4 4 Hy: Difference between revisions

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(all these distractions that make me do double edits...)
(Freezing is an effect of Super Glitch. Also, a revised learnset, and Start moves)
(36 intermediate revisions by 19 users not shown)
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{{GlitchPkmnInfobox
{{GlitchPkmnInfobox
| name=4!4Hy
| name=4 4Hy
| image=44hy.png
| jname=ア
| tmname=A
| image=YGlitch080.png
| size=56px
| size=56px
| caption=[[File:YGlitchNameC0.png]]'s Sprite.
| caption=[[File:YGlitchNameC0.png|link=]]'s Sprite.
| ndex=080
| ndex=080
| typen=2
| typen=2
Line 12: Line 14:
| mewspecial=192
| mewspecial=192
| johtoguard={{p|Bayleef}}
| johtoguard={{p|Bayleef}}
| catchrate=0
| generation=1
| generation=1
| gen1equivexists=yes
| gen1equivexists=yes
| gen1equivname=a
| gen1equivname=a
| gen1equiv=RB
| gen1equiv=RB
| gen1equivlink=a
| gen1equivlink=A (C0)
| height-ftin=23'2"
| height-ftin=23'2"
| weight-lbs=1031.6
| weight-lbs=1031.6
| hybridof=Slowbro
| hybridof=Slowbro
| catchrate=0
| catchrate=75
}}
}}


[[File:YGlitchNameC0.png]] is a dual-type {{2t|Water|Psychic}} [[glitch Pokémon]] found only in [[Pokémon Yellow Version]]. [[File:YGlitchNameC0.png]] can be found via Method #3 of the [[Mew glitch]] using a Pokémon with a [[Stats#Special|Special stat]] of 192. It evolves into [[Q ◣]] at [[level]] 6. When traded to {{v2|Red and Blue|s}}, [[File:YGlitchNameC0.png]] becomes an [[a]].
[[File:YGlitchNameC0.png|link=]] is a dual-type {{2t|Water|Psychic}} [[glitch Pokémon]] found only in [[Pokémon Yellow Version]]. [[File:YGlitchNameC0.png|link=]] can be found via Method #3 of the [[Mew glitch]] using a Pokémon with a [[Stats#Special|Special stat]] of 192. It evolves into [[Q ◣]] at [[level]] 6. When traded to {{v2|Red and Blue|s}}, [[File:YGlitchNameC0.png|link=]] becomes an [[A (C0)|a]].


The game will [[game freeze|freeze]] if [[File:YGlitchNameC0.png]] is leveled to level 235. It will only freeze on this specific level and will not on any higher or lower, it is unknown as to why.
[[File:YGlitchNameC0.png|link=]] is a hybrid of {{p|Slowbro}}, and occasionally uses its sprite. Viewing its summary screen causes the [[Vermilion City]] theme to play.
 
[[File:YGlitchNameC0.png]] is a hybrid of {{p|Slowbro}}, it even uses Slowbro's sprite occasionally. Viewing its summary screen causes the [[Vermilion City]] theme to play.


==Game data==
==Game data==
===Pokédex entry===
===Pokédex entry===
[[File:44HyPokedex.png|thumb|center|[[File:YGlitchNameC0.png]]'s [[Pokédex]] entry]]
[[File:YGlitchDexC0.png|thumb|center|[[File:YGlitchNameC0.png|link=]]'s [[Pokédex]] entry]]


===Game locations===
===Game locations===
{{AvailabilityGlitch|
{{Availability/Header|type=water|type2=psychic}}
type=water |
{{Availability/Gen|gen=I}}
type2=psychic |
{{Availability/Entry2/None|v=Red|v2=Blue|area=Becomes [[A (C0)|a]] in {{2v2|Red|Blue}}}}
gen=1 |
{{Availability/Entry1|v=Yellow|area=[[Mew glitch]] (Special stat 192)<br>[[Time Capsule exploit]] ({{p|Bayleef}})}}
rbrarity=None |
|}
rbarea=Becomes [[a]] in {{v2|Red and Blue|s}} |
|}
yrarity={{pkmn2|Glitch}} |
{{Availability/Footer}}
yarea=[[Mew glitch]] (Special stat 192)|
}}


