Ability variations: Difference between revisions
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{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}" | {| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}" | ||
|- | |- | ||
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan=" | ! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="4" | Powers up certain moves | ||
|- style="background:#{{bulba color light}}" | |- style="background:#{{bulba color light}}" | ||
! Name | ! Name | ||
Line 18: | Line 18: | ||
| {{a|Adaptability}} | | {{a|Adaptability}} | ||
| Moves with [[same-type attack bonus]] | | Moves with [[same-type attack bonus]] | ||
| 1.33x | | 1.33x{{tt|*|Increases STAB from 1.5x to 2x, resulting in a 1.33x power increase.}} | ||
| IV | | IV | ||
|- style="background:#fff" | |- style="background:#fff" | ||
Line 55: | Line 55: | ||
| 1.33x | | 1.33x | ||
| VI | | VI | ||
|- style="background:#fff" | |||
| {{a|Steelworker}} | |||
| {{cat|Steel-type moves}} | |||
| 1.5x | |||
| VII | |||
|} | |} | ||
{{-}} | {{-}} | ||
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{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}" | {| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}" | ||
|- | |- | ||
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan=" | ! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="4" | Changes {{color2|000|Normal (type)|Normal-type moves}} to another type and increases their power by a percentage | ||
|- style="background:#{{bulba color light}}" | |- style="background:#{{bulba color light}}" | ||
! Name | ! Name | ||
! Type | ! Type | ||
! Generation | ! Generation | ||
! Increase | |||
|- style="background:#fff" | |- style="background:#fff" | ||
| {{a|Aerilate}} | | {{a|Aerilate}} | ||
| {{t|Flying}} | | {{t|Flying}} | ||
| VI | | VI | ||
| 20% (30% in Generation VI) | |||
|- style="background:#fff" | |- style="background:#fff" | ||
| {{a|Pixilate}} | | {{a|Pixilate}} | ||
| {{t|Fairy}} | | {{t|Fairy}} | ||
| VI | | VI | ||
| 20% (30% in Generation VI) | |||
|- style="background:#fff" | |- style="background:#fff" | ||
| {{a|Refrigerate}} | | {{a|Refrigerate}} | ||
| {{t|Ice}} | | {{t|Ice}} | ||
| VI | | VI | ||
| 20% (30% in Generation VI) | |||
|- style="background:#fff" | |||
| {{a|Galvanize}} | |||
| {{t|Electric}} | |||
| VII | |||
| 20% | |||
|} | |} | ||
{{-}} | {{-}} | ||
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| {{OBP|Sandstorm|weather condition}} | | {{OBP|Sandstorm|weather condition}} | ||
| V | | V | ||
|- style="background:#fff" | |||
| {{a|Slush Rush}} | |||
| {{OBP|Hail|weather condition}} | |||
| VII | |||
|} | |} | ||
{{-}} | {{-}} | ||
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{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}" | {| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}" | ||
|- | |- | ||
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Contact moves may cause a status effect | ! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Contact moves may cause a status effect (30% chance) | ||
|- style="background:#{{bulba color light}}" | |- style="background:#{{bulba color light}}" | ||
! Name | ! Name | ||
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|- style="background:#fff" | |- style="background:#fff" | ||
| {{a|Effect Spore}} | | {{a|Effect Spore}} | ||
| {{status| | | {{status|Poison}}, {{status|Paralysis}}, or {{status|Sleep}}{{tt|*|9%, 10%, and 11% chances respectively}} | ||
| III | | III | ||
|- style="background:#fff" | |- style="background:#fff" | ||
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{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}" | {| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}" | ||
|- | |- | ||
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Boosts a certain type for all Pokémon | ! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Boosts the power of a certain type of move by 33.3% for all Pokémon on the field | ||
|- style="background:#{{bulba color light}}" | |- style="background:#{{bulba color light}}" | ||
! Name | ! Name | ||
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|} | |} | ||
{{-}} | {{-}} | ||
===Variations of Dazzling=== | |||
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}" | |||
|- | |||
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Prevents the opponents from using [[priority]] moves | |||
|- style="background:#{{bulba color light}}" | |||
! Name | |||
! Generation | |||
|- style="background:#fff" | |||
| {{a|Dazzling}} | |||
| VII | |||
|- style="background:#fff" | |||
| {{a|Queenly Majesty}} | |||
| VII | |||
|} | |||
===Variations of Defiant=== | ===Variations of Defiant=== | ||
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}" | {| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}" | ||
|- | |- | ||
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Boosts a stat sharply if any stat is lowered | ! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Boosts a stat sharply (2x) if any stat is lowered | ||
|- style="background:#{{bulba color light}}" | |- style="background:#{{bulba color light}}" | ||
! Name | ! Name | ||
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| Increases {{stat|Special Attack}} by 50% in harsh sunlight | | Increases {{stat|Special Attack}} by 50% in harsh sunlight | ||
| IV | | IV | ||
|} | |||
{{-}} | |||
===Variations of Electric Surge=== | |||
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}" | |||
|- | |||
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Creates the effect of a terrain altering move on the battlefield | |||
|- style="background:#{{bulba color light}}" | |||
! Name | |||
! Terrain Alterator | |||
! Generation | |||
|- style="background:#fff" | |||
| {{a|Electric Surge}} | |||
| {{m|Electric Terrain}} | |||
| VII | |||
|- style="background:#fff" | |||
| {{a|Psychic Surge}} | |||
| {{m|Psychic Terrain}} | |||
| VII | |||
|- style="background:#fff" | |||
| {{a|Grassy Surge}} | |||
| {{m|Grassy Terrain}} | |||
| VII | |||
|- style="background:#fff" | |||
| {{a|Misty Surge}} | |||
| {{m|Misty Terrain}} | |||
| VII | |||
|} | |} | ||
{{-}} | {{-}} | ||
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| Super-effective moves | | Super-effective moves | ||
| IV | | IV | ||
|- style="background:#fff" | |||
| {{a|Prism Armor}} | |||
| Super-effective moves | |||
| VII | |||
|} | |} | ||
{{-}} | {{-}} | ||
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|- style="background:#fff" | |- style="background:#fff" | ||
| {{a|Soundproof}} | | {{a|Soundproof}} | ||
| {{cat|Sound moves}} | | {{cat|Sound-based moves}} | ||
| III | | III | ||
|- style="background:#fff" | |- style="background:#fff" | ||
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|- style="background:#fff" | |- style="background:#fff" | ||
| {{a|Cacophony}} | | {{a|Cacophony}} | ||
| {{cat|Sound moves}} | | {{cat|Sound-based moves}} | ||
| III | | III | ||
|- style="background:#fff" | |- style="background:#fff" | ||
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| {{cat|Ball and bomb moves}} | | {{cat|Ball and bomb moves}} | ||
| VI | | VI | ||
|} | |||
{{-}} | |||
===Variations of Gooey=== | |||
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}" | |||
|- | |||
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Drops an attacker's Speed on contact | |||
|- style="background:#{{bulba color light}}" | |||
! Name | |||
! Generation | |||
|- style="background:#fff" | |||
| {{a|Gooey}} | |||
| VI | |||
|- style="background:#fff" | |||
| {{a|Tangling Hair}} | |||
| VII | |||
|} | |} | ||
{{-}} | {{-}} | ||
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| Attack | | Attack | ||
| V | | V | ||
|- style="background:#fff" | |||
| {{a|Water Compaction}}{{tt|*|Raises stat by two stages}} | |||
| {{type|Water}} moves | |||
| Defense | |||
| VII | |||
|} | |} | ||
{{-}} | {{-}} | ||
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| HP | | HP | ||
| V | | V | ||
|} | |||
{{-}} | |||
===Variations of Liquid Voice=== | |||
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}" | |||
|- | |||
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Changes certain moves' types | |||
|- style="background:#{{bulba color light}}" | |||
! Name | |||
! Move type | |||
! Generation | |||
|- style="background:#fff" | |||
| {{a|Liquid Voice}} | |||
|{{cat|Sound-based moves}} | |||
| VII | |||
|- style="background:#fff" | |||
| {{a|Normalize}} | |||
| {{type|Normal}} moves | |||
| IV | |||
|} | |} | ||
{{-}} | {{-}} | ||
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| {{type|Flying}} moves | | {{type|Flying}} moves | ||
| VI | | VI | ||
|- style="background:#fff" | |||
| {{a|Triage}} | |||
| Healing moves | |||
| VII | |||
|} | |} | ||
{{-}} | {{-}} | ||
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| Hail | | Hail | ||
| IV | | IV | ||
|} | |||
{{-}} | |||
===Variations of Receiver=== | |||
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}" | |||
|- | |||
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Copies the ability of a fainted ally | |||
|- style="background:#{{bulba color light}}" | |||
! Name | |||
! Generation | |||
|- style="background:#fff" | |||
| {{a|Receiver}} | |||
| VII | |||
|- style="background:#fff" | |||
| {{a|Power of Alchemy}} | |||
| VII | |||
|} | |} | ||
{{-}} | {{-}} | ||
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| {{type|Water}} moves | | {{type|Water}} moves | ||
| III | | III | ||
|} | |||
{{-}} | |||
===Variations of Wimp Out=== | |||
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}" | |||
|- | |||
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Switches out at 50% or less HP | |||
|- style="background:#{{bulba color light}}" | |||
! Name | |||
! Generation | |||
|- style="background:#fff" | |||
| {{a|Wimp Out}} | |||
| VII | |||
|- style="background:#fff" | |||
| {{a|Emergency Exit}} | |||
| VII | |||
|} | |} | ||
{{-}} | {{-}} |
Revision as of 06:43, 2 January 2017
The subject of this article has no official name. The name currently in use is a fan designator; see below for more information. |
Ability variations are Abilities that are identical to each other in general, but are slightly different in some ways. Below are the various Ability archetypes and the Abilities that fall into their categories.
Ability archetypes are listed in alphabetical order. Within each archetype table, Abilities are listed by generation. Within each generation, Abilities are listed alphabetically.
In-battle variations
Variations of Adaptability
Powers up certain moves | |||
---|---|---|---|
Name | Moves | Power Multiplier | Generation |
Adaptability | Moves with same-type attack bonus | 1.33x* | IV |
Iron Fist | Punching moves | 1.2x | IV |
Reckless | Moves that have recoil | 1.2x | IV |
Technician | Moves with a power of 60 or less | 1.5x | IV |
Tinted Lens | Moves that are not very effective | 2x | IV |
Mega Launcher | Aura and pulse moves | 1.5x | VI |
Strong Jaw | Biting moves | 1.5x | VI |
Tough Claws | Moves involving contact | 1.33x | VI |
Steelworker | Steel-type moves | 1.5x | VII |
Variations of Aerilate
Changes Normal-type moves to another type and increases their power by a percentage | |||
---|---|---|---|
Name | Type | Generation | Increase |
Aerilate | Flying | VI | 20% (30% in Generation VI) |
Pixilate | Fairy | VI | 20% (30% in Generation VI) |
Refrigerate | Ice | VI | 20% (30% in Generation VI) |
Galvanize | Electric | VII | 20% |
Variations of Air Lock
Negates weather effects | |
---|---|
Name | Generation |
Air Lock | III |
Cloud Nine | III |
Variations of Arena Trap
Prevents the foe from escaping the battle | ||
---|---|---|
Name | Foes unaffected | Generation |
Arena Trap | Flying- and Ghost-type Pokémon, levitating Pokémon, Pokémon affected by Magnet Rise, Telekinesis, or holding an Air Balloon | III |
Magnet Pull | Non-Steel-type Pokémon, Ghost-type Pokémon | III |
Shadow Tag | Other Pokémon with Shadow Tag, Ghost-type Pokémon | III |
Variations of Battle Armor
Prevents being critically hit | |
---|---|
Name | Generation |
Battle Armor | III |
Shell Armor | III |
Variations of Blaze
Boosts a certain type in a pinch | ||
---|---|---|
Name | Type boosted | Generation |
Blaze | Fire | III |
Overgrow | Grass | III |
Swarm | Bug | III |
Torrent | Water | III |
Variations of Chlorophyll
Doubles speed in a weather effect | ||
---|---|---|
Name | Weather effect | Generation |
Chlorophyll | Harsh sunlight | III |
Swift Swim | Rain | III |
Sand Rush | Sandstorm | V |
Slush Rush | Hail | VII |
Variations of Clear Body
Prevents all stats from being lowered | ||
---|---|---|
Name | Generation | |
Clear Body | III | |
White Smoke | III | |
Full Metal Body | VII |
Variations of Cute Charm
Contact moves may cause a status effect (30% chance) | ||
---|---|---|
Name | Status condition | Generation |
Cute Charm | Infatuation | III |
Effect Spore | Poison, Paralysis, or Sleep* | III |
Flame Body | Burn | III |
Poison Point | Poison | III |
Static | Paralysis | III |
Variations of Dark Aura
Boosts the power of a certain type of move by 33.3% for all Pokémon on the field | ||
---|---|---|
Name | Type boosted | Generation |
Dark Aura | Dark | VI |
Fairy Aura | Fairy | VI |
Variations of Dazzling
Prevents the opponents from using priority moves | ||
---|---|---|
Name | Generation | |
Dazzling | VII | |
Queenly Majesty | VII |
Variations of Defiant
Boosts a stat sharply (2x) if any stat is lowered | ||
---|---|---|
Name | Stat boosted | Generation |
Defiant | Attack | V |
Competitive | Special Attack | VI |
Variations of Drizzle
Activates a weather effect for five turns | ||
---|---|---|
Name | Weather effect | Generation |
Drizzle | Rain | III |
Drought | Harsh sunlight | III |
Sand Stream | Sandstorm | III |
Snow Warning | Hail | IV |
Variations of Dry Skin
Reduces HP by ⅛ each turn in harsh sunlight | ||
---|---|---|
Name | Additional effect | Generation |
Dry Skin | Increases HP by ⅛ each turn in rain | IV |
Solar Power | Increases Special Attack by 50% in harsh sunlight | IV |
Variations of Electric Surge
Creates the effect of a terrain altering move on the battlefield | ||
---|---|---|
Name | Terrain Alterator | Generation |
Electric Surge | Electric Terrain | VII |
Psychic Surge | Psychic Terrain | VII |
Grassy Surge | Grassy Terrain | VII |
Misty Surge | Misty Terrain | VII |
Variations of Filter
Lowers damage taken by super-effective moves to ⅔ of the usual bonus | ||
---|---|---|
Name | Type | Generation |
Filter | Super-effective moves | IV |
Solid Rock | Super-effective moves | IV |
Prism Armor | Super-effective moves | VII |
Variations of Flash Fire
Grants immunity to certain moves | ||
---|---|---|
Name | Moves | Generation |
Flash Fire | Fire-type moves | III |
Levitate | Ground-type moves, Arena Trap, Sky Drop, Spikes, and Toxic Spikes | III |
Lightning Rod | Electric-type moves* | III |
Soundproof | Sound-based moves | III |
Volt Absorb | Electric-type moves | III |
Water Absorb | Water-type moves | III |
Wonder Guard | Moves that are not super effective | III |
Cacophony | Sound-based moves | III |
Motor Drive | Electric-type moves | IV |
Storm Drain | Water-type moves* | IV |
Sap Sipper | Grass-type moves | V |
Bulletproof | Ball and bomb moves | VI |
Variations of Gooey
Drops an attacker's Speed on contact | ||
---|---|---|
Name | Generation | |
Gooey | VI | |
Tangling Hair | VII |
Variations of Guts
Boosts a stat by 50% when affected with a status condition | |||
---|---|---|---|
Name | Stat boosted | Status condition | Generation |
Guts | Attack* | Any, excluding Freeze | III |
Marvel Scale | Defense | Any | III |
Quick Feet | Speed* | Any | IV |
Flare Boost | Special Attack | Burn | V |
Toxic Boost | Attack | Poison | V |
Variations of Heavy Metal
Alters the Pokémon's weight | ||
---|---|---|
Name | Alteration | Generation |
Heavy Metal | Doubles | V |
Light Metal | Halves | V |
Variations of Huge Power
Doubles Attack | |
---|---|
Name | Generation |
Huge Power | III |
Pure Power | III |
Variations of Immunity
Prevents a certain status condition from occurring | ||
---|---|---|
Name | Status condition | Generation |
Immunity | Poison | III |
Inner Focus | Flinch | III |
Insomnia | Sleep | III |
Vital Spirit | Sleep | III |
Limber | Paralysis | III |
Magma Armor | Freeze | III |
Own Tempo | Confusion | III |
Oblivious | Infatuation, Taunt | III |
Water Veil | Burn | III |
Sweet Veil | Sleep | VI |
Variations of Keen Eye
Prevents a stat from being lowered | ||
---|---|---|
Name | Stat | Generation |
Keen Eye | Accuracy | III |
Hyper Cutter | Attack | III |
Big Pecks | Defense | V |
Variations of Lightning Rod
Raises a certain stat if hit by a certain type | |||
---|---|---|---|
Name | Type | Stat | Generation |
Lightning Rod | Electric-type moves | Special Attack | III |
Motor Drive | Electric-type moves | Speed | IV |
Storm Drain | Water-type moves | Special Attack | IV |
Justified | Dark-type moves | Attack | V |
Rattled | Dark-, Bug-, or Ghost-type moves | Speed | V |
Sap Sipper | Grass-type moves | Attack | V |
Water Compaction* | Water-type moves | Defense | VII |
Variations of Magic Guard
Prevents certain damage | ||
---|---|---|
Name | Description | Generation |
Magic Guard | Prevents damage from recoil, weather and status. | IV |
Rock Head | Prevents damage from recoil. | III |
Variations of Minus
Boosts Special Attack if a partner has Minus or Plus | |
---|---|
Name | Generation |
Minus | III |
Plus | III |
Variations of Mold Breaker
Allow moves to strike through opposing Abilities | |
---|---|
Name | Generation |
Mold Breaker | IV |
Teravolt | V |
Turboblaze | V |
Variations of Multiscale
Lowers damage taken when at full HP | |
---|---|
Name | Generation |
Multiscale | V |
Shadow Shield | VII |
Variations of Natural Cure
Heals when switched out | ||
---|---|---|
Name | Heals | Generation |
Natural Cure | Status condition | III |
Regenerator | HP | V |
Variations of Liquid Voice
Changes certain moves' types | ||
---|---|---|
Name | Move type | Generation |
Liquid Voice | Sound-based moves | VII |
Normalize | Normal-type moves | IV |
Variations of Prankster
Adds priority to certain moves | ||
---|---|---|
Name | Moves affected | Generation |
Prankster | Status moves | V |
Gale Wings | Flying-type moves | VI |
Triage | Healing moves | VII |
Variations of Primordial Sea
Affects weather and the power of certain attacks | |||
---|---|---|---|
Name | Weather effect | Moves affected | Generation |
Primordial Sea | Heavy rain | Nullifies damage-dealing Fire-type moves, doubles the power of Water-type moves | VI |
Desolate Land | Extremely harsh sunlight | Nullifies damage-dealing Water-type moves, doubles the power of Fire-type moves | VI |
Delta Stream | Mysterious air current | Halves the power of moves that are super effective against the Flying type | VI |
Variations of Rain Dish
Slight HP recovery in weather | ||
---|---|---|
Name | Weather effect | Generation |
Rain Dish | Rain | III |
Dry Skin | Rain | IV |
Ice Body | Hail | IV |
Variations of Receiver
Copies the ability of a fainted ally | ||
---|---|---|
Name | Generation | |
Receiver | VII | |
Power of Alchemy | VII |
Variations of Rough Skin
Inflicts damage on contact | |
---|---|
Name | Generation |
Rough Skin | III |
Iron Barbs | V |
Variations of Sand Veil
Raises evasion during certain weather conditions | ||
---|---|---|
Name | Weather effect | Generation |
Sand Veil | Sandstorm | III |
Snow Cloak | Hail | IV |
Variations of Serene Grace
Increases the probability of certain side-effects occurring | ||
---|---|---|
Name | Effect | Generation |
Serene Grace | Additional effects | III |
Super Luck | Critical hits | IV |
Variations of Thick Fat
Lowers damage taken by certain types of moves | ||
---|---|---|
Name | Type | Generation |
Thick Fat | Ice- and Fire-type moves | III |
Heatproof | Fire-type moves | IV |
Variations of Volt Absorb
Absorbs moves of a certain type as HP | ||
---|---|---|
Name | Type | Generation |
Dry Skin | Water-type moves | IV |
Volt Absorb | Electric-type moves | III |
Water Absorb | Water-type moves | III |
Variations of Wimp Out
Switches out at 50% or less HP | ||
---|---|---|
Name | Generation | |
Wimp Out | VII | |
Emergency Exit | VII |
Out of battle variations
Variations of Arena Trap
Affects wild encounter rate | ||
---|---|---|
Name | Effect | Generation |
Arena Trap | Increases | III |
Illuminate | Increases | III |
Sand Veil | Decreases in Sandstorm | III |
Stench | Decreases | III |
Sticky Hold | Increases while fishing | III |
Suction Cups | Increases while fishing | III |
Swarm | Increases | III |
White Smoke | Decreases | III |
No Guard | Increases | IV |
Quick Feet | Decreases | IV |
Snow Cloak | Decreases in Hail | IV |
Variations of Compound Eyes
Increases the probability of finding certain Pokémon | ||
---|---|---|
Name | Pokémon | Generation |
Compound Eyes | With held items | III |
Cute Charm | Opposite-gendered | III |
Hustle | Higher-leveled | III |
Magnet Pull | Steel types | III |
Pressure | Higher-leveled | III |
Static | Electric types | III |
Synchronize | Same Nature | III |
Vital Spirit | Higher-leveled | III |
Variations of Intimidate
Decreases the probability of finding Pokémon of a lower level | |
---|---|
Name | Generation |
Intimidate | III |
Keen Eye | III |
Variations of Flame Body
Eggs hatch faster | |
---|---|
Name | Generation |
Flame Body | III |
Magma Armor | III |
Variations of Pickup
Finds items after battle | ||
---|---|---|
Name | Item | Generation |
Pickup | Various | III |
Honey Gather | Honey | IV |
See also
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |