The Bulba Handbook - Pokémon Go Edition

Pokémon GO Tips, Tools and Guides

Difference between revisions of "Appendix:Diamond and Pearl walkthrough/Section 12"

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The southern part of this route is rainy. There will be rainstorms and thunderstorms on some days. Near the eastern end of the route is a house. There is a woman who used to work in [[Hoenn]]'s [[Weather Institute]] who will trade [[TM]]s for [[weather condition|weather]]-changing [[move]]s for [[shard]]s. The route is also full of narrow paths suspended in the air. To get across them, you must ride a [[Bicycle]] over the narrow path. Near [[Pastoria City]], you may get stuck in the bog, just like the [[marsh tile|marshy areas]] in Great Marsh. The northern part of this route features Sinnoh's {{si|Pokémon Mansion}}. You can catch a Pichu or a Pikachu there.
 
The southern part of this route is rainy. There will be rainstorms and thunderstorms on some days. Near the eastern end of the route is a house. There is a woman who used to work in [[Hoenn]]'s [[Weather Institute]] who will trade [[TM]]s for [[weather condition|weather]]-changing [[move]]s for [[shard]]s. The route is also full of narrow paths suspended in the air. To get across them, you must ride a [[Bicycle]] over the narrow path. Near [[Pastoria City]], you may get stuck in the bog, just like the [[marsh tile|marshy areas]] in Great Marsh. The northern part of this route features Sinnoh's {{si|Pokémon Mansion}}. You can catch a Pichu or a Pikachu there.
   
There are many Trainers in this route, so if you can't defeat Pastoria Gym, this is a good training place. Even if you have defeated the Gym, go through this route to toughen up your Pokémon, because the upcoming Gym battle will be a lot tougher (the Gym Leader's strongest Pokémon will be at above Level 35, which is quite a jump from the previous two Gym Leaders with strongest Pokémon at Level 30).
+
There are many Trainers in this route, so if you can't defeat Pastoria Gym, this is a good training place. Even if you have defeated the Gym, you should go through this route to toughen up your Pokémon because the upcoming Gym battle will be a lot tougher (the Gym Leader's strongest Pokémon will be at above Level 35, which is quite a jump from the previous two Gym Leaders with strongest Pokémon at Level 30).
   
 
Fight the Trainers on the route. Remember that Policemen will only fight you at night. Keep going west until you must turn. Then turn north until you reach the guardhouse. Stop by Pokémon Mansion if you want.
 
Fight the Trainers on the route. Remember that Policemen will only fight you at night. Keep going west until you must turn. Then turn north until you reach the guardhouse. Stop by Pokémon Mansion if you want.
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{{itlistfoot|marsh}}
 
{{itlistfoot|marsh}}
 
|}
 
|}
 
 
{| class="expandable" align="center" style="background: #{{Pearl color light}}; -moz-border-radius: 1em; border: 5px solid #{{Diamond color light}};"
 
{| class="expandable" align="center" style="background: #{{Pearl color light}}; -moz-border-radius: 1em; border: 5px solid #{{Diamond color light}};"
 
|- align="center"
 
|- align="center"
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{{Catch/header|land}}
 
{{Catch/header|land}}
 
{{Catch/entry4|315|Roselia|yes|yes|no|Grass|16-17|all=15%|type1=Grass|type2=Poison}}
 
{{Catch/entry4|315|Roselia|yes|yes|no|Grass|16-17|all=15%|type1=Grass|type2=Poison}}
{{Catch/entry4|315|Roselia|no|no|yes|Grass|22-24|all=35%|type1=Grass|type2=Poison}}
 
 
{{Catch/entry4|396|Starly|yes|yes|no|Grass|16|all=20%|type1=Normal|type2=Flying}}
 
{{Catch/entry4|396|Starly|yes|yes|no|Grass|16|all=20%|type1=Normal|type2=Flying}}
 
{{Catch/entry4|406|Budew|yes|yes|no|Grass|16|all=30%|type1=Grass|type2=Poison}}
 
{{Catch/entry4|406|Budew|yes|yes|no|Grass|16|all=30%|type1=Grass|type2=Poison}}
{{Catch/entry4|183|Marill|no|no|yes|Grass|21-23|25%|25%|45%|type1=Water}}
 
{{Catch/entry4|280|Ralts|no|no|yes|Grass|22|0%|10%|0%|type1=Psychic}}
 
{{Catch/entry4|281|Kirlia|no|no|yes|Grass|22-24|20%|10%|10%|type1=Psychic}}
 
 
{{Catch/entry4|397|Staravia|yes|yes|no|Grass|17-18|15%|25%|5%|type1=Normal|type2=Flying}}
 
{{Catch/entry4|397|Staravia|yes|yes|no|Grass|17-18|15%|25%|5%|type1=Normal|type2=Flying}}
{{Catch/entry4|397|Staravia|no|no|yes|Grass|21-23|20%|20%|10%|type1=Normal|type2=Flying}}
 
 
{{Catch/entry4|402|Kricketune|yes|yes|no|Grass|17-19|20%|10%|30%|type1=Bug}}
 
{{Catch/entry4|402|Kricketune|yes|yes|no|Grass|17-19|20%|10%|30%|type1=Bug}}
{{Catch/div|water|Surfing and Fishing}}
+
{{Catch/div|water|Fishing}}
{{Catch/entry4|054|Psyduck|yes|yes|no|Surf|20-40|all=90%|type1=Water}}
 
{{Catch/entry4|054|Psyduck|no|no|yes|Surf|20-30|all=90%|type1=Water}}
 
{{Catch/entry4|055|Golduck|yes|yes|yes|Surf|20-40|all=10%|type1=Water}}
 
 
{{Catch/entry4|129|Magikarp|yes|yes|yes|Fish Old|3-15|all=100%|type1=Water}}
 
{{Catch/entry4|129|Magikarp|yes|yes|yes|Fish Old|3-15|all=100%|type1=Water}}
 
{{Catch/entry4|129|Magikarp|yes|yes|yes|Fish Good|10-25|all=65%|type1=Water}}
 
{{Catch/entry4|129|Magikarp|yes|yes|yes|Fish Good|10-25|all=65%|type1=Water}}
 
{{Catch/entry4|118|Goldeen|yes|yes|yes|Fish Good|10-25|all=35%|type1=Water}}
 
{{Catch/entry4|118|Goldeen|yes|yes|yes|Fish Good|10-25|all=35%|type1=Water}}
{{Catch/entry4|130|Gyarados|yes|yes|yes|Fish Super|30-55|all=65%|type1=Water|type2=Flying}}
 
{{Catch/entry4|119|Seaking|yes|yes|yes|Fish Super|20-55|all=35%|type1=Water}}
 
{{Catch/div|land|Special}}
 
{{Catch/entry4|235|Smeargle|yes|yes|no|Poké Radar|16|all=22%|type1=Normal}}
 
{{Catch/entry4|235|Smeargle|no|no|yes|Poké Radar|23|all=22%|type1=Normal}}
 
 
{{Catch/footer|land}}
 
{{Catch/footer|land}}
 
|}
 
|}
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{{Catch/header|marsh}}
 
{{Catch/header|marsh}}
 
{{Catch/entry4|194|Wooper|yes|yes|no|Grass|18|all=30%|type1=Water|type2=Ground}}
 
{{Catch/entry4|194|Wooper|yes|yes|no|Grass|18|all=30%|type1=Water|type2=Ground}}
{{Catch/entry4|195|Quagsire|no|no|yes|Grass|24-26|all=30%|type1=Water|type2=Ground}}
 
{{Catch/entry4|418|Buizel|no|no|yes|Grass|23-25|all=15%|type1=Water}}
 
{{Catch/entry4|422E|Shellos|no|no|yes|Grass|23-26|all=45%|type1=Water}}
 
{{Catch/entry4|453|Croagunk|no|no|yes|Grass|24-25|all=10%|type1=Poison|type2=Fighting}}
 
 
{{Catch/entry4|402|Kricketune|yes|yes|no|Grass|18|10%|10%|30%|type1=Bug}}
 
{{Catch/entry4|402|Kricketune|yes|yes|no|Grass|18|10%|10%|30%|type1=Bug}}
 
{{Catch/entry4|400|Bibarel|yes|yes|no|Grass|18-20|35%|35%|25%|type1=Normal|type2=Water}}
 
{{Catch/entry4|400|Bibarel|yes|yes|no|Grass|18-20|35%|35%|25%|type1=Normal|type2=Water}}
 
{{Catch/entry4|315|Roselia|yes|yes|no|Grass|18-20|25%|25%|15%|type1=Grass|type2=Poison}}
 
{{Catch/entry4|315|Roselia|yes|yes|no|Grass|18-20|25%|25%|15%|type1=Grass|type2=Poison}}
{{Catch/div|water|Surfing and Fishing}}
+
{{Catch/div|water|Fishing}}
{{Catch/entry4|072|Tentacool|no|no|yes|Surf|20-30|all=30%|type1=Water|type2=Poison}}
 
{{Catch/entry4|073|Tentacruel|no|no|yes|Surf|20-40|all=1%|type1=Water|type2=Poison}}
 
{{Catch/entry4|194|Wooper|yes|yes|no|Surf|20-40|all=90%|type1=Water|type2=Ground}}
 
{{Catch/entry4|195|Quagsire|yes|yes|no|Surf|20-40|all=10%|type1=Water|type2=Ground}}
 
{{Catch/entry4|422E|Shellos|no|no|yes|Surf|20-30|all=60%|type1=Water}}
 
{{Catch/entry4|423E|Gastrodon|no|no|yes|Surf|20-40|all=9%|type1=Water|type2=Ground}}
 
 
{{catch/entry4|129|Magikarp|yes|yes|yes|Fish Old|3-10|all=100%|type1=Water}}
 
{{catch/entry4|129|Magikarp|yes|yes|yes|Fish Old|3-10|all=100%|type1=Water}}
 
{{catch/entry4|129|Magikarp|yes|yes|yes|Fish Good|10-25|all=65%|type1=Water}}
 
{{catch/entry4|129|Magikarp|yes|yes|yes|Fish Good|10-25|all=65%|type1=Water}}
{{catch/entry4|223|Remoraid|no|no|yes|Fish Good|10-25|all=35%|type1=Water}}
 
 
{{catch/entry4|339|Barboach|yes|yes|no|Fish Good|10-25|all=35%|type1=Water|type2=Ground}}
 
