8B 4 8

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Reason: Base stats, verification for learn set

8B 4 8
File:Glitch Yellow E4 Sprite.png
8B 4 8
Types Category
 ‖‖  Normal  N/A
Hexadecimal identifier Exp. at Lv. 100
E4 Unknown
Pokédex
National
#250
Johto
#—
Hoenn
#—
Sinnoh
#—
Unova (BW)
#—
Unova (B2W2)
#—
Games found in
Pokémon Yellow
Special stat for Mew glitch Time Capsule exploit Pokémon
228 Jumpluff
Height Weight
23'2" 1031.6 lbs.
Hybrid of Catch rate
N/A
Gender ratio
Unknown
Egg Groups Egg cycles
Unknown Unknown
EV yield
HP
?
Atk
?
Def
?
Sp.Atk
?
Sp.Def
?
Speed
?
Exp.
?

8B 4 8 is a ‖‖/Template:Type2 glitch Pokémon in Yellow. While in battle, it covers the menu with a black block. When its summary is viewed, the cry is that of a Rhydon, but in battle has a warped cry of a Vaporeon. It is obtained by performing the Johto guard glitch with Jumpluffm because when the Mew glitch is performed with a Special stat of 228, a Scientist will be fought instead. 8B 4 8 severely glitches up the game screen after it is sent out. Shortly afterwards, the game will lock up and no action can be taken.

Game data

Pokédex entry

File:Glitch Yellow E4 Dex.png
8B 4 8 Pokédex entry

Game locations

This Pokémon was unavailable prior to Generation I.
Generation I
Red Blue
None Unknown
Yellow
None Johto guard glitch with Jumpluff


Type effectiveness

Under normal battle conditions in Generation I, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
None
Notes:
  • As its primary type is one of the glitch types, which do not have any weaknesses or resistances, this glitch Pokémon has the same weaknesses and resistances as a pure  Normal-type  Pokémon.

Learnset

By leveling up

Generation I
Other generations:
None
 Level   Move   Type   Power   Accuracy   PP 
055 Horn Drill Normal 0000 —}}—% 5
066 Poison Sting Poison 01515 100}}100% 35
3333 ??? 0000??? ???}}???% ???
6262 Conversion Normal 0000 —}}—% 30
119119 Mega Kick Normal 120120 075}}75% 5
126126 Aurora Beam Ice 06565 100}}100% 20
160160 Body Slam Normal 08585 100}}100% 15
184184 TM45 Glitch 01818 031}}31% 18
195195 Pay Day Normal 04040 100}}100% 20
205205 Glitch move ??? 0000??? ???}}???% ???
209209 TM40 Normal 01010 —}}—% 63
251251 TM01 Glitch 0000 —}}—% 0/13
252252 TM01 Glitch 0000 —}}—% 0/13
  • Bold indicates a move that gets STAB when used by 8B 4 8
  • Italic indicates a move that gets STAB only when used by an evolution of 8B 4 8
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation I
Other generations:
None
 TM   Move   Type   Power   Accuracy   PP 
Bag TM Normal Sprite.png TM01 Mega Punch Normal 80 85% 20
Bag TM Normal Sprite.png TM03 Swords Dance Normal —% 30
Bag TM Normal Sprite.png TM05 Mega Kick Normal 120 75% 5
Bag TM Normal Sprite.png TM09 Take Down Normal 90 85% 20
Bag TM Ice Sprite.png TM14 Blizzard Ice 120 89.5% 5
Bag TM Grass Sprite.png TM21 Mega Drain Grass 40 100% 10
Bag TM Grass Sprite.png TM22 SolarBeam Grass 120 100% 10
Bag TM Electric Sprite.png TM24 Thunderbolt Electric 95 100% 15
Bag TM Psychic Sprite.png TM33 Reflect Psychic —% 20
Bag TM Normal Sprite.png TM34 Bide Normal —% 10
Bag TM Normal Sprite.png TM37 Egg Bomb Normal 100 75% 10
Bag TM Normal Sprite.png TM41 Softboiled Normal —% 10
Bag TM Flying Sprite.png TM43 Sky Attack Flying 140 90% 5
Bag TM Psychic Sprite.png TM46 Psywave Psychic 80% 15
Bag TM Rock Sprite.png TM48 Rock Slide Rock 75 90% 10
Bag TM Normal Sprite.png TM49 Tri Attack Normal 80 100% 10
Bag TM Normal Sprite.png TM50 Substitute Normal —% 10
Bag HM Flying Sprite.png HM02 Fly Flying 70 95% 15
Bag HM Water Sprite.png HM03 Surf Water 95 100% 15
Bag HM Normal Sprite.png HM04 Strength Normal 80 100% 15
  • Bold indicates a move that gets STAB when used by 8B 4 8
  • Italic indicates a move that gets STAB only when used by an evolution of 8B 4 8
  • Click on the generation numbers at the top to see TM moves from other generations

Evolution

File:Glitch Yellow E4 Sprite.png
Does not evolve
8B 4 8
 unknown  Normal