Appendix:Crystal walkthrough/Section 15

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Indigo Plateau

INDIGO PLATEAU
The Ultimate Goal
for Trainers!
POKéMON LEAGUE HQ

You've finally made it to Indigo Plateau, and the game's almost over... well, not really. After defeating the Elite Four, you'll get to travel through the Kanto region as well.

The Elite Four members aren't called "elite" for nothing, so it's a good idea to train your team members at least to level 50 before challenging them. If you need to leave for some more training, talk to the old man near the Poké Center area. He can use his Abra to teleport you to your home in New Bark.

In order to be well-prepared for the next five battles, it is important to bring a team with a wide range of attack types.

Opponent
Effective Attack Types
Will Psychic Ghost Dark Fire Electric
Koga Poison Fire Psychic Ground Flying
Bruno Fighting Psychic Flying Water Grass
Karen Dark Fighting Ice Ghost Water
Lance Dragon Electric Ice Rock Dragon

Once you've assembled your team, stop by the Mart if you need extra medicine, and walk northeast towards the stairs. Save your game, and head up to face the Elite Four.


Elite Four

Battle 1: Will

File:Willi Gym.png
Elite Four - 1
Will's Room

The first opponent is Will, a master Template:Type2 Trainer.

A powerful Template:Type2 can make short work of his Slowbro and pair of Xatu. A hit from a strong Template:Type2 move (like Flamethrower) can eliminate his Jynx and Exeggutor. If you chose Totodile as your starter, Feraligatr's massive jaws can Bite and Crunch through Will's entire team without a much of a problem.



Heal your team, reorganize your party with your Template:Type2 leading, and head through the door to your second battle.


Battle 2: Koga

File:Koga 2.png
Elite Four - 2
Koga's Room

The second opponent is Koga, a master Template:Type2 Trainer, and former leader of Kanto's Fuchsia Gym.

A strong Template:Type2 is effective against all five of his Pokémon, while Template:Type2s can easily scorch his Ariados, Forretress, and Venomoth. Be careful with his Venomoth, Muk, and Crobat—all three know Toxic, a venomous move that badly poisons the foe. If afflicted, switching the Pokémon out of battle will cause the poison to lose its potency, degrading it to a normal poison condition.



Heal your team, and make sure that your Template:Type2 is ready for action again.


Battle 3: Bruno

File:Bruno3.png
Elite Four - 3
Bruno's Room

The third opponent is Bruno, a master Template:Type2 Trainer.

Your Template:Type2 will work wonders here, at least until it encounters Bruno's Onix. There's only one thing a Psychic-type should look out for—Hitmontop's Pursuit is a Template:Type2 move, which is super-effective when used on a Psychic-type. Try flooding the battlefield with your Template:Type2 to take care of his Onix (just watch out for Hitmonchan's ThunderPunch).



Heal up if needed, and swap your Template:Type2 leader with a high-powered Template:Type2.


Battle 4: Karen

File:Melanie Gym.png
Elite Four - 4
Karen's Room

The fourth opponent is Karen, a master Template:Type2 Trainer.

Your Template:Type2 should be able to take out her Umbreon, and Houndoom with little trouble. Murkrow is a Dark/Template:Type2, which makes it susceptible to a ThunderPunch attack. Torch her Vileplume with your Template:Type2, and look out for her Gengar's Curse.



Tend to your team, and swap your Template:Type2 leader with your Template:Type2.


Champion battle: Lance

With the Elite Four behind you, there is only one person left standing between you and the Hall of Fame: Lance, master of Dragon Pokémon, and Champion of the Pokémon League. This will be your toughest battle yet, but find a way to slay his dragons, and you'll be recognized as the most powerful Trainer in all of Johto and Kanto!

A word of caution: all six of Lance's Pokémon know the devastating move Hyper Beam, so if your team is in trouble, don't risk getting hit - heal up as often as you can.
Start off with your Template:Type2 — Lance opens with his Gyarados and, due to its Water/Template:Type2, it is nothing but a big lightning rod. That same Template:Type2 will have the advantage over his entire team (though some more than others). His Charizard and Aerodactyl hate water, so have your surfer swamp the battlefield to make short work of them. That leaves his trio of Dragonite. As Dragon/Template:Type2s, they are doubly vulnerable to ice, so shoot an Ice Beam or call in a blizzard, and his dragons will be nothing but a memory.



After finally defeating the Pokémon League, Lance compliments you, saying how much you've grown with your Pokémon. However, he is interrupted by DJ Mary, who is looking for an interview. She's a little late, but it's not her fault - Professor Oak isn't as quick as he used to be. He applauds your domination of the Pokémon League, and tells you that your Pokémon persevered because they believed in you as a Trainer. Mary is quick to try for that interview, but Lance steps in to take you away from the noise, much to Mary's dismay.

Lance takes you to the Hall of Fame room, saying that it has been a long time since he was last here. He explains the machine in front of you, that this is where Pokémon League Champions are honored, alongside their courageous Pokémon. He activates the machine, registering you and your partners as Hall of Fame members.
The game saves, a slideshow of your team members plays, and the credits roll...


← Part 14 Elm's Lab, Route 27, Route 26, Victory Road
Crystal
walkthrough
Back in New Bark Town, S.S. Aqua, Vermilion City, Vermilion Gym Part 16 →


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