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		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_breeding&amp;diff=1495987</id>
		<title>Talk:Pokémon breeding</title>
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		<updated>2011-08-11T23:19:44Z</updated>

		<summary type="html">&lt;p&gt;Ultraflame: /* Platinum Rules */&lt;/p&gt;
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&lt;div&gt;OOps. [[User:Evkl|Evkl]] 01:45, 1 Mar 2005 (UTC)&lt;br /&gt;
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Should this be listed under Pokémon Breeding or simply Breeding? -[[user:greengiant|greengiant]]&lt;br /&gt;
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Probably Poke breeding with a redirect from &amp;quot;breeding&amp;quot;&lt;br /&gt;
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A picture says more than tousand words&lt;br /&gt;
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== Strange Breeding: How did these things happen? ==&lt;br /&gt;
&lt;br /&gt;
A couple of strange things happened to me when I was breeding a male Blaziken with a female Phanpy (which is strange enough in itself, I guess)&lt;br /&gt;
#When the egg hatched, the Phanpy knew Rock Smash. This shouldn&#039;t have been able to happen because I had previously deleted Rock Smash from Blaziken via the Move Deleter guy. &lt;br /&gt;
#The Phanpy hatched holding a PP Up! Needless to say, I was thrilled, but is there any reason for this occurance? Is it random or predictable?&lt;br /&gt;
Thanks a lot &amp;amp;rarr;[[User:Evin290|Evin290]] 12:18, 30 June 2006 (UTC)&lt;br /&gt;
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:I don;t know about the first, but I believe the second is because of Phanphy&#039;s ability &amp;quot;Pickup&amp;quot;.--[[User:Skully Collins|Skully Collins]] 08:42, 5 September 2007 (UTC)&lt;br /&gt;
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Yeah the PP Up is definetly a result of the pick-up. As for the rock smash, no clue. --[[User:Blaziken=Tahu|Blaziken=Tahu]] 02:58, 29 January 2009 (UTC)&lt;br /&gt;
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Could be something intentional. I would assume that Phanpy could learn Strength if you taught that to Blaziken then removed it. [[User:Learner4|Learner4]] 20:26, 24 November 2009 (UTC)&lt;br /&gt;
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Im actually thinking that Phanphy can learn Rock Smash, so if Blaziken knew it then there are still &amp;quot;reminints&amp;quot; of Rock Smash there, as shown by the move relearner guy. Maybe when the breeding happened the data some how got mixed and BAM, you have a Phanphy that knows Rock Smash. Did you use any cheats (earlier on) at all?--[[User:Sorou|sorou]] 17:11, 30 December 2009 (UTC)&lt;br /&gt;
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== Abilities ==&lt;br /&gt;
I have seen, and the D/P Nintendo power guide states that, you can pass on abilities via breeding. This would be important to note, wouldn&#039;t it? It seems like something that big should be listed. Especially when you consider the possibilities! (I personally love my wonder-guarded sableye) Also, I think this should possibly be noted in the &amp;quot;chain breeding&amp;quot; section as well.&lt;br /&gt;
--[[User:TheCakeIsALie|TheCakeIsALie]] 02:51, 7 January 2008 (UTC)&lt;br /&gt;
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True. Good eye. You may place it in the article in the appropriate place. And don&#039;t forget your sig or people won&#039;t know who you are.&amp;lt;span style=&amp;quot;background:#11FF6C;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;border: 3px solid #A8FF8C;&amp;quot;&amp;gt;{{ani|486}}&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#00FFFF;&amp;quot;&amp;gt;[[User:Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;Poke&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Maniac&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;102&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#11FF6C;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;border: 3px solid #A8FF8C;&amp;quot;&amp;gt;{{ani|492}}&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; 06:28, 2 January 2008 (UTC)&lt;br /&gt;
:No! Abilities are NOT PASSED ON. By Abilities they meant Natures. Go on, try it. ABILITIES CANNOT BE PASSED ON. &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 06:45, 2 January 2008 (UTC)&lt;br /&gt;
:Plus, the only Pokémon with Wonder Guard can&#039;t breed with anything but Ditto, so it&#039;d never pass it on to Sableye. If you got that thing in a trade, it&#039;s hacked, man. &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 06:51, 2 January 2008 (UTC)&lt;br /&gt;
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Crap, thanks for pointing that out. Dang... But on another note, you CAN pass abilities legitimately, but I misread: they are passed along by the mother, so it would stay in the proper species. (the example given in NP&#039;s guide is 2 bibarel breed. Mother has Simple, father has Unaware, so offspring is a Bidoof with Simple.) So I was halfway right, but again, thanks for poiinting that out. I guess I ought to not use it much then, huh?--[[User:TheCakeIsALie|TheCakeIsALie]] 02:51, 7 January 2008 (UTC)&lt;br /&gt;
:I just did a test run breeding two Kadabras, both with the ability [[Inner Focus (ability)|Inner Focus]]. They successfully bred an Abra with the ability [[Synchronize (ability)|Synchronize]]. This proves that, at least for HeartGold, ability is &#039;&#039;not&#039;&#039; passed down by either parent. --[[User:Kerrick|Kerrick]] 17:23, 22 April 2010 (UTC)&lt;br /&gt;
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I can&#039;t actually PROVE this, but in my experience, the Everstone seems to have a similar effect on Abilities to the one it has on Natures. So, assuming that the mother is not a Ditto, and there is a chance between the two Abilities, and the mother is holding an Everstone, there appears to be a better than 50% chance that the child will have the same ability. I have no idea how to formally prove this, but if someone could either explain to me how to prove it, or simply look into it themselves, it would be appreciated.--[[User:Xatu|Xatu]] 03:49, 24 January 2010 (UTC)&lt;br /&gt;
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== Tauros &amp;amp; Miltank ==&lt;br /&gt;
&lt;br /&gt;
Can anybody confirm for certain that their eggs are supposed to be 50% Tauros and 50% Miltank? I&#039;ve personally hatched 11 eggs from a Tauros and a Ditto, and all of them were Tauros, which means I must be exceptionally unlucky if half of them are supposed to be Miltank. FYI, I&#039;m playing Diamond where Miltank are rarer than Tauros (the opposite is true in Pearl). I thought it would be easier to breed a Miltank than catch one. [[User:Drapion|Drapion]] 17:28, 11 July 2007 (UTC)&lt;br /&gt;
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I think the 50-50 chance thing is only if you breed a Miltank with Ditto; all of Tauros&#039;s kids with Ditto will be Tauros. [[User:Fsilone|Fsilone]] 22:29, 6 October 2007 (UTC)&lt;br /&gt;
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:There is no way in any of the games for Tauros to hatch from a Miltank egg, or for Miltank to hatch from a Tauros egg. MorningStar edited this page with a note indicating otherwise as early as in March 2006, which is to say without knowledge of Diamond and Pearl. I believe no one bothered to fix it then due to the possibility of that holding true in the upcoming games, and since their release everyone has assumed the statement to be true because it was on the page so early on. Regardless of the reason, this note should have long been removed; it is easy to verify that even when breeding Miltank and Tauros &#039;&#039;together&#039;&#039; in the latest games, the product is still always a Miltank. I have done so for the sake of being on the safe side. [[User:Unown Lord|Unown Lord]] 13:30, 8 November 2007 (UTC)&lt;br /&gt;
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::I&#039;ve changed this section of the page.  I can confirm empirically (hatched 41 eggs: 28 from a Miltank + Ditto, 13 from a Miltank + various Ground-group Pokes) that you cannot hatch a Tauros from a Miltank egg in Pokemon Pearl, and I assume the same goes for Diamond; based on Unown Lord&#039;s comments I am assuming this applies to all the games.  If it turns out you can, then feel free to revert the page - I haven&#039;t hacked the code, this is entirely based on testing, so it&#039;s possibly that I was &#039;&#039;extremely&#039;&#039; unlucky and happened to get 41 eggs that all hatched Miltank purely by chance, but I think that&#039;s unlikely.&lt;br /&gt;
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::The only sources I can find online that support the Miltank/Tauros breeding line are either questionable (user FAQs on the Marriland forum that contain other errors) or based on this site. [[User:Castorquinn|Castorquinn]] 22:30, 20 May 2008 (UTC)&lt;br /&gt;
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== Ditto + Ditto? ==&lt;br /&gt;
&lt;br /&gt;
Someone settle something for me: Can you breed Ditto with Ditto? - [[User:Cassius335|Cassius335]]&lt;br /&gt;
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No. I tried. - [[User:MacGyver|MacGyver]]&lt;br /&gt;
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Thanks. *notices the Discussion page for Ditto and wonders why he didn&#039;t look there in the first place*. - [[User:Cassius335|Cassius335]]&lt;br /&gt;
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Then how are there wild ditto if they can&#039;t breed together?&lt;br /&gt;
Do they spontaneously appear or something? [[User:Chuck67322|Chuck67322]] 05:14, 4 August 2009 (UTC)&lt;br /&gt;
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Ditto looks like a big pile of goo, maybe over time they split in half like bacteria. [[User:Darkcloud1111|Darkcloud1111]] 00:57, 17 August 2009 (UTC)&lt;br /&gt;
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== Technical Question ==&lt;br /&gt;
&lt;br /&gt;
Do the natures of the parents make any difference on whether or not they will produce an egg? I&#039;m trying to get my Dragonite to give Outrage to a new Gible, and the old man in Solaceon says they don&#039;t like eachother at all... Obviously that&#039;s not good, but why, and what can I do to change it?&lt;br /&gt;
:At all? ..are you sure you&#039;re breeding a Dragonite with a &amp;lt;s&amp;gt;complete haxxmacheen&amp;lt;/s&amp;gt; Garchomp? Cause I do believeth that Garchomp and Dragonite can breed. o_o; {{ani|281}}[[User:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF69B4;&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#F6ADC6;&amp;quot;&amp;gt;n&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFC0CB;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User:TinaTheKirlia/Sandbox|&amp;lt;span style=&amp;quot;color:#FFC0CB;&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;]][[User:TinaTheKirlia/Favorites|&amp;lt;span style=&amp;quot;color:#F6ADC6;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]][[User talk:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#FF69B4;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]]{{Ani|380}}&amp;lt;/sup&amp;gt; 04:07, 8 November 2007 (UTC)&lt;br /&gt;
::Not at all? You sure? Pretty much always when they&#039;re in the same egg group, they&#039;ll breed. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;TTE&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 05:42, 8 November 2007 (UTC)&lt;br /&gt;
:I have had similar problems.  Sometimes I always make sure to check the Egg Groups before I attempt breeding, but every once in a while, the Daycare Man in Diamond tells me that they dislike each other. (oops, forgot to sign) --[[User:Dual|Dual]] 05:09, 16 November 2007 (UTC)&lt;br /&gt;
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There&#039;s no problem at all, peeps! If &#039;They don&#039;t like each other very much&#039; it doesn&#039;t matter! AS long as they don&#039;t totally despise each other that&#039;s okay. I tried Ditto with my Lucario (TTE said it would work) and it worked altough they didn&#039;t like each other! [[Image:Ani475MS.gif]] &#039;&#039;&#039;[[User:Optimus35|&amp;lt;span style=&amp;quot;color:#000033&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#003366&amp;quot;&amp;gt;g&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#215670&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#006699&amp;quot;&amp;gt;n&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2D6E89&amp;quot;&amp;gt;t&amp;lt;/span&amp;gt;]] [[User talk:Optimus35|&amp;lt;span style=&amp;quot;color:#0066CC&amp;quot;&amp;gt;#&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#3D81EE&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#66B5FF&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#99C9FF&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://bulbapedia.bulbagarden.net/w/index.php?limit=50&amp;amp;title=Special%3AContributions&amp;amp;contribs=user&amp;amp;target=Optimus35&amp;amp;namespace=0&amp;amp;year=&amp;amp;month=-1 &amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;] | [http://www.youtube.com/watch?v=qZPMmUEHFIU &amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;[[Image:Ani282MS.gif]] 09:52, 16 November 2007 (UTC)&lt;br /&gt;
::Why do I feel compelled to respond to this comment by saying &amp;quot;Rape!&amp;quot;[[User:Mystrich|Mystrich]] 06:06, 24 February 2008 (UTC)&lt;br /&gt;
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The message “They don´t seem to like each other much.” indicates that the Pokémon are of different species but have the same trainer IDs, which means that out of all breedable Pokémon pairs, they have the lowest chance of producing an egg. This lower chance translates to a statistically longer period of waiting until the Daycare man hands you the egg, but nothing beyond that. [[User:Unown Lord|Unown Lord]] 10:25, 16 November 2007 (UTC)&lt;br /&gt;
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I think it means that it&#039;s sort of like when two people pretend to hate each other but they really love each other but don&#039;t know it themselves. Eventually they find what they have in common and fall in love. [[User:TorchicBlaziken|TorchicBlaziken]] &amp;lt;sup&amp;gt;([[User_talk:TorchicBlaziken|talk]])&amp;lt;/sup&amp;gt; 15:24, 1 November 2008 (UTC)&lt;br /&gt;
== Question ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;However, there are two pairs of Pokémon species where the male and female are treated as different Pokémon. In these cases, the egg may hatch into either the male or female species:&lt;br /&gt;
&lt;br /&gt;
*[[Nidoran♀ (Pokémon)|Nidoran♀]] and [[Nidoran♂ (Pokémon)|Nidoran♂]]&lt;br /&gt;
*[[Illumise (Pokémon)|Illumise]] and [[Volbeat (Pokémon)|Volbeat]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Would this also be true in the case of Tauros and Miltank? Could a Miltank have an egg containing Tauros? Just asking cause it&#039;s not listed in the article. --[[Special:Contributions/Kenji-girl|&amp;lt;span style=&amp;quot;color:#0005CD;&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;]][[Tracey Sketchit|&amp;lt;span style=&amp;quot;color:#15E200;&amp;quot;&amp;gt;ケンジ&amp;lt;/span&amp;gt;]][[User:Kenji-girl|&amp;lt;span style=&amp;quot;color:#DC0062;&amp;quot;&amp;gt;ガール&amp;lt;/span&amp;gt;]] 10:17, 18 November 2007 (UTC)&lt;br /&gt;
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Would it be true to say that only the female can lay and egg that could be either? I tried breeding a Nidoran♂ with a Ditto to get a [[Nidoran♀ (Pokémon)|♀]] but I just ended up with a dozen [[Nidoran♂ (Pokémon)|♂]]s. I did succesfully get a [[Volbeat (Pokémon)|Volbeat]] from an [[Illumise (Pokémon)|Illumise]]. &lt;br /&gt;
Oh, and [[Tauros (Pokémon)|Tauros]] and [[Miltank (Pokémon)|Miltank]] are also linked.. &amp;lt;span style=&amp;quot;color:#009966;&amp;quot;&amp;gt;[[User:Woodland Mudkip|Woodland Mudkip]] ☆{{MS|001|Bulbasaur}}&amp;lt;/span&amp;gt; 11:02, 18 November 2007 (UTC)&lt;br /&gt;
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:Your first assertion is correct, and has thus been added to the page. As noted in a paragraph above by myself, Tauros and Miltank are simply not linked. It seems to me that the disillusion of not having a calf-like Pokémon as a pre-evolution to both, has caused a multitude of fans to believe in some fabricated indication that one is forthcoming. [[User:Unown Lord|Unown Lord]] 06:24, 22 November 2007 (UTC)&lt;br /&gt;
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== TMs ==&lt;br /&gt;
&lt;br /&gt;
Can you pass down TM moves that weren&#039;t learned by TM? I&#039;m going to breed my male Banette with Will-O-Wisp (Learned naturally) with a female Drifloon, and I&#039;m wondering if it&#039;ll pass down Will-O-Wisp... {{ani|281}}[[User:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF69B4;&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#F6ADC6;&amp;quot;&amp;gt;n&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFC0CB;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User:TinaTheKirlia/Sandbox|&amp;lt;span style=&amp;quot;color:#FFC0CB;&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;]][[User:TinaTheKirlia/Favorites|&amp;lt;span style=&amp;quot;color:#F6ADC6;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]][[User talk:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#FF69B4;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]]&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://freewebs.com/thepixelcafe &amp;lt;span style=&amp;quot;color:#FF7BBD;&amp;quot;&amp;gt;δ&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;{{MS|281|Kirlia}} 20:10, 25 November 2007 (UTC)&lt;br /&gt;
:Yep. It&#039;s what I do so as to save TMs from being used. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;TTE&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:47, 25 November 2007 (UTC)&lt;br /&gt;
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== Languages ==&lt;br /&gt;
&lt;br /&gt;
Is this encyclopedia in American English or Commonwealth English? Becuase the most recent edit was from &amp;quot;travelling&amp;quot; to &amp;quot;traveling&amp;quot;, or Commonwealth to American.&lt;br /&gt;
&lt;br /&gt;
Yea, we&#039;re American (well, I think. Ask and admin. I&#039;m pretty sure we&#039;re American English). --[[Image:Spr 3e 059.gif|70px]][[Image:Spr 3e 132.gif]]&#039;&#039;&#039;[[User:Theryguy512|&amp;lt;span style=&amp;quot;color:#FF7F00&amp;quot;&amp;gt;Theryguy&amp;lt;/span&amp;gt;]][[User:Theryguy512/Contribution Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;]][[User:Theryguy512/Mission Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;]][[User:Theryguy512/Sandbox|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; [[Image:Trozeiani025.gif]] 12:03, 5 December 2007 (UTC)&lt;br /&gt;
:Yeah, I as actually gonna do something else on the page after editing that (since Firefox does the red line under words that aren&#039;t in its dictionary), but I got distracted by something else and just decided &amp;quot;eh.&amp;quot;&lt;br /&gt;
:But really, Bulbapedia&#039;s got contributors from all over. Though, well, American spelling&#039;s used in the games throughout their English release, as far as I know. They don&#039;t go through all the text changing the spelling of a few words, and I certainly didn&#039;t intend for my edit to be just that. It was more just &amp;quot;hey, look, red line. Fix that and... um... what else was I gonna do?&amp;quot; &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 16:47, 5 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Inbreeding ==&lt;br /&gt;
&lt;br /&gt;
What is it? {{ani|493}}&#039;&#039;&#039;&amp;lt;sc&amp;gt;[[User:Optimus35|&amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;&amp;lt;nowiki&amp;gt;Optimus35, to be exact...&amp;gt;.&amp;gt;;;;&amp;lt;/nowiki&amp;gt;&amp;quot;&amp;gt;Optimatum&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Ph34r4ever|Talk]]|[[User:Optimus35/sig/Pikachu|♊]]&amp;lt;/sup&amp;gt;{{{1|11:19 13 Mar 2008}}}&#039;&#039;&#039;&lt;br /&gt;
:...Don&#039;t ask. You don&#039;t wanna know. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 05:40, 28 March 2008 (UTC)&lt;br /&gt;
Inbreeding is when closely related individuals mate and have children. It&#039;s very taboo in human culture but animal breeders do this with certain breeds of an animal, like dogs. It&#039;s not a good idea for people inbreed because recessive genes could be more pronounced and genetic defects can occur. - PDL&lt;br /&gt;
:Told ya you didn&#039;t wanna know. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 00:25, 2 May 2008 (UTC)&lt;br /&gt;
::The PRima Games guide states that inbreeding is impossible in Emerald. Proves that you can&#039;t trust Prima. &#039;&#039;&#039;[[User:Optimatum|&amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;Optimus35&amp;quot;&amp;gt;&amp;lt;sc&amp;gt;Θρtιmαtum♏&amp;lt;/sc&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:Optimatum|Talk]]|[[User:Optimatum/sig/Pikachu|Links]]&amp;lt;/sub&amp;gt;&#039;&#039;13:12 5 Sep 2008&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Well you can in the games, I&#039;m Inbreeding all my Pokémon that I bead in the first place. [[User:Random Chaos|&amp;lt;font color=&amp;quot;Gold&amp;quot;&amp;gt;Random&amp;lt;/font&amp;gt;]] [[User talk:Random Chaos|&amp;lt;font color=&amp;quot;Silver&amp;quot;&amp;gt;Chaos&amp;lt;/font&amp;gt;]] [[User:Random Chaos/Sandbox|&amp;lt;font color=&amp;quot;Cyan&amp;quot;&amp;gt;Was here&amp;lt;/font&amp;gt;]][http://chaos-shepherd.deviantart.com/ ☃] 01:07, 17 August 2009 (UTC)&lt;br /&gt;
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== Uhh yeah ==&lt;br /&gt;
&lt;br /&gt;
Uhm. This is weird, but i&#039;ve had two weird things happen with breeding that make little sense. Like, first, this happened today, i put my Shieldon and Cranidos in the day-care (one female, the other male) and the old man said &amp;quot;These two prefer too play with other Pokémon&amp;quot; and i like, i came back too get them and they&#039;d had an egg, and last time i checked, &amp;quot;They prefer too play with other Pokémon&amp;quot; meant they weren&#039;t going too have an egg (i took the egg anyway). Uhm, the second thing, which is really weird, happened a few months ago on my Pokémon Emerald, i put my male Charizard and male Blaziken in the Daycare (cos i&#039;m too lazy too train them myself)  ...and they had an egg |: Last time i checked, Guy + Guy does not = baby/egg |: I&#039;m 100% sure they we&#039;re both male. I was pretty sure it was just a glitch in the game, but i was wondering if it&#039;s happened too anyone else? (also, the egg was a normal Torchic, normal stats, normal moves, nothing weird/glitch-y about it)&lt;br /&gt;
&lt;br /&gt;
~ [[user:takoto|Takoto]]&lt;br /&gt;
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Wow... That&#039;s really weird  [[User:Darkmaster0|&amp;lt;span style=&amp;quot;color:#BBBBBB;&amp;quot;&amp;gt;Darkmaster&amp;lt;/span&amp;gt;]][[User talk:Darkmaster0|&amp;lt;span style=&amp;quot;color:#AAAAAA;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;]]&lt;br /&gt;
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: Obviously {{MS|006|Charizard}} and {{MS|257|Blaziken}} adopted.  I guess they don&#039;t mind adoption by same-sex couples in Sinnoh. [[User:Zurqoxn|Zurqoxn]] 00:35, 8 April 2008 (UTC)&lt;br /&gt;
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::The thing that happened with Charizard and Blaziken happened on Emerald (: If they adopted, where did they adopt from? O: [[user:Takoto|Takoto]]&lt;br /&gt;
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|: It happened, again, only this time; Leafgreen. Someone please tell me that Umbreon and Caterpie are somehow in the same egg group. Scratch what i said earlier, I&#039;m almost sure that the Blaziken/Charizard thing happened on LeafGreen, not Emerald |: *totally remembered after i posted that xD Uh soooo yeah, i think the Breeding&#039;s glitch&#039;d up in my LeafGreen...Well, it wasn&#039;t even originally mine, it was my Cousins |: But I&#039;m sure he didn&#039;t cheat or anything too make every Pokémon breed with every other Pokémon. Plus i did some test; i tried too breed some Pokémon and they didn&#039;t breed, the Legendaries didn&#039;t (I actually wanted a level 5 Mewtwo xD at one point) But yeah \: Is my games breeding system glitched up or is it just....oddities? [[User:Takoto|Takoto]] 15:35, 29 April 2008 (UTC)&lt;br /&gt;
::I would say you somehow glitched your game. Been using AR/GS/whatever? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 16:52, 29 April 2008 (UTC)&lt;br /&gt;
:::*Shake head* I&#039;ve never used Action reply or Game shark on my Leafgreen...&lt;br /&gt;
&lt;br /&gt;
==Length of time to breed==&lt;br /&gt;
After getting frustrated by the time it took to breed on my old silver version, I looked around for information on how long it takes two pokemon to have an egg, and I found [http://www.angelfire.com/wizard/rossos_pokemon/breeding.html this site].  This is information I think bulbapedia needs.  The problem is, I don&#039;t have any other sources on it, it doesn&#039;t say if the formula holds true for later Gens as well, and the author admits that his numbers are estimates.  Does anyone know anything about this topic? [[User:Cheesus Is Lord|Cheesus Is Lord]] 22:09, 24 April 2008 (UTC)&lt;br /&gt;
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== Female Eevees ==&lt;br /&gt;
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Hi I&#039;ve tried to breed my Eevee several times but everytime time I do I get male Eevees and I kinda wanna have a female one, I was wondering if there&#039;s any way to force an egg to hatch into a female pokemon r something, I&#039;ve tried hatching it in Foarama town like I read somewhere but that didnt work..&lt;br /&gt;
Having said that I did get a female Eevee once but it was very random&lt;br /&gt;
:12.5% chance of getting female Eevee. You were just unlucky. &#039;&#039;&#039;[[User:Optimatum|&amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;Optimus35&amp;quot;&amp;gt;&amp;lt;sc&amp;gt;Θρtιmαtum♏&amp;lt;/sc&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:Optimatum|Talk]]|[[User:Optimatum/sig/Pikachu|Links]]&amp;lt;/sub&amp;gt;&#039;&#039;13:14 5 Sep 2008&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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== Multiple eggs ==&lt;br /&gt;
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I&#039;ve been hatching several eggs at a time (getting three eggs, storing the parents, and then running up and down), and the number of steps in between hatches is always a multiple of 255, with 510 as the minimum (recent numbers are 510 and 1275). The steps between picking up the eggs are as low as 256, and I was carrying around Camerupt with Magma Armor. The numbers don&#039;t make sense unless there&#039;s some delay added to the other eggs when picking up eggs or hatching them, or some other weird hidden factor. Game is Pearl, by the way, and I&#039;ve been using a Mach Bike. --[[User:Raijinili|Raijinili]] 04:55, 16 October 2008 (UTC)&lt;br /&gt;
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== Tutored moves ==&lt;br /&gt;
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Can they be passed on to children like [[TM]] moves?  I know I tried it once, but I can&#039;t remember the result.  Anybody know for certain?  Either way, whether it works or not, it should probably be mentioned in this article or [[move tutor]] (or both).  [[User:Zurqoxn|Zurqoxn]] 13:42, 22 October 2008 (UTC)&lt;br /&gt;
:I don&#039;t think they can unless they&#039;re egg moves (Outrage from Salamence to baby Charmander) or shared by both father and child, the child&#039;s in its level-up set, while the mother also knows it. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 14:39, 22 October 2008 (UTC)&lt;br /&gt;
::Off the top of my head, I believe that it&#039;s possible in {{v2|Crystal}}, but &#039;&#039;&#039;only&#039;&#039;&#039; in Crystal. At least, that&#039;s what I remember, maybe I should double-check this for myself though... --[[User:Blaziken257|&amp;lt;span style=&amp;quot;color:#F08030;&amp;quot;&amp;gt;&#039;&#039;&#039;Blaz&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Blaziken257|&amp;lt;span style=&amp;quot;color:#C03028;&amp;quot;&amp;gt;&#039;&#039;&#039;iken&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Blaziken257|&amp;lt;span style=&amp;quot;color:#302000;&amp;quot;&amp;gt;&#039;&#039;&#039;257&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 18:49, 2 March 2010 (UTC)&lt;br /&gt;
:::The article is a bit ambiguous on this point, it says &amp;quot;And starting in crystal, move tutor moves&amp;quot; in brackets under section 1.3.3 (passing moves down) - which could mean &amp;quot;only in crystal&amp;quot;, or it could mean &amp;quot;from crystal onwards&amp;quot;. Currently, in Soul Silver, I&#039;m breeding a Cyndaquil with extrasensory, and I tried to teach it heat wave at the same time (to save me tutoring it later) by breeding a Vulpix that knows it from Growlithe (egg move). Vulpix had Extrasensory and Heat Wave (and flamethrower and fire spin) when I bred it with Quilava, but the resulting Cyndaquil only knew extrasensory and flamethrower, despite the fact that Cyndaquil can be tutored Heat Wave (I wasn&#039;t expecting Fire Spin though). I think this means that move tutor moves are NOT passed down, but TMs are passed down no problem. I&#039;d quite like to hear from anyone who&#039;s done a bit more research into this though - it might just be a flaw in the way I did the breeding (though I doubt it, since Extrasensory worked out fine). Oh - and I think that section should also include information about ditto-move-breeding. I know moves held by females aren&#039;t carried down when breeding with ditto - do male+ditto couples pass on moves held by the male, like normal? [[User:NLawson|NLawson]] 04:20, 5 April 2010 (UTC)&lt;br /&gt;
:::: Just ran into this, and had it also confirmed by Wild Eep and Zhorken (of Smogon and veekun, respectively). Tutor moves only get passed down in Crystal. I&#039;m changing this. [[User:En-Cu-Kou|En-Cu-Kou]] 21:33, 3 May 2011 (UTC)&lt;br /&gt;
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==POSSIBLE SPADING SOLUTION!!!==&lt;br /&gt;
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I don&#039;t know, but according to Smogon, there&#039;s some sort of step counter that resets at 255. Follow this link for more info. http://www.smogon.com/dp/articles/breeding_guide_part2#steps_required&lt;br /&gt;
[[User:TorchicBlaziken|TorchicBlaziken]] &amp;lt;sup&amp;gt;([[User_talk:TorchicBlaziken|talk]])&amp;lt;/sup&amp;gt; 15:24, 1 November 2008 (UTC)&lt;br /&gt;
:Wow. I&#039;m surprised that Smogon has a guide on stuff that has nothing to do with battling, and it has stuff that this wiki doesn&#039;t have. Anyway, I&#039;ll read it and try to incorporate it into this page.&lt;br /&gt;
:What&#039;s the policy on crediting, anyway? --[[User:Raijinili|Raijinili]] 01:49, 2 November 2008 (UTC)&lt;br /&gt;
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== Confused ==&lt;br /&gt;
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On this page, it says that Nidorina and Nidoqueen can&#039;t be breed whatsoever, but [[No eggs (egg group)#Trivia|here]] it says that they can. Which one is true? [[User:Jacce|Jacce]] 19:11, 19 December 2008 (UTC)&lt;br /&gt;
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You misread the trivia, it says that &amp;quot;for some reason their male counterparts can&amp;quot;, which, of course, does not make sense. &#039;&#039;&#039;&#039;&#039;[[User:GuyNamedSean|Sean...]] [[Dialga (Pokémon)|Lord]] [[User talk:GuyNamedSean|of the]] [[Darkrai (Pokémon)|Shadows!!!]]&#039;&#039;&#039;&#039;&#039; 23:13, 14 February 2009 (UTC)&lt;br /&gt;
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== Shiny breeding ==&lt;br /&gt;
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Hey, I got a shiny male Tentacruel, and a female Corsola, the shine-effect will be given to the baby Corsola?&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Homie|Homie]] 15:26, 10 January 2009 (UTC)&lt;br /&gt;
:Not unless you&#039;re playing Gold/Silver, in which case there would be a higher chance of shininess. &#039;&#039;&#039;[[User:Optimatum|&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;font-family:Comic Sands MS; color:black;&amp;quot;&amp;gt;Θρtιmαtum&amp;lt;/span&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:Optimatum|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;/b&amp;gt; 15:27, 10 January 2009 (UTC)&lt;br /&gt;
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== Everstone ==&lt;br /&gt;
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Can we punt/delete the Gen IV sentence that says that the Everstone trick doesn&#039;t work anymore? It still does and I&#039;ve done it several times. [[User:Rappak|Rappak]] 20:54, 26 January 2009 (UTC)&lt;br /&gt;
:Are you sure?  Notice that it says it doesn&#039;t work when the two Pokémon are from different language cartridges.  E.g., it doesn&#039;t work if you try to breed an American Pokémon and a Japanese Pokémon together.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 20:56, 26 January 2009 (UTC)&lt;br /&gt;
::Let me double check the foriegn, but I know it works with two pokemon of the same cartridges. I&#039;m almost positive it still works. [[User:Rappak|Rappak]] 21:20, 26 January 2009 (UTC)&lt;br /&gt;
:::Yes, it does work with two Pokémon from the same cartridge, but not with two foreign Pokémon, and that is what the article is referring to.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt;&lt;br /&gt;
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== Inbreedible Pokemon? ==&lt;br /&gt;
Okay so I have this male Charizard that I want to breed so I can send the Charmander over to my Leaf Green Version. I put it in the daycare with SEVERAL DIFFERENT Dittos, each with a different nature. All of them did not have interest in my Charizard or vice-versa. I looked up the nature and noticed that it had a LAX nature (Charizard). Do I need a certain natured ditto or something to be able to breed? --[[User:Blaziken=Tahu|Blaziken=Tahu]] 03:02, 29 January 2009 (UTC)&lt;br /&gt;
:Lack of interest does not mean they won&#039;t make an egg. [[User:The Dark Fiddler|The Dark Fiddler]] - [[User talk:The Dark Fiddler|¿Nos hablamos?]] 22:25, 31 January 2009 (UTC)&lt;br /&gt;
::Just wait a bit longer and take any further &amp;quot;how do I/what do I/where do I&amp;quot; game related questions to {{BMGf||the forums}}. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 22:32, 31 January 2009 (UTC)&lt;br /&gt;
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what was the exact message the guy said? if he said &amp;quot;they dont seem to like each other&amp;quot; that means they will still breed but it just takes a little while longer, if he said &amp;quot;they prefer to play with other pokemon&amp;quot; then they cant breed and never will [[User:Happizelpom|&amp;lt;span style=&amp;quot;color:#FF7070&amp;quot;&amp;gt;Happi&amp;lt;/span&amp;gt;]][[User talk:Happizelpom|&amp;lt;span style=&amp;quot;color:#FF8000&amp;quot;&amp;gt;zel&amp;lt;/span&amp;gt;]][[Special:Contributions/Happizelpom|&amp;lt;span style=&amp;quot;color:#660099&amp;quot;&amp;gt;pom&amp;lt;/span&amp;gt;]] 22:54, 31 January 2009 (UTC)&lt;br /&gt;
:These quotations need to go in the article. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 22:59, 31 January 2009 (UTC)&lt;br /&gt;
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yep, they&#039;ll still breed. Thanks alot everyone. --[[User:Blaziken=Tahu|Blaziken=Tahu]] 23:48, 31 January 2009 (UTC)&lt;br /&gt;
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== Genders ==&lt;br /&gt;
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When are they defined for the egg, when it is received or when it hatches? [[User:Anastius|Anastius]] 10:15, 1 February 2009 (UTC)&lt;br /&gt;
:What do you mean by &amp;quot;defined&amp;quot;.--[[User:Clarky13|&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;&#039;&#039;&#039;Clarky&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Clarky13|&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;13&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:18, 1 February 2009 (UTC)&lt;br /&gt;
::In the game data - the user wishes to know if once the player receives the egg, the gender of the hatched Pokemon has already been set. In my experience, yes, along with the nature. But I could have just been really unlucky. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 20:54, 1 February 2009 (UTC)&lt;br /&gt;
::: It is definitely set when it hatches. I have hatched an army of Scyther (trying to get one with a &amp;quot;Rash&amp;quot; nature) and the gender and nature were always the same for the pokemon, even if i saved the game before it hatched, had it do so, and restarted it. So yes, gender and nature are determined when the Egg is conceived. Also, if makes since if you think about the hereditary moves, TM it can learn, etc when you pick which Pokémon you want to breed to get the egg. --[[User:Blaziken=Tahu|Blaziken=Tahu]] 20:50, 6 February 2009 (UTC)&lt;br /&gt;
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== Egg Moves ==&lt;br /&gt;
How are egg moves determined? I mean, theres a list of moves that can be learned by pokemon by breeding for each pokemon. Was that found out by testing, and so its possible there are others it could learn, or is there a certain list of moves that a pokemon can use determined by the game and so anything thats not listed can&#039;t ever be learned? ([[User:MaoDaAmargura|MaoDaAmargura]] 01:30, 4 February 2009 (UTC))&lt;br /&gt;
:its shown in the official Guide books, and some are made off of users testing it. EG tangela has an unlisted move[[User:DCM|&amp;lt;font color=&amp;quot;#FF1111&amp;quot;&amp;gt;DCM&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:DCM|((&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;Mock Me&amp;lt;/font&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;sub&amp;gt;[[Special:Contributions/DCM|&amp;lt;font color=&amp;quot;#C0C0C0&amp;quot;&amp;gt;Edits&amp;lt;/font&amp;gt;))]]&amp;lt;/sub&amp;gt; 02:48, 4 February 2009 (UTC)&lt;br /&gt;
::It&#039;s also in the game&#039;s internal coding. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 06:31, 4 February 2009 (UTC)&lt;br /&gt;
:::Yes, but i think hes referring to how we found it. Not all of us can access the coding, I assure you.[[User:DCM|&amp;lt;font color=&amp;quot;#FF1111&amp;quot;&amp;gt;DCM&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:DCM|((&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;Mock Me&amp;lt;/font&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;sub&amp;gt;[[Special:Contributions/DCM|&amp;lt;font color=&amp;quot;#C0C0C0&amp;quot;&amp;gt;Edits&amp;lt;/font&amp;gt;))]]&amp;lt;/sub&amp;gt; 01:33, 5 February 2009 (UTC)&lt;br /&gt;
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== I dont get it........ ==&lt;br /&gt;
I had a male machamp which knew Revenge, cross chop, karete chop and dynamicunch&lt;br /&gt;
but when i bred it with a ditto the baby only knew its starting moves(low kick and leer) i&#039;mpretty sure machop can learn all of my machamps moves what happend--[[User:Bulbsur-ivysaur-venusaur|Bulbsur-ivysaur-venusaur]] 20:31, 20 May 2009 (UTC)&lt;br /&gt;
:try breeding with a female machoke [[User:Ultamatecharizard|&amp;lt;span style=&amp;quot;background:#000000; color:#FF0000;&amp;quot;&amp;gt;Ultamate&amp;lt;/span&amp;gt;]][[User Talk:Ultamatecharizard|&amp;lt;sub&amp;gt;&amp;lt;font color=&amp;quot;#FF5A00&amp;quot;&amp;gt;Charizard&amp;lt;/font&amp;gt;&amp;lt;/sub&amp;gt;]] 20:56, 20 May 2009 (UTC)&lt;br /&gt;
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== Need Explaination ==&lt;br /&gt;
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In the Trivia section it reads, &amp;quot;No negative effects occur from inbreeding Pokémon in Generation III and Generation IV, despite this being impossible in Generation II.&amp;quot; Can someone please explain this statement? - [[User:Zedd|Zedd]] 17:49, 23 May 2009 (UTC)&lt;br /&gt;
:It may be referencing that, in real life, inbreeding can lead to developmental problems in the newborns, and so no such issues (always poor IVs, for example, or crappy natures) would occur in the Pokemon games. The second part is straightforward; you cannot breed a parent Pokemon with its offspring in G/S/C. I&#039;m not sure if sibling breeding is allowed, however. [[User:Starscream|Starscream]] 14:05, 29 May 2009 (UTC)&lt;br /&gt;
::Is it mentioned anywhere in the article, other than in the trivia, about inbreeding being impossible in Generation II? I skimmed over the article and saw nothing, but I might be wrong. I suggest, if it isn&#039;t already there, someone do a little segment on this, as I didn&#039;t really notice this in-game and it&#039;s kinda interesting. I&#039;d do it myself, but I don&#039;t know much about the breeding of Generation II, and I&#039;ve lost Crystal right now, and my emulators are too laggy to play on my laptop. [[User:Takoto|&amp;lt;span style=&amp;quot;color:#2E0854&amp;quot;&amp;gt;~~&amp;lt;b&amp;gt;Takoto&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;]] - [[User_talk:Takoto|&amp;lt;span style=&amp;quot;color:#F4C2C2&amp;quot;&amp;gt;サソデイ]]&amp;lt;/span&amp;gt; 15:01, 29 May 2009 (UTC)&lt;br /&gt;
:::@Star - Sibling breeding is allowed, the mechanics that prevent Parent-child breeding are related to IVs (or DV, as they were caled back then) and there is no relation on opposite sex siblings&#039; IVs in GSC.&lt;br /&gt;
:::@It does, in the &amp;quot;Inheriting stats&amp;quot; section. [[User:Mr. Charlie|&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;Mr. Charlie&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;([[User_Talk:Mr. Charlie|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;&#039;&#039;TalkToMe&#039;&#039;&amp;lt;/font&amp;gt;]])&amp;lt;/small&amp;gt; 15:38, 29 May 2009 (UTC)&lt;br /&gt;
::Actually, there is debate among scientific circles as to the validity of superstitions that inbreeding causes developmental defects.  While more recent articles focus more on how this does lead to homozygosity and an increase in recessive alleles, an article from the Dept of Biostatistics study concludes that, &amp;quot;No significant differences existed in the incidence of congenital anomalies among offspring between the consanguineous and non-consanguineous marriages in the rural or in the urban area.&amp;quot;  (Rao and Inbaraj, 1980).  This doesn&#039;t necessarily write out its nature as a taboo subject in non-scholarly circles, but please enjoy just one of many scholarly articles on the subject, this one by the Dept of Biostatistics found in the Journal of Medical Genetics:  [http://jmg.bmj.com/cgi/content/abstract/17/1/27 Inbreeding effects on fetal growth and development]  I admit it&#039;s an older article, but newer articles tend to focus on studied genetic changes other than &amp;quot;defects&amp;quot;.&amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from {{u|PharosAM}} ([[User talk:PharosAM|talk]] • [[Special:Contributions/PharosAM|contribs]]) &#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It states that there are no negative effects in Generations III and IV.  Is this also accurate for Generation V?  Does this mean there are negative effects in Generation V?  [[User:Theviolinkid|Theviolinkid]] 01:23, 6 May 2011 (UTC)&lt;br /&gt;
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== Tauros and Miltank again ==&lt;br /&gt;
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From the article: &#039;&#039;Note that while Miltank and Tauros are considered to be the female and male of the same species in the canon, for the purposes of breeding they are separate species&#039;&#039;&lt;br /&gt;
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In what canon, exactly, are they considered &amp;quot;male and female of the same species&amp;quot;? Wouldn&#039;t, by nature of the fact that they cannot breed with each other to produce baby Tauros or Miltank, they NOT be [[User:Starscream|Starscream]] 20:55, 26 June 2009 (UTC)&lt;br /&gt;
:??? They can breed with each other to produce baby Miltank... But I agree, not the same species, would like to hear what canon says so. Also, that bit about Volbeat and Nido♂ breeding with Ditto is interesting, {{tt|Pokémon must have ZW sex chromosomes|and no I am not going to campaign to have that included in the article}}. --[[User:LaprasBoi|LaprasBoi]] 22:48, 27 June 2009 (UTC)&lt;br /&gt;
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== Hatched Genders ==&lt;br /&gt;
