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'''Abilities''' (Japanese: '''{{tt|特性|とくせい}}''' ''special characteristic'') are a game mechanic introduced in [[Generation III]]. Individual Pokémon may have just one of these special attributes, which generally serve to assist them in battle. Not every ability is beneficial, though; some can actually hinder the user. Abilities are very similar to [[Pokémon Power]]s in the {{pkmn|Trading Card Game}}; in fact, some abilities originally appeared as such.
An '''Ability''' (Japanese: '''{{tt|特性|とくせい}}''' ''ability'') is a game mechanic introduced in [[Generation III]] that provides a passive effect in battle or in the overworld. Individual Pokémon may have only one Ability at a time. Prior to [[Generation VI]], an Ability could not be changed after a Pokémon was obtained except by [[Evolution]]—where the new Ability is determined by the former Ability—and [[List of Pokémon with form differences|form change]]. Not every Ability is beneficial; {{cat|Abilities with negative effects|some will hinder the user}}.


Some Pokémon may have the option of having more than one ability. In this case, the chances of obtaining a Pokémon with a particular ability are equally likely. These Pokémon are known as "dual ability" Pokémon; similarly those with only one are known as "single ability" Pokémon. Some single ability Pokémon may have abilities unique to themselves or their evolutionary lines: a signature ability. However, in the Mystery Dungeon games, dual ability Pokémon literally have two abilities, which are both active.
==Mechanics==
[[File:Primordial Sea.png|thumb|[[Primal Reversion|Primal]] {{p|Kyogre}} activating its Ability, {{a|Primordial Sea}}]]
Some species of Pokémon have multiple possible Abilities. The most Abilities any species has is three: two normal Abilities and one Hidden Ability. In most [[wild Pokémon]] encounters, the Pokémon's Ability will be one of its non-Hidden Abilities (each having an even chance of appearing if the species has two). Hidden Abilities were introduced in [[Generation V]]; they are relatively rare and usually require some type of special encounter.


Abilities were carried over into the [[Generation IV]] games, and some new abilities were added. Some Pokémon that debuted in the first three generations are able to have these new abilities, as well as their old ones, becoming dual-ability Pokémon, but will keep the ability they had in Generation III unless they evolve. All Generation III abilities were maintained, with the exception of the unused {{a|Cacophony}}. The only ability listed after Cacophony in the game data, {{a|Air Lock}}, was renumbered, and the new abilities followed after.
In technical terms, a species' Abilities may be thought of as having separate slots, with an individual Pokémon's non-Hidden slot determined by its [[personality value]]. For example, an {{p|Eevee}}—with two non-Hidden Abilities—has {{a|Run Away}} for its first non-Hidden slot, {{a|Adaptability}} for its second, and {{a|Anticipation}} for its Hidden Ability slot. {{p|Vaporeon}}—with only one non-Hidden Ability—can be considered to have {{a|Water Absorb}} for both non-Hidden slots. When a Pokémon evolves, its Ability slot remains the same. This means that a {{p|Poochyena}} with {{a|Run Away}} will evolve into a {{p|Mightyena}} with {{a|Intimidate}}, while a Poochyena with {{a|Quick Feet}} will evolve into a Mightyena with {{a|Quick Feet}}.


==List of abilities==
Aside from Evolution, there are three ways for Pokémon to change Abilities in a permanent manner. One way is if the Pokémon has different [[List of Pokémon with form differences|forms]] with different Abilities. Another way is through the [[Ability Capsule]], which was introduced in [[Generation VI]]. The Ability Capsule actually changes a Pokémon's non-Hidden Ability slot, but it will not work if the Pokémon has its Hidden Ability or if the species has only one non-Hidden Ability. Third, [[Pokémon Bank|transferring]] a Pokémon from the {{p|Venipede}} family with {{a|Quick Feet}} from [[Generation V]] to [[Generation VI]] causes its ability to be changed to {{a|Speed Boost}}. Aside from these methods, during battle, Pokémon may also change their Ability through [[Mega Evolution]] or [[Primal Reversion]], and certain [[move]]s and Abilities can also change a Pokémon's Ability.
Each ability listed here is linked to an article containing a list of Pokémon that can have that ability. For those lists:
* Pokémon listed under 'Single ability' can only have that ability; for example, {{p|Squirtle}} can only have {{a|Torrent}}. 233 Pokémon have just one ability.
* Pokémon listed under 'Dual ability' can have that ability or another; for example, {{p|Chansey}} can have either the ability {{a|Natural Cure}} or the ability {{a|Serene Grace}}. 260 Pokémon may have one of two abilities.


When Abilities were introduced in [[Generation III]], some Pokémon only had one possible Ability. A number of these species were given a second Ability in a later generation. If a Pokémon whose species gained an Ability after Generation III is transferred to Generations IV or {{gen|V}}, it will initially retain its original Ability; upon evolving, however, its Ability slot will be recalculated and its Ability may change. When a Pokémon is transferred to Generation VI, however, it will be locked into the appropriate slot for its current Ability.


{{CompactTOC}}
Aside from in-battle effects, some Abilities also have effects {{cat|Abilities with field effects|outside of battle}}.
===A===
 
{| style="text-align: left; font-size:90%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1" width="100%"
==={{anchor|Hidden Ability|Hidden Abilities}}===
! width="5%" align="center" bgcolor="#ABCDEF" | #
{{main|List of Pokémon with released Hidden Abilities (Generation V)}}
! width="15%" align="center" bgcolor="#ABCDEF" | Name
{{main|List of Pokémon with released Hidden Abilities (Generation VI)}}
! width="50%" align="center" bgcolor="#ABCDEF" | Description
{{main|List of Pokémon with released Hidden Abilities (Generation VII)}}
! width="10%" align="center" bgcolor="#ABCDEF" | Generation
Beginning in [[Generation V]], {{cat|Pokémon without Hidden Abilities|most Pokémon}} were given an additional, '''Hidden Ability''' (Japanese: '''{{tt|隠|かく}}れ{{tt|特性|とくせい}}''' ''Hidden Ability''), which can only be acquired under special circumstances. Such circumstances are listed below.
! width="10%" align="center" bgcolor="#ABCDEF" | Single
* Certain [[event Pokémon]] may have their Hidden Ability.
! width="10%" align="center" bgcolor="#ABCDEF" | Dual
* In Generation V, all Pokémon encountered in [[Entree Forest]] (i.e. obtained from the [[Pokémon Global Link]], either via the [[Pokémon Dream World]] or a [[List of Pokémon Global Link promotions/Pokémon|Global Link promotion]]) will always have their Hidden Ability, if they have one.
* Pokémon obtained from the [[Pokémon Dream Radar]] will have their Hidden Abilities.
* In {{game|Black and White|s}}, some overworld Pokémon have their Hidden Ability:
** The five {{p|Darmanitan}} in the [[Desert Resort]].
** The {{p|Musharna}} in the [[Dreamyard]] on Fridays.
* Any Pokémon found in [[Pokémon Black and White Versions 2|Pokémon Black 2 and White 2]]'s [[Hidden Grotto]]s have their Hidden Ability.
* In Pokémon Black 2 and White 2, some overworld and gift Pokémon have their Hidden Ability:
** On Mondays, a male {{p|Jellicent}} at [[Undella Bay]]{{sup/5|B2}} or a {{p|Braviary}} on {{rt|4|Unova}}{{sup/5|W2}}.
** On Thursdays, a {{p|Mandibuzz}} on {{rt|4|Unova}}{{sup/5|B2}} or a female {{p|Jellicent}} at [[Undella Bay]]{{sup/5|W2}}.
** A {{p|Deerling}} given as a gift on {{rt|6|Unova}}.
** [[Yancy]]/[[Curtis]] will trade the player a specific Pokémon with a Hidden Ability after entering the [[Hall of Fame]] and riding the ferris wheel with them.
* Any Pokémon encountered in a [[Horde Encounter]] may have their Hidden Ability.
* Pokémon encountered in the [[Friend Safari]] have approximately a 1 in 3 chance of having their Hidden Ability if the Friend to whom the Friend Safari corresponds has been recognized as a Friend in the [[Player Search System|PSS]] (i.e. if both players have been on the PSS at the same time).
* {{DL|DexNav|Hidden Pokémon}} have a chance of having their Hidden Ability, which increases as the Search Level for that species increases.
* In Generation VII, Pokémon that appear as the fifth or later Pokémon in an [[SOS Battle]] have a chance of having their Hidden Ability, which increases as the chain lengthens.
* All Pokémon transferred from the [[Virtual Console]] releases of the [[Generation I]] games via [[Poké Transfer]] have their Hidden Ability.
 
===Abilities and breeding===
Before Generation V, the Ability slot that a [[Pokémon Egg]] would have when it hatched was left to random chance, resulting in a 50% chance of having either slot. Since Generation V, though, special mechanics have been introduced.
 
Starting in {{2v2|Black|White}}, female Pokémon with [[Ability#Hidden Abilities|Hidden Abilities]] have a 60% chance of passing on the Hidden Ability to their offspring when bred with a male Pokémon from the same [[Egg Group]]. In Generation VI, this was extended so that male and genderless Pokémon with a Hidden Ability can also pass it down if they are bred with Ditto. The chance of the offspring having either non-Hidden Ability is 20% each.
 
Starting in {{2v2|Black|White|2}}, there is an 80% chance that the Ability slot of the female will be passed to the baby when bred with a male Pokémon from the same Egg Group. Starting in Generation VI, this chance is generically applied to any non-Ditto parent.
 
==List of Abilities==
{| class="roundy" style="margin:auto; text-align:center; background:#ddf; border:5px solid #ccf"
|-
|
{| border=1 width="100%" class="sortable" style="margin:auto; text-align:center; background:#FFF; border:1px solid #ddf; border-collapse:collapse"
|- style="background:#ddf"
! #
! width=110 | Name
! Effect
! Generation
! Single
! Dual
! Hidden
|-
| 091
| {{a|Adaptability}}
| style="text-align:left" | Powers up moves of the same type as the Pokémon.
| IV
| 2
| 4
| 7
|-
| 184
| {{a|Aerilate}}
| style="text-align:left" | Normal-type moves become Flying-type moves. The power of those moves is boosted a little.
| VI
| 2
| 0
| 0
|-
| 106
| {{a|Aftermath}}
| style="text-align:left" | Damages the attacker if it contacts the Pokémon with a finishing hit.
| IV
| 0
| 4
| 4
|-
| {{tt|076|Was 077 in Generation III}}
| {{a|Air Lock}}
| style="text-align:left" | Eliminates the effects of weather.
| III
| 1
| 0
| 0
|-
| 148
| {{a|Analytic}}
| style="text-align:left" | Boosts move power when the Pokémon moves last.
| V
| 0
| 0
| 12
|-
| 083
| {{a|Anger Point}}
| style="text-align:left" | The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat.
| IV
| 0
| 3
| 6
|-
| 107
| {{a|Anticipation}}
| style="text-align:left" | The Pokémon can sense an opposing Pokémon's dangerous moves.
| IV
| 1
| 4
| 2
|-
| 071
| {{a|Arena Trap}}
| style="text-align:left" | Prevents opposing Pokémon from fleeing.
| III
| 0
| 3
| 0
|-
| 165
| {{a|Aroma Veil}}
| style="text-align:left" | Protects itself and its allies from attacks that limit their move choices.
| VI
| 0
| 0
| 2
|-
| 188
| {{a|Aura Break}}
| style="text-align:left" | The effects of "Aura" Abilities are reversed to lower the power of affected moves.
| VI
| 0
| 1
| 0
|-
| 123
| {{a|Bad Dreams}}
| style="text-align:left" | Reduces the HP of sleeping opposing Pokémon.
| IV
| 1
| 0
| 0
|-
| 217
| {{a|Battery}}
| style="text-align:left" | Powers up ally Pokémon's special moves.
| VII
| 1
| 0
| 0
|-
| 004
| {{a|Battle Armor}}
| style="text-align:left" | Hard armor protects the Pokémon from critical hits.
| III
| 3
| 4
| 2
|-
| 210
| {{a|Battle Bond}}
| style="text-align:left" | Defeating an opposing Pokémon strengthens the Pokémon's bond with its Trainer, and it becomes Ash-Greninja. Water Shuriken gets more powerful.
| VII
| 1
| 0
| 0
|-
| 224
| {{a|Beast Boost}}
| style="text-align:left" | The Pokémon boosts its most proficient stat each time it knocks out a Pokémon.
| VII
| 7
| 0
| 0
|-
| 201
| {{a|Berserk}}
| style="text-align:left" | Boosts the Pokémon's Sp. Atk stat when it takes a  hit that causes its HP to become half or less.
| VII
| 0
| 1
| 0
|-
| 145
| {{a|Big Pecks}}
| style="text-align:left" | Protects the Pokémon from Defense-lowering effects.
| V
| 1
| 7
| 4
|-
| 066
| {{a|Blaze}}
| style="text-align:left" | Powers up Fire-type moves when the Pokémon's HP is low.
| III
| 21
| 0
| 2
|-
| 171
| {{a|Bulletproof}}
| style="text-align:left" | Protects the Pokémon from some ball and bomb moves.
| VI
| 0
| 3
| 3
|-
| {{tt|—|Was 076 in Generation III, doesn't exist in other generations}}
| {{a|Cacophony}}
| style="text-align:left" | Avoids sound-based moves.
| III
| 0
| 0
| 0
|-
| 167
| {{a|Cheek Pouch}}
| style="text-align:left" | Restores HP as well when the Pokémon eats a Berry.
| VI
| 0
| 3
| 0
|-
| 034
| {{a|Chlorophyll}}
| style="text-align:left" | Boosts the Pokémon's Speed stat in sunshine.
| III
| 10
| 19
| 6
|-
| 029
| {{a|Clear Body}}
| style="text-align:left" | Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
| III
| 8
| 2
| 3
|-
| 013
| {{a|Cloud Nine}}
| style="text-align:left" | Eliminates the effects of weather.
| III
| 0
| 2
| 5
|-
| 016
| {{a|Color Change}}
| style="text-align:left" | The Pokémon's type becomes the type of the move used on it.
| III
| 1
| 0
| 0
|-
| 213
| {{a|Comatose}}
| style="text-align:left" | It's always drowsing and will never wake up. It can attack without waking up.
| VII
| 1
| 0
| 0
|-
| 172
| {{a|Competitive}}
| style="text-align:left" | Boosts the Sp. Atk stat sharply when a stat is lowered.
| VI
| 0
| 7
| 1
|-
| 014
| {{a|Compound Eyes}}
| style="text-align:left" | The Pokémon's compound eyes boost its accuracy.
| III
| 2
| 6
| 1
|-
| 126
| {{a|Contrary}}
| style="text-align:left" | Makes stat changes have an opposite effect.
| V
| 0
| 2
| 7
|-
| 212
| {{a|Corrosion}}
| style="text-align:left" | The Pokémon can poison the target even if it's a Steel or Poison type.
| VII
| 2
| 0
| 0
|-
| 130
| {{a|Cursed Body}}
| style="text-align:left" | May disable a move used on the Pokémon.
| V
| 1
| 3
| 3
|-
| 056
| {{a|Cute Charm}}
| style="text-align:left" | Contact with the Pokémon may cause infatuation.
| III
| 1
| 11
| 2
|-
| 006
| {{a|Damp}}
| style="text-align:left" | Prevents the use of explosive moves such as Self-Destruct by dampening its surroundings.
| III
| 0
| 8
| 10
|-
| 216
| {{a|Dancer}}
| style="text-align:left" | When another Pokémon uses a dance move, it can use a dance move following it regardless of its Speed.
| VII
| 1
| 0
| 0
|-
| 186
| {{a|Dark Aura}}
| style="text-align:left" | Powers up each Pokémon's Dark-type moves.
| VI
| 1
| 0
| 0
|-
| 219
| {{a|Dazzling}}
| style="text-align:left" | Surprises the opposing Pokémon, making it unable to attack using priority moves.
| VII
| 0
| 1
| 0
|-
| 129
| {{a|Defeatist}}
| style="text-align:left" | Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
| V
| 2
| 0
| 0
|-
| 128
| {{a|Defiant}}
| style="text-align:left" | Boosts the Pokémon's Attack stat sharply when its stats are lowered.
| V
| 0
| 2
| 11
|-
| 191
| {{a|Delta Stream}}
| style="text-align:left" | The Pokémon changes the weather to eliminate all of the Flying type's weaknesses.
| VI
| 1
| 0
| 0
|-
| 190
| {{a|Desolate Land}}
| style="text-align:left" | The Pokémon changes the weather to nullify Water-type attacks.
| VI
| 1
| 0
| 0
|-
| 209
| {{a|Disguise}}
| style="text-align:left" | Once per battle, the shroud that covers the Pokémon can protect it from an attack.
| VII
| 1
| 0
| 0
|-
| 088
| {{a|Download}}
| style="text-align:left" | Compares an opposing Pokémon's Defense and Sp. Def stats before raising its own Attack or Sp. Atk stat—whichever will be more effective.
| IV
| 1
| 3
| 0
|-
| 002
| {{a|Drizzle}}
| style="text-align:left" | The Pokémon makes it rain when it enters a battle.
| III
| 1
| 1
| 1
|-
| 070
| {{a|Drought}}
| style="text-align:left" | Turns the sunlight harsh when the Pokémon enters a battle.
| III
| 2
| 1
| 2
|-
| 087
| {{a|Dry Skin}}
| style="text-align:left" | Restores HP in rain or when hit by Water-type moves. Reduces HP in sunshine, and increases the damage received from Fire-type moves.
| IV
| 0
| 6
| 1
|-
| 048
| {{a|Early Bird}}
| style="text-align:left" | The Pokémon awakens twice as fast as other Pokémon from sleep.
| III
| 0
| 13
| 2
|-
| 027
| {{a|Effect Spore}}
| style="text-align:left" | Contact with the Pokémon may inflict poison, sleep, or paralysis on its attacker.
| III
| 2
| 6
| 1
|-
| 226
| {{a|Electric Surge}}
| style="text-align:left" | Turns the ground into Electric Terrain when the Pokémon enters a battle.
| VII
| 1
| 0
| 0
|-
| 194
| {{a|Emergency Exit}}
| style="text-align:left" | The Pokémon, sensing danger, switches out when its HP becomes half or less.
| VII
| 1
| 0
| 0
|-
| 187
| {{a|Fairy Aura}}
| style="text-align:left" | Powers up each Pokémon's Fairy-type moves.
| VI
| 1
| 0
| 0
|-
| 111
| {{a|Filter}}
| style="text-align:left" | Reduces the power of supereffective attacks taken.
| IV
| 1
| 2
| 0
|-
| 049
| {{a|Flame Body}}
| style="text-align:left" | Contact with the Pokémon may burn the attacker.
| III
| 7
| 5
| 4
|-
| 138
| {{a|Flare Boost}}
| style="text-align:left" | Powers up special attacks when the Pokémon is burned.
| V
| 0
| 0
| 2
|-
| 018
| {{a|Flash Fire}}
| style="text-align:left" | Powers up the Pokémon's Fire-type moves if it's hit by one.
| III
| 4
| 10
| 3
|-
| 122
| {{a|Flower Gift}}
| style="text-align:left" | Boosts the Attack and Sp. Def stats of itself and allies when it is sunny.
| IV
| 1
| 0
| 0
|-
| 166
| {{a|Flower Veil}}
| style="text-align:left" | Ally Grass-type Pokémon are protected from status conditions and the lowering of their stats.
| VI
| 3
| 1
| 0
|-
| 218
| {{a|Fluffy}}
| style="text-align:left" | Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves.
| VII
| 0
| 2
| 0
|-
| 059
| {{a|Forecast}}
| style="text-align:left" | The Pokémon transforms with the weather to change its type to Water, Fire, or Ice.
| III
| 1
| 0
| 0
|-
| 108
| {{a|Forewarn}}
| style="text-align:left" | When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.
| IV
| 0
| 6
| 0
|-
| 132
| {{a|Friend Guard}}
| style="text-align:left" | Reduces damage done to allies.
| V
| 0
| 0
| 8
|-
| 119
| {{a|Frisk}}
| style="text-align:left" | When it enters a battle, the Pokémon can check an opposing Pokémon's held item.
| IV
| 1
| 12
| 8
|-
| 230
| {{a|Full Metal Body}}
| style="text-align:left" | Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
| VII
| 1
| 0
| 0
|-
| 169
| {{a|Fur Coat}}
| style="text-align:left" | Halves the damage from physical moves.
| VI
| 1
| 1
| 0
|-
| 177
| {{a|Gale Wings}}
| style="text-align:left" | Gives priority to Flying-type moves when the  Pokémon's HP is full.
| VI
| 0
| 0
| 3
|-
| 206
| {{a|Galvanize}}
| style="text-align:left" | Normal-type moves become Electric-type moves. The power of those moves is boosted a little.
| VII
| 0
| 0
| 3
|-
| 082
| {{a|Gluttony}}
| style="text-align:left" | Makes the Pokémon eat a held Berry when its HP drops to half or less, which is sooner than usual.
| IV
| 6
| 8
| 9
|-
| 183
| {{a|Gooey}}
| style="text-align:left" | Contact with the Pokémon lowers the attacker's Speed stat.
| VI
| 0
| 0
| 3
|-
| 179
| {{a|Grass Pelt}}
| style="text-align:left" | Boosts the Pokémon's Defense stat in  Grassy Terrain.
| VI
| 0
| 0
| 2
|-
| 229
| {{a|Grassy Surge}}
| style="text-align:left" | Turns the ground into Grassy Terrain when the Pokémon enters a battle.
| VII
| 1
| 0
| 0
|-
| 062
| {{a|Guts}}
| style="text-align:left" | It's so gutsy that having a status condition boosts the Pokémon's Attack stat.
| III
| 3
| 14
| 4
|-
| 139
| {{a|Harvest}}
| style="text-align:left" | May create another Berry after one is used.
| V
| 0
| 0
| 6
|-
| 131
| {{a|Healer}}
| style="text-align:left" | Sometimes heals an ally's status condition.
| V
| 2
| 2
| 3
|-
| 085
| {{a|Heatproof}}
| style="text-align:left" | The heatproof body of the Pokémon halves the damage from Fire-type moves that hit it.
| IV
| 0
| 2
| 0
|-
|-
| align="center"| 091
| 134
| align="center"| {{a|Adaptability}}
| {{a|Heavy Metal}}
| align="left"| Powers up moves of the same type.
| style="text-align:left" | Doubles the Pokémon's weight.
| align="center"| IV
| V
| align="center"| 0
| 0
| align="center"| 2
| 0
| 5
|-
|-
| align="center"| 106
| 118
| align="center"| {{a|Aftermath}}
| {{a|Honey Gather}}
| align="left"| Damages the foe landing the finishing hit.
| style="text-align:left" | The Pokémon may gather Honey after a battle.
| align="center"| IV
| IV
| align="center"| 0
| 1
| align="center"| 4
| 2
| 1
|-
|-
| align="center"| 076
| 037
| align="center"| {{a|Air Lock}}
| {{a|Huge Power}}
| align="left"| Eliminates the effects of weather.
| style="text-align:left" | Doubles the Pokémon's Attack stat.
| align="center"| III
| III
| align="center"| 1
| 1
| align="center"| 0
| 3
| 2
|-
|-
| align="center"| 083
| 055
| align="center"| {{a|Anger Point}}
| {{a|Hustle}}
| align="left"| Raises Attack upon taking a critical hit.
| style="text-align:left" | Boosts the Attack stat, but lowers accuracy.
| align="center"| IV
| III
| align="center"| 0
| 3
| align="center"| 3
| 9
| 8
|-
|-
| align="center"| 107
| 093
| align="center"| {{a|Anticipation}}
| {{a|Hydration}}
| align="left"| Senses the foe’s dangerous moves.
| style="text-align:left" | Heals status conditions if it's raining.
| align="center"| IV
| IV
| align="center"| 1
| 2
| align="center"| 4
| 11
| 9
|-
|-
| align="center"| 071
| 052
| align="center"| {{a|Arena Trap}}
| {{a|Hyper Cutter}}
| align="left"| Prevents the foe from fleeing.
| style="text-align:left" | The Pokémon's proud of its powerful pincers. They prevent other Pokémon from lowering its Attack stat.
| align="center"| III
| III
| align="center"| 0
| 0
| align="center"| 3
| 11
| 0
|-
|-
|}
| 115
 
| {{a|Ice Body}}
===B===
| style="text-align:left" | The Pokémon gradually regains HP in a hailstorm.
{| style="text-align: left; font-size:90%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1" width="100%"
| IV
! width="5%" align="center" bgcolor="#ABCDEF" | #
| 0
! width="15%" align="center" bgcolor="#ABCDEF" | Name
| 10
! width="50%" align="center" bgcolor="#ABCDEF" | Description
| 4
! width="10%" align="center" bgcolor="#ABCDEF" | Generation
|-
! width="10%" align="center" bgcolor="#ABCDEF" | Single
| 035
! width="10%" align="center" bgcolor="#ABCDEF" | Dual
| {{a|Illuminate}}
| style="text-align:left" | Raises the likelihood of meeting wild Pokémon by illuminating the surroundings.
| III
| 0
| 8
| 0
|-
| 149
| {{a|Illusion}}
| style="text-align:left" | Comes out disguised as the Pokémon in the party's last spot.
| V
| 2
| 0
| 0
|-
| 017
| {{a|Immunity}}
| style="text-align:left" | The immune system of the Pokémon prevents it from getting poisoned.
| III
| 1
| 1
| 1
|-
| 150
| {{a|Imposter}}
| style="text-align:left" | The Pokémon transforms itself into the Pokémon it's facing.
| V
| 0
| 0
| 1
|-
| 151
| {{a|Infiltrator}}
| style="text-align:left" | Passes through the opposing Pokémon's barrier, substitute, and the like and strikes.
| V
| 0
| 7
| 14
|-
| 215
| {{a|Innards Out}}
| style="text-align:left" | Damages the attacker landing the finishing hit by the amount equal to its last HP.
| VII
| 1
| 0
| 0
|-
| 039
| {{a|Inner Focus}}
| style="text-align:left" | The Pokémon's intensely focused, and that protects the Pokémon from flinching.
| III
| 5
| 17
| 11
|-
| 015
| {{a|Insomnia}}
| style="text-align:left" | The Pokémon is suffering from insomnia and cannot fall asleep.
| III
| 1
| 10
| 3
|-
| 022
| {{a|Intimidate}}
| style="text-align:left" | The Pokémon intimidates opposing Pokémon upon entering battle, lowering their Attack stat.
| III
| 7
| 19
| 6
|-
| 160
| {{a|Iron Barbs}}
| style="text-align:left" | Inflicts damage to the attacker on contact with iron barbs.
| V
| 2
| 1
| 0
|-
| 089
| {{a|Iron Fist}}
| style="text-align:left" | Powers up punching moves.
| IV
| 0
| 7
| 7
|-
| 154
| {{a|Justified}}
| style="text-align:left" | Being hit by a Dark-type move boosts the Attack stat of the Pokémon, for justice.
| V
| 4
| 0
| 5
|-
| 051
| {{a|Keen Eye}}
| style="text-align:left" | Keen eyes prevent other Pokémon from lowering this Pokémon's accuracy.
| III
| 3
| 30
| 5
|-
| 103
| {{a|Klutz}}
| style="text-align:left" | The Pokémon can't use any held items.
| IV
| 0
| 8
| 1
|-
| 102
| {{a|Leaf Guard}}
| style="text-align:left" | Prevents status conditions in sunny weather.
| IV
| 3
| 9
| 7
|-
|-
| align="center"| 123
| 026
| align="center"| {{a|Bad Dreams}}
| {{a|Levitate}}
| align="left"| Reduces a sleeping foe’s HP.
| style="text-align:left" | By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
| align="center"| IV
| III
| align="center"| 1
| 31
| align="center"| 0
| 2
| 0
|-
|-
| align="center"| 004
| 135
| align="center"| {{a|Battle Armor}}
| {{a|Light Metal}}
| align="left"| The Pokémon is protected against critical hits.
| style="text-align:left" | Halves the Pokémon's weight.
| align="center"| III
| V
| align="center"| 2
| 0
| align="center"| 4
| 0
| 5
|-
|-
| align="center"| 066
| 031
| align="center"| {{a|Blaze}}
| {{a|Lightning Rod}}
| align="left"| Powers up Fire-type moves in a pinch.
| style="text-align:left" | The Pokémon draws in all Electric-type moves.  Instead of being hit by Electric-type moves,  it boosts its Sp. Atk.
| align="center"| III
| III
| align="center"| 12
| 1
| align="center"| 0
| 11
| 6
|-
|-
|}
| 007
 
| {{a|Limber}}
===C===
| style="text-align:left" | Its limber body protects the Pokémon from paralysis.
{| style="text-align: left; font-size:90%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1" width="100%"
| III
! width="5%" align="center" bgcolor="#ABCDEF" | #
| 1
! width="15%" align="center" bgcolor="#ABCDEF" | Name
| 9
! width="50%" align="center" bgcolor="#ABCDEF" | Description
| 2
! width="10%" align="center" bgcolor="#ABCDEF" | Generation
! width="10%" align="center" bgcolor="#ABCDEF" | Single
! width="10%" align="center" bgcolor="#ABCDEF" | Dual
|-
|-
| align="center"| 034
| 064
| align="center"| {{a|Chlorophyll}}
| {{a|Liquid Ooze}}
| align="left"| Boosts the Pokémon’s Speed in sunshine.
| style="text-align:left" | Oozed liquid has strong stench, which damages attackers using any draining move.
| align="center"| III
| III
| align="center"| 10
| 0
| align="center"| 11
| 4
| 0
|-
|-
| align="center"| 029
| 204
| align="center"| {{a|Clear Body}}
| {{a|Liquid Voice}}
| align="left"| Prevents the Pokémon’s stats from being lowered.
| style="text-align:left" | All sound-based moves become Water-type moves.
| align="center"| III
| VII
| align="center"| 6
| 0
| align="center"| 2
| 0
| 3
|-
|-
| align="center"| 013
| 203
| align="center"| {{a|Cloud Nine}}
| {{a|Long Reach}}
| align="left"| Eliminates the effects of weather.
| style="text-align:left" | The Pokémon uses its moves without making contact with the target.
| align="center"| III
| VII
| align="center"| 0
| 0
| align="center"| 2
| 0
| 3
|-
|-
| align="center"| 016
| 156
| align="center"| {{a|Color Change}}
| {{a|Magic Bounce}}
| align="left"| Changes the Pokémon’s type to the foe’s move.
| style="text-align:left" | Reflects status moves, instead of getting hit by them.
| align="center"| III
| V
| align="center"| 1
| 3
| align="center"| 0
| 0
| 3
|-
|-
| align="center"| 014
| 098
| align="center"| {{a|Compoundeyes}}
| {{a|Magic Guard}}
| align="left"| The Pokémon’s accuracy is boosted.
| style="text-align:left" | The Pokémon only takes damage from attacks.
| align="center"| III
| IV
| align="center"| 2
| 0
| align="center"| 2
| 7
| 3
|-
|-
| align="center"| 056
| 170
| align="center"| {{a|Cute Charm}}
| {{a|Magician}}
| align="left"| Contact with the Pokémon may cause infatuation.
| style="text-align:left" | The Pokémon steals the held item of a Pokémon it hits with a move.
| align="center"| III
| VI
| align="center"| 3
| 1
| align="center"| 6
| 0
| 4
|-
|-
|}
| 040
 
| {{a|Magma Armor}}
===D===
| style="text-align:left" | The Pokémon is covered with hot magma, which prevents the Pokémon from becoming frozen.
{| style="text-align: left; font-size:90%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1" width="100%"
| III
! width="5%" align="center" bgcolor="#ABCDEF" | #
| 0
! width="15%" align="center" bgcolor="#ABCDEF" | Name
| 3
! width="50%" align="center" bgcolor="#ABCDEF" | Description
| 0
! width="10%" align="center" bgcolor="#ABCDEF" | Generation
! width="10%" align="center" bgcolor="#ABCDEF" | Single
! width="10%" align="center" bgcolor="#ABCDEF" | Dual
|-
|-
| align="center"| 006
| 042
| align="center"| {{a|Damp}}
| {{a|Magnet Pull}}
| align="left"| Prevents combatants from self destructing.
| style="text-align:left" | Prevents Steel-type Pokémon from escaping using its magnetic force.
| align="center"| III
| III
| align="center"| 0
| 0
| align="center"| 8
| 8
| 0
|-
|-
| align="center"| 088
| 063
| align="center"| {{a|Download}}
| {{a|Marvel Scale}}
| align="left"| Adjusts power according to the foe’s lowest {{stat|Defense}} stat.
| style="text-align:left" | The Pokémon's marvelous scales boost the Defense stat if it has a status condition.
| align="center"| IV
| III
| align="center"| 0
| 0
| align="center"| 3
| 1
| 2
|-
|-
| align="center"| 002
| 178
| align="center"| {{a|Drizzle}}
| {{a|Mega Launcher}}
| align="left"| The Pokémon makes it rain if it appears in battle.
| style="text-align:left" | Powers up aura and pulse moves.
| align="center"| III
| VI
| align="center"| 1
| 3
| align="center"| 0
| 0
| 0
|-
|-
| align="center"| 070
| 196
| align="center"| {{a|Drought}}
| {{a|Merciless}}
| align="left"| The Pokémon makes it sunny if it is in battle.
| style="text-align:left" | The Pokémon's attacks become critical hits if the target is poisoned.
| align="center"| III
| VII
| align="center"| 1
| 0
| align="center"| 0
| 2
| 0
|-
|-
| align="center"| 087
| 058
| align="center"| {{a|Dry Skin}}
| {{a|Minus}}
| align="left"| Reduces HP if it is hot. Water restores HP.
| style="text-align:left" | Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.
| align="center"| IV
| III
| align="center"| 0
| 1
| align="center"| 4
| 3
| 2
|-
|-
|}
| 228
 
| {{a|Misty Surge}}
===E===
| style="text-align:left" | Turns the ground into Misty Terrain when the Pokémon enters a battle.
{| style="text-align: left; font-size:90%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1" width="100%"
| VII
! width="5%" align="center" bgcolor="#ABCDEF" | #
| 1
! width="15%" align="center" bgcolor="#ABCDEF" | Name
| 0
! width="50%" align="center" bgcolor="#ABCDEF" | Description
| 0
! width="10%" align="center" bgcolor="#ABCDEF" | Generation
! width="10%" align="center" bgcolor="#ABCDEF" | Single
! width="10%" align="center" bgcolor="#ABCDEF" | Dual
|-
|-
| align="center"| 048
| 104
| align="center"| {{a|Early Bird}}
| {{a|Mold Breaker}}
| align="left"| The Pokémon awakens quickly from sleep.
| style="text-align:left" | Moves can be used on the target regardless of its Abilities.
| align="center"| III
| IV
| align="center"| 0
| 4
| align="center"| 13
| 6
| 8
|-
|-
| align="center"| 027
| 141
| align="center"| {{a|Effect Spore}}
| {{a|Moody}}
| align="left"| Contact may paralyze, poison, or cause sleep.
| style="text-align:left" | Raises one stat sharply and lowers another every turn.
| align="center"| III
| V
| align="center"| 0
| 0
| align="center"| 4
| 0
| 7
|-
|-
|}
| 078
 
| {{a|Motor Drive}}
===F===
| style="text-align:left" | Boosts its Speed stat if hit by an Electric-type move, instead of taking damage.
{| style="text-align: left; font-size:90%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1" width="100%"
| IV
! width="5%" align="center" bgcolor="#ABCDEF" | #
| 1
! width="15%" align="center" bgcolor="#ABCDEF" | Name
| 2
! width="50%" align="center" bgcolor="#ABCDEF" | Description
| 1
! width="10%" align="center" bgcolor="#ABCDEF" | Generation
! width="10%" align="center" bgcolor="#ABCDEF" | Single
! width="10%" align="center" bgcolor="#ABCDEF" | Dual
|-
|-
| align="center"| 111
| 153
| align="center"| {{a|Filter}}
| {{a|Moxie}}
| align="left"| Powers down super- effective moves.
| style="text-align:left" | The Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon.
| align="center"| IV
| V
| align="center"| 0
| 0
| align="center"| 2
| 5
| 8
|-
|-
| align="center"| 049
| 136
| align="center"| {{a|Flame Body}}
| {{a|Multiscale}}
| align="left"| Contact with the Pokémon may burn the foe.
| style="text-align:left" | Reduces the amount of damage the Pokémon takes when its HP is full.
| align="center"| III
| V
| align="center"| 3
| 0
| align="center"| 2
| 0
| 2
|-
|-
| align="center"| 018
| 121
| align="center"| {{a|Flash Fire}}
| {{a|Multitype}}
| align="left"| Powers up Fire-type moves if hit by a fire move.
| style="text-align:left" | Changes the Pokémon's type to match the Plate or Z-Crystal it holds.
| align="center"| III
| IV
| align="center"| 4
| 1
| align="center"| 6
| 0
| 0
|-
|-
| align="center"| 122
| 152
| align="center"| {{a|Flower Gift}}
| {{a|Mummy}}
| align="left"| Powers up party Pokémon when it is sunny.
| style="text-align:left" | Contact with the Pokémon changes the attacker's Ability to Mummy.
| align="center"| IV
| V
| align="center"| 1
| 2
| align="center"| 0
| 0
| 0
|-
|-
| align="center"| 059
| 030
| align="center"| {{a|Forecast}}
| {{a|Natural Cure}}
| align="left"| Transforms with the weather.
| style="text-align:left" | All status conditions heal when the Pokémon switches out.
| align="center"| III
| III
| align="center"| 1
| 4
| align="center"| 0
| 11
| 1
|-
|-
| align="center"| 108
| 099
| align="center"| {{a|Forewarn}}
| {{a|No Guard}}
| align="left"| Determines what moves the foe has.
| style="text-align:left" | The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.
| align="center"| IV
| IV
| align="center"| 0
| 3
| align="center"| 4
| 3
| 4
|-
|-
| align="center"| 119
| 096
| align="center"| {{a|Frisk}}
| {{a|Normalize}}
| align="left"| The Pokémon can check the foe’s held item.
| style="text-align:left" | All the Pokémon's moves become Normal type. The power of those moves is boosted a little.
| align="center"| IV
| IV
| align="center"| 0
| 0
| align="center"| 3
| 2
| 0
|-
|-
|}
| 012
 
| {{a|Oblivious}}
===G===
| style="text-align:left" | The Pokémon is oblivious, and that keeps it from being infatuated or falling for taunts.
{| style="text-align: left; font-size:90%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1" width="100%"
| III
! width="5%" align="center" bgcolor="#ABCDEF" | #
| 0
! width="15%" align="center" bgcolor="#ABCDEF" | Name
| 19
! width="50%" align="center" bgcolor="#ABCDEF" | Description
| 5
! width="10%" align="center" bgcolor="#ABCDEF" | Generation
! width="10%" align="center" bgcolor="#ABCDEF" | Single
! width="10%" align="center" bgcolor="#ABCDEF" | Dual
|-
|-
| align="center"| 082
| 142
| align="center"| {{a|Gluttony}}
| {{a|Overcoat}}
| align="left"| Encourages the early use of a held Berry.
| style="text-align:left" | Protects the Pokémon from things like sand, hail, and powder.
| align="center"| IV
| V
| align="center"| 0
| 0
| align="center"| 3
| 5
| 15
|-
|-
| align="center"| 062
| 065
| align="center"| {{a|Guts}}
| {{a|Overgrow}}
| align="left"| Boosts Attack if there is a status problem.
| style="text-align:left" | Powers up Grass-type moves when the Pokémon's HP is low.
| align="center"| III
| III
| align="center"| 3
| 21
| align="center"| 10
| 0
| 2
|-
|-
|}
| 020
 
| {{a|Own Tempo}}
===H===
| style="text-align:left" | This Pokémon has its own tempo, and that prevents it from becoming confused.
{| style="text-align: left; font-size:90%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1" width="100%"
| III
! width="5%" align="center" bgcolor="#ABCDEF" | #
| 0
! width="15%" align="center" bgcolor="#ABCDEF" | Name
| 17
! width="50%" align="center" bgcolor="#ABCDEF" | Description
| 5
! width="10%" align="center" bgcolor="#ABCDEF" | Generation
! width="10%" align="center" bgcolor="#ABCDEF" | Single
! width="10%" align="center" bgcolor="#ABCDEF" | Dual
|-
|-
| align="center"| 085
| 185
| align="center"| {{a|Heatproof}}
| {{a|Parental Bond}}
| align="left"| Weakens the power of Fire-type moves.
| style="text-align:left" | Parent and child each attacks.
| align="center"| IV
| VI
| align="center"| 0
| 1
| align="center"| 2
| 0
| 0
|-
|-
| align="center"| 118
| 124
| align="center"| {{a|Honey Gather}}
| {{a|Pickpocket}}
| align="left"| The Pokémon may gather Honey from somewhere.
| style="text-align:left" | Steals an item from an attacker that made direct contact.
| align="center"| IV
| V
| align="center"| 1
| 0
| align="center"| 0
| 0
| 7
|-
|-
| align="center"| 037
| 053
| align="center"| {{a|Huge Power}}
| {{a|Pickup}}
| align="left"| Raises the Pokémon’s Attack stat.
| style="text-align:left" | The Pokémon may pick up the item an opposing Pokémon used during a battle. It may pick up items outside of battle, too.
| align="center"| III
| III
| align="center"| 0
| 1
| align="center"| 3
| 15
| 2
|-
|-
| align="center"| 055
| 182
| align="center"| {{a|Hustle}}
| {{a|Pixilate}}
| align="left"| Boosts the Attack stat, but lowers accuracy.
| style="text-align:left" | Normal-type moves become Fairy-type moves. The power of those moves is boosted a little.
| align="center"| III
| VI
| align="center"| 0
| 2
| align="center"| 6
| 0
| 1
|-
|-
| align="center"| 093
| 057
| align="center"| {{a|Hydration}}
| {{a|Plus}}
| align="left"| Heals status problems if it is raining.
| style="text-align:left" | Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.
| align="center"| IV
| III
| align="center"| 2
| 1
| align="center"| 2
| 3
| 4
|-
|-
| align="center"| 052
| 090
| align="center"| {{a|Hyper Cutter}}
| {{a|Poison Heal}}
| align="left"| Prevents the Attack stat from being lowered.
| style="text-align:left" | Restores HP if the Pokémon is poisoned, instead of losing HP.
| align="center"| III
| IV
| align="center"| 0
| 0
| align="center"| 9
| 2
| 1
|-
|-
|}
| 038
 
| {{a|Poison Point}}
===I===
| style="text-align:left" | Contact with the Pokémon may poison the attacker.
{| style="text-align: left; font-size:90%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1" width="100%"
| III
! width="5%" align="center" bgcolor="#ABCDEF" | #
| 0
! width="15%" align="center" bgcolor="#ABCDEF" | Name
| 16
! width="50%" align="center" bgcolor="#ABCDEF" | Description
| 0
! width="10%" align="center" bgcolor="#ABCDEF" | Generation
! width="10%" align="center" bgcolor="#ABCDEF" | Single
! width="10%" align="center" bgcolor="#ABCDEF" | Dual
|-
|-
| align="center"| 115
| 143
| align="center"| {{a|Ice Body}}
| {{a|Poison Touch}}
| align="left"| The Pokémon regains HP in a hailstorm.
| style="text-align:left" | May poison a target when the Pokémon makes contact.
| align="center"| IV
| V
| align="center"| 0
| 0
| align="center"| 5
| 5
| 4
|-
|-
| align="center"| 035
| 211
| align="center"| {{a|Illuminate}}
| {{a|Power Construct}}
| align="left"| Raises the likelihood of meeting wild Pokémon.
| style="text-align:left" | Other Cells gather to aid when its HP becomes half or less. Then the Pokémon changes its form to Complete Forme.
| align="center"| III
| VII
| align="center"| 0
| 0
| align="center"| 5
| 1
| 0
|-
|-
| align="center"| 017
| 223
| align="center"| {{a|Immunity}}
| {{a|Power of Alchemy}}
| align="left"| Prevents the Pokémon from getting poisoned.
| style="text-align:left" | The Pokémon copies the Ability of a defeated ally.
| align="center"| III
| VII
| align="center"| 1
| 0
| align="center"| 1
| 0
| 2
|-
|-
| align="center"| 039
| 158
| align="center"| {{a|Inner Focus}}
| {{a|Prankster}}
| align="left"| The Pokémon is protected from flinching.
| style="text-align:left" | Gives priority to a status move.
| align="center"| III
| V
| align="center"| 4
| 4
| align="center"| 10
| 2
| 8
|-
|-
| align="center"| 015
| 046
| align="center"| {{a|Insomnia}}
| {{a|Pressure}}
| align="left"| Prevents the Pokémon from falling asleep.
| style="text-align:left" | By putting pressure on the opposing Pokémon, it raises their PP usage.
| align="center"| III
| III
| align="center"| 0
| 19
| align="center"| 10
| 2
| 4
|-
|-
| align="center"| 022
| 189
| align="center"| {{a|Intimidate}}
| {{a|Primordial Sea}}
| align="left"| Lowers the foe’s Attack stat.
| style="text-align:left" | The Pokémon changes the weather to nullify Fire-type attacks.
| align="center"| III
| VI
| align="center"| 5
| 1
| align="center"| 14
| 0
| 0
|-
|-
| align="center"| 089
| 232
| align="center"| {{a|Iron Fist}}
| {{a|Prism Armor}}
| align="left"| Boosts the power of punching moves.
| style="text-align:left" | Reduces the power of supereffective attacks taken.
| align="center"| IV
| VII
| align="center"| 0
| 1
| align="center"| 1
| 0
| 0
|-
|-
|}
| 168
 
| {{a|Protean}}
===K===
| style="text-align:left" | Changes the Pokémon's type to the type of the move it's about to use.
{| style="text-align: left; font-size:90%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1" width="100%"
| VI
! width="5%" align="center" bgcolor="#ABCDEF" | #
| 0
! width="15%" align="center" bgcolor="#ABCDEF" | Name
| 0
! width="50%" align="center" bgcolor="#ABCDEF" | Description
| 4
! width="10%" align="center" bgcolor="#ABCDEF" | Generation
! width="10%" align="center" bgcolor="#ABCDEF" | Single
! width="10%" align="center" bgcolor="#ABCDEF" | Dual
|-
|-
| align="center"| 051
| 227
| align="center"| {{a|Keen Eye}}
| {{a|Psychic Surge}}
| align="left"| Prevents the Pokémon from losing accuracy.
| style="text-align:left" | Turns the ground into Psychic Terrain when the Pokémon enters a battle.
| align="center"| III
| VII
| align="center"| 5
| 1
| align="center"| 13
| 0
| 0
|-
|-
| align="center"| 103
| 074
| align="center"| {{a|Klutz}}
| {{a|Pure Power}}
| align="left"| The Pokémon can’t use any held items.
| style="text-align:left" | Using its pure power, the Pokémon doubles its Attack stat.
| align="center"| IV
| III
| align="center"| 0
| 2
| align="center"| 2
| 0
| 0
|-
|-
|}
| 214
 
| {{a|Queenly Majesty}}
===L===
| style="text-align:left" | Its majesty pressures the opposing Pokémon, making it unable to attack using priority moves.
{| style="text-align: left; font-size:90%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1" width="100%"
| VII
! width="5%" align="center" bgcolor="#ABCDEF" | #
| 0
! width="15%" align="center" bgcolor="#ABCDEF" | Name
| 1
! width="50%" align="center" bgcolor="#ABCDEF" | Description
| 0
! width="10%" align="center" bgcolor="#ABCDEF" | Generation
! width="10%" align="center" bgcolor="#ABCDEF" | Single
! width="10%" align="center" bgcolor="#ABCDEF" | Dual
|-
|-
| align="center"| 102
| 095
| align="center"| {{a|Leaf Guard}}
| {{a|Quick Feet}}
| align="left"| Prevents status problems in sunny weather.
| style="text-align:left" | Boosts the Speed stat if the Pokémon has a status condition.
| align="center"| IV
| IV
| align="center"| 1
| 0
| align="center"| 5
| 5
| 4
|-
|-
| align="center"| 026
| 044
| align="center"| {{a|Levitate}}
| {{a|Rain Dish}}
| align="left"| Gives full immunity to all Ground-type moves.
| style="text-align:left" | The Pokémon gradually regains HP in rain.
| align="center"| III
| III
| align="center"| 25
| 0
| align="center"| 3
| 3
| 10
|-
|-
| align="center"| 031
| 155
| align="center"| {{a|Lightningrod}}
| {{a|Rattled}}
| align="left"| The Pokémon draws in all Electric-type moves.
| style="text-align:left" | Dark-, Ghost-, and Bug-type moves scare the Pokémon and boost its Speed stat.
| align="center"| III
| V
| align="center"| 0
| 0
| align="center"| 7
| 0
| 13
|-
|-
| align="center"| 007
| 222
| align="center"| {{a|Limber}}
| {{a|Receiver}}
| align="left"| The Pokémon is protected from paralysis.
| style="text-align:left" | The Pokémon copies the Ability of a defeated ally.
| align="center"| III
| VII
| align="center"| 1
| 1
| align="center"| 4
| 0
| 0
|-
|-
| align="center"| 064
| 120
| align="center"| {{a|Liquid Ooze}}
| {{a|Reckless}}
| align="left"| Inflicts damage on foes using any draining move.
| style="text-align:left" | Powers up moves that have recoil damage.
| align="center"| III
| IV
| align="center"| 0
| 0
| align="center"| 4
| 3
| 9
|-
|-
|}
| 174
 
| {{a|Refrigerate}}
===M===
| style="text-align:left" | Normal-type moves become Ice-type moves. The power of those moves is boosted a little.
{| style="text-align: left; font-size:90%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1" width="100%"
| VI
! width="5%" align="center" bgcolor="#ABCDEF" | #
| 3
! width="15%" align="center" bgcolor="#ABCDEF" | Name
| 0
! width="50%" align="center" bgcolor="#ABCDEF" | Description
| 0
! width="10%" align="center" bgcolor="#ABCDEF" | Generation
! width="10%" align="center" bgcolor="#ABCDEF" | Single
! width="10%" align="center" bgcolor="#ABCDEF" | Dual
|-
|-
| align="center"| 098
| 144
| align="center"| {{a|Magic Guard}}
| {{a|Regenerator}}
| align="left"| The Pokémon only takes damage from attacks.
| style="text-align:left" | Restores a little HP when withdrawn from battle.
| align="center"| IV
| V
| align="center"| 0
| 1
| align="center"| 3
| 3
| 15
|-
|-
| align="center"| 040
| 079
| align="center"| {{a|Magma Armor}}
| {{a|Rivalry}}
| align="left"| Prevents the Pokémon from becoming frozen.
| style="text-align:left" | Becomes competitive and deals more damage to Pokémon of the same gender, but deals less to Pokémon of the opposite gender.
| align="center"| III
| IV
| align="center"| 0
| 0
| align="center"| 3
| 14
| 4
|-
|-
| align="center"| 042
| 225
| align="center"| {{a|Magnet Pull}}
| {{a|RKS System}}
| align="left"| Prevents Steel-type Pokémon from escaping.
| style="text-align:left" | Changes the Pokémon's type to match the memory disc it holds.
| align="center"| III
| VII
| align="center"| 0
| 1
| align="center"| 5
| 0
| 0
|-
|-
| align="center"| 063
| 069
| align="center"| {{a|Marvel Scale}}
| {{a|Rock Head}}
| align="left"| Boosts Defense if there is a status problem.
| style="text-align:left" | Protects the Pokémon from recoil damage.
| align="center"| III
| III
| align="center"| 1
| 2
| align="center"| 0
| 17
| 2
|-
|-
| align="center"| 058
| 024
| align="center"| {{a|Minus}}
| {{a|Rough Skin}}
| align="left"| Boosts Sp. Atk if another Pokémon has Plus.
| style="text-align:left" | This Pokémon inflicts damage with its rough skin to the attacker on contact.
| align="center"| III
| III
| align="center"| 1
| 2
| align="center"| 0
| 1
| 3
|-
|-
| align="center"| 104
| 050
| align="center"| {{a|Mold Breaker}}
| {{a|Run Away}}
| align="left"| Moves can be used regardless of abilities.
| style="text-align:left" | Enables a sure getaway from wild Pokémon.
| align="center"| IV
| III
| align="center"| 2
| 0
| align="center"| 1
| 16
| 8
|-
|-
| align="center"| 078
| 159
| align="center"| {{a|Motor Drive}}
| {{a|Sand Force}}
| align="left"| Raises Speed if hit by an Electric-type move.
| style="text-align:left" | Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.
| align="center"| IV
| V
| align="center"| 1
| 3
| align="center"| 0
| 2
| 13
|-
|-
| align="center"| 121
| 146
| align="center"| {{a|Multitype}}
| {{a|Sand Rush}}
| align="left"| Changes type to match the held Plate.
| style="text-align:left" | Boosts the Pokémon's Speed stat in a sandstorm.
| align="center"| IV
| V
| align="center"| 1
| 0
| align="center"| 0
| 5
| 2
|-
|-
|}
| 045
 
| {{a|Sand Stream}}
===N===
| style="text-align:left" | The Pokémon summons a sandstorm when it enters a battle.
{| style="text-align: left; font-size:90%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1" width="100%"
| III
! width="5%" align="center" bgcolor="#ABCDEF" | #
| 4
! width="15%" align="center" bgcolor="#ABCDEF" | Name
| 1
! width="50%" align="center" bgcolor="#ABCDEF" | Description
| 0
! width="10%" align="center" bgcolor="#ABCDEF" | Generation
! width="10%" align="center" bgcolor="#ABCDEF" | Single
! width="10%" align="center" bgcolor="#ABCDEF" | Dual
|-
|-
| align="center"| 030
| 008
| align="center"| {{a|Natural Cure}}
| {{a|Sand Veil}}
| align="left"| All status problems are healed upon switching out.
| style="text-align:left" | Boosts the Pokémon's evasion in a sandstorm.
| align="center"| III
| III
| align="center"| 3
| 7
| align="center"| 10
| 8
| 9
|-
|-
| align="center"| 099
| 157
| align="center"| {{a|No Guard}}
| {{a|Sap Sipper}}
| align="left"| Ensures the Pokémon and its foe’s attacks land.
| style="text-align:left" | Boosts the Attack stat if hit by a Grass-type move, instead of taking damage.
| align="center"| IV
| V
| align="center"| 0
| 2
| align="center"| 3
| 7
| 8
|-
|-
| align="center"| 096
| 208
| align="center"| {{a|Normalize}}
| {{a|Schooling}}
| align="left"| All the Pokémon’s moves become the Normal type.
| style="text-align:left" | When it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low.
| align="center"| IV
| VII
| align="center"| 0
| 1
| align="center"| 2
| 0
| 0
|-
|-
|}
| 113
 
| {{a|Scrappy}}
===O===
| style="text-align:left" | The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves.
{| style="text-align: left; font-size:90%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1" width="100%"
| IV
! width="5%" align="center" bgcolor="#ABCDEF" | #
| 1
! width="15%" align="center" bgcolor="#ABCDEF" | Name
| 2
! width="50%" align="center" bgcolor="#ABCDEF" | Description
| 8
! width="10%" align="center" bgcolor="#ABCDEF" | Generation
! width="10%" align="center" bgcolor="#ABCDEF" | Single
! width="10%" align="center" bgcolor="#ABCDEF" | Dual
|-
|-
| align="center"| 012
| 032
| align="center"| {{a|Oblivious}}
| {{a|Serene Grace}}
| align="left"| Prevents the Pokémon from becoming infatuated.
| style="text-align:left" | Boosts the likelihood of additional effects occurring  when attacking.
| align="center"| III
| III
| align="center"| 0
| 3
| align="center"| 16
| 7
| 2
|-
|-
| align="center"| 065
| 231
| align="center"| {{a|Overgrow}}
| {{a|Shadow Shield}}
| align="left"| Powers up Grass-type moves in a pinch.
| style="text-align:left" | Reduces the amount of damage the Pokémon takes while its HP is full.
| align="center"| III
| VII
| align="center"| 12
| 1
| align="center"| 0
| 0
| 0
|-
|-
| align="center"| 020
| 023
| align="center"| {{a|Own Tempo}}
| {{a|Shadow Tag}}
| align="left"| Prevents the Pokémon from becoming confused.
| style="text-align:left" | This Pokémon steps on the opposing Pokémon's shadow to prevent it from escaping.
| align="center"| III
| III
| align="center"| 0
| 3
| align="center"| 11
| 0
| 3
|-
|-
|}
| 061
 
| {{a|Shed Skin}}
===P===
| style="text-align:left" | The Pokémon may heal its own status conditions by shedding its skin.
{| style="text-align: left; font-size:90%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1" width="100%"
| III
! width="5%" align="center" bgcolor="#ABCDEF" | #
| 11
! width="15%" align="center" bgcolor="#ABCDEF" | Name
| 5
! width="50%" align="center" bgcolor="#ABCDEF" | Description
| 0
! width="10%" align="center" bgcolor="#ABCDEF" | Generation
! width="10%" align="center" bgcolor="#ABCDEF" | Single
! width="10%" align="center" bgcolor="#ABCDEF" | Dual
|-
|-
| align="center"| 053
| 125
| align="center"| {{a|Pickup}}
| {{a|Sheer Force}}
| align="left"| The Pokémon may pick up items.
| style="text-align:left" | Removes additional effects to increase the power of moves when attacking.
| align="center"| III
| V
| align="center"| 1
| 2
| align="center"| 8
| 6
| 18
|-
|-
| align="center"| 057
| 075
| align="center"| {{a|Plus}}
| {{a|Shell Armor}}
| align="left"| Boosts Sp. Atk if another Pokémon has Minus.
| style="text-align:left" | A hard shell protects the Pokémon from critical hits.
| align="center"| III
| III
| align="center"| 1
| 3
| align="center"| 0
| 13
| 7
|-
|-
| align="center"| 090
| 019
| align="center"| {{a|Poison Heal}}
| {{a|Shield Dust}}
| align="left"| Restores HP if the Pokémon is poisoned.
| style="text-align:left" | This Pokémon's dust blocks the additional effects of attacks taken.
| align="center"| IV
| III
| align="center"| 0
| 4
| align="center"| 2
| 5
| 0
|-
|-
| align="center"| 038
| 197
| align="center"| {{a|Poison Point}}
| {{a|Shields Down}}
| align="left"| Contact with the Pokémon may poison the foe.
| style="text-align:left" | When its HP becomes half or less, the Pokémon's shell breaks and it becomes aggressive.
| align="center"| III
| VII
| align="center"| 0
| 1
| align="center"| 11
| 0
| 0
|-
|-
| align="center"| 046
| 086
| align="center"| {{a|Pressure}}
| {{a|Simple}}
| align="left"| The Pokémon raises the foe’s PP usage.
| style="text-align:left" | The stat changes the Pokémon receives are doubled.
| align="center"| III
| IV
| align="center"| 17
| 0
| align="center"| 3
| 3
| 2
|-
|-
| align="center"| 074
| 092
| align="center"| {{a|Pure Power}}
| {{a|Skill Link}}
| align="left"| Boosts the power of physical attacks.
| style="text-align:left" | Maximizes the number of times multi-strike moves hit.
| align="center"| III
| IV
| align="center"| 2
| 1
| align="center"| 0
| 5
| 4
|-
|-
|}
| 112
 
| {{a|Slow Start}}
===Q===
| style="text-align:left" | For five turns, the Pokémon's Attack and Speed stats are halved.
{| style="text-align: left; font-size:90%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1" width="100%"
| IV
! width="5%" align="center" bgcolor="#ABCDEF" | #
| 1
! width="15%" align="center" bgcolor="#ABCDEF" | Name
| 0
! width="50%" align="center" bgcolor="#ABCDEF" | Description
| 0
! width="10%" align="center" bgcolor="#ABCDEF" | Generation
! width="10%" align="center" bgcolor="#ABCDEF" | Single
! width="10%" align="center" bgcolor="#ABCDEF" | Dual
|-
|-
| align="center"| 095
| 202
| align="center"| {{a|Quick Feet}}
| {{a|Slush Rush}}
| align="left"| Boosts Speed if there is a status problem.
| style="text-align:left" | Boosts the Pokémon's Speed stat in a hailstorm.
| align="center"| IV
| VII
| align="center"| 0
| 0
| align="center"| 5
| 2
| 2
|-
|-
|}
| 097
 
| {{a|Sniper}}
===R===
| style="text-align:left" | Powers up moves if they become critical hits when attacking.
{| style="text-align: left; font-size:90%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1" width="100%"
| IV
! width="5%" align="center" bgcolor="#ABCDEF" | #
| 0
! width="15%" align="center" bgcolor="#ABCDEF" | Name
| 9
! width="50%" align="center" bgcolor="#ABCDEF" | Description
| 5
! width="10%" align="center" bgcolor="#ABCDEF" | Generation
! width="10%" align="center" bgcolor="#ABCDEF" | Single
! width="10%" align="center" bgcolor="#ABCDEF" | Dual
|-
|-
| align="center"| 044
| 081
| align="center"| {{a|Rain Dish}}
| {{a|Snow Cloak}}
| align="left"| The Pokémon gradually recovers HP in rain.
| style="text-align:left" | Boosts evasion in a hailstorm.
| align="center"| III
| IV
| align="center"| 0
| 6
| align="center"| 3
| 7
| 1
|-
|-
| align="center"| 120
| 117
| align="center"| {{a|Reckless}}
| {{a|Snow Warning}}
| align="left"| Powers up moves that have recoil damage.
| style="text-align:left" | The Pokémon summons a hailstorm when it enters a battle.
| align="center"| IV
| IV
| align="center"| 0
| 2
| align="center"| 1
| 1
| 4
|-
|-
| align="center"| 079
| 094
| align="center"| {{a|Rivalry}}
| {{a|Solar Power}}
| align="left"| Raises Attack if the foe is of the same gender.
| style="text-align:left" | Boosts the Sp. Atk stat in sunny weather, but HP decreases every turn.
| align="center"| IV
| IV
| align="center"| 0
| 1
| align="center"| 9
| 3
| 5
|-
|-
| align="center"| 069
| 116
| align="center"| {{a|Rock Head}}
| {{a|Solid Rock}}
| align="left"| Protects the Pokémon from recoil damage.
| style="text-align:left" | Reduces the power of supereffective attacks taken.
| align="center"| III
| IV
| align="center"| 2
| 0
| align="center"| 16
| 4
| 0
|-
|-
| align="center"| 024
| 220
| align="center"| {{a|Rough Skin}}
| {{a|Soul-Heart}}
| align="left"| Inflicts damage to the foe on contact.
| style="text-align:left" | Boosts its Sp. Atk stat every time a Pokémon faints.
| align="center"| III
| VII
| align="center"| 2
| 1
| align="center"| 0
| 0
| 0
|-
|-
| align="center"| 050
| 043
| align="center"| {{a|Run Away}}
| {{a|Soundproof}}
| align="left"| Enables sure getaway from wild Pokémon.
| style="text-align:left" | Soundproofing of the Pokémon itself gives full  immunity to all sound-based moves.
| align="center"| III
| III
| align="center"| 0
| 3
| align="center"| 15
| 7
| 5
|-
|-
|}
| 003
 
| {{a|Speed Boost}}
===S===
| style="text-align:left" | Its Speed stat is boosted every turn.
{| style="text-align: left; font-size:90%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1" width="100%"
| III
! width="5%" align="center" bgcolor="#ABCDEF" | #
| 2
! width="15%" align="center" bgcolor="#ABCDEF" | Name
| 2
! width="50%" align="center" bgcolor="#ABCDEF" | Description
| 8
! width="10%" align="center" bgcolor="#ABCDEF" | Generation
! width="10%" align="center" bgcolor="#ABCDEF" | Single
! width="10%" align="center" bgcolor="#ABCDEF" | Dual
|-
|-
| align="center"| 045
| 198
| align="center"| {{a|Sand Stream}}
| {{a|Stakeout}}
| align="left"| The Pokémon summons a sandstorm in battle.
| style="text-align:left" | Doubles the damage dealt to the target's replacement if the target switches out.
| align="center"| III
| VII
| align="center"| 3
| 0
| align="center"| 0
| 2
| 0
|-
|-
| align="center"| 008
| 100
| align="center"| {{a|Sand Veil}}
| {{a|Stall}}
| align="left"| Boosts the Pokémon’s evasion in a sandstorm.
| style="text-align:left" | The Pokémon moves after all other Pokémon do.
| align="center"| III
| IV
| align="center"| 7
| 0
| align="center"| 4
| 1
| 0
|-
|-
| align="center"| 113
| 192
| align="center"| {{a|Scrappy}}
| {{a|Stamina}}
| align="left"| Enables moves to hit Ghost-type foes.
| style="text-align:left" | Boosts the Defense stat when hit by an attack.
| align="center"| IV
| VII
| align="center"| 0
| 0
| align="center"| 2
| 2
| 0
|-
|-
| align="center"| 032
| 176
| align="center"| {{a|Serene Grace}}
| {{a|Stance Change}}
| align="left"| Boosts the likelihood of added effects appearing.
| style="text-align:left" | The Pokémon changes its form to Blade Forme when it uses an attack move, and changes to Shield Forme when it uses King's Shield.
| align="center"| III
| VI
| align="center"| 1
| 1
| align="center"| 7
| 0
| 0
|-
|-
| align="center"| 023
| 009
| align="center"| {{a|Shadow Tag}}
| {{a|Static}}
| align="left"| Prevents the foe from escaping.
| style="text-align:left" | The Pokémon is charged with static electricity, so contact with it may cause paralysis.
| align="center"| III
| III
| align="center"| 2
| 9
| align="center"| 0
| 5
| 1
|-
|-
| align="center"| 061
| 080
| align="center"| {{a|Shed Skin}}
| {{a|Steadfast}}
| align="left"| The Pokémon may heal its own status problems.
| style="text-align:left" | The Pokémon's determination boosts the Speed stat each time the Pokémon flinches.
| align="center"| III
| IV
| align="center"| 10
| 2
| align="center"| 2
| 3
| 7
|-
|-
| align="center"| 075
| 200
| align="center"| {{a|Shell Armor}}
| {{a|Steelworker}}
| align="left"| The Pokémon is protected against critical hits.
| style="text-align:left" | Powers up Steel-type moves.
| align="center"| III
| VII
| align="center"| 1
| 1
| align="center"| 9
| 0
| 0
|-
|-
| align="center"| 019
| 001
| align="center"| {{a|Shield Dust}}
| {{a|Stench}}
| align="left"| Blocks the added effects of attacks taken.
| style="text-align:left" | By releasing stench when attacking, this Pokémon may cause the target to flinch.
| align="center"| III
| III
| align="center"| 4
| 0
| align="center"| 1
| 6
| 1
|-
|-
| align="center"| 086
| 060
| align="center"| {{a|Simple}}
| {{a|Sticky Hold}}
| align="left"| The Pokémon is prone to wild stat changes.
| style="text-align:left" | Items held by the Pokémon are stuck fast and cannot be removed by other Pokémon.
| align="center"| IV
| III
| align="center"| 0
| 0
| align="center"| 3
| 8
| 0
|-
|-
| align="center"| 092
| 114
| align="center"| {{a|Skill Link}}
| {{a|Storm Drain}}
| align="left"| Increases the frequency of multi-strike moves.
| style="text-align:left" | Draws in all Water-type moves. Instead of being hit  by Water-type moves, it boosts its Sp. Atk.
| align="center"| IV
| IV
| align="center"| 0
| 0
| align="center"| 2
| 4
| 3
|-
|-
| align="center"| 112
| 173
| align="center"| {{a|Slow Start}}
| {{a|Strong Jaw}}
| align="left"| Temporarily halves Attack and Speed.
| style="text-align:left" | The Pokémon's strong jaw boosts the power of its biting moves.
| align="center"| IV
| VI
| align="center"| 1
| 3
| align="center"| 0
| 3
| 0
|-
|-
| align="center"| 097
| 005
| align="center"| {{a|Sniper}}
| {{a|Sturdy}}
| align="left"| Powers up moves if they become critical hits.
| style="text-align:left" | It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
| align="center"| IV
| III
| align="center"| 0
| 6
| align="center"| 7
| 28
| 7
|-
|-
| align="center"| 081
| 021
| align="center"| {{a|Snow Cloak}}
| {{a|Suction Cups}}
| align="left"| Raises evasion in a hailstorm.
| style="text-align:left" | This Pokémon uses suction cups to stay in one spot to negate all moves and items that force switching out.
| align="center"| IV
| III
| align="center"| 2
| 2
| align="center"| 3
| 3
| 0
|-
|-
| align="center"| 117
| 105
| align="center"| {{a|Snow Warning}}
| {{a|Super Luck}}
| align="left"| The Pokémon summons a hailstorm in battle.
| style="text-align:left" | The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
| align="center"| IV
| IV
| align="center"| 2
| 0
| align="center"| 0
| 6
| 3
|-
|-
| align="center"| 094
| 207
| align="center"| {{a|Solar Power}}
| {{a|Surge Surfer}}
| align="left"| Boosts Sp. Atk, but lowers HP in sunshine.
| style="text-align:left" | Doubles the Pokémon's Speed stat on Electric Terrain.
| align="center"| IV
| VII
| align="center"| 0
| 1
| align="center"| 3
| 0
| 0
|-
|-
| align="center"| 116
| 068
| align="center"| {{a|Solid Rock}}
| {{a|Swarm}}
| align="left"| Powers down super- effective moves.
| style="text-align:left" | Powers up Bug-type moves when the Pokémon's HP is low.
| align="center"| IV
| III
| align="center"| 0
| 5
| align="center"| 2
| 16
| 4
|-
|-
| align="center"| 043
| 175
| align="center"| {{a|Soundproof}}
| {{a|Sweet Veil}}
| align="left"| Gives full immunity to all sound-based moves.
| style="text-align:left" | Prevents itself and ally Pokémon from falling asleep.
| align="center"| III
| VI
| align="center"| 3
| 2
| align="center"| 4
| 0
| 5
|-
|-
| align="center"| 003
| 033
| align="center"| {{a|Speed Boost}}
| {{a|Swift Swim}}
| align="left"| The Pokémon’s Speed stat is gradually boosted.
| style="text-align:left" | Boosts the Pokémon's Speed stat in rain.
| align="center"| III
| III
| align="center"| 1
| 8
| align="center"| 2
| 21
| 10
|-
|-
| align="center"| 100
| 180
| align="center"| {{a|Stall}}
| {{a|Symbiosis}}
| align="left"| The Pokémon moves after even slower foes.
| style="text-align:left" | The Pokémon passes its item to an ally that has used up an item.
| align="center"| IV
| VI
| align="center"| 0
| 0
| align="center"| 1
| 0
| 4
|-
|-
| align="center"| 009
| 028
| align="center"| {{a|Static}}
| {{a|Synchronize}}
| align="left"| Contact with the Pokémon may cause paralysis.
| style="text-align:left" | The attacker will receive the same status condition if it inflicts a burn, poison, or paralysis to the Pokémon.
| align="center"| III
| III
| align="center"| 8
| 3
| align="center"| 4
| 12
| 0
|-
|-
| align="center"| 080
| 077
| align="center"| {{a|Steadfast}}
| {{a|Tangled Feet}}
| align="left"| Raises Speed each time the Pokémon flinches.
| style="text-align:left" | Raises evasion if the Pokémon is confused.
| align="center"| IV
| IV
| align="center"| 1
| 0
| align="center"| 3
| 5
| 2
|-
|-
| align="center"| 001
| 221
| align="center"| {{a|Stench}}
| {{a|Tangling Hair}}
| align="left"| The stench helps keep wild Pokémon away.
| style="text-align:left" | Contact with the Pokémon lowers the attacker's Speed stat.
| align="center"| III
| VII
| align="center"| 0
| 0
| align="center"| 4
| 2
| 0
|-
|-
| align="center"| 060
| 101
| align="center"| {{a|Sticky Hold}}
| {{a|Technician}}
| align="left"| Protects the Pokémon from item theft.
| style="text-align:left" | Powers up the Pokémon's weaker moves.
| align="center"| III
| IV
| align="center"| 0
| 2
| align="center"| 6
| 11
| 5
|-
|-
| align="center"| 114
| 140
| align="center"| {{a|Storm Drain}}
| {{a|Telepathy}}
| align="left"| The Pokémon draws in all Water-type moves.
| style="text-align:left" | Anticipates an ally's attack and dodges it.
| align="center"| IV
| V
| align="center"| 0
| 0
| align="center"| 4
| 3
| 18
|-
|-
| align="center"| 005
| 164
| align="center"| {{a|Sturdy}}
| {{a|Teravolt}}
| align="left"| The Pokémon is protected against 1-hit KO attacks.
| style="text-align:left" | Moves can be used on the target regardless of its Abilities.
| align="center"| III
| V
| align="center"| 5
| 2
| align="center"| 17
| 0
| 0
|-
|-
| align="center"| 021
| 047
| align="center"| {{a|Suction Cups}}
| {{a|Thick Fat}}
| align="left"| Negates moves that force switching out.
| style="text-align:left" | The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves.
| align="center"| III
| III
| align="center"| 2
| 1
| align="center"| 1
| 16
| 7
|-
|-
| align="center"| 105
| 110
| align="center"| {{a|Super Luck}}
| {{a|Tinted Lens}}
| align="left"| Heightens the critical-hit ratios of moves.
| style="text-align:left" | The Pokémon can use "not very effective" moves to deal regular damage.
| align="center"| IV
| IV
| align="center"| 0
| 0
| align="center"| 3
| 4
| 5
|-
|-
| align="center"| 068
| 067
| align="center"| {{a|Swarm}}
| {{a|Torrent}}
| align="left"| Powers up Bug-type moves in a pinch.
| style="text-align:left" | Powers up Water-type moves when the Pokémon's HP is low.
| align="center"| III
| III
| align="center"| 4
| 21
| align="center"| 8
| 0
| 2
|-
|-
| align="center"| 033
| 181
| align="center"| {{a|Swift Swim}}
| {{a|Tough Claws}}
| align="left"| Boosts the Pokémon’s Speed in rain.
| style="text-align:left" | Powers up moves that make direct contact.
| align="center"| III
| VI
| align="center"| 8
| 3
| align="center"| 17
| 2
| 0
|-
|-
| align="center"| 028
| 137
| align="center"| {{a|Synchronize}}
| {{a|Toxic Boost}}
| align="left"| Passes on a burn, poison, or paralysis to the foe.
| style="text-align:left" | Powers up physical attacks when the Pokémon is poisoned.
| align="center"| III
| V
| align="center"| 3
| 0
| align="center"| 8
| 0
| 1
|-
|-
|}
| 036
 
| {{a|Trace}}
===T===
| style="text-align:left" | When it enters a battle, the Pokémon copies an opposing Pokémon's Ability.
{| style="text-align: left; font-size:90%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1" width="100%"
| III
! width="5%" align="center" bgcolor="#ABCDEF" | #
| 1
! width="15%" align="center" bgcolor="#ABCDEF" | Name
| 5
! width="50%" align="center" bgcolor="#ABCDEF" | Description
| 0
! width="10%" align="center" bgcolor="#ABCDEF" | Generation
! width="10%" align="center" bgcolor="#ABCDEF" | Single
! width="10%" align="center" bgcolor="#ABCDEF" | Dual
|-
|-
| align="center"| 077
| 205
| align="center"| {{a|Tangled Feet}}
| {{a|Triage}}
| align="left"| Raises evasion if the Pokémon is confused.
| style="text-align:left" | Gives priority to a healing move.
| align="center"| IV
| VII
| align="center"| 0
| 0
| align="center"| 5
| 1
| 0
|-
|-
| align="center"| 101
| 054
| align="center"| {{a|Technician}}
| {{a|Truant}}
| align="left"| Powers up the Pokémon’s weaker moves.
| style="text-align:left" | The Pokémon can't use a move the following turn if it uses one.
| align="center"| IV
| III
| align="center"| 0
| 2
| align="center"| 7
| 0
| 1
|-
|-
| align="center"| 047
| 163
| align="center"| {{a|Thick Fat}}
| {{a|Turboblaze}}
| align="left"| Raises resistance to Fire- and Ice-type moves.
| style="text-align:left" | Moves can be used on the target regardless of its Abilities.
| align="center"| III
| V
| align="center"| 0
| 2
| align="center"| 15
| 0
| 0
|-
|-
| align="center"| 110
| 109
| align="center"| {{a|Tinted Lens}}
| {{a|Unaware}}
| align="left"| Powers up “not very effective” moves.
| style="text-align:left" | When attacking, the Pokémon ignores the target Pokémon's stat changes.
| align="center"| IV
| IV
| align="center"| 0
| 1
| align="center"| 4
| 4
| 4
|-
|-
| align="center"| 067
| 084
| align="center"| {{a|Torrent}}
| {{a|Unburden}}
| align="left"| Powers up Water-type moves in a pinch.
| style="text-align:left" | Boosts the Speed stat if the Pokémon's held item is  used or lost.
| align="center"| III
| IV
| align="center"| 12
| 0
| align="center"| 0
| 5
| 7
|-
|-
| align="center"| 036
| 127
| align="center"| {{a|Trace}}
| {{a|Unnerve}}
| align="left"| The Pokémon copies the foe’s ability.
| style="text-align:left" | Unnerves opposing Pokémon and makes them unable to eat Berries.
| align="center"| III
| V
| align="center"| 0
| 0
| align="center"| 5
| 4
| 16
|-
|-
| align="center"| 054
| 162
| align="center"| {{a|Truant}}
| {{a|Victory Star}}
| align="left"| The Pokémon can’t attack on consecutive turns.
| style="text-align:left" | Boosts the accuracy of its allies and itself.
| align="center"| III
| V
| align="center"| 2
| 1
| align="center"| 0
| 0
| 0
|-
|-
|}
| 072
 
| {{a|Vital Spirit}}
===U===
| style="text-align:left" | The Pokémon is full of vitality, and that prevents it from falling asleep.
{| style="text-align: left; font-size:90%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1" width="100%"
| III
! width="5%" align="center" bgcolor="#ABCDEF" | #
| 1
! width="15%" align="center" bgcolor="#ABCDEF" | Name
| 6
! width="50%" align="center" bgcolor="#ABCDEF" | Description
| 7
! width="10%" align="center" bgcolor="#ABCDEF" | Generation
! width="10%" align="center" bgcolor="#ABCDEF" | Single
! width="10%" align="center" bgcolor="#ABCDEF" | Dual
|-
|-
| align="center"| 109
| 010
| align="center"| {{a|Unaware}}
| {{a|Volt Absorb}}
| align="left"| Ignores any change in [[stats]] by the foe.
| style="text-align:left" | Restores HP if hit by an Electric-type move, instead of taking damage.
| align="center"| IV
| III
| align="center"| 0
| 2
| align="center"| 2
| 2
| 2
|-
|-
| align="center"| 084
| 011
| align="center"| {{a|Unburden}}
| {{a|Water Absorb}}
| align="left"| Raises Speed if a held item is used.
| style="text-align:left" | Restores HP if hit by a Water-type move, instead of taking damage.
| align="center"| IV
| III
| align="center"| 0
| 2
| align="center"| 2
| 12
| 9
|-
|-
|}
| 199
 
| {{a|Water Bubble}}
===V===
| style="text-align:left" | Lowers the power of Fire-type moves done to the Pokémon and prevents the Pokémon from getting a burn.
{| style="text-align: left; font-size:90%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1" width="100%"
| VII
! width="5%" align="center" bgcolor="#ABCDEF" | #
| 2
! width="15%" align="center" bgcolor="#ABCDEF" | Name
| 0
! width="50%" align="center" bgcolor="#ABCDEF" | Description
| 0
! width="10%" align="center" bgcolor="#ABCDEF" | Generation
! width="10%" align="center" bgcolor="#ABCDEF" | Single
! width="10%" align="center" bgcolor="#ABCDEF" | Dual
|-
|-
| align="center"| 072
| 195
| align="center"| {{a|Vital Spirit}}
| {{a|Water Compaction}}
| align="left"| Prevents the Pokémon from falling asleep.
| style="text-align:left" | Boosts the Pokémon's Defense stat sharply when hit by a Water-type move.
| align="center"| III
| VII
| align="center"| 1
| 2
| align="center"| 3
| 0
| 0
|-
|-
| align="center"| 010
| 041
| align="center"| {{a|Volt Absorb}}
| {{a|Water Veil}}
| align="left"| Restores HP if hit by an Electric-type move.
| style="text-align:left" | The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn.
| align="center"| III
| III
| align="center"| 1
| 0
| align="center"| 2
| 4
| 7
|-
|-
|}
| 133
 
| {{a|Weak Armor}}
===W===
| style="text-align:left" | Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat.
{| style="text-align: left; font-size:90%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1" width="100%"
| V
! width="5%" align="center" bgcolor="#ABCDEF" | #
| 0
! width="15%" align="center" bgcolor="#ABCDEF" | Name
| 3
! width="50%" align="center" bgcolor="#ABCDEF" | Description
| 15
! width="10%" align="center" bgcolor="#ABCDEF" | Generation
! width="10%" align="center" bgcolor="#ABCDEF" | Single
! width="10%" align="center" bgcolor="#ABCDEF" | Dual
|-
|-
| align="center"| 011
| 073
| align="center"| {{a|Water Absorb}}
| {{a|White Smoke}}
| align="left"| Restores HP if hit by a Water-type move.
| style="text-align:left" | The Pokémon is protected by its white smoke, which prevents other Pokémon from lowering its stats.
| align="center"| III
| III
| align="center"| 1
| 0
| align="center"| 9
| 1
| 1
|-
|-
| align="center"| 041
| 193
| align="center"| {{a|Water Veil}}
| {{a|Wimp Out}}
| align="left"| Prevents the Pokémon from getting a burn.
| style="text-align:left" | The Pokémon cowardly switches out when its HP becomes half or less.
| align="center"| III
| VII
| align="center"| 0
| 1
| align="center"| 4
| 0
| 0
|-
|-
| align="center"| 073
| 025
| align="center"| {{a|White Smoke}}
| {{a|Wonder Guard}}
| align="left"| Prevents the Pokémon’s stats from being lowered.
| style="text-align:left" | Its mysterious power only lets supereffective moves hit the Pokémon.
| align="center"| III
| III
| align="center"| 1
| 1
| align="center"| 0
| 0
| 0
|-
|-
| align="center"| 025
| 147
| align="center"| {{a|Wonder Guard}}
| {{a|Wonder Skin}}
| align="left"| Only super effective moves will hit.
| style="text-align:left" | Makes status moves more likely to miss.
| align="center"| III
| V
| align="center"| 1
| 0
| align="center"| 0
| 1
| 4
|-
|-
| 161
| {{a|Zen Mode}}
| style="text-align:left" | Changes the Pokémon's shape when HP is half or less.
| V
| 0
| 0
| 1
|}
|}
|}


==In other games==
===Pokémon Mystery Dungeon series===
{{main|Mystery Dungeon game mechanics#Abilities}}
Abilities available in the core series games are also available in the Pokémon Mystery Dungeon series. Some Abilities differ from their counterparts in the core series (e.g. {{a|Intimidate}} reduces the opposing Pokémon's Attack by 20%).
===Pokémon Conquest===
{{main|List of Abilities in Pokémon Conquest}}
While most Pokémon species in [[Pokémon Conquest]] have access to three Abilities (similar to the main series, Hidden Abilities included), many of these Abilities are different from the main series due to differences in the battle system. For example, Abilities like {{a|Cute Charm}} and {{a|Rivalry}} do not exist in Pokémon Conquest (due to the game's lack of a [[gender]] mechanic), while other Abilities utilize mechanics unique to Pokémon Conquest battles (like "Sprint", which increases the user's movement {{stat|Range}}).
Like the main series, an individual Pokémon's Ability is dictated by its current species (i.e. evolutionary form) and may change during [[evolution]].
==In the anime==
[[File:Clemont Chespin Overgrow.png|thumb|250px|[[Clemont's Chespin]] activating {{a|Overgrow}}]]
Abilities have been shown in the anime, but are usually only used in battles; however, sometimes they have an effect on the plot, such as [[Ash's Infernape]]'s {{a|Blaze}}. Abilities sometimes work differently in the anime than they would in the games, such as {{a|Mold Breaker}}, which in the anime cancels out more Abilities than it would in the games.
===In the {{series|Original}}===
The only Ability that was seen in the original series was {{a|Color Change}}, being used by {{DL|Madison and Alexa|Kecleon|Madison and Alexa's Kecleon}} in ''[[EP205|The Kecleon Caper]]''. It was later used by {{DL|Harrison (Johto)|Kecleon|Harrison's Kecleon}} in ''[[EP271|Playing With Fire!]]''.
===In the {{series|Advanced Generation}}===
The first Ability to be seen other than {{a|Color Change}} was {{a|Rough Skin}}, first seen in ''[[AG019|Sharpedo Attack!]]''. It was used by a {{pkmn2|wild}} {{p|Sharpedo}}.
In ''[[AG033|Now That's Flower Power!]]'' a {{p|Kecleon}} used {{a|Color Change}}.
In ''[[AG039|A Poké-BLOCK Party!]]'', a {{DL|Alanna|Whismur|Alanna's Whismur}} used its {{a|Soundproof}} Ability to stay awake and listen to {{an|Jigglypuff}}'s song.
{{DL|Colonel Hansen|Shedinja|Colonel Hansen's Shedinja}} used {{a|Wonder Guard}} to protect itself against {{m|Spike Cannon}} by [[Misty's Corsola]] in ''[[AG044|The Princess and the Togepi]]''.
Two Abilities were seen in ''[[AG070|Balance of Power]]'', being used by [[Ash's Pikachu]] and {{AP|Grovyle}}, using {{a|Static}} and {{a|Overgrow}} respectively.
{{DL|Bart|Castform|Bart's Castform}} used {{a|Forecast}} in ''[[AG083|Unfair Weather Friends]]'', turning into its [[List of Pokémon with form differences#Castform|Sunny and Rainy Form]].
In ''[[AG088|The Garden of Eatin']]'', {{DL|Marcel|Vigoroth|Marcel's Vigoroth}} used {{a|Vital Spirit}} which prevented it from falling asleep.
Both {{a|Drizzle}} and {{a|Drought}} were seen in ''[[AG097|Gaining Groudon]]'' and ''[[AG098|The Scuffle of Legends]]'' respectively.
In ''[[AG099|It's Still Rocket Roll to Me!]]'', [[Liza's Lunatone]] used {{a|Levitate}}.
In ''[[AG111|Eight Ain't Enough]]'', {{DL|Juan|Luvdisc|Juan's Luvdisc}} used {{a|Swift Swim}} to increase its speed.
In ''[[AG112|Showdown At Linoone]]'', a {{DL|Kimmy Shoney|Tokin|Kimmy's Tokin}} has the Ability {{a|Pickup}} and takes items to its private stash, including {{an|May}}'s Poké Balls.
In ''[[AG131|At the End of the Fray]]'',  {{DL|Tyson (Hoenn)|Hariyama|Tyson's Hariyama}} used {{a|Thick Fat}} to half the damage it took from [[Ash's Torkoal]]'s {{m|Flamethrower}}.
In ''[[AG138|Rough, Tough Jigglypuff]]'', {{DL|Lisa Mitchum|Jigglypuff|Lisa Mitchum's Jigglypuff}} used {{a|Cute Charm}} whilst her {{DL|Mitch Mitchum|Jigglypuff|Father's Loudred}} used Soundproof to stop Jigglypuff's {{m|Sing}} from working.
{{DL|Angela|Kecleon|Angela's Kecleon}} used Color Change in ''[[AG156|From Cradle to Save]]'', as well as [[Brock's Bonsly]] using {{a|Rock Head}}.
In ''[[AG188|Pinch Healing!]]'', a wild {{p|Wooper}} used {{a|Water Absorb}}.
In ''[[AG191|Once More With Reeling!]]'', [[May's Blaziken]] used its {{a|Blaze}} Ability while [[Ash's Sceptile]] used {{a|Overgrow}} during their [[Contest Battle]] in the {{to|Terracotta}} {{pkmn|Contest}}.
===In the {{series|Diamond & Pearl}}===
Abilities proved important in the battles [[Paul]] and {{Ash}} had with [[Roark]]. During Paul's battle in ''[[DP015|Shapes of Things to Come!]]'', his {{TP|Paul|Elekid}} uses {{a|Static}} to paralyze Roark's {{p|Onix}} and {{p|Cranidos}} although the latter shakes it off with {{a|Mold Breaker}}. Paul also deliberately allows his {{TP|Paul|Chimchar}} to take extra damage so that it can activate {{a|Blaze}}. After {{Ash}}'s first match with Roark ends in defeat, {{an|Brock}} briefly lends him {{TP|Brock|Sudowoodo}} in ''[[DP017|Wild in the Streets!]]'' because its Ability {{a|Rock Head}} makes it similar to Roark's Pokémon Onix, who also had the Ability. During Ash's rematch in ''[[DP018|O'er the Rampardos We Watched!]]'', {{AP|Pikachu}} also activates {{a|Static}} against Roark's newly evolved {{TP|Roark|Rampardos}} and it is similarly ineffective.
In ''[[DP036|A Secret Sphere of Influence!]]'', {{DL|Officer Jenny|Stunky|Officer Jenny's Stunky}} used {{a|Stench}} against [[Team Rocket trio|Team Rocket]].
{{DL|Gardenia|Cherubi|Gardenia's Cherubi}} caught {{Ash}} by surprise during their first battle in ''[[DP037|The Grass Menagerie!]]'' when it was able to move very quickly with {{a|Chlorophyll}}.
In ''[[DP050|Tag! We're It...!]]'', Ash and Paul found themselves at a disadvantage during their first [[Multi Battle|Tag Battle]] in the [[Hearthome City Tag Battle Competition]] because the {{p|Rhydon}} used by one of their opponents possessed {{a|Lightning Rod}}, rendering Pikachu's {{type|Electric}} [[move|attacks]] useless.
In ''[[DP051|Glory Blaze!]]'' Ash, {{an|Dawn}} and {{an|Brock}} found Paul and {{cat|Paul's Pokémon|his other Pokémon}} evidently abusing his {{TP|Paul|Chimchar}}, repeatedly attacking it until it eventually collapsed from exhaustion. When confronted, Paul explained that Chimchar actually wanted the brutal training regimen; when they first met, Chimchar was being attacked by wild {{p|Zangoose}} and when pushed to the limit it activated {{a|Blaze}} and defeated all of the Zangoose with {{m|Flame Wheel}}. This incredible power was what drove Paul to capture Chimchar in the first place and the two have been trying to replicate the experience ever since with no success.
{{a|Swift Swim}} was an important part of [[Ash's Buizel]] going toe to toe with [[Maylene's Lucario]] in ''[[DP068|A Triple Fighting Chance!]]''
{{a|Blaze}} returned in ''[[DP081|Chim - Charred!]]'' when Ash's Chimchar became enraged during a battle with [[Paul's Ursaring]]. It took considerable effort for Ash to return Chimchar to normal after it defeated Ursaring, causing Paul to leave the battle a draw. Paul told Ash that they would only battle again when and if Ash and Chimchar learned to control Blaze.
In ''[[DP095|Battling the Generation Gap!]]'', {{DL|Lila|Delcatty|Lila's Delcatty}} activated his {{a|Cute Charm}} Ability while battling [[Dawn's Ambipom]] in the final round of the {{to|Celestic}} {{pkmn|Contest}}.
[[Brock's Croagunk]] first used his {{a|Anticipation}} Ability in ''[[DP096|Losing Its Lustrous!]]''. He often used it to find Team Rocket and chase them off on his own.
Two {{p|Darkrai}} have used {{a|Bad Dreams}}. One used it in ''[[M10|The Rise of Darkrai]]'' and another in ''[[DP104|Sleepless in Pre-Battle!]]''.
In ''[[DP102|A Shield with a Twist!]]'', {{DL|Fantina|Gengar|Fantina's Gengar}} used {{a|Levitate}}.
In ''[[DP108|Dealing with Defensive Types!]]'', {{DL|Byron|Bronzor|Byron's Bronzor}} used its {{a|Heatproof}} Ability to minimize damage from [[Ash's Chimchar]]'s {{m|Flamethrower}}.
In ''[[DP114|Another One Gabites the Dust!]]'', [[Jessie's Yanmega]] activated its {{a|Speed Boost}} Ability while performing in the {{to|Chocovine}} {{pkmn|Contest}}.
In ''[[DP118|Pursuing a Lofty Goal!]]'', [[Paul's Honchkrow]] used its Ability {{a|Super Luck}}.
In ''[[DP127|Sliding Into Seventh!]]'', {{DL|Jeremiah|Skuntank|Jeremiah's Skuntank}} was known to have Stench as it Ability but the Ability activated off-screen.
In ''[[DP132|Evolving Strategies!]]'', [[Paul's Magmortar]] used its {{a|Flame Body}} Ability to burn [[Ash's Pikachu]]. [[Paul's Ursaring]] also used its {{a|Guts}} Ability when [[Ash's Pikachu]]'s {{a|Static}} activated.
An {{p|Arceus}} used {{a|Multitype}} in ''[[M12|Arceus and the Jewel of Life]]''.
In ''[[DP141|Challenging a Towering Figure!]]'', {{DL|Palmer|Rhyperior|Palmer's Rhyperior}} used {{a|Solid Rock}}.
A wild {{p|Trapinch}} used its {{a|Arena Trap}} Ability in ''[[DP145|A Rivalry to Gible On!]]''.
A wild {{p|Heatran}} used {{a|Flash Fire}} in ''[[DP169|Pokémon Ranger: Heatran Rescue!]]''.
{{DL|Volkner|Electivire|Volkner's Electivire}} used its {{a|Motor Drive}} Ability in ''[[DP179|The Eighth Wonder of the Sinnoh World!]]'' against {{Ash}} in their [[Gym]] battle. It was later used by [[Paul's Electivire]] in ''[[DP188|Battling a Thaw in Relations!]]''.
In ''[[DP184|Casting a Paul on Barry!]]'', [[Barry's Empoleon]] activated its {{a|Torrent}} Ability while battling Paul's Electivire in the third round of the [[Lily of the Valley Conference]].
{{DL|Paul|Aggron|Paul's Aggron}} used its {{a|Rock Head}} Ability in ''[[DP186|Familiarity Breeds Strategy!]]'' to avoid damage from its {{m|Double-Edge}} attack. In [[DP187|the next episode]] {{DL|Paul|Froslass|Paul's Froslass}} and {{DL|Paul|Ninjask|Ninjask}} used {{a|Snow Cloak}} and Speed Boost respectively.
{{a|Illusion}} was seen twice in ''[[M13|Zoroark: Master of Illusions]]'', being seen by a [[Zoroark (M13)|Zoroark]] and [[Zorua (M13)|Zorua]].
===In the {{series|Best Wishes}}===
A Hidden Ability was first seen in ''[[BW008|Saving Darmanitan From the Bell!]]'' by a {{p|Darmanitan}} using {{a|Zen Mode}}.
In ''[[BW010|A Rival Battle for Club Champ!]]'', {{DL|Trip|Tranquill|Trip's Tranquill}} used {{a|Super Luck}} to easily defeat [[Ash's Oshawott]] and {{AP|Tepig}}. {{DL|Trip|Frillish|Trip's Frillish}} later used {{a|Cursed Body}}.
In ''[[BW012|Here Comes the Trubbish Squad!]]'', a wild {{p|Trubbish}} used its Ability {{a|Stench}}.
In ''[[BW014|A Night in the Nacrene City Museum!]]'', {{DL|Lenora|Watchog|Lenora's Watchog}} used its {{a|Illuminate}} Ability to reveal any hidden things in the museum to appear.
{{AP|Sewaddle}} was revealed to have {{a|Swarm}} in ''[[BW019|A Connoisseur's Revenge!]]'' but he wasn't shown activating it. {{an|Cilan}}'s {{TP|Cilan|Dwebble}} was shown using its {{a|Sturdy}} Ability in the same episode.
A wild {{p|Venipede}} used its {{a|Poison Point}} Ability to poison Ash in ''[[BW022|A Venipede Stampede!]]''.
In ''[[BW034|Gotta Catch A Roggenrola!]]'', {{an|Iris}} pointed out that {{AP|Roggenrola}} had the Ability Sturdy, implying that Roggenrola would receive less damage than a Pokémon normally would.
[[Luke's Zorua]] often used {{a|Illusion}} to help [[Luke]] in making his movies. It was first seen in ''[[BW038|Movie Time! Zorua in "The Legend of the Pokémon Knight"!]]''.
In ''[[BW041|The Club Battle Hearts of Fury: Emolga Versus Sawk!]]'', [[Iris's Emolga]] used {{a|Static}} to help it win a battle against [[Stephan's Sawk]].
In ''[[BW049|Enter Elesa, Electrifying Gym Leader!]]'', [[Bianca's father#Red Flash Darmanitan|Red Flash Darmanitan]] used Zen Mode.
Three Darmanitan used Zen Mode in ''[[BW053|A Maractus Musical!]]''.
In ''[[BW055|Scraggy and the Demanding Gothita!]]'', a wild {{p|Garbodor}} used Stench.
In ''[[BW058|A Call for Brotherly Love!]]'', [[Chili's Pansear]] used its {{a|Gluttony}} Ability.
In ''[[BW061|Battling the King of the Mines!]]'', [[Ash's Boldore]] used its Sturdy Ability to stop a {{m|Horn Drill}} from working.
In ''[[BW070|The Clubsplosion Begins!]]'', {{DL|Edmund|Seismitoad|Edmund's Seismitoad}} used {{a|Swift Swim}} against Stephan's Sawk, but ended up losing.
In ''[[BW093|Goodbye, Junior Cup - Hello Adventure!]]'', {{DL|Alder|Bouffalant|Alder's Bouffalant}} used {{a|Sap Sipper}} to defeat [[Trip's Serperior]].
In ''[[BW094|The Road to Humilau!]]'', {{DL|Marlon|Jellicent|Marlon's Jellicent}} used Cursed Body.
Swarm wasn't seen until ''[[BW106|Strong Strategy Steals the Show!]]'' during Leavanny's battle with [[Stephan's Sawk]].
In ''[[BW127|The Island of Illusions!]]'', a {{p|Zoroark}} used {{a|Illusion}}.
In [[BW134|The Journalist from Another Region!]] an unknown trainer's {{p|Slaking}} was shown to have {{a|Truant}} as its Ability.
In ''[[BW140|Survival of the Striaton Gym!]]'', {{DL|Morana|Abomasnow|Morana's Abomasnow}} used its {{a|Snow Warning}} Ability. [[Cilan's Pansage]] was confirmed to have Gluttony as his Ability in the same episode.
===In the {{series|XY}}===
[[Clemont's Chespin]] used its Ability {{a|Overgrow}} in ''[[XY015|An Appetite for Battle!]]'' battling against a {{p|Delphox}}.
In ''[[SS029|Mega Evolution Special I]]'', {{DL|Siebold|Blastoise|Siebold's Blastoise}} was shown to have {{a|Mega Launcher}} when [[Mega Evolution|Mega Evolved]].
Both {{a|Dark Aura}} and {{a|Fairy Aura}} were seen in ''[[M17|Diancie and the Cocoon of Destruction]]''.
{{DL|Ramos|Jumpluff|Ramos's Jumpluff}} and {{DL|Ramos|Weepinbell|Weepinbell}} were both shown to have {{a|Chlorophyll}} as their Ability in ''[[XY058|The Green, Green Grass Types of Home!]]''.
[[Ash's Goodra]] used its Ability {{a|Hydration}} in Ash's [[Gym]] battle against {{an|Clemont}} in ''[[XY067|The Moment of Lumiose Truth!]]''.
[[Ash's Fletchinder]] used its {{a|Flame Body}} Ability in ''[[XY076|A Not-So-Flying Start!]]'' to help hatch an [[Ash's Noibat|Egg]] that his {{AP|Hawlucha}} found.
Both {{DL|Olympia|Meowstic|Olympia's Meowstic}} were seen using their respective Abilities in ''[[XY093|All Eyes on the Future!]]'', with the male Meowstic having its Hidden Ability {{a|Prankster}} and the female one having {{a|Keen Eye}}.
Two Abilities were seen in ''[[SS035|Mega Evolution Special IV]]'', both in battle against [[Alain's Charizard]]. A {{me|Venusaur}} used {{a|Thick Fat}} to half the damage it took from a {{m|Flamethrower}}. [[Malva]]'s {{p|Houndoom}} later used {{a|Flash Fire}} to absorb another Flamethrower.
{{DL|Sawyer|Clawitzer|Sawyer's Clawitzer}} was shown to have {{a|Mega Launcher}} as its Ability during its battle against Ash in ''[[XY119|A Full-Strength Battle Surprise!]]''.
{{DL|Wulfric|Abomasnow|Wulfric's Abomasnow}} was shown to have {{a|Snow Warning}} as its Ability during its Gym battle against Ash in ''[[XY120|All Hail the Ice Battlefield!]]''. His {{DL|Wulfric|Avalugg|Avalugg}} was later shown to have {{a|Ice Body}} in the same episode.
In the [[Lumiose Conference]], many Pokémon were seen activating their Abilities during battles. In ''[[XY125|A League of His Own!]]'', {{an|Trevor}}'s Mega {{TP|Trevor|Charizard}} Y was shown to have {{a|Drought}} as its Ability. In the [[XY126|following episode]], the effects of three different Abilities were shown during the battle between {{an|Tierno}} and [[Sawyer]]; {{DL|Tierno (anime)|Ludicolo|Tierno's Ludicolo}} was shown activating {{a|Swift Swim}} while Sawyer's Mega {{TP|Sawyer|Sceptile}} and {{DL|Sawyer|Aegislash|Aegislash}} were revealed to have {{a|Lightning Rod}} and {{a|Stance Change}} as their Abilities, respectively. In ''[[XY127|Analysis Versus Passion!]]'', {{DL|Sawyer|Slaking|Sawyer's Slaking}} was shown to have {{a|Truant}} as its Ability. In ''[[XY130|Finals Not for the Faint-Hearted!]]'', {{DL|Alain|Tyranitar|Alain's Tyranitar}} was shown activating {{a|Sand Stream}}.
===In the {{series|Sun & Moon}}===
[[Sophocles's Togedemaru]] used her Ability {{a|Lightning Rod}} in ''[[SM002|The Guardian's Challenge!]]'', absorbing [[Ash's Pikachu]]'s {{m|Thunderbolt}} to increase her {{m|Zing Zap}}.
==In the TCG==
Abilities under the name of Abilities did not appear in the {{pkmn|Trading Card Game}} until the {{TCG|Black & White}} expansion kicking off [[Generation V]]. However, this was merely a renaming of the longstanding [[Pokémon Power]]s. Pokémon Powers were very similar to Abilities, but were introduced much earlier, appearing in the very first {{TCG|Base Set}} during [[Generation I]]. In fact, some Abilities from the games originally appeared as Pokémon Powers.
With the introduction of the {{TCG|Expedition Base Set}}, Pokémon Powers were split into two groups: Poké-Powers and Poké-Bodies. Poké-Powers are special effects that the player must trigger or announce using. A Poké-Body's effect is a passive Ability that is always in effect. When Pokémon Powers became Abilities, these distinctions were done away with.
==In the manga==
===In the Be the Best! Pokémon B+W manga===
[[File:Pokémon Ranger Zebstrika Lightningrod PBW.png|thumb|200px|{{tc|Pokémon Ranger}}'s {{p|Zebstrika}} activating {{a|Lightningrod}} in Be the Best! Pokémon B+W]]
[[Monta]]'s {{p|Roggenrola}} activated {{a|Sturdy}} in ''[[PBW2|The Key to Triple Battles]]''.
A {{tc|Pokémon Ranger}}'s {{p|Zebstrika}} and Monta's {{p|Excadrill}} activated {{a|Lightningrod}} and {{a|Sand Force}} in ''[[PBW3|The Battle for More Friends!]]''.
{{tc|Rich Boy|Dol}}'s {{p|Bouffalant}} activated {{a|Sap Sipper}} in ''[[PBW4|Challenge the Battle Subway!]]''.
Monta's {{p|Watchog}} activated {{a|Illuminate}} in ''[[PBW5|Let's Master Pokémon Capturing!]]''.
Monta's {{p|Victini}} was unable to activate {{a|Victory Star}} in ''[[PBW8|The Birth of the Best Pokémon Trainer!]]'' since the {{TP|Monta|Serperior}} Cheren borrowed used {{m|Gastro Acid}}.
===In the movie adaptations===
{{mov|Darkrai|Darkrai|10}} activated {{a|Bad Dreams}} in ''{{ma|The Rise of Darkrai}}''.
{{mov|Xerneas|Xerneas|17}} activated {{a|Fairy Aura}} in ''{{ma|Diancie and the Cocoon of Destruction}}''.
===In the Pokémon Adventures manga===
===={{chap|Ruby & Sapphire}}====
[[File:Brawly Makuhita Thick Fat Adventures.png|thumb|200px|[[Brawly's Makuhita]] activating {{a|Thick Fat}} in Pokémon Adventures]]
Parallel to their introduction in [[Generation III]] of the video games, Abilities were first introduced in the ''Ruby & Sapphire'' chapter of [[Pokémon Adventures]].
During {{adv|Sapphire}}'s battle with [[Roxanne]] in ''[[PS190|Blowing Past Nosepass I]]'', [[Roxanne's Nosepass]] proved superior to [[Rono]]. Worried that Rono would be defeated, {{adv|Sapphire}} attempted to switch Rono out for [[Chic]] but was unable to. Roxanne explained that because her {{p|Nosepass}} has {{a|Magnet Pull}}, {{t|Steel}}-type Pokémon cannot switch out.
{{adv|Ruby}}'s first encounter with Abilities arrived in ''[[PS193|Stick This in Your Craw, Crawdaunt II]]'' when he and [[Mr. Briney]] were attacked by a wild {{p|Crawdaunt}}. [[Peeko]] tried to defeat it with {{m|Quick Attack}}, but the Crawdaunt's {{a|Shell Armor}} prevented it from doing much damage at all. After Mr. Briney fell unconscious, Ruby had [[Kiki]] use {{m|Double-Edge}} and infatuate Crawdaunt with its Ability {{a|Cute Charm}}.
Sapphire later struggled against a potent counter Ability when she faced [[Brawly]] in ''[[PS195|Mashing Makuhita]]''. After Rono was quickly defeated by [[Brawly's Makuhita]], Chic used {{m|Flamethrower}} against {{p|Makuhita}}, but it had little effect due to its {{a|Thick Fat}}.
While on their way to [[Slateport City]], Ruby and Sapphire were attacked by {{FB|Magma Admin|Courtney}} and [[Tabitha]] at the [[Abandoned Ship]] during ''[[PS199|Adding It Up with Plusle & Minun II]]''. They escaped with the help of a wild {{p|Plusle}} and {{p|Minun}} after Ruby realized that their complimentary Abilities {{a|Plus}} and {{a|Minus}} greatly amplified their power when they fought together.
After [[Wattson]] is captured by the [[New Mauville]] generator, Sapphire devised a double battle strategy using his {{TP|Wattson|Electrike}} in ''[[PS205|Plugging Past Electrike II]]''. While Electrike did not have the moves to defeat the generator itself, and the wild {{p|Donphan}} that Wattson and the [[Trick Master]] had originally intended to capture would be quickly eradicated by its powerful attacks, Electrike's Ability {{a|Lightning Rod}} would allow it to redirect the bolt away from Donphan, buying Donphan enough time to destroy the generator with {{m|Rollout}}.
[[Archie]]'s {{p|Walrein}} activated Thick Fat during battle with [[Maxie]]'s {{p|Camerupt}} in ''[[PS230|Walrein and Camerupt]]''.
[[Norman]]'s {{p|Spinda}} was revealed to have {{a|Own Tempo}} as its Ability in ''[[PS258|Rayquaza Redemption I]]'' but {{m|Skill Swap}}ped it with his {{TP|Norman|Slaking}}'s {{a|Truant}}.
===={{chap|FireRed & LeafGreen}}====
{{adv|Red}}'s {{p|Aerodactyl|Aero}} activated {{a|Rock Head}} while using {{m|Take Down}} in ''[[PS274|Double Dealing with Deoxys]]''. In the same chapter, {{adv|Blue}}'s {{p|Rhydon}} activated {{a|Lightning Rod}}.
Red's [[Poli]] activated {{a|Damp}} in ''[[PS278|Put Your Beast Foot Forward]]''. It was {{m|Skill Swap}}ped by {{DL|Deoxys (Adventures)|Organism No. 2}} in ''[[PS301|Storming the Forretress]]''.
Blue's {{p|Alakazam}} copied [[Chuchu]]'s {{a|Static}} with {{m|Role Play}} in ''[[PS287|Secrets from Sneasel]]''.
===={{chap|Emerald}}====
The {{DL|Battle Frontier (Generation III)|Battle Factory}}'s {{p|Golem}} was revealed to have {{a|Rock Head}} in ''[[PS306|Pinsir Me, I Must Be Dreaming]]''.
{{adv|Emerald}}'s borrowed {{p|Phanpy}} had {{a|Pickup}} in ''[[PS311|A Dust-Up With Dusclops]]''.
===={{chap|Diamond & Pearl}}====
{{adv|Diamond}}'s [[Lax]] had {{a|Pickup}} in ''[[PS338|Stagestruck Starly]]''.
A wild {{p|Hippowdon}} had {{a|Sand Stream}} in ''[[PS361|Bombastic Bibarel & Heroic Hippopotas]]''.
[[Cyrus's Magnezone]] had {{a|Magnet Pull}} in ''[[PS369|Problematic Probopass and Mad Magnezone II]]''.
Diamond's {{p|Lickilicky|Kit}} was revealed to have {{a|Own Tempo}} as its Ability in ''[[PS392|Well Met, Weepinbell]]'' but couldn't activate it since {{adv|Sebastian}}'s {{p|Weepinbell}} cancelled it out with {{m|Gastro Acid}}.
===={{chap|Platinum}}====
[[Platinum's Lopunny]] used her {{a|Cute Charm}} Ability in ''[[PS420|Getting the Drop on Gallade II]]'' to help her defeat a {{p|Gallade}}.
A {{p|Tyranitar}} belonging to the Battle Factory had {{a|Sand Stream}} in ''[[PS428|Outlasting Ledian]]''.
[[Diamond's Rotom]] was confirmed to have {{a|Levitate}} in ''[[PS430|Unplugging Rotom (Heat, Wash, Mow, Fan, Frost)]]''.
===={{chap|HeartGold & SoulSilver}}====
In ''[[PS455|All About Arceus IV]]'', [[Arceus (Adventures)|Arceus]] activated {{a|Multitype}}.
===={{chap|Black & White}}====
[[Brycen]]'s {{p|Vanillish}} had {{a|Ice Body}} in ''[[PS504|The Cold Hard Truth]]''.
Brycen's {{p|Beartic}} activated {{a|Snow Cloak}} in ''[[PS505|A Cold Reception]]''.
Black's {{DL|Black (Adventures)|Costa}} activated {{a|Solid Rock}} in ''[[PS516|One Way or Another]]'' but [[Iris]]'s {{p|Haxorus}} negated it with {{a|Mold Breaker}}.
===={{chap|X & Y}}====
[[X (Adventures)#Garma|X's Garma]] activated his {{a|Shadow Tag}} Ability as a Mega Gengar in ''[[PAXY20|Changing Gengar]]''.
In ''[[PAXY24|Pyroar Breathes]]'', X's {{p|Manectric}}, [[Élec]], used his {{a|Lightning Rod}} Ability to drain [[Lysandre]]'s machine's energy.
===In the Pokémon Battle Frontier manga===
[[Enta's Vulpix]] activated {{a|Flash Fire}} in ''[[CBF1|Enta Arrives at the Battle Frontier!]]''.
{{OBP|Enta|CBF}}'s {{p|Feebas}} activated {{a|Swift Swim}} in ''[[CBF4|Introducing the Frontier Brains!]]''.
When Enta battled [[Lucy's Seviper]] with {{p|Zangoose}} in ''[[CBF5|The Predestined Battle!]]'', Zangoose activated {{a|Immunity}} to prevent itself from being poisoned.
===In the Pocket Monsters BW: The Heroes of Fire and Thunder manga===
[[Togari]]'s {{p|Watchog}} activated {{a|Keen Eye}} in [[FAT1]].
===In the Pocket Monsters Diamond & Pearl manga===
{{p|Electivire}} was shown to activate {{a|Motor Drive}} in {{Ash}}'s imagination in [[PDP07]] if {{AP|Pikachu}} used {{m|Volt Tackle}} on it.
===In the Pokémon Diamond and Pearl Adventure manga===
[[Saturn]]'s {{p|Rhyperior}} activated {{a|Lightningrod}} to redirect [[Hareta]]'s {{p|Luxio}} {{type|Electric}} moves to it.
[[Hareta]]'s {{p|Riolu}} has {{a|Steadfast}} which activated after {{status|flinch}}ing from [[B-2]]'s {{p|Drapion}}.
[[Hareta's Piplup]] has {{a|Torrent}}, which powered up its {{type|Water}} moves.
Hareta's {{p|Luxio}} activated {{a|Intimidate}} in ''[[DPA14|A Novel Test!!]]'' on [[Candice]]'s {{p|Regirock}} and {{p|Regice}} but Regirock's {{a|Clear Body}} prevented Intimidate from working. Regice and {{p|Registeel}} were revealed to have Clear Body in the same chapter but weren't shown activating it.
[[Hareta's Regigigas]] has {{a|Slow Start}}, which proved to be a disadvantage for [[Hareta]].
[[Koya]]'s {{p|Absol}}'s {{a|Super Luck}} nearly defeated Hareta's Empoleon but a comeback with Empoleon's {{m|Surf}} would have given Hareta the win but the battle was interrupted by [[Mitsumi]]'s {{p|Glaceon}}'s {{m|Ice Beam}}.
Koya's {{p|Mamoswine}} activated {{a|Snow Cloak}} during a hailstorm.
===In the Pocket Monsters Platinum: Aim to Be Battle King!! manga===
In [[PBK1]], {{OBP|Shin|PBK}}'s {{p|Bronzong}} had {{a|Heatproof}} to minimize the damage taken from [[Yū Shirogane's Infernape]]'s {{type|Fire}} moves but Infernape's {{a|Blaze}} powered them back up.
[[Yū Shirogane|Yū]]'s {{p|Scizor}} received {{p|Heatran}}'s {{a|Flash Fire}} Ability after {{p|Bronzong}} {{m|Skill Swap}}ped them in [[PBK4]]. Yū's Bronzong had {{a|Levitate}} in that same chapter.
Yū's {{p|Regigigas}} had {{a|Slow Start}} in [[PBK7]].
===In the Pokémon Pocket Monsters manga===
[[Norman]]'s {{p|Slakoth}} activated {{a|Truant}} in ''[[PMRS03|I Won't Let You Lead]]''.
{{p|Zorua}} and {{p|Zoroark}} activated {{a|Illusion}} in [[PMHGSS20]].
===In the Pokémon - The Legend of the Dragon King manga===
[[Taichi]]'s {{p|Ampharos}} had the Ability, {{a|Static}}.
==Trivia==
* The unused Ability {{a|Cacophony}} was included in the coding for third-generation games as Ability #076 ({{a|Air Lock}} was #077). From the fourth generation, Cacophony was removed and Air Lock was renumbered as #076, with the new Abilities positioned from #077 onward.
* [[Generation III]] introduced the most Abilities, with 76. [[Generation VI]] introduced the least, with 27.
==In other languages==
{{langtable|color=ddf|bordercolor=ccf
|zh_yue=特性 ''Dahksing''
|zh_cmn=特性 ''Tèxìng''<br>特技 ''Tèjì'' {{tt|*|XY016}}
|cs=Schopnost
|da=Specielle evne<br>Egenskab<ref>[http://www.pokemon.com/dk/ pokemon.com/dk]</ref><br>Færdighed
|nl=Capaciteit
|fi=Kyky<br>Erikoisominaisuus<br>Erkoiskyky
|fr_ca=Habileté spéciale{{tt|*|Blue Rescue Team manual}}
|fr_eu=Talent{{tt|*|Gen. VI}}<br>Capacité spéciale{{tt|*|Prior to Gen. VI}}
|de=Fähigkeit
|hi=काबिलियत ''Kabiliyat''
|hu=Képesség
|it=Abilità
|ko=특성 ''Teukseong''
|no=Evne<br>Ferdighet
|pl=Umiejętność<br>Zdolność
|pt_br=Habilidade
|pt_eu=Habilidade<br>Especialidade
|ru=Талант ''Talant''{{tt|*|Pokémon.com Pokédex and TCG}}<br>Способность ''Sposobnost'''{{tt|*|Anime}}
|es=Habilidad
|sv=Förmåga
|vi=Đặc tính<br>Đặc trưng
}}
==References==
{{reflist}}
==See also==
* [[Ability variations]]
* [[List of Pokémon by Ability]]
* [[List of Abilities in other languages]]
* [[Ability Capsule]]
{{-}}
{{Pokémon individuality}}<br>
{{Project Moves and Abilities notice}}
[[Category:Game mechanics]]
[[Category:Pokémon world]]
[[Category:Pokémon world]]
[[Category:Terminology]]
[[Category:Terminology]]
[[Category:Lists]]
[[Category:Abilities|*]]
[[Category:Abilities|*]]


[[de:Fähigkeit]]
[[de:Fähigkeit]]
[[es:Habilidades]]
[[fr:Talent]]
[[fr:Capacité spéciale]]
[[it:Abilità]]
[[ja:とくせい]]
[[ja:とくせい]]
[[pt:Habilidade especial]]
[[pl:Zdolność]]
 
[[zh:特性]]
== See also ==
 
* [[List of abilities in other languages]]

Revision as of 03:27, 18 February 2017

An Ability (Japanese: 特性 ability) is a game mechanic introduced in Generation III that provides a passive effect in battle or in the overworld. Individual Pokémon may have only one Ability at a time. Prior to Generation VI, an Ability could not be changed after a Pokémon was obtained except by Evolution—where the new Ability is determined by the former Ability—and form change. Not every Ability is beneficial; some will hinder the user.

Mechanics

Primal Kyogre activating its Ability, Primordial Sea

Some species of Pokémon have multiple possible Abilities. The most Abilities any species has is three: two normal Abilities and one Hidden Ability. In most wild Pokémon encounters, the Pokémon's Ability will be one of its non-Hidden Abilities (each having an even chance of appearing if the species has two). Hidden Abilities were introduced in Generation V; they are relatively rare and usually require some type of special encounter.

In technical terms, a species' Abilities may be thought of as having separate slots, with an individual Pokémon's non-Hidden slot determined by its personality value. For example, an Eevee—with two non-Hidden Abilities—has Run Away for its first non-Hidden slot, Adaptability for its second, and Anticipation for its Hidden Ability slot. Vaporeon—with only one non-Hidden Ability—can be considered to have Water Absorb for both non-Hidden slots. When a Pokémon evolves, its Ability slot remains the same. This means that a Poochyena with Run Away will evolve into a Mightyena with Intimidate, while a Poochyena with Quick Feet will evolve into a Mightyena with Quick Feet.

Aside from Evolution, there are three ways for Pokémon to change Abilities in a permanent manner. One way is if the Pokémon has different forms with different Abilities. Another way is through the Ability Capsule, which was introduced in Generation VI. The Ability Capsule actually changes a Pokémon's non-Hidden Ability slot, but it will not work if the Pokémon has its Hidden Ability or if the species has only one non-Hidden Ability. Third, transferring a Pokémon from the Venipede family with Quick Feet from Generation V to Generation VI causes its ability to be changed to Speed Boost. Aside from these methods, during battle, Pokémon may also change their Ability through Mega Evolution or Primal Reversion, and certain moves and Abilities can also change a Pokémon's Ability.

When Abilities were introduced in Generation III, some Pokémon only had one possible Ability. A number of these species were given a second Ability in a later generation. If a Pokémon whose species gained an Ability after Generation III is transferred to Generations IV or V, it will initially retain its original Ability; upon evolving, however, its Ability slot will be recalculated and its Ability may change. When a Pokémon is transferred to Generation VI, however, it will be locked into the appropriate slot for its current Ability.

Aside from in-battle effects, some Abilities also have effects outside of battle.

Hidden Abilities

Main article: List of Pokémon with released Hidden Abilities (Generation V)
Main article: List of Pokémon with released Hidden Abilities (Generation VI)
Main article: List of Pokémon with released Hidden Abilities (Generation VII)

Beginning in Generation V, most Pokémon were given an additional, Hidden Ability (Japanese: 特性 Hidden Ability), which can only be acquired under special circumstances. Such circumstances are listed below.

Abilities and breeding

Before Generation V, the Ability slot that a Pokémon Egg would have when it hatched was left to random chance, resulting in a 50% chance of having either slot. Since Generation V, though, special mechanics have been introduced.

Starting in Black and White, female Pokémon with Hidden Abilities have a 60% chance of passing on the Hidden Ability to their offspring when bred with a male Pokémon from the same Egg Group. In Generation VI, this was extended so that male and genderless Pokémon with a Hidden Ability can also pass it down if they are bred with Ditto. The chance of the offspring having either non-Hidden Ability is 20% each.

Starting in Black 2 and White 2, there is an 80% chance that the Ability slot of the female will be passed to the baby when bred with a male Pokémon from the same Egg Group. Starting in Generation VI, this chance is generically applied to any non-Ditto parent.

List of Abilities

# Name Effect Generation Single Dual Hidden
091 Adaptability Powers up moves of the same type as the Pokémon. IV 2 4 7
184 Aerilate Normal-type moves become Flying-type moves. The power of those moves is boosted a little. VI 2 0 0
106 Aftermath Damages the attacker if it contacts the Pokémon with a finishing hit. IV 0 4 4
076 Air Lock Eliminates the effects of weather. III 1 0 0
148 Analytic Boosts move power when the Pokémon moves last. V 0 0 12
083 Anger Point The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat. IV 0 3 6
107 Anticipation The Pokémon can sense an opposing Pokémon's dangerous moves. IV 1 4 2
071 Arena Trap Prevents opposing Pokémon from fleeing. III 0 3 0
165 Aroma Veil Protects itself and its allies from attacks that limit their move choices. VI 0 0 2
188 Aura Break The effects of "Aura" Abilities are reversed to lower the power of affected moves. VI 0 1 0
123 Bad Dreams Reduces the HP of sleeping opposing Pokémon. IV 1 0 0
217 Battery Powers up ally Pokémon's special moves. VII 1 0 0
004 Battle Armor Hard armor protects the Pokémon from critical hits. III 3 4 2
210 Battle Bond Defeating an opposing Pokémon strengthens the Pokémon's bond with its Trainer, and it becomes Ash-Greninja. Water Shuriken gets more powerful. VII 1 0 0
224 Beast Boost The Pokémon boosts its most proficient stat each time it knocks out a Pokémon. VII 7 0 0
201 Berserk Boosts the Pokémon's Sp. Atk stat when it takes a hit that causes its HP to become half or less. VII 0 1 0
145 Big Pecks Protects the Pokémon from Defense-lowering effects. V 1 7 4
066 Blaze Powers up Fire-type moves when the Pokémon's HP is low. III 21 0 2
171 Bulletproof Protects the Pokémon from some ball and bomb moves. VI 0 3 3
Cacophony Avoids sound-based moves. III 0 0 0
167 Cheek Pouch Restores HP as well when the Pokémon eats a Berry. VI 0 3 0
034 Chlorophyll Boosts the Pokémon's Speed stat in sunshine. III 10 19 6
029 Clear Body Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats. III 8 2 3
013 Cloud Nine Eliminates the effects of weather. III 0 2 5
016 Color Change The Pokémon's type becomes the type of the move used on it. III 1 0 0
213 Comatose It's always drowsing and will never wake up. It can attack without waking up. VII 1 0 0
172 Competitive Boosts the Sp. Atk stat sharply when a stat is lowered. VI 0 7 1
014 Compound Eyes The Pokémon's compound eyes boost its accuracy. III 2 6 1
126 Contrary Makes stat changes have an opposite effect. V 0 2 7
212 Corrosion The Pokémon can poison the target even if it's a Steel or Poison type. VII 2 0 0
130 Cursed Body May disable a move used on the Pokémon. V 1 3 3
056 Cute Charm Contact with the Pokémon may cause infatuation. III 1 11 2
006 Damp Prevents the use of explosive moves such as Self-Destruct by dampening its surroundings. III 0 8 10
216 Dancer When another Pokémon uses a dance move, it can use a dance move following it regardless of its Speed. VII 1 0 0
186 Dark Aura Powers up each Pokémon's Dark-type moves. VI 1 0 0
219 Dazzling Surprises the opposing Pokémon, making it unable to attack using priority moves. VII 0 1 0
129 Defeatist Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less. V 2 0 0
128 Defiant Boosts the Pokémon's Attack stat sharply when its stats are lowered. V 0 2 11
191 Delta Stream The Pokémon changes the weather to eliminate all of the Flying type's weaknesses. VI 1 0 0
190 Desolate Land The Pokémon changes the weather to nullify Water-type attacks. VI 1 0 0
209 Disguise Once per battle, the shroud that covers the Pokémon can protect it from an attack. VII 1 0 0
088 Download Compares an opposing Pokémon's Defense and Sp. Def stats before raising its own Attack or Sp. Atk stat—whichever will be more effective. IV 1 3 0
002 Drizzle The Pokémon makes it rain when it enters a battle. III 1 1 1
070 Drought Turns the sunlight harsh when the Pokémon enters a battle. III 2 1 2
087 Dry Skin Restores HP in rain or when hit by Water-type moves. Reduces HP in sunshine, and increases the damage received from Fire-type moves. IV 0 6 1
048 Early Bird The Pokémon awakens twice as fast as other Pokémon from sleep. III 0 13 2
027 Effect Spore Contact with the Pokémon may inflict poison, sleep, or paralysis on its attacker. III 2 6 1
226 Electric Surge Turns the ground into Electric Terrain when the Pokémon enters a battle. VII 1 0 0
194 Emergency Exit The Pokémon, sensing danger, switches out when its HP becomes half or less. VII 1 0 0
187 Fairy Aura Powers up each Pokémon's Fairy-type moves. VI 1 0 0
111 Filter Reduces the power of supereffective attacks taken. IV 1 2 0
049 Flame Body Contact with the Pokémon may burn the attacker. III 7 5 4
138 Flare Boost Powers up special attacks when the Pokémon is burned. V 0 0 2
018 Flash Fire Powers up the Pokémon's Fire-type moves if it's hit by one. III 4 10 3
122 Flower Gift Boosts the Attack and Sp. Def stats of itself and allies when it is sunny. IV 1 0 0
166 Flower Veil Ally Grass-type Pokémon are protected from status conditions and the lowering of their stats. VI 3 1 0
218 Fluffy Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves. VII 0 2 0
059 Forecast The Pokémon transforms with the weather to change its type to Water, Fire, or Ice. III 1 0 0
108 Forewarn When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has. IV 0 6 0
132 Friend Guard Reduces damage done to allies. V 0 0 8
119 Frisk When it enters a battle, the Pokémon can check an opposing Pokémon's held item. IV 1 12 8
230 Full Metal Body Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats. VII 1 0 0
169 Fur Coat Halves the damage from physical moves. VI 1 1 0
177 Gale Wings Gives priority to Flying-type moves when the Pokémon's HP is full. VI 0 0 3
206 Galvanize Normal-type moves become Electric-type moves. The power of those moves is boosted a little. VII 0 0 3
082 Gluttony Makes the Pokémon eat a held Berry when its HP drops to half or less, which is sooner than usual. IV 6 8 9
183 Gooey Contact with the Pokémon lowers the attacker's Speed stat. VI 0 0 3
179 Grass Pelt Boosts the Pokémon's Defense stat in Grassy Terrain. VI 0 0 2
229 Grassy Surge Turns the ground into Grassy Terrain when the Pokémon enters a battle. VII 1 0 0
062 Guts It's so gutsy that having a status condition boosts the Pokémon's Attack stat. III 3 14 4
139 Harvest May create another Berry after one is used. V 0 0 6
131 Healer Sometimes heals an ally's status condition. V 2 2 3
085 Heatproof The heatproof body of the Pokémon halves the damage from Fire-type moves that hit it. IV 0 2 0
134 Heavy Metal Doubles the Pokémon's weight. V 0 0 5
118 Honey Gather The Pokémon may gather Honey after a battle. IV 1 2 1
037 Huge Power Doubles the Pokémon's Attack stat. III 1 3 2
055 Hustle Boosts the Attack stat, but lowers accuracy. III 3 9 8
093 Hydration Heals status conditions if it's raining. IV 2 11 9
052 Hyper Cutter The Pokémon's proud of its powerful pincers. They prevent other Pokémon from lowering its Attack stat. III 0 11 0
115 Ice Body The Pokémon gradually regains HP in a hailstorm. IV 0 10 4
035 Illuminate Raises the likelihood of meeting wild Pokémon by illuminating the surroundings. III 0 8 0
149 Illusion Comes out disguised as the Pokémon in the party's last spot. V 2 0 0
017 Immunity The immune system of the Pokémon prevents it from getting poisoned. III 1 1 1
150 Imposter The Pokémon transforms itself into the Pokémon it's facing. V 0 0 1
151 Infiltrator Passes through the opposing Pokémon's barrier, substitute, and the like and strikes. V 0 7 14
215 Innards Out Damages the attacker landing the finishing hit by the amount equal to its last HP. VII 1 0 0
039 Inner Focus The Pokémon's intensely focused, and that protects the Pokémon from flinching. III 5 17 11
015 Insomnia The Pokémon is suffering from insomnia and cannot fall asleep. III 1 10 3
022 Intimidate The Pokémon intimidates opposing Pokémon upon entering battle, lowering their Attack stat. III 7 19 6
160 Iron Barbs Inflicts damage to the attacker on contact with iron barbs. V 2 1 0
089 Iron Fist Powers up punching moves. IV 0 7 7
154 Justified Being hit by a Dark-type move boosts the Attack stat of the Pokémon, for justice. V 4 0 5
051 Keen Eye Keen eyes prevent other Pokémon from lowering this Pokémon's accuracy. III 3 30 5
103 Klutz The Pokémon can't use any held items. IV 0 8 1
102 Leaf Guard Prevents status conditions in sunny weather. IV 3 9 7
026 Levitate By floating in the air, the Pokémon receives full immunity to all Ground-type moves. III 31 2 0
135 Light Metal Halves the Pokémon's weight. V 0 0 5
031 Lightning Rod The Pokémon draws in all Electric-type moves. Instead of being hit by Electric-type moves, it boosts its Sp. Atk. III 1 11 6
007 Limber Its limber body protects the Pokémon from paralysis. III 1 9 2
064 Liquid Ooze Oozed liquid has strong stench, which damages attackers using any draining move. III 0 4 0
204 Liquid Voice All sound-based moves become Water-type moves. VII 0 0 3
203 Long Reach The Pokémon uses its moves without making contact with the target. VII 0 0 3
156 Magic Bounce Reflects status moves, instead of getting hit by them. V 3 0 3
098 Magic Guard The Pokémon only takes damage from attacks. IV 0 7 3
170 Magician The Pokémon steals the held item of a Pokémon it hits with a move. VI 1 0 4
040 Magma Armor The Pokémon is covered with hot magma, which prevents the Pokémon from becoming frozen. III 0 3 0
042 Magnet Pull Prevents Steel-type Pokémon from escaping using its magnetic force. III 0 8 0
063 Marvel Scale The Pokémon's marvelous scales boost the Defense stat if it has a status condition. III 0 1 2
178 Mega Launcher Powers up aura and pulse moves. VI 3 0 0
196 Merciless The Pokémon's attacks become critical hits if the target is poisoned. VII 0 2 0
058 Minus Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle. III 1 3 2
228 Misty Surge Turns the ground into Misty Terrain when the Pokémon enters a battle. VII 1 0 0
104 Mold Breaker Moves can be used on the target regardless of its Abilities. IV 4 6 8
141 Moody Raises one stat sharply and lowers another every turn. V 0 0 7
078 Motor Drive Boosts its Speed stat if hit by an Electric-type move, instead of taking damage. IV 1 2 1
153 Moxie The Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon. V 0 5 8
136 Multiscale Reduces the amount of damage the Pokémon takes when its HP is full. V 0 0 2
121 Multitype Changes the Pokémon's type to match the Plate or Z-Crystal it holds. IV 1 0 0
152 Mummy Contact with the Pokémon changes the attacker's Ability to Mummy. V 2 0 0
030 Natural Cure All status conditions heal when the Pokémon switches out. III 4 11 1
099 No Guard The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land. IV 3 3 4
096 Normalize All the Pokémon's moves become Normal type. The power of those moves is boosted a little. IV 0 2 0
012 Oblivious The Pokémon is oblivious, and that keeps it from being infatuated or falling for taunts. III 0 19 5
142 Overcoat Protects the Pokémon from things like sand, hail, and powder. V 0 5 15
065 Overgrow Powers up Grass-type moves when the Pokémon's HP is low. III 21 0 2
020 Own Tempo This Pokémon has its own tempo, and that prevents it from becoming confused. III 0 17 5
185 Parental Bond Parent and child each attacks. VI 1 0 0
124 Pickpocket Steals an item from an attacker that made direct contact. V 0 0 7
053 Pickup The Pokémon may pick up the item an opposing Pokémon used during a battle. It may pick up items outside of battle, too. III 1 15 2
182 Pixilate Normal-type moves become Fairy-type moves. The power of those moves is boosted a little. VI 2 0 1
057 Plus Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle. III 1 3 4
090 Poison Heal Restores HP if the Pokémon is poisoned, instead of losing HP. IV 0 2 1
038 Poison Point Contact with the Pokémon may poison the attacker. III 0 16 0
143 Poison Touch May poison a target when the Pokémon makes contact. V 0 5 4
211 Power Construct Other Cells gather to aid when its HP becomes half or less. Then the Pokémon changes its form to Complete Forme. VII 0 1 0
223 Power of Alchemy The Pokémon copies the Ability of a defeated ally. VII 0 0 2
158 Prankster Gives priority to a status move. V 4 2 8
046 Pressure By putting pressure on the opposing Pokémon, it raises their PP usage. III 19 2 4
189 Primordial Sea The Pokémon changes the weather to nullify Fire-type attacks. VI 1 0 0
232 Prism Armor Reduces the power of supereffective attacks taken. VII 1 0 0
168 Protean Changes the Pokémon's type to the type of the move it's about to use. VI 0 0 4
227 Psychic Surge Turns the ground into Psychic Terrain when the Pokémon enters a battle. VII 1 0 0
074 Pure Power Using its pure power, the Pokémon doubles its Attack stat. III 2 0 0
214 Queenly Majesty Its majesty pressures the opposing Pokémon, making it unable to attack using priority moves. VII 0 1 0
095 Quick Feet Boosts the Speed stat if the Pokémon has a status condition. IV 0 5 4
044 Rain Dish The Pokémon gradually regains HP in rain. III 0 3 10
155 Rattled Dark-, Ghost-, and Bug-type moves scare the Pokémon and boost its Speed stat. V 0 0 13
222 Receiver The Pokémon copies the Ability of a defeated ally. VII 1 0 0
120 Reckless Powers up moves that have recoil damage. IV 0 3 9
174 Refrigerate Normal-type moves become Ice-type moves. The power of those moves is boosted a little. VI 3 0 0
144 Regenerator Restores a little HP when withdrawn from battle. V 1 3 15
079 Rivalry Becomes competitive and deals more damage to Pokémon of the same gender, but deals less to Pokémon of the opposite gender. IV 0 14 4
225 RKS System Changes the Pokémon's type to match the memory disc it holds. VII 1 0 0
069 Rock Head Protects the Pokémon from recoil damage. III 2 17 2
024 Rough Skin This Pokémon inflicts damage with its rough skin to the attacker on contact. III 2 1 3
050 Run Away Enables a sure getaway from wild Pokémon. III 0 16 8
159 Sand Force Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm. V 3 2 13
146 Sand Rush Boosts the Pokémon's Speed stat in a sandstorm. V 0 5 2
045 Sand Stream The Pokémon summons a sandstorm when it enters a battle. III 4 1 0
008 Sand Veil Boosts the Pokémon's evasion in a sandstorm. III 7 8 9
157 Sap Sipper Boosts the Attack stat if hit by a Grass-type move, instead of taking damage. V 2 7 8
208 Schooling When it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low. VII 1 0 0
113 Scrappy The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves. IV 1 2 8
032 Serene Grace Boosts the likelihood of additional effects occurring when attacking. III 3 7 2
231 Shadow Shield Reduces the amount of damage the Pokémon takes while its HP is full. VII 1 0 0
023 Shadow Tag This Pokémon steps on the opposing Pokémon's shadow to prevent it from escaping. III 3 0 3
061 Shed Skin The Pokémon may heal its own status conditions by shedding its skin. III 11 5 0
125 Sheer Force Removes additional effects to increase the power of moves when attacking. V 2 6 18
075 Shell Armor A hard shell protects the Pokémon from critical hits. III 3 13 7
019 Shield Dust This Pokémon's dust blocks the additional effects of attacks taken. III 4 5 0
197 Shields Down When its HP becomes half or less, the Pokémon's shell breaks and it becomes aggressive. VII 1 0 0
086 Simple The stat changes the Pokémon receives are doubled. IV 0 3 2
092 Skill Link Maximizes the number of times multi-strike moves hit. IV 1 5 4
112 Slow Start For five turns, the Pokémon's Attack and Speed stats are halved. IV 1 0 0
202 Slush Rush Boosts the Pokémon's Speed stat in a hailstorm. VII 0 2 2
097 Sniper Powers up moves if they become critical hits when attacking. IV 0 9 5
081 Snow Cloak Boosts evasion in a hailstorm. IV 6 7 1
117 Snow Warning The Pokémon summons a hailstorm when it enters a battle. IV 2 1 4
094 Solar Power Boosts the Sp. Atk stat in sunny weather, but HP decreases every turn. IV 1 3 5
116 Solid Rock Reduces the power of supereffective attacks taken. IV 0 4 0
220 Soul-Heart Boosts its Sp. Atk stat every time a Pokémon faints. VII 1 0 0
043 Soundproof Soundproofing of the Pokémon itself gives full immunity to all sound-based moves. III 3 7 5
003 Speed Boost Its Speed stat is boosted every turn. III 2 2 8
198 Stakeout Doubles the damage dealt to the target's replacement if the target switches out. VII 0 2 0
100 Stall The Pokémon moves after all other Pokémon do. IV 0 1 0
192 Stamina Boosts the Defense stat when hit by an attack. VII 0 2 0
176 Stance Change The Pokémon changes its form to Blade Forme when it uses an attack move, and changes to Shield Forme when it uses King's Shield. VI 1 0 0
009 Static The Pokémon is charged with static electricity, so contact with it may cause paralysis. III 9 5 1
080 Steadfast The Pokémon's determination boosts the Speed stat each time the Pokémon flinches. IV 2 3 7
200 Steelworker Powers up Steel-type moves. VII 1 0 0
001 Stench By releasing stench when attacking, this Pokémon may cause the target to flinch. III 0 6 1
060 Sticky Hold Items held by the Pokémon are stuck fast and cannot be removed by other Pokémon. III 0 8 0
114 Storm Drain Draws in all Water-type moves. Instead of being hit by Water-type moves, it boosts its Sp. Atk. IV 0 4 3
173 Strong Jaw The Pokémon's strong jaw boosts the power of its biting moves. VI 3 3 0
005 Sturdy It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either. III 6 28 7
021 Suction Cups This Pokémon uses suction cups to stay in one spot to negate all moves and items that force switching out. III 2 3 0
105 Super Luck The Pokémon is so lucky that the critical-hit ratios of its moves are boosted. IV 0 6 3
207 Surge Surfer Doubles the Pokémon's Speed stat on Electric Terrain. VII 1 0 0
068 Swarm Powers up Bug-type moves when the Pokémon's HP is low. III 5 16 4
175 Sweet Veil Prevents itself and ally Pokémon from falling asleep. VI 2 0 5
033 Swift Swim Boosts the Pokémon's Speed stat in rain. III 8 21 10
180 Symbiosis The Pokémon passes its item to an ally that has used up an item. VI 0 0 4
028 Synchronize The attacker will receive the same status condition if it inflicts a burn, poison, or paralysis to the Pokémon. III 3 12 0
077 Tangled Feet Raises evasion if the Pokémon is confused. IV 0 5 2
221 Tangling Hair Contact with the Pokémon lowers the attacker's Speed stat. VII 0 2 0
101 Technician Powers up the Pokémon's weaker moves. IV 2 11 5
140 Telepathy Anticipates an ally's attack and dodges it. V 0 3 18
164 Teravolt Moves can be used on the target regardless of its Abilities. V 2 0 0
047 Thick Fat The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves. III 1 16 7
110 Tinted Lens The Pokémon can use "not very effective" moves to deal regular damage. IV 0 4 5
067 Torrent Powers up Water-type moves when the Pokémon's HP is low. III 21 0 2
181 Tough Claws Powers up moves that make direct contact. VI 3 2 0
137 Toxic Boost Powers up physical attacks when the Pokémon is poisoned. V 0 0 1
036 Trace When it enters a battle, the Pokémon copies an opposing Pokémon's Ability. III 1 5 0
205 Triage Gives priority to a healing move. VII 0 1 0
054 Truant The Pokémon can't use a move the following turn if it uses one. III 2 0 1
163 Turboblaze Moves can be used on the target regardless of its Abilities. V 2 0 0
109 Unaware When attacking, the Pokémon ignores the target Pokémon's stat changes. IV 1 4 4
084 Unburden Boosts the Speed stat if the Pokémon's held item is used or lost. IV 0 5 7
127 Unnerve Unnerves opposing Pokémon and makes them unable to eat Berries. V 0 4 16
162 Victory Star Boosts the accuracy of its allies and itself. V 1 0 0
072 Vital Spirit The Pokémon is full of vitality, and that prevents it from falling asleep. III 1 6 7
010 Volt Absorb Restores HP if hit by an Electric-type move, instead of taking damage. III 2 2 2
011 Water Absorb Restores HP if hit by a Water-type move, instead of taking damage. III 2 12 9
199 Water Bubble Lowers the power of Fire-type moves done to the Pokémon and prevents the Pokémon from getting a burn. VII 2 0 0
195 Water Compaction Boosts the Pokémon's Defense stat sharply when hit by a Water-type move. VII 2 0 0
041 Water Veil The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn. III 0 4 7
133 Weak Armor Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat. V 0 3 15
073 White Smoke The Pokémon is protected by its white smoke, which prevents other Pokémon from lowering its stats. III 0 1 1
193 Wimp Out The Pokémon cowardly switches out when its HP becomes half or less. VII 1 0 0
025 Wonder Guard Its mysterious power only lets supereffective moves hit the Pokémon. III 1 0 0
147 Wonder Skin Makes status moves more likely to miss. V 0 1 4
161 Zen Mode Changes the Pokémon's shape when HP is half or less. V 0 0 1

In other games

Pokémon Mystery Dungeon series

Main article: Mystery Dungeon game mechanics#Abilities

Abilities available in the core series games are also available in the Pokémon Mystery Dungeon series. Some Abilities differ from their counterparts in the core series (e.g. Intimidate reduces the opposing Pokémon's Attack by 20%).

Pokémon Conquest

Main article: List of Abilities in Pokémon Conquest

While most Pokémon species in Pokémon Conquest have access to three Abilities (similar to the main series, Hidden Abilities included), many of these Abilities are different from the main series due to differences in the battle system. For example, Abilities like Cute Charm and Rivalry do not exist in Pokémon Conquest (due to the game's lack of a gender mechanic), while other Abilities utilize mechanics unique to Pokémon Conquest battles (like "Sprint", which increases the user's movement Range).

Like the main series, an individual Pokémon's Ability is dictated by its current species (i.e. evolutionary form) and may change during evolution.

In the anime

Abilities have been shown in the anime, but are usually only used in battles; however, sometimes they have an effect on the plot, such as Ash's Infernape's Blaze. Abilities sometimes work differently in the anime than they would in the games, such as Mold Breaker, which in the anime cancels out more Abilities than it would in the games.

In the Original series

The only Ability that was seen in the original series was Color Change, being used by Madison and Alexa's Kecleon in The Kecleon Caper. It was later used by Harrison's Kecleon in Playing With Fire!.

In the Advanced Generation series

The first Ability to be seen other than Color Change was Rough Skin, first seen in Sharpedo Attack!. It was used by a wild Sharpedo.

In Now That's Flower Power! a Kecleon used Color Change.

In A Poké-BLOCK Party!, a Alanna's Whismur used its Soundproof Ability to stay awake and listen to Jigglypuff's song.

Colonel Hansen's Shedinja used Wonder Guard to protect itself against Spike Cannon by Misty's Corsola in The Princess and the Togepi.

Two Abilities were seen in Balance of Power, being used by Ash's Pikachu and Grovyle, using Static and Overgrow respectively.

Bart's Castform used Forecast in Unfair Weather Friends, turning into its Sunny and Rainy Form.

In The Garden of Eatin', Marcel's Vigoroth used Vital Spirit which prevented it from falling asleep.

Both Drizzle and Drought were seen in Gaining Groudon and The Scuffle of Legends respectively.

In It's Still Rocket Roll to Me!, Liza's Lunatone used Levitate.

In Eight Ain't Enough, Juan's Luvdisc used Swift Swim to increase its speed.

In Showdown At Linoone, a Kimmy's Tokin has the Ability Pickup and takes items to its private stash, including May's Poké Balls.

In At the End of the Fray, Tyson's Hariyama used Thick Fat to half the damage it took from Ash's Torkoal's Flamethrower.

In Rough, Tough Jigglypuff, Lisa Mitchum's Jigglypuff used Cute Charm whilst her Father's Loudred used Soundproof to stop Jigglypuff's Sing from working.

Angela's Kecleon used Color Change in From Cradle to Save, as well as Brock's Bonsly using Rock Head.

In Pinch Healing!, a wild Wooper used Water Absorb.

In Once More With Reeling!, May's Blaziken used its Blaze Ability while Ash's Sceptile used Overgrow during their Contest Battle in the Terracotta Contest.

In the Diamond & Pearl series

Abilities proved important in the battles Paul and Ash had with Roark. During Paul's battle in Shapes of Things to Come!, his Elekid uses Static to paralyze Roark's Onix and Cranidos although the latter shakes it off with Mold Breaker. Paul also deliberately allows his Chimchar to take extra damage so that it can activate Blaze. After Ash's first match with Roark ends in defeat, Brock briefly lends him Sudowoodo in Wild in the Streets! because its Ability Rock Head makes it similar to Roark's Pokémon Onix, who also had the Ability. During Ash's rematch in O'er the Rampardos We Watched!, Pikachu also activates Static against Roark's newly evolved Rampardos and it is similarly ineffective.

In A Secret Sphere of Influence!, Officer Jenny's Stunky used Stench against Team Rocket.

Gardenia's Cherubi caught Ash by surprise during their first battle in The Grass Menagerie! when it was able to move very quickly with Chlorophyll.

In Tag! We're It...!, Ash and Paul found themselves at a disadvantage during their first Tag Battle in the Hearthome City Tag Battle Competition because the Rhydon used by one of their opponents possessed Lightning Rod, rendering Pikachu's Electric-type attacks useless.

In Glory Blaze! Ash, Dawn and Brock found Paul and his other Pokémon evidently abusing his Chimchar, repeatedly attacking it until it eventually collapsed from exhaustion. When confronted, Paul explained that Chimchar actually wanted the brutal training regimen; when they first met, Chimchar was being attacked by wild Zangoose and when pushed to the limit it activated Blaze and defeated all of the Zangoose with Flame Wheel. This incredible power was what drove Paul to capture Chimchar in the first place and the two have been trying to replicate the experience ever since with no success.

Swift Swim was an important part of Ash's Buizel going toe to toe with Maylene's Lucario in A Triple Fighting Chance!

Blaze returned in Chim - Charred! when Ash's Chimchar became enraged during a battle with Paul's Ursaring. It took considerable effort for Ash to return Chimchar to normal after it defeated Ursaring, causing Paul to leave the battle a draw. Paul told Ash that they would only battle again when and if Ash and Chimchar learned to control Blaze.

In Battling the Generation Gap!, Lila's Delcatty activated his Cute Charm Ability while battling Dawn's Ambipom in the final round of the Celestic Contest.

Brock's Croagunk first used his Anticipation Ability in Losing Its Lustrous!. He often used it to find Team Rocket and chase them off on his own.

Two Darkrai have used Bad Dreams. One used it in The Rise of Darkrai and another in Sleepless in Pre-Battle!.

In A Shield with a Twist!, Fantina's Gengar used Levitate.

In Dealing with Defensive Types!, Byron's Bronzor used its Heatproof Ability to minimize damage from Ash's Chimchar's Flamethrower.

In Another One Gabites the Dust!, Jessie's Yanmega activated its Speed Boost Ability while performing in the Chocovine Contest.

In Pursuing a Lofty Goal!, Paul's Honchkrow used its Ability Super Luck.

In Sliding Into Seventh!, Jeremiah's Skuntank was known to have Stench as it Ability but the Ability activated off-screen.

In Evolving Strategies!, Paul's Magmortar used its Flame Body Ability to burn Ash's Pikachu. Paul's Ursaring also used its Guts Ability when Ash's Pikachu's Static activated.

An Arceus used Multitype in Arceus and the Jewel of Life.

In Challenging a Towering Figure!, Palmer's Rhyperior used Solid Rock.

A wild Trapinch used its Arena Trap Ability in A Rivalry to Gible On!.

A wild Heatran used Flash Fire in Pokémon Ranger: Heatran Rescue!.

Volkner's Electivire used its Motor Drive Ability in The Eighth Wonder of the Sinnoh World! against Ash in their Gym battle. It was later used by Paul's Electivire in Battling a Thaw in Relations!.

In Casting a Paul on Barry!, Barry's Empoleon activated its Torrent Ability while battling Paul's Electivire in the third round of the Lily of the Valley Conference.

Paul's Aggron used its Rock Head Ability in Familiarity Breeds Strategy! to avoid damage from its Double-Edge attack. In the next episode Paul's Froslass and Ninjask used Snow Cloak and Speed Boost respectively.

Illusion was seen twice in Zoroark: Master of Illusions, being seen by a Zoroark and Zorua.

In the Best Wishes series

A Hidden Ability was first seen in Saving Darmanitan From the Bell! by a Darmanitan using Zen Mode.

In A Rival Battle for Club Champ!, Trip's Tranquill used Super Luck to easily defeat Ash's Oshawott and Tepig. Trip's Frillish later used Cursed Body.

In Here Comes the Trubbish Squad!, a wild Trubbish used its Ability Stench.

In A Night in the Nacrene City Museum!, Lenora's Watchog used its Illuminate Ability to reveal any hidden things in the museum to appear.

Sewaddle was revealed to have Swarm in A Connoisseur's Revenge! but he wasn't shown activating it. Cilan's Dwebble was shown using its Sturdy Ability in the same episode.

A wild Venipede used its Poison Point Ability to poison Ash in A Venipede Stampede!.

In Gotta Catch A Roggenrola!, Iris pointed out that Roggenrola had the Ability Sturdy, implying that Roggenrola would receive less damage than a Pokémon normally would.

Luke's Zorua often used Illusion to help Luke in making his movies. It was first seen in Movie Time! Zorua in "The Legend of the Pokémon Knight"!.

In The Club Battle Hearts of Fury: Emolga Versus Sawk!, Iris's Emolga used Static to help it win a battle against Stephan's Sawk.

In Enter Elesa, Electrifying Gym Leader!, Red Flash Darmanitan used Zen Mode.

Three Darmanitan used Zen Mode in A Maractus Musical!.

In Scraggy and the Demanding Gothita!, a wild Garbodor used Stench.

In A Call for Brotherly Love!, Chili's Pansear used its Gluttony Ability.

In Battling the King of the Mines!, Ash's Boldore used its Sturdy Ability to stop a Horn Drill from working.

In The Clubsplosion Begins!, Edmund's Seismitoad used Swift Swim against Stephan's Sawk, but ended up losing.

In Goodbye, Junior Cup - Hello Adventure!, Alder's Bouffalant used Sap Sipper to defeat Trip's Serperior.

In The Road to Humilau!, Marlon's Jellicent used Cursed Body.

Swarm wasn't seen until Strong Strategy Steals the Show! during Leavanny's battle with Stephan's Sawk.

In The Island of Illusions!, a Zoroark used Illusion.

In The Journalist from Another Region! an unknown trainer's Slaking was shown to have Truant as its Ability.

In Survival of the Striaton Gym!, Morana's Abomasnow used its Snow Warning Ability. Cilan's Pansage was confirmed to have Gluttony as his Ability in the same episode.

In the XY series

Clemont's Chespin used its Ability Overgrow in An Appetite for Battle! battling against a Delphox.

In Mega Evolution Special I, Siebold's Blastoise was shown to have Mega Launcher when Mega Evolved.

Both Dark Aura and Fairy Aura were seen in Diancie and the Cocoon of Destruction.

Ramos's Jumpluff and Weepinbell were both shown to have Chlorophyll as their Ability in The Green, Green Grass Types of Home!.

Ash's Goodra used its Ability Hydration in Ash's Gym battle against Clemont in The Moment of Lumiose Truth!.

Ash's Fletchinder used its Flame Body Ability in A Not-So-Flying Start! to help hatch an Egg that his Hawlucha found.

Both Olympia's Meowstic were seen using their respective Abilities in All Eyes on the Future!, with the male Meowstic having its Hidden Ability Prankster and the female one having Keen Eye.

Two Abilities were seen in Mega Evolution Special IV, both in battle against Alain's Charizard. A Mega Venusaur used Thick Fat to half the damage it took from a Flamethrower. Malva's Houndoom later used Flash Fire to absorb another Flamethrower.

Sawyer's Clawitzer was shown to have Mega Launcher as its Ability during its battle against Ash in A Full-Strength Battle Surprise!.

Wulfric's Abomasnow was shown to have Snow Warning as its Ability during its Gym battle against Ash in All Hail the Ice Battlefield!. His Avalugg was later shown to have Ice Body in the same episode.

In the Lumiose Conference, many Pokémon were seen activating their Abilities during battles. In A League of His Own!, Trevor's Mega Charizard Y was shown to have Drought as its Ability. In the following episode, the effects of three different Abilities were shown during the battle between Tierno and Sawyer; Tierno's Ludicolo was shown activating Swift Swim while Sawyer's Mega Sceptile and Aegislash were revealed to have Lightning Rod and Stance Change as their Abilities, respectively. In Analysis Versus Passion!, Sawyer's Slaking was shown to have Truant as its Ability. In Finals Not for the Faint-Hearted!, Alain's Tyranitar was shown activating Sand Stream.

In the Sun & Moon series

Sophocles's Togedemaru used her Ability Lightning Rod in The Guardian's Challenge!, absorbing Ash's Pikachu's Thunderbolt to increase her Zing Zap.

In the TCG

Abilities under the name of Abilities did not appear in the Trading Card Game until the Black & White expansion kicking off Generation V. However, this was merely a renaming of the longstanding Pokémon Powers. Pokémon Powers were very similar to Abilities, but were introduced much earlier, appearing in the very first Base Set during Generation I. In fact, some Abilities from the games originally appeared as Pokémon Powers.

With the introduction of the Expedition Base Set, Pokémon Powers were split into two groups: Poké-Powers and Poké-Bodies. Poké-Powers are special effects that the player must trigger or announce using. A Poké-Body's effect is a passive Ability that is always in effect. When Pokémon Powers became Abilities, these distinctions were done away with.

In the manga

In the Be the Best! Pokémon B+W manga

Pokémon Ranger's Zebstrika activating Lightningrod in Be the Best! Pokémon B+W

Monta's Roggenrola activated Sturdy in The Key to Triple Battles.

A Pokémon Ranger's Zebstrika and Monta's Excadrill activated Lightningrod and Sand Force in The Battle for More Friends!.

Dol's Bouffalant activated Sap Sipper in Challenge the Battle Subway!.

Monta's Watchog activated Illuminate in Let's Master Pokémon Capturing!.

Monta's Victini was unable to activate Victory Star in The Birth of the Best Pokémon Trainer! since the Serperior Cheren borrowed used Gastro Acid.

In the movie adaptations

Darkrai activated Bad Dreams in The Rise of Darkrai.

Xerneas activated Fairy Aura in Diancie and the Cocoon of Destruction.

In the Pokémon Adventures manga

Ruby & Sapphire arc

Brawly's Makuhita activating Thick Fat in Pokémon Adventures

Parallel to their introduction in Generation III of the video games, Abilities were first introduced in the Ruby & Sapphire chapter of Pokémon Adventures.

During Sapphire's battle with Roxanne in Blowing Past Nosepass I, Roxanne's Nosepass proved superior to Rono. Worried that Rono would be defeated, Sapphire attempted to switch Rono out for Chic but was unable to. Roxanne explained that because her Nosepass has Magnet Pull, Steel-type Pokémon cannot switch out.

Ruby's first encounter with Abilities arrived in Stick This in Your Craw, Crawdaunt II when he and Mr. Briney were attacked by a wild Crawdaunt. Peeko tried to defeat it with Quick Attack, but the Crawdaunt's Shell Armor prevented it from doing much damage at all. After Mr. Briney fell unconscious, Ruby had Kiki use Double-Edge and infatuate Crawdaunt with its Ability Cute Charm.

Sapphire later struggled against a potent counter Ability when she faced Brawly in Mashing Makuhita. After Rono was quickly defeated by Brawly's Makuhita, Chic used Flamethrower against Makuhita, but it had little effect due to its Thick Fat.

While on their way to Slateport City, Ruby and Sapphire were attacked by Courtney and Tabitha at the Abandoned Ship during Adding It Up with Plusle & Minun II. They escaped with the help of a wild Plusle and Minun after Ruby realized that their complimentary Abilities Plus and Minus greatly amplified their power when they fought together.

After Wattson is captured by the New Mauville generator, Sapphire devised a double battle strategy using his Electrike in Plugging Past Electrike II. While Electrike did not have the moves to defeat the generator itself, and the wild Donphan that Wattson and the Trick Master had originally intended to capture would be quickly eradicated by its powerful attacks, Electrike's Ability Lightning Rod would allow it to redirect the bolt away from Donphan, buying Donphan enough time to destroy the generator with Rollout.

Archie's Walrein activated Thick Fat during battle with Maxie's Camerupt in Walrein and Camerupt.

Norman's Spinda was revealed to have Own Tempo as its Ability in Rayquaza Redemption I but Skill Swapped it with his Slaking's Truant.

FireRed & LeafGreen arc

Red's Aero activated Rock Head while using Take Down in Double Dealing with Deoxys. In the same chapter, Blue's Rhydon activated Lightning Rod.

Red's Poli activated Damp in Put Your Beast Foot Forward. It was Skill Swapped by Organism No. 2 in Storming the Forretress.

Blue's Alakazam copied Chuchu's Static with Role Play in Secrets from Sneasel.

Emerald arc

The Battle Factory's Golem was revealed to have Rock Head in Pinsir Me, I Must Be Dreaming.

Emerald's borrowed Phanpy had Pickup in A Dust-Up With Dusclops.

Diamond & Pearl arc

Diamond's Lax had Pickup in Stagestruck Starly.

A wild Hippowdon had Sand Stream in Bombastic Bibarel & Heroic Hippopotas.

Cyrus's Magnezone had Magnet Pull in Problematic Probopass and Mad Magnezone II.

Diamond's Kit was revealed to have Own Tempo as its Ability in Well Met, Weepinbell but couldn't activate it since Sebastian's Weepinbell cancelled it out with Gastro Acid.

Platinum arc

Platinum's Lopunny used her Cute Charm Ability in Getting the Drop on Gallade II to help her defeat a Gallade.

A Tyranitar belonging to the Battle Factory had Sand Stream in Outlasting Ledian.

Diamond's Rotom was confirmed to have Levitate in Unplugging Rotom (Heat, Wash, Mow, Fan, Frost).

HeartGold & SoulSilver arc

In All About Arceus IV, Arceus activated Multitype.

Black & White arc

Brycen's Vanillish had Ice Body in The Cold Hard Truth.

Brycen's Beartic activated Snow Cloak in A Cold Reception.

Black's Costa activated Solid Rock in One Way or Another but Iris's Haxorus negated it with Mold Breaker.

X & Y arc

X's Garma activated his Shadow Tag Ability as a Mega Gengar in Changing Gengar.

In Pyroar Breathes, X's Manectric, Élec, used his Lightning Rod Ability to drain Lysandre's machine's energy.

In the Pokémon Battle Frontier manga

Enta's Vulpix activated Flash Fire in Enta Arrives at the Battle Frontier!.

Enta's Feebas activated Swift Swim in Introducing the Frontier Brains!.

When Enta battled Lucy's Seviper with Zangoose in The Predestined Battle!, Zangoose activated Immunity to prevent itself from being poisoned.

In the Pocket Monsters BW: The Heroes of Fire and Thunder manga

Togari's Watchog activated Keen Eye in FAT1.

In the Pocket Monsters Diamond & Pearl manga

Electivire was shown to activate Motor Drive in Ash's imagination in PDP07 if Pikachu used Volt Tackle on it.

In the Pokémon Diamond and Pearl Adventure manga

Saturn's Rhyperior activated Lightningrod to redirect Hareta's Luxio Electric-type moves to it.

Hareta's Riolu has Steadfast which activated after flinching from B-2's Drapion.

Hareta's Piplup has Torrent, which powered up its Water-type moves.

Hareta's Luxio activated Intimidate in A Novel Test!! on Candice's Regirock and Regice but Regirock's Clear Body prevented Intimidate from working. Regice and Registeel were revealed to have Clear Body in the same chapter but weren't shown activating it.

Hareta's Regigigas has Slow Start, which proved to be a disadvantage for Hareta.

Koya's Absol's Super Luck nearly defeated Hareta's Empoleon but a comeback with Empoleon's Surf would have given Hareta the win but the battle was interrupted by Mitsumi's Glaceon's Ice Beam.

Koya's Mamoswine activated Snow Cloak during a hailstorm.

In the Pocket Monsters Platinum: Aim to Be Battle King!! manga

In PBK1, Shin's Bronzong had Heatproof to minimize the damage taken from Yū Shirogane's Infernape's Fire-type moves but Infernape's Blaze powered them back up.

's Scizor received Heatran's Flash Fire Ability after Bronzong Skill Swapped them in PBK4. Yū's Bronzong had Levitate in that same chapter.

Yū's Regigigas had Slow Start in PBK7.

In the Pokémon Pocket Monsters manga

Norman's Slakoth activated Truant in I Won't Let You Lead.

Zorua and Zoroark activated Illusion in PMHGSS20.

In the Pokémon - The Legend of the Dragon King manga

Taichi's Ampharos had the Ability, Static.

Trivia

  • The unused Ability Cacophony was included in the coding for third-generation games as Ability #076 (Air Lock was #077). From the fourth generation, Cacophony was removed and Air Lock was renumbered as #076, with the new Abilities positioned from #077 onward.
  • Generation III introduced the most Abilities, with 76. Generation VI introduced the least, with 27.

In other languages

Language Title
Chinese Cantonese 特性 Dahksing
Mandarin 特性 Tèxìng
特技 Tèjì *
The Czech Republic Flag.png Czech Schopnost
Denmark Flag.png Danish Specielle evne
Egenskab[1]
Færdighed
The Netherlands Flag.png Dutch Capaciteit
Finland Flag.png Finnish Kyky
Erikoisominaisuus
Erkoiskyky
French Canada Flag.png Canada Habileté spéciale*
France Flag.png Europe Talent*
Capacité spéciale*
Germany Flag.png German Fähigkeit
India Flag.png Hindi काबिलियत Kabiliyat
Hungary Flag.png Hungarian Képesség
Italy Flag.png Italian Abilità
South Korea Flag.png Korean 특성 Teukseong
Norway Flag.png Norwegian Evne
Ferdighet
Poland Flag.png Polish Umiejętność
Zdolność
Portuguese Brazil Flag.png Brazil Habilidade
Portugal Flag.png Portugal Habilidade
Especialidade
Russia Flag.png Russian Талант Talant*
Способность Sposobnost'*
Spain Flag.png Spanish Habilidad
Sweden Flag.png Swedish Förmåga
Vietnam Flag.png Vietnamese Đặc tính
Đặc trưng

References

See also



Pokémon individuality
LevelStatsFriendshipGenderAbility (Hidden Ability) • NatureCharacteristic
Effort valuesIndividual valuesGo PowerEffort level
ConditionPerformanceAffectionMemory


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.