{{catch/entry4|339|Barboach|yes|yes|no|Fish Good|10-25|all=35%|type1=Water|type2=Ground}}
{{catch/entry4|130|Gyarados|yes|yes|yes|Fish Super|30-55|all=65%|type1=Water|type2=Flying}}
 
{{catch/entry4|224|Octillery|no|no|yes|Fish Super|30-55|all=35%|type1=Water|}}
 
{{catch/entry4|340|Whiscash|yes|yes|no|Fish Super|20-50|all=35%|type1=Water|type2=Ground}}
 
{{Catch/div|marsh|Special}}
 
{{Catch/entry4|088|Grimer|yes|yes|yes|Poké Radar|{{tt|18-20|24-26 in Platinum}}|all=22%|type1=Poison}}
 
{{Catch/entry4|023|Ekans|yes|yes|yes|FR|{{tt|18-20|23-26 in Platinum}}|all=8%|type1=Poison}}
 
{{Catch/entry4|270|Lotad|yes|yes|yes|S|{{tt|18|23 in Platinum}}|all=4%|type1=Water|type2=Grass}}
 
{{Catch/entry4|271|Lombre|yes|yes|yes|S|{{tt|20|26 in Platinum}}|all=4%|type1=Water|type2=Grass}}
 
 
{{Catch/footer|marsh}}
 
{{Catch/footer|marsh}}
 
|}
 
|}
 
 
{| class="expandable" align="center" style="background: #{{Pearl color light}}; -moz-border-radius: 1em; border: 5px solid #{{Diamond color light}};"
 
{| class="expandable" align="center" style="background: #{{Pearl color light}}; -moz-border-radius: 1em; border: 5px solid #{{Diamond color light}};"
 
|- align="center"
 
|- align="center"
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{{Trainerfooter|marsh}}
 
{{Trainerfooter|marsh}}
 
|}
 
|}
 
 
{{sign|DPtip|header}}
 
{{sign|DPtip|header}}
 
{{sign|DPtip|title|[[Trainer Tips]]}}
 
{{sign|DPtip|title|[[Trainer Tips]]}}
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{{sign|DPtip|reorganized by pressing <sc>Select</sc>.}}
 
{{sign|DPtip|reorganized by pressing <sc>Select</sc>.}}
 
{{sign|DPtip|footer}}
 
{{sign|DPtip|footer}}
 
 
{{sign|DPtip|header}}
 
{{sign|DPtip|header}}
 
{{sign|DPtip|title|Trainer Tips}}
 
{{sign|DPtip|title|Trainer Tips}}
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{{sign|DPtip|ground, incidentally.}}
 
{{sign|DPtip|ground, incidentally.}}
 
{{sign|DPtip|footer}}
 
{{sign|DPtip|footer}}
 
 
===Pokémon Mansion===
 
===Pokémon Mansion===
The Pokémon Mansion is the home of the famous Trophy Garden, which is located to the rear. That is the place for catching Pichu or Pikachu.
+
The Pokémon Mansion is the home of the famous Trophy Garden, which is located to the rear. That is the place for catching {{p|Pichu}} or {{p|Pikachu}}.
   
 
It has many rooms, with the most important of them being Mr. Backlot's office -- the only eastern room. That room is also home to an expensive Pokémon statue, which is guarded by a policeman. It can, however, be touched when the guard has break (from 2:00 AM to 6:00 AM). A butler and many maids are employed in the Mansion. In one of the western rooms, a maid will give out a [[Soothe Bell]], which makes Pokémon [[Friendship|happier]]. The western and eastern exits of the mansion are blocked by the maids.
 
It has many rooms, with the most important of them being Mr. Backlot's office -- the only eastern room. That room is also home to an expensive Pokémon statue, which is guarded by a policeman. It can, however, be touched when the guard has break (from 2:00 AM to 6:00 AM). A butler and many maids are employed in the Mansion. In one of the western rooms, a maid will give out a [[Soothe Bell]], which makes Pokémon [[Friendship|happier]]. The western and eastern exits of the mansion are blocked by the maids.
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{{catch/header|land}}
 
{{catch/header|land}}
 
{{catch/entry4|025|Pikachu|yes|yes|no|Grass|18|all=10%|type1=electric}}
 
{{catch/entry4|025|Pikachu|yes|yes|no|Grass|18|all=10%|type1=electric}}
{{catch/entry4|025|Pikachu|no|no|yes|Grass|22,24|all=10%|type1=electric}}
 
 
{{catch/entry4|172|Pichu|yes|yes|no|Grass|16|30%|10%|10%|type1=electric}}
 
{{catch/entry4|172|Pichu|yes|yes|no|Grass|16|30%|10%|10%|type1=electric}}
{{catch/entry4|172|Pichu|no|no|yes|Grass|21-22|all=30%|type1=electric}}
 
 
{{catch/entry4|315|Roselia|yes|yes|no|Grass|16-17|all=30%|type1=grass|type2=poison}}
 
{{catch/entry4|315|Roselia|yes|yes|no|Grass|16-17|all=30%|type1=grass|type2=poison}}
{{catch/entry4|315|Roselia|no|no|yes|Grass|22-23|all=30%|type1=grass|type2=poison}}
 
