Appendix:Crystal walkthrough/Section 10

From Bulbapedia, the community-driven Pokémon encyclopedia.
< Appendix:Crystal walkthrough
Revision as of 01:53, 8 April 2012 by Poikins (talk | contribs) (→‎Center Entrance: removed Gold/Silver walkthrough category)
Jump to navigationJump to search

Cianwood City

Cianwood City C.png
Cianwood City

Cianwood City is a lonely little coastal city only connected to Johto's mainland by the sea. Despite its small size, the city is home to a few important locations, including the Cianwood City Pharmacy and the Cianwood Gym. You can also break the rocks north of the city with Rock Smash to find hidden items.

Pick up the Medicine

Your first stop in Cianwood City is the 500-year-old Cianwood City Pharmacy. Upon hearing of the lighthouse Pokémon's illness, the pharmacist gives you the SecretPotion, a powerful medicine that should heal Amphy of its sickness. After giving you the SecretPotion, the pharmacist then offers more traditional medicine for sale.



Save the Shuckle

After obtaining the SecretPotion, visit the house just north of the pharmacy. The guy inside was bullied into giving his prized Sneasel to a kid with piercing eyes and long hair, and he's afraid that the thief may come back. He gives you his Shuckle for safekeeping (as long as you have an empty slot in your party). While not worth much on offense, Shuckle more than makes up for it with its strong defense. It has an unusual ability as well - give it a Berry to hold, and the mold inside its shell degrades the item over time, eventually turning it into Berry Juice. If left with Shuckle even longer, the Berry Juice would solidify into a Rare Candy.

Cianwood Photo Studio

Cianwood's Photo Studio is where Trainers can take pictures of their Pokémon; this function is meant to work with the Game Boy Printer peripheral. You can print out their Pokédex entries or the stats of a Pokémon. Mail can also be printed.

The Poké Seer

The isolated house on the city's northern beach is home to an elderly woman who can tell where and when a Pokémon in your party was caught. Until now, there was no way to know the time or place that a Pokémon was captured, so the Pokémon Seer is the only way to do that. If a Pokémon traded from another game or an in-game traded Pokémon is shown to her, she won't be able to identify any details about it.

The Northern Ledge

Just north of the Poké Seer's house is a tiny ledge work into the cliffs, with none other than Suicune standing here. When you approach, it races around you before running out over the waves. Eusine appears shortly after, and challenges you to a battle in order to prove himself to the legendary beast.



Cianwood Gym

File:Cianwood Gym GS.png
Cianwood Gym

CIANWOOD CITY
POKéMON GYM
LEADER: CHUCK
His Roaring Fists
Do the Talking

The Cianwood Gym only allows Template:Type2s to train here, so Psychic- and Template:Type2s will have the advantage here. Avoid using Normal- or Template:Type2s, since they are vulnerable to Fighting-type attacks. While Template:Type2s have full immunity here, a higher-level Kadabra or Pidgeotto will be even more terrifying to the Gym's macho Pokémon.

Cianwood Gym
The Storm Badge





After his defeat, Chuck awards you the Storm Badge. This badge commands obedience from Pokémon of level 70 or less, and also allows Trainers to fly from town to town, after obtaining HM02. Chuck's parting gift is TM01 (DynamicPunch), a move that guarantees confusion upon impact but has a 50% accuracy rating.

Fly Like A Bird

With your shiny new Storm Badge in hand, speak to the woman in front of the Gym. The woman (who happens to be Chuck's wife) is so impressed that she gives you HM02 (Fly), and thanks you for giving her husband a reason to train. With HM02, you can fly to any familiar town instantly!

Teach one of your Pokémon how to fly, and return to Olivine with the medicine for Amphy.

Olivine City

Back in Olivine, climb back to the top of the lighthouse to deliver the medicine to Jasmine. She administers it to Amphy, and seeing that it is feeling better, promises to return to her Gym.

Olivine Gym

File:Olivine Gym GS.png
Olivine Gym

OLIVINE CITY
POKéMON GYM
LEADER: JASMINE
The Steel-Clad
Defense Girl

Jasmine, the shy and quiet Gym Leader of Olivine City, has not recruited any Gym Trainers. Instead, she stands alone on the rear platform, the only opponent in the building. Previously a Template:Type2 Trainer, Jasmine now specializes in the Template:Type2, which was only recently discovered (along with the Template:Type2). Not only do Steel-types have strong attack power, but they are also great defensively, resisting attack from eleven different types. Fighting-, Fire-, and Template:Type2 attacks are the most effective against her steel-clad Pokémon.


Olivine Gym
The Mineral Badge





After defeating her, Jasmine awards you the Mineral Badge, which increases your party's defenses. She also gives out TM23 (Iron Tail), a testament to the power of the Template:Type2.

Now fly back to Ecruteak, and head east to Route 42.

Route 42

Johto Route 42 GSC.png
Route 42

Route 42 stretches across northeastern Johto, connecting Ecruteak City to Mahogany Town. The large cave here is optional, though it contains many rare items and Pokémon. Another grove of Apricorn trees is located on the central landmass, which is where you'll meet Suicune for the second time (after seeing it in Cianwood City).

Surf east across the two small lakes on the way to Mahogany.

Later...

Trainers that venture inside Mt. Mortar should bring no more than five Pokémon with them, in order to get a rare Fighting-type. It is also a wise choice to bring a Pokémon that can illuminate the darkness.

West/East Entrance

Entering from one of the side entrances, Trainers must climb a stairway cut into the rock ledge to reach the next section of the cave. Here, Trainers can take the stairs to the northwest in order to reach an Ether. The stairs on the rocky platform (near the east entrance) lead to a Guard Spec. Backtrack and shove the boulder out of the way, allowing you to venture deeper into the cave. A few items, including a Hyper Potion and Escape Rope are lying around. This is as far as Trainers can go, without entering from Route 42's central entrance.

Center Entrance

This entrance leads to a rocky platform with stairs leading to the basement. Once in the basement, Trainers can only surf around the cave, picking up a Hyper Potion and a Full Heal. The lone movable boulder here is meant to be pushed from the other side, so Trainers have nowhere else to go but back to the entrance.

In order to reach the deepest area of the cave, a Trainer must have acquired HM07 (Waterfall). Entering from the central cave, they will be able to surf around the rocky ledge and ascend the waterfall beyond. The upper area of the cave is littered with small ponds, which Trainers must surf across in order to reach the stairs in the northwest.

Back in the lower part of the cave, Trainers must head east, where they can walk down the left stairway off of the rock platform, and take the stairs along the west wall.

The western stairs will lead Trainers to the basement floor where the Karate King, the master of the Fighting Dojo in Saffron City, is training. After defeating his Hitmonlee and Hitmonchan, he will give out a Tyrogue, the younger form of his two Pokémon, if you have five or less Pokémon in your party.

Mt Mortar Entrance GSC.png
Mt. Mortar, Entrance
Mt Mortar Lower Cave C.png
Mt. Mortar, Lower Cave
Mt Mortar Upper Cave C.png
Mt. Mortar, Upper Cave
Mt Mortar Basement C.png
Mt. Mortar, Basement


← Part 9 Olivine City, Route 40, Route 41
Crystal
walkthrough
Mahogany Town, Route 43, Lake of Rage,
Rocket Hideout, Mahogany Gym
Part 11 →


Project Walkthroughs logo.png This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game.