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Has anyone figured out when a newly-hatched Pokémon&#039;s gender is set?  Does it happen at the time of the egg&#039;s conception, or does it happen when it&#039;s hatched?  --[[User:Dual|Dual]] 03:33, 13 July 2009 (UTC)&lt;br /&gt;
:When it&#039;s received from the daycare. &amp;lt;span style=&amp;quot;font-family:Cracked; font-size:125%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[[User:Tc26/Anime Predictions|&amp;lt;span style=&amp;quot;color:#303030;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;[[User:Tc26|&amp;lt;span style=&amp;quot;color:#e03828;&amp;quot;&amp;gt;²₆&amp;lt;/span&amp;gt;]][[User talk:Tc26|&amp;lt;span style=&amp;quot;color:#303030;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]]&amp;lt;sub&amp;gt;[[User:Tc26/Sandbox|&amp;lt;span style=&amp;quot;color:#e03828;&amp;quot;&amp;gt;26&amp;lt;/span&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt; 03:36, 13 July 2009 (UTC)&lt;br /&gt;
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== A question about IVs... ==&lt;br /&gt;
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In HGSS, by using the EV Enhancers you can choose to pass a specific IV from a parent to their offspring. My question is this: Is it possible to have the passed down IV overwriten if the other parent passes down a higher IV of the same stat? For example, If I was trying to breed a Bronzong with a speed IV of zero and I used a Power Anklet to pass the zero stat from one parent, could the other parent then pass down it&#039;s higher speed IV, overwriting the IV I actually wanted? ~ [[User:Ender Phoenix|Ender Phoenix]] 00:46, 11 March 2010 (UTC)&lt;br /&gt;
:Yes. Me and some friends confirmed this by accident a while back when trying to breed for IVs. Furthermore, a lower IV can replace a higher one, which is what actually happened in our experiences. In my case, I was trying to breed a perfect Attack/Speed Scyther with Jolly nature from a perfect attack Scyther (holding a Power Bracer) and a perfect speed Volbeat (holding a Power Anklet). The first Jolly Scyther I got had perfect speed, but imperfect attack. Upon checking the Volbeat&#039;s IVs, it had indeed inherited the Volbeat&#039;s attack IV, overwriting the IV passed on by the Power Bracer. I think what this means is that the EV training items just force the first one or two IVs that are chosen (depending on how many you;re using) and then the last one/two is/are chosen randomly with the possibility of overwriting the previously passed IV(s). Anyway, I&#039;m gonna go ahead and edit this into the article (minus the details of the experiment).&amp;lt;br&amp;gt; - [[User:Sensei Hanzo|Sensei Hanzo]] 15:16, 26 May 2010 (UTC)&lt;br /&gt;
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== Talking to the daycare ==&lt;br /&gt;
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Does talking to the daycare man outside to see how your pokémon are getting along have an effect on getting an egg? Cause I was cycling for quite a while and then I figured I should at least see how compatible my pokémon are with each other (which was &amp;quot;They don&#039;t seem to like each other very much&amp;quot; or something), then I went back to cycling around. My first lap and he has an egg, so is it just my luck or a requirement? Thanks in advance :) [[User:Adam0935|Adam0935]] 05:55, 11 March 2010 (UTC)&lt;br /&gt;
:No. The rate of getting an egg from a couple is explained [[Pokémon_breeding#Breeding_Rate.5B1.5D|here]]. It&#039;s all to do with species and ID number - you got lucky this time! &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 05:59, 11 March 2010 (UTC)&lt;br /&gt;
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== Held Items ==&lt;br /&gt;
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Can a pokemon carry a held item when it has been hatched? I&#039;m playing on HeartGold and I just caught Chansey in safari zone which took me freaking forever, about 3 hours. so if you kept breeding Chansey could one of the new pokemon be carrying a [[Lucky Egg]]. I really don&#039;t want to have to go around and catch another 19 Chansies if it&#039;s gonna take as long as the first one. [[User:Greenlikeblue]] 9:52, 5 May 2010 (UTC)&lt;br /&gt;
:Er, no. I&#039;m pretty sure that won&#039;t work. Sorry [[User:Takharii|&amp;lt;span style=&amp;quot;color:#B69E00;&amp;quot;&amp;gt;&amp;lt;sc&amp;gt;Takharii&amp;lt;/sc&amp;gt;&amp;lt;/span&amp;gt;]] &#039;&#039;&#039;~&#039;&#039;&#039; [[User talk:Takharii|&amp;lt;span style=&amp;quot;color:#929292;&amp;quot;&amp;gt;&amp;lt;sc&amp;gt;Talk!&amp;lt;/sc&amp;gt;&amp;lt;/span&amp;gt;]] 23:02, 4 June 2010 (UTC)&lt;br /&gt;
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== Everstone and Nature inheritance from non-Ditto males in Diamond/Pearl ==&lt;br /&gt;
Under the &amp;quot;Inheriting Natures&amp;quot; section, it says: &amp;quot;In Generation IV inheriting Nature was changed a little. Whichever Pokémon is holding an Everstone will pass down its nature, &#039;&#039;&#039;regardless of gender&#039;&#039;&#039;, or whether it is breeding with a ditto.&amp;quot;&lt;br /&gt;
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The &amp;quot;regardless of gender&amp;quot; bit is problematic. It contradicts Smogon University&#039;s Breeding Guide (Part II), which states:&lt;br /&gt;
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&amp;quot;In EDP, if a &#039;&#039;&#039;female&#039;&#039;&#039; Pokémon is holding the item Everstone and breeds with a male Pokémon, the baby will have a 50% chance of having the same nature as the female Pokémon. This also works if the Pokémon holding Everstone is Ditto.&amp;quot;&lt;br /&gt;
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I am playing Diamond. To test, I&#039;ve attempted to breed a Cubone with the Lonely nature by using a male Nidoran (Lonely nature) and a female Cubone (Hardy nature). The male Nidoran is holding an Everstone while in the Daycare. So far, it has produced &#039;&#039;&#039;29&#039;&#039;&#039; Cubones, spanning &#039;&#039;&#039;17&#039;&#039;&#039; different natures, &#039;&#039;&#039;none of which have the Lonely nature&#039;&#039;&#039;.&lt;br /&gt;
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While some players may have been successful with this method on HG/SS, I think the page should say that it may work in HG/SS but not in D/P. [[User:Fyda|Fyda]] 22:10, 4 June 2010 (UTC)&lt;br /&gt;
:I think you might just be misreading the paragraph... it&#039;s pretty widely known and obvious that males will never have a 50% chance of passing natures, in any game. Paragraph probably just needs rewording for clarification... unfortunately I&#039;m terrible at that. orz ▫▫&#039;&#039;&#039;[[User:Tina|&amp;lt;span style=&amp;quot;color:#e072a9;&amp;quot;&amp;gt;ティナ&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;sup&amp;gt;[[User talk:Tina|&amp;lt;span style=&amp;quot;color:#728084;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]][[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#728084;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 22:20, 4 June 2010 (UTC)&lt;br /&gt;
::Yes, that&#039;s the thing—I didn&#039;t expect it to be true, and testing it proved that it was definitely not true in Diamond. I think the offending sentence on the page is just plain &#039;&#039;wrong&#039;&#039;, but there&#039;s a &#039;&#039;citation&#039;&#039; for it, which points to a forum thread where people claim to have gotten the Everstone trick to work on males for passing down their natures. Assuming they&#039;re not posting misinformation, I was wondering if this was a recent change to the Everstone trick that only occurred in HG/SS, while still not working in D/P/Pt. Right now the paragraph needs to be changed, and what I&#039;d like to determine is whether it&#039;s A) completely false for any game in the series, or B) true only for specific games. [[User:Fyda|Fyda]] 07:18, 5 June 2010 (UTC)&lt;br /&gt;
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Yeah, something&#039;s definitely wrong with the Generation IV natures part. On HeartGold I&#039;ve had an adamant Ditto holding an Everstone and an Adamant Croagunk breeding. I hatched countless eggs and none of the Croagunks had an adamant nature. I get the feeling that breeding two pokemon with the same nature will &#039;&#039;&#039;NEVER&#039;&#039;&#039; result in a pokemon with that nature. I tried using a Croagunk with a naughty nature. none of the four Croagunks had an adamant nature. So that part where it talks about an everstone always passing on a nature is wrong. Does anyone have an idea how the everstone works in Gen IV? --[[User:Greenlikeblue|Greenlikeblue]] 05:55, 28 June 2010 (UTC)&lt;br /&gt;
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== Flame Body &amp;amp; Magma Armor ==&lt;br /&gt;
&amp;quot;[...] Additionally, in Pokémon Emerald, if any Pokémon with Flame Body or Magma Armor is in the front of a player&#039;s party [...]&amp;quot; As far as I&#039;m concerned, they don&#039;t have to be in the first spot for the ability to work. Can anyone confirm this? --[[User:Arty2|Arty2]] 08:52, 10 August 2010 (UTC)&lt;br /&gt;
:I thought they had to be next to the egg... &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 23:32, 12 August 2010 (UTC)&lt;br /&gt;
::Just tested it myself in Platinum: any team spot is fine for the effect to work. I think it&#039;s safe to assume it&#039;s been the same in Emerald too.[[User:Arty2|Arty2]] 05:29, 26 August 2010 (UTC)&lt;br /&gt;
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== Lists of egg moves ==&lt;br /&gt;
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(Not actually about this page, rather about lists of moves learned by breeding, e.g. [[Pichu (Pokémon)#By breeding]].) Two questions:&lt;br /&gt;
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Firstly, where does the list of fathers come from? Is it programmed into the game that a given Pokémon can have a move passed down from X, Y or Z, or is it simply a list of all Pokémon that could both father this Pokémon and legitimately have the move?&lt;br /&gt;
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Secondly, why do we have lists of egg moves for Pokémon which cannot be the product of breeding, e.g. [[Raichu (Pokémon)#By breeding]]? Does this data exist in the game, and if so, how would one exploit it? Or have we merely copied the egg moves of its pre-evolved form? In the former case the list seems unnecessary, in the latter it seems both unnecessary and erroneous. [[User:Smithers888|&amp;lt;span style=&amp;quot;color:#FF1111;&amp;quot;&amp;gt;Smit&amp;lt;/span&amp;gt;]][[User:Smithers888|&amp;lt;span style=&amp;quot;color:#1111FF;&amp;quot;&amp;gt;hers&amp;lt;/span&amp;gt;]][[User talk:Smithers888|&amp;lt;span style=&amp;quot;color:#FFD733;&amp;quot;&amp;gt;888&amp;lt;/span&amp;gt;]] 22:24, 10 October 2010 (UTC)&lt;br /&gt;
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The second one I can more or less answer. I would assume that it&#039;s there for convenience.--[[User:Black Yin Zekrom|Black Yin Zekrom]] 22:38, 10 October 2010 (UTC)&lt;br /&gt;
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:The answer to your first question is that yes, it&#039;s just a list of all Pokémon which could both father the Pokémon and legitimately obtain the move. The answer to your second question is that the list is indeed copied from the pre-evolution&#039;s egg moves.&lt;br /&gt;
:Both of these are for convenience, as Black Yin Zekrom explained. The lists of potential fathers would otherwise need to be obtained by comparing the list of Pokémon which could have the move and the list of which egg moves the desired Pokémon would have, which would be a lot of work which ought to be done by us beforehand, if we intend for people to use this site as a resource. The lists of egg moves for evolved Pokémon helps people who are building a competitive team to find which moves a fully-evolved Pokémon would have, without having to reference its first stage. It is extraneous, but it&#039;s also helpful for people who use Bulbapedia to make decisions regarding their games. --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] 23:04, 10 October 2010 (UTC)&lt;br /&gt;
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::The first part is as I suspected. For the second part, I understand the reasoning, however it doesn&#039;t work completely. A player still has to browse the pre-evolved form&#039;s page to discover, for example, that Raichu could have Discharge, but only by level up as a Pikachu. --[[User:Smithers888|&amp;lt;span style=&amp;quot;color:#FF1111;&amp;quot;&amp;gt;Smit&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#1111FF;&amp;quot;&amp;gt;hers&amp;lt;/span&amp;gt;]][[User talk:Smithers888|&amp;lt;span style=&amp;quot;color:#FFD733;&amp;quot;&amp;gt;888&amp;lt;/span&amp;gt;]] 20:17, 11 October 2010 (UTC)&lt;br /&gt;
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Well then, of course they would look it up or do research.--[[User:Black Yin Zekrom|Black Yin Zekrom]] 02:45, 12 October 2010 (UTC)&lt;br /&gt;
:::I think you have a point. Perhaps you ought to raise the question with a staff member (I&#039;d ask [[User:TTEchidna|TTE]], as he&#039;s the editor-in-chief and does a lot of work on the page layout for Pokémon articles). --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] 11:37, 12 October 2010 (UTC)&lt;br /&gt;
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== Generation II breeding ==&lt;br /&gt;
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Is Parent/offspring breeding COMPLETELY off the table in these games? Seems to me the only check is the IV one, but there are scenarios where it could be bypassed. For example, a male breeds with Ditto and produces a female. The male and Ditto obviously have different Defense and Special IVs (or Special +/- 8), and so the male parent and female offspring should also have different Defense and Special IVs. In this case, since they&#039;d share the same egg groups, the game should allow them to breed, correct? [[User:Starscream|Starscream]] 22:00, 8 December 2010 (UTC)&lt;br /&gt;
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== Abilities Redux: Hidden abilities ==&lt;br /&gt;
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As mentioned [[Talk:Pokémon breeding#Abilities|at the beginning of the talk page]] there was previous rumors abilities could be passed down, but according to [[Pokémon Dream World#Breeding mechanics|this]], with the new hidden abilities this actually seems to be the case. So shouldn&#039;t this be included on the page? [[User:Tasty Salamanders|Tasty Salamanders]] 09:27, 14 December 2010 (UTC)&lt;br /&gt;
