Ability variations: Difference between revisions
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'''Ability variations''' are [[Ability|Abilities]] that are identical to each other in general, but are slightly different in some ways. Below are the various Ability archetypes and the Abilities that fall into their categories. | '''Ability variations''' are [[Ability|Abilities]] that are identical to each other in general, but are slightly different in some ways. Below are the various Ability archetypes and the Abilities that fall into their categories. | ||
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==In-battle variations== | ==In-battle variations== | ||
===Variations of Adaptability=== | ===Variations of Adaptability=== | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
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! colspan="4" | Powers up certain moves | ! colspan="4" | Powers up certain moves | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! | ! Name | ||
! | ! Moves | ||
! | ! Generation | ||
|- | |- | ||
| {{a|Adaptability}} | | {{a|Adaptability}} | ||
Line 53: | Line 38: | ||
| Moves with secondary effects{{tt|*|the secondary effects will no longer occur}} | | Moves with secondary effects{{tt|*|the secondary effects will no longer occur}} | ||
| V | | V | ||
|- | |||
| {{a|Mega Launcher}} | |||
| Aura and pulse moves | |||
| VI | |||
|- | |||
| {{a|Strong Jaw}} | |||
| Biting moves | |||
| VI | |||
|- | |||
| {{a|Tough Claws}} | |||
| [[Contact]] moves | |||
| VI | |||
|} | |||
{{-}} | |||
===Variations of Aerilate=== | |||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | |||
|- style="background: #ccf;" | |||
! colspan="4" | Changes {{type|Normal}} moves to another type | |||
|- style="background: #eef;" | |||
! Name | |||
! Type | |||
! Generation | |||
|- | |||
| {{a|Aerilate}} | |||
| {{t|Flying}} | |||
| VI | |||
|- | |||
| {{a|Pixilate}} | |||
| {{t|Fairy}} | |||
| VI | |||
|- | |||
| {{a|Refrigerate}} | |||
| {{t|Ice}} | |||
| VI | |||
|} | |||
{{-}} | |||
===Variations of Air Lock=== | |||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | |||
|- style="background: #ccf;" | |||
! colspan="4" | Negates (but does not eliminate) weather effects | |||
|- style="background: #eef;" | |||
! Name | |||
! Generation | |||
|- | |||
| {{a|Air Lock}} | |||
| III | |||
|- | |||
| {{a|Cloud Nine}} | |||
| III | |||
|} | |} | ||
{{-}} | {{-}} | ||
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! colspan="4" | Prevents the foe from escaping the battle | ! colspan="4" | Prevents the foe from escaping the battle | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! | ! Name | ||
! | ! Foes unaffected | ||
! | ! Generation | ||
|- | |- | ||
| {{a|Arena Trap}} | | {{a|Arena Trap}} | ||
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|- | |- | ||
| {{a|Shadow Tag}} | | {{a|Shadow Tag}} | ||
| Other Pokémon with Shadow Tag | | Other Pokémon with Shadow Tag, {{type|Ghost}} Pokémon | ||
| III | | III | ||
|} | |} | ||
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! colspan="4" | Prevents being critically hit | ! colspan="4" | Prevents being critically hit | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! | ! Name | ||
! | ! Generation | ||
|- | |- | ||
| {{a|Battle Armor}} | | {{a|Battle Armor}} | ||
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! colspan="4" | Boosts a certain type in a pinch | ! colspan="4" | Boosts a certain type in a pinch | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! | ! Name | ||
! | ! Type Boosted | ||
! | ! Generation | ||
|- | |- | ||
| {{a|Blaze}} | | {{a|Blaze}} | ||
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! colspan="4" | Doubles speed in a weather effect | ! colspan="4" | Doubles speed in a weather effect | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! | ! Name | ||
! | ! Weather effect | ||
! | ! Generation | ||
|- | |- | ||
| {{a|Chlorophyll}} | | {{a|Chlorophyll}} | ||
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! colspan="4" | Prevents stats from being lowered | ! colspan="4" | Prevents stats from being lowered | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! | ! Name | ||
! | ! Stat | ||
! | ! Generation | ||
|- | |- | ||
| {{a|Clear Body}} | | {{a|Clear Body}} | ||
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{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="4" | Contact moves may cause a | ! colspan="4" | Contact moves may cause a status effect | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! | ! Name | ||
! | ! Status Condition | ||
! | ! Generation | ||
|- | |- | ||
| {{a|Cute Charm}} | | {{a|Cute Charm}} | ||
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| Paralysis | | Paralysis | ||
| III | | III | ||
|} | |||
{{-}} | |||
===Variations of Dark Aura=== | |||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | |||
|- style="background: #ccf;" | |||
! colspan="4" | Boosts a certain type for all Pokémon in the field | |||
|- style="background: #eef;" | |||
! Name | |||
! Type Boosted | |||
! Generation | |||
|- | |||
| {{a|Dark Aura}} | |||
| {{t|Dark}} | |||
| VI | |||
|- | |||
| {{a|Fairy Aura}} | |||
| {{t|Fairy}} | |||
| VI | |||
|} | |||
{{-}} | |||
===Variations of Defiant=== | |||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | |||
|- style="background: #ccf;" | |||
! colspan="4" | Boosts a stat sharply if any stat is lowered | |||
|- style="background: #eef;" | |||
! Name | |||
! Stat Boosted | |||
! Generation | |||
|- | |||
| {{a|Defiant}} | |||
| {{stat|Attack}} | |||
| V | |||
|- | |||
| {{a|Competitive}} | |||
| {{stat|Special Attack}} | |||
| VI | |||
|} | |} | ||
{{-}} | {{-}} | ||
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{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="4" | Activates a | ! colspan="4" | Activates a weather effect indefinitely (before Generation VI) or activates for 5 turns (in Generation VI) | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! | ! Name | ||
! | ! Weather effect | ||
! | ! Generation | ||
|- | |- | ||
| {{a|Drizzle}} | | {{a|Drizzle}} | ||
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! colspan="4" | Reduces HP by 1/8 each turn in sunshine | ! colspan="4" | Reduces HP by 1/8 each turn in sunshine | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! | ! Name | ||
! | ! Additional effect | ||
! | ! Generation | ||
|- | |- | ||
| {{a|Dry Skin}} | | {{a|Dry Skin}} | ||
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| {{a|Solar Power}} | | {{a|Solar Power}} | ||
| Increases Special Attack by 50% in sunshine | | Increases Special Attack by 50% in sunshine | ||
| IV | |||
|} | |||
{{-}} | |||
===Variations of Filter=== | |||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | |||
|- style="background: #ccf;" | |||
! colspan="4" | Lowers damage taken by super-effective moves to ⅔ of the usual bonus | |||
|- style="background: #eef;" | |||
! Name | |||
! Type | |||
! Generation | |||
|- | |||
| {{a|Filter}} | |||
| Super-effective moves | |||
| IV | |||
|- | |||
| {{a|Solid Rock}} | |||
| Super-effective moves | |||
| IV | | IV | ||
|} | |} | ||
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! colspan="4" | Grants immunity to certain moves | ! colspan="4" | Grants immunity to certain moves | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! | ! Name | ||
! | ! Moves | ||
! | ! Generation | ||
|- | |- | ||
| {{a|Flash Fire}} | | {{a|Flash Fire}} | ||
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|- | |- | ||
| {{a|Levitate}} | | {{a|Levitate}} | ||
| {{type|Ground}} moves, {{m|Sky Drop}}, {{m|Spikes}}, and {{m|Toxic Spikes}} | | {{type|Ground}} moves, {{a|Arena Trap}}, {{m|Sky Drop}}, {{m|Spikes}}, and {{m|Toxic Spikes}} | ||
| III | | III | ||
|- | |- | ||
| {{a| | | {{a|Lightning Rod}} | ||
| {{type|Electric}} moves{{tt|*|Grants immunity only in Generation V}} | | {{type|Electric}} moves{{tt|*|Grants immunity only in Generation V}} | ||
| III | | III | ||
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| {{type|Grass}} moves | | {{type|Grass}} moves | ||
| V | | V | ||
|- | |||
| {{a|Bulletproof}} | |||
| Ball and bomb moves | |||
| VI | |||
|} | |} | ||
{{-}} | {{-}} | ||
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{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="4" | Boosts a stat by 50% when affected with a Status | ! colspan="4" | Boosts a stat by 50% when affected with a Status Condition | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! | ! Name | ||
! | ! Stat Boosted | ||
! | ! Status Condition | ||
! | ! Generation | ||
|- | |- | ||
| {{a|Guts}} | | {{a|Guts}} | ||
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! colspan="4" | Alters the Pokémon's weight | ! colspan="4" | Alters the Pokémon's weight | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! | ! Name | ||
! | ! Alteration | ||
! | ! Generation | ||
|- | |- | ||
| {{a|Heavy Metal}} | | {{a|Heavy Metal}} | ||
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! colspan="4" | Doubles Attack | ! colspan="4" | Doubles Attack | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! | ! Name | ||
! | ! Generation | ||
|- | |- | ||
| {{a|Huge Power}} | | {{a|Huge Power}} | ||
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! colspan="4" | Prevents a certain status condition from occurring | ! colspan="4" | Prevents a certain status condition from occurring | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! | ! Name | ||
! | ! Status Condition | ||
! | ! Generation | ||
|- | |- | ||
| {{a|Immunity}} | | {{a|Immunity}} | ||
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|- | |- | ||
| {{a|Magma Armor}} | | {{a|Magma Armor}} | ||
| | | Freeze | ||
| III | | III | ||
|- | |- | ||
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|- | |- | ||
| {{a|Oblivious}} | | {{a|Oblivious}} | ||
| Infatuation | | Infatuation, {{tt|Taunt|Generation VI onwards}} | ||
| III | | III | ||
|- | |- | ||
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| Burn | | Burn | ||
| III | | III | ||
|- | |||
| {{a|Sweet Veil}} | |||
| Sleep | |||
| VI | |||
|} | |} | ||
{{-}} | {{-}} | ||
===Variations of | ===Variations of Lightning Rod=== | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="4" | Raises a certain stat if hit by a certain type | ! colspan="4" | Raises a certain stat if hit by a certain type | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! | ! Name | ||
! | ! Type | ||
! | ! Stat | ||
! | ! Generation | ||
|- | |- | ||
| {{a| | | {{a|Lightning Rod}}{{tt|*|Also draws in moves}} | ||
| {{type|Electric}} moves | | {{type|Electric}} moves | ||
| Sp. Attack | | Sp. Attack | ||
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! colspan="4" | Boosts Sp. Atk if a partner has Minus or Plus | ! colspan="4" | Boosts Sp. Atk if a partner has Minus or Plus | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! | ! Name | ||
! | ! Generation | ||
|- | |- | ||
| {{a|Minus}} | | {{a|Minus}} | ||
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{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="4" | Allow moves to strike through opposing | ! colspan="4" | Allow moves to strike through opposing Abilities | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! | ! Name | ||
! | ! Generation | ||
|- | |- | ||
| {{a|Mold Breaker}} | | {{a|Mold Breaker}} | ||
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! colspan="4" | Heals when switched out | ! colspan="4" | Heals when switched out | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! | ! Name | ||
! | ! Heals | ||
! | ! Generation | ||
|- | |- | ||
| {{a|Natural Cure}} | | {{a|Natural Cure}} | ||
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| HP | | HP | ||
| V | | V | ||
|} | |||
{{-}} | |||
===Variations of Prankster=== | |||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | |||
|- style="background: #ccf;" | |||
! colspan="4" | Adds priority to certain moves | |||
|- style="background: #eef;" | |||
! Name | |||
! Moves affected | |||
! Generation | |||
|- | |||
| {{a|Prankster}} | |||
| [[Status move]]s | |||
| V | |||
|- | |||
| {{a|Gale Wings}} | |||
| {{type|Flying}} moves | |||
| VI | |||
|} | |||
{{-}} | |||
===Variations of Primordial Sea=== | |||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | |||
|- style="background: #ccf;" | |||
! colspan="4" | Activates permanent weather effect until the Pokémon is withdrawn and nullifies certain types of attacks | |||
|- style="background: #eef;" | |||
! Name | |||
! Weather effect | |||
! Moves affected | |||
! Generation | |||
|- | |||
| {{a|Primordial Sea}} | |||
| [[Rain|Heavy rain]] | |||
| Any {{type|Fire}} moves | |||
| VI | |||
|- | |||
| {{a|Desolate Land}} | |||
| [[Harsh sunlight|Extremely harsh sunlight]] | |||
| Any {{type|Water}} moves | |||
| VI | |||
|- | |||
| {{a|Delta Stream}} | |||
| [[Mysterious air current]] | |||
| Any {{type|Electric}}, {{type|Rock}} and {{type|Ice}} moves{{tt|*|Receives half from their usual damage}} | |||
| VI | |||
|} | |} | ||
{{-}} | {{-}} | ||
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! colspan="4" | Slight HP recovery in weather | ! colspan="4" | Slight HP recovery in weather | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! | ! Name | ||
! | ! Weather effect | ||
! | ! Generation | ||
|- | |- | ||
| {{a|Rain Dish}} | | {{a|Rain Dish}} | ||
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|- | |- | ||
| {{a|Dry Skin}} | | {{a|Dry Skin}} | ||
| Rain{{tt|*|Lowers HP if weather is | | Rain{{tt|*|Lowers HP if weather is sunny}} | ||
| IV | | IV | ||
|- | |- | ||
| {{a|Ice Body}}{{tt|*|Also grants immunity to | | {{a|Ice Body}}{{tt|*|Also grants immunity to hail damage}} | ||
| Hail | | Hail | ||
| IV | | IV | ||
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! colspan="4" | Inflicts damage on contact | ! colspan="4" | Inflicts damage on contact | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! | ! Name | ||
! | ! Generation | ||
|- | |- | ||
| {{a|Rough Skin}} | | {{a|Rough Skin}} | ||
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{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="4" | Raises | ! colspan="4" | Raises evasion during certain weather conditions{{tt|*|as well as giving an immunity to damage from those weather conditions}} | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! | ! Name | ||
! | ! Weather effect | ||
! | ! Generation | ||
|- | |- | ||
| {{a|Sand Veil}} | | {{a|Sand Veil}} | ||
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! colspan="4" | Increases the probability of certain side-effects occurring | ! colspan="4" | Increases the probability of certain side-effects occurring | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! | ! Name | ||
! | ! Effect | ||
! | ! Generation | ||
|- | |- | ||
| {{a|Serene Grace}} | | {{a|Serene Grace}} | ||
| Secondary | | Secondary effects | ||
| III | | III | ||
|- | |- | ||
| {{a|Super Luck}} | | {{a|Super Luck}} | ||
| Critical | | Critical hits | ||
| IV | | IV | ||
|} | |} | ||
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{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="4" | Lowers damage taken by certain moves | ! colspan="4" | Lowers damage taken by certain types of moves | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! | ! Name | ||
! | ! Type | ||
! | ! Generation | ||
|- | |- | ||
| {{a|Thick Fat}} | | {{a|Thick Fat}} | ||
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| III | | III | ||
|- | |- | ||
| {{a| | | {{a|Heatproof}} | ||
| | | {{type|Fire}} moves{{tt|*|Also halves burn damage}} | ||
| IV | | IV | ||
|- | |- | ||
| {{a| | | {{a|Fur Coat}} | ||
| | | [[Physical move]]s | ||
| | | VI | ||
|} | |} | ||
{{-}} | {{-}} | ||
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! colspan="4" | Absorbs moves of a certain type as HP | ! colspan="4" | Absorbs moves of a certain type as HP | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! | ! Name | ||
! | ! Type | ||
! | ! Generation | ||
|- | |||
| {{a|Dry Skin}} | |||
| {{type|Water}} moves | |||
| IV | |||
|- | |- | ||
| {{a|Volt Absorb}} | | {{a|Volt Absorb}} | ||
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! colspan="4" | Affects wild encounter rate | ! colspan="4" | Affects wild encounter rate | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! | ! Name | ||
! | ! Effect | ||
! | ! Generation | ||
|- | |- | ||
| {{a|Arena Trap}} | | {{a|Arena Trap}} | ||
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{{-}} | {{-}} | ||
===Variations of | ===Variations of Compound Eyes=== | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="4" | Increases the probability of finding certain Pokémon | ! colspan="4" | Increases the probability of finding certain Pokémon | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! | ! Name | ||
! | ! Pokémon | ||
! | ! Generation | ||
|- | |- | ||
| {{a| | | {{a|Compound Eyes}} | ||
| With Held Items | | With Held Items | ||
| III | | III | ||
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! colspan="4" | Decreases the probability of finding Pokémon of a lower level | ! colspan="4" | Decreases the probability of finding Pokémon of a lower level | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! | ! Name | ||
! | ! Generation | ||
|- | |- | ||
| {{a|Intimidate}} | | {{a|Intimidate}} | ||
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! colspan="4" | Eggs hatch faster | ! colspan="4" | Eggs hatch faster | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! | ! Name | ||
! | ! Generation | ||
|- | |- | ||
| {{a|Flame Body}} | | {{a|Flame Body}} | ||
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! colspan="4" | Finds items after battle | ! colspan="4" | Finds items after battle | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! | ! Name | ||
! | ! Item | ||
! | ! Generation | ||
|- | |- | ||
| {{a|Pickup}} | | {{a|Pickup}} |
Revision as of 17:05, 26 November 2015
The subject of this article has no official name. The name currently in use is a fan designator; see below for more information. |
Ability variations are Abilities that are identical to each other in general, but are slightly different in some ways. Below are the various Ability archetypes and the Abilities that fall into their categories.
Ability archetypes are listed in alphabetical order. Within each archetype table, Abilities are listed by generation. Within each generation, Abilities are listed alphabetically.
In-battle variations
Variations of Adaptability
Powers up certain moves | |||
---|---|---|---|
Name | Moves | Generation | |
Adaptability | Moves with same-type attack bonus | IV | |
Iron Fist | Punching moves (includes Meteor Mash and Hammer Arm but not Sucker Punch) | IV | |
Reckless | Moves with recoil (including crash damage) | IV | |
Technician | Moves with base power of 60 or lower | IV | |
Tinted Lens | Moves that are not very effective | IV | |
Sheer Force | Moves with secondary effects* | V | |
Mega Launcher | Aura and pulse moves | VI | |
Strong Jaw | Biting moves | VI | |
Tough Claws | Contact moves | VI |
Variations of Aerilate
Changes Normal-type moves to another type | |||
---|---|---|---|
Name | Type | Generation | |
Aerilate | Flying | VI | |
Pixilate | Fairy | VI | |
Refrigerate | Ice | VI |
Variations of Air Lock
Negates (but does not eliminate) weather effects | |||
---|---|---|---|
Name | Generation | ||
Air Lock | III | ||
Cloud Nine | III |
Variations of Arena Trap
Prevents the foe from escaping the battle | |||
---|---|---|---|
Name | Foes unaffected | Generation | |
Arena Trap | Flying-types, Pokémon with the Ability Levitate, Pokémon affected by Magnet Rise or Telekinesis, and Pokémon holding an Air Balloon | III | |
Magnet Pull | Non-Steel-type Pokémon | III | |
Shadow Tag | Other Pokémon with Shadow Tag, Ghost-type Pokémon | III |
Variations of Battle Armor
Prevents being critically hit | |||
---|---|---|---|
Name | Generation | ||
Battle Armor | III | ||
Shell Armor | III |
Variations of Blaze
Boosts a certain type in a pinch | |||
---|---|---|---|
Name | Type Boosted | Generation | |
Blaze | Fire | III | |
Overgrow | Grass | III | |
Swarm | Bug | III | |
Torrent | Water | III |
Variations of Chlorophyll
Doubles speed in a weather effect | |||
---|---|---|---|
Name | Weather effect | Generation | |
Chlorophyll | Sun | III | |
Swift Swim | Rain | III | |
Sand Rush* | Sandstorm | V |
Variations of Clear Body
Prevents stats from being lowered | |||
---|---|---|---|
Name | Stat | Generation | |
Clear Body | All stats | III | |
Hyper Cutter | Attack | III | |
Keen Eye | Accuracy | III | |
White Smoke | All stats | III | |
Big Pecks | Defense | V |
Variations of Cute Charm
Contact moves may cause a status effect | |||
---|---|---|---|
Name | Status Condition | Generation | |
Cute Charm | Infatuation | III | |
Effect Spore | Paralysis, Poison, or Sleep | III | |
Flame Body | Burn | III | |
Poison Point | Poison | III | |
Static | Paralysis | III |
Variations of Dark Aura
Boosts a certain type for all Pokémon in the field | |||
---|---|---|---|
Name | Type Boosted | Generation | |
Dark Aura | Dark | VI | |
Fairy Aura | Fairy | VI |
Variations of Defiant
Boosts a stat sharply if any stat is lowered | |||
---|---|---|---|
Name | Stat Boosted | Generation | |
Defiant | Attack | V | |
Competitive | Special Attack | VI |
Variations of Drizzle
Activates a weather effect indefinitely (before Generation VI) or activates for 5 turns (in Generation VI) | |||
---|---|---|---|
Name | Weather effect | Generation | |
Drizzle | Rain | III | |
Drought | Sun | III | |
Sand Stream | Sandstorm | III | |
Snow Warning | Hail | IV |
Variations of Dry Skin
Reduces HP by 1/8 each turn in sunshine | |||
---|---|---|---|
Name | Additional effect | Generation | |
Dry Skin | Increases HP by 1/8 each turn in rain | IV | |
Solar Power | Increases Special Attack by 50% in sunshine | IV |
Variations of Filter
Lowers damage taken by super-effective moves to ⅔ of the usual bonus | |||
---|---|---|---|
Name | Type | Generation | |
Filter | Super-effective moves | IV | |
Solid Rock | Super-effective moves | IV |
Variations of Flash Fire
Grants immunity to certain moves | |||
---|---|---|---|
Name | Moves | Generation | |
Flash Fire | Fire-type moves | III | |
Levitate | Ground-type moves, Arena Trap, Sky Drop, Spikes, and Toxic Spikes | III | |
Lightning Rod | Electric-type moves* | III | |
Soundproof | Sound-based moves | III | |
Volt Absorb | Electric-type moves | III | |
Water Absorb | Water-type moves | III | |
Wonder Guard | Moves that are not super-effective | III | |
Cacophony* | Sound-based moves | III* | |
Motor Drive | Electric-type moves | IV | |
Storm Drain | Water-type moves* | IV | |
Sap Sipper | Grass-type moves | V | |
Bulletproof | Ball and bomb moves | VI |
Variations of Guts
Boosts a stat by 50% when affected with a Status Condition | |||
---|---|---|---|
Name | Stat Boosted | Status Condition | Generation |
Guts | Attack* | Any, excluding Freeze | III |
Marvel Scale | Defense | Any | III |
Quick Feet | Speed* | Any | IV |
Flare Boost | Special Attack | Burn | V |
Toxic Boost | Attack | Poison | V |
Variations of Heavy Metal
Alters the Pokémon's weight | |||
---|---|---|---|
Name | Alteration | Generation | |
Heavy Metal | Doubles | V | |
Light Metal | Halves | V |
Variations of Huge Power
Doubles Attack | |||
---|---|---|---|
Name | Generation | ||
Huge Power | III | ||
Pure Power | III |
Variations of Immunity
Prevents a certain status condition from occurring | |||
---|---|---|---|
Name | Status Condition | Generation | |
Immunity | Poison | III | |
Inner Focus | Flinch | III | |
Insomnia | Sleep | III | |
Vital Spirit | Sleep | III | |
Limber | Paralysis | III | |
Magma Armor | Freeze | III | |
Own Tempo | Confusion | III | |
Oblivious | Infatuation, Taunt | III | |
Water Veil | Burn | III | |
Sweet Veil | Sleep | VI |
Variations of Lightning Rod
Raises a certain stat if hit by a certain type | |||
---|---|---|---|
Name | Type | Stat | Generation |
Lightning Rod* | Electric-type moves | Sp. Attack | III |
Motor Drive | Electric-type moves | Speed | IV |
Storm Drain* | Water-type moves | Sp. Attack | IV |
Justified* | Dark-type moves | Attack | V |
Rattled* | Dark-, Bug-, or Ghost-type moves | Speed | V |
Sap Sipper | Grass-type moves | Attack | V |
Variations of Minus
Boosts Sp. Atk if a partner has Minus or Plus | |||
---|---|---|---|
Name | Generation | ||
Minus | III | ||
Plus | III |
Variations of Mold Breaker
Allow moves to strike through opposing Abilities | |||
---|---|---|---|
Name | Generation | ||
Mold Breaker | IV | ||
Teravolt | V | ||
Turboblaze | V |
Variations of Natural Cure
Heals when switched out | |||
---|---|---|---|
Name | Heals | Generation | |
Natural Cure | Status condition | III | |
Regenerator | HP | V |
Variations of Prankster
Adds priority to certain moves | |||
---|---|---|---|
Name | Moves affected | Generation | |
Prankster | Status moves | V | |
Gale Wings | Flying-type moves | VI |
Variations of Primordial Sea
Activates permanent weather effect until the Pokémon is withdrawn and nullifies certain types of attacks | |||
---|---|---|---|
Name | Weather effect | Moves affected | Generation |
Primordial Sea | Heavy rain | Any Fire-type moves | VI |
Desolate Land | Extremely harsh sunlight | Any Water-type moves | VI |
Delta Stream | Mysterious air current | Any Electric-type, Rock-type and Ice-type moves* | VI |
Variations of Rain Dish
Slight HP recovery in weather | |||
---|---|---|---|
Name | Weather effect | Generation | |
Rain Dish | Rain | III | |
Dry Skin | Rain* | IV | |
Ice Body* | Hail | IV |
Variations of Rough Skin
Inflicts damage on contact | |||
---|---|---|---|
Name | Generation | ||
Rough Skin | III | ||
Iron Barbs | V |
Variations of Sand Veil
Raises evasion during certain weather conditions* | |||
---|---|---|---|
Name | Weather effect | Generation | |
Sand Veil | Sandstorm | III | |
Snow Cloak | Hail | IV |
Variations of Serene Grace
Increases the probability of certain side-effects occurring | |||
---|---|---|---|
Name | Effect | Generation | |
Serene Grace | Secondary effects | III | |
Super Luck | Critical hits | IV |
Variations of Thick Fat
Lowers damage taken by certain types of moves | |||
---|---|---|---|
Name | Type | Generation | |
Thick Fat | Ice and Fire-type moves | III | |
Heatproof | Fire-type moves* | IV | |
Fur Coat | Physical moves | VI |
Variations of Volt Absorb
Absorbs moves of a certain type as HP | |||
---|---|---|---|
Name | Type | Generation | |
Dry Skin | Water-type moves | IV | |
Volt Absorb | Electric-type moves | III | |
Water Absorb | Water-type moves | III |
Out of battle variations
Variations of Arena Trap
Affects wild encounter rate | |||
---|---|---|---|
Name | Effect | Generation | |
Arena Trap | Increases | III | |
Illuminate | Increases | III | |
Sand Veil | Decreases in Sandstorm | III | |
Stench | Decreases | III | |
Sticky Hold | Increases while Fishing | III | |
Suction Cups | Increases while Fishing | III | |
Swarm | Increases | III | |
White Smoke | Decreases | III | |
No Guard | Increases | IV | |
Quick Feet | Decreases | IV | |
Snow Cloak | Decreases in Hail | IV |
Variations of Compound Eyes
Increases the probability of finding certain Pokémon | |||
---|---|---|---|
Name | Pokémon | Generation | |
Compound Eyes | With Held Items | III | |
Cute Charm | Opposite-gendered | III | |
Hustle | Higher-leveled | III | |
Magnet Pull | Steel-types | III | |
Pressure | Higher-leveled | III | |
Static | Electric-types | III | |
Synchronize | Same Nature | III | |
Vital Spirit | Higher-leveled | III |
Variations of Intimidate
Decreases the probability of finding Pokémon of a lower level | |||
---|---|---|---|
Name | Generation | ||
Intimidate | III | ||
Keen Eye | III |
Variations of Flame Body
Eggs hatch faster | |||
---|---|---|---|
Name | Generation | ||
Flame Body | III | ||
Magma Armor | III |
Variations of Pickup
Finds items after battle | |||
---|---|---|---|
Name | Item | Generation | |
Pickup | Various | III | |
Honey Gather | Honey | IV |
See also
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |