Appendix:Diamond and Pearl walkthrough/Section 11: Difference between revisions

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==Great Marsh==
==Great Marsh==
[[File:Great Marsh.jpg|right|thumb|250px|The Great Marsh]]
[[File:Great Marsh DP.png|thumb|250px|The Great Marsh]]
In the northern area of Pastoria City is the Great Marsh which works the same way as the [[Safari Zone]] from the other regions which you have to pay {{pdollar}}500 to get in. The game played here is the same as the [[Kanto Safari Zone]] excepted to agitate Pokémon, mud is thrown instead of a rock. Also compared to the Kanto and [[Hoenn Safari Zone]]s, your game in the Great Marsh is measured by time instead of steps. Unlike the Safari Zone, the Great Marsh has a number of Pokémon that rotated between it's areas regularly.  
In the northern area of Pastoria City is the [[Great Marsh]] which works the same way as the [[Safari Zone]] from the other regions which you have to pay {{PDollar}}500 to get in. The game played here is the same as the [[Kanto Safari Zone]] excepted to agitate Pokémon, mud is thrown instead of a rock. Your time in the game is measured by steps, you can only go 500 steps before your time is over. Unlike the Safari Zone, the Great Marsh has a number of Pokémon that rotated between its areas regularly.  


In the building where the entrance is there is a 2F where for {{pdollar}}100 you can see through binoculars a random Pokémon in a one of the six areas that you can travel to if you wish to catch it. Also the time of day can affect what the binoculars show you. It is recommended to use the binoculars for locating the three rarest Pokémon: {{p|Croagunk}}, {{p|Skorupi}}, and {{p|Carnivine}} since they are regulated in various areas regularly.  
In the building where the entrance is there is a 2/F where for {{PDollar}}100 you can see through binoculars a random Pokémon in a one of the six areas that you can travel to if you wish to catch it. Also the time of day can affect what the binoculars show you. It is recommended to use the binoculars for locating the three rarest Pokémon: {{p|Croagunk}}, {{p|Skorupi}}, and {{p|Carnivine}} since they are regulated in various areas regularly.  


The Great Marsh is divided into six areas that start at the north end and are numbered from left to right. When you start you will be around Area's 5 and 6, and you can use a small train to quickly move to any area you wish by using the yellow boxes near the train. There is also mud areas you have to travel through on foot and sometimes you get stuck in deeper mud and have to wiggle yourself free.
The Great Marsh is divided into six areas that start at the north end and are numbered from left to right. When you start you will be around Areas 5 and 6, and you can use a small train to quickly move to any area you wish by using the yellow boxes near the train. There is also mud areas you have to travel through on foot and sometimes you get stuck in deeper mud and have to wiggle yourself free.  
 
When you first enter the Great Marsh talk to the person you seen to the right of the entrance with the green hair to receive {{HM|05|Defog}}. Also go to Area 2 and use the {{DL|Pokétch|Dowsing Machine}} near the Upper-right corner of the Great Marsh to find a hidden {{DL|Plate|Toxic Plate}}.


When you first enter the Great Marsh, talk to the person you seen to the right of the entrance with green hair to receive {{HM|5|Defog}}. Also, go to Area 2 and use the {{DL|Pokétch|Dowsing Machine}} near the upper-right corner of the Great Marsh to find a hidden {{DL|Plate|Toxic Plate}}.
{| class="expandable" align="center" style="background: #{{Diamond color light}}; -moz-border-radius: 1em; border: 5px solid #{{Pearl color light}};"
{| class="expandable" align="center" style="background: #{{Diamond color light}}; -moz-border-radius: 1em; border: 5px solid #{{Pearl color light}};"
|- align="center"
|- align="center"
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{{catch/entry4|183|Marill|yes|yes|no|Grass|20-30|all=15%|type1=Water}}
{{catch/entry4|183|Marill|yes|yes|no|Grass|20-30|all=15%|type1=Water}}
{{catch/entry4|194|Wooper|yes|yes|no|Grass|20-30|all=20%|type1=Water|type2=Ground}}
{{catch/entry4|194|Wooper|yes|yes|no|Grass|20-30|all=20%|type1=Water|type2=Ground}}
{{catch/entry4|194|Wooper|no|no|yes|Grass|27-30|all=20%|type1=Water|type2=Ground}}
{{catch/entry4|195|Quagsire|yes|yes|no|Grass|20-30|all=15%|type1=Water|type2=Ground}}
{{catch/entry4|195|Quagsire|yes|yes|no|Grass|20-30|all=15%|type1=Water|type2=Ground}}
{{catch/entry4|195|Quagsire|no|no|yes|Grass|28-30|all=15%|type1=Water|type2=Ground}}
{{catch/entry4|399|Bidoof|yes|yes|no|Grass|20-30|all=1%|type1=Normal}}
{{catch/entry4|399|Bidoof|yes|yes|no|Grass|20-30|all=1%|type1=Normal}}
{{catch/entry4|400|Bibarel|yes|yes|no|Grass|20-30|all=20%|type1=Normal|type2=Water}}
{{catch/entry4|400|Bibarel|yes|yes|no|Grass|20-30|all=20%|type1=Normal|type2=Water}}
{{catch/entry4|400|Bibarel|no|no|yes|Grass|26-28|all=20%|type1=Normal|type2=Water}}
{{catch/entry4|396|Starly|yes|yes|no|Grass||9%|9%|0%|type1=Normal|type2=Flying}}
{{catch/entry4|396|Starly|yes|yes|no|Grass||9%|9%|0%|type1=Normal|type2=Flying}}
{{catch/entry4|406|Budew|yes|yes|no|Grass||10%|10%|0%|type1=Grass|type2=Poison}}
{{catch/entry4|406|Budew|yes|yes|no|Grass||10%|10%|0%|type1=Grass|type2=Poison}}
{{catch/entry4|163|Hoothoot|yes|yes|no|Grass|20-24|0%|0%|10%|type1=Normal|type2=Flying}}
{{catch/entry4|163|Hoothoot|yes|yes|no|Grass|20-24|0%|0%|10%|type1=Normal|type2=Flying}}
{{catch/entry4|163|Hoothoot|no|no|yes|Grass|26-27|0%|0%|10%|type1=Normal|type2=Flying}}
{{catch/entry4|164|Noctowl|yes|yes|no|Grass|26|0%|0%|9%|type1=Normal|type2=Flying}}
{{catch/entry4|164|Noctowl|yes|yes|no|Grass|26|0%|0%|9%|type1=Normal|type2=Flying}}
{{catch/entry4|164|Noctowl|no|no|yes|Grass|28-30|0%|0|9|type1=Normal|type2=Flying}}
{{catch/div|water|Fishing}}
{{catch/div|water|Surfing and Fishing}}
{{catch/entry4|194|Wooper|yes|yes|yes|Surf|20-30|all=85%|type1=Water|type2=Ground}}
{{catch/entry4|195|Quagsire|yes|yes|yes|Surf|24-31|all=15%|type1=Water|type2=Ground}}
{{catch/entry4|129|Magikarp|yes|yes|yes|Fish Old|3-10|all=100%|type1=Water}}
{{catch/entry4|129|Magikarp|yes|yes|yes|Fish Old|3-10|all=100%|type1=Water}}
{{catch/entry4|129|Magikarp|yes|yes|yes|Fish Good|10-25|all=65%|type1=Water}}
{{catch/entry4|129|Magikarp|yes|yes|yes|Fish Good|10-25|all=65%|type1=Water}}
{{catch/entry4|130|Gyarados|yes|yes|yes|Fish Good|10-25|all=5%|type1=Water|type2=Flying}}
{{catch/entry4|130|Gyarados|yes|yes|yes|Fish Good|10-25|all=5%|type1=Water|type2=Flying}}
{{catch/entry4|339|Barboach|yes|yes|yes|Fish Good|10-25|all=30%|type1=Water|type2=Ground}}
{{catch/entry4|339|Barboach|yes|yes|yes|Fish Good|10-25|all=30%|type1=Water|type2=Ground}}
{{catch/entry4|130|Gyarados|yes|yes|yes|Fish Super|30-55|all=5%|type1=Water|type2=Flying}}
{{catch/entry4|318|Carvanha|yes|yes|yes|Fish Super|30-54|all=30%|type1=Water|type2=Dark}}
{{catch/entry4|340|Whiscash|yes|yes|yes|Fish Super|21-55|all=65%|type1=Water|type2=Ground}}
{{catch/div|Special}}
{{catch/entry4|024|Arbok|yes|yes|no|FR||all=8%|type1=Poison}}
{{catch/footer|land}}
{{catch/footer|land}}
|}
|}
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|
|
{{catch/header|land}}
{{catch/header|land}}
{{catch/div|land|Pre-National Pokédex}}
{{catch/entry4|055|Golduck|yes|yes|no|Grass|20-26|all=10%|type1=Water}}
{{catch/entry4|055|Golduck|yes|yes|no|Grass|20-26|all=10%|type1=Water}}
{{catch/entry4|315|Roselia|yes|yes|yes|Grass|20-26|all=10%|type1=Grass|type2=Poison}}
{{catch/entry4|315|Roselia|yes|yes|yes|Grass|20-26|all=10%|type1=Grass|type2=Poison}}
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{{catch/entry4|453|Croagunk|yes|yes|yes|Grass|20-26|all=10%|type1=Poison|type2=Fighting}}
{{catch/entry4|453|Croagunk|yes|yes|yes|Grass|20-26|all=10%|type1=Poison|type2=Fighting}}
{{catch/entry4|455|Carnivine|yes|yes|yes|Grass|20-26|all=10%|type1=Grass}}
{{catch/entry4|455|Carnivine|yes|yes|yes|Grass|20-26|all=10%|type1=Grass}}
{{catch/div|land|Post-National Pokédex}}
{{catch/entry4|046|Paras|yes|yes|yes|Grass|20-26|all=10%|type1=Bug|type2=Grass}}
{{catch/entry4|102|Exeggcute|yes|yes|yes|Grass|20-26|all=10%|type1=Grass|type2=Psychic}}
{{catch/entry4|115|Kangaskhan|yes|yes|yes|Grass|20-26|all=10%|type1=Normal}}
{{catch/entry4|193|Yanma|yes|yes|no|Grass|20-26|all=10%|type1=Bug|type2=Flying}}
{{catch/entry4|285|Shroomish|yes|yes|yes|Grass|20-26|all=10%|type1=Grass}}
{{catch/entry4|316|Gulpin|yes|yes|yes|Grass|20-26|all=10%|type1=Poison}}
{{catch/entry4|452|Drapion|yes|yes|yes|Grass|20-26|all=10%|type1=Poison|type2=Dark}}
{{catch/entry4|454|Toxicroak|yes|yes|yes|Grass|20-26|all=10%|type1=Poison|type2=Fighting}}
{{catch/entry4|352|Kecleon|no|no|yes|Grass|20-26|all=10%|type1=Normal}}
{{catch/footer|land}}
{{catch/footer|land}}
|}
|}
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|-  
|-  
|{{itlisth|Marsh}}
|{{itlisth|Marsh}}
{{itlistbod|Potion|Near the train stop|DPPt|display={{DL|Potion|Potion}}}}
{{itemlist|Potion|Near the train stop|D=yes|P=yes|Pt=yes|display={{DL|Potion|Potion}}}}
{{itlistbod|Super Repel|Northwest of train stop|DPPt|display={{DL|Repel|Super Repel}}}}
{{itemlist|Super Repel|Northwest of train stop|D=yes|P=yes|Pt=yes|display={{DL|Repel|Super Repel}}}}
{{itlistbod|Rare Candy|Hidden in the most Northwestern corner|DPPt|display={{DL|Vitamin|Rare Candy}}}}
{{itemlist|Rare Candy|Hidden in the most Northwestern corner|D=yes|P=yes|Pt=yes|display={{DL|Vitamin|Rare Candy}}}}
{{itlistbod|Yellow Shard|Unknown|DPPt|display={{DL|Shard|Yellow Shard}}}}
{{itemlist|Yellow Shard|Unknown|D=yes|P=yes|Pt=yes|display={{DL|Shard|Yellow Shard}}}}
{{itlistfoot|Marsh}}
{{itlistfoot|Marsh}}
|}
|}
Line 91: Line 67:
|-  
|-  
|{{itlisth|Marsh}}
|{{itlisth|Marsh}}
{{itlistbod|Toxic Plate|Hidden in the trees on the Northern edge, directly above the woman with the parasol.|DPPt|display={{DL|Plate|Toxic Plate}}}}
{{itemlist|Toxic Plate|Hidden in the trees on the Northern edge, directly above the woman with the parasol.|D=yes|P=yes|Pt=yes|display={{DL|Plate|Toxic Plate}}}}
{{itlistbod|Great Ball|Unknown|DPPt|display={{DL|Poké Ball|Generation I Poké Ball|Great Ball}}}}
{{itemlist|Great Ball|Unknown|D=yes|P=yes|Pt=yes|display={{DL|Poké Ball|Generation I Poké Ball|Great Ball}}}}
{{itlistbod|Blue Shard|Unknown|DPPt|display={{DL|Shard|Blue Shard}}}}
{{itemlist|Blue Shard|Unknown|D=yes|P=yes|Pt=yes|display={{DL|Shard|Blue Shard}}}}
{{itlistfoot|Marsh}}
{{itlistfoot|Marsh}}
|}
|}
Line 101: Line 77:
|-  
|-  
|{{itlisth|Marsh}}
|{{itlisth|Marsh}}
{{itlistbod|Honey|Unknown|DPPt}}
{{itemlist|Honey|Northwest of Trainstation|DPPt}}
{{itlistbod|Ultra Ball|Hidden west of the train stop|DPPt|display={{DL|Poké Ball|Generation I Poké Ball|Ultra Ball}}}}
{{itemlist|Ultra Ball|Hidden west of the train stop|D=yes|P=yes|Pt=yes|display={{DL|Poké Ball|Generation I Poké Ball|Ultra Ball}}}}
{{itlistfoot|Marsh}}
{{itlistfoot|Marsh}}
|}
|}
Line 110: Line 86:
|-  
|-  
|{{itlisth|Marsh}}
|{{itlisth|Marsh}}
{{itlistbod|Poké Ball|Near train stop|DPPt|display={{DL|Poké Ball|Generation I Poké Balls|Poké Ball}}}}
{{itemlist|Poké Ball|Near train stop|D=yes|P=yes|Pt=yes|display={{DL|Poké Ball|Generation I Poké Balls|Poké Ball}}}}
{{itlistbod|Super Potion|East side|DPPt|display={{DL|Potion|Super Potion}}}}
{{itemlist|Super Potion|East side|D=yes|P=yes|Pt=yes|display={{DL|Potion|Super Potion}}}}
{{itlistbod|Nugget|Hidden in a corner near the water on the east side|DPPt|display={{DL|Valuable item|Nugget}}}}
{{itemlist|Nugget|Hidden in a corner near the water on the east side|D=yes|P=yes|Pt=yes|display={{DL|Valuable item|Nugget}}}}
{{itlistfoot|Marsh}}
{{itlistfoot|Marsh}}
|}
|}
Line 120: Line 96:
|-  
|-  
|{{itlisth|Marsh}}
|{{itlisth|Marsh}}
{{itlistbod|Antidote|Near train stop|DPPt|display={{DL|Status ailment healing item|Antidote}}}}
{{itemlist|Antidote|Near train stop|D=yes|P=yes|Pt=yes|display={{DL|Status ailment healing item|Antidote}}}}
{{itlistbod|Full Heal|Hidden northwest of the Antidote|DPPt|display={{DL|Status ailment healing item|Full Heal}}}}
{{itemlist|Full Heal|Hidden northwest of the Antidote|D=yes|P=yes|Pt=yes|display={{DL|Status ailment healing item|Full Heal}}}}
{{itlistfoot|Marsh}}
{{itlistfoot|Marsh}}
|}
|}
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|-  
|-  
|{{itlisth|Marsh}}
|{{itlisth|Marsh}}
{{itlistbod|HM Normal|Talk to the boy with green hair when entering the marsh|DP|display={{HM|05|Defog}}}}
{{itemlist|HM Normal|Talk to the boy with green hair when entering the marsh|D=yes|P=yes|display={{HM|5|Defog}}}}
{{itlistbod|Parlyz Heal|Unknown|DPPt|display={{DL|Status ailment healing item|Parlyz Heal}}}}
{{itemlist|Parlyz Heal|Unknown|D=yes|P=yes|Pt=yes|display={{DL|Status ailment healing item|Parlyz Heal}}}}
{{itlistbod|Hyper Potion|Hidden a couple of steps below the Parlyz Heal|DPPt|display={{DL|Potion|Hyper Potion}}}}
{{itemlist|Hyper Potion|Hidden a couple of steps below the Parlyz Heal|D=yes|P=yes|Pt=yes|display={{DL|Potion|Hyper Potion}}}}
{{itlistfoot|Marsh}}
{{itlistfoot|Marsh}}
|}
|}
|}
|}
===Later...===
===Later...===
Once you've collected the National Pokédex, then you find some non-regional Pokémon in the Great Marsh such as {{p|Kangaskhan}} and {{p|Yanma}}, along with Croagunk and Skorupi's evolved forms {{p|Toxicroak}} and {{p|Drapion}}.
Once you've collected the National Pokédex, then you find some non-regional Pokémon in the Great Marsh such as {{p|Kangaskhan}} and {{p|Yanma}}, along with Croagunk and Skorupi's evolved forms {{p|Toxicroak}} and {{p|Drapion}}.