===Base stats===
===Base stats===
Line 78: Line 75:
===Learnset===
===Learnset===
====By [[Level|leveling up]]====
====By [[Level|leveling up]]====
{{learnlist/levelh|[[File:YGlitchNameC0.png]]|Water|Psychic|1|0}}
{{learnlist/levelh|[[File:YGlitchNameC0.png|link=]]|Water|Psychic|1|0}}
{{learnlist/level1|Start|Confusion|Psychic|50|100|25||'''}}
{{learnlist/level1|Start|Confusion|Psychic|50|100|25||'''}}
{{learnlist/level1|Start|Disable|Normal|&mdash;|55|20}}
{{learnlist/level1|Start|Disable|Normal|&mdash;|55|20}}
{{learnlist/level1|Start|Headbutt|Normal|70|100|15}}
{{learnlist/level1|Start|Headbutt|Normal|70|100|15}}
{{learnlist/level1|1|TM34|Glitch|0|9|10}}
{{learnlist/level1|3|Super Glitch|Glitch|3|32|26}}
{{learnlist/level1|4|TM05|Glitch|76|30|21}}
{{learnlist/level1|8|TM05|Glitch|76|30|21}}
{{learnlist/level1|8|TM05|Glitch|76|30|21}}
{{learnlist/level1|13|TM05|Glitch|76|30|21}}
{{learnlist/level1|15|Softboiled|Normal|&mdash;|&mdash;|10}}
{{learnlist/level1|15|Softboiled|Normal|&mdash;|&mdash;|10}}
{{learnlist/level1|16|Take Down|Normal|90|85|20}}
{{learnlist/level1|16|Take Down|Normal|90|85|20}}
Line 91: Line 92:
{{learnlist/level1|40|DoubleSlap|Normal|15|85|10}}
{{learnlist/level1|40|DoubleSlap|Normal|15|85|10}}
{{learnlist/level1|60|TM34|Glitch|0|9|10}}
{{learnlist/level1|60|TM34|Glitch|0|9|10}}
{{learnlist/level1|62|TM05|Glitch|76|30|21}}
{{learnlist/level1|63|Thrash|Normal|90|100|20}}
{{learnlist/level1|63|Thrash|Normal|90|100|20}}
{{learnlist/level1|71|Poison Gas|Poison|&mdash;|55|40}}
{{learnlist/level1|71|TM30|Normal|0|0|20}}
{{learnlist/level1|79|Poison Sting|Poison|15|100|35}}
{{learnlist/level1|79|Poison Sting|Poison|15|100|35||''}}
{{learnlist/levelf|[[File:YGlitchNameC0.png]]|Water|Psychic|1|5}}
{{learnlist/level1|102|Thrash|Normal|90|100|20}}
{{learnlist/level1|129|Thrash|Normal|90|100|20}}
{{learnlist/level1|135|Softboiled|Normal|&mdash;|&mdash;|10}}
{{learnlist/level1|141|Tail Whip|Normal|&mdash;|100|30}}
{{learnlist/level1|161|Swords Dance|Normal|&mdash;|&mdash;|30}}
{{learnlist/level1|162|TM08|Glitch|30|17|20}}
{{learnlist/level1|163|TM05|Glitch|76|30|21}}
{{learnlist/level1|165|TM08|Glitch|30|17|20}}
{{learnlist/level1|167|TM08|Glitch|30|17|20}}
{{learnlist/level1|168|TM08|Glitch|30|17|20}}
{{learnlist/level1|203|Water Gun|Water|40|100|25||'''}}
{{learnlist/level1|205|Explosion|Normal|170|100|5}}
{{learnlist/level1|208|Super Glitch|Glitch|3|32|26}}
{{learnlist/level1|230|Cut|Normal|50|95|30}}
{{learnlist/level1|234|Super Glitch|Glitch|45|33|8}}
{{learnlist/level1|235|Swords Dance|Normal|&mdash;|&mdash;|30}}
{{learnlist/level1|236|Body Slam|Normal|85|100|15}}
{{learnlist/level1|250|Headbutt|Normal|70|100|15}}
{{learnlist/levelf|[[File:YGlitchNameC0.png|link=]]|Water|Psychic|1|5}}


