Appendix:Black and White walkthrough/Section 1

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Before actually starting the walkthrough, I will explain the key to my walkthrough.

After the encounter tables, I have put reviews of Pokémon. I have personally used all of them, and what I say in this walkthrough about the Pokémon is based entirely on my own experiences.

Pokémon found in Black look like this.
Pokémon found in White look like this.
Pokémon found in both versions look like this.

Starting Out

Professor Juniper and her Minccino introduce you to the world of Pokémon

Once you select ''New Game'', Unova's regional researcher, Juniper, introduces you to the World of Pokémon. She sends out her Minccino to demonstrate what a Pokémon is, and then asks you your gender. Choose carefully, for you will not be able to change your gender once you start playing the game.

Then you are asked your name, and introduced to two of your friends: Cheren and Bianca. They will serve as your rivals in the game.

Your sprite shrinks into the overworld sprite, and you see a cutscene of Juniper going into your house.

Nuvema Town

After the cutscene, you find yourself with Cheren in your bedroom, waiting for Bianca to show up. Juniper believes that the three of you have potential, and has delivered a gift box of three important Pokémon. Bianca arrives shortly, and the two let you open the box and have your choice of Pokémon. Which starter Pokémon will you choose?


495.png
Snivy
498.png
Tepig
501.png
Oshawott
Grass Fire Water
Servine Servine Pignite Pignite Dewott Dewott
Grass Fire Fighting Water
Serperior Serperior Emboar Emboar Samurott Samurott
Grass Fire Fighting Water
#495 Snivy, the Grass Snake Pokémon #498 Tepig, the Fire Pig Pokémon #501 Oshawott, the Sea Otter Pokémon
495Snivy.png
Snivy is the Grass-type starter and perhaps has a quite odd distribution of stats. Its primary focus is towards Speed, while it also has good Defense and Sp. Def. Sadly, it does not have good HP to back it up. As for its Attack stats...well, to say the least, they are quite low, and not quite fit for attacking.

As far as moves go, it learns Vine Whip at level 7, Leaf Tornado at level 16, and then some other moves after evolving into Servine at level 17. At level 32, it learns the move Leaf Blade, but unfortunately that also does not do much damage even after evolving into Serperior at level 36.

Snivy and its kin focus more on defense, so you can utilize this tactic of theirs by using Leech Seed, Mega Drain and Giga Drain to keep your HP constantly high, as well as using stat upping moves like Growth and Coil to give you an edge. Light Screen and Reflect, which can be obtained fairly early on, can help benefit your team as well as increase Snivy and its evolutions' survivability. Return is also a recommended move, since there isn't a whole lot available to the green snake line.

Snivy also has a large pool of weaknesses, including Fire-, Ice-, Bug-, Flying- and Poison-types. It also suffers from a lack of offensive moves and power, and won't do well against five of the eight gyms, and doing normal damage against two.

My personal rating for Snivy would be third.

498Tepig.png
Tepig is the Fire-type starter and follows in the footsteps of Torchic and Chimchar in that it gains a secondary typing of Fighting. The Tepig family's strengths include their high HP, Attack and Sp. Att., while possessing ok Defenses and poor speed.

These stats work well on Tepig, Pignite, and Emboar. It learns a variety of moves and can work well if supplied with some TMs. Sadly, Tepig dosen't gain a good attacking move until level 15, where it learns Flame Charge, a Physical attack which also boosts Tepig's Speed by one stage every time it is used. At level 17, after evolving into Pignite, it learns Arm Thrust, a move which hits multiple times and is very handy early in the game.

From here on, Pignite and Emboar learn lots of attacking moves. Some good ones are Heat Crash, which does more damage based on the differance between your and your foe's weight, and will hit very hard when used by Emboar, Flamethrower and Hammer Arm.

In terms of TMs, Emboar has a lot of options. Some great moves include Sunny Day+Solarbeam(though you can give it to your Simisage if you want), Scald, Earthquake, Poison Jab and even Wild Charge. It has a suprisingly wide range of moves and the only trouble you will ever have is to keep only four moves on it at a time.

As for weaknesses, Tepig starts off with three: Water, Rock and Ground. Upon evolving, it loses its Rock type weakness and gains a Flying and Psychic one. My personal ranking for this family is first.

is the Water-type otter Pokemon with the funny name. There's nothing that Oshawott and its kin particularly excel in; they tend to be relatively well-rounded, placing a slight emphasis on Sp. Atk and Attack over their defensive stats and Speed. It also has the fewest weaknesses of all of the three starters, finding itself weak to only Electric- and Grass-type attacks — both of which fairly easy to see coming in most situations.

By offering enough defenses to avoid becoming a pincushion, but also enough attack power to inflict reliable — although often not overwhelming — damage, Oshawott is a good choice for beginners and for advanced players alike. There's not quite as much you need to worry about when using Oshawott and its evolutions.

