Acid Armor (move): Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
(replace with gen 6 image)
(43 intermediate revisions by 28 users not shown)
Line 5: Line 5:
jtrans=Liquefy |
jtrans=Liquefy |
jtranslit=Tokeru|
jtranslit=Tokeru|
gameimage=Acid Armor.png |
gameimage=Acid Armor VI.png |
gameimagewidth=300 |
type=Poison |
type=Poison |
damagecategory=Status |
damagecategory=Status |
basepp=40 |
basepp={{tt|20|40 in Generations I-V}} |
maxpp=64 |
maxpp={{tt|32|64 in Generations I-V}} |
power=— |
power=— |
accuracy=— |
accuracy=— |
Line 19: Line 20:
appealsc=0 |
appealsc=0 |
scdesc=Earn double the score in the next turn. |
scdesc=Earn double the score in the next turn. |
appeal6=1 |
jam6=0 |
cdesc6=Prevents the user from being startled until the turn ends. |
pokefordex=Acid%20Armor |
pokefordex=Acid%20Armor |
touches=no |
touches=no |
Line 34: Line 38:


==Effect==
==Effect==
===Generations I to V===
Acid Armor will increase the user's {{stat|Defense}} by two stages.
Acid Armor will increase the user's {{stat|Defense}} by two stages.
===Generation VI===
Acid Armor's PP changed from 40 to 20.


==Description==
==Description==
{{movedesc|Poison}}
{{movedesc|Poison}}
{{movedescentry|{{gameabbrev3|Stad}}{{gameabbrev3|Stad2}}|Melts the user's body for protection. A move that sharply raises <sc>Defense</sc>.}}
{{movedescentry|{{gameabbrevss|Stad}}{{gameabbrevss|Stad2}}|Melts the user's body for protection. A move that sharply raises <sc>Defense</sc>.}}
{{movedescentry|{{gameabbrev3|GSC}}|Sharply raises the user's <sc>Defense</sc>.}}
{{movedescentry|{{gameabbrev2|GSC}}|Sharply raises the user's <sc>Defense</sc>.}}
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|Liquifies the user’s body to sharply raise <sc>Defense</sc>.}}
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Liquifies the user's body to sharply raise <sc>Defense</sc>.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The user alters its cells to liquefy itself and sharply raise <sc>Defense</sc>.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The user alters its cells to liquefy itself and sharply raise <sc>Defense</sc>.}}
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}{{gameabbrev3|BWB2W2}}|The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}<br/>{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}|The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
Line 49: Line 57:
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Moveheader/Level|Poison|1}}
{{Moveheader/Level|Poison|1}}
{{Moveentry/Level1|088|Grimer|1|Poison|Poison|55|40|34|39|39|B2W2=40|}}
{{Moveentry/Level1|088|Grimer|1|Poison|Poison|55|40|34|39|39|B2W2=40|{{tt|40|XY}}<br>{{tt|43|ORAS}}}}
{{Moveentry/Level1|089|Muk|1|Poison|Poison|60|45|34|44|42|B2W2=43|}}
{{Moveentry/Level1|089|Muk|1|Poison|Poison|60|45|34|44|42|B2W2=43|{{tt|43|XY}}<br>{{tt|46|ORAS}}}}
{{Moveentry/Level1|134|Vaporeon|1|Water|Water|42|Y=47|47|47|64|64|B2W2=29|}}
{{Moveentry/Level1|134|Vaporeon|1|Water|Water|42|Y=47|47|47|64|64|B2W2=29|29}}
{{Moveentry/Level1|489|Phione|1|Water|Water|no|no|no|31|31|}}
{{Moveentry/Level1|489|Phione|1|Water|Water|no|no|no|31|31|31}}
{{Moveentry/Level1|490|Manaphy|1|Water|Water|no|no|no|31|31|}}
{{Moveentry/Level1|490|Manaphy|1|Water|Water|no|no|no|31|31|31}}
{{Moveentry/Level1|582|Vanillite|1|Ice|Ice|no|no|no|no|31|}}
{{Moveentry/Level1|582|Vanillite|1|Ice|Ice|no|no|no|no|31|31}}
{{Moveentry/Level1|583|Vanillish|1|Ice|Ice|no|no|no|no|31|}}
{{Moveentry/Level1|583|Vanillish|1|Ice|Ice|no|no|no|no|31|31}}
{{Moveentry/Level1|584|Vanilluxe|1|Ice|Ice|no|no|no|no|31|}}
{{Moveentry/Level1|584|Vanilluxe|1|Ice|Ice|no|no|no|no|31|31}}
{{Moveentry/Level1|615|Cryogonal|1|Ice|Ice|no|no|no|no|29|}}
{{Moveentry/Level1|615|Cryogonal|1|Ice|Ice|no|no|no|no|29|29}}
{{Moveentry/Level1|616|Shelmet|1|Bug|Bug|no|no|no|no|32|}}
{{Moveentry/Level1|616|Shelmet|1|Bug|Bug|no|no|no|no|32|32}}
{{Movefooter|Poison|1}}
{{Movefooter|Poison|1}}


===By {{pkmn|breeding}}===
===By {{pkmn|breeding}}===
{{Moveheader/Breed|Poison|2}}
{{Moveheader/Breed|Poison|2}}
{{Moveentry/Breed2|218|Slugma|1|Fire|Fire|{{MSP|088|Grimer}}{{MSP|089|Muk}}|{{MSP|088|Grimer}}{{MSP|089|Muk}}|{{MSP|088|Grimer}}{{MSP|089|Muk}}|{{MSP|088|Grimer}}{{MSP|089|Muk}}|}}
{{Moveentry/Breed2|218|Slugma|1|Fire|Fire|{{MSP|088|Grimer}}{{MSP|089|Muk}}|{{MSP|088|Grimer}}{{MSP|089|Muk}}|{{MSP|088|Grimer}}{{MSP|089|Muk}}|{{MSP|088|Grimer}}{{MSP|089|Muk}}|{{MSP|088|Grimer}}{{MSP|089|Muk}}}}
{{Moveentry/Breed2|316|Gulpin|1|Poison|Poison|no|{{MSP|088|Grimer}}{{MSP|089|Muk}}|{{MSP|088|Grimer}}{{MSP|089|Muk}}|{{MSP|088|Grimer}}{{MSP|089|Muk}}|}}
{{Moveentry/Breed2|316|Gulpin|1|Poison|Poison|no|{{MSP|088|Grimer}}{{MSP|089|Muk}}|{{MSP|088|Grimer}}{{MSP|089|Muk}}|{{MSP|088|Grimer}}{{MSP|089|Muk}}|{{MSP|088|Grimer}}{{MSP|089|Muk}}}}
{{Moveentry/Breed2|577|Solosis|1|Psychic|Psychic|no|no|no|{{MSP|088|Grimer}}{{MSP|089|Muk}}|}}
{{Moveentry/Breed2|422|Shellos|1|Water|Water|no|no|no|no|{{MSP|088|Grimer}}{{MSP|089|Muk}}}}
{{Moveentry/Breed2|592|Frillish|2|Water|Ghost|no|no|no|{{MSP|088|Grimer}}{{MSP|089|Muk}}|}}
{{Moveentry/Breed2|577|Solosis|1|Psychic|Psychic|no|no|no|{{MSP|088|Grimer}}{{MSP|089|Muk}}|{{MSP|088|Grimer}}{{MSP|089|Muk}}}}
{{Moveentry/Breed2|607|Litwick|2|Ghost|Fire|no|no|no|{{MSP|088|Grimer}}{{MSP|089|Muk}}|}}
{{Moveentry/Breed2|592|Frillish|2|Water|Ghost|no|no|no|{{MSP|088|Grimer}}{{MSP|089|Muk}}|{{MSP|088|Grimer}}{{MSP|089|Muk}}}}
{{Moveentry/Breed2|607|Litwick|2|Ghost|Fire|no|no|no|{{MSP|088|Grimer}}{{MSP|089|Muk}}|{{MSP|088|Grimer}}{{MSP|089|Muk}}}}
{{Moveentry/Breed2|690|Skrelp|2|Poison|Water|no|no|no|no|{{MSP|422|Shellos}}|note=Chain breeding}}
{{Moveentry/Breed2|704|Goomy|1|Dragon|Dragon|no|no|no|no|{{MSP|690|Skrelp}}|note=Chain breeding}}
{{Movefooter|Poison|2}}
{{Movefooter|Poison|2}}


