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'''Abyssal Ruins''' (Japanese: '''{{tt|海底遺跡|かいていいせき}} ''' ''Undersea Ruins'') are sunken temple ruins in eastern Unova, accessed through the use of {{m|Dive}} outside of battle. It is east of [[Undella Town]] in [[Undella Bay]]. Most [[Plate]]s are located here. There are four floors and no wild Pokémon or Trainers. In {{2v2|Black|White|2}}, the Abyssal Ruins are not marked on the [[Town Map]] until the player has visited them. | '''Abyssal Ruins''' (Japanese: '''{{tt|海底遺跡|かいていいせき}} ''' ''Undersea Ruins'') are sunken temple ruins in eastern Unova, accessed through the use of {{m|Dive}} outside of battle. It is east of [[Undella Town]] in [[Undella Bay]]. Most [[Plate]]s are located here. There are four floors and no wild Pokémon or Trainers. In {{2v2|Black|White|2}}, the Abyssal Ruins are not marked on the [[Town Map]] until the player has visited them. | ||
Each time the player enters the ruins, he or she is only allowed to take 500 steps until a torrent of water sends the player back to the water's surface. The ruins are divided into four floors, each smaller than the last. Due to the step limit, it is impossible to get all items of the Ruins in one trip; rather, to reach the second floor, the player must reach the pillar in the middle of the ruins in fewer than 190 steps (thus ignoring all items). The Ruins are filled with 32 [[Valuable item#Undella Town|Relic items]] which have a total value of {{PDollar}}1,706,000 when sold to the [[item maniac]] in [[Undella Town]]. To reach the third floor, the player must use {{m|Flash}}. To reach the fourth floor, the player must use {{m|Strength}}. | Each time the player enters the ruins, he or she is only allowed to take 500 steps until a torrent of water sends the player back to the water's surface. The ruins are divided into four floors, each smaller than the last. Due to the step limit, it is impossible to get all items of the Ruins in one trip; rather, to reach the second floor, the player must reach the pillar in the middle of the ruins in fewer than 190 steps (thus ignoring all items). The Ruins are filled with 32 [[Valuable item#Undella Town|Relic items]] which have a total value of {{PDollar}}1,706,000 when sold to the [[item maniac]] in [[Undella Town]]. To reach the third floor, the player must use {{m|Flash}} at the purple pillar located in the central-west path of the floor at a dead end. To reach the fourth floor, the player must use {{m|Strength}} at the purple pillar in the central-east part of the floor. | ||
==Items== | ==Items== | ||
===1F=== | ===1F=== | ||
{{Itlisth|underwater}} | {{Itlisth|underwater}} | ||
{{Itemlist|Dread Plate| | {{Itemlist|Dread Plate|North of the western entrance|Bl=yes|W=yes|B2=yes|W2=yes|display={{DL|Plate|Dread Plate}}}} | ||
{{Itemlist|Earth Plate| | {{Itemlist|Earth Plate|Southeast quadrant|Bl=yes|W=yes|B2=yes|W2=yes|display={{DL|Plate|Earth Plate}}}} | ||
{{Itemlist|Fist Plate| | {{Itemlist|Fist Plate|Southwest corner|Bl=yes|W=yes|B2=yes|W2=yes|display={{DL|Plate|Fist Plate}}}} | ||
{{Itemlist|Flame Plate| | {{Itemlist|Flame Plate|West of the room's center|Bl=yes|W=yes|B2=yes|W2=yes|display={{DL|Plate|Flame Plate}}}} | ||
{{Itemlist|Icicle Plate| | {{Itemlist|Icicle Plate|South of the room's center|Bl=yes|W=yes|B2=yes|W2=yes|display={{DL|Plate|Icicle Plate}}}} | ||
{{Itemlist|Insect Plate| | {{Itemlist|Insect Plate|Near the northeast corner|Bl=yes|W=yes|B2=yes|W2=yes|display={{DL|Plate|Insect Plate}}}} | ||
{{Itemlist|Iron Plate| | {{Itemlist|Iron Plate|Northwest quadrant|Bl=yes|W=yes|B2=yes|W2=yes|display={{DL|Plate|Iron Plate}}}} | ||
{{Itemlist|Meadow Plate| | {{Itemlist|Meadow Plate|Southwest quadrant|Bl=yes|W=yes|B2=yes|W2=yes|display={{DL|Plate|Meadow Plate}}}} | ||
{{Itemlist|Mind Plate| | {{Itemlist|Mind Plate|North of the room's center|Bl=yes|W=yes|B2=yes|W2=yes|display={{DL|Plate|Mind Plate}}}} | ||
{{Itemlist|Sky Plate| | {{Itemlist|Sky Plate|North of the eastern entrance|Bl=yes|W=yes|B2=yes|W2=yes|display={{DL|Plate|Sky Plate}}}} | ||
