Ability variations: Difference between revisions

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Revision as of 07:54, 19 November 2010

Ability variations are abilites that are identical to each other in general, but are slightly different in some ways. Below are the various ability archetypes and the abilities that fall into their categories.

Ability archetypes are listed in alphabetical order. Within each archetype table, abilities are listed by generation. Within each generation, abilities are listed alphabetically.

List of variations

Variations of Air Lock

Eliminates weather effects
Name Generation
Air Lock III
Cloud Nine III


Variations of Battle Armor

Prevents critical hits
Name Generation
Battle Armor III
Shell Armor III


Variations of Blaze

Boosts a certain type in a pinch
Name Type Boosted Generation
Blaze Fire III
Overgrow Grass III
Swarm Bug III
Torrent Water III


Variations of Chlorophyll

Doubles speed in a weather effect
Name Weather effect Generation
Chlorophyll Sun III
Sand Paddle Sandstorm V
Swift Swim Rain III


Variations of Drizzle

Activates a permanent weather effect
Name Weather effect Generation
Drizzle Rain III
Drought Sun III
Sand Stream Sandstorm III
Snow Warning Hail IV



Variations of Effect Spore

Contact moves may cause a non-volatile status
Name Status Ailment Generation
Effect Spore Paralysis, Poison, or Sleep III
Flame Body Burn III
Poison Point Poison III
Underhanded Poison V
Static Paralysis III
Cute Charm Infatuation III


Variations of Guts

Boosts a stat by 50% when suffering
Name Stat Boosted Generation
Guts Attack III
Marvel Scale Defense III
Quick Feet Speed IV


Variations of Huge Power

Doubles Attack
Name Generation
Huge Power III
Pure Power III


Variations of Mold Breaker

Allow moves to strikes through opposing abilities
Name Generation
Mold Breaker IV
Turbo Blaze V
Teravoltage V


Variations of Natural Cure

Restores a stat(us) when switched out
Name Restored Status Generation
Natural Cure Status condition III
Regeneration HP V


Variations of Lightningrod

Draws in certain types of moves
Name Move Type Drawn In Generation
Lightningrod Electric III
Storm Drain Water IV


Variations of Sand Veil

Lowers opponents' Accuracy during certain weather conditions
Name Weather Effect Generation
Sand Veil Sandstorm III
Snow Cloak Hail IV


Variations of Filter

Weakens power of certain types of moves
Name Type Generation
Filter Super-effective moves IV
Solid Rock Super-effective moves IV
Heatproof Template:Type2 moves IV


Variations of Water Absorb

Absorbs an attack of a certain type as HP
Name Type Generation
Water Absorb Template:Type2 moves III
Volt Absorb Template:Type2 moves III
Herbivorous Template:Type2 moves V


Variations of Drizzle

Begins a weather condition that lasts indefinitely
Name Weather condition Generation
Drizzle Rain III
Drought Sunny III
Sand Stream Sandstorm III
Snow Warning Hail IV


Variations of Flash Fire

Raises a certain stat if hit by a certain type
Name Type Stat Generation
Flash Fire Fire-typed attacks Attack III
Motor Drive Electric-typed attacks Speed IV
Righteous Heart Dark-typed attacks Attack V


Variations of Inner Focus

Prevents a certain status condition from occuring
Name Status Condition Prevented Generation
Inner Focus Flinch III
Immunity Poison III
Insomnia Sleep III
Vital Spirit Sleep III
Limber Paralysis III
Own Tempo Confusion III
Oblivious Infatuation III
Magma Armor Frozen III
Water Veil Burn III


Variations of Keen Eye

Prevents a certain stat from being lowered.
Name Stat Generation
Keen Eye Accuracy III
Pigeon Breast Defense V
Hyper Cutter Attack III


Variations of Arena Trap

Prevents the foe from escaping the battle
Name Generation
Arena Trap III
Shadow Tag III


Variations of Clear Body

Prevents all stats from being lowered
Name Generation
Clear Body III
White Smoke III


See also


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.