Acupressure (move): Difference between revisions

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'''Acupressure''' (Japanese: '''つぼをつく''' ''Point Strike'') is a non-damaging {{type2|Normal}} move introduced in [[Generation IV]].
'''Acupressure''' (Japanese: '''つぼをつく''' ''Point Strike'') is a non-damaging {{type|Normal}} move introduced in [[Generation IV]].


==Effect==
==Effect==

Revision as of 11:27, 4 June 2012

Acupressure
つぼをつく Point Strike
[[File:|center]]
Type  Normal
Category  Status
PP  30 (max. 48)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect the user or an adjacent ally
Availability
Introduced  Generation IV
Condition  Cool
Appeal  0  
Jam  0  
Points of next appeal doubles
Condition  Cool
Appeal  0  
Earn double the score in the next turn.
Condition  Cool
Appeal  0  
Jamming  0  

Acupressure (Japanese: つぼをつく Point Strike) is a non-damaging Normal-type move introduced in Generation IV.

Effect

Generation IV

Acupressure chooses one of the user's Stats at random and raises it by two stages. It can raise either the user's Attack, Defense, Speed, Special Attack, Special Defense, Accuracy or Evasion stat but will not attempt to raise a stat that is already maximized. Acupressure will fail if the user or target is under the effects of Substitute.

In a Double Battle, Acupressure may also be used on an ally to raise one of its stats chosen at random.

Generation V

When a Pokémon is under the effects of Substitute, it can successfully use Acupressure on itself, but Acupressure used on it by an ally will fail.

Description

Games Description
DPPtHGSSBW The user applies pressure to stress points, sharply boosting one of its stats.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
084 Doduo Doduo Normal Flying 28 28 '
085 Dodrio Dodrio Normal Flying 28 28 '
307 Meditite Meditite Fighting Psychic   39 '
308 Medicham Medicham Fighting Psychic   42 '
451 Skorupi Skorupi Poison Bug 17 17 '
452 Drapion Drapion Poison Dark 17 17 '
556 Maractus Maractus Grass Grass   29 '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
072 Tentacool Tentacool Water Poison SkorupiDrapion SkorupiDrapion
213 Shuckle Shuckle Bug Rock SkorupiDrapion SkorupiDrapion
453 Croagunk Croagunk Poison Fighting no MedititeMedicham
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation V

#   Pokémon Type Obtained with
0072 072 Tentacool Water Poison Dream World - Sparkling Sea
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In other generations

Trivia

  • Maractus is the only Pokémon that can learn Acupressure that is not dual-typed.

In other languages

Language Title
Mandarin Chinese 點穴 Diǎnxué
France Flag.png French Acupression
Germany Flag.png German Akupressur
Greece Flag.png Greek Πιεσοθεραπεία
Italy Flag.png Italian Acupressione
South Korea Flag.png Korean 경혈찌르기 Gyeonghyeol Jjireugi
Serbia Flag.png Serbian Akupritisak
Spain Flag.png Spanish Acupresión
Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.