 
{{catch/entry4|397|Staravia|yes|yes|no|Grass|16-17|20%|40%|20%|type2=flying}}
 
{{catch/entry4|397|Staravia|yes|yes|no|Grass|16-17|20%|40%|20%|type2=flying}}
{{catch/entry4|397|Staravia|no|no|yes|Grass|22-24|20%|30%|10%|type2=flying}}
 
 
{{catch/entry4|402|Kricketune|yes|yes|no|Grass|16-17|10%|10%|30%|type1=bug}}
 
{{catch/entry4|402|Kricketune|yes|yes|no|Grass|16-17|10%|10%|30%|type1=bug}}
{{catch/entry4|402|Kricketune|no|no|yes|Grass|22-23|10%|0%|20%|type1=bug}}
 
{{catch/div|land|Special}}
 
{{catch/entry4|035|Clefairy|yes|yes|yes|Backlot|16, 18|all=5%}}
 
{{catch/entry4|039|Jigglypuff|yes|yes|yes|Backlot|16, 18, 22{{tt|*|Pokémon Platinum Version}}|all=5%}}
 
{{catch/entry4|052|Meowth|yes|yes|yes|Backlot|16, 18|all=5%}}
 
{{catch/entry4|113|Chansey|yes|yes|yes|Backlot|16, 18|all=5%}}
 
{{catch/entry4|132|Ditto|no|no|yes|Backlot|16,18|all=5%}}
 
{{catch/entry4|133|Eevee|yes|yes|yes|Backlot|16, 18|all=5%}}
 
{{catch/entry4|137|Porygon|yes|yes|no|Backlot|16, 18|all=5%}}
 
{{catch/entry4|173|Cleffa|yes|yes|yes|Backlot|16, 18|all=5%}}
 
{{catch/entry4|174|Igglybuff|yes|yes|yes|Backlot|16, 18|all=5%}}
 
{{catch/entry4|183|Marill|yes|yes|yes|Backlot|16, 18|all=5%|type1=water}}
 
{{catch/entry4|298|Azurill|yes|yes|yes|Backlot|16, 18|all=5%}}
 
{{catch/entry4|311|Plusle|yes|yes|yes|Backlot|16, 18|all=5%|type1=electric}}
 
{{catch/entry4|312|Minun|yes|yes|yes|Backlot|16, 18|all=5%|type1=electric}}
 
{{catch/entry4|351|Castform|yes|yes|yes|Backlot|16, 18|all=5%}}
 
{{catch/entry4|438|Bonsly|yes|yes|yes|Backlot|16, 18|all=5%|type1=rock}}
 
{{catch/entry4|439|Mime Jr.|yes|yes|yes|Backlot|16, 18|all=5%|type1=psychic}}
 
{{catch/entry4|440|Happiny|yes|yes|yes|Backlot|16, 18|all=5%}}
 
 
{{catch/footer|land}}
 
{{catch/footer|land}}
 
|}
 
|}
 
After stopping by Pokémon Mansion, go through the guardhouse, then you will find yourself in Hearthome City again. Heal your Pokémon, then go to Hearthome Gym, but you will find that Gym Leader Fantina is still not here for you to challenge! Now what to do?
 
After stopping by Pokémon Mansion, go through the guardhouse, then you will find yourself in Hearthome City again. Heal your Pokémon, then go to Hearthome Gym, but you will find that Gym Leader Fantina is still not here for you to challenge! Now what to do?
  +
==Route 210 (North)==
  +
Go through {{rt|209|Sinnoh}} again in order to get to [[Solaceon Town]]. Then walk north to {{rt|210|Sinnoh}}. Get to Cafe Cabin, but instead of turning east, keep going north. Use the Secret Potion on the {{p|Psyduck}}s and they will run off. Then Cynthia will appear.
   
==Route 210 (North Side)==
+
After some talking, Cynthia will ask you for a big favor. If you answer "No", she will ask you again. Say "Yes", then she will give you the [[Old Charm]], tell you to go to [[Celestic Town]] and leave. Keep going north. There are 3 [[Ninja Boy]]s and a few items hidden in the long grass. After getting through patches of long grass and tall grass, you will find yourself surrounded by deep fog. What to do? Use {{HM|5|Defog}} that you got earlier in [[Great Marsh]]. Most {{type|Flying}} Pokémon can learn it. If you don't use Defog, you will probably get stuck and can't find your way to Celestic Town.
Fly to [[Solaceon Town]](or go through {{rt|209|Sinnoh}} again), then walk north to {{rt|210|Sinnoh}}. Get to Cafe Cabin, but instead of turning east, keep going north. Use the SecretPotion on the {{p|Psyduck}}s and they will run off. Then Cynthia will appear.
 
 
After some talking, Cynthia will ask you for a big favor. If you answer "No", she will ask you again. Say "Yes", then she will give you the [[Old Charm]] and leave. Keep going north. There are 3 [[Ninja Boy]]s and a few items hidden in the long grass. After getting through patches of long grass and tall grass, you will find yourself surrounded by deep fog. What to do? Use {{hm|05|Defog}} that you got earlier in [[Great Marsh]]. Most {{type|Flying}} Pokémon can learn it. If you don't use Defog, you will probably get stuck and can't find your way to [[Celestic Town]].
 