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:Out of 16 eggs with a Ditto and a Nidoran Female with Hustle, none of them hatched to have Hustle.  Not impossible, but improbable.  I have also not had it occur for any of my other Pokemon with Dream World abilities, out of 60-ish eggs total.  I&#039;d say this warrants further checking, but I&#039;m inclined to think that they do not pass on through Ditto. [[User:TheBeardedRobot|TheBeardedRobot]] 06:49, 17 April 2011 (UTC)&lt;br /&gt;
::They don&#039;t, it was also researched by Smogon as far as I remember. Breeding with Ditto will never result in ofspring inheriting DW ability (Though it&#039;s unknown, how Ditto with it&#039;s own Hidden ability will work). &amp;amp;mdash; &amp;amp;forall;&amp;lt;tt&amp;gt;[[User:ЫъГЬ|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;&amp;lt;u&amp;gt;ЫъГѣ&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;]] &amp;amp;exist;[[User_talk:ЫъГЬ|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Talk page&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/tt&amp;gt;  10:39, 17 April 2011 (UTC)&lt;br /&gt;
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I&#039;m curious about the probability of the child inheriting the mother&#039;s Dream World ability, too.  To test it, I&#039;ve bred and hatched 30 {{p|Shinx}} eggs from my female {{p|Luxray}} (originally from the Dream World) and a traded male {{p|Stoutland}}.  My personal results are as follows:&lt;br /&gt;
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* Genders: 14 male, 16 female&lt;br /&gt;
* Abilities: 4 {{a|Intimidate}}, 9 {{a|Rivalry}}, 18 {{a|Guts}}&lt;br /&gt;
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The gender split is typical for their species, and so is the Intimidate/Rivalry split.  But I also happen to have 60% of them born with the mother&#039;s Dream World ability, Guts.  (All 30 were born with the father&#039;s specific moveset of Fire/Ice/Thunder Fang and Crunch.)  This implies that the chance of a mother passing down her Dream World ability via breeding is somewhere in the range of 1 in 2, 2 in 3, or 3 in 5.  Does anyone have (or know of) more samples to establish the probability with?  --&#039;&#039;[[User:Stratelier|Stratelier]] 20:38, 17 May 2011 (UTC)&#039;&#039;&lt;br /&gt;
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:PS: Smogon states a probability of 40%, and a few other varied discussion threads echo that number, but as my one experiment is a fairly large deviation from that I am not sure.  And Serebii.net merely says &amp;quot;a high chance&amp;quot;, whatever that means. --&#039;&#039;--&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 21:13, 17 May 2011 (UTC)&#039;&#039;&lt;br /&gt;
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== Baruchai and Barujiina ==&lt;br /&gt;
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About the part of Illumise and Nidoran doing eggs of they counterparts... anyone tried to get Washibon and Wargle eggs from Baruchai and Barujiina, because their pages say that they are counterparts. I tried to breed a Baruchai and my male Kenhorou but no luck, although i only tried once. --[[User:EzekielMaple|EzekielMaple]] 00:51, 14 January 2011 (UTC)&lt;br /&gt;
: Wargle, along with Nageki, Dageki, Tauros, and the Hitmons, is one of the few gendered non-legendary Pokémon naturally occurring in the wild that cannot reproduce without a Ditto.  [[User:Frozen Fennec|Frozen Fennec]] 00:55, 14 January 2011 (UTC)&lt;br /&gt;
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== Power Items in HGSS ==&lt;br /&gt;
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According to this article, in HGSS [[Power items]] will always pass corresponding stat, but I&#039;m certain, it&#039;s happening not always. Baby still has a chance to have random IV in stat even if its parrent is holding Power Item that passes IV of that stat. Was breeding mechanic really researched fully? &amp;amp;mdash; &amp;amp;forall;&amp;lt;tt&amp;gt;[[User:ЫъГЬ|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;&amp;lt;u&amp;gt;ЫъГѣ&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;]] &amp;amp;exist;[[User_talk:ЫъГЬ|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Talk page&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/tt&amp;gt;  08:05, 23 February 2011 (UTC)&lt;br /&gt;
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== Twins? ==&lt;br /&gt;
&lt;br /&gt;
Is it possible to get twins in Pokémon Black and White? I caught an Altaria in White and bred it with a Ditto to get a Swablu, but when I picked up the egg, the Daycare Man gave me another one immediately afterwards. —[[User:ShounenSuki|ShounenSuki]] 12:47, 22 April 2011 (UTC)&lt;br /&gt;
:Immediately? As in you didn&#039;t even take a single step in between receiving each egg? That would be interesting if you or someone else can confirm it. --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] [[User talk:AndyPKMN|(talk)]] 14:27, 22 April 2011 (UTC)&lt;br /&gt;
::I&#039;ve had an egg given to me and then went straight down and he called me again before I reached the stairs, so the minimum of 256 steps between eggs doesn&#039;t seem to apply this generation. [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;chiller&amp;quot;&amp;gt;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 14:33, 22 April 2011 (UTC)&lt;br /&gt;
:::Immediately immediately. He gave me the first egg, then I wanted to go into the daycare to grab my Altaria, but I accidentally talked to him again (or it happened automatically) and he gave me the second egg. I didn&#039;t take a single step. —[[User:ShounenSuki|ShounenSuki]] 07:29, 23 April 2011 (UTC)&lt;br /&gt;
::::This has also happened to me. I picked up a Litwick egg, then took two steps down and he called out to me saying he had another egg.&lt;br /&gt;
::::Something else has happened too, a good three times now I&#039;ve had one egg hatch, I&#039;d then a single step only to have yet another egg hatch. Something is fishy here. [[User:Tylian|Tylian]] 21:49, 4 May 2011 (UTC)&lt;br /&gt;
:::::The number of steps taken for an egg to hatch is determined in cycles of 256, each 256 steps you take makes the number of cycles still needed decrease by one, so if for example you receive an egg when the game is in the 1st step of a cycle and then get another egg within the same cycle (within 255 steps) the two eggs&#039; will reach a cycle of 0 at the same time, and since two eggs can&#039;t hatch at the same time, the game hatches it on the next step. So if you get two eggs shortly after each other they&#039;ll hatch one step after one another. [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;chiller&amp;quot;&amp;gt;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 22:10, 4 May 2011 (UTC)&lt;br /&gt;
I had the same in Sapphire (or Emerald, I forget which). After picking up my egg, I kept mashing A and ended up with two eggs. So I took no steps between getting my eggs. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 03:53, 5 May 2011 (UTC)&lt;br /&gt;
: Almost reminds me of the time I was breeding Lapras in my White.  By the time I walk into the Daycare to fetch my Lapras after receiving one Egg, the lady informs me her husband was looking for me -- violô, second egg.  Not twins though; I must&#039;ve crossed an egg cycle threshold during those 10 or so steps because the eggs hatched one cycle apart from each other.  --&#039;&#039;[[User:Stratelier|Stratelier]] 07:35, 17 May 2011 (UTC)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Nidoran♂/Ditto pairing in Gen V produces Nidoran♀ ==&lt;br /&gt;
&lt;br /&gt;
The breeding page states &amp;quot;However, there are two pairs of Pokémon species where the male and female are treated as different Pokémon. In these cases, an egg produced by the female species may hatch into either the male or female variant; however, breeding the male species with Ditto will not produce the female counterpart.&amp;quot;  In White, I have definitely bred a Nidoran♂ (received from the Dream World and definitely not hacked) with Ditto and received the female counterpart.  I&#039;ve reproduced this several times, and it seems the chances between male and female are about 50/50.  I do not know if Volbeat/Illumise are now the same way.  Has anyone else tested this?  [[User:Childowind|Childowind]] 00:36, 28 April 2011 (UTC)&lt;br /&gt;
:I definitely got a female Nidoran from breeding Ditto with my shiny Nidoking.  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 21:54, 3 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gen V Old man doesn&#039;t call out when party is full ==&lt;br /&gt;
&lt;br /&gt;
Has anyone else noticed this? When my party is full in Black version, the old man doesn&#039;t call out to me even if he has an egg for me. I&#039;ve had times where I&#039;ve gone five or ten minutes waiting for all my eggs to hatch, and once I drop them all into the PC, I&#039;ll walk outside and talk to him and he has an egg for me. But he never called out to tell me he had one.&lt;br /&gt;
&lt;br /&gt;
I just wanted confirmation before I added it to the page. [[User:Phantomjunkie|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Phantom&amp;lt;/span&amp;gt;]]♫[[User talk:Phantomjunkie|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Junkie&amp;lt;/span&amp;gt;]] 16:27, 26 May 2011 (UTC)&lt;br /&gt;
:I can confirm that. [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;chiller&amp;quot;&amp;gt;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 16:30, 26 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Probably a nooby question ==&lt;br /&gt;
&lt;br /&gt;
If you breed two different pokemon of the same egg group, is it completely random which of the two the egg will produce?  Ex. Snivy + petilil = random? [[User:Em Jae|Em Jae]] 03:03, 28 May 2011 (UTC)&lt;br /&gt;
:The baby born will be the base species of the female. So in this case, if the female was Petilil, the baby will be a Petilil. :--[[User:SuperAipom7|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;SuperAipom7&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:SuperAipom7|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Questions?&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 03:04, 28 May 2011 (UTC)&lt;br /&gt;
::Thanks for the response.  That was probably in the article and I missed it or something.. lol [[User:Em Jae|Em Jae]] 05:08, 28 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Gender?==&lt;br /&gt;
&lt;br /&gt;
What determines the egg&#039;s gender? Is it random, or is it calculated somehow? More specifically, I&#039;m trying to get a female Chikorita in Generation II by breading a Bayleaf (didn&#039;t check gender) with a Ditto and I keep getting males. Am I just unlucky?--[[User:Winmaster|Winmaster]] 20:37, 29 May 2011 (UTC)&lt;br /&gt;
:The chances of a Pokémon being male or female is determined by their [[gender ratio]], you should get 1 female Chikorita for every 7 males. [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;chiller&amp;quot;&amp;gt;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 08:40, 3 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Nidoking &amp;amp; Ditto==&lt;br /&gt;
&lt;br /&gt;
In this article, it says that a male Nidoran and a Ditto can produce both male or female Nidoran. But what happens if you put a Nidoking and a Ditto at day-care? They can still produce both female and male Nidoran? [[User:Caciulacdlac|Caciulacdlac]] 14:26, 3 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== TWINS!!!!==&lt;br /&gt;
In my attempts to breed a half-decent Lucario, I had an odd happening. Driving back and forth on route three, I talked to the Old man after he called me over, and clicked through what was said- and the conversation terminated. Figuring I might have done something wrong, I reopened the conversation, and checked through again, and the conversation fired off. Checking my Party, I found I had received two eggs.&lt;br /&gt;
&lt;br /&gt;
No cheats have been used in this game. At all. Just plain Black and white, new from the store- not used. level 70 Throh, Superb IV as told by Judge, and level 50ish Lucario, Above average.&lt;br /&gt;
&lt;br /&gt;
Twins hatched, both were different pokemon with slightly different IVs as told by Judge in the battle subway. They have different natures as well. They hatched one immediately after the other. [[User:Flamingcanine|Flamingcanine]] 01:15, 6 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Platinum Rules ==&lt;br /&gt;
&lt;br /&gt;
I know in the article that it says the breeding system from Emerald carried into Diamond and Pearl, but does that also mean the same breeding system applies to Platinum, or is Platinum&#039;s breeding system more like HG/SS? [[User:Sasshen|Sasshen]] 16:08, 11 August 2011 (UTC)&lt;br /&gt;
:As far as I know, D/P/Pt have the same breeding system, and it was changed starting from HG/SS. [[User:Ultraflame|Ultraflame]] 23:19, 11 August 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Ultraflame</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Ledyba_(Pok%C3%A9mon)&amp;diff=1457012</id>
		<title>Ledyba (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Ledyba_(Pok%C3%A9mon)&amp;diff=1457012"/>
		<updated>2011-06-14T20:22:23Z</updated>

		<summary type="html">&lt;p&gt;Ultraflame: /* Base stat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext | type=bug | type2=flying | prevnum=164 | nextnum=166 | prev=Noctowl | next=Ledian }}&lt;br /&gt;
{{PokémonInfobox|&lt;br /&gt;
name=Ledyba |&lt;br /&gt;
jname=レディバ |&lt;br /&gt;
tmname=Rediba |&lt;br /&gt;
art=FRLG |&lt;br /&gt;
size=150px |&lt;br /&gt;
pron=&amp;lt;sc&amp;gt;leh-dee-bah&amp;lt;/sc&amp;gt; |&lt;br /&gt;
ndex=165 |&lt;br /&gt;
jdex=030 |&lt;br /&gt;
hdex=320 |&lt;br /&gt;
obrow=093 |&lt;br /&gt;
typen=2 |&lt;br /&gt;
type1=Bug |&lt;br /&gt;
type2=Flying |&lt;br /&gt;
species=Five Star |&lt;br /&gt;
height-ftin=3&#039;03&amp;quot; |&lt;br /&gt;
height-m=1.0 |&lt;br /&gt;
weight-lbs=23.8 |&lt;br /&gt;
weight-kg=10.8 |&lt;br /&gt;
abilityn=2 |&lt;br /&gt;
ability1=Swarm |&lt;br /&gt;
ability2=Early Bird |&lt;br /&gt;
abilityd=Rattled |&lt;br /&gt;
egggroupn=1 |&lt;br /&gt;
egggroup1=Bug |&lt;br /&gt;
egggroup2= |&lt;br /&gt;
eggcycles=15 |&lt;br /&gt;
evsd=1 |&lt;br /&gt;
expyield=54 |&lt;br /&gt;
lv100exp=800,000 |&lt;br /&gt;
gendercode=127 |&lt;br /&gt;
color=Red |&lt;br /&gt;
catchrate=255 |&lt;br /&gt;
body=09 |&lt;br /&gt;
pokefordex=ledyba |&lt;br /&gt;
generation=2 |&lt;br /&gt;
footnotes=}}&lt;br /&gt;
&#039;&#039;&#039;Ledyba&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;レディバ&#039;&#039;&#039; &#039;&#039;Rediba&#039;&#039;) is a dual-type {{2t|Bug|Flying}} Pokémon introduced in [[Generation II]].&lt;br /&gt;
&lt;br /&gt;
It [[Evolution|evolve]]s into {{p|Ledian}} starting at [[level]] 18.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
===Physiology===&lt;br /&gt;
Ledyba is similar to a {{wp|ladybug}}, with five black spots on its back. Ledyba&#039;s carapace and back (when the wing covers are lifted) are yellow, and its eyes are large and round. Ledyba also has two black antennae and hands that look like boxing gloves.&lt;br /&gt;