====By [[TM]]/[[HM]]====
====By [[TM]]/[[HM]]====
{{learnlist/tmh|[[File:YGlitchNameC0.png]]|Water|Psychic|1|0}}
{{learnlist/tmh|[[File:YGlitchNameC0.png|link=]]|Water|Psychic|1|0}}
{{learnlist/tm1null}}
{{learnlist/tm1|TM01|Mega Punch|Normal|80|85|20}}
{{learnlist/tmf|[[File:YGlitchNameC0.png]]|Water|Psychic|1|5}}
{{learnlist/tm1|TM05|Mega Kick|Normal|120|75|5}}
{{learnlist/tm1|TM06|Toxic|Poison|&mdash;|85|10}}
{{learnlist/tm1|TM08|Body Slam|Normal|85|100|15}}
{{learnlist/tm1|TM09|Take Down|Normal|90|85|20}}
{{learnlist/tm1|TM10|Double-Edge|Normal|100|100|15}}
{{learnlist/tm1|TM11|BubbleBeam|Water|65|100|20||'''}}
{{learnlist/tm1|TM12|Water Gun|Water|40|100|25||'''}}
{{learnlist/tm1|TM13|Ice Beam|Ice|95|100|10}}
{{learnlist/tm1|TM14|Blizzard|Ice|120|90|5}}
{{learnlist/tm1|TM15|Hyper Beam|Normal|150|90|5}}
{{learnlist/tm1|TM16|Pay Day|Normal|40|100|20}}
{{learnlist/tm1|TM17|Submission|Fighting|80|80|25}}
{{learnlist/tm1|TM18|Counter|Fighting|&mdash;|100|20}}
{{learnlist/tm1|TM19|Seismic Toss|Fighting|&mdash;|100|20}}
{{learnlist/tm1|TM20|Rage|Normal|20|100|20}}
{{learnlist/tm1|TM26|Earthquake|Ground|100|100|10}}
{{learnlist/tm1|TM27|Fissure|Ground|&mdash;|&mdash;|5}}
{{learnlist/tm1|TM28|Dig|Ground|100|100|10}}
{{learnlist/tm1|TM29|Psychic|Psychic|90|100|10||'''}}
{{learnlist/tm1|TM30|Teleport|Psychic|&mdash;|&mdash;|20}}
{{learnlist/tm1|TM31|Mimic|Normal|&mdash;|&mdash;|10}}
{{learnlist/tm1|TM32|Double Team|Normal|&mdash;|&mdash;|15}}
{{learnlist/tm1|TM33|Reflect|Psychic|&mdash;|&mdash;|20}}
{{learnlist/tm1|TM34|Bide|Normal|&mdash;|&mdash;|10}}
{{learnlist/tm1|TM38|Fire Blast|Fire|120|85|5||''}}
{{learnlist/tm1|TM39|Swift|Normal|60|&mdash;|20}}
{{learnlist/tm1|TM40|Skull Bash|Normal|100|100|15}}
{{learnlist/tm1|TM44|Rest|Psychic|&mdash;|&mdash;|10}}
{{learnlist/tm1|TM45|Thunder Wave|Electric|&mdash;|100|20}}
{{learnlist/tm1|TM46|Psywave|Psychic|&mdash;|80|15}}
{{learnlist/tm1|TM49|Tri Attack|Normal|80|100|10}}
{{learnlist/tm1|TM50|Substitute|Normal|&mdash;|&mdash;|10}}
{{learnlist/tm1|HM03|Surf|Water|95|100|15||'''}}
{{learnlist/tm1|HM04|Strength|Normal|80|100|15}}
{{learnlist/tm1|HM05|Flash|Normal|&mdash;|70|20}}
{{learnlist/tmf|[[File:YGlitchNameC0.png|link=]]|Water|Psychic|1|5}}


===Evolution===
==Evolution==
:''Note: The table is broken into two templates due to the current limitations of the template.''
:''Note: The table is broken into two templates due to the current limitations of the template.''
{{GlitchEvobox
{{GlitchEvobox
Line 107: Line 162:
|boxcolor1=Water
|boxcolor1=Water
|boxcolor2=Psychic
|boxcolor2=Psychic
|sprite1=44hy
|sprite1=YGlitch080
|name1=4"4Hy
|name1=4 4Hy
|type1-1=Water
|type1-1=Water
|type2-1=Psychic
|type2-1=Psychic
Line 117: Line 172:
|type1-2=Water
|type1-2=Water
|type2-2=Psychic
|type2-2=Psychic
|evotype1a=Level
|evotype1a=Level
|level1a=201
|level1a=201
|sprite2a=UuMaleGlitchPokemon
|sprite2a=YGlitch126
|name2a=ゥ▾ ゥ♂
|name2a=ゥ▾ ゥ♂
|type1-2a=Fire
|type1-2a=Fire
Line 127: Line 182:
|boxcolor1=Water
|boxcolor1=Water
|boxcolor2=Psychic
|boxcolor2=Psychic
|sprite1=44hy
|sprite1=YGlitch080
|name1=4"4Hy
|name1=4 4Hy
|type1-1=Water
|type1-1=Water
|type2-1=Psychic
|type2-1=Psychic
Line 137: Line 192:
|type1-2=Poison
|type1-2=Poison
}}
}}
:The Pokémon will first evolve into the Glitch (CA), then into Q ◣ and then into ゥ▾ ゥ♂. If an evolution is stopped, any evolution further in the chain will not happen.
:In evolution, the game will claim that [[File:YGlitchNameC0.png|link=]] evolved into "TM55" when evolving into Q ◣, it evolved into "TM50" when evolving into ゥ▾ ||ゥ♂, and that it evolved into "TM02", when evolving into Glitch (CA).
::*It will use these names as the Pokémon's nicknames.


:In evolution, the game will claim that [[File:YGlitchNameC0.png]] evolved into "TM55" when evolving into Q ◣, it evolved into "TM50" when evolving into ゥ▾ ||ゥ♂, and that it evolved into "TM02", when evolving into Glitch (CA).  
==Sprites==
::*It will use these names as the Pokémon's nicknames.
{{GlitchSpriteBox|
fimage=YGlitch080.png |
fsize=56px |
bimage=YGlitch080 b.png |
bsize=56px |
mimage=MS Fossil I.png |
msize=16px |
typen=2 |
type1=Water |
type2=Psychic
}}


==Trivia==
==Trivia==
* [[File:YGlitchNameC0.png]] and [[PkMnaPkMnゥ ♂ fPkMnk]] are the only [[glitch Pokémon]] to [[evolution|evolve]] into another [[Glitch Pokémon]] at a [[level]] under 100.
* [[File:YGlitchNameC0.png|link=]] and [[PkMnaPkMnゥ ♂ fPkMnk]] are the only [[glitch Pokémon]] to [[evolution|evolve]] into another [[Glitch Pokémon]] at a [[level]] under 100.
* [[File:YGlitchNameC0.png]]'s height is 23'2" and its weight is 1031.6 lbs. When compared to all regular Pokémon, it would be the [[List of Pokémon by weight|seventh heaviest Pokémon]]. It is about one-third [[Missingno.]]'s weight and about one sixth of [[h POKé]]'s weight.
* [[File:YGlitchNameC0.png|link=]]'s height is 23'2" and its weight is 1031.6&nbsp;lbs. When compared to all regular Pokémon, it would be the [[List of Pokémon by weight|seventh heaviest Pokémon]]. It is about one-third [[MissingNo.]]'s weight and about one sixth of [[h POKé]]'s weight.
* [[File:YGlitchNameC0.png]] is one of three glitch Pokémon that can evolve into [[Q ◣]], the others being [[Glitch (CA)]] and [[8 (DE)]] .
* [[File:YGlitchNameC0.png]] is one of four glitch Pokémon that are part of a four stage evolutionary line, the others being [[ゥ ( Z4]], [[u]] and [['v]].


