Ability variations: Difference between revisions

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m (→‎Variations of Overload: Poison Rampage -> Toxic Boost)
(→‎Variations of Primordial Sea: Added links to Heavy rain, Extremely harsh sunlight and Strong winds.)
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<!--Insert new variations in alphabetical order-->
<!--Insert new variations in alphabetical order-->
'''Ability variations''' are abilites that are identical to each other in general, but are slightly different in some ways. Below are the various ability archetypes and the abilities that fall into their categories.
'''Ability variations''' are [[Ability|Abilities]] that are identical to each other in general, but are slightly different in some ways. Below are the various Ability archetypes and the Abilities that fall into their categories.  


Ability archetypes are listed in alphabetical order. Within each archetype table, abilities are listed by generation. Within each generation, abilities are listed alphabetically.
Ability archetypes are listed in alphabetical order. Within each archetype table, Abilities are listed by generation. Within each generation, Abilities are listed alphabetically.


==In-battle variations==
==In-battle variations==
===Variations of Air Lock===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
! colspan="4" | Eliminates weather effects
|- style="background: #eef;"
! width="50%" | Name
! width="50%" | Generation
|-
| {{a|Air Lock}}
| III
|-
| {{a|Cloud Nine}}
| III
|}
{{-}}
===Variations of Adaptability===
===Variations of Adaptability===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="4" | Powers Up certain moves
! colspan="4" | Powers up certain moves
|- style="background: #eef;"
|- style="background: #eef;"
! width="30%" | Name
! Name
! width="50%" | Moves
! Moves
! width="20%" | Generation
! Generation
|-
|-
| {{a|Adaptability}}
| {{a|Adaptability}}
| Moves with STAB
| Moves with [[same-type attack bonus]]
| IV
| IV
|-
|-
| {{a|Iron Fist}}
| {{a|Iron Fist}}
| Punch-based moves
| {{Cat|Punching moves}} (includes {{m|Meteor Mash}} and {{m|Hammer Arm}} but not {{m|Sucker Punch}})
| IV
| IV
|-
|-
| {{a|Reckless}}
| {{a|Reckless}}
| Moves with recoil or crash damage
| Moves with [[recoil]] (including crash damage)
| IV
| IV
|-
|-
Line 47: Line 31:
|-
|-
| {{a|Tinted Lens}}
| {{a|Tinted Lens}}
| Not very effective moves
| Moves that are {{DL|Damage modification|not very effective}}
| IV
| IV
|-
|-
Line 53: Line 37:
| Moves with secondary effects{{tt|*|the secondary effects will no longer occur}}
| Moves with secondary effects{{tt|*|the secondary effects will no longer occur}}
| V
| V
|-
| {{a|Mega Launcher}}
| Aura and pulse moves
| VI
|-
| {{a|Strong Jaw}}
| Biting moves
| VI
|-
| {{a|Tough Claws}}
| [[Contact]] moves
| VI
|}
{{-}}
===Variations of Aerilate===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
! colspan="4" | Changes {{type|Normal}} moves to another type
|- style="background: #eef;"
! Name
! Type
! Generation
|-
| {{a|Aerilate}}
| {{t|Flying}}
| VI
|-
| {{a|Pixilate}}
| {{t|Fairy}}
| VI
|-
| {{a|Refrigerate}}
| {{t|Ice}}
| VI
|}
{{-}}
===Variations of Air Lock===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
! colspan="4" | Negates (but does not eliminate) weather effects
|- style="background: #eef;"
! Name
! Generation
|-
| {{a|Air Lock}}
| III
|-
| {{a|Cloud Nine}}
| III
|}
|}
{{-}}
{{-}}
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! colspan="4" | Prevents the foe from escaping the battle
! colspan="4" | Prevents the foe from escaping the battle
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! Name
! width="60%" | Foes unaffected
! Foes unaffected
! width="20%" | Generation
! Generation
|-
|-
| {{a|Arena Trap}}
| {{a|Arena Trap}}
| {{type2|Flying}}s or Pokémon with the ability {{a|Levitate}}
| {{type|Flying}}s, Pokémon with the Ability {{a|Levitate}}, Pokémon affected by {{m|Magnet Rise}} or {{m|Telekinesis}}, and Pokémon holding an {{DL|In-battle effect item|Air Balloon}}
| III
| III
|-
|-
| {{a|Magnet Pull}}
| {{a|Magnet Pull}}
| Non {{type2|Steel}} Pokémon
| Non-{{type|Steel}} Pokémon
| III
| III
|-
|-
| {{a|Shadow Tag}}
| {{a|Shadow Tag}}
| Pokémon with the ability Shadow Tag
| Other Pokémon with Shadow Tag, {{type|Ghost}} Pokémon
| III
| III
|}
|}
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{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="4" | Prevents critical hits
! colspan="4" | Prevents being critically hit
|- style="background: #eef;"
|- style="background: #eef;"
! width="50%" | Name
! Name
! width="50%" | Generation
! Generation
|-
|-
| {{a|Battle Armor}}
| {{a|Battle Armor}}
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! colspan="4" | Boosts a certain type in a pinch
! colspan="4" | Boosts a certain type in a pinch
|- style="background: #eef;"
|- style="background: #eef;"
! width="33%" | Name
! Name
! width="33%" | Type Boosted
! Type Boosted
! width="33%" | Generation
! Generation
|-
|-
| {{a|Blaze}}
| {{a|Blaze}}
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! colspan="4" | Doubles speed in a weather effect
! colspan="4" | Doubles speed in a weather effect
|- style="background: #eef;"
|- style="background: #eef;"
! width="33%" | Name
! Name
! width="33%" | Weather effect
! Weather effect
! width="33%" | Generation
! Generation
|-
|-
| {{a|Chlorophyll}}
| {{a|Chlorophyll}}
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{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="4" | Prevents all stats from being lowered
! colspan="4" | Prevents stats from being lowered
|- style="background: #eef;"
|- style="background: #eef;"
! width="46%" | Name
! Name
! width="46%" | Generation
! Stat
! Generation
|-
|-
| {{a|Clear Body}}
| {{a|Clear Body}}
| All stats
| III
|-
| {{a|Hyper Cutter}}
| Attack
| III
|-
| {{a|Keen Eye}}
| Accuracy
| III
| III
|-
|-
| {{a|White Smoke}}
| {{a|White Smoke}}
| All stats
| III
| III
|-
| {{a|Big Pecks}}
| Defense
| V
|}
|}
{{-}}
{{-}}
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{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="4" | Contact moves may cause a non-volatile status
! colspan="4" | Contact moves may cause a status effect
|- style="background: #eef;"
|- style="background: #eef;"
! width="33%" | Name
! Name
! width="33%" | Status Ailment
! Status Condition
! width="33%" | Generation
! Generation
|-
|-
| {{a|Cute Charm}}
| {{a|Cute Charm}}
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| Paralysis
| Paralysis
| III
| III
|
|}
{{-}}
 
===Variations of Dark Aura===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
! colspan="4" | Boosts a certain type for all Pokémon in the field
|- style="background: #eef;"
! Name
! Type Boosted
! Generation
|-
| {{a|Dark Aura}}
| {{t|Dark}}
| VI
|-
| {{a|Fairy Aura}}
| {{t|Fairy}}
| VI
|}
{{-}}
 
===Variations of Defiant===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
! colspan="4" | Boosts a stat sharply if any stat is lowered
|- style="background: #eef;"
! Name
! Stat Boosted
! Generation
|-
| {{a|Defiant}}
| {{stat|Attack}}
| V
|-
| {{a|Competitive}}
| {{stat|Special Attack}}
| VI
|}
|}
{{-}}
{{-}}
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{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="4" | Activates a permanent weather effect
! colspan="4" | Activates a permanent weather effect before Generation VI and activates for the first 5 turns in Generation VI
|- style="background: #eef;"
|- style="background: #eef;"
! width="33%" | Name
! Name
! width="33%" | Weather effect
! Weather effect
! width="33%" | Generation
! Generation
|-
|-
| {{a|Drizzle}}
| {{a|Drizzle}}
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| Hail
| Hail
| IV
| IV
|}
{{-}}
===Variations of Dry Skin===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
! colspan="4" | Reduces HP by 1/8 each turn in sunshine
|- style="background: #eef;"
! Name
! Additional effect
! Generation
|-
| {{a|Dry Skin}}
| Increases HP by 1/8 each turn in rain
| IV
|-
| {{a|Solar Power}}
| Increases Special Attack by 50% in sunshine
| IV
|}
{{-}}
===Variations of Filter===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
! colspan="4" | Lowers damage taken by super-effective moves to ⅔ of the usual bonus
|- style="background: #eef;"
! Name
! Type
! Generation
|-
| {{a|Filter}}
| Super-effective moves
| IV
|-
| {{a|Solid Rock}}
| Super-effective moves
| IV
|}
{{-}}
===Variations of Flash Fire===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
! colspan="4" | Grants immunity to certain moves
|- style="background: #eef;"
! Name
! Moves
! Generation
|-
| {{a|Flash Fire}}
| {{type|Fire}} moves
| III
|-
| {{a|Levitate}}
| {{type|Ground}} moves, {{a|Arena Trap}}, {{m|Sky Drop}}, {{m|Spikes}}, and {{m|Toxic Spikes}}
| III
|-
| {{a|Lightning Rod}}
| {{type|Electric}} moves{{tt|*|Grants immunity only in Generation V}}
| III
|-
| {{a|Soundproof}}
| Sound-based moves
| III
|-
| {{a|Volt Absorb}}
| {{type|Electric}} moves
| III
|-
| {{a|Water Absorb}}
| {{type|Water}} moves
| III
|-
| {{a|Wonder Guard}}
| Moves that are not super-effective
| III
|-
| {{a|Cacophony}}{{tt|*|Exists only in Generation III. No Pokémon may have this Ability.}}
| Sound-based moves
| III{{tt|*|Exists only in this generation.}}
|-
| {{a|Motor Drive}}
| {{type|Electric}} moves
| IV
|-
| {{a|Storm Drain}}
| {{type|Water}} moves{{tt|*|Grants immunity only in Generation V}}
| IV
|-
| {{a|Sap Sipper}}
| {{type|Grass}} moves
| V
|-
| {{a|Bulletproof}}
| Ball and bomb moves
| VI
|}
|}
{{-}}
{{-}}
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{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="4" | Boosts a stat by 50% when suffering
! colspan="4" | Boosts a stat by 50% when affected with a Status Condition
|- style="background: #eef;"
|- style="background: #eef;"
! width="33%" | Name
! Name
! width="33%" | Stat Boosted
! Stat Boosted
! width="33%" | Generation
! Status Condition
! Generation
|-
|-
| {{a|Guts}}
| {{a|Guts}}
| Attack
| Attack{{tt|*|Negates Attack drop from Burn}}
| Any, excluding {{status|Freeze}}
| III
| III
|-
|-
| {{a|Marvel Scale}}
| {{a|Marvel Scale}}
| Defense
| Defense
| Any
| III
| III
|-
|-
| {{a|Quick Feet}}
| {{a|Quick Feet}}
| Speed
| Speed{{tt|*|Negates Speed drop from Paralysis}}
| Any
| IV
| IV
|-
| {{a|Flare Boost}}
| Special Attack
| {{status|Burn}}
| V
|-
| {{a|Toxic Boost}}
| Attack
| {{status|Poison}}
| V
|}
|}
{{-}}
{{-}}
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! colspan="4" | Alters the Pokémon's weight
! colspan="4" | Alters the Pokémon's weight
|- style="background: #eef;"
|- style="background: #eef;"
! width="33%" | Name
! Name
! width="33%" | Alteration
! Alteration
! width="33%" | Generation
! Generation
|-
|-
| {{a|Heavy Metal}}
| {{a|Heavy Metal}}
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! colspan="4" | Doubles Attack
! colspan="4" | Doubles Attack
|- style="background: #eef;"
|- style="background: #eef;"
! width="50%" | Name
! Name
! width="50%" | Generation
! Generation
|-
|-
| {{a|Huge Power}}
| {{a|Huge Power}}
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| {{a|Pure Power}}
| {{a|Pure Power}}
| III
| III
|}
{{-}}
===Variations of Hydration===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
! colspan="4" | Heals status conditions in weather
|- style="background: #eef;"
! width="33%" | Name
! width="33%" | Weather
! width="33%" | Generation
|-
| {{a|Hydration}}
| Rain
| IV
|-
| {{a|Leaf Guard}}
| Sun
| IV
|}
{{-}}
===Variations of Hyper Cutter===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
! colspan="4" | Prevents a certain stat from being lowered
|- style="background: #eef;"
! width="33%" | Name
! width="33%" | Stat
! width="33%" | Generation
|-
| {{a|Hyper Cutter}}
| Attack
| III
|-
| {{a|Keen Eye}}
| Accuracy
| III
|-
| {{a|Big Pecks}}
| Defense
| V
|}
|}
{{-}}
{{-}}
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{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="4" | Prevents a certain status condition from occuring
! colspan="4" | Prevents a certain status condition from occurring
|- style="background: #eef;"
|- style="background: #eef;"
! width="33%" | Name
! Name
! width="33%" | Status Condition Prevented
! Status Condition
! width="33%" | Generation
! Generation
|-
|-
| {{a|Immunity}}
| {{a|Immunity}}
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|-
|-
| {{a|Magma Armor}}
| {{a|Magma Armor}}
| Frozen
| Freeze
| III
| III
|-
|-
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|-
|-
| {{a|Oblivious}}
| {{a|Oblivious}}
| Infatuation
| Infatuation, {{tt|Taunt|Generation VI onwards}}
| III
| III
|-
|-
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| Burn
| Burn
| III
| III
|}
{{-}}
===Variations of Levitate===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
! colspan="4" | Grants immunity to certain moves
|- style="background: #eef;"
! width="33%" | Name
! width="33%" | Moves
! width="33%" | Generation
|-
|-
| {{a|Levitate}}
| {{a|Sweet Veil}}
| {{type2|Ground}} moves
| Sleep
| III
| VI
|-
| {{a|Soundproof}}
| Sound-based moves
| III
|-
| {{a|Wonder Guard}}
| Non-super effective moves
| III
|}
|}
{{-}}
{{-}}


===Variations of Lightningrod===
===Variations of Lightning Rod===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="4" | Raises a certain stat if hit by a certain type
! colspan="4" | Raises a certain stat if hit by a certain type
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! Name
! width="20%" | Type
! Type
! width="20%" | Stat
! Stat
! width="20%" | Generation
! Generation
|-
|-
| {{a|Lightningrod}}{{tt|*|Also draws in moves}}
| {{a|Lightning Rod}}{{tt|*|Also draws in moves}}
| {{type2|Electric}} moves
| {{type|Electric}} moves
| Sp. Attack
| Sp. Attack
| III
| III
|-
|-
| {{a|Motor Drive}}
| {{a|Motor Drive}}
| {{type2|Electric}} moves
| {{type|Electric}} moves
| Speed
| Speed
| IV
| IV
|-
|-
| {{a|Storm Drain}}{{tt|*|Also draws in moves}}
| {{a|Storm Drain}}{{tt|*|Also draws in moves}}
| {{type2|Water}} moves
| {{type|Water}} moves
| Sp. Attack
| Sp. Attack
| IV
| IV
|-
|-
| {{a|Righteous Heart}}{{tt|*|Doesn't grant an immunity to Dark-type moves}}
| {{a|Justified}}{{tt|*|Doesn't grant an immunity to Dark-type moves}}
| {{type2|Dark}} moves
| {{type|Dark}} moves
| Attack
| Attack
| V
|-
| {{a|Rattled}}{{tt|*|Doesn't grant any immunities}}
| {{t|Dark}}-, {{t|Bug}}-, or {{type|Ghost}} moves
| Speed
| V
| V
|-
|-
| {{a|Sap Sipper}}
| {{a|Sap Sipper}}
| {{type2|Grass}} moves
| {{type|Grass}} moves
| Attack
| Attack
| V
| V
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! colspan="4" | Boosts Sp. Atk if a partner has Minus or Plus
! colspan="4" | Boosts Sp. Atk if a partner has Minus or Plus
|- style="background: #eef;"
|- style="background: #eef;"
! width="50%" | Name
! Name
! width="50%" | Generation
! Generation
|-
|-
| {{a|Minus}}
| {{a|Minus}}
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{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="4" | Allow moves to strikes through opposing abilities
! colspan="4" | Allow moves to strike through opposing Abilities
|- style="background: #eef;"
|- style="background: #eef;"
! width="50%" | Name
! Name
! width="50%" | Generation
! Generation
|-
|-
| {{a|Mold Breaker}}
| {{a|Mold Breaker}}
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{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="4" | Restores a stat(us) when switched out
! colspan="4" | Heals when switched out
|- style="background: #eef;"
|- style="background: #eef;"
! width="33%" | Name
! Name
! width="33%" | Restored Status
! Heals
! width="33%" | Generation
! Generation
|-
|-
| {{a|Natural Cure}}
| {{a|Natural Cure}}
Line 481: Line 623:
{{-}}
{{-}}


===Variations of Overload===
===Variations of Prankster===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="4" | Boosts a stat by 50% when affected by a Status condition
! colspan="4" | Adds priority to certain moves
|- style="background: #eef;"
|- style="background: #eef;"
! width="25%" | Name
! Name
! width="25%" | Status condition
! Moves affected
! width="25%" | Stat Boosted
! Generation
! width="25%" | Generation
|-
|-
| {{a|Overload}}
| {{a|Prankster}}
| Burn
| [[Status move]]s
| Sp. Attack
| V
| V
|-
|-
| {{a|Toxic Boost}}
| {{a|Gale Wings}}
| Poison
| {{type|Flying}} moves
| Attack
| VI
| V
|}
{{-}}
 
===Variations of Primordial Sea===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
! colspan="4" | Activates permanent weather effect until the Pokémon is withdrawn and nullifies certain types of attacks
|- style="background: #eef;"
! Name
! Weather effect
! Moves affected
! Generation
|-
| {{a|Primordial Sea}}
| [[Rain|Heavy rain]]
| Any {{type|Fire}} moves
| VI
|-
| {{a|Desolate Land}}
| [[Intense sunlight|Extremely harsh sunlight]]
| Any {{type|Water}} moves
| VI
|-
| {{a|Delta Stream}}
| [[Strong winds]]
| Any {{type|Electric}}, {{type|Rock}} and {{type|Ice}} moves{{tt|*|Receives half from their usual damage}}
| VI
|}
|}
{{-}}
{{-}}
Line 508: Line 674:
! colspan="4" | Slight HP recovery in weather
! colspan="4" | Slight HP recovery in weather
|- style="background: #eef;"
|- style="background: #eef;"
! width="33%" | Name
! Name
! width="33%" | Weather Effect
! Weather effect
! width="33%" | Generation
! Generation
|-
|-
| {{a|Rain Dish}}
| {{a|Rain Dish}}
Line 517: Line 683:
|-
|-
| {{a|Dry Skin}}
| {{a|Dry Skin}}
| Rain{{tt|*|Lowers HP if weather is Sunny}}
| Rain{{tt|*|Lowers HP if weather is sunny}}
| IV
| IV
|-
|-
| {{a|Ice Body}}{{tt|*|Also grants immunity to Hail damage}}
| {{a|Ice Body}}{{tt|*|Also grants immunity to hail damage}}
| Hail
| Hail
| IV
| IV
Line 531: Line 697:
! colspan="4" | Inflicts damage on contact
! colspan="4" | Inflicts damage on contact
|- style="background: #eef;"
|- style="background: #eef;"
! width="50%" | Name
! Name
! width="50%" | Generation
! Generation
|-
|-
| {{a|Rough Skin}}
| {{a|Rough Skin}}
| III
| III
|-
|-
| {{a|Iron Thorns}}
| {{a|Iron Barbs}}
| V
| V
|}
|}
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{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="4" | Raises Evasion during certain weather conditions
! colspan="4" | Raises evasion during certain weather conditions{{tt|*|as well as giving an immunity to damage from those weather conditions}}
|- style="background: #eef;"
|- style="background: #eef;"
! width="33%" | Name
! Name
! width="33%" | Weather Effect
! Weather effect
! width="33%" | Generation
! Generation
|-
|-
| {{a|Sand Veil}}
| {{a|Sand Veil}}
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! colspan="4" | Increases the probability of certain side-effects occurring
! colspan="4" | Increases the probability of certain side-effects occurring
|- style="background: #eef;"
|- style="background: #eef;"
! width="33%" | Name
! Name
! width="33%" | Effect
! Effect
! width="33%" | Generation
! Generation
|-
|-
| {{a|Serene Grace}}
| {{a|Serene Grace}}
| Secondary Effects
| Secondary effects
| III
| III
|-
|-
| {{a|Super Luck}}
| {{a|Super Luck}}
| Critical Hits
| Critical hits
| IV
| IV
|}
|}
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{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="4" | Weakens power of certain moves
! colspan="4" | Lowers damage taken by certain types of moves
|- style="background: #eef;"
|- style="background: #eef;"
! width="33%" | Name
! Name
! width="33%" | Type
! Type
! width="33%" | Generation
! Generation
|-
|-
| {{a|Thick Fat}}
| {{a|Thick Fat}}
| {{t|Ice}} and {{type2|Fire}} moves
| {{t|Ice}} and {{type|Fire}} moves
| III
| III
|-
|-
| {{a|Filter}}
| {{a|Heatproof}}
| Super-effective moves
| {{type|Fire}} moves{{tt|*|Also halves burn damage}}
| IV
|-
| {{a|Solid Rock}}
| Super-effective moves
| IV
| IV
|-
|-
| {{a|Heatproof}}
| {{a|Fur Coat}}
| {{type2|Fire}} moves
| [[Physical move]]s
| IV
| VI
|}
|}
{{-}}
{{-}}
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! colspan="4" | Absorbs moves of a certain type as HP
! colspan="4" | Absorbs moves of a certain type as HP
|- style="background: #eef;"
|- style="background: #eef;"
! width="33%" | Name
! Name
! width="33%" | Type
! Type
! width="33%" | Generation
! Generation
|-
| {{a|Dry Skin}}
| {{type|Water}} moves
| IV
|-
|-
| {{a|Volt Absorb}}
| {{a|Volt Absorb}}
| {{type2|Electric}} moves
| {{type|Electric}} moves
| III
| III
|-
|-
| {{a|Water Absorb}}
| {{a|Water Absorb}}
| {{type2|Water}} moves
| {{type|Water}} moves
| III
| III
|}
|}
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! colspan="4" | Affects wild encounter rate
! colspan="4" | Affects wild encounter rate
|- style="background: #eef;"
|- style="background: #eef;"
! width="33%" | Name
! Name
! width="33%" | Effect
! Effect
! width="33%" | Generation
! Generation
|-
|-
| {{a|Arena Trap}}
| {{a|Arena Trap}}
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{{-}}
{{-}}


===Variations of Compoundeyes===
===Variations of Compound Eyes===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="4" | Increases the probability of finding certain Pokémon
! colspan="4" | Increases the probability of finding certain Pokémon
|- style="background: #eef;"
|- style="background: #eef;"
! width="33%" | Name
! Name
! width="33%" | Pokémon
! Pokémon
! width="33%" | Generation
! Generation
|-
|-
| {{a|Compoundeyes}}
| {{a|Compound Eyes}}
| With Held Items
| With Held Items
| III
| III
Line 701: Line 867:
| {{a|Hustle}}
| {{a|Hustle}}
| Higher-leveled
| Higher-leveled
| III
|-
| {{a|Intimidate}}
| Lower-leveled
| III
|-
| {{a|Keen Eye}}
| Lower-leveled
| III
| III
|-
|-
| {{a|Magnet Pull}}
| {{a|Magnet Pull}}
| {{type2|Steel}}s
| {{type|Steel}}s
| III
| III
|-
|-
Line 720: Line 878:
|-
|-
| {{a|Static}}
| {{a|Static}}
| {{type2|Electric}}s
| {{type|Electric}}s
| III
| III
|-
|-
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| {{a|Vital Spirit}}
| {{a|Vital Spirit}}
| Higher-leveled
| Higher-leveled
| III
|}
{{-}}
===Variations of Intimidate===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
! colspan="4" | Decreases the probability of finding Pokémon of a lower level
|- style="background: #eef;"
! Name
! Generation
|-
| {{a|Intimidate}}
| III
|-
| {{a|Keen Eye}}
| III
| III
|}
|}
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! colspan="4" | Eggs hatch faster
! colspan="4" | Eggs hatch faster
|- style="background: #eef;"
|- style="background: #eef;"
! width="50%" | Name
! Name
! width="50%" | Generation
! Generation
|-
|-
| {{a|Flame Body}}
| {{a|Flame Body}}
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! colspan="4" | Finds items after battle
! colspan="4" | Finds items after battle
|- style="background: #eef;"
|- style="background: #eef;"
! width="33%" | Name
! Name
! width="33%" | Item
! Item
! width="33%" | Generation
! Generation
|-
|-
| {{a|Pickup}}
| {{a|Pickup}}
Line 774: Line 948:
[[Category:Abilities|*]]
[[Category:Abilities|*]]
[[Category:Game mechanics]]
[[Category:Game mechanics]]
[[it:Varianti abilità]]

Revision as of 01:26, 18 March 2015

Ability variations are Abilities that are identical to each other in general, but are slightly different in some ways. Below are the various Ability archetypes and the Abilities that fall into their categories.

Ability archetypes are listed in alphabetical order. Within each archetype table, Abilities are listed by generation. Within each generation, Abilities are listed alphabetically.

In-battle variations

Variations of Adaptability

Powers up certain moves
Name Moves Generation
Adaptability Moves with same-type attack bonus IV
Iron Fist Punching moves (includes Meteor Mash and Hammer Arm but not Sucker Punch) IV
Reckless Moves with recoil (including crash damage) IV
Technician Moves with base power of 60 or lower IV
Tinted Lens Moves that are not very effective IV
Sheer Force Moves with secondary effects* V
Mega Launcher Aura and pulse moves VI
Strong Jaw Biting moves VI
Tough Claws Contact moves VI


Variations of Aerilate

Changes Normal-type moves to another type
Name Type Generation
Aerilate Flying VI
Pixilate Fairy VI
Refrigerate Ice VI


Variations of Air Lock

Negates (but does not eliminate) weather effects
Name Generation
Air Lock III
Cloud Nine III


Variations of Arena Trap

Prevents the foe from escaping the battle
Name Foes unaffected Generation
Arena Trap Flying-types, Pokémon with the Ability Levitate, Pokémon affected by Magnet Rise or Telekinesis, and Pokémon holding an Air Balloon III
Magnet Pull Non-Steel-type Pokémon III
Shadow Tag Other Pokémon with Shadow Tag, Ghost-type Pokémon III


Variations of Battle Armor

Prevents being critically hit
Name Generation
Battle Armor III
Shell Armor III


Variations of Blaze

Boosts a certain type in a pinch
Name Type Boosted Generation
Blaze Fire III
Overgrow Grass III
Swarm Bug III
Torrent Water III


Variations of Chlorophyll

Doubles speed in a weather effect
Name Weather effect Generation
Chlorophyll Sun III
Swift Swim Rain III
Sand Rush* Sandstorm V


Variations of Clear Body

Prevents stats from being lowered
Name Stat Generation
Clear Body All stats III
Hyper Cutter Attack III
Keen Eye Accuracy III
White Smoke All stats III
Big Pecks Defense V


Variations of Cute Charm

Contact moves may cause a status effect
Name Status Condition Generation
Cute Charm Infatuation III
Effect Spore Paralysis, Poison, or Sleep III
Flame Body Burn III
Poison Point Poison III
Static Paralysis III


Variations of Dark Aura

Boosts a certain type for all Pokémon in the field
Name Type Boosted Generation
Dark Aura Dark VI
Fairy Aura Fairy VI


Variations of Defiant

Boosts a stat sharply if any stat is lowered
Name Stat Boosted Generation
Defiant Attack V
Competitive Special Attack VI


Variations of Drizzle

Activates a permanent weather effect before Generation VI and activates for the first 5 turns in Generation VI
Name Weather effect Generation
Drizzle Rain III
Drought Sun III
Sand Stream Sandstorm III
Snow Warning Hail IV


Variations of Dry Skin

Reduces HP by 1/8 each turn in sunshine
Name Additional effect Generation
Dry Skin Increases HP by 1/8 each turn in rain IV
Solar Power Increases Special Attack by 50% in sunshine IV


Variations of Filter

Lowers damage taken by super-effective moves to ⅔ of the usual bonus
Name Type Generation
Filter Super-effective moves IV
Solid Rock Super-effective moves IV


Variations of Flash Fire

Grants immunity to certain moves
Name Moves Generation
Flash Fire Fire-type moves III
Levitate Ground-type moves, Arena Trap, Sky Drop, Spikes, and Toxic Spikes III
Lightning Rod Electric-type moves* III
Soundproof Sound-based moves III
Volt Absorb Electric-type moves III
Water Absorb Water-type moves III
Wonder Guard Moves that are not super-effective III
Cacophony* Sound-based moves III*
Motor Drive Electric-type moves IV
Storm Drain Water-type moves* IV
Sap Sipper Grass-type moves V
Bulletproof Ball and bomb moves VI


Variations of Guts

Boosts a stat by 50% when affected with a Status Condition
Name Stat Boosted Status Condition Generation
Guts Attack* Any, excluding Freeze III
Marvel Scale Defense Any III
Quick Feet Speed* Any IV
Flare Boost Special Attack Burn V
Toxic Boost Attack Poison V


Variations of Heavy Metal

Alters the Pokémon's weight
Name Alteration Generation
Heavy Metal Doubles V
Light Metal Halves V


Variations of Huge Power

Doubles Attack
Name Generation
Huge Power III
Pure Power III


Variations of Immunity

Prevents a certain status condition from occurring
Name Status Condition Generation
Immunity Poison III
Inner Focus Flinch III
Insomnia Sleep III
Vital Spirit Sleep III
Limber Paralysis III
Magma Armor Freeze III
Own Tempo Confusion III
Oblivious Infatuation, Taunt III
Water Veil Burn III
Sweet Veil Sleep VI


Variations of Lightning Rod

Raises a certain stat if hit by a certain type
Name Type Stat Generation
Lightning Rod* Electric-type moves Sp. Attack III
Motor Drive Electric-type moves Speed IV
Storm Drain* Water-type moves Sp. Attack IV
Justified* Dark-type moves Attack V
Rattled* Dark-, Bug-, or Ghost-type moves Speed V
Sap Sipper Grass-type moves Attack V


Variations of Minus

Boosts Sp. Atk if a partner has Minus or Plus
Name Generation
Minus III
Plus III


Variations of Mold Breaker

Allow moves to strike through opposing Abilities
Name Generation
Mold Breaker IV
Teravolt V
Turboblaze V


Variations of Natural Cure

Heals when switched out
Name Heals Generation
Natural Cure Status condition III
Regenerator HP V


Variations of Prankster

Adds priority to certain moves
Name Moves affected Generation
Prankster Status moves V
Gale Wings Flying-type moves VI


Variations of Primordial Sea

Activates permanent weather effect until the Pokémon is withdrawn and nullifies certain types of attacks
Name Weather effect Moves affected Generation
Primordial Sea Heavy rain Any Fire-type moves VI
Desolate Land Extremely harsh sunlight Any Water-type moves VI
Delta Stream Strong winds Any Electric-type, Rock-type and Ice-type moves* VI


Variations of Rain Dish

Slight HP recovery in weather
Name Weather effect Generation
Rain Dish Rain III
Dry Skin Rain* IV
Ice Body* Hail IV


Variations of Rough Skin

Inflicts damage on contact
Name Generation
Rough Skin III
Iron Barbs V


Variations of Sand Veil

Raises evasion during certain weather conditions*
Name Weather effect Generation
Sand Veil Sandstorm III
Snow Cloak Hail IV


Variations of Serene Grace

Increases the probability of certain side-effects occurring
Name Effect Generation
Serene Grace Secondary effects III
Super Luck Critical hits IV


Variations of Thick Fat

Lowers damage taken by certain types of moves
Name Type Generation
Thick Fat Ice and Fire-type moves III
Heatproof Fire-type moves* IV
Fur Coat Physical moves VI


Variations of Volt Absorb

Absorbs moves of a certain type as HP
Name Type Generation
Dry Skin Water-type moves IV
Volt Absorb Electric-type moves III
Water Absorb Water-type moves III


Out of battle variations

Variations of Arena Trap

Affects wild encounter rate
Name Effect Generation
Arena Trap Increases III
Illuminate Increases III
Sand Veil Decreases in Sandstorm III
Stench Decreases III
Sticky Hold Increases while Fishing III
Suction Cups Increases while Fishing III
Swarm Increases III
White Smoke Decreases III
No Guard Increases IV
Quick Feet Decreases IV
Snow Cloak Decreases in Hail IV


Variations of Compound Eyes

Increases the probability of finding certain Pokémon
Name Pokémon Generation
Compound Eyes With Held Items III
Cute Charm Opposite-gendered III
Hustle Higher-leveled III
Magnet Pull Steel-types III
Pressure Higher-leveled III
Static Electric-types III
Synchronize Same Nature III
Vital Spirit Higher-leveled III


Variations of Intimidate

Decreases the probability of finding Pokémon of a lower level
Name Generation
Intimidate III
Keen Eye III


Variations of Flame Body

Eggs hatch faster
Name Generation
Flame Body III
Magma Armor III


Variations of Pickup

Finds items after battle
Name Item Generation
Pickup Various III
Honey Gather Honey IV


See also

Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.