https://bulbapedia.bulbagarden.net/w/api.php?action=feedcontributions&user=Tendo64&feedformat=atomBulbapedia - User contributions [en]2024-03-19T07:12:10ZUser contributionsMediaWiki 1.39.6https://bulbapedia.bulbagarden.net/w/index.php?title=Icirrus_City&diff=1808591Icirrus City2012-12-03T01:12:46Z<p>Tendo64: /* Pokémon Black 2 and White 2 */</p>
<hr />
<div>{{Town infobox<br />
|name=Icirrus City<br />
|jpname=セッカシティ<br />
|jptrans=Sekka City<br />
|image=Icirrus City {{#switch: {{#expr: {{#time: n}} mod 4}}|0=Winter|1=Spring|2=Summer|3=Autumn}} BW.png<br />
|size=256<br />
|region=Unova<br />
|generation=5<br />
|slogan=Sky Glittering with Flowers of Snow<br />
|mapdesc=In winter, the city is covered with snow as far as the eye can see.<br />
|north=Dragonspiral Tower<br />
|west=Twist Mountain<br />
|east=Route 8<br />
|regioneast=Unova<br />
|gym=Icirrus Gym<br />
|gymtitle=[[Generation V|{{color|000|Gen V}}]]<br />
|gymno=7{{sup/5|BW}}<br />
|leader=Brycen<br />
|leadersprite=VSBrycen.png<br />
|altbadge=Freeze<br />
|badge=Freeze<br />
|gymtype=Ice<br />
|colordark=638D8D<br />
|colormed=98D8D8<br />
|colorlight=BCE6E6<br />
}}<br />
<br />
'''Icirrus City''' (Japanese: '''セッカシティ''' ''Sekka City'') is a city located in northwestern [[Unova]].<br />
<br />
Icirrus City is connected to [[Twist Mountain]] to the west, and {{rt|8|Unova}} to the east. To the north of Icirrus City lies [[Dragonspiral Tower]].<br />
<br />
The majority of Icirrus City's buildings are located on high ground, due to the surrounding area being in a wet climate and as such having large puddles containing [[wild Pokémon]]. Windmills can also be seen towards the south end of the city.<br />
<br />
==Places of interest==<br />
===Pokémon Fan Club===<br />
{{main|Pokémon Fan Club}}{{sign|bwbuilding|Fans of Everything Pokémon|The Pokémon Fan Club}}<br />
The [[Unova]] region's Pokémon Fan Club is located in Icirrus. The Pokémon Fan Club is an organization spread throughout the Pokémon world, with at least one Club House in nearly every region. The Fan Club is basically a place for people to meet and chat about their favorite Pokémon and to show off their collections to each other. In general, the members are usually more oriented to unevolved, cute Pokémon and Pokémon Contests than Pokémon battles. <br />
<br />
If the player shows the chairman of the Fan Club a Pokémon, depending on how many [[level]]s it has gained since it was captured or hatched, he may reward the player with an {{DL|Experience-affecting item|Exp. Share}}, {{DL|Out-of-battle effect item|Cleanse Tag}}, or {{DL|Evolution-inducing held item|King's Rock}}. A member of the club will also rate the [[friendship]] of a Pokémon in the player's party.<br />
<br />
===Ex-Team Rocket Grunt's house===<br />
The lone {{tc|Team Rocket Grunt}} who stole the [[Machine Part]] from Kanto's [[Power Plant]] in [[Pokémon Gold and Silver Versions|Gold, Silver]], {{v2|Crystal}}, {{2v2|HeartGold|SoulSilver}} is revealed to live here, as he can be found in a house with his wife and son that can only be accessed during the {{DL|Seasons|winter}}. He says that while he had planned to revive [[Team Rocket]], soon after returning home he fell in love and then married. His wife gives away a [[RageCandyBar]], and says that RageCandyBars bring the family together, like his teammates from his old job.<br />
<br />
In [[Pokémon Black and White Versions 2|Pokémon Black 2 and White 2]], the house is inhabited by a former Team Magma Grunt and a former Team Aqua Grunt. It also consists of the sound designer, who if the player answers yes to his question, will change the music to that of the former {{rt|10|unova}}, which no longer exists in these games, for the duration of the player's stay in that house.<br />
<br />
===Aha, Wye, and Ditoh's house===<br />
Each day, Wye (Japanese: '''ナンデヤ''' ''Nandeya'') will invite the player to take a quiz. Every time Aha (Japanese: '''ワカルデ''' ''Wakarude'') will ask the player a question, and Ditoh (Japanese: '''セヤナ''' ''Seyana'') always asks for a hint, which Wye gives. Upon answering the question correctly, Aha will give an {{DL|Status ailment healing item|Antidote}} to the player, but he will give a {{DL|Status ailment healing item|Parlyz Heal}} if the answer was incorrect. The answers are given via the [[easy chat system]].<br />
<br />
===Ore collector===<br />
{{main|Item maniac#Ore collector|Item maniac}}<br />
Inside the [[Pokémon Center]], the {{tc|Gentleman}} to the right of the nurse's desk is an [[item maniac]] who will buy stone-like items for a higher price than usual.<br />
<br />
===Icirrus City Gym===<br />
{{main|Icirrus Gym}}<br />
The [[Icirrus Gym]] is the official [[Gym]] of Icirrus City. It is based on {{type|Ice}} Pokémon. The Gym Leader is [[Brycen]]. Trainers who defeat him receive the {{Badge|Freeze}}.<br />
<br />
==Demographics==<br />
Icirrus City is an average-sized city with a population of 34.<br />
<br />
==Variable scoring==<br />
A "clapping" percussion track will be added if the player is near the four revelling NPCs west of the Pokémon Center.<br />
<br />
==Poké Mart==<br />
{{shop|Lower cashier}}<br />
{{shoprow|{{shopitem|Poké Ball|200}}|{{shopitem|Great Ball|600}}}}<br />
{{shoprow|{{shopitem|Ultra Ball|1200}}|{{shopitem|Potion|300}}}}<br />
{{shoprow|{{shopitem|Super Potion|700}}|{{shopitem|Hyper Potion|1200}}}}<br />
{{shoprow|{{shopitem|Max Potion|2500|PD|After earning 7 Badges}}|{{shopitem|Full Restore|3000|PD|After earning 8 Badges}}}}<br />
{{shoprow|{{shopitem|Revive|1500}}|{{shopitem|Antidote|100}}}}<br />
{{shoprow|{{shopitem|Parlyz Heal|200}}|{{shopitem|Awakening|250}}}}<br />
{{shoprow|{{shopitem|Burn Heal|250}}|{{shopitem|Ice Heal|250}}}}<br />
{{shoprow|{{shopitem|Full Heal|600}}|{{shopitem|Escape Rope|550}}}}<br />
{{shoprow|{{shopitem|Repel|350}}|{{shopitem|Super Repel|500}}}}<br />
{{shoprow|{{shopitem|Max Repel|700}}}}<br />
{{shopfooter|multiple=yes}}<br />
{{shop|Technical Machine department (Black and White)}}<br />
{{shoprow|{{shopitem|TM14|70000|PD||TM Ice|Blizzard}}|{{shopitem|TM25|70000|PD||TM Electric|Thunder}}}}<br />
{{shoprow|{{shopitem|TM38|70000|PD||TM Fire|Fire Blast}}}}<br />
{{shopfooter|multiple=yes}}<br />
{{shop|Upper cashier (Black 2 and White 2)}}<br />
{{shoprow|{{shopitem|Dusk Ball|1000}}|{{shopitem|Timer Ball|1000}}}}<br />
{{shoprow|{{shopitem|Quick Ball|1000}}|{{shopitem|BridgeMail T|50}}}}<br />
{{shoprow|{{shopitem|Greet Mail|50}}|{{shopitem|Favored Mail|50}}}}<br />
{{shoprow|{{shopitem|RSVP Mail|50}}|{{shopitem|Thanks Mail|50}}}}<br />
{{shoprow|{{shopitem|Inquiry Mail|50}}|{{shopitem|Like Mail|50}}}}<br />
{{shoprow|{{shopitem|Reply Mail|50}}}}<br />
{{shopfooter}}<br />
<br />
==Items==<br />
{{Itlisth|{{#switch: {{#time: F}}|April|August|December=snow|land}}}}<br />
{{Itemlist|TM Fighting|From an old lady in the Pokémon center's lobby|Bl=yes|W=yes|display={{TM|31|Brick Break}}}}<br />
{{Itemlist|Max Revive|South of Pokémon Center, on a large puddle, in front of an unenterable house ''(hidden)''|Bl=yes|W=yes|display={{DL|Revive|Max Revive}}}}<br />
{{Itemlist|Ultra Ball|Far east of the city ''(hidden)''|Bl=yes|W=yes|display={{ball|Ultra}}}}<br />
{{Itemlist|Timer Ball|Far east of the city ''(hidden)''|Bl=yes|W=yes|display={{ball|Timer}}}}<br />
{{Itemlist|Antidote|Prize from Aha if answer to quiz was correct|Bl=yes|W=yes|display={{DL|Status ailment healing item|Antidote}}}}<br />
{{Itemlist|Parlyz Heal|Prize from Aha if answer to quiz was incorrect|Bl=yes|W=yes|display={{DL|status ailment healing item|Parlyz Heal}}}}<br />
{{Itemlist|Exp. Share|Gift from chairman of the Pokémon Fan Club, if Pokémon shown has gained between 25 and 49 [[level]]s since it was met in a Generation V game|Bl=yes|W=yes|B2=yes|W2=yes|display={{DL|Experience-affecting item|Exp. Share}}}}<br />
{{Itemlist|Cleanse Tag|Gift from chairman of the Pokémon Fan Club, if Pokémon shown has gained between 50 and 98 levels since it was met in a Generation V game|Bl=yes|W=yes|B2=yes|W2=yes|display={{DL|Out-of-battle effect item|Cleanse Tag}}}}<br />
{{Itemlist|King's Rock|Gift from chairman of the Pokémon Fan Club, if Pokémon shown has gained 99 levels since it was met in a Generation V game|Bl=yes|W=yes|display={{DL|Evolution-inducing held item|King's Rock}}}}<br />
{{Itemlist|Rare Candy|West of Pokémon Center {{sup/s|W}}|Bl=yes|W=yes|display={{DL|Vitamin|Rare Candy}}}}<br />
{{Itemlist|RageCandyBar|Gift from the former Team Rocket member's wife {{sup/s|W}}|Bl=yes|W=yes}}<br />
{{Itemlist|Max Potion|West of Pokémon Center ''(hidden)'' {{sup/s|W}}|Bl=yes|W=yes|display={{DL|Potion|Max Potion}}}}<br />
{{Itemlist|TinyMushroom|Along the tree line, east of the windmill that stands south of the Pokémon Center ''(hidden, [[Item#Recurring items|regrows occasionally]])'' {{sup/s|W}}|Bl=yes|W=yes|display={{DL|Valuable item|TinyMushroom}} ×2}}<br />
{{Itemlist|Big Mushroom|Along the tree line, east of the windmill that stands south of the Pokémon Center ''(hidden, [[Item#Recurring items|regrows occasionally]])'' {{sup/s|W}}|Bl=yes|W=yes|display={{DL|Valuable item|Big Mushroom}}}}<br />
{{Itemlist|PP Up|East of the Pokémon Center|B2=yes|W2=yes}}<br />
{{Itemlist|Max Elixir|West of Pokémon Center {{sup/s|W}}|B2=yes|W2=yes}}<br />
{{Itlistfoot|{{#switch: {{#time: F}}|April|August|December=snow|land}}}}<br />
<br />
==Pokémon==<br />
===Pokémon Black and White===<br />
{{catch/header|{{#switch: {{#time: F}}|April|August|December=snow|land}}|seasons=yes}}<br />
{{catch/div|{{#switch: {{#time: F}}|April|August|December=snow|lake}}|Puddles}}<br />
{{catch/entry5|536|Palpitoad|yes|yes|no|Puddle|30-33|40%|40%|40%|-|type1=Water|type2=Ground}}<br />
{{catch/entry5|616|Shelmet|yes|yes|no|Puddle|30-33|40%|40%|40%|-|type1=Bug}}<br />
{{catch/entry5|618|Stunfisk|yes|yes|no|Puddle|31-32|20%|20%|20%|-|type1=Ground|type2=Electric}}<br />
{{catch/div|lake|Surfing}}<br />
{{catch/entry5|618|Stunfisk|yes|yes|no|Surf|15-35|all=100%|type1=Ground|type2=Electric}}<br />
{{catch/div|lake|Rippling Water}}<br />
{{catch/entry5|618|Stunfisk|yes|yes|no|Rippling|15-40|all=95%|type1=Ground|type2=Electric}}<br />
{{catch/entry5|537|Seismitoad|yes|yes|no|Rippling|15-40|all=5%|type1=Water|type2=Ground}}<br />
{{catch/div|lake|Fishing}}<br />
{{catch/entry5|339|Barboach|yes|yes|no|Fishing|35-55|all=70%|type1=Water|type2=Ground}}<br />
{{catch/entry5|618|Stunfisk|yes|yes|no|Fishing|35-55|all=30%|type1=Ground|type2=Electric}}<br />
{{catch/div|lake|Rippling Water}}<br />
{{catch/entry5|339|Barboach|yes|yes|no|Rippling|35-60|all=60%|type1=Water|type2=Ground}}<br />
{{catch/entry5|618|Stunfisk|yes|yes|no|Rippling|35-60|all=30%|type1=Ground|type2=Electric}}<br />
{{catch/entry5|340|Whiscash|yes|yes|no|Rippling|35-70|all=10%|type1=Water|type2=Ground}}<br />
{{catch/footer|{{#switch: {{#time: F}}|April|August|December=snow|land}}}}<br />
<br />
===Pokémon Black 2 and White 2===<br />
{{catch/header|{{#switch: {{#time: F}}|April|August|December=snow|land}}|seasons=yes}}<br />
{{catch/div|{{#switch: {{#time: F}}|April|August|December=snow|lake}}|Puddles}}<br />
{{catch/entry5-2|536|Palpitoad|yes|yes|Puddle|54-57|40%|40%|40%|-|type1=Water|type2=Ground}}<br />
{{catch/entry5-2|588|Karrablast|yes|yes|Puddle|57|5%|5%|5%|-|type1=Bug}}<br />
{{catch/entry5-2|616|Shelmet|yes|yes|Puddle|54|20%|20%|20%|-|type1=Bug}}<br />
{{catch/entry5-2|618|Stunfisk|yes|yes|Puddle|55-56|20%|20%|20%|-|type1=Ground|type2=Electric}}<br />
{{catch/entry5-2|453|Croagunk|yes|yes|Puddle|55-56|15%|15%|15%|-|type1=Poison|type2=Fighting}}<br />
{{catch/div|lake|Surfing}}<br />
{{catch/entry5-2|618|Stunfisk|yes|yes|Surf|45-60|100=%|type1=Ground|type2=Electric}}<br />
<!--{{catch/div|lake|Rippling Water}}--><br />
{{catch/div|lake|Fishing}}<br />
{{catch/entry5-2|339|Barboach|yes|yes|Fish Super|45, 49, 54, 60|all=%|type1=Water|type2=Ground}}<br />
{{catch/entry5-2|618|Stunfisk|yes|yes|Fish Super|50|all=%|type1=Ground|type2=Electric}}<br />
<!--{{catch/div|lake|Rippling Water}}--><br />
{{catch/footer|{{#switch: {{#time: F}}|April|August|December=snow|land}}}}<br />
<br />
==Trainers==<br />
===Pokémon Black 2 and White 2===<br />
{{Party<br />
|color={{white color light}}<br />
|bordercolor={{black color dark}}<br />
|headcolor=999999<br />
|sprite= Spr B2W2 Shadow Triad.png<br />
|prize={{Pdollar}}{{tt|12060|12960 in Challenge Mode}}<br />
|class=Team Plasma<br />
|name=Shadow<br />
|game=B2W2<br />
|location=Icirrus City<br />
|pokemon=3<br />
|pokemon1={{Pokémon<br />
|gen=5<br />
|game=Black<br />
|ndex=625<br />
|pokemon=Bisharp<br />
|level={{tt|65|70 in Challenge Mode}}<br />
|gender=male<br />
|type1=Dark|type2=Steel<br />
|ability=Defiant<br />
|move1=Scary Face|move1type=Normal|move1cat=Status<br />
|move2=Iron Head|move2type=Steel|move2cat=Physical<br />
|move3=Night Slash|move3type=Dark|move3cat=Physical<br />
|move4=Low Sweep|move4type=Fighting|move4cat=Physical<br />
}}<br />
|pokemon2={{Pokémon<br />
|gen=5<br />
|game=Black<br />
|ndex=625<br />
|pokemon=Bisharp<br />
|level={{tt|65|70 in Challenge Mode}}<br />
|gender=male<br />
|type1=Dark|type2=Steel<br />
|ability=Inner Focus<br />
|move1=Swords Dance|move1type=Normal|move1cat=Status<br />
|move2=X-Scissor|move2type=Bug|move2cat=Physical<br />
|move3=Guillotine|move3type=Normal|move3cat=Physical<br />
|move4=Night Slash|move4type=Dark|move4cat=Physical<br />
}}<br />
|pokemon3={{Pokémon<br />
|gen=5<br />
|game=Black<br />
|ndex=359<br />
|pokemon=Absol<br />
|level={{tt|67|72 in Challenge Mode}}<br />
|gender=male<br />
|type1=Dark<br />
|ability=Super Luck<br />
|move1=Aerial Ace|move1type=Flying|move1cat=Physical<br />
|move2=X-Scissor|move2type=Bug|move2cat=Physical<br />
|move3=Psycho Cut|move3type=Psychic|move3cat=Physical<br />
|move4=Sucker Punch|move4type=Dark|move4cat=Physical<br />
}}<br />
}}<br />
<br />
{{Party<br />
|color={{white color light}}<br />
|bordercolor={{black color dark}}<br />
|headcolor=999999<br />
|sprite= Spr B2W2 Shadow Triad.png<br />
|prize={{Pdollar}}{{tt|11700|12600 in Challenge Mode}} <!-- Payout is based on the level of the last Pokémon in the party --><br />
|class=Team Plasma<br />
|name=Shadow<br />
|game=B2W2<br />
|location=Icirrus City<br />
|pokemon=3<br />
|pokemon1={{Pokémon<br />
|gen=5<br />
|game=Black<br />
|ndex=625<br />
|pokemon=Bisharp<br />
|level={{tt|65|70 in Challenge Mode}}<br />
|gender=male<br />
|type1=Dark|type2=Steel<br />
|ability=Inner Focus<br />
|move1=Swords Dance|move1type=Normal|move1cat=Status<br />
|move2=X-Scissor|move2type=Bug|move2cat=Physical<br />
|move3=Guillotine|move3type=Normal|move3cat=Physical<br />
|move4=Night Slash|move4type=Dark|move4cat=Physical<br />
}}<br />
|pokemon2={{Pokémon<br />
|gen=5<br />
|game=Black<br />
|ndex=617<br />
|pokemon=Accelgor<br />
|level={{tt|67|72 in Challenge Mode}}<br />
|gender=male<br />
|type1=Bug<br />
|ability=Hydration<br />
|move1=Bug Buzz|move1type=Bug|move1cat=Special<br />
|move2=Giga Drain|move2type=Grass|move2cat=Special<br />
|move3=Sludge Bomb|move3type=Poison|move3cat=Special<br />
|move4=Focus Blast|move4type=Fighting|move4cat=Special<br />
}}<br />
|pokemon3={{Pokémon<br />
|gen=5<br />
|game=Black<br />
|ndex=625<br />
|pokemon=Bisharp<br />
|level={{tt|65|70 in Challenge Mode}}<br />
|gender=male<br />
|type1=Dark|type2=Steel<br />
|ability=Defiant<br />
|move1=Scary Face|move1type=Normal|move1cat=Status<br />
|move2=Iron Head|move2type=Steel|move2cat=Physical<br />
|move3=Night Slash|move3type=Dark|move3cat=Physical<br />
|move4=Low Sweep|move4type=Fighting|move4cat=Physical<br />
}}<br />
}}<br />
<br />
{{Party<br />
|color={{white color light}}<br />
|bordercolor={{black color dark}}<br />
|headcolor=999999<br />
|sprite= Spr B2W2 Shadow Triad.png<br />
|prize={{Pdollar}}{{tt|11700|12600 in Challenge Mode}} <!-- Payout is based on the level of the last Pokémon in the party --><br />
|class=Team Plasma<br />
|name=Shadow<br />
|game=B2W2<br />
|location=Icirrus City<br />
|pokemon=3<br />
|pokemon1={{Pokémon<br />
|gen=5<br />
|game=Black<br />
|ndex=625<br />
|pokemon=Bisharp<br />
|level={{tt|65|70 in Challenge Mode}}<br />
|gender=male<br />
|type1=Dark|type2=Steel<br />
|ability=Defiant<br />
|move1=Scary Face|move1type=Normal|move1cat=Status<br />
|move2=Iron Head|move2type=Steel|move2cat=Physical<br />
|move3=Night Slash|move3type=Dark|move3cat=Physical<br />
|move4=Low Sweep|move4type=Fighting|move4cat=Physical<br />
}}<br />
|pokemon2={{Pokémon<br />
|gen=5<br />
|game=Black<br />
|ndex=354<br />
|pokemon=Banette<br />
|level={{tt|67|72 in Challenge Mode}}<br />
|gender=male<br />
|type1=Ghost<br />
|ability=Insomnia<br />
|move1=Shadow Claw|move1type=Ghost|move1cat=Physical<br />
|move2=Will-O-Wisp|move2type=Fire|move2cat=Status<br />
|move3=Psychic|move3type=Psychic|move3cat=Special<br />
|move4=Sucker Punch|move4type=Dark|move4cat=Physical<br />
}}<br />
|pokemon3={{Pokémon<br />
|gen=5<br />
|game=Black<br />
|ndex=625<br />
|pokemon=Bisharp<br />
|level={{tt|65|70 in Challenge Mode}}<br />
|gender=male<br />
|type1=Dark|type2=Steel<br />
|ability=Inner Focus<br />
|move1=Swords Dance|move1type=Normal|move1cat=Status<br />
|move2=X-Scissor|move2type=Bug|move2cat=Physical<br />
|move3=Guillotine|move3type=Normal|move3cat=Physical<br />
|move4=Night Slash|move4type=Dark|move4cat=Physical<br />
}}<br />
}}<br />
<br />
==In the anime==<br />
[[File:Icirrus City anime.png|thumb|200px|right|Icirrus City in the anime]]<br />
Icirrus City first appeared at the end of ''[[BW078|Guarding the Guardian of the Mountain!]]''. It then appeared briefly in ''[[BW079|Caution: Icy Battle Conditions!]]'', before {{Ash}} and {{ashfr}} were going to the [[Gym]] for Ash's next Gym battle. Just like its game counterpart, it was shown to have some windmills.<br />
<br />
==Trivia==<br />
* Icirrus's Japanese motto is {{tt|空に きらめく 雪の花 |Flowers of snow glittering in the sky}}.<br />
* Western Icirrus City, along with [[Dragonspiral Tower]], was the location of the demo of {{game|Black and White|s}}.<br />
* Icirrus City is very similar to [[Mahogany Town]] in some aspects. They both house their region's seventh [[Gym]], their Gym specializes in {{type|Ice}} Pokémon, a [[RageCandyBar]] can be obtained, and [[Team Rocket]] is encountered.<br />
* Icirrus City contains one of the three Gyms decertified between the events of {{game|Black and White|s}} and {{game|Black 2 and White 2|s}}. The others are in [[Striaton City]] and [[Nacrene City]].<br />
** Of the three gyms, the Icirrus Gym was the only one in the main loop around the Entralink.<br />
<br />
==Name origin==<br />
{| class="roundy" style="float:left; background: #98D8D8; border: 3px solid #638D8D"<br />
|- style="text-align:center"<br />
! style="{{roundytl|5px}}" | Language<br />
! Name<br />
! style="{{roundytr|5px}}" | Origin<br />
|- style="background:#FFF;"<br />
| Japanese<br />
| セッカシティ ''Sekka City''<br />
| 雪華文様 ''sekka-mon'yō'', a type of pattern based on snowflakes. 雪花 (''sekka'') also refers to "snowflakes".<br />
|- style="background:#FFF;"<br />
| English<br />
| Icirrus City<br />
| From "ice" or "icy", and ''{{wp|cirrus cloud}}'', which contains high concentration of ice crystals.<br />
|- style="background:#FFF;"<br />
| French<br />
| Flocombe<br />
| From ''flocon'' (flake) and ''{{wp|combe}}'', the uppermost part of a valley.<br />
|- style="background:#FFF;"<br />
| German<br />
| Nevaio City<br />
| From the Italian word ''nevaio'' (snowfield).<br />
|- style="background:#FFF;"<br />
| Italian<br />
| Mistralopoli<br />
| From ''Maestrale'', the Italian name for {{wp|Mistral (wind)|mistral wind}}.<br />
|- style="background:#FFF;"<br />
| Spanish<br />
| Ciudad Teja <br />
| From ''teja'', {{wp|roof tiles}}.<br />
|- style="background:#FFF;"<br />
| Korean<br />
| 설화시티 ''Seolhwa City''<br />
| From 설화 (雪花) ''seolhwa'', snowflakes.<br />
|- style="background:#FFF;"<br />
| Chinese ({{tt|Mandarin|Taiwan}})<br />
| 雪花市 ''Xuěhuā Shì''<br />
| From 雪花 ''xuěhuā'', snowflakes.<br />
|}<br />
{{-}}<br />
{{Unova}}<br><br />
{{Project Cities and Towns notice}}<br />
<br />
[[Category:Black and White locations]]<br />
[[Category:Black 2 and White 2 locations]]<br />
[[Category:Cities]]<br />
<br />
[[de:Nevaio City]]<br />
[[es:Ciudad Teja]]<br />
[[fr:Flocombe]]<br />
[[it:Mistralopoli]]<br />
[[ja:セッカシティ]]</div>Tendo64https://bulbapedia.bulbagarden.net/w/index.php?title=Double_Battle&diff=1805329Double Battle2012-11-26T04:29:06Z<p>Tendo64: </p>
<hr />
<div>{{search|battle variation|the battle mode found in the Pokémon Cable Club in Generation III or the Pokémon Communication Club Colosseum in Generation IV|Double Battle (Battle Mode)}}<br />
----<br />
[[File:Wild double battle Pt2.png|220px|thumb|right|A Double Battle]]<br />
A '''Double Battle''' (Japanese: '''ダブルバトル''' ''Double Battle''), also known as a '''2-on-2 battle''', is a [[Pokémon battle]] featuring up to four {{OBP|Pokémon|species}} actively participating at once. Debuting in the games in [[Generation III]], and featuring occasionally in the anime prior to this, they may feature anywhere between two and four [[Pokémon Trainer]]s. A battle in which either side has more than one Trainer is a [[Tag Battle]].<br />
<br />
==In the games==<br />
[[File:Wild double battle Pt.png|220px|thumb|right|A wild Double Battle]]<br />
In a Double Battle, each Pokémon is part of a duo, meaning that the battle takes place between two teams of two. The number of Trainers participating can be two, in which case each would use two Pokémon; three, in which case a pair of Trainers each sends out one Pokémon each against a single Trainer using two; or four, in which each Trainer sends out one Pokémon. At first, only specific Trainer classes, such as {{tc|Sis and Bro}} and {{tc|Sr. and Jr.}}, would engage the player in Double Battles; however, from {{game|Emerald}} onwards, two Trainers who see the player at the same time will be engaged in a Tag Battle. If the player has only one conscious Pokémon, Trainer classes who will only engage the player in Double Battles will ignore the player and comment that the player should bring two Pokémon to battle them with; two Trainers who see the player at the same time will take turns battling the player in two Single Battles, with the second Trainer walking up to and battling the player right after the first one.<br />
<br />
[[File:Col Battle.png|thumb|left|A Pokémon battle against a Trainer in Pokémon Colosseum]]<br />
In {{g|Colosseum}} all battles are battled as Double Battles, without exception. The only way to engage in a Single Battle in this game is to do so in battle mode. In {{Pokémon XD}}, however, the first two battles to be had in the game, as well as one optional battle at the entrance to the [[Pokémon HQ Lab]], are Single Battles, as are all wild battles.<br />
<br />
[[File:Battle Commanders.png|thumb|220px|right|Trainer Double Battle]]<br />
In [[Generation IV]], there are [[stat Trainers|five situations]] where the player is accompanied by an [[non-player character|NPC]]. In these situations, all wild Pokémon encounters will be Double Battles against two Pokémon. In such situations, it is impossible to use a [[Poké Ball]] to capture a Pokémon unless the other is knocked out first. The NPC Trainer will heal the player's team after every battle.<br />
<br />
Generation IV also changes around the order of events slightly. Moves that target multiple Pokémon now resolve in order of the Pokémon's respective Speed stats. Pokémon are also now switched in to replace KO'd Pokémon at the end of a round of combat rather than immediately after a Pokémon is knocked out. While this affects Single Battles, the effect is more noticeable in Double Battles where it is now possible for a Pokémon's move to fail due to a lack of target if both of the opposing Pokémon are knocked out before the attacking Pokémon's turn comes.<br />
<br />
In [[Generation V]], many routes contain {{DL|Tall grass|dark grass}}, in which the player has the ability to encounter two wild Pokémon at a time, initiating a wild Double Battle. Similar to the wild Double Battles of Generation IV, it is impossible to use a [[Poké Ball]] to catch a Pokémon unless the other Pokémon is knocked out first.<br />
<br />
The HP of Pokémon will not be displayed numerically on the player's side in Generation III and Generation IV—only the bar will be shown to save screen space. The numeric amount of HP can be toggled with the Start button.<br />
<br />
===Effects on moves===<br />
Several different [[move]]s are made specifically for Double Battles, such as {{m|Helping Hand}}. Some others, such as {{m|Surf}}, can have noticeably different effects. Moves that hit multiple Pokémon have their damage reduced by 25%, unless all other Pokémon have fainted at that point.<br />
<br />
The moves {{m|Quash}}, {{m|Helping Hand}}, {{m|Ally Switch}}, {{m|Follow Me}}, and {{m|Rage Powder}} <!--maybe others--> will have no effect if not used in a Double or Triple Battle.<br />
<br />
The move {{m|Flame Burst}} takes away 1/16th of the maximum HP of the other Pokémon on the same team as the target Pokémon. This damage is not treated as an attack.<br />
<br />
This chart displays all moves that work differently in Double Battles.<br />
<br />
{| align="center" style="{{roundy}}; background: #{{cynthia color light}}; text-align:center; border: 3px solid #{{cynthia color dark}}"<br />
|-<br />
! colspan=8 style="{{roundytop|5px}}; background:#{{cynthia color}};" align="center" | Move targets<br />
|- style="background:#{{cynthia color light}}" <br />
! width=12% | Any foe<br />
! width=12% | All foes<br />
! width=12% | All other Pokémon<br />
! width=12% | All Pokémon<br />
! width=12% | Self<br />
! width=12% | Self or ally<br />
! width=12% | Ally<br />
! width=12% | Team<br />
|-<br />
| style="background:#{{normal color}}" | {{mcolor|Me First|f8f8f8}}<br />
| style="background:#{{poison color}}" | {{mcolor|Acid|f8f8f8}}<br />
| style="background:#{{ground color}}" | {{mcolor|Bulldoze|f8f8f8}}<br />
| style="background:#{{psychic color}}" | {{mcolor|Gravity|f8f8f8}}<br />
| style="background:#{{psychic color}}" | {{mcolor|Ally Switch|f8f8f8}}<br />
| style="background:#{{normal color}}" | {{mcolor|Acupressure|f8f8f8}}<br />
| style="background:#{{normal color}}" | {{mcolor|Helping Hand|f8f8f8}}<br />
| style="background:#{{grass color}}" | {{mcolor|Aromatherapy|f8f8f8}}<br />
|-<br />
| style="background:#{{dragon color}}" | {{mcolor|Outrage|f8f8f8}}<br />
| style="background:#{{flying color}}" | {{mcolor|Air Cutter|f8f8f8}}<br />
| style="background:#{{electric color}}" | {{mcolor|Discharge|f8f8f8}}<br />
| style="background:#{{ice color}}" | {{mcolor|Hail|f8f8f8}}<br />
| style="background:#{{normal color}}" | {{mcolor|Follow Me|f8f8f8}}<br />
|<br />
|<br />
| style="background:#{{normal color}}" | {{mcolor|Heal Bell|f8f8f8}}<br />
|-<br />
| style="background:#{{grass color}}" | {{mcolor|Petal Dance|f8f8f8}}<br />
| style="background:#{{ice color}}" | {{mcolor|Blizzard|f8f8f8}}<br />
| style="background:#{{ground color}}" | {{mcolor|Earthquake|f8f8f8}}<br />
| style="background:#{{ice color}}" | {{mcolor|Haze|f8f8f8}}<br />
| style="background:#{{bug color}}" | {{mcolor|Rage Powder|f8f8f8}}<br />
|<br />
|<br />
| style="background:#{{psychic color}}" | {{mcolor|Light Screen|f8f8f8}}<br />
|-<br />
| style="background:#{{normal color}}" | {{mcolor|Thrash|f8f8f8}}<br />
| style="background:#{{water color}}" | {{mcolor|Bubble|f8f8f8}}<br />
| style="background:#{{normal color}}" | {{mcolor|Explosion|f8f8f8}}<br />
| style="background:#{{psychic color}}" | {{mcolor|Magic Room|f8f8f8}}<br />
|<br />
|<br />
|<br />
| style="background:#{{normal color}}" | {{mcolor|Lucky Chant|f8f8f8}}<br />
|-<br />
| style="background:#{{normal color}}" | {{mcolor|Uproar|f8f8f8}}<br />
| style="background:#{{dark color}}" | {{mcolor|Dark Void|f8f8f8}}<br />
| style="background:#{{fire color}}" | {{mcolor|Lava Plume|f8f8f8}}<br />
| style="background:#{{ground color}}" | {{mcolor|Mud Sport|f8f8f8}}<br />
|<br />
|<br />
|<br />
| style="background:#{{ice color}}" | {{mcolor|Mist|f8f8f8}}<br />
|-<br />
|<br />
| style="background:#{{electric color}}" | {{mcolor|Electroweb|f8f8f8}}<br />
| style="background:#{{ground color}}" | {{mcolor|Magnitude|f8f8f8}}<br />
| style="background:#{{normal color}}" | {{mcolor|Perish Song|f8f8f8}}<br />
|<br />
|<br />
|<br />
| style="background:#{{fighting color}}" | {{mcolor|Quick Guard|f8f8f8}}<br />
|-<br />
|<br />
| style="background:#{{fire color}}" | {{mcolor|Eruption|f8f8f8}}<br />
| style="background:#{{fire color}}" | {{mcolor|Searing Shot|f8f8f8}}<br />
| style="background:#{{water color}}" | {{mcolor|Rain Dance|f8f8f8}}<br />
|<br />
|<br />
|<br />
| style="background:#{{psychic color}}" | {{mcolor|Reflect|f8f8f8}}<br />
|-<br />
|<br />
| style="background:#{{ice color}}" | {{mcolor|Glaciate|f8f8f8}}<br />
| style="background:#{{normal color}}" | {{mcolor|Selfdestruct|f8f8f8}}<br />
| style="background:#{{rock color}}" | {{mcolor|Sandstorm|f8f8f8}}<br />
|<br />
|<br />
|<br />
| style="background:#{{normal color}}" | {{mcolor|Safeguard|f8f8f8}}<br />
|-<br />
|<br />
| style="background:#{{normal color}}" | {{mcolor|Growl|f8f8f8}}<br />
| style="background:#{{poison color}}" | {{mcolor|Sludge Wave|f8f8f8}}<br />
| style="background:#{{fire color}}" | {{mcolor|Sunny Day|f8f8f8}}<br />
|<br />
|<br />
|<br />
| style="background:#{{flying color}}" | {{mcolor|Tailwind|f8f8f8}}<br />
|-<br />
|<br />
| style="background:#{{psychic color}}" | {{mcolor|Heal Block|f8f8f8}}<br />
| style="background:#{{water color}}" | {{mcolor|Surf|f8f8f8}} {{tt2|*|Generation IV onward|f8f8f8}}<br />
| style="background:#{{psychic color}}" | {{mcolor|Trick Room|f8f8f8}}<br />
|<br />
|<br />
|<br />
| style="background:#{{rock color}}" | {{mcolor|Wide Guard|f8f8f8}}<br />
|-<br />
|<br />
| style="background:#{{fire color}}" | {{mcolor|Heat Wave|f8f8f8}}<br />
| style="background:#{{psychic color}}" | {{mcolor|Synchronoise|f8f8f8}}<br />
| style="background:#{{water color}}" | {{mcolor|Water Sport|f8f8f8}}<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
| style="background:#{{normal color}}" | {{mcolor|Hyper Voice|f8f8f8}}<br />
| style="background:#{{normal color}}" | {{mcolor|Teeter Dance|f8f8f8}}<br />
| style="background:#{{psychic color}}" | {{mcolor|Wonder Room|f8f8f8}}<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
| style="background:#{{ice color}}" | {{mcolor|Icy Wind|f8f8f8}}<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
| style="background:#{{psychic color}}" | {{mcolor|Imprison|f8f8f8}}<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
| style="background:#{{fire color}}" | {{mcolor|Incinerate|f8f8f8}}<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
| style="background:#{{normal color}}" | {{mcolor|Leer|f8f8f8}}<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
| style="background:#{{water color}}" | {{mcolor|Muddy Water|f8f8f8}}<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
| style="background:#{{poison color}}" | {{mcolor|Poison Gas|f8f8f8}} {{tt2|*|Generation V onward|f8f8f8}}<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
| style="background:#{{ice color}}" | {{mcolor|Powder Snow|f8f8f8}}<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
| style="background:#{{grass color}}" | {{mcolor|Razor Leaf|f8f8f8}}<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
| style="background:#{{normal color}}" | {{mcolor|Razor Wind|f8f8f8}}<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
| style="background:#{{normal color}}" | {{mcolor|Relic Song|f8f8f8}}<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
| style="background:#{{rock color}}" | {{mcolor|Rock Slide|f8f8f8}}<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
| style="background:#{{dark color}}" | {{mcolor|Snarl|f8f8f8}}<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
| style="background:#{{ground color}}" | {{mcolor|Spikes|f8f8f8}}<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
| style="background:#{{rock color}}" | {{mcolor|Stealth Rock|f8f8f8}}<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
| style="background:#{{bug color}}" | {{mcolor|String Shot|f8f8f8}}<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
| style="background:#{{bug color}}" | {{mcolor|Struggle Bug|f8f8f8}}<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
| style="background:#{{water color}}" | {{mcolor|Surf|f8f8f8}} {{tt2|*|Generation III only|f8f8f8}}<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
| style="background:#{{normal color}}" | {{mcolor|Sweet Scent|f8f8f8}}<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
| style="background:#{{normal color}}" | {{mcolor|Swift|f8f8f8}}<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
| style="background:#{{normal color}}" | {{mcolor|Tail Whip|f8f8f8}}<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
| style="background:#{{poison color}}" | {{mcolor|Toxic Spikes|f8f8f8}}<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
| style="background:#{{dragon color}}" | {{mcolor|Twister|f8f8f8}}<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|<br />
| style="background:#{{water color}}" | {{mcolor|Water Spout|f8f8f8}}<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
! colspan="8" style="background:#{{cynthia color}}; {{roundybottom|5px}}" | <small>Aside from moves which only affect the user, all other attacks only target one other Pokémon.</small><br />
|}<br />
<br />
===Effects on Abilities===<br />
Five [[Ability|Abilities]] are also adapted especially for Double Battles. These Abilities are:<br />
<br />
* {{a|Plus}} - If a Pokémon with Plus is in battle on the same side of the field as a Pokémon with Minus, its {{stat|Special Attack}} will be boosted by 50%. In Generation V and beyond, the effect is also present if another Pokémon on the same side has Plus.<br />
* {{a|Minus}} - If a Pokémon with Minus is in battle on the same side of the field as a Pokémon with Plus, its {{stat|Special Attack}} will be boosted by 50%. In Generation V and beyond, the effect is also present if another Pokémon on the same side has Minus.<br />
* {{a|Lightningrod}} - If a single-target {{type|Electric}} move is used, it will be forced to strike the Pokémon with this Ability, regardless of the Pokémon originally selected as the target and regardless of the move's accuracy. Moves which target multiple Pokémon cannot be redirected. In Generation V and beyond, the move will raise the {{stat|Special Attack}} of the Pokémon and deal no damage to it, unless the Pokémon is immune to the attack by nature of being a {{type|Ground}}.<br />
* {{a|Storm Drain}} - If a single-target {{type|Water}} move is used, it will be forced to strike the Pokémon with this Ability, regardless of the Pokémon originally selected as the target and regardless of the move's accuracy. Moves which target multiple Pokémon cannot be redirected. In Generation V and beyond, the move will raise the {{stat|Special Attack}} of the Pokémon and deal no damage to it.<br />
* {{a|Telepathy}} - A Pokémon with this Ability will avoid damage from any moves used by its allies, whether they directly target it or target it as well as opponents.<br />
<br />
==In the anime==<br />
[[File:Double Battle anime.png|thumb|190px|A Double Battle in the anime]]<br />
While [[Team Rocket trio|Team Rocket]] had conducted "illegal" Double Battles since [[EP003|the third episode]], the first official Double Battle occurred in ''[[EP108|Pokémon Double Trouble]]''. In order to win the {{badge|Jade Star}}, Ash had to defeat [[Luana]]'s {{p|Marowak}} and {{p|Alakazam}} in a Double Battle. While [[Ash's Pikachu]] and {{AP|Charizard}} were initially unwilling to cooperate, they eventually overcame it to win the battle.<br />
<br />
After the release of Ruby and Sapphire, Double Battles were seen in the anime more often. The first took place in ''[[AG014|All in a Day's Wurmple]]''. [[Forrester Franklin]] introduced the concept to Ash, and they had a battle that Ash won. As in the games, Ash's Gym Battle against [[Tate and Liza]] was a Double Battle. The Double Battle style has been used in contests; more specifically, all four battle rounds of the Grand Festival. Additionally, in order to qualify for the finals of the [[Ever Grande Conference]], competitors must win three Double Battles in the preliminaries. Double Battles also appeared in the seventh movie, ''[[M07|Destiny Deoxys]]''.<br />
<br />
''[[AG072|The Bicker the Better]]'', ''[[AG177|Grating Spaces]]'', ''[[DP029|The Champ Twins!]]'', and ''[[DP147|Bagged Then Tagged!]]'' all featured Tag Battles; Double Battles with two Trainers on each side, using one Pokémon each Trainer.<br />
<br />
''[[DP050|Tag! We're It...! ]]'', ''[[DP051|Glory Blaze!]]'' and ''[[DP052|Smells Like Team Spirit!]]'' featured a [[Hearthome City Tag Battle Competition|Tag Battle tournament]] in which two Trainers group up to participate. Each Trainer could only use one Pokémon in a battle.<br />
<br />
In ''[[BW065|Battling the Bully!]]'', there was a pretend Double Battle between {{an|Mick}} and [[Glenn]], both using borrowed Pokémon.<br />
<br />
Ash battled [[Shamus]], {{AP|Tepig|Pignite}}'s former Trainer, in a Double Battle in ''[[BW077|Evolution by Fire!]]''.<br />
<br />
While not counting as official battles, battles with Team Rocket are usually two-on-two, as has been the case since ''[[EP003|Ash Catches a Pokémon]]''. In that episode, Ash complained that it was against the rules. Perhaps to account for this, [[Forrester]] stated that Double Battles are accepted under [[Hoenn]]'s official Pokémon League rules.<br />
<br />
==In the manga==<br />
{{incomplete|section|The Electric Tale of Pikachu, images}}<br />
Doubles battles have been present in the manga long before the games. They have appeared several times in [[The Electric Tale of Pikachu]] and in the [[Pokémon Adventures]]' later arcs. <br />
<br />
===In the Pokémon Adventures manga===<br />
Double Battles were (formally) introduced into [[Pokémon Adventures]] in the {{chap|Ruby & Sapphire}}, though multiple Trainers or Pokémon teaming up were common before. They first appeared in [[PS198]], when {{adv|Ruby}} challenges a {{p|Plusle}} and a {{p|Minun}}. They later appear in [[PS207]] when Ruby and the {{tc|Swimmer}} are spotted by a {{p|Seviper}} and a {{p|Zangoose}}. In [[PS233]] to [[PS252]], {{p|Kyogre}} and {{p|Groudon}} are fought in a Double Battle by several people as they try to calm down the storm that they created.<br />
<br />
In the {{Chap|FireRed & LeafGreen}}, two of the three returning lead characters fight between themselves in a Double Battle for the first time in the Battle Path of [[Kimberly]], and eventually result in a tie when they reach the destination at the same time (the platforms they fight on may push them forward or back depending on whether they're attacking or taking one).<br />
<br />
Double Battles also make a few appearances in the {{chap|Diamond & Pearl}}. In [[PS364]], the two male main characters battle using a [[Tru|Torterra]] and an [[Chimler|Infernape]], while in [[PS374]] and [[PS375]], they battle against [[Cyrus]]'s {{p|Probopass}} and {{p|Magnezone}} in [[Mt. Coronet]], but constantly lose the upper hand.<br />
<br />
===In The Electric Tale of Pikachu manga===<br />
Double Battles appeared in [[The Electric Tale of Pikachu]] before they were formally introduced in the games.<br />
<br />
{{-}}<br />
{{battle}}<br><br />
{{Project Games notice|game mechanic}}<br />
<br />
[[Category:Terminology]]<br />
[[Category:Game mechanics]]<br />
<br />
[[de:Mehrfachkämpfe#Doppelkampf]]<br />
[[fr:Match double]]<br />
[[ja:ダブルバトル]]</div>Tendo64https://bulbapedia.bulbagarden.net/w/index.php?title=Heavy_Metal_(Ability)&diff=1355438Heavy Metal (Ability)2011-02-11T17:38:53Z<p>Tendo64: /* In battle */</p>
<hr />
<div>{{AbilityInfobox<br />
|gen=5<br />
|name=Heavy Metal<br />
|jpname=ヘヴィメタル<br />
|jptrans=Heavy Metal<br />
|jptranslit=Hebī Metaru<br />
|colorscheme=steel<br />
|text5={{tt|自分の 重さが 2倍に なる。|The user's weight is doubled.}}<br />
}}<br />
(Japanese: '''ヘヴィメタル''' ''Heavy Metal'') is an [[ability]] introduced in [[Generation V]]. Five [[Pokémon]] have this ability, all of which are part {{type2|Steel}}. This ability is exclusively obtained via [[Dream World]].<br />
<br />
==Effect==<br />
===In battle===<br />
The user's weight is doubled. This increases the user's base power of {{m|Heavy Bomber}}, increases the damage taken from the opponent's {{m|Low Kick}} and {{m|Grass Knot}}, and also lowers the damage taken from the opponent's {{m|Heavy Bomber}} due to these moves being calculated by the target's weight.<br />
<br />
===Outside of battle===<br />
Heavy Metal has no effect outside of battle.<br />
<br />
==Pokémon with Heavy Metal==<br />
{{Ability/head|Steel}}<br />
{{ability/entry|304|Aron|Steel|Rock|Sturdy|Rock Head|Heavy Metal}}<br />
{{ability/entry|305|Lairon|Steel|Rock|Sturdy|Rock Head|Heavy Metal}}<br />
{{ability/entry|306|Aggron|Steel|Rock|Sturdy|Rock Head|Heavy Metal}}<br />
{{ability/entry|436|Bronzor|Steel|Psychic|Levitate|Heatproof|Heavy Metal}}<br />
{{ability/entry|437|Bronzong|Steel|Psychic|Levitate|Heatproof|Heavy Metal}}<br />
{{Ability/foot|Steel}}<br />
<br />
==In other languages==<br />
<br />
{{AbilityVariations|Heavy Metal|Light Metal|1color={{steel color dark}}|2color={{steel color dark}}}}<br />
<br />
{{Project Moves and Abilities notice}}<br />
<br />
[[de:Heavy Metal]]<br />
[[ja:ヘヴィメタル]]</div>Tendo64https://bulbapedia.bulbagarden.net/w/index.php?title=Light_Metal_(Ability)&diff=1355435Light Metal (Ability)2011-02-11T17:34:15Z<p>Tendo64: /* In battle */</p>
<hr />
<div>{{AbilityInfobox<br />
|gen=5<br />
|name=Light Metal<br />
|jpname=ライトメタル<br />
|jptrans=Light Metal<br />
|jptranslit=Raito Metaru<br />
|colorscheme=steel<br />
|text5={{tt|自分の 重さが 半分に なる。|The user's weight is halved.}}<br />
}}<br />
(Japanese: '''ライトメタル''' ''Light Metal'') is an [[ability]] introduced in [[Generation V]]. Five [[Pokémon]] have this ability, all of which are part {{type2|Steel}}. This ability is exclusively obtainable via the [[Dream World]].<br />
<br />
==Effect==<br />
===In battle===<br />
The user's weight is halved. This decreases the damage taken from {{m|Low Kick}} and {{m|Grass Knot}}, increases the damage taken from {{m|Heavy Bomber}}, and also lowers user's base power of {{m|Heavy Bomber}}, due to these moves being calculated by the target and user's weight.<br />
<br />
===Outside of battle===<br />
Light Metal has no effect outside of battle.<br />
<br />
==Pokémon with Light Metal==<br />
{{Ability/head|Steel}}<br />
{{ability/entry|212|Scizor|Bug|Steel|Swarm|Technician|Light Metal}}<br />
{{ability/entry|374|Beldum|Steel|Psychic|Clear Body|None|Light Metal}}<br />
{{ability/entry|375|Metang|Steel|Psychic|Clear Body|None|Light Metal}}<br />
{{ability/entry|376|Metagross|Steel|Psychic|Clear Body|None|Light Metal}}<br />
{{ability/entry|379|Registeel|Steel|Steel|Clear Body|None|Light Metal}}<br />
{{Ability/foot|Steel}}<br />
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==In other languages==<br />
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{{AbilityVariations|Heavy Metal|Light Metal|1color={{steel color dark}}|2color={{steel color dark}}}}<br />
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{{Project Moves and Abilities notice}}<br />
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[[de:Light Metal]]<br />
[[ja:ライトメタル]]</div>Tendo64https://bulbapedia.bulbagarden.net/w/index.php?title=Status_condition&diff=1265791Status condition2010-11-23T13:06:36Z<p>Tendo64: /* Paralysis */</p>
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<div>'''Status ailments''' affect a {{OBP|Pokémon|species}}'s ability to battle. There are three kinds of status. The first are non-volatile, the second are volatile, and the third lasts while a Pokémon is in battle. [[Pokérus]] is a similar but unrelated concept.<br />
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==Non-volatile status==<br />
Non-volatile status ailments are status ailments that will remain until a Pokémon is healed at a [[Pokémon Center]], a specific [[status ailment healing item|curative item]] is used, or, in case of Freeze and Sleep, after a certain amount of turns during the battle. A Pokémon inflicted with a non-volatile status will still be affected after being pulled out of battle (unless they have the {{a|Natural Cure}} ability), and after a battle is over. It is only possible for a Pokémon to be afflicted by one of these at a time. In [[Generation III]] and beyond, certain [[Ability|abilities]] will cause or prevent them, as well as benefit from them.<br />
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===Burn===<br />
[[File:Ursaring Burn status.png|thumb|250px|{{TP|Paul|Ursaring}} is burned]]<br />
{{main|Burn}}<br />
The burn condition (BRN) reduces a Pokémon's Attack power by half (except for Pokémon with the {{a|Guts}} ability, where this condition raises Attack by 50%). Additionally, at the end of a turn, the Pokémon loses 1/8 its maximum hit points (in [[Generation I]] or in the case of Pokémon with the ability {{a|Heatproof}}, the Pokémon loses 1/16 of its maximum hit points). Normally {{type2|Fire}} Pokémon and Pokémon with the {{a|Water Veil}} ability cannot be burned, although if a Fire-type Pokémon's type is changed through a move like {{m|Waterlog}}, is then burned and switched out to return the type to Fire, the burn status will remain. All [[List of moves that burn|moves which can cause burn]] are Fire-type except for {{m|Tri Attack}} ([[Generation II]] onwards), {{m|Fling}} when the [[Flame Orb]] is held, {{m|Boiling Water}} and {{m|Cold Flare}}. In Generation V, Pokémon glow red when afflicted with burn.<br />
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===Freeze===<br />
{{redirect|Freeze|the glitch|game freeze}}<br />
[[File:Frozen Pokémon.png|left|thumb|{{AP|Pikachu}} is frozen|250px]]<br />
The freeze condition (FRZ) causes a Pokémon to be unable to make a move. Damaging {{type2|Fire}} moves used on a frozen Pokémon will remove the freeze status. As of [[Generation II]], freeze has a random, 20% chance to be cured on its own on the frozen Pokémon's turn. Consequently, the frozen Pokémon may thaw out on the turn of freezing; however, in [[Generation I]], a frozen Pokémon never thaws without external aid. Pokémon cannot be frozen in [[weather conditions#Intense sunlight|sunny weather]]; contrary to popular belief, sunny weather does not cause a quicker thawing.<br />
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{{type2|Ice}} Pokémon cannot be frozen by Ice-type moves; however, they can be frozen by Tri Attack. A frozen Pokémon can still use the moves {{m|Flame Wheel}}, {{m|Sacred Fire}}, {{m|Flare Blitz}} and {{m|Boiling Water}} while frozen; these moves will thaw the user, thaw the opponent if possible, and deal damage to the opponent. All [[List of moves that freeze|moves which cause freezing]] are Ice-type except Tri Attack (Generation II onwards) and Secret Power (when used in snow or ice; [[Generation IV]] only). It is also the only non-volatile status which has no move that causes it 100% of the time. The only move to provide more than a 10% chance of freezing is {{m|Secret Power}} when used on snow or ice, which provides a 30% chance. In Generation V, Pokémon glow blue and stop moving when afflicted with freeze.<br />
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A frozen [[Sky Forme]] {{p|Shaymin}} will revert to its [[Land Forme]].<br />
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===Paralysis===<br />
The paralysis condition (PAR) causes a Pokémon to be unable to attack ("fully paralyzed") a quarter of the time. Additionally, its Speed is reduced to 25% of its previous value (except for Pokémon with the {{a|Quick Feet}} ability, where this condition raises the Speed by 50%). Many [[List of moves that paralyze|moves that cause paralysis]] are of the {{t|Electric}} type. {{t|Ground}} types can be paralyzed, however only if attacked by a non Electric-type move such as {{m|Stun Spore}}, {{m|DragonBreath}}, or {{m|Tri Attack}} (Generation II onwards), or if it uses an attack which makes contact on an opponent with the {{a|Static}} ability. Electric-type moves used by a Pokémon with {{a|Normalize}} are considered to be Normal-type moves in battle and are also able to paralyze Ground-type Pokémon. In Generation V, Pokémon glow yellow when afflicted with paralysis.<br />
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===Poison===<br />
[[File:Poisoned Pokémon.png|right|{{TP|Ash|Gliscor}} is poisoned|thumb|250px]]<br />
The poison condition (PSN) causes a Pokémon to lose 1/8 of its maximum hit points every turn (in [[Generation I]], it loses 1/16). {{type2|Poison}} Pokémon cannot be poisoned. {{type2|Steel}} Pokémon cannot normally be poisoned in [[Generation III]] and beyond; however, {{type2|Steel}} Pokémon can be poisoned if a Steel-type Pokémon's type is changed through a move like {{m|Waterlog}}, is then poisoned and switched out to return the type to Steel, the poison status will remain. In [[Generation II]], a {{type2|Steel}} type Pokémon can only be poisoned by the poisoning effect of the move {{m|Twineedle}}.<br />
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A poisoned Pokémon also loses 1 hit point for every four steps taken while not in battle. In [[Generation IV]], a Pokémon whose HP is reduced to 1 via poison outside of battle will have the poison status removed. As of [[Generation V]], no HP is lost outside of battle, making it similar to a burn. All [[List of moves that poison|moves that can poison]] are of the Poison-type except {{m|Twineedle}}, {{m|Secret Power}}, and {{m|Fling}} (which poisons only if {{DL|In-battle effect item|Poison Barb}} is held). In Generation V, Pokémon glow purple when afflicted with poison.<br />
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===={{anchor|Badly poisoned|Bad poison}}====<br />
The badly poisoned condition is caused by {{m|Toxic}} and {{m|Poison Fang}}, as well as by {{m|Toxic Spikes}} after it is used twice. It is the same as Poison except its damage begins at 1/16 and grows an additional 1/16 every turn, taking 2/16 max hit points the second turn, then 3/16 the third turn, and 4/16 the fourth, and so on. In [[Generation I]] and [[Generation II]], switching a Pokémon out of active battle would change the badly poisoned condition to normal poison. In [[Generation III]] and beyond, the "badly poisoned" effect will remain even after switching a Pokémon out of battle and back in, but the damage counter will be reset. After a battle is over, the "badly poisoned" status will become a normal poison. All [[List of moves that poison|moves which can badly poison]] are of the Poison-type except {{m|Fling}} (which badly poisons only if {{DL|In-battle effect item|Toxic Orb}} is held). In Generation V, Pokémon glow purple when afflicted with bad poison.<br />
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===Sleep===<br />
[[File:Sleeping Pokémon.png|left|{{TP|Ash|Heracross}} sleeping|thumb|250px]]<br />
A Pokémon that is asleep (SLP) is unable to use any moves (in a situation almost identical to the Freeze condition), except for two special moves which may be used while asleep ({{m|Snore}} and {{m|Sleep Talk}}). Sleep lasts for a randomly chosen duration of 1 to 5 turns (1 to 3 in Stadium). Sleep may be self-induced for 3 turns (inclusive of the initial turn) using the move {{m|Rest}}, which will remove any other non-volatile status ailment. A [[Level#Disobedience|disobedient]] Pokémon may nap during battle, inducing the Sleep status. In Generation I, a Pokémon that wakes up is not able to attack that same turn, but since Generation II, it is able to attack as soon as the sleep wears off. In Generation V a Pokémon's sleep counter is reset to its original amount when switched out, so a Pokémon that used rest and switches out after two turns will sleep for three turns again when switched back in. Also in Generation V, Pokémon close their eyes while sleeping. <br />
{{-}}<br />
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==Volatile status==<br />
A volatile status will wear off when a Pokémon is taken out of battle or a battle is over. Many of these will also wear off after a number of turns pass. All of these conditions may be passed to another Pokémon by using {{m|Baton Pass}} unless stated otherwise. Since they aren't shown in battle as a status aliment (having an icon) a Pokémon can be affected with multiple volatile ailments and a non-volatile aliment at the same time.<br />
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===Confusion===<br />
[[File:Tsutarja Confused Status.png|right|250px|{{TP|Ash|Snivy}} confused|thumb|250px]]<br />
The confused condition causes a Pokémon to hurt itself in its confusion 50% of the time. The damage is done as if the Pokémon attacked itself with a 40-power typeless physical attack.<br />
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Confusion wears off after 1-4 attacking turns. This means that turns recharging, such as after using {{m|Hyper Beam}}, and turns unable to attack, such as from paralysis, will not lower the remaining number of turns of confusion. However, a sleeping Pokémon may hurt itself in confusion if using a move such as {{m|Snore}} or {{m|Sleep Talk}}.<br />
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Multi-turn attacks such as {{m|Fly}} and {{m|Dive}} require that confusion be checked both turns, further reducing the chance of successful attack. Pokémon with the {{a|Own Tempo}} ability are immune to [[List of moves that confuse|moves that cause confusion]].<br />
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Confusion is transferred by {{m|Baton Pass}}.<br />
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A {{tc|Ninja Boy}} on {{rt|211|Sinnoh}} erroneously states that confusion only wears off if the Pokémon is switched out.<br />
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===Curse===<br />
If a {{type2|Ghost}} Pokémon uses {{m|Curse}}, the Pokémon it is used on loses ¼ its maximum hit points every turn, and the user immediately loses half of their maximum hit points in exchange. If any non-{{t|Ghost}} type Pokémon uses Curse, their {{stat|Attack}} and {{stat|Defense}} go up one stage, and their {{stat|Speed}} drops one stage. If the victim of a Ghost-type Curse uses {{m|Baton Pass}}, the health-sapping effect is transferred to its replacement. If a Pokémon that has been afflicted by curse is switched out of battle, the effect is lifted. Also, in [[Generation II]], defeating the opponent will prevent the Pokémon it is used on taking damage from Curse on that turn.<br />
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===Flinch===<br />
The flinch status is a one-turn status that prevents a Pokémon from attacking. A Pokémon can only flinch if the opponent attacks first. Pokémon with the {{a|Inner Focus}} ability are also immune to this. Most [[List of moves that cause flinching|moves that cause flinching]] are [[physical move]]s. Pokémon with {{a|Steadfast}} still flinch, but gain {{stat|Speed}} each time they do so.<br />
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It is known as cringing in [[Pokémon Mystery Dungeon]].<br />
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===Identify===<br />
The opponent's evasion modification will not affect the accuracy of a Pokémon that uses {{m|Foresight}}, {{m|Odor Sleuth}}, or {{m|Miracle Eye}}. In addition, a {{t|Normal}}- or {{type2|Fighting}} move used by a Pokémon that has used Foresight or Odor Sleuth will affect {{type2|Ghost}} Pokémon, and {{type2|Psychic}} moves used by a Pokémon that has used Miracle Eye will affect {{type2|Dark}} Pokémon.<br />
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==={{anchor|attraction|Infatuation}}===<br />
[[File:Cute charm's effect.jpg|thumb|right|{{TP|Dawn|Ambipom}} is infatuated]]<br />
A Pokémon that is infatuated cannot attack it 50% of the time, even against Pokémon other than the one is is infatuated with. It is caused when {{m|Attract}} is used on an opponent of the opposite [[gender]], may be caused when a Pokémon makes [[contact]] with a Pokémon with {{a|Cute Charm}} of the opposite gender, and is caused to the target of the infatuation when a Pokémon holding a [[Destiny Knot]] is infatuated. Pokémon with the {{a|Oblivious}} ability are immune to infatuation. Infatuation cannot be passed with {{m|Baton Pass}}. Infatuation will end as soon as either the affected Pokémon or the Pokémon it is attracted to is removed from the battle.<br />
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===Leech Seed===<br />
[[File:Turtwig Leech Seed effect.png|thumb|left|[[Ash's Torterra|Turtwig]] affected by Leech Seed]]<br />
Each turn, a Pokémon hit by {{m|Leech Seed}} loses 1/8 (1/16 in [[Generation I]]) of its maximum hit points. The opponent is healed by the same amount. {{type2|Grass}} Pokémon are immune to {{m|Leech Seed}}. If a Pokémon affected by Leech Seed uses {{m|Baton Pass}}, Leech Seed is transferred to its replacement, even if it is a Grass-type. Even if the affected Pokémon switches again within the battle, if sent out again, the effects still remain (unless Baton Passed again). If the user of Leech Seed switches out, the health granted by the effect is applied to the new replacement. There is no requirement for the Pokémon to use the move again, or even to know it.<br />
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===Mind Reader/Lock-On===<br />
When a Pokémon uses {{m|Mind Reader}} or {{m|Lock-On}}, the next damage-dealing move will hit the opponent without fail, even if the opponent uses a move that offers a turn of invulnerability, such as {{m|Fly}}. This effect can be {{m|Baton Pass}}ed.<br />
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===Nightmare===<br />
{{m|Nightmare}} only affects a sleeping Pokémon. The sleeping Pokémon loses ¼ of its maximum hit points every turn. If the sleeping Pokémon awakens, then the nightmare will no longer be in effect. If Baton Pass switches out a Pokémon that is not asleep, then the nightmare will no longer be in effect.<br />
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===Partially trapped===<br />
When a Pokémon is hit by {{m|Magma Storm}}, {{m|Sand Tomb}}, {{m|Whirlpool}}, {{m|Wrap}}, {{m|Bind}}, {{m|Clamp}} or {{m|Fire Spin}}, it becomes partially trapped. Until Generation V, this lasted 2-5 turns unless a [[Grip Claw]] was held; as of Generation V, partial trapping lasts 4-5 turns unless a Grip Claw is held. If the user of a partial trapping move is holding a Grip Claw, the move will last for 5 turns. A Pokémon can be affected by any number of partial trapping moves at a time.<br />
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====Generation I====<br />
In Generation I, partial trapping moves inflict damage for 2-5 turns. There is a 37.5% chance that they will last 2 turns, a 37.5% chance that they will last 3 turns, a 12.5% chance that they will last 4 turns, and a 12.5% chance that they will last 5 turns. Though technically only the first attack can critical hit, every attack during the duration will do the same amount of damage. During this turn duration, the target will be unable to attack, and if the user of the move attacks before the target when used, the target will be unable to attack during that round as well. <br />
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Damage done by partial trapping move's continuing duration is done after recurrent damage. If the user switches out before the turn duration ends, the target will be unable to attack during that turn. If the target switches out before the turn duration ends, the partial trapping move will automatically be used against the incoming Pokémon, deducting an additional PP from the move. If at such a time the partial trapping move has 0 PP, it will still be used against the incoming Pokémon. After that use, the current PP of the move will roll over to 63, and full PP ups will be applied to it. <br />
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Even if the partial trapping move misses, it will negate the recharge turn normally required for Hyper Beam. Additionally, if the user of the partial trapping move attacks before the user of Hyper Beam during a recharge turn and the use of the partial trapping move misses, the user of Hyper Beam will automatically use Hyper Beam during that turn. If at such a time Hyper Beam has 0 PP, Hyper Beam will still be used, and afterwards its current PP will roll over to 63, and full PP ups will be applied to it. <br />
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In-game, the target will get to select a move during each turn of the partial trapping move's duration, and will attack the incoming Pokémon with the selected move if the player switchs before the duration is over.<br />
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In {{eng|Pokémon Stadium}}, it is possible to select a move during each turn of the partial trapping move's duration. If the target switches out before the duration ends, the incoming Pokémon will not automatically be attacked. The partial trapping move will negate the recharge turn of Hyper Beam only if successful.<br />
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====In Generation II - IV====<br />
The target is now able to attack during a partial trapping move's duration, and can act normally. Instead, they inflict 1/16 of the target's maximum HP as damage for two to five turns upon use, in addition to the damage dealt when it is used. They also trap the target, preventing switching and [[escape]]. If a trapped Pokémon uses {{m|Rapid Spin}}, it will be freed.<br />
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If a [[wild Pokémon]] uses a partial trapping move on the player's Pokémon, the player may [[escape]] if the affected Pokémon has {{a|Run Away}} or is holding a [[Smoke Ball]]. However, these do not allow the player to switch the Pokémon out.<br />
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If the user of the partial trapping move is holding a [[Grip Claw]], the duration will always be 5 turns. Also, if an affected Pokémon is holding a [[Shed Shell]], it can switch out.<br />
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====Generation V====<br />
All partial trapping moves now last 4-5 turns unless a Grip Claw is held, which causes the moves to last 5 turns.<br />
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===Perish Song===<br />
After three turns, all Pokémon who heard the {{m|Perish Song}} will faint, excluding Pokémon with the {{a|Soundproof}} ability. Any Pokémon who heard it can avoid the effect of fainting if it is switched out before the 3-turn count finishes. {{m|Baton Pass}} transfers the Perish Song countdown.<br />
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===Taunt===<br />
{{m|Taunt}} prevents the Pokémon from using any non-damaging moves. This effect will wear off after two to four turns, or if one switches out. Pokémon using {{m|Substitute}} can still be afflicted with this status ailment.<br />
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===Torment===<br />
{{m|Torment}} renders the Pokémon incapable of using the same move twice in a row. If the Pokémon is holding a [[Choice item]] or only has one move remaining with {{PP}}, it is forced to use {{m|Struggle}} every second turn.<br />
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==Volatile battle status==<br />
===Defense Curl===<br />
Using {{m|Defense Curl}} causes the power of {{m|Rollout}} and {{m|Ice Ball}} to double for the Pokémon. This effect is not transferred by {{m|Baton Pass}}.<br />
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===Focus Energy===<br />
When a Pokémon uses {{m|Focus Energy}}, its [[critical hit]] rate increases.<br />
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===Minimize===<br />
A Pokémon having used {{m|Minimize}} will take double damage if hit by the moves {{m|Hard Roller}} or {{m|Stomp}} (though this behavior is not present in [[Generation I]]).<br />
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===Mist===<br />
[[File:Piplup mist.png|thumb|Mist surrounds {{TP|Dawn|Piplup}}]]<br />
{{m|Mist}} prevents a Pokémon's stats from being lowered by the opponent's attacks. The user may still lower its own stats with moves like {{m|Superpower}}. The move {{m|Defog}} cancels out Mist.<br />
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===Reflect and Light Screen===<br />
{{m|Reflect}} and {{m|Light Screen}} last for five turns (eight with [[Light Clay]]) and heighten the user's entire team's {{stat|Defense}} or {{stat|Special Defense}}, respectively. Either of them can be broken by {{m|Brick Break}} or {{m|Defog}}.<br />
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===Substitute===<br />
The Pokémon that uses {{m|Substitute}} loses ¼ of its total HP (rounded down) to make a Substitute which will absorb hits until it "breaks" (damage the Substitute has taken is greater than the HP used to make it). From [[Generation II]] onward, Substitutes block all status ailments and will immediately break if a one-hit knockout attack connects with them. In [[Generation I]], however, a substitute only blocks primary status ailments; attacks like {{m|Thunder Wave}} and {{m|Spore}} completely circumvent the Substitute. Substitutes can be transferred by {{m|Baton Pass}}.<br />
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===Trapped===<br />
[[File:Dusknoir Mean Look.png|thumb|200px|left|{{p|Dusknoir}} using Mean Look]]<br />
A Pokémon trapped by {{m|Mean Look}}, {{m|Spider Web}}, or {{m|Block}} cannot switch until the Pokémon that used the move is defeated or switches. The trapped Pokémon can escape if it is holding a [[Shed Shell]]. If a trapped Pokémon uses Baton Pass, the Pokémon brought out will be trapped instead.<br />
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{{Status ailments}}<br />
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[[Category:Game mechanics]]<br />
[[Category:Terminology]]<br />
[[Category:Status ailments|*]]<br />
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[[de:Statusveränderungen]]<br />
[[fr:Statut]]<br />
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[[pt:Efeito de status]]</div>Tendo64