Acid Armor (move)

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Acid Armor
とける Liquefy
Acid Armor VI.png
[[File:|300px|center]]
Type  Poison
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation I
Condition  Tough
Appeal  1
Jam  0  
Ups the user's condition. Helps prevent nervousness.
Condition  Tough
Appeal  0  
Earn double the score in the next turn.
Condition  Tough
Appeal  1
Jamming  0  
Prevents the user from being startled until the turn ends.

Acid Armor (Japanese: とける Liquefy) is a non-damaging Poison-type move introduced in Generation I.

Effect

Generations I to V

Acid Armor increases the user's Defense by two stages.

Generation VI onwards

Acid Armor's PP was changed from 40 to 20.

If powered up by a Poisonium Z into Z-Acid Armor, all of the user's lowered stats are reset.

Description

Games Description
StadStad2 Melts the user's body for protection. A move that sharply raises Defense.
GSC Sharply raises the user's Defense.
RSEColo.XD Liquifies the user's body to sharply raise Defense.
FRLG The user alters its cells to liquefy itself and sharply raise Defense.
DPPtHGSSPBR
BWB2W2
XYORAS
SM
The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0088 Grimer PoisonIC Big.png Amorphous Amorphous 55 40 34 39 39BW
40B2W2
40XY
43ORAS
43
088A Grimer
Grimer
Alola Form
PoisonIC Big.png
DarkIC Big.png
Amorphous Amorphous 43
0089 Muk PoisonIC Big.png Amorphous Amorphous 60 45 34 44 42BW
43B2W2
43XY
46ORAS
46
089A Muk
Muk
Alola Form
PoisonIC Big.png
DarkIC Big.png
Amorphous Amorphous 46
0134 Vaporeon WaterIC Big.png Field Field 42RGB
47Y
47 47 64 64BW
29B2W2
29 29
0489 Phione WaterIC Big.png Water 1 Fairy 31 31 31 31
0490 Manaphy WaterIC Big.png Water 1 Fairy 31 31 31 31
0582 Vanillite IceIC Big.png Mineral Mineral 31 31 31
0583 Vanillish IceIC Big.png Mineral Mineral 31 31 31
0584 Vanilluxe IceIC Big.png Mineral Mineral 31 31 31
0615 Cryogonal IceIC Big.png Mineral Mineral 29 29 17
0616 Shelmet BugIC Big.png Bug Bug 32 32 32
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0218 Slugma FireIC Big.png Amorphous Amorphous
0316 Gulpin PoisonIC Big.png Amorphous Amorphous
0422 Shellos WaterIC Big.png Water 1 Amorphous
0577 Solosis PsychicIC Big.png Amorphous Amorphous
0592 Frillish WaterIC Big.png
GhostIC Big.png
Amorphous Amorphous
0607 Litwick GhostIC Big.png
FireIC Big.png
Amorphous Amorphous
0690 Skrelp PoisonIC Big.png
WaterIC Big.png
Water 1 Dragon
0704 Goomy DragonIC Big.png Dragon Dragon
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation V

# Pokémon Types Egg Groups Obtained with
0316 Gulpin PoisonIC Big.png Amorphous Amorphous Dream World - Dream Park
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Description

Games Description
MDRB Boosts the user's Defense by two levels.


In the anime

Galea Vaporeon Acid Armor.png
Vaporeon
Phione Acid Armor.png
Phione
The user alters its cellular structure to melt into the water.
Pokémon Method
User First Used In Notes
Vaporeon Vaporeon jumps into the water, glows blue, then disappears. It can then swim through the water as if it were invisible. Seconds later, it jumps out of the water and attacks the opponent.
Rainer's Vaporeon The Battling Eevee Brothers Debut
Galea's Vaporeon On Olden Pond None
A wild Vaporeon Eevee & Friends None
Phione Phione goes into the water and then disappears, or it transforms its body into water.
A wild Phione Hold the Phione! None


In the manga

In the Pokémon Adventures manga


In other generations

Core series games

Spin-off series games

Trivia

  • In Generation I, Acid Armor caused the user's sprite to become invisible until it fainted or switched out, or the battle ended. In later generations, the user's sprite does not become invisible.

In other languages

Language Title
Chinese Cantonese 溶化 Yùhngfa
Mandarin 溶化 Rónghuà
Denmark Flag.png Danish Syrepanser
The Netherlands Flag.png Dutch Zuurschild
Finland Flag.png Finnish Happokilpi
France Flag.png French Acidarmure
Germany Flag.png German Säurepanzer
Greece Flag.png Greek Οξυπανοπλία Oxupanoplía
Italy Flag.png Italian Scudo Acido
South Korea Flag.png Korean 녹기 Nokgi
Norway Flag.png Norwegian Syreskjold
Poland Flag.png Polish Kwasozbroja
Portuguese Brazil Flag.png Brazil Armadura Ácida
Armadura de Ácido (The Official Pokémon Handbook)
Portugal Flag.png Portugal Armadura Ácida (Original Series; DP Series)
Armadura (Advanced Series)
Serbia Flag.png Serbian Kiselinski oklop
Spain Flag.png Spanish Armad. Ácida
Turkey Flag.png Turkish Asit Zırhı
Vietnam Flag.png Vietnamese Tan Chảy



Variations of the move Acid Armor
StatusIC HOME.png Acid ArmorAmnesiaAutotomizeBarrierIron DefenseNasty PlotRock PolishSwords Dance
Formerly a variation
StatusIC HOME.png Minimize


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