{{Itemlist|Spooky Plate| | {{Itemlist|Spooky Plate|Southeast quadrant|Bl=yes|W=yes|B2=yes|W2=yes|display={{DL|Plate|Spooky Plate}}}} | ||
{{Itemlist|Stone Plate| | {{Itemlist|Stone Plate|Near the northern entrance|Bl=yes|W=yes|B2=yes|W2=yes|display={{DL|Plate|Stone Plate}}}} | ||
{{Itemlist|Toxic Plate| | {{Itemlist|Toxic Plate|Southeast corner|Bl=yes|W=yes|B2=yes|W2=yes|display={{DL|Plate|Toxic Plate}}}} | ||
{{Itemlist|Zap Plate| | {{Itemlist|Zap Plate|South of the western entrance|Bl=yes|W=yes|B2=yes|W2=yes|display={{DL|Plate|Zap Plate}}}} | ||
{{Itemlist|Relic Gold| | {{Itemlist|Relic Gold| | ||
{{Itemlist|Relic Silver| | * Near the northwest corner | ||
{{Itemlist|Relic Copper|Inside|Bl=yes|W=yes|B2=yes|W2=yes|display={{DL|Valuable item|Relic Copper}} ×4}} | * Southwest quadrant | ||
{{Itemlist|Relic Statue| | * East of the room's center|Bl=yes|W=yes|B2=yes|W2=yes|display={{DL|Valuable item|Relic Gold}} ×3}} | ||
{{Itemlist|Relic Vase| | {{Itemlist|Relic Silver| | ||
* Northwest quadrant | |||
* Northeast quadrant | |||
* Southeast quadrant|Bl=yes|W=yes|B2=yes|W2=yes|display={{DL|Valuable item|Relic Silver}} ×3}} | |||
{{Itemlist|Relic Copper| | |||
* Inside the northern entrance | |||
* Inside the eastern entrance | |||
* Inside the southern entrance | |||
* Southeast of the western entrance|Bl=yes|W=yes|B2=yes|W2=yes|display={{DL|Valuable item|Relic Copper}} ×4}} | |||
{{Itemlist|Relic Statue|Just north of the room's center|Bl=yes|W=yes|B2=yes|W2=yes|display={{DL|Valuable item|Relic Statue}}}} | |||
{{Itemlist|Relic Vase|Southeast quadrant|Bl=yes|W=yes|B2=yes|W2=yes|display={{DL|Valuable item|Relic Vase}}}} | |||
{{Itlistfoot|underwater}} | {{Itlistfoot|underwater}} | ||
===2F=== | ===2F=== | ||
{{Itlisth|underwater}} | {{Itlisth|underwater}} | ||
{{Itemlist|Relic Gold| | {{Itemlist|Relic Gold| | ||
{{Itemlist|Relic Silver| | * Northwest quadrant | ||
{{Itemlist|Relic Copper| | * Northeast quadrant | ||
{{Itemlist|Relic Statue| | * Along the east wall|Bl=yes|W=yes|B2=yes|W2=yes|display={{DL|Valuable item|Relic Gold}} ×3}} | ||
{{Itemlist|Relic Vase| | {{Itemlist|Relic Silver| | ||
{{Itemlist|Relic Band| | * Northeast quadrant | ||
* Southwest quadrant|Bl=yes|W=yes|B2=yes|W2=yes|display={{DL|Valuable item|Relic Silver}} ×2}} | |||
{{Itemlist|Relic Copper| | |||
* Southwest quadrant | |||
* Near the entrance from 1F|Bl=yes|W=yes|B2=yes|W2=yes|display={{DL|Valuable item|Relic Copper}} ×2}} | |||
{{Itemlist|Relic Statue|Southwest corner|Bl=yes|W=yes|B2=yes|W2=yes|display={{DL|Valuable item|Relic Statue}}}} | |||
{{Itemlist|Relic Vase|Northwest corner|Bl=yes|W=yes|B2=yes|W2=yes|display={{DL|Valuable item|Relic Vase}}}} | |||
{{Itemlist|Relic Band| | |||
* Southeast corner | |||
* Northeast quadrant|Bl=yes|W=yes|B2=yes|W2=yes|display={{DL|Valuable item|Relic Band}} ×2}} | |||
{{Itlistfoot|underwater}} | {{Itlistfoot|underwater}} | ||
===3F=== | ===3F=== | ||
{{Itlisth|underwater}} | {{Itlisth|underwater}} | ||
{{Itemlist|Relic Gold| | {{Itemlist|Relic Gold|Southwest corner|Bl=yes|W=yes|B2=yes|W2=yes|display={{DL|Valuable item|Relic Gold}}}} | ||
{{Itemlist|Relic Silver| | {{Itemlist|Relic Silver|South side|Bl=yes|W=yes|B2=yes|W2=yes|display={{DL|Valuable item|Relic Silver}}}} | ||
{{Itemlist|Relic Statue| | {{Itemlist|Relic Statue|Northwest corner|Bl=yes|W=yes|B2=yes|W2=yes|display={{DL|Valuable item|Relic Statue}}}} | ||
{{Itemlist|Relic Vase| | {{Itemlist|Relic Vase| | ||
{{Itemlist|Relic Band| | * Northeast corner | ||
* Along the west wall|Bl=yes|W=yes|B2=yes|W2=yes|display={{DL|Valuable item|Relic Vase}} ×2}} | |||
{{Itemlist|Relic Band| | |||
* Northeast quadrant | |||
* Southeast quadrant | |||
* In the room's center|Bl=yes|W=yes|B2=yes|W2=yes|display={{DL|Valuable item|Relic Band}} ×3}} | |||
{{Itlistfoot|underwater}} | {{Itlistfoot|underwater}} | ||
===4F=== | ===4F=== | ||
{{Itlisth|underwater}} | {{Itlisth|underwater}} | ||
{{Itemlist|Relic Crown| | {{Itemlist|Relic Crown|In the center of the room|Bl=yes|W=yes|B2=yes|W2=yes|display={{DL|Valuable item|Relic Crown}}}} | ||
{{Itlistfoot|underwater}} | {{Itlistfoot|underwater}} | ||
Line 67: | Line 90: | ||
