https://bulbapedia.bulbagarden.net/w/api.php?action=feedcontributions&user=Veggieman&feedformat=atomBulbapedia - User contributions [en]2024-03-19T13:01:40ZUser contributionsMediaWiki 1.39.6https://bulbapedia.bulbagarden.net/w/index.php?title=Remake&diff=1266078Remake2010-11-23T20:49:22Z<p>Veggieman: werding</p>
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<div>A '''remake''' is a term used to describe something that is done again, in a new and updated style, such as a {{wp|video game remake}}. In Pokémon terms, it can refer to two pairs of games:<br />
*{{game|FireRed and LeafGreen|s}}, remakes of the [[Generation I]] games {{game|Red and Green|s}} during [[Generation III]].<br />
*{{game|HeartGold and SoulSilver|s}}, remakes of the [[Generation II]] games {{game|Gold and Silver|s}} during [[Generation IV]].<br />
<br />
==Remake speculation==<br />
[[Image:ChikoritaJohto2.PNG|thumb|right|From Johto]]<br />
Before the announcement of {{game|HeartGold and SoulSilver|s}}, many had speculated a remake of Gold and Silver since the release of {{game|FireRed and LeafGreen|s}} in 2004. In the [[Generation IV]] games, location pointer data (for a [[caught Pokémon]]'s status screen) includes a reference to ''Johto'', much like it does for [[Kanto]] and [[Hoenn]] when a Pokémon is transferred forward from [[Generation III]]. This left programmers the opportunity to see [[Johto]] make an appearance in future games compatible with {{3v2|Diamond|Pearl|Platinum}}. However, Pokémon caught in {{game|HeartGold and SoulSilver}} and traded to {{3v2|Diamond|Pearl|Platinum}} have location data set to [[Faraway place]].<br />
<br />
Because of the "pattern" established by remaking both Red and Green and Gold and Silver two [[generation]]s after their original release, it is now being speculated that [[Generation III]] remakes may appear sometime in the future, possibly during [[Generation V]].<br />
<br />
==Trivia==<br />
* Both sets of remakes are to date the only main series Pokémon games to come bundled with an accessory. FireRed and LeafGreen originally had the [[Game Boy Advance Wireless Adapter]] bundled with them, while HeartGold and SoulSilver are bundled with the [[Pokéwalker]].<br />
* Both sets of remakes are also the only main series games to have a symbol in their logos, although the symbols of FireRed and LeafGreen are only in the Japanese logos.<br />
* Both sets of remakes also use artwork on the boxart other than the official artwork released with the game.<br />
* A female [[player character]] has been introduced in each set of remakes. <br />
* Remakes include all Pokémon of the generation their released in, not just the Pokémon of the generation the original was released in.<br />
<br />
<br>{{disambiguation}}<br />
<br />
[[de:Remake]]<br />
[[ja:リメイク]]</div>Veggiemanhttps://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:Veggieman&diff=1266067User talk:Veggieman2010-11-23T20:32:02Z<p>Veggieman: </p>
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:OK. --[[User:Veggieman|veggieman]] [[User talk:Veggieman|(leave a message after the click?)]] 19:12, 8 July 2010 (UTC)</div>Veggiemanhttps://bulbapedia.bulbagarden.net/w/index.php?title=User:Veggieman&diff=1266065User:Veggieman2010-11-23T20:31:28Z<p>Veggieman: </p>
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</div></div>Veggiemanhttps://bulbapedia.bulbagarden.net/w/index.php?title=Talk:MissingNo.&diff=1168942Talk:MissingNo.2010-08-27T22:51:04Z<p>Veggieman: /* Keep it at Missingno. */</p>
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<div>{{Forme info|000{{#switch: {{#expr: {{#time: z}} mod 5}}|1=K|2=A|3=G|4=Y}}.png|{{#switch: {{#expr: {{#time: z}} mod 5}}|4=Normal|Bird}}|{{#switch: {{#expr: {{#time: z}} mod 5}}|4=999|Normal}}|Missingno.'s forms|Missingno. as though it {{#switch: {{#expr: {{#time: z}} mod 5}}|0=has an index number of 1F, 20, 32, 34, 38, 3D, 3E, 43, 44, 45, 4F, 50, 51, 56, 57, 5E, 5F, 73, 79, 7A, 7F, 86, 87, 89, 8C, 92, 9C, 9F, A0, A1, A2, AC, AE, AF or B5 and is in Red or Blue version|1=has an index number of B6 and is in Red or Blue version|2=has an index number of B7 and is in Red or Blue version|3=has an index number of B8 and is in Red or Blue version|4=is in Yellow Version}}, therefore being a {{T|{{#switch: {{#expr: {{#time: z}} mod 5}}|4=Normal|Bird}}}}/{{Type2|{{#switch: {{#expr: {{#time: z}} mod 5}}|4=999|Normal}}}} Pokémon, in its {{#switch: {{#expr: {{#time: z}} mod 5}}|0=Normal|1=Kabutops fossil|2=Aerodactyl fossil|3=Ghost|4=Yellow}} form|the sprite shown in the infobox, the type showed in the infobox, the type-themed color displays, the base stats entry which is unhidden, the type effectiveness entry which is unhidden, the learnset entries which are unhidden, and the evolution (form change) which is unhidden|day}}<br />
<br />
==Previous discussion==<br />
[[Talk:Missingno./Archive 1|Archive 1]] (2 October 2005 - 25 October 2009)<br />
<br />
==Split==<br />
Missingno. (Red/Blue) and Missingno. (Yellow) are very different from each other. They should be separate pages. Compare [http://www.trsrockin.com/dex_mn.html] and [http://www.trsrockin.com/dex_yellow.html]. Also compare [http://glitchcity.info/glitchdex/RB:115] and [http://glitchcity.info/glitchdex/Y:115]. --[[User:SnorlaxMonster|SnorlaxMonster]] 11:17, 24 October 2009 (UTC)<br />
<br />
Is there a tag for this? Because I can't find one. --[[User:SnorlaxMonster|SnorlaxMonster]] 05:58, 27 October 2009 (UTC)<br />
:No. It's still the same glitch, it just manifests different effects in different games. &mdash;'''<span style="font-family:Verdana"><span style="color:#000">darklord</span>[[User talk:The dark lord trombonator|<span style="color:#0047AB">trom</span>]]</span>''' 06:16, 27 October 2009 (UTC)<br />
::It's really as different as {{p|'M}} and {{p|3TrainerPoké}}, other than the fact that they have the same name. The stats are completely different, Yellow's types are Normal/Glitch whereas RB's types are Bird/Normal, Yellow's Starting moves are Water Gun, Bind, Pay Day whereas RB's starting moves are Water Gun, Water Gun, Sky Attack.--[[User:SnorlaxMonster|SnorlaxMonster]] 07:12, 27 October 2009 (UTC)<br />
:::We count Missingno.'s Yellow version counterpart as an alternate form here. It's the same species. [[User:Missingno. Master|Missingno. Master]] wants YOU! [[User:Missingno. Master/The Order of the Glitch/Bulbapedia Branch|Join the Order of the Glitch!]] <small>[[User talk: Missingno. Master|(my talk page)]]</small> 14:00, 3 November 2009 (UTC)<br />
::::But that would make {{p|3TrainerPoké}} an alternate form of {{p|'M}}. The only difference between the relationship of those two, and the relationship of the two Missingno.s is that the Missingno.s have the same name. --[[User:SnorlaxMonster|Snorlax]][[User talk:SnorlaxMonster|Monster]] 06:07, 4 November 2009 (UTC)<br />
:::::And that difference makes all the difference. They're the same species, just as Sandy Cloak and Trash Cloak Wormadam are the same species, or Normal and Defense Deoxys. [[User:Missingno. Master|Missingno. Master]] wants YOU! [[User:Missingno. Master/The Order of the Glitch/Bulbapedia Branch|Join the Order of the Glitch!]] <small>[[User talk: Missingno. Master|(my talk page)]]</small> 12:12, 9 November 2009 (UTC)<br />
::::::OK fine, but is there any way to have both Bird/Normal and Normal/999 in the top box? [[User:SnorlaxMonster|Snorlax]][[User talk:SnorlaxMonster|Monster]]<br />
<br />
==More rumours==<br />
Not mentioned on the rumours page is a theory about missingo's origin and why cubone and marowak seem so similar to kangaskhan. The theory is easy to believe even if it comes from a 4chan post. see [http://photos-c.ak.fbcdn.net/hphotos-ak-snc3/hs043.snc3/13067_211106843303_637453303_3035423_5482389_n.jpg] for a screencap of the argument. --[[User:Iain7|Iain7]] 23:45, 17 December 2009 (GMT)<br />
:There are quite a few problems with that theory, the first being that its speculation and does not belong on the article. Secondly, I don't think it is that complex or time consuming to delete an evolution. Also, Missingno. is completely unrelated to both Kangaskhan and Cubone. Also, if you look at [[List of Pokémon by index number (Generation I)|the Hex list]], you'll see that Missingno. has multiple index numbers.--[[User:SnorlaxMonster|Snorlax]][[User talk:SnorlaxMonster|Monster]]. Help [[User:SnorlaxMonster/GlitchEvobox|here]] 00:21, 17 December 2009 (UTC)<br />
<br />
== Can Yellow Missingno. replicate 128 of an item? ==<br />
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I read somewhere that Missingno. in Yellow can replicate 128 of an item, but elsewhere that it cannot. Which is true? [[User:Blueapple128|Blueapple128]] 17:46, 21 February 2010 (UTC)<br />
:First another question, can Missingno. (in either game) replicate items when encountered using the [[Mew glitch]]? If no, then it cannot. If yes it might be able to. --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 06:40, 22 February 2010 (UTC)<br />
::Never mind, found the answer here: http://forums.glitchcity.info/index.php/topic,5904.0.html. When encountered through the Mew glitch in any of RBY, it will still duplicate items. However, it will only do so in Yellow if the game doesn't freeze. Apparently it will ''always'' freeze in an emulator since it can't detect the glitchy game code properly, unlike a cartridge which has a small chance of not freezing. [[User:Blueapple128|Blueapple128]] 03:38, 23 February 2010 (UTC)<br />
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== Name Capitalization ==<br />
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Just wondering, why is MissingNo. spelled with a lowercase N in the article? It doesn't make sense. The "No." is obviously meant to be a separate word from "Missing", so it should be capitalized, just like what has been done to many names of moves and items in Generation IV. Now, before you say ''"But it's never been officially spelled like that!"'', it's ''also'' never been officially spelled with ''any'' lowercase letters, just in all capitals, so the current capitalization that you're using can't be considered officially correct, either. "MissingNo." with a capital N is the most logical capitalization, so why not use it? Also, using the current article's capitalization is just encouraging the common mispronunciation ''"Missing-No"'' instead of ''"Missing-Number"'', how it ''should'' be pronounced.<br />
—[[User:Tyeforce|Tyeforce]] 07:36, 5 April 2010 (UTC)<br />
:Based on what you just said, your version of the capitalization is no more correct or incorrect than this one. This one just looks better. And based on the fact that nobody's changed it back in the months since I moved the page to this name indicates that the vast majority of Bulbapedia would agree with me. <small>- ''unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])'' </small> 12:14, 5 April 2010 (UTC)<br />
::Perhaps even MISSINGNO. would be a better location. But for now, this location is fine. --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 12:24, 5 April 2010 (UTC)<br />
:::But although the game refers to the 30 odd variations of these glitches as just "MISSINGNO." that doesn't mean we need to change the article names of Pikachu, Bulbasaur and Mewtwo to PIKACHU, BULBASAUR and MEWTWO either. We are a Pokémon encyclopaedia, not a Pokémon mechanics encyclopaedia. I can confirm though that Nintendo does refer to these glitches as "MissingNO" here [http://www.nintendo.com/consumer/systems/gameboy/trouble_specificgame.jsp] --[[User:Chickasaurus|Chickasaurus]] 12:31, 5 April 2010 (UTC)<br />
::::We don't capitalize the Pokémon names because that's not the right way to spell them. They're in all capitals in the main games, but that's just because that's always how been. I'm sure they would have changed the capitalization format for Pokémon names in Generation IV if it weren't the Generation III compatibility (because that would look extremely weird if all the Pokémon you caught in your DS game had proper capitalization, while any Pokémon you migrated from your GBA games would be in all caps). We've seen Pokémon names spelled with correct capitalization in official places outside of the main games themselves, so it's safe to assume that the correct spelling of Pokémon names isn't in all caps. And you could take Nintendo's quotes as evidence, but they contradict themselves in the spelling. First they call it "MissngNO" with a capital "NO" and no period, and then they call "MissingNo", with the O being lowercase and still no period. Obviously, there's supposed to be a period in its name, so Nintendo's spellings of the name in that particular instance can't be correct. But even if it's not 100% correct, it does provide evidence that "Missing" is separate from "No." and should be capitalized to show that. Think of how some items and moves are spelled in Generation IV that were previously in all caps. SquirtBottle, SolarBeam, DynamicPunch, etc. It's just the most logical way to spell the name. —[[User:Tyeforce|Tyeforce]] 15:59, 5 April 2010 (UTC)<br />
:::::Yes, a lot of things do use the camelcase to separate two words, but then [[Pokéwalker]] and [[Pokédex]] come up (there are other examples, but that's off the top of my head). Anyway, we won't be calling it MissingNO., but the rule here is that allcaps in the games goes to Proper noun. But when we're quoting the game we keep the original case (as seen in the Pokédex entries). --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 06:07, 6 April 2010 (UTC)<br />
::::::Pokéwalker and Pokédex are made up words, though. They're not two separate words fused together, like Missing and Number. "Missingno." just looks plain weird. It just looks better when written as "MissingNo.", and it implies that it's "Missing Number", ''not'' "Missingno". —[[User:Tyeforce|Tyeforce]] 05:19, 7 April 2010 (UTC)<br />
:::::::Pokéwalker is more two words than Pokédex, but you also have [[Pokégear]]. Anyway, allcaps in the games goes to Proper noun unless otherwise specified. And to me, MissingNo. looks much weirder than Missingno., plus saying that a word looks funny is no excuse. --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 08:28, 7 April 2010 (UTC)<br />
(resetting indent) But the "Poké" in those words isn't a ''real'' word. Typically, words that being with "Poké" just flow together as a brand new word, without any capitalization other than the "P", like ''Pokémon'', ''Pokédex'', etc. Either that, or the "Poké" is a separate word and is followed by a space, in the case of ''Poké Ball'', etc. But anyway, yes, I know that we can't change the spelling based on opinion, which is why I gave another reason; spelling it "MissingNo." implies that it's "Missing Number", ''not'' "Missingno", as many people think it is. That, and the fact that Nintendo has spelled it "MissingNO" and "MissingNo", in both cases capitalizing the "No." part. —[[User:Tyeforce|Tyeforce]] 14:24, 7 April 2010 (UTC)<br />
:The Nintendo part does however seem unreliable due to the inconsistencies as well as lack of period after MissingNO and MissingNo. This discussion will not be enough to move a page on such a well known topic, especially a featured article, but since an official source decided to separate the two with camelcase, it should be moved. I suggest you take it to the editorial board to see what they think about it. But I do agree with you that "MISSING" and "NO." are separate and that "NO." clearly stands for number, it may not be appropriate to assume that it should be separated by camelcase. --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 00:06, 8 April 2010 (UTC)<br />
::Maybe we could have some sort of community poll? —[[User:Tyeforce|Tyeforce]] 01:23, 8 April 2010 (UTC)<br />
:::Bulbapedia is not a democracy. It's a policy somewhere. Anyway, you can make a poll and have people say why they think so, then the EB will review it and decide from their. I have made one below --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 01:46, 8 April 2010 (UTC)<br />
<br />
==Moving==<br />
Sign and say why you think it should be moved, kept here. If you vote "move it somewhere else" say where you want it moved to.<br />
===Keep it at [[Missingno.]]===<br />
*Nintendo hates Missingno., so their capitalization of it can hardly be called official. Besides, I think they just spell it "MissingNO." to emphasize the word "no" to subconsciously deter us from abusing the glitch. Plus, it'd look really weird that way. <small>- ''unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])'' </small> 19:31, 9 April 2010 (UTC)<br />
*Yeah, I agree, Nintendo can't be trusted in this case. [[User:CuboneKing|<font color="Gold">Cu</font>]][[User talk:CuboneKing|<font color="Yellow">bo</font>]][[Special:Contributions/CuboneKing|<font color="Silver">ne</font>]][[Cubone (Pokémon)|<font color="Gray">King</font>]] 23:48, 10 April 2010 (UTC)<br />
*Me too. <small>- ''unsigned comment from {{u|TORTERRA}} ([[User talk:TORTERRA|talk]] • [[Special:Contributions/TORTERRA|contribs]]) ''</small><br />
*I agree. Nintendo didn't intend for it to be there, so it isn't really an official source. It just wants to get rid of it. Also, I've seen Missingno. used way more. Another thing, please sign your comments with <nowiki>~~~~</nowiki>.[[User:Turtwig A|Turt]][[wig]] [[Turtwig (Pokémon)|A]] ([[User talk:Turtwig A|talk]] | [[Special:Contributions/Turtwig A|contribs]]) 14:51, 2 May 2010 (UTC)<br />
*the no stands for number[[User:ArceusLX|arceusLX leveled up!]] 01:17, 7 July 2010 (UTC)<br />
*Agreed --[[User:Veggieman|veggieman]] [[User talk:Veggieman|(leave a message after the click?)]] 22:51, 27 August 2010 (UTC)<br />
<br />
===Move it to [[MissingNo.]]===<br />
[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 01:46, 8 April 2010 (UTC) - Nintendo has officially referred to it with a capital "n" in every case, despite other inconsistencies, also stands for Missing Number.<br />
<br />
I agree with what many others have said: MissingNo. is a reference to "Missing Number." To have it written in the current format of Missingno. suggests that it is a word of its own or a single word, rather than a contraction of the two words, "Missing Number." Also, Nintendo has officially referred to it as MissingNO. Besides, it's a matter of basic English more than anything else; considering the fact that Nintendo doesn't really consider this an official Pokemon, we can't really go to them for the way it should be written, nor can we competently search for sources on the matter.--[[User:Aureol|Aureol]] 07:42, 12 April 2010 (UTC)<br />
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[[User:Tyeforce|Tyeforce]] 22:41, 10 April 2010 (UTC) - I'm all for the move, as I have stated [[Talk:Missingno.#Name_Capitalization|here]].<br />
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I agree with Aureol. What else is No. supposed to be? --[[User:Valorum27|Valorum27]] 22:00, 8 May 2010 (UTC)<br />
:But Missingno. IS a word of its own- the name of a Pokémon. Beedrill is made up of the words bee and drill, and yet we don't spell it BeeDrill. Besides, how do we do this with anything else? We spell it with just the first letter capitalized until OFFICIAL AND RELIABLE sources contradict this! The garbage source SnorlaxMonster gives us means nothing, as it also says that capturing Missingno. is harmful to your game and to fix the graphic scrambling, you have to release Missingno., and if that doesn't work, to restart your game! Bull****! <small>- ''unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])'' </small> 22:46, 8 May 2010 (UTC)<br />
::Beedrill is a name that is always spelt Beedrill by official sources (or BEEDRILL on other occasions). Some Pokémon like Ho-Oh are capitalised mid-name, because that's what their names are. All official sources use a capital N; there are NO official sources that use "Missingno.", or anything that is closer to "Missingno." than to "MissingNo.". Regardless of reliability, it is all we have, so it's what we use. If Nintendo/Game Freak/The Pokémon Company International came out and spelled MISSINGNO. differently, we would use that.--[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 14:35, 9 May 2010 (UTC)<br />
I agree it should be moved to MissingNo. based on spellings from official sources.--[[User:Nintenfreak|Nintenfreak]] 02:21, 17 May 2010 (UTC)<br />
:Have you not been paying attention? There IS no official source. Closest thing we have is one page where it's capitalized 2 different ways! <small>- ''unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])'' </small> 10:54, 17 May 2010 (UTC)<br />
::Maybe you haven't been paying attention. It's OFFICIAL, but not overly RELIABLE; however, more reliable than nothing at all (which is the official sources for its current location).--[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 12:30, 17 May 2010 (UTC)<br />
:::"Not overly reliable" is an understatement. It has two different capitalizations on the same friggin' page! And which of those are you considering for this page, anyway? MissingNo or MissingNO? They don't even add the period at the end, which is undeniably part of the name, in either instance. They don't even spell the name correctly, and you want to use one of their two contradiction capitalizations as Missingno.'s official name? I don't think so. And SnorlaxMonster, why are you all of a sudden so for the move? In the section above, you spoke ''against'' the move. <small>- ''unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])'' </small> 13:27, 2 June 2010 (UTC)<br />
::::I was against the move before, but I changed my mind and saw that it was more reasonable to go by official sources than to assume. Sure they don't use the period at the end of the name, but I'm not suggesting we move it. I suggesting that we go by the ONLY official source there is. There is no reason to leave it at Missingno. when we have a source (and Wikipedia) spelling it MissingNo. --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 08:38, 3 June 2010 (UTC)<br />
::::::We're going by a source that contradicts itself by using two different capitalizations.... and Wikipedia? The same Wikipedia that decided that not all Pokémon were notable enough for their own articles? The same Wikipedia that some bum off the street can edit? The same Wikipedia that once claimed that Woodrow Wilson invented dental floss, for several consecutive months? ''THAT'' Wikipedia??? Not to mention, your source also claims that the only way to fix the glitched graphics Missingno. sometimes causes is to release it, and if that fails, to restart the game. Says absolutely nothing about looking at another Pokémon's stats. So let's see... Your basis for moving the page is, number one, a source that offers two different capitalizations of the name, which are, for all intents and purposes, misspelled in every instance, and gives false information on how to fix the glitched graphics, and number two, an online encyclopedia that any old bum off the street can come in and edit. When I was in high school, they NEVER allowed us to use Wikipedia as a source for reports. They were always very specific about that. And that source? It's like trusting a small-time fansite that's "revealing" a trick to obtain Pikablu or some PokéGod. <small>- ''unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])'' </small> 11:29, 3 June 2010 (UTC)<br />
:Per nom [[User:Missingno000|欠]][[User talk:Missingno000|番]] 14:28, 21 July 2010 (UTC)<br />
:I agree that "Missingno." should be moved to "MissingNo.". A lot of things about this issue were talked, in addition to those things I'd like to add this: some people would said it should be better to move it to "Missing No." because the name doesn't has separation because of the 10 chars space... But... Nintendo wrote MissingNo and MissingNO without the dot, what gave them the chance to write it with the space between Missing and No, but they choose not to do this, that is clearly a way to show us there's no such space separation. They predicted we would discuss MissingNo. name right now and left a hidden message to us: "there's no separation, look here, even with the space left of the dot we haven't wrote it separated!" ;) AND MORE: one time they wrote it MissingNo and just after it they wrote it MissingNO, which was a mental pulse of the writer, a way to mask us that Nintendo doesn't cares about MissingNo.: by leaving the last character of what they wrote one time uppercase and in the other time lowercase they meant "we don't really care about MissingNo. we just write it like we don't care if the o turned out uppercase or lowercase". The uppercase N doesn't changes in the two writings. And my conclusion is that's why it should be called "MissingNo." and no other thing. ^^ From someone who doesn't cares about this discussion but UnderstaND --[[User:Rafaelluik|Rafaelluik]] 06:44, 26 July 2010 (UTC)<br />
:I agree. Or they should call it Missing#!--[[User:Ethan brendan lucas|Ethan brendan lucas]] 19:46, 25 August 2010 (UTC)<br />
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===Move it somewhere else===<br />
Obviously it should be moved to MISSI░░N░▒▒FU▒▒▓▓▓▓ <span style="border: 2px dotted #FFBBDD;">[[User:Umeko|<span style="color:#FF99CC;">梅子</span>]][[User talk:Umeko|<span style="color:#FF99CC;"><sup>❀</sup></span>]][[Special:Contributions/Umeko|<span style="color:#FF99CC;"><sub>✿</sub></span>]]</span> 01:57, 8 April 2010 (UTC)<br />
:No, it shouldn't be MissingNo, that's too depressing. MissingYes, however, is definitely better, don't you all agree? {{u|LocoforLudicolo}} 22:11, 9 May 2010 (UTC)<br />
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===While we're at it===<br />
Let's move [[Ash's Pikachu]] to Ash's PIKACHU. After all, all instances of species names are in all-caps. '''[[User:TTEchidna|<span style="color:#FF0000">''TTE''</span>]][[User talk:TTEchidna|chidna]]''' 01:50, 8 April 2010 (UTC)<br />
:I have official merchandise which refers to them as Proper nouns rather than allcaps. --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 02:10, 8 April 2010 (UTC)<br />
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===Don't move this page===<br />
<br />
What is the point of it? It's just one letter turned to caps, isn't it? Why don't we just make the 8th letter in every article capital? [[User:Breawycker|Breawycker]] 17:14, 10 April 2010 (UTC)<br />
:Because MISSING and NO. are separate words. --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 07:38, 13 April 2010 (UTC)<br />
::Unless official sources that care back you up on this, no they're not, not in this case. <small>- ''unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])'' </small> 12:02, 13 April 2010 (UTC)<br />
:::[http://www.nintendo.com/consumer/systems/gameboy/trouble_specificgame.jsp#missingno This] is the official source that specifically separates the two words. Also, while not an official source, Wikipedia is generally tough on accuracy and verifiability and look at their article on {{wp|MissingNo.}}.--[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 09:53, 15 April 2010 (UTC)<br />
<br />
:::Also, why is this a special case assuming there is no source? If there is no source, shouldn't we go to the format that clearly states its meaning as "Missing Number," rather than go to a name that suggests it means something else entirely? According to the way we write, MissingNo. = Missing Number, while Missingno. = some other abbreviation, where "Missingno" is a part of that abbreviation. While, if we wanted to be perfectly correct, we would go and write it out as "Missing No." or "Missing Number," but MissingNo. is far more correct than Missingno., and MissingNo. is recognizable enough. While most of us would see Missingno. as the glitch we're discussing, someone who wasn't aware of Missingno. would look at the name and might not be able to find what it means, while it'd be much easier to deduce that MissingNo. is actually two words instead of one.--[[User:Aureol|Aureol]] 22:45, 15 April 2010 (UTC)<br />
::::It's name is one word, if only due to the 10char limit for names. Same reason {{p|Feraligatr}} and {{p|Victreebel}} aren't spelled "Feraligator" or "Victreebell" anywhere, least of all here. <small>- ''unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])'' </small> 20:31, 26 April 2010 (UTC)<br />
:::::Exactly. Its name is Missing + Number, as confirmed by the Japanese name. MissingNo. is the two words forced together to fit the 10 character limit. Nintendo illustrated this fact by capitalizing the N in No. every time that they referred to it. For the same reason, we should too. {{p|Feraligatr}} and {{p|Victreebel}} are spelt like that everywhere, and Nintendo has always referred to them as such (anime, manga, games, TCG, TFG). MissingNo. has only ever been referred to with a capital N. --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 11:58, 28 April 2010 (UTC)<br />
::::::But there's a difference. Nintendo doesn't care about Missingno., so they wouldn't care about how they spelled it, would they? Besides, they spell it "MissingNO.", which I think is their not-so-subtle way of trying to dissuade people from going after it. <small>- ''unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])'' </small> 18:59, 28 April 2010 (UTC)<br />
:::::::That is some terrible speculation. Capitalizing NO is MISSINGNO. does not mean that they are trying to say "No" subliminally to discourage the use of the glitch (if that's what you're trying to say, without ever actually saying it). As for "Nintendo doesn't care about Missingno.", if they did not care about it then they would never have mentioned it. And even if they did not care about it, that would not impact on whether or not they choose to capitalize it in a certain way. --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 12:06, 29 April 2010 (UTC)<br />
::::::::Well, as it turns out, your "official source" is unreliable, so why should we trust it? First paragraph spells it "MissingNO", second paragraph spells it "MissingNo". Neither one adds the period at the end of Missingno.'s name. Unless we get something consistant and different from a '''''reliable''''' source, the article should stay as is. And as if that weren't enough, this same so-called "reliable" source also says that restarting the game is the only way to fix the scrambled graphics Missingno. causes sometimes. And that the flashing screen happens with burns and freezing as well as poison. Yeah, I don't think so. <small>- ''unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])'' </small> 23:04, 30 April 2010 (UTC)<br />
:::::::::While it is true that it inconsistent, does not use a period and is not very reliable, it is much more reliable that assuming. The "O" changes, but there is always a capital "N". Unless we find a reliable source that uses something other than a capital "N" in "NO.", then the article should stay at the more accurate, logical and official location. Nintendo most likely didn't bother doing a large amount of research into solving the glitch (due to the age of the game), and simply told people to do the obvious approach. --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 02:03, 2 May 2010 (UTC)<br />
::::::::::Just leave it here, that is the easiest thing to do. Besides it is just a letter.--[[User:Spysrg|theMEWTHREEspy]] 16:41, 30 May 2010 (UTC)<br />
We don't work on ease, we work on accuracy. It would be easier to just read Bulbapedia, but we choose to edit. --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 13:16, 31 May 2010 (UTC)<br />
:Yes I agree, we should move it if it's needed, but is it really needed?If something else is more accurate than Missingno,move it, otherwise leave it.--[[User:Spysrg|theMEWTHREEspy]] 20:03, 31 May 2010 (UTC)<br />
<br />
== The article tends to focus too much on one index number of Missingno. in Pokémon Yellow ==<br />
<br />
Although variations of glitch Pokémon which use the name "Missingno." do indeed exist in Pokémon Yellow, this does not mean that there is just one [[index number]] of Missingno. in Pokémon Yellow. Different Missingno. in Pokémon Yellow commonly use different sprites, different base stats, different cries and have completely different movesets. Not all "yellow Missingno." are of the 999 type either, I think this article needs rewording to address that problem, its not as if there are 5 distinctive forms of Missingno. there are in fact (39*2) in Red/Blue and Yellow alone, not including different language games. --[[User:Chickasaurus|Chickasaurus]] 12:33, 2 June 2010 (UTC)<br />
:You raise a valid point. However, new comments go at the bottom of talk pages. That said, you are right. We do need information on the other Yellow Missingno. formes... <small>- ''unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])'' </small> 13:15, 2 June 2010 (UTC)<br />
::OK thanks. --[[User:Chickasaurus|Chickasaurus]] 13:24, 2 June 2010 (UTC)<br />
<br />
i dont know how to make a new section but when used a gameshark code to make it appear in the wild i caught it then it turned into a rhydon why??[[User:ArceusLX|arceusLX leveled up!]] 01:23, 7 July 2010 (UTC)<br />
:Its the internal error trap (as Rhydon has an index number of 01) for when the game brings up a new Pokédex entry for an invalid Pokémon. Try capturing it again, so that the "New Pokédex entry" interface doesn't pop up again. --[[User:Chickasaurus|Chickasaurus]] 14:24, 8 July 2010 (UTC)<br />
<br />
== Some possibly helpful questions ==<br />
<br />
1. It seems the list of characters in a player's name that can trigger Missingno.'s various forms is not exhaustive. Does anyone know what Pokemon would appear when one of those characters is used in the appropriate spot? It might be useful to have this information in the article, even if it's just a simple "having other characters in these positions will not produce Missingno. but, instead, some other Pokemon to appear".<br />
<br />
2. The next one is more of a general programming question regarding this comment: ''Due to the limited space in the Game Boy memory, the programmers decided to use the space where data for wild Pokémon found in the grass is stored (which is completely blank in Viridian City; only Surfing and Fishing data is used) to save the player's name temporarily.'' Are there any other circumstances where a player's name has to be stored into this space? [[User:Starscream|Starscream]] 17:06, 19 July 2010 (UTC)<br />
:1. This page should actually list less of that. That is the [[old man glitch]]. Missingno. is one possible result, so most of this info should be moved there and this to link there as a main article. In addition, Missingno. can be found via the [[Mew glitch]], but this section only explains how it works via the old man glitch. I will fix this after replying.<br />
:2. No, not in Generation I. If there was, that would have been exploited a long time ago. --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 06:52, 20 July 2010 (UTC)<br />
::2. Regarding surfing on land strips, there is another process which could be exploited legitimately, although it is less practical than entering an Old Man battle. It is possible to make a trade within Cinnibar's Lab (as name data is stored within the RAM and recalled after trading) and then surf along any 'coast'. There are several other processes, but realistically unless messing with the RAM itself (e.g. save corruption, select bugs) they would require an external device, e.g. Professor Oak's battle mode used for catching the starter Pikachu and then surfing along a coast without encountering another Pokémon. --[[User:Chickasaurus|Chickasaurus]] 16:31, 20 July 2010 (UTC)<br />
<br />
== Missingno.'s exp. group? ==<br />
<br />
For such a well-known glitch, I'd think that there would be some sort of investigation on this. Is there such a levelling formula? [[User:Ztobor|Ztobor]] 03:35, 11 August 2010 (UTC)<br />
:It's not a topic of focus when discussion glitches, but from screenshots that I've seen, it appears to be the formula that yields 1000000 at level 100 (like with most Pokémon). [[User:Ultraflame|Ultraflame]] 04:00, 11 August 2010 (UTC)<br />
<br />
== Name ==<br />
<br />
This page should be moved to its redirect page. {{unsigned|Ethan brendan lucas}}<br />
:We've been discussing it [[Talk:Missingno.#Moving|here]]. --[[User:Zesty Cactus|<span style="color:#006400">'''Zesty'''</span>]][[User talk:Zesty Cactus|<span style="color:#3CB371">'''Cactus'''</span>]] 15:16, 23 August 2010 (UTC)</div>Veggiemanhttps://bulbapedia.bulbagarden.net/w/index.php?title=Nintendo&diff=1161223Nintendo2010-08-21T18:12:49Z<p>Veggieman: Game boy's ain't games.</p>
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<div>[[image:Nintendo logo.png|right|thumb|Nintendo logo]]<br />
'''Nintendo''' (Japanese: '''任天堂''' ''Nintendō'') is a video game and video game console company based in Kyoto, Japan, with other divisions in the United States, {{pmin|Canada}}, Australia, and Europe. It is well known for such giant franchises as ''{{smw|Mario (series)|Mario}}'', ''{{zw|The Legend of Zelda (Series)|The Legend of Zelda}}'' and of course, [[Pokémon]]. It was founded in 1889 by {{wp|Fusajiro Yamauchi}} producing playing cards. Its current president is [[Satoru Iwata]]. The longest running and historically most influential {{wp|video game console}} company, it is also recognized as one of (if not the) largest producer of video games and has sold more than two billion video games worldwide. Over time, Nintendo has manufactured five home video game consoles: the Famicom/NES, the Super Famicom/Super NES, the [[Nintendo 64]], the [[Nintendo GameCube]], and [[Wii]]. They have also manufactured many handheld game systems, including six existing versions of the [[Game Boy]] and a seventh, the [[Nintendo DS]].<br />
<br />
==History==<br />
''Nintendo Koppai'' was a small Japanese business founded by Fusajiro Yamauchi, producing handmade cards for ''{{wp|Hanafuda}}'', a playing card game. They became popular, and soon the company was mass producing them with additional hired workers. Through the years after that, Yamauchi retired and placed his son-in-law {{wp|Sekiryo Yamauchi}} in charge in 1929, who in turn retired in 1949, placing his grandson [[Hiroshi Yamauchi]] as president. In a highly successful move, Nintendo made a deal with Disney allowing them to use Disney characters on their cards. The company was merged and renamed several times, emerging in 1963 as Nintendo Co., Ltd.<br />
<br />
In 1969, Nintendo established a games division, selling multiple successful toys. In 1975 Yamauchi began research into video games, back then a new American trend. Seeing the success that {{wp|Atari}} was receiving, he decided that it was a good venture, and made a deal with {{wp|Mitsubishi}} to create and sell video game consoles (designed to play only one game). Until 1982, they sold many consoles, including the first handheld, the highly successful {{wp|Game & Watch}} system, as well as arcade games, such as ''{{wp|Donkey Kong (arcade game)|Donkey Kong}}''. It was also at this time that [[Shigeru Miyamoto]], then an art designer for arcade games, joined the company.<br />
<br />
Inspired by Atari and several other companies, Nintendo released their own multi-cartridge console, the {{wp|Famicom}}, in Japan. It became very successful, and soon Nintendo was selling games faster than they could make them. To ease this problem, Yamauchi divided his workers into Research & Development 1, 2, and 3 in 1984 in the hopes that Nintendo would still be able to create high-quality games while working faster. In 1985, the Famicom was released worldwide under a different name, the {{wp|Nintendo Entertainment System}}, or "NES". In this same year, the highly successful {{wp|Super Mario Bros.}} was released as well. In 1989 Nintendo released the first [[Game Boy]].<br />
<br />
In 1990, the {{wp|Super Famicom}} was released in Japan and was extremely successful, and in the next two years was released in the rest of the world as the Super Nintendo Entertainment System, also known as the "Super NES" or "SNES". In the mid-1990s, Nintendo contracted with {{wp|Sony}} to develop an add-on CD-ROM drive to the Super NES, but terminated the contract. Sony used the research and development of the canceled deal and would eventually release it as the {{wp|PlayStation}}. In 1995, Nintendo released the {{wp|Virtual Boy}} console, however, this provided to be a disaster for the company, their first ever. Also, competitors {{wp|Sega}} and Sony released their new 32-bit consoles, the {{wp|Sega Saturn|Saturn}} and the PlayStation, cutting into Nintendo's market share.<br />
<br />
Between 1996 and 1997, Nintendo released the instantly popular [[Nintendo 64]] console worldwide, as well as the {{wp|Game Boy Pocket}}. In 1996, the first [[Pokémon]] {{pkmn|games}} were released (as ''Pocket Monsters'' in Japan), the {{2v|Red|Green}}, which became hugely popular and spawned the mega-franchise that is known today.<br />
<br />
The [[Nintendo GameCube|GameCube]] home console and [[Game Boy Advance]] were released worldwide in 2001 and 2002. In 2002, the long-time President of Nintendo, Hiroshi Yamauchi, stepped down from his position, handing it off to Satoru Iwata.<br />
<br />
In 2004, the [[Nintendo DS]] was released, followed shortly after, in 2005, by the opening of Nintendo's first retail store, {{wp|Nintendo World Store|Nintendo World}} in Rockefeller Plaza in {{wp|New York City}}. In addition, at that year's {{wp|E3}}, [[Wii]], then going by its codename of ''Revolution'', was officially announced.<br />
<br />
In 2006, the Nintendo DS Lite was introduced, redesigning the original DS much like the [[Game Boy Advance SP]] did to the original GBA. Also in 2006, at E3, Nintendo revealed the official name for their ''Project Revolution'', Wii, and released it worldwide at the end of the year.<br />
<br />
==See also==<br />
*[[Game Boy]]<br />
*[[Nintendo 64]]<br />
*[[Nintendo GameCube]]<br />
*[[Nintendo DS]]<br />
*[[Wii]]<br />
<br />
==See also==<br />
{{bulbanews|Nintendo registers swarm of Pokémon trademarks}}<br />
<br />
===External links===<br />
<br />
====Wikipedia articles====<br />
*[[wp:Nintendo|Nintendo]]<br />
*[[wp:Game Boy|Game Boy]]<br />
*[[wp:Nintendo 64|Nintendo 64]]<br />
*[[wp:Nintendo GameCube|Nintendo GameCube]]<br />
*[[wp:Nintendo DS|Nintendo DS]]<br />
*[[wp:Wii|Wii]]<br />
<br />
====Official sites====<br />
*[http://www.nintendo.com/ Nintendo of America]<br />
*[http://www.nintendo.co.jp/ Nintendo of Japan]<br />
*[http://www.nintendo.ca/ Nintendo of Canada]<br />
*[http://www.nintendo.com.au/ Nintendo Australia]<br />
*[http://www.nintendo-europe.com/ Nintendo of Europe]<br />
<br />
[[Category:Nintendo|*]]<br />
[[Category:Companies]]<br />
<br />
[[de:Nintendo]]<br />
[[fr:Nintendo]]<br />
[[ja:任天堂]]<br />
[[pt:Nintendo]]</div>Veggiemanhttps://bulbapedia.bulbagarden.net/w/index.php?title=Tentacruel_(Pok%C3%A9mon)&diff=1156748Tentacruel (Pokémon)2010-08-17T15:49:35Z<p>Veggieman: /* Trivia */</p>
<hr />
<div>{{PokémonPrevNext | type=water | type2=poison | prevnum=072 | nextnum=074 | prev=Tentacool | next=Geodude }}<br />
{{PokémonInfobox|<br />
name=Tentacruel |<br />
jname=ドククラゲ |<br />
tmname=Dokukurage |<br />
art=FRLG |<br />
size=190px |<br />
pron=<sc>''tent-uh-cruel''</sc> <ref>Barbo, Maria. ''The Official Pokémon Handbook''. Scholastic Publishing, 1999. ISBN 0-439-10397-5</ref> |<br />
ndex=073 |<br />
oldjdex=163 |<br />
jdex=165 |<br />
hdex=067 |<br />
sdex=137 |<br />
abrow=234 |<br />
obrow=277 |<br />
typen=2 |<br />
type1=Water |<br />
type2=Poison |<br />
species=Jellyfish |<br />
height-ftin=5'03" |<br />
height-m=1.6 |<br />
weight-lbs=121.3 |<br />
weight-kg=55.0 |<br />
abilityn=2 |<br />
ability1=Clear Body |<br />
ability2=Liquid Ooze |<br />
egggroupn=1 |<br />
egggroup1=Water 3 |<br />
egggroup2= |<br />
eggcycles=20 |<br />
evsd=2 |<br />
expyield=205 |<br />
lv100exp=1,250,000 |<br />
gendercode=127 |<br />
color=Blue |<br />
catchrate=60 |<br />
body=10 |<br />
pokefordex=tentacruel |<br />
generation=1 |<br />
footnotes=}}<br />
'''Tentacruel''' ([[List of Japanese Pokémon names|Japanese]]: '''ドククラゲ''' ''Dokukurage'') is a dual-type {{2t|Water|Poison}} Pokémon.<br />
<br />
It [[Evolution|evolves]] from {{p|Tentacool}} starting at [[level]] 30.<br />
<br />
==Biology==<br />
===Physiology===<br />
Tentacruel are large, primarily blue jellyfish-like Pokémon. They have two big, red crystal spheres encrusted onto its upper body which can refract sunlight and can be used to store energy. The round lower body, from which Tentacruel’s eyes can be seen, appears black in coloration, but it is possible the coloration was meant to stylistically represent a dark space. It can extend up to 80 tentacles out of its body, most of which are hidden, leaving up to 14 exposed. It has two blue beak-like appendages.<br />
====Gender differences====<br />
None.<br />
<br />
====Special abilities====<br />
Its stings are known to cause excruciating pain. The red orbs on its body glow before lashing the vicinity with a harsh ultrasonic blast, the outburst causing rough waves around it. Tentacruel is able to use {{m|Toxic Spikes}}, {{m|BubbleBeam}} and {{m|Hydro Pump}}. As demonstrated in ''[[EP019|Tentacool and Tentacruel]]'', Tentacool have the ability to shoot laser beams from the gem in their head. Its evolution is able to control Pokémon it touches with its tentacles, but it is unknown if Tentacool have this ability.<br />
<br />
===Behavior===<br />
<br />
Tentacruel’s tentacles can be freely elongated and shortened, and can absorb water to stretch to some length. The tentacles are normally kept short, but on hunts, they are extended to ensnare and immobilize prey, weakening the prey by dosing it with a harsh toxin. The tentacles are extended in such a manner as to form an encircling poisonous net, which is difficult to escape from. Its red orbs glow when it grows excited or agitated, and it may alert others to danger by stridently flashing them.<br />
<br />
===Habitat===<br />
[[Image:Sea.gif|right|frame|{{DL|List of Pokémon by habitat|Sea Pokémon}}]]<br />
Tentacruel can be found throughout the ocean, usually congregating in places where warm currents and cold currents come together, and where minerals are plentiful. They are common in [[Kanto]], [[Johto]], [[Hoenn]] and [[Sinnoh]].<br />
<br />
===Diet===<br />
{{main|Pokémon food}}<br />
<br />
Tentacruel can catch up to eighty prey at a time, one for each tentacle.<br />
<br />
==In the anime==<br />
[[File:EP019.png|thumb|right|Tentacruel in the anime]]<br />
===Major Appearances===<br />
A {{pkmn2|giant}} Tentacruel attacks the city of [[Porta Vista]] in the once banned episode ''[[EP019|Tentacool and Tentacruel]]''.<br />
<br />
Multiple Tentacruel appeared in ''[[EP113|Viva Las Lapras]]'', under the ownership of the pirate [[Captain Crook]].<br />
<br />
Tentacruel will appear in [[DP190]].<br />
<br />
===Minor Appearances===<br />
In ''[[M01|Mewtwo Strikes Back]]'', a Tentacruel owned by [[Fergus]] was one of the Pokémon that were captured and cloned by {{an|Mewtwo}}. The Tentacruel clone is seen again in ''[[Mewtwo Returns]]''.<br />
<br />
{{Oi|Marina}} owns a Tentacruel in ''[[EP091|Bye Bye Psyduck]]''.<br />
<br />
Each of the [[Invincible Pokémon Brothers]] in ''[[SS002|Cerulean Blues]]'' has a Tentacruel.<br />
<br />
[[Cassidy]] has a Tentacruel.<br />
<br />
[[Juan]] has several Tentacruel that appeared in ''[[AG110|The Great Eight Fate!]]''.<br />
<br />
A Tentacruel is used by one of the students of [[Pokémon Summer Academy]] in the second leg of the Pokémon Triathlon in ''[[DP091|One Team, Two Team, Red Team, Blue Team!]]''.<br />
<br />
===Pokédex entries===<br />
{{Animedexheader|Kanto}}<br />
{{Animedexbody|EP019|Tentacruel|Ash's Pokédex|Tentacruel, a Jellyfish Pokémon. An evolved form of the {{p|Tentacool}}. Its numerous tentacles serve as a powerful weapon. It is known as the "Gangster of the Sea."}} <br />
|}<br />
{|align="center" width="100%" style="background: #{{colorschemedark|Kanto}}"<br />
|-<br />
| text align="right" width="100%" style="background: #{{colorschemelight|Kanto}}; -moz-border-radius-bottomleft: 10px; -moz-border-radius-bottomright: 10px;" | <small>'''Original series entries continue below.'''</small><br />
|}<br />
|}<br />
{{Animedexheader|Orange}}<br />
{{Animedexbody|EP113|Tentacruel|Ash's Pokédex|Tentacruel, the Jellyfish Pokémon. Its potent {{M|Poison Sting|poison stingers}} can quickly paralyze its victims.}}<br />
{{Animedexfooter/Pokémon|original|Orange}}<br />
<br />
==In the manga==<br />
Wild Tentacruel were first seen in the 12th round titled, "[[PS012|Wake Up--You’re Snorlax!]]." More prominently, it is seen in the possession of various villains such as [[Koga]] of the [[Team Rocket]] triad and [[Archie]], as well as the [[Guile Hideout|alias he used]].<br />
<br />
==In the TCG==<br />
{{main|Tentacruel (TCG)}}<br />
<br />
==Game data==<br />
===NPC appearances===<br />
* [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team]]: Tentacruel is a member of Team Constrictor.<br />
<br />
===Pokédex entries===<br />
{{Dex<br />
|type=water<br />
|type2=poison<br />
|gen=1<br />
|redbluedex=The tentacles are normally kept short. On hunts, they are extended to ensnare and immobilize prey.<br />
|yellowdex=Its 80 tentacles can stretch and contract freely. They {{m|wrap}} around prey and weaken it with poison.<br />
|stadiumdex=It has 80 tentacles. Once they wrap around an enemy, the tentacles will not release, no matter what.<br />
|golddex=Its 80 tentacles absorb water and stretch almost endlessly to {{m|constrict}} its prey and enemies.<br />
|silverdex=In battle, it extends all 80 of its tentacles to entrap its opponent inside a poisonous net.<br />
|crystaldex=When its 80 feelers absorb water, it stretches to become like a net to entangle its prey.<br />
|stadium2dex=Its 80 tentacles absorb water and stretch almost endlessly to constrict its prey and enemies.<br />
|rubydex=Tentacruel has large red orbs on its head. The orbs glow before lashing the vicinity with a harsh ultrasonic blast. This Pokémon's outburst causes rough waves around it.<br />
|sapphiredex=Tentacruel has tentacles that can be freely elongated and shortened at will. It ensnares prey with its tentacles and weakens the prey by dosing it with a harsh toxin. It can catch up to 80 prey at the same time.<br />
|emeralddex=It lives in complex rock formations on the ocean floor and traps prey using its 80 tentacles. Its red orbs glow when it grows excited or agitated.<br />
|firereddex=It has 80 tentacles that move about freely. They can sting, causing poisoning and sharp, stabbing pain.<br />
|leafgreendex=The tentacles are normally kept short. On hunts, they are extended to ensnare and immobilize prey.<br />
|diamonddex=With 80 tentacles for ensnaring victims, it prevents escape until the prey is weakened by poison.<br />
|pearldex=It alerts others to danger by stridently flashing the red orbs on its head.<br />
|platinumdex=It extends its 80 tentacles to form an encircling poisonous net that is difficult to escape.<br />
|heartgolddex=Its 80 tentacles absorb water and stretch almost endlessly to constrict its prey and enemies.<br />
|soulsilverdex=In battle, it extends all 80 of its tentacles to entrap its opponent inside a poisonous net.<br />
|}}<br />
<br />
===Game locations===<br />
{{Availability|<br />
type=Water |<br />
type2=poison |<br />
gen=1 |<br />
rbrarity=None |<br />
rbarea=[[Evolution|Evolve]] {{p|Tentacool}} |<br />
yrarity=Rare |<br />
yarea=[[Route]]s {{rtn|19|Kanto}}, {{rtn|20|Kanto}}, and {{rtn|21|Kanto}} with [[Fishing#In the games|Super Rod]] |<br />
gsrarity=Common |<br />
gsarea=[[Route]]s {{rtn|41|Johto}}, {{rtn|42|Johto}}, {{rtn|20|Kanto}}, and {{rtn|21|Kanto}} |<br />
crarity=Common |<br />
carea=[[Route]]s {{rtn|41|Johto}}, {{rtn|42|Johto}}, {{rtn|20|Kanto}}, and {{rtn|21|Kanto}} |<br />
rsrarity=Rare |<br />
rsarea=[[Abandoned Ship]] |<br />
erarity=Rare |<br />
earea=[[Abandoned Ship]] |<br />
frlgrarity=Rare (FR)<br>Common (LG) |<br />
frlgarea=[[Knot Island]], [[Kin Island]], [[Chrono Island]], [[Fortune Island]], and [[Quest Island]] |<br />
dprarity=Common |<br />
dparea=[[Route]]s {{rtn|205|Sinnoh}} and {{rtn|224|Sinnoh}}, [[Sunyshore City]], [[Sinnoh League]] (Surf) |<br />
palarea=Sea |<br />
ptrarity=Uncommon |<br />
ptarea=[[Route]]s {{rtn|205|Sinnoh}}, {{rtn|212|Sinnoh}}, {{rtn|213|Sinnoh}}, {{rtn|218|Sinnoh}}, {{rtn|219|Sinnoh}}, {{rtn|220|Sinnoh}}, {{rtn|221|Sinnoh}}, {{rtn|222|Sinnoh}}, {{rtn|223|Sinnoh}}, {{rtn|224|Sinnoh}}, {{rtn|226|Sinnoh}}, {{rtn|230|Sinnoh}}, [[Pastoria City]], [[Canalave City]], [[Sunyshore City]], [[Valley Windworks]], [[Fuego Ironworks]], [[Iron Island]], {{si|Pokémon League}} |<br />
hgssrarity=Common |<br />
hgssarea=[[Route]]s {{rtn|41|Johto}}, {{rtn|42|Johto}}, {{rtn|20|Kanto}}, and {{rtn|21|Kanto}} |<br />
}}<br />
<br />
====In side games====<br />
{{SidegameAvail<br />
|type=water<br />
|type2=poison<br />
|pinballrs=Evolve from {{p|Tentacool}}<br />
|trozei=[[Secret Storage 11]]<br>[[Mr. Who's Den]]<br />
|md=[[Stormy Sea]] (31F-39F)<br>[[Silver Trench]] (35F-44F)<br>[[Far-off Sea]] (21F-30F)<br />
|md2=[[Surrounded Sea]] (B1-B20)<br>[[Miracle Sea]] (B1-B18)<br>[[Deep Miracle Sea]] (B1-B4)<br>[[Bottomless Sea]] (B1-B49)<br />
|ranger2=[[Sea of Wailord]]<br />
|scramble=[[Bright Beach]]<br />
|ranger3={{ra|East Sea}}<br />
}}<br />
<br />
===Held items===<br />
{{HeldItems|type=water|type2=poison<br />
|rby1=Silver Leaf|rby1type=Valuable item|rby1rar=100|rby1image=no<br />
|dppt1=Poison Barb|dppt1type=Type-enhancing item|dppt1rar=5<br />
}}<br />
<br />
===Stats===<br />
====Base stats====<br />
{{BaseStats with RBY|<br />
HP= 80 |<br />
Attack= 70 |<br />
Defense= 65 |<br />
SpAtk= 80 |<br />
SpDef= 120 |<br />
Special=120 |<br />
Speed= 100 |<br />
type=Water |<br />
type2=Poison }}<br />
<br />
====Pokéathlon stats====<br />
{{Pokéthlon<br />
|type=Water<br />
|type2=Poison<br />
|Speed=1<br />
|SpeedMax=2<br />
|Power=3<br />
|PowerMax=3<br />
|Technique=4<br />
|TechniqueMax=4<br />
|Stamina=3<br />
|StaminaMax=4<br />
|Jump=2<br />
|JumpMax=3<br />
}}<br />
<br />
===Type effectiveness===<br />
{{DP Type effectiveness|<br />
type1=water|<br />
type2=poison|<br />
Normal= 100 |<br />
Flying= 100 |<br />
Fighting= 50 |<br />
Ground= 200 |<br />
Rock= 100 |<br />
Bug= 50 |<br />
Poison= 50 |<br />
Ghost= 100 |<br />
Steel= 50 |<br />
<br />
Fire= 50 |<br />
Water= 50 |<br />
Grass= 100 |<br />
Electric=200 |<br />
Psychic= 200 |<br />
Ice= 50 |<br />
Dragon= 100 |<br />
Dark= 100 |<br />
<br />
notes=yes|<br />
gen1poison=yes|<br />
oldgrass=½|<br />
oldbug=2}}<br />
<br />
===Learnset===<br />
====By [[Level|leveling up]]====<br />
{{movelist|water|poison|4|1|Tentacruel}}<br />
{{mlentry4|Start|Poison Sting|Poison|Physical|15|100|35|Smart|2||'''}}<br />
{{mlentry4|Start|Supersonic|Normal|Status|&mdash;|55|20|Smart|2}}<br />
{{mlentry4|Start|Constrict|Normal|Physical|10|100|35|Tough|0}}<br />
{{mlentry4|5|Supersonic|Normal|Status|&mdash;|55|20|Smart|2}}<br />
{{mlentry4|8|Constrict|Normal|Physical|10|100|35|Tough|0}}<br />
{{mlentry4|12|Acid|Poison|Special|40|100|30|Smart|3||'''}}<br />
{{mlentry4|15|Toxic Spikes|Poison|Status|&mdash;|&mdash;|20|Smart|2}}<br />
{{mlentry4|19|BubbleBeam|Water|Special|65|100|20|Beauty|2||'''}}<br />
{{mlentry4|22|Wrap|Normal|Physical|15|85|20|Tough|0}}<br />
{{mlentry4|26|Barrier|Psychic|Status|&mdash;|&mdash;|30|Cool|2}}<br />
{{mlentry4|29|Water Pulse|Water|Special|60|100|20|Beauty|2||'''}}<br />
{{mlentry4|36|Poison Jab|Poison|Physical|80|100|20|Smart|2||'''}}<br />
{{mlentry4|42|Screech|Normal|Status|&mdash;|85|40|Smart|2}}<br />
{{mlentry4|49|Hydro Pump|Water|Special|120|80|5|Beauty|2||'''}}<br />
{{mlentry4|55|Wring Out|Normal|Special|&mdash;|100|5|Smart|2}}<br />
{{movelist/note|3|water|poison}}<br />
<br />
====By [[TM]]/[[HM]]====<br />
{{movelisttm|water|poison|4|1|Tentacruel}}<br />
{{mlentry4|[[TM03]]|Water Pulse|Water|Special|60|100|20|Beauty|2||'''}}<br />
{{mlentry4|[[TM06]]|Toxic|Poison|Status|&mdash;|85|10|Smart|2}}<br />
{{mlentry4|[[TM07]]|Hail|Ice|Status|&mdash;|&mdash;|10|Beauty|2}}<br />
{{mlentry4|[[TM10]]|Hidden Power|Normal|Special|&mdash;|100|15|Smart|1}}<br />
{{mlentry4|[[TM13]]|Ice Beam|Ice|Special|95|100|10|Beauty|2}}<br />
{{mlentry4|[[TM14]]|Blizzard|Ice|Special|120|70|5|Beauty|2}}<br />
{{mlentry4|[[TM15]]|Hyper Beam|Normal|Special|150|90|5|Cool|2}}<br />
{{mlentry4|[[TM17]]|Protect|Normal|Status|&mdash;|&mdash;|10|Cute|0}}<br />
{{mlentry4|[[TM18]]|Rain Dance|Water|Status|&mdash;|&mdash;|5|Tough|2}}<br />
{{mlentry4|[[TM19]]|Giga Drain|Grass|Special|60|100|10|Smart|1}}<br />
{{mlentry4|[[TM21]]|Frustration|Normal|Physical|&mdash;|100|20|Cute|2}}<br />
{{mlentry4|[[TM27]]|Return|Normal|Physical|&mdash;|100|20|Cute|2}}<br />
{{mlentry4|[[TM32]]|Double Team|Normal|Status|&mdash;|&mdash;|15|Cool|2}}<br />
{{mlentry4|[[TM36]]|Sludge Bomb|Poison|Special|90|100|10|Tough|2||'''}}<br />
{{mlentry4|[[TM42]]|Facade|Normal|Physical|70|100|20|Cute|2}}<br />
{{mlentry4|[[TM43]]|Secret Power|Normal|Physical|70|100|20|Smart|2}}<br />
{{mlentry4|[[TM44]]|Rest|Psychic|Status|&mdash;|&mdash;|10|Cute|0}}<br />
{{mlentry4|[[TM45]]|Attract|Normal|Status|&mdash;|100|15|Cute|2}}<br />
{{mlentry4|[[TM46]]|Thief|Dark|Physical|40|100|10|Tough|0}}<br />
{{mlentry4|[[TM55]]|Brine|Water|Special|65|100|10|Smart|2||'''}}<br />
{{mlentry4|[[TM58]]|Endure|Normal|Status|&mdash;|&mdash;|10|Tough|2}}<br />
{{mlentry4|[[TM66]]|Payback|Dark|Physical|50|100|10|Cool|1}}<br />
{{mlentry4|[[TM68]]|Giga Impact|Normal|Physical|150|90|5|Beauty|2}}<br />
{{mlentry4|[[TM75]]|Swords Dance|Normal|Status|&mdash;|&mdash;|30|Beauty|0}}<br />
{{mlentry4|[[TM78]]|Captivate|Normal|Status|&mdash;|100|20|Beauty|2}}<br />
{{mlentry4|[[TM82]]|Sleep Talk|Normal|Status|&mdash;|&mdash;|10|Cute|3}}<br />
{{mlentry4|[[TM83]]|Natural Gift|Normal|Physical|&mdash;|100|15|Cool|2}}<br />
{{mlentry4|[[TM84]]|Poison Jab|Poison|Physical|80|100|20|Smart|2||'''}}<br />
{{mlentry4|[[TM87]]|Swagger|Normal|Status|&mdash;|90|15|Cute|2}}<br />
{{mlentry4|[[TM90]]|Substitute|Normal|Status|&mdash;|&mdash;|10|Smart|1}}<br />
{{mlentry4|[[HM03]]|Surf|Water|Special|95|100|15|Beauty|2||'''}}<br />
{{mlentry4|[[HM05]]|Whirlpool|Water|Special|15|70|15|Beauty|0||'''|HGSS}}<br />
{{mlentry4|[[HM07]]|Waterfall|Water|Physical|80|100|15|Tough|3||'''}}<br />
{{movelist/note|4|water|poison}}<br />
<br />
====By {{pkmn|breeding}}====<br />
{{eggmoves|water|poison|4|1|Tentacruel}}<br />
{{mlentry4|{{p|Skorupi}}, {{p|Drapion}}|Acupressure|Normal|Status|&mdash;|&mdash;|30|Cool|0}}<br />
{{mlentry4|{{p|Shellder}}, {{p|Cloyster}}|Aurora Beam|Ice|Special|65|100|20|Beauty|2}}<br />
{{mlentry4|{{p|Lileep}}, {{p|Cradily}}|Confuse Ray|Ghost|Status|&mdash;|100|10|Smart|2}}<br />
{{mlentry4|{{p|Krabby}}, {{p|Kingler}}<br>{{p|Omanyte}}, {{p|Omastar}}|Haze|Ice|Status|&mdash;|&mdash;|30|Beauty|2|*}}<br />
{{mlentry4|{{p|Corphish}}, {{p|Crawdaunt}}<br>{{p|Skorupi}}, {{p|Drapion}}|Knock Off|Dark|Physical|20|100|20|Smart|3}}<br />
{{mlentry4|{{p|Corsola}}|Mirror Coat|Psychic|Special|&mdash;|100|20|Beauty|2}}<br />
{{mlentry4|{{p|Omanyte}}, {{p|Omastar}}|Muddy Water|Water|Special|95|85|10|Tough|2|*|'''|HGSS}}<br />
{{mlentry4|{{p|Shellder}}, {{p|Cloyster}}<br>{{p|Kabuto}}, {{p|Kabutops}}<br>{{p|Anorith}}, {{p|Armaldo}}|Rapid Spin|Normal|Physical|20|100|40|Cool|2|*}}<br />
{{mlentry4|{{p|Corsola}}|Safeguard|Normal|Status|&mdash;|&mdash;|25|Beauty|2|*}}<br />
{{eggmoves/note|4|water|poison}}<br />
<br />
====By [[Move tutor|tutoring]]====<br />
{{tutor|water|poison|4|1|Tentacruel}}<br />
{{mtentry4|Dive|Water|Physical|80|100|10|Beauty|1||'''|no|yes|yes}}<br />
{{mtentry4|Icy Wind|Ice|Special|55|95|15|Beauty|2|||no|yes|yes}}<br />
{{mtentry4|Knock Off|Dark|Physical|20|100|20|Smart|3|||no|yes|yes}}<br />
{{mtentry4|Role Play|Psychic|Status|&mdash;|&mdash;|10|Cute|1|||no|no|yes}}<br />
{{mtentry4|Snore|Normal|Special|40|100|15|Cute|3|||no|yes|yes}}<br />
{{tutor/note|4|water|poison}}<br />
<br />
===Side game data===<br />
{{Sidegame|<br />
type=water |<br />
type2=poison |<br />
Trozei=yes |<br />
ndex=073 |<br />
pinball=Evolve |<br />
pinballrs=Evolve |<br />
rarity=Rare |<br />
Dungeon=yes |<br />
body=1 |<br />
rate=-30 |<br />
area=Bountiful Sea |<br />
P1=Know how many of these tentacles I have? Eighty! |<br />
P2=I don't like this. My health is out by half. |<br />
P3=Useless... I can barely raise my tentacles... |<br />
PL=Yes! Leveled up! I feel invigorated! |<br />
Partner=no |<br />
Ranger=no |<br />
Dungeon2=yes |<br />
body2=1 |<br />
rate2=-4.5 |<br />
iq=C |<br />
Ranger2=yes |<br />
group2=Water |<br />
assist2=Water |<br />
field2=Crush |<br />
field2power=2 |<br />
browser2=It shoots {{M|Poison Sting|poisonous needles}} and scatters poison to attack. |<br />
Ranger3=yes |<br />
group3= Water |<br />
assist3= Water |<br />
field3= Crush |<br />
field3power= 1 |<br />
}}<br />
<br />
===Evolution===<br />
{{evobox<br />
|family=Normal<br />
|sprite1=072<br />
|name1=Tentacool<br />
|type1-1=Water<br />
|type2-1=Poison<br />
|evotype1=Level<br />
|level1=30<br />
|sprite2=073<br />
|name2=Tentacruel<br />
|type1-2=Water<br />
|type2-2=Poison}}<br />
<br />
===Sprites===<br />
{{Sprite|<br />
type=water|<br />
type2=poison|<br />
gen=1|<br />
gender=none|<br />
ndex=073|<br />
name=Tentacruel|<br />
}}<br />
<br />
==Trivia==<br />
*Tentacruel's original English name was "Man O War."<br />
*Although it is stated to have eighty tentacles, only a little more than ten can often be seen.<br />
*Despite what the Generation III and beyond Pokédex entry states, Tentacruel cannot learn {{m|Flash}}.<br />
*The anime's [[Pokédex]] entry labeling Tentacruel as the "Gangster of the sea" could be a reference to its pose in {{game|Red and Blue|s}}, which resembles the way of how a mob leader would cross his arms.<br />
*In [[Pokémon.com]]'s online Pokédex, Tentacruel was randomly listed in the coding. It also mentioned {{t|Electric}}, possibly meaning that Tentacruel was originally to be part Electric-type.<!-- see http://www.flashprobe.com/parse.php?path=http%3A%2F%2Fwww.pokemon.com%2FPokedex%2Fglobalpokedex.swf&agree=on -->, which could be due to its relation to a jellyfish.<br />
* Tentacruel's {{v2|Crystal}} still sprite is different from that of {{2v2|Gold|Silver}}, making it one of few Pokémon to have three distinctly different sprites in [[Generation II]].<br />
*Tentacruel has the highest Special Defense of all Poison-types.<br />
<br />
<br />
===Origin===<br />
Tentacruel is similar to the {{wp|Portuguese man o' war}}, which is not a jellyfish but a cluster of {{wp|polyp}}s.<br />
====Name origin====<br />
Tentacruel's name is a combination of ''{{wp|tentacle}}'' and ''cruel''. ''Dokukurage'' literally means 毒水母, poison {{wp|jellyfish}}.<br />
<br />
==In other languages==<br />
*[[List of German Pokémon names|German]]: Tentoxa - Portmanteau of ''Tentakel'' (tentacle) and ''toxisch'' (toxic).<br />
*[[List of French Pokémon names|French]]: Tentacruel <br />
*[[List of Korean Pokémon names|Korean]]: 독파리 ''Dokpari''<br />
*[[List of Chinese Pokémon names|Chinese (Taiwan)]]: 毒刺水母 ''Dú Cì Shuǐ Mǔ'' - Literally "Venomous sting jellyfish".<br />
*[[List of Chinese Pokémon names|Chinese (Hong Kong)]]: 多腳水母 - Literally "many feet jellyfish".<br />
<br />
==External links==<br />
<br />
==Notes==<br />
<references /><br />
<br />
{{PokémonPrevNext | type=water | type2=poison | prevnum=072 | nextnum=074 | prev=Tentacool | next=Geodude }}<br />
{{Project Pokédex notice}}<br />
<br />
[[de:Tentoxa]]<br />
[[es:Tentacruel]]<br />
[[fr:Tentacruel]]<br />
[[ja:ドククラゲ]]<br />
[[pl:Tentacruel]]<br />
[[pt:Tentacruel (pokémon)]]</div>Veggiemanhttps://bulbapedia.bulbagarden.net/w/index.php?title=Ten_question_marks&diff=1151470Ten question marks2010-08-12T01:29:58Z<p>Veggieman: /* Game locations */</p>
<hr />
<div>{{wrongtitle|??????????}}<br />
:''For other uses of question marks in the [[Pokémon games]], see [[Question marks]].''<br />
{{GlitchPkmnInfobox |<br />
| name=?????????? |<br />
| image=Tenquestionmarks.png<br />
| size=64px<br />
| caption=??????????<br />
| ndex=000<br />
| species=[[Glitch|???????????]]<br />
| typen=1<br />
| type1=Normal<br />
| games=[[Pokémon Ruby and Sapphire Versions|Pokémon Ruby, Sapphire]], {{v2|Emerald}}, {{v2|FireRed and LeafGreen|s}}<br />
| hex=00, various slots contribute values 183 and over<br />
| gendercode=127<br />
| catchrate=Varies<br />
| generation=3<br />
}}<br />
'''??????????''' is a [[Glitch Pokémon]] that usually occupies slot 00 (or, to be exact, slot 0000) in [[Pokémon FireRed and LeafGreen Versions|Pokémon FireRed, LeafGreen]], [[Pokémon Ruby and Sapphire Versions|Ruby, Sapphire]], and {{v2|Emerald}} versions. It was programmed into the game to prevent game crashes. It is not technically a glitch, because unlike [['M|previous]] ([[-----|and]] [[Invisible shiny Bulbasaur|future]]) inhabitants of slot 00, its information was defined by the programmers. (See image below) However ?????????? can also occupy other values of the 65536 slots available; some which can have entirely different base stats, move-sets and abilities and sometimes names that are shortened versions of moves, for example 'KICK' instead of Mega Kick.<br />
<br />
??????????'s sprite usually appears as three circles alternating between white and black with a question mark in the center.<br />
<br />
==Obtaining ??????????==<br />
[[File:Firered-MissingNo.png|thumb|left|?????????? in {{game|FireRed and LeafGreen|s}}]]<br />
This glitch data is usually encountered in-game by using a [[GameShark]] or Action Replay code for a Pokémon that doesn't exist.<br />
<br />
Another way is to use a GameShark code for quick leveling up in {{2v2|FireRed|LeafGreen}}'s [[Pokémon Day Care]]. If any Pokémon is placed into the daycare before the code is activated, after a short while of walking around the Pokémon in the daycare will produce an egg all by itself. The egg will soon hatch into ?????????? at level 0, and cannot be leveled up without Rare Candies, as the experience points required to reach level 1 are infinite. If it is traded to {{v2|Emerald}}, it can be left in the daycare and will instantly be leveled up to 100. At this point, it can learn any of the eight [[HM]] moves and will be safe for the game unless its summary is looked at. But if given rare candies, it will start rapidly learning {{m|Ice Punch}}, even if the player refuses to teach it. This can be fixed by activating the "access fly map" GameShark code. Its National Pokédex number can vary typically from being 0 or over 386 depending on its hexadecimal identifier, if this number is over 1000 then a ? mark is used in the hundreds column eg. ?24<br />
[[File:10Questionmarks.jpg|208px|left|thumb|Battling ??????????]] [[File:Emerald 10 Question marks.png|208px|right|thumb|The summary that freezes the game, viewed in {{game|Emerald}}]]<br />
[[Image:FireRed-MissingNo-Summary.png|208px|right|thumb|The summary that doesn't freeze the game, viewed in {{game|FireRed and LeafGreen|s}}]]<br />
It can also be put in the daycare with a Ditto and an egg can be received, at which point the game may freeze or slow down for a while. If the egg's summary is looked at, it will always display "It's making sounds. It's about to hatch!". When it hatches the baby Pokémon will be another variant of this glitch (which will always be female), it will ask if the player would like to nickname it. If the player does choose to do this, instead of saying "??????????'s nickname" as it does for other species, it will instead display "Kick's nickname". The reason for this may be because of the fact that some varieties of the Ten question marks glitch or 'Decamarks' of a high hexadecimal identifier share their names with shortened versions of the names of moves. In this case, this Pokémon's name may have originated from the move {{m|Mega Kick}}.<br />
<br />
Also, if a player of Ruby or Sapphire mixes records with an Emerald game who has a ?????????? of the hexadecimal identifier 0 in their party, and then battles the Emerald player at their [[secret base]], the glitch Pokémon will transfer over and be able to be fought, but the enemy ?????????? will be level zero, and faint immediately after being attacked, possibly due to the fact that hex 0 is used as a placeholder in most advance and onwards Pokémon games and therefore when fought in a normal trainer battle would appear to have no HP at all.<br />
<br />
Another way to obtain ?????????? is to use [[GameShark]] or Action Replay to catch a [[Hoenn]] or [[Johto]] Pokémon in its original area ''before'' obtaining the [[National Pokédex]] as the game would search for a Pokémon with the regional Pokédex number rather than the national Pokédex number, for example if the player was to normally encounter a {{p|Yanma}} instead the game would search for a Pokémon with a regional Pokédex value of 193, possibly resulting in an encounter of another variety of this glitch with a different moveset and ability or {{p|Regirock}} if the game was Ruby Sapphire or Emerald.<br />
<br />
An alternative method to obtain this Pokémon is to use an Action Replay code to teleport to an area where a wild Pokémon can be captured before getting a [[starter Pokémon]] from either [[Professor Birch]] or [[Professor Oak]]. If a wild Pokémon battle is initiated, the player will send out a ?????????? with 0/0 HP with a hexadecimal identifier of 0. If the Pokémon gets hit, the player will white out and be sent to a [[Pokémon Center]] where 65536 [[Poké Ball]]s will begin to appear in seemingly random locations all over the screen due to the fact that the game will refer to the number 0 as one over a full 2 bytes (65535). A very similar effect occurs when one performs a variation of a glitch involving the [[Pomeg Berry]]; when the Pokémon's HP goes below 0 it will skip to the largest value. This system uses two bytes so the Pokémon's HP will start to drop down from 65535.<br />
<br />
After this Pokémon is captured, if one chooses to nickname ?????????? or look at it in the party screen, its sprite may appear as a gold-colored {{p|Bulbasaur}} which possibly suggests that Nintendo was originally planning to make thumbnail images of shiny Pokémon and this thumbnail was the last stable sprite that remained. It could also be because this Pokémon uses Bulbasaur's data for it's icon, and simply uses icon palate 0 as a default because it is undefined. Another way to see this glitch is to use the walk through walls code, and go to the Link Cable area and battle. Since there is no connected opponent, this glitch appears instead (as value 000). There is also a difference between the shiny and normal color: the white on the shiny Pokémon appears to be darker.<br />
<br />
==Item==<br />
[[File:FireRed 10 Question marks.png|thumb|A ???????? in the bag in {{game|FireRed}}]]<br />
An item may be [[held item|held]] by it, indicated as ????????, with a description in the [[bag]] of ????? and can only make a Pokémon that is holding it become glitched if migrated to either Pokémon [[Pokémon Diamond and Pearl Versions|Diamond or Pearl]]. If it is attempted to be used, [[Professor Oak]] will tell the player "the time isn't right" to use the item. With the help of a [[GameShark]], it can be bought at the [[Poké Mart]] for {{PDollar}}0 but cannot be sold as the [[Poké Mart]] cashier tells the player "Oh, no. I can't buy that.".<br />
<br />
==??????????==<br />
There is another type of ??????????. Its sprite is the same sprite for an unseen Pokémon on the Pokédex for RSE. It is obtained by incorrect/corrupted GameShark WPM codes. Its National Pokédex number is ?87.<br />
<br />
This is a very dangerous glitch: it can cause many problems to one's game, such as no longer being able to see wild Pokémon. When encountered, the game will appear to freeze, but then the music for legendary Pokémon will play. It has no cry and is always female. It is also asleep when encountered, but when caught it is poisoned. The item it holds will be the first item the player used during battle. When caught, it will have abnormal stats that cause the game to freeze when its summary is viewed, but when taken to a Pokémon Center, its summary will be safe to look at. It can only level up with Rare Candies. Its first type is blank, and the second type is Steel, but it is only {{type2|Steel}}, and its ability is {{a|Overgrow}}.<br />
<br />
If put in a box, and if the player tries to pick it up with the white hand, the player will appear to pick a copy of it up, but is a [[bad egg]], which freezes the game when summary is looked at. This will now happen to every Pokémon one tries to pick up with the white hand. To fix this, the player can just exit, and re-enter the PC box. To move it, one should use the yellow hand by pressing the 'Select' button of the Game Boy Advance. Also, if it is switched with another Pokémon when held in the yellow hand, the game freezes.<br />
<br />
If it is taken to the move tutor, it will have a long list of {{m|Ice Punch}}es.<br />
<br />
It cannot be traded, via either the Union Room or Cable Club. If attempted to be traded to another game, the game will glitch in different ways depending on location. In the Union Room, the screen may blur, the Union Room turns black and the game crashes. In the link room, the game of the player that trades it will restart as if he/she just turned their Game Boy on (all the way to the Game Boy screen).<br />
<br />
==Game data==<br />
===Pokédex entries===<br />
[[Image:Tenquestionmarks-Pokédex.png|thumb|left|Ruby and Sapphire entry]]<br />
[[File:FireRed-PokedexMissingNo.png|thumb|right|FireRed and LeafGreen entry]]<br />
{{Dex<br />
|type=normal<br />
|gen=3<br />
|rubydex=This is a newly discovered Pokémon. It is currently under investigation.<br />
|sapphiredex=This is a newly discovered Pokémon. It is currently under investigation.<br />
|emeralddex=This is a newly discovered Pokémon. It is currently under investigation. No detailed information is available at this time.<br />
|firereddex=(blank)<br />
|leafgreendex=(blank)<br />
<!--<br />
If you own a copy of DPPt, please attempt to migrate via Pal Park this Pokémon and the Pokédex entry. Thank you.<br />
|diamonddex=[Does not exist/Would appear as one of the 4th Generation Pokémon egg or bad egg.]<br />
|pearldex=[Does not exist/Would appear as one of the 4th Generation Pokémon egg or bad egg.]<br />
|platinumdex=[Does not exist/Would appear as one of the 4th Generation Pokémon egg or bad egg.]<br />
--><br />
|}}<br />
<br />
===Game locations===<br />
{{Availability|<br />
type=normal |<br />
gen=3 |<br />
rsrarity=[[Cheating]] |<br />
rsarea=[[Cheating]] |<br />
erarity=[[Cheating]] |<br />
earea=[[Cheating]] |<br />
frlgrarity=[[Cheating]] |<br />
frlgarea=[[Cheating]] |<br />
dprarity=None |<br />
dparea=[[Pal Park]] |<br />
ptrarity=None |<br />
ptarea=[[Pal Park]] |<br />
palarea=Unknown |<br />
}}<br />
<br />
===Base stats===<br />
{|style="background-color: transparent;"<br />
|-<br />
|style="text-align:right;"|HP:<br />
!style="text-align:left;"|0<br />
|<div class="statbar" style="background-color: red; width: 0px; height: 10px; border: 1px solid black; overflow: hidden;">&nbsp;</div><br />
|-<br />
|style="text-align:right;"|Attack:<br />
!style="text-align:left;"|0<br />
|<div class="statbar" style="background-color: rgb(240,128,48); width: 0px; height: 10px; border: 1px solid black; overflow: hidden;">&nbsp;</div><br />
|-<br />
|style="text-align:right;"|Defense:<br />
!style="text-align:left;"|0<br />
|<div class="statbar" style="background-color: rgb(248,208,48); width: 0px; height: 10px; border: 1px solid black; overflow: hidden;">&nbsp;</div><br />
|-<br />
|style="text-align:right;"|SpAtk:<br />
!style="text-align:left;"|0<br />
|<div class="statbar" style="background-color: rgb(104,144,240); width: 0px; height: 10px; border: 1px solid black; overflow: hidden;">&nbsp;</div><br />
|-<br />
|style="text-align:right;"|SpDef:<br />
!style="text-align:left;"|0<br />
|<div class="statbar" style="background-color: rgb(120,200,80); width: 0px; height: 10px; border: 1px solid black; overflow: hidden;">&nbsp;</div><br />
|-<br />
|style="text-align:right;"|Speed:<br />
!style="text-align:left;"|0<br />
|<div class="statbar" style="background-color: rgb(248,88,136); width: 0px; height: 10px; border: 1px solid black; overflow: hidden;">&nbsp;</div><br />
|}<br />
<br />
===Type effectiveness===<br />
{{DP Type effectiveness|<br />
type1=normal|<br />
Normal= 100 |<br />
Flying= 100 |<br />
Fighting=200 |<br />
Ground= 100 |<br />
Rock= 100 |<br />
Bug= 100 |<br />
Poison= 100 |<br />
Ghost= 0 |<br />
Fire= 100 |<br />
Water= 100 |<br />
Grass= 100 |<br />
Electric=100 |<br />
Psychic= 100 |<br />
Ice= 100 |<br />
Dragon= 100 |}}<br />
<br />
===Learnset===<br />
====By [[Level|leveling up]]====<br />
{{Movelistglitch|normal|normal|3|??????????}}<br />
{{mlentry3|Start|Tackle|Normal|35|95|35|Tough|4|0||'''}}<br />
{{mlentry3|4|Growl|Normal|&mdash;|100|40|Cute|2|0}}<br />
{{mlentry3|7|Leech Seed|Grass|&mdash;|90|10|Smart|2|2}}<br />
{{mlentry3|10|Vine Whip|Grass|35|100|10|Cool|4|4}}<br />
{{mlentry3|15|PoisonPowder|Poison|&mdash;|75|35|Smart|3|0}}<br />
{{mlentry3|15|Sleep Powder|Grass|&mdash;|75|15|Smart|1|3}}<br />
{{mlentry3|20|Razor Leaf|Grass|55|95|25|Cool|3|0}}<br />
{{mlentry3|21|Sweet Scent|Normal|&mdash;|100|20|Cute|1|3}}<br />
{{mlentry3|25|Growth|Normal|&mdash;|&mdash;|40|Beauty|1|0}}<br />
{{mlentry3|33|Synthesis|Grass|&mdash;|&mdash;|5|Smart|1|0}}<br />
{{mlentry3|37|SolarBeam|Grass|120|100|10|Smart|4|0}}<br />
{{movelist/note|3|normal|normal}}<br />
<br />
==Trivia==<br />
* There are many other variations of this Pokémon in the Generation III games. Their images are the same as ??????????'s, but the individual sprites can be backwards, differently colored, upside down, or any of several other minor differences in appearance.<br />
* Many variations of this glitch Pokémon are named after moves or fragments of a move's name (truncated to the game maximum of ten characters) (e.g. POUND, CHOP, RBOLT, WING ATTACK, ICK ATTACK, and so on.) This is due to the hexadecimal identifier of the variation calling for a name from text just past where Pokémon names are stored, the text where move names are stored.<br />
* In the Generation I and II games, hexadecimal slots were from 00 to FF, totaling to exactly 256 Pokémon slots available. However, in the Generation III games, the hexes are from 0000 to FFFF, allowing ''thousands'' (65,536 to be exact) of Pokémon to be defined. However, only 439 (counting {{pkmn|Egg}}, {{p|Unown}} forms, {{p|Deoxys}} formes and 25 {{gp|?}}) were defined, filling the remaining 65,097 slots with ?????????? variants, or "decamarks," as they are commonly referred to.<br />
* Analysis of ??????????'s moveset has yielded {{p|Bulbasaur}}'s exact [[Bulbasaur (Pokémon)/Generation III learnset|Generation III learnset]]. However, the moves are all learned at different levels.<br />
* It has been stated that there are also similar glitch Pokémon called ??????????? and ????????????, though there is no evidence to support this.<br />
* There may be similar glitch Pokémon in the Generation IV games, but there has been no known investigation into this matter.<br />
* One of ???????????'s Pokédex numbers, '''#?87''', also appears as an item number when using infinite item Gameshark codes.<br />
* A project (dubbed 'Melchior') exists on [[Glitch City Laboratories]] concerning the research of the 65,097 variations of ?????????? (decamarks), although this is not a serious project of the site and is not expected to be completed in the near future.<br />
* If the player catches a variant of ?????????? and attempts to rename it, the renaming screen may show ??????????'s sprite as being a {{p|Bulbasaur}}'s sprite, but with a gold palette.<br />
<br />
==External links==<br />
* [http://forums.glitchcity.info/index.php/topic,2094.0.html DecDex-Decamark variation list (Melchior X)]<br />
* [http://glitchcity.info/glitchdex/rubysapphire/tenquestion Glitch City Laboratories - Glitch Dex - ??????????]<br />
<br />
{{GlitchPkmn}} <br><br />
{{Project Glitchdex notice}}<br />
[[Category:Glitches]]<br />
<br />
[[pl:??????????]]</div>Veggiemanhttps://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Waterfall_(move)&diff=1145237Talk:Waterfall (move)2010-08-07T00:34:01Z<p>Veggieman: /* Waterfall in HGSS */</p>
<hr />
<div>I'd think Rayquaza gets the strongest Waterfall, because of the 150 Attack (higher than 125, for sure), but that's just me. :P [[User:TinaTheKirlia|<span style="color:#E75480;">Tina</span>]][[User talk:TinaTheKirlia|<span style="color:#E75480;">The</span>]][[Kirlia (Pokémon)|<span style="color:#E75480;">Kirlia</span>]] ♥ [[Image:281MS.gif]] 18:07, 28 September 2007 (UTC)<br />
<br />
...Waterfall is different from the other moves in that this one '''doesn't flinch'''... [[User:Ht14|ht14]] 01:32, 7 May 2008 (UTC)<br />
<br />
If you traded a Gen 1 to Gen 2 game, would it be allowed as it knows waterfall? Becuase it wasnt a HM them turned into one.--[[User:David aipom|Davidaipom]] 15:22, 17 August 2008 (UTC)<br />
<br />
: Waterfall exists in both generations, so it doesn't matter if a Pokémon has Waterfall in Gen II and you want to trade it back to Gen I. The same is true of Bite, even though Bite became Dark type in Gen II. [[User:Yenreb|Yenreb]] 19:58, 28 April 2009 (UTC)<br />
<br />
== Waterfall in HGSS ==<br />
You do not need it to go back down a waterfall.<br />
<br />
Agreed. --[[User:Veggieman|veggieman]] [[User talk:Veggieman|(leave a message after the click?)]] 00:34, 7 August 2010 (UTC)<br />
<br />
== Mewtwo? ==<br />
<br />
Does Mewtwo learn Waterfall? This page says it does, but {{p|Mewtwo|this page}} says it doesn't. Which one is right? [[User:Missingno. Master|Missingno. Master]] wants YOU! [[User:Missingno. Master/The Order of the Glitch/Bulbapedia Branch|Join the Order of the Glitch!]] <small>[[User talk: Missingno. Master|(my talk page)]]</small> 19:19, 4 June 2009 (UTC)<br />
:Mewtwo's article is correct, according to various other sources. &mdash; <small>[[User talk:The dark lord trombonator|<font color="#0000C8">THE TROM</font></small>]] &mdash; 20:08, 4 June 2009 (UTC)</div>Veggiemanhttps://bulbapedia.bulbagarden.net/w/index.php?title=In-battle_effect_item&diff=1141556In-battle effect item2010-08-04T15:30:07Z<p>Veggieman: /* Other items */</p>
<hr />
<div>'''In-battle effect items''' are [[held item]]s that take effect during a battle. As of [[Generation IV]], each item can be classed in one of nine subcategories.<br />
<br />
==Choice items==<br />
{{Item<br />
|name=Choice Band<br />
|jp=こだわりハチマキ<br />
|jpt=Determination Headband<br />
|gen=III<br />
|bag=Items<br />
|sell=50<br />
|effect=Boosts {{stat|Attack}} by 50%, but only allows use of the first move selected.<br />
|descrse=Raises a move's power, but permits only that move.<br />
|descfrlg=An item to be held by a Pokémon. It powers up one move, which becomes the only usable one.<br />
|descdppthgss=An item to be held by a Pokémon. This headband ups Attack, but allows the use of only one kind of move.<br />
|loce={{gdis|Battle Frontier|III}}<br />
|locdppt={{si|Battle Tower}}/{{gdis|Battle Frontier|IV|Frontier}}<br />
|lochgss={{gdis|Battle Frontier|IV}}, {{pw|Winner's Path}}<br />
}}<br />
<br />
{{Item<br />
|name=Choice Scarf<br />
|jp=こだわりスカーフ<br />
|jpt=Determination Scarf<br />
|gen=IV<br />
|bag=Items<br />
|sell=100<br />
|effect=Boosts {{stat|Speed}} by 50%, but only allows use of the first move selected.<br />
|descdppthgss=An item to be held by a Pokémon. This scarf boosts Speed, but allows the use of only one kind of move.<br />
|locdppt={{si|Battle Tower}}/{{gdis|Battle Frontier|IV|Frontier}}<br />
|lochgss={{gdis|Battle Frontier|IV}}, {{pw|Winner's Path}}<br />
}}<br />
<br />
{{Item<br />
|name=Choice Specs<br />
|jp=こだわりメガネ<br />
|jpt=Determination Glasses<br />
|gen=IV<br />
|bag=Items<br />
|sell=100<br />
|effect=Boosts {{stat|Special Attack}} by 50%, but only allows use of the first move selected.<br />
|descdppthgss=An item to be held by a Pokémon. These distinctive glasses boost Sp. Atk, but allow only one kind of move to be used.<br />
|locdppt=[[Celestic Town]] ([[morning]])<br />
|lochgss=[[Lake of Rage]], {{gdis|Battle Frontier|IV}}, {{pw|Winner's Path}}<br />
|locpbr=7200 [[Poké Coupons]]<br />
}}<br />
<br />
==Condition boosters==<br />
{{Item<br />
|name=Damp Rock<br />
|jp=しめったいわ<br />
|jpt=Damp Rock<br />
|gen=IV<br />
|bag=Items<br />
|sell=100<br />
|effect=Lengthens duration of {{m|Rain Dance}} from 5 turns to 8 turns when used by the holder.<br />
|descdppthgss=A Pokémon hold item that extends the duration of the move Rain Dance used by the holder.<br />
|locdppt=[[The Underground]]<br />
|lochgss={{pw|Icy Mountain Rd.}}<br />
}}<br />
<br />
{{Item<br />
|name=Heat Rock<br />
|jp=あついいわ<br />
|jpt=Hot Rock<br />
|gen=IV<br />
|bag=Items<br />
|sell=100<br />
|effect=Lengthens duration of {{m|Sunny Day}} from 5 turns to 8 turns when used by the holder.<br />
|descdppthgss=A Pokémon hold item that extends the duration of the move Sunny Day used by the holder.<br />
|locdppt=[[The Underground]]<br />
|lochgss={{pw|Icy Mountain Rd.}}<br />
}}<br />
<br />
{{Item<br />
|name=Icy Rock<br />
|jp=つめたいいわ<br />
|jpt=Icy Rock<br />
|gen=IV<br />
|bag=Items<br />
|sell=100<br />
|effect=Lengthens duration of {{m|Hail}} from 5 turns to 8 turns when used by the holder.<br />
|descdppthgss=A Pokémon hold item that extends the duration of the move Hail used by the holder.<br />
|locdppt=[[The Underground]]<br />
|lochgss={{pw|Icy Mountain Rd.}}<br />
}}<br />
<br />
{{Item<br />
|name=Smooth Rock<br />
|jp=さらさらいわ<br />
|jpt=Smooth Rock<br />
|gen=IV<br />
|bag=Items<br />
|sell=100<br />
|effect=Lengthens duration of {{m|Sandstorm}} from 5 turns to 8 turns when used by the holder.<br />
|descdppthgss=A Pokémon hold item that extends the duration of the move Sandstorm used by the holder.<br />
|locdppt=[[The Underground]]<br />
|lochgss={{pw|Icy Mountain Rd.}}<br />
}}<br />
<br />
{{Item<br />
|name=Grip Claw<br />
|jp=ねばりのかぎづめ<br />
|jpt=Sticky Claw<br />
|gen=IV<br />
|bag=Items<br />
|sell=100<br />
|effect=A hold item that causes {{cat|Moves that trap for 2-5 turns|trapping moves}} to always work for 5 turns.<br />
|descdppthgss=A Pokémon hold item that extends the duration of multiturn attacks like {{m|Bind}} and {{m|Wrap}}.<br />
|locdppt=[[Wayward Cave]], held by {{wild|Sneasel}}<br />
|lochgss=[[Seafoam Islands]], held by {{wild|Sneasel}}<br />
}}<br />
<br />
{{Item<br />
|name=Light Clay<br />
|jp=ひかりのねんど<br />
|jpt=Light Clay<br />
|gen=IV<br />
|bag=Items<br />
|sell=100<br />
|effect=Lengthens duration of {{m|Light Screen}} and {{m|Reflect}} from 5 turns to 8 turns when used by the holder.<br />
|descdppthgss=A Pokémon hold item that extends the duration of barrier moves like Light Screen and Reflect used by the holder.<br />
|locdppt=[[Mt. Coronet]], [[the Underground]]<br />
|lochgss={{rt|9}}<br />
|locpbr=7200 [[Poké Coupons]]<br />
}}<br />
<br />
==Herbs==<br />
{{Item<br />
|name=Mental Herb<br />
|jp=メンタルハーブ<br />
|jpt=Mental Herb<br />
|gen=III<br />
|bag=Items<br />
|sell=50<br />
|effect=Removes {{status|infatuation}}. Consumed after use.<br />
|descrse=A hold item that snaps Pokémon out of infatuation.<br />
|descfrlg=An item to be held by a Pokémon. It snaps the holder out of infatuation. It can be used once.<br />
|descdppthgss=An item to be held by a Pokémon. It snaps the holder out of infatuation. It can be used only once.<br />
|locrse=[[Fortree City]], {{gdis|Battle Frontier|III}}{{sup|E}}<br />
|locdppt={{rt|216}}<br />
|lochgss={{rt|7}}<br />
}}<br />
<br />
{{Item<br />
|name=Power Herb<br />
|jp=パワフルハーブ<br />
|jpt=Powerful Herb<br />
|gen=IV<br />
|bag=Items<br />
|sell=50<br />
|effect=Allows user to omit first turn of charge-up required moves. Consumed after use. It affects {{m|SolarBeam}}, {{m|Skull Bash}}, {{m|Sky Attack}}, {{m|Razor Wind}}, {{m|Fly}}, {{m|Dig}}, {{m|Dive}}, {{m|Bounce}} and {{m|Shadow Force}}.<br />
|descdppthgss=A single-use item to be held by a Pokémon. It allows the immediate use of a move that charges on the first turn.<br />
|locdppt={{si|Battle Tower}}/{{gdis|Battle Frontier|IV|Frontier}}<br />
|lochgss={{rt|34}}, {{gdis|Battle Frontier|IV}}, {{pw|Winner's Path}}<br />
}}<br />
<br />
{{Item<br />
|name=White Herb<br />
|jp=しろいハーブ<br />
|jpt=White Herb<br />
|gen=III<br />
|bag=Items<br />
|sell=50<br />
|effect=Removes any negative stat changes to holder. Consumed after use.<br />
|descrse=A hold item that restores any lowered stat.<br />
|descfrlg=An item to be held by a Pokémon. It restores any lowered stat in battle. It can be used only once.<br />
|descdppthgss=An item to be held by a Pokémon. It restores and lowered stat in battle. It can be used only once.<br />
|locrse=[[Route 104]], {{a|Pickup}}{{sup|E}}, {{Gdis|Battle Frontier|III}}{{sup|E}}, held by several of [[Flannery]]'s Pokémon{{sup|E}}<br />
|locdppt={{a|Pickup}}, {{si|Battle Tower}}/{{gdis|Battle Frontier|IV|Frontier}}<br />
|lochgss={{gdis|Battle Frontier|IV}}, {{pw|Winner's Path}}<br />
}}<br />
<br />
==HP restoration==<br />
{{Item<br />
|name=Big Root<br />
|jp=おおきなねっこ<br />
|jpt=Big Root<br />
|gen=IV<br />
|bag=Items<br />
|sell=100<br />
|effect=The {{stat|HP}} stolen by draining moves is increased by 30%. It affects the moves {{m|Absorb}}, {{m|Drain Punch}}, {{m|Giga Drain}}, {{m|Leech Life}}, {{m|Mega Drain}} and {{m|Leech Seed}}<!--{{m|Dream Eater}}? Assuming it goes by {{a|Liquid Ooze}} then no-->.<br />
|descdppthgss=A Pokémon hold item that boosts the power of HP-stealing moves to let the holder recover more HP.<br />
|locdppt={{rt|214}}<br />
|lochgss={{rt|3}}, [[Yellow Forest]]<br />
}}<br />
<br />
{{Item<br />
|name=Black Sludge<br />
|jp=くろいヘドロ<br />
|jpt=Black Sludge<br />
|gen=IV<br />
|bag=Items<br />
|sell=100<br />
|effect=Restores 1/16 of the Pokémon's maximum {{stat|HP}} (rounded down) each turn when held by {{type2|Poison}} Pokémon; damages all other types by 1/8 of maximum HP each turn. Does not damage a Pokémon with {{a|Magic Guard}}.<br />
|descdppthgss=A hold item that gradually restores the HP of Poison-type Pokémon. It inflicts damage on all other types.<br />
|locdppt=Held by {{wild|Croagunk}} and {{wild|Toxicroak}}<br />
|lochgss=[[Cerulean Cave]], held by [[Koga]]'s {{p|Muk}}<br />
}}<br />
<br />
{{Item<br />
|name=Leftovers<br />
|jp=たべのこし<br />
|jpt=Leftovers<br />
|gen=II<br />
|bag=Items<br />
|sell=100<br />
|effect=Restores 1/16 of the Pokémon's maximum {{stat|HP}} (rounded down) each turn when held.<br />
|tcg=Leftovers (Great Encounters 99)<br />
|descgsc=Restores HP during battle. (HOLD)<br />
|descrse=A hold item that gradually restores HP in a battle.<br />
|descfrlg=An item to be held by a Pokémon. The holding Pokémon gradually regains HP during battle.<br />
|descdppthgss=An item to be held by a Pokémon. The holders's HP is gradually restored during battle. <br />
|locgsc=Held by {{wild|Snorlax}}, held by {{p|Clefable}} and {{p|Snorlax}} traded from [[Generation I]], [[Celadon City]] Restaurant (bin)<br />
|locrse=[[S.S. Tidal]] (bin), {{Gdis|Battle Frontier|III}}{{sup|E}}, {{a|Pickup}}{{sup|E}}<br />
|locfrlg=[[Route]]s {{rtn|12}} and {{rtn|16}} (hidden where {{p|Snorlax}} was)<br />
|locxd=[[SS Libra]] (dropped by {{p|Bonsly}}), held by Shadow {{p|Snorlax}}<br />
|locdppt=Held by {{wild|Munchlax}}, {{si|Victory Road}}, {{a|Pickup}}<br />
|lochgss=Held by {{wild|Snorlax}}, {{a|Pickup}}, held by [[Koga]]'s {{p|Swalot}}<br />
|locpbr=7200 [[Poké Coupons]]<br />
}}<br />
<br />
{{Item<br />
|name=Shell Bell<br />
|jp=かいがらのすず<br />
|jpt=Seashell Bell<br />
|gen=III<br />
|bag=Items<br />
|sell=100<br />
|effect= Whenever the Pokémon holding it deals damage, it restores 1/8 of the damage dealt as {{stat|HP}}.<br />
|descrse=A hold item that restores HP upon striking the foe.<br />
|descfrlg=An item to be held by a Pokémon. The holding Pokémon regains some HP upon striking the foe.<br />
|descdppthgss=An item to be held by a Pokémon. The holder's HP is restored a little every time it inflicts damage.<br />
|locrse=[[Shoal Cave]] (by bringing the old man four [[Shoal Salt]]s and four [[Shoal Shell]]s)<br />
|locfrlg=Held by a Trainer's Pokémon in [[Trainer Tower]] (Doubles mode)<br />
|locdppt=[[Hearthome City]]<br />
|lochgss={{rt|32}}<br />
}}<br />
<br />
==Power boosters==<br />
{{Item<br />
|name=Berserk Gene<br />
|jp=はかいのいでんし<br />
|jpt=Destructive Gene<br />
|gen=II<br />
|genex=yes<br />
|dispgen=II<br />
|bag=Items<br />
<!--|sell=?????--><br />
|effect={{status|confusion|Confuses}} the user and raises {{stat|Attack}}<!--by how many stages?-->. Consumed after use.<br />
|descgsc=Boosts Attack but causes confusion.<br />
|locgsc=[[Cerulean City]] (where the entrance to [[Cerulean Cave]] would have been)<br />
}}<br />
<br />
{{Item<br />
|name=Expert Belt<br />
|jp=たつじんのおび<br />
|jpt=Expert Belt<br />
|gen=IV<br />
|bag=Items<br />
|sell=100<br />
|effect=Boosts power of [[super effective]] moves by 20%.<br />
|tcg=Expert Belt (Arceus 87)<br />
|descdppthgss=An item to be held by a Pokémon. It is a well-worn belt that slightly boosts the power of supereffective moves.<br />
|locdppt={{rt|221}}<br />
|lochgss=[[Mt. Silver]]<br />
|locpbr=7200 [[Poké Coupons]]<br />
}}<br />
<br />
{{Item<br />
|name=Life Orb<br />
|jp=いのちのたま<br />
|jpt=Life Orb<br />
|gen=IV<br />
|bag=Items<br />
|sell=100<br />
|effect=Boosts the power of moves by 30%, but at the cost of 10% max HP each time the holder uses an attack. Life Orb does not damage the holder when an attack hits a {{m|Substitute}}, if the holder has {{a|Magic Guard}}, or when the power is not boosted by the Life Orb. It does not boost the damage for fixed-damage attacks, self-inflicted {{status|confusion}} damage or [[recoil]].<br />
|descdppthgss=An item to be held by a Pokémon. It boosts the power of moves, but at the cost of some HP on each hit.<br />
|locdppt=[[Stark Mountain]]<br />
|lochgss=[[Ruins of Alph]]<br />
}}<br />
<br />
{{Item<br />
|name=Metronome<br />
|jp=メトロノーム<br />
|jpt=Metronome<br />
|gen=IV<br />
|bag=Items<br />
|sell=100<br />
|effect=Boosts power of moves used repeatedly. Each time a move is used consecutively, its power is boosted by 10%, increasing up to a maximum of 100%. Switching or using another move returns the move's power to normal. {{cat|Swipe moves}} are counted by the number of turns on which they are used, not the number of hits made.<br />
|descdppthgss=A Pokémon hold item that boosts a move used consecutively. Its effect is reset if another move is used.<br />
|locdppt=[[Veilstone Game Corner]], held by {{wild|Kricketot}}, {{wild|Kricketune}} and {{wild|Chatot}}<br />
|lochgss=[[Goldenrod Game Corner]]<br />
}}<br />
<br />
{{Item<br />
|name=Muscle Band<br />
|jp=ちからのハチマキ<br />
|jpt=Power Headband<br />
|gen=IV<br />
|bag=Items<br />
|sell=100<br />
|effect=Boosts power of [[physical moves]] by 10%.<br />
|descdppthgss=An item to be held by a Pokémon. It is a headband that slightly boosts the power of physical moves.<br />
|locdppt={{si|Battle Tower}}/{{gdis|Battle Frontier|IV|Frontier}}<br />
|lochgss={{gdis|Battle Frontier|IV}}<br />
}}<br />
<br />
{{Item<br />
|name=Scope Lens<br />
|jp=ピントレンズ<br />
|jpt=Focus Lens<br />
|gen=II<br />
|bag=Items<br />
|sell=100<br />
|effect=Increases the holder's [[critical hit]] ratio.<br />
|descgsc=Raises critical hit ratio. (HOLD)<br />
|descrse=A hold item that improves the critical-hit rate.<br />
|descfrlg=An item to be held by a Pokémon. A lens that boosts the critical-hit ratio of the holding Pokémon.<br />
|descdppthgss=An item to be held by a Pokémon. It is a lens that boosts the holder's critical-hit ratio.<br />
|locgsc=[[Mystery Gift]]<br />
|locrse={{ho|Battle Tower}}/{{Gdis|Battle Frontier|III|Frontier}}<br />
|locdppt=[[Fight Area]], {{si|Battle Tower}}/{{gdis|Battle Frontier|IV|Frontier}}<br />
|lochgss={{gdis|Battle Frontier|IV}}<br />
}}<br />
<br />
{{Item<br />
|name=Wide Lens<br />
|jp=こうかくレンズ<br />
|jpt=Wide-angle Lens<br />
|gen=IV<br />
|bag=Items<br />
|sell=100<br />
|effect=Boosts the holder's {{stat|Accuracy}} by 10% of the original accuracy.<br />
|descdppthgss=An item to be held by a Pokémon. It is a magnifying lens that slightly boosts the accuracy of moves.<br />
|locdppt=[[Veilstone Game Corner]], held by {{wild|Yanma}}<br />
|lochgss=[[Goldenrod Game Corner]]<br />
}}<br />
<br />
{{Item<br />
|name=Wise Glasses<br />
|jp=ものしりメガネ<br />
|jpt=Knowledgeable Glasses<br />
|gen=IV<br />
|bag=Items<br />
|sell=100<br />
|effect=Boosts the power of [[special moves]] by 10%.<br />
|descdppthgss=An item to be held by a Pokémon. It is a thick pair of glasses that slightly boosts the power of special moves.<br />
|locdppt=[[Celestic Town]] ([[night]])<br />
|lochgss=[[Pewter City]]<br />
|locpbr=7200 [[Poké Coupons]]<br />
}}<br />
<br />
{{Item<br />
|name=Zoom Lens<br />
|jp=フォーカスレンズ<br />
|jpt=Focus Lens<br />
|gen=IV<br />
|bag=Items<br />
|sell=100<br />
|effect=Boosts {{stat|accuracy}} if the holder moves after the foe.{{sup|Pt}}{{sup|HGSS}}<br>Boosts [[critical hit]] ratio if the holder moves after the foe.{{sup|DP}} <br />
|descdppt=An item to be held by a Pokémon. If the holder moves after the foe, its critical-hit ratio will be boosted.{{sup|DP}}<br />
|descpthgss=An item to be held by a Pokémon. If the holder moves after the foe, its accuracy will be boosted.<br />
|locdppt=[[Veilstone Game Corner]]<br />
|lochgss=[[Goldenrod Game Corner]]<br />
}}<br />
<br />
==Turn order alteration==<br />
{{Item<br />
|name=Lagging Tail<br />
|jp=こうこうのしっぽ<br />
|jpt=Second Hitter Tail<br />
|gen=IV<br />
|bag=Items<br />
|sell=100<br />
|effect=Forces the holder to move last in its [[priority]] bracket.<br />
|descdppthgss=An item to be held by a Pokémon. It is tremendously heavy and makes the holder slower than usual.<br />
|locdppt={{rt|226}}, held by {{wild|Lickitung}} and {{wild|Slowpoke}}<br />
|lochgss=[[Route 47]]<br />
}}<br />
<br />
{{Item<br />
|name=Quick Claw<br />
|jp=せんせいのツメ<br />
|jpt=Preemptive Claw<br />
|gen=II<br />
|bag=Items<br />
|sell=50<br />
|effect=A hold item that occasionally allows first strike. It gives the holder an 18.75% chance of going first in its [[priority]] bracket and ignores the effects of {{m|Trick Room}}.<br />
|descgsc=Raises 1st strike ratio. (HOLD)<br />
|descrse=A hold item that occasionally allows first strike.<br />
|descfrlg=An item to be held by a Pokémon. A light and sharp claw. The holder may be able to strike first.<br />
|descdppthgss=An item to be held by a Pokémon. A light, sharp claw that lets the bearer move first occasionally.<br />
|locgsc=[[National Park]]<br />
|locrse=[[Rustboro City]], held by {{wild|Sandshrew}}, {{Gdis|Battle Frontier|III}}{{sup|E}}<br />
|locfrlg=[[Kanto Safari Zone|Safari Zone]]<br />
|locdppt=[[Jubilife City]], held by {{wild|Sneasel}}, {{wild|Meowth}}, {{wild|Sandshrew}}, {{wild|Sandslash}} and {{wild|Zangoose}}<br />
|lochgss=[[National Park]], held by {{wild|Sneasel}}, {{wild|Meowth}}, {{wild|Sandshrew}}, {{wild|Sandslash}} and {{wild|Zangoose}}<br />
|locpbr=7200 [[Poké Coupons]]<br />
}}<br />
<br />
==Focus items==<br />
{{Item<br />
|name=Focus Band<br />
|jp=きあいのハチマキ<br />
|jpt=Fighting Spirit Headband<br />
|gen=II<br />
|bag=Items<br />
<!--|sell=?????--><br />
|effect=There is a 10% chance that when the holder is hit by an attack that would otherwise cause fainting, it can survive with 1 HP. Can also protect against {{cat|Swipe moves}}, [[recoil]] damage, and self-inflicted {{status|confusion}} damage, but not from {{m|Future Sight}} or {{m|Doom Desire}}.<br />
|tcg=Focus Band (Neo Genesis 86)<br />
|descgsc=May preventing <!--is this grammar error in the games?-->fainting. (HOLD)<br />
|descrse=A hold item that occasionally prevents fainting.<br />
|descfrlg=An item to be held by a Pokémon. The holding Pokémon may endure an attack, leaving just 1 HP.<br />
|descdppthgss=An item to be held by a Pokémon. The holder may endure a potential KO attack, leaving it with just 1 HP.<br />
|locgsc=[[Fighting Dojo]]<br />
|locrse=[[Shoal Cave]]<br />
|locfrlg=Held by {{wild|Machoke}}<br />
|loce={{Gdis|Battle Frontier|III}} ({{DL|Battle Frontier (Generation III)|Battle Frontier Shop}})<br />
|locdppt=[[Fight Area]], held by [[Hayley's trades#Golgo Octillery|Hayley's Octillery]] (event), {{si|Battle Tower}}/{{gdis|Battle Frontier|IV|Frontier}}<br />
|lochgss={{gdis|Battle Frontier|IV}}<br />
}}<br />
<br />
{{Item<br />
|name=Focus Sash<br />
|jp=きあいのタスキ<br />
|jpt=Focus Strip<br />
|gen=IV<br />
|bag=Items<br />
|sell=100<br />
|effect=If the holder has full {{stat|HP}} and is hit by an attack that would otherwise cause fainting, it can survive with 1 HP. Can also protect against {{cat|Swipe moves}}, [[recoil]] damage, and self-inflicted {{status|confusion}} damage, but not from {{m|Future Sight}} or {{m|Doom Desire}}. Consumed after use.<br />
|descdppthgss=An item to be held by a Pokémon. If it has full HP, the holder will endure one potential KO attack, leaving 1 HP.<br />
|locdppt={{rt|221}}, {{si|Battle Tower}}/{{gdis|Battle Frontier|IV|Frontier}}<br />
|lochgss={{gdis|Battle Frontier|IV}}, {{pw|Winner's Path}}<br />
}}<br />
<br />
==Negative effect on holder==<br />
{{Item<br />
|name=Flame Orb<br />
|jp=かえんだま<br />
|jpt=Flame Orb<br />
|gen=IV<br />
|bag=Items<br />
|sell=100<br />
|effect=Inflicts the holder with a {{status|burn}} after one turn of battle.<br />
|descdppthgss=An item to be held by a Pokémon. It is a bizarre orb that inflicts a burn on the holder in battle.<br />
|locdppt={{si|Battle Tower}}/{{gdis|Battle Frontier|IV|Frontier}}<br />
|lochgss={{gdis|Battle Frontier|IV}}, held by [[Falkner]]'s {{p|Swellow}} (rematch), {{pw|Volcano Path}}<br />
}}<br />
<br />
{{Item<br />
|name=Toxic Orb<br />
|jp=どくどくだま<br />
|jpt=Excessive Poison Orb<br />
|gen=IV<br />
|bag=Items<br />
|sell=100<br />
|effect=Inflicts the holder with a {{status|Badly poisoned|toxic poison}} after one turn of battle.<br />
|descdppthgss=An item to be held by a Pokémon. It is a bizarre orb that badly poisons the holder in battle.<br />
|locdppt={{si|Battle Tower}}/{{gdis|Battle Frontier|IV|Frontier}}<br />
|lochgss={{gdis|Battle Frontier|IV}}, held by [[Chuck]]'s {{p|Breloom}} (rematch).<br />
}}<br />
<br />
{{Item<br />
|name=Sticky Barb<br />
|jp=くっつきばり<br />
|jpt=Sticky Barb<br />
|gen=IV<br />
|bag=Items<br />
|sell=100<br />
|effect=Damages holder each turn by 12.5% of its maximum {{stat|HP}} each turn. Damages attackers using contact moves by 12.5% of their maximum HP. May transfer to a foe on contact if the foe has no held item. Does not damage a Pokémon with {{a|Magic Guard}}.<br />
|descdppthgss=A hold item that damages the holder on every turn. It may latch on to foes that touch the holder.<br />
|locdppt=[[Veilstone Department Store]], held by {{wild|Cacnea}} and {{wild|Cacturne}}<br />
|lochgss=[[Vermilion City]]<br />
}}<br />
<br />
{{Item<br />
|name=Iron Ball<br />
|jp=くろいてっきゅう<br />
|jpt=Black Iron Ball<br />
|gen=IV<br />
|bag=Items<br />
|sell=100<br />
|effect=Cuts the holder's Speed by 50%; negates the {{a|Levitate}} ability from holder and makes {{type2|Flying}} holders with susceptible to {{type2|Ground}} moves, {{a|Arena Trap}}, {{m|Spikes}}, and {{m|Toxic Spikes}}.<br />
|descdppthgss=A Pokémon hold item that cuts speed. It makes Flying-type and levitating holders susceptible to Ground moves.<br />
|locdppt=[[The Underground]], [[Iron Island]]<br />
|lochgss=[[Mt. Mortar]], held by {{ga|Blue}}'s {{p|Machamp}} (rematch).<br />
|lopbr=9600 [[Poké Coupons]]<br />
}}<br />
<br />
==Other items==<br />
{{Item<br />
|name=Amulet Coin<br />
|jp=おまもりこばん<br />
|jpt=Amulet {{wp|Koban (coin)|Koban}}<br />
|gen=II<br />
|bag=Items<br />
|sell=50<br />
|effect=Doubles money received after battle if the holder takes part in the battle. Does not stack with {{DL|Incense|Luck Incense}}.<br />
|descgsc=Doubles monetary earnings. (HOLD)<br />
|descrse=Doubles money in battle if the holder takes part.<br />
|descfrlg=An item to be held by a Pokémon. It doubles the battle money if the holding Pokémon takes part.<br />
|descdppthgss=An item to be held by a Pokémon. It doubles a battle's prize money if the holding Pokémon joins in.<br />
|locgsc=[[Goldenrod Department Store]] Basement<br />
|locrse=Received from [[mom]] after obtaining 5th badge<br />
|locfrlg={{rt|16}} ([[Professor Oak]]'s aide)<br />
|locdppt=[[Amity Square]]<br />
|lochgss=[[Goldenrod Department Store]] Basement<br />
}}<br />
<br />
{{Item<br />
|name=BrightPowder<br />
|jp=ひかりのこな<br />
|jpt=Light Powder<br />
|gen=II<br />
|bag=Items<br />
|sell=5<br />
|effect=Raises the holder's {{Stat|evasion}} by 10%.<br />
|descgsc=Lowers the foe's accuracy. (HOLD)<br />
|descrse=A hold item that casts a glare to reduce accuracy.<br />
|descfrlg=An item to be held by a Pokémon. It casts a tricky glare that lowers the opponent's accuracy.<br />
|descdppthgss=An item to be held by a Pokémon. It casts a tricky glare that lowers the opponent's accuracy.<br />
|locgsc=Held by {{p|Articuno}}, {{p|Zapdos}}, {{p|Moltres}} and {{p|Mewtwo}} when traded from [[Generation I]]<br />
|locrse={{ho|Battle Tower}}<br />
|locfrlg=Trade from R/S/E<br />
|locdppt={{si|Battle Tower}}/{{gdis|Battle Frontier|IV|Frontier}}<br />
|lochgss=[[Goldenrod Radio Tower]] ([[DJ Mary]]), {{gdis|Battle Frontier|IV}}<br />
}}<br />
<br />
{{Item<br />
|name=Destiny Knot<br />
|jp=あかいいと<br />
|jpt={{wp|Red string of fate|Red Thread}}<br />
|gen=IV<br />
|bag=Items<br />
|sell=100<br />
|effect=Infatuates the foe if the holder becomes {{status|infatuation|infatuated}}.<br />
|descdppthgss=A long, thin, bright red string to be held by a Pokémon. If the holder becomes infatuated, the foe does too.<br />
|locdppt={{rt|224}}<br />
|lochgss={{rt|27}}<br />
}}<br />
<br />
{{Item<br />
|name=Shed Shell<br />
|jp=きれいなぬけがら<br />
|jpt=Pretty Shed Shell<br />
|gen=IV<br />
|bag=Items<br />
|sell=50<br />
|effect=Allows the holder to switch out even if it is trapped by a move or ability that restrains the Pokémon from switching out under normal circumstances.<br />
|descdppthgss=A tough, discarded carapace to be held by a Pokémon. It enables the holder to switch with a waiting Pokémon in battle.<br />
|locdppt={{rt|228}}, held by {{wild|Beautifly}}, {{wild|Dustox}} and {{wild|Venomoth}}<br />
|lochgss=[[Bug-Catching Contest]] consolation prize<br />
}}<br />
<br />
{{Item<br />
|name=Smoke Ball<br />
|jp=けむりだま<br />
|jpt=Smoke Ball<br />
|gen=II<br />
|bag=Items<br />
|sell=100<br />
|effect=Allows definite escape from a [[wild Pokémon]].<br />
|descgsc=Escape from wild Pokémon. (HOLD)<br />
|descrse=A hold item that assures fleeing from a wild Pokémon.<br />
|descfrlg=An item to be held by a Pokémon. The holding Pokémon can flee from any wild Pokémon for sure.<br />
|descdppthgss=An item to be held by a Pokémon. It enables the holder to flee from any wild Pokémon without fail.<br />
|locgsc=In the southwestern corner of the door maze in the basement of the [[Goldenrod Department Store]]<br />
|locrse=[[Trick House]], held by [[Ninja Boy]] [[Route 113|Lao's]] {{p|Weezing}} (after 5th battle), held by {{wild|Koffing}} and {{wild|Weezing}}<br />
|locfrlg=[[Celadon City Game Corner]], held by {{wild|Koffing}} and {{wild|Weezing}}<br />
|locdppt={{rt|210}}, held by {{wild|Koffing}} and {{wild|Weezing}}<br />
|lochgss=[[Team Rocket HQ]], held by {{wild|Koffing}} and {{wild|Weezing}}<br />
}}<br />
<br />
==Underground appearance==<br />
{| align="center" style="background: #{{cynthia color dark}}; -moz-border-radius: 10px; border: 5px solid #{{cynthia color}}"<br />
|- align="center" <br />
| width="50%" style="background: #{{steel color}}; -moz-border-radius-topleft: 5px; -moz-border-radius-topright: 5px;" | [[Image:Mine Iron Ball.png]]<br />
| width="50%" style="background: #{{yellow color}}; -moz-border-radius-topleft: 5px; -moz-border-radius-topright: 5px;" | [[Image:Mine Light Clay.png]]<br />
|- align="center" <br />
| style="background: #{{steel color light}}; -moz-border-radius-bottomleft: 5px; -moz-border-radius-bottomright: 5px;" | {{color|{{steel color dark}}|Iron Ball}}<br />
| style="background: #{{yellow color light}}; -moz-border-radius-bottomleft: 5px; -moz-border-radius-bottomright: 5px;" | {{color|{{yellow color dark}}|Light Clay}}<br />
|}{{-}}<br />
<br />
{{Held}}<br />
{{Project ItemDex notice}}<br />
<br />
[[Category:Held items]]<br />
<br />
[[de:Kampfeffekte (Tragen)]]</div>Veggiemanhttps://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Pikachu_2_GS&diff=1135501Pokémon Pikachu 2 GS2010-07-28T03:38:25Z<p>Veggieman: /* Intro */</p>
<hr />
<div>{{Infobox_game |<br />
name = Pokémon Pikachu 2 |<br />
boxart = [[Image:Pp2gs.jpg|200px]]<br/>[[Image:Pp2gsboxart.jpg|200px]]|<br />
caption = Pokémon Pikachu 2, [[version mascot|featuring]] {{p|Pikachu}}. |<br />
category = RPG |<br />
players = single player |<br />
release_date_ja = See [[Pokémon Pikachu|Pocket Pikachu Color]] |<br />
release_date_au = ? |<br />
release_date_eu = See [[Pokémon Pikachu Color]] |<br />
release_date_na = October 16, 2000 |<br />
release_date_kr = ? |<br />
publisher = [[Nintendo]] |<br />
developer = [[Game Freak]] |<br />
esrb =E for Everyone |<br />
website_en = [http://www.nintendo.com/consumer/systems/other/pokemonpikachu2gs.jsp Nintendo: Pokémon Pikachu 2] |<br />
website_ja = ? |<br />
}}<br />
<br />
'''Pokémon Pikachu 2''' was a giga-pet toy that was released in fall of {{wp|2000}}, shortly after the release of {{game|Gold and Silver|s}} for the [[Game Boy Color]]. The giga-pet toy was a spin-off of [[Pokémon Pikachu]], which was released back in {{wp|1998}}. Unlike the original Pokémon Pikachu, the user would not have to take care of {{p|Pikachu}}. The toy is a {{wp|step counter}}, and is designed to look like a Game Boy Color. It also played as the inspiration for the Pokéwalker, which came bundled with HeartGold and SoulSilver.<br />
<br />
==Gameplay==<br />
<br />
===Screens===<br />
At the top of the screen on the Pokémon Pikachu 2, there are three icons, the first resembling a clock, the second resembling a gift, and the third resembling two coins. These can be scrolled through using the left and right buttons on the control pad. An icon can be selected by pressing the biggest button, resembling the ''a'' button on the [[Game Boy Color]].<br />
*The clock screen allows the user to check how many steps he or she has taken and how many watts he or she has received in the past week.<br />
*The gift screen allows the user to check the current amount amount of watts he or she has, and give watts to {{p|Pikachu}} to buy friendship.<br />
*The coin screen allows the user to play a game with Pikachu. The user is shown a card, and must guess whether the other card Pikachu is holding is higher or lower than the other.<br />
<br />
[[image:025Pikachu.png|thumb|left|{{p|Pikachu}}]]<br />
<br />
===Pikachu===<br />
In Pokémon Pikachu 2, Pikachu cares for itself. At different times of the day, Pikachu performs different daily tasks, such as eating an apple, brushing its teeth, taking a shower, sleeping, exercising, etc.<br />
<br />
====Friendship====<br />
The user can befriend Pikachu by giving it watts. The Pikachu faces a different direction, depending on whether or not it likes the user. This status can be checked by pressing the button representing the "select" button on the Game Boy Color.<br />
<br />
<br />
{| style="border: 1px solid #999; border-collapse: collapse;"<br />
|- style="background: #ccc;"<br />
! Friendship Status<br />
! Direction<br />
|- style="background: #ffc;"<br />
| Stranger<br />
| align="right" | (In Poké Ball)<br />
|- style="background: #ffc;"<br />
| Meanie<br />
| align="right" | Backwards<br />
|- style="background: #ffc;"<br />
| Playmates<br />
| align="right" | Left<br />
|- style="background: #ffc;"<br />
| Friends<br />
| align="right" | Forward<br />
|- style="background: #ffc;"<br />
| Best Pals<br />
| align="right" | Closely forward<br />
|}<br />
<br />
===Watts===<br />
Every time the user takes 20 steps, a watt will be added to the gift screen. These watts can be given to Pikachu to buy its friendship, gambled at the coin screen, or sent to {{game2|Gold|Silver|Crystal}} as a [[Mystery Gift]].<br />
<br />
==Interactions with Generation II==<br />
The giga-pet also communicates with {{game2|Gold|Silver|Crystal}}'s [[Mystery Gift]] feature. To do this, the user would have to have a [[Game Boy Color]], a copy of any one of the three [[Generation II]] RPG games, and of course Pokémon Pikachu 2. The user would transfer a chosen amount of watts he or she has, and the amount of watts given to the {{player}} of the RPG game would result in a different gift.<br />
<br />
{| style="border: 1px solid #999; border-collapse: collapse;"<br />
|- style="background: #ccc;"<br />
! Watts<br />
! Item<br />
|- style="background: #ffc;"<br />
| 50<br />
| align="right" | {{DL|Mail|Eon Mail}}<br />
|- style="background: #ffc;"<br />
| 100<br />
| align="right" | {{DL|Berry|List of Berries|Berry}}<br />
|- style="background: #ffc;"<br />
| 200<br />
| align="right" | {{DL|Berry|List of Berries|Bitter Berry}}<br />
|- style="background: #ffc;"<br />
| 300<br />
| align="right" | {{DL|Poké Ball|Generation I Poké Balls|Great Ball}}<br />
|- style="background: #ffc;"<br />
| 400<br />
| align="right" | {{DL|Repel|Max Repel}}<br />
|- style="background: #ffc;"<br />
| 500<br />
| align="right" | [[Ether]]<br />
|- style="background: #ffc;"<br />
| 600<br />
| align="right" | {{DL|Berry|List of Berries|Miracle Berry}}<br />
|- style="background: #ffc;"<br />
| 700<br />
| align="right" | {{DL|Berry|List of Berries|Gold Berry}}<br />
|- style="background: #ffc;"<br />
| 800<br />
| align="right" | {{DL|Ether|Elixir}}<br />
|- style="background: #ffc;"<br />
| 900<br />
| align="right" | [[Revive]]<br />
|- style="background: #ffc;"<br />
| 999<br />
| align="right" | {{DL|Vitamin|Rare Candy}}<br />
|}<br />
<br />
== See also ==<br />
*[[Pokémon Pikachu]]<br />
*[[Pokémon Gold and Silver Versions]]<br />
*[[Pikachu (Pokémon)]]<br />
*[[Mystery Gift]]<br />
*[[Pokémon Yellow Version]]<br />
*[[Pokéwalker]]<br />
<br />
{{Stub|Game}}<br />
{{Project Games notice}}<br />
[[Category:Games]]</div>Veggiemanhttps://bulbapedia.bulbagarden.net/w/index.php?title=User:Veggieman&diff=1134073User:Veggieman2010-07-26T14:39:53Z<p>Veggieman: Created page with 'hello. i have soulsilver, pearl, and leafgreen.'</p>
<hr />
<div>hello. i have soulsilver, pearl, and leafgreen.</div>Veggiemanhttps://bulbapedia.bulbagarden.net/w/index.php?title=Appendix:Repel_trick&diff=1133676Appendix:Repel trick2010-07-26T00:13:36Z<p>Veggieman: /* Mt. Silver */</p>
<hr />
<div>The '''Repel trick''' is one that allows the [[player character|player]] to find the most powerful Pokémon in an area. To perform it, the player needs several [[Repel]]s and a Pokémon at a specific level. This trick works in all [[Generation]]s.<br />
<br />
==How to use==<br />
To perform the trick, the player simply needs any type of Repel and a Pokémon at a specific [[level]], (which is weaker than the target wild Pokémon level). The player needs to know the higher possible level for the Pokémon, thus it would be ideal if he or she had a list of the Pokémon in the area.<br />
<br />
This trick is possible because the Repel ''prevents "weak" wild Pokémon from appearing''. In this case, "weak" means a Pokémon at a lower level than the first Pokémon in the [[Party]]. This means that if the player has a Pokémon weaker than a particular wild Pokémon, that Pokémon continues to appear whilst the weaker Pokémon will stop appearing.<br />
<br />
This trick can be useful for finding a specific Pokémon in an area. It can also be used with Pokémon Luring Methods, such as the use of a [[White Flute]] and the [[Pokémon Music Channel|Pokémon March broadcast]] to increase the probability of finding a Pokémon.<br />
<br />
==Examples==<br />
<br />
===Route 111===<br />
<br />
Take for example the desert area of the [[Route 111]]. The wild Pokémon list in this area is:<br />
<br />
{{catchableheader|sand}}<br />
{{catchentry3|027|Sandshrew|yes|yes|yes|Sand|19-21|35%}}<br />
{{catchentry3|328|Trapinch|yes|yes|yes|Sand|19-21|35%}}<br />
{{catchentry3|331|Cacnea|yes|yes|no|Sand|19-21|20%}}<br />
{{catchentry3|343|Baltoy|yes|yes|no|Sand|20-22|10%}}<br />
{{catchentry3|343|Baltoy|no|no|yes|Sand|19-21|20%}}<br />
{{catchentry3|331|Cacnea|no|no|yes|Sand|20-22|10%}}<br />
{{catchablefooter|sand}}<br />
<br />
In this case, if the player wants to find the most powerful Pokémon possible (a {{p|Baltoy}} in Ruby or Sapphire and a {{p|Cacnea}} in Emerald) he or she simply has to put a Level 22 Pokémon in the front of the party and use a Repel.<br />
<br />
===Mt. Silver===<br />
<br />
Another example would be the exterior of [[Mt. Silver]] where this trick could be used to find a Rapidash. The wild Pokémon list is:<br />
<br />
{{catchableheader|land}}<br />
{{catchtime|All}}<br />
{{catchentry2|077|Ponyta|yes|yes|no|Grass|42|30%}}<br />
{{catchentry2|078|Rapidash|yes|yes|no|Grass|44|10%}}<br />
{{catchentry2|114|Tangela|yes|yes|yes|Grass|39-41|30%}}<br />
{{catchentry2|217|Ursaring|yes|no|no|Grass|42|20%}}<br />
{{catchentry2|232|Donphan|no|yes|no|Grass|42|20%}}<br />
{{catchtime|Day}}<br />
{{catchentry2|024|Arbok|no|no|yes|Grass|42|20%}}<br />
{{catchentry2|077|Ponyta|no|no|yes|Grass|42|30%}}<br />
{{catchentry2|078|Rapidash|no|no|yes|Grass|44|10%}}<br />
{{catchentry2|084|Doduo|yes|yes|yes|Grass|41|5%}}<br />
{{catchentry2|085|Dodrio|yes|yes|yes|Grass|43|5%}}<br />
{{catchtime|Night}}<br />
{{catchentry2|042|Golbat|no|no|yes|Grass|40-44|30%}}<br />
{{catchentry2|061|Poliwhirl|no|no|yes|Grass|42-44|40%}}<br />
{{catchentry2|215|Sneasel|yes|yes|no|Grass|38-42|10%}}<br />
{{catchablefooter|land}}<br />
<br />
If the player wants to find a {{p|Rapidash}} in the Day, he or she can simply put a Level 44 Pokémon in front of his/her party and use a Repel. Since the only encounterable Pokémon at Level 44 at day time are Rapidash, he or she is certain to find one.<br />
<br />
==Limitations==<br />
<br />
This trick cannot be used to find the 'weaker' Pokémon, such as a {{p|Larvitar}} found inside [[Mt. Silver]].<br />
<br />
It can also be particularly difficult to find a Pokémon at a specific level to do the trick.<br />
<br />
[[Category:Fanon terminology]]</div>Veggiemanhttps://bulbapedia.bulbagarden.net/w/index.php?title=Drink&diff=1133660Drink2010-07-25T23:52:27Z<p>Veggieman: /* Trivia */</p>
<hr />
<div>A '''drink''' is a type of [[item]] from the [[Pokémon games]]. Most can be used during or out of [[Pokémon battle|battle]] to restore a [[Pokémon]]'s [[Stat#Hit Points|HP]]. They are usually a cheap alternative to [[Potion]]s, but are rarely purchasable in bulk.<br />
<br />
Drinks are found in a variety of special places. The main three, Fresh Water, Soda Pop, and Lemonade, can be bought from [[vending machine]]s atop the [[Celadon Department Store]], [[Goldenrod Department Store]], [[Lilycove Department Store]], and [[Veilstone Department Store]], as well as the vending machines in [[The Under]] ([[Pokémon Colosseum]] only), [[Pyrite Town]] ([[Pokémon XD: Gale of Darkness]] only) and the [[Pokéathlon Dome]]. They can be bought on bulk in only two places, in the [[Two Island (town)#Market Stall|Two Island Market Stall]] (after certain requirements are met) and at [[Mt. Moon Square]] in {{2v|HeartGold|SoulSilver}}.<br />
<br />
A thirsty trainer on the roof of [[Celadon Department Store]] will give [[TM]]s in exchange for one of the [[vending machine]] drinks. The TMs vary between generations. In [[Generation I]], the trainer trades {{TM|13|Ice Beam}} for Fresh Water, {{TM|48|Rock Slide}} for Soda Pop, and {{TM|49|Tri Attack}} for Lemonade. In [[Generation III]], the trainer trades {{TM|16|Light Screen}} for Fresh Water, {{TM|20|Safeguard}} for Soda Pop, and {{TM|33|Reflect}} for Lemonade.<br />
<br />
==Types of drink==<br />
{{Item<br />
|name=Fresh Water<br />
|jp=おいしいみず<br />
|jpt=Delicious Water<br />
|gen=I<br />
|bag=Medicine<br />
|sell=100<br />
|buyable=yes<br />
|effect=Restores 50 HP.<br />
|effect2=Give to thirsty girl at [[Celadon Department Store]] in exchange for {{TM|13|Ice Beam}}{{sup|RBY}} or {{TM|16|Light Screen}}.{{sup|FRLG}}<br />
<br><br />
Give to the [[Saffron City]] guards to be granted access to the city.{{sup|RBY}}<br />
|descgsc=Restores Pokémon HP by 50.<br />
|descrse=A mineral water that restores HP by 50 points.<br />
|descfrlg=Water with a high mineral content. It restores the HP of one Pokémon by 50 points.<br />
|descdppthgss=Water with a high mineral content. It restores the HP of one Pokémon by 50 points.<br />
|locrby=[[Celadon Department Store]]<br />
|locgsc=[[Goldenrod Department Store]], [[Mt. Moon Square#Shop|Mt. Moon Square Shop]]<br />
|locrse=[[Lilycove Department Store]]<br />
|loccolo=[[The Under]]<br />
|locfrlg=[[Celadon Department Store]], [[Two Island (town)#Market Stall|Two Island Market Stall]]<br />
|locxd=[[Pyrite Town]]<br />
|locdppt=[[Veilstone Department Store]]<br />
|lochgss=[[Goldenrod Department Store]], [[Pokéathlon Dome]], [[Mt. Moon Square#Shop|Mt. Moon Square Shop]]<br />
}}<br />
<br />
{{Item<br />
|name=Soda Pop<br />
|jp=サイコソーダ<br />
|jpt=Supreme Soda<br />
|gen=I<br />
|bag=Medicine<br />
|sell=150<br />
|buy=300{{tt|*|250 in Platinum}}<br />
|buyable=yes<br />
|effect=Restores 60 HP.<br />
|effect2=Give to thirsty girl at [[Celadon Department Store]] in exchange for {{TM|48|Rock Slide}}{{sup|RBY}} or {{TM|20|Safeguard}}.{{sup|FRLG}}<br />
<br><br />
Give to the [[Saffron City]] guards to be granted access to the city. {{sup|RBY}}<br />
|descgsc=Restores Pokémon HP by 60.<br />
|descrse=A fizzy soda drink that restores HP by 60 points.<br />
|descfrlg=A fizzy soda drink. It restores the HP of one Pokémon by 60 points.<br />
|descdppthgss=A fizzy soda drink. It restores the HP of one Pokémon by 60 points.<br />
|locrby=[[Celadon Department Store]]<br />
|locgsc=[[Goldenrod Department Store]], [[Mt. Moon Square#Shop|Mt. Moon Square Shop]]<br />
|locrse=[[Lilycove Department Store]], {{rt|109}}<br />
|loccolo=[[The Under]]<br />
|locfrlg=[[Celadon Department Store]], [[Two Island (town)#Market Stall|Two Island Market Stall]]<br />
|locxd=[[Pyrite Town]]<br />
|locdppt=[[Veilstone Department Store]]<br />
|lochgss=[[Goldenrod Department Store]], [[Pokéathlon Dome]], [[Mt. Moon Square#Shop|Mt. Moon Square Shop]]<br />
}}<br />
<br />
{{Item<br />
|name=Lemonade<br />
|jp=ミックスオレ<br />
|jpt=Mix au Lait<br />
|gen=I<br />
|bag=Medicine<br />
|sell=175<br />
|buyable=yes<br />
|effect=Restores 80 HP.<br />
|effect2=Give to thirsty girl at [[Celadon Department Store]] in exchange for {{TM|49|Tri Attack}}{{sup|RBY}} or {{TM|33|Reflect}}.{{sup|FRLG}}<br />
<br><br />
Give to the [[Saffron City]] guards to be granted access to the city. {{sup|RBY}}<br />
<br><br />
Toss at the [[Memorial Pillar]] to receive {{TM|42|Facade}}.{{sup|FRLG}}<br />
|descgsc=Restores Pokémon HP by 80.<br />
|descrse=A very sweet drink that restores HP by 80 points.<br />
|descfrlg=A very sweet drink. It restores the HP of one Pokémon by 80 points.<br />
|descdppthgss=A very sweet drink. It restores the HP of one Pokémon by 80 points.<br />
|locrby=[[Celadon Department Store]]<br />
|locgsc=[[Goldenrod Department Store]], [[Mt. Moon Square#Shop|Mt. Moon Square Shop]]<br />
|locrse=[[Lilycove Department Store]]<br />
|loccolo=[[The Under]]<br />
|locfrlg=[[Celadon Department Store]], [[Two Island (town)#Market Stall|Two Island Market Stall]]<br />
|locxd=[[Pyrite Town]]<br />
|locdppt=[[Veilstone Department Store]]<br />
|lochgss=[[Goldenrod Department Store]], [[Pokéathlon Dome]], [[Mt. Moon Square#Shop|Mt. Moon Square Shop]]<br />
}}<br />
<br />
{{Item<br />
|name=Moomoo Milk<br />
|jp=モーモーミルク<br />
|jpt=MooMoo Milk<br />
|gen=II<br />
|bag=Medicine<br />
|sell=250<br />
|buyable=yes<br />
|effect=Restores 100 HP.<br />
|descgsc=Restores Pokémon HP by 100.<br />
|descrse=A nutritious milk that restores HP by 100 points.<br />
|descfrlg=Highly nutritious milk. It restores the HP of one Pokémon by 100 points. <br />
|descdppt=Milk with a very high nutrition content. It restores the HP of one Pokémon by 100 points.<br />
|deschgss=Milk with a very high nutrition content. It restores the HP of one Pokémon by 100 points.<br />
|locgsc=[[MooMoo Farm]] on {{rt|39}}, held by {{wild|Miltank}}<br />
|loce=Held by {{wild|Miltank}}<br />
|locfrlg=[[Two Island (town)#Market Stall|Two Island Market Stall]]<br />
|locxd=[[Pyrite Town]]<br />
|locdppt=[[Café Cabin]] on {{rt|210}}, held by {{wild|Miltank}}, held by [[Hayley's Trades#Miltank|Hayley's Miltank]]<br />
|lochgss=[[MooMoo Farm]] on {{rt|39}}, held by {{wild|Miltank}}<br />
|tcg=Moo-Moo Milk (Neo Genesis 101)<br />
}}<br />
<br />
{{Item<br />
|name=Berry Juice<br />
|jp=きのみジュース<br />
|jpt=Berry Juice<br />
|gen=II<br />
|bag=Medicine<br />
|sell=50<br />
|effect=Restores 20 {{stat|HP}}.<br />
|effect2=If held by a {{p|Shuckle}}, it will harden and become a {{DL|Vitamin|Rare Candy}} over time.{{sup|GSC}}<br />
|descgsc=Restores Pokémon HP by 20.<br />
|descrse=A 100% pure juice that restores HP by 20 points.<br />
|descfrlg=A 100% pure juice. It restores the HP of one Pokémon by 20 points.<br />
|descdppthgss=A 100% pure juice made of Berries. It restores the HP of one Pokémon by just 20 points.<br />
|locgsc=Held by [[Cianwood City#Kirk's house|Shuckie]], held by {{wild|Shuckle}}, made by {{p|Shuckle}} over time if it is given a {{DL|Berries (Generation II)|Berry}}<br />
|locfrlg=Held by {{wild|Shuckle}}<br />
|lochgss=Held by [[Cianwood City#Kirk's house|Shuckie]], held by {{wild|Shuckle}} <br />
}}<br />
<br />
{{Item<br />
|name=Tea<br />
|jp=おちゃ<br />
|jpt=Green Tea<br />
|gen=III<br />
|genex=yes<br />
|bag=Key items<br />
|effect=Give to the [[Saffron City]] guards to be granted access to the city.<br />
|descfrlg=A hot drink which is good for quenching thirst.<br />
|locfrlg=Received from an old lady in [[Celadon Mansion]].<br />
}}<br />
<br />
==Trivia==<br />
* In [[Generation I]], a Fresh Water, Soda Pop, or Lemonade could be given to the thirsty guards who blocked entry into [[Saffron City]]; this is changed in the remakes, {{game|FireRed and LeafGreen|s}}, where they must be given Tea instead. This is likely to prevent exploitation of a Pokémon's ability to [[held item|hold items]], which did not exist in Generation I, which would allow a player of FireRed or LeafGreen to trade one of the three drinks from another game and enter Saffron as early as they arrived in Cerulean. This exploit is actually possible in the Generation I games, though using {{g|Stadium 2}}'s Color Case to move the item from another game's bag or PC.<br />
* The Fresh Water and [[Energy Root]] are the two most cost-effective HP recovery items, both recovering 1 HP per {{pdollar}}4 spent. Most other HP recover items cost more than {{pdollar}}10 per HP recovered. However, the [[Max Potion]] (as well as [[Full Restore]] and [[Revive]]s in some cases) can potentially be more cost-effective if used under certain circumstances; the ideal situation for a [[Max Potion]] being a {{p|Blissey}} with maximum [[Effort values|EV]]s and [[Individual values|IV]]s in HP, which would recover around 2 HP per {{pdollar}}1 spent.<br />
<br />
{{Items}}<br><br />
{{Project ItemDex notice}}<br />
<br />
[[Category:Items]]<br />
<br />
[[de:Heilitems#Getr.C3.A4nke]]<br />
[[fr:Boissons]]</div>Veggiemanhttps://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9_Ball&diff=1133658Poké Ball2010-07-25T23:43:08Z<p>Veggieman: /* In the anime */</p>
<hr />
<div>{{Featured}}<br />
[[Image:Allballs.png|thumb|250px|right|The 25 Poké Ball variants found in the [[Version|main series]]]]<br />
A '''Poké Ball''' (Japanese: '''モンスターボール''' ''Monster Ball'') is a type of [[item]] that is critical to a {{pkmn|Trainer}}'s quest, used for {{pkmn2|caught|catching}} and storing {{OBP|Pokémon|species}}. Both a general term used to describe the various kinds as well as a specific term to refer to the most basic among these variations, Poké Balls are ubiquitous in the modern Pokémon world. Up to six Pokémon can be carried with a Trainer in Poké Balls, while any number of other Poké Balls can be held in the [[bag]] for later use.<br />
<br />
The strength of a Poké Ball is determined by how much it raises a [[wild Pokémon]]'s [[catch rate]], and may in fact vary depending on the conditions of the battle. Poké Balls limit the power of Pokémon contained inside, taming them, though they do not cause the Pokémon inside to always obey the Trainer.<br />
<br />
The invention of Poké Balls apparently occurred in the [[Johto]] region, where [[Apricorn]]s grow; these fruit were cut apart and carved out, then fitted with a special device, and used to catch wild Pokémon prior to the mass production of the Balls that occurs in modern times under [[Silph Co.]] and the [[Devon Corporation]]. Some Trainers still use Poké Balls made from Apricorns, while [[Kurt]], a resident of [[Azalea Town]], still constructs them.<br />
<br />
Prior to the invention of Poké Balls, Pokémon were referred to as "magical beasts" (Japanese: '''魔獣''' ''majū''), indicating that the name Pokémon, short for Pocket Monster, did not come into common parlance as a term until these devices allowed the various Pokémon to be stored in pockets easily. This also shows that in these times they were believed to be supernatural creatures, not natural ones.<br />
<br />
Stylized Poké Balls are used in many places to symbolize Pokémon in general: the logos of both [[Battle Frontier]]s feature a Poké Ball in their design, while several Poké Balls can be seen in every Pokémon Center. The headgear of the protagonists of [[Hoenn]], [[Kanto]], and [[Sinnoh]]-based games feature Poké Ball designs, as do the [[bag]]s of the protagonists of [[Johto]]-based games. The headgear of [[Ethan (game)|Ethan]] is also similar to the top half of an Ultra Ball, and the bag of [[Lucas (game)|Lucas]] prominently features a Poké Ball.<br />
<br />
==Mechanics==<br />
[[File:Pokeballinterior.jpg|frame|right|Interior of a Poké Ball from the anime]]<br />
Though the technology behind a Poké Ball remains unknown, the basic mechanics are simple enough to understand: in a [[Pokémon battle]], once an opposing wild Pokémon has been weakened, a person, the Pokémon Trainer, can throw a Poké Ball at it. If the Poké Ball hits the Pokémon and is not knocked back by it, the Poké Ball will open, convert the Pokémon to a form of energy, and pull it into its center, closing. A Pokémon in this state is given a chance to struggle to attempt to escape, at which point the ball will either be destroyed (in the games and some manga) or will return to the Trainer (anime), who can attempt once again to capture the Pokémon. A Pokémon who does not escape the ball will be {{pkmn2|caught}}.<br />
<br />
As seen in several anime episodes, such as ''[[AG065|Gulpin it Down!]]'' and ''[[AG104|Claydol Big and Tall]]'', normal Poké Balls have difficulty catching Pokémon which are extremely large or extremely heavy. In the latter episode, it is revealed that ancient civilizations overcame this issue by constructing immense Poké Balls made out of stone. However, due to the difficulty of manipulating one of these large objects, later technology and the development of Heavy Balls provided a better alternative.<br />
<br />
When a Pokémon is released from a Poké Ball, it will be accompanied by a bright light as it returns from its energy form, and materialize nearby, often on the ground. This bright light has been shown to vary depending on the type of Ball that the Pokémon is contained in in the games, while it has always been shown to be white in the anime. Recalling a Pokémon to its Poké Ball is also relatively simple, as all a person must do is hold up the Poké Ball with its button pointed at the Pokémon. A beam of red light will shoot from the button, converting the Pokémon back into energy and returning it to the Ball. The beam, however, has a limited range, and can be dodged by the Pokémon. If the beam hits a person, they will be stunned for a moment, but aside from that no ill effects will make themselves apparent. Releasing Pokémon from a Trainer's ownership, unlike normally sending the Pokémon out, will bathe the Pokémon in a blue glow, and the Poké Ball will no longer mark it, making it able to be caught by another Trainer's Poké Ball. A Poké Ball can also be broken, which will release it from ownership, and if a Trainer has done so accidentally, it must somehow be fixed before the Pokémon can be recalled.<br />
<br />
Several Pokémon have shown the ability to leave and return to their Poké Balls at will, most notably among them [[Jessie's Wobbuffet]], [[Misty's Psyduck]], and [[Brock's Croagunk]], which tend to do so in every episode they appear. In ''[[EP031|Dig Those Diglett!]]'', many Pokémon belonging to [[Gary Oak]], as well as other Trainers, including Ash Ketchum, demonstrated the ability to prevent themselves from being sent from their Poké Balls, as they refused to fight against the Diglett, though this has not been demonstrated since.<br />
[[Image:Chimchar release.jpg|200px|[[Paul]] releasing {{AP|Chimchar|Infernape}}|thumb]]<br />
Poké Balls are not always at full size. Pressing the button on the front will convert it between its full size, about the size of a {{wp|Baseball (object)|baseball}}, to a smaller size, about that of a {{wp|Table tennis#The ball|ping-pong ball}}, and back again. The larger size makes throwing the ball easier, while the smaller one makes for easier storage on a belt clip, in pockets, and in bags.<br />
<br />
Poké Balls are able to communicate with a Trainer's [[Pokédex]], as the system updates itself with information on newly-caught Pokémon, and keeps track of how many Pokémon the Trainer has with them. If a Trainer catches a new Pokémon with the full six already with them, the Pokédex will automatically send the newly-caught Pokémon in its Poké Ball to the [[Pokémon storage system]] that the Trainer is using. As shown in ''[[DP002|Two Degrees of Separation]]'', a Pokémon caught by a Poké Ball is "marked" by it, and thus a Poké Ball thrown at it will have no effect aside from temporarily stunning it. In the games, as well as in ''[[EP073|Bad to the Bone]]'', however, the Trainer of the Pokémon will block a Poké Ball thrown by another, though it is possible that this is more out of courtesy to their Pokémon than to prevent capture outright.<br />
<br />
Other wireless capabilities of Poké Balls are shown in [[M07|Destiny Deoxys]], as when the electricity of the city is down, [[Audrey]] could not release her {{p|Masquerain}} from the Poké Ball, claiming that the "Poké Ball Management System" was no longer working without power. There has been no such mention of any system since.<br />
<br />
Poké Balls are able to be decorated to no ill effect, with several Poké Balls that have been painted with special colors being seen in the anime. To alter the way in which the Pokémon is sent out, however, a [[Ball Capsule]] and [[seal]]s must be used, which can release special effects when the Pokémon is sent out.<br />
[[Image:RealeasingPokemon.png|thumb|200px|Sending out a Pokémon in {{2v2|FireRed|LeafGreen}}]]<br />
When a Pokémon is released from its ball, it usually has a burst of light come out with it, which varies depending on the Ball the Pokémon is contained in (normally a white light in the anime).<br />
<br />
==Poké Ball accuracy==<br />
Except for the [[Master Ball]], all Poké Balls have a chance of breaking and not capturing the Pokémon in question, however, in several cases, it is possible for the Poké Ball to miss the wild Pokémon completely.<br />
<br />
*In [[Generation I]] games, there was always a possibility that the Poké Ball would miss a Pokémon, usually occurring when battling in the [[Kanto Safari Zone|Safari Zone]], or while battling a wild {{p|Chansey}}, {{p|Snorlax}}, or [[legendary Pokémon]]. Rather than the ball throwing animation playing, a message would come up stating "You missed the Pokémon!".<br />
*In Generation I as well as in {{game|FireRed and LeafGreen|s}}, the [[literal ghost|ghosts]] in [[Lavender Town]]'s [[Pokémon Tower]] would dodge any ball thrown at them unless they were unmasked by the [[Silph Scope]]. The [[Marowak (literal ghost)|Marowak ghost]] will dodge even if it is unmasked.<br />
*A Poké Ball cannot be thrown during a wild [[double battle]] when the player is partnered up with one of the [[stat Trainers]], unless one of the two wild Pokémon is defeated, with the game claiming "It's no good! It's impossible to aim when there are two Pokémon!". A player can however snag Pokémon in {{g|Colosseum}} and {{g|XD: Gale of Darkness}} even if there are two on the opposing side of the field, presumably the [[Snag Machine]] assists in aiming.<br />
*Unlike preceding games, from {{v|Platinum}}<!--at least--> onwards, it isn't possible to use a Poké Ball on a Pokémon which is in the invulnerable stage of moves such as {{m|Dig}} or {{m|Shadow Force}}<!--at least-->.<br />
<br />
==Types of Poké Ball==<br />
[[File:PBR_Battle_Start.jpg|thumb|right|A double battle begins in [[Pokémon Battle Revolution]]]]<br />
In the Pokémon games so far, there have been 25 different varieties of Poké Ball, all differing from each other in some effect, whether it be an increased ability to catch a Pokémon from the wild or an effect which occurs only after the Pokémon has been caught. From Generation III onward, each variety of Poké Ball has a unique animation when they open to draw in a Pokémon and when a Pokémon is sent out. So far, the only games in which all 25 are available are {{game|HeartGold and SoulSilver|s}}.<br />
<br />
===Introduced in Generation I===<br />
The following Poké Balls were introduced in {{game|Red and Green|s}}, and have appeared and been available in all games since then, with the exception of the Safari Ball, which is not present in {{game2|Gold|Silver|Crystal}}. They were developed by [[Silph Co.]], with the development of the [[Master Ball]] factoring into the plot of the Generation I games and their remakes heavily.<br />
<br />
{{Item<br />
|name=Poké Ball<br />
|jp=モンスターボール<br />
|jpt=Monster Ball<br />
|gen=I<br />
|bag=Poké Balls<br />
|buyable=yes<br />
|sell=100<br />
|effect=Allows the {{player}} to catch [[wild Pokémon]].<br />
|catchrate=1×<br />
|descgsc=An item for catching Pokémon.<br />
|descrse=A tool for catching wild Pokémon.<br />
|descfrlg=A ball thrown to catch a wild Pokémon. It is designed in a capsule style.<br />
|descdppthgss=A device for catching wild Pokémon. It is thrown like a ball at the target. It is designed as a capsule system.<br />
|locrby=Most [[Poké Mart]]s<br />
|locgsc=Most [[Poké Mart]]s<br />
|locrse=Most [[Poké Mart]]s<br />
|locfrlg=Most [[Poké Mart]]s<br />
|loccolo=[[Outskirt Stand]]<br />
|locxd=[[Outskirt Stand]]<br />
|locdppt=Most [[Poké Mart]]s<br />
|lochgss=Most [[Poké Mart]]s<br />
|tcg=Poké Ball (Jungle 64)<br />
}}<br />
{{Item<br />
|name=Great Ball<br />
|jp=スーパーボール<br />
|jpt=Super Ball<br />
|gen=I<br />
|bag=Poké Balls<br />
|buyable=yes<br />
|sell=300<br />
|effect=Allows the {{player}} to catch [[wild Pokémon]].<br />
|catchrate=1.5×<br />
|descgsc=A Ball with a decent success rate.<br />
|descrse=A good ball with a higher catch rate than a Poké Ball.<br />
|descfrlg=A good, quality Ball that offers a higher Pokémon catch rate than a standard Poké Ball.<br />
|descdppthgss=A good, high-performance Ball that provides a higher Pokémon catch rate than a standard Poké Ball.<br />
|locrby=Many [[Poké Mart]]s<br />
|locgsc=Many [[Poké Mart]]s<br />
|locrse=Many [[Poké Mart]]s<br />
|locfrlg=Many [[Poké Mart]]s<br />
|loccolo=[[Outskirt Stand]]<br />
|locxd=[[Outskirt Stand]]<br />
|locdppt=Most [[Poké Mart]]s<br />
|lochgss=Most [[Poké Mart]]s<br />
<br />
'''Pokéwalker:''' [[Town Outskirts]] ''(750+ Steps)''<br />
|tcg=Great Ball (EX FireRed & LeafGreen 92)<br />
}}<br />
{{Item<br />
|name=Ultra Ball<br />
|jp=ハイパーボール<br />
|jpt=Hyper Ball<br />
|gen=I<br />
|bag=Poké Balls<br />
|buyable=yes<br />
|sell=600<br />
|effect=Allows the {{player}} to catch [[wild Pokémon]].<br />
|catchrate=2×<br />
|descgsc=A Ball with a high rate of success.<br />
|descrse=A better ball with a higher catch rate than a Great Ball.<br />
|descfrlg=A very high-grade Ball that offers a higher Pokémon catch rate than a Great Ball.<br />
|descdppthgss=An ultra-performance Ball that provides a higher Pokémon catch rate than a Great Ball.<br />
|locrby=Several [[Poké Mart]]s<br />
|locgsc=Several [[Poké Mart]]s<br />
|locrse=Several [[Poké Mart]]s<br />
|locfrlg=Several [[Poké Mart]]s<br />
|loccolo=[[Outskirt Stand]]<br />
|locxd=[[Outskirt Stand]]<br />
|locdppt=Most [[Poké Mart]]s<br />
|lochgss=Most [[Poké Mart]]s<br />
<br />
'''Pokéwalker:''' [[Town Outskirts]] ''(2000+ Steps)''<br />
}}<br />
{{Item<br />
|name=Master Ball<br />
|jp=マスターボール<br />
|jpt=Master Ball<br />
|gen=I<br />
|bag=Poké Balls<br />
<!--|sell=0<br />
|sellnotes=only sellable in Generation I--><br />
|effect=Allows the {{player}} to catch [[wild Pokémon]] without fail.<br />
|catchrate=255×<br />
|descgsc=The best Ball. It never misses.<br />
|descrse=The best ball that catches a Pokémon without fail.<br />
|descfrlg=The best Ball with the ultimate performance. It will catch any wild Pokémon without fail.<br />
|descdppthgss=The best Ball with the ultimate level of performance. It will catch any wild Pokémon without fail.<br />
|locrby=[[Silph Co.]]<br />
|locgsc=[[New Bark Town]], [[Lucky Channel]] (first prize)<br />
|locrse=[[Aqua Hideout|Magma/Aqua Hideout]], [[Lilycove Department Store]] lottery (first prize)<br />
|locfrlg=[[Silph Co.]]<br />
|loccolo=[[Agate Village]]<br />
|locxd=[[Pokémon HQ Lab]]<br />
|locdppt=[[Team Galactic HQ]], [[Jubilife TV]] lottery (first prize)<br />
|lochgss=[[New Bark Town]], [[Goldenrod Radio Tower]] lottery (first prize)<br />
|tcg=Master Ball (Gym Challenge 116)<br />
}}<br />
{{Item<br />
|name=Safari Ball<br />
|jp=サファリボール<br />
|jpt=Safari Ball<br />
|gen=I<br />
|bag=Poké Balls<br />
|effect=Allows the {{player}} to catch [[wild Pokémon]] in the [[Safari Zone]].<br />
|catchrate=1.5×<br />
|descrse=A special ball that is used only in the Safari Zone.<br />
|descfrlg=A special ball that is used only in the Safari Zone. It is finished with a camouflage pattern.<br />
|descdppthgss=A special Poké Ball that is used only in the Great Marsh. It is decorated in a camouflage pattern.<br />
|locrby=[[Kanto Safari Zone|Safari Zone]]<br />
|locrse=[[Hoenn Safari Zone|Safari Zone]]<br />
|locfrlg=[[Kanto Safari Zone|Safari Zone]]<br />
|locdppt=[[Great Marsh]]<br />
|lochgss=[[Johto Safari Zone|Safari Zone]]<br />
}}<br />
<br />
===Introduced in Generation II===<br />
The following Poké Balls were introduced in {{game|Gold and Silver|s}}. These Poké Balls were not available in [[Generation III]] or in {{game2|Diamond|Pearl|Platinum}}, but made their return in {{game|HeartGold and SoulSilver|s}}. A majority of them are made from [[Apricorn]]s by [[Kurt]], while the only one that is not is seen by some to be a counterpart to the Safari Ball in that it is only used in the [[Bug-Catching Contest]] in [[National Park]]. Interestingly, all eight of these Poké Balls have the same animation as a normal Poké Ball when sending out or recalling a Pokémon. However, when viewed on another Generation IV game in which these balls do not exist they will be shown as a regular Poké Ball, and will remain in that appearance when traded to those versions until the Pokémon is transferred back to HeartGold or SoulSilver, at which point they return to their previous form.<br />
<br />
{{Item<br />
|name=Level Ball<br />
|jp=レベルボール<br />
|jpt=Level Ball<br />
|gen=II<br />
|bag=Poké Balls<br />
|sell=150<br />
|effect=Allows the {{player}} to catch [[wild Pokémon]]; works better on Pokémon of levels lower than the Pokémon currently in battle.<br />
|catchrate=1× if the player's Pokémon is the same level as or a lower level than the wild Pokémon<br>2× if the player's Pokémon is at a higher level than the wild Pokémon but less than double it<br>4× if the player's Pokémon is more than double but less than four times the level of the wild Pokémon<br>8× if the player's Pokémon is of a level four times or more than that of the wild Pokémon<br />
|descgsc=A Ball for lower-level Pokémon.<br />
|deschgss=A Poké Ball for catching Pokémon that are a lower level than your own.<br />
|locgsc=[[Azalea Town]] ([[Red Apricorn]])<br />
|lochgss=[[Azalea Town]] ([[Red Apricorn]])<br />
}}<br />
<br />
{{Item<br />
|name=Lure Ball<br />
|jp=ルアーボール<br />
|jpt=Lure Ball<br />
|gen=II<br />
|bag=Poké Balls<br />
|sell=150<br />
|effect=Allows the {{player}} to catch [[wild Pokémon]]; works better while [[fishing]].<br />
|catchrate=3× if used on a Pokémon encountered while [[fishing]]<br>1× otherwise<br />
|descgsc=A Ball for Pokémon hooked by a rod.<br />
|deschgss=A Poké Ball for catching Pokémon hooked by a Rod when fishing.<br />
|locgsc=[[Kurt]] after saving [[Slowpoke Well]], [[Azalea Town]] ([[Blu Apricorn]])<br />
|lochgss={{tc|Fisherman}} in {{rt|32}} [[Pokémon Center]] (×2), [[Azalea Town]] ([[Blu Apricorn]])<br />
|tcg=Lure Ball (Skyridge 128)<br />
}}<br />
<br />
{{Item<br />
|name=Moon Ball<br />
|jp=ムーンボール<br />
|jpt=Moon Ball<br />
|gen=II<br />
|bag=Poké Balls<br />
|sell=150<br />
|effect=Allows the {{player}} to catch [[wild Pokémon]]; works better on Pokémon that evolve with a [[Moon Stone]].<br />
|catchrate=4× if used on a Pokémon belonging to the {{p|Nidoran♂}}, {{p|Nidoran♀}}, {{p|Clefairy}}, {{p|Jigglypuff}} or {{p|Skitty}} families<br>1× otherwise<br />
|descgsc=A Ball for Moon Stone evolvers.<br />
|deschgss=A Poké Ball for catching Pokémon that evolve using the Moon Stone.<br />
|locgsc=[[Azalea Town]] ([[Ylw Apricorn]])<br />
|lochgss=[[Azalea Town]] ([[Ylw Apricorn]])<br />
}}<br />
<br />
{{Item<br />
|name=Friend Ball<br />
|jp=フレンドボール<br />
|jpt=Friend Ball<br />
|gen=II<br />
|bag=Poké Balls<br />
|sell=150<br />
|effect=Allows the {{player}} to catch [[wild Pokémon]].<br />
|effect2=Sets caught Pokémon's [[happiness]] to 200.<br />
|catchrate=1×<br />
|descgsc=A Ball that makes Pokémon friendly.<br />
|deschgss=A Poké Ball that makes caught Pokémon more friendly.<br />
|locgsc=[[Azalea Town]] ([[Grn Apricorn]])<br />
|lochgss=[[Azalea Town]] ([[Grn Apricorn]])<br />
|tcg=Friend Ball (Skyridge 126)<br />
}}<br />
<br />
{{Item<br />
|name=Love Ball<br />
|jp=ラブラブボール<br />
|jpt=Love Love Ball<br />
|gen=II<br />
|bag=Poké Balls<br />
|sell=150<br />
|effect=Allows the {{player}} to catch [[wild Pokémon]]; works better on Pokémon of the opposite [[gender]] of, but same species as the player's Pokémon.<br />
|catchrate=8× if used on a Pokémon of the same species as, but opposite gender of, the player's Pokémon<br>1× otherwise<br />
|descgsc=For catching the opposite gender.<br />
|deschgss=Poké Ball for catching Pokémon that are the opposite gender of your Pokémon.<br />
|locgsc=[[Azalea Town]] ([[Pnk Apricorn]])<br />
|lochgss=[[Azalea Town]] ([[Pnk Apricorn]])<br />
}}<br />
<br />
{{Item<br />
|name=Heavy Ball<br />
|jp=ヘビーボール<br />
|jpt=Heavy Ball<br />
|gen=II<br />
|bag=Poké Balls<br />
|sell=150<br />
|effect=Allows the {{player}} to catch [[wild Pokémon]]; works better on [[List of Pokémon by weight|heavier Pokémon]].<br />
|catchrate=-20 if used on Pokémon weighing less than {{tt|451.5 lbs|204.8 kg}}<br>+20 if used on Pokémon weighing between {{tt|451.5 lbs|204.8 kg}} and {{tt|677.3 lbs|307.2 kg}}<br>+30 if used on Pokémon weighing between {{tt|677.3 lbs|307.2 kg}} and {{tt|903.0 lbs|409.6 kg}}<br>+40 if used on Pokémon weighing more than {{tt|903.0 lbs|409.6 kg}}<br />
|descgsc=A Ball for catching heavy Pokémon.<br />
|deschgss=A Poké Ball for catching very heavy Pokémon.<br />
|locgsc=[[Azalea Town]] ([[Blk Apricorn]])<br />
|lochgss=[[Azalea Town]] ([[Blk Apricorn]])<br />
}}<br />
<br />
{{Item<br />
|name=Fast Ball<br />
|jp=スピードボール<br />
|jpt=Speed Ball<br />
|gen=II<br />
|bag=Poké Balls<br />
|sell=150<br />
|effect=Allows the {{player}} to catch [[wild Pokémon]]; works better on fast Pokémon{{sup|HGSS}} or Pokémon able to flee from battle{{sup|GSC}}.<br />
|catchrate=4× if used on a Pokémon that can [[roaming Pokémon|flee from battle]]{{sup|GSC}}<br>4× if used on a Pokémon with a base {{stat|Speed}} of at least 100{{sup|HGSS}}<br>1× otherwise<br />
|descgsc=A Ball for catching fast Pokémon.<br />
|deschgss=A Poké Ball that makes it easier to catch fast Pokémon.<br />
|locgsc=[[Azalea Town]] ([[Wht Apricorn]])<br />
|lochgss=[[Kurt]] (after saving [[Slowpoke Well]]), [[Azalea Town]] ([[Wht Apricorn]])<br />
|tcg=Fast Ball (Skyridge 124)<br />
}}<br />
<br />
{{Item<br />
|name=Sport Ball<br />
|jp=コンペボール<br />
|jpt=Compé Ball<br />
|gen=II<br />
|bag=Poké Balls<br />
|effect=Allows the {{player}} to catch [[wild Pokémon]] in the [[Bug-Catching Contest]].<br />
|catchrate=1.5×<br />
|descgsc=The Bug-Catching Contest Ball.<br />
|deschgss=A special Poké Ball for the Bug-Catching Contest.<br />
|locgsc=[[National Park]]<br />
|lochgss=[[National Park]]<br />
|notes=Known as the Park Ball (パークボール) during Generation II.<br />
}}<br />
<br />
===Introduced in Generation III===<br />
The following Poké Balls were introduced in {{game|Ruby and Sapphire|s}}. While the main four Poké Balls and the Safari Ball returned to central usage, these specialty Balls were only available at certain [[Poké Mart]]s in the Hoenn, Sinnoh, and Johto regions, and only a few of them could be bought in {{game|FireRed and LeafGreen|s}} after the National Pokédex had been obtained. The Dive Ball is not available for purchase in Sinnoh, while both it and the Timer, Repeat and Luxury Balls are not available for purchase in {{game|HeartGold and SoulSilver|s}}, though all can be transferred from a game in which they can be bought by being held by a Pokémon. This is probably because there are substitute balls for both Luxury and Dive Balls. Unlike the Poké Balls introduced in Generation I, these Poké Balls were developed by the [[Devon Corporation]].<br />
<br />
{{Item<br />
|name=Premier Ball<br />
|jp=プレミアボール<br />
|jpt=Premier Ball<br />
|gen=III<br />
|bag=Poké Balls<br />
|sell=100<br />
|effect=Allows the {{player}} to catch [[wild Pokémon]].<br />
|catchrate=1×<br />
|descrse=A rare ball made in commemoration of some event.<br />
|descfrlg=A rare Ball that has been specially made to commemorate an event of some sort.<br />
|descdppthgss=A somewhat rare Poké Ball that has been specially made to commemorate an event of some sort.<br />
|locrse=Any [[Poké Mart]] (buy 10 or more Poké Balls at once)<br />
|locdppt=Any [[Poké Mart]] (buy 10 or more Poké Balls at once), [[Pokémon News Press]]<br />
|lochgss=Any [[Poké Mart]] (buy 10 or more Poké Balls at once)<br />
|tcg=Premier Ball (Great Encounters 101)<br />
}}<br />
<br />
{{Item<br />
|name=Repeat Ball<br />
|jp=リピートボール<br />
|jpt=Repeat Ball<br />
|gen=III<br />
|bag=Poké Balls<br />
|buyable=yes<br />
|sell=500<br />
|effect=Allows the {{player}} to catch [[wild Pokémon]]; works better on Pokémon who is registered in the Pokédex as caught.<br />
|catchrate=3× if used on a Pokémon that is registered in the player's Pokédex as caught<br>1× otherwise<br />
|descrse=A ball that works better on Pokémon caught before.<br />
|descfrlg=A somewhat different Ball that works especially well on Pokémon caught before.<br />
|descdppthgss=A somewhat different Poké Ball that works especially well on Pokémon species that were previously caught.<br />
|locrse=[[Rustboro City]] [[Poké Mart]]<br />
|locfrlg={{OBP|Two Island|town}} vendor<br />
|locdppt=[[Canalave City]] [[Poké Mart]], {{si|Pokémon League}} [[Poké Mart]], [[Pokémon News Press]]<br />
|lochgss='''Johto:''' [[Goldenrod Department Store]] lottery{{dotw|Tu}}<br />
<br />
'''Pokéwalker:''' [[Sinnoh Field]] ''(3000+ Steps)''<br />
}}<br />
<br />
{{Item<br />
|name=Timer Ball<br />
|jp=タイマーボール<br />
|jpt=Timer Ball<br />
|gen=III<br />
|bag=Poké Balls<br />
|buyable=yes<br />
|sell=500<br />
|effect=Allows the {{player}} to catch [[wild Pokémon]]; works better in battles that have lasted longer.<br />
|catchrate=((number of turns passed in battle + 10) / 10)×, maximum 4×<br />
|descrse=More effective as more turns are taken in battle.<br />
|descfrlg=A somewhat different Ball that becomes progressively better the more turns there are in a battle.<br />
|descdppthgss=A somewhat different Ball that becomes progressively better the more turns there are in a battle.<br />
|locrse=[[Rustboro City]] [[Poké Mart]]<br />
|locfrlg={{OBP|Two Island|town}} vendor<br />
|locdppt=[[Celestic Town]] [[Poké Mart]], [[Canalave City]] [[Poké Mart]], [[Snowpoint City]] [[Poké Mart]], {{si|Pokémon League}} [[Poké Mart]], [[Pokémon News Press]]<br />
|lochgss='''Johto:''' [[Goldenrod Department Store]] lottery{{dotw|Sa}}<br />
<br />
'''Pokéwalker:''' [[Sinnoh Field]] ''(2500+ Steps)''<br />
}}<br />
<br />
{{Item<br />
|name=Nest Ball<br />
|jp=ネストボール<br />
|jpt=Nest Ball<br />
|gen=III<br />
|bag=Poké Balls<br />
|buyable=yes<br />
|sell=500<br />
|effect=Allows the {{player}} to catch [[wild Pokémon]]; works better on lower-[[level]] Pokémon.<br />
|catchrate=((40 - Pokémon's level) / 10)×, minimum 1×<br />
|descrse=A ball that works better on weaker Pokémon.<br />
|descfrlg=A somewhat different Ball that works especially well on weaker Pokémon.<br />
|descdppthgss=A somewhat different Poké Ball that works especially well on weaker Pokémon in the wild.<br />
|locrse=[[Verdanturf Town]] [[Poké Mart]]<br />
|locdppt=[[Eterna City]] [[Poké Mart]], [[Hearthome City]] [[Poké Mart]], [[Pastoria City]] [[Poké Mart]], {{si|Pokémon League}} [[Poké Mart]], [[Pokémon News Press]]<br />
|lochgss='''Johto:''' [[Goldenrod Department Store]] lottery{{dotw|Mo}} <br />
'''Kanto:''' [[Pewter City]] [[Poké Mart]], [[Vermilion City]] [[Poké Mart]]<br />
<br />
'''Pokéwalker:''' [[Sinnoh Field]] ''(500+ Steps)''<br />
}}<br />
<br />
{{Item<br />
|name=Net Ball<br />
|jp=ネットボール<br />
|jpt=Net Ball<br />
|gen=III<br />
|bag=Poké Balls<br />
|buyable=yes<br />
|sell=500<br />
|effect=Allows the {{player}} to catch [[wild Pokémon]]; works better on {{t|Water}}- and {{type2|Bug}} Pokémon.<br />
|catchrate=3× if used on a Water-type or Bug-type Pokémon<br>1× otherwise<br />
|descrse=A ball that works well on Water- and Bug-type Pokémon.<br />
|descfrlg=A somewhat different Ball that works especially well on Water- and Bug-type Pokémon.<br />
|descdppthgss=A somewhat different Poké Ball that works especially well on Water- and Bug-type Pokémon.<br />
|locrse=[[Mossdeep City]] [[Poké Mart]]<br />
|locfrlg=[[Fishing_Brothers#Silence_Bridge_Fishing_Guru|Silence Bridge]] on [[Route 12#Silence Bridge|Route 12]]<br />
|locdppt=[[Eterna City]] [[Poké Mart]], [[Hearthome City]] [[Poké Mart]], [[Solaceon Town]] [[Poké Mart]], {{si|Pokémon League}} [[Poké Mart]], [[Pokémon News Press]]<br />
|lochgss='''Johto:''' [[Goldenrod Department Store]] lottery{{dotw|We}}, [[Blackthorn City]] [[Poké Mart]], [[Frontier Access]] [[Poké Mart]]<br />
'''Kanto:''' [[Viridian City]] [[Poké Mart]]<br />
<br />
'''Pokéwalker:''' [[Noisy Forest]] ''(5000+ Steps)'', [[Blue Lake]] ''(4000+ Steps)''<br />
}}<br />
<br />
{{Item<br />
|name=Dive Ball<br />
|jp=ダイブボール<br />
|jpt=Dive Ball<br />
|gen=III<br />
|bag=Poké Balls<br />
|buyable=yes<br />
|sell=500<br />
|effect=Allows the {{player}} to catch [[wild Pokémon]]; works better on Pokémon encountered [[underwater]]{{sup|RSE}}/while {{m|Surf}}ing or [[fishing]]{{sup|FRLG}}{{sup|DPPt}}{{sup|HGSS}}.<br />
|catchrate=3.5× if used while [[underwater]]{{sup|RSE}}<br>3.5× if used on a water-dwelling Pokémon{{sup|FRLG}}{{sup|DPPt}}{{sup|HGSS}}<br>1× otherwise<br />
|descrse=A ball that works better on Pokémon on the ocean floor.<br />
|descfrlg=A somewhat different Ball that works especially well on Pokémon deep in the sea.<br />
|descdppthgss=A somewhat different Poké Ball that works especially well on Pokémon that live in the sea.<br />
|locrse=[[Mossdeep City]] [[Poké Mart]]<br />
|locdppt=[[Pokémon News Press]]<br />
|lochgss='''Pokéwalker:''' [[Beautiful Beach]] ''(5000+ Steps)'', [[Blue Lake]] ''(3500+ Steps)''<br />
}}<br />
<br />
{{Item<br />
|name=Luxury Ball<br />
|jp=ゴージャスボール<br />
|jpt=Gorgeous Ball<br />
|gen=III<br />
|bag=Poké Balls<br />
|buyable=yes<br />
|sell=500<br />
|effect=Allows the {{player}} to catch [[wild Pokémon]].<br />
|effect2=Alters the amount by which a caught Pokémon's [[happiness]] rises.<br />
|catchrate=1×<br />
|descrse=A cozy ball that makes Pokémon more friendly.<br />
|descfrlg=A comfortable Ball that makes a captured wild Pokémon quickly grow friendly.<br />
|descdppthgss=A comfortable Poké Ball that makes a caught wild Pokémon quickly grow friendly.<br />
|locrse=[[Abandoned Ship]], {{ci|Lilycove}} [[Contest Hall]]<br />
|locfrlg=[[Resort Gorgeous]]<br />
|locdppt=[[Sunyshore City]] [[Poké Mart]], {{si|Pokémon League}} [[Poké Mart]], [[Pokémon News Press]]<br />
|lochgss='''Johto:''' [[Goldenrod Department Store]] lottery{{dotw|Su}}<br />
<br />
'''Pokéwalker:''' [[Resort]] ''(6000+ Steps)''<br />
|tcg=Luxury Ball (Stormfront 86)<br />
}}<br />
<br />
===Introduced in Generation IV===<br />
The following Poké Balls were introduced in {{game|Diamond and Pearl|s}}. The set of seven introduced in Generation III, as well as the original set of five, are preserved in this generation, and are available either for purchase or by trade in all Generation IV games. The Generation II Poké Balls also make a return in this generation, but only in {{game|HeartGold and SoulSilver|s}}.<br />
<br />
{{Item<br />
|name=Heal Ball<br />
|jp=ヒールボール<br />
|jpt=Heal Ball<br />
|gen=IV<br />
|bag=Poké Balls<br />
|buyable=yes<br />
|sell=150<br />
|effect=Allows the {{player}} to catch [[wild Pokémon]].<br />
|effect2=Fully restores a caught Pokémon's {{stat|HP}}, {{PP}}, and [[status ailment|status]].<br />
|catchrate=1×<br />
|descdppthgss=A remedial Poké Ball that restores the caught Pokémon's HP and eliminates any status problem.<br />
|locdppt=[[Jubilife City]] [[Poké Mart]], [[Oreburgh City]] [[Poké Mart]], [[Floaroma Town]] [[Poké Mart]], [[Eterna City]] [[Poké Mart]], [[Hearthome City]] [[Poké Mart]], {{si|Pokémon League}} [[Poké Mart]], [[Pokémon News Press]]<br />
|lochgss='''Johto:''' [[Cherrygrove City]] [[Poké Mart]], [[Violet City]] [[Poké Mart]], [[Azalea Town]] [[Poké Mart]], [[Ecruteak City]] [[Poké Mart]], [[Olivine City]] [[Poké Mart]]. <br />
'''Kanto:''' [[Viridian City]] [[Poké Mart]]<br />
<br />
'''Pokéwalker:''' [[Stormy Beach]] ''(2000+ Steps)''<br />
}}<br />
<br />
{{Item<br />
|name=Quick Ball<br />
|jp=クイックボール<br />
|jpt=Quick Ball<br />
|gen=IV<br />
|bag=Poké Balls<br />
|buyable=yes<br />
|sell=500<br />
|effect=Allows the {{player}} to catch [[wild Pokémon]]; works better when used early in the battle.<br />
|catchrate=4× if used on the first turn of a battle<br>1× otherwise<br />
|descdppthgss=A somewhat different Poké Ball that provides a better catch rate if it is used at the start of a wild encounter.<br />
|locdppt=[[Pastoria City]] [[Poké Mart]], [[Canalave City]] [[Poké Mart]], [[Snowpoint City]] [[Poké Mart]], {{si|Pokémon League}} [[Poké Mart]], [[Pokémon News Press]]<br />
|lochgss='''Johto:''' [[Goldenrod Department Store]] lottery{{dotw|Th}}, [[Johto Safari Zone|Safari Zone Gate]] (Woman with {{p|Butterfree}})<br />
'''Kanto:''' [[Pewter City]] [[Poké Mart]], [[Cerulean City]] [[Poké Mart]], [[Vermilion City]] [[Poké Mart]], [[Saffron City]] [[Poké Mart]], [[Lavender Town]] [[Poké Mart]], [[Fuchsia City]] [[Poké Mart]]<br />
<br />
'''Pokéwalker:''' [[Stormy Beach]] ''(1500+ Steps)''<br />
|tcg=Quick Ball (Mysterious Treasures 114)<br />
}}<br />
<br />
{{Item<br />
|name=Dusk Ball<br />
|jp=ダークボール<br />
|jpt=Dark Ball<br />
|gen=IV<br />
|bag=Poké Balls<br />
|buyable=yes<br />
|sell=500<br />
|effect=Allows the {{player}} to catch [[wild Pokémon]]; works better when used in caves or at night.<br />
|catchrate=3.5× if used in a cave or at night<br>1× otherwise<br />
|descdppthgss=A somewhat different Poké Ball that makes it easier to catch wild Pokémon at night or in dark places like caves.<br />
|locdppt=[[Solaceon Town]] [[Poké Mart]], [[Snowpoint City]] [[Poké Mart]], [[Pastoria City]] [[Poké Mart]], {{si|Pokémon League}} [[Poké Mart]], [[Pokémon News Press]]<br />
|lochgss='''Johto:''' [[Goldenrod Department Store]] lottery{{dotw|Fr}}, [[Johto Safari Zone|Safari Zone Gate]] (Woman with [[Butterfree]]), [[Blackthorn City]] [[Poké Mart]], [[Frontier Access]] [[Poké Mart]]<br />
'''Kanto:''' [[Vermilion City]] [[Poké Mart]], [[Lavender Town]] [[Poké Mart]], [[Fuchsia City]] [[Poké Mart]]<br />
<br />
'''Pokéwalker:''' [[Scary Cave]] ''(4000+ Steps)'', [[Quiet Cave]] ''(2000+ Steps)''<br />
|tcg=Dusk Ball (Mysterious Treasures 110)<br />
}}<br />
<br />
{{Item<br />
|name=Cherish Ball<br />
|jp=プレジャスボール<br />
|jpt=Precious Ball<br />
|gen=IV<br />
|bag=Poké Balls<br />
|sell=500<br />
|effect=Contains [[event Pokémon]].<br />
|catchrate=1×<br />
|loc=Not found.<br />
|descdppthgss=A quite rare Poké Ball that has been specially crafted to commemorate an occasion of some sort.<br />
}}<br />
<br />
{{Item<br />
|name=Park Ball<br />
|jp=パークボール<br />
|jpt=Park Ball<br />
|gen=IV<br />
|bag=Poké Balls<br />
|effect=Recatches Pokémon sent through [[Pal Park]].<br />
|catchrate=255×<br />
|locdppt=[[Pal Park]]<br />
|lochgss=[[Pal Park]]<br />
|descdppthgss=A special Poké Ball for the Pal Park.<br />
|notes=Pokémon recaught with this ball in Pal Park will retain the ball in which they were originally caught in Generation III. Not to be confused with [[#Sport Ball|Sport Balls]], which were known as Park Balls in Generation II.<br />
}}<br />
<br />
==In the anime==<br />
[[File:Ashball.png|thumb|right|{{Ash}} pulls out a Poké Ball, preparing to catch a Pokémon.]]<br />
In the anime, without a doubt, the basic Poké Ball is the most commonly used of all varieties, with other varieties appearing either very few times or not at all. A vast majority of Pokémon are shown to be stored in regular Poké Balls, to the point that large collections of Poké Balls can be seen with no variation among them. Even [[Ash's Pikachu]], the most prominent Pokémon in the anime which spends all its time [[walking Pokémon|outside with Ash]], has a plain Poké Ball that differs from others only by the small yellow lightning bolt symbol on it, as seen in ''[[EP001|Pokémon - I Choose You!]]''.<br />
<br />
Despite this, the various other types of Poké Ball have been seen in the anime, usually to illustrate a special property about that particular ball. The lack of the different types is unsurprising, however, due to the fact that, when the anime was first created, the games themselves did not even keep track of the Poké Ball that a Pokémon was caught in, and thus, it made no difference in sending a Pokémon out.<br />
<br />
The first time that a Poké Ball aside from the normal variation was seen was in [[EP035]], where Ash was given 30 Safari Balls in order to compete in the Safari Game. With these 30 Safari Balls, Ash attempted to catch various rare Pokémon, however, he only managed to capture an entire herd of {{AP|Tauros}}. They appeared in Safari Balls in ''[[EP065|Showdown at the Po-Ké Corral]]''; afterward, however, whenever Ash used one of his Tauros in a battle, it has been sent out from a standard Poké Ball.<br />
[[File:Luxury Repeat Ball anime.png|thumb|[[Brendan]] holds his Luxury Ball and Repeat Ball, preparing for a [[double battle]].]]<br />
The [[GS Ball]] was the second of the variant Poké Balls to appear in the anime, this time with a special purpose. This mysterious ball was unable to be opened by [[Professor Ivy]], and served as the reason for Ash's journeys to the [[Orange Archipelago]] (to pick it up) and [[Johto]] (to deliver it to [[Kurt]]), so that what was contained within it could be discovered. {{p|Celebi}} was long rumored to be related to the ball, something which the [[Pokémon Adventures]] and game canons verify, while [[Masamitsu Hidaka|a director of the anime]] confirmed that, had it not been insisted that {{mov|Celebi|Celebi|4}} appear in a central role in [[M04|the fourth movie]], the GS Ball arc would have concluded with Celebi being released from the ball and traveling with Ash and his friends.<br />
[[File:Master ball.png|thumb|left|[[Sullivan]]'s Master Ball]]<br />
Also related to Kurt, as in the games, the first non-standard Poké Ball variants, the [[Apricorn]] balls, made an appearance in the anime, and several were given to the members of the main cast. All three members of the main cast received Fast Balls in ''[[EP143|Going Apricorn!]]'', with {{an|Brock}} using his to catch a {{TP|Brock|Pineco}} shortly after receiving it. In the [[EP144|next episode]], Brock received a Heavy Ball, while Ash and {{an|Misty}} received Lure Balls. While Brock's Heavy Ball and Ash and Misty's Fast Balls would remain unused (and have not been mentioned since), both Ash and Misty would use their Lure Balls to capture a {{AP|Totodile}} and {{TP|Misty|Corsola}}, respectively. Another Heavy Ball appeared in ''[[AG065|Gulpin It Down]]'', where it was used to capture a giant {{p|Gulpin}}, though this was not the one belonging to Brock.<br />
<br />
The [[Master Ball#In the anime|Master Ball]] itself has only appeared once as an actual Poké Ball, in ''[[AG075|Whiscash and Ash]]'', where it was used by [[Sullivan]] in an attempt to catch a wild {{p|Whiscash}}. Despite the fact that a Master Ball cannot be escaped from, the Whiscash ''swallowed'' the Master Ball, thus preventing capture, and disappeared back into the water. While not a Poké Ball itself, Misty owns a beach ball that is designed based on the Master Ball, which can be seen in ''[[EP018|Beauty and the Beach]]'' and ''[[EP167|A Hot Water Battle]]''.<br />
<br />
The Generation III specialty balls have only been seen in cameos, with only the Repeat Ball and Luxury Ball appearing, in the opening of [[M07|the seventh movie]]. These balls contained {{ga|Brendan}}'s {{p|Shiftry}} and {{p|Aggron}}, respectively.<br />
<br />
The debut of most of the specialty balls, both from Generation III and IV, came in the ending [[Which One ~ Is It?]], which contained the first appearance of the Great Ball and Ultra Ball, as well as the first anime appearance of the Premier, Heal,<br />
Net, Dusk, Nest, Quick, Timer, and Dive Balls.<br />
<br />
Many other Poké Balls have been shown in the anime, however, most of these are cosmetic alterations alone, such as Poké Balls with gold plating, diamond studded Poké Balls, and Poké Balls with special designs on them, usually to denote an organization.<br />
[[Image:Yellow's Seadra Poké Ball.png|thumb|right|{{adv|Yellow}}'s {{p|Seadra}}'s Poké Ball in [[Pokémon Adventures]]]]<br />
Most notably, a broken Poké Ball, snapped in half at its rusted hinges, is kept by both {{Ash}} and {{Gary}}, symbolizing their rivalry.<br />
<br />
==In the manga==<br />
[[Image:Pkballdengeki.png|thumb|left|A Poké Ball in [[Electric Tale of Pikachu]]]]<br />
In the various Pokémon manga, Poké Balls have been shown to appear differently, as an attempt to explain how a Trainer knows which Pokémon is in which ball, as most Pokémon manga series were, like the anime, developed at a time when the games could not keep track of the ball a Pokémon was contained in.<br />
<br />
This is explained in [[Pokémon Adventures]] by the tops of Poké Balls being semitransparent, allowing the Pokémon inside, which is miniaturized, to be seen through the ball, while the Pokémon can likewise see out of the ball it is contained in. An interesting fact of this manga is that, unlike in the anime, Pokémon already captured can be recaught in another Poké Ball, as is seen when {{adv|Red}} recatches Misty's Gyarados (though {{adv|Blue}} states that catching a Pokémon that belongs to another is not possible in ''[[PS050|Lapras Lazily]]''). Like in the anime and games, specialty balls do exist, and {{adv|Gold}} and {{adv|Silver}} received a Friend Ball and Heavy Ball, respectively. It has also been shown that unlike the games, Pokémon placed in their balls recover from status conditions, however, like the games do not recover health points.<br />
<br />
In the [[Electric Tale of Pikachu]] manga, the rules are more similar to the anime, however, Poké Balls are numbered on the outside, on the button, so that a Trainer knows which member of their team they are sending into battle. As this manga ended before the journey in Johto began, however, no Poké Ball variants were seen.<br />
[[File:Itemball.png|thumb|left|{{ga|Red}} finds an item ball on {{rt|2}}.]]<br />
<br />
==Items==<br />
[[Image:Rice Ball Poké Ball.jpg|right|thumb|Ash catches a [[rice ball]] thrown by a wild {{p|Mankey}}]]<br />
In both the anime and games, it has been shown that [[item]]s can be contained in Poké Balls, apparently able to be captured in much the same way as a Pokémon. The anime has used this as a gag on several occasions, most notably in ''[[EP025|Primeape Goes Bananas]]'', where Ash accidentally catches a rice ball when he throws a Poké Ball in an attempt to catch a wild Mankey.<br />
Items contained in Poké Balls have been present from the very first games, with many items that are found on the field being found in Poké Balls in conspicuous locations. These items are sometimes important, and usually will be among the required items for pickup along the way. Sometimes, even Poké Ball variants can be found in item balls, though it may be that the item ball itself is supposed to represent the ball that is found. Many other items, however, are hidden, and are not in item balls, instead being directly on the field, and can be found more easily using an [[Itemfinder]].<br />
<br />
==Other variants==<br />
The following Poké Ball variants are found outside of the standard games. They are often very unusual compared to the 25 types found in the games, and it is sometimes questionable whether or not they even qualify as Poké Balls. Many have separate articles, where their unique properties are described in greater detail.<br />
<br />
===In the games===<br />
*[[Pester Ball]]s: These objects, which appear similar to Poké Balls at a glance, are not used to catch Pokémon, and instead will release a Pokémon repellent on contact. They are only found in {{g|Snap}}.<br />
*The [[GS Ball]] is an event item that appears only in {{game|Crystal}}, where it was part of a giveaway on the [[Pokémon Mobile System GB]], much as event items are given out in [[Generation IV]] games over the [[Nintendo Wi-Fi Connection]]. It was not used to catch any Pokémon, and was placed in the [[key items]] pocket. If given to [[Kurt]] for inspection, it will activate an event where the player can catch a {{p|Celebi}} in [[Ilex Forest]].<br />
*A [[Snag Ball]] is a Poké Ball variant that has been "unlocked" by the Snag Machine, allowing it to [[snagging|snag]] an already [[caught Pokémon]] during a {{pkmn|battle}}. While it is ''able'' to be used on any Pokémon, [[Rui]] will only allow [[Wes]] to use it on [[Shadow Pokémon]], while [[Michael]]'s Aura Reader will render the Snag Machine inoperable when a Pokémon other than a Shadow Pokémon is targeted.<br />
<br />
===In the anime===<br />
* Several objects were used to contain and control Pokémon before Poké Balls themselves were developed. Large monumental objects have been shown several times in episodes to be containers for large ancient Pokémon, as seen most notably in ''[[EP072|The Ancient Puzzle of Pokémopolis]]''. Smaller objects have also been used, such as the staff belonging to [[Sir Aaron]], which contained his partner, {{mov|Lucario|Lucario|8}}, until {{Ash}} released it in the current era. Special armor developed by [[Marcus]] was used to control Pokémon in ancient [[Michina Town]], though it did not directly ''contain'' the Pokémon and unlike other methods of using Pokémon, these Pokémon were enslaved instead of befriended and turned against him the moment the armor was broken.<br />
* {{an|Mewtwo}} had a collection of strange Poké Balls in ''[[M01|Mewtwo Strikes Back]]'', which incorporated an eye into their design, and were used primarily as a means of capture of Pokémon to be cloned. These balls had no trouble catching Pokémon which were already captured— even if they were already inside of Poké Balls. One of these devices is notably the only Poké Ball that [[Ash's Pikachu]] has ever been drawn into during the entire series. They have been called by several names by fans, such as "Mewtwo Balls" and "Clone Balls".<br />
* [[Molly Hale]], whose imagination caused the power of the {{mov|Unown|Unown|3}} to change the world around them, was able to use strange, crystalline Poké Balls when she challenged {{an|Brock}} and {{an|Misty}} in ''[[M03|Spell of the Unown]]''. The Pokémon sent from these appeared normally, but dissolved into crystal, rather than being recalled. These crystal Poké Balls only appeared when used by her imagined older selves, and do not appear to actually exist.<br />
* A special variant of Poké Ball, the Lake Ball, was used during the [[Seaking Catching Day|Seaking Catching Competition]] in ''[[EP168|Hook, Line, and Stinker]]''; this is viewed by many to be similar to the Compé Ball used in the [[Bug-Catching Contest]]. They appear as blue and white Poké Balls, with a fish pattern around the edge, and a yellow arrow on the top and bottom of the ball. Interestingly, they don't shake after capture, implying an automatic catch.<br />
* Older Poké Balls have also appeared in the anime, specifically the one carried by [[Sammy]] in ''[[M04|Celebi: Voice of the Forest]]'', which was colored differently and had a knob on it which needed to be twisted before the Pokémon inside was able to be sent out. While it is unknown how they were manufactured, it is likely that they were made by hand using Apricorns, prior to the standardization and mass production of modern-day Poké Balls.<br />
* The [[Iron-Masked Marauder]], an agent of [[Team Rocket]], used special [[Dark Ball]]s that corrupted Pokémon caught and made them mindless servants of the Trainer, as well as raising their power significantly. Multiple Pokémon were caught in these Poké Balls, including the legendary {{mov|Celebi|Celebi|4}} and powerful {{p|Tyranitar}}.<br />
* As in the games, the [[GS Ball]] appeared in the anime, and was the primary motivation for Ash's trip to the [[Orange Archipelago]], where he would compete in his second Pokémon League. It also served as the catalyst for his journey to [[Johto]], as he needed to deliver the ball to [[Kurt]]. Former director [[Masamitsu Hidaka]] revealed that a shelved storyline that would have concluded the GS Ball's arc involved a {{p|Celebi}} that would have traveled with Ash and friends through at least part of Johto, though the storyline was viewed as redundant after the decision was made to introduce Celebi in the fourth movie instead.<br />
*In ''[[AG104|Claydol, Big and Tall]]'', the "Stone Ball", a huge Poké Ball made of stone used to keep an evil, giant {{p|Claydol}} that levied destruction everywhere. This Poké Ball is about the size of a 2-story house. <br />
<br />
<gallery perrow=4><br />
File:Mewtwoballs.png|{{Ash}} chasing a "Clone Ball" containing {{AP|Pikachu}} from ''[[M01|Mewtwo Strikes Back]]''<br />
File:Sammy's Old Poké Ball.png|Sammy's old Poké Ball from ''[[M04|Celebi: Voice of the Forest]]''<br />
File:Lake Ball.jpg|The Lake Ball from ''[[EP168|Hook, Line, and Stinker]]''<br />
File:Vicious.jpg|[[Iron-Masked Marauder]] holding a Dark Ball<br />
</gallery><br />
<br />
==In the Super Smash Bros. series==<br />
[[Image:SSBB Poke Ball.png|thumb|right|Render of a Poké Ball from [[Super Smash Bros. Brawl]]]]<br />
Poké Balls in their base design are an item in the [[Super Smash Bros.]] series. First appearing in the original game, they can be picked up and thrown by the characters to do damage, and, on striking the ground, release a random Pokémon. In the original, the Pokémon that can be released are {{p|Beedrill}}, {{p|Blastoise}}, {{p|Chansey}}, {{p|Charizard}}, {{p|Clefairy}}, {{p|Goldeen}}, {{p|Hitmonlee}}, {{p|Koffing}}, {{p|Meowth}}, {{p|Mew}}, {{p|Onix}}, {{p|Snorlax}}, or {{p|Starmie}}. In [[Super Smash Bros. Melee|Melee]], the listing changes, and now the Pokémon released include Generation II Pokémon, with {{p|Venusaur}}, {{p|Charizard}}, {{p|Blastoise}}, {{p|Clefairy}}, {{p|Electrode}}, {{p|Weezing}}, {{p|Chansey}}, {{p|Goldeen}}, {{p|Staryu}}, {{p|Snorlax}}, {{p|Articuno}}, {{p|Zapdos}}, {{p|Moltres}}, {{p|Mew}}, {{p|Chikorita}}, {{p|Cyndaquil}}, {{p|Togepi}}, {{p|Bellossom}}, {{p|Marill}}, {{p|Unown}}, {{p|Wobbuffet}}, {{p|Scizor}}, {{p|Porygon2}}, {{p|Raikou}}, {{p|Entei}}, {{p|Suicune}}, {{p|Lugia}}, {{p|Ho-Oh}}, or {{p|Celebi}} appearing. {{p|Ditto}} was also planned to appear, acting as a clone of the character who released it for a short while, but was dummied out of the final game and can only be accessed through [[cheating]], where it does nothing. In the third installment, [[Super Smash Bros. Brawl]], [[Generation III]] and [[Generation IV]] Pokémon were added, and now {{p|Meowth}}, {{p|Electrode}}, {{p|Goldeen}}, {{p|Staryu}}, {{p|Snorlax}}, {{p|Moltres}}, {{p|Mew}}, {{p|Chikorita}}, {{p|Togepi}}, {{p|Bellossom}}, {{p|Wobbuffet}}, {{p|Entei}}, {{p|Suicune}}, {{p|Lugia}}, {{p|Ho-Oh}}, {{p|Celebi}}, {{p|Torchic}}, {{p|Gardevoir}}, {{p|Gulpin}}, {{p|Metagross}}, {{p|Latias}}, {{p|Latios}}, {{p|Kyogre}}, {{p|Groudon}}, {{p|Jirachi}}, {{p|Deoxys}}, {{p|Piplup}}, {{p|Bonsly}}, {{p|Munchlax}}, {{p|Weavile}}, or {{p|Manaphy}} can be released from a Poké Ball that is thrown.<br />
<br />
===[[Super Smash Bros. Melee]] Trophy information===<br />
''These balls are used to catch and contain wild Pokémon. Most Pokémon must be weakened in some way before they can be caught, but once they're inside a Poké Ball, they enjoy their new home, since Poké Balls contain an environment specially designed for Pokémon comfort. [[Master Ball]]s are the strongest type.''<br />
<br />
==In the TCG==<br />
Several variants of Poké Ball have been released in card form in the [[Pokémon Trading Card Game]], ranging from the standard variants found in the games and other media to variants specific to the TCG.<br />
<br />
===Standard variants===<br />
[[File:FastBall.jpg|thumb|right|The Fast Ball, in card form]]<br />
*The standard {{TCG ID|Jungle|Poké Ball|64}} card, which was the first released, debuted in the {{TCG|Jungle}} expansion and has since been featured in many others. It features a TCG-centric mechanic, requiring a {{TCG|coin}} flip to search the deck for a {{TCG|Pokémon}} to be put in the hand. Most of the Poké Ball variants, both adapted from the games and exclusive to the TCG, are similar to this, with several requiring coin flips to use their effect.<br />
*The {{TCG ID|EX FireRed & LeafGreen|Great Ball|92}}, which first appeared in the {{TCG|EX FireRed & LeafGreen|TCG expansion}} coinciding with the {{game|FireRed and LeafGreen|s|remakes}} of the [[Generation I]] games, is somewhat of an upgrade to the Poké Ball, and does not require the coin flip that the Poké Ball does, instead restricting the search of Pokémon to Basic Pokémon.<br />
*The [[Master Ball#In the TCG|Master Ball]], first appearing in the {{TCG|Gym Challenge}} expansion, and in the games the most powerful of the Poké Balls, provides a vastly different effect than the standard. Rather than searching the entire deck, only the top seven cards may be searched. One {{TCG|Pokémon}} found in these seven can be put into the hand, while the rest must be shuffled back into the deck.<br />
*Debuting in the {{TCG|Skyridge}} expansion, the {{TCG ID|Skyridge|Lure Ball|128}} is different from the basic Poké Balls in that it draws from the {{TCG|discard pile}} rather than the deck. For each heads flipped, with a maximum of three, an {{TCG|Evolution card}} can be returned from the discard pile and put into the hand. It has not appeared since.<br />
*Also debuting in Skyridge, the {{TCG ID|Skyridge|Friend Ball|126}}, another [[Apricorn]] Ball, has a unique effect entirely, allowing the user to search their deck for a Pokémon of the same {{TCG|elemental types|type}} as one of the opponent's Pokémon, making it effective in decks that typically match up well against their own type. It also has not appeared since.<br />
*The {{TCG ID|Skyridge|Fast Ball|124}} allows the player to go through their deck, turning over cards one at a time until they find the first evolution card, and then taking that into their hand, shuffling afterward. Like the other two Apricorn Balls, it debuted in Skyridge and has not appeared since.<br />
*The {{TCG ID|Great Encounters|Premier Ball|101}}, debuting in the {{TCG|Great Encounters}} expansion, is special, much as in the games, and allows the player to search either the deck ''or'' the discard pile for a {{TCG|Pokémon LV.X}} to put into their hand.<br />
*The {{TCG ID|Stormfront|Luxury Ball|86}}, first found in the {{TCG|Stormfront}} expansion, is among the rarest of the Poké Ball varieties in the games, though its catch rate is the same as that of a normal Poké Ball. Likewise it is so with the TCG, allowing a non-{{TCG|Pokémon LV.X|LV.X}} Pokémon to be searched from the deck, but only if another Luxury Ball card is not in the discard pile.[[File:RocketBall.jpg|thumb|right|The Rocket's Poké Ball card.]]<br />
*The {{TCG ID|Mysterious Treasures|Quick Ball|114}} released in the {{TCG|Mysterious Treasures}} expansion has a similar effect to the Fast Ball released in Skyridge, allowing the player to uncover cards from their deck until they find a Pokémon. An expansion of the Fast Ball's use, any Pokémon can be found, though this may prove an issue if the player is looking for an Evolution card specifically and finds a Basic Pokémon first.<br />
*The {{TCG ID|Mysterious Treasures|Dusk Ball|110}}, also first found in Mysterious Treasures, features an effect somewhat opposite from the Master Ball's: Instead of the top seven cards being searched, only the bottom seven cards may be, and a Pokémon found there may be put into the player's hand.<br />
<br />
===TCG-only variants===<br />
*The {{TCG ID|Expedition|Dual Ball|139}} is merely two Poké Balls together, and has a similar effect to using two plain Poké Ball cards, requiring two coin flips to search for up to two Pokémon, depending on how many heads appear.<br />
*The {{TCG ID|EX Team Magma vs Team Aqua|Team Magma Ball|80}} is [[Team Magma]]'s Poké Ball variant, found only in the {{TCG|EX Team Magma vs Team Aqua}} expansion. It works similarly to a Poké Ball, however, it only can be used to find Team Magma's Pokémon, and will still allow a player to find a Pokémon, though only a {{TCG|Basic Pokémon|Basic one}}, if the coin flip results in tails.<br />
*The {{TCG ID|EX Team Magma vs Team Aqua|Team Aqua Ball|75}} is [[Team Aqua]]'s Poké Ball variant, also found only in the {{TCG|EX Team Magma vs Team Aqua}} expansion. It works ''exactly'' the same as the Team Magma Ball, with the exception that it can only search out Team Aqua's Pokémon instead.<br />
*The {{TCG ID|EX Team Rocket Returns|Rocket's Poké Ball|89}} is the [[Team Rocket]] variation on the Poké Ball, found in the {{TCG|EX Team Rocket Returns}} expansion. Unlike others, no coin flip is required, and it simply allows the player to search for a {{TCG|Dark Pokémon}}.<br />
<br />
==Trivia==<br />
*Many of the types of Poké Ball introduced in [[Generation III]] function similarly to those introduced in [[Generation II]]: the Nest Ball, like the Level Ball, is better if used on Pokémon of lower levels, the Net and Dive Balls are both useful against Pokémon found while in the water, much like the Lure Ball, and the Luxury Ball raises a Pokémon's [[happiness]] quickly, similarly to a Friend Ball. Excluding the Sport Ball, which many see as a parallel to the Safari Ball which made its return in Generation III, the specialty Balls made by the Devon Corporation in Hoenn number at seven, the same amount as the Apricorn Balls made by Kurt.<br />
*In Generation II, the Park Ball's name is written as one word on the menu, rather than as two, as the rest of the Poké Balls are. This is due to the size limitation placed on the text by the [[Game Boy Color]]'s small screen. The Generation IV Park Ball does not have this issue, as [[Nintendo DS]] screens are ''much'' wider and the font used is thinner.<br />
*In some early artwork for {{game|Red and Green|s}}, Poké Balls are shown on the ground in two pieces while the Pokémon are in battle, rather than in the more familiar hinged form they take now. This may be a carryover from when Pokémon was known as Capsule Monsters, as the Poké Ball sprites do not show the button on the ball in Generation I either. Interestingly, in [[Generation II]], Poké Balls split in half when capturing a Pokémon as part of their animation, while the anime had been using the hinge style since the very first episode.<br />
*Poké Balls are inspired by the capsules for {{wp|gashapon}} machines, which contain small, handheld toys.<br />
*In [[List of items in other languages#Pok.C3.A9_Balls|other languages]], the names of Poké Balls use the English word "Ball", even in languages where this isn't a native word. This reasoning for this is unknown. However, the different types of Poké Balls were translated properly.<br />
*Item description data for the Safari Ball in {{2v2|HeartGold|SoulSilver}} is unchanged from {{game|Platinum}}, hence its description still states that it can only be used within the [[Great Marsh]].<br />
<br><br />
{{Items}}<br><br />
{{Smash Bros.}}<br><br />
{{Project ItemDex notice}}<br />
<br />
[[Category:Game mechanics]]<br />
[[Category:Equipment]]<br />
[[Category:Super Smash Bros.]]<br />
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[[de:Pokéball]]<br />
[[es:Poké Ball]]<br />
[[ja:モンスターボール]]<br />
[[pl:Poké Ball]]<br />
[[pt:Pokébola]]</div>Veggiemanhttps://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Luvdisc_(Pok%C3%A9mon)&diff=1129845Talk:Luvdisc (Pokémon)2010-07-22T01:44:43Z<p>Veggieman: </p>
<hr />
<div>== Edit request ==<br />
<br />
→Pokedex entries<br />
:<nowiki>|heartgolddex={{tt|ハートの かたちが だいにんき。すきな ひとに ラブカスを おくる ふうしゅうの のこる とちが ある。|It is very popular for its heart-shaped body. In some lands there still remains a custom to give a Luvdisc to the one you love.}}</nowiki><br />
♥ <span style="border: 2px dotted #FFBBDD;">[[User:Umeko|<span style="color:#FF99CC;">梅子</span>]][[User talk:Umeko|<span style="color:#FF99CC;"><sup>❀</sup></span>]][[Special:Contributions/Umeko|<span style="color:#FF99CC;"><sub>✿</sub></span>]]</span> 17:55, 6 November 2009 (UTC)<br />
:Done, quite a while ago. Just keeping you all in the loop. &mdash;'''<span style="font-family:Verdana"><span style="color:#000">darklord</span>[[User talk:The dark lord trombonator|<span style="color:#0047AB">trom</span>]]</span>''' 05:01, 4 January 2010 (UTC)<br />
<br />
== Art ==<br />
<br />
Why is Luvdisc's artwork so big? {{unsigned|Makupe}}<br />
:Fixed. &mdash;'''<span style="font-family:Verdana"><span style="color:#000">darklord</span>[[User talk:The dark lord trombonator|<span style="color:#0047AB">trom</span>]]</span>''' 05:01, 4 January 2010 (UTC)<br />
<br />
<br />
== New evolution ==<br />
is the new pokemon a possible luvdisc evolution? --[[User:Veggieman|veggieman]] [[User talk:Veggieman|(leave a message after the click?)]] 01:44, 22 July 2010 (UTC)</div>Veggiemanhttps://bulbapedia.bulbagarden.net/w/index.php?title=Filler_episode&diff=1120126Filler episode2010-07-09T16:07:53Z<p>Veggieman: /* In Pokémon */</p>
<hr />
<div>'''Filler episodes''' are used by anime and other TV shows to extend the time between the individual [[wp:Plot_point|plot points]] of the major [[wp:Story_arc|story arcs]], or between the end of one major story arc and the beginning of another. A "Filler episode" is one in which nothing happens to affect the progress of the long-term story arcs or to develop the main characters, and no returning side characters, or other significant persons (other than the main characters), appear.<br />
<br />
Any episode during a '''Filler arc''' may also sometimes be described as a "filler episode." A Filler arc is a storyline (often, though not always, shorter than the regular arcs) in which, over a number of episodes, an adventure is detailed that is unrelated, or tangental, to the main story arc(s); often, the "Filler arc adventure" does not derive from the original source material. Episodes in which permanent changes or character development occur ''can'' happen during a Filler arc.<br />
<br />
==Purpose==<br />
In manga-based anime such as ''{{wp|Naruto}}'', fillers have been used to put distance between the anime and its source material, preventing an overlap which would cause trouble for both forms of the series. Filler episodes may follow a formulaic (and often predictable) plot, loosely based on a main episode, which will either enter the backstory of a certain aspect of a show (such as Rainbow Crystal saga of ''{{wp|Sailor Moon}}'''s first season) or tell a completely new tale involving the main or supporting and even one-shot characters from previous episodes(such as the Bount Arc of ''{{wp|Bleach (Manga)}}''). (The Garlic Jr. saga of ''{{wp|Dragon Ball Z}}'' revisits the events that happened in its movie ''Deadzone''.) Fillers also may introduce aspects that may complement or contradict the canon of the original source. It is not uncommon that whole story arcs comprised of filler episodes will be used within a series in order to fill an episode count and subsequently build up to a main story arc.<br />
<br />
==In Pokémon==<br />
In the case of the [[Pokémon anime]], the [[Pokémon: The Adventures in the Orange Islands|Orange Islands episodes]] are a filler arc, mainly used to delay the beginning of the Johto saga until {{game|Gold and Silver|s}} had been released. <br />
<br />
Infamously, the [[Pokémon: The Johto Journeys|third]], [[Pokémon: Johto League Champions|fourth]], and [[Pokémon: Master Quest|fifth]] seasons set in the [[Johto]] region are comprised of seemingly endless amounts of filler episodes with formulaic plots based on previous episodes. The arcs also served as a way to buy time for the releases of {{game|Ruby and Sapphire|s}} and were possibly used after the [[GS Ball]], which was planned to consume a large portion of Johto's story, became a {{wp|MacGuffin|useless plot device}}. <br />
<br />
When the {{series|Advanced Generation}} started, filler episodes were reduced due to the introduction of [[Pokémon Contests]], causing many fans to declare it the best of the anime's arcs. As with the Kanto saga, however, Hoenn was followed by a filler arc, ''[[Pokémon: Battle Frontier]]'', which built up for the arc corresponding to {{game|Diamond and Pearl|s}}.<br />
<br />
With the {{series|Diamond & Pearl}} on the air, some fans speculate that this arc will be another Johto-like arc, due to many filler episodes taking place, with Johto Pokémon being re-introduced and with [[Ash Ketchum]] having 7 badges and {{an|Dawn}} having 5 ribbons out of the [[List of Diamond & Pearl series episodes|more than 150 aired episodes]] so far in Japan. It can alternatively be seen that there have been relatively few filler episodes due to the vast supporting cast featured in Sinnoh, and the focus on character development in humans and Pokémon. However, there are still many episodes in the series that are remakes of previous episodes, which have been criticized by some. However, some important events have been revealed to occur in the following months to come, including Dawn entering the Sinnoh Grand Festival and reaching as far as the finals, Ash's final Sinnoh gym battle, which is to happen before July 2010, when the Sinnoh League is revealed to start.<br />
<br />
==External links==<br />
* [[wp:Filler_(media)|''Filler'' on Wikipedia]]<br />
{{Project Fandom notice}}<br />
[[Category:Anime]] [[Category:Fanon terminology]]</div>Veggiemanhttps://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pal_Park&diff=1119484Talk:Pal Park2010-07-08T19:52:17Z<p>Veggieman: /* hacks? */ new section</p>
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<div>Does transferring to Gen4 this way count as a trade? Meaning, if you send a Machoke over, will it evolve?<br />
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No, it counts as a capture. Essentially you're releasing the Pokemon into the wilds of the Pal Park for it to be captured by another character. --[[User:Zeta|Zeta]] 04:29, 22 April 2007 (UTC)<br />
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Here's a minor question - does Flash count as an HM move? Because it's an HM in GIII and a TM in GIV. So would it have to be removed to transfer? --[[User:Zeta|Zeta]] 20:21, 30 April 2007 (UTC)<br />
:Yes. Any move that is an HM move in '''any''' Generation III or IV game counts as an HM move. --[[User:Shiny Noctowl|<span style="color: brown">S</span><span style="color: red">h</span><span style="color: brown">i</span><span style="color: red">n</span><span style="color: brown">y</span> <span style="color: red">N</span><span style="color: brown">o</span><span style="color: red">c</span><span style="color: brown">t</span><span style="color: red">o</span><span style="color: brown">w</span><span style="color: red">l</span>]]<sup>[[User talk:Shiny Noctowl|Talk]]|[[User:Shiny Noctowl/Trivia|Trivia quiz]]</sup>[[Image:224MS.gif]] 23:26, 4 September 2007 (UTC)<br />
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I've been told that you can only access Pal Park after defeating the Elite Four-is this true? If so, this information needs to be put in the article. --[[User:Lime|Lime]] 19:16, 23 June 2007 (UTC)<br />
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False, you only need the National Dex. - [[User:Zhen Lin|振霖]]<sub>[[User talk:Zhen Lin|T]]</sub> 01:45, 24 June 2007 (UTC)<br />
:Well, yeah, but you need to beat the Elite Four to get the National Dex...--[[User:Urutapu|Loveはドコ?]] ([[User talk:Urutapu|talk]] <small>•</small> [[Special:Contributions/Urutapu|contribs]]) 08:44, 24 June 2007 (UTC)<br />
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::False, you only need to see all 150 Sinnoh Pokémon. - [[User:Zhen Lin|振霖]]<sub>[[User talk:Zhen Lin|T]]</sub> 15:59, 24 June 2007 (UTC)<br />
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:::Umm, False :-P, you have to also defeat the elite four. So before you go "False" people, rudely I might add, check your facts. [[User:Uses Wikipedia Alot|Uses Wikipedia Alot]] 17:55, 3 August 2007 (UTC)<br />
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::::Actually, you're the one who should be listening to your own advice. Zhen Lin has already done it. [http://bmgf.bulbagarden.net/showpost.php?p=290505&postcount=10] --[[User:Fabu-Vinny|FabuVinny]] <sup>[[User talk:Fabu-Vinny|T]]-[[Special:Contributions/Fabu-Vinny|C]]-[[User:Fabu-Vinny/Sandbox|S]]</sup> 23:09, 3 August 2007 (UTC)<br />
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:::::Err, My couz has gotten the National Dex before he beat the elite four...he saw all the Pokémon then got beaten up by Cynthia's Lucario...[[User:Optimus35|Optimus35]] 07:22, 5 September 2007 (UTC)<br />
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Ok, when I start my game, nothing affects the menu. It doesn't say Migrate from FireRed in my Diamond. I already have the National Dex, and I have beaten the E4. Now what? I also saved there and there is a FireRed game in the DS's GBA slot.[[User:Trainer Siblings Takumi and Mari|Trainer Siblings Takumi and Mari]] 13:14, 10 July 2007 (UTC)<br />
:Are you using a regular DS or DS lite? The regular DS holds the game in much better, so be sure that the cartridge is all the way in before you turn on the DS. You also might have to save at a Pokémon Center in FR, but I'm not sure, because I always do anyway. '''[[User:TTEchidna|<span style="color:#FF0000;">T</span>]][[User talk:TTEchidna|<span style="color:#FF0000;">T</span>]][[wp:Echidna|<span style="color:#FF0000;">E</span><span style="color:#0000FF;">chidna</span>]]''' 20:25, 10 July 2007 (UTC)<br />
:Have you visited the pal park at least once already? maybe the optione needs to be triggered there as well. {{u|Kendai}}<br />
== Pal Park areas? ==<br />
<br />
Should the Pokémon that can be found in the different Pal Park areas be on this page or on a separate one? Also, should that be listed in the infobox for the Pokémon species? '''[[User:TTEchidna|<span style="color:#FF0000;">T</span>]][[User talk:TTEchidna|<span style="color:#FF0000;">T</span>]][[wp:Echidna|<span style="color:#FF0000;">E</span><span style="color:#0000FF;">chidna</span>]]''' 23:26, 9 August 2007 (UTC)<br />
:The best place in the species articles would probably be the locations section.<br />
:The list by areas may be best on a seperate page just because of how many there are. --[[User:Fabu-Vinny|FabuVinny]] <sup>[[User talk:Fabu-Vinny|T]]-[[Special:Contributions/Fabu-Vinny|C]]-[[User:Fabu-Vinny/Sandbox|S]]</sup> 12:40, 14 August 2007 (UTC)<br />
<br />
== Transfer from Johto ??? ==<br />
I've just noticed that there is a possibility of getting a Pokémon from Johto.... I admit, I used a hacking method, Pokesav precisely. I wonder what does it mean? Maybe a GSC remake ...? [[User:Piotr mil|Piotr mil]] 18:27, 14 August 2007 (UTC)<br />
:The hackers did note that interesting piece of data a while ago. It doesn't affect this article, though, since a GS remake would be for DS, ''not'' GBA. --[[User:Fabu-Vinny|FabuVinny]] <sup>[[User talk:Fabu-Vinny|T]]-[[Special:Contributions/Fabu-Vinny|C]]-[[User:Fabu-Vinny/Sandbox|S]]</sup> 20:06, 14 August 2007 (UTC)<br />
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== Pokétch Apps. ==<br />
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Should the girl that hands the Color Changer and Kitchen Timer apps over be noted in this article?[[User:Angerman|Josh]] 00:46, 15 August 2007 (UTC)<br />
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I don't think so. They could just check the Poketch article<br />
~[[User:Mr.lol|Mr.lol]]<br />
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== Glitch??? ==<br />
I need help. I migrated six pokemon from FireRed, but, when I go to the Pal Park and I find one of the pokemon I migrated, the game freezes. CAN YOU HELP ME????<br />
:Did you use GameShark or ActionReplay on either? <span style="background:#FF9030">'''[[User:TTEchidna|<span style="color:#FF0000">''TTE''</span>]][[User talk:TTEchidna|<span style="color:#000000">chidna</span>]]</span>{{ani|155|Fire echy}}<span style="background:#664444">[[User:TTEchidna/GSDS|<sup><span style="color:#FFD700">G</span></sup><sub><span style="color:#E0E0E0">S</span></sub><span style="color:#000000">DS!</span>]]'''</span> 04:03, 23 February 2008 (UTC)<br />
::if you have arceus at the front of the party, the game will freeze - check the article, it took me ages to work out why my diamond kept freezing. <span style="background:#FF8000; border: 2px solid #000000; font-family:Verdana;">'''[[:User:Origamiguy|<FONT COLOR="#000000">折り紙</FONT><FONT COLOR="#000000">ガイ</FONT>]] <FONT COLOR="#000000">-</FONT> [[:User_talk:Origamiguy|<FONT COLOR="#000000">離す</FONT>]] [[:Special:Contributions/Origamiguy|<FONT COLOR="#000000">貢献</FONT>]]'''</span> 16:23, 8 May 2008 (UTC)<br />
:::Are you sure about that? I have an Arceus in my top slot most times when I migrate, and the only time the game ever froze was when Arceus was ''holding an item''. However if Arceus is in the top slot without an item, it doesn't freeze. --[[User:Jennyrogue|JennyRogue]] 01:30, 4 July 2008 (UTC)<br />
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== HM moves? ==<br />
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I plan on transferring my Mudkip from my Emerald version to my Diamond version, but it knows some HM moves...is there any way I can replace them? ~ [[User:Shippinator Mandy|Shippinator Mandy]] 07:18, 4 September 2007 (UTC)<br />
:Yeah, re-teach them after the transfer.--[[User:Urutapu|Loveはドコ?]] ([[User talk:Urutapu|talk]] <small>•</small> [[Special:Contributions/Urutapu|contribs]]) 07:30, 4 September 2007 (UTC)<br />
:You'd have to delete them at the move deleter's house before the transfer, dump the Mudkip into Pal Park, and finally, reteach the moves (except Dive, sorry) in DP. '''[[User:TTEchidna|<span style="color:#FF0000;">T</span>]][[User talk:TTEchidna|<span style="color:#FF0000;">T</span>]][[wp:Echidna|<span style="color:#FF0000;">E</span><span style="color:#0000FF;">chidna</span>]]''' 09:20, 4 September 2007 (UTC)<br />
You can relearn dive. [[User:Kingdonfin|Kingdonfin]] 06:08, 4 June 2009 (UTC)<br />
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== Trivia addition? ==<br />
<br />
According to a quick look-over of a chart on the back of a tear-out map from the "ultimate national pokédex" it seems two pokemon outside of legendary and starter pokémon, Tangela and Tropius, MUST be imported through pal park before any more can be obtained by breeding. Interesting to note that they are both grass type and have english names starting with the letter T. {{u|Kendai}}<br />
:We know about it, but apparently, Tropius and Tangela have in-game locations. Tropius is found in the [[Great Marsh]] as one of the changer Pokémon and Tangela in the snowy area of [[Mt. Coronet]] as a swarmer. Doesn't mean that it's the easiest way to get the two (I prefer to go for {{rt|21}} and {{rt|119}} in Gen III, personally, then Pal Park them), but it's possible to get them without Gen III. '''[[User:TTEchidna|<span style="color:#FF0000">TTE</span>]][[User talk:TTEchidna|<span style="color:#0000FF">chidna</span>]]''' 23:22, 10 November 2007 (UTC)<br />
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Should their be information about the Pal Park being Language Locked?<br />
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--[[User:HOTMAMADILLS|HOTMAMADILLS]] 15:58, 23 May 2008 (UTC)I think that would be a great idea. it took me days of researching on google before i figured it out, (english saphire, french diamond) so yes.<br />
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== Problem ==<br />
<br />
Me and my sister are having a problem with trading Pokemon over from LeafGreen to Pearl. The game keeps saying we are using a different DS , but my sister is using her DS , that she always uses. What's up with that happening? <br />
:<span style="color:blue">* [[User:Evil Sonic|<span style="color:blue">Evey</span>]] [[Image:Ani134MS.gif]]<sup>[[User talk:Evil Sonic|<span style="color:blue">☆</span>]]</sup></span> 00:16, 20 March 2008 (UTC)<br />
:No, no. You're doing it wrong. You insert the Leafgreen into the SAME DS as the Pearl is in. Then you do it. You don't use two DS. --'''[[User:Theryguy512|<span style="color:#FF7F00">Theryguy</span>]][[User talk:Theryguy512|<span style="color:#5C8CFA">5</span>]][[User:Theryguy512/Contribution Page|<span style="color:#5C8CFA">1</span>]][[User:Theryguy512/Similarities|<span style="color:#5C8CFA">2</span>]]''' 00:51, 20 March 2008 (UTC)<br />
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:That's what we did. But it's not a problem anymore. [[User:Evil Sonic|&#91;b&#93;Evil Sonic....&#91;/b&#93;]] 23:53, 28 April 2008 (UTC)<br />
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::Is it true if you migrate a pokemon into pal park it will disappear from my saphire and appear on my pearl. just checking before i do it. Dont want my Torchic to disappear!! :( Vulpix 2010 3 april 2010<br />
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:::Yes, they '''will''' dissappear from Sapphire. Its such as shame, if only they had just let you copy the Pokémon and mark them as uploaded. You can easily sign your comments using <nowiki>--~~~~</nowiki> by the way :). --[[User:Chickasaurus|Chickasaurus]] 14:11, 3 April 2010 (UTC)<br />
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==Pokémon==<br />
Should I put a section on where you find the Pokemon in the Pal Park by migration? [[User:CoolPikachu!|CoolPikachu!!!!!]]<br />
:[[List of Pokémon by Pal Park location|Already done]]. '''[[User:TTEchidna|<span style="color:#FF0000">''TTE''</span>]][[User talk:TTEchidna|chidna]]''' 02:45, 17 May 2008 (UTC)<br />
::Yes noticed that hours ago [[User:CoolPikachu!|CoolPikachu!!!!!]]<br />
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== DSi ==<br />
With the DSi Pal Park will Be Impossible whilst using that. =[--[[User:David aipom|Davidaipom]] 20:33, 3 October 2008 (UTC)<br />
:Not completely true, as you can enter pal park on a DSi. If you migrate the Pokémon from a regular DS, then switch the game and put it in a DSi, You will still enter Pal park and can In fact Migrate. [[User:ShinyPikachu|ŚĥîΠŶPî₭₳ĉĥŭ]] 23:01, 7 July 2009 (UTC)<br />
::Unless you don't have a DS or DS Lite anymore, so to the owners of a DSi, Nintendo is just saying, "Screw you." :( [[User:Felinoel|felinoel]] 05:06, 7 January 2010 (UTC)<br />
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== HeartGold and SoulSilver ==<br />
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Is it probable that the G/S remakes will include a Pal Park? They're DS games, possibly DSi-enhanced, but still DS games, so the GBA slot serves purpose, which is the same as in D/P/Pt. [[User:Pokemon lover|Pokemon lover]] 17:10, 9 May 2009 (UTC)<br />
:While it is possible, nothing is going in any article until it is confirmed by the proper sources. &mdash; <small>[[User talk:The dark lord trombonator|<font color="#0000C8">THE TROM</font></small>]] &mdash; 02:55, 10 May 2009 (UTC)<br />
::So now that it ''is'' confirmed... does it look the same as the Sinnoh one? '''[[User:TTEchidna|<span style="color:#DAA520">''TTE''</span>]][[User talk:TTEchidna|<span style="color:#C0C0C0">chidna</span>]]''' 08:24, 13 September 2009 (UTC)<br />
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==Once Day==<br />
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My brother can Migrate Pokemon as many times a day as he wants but on Pokemon Platinum I can only Migrate once, why is this? [[User:Kingdonfin|Kingdonfin]] 06:10, 4 June 2009 (UTC)<br />
:It's only meant to be once a day. Chances are your brother is exercising some kind of cheat. For a more definitive answer, try using our [http://bmgf.bulbagarden.net/forumdisplay.php?f=195 forums]. This page is intended for discussing the article, not the subject of it. &mdash; <small>[[User talk:The dark lord trombonator|<font color="#0000C8">THE TROM</font></small>]] &mdash; 09:07, 4 June 2009 (UTC)<br />
::I discovered recently that I can migrate Pokemon from my copy of Ruby to my copy of HeartGold as many times as I want. I lent Ruby to my brother over Christmas and got it back less than a month ago. When I got it back, the time played was 999:59. He had been taping the up button down and walking against the hills to level his Pokemon in the daycare overnight. I haven't fixed the [[Berry_glitch|Berry Glitch]] yet, and since I got the game used, I don't know if it's been fixed before. I'm trying to find that out, to see if having the berry glitch allows for unlimited Pal Park migrations. We'll see.--[[User:Dratini Egg|Dratini Egg]] 17:43, 23 April 2010 (UTC)<br />
:::It's been confirmed that HGSS has no limit on Pal Parking... ever since it came out in Japan. ▫▪''[[User:Tina|<span style="color:#d93f91;">Ťïňắ</span>]]'' <sup>[[User talk:Tina|<span style="color:#ae41d9;">♫</span>]][[Special:Contributions/Tina|<span style="color:#d941cf;">♥</span>]]</sup> 17:45, 23 April 2010 (UTC)<br />
::Yeah, I somehow missed that. I apologize for jumping to any conclusions. If it's appropriate to delete my comment above, go ahead.--[[User:Dratini Egg|Dratini Egg]] 18:54, 23 April 2010 (UTC)<br />
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== Is this true and if it is can i add it to trivia. ==<br />
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That in the korean versions of DPPt, there is not palpark or something i heard.--[[User:Pokéboy93|Pokéboy93]] 04:49, 14 July 2009 (UTC)<br />
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I used WTW and it's there and working. --[[User:Master Emerald|Master Emerald]] 15:47, 24 May 2010 (UTC)<br />
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== Image ==<br />
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I'm new here, something seems to be up with the map image link. There isn't a corresponding one on the Archives, so whoever does the images here should look into it. --[[User:DekuScrubby|DekuScrubby]] 17:47, 20 December 2009 (UTC)<br />
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== Clarification ==<br />
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"Pal Park was previously the only way in which players could complete their Pokémon collections in Diamond, Pearl, and Platinum. Following the release of HeartGold and SoulSilver, all Pokémon can be obtained within the Generation IV games."<br />
:So how does one go about obtaining Celebi, Jirachi and Deoxys in Gen 4, Pokemon the article itself says can only be transferred through Pal Park? [[User:Drake Clawfang|Drake Clawfang]] 08:52, 8 January 2010 (UTC)<br />
::Events. I know at least Deoxys has had a Gen4 event, the others wouldn't surprise me. Especially Celebi, now that HGSS exists. --[[User:Keiya|Keiya]] 03:50, 12 January 2010 (UTC)<br />
:::Jirachi also has an event. [[User:Turtwig A|Turt]][[wig]] [[Turtwig (Pokémon)|A]] ([[User talk:Turtwig A|talk]] | [[Special:Contributions/Turtwig A|contribs]]) 03:52, 12 January 2010 (UTC)<br />
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== international transfer ==<br />
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I have a question, can i transfer too if the gba catridge is a American version transferring it to the Italian One, like this.<br />
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Pokemon FireRed Version to Pokemon Versione Platino. Please help me, because i don't know what to do--<br />
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:I believe this is not possible, sorry. --[[User:Veggieman|veggieman]] [[User talk:Veggieman|(leave a message after the click?)]] 19:17, 8 July 2010 (UTC)<br />
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== Pokérus ==<br />
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Does Pokérus transfer along with the migrated pokémon?<br />
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== hacks? ==<br />
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Does Pal Park work with fake/hacked catridges, i.e. ChaosBlack? --[[User:Veggieman|veggieman]] [[User talk:Veggieman|(leave a message after the click?)]] 19:52, 8 July 2010 (UTC)</div>Veggiemanhttps://bulbapedia.bulbagarden.net/w/index.php?title=Pal_Park&diff=1119467Pal Park2010-07-08T19:34:21Z<p>Veggieman: /* Trivia */</p>
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<div>{{Infobox location<br />
|image=Pal_Park.png<br />
|type=land<br />
|location_name=Pal Park<br />
|japanese_name=パルパーク<br />
|translated_name=Pal Park<br />
|location=[[Fuchsia City]], {{rt|221}}<br />
|map=Kanto Pal Park map.gif<br />
|region=Kanto<br />
|region2=Sinnoh<br />
|generation={{Gen|IV}}<br />
}}<br />
<br />
'''Pal Park''' (Japanese: '''パルパーク''' ''Pal Park'') is a special Pokémon preserve present in the five [[Generation IV]] [[main series]] games, located at the east end of {{rt|221}} in [[Sinnoh]] and in [[Fuchsia City]] in place of the [[Kanto Safari Zone|Safari Zone]] in [[Kanto]].<br />
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The purpose behind Pal Park is to allow Pokémon obtained in the [[Generation III]] games to be transferred forward to Generation IV through use of the [[Nintendo DS]]'s [[Game Boy Advance]] slot. Early in Generation IV, this was the only manner in which [[legendary Pokémon]] and [[starter Pokémon]] introduced before Generation IV, as well as {{p|Tangela}}, {{p|Tangrowth}}, and {{p|Tropius}} could be obtained, as they were unavailable in {{game|Diamond and Pearl|s}}. {{game|Platinum}} remedied this somewhat, with the expanded [[List of Pokémon by Sinnoh Pokédex number|Sinnoh Pokédex]] and post-National Pokédex [[roaming Pokémon|roaming]] [[legendary birds]], though it was not until {{game|HeartGold and SoulSilver|s}} that all non-event Pokémon could be obtained with only the Generation IV games.<br />
<br />
According to [[Professor Oak]], Pal Park attracts Pokémon from other regions. To use Pal Park, a player must transfer six Pokémon from a Generation III game of the same language as the Generation IV game using a Nintendo DS or [[Nintendo DS Lite|DS Lite]]. Therefore, migrations from Japanese [[Generation III]] cartridges into English or another other non-Japanese [[Generation IV]] cartridges is impossible since the games would not recognize them as Pokémon games. However, a Pokémon from a third generation cartridge can be transferred into a fourth generation Pokémon game cartridge of another language if it was traded into another third generation game cartridge of the same language as the fourth generation one and can then be migrated from there. After the Pokémon have been transferred, the player may opt to play the game on a [[Nintendo DSi]] or [[Nintendo DSi XL|DSi XL]] to recatch them in Pal Park itself, though due to these units' lack of a Game Boy Advance slot, the Pokémon transfer must take place on another system.<br />
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Pal Park's slogan is "A Place for New Beginnings". This references its role as the beginning of the post-{{pkmn|League}} section of {{game|Diamond and Pearl|s}}, and the "new beginning" a transferred Pokémon will have.<br />
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==Accessing Pal Park==<br />
[[File:Pal Park HGSS.png|thumb|220px|{{ga|Lyra}} outside Pal Park in {{2v2|HeartGold|SoulSilver}}]]<br />
In Diamond, Pearl, and Platinum, players can travel to Pal Park as soon as they have obtained {{hm|03|Surf}} and earned the {{badge|Relic}}{{sup|DP}} or {{badge|Fen}}{{sup|Pt}}. Access will be denied, however, until all the Pokémon in the [[List of Pokémon by Sinnoh Pokédex number|Sinnoh Pokédex]] have been seen and the [[National Pokédex]] has been obtained. Until this is achieved, the construction workers outside will mention that Pal Park will be opening soon. Once the National Pokédex has been obtained, [[Professor Oak]] will meet the player on [[Route 221]] and invite the player inside the building. He will briefly explain how Pal Park works, as well. Players will also find that the "migrate from [game]" option will appear on the main menu screen when the game is loaded, provided a GBA game is in the [[Nintendo DS]]'s second slot.<br />
<br />
The Pal Park in HeartGold and SoulSilver is located where the [[Kanto Safari Zone]] was in previous games, at the north end of [[Fuchsia City]]. As players cannot enter Kanto without the National Pokédex, it is also required in these games. As soon as the player has arrived in the city, the migrate option will appear on the menu screen.<br />
<br />
==Principle==<br />
===Purpose===<br />
{{main|List of Pokémon by Pal Park location}}<br />
<br />
Pal Park allows people who have both the [[Generation III]] and [[Generation IV]] {{pkmn|games}} to transfer {{obp|Pokémon|species}} ahead via the [[Nintendo DS]]'s [[Game Boy Advance]] slot. In {{3v2|Diamond|Pearl|Platinum}} the number of transfers per day is limited to one per 24 hour period per GBA cartridge. It is possible to [[#Manipulation|manipulate]] this to allow multiple transfers, however, no further migrations can be made until all six Pokémon transferred have been caught. The time restriction has been removed in {{2v2|HeartGold|SoulSilver}}. The player may choose to leave the park at any time; however, they must then re-capture all migrated Pokémon on a subsequent visit.<br />
<br />
Pal Park was previously the only way in which players could complete their Pokémon collections in Diamond, Pearl, and Platinum. Following the release of HeartGold and SoulSilver, all non-event Pokémon can be obtained within the Generation IV games. Pal Park remains useful though, as Pokémon trained in Generation III can be brought through onto the new games. There are also some Pokémon, such as {{p|Regice}}, which are only obtainable via an event in Generation IV but can be obtained normally in Generation III. Finally, there are some [[List of items unobtainable in Pokémon Diamond and Pearl|items]] that can only be obtained in Generation IV through Pal Park.<br />
<br />
===Function===<br />
[[Image:palparkbox.png|thumb|right|200px|Transferring Pokémon over to [[Generation IV]]]]<br />
Unlike in [[Generation II]], where the [[Time Capsule]] allowed Pokémon to return to [[Generation I]], the transfer from Generation III to Generation IV is ''permanent'' - all Pokémon sent over are ''removed'' from the GBA games.<br />
<br />
In a similar fashion to the Time Capsule, though, there is a move requirement on the Pokémon to be transferred: Pokémon moving from Generation III to Generation IV must know no [[HM]] moves from Generation III. These moves can be deleted before transfer in [[Lilycove City]] or [[Fuchsia City]]. This created some controversy, with players being unable to transfer special event Pikachu who knew {{M|Surf}} or {{M|Fly}} as well as many Pokémon that lost the ability to learn {{M|Dive}} in Generation IV. However, when {{Game|Platinum}} was released, those Pokémon who lost {{M|Dive}} could learn it again via [[move tutor]].<br />
<br />
After Pokémon have been imported from the GBA game in the bottom slot of the DS through the main menu of the Generation IV game, they may be captured in Pal Park through an event known as a Catching Show. Each Pokémon has a specific area of the park that they reside in, and therefore, they must also be found before they can be received. Pal Park uses a special type of [[Poké Ball]] known as a Park Ball, which has a 100% capture rate, much like the Master Ball. Once a battle begins, there are only two commands that can be used - Throw Ball, or Run. Throwing a Park Ball at the Pokémon will capture it with a 100% capture rate, running away will escape from the battle.<br />
[[Image:Pal_Park_Zones.png|thumb|left|200px|The five different areas in Pal Park]]<br />
After a Pokémon is captured, if its status screen is viewed, it will display the region that it was originally captured in, [[Hoenn]] for {{game2|Ruby|Sapphire|Emerald}} (even if it was caught on [[Navel Rock]], [[Birth Island]] or [[Faraway Island]]); [[Kanto]] for {{game|FireRed}} and {{v2|LeafGreen}} (even if it was captured in an area of the [[Sevii Islands]]); and "[[Orre|distant land]]" for {{pkmn|Colosseum}} and [[Pokémon XD: Gale of Darkness|XD]]. It will also display the level at which the Pokémon was migrated.<br />
<br />
Everything will stay the same, such as [[Original Trainer|OT]], [[Trainer ID number|ID number]], [[Held item|item held]], [[Pokérus]] if the Pokémon has it, and even the original type of Poké Ball used to capture the Pokémon, despite a Park Ball being used to recapture it.<br />
<br />
The spots of {{p|Spinda}} will stay the same as well as whatever Forme of {{p|Deoxys}} was transferred. Deoxys Formes can later be changed at each one of the meteorites in [[Veilstone City]] in {{3v2|Diamond|Pearl|Platinum}} and on [[Route 3]] in {{2v2|HeartGold|SoulSilver}}.<br />
<br />
===Score===<br />
In addition to transferring Pokémon from [[Generation III]], Pal Park also has a score system that will offer rewards depending on the player's score. The score will be given at the end of the Catching Show by the Park Ranger. The score is worked out by how fast the captures are completed and what Pokémon are transferred over. If a rarer or a [[legendary Pokémon]] is migrated, such as {{p|Mewtwo}}, a higher score will be given, as opposed to more common Pokémon such as {{p|Rattata}}, which will be given a lower score. Timing will also alter the score: if it takes longer to complete the challenge the score will be decreased; however, if it takes a shorter amount of time to complete the challenge, the score will be increased. When Pal Park is first visited, a default high score of 2000 will be set by the player's rival (either {{ga|Barry|Barry}} in the Sinnoh games or {{ga|Silver|Silver}} in the Johto games.) The Park Ranger always gives the player a [[Berry]] as a reward; the higher the score, the rarer the berry.<br />
<br />
===Rewards===<br />
{| border=1 align="left" style="background: #fff; border:1px solid #000; border-collapse:collapse;"<br />
|- style="background: #C0C0FF;"<br />
!0-3000<br />
!3001-3299<br />
!3300-3499<br />
!3500-4000<br />
|-<br />
|[[Aspear Berry]]<br />
|[[Aguav Berry]]<br />
|[[Bluk Berry]]<br />
|[[Grepa Berry]]<br />
|-<br />
|[[Cheri Berry]]<br />
|[[Figy Berry]]<br />
|[[Nanab Berry]]<br />
|[[Hondew Berry]]<br />
|-<br />
|[[Chesto Berry]]<br />
|[[Iapapa Berry]]<br />
|[[Lum Berry]]<br />
|[[Kelpsy Berry]]<br />
|-<br />
|[[Leppa Berry]]<br />
|[[Mago Berry]]<br />
|[[Pinap Berry]]<br />
|[[Pomeg Berry]]<br />
|-<br />
<br />
|[[Oran Berry]]<br />
|[[Wiki Berry]]<br />
|[[Razz Berry]]<br />
|[[Qualot Berry]]<br />
|-<br />
|[[Pecha Berry]]<br />
|<br />
|[[Sitrus Berry]]<br />
|[[Tamato Berry]]<br />
|-<br />
<br />
|[[Persim Berry]]<br />
|<br />
|[[Wepear Berry]]<br />
|<br />
|-<br />
<br />
|[[Rawst Berry]]<br />
|<br />
|<br />
|<br />
|}<br />
{{-}}<br />
===Manipulation===<br />
Despite the game having settings in place to restrict the amount of Pokémon migrated in a single day, these restrictions can be avoided and an infinite number of Pokémon transferred into Generation IV. If, once a Catching Show has been completed, the player turns off the game system and changes the date on the Nintendo DS to show one day later, and inserts a second Generation III game, he or she will be instructed to reset the time on the DS. This will prevent migration from the second game, but allow the original game&mdash;that has already had six Pokémon transferred&mdash;to send Pokémon into Diamond, Pearl, or Platinum. Also, one can set the DS's clock to the time displayed in the GBA cartridge ''before'' choosing the Pal Park option to avoid the 24 hour period of waiting before transferring their Pokémon.<br />
<br />
==Geography==<br />
===Lobby===<br />
[[Image:Palparkentrance.jpg|right|thumb|Inside of the Pal Park lobby]]<br />
Pal Park is a large area consisting of a large park and a small entry building. Entering the building will take the player into the lobby, where they can accept to take part in the Daily Catching Show by talking to the Park Ranger. There are two floors in the lobby. The first is where registration for the show takes place. One woman on the left side of the building will tell the player their highest score achieved in the Catching Show, another will give the player two [[Pokétch]] apps, the Kitchen Timer and Color Changer by showing her a {{p|Snorlax}} or {{p|Kecleon}} respectively. The second floor is accessible using the stairs on the right. Many people come up here to see all of the shows, as there are glass windows from which the entire park can be seen. In total, there are seven people within the lobby.<br />
<br />
In HeartGold and SoulSilver, Pal Park is located in Fuchsia City, replacing the Safari Zone from Generations I and III. It holds almost the exact same function as Sinnoh's Pal Park. It is available as soon as the player arrives in Fuchsia City.<br />
<br />
===Park===<br />
[[Image:Palparkgrass.jpg|left|thumb|The field]]<br />
Pal Park itself is a huge park, with different terrains to suit all sorts of different Pokémon. Upon entering, the player will begin in the field area of Pal Park. This contains a large open space with large patches of [[tall grass]], inhabited by field Pokémon. There are two patches of grass within the area, a small patch on the east, and a larger patch on the west. There are 123 Pokémon that can appear in this area. There are three different paths the player can take in order to get to the another area of the park; the north-western stairway will take the player to the forest area, the north-eastern stairway will take the player through a pathway to the mountain area, and traveling east will take the player to the sea area by jumping off a ledge. <br />
[[Image:Park der Freunde Wald.png|thumb|The forest]]<br />
By following the path up the far north-western side of the park, the player will reach the forest area of Pal Park, where forest-dwelling Pokémon live. There are 74 Pokémon that can appear in this area. It is a long, narrow strip of pathway following up the far western side of the park, then it takes a right turn up in the corner of the park, and travels east until the player reaches the pond area. The path is a long, narrow, dark pathway covered by tall trees, with the ground covered all the way by [[tall grass]]. The only other way to get to and from the forest area is by traveling through the pond area.<br />
[[Image:Palparkpond.jpg|left|thumb|The mountain (left) and pond (right)]]<br />
When the player reaches the pond area via the forest area, the player must travel a short distance east to reach the pond, a pool of water, able to be {{m|surf}}ed across, where all the wild Pokémon inhabit. There are 37 Pokémon that can appear in this area. If the player travels south while getting there, they will find a ledge going down into the mountain area. Once entering the square pond to find Pokémon, they can go south to reach dry land, where they can also climb up and down stairs on the steep mountainside to reach the sea area. Alternatively, the player can enter from the sea area by traveling north through part of the mountain area to reach the southern part of the waterside, where the player can {{m|surf}} across the light water to the other side. There is no other way of getting to the pond in the north-eastern corner.<br />
<br />
The mountain area is located in the middle of a mountainside, in the center of Pal Park. It can be accessed by jumping a ledge in the pond area just north of there, or going through a little forest pathway from the field area. The mountain area has a small patch of grass, where the player can find wild Pokémon. There are 105 Pokémon that can appear in this area. Most of this area is covered with grass, while only a small part of it isn't. There is also a ledge the player can jump down to reach the sea area. This is the only way to leave the area apart from turning back to the field area.<br />
[[Image:Palparksurf.jpg|thumb|The sea]]<br />
The final area in the park, known as the sea area, is found in the south-eastern corner of the park. It can be accessed by going east from the field area, or south from the mountain area, by jumping down the ledge and going down the mountainside. The sea area makes up a large section of the park, with a large area of sea coming in from the west. When the player enters from the mountain or pond area, there is a large ledge to a sandy beach where the sea meets the land. The area also has rocky terrain, with many rocks on the beach and in the water blocking the way, so that the player cannot travel any further east past the mountain side. By {{m|surf}}ing across the deep blue water, the player can encounter many different types of wild sea Pokémon. In total, there are 37 Pokémon that can appear in this area. If the player goes west past another set of ledges, they will end up back on the eastern side of the field area where they began, making a big loop.<br />
<br />
==Items==<br />
{{Itlisth}}<br />
{{Itlistbod|Park Ball|Given by the Park Ranger to capture the six Pokémon in the Catching Show. (×6)|DPPtHGSS}}<br />
{{Itlistbod|None|Given by [[Professor Oak]] upon entering Pal Park.|DPPt|display={{DL|Pokétch|Trainer Counter|Trainer Counter}}}}<br />
{{Itlistbod|None|Given by a woman in the lobby after showing her a {{p|Snorlax}}.|DPPt|display={{DL|Pokétch|Kitchen Timer|Kitchen Timer}}}}<br />
{{Itlistbod|None|Given by a woman in the lobby after showing her a {{p|Kecleon}}.|DPPt|display={{DL|Pokétch|Color Changer|Color Changer}}}}<br />
{{Itlistfoot}}<br />
<br />
==Name origin==<br />
The English and Japanese names are based on the word "pal", an affectionate term for a friend. Other language versions use a similar naming style, although the German- and French-language versions are less colloquial and translate to ''Park of (the) Friends''.<br />
<br />
==Trivia==<br />
* If the player uses a walk through walls cheat in Sinnoh, they can access an area behind the Pal Park building. It is identical to the first few tiles seen when entering Pal Park to perform in a catching show. The only Pokémon that will appear are those which reside in [[Route 221]], where the Pal Park is situated.<br />
* Changing or altering the Nintendo DS's clock in any way will delay the Pal Park Catching Show for another 24 hours.<br />
* Pal Park shares its background music with the resident Safari Zones in the games it appears in, using that of [[Johto Safari Zone|Johto's]] in HeartGold and SoulSilver, and using that of the [[Great Marsh]] in Diamond, Pearl, and Platinum. This is somewhat fitting considering it replaces the Kanto Safari Zone in HeartGold and SoulSilver, though the Kanto Safari Zone theme is the same as the trading and evolution theme.<br />
* Although Pal Park is a [[Kanto]] location in HeartGold and SoulSilver, it uses [[Johto]] trees and rocks.<br />
* Although Pal Park is a West Sinnoh location in Diamond, Pearl, and Platinum, it uses East Sinnoh trees.<br />
<br />
==In other languages==<br />
* '''Spanish:''' ''Parque Compi''<br />
* '''Italian:''' ''Parco Amici''<br />
* '''French:''' ''Parc des Amis''<br />
* '''German:''' ''Park der Freunde''<br />
<br />
==See also==<br />
* [[List of Pokémon by Pal Park location]]<br />
* [[Time Capsule]]<br />
* [[Dual-slot mode]]<br />
<br />
{{Sinnoh}}<br />
{{Kanto}}<br />
{{Project Locations notice}}<br />
[[Category:Sinnoh locations]]<br />
[[Category:Kanto locations]]<br />
[[Category:Diamond and Pearl locations]]<br />
[[Category:Platinum locations]]<br />
[[Category:HeartGold and SoulSilver locations]]<br />
[[Category:Parks]]<br />
[[Category:Game mechanics]]<br />
<br />
[[de:Park der Freunde]]<br />
[[fr:Parc des Amis]]<br />
[[ja:パルパーク]]<br />
[[pt:Pal Park]]</div>Veggiemanhttps://bulbapedia.bulbagarden.net/w/index.php?title=Pal_Park&diff=1119461Pal Park2010-07-08T19:26:17Z<p>Veggieman: /* Trivia */</p>
<hr />
<div>{{Infobox location<br />
|image=Pal_Park.png<br />
|type=land<br />
|location_name=Pal Park<br />
|japanese_name=パルパーク<br />
|translated_name=Pal Park<br />
|location=[[Fuchsia City]], {{rt|221}}<br />
|map=Kanto Pal Park map.gif<br />
|region=Kanto<br />
|region2=Sinnoh<br />
|generation={{Gen|IV}}<br />
}}<br />
<br />
'''Pal Park''' (Japanese: '''パルパーク''' ''Pal Park'') is a special Pokémon preserve present in the five [[Generation IV]] [[main series]] games, located at the east end of {{rt|221}} in [[Sinnoh]] and in [[Fuchsia City]] in place of the [[Kanto Safari Zone|Safari Zone]] in [[Kanto]].<br />
<br />
The purpose behind Pal Park is to allow Pokémon obtained in the [[Generation III]] games to be transferred forward to Generation IV through use of the [[Nintendo DS]]'s [[Game Boy Advance]] slot. Early in Generation IV, this was the only manner in which [[legendary Pokémon]] and [[starter Pokémon]] introduced before Generation IV, as well as {{p|Tangela}}, {{p|Tangrowth}}, and {{p|Tropius}} could be obtained, as they were unavailable in {{game|Diamond and Pearl|s}}. {{game|Platinum}} remedied this somewhat, with the expanded [[List of Pokémon by Sinnoh Pokédex number|Sinnoh Pokédex]] and post-National Pokédex [[roaming Pokémon|roaming]] [[legendary birds]], though it was not until {{game|HeartGold and SoulSilver|s}} that all non-event Pokémon could be obtained with only the Generation IV games.<br />
<br />
According to [[Professor Oak]], Pal Park attracts Pokémon from other regions. To use Pal Park, a player must transfer six Pokémon from a Generation III game of the same language as the Generation IV game using a Nintendo DS or [[Nintendo DS Lite|DS Lite]]. Therefore, migrations from Japanese [[Generation III]] cartridges into English or another other non-Japanese [[Generation IV]] cartridges is impossible since the games would not recognize them as Pokémon games. However, a Pokémon from a third generation cartridge can be transferred into a fourth generation Pokémon game cartridge of another language if it was traded into another third generation game cartridge of the same language as the fourth generation one and can then be migrated from there. After the Pokémon have been transferred, the player may opt to play the game on a [[Nintendo DSi]] or [[Nintendo DSi XL|DSi XL]] to recatch them in Pal Park itself, though due to these units' lack of a Game Boy Advance slot, the Pokémon transfer must take place on another system.<br />
<br />
Pal Park's slogan is "A Place for New Beginnings". This references its role as the beginning of the post-{{pkmn|League}} section of {{game|Diamond and Pearl|s}}, and the "new beginning" a transferred Pokémon will have.<br />
<br />
==Accessing Pal Park==<br />
[[File:Pal Park HGSS.png|thumb|220px|{{ga|Lyra}} outside Pal Park in {{2v2|HeartGold|SoulSilver}}]]<br />
In Diamond, Pearl, and Platinum, players can travel to Pal Park as soon as they have obtained {{hm|03|Surf}} and earned the {{badge|Relic}}{{sup|DP}} or {{badge|Fen}}{{sup|Pt}}. Access will be denied, however, until all the Pokémon in the [[List of Pokémon by Sinnoh Pokédex number|Sinnoh Pokédex]] have been seen and the [[National Pokédex]] has been obtained. Until this is achieved, the construction workers outside will mention that Pal Park will be opening soon. Once the National Pokédex has been obtained, [[Professor Oak]] will meet the player on [[Route 221]] and invite the player inside the building. He will briefly explain how Pal Park works, as well. Players will also find that the "migrate from [game]" option will appear on the main menu screen when the game is loaded, provided a GBA game is in the [[Nintendo DS]]'s second slot.<br />
<br />
The Pal Park in HeartGold and SoulSilver is located where the [[Kanto Safari Zone]] was in previous games, at the north end of [[Fuchsia City]]. As players cannot enter Kanto without the National Pokédex, it is also required in these games. As soon as the player has arrived in the city, the migrate option will appear on the menu screen.<br />
<br />
==Principle==<br />
===Purpose===<br />
{{main|List of Pokémon by Pal Park location}}<br />
<br />
Pal Park allows people who have both the [[Generation III]] and [[Generation IV]] {{pkmn|games}} to transfer {{obp|Pokémon|species}} ahead via the [[Nintendo DS]]'s [[Game Boy Advance]] slot. In {{3v2|Diamond|Pearl|Platinum}} the number of transfers per day is limited to one per 24 hour period per GBA cartridge. It is possible to [[#Manipulation|manipulate]] this to allow multiple transfers, however, no further migrations can be made until all six Pokémon transferred have been caught. The time restriction has been removed in {{2v2|HeartGold|SoulSilver}}. The player may choose to leave the park at any time; however, they must then re-capture all migrated Pokémon on a subsequent visit.<br />
<br />
Pal Park was previously the only way in which players could complete their Pokémon collections in Diamond, Pearl, and Platinum. Following the release of HeartGold and SoulSilver, all non-event Pokémon can be obtained within the Generation IV games. Pal Park remains useful though, as Pokémon trained in Generation III can be brought through onto the new games. There are also some Pokémon, such as {{p|Regice}}, which are only obtainable via an event in Generation IV but can be obtained normally in Generation III. Finally, there are some [[List of items unobtainable in Pokémon Diamond and Pearl|items]] that can only be obtained in Generation IV through Pal Park.<br />
<br />
===Function===<br />
[[Image:palparkbox.png|thumb|right|200px|Transferring Pokémon over to [[Generation IV]]]]<br />
Unlike in [[Generation II]], where the [[Time Capsule]] allowed Pokémon to return to [[Generation I]], the transfer from Generation III to Generation IV is ''permanent'' - all Pokémon sent over are ''removed'' from the GBA games.<br />
<br />
In a similar fashion to the Time Capsule, though, there is a move requirement on the Pokémon to be transferred: Pokémon moving from Generation III to Generation IV must know no [[HM]] moves from Generation III. These moves can be deleted before transfer in [[Lilycove City]] or [[Fuchsia City]]. This created some controversy, with players being unable to transfer special event Pikachu who knew {{M|Surf}} or {{M|Fly}} as well as many Pokémon that lost the ability to learn {{M|Dive}} in Generation IV. However, when {{Game|Platinum}} was released, those Pokémon who lost {{M|Dive}} could learn it again via [[move tutor]].<br />
<br />
After Pokémon have been imported from the GBA game in the bottom slot of the DS through the main menu of the Generation IV game, they may be captured in Pal Park through an event known as a Catching Show. Each Pokémon has a specific area of the park that they reside in, and therefore, they must also be found before they can be received. Pal Park uses a special type of [[Poké Ball]] known as a Park Ball, which has a 100% capture rate, much like the Master Ball. Once a battle begins, there are only two commands that can be used - Throw Ball, or Run. Throwing a Park Ball at the Pokémon will capture it with a 100% capture rate, running away will escape from the battle.<br />
[[Image:Pal_Park_Zones.png|thumb|left|200px|The five different areas in Pal Park]]<br />
After a Pokémon is captured, if its status screen is viewed, it will display the region that it was originally captured in, [[Hoenn]] for {{game2|Ruby|Sapphire|Emerald}} (even if it was caught on [[Navel Rock]], [[Birth Island]] or [[Faraway Island]]); [[Kanto]] for {{game|FireRed}} and {{v2|LeafGreen}} (even if it was captured in an area of the [[Sevii Islands]]); and "[[Orre|distant land]]" for {{pkmn|Colosseum}} and [[Pokémon XD: Gale of Darkness|XD]]. It will also display the level at which the Pokémon was migrated.<br />
<br />
Everything will stay the same, such as [[Original Trainer|OT]], [[Trainer ID number|ID number]], [[Held item|item held]], [[Pokérus]] if the Pokémon has it, and even the original type of Poké Ball used to capture the Pokémon, despite a Park Ball being used to recapture it.<br />
<br />
The spots of {{p|Spinda}} will stay the same as well as whatever Forme of {{p|Deoxys}} was transferred. Deoxys Formes can later be changed at each one of the meteorites in [[Veilstone City]] in {{3v2|Diamond|Pearl|Platinum}} and on [[Route 3]] in {{2v2|HeartGold|SoulSilver}}.<br />
<br />
===Score===<br />
In addition to transferring Pokémon from [[Generation III]], Pal Park also has a score system that will offer rewards depending on the player's score. The score will be given at the end of the Catching Show by the Park Ranger. The score is worked out by how fast the captures are completed and what Pokémon are transferred over. If a rarer or a [[legendary Pokémon]] is migrated, such as {{p|Mewtwo}}, a higher score will be given, as opposed to more common Pokémon such as {{p|Rattata}}, which will be given a lower score. Timing will also alter the score: if it takes longer to complete the challenge the score will be decreased; however, if it takes a shorter amount of time to complete the challenge, the score will be increased. When Pal Park is first visited, a default high score of 2000 will be set by the player's rival (either {{ga|Barry|Barry}} in the Sinnoh games or {{ga|Silver|Silver}} in the Johto games.) The Park Ranger always gives the player a [[Berry]] as a reward; the higher the score, the rarer the berry.<br />
<br />
===Rewards===<br />
{| border=1 align="left" style="background: #fff; border:1px solid #000; border-collapse:collapse;"<br />
|- style="background: #C0C0FF;"<br />
!0-3000<br />
!3001-3299<br />
!3300-3499<br />
!3500-4000<br />
|-<br />
|[[Aspear Berry]]<br />
|[[Aguav Berry]]<br />
|[[Bluk Berry]]<br />
|[[Grepa Berry]]<br />
|-<br />
|[[Cheri Berry]]<br />
|[[Figy Berry]]<br />
|[[Nanab Berry]]<br />
|[[Hondew Berry]]<br />
|-<br />
|[[Chesto Berry]]<br />
|[[Iapapa Berry]]<br />
|[[Lum Berry]]<br />
|[[Kelpsy Berry]]<br />
|-<br />
|[[Leppa Berry]]<br />
|[[Mago Berry]]<br />
|[[Pinap Berry]]<br />
|[[Pomeg Berry]]<br />
|-<br />
<br />
|[[Oran Berry]]<br />
|[[Wiki Berry]]<br />
|[[Razz Berry]]<br />
|[[Qualot Berry]]<br />
|-<br />
|[[Pecha Berry]]<br />
|<br />
|[[Sitrus Berry]]<br />
|[[Tamato Berry]]<br />
|-<br />
<br />
|[[Persim Berry]]<br />
|<br />
|[[Wepear Berry]]<br />
|<br />
|-<br />
<br />
|[[Rawst Berry]]<br />
|<br />
|<br />
|<br />
|}<br />
{{-}}<br />
===Manipulation===<br />
Despite the game having settings in place to restrict the amount of Pokémon migrated in a single day, these restrictions can be avoided and an infinite number of Pokémon transferred into Generation IV. If, once a Catching Show has been completed, the player turns off the game system and changes the date on the Nintendo DS to show one day later, and inserts a second Generation III game, he or she will be instructed to reset the time on the DS. This will prevent migration from the second game, but allow the original game&mdash;that has already had six Pokémon transferred&mdash;to send Pokémon into Diamond, Pearl, or Platinum. Also, one can set the DS's clock to the time displayed in the GBA cartridge ''before'' choosing the Pal Park option to avoid the 24 hour period of waiting before transferring their Pokémon.<br />
<br />
==Geography==<br />
===Lobby===<br />
[[Image:Palparkentrance.jpg|right|thumb|Inside of the Pal Park lobby]]<br />
Pal Park is a large area consisting of a large park and a small entry building. Entering the building will take the player into the lobby, where they can accept to take part in the Daily Catching Show by talking to the Park Ranger. There are two floors in the lobby. The first is where registration for the show takes place. One woman on the left side of the building will tell the player their highest score achieved in the Catching Show, another will give the player two [[Pokétch]] apps, the Kitchen Timer and Color Changer by showing her a {{p|Snorlax}} or {{p|Kecleon}} respectively. The second floor is accessible using the stairs on the right. Many people come up here to see all of the shows, as there are glass windows from which the entire park can be seen. In total, there are seven people within the lobby.<br />
<br />
In HeartGold and SoulSilver, Pal Park is located in Fuchsia City, replacing the Safari Zone from Generations I and III. It holds almost the exact same function as Sinnoh's Pal Park. It is available as soon as the player arrives in Fuchsia City.<br />
<br />
===Park===<br />
[[Image:Palparkgrass.jpg|left|thumb|The field]]<br />
Pal Park itself is a huge park, with different terrains to suit all sorts of different Pokémon. Upon entering, the player will begin in the field area of Pal Park. This contains a large open space with large patches of [[tall grass]], inhabited by field Pokémon. There are two patches of grass within the area, a small patch on the east, and a larger patch on the west. There are 123 Pokémon that can appear in this area. There are three different paths the player can take in order to get to the another area of the park; the north-western stairway will take the player to the forest area, the north-eastern stairway will take the player through a pathway to the mountain area, and traveling east will take the player to the sea area by jumping off a ledge. <br />
[[Image:Park der Freunde Wald.png|thumb|The forest]]<br />
By following the path up the far north-western side of the park, the player will reach the forest area of Pal Park, where forest-dwelling Pokémon live. There are 74 Pokémon that can appear in this area. It is a long, narrow strip of pathway following up the far western side of the park, then it takes a right turn up in the corner of the park, and travels east until the player reaches the pond area. The path is a long, narrow, dark pathway covered by tall trees, with the ground covered all the way by [[tall grass]]. The only other way to get to and from the forest area is by traveling through the pond area.<br />
[[Image:Palparkpond.jpg|left|thumb|The mountain (left) and pond (right)]]<br />
When the player reaches the pond area via the forest area, the player must travel a short distance east to reach the pond, a pool of water, able to be {{m|surf}}ed across, where all the wild Pokémon inhabit. There are 37 Pokémon that can appear in this area. If the player travels south while getting there, they will find a ledge going down into the mountain area. Once entering the square pond to find Pokémon, they can go south to reach dry land, where they can also climb up and down stairs on the steep mountainside to reach the sea area. Alternatively, the player can enter from the sea area by traveling north through part of the mountain area to reach the southern part of the waterside, where the player can {{m|surf}} across the light water to the other side. There is no other way of getting to the pond in the north-eastern corner.<br />
<br />
The mountain area is located in the middle of a mountainside, in the center of Pal Park. It can be accessed by jumping a ledge in the pond area just north of there, or going through a little forest pathway from the field area. The mountain area has a small patch of grass, where the player can find wild Pokémon. There are 105 Pokémon that can appear in this area. Most of this area is covered with grass, while only a small part of it isn't. There is also a ledge the player can jump down to reach the sea area. This is the only way to leave the area apart from turning back to the field area.<br />
[[Image:Palparksurf.jpg|thumb|The sea]]<br />
The final area in the park, known as the sea area, is found in the south-eastern corner of the park. It can be accessed by going east from the field area, or south from the mountain area, by jumping down the ledge and going down the mountainside. The sea area makes up a large section of the park, with a large area of sea coming in from the west. When the player enters from the mountain or pond area, there is a large ledge to a sandy beach where the sea meets the land. The area also has rocky terrain, with many rocks on the beach and in the water blocking the way, so that the player cannot travel any further east past the mountain side. By {{m|surf}}ing across the deep blue water, the player can encounter many different types of wild sea Pokémon. In total, there are 37 Pokémon that can appear in this area. If the player goes west past another set of ledges, they will end up back on the eastern side of the field area where they began, making a big loop.<br />
<br />
==Items==<br />
{{Itlisth}}<br />
{{Itlistbod|Park Ball|Given by the Park Ranger to capture the six Pokémon in the Catching Show. (×6)|DPPtHGSS}}<br />
{{Itlistbod|None|Given by [[Professor Oak]] upon entering Pal Park.|DPPt|display={{DL|Pokétch|Trainer Counter|Trainer Counter}}}}<br />
{{Itlistbod|None|Given by a woman in the lobby after showing her a {{p|Snorlax}}.|DPPt|display={{DL|Pokétch|Kitchen Timer|Kitchen Timer}}}}<br />
{{Itlistbod|None|Given by a woman in the lobby after showing her a {{p|Kecleon}}.|DPPt|display={{DL|Pokétch|Color Changer|Color Changer}}}}<br />
{{Itlistfoot}}<br />
<br />
==Name origin==<br />
The English and Japanese names are based on the word "pal", an affectionate term for a friend. Other language versions use a similar naming style, although the German- and French-language versions are less colloquial and translate to ''Park of (the) Friends''.<br />
<br />
==Trivia==<br />
* If the player uses a walk through walls cheat in Sinnoh, they can access an area behind the Pal Park building. It is identical to the first few tiles seen when entering Pal Park to perform in a catching show. The only Pokémon that will appear are those which reside in [[Route 221]], where the Pal Park is situated.<br />
* Changing or altering the Nintendo DS's clock in any way will delay the Pal Park Catching Show for another 24 hours.<br />
* Pal Park shares its background music with the resident Safari Zones in the games it appears in, using that of [[Johto Safari Zone|Johto's]] in HeartGold and SoulSilver, and using that of the [[Great Marsh]] in Diamond, Pearl, and Platinum. This is somewhat fitting considering it replaces the Kanto Safari Zone in HeartGold and SoulSilver, though the Kanto Safari Zone theme is the same as the trading and evolution theme.<br />
* Although Pal Park is a [[Kanto]] location in HeartGold and SoulSilver, it uses [[Johto]] trees and rocks.<br />
* Although Pal Park is a West Sinnoh Location in Diamond, Pearl, and Platinum, it uses East Sinnoh trees.<br />
<br />
==In other languages==<br />
* '''Spanish:''' ''Parque Compi''<br />
* '''Italian:''' ''Parco Amici''<br />
* '''French:''' ''Parc des Amis''<br />
* '''German:''' ''Park der Freunde''<br />
<br />
==See also==<br />
* [[List of Pokémon by Pal Park location]]<br />
* [[Time Capsule]]<br />
* [[Dual-slot mode]]<br />
<br />
{{Sinnoh}}<br />
{{Kanto}}<br />
{{Project Locations notice}}<br />
[[Category:Sinnoh locations]]<br />
[[Category:Kanto locations]]<br />
[[Category:Diamond and Pearl locations]]<br />
[[Category:Platinum locations]]<br />
[[Category:HeartGold and SoulSilver locations]]<br />
[[Category:Parks]]<br />
[[Category:Game mechanics]]<br />
<br />
[[de:Park der Freunde]]<br />
[[fr:Parc des Amis]]<br />
[[ja:パルパーク]]<br />
[[pt:Pal Park]]</div>Veggiemanhttps://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pal_Park&diff=1119456Talk:Pal Park2010-07-08T19:17:09Z<p>Veggieman: /* international transfer */</p>
<hr />
<div>Does transferring to Gen4 this way count as a trade? Meaning, if you send a Machoke over, will it evolve?<br />
<br />
No, it counts as a capture. Essentially you're releasing the Pokemon into the wilds of the Pal Park for it to be captured by another character. --[[User:Zeta|Zeta]] 04:29, 22 April 2007 (UTC)<br />
<br />
Here's a minor question - does Flash count as an HM move? Because it's an HM in GIII and a TM in GIV. So would it have to be removed to transfer? --[[User:Zeta|Zeta]] 20:21, 30 April 2007 (UTC)<br />
:Yes. Any move that is an HM move in '''any''' Generation III or IV game counts as an HM move. --[[User:Shiny Noctowl|<span style="color: brown">S</span><span style="color: red">h</span><span style="color: brown">i</span><span style="color: red">n</span><span style="color: brown">y</span> <span style="color: red">N</span><span style="color: brown">o</span><span style="color: red">c</span><span style="color: brown">t</span><span style="color: red">o</span><span style="color: brown">w</span><span style="color: red">l</span>]]<sup>[[User talk:Shiny Noctowl|Talk]]|[[User:Shiny Noctowl/Trivia|Trivia quiz]]</sup>[[Image:224MS.gif]] 23:26, 4 September 2007 (UTC)<br />
<br />
I've been told that you can only access Pal Park after defeating the Elite Four-is this true? If so, this information needs to be put in the article. --[[User:Lime|Lime]] 19:16, 23 June 2007 (UTC)<br />
<br />
False, you only need the National Dex. - [[User:Zhen Lin|振霖]]<sub>[[User talk:Zhen Lin|T]]</sub> 01:45, 24 June 2007 (UTC)<br />
:Well, yeah, but you need to beat the Elite Four to get the National Dex...--[[User:Urutapu|Loveはドコ?]] ([[User talk:Urutapu|talk]] <small>•</small> [[Special:Contributions/Urutapu|contribs]]) 08:44, 24 June 2007 (UTC)<br />
<br />
::False, you only need to see all 150 Sinnoh Pokémon. - [[User:Zhen Lin|振霖]]<sub>[[User talk:Zhen Lin|T]]</sub> 15:59, 24 June 2007 (UTC)<br />
<br />
:::Umm, False :-P, you have to also defeat the elite four. So before you go "False" people, rudely I might add, check your facts. [[User:Uses Wikipedia Alot|Uses Wikipedia Alot]] 17:55, 3 August 2007 (UTC)<br />
<br />
::::Actually, you're the one who should be listening to your own advice. Zhen Lin has already done it. [http://bmgf.bulbagarden.net/showpost.php?p=290505&postcount=10] --[[User:Fabu-Vinny|FabuVinny]] <sup>[[User talk:Fabu-Vinny|T]]-[[Special:Contributions/Fabu-Vinny|C]]-[[User:Fabu-Vinny/Sandbox|S]]</sup> 23:09, 3 August 2007 (UTC)<br />
<br />
:::::Err, My couz has gotten the National Dex before he beat the elite four...he saw all the Pokémon then got beaten up by Cynthia's Lucario...[[User:Optimus35|Optimus35]] 07:22, 5 September 2007 (UTC)<br />
<br />
Ok, when I start my game, nothing affects the menu. It doesn't say Migrate from FireRed in my Diamond. I already have the National Dex, and I have beaten the E4. Now what? I also saved there and there is a FireRed game in the DS's GBA slot.[[User:Trainer Siblings Takumi and Mari|Trainer Siblings Takumi and Mari]] 13:14, 10 July 2007 (UTC)<br />
:Are you using a regular DS or DS lite? The regular DS holds the game in much better, so be sure that the cartridge is all the way in before you turn on the DS. You also might have to save at a Pokémon Center in FR, but I'm not sure, because I always do anyway. '''[[User:TTEchidna|<span style="color:#FF0000;">T</span>]][[User talk:TTEchidna|<span style="color:#FF0000;">T</span>]][[wp:Echidna|<span style="color:#FF0000;">E</span><span style="color:#0000FF;">chidna</span>]]''' 20:25, 10 July 2007 (UTC)<br />
:Have you visited the pal park at least once already? maybe the optione needs to be triggered there as well. {{u|Kendai}}<br />
== Pal Park areas? ==<br />
<br />
Should the Pokémon that can be found in the different Pal Park areas be on this page or on a separate one? Also, should that be listed in the infobox for the Pokémon species? '''[[User:TTEchidna|<span style="color:#FF0000;">T</span>]][[User talk:TTEchidna|<span style="color:#FF0000;">T</span>]][[wp:Echidna|<span style="color:#FF0000;">E</span><span style="color:#0000FF;">chidna</span>]]''' 23:26, 9 August 2007 (UTC)<br />
:The best place in the species articles would probably be the locations section.<br />
:The list by areas may be best on a seperate page just because of how many there are. --[[User:Fabu-Vinny|FabuVinny]] <sup>[[User talk:Fabu-Vinny|T]]-[[Special:Contributions/Fabu-Vinny|C]]-[[User:Fabu-Vinny/Sandbox|S]]</sup> 12:40, 14 August 2007 (UTC)<br />
<br />
== Transfer from Johto ??? ==<br />
I've just noticed that there is a possibility of getting a Pokémon from Johto.... I admit, I used a hacking method, Pokesav precisely. I wonder what does it mean? Maybe a GSC remake ...? [[User:Piotr mil|Piotr mil]] 18:27, 14 August 2007 (UTC)<br />
:The hackers did note that interesting piece of data a while ago. It doesn't affect this article, though, since a GS remake would be for DS, ''not'' GBA. --[[User:Fabu-Vinny|FabuVinny]] <sup>[[User talk:Fabu-Vinny|T]]-[[Special:Contributions/Fabu-Vinny|C]]-[[User:Fabu-Vinny/Sandbox|S]]</sup> 20:06, 14 August 2007 (UTC)<br />
<br />
== Pokétch Apps. ==<br />
<br />
Should the girl that hands the Color Changer and Kitchen Timer apps over be noted in this article?[[User:Angerman|Josh]] 00:46, 15 August 2007 (UTC)<br />
<br />
I don't think so. They could just check the Poketch article<br />
~[[User:Mr.lol|Mr.lol]]<br />
<br />
== Glitch??? ==<br />
I need help. I migrated six pokemon from FireRed, but, when I go to the Pal Park and I find one of the pokemon I migrated, the game freezes. CAN YOU HELP ME????<br />
:Did you use GameShark or ActionReplay on either? <span style="background:#FF9030">'''[[User:TTEchidna|<span style="color:#FF0000">''TTE''</span>]][[User talk:TTEchidna|<span style="color:#000000">chidna</span>]]</span>{{ani|155|Fire echy}}<span style="background:#664444">[[User:TTEchidna/GSDS|<sup><span style="color:#FFD700">G</span></sup><sub><span style="color:#E0E0E0">S</span></sub><span style="color:#000000">DS!</span>]]'''</span> 04:03, 23 February 2008 (UTC)<br />
::if you have arceus at the front of the party, the game will freeze - check the article, it took me ages to work out why my diamond kept freezing. <span style="background:#FF8000; border: 2px solid #000000; font-family:Verdana;">'''[[:User:Origamiguy|<FONT COLOR="#000000">折り紙</FONT><FONT COLOR="#000000">ガイ</FONT>]] <FONT COLOR="#000000">-</FONT> [[:User_talk:Origamiguy|<FONT COLOR="#000000">離す</FONT>]] [[:Special:Contributions/Origamiguy|<FONT COLOR="#000000">貢献</FONT>]]'''</span> 16:23, 8 May 2008 (UTC)<br />
:::Are you sure about that? I have an Arceus in my top slot most times when I migrate, and the only time the game ever froze was when Arceus was ''holding an item''. However if Arceus is in the top slot without an item, it doesn't freeze. --[[User:Jennyrogue|JennyRogue]] 01:30, 4 July 2008 (UTC)<br />
<br />
== HM moves? ==<br />
<br />
I plan on transferring my Mudkip from my Emerald version to my Diamond version, but it knows some HM moves...is there any way I can replace them? ~ [[User:Shippinator Mandy|Shippinator Mandy]] 07:18, 4 September 2007 (UTC)<br />
:Yeah, re-teach them after the transfer.--[[User:Urutapu|Loveはドコ?]] ([[User talk:Urutapu|talk]] <small>•</small> [[Special:Contributions/Urutapu|contribs]]) 07:30, 4 September 2007 (UTC)<br />
:You'd have to delete them at the move deleter's house before the transfer, dump the Mudkip into Pal Park, and finally, reteach the moves (except Dive, sorry) in DP. '''[[User:TTEchidna|<span style="color:#FF0000;">T</span>]][[User talk:TTEchidna|<span style="color:#FF0000;">T</span>]][[wp:Echidna|<span style="color:#FF0000;">E</span><span style="color:#0000FF;">chidna</span>]]''' 09:20, 4 September 2007 (UTC)<br />
You can relearn dive. [[User:Kingdonfin|Kingdonfin]] 06:08, 4 June 2009 (UTC)<br />
<br />
== Trivia addition? ==<br />
<br />
According to a quick look-over of a chart on the back of a tear-out map from the "ultimate national pokédex" it seems two pokemon outside of legendary and starter pokémon, Tangela and Tropius, MUST be imported through pal park before any more can be obtained by breeding. Interesting to note that they are both grass type and have english names starting with the letter T. {{u|Kendai}}<br />
:We know about it, but apparently, Tropius and Tangela have in-game locations. Tropius is found in the [[Great Marsh]] as one of the changer Pokémon and Tangela in the snowy area of [[Mt. Coronet]] as a swarmer. Doesn't mean that it's the easiest way to get the two (I prefer to go for {{rt|21}} and {{rt|119}} in Gen III, personally, then Pal Park them), but it's possible to get them without Gen III. '''[[User:TTEchidna|<span style="color:#FF0000">TTE</span>]][[User talk:TTEchidna|<span style="color:#0000FF">chidna</span>]]''' 23:22, 10 November 2007 (UTC)<br />
<br />
Should their be information about the Pal Park being Language Locked?<br />
<br />
--[[User:HOTMAMADILLS|HOTMAMADILLS]] 15:58, 23 May 2008 (UTC)I think that would be a great idea. it took me days of researching on google before i figured it out, (english saphire, french diamond) so yes.<br />
<br />
== Problem ==<br />
<br />
Me and my sister are having a problem with trading Pokemon over from LeafGreen to Pearl. The game keeps saying we are using a different DS , but my sister is using her DS , that she always uses. What's up with that happening? <br />
:<span style="color:blue">* [[User:Evil Sonic|<span style="color:blue">Evey</span>]] [[Image:Ani134MS.gif]]<sup>[[User talk:Evil Sonic|<span style="color:blue">☆</span>]]</sup></span> 00:16, 20 March 2008 (UTC)<br />
:No, no. You're doing it wrong. You insert the Leafgreen into the SAME DS as the Pearl is in. Then you do it. You don't use two DS. --'''[[User:Theryguy512|<span style="color:#FF7F00">Theryguy</span>]][[User talk:Theryguy512|<span style="color:#5C8CFA">5</span>]][[User:Theryguy512/Contribution Page|<span style="color:#5C8CFA">1</span>]][[User:Theryguy512/Similarities|<span style="color:#5C8CFA">2</span>]]''' 00:51, 20 March 2008 (UTC)<br />
<br />
:That's what we did. But it's not a problem anymore. [[User:Evil Sonic|&#91;b&#93;Evil Sonic....&#91;/b&#93;]] 23:53, 28 April 2008 (UTC)<br />
<br />
::Is it true if you migrate a pokemon into pal park it will disappear from my saphire and appear on my pearl. just checking before i do it. Dont want my Torchic to disappear!! :( Vulpix 2010 3 april 2010<br />
<br />
:::Yes, they '''will''' dissappear from Sapphire. Its such as shame, if only they had just let you copy the Pokémon and mark them as uploaded. You can easily sign your comments using <nowiki>--~~~~</nowiki> by the way :). --[[User:Chickasaurus|Chickasaurus]] 14:11, 3 April 2010 (UTC)<br />
<br />
==Pokémon==<br />
Should I put a section on where you find the Pokemon in the Pal Park by migration? [[User:CoolPikachu!|CoolPikachu!!!!!]]<br />
:[[List of Pokémon by Pal Park location|Already done]]. '''[[User:TTEchidna|<span style="color:#FF0000">''TTE''</span>]][[User talk:TTEchidna|chidna]]''' 02:45, 17 May 2008 (UTC)<br />
::Yes noticed that hours ago [[User:CoolPikachu!|CoolPikachu!!!!!]]<br />
<br />
== DSi ==<br />
With the DSi Pal Park will Be Impossible whilst using that. =[--[[User:David aipom|Davidaipom]] 20:33, 3 October 2008 (UTC)<br />
:Not completely true, as you can enter pal park on a DSi. If you migrate the Pokémon from a regular DS, then switch the game and put it in a DSi, You will still enter Pal park and can In fact Migrate. [[User:ShinyPikachu|ŚĥîΠŶPî₭₳ĉĥŭ]] 23:01, 7 July 2009 (UTC)<br />
::Unless you don't have a DS or DS Lite anymore, so to the owners of a DSi, Nintendo is just saying, "Screw you." :( [[User:Felinoel|felinoel]] 05:06, 7 January 2010 (UTC)<br />
<br />
== HeartGold and SoulSilver ==<br />
<br />
Is it probable that the G/S remakes will include a Pal Park? They're DS games, possibly DSi-enhanced, but still DS games, so the GBA slot serves purpose, which is the same as in D/P/Pt. [[User:Pokemon lover|Pokemon lover]] 17:10, 9 May 2009 (UTC)<br />
:While it is possible, nothing is going in any article until it is confirmed by the proper sources. &mdash; <small>[[User talk:The dark lord trombonator|<font color="#0000C8">THE TROM</font></small>]] &mdash; 02:55, 10 May 2009 (UTC)<br />
::So now that it ''is'' confirmed... does it look the same as the Sinnoh one? '''[[User:TTEchidna|<span style="color:#DAA520">''TTE''</span>]][[User talk:TTEchidna|<span style="color:#C0C0C0">chidna</span>]]''' 08:24, 13 September 2009 (UTC)<br />
<br />
==Once Day==<br />
<br />
My brother can Migrate Pokemon as many times a day as he wants but on Pokemon Platinum I can only Migrate once, why is this? [[User:Kingdonfin|Kingdonfin]] 06:10, 4 June 2009 (UTC)<br />
:It's only meant to be once a day. Chances are your brother is exercising some kind of cheat. For a more definitive answer, try using our [http://bmgf.bulbagarden.net/forumdisplay.php?f=195 forums]. This page is intended for discussing the article, not the subject of it. &mdash; <small>[[User talk:The dark lord trombonator|<font color="#0000C8">THE TROM</font></small>]] &mdash; 09:07, 4 June 2009 (UTC)<br />
::I discovered recently that I can migrate Pokemon from my copy of Ruby to my copy of HeartGold as many times as I want. I lent Ruby to my brother over Christmas and got it back less than a month ago. When I got it back, the time played was 999:59. He had been taping the up button down and walking against the hills to level his Pokemon in the daycare overnight. I haven't fixed the [[Berry_glitch|Berry Glitch]] yet, and since I got the game used, I don't know if it's been fixed before. I'm trying to find that out, to see if having the berry glitch allows for unlimited Pal Park migrations. We'll see.--[[User:Dratini Egg|Dratini Egg]] 17:43, 23 April 2010 (UTC)<br />
:::It's been confirmed that HGSS has no limit on Pal Parking... ever since it came out in Japan. ▫▪''[[User:Tina|<span style="color:#d93f91;">Ťïňắ</span>]]'' <sup>[[User talk:Tina|<span style="color:#ae41d9;">♫</span>]][[Special:Contributions/Tina|<span style="color:#d941cf;">♥</span>]]</sup> 17:45, 23 April 2010 (UTC)<br />
::Yeah, I somehow missed that. I apologize for jumping to any conclusions. If it's appropriate to delete my comment above, go ahead.--[[User:Dratini Egg|Dratini Egg]] 18:54, 23 April 2010 (UTC)<br />
<br />
== Is this true and if it is can i add it to trivia. ==<br />
<br />
That in the korean versions of DPPt, there is not palpark or something i heard.--[[User:Pokéboy93|Pokéboy93]] 04:49, 14 July 2009 (UTC)<br />
<br />
I used WTW and it's there and working. --[[User:Master Emerald|Master Emerald]] 15:47, 24 May 2010 (UTC)<br />
<br />
== Image ==<br />
<br />
I'm new here, something seems to be up with the map image link. There isn't a corresponding one on the Archives, so whoever does the images here should look into it. --[[User:DekuScrubby|DekuScrubby]] 17:47, 20 December 2009 (UTC)<br />
<br />
== Clarification ==<br />
<br />
"Pal Park was previously the only way in which players could complete their Pokémon collections in Diamond, Pearl, and Platinum. Following the release of HeartGold and SoulSilver, all Pokémon can be obtained within the Generation IV games."<br />
:So how does one go about obtaining Celebi, Jirachi and Deoxys in Gen 4, Pokemon the article itself says can only be transferred through Pal Park? [[User:Drake Clawfang|Drake Clawfang]] 08:52, 8 January 2010 (UTC)<br />
::Events. I know at least Deoxys has had a Gen4 event, the others wouldn't surprise me. Especially Celebi, now that HGSS exists. --[[User:Keiya|Keiya]] 03:50, 12 January 2010 (UTC)<br />
:::Jirachi also has an event. [[User:Turtwig A|Turt]][[wig]] [[Turtwig (Pokémon)|A]] ([[User talk:Turtwig A|talk]] | [[Special:Contributions/Turtwig A|contribs]]) 03:52, 12 January 2010 (UTC)<br />
<br />
== international transfer ==<br />
<br />
I have a question, can i transfer too if the gba catridge is a American version transferring it to the Italian One, like this.<br />
<br />
Pokemon FireRed Version to Pokemon Versione Platino. Please help me, because i don't know what to do--<br />
<br />
:I believe this is not possible, sorry. --[[User:Veggieman|veggieman]] [[User talk:Veggieman|(leave a message after the click?)]] 19:17, 8 July 2010 (UTC)<br />
<br />
== Pokérus ==<br />
<br />
Does Pokérus transfer along with the migrated pokémon?</div>Veggiemanhttps://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:Veggieman&diff=1119455User talk:Veggieman2010-07-08T19:12:48Z<p>Veggieman: </p>
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<div style="float: left;">&nbsp;Thank you, and have a good time editing here!</div><div style="float: right; height: 20px; background: white; border-left: 10px solid #f3f5f1; {{roundybr|15px}}">&nbsp; [[User:Gizamimi Pichu|<font color="#FFD800">'''ギザみみピチュー'''</font>]]<sup>[[User talk:Gizamimi Pichu|<font color="#000000">''' 話して'''</font>]]</sup> 18:36, 8 July 2010 (UTC) &nbsp;</div><div style="float: right; height: 20px; width: 10px; background: #DFF2B1; border-left: 10px solid #D3EC95;">&nbsp;</div><br />
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==Talk Page Comments==<br />
Removing talk page comments, including the initial welcome template, is prohibited per Bulbapedia's {{bp|talk page|talk page policy}}. Please do not remove any comments in the future. If you wish to clean old comments away, you should archive your talk page instead. Thank you! --[[User:PsychicRider|<span style="color:#78C850;">'''Psy'''</span>]][[User talk:PsychicRider|<sub style="color:#F85888;">'''ライダー'''</sub>]]''[[Special:Contributions/PsychicRider|<span style="color:#C4E673;">'''☮'''</span>]]'' 19:05, 8 July 2010 (UTC)<br />
:OK. --[[User:Veggieman|veggieman]] [[User talk:Veggieman|(leave a message after the click?)]] 19:12, 8 July 2010 (UTC)</div>Veggiemanhttps://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Channel&diff=1119448Pokémon Channel2010-07-08T19:01:35Z<p>Veggieman: </p>
<hr />
<div>{{StrategyWiki}}<br />
{{Infobox_game |<br />
name= Pokémon Channel |<br />
boxart= [[Image:Pokémon_Channel.png]] |<br />
caption= The cover of Pokémon Channel |<br />
category=Virtual pet |<br />
players=1 |<br />
release_date_ja=July 18, 2003 |<br />
release_date_au=2004 |<br />
release_date_eu=April 2, 2004 |<br />
release_date_na=December 1, 2003 |<br />
release_date_kr=Never |<br />
publisher=[[Nintendo]] |<br />
developer=[[Ambrella]] |<br />
esrb = E for Everyone |<br />
staff=no |<br />
stafflink= |<br />
website_en=[http://www.pokemonchannel.tv/ Official US Site] | <br />
website_ja= |<br />
}}<br />
'''Pokémon Channel''' (Japanese: '''ポケモンチャンネル ~ピカチュウといっしょ!~ ''' ''Pokémon Channel ~Together With Pikachu!~'') is a spin-off game developed by [[Ambrella]] for the [[Nintendo GameCube]]. <br />
<br />
The {{player}} and his/her {{p|Pikachu}} have been asked for help from Professor Oak. Play varies between the television programs and exploring [[Mintale Town]]. Gameplay usually lasts for at least a week as new programs are unlocked each day (the game is played in real time).<br />
<br />
Most of the Pokémon have their anime voices, including {{MTR}}, and the game includes a unique anime episode titled ''[[Pichu Bros. in Party Panic]]''.<br />
<br />
The game includes an in-game [[Pokémon mini]] emulator. Most of the games are from its existing library, though there is one new game, entitled ''Snorlax's Lunchtime''.<br />
<br />
After completing the game by watching all the episodes of Pichu Bros. in Party Panic, {{p|Jirachi}} can be downloaded from the European and Australian edition of the game. Although originally intended for download from a bonus disc related to the game, Jirachi's distribution method in other countries ended up having nothing to do with Pokémon Channel.<br />
<br />
==Mintale Town==<br />
[[Mintale Town]] is split into four areas. The house is located in [[Springleaf Field]], while the other three areas are reached by bus. <br />
<br />
Through exploring the world, it is possible to interact with [[wild Pokémon]], most commonly through them asking questions about themselves. A correct answer will earn the player a [[Nice Card|collectible card]]. What Pokémon appear in each area depends on the time of day and weather. The weather is changed by watching Slowpoke's Weather Report, while the day is split into the following time periods:<br />
<br />
* Morning: 5:00 AM - 9:00 AM<br />
* Day: 9:00 AM - 4:00 PM<br />
* Evening: 4:00 PM - 7:00 PM<br />
* Night: 7:00 PM - 5:00 AM<br />
<br />
==Channels==<br />
*'''Prof. Oak Report''' - This is where the game is saved.<br />
*'''Pichu Brothers''' - The [[Pichu Brothers]] episode. There are many channels for this, giving the choice each of five parts, the full version, or foreign language versions. In the Australian version of the game, there is the special 'Kasumi version', which is the foreign language version but with [[Misty|Kasumi]] as the narrator. In the Australian version of the game, the foreign language of the channel is Japanese. In the European version of the game, if the game language is set in English, the foreign language will be Spanish. If the game language is set in Spanish, the foreign language will be English.<br />
*'''PNF (Pokémon News Flash)''' - {{p|Psyduck}} tells the news with {{MTR}} giving reports from the scene. Sometimes Psyduck falls asleep and does nothing, in which case the show ends.<br />
*'''Shop 'n Squirtle''' is the game's shop, hosted by Spencer {{p|Squirtle}}, (wearing the [[Squirtle Squad]] glasses.) Most items are room decorations, though cards and Pokémon mini games can also be obtained. Items will be delivered by {{p|Delibird}} the following day. Bus passes must be obtained to travel to each of the three regions, though Delibird will deliver these immediately.<br />
*'''Quiz Wobbuffet''' is a quiz show hosted by {{p|Wobbuffet}}. After watching three Pokémon answer questions, there is a "Present Quiz" where the player can earn money.<br />
*'''Smoochum Shape-up''' is an exercise program. Pikachu loves to dance alongside {{p|Smoochum}}.<br />
*'''Slowpoke's Weather Report''' - {{p|Slowpoke}} gives the weather forecast for one of the regions. This physically changes the weather, changing the Pokémon found in the area.<br />
*'''Eggzamination: Hatch Up!''' - An egg is viewed until it hatches. The player can guess the Pokémon inside and will win money if correct on hatching. Eggs can take up to 24 hours to hatch.<br />
*'''Mareep Farm''' - A number of {{p|Mareep}} are counted as they jump over a fence. Pikachu will become tired watching this.<br />
*'''Smeargle's Art Study''' - {{p|Smeargle}} rates the picture hanging on the player's wall.<br />
*'''Chansey's Fortune Cookie''' - {{p|Chansey}} offers five fortune cookies. One message can be chosen each day.<br />
*'''Chum Chum Ranking''' - Smoochum hosts the ranking channel. First, five Pokémon or things are put in popularity order. Then, Pokémon are asked which of two items they prefer. Finally, some statistics about the player are given.<br />
*'''Odd One Out''' - A number of {{p|Oddish}} come onto the screen and the player can bet on whether there will be an even or odd number. Pikachu loves this show.<br />
<br />
== Jirachi ==<br />
Players can obtain {{p|Jirachi}} in both the European and Australian versions of the game. It can be downloaded onto a version of {{game|Ruby and Sapphire|s}}. After unlocking the full version of ''The Pichu Bros. in Party Panic'', Jirachi will appear, and the mini-movie will be shown above the campfire. The Ruby and Sapphire Berry Glitch can also be fixed.<br />
<br />
===Channel Jirachi===<br />
{{G4event|<br />
ball=Poké|<br />
pokemon=Jirachi|<br />
nick=JIRACHI|<br />
level=5|<br />
game=3r|<br />
ndex=385|<br />
item=2|<br />
item1=Salac Berry|<br />
item2=Ganlon Berry|<br />
types=2|<br />
typea=Steel|<br />
typeb=Psychic|<br />
ot={{color|e82010|CHAN}}{{color|0070f8|NEL}}|<br />
id=40122|<br />
ability1=Serene Grace|<br />
date=Apr. 2, 2004|<br />
met=Hoenn/Kanto|<br />
encounter=arrived|<br />
type1=Normal|move1=Wish|<br />
type2=Psychic|move2=Confusion|<br />
type3=Psychic|move3=Rest|<br />
ribbon=no|<br />
receive=no|<br />
country=Europe and Australia|<br />
obtain=pal|<br />
ruby=yes|<br />
sapphire=yes|<br />
firered=yes|<br />
leafgreen=yes|<br />
emerald=yes|<br />
diamond=no|<br />
pearl=no|<br />
platinum=no|<br />
chn=yes|<br />
distribution=no<br />
}}<br />
<br />
== Pokémon mini ==<br />
{{main|Pokémon mini}}<br />
Pokémon Channel also includes a virtual Pokémon mini. Pikachu must find it under the bed before it can be played with. The virtual Pokémon mini comes with a ''Pokémon Channel'' exclusive game, Snorlax's Lunchtime. The player has to buy other Pokémon mini games on Shop N' Squirtle.<br />
<br />
==Trivia==<br />
*The Pokémon stances when the player talks to them are also their stances in battle on {{g|Colosseum}} and {{Pokémon XD}}, with an exception of Pikachu.<br />
<br />
{{-}}<br />
{{Side series}}<br />
<br />
{{Event Pokémon}}<br />
{{Project Games notice}}<br />
[[Category:Games]]<br />
[[Category:GameCube games]]<br />
[[Category:Pokémon Channel]]<br />
<br />
[[de:Pokémon Channel]]<br />
[[fr:Pokémon Channel]]<br />
[[ja:ポケモンチャンネル]]<br />
[[pt:Pokémon Channel]]</div>Veggiemanhttps://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Vortex&diff=1119440Pokémon Vortex2010-07-08T18:51:31Z<p>Veggieman: /* Closure */</p>
<hr />
<div>{{Fan site|<br />
color={{ruby color light}} |<br />
bordercolor={{ruby color dark}} |<br />
corecolor={{ruby color}} |<br />
sitename=Pokémon Crater |<br />
slogan=no |<br />
image=Crater v7.PNG |<br />
size=240px |<br />
caption=Pokémon Crater's final logo |<br />
lang=English |<br />
status=Defunct |<br />
run=1999 - 2007|<br />
create=1999 |<br />
defunct=yes |<br />
close=December 1st, 2007 |<br />
reason=yes |<br />
reason2=Creator moved on with life |<br />
creator=Aaron |<br />
articles=no |<br />
forum=no | <br />
mascot=none |<br />
weblink=Link closed<br />
}}<br />
<br />
'''Pokémon Crater''', often subtitled as the '''Battle Arena''', was an unofficial online [[Pokémon game]] that was played with just a mouse. The site was created by webmaster Aaron in 1999 and received numerous updates throughout the years, reaching version 7 before closing on December 1, 2007. The site has since been recreated by KyroCorp.<br />
<br />
The basics of the game were based on the main features of the [[main series]], particularly the standard turn-based {{pkmn|battle}} engine. Registered {{player}}s could use the interactive maps on the site to find and capture new [[Pokémon]] or battle against {{pkmn|Trainer}}s controlled by the computer or, in later versions, other players to raise the [[level]]s of the player's Pokémon more easily. <br />
<br />
The biggest update to the site came with the upgrade to version 4 in August 2004. It allowed players to walk around the new maps and battle the members around them, though the actual opponent would still be controlled by the computer for a while. Before version 4.0, only one Pokémon would be [[party|used by each trainer at a time]] in all battles. However, as of the latest version the aim of battles was to beat a team of up to six Pokémon, though switches were not allowed until either one [[Fainting|faint]]s.<br />
<br />
== Features ==<br />
[[Image:Crater.png|250px|thumb|The interface of version 4.0]]<br />
A key aim of the battle arena was to get onto the Top Trainer's list. As this signified that the player was one of the top 100 on the site, this was a very hard feat to manage. The main method of reaching the top was to have a lot of Pokémon all at level 100, though other factors such as the number of battles won also had an effect or gaining trades made.<br />
<br />
Another aim added to later versions was the classic completion of the [[Pokédex]]. However, this was a more immense task than in the {{pkmn|games}} as it only counted the Pokémon currently owned, not those that have been [[Evolution|evolved]] or [[trade]]d. In addition, separate forms counted as separate Pokémon. This included all the 28 {{p|Unown}} forms and the three cloaks for {{p|Burmy}} and {{p|Wormadam}} along with the additional four [[Pokémon Crater#Unique Pokémon|unique classes]] noted below for each species.<br />
<br />
Before this aim was added, the Pokédex simply listed the four set moves that each species knew; a useful resource for a controversial aspect of the site. Eventually, the option to change movesets was added at a cost that varied between Pokémon. But damage varied upon the type of the move that the player was going to put on the Pokémon.<br />
<br />
In-game money was also used to buy items in one of three categories. Healing items could be used to restore [[HP]] or cure a status effect in battle, though they were not used elsewhere as Pokémon automatically regained full health after a battle. [[Poké Ball]]s came in four extents of effectiveness: Poké, Great, Super and Master. The Master Ball was notorious in earlier versions of the site for ''not'' catching every Pokémon, instead simply being a bit more effective than a Super Ball. Even afterwards, players were not limited to purchasing just one and, in another variation from the games, [[wild Pokémon]] could still be caught when their health dropped to zero. Finally, [[evolution stone]]s were available.<br />
<br />
Evolution had to be initiated by the player but could happen at any time once a Pokémon met the standard evolution requirements. Those that evolve by level could do so when they were at that level or higher. Those that evolve by evolution stone needed the necessary stone in the player's inventory, after which it would be removed. Any other Pokémon could simply be evolved from the moment they were caught.<br />
<br />
==Unique Pokémon==<br />
<br />
The site had its own unique Pokémon, a {{2t|Dragon|Ice}} Pokémon called Dratinice. Dratinice originally evolved at level 100 - a level easier to reach than in the games - into the {{2t|Dragon|Fire}} Pokémon Dratinire. A {{2t|Dragon|Electric}} Pokémon called Dratilic was later added and the three Pokémon, commonly known as the "legendary {{p|Dratini}}s", became separate creatures that were not related through evolution. <br />
<br />
Until {{shiny2}} Pokémon were added, shiny {{P|Scyther}} was a novelty on the site, as this was Aaron's favorite Pokémon. Prior to version 4.0, both Dratinice and Shiny Scyther could be found in a house on the maps at a specific [[Time|time of the day]]. Afterwards, Dratinice could only be found in the wild, though it was very rare. Shiny Scyther was found in the same way as any other Shiny Pokémon, and so was just as rare. <br />
<br />
Over time, four special classes of Pokémon were added: {{TCG|Dark Pokémon}}, Metallic Pokémon, Ghostly Pokémon and [[Shiny Pokémon]]. Along with new color schemes, each class came with their own unique attributes: <br />
<br />
*Dark Pokémon<br />
**These Pokémon have stronger {{Stat|attack}} power. <br />
*Metallic Pokémon<br />
**These Pokémon are immune to [[status ailment]]s.<br />
*Ghostly Pokémon<br />
**These Pokémon can make an opponent {{Status|flinch}} after an attack.<br />
*Shiny Pokémon<br />
**These Pokémon have more {{Stat|HP}}.<br />
<br />
{| align="center" style="background: #{{ruby color dark}}; -moz-border-radius: 10px; border: 5px solid #{{ruby color}}"<br />
|- align="center"<br />
! style="background:#{{ruby color light}}; -moz-border-radius-topleft: 5px;" | {{color2|{{ruby color dark}}|Shiny Pokémon|Shiny}}<br />
! style="background:#{{ruby color light}}" | {{color|{{ruby color dark}}|Dark}}<br />
! style="background:#{{ruby color light}}" | {{color|{{ruby color dark}}|Metallic}}<br />
! style="background:#{{ruby color light}}" | {{color|{{ruby color dark}}|Ghostly}}<br />
! style="background:#{{ruby color light}}" | {{color|{{ruby color dark}}|Dratinice}}<br />
! style="background:#{{ruby color light}}" | {{color|{{ruby color dark}}|Dratinilic}}<br />
! style="background:#{{ruby color light}}; -moz-border-radius-topright: 5px;" | {{color|{{ruby color dark}}|Dratinire}}<br />
|- align="center"<br />
| width="12%" style="background:#fff; -moz-border-radius-bottomleft: 5px;" | [[Image:Spr 4d 152 s.png]]<br />
| width="12%" style="background:#fff" | [[Image:Dark Chikorita.gif]]<br />
| width="12%" style="background:#fff" | [[Image:Metallic Chikorita.gif]]<br />
| width="12%" style="background:#fff" | [[Image:Ghostly Chikorita.gif]]<br />
| width="12%" style="background:#fff" | [[Image:Dratinice.gif]]<br />
| width="12%" style="background:#fff" | [[Image:Dratinilic.gif]]<br />
| width="12%" style="background:#fff; -moz-border-radius-bottomright: 5px;" | [[Image:Dratinire.gif]]<br />
|}<br />
<br />
==Battles==<br />
<br />
As [[Pokémon battle|battling]] is a core part of the basic Pokémon experience, the site provided a number of options for variety. Wild Pokémon battles were initiated by finding one in the maps. Up to version 3, each species was in a specific location that was found by simply clicking on a section of a map. However, from the upgrade to version 4 they were found randomly by pressing the direction arrows outside of buildings.<br />
<br />
A much requested feature in the early years of the site was the ability to battle other members. This was added in two installments. Version 4 included the ability to battle the team of any member, though the opponent was still controlled by the computer. While this feature was kept, the opportunity for "live battles" was eventually added. These were begun by challenging another player on the maps or typing the desired opponent's user name on the Live Battle page.<br />
<br />
The only statistic recorded for each individual Pokémon was their {{stat|HP}}. Due to the lack of a speed stat, both Pokémon attacks happened at the same time. Situations where the last Pokémon of both teams fainted at the same time counted as a win for both trainers. <br />
<br />
There were a number of preset trainers to battle against, including characters from the [[Pokémon anime]]. While these characters initially just got a separate page in the menu, they were later relocated to a house on the maps.<br />
<br />
More important than these were the 44 [[Gym Leader]]s and [[Elite Four]] members of [[Kanto]], [[Johto]], [[Hoenn]] and [[Sinnoh]] - the latters naturally being added when their respective games were released. (Though Kanto and its Elite Four were based on {{game|Gold and Silver|s}}.) The Gym Leaders could be faced in any order and at any time, though the levels progressed within each region's leaders to the extent that Elite Four members only had level 100 Pokémon. These battles awarded double [[Pokémon Dollars|money]] and experience and winning against one for the first time was awarded with a Gym badge placed on the player's profile. In addition, defeating all Elite Four members earned players the privilege to use the map containing [[legendary Pokémon]] before it was scrapped after version 3.<br />
<br />
== Forums ==<br />
<br />
Alongside the game, the site had fairly busy forums. These were places to talk and get help about the game, as well as talking about Pokémon, like art and video games, and more general topics. The moderators, who usually worked with little interaction with Aaron, had a hard fight against spam, and were prepared to ban those who did not follow the list of rules. These forums were removed during the upgrade to version 4. In the anti-spam climate of the original forums, those who did post properly were noticed, and many were recruited to a private club, named ''Valthors'' by its creator, Vandurer. Three of the four forum moderators, including the most prominent, were among the members. However, with the major source of recruitment closed down, the activity level of club dropped significantly and it remained largely inactive until being officially dissolved in June 2007. A new forum was set up in March 2006 but this did not have Valthor influence. <br />
<br />
== Closure ==<br />
<br />
On November 14, 2007, this message was posted on the site:<br />
:''In the ninth grade, I became fascinated with Pokémon. I bought all the games and played them over and over. When a friend who shared my interest moved away, I thought that it would be great to put a similar game on the Internet that he and I could play together. Through the years, he and I and thousands of our site viewers enjoyed my version of Pokémon.''<br />
<br />
:''Soon I will be graduating from college. Life has its demands and responsibilities, life will be changing, and it is not going to be possible to maintain PokémonCrater.com. As a result I have decided to shut down PokémonCrater.com on December 1, 2007.''<br />
<br />
:''Thank You to all the viewers who shared my interest in Pokémon and a special Thank You to those who contributed ideas and challenges through the years. It has been great.''<br />
<br />
The domain [http://www.pokemoncrater.com pokemoncrater.com] currently redirects to [[Nintendo]]'s home page.<br />
<br />
== Revival ==<br />
Soon after the closure of Pokémon Crater, KyroCorp, the developers of [[Pokémon World Online]] began developing a Pokémon Crater-styled game of their own. It was announced in February 2008; the first version was released soon after. The game, currently in beta stages, can be found at [http://www.pokemonbattlearena.net/ pokemonbattlearena.net].<br />
<br />
==External links==<br />
*[http://www.pokemoncrater.com/ Pokémon Crater] (Redirects to Nintendo.com)<br />
*[http://web.archive.org/web/20070828183954/http://www.pokemoncrater.com/ Internet Archive from August 2007]<br />
*[http://web.archive.org/web/20031025050531/http://pcbahelp.tk/ Archive of the help files detailing version 3 of the site]<br />
{{-}}<br />
{{Project Fandom notice}}<br />
[[Category:Fan sites]]</div>Veggiemanhttps://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:Veggieman&diff=1119437User talk:Veggieman2010-07-08T18:40:46Z<p>Veggieman: Replaced content with 'Leave a message?'</p>
<hr />
<div>Leave a message?</div>Veggieman