==External links==
==External links==
[http://glitchcity.info/wiki/index.php/GlitchDex/Y:192 On Glitch City Laboratories]
* [http://glitchcity.info/wiki/index.php/GlitchDex/Y:192 On Glitch City Laboratories]


{{-}}
{{-}}
Line 158: Line 224:
[[Category:Hybrid glitch Pokémon]]
[[Category:Hybrid glitch Pokémon]]


[[fr:4"4Hy]]
[[fr:44Hy]]
[[it:4 4Hy]]

Revision as of 16:38, 27 May 2016

4 4Hy
A
YGlitch080.png
YGlitchNameC0.png's Sprite.
Types Category
 Water  Psychic  N/A
Hexadecimal identifier Exp. at Lv. 100
C0 Unknown
Pokédex
National
#080
Johto
#—
Hoenn
#—
Sinnoh
#—
Unova (BW)
#—
Unova (B2W2)
#—
Games found in
Pokémon Yellow
Special stat for Mew glitch Time Capsule exploit Pokémon
192 Bayleef
Equivalent in Red and Blue
a
Height Weight
23'2" 1031.6 lbs.
Hybrid of Catch rate
Slowbro 75
Gender ratio
Unknown
Egg Groups Egg cycles
Unknown Unknown
EV yield
HP
?
Atk
?
Def
?
Sp.Atk
?
Sp.Def
?
Speed
?
Exp.
?

YGlitchNameC0.png is a dual-type Water/Psychic glitch Pokémon found only in Pokémon Yellow Version. YGlitchNameC0.png can be found via Method #3 of the Mew glitch using a Pokémon with a Special stat of 192. It evolves into Q ◣ at level 6. When traded to Red and Blue, YGlitchNameC0.png becomes an a.

YGlitchNameC0.png is a hybrid of Slowbro, and occasionally uses its sprite. Viewing its summary screen causes the Vermilion City theme to play.

Game data

Pokédex entry

YGlitchNameC0.png's Pokédex entry

Game locations

Generation I
Red Blue
Becomes a in Red and Blue
Yellow
Mew glitch (Special stat 192)
Time Capsule exploit (Bayleef)


Base stats

Stat Range
At Lv. 50 At Lv. 100
95
155 - 201 300 - 393
75
80 - 126 155 - 248
110
115 - 161 225 - 318
100
105 - 151 205 - 298
30
35 - 81 65 - 158
Total:
410
(510 on other generations' scale)
  • Minimum stats are calculated with 0 EVs and IVs of 0.
  • Maximum stats are calculated with 63001 EVs and IVs of 15.
  • Total on other generations' scale counts this Pokémon's Special stat as both Special Attack and Special Defense.


Type effectiveness

Under normal battle conditions in Generation I, this Pokémon is:
Damaged
normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Fire ½×
Water ½×
Grass
Electric
Psychic ½×
Ice ½×
Dragon
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Fire ½×
Water ½×
Grass
Electric
Psychic ½×
Ice ½×
Dragon
None
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Fire ½×
Water ½×
Grass
Electric
Psychic ½×
Ice ½×
Dragon
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Fire ½×
Water ½×
Grass
Electric
Psychic ½×
Ice ½×
Dragon
None

