Abyssal Ruins: Difference between revisions
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:Listen to King's words. | :Listen to King's words. | ||
:Primes lead to truth. | :{{wp|Prime number|Primes}} lead to truth. | ||
:King is brave. | :King is brave. | ||
:King never loses hope. | :King never loses hope. | ||
Line 135: | Line 135: | ||
:All is precious. | :All is precious. | ||
:Wars create tears. | :Wars create tears. | ||
:Shine if agreed. | :{{m|Flash|Shine}} if agreed. | ||
'''3F''' | '''3F''' | ||
:King talks to all beings. | :King talks to all beings. | ||
:Saved all from waves. | :Saved all from {{wp|Tsunami|waves}}. | ||
:King is hope for all. | :King is hope for all. | ||
:Think act with love. | :Think act with love. | ||
:Act strong if agreed. | :Act {{m|Strength|strong}} if agreed. | ||
'''4F''' | '''4F''' | ||
Line 204: | Line 204: | ||
====Interpretation==== | ====Interpretation==== | ||
On 1F, the inscriptions talk about a brave king who fought hatred and pursued peace. | On 1F, the inscriptions talk about a brave king who fought hatred and pursued peace. Some of the lines state that primes lead to truth and that the King turns on corners; these corners correspond with the intersections while entering the ruins. Every time the player comes to a choice in the path, either going straight or turning, can be considered a corner. Following this pattern, turning on the prime-numbered intersections, the 2nd, 3rd, 5th, and 7th, and continuing straight on the others, will lead the player very close to the center of 1F, regardless of which entrance is taken. | ||
This key of 2nd, 3rd, 5th and 7th corners works on all floors (with the obvious exception of the last floor), and will lead the player to the | This key of 2nd, 3rd, 5th and 7th corners works on all floors (with the obvious exception of the last floor), and will lead the player to the {{DL|Valuable item|Relic Crown}}. | ||
The inscriptions on the 2nd and 3rd floors tell the player to "shine light" and "act strong" if agreed, respectively. Both at the end of these floors, the player must use {{m|Flash}} and {{m|Strength}}, respectively. | The inscriptions on the 2nd and 3rd floors tell the player to "shine light" and "act strong" if agreed, respectively. Both at the end of these floors, the player must use {{m|Flash}} and {{m|Strength}}, respectively. | ||
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[[File:AR Symbol 3.png|15px]], [[File:AR Symbol 4.png|15px]], and [[File:AR Symbol 2.png|15px]] are represented using Zinzolin's documents by ●●●● in the Japanese version, ●●●●● in the English and Italian versions, ●●●●●●● in the French version, and **** in the Spanish version. <!-- No Pokémon has a Spanish name different from the English name, so it is not a Pokémon's name --> | [[File:AR Symbol 3.png|15px]], [[File:AR Symbol 4.png|15px]], and [[File:AR Symbol 2.png|15px]] are represented using Zinzolin's documents by ●●●● in the Japanese version, ●●●●● in the English and Italian versions, ●●●●●●● in the French version, and **** in the Spanish version. <!-- No Pokémon has a Spanish name different from the English name, so it is not a Pokémon's name --> | ||
[[File:AR Symbol 1.png|15px]] is represented using Zinzolin's documents by ●●●●● in the Japanese version | [[File:AR Symbol 1.png|15px]] is represented using Zinzolin's documents by ●●●●● in the Japanese version; ●●●●●●●● in the English, French, and Italian versions; and ******* in the Spanish version. This symbol may stand for "Harmonia", the last name of [[N]] and [[Ghetsis]], as it has five characters in Japanese (ハルモニア); eight in English, French, and Italian (Harmonia); and seven in Spanish (Armonia). | ||
In the German version, all four symbols are represented as ########## in Zinzolin's documents. | In the German version, all four symbols are represented as ########## in Zinzolin's documents. | ||
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==Trivia== | ==Trivia== | ||
* The {{DL|Plate|Splash Plate}} and {{DL|Plate|Draco Plate}} are the only Plates that are not found here, located instead on {{rt|13|Unova}}{{sup/5|BW}} or in [[Undella Bay]]{{sup/5|B2W2}}. However, the man who gives these two plates to the player in {{v2|Black and White|s}} states that he found them in the Abyssal Ruins himself, meaning that all the plates originate from the Abyssal Ruins. | * The {{DL|Plate|Splash Plate}} and {{DL|Plate|Draco Plate}} are the only Plates that are not found here, located instead on {{rt|13|Unova}}{{sup/5|BW}} or in [[Undella Bay]]{{sup/5|B2W2}}. However, the man who gives these two plates to the player in {{v2|Black and White|s}} states that he found them in the Abyssal Ruins himself, meaning that all the plates originate from the Abyssal Ruins. | ||
* The ruins strongly resemble the {{wp|Yonaguni Monument}}, off the southernmost coast of the Ryukyu Islands. | |||
==In other languages== | ==In other languages== | ||
{{Langtable|color={{locationcolor/light|underwater}}|bordercolor={{locationcolor/dark|underwater}} | {{Langtable|color={{locationcolor/light|underwater}}|bordercolor={{locationcolor/dark|underwater}} |
Revision as of 04:54, 2 August 2015
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Map description: | An ancient tomb that is said to be the resting place of an ancient king. | |||
---|---|---|---|---|
Location: | East of Undella Town | |||
Region: | Unova | |||
Generations: | V | |||
Location of Abyssal Ruins in Unova. | ||||
Pokémon world locations |
Abyssal Ruins (Japanese: 海底遺跡 Undersea Ruins) are sunken temple ruins in eastern Unova, accessed through the use of Dive outside of battle. It is east of Undella Town in Undella Bay. Most Plates are located here. There are four floors and no wild Pokémon or Trainers. In Black 2 and White 2, the Abyssal Ruins are not marked on the Town Map until the player has visited them.
Each time the player enters the ruins, he or she is only allowed to take 500 steps until a torrent of water sends the player back to the water's surface. The ruins are divided into four floors, each smaller than the last. Due to the step limit, it is impossible to get all items of the Ruins in one trip; rather, to reach the second floor, the player must reach the pillar in the middle of the ruins in fewer than 190 steps (thus ignoring all items). The Ruins are filled with 32 Relic items which have a total value of $1,706,000 when sold to the item maniac in Undella Town. To reach the third floor, the player must use Flash at the purple pillar located in the central-west path of the floor at a dead end. To reach the fourth floor, the player must use Strength at the purple pillar in the central-east part of the floor.
Items
1F
Item | Location | Games | |
---|---|---|---|
Dread Plate | North of the western entrance | B W B2 W2 | |
Earth Plate | Southeast quadrant | B W B2 W2 | |
Fist Plate | Southwest corner | B W B2 W2 | |
Flame Plate | West of the room's center | B W B2 W2 | |
Icicle Plate | South of the room's center | B W B2 W2 | |
Insect Plate | Near the northeast corner | B W B2 W2 | |
Iron Plate | Northwest quadrant | B W B2 W2 | |
Meadow Plate | Southwest quadrant | B W B2 W2 | |
Mind Plate | North of the room's center | B W B2 W2 | |
Sky Plate | North of the eastern entrance | B W B2 W2 | |
Spooky Plate | Southeast quadrant | B W B2 W2 | |
Stone Plate | Near the northern entrance | B W B2 W2 | |
Toxic Plate | Southeast corner | B W B2 W2 | |
Zap Plate | South of the western entrance | B W B2 W2 | |
Relic Gold ×3 |
|
B W B2 W2 | |
Relic Silver ×3 |
|
B W B2 W2 | |
Relic Copper ×4 |
|
B W B2 W2 | |
Relic Statue | Just north of the room's center | B W B2 W2 | |
Relic Vase | Southeast quadrant | B W B2 W2 | |
2F
Item | Location | Games | |
---|---|---|---|
Relic Gold ×3 |
|
B W B2 W2 | |
Relic Silver ×2 |
|
B W B2 W2 | |
Relic Copper ×2 |
|
B W B2 W2 | |
Relic Statue | Southwest corner | B W B2 W2 | |
Relic Vase | Northwest corner | B W B2 W2 | |
Relic Band ×2 |
|
B W B2 W2 | |
3F
Item | Location | Games | |
---|---|---|---|
Relic Gold | Southwest corner | B W B2 W2 | |
Relic Silver | South side | B W B2 W2 | |
Relic Statue | Northwest corner | B W B2 W2 | |
Relic Vase ×2 |
|
B W B2 W2 | |
Relic Band ×3 |
|
B W B2 W2 | |
4F
Item | Location | Games | |
---|---|---|---|
Relic Crown | In the center of the room | B W B2 W2 | |
Mysterious letters
This section contains fan speculation. There is no solid evidence for or against some parts of this article. |
Pokémon Black and White
Some of the pillars that comprise the corridors of the four floors of the abyssal ruins are colored purple and marked with mysterious letters. These letters can be transliterated into letters of the roman alphabet using the correct cipher. When read the correct way (right to left, bottom to top) the sentences from each pillar can be gathered into a coherent message. The cipher changes slightly between floors: when one moves up a floor the symbols move "down" one in the roman alphabet; for example, if two separate symbols corresponded to the letters G and H on one floor, on the floor above they would correspond to F and G, and on the floor above that they would correspond to E and F, respectively. Two of the symbols used— and —do not appear to have a corresponding letter, though it is possible that they are logograms or numbers. The two of the unknown symbols swap positions between Pokémon Black and White.
Pokémon Black 2 and White 2
The messages are identical to the ones found in Pokémon Black and White.
After defeating the Champion, if the player defeats Hugh at Undella Bay and receives HM06 (Dive) from him, Zinzolin will approach the player after Hugh leaves. He gives the player documents which allow the decryption of the symbols in the ruins.
While inspecting the symbol-inscribed blocks in the ruins, an additional text box containing the direct translation of the symbols will appear after the symbols are shown. The player still has to read the translation backwards—or if they are on the upper levels, further decrypt the translation—before getting a clear message. However, the unknown symbols still cannot be translated using Zinzolin's documents, and instead appear as several black circles in the direct translations provided by the game.
In other language versions, the decryptions provided by Zinzolin's documents are translated into the language of the game, and are still encrypted in the same manner. In Korean versions of Black 2 and White 2, Zinzolin's documents do not decrypt the symbols on any of the higher floors; this may be due to the unique structure of the written Korean language.
The message
In all languages, the inscriptions on the ruin's walls remain the same.
1F
2F
3F
4F |
1F
2F
3F
4F
|
Interpretation
On 1F, the inscriptions talk about a brave king who fought hatred and pursued peace. Some of the lines state that primes lead to truth and that the King turns on corners; these corners correspond with the intersections while entering the ruins. Every time the player comes to a choice in the path, either going straight or turning, can be considered a corner. Following this pattern, turning on the prime-numbered intersections, the 2nd, 3rd, 5th, and 7th, and continuing straight on the others, will lead the player very close to the center of 1F, regardless of which entrance is taken.
This key of 2nd, 3rd, 5th and 7th corners works on all floors (with the obvious exception of the last floor), and will lead the player to the Relic Crown.
The inscriptions on the 2nd and 3rd floors tell the player to "shine light" and "act strong" if agreed, respectively. Both at the end of these floors, the player must use Flash and Strength, respectively.
, , and are represented using Zinzolin's documents by ●●●● in the Japanese version, ●●●●● in the English and Italian versions, ●●●●●●● in the French version, and **** in the Spanish version.
is represented using Zinzolin's documents by ●●●●● in the Japanese version; ●●●●●●●● in the English, French, and Italian versions; and ******* in the Spanish version. This symbol may stand for "Harmonia", the last name of N and Ghetsis, as it has five characters in Japanese (ハルモニア); eight in English, French, and Italian (Harmonia); and seven in Spanish (Armonia).
In the German version, all four symbols are represented as ########## in Zinzolin's documents.
Layout
The picture used in this section is unsatisfactory. Please feel free to replace it so it conforms to Bulbapedia conventions. Reason: Custom images; maps should be from the games |
Version | 1F | 2F | 3F | 4F |
---|---|---|---|---|
Black | ||||
White | ||||
Black 2 | ||||
White 2 | ||||
In the anime
The Abyssal Ruins first appeared at the end of Piplup, Pansage, and a Meeting of the Times! as Jessie, James, Meowth and Dr. Zager spoke about using Meloetta's song to undo a seal inside the ruins. They later discovered the entrance to the ruins in Goodbye, Junior Cup - Hello Adventure!.
The Abyssal Ruins played a key role in the climax of Team Rocket's "Operation Tempest" in Meloetta and the Undersea Temple! and Unova's Survival Crisis!. Giovanni brought Meloetta to the ruins to unlock the Reveal Glass, allowing Giovanni to summon Tornadus, Thundurus and Landorus and take control of the three in their Therian Formes.
Trivia
- The Splash Plate and Draco Plate are the only Plates that are not found here, located instead on Route 13BW or in Undella BayB2W2. However, the man who gives these two plates to the player in Black and White states that he found them in the Abyssal Ruins himself, meaning that all the plates originate from the Abyssal Ruins.
- The ruins strongly resemble the Yonaguni Monument, off the southernmost coast of the Ryukyu Islands.
In other languages
|
This article is part of Project Locations, a Bulbapedia project that aims to write comprehensive articles on every location in the Pokémon world. |