===By {{pkmn2|event}}===
===Special move===
====[[Generation V]]====
====[[Generation V]]====
{{Learnlistspecial|Poison}}
{{Learnlistspecial|Poison}}
{{Moveentryspecial|316|Gulpin|1|Poison|Poison|{{pkmn|Dream World}} - {{dwa|Dream Park}}}}
{{Moveentryspecial|316|Gulpin|1|Poison|Poison|{{pkmn|Dream World}} - {{dwa|Dream Park}}}}
{{Learnlist/footer}}
{{Learnlist/footer}}
==In other games==
===Description===
{{movedesc|Poison}}
{{movedescentry|{{gameabbrevmd|RB}}|Boosts the user's Defense by two levels.}}
|}
|}{{left clear}}


==In the anime==
==In the anime==
{{moveanime|type=poison|exp=yes|gen=The user alters its cellular structure to melt into the water.|image1=Galea Vaporeon Acid Armor.png|image1p=Vaporeon|image2=Phione Acid Armor.png|image2p=Phione}}
{{moveanime|type=poison|exp=yes|gen=The user alters its cellular structure to melt into the water.|image1=Galea Vaporeon Acid Armor.png|image1p=Vaporeon|image2=Phione Acid Armor.png|image2p=Phione}}
{{movep|type=poison|ms=134|pkmn=Vaporeon|method=Vaporeon jumps into the water, glows blue, then disappears. Seconds later, it jumps out of the water and attacks the opponent.}}
{{movep|type=poison|ms=134|pkmn=Vaporeon|method=Vaporeon jumps into the water, glows blue, then disappears. It can then swim through the water as if it were invisible. Seconds later, it jumps out of the water and attacks the opponent.}}
{{movemid|type=poison|user=Eevee brothers|user1=Rainer's Vaporeon|startcode=EP040|startname=The Battling Eevee Brothers|notes=Debut}}
{{movemid|type=poison|user=Eevee brothers|user1=Rainer's Vaporeon|startcode=EP040|startname=The Battling Eevee Brothers|notes=Debut}}
{{movemid|type=poison|user=Galea|user1=Galea's Vaporeon|startcode=AG152|startname=On Olden Pond}}  
{{movemid|type=poison|user=Galea|user1=Galea's Vaporeon|startcode=AG152|startname=On Olden Pond}}
{{movemid|type=poison|user=Vaporeon (Pokémon)|user1=A wild Vaporeon|startcode=PK25|startname=Eevee & Friends}}
{{movep|type=poison|ms=489|pkmn=Phione|method=Phione goes into the water and then disappears, or it transforms its body into water.}}
{{movep|type=poison|ms=489|pkmn=Phione|method=Phione goes into the water and then disappears, or it transforms its body into water.}}
{{movebtm|type=poison|user=Phione (Pokémon)|user1=A wild Phione|startcode=DP113|startname=Hold the Phione!}}
{{movebtm|type=poison|user=Phione (Pokémon)|user1=A wild Phione|startcode=DP113|startname=Hold the Phione!}}


==In the manga==
==In the manga==
===In The Electric Tale of Pikachu manga===
{{movemanga|type=poison|exp=yes|gen=The user melts into a body of water.|image1=Rainer Vaporeon Acid Armor EToP.png|image1p=Vaporeon}}
{{movep|type=poison|ms=134|pkmn=Vaporeon|method=Vaporeon's body turns into a large wave of water. While in the form of the wave, its eyes and mouth can be seen if it stands still.}}
{{movebtmManga|type=poison|user=Eevee brothers|user1=Rainer's two Vaporeon|startcode=ET06|startname=To Evolve or Not to Evolve, That is the Question!|notes=Debut}}
===In the Pokémon Adventures manga===
===In the Pokémon Adventures manga===
{{movemanga|type=poison|exp=yes|gen=The user melts into a body of water.|image1=Vee Vaporeon Acid Armor.png|image1p=Vaporeon}}
{{movemanga|type=poison|exp=yes|gen=The user melts into a body of water.|image1=Vee Vaporeon Acid Armor.png|image1p=Vaporeon}}
Line 95: Line 109:
{{movemid|type=poison|user=Vee|user1=Red's Vee|startcode=PS084|startname=Clefabulous Clefable|notes=Debut}}
{{movemid|type=poison|user=Vee|user1=Red's Vee|startcode=PS084|startname=Clefabulous Clefable|notes=Debut}}
{{movep|type=poison|ms=218|pkmn=Slugma|method=Slugma melts its body into a puddle of lava.}}
{{movep|type=poison|ms=218|pkmn=Slugma|method=Slugma melts its body into a puddle of lava.}}
{{movebtmManga|type=poison|user=Blaise|user1=Blaise's Slugma|startcode=PS229|startname=VS. Lunatone & Solrock}}
{{movebtmManga|type=poison|user=Blaise|user1=Blaise's Slugma|startcode=PS229|startname=You Can Fight Day or Night With Lunatone & Solrock}}


==In other generations==
==In other generations==
Line 104: Line 118:
genIII=Acid Armor III|
genIII=Acid Armor III|
genIV=Acid Armor IV|
genIV=Acid Armor IV|
genV=Acid Armor V|
}}
}}
{{Movegen|
{{Movegen|
Line 109: Line 124:
Stad=Acid Armor Stad|
Stad=Acid Armor Stad|
Stad2=Acid Armor Stad2|
Stad2=Acid Armor Stad2|
Colo=Acid Armor Colo|
XD=Acid Armor XD|
}}
{{Movegen|
type=Poison|
PMDRB=Acid Armor PMD RB|
}}
}}


==Trivia==
==Trivia==
* All Pokémon that learn Acid Armor by breeding are in the {{egg2|Amorphous}}.
* Despite its [[type]]<!--debatable--> and international names, Acid Armor is generally depicted as a Pokémon's ability to dissolve its own body structure, in accordance with its Japanese name, とける ''Tokeru'', which can be translated to ''liquefy''.
* Despite its [[type]]<!--debatable--> and international names, Acid Armor is generally depicted as a Pokémon's ability to dissolve its own body structure, in accordance with its Japanese name, とける ''Tokeru'', which can be translated to ''liquefy''.
* In Generation I, Acid Armor caused the user's sprite to become invisible until it fainted or switched out, or the battle ended. In later generations, the user's sprite does not become invisible.


==In other languages==
==In other languages==
Line 128: Line 149:
|ko=녹기 ''Nokgi''
|ko=녹기 ''Nokgi''
|sr=Kiselinski Oklop
|sr=Kiselinski Oklop
|pl=Kwasozbroja
|pt_br=Armadura Ácida
|pt_br=Armadura Ácida
|pt_eu=Armadura Ácida ''(Original Series; DP Series)''<br>Armadura ''(Advanced Series)''
|pt_eu=Armadura Ácida ''(Original Series; DP Series)''<br>Armadura ''(Advanced Series)''
Line 133: Line 155:
}}
}}
{{-}}
{{-}}
{{amnesia|poison}}
{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}


[[it:Scudo Acido (mossa)]]
[[Category:Moves that can raise the user's Defense]]
[[pt:Acid Armor]]


[[de:Säurepanzer]]
[[de:Säurepanzer]]
[[fr:Acidarmure]]
[[fr:Acidarmure]]
[[it:Scudo Acido (mossa)]]
[[ja:とける]]
[[ja:とける]]
[[pl:Acid Armor]]
[[pl:Acid Armor]]
[[zh:溶化(技能)]]
[[zh:溶化(招式)]]

Revision as of 05:16, 14 May 2016

Acid Armor
とける Liquefy
Acid Armor VI.png
[[File:|300px|center]]
Type  Poison
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation I
Condition  Tough
Appeal  1
Jam  0  
Ups the user's condition. Helps prevent nervousness.
Condition  Tough
Appeal  0  
Earn double the score in the next turn.
Condition  Tough
Appeal  1
Jamming  0  
Prevents the user from being startled until the turn ends.

Acid Armor (Japanese: とける Liquefy) is a non-damaging Poison-type move introduced in Generation I.

Effect

Generations I to V

Acid Armor will increase the user's Defense by two stages.

Generation VI

Acid Armor's PP changed from 40 to 20.

Description

Games Description
StadStad2 Melts the user's body for protection. A move that sharply raises Defense.
GSC Sharply raises the user's Defense.
RSEColo.XD Liquifies the user's body to sharply raise Defense.
FRLG The user alters its cells to liquefy itself and sharply raise Defense.
DPPtHGSS
BWB2W2
XYORAS
The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
088 Grimer Grimer Poison Poison 55 40 34 39 39 40 40
43
089 Muk Muk Poison Poison 60 45 34 44 42 43 43
46
134 Vaporeon Vaporeon Water Water 42 47 47 47 64 64 29 29
489 Phione Phione Water Water       31 31 31
490 Manaphy Manaphy Water Water       31 31 31
582 Vanillite Vanillite Ice Ice         31 31
583 Vanillish Vanillish Ice Ice         31 31
584 Vanilluxe Vanilluxe Ice Ice         31 31
615 Cryogonal Cryogonal Ice Ice         29 29
616 Shelmet Shelmet Bug Bug         32 32
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
218 Slugma Slugma Fire Fire GrimerMuk GrimerMuk GrimerMuk GrimerMuk GrimerMuk
316 Gulpin Gulpin Poison Poison   GrimerMuk GrimerMuk GrimerMuk GrimerMuk
422 Shellos Shellos Water Water         GrimerMuk
577 Solosis Solosis Psychic Psychic       GrimerMuk GrimerMuk
592 Frillish Frillish Water Ghost       GrimerMuk GrimerMuk
607 Litwick Litwick Ghost Fire       GrimerMuk GrimerMuk
690 Skrelp Skrelp* Poison Water         Shellos
704 Goomy Goomy* Dragon Dragon         Skrelp
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation V

#   Pokémon Type Obtained with
0316 316 Gulpin Poison Dream World - Dream Park
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In other games

Description

Games Description
MDRB Boosts the user's Defense by two levels.


In the anime

Galea Vaporeon Acid Armor.png
Vaporeon
Phione Acid Armor.png
Phione
The user alters its cellular structure to melt into the water.
Pokémon Method
User First Used In Notes
Vaporeon Vaporeon jumps into the water, glows blue, then disappears. It can then swim through the water as if it were invisible. Seconds later, it jumps out of the water and attacks the opponent.
Rainer's Vaporeon The Battling Eevee Brothers Debut
Galea's Vaporeon On Olden Pond None
A wild Vaporeon Eevee & Friends None
Phione Phione goes into the water and then disappears, or it transforms its body into water.
A wild Phione Hold the Phione! None


In the manga

In the Pokémon Adventures manga


In other generations

Trivia

  • Despite its type and international names, Acid Armor is generally depicted as a Pokémon's ability to dissolve its own body structure, in accordance with its Japanese name, とける Tokeru, which can be translated to liquefy.
  • In Generation I, Acid Armor caused the user's sprite to become invisible until it fainted or switched out, or the battle ended. In later generations, the user's sprite does not become invisible.

In other languages

Language Title
Mandarin Chinese 溶化 Rónghuà
Denmark Flag.png Danish Syrepanser
The Netherlands Flag.png Dutch Zuurschild
Finland Flag.png Finnish Happokilpi
France Flag.png French Acidarmure
Germany Flag.png German Säurepanzer
Greece Flag.png Greek Οξυπανοπλία
Italy Flag.png Italian Scudo Acido
South Korea Flag.png Korean 녹기 Nokgi
Norway Flag.png Norwegian Syreskjold
Poland Flag.png Polish Kwasozbroja
Portuguese Brazil Flag.png Brazil Armadura Ácida
Portugal Flag.png Portugal Armadura Ácida (Original Series; DP Series)
Armadura (Advanced Series)
Serbia Flag.png Serbian Kiselinski Oklop
Spain Flag.png Spanish Armad. Ácida



Variations of the move Acid Armor
StatusIC HOME.png Acid ArmorAmnesiaAutotomizeBarrierIron DefenseNasty PlotRock PolishSwords Dance
Formerly a variation
StatusIC HOME.png Minimize


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.