Learnset

By leveling up

Generation I
Other generations:
None
 Level   Move   Type   Power   Accuracy   PP 
00Start Confusion Psychic 05050 100}}100% 25
00Start Disable Normal 0000 055}}55% 20
00Start Headbutt Normal 07070 100}}100% 15
011 TM34 Glitch 0000 009}}9% 10
033 Super Glitch Glitch 0033 032}}32% 26
044 TM05 Glitch 07676 030}}30% 21
088 TM05 Glitch 07676 030}}30% 21
1313 TM05 Glitch 07676 030}}30% 21
1515 Softboiled Normal 0000 —}}—% 10
1616 Take Down Normal 09090 085}}85% 20
2222 Aurora Beam Ice 06565 100}}100% 20
3333 Hi Jump Kick Fighting 08585 090}}90% 20
3636 Double Kick Fighting 03030 100}}100% 30
3737 TM34 Glitch 0000 009}}9% 10
4040 DoubleSlap Normal 01515 085}}85% 10
6060 TM34 Glitch 0000 009}}9% 10
6262 TM05 Glitch 07676 030}}30% 21
6363 Thrash Normal 09090 100}}100% 20
7171 TM30 Normal 0000 000}}0% 20
7979 Poison Sting Poison 01515 100}}100% 35
102102 Thrash Normal 09090 100}}100% 20
129129 Thrash Normal 09090 100}}100% 20
135135 Softboiled Normal 0000 —}}—% 10
141141 Tail Whip Normal 0000 100}}100% 30
161161 Swords Dance Normal 0000 —}}—% 30
162162 TM08 Glitch 03030 017}}17% 20
163163 TM05 Glitch 07676 030}}30% 21
165165 TM08 Glitch 03030 017}}17% 20
167167 TM08 Glitch 03030 017}}17% 20
168168 TM08 Glitch 03030 017}}17% 20
203203 Water Gun Water 04040 100}}100% 25
205205 Explosion Normal 170170 100}}100% 5
208208 Super Glitch Glitch 0033 032}}32% 26
230230 Cut Normal 05050 095}}95% 30
234234 Super Glitch Glitch 04545 033}}33% 8
235235 Swords Dance Normal 0000 —}}—% 30
236236 Body Slam Normal 08585 100}}100% 15
250250 Headbutt Normal 07070 100}}100% 15
  • Bold indicates a move that gets STAB when used by YGlitchNameC0.png
  • Italic indicates a move that gets STAB only when used by an evolution of YGlitchNameC0.png
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation I
Other generations:
None
 TM   Move   Type   Power   Accuracy   PP 
Bag TM Normal Sprite.png TM01 Mega Punch Normal 80 85% 20
Bag TM Normal Sprite.png TM05 Mega Kick Normal 120 75% 5
Bag TM Poison Sprite.png TM06 Toxic Poison 85% 10
Bag TM Normal Sprite.png TM08 Body Slam Normal 85 100% 15
Bag TM Normal Sprite.png TM09 Take Down Normal 90 85% 20
Bag TM Normal Sprite.png TM10 Double-Edge Normal 100 100% 15
Bag TM Water Sprite.png TM11 BubbleBeam Water 65 100% 20
Bag TM Water Sprite.png TM12 Water Gun Water 40 100% 25
Bag TM Ice Sprite.png TM13 Ice Beam Ice 95 100% 10
Bag TM Ice Sprite.png TM14 Blizzard Ice 120 90% 5
Bag TM Normal Sprite.png TM15 Hyper Beam Normal 150 90% 5
Bag TM Normal Sprite.png TM16 Pay Day Normal 40 100% 20
Bag TM Fighting Sprite.png TM17 Submission Fighting 80 80% 25
Bag TM Fighting Sprite.png TM18 Counter Fighting 100% 20
Bag TM Fighting Sprite.png TM19 Seismic Toss Fighting 100% 20
Bag TM Normal Sprite.png TM20 Rage Normal 20 100% 20
Bag TM Ground Sprite.png TM26 Earthquake Ground 100 100% 10
Bag TM Ground Sprite.png TM27 Fissure Ground —% 5
Bag TM Ground Sprite.png TM28 Dig Ground 100 100% 10
Bag TM Psychic Sprite.png TM29 Psychic Psychic 90 100% 10
Bag TM Psychic Sprite.png TM30 Teleport Psychic —% 20
Bag TM Normal Sprite.png TM31 Mimic Normal —% 10
Bag TM Normal Sprite.png TM32 Double Team Normal —% 15
Bag TM Psychic Sprite.png TM33 Reflect Psychic —% 20
Bag TM Normal Sprite.png TM34 Bide Normal —% 10
Bag TM Fire Sprite.png TM38 Fire Blast Fire 120 85% 5
Bag TM Normal Sprite.png TM39 Swift Normal 60 —% 20
Bag TM Normal Sprite.png TM40 Skull Bash Normal 100 100% 15
Bag TM Psychic Sprite.png TM44 Rest Psychic —% 10
Bag TM Electric Sprite.png TM45 Thunder Wave Electric 100% 20
Bag TM Psychic Sprite.png TM46 Psywave Psychic 80% 15
Bag TM Normal Sprite.png TM49 Tri Attack Normal 80 100% 10
Bag TM Normal Sprite.png TM50 Substitute Normal —% 10
Bag HM Water Sprite.png HM03 Surf Water 95 100% 15
Bag HM Normal Sprite.png HM04 Strength Normal 80 100% 15
Bag HM Normal Sprite.png HM05 Flash Normal 70% 20
  • Bold indicates a move that gets STAB when used by YGlitchNameC0.png
  • Italic indicates a move that gets STAB only when used by an evolution of YGlitchNameC0.png

Evolution

Note: The table is broken into two templates due to the current limitations of the template.
YGlitch080.png
Unevolved
4 4Hy
 Water  Psychic 
Rare Candy
Level 6


YGlitch121.png
First evolution
Q ◣
 Water  Psychic 
Rare Candy
Level 201


YGlitch126.png
First evolution
ゥ▾ ゥ♂
 Fire 


YGlitch080.png
Unevolved
4 4Hy
 Water  Psychic 
Rare Candy
Level 236


YGlitch229.png
First evolution
Glitch (CA)
 Poison 


The Pokémon will first evolve into the Glitch (CA), then into Q ◣ and then into ゥ▾ ゥ♂. If an evolution is stopped, any evolution further in the chain will not happen.
In evolution, the game will claim that YGlitchNameC0.png evolved into "TM55" when evolving into Q ◣, it evolved into "TM50" when evolving into ゥ▾ ||ゥ♂, and that it evolved into "TM02", when evolving into Glitch (CA).
  • It will use these names as the Pokémon's nicknames.

Sprites

Front sprite Front sprite 2 Front sprite 3 Back sprite Menu sprite
YGlitch080.png 000.png 000.png YGlitch080 b.png MS Fossil I.png

Trivia

External links


Red/Blue: 'M (00)MissingNo.▶ Aaゥ (C1)ゥ .4h POKé
PokéWTrainerPkMn (C5)ゥL ゥM 4♀Pゥ ゥゥTゥU?◣ゥ 8PC4SH
PPkMn ◣ nTrainer▼ W G dOPkMn4XPkMn PkMn T4B 8 4 8
ゥ 'M p'u ゥAゥ GPゥ ゥ ゥ4 hGlitch (D7)PkMnaPkMnゥ ♂ fPkMnk
PkMnRPkMn "B (DA)Glitch (DB)Glitch (DC)7PkMn 'v-PkMn.PkMn
/PkMn ▼PkMn'v……ゥ (E3)Glitch (E4)C- -
Pゥ 4$X CcA (EA)Glitch (EB)Glitch (EC)hゥ
.gゥ$'Mゥ$ (F0)94ゥ l (F2)ゥ l (F3)ゥ$ (F4)
ゥ (F5)G'Mp'Ng'Mp'Ng ゥ$94 hGlitch (FA)'M 'N gO
ゥ$ 6ゥ'M (FE)'M (FF)
Yellow: 3TrainerPoké $MissingNo.4 44 4 Hy♀ .pPkMnp' 'ゥ ( Z4
X ゥ- xゥ,4. .ァ7gug gァ / g J 1Glitch (CA)
. pゥ.8ゥ. BPkMn pゥぁ ゥぇ (CE)4, ゥァ (CF)ゥ'B ァ h
PkMn ? Aゥゥ)ゥ (D4)'ゥ.PkMn pゥぁ ゥぇ (D6)B (D7)PkMn (D8)
ゥ (D9)]ゥ' BPkMn (DC)4, ゥァ (DD)8 (DE)p ID
8 P ァ'r 'r 4(h4to894 89 48B 4 8Z ゥ9
ゥHIゥ.4(h4hi?$4HI?'r ゥ$ Pゥ. 4(?/4(h4?
ゥ► ゥ▼ ゥh 4Pゥ ゥ.... ゥ ( .I' .' B' ゥゥ ゥェ ゥ ▷ゥ $ A (F3)♂ p ゥ
▼ pゥゥ $ A (F6)PkMn (F7)ゥ 4- 4$ゥ▾ ゥ♂F q ,
ゥ$ 4MN ゥ× 'rゥ. 4-ゥ/ 4ァ 4,Q ◣
Generation II: ????? (00GSFCGSFEGSFFGS00CFCCFECFFC)
Glitch EggGlitch Unown
Generation III: -???????????Bad Egg
Generation IV: -----Bad EggGeneration IV hybrid
Generation V: -----Bad EggGlitch Unown
Generation VI: Bad EggGeneration VI 724+ glitch Pokémon


Project GlitchDex logo.png This glitch Pokémon article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games.