{{Fan speculation|section}} | {{Fan speculation|section}} | ||
====Pokémon Black and White==== | ====Pokémon Black and White==== | ||
Some of the pillars that comprise the corridors of the four floors of the abyssal ruins are colored purple and marked with mysterious letters. These letters can be transliterated into letters of the | Some of the pillars that comprise the corridors of the four floors of the abyssal ruins are colored purple and marked with mysterious letters. These letters can be transliterated into letters of the Roman alphabet using the correct {{wp|cipher}}. When read the correct way (right to left, bottom to top) the sentences from each pillar can be gathered into a coherent message. The cipher shifts between floors: when one moves up a floor the symbols move "down" one letter in the Roman alphabet; for example, if two separate symbols corresponded to the letters G and H on one floor, on the floor above they would correspond to F and G, and on the floor above that they would correspond to E and F, respectively. | ||
Four of the symbols used—[[File:AR Symbol 1.png]], [[File:AR Symbol 2.png]], [[File:AR Symbol 3.png]], and [[File:AR Symbol 4.png]]—do not appear to have any corresponding letter; it is strongly speculated<!--as Zinzolin's docs appear to translate them into a whole word--> that they are {{wp|logogram}}s. | |||
====Pokémon Black 2 and White 2==== | ====Pokémon Black 2 and White 2==== | ||
The messages are identical to the ones found in Pokémon Black and White. | The messages are identical to the ones found in Pokémon Black and White. | ||
After defeating the Champion, if the player defeats [[Hugh]] at [[Undella Bay]] and receives {{HM|06|Dive}} from him, [[Zinzolin]] will approach the player after Hugh leaves. He gives the player documents which allow the | After defeating the Champion, if the player defeats [[Hugh]] at [[Undella Bay]] and receives {{HM|06|Dive}} from him, [[Zinzolin]] will approach the player after Hugh leaves. He gives the player documents which allow the deciphering of the symbols in the ruins. | ||
While inspecting the symbol-inscribed blocks in the ruins, an additional text box containing the direct | While inspecting the symbol-inscribed blocks in the ruins, an additional text box containing the direct transliteration of the symbols will appear after the symbols are shown. The player still has to read the transliteration backwards—or if they are on the upper levels, further decipher the translation—before getting a clear message. However, the unknown symbols still cannot be translated using Zinzolin's documents, and instead appear as several black circles in the direct translations provided by the game. | ||
In other language versions, the deciphers provided by Zinzolin's documents are translated into the language of the game, and are still enciphered in a similar manner. | |||
===The message=== | ===The message=== | ||
{{ | In all languages, the inscriptions on the ruin's walls remain the same. | ||
In | {| class="roundy" style="background: #{{locationcolor/med|underwater}}; border: 3px solid #{{locationcolor/dark|underwater}}" | ||
{| | |- | ||
| ' | ! style="background: #{{locationcolor/light|underwater}}; {{roundytl|5px}}" | Inscription | ||
! style="background: #{{locationcolor/light|underwater}}" | Transliteration | |||
! style="background: #{{locationcolor/light|underwater}}" | Message | |||
! style="background: #{{locationcolor/light|underwater}}; {{roundytr|5px}}" | Notes | |||
|- style="background: #{{locationcolor/light|underwater}}" | |||
! colspan="4" | 1F | |||
|- style="background: #fff" | |||
| [[File:Abyssal Ruins message 1F 01.png]] | |||
| SDROWSGNIKOTNETSIL | |||
| Listen to King's words. | |||
| | |||
|- style="background: #fff" | |||
| [[File:Abyssal Ruins message 1F 02.png]] | |||
| HTURTTODAELSEMIRP | |||
| {{wp|Prime number|Primes}} lead to truth. | |||
| | |||
|- style="background: #fff" | |||
| [[File:Abyssal Ruins message 1F 03.png]] | |||
| EVARBSIGINK | |||
| King is brave. | |||
| | |||
|- style="background: #fff" | |||
| [[File:Abyssal Ruins message 1F 04.png]] | |||
| EPOHSESOLREVENGINK | |||