As far as its moves go, it learns Water Gun right away — and, unlike the other two starters, it actually has the appropriate offensive stat to put it to good use. Water Gun will be powerful compared to either of the other two's typed attacks early on. Sadly, that is all it learns of interest until it evolves at level 17 into Dewott, where it learns the very useful Razor Shell attack. Razor Shell hits hard, has a respectable 95% accuracy, and also has a high 50% chance of lowering the target's Defense. It will do fantastic until you get access to Scald and Surf later on in the game, but you'll also have other choices for attacks such as Water Pulse (which isn't quite as good as Razor Shell, but at least has more PP), Revenge for some Fighting-type flair, and it can even learn Megahorn as Samurott with a Heart Scale later on, making it great against Psychic- and Dark-type Pokemon.

Sadly, there aren't quite as many TMs for it to learn when compared to Emboar, but it has much more diversity than its serpentine colleague, Serperior. Dig is helpful early on, around your 4th Badge, but might not be necessary depending on your team. X-Scissor, Aerial Ace, and Return can also be found fairly early on and make for good attacks to use. Grass Knot is an option, but you won't be fighting the heavier stuff until later on in the game. Plus, when in doubt, there's always Return, which is great for Samurott and will do plenty of damage by the time you get it.




After you choose your first Pokémon, Bianca takes the one with a type disadvantage to yours, leaving the last for Cheren. Bianca then suggests a battle. Cheren opts out, so she decides to battle you. When the battle is over, Cheren heals both Pokémon, regardless of the outcome. Bianca apologizes for the Pokémon destroying your room, then persuades Cheren to battle you. Unlike the rest of the Trainers in the game, losing to either Bianca or Cheren will not result in a black-out; the story will progress as usual regardless of the outcome of each battle.

495 If the player chose Snivy: 498 If the player chose Tepig: 501 If the player chose Oshawott:












These battles should not pose a problem at all; as they have no STAB moves to hurt you with. Snivy, Oshawott and Tepig come with a status and a physical move (Tackle and Tail Whip/Leer). The strategy to defeat them is to keep using your starter's damaging attack, while they will use the Status moves to lower your Defense.


The Journey Begins

Leaving your room in tatters, your friends suggest that you introduce your new Pokémon to Mom. She heals your Pokémon for you, and tells you not to worry about the sad state of your bedroom. Seeing that you are about to set out on a long adventure, she gives you a gift — the Xtransceiver! This gadget attaches to the wrist and allows video calls with up to four people at once, a handy way for Mom and Professor Juniper to contact you and your friends.

The three of you decide to stop by the Juniper Lab to thank the professor for her gift. Bianca rushes off to tell her family of her impending adventure, and Cheren leaves for the lab. He waits outside for the two of you, but you'll need to stop by Bianca's house to pick her up. When you step inside, her dad is angry, and dead-set against her leaving. He cools off a little and she leaves for the lab. When you all arrive, Juniper asks if you three would mind helping with her studies, researching the origins of Pokémon. She hands each of you a Pokédex, and gives you a chance to name your new Pokémon before sending you on your way. Mom is waiting outside the lab, and hands each of you a Town Map to start off your journey.

Route 1

As you leave your hometown behind, you find Bianca and Cheren waiting for you. At Bianca's request, the three of you all take your first step onto Route 1 together. Professor Juniper is waiting here, and demonstrates how to catch a wild Patrat with her Minccino. Weaken it... and throw a Poké Ball — that concludes her lesson. She gives you 5 Poké Balls to start you off, and heads north to Accumula Town. Bianca then suggests a Pokémon hunt; whoever has the most in their party before reaching Accumula Town wins. As you walk north, Juniper calls the three of you on the Xtransceiver asking to meet her at the nearest Pokémon Center. To win the challenge, you must catch two (three including the Pokémon you received at the start) Pokémon, but it's not necessary to continue and you don't receive any reward for winning.

Wild Pokémon

Pokémon Games Location Levels Rate
Sp Su Au Wi
Patrat Patrat
B W
Grass Grass
2-4 50%
Lillipup Lillipup
B W
Grass Grass
2-4 50%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.

Route 1 has two Normal-types, Patrat and Lillipup. Strengthwise, the Lillipup line is stronger than Patrat's; however, to win, it's advisable to capture both of them.

Item Location Games

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Accumula Town

Item Location Games

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As you enter Accumula Town, you find the professor waiting in front of the Pokémon Center. Speak to her to learn about all of the services available inside. Unlike past games, these now include the Poké Mart and GTS. Before she leaves, the professor asks you to visit Fennel, a friend of hers in the next city. Heal up your team and be sure to buy a few Potions and Poké Balls for the road ahead.

Outside, Cheren directs your attention to a crowd of people gathered in the plaza. The soundtrack changes to some creepy music, and you see a line of people dressed in what looks like medieval armor standing behind the speaker, who introduces himself as Ghetsis. He gives a radical speech on behalf of Team Plasma that advocates the liberation of Pokémon from people. The speech ends, and the group leaves. As you and Cheren discuss the event, a teenage boy with green hair approaches you, claiming that he can hear your Pokémon "speaking." He introduces himself as N, and demands a battle, which you must win in order to proceed.




He leaves in defeat, still muttering about the liberation idea. Who is this guy?

Head west to Route 2. Your adventure is just beginning!


Black and White
walkthrough
Route 2, Striaton City, The Dreamyard, Striaton Gym Part 2 →


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