From Bulbapedia, the community-driven Pokémon encyclopedia.
Amnesia (Japanese: ドわすれ Memory Lapse) is a non-damaging Psychic-type move introduced in Generation I.
Amnesia increases the user's Special by two stages.
Generation II and on
Raises the user's Special Defense two stages instead.
The user's Defense rises.
|| Sharply raises the user's Special stat. Also increases protection against special attacks.
|| A move that increases the user's Spcl.Def. stat. It is normally used up to three times.
|| Sharply raises the user's Spcl.Def.
|| Forgets about something and sharply raises Sp. Def.
|| The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
In the anime
In the manga
In the Pokémon Adventures manga
In other generations
- Although Poliwag and Poliwhirl were able to learn Amnesia in Generation I, they are not able to learn the move in any other generation, and thus they and their evolved forms can only have the move in Generation II if they are traded forward.
- Despite several Pokédex entries, especially in the anime, said that Psyduck can't remember while using mysterious power, it could not learn this move until Generation IV, except via a Pokémon Stadium Nintendo event.
In other languages