====Gender differences====&lt;br /&gt;
A female Ledyba has shorter antennae than male Ledyba.&lt;br /&gt;
&lt;br /&gt;
====Special abilities====&lt;br /&gt;
With its boxing-glove-like hands, Ledyba is able to execute punching moves such as {{m|Comet Punch}} and {{m|Mach Punch}}.&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
Ledyba is a gregarious Pokémon, to such an extent that it will be timid, stricken with doubt, and afraid or even unable to move if it is alone. Ledyba secretes an aromatic fluid from where its legs join its body, which it uses to communicate with other Ledyba. Ledyba conveys its feelings to other Ledyba by altering the fluid&#039;s scent. When the weather turns cold, many Ledyba gather together to cluster and keep each other warm. Ledyba have been depicted as serving a role in pollinating the fruit-producing plants (such as apples) of the [[Pokémon world]], and are usually instructed to do such by means of a special whistle, although they, like most Pokémon, are also able to respond to regular vocal commands.&lt;br /&gt;
&lt;br /&gt;
===Habitat===&lt;br /&gt;
[[File:Forest.gif|right|frame|{{DL|List of Pokémon by habitat|Forest Pokémon}}]]&lt;br /&gt;
Ledyba nest on leaves around forests.&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
{{main|Pokémon food}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:EP128.png|thumb|right|Ledyba in the anime]]&lt;br /&gt;
===Major appearances===&lt;br /&gt;
Ledyba first appeared in &#039;&#039;[[PK04|Pikachu&#039;s Rescue Adventure]]&#039;&#039;. First [[Misty&#039;s Togetic|Misty&#039;s Togepi]] saw them and curiously followed them, and later on [[Ash&#039;s Pikachu]] and the other Pokémon were saved by the same group from falling.&lt;br /&gt;
&lt;br /&gt;
Ledyba&#039;s first major appearance was &#039;&#039;[[EP128|The Whistle Stop]]&#039;&#039;. A girl named [[Arielle]] owned six of them, and controlled them with her whistle.&lt;br /&gt;
&lt;br /&gt;
===Minor appearances===&lt;br /&gt;
A group of Ledyba appeared in &#039;&#039;[[DP138|Strategy Begins at Home!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Ledyba appeared in &#039;&#039;[[Zoroark: Master of Illusions]]&#039;&#039; as a few of the many local Pokémon who lives in [[Crown City]]. A few of them worked with the other Pokémon in surrounding [[Zorua (movie 13)|Zorua]] at the park to attack him, angry at Zorua for what [[Zoroark (movie 13)|Zoroark]] did to the city. Before a fight broke out, the Ledyba, along with the other Pokémon, were calmed by [[Celebi (movie 13)|Celebi]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Animedexheader|Johto}}&lt;br /&gt;
{{Animedexbody|EP128|Ledyba|Ash&#039;s Pokédex|Ledyba, the Five Star Pokémon. These naturally gentle {{type2|Bug}}s gather in groups during cold weather to keep warm.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|original|Johto}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{adv|Professor Oak}} has a Ledyba since the beginning of the [[Pokémon Adventures volume 8|Gold, Silver and Crystal]] saga.&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Ledyba (TCG)}}&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===NPC appearances===&lt;br /&gt;
* [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness]]: Ledyba is a member of Team Glee, along with {{p|Politoed}} and the leader {{p|Togepi}}.&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex&lt;br /&gt;
|type=bug&lt;br /&gt;
|type2=flying&lt;br /&gt;
|gen=2&lt;br /&gt;
|golddex=It is very timid. It will be afraid to move if it is alone. But it will be active if it is in a group.&lt;br /&gt;
|silverdex=When the weather turns cold, lots of Ledyba gather from everywhere to cluster and keep each other warm.&lt;br /&gt;
|crystaldex=It is timid and clusters together with others. The fluid secreted by its feet indicates its location.&lt;br /&gt;
|stadium2dex=It is very timid. It will be afraid to move if it is alone. But it will be active if it is in a group.&lt;br /&gt;
|rsdex=Ledyba secretes an aromatic fluid from where its legs join its body. This fluid is used for communicating with others. This Pokémon conveys its feelings to others by altering the fluid&#039;s scent.&lt;br /&gt;
|emeralddex=Ledyba communicate using a fluid that they secrete from where the legs join the body. They are said to convey feelings to others by altering the fluid&#039;s scent.&lt;br /&gt;
|firereddex=When the weather turns cold, lots of Ledyba gather from everywhere to cluster and keep each other warm.&lt;br /&gt;
|leafgreendex=It is very timid. It will be afraid to move if it is alone. But it will be active if it is in a group.&lt;br /&gt;
|dpptdex=It is so timid, it can&#039;t move if it isn&#039;t with a swarm of others. It conveys its feelings with scent.&lt;br /&gt;
|heartgolddex=It is very timid. It will be afraid to move if it is alone. But it will be active if it is in a group.&lt;br /&gt;
|soulsilverdex=When the weather turns cold, lots of Ledyba gather from everywhere to cluster and keep each other warm.&lt;br /&gt;
|bwdex=It is so timid, it can&#039;t move if it isn&#039;t with a swarm of others. It conveys its feelings with scent.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability|&lt;br /&gt;
type=bug |&lt;br /&gt;
type2=flying |&lt;br /&gt;
gen=2 |&lt;br /&gt;
gsrarity=Common |&lt;br /&gt;
gsarea=[[Route]]s {{rtn|2|Kanto}}, {{rtn|30|Johto}}, {{rtn|31|Johto}}, {{rtn|37|Johto}} ({{pkmn2|Matutinal|Morning}}) |&lt;br /&gt;
gen2ex=silver|&lt;br /&gt;
crarity=Common |&lt;br /&gt;
carea=[[National Park]], [[Route]]s {{rtn|2|Kanto}}, {{rtn|29|Johto}}, {{rtn|30|Johto}}, {{rtn|31|Johto}}, {{rtn|36|Johto}}, {{rtn|37|Johto}} ({{pkmn2|Matutinal|Morning}}) |&lt;br /&gt;
erarity=Rare |&lt;br /&gt;
earea=[[Hoenn Safari Zone]] extension |&lt;br /&gt;
frlgrarity=Rare {{Sup|FR}}&amp;lt;br&amp;gt;Common {{Sup|LG}} |&lt;br /&gt;
frlgarea=[[Pattern Bush]] |&lt;br /&gt;
gen3ex=frlg|&lt;br /&gt;
xdrarity=One |&lt;br /&gt;
xdarea=[[Gateon Port]] |&lt;br /&gt;
xdshadow=yes|&lt;br /&gt;
dparea=[[Pokémon breeding|Breed]] {{p|Ledian}} |&lt;br /&gt;
ptarea=[[Pokémon breeding|Breed]] {{p|Ledian}} |&lt;br /&gt;
hgssrarity=Common |&lt;br /&gt;
hgssex=soulsilver |&lt;br /&gt;
hgssarea=[[Route]]s {{rtn|2|Kanto}}, {{rtn|30|Johto}}, {{rtn|31|Johto}}, {{rtn|37|Johto}} ({{pkmn2|Matutinal|Morning}}), {{m|Headbutt}} Trees |&lt;br /&gt;
palarea=Field |&lt;br /&gt;
bwrarity=None |&lt;br /&gt;
bwarea=[[Breed]] {{p|Ledian}} |&lt;br /&gt;
dwarea={{Dwa|Windswept Sky}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
{{SidegameAvail&lt;br /&gt;
|type=bug&lt;br /&gt;
|type2=flying&lt;br /&gt;
|channel=[[Springleaf Field|Back Yard]]&lt;br /&gt;
|trozei=[[Secret Storage 4]]&amp;lt;br&amp;gt;[[Secret Storage 17]]&amp;lt;br&amp;gt;Endless Level 2&amp;lt;br&amp;gt;[[Mr. Who&#039;s Den]]&lt;br /&gt;
|md=[[Sinister Woods]] (7F-10F)&amp;lt;br&amp;gt;[[Pitfall Valley]] (1F-6F)&amp;lt;br&amp;gt;[[Joyous Tower]] (22F-25F)&amp;lt;br&amp;gt;[[Remains Island]] (B1-B6)&lt;br /&gt;
|md2=[[Mt. Travail]] (1F-19F)&amp;lt;br&amp;gt;[[Midnight Forest]] (B1-B21)&lt;br /&gt;
|ranger3=[[Latolato Trail]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Base stats====&lt;br /&gt;
{{BaseStats|&lt;br /&gt;
type=bug |&lt;br /&gt;
type2=flying |&lt;br /&gt;
HP=     40 |&lt;br /&gt;
Attack= 20 |&lt;br /&gt;
Defense=30 |&lt;br /&gt;
SpAtk=  40 |&lt;br /&gt;
SpDef=  80 |&lt;br /&gt;
Speed=  55 }}&lt;br /&gt;
&lt;br /&gt;
====Pokéathlon stats====&lt;br /&gt;
{{Pokéthlon&lt;br /&gt;
|type=Bug&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|Speed=4&lt;br /&gt;
|SpeedMax=5&lt;br /&gt;
|Power=1&lt;br /&gt;
|PowerMax=2&lt;br /&gt;
|Technique=3&lt;br /&gt;
|TechniqueMax=5&lt;br /&gt;
|Stamina=1&lt;br /&gt;
|StaminaMax=3&lt;br /&gt;
|Jump=4&lt;br /&gt;
|JumpMax=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{Type effectiveness|&lt;br /&gt;
type1=bug|&lt;br /&gt;
type2=flying|&lt;br /&gt;
Normal=  100 |&lt;br /&gt;
Fighting= 25 |&lt;br /&gt;
Flying=  200 |&lt;br /&gt;
Poison=  100 |&lt;br /&gt;
Ground=    0 |&lt;br /&gt;
Rock=    400 |&lt;br /&gt;
Bug=      50 |&lt;br /&gt;
Ghost=   100 |&lt;br /&gt;
Steel=   100 |&lt;br /&gt;
&lt;br /&gt;
Fire=    200 |&lt;br /&gt;
Water=   100 |&lt;br /&gt;
Grass=    25 |&lt;br /&gt;
Electric=200 |&lt;br /&gt;
Psychic= 100 |&lt;br /&gt;
Ice=     200 |&lt;br /&gt;
Dragon=  100 |&lt;br /&gt;
Dark=    100 |&lt;br /&gt;
&lt;br /&gt;
notes=yes|&lt;br /&gt;
flying=yes|&lt;br /&gt;
newground=½}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh|Ledyba|Bug|Flying|5|2}}&lt;br /&gt;
{{learnlist/level5|Start|Tackle|Normal|Physical|50|100|35}}&lt;br /&gt;
{{learnlist/level5|6|Supersonic|Normal|Status|&amp;amp;mdash;|55|20}}&lt;br /&gt;
{{learnlist/level5|9|Comet Punch|Normal|Physical|18|85|15}}&lt;br /&gt;
{{learnlist/level5|14|Light Screen|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|30}}&lt;br /&gt;
{{learnlist/level5|14|Reflect|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/level5|14|Safeguard|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|25}}&lt;br /&gt;
{{learnlist/level5|17|Mach Punch|Fighting|Physical|40|100|30}}&lt;br /&gt;
{{learnlist/level5|22|Baton Pass|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|40}}&lt;br /&gt;
{{learnlist/level5|25|Silver Wind|Bug|Special|60|100|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level5|30|Agility|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|30}}&lt;br /&gt;
{{learnlist/level5|33|Swift|Normal|Special|60|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/level5|38|Double-Edge|Normal|Physical|120|100|15}}&lt;br /&gt;
{{learnlist/level5|41|Bug Buzz|Bug|Special|90|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelf|Ledyba|Bug|Flying|5|2}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{learnlist/tmh|Ledyba|Bug|Flying|5|2}}&lt;br /&gt;
{{learnlist/tm5|TM06|Toxic|Poison|Status|&amp;amp;mdash;|90|10}}&lt;br /&gt;
{{learnlist/tm5|TM10|Hidden Power|Normal|Special|&amp;amp;mdash;|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM11|Sunny Day|Fire|Status|&amp;amp;mdash;|&amp;amp;mdash;|5}}&lt;br /&gt;
{{learnlist/tm5|TM16|Light Screen|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|30}}&lt;br /&gt;
{{learnlist/tm5|TM17|Protect|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM20|Safeguard|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|25}}&lt;br /&gt;
{{learnlist/tm5|TM21|Frustration|Normal|Physical|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM22|SolarBeam|Grass|Special|120|100|10}}&lt;br /&gt;
{{learnlist/tm5|TM27|Return|Normal|Physical|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM28|Dig|Ground|Physical|80|100|10}}&lt;br /&gt;
{{learnlist/tm5|TM31|Brick Break|Fighting|Physical|75|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM32|Double Team|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/tm5|TM33|Reflect|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm5|TM40|Aerial Ace|Flying|Physical|60|&amp;amp;mdash;|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM42|Facade|Normal|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM44|Rest|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM45|Attract|Normal|Status|&amp;amp;mdash;|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM46|Thief|Dark|Physical|40|100|10}}&lt;br /&gt;
{{learnlist/tm5|TM48|Round|Normal|Special|60|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM56|Fling|Dark|Physical|&amp;amp;mdash;|100|10}}&lt;br /&gt;
{{learnlist/tm5|TM62|Acrobatics|Flying|Physical|55|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM70|Flash|Normal|Status|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM75|Swords Dance|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|30}}&lt;br /&gt;
{{learnlist/tm5|TM76|Struggle Bug|Bug|Special|30|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM87|Swagger|Normal|Status|&amp;amp;mdash;|90|15}}&lt;br /&gt;
{{learnlist/tm5|TM89|U-turn|Bug|Physical|70|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM90|Substitute|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tmf|Ledyba|Bug|Flying|5|2}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{learnlist/breedh|Ledyba|bug|flying|5|2}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|204|Pineco}}{{MSP|205|Forretress}}{{MSP|213|Shuckle}}{{MSP|401|Kricketot}}{{MSP|402|Kricketune}}{{MSP|616|Shelmet}}&amp;lt;br&amp;gt;{{MSP|617|Accelgor}}|Bide|Normal|Physical|&amp;amp;mdash;|&amp;amp;mdash;|10|Tough|2}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|010|Caterpie}}{{MSP|011|Metapod}}{{MSP|012|Butterfree}}{{MSP|013|Weedle}}{{MSP|014|Kakuna}}{{MSP|015|Beedrill}}&amp;lt;br&amp;gt;{{MSP|168|Ariados}}{{MSP|204|Pineco}}{{MSP|205|Forretress}}{{MSP|213|Shuckle}}{{MSP|265|Wurmple}}{{MSP|266|Silcoon}}&amp;lt;br&amp;gt;{{MSP|267|Beautifly}}{{MSP|268|Cascoon}}{{MSP|269|Dustox}}{{MSP|291|Ninjask}}{{MSP|401|Kricketot}}{{MSP|402|Kricketune}}&amp;lt;br&amp;gt;{{MSP|412|Burmy}}{{MSP|414|Mothim}}{{MSP|415|Combee}}{{MSP|451|Skorupi}}{{MSP|452|Drapion}}{{MSP|469|Yanmega}}&amp;lt;br&amp;gt;{{MSP|540|Sewaddle}}{{MSP|541|Swadloon}}{{MSP|542|Leavanny}}{{MSP|543|Venipede}}{{MSP|544|Whirlipede}}{{MSP|545|Scolipede}}&amp;lt;br&amp;gt;{{MSP|557|Dwebble}}{{MSP|558|Crustle}}{{MSP|595|Joltik}}{{MSP|596|Galvantula}}{{MSP|632|Durant}}{{MSP|636|Larvesta}}&amp;lt;br&amp;gt;{{MSP|637|Volcarona}}|Bug Bite|Bug|Physical|60|100|20|Tough|0||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|012|Butterfree}}{{MSP|049|Venomoth}}{{MSP|165|Ledyba}}{{MSP|166|Ledian}}{{MSP|193|Yanma}}{{MSP|469|Yanmega}}&amp;lt;br&amp;gt;{{MSP|267|Beautifly}}{{MSP|269|Dustox}}{{MSP|284|Masquerain}}{{MSP|313|Volbeat}}{{MSP|402|Kricketune}}{{MSP|414|Mothim}}&amp;lt;br&amp;gt;{{MSP|540|Sewaddle}}{{MSP|541|Swadloon}}{{MSP|542|Leavanny}}{{MSP|588|Karrablast}}{{MSP|589|Escavalier}}{{MSP|595|Joltik}}&amp;lt;br&amp;gt;{{MSP|596|Galvantula}}{{MSP|616|Shelmet}}{{MSP|617|Accelgor}}{{MSP|636|Larvesta}}{{MSP|637|Volcarona}}|Bug Buzz|Bug|Special|90|100|10|Cute|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|313|Volbeat}}|Dizzy Punch|Normal|Physical|70|100|10|||*}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|165|Ledyba}}{{MSP|166|Ledian}}|Drain Punch|Fighting|Physical|75|100|10|||*}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|213|Shuckle}}|Encore|Normal|Status|&amp;amp;mdash;|100|5|Cute|1}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|214|Heracross}}|Focus Punch|Fighting|Physical|150|100|20|||*}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|207|Gligar}}{{MSP|472|Gliscor}}{{MSP|451|Skorupi}}{{MSP|452|Drapion}}|Knock Off|Dark|Physical|20|100|20|Smart|3}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|012|Butterfree}}{{MSP|048|Venonat}}{{MSP|049|Venomoth}}{{MSP|269|Dustox}}{{MSP|414|Mothim}}|Psybeam|Psychic|Special|65|100|20|Beauty|2}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|193|Yanma}}{{MSP|469|Yanmega}}{{MSP|207|Gligar}}{{MSP|472|Gliscor}}{{MSP|291|Ninjask}}{{MSP|329|Vibrava}}&amp;lt;br&amp;gt;{{MSP|330|Flygon}}{{MSP|402|Kricketune}}{{MSP|543|Venipede}}{{MSP|544|Whirlipede}}{{MSP|545|Scolipede}}{{MSP|595|Joltik}}&amp;lt;br&amp;gt;{{MSP|596|Galvantula}}|Screech|Normal|Status|&amp;amp;mdash;|85|40|Smart|2}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|012|Butterfree}}{{MSP|049|Venomoth}}{{MSP|165|Ledyba}}{{MSP|166|Ledian}}{{MSP|267|Beautifly}}{{MSP|269|Dustox}}&amp;lt;br&amp;gt;{{MSP|284|Masquerain}}{{MSP|414|Mothim}}{{MSP|637|Volcarona}}|Silver Wind|Bug|Special|60|100|5|Beauty|2||&#039;&#039;&#039;}}{{learnlist/breedf|Ledyba|bug|flying|5|2}}&lt;br /&gt;
&lt;br /&gt;
====By [[Move tutor|tutoring]]====&lt;br /&gt;
{{learnlist/tutorh|Ledyba|bug|flying|5|2}}&lt;br /&gt;
{{learnlist/tutor5null}}&lt;br /&gt;
{{learnlist/tutorf|Ledyba|bug|flying|5|2}}&lt;br /&gt;
&lt;br /&gt;
===={{pkmn|Dream World}}-only moves====&lt;br /&gt;
{{learnlist/eventh|Ledyba|bug|flying|5|2}}&lt;br /&gt;
{{learnlist/event5|{{pkmn|Dream World}}|Bug Bite|Bug|Physical|60|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/event5|{{pkmn|Dream World}}|ThunderPunch|Electric|Physical|75|100|15}}&lt;br /&gt;
{{learnlist/eventf|Ledyba|bug|flying|5|2}}&lt;br /&gt;
&lt;br /&gt;
====Special moves====&lt;br /&gt;
{{Shadow moves|165|10|Shadow Blitz|Shadow Shed|--|--|Refresh|Normal|Psybeam|Psychic|Aerial Ace|Flying|Supersonic|Normal|xd|bug|flying}}&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
{{Sidegame|&lt;br /&gt;
type=bug |&lt;br /&gt;
type2=flying |&lt;br /&gt;
ndex=165 |&lt;br /&gt;
Trozei=yes |&lt;br /&gt;
rarity=Common |&lt;br /&gt;
Dungeon=yes |&lt;br /&gt;
body=1 |&lt;br /&gt;
rate=12.1 |&lt;br /&gt;
area=Mist-Rise Forest |&lt;br /&gt;
P1=I&#039;m so glad you&#039;re on my side! |&lt;br /&gt;
P2=I&#039;m in big trouble! I&#039;ve lost half my HP. |&lt;br /&gt;
P3=I can&#039;t keep up... I have no energy left at all. |&lt;br /&gt;
PL=Yay, I leveled up! I get happy seeing others level, too! |&lt;br /&gt;
Partner=no |&lt;br /&gt;
Ranger=no |&lt;br /&gt;
Dungeon2=yes |&lt;br /&gt;
body2=1 |&lt;br /&gt;
rate2=8.2 |&lt;br /&gt;
iq=F |&lt;br /&gt;
Ranger3=yes |&lt;br /&gt;
group3=Bug |&lt;br /&gt;
assist3=Bug |&lt;br /&gt;
field3=Tackle |&lt;br /&gt;
field3power=1 |&lt;br /&gt;
browser3=It flings gooey blobs that make Pokémon Slowed. |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
{{evobox&lt;br /&gt;
|family=Normal&lt;br /&gt;
|sprite1=165&lt;br /&gt;
|name1=Ledyba&lt;br /&gt;
|type1-1=Bug&lt;br /&gt;
|type2-1=Flying&lt;br /&gt;
|evotype1=Level&lt;br /&gt;
|level1=18&lt;br /&gt;
|sprite2=166&lt;br /&gt;
|name2=Ledian&lt;br /&gt;
|type1-2=Bug&lt;br /&gt;
|type2-2=Flying}}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Sprite|&lt;br /&gt;
type=bug|&lt;br /&gt;
type2=flying|&lt;br /&gt;
gen=2|&lt;br /&gt;
gender=both|&lt;br /&gt;
ndex=165|&lt;br /&gt;
name=Ledyba|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Ledyba and its evolutionary form are the only non-{{type2|Fighting}} Pokémon that are able to legitimately learn {{m|Mach Punch}} via leveling up.&lt;br /&gt;
* Ledyba can be seen as a parallel to {{p|Spinarak}}. Both of them are {{type|Bug}} {{cat|Generation II Pokémon}}. Ledyba is exclusive to [[Pokémon Gold and Silver Versions|Pokémon Silver]] and [[Pokémon HeartGold and SoulSilver Versions|SoulSilver]] while Spinarak is exclusive to [[Pokémon Gold and Silver Versions|Pokémon Gold]] and [[Pokémon HeartGold and SoulSilver Versions|HeartGold]]. Ledyba is matutinal while Spinarak is nocturnal in said games. Additionally, their rarity is also reversed, with Ledyba being more common in [[Pokémon FireRed and LeafGreen Versions|Pokémon LeafGreen]], and Spinarak in [[Pokémon FireRed and LeafGreen Versions|Pokémon FireRed]]. Both were also added to the expanded {{safari|Hoenn}} in {{v2|Emerald}}, both can only be obtained by breeding their evolved forms in [[Pokémon Diamond and Pearl Versions|Pokémon Diamond, Pearl]], {{v2|Platinum}}, [[Pokémon Black and White Versions|Black and White]], and both Pokémon have had their {{pkmn|egg}} designs revealed.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Ledyba is based on a {{wp|Coccinellidae|Coccinellidad}}. Its shiny coloration seems to be based on &#039;&#039;{{wp|Coccinella transversalis}}&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Name origin====&lt;br /&gt;
Ledyba&#039;s English and Japanese name appear to be a corruption and shortening of &#039;&#039;{{wp|ladybird}}&#039;&#039;, another name for the &#039;&#039;ladybug&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{| align=&amp;quot;left&amp;quot; class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{flying color dark}}; background: #{{bug color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{bug color light}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
! class=&amp;quot;roundytl&amp;quot; | Language&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;roundytr&amp;quot; | Name Origin&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| [[List of German Pokémon names|German]]&lt;br /&gt;
| Ledyba&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| [[List of French Pokémon names|French]]&lt;br /&gt;
| Coxy&lt;br /&gt;
| From &#039;&#039;{{wp|Coccinella}}&#039;&#039;.&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| [[List of Korean Pokémon names|Korean]]&lt;br /&gt;
| 레디바 &#039;&#039;Rediba&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| class=&amp;quot;roundybl&amp;quot; | [[List of Chinese Pokémon names|Chinese (Taiwan)]]&lt;br /&gt;
| 芭瓢蟲  &#039;&#039;Bā Piáo Chóng&#039;&#039;&lt;br /&gt;
| class=&amp;quot;roundybr&amp;quot; | 芭 is a transliteration of the &amp;quot;ba&amp;quot; in its Japanese name. 瓢蟲 means ladybug.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
{{PokémonPrevNext | type=bug | type2=flying | prevnum=164 | nextnum=166 | prev=Noctowl | next=Ledian }}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Ledyba]]&lt;br /&gt;
[[es:Ledyba]]&lt;br /&gt;
[[fr:Coxy]]&lt;br /&gt;
[[it:Ledyba]]&lt;br /&gt;
[[ja:レディバ]]&lt;br /&gt;
[[pl:Ledyba]]&lt;br /&gt;
[[pt:Ledyba (pokémon)]]&lt;/div&gt;</summary>
		<author><name>Ultraflame</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Fraxure_(Pok%C3%A9mon)&amp;diff=1456709</id>
		<title>Fraxure (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Fraxure_(Pok%C3%A9mon)&amp;diff=1456709"/>
		<updated>2011-06-14T05:35:07Z</updated>

		<summary type="html">&lt;p&gt;Ultraflame: Not sure why Fraxure&amp;#039;s catch rate said &amp;quot;Unknown&amp;quot;. According to the List of Pokémon by catch rate, it&amp;#039;s 60.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext | prev=Axew| next=Haxorus | prevnum=610 | nextnum=612 | type=Dragon }}&lt;br /&gt;
{{PokémonInfobox|&lt;br /&gt;
name=Fraxure |&lt;br /&gt;
jname=オノンド |&lt;br /&gt;
tmname=Onondo |&lt;br /&gt;
size=180px|&lt;br /&gt;
art=BW |&lt;br /&gt;
species=Axe Jaw |&lt;br /&gt;
typen=1 |&lt;br /&gt;
type1=Dragon |&lt;br /&gt;
abilityn=2 |&lt;br /&gt;
ability1=Rivalry |&lt;br /&gt;
ability2=Mold Breaker |&lt;br /&gt;
abilityd=Unnerve |&lt;br /&gt;
ndex=611 |&lt;br /&gt;
udex=117 |&lt;br /&gt;
height-ftin=3&#039;03&amp;quot; |&lt;br /&gt;
height-m=1.0 |&lt;br /&gt;
weight-lbs=79.4 |&lt;br /&gt;
weight-kg=36 |&lt;br /&gt;
egggroupn=2 |&lt;br /&gt;
egggroup1=Monster|&lt;br /&gt;
egggroup2=Dragon|&lt;br /&gt;
eggcycles=40|&lt;br /&gt;
expyield=144 |&lt;br /&gt;
lv100exp=1,250,000|&lt;br /&gt;
evat=2|&lt;br /&gt;
gendercode=127|&lt;br /&gt;
color=Green|&lt;br /&gt;
catchrate=60|&lt;br /&gt;
body=06 |&lt;br /&gt;
pokefordex= |&lt;br /&gt;
generation=5 |&lt;br /&gt;
footnotes=}}&lt;br /&gt;
&#039;&#039;&#039;Fraxure&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;オノンド&#039;&#039;&#039; &#039;&#039;Onondo&#039;&#039;) is a {{type2|Dragon}} Pokémon introduced in [[Generation V]].&lt;br /&gt;
&lt;br /&gt;
It [[Evolution|evolves]] from {{p|Axew}} starting at level 38 and then evolves into {{p|Haxorus}} starting at level 48.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
===Physiology=== &lt;br /&gt;
Fraxure  is a bipedal Pokémon with long, gray and red-tipped tusks protruding from the sides of its mouth. Fraxure  has dark eyes with red irises, a gray face, and a cowl-like feature of green segments on its head, neck, back and chest. Its arms have three red fingers, and its lower body is gray, with red speckles on the underbelly, as well as red toes and a red tip to its tail.&lt;br /&gt;
&lt;br /&gt;
====Gender differences====&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
===Special abilities===&lt;br /&gt;
Its tusks are strong enough to break boulders.&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
Fraxure are very violent and territorial. Fights over turf often break out between them. After a fight, they sharpen their tusks, as unlike Axew&#039;s tusks, Fraxure&#039;s tusks do not regenerate.&lt;br /&gt;
&lt;br /&gt;
===Habitat===&lt;br /&gt;
They inhabit places like riversides where they can sharpen their tusks on river rocks after an intense fight.&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Dream Fraxure  anime.png|thumb|250px|right|Fraxure  in Axew&#039;s dream]]&lt;br /&gt;
===Major appearances===&lt;br /&gt;
Fraxure appeared in &#039;&#039;[[BW006|Dreams by the Yard Full!]]&#039;&#039; in {{TP|Iris|Axew&#039;s|Axew}} dream.&lt;br /&gt;
&lt;br /&gt;
===Minor appearances===&lt;br /&gt;
Multiple Fraxure appeared in {{an|Iris}}&#039;s flashback in &#039;&#039;[[BW009|The Bloom Is on Axew!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Fraxure (TCG)}}&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex&lt;br /&gt;
|type=Dragon&lt;br /&gt;
|gen=5&lt;br /&gt;
|blackdex=Since a broken tusk will not grow back, they diligently sharpen their tusks on river rocks after they&#039;ve been fighting.&lt;br /&gt;
|whitedex=Their tusks can shatter rocks. Territory battles between Fraxure can be intensely violent.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability|&lt;br /&gt;
type=Dragon|&lt;br /&gt;
gen=5 |&lt;br /&gt;
bwrarity=Unknown|&lt;br /&gt;
bwarea={{un|Victory Road}} |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
&lt;br /&gt;
===Held items===&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Base stats====&lt;br /&gt;
{{BaseStats|&lt;br /&gt;
type=Dragon|&lt;br /&gt;
HP=66|&lt;br /&gt;
Attack=117|&lt;br /&gt;
Defense=70|&lt;br /&gt;
SpAtk=40|&lt;br /&gt;
SpDef=50|&lt;br /&gt;
Speed=67}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{Type effectiveness|&lt;br /&gt;
type1=Dragon|&lt;br /&gt;
Normal= 100 |&lt;br /&gt;
Fighting= 100 |&lt;br /&gt;
Flying= 100 |&lt;br /&gt;
Poison= 100 |&lt;br /&gt;
Ground= 100 |&lt;br /&gt;
Rock=  100 |&lt;br /&gt;
Bug= 100 |&lt;br /&gt;
Ghost= 100 |&lt;br /&gt;
Steel= 100 |&lt;br /&gt;
&lt;br /&gt;
Fire= 50 |&lt;br /&gt;
Water= 50 |&lt;br /&gt;
Grass= 50 |&lt;br /&gt;
Electric= 50 |&lt;br /&gt;
Psychic= 100 |&lt;br /&gt;
Ice= 200 |&lt;br /&gt;
Dragon= 200 |&lt;br /&gt;
Dark= 100 &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh|Fraxure|Dragon|Dragon|5|5}}&lt;br /&gt;
{{learnlist/level5|Start|Scratch|Normal|Physical|40|100|35}}&lt;br /&gt;
{{learnlist/level5|Start|Leer|Normal|Status|&amp;amp;mdash;|100|30}}&lt;br /&gt;
{{learnlist/level5|Start|Assurance|Dark|Physical|50|100|10}}&lt;br /&gt;
{{learnlist/level5|Start|Dragon Rage|Dragon|Special|&amp;amp;mdash;|100|10}}&lt;br /&gt;
{{learnlist/level5|4|Leer|Normal|Status|&amp;amp;mdash;|100|30}}&lt;br /&gt;
{{learnlist/level5|7|Assurance|Dark|Physical|50|100|10}}&lt;br /&gt;
{{learnlist/level5|10|Dragon Rage|Dragon|Special|&amp;amp;mdash;|100|10}}&lt;br /&gt;
{{learnlist/level5|13|Dual Chop|Dragon|Physical|40|90|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level5|16|Scary Face|Normal|Status|&amp;amp;mdash;|100|10}}&lt;br /&gt;
{{learnlist/level5|20|Slash|Normal|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/level5|24|False Swipe|Normal|Physical|40|100|40}}&lt;br /&gt;
{{learnlist/level5|28|Dragon Claw|Dragon|Physical|80|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level5|32|Dragon Dance|Dragon|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/level5|36|Taunt|Dark|Status|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/level5|42|Dragon Pulse|Dragon|Special|90|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level5|48|Swords Dance|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|30}}&lt;br /&gt;
{{learnlist/level5|54|Guillotine|Normal|Physical|&amp;amp;mdash;|&amp;amp;mdash;|5}}&lt;br /&gt;
{{learnlist/level5|60|Outrage|Dragon|Physical|120|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level5|66|Giga Impact|Normal|Physical|150|90|5}}&lt;br /&gt;
{{learnlist/levelf|Fraxure|Dragon|Dragon|5|5}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{learnlist/tmh|Fraxure|Dragon|Dragon|5|5}}&lt;br /&gt;
{{learnlist/tm5|TM01|Hone Claws|Dark|Status|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/tm5|TM02|Dragon Claw|Dragon|Physical|80|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM05|Roar|Normal|Status|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM06|Toxic|Poison|Status|&amp;amp;mdash;|90|10}}&lt;br /&gt;
{{learnlist/tm5|TM10|Hidden Power|Normal|Special|&amp;amp;mdash;|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM11|Sunny Day|Fire|Status|&amp;amp;mdash;|&amp;amp;mdash;|5}}&lt;br /&gt;
{{learnlist/tm5|TM12|Taunt|Dark|Status|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM17|Protect|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM18|Rain Dance|Water|Status|&amp;amp;mdash;|&amp;amp;mdash;|5}}&lt;br /&gt;
{{learnlist/tm5|TM21|Frustration|Normal|Physical|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM27|Return|Normal|Physical|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM28|Dig|Ground|Physical|80|100|10}}&lt;br /&gt;
{{learnlist/tm5|TM32|Double Team|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/tm5|TM39|Rock Tomb|Rock|Physical|50|80|10}}&lt;br /&gt;
{{learnlist/tm5|TM40|Aerial Ace|Flying|Physical|60|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm5|TM42|Facade|Normal|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM44|Rest|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM45|Attract|Normal|Status|&amp;amp;mdash;|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM48|Round|Normal|Special|60|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM54|False Swipe|Normal|Physical|40|100|40}}&lt;br /&gt;
{{learnlist/tm5|TM56|Fling|Dark|Physical|&amp;amp;mdash;|100|10}}&lt;br /&gt;
{{learnlist/tm5|TM59|Incinerate|Fire|Special|30|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM65|Shadow Claw|Ghost|Physical|70|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM66|Payback|Dark|Physical|50|100|10}}&lt;br /&gt;
{{learnlist/tm5|TM68|Giga Impact|Normal|Physical|150|90|5}}&lt;br /&gt;
{{learnlist/tm5|TM75|Swords Dance|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|30}}&lt;br /&gt;
{{learnlist/tm5|TM81|X-Scissor|Bug|Physical|80|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM82|Dragon Tail|Dragon|Physical|60|90|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM84|Poison Jab|Poison|Physical|80|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM87|Swagger|Normal|Status|&amp;amp;mdash;|90|15}}&lt;br /&gt;