==Pastoria Gym==
==Pastoria Gym==
The Pastoria Gym which is located to the southwest of the Pokémon Center, and specializes in {{type2|Water}} Pokémon. Bring a collection of {{t|Electric}} and {{type2|Grass}} Pokémon, especially since a few of the water types are part {{type2|Ground}} which is bad for Electric-types or have an {{type2|Ice}} move that makes it bad for Grass-types.
'''Heal your Pokémon before entering the Gym.''' You probably don't need extra training -- if you can beat Veilstone Gym, this Gym will not be a big problem. The strongest Pokémon in this Gym is at Level 30, which is the same level as the strongest one in Veilstone Gym, because you can actually challenge this Gym before challenging Veilstone Gym.  


The puzzle for this gym is to hit the switch to control the water flow and use the logs at the right height to move along. First travel north, then west to eventually find a yellow switch to hit it. Then ignore the nearby green switch and travel north to reach the platform where you can see the Gym leader [[Crasher Wake]] and on this platform is a fisherman trainer and a green switch. Press the switch and ignore the nearby yellow switch then travel south then west to find a platform with a sailor and a blue switch. Once the blue switch has been pressed follow the path, ignoring the yellow switch you pressed earlier to press a green switch.  
The Pastoria Gym which is located to the southwest of the Pokémon Center, and specializes in {{type|Water}} Pokémon. Bring a collection of {{type|Electric}} and {{type|Grass}} Pokémon, especially since a few of the Water-type Pokémon are part {{type|Ground}} (which harms Electric-type Pokémon and means that Electric-type moves are useless on them) or have an {{type|Ice}} move (which makes it bad for Grass-type Pokémon).


Then use the stairs pointing south and follow the path to the end to find a yellow switch. This will allow you to use the stairs pointing north and it will lead you to another blue switch. Now you will be able to reach Crasher Wake if you've pressed the switches in the correct order. His strongest Pokémon is {{p|Floatzel}} which knows how to use {{m|Ice Fang}} so avoid using a Grass type on it.
The puzzle for this Gym is to hit the switch to control the water flow and use the logs at the right height to move along. First travel north, then west to eventually find a yellow switch to hit it. Then ignore the nearby green switch and travel north to reach the platform where you can see the Gym leader [[Crasher Wake]] and on this platform is a fisherman Trainer and a green switch. Press the switch and ignore the nearby yellow switch then travel south then west to find a platform with a sailor and a blue switch. Once the blue switch has been pressed follow the path, ignoring the yellow switch you pressed earlier to press a green switch.  


Then use the stairs pointing south and follow the path to the end to find a yellow switch. This will allow you to use the stairs pointing north and it will lead you to another blue switch. Now you will be able to reach Crasher Wake if you've pressed the switches in the correct order. His strongest Pokémon is {{p|Floatzel}} which knows how to use {{m|Ice Fang}} so avoid using a Grass-type Pokémon on it.
{| align="center"
{| align="center"
|- align="center" valign="top"
|- align="center" valign="top"
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{| align="center" style="background: #{{water color}}; -moz-border-radius: 1em; border: 5px solid #{{water color light}};"
{| align="center" style="background: #{{water color}}; -moz-border-radius: 1em; border: 5px solid #{{water color light}};"
|- align="center"
|- align="center"
! Pastoria Gym <br> [[Image:Fen Badge.png|35px|The Fen Badge]] <br><br>
! Pastoria Gym <br> [[File:Fen Badge.png|35px|The Fen Badge]] <br><br>
|-  
|-  
|  
|  
Line 160: Line 136:
|  
|  
{{Trainerheader|Water}}
{{Trainerheader|Water}}
{{Trainerentry|DP_Tuber_M.png|Tuber|Jacky|104|1|418|Buizel||26|None|36=クウタ|37=Kūta}}
{{Trainerentry|Spr DP Tuber M.png|Tuber|Jacky|104|1|418|Buizel||26|None|36=クウタ|37=Kūta}}
{{Trainerdiv|Water}}
{{Trainerdiv|Water}}
{{Trainerentry|DP_Fisherman.png|Fisherman|Walter|832|1|339|Barboach||26|None|36=コウスケ|37=Kōsuke}}
{{Trainerentry|Spr DP Fisherman.png|Fisherman|Walter|832|1|339|Barboach||26|None|36=コウスケ|37=Kōsuke}}
{{Trainerdiv|Water}}
{{Trainerdiv|Water}}
{{Trainerentry|DP_Sailor.png|Sailor|Damian|768|2|278|Wingull||24|None|278|Wingull||24|None|36=ユウゾウ|37=Yūzō}}
{{Trainerentry|Spr DP Sailor.png|Sailor|Damian|768|2|278|Wingull||24|None|278|Wingull||24|None|36=ユウゾウ|37=Yūzō}}
{{Trainerdiv|Water}}
{{Trainerdiv|Water}}
{{Trainerentry|DP_Tuber_F.png|Tuber|Caitlyn|96|2|298|Azurill||24|None|183|Marill||24|None|36=ウキエ|37=Ukie}}
{{Trainerentry|Spr DP Tuber F.png|Tuber|Caitlyn|96|2|298|Azurill||24|None|183|Marill||24|None|36=ウキエ|37=Ukie}}
{{Trainerdiv|Water}}
{{Trainerdiv|Water}}
{{Trainerentry|DP_Fisherman.png|Fisherman|Erick|768|3|118|Goldeen||22|None|339|Barboach||24|None|130|Gyarados||24|None|36=ヒサオ|37=Hisao}}
{{Trainerentry|Spr DP Fisherman.png|Fisherman|Erick|768|3|118|Goldeen||22|None|339|Barboach||24|None|130|Gyarados||24|None|36=ヒサオ|37=Hisao}}
{{Trainerdiv|Water}}
{{Trainerdiv|Water}}
{{Trainerentry|DP_Sailor.png|Sailor|Samson|768|3|422|Shellos||24|None|422|Shellos||24|None|278|Wingull||24|None|36=ノブアキ|37=Nobuaki}}
{{Trainerentry|Spr DP Sailor.png|Sailor|Samson|768|3|422|Shellos||24|None|422|Shellos||24|None|278|Wingull||24|None|36=ノブアキ|37=Nobuaki}}
{{Trainerfooter|Water|1}}
{{Trainerfooter|Water|1}}
|}  
|}  




{{Party
{{Party/Single
|color={{water color}}
|color={{water color}}
|headcolor={{water color light}}
|headcolor={{water color light}}
|bordercolor={{water color dark}}
|bordercolor={{water color dark}}
|sprite=SpriteCrasherWake.png
|sprite=Spr DP Crasher Wake.png
|prize={{Pdollar}}3600
|prize={{PDollar}}3600
|class=Leader
|class=Leader
|name=Wake
|name=Wake
|game=DP
|game=DP
|location=Pastoria Gym
|location=Pastoria Gym
|pokemon=3
|pokemon=3}}
|pokemon1={{Pokémon
|{{Pokémon/4
|gen=4
|game=Diamond
|game=Diamond
|ndex=130 m
|ndex=130 m
Line 196: Line 171:
|type2=Flying
|type2=Flying
|ability=Intimidate
|ability=Intimidate
|move1=Brine
|move1=Brine|move1type=Water|move1cat=Special
|move1type=Water
|move2=Dragon Rage|move2type=Dragon|move2cat=Special
|move1cat=Special
|move3=Bite|move3type=Dark|move3cat=Physical
|move2=Dragon Rage
|move4=Swagger|move4type=Normal|move4cat=Status}}
|move2type=Dragon
|{{Pokémon/4
|move2cat=Special
|move3=Bite
|move3type=Dark
|move3cat=Physical
|move4=Swagger
|move4type=Normal
|move4cat=Status}}
|pokemon2={{Pokémon
|gen=4
|game=Diamond
|game=Diamond
|ndex=195 m
|ndex=195 m
Line 218: Line 184:
|type2=Ground
|type2=Ground
|ability=Damp
|ability=Damp
|move1=Slam
|move1=Slam|move1type=Normal|move1cat=Physical
|move1type=Normal
|move2=Mud Bomb|move2type=Ground|move2cat=Special
|move1cat=Physical
|move3=Mud Sport|move3type=Ground|move3cat=Status
|move2=Mud Bomb
|move4=Tail Whip|move4type=Normal|move4cat=Status}}
|move2type=Ground
|{{Pokémon/4
|move2cat=Special
|move3=Mud Sport
|move3type=Ground
|move3cat=Status
|move4=Tail Whip
|move4type=Normal
|move4cat=Status}}
|pokemon3={{Pokémon
|gen=4
|game=Diamond
|game=Diamond
|ndex=419 m
|ndex=419 m
Line 240: Line 197:
|ability=Swift Swim
|ability=Swift Swim
|held=Sitrus Berry
|held=Sitrus Berry
|move1=Brine
|move1=Brine|move1type=Water|move1cat=Special
|move1type=Water
|move2=Ice Fang|move2type=Ice|move2cat=Physical
|move1cat=Special
|move3=Pursuit|move3type=Dark|move3cat=Physical
|move2=Ice Fang
|move4=Swift|move4type=Normal|move4cat=Special}}
|move2type=Ice
{{Party/Footer}}
|move2cat=Physical
|move3=Pursuit
|move3type=Dark
|move3cat=Physical
|move4=Swift
|move4type=Normal
|move4cat=Special}}
}}
|}
|}
|}
|}
After defeating Crasher Wake, he will give you the {{badge|Fen}} that will allow all Pokémon up to Level 50 obey you without question (unless if you get this before the {{badge|Cobble}}) and will allow you to use {{m|Defog}} outside of battle. He'll also give you {{TM|55|Brine}}, a Water-type move where it's special feature is that the amount of damage is doubled when the enemy Pokémon is at less than half of their maximum HP.
==3rd Rival Battle==
'''Make sure that you heal your Pokémon before proceeding!'''


After defeating Crasher Wake he will give you the {{Badge|Fen}} that will allow all Pokémon up to Level 50 obey you without question (unless if you get this before the Cobble Badge) and will allow you to use {{m|Defog}} outside of battle. He'll also give you {{TM|55|Brine}}, a Water-type move where it's special feature is that the amount of damage is doubled when the enemy Pokémon is at less then half of their maximum HP.
Once you have 4 Badges, talk to the Team Galactic grunt near the Great Marsh building he mentions a bomb and noticing you he takes to the east exit, listen to him talking about Team Galactic again and he takes off to {{rt|213|Sinnoh}}. Just as you are about to tail him, Rival {{ga|Barry}} shows up to challenge you.
 
==Pastoria City==
Once you have four badges, talk to the Team Galactic grunt near the Great Marsh building he mentions a bomb and noticing you he takes to the east exit, listen to him talking about Team Galactic again and he takes off to {{rt|213|Sinnoh}}. Just as you are about to tail him {{ga|Barry}} shows up to challenge you.  
 
{| align="center"
{| align="center"


Line 267: Line 215:
!{{MS|393|Piplup (Pokémon)}} If the {{player}} chose {{p|Piplup}}:
!{{MS|393|Piplup (Pokémon)}} If the {{player}} chose {{p|Piplup}}:
|-
|-
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|sprite=Spr DP Barry.png
|prize={{pdollar}}2800
|prize={{PDollar}}2800
|class=Pokémon Trainer
|class=Pokémon Trainer
|name=Barry
|name=Barry
Line 278: Line 226:
|location=Pastoria City
|location=Pastoria City
|pokemon=4
|pokemon=4
|pokemon1={{Pokémon
}}|{{Pokémon/4
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|pokemon=Starly
Line 289: Line 236:
|ability=Keen Eye
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|pokemon2={{Pokémon
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|pokemon=Buizel
|pokemon=Buizel
Line 307: Line 247:
|ability=Swift Swim
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|level=25
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|move1=Pursuit|move1type=Dark|move1cat=Physical
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{{Party/Div|color=E08040}}
|move2type=Water
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|pokemon3={{Pokémon
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|pokemon=Roselia
|pokemon=Roselia
Line 329: Line 261:
|ability=Natural Cure
|ability=Natural Cure
|level=25
|level=25
|move1=Poison Sting
|move1=Poison Sting|move1type=Poison|move1cat=Physical
|move1type=Poison
|move2=Magical Leaf|move2type=Grass|move2cat=Special
|move1cat=Physical
|move3=Mega Drain|move3type=Grass|move3cat=Special}}
|move2=Magical Leaf
|{{Pokémon/4
|move2type=Grass
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}}
 
|pokemon4={{Pokémon
|gen=4
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|ndex=391
|pokemon=Monferno
|pokemon=Monferno
Line 349: Line 272:
|ability=Blaze
|ability=Blaze
|level=28
|level=28
|move1=Mach Punch
|move1=Mach Punch|move1type=Fighting|move1cat=Physical
|move1type=Fighting
|move2=Leer|move2type=Normal|move2cat=Status
|move1cat=Physical
|move3=Flame Wheel|move3type=Fire|move3cat=Physical}}
|move2=Leer
{{Party/Footer}}
|move2type=Normal
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|{{Party|
|{{Party/Single
|color=E08040
|color=E08040
|bordercolor=629C20
|bordercolor=629C20
|headcolor=FFE683
|headcolor=FFE683
|sprite=Jun.png
|sprite=Spr DP Barry.png
|prize={{pdollar}}2800
|prize={{PDollar}}2800
|class=Pokémon Trainer
|class=Pokémon Trainer
|name=Barry
|name=Barry
|game=DP
|game=DP
|location=Pastoria City
|location=Pastoria City
|pokemon=4
|pokemon=4}}
|pokemon1={{Pokémon
|{{Pokémon/4
|gen=4
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|ndex=396
|pokemon=Starly
|pokemon=Starly
Line 380: Line 298:
|ability=Keen Eye
|ability=Keen Eye
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|level=26
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|move1=Double Team|move1type=Normal|move1cat=Status
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|move1cat=Status
|{{Pokémon/4
|move2=Wing Attack
|move2type=Flying
|move2cat=Physical
}}
 
|pokemon2={{Pokémon
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|ndex=077
|ndex=077
|pokemon=Ponyta
|pokemon=Ponyta
Line 397: Line 308:
|ability=Flash Fire
|ability=Flash Fire
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|level=25
|move1=Stomp
|move1=Stomp|move1type=Normal|move1cat=Physical
|move1type=Normal
|move2=Ember|move2type=Fire|move2cat=Special}}
|move1cat=Physical
{{Party/Div|color=E08040}}
|move2=Ember
|{{Pokémon/4
|move2type=Fire
|move2cat=Special
}}
 
|pokemon3={{Pokémon
|gen=4
|ndex=315
|ndex=315
|pokemon=Roselia
|pokemon=Roselia
Line 416: Line 321:
|ability=Natural Cure
|ability=Natural Cure
|level=25
|level=25
|move1=Poison Sting
|move1=Poison Sting|move1type=Poison|move1cat=Physical
|move1type=Poison
|move2=Magical Leaf|move2type=Grass|move2cat=Special
|move1cat=Physical
|move3=Mega Drain|move3type=Grass|move3cat=Special}}
|move2=Magical Leaf
|{{Pokémon/4
|move2type=Grass
|move2cat=Special
|move3=Mega Drain
|move3type=Grass
|move3cat=Special
}}
 
|pokemon4={{Pokémon
|gen=4
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|ndex=394
|pokemon=Prinplup
|pokemon=Prinplup
Line 436: Line 332:
|ability=Torrent
|ability=Torrent
|level=28
|level=28
|move1=Peck
|move1=Peck|move1type=Flying|move1cat=Physical
|move1type=Flying
|move2=Growl|move2type=Normal|move2cat=Status
|move1cat=Physical
|move3=Metal Claw|move3type=Steel|move3cat=Physical
|move2=Growl
|move4=BubbleBeam|move4type=Water|move4cat=Special}}
|move2type=Normal
{{Party/Footer}}
|move2cat=Status
}}
}}