   
 
Fight the Trainers on this route. When you can't go north anymore, it is the time to go west. Fight all the Trainers and follow the path. Eventually, you will arrive in Celestic Town. You may also use the Bicycle to ride on the logs so that you can get some items and fight a Ninja Boy.
 
Fight the Trainers on this route. When you can't go north anymore, it is the time to go west. Fight all the Trainers and follow the path. Eventually, you will arrive in Celestic Town. You may also use the Bicycle to ride on the logs so that you can get some items and fight a Ninja Boy.
 
 
{| class="expandable" align="center" style="background: #{{Pearl color light}}; -moz-border-radius: 1em; border: 5px solid #{{Diamond color light}};"
 
{| class="expandable" align="center" style="background: #{{Pearl color light}}; -moz-border-radius: 1em; border: 5px solid #{{Diamond color light}};"
 
|- align="center"
 
|- align="center"
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{{catch/entry4|163|Hoothoot|yes|yes|yes|Grass|{{tt|24|Diamond and Pearl}}|0%|0%|10%|type1=Normal|type2=Flying}}
 
{{catch/entry4|163|Hoothoot|yes|yes|yes|Grass|{{tt|24|Diamond and Pearl}}|0%|0%|10%|type1=Normal|type2=Flying}}
 
{{catch/entry4|164|Noctowl|yes|yes|yes|Grass|{{tt|25|Diamond and Pearl}}|0%|0%|10%|type1=Normal|type2=Flying}}
 
{{catch/entry4|164|Noctowl|yes|yes|yes|Grass|{{tt|25|Diamond and Pearl}}|0%|0%|10%|type1=Normal|type2=Flying}}
{{catch/div|water|Surfing and Fishing}}
+
{{catch/div|water|Fishing}}
{{catch/entry4|054|Psyduck|yes|yes|yes|Surf|{{tt|20-40|Diamond and Pearl}}|all=90%|type1=Water}}
 
{{catch/entry4|055|Golduck|yes|yes|yes|Surf|20-40|all=10%|type1=Water}}
 
 
{{Catch/entry4|129|Magikarp|yes|yes|yes|Fish Old|3-10|all=100%|type1=Water}}
 
{{Catch/entry4|129|Magikarp|yes|yes|yes|Fish Old|3-10|all=100%|type1=Water}}
 
{{Catch/entry4|129|Magikarp|yes|yes|yes|Fish Good|10-25|all=65%|type1=Water}}
 
{{Catch/entry4|129|Magikarp|yes|yes|yes|Fish Good|10-25|all=65%|type1=Water}}
 
{{Catch/entry4|339|Barboach|yes|yes|yes|Fish Good|10-25|all=35%|type1=Water|type2=Ground}}
 
{{Catch/entry4|339|Barboach|yes|yes|yes|Fish Good|10-25|all=35%|type1=Water|type2=Ground}}
{{Catch/entry4|130|Gyarados|yes|yes|yes|Fish Super|30-55|all=65%|type1=Water|type2=Flying}}
 
{{Catch/entry4|340|Whiscash|yes|yes|yes|Fish Super|20-50|all=35%|type1=Water|type2=Ground}}
 
{{catch/div|fog|Special}}
 
{{catch/entry4|352|Kecleon|yes|no|no|Poké Radar|25-26|all=22%|type1=Normal}}
 
{{catch/entry4|371|Bagon|no|yes|yes|Poké Radar|{{tt|25-26|Pearl}}|all=22%|type1=Dragon}}
 
{{catch/entry4|335|Zangoose|yes|yes|yes|R|{{tt|26|Diamond and Pearl}}|all=8%|type1=Normal}}
 
{{catch/entry4|336|Seviper|yes|yes|yes|S|{{tt|26|Diamond and Pearl}}|all=8%|type1=Poison}}
 
 
{{catch/footer|fog}}
 
{{catch/footer|fog}}
 
|}
 
|}
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{{Trainerfooter|fog}}
 
{{Trainerfooter|fog}}
 
|}
 
|}
 
 
==Celestic Town==
 
==Celestic Town==
Celestic Town is a small town. There is no Poké Mart, but the house at northwest functions as the Mart.
+
Celestic Town is a small town. There is no Poké Mart, but the house at northwest functions as the Market.
   
Heal your Pokémon before proceeding.
+
'''Heal your Pokémon before proceeding.'''
   
Near the stairs, an old woman will tell you that a spaceman wants to blow up the town due to this town is not important. Go down the stairs, then head north. You will find a Galactic Grunt standing in front of the Celestic Ruins entrance. Talk to him, then say "Yes" to battle him. After you win, he will leave, and the old woman will come and talk to you. You will give the Old Charm to her. She will introduce herself as Cynthia's grandmother, then tell you to go inside the ruins.
+
Near the stairs, an old woman will tell you that a spaceman wants to blow up the town due to this town is not important. Go down the stairs, then head north. You will find a Galactic Grunt standing in front of the Celestic Ruins entrance. Talk to him, then say "Yes" to battle him. After you win, he will leave, and the old woman will come and talk to you. Give the Old Charm to her. She will introduce herself as Cynthia's grandmother, then tell you to go inside the ruins.
   