{{learnlist/tm5|TM90|Substitute|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM94|Rock Smash|Fighting|Physical|40|100|15}}&lt;br /&gt;
{{learnlist/tm5|HM01|Cut|Normal|Physical|50|95|30}}&lt;br /&gt;
{{learnlist/tm5|HM04|Strength|Normal|Physical|80|100|15}}&lt;br /&gt;
{{learnlist/tmf|Fraxure|Dragon|Dragon|5|5}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{learnlist/breedh|Fraxure|Dragon|Dragon|5|5}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|004|Charmander}}{{MSP|005|Charmeleon}}{{MSP|006|Charizard}}{{MSP|032|Nidoran♂}}{{MSP|033|Nidorino}}{{MSP|034|Nidoking}}&amp;lt;br&amp;gt;{{MSP|111|Rhyhorn}}{{MSP|112|Rhydon}}{{MSP|464|Rhyperior}}{{MSP|143|Snorlax}}{{MSP|152|Chikorita}}{{MSP|153|Bayleef}}&amp;lt;br&amp;gt;{{MSP|154|Meganium}}{{MSP|258|Mudkip}}{{MSP|259|Marshtomp}}{{MSP|260|Swampert}}{{MSP|410|Shieldon}}{{MSP|411|Bastiodon}}&amp;lt;br&amp;gt;{{MSP|559|Scraggy}}{{MSP|560|Scrafty}}{{MSP|610|Axew}}{{MSP|611|Fraxure}}{{MSP|612|Haxorus}}|Counter|Physical|Status|—|100|20|||*}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|116|Horsea}}{{MSP|117|Seadra}}{{MSP|230|Kingdra}}{{MSP|333|Swablu}}{{MSP|334|Altaria}}{{MSP|610|Axew}}&amp;lt;br&amp;gt;{{MSP|611|Fraxure}}{{MSP|612|Haxorus}}{{MSP|633|Deino}}{{MSP|634|Zweilous}}{{MSP|635|Hydreigon}}|Dragon Pulse|Dragon|Special|90|100|10||||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|104|Cubone}}{{MSP|105|Marowak}}{{MSP|258|Mudkip}}{{MSP|259|Marshtomp}}{{MSP|260|Swampert}}{{MSP|409|Rampardos}}|Endeavor|Normal|Physical|—|100|5|||}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|410|Shieldon}}{{MSP|411|Bastiodon}}|Endure|Normal|Status|—|—|10|||}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|032|Nidoran♂}}{{MSP|033|Nidorino}}{{MSP|034|Nidoking}}{{MSP|104|Cubone}}{{MSP|105|Marowak}}{{MSP|116|Horsea}}&amp;lt;br&amp;gt;{{MSP|117|Seadra}}{{MSP|230|Kingdra}}{{MSP|371|Bagon}}{{MSP|372|Shelgon}}{{MSP|373|Salamence}}{{MSP|408|Cranidos}}&amp;lt;br&amp;gt;{{MSP|409|Rampardos}}{{MSP|633|Deino}}{{MSP|634|Zweilous}}{{MSP|635|Hydreigon}}|Focus Energy|Normal|Status|—|—|30|||}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|304|Aron}}{{MSP|305|Lairon}}{{MSP|306|Aggron}}|Harden|Normal|Status|—|—|30|||}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|304|Aron}}{{MSP|305|Lairon}}{{MSP|306|Aggron}}|Iron Tail|Steel|Physical|100|75|15|||}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|254|Sceptile}}{{MSP|336|Seviper}}{{MSP|621|Druddigon}}|Night Slash|Dark|Physical|70|100|15|||}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|116|Horsea}}{{MSP|117|Seadra}}{{MSP|230|Kingdra}}{{MSP|252|Treecko}}{{MSP|253|Grovyle}}{{MSP|254|Sceptile}}&amp;lt;br&amp;gt;{{MSP|357|Tropius}}{{MSP|610|Axew}}{{MSP|611|Fraxure}}{{MSP|612|Haxorus}}|Razor Wind|Normal|Special|80|100|10|||*}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|111|Rhyhorn}}{{MSP|112|Rhydon}}{{MSP|464|Rhyperior}}|Reversal|Fighting|Physical|—|100|15|||*}}{{learnlist/breedf|Fraxure|Dragon|Dragon|5|5}}&lt;br /&gt;
&lt;br /&gt;
====By [[Move tutor|tutoring]]====&lt;br /&gt;
{{learnlist/tutorh|Fraxure|Dragon|Dragon|5|5}}&lt;br /&gt;
{{learnlist/tutor5|Draco Meteor|Dragon|Special|140|90|5||&#039;&#039;&#039;|yes}}&lt;br /&gt;
{{learnlist/tutorf|Fraxure|Dragon|Dragon|5|5}}&lt;br /&gt;
&lt;br /&gt;
====By a prior [[evolution]]====&lt;br /&gt;
{{learnlist/prevoh|Fraxure|Dragon|Dragon|5|5}}&lt;br /&gt;
{{Learnlist/prevo5null}}&lt;br /&gt;
{{learnlist/prevof|Fraxure|Dragon|Dragon|5|5}}&lt;br /&gt;
&lt;br /&gt;
====Special moves====&lt;br /&gt;
&lt;br /&gt;
===={{Trading Card Game}}-only moves====&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
{{evobox&lt;br /&gt;
|family=Normal&lt;br /&gt;
|sprite1=610&lt;br /&gt;
|name1=Axew&lt;br /&gt;
|type1-1=Dragon&lt;br /&gt;
|evotype1=Level&lt;br /&gt;
|level1=38&lt;br /&gt;
|sprite2=611&lt;br /&gt;
|name2=Fraxure&lt;br /&gt;
|type1-2=Dragon&lt;br /&gt;
|evotype2=Level&lt;br /&gt;
|level2=48&lt;br /&gt;
|sprite3=612&lt;br /&gt;
|name3=Haxorus&lt;br /&gt;
|type1-3=Dragon&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Sprite|&lt;br /&gt;
type=dragon|&lt;br /&gt;
gen=5|&lt;br /&gt;
gender=none|&lt;br /&gt;
name=Fraxure|&lt;br /&gt;
ndex=611|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Requiring 38 levels to evolve from Axew and just 10 more to evolve into Haxorus, Fraxure has the distinction of having the lowest relative second-stage evolution requirement, at just 26%.&lt;br /&gt;
* Fraxure was the first Generation V Pokémon to be designed.&lt;br /&gt;
===Origin===&lt;br /&gt;
Fraxure&#039;s tusks are similar in appearance to a {{wp|Scutosaurus|Scutosaurid}}&#039;s or possibly {{wp|Ceratopsia|Ceratopsid}}&#039;s cheekbone tusks and are also similar to {{wp|pickaxe}} blades. Its crest may be based on a {{wp|Hadrosaurid}}&#039;s (more specifically a {{wp|Saurolophus|Saurolophid}}&#039;s or perhaps a {{wp|Corytophanidae|Corytophanid}}&#039;s) or possibly the {{wp|Plumed basilisk}}&#039;s.&lt;br /&gt;
&lt;br /&gt;
====Name origin====&lt;br /&gt;
Fraxure is a portmanteau of the words &#039;&#039;fracture&#039;&#039; (to break something, usually hard organic material, such as bone) and &#039;&#039;axe&#039;&#039;.  Its Japanese name may come from 斧 ono &amp;quot;axe&amp;quot; and the Latin suffix &amp;quot;don&amp;quot; meaning tooth.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{| align=&amp;quot;left&amp;quot; class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{Dragon color dark}}; background: #{{Dragon color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{Dragon color light}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
! style=&amp;quot;-moz-border-radius-topleft: 5px;&amp;quot; | Language&lt;br /&gt;
! style=&amp;quot;-moz-border-radius-topright: 5px;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;-moz-border-radius-topright: 5px;&amp;quot; | Name Origin&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| [[List of German Pokémon names|German]]&lt;br /&gt;
| Sharfax&lt;br /&gt;
| From &#039;&#039;{{tt|scharf|sharp}}&#039;&#039; and &#039;&#039;{{tt|Axt|axe}}&#039;&#039;.&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| [[List of French Pokémon names|French]]&lt;br /&gt;
| Incisache&lt;br /&gt;
| From &#039;&#039;incision&#039;&#039; and &#039;&#039;{{tt|hache|axe}}&#039;&#039;.&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| [[List of Korean Pokémon names|Korean]]&lt;br /&gt;
| 액슨도 &#039;&#039;Aekseundo&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| [[List of Chinese Pokémon names|Chinese]]&lt;br /&gt;
| 斧牙龍 &#039;&#039;Fǔ Yá Lóng&#039;&#039;&lt;br /&gt;
| Literally &amp;quot;Axe-tusked dragon&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references /&amp;gt;--&amp;gt;&lt;br /&gt;
{{PokémonPrevNext | prev=Axew| next=Haxorus | prevnum=610 | nextnum=612 | type=Dragon }}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--[[fr:Fraxure]]&lt;br /&gt;
[[es:Fraxure]]&lt;br /&gt;
[[pl:Fraxure]]&lt;br /&gt;
[[pt:Fraxure (Pokémon)]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[it:Onondo]]&lt;br /&gt;
&lt;br /&gt;
[[de:Sharfax]]&lt;br /&gt;
[[fr:Incisache]]&lt;br /&gt;
[[ja:オノンド]]&lt;/div&gt;</summary>
		<author><name>Ultraflame</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_Pok%C3%A9mon_by_effort_value_yield_in_Generations_V_and_VI&amp;diff=1417739</id>
		<title>Talk:List of Pokémon by effort value yield in Generations V and VI</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_Pok%C3%A9mon_by_effort_value_yield_in_Generations_V_and_VI&amp;diff=1417739"/>
		<updated>2011-04-24T03:21:28Z</updated>

		<summary type="html">&lt;p&gt;Ultraflame: /* Old experience yield */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Init.==&lt;br /&gt;
Why is Speed not the last stat in the list like it is in the video games? It would make it much easier to remember which column holds which stat after the headings scroll off the screen if they were presented in the same order as they are in the games. --[[User:Kitsunegami|Kitsunegami]] 00:57, 22 May 2008 (UTC)&lt;br /&gt;
:Yeah, I don&#039;t know why either. But right now it&#039;d seriously be a pain to change it... &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 04:09, 22 May 2008 (UTC)&lt;br /&gt;
::I&#039;ve got the time if there are no objections to it.  Speed is the last stat listed on Bulbpedia except on these large lists.  Fixing them would make the whole site more consistent. --[[User:Kitsunegami|Kitsunegami]] 11:20, 26 May 2008 (UTC)&lt;br /&gt;
:::It would most definitely be appreciated if it were corrected. [[User:Podunk|Podunk]] 10:05, 5 October 2008 (UTC)&lt;br /&gt;
::::Still would be appreciated. Especially since &#039;&#039;&#039;Deoxys&#039;s freaking BST was messed up!&#039;&#039;&#039; &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 03:20, 5 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Movelist Tables??==&lt;br /&gt;
Is there any chance we can do a slight revamp of this page, so that we have a movelist table for each individual stat by category? It&#039;s hard to keep in mind which column represents what once you&#039;ve scrolled down to the pokemon you&#039;re looking for, so I thought this might be a good idea instead. It would be a page like &amp;quot;List of Pokémon by effort value yield#Speed_Yield&amp;quot;? I hope I&#039;m explaining the idea correctly, I&#039;m sorry if not. ^^; [[User:RWMVG1DC|RWMVG1DC]] 01:22, 15 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Possible numeral system?==&lt;br /&gt;
I&#039;m not sure whether this would have any use or relevance, but I was thinking of adding a quaternary numeral system for the tables, much like the binary numeral system, but thought I&#039;d run the idea by here before I did anything else. [[User:Luke Davis|Luke Davis]] 19:47, 6 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==DONE.==&lt;br /&gt;
I changed the speed to the last stat like in the games. [[User:Alpha Totodile|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Alpha&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] [[User talk:Alpha Totodile|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Totodile&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 22:14, 13 April 2009 (UTC)&lt;br /&gt;
:Alpha... please please please ask before doing it next time... this is a damned sensitive table... &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 01:07, 14 April 2009 (UTC)&lt;br /&gt;
::OK. We can still keep the changes though, can&#039;t we? I know what I&#039;m doing. [[User:Alpha Totodile|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Alpha&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] [[User talk:Alpha Totodile|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Totodile&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:55, 14 April 2009 (UTC)&lt;br /&gt;
:::Oh... the changes were undone... I apparently did something wrong. [[User:Alpha Totodile|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Alpha&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] [[User talk:Alpha Totodile|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Totodile&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 02:01, 14 April 2009 (UTC)&lt;br /&gt;
::::We&#039;re gonna template it up so as to have an easier time of adding the data in Gen V. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 03:24, 14 April 2009 (UTC)&lt;br /&gt;
:::::Does that mean I don&#039;t have to change it? I&#039;d still like to, because it&#039;s been needed for a LONG time. [[User:Alpha Totodile|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Alpha&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] [[User talk:Alpha Totodile|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Totodile&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 00:54, 15 April 2009 (UTC)&lt;br /&gt;
::::::Do it according to the new template. You&#039;ll have to go through each Pokémon, though, since some are wrong and Speed is in the wrong place. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 01:32, 15 April 2009 (UTC)&lt;br /&gt;
:::::::Well. I just found out I &#039;&#039;can&#039;t&#039;&#039; edit it. It&#039;s protected. Can I have your permission to edit it? [[User:Alpha Totodile|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Alpha&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] [[User talk:Alpha Totodile|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Totodile&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:43, 16 April 2009, (UTC)&lt;br /&gt;
::::::::In respect to editing the table, if I find there is a row with the wrong EV, who would I have to go to to ask for it to be verified and fixed? [[User:Goddessofevil9|Goddessofevil9]] 01:51, 14 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Experience Points==&lt;br /&gt;
I dont understand what level the experience points are set at. Can somebody help me out? &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from {{u|Ty Boyd}} ([[User talk:Ty Boyd|talk]] • [[Special:Contributions/Ty Boyd|contribs]]) &#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
:It&#039;s the base value for the formula given [[Experience#Experience gain in battle|here]]. So, effectively, it&#039;s at level 1. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 22:39, 8 October 2009 (UTC)&lt;br /&gt;
::Actually, it&#039;s effectively at level 7. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 06:08, 29 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Gen II EVs?==&lt;br /&gt;
In Gen II (and I) the EVs given are much greater right? (Since they go up to 65536 instead of 256 and are divided by 2048 in the formula...) Any info on these numbers?&lt;br /&gt;
[[User:Grinnz|Grinnz]] 00:34, 19 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Nevermind...I found out it&#039;s just the base stats, which the [[Effort values]] page mentions, but apparently I didn&#039;t notice. Maybe this should be made clearer on that page, where it links to this table... --[[User:Grinnz|Grinnz]] 02:14, 11 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Effort points?==&lt;br /&gt;
So it says for every four effort points in a particular stat, i will get 1 of those stats permanently at lvl 100.....say i went a bit genocidal and killed....oh say 41000 lvl 4 or 3 hoothoots which would take me to around lvl 100....and granting me 41000 hp effort points and around 10000 hp??? Why do i not believe this? Or am i miss understanding/missing something? And btw....assuming i had no life this could be accomplished in like a month. {{unsigned|Ethanwoodhouseiscool}}&lt;br /&gt;
:Each stat can have a maximum of 255 EVs and each individual Pokémon has a maximum of 510 EVs, limiting the ammount gained by them, as mentioned [[Effort values|in their article]]. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 09:20, 28 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Gen. V==&lt;br /&gt;
Could someone please add the values for the Generation V Pokémon? [[User:Tschihrätschih|Tschihrätschih]] 