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An '''Ability''' (Japanese: '''{{tt|特性|とくせい}}''' ''ability'') is a game mechanic introduced in [[Generation III]] that provides a passive effect in battle or in the overworld. Individual Pokémon may have only one Ability at a time. Prior to [[Generation VI]], an Ability could not be changed after a Pokémon is obtained except by [[Evolution]], where the Ability it changes into is determined by the former Ability and [[Form differences|form change]]. Not every Ability is beneficial; {{cat|Abilities with negative effects|some will hinder the user}}.
[[File:Ability VIII.png|thumb|300px|{{p|Gyarados}} lowering {{p|Hydreigon}}'s {{stat|Attack}} stat with its {{a|Intimidate}} Ability]]
An '''Ability''' (Japanese: '''{{tt|特性|とくせい}}''' ''Ability'') is a game mechanic introduced in [[Generation III]] that provides a passive effect in battle or in the overworld. Individual Pokémon may have only one Ability at a time. Prior to [[Generation VI]], an Ability could not be changed after a Pokémon was obtained except by [[evolution]]—where the new Ability is determined by the former Ability—and [[List of Pokémon with form differences|form change]]. Not every Ability is entirely beneficial; {{cat|Abilities with negative effects|some of them are hindering}}.
 
Abilities are functionally absent in {{LGPE}} and {{g|Legends: Arceus}}.
 
==Terminology==
Often in {{game2|Ruby|Sapphire|Emerald}}, and also sometimes in {{game|FireRed and LeafGreen|s}}, this is written as "special ability" (in lowercase). Some examples:
 
* The descriptions of {{m|Role Play}}, {{m|Skill Swap}}, and {{a|Trace}} mention either "special ability" or "special abilities".
* In the placeholder text for a Pokémon with no Ability: "No special ability."
* Some [[non-player character]]s mention "special abilities".
** A male NPC in the house south of [[Devon Corporation]], in [[Rustboro City]]: "Every <sc>Pokémon</sc> has a special ability that it can use."
** A female NPC in the first floor of [[Mossdeep City]]'s [[Pokémon Center]]: "Depending on the special abilities of <sc>Pokémon</sc>, some moves might change or not work at all."
** {{tc|Ace Trainer|Cooltrainer}} Jennifer in {{rt|120|Hoenn}}: "<sc>Pokémon</sc> have many special abilities. If you want to become a first-class <sc>Trainer</sc>, learn about them.", "The special abilities of <sc>Pokémon</sc> will make battle styles change."
* In the [[easy chat system]]: "<sc>Sp. Ability</sc>"
* In the manual of {{game|Ruby and Sapphire|s}}, about the Pokémon's [[summary]]: "Displays the special <sc>Ability</sc> of the Pokémon"
 
Sometimes in {{game2|Ruby|Sapphire|Emerald}}, but more often in {{game|FireRed and LeafGreen|s}} and [[Generation IV]], this is written as "ability" (in lowercase; without the word "special"). Some examples:
 
* The Pokémon's summary has an "Ability" field.
* The description of [[TM48]] ({{m|Skill Swap}}) mentions "abilities".
* When {{m|Skill Swap}} is used in battle: "<Pokémon> swapped abilities with its opponent!"
* In {{game|FireRed and LeafGreen|s}} and [[Generation IV]] games, the descriptions of {{m|Role Play}}, {{m|Skill Swap}}, {{a|Trace}}, and {{m|Worry Seed}} mention either "ability" or "abilities".
* In {{game2|Diamond|Pearl|Platinum}}, said by the NPC who delivers [[TM48]] ({{m|Skill Swap}}) in [[Canalave City]]: "You know how Pokémon have their own abilities? Well, the move Skill Swap exchanges the user’s ability with that of its target Pokémon."
 
From [[Generation V]] onwards, this is consistently written as "Ability" (starting with a capital letter).


==Mechanics==
==Mechanics==
[[File:Primordial Sea.png|thumb|[[Primal Reversion|Primal]] {{p|Kyogre}} activating its Ability, {{a|Primordial Sea}}]]
[[File:Primordial Sea.png|thumb|[[Primal Reversion|Primal]] {{p|Kyogre}} activating its Ability, {{a|Primordial Sea}} in [[Pokémon Omega Ruby and Alpha Sapphire]]. Note the banner on the left.]]
Some species of Pokémon have multiple possible Abilities. The most Abilities any species has is three: two normal Abilities and one Hidden Ability. In most [[wild Pokémon]] encounters, the Pokémon's Ability will be one of its non-Hidden Abilities (each having an even chance of appearing if the species has two). Hidden Abilities were only introduced in [[Generation V]]; they are relatively rare and usually require some type of special encounter.
Some species of Pokémon have multiple possible Abilities. The most Abilities any species or form has is three: two normal Abilities and one Hidden Ability. In most [[wild Pokémon]] encounters, the Pokémon's Ability will be one of its non-Hidden Abilities (each having an even chance of appearing if the species has two). Hidden Abilities were introduced in [[Generation V]]; they are relatively rare and usually require some type of special encounter.


In technical terms, a species' Abilities may be thought of as having separate slots, with an individual Pokémon's non-Hidden slot determined by its [[personality value]]. For example, an {{p|Eevee}}&mdash;with two non-Hidden Abilities&mdash;has {{a|Run Away}} for its first non-Hidden slot, {{a|Adaptability}} for its second, and {{a|Anticipation}} for its Hidden Ability slot. {{p|Vaporeon}}&mdash;with only one non-Hidden Ability&mdash;can be considered to have {{a|Water Absorb}} for both non-Hidden slots. When a Pokémon evolves, its Ability slot remains the same. This means that a {{p|Poochyena}} with {{a|Run Away}} will evolve into a {{p|Mightyena}} with {{a|Intimidate}}, while a Poochyena with {{a|Quick Feet}} will evolve into a Mightyena with {{a|Quick Feet}}.
In technical terms, a species' Abilities may be thought of as having separate slots, with an individual Pokémon's non-Hidden slot determined by its [[personality value]]. For example, an {{p|Eevee}} &mdash; with two non-Hidden Abilities &mdash; has {{a|Run Away}} for its first non-Hidden slot, {{a|Adaptability}} for its second, and {{a|Anticipation}} for its Hidden Ability slot. {{p|Vaporeon}} &mdash; with only one non-Hidden Ability &mdash; can be considered to have {{a|Water Absorb}} for both non-Hidden slots. When a Pokémon evolves, its Ability slot remains the same. This means that a {{p|Poochyena}} with {{a|Run Away}} will evolve into a {{p|Mightyena}} with {{a|Intimidate}}, while a Poochyena with {{a|Quick Feet}} will evolve into a Mightyena with {{a|Quick Feet}}.


Aside from Evolution, there are two ways for Pokémon to change Abilities in a permanent manner. One way is if the Pokémon has different [[form differences|forms]] with different Abilities. The other way is through the [[Ability Capsule]], which is only available in [[Generation VI]]. The Ability Capsule actually changes a Pokémon's non-Hidden Ability slot, but it will not work if the Pokémon has its Hidden Ability or if the species has only one non-Hidden Ability. Aside from these methods, during battle, Pokémon may also change their Ability through [[Mega Evolution]] or [[Primal Reversion]], and certain [[move]]s and Abilities can also change a Pokémon's Ability.
Aside from Evolution, there are four ways for Pokémon to change Abilities in a permanent manner. First, if the Pokémon has different [[List of Pokémon with form differences|forms]] with different Abilities. Second, [[Pokémon Bank|transferring]] a Pokémon from one generation of games to a later one in which the Ability in a given slot is different. Third, using the [[Ability Capsule]], introduced in [[Generation VI]], will change a Pokémon's non-Hidden Ability slot, but it will not work if the Pokémon's species has only one non-Hidden Ability. Fourth, using the [[Ability Patch]], introduced in [[Generation VIII]], will change a Pokémon's Ability slot from its non-Hidden Ability to its Hidden Ability if it has one, or starting in [[Generation IX]], from its Hidden Ability slot to its first non-Hidden Ability slot. Aside from these methods, during battle, Pokémon may also change their Ability through [[Mega Evolution]] or [[Primal Reversion]], and certain [[move]]s and Abilities can also change a Pokémon's Ability.


When Abilities were introduced in [[Generation III]], some Pokémon only had one possible Ability. A number of these species were given a second Ability in a later generation. If a Pokémon whose species gained an Ability after Generation III is transferred to Generations IV or {{gen|V}}, it will initially retain its original Ability; upon evolving, however, its Ability slot will be recalculated and its Ability may change. When a Pokémon is transferred to Generation VI, however, it will be locked into the appropriate slot for its current Ability.
When Abilities were introduced in [[Generation III]], some Pokémon only had one possible Ability. A number of these species were given a second Ability in a later generation. If a Pokémon whose species gained an Ability after Generation III is transferred to Generations IV or {{gen|V}}, it will initially retain its original Ability; upon evolving, however, its Ability slot will be recalculated and its Ability may change. When a Pokémon is transferred to Generation VI or [[Generation VII]], however, it will be locked into the appropriate slot for its current Ability.


Aside from in-battle effects, some Abilities also have effects {{cat|Abilities with field effects|outside of battle}}.
Aside from in-battle effects, some Abilities also have effects {{cat|Abilities with field effects|outside of battle}}.


===Hidden Abilities===
===Hidden Abilities===
{{main|List of Pokémon with released Hidden Abilities (Generation V)}}
{{main|Hidden Ability}}
{{main|List of Pokémon with released Hidden Abilities (Generation VI)}}
A Hidden Ability is essentially a rare Ability that Pokémon normally do not have access to, introduced in [[Generation V]]. Most Pokémon encountered in the games will not have a Hidden Ability; but usually, there are special encounter methods where Pokémon can have a Hidden Ability. Certain [[event Pokémon]] and special in-game Pokémon may also have their Hidden Ability.
Beginning in [[Generation V]], {{cat|Pokémon without Hidden Abilities|most Pokémon}} were given an additional, "Hidden" Ability, which can only be acquired under special circumstances. Such circumstances are listed below.
 
* Where possible, all Pokémon obtained from the [[Pokémon Global Link]], either via the [[Pokémon Dream World]] or a [[List of Pokémon Global Link promotions/Pokémon|Global Link promotion]], will always have their Hidden Ability.
The Hidden Ability is implemented as a third slot, and a Pokémon with its Hidden Ability will retain its Hidden Ability slot upon [[evolution]] in the same way that its normal Abilities may change. For example, a {{p|Caterpie}} with its Hidden Ability of {{a|Run Away}} will have {{a|Shed Skin}} upon evolving once and {{a|Tinted Lens}} upon evolving into {{p|Butterfree}}. Prior to [[Generation VIII]], it was not possible to change a Pokémon's Ability slot from a normal Ability to a Hidden Ability. [[Generation VIII]] introduced the consumable [[Ability Patch]], which allows switching between a Pokémon's normal and Hidden Abilities.
* Certain [[event Pokémon]] may have their Hidden Ability.
 
* Pokémon obtained from the [[Pokémon Dream Radar]] will have their respective Hidden Abilities.  
When {{pkmn|breeding}} with a Pokémon that has its Hidden Ability, its offspring [[Pokémon breeding#Inheriting Abilities|have a chance]] of having their Hidden Ability as well.
* Two instances of Pokémon found in-game in {{2v2|Black|White}} (the five {{p|Darmanitan}} in the [[Desert Resort]] and the {{p|Musharna}} found every Friday in the [[Dreamyard]]) have their Hidden Ability.
 
* Pokémon found in {{game|Black and White|s|4=2}}'s [[Hidden Grotto]]s will always have their Hidden Ability, as do certain other interactable Pokémon in the game.
===Inheriting Abilities===
* [[Horde Encounter]]s may have a Pokémon with a Hidden Ability.
{{main|Pokémon breeding#Inheriting Abilities|Pokémon breeding → Inheriting Abilities}}
* Pokémon found in a [[Friend Safari]] have a small chance of having a Hidden Ability. That chance increases if the registered friend associated with the Safari is online.
In Generations {{gen|III}} and {{gen|IV}}, Abilities could not be inherited by {{pkmn|breeding}}. An Egg would simply randomly be born with one of its possible Abilities.
* Pokémon found with the [[DexNav]] in [[Pokémon Omega Ruby and Alpha Sapphire]] have a small chance of having its Hidden Ability. The chance increases as more of the same species are encountered.
 
Since [[Generation V]], it has been possible for female Pokémon to pass down their Ability. In {{game|Black and White|s}}, if a female Pokémon has its Hidden Ability and is bred with a male Pokémon, it has a 60% chance of passing it down. In {{2v2|Black|White|2}}, a female Pokémon bred with a male Pokémon has an 80% chance of passing down its Ability slot (regardless of whether it is a Hidden Ability or not). From [[Generation VI]] onward, a female Pokémon has an 80% (60% for Hidden Ability) chance to pass down its Ability slot, regardless of whether it is bred with a male Pokémon or {{p|Ditto}}.
 
Since [[Generation VI]], it is possible for male and [[Gender unknown|gender-unknown]] Pokémon (such as {{p|Magnemite}}) to pass down their Ability if bred with a Ditto, in which case it has a 60% chance to pass down its Hidden Ability. They cannot pass down a Hidden Ability when bred with any Pokémon other than Ditto. Ditto's Ability is always irrelevant to inheritance.


===Abilities and breeding===
If an Egg does not inherit its Ability from a parent, it can only be born with one of its non-Hidden Abilities.
Before Generation V, the Ability slot that a [[Pokémon Egg]] would have when it hatched was left to random chance, resulting in a 50% chance of having either slot. Since Generation V, though, special mechanics have been introduced.


Starting in {{2v2|Black|White}}, female Pokémon with [[Ability#Hidden Abilities|Hidden Abilities]] have a 60% chance of passing on the Hidden Ability to their offspring when bred with a male Pokémon from the same [[Egg Group]]. In Generation VI, this was extended so that male and genderless Pokémon with a Hidden Ability can also pass it down if they are bred with Ditto. The chance of the offspring having either non-Hidden Ability is 20% each.
==Ability-related effects==
Various items, moves, and Abilities can affect a Pokémon's Ability, usually in battle.


Starting in {{2v2|Black|White|2}}, there is an 80% chance that the Ability slot of the female will be passed to the baby when bred with a male Pokémon from the same Egg Group. Starting in Generation VI, this chance is generically applied to any non-Ditto parent.
===Permanent changes===
{| class="sortable roundtable" align="center" style="border: 3px solid #AAF; background: #DDF"
! width=110 | Name
! colspan="2" | Category
! Effect
! Gen.
|-
| [[Ability Capsule]]
| colspan="2" class="c" | Item
| Permanently changes a Pokémon's Ability slot
| class="c" data-sort-value=6 style="background: #{{Gen VI color light}}; text-align: center" | '''VI'''
|-
|[[Ability Patch]]
| colspan="2" class="c" | Item
|Permanently changes a Pokémon's non-Hidden Ability to its Hidden Ability
| class="c" data-sort-value=8 style="background: #{{Gen VIII color light}}; text-align: center" | '''VIII'''
|}


==List of Abilities==
===Protecting Abilities in battle===
{| class="roundy" style="margin:auto; text-align:center; background: #ddf; border: 5px solid #ccf"
These items protect the holder's Ability from some effects in battle.
{| class="sortable roundtable" align="center" style="border: 3px solid #AAF; background: #DDF"
! width=110 | Name
! colspan="2" | Category
! Effect
! Gen.
|-
| [[Ability Shield]]
| colspan="2" class="c" | Item
| Protects the holder's Ability from [[Ability change|being changed]] and from [[ignoring Abilities|effects that bypass it]]
| class="c" data-sort-value=9 style="background: #{{Gen IX color light}}; text-align: center" | '''IX'''
|}
 
===Changing Abilities in battle===
The following moves and Abilities can [[Ability change|change a Pokémon's Ability]] in battle, giving it a different Ability. If a Pokémon's Ability is changed, its original Ability is restored when it switches out; if the original Ability has {{cat|Abilities that activate upon exiting battle|an effect triggered by switching}}, like {{a|Natural Cure}}, it will function properly.
 
{| class="sortable roundtable" align="center" style="border: 3px solid #AAF; background: #DDF"
! width=110 | Name
! colspan="2" | Category
! Effect
! Gen.
|-
| {{m|Transform}}
{{typetable|Normal}}
{{statustable|Status}}
| Copies the target Pokémon, including its Ability
| class="c" data-sort-value=1 style="background: #{{Gen I color light}}; text-align: center" | '''I'''
|-
| {{m|Role Play}}
{{typetable|Psychic}}
{{statustable|Status}}
| Replaces the user's Ability with the target's Ability
| class="c" data-sort-value=3 style="background: #{{Gen III color light}}; text-align: center" | '''III'''
|-
| {{m|Skill Swap}}
{{typetable|Psychic}}
{{statustable|Status}}
| Exchanges the Abilities of the user and the target
| class="c" data-sort-value=3 style="background: #{{Gen III color light}}; text-align: center" | '''III'''
|-
| {{a|Trace}}
| colspan="2" class="c" | Ability
| Copies an opposing Pokémon's Ability upon entering battle
| class="c" data-sort-value=3 style="background: #{{Gen III color light}}; text-align: center" | '''III'''
|-
| {{m|Worry Seed}}
{{typetable|Grass}}
{{statustable|Status}}
| Changes the target's Ability to {{a|Insomnia}}
| class="c" data-sort-value=4 style="background: #{{Gen IV color light}}; text-align: center" | '''IV'''
|-
| {{m|Entrainment}}
{{typetable|Normal}}
{{statustable|Status}}
| Changes the target's Ability to match the user's
| class="c" data-sort-value=5 style="background: #{{Gen V color light}}; text-align: center" | '''V'''
|-
| {{a|Mummy}}
| colspan="2" class="c" | Ability
| Contact with the Pokémon changes the attacker's Ability to Mummy
| class="c" data-sort-value=5 style="background: #{{Gen V color light}}; text-align: center" | '''V'''
|-
| {{m|Simple Beam}}
{{typetable|Normal}}
{{statustable|Status}}
| Changes the target's Ability to {{a|Simple}}
| class="c" data-sort-value=5 style="background: #{{Gen V color light}}; text-align: center" | '''V'''
|-
| {{a|Power of Alchemy}}
| colspan="2" class="c" | Ability
| Copies the Ability of a defeated ally
| class="c" data-sort-value=7 style="background: #{{Gen VII color light}}; text-align: center" | '''VII'''
|-
| {{a|Receiver}}
| colspan="2" class="c" | Ability
| Copies the Ability of a defeated ally
| class="c" data-sort-value=7 style="background: #{{Gen VII color light}}; text-align: center" | '''VII'''
|-
| {{a|Wandering Spirit}}
| colspan="2" class="c" | Ability
| Contact with the Pokémon exchanges the Abilities of both Pokémon
| class="c" data-sort-value=8 style="background: #{{Gen VIII color light}}; text-align: center" | '''VIII'''
|-
| {{m|Doodle}}
{{typetable|Normal}}
{{statustable|Status}}
| Changes the Ability of the user and its ally to match the target's
| class="c" data-sort-value=9 style="background: #{{Gen IX color light}}; text-align: center" | '''IX'''
|-
| {{a|Lingering Aroma}}
| colspan="2" class="c" | Ability
| Contact with the Pokémon changes the attacker's Ability to Lingering Aroma
| class="c" data-sort-value=9 style="background: #{{Gen IX color light}}; text-align: center" | '''IX'''
|}
 
===Suppressing Abilities===
These moves and Abilities can suppress the effects of an Ability or Abilities. This effect wears off when it leaves battle.
 
{| class="sortable roundtable" align="center" style="border: 3px solid #AAF; background: #DDF"
! width=110 | Name
! colspan="2" | Category
! Effect
! Gen.
|-
| {{m|Gastro Acid}}
{{typetable|Poison}}
{{statustable|Status}}
| Suppresses the target's Ability
| class="c" data-sort-value=4 style="background: #{{Gen IV color light}}; text-align: center" | '''IV'''
|-
| {{m|Core Enforcer}}
{{typetable|Dragon}}
{{statustable|Special}}
| Does damage and suppresses the target's Ability if it has already had its turn
| class="c" data-sort-value=7 style="background: #{{Gen VII color light}}; text-align: center" | '''VII'''
|-
|-
|
| {{a|Neutralizing Gas}}
{| border=1 width="100%" class="sortable" style="margin:auto; text-align:center; background: #FFFFFF; border:1px solid #ddf; border-collapse:collapse"
| colspan="2" class="c" | Ability
|- style="background: #ddf"
| Suppresses the effects of all Pokémon's Abilities
! #
| class="c" data-sort-value=8 style="background: #{{Gen VIII color light}}; text-align: center" | '''VIII'''
|}
 
===Countering other Abilities===
====Hindering Abilities====
These moves and Abilities have an effect that ignores {{cat|ignorable Abilities|most Abilities that hamper the success, damage, or effects of moves}}.
 
{| class="sortable roundtable" align="center" style="border: 3px solid #AAF; background: #DDF"
! width=110 | Name
! width=110 | Name
! colspan="2" | Category
! Effect
! Effect
! Generation
! Gen.
! Single
|-
! Dual
| {{a|Mold Breaker}}
! Hidden
| colspan="2" class="c" | Ability
| Moves ignore most Abilities
| class="c" data-sort-value=4 style="background: #{{Gen IV color light}}; text-align: center" | '''IV'''
|-
| {{a|Teravolt}}
| colspan="2" class="c" | Ability
| Moves ignore most Abilities
| class="c" data-sort-value=5 style="background: #{{Gen V color light}}; text-align: center" | '''V'''
|-
| {{a|Turboblaze}}
| colspan="2" class="c" | Ability
| Moves ignore most Abilities
| class="c" data-sort-value=5 style="background: #{{Gen V color light}}; text-align: center" | '''V'''
|-
|-
| 091
| {{m|Light That Burns the Sky}}
| {{a|Adaptability}}
{{typetable|Psychic}}
| style="text-align:left" | Powers up moves of the same type.
{{statustable|Special}}
| IV
| Does damage and ignores most Abilities
| 0
| class="c" data-sort-value=7 style="background: #{{Gen VII color light}}; text-align: center" | '''VII'''
| 4
| 5
|-
|-
| 184
| {{m|Menacing&nbsp;Moonraze&nbsp;Maelstrom}}
| {{a|Aerilate}}
{{typetable|Ghost}}
| style="text-align:left" | Normal-type moves become Flying-type moves.
{{statustable|Special}}
| VI
| Does damage and ignores most Abilities
| 1
| class="c" data-sort-value=7 style="background: #{{Gen VII color light}}; text-align: center" | '''VII'''
| 0
| 0
|-
|-
| 106
| {{m|Moongeist Beam}}
| {{a|Aftermath}}
{{typetable|Ghost}}
| style="text-align:left" | Damages the foe landing the finishing hit.
{{statustable|Special}}
| IV
| Does damage and ignores most Abilities
| 0
| class="c" data-sort-value=7 style="background: #{{Gen VII color light}}; text-align: center" | '''VII'''
| 4
| 4
|-
|-
| {{tt|076|Was 077 in Generation III}}
| {{m|Photon Geyser}}
| {{a|Air Lock}}
{{typetable|Psychic}}
| style="text-align:left" | Eliminates the effects of weather.
{{statustable|Special}}
| III
| Does damage and ignores most Abilities
| 1
| class="c" data-sort-value=7 style="background: #{{Gen VII color light}}; text-align: center" | '''VII'''
| 0
| 0
|-
|-
| 148
| {{m|Searing Sunraze Smash}}
| {{a|Analytic}}
{{typetable|Steel}}
| style="text-align:left" | Strengthens moves when moving last.
{{statustable|Physical}}
| V
| Does damage and ignores most Abilities
| 0
| class="c" data-sort-value=7 style="background: #{{Gen VII color light}}; text-align: center" | '''VII'''
| 0
| 12
|-
|-
| 083
| {{m|Sunsteel Strike}}
| {{a|Anger Point}}
{{typetable|Steel}}
| style="text-align:left" | Raises Attack upon taking a critical hit.
{{statustable|Physical}}
| IV
| Does damage and ignores most Abilities
| 0
| class="c" data-sort-value=7 style="background: #{{Gen VII color light}}; text-align: center" | '''VII'''
| 3
| 4
|-
|-
| 107
| {{m|G-Max Drum Solo}}
| {{a|Anticipation}}
{{typetable|Grass}}
| style="text-align:left" | Senses the foe’s dangerous moves.
{{statustable|???|''Varies''}}
| IV
| Does damage and ignores most Abilities
| 1
| class="c" data-sort-value=8 style="background: #{{Gen VIII color light}}; text-align: center" | '''VIII'''
| 4
| 2
|-
|-
| 071
| {{m|G-Max Fireball}}
| {{a|Arena Trap}}
{{typetable|Fire}}
| style="text-align:left" | Prevents the foe from fleeing.
{{statustable|???|''Varies''}}
| III
| Does damage and ignores most Abilities
| 0
| class="c" data-sort-value=8 style="background: #{{Gen VIII color light}}; text-align: center" | '''VIII'''
| 3
| 0
|-
|-
| 165
| {{m|G-Max Hydrosnipe}}
| {{a|Aroma Veil}}
{{typetable|Water}}
| style="text-align:left" | Protects allies from attacks that limit their move choices.
{{statustable|???|''Varies''}}
| VI
| Does damage and ignores most Abilities
| 0
| class="c" data-sort-value=8 style="background: #{{Gen VIII color light}}; text-align: center" | '''VIII'''
| 0
|}
| 2
 
====Other====
{| class="sortable roundtable" align="center" style="border: 3px solid #AAF; background: #DDF"
! width=110 | Name
! colspan="2" | Category
! Effect
! Gen.
|-
|-
| 188
| {{a|Aura Break}}
| {{a|Aura Break}}
| style="text-align:left" | The effects of "Aura" Abilities are reversed.
| colspan="2" class="c" | Ability
| VI
| The effects of "Aura" Abilities are reversed to lower the power of affected moves.
| 1
| class="c" data-sort-value=6 style="background: #{{Gen VI color light}}; text-align: center" | '''VI'''
| 0
|}
| 0
 
===Synergistic Abilities===
The Abilities below interact beneficially with each other.
{| class="sortable roundtable" align="center" style="border: 3px solid #AAF; background: #DDF"
! width=110 | Name
! colspan="2" | Category
! Effect
! Gen.
|-
| {{a|Minus}}/{{a|Plus}}
| colspan="2" class="c" | Ability
| Boosts the Sp. Atk stat of the Pokémon if an ally also has one of these Abilities
| class="c" data-sort-value=3 style="background: #{{Gen III color light}}; text-align: center" | '''III'''
|}
 
===Countering other Ability and move effects===
These Abilities counter effects of other Abilities and moves.
{| class="sortable roundtable" align="center" style="border: 3px solid #AAF; background: #DDF"
! width=110 | Name
! colspan="2" | Category
! Effect
! Gen.
|-
| {{a|Clear Body}}
| colspan="2" class="c" | Ability
| Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats
| class="c" data-sort-value=3 style="background: #{{Gen III color light}}; text-align: center" | '''III'''
 
|-
| {{a|White Smoke}}
| colspan="2" class="c" | Ability
| The Pokémon is protected by its white smoke, which prevents other Pokémon from lowering its stats.
| class="c" data-sort-value=3 style="background: #{{Gen III color light}}; text-align: center" | '''III'''
 
|-
| {{a|Full Metal Body}}
| colspan="2" class="c" | Ability
| Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats
| class="c" data-sort-value=7 style="background: #{{Gen VII color light}}; text-align: center" | '''VII'''
|-
| {{a|Propeller Tail}}
| colspan="2" class="c" | Ability
| Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves
| class="c" data-sort-value=8 style="background: #{{Gen VIII color light}}; text-align: center" | '''VIII'''
|-
| {{a|Stalwart}}
| colspan="2" class="c" | Ability
| Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves
| class="c" data-sort-value=8 style="background: #{{Gen VIII color light}}; text-align: center" | '''VIII'''
|}
 