Go into the Celestic Ruins. Examine the painting, and Cynthia's grandmother will come in. She will talk awhile, then give you {{HM|03|Surf}}, and tell you that you have to beat Hearthome Gym to use it.
+
Go into the Celestic Ruins. Examine the painting, and Cynthia's grandmother will come in. She will talk awhile, then give you {{HM|3|Surf}} and tell you that you have to beat Hearthome Gym to use it.
   
Go outside, and you will meet the mysterious man you met in Mt. Coronet before. He will introduce himself as [[Cyrus]]. Cyrus tells you that he is finding a power to create a new world, and tells you to inform him if you find the power. Ignore what he tells you to do, since that is nonsense for now. Heal your Pokémon, then explore the other part of Route 211.
+
Go outside, and you will meet the mysterious man you met in [[Mt. Coronet]] before. He will introduce himself as [[Cyrus]]. Cyrus tells you that he is finding a power to create a new world. He instructs you to inform him if you find the power. Ignore what he tells you to do because that is totally nonsense (for now). Heal your Pokémon, then explore the other part of {{rt|211|Sinnoh}}.
 
{| class="expandable" align="center" style="background: #{{Pearl color light}}; -moz-border-radius: 1em; border: 5px solid #{{Diamond color light}};"
 
{| class="expandable" align="center" style="background: #{{Pearl color light}}; -moz-border-radius: 1em; border: 5px solid #{{Diamond color light}};"
 
|- align="center"
 
|- align="center"
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{{Trainerfooter|land}}
 
{{Trainerfooter|land}}
 
|}
 
|}
==Route 211 (East Side)==
+
==Route 211 (East)==
 
There are some Trainer for you to fight. You can also get to [[Mt. Coronet]] here, but as you are still unable to use {{m|Strength}} on the field, you can't get through.
 
There are some Trainer for you to fight. You can also get to [[Mt. Coronet]] here, but as you are still unable to use {{m|Strength}} on the field, you can't get through.
 
 
{| class="expandable" align="center" style="background: #{{Pearl color light}}; -moz-border-radius: 1em; border: 5px solid #{{Diamond color light}};"
 
{| class="expandable" align="center" style="background: #{{Pearl color light}}; -moz-border-radius: 1em; border: 5px solid #{{Diamond color light}};"
 
|- align="center"
 
|- align="center"
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{{Catch/footer|mountain}}
 
{{Catch/footer|mountain}}
 
|}
 
|}
 
 
After exploring {{rt|211|Sinnoh}}, it is time to fly back to [[Hearthome City]] and challenge [[Hearthome Gym]].
 
After exploring {{rt|211|Sinnoh}}, it is time to fly back to [[Hearthome City]] and challenge [[Hearthome Gym]].
 
==Hearthome Gym==
 
==Hearthome Gym==
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'''Make sure that you heal your Pokémon before entering.''' The Gym battle will be a tough fight, so it is recommended that you train your Pokémon until they are at about Level 35.
 
'''Make sure that you heal your Pokémon before entering.''' The Gym battle will be a tough fight, so it is recommended that you train your Pokémon until they are at about Level 35.
   
The Hearthome Gym is a giant, 5-story building constructed of gray stone blocks, and is illuminated by eerie gray-blue torches. The Gym Trainers and Leader Fantina specialize in {{type|Ghost}} Pokémon. On every floor, there is a simple mathematical puzzle and three doors corresponding with the answers. Picking the correct door leads to the next elevator up, while picking the wrong door leads to a dead end and a Trainer to fight. This puzzle is somewhat pointless, as the Pokétch has a Calculator App, which can be used to find the answers with minimal effort. Gym Leader Fantina waits in the final room on the fifth floor, which has stained glass windows and resembles a cathedral.
+
The Hearthome Gym is a giant, 5-story building constructed of gray stone blocks, and is illuminated by eerie gray-blue torches. The Gym Trainers and Leader Fantina specialize in {{type|Ghost}} Pokémon. On every floor, there is a simple mathematical puzzle and three doors corresponding with the answers. Picking the correct door leads to the next elevator up, while picking the wrong door leads to a dead end and a Trainer to fight. This puzzle is somewhat pointless, as these questions have no relation to ghosts. The Pokétch has a Calculator App, which can be used to find the answers with minimal effort. Moreover, the questions are simple enough that you may not even need to use the Calculator App. Gym Leader Fantina waits in the final room on the fifth floor, which has stained glass windows and resembles a cathedral.
 
 
{| align="center"
 
{| align="center"
 
|- align="center" valign="top"
 
|- align="center" valign="top"
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{{Trainerfooter|Ghost|2|inside}}
 
{{Trainerfooter|Ghost|2|inside}}
 
|}
 
|}
 
   
   
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|}
 
|}
 
|}
 
|}
  +
{{type|Normal}} Pokémon will be completely immune to any of the Ghost-type attacks. {{type|Dark}} moves like {{m|Bite}} or {{m|Crunch}}, as well as your own Ghost-type moves like {{m|Shadow Ball}} (you should have picked up the [[TM]] for this move on Rt.210), are your best bet. Do not try launching any Normal-type (you should have known this already) or {{type|Ground}} attacks on Fantina's Pokémon, because their type or ability make those moves useless. Be careful that Leader Fantina's Pokémon have not only Ghost-type moves, that may catch your Pokémon off guard. Her {{p|Drifblim}} has {{m|Ominous Wind}} that may boost all of its stats after attacking. Her {{p|Gengar}} has {{m|Poison Jab}} that may poison your Pokémon after attacking and {{m|Spite}} to reduce PP of your Pokémon's last used move by 4. Fantina's strongest Pokémon {{p|Mismagius}} is at Level 36, and has {{m|Psybeam}} and {{m|Magical Leaf}}, which are {{type|Psychic}} and {{type|Grass}} moves respectively, so watch out. Note that Psybeam can cause confusion, while Magical Leaf never misses.
   
{{type|Normal}} Pokémon will be completely immune to any of the Ghost-type attacks. {{type|Dark}} attacks like {{m|Bite}} or {{m|Crunch}} are your best bet. Do not try using Normal-type (you should have known this already) or {{type|Ground}} moves on Fantina's Pokémon, because their type or ability make those moves useless. Be careful that Leader Fantina's Pokémon have not only Ghost-type moves, that may catch your Pokémon off guard. Her {{p|Drifblim}} has {{m|Ominous Wind}} that may boost all of its stats after attacking. Her {{p|Gengar}} has {{m|Poison Jab}} that may poison your Pokémon after attacking and {{m|Spite}} to reduce PP of your Pokémon's last used move by 4. Fantina's strongest Pokémon {{p|Mismagius}} is at Level 36, and has {{m|Psybeam}} and {{m|Magical Leaf}}, which are {{type|Psychic}} and {{type|Grass}} moves respectively, so watch out. Note that Psybeam can cause confusion, while Magical Leaf never misses.
+
When you beat her, Fantina is very surprised, but all the same, hands you over the Relic Badge, as well as {{TM|65|Shadow Claw}}. With that badge, you are now able to use {{HM|3|Surf}} on the field.
 
When you beat her, Fantina is very surprised, but all the same, hands you over the Relic Badge, as well as {{TM|65|Shadow Claw}}. With that badge, you are now able to use {{HM|03|Surf}} on the field.
 
   
 
After that, leave the Gym. Cynthia will be waiting for you. She tells you that she has known what happened in Celestic Town, then talks about [[Team Galactic]], and suggests you going to [[Canalave City]] and visit [[Canalave Library]]. Afterwards, she will leave.
 
After that, leave the Gym. Cynthia will be waiting for you. She tells you that she has known what happened in Celestic Town, then talks about [[Team Galactic]], and suggests you going to [[Canalave City]] and visit [[Canalave Library]]. Afterwards, she will leave.
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nextsection=13 |
 
nextsection=13 |
 
prevname=Great Marsh, Pastoria Gym, Pastoria City, Route 213-Valor Lakefront |
 
prevname=Great Marsh, Pastoria Gym, Pastoria City, Route 213-Valor Lakefront |
nextname=Fuego Ironworks, Floaroma Meadow (Northern part), Sandgem Beach and Routes 219-221|
+
nextname=Fuego Ironworks, Floaroma Meadow (North), Sandgem Beach and Routes 219-221|
 
}}
 
}}
 
{{Project Walkthroughs notice}}
 
{{Project Walkthroughs notice}}

Revision as of 13:02, 19 December 2012

Route 212

This route is probably one of the longest route in Sinnoh region, so before entering, buy a lot of healing items.

The southern part of this route is rainy. There will be rainstorms and thunderstorms on some days. Near the eastern end of the route is a house. There is a woman who used to work in Hoenn's Weather Institute who will trade TMs for weather-changing moves for shards. The route is also full of narrow paths suspended in the air. To get across them, you must ride a Bicycle over the narrow path. Near Pastoria City, you may get stuck in the bog, just like the marshy areas in Great Marsh. The northern part of this route features Sinnoh's Pokémon Mansion. You can catch a Pichu or a Pikachu there.

There are many Trainers in this route, so if you can't defeat Pastoria Gym, this is a good training place. Even if you have defeated the Gym, you should go through this route to toughen up your Pokémon because the upcoming Gym battle will be a lot tougher (the Gym Leader's strongest Pokémon will be at above Level 35, which is quite a jump from the previous two Gym Leaders with strongest Pokémon at Level 30).

Fight the Trainers on the route. Remember that Policemen will only fight you at night. Keep going west until you must turn. Then turn north until you reach the guardhouse. Stop by Pokémon Mansion if you want.

Trainer Tips
The items in the Bag can be
reorganized by pressing Select.

Trainer Tips
If you get stuck in the bog, you can
count on being there for a while.
There's no need to panic.
Just struggle and squirm for a bit.
Bicycles cannot be ridden on marshy
ground, incidentally.

Pokémon Mansion

The Pokémon Mansion is the home of the famous Trophy Garden, which is located to the rear. That is the place for catching Pichu or Pikachu.

It has many rooms, with the most important of them being Mr. Backlot's office -- the only eastern room. That room is also home to an expensive Pokémon statue, which is guarded by a policeman. It can, however, be touched when the guard has break (from 2:00 AM to 6:00 AM). A butler and many maids are employed in the Mansion. In one of the western rooms, a maid will give out a Soothe Bell, which makes Pokémon happier. The western and eastern exits of the mansion are blocked by the maids.

Trophy Garden

You can catch a Pichu or even a Pikachu. This isn't a good training place, however.

After stopping by Pokémon Mansion, go through the guardhouse, then you will find yourself in Hearthome City again. Heal your Pokémon, then go to Hearthome Gym, but you will find that Gym Leader Fantina is still not here for you to challenge! Now what to do?

Route 210 (North)

Go through Route 209 again in order to get to Solaceon Town. Then walk north to Route 210. Get to Cafe Cabin, but instead of turning east, keep going north. Use the Secret Potion on the Psyducks and they will run off. Then Cynthia will appear.

After some talking, Cynthia will ask you for a big favor. If you answer "No", she will ask you again. Say "Yes", then she will give you the Old Charm, tell you to go to Celestic Town and leave. Keep going north. There are 3 Ninja Boys and a few items hidden in the long grass. After getting through patches of long grass and tall grass, you will find yourself surrounded by deep fog. What to do? Use HM5 (Defog) that you got earlier in Great Marsh. Most Flying-type Pokémon can learn it. If you don't use Defog, you will probably get stuck and can't find your way to Celestic Town.

Fight the Trainers on this route. When you can't go north anymore, it is the time to go west. Fight all the Trainers and follow the path. Eventually, you will arrive in Celestic Town. You may also use the Bicycle to ride on the logs so that you can get some items and fight a Ninja Boy.

Celestic Town

Celestic Town is a small town. There is no Poké Mart, but the house at northwest functions as the Market.

Heal your Pokémon before proceeding.

Near the stairs, an old woman will tell you that a spaceman wants to blow up the town due to this town is not important. Go down the stairs, then head north. You will find a Galactic Grunt standing in front of the Celestic Ruins entrance. Talk to him, then say "Yes" to battle him. After you win, he will leave, and the old woman will come and talk to you. Give the Old Charm to her. She will introduce herself as Cynthia's grandmother, then tell you to go inside the ruins.

Go into the Celestic Ruins. Examine the painting, and Cynthia's grandmother will come in. She will talk awhile, then give you HM3 (Surf) and tell you that you have to beat Hearthome Gym to use it.

Go outside, and you will meet the mysterious man you met in Mt. Coronet before. He will introduce himself as Cyrus. Cyrus tells you that he is finding a power to create a new world. He instructs you to inform him if you find the power. Ignore what he tells you to do because that is totally nonsense (for now). Heal your Pokémon, then explore the other part of Route 211.

Route 211 (East)

There are some Trainer for you to fight. You can also get to Mt. Coronet here, but as you are still unable to use Strength on the field, you can't get through.

After exploring Route 211, it is time to fly back to Hearthome City and challenge Hearthome Gym.

Hearthome Gym

It seems that Gym Leader Fantina is finally back.

Make sure that you heal your Pokémon before entering. The Gym battle will be a tough fight, so it is recommended that you train your Pokémon until they are at about Level 35.

The Hearthome Gym is a giant, 5-story building constructed of gray stone blocks, and is illuminated by eerie gray-blue torches. The Gym Trainers and Leader Fantina specialize in Ghost-type Pokémon. On every floor, there is a simple mathematical puzzle and three doors corresponding with the answers. Picking the correct door leads to the next elevator up, while picking the wrong door leads to a dead end and a Trainer to fight. This puzzle is somewhat pointless, as these questions have no relation to ghosts. The Pokétch has a Calculator App, which can be used to find the answers with minimal effort. Moreover, the questions are simple enough that you may not even need to use the Calculator App. Gym Leader Fantina waits in the final room on the fifth floor, which has stained glass windows and resembles a cathedral.

Hearthome Gym
The Relic Badge




Normal-type Pokémon will be completely immune to any of the Ghost-type attacks. Dark-type moves like Bite or Crunch, as well as your own Ghost-type moves like Shadow Ball (you should have picked up the TM for this move on Rt.210), are your best bet. Do not try launching any Normal-type (you should have known this already) or Ground-type attacks on Fantina's Pokémon, because their type or ability make those moves useless. Be careful that Leader Fantina's Pokémon have not only Ghost-type moves, that may catch your Pokémon off guard. Her Drifblim has Ominous Wind that may boost all of its stats after attacking. Her Gengar has Poison Jab that may poison your Pokémon after attacking and Spite to reduce PP of your Pokémon's last used move by 4. Fantina's strongest Pokémon Mismagius is at Level 36, and has Psybeam and Magical Leaf, which are Psychic-type and Grass-type moves respectively, so watch out. Note that Psybeam can cause confusion, while Magical Leaf never misses.

When you beat her, Fantina is very surprised, but all the same, hands you over the Relic Badge, as well as TM65 (Shadow Claw). With that badge, you are now able to use HM3 (Surf) on the field.

After that, leave the Gym. Cynthia will be waiting for you. She tells you that she has known what happened in Celestic Town, then talks about Team Galactic, and suggests you going to Canalave City and visit Canalave Library. Afterwards, she will leave.

But before proceeding to Route 218 and Canalave City, there are more places to access with Surf.

← Part 11 Great Marsh, Pastoria Gym, Pastoria City, Route 213-Valor Lakefront
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Fuego Ironworks, Floaroma Meadow (North), Sandgem Beach and Routes 219-221 Part 13 →
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