|{{Party|
|{{Party/Single
|color=E08040
|color=E08040
|bordercolor=629C20
|bordercolor=629C20
|headcolor=FFE683
|headcolor=FFE683
|sprite=Jun.png
|sprite=Spr DP Barry.png
|prize={{pdollar}}2800
|prize={{PDollar}}2800
|class=Pokémon Trainer
|class=Pokémon Trainer
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|name=Barry
|game=DP
|game=DP
|location=Pastoria City
|location=Pastoria City
|pokemon=4
|pokemon=4}}
|pokemon1={{Pokémon
|{{Pokémon/4
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|ndex=396
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|pokemon=Starly
Line 467: Line 359:
|ability=Keen Eye
|ability=Keen Eye
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|level=26
|move1=Double Team
|move1=Double Team|move1type=Normal|move1cat=Status
|move1type=Normal
|move2=Wing Attack|move2type=Flying|move2cat=Physical}}
|move1cat=Status
|{{Pokémon/4
|move2=Wing Attack
|move2type=Flying
|move2cat=Physical
}}
|pokemon2={{Pokémon
|gen=4
|ndex=418
|ndex=418
|pokemon=Buizel
|pokemon=Buizel
Line 484: Line 370:
|ability=Swift Swim
|ability=Swift Swim
|level=25
|level=25
|move1=Pursuit
|move1=Pursuit|move1type=Dark|move1cat=Physical
|move1type=Dark
|move2=Aqua Jet|move2type=Water|move2cat=Physical
|move1cat=Physical
|move3=Quick Attack|move3type=Normal|move3cat=Physical}}
|move2=Aqua Jet
{{Party/Div|color=E08040}}
|move2type=Water
|{{Pokémon/4
|move2cat=Physical
|move3=Quick Attack
|move3type=Normal
|move3cat=Physical
}}
 
|pokemon3={{Pokémon
|gen=4
|ndex=077
|ndex=077
|pokemon=Ponyta
|pokemon=Ponyta
Line 504: Line 382:
|ability=Flash Fire
|ability=Flash Fire
|level=25
|level=25
|move1=Stomp
|move1=Stomp|move1type=Normal|move1cat=Physical
|move1type=Normal
|move2=Ember|move2type=Fire|move2cat=Special}}
|move1cat=Physical
|{{Pokémon/4
|move2=Ember
|move2type=Fire
|move2cat=Special
}}
 
|pokemon4={{Pokémon
|gen=4
|ndex=388
|ndex=388
|pokemon=Grotle
|pokemon=Grotle
Line 521: Line 392:
|ability=Overgrow
|ability=Overgrow
|level=28
|level=28
|move1=Bite
|move1=Bite|move1type=Dark|move1cat=Physical
|move1type=Dark
|move2=Razor Leaf|move2type=Grass|move2cat=Physical
|move1cat=Physical
|move3=Mega Drain|move3type=Grass|move3cat=Special
|move2=Razor Leaf
|move4=Withdraw|move4type=Water|move4cat=Status}}
|move2type=Grass
{{Party/Footer}}
|move2cat=Physical
|move3=Mega Drain
|move3type=Grass
|move3cat=Special
}}
}}
|}
|}
 
After defeating Barry, he notes how much tougher you are. He notices the Galactic grunt and suggests you chase him.
After defeating him Barry notes that have much tougher you are and notes the Galactic grunt and suggests you chase him.


==Route 213-Valor Lakefront==
==Route 213-Valor Lakefront==
Your next job is to head from Route 213 to Valor Lakefront searching for the Galactic Grunt and talking to him each time you find him. First you will find him around the ocean as you head towards the closed mountain area and listen to him talk about the [[Valley Windworks]] and notices you again. Then he flees to the Grand Lake Hotel. He'll next be found near the entrance to {{rt|222|Sinnoh}}. Despite being tired, he refuses to fight, and runs to the upper part of the Valor Lakefront near the entrance. Talk to him again and this time he is ready to fight.
'''Heal your Pokémon before proceeding.'''


Your next job is to head from Route 213 to [[Valor Lakefront]], searching for the Galactic Grunt and talking to him each time you find him. First you will find him around the ocean as you head towards the closed mountain area and listen to him talk about the [[Valley Windworks]] and notices you again. Then he flees to the [[Hotel Grand Lake]]. He'll next be found near the entrance to {{rt|222|Sinnoh}}. Despite being tired, he refuses to fight, and runs to the upper part of the Valor Lakefront near the entrance. Talk to him again and this time he is ready to fight.
{| class="expandable" align="center" style="background: #{{Diamond color light}}; -moz-border-radius: 1em; border: 5px solid #{{Pearl color light}};"
{| class="expandable" align="center" style="background: #{{Diamond color light}}; -moz-border-radius: 1em; border: 5px solid #{{Pearl color light}};"
|- align="center"
|- align="center"
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|-  
|-  
|{{trainerheader}}
|{{trainerheader}}
{{Trainerentry|DPGalacticM.png|Galactic Grunt||1000|1|431|Glameow|♂|25|None}}
{{Trainerentry|Spr DP Galactic Grunt M.png|Galactic Grunt||1000|1|431|Glameow|♂|25|None}}
{{Trainerfooter|land|1}}
{{Trainerfooter|land|1}}
|}
|}
 
Once you defeat the grunt, he walks off and just as you reach the lake entrance, he is gone and only [[Cynthia]] is there with the guards. Cynthia reveals she came to research the lake and is surprised to find it is closed to the public and changing the subject about the {{p|Psyduck}} on {{rt|210|Sinnoh}}. Once you admit you heard about the problem, she gives you the {{DL|List of key items in Generation IV|SecretPotion}} to treat their headache. Before returning to Route 210, you should explore {{rt|212|Sinnoh}} first.
Once you defeat the grunt, he walks off and just as you reach the lake entrance, he is gone and only [[Cynthia]] is there with the guards. Cynthia reveals she came to research the lake and is surprised to find it is closed to the public and changing the subject about the {{p|Psyduck}} on {{rt|210|Sinnoh}}, once you admit you heard about the problem, she gives you the {{DL|List of key items in Generation IV|SecretPotion}} to treat their headache. Before returning to Route 210, you should explore {{rt|212|Sinnoh}} first.
{{WalkthroughPrevNext |
{{WalkthroughPrevNext |
game=Diamond |
game=Diamond |
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prevsection=10 |
prevsection=10 |
nextsection=12 |
nextsection=12 |
prevname=Route 214, Valor Lakefront, Hotel Grand Lake, Route 213, Pastoria City |
prevname=Route 214, Valor Lakefront, Hotel Grand Lake, Route 213, Pastoria City|
nextname=Route 212, Route 210 (North Side), Celestic Town, Hearthome Gym |
nextname=Route 212, Route 210 (North), Celestic Town, Route 211 (East), Hearthome Gym|
}}
}}
{{Project Walkthroughs notice}}
{{Project Walkthroughs notice}}
[[Category:Diamond and Pearl walkthrough]]
[[Category:Diamond and Pearl walkthrough]]

Revision as of 09:55, 9 November 2015

Great Marsh

The Great Marsh

In the northern area of Pastoria City is the Great Marsh which works the same way as the Safari Zone from the other regions which you have to pay $500 to get in. The game played here is the same as the Kanto Safari Zone excepted to agitate Pokémon, mud is thrown instead of a rock. Your time in the game is measured by steps, you can only go 500 steps before your time is over. Unlike the Safari Zone, the Great Marsh has a number of Pokémon that rotated between its areas regularly.

In the building where the entrance is there is a 2/F where for $100 you can see through binoculars a random Pokémon in a one of the six areas that you can travel to if you wish to catch it. Also the time of day can affect what the binoculars show you. It is recommended to use the binoculars for locating the three rarest Pokémon: Croagunk, Skorupi, and Carnivine since they are regulated in various areas regularly.

The Great Marsh is divided into six areas that start at the north end and are numbered from left to right. When you start you will be around Areas 5 and 6, and you can use a small train to quickly move to any area you wish by using the yellow boxes near the train. There is also mud areas you have to travel through on foot and sometimes you get stuck in deeper mud and have to wiggle yourself free.

When you first enter the Great Marsh, talk to the person you seen to the right of the entrance with green hair to receive HM5 (Defog). Also, go to Area 2 and use the Dowsing Machine near the upper-right corner of the Great Marsh to find a hidden Toxic Plate.

Later...

Once you've collected the National Pokédex, then you find some non-regional Pokémon in the Great Marsh such as Kangaskhan and Yanma, along with Croagunk and Skorupi's evolved forms Toxicroak and Drapion.

Pastoria Gym

Heal your Pokémon before entering the Gym. You probably don't need extra training -- if you can beat Veilstone Gym, this Gym will not be a big problem. The strongest Pokémon in this Gym is at Level 30, which is the same level as the strongest one in Veilstone Gym, because you can actually challenge this Gym before challenging Veilstone Gym.

The Pastoria Gym which is located to the southwest of the Pokémon Center, and specializes in Water-type Pokémon. Bring a collection of Electric-type and Grass-type Pokémon, especially since a few of the Water-type Pokémon are part Ground-type (which harms Electric-type Pokémon and means that Electric-type moves are useless on them) or have an Ice-type move (which makes it bad for Grass-type Pokémon).

The puzzle for this Gym is to hit the switch to control the water flow and use the logs at the right height to move along. First travel north, then west to eventually find a yellow switch to hit it. Then ignore the nearby green switch and travel north to reach the platform where you can see the Gym leader Crasher Wake and on this platform is a fisherman Trainer and a green switch. Press the switch and ignore the nearby yellow switch then travel south then west to find a platform with a sailor and a blue switch. Once the blue switch has been pressed follow the path, ignoring the yellow switch you pressed earlier to press a green switch.

Then use the stairs pointing south and follow the path to the end to find a yellow switch. This will allow you to use the stairs pointing north and it will lead you to another blue switch. Now you will be able to reach Crasher Wake if you've pressed the switches in the correct order. His strongest Pokémon is Floatzel which knows how to use Ice Fang so avoid using a Grass-type Pokémon on it.

Pastoria Gym
The Fen Badge




After defeating Crasher Wake, he will give you the Fen Badge that will allow all Pokémon up to Level 50 obey you without question (unless if you get this before the Cobble Badge) and will allow you to use Defog outside of battle. He'll also give you TM55 (Brine), a Water-type move where it's special feature is that the amount of damage is doubled when the enemy Pokémon is at less than half of their maximum HP.

3rd Rival Battle

Make sure that you heal your Pokémon before proceeding!

Once you have 4 Badges, talk to the Team Galactic grunt near the Great Marsh building he mentions a bomb and noticing you he takes to the east exit, listen to him talking about Team Galactic again and he takes off to Route 213. Just as you are about to tail him, Rival Barry shows up to challenge you.

387 If the player chose Turtwig: 390If the player chose Chimchar: 393 If the player chose Piplup:






After defeating Barry, he notes how much tougher you are. He notices the Galactic grunt and suggests you chase him.

Route 213-Valor Lakefront

Heal your Pokémon before proceeding.

Your next job is to head from Route 213 to Valor Lakefront, searching for the Galactic Grunt and talking to him each time you find him. First you will find him around the ocean as you head towards the closed mountain area and listen to him talk about the Valley Windworks and notices you again. Then he flees to the Hotel Grand Lake. He'll next be found near the entrance to Route 222. Despite being tired, he refuses to fight, and runs to the upper part of the Valor Lakefront near the entrance. Talk to him again and this time he is ready to fight.

Once you defeat the grunt, he walks off and just as you reach the lake entrance, he is gone and only Cynthia is there with the guards. Cynthia reveals she came to research the lake and is surprised to find it is closed to the public and changing the subject about the Psyduck on Route 210. Once you admit you heard about the problem, she gives you the SecretPotion to treat their headache. Before returning to Route 210, you should explore Route 212 first.

← Part 10 Route 214, Valor Lakefront, Hotel Grand Lake, Route 213, Pastoria City
Diamond and Pearl
walkthrough
Route 212, Route 210 (North), Celestic Town, Route 211 (East), Hearthome Gym Part 12 →
Project Walkthroughs logo.png This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game.