==List of Abilities==
{| class="roundy" style="margin:auto; text-align:center; background:#ddf; border:5px solid #ccf"
|
{| border=1 width="100%" class="sortable" style="background:#FFF; border:1px solid #ddf; border-collapse:collapse"
|- style="background:#ddf"
! #
! width=110 | Name
! Description
! Gen.
|-
|-
| 123
| {{a|Bad Dreams}}
| style="text-align:left" | Reduces a sleeping foe’s HP.
| IV
| 1
| 1
| 0
| {{a|Stench}}
| 0
| class="l" | By releasing a stench when attacking, the Pokémon may cause the target to flinch.
|data-sort-value=3 style="background: #{{Gen III color light}}; border: 1px solid #000; text-align: center" | '''III'''
|-
|-
| 004
| {{a|Battle Armor}}
| style="text-align:left" | The Pokémon is protected against critical hits.
| III
| 2
| 2
| {{a|Drizzle}}
| class="l" | The Pokémon makes it rain when it enters a battle.
|data-sort-value=3 style="background: #{{Gen III color light}}; border: 1px solid #000; text-align: center" | '''III'''
|-
| 3
| {{a|Speed Boost}}
| class="l" | The Pokémon's Speed stat is boosted every turn.
|data-sort-value=3 style="background: #{{Gen III color light}}; border: 1px solid #000; text-align: center" | '''III'''
|-
| 4
| 4
| 2
| {{a|Battle Armor}}
| class="l" | Hard armor protects the Pokémon from critical hits.
|data-sort-value=3 style="background: #{{Gen III color light}}; border: 1px solid #000; text-align: center" | '''III'''
|-
| 5
| {{a|Sturdy}}
| class="l" | {{tt|The Pokémon cannot be knocked out by a single hit as long as its HP is full.|Generation V onwards}} One-hit KO moves will also fail to knock it out.
|data-sort-value=3 style="background: #{{Gen III color light}}; border: 1px solid #000; text-align: center" | '''III'''
|-
| 6
| {{a|Damp}}
| class="l" | The Pokémon dampens its surroundings, preventing all Pokémon from using explosive moves such as Self-Destruct.
|data-sort-value=3 style="background: #{{Gen III color light}}; border: 1px solid #000; text-align: center" | '''III'''
|-
| 7
| {{a|Limber}}
| class="l" | The Pokémon's limber body prevents it from being paralyzed.
|data-sort-value=3 style="background: #{{Gen III color light}}; border: 1px solid #000; text-align: center" | '''III'''
|-
|-
| 145
| {{a|Big Pecks}}
| style="text-align:left" | Protects the Pokémon from Defense-lowering attacks.
| V
| 0
| 8
| 8
| 4
| {{a|Sand Veil}}
| class="l" | Boosts the Pokémon's evasiveness in a sandstorm.
|data-sort-value=3 style="background: #{{Gen III color light}}; border: 1px solid #000; text-align: center" | '''III'''
|-
| 9
| {{a|Static}}
| class="l" | The Pokémon is charged with static electricity and may paralyze attackers that make direct contact with it.
|data-sort-value=3 style="background: #{{Gen III color light}}; border: 1px solid #000; text-align: center" | '''III'''
|-
| 10
| {{a|Volt Absorb}}
| class="l" | If hit by an Electric-type move, the Pokémon has its HP restored instead of taking damage.
|data-sort-value=3 style="background: #{{Gen III color light}}; border: 1px solid #000; text-align: center" | '''III'''
|-
| 11
| {{a|Water Absorb}}
| class="l" | If hit by a Water-type move, the Pokémon has its HP restored instead of taking damage.
|data-sort-value=3 style="background: #{{Gen III color light}}; border: 1px solid #000; text-align: center" | '''III'''
|-
| 12
| {{a|Oblivious}}
| class="l" | The Pokémon is oblivious, keeping it from being infatuated, {{tt|falling for taunts|Generation VI onwards}}, {{tt|or being affected by Intimidate|Generation VIII onwards}}.
|data-sort-value=3 style="background: #{{Gen III color light}}; border: 1px solid #000; text-align: center" | '''III'''
|-
| 13
| {{a|Cloud Nine}}
| class="l" | Eliminates the effects of weather.
|data-sort-value=3 style="background: #{{Gen III color light}}; border: 1px solid #000; text-align: center" | '''III'''
|-
| 14
| {{a|Compound Eyes}}
| class="l" | The Pokémon's compound eyes boost its accuracy.
|data-sort-value=3 style="background: #{{Gen III color light}}; border: 1px solid #000; text-align: center" | '''III'''
|-
| 15
| {{a|Insomnia}}
| class="l" | The Pokémon's insomnia prevents it from falling asleep.
|data-sort-value=3 style="background: #{{Gen III color light}}; border: 1px solid #000; text-align: center" | '''III'''
|-
| 16
| {{a|Color Change}}
| class="l" | The Pokémon's type becomes the type of the move used on it.
|data-sort-value=3 style="background: #{{Gen III color light}}; border: 1px solid #000; text-align: center" | '''III'''
|-
| 17
| {{a|Immunity}}
| class="l" | The Pokémon's immune system prevents it from being poisoned.
|data-sort-value=3 style="background: #{{Gen III color light}}; border: 1px solid #000; text-align: center" | '''III'''
|-
|-
| 066
| {{a|Blaze}}
| style="text-align:left" | Powers up Fire-type moves in a pinch.
| III
| 18
| 18
| 0
| {{a|Flash Fire}}
| 2
| class="l" | If hit by a Fire-type move, the Pokémon absorbs the flames and uses them to power up its own Fire-type moves.
|data-sort-value=3 style="background: #{{Gen III color light}}; border: 1px solid #000; text-align: center" | '''III'''
|-
| 19
| {{a|Shield Dust}}
| class="l" | Protective dust shields the Pokémon from the additional effects of moves.
|data-sort-value=3 style="background: #{{Gen III color light}}; border: 1px solid #000; text-align: center" | '''III'''
|-
| 20
| {{a|Own Tempo}}
| class="l" | The Pokémon sticks to its own tempo, preventing it from becoming confused {{tt|or being affected by Intimidate|Generation VIII onwards}}.
|data-sort-value=3 style="background: #{{Gen III color light}}; border: 1px solid #000; text-align: center" | '''III'''
|-
| 21
| {{a|Suction Cups}}
| class="l" | The Pokémon uses suction cups to stay in one spot. This protects it from moves and items that would force it to switch out.
|data-sort-value=3 style="background: #{{Gen III color light}}; border: 1px solid #000; text-align: center" | '''III'''
|-
| 22
| {{a|Intimidate}}
| class="l" | When the Pokémon enters a battle, it intimidates opposing Pokémon and makes them cower, lowering their Attack stats.
|data-sort-value=3 style="background: #{{Gen III color light}}; border: 1px solid #000; text-align: center" | '''III'''
|-
| 23
| {{a|Shadow Tag}}
| class="l" | The Pokémon steps on the opposing Pokémon's shadows to prevent them from fleeing or switching out.
|data-sort-value=3 style="background: #{{Gen III color light}}; border: 1px solid #000; text-align: center" | '''III'''
|-
| 24
| {{a|Rough Skin}}
| class="l" | The Pokémon's rough skin damages attackers that make direct contact with it.
|data-sort-value=3 style="background: #{{Gen III color light}}; border: 1px solid #000; text-align: center" | '''III'''
|-
| 25
| {{a|Wonder Guard}}
| class="l" | Its mysterious power only lets supereffective moves hit the Pokémon.
|data-sort-value=3 style="background: #{{Gen III color light}}; border: 1px solid #000; text-align: center" | '''III'''
|-
| 26
| {{a|Levitate}}
| class="l" | By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
|data-sort-value=3 style="background: #{{Gen III color light}}; border: 1px solid #000; text-align: center" | '''III'''
|-
| 27
| {{a|Effect Spore}}
| class="l" | Contact with the Pokémon may inflict poison, sleep, or paralysis on the attacker.
|data-sort-value=3 style="background: #{{Gen III color light}}; border: 1px solid #000; text-align: center" | '''III'''
|-
| 28
| {{a|Synchronize}}
| class="l" | If the Pokémon is burned, paralyzed, or poisoned by another Pokémon, that Pokémon will be inflicted with the same status condition.
|data-sort-value=3 style="background: #{{Gen III color light}}; border: 1px solid #000; text-align: center" | '''III'''
|-
| 29
| {{a|Clear Body}}
| class="l" | Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
|data-sort-value=3 style="background: #{{Gen III color light}}; border: 1px solid #000; text-align: center" | '''III'''
|-
|-
| 171
| 30
| {{a|Bulletproof}}
| {{a|Natural Cure}}
| style="text-align:left" | Protects the Pokémon from some ball and bomb moves.
| class="l" | The Pokémon's status conditions are cured when it switches out.
| VI
|data-sort-value=3 style="background: #{{Gen III color light}}; border: 1px solid #000; text-align: center" | '''III'''
| 0
| 0
| 3
|-
|-
| {{tt|&mdash;|Was 076 in Generation III}}
| 31
| {{a|Cacophony}}
| {{a|Lightning Rod}}
| style="text-align:left" | Avoids sound-based moves.
| class="l" | The Pokémon draws in all Electric-type moves. {{tt|Instead of taking damage from them, its Sp. Atk stat is boosted.|Generation V onwards}}
| III
|data-sort-value=3 style="background: #{{Gen III color light}}; border: 1px solid #000; text-align: center" | '''III'''
| 0
| 0
| 0
|-
|-
| 167
| 32
| {{a|Cheek Pouch}}
| {{a|Serene Grace}}
| style="text-align:left" | Restores HP as well when the Pokémon eats a Berry.
| class="l" | Raises the likelihood of additional effects occurring when the Pokémon uses its moves.
| VI
|data-sort-value=3 style="background: #{{Gen III color light}}; border: 1px solid #000; text-align: center" | '''III'''
| 0
|-
| 3
| 33
| 0
| {{a|Swift Swim}}
| class="l" | Boosts the Pokémon's Speed stat in rain.
|data-sort-value=3 style="background: #{{Gen III color light}}; border: 1px solid #000; text-align: center" | '''III'''
|-
|-
| 034
| 34
| {{a|Chlorophyll}}
| {{a|Chlorophyll}}
| style="text-align:left" | Boosts the Pokémon’s Speed in sunshine.
| class="l" | Boosts the Pokémon's Speed stat in harsh sunlight.
| III
|data-sort-value=3 style="background: #{{Gen III color light}}; border: 1px solid #000; text-align: center" | '''III'''
| 10
|-
| 19
| 35
| 6
| {{a|Illuminate}}
| class="l" | By illuminating its surroundings, the Pokémon prevents its accuracy from being lowered.
|data-sort-value=3 style="background: #{{Gen III color light}}; border: 1px solid #000; text-align: center" | '''III'''
|-
| 36
| {{a|Trace}}
| class="l" | When it enters a battle, the Pokémon copies an opposing Pokémon's Ability.
|data-sort-value=3 style="background: #{{Gen III color light}}; border: 1px solid #000; text-align: center" | '''III'''
|-
| 37
| {{a|Huge Power}}
| class="l" | Doubles the Pokémon's Attack stat.
|data-sort-value=3 style="background: #{{Gen III color light}}; border: 1px solid #000; text-align: center" | '''III'''
|-
| 38
| {{a|Poison Point}}
| class="l" | Contact with the Pokémon may poison the attacker.
|data-sort-value=3 style="background: #{{Gen III color light}}; border: 1px solid #000; text-align: center" | '''III'''
|-
| 39
| {{a|Inner Focus}}
| class="l" | The Pokémon's intense focus prevents it from flinching {{tt|or being affected by Intimidate|Gen VIII onwards}}.
|data-sort-value=3 style="background: #{{Gen III color light}}; border: 1px solid #000; text-align: center" | '''III'''
|-
| 40
| {{a|Magma Armor}}
| class="l" | The Pokémon's hot magma coating prevents it from being frozen.
|data-sort-value=3 style="background: #{{Gen III color light}}; border: 1px solid #000; text-align: center" | '''III'''
|-
| 41
| {{a|Water Veil}}
| class="l" | The Pokémon's water veil prevents it from being burned.
|data-sort-value=3 style="background: #{{Gen III color light}}; border: 1px solid #000; text-align: center" | '''III'''
|-
| 42
| {{a|Magnet Pull}}
| class="l" | Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.
|data-sort-value=3 style="background: #{{Gen III color light}}; border: 1px solid #000; text-align: center" | '''III'''
|-
| 43
| {{a|Soundproof}}
| class="l" | Soundproofing gives the Pokémon full immunity to all sound-based moves.
|data-sort-value=3 style="background: #{{Gen III color light}}; border: 1px solid #000; text-align: center" | '''III'''
|-
| 44
| {{a|Rain Dish}}
| class="l" | The Pokémon gradually regains HP in rain.
|data-sort-value=3 style="background: #{{Gen III color light}}; border: 1px solid #000; text-align: center" | '''III'''
|-
| 45
| {{a|Sand Stream}}
| class="l" | The Pokémon summons a sandstorm when it enters a battle.
|data-sort-value=3 style="background: #{{Gen III color light}}; border: 1px solid #000; text-align: center" | '''III'''
|-
| 46
| {{a|Pressure}}
| class="l" | Puts other Pokémon under pressure, causing them to expend more PP to use their moves.
|data-sort-value=3 style="background: #{{Gen III color light}}; border: 1px solid #000; text-align: center" | '''III'''
|-
| 47
| {{a|Thick Fat}}
| class="l" | The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves.
|data-sort-value=3 style="background: #{{Gen III color light}}; border: 1px solid #000; text-align: center" | '''III'''
|-
| 48
| {{a|Early Bird}}
| class="l" | The Pokémon awakens from sleep twice as fast as other Pokémon.
|data-sort-value=3 style="background: #{{Gen III color light}}; border: 1px solid #000; text-align: center" | '''III'''
|-
|-
| 029
| 49
| {{a|Clear Body}}
| {{a|Flame Body}}
| style="text-align:left" | Prevents the Pokémon’s stats from being lowered.
| class="l" | Contact with the Pokémon may burn the attacker.
| III
|data-sort-value=3 style="background: #{{Gen III color light}}; border: 1px solid #000; text-align: center" | '''III'''
| 7
| 2
| 3
|-
|-
| 013
| 50
| {{a|Cloud Nine}}
| {{a|Run Away}}
| style="text-align:left" | Eliminates the effects of weather.
| class="l" | Enables a sure getaway from wild Pokémon.
| III
|data-sort-value=3 style="background: #{{Gen III color light}}; border: 1px solid #000; text-align: center" | '''III'''
| 0
| 2
| 4
|-
|-
| 016
| 51
| {{a|Color Change}}
| {{a|Keen Eye}}
| style="text-align:left" | Changes the Pokémon’s type to the foe’s move.
| class="l" | The Pokémon's keen eyes prevent its accuracy from being lowered. {{tt|It also ignores the target's stages in evasion.|Gen VI onwards}}
| III
|data-sort-value=3 style="background: #{{Gen III color light}}; border: 1px solid #000; text-align: center" | '''III'''
| 1
| 0
| 0
|-
|-
| 172
| 52
| {{a|Competitive}}
| {{a|Hyper Cutter}}
| style="text-align:left" | Boosts the Sp.Atk stat when a stat is lowered.
| class="l" | The Pokémon's prized, mighty pincers prevent other Pokémon from lowering its Attack stat.
| VI
|data-sort-value=3 style="background: #{{Gen III color light}}; border: 1px solid #000; text-align: center" | '''III'''
| 0
| 7
| 1
|-
|-
| 014
| 53
| {{a|Compound Eyes}}
| {{a|Pickup}}
| style="text-align:left" | The Pokémon’s accuracy is boosted.
| class="l" | The Pokémon may pick up an item another Pokémon used during a battle. It may pick up items outside of battle, too.
| III
|data-sort-value=3 style="background: #{{Gen III color light}}; border: 1px solid #000; text-align: center" | '''III'''
| 2
| 6
| 1
|-
|-
| 126
| 54
| {{a|Contrary}}
| {{a|Truant}}
| style="text-align:left" | Inverts stat modifiers.
| class="l" | Each time the Pokémon uses a move, it spends the next turn loafing around.
| V
|data-sort-value=3 style="background: #{{Gen III color light}}; border: 1px solid #000; text-align: center" | '''III'''
| 0
| 2
| 5
|-
|-
| 130
| 55
| {{a|Cursed Body}}
| {{a|Hustle}}
| style="text-align:left" | Has a 30% chance of Disabling any move that hits the Pokémon.
| class="l" | Boosts the Pokémon's Attack stat but lowers its accuracy.
| V
|data-sort-value=3 style="background: #{{Gen III color light}}; border: 1px solid #000; text-align: center" | '''III'''
| 0
| 2
| 3
|-
|-
| 056
| 56
| {{a|Cute Charm}}
| {{a|Cute Charm}}
| style="text-align:left" | Contact with the Pokémon may cause infatuation.
| class="l" | The Pokémon may infatuate attackers that make direct contact with it.
| III
|data-sort-value=3 style="background: #{{Gen III color light}}; border: 1px solid #000; text-align: center" | '''III'''
| 1
|-
| 12
| 57
| 1
| {{a|Plus}}
| class="l" | Boosts the Sp. Atk stat of the Pokémon if an ally with the {{tt|Plus or|Gen V onward}} Minus Ability is also in battle.
|data-sort-value=3 style="background: #{{Gen III color light}}; border: 1px solid #000; text-align: center" | '''III'''
|-
| 58
| {{a|Minus}}
| class="l" | Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus {{tt|or Minus|Gen V onward}} Ability is also in battle.
|data-sort-value=3 style="background: #{{Gen III color light}}; border: 1px solid #000; text-align: center" | '''III'''
|-
| 59
| {{a|Forecast}}
| class="l" | The Pokémon transforms with the weather to change its type to Water, Fire, or Ice.
|data-sort-value=3 style="background: #{{Gen III color light}}; border: 1px solid #000; text-align: center" | '''III'''
|-
| 60
| {{a|Sticky Hold}}
| class="l" | The Pokémon's held items cling to its sticky body and cannot be removed by other Pokémon.
|data-sort-value=3 style="background: #{{Gen III color light}}; border: 1px solid #000; text-align: center" | '''III'''
|-
| 61
| {{a|Shed Skin}}
| class="l" | The Pokémon may cure its own status conditions by shedding its skin.
|data-sort-value=3 style="background: #{{Gen III color light}}; border: 1px solid #000; text-align: center" | '''III'''
|-
|-
| 006
| 62
| {{a|Damp}}
| {{a|Guts}}
| style="text-align:left" | Prevents combatants from self destructing.
| class="l" | It's so gutsy that having a status condition boosts the Pokémon's Attack stat.
| III
|data-sort-value=3 style="background: #{{Gen III color light}}; border: 1px solid #000; text-align: center" | '''III'''
| 0
| 8
| 10
|-
|-
| 186
| 63
| {{a|Dark Aura}}
| {{a|Marvel Scale}}
| style="text-align:left" | Powers up each Pokémon's Dark-type moves.
| class="l" | The Pokémon's marvelous scales boost its Defense stat if it has a status condition.
| VI
|data-sort-value=3 style="background: #{{Gen III color light}}; border: 1px solid #000; text-align: center" | '''III'''
| 1
| 0
| 0
|-
|-
| 129
| 64
| {{a|Defeatist}}
| {{a|Liquid Ooze}}
| style="text-align:left" | Halves Attack and Special Attack below 50% HP.
| class="l" | The strong stench of the Pokémon's oozed liquid damages attackers that use HP-draining moves.
| V
|data-sort-value=3 style="background: #{{Gen III color light}}; border: 1px solid #000; text-align: center" | '''III'''
| 2
| 0
| 0
|-
|-
| 128
| 65
| {{a|Defiant}}
| {{a|Overgrow}}
| style="text-align:left" | Raises Attack two stages upon having any stat lowered.
| class="l" | Powers up Grass-type moves when the Pokémon's HP is low.
| V
|data-sort-value=3 style="background: #{{Gen III color light}}; border: 1px solid #000; text-align: center" | '''III'''
| 0
| 2
| 10
|-
|-
| 191
| 66
| {{a|Delta Stream}}
| {{a|Blaze}}
| style="text-align:left" | Eliminates weather effects and eliminates weaknesses of Flying-type Pokémon.
| class="l" | Powers up Fire-type moves when the Pokémon's HP is low.
| VI
|data-sort-value=3 style="background: #{{Gen III color light}}; border: 1px solid #000; text-align: center" | '''III'''
| 1
| 0
| 0
|-
|-
| 190
| 67
| {{a|Desolate Land}}
| {{a|Torrent}}
| style="text-align:left" | Creates [[intense sunlight|harsh sunlight]].
| class="l" | Powers up Water-type moves when the Pokémon's HP is low.
| VI
|data-sort-value=3 style="background: #{{Gen III color light}}; border: 1px solid #000; text-align: center" | '''III'''
| 1
| 0
| 0
|-
|-
| 088
| 68
| {{a|Download}}
| {{a|Swarm}}
| style="text-align:left" | Adjusts power according to the foe’s lowest defensive stat.
| class="l" | Powers up Bug-type moves when the Pokémon's HP is low.
| IV
|data-sort-value=3 style="background: #{{Gen III color light}}; border: 1px solid #000; text-align: center" | '''III'''
| 1
| 3
| 0
|-
|-
| 002
| 69
| {{a|Drizzle}}
| {{a|Rock Head}}
| style="text-align:left" | The Pokémon makes it rain if it appears in battle.
| class="l" | Protects the Pokémon from recoil damage.
| III
|data-sort-value=3 style="background: #{{Gen III color light}}; border: 1px solid #000; text-align: center" | '''III'''
| 1
| 0
| 1
|-
|-
| 070
| 70
| {{a|Drought}}
| {{a|Drought}}
| style="text-align:left" | The Pokémon makes it sunny if it is in battle.
| class="l" | Turns the sunlight harsh when the Pokémon enters a battle.
| III
|data-sort-value=3 style="background: #{{Gen III color light}}; border: 1px solid #000; text-align: center" | '''III'''
| 2
|-
| 0
| 71
| 2
| {{a|Arena Trap}}
| class="l" | Prevents opposing Pokémon from fleeing from battle.
|data-sort-value=3 style="background: #{{Gen III color light}}; border: 1px solid #000; text-align: center" | '''III'''
|-
| 72
| {{a|Vital Spirit}}
| class="l" | The Pokémon is full of vitality, and that prevents it from falling asleep.
|data-sort-value=3 style="background: #{{Gen III color light}}; border: 1px solid #000; text-align: center" | '''III'''
|-
| 73
| {{a|White Smoke}}
| class="l" | The Pokémon is protected by its white smoke, which prevents other Pokémon from lowering its stats.
|data-sort-value=3 style="background: #{{Gen III color light}}; border: 1px solid #000; text-align: center" | '''III'''
|-
| 74
| {{a|Pure Power}}
| class="l" | Using its pure power, the Pokémon doubles its Attack stat.
|data-sort-value=3 style="background: #{{Gen III color light}}; border: 1px solid #000; text-align: center" | '''III'''
|-
| 75
| {{a|Shell Armor}}
| class="l" | A hard shell protects the Pokémon from critical hits.
|data-sort-value=3 style="background: #{{Gen III color light}}; border: 1px solid #000; text-align: center" | '''III'''
|-
| 76
| {{a|Air Lock}}
| class="l" | Eliminates the effects of weather.
|data-sort-value=3 style="background: #{{Gen III color light}}; border: 1px solid #000; text-align: center" | '''III'''
|-
| 77
| {{a|Tangled Feet}}
| class="l" | Boosts the Pokémon's evasiveness if it is confused.
|data-sort-value=4 style="background: #{{Gen IV color light}}; border: 1px solid #000; text-align: center" | '''IV'''
|-
| 78
| {{a|Motor Drive}}
| class="l" | The Pokémon takes no damage when hit by Electric-type moves. Instead, its Speed stat is boosted.
|data-sort-value=4 style="background: #{{Gen IV color light}}; border: 1px solid #000; text-align: center" | '''IV'''
|-
| 79
| {{a|Rivalry}}
| class="l" | The Pokémon's competitive spirit makes it deal more damage to Pokémon of the same gender, but less damage to Pokémon of the opposite gender.
|data-sort-value=4 style="background: #{{Gen IV color light}}; border: 1px solid #000; text-align: center" | '''IV'''
|-
| 80
| {{a|Steadfast}}
| class="l" | The Pokémon's determination boosts its Speed stat every time it flinches.
|data-sort-value=4 style="background: #{{Gen IV color light}}; border: 1px solid #000; text-align: center" | '''IV'''
|-
| 81
| {{a|Snow Cloak}}
| class="l" | Boosts the Pokémon's evasiveness in snow.
|data-sort-value=4 style="background: #{{Gen IV color light}}; border: 1px solid #000; text-align: center" | '''IV'''
|-
| 82
| {{a|Gluttony}}
| class="l" | If the Pokémon is holding a Berry to be eaten when its HP is low, it will instead eat the Berry when its HP drops to half or less.
|data-sort-value=4 style="background: #{{Gen IV color light}}; border: 1px solid #000; text-align: center" | '''IV'''
|-
| 83
| {{a|Anger Point}}
| class="l" | The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat.
|data-sort-value=4 style="background: #{{Gen IV color light}}; border: 1px solid #000; text-align: center" | '''IV'''
|-
| 84
| {{a|Unburden}}
| class="l" | Boosts the Speed stat if the Pokémon's held item is used or lost.
|data-sort-value=4 style="background: #{{Gen IV color light}}; border: 1px solid #000; text-align: center" | '''IV'''
|-
| 85
| {{a|Heatproof}}
| class="l" | The Pokémon's heatproof body halves the damage taken from Fire-type moves.
|data-sort-value=4 style="background: #{{Gen IV color light}}; border: 1px solid #000; text-align: center" | '''IV'''
|-
| 86
| {{a|Simple}}
| class="l" | Doubles the effects of the Pokémon's stat changes.
|data-sort-value=4 style="background: #{{Gen IV color light}}; border: 1px solid #000; text-align: center" | '''IV'''
|-
|-
| 087
| 87
| {{a|Dry Skin}}
| {{a|Dry Skin}}
| style="text-align:left" | Reduces HP if it is hot. Water restores HP.
| class="l" | Restores the Pokémon's HP in rain or when it is hit by Water-type moves. Reduces HP in harsh sunlight, and increases the damage received from Fire-type moves.
| IV
|data-sort-value=4 style="background: #{{Gen IV color light}}; border: 1px solid #000; text-align: center" | '''IV'''
| 0
|-
| 6
| 88
| 1
| {{a|Download}}
| class="l" | The Pokémon compares an opposing Pokémon's Defense and Sp. Def stats before raising its own Attack or Sp. Atk stat — whichever will be more effective.
|data-sort-value=4 style="background: #{{Gen IV color light}}; border: 1px solid #000; text-align: center" | '''IV'''
|-
| 89
| {{a|Iron Fist}}
| class="l" | Powers up punching moves.
|data-sort-value=4 style="background: #{{Gen IV color light}}; border: 1px solid #000; text-align: center" | '''IV'''
|-
| 90
| {{a|Poison Heal}}
| class="l" | If poisoned, the Pokémon has its HP restored instead of taking damage.
|data-sort-value=4 style="background: #{{Gen IV color light}}; border: 1px solid #000; text-align: center" | '''IV'''
|-
| 91
| {{a|Adaptability}}
| class="l" | Powers up moves of the same type as the Pokémon.
|data-sort-value=4 style="background: #{{Gen IV color light}}; border: 1px solid #000; text-align: center" | '''IV'''
|-
| 92
| {{a|Skill Link}}
| class="l" | Maximizes the number of times multistrike moves hit.
|data-sort-value=4 style="background: #{{Gen IV color light}}; border: 1px solid #000; text-align: center" | '''IV'''
|-
| 93
| {{a|Hydration}}
| class="l" | Cures the Pokémon's status conditions in rain.
|data-sort-value=4 style="background: #{{Gen IV color light}}; border: 1px solid #000; text-align: center" | '''IV'''
|-
| 94
| {{a|Solar Power}}
| class="l" | In harsh sunlight, the Pokémon's Sp. Atk stat is boosted, but its HP decreases every turn.
|data-sort-value=4 style="background: #{{Gen IV color light}}; border: 1px solid #000; text-align: center" | '''IV'''
|-
| 95
| {{a|Quick Feet}}
| class="l" | Boosts the Speed stat if the Pokémon has a status condition.
|data-sort-value=4 style="background: #{{Gen IV color light}}; border: 1px solid #000; text-align: center" | '''IV'''
|-
| 96
| {{a|Normalize}}
| class="l" | All the Pokémon's moves become Normal type. {{tt|The power of those moves is boosted a little.|Gen VII onwards}}
|data-sort-value=4 style="background: #{{Gen IV color light}}; border: 1px solid #000; text-align: center" | '''IV'''
|-
| 97
| {{a|Sniper}}
| class="l" | If the Pokémon's attack lands a critical hit, the attack is powered up even further.
|data-sort-value=4 style="background: #{{Gen IV color light}}; border: 1px solid #000; text-align: center" | '''IV'''
|-
|-
| 048
| 98
| {{a|Early Bird}}
| {{a|Magic Guard}}
| style="text-align:left" | The Pokémon awakens quickly from sleep.
| class="l" | The Pokémon only takes damage from attacks.
| III
|data-sort-value=4 style="background: #{{Gen IV color light}}; border: 1px solid #000; text-align: center" | '''IV'''
| 0
| 13
| 2
|-
|-
| 027
| 99
| {{a|Effect Spore}}
| {{a|No Guard}}
| style="text-align:left" | Contact may paralyze, poison, or cause sleep.
| class="l" | The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.
| III
|data-sort-value=4 style="background: #{{Gen IV color light}}; border: 1px solid #000; text-align: center" | '''IV'''
| 2
| 4
| 1
|-
|-
| 187
| 100
| {{a|Fairy Aura}}
| {{a|Stall}}
| style="text-align:left" | Powers up each Pokémon's Fairy-type moves.
| class="l" | The Pokémon is always the last to use its moves.
| VI
|data-sort-value=4 style="background: #{{Gen IV color light}}; border: 1px solid #000; text-align: center" | '''IV'''
| 1
| 0
| 0
|-
|-
| 111
| 101
| {{a|Filter}}
| {{a|Technician}}
| style="text-align:left" | Powers down supereffective moves.
| class="l" | Powers up weak moves so the Pokémon can deal more damage with them.
| IV
|data-sort-value=4 style="background: #{{Gen IV color light}}; border: 1px solid #000; text-align: center" | '''IV'''
| 1
| 2
| 0
|-
|-
| 049
| 102
| {{a|Flame Body}}
| {{a|Leaf Guard}}
| style="text-align:left" | Contact with the Pokémon may burn the foe.
| class="l" | Prevents status conditions in harsh sunlight.
| III
|data-sort-value=4 style="background: #{{Gen IV color light}}; border: 1px solid #000; text-align: center" | '''IV'''
| 9
| 5
| 4
|-
|-
| 138
| 103
| {{a|Flare Boost}}
| {{a|Klutz}}
| style="text-align:left" | Increases Special Attack to 1.5× when burned.
| class="l" | The Pokémon can't use any held items.
| V
|data-sort-value=4 style="background: #{{Gen IV color light}}; border: 1px solid #000; text-align: center" | '''IV'''
| 0
| 0
| 2
|-
|-
| 018
| 104
| {{a|Flash Fire}}
| {{a|Mold Breaker}}
| style="text-align:left" | Powers up Fire-type moves if hit by a fire move.
| class="l" | The Pokémon's moves are unimpeded by the Ability of the target.
| III
|data-sort-value=4 style="background: #{{Gen IV color light}}; border: 1px solid #000; text-align: center" | '''IV'''
| 4
| 10
| 4
|-
|-
| 122
| 105
| {{a|Flower Gift}}
| {{a|Super Luck}}
| style="text-align:left" | Powers up party Pokémon when it is sunny.
| class="l" | The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
| IV
|data-sort-value=4 style="background: #{{Gen IV color light}}; border: 1px solid #000; text-align: center" | '''IV'''
| 1
| 0
| 0
|-
|-
| 166
| 106
| {{a|Flower Veil}}
| {{a|Aftermath}}
| style="text-align:left" | Prevents lowering of ally Grass-type Pokémon's stats.
| class="l" | Damages the attacker if it knocks out the Pokémon with a move that makes direct contact.
| VI
|data-sort-value=4 style="background: #{{Gen IV color light}}; border: 1px solid #000; text-align: center" | '''IV'''
| 3
| 0
| 0
|-
|-
| 059
| 107
| {{a|Forecast}}
| {{a|Anticipation}}
| style="text-align:left" | Transforms with the weather.
| class="l" | The Pokémon can sense an opposing Pokémon's dangerous moves.
| III
|data-sort-value=4 style="background: #{{Gen IV color light}}; border: 1px solid #000; text-align: center" | '''IV'''
| 1
| 0
| 0
|-
|-
| 108
| 108
| {{a|Forewarn}}
| {{a|Forewarn}}
| style="text-align:left" | Determines what moves the foe has.
| class="l" | When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.
| IV
|data-sort-value=4 style="background: #{{Gen IV color light}}; border: 1px solid #000; text-align: center" | '''IV'''
| 0
|-
| 6
| 109
| 0
| {{a|Unaware}}
| class="l" | When attacking, the Pokémon ignores the target's stat changes.
|data-sort-value=4 style="background: #{{Gen IV color light}}; border: 1px solid #000; text-align: center" | '''IV'''
|-
| 110
| {{a|Tinted Lens}}
| class="l" | The Pokémon can use "not very effective" moves to deal regular damage.
|data-sort-value=4 style="background: #{{Gen IV color light}}; border: 1px solid #000; text-align: center" | '''IV'''
|-
| 111
| {{a|Filter}}
| class="l" | Reduces the power of supereffective attacks that hit the Pokémon.
|data-sort-value=4 style="background: #{{Gen IV color light}}; border: 1px solid #000; text-align: center" | '''IV'''
|-
| 112
| {{a|Slow Start}}
| class="l" | For five turns, the Pokémon's Attack and Speed stats are halved.
|data-sort-value=4 style="background: #{{Gen IV color light}}; border: 1px solid #000; text-align: center" | '''IV'''
|-
| 113
| {{a|Scrappy}}
| class="l" | The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves. {{tt|It is also unaffected by Intimidate.|Gen VIII onwards}}
|data-sort-value=4 style="background: #{{Gen IV color light}}; border: 1px solid #000; text-align: center" | '''IV'''
|-
| 114
| {{a|Storm Drain}}
| class="l" | The Pokémon draws in all Water-type moves. {{tt|Instead of taking damage from them, its Sp. Atk stat is boosted.|Generation V onwards}}
|data-sort-value=4 style="background: #{{Gen IV color light}}; border: 1px solid #000; text-align: center" | '''IV'''
|-
| 115
| {{a|Ice Body}}
| class="l" | The Pokémon gradually regains HP in snow.
|data-sort-value=4 style="background: #{{Gen IV color light}}; border: 1px solid #000; text-align: center" | '''IV'''
|-
| 116
| {{a|Solid Rock}}
| class="l" | Reduces the power of supereffective attacks that hit the Pokémon.
|data-sort-value=4 style="background: #{{Gen IV color light}}; border: 1px solid #000; text-align: center" | '''IV'''
|-
| 117
| {{a|Snow Warning}}
| class="l" | The Pokémon makes it snow when it enters a battle.
|data-sort-value=4 style="background: #{{Gen IV color light}}; border: 1px solid #000; text-align: center" | '''IV'''
|-
|-
| 132
| 118
| {{a|Friend Guard}}
| {{a|Honey Gather}}
| style="text-align:left" | Decreases damage inflicted against ally Pokémon.
| class="l" | The Pokémon may gather Honey after a battle.
| V
|data-sort-value=4 style="background: #{{Gen IV color light}}; border: 1px solid #000; text-align: center" | '''IV'''
| 0
| 0
| 8
|-
|-
| 119
| 119
| {{a|Frisk}}
| {{a|Frisk}}
| style="text-align:left" | The Pokémon can check the foe’s held item.
| class="l" | When it enters a battle, the Pokémon can check an opposing Pokémon's held item.
| IV
|data-sort-value=4 style="background: #{{Gen IV color light}}; border: 1px solid #000; text-align: center" | '''IV'''
| 0
|-
| 12
| 120
| 8
| {{a|Reckless}}
| class="l" | Powers up moves that have recoil damage.
|data-sort-value=4 style="background: #{{Gen IV color light}}; border: 1px solid #000; text-align: center" | '''IV'''
|-
| 121
| {{a|Multitype}}
| class="l" | Changes the Pokémon's type to match the plate it holds.
|data-sort-value=4 style="background: #{{Gen IV color light}}; border: 1px solid #000; text-align: center" | '''IV'''
|-
| 122
| {{a|Flower Gift}}
| class="l" | Boosts the Attack and Sp. Def stats of the Pokémon and its allies in harsh sunlight.
|data-sort-value=4 style="background: #{{Gen IV color light}}; border: 1px solid #000; text-align: center" | '''IV'''
|-
| 123
| {{a|Bad Dreams}}
| class="l" | Damages opposing Pokémon that are asleep.
|data-sort-value=4 style="background: #{{Gen IV color light}}; border: 1px solid #000; text-align: center" | '''IV'''
|-
|-
| 169
| 124
| {{a|Fur Coat}}
| {{a|Pickpocket}}
| style="text-align:left" | Halves damage from physical moves.
| class="l" | The Pokémon steals the held item from attackers that make direct contact with it.
| VI
|data-sort-value=5 style="background: #{{Gen V color light}}; border: 1px solid #000; text-align: center" | '''V'''
| 1
| 0
| 0
|-
|-
| 177
| 125
| {{a|Gale Wings}}
| {{a|Sheer Force}}
| style="text-align:left" | Gives priority to Flying-type moves.
| class="l" | Removes any additional effects from the Pokémon's moves, but increases the moves' power.
| VI
|data-sort-value=5 style="background: #{{Gen V color light}}; border: 1px solid #000; text-align: center" | '''V'''
| 0
| 0
| 3
|-
|-
| 082
| 126
| {{a|Gluttony}}
| {{a|Contrary}}
| style="text-align:left" | Encourages the early use of a held Berry.
| class="l" | Reverses any stat changes affecting the Pokémon so that attempts to boost its stats instead lower them — and attempts to lower its stats will boost them.
| IV
|data-sort-value=5 style="background: #{{Gen V color light}}; border: 1px solid #000; text-align: center" | '''V'''
| 6
| 4
| 9
|-
|-
| 183
| 127
| {{a|Gooey}}
| {{a|Unnerve}}
| style="text-align:left" | Contact with the Pokémon lowers the attacker's Speed stat.
| class="l" | Unnerves opposing Pokémon and makes them unable to eat Berries.
| VI
|data-sort-value=5 style="background: #{{Gen V color light}}; border: 1px solid #000; text-align: center" | '''V'''
| 0
| 0
| 3
|-
|-
| 179
| 128
| {{a|Grass Pelt}}
| {{a|Defiant}}
| style="text-align:left" | Boosts the Defense stat in Grassy Terrain.
| class="l" | If the Pokémon has any stat lowered by an opposing Pokémon, its Attack stat will be boosted sharply.
| VI
|data-sort-value=5 style="background: #{{Gen V color light}}; border: 1px solid #000; text-align: center" | '''V'''
| 0
| 0
| 2
|-
|-
| 062
| 129
| {{a|Guts}}
| {{a|Defeatist}}
| style="text-align:left" | Boosts Attack if there is a status problem.
| class="l" | Halves the Pokémon's Attack and Sp. Atk stats when its HP drops to half or less.
| III
|data-sort-value=5 style="background: #{{Gen V color light}}; border: 1px solid #000; text-align: center" | '''V'''
| 3
| 14
| 4
|-
|-
| 139
| 130
| {{a|Harvest}}
| {{a|Cursed Body}}
| style="text-align:left" | Sometimes restores a consumed Berry.
| class="l" | May disable a move that has dealt damage to the Pokémon.
| V
|data-sort-value=5 style="background: #{{Gen V color light}}; border: 1px solid #000; text-align: center" | '''V'''
| 0
| 0
| 5
|-
|-
| 131
| 131
| {{a|Healer}}
| {{a|Healer}}
| style="text-align:left" | Has a 30% chance of curing each adjacent ally of any major status ailment after each turn.
| class="l" | Sometimes cures the status conditions of the Pokémon's allies.
| V
|data-sort-value=5 style="background: #{{Gen V color light}}; border: 1px solid #000; text-align: center" | '''V'''
| 2
|-
| 2
| 132
| 3
| {{a|Friend Guard}}
| class="l" | Reduces damage dealt to allies.
|data-sort-value=5 style="background: #{{Gen V color light}}; border: 1px solid #000; text-align: center" | '''V'''
|-
|-
| 085
| 133
| {{a|Heatproof}}
| {{a|Weak Armor}}
| style="text-align:left" | Weakens the power of Fire-type moves.
| class="l" | The Pokémon's Defense stat is lowered when it takes damage from physical moves, but its Speed stat is sharply boosted.
| IV
|data-sort-value=5 style="background: #{{Gen V color light}}; border: 1px solid #000; text-align: center" | '''V'''
| 0
| 2
| 0
|-
|-
| 134
| 134
| {{a|Heavy Metal}}
| {{a|Heavy Metal}}
| style="text-align:left" | Doubles the Pokémon's weight.
| class="l" | Doubles the Pokémon's weight.
| V
|data-sort-value=5 style="background: #{{Gen V color light}}; border: 1px solid #000; text-align: center" | '''V'''
| 0
|-
| 0
| 135
| 5
| {{a|Light Metal}}
| class="l" | Halves the Pokémon's weight.
|data-sort-value=5 style="background: #{{Gen V color light}}; border: 1px solid #000; text-align: center" | '''V'''
|-
| 136
| {{a|Multiscale}}
| class="l" | Reduces the amount of damage the Pokémon takes while its HP is full.
|data-sort-value=5 style="background: #{{Gen V color light}}; border: 1px solid #000; text-align: center" | '''V'''
|-
| 137
| {{a|Toxic Boost}}
| class="l" | Powers up physical moves when the Pokémon is poisoned.
|data-sort-value=5 style="background: #{{Gen V color light}}; border: 1px solid #000; text-align: center" | '''V'''
|-
| 138
| {{a|Flare Boost}}
| class="l" | Powers up special moves when the Pokémon is burned.
|data-sort-value=5 style="background: #{{Gen V color light}}; border: 1px solid #000; text-align: center" | '''V'''
|-
| 139
| {{a|Harvest}}
| class="l" | May create another Berry after one is used.
|data-sort-value=5 style="background: #{{Gen V color light}}; border: 1px solid #000; text-align: center" | '''V'''
|-
| 140
| {{a|Telepathy}}
| class="l" | The Pokémon anticipates and dodges the attacks of its allies.
|data-sort-value=5 style="background: #{{Gen V color light}}; border: 1px solid #000; text-align: center" | '''V'''
|-
| 141
| {{a|Moody}}
| class="l" | Every turn, one of the Pokémon's stats will be boosted sharply, but another stat will be lowered.
|data-sort-value=5 style="background: #{{Gen V color light}}; border: 1px solid #000; text-align: center" | '''V'''
|-
|-
| 118
| 142
| {{a|Honey Gather}}
| {{a|Overcoat}}
| style="text-align:left" | The Pokémon may gather Honey from somewhere.
| class="l" | The Pokémon takes no damage from sandstorms. It is also protected from the effects of powders and spores.
| IV
|data-sort-value=5 style="background: #{{Gen V color light}}; border: 1px solid #000; text-align: center" | '''V'''
| 1
| 0
| 1
|-
|-
| 037
| 143
| {{a|Huge Power}}
| {{a|Poison Touch}}
| style="text-align:left" | Raises the Pokémon’s Attack stat.
| class="l" | May poison a target when the Pokémon makes contact.
| III
|data-sort-value=5 style="background: #{{Gen V color light}}; border: 1px solid #000; text-align: center" | '''V'''
| 1
| 3
| 2
|-
|-
| 055
| 144
| {{a|Hustle}}
| {{a|Regenerator}}
| style="text-align:left" | Boosts the Attack stat, but lowers accuracy.
| class="l" | The Pokémon has a little of its HP restored when withdrawn from battle.
| III
|data-sort-value=5 style="background: #{{Gen V color light}}; border: 1px solid #000; text-align: center" | '''V'''
| 3
| 7
| 8
|-
|-
| 093
| 145
| {{a|Hydration}}
| {{a|Big Pecks}}
| style="text-align:left" | Heals status problems if it is raining.
| class="l" | Prevents the Pokémon from having its Defense stat lowered.
| IV
|data-sort-value=5 style="background: #{{Gen V color light}}; border: 1px solid #000; text-align: center" | '''V'''
| 2
| 10
| 9
|-
|-
| 052
| 146
| {{a|Hyper Cutter}}
| {{a|Sand Rush}}
| style="text-align:left" | Prevents the Attack stat from being lowered.
| class="l" | Boosts the Pokémon's Speed stat in a sandstorm.
| III
|data-sort-value=5 style="background: #{{Gen V color light}}; border: 1px solid #000; text-align: center" | '''V'''
| 0
| 9
| 0
|-
|-
| 115
| 147
| {{a|Ice Body}}
| {{a|Wonder Skin}}
| style="text-align:left" | The Pokémon regains HP in a hailstorm.
| class="l" | Makes status moves more likely to miss the Pokémon.
| IV
|data-sort-value=5 style="background: #{{Gen V color light}}; border: 1px solid #000; text-align: center" | '''V'''
| 3
| 7
| 4
|-
|-
| 035
| 148
| {{a|Illuminate}}
| {{a|Analytic}}
| style="text-align:left" | Raises the likelihood of meeting wild Pokémon.
| class="l" | Boosts the power of the Pokémon's move if it is the last to act that turn.
| III
|data-sort-value=5 style="background: #{{Gen V color light}}; border: 1px solid #000; text-align: center" | '''V'''
| 0
| 6
| 0
|-
|-
| 149
| 149
| {{a|Illusion}}
| {{a|Illusion}}
| style="text-align:left" | Takes the appearance of the last conscious party Pokémon upon being sent out until hit by a damaging move.
| class="l" | The Pokémon fools opponents by entering battle disguised as the last Pokémon in its Trainer's party.
| V
|data-sort-value=5 style="background: #{{Gen V color light}}; border: 1px solid #000; text-align: center" | '''V'''
| 2
| 0
| 0
|-
| 017
| {{a|Immunity}}
| style="text-align:left" | Prevents the Pokémon from getting poisoned.
| III
| 1
| 1
| 1
|-
|-
| 150
| 150
| {{a|Imposter}}
| {{a|Imposter}}
| style="text-align:left" | Transforms upon entering battle.
| class="l" | The Pokémon transforms itself into the Pokémon it's facing.
| V
|data-sort-value=5 style="background: #{{Gen V color light}}; border: 1px solid #000; text-align: center" | '''V'''
| 0
| 0
| 1
|-
|-
| 151
| 151
| {{a|Infiltrator}}
| {{a|Infiltrator}}
| style="text-align:left" | Ignores Light Screen, Reflect, and Safeguard.
| class="l" | The Pokémon's moves are unaffected by the target's barriers, substitutes, and the like.
| V
|data-sort-value=5 style="background: #{{Gen V color light}}; border: 1px solid #000; text-align: center" | '''V'''
| 0
|-
| 7
| 152
| 14
| {{a|Mummy}}
| class="l" | Contact with the Pokémon changes the attacker's Ability to Mummy.
|data-sort-value=5 style="background: #{{Gen V color light}}; border: 1px solid #000; text-align: center" | '''V'''
|-
| 153
| {{a|Moxie}}
| class="l" | When the Pokémon knocks out a target, it shows moxie, which boosts its Attack stat.
|data-sort-value=5 style="background: #{{Gen V color light}}; border: 1px solid #000; text-align: center" | '''V'''
|-
| 154
| {{a|Justified}}
| class="l" | When the Pokémon is hit by a Dark-type attack, its Attack stat is boosted by its sense of justice.
|data-sort-value=5 style="background: #{{Gen V color light}}; border: 1px solid #000; text-align: center" | '''V'''
|-
| 155
| {{a|Rattled}}
| class="l" | The Pokémon gets scared when hit by a Dark-, Ghost-, or Bug-type attack {{tt|Gen VIII onwards|or if intimidated}}, which boosts its Speed stat.
|data-sort-value=5 style="background: #{{Gen V color light}}; border: 1px solid #000; text-align: center" | '''V'''
|-
| 156
| {{a|Magic Bounce}}
| class="l" | The Pokémon reflects status moves instead of getting hit by them.
|data-sort-value=5 style="background: #{{Gen V color light}}; border: 1px solid #000; text-align: center" | '''V'''
|-
|-
| 039
| 157
| {{a|Inner Focus}}
| {{a|Sap Sipper}}
| style="text-align:left" | The Pokémon is protected from flinching.
| class="l" | The Pokémon takes no damage when hit by Grass-type moves. Instead, its Attack stat is boosted.
| III
|data-sort-value=5 style="background: #{{Gen V color light}}; border: 1px solid #000; text-align: center" | '''V'''
| 4
| 16
| 6
|-
|-
| 015
| 158
| {{a|Insomnia}}
| {{a|Prankster}}
| style="text-align:left" | Prevents the Pokémon from falling asleep.
| class="l" | Gives priority to the Pokémon's status moves.
| III
|data-sort-value=5 style="background: #{{Gen V color light}}; border: 1px solid #000; text-align: center" | '''V'''
| 0
| 11
| 3
|-
|-
| 022
| 159
| {{a|Intimidate}}
| {{a|Sand Force}}
| style="text-align:left" | Lowers the foe’s Attack stat.
| class="l" | Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.
| III
|data-sort-value=5 style="background: #{{Gen V color light}}; border: 1px solid #000; text-align: center" | '''V'''
| 5
| 19
| 3
|-
|-
| 160
| 160
| {{a|Iron Barbs}}
| {{a|Iron Barbs}}
| style="text-align:left" | Damages attacking Pokémon for 1/8 their max HP on contact.
| class="l" | The Pokémon's iron barbs damage the attacker if it makes direct contact.
| V
|data-sort-value=5 style="background: #{{Gen V color light}}; border: 1px solid #000; text-align: center" | '''V'''
| 2
|-
| 0
| 161
| 0
| {{a|Zen Mode}}
| class="l" | Changes the Pokémon's shape when its HP drops to half or less.
|data-sort-value=5 style="background: #{{Gen V color light}}; border: 1px solid #000; text-align: center" | '''V'''
|-
|-
| 089
| 162
| {{a|Iron Fist}}
| {{a|Victory Star}}
| style="text-align:left" | Boosts the power of punching moves.
| class="l" | Boosts the accuracy of the Pokémon and its allies.
| IV
|data-sort-value=5 style="background: #{{Gen V color light}}; border: 1px solid #000; text-align: center" | '''V'''
| 0
| 5
| 7
|-
|-
| 154
| 163
| {{a|Justified}}
| {{a|Turboblaze}}
| style="text-align:left" | Raises Attack when hit by Dark-type moves.
| class="l" | The Pokémon's moves are unimpeded by the Ability of the target.
| V
|data-sort-value=5 style="background: #{{Gen V color light}}; border: 1px solid #000; text-align: center" | '''V'''
| 4
| 0
| 5
|-
|-
| 051
| 164
| {{a|Keen Eye}}
| {{a|Teravolt}}
| style="text-align:left" | Prevents the Pokémon from losing accuracy.
| class="l" | The Pokémon's moves are unimpeded by the Ability of the target.
| III
|data-sort-value=5 style="background: #{{Gen V color light}}; border: 1px solid #000; text-align: center" | '''V'''
| 5
| 21
| 5
|-
|-
| 103
| 165
| {{a|Klutz}}
| {{a|Aroma Veil}}
| style="text-align:left" | The Pokémon can’t use any held items.
| class="l" | Protects the Pokémon and its allies from effects that prevent the use of moves.
| IV
|data-sort-value=6 style="background: #{{Gen VI color light}}; border: 1px solid #000; text-align: center" | '''VI'''
| 0
| 6
| 1
|-
|-
| 102
| 166
| {{a|Leaf Guard}}
| {{a|Flower Veil}}
| style="text-align:left" | Prevents status problems in sunny weather.
| class="l" | Ally Grass-type Pokémon are protected from status conditions and the lowering of their stats.
| IV
|data-sort-value=6 style="background: #{{Gen VI color light}}; border: 1px solid #000; text-align: center" | '''VI'''
| 1
| 6
| 7
|-
|-
| 026
| 167
| {{a|Levitate}}
| {{a|Cheek Pouch}}
| style="text-align:left" | Gives full immunity to all Ground-type moves.
| class="l" | The Pokémon's HP is restored when it eats any Berry, in addition to the Berry's usual effect.
| III
|data-sort-value=6 style="background: #{{Gen VI color light}}; border: 1px solid #000; text-align: center" | '''VI'''
| 30
| 2
| 0
|-
|-
| 135
| 168
| {{a|Light Metal}}
| {{a|Protean}}
| style="text-align:left" | Halves the Pokémon's weight.
| class="l" | Changes the Pokémon's type to the type of the move it's about to use. {{tt|This works only once each time the Pokémon enters battle.|Gen IX onwards}}
| V
|data-sort-value=6 style="background: #{{Gen VI color light}}; border: 1px solid #000; text-align: center" | '''VI'''
| 0
| 0
| 5
|-
|-
| 031
| 169
| {{a|Lightning Rod}}
| {{a|Fur Coat}}
| style="text-align:left" | The Pokémon draws in all Electric-type moves to raise Sp.Atk.
| class="l" | Halves the damage taken from physical moves.
| III
|data-sort-value=6 style="background: #{{Gen VI color light}}; border: 1px solid #000; text-align: center" | '''VI'''
| 0
| 9
| 5
|-
|-
| 007
| 170
| {{a|Limber}}
| {{a|Magician}}
| style="text-align:left" | The Pokémon is protected from paralysis.
| class="l" | The Pokémon steals the held item from any target it hits with a move.
| III
|data-sort-value=6 style="background: #{{Gen VI color light}}; border: 1px solid #000; text-align: center" | '''VI'''
| 1
| 7
| 2
|-
|-
| 064
| 171
| {{a|Liquid Ooze}}
| {{a|Bulletproof}}
| style="text-align:left" | Inflicts damage on foes using any draining move.
| class="l" | Protects the Pokémon from ball and bomb moves.
| III
|data-sort-value=6 style="background: #{{Gen VI color light}}; border: 1px solid #000; text-align: center" | '''VI'''
| 0
| 4
| 0
|-
|-
| 156
| 172
| {{a|Magic Bounce}}
| {{a|Competitive}}
| style="text-align:left" | Reflects most non-damaging moves back at their user.
| class="l" | Boosts the Pokémon's Sp. Atk stat sharply when its stats are lowered by an opposing Pokémon.
| V
|data-sort-value=6 style="background: #{{Gen VI color light}}; border: 1px solid #000; text-align: center" | '''VI'''
| 1
| 0
| 3
|-
|-
| 098
| 173
| {{a|Magic Guard}}
| {{a|Strong Jaw}}
| style="text-align:left" | The Pokémon only takes damage from attacks.
| class="l" | The Pokémon's strong jaw boosts the power of its biting moves.
| IV
|data-sort-value=6 style="background: #{{Gen VI color light}}; border: 1px solid #000; text-align: center" | '''VI'''
| 0
| 7
| 3
|-
|-
| 170
| 174
| {{a|Magician}}
| {{a|Refrigerate}}
| style="text-align:left" | The Pokémon steals the held item of a Pokémon it hits with a move.
| class="l" | Normal-type moves become Ice-type moves. The power of those moves is boosted a little.
| VI
|data-sort-value=6 style="background: #{{Gen VI color light}}; border: 1px solid #000; text-align: center" | '''VI'''
| 0
| 0
| 4
|-
|-
| 040
| 175
| {{a|Magma Armor}}
| {{a|Sweet Veil}}
| style="text-align:left" | Prevents the Pokémon from becoming frozen.
| class="l" | Prevents the Pokémon and its allies from falling asleep.
| III
|data-sort-value=6 style="background: #{{Gen VI color light}}; border: 1px solid #000; text-align: center" | '''VI'''
| 0
| 3
| 0
|-
|-
| 042
| 176
| {{a|Magnet Pull}}
| {{a|Stance Change}}
| style="text-align:left" | Prevents Steel-type Pokémon from escaping.
| class="l" | The Pokémon changes its form to Blade Forme when it uses an attack move and changes to Shield Forme when it uses King's Shield.
| III
|data-sort-value=6 style="background: #{{Gen VI color light}}; border: 1px solid #000; text-align: center" | '''VI'''
| 0
| 5
| 0
|-
|-
| 063
| 177
| {{a|Marvel Scale}}
| {{a|Gale Wings}}
| style="text-align:left" | Boosts Defense if there is a status problem.
| class="l" | Gives priority to the Pokémon's Flying-type moves {{tt|while its HP is full|Gen VII onwards}}.
| III
|data-sort-value=6 style="background: #{{Gen VI color light}}; border: 1px solid #000; text-align: center" | '''VI'''
| 1
| 0
| 2
|-
|-
| 178
| 178
| {{a|Mega Launcher}}
| {{a|Mega Launcher}}
| style="text-align:left" | Powers up aura and pulse moves.
| class="l" | Powers up pulse moves.
| VI
|data-sort-value=6 style="background: #{{Gen VI color light}}; border: 1px solid #000; text-align: center" | '''VI'''
| 3
|-
| 0
| 179
| 0
| {{a|Grass Pelt}}
| class="l" | Boosts the Pokémon's Defense stat on Grassy Terrain.
|data-sort-value=6 style="background: #{{Gen VI color light}}; border: 1px solid #000; text-align: center" | '''VI'''
|-
| 180
| {{a|Symbiosis}}
| class="l" | The Pokémon passes its held item to an ally that has used up an item.
|data-sort-value=6 style="background: #{{Gen VI color light}}; border: 1px solid #000; text-align: center" | '''VI'''
|-
| 181
| {{a|Tough Claws}}
| class="l" | Powers up moves that make direct contact.
|data-sort-value=6 style="background: #{{Gen VI color light}}; border: 1px solid #000; text-align: center" | '''VI'''
|-
| 182
| {{a|Pixilate}}
| class="l" | Normal-type moves become Fairy-type moves. The power of those moves is boosted a little.
|data-sort-value=6 style="background: #{{Gen VI color light}}; border: 1px solid #000; text-align: center" | '''VI'''
|-
| 183
| {{a|Gooey}}
| class="l" | Contact with the Pokémon lowers the attacker's Speed stat.
|data-sort-value=6 style="background: #{{Gen VI color light}}; border: 1px solid #000; text-align: center" | '''VI'''
|-
| 184
| {{a|Aerilate}}
| class="l" | Normal-type moves become Flying-type moves. The power of those moves is boosted a little.
|data-sort-value=6 style="background: #{{Gen VI color light}}; border: 1px solid #000; text-align: center" | '''VI'''
|-
| 185
| {{a|Parental Bond}}
| class="l" | The parent and child attack one after the other.
|data-sort-value=6 style="background: #{{Gen VI color light}}; border: 1px solid #000; text-align: center" | '''VI'''
|-
| 186
| {{a|Dark Aura}}
| class="l" | Powers up the Dark-type moves of all Pokémon on the field.
|data-sort-value=6 style="background: #{{Gen VI color light}}; border: 1px solid #000; text-align: center" | '''VI'''
|-
| 187
| {{a|Fairy Aura}}
| class="l" | Powers up the Fairy-type moves of all Pokémon on the field.
|data-sort-value=6 style="background: #{{Gen VI color light}}; border: 1px solid #000; text-align: center" | '''VI'''
|-
| 188
| {{a|Aura Break}}
| class="l" | The effects of "Aura" Abilities are reversed to lower the power of affected moves.
|data-sort-value=6 style="background: #{{Gen VI color light}}; border: 1px solid #000; text-align: center" | '''VI'''
|-
| 189
| {{a|Primordial Sea}}
| class="l" | The Pokémon changes the weather to nullify Fire-type attacks.
|data-sort-value=6 style="background: #{{Gen VI color light}}; border: 1px solid #000; text-align: center" | '''VI'''
|-
| 190
| {{a|Desolate Land}}
| class="l" | The Pokémon changes the weather to nullify Water-type attacks.
|data-sort-value=6 style="background: #{{Gen VI color light}}; border: 1px solid #000; text-align: center" | '''VI'''
|-
| 191
| {{a|Delta Stream}}
| class="l" | The Pokémon changes the weather so that no moves are supereffective against the Flying type.
|data-sort-value=6 style="background: #{{Gen VI color light}}; border: 1px solid #000; text-align: center" | '''VI'''
|-
| 192
| {{a|Stamina}}
| class="l" | Boosts the Defense stat when the Pokémon is hit by an attack.
|data-sort-value=7 style="background: #{{Gen VII color light}}; border: 1px solid #000; text-align: center" | '''VII'''
|-
| 193
| {{a|Wimp Out}}
| class="l" | The Pokémon cowardly switches out when its HP drops to half or less.
|data-sort-value=7 style="background: #{{Gen VII color light}}; border: 1px solid #000; text-align: center" | '''VII'''
|-
| 194
| {{a|Emergency Exit}}
| class="l" | The Pokémon, sensing danger, switches out when its HP drops to half or less.
|data-sort-value=7 style="background: #{{Gen VII color light}}; border: 1px solid #000; text-align: center" | '''VII'''
|-
| 195
| {{a|Water Compaction}}
| class="l" | Boosts the Defense stat sharply when the Pokémon is hit by a Water-type move.
|data-sort-value=7 style="background: #{{Gen VII color light}}; border: 1px solid #000; text-align: center" | '''VII'''
|-
| 196
| {{a|Merciless}}
| class="l" | The Pokémon's attacks become critical hits if the target is poisoned.
|data-sort-value=7 style="background: #{{Gen VII color light}}; border: 1px solid #000; text-align: center" | '''VII'''
|-
| 197
| {{a|Shields Down}}
| class="l" | When its HP drops to half or less, the Pokémon's shell breaks and it becomes aggressive.
|data-sort-value=7 style="background: #{{Gen VII color light}}; border: 1px solid #000; text-align: center" | '''VII'''
|-
| 198
| {{a|Stakeout}}
| class="l" | Doubles the damage dealt to a target that has just switched into battle.
|data-sort-value=7 style="background: #{{Gen VII color light}}; border: 1px solid #000; text-align: center" | '''VII'''
|-
| 199
| {{a|Water Bubble}}
| class="l" | Lowers the power of Fire-type moves that hit the Pokémon and prevents it from being burned.
|data-sort-value=7 style="background: #{{Gen VII color light}}; border: 1px solid #000; text-align: center" | '''VII'''
|-
| 200
| {{a|Steelworker}}
| class="l" | Powers up Steel-type moves.
|data-sort-value=7 style="background: #{{Gen VII color light}}; border: 1px solid #000; text-align: center" | '''VII'''
|-
| 201
| {{a|Berserk}}
| class="l" | Boosts the Pokémon's Sp. Atk stat when it takes a hit that causes its HP to drop to half or less.
|data-sort-value=7 style="background: #{{Gen VII color light}}; border: 1px solid #000; text-align: center" | '''VII'''
|-
| 202
| {{a|Slush Rush}}
| class="l" | Boosts the Pokémon's Speed stat in snow.
|data-sort-value=7 style="background: #{{Gen VII color light}}; border: 1px solid #000; text-align: center" | '''VII'''
|-
| 203
| {{a|Long Reach}}
| class="l" | The Pokémon uses its moves without making contact with the target.
|data-sort-value=7 style="background: #{{Gen VII color light}}; border: 1px solid #000; text-align: center" | '''VII'''
|-
| 204
| {{a|Liquid Voice}}
| class="l" | Sound-based moves become Water-type moves.
|data-sort-value=7 style="background: #{{Gen VII color light}}; border: 1px solid #000; text-align: center" | '''VII'''
|-
| 205
| {{a|Triage}}
| class="l" | Gives priority to the Pokémon's healing moves.
|data-sort-value=7 style="background: #{{Gen VII color light}}; border: 1px solid #000; text-align: center" | '''VII'''
|-
| 206
| {{a|Galvanize}}
| class="l" | Normal-type moves become Electric-type moves. The power of those moves is boosted a little.
|data-sort-value=7 style="background: #{{Gen VII color light}}; border: 1px solid #000; text-align: center" | '''VII'''
|-
| 207
| {{a|Surge Surfer}}
| class="l" | Doubles the Pokémon's Speed stat on Electric Terrain.
|data-sort-value=7 style="background: #{{Gen VII color light}}; border: 1px solid #000; text-align: center" | '''VII'''
|-
| 208
| {{a|Schooling}}
| class="l" | When it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low.
|data-sort-value=7 style="background: #{{Gen VII color light}}; border: 1px solid #000; text-align: center" | '''VII'''
|-
| 209
| {{a|Disguise}}
| class="l" | Once per battle, the shroud that covers the Pokémon can protect it from an attack {{tt|at the cost of 10% of its HP|Gen VIII onwards}}.
|data-sort-value=7 style="background: #{{Gen VII color light}}; border: 1px solid #000; text-align: center" | '''VII'''
|-
|-
| 058
| 210
| {{a|Minus}}
| {{a|Battle Bond}}
| style="text-align:left" | Boosts Sp. Atk if another Pokémon has Plus.
| class="l" | When the Pokémon knocks out a target, its bond with its Trainer is strengthened, and its Attack, Sp. Atk, and Speed stats are boosted.
| III
|data-sort-value=7 style="background: #{{Gen VII color light}}; border: 1px solid #000; text-align: center" | '''VII'''
| 1
| 3
| 2
|-
|-
| 104
| 211
| {{a|Mold Breaker}}
| {{a|Power Construct}}
| style="text-align:left" | Moves can be used regardless of Abilities.
| class="l" | Cells gather to aid the Pokémon when its HP drops to half or less, causing it to change into its Complete Forme.
| IV
|data-sort-value=7 style="background: #{{Gen VII color light}}; border: 1px solid #000; text-align: center" | '''VII'''
| 4
| 6
| 8
|-
|-
| 141
| 212
| {{a|Moody}}
| {{a|Corrosion}}
| style="text-align:left" | Raises a random stat two stages and lowers another one stage after each turn.
| class="l" | The Pokémon can poison the target even if it's a Steel- or Poison-type.
| V
|data-sort-value=7 style="background: #{{Gen VII color light}}; border: 1px solid #000; text-align: center" | '''VII'''
| 0
| 0
| 7
|-
|-
| 078
| 213
| {{a|Motor Drive}}
| {{a|Comatose}}
| style="text-align:left" | Raises Speed if hit by an Electric-type move.
| class="l" | The Pokémon is always drowsing and will never wake up. It can attack while in its sleeping state.
| IV
|data-sort-value=7 style="background: #{{Gen VII color light}}; border: 1px solid #000; text-align: center" | '''VII'''
| 1
| 2
| 1
|-
|-
| 153
| 214
| {{a|Moxie}}
| {{a|Queenly Majesty}}
| style="text-align:left" | Raises Attack one stage upon KOing a Pokémon.
| class="l" | The Pokémon's majesty pressures opponents and makes them unable to use priority moves against the Pokémon or its allies.
| V
|data-sort-value=7 style="background: #{{Gen VII color light}}; border: 1px solid #000; text-align: center" | '''VII'''
| 0
| 5
| 8
|-
|-
| 136
| 215
| {{a|Multiscale}}
| {{a|Innards Out}}
| style="text-align:left" | Halves damage taken from full HP.
| class="l" | When the Pokémon is knocked out, it damages its attacker by the amount equal to the HP it had left before it was hit.
| V
|data-sort-value=7 style="background: #{{Gen VII color light}}; border: 1px solid #000; text-align: center" | '''VII'''
| 0
| 0
| 2
|-
|-
| 121
| 216
| {{a|Multitype}}
| {{a|Dancer}}
| style="text-align:left" | Changes type to match the held Plate.
| class="l" | Whenever a dance move is used in battle, the Pokémon will copy the user to immediately perform that dance move itself.
| IV
|data-sort-value=7 style="background: #{{Gen VII color light}}; border: 1px solid #000; text-align: center" | '''VII'''
| 1
| 0
| 0
|-
|-
| 152
| 217
| {{a|Mummy}}
| {{a|Battery}}
| style="text-align:left" | [[Contact]] with this Pokémon spreads this Ability.
| class="l" | Powers up ally Pokémon's special moves.
| V
|data-sort-value=7 style="background: #{{Gen VII color light}}; border: 1px solid #000; text-align: center" | '''VII'''
| 2
| 0
| 0
|-
|-
| 030
| 218
| {{a|Natural Cure}}
| {{a|Fluffy}}
| style="text-align:left" | All status problems are healed upon switching out.
| class="l" | Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves.
| III
|data-sort-value=7 style="background: #{{Gen VII color light}}; border: 1px solid #000; text-align: center" | '''VII'''
| 3
| 12
| 0
|-
|-
| 099
| 219
| {{a|No Guard}}
| {{a|Dazzling}}
| style="text-align:left" | Ensures the Pokémon and its foe’s attacks land.
| class="l" | The Pokémon dazzles its opponents, making them unable to use priority moves against the Pokémon or its allies.
| IV
|data-sort-value=7 style="background: #{{Gen VII color light}}; border: 1px solid #000; text-align: center" | '''VII'''
| 2
| 3
| 3
|-
|-
| 096
| 220
| {{a|Normalize}}
| {{a|Soul-Heart}}
| style="text-align:left" | All the Pokémon’s moves become Normal type.
| class="l" | Boosts the Pokémon's Sp. Atk stat every time another Pokémon faints.
| IV
|data-sort-value=7 style="background: #{{Gen VII color light}}; border: 1px solid #000; text-align: center" | '''VII'''
| 0
| 2
| 0
|-
|-
| 012
| 221
| {{a|Oblivious}}
| {{a|Tangling Hair}}
| style="text-align:left" | Prevents the Pokémon from becoming infatuated.
| class="l" | Contact with the Pokémon lowers the attacker's Speed stat.
| III
|data-sort-value=7 style="background: #{{Gen VII color light}}; border: 1px solid #000; text-align: center" | '''VII'''
| 0
| 16
| 3
|-
|-
| 142
| 222
| {{a|Overcoat}}
| {{a|Receiver}}
| style="text-align:left" | Protects against damage from weather.
| class="l" | The Pokémon copies the Ability of a defeated ally.
| V
|data-sort-value=7 style="background: #{{Gen VII color light}}; border: 1px solid #000; text-align: center" | '''VII'''
| 0
| 5
| 12
|-
|-
| 065
| 223
| {{a|Overgrow}}
| {{a|Power of Alchemy}}
| style="text-align:left" | Powers up Grass-type moves in a pinch.
| class="l" | The Pokémon copies the Ability of a defeated ally.
| III
|data-sort-value=7 style="background: #{{Gen VII color light}}; border: 1px solid #000; text-align: center" | '''VII'''
| 18
| 0
| 2
|-
|-
| 020
| 224
| {{a|Own Tempo}}
| {{a|Beast Boost}}
| style="text-align:left" | Prevents the Pokémon from becoming confused.
| class="l" | Boosts the Pokémon's most proficient stat every time it knocks out a target.
| III
|data-sort-value=7 style="background: #{{Gen VII color light}}; border: 1px solid #000; text-align: center" | '''VII'''
| 0
| 15
| 5
|-
|-
| 185
| 225
| {{a|Parental Bond}}
| {{a|RKS System}}
| style="text-align:left" | Parent and child attack together.
| class="l" | Changes the Pokémon's type to match the memory disc it holds.
| VI
|data-sort-value=7 style="background: #{{Gen VII color light}}; border: 1px solid #000; text-align: center" | '''VII'''
| 1
| 0
| 0
|-
|-
| 124
| 226
| {{a|Pickpocket}}
| {{a|Electric Surge}}
| style="text-align:left" | Steals attacking Pokémon's held item on contact.
| class="l" | Turns the ground into Electric Terrain when the Pokémon enters a battle.
| V
|data-sort-value=7 style="background: #{{Gen VII color light}}; border: 1px solid #000; text-align: center" | '''VII'''
| 0
| 0
| 7
|-
|-
| 053
| 227
| {{a|Pickup}}
| {{a|Psychic Surge}}
| style="text-align:left" | The Pokémon may pick up items.
| class="l" | Turns the ground into Psychic Terrain when the Pokémon enters a battle.
| III
|data-sort-value=7 style="background: #{{Gen VII color light}}; border: 1px solid #000; text-align: center" | '''VII'''
| 1
| 14
| 0
|-
|-
| 182
| 228
| {{a|Pixilate}}
| {{a|Misty Surge}}
| style="text-align:left" | Normal-type moves become Fairy-type moves.
| class="l" | Turns the ground into Misty Terrain when the Pokémon enters a battle.
| VI
|data-sort-value=7 style="background: #{{Gen VII color light}}; border: 1px solid #000; text-align: center" | '''VII'''
| 2
| 0
| 1
|-
|-
| 057
| 229
| {{a|Plus}}
| {{a|Grassy Surge}}
| style="text-align:left" | Boosts Sp. Atk if another Pokémon has Minus.
| class="l" | Turns the ground into Grassy Terrain when the Pokémon enters a battle.
| III
|data-sort-value=7 style="background: #{{Gen VII color light}}; border: 1px solid #000; text-align: center" | '''VII'''
| 1
| 3
| 4
|-
|-
| 090
| 230
| {{a|Poison Heal}}
| {{a|Full Metal Body}}
| style="text-align:left" | Restores HP if the Pokémon is poisoned.
| class="l" | Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
| IV
|data-sort-value=7 style="background: #{{Gen VII color light}}; border: 1px solid #000; text-align: center" | '''VII'''
| 0
| 2
| 1
|-
|-
| 038
| 231
| {{a|Poison Point}}
| {{a|Shadow Shield}}
| style="text-align:left" | Contact with the Pokémon may poison the foe.
| class="l" | Reduces the amount of damage the Pokémon takes while its HP is full.
| III
|data-sort-value=7 style="background: #{{Gen VII color light}}; border: 1px solid #000; text-align: center" | '''VII'''
| 0
| 16
| 0
|-
|-
| 143
| 232
| {{a|Poison Touch}}
| {{a|Prism Armor}}
| style="text-align:left" | Has a {{tt|30|20 in the Japanese versions of Black and White}}% chance of poisoning Pokémon upon contact when attacking.
| class="l" | Reduces the power of supereffective attacks that hit the Pokémon.
| V
|data-sort-value=7 style="background: #{{Gen VII color light}}; border: 1px solid #000; text-align: center" | '''VII'''
| 0
| 3
| 4
|-
|-
| 158
| 233
| {{a|Prankster}}
| {{a|Neuroforce}}
| style="text-align:left" | Raises non-damaging moves' priority by one stage.
| class="l" | Powers up the Pokémon's supereffective attacks even further.
| V
|data-sort-value=7 style="background: #{{Gen VII color light}}; border: 1px solid #000; text-align: center" | '''VII'''
| 4
| 2
| 8
|-
|-
| 046
| 234
| {{a|Pressure}}
| {{a|Intrepid Sword}}
| style="text-align:left" | The Pokémon raises the foe’s PP usage.
| class="l" | Boosts the Pokémon's Attack stat when the Pokémon enters a battle {{tt|for the first time|Gen IX onwards}}.
| III
|data-sort-value=8 style="background: #{{Gen VIII color light}}; border: 1px solid #000; text-align: center" | '''VIII'''
| 18
| 3
| 4
|-
|-
| 189
| 235
| {{a|Primordial Sea}}
| {{a|Dauntless Shield}}
| style="text-align:left" | Causes [[rain|heavy rain]].
| class="l" | Boosts the Pokémon's Defense stat when the Pokémon enters a battle {{tt|for the first time|Gen IX onwards}}.
| VI
|data-sort-value=8 style="background: #{{Gen VIII color light}}; border: 1px solid #000; text-align: center" | '''VIII'''
| 1
| 0
| 0
|-
|-
| 168
| 236
| {{a|Protean}}
| {{a|Libero}}
| style="text-align:left" | Changes the Pokémon's type to the same type of the move it is using.
| class="l" | Changes the Pokémon's type to the type of the move it's about to use. {{tt|This works only once each time the Pokémon enters battle.|Gen IX onwards}}
| VI
|data-sort-value=8 style="background: #{{Gen VIII color light}}; border: 1px solid #000; text-align: center" | '''VIII'''
| 0
| 0
| 4
|-
|-
| 074
| 237
| {{a|Pure Power}}
| {{a|Ball Fetch}}
| style="text-align:left" | Boosts the power of physical attacks.
| class="l" | If the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle.
| III
|data-sort-value=8 style="background: #{{Gen VIII color light}}; border: 1px solid #000; text-align: center" | '''VIII'''
| 3
| 0
| 0
|-
|-
| 095
| 238
| {{a|Quick Feet}}
| {{a|Cotton Down}}
| style="text-align:left" | Boosts Speed if there is a status problem.
| class="l" | When the Pokémon is hit by an attack, it scatters cotton fluff around and lowers the Speed stats of all Pokémon except itself.
| IV
|data-sort-value=8 style="background: #{{Gen VIII color light}}; border: 1px solid #000; text-align: center" | '''VIII'''
| 0
| 5
| 4
|-
|-
| 044
| 239
| {{a|Rain Dish}}
| {{a|Propeller Tail}}
| style="text-align:left" | The Pokémon gradually recovers HP in rain.
| class="l" | Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.
| III
|data-sort-value=8 style="background: #{{Gen VIII color light}}; border: 1px solid #000; text-align: center" | '''VIII'''
| 0
| 3
| 8
|-
|-
| 155
| 240
| {{a|Rattled}}
| {{a|Mirror Armor}}
| style="text-align:left" | Raises Speed one stage upon being hit by a Dark, Ghost, or Bug move.
| class="l" | Bounces back only the stat-lowering effects that the Pokémon receives.
| V
|data-sort-value=8 style="background: #{{Gen VIII color light}}; border: 1px solid #000; text-align: center" | '''VIII'''
| 0
| 0
| 11
|-
|-
| 120
| 241
| {{a|Reckless}}
| {{a|Gulp Missile}}
| style="text-align:left" | Powers up moves that have recoil damage.
| class="l" | When the Pokémon uses Surf or Dive, it will come back with prey. When it takes damage, it will spit out the prey to attack.
| IV
|data-sort-value=8 style="background: #{{Gen VIII color light}}; border: 1px solid #000; text-align: center" | '''VIII'''
| 0
| 3
| 8
|-
|-
| 174
| 242
| {{a|Refrigerate}}
| {{a|Stalwart}}
| style="text-align:left" | Normal-type moves become Ice-type moves.
| class="l" | Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.
| VI
|data-sort-value=8 style="background: #{{Gen VIII color light}}; border: 1px solid #000; text-align: center" | '''VIII'''
| 2
| 0
| 0
|-
|-
| 144
| 243
| {{a|Regenerator}}
| {{a|Steam Engine}}
| style="text-align:left" | Heals for 1/3 max HP upon leaving battle.
| class="l" | Boosts the Speed stat drastically when the Pokémon is hit by a Fire- or Water-type move.
| V
|data-sort-value=8 style="background: #{{Gen VIII color light}}; border: 1px solid #000; text-align: center" | '''VIII'''
| 0
| 3
| 14
|-
|-
| 079
| 244
| {{a|Rivalry}}
| {{a|Punk Rock}}
| style="text-align:left" | Raises Attack if the foe is of the same gender.
| class="l" | Boosts the power of sound-based moves. The Pokémon also takes half the damage from these kinds of moves.
| IV
|data-sort-value=8 style="background: #{{Gen VIII color light}}; border: 1px solid #000; text-align: center" | '''VIII'''
| 0
| 14
| 4
|-
|-
| 069
| 245
| {{a|Rock Head}}
| {{a|Sand Spit}}
| style="text-align:left" | Protects the Pokémon from recoil damage.
| class="l" | The Pokémon creates a sandstorm when it's hit by an attack.
| III
|data-sort-value=8 style="background: #{{Gen VIII color light}}; border: 1px solid #000; text-align: center" | '''VIII'''
| 2
| 16
| 5
|-
|-
| 024
| 246
| {{a|Rough Skin}}
| {{a|Ice Scales}}
| style="text-align:left" | Inflicts damage to the foe on contact.
| class="l" | The Pokémon is protected by ice scales, which halve the damage taken from special moves.
| III
|data-sort-value=8 style="background: #{{Gen VIII color light}}; border: 1px solid #000; text-align: center" | '''VIII'''
| 2
| 1
| 3
|-
|-
| 050
| 247
| {{a|Run Away}}
| {{a|Ripen}}
| style="text-align:left" | Enables sure getaway from wild Pokémon.
| class="l" | Ripens Berries and doubles their effect.
| III
|data-sort-value=8 style="background: #{{Gen VIII color light}}; border: 1px solid #000; text-align: center" | '''VIII'''
| 0
| 16
| 8
|-
|-
| 159
| 248
| {{a|Sand Force}}
| {{a|Ice Face}}
| style="text-align:left" | Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm.
| class="l" | The Pokémon's ice head can take a physical attack as a substitute, but the attack also changes the Pokémon's appearance. The ice will be restored when it snows.
| V
|data-sort-value=8 style="background: #{{Gen VIII color light}}; border: 1px solid #000; text-align: center" | '''VIII'''
| 1
| 2
| 11
|-
|-
| 146
| 249
| {{a|Sand Rush}}
| {{a|Power Spot}}
| style="text-align:left" | Doubles Speed during a sandstorm.
| class="l" | Just being next to the Pokémon powers up moves.
| V
|data-sort-value=8 style="background: #{{Gen VIII color light}}; border: 1px solid #000; text-align: center" | '''VIII'''
| 0
| 4
| 2
|-
|-
| 045
| 250
| {{a|Sand Stream}}
| {{a|Mimicry}}
| style="text-align:left" | The Pokémon summons a sandstorm in battle.
| class="l" | Changes the Pokémon's type depending on the terrain.
| III
|data-sort-value=8 style="background: #{{Gen VIII color light}}; border: 1px solid #000; text-align: center" | '''VIII'''
| 3
| 0
| 0
|-
|-
| 008
| 251
| {{a|Sand Veil}}
| {{a|Screen Cleaner}}
| style="text-align:left" | Boosts the Pokémon’s evasion in a sandstorm.
| class="l" | When the Pokémon enters a battle, the effects of Light Screen, Reflect, and Aurora Veil are nullified for both opposing and ally Pokémon.
| III
|data-sort-value=8 style="background: #{{Gen VIII color light}}; border: 1px solid #000; text-align: center" | '''VIII'''
| 7
| 6
| 7
|-
|-
| 157
| 252
| {{a|Sap Sipper}}
| {{a|Steely Spirit}}
| style="text-align:left" | Absorbs Grass moves, raising Attack one stage.
| class="l" | Powers up the Steel-type moves of the Pokémon and its allies.
| V
|data-sort-value=8 style="background: #{{Gen VIII color light}}; border: 1px solid #000; text-align: center" | '''VIII'''
| 2
| 6
| 8
|-
|-
| 113
| 253
| {{a|Scrappy}}
| {{a|Perish Body}}
| style="text-align:left" | Enables moves to hit Ghost-type foes.
| class="l" | When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle.
| IV
|data-sort-value=8 style="background: #{{Gen VIII color light}}; border: 1px solid #000; text-align: center" | '''VIII'''
| 0
| 2
| 8
|-
|-
| 032
| 254
| {{a|Serene Grace}}
| {{a|Wandering Spirit}}
| style="text-align:left" | Boosts the likelihood of added effects appearing.
| class="l" | The Pokémon exchanges Abilities with a Pokémon that hits it with a move that makes direct contact.
| III
|data-sort-value=8 style="background: #{{Gen VIII color light}}; border: 1px solid #000; text-align: center" | '''VIII'''
| 2
| 8
| 2
|-
|-
| 023
| 255
| {{a|Shadow Tag}}
| {{a|Gorilla Tactics}}
| style="text-align:left" | Prevents the foe from escaping.
| class="l" | Boosts the Pokémon's Attack stat, but only allows the use of the first selected move.
| III
|data-sort-value=8 style="background: #{{Gen VIII color light}}; border: 1px solid #000; text-align: center" | '''VIII'''
| 2
| 0
| 3
|-
|-
| 061
| 256
| {{a|Shed Skin}}
| {{a|Neutralizing Gas}}
| style="text-align:left" | The Pokémon may heal its own status problems.
| class="l" | While the Pokémon is in the battle, the effects of all other Pokémon's Abilities will be nullified or will not be triggered.
| III
|data-sort-value=8 style="background: #{{Gen VIII color light}}; border: 1px solid #000; text-align: center" | '''VIII'''
| 11
| 5
| 0
|-
|-
| 125
| 257
| {{a|Sheer Force}}
| {{a|Pastel Veil}}
| style="text-align:left" | Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.
| class="l" | Prevents the Pokémon and its allies from being poisoned.
| V
|data-sort-value=8 style="background: #{{Gen VIII color light}}; border: 1px solid #000; text-align: center" | '''VIII'''
| 1
| 6
| 17
|-
|-
| 075
| 258
| {{a|Shell Armor}}
| {{a|Hunger Switch}}
| style="text-align:left" | The Pokémon is protected against critical hits.
| class="l" | The Pokémon changes its form, alternating between its Full Belly Mode and Hangry Mode after the end of every turn.
| III
|data-sort-value=8 style="background: #{{Gen VIII color light}}; border: 1px solid #000; text-align: center" | '''VIII'''
| 1
| 13
| 7
|-
|-
| 019
| 259
| {{a|Shield Dust}}
| {{a|Quick Draw}}
| style="text-align:left" | Blocks the added effects of attacks taken.
| class="l" | Enables the Pokémon to move first occasionally.
| III
|data-sort-value=8 style="background: #{{Gen VIII color light}}; border: 1px solid #000; text-align: center" | '''VIII'''
| 4
| 3
| 0
|-
|-
| 086
| 260
| {{a|Simple}}
| {{a|Unseen Fist}}
| style="text-align:left" | The Pokémon is prone to wild stat changes.
| class="l" | If the Pokémon uses moves that make direct contact, it can attack the target even if the target protects itself.
| IV
|data-sort-value=8 style="background: #{{Gen VIII color light}}; border: 1px solid #000; text-align: center" | '''VIII'''
| 0
| 3
| 2
|-
|-
| 092
| 261
| {{a|Skill Link}}
| {{a|Curious Medicine}}
| style="text-align:left" | Increases the frequency of multi-strike moves.
| class="l" | When the Pokémon enters a battle, it scatters medicine from its shell, which removes all stat changes from allies.
| IV
|data-sort-value=8 style="background: #{{Gen VIII color light}}; border: 1px solid #000; text-align: center" | '''VIII'''
| 0
| 2
| 4
|-
|-
| 112
| 262
| {{a|Slow Start}}
| {{a|Transistor}}
| style="text-align:left" | Temporarily halves Attack and Speed.
| class="l" | Powers up Electric-type moves.
| IV
|data-sort-value=8 style="background: #{{Gen VIII color light}}; border: 1px solid #000; text-align: center" | '''VIII'''
| 1
| 0
| 0
|-
|-
| 097
| 263
| {{a|Sniper}}
| {{a|Dragon's Maw}}
| style="text-align:left" | Powers up moves if they become critical hits.
| class="l" | Powers up Dragon-type moves.
| IV
|data-sort-value=8 style="background: #{{Gen VIII color light}}; border: 1px solid #000; text-align: center" | '''VIII'''
| 0
| 9
| 5
|-
|-
| 081
| 264
| {{a|Snow Cloak}}
| {{a|Chilling Neigh}}
| style="text-align:left" | Raises evasion in a hailstorm.
| class="l" | When the Pokémon knocks out a target, it utters a chilling neigh, which boosts its Attack stat.
| IV
|data-sort-value=8 style="background: #{{Gen VIII color light}}; border: 1px solid #000; text-align: center" | '''VIII'''
| 4
| 3
| 1
|-
|-
| 117
| 265
| {{a|Snow Warning}}
| {{a|Grim Neigh}}
| style="text-align:left" | The Pokémon summons a hailstorm in battle.
| class="l" | When the Pokémon knocks out a target, it utters a terrifying neigh, which boosts its Sp. Atk stat.
| IV
|data-sort-value=8 style="background: #{{Gen VIII color light}}; border: 1px solid #000; text-align: center" | '''VIII'''
| 3
| 0
| 2
|-
|-
| 094
| 266
| {{a|Solar Power}}
| {{a|As One}}
| style="text-align:left" | Boosts Sp. Atk, but lowers HP in sunshine.
| class="l" | This Ability combines the effects of both Calyrex's Unnerve Ability and Glastrier's Chilling Neigh Ability.
| IV
|data-sort-value=8 style="background: #{{Gen VIII color light}}; border: 1px solid #000; text-align: center" | '''VIII'''
| 0
| 3
| 5
|-
|-
| 116
| 267
| {{a|Solid Rock}}
| {{a|As One}}
| style="text-align:left" | Powers down supereffective moves.
| class="l" | This Ability combines the effects of both Calyrex's Unnerve Ability and Spectrier's Grim Neigh Ability.
| IV
|data-sort-value=8 style="background: #{{Gen VIII color light}}; border: 1px solid #000; text-align: center" | '''VIII'''
| 0
| 4
| 0
|-
|-
| 043
| 268
| {{a|Soundproof}}
| {{a|Lingering Aroma}}
| style="text-align:left" | Gives full immunity to all sound-based moves.
| class="l" | Contact with the Pokémon changes the attacker's Ability to Lingering Aroma.
| III
|data-sort-value=9 style="background: #{{Gen IX color light}}; border: 1px solid #000; text-align: center" | '''IX'''
| 3
| 6
| 3
|-
|-
| 003
| 269
| {{a|Speed Boost}}
| {{a|Seed Sower}}
| style="text-align:left" | The Pokémon’s Speed stat is gradually boosted.
| class="l" | Turns the ground into Grassy Terrain when the Pokémon is hit by an attack.
| III
|data-sort-value=9 style="background: #{{Gen IX color light}}; border: 1px solid #000; text-align: center" | '''IX'''
| 1
| 2
| 8
|-
|-
| 100
| 270
| {{a|Stall}}
| {{a|Thermal Exchange}}
| style="text-align:left" | The Pokémon moves after even slower foes.
| class="l" | Boosts the Attack stat when the Pokémon is hit by a Fire-type move. The Pokémon also cannot be burned.
| IV
|data-sort-value=9 style="background: #{{Gen IX color light}}; border: 1px solid #000; text-align: center" | '''IX'''
| 0
| 1
| 0
|-
|-
| 176
| 271
| {{a|Stance Change}}
| {{a|Anger Shell}}
| style="text-align:left" | The Pokémon changes form depending on how it battles.
| class="l" | When an attack causes its HP to drop to half or less, the Pokémon gets angry. This lowers its Defense and Sp. Def stats but boosts its Attack, Sp. Atk, and Speed stats.
| VI
|data-sort-value=9 style="background: #{{Gen IX color light}}; border: 1px solid #000; text-align: center" | '''IX'''
| 1
| 0
| 0
|-
|-
| 009
| 272
| {{a|Static}}
| {{a|Purifying Salt}}
| style="text-align:left" | Contact with the Pokémon may cause paralysis.
| class="l" | The Pokémon's pure salt protects it from status conditions and halves the damage taken from Ghost-type moves.
| III
|data-sort-value=9 style="background: #{{Gen IX color light}}; border: 1px solid #000; text-align: center" | '''IX'''
| 9
| 5
| 1
|-
|-
| 080
| 273
| {{a|Steadfast}}
| {{a|Well-Baked Body}}
| style="text-align:left" | Raises Speed each time the Pokémon flinches.
| class="l" | The Pokémon takes no damage when hit by Fire-type moves. Instead, its Defense stat is sharply boosted.
| IV
|data-sort-value=9 style="background: #{{Gen IX color light}}; border: 1px solid #000; text-align: center" | '''IX'''
| 2
| 3
| 5
|-
|-
| 001
| 274
| {{a|Stench}}
| {{a|Wind Rider}}
| style="text-align:left" | The stench may cause the target to flinch.
| class="l" | Boosts the Pokémon's Attack stat if Tailwind takes effect or if the Pokémon is hit by a wind move. The Pokémon also takes no damage from wind moves.
| III
|data-sort-value=9 style="background: #{{Gen IX color light}}; border: 1px solid #000; text-align: center" | '''IX'''
| 0
| 6
| 1
|-
|-
| 060
| 275
| {{a|Sticky Hold}}
| {{a|Guard Dog}}
| style="text-align:left" | Protects the Pokémon from item theft.
| class="l" | Boosts the Pokémon's Attack stat if intimidated. Moves and items that would force the Pokémon to switch out also fail to work.
| III
|data-sort-value=9 style="background: #{{Gen IX color light}}; border: 1px solid #000; text-align: center" | '''IX'''
| 0
| 8
| 0
|-
|-
| 114
| 276
| {{a|Storm Drain}}
| {{a|Rocky Payload}}
| style="text-align:left" | The Pokémon draws in all Water-type moves.
| class="l" | Powers up Rock-type moves.
| IV
|data-sort-value=9 style="background: #{{Gen IX color light}}; border: 1px solid #000; text-align: center" | '''IX'''
| 0
| 4
| 3
|-
|-
| 173
| 277
| {{a|Strong Jaw}}
| {{a|Wind Power}}
| style="text-align:left" | The Pokémon's strong jaw gives it tremendous biting power.
| class="l" | The Pokémon becomes charged when it is hit by a wind move, boosting the power of the next Electric-type move the Pokémon uses.
| VI
|data-sort-value=9 style="background: #{{Gen IX color light}}; border: 1px solid #000; text-align: center" | '''IX'''
| 2
| 0
| 0
|-
|-
| 005
| 278
| {{a|Sturdy}}
| {{a|Zero to Hero}}
| style="text-align:left" | The Pokémon is protected against 1-hit KO attacks.
| class="l" | The Pokémon transforms into its Hero Form when it switches out.
| III
|data-sort-value=9 style="background: #{{Gen IX color light}}; border: 1px solid #000; text-align: center" | '''IX'''
| 8
| 22
| 5
|-
|-
| 021
| 279
| {{a|Suction Cups}}
| {{a|Commander}}
| style="text-align:left" | Negates moves that force switching out.
| class="l" | When the Pokémon enters a battle, it goes inside the mouth of an ally Dondozo if one is on the field. The Pokémon then issues commands from there.
| III
|data-sort-value=9 style="background: #{{Gen IX color light}}; border: 1px solid #000; text-align: center" | '''IX'''
| 2
| 3
| 0
|-
|-
| 105
| 280
| {{a|Super Luck}}
| {{a|Electromorphosis}}
| style="text-align:left" | Heightens the critical-hit ratios of moves.
| class="l" | The Pokémon becomes charged when it takes damage, boosting the power of the next Electric-type move the Pokémon uses.
| IV
|data-sort-value=9 style="background: #{{Gen IX color light}}; border: 1px solid #000; text-align: center" | '''IX'''
| 0
| 6
| 3
|-
|-
| 068
| 281
| {{a|Swarm}}
| {{a|Protosynthesis}}
| style="text-align:left" | Powers up Bug-type moves in a pinch.
| class="l" | Boosts the Pokémon's most proficient stat in harsh sunlight or if the Pokémon is holding Booster Energy.
| III
|data-sort-value=9 style="background: #{{Gen IX color light}}; border: 1px solid #000; text-align: center" | '''IX'''
| 4
| 16
| 4
|-
|-
| 175
| 282
| {{a|Sweet Veil}}
| {{a|Quark Drive}}
| style="text-align:left" | Prevents itself and its allies from falling asleep.
| class="l" | Boosts the Pokémon's most proficient stat on Electric Terrain or if the Pokémon is holding Booster Energy.
| VI
|data-sort-value=9 style="background: #{{Gen IX color light}}; border: 1px solid #000; text-align: center" | '''IX'''
| 2
| 0
| 0
|-
|-
| 033
| 283
| {{a|Swift Swim}}
| {{a|Good as Gold}}
| style="text-align:left" | Boosts the Pokémon’s Speed in rain.
| class="l" | A body of pure, solid gold gives the Pokémon full immunity to other Pokémon's status moves.
| III
|data-sort-value=9 style="background: #{{Gen IX color light}}; border: 1px solid #000; text-align: center" | '''IX'''
| 8
| 20
| 10
|-
|-
| 180
| 284
| {{a|Symbiosis}}
| {{a|Vessel of Ruin}}
| style="text-align:left" | The Pokémon can pass an item to an ally.
| class="l" | The power of the Pokémon's ruinous vessel lowers the Sp. Atk stats of all Pokémon except itself.
| VI
|data-sort-value=9 style="background: #{{Gen IX color light}}; border: 1px solid #000; text-align: center" | '''IX'''
| 0
| 0
| 3
|-
|-
| 028
| 285
| {{a|Synchronize}}
| {{a|Sword of Ruin}}
| style="text-align:left" | Passes on a burn, poison, or paralysis to the foe.
| class="l" | The power of the Pokémon's ruinous sword lowers the Defense stats of all Pokémon except itself.
| III
|data-sort-value=9 style="background: #{{Gen IX color light}}; border: 1px solid #000; text-align: center" | '''IX'''
| 3
| 12
| 0
|-
|-
| 077
| 286
| {{a|Tangled Feet}}
| {{a|Tablets of Ruin}}
| style="text-align:left" | Raises evasion if the Pokémon is confused.
| class="l" | The power of the Pokémon's ruinous wooden tablets lowers the Attack stats of all Pokémon except itself.
| IV
|data-sort-value=9 style="background: #{{Gen IX color light}}; border: 1px solid #000; text-align: center" | '''IX'''
| 0
| 5
| 2
|-
|-
| 101
| 287
| {{a|Technician}}
| {{a|Beads of Ruin}}
| style="text-align:left" | Powers up the Pokémon’s weaker moves.
| class="l" | The power of the Pokémon's ruinous beads lowers the Sp. Def stats of all Pokémon except itself.
| IV
|data-sort-value=9 style="background: #{{Gen IX color light}}; border: 1px solid #000; text-align: center" | '''IX'''
| 0
| 9
| 5
|-
|-
| 140
| 288
| {{a|Telepathy}}
| {{a|Orichalcum Pulse}}
| style="text-align:left" | Protects against damaging moves from friendly Pokémon.
| class="l" | Turns the sunlight harsh when the Pokémon enters a battle. The ancient pulse thrumming through the Pokémon also boosts its Attack stat in harsh sunlight.
| V
|data-sort-value=9 style="background: #{{Gen IX color light}}; border: 1px solid #000; text-align: center" | '''IX'''
| 0
| 2
| 14
|-
|-
| 164
| 289
| {{a|Teravolt}}
| {{a|Hadron Engine}}
| style="text-align:left" | Moves can be used regardless of Abilities.
| class="l" | Turns the ground into Electric Terrain when the Pokémon enters a battle. The futuristic engine within the Pokémon also boosts its Sp. Atk stat on Electric Terrain.
| V
|data-sort-value=9 style="background: #{{Gen IX color light}}; border: 1px solid #000; text-align: center" | '''IX'''
| 2
| 0
| 0
|-
|-
| 047
| 290
| {{a|Thick Fat}}
| {{a|Opportunist}}
| style="text-align:left" | Raises resistance to Fire- and Ice-type moves.
| class="l" | If an opponent's stat is boosted, the Pokémon seizes the opportunity to boost the same stat for itself.
| III
|data-sort-value=9 style="background: #{{Gen IX color light}}; border: 1px solid #000; text-align: center" | '''IX'''
| 0
| 16
| 5
|-
|-
| 110
| 291
| {{a|Tinted Lens}}
| {{a|Cud Chew}}
| style="text-align:left" | Powers up “not very effective” moves.
| class="l" | When the Pokémon eats a Berry, it will regurgitate that Berry at the end of the next turn and eat it one more time.
| IV
|data-sort-value=9 style="background: #{{Gen IX color light}}; border: 1px solid #000; text-align: center" | '''IX'''
| 0
| 4
| 5
|-
|-
| 067
| 292
| {{a|Torrent}}
| {{a|Sharpness}}
| style="text-align:left" | Powers up Water-type moves in a pinch.
| class="l" | Powers up slicing moves.
| III
|data-sort-value=9 style="background: #{{Gen IX color light}}; border: 1px solid #000; text-align: center" | '''IX'''
| 18
| 0
| 2
|-
|-
| 181
| 293
| {{a|Tough Claws}}
| {{a|Supreme Overlord}}
| style="text-align:left" | Powers up moves that make direct contact.
| class="l" | When the Pokémon enters a battle, its Attack and Sp. Atk stats are slightly boosted for each of the allies in its party that have already been defeated.
| VI
|data-sort-value=9 style="background: #{{Gen IX color light}}; border: 1px solid #000; text-align: center" | '''IX'''
| 2
| 2
| 0
|-
|-
| 137
| 294
| {{a|Toxic Boost}}
| {{a|Costar}}
| style="text-align:left" | Increases Attack to 1.5× when poisoned.
| class="l" | When the Pokémon enters a battle, it copies an ally's stat changes.
| V
|data-sort-value=9 style="background: #{{Gen IX color light}}; border: 1px solid #000; text-align: center" | '''IX'''
| 0
| 0
| 1
|-
|-
| 036
| 295
| {{a|Trace}}
| {{a|Toxic Debris}}
| style="text-align:left" | The Pokémon copies a foe's Ability.
| class="l" | Scatters poison spikes at the feet of the opposing team when the Pokémon takes damage from physical moves.
| III
|data-sort-value=9 style="background: #{{Gen IX color light}}; border: 1px solid #000; text-align: center" | '''IX'''
| 0
| 5
| 0
|-
|-
| 054
| 296
| {{a|Truant}}
| {{a|Armor Tail}}
| style="text-align:left" | The Pokémon can't attack on consecutive turns.
| class="l" | The mysterious tail covering the Pokémon's head makes opponents unable to use priority moves against the Pokémon or its allies.
| III
|data-sort-value=9 style="background: #{{Gen IX color light}}; border: 1px solid #000; text-align: center" | '''IX'''
| 2
| 0
| 1
|-
|-
| 163
| 297
| {{a|Turboblaze}}
| {{a|Earth Eater}}
| style="text-align:left" | Moves can be used regardless of Abilities.
| class="l" | If hit by a Ground-type move, the Pokémon has its HP restored instead of taking damage.
| V
|data-sort-value=9 style="background: #{{Gen IX color light}}; border: 1px solid #000; text-align: center" | '''IX'''
| 2
| 0
| 0
|-
|-
| 109
| 298
| {{a|Unaware}}
| {{a|Mycelium Might}}
| style="text-align:left" | Ignores any change in stats by the foe.
| class="l" | The Pokémon will always act more slowly when using status moves, but these moves will be unimpeded by the Ability of the target.  
| IV
|data-sort-value=9 style="background: #{{Gen IX color light}}; border: 1px solid #000; text-align: center" | '''IX'''
| 0
| 4
| 3
|-
|-
| 084
| 299
| {{a|Unburden}}
| {{a|Hospitality}}
| style="text-align:left" | Raises Speed if a held item is used.
| class="l" | When the Pokémon enters a battle, it showers its ally with hospitality, restoring a small amount of the ally's HP.
| IV
|data-sort-value=9 style="background: #{{Gen IX color light}}; border: 1px solid #000; text-align: center" | '''IX'''
| 0
| 5
| 7
|-
|-
| 127
| 300
| {{a|Unnerve}}
| {{a|Mind's Eye}}
| style="text-align:left" | Prevents opposing Pokémon from eating held Berries.
| class="l" | The Pokémon ignores changes to opponents' evasiveness, its accuracy can't be lowered, and it can hit Ghost types with Normal- and Fighting-type moves.
| V
|data-sort-value=9 style="background: #{{Gen IX color light}}; border: 1px solid #000; text-align: center" | '''IX'''
| 0
| 4
| 15
|-
|-
| 162
| 301
| {{a|Victory Star}}
| {{a|Embody Aspect}}
| style="text-align:left" | Raises moves' accuracy to 1.1× for friendly Pokémon.
| class="l" | The Pokémon's heart fills with memories, causing the Teal Mask to shine and the Pokémon's Speed stat to be boosted.
| V
|data-sort-value=9 style="background: #{{Gen IX color light}}; border: 1px solid #000; text-align: center" | '''IX'''
| 1
| 0
| 0
|-
|-
| 072
| 302
| {{a|Vital Spirit}}
| {{a|Embody Aspect}}
| style="text-align:left" | Prevents the Pokémon from falling asleep.
| class="l" | The Pokémon's heart fills with memories, causing the Hearthflame Mask to shine and the Pokémon's Attack stat to be boosted.
| III
|data-sort-value=9 style="background: #{{Gen IX color light}}; border: 1px solid #000; text-align: center" | '''IX'''
| 1
| 4
| 7
|-
|-
| 010
| 303
| {{a|Volt Absorb}}
| {{a|Embody Aspect}}
| style="text-align:left" | Restores HP if hit by an Electric-type move.
| class="l" | The Pokémon's heart fills with memories, causing the Wellspring Mask to shine and the Pokémon's Sp. Def stat to be boosted.
| III
|data-sort-value=9 style="background: #{{Gen IX color light}}; border: 1px solid #000; text-align: center" | '''IX'''
| 1
| 2
| 2
|-
|-
| 011
| 304
| {{a|Water Absorb}}
| {{a|Embody Aspect}}  
| style="text-align:left" | Restores HP if hit by a Water-type move.
| class="l" | The Pokémon's heart fills with memories, causing the Cornerstone Mask to shine and the Pokémon's Defense stat to be boosted.
| III
|data-sort-value=9 style="background: #{{Gen IX color light}}; border: 1px solid #000; text-align: center" | '''IX'''
| 1
| 12
| 8
|-
|-
| 041
| 305
| {{a|Water Veil}}
| {{a|Toxic Chain}}
| style="text-align:left" | Prevents the Pokémon from getting a burn.
| class="l" | The power of the Pokémon's toxic chain may badly poison any target the Pokémon hits with a move.
| III
|data-sort-value=9 style="background: #{{Gen IX color light}}; border: 1px solid #000; text-align: center" | '''IX'''
| 0
| 4
| 7
|-
|-
| 133
| 306
| {{a|Weak Armor}}
| {{a|Supersweet Syrup}}
| style="text-align:left" | Raises Speed and lowers Defense by one stage each upon being hit by any move.
| class="l" | A sickly sweet scent spreads across the field the first time the Pokémon enters a battle, lowering the evasiveness of opposing Pokémon.
| V
|data-sort-value=9 style="background: #{{Gen IX color light}}; border: 1px solid #000; text-align: center" | '''IX'''
| 0
| 1
| 15
|-
|-
| 073
| 307
| {{a|White Smoke}}
| {{a|Tera Shift}}
| style="text-align:left" | Prevents the Pokémon’s stats from being lowered.
| class="l" | When the Pokémon enters a battle, it absorbs the energy around itself and transforms into its Terastal Form.
| III
|data-sort-value=9 style="background: #{{Gen IX color light}}; border: 1px solid #000; text-align: center" | '''IX'''
| 1
| 0
| 1
|-
|-
| 025
| 308
| {{a|Wonder Guard}}
| {{a|Tera Shell}}
| style="text-align:left" | Only supereffective moves will hit.
| class="l" | The Pokémon's shell contains the powers of each type. All damage-dealing moves that hit the Pokémon when its HP is full will not be very effective.
| III
|data-sort-value=9 style="background: #{{Gen IX color light}}; border: 1px solid #000; text-align: center" | '''IX'''
| 1
| 0
| 0
|-
|-
| 147
| 309
| {{a|Wonder Skin}}
| {{a|Teraform Zero}}
| style="text-align:left" | Has a 50% chance of protecting against non-damaging moves that inflict major status ailments.
| class="l" | When Terapagos changes into its Stellar Form, it uses its hidden powers to eliminate all effects of weather and terrain, reducing them to zero.
| V
|data-sort-value=9 style="background: #{{Gen IX color light}}; border: 1px solid #000; text-align: center" | '''IX'''
| 0
| 1
| 3
|-
|-
| 161
| 310
| {{a|Zen Mode}}
| {{a|Poison Puppeteer}}
| style="text-align:left" | Changes the Pokémon's shape when HP is halved.
| class="l" | Pokémon poisoned by Pecharunt's moves will also become confused.
| V
|data-sort-value=9 style="background: #{{Gen IX color light}}; border: 1px solid #000; text-align: center" | '''IX'''
| 0
| 0
| 1
|}
|}
|}
|}


==In Pokémon Conquest==
==Alternatives==
{{main|List of Abilities in Pokémon Conquest}}
===Generation II===
Prior to Abilities' introduction, [[Generation II]] games already featured a mechanic similar to {{a|Pickup}} and {{a|Honey Gather}} uniquely available to a single Pokémon species: after each battle, a {{i|Berry}} held by a {{p|Shuckle}} can automatically transform into [[Berry Juice]]. No other Pokémon has this trait, and it hasn't been translated into an actual Ability in subsequent games.
 
===Generation VIII===
While Abilities are officially absent in [[Pokémon Legends: Arceus]], the effects of {{a|Flower Gift}} and {{a|Slow Start}} are nonetheless applied to {{p|Cherrim}} and {{p|Regigigas}} respectively. [[Plate]]s are also available as [[Key Item]]s to replicate {{p|Arceus}}'s {{a|Multitype}}.
 
==In other games==
===Pokémon Mystery Dungeon series===
{{main|Mystery Dungeon game mechanics#Abilities|Mystery Dungeon game mechanics → Abilities}}
 
Abilities available in the core series games are also available in the Pokémon Mystery Dungeon series. Some Abilities differ from their counterparts in the core series (e.g. {{a|Intimidate}} reduces the opposing Pokémon's Attack by 20%). Prior to [[Gates to Infinity]], Pokémon with two Abilities would have both rather than just one. There are no Hidden Abilities in Mystery Dungeon games.
 
===Pokémon Conquest===
{{main|List of Abilities (Conquest)}}


While most Pokémon species in [[Pokémon Conquest]] have access to three Abilities (similar to the main series, Hidden Abilities included), many of these Abilities are different from the main series due to differences in the battle system. For example, Abilities like {{a|Cute Charm}} and {{a|Rivalry}} do not exist in Pokémon Conquest (due to the game's lack of a [[gender]] mechanic), while other Abilities utilize mechanics unique to Pokémon Conquest battles (like "Sprint", which increases the user's movement {{stat|Range}}).
While most Pokémon species in [[Pokémon Conquest]] have access to three Abilities (similar to the main series, Hidden Abilities included), many of these Abilities are different from the main series due to differences in the battle system. For example, Abilities like {{a|Cute Charm}} and {{a|Rivalry}} do not exist in Pokémon Conquest (due to the game's lack of a [[gender]] mechanic), while other Abilities utilize mechanics unique to Pokémon Conquest battles (like "Sprint", which increases the user's movement {{stat|Range}}).


Like the main series, an individual Pokémon's Ability is dictated by its current species (i.e. evolutionary form) and may change during [[evolution]].
Like the main series, an individual Pokémon's Ability is dictated by its current species (i.e. evolutionary form) and may change during [[evolution]].
===Pokémon UNITE===
In {{g|UNITE}}, Abilities are similar to the main series. Every Pokémon with a Unite License uses one of their Abilities from the main series games as their Ability. Similarly, a Pokémon's Ability can change when it evolves, such as {{p|Tyranitar}} having [[Guts]] as a {{p|Larvitar}} and [[Shed Skin]] as a {{p|Pupitar}} before gaining [[Sand Stream]] as a Tyranitar. The effects of Abilties usually correlate to their main series counterparts, such as how [[Garchomp]]'s [[Rough Skin]] deals damage to opponents who hit it with [[physical]] melee attacks. However, this is not always the case, as [[Mewtwo]]'s [[Pressure]] only serves to enable its [[Mega Evolution]] instead of having an effect that lines up with its main series effect of reducing [[PP]]. Abilities often have multiple effects aside from adapting the main series Abilities. These effects can fill gauges or give the Pokémon resources that contribute to the effectiveness of its other attacks and [[move]]s. Many Abilities that trigger as a result of something happening, such as {{p|Pikachu}}'s [[Static]] activating when it takes damage, cannot trigger again until a cooldown period has passed.


==In the anime==
==In the anime==
[[File:Clemont Chespin Overgrow.png|thumb|250px|[[Clemont's Chespin]] activating {{a|Overgrow}}]]
[[File:Harrison Kecleon Color Change.png|thumb|250px|{{jo|Harrison}}'s {{p|Kecleon}} activating {{a|Color Change}}]]
Abilities have been shown in the anime, but are usually only used in battles; however, sometimes they have an effect on the plot, such as [[Ash's Infernape]]'s {{a|Blaze}}. Abilities sometimes work differently in the anime than they would in the games, such as {{a|Mold Breaker}}, which in the anime cancels out more Abilities than it would in the games.
Abilities have been shown in the {{pkmn|anime}}, but are usually only used in {{pkmn|battle}}s; however, sometimes they have an effect on the plot, such as {{TP|Ash|Infernape}}'s {{a|Blaze}}. Abilities sometimes work differently in the anime than they would in the games, such as {{a|Mold Breaker}}, which in the anime cancels out more Abilities than it would in the games.


===In the {{series|original}}===
===[[Original series]]===
The only Ability that was seen in the original series was {{a|Color Change}}, being used by [[Madison and Alexa]]'s {{p|Kecleon}} in ''[[EP205|The Kecleon Caper]]''. It was later used by {{jo|Harrison}}'s Kecleon in ''[[EP271|Playing With Fire!]]''.
The only Ability that was seen in the original series was {{a|Color Change}}, being used by [[Madison and Alexa]]'s {{p|Kecleon}} in ''[[EP205|The Kecleon Caper]]''. It was later used by {{jo|Harrison}}'s Kecleon in ''[[EP271|Playing With Fire!]]''.


===In the {{series|Advanced Generation}}===
===''[[Pokémon the Series: Ruby and Sapphire]]''===
The first Ability to be seen other than {{a|Color Change}} was {{a|Rough Skin}}, first seen in ''[[AG019|Sharpedo Attack!]]''. It was used by a {{pkmn2|wild}} {{p|Sharpedo}}.
The first Ability to be seen other than {{a|Color Change}} was {{a|Rough Skin}}, first seen in ''[[AG019|Sharpedo Attack!]]''. It was used by a {{pkmn2|wild}} {{p|Sharpedo}}.


In ''[[AG033|Now That's Flower Power!]]'' a {{p|Kecleon}} used {{a|Color Change}}.  
In ''[[AG033|Now That's Flower Power!]]'' a Kecleon used {{a|Color Change}}.


In ''[[AG039|A Poké-BLOCK Party]]'', a {{p|Whismur}} used its {{a|Soundproof}} Ability to stay awake and listen to {{an|Jigglypuff}}'s song.
In ''[[AG039|A Poké-BLOCK Party!]]'', [[Alanna]]'s {{p|Whismur}} used its {{a|Soundproof}} Ability to stay awake and listen to {{an|Jigglypuff}}'s {{m|Sing|song}}.
 
[[Colonel Hansen]]'s {{p|Shedinja}} used {{a|Wonder Guard}} in ''[[AG044|The Princess and the Togepi]]''.


[[Colonel Hansen]]'s {{p|Shedinja}} used {{a|Wonder Guard}} to protect itself against {{m|Spike Cannon}} by [[Misty's Corsola]] in ''[[AG044|The Princess and the Togepi]]''.
[[File:Colonel Hansen Shedinja Wonder Guard.png|thumb|250px|[[Colonel Hansen]]'s {{p|Shedinja}} activating {{a|Wonder Guard}}]]
Two Abilities were seen in ''[[AG070|Balance of Power]]'', being used by [[Ash's Pikachu]] and {{AP|Grovyle}}, using {{a|Static}} and {{a|Overgrow}} respectively.
Two Abilities were seen in ''[[AG070|Balance of Power]]'', being used by [[Ash's Pikachu]] and {{AP|Grovyle}}, using {{a|Static}} and {{a|Overgrow}} respectively.


[[Bart]]'s {{p|Castform}} used {{a|Forecast}} in ''[[AG083|Unfair-Weather Friends]]'', turning into its [[Form differences#Castform|Sunny and Rainy Form]].
[[Bart]]'s {{p|Castform}} used {{a|Forecast}} in ''[[AG083|Unfair Weather Friends]]'', turning into its [[List of Pokémon with form differences#Castform|Sunny and Rainy Form]].


In ''[[AG088|The Garden of Eatin']], [[Marcel]]'s {{p|Vigoroth}} used {{a|Vital Spirit}}.
In ''[[AG088|The Garden of Eatin']]'', [[Marcel]]'s {{p|Vigoroth}} possessed {{a|Vital Spirit}}, which prevented it from falling asleep while fighting a {{p|Snorlax}} that kept using {{m|Yawn}}.


Both {{a|Drizzle}} and {{a|Drought}} were seen in ''[[AG097|Gaining Groudon]]'' and ''[[AG098|The Scuffle of Legends]]'' respectively.
Both {{a|Drizzle}} and {{a|Drought}} were seen in ''[[AG097|Gaining Groudon]]'' and ''[[AG098|The Scuffle of Legends]]'' respectively by {{DL|Kyogre and Groudon (Ruby and Sapphire series)|Kyogre}} and {{DL|Kyogre and Groudon (Ruby and Sapphire series)|Groudon}}.


In ''[[AG099|It's Still Rocket Roll to Me!]]'', [[Liza]]'s {{p|Lunatone}} used {{a|Levitate}}.
In ''[[AG099|It's Still Rocket Roll to Me!]]'', [[Liza's Lunatone]] used {{a|Levitate}}.


In ''[[AG111|Eight Ain't Enough]], [[Juan]]'s {{p|Luvdisc}} used {{a|Swift Swim}}.
In ''[[AG111|Eight Ain't Enough]]'', [[Juan]]'s {{p|Luvdisc}} used {{a|Swift Swim}} to increase its speed.


In ''[[AG112|Showdown At Linoone]]'', a {{p|Linoone}} has the Ability {{a|Pickup}} and takes items to its private stash, including {{an|May}}'s Poké Balls.
In ''[[AG112|Showdown At Linoone]]'', [[Kimmy Shoney|Kimmy]]'s {{p|Linoone}}, Tokin, used {{a|Pickup}} to steal and take items to its private stash, including {{an|May}}'s Poké Balls.


In ''[[AG131|At the End of the Fray]]'', [[Tyson]]'s {{p|Hariyama}} used {{a|Thick Fat}}.
In ''[[AG131|At the End of the Fray]]'', {{ho|Tyson}}'s {{p|Hariyama}} used {{a|Thick Fat}} to halve the damage it took from [[Ash's Torkoal]]'s {{m|Flamethrower}}.


In ''[[AG138|Rough, Tough Jigglypuff]]'', [[Lisa Mitchum]]'s {{p|Jigglypuff}} used {{a|Cute Charm}} Her [[Mitch Mitchum|father]]'s {{p|Loudred}} used Soundproof to stop Jigglypuff's {{m|Sing}} from working.
In ''[[AG138|Rough, Tough Jigglypuff]]'', [[Lisa Mitchum]]'s {{p|Jigglypuff}} used {{a|Cute Charm}} whilst her [[Mitch Mitchum|father]]'s {{p|Loudred}} used Soundproof to stop Jigglypuff's {{m|Sing}} from working.


[[Angela]]'s Kecleon used Color Change in ''[[AG156|From Cradle to Save]]'', as well as [[Brock's Bonsly]] using {{a|Rock Head}}.
[[Angela]]'s Kecleon used Color Change in ''[[AG156|From Cradle to Save]]'', while [[Brock's Bonsly]] used {{a|Rock Head}}.


In ''[[AG188|Pinch Healing!]]'', a wild {{p|Wooper}} used {{a|Water Absorb}}.
In ''[[AG188|Pinch Healing!]]'', a wild {{p|Wooper}} used {{a|Water Absorb}}.


In ''[[AG191|Once More with Reeling!]]'', [[May's Blaziken]] used its {{a|Blaze}} Ability while [[Ash's Sceptile]] used {{a|Overgrow}} during their [[Contest Battle]] in the {{to|Terracotta}} {{pkmn|Contest}}.
In ''[[AG191|Once More With Reeling!]]'', [[May's Blaziken]] used its Blaze Ability while [[Ash's Sceptile]] used {{a|Overgrow}} during their [[Contest Battle]] in the {{to|Terracotta}} {{pkmn|Contest}}.


===In the {{series|Diamond & Pearl}}===
===''[[Pokémon the Series: Diamond and Pearl]]''===
Abilities proved important in the battles [[Paul]] and {{Ash}} had with [[Roark]]. During Paul's battle in ''[[DP015|Shapes of Things to Come!]]'', his {{TP|Paul|Elekid}} uses {{a|Static}} to paralyze Roark's {{p|Onix}} and {{p|Cranidos}} although the latter shakes it off with {{a|Mold Breaker}}. Paul also deliberately allows his {{TP|Paul|Chimchar}} to take extra damage so that it can activate {{a|Blaze}}. After {{Ash}}'s first match with Roark ends in defeat, {{an|Brock}} briefly lends him {{TP|Brock|Sudowoodo}} in ''[[DP017|Wild in the Streets!]]'' because its Ability {{a|Rock Head}} makes it similar to Roark's Pokémon Onix, who also had the Ability. During Ash's rematch in ''[[DP018|O'er the Rampardos We Watched!]]'', {{AP|Pikachu}} also activates {{a|Static}} against Roark's newly-evolved {{TP|Roark|Rampardos}} and it is similarly ineffective.
Abilities proved important in the battles [[Paul]] and {{Ash}} had with [[Roark]]. During Paul's battle in ''[[DP015|Shapes of Things to Come!]]'', his {{TP|Paul|Elekid}} uses Static to paralyze Roark's {{p|Onix}} and {{p|Cranidos}} although the latter shakes it off with {{a|Mold Breaker}}. Paul also deliberately allows his {{TP|Paul|Chimchar}} to take extra damage so that it can activate Blaze. After Ash's first match with Roark ends in defeat, {{an|Brock}} briefly lends him {{TP|Brock|Sudowoodo}} in ''[[DP017|Wild in the Streets!]]'' because its Ability Rock Head makes it similar to Roark's Pokémon Onix, who also had the Ability. During Ash's rematch in ''[[DP018|O'er the Rampardos We Watched!]]'', Pikachu also activates Static against Roark's newly evolved {{TP|Roark|Rampardos}} and it is similarly ineffective.


In ''[[DP036|A Secret Sphere of Influence!]]'', [[Officer Jenny]]'s {{p|Stunky}} used {{a|Stench}}.
In ''[[DP036|A Secret Sphere of Influence!]]'', [[Officer Jenny]]'s {{p|Stunky}} used {{a|Stench}} against {{TRT}}.


[[Gardenia]]'s {{p|Cherubi}} caught {{Ash}} by surprise during their first battle in ''[[DP037|The Grass Menagerie!]]'' when it was able to move very quickly with {{a|Chlorophyll}}.
[[Gardenia]]'s {{p|Cherubi}} caught Ash by surprise during their first battle in ''[[DP037|The Grass Menagerie!]]'' when it was able to move very quickly with {{a|Chlorophyll}}.


In ''[[DP050|Tag! We're It...!]]'', Ash and Paul found themselves at a disadvantage during their first [[Multi Battle|Tag Battle]] in the [[Hearthome City Tag Battle Competition]] because the {{p|Rhydon}} used by one of their opponents possessed {{a|Lightning Rod}}, rendering Pikachu's {{type|Electric}} [[move|attacks]] useless.
In ''[[DP050|Tag! We're It...!]]'', Ash and Paul found themselves at a disadvantage during their first [[Multi Battle|Tag Battle]] in the [[Hearthome City Tag Battle Competition]] because the {{p|Rhydon}} used by one of their opponents possessed {{a|Lightning Rod}}, rendering Pikachu's {{type|Electric}} [[move|attacks]] useless.


In ''[[DP051|Glory Blaze!]]'' Ash, {{an|Dawn}} and {{an|Brock}} found Paul and {{cat|Paul's Pokémon|his other Pokémon}} evidently abusing his {{TP|Paul|Chimchar}}, repeatedly attacking it until it eventually collapsed from exhaustion. When confronted, Paul explained that Chimchar actually wanted the brutal training regimen; when they first met, Chimchar was being attacked by wild {{p|Zangoose}} and when pushed to the limit it activated {{a|Blaze}} and defeated all of the Zangoose with {{m|Flame Wheel}}. This incredible power was what drove Paul to capture Chimchar in the first place and the two have been trying to replicate the experience ever since with no success.
In ''[[DP051|Glory Blaze!]]'' Ash, {{an|Dawn}}, and {{an|Brock}} found Paul and {{cat|Paul's Pokémon|his other Pokémon}} evidently abusing his Chimchar, repeatedly attacking it until it eventually collapsed from exhaustion. When confronted, Paul explained that Chimchar actually wanted the brutal training regimen; when they first met, Chimchar was being attacked by wild {{p|Zangoose}} and when pushed to the limit it activated Blaze and defeated all of the Zangoose with {{m|Flame Wheel}}. This incredible power was what drove Paul to capture Chimchar in the first place and the two have been trying to replicate the experience ever since with no success.


{{a|Swift Swim}} was an important part of [[Ash's Buizel]] going toe to toe with [[Maylene's Lucario]] in ''[[DP068|A Triple Fighting Chance!]]''
{{a|Swift Swim}} was an important part of [[Ash's Buizel]] going toe to toe with [[Maylene's Lucario]] in ''[[DP068|A Triple Fighting Chance!]]''


{{a|Blaze}} returned in ''[[DP081|Chim - Charred!]]'' when Ash's Chimchar became enraged during a battle with [[Paul's Ursaring]]. It took considerable effort for Ash to return Chimchar to normal after it defeated Ursaring, causing Paul to leave the battle a draw. Paul told Ash that they would only battle again when and if Ash and Chimchar learned to control Blaze.
{{a|Blaze}} returned in ''[[DP081|Chim - Charred!]]'' when Ash's Chimchar became enraged during a battle with [[Paul's Ursaring]]. It took considerable effort for Ash to return Chimchar to normal after it defeated Ursaring, causing Paul to leave the battle a draw. Paul told Ash that they would only battle again when and if Ash and Chimchar learned to control Blaze.
 
[[File:Ash Monferno Blaze.png|thumb|250px|[[Ash's Monferno]] activating {{a|Blaze}}]]
In ''[[DP095|Battling the Generation Gap!]]'', [[Lila]]'s {{p|Delcatty}} activated his {{a|Cute Charm}} Ability while battling [[Dawn's Ambipom]] in the final round of the {{to|Celestic}} {{pkmn|Contest}}.
In ''[[DP095|Battling the Generation Gap!]]'', [[Lila]]'s {{p|Delcatty}} activated his {{a|Cute Charm}} Ability while battling [[Dawn's Ambipom]] in the final round of the {{to|Celestic}} {{pkmn|Contest}}.


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Two {{p|Darkrai}} have used {{a|Bad Dreams}}. One used it in ''[[M10|The Rise of Darkrai]]'' and another in ''[[DP104|Sleepless in Pre-Battle!]]''.
Two {{p|Darkrai}} have used {{a|Bad Dreams}}. One used it in ''[[M10|The Rise of Darkrai]]'' and another in ''[[DP104|Sleepless in Pre-Battle!]]''.


In ''[[DP102|A Shield with a Twist!]]'', [[Fantina]]'s {{p|Gengar}} used {{a|Levitate}}.
In ''[[DP102|A Shield with a Twist!]]'', [[Fantina]]'s {{p|Gengar}} possessed {{a|Levitate}}.


In ''[[DP108|Dealing with Defensive Types!]]'', [[Byron]]'s {{p|Bronzor}} used its {{a|Heatproof}} Ability to minimize damage from [[Ash's Chimchar]]'s {{m|Flamethrower}}.
In ''[[DP108|Dealing with Defensive Types!]]'', [[Byron]]'s {{p|Bronzor}} used its {{a|Heatproof}} Ability to minimize damage from [[Ash's Chimchar]]'s {{m|Flamethrower}}.


In ''[[DP114|Another One Gabites the Dust!]]'', [[Jessie's Yanmega]] activated its {{a|Speed Boost}} Ability while performing in the {{to|Chocovine}} {{pkmn|Contest}}.
In ''[[DP114|Another One Gabites the Dust!]]'', [[Jessie's Yanmega]] activated her {{a|Speed Boost}} Ability while performing in the {{to|Chocovine}} {{pkmn|Contest}}.


In ''[[DP118|Pursuing a Lofty Goal!]]'', [[Paul's Honchkrow]] used its Ability {{a|Super Luck}}.
In ''[[DP118|Pursuing a Lofty Goal!]]'', [[Paul's Honchkrow]] used its Ability {{a|Super Luck}}.


In ''[[DP127|Sliding Into Seventh!]]'', [[Jeremiah]]'s {{p|Skuntank}} was known to have Stench as it Ability but the Ability activated off-screen.
In ''[[DP127|Sliding Into Seventh!]]'', [[Jeremiah]]'s {{p|Skuntank}} was known to have Stench as it Ability, but the Ability was activated off-screen.


In ''[[DP132|Evolving Strategies!]]'', [[Paul's Magmortar]] used its {{a|Flame Body}} Ability to burn [[Ash's Pikachu]]. [[Paul's Ursaring]] also used its {{a|Guts}} Ability when [[Ash's Pikachu]]'s {{a|Static}} activated.
In ''[[DP132|Evolving Strategies!]]'', [[Paul's Magmortar]] used its {{a|Flame Body}} Ability to burn [[Ash's Pikachu]]. [[Paul's Ursaring]] also used its {{a|Guts}} Ability when [[Ash's Pikachu]]'s {{a|Static}} activated.
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An {{p|Arceus}} used {{a|Multitype}} in ''[[M12|Arceus and the Jewel of Life]]''.
An {{p|Arceus}} used {{a|Multitype}} in ''[[M12|Arceus and the Jewel of Life]]''.


In ''[[DP141|Challenging a Towering Figure!]]'', [[Palmer]]'s {{p|Rhyperior}} used {{a|Solid Rock}}.
In ''[[DP141|Challenging a Towering Figure!]]'', [[Palmer]]'s {{p|Rhyperior}} used {{a|Solid Rock}} to lessen the damage from [[Ash's Grotle]]'s {{m|Energy Ball}}.


A wild {{p|Trapinch}} used its {{a|Arena Trap}} Ability in ''[[DP145|A Rivalry to Gible On!]]''.
A wild {{p|Trapinch}} used its {{a|Arena Trap}} Ability in ''[[DP145|A Rivalry to Gible On!]]''.
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A wild {{p|Heatran}} used {{a|Flash Fire}} in ''[[DP169|Pokémon Ranger: Heatran Rescue!]]''.
A wild {{p|Heatran}} used {{a|Flash Fire}} in ''[[DP169|Pokémon Ranger: Heatran Rescue!]]''.


[[Volkner]]'s {{p|Electivire}} used its {{a|Motor Drive}} Ability in ''[[DP179|The Eighth Wonder of the Sinnoh World!]]'' against {{Ash}} in their [[Gym]] battle. It was later used by [[Paul's Electivire]] in ''[[DP188|Battling a Thaw in Relations!]]''.
[[Volkner]]'s {{p|Electivire}} used its {{a|Motor Drive}} Ability in ''[[DP179|The Eighth Wonder of the Sinnoh World!]]'' against Ash in their [[Gym]] battle. The same Ability was later used by [[Paul's Electivire]] in ''[[DP188|Battling a Thaw in Relations!]]''.


In ''[[DP184|Casting a Paul on Barry!]]'', [[Barry's Empoleon]] activated its {{a|Torrent}} Ability while battling Paul's Electivire in the third round of the [[Lily of the Valley Conference]].
In ''[[DP184|Casting a Paul on Barry!]]'', [[Barry's Empoleon]] activated its {{a|Torrent}} Ability while battling Paul's Electivire in the third round of the [[Lily of the Valley Conference]].


[[Paul]]'s {{p|Aggron}} used its {{a|Rock Head}} Ability in ''[[DP186|Familiarity Breeds Strategy!]]'' to avoid damage from its {{m|Double-Edge}} attack. In [[DP187|the next episode]] Paul's {{p|Froslass}} and {{p|Ninjask}} used {{a|Snow Cloak}} and Speed Boost respectively.
Paul's {{p|Aggron}} used its {{a|Rock Head}} Ability in ''[[DP186|Familiarity Breeds Strategy!]]'' to avoid damage from its {{m|Double-Edge}} attack. In [[DP187|the next episode]], Paul's {{p|Froslass}} and {{p|Ninjask}} used {{a|Snow Cloak}} and Speed Boost, respectively.
   
   
{{a|Illusion}} was seen twice in ''[[M13|Zoroark: Master of Illusions]]'', being seen by a [[Zoroark (M13)|Zoroark]] and [[Zorua (M13)|Zorua]].
{{a|Illusion}} was seen twice in ''[[M13|Zoroark: Master of Illusions]]'', being used by a {{OBP|Zoroark|M13}} and {{OBP|Zorua|M13}}.


===In the {{series|Best Wishes}}===
===''[[Pokémon the Series: Black & White]]''===
A Hidden Ability was first seen in ''[[BW008|Saving Darmanitan From the Bell!]]'' by a {{p|Darmanitan}} using {{a|Zen Mode}}.
A Hidden Ability was first seen in ''[[BW008|Saving Darmanitan From the Bell!]]'' by a {{p|Darmanitan}} using {{a|Zen Mode}}.


In ''[[BW010|A Rival Battle for Club Champ!]]'', [[Trip]]'s {{p|Tranquill}} used {{a|Super Luck}} to easily defeat [[Ash's Oshawott]] and {{AP|Tepig}}. Trip's {{p|Frillish}} later used {{a|Cursed Body}}.
In ''[[BW010|A Rival Battle for Club Champ!]]'', [[Trip]]'s {{p|Tranquill}} activated {{a|Super Luck}} to easily defeat [[Ash's Oshawott]] and {{AP|Tepig}}. Trip's {{p|Frillish}} later used {{a|Cursed Body}}.


In ''[[BW012|Here Comes the Trubbish Squad!]]'', a wild {{p|Trubbish}} used its Ability {{a|Stench}}.
In ''[[BW012|Here Comes the Trubbish Squad!]]'', a wild {{p|Trubbish}} used its Ability {{a|Stench}}.


In ''[[BW014|A Night in the Nacrene City Museum!]]'', [[Lenora]]'s {{p|Watchog}} used its {{a|Illuminate}} Ability to reveal any hidden things in the museum to appear.
In ''[[BW014|A Night in the Nacrene City Museum!]]'', [[Lenora]]'s {{p|Watchog}} used its {{a|Illuminate}} Ability to reveal an invisible {{p|Yamask}}.


{{AP|Sewaddle}} was revealed to have {{a|Swarm}} in ''[[BW019|A Connoisseur's Revenge!]]'' but he wasn't shown activating it. {{an|Cilan}}'s {{TP|Cilan|Dwebble}} was shown using its {{a|Sturdy}} Ability in the same episode.
[[Ash's Sewaddle]] was revealed to have {{a|Swarm}} in ''[[BW019|A Connoisseur's Revenge!]]'' but he wasn't shown activating it. [[Cilan's Dwebble]] was shown using its {{a|Sturdy}} Ability in the same episode.


A wild {{p|Venipede}} used its {{a|Poison Point}} Ability to poison Ash in ''[[BW022|A Venipede Stampede!]]''.
A wild {{p|Venipede}} used its {{a|Poison Point}} Ability to poison Ash in ''[[BW022|A Venipede Stampede!]]''.


In ''[[BW034|Gotta Catch A Roggenrola!]]'', {{an|Iris}} pointed out that {{AP|Roggenrola}} had the Ability Sturdy, implying that Roggenrola would receive less damage than a Pokémon normally would.
In ''[[BW034|Gotta Catch A Roggenrola!]]'', {{an|Iris}} pointed out that {{AP|Roggenrola}} had the Ability Sturdy, implying that Roggenrola would receive less damage than a Pokémon normally would.
[[File:Alder Bouffalant Sap Sipper.png|thumb|250px|[[Alder]]'s {{p|Bouffalant}} activating {{a|Sap Sipper}}]]
[[Luke's Zorua]] often used Illusion to help [[Luke]] in making his movies. It was first seen in ''[[BW038|Movie Time! Zorua in "The Legend of the Pokémon Knight"!]]''.


[[Luke's Zorua]] often used {{a|Illusion}} to help [[Luke]] in making his movies. It was first seen in ''[[BW038|Movie Time! Zorua in "The Legend of the Pokémon Knight"!]]''.
In ''[[BW041|The Club Battle Hearts of Fury: Emolga Versus Sawk!]]'', [[Iris's Emolga]] used Static to help her win a battle against [[Stephan's Sawk]].


In ''[[BW041|The Club Battle Hearts of Fury: Emolga Versus Sawk!]]'', [[Iris's Emolga]] used {{a|Static}} to help it win a battle against [[Stephan's Sawk]].
In ''[[BW049|Enter Elesa, Electrifying Gym Leader!]]'', [[Bianca's father]]'s "Red Flash Darmanitan" used Zen Mode.
 
In ''[[BW049|Enter Elesa, Electrifying Gym Leader!]]'', [[Bianca's father]]'s [[Darmanitan|Red Flash Darmanitan]] used Zen Mode.


Three Darmanitan used Zen Mode in ''[[BW053|A Maractus Musical!]]''.
Three Darmanitan used Zen Mode in ''[[BW053|A Maractus Musical!]]''.
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In ''[[BW055|Scraggy and the Demanding Gothita!]]'', a wild {{p|Garbodor}} used Stench.
In ''[[BW055|Scraggy and the Demanding Gothita!]]'', a wild {{p|Garbodor}} used Stench.


In ''[[BW058|A Call for Brotherly Love!]]'', [[Chili]]'s {{TP|Chili|Pansear}} used its {{a|Gluttony}} Ability.
In ''[[BW058|A Call for Brotherly Love!]]'', [[Chili's Pansear]] used its {{a|Gluttony}} Ability.


In ''[[BW061|Battling the King of the Mines!]]'', [[Ash's Boldore]] used its Sturdy Ability to stop a {{m|Horn Drill}} from working.
In ''[[BW061|Battling the King of the Mines!]]'', [[Ash's Boldore]] used its Sturdy Ability to stop a {{m|Horn Drill}} from working.


In ''[[BW070|The Clubsplosion Begins!]]'', [[Edmund]]'s {{p|Seismitoad}} used {{a|Swift Swim}} against Stephan's Sawk, but ended up losing.
In ''[[BW070|The Clubsplosion Begins!]]'', [[Edmund]]'s {{p|Seismitoad}} used Swift Swim against Stephan's Sawk, but ended up losing.


In ''[[BW093|Goodbye, Junior Cup - Hello Adventure!]]'', [[Alder]]'s {{p|Bouffalant}} used {{a|Sap Sipper}} to defeat [[Trip's Serperior]].
In ''[[BW093|Goodbye, Junior Cup - Hello Adventure!]]'', [[Alder]]'s {{p|Bouffalant}} used {{a|Sap Sipper}} to negate [[Trip's Serperior]]'s {{m|Solar Beam}}.


In ''[[BW094|The Road to Humilau!]]'', [[Marlon]]'s {{p|Jellicent}} used Cursed Body.
In ''[[BW094|The Road to Humilau!]]'', [[Marlon]]'s {{p|Jellicent}} used Cursed Body.


Swarm wasn't seen until ''[[BW106|Strong Strategy Steals the Show!]]'' during Leavanny's battle with [[Stephan's Sawk]].
[[Ash's Leavanny]] first activated Swarm in ''[[BW106|Strong Strategy Steals the Show!]]'' during a battle against Stephan's Sawk.


In ''[[BW127|The Island of Illusions!]]'', a {{p|Zoroark}} used {{a|Illusion}}.
In ''[[BW127|The Island of Illusions!]]'', a {{p|Zoroark}} used Illusion.
 
In ''[[BW134|The Journalist from Another Region!]]'', a Trainer's {{p|Slaking}} was shown to have {{a|Truant}} as its Ability.


In ''[[BW140|Survival of the Striaton Gym!]]'', [[Morana]]'s {{p|Abomasnow}} used its {{a|Snow Warning}} Ability. [[Cilan's Pansage]] was confirmed to have Gluttony as his Ability in the same episode.
In ''[[BW140|Survival of the Striaton Gym!]]'', [[Morana]]'s {{p|Abomasnow}} used its {{a|Snow Warning}} Ability. [[Cilan's Pansage]] was confirmed to have Gluttony as his Ability in the same episode.


===In the {{series|XY}}===
===''[[Pokémon the Series: XY]]''===
[[File:Olympia Meowstic Prankster.png|thumb|250px|[[Olympia]]'s {{p|Meowstic}} activating {{a|Prankster}}]]
[[Clemont's Chespin]] used its Ability {{a|Overgrow}} in ''[[XY015|An Appetite for Battle!]]'' battling against a {{p|Delphox}}.
[[Clemont's Chespin]] used its Ability {{a|Overgrow}} in ''[[XY015|An Appetite for Battle!]]'' battling against a {{p|Delphox}}.


In ''[[SS029|Mega Evolution Special I]]'' [[Siebold]]'s Mega {{p|Blastoise}} was shown to have {{a|Mega Launcher}}.
In ''[[XYS01|Mega Evolution Special I]]'', [[Siebold]]'s {{p|Blastoise}} was shown to have {{a|Mega Launcher}} when [[Mega Evolution|Mega Evolved]].


Both {{a|Dark Aura}} and {{a|Fairy Aura}} were seen in ''[[M17|Diancie and the Cocoon of Destruction]]''.
Both {{a|Dark Aura}} from {{OBP|Yveltal|M17}} and {{a|Fairy Aura}} from {{OBP|Xerneas|M17}}  were seen in ''[[M17|Diancie and the Cocoon of Destruction]]''.


[[Ramos]]'s {{p|Jumpluff}} and {{p|Weepinbell}} were both shown to have {{a|Chlorophyll}} as their Ability in ''[[XY058|The Green, Green Grass Types of Home!]]''.
[[Ramos]]'s {{p|Jumpluff}} and {{p|Weepinbell}} were both shown to have Chlorophyll as their Ability in ''[[XY058|The Green, Green Grass Types of Home!]]''.


[[Ash's Goodra]] used its Ability {{a|Hydration}} in Ash's [[Gym]] battle against {{an|Clemont}} in ''[[XY067|The Moment of Lumiose Truth!]]''.
[[Ash's Goodra]] used its Ability {{a|Hydration}} in Ash's [[Gym]] battle against {{an|Clemont}} in ''[[XY067|The Moment of Lumiose Truth!]]''.


[[Ash's Fletchinder]] used its {{a|Flame Body}} Ability in ''[[XY076|A Not-So-Flying Start!]]'' to help hatch an [[Ash's Noibat|Egg]] that his {{AP|Hawlucha}} found.
[[Ash's Fletchinder]] used its Flame Body Ability in ''[[XY076|A Not-So-Flying Start!]]'' to help hatch an {{pkmn|Egg}} that his {{AP|Hawlucha}} found.
 
Both of [[Olympia]]'s {{p|Meowstic}} were seen using their respective Abilities in ''[[XY093|All Eyes on the Future!]]'', with the male Meowstic having his Hidden Ability {{a|Prankster}} and the female one having {{a|Keen Eye}}.
 
Two Abilities were seen in ''[[XYS04|Mega Evolution Special IV]]'', both in a battle against [[Alain's Charizard]]. A {{me|Venusaur}} used Thick Fat to halve the damage it took from a {{m|Flamethrower}}. [[Malva]]'s {{p|Houndoom}} later used Flash Fire to absorb another Flamethrower.
 
In ''[[XY098|Dream a Little Dream from Me!]]'', a {{p|Darkrai}} activated its Ability {{a|Bad Dreams}}.
 
[[Sawyer]]'s {{p|Clawitzer}} was shown to have {{a|Mega Launcher}} as its Ability during its battle against Ash in ''[[XY119|A Full-Strength Battle Surprise!]]''.
 
[[Wulfric]]'s Abomasnow was shown to have {{a|Snow Warning}} as its Ability during its Gym battle against Ash in ''[[XY120|All Hail the Ice Battlefield!]]''. His {{p|Avalugg}} was later shown to have {{a|Ice Body}} in the same episode.
 
In the [[Lumiose Conference]], many Pokémon were seen activating their Abilities during battles. In ''[[XY125|A League of His Own!]]'', {{an|Trevor}}'s Mega {{TP|Trevor|Charizard}} Y was shown to have {{a|Drought}} as its Ability. In the [[XY126|following episode]], the effects of three different Abilities were shown during the battle between {{an|Tierno}} and [[Sawyer]]; Tierno's {{p|Ludicolo}} was shown activating {{a|Swift Swim}} while Sawyer's Mega {{TP|Sawyer|Sceptile}} and {{p|Aegislash}} were revealed to have {{a|Lightning Rod}} and {{a|Stance Change}} as their Abilities, respectively. In ''[[XY127|Analysis Versus Passion!]]'', Sawyer's {{p|Slaking}} was shown to have Truant as its Ability. In ''[[XY130|Finals Not for the Faint-Hearted!]]'', Alain's {{p|Tyranitar}} was shown activating {{a|Sand Stream}}.
 
===''[[Pokémon the Series: Sun & Moon]]''===
[[File:Nanu Krookodile Intimidate.png|thumb|250px|[[Nanu]]'s {{p|Krookodile}} activating {{a|Intimidate}}]]
[[Sophocles's Togedemaru]] used her Ability Lightning Rod in ''[[SM002|The Guardian's Challenge!]]'', absorbing Ash's Pikachu's {{m|Thunderbolt}} to increase the power of her {{m|Zing Zap}}.
 
[[Jessie's Mimikyu]] has used {{a|Disguise}} frequently during battles in the series to absorb damage from the first blow taken, first seen in ''[[SM003|Loading the Dex!]]''.
 
A wild {{p|Palossand}} activated its Ability {{a|Water Compaction}} in ''[[SM022|A Shivering Shovel Search!]]'' when it was hit by [[Lana's Popplio]]'s {{m|Bubble Beam}}, allowing it to repair the damage done to its body by the attack.
 
[[DJ Leo]]'s {{rf|Alolan}} {{p|Dugtrio}} used its Ability {{a|Tangling Hair}} in ''[[SM023|Getting the Band Back Together!]]'' where it was able to grab and bind Jessie's Mimikyu and [[James's Mareanie]].
 
An [[Totem Pokémon|Ally]] {{p|Castform}} activated its Forecast Ability during its battle with Ash in the [[Lush Jungle]] in ''[[SM035|Currying Favor and Flavor!]]'', changing into its Sunny Form.
 
[[Gladion's Silvally]] activated {{a|RKS System}} in ''[[SM049|Mission: Total Recall!]]'', changing into a {{t|Dark}} type with the [[Dark Memory]]. It has since then activated the Ability on multiple other occasions.
 
[[Lusamine's Clefable]] activated {{a|Magic Guard}} in ''[[SM054|10,000,000 Reasons to Fight!]]'' to cross a field of poison without taking damage.
 
[[Nanu]]'s {{p|Krookodile}} activated {{a|Intimidate}} in both of its battles against {{AP|Lycanroc}} in ''[[SM074|Tough Guy Trials!]]'' and ''[[SM077|Guiding an Awakening!]]''.
 
[[Hapu's Mudsdale]] activated {{a|Stamina}} in its battle against [[Tupp]], [[Rapp]], and [[Zipp]] in ''[[SM104|That's Some Spicy Island Research!]]'' It was reactivated in ''[[SM109|A Grand Debut!]]''.
 
[[Guzma]]'s {{p|Golisopod}} activated {{a|Emergency Exit}} in its battle against Ash's Pikachu in ''[[SM115|The Dealer of Destruction!]]''. It was later activated again in ''[[SM136|Getting Down to The Ire!]]''.
 
[[Mohn]]'s {{TP|Gladion|Zoroark}} activated Illusion in ''[[SM127|Chasing Memories, Creating Dreams!]]'' as it followed {{an|Gladion}} around.
 
[[Ilima]]'s {{me|Kangaskhan}} activated her {{a|Parental Bond}} Ability in her fight against [[Guzma]]'s {{p|Scizor}} in ''[[SM130|Battling Besties!]]''.
 
[[Acerola]]'s Gengar, the Greedy Rapooh, activated its {{a|Cursed Body}} Ability in its fight against [[Kiawe's Marowak]] in ''[[SM131|The Battlefield of Truth and Love!]]''. In the same episode, [[Snowy]] activated its Snow Cloak Ability in its fight against [[Gladion's Umbreon]].
 
===''[[Pokémon Journeys: The Series]]''===
[[File:Rinto Gallade Justified.png|thumb|250px|[[Rinto]]'s {{p|Gallade}} activating {{a|Justified}}]]
Six {{p|Darmanitan}} used their Hidden Ability, {{a|Zen Mode}}, in ''[[JN014|Raid Battle in The Ruins!]]''. [[Goh's Darmanitan|One]] of them was caught by [[Goh]].
 
In ''[[JN018|Destination: Coronation!]]'', [[Visquez]]'s {{p|Electrode}} activated its Hidden Ability {{a|Aftermath}} after being knocked out by [[Ash's Pikachu]].
 
In ''[[JN028|Sobbing Sobble!]]'', a {{TP|James|Morpeko}} that [[James]] would [[JN070|later]] catch activated its {{a|Hunger Switch}} Ability against {{TRT}}.
 
In ''[[M23|Secrets of the Jungle]]'', a wild {{p|Cramorant}} used its {{a|Gulp Missile}} Ability when Ash's Pikachu shocked it while stuck in its mouth.
 
In ''[[JN056|Searching for Chivalry!]]'', [[Wikstrom]]'s {{p|Aegislash}} activated its {{a|Stance Change}} during a battle against {{Ash}} and Goh.
 
In ''[[JN058|A Rollicking Roll…]]'', multiple {{p|Gulpin}} belonging to [[Team Rocket]] activated their {{a|Sticky Hold}} Ability.
 
In ''[[JN060|Beyond Chivalry… Aiming to be a Leek Master!]]'', [[Rinto]]'s {{p|Gallade}} activated his Hidden Ability {{a|Justified}} after being struck by [[Ash's Sirfetch'd]]'s {{m|Night Slash}}.
 
In ''[[JN074|Nightfall? Nightmares!]]'', a {{p|Darkrai}} activated its Ability {{a|Bad Dreams}}.
 
In ''[[JN078|Detective Drizzile!]]'', [[Gizmo Bilt|Gizmo]]'s {{p|Kecleon}} activated her Ability {{a|Color Change}}.
 
In ''[[JNS02|The Arceus Chronicles (Part 2)]]'', [[Saturn]]'s {{p|Heatran}} activated its Ability {{a|Flash Fire}}.
 
In ''[[JN118|Battling as Hard as Stone!]]'', [[Ash's Dracovish]] was revealed to possess the Ability {{a|Strong Jaw}}, which boosts the power of its {{m|Fishious Rend}} and {{m|Ice Fang}}.
 
In ''[[JN123|Bewitch, Battle, and Bewilder!]]'', {{an|Cynthia}}'s {{p|Togekiss}} activated its Ability {{a|Serene Grace}} to increase its chances to make Ash's Pikachu [[flinch]] with {{m|Air Slash}}. In the same episode, Cynthia's {{p|Roserade}} was {{status|burn}}ed by [[Ash's Gengar]]'s {{m|Will-O-Wisp}}. In [[JN124|the next episode]], Roserade was revealed to have used its {{a|Natural Cure}} Ability to heal itself upon being switched out.
 
In ''[[JN124|Valor: A Strategic Part of Battling!]]'', [[Ash's Lucario]] was revealed to possess the Ability {{a|Inner Focus}}, which protected it from flinching against Cynthia's Togekiss.
 
In ''[[JN127|Just a Scone's Throw From Here!]]'', a Cramorant from the [[Rocket Prize Master]] used Gulp Missile with Team Rocket's {{p|Arrokuda}} to attack Goh's Pokémon.
 
In ''[[JN129|A Flood of Torrential Gains!]]'', {{an|Leon}}'s {{p|Cinderace}} activated its Hidden Ability {{a|Libero}} to change its type to match the {{m|Scorching Sands|move}} it used. During the same episode, [[Ash's Gengar]] activated {{a|Cursed Body}} against Leon's {{p|Mr. Rime}}.
 
[[Ash's Talonflame]] constantly used its Flame Body Ability in ''[[JN140|Bearing Down Easy!]]'' to keep everyone warm from {{p|Beartic}}'s attacks.


[[Clemont's Bunnelby]] used its {{a|Pickup}} Ability in [[XY082]] to help find the right ingredients in order to make an antidote for a sick {{p|Snover}}.
===''[[Pokémon Horizons: The Series]]''===
[[File:Amethio Ceruledge Weak Armor.png|thumb|250px|[[Amethio's Ceruledge]] activating {{a|Weak Armor}}]]
In ''[[HZ012|The Future I Choose!]]'', [[Lucius]]'s {{pkmn2|giant}} {{p|Arboliva}} activated its {{a|Seed Sower}} Ability to help a mass of planted {{Berries}} to grow into new trees.


==In the TCG==
In ''[[HZ020|Kabu's Battle Training!]]'', [[Kabu]]'s {{p|Centiskorch}} used its Flash Fire Ability to negate [[Roy's Fuecoco]]'s {{m|Ember}}.
Abilities under the name of Abilities did not appear in the {{pkmn|Trading Card Game}} until the {{TCG|Black & White}} expansion kicking off [[Generation V]]. However, this was merely a renaming of the longstanding [[Pokémon Power]]s. Pokémon Powers were very similar to Abilities, but were introduced much earlier, appearing in the very first {{TCG|Base Set}} during [[Generation I]]. In fact, some Abilities from the games originally appeared as Pokémon Powers.  
 
In ''[[HZ022|Charge! Galar Mine!]]'', [[Amethio's Ceruledge]] used its Hidden Ability {{a|Weak Armor}} to lower its Defense and increase its Speed during its battle against [[Friede's Charizard]].
 
In [[HZ042]], a wild {{p|Palafin}} activated its {{a|Zero to Hero}} Ability to transform into its Hero Form and help out people in need. As thanks for protecting it from [[Snap Boys|a group of photographers]] wanting to witness its transformation sequence, Palafin allowed [[Liko]] to witness said transformation.


With the introduction of the {{TCG|Expedition Base Set}}, Pokémon Powers were split into two groups: Poké-Powers and Poké-Bodies. Poké-Powers are special effects that the player must trigger or announce using. A Poké-Body's effect is a passive Ability that is always in effect. When Pokémon Powers became Abilities, these distinctions were done away with.
In [[HZ043]], [[Liko's Sprigatito]] activated her Overgrow Ability during her battle against [[Sidian]]'s {{p|Garganacl}}.
{{-}}


==In the manga==
==In the manga==
===In the Be the Best! Pokémon B+W manga===
===Be the Best! Pokémon B+W===
[[File:Pokémon Ranger Zebstrika Lightningrod PBW.png|thumb|200px|{{tc|Pokémon Ranger}}'s {{p|Zebstrika}} activating {{a|Lightningrod}} in Be the Best! Pokémon B+W]]
[[File:Pokémon Ranger Zebstrika Lightningrod PBW.png|thumb|200px|{{tc|Pokémon Ranger}}'s {{p|Zebstrika}} activating {{a|Lightningrod}} in [[Be the Best! Pokémon B+W]]]]
[[Monta]]'s {{p|Roggenrola}} activated {{a|Sturdy}} in ''[[PBW2|The Key to Triple Battles]]''.
[[Monta]]'s {{p|Roggenrola}} activated {{a|Sturdy}} in ''[[PBW2|The Key to Triple Battles]]''.


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Monta's {{p|Victini}} was unable to activate {{a|Victory Star}} in ''[[PBW8|The Birth of the Best Pokémon Trainer!]]'' since the {{TP|Monta|Serperior}} Cheren borrowed used {{m|Gastro Acid}}.
Monta's {{p|Victini}} was unable to activate {{a|Victory Star}} in ''[[PBW8|The Birth of the Best Pokémon Trainer!]]'' since the {{TP|Monta|Serperior}} Cheren borrowed used {{m|Gastro Acid}}.


===In the movie adaptations===
===Movie adaptations===
{{mov|Darkrai|Darkrai|10}} activated {{a|Bad Dreams}} in ''{{ma|The Rise of Darkrai}}''.
 
{{mov|Xerneas|Xerneas|17}} activated {{a|Fairy Aura}} in ''{{ma|Diancie and the Cocoon of Destruction}}''.
{{mov|Xerneas|Xerneas|17}} activated {{a|Fairy Aura}} in ''{{ma|Diancie and the Cocoon of Destruction}}''.


===In the Pokémon Adventures manga===
===Pokémon Adventures===
===={{chap|Ruby & Sapphire}}====
===={{MangaArc|Ruby & Sapphire}}====
[[File:Brawly Makuhita Thick Fat Adventures.png|thumb|200px|[[Brawly's Makuhita]] activating {{a|Thick Fat}} in Pokémon Adventures]]
[[File:Brawly Makuhita Thick Fat Adventures.png|thumb|200px|[[Brawly's Makuhita]] activating {{a|Thick Fat}} in [[Pokémon Adventures]]]]
Parallel to their introduction in [[Generation III]] of the video games, Abilities were first introduced in the ''Ruby & Sapphire'' chapter of [[Pokémon Adventures]].
Parallel to their introduction in [[Generation III]] of the video games, Abilities were first introduced in the ''Ruby & Sapphire'' arc of [[Pokémon Adventures]].
 
{{adv|Wally}}'s {{p|Kecleon}} activated its {{a|Color Change}} Ability in ''[[PS187|Tongue-Tied Kecleon]]''.
 
[[Matt]]'s {{p|Sharpedo}} and {{adv|Amber}}'s {{p|Carvanha}} both activated {{a|Rough Skin}} in ''[[PS189|Mowing Down Ludicolo]]''. {{adv|Ruby}}'s {{p|Castform}}, [[Fofo]], first activated {{a|Forecast}} in the same chapter.
 
During {{adv|Sapphire}}'s battle with [[Roxanne]] in ''[[PS190|Blowing Past Nosepass I]]'', [[Roxanne's Nosepass]] proved superior to [[Rono]]. Worried that Rono would be defeated, Sapphire attempted to switch Rono out for [[Chic]] but was unable to. Roxanne explained that because her {{p|Nosepass}} has {{a|Magnet Pull}}, {{type|Steel}} Pokémon cannot switch out.
 
Ruby's first encounter with Abilities arrived in ''[[PS193|Stick This in Your Craw, Crawdaunt! II]]'' when he and [[Mr. Briney]] were attacked by a wild {{p|Crawdaunt}}. [[Peeko]] tried to defeat him with {{m|Quick Attack}}, but the Crawdaunt's {{a|Shell Armor}} prevented it from doing much damage at all. After Mr. Briney fell unconscious, Ruby had [[Kiki]] use {{m|Double-Edge}} and infatuate Crawdaunt with her Ability, {{a|Cute Charm}}.
 
Sapphire later struggled against a potent counter Ability when she faced [[Brawly]] in ''[[PS195|Mashing Makuhita]]''. After Rono was quickly defeated by [[Brawly's Makuhita]], Chic used {{m|Flamethrower}} against {{p|Makuhita}}, but it had little effect due to his {{a|Thick Fat}} Ability.
 
While on their way to [[Slateport City]], Ruby and Sapphire were attacked by [[Courtney]] and [[Tabitha]] at the [[Abandoned Ship]] during ''[[PS199|Adding It Up with Plusle & Minun II]]''. They escaped with the help of a wild {{TP|Ruby|Plusle}} and {{TP|Sapphire|Minun}} after Ruby realized that their complimentary Abilities, {{a|Plus}} and {{a|Minus}}, greatly amplified their power when they fought together.
 
After [[Wattson]] is captured by the [[New Mauville]] generator, Sapphire devised a double battle strategy using his {{TP|Wattson|Electrike}} in ''[[PS205|Plugging Past Electrike II]]''. While Electrike did not have the moves to defeat the generator itself, and the wild {{p|Donphan}} that Wattson and the [[Trick Master]] had originally intended to capture would be quickly eradicated by its powerful attacks, Electrike's Ability, {{a|Lightning Rod}}, would allow him to redirect the bolt away from Donphan, buying Donphan enough time to destroy the generator with {{m|Rollout}}.
 
[[Archie]]'s {{p|Walrein}} activated {{a|Thick Fat}} during battle with [[Maxie]]'s {{p|Camerupt}} in ''[[PS230|Walrein and Camerupt]]''. Maxie's Camerupt activated {{a|Magma Armor}} during the same battle.
 
{{adv|Groudon}} and {{adv|Kyogre}} activated {{a|Drought}} and {{a|Drizzle}}, respectively, in ''[[PS235|The Beginning of the End with Kyogre & Groudon III]]''.


During {{adv|Sapphire}}'s battle with [[Roxanne]] in ''[[PS190|Blowing Past Nosepass I]]'', [[Roxanne's Nosepass]] proved superior to [[Rono]]. Worried that Rono would be defeated, {{adv|Sapphire}} attempted to switch Rono out for [[Chic]] but was unable to. Roxanne explained that because her {{p|Nosepass}} has {{a|Magnet Pull}}, {{t|Steel}}-type Pokémon cannot switch out. However, Sapphire figured out in [[PS191|the next round]] that she could use this to her advantage because Nosepass's magnetic attunement causes it to automatically face north when idle. While Roxanne was bragging about her impending victory, Nosepass let its guard down, allowing Rono to sneak up behind it from the south and land a devastating hit that caused Nosepass to faint.
{{adv|Amber}}'s {{p|Ninjask}} used {{a|Speed Boost}} in ''[[PS246|Can I Ninjask You a Question?]]''.


{{adv|Ruby}}'s first encounter with Abilities arrived in ''[[PS193|Stick This in Your Craw, Crawdaunt II]]'' when he and [[Mr. Briney]] were attacked by a wild {{p|Crawdaunt}}. [[Peeko]] tried to defeat it with {{m|Quick Attack}}, but the Crawdaunt's {{a|Shell Armor}} prevented it from doing much damage at all. After Mr. Briney fell unconscious, Ruby had [[Kiki]] use {{m|Double-Edge}} and infatuate Crawdaunt with its Ability {{a|Cute Charm}}.
[[Brawly]]'s {{p|Machoke}} used {{a|Guts}} in ''[[PS247|The Beginning of the End with Kyogre & Groudon IX]]''.


Sapphire later also struggled against a potent counter Ability when she faced [[Brawly]] in ''[[PS195|Mashing Makuhita]]''. After Rono was quickly defeated by [[Brawly's Makuhita]], Chic used {{m|Flamethrower}} against {{p|Makuhita}}, but it had little effect due to its {{a|Thick Fat}}.
Sapphire's {{p||Lairon}}, [[Rono]], and her {{p|Donphan}}, Phado, both activated {{a|Sturdy}} to survive against a {{m|Sheer Cold}} attack from Archie's Walrein in ''[[PS248|The Beginning of the End with Kyogre & Groudon X]]''.


While on their way to [[Slateport City]], Ruby and Sapphire were attacked by {{FB|Magma Admin|Courtney}} and [[Tabitha]] at the [[Abandoned Ship]] during ''[[PS199|Adding It Up with Plusle & Minun II]]''. They escaped with the help of a wild {{p|Plusle}} and {{p|Minun}} after Ruby realized that their complimentary Abilities {{a|Plus}} and {{a|Minus}} greatly amplified their power when they fought together.
[[Norman]]'s {{p|Spinda}} was revealed to have {{a|Own Tempo}} as his Ability in ''[[PS258|Rayquaza Redemption I]]'', but {{m|Skill Swap}}ped it with his {{TP|Norman|Slaking}}'s {{a|Truant}} Ability.


After [[Wattson]] is captured by the [[New Mauville]] generator, Sapphire devised a double battle strategy using his {{TP|Wattson|Electrike}} in ''[[PS205|Plugging Past Electrike II]]''. While Electrike did not have the moves to defeat the generator itself, and the wild {{p|Donphan}} that Wattson and the [[Trick Master]] had originally intended to capture would be quickly eradicated by its powerful attacks, Electrike's Ability {{a|Lightning Rod}} would allow it to redirect the bolt away from Donphan, buying Donphan enough time to destroy the generator with {{m|Rollout}}.
===={{MangaArc|FireRed & LeafGreen}}====
[[File:Aero Rock Head.png|thumb|200px|{{adv|Red}}'s [[Aero]] activating {{a|Rock Head}} in Pokémon Adventures]]


[[Norman]]'s {{p|Spinda}} was revealed to have {{a|Own Tempo}} as its Ability in ''[[PS258|Rayquaza Redemption I]]'' but {{m|Skill Swap}}ped it with his {{TP|Norman|Slaking}}'s {{a|Truant}}.
[[Ultima]]'s {{p|Meganium}} and {{p|Typhlosion}} activated {{a|Overgrow}} and {{a|Blaze}} respectively in ''[[PS272|Old Ultima Puts Them to the Test]]''.


===={{chap|FireRed & LeafGreen}}====
{{adv|Red}}'s [[Gyara]] activated {{a|Intimidate}} at the start of {{adv|Red}} and {{adv|Blue}}'s battle in ''[[PS273|Red and Blue Make Purple Opponents]]''.
{{adv|Red}}'s {{p|Aerodactyl|Aero}} activated {{a|Rock Head}} while using {{m|Take Down}} in ''[[PS274|Double Dealing with Deoxys]]''. In the same chapter, {{adv|Blue}}'s {{p|Rhydon}} activated {{a|Lightning Rod}}.


Red's [[Poli]] activated {{a|Damp}} in ''[[PS278|Put Your Beast Foot Forward]]''. It was {{m|Skill Swap}}ped by {{DL|Deoxys (Adventures)|Entity Two}} in ''[[PS301|Storming the Forretress]]''.  
Red's [[Aero]] activated {{a|Rock Head}} while using {{m|Take Down}} in ''[[PS274|Double Dealing with Deoxys]]''. In the same chapter, [[Blue's Rhydon]] activated {{a|Lightning Rod}}.
 
Red's [[Poli]] activated {{a|Damp}} in ''[[PS278|Put Your Beast Foot Forward]]''. It was {{m|Skill Swap}}ped by {{DL|Deoxys (Adventures)|Organism No. 2}} in ''[[PS301|Storming the Forretress]]'' for its {{a|Pressure}} ability.
 
Organism No. 2 activated {{a|Pressure}} in ''[[PS279|Don't Doubt Deoxys]]''.


Blue's {{p|Alakazam}} copied [[Chuchu]]'s {{a|Static}} with {{m|Role Play}} in ''[[PS287|Secrets from Sneasel]]''.
Blue's {{p|Alakazam}} copied [[Chuchu]]'s {{a|Static}} with {{m|Role Play}} in ''[[PS287|Secrets from Sneasel]]''.


===={{chap|Diamond & Pearl}}====
===={{MangaArc|Emerald}}====
{{adv|Diamond}}'s {{p|Lickilicky|Kit}} was revealed to have {{a|Own Tempo}} as its Ability in ''[[PS392|Well Met, Weepinbell]]'' but couldn't activate it since {{adv|Sebastian}}'s {{p|Weepinbell}} cancelled it out with {{m|Gastro Acid}}.
[[Lucy's Seviper]] used {{a|Shed Skin}} in ''[[PS304|Swanky Showdown with Swalot]]''.


===={{chap|HeartGold & SoulSilver}}====
The {{gdis|Battle Factory|III}}'s {{p|Golem}} used {{a|Rock Head}}, and the Battle Factory's {{p|Pinsir}}, {{p|Mawile}}, and {{p|Linoone}} were revealed to have {{a|Hyper Cutter}}, {{a|Intimidate}}, and {{a|Pickup}} respectively by Emerald's [[Pokédex]] in ''[[PS306|Pinsir Me, I Must Be Dreaming]]''.  
In ''[[PS455|All About Arceus IV]]'', {{p|Arceus}} activated {{a|Multitype}}.


===In the Pokémon Battle Frontier manga===
In ''[[PS307|Gotcha Where I Wantcha, Glalie]]'', the {{pkmn2|rental}} {{p|Glalie}} that [[Noland]] used during his {{gdis|Battle Factory|III}} match against {{adv|Emerald}} was revealed to have Inner Focus as its Ability by Emerald's [[Pokédex]].
 
In ''[[PS309|Moving Past Milotic]]'', {{adv|Crystal}}'s {{p|Starmie}} was revealed to have {{a|Natural Cure}} as its Ability.
 
In ''[[PS310|Just My Luck...Shuckle]]'', [[Lucy]]'s {{p|Shuckle}} and {{p|Milotic}} were revealed to have {{a|Sturdy}} and {{a|Marvel Scale}} respectively as their Abilitys by {{adv|Emerald}}'s [[Pokédex]]. {{adv|Crystal}}'s {{p|Rapidash}} was also revealed to have {{a|Run Away}} as his Ability by {{adv|Emerald}}'s [[Pokédex]]. {{adv|Crystal}}'s {{p|Blissey}} used {{a|Natural Cure}} in the same chapter.
 
{{adv|Emerald}}'s borrowed {{p|Phanpy}} had {{a|Pickup}} in ''[[PS311|A Dust-Up With Dusclops]]''.
 
In ''[[PS317|Sneaky Like Shedinja]]'', [[Greta]]'s {{p|Shedinja}} was mentioned to have Wonder Guard as its Ability.
 
Ruby's [[Rara]] used {{a|Synchronize}} in ''[[PS321|Cunning Kirlia]]''.
 
Ruby's [[Feefee]] used its ability {{a|Marvel Scale}} in ''[[PS322|Susceptible to Sceptile]]''.
 
===={{MangaArc|Diamond & Pearl}}====
[[File:Cyrus Magnezone Magnet Pull Adventures.png|thumb|200px|[[Cyrus]]'s {{p|Magnezone}} activating {{a|Magnet Pull}} in Pokémon Adventures]]
{{adv|Diamond}}'s {{adv|Lax}} had {{a|Pickup}} in ''[[PS338|Stagestruck Starly]]''.
 
[[Roark]]'s {{p|Onix}} used {{a|Rock Head}} in ''[[PS342|A Conk on Cranidos's Cranium]]''.
 
A wild {{p|Stunky}} activated {{a|Stench}} in ''[[PS348|A Big Stink Over Stunky]]''.
 
[[Saturn's Croagunk]] activated {{a|Anticipation}} in ''[[PS352|Crowded by Croagunk & Advanced on by Abra I]]''.
 
A wild {{p|Hippowdon}} had {{a|Sand Stream}} in ''[[PS361|Bombastic Bibarel & Heroic Hippopotas]]''.
 
[[Cyrus]]'s {{p|Magnezone}} had {{a|Magnet Pull}} in ''[[PS369|Problematic Probopass and Mad Magnezone II]]''.
 
[[Sird]]'s {{p|Darkrai}} first used {{a|Bad Dreams}} in ''[[PS376|Startling Staraptor]]''.
 
Diamond's [[Kit]] was revealed to have {{a|Own Tempo}} as its Ability in ''[[PS392|Well Met, Weepinbell]]'' but couldn't activate it since {{adv|Sebastian}}'s {{p|Weepinbell}} cancelled it out with {{m|Gastro Acid}}.
 
[[Cynthia]]'s {{p|Spiritomb}} and [[Cyrus]]'s {{p|Weavile}} both activated {{a|Pressure}} in ''[[PS409|Shunning Spiritomb]]''.
 
===={{MangaArc|Platinum}}====
[[Platinum's Lopunny]] used her {{a|Cute Charm}} Ability in ''[[PS420|Getting the Drop on Gallade II]]'' to help her defeat [[Darach]]'s {{p|Gallade}}.
 
The {{gdis|Battle Factory|IV}}'s {{p|Loudred}} was revealed to have {{a|Soundproof}} in ''[[PS427|Uprooting Seedot]]''.
 
A {{p|Tyranitar}} belonging to the {{gdis|Battle Factory|IV}} had {{a|Sand Stream}} in ''[[PS428|Outlasting Ledian]]''. A {{p|Qwilfish}} belonging to the Battle Factory also used {{a|Poison Point}} in the same chapter.
 
[[Diamond's Rotom]] was confirmed to have {{a|Levitate}} in ''[[PS430|Unplugging Rotom (Heat, Wash, Mow, Fan, Frost)]]''.
 
{{adv|Platinum}}'s {{p|Cherrim}} activated {{a|Flower Gift}} in ''[[PS440|The Final Dimensional Duel X]]''. In the same chapter, {{adv|Diamond}}'s [[Reg]], the {{adv|Lake guardians}}, {{adv|Pokémon of Myth|Palkia}}, {{adv|Pokémon of Myth|Dialga}}, [[Palmer]]'s {{p|Cresselia}}, and [[Charon]]'s {{p|Heatran}} all used {{a|Insomnia}} via [[Marley]]'s {{p|Shaymin}}'s {{m|Worry Seed}}.
 
===={{MangaArc|HeartGold & SoulSilver}}====
In ''[[PS455|All About Arceus IV]]'', {{adv|Arceus}} activated {{a|Multitype}}.
 
===={{MangaArc|Black & White}}====
[[File:N Zorua Illusion Adventures.png|thumb|200px|[[N's Zorua]] activating {{a|Illusion}} in Pokémon Adventures]]
[[N's Zorua]] first used {{a|Illusion}} in ''[[PS477|Lost in the Big City]]''.
 
[[Burgh]]'s {{p|Whirlipede}} activated {{a|Poison Point}} in ''[[PS478|Big City Battles]]''.
 
Several wild {{p|Darmanitan}} used their Hidden Ability {{a|Zen Mode}} in ''[[PS482|To Make a Musical]]''.
 
[[Elesa]]'s {{p|Zebstrika}} used {{a|Motor Drive}} in ''[[PS484|Battle on a Roller Coaster]]''.
 
[[Brycen]]'s {{p|Vanillish}} had {{a|Ice Body}} in ''[[PS504|The Cold Hard Truth]]''.
 
Brycen's {{p|Beartic}} activated {{a|Snow Cloak}} in ''[[PS505|A Cold Reception]]''. [[Drayden]]'s {{p|Druddigon}} was also mentioned to have {{a|Sheer Force}} as its Ability.
 
{{adv|N}}'s Darmanitan activated its Hidden Ability Zen Mode in ''[[PS508|The Lesson Ends Here]]''.
 
[[Marlon]]'s {{p|Jellicent}} used {{a|Cursed Body}} in ''[[PS514|The Tournament Continues]]''.
 
Black's [[Costa]] activated {{a|Solid Rock}} in ''[[PS516|One Way or Another]]'', but [[Iris]]'s {{p|Haxorus}} negated it with {{a|Mold Breaker}}.
 
===={{MangaArc|Black 2 & White 2}}====
In ''[[PS545|Deduction Time]]'', [[Hugh]]'s {{p|Vibrava}} obtained {{a|Simple}} via a {{tc|Team Plasma Grunt}}'s {{p|Audino}}'s {{m|Simple Beam}}.
 
===={{MangaArc|X & Y}}====
[[File:Elec Lightning Rod.png|thumb|200px|{{adv|X}}'s [[Élec]] activating {{a|Lightning Rod}} in Pokémon Adventures]]
[[Celosia]]'s {{p|Aegislash}} activated {{a|Stance Change}} in ''[[PS556|Lucky Lucario Was Here]]''.
 
In the {{MangaArc|X & Y}}, [[Diantha]] mentioned that her {{TP|Diantha|Gardevoir}} has Trace as its Ability. In the same chapter, Gardevoir used {{a|Pixilate}} as a Mega Gardevoir.
 
{{adv|X}}'s {{p|Kangaskhan}}, [[Kanga and Li'l Kanga]], activated {{a|Parental Bond}} as a Mega Kangaskhan in ''[[PS563|Charging After Electrike]]''.
 
X's {{p|Gengar}}, Garma, activated his {{a|Shadow Tag}} Ability as a Mega Gengar in ''[[PS575|Changing Gengar]]''.
 
In ''[[PS579|Pyroar Breathes]]'', X's {{p|Manectric}}, [[Élec]], used his {{a|Lightning Rod}} Ability to drain [[Lysandre]]'s machine's energy.
 
[[Xerosic]]'s {{p|Malamar}} used {{a|Contrary}} in ''[[PS588|Chesnaught Protects]]''.
 
===={{MangaArc|Omega Ruby & Alpha Sapphire}}====
In ''[[PS599|Salamence Evolves]]'', [[Zinnia's Salamence]] was mentioned to have Intimidate as its Ability. In the same chapter, Salamence used {{a|Aerilate}} as a Mega Salamence.
 
{{adv|Groudon}} and {{adv|Kyogre}} activated {{a|Desolate Land}} and {{a|Primordial Sea}} as [[Primal Reversion|Primal]] Groudon and Primal Kyogre respectively in [[PS608]].
 
===={{MangaArc|Sun, Moon, Ultra Sun & Ultra Moon}}====
[[Professor Kukui]]'s {{p|Munchlax}} activated {{a|Thick Fat}} in ''[[PASM05|The Announcement and the Prize]]''.
 
{{adv|Sun}}'s {{p|Wishiwashi}}, Quarter, activated his {{a|Schooling}} Ability in ''[[PASM10|Defeat and the Commander of the School of Fish]]''.
 
{{adv|Sun}}'s {{p|Mimikyu}}, Penny, activated his {{a|Disguise}} Ability in ''[[PASM16|A Photoshoot and the Abandoned Thrifty Megamart]]''.
 
[[Gladion's Silvally]] activated its {{a|RKS System}} Ability in ''[[PASM34|Destroy!! Results of the Training!]]''.
 
===={{MangaArc|Sword & Shield}}====
In ''[[PASS04|Zap!! A Rising Beam of Light]]'', {{Casey}}'s {{p|Scorbunny}} {{status|burn}}ed a {{tc|Team Yell Grunt}}'s {{rf|Galarian}} {{p|Linoone}}. However, this ended up activating Linoone's Hidden Ability, {{a|Quick Feet}}. In the same chapter, a Team Yell Grunt's {{p|Thievul}} burned a [[Dynamax]]ed {{p|Gurdurr}}, activating his Ability, {{a|Guts}}. He was soon defeated and caught by [[Henry Sword]].
 
In ''[[PASS11|Gulp Gulp!! Pokémon]]'', Casey's {{p|Arrokuda|Kilo}} was mentioned to have its Hidden Ability, {{a|Propeller Tail}}. In the same chapter, [[Hop]]'s {{p|Cramorant}} used its Ability, {{a|Gulp Missile}}.
 
In ''[[PASS18|Chomp!! It's Dracovish]]'', [[Marnie]]'s {{p|Morpeko}} was shown to have the Ability {{a|Hunger Switch}}.
 
In ''[[PASS20|Cracking!! Brilliant Tap-Dancing]]'', Casey's {{p|Eiscue}}, Peta, activated its Ability {{a|Ice Face}}.
 
===Pokémon Battle Frontier===
[[File:Enta Vulpix Flash Fire CBF.png|thumb|200px|[[Enta's Vulpix]] activating {{a|Flash Fire}} in [[Pokémon Battle Frontier]]]]
[[Enta's Vulpix]] activated {{a|Flash Fire}} in ''[[CBF1|Enta Arrives at the Battle Frontier!]]''.
[[Enta's Vulpix]] activated {{a|Flash Fire}} in ''[[CBF1|Enta Arrives at the Battle Frontier!]]''.


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When Enta battled [[Lucy's Seviper]] with {{p|Zangoose}} in ''[[CBF5|The Predestined Battle!]]'', Zangoose activated {{a|Immunity}} to prevent itself from being poisoned.
When Enta battled [[Lucy's Seviper]] with {{p|Zangoose}} in ''[[CBF5|The Predestined Battle!]]'', Zangoose activated {{a|Immunity}} to prevent itself from being poisoned.


===In the Pocket Monsters BW: The Heroes of Fire and Thunder manga===
===Pocket Monsters BW: The Heroes of Fire and Thunder===
[[Togari]]'s {{p|Watchog}} activated {{a|Keen Eye}} in [[FAT1]].
[[Togari]]'s {{p|Watchog}} activated {{a|Keen Eye}} in ''[[FAT1|Justice Trainer Shin Appears!]]''.


===In the Pocket Monsters Diamond & Pearl manga===
===Pocket Monsters Diamond & Pearl===
{{p|Electivire}} was shown to activate {{a|Motor Drive}} in {{Ash}}'s imagination in [[PDP07]] if {{AP|Pikachu}} used {{m|Volt Tackle}} on it.
{{p|Electivire}} was shown to activate {{a|Motor Drive}} in {{Ash}}'s imagination in [[PDP07]] if {{AP|Pikachu}} used {{m|Volt Tackle}} on it.


===In the Pokémon Diamond and Pearl Adventure manga===
===Pokémon Diamond and Pearl Adventure!===
[[Saturn]]'s {{p|Rhyperior}} activated {{a|Lightningrod}} to redirect [[Hareta]]'s {{p|Luxio}} {{type|Electric}} moves to it.
[[Saturn]]'s {{p|Rhyperior}} activated {{a|Lightning Rod|Lightningrod}} to redirect [[Hareta]]'s {{p|Luxio}} {{type|Electric}} moves to it.
 
[[Hareta]]'s {{p|Riolu}} has {{a|Steadfast}} which activated after {{status|flinch}}ing from [[B-2]]'s {{p|Drapion}}.


[[Hareta's Piplup]] has {{a|Torrent}}, which powered up its {{type|Water}} moves.
[[Hareta's Piplup]] has {{a|Torrent}}, which powered up its {{type|Water}} moves.
Hareta's {{p|Luxio}} activated {{a|Intimidate}} in ''[[DPA14|A Novel Test!!]]'' on [[Candice]]'s {{p|Regirock}} and {{p|Regice}} but Regirock's {{a|Clear Body}} prevented Intimidate from working. Regice and {{p|Registeel}} were revealed to have Clear Body in the same chapter but weren't shown activating it.


[[Hareta's Regigigas]] has {{a|Slow Start}}, which proved to be a disadvantage for [[Hareta]].
[[Hareta's Regigigas]] has {{a|Slow Start}}, which proved to be a disadvantage for [[Hareta]].
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[[Koya]]'s {{p|Absol}}'s {{a|Super Luck}} nearly defeated Hareta's Empoleon but a comeback with Empoleon's {{m|Surf}} would have given Hareta the win but the battle was interrupted by [[Mitsumi]]'s {{p|Glaceon}}'s {{m|Ice Beam}}.
[[Koya]]'s {{p|Absol}}'s {{a|Super Luck}} nearly defeated Hareta's Empoleon but a comeback with Empoleon's {{m|Surf}} would have given Hareta the win but the battle was interrupted by [[Mitsumi]]'s {{p|Glaceon}}'s {{m|Ice Beam}}.


===In the Pocket Monsters Platinum: Aim to Be Battle King!! manga===
Koya's {{p|Mamoswine}} activated {{a|Snow Cloak}} during a hailstorm.
 
===Pocket Monsters Platinum: Aim to Be Battle King!!===
In [[PBK1]], {{OBP|Shin|PBK}}'s {{p|Bronzong}} had {{a|Heatproof}} to minimize the damage taken from [[Yū Shirogane's Infernape]]'s {{type|Fire}} moves but Infernape's {{a|Blaze}} powered them back up.
In [[PBK1]], {{OBP|Shin|PBK}}'s {{p|Bronzong}} had {{a|Heatproof}} to minimize the damage taken from [[Yū Shirogane's Infernape]]'s {{type|Fire}} moves but Infernape's {{a|Blaze}} powered them back up.


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Yū's {{p|Regigigas}} had {{a|Slow Start}} in [[PBK7]].
Yū's {{p|Regigigas}} had {{a|Slow Start}} in [[PBK7]].


===In the Pokémon Pocket Monsters manga===
===Pokémon Pocket Monsters===
[[Norman]]'s {{p|Slakoth}} activated {{a|Truant}} in ''[[PMRS03|I Won't Let You Lead]]''.
[[Norman]]'s {{p|Slakoth}} activated {{a|Truant}} in ''[[PMRS03|I Won't Let You Lead]]''.


{{p|Zorua}} and {{p|Zoroark}} activated {{a|Illusion}} in [[PMHGSS20]].
{{p|Zorua}} and {{p|Zoroark}} activated {{a|Illusion}} in [[PMHGSS20]].


===In the Pokémon - The Legend of the Dragon King manga===
===Pocket Monsters XY: The Legend of the Pokémon Dragon King===
[[Taichi]]'s {{p|Ampharos}} had the Ability, {{a|Static}}.
[[Taichi]]'s {{p|Ampharos}} has {{a|Static}} as its Ability.
 
==In the TCG==
{{main|Ability (TCG)}}
Abilities under the name of Abilities did not appear in the {{pkmn|Trading Card Game}} until the {{TCG|Black & White}} expansion kicking off [[Generation V]]. However, this was merely a renaming of the longstanding [[Pokémon Power]]s. Pokémon Powers were very similar to Abilities, but were introduced much earlier, appearing in the very first {{TCG|Base Set}} during [[Generation I]]. In fact, some Abilities from the games originally appeared as Pokémon Powers.
 
With the introduction of the {{TCG|Expedition Base Set}}, Pokémon Powers were split into two groups: Poké-Powers and Poké-Bodies. Poké-Powers are special effects that the player must trigger or announce using. A Poké-Body's effect is a passive Ability that is always in effect. When Pokémon Powers were renamed to Abilities in {{TCG|Black and White}}, these distinctions were done away with.


==Trivia==
==Trivia==
* {{p|Zygarde}} is the only Pokémon that has two standard Abilities but does not have a Hidden Ability.
* The unused Ability {{a|Cacophony}} was included in the coding for third-generation games as Ability #076 ({{a|Air Lock}} was #077). From the fourth generation, Cacophony was removed and Air Lock was renumbered as #076, with the new Abilities positioned from #077 onward.
* The unused Ability {{a|Cacophony}} was included in the coding for third-generation games as Ability #076 ({{a|Air Lock}} was #077). From the fourth generation, Cacophony was removed and Air Lock was renumbered as #076, with the new Abilities positioned from #077 onward.
* [[Generation III]] introduced the most Abilities, with 76. [[Generation VI]] introduced the least, with 27.
* [[Generation III]] introduced the most Abilities, with a total of 76. [[Generation VI]] introduced the fewest, with a total of 27.
* In Generation III, there is an unused Ability placeholder labeled as "-------" with the description "No special ability".
* Every Ability introduced in [[Generation VIII]] is a [[signature Ability]].
** Out of them, {{a|Stalwart}} is the only one to have been given to a Pokémon that debuted after the Ability itself, being {{p|Archaludon}}'s [[Hidden Ability]].


==In other languages==
==In other languages==
{{langtable|color=ddf|bordercolor=ccf
{{langtable|color=ddf|bordercolor=ccf
|zh_cmn=特性 ''Tèxìng''<br> 特技 ''Tèjì''{{tt|*|Mighty Media}}
|zh_yue=特性 ''Dahksing''
|zh_yue=特性 ''Tèxìng''<br> 特技 ''Tèjì''{{tt|*|Mighty Media}}
|zh_cmn=特性 ''Tèxìng''<br>特技 ''Tèjì'' {{tt|*|XY016}}
|cs=Schopnost
|da=Specielle evne<br>Egenskab<ref>[http://www.pokemon.com/dk/ pokemon.com/dk]</ref><br>Færdighed{{tt|*|events}}
|nl=Capaciteit<br>Talent{{tt|*|Pokémon Emerald manual}}
|fi=Kyky<br>Erikoisominaisuus<br>Erkoiskyky
|fr_ca=Habileté spéciale{{tt|*|Blue Rescue Team manual}}
|fr_eu=Talent{{tt|*|Gen. VI}}<br>Capacité spéciale{{tt|*|Prior to Gen. VI}}
|de=Fähigkeit
|hi=काबिलियत ''Kabiliyat''
|hi=काबिलियत ''Kabiliyat''
|da=Specielle evne
|hu=Képesség
|nl=Capaciteit
|id=Kemampuan
|de=Fähigkeit
|fi=Kyky
|fr_ca=
|fr={{tt|Capacité spéciale|Prior to Gen. VI}} / {{tt|Talent|Gen. VI}}
|it=Abilità
|it=Abilità
|ko=특성 ''Teukseong''
|ko=특성 ''Teukseong''
|es_la=
|ms=Kebolehan
|no=Evne{{tt|*|anime}}<br>Ferdighet{{tt|*|events}}
|pl=Umiejętność{{tt|*|Diamond and Pearl, DP081, Galactic Battles onwards}}<br>Zdolność{{tt|*|Battle Dimension}}
|pt_br=Habilidade<br>Técnica ([[PS273]])<br>Característica ([[PS189]])
|pt_eu=Poder{{tt|*|Pokémon Journeys: The Series}}<br>Habilidade<br>Especialidade
|ru=Талант ''Talant''{{tt|*|Pokémon.com Pokédex and TCG}}<br>Способность ''Sposobnost'''{{tt|*|Anime}}
|es=Habilidad
|es=Habilidad
|vi=Khả năng/Đặc Tính
|sv=Förmåga
|pt_br=Habilidade
|th=คุณสมบัติพิเศษ ''Khunsombat phiset''
|vi=Đặc tính<br>Đặc trưng
}}
}}


Line 1,852: Line 2,428:
* [[List of Pokémon by Ability]]
* [[List of Pokémon by Ability]]
* [[List of Abilities in other languages]]
* [[List of Abilities in other languages]]
* [[Ability Capsule]]
* [[Signature Ability]]
* {{cat|Moves that affect Abilities}}
* {{cat|Moves that ignore Abilities}}
* {{cat|Ability-changing Abilities}}
* {{cat|Abilities that ignore other Abilities}}
 
==References==
{{reflist}}


{{-}}
{{Pokémon individuality}}<br>
{{Pokémon individuality}}<br>
{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}
Line 1,865: Line 2,447:


[[de:Fähigkeit]]
[[de:Fähigkeit]]
[[es:Habilidad]]
[[fr:Talent]]
[[fr:Talent]]
[[it:Abilità]]
[[it:Abilità]]
[[ja:とくせい]]
[[ja:とくせい]]
[[pl:Zdolność]]
[[zh:特性]]
[[zh:特性]]

Latest revision as of 15:21, 17 March 2024

Gyarados lowering Hydreigon's Attack stat with its Intimidate Ability

An Ability (Japanese: 特性 Ability) is a game mechanic introduced in Generation III that provides a passive effect in battle or in the overworld. Individual Pokémon may have only one Ability at a time. Prior to Generation VI, an Ability could not be changed after a Pokémon was obtained except by evolution—where the new Ability is determined by the former Ability—and form change. Not every Ability is entirely beneficial; some of them are hindering.

Abilities are functionally absent in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! and Pokémon Legends: Arceus.

Terminology

Often in Pokémon Ruby, Sapphire, and Emerald, and also sometimes in Pokémon FireRed and LeafGreen, this is written as "special ability" (in lowercase). Some examples:

  • The descriptions of Role Play, Skill Swap, and Trace mention either "special ability" or "special abilities".
  • In the placeholder text for a Pokémon with no Ability: "No special ability."
  • Some non-player characters mention "special abilities".
    • A male NPC in the house south of Devon Corporation, in Rustboro City: "Every Pokémon has a special ability that it can use."
    • A female NPC in the first floor of Mossdeep City's Pokémon Center: "Depending on the special abilities of Pokémon, some moves might change or not work at all."
    • Cooltrainer Jennifer in Route 120: "Pokémon have many special abilities. If you want to become a first-class Trainer, learn about them.", "The special abilities of Pokémon will make battle styles change."
  • In the easy chat system: "Sp. Ability"
  • In the manual of Pokémon Ruby and Sapphire, about the Pokémon's summary: "Displays the special Ability of the Pokémon"

Sometimes in Pokémon Ruby, Sapphire, and Emerald, but more often in Pokémon FireRed and LeafGreen and Generation IV, this is written as "ability" (in lowercase; without the word "special"). Some examples:

From Generation V onwards, this is consistently written as "Ability" (starting with a capital letter).

Mechanics

Primal Kyogre activating its Ability, Primordial Sea in Pokémon Omega Ruby and Alpha Sapphire. Note the banner on the left.

Some species of Pokémon have multiple possible Abilities. The most Abilities any species or form has is three: two normal Abilities and one Hidden Ability. In most wild Pokémon encounters, the Pokémon's Ability will be one of its non-Hidden Abilities (each having an even chance of appearing if the species has two). Hidden Abilities were introduced in Generation V; they are relatively rare and usually require some type of special encounter.

In technical terms, a species' Abilities may be thought of as having separate slots, with an individual Pokémon's non-Hidden slot determined by its personality value. For example, an Eevee — with two non-Hidden Abilities — has Run Away for its first non-Hidden slot, Adaptability for its second, and Anticipation for its Hidden Ability slot. Vaporeon — with only one non-Hidden Ability — can be considered to have Water Absorb for both non-Hidden slots. When a Pokémon evolves, its Ability slot remains the same. This means that a Poochyena with Run Away will evolve into a Mightyena with Intimidate, while a Poochyena with Quick Feet will evolve into a Mightyena with Quick Feet.

Aside from Evolution, there are four ways for Pokémon to change Abilities in a permanent manner. First, if the Pokémon has different forms with different Abilities. Second, transferring a Pokémon from one generation of games to a later one in which the Ability in a given slot is different. Third, using the Ability Capsule, introduced in Generation VI, will change a Pokémon's non-Hidden Ability slot, but it will not work if the Pokémon's species has only one non-Hidden Ability. Fourth, using the Ability Patch, introduced in Generation VIII, will change a Pokémon's Ability slot from its non-Hidden Ability to its Hidden Ability if it has one, or starting in Generation IX, from its Hidden Ability slot to its first non-Hidden Ability slot. Aside from these methods, during battle, Pokémon may also change their Ability through Mega Evolution or Primal Reversion, and certain moves and Abilities can also change a Pokémon's Ability.

When Abilities were introduced in Generation III, some Pokémon only had one possible Ability. A number of these species were given a second Ability in a later generation. If a Pokémon whose species gained an Ability after Generation III is transferred to Generations IV or V, it will initially retain its original Ability; upon evolving, however, its Ability slot will be recalculated and its Ability may change. When a Pokémon is transferred to Generation VI or Generation VII, however, it will be locked into the appropriate slot for its current Ability.

Aside from in-battle effects, some Abilities also have effects outside of battle.

Hidden Abilities

Main article: Hidden Ability

A Hidden Ability is essentially a rare Ability that Pokémon normally do not have access to, introduced in Generation V. Most Pokémon encountered in the games will not have a Hidden Ability; but usually, there are special encounter methods where Pokémon can have a Hidden Ability. Certain event Pokémon and special in-game Pokémon may also have their Hidden Ability.

The Hidden Ability is implemented as a third slot, and a Pokémon with its Hidden Ability will retain its Hidden Ability slot upon evolution in the same way that its normal Abilities may change. For example, a Caterpie with its Hidden Ability of Run Away will have Shed Skin upon evolving once and Tinted Lens upon evolving into Butterfree. Prior to Generation VIII, it was not possible to change a Pokémon's Ability slot from a normal Ability to a Hidden Ability. Generation VIII introduced the consumable Ability Patch, which allows switching between a Pokémon's normal and Hidden Abilities.

When breeding with a Pokémon that has its Hidden Ability, its offspring have a chance of having their Hidden Ability as well.

Inheriting Abilities

Main article: Pokémon breeding → Inheriting Abilities

In Generations III and IV, Abilities could not be inherited by breeding. An Egg would simply randomly be born with one of its possible Abilities.

Since Generation V, it has been possible for female Pokémon to pass down their Ability. In Pokémon Black and White, if a female Pokémon has its Hidden Ability and is bred with a male Pokémon, it has a 60% chance of passing it down. In Black 2 and White 2, a female Pokémon bred with a male Pokémon has an 80% chance of passing down its Ability slot (regardless of whether it is a Hidden Ability or not). From Generation VI onward, a female Pokémon has an 80% (60% for Hidden Ability) chance to pass down its Ability slot, regardless of whether it is bred with a male Pokémon or Ditto.

Since Generation VI, it is possible for male and gender-unknown Pokémon (such as Magnemite) to pass down their Ability if bred with a Ditto, in which case it has a 60% chance to pass down its Hidden Ability. They cannot pass down a Hidden Ability when bred with any Pokémon other than Ditto. Ditto's Ability is always irrelevant to inheritance.

If an Egg does not inherit its Ability from a parent, it can only be born with one of its non-Hidden Abilities.

Ability-related effects

Various items, moves, and Abilities can affect a Pokémon's Ability, usually in battle.

Permanent changes

Name Category Effect Gen.
Ability Capsule Item Permanently changes a Pokémon's Ability slot VI
Ability Patch Item Permanently changes a Pokémon's non-Hidden Ability to its Hidden Ability VIII

Protecting Abilities in battle

These items protect the holder's Ability from some effects in battle.

Name Category Effect Gen.
Ability Shield Item Protects the holder's Ability from being changed and from effects that bypass it IX

Changing Abilities in battle

The following moves and Abilities can change a Pokémon's Ability in battle, giving it a different Ability. If a Pokémon's Ability is changed, its original Ability is restored when it switches out; if the original Ability has an effect triggered by switching, like Natural Cure, it will function properly.

Name Category Effect Gen.
Transform Normal Status Copies the target Pokémon, including its Ability I
Role Play Psychic Status Replaces the user's Ability with the target's Ability III
Skill Swap Psychic Status Exchanges the Abilities of the user and the target III
Trace Ability Copies an opposing Pokémon's Ability upon entering battle III
Worry Seed Grass Status Changes the target's Ability to Insomnia IV
Entrainment Normal Status Changes the target's Ability to match the user's V
Mummy Ability Contact with the Pokémon changes the attacker's Ability to Mummy V
Simple Beam Normal Status Changes the target's Ability to Simple V
Power of Alchemy Ability Copies the Ability of a defeated ally VII
Receiver Ability Copies the Ability of a defeated ally VII
Wandering Spirit Ability Contact with the Pokémon exchanges the Abilities of both Pokémon VIII
Doodle Normal Status Changes the Ability of the user and its ally to match the target's IX
Lingering Aroma Ability Contact with the Pokémon changes the attacker's Ability to Lingering Aroma IX

Suppressing Abilities

These moves and Abilities can suppress the effects of an Ability or Abilities. This effect wears off when it leaves battle.

Name Category Effect Gen.
Gastro Acid Poison Status Suppresses the target's Ability IV
Core Enforcer Dragon Special Does damage and suppresses the target's Ability if it has already had its turn VII
Neutralizing Gas Ability Suppresses the effects of all Pokémon's Abilities VIII

Countering other Abilities

Hindering Abilities

These moves and Abilities have an effect that ignores most Abilities that hamper the success, damage, or effects of moves.

Name Category Effect Gen.
Mold Breaker Ability Moves ignore most Abilities IV
Teravolt Ability Moves ignore most Abilities V
Turboblaze Ability Moves ignore most Abilities V
Light That Burns the Sky Psychic Special Does damage and ignores most Abilities VII
Menacing Moonraze Maelstrom Ghost Special Does damage and ignores most Abilities VII
Moongeist Beam Ghost Special Does damage and ignores most Abilities VII
Photon Geyser Psychic Special Does damage and ignores most Abilities VII
Searing Sunraze Smash Steel Physical Does damage and ignores most Abilities VII
Sunsteel Strike Steel Physical Does damage and ignores most Abilities VII
G-Max Drum Solo Grass Varies Does damage and ignores most Abilities VIII
G-Max Fireball Fire Varies Does damage and ignores most Abilities VIII
G-Max Hydrosnipe Water Varies Does damage and ignores most Abilities VIII

Other

Name Category Effect Gen.
Aura Break Ability The effects of "Aura" Abilities are reversed to lower the power of affected moves. VI

Synergistic Abilities

The Abilities below interact beneficially with each other.

Name Category Effect Gen.
Minus/Plus Ability Boosts the Sp. Atk stat of the Pokémon if an ally also has one of these Abilities III

Countering other Ability and move effects

These Abilities counter effects of other Abilities and moves.

Name Category Effect Gen.
Clear Body Ability Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats III
White Smoke Ability The Pokémon is protected by its white smoke, which prevents other Pokémon from lowering its stats. III
Full Metal Body Ability Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats VII
Propeller Tail Ability Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves VIII
Stalwart Ability Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves VIII

List of Abilities

# Name Description Gen.
1 Stench By releasing a stench when attacking, the Pokémon may cause the target to flinch. III
2 Drizzle The Pokémon makes it rain when it enters a battle. III
3 Speed Boost The Pokémon's Speed stat is boosted every turn. III
4 Battle Armor Hard armor protects the Pokémon from critical hits. III
5 Sturdy The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out. III
6 Damp The Pokémon dampens its surroundings, preventing all Pokémon from using explosive moves such as Self-Destruct. III
7 Limber The Pokémon's limber body prevents it from being paralyzed. III
8 Sand Veil Boosts the Pokémon's evasiveness in a sandstorm. III
9 Static The Pokémon is charged with static electricity and may paralyze attackers that make direct contact with it. III
10 Volt Absorb If hit by an Electric-type move, the Pokémon has its HP restored instead of taking damage. III
11 Water Absorb If hit by a Water-type move, the Pokémon has its HP restored instead of taking damage. III
12 Oblivious The Pokémon is oblivious, keeping it from being infatuated, falling for taunts, or being affected by Intimidate. III
13 Cloud Nine Eliminates the effects of weather. III
14 Compound Eyes The Pokémon's compound eyes boost its accuracy. III
15 Insomnia The Pokémon's insomnia prevents it from falling asleep. III
16 Color Change The Pokémon's type becomes the type of the move used on it. III
17 Immunity The Pokémon's immune system prevents it from being poisoned. III
18 Flash Fire If hit by a Fire-type move, the Pokémon absorbs the flames and uses them to power up its own Fire-type moves. III
19 Shield Dust Protective dust shields the Pokémon from the additional effects of moves. III
20 Own Tempo The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate. III
21 Suction Cups The Pokémon uses suction cups to stay in one spot. This protects it from moves and items that would force it to switch out. III
22 Intimidate When the Pokémon enters a battle, it intimidates opposing Pokémon and makes them cower, lowering their Attack stats. III
23 Shadow Tag The Pokémon steps on the opposing Pokémon's shadows to prevent them from fleeing or switching out. III
24 Rough Skin The Pokémon's rough skin damages attackers that make direct contact with it. III
25 Wonder Guard Its mysterious power only lets supereffective moves hit the Pokémon. III
26 Levitate By floating in the air, the Pokémon receives full immunity to all Ground-type moves. III
27 Effect Spore Contact with the Pokémon may inflict poison, sleep, or paralysis on the attacker. III
28 Synchronize If the Pokémon is burned, paralyzed, or poisoned by another Pokémon, that Pokémon will be inflicted with the same status condition. III
29 Clear Body Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats. III
30 Natural Cure The Pokémon's status conditions are cured when it switches out. III
31 Lightning Rod The Pokémon draws in all Electric-type moves. Instead of taking damage from them, its Sp. Atk stat is boosted. III
32 Serene Grace Raises the likelihood of additional effects occurring when the Pokémon uses its moves. III
33 Swift Swim Boosts the Pokémon's Speed stat in rain. III
34 Chlorophyll Boosts the Pokémon's Speed stat in harsh sunlight. III
35 Illuminate By illuminating its surroundings, the Pokémon prevents its accuracy from being lowered. III
36 Trace When it enters a battle, the Pokémon copies an opposing Pokémon's Ability. III
37 Huge Power Doubles the Pokémon's Attack stat. III
38 Poison Point Contact with the Pokémon may poison the attacker. III
39 Inner Focus The Pokémon's intense focus prevents it from flinching or being affected by Intimidate. III
40 Magma Armor The Pokémon's hot magma coating prevents it from being frozen. III
41 Water Veil The Pokémon's water veil prevents it from being burned. III
42 Magnet Pull Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism. III
43 Soundproof Soundproofing gives the Pokémon full immunity to all sound-based moves. III
44 Rain Dish The Pokémon gradually regains HP in rain. III
45 Sand Stream The Pokémon summons a sandstorm when it enters a battle. III
46 Pressure Puts other Pokémon under pressure, causing them to expend more PP to use their moves. III
47 Thick Fat The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves. III
48 Early Bird The Pokémon awakens from sleep twice as fast as other Pokémon. III
49 Flame Body Contact with the Pokémon may burn the attacker. III
50 Run Away Enables a sure getaway from wild Pokémon. III
51 Keen Eye The Pokémon's keen eyes prevent its accuracy from being lowered. It also ignores the target's stages in evasion. III
52 Hyper Cutter The Pokémon's prized, mighty pincers prevent other Pokémon from lowering its Attack stat. III
53 Pickup The Pokémon may pick up an item another Pokémon used during a battle. It may pick up items outside of battle, too. III
54 Truant Each time the Pokémon uses a move, it spends the next turn loafing around. III
55 Hustle Boosts the Pokémon's Attack stat but lowers its accuracy. III
56 Cute Charm The Pokémon may infatuate attackers that make direct contact with it. III
57 Plus Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle. III
58 Minus Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle. III
59 Forecast The Pokémon transforms with the weather to change its type to Water, Fire, or Ice. III
60 Sticky Hold The Pokémon's held items cling to its sticky body and cannot be removed by other Pokémon. III
61 Shed Skin The Pokémon may cure its own status conditions by shedding its skin. III
62 Guts It's so gutsy that having a status condition boosts the Pokémon's Attack stat. III
63 Marvel Scale The Pokémon's marvelous scales boost its Defense stat if it has a status condition. III
64 Liquid Ooze The strong stench of the Pokémon's oozed liquid damages attackers that use HP-draining moves. III
65 Overgrow Powers up Grass-type moves when the Pokémon's HP is low. III
66 Blaze Powers up Fire-type moves when the Pokémon's HP is low. III
67 Torrent Powers up Water-type moves when the Pokémon's HP is low. III
68 Swarm Powers up Bug-type moves when the Pokémon's HP is low. III
69 Rock Head Protects the Pokémon from recoil damage. III
70 Drought Turns the sunlight harsh when the Pokémon enters a battle. III
71 Arena Trap Prevents opposing Pokémon from fleeing from battle. III
72 Vital Spirit The Pokémon is full of vitality, and that prevents it from falling asleep. III
73 White Smoke The Pokémon is protected by its white smoke, which prevents other Pokémon from lowering its stats. III
74 Pure Power Using its pure power, the Pokémon doubles its Attack stat. III
75 Shell Armor A hard shell protects the Pokémon from critical hits. III
76 Air Lock Eliminates the effects of weather. III
77 Tangled Feet Boosts the Pokémon's evasiveness if it is confused. IV
78 Motor Drive The Pokémon takes no damage when hit by Electric-type moves. Instead, its Speed stat is boosted. IV
79 Rivalry The Pokémon's competitive spirit makes it deal more damage to Pokémon of the same gender, but less damage to Pokémon of the opposite gender. IV
80 Steadfast The Pokémon's determination boosts its Speed stat every time it flinches. IV
81 Snow Cloak Boosts the Pokémon's evasiveness in snow. IV
82 Gluttony If the Pokémon is holding a Berry to be eaten when its HP is low, it will instead eat the Berry when its HP drops to half or less. IV
83 Anger Point The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat. IV
84 Unburden Boosts the Speed stat if the Pokémon's held item is used or lost. IV
85 Heatproof The Pokémon's heatproof body halves the damage taken from Fire-type moves. IV
86 Simple Doubles the effects of the Pokémon's stat changes. IV
87 Dry Skin Restores the Pokémon's HP in rain or when it is hit by Water-type moves. Reduces HP in harsh sunlight, and increases the damage received from Fire-type moves. IV
88 Download The Pokémon compares an opposing Pokémon's Defense and Sp. Def stats before raising its own Attack or Sp. Atk stat — whichever will be more effective. IV
89 Iron Fist Powers up punching moves. IV
90 Poison Heal If poisoned, the Pokémon has its HP restored instead of taking damage. IV
91 Adaptability Powers up moves of the same type as the Pokémon. IV
92 Skill Link Maximizes the number of times multistrike moves hit. IV
93 Hydration Cures the Pokémon's status conditions in rain. IV
94 Solar Power In harsh sunlight, the Pokémon's Sp. Atk stat is boosted, but its HP decreases every turn. IV
95 Quick Feet Boosts the Speed stat if the Pokémon has a status condition. IV
96 Normalize All the Pokémon's moves become Normal type. The power of those moves is boosted a little. IV
97 Sniper If the Pokémon's attack lands a critical hit, the attack is powered up even further. IV
98 Magic Guard The Pokémon only takes damage from attacks. IV
99 No Guard The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land. IV
100 Stall The Pokémon is always the last to use its moves. IV
101 Technician Powers up weak moves so the Pokémon can deal more damage with them. IV
102 Leaf Guard Prevents status conditions in harsh sunlight. IV
103 Klutz The Pokémon can't use any held items. IV
104 Mold Breaker The Pokémon's moves are unimpeded by the Ability of the target. IV
105 Super Luck The Pokémon is so lucky that the critical-hit ratios of its moves are boosted. IV
106 Aftermath Damages the attacker if it knocks out the Pokémon with a move that makes direct contact. IV
107 Anticipation The Pokémon can sense an opposing Pokémon's dangerous moves. IV
108 Forewarn When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has. IV
109 Unaware When attacking, the Pokémon ignores the target's stat changes. IV
110 Tinted Lens The Pokémon can use "not very effective" moves to deal regular damage. IV
111 Filter Reduces the power of supereffective attacks that hit the Pokémon. IV
112 Slow Start For five turns, the Pokémon's Attack and Speed stats are halved. IV
113 Scrappy The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves. It is also unaffected by Intimidate. IV
114 Storm Drain The Pokémon draws in all Water-type moves. Instead of taking damage from them, its Sp. Atk stat is boosted. IV
115 Ice Body The Pokémon gradually regains HP in snow. IV
116 Solid Rock Reduces the power of supereffective attacks that hit the Pokémon. IV
117 Snow Warning The Pokémon makes it snow when it enters a battle. IV
118 Honey Gather The Pokémon may gather Honey after a battle. IV
119 Frisk When it enters a battle, the Pokémon can check an opposing Pokémon's held item. IV
120 Reckless Powers up moves that have recoil damage. IV
121 Multitype Changes the Pokémon's type to match the plate it holds. IV
122 Flower Gift Boosts the Attack and Sp. Def stats of the Pokémon and its allies in harsh sunlight. IV
123 Bad Dreams Damages opposing Pokémon that are asleep. IV
124 Pickpocket The Pokémon steals the held item from attackers that make direct contact with it. V
125 Sheer Force Removes any additional effects from the Pokémon's moves, but increases the moves' power. V
126 Contrary Reverses any stat changes affecting the Pokémon so that attempts to boost its stats instead lower them — and attempts to lower its stats will boost them. V
127 Unnerve Unnerves opposing Pokémon and makes them unable to eat Berries. V
128 Defiant If the Pokémon has any stat lowered by an opposing Pokémon, its Attack stat will be boosted sharply. V
129 Defeatist Halves the Pokémon's Attack and Sp. Atk stats when its HP drops to half or less. V
130 Cursed Body May disable a move that has dealt damage to the Pokémon. V
131 Healer Sometimes cures the status conditions of the Pokémon's allies. V
132 Friend Guard Reduces damage dealt to allies. V
133 Weak Armor The Pokémon's Defense stat is lowered when it takes damage from physical moves, but its Speed stat is sharply boosted. V
134 Heavy Metal Doubles the Pokémon's weight. V
135 Light Metal Halves the Pokémon's weight. V
136 Multiscale Reduces the amount of damage the Pokémon takes while its HP is full. V
137 Toxic Boost Powers up physical moves when the Pokémon is poisoned. V
138 Flare Boost Powers up special moves when the Pokémon is burned. V
139 Harvest May create another Berry after one is used. V
140 Telepathy The Pokémon anticipates and dodges the attacks of its allies. V
141 Moody Every turn, one of the Pokémon's stats will be boosted sharply, but another stat will be lowered. V
142 Overcoat The Pokémon takes no damage from sandstorms. It is also protected from the effects of powders and spores. V
143 Poison Touch May poison a target when the Pokémon makes contact. V
144 Regenerator The Pokémon has a little of its HP restored when withdrawn from battle. V
145 Big Pecks Prevents the Pokémon from having its Defense stat lowered. V
146 Sand Rush Boosts the Pokémon's Speed stat in a sandstorm. V
147 Wonder Skin Makes status moves more likely to miss the Pokémon. V
148 Analytic Boosts the power of the Pokémon's move if it is the last to act that turn. V
149 Illusion The Pokémon fools opponents by entering battle disguised as the last Pokémon in its Trainer's party. V
150 Imposter The Pokémon transforms itself into the Pokémon it's facing. V
151 Infiltrator The Pokémon's moves are unaffected by the target's barriers, substitutes, and the like. V
152 Mummy Contact with the Pokémon changes the attacker's Ability to Mummy. V
153 Moxie When the Pokémon knocks out a target, it shows moxie, which boosts its Attack stat. V
154 Justified When the Pokémon is hit by a Dark-type attack, its Attack stat is boosted by its sense of justice. V
155 Rattled The Pokémon gets scared when hit by a Dark-, Ghost-, or Bug-type attack Gen VIII onwards, which boosts its Speed stat. V
156 Magic Bounce The Pokémon reflects status moves instead of getting hit by them. V
157 Sap Sipper The Pokémon takes no damage when hit by Grass-type moves. Instead, its Attack stat is boosted. V
158 Prankster Gives priority to the Pokémon's status moves. V
159 Sand Force Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm. V
160 Iron Barbs The Pokémon's iron barbs damage the attacker if it makes direct contact. V
161 Zen Mode Changes the Pokémon's shape when its HP drops to half or less. V
162 Victory Star Boosts the accuracy of the Pokémon and its allies. V
163 Turboblaze The Pokémon's moves are unimpeded by the Ability of the target. V
164 Teravolt The Pokémon's moves are unimpeded by the Ability of the target. V
165 Aroma Veil Protects the Pokémon and its allies from effects that prevent the use of moves. VI
166 Flower Veil Ally Grass-type Pokémon are protected from status conditions and the lowering of their stats. VI
167 Cheek Pouch The Pokémon's HP is restored when it eats any Berry, in addition to the Berry's usual effect. VI
168 Protean Changes the Pokémon's type to the type of the move it's about to use. This works only once each time the Pokémon enters battle. VI
169 Fur Coat Halves the damage taken from physical moves. VI
170 Magician The Pokémon steals the held item from any target it hits with a move. VI
171 Bulletproof Protects the Pokémon from ball and bomb moves. VI
172 Competitive Boosts the Pokémon's Sp. Atk stat sharply when its stats are lowered by an opposing Pokémon. VI
173 Strong Jaw The Pokémon's strong jaw boosts the power of its biting moves. VI
174 Refrigerate Normal-type moves become Ice-type moves. The power of those moves is boosted a little. VI
175 Sweet Veil Prevents the Pokémon and its allies from falling asleep. VI
176 Stance Change The Pokémon changes its form to Blade Forme when it uses an attack move and changes to Shield Forme when it uses King's Shield. VI
177 Gale Wings Gives priority to the Pokémon's Flying-type moves while its HP is full. VI
178 Mega Launcher Powers up pulse moves. VI
179 Grass Pelt Boosts the Pokémon's Defense stat on Grassy Terrain. VI
180 Symbiosis The Pokémon passes its held item to an ally that has used up an item. VI
181 Tough Claws Powers up moves that make direct contact. VI
182 Pixilate Normal-type moves become Fairy-type moves. The power of those moves is boosted a little. VI
183 Gooey Contact with the Pokémon lowers the attacker's Speed stat. VI
184 Aerilate Normal-type moves become Flying-type moves. The power of those moves is boosted a little. VI
185 Parental Bond The parent and child attack one after the other. VI
186 Dark Aura Powers up the Dark-type moves of all Pokémon on the field. VI
187 Fairy Aura Powers up the Fairy-type moves of all Pokémon on the field. VI
188 Aura Break The effects of "Aura" Abilities are reversed to lower the power of affected moves. VI
189 Primordial Sea The Pokémon changes the weather to nullify Fire-type attacks. VI
190 Desolate Land The Pokémon changes the weather to nullify Water-type attacks. VI
191 Delta Stream The Pokémon changes the weather so that no moves are supereffective against the Flying type. VI
192 Stamina Boosts the Defense stat when the Pokémon is hit by an attack. VII
193 Wimp Out The Pokémon cowardly switches out when its HP drops to half or less. VII
194 Emergency Exit The Pokémon, sensing danger, switches out when its HP drops to half or less. VII
195 Water Compaction Boosts the Defense stat sharply when the Pokémon is hit by a Water-type move. VII
196 Merciless The Pokémon's attacks become critical hits if the target is poisoned. VII
197 Shields Down When its HP drops to half or less, the Pokémon's shell breaks and it becomes aggressive. VII
198 Stakeout Doubles the damage dealt to a target that has just switched into battle. VII
199 Water Bubble Lowers the power of Fire-type moves that hit the Pokémon and prevents it from being burned. VII
200 Steelworker Powers up Steel-type moves. VII
201 Berserk Boosts the Pokémon's Sp. Atk stat when it takes a hit that causes its HP to drop to half or less. VII
202 Slush Rush Boosts the Pokémon's Speed stat in snow. VII
203 Long Reach The Pokémon uses its moves without making contact with the target. VII
204 Liquid Voice Sound-based moves become Water-type moves. VII
205 Triage Gives priority to the Pokémon's healing moves. VII
206 Galvanize Normal-type moves become Electric-type moves. The power of those moves is boosted a little. VII
207 Surge Surfer Doubles the Pokémon's Speed stat on Electric Terrain. VII
208 Schooling When it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low. VII
209 Disguise Once per battle, the shroud that covers the Pokémon can protect it from an attack at the cost of 10% of its HP. VII
210 Battle Bond When the Pokémon knocks out a target, its bond with its Trainer is strengthened, and its Attack, Sp. Atk, and Speed stats are boosted. VII
211 Power Construct Cells gather to aid the Pokémon when its HP drops to half or less, causing it to change into its Complete Forme. VII
212 Corrosion The Pokémon can poison the target even if it's a Steel- or Poison-type. VII
213 Comatose The Pokémon is always drowsing and will never wake up. It can attack while in its sleeping state. VII
214 Queenly Majesty The Pokémon's majesty pressures opponents and makes them unable to use priority moves against the Pokémon or its allies. VII
215 Innards Out When the Pokémon is knocked out, it damages its attacker by the amount equal to the HP it had left before it was hit. VII
216 Dancer Whenever a dance move is used in battle, the Pokémon will copy the user to immediately perform that dance move itself. VII
217 Battery Powers up ally Pokémon's special moves. VII
218 Fluffy Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves. VII
219 Dazzling The Pokémon dazzles its opponents, making them unable to use priority moves against the Pokémon or its allies. VII
220 Soul-Heart Boosts the Pokémon's Sp. Atk stat every time another Pokémon faints. VII
221 Tangling Hair Contact with the Pokémon lowers the attacker's Speed stat. VII
222 Receiver The Pokémon copies the Ability of a defeated ally. VII
223 Power of Alchemy The Pokémon copies the Ability of a defeated ally. VII
224 Beast Boost Boosts the Pokémon's most proficient stat every time it knocks out a target. VII
225 RKS System Changes the Pokémon's type to match the memory disc it holds. VII
226 Electric Surge Turns the ground into Electric Terrain when the Pokémon enters a battle. VII
227 Psychic Surge Turns the ground into Psychic Terrain when the Pokémon enters a battle. VII
228 Misty Surge Turns the ground into Misty Terrain when the Pokémon enters a battle. VII
229 Grassy Surge Turns the ground into Grassy Terrain when the Pokémon enters a battle. VII
230 Full Metal Body Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats. VII
231 Shadow Shield Reduces the amount of damage the Pokémon takes while its HP is full. VII
232 Prism Armor Reduces the power of supereffective attacks that hit the Pokémon. VII
233 Neuroforce Powers up the Pokémon's supereffective attacks even further. VII
234 Intrepid Sword Boosts the Pokémon's Attack stat when the Pokémon enters a battle for the first time. VIII
235 Dauntless Shield Boosts the Pokémon's Defense stat when the Pokémon enters a battle for the first time. VIII
236 Libero Changes the Pokémon's type to the type of the move it's about to use. This works only once each time the Pokémon enters battle. VIII
237 Ball Fetch If the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle. VIII
238 Cotton Down When the Pokémon is hit by an attack, it scatters cotton fluff around and lowers the Speed stats of all Pokémon except itself. VIII
239 Propeller Tail Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves. VIII
240 Mirror Armor Bounces back only the stat-lowering effects that the Pokémon receives. VIII
241 Gulp Missile When the Pokémon uses Surf or Dive, it will come back with prey. When it takes damage, it will spit out the prey to attack. VIII
242 Stalwart Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves. VIII
243 Steam Engine Boosts the Speed stat drastically when the Pokémon is hit by a Fire- or Water-type move. VIII
244 Punk Rock Boosts the power of sound-based moves. The Pokémon also takes half the damage from these kinds of moves. VIII
245 Sand Spit The Pokémon creates a sandstorm when it's hit by an attack. VIII
246 Ice Scales The Pokémon is protected by ice scales, which halve the damage taken from special moves. VIII
247 Ripen Ripens Berries and doubles their effect. VIII
248 Ice Face The Pokémon's ice head can take a physical attack as a substitute, but the attack also changes the Pokémon's appearance. The ice will be restored when it snows. VIII
249 Power Spot Just being next to the Pokémon powers up moves. VIII
250 Mimicry Changes the Pokémon's type depending on the terrain. VIII
251 Screen Cleaner When the Pokémon enters a battle, the effects of Light Screen, Reflect, and Aurora Veil are nullified for both opposing and ally Pokémon. VIII
252 Steely Spirit Powers up the Steel-type moves of the Pokémon and its allies. VIII
253 Perish Body When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle. VIII
254 Wandering Spirit The Pokémon exchanges Abilities with a Pokémon that hits it with a move that makes direct contact. VIII
255 Gorilla Tactics Boosts the Pokémon's Attack stat, but only allows the use of the first selected move. VIII
256 Neutralizing Gas While the Pokémon is in the battle, the effects of all other Pokémon's Abilities will be nullified or will not be triggered. VIII
257 Pastel Veil Prevents the Pokémon and its allies from being poisoned. VIII
258 Hunger Switch The Pokémon changes its form, alternating between its Full Belly Mode and Hangry Mode after the end of every turn. VIII
259 Quick Draw Enables the Pokémon to move first occasionally. VIII
260 Unseen Fist If the Pokémon uses moves that make direct contact, it can attack the target even if the target protects itself. VIII
261 Curious Medicine When the Pokémon enters a battle, it scatters medicine from its shell, which removes all stat changes from allies. VIII
262 Transistor Powers up Electric-type moves. VIII
263 Dragon's Maw Powers up Dragon-type moves. VIII
264 Chilling Neigh When the Pokémon knocks out a target, it utters a chilling neigh, which boosts its Attack stat. VIII
265 Grim Neigh When the Pokémon knocks out a target, it utters a terrifying neigh, which boosts its Sp. Atk stat. VIII
266 As One This Ability combines the effects of both Calyrex's Unnerve Ability and Glastrier's Chilling Neigh Ability. VIII
267 As One This Ability combines the effects of both Calyrex's Unnerve Ability and Spectrier's Grim Neigh Ability. VIII
268 Lingering Aroma Contact with the Pokémon changes the attacker's Ability to Lingering Aroma. IX
269 Seed Sower Turns the ground into Grassy Terrain when the Pokémon is hit by an attack. IX
270 Thermal Exchange Boosts the Attack stat when the Pokémon is hit by a Fire-type move. The Pokémon also cannot be burned. IX
271 Anger Shell When an attack causes its HP to drop to half or less, the Pokémon gets angry. This lowers its Defense and Sp. Def stats but boosts its Attack, Sp. Atk, and Speed stats. IX
272 Purifying Salt The Pokémon's pure salt protects it from status conditions and halves the damage taken from Ghost-type moves. IX
273 Well-Baked Body The Pokémon takes no damage when hit by Fire-type moves. Instead, its Defense stat is sharply boosted. IX
274 Wind Rider Boosts the Pokémon's Attack stat if Tailwind takes effect or if the Pokémon is hit by a wind move. The Pokémon also takes no damage from wind moves. IX
275 Guard Dog Boosts the Pokémon's Attack stat if intimidated. Moves and items that would force the Pokémon to switch out also fail to work. IX
276 Rocky Payload Powers up Rock-type moves. IX
277 Wind Power The Pokémon becomes charged when it is hit by a wind move, boosting the power of the next Electric-type move the Pokémon uses. IX
278 Zero to Hero The Pokémon transforms into its Hero Form when it switches out. IX
279 Commander When the Pokémon enters a battle, it goes inside the mouth of an ally Dondozo if one is on the field. The Pokémon then issues commands from there. IX
280 Electromorphosis The Pokémon becomes charged when it takes damage, boosting the power of the next Electric-type move the Pokémon uses. IX
281 Protosynthesis Boosts the Pokémon's most proficient stat in harsh sunlight or if the Pokémon is holding Booster Energy. IX
282 Quark Drive Boosts the Pokémon's most proficient stat on Electric Terrain or if the Pokémon is holding Booster Energy. IX
283 Good as Gold A body of pure, solid gold gives the Pokémon full immunity to other Pokémon's status moves. IX
284 Vessel of Ruin The power of the Pokémon's ruinous vessel lowers the Sp. Atk stats of all Pokémon except itself. IX
285 Sword of Ruin The power of the Pokémon's ruinous sword lowers the Defense stats of all Pokémon except itself. IX
286 Tablets of Ruin The power of the Pokémon's ruinous wooden tablets lowers the Attack stats of all Pokémon except itself. IX
287 Beads of Ruin The power of the Pokémon's ruinous beads lowers the Sp. Def stats of all Pokémon except itself. IX
288 Orichalcum Pulse Turns the sunlight harsh when the Pokémon enters a battle. The ancient pulse thrumming through the Pokémon also boosts its Attack stat in harsh sunlight. IX
289 Hadron Engine Turns the ground into Electric Terrain when the Pokémon enters a battle. The futuristic engine within the Pokémon also boosts its Sp. Atk stat on Electric Terrain. IX
290 Opportunist If an opponent's stat is boosted, the Pokémon seizes the opportunity to boost the same stat for itself. IX
291 Cud Chew When the Pokémon eats a Berry, it will regurgitate that Berry at the end of the next turn and eat it one more time. IX
292 Sharpness Powers up slicing moves. IX
293 Supreme Overlord When the Pokémon enters a battle, its Attack and Sp. Atk stats are slightly boosted for each of the allies in its party that have already been defeated. IX
294 Costar When the Pokémon enters a battle, it copies an ally's stat changes. IX
295 Toxic Debris Scatters poison spikes at the feet of the opposing team when the Pokémon takes damage from physical moves. IX
296 Armor Tail The mysterious tail covering the Pokémon's head makes opponents unable to use priority moves against the Pokémon or its allies. IX
297 Earth Eater If hit by a Ground-type move, the Pokémon has its HP restored instead of taking damage. IX
298 Mycelium Might The Pokémon will always act more slowly when using status moves, but these moves will be unimpeded by the Ability of the target. IX
299 Hospitality When the Pokémon enters a battle, it showers its ally with hospitality, restoring a small amount of the ally's HP. IX
300 Mind's Eye The Pokémon ignores changes to opponents' evasiveness, its accuracy can't be lowered, and it can hit Ghost types with Normal- and Fighting-type moves. IX
301 Embody Aspect The Pokémon's heart fills with memories, causing the Teal Mask to shine and the Pokémon's Speed stat to be boosted. IX
302 Embody Aspect The Pokémon's heart fills with memories, causing the Hearthflame Mask to shine and the Pokémon's Attack stat to be boosted. IX
303 Embody Aspect The Pokémon's heart fills with memories, causing the Wellspring Mask to shine and the Pokémon's Sp. Def stat to be boosted. IX
304 Embody Aspect The Pokémon's heart fills with memories, causing the Cornerstone Mask to shine and the Pokémon's Defense stat to be boosted. IX
305 Toxic Chain The power of the Pokémon's toxic chain may badly poison any target the Pokémon hits with a move. IX
306 Supersweet Syrup A sickly sweet scent spreads across the field the first time the Pokémon enters a battle, lowering the evasiveness of opposing Pokémon. IX
307 Tera Shift When the Pokémon enters a battle, it absorbs the energy around itself and transforms into its Terastal Form. IX
308 Tera Shell The Pokémon's shell contains the powers of each type. All damage-dealing moves that hit the Pokémon when its HP is full will not be very effective. IX
309 Teraform Zero When Terapagos changes into its Stellar Form, it uses its hidden powers to eliminate all effects of weather and terrain, reducing them to zero. IX
310 Poison Puppeteer Pokémon poisoned by Pecharunt's moves will also become confused. IX

Alternatives

Generation II

Prior to Abilities' introduction, Generation II games already featured a mechanic similar to Pickup and Honey Gather uniquely available to a single Pokémon species: after each battle, a Berry held by a Shuckle can automatically transform into Berry Juice. No other Pokémon has this trait, and it hasn't been translated into an actual Ability in subsequent games.

Generation VIII

While Abilities are officially absent in Pokémon Legends: Arceus, the effects of Flower Gift and Slow Start are nonetheless applied to Cherrim and Regigigas respectively. Plates are also available as Key Items to replicate Arceus's Multitype.

In other games

Pokémon Mystery Dungeon series

Main article: Mystery Dungeon game mechanics → Abilities

Abilities available in the core series games are also available in the Pokémon Mystery Dungeon series. Some Abilities differ from their counterparts in the core series (e.g. Intimidate reduces the opposing Pokémon's Attack by 20%). Prior to Gates to Infinity, Pokémon with two Abilities would have both rather than just one. There are no Hidden Abilities in Mystery Dungeon games.

Pokémon Conquest

Main article: List of Abilities (Conquest)

While most Pokémon species in Pokémon Conquest have access to three Abilities (similar to the main series, Hidden Abilities included), many of these Abilities are different from the main series due to differences in the battle system. For example, Abilities like Cute Charm and Rivalry do not exist in Pokémon Conquest (due to the game's lack of a gender mechanic), while other Abilities utilize mechanics unique to Pokémon Conquest battles (like "Sprint", which increases the user's movement Range).

Like the main series, an individual Pokémon's Ability is dictated by its current species (i.e. evolutionary form) and may change during evolution.

Pokémon UNITE

In Pokémon UNITE, Abilities are similar to the main series. Every Pokémon with a Unite License uses one of their Abilities from the main series games as their Ability. Similarly, a Pokémon's Ability can change when it evolves, such as Tyranitar having Guts as a Larvitar and Shed Skin as a Pupitar before gaining Sand Stream as a Tyranitar. The effects of Abilties usually correlate to their main series counterparts, such as how Garchomp's Rough Skin deals damage to opponents who hit it with physical melee attacks. However, this is not always the case, as Mewtwo's Pressure only serves to enable its Mega Evolution instead of having an effect that lines up with its main series effect of reducing PP. Abilities often have multiple effects aside from adapting the main series Abilities. These effects can fill gauges or give the Pokémon resources that contribute to the effectiveness of its other attacks and moves. Many Abilities that trigger as a result of something happening, such as Pikachu's Static activating when it takes damage, cannot trigger again until a cooldown period has passed.

In the anime

Abilities have been shown in the anime, but are usually only used in battles; however, sometimes they have an effect on the plot, such as Infernape's Blaze. Abilities sometimes work differently in the anime than they would in the games, such as Mold Breaker, which in the anime cancels out more Abilities than it would in the games.

Original series

The only Ability that was seen in the original series was Color Change, being used by Madison and Alexa's Kecleon in The Kecleon Caper. It was later used by Harrison's Kecleon in Playing With Fire!.

Pokémon the Series: Ruby and Sapphire

The first Ability to be seen other than Color Change was Rough Skin, first seen in Sharpedo Attack!. It was used by a wild Sharpedo.

In Now That's Flower Power! a Kecleon used Color Change.

In A Poké-BLOCK Party!, Alanna's Whismur used its Soundproof Ability to stay awake and listen to Jigglypuff's song.

Colonel Hansen's Shedinja used Wonder Guard to protect itself against Spike Cannon by Misty's Corsola in The Princess and the Togepi.

Two Abilities were seen in Balance of Power, being used by Ash's Pikachu and Grovyle, using Static and Overgrow respectively.

Bart's Castform used Forecast in Unfair Weather Friends, turning into its Sunny and Rainy Form.

In The Garden of Eatin', Marcel's Vigoroth possessed Vital Spirit, which prevented it from falling asleep while fighting a Snorlax that kept using Yawn.

Both Drizzle and Drought were seen in Gaining Groudon and The Scuffle of Legends respectively by Kyogre and Groudon.

In It's Still Rocket Roll to Me!, Liza's Lunatone used Levitate.

In Eight Ain't Enough, Juan's Luvdisc used Swift Swim to increase its speed.

In Showdown At Linoone, Kimmy's Linoone, Tokin, used Pickup to steal and take items to its private stash, including May's Poké Balls.

In At the End of the Fray, Tyson's Hariyama used Thick Fat to halve the damage it took from Ash's Torkoal's Flamethrower.

In Rough, Tough Jigglypuff, Lisa Mitchum's Jigglypuff used Cute Charm whilst her father's Loudred used Soundproof to stop Jigglypuff's Sing from working.

Angela's Kecleon used Color Change in From Cradle to Save, while Brock's Bonsly used Rock Head.

In Pinch Healing!, a wild Wooper used Water Absorb.

In Once More With Reeling!, May's Blaziken used its Blaze Ability while Ash's Sceptile used Overgrow during their Contest Battle in the Terracotta Contest.

Pokémon the Series: Diamond and Pearl

Abilities proved important in the battles Paul and Ash had with Roark. During Paul's battle in Shapes of Things to Come!, his Elekid uses Static to paralyze Roark's Onix and Cranidos although the latter shakes it off with Mold Breaker. Paul also deliberately allows his Chimchar to take extra damage so that it can activate Blaze. After Ash's first match with Roark ends in defeat, Brock briefly lends him Sudowoodo in Wild in the Streets! because its Ability Rock Head makes it similar to Roark's Pokémon Onix, who also had the Ability. During Ash's rematch in O'er the Rampardos We Watched!, Pikachu also activates Static against Roark's newly evolved Rampardos and it is similarly ineffective.

In A Secret Sphere of Influence!, Officer Jenny's Stunky used Stench against Team Rocket.

Gardenia's Cherubi caught Ash by surprise during their first battle in The Grass Menagerie! when it was able to move very quickly with Chlorophyll.

In Tag! We're It...!, Ash and Paul found themselves at a disadvantage during their first Tag Battle in the Hearthome City Tag Battle Competition because the Rhydon used by one of their opponents possessed Lightning Rod, rendering Pikachu's Electric-type attacks useless.

In Glory Blaze! Ash, Dawn, and Brock found Paul and his other Pokémon evidently abusing his Chimchar, repeatedly attacking it until it eventually collapsed from exhaustion. When confronted, Paul explained that Chimchar actually wanted the brutal training regimen; when they first met, Chimchar was being attacked by wild Zangoose and when pushed to the limit it activated Blaze and defeated all of the Zangoose with Flame Wheel. This incredible power was what drove Paul to capture Chimchar in the first place and the two have been trying to replicate the experience ever since with no success.

Swift Swim was an important part of Ash's Buizel going toe to toe with Maylene's Lucario in A Triple Fighting Chance!

Blaze returned in Chim - Charred! when Ash's Chimchar became enraged during a battle with Paul's Ursaring. It took considerable effort for Ash to return Chimchar to normal after it defeated Ursaring, causing Paul to leave the battle a draw. Paul told Ash that they would only battle again when and if Ash and Chimchar learned to control Blaze.

In Battling the Generation Gap!, Lila's Delcatty activated his Cute Charm Ability while battling Dawn's Ambipom in the final round of the Celestic Contest.

Brock's Croagunk first used his Anticipation Ability in Losing Its Lustrous!. He often used it to find Team Rocket and chase them off on his own.

Two Darkrai have used Bad Dreams. One used it in The Rise of Darkrai and another in Sleepless in Pre-Battle!.

In A Shield with a Twist!, Fantina's Gengar possessed Levitate.

In Dealing with Defensive Types!, Byron's Bronzor used its Heatproof Ability to minimize damage from Ash's Chimchar's Flamethrower.

In Another One Gabites the Dust!, Jessie's Yanmega activated her Speed Boost Ability while performing in the Chocovine Contest.

In Pursuing a Lofty Goal!, Paul's Honchkrow used its Ability Super Luck.

In Sliding Into Seventh!, Jeremiah's Skuntank was known to have Stench as it Ability, but the Ability was activated off-screen.

In Evolving Strategies!, Paul's Magmortar used its Flame Body Ability to burn Ash's Pikachu. Paul's Ursaring also used its Guts Ability when Ash's Pikachu's Static activated.

An Arceus used Multitype in Arceus and the Jewel of Life.

In Challenging a Towering Figure!, Palmer's Rhyperior used Solid Rock to lessen the damage from Ash's Grotle's Energy Ball.

A wild Trapinch used its Arena Trap Ability in A Rivalry to Gible On!.

A wild Heatran used Flash Fire in Pokémon Ranger: Heatran Rescue!.

Volkner's Electivire used its Motor Drive Ability in The Eighth Wonder of the Sinnoh World! against Ash in their Gym battle. The same Ability was later used by Paul's Electivire in Battling a Thaw in Relations!.

In Casting a Paul on Barry!, Barry's Empoleon activated its Torrent Ability while battling Paul's Electivire in the third round of the Lily of the Valley Conference.

Paul's Aggron used its Rock Head Ability in Familiarity Breeds Strategy! to avoid damage from its Double-Edge attack. In the next episode, Paul's Froslass and Ninjask used Snow Cloak and Speed Boost, respectively.

Illusion was seen twice in Zoroark: Master of Illusions, being used by a Zoroark and Zorua.

Pokémon the Series: Black & White

A Hidden Ability was first seen in Saving Darmanitan From the Bell! by a Darmanitan using Zen Mode.

In A Rival Battle for Club Champ!, Trip's Tranquill activated Super Luck to easily defeat Ash's Oshawott and Tepig. Trip's Frillish later used Cursed Body.

In Here Comes the Trubbish Squad!, a wild Trubbish used its Ability Stench.

In A Night in the Nacrene City Museum!, Lenora's Watchog used its Illuminate Ability to reveal an invisible Yamask.

Ash's Sewaddle was revealed to have Swarm in A Connoisseur's Revenge! but he wasn't shown activating it. Cilan's Dwebble was shown using its Sturdy Ability in the same episode.

A wild Venipede used its Poison Point Ability to poison Ash in A Venipede Stampede!.

In Gotta Catch A Roggenrola!, Iris pointed out that Roggenrola had the Ability Sturdy, implying that Roggenrola would receive less damage than a Pokémon normally would.

Luke's Zorua often used Illusion to help Luke in making his movies. It was first seen in Movie Time! Zorua in "The Legend of the Pokémon Knight"!.

In The Club Battle Hearts of Fury: Emolga Versus Sawk!, Iris's Emolga used Static to help her win a battle against Stephan's Sawk.

In Enter Elesa, Electrifying Gym Leader!, Bianca's father's "Red Flash Darmanitan" used Zen Mode.

Three Darmanitan used Zen Mode in A Maractus Musical!.

In Scraggy and the Demanding Gothita!, a wild Garbodor used Stench.

In A Call for Brotherly Love!, Chili's Pansear used its Gluttony Ability.

In Battling the King of the Mines!, Ash's Boldore used its Sturdy Ability to stop a Horn Drill from working.

In The Clubsplosion Begins!, Edmund's Seismitoad used Swift Swim against Stephan's Sawk, but ended up losing.

In Goodbye, Junior Cup - Hello Adventure!, Alder's Bouffalant used Sap Sipper to negate Trip's Serperior's Solar Beam.

In The Road to Humilau!, Marlon's Jellicent used Cursed Body.

Ash's Leavanny first activated Swarm in Strong Strategy Steals the Show! during a battle against Stephan's Sawk.

In The Island of Illusions!, a Zoroark used Illusion.

In The Journalist from Another Region!, a Trainer's Slaking was shown to have Truant as its Ability.

In Survival of the Striaton Gym!, Morana's Abomasnow used its Snow Warning Ability. Cilan's Pansage was confirmed to have Gluttony as his Ability in the same episode.

Pokémon the Series: XY

Clemont's Chespin used its Ability Overgrow in An Appetite for Battle! battling against a Delphox.

In Mega Evolution Special I, Siebold's Blastoise was shown to have Mega Launcher when Mega Evolved.

Both Dark Aura from Yveltal and Fairy Aura from Xerneas were seen in Diancie and the Cocoon of Destruction.

Ramos's Jumpluff and Weepinbell were both shown to have Chlorophyll as their Ability in The Green, Green Grass Types of Home!.

Ash's Goodra used its Ability Hydration in Ash's Gym battle against Clemont in The Moment of Lumiose Truth!.

Ash's Fletchinder used its Flame Body Ability in A Not-So-Flying Start! to help hatch an Egg that his Hawlucha found.

Both of Olympia's Meowstic were seen using their respective Abilities in All Eyes on the Future!, with the male Meowstic having his Hidden Ability Prankster and the female one having Keen Eye.

Two Abilities were seen in Mega Evolution Special IV, both in a battle against Alain's Charizard. A Mega Venusaur used Thick Fat to halve the damage it took from a Flamethrower. Malva's Houndoom later used Flash Fire to absorb another Flamethrower.

In Dream a Little Dream from Me!, a Darkrai activated its Ability Bad Dreams.

Sawyer's Clawitzer was shown to have Mega Launcher as its Ability during its battle against Ash in A Full-Strength Battle Surprise!.

Wulfric's Abomasnow was shown to have Snow Warning as its Ability during its Gym battle against Ash in All Hail the Ice Battlefield!. His Avalugg was later shown to have Ice Body in the same episode.

In the Lumiose Conference, many Pokémon were seen activating their Abilities during battles. In A League of His Own!, Trevor's Mega Charizard Y was shown to have Drought as its Ability. In the following episode, the effects of three different Abilities were shown during the battle between Tierno and Sawyer; Tierno's Ludicolo was shown activating Swift Swim while Sawyer's Mega Sceptile and Aegislash were revealed to have Lightning Rod and Stance Change as their Abilities, respectively. In Analysis Versus Passion!, Sawyer's Slaking was shown to have Truant as its Ability. In Finals Not for the Faint-Hearted!, Alain's Tyranitar was shown activating Sand Stream.

Pokémon the Series: Sun & Moon

Sophocles's Togedemaru used her Ability Lightning Rod in The Guardian's Challenge!, absorbing Ash's Pikachu's Thunderbolt to increase the power of her Zing Zap.

Jessie's Mimikyu has used Disguise frequently during battles in the series to absorb damage from the first blow taken, first seen in Loading the Dex!.

A wild Palossand activated its Ability Water Compaction in A Shivering Shovel Search! when it was hit by Lana's Popplio's Bubble Beam, allowing it to repair the damage done to its body by the attack.

DJ Leo's Alolan Dugtrio used its Ability Tangling Hair in Getting the Band Back Together! where it was able to grab and bind Jessie's Mimikyu and James's Mareanie.

An Ally Castform activated its Forecast Ability during its battle with Ash in the Lush Jungle in Currying Favor and Flavor!, changing into its Sunny Form.

Gladion's Silvally activated RKS System in Mission: Total Recall!, changing into a Dark type with the Dark Memory. It has since then activated the Ability on multiple other occasions.

Lusamine's Clefable activated Magic Guard in 10,000,000 Reasons to Fight! to cross a field of poison without taking damage.

Nanu's Krookodile activated Intimidate in both of its battles against Lycanroc in Tough Guy Trials! and Guiding an Awakening!.

Hapu's Mudsdale activated Stamina in its battle against Tupp, Rapp, and Zipp in That's Some Spicy Island Research! It was reactivated in A Grand Debut!.

Guzma's Golisopod activated Emergency Exit in its battle against Ash's Pikachu in The Dealer of Destruction!. It was later activated again in Getting Down to The Ire!.

Mohn's Zoroark activated Illusion in Chasing Memories, Creating Dreams! as it followed Gladion around.

Ilima's Mega Kangaskhan activated her Parental Bond Ability in her fight against Guzma's Scizor in Battling Besties!.

Acerola's Gengar, the Greedy Rapooh, activated its Cursed Body Ability in its fight against Kiawe's Marowak in The Battlefield of Truth and Love!. In the same episode, Snowy activated its Snow Cloak Ability in its fight against Gladion's Umbreon.

Pokémon Journeys: The Series

Rinto's Gallade activating Justified

Six Darmanitan used their Hidden Ability, Zen Mode, in Raid Battle in The Ruins!. One of them was caught by Goh.

In Destination: Coronation!, Visquez's Electrode activated its Hidden Ability Aftermath after being knocked out by Ash's Pikachu.

In Sobbing Sobble!, a Morpeko that James would later catch activated its Hunger Switch Ability against Team Rocket.

In Secrets of the Jungle, a wild Cramorant used its Gulp Missile Ability when Ash's Pikachu shocked it while stuck in its mouth.

In Searching for Chivalry!, Wikstrom's Aegislash activated its Stance Change during a battle against Ash and Goh.

In A Rollicking Roll…, multiple Gulpin belonging to Team Rocket activated their Sticky Hold Ability.

In Beyond Chivalry… Aiming to be a Leek Master!, Rinto's Gallade activated his Hidden Ability Justified after being struck by Ash's Sirfetch'd's Night Slash.

In Nightfall? Nightmares!, a Darkrai activated its Ability Bad Dreams.

In Detective Drizzile!, Gizmo's Kecleon activated her Ability Color Change.

In The Arceus Chronicles (Part 2), Saturn's Heatran activated its Ability Flash Fire.

In Battling as Hard as Stone!, Ash's Dracovish was revealed to possess the Ability Strong Jaw, which boosts the power of its Fishious Rend and Ice Fang.

In Bewitch, Battle, and Bewilder!, Cynthia's Togekiss activated its Ability Serene Grace to increase its chances to make Ash's Pikachu flinch with Air Slash. In the same episode, Cynthia's Roserade was burned by Ash's Gengar's Will-O-Wisp. In the next episode, Roserade was revealed to have used its Natural Cure Ability to heal itself upon being switched out.

In Valor: A Strategic Part of Battling!, Ash's Lucario was revealed to possess the Ability Inner Focus, which protected it from flinching against Cynthia's Togekiss.

In Just a Scone's Throw From Here!, a Cramorant from the Rocket Prize Master used Gulp Missile with Team Rocket's Arrokuda to attack Goh's Pokémon.

In A Flood of Torrential Gains!, Leon's Cinderace activated its Hidden Ability Libero to change its type to match the move it used. During the same episode, Ash's Gengar activated Cursed Body against Leon's Mr. Rime.

Ash's Talonflame constantly used its Flame Body Ability in Bearing Down Easy! to keep everyone warm from Beartic's attacks.

Pokémon Horizons: The Series

In The Future I Choose!, Lucius's giant Arboliva activated its Seed Sower Ability to help a mass of planted Berries to grow into new trees.

In Kabu's Battle Training!, Kabu's Centiskorch used its Flash Fire Ability to negate Roy's Fuecoco's Ember.

In Charge! Galar Mine!, Amethio's Ceruledge used its Hidden Ability Weak Armor to lower its Defense and increase its Speed during its battle against Friede's Charizard.

In HZ042, a wild Palafin activated its Zero to Hero Ability to transform into its Hero Form and help out people in need. As thanks for protecting it from a group of photographers wanting to witness its transformation sequence, Palafin allowed Liko to witness said transformation.

In HZ043, Liko's Sprigatito activated her Overgrow Ability during her battle against Sidian's Garganacl.

In the manga

Be the Best! Pokémon B+W

Monta's Roggenrola activated Sturdy in The Key to Triple Battles.

A Pokémon Ranger's Zebstrika and Monta's Excadrill activated Lightningrod and Sand Force in The Battle for More Friends!.

Dol's Bouffalant activated Sap Sipper in Challenge the Battle Subway!.

Monta's Watchog activated Illuminate in Let's Master Pokémon Capturing!.

Monta's Victini was unable to activate Victory Star in The Birth of the Best Pokémon Trainer! since the Serperior Cheren borrowed used Gastro Acid.

Movie adaptations

Darkrai activated Bad Dreams in The Rise of Darkrai.

Xerneas activated Fairy Aura in Diancie and the Cocoon of Destruction.

Pokémon Adventures

Ruby & Sapphire arc

Parallel to their introduction in Generation III of the video games, Abilities were first introduced in the Ruby & Sapphire arc of Pokémon Adventures.

Wally's Kecleon activated its Color Change Ability in Tongue-Tied Kecleon.

Matt's Sharpedo and Amber's Carvanha both activated Rough Skin in Mowing Down Ludicolo. Ruby's Castform, Fofo, first activated Forecast in the same chapter.

During Sapphire's battle with Roxanne in Blowing Past Nosepass I, Roxanne's Nosepass proved superior to Rono. Worried that Rono would be defeated, Sapphire attempted to switch Rono out for Chic but was unable to. Roxanne explained that because her Nosepass has Magnet Pull, Steel-type Pokémon cannot switch out.

Ruby's first encounter with Abilities arrived in Stick This in Your Craw, Crawdaunt! II when he and Mr. Briney were attacked by a wild Crawdaunt. Peeko tried to defeat him with Quick Attack, but the Crawdaunt's Shell Armor prevented it from doing much damage at all. After Mr. Briney fell unconscious, Ruby had Kiki use Double-Edge and infatuate Crawdaunt with her Ability, Cute Charm.

Sapphire later struggled against a potent counter Ability when she faced Brawly in Mashing Makuhita. After Rono was quickly defeated by Brawly's Makuhita, Chic used Flamethrower against Makuhita, but it had little effect due to his Thick Fat Ability.

While on their way to Slateport City, Ruby and Sapphire were attacked by Courtney and Tabitha at the Abandoned Ship during Adding It Up with Plusle & Minun II. They escaped with the help of a wild Plusle and Minun after Ruby realized that their complimentary Abilities, Plus and Minus, greatly amplified their power when they fought together.

After Wattson is captured by the New Mauville generator, Sapphire devised a double battle strategy using his Electrike in Plugging Past Electrike II. While Electrike did not have the moves to defeat the generator itself, and the wild Donphan that Wattson and the Trick Master had originally intended to capture would be quickly eradicated by its powerful attacks, Electrike's Ability, Lightning Rod, would allow him to redirect the bolt away from Donphan, buying Donphan enough time to destroy the generator with Rollout.

Archie's Walrein activated Thick Fat during battle with Maxie's Camerupt in Walrein and Camerupt. Maxie's Camerupt activated Magma Armor during the same battle.

Groudon and Kyogre activated Drought and Drizzle, respectively, in The Beginning of the End with Kyogre & Groudon III.

Amber's Ninjask used Speed Boost in Can I Ninjask You a Question?.

Brawly's Machoke used Guts in The Beginning of the End with Kyogre & Groudon IX.

Sapphire's Lairon, Rono, and her Donphan, Phado, both activated Sturdy to survive against a Sheer Cold attack from Archie's Walrein in The Beginning of the End with Kyogre & Groudon X.

Norman's Spinda was revealed to have Own Tempo as his Ability in Rayquaza Redemption I, but Skill Swapped it with his Slaking's Truant Ability.

FireRed & LeafGreen arc

Red's Aero activating Rock Head in Pokémon Adventures

Ultima's Meganium and Typhlosion activated Overgrow and Blaze respectively in Old Ultima Puts Them to the Test.

Red's Gyara activated Intimidate at the start of Red and Blue's battle in Red and Blue Make Purple Opponents.

Red's Aero activated Rock Head while using Take Down in Double Dealing with Deoxys. In the same chapter, Blue's Rhydon activated Lightning Rod.

Red's Poli activated Damp in Put Your Beast Foot Forward. It was Skill Swapped by Organism No. 2 in Storming the Forretress for its Pressure ability.

Organism No. 2 activated Pressure in Don't Doubt Deoxys.

Blue's Alakazam copied Chuchu's Static with Role Play in Secrets from Sneasel.

Emerald arc

Lucy's Seviper used Shed Skin in Swanky Showdown with Swalot.

The Battle Factory's Golem used Rock Head, and the Battle Factory's Pinsir, Mawile, and Linoone were revealed to have Hyper Cutter, Intimidate, and Pickup respectively by Emerald's Pokédex in Pinsir Me, I Must Be Dreaming.

In Gotcha Where I Wantcha, Glalie, the rental Glalie that Noland used during his Battle Factory match against Emerald was revealed to have Inner Focus as its Ability by Emerald's Pokédex.

In Moving Past Milotic, Crystal's Starmie was revealed to have Natural Cure as its Ability.

In Just My Luck...Shuckle, Lucy's Shuckle and Milotic were revealed to have Sturdy and Marvel Scale respectively as their Abilitys by Emerald's Pokédex. Crystal's Rapidash was also revealed to have Run Away as his Ability by Emerald's Pokédex. Crystal's Blissey used Natural Cure in the same chapter.

Emerald's borrowed Phanpy had Pickup in A Dust-Up With Dusclops.

In Sneaky Like Shedinja, Greta's Shedinja was mentioned to have Wonder Guard as its Ability.

Ruby's Rara used Synchronize in Cunning Kirlia.

Ruby's Feefee used its ability Marvel Scale in Susceptible to Sceptile.

Diamond & Pearl arc

Cyrus's Magnezone activating Magnet Pull in Pokémon Adventures

Diamond's Lax had Pickup in Stagestruck Starly.

Roark's Onix used Rock Head in A Conk on Cranidos's Cranium.

A wild Stunky activated Stench in A Big Stink Over Stunky.

Saturn's Croagunk activated Anticipation in Crowded by Croagunk & Advanced on by Abra I.

A wild Hippowdon had Sand Stream in Bombastic Bibarel & Heroic Hippopotas.

Cyrus's Magnezone had Magnet Pull in Problematic Probopass and Mad Magnezone II.

Sird's Darkrai first used Bad Dreams in Startling Staraptor.

Diamond's Kit was revealed to have Own Tempo as its Ability in Well Met, Weepinbell but couldn't activate it since Sebastian's Weepinbell cancelled it out with Gastro Acid.

Cynthia's Spiritomb and Cyrus's Weavile both activated Pressure in Shunning Spiritomb.

Platinum arc

Platinum's Lopunny used her Cute Charm Ability in Getting the Drop on Gallade II to help her defeat Darach's Gallade.

The Battle Factory's Loudred was revealed to have Soundproof in Uprooting Seedot.

A Tyranitar belonging to the Battle Factory had Sand Stream in Outlasting Ledian. A Qwilfish belonging to the Battle Factory also used Poison Point in the same chapter.

Diamond's Rotom was confirmed to have Levitate in Unplugging Rotom (Heat, Wash, Mow, Fan, Frost).

Platinum's Cherrim activated Flower Gift in The Final Dimensional Duel X. In the same chapter, Diamond's Reg, the Lake guardians, Palkia, Dialga, Palmer's Cresselia, and Charon's Heatran all used Insomnia via Marley's Shaymin's Worry Seed.

HeartGold & SoulSilver arc

In All About Arceus IV, Arceus activated Multitype.

Black & White arc

N's Zorua activating Illusion in Pokémon Adventures

N's Zorua first used Illusion in Lost in the Big City.

Burgh's Whirlipede activated Poison Point in Big City Battles.

Several wild Darmanitan used their Hidden Ability Zen Mode in To Make a Musical.

Elesa's Zebstrika used Motor Drive in Battle on a Roller Coaster.

Brycen's Vanillish had Ice Body in The Cold Hard Truth.

Brycen's Beartic activated Snow Cloak in A Cold Reception. Drayden's Druddigon was also mentioned to have Sheer Force as its Ability.

N's Darmanitan activated its Hidden Ability Zen Mode in The Lesson Ends Here.

Marlon's Jellicent used Cursed Body in The Tournament Continues.

Black's Costa activated Solid Rock in One Way or Another, but Iris's Haxorus negated it with Mold Breaker.

Black 2 & White 2 arc

In Deduction Time, Hugh's Vibrava obtained Simple via a Team Plasma Grunt's Audino's Simple Beam.

X & Y arc

X's Élec activating Lightning Rod in Pokémon Adventures

Celosia's Aegislash activated Stance Change in Lucky Lucario Was Here.

In the X & Y arc, Diantha mentioned that her Gardevoir has Trace as its Ability. In the same chapter, Gardevoir used Pixilate as a Mega Gardevoir.

X's Kangaskhan, Kanga and Li'l Kanga, activated Parental Bond as a Mega Kangaskhan in Charging After Electrike.

X's Gengar, Garma, activated his Shadow Tag Ability as a Mega Gengar in Changing Gengar.

In Pyroar Breathes, X's Manectric, Élec, used his Lightning Rod Ability to drain Lysandre's machine's energy.

Xerosic's Malamar used Contrary in Chesnaught Protects.

Omega Ruby & Alpha Sapphire arc

In Salamence Evolves, Zinnia's Salamence was mentioned to have Intimidate as its Ability. In the same chapter, Salamence used Aerilate as a Mega Salamence.

Groudon and Kyogre activated Desolate Land and Primordial Sea as Primal Groudon and Primal Kyogre respectively in PS608.

Sun, Moon, Ultra Sun & Ultra Moon arc

Professor Kukui's Munchlax activated Thick Fat in The Announcement and the Prize.

Sun's Wishiwashi, Quarter, activated his Schooling Ability in Defeat and the Commander of the School of Fish.

Sun's Mimikyu, Penny, activated his Disguise Ability in A Photoshoot and the Abandoned Thrifty Megamart.

Gladion's Silvally activated its RKS System Ability in Destroy!! Results of the Training!.

Sword & Shield arc

In Zap!! A Rising Beam of Light, Casey's Scorbunny burned a Team Yell Grunt's Galarian Linoone. However, this ended up activating Linoone's Hidden Ability, Quick Feet. In the same chapter, a Team Yell Grunt's Thievul burned a Dynamaxed Gurdurr, activating his Ability, Guts. He was soon defeated and caught by Henry Sword.

In Gulp Gulp!! Pokémon, Casey's Kilo was mentioned to have its Hidden Ability, Propeller Tail. In the same chapter, Hop's Cramorant used its Ability, Gulp Missile.

In Chomp!! It's Dracovish, Marnie's Morpeko was shown to have the Ability Hunger Switch.

In Cracking!! Brilliant Tap-Dancing, Casey's Eiscue, Peta, activated its Ability Ice Face.

Pokémon Battle Frontier

Enta's Vulpix activated Flash Fire in Enta Arrives at the Battle Frontier!.

Enta's Feebas activated Swift Swim in Introducing the Frontier Brains!.

When Enta battled Lucy's Seviper with Zangoose in The Predestined Battle!, Zangoose activated Immunity to prevent itself from being poisoned.

Pocket Monsters BW: The Heroes of Fire and Thunder

Togari's Watchog activated Keen Eye in Justice Trainer Shin Appears!.

Pocket Monsters Diamond & Pearl

Electivire was shown to activate Motor Drive in Ash's imagination in PDP07 if Pikachu used Volt Tackle on it.

Pokémon Diamond and Pearl Adventure!

Saturn's Rhyperior activated Lightningrod to redirect Hareta's Luxio Electric-type moves to it.

Hareta's Riolu has Steadfast which activated after flinching from B-2's Drapion.

Hareta's Piplup has Torrent, which powered up its Water-type moves.

Hareta's Luxio activated Intimidate in A Novel Test!! on Candice's Regirock and Regice but Regirock's Clear Body prevented Intimidate from working. Regice and Registeel were revealed to have Clear Body in the same chapter but weren't shown activating it.

Hareta's Regigigas has Slow Start, which proved to be a disadvantage for Hareta.

Koya's Absol's Super Luck nearly defeated Hareta's Empoleon but a comeback with Empoleon's Surf would have given Hareta the win but the battle was interrupted by Mitsumi's Glaceon's Ice Beam.

Koya's Mamoswine activated Snow Cloak during a hailstorm.

Pocket Monsters Platinum: Aim to Be Battle King!!

In PBK1, Shin's Bronzong had Heatproof to minimize the damage taken from Yū Shirogane's Infernape's Fire-type moves but Infernape's Blaze powered them back up.

's Scizor received Heatran's Flash Fire Ability after Bronzong Skill Swapped them in PBK4. Yū's Bronzong had Levitate in that same chapter.

Yū's Regigigas had Slow Start in PBK7.

Pokémon Pocket Monsters

Norman's Slakoth activated Truant in I Won't Let You Lead.

Zorua and Zoroark activated Illusion in PMHGSS20.

Pocket Monsters XY: The Legend of the Pokémon Dragon King

Taichi's Ampharos has Static as its Ability.

In the TCG

Main article: Ability (TCG)

Abilities under the name of Abilities did not appear in the Trading Card Game until the Black & White expansion kicking off Generation V. However, this was merely a renaming of the longstanding Pokémon Powers. Pokémon Powers were very similar to Abilities, but were introduced much earlier, appearing in the very first Base Set during Generation I. In fact, some Abilities from the games originally appeared as Pokémon Powers.

With the introduction of the Expedition Base Set, Pokémon Powers were split into two groups: Poké-Powers and Poké-Bodies. Poké-Powers are special effects that the player must trigger or announce using. A Poké-Body's effect is a passive Ability that is always in effect. When Pokémon Powers were renamed to Abilities in Black and White, these distinctions were done away with.

Trivia

  • Zygarde is the only Pokémon that has two standard Abilities but does not have a Hidden Ability.
  • The unused Ability Cacophony was included in the coding for third-generation games as Ability #076 (Air Lock was #077). From the fourth generation, Cacophony was removed and Air Lock was renumbered as #076, with the new Abilities positioned from #077 onward.
  • Generation III introduced the most Abilities, with a total of 76. Generation VI introduced the fewest, with a total of 27.
  • In Generation III, there is an unused Ability placeholder labeled as "-------" with the description "No special ability".
  • Every Ability introduced in Generation VIII is a signature Ability.

In other languages

Language Title
Chinese Cantonese 特性 Dahksing
Mandarin 特性 Tèxìng
特技 Tèjì *
The Czech Republic Flag.png Czech Schopnost
Denmark Flag.png Danish Specielle evne
Egenskab[1]
Færdighed*
The Netherlands Flag.png Dutch Capaciteit
Talent*
Finland Flag.png Finnish Kyky
Erikoisominaisuus
Erkoiskyky
French Canada Flag.png Canada Habileté spéciale*
France Flag.png Europe Talent*
Capacité spéciale*
Germany Flag.png German Fähigkeit
India Flag.png Hindi काबिलियत Kabiliyat
Hungary Flag.png Hungarian Képesség
Indonesia Flag.png Indonesian Kemampuan
Italy Flag.png Italian Abilità
South Korea Flag.png Korean 특성 Teukseong
Malaysia Flag.png Malaysian Kebolehan
Norway Flag.png Norwegian Evne*
Ferdighet*
Poland Flag.png Polish Umiejętność*
Zdolność*
Portuguese Brazil Flag.png Brazil Habilidade
Técnica (PS273)
Característica (PS189)
Portugal Flag.png Portugal Poder*
Habilidade
Especialidade
Russia Flag.png Russian Талант Talant*
Способность Sposobnost'*
Spain Flag.png Spanish Habilidad
Sweden Flag.png Swedish Förmåga
Thailand Flag.png Thai คุณสมบัติพิเศษ Khunsombat phiset
Vietnam Flag.png Vietnamese Đặc tính
Đặc trưng

See also

References


Pokémon individuality
LevelStatsFriendshipGenderAbility (Hidden Ability) • NatureCharacteristic
Effort valuesIndividual valuesGo PowerEffort level
ConditionPerformanceAffectionMemory


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.