| King never loses hope. | |||
| | |||
|- style="background: #fff" | |||
| [[File:Abyssal Ruins message 1F 05.png]] | |||
| DNIKSIGNIK | |||
| King is kind. | |||
| | |||
|- style="background: #fff" | |||
| [[File:Abyssal Ruins message 1F 06.png]] | |||
| MAERDASAHGNIK | |||
| King has a dream. | |||
| | |||
|- style="background: #fff" | |||
| [[File:Abyssal Ruins message 1F 07.png]] | |||
| SUORUTNEVDASIGNIK | |||
| King is adventurous. | |||
| | |||
|- style="background: #fff" | |||
| [[File:Abyssal Ruins message 1F 08.png]] | |||
| LLASTPECCAGNIK | |||
| King accepts all. | |||
| | |||
|- style="background: #fff" | |||
| [[File:Abyssal Ruins message 1F 09.png]] | |||
| RENROCDNOCESSNRUTGNIK | |||
| King turns 2nd corner. | |||
| In the transliteration, "2nd" is spelled out as "second". | |||
|- style="background: #fff" | |||
| [[File:Abyssal Ruins message 1F 10.png]] | |||
| RENROCDRIHTSNRUTGNIK | |||
| King turns 3rd corner. | |||
| In the transliteration, "3rd" is spelled out as "third". | |||
|- style="background: #fff" | |||
| [[File:Abyssal Ruins message 1F 11.png]] | |||
| RENROCHTFIFSNRUTGNIK | |||
| King turns 5th corner. | |||
| In the transliteration, "5th" is spelled out as "fifth". | |||
|- style="background: #fff" | |||
| [[File:Abyssal Ruins message 1F 12.png]] | |||
| RENROCHTNEVESSNRUTGNIK | |||
| King turns 7th corner. | |||
| In the transliteration, "7th" is spelled out as "seventh". | |||
|- style="background: #fff" | |||
| [[File:Abyssal Ruins message 1F 13.png]] | |||
| GNIKFOTRAEHEHTEVAH | |||
| Have the heart of King. | |||
| | |||
|- style="background: #fff" | |||
| [[File:Abyssal Ruins message 1F 14.png]] | |||
| GNIKESIARPEWEREH | |||
| Here we praise King. | |||
| | |||
|- style="background: #fff" | |||
| [[File:Abyssal Ruins message 1F 15.png]] | |||
| SENIHSTHGILSGNIK | |||
| King's light shines. | |||
| | |||
|- style="background: #fff" | |||
| [[File:Abyssal Ruins message 1F 16.png]] | |||
| ELPOEPSIHSEVOMGNIK | |||
| King moves his people. | |||
| | |||
|- style="background: #fff" | |||
| [[File:Abyssal Ruins message 1F 17.png]] | |||
| EVOLHTIWSTCAGNIK | |||
| King acts with love. | |||
| | |||
|- style="background: #fff" | |||
| [[File:Abyssal Ruins message 1F 18.png]] | |||
| DERTAHTHGUOFGNIK | |||
| King fought hatred. | |||
| | |||
|- style="background: #fff" | |||
| [[File:Abyssal Ruins message 1F 19.png]] | |||
| TSOLSTEGGNIKON | |||
| No king gets lost. | |||
| This message only appears on the middle pillar if the player takes more than 190 steps to reach it. | |||
|- style="background: #fff" | |||
| [[File:Abyssal Ruins message 1F 20.png]] | |||
| GNIKEVARBNOOG | |||
| Go on, brave king. | |||
| This message only appears on the middle pillar if the player takes fewer than 190 steps to reach it. | |||
|- style="background: #{{locationcolor/light|underwater}}" | |||
! colspan="4" | 2F | |||
|- style="background: #fff" | |||
| [[File:Abyssal Ruins message 2F 01.png]] | |||
| FEVUJUBSHTJFGJM | |||
| Life is gratitude. | |||
| | |||
|- style="background: #fff" | |||
| [[File:Abyssal Ruins message 2F 02.png]] | |||
| FGJMHOJWJFDFSTJHOJUBF | |||
| Eating is receiving life. | |||
| | |||
|- style="background: #fff" | |||
| [[File:Abyssal Ruins message 2F 03.png]] | |||
| MMBUOTJMJWFSPEPPH | |||
| Good or evil isn't all. | |||
| | |||
|- style="background: #fff" | |||
| [[File:Abyssal Ruins message 2F 04.png]] | |||
| DJSBCSBCFCUPOPE | |||
| Do not be barbaric. | |||
| | |||
|- style="background: #fff" | |||
| [[File:Abyssal Ruins message 2F 05.png]] | |||
| FUTBXUPOUTVNFOP | |||
| One must not waste. | |||
| | |||
|- style="background: #fff" | |||
| [[File:Abyssal Ruins message 2F 06.png]] | |||
| TVPJDFSQTJMMB | |||
| All is precious. | |||
| | |||
|- style="background: #fff" | |||
| [[File:Abyssal Ruins message 2F 07.png]] | |||
| TSBFUFUBFSDTSBX | |||
| Wars create tears. | |||
| | |||
|- style="background: #fff" | |||
| [[File:Abyssal Ruins message 2F 08.png]] | |||
| EFFSHBGJFOJIT | |||
| {{m|Flash|Shine}} if agreed. | |||
| | |||
|- style="background: #{{locationcolor/light|underwater}}" | |||
! colspan="4" | 3F | |||
|- style="background: #fff" | |||
| [[File:Abyssal Ruins message 3F 01.png]] | |||
| UIPKGDNNCQVUMNCVIPKM | |||
| King talks to all beings. | |||
| | |||
|- style="background: #fff" | |||
| [[File:Abyssal Ruins message 3F 02.png]] | |||
| UGXCYOQTHNNCFQXCU | |||
| Saved all from {{wp|Tsunami|waves}}. | |||
| | |||
|- style="background: #fff" | |||
| [[File:Abyssal Ruins message 3F 03.png]] | |||
| NNCTQHGRQJUKIPKM | |||
| King is hope for all. | |||
| | |||
|- style="background: #fff" | |||
| [[File:Abyssal Ruins message 3F 04.png]] | |||
| GXQNJFKYVEKMPKJV | |||
| Think, act with love. | |||
| | |||
|- style="background: #fff" | |||
| [[File:Abyssal Ruins message 3F 05.png]] | |||
| FGGTICHKIPQTVUVEC | |||
| Act {{m|Strength|strong}} if agreed. | |||
| | |||
|- style="background: #{{locationcolor/light|underwater}}" | |||
! colspan="4" | 4F | |||
|- style="background: #fff" | |||
| [[File:Abyssal Ruins message 4F 01.png]] | |||
| HQROD●●●●●GHWDHIHGJQLN | |||
| King defeated [[File:AR Symbol 3.png]] alone. | |||
| | |||
|- style="background: #fff" | |||
| [[File:Abyssal Ruins message 4F 02.png]] | |||
| BDGDQLJQLNGHQLRM●●●●● | |||
| [[File:AR Symbol 4.png]] joined King in a day. | |||
| | |||
|- style="background: #fff" | |||
| [[File:Abyssal Ruins message 4F 03.png]] | |||
| VJQLHE●●●●●GHOODFJQLN | |||
| King called [[File:AR Symbol 2.png]] beings. | |||
| | |||
|- style="background: #fff" | |||
| [[File:Abyssal Ruins message 4F 04.png]] | |||
| HUXWXIGQDHSRKVLJQLN | |||
| King is hope and future. | |||
| | |||
|- style="background: #fff" | |||
| [[File:Abyssal Ruins message 4F 05.png]] | |||
| ●●●●●●●●JQLNWDHUJHKW | |||
| The great King [[File:AR Symbol 1.png]]. | |||
| | |||
|}{{-}} | |||
====Interpretation==== | |||
On 1F, the inscriptions talk about a brave king who fought hatred and pursued peace. Some of the lines state that primes lead to truth and that the King turns on corners; these corners correspond with the intersections while entering the ruins. Every time the player comes to a choice in the path, either going straight or turning, can be considered a corner. Following this pattern, turning on the prime-numbered intersections, the 2nd, 3rd, 5th, and 7th, and continuing straight on the others, will lead the player very close to the center of 1F, regardless of which entrance is taken. | |||
This key of 2nd, 3rd, 5th and 7th corners works on all floors (with the obvious exception of the last floor), and will lead the player to the {{DL|Valuable item|Relic Crown}}. | |||
The inscriptions on the 2nd and 3rd floors tell the player to "shine light" and "act strong" if agreed, respectively. Both at the end of these floors, the player must use {{m|Flash}} and {{m|Strength}}, respectively. | |||
: | [[File:AR Symbol 1.png]] is represented using Zinzolin's documents by ●●●●● in the Japanese and Korean versions; ●●●●●●●● in the English, French, and Italian versions; and ******* in the Spanish version. This symbol is speculated to stand for "Harmonia", the last name of [[N]] and [[Ghetsis]], as it has five characters in Japanese (ハルモニア); five in Korean (하르모니아); eight in English, French, and Italian (Harmonia); and seven in Spanish (Armonia). | ||
'' | [[File:AR Symbol 3.png]], [[File:AR Symbol 4.png]], and [[File:AR Symbol 2.png]] are all represented using Zinzolin's documents by ●●●● in the Japanese and Korean versions, ●●●●● in the English and Italian versions, ●●●●●●● in the French version, and **** in the Spanish version. There is currently no leading theory as to what these symbols stand for, though it is believed to not be any Pokémon's name as the number of letters in the Spanish and English versions are different (no Pokémon has a Spanish name different from its English name). | ||
In the German version, all four symbols are represented as ########## in Zinzolin's documents. | |||
==Layout== | ==Layout== | ||
Line 213: | Line 351: | ||
==In the anime== | ==In the anime== | ||
[[File:Abyssal Ruins anime.png|thumb|right|200px|Abyssal Ruins in the anime]] | [[File:Abyssal Ruins anime.png|thumb|right|200px|Abyssal Ruins in the anime]] | ||
The Abyssal Ruins appeared at the end of ''[[BW086|Piplup, Pansage, and a Meeting of the Times!]]'' | The Abyssal Ruins first appeared at the end of ''[[BW086|Piplup, Pansage, and a Meeting of the Times!]]'' as [[Jessie]], [[James]], {{MTR}} and [[Dr. Zager]] spoke about using {{an|Meloetta}}'s {{m|Relic Song|song}} to undo a seal inside the ruins. They later discovered the entrance to the ruins in ''[[BW093|Goodbye, Junior Cup - Hello Adventure!]]''. | ||
The Abyssal Ruins played a key role in the climax of Team Rocket's "Operation Tempest" in ''[[BW096|Meloetta and the Undersea Temple!]]'' and ''[[BW097|Unova's Survival Crisis!]]''. {{an|Giovanni}} brought | The Abyssal Ruins played a key role in the climax of Team Rocket's "Operation Tempest" in ''[[BW096|Meloetta and the Undersea Temple!]]'' and ''[[BW097|Unova's Survival Crisis!]]''. {{an|Giovanni}} brought Meloetta to the ruins to unlock the [[Reveal Glass]], allowing Giovanni to summon {{p|Tornadus}}, {{p|Thundurus}} and {{p|Landorus}} and take control of the three in their {{DL|List of Pokémon with form differences|Forces of Nature|Therian Formes}}. | ||
==Trivia== | ==Trivia== | ||
* The {{DL|Plate|Splash Plate}} and {{DL|Plate|Draco Plate}} are the only Plates that are not found here, located instead on {{rt|13|Unova}}{{sup/5|BW}} or in [[Undella Bay]]{{sup/5|B2W2}}. However, the man who gives these two plates to the player states that he found them in the Abyssal Ruins himself, meaning that all the plates originate from the Abyssal Ruins. | * The {{DL|Plate|Splash Plate}} and {{DL|Plate|Draco Plate}} are the only Plates that are not found here, located instead on {{rt|13|Unova}}{{sup/5|BW}} or in [[Undella Bay]]{{sup/5|B2W2}}. However, the man who gives these two plates to the player in {{v2|Black and White|s}} states that he found them in the Abyssal Ruins himself, meaning that all the plates originate from the Abyssal Ruins. | ||
* The ruins strongly resemble the {{wp|Yonaguni Monument}}, off the southernmost coast of the Ryukyu Islands. | |||
==In other languages== | ==In other languages== | ||
{{Langtable|color={{locationcolor/light|underwater}}|bordercolor={{locationcolor/dark|underwater}} | {{Langtable|color={{locationcolor/light|underwater}}|bordercolor={{locationcolor/dark|underwater}} | ||
Line 237: | Line 375: | ||
[[de:Unterwasserruine]] | [[de:Unterwasserruine]] | ||
[[fr:Ruines des Abysses]] | [[fr:Ruines des Abysses]] | ||
[[it:Rovine degli Abissi]] | [[it:Rovine degli Abissi]] |
Revision as of 03:05, 19 May 2016
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Map description: | An ancient tomb that is said to be the resting place of an ancient king. | |||
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Location: | East of Undella Town | |||
Region: | Unova | |||
Generations: | V | |||
Location of Abyssal Ruins in Unova. | ||||
Pokémon world locations |
Abyssal Ruins (Japanese: 海底遺跡 Undersea Ruins) are sunken temple ruins in eastern Unova, accessed through the use of Dive outside of battle. It is east of Undella Town in Undella Bay. Most Plates are located here. There are four floors and no wild Pokémon or Trainers. In Black 2 and White 2, the Abyssal Ruins are not marked on the Town Map until the player has visited them.
Each time the player enters the ruins, he or she is only allowed to take 500 steps until a torrent of water sends the player back to the water's surface. The ruins are divided into four floors, each smaller than the last. Due to the step limit, it is impossible to get all items of the Ruins in one trip; rather, to reach the second floor, the player must reach the pillar in the middle of the ruins in fewer than 190 steps (thus ignoring all items). The Ruins are filled with 32 Relic items which have a total value of $1,706,000 when sold to the item maniac in Undella Town. To reach the third floor, the player must use Flash at the purple pillar located in the central-west path of the floor at a dead end. To reach the fourth floor, the player must use Strength at the purple pillar in the central-east part of the floor.
Items
1F
Item | Location | Games | |
---|---|---|---|
Dread Plate | North of the western entrance | B W B2 W2 | |
Earth Plate | Southeast quadrant | B W B2 W2 | |
Fist Plate | Southwest corner | B W B2 W2 | |
Flame Plate | West of the room's center | B W B2 W2 | |
Icicle Plate | South of the room's center | B W B2 W2 | |
Insect Plate | Near the northeast corner | B W B2 W2 | |
Iron Plate | Northwest quadrant | B W B2 W2 | |
Meadow Plate | Southwest quadrant | B W B2 W2 | |
Mind Plate | North of the room's center | B W B2 W2 | |
Sky Plate | North of the eastern entrance | B W B2 W2 | |
Spooky Plate | Southeast quadrant | B W B2 W2 | |
Stone Plate | Near the northern entrance | B W B2 W2 | |
Toxic Plate | Southeast corner | B W B2 W2 | |
Zap Plate | South of the western entrance | B W B2 W2 | |
Relic Gold ×3 |
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B W B2 W2 | |
Relic Silver ×3 |
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B W B2 W2 | |
Relic Copper ×4 |
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B W B2 W2 | |
Relic Statue | Just north of the room's center | B W B2 W2 | |
Relic Vase | Southeast quadrant | B W B2 W2 | |
2F
Item | Location | Games | |
---|---|---|---|
Relic Gold ×3 |
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B W B2 W2 | |
Relic Silver ×2 |
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B W B2 W2 | |
Relic Copper ×2 |
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B W B2 W2 | |
Relic Statue | Southwest corner | B W B2 W2 | |
Relic Vase | Northwest corner | B W B2 W2 | |
Relic Band ×2 |
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B W B2 W2 | |
3F
Item | Location | Games | |
---|---|---|---|
Relic Gold | Southwest corner | B W B2 W2 | |
Relic Silver | South side | B W B2 W2 | |
Relic Statue | Northwest corner | B W B2 W2 | |
Relic Vase ×2 |
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B W B2 W2 | |
Relic Band ×3 |
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B W B2 W2 | |
4F
Item | Location | Games | |
---|---|---|---|
Relic Crown | In the center of the room | B W B2 W2 | |
Mysterious letters
This section contains fan speculation. There is no solid evidence for or against some parts of this article. |
Pokémon Black and White
Some of the pillars that comprise the corridors of the four floors of the abyssal ruins are colored purple and marked with mysterious letters. These letters can be transliterated into letters of the Roman alphabet using the correct cipher. When read the correct way (right to left, bottom to top) the sentences from each pillar can be gathered into a coherent message. The cipher shifts between floors: when one moves up a floor the symbols move "down" one letter in the Roman alphabet; for example, if two separate symbols corresponded to the letters G and H on one floor, on the floor above they would correspond to F and G, and on the floor above that they would correspond to E and F, respectively.
Four of the symbols used—, , , and —do not appear to have any corresponding letter; it is strongly speculated that they are logograms.
Pokémon Black 2 and White 2
The messages are identical to the ones found in Pokémon Black and White.
After defeating the Champion, if the player defeats Hugh at Undella Bay and receives HM06 (Dive) from him, Zinzolin will approach the player after Hugh leaves. He gives the player documents which allow the deciphering of the symbols in the ruins.
While inspecting the symbol-inscribed blocks in the ruins, an additional text box containing the direct transliteration of the symbols will appear after the symbols are shown. The player still has to read the transliteration backwards—or if they are on the upper levels, further decipher the translation—before getting a clear message. However, the unknown symbols still cannot be translated using Zinzolin's documents, and instead appear as several black circles in the direct translations provided by the game.
In other language versions, the deciphers provided by Zinzolin's documents are translated into the language of the game, and are still enciphered in a similar manner.
The message
In all languages, the inscriptions on the ruin's walls remain the same.
Inscription | Transliteration | Message | Notes |
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1F | |||
SDROWSGNIKOTNETSIL | Listen to King's words. | ||
HTURTTODAELSEMIRP | Primes lead to truth. | ||
EVARBSIGINK | King is brave. | ||
EPOHSESOLREVENGINK | King never loses hope. | ||
DNIKSIGNIK | King is kind. | ||
MAERDASAHGNIK | King has a dream. | ||
SUORUTNEVDASIGNIK | King is adventurous. | ||
LLASTPECCAGNIK | King accepts all. | ||
RENROCDNOCESSNRUTGNIK | King turns 2nd corner. | In the transliteration, "2nd" is spelled out as "second". | |
RENROCDRIHTSNRUTGNIK | King turns 3rd corner. | In the transliteration, "3rd" is spelled out as "third". | |
RENROCHTFIFSNRUTGNIK | King turns 5th corner. | In the transliteration, "5th" is spelled out as "fifth". | |
RENROCHTNEVESSNRUTGNIK | King turns 7th corner. | In the transliteration, "7th" is spelled out as "seventh". | |
GNIKFOTRAEHEHTEVAH | Have the heart of King. | ||
GNIKESIARPEWEREH | Here we praise King. | ||
SENIHSTHGILSGNIK | King's light shines. | ||
ELPOEPSIHSEVOMGNIK | King moves his people. | ||
EVOLHTIWSTCAGNIK | King acts with love. | ||
DERTAHTHGUOFGNIK | King fought hatred. | ||
TSOLSTEGGNIKON | No king gets lost. | This message only appears on the middle pillar if the player takes more than 190 steps to reach it. | |
GNIKEVARBNOOG | Go on, brave king. | This message only appears on the middle pillar if the player takes fewer than 190 steps to reach it. | |
2F | |||
FEVUJUBSHTJFGJM | Life is gratitude. | ||
FGJMHOJWJFDFSTJHOJUBF | Eating is receiving life. | ||
MMBUOTJMJWFSPEPPH | Good or evil isn't all. | ||
DJSBCSBCFCUPOPE | Do not be barbaric. | ||
FUTBXUPOUTVNFOP | One must not waste. | ||
TVPJDFSQTJMMB | All is precious. | ||
TSBFUFUBFSDTSBX | Wars create tears. | ||
EFFSHBGJFOJIT | Shine if agreed. | ||
3F | |||
UIPKGDNNCQVUMNCVIPKM | King talks to all beings. | ||
UGXCYOQTHNNCFQXCU | Saved all from waves. | ||
NNCTQHGRQJUKIPKM | King is hope for all. | ||
GXQNJFKYVEKMPKJV | Think, act with love. | ||
FGGTICHKIPQTVUVEC | Act strong if agreed. | ||
4F | |||
HQROD●●●●●GHWDHIHGJQLN | King defeated alone. | ||
BDGDQLJQLNGHQLRM●●●●● | joined King in a day. | ||
VJQLHE●●●●●GHOODFJQLN | King called beings. | ||
HUXWXIGQDHSRKVLJQLN | King is hope and future. | ||
●●●●●●●●JQLNWDHUJHKW | The great King . |
Interpretation
On 1F, the inscriptions talk about a brave king who fought hatred and pursued peace. Some of the lines state that primes lead to truth and that the King turns on corners; these corners correspond with the intersections while entering the ruins. Every time the player comes to a choice in the path, either going straight or turning, can be considered a corner. Following this pattern, turning on the prime-numbered intersections, the 2nd, 3rd, 5th, and 7th, and continuing straight on the others, will lead the player very close to the center of 1F, regardless of which entrance is taken.
This key of 2nd, 3rd, 5th and 7th corners works on all floors (with the obvious exception of the last floor), and will lead the player to the Relic Crown.
The inscriptions on the 2nd and 3rd floors tell the player to "shine light" and "act strong" if agreed, respectively. Both at the end of these floors, the player must use Flash and Strength, respectively.
is represented using Zinzolin's documents by ●●●●● in the Japanese and Korean versions; ●●●●●●●● in the English, French, and Italian versions; and ******* in the Spanish version. This symbol is speculated to stand for "Harmonia", the last name of N and Ghetsis, as it has five characters in Japanese (ハルモニア); five in Korean (하르모니아); eight in English, French, and Italian (Harmonia); and seven in Spanish (Armonia).
, , and are all represented using Zinzolin's documents by ●●●● in the Japanese and Korean versions, ●●●●● in the English and Italian versions, ●●●●●●● in the French version, and **** in the Spanish version. There is currently no leading theory as to what these symbols stand for, though it is believed to not be any Pokémon's name as the number of letters in the Spanish and English versions are different (no Pokémon has a Spanish name different from its English name).
In the German version, all four symbols are represented as ########## in Zinzolin's documents.
Layout
The picture used in this section is unsatisfactory. Please feel free to replace it so it conforms to Bulbapedia conventions. Reason: Custom images; maps should be from the games |
Version | 1F | 2F | 3F | 4F |
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Black | ||||
White | ||||
Black 2 | ||||
White 2 | ||||
In the anime
The Abyssal Ruins first appeared at the end of Piplup, Pansage, and a Meeting of the Times! as Jessie, James, Meowth and Dr. Zager spoke about using Meloetta's song to undo a seal inside the ruins. They later discovered the entrance to the ruins in Goodbye, Junior Cup - Hello Adventure!.
The Abyssal Ruins played a key role in the climax of Team Rocket's "Operation Tempest" in Meloetta and the Undersea Temple! and Unova's Survival Crisis!. Giovanni brought Meloetta to the ruins to unlock the Reveal Glass, allowing Giovanni to summon Tornadus, Thundurus and Landorus and take control of the three in their Therian Formes.
Trivia
- The Splash Plate and Draco Plate are the only Plates that are not found here, located instead on Route 13BW or in Undella BayB2W2. However, the man who gives these two plates to the player in Black and White states that he found them in the Abyssal Ruins himself, meaning that all the plates originate from the Abyssal Ruins.
- The ruins strongly resemble the Yonaguni Monument, off the southernmost coast of the Ryukyu Islands.
In other languages
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This article is part of Project Locations, a Bulbapedia project that aims to write comprehensive articles on every location in the Pokémon world. |