Accuracy: Revision history

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  • curprev 16:0016:00, 4 June 2023Nescientist talk contribs 14,912 bytes +618 →‎Special misses: https://bulbapedia.bulbagarden.net/wiki/User_talk:SnorlaxMonster#Generation_II_AI_misses / https://github.com/pret/pokecrystal/blob/438c48daad9a2b52a3e770def77efa43fa0f3222/engine/battle/effect_commands.asm (search "25 percent + 1")

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  • curprev 18:1918:19, 16 August 2022Nescientist talk contribs 10,202 bytes +3 →‎Generation III onward: would "sequentially" be a better way to descirbe the behavior? (I don't understand what only applies "from Gen V onward") On the damage page, we've had (several) people assume that "Modifier" needed to be computed first, that's why we split it eventually (and I assume the same problem might apply here)

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  • curprev 19:5419:54, 7 August 2016Nescientist talk contribs 5,805 bytes −4,978 rewording; replaced "base accuracy" by "accuracy" (the page title); removed everything that does not belong to move accuracy (and already is on our stat page, even in more detail); in other languages

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  • curprev 04:3304:33, 5 June 2008TTEchidna talk contribs 977 bytes +977 New page: '''Accuracy''' is an aspect of moves that determine how often they can hit their target. Accuracy currently can be any number between 30% and 100%, usually in multiples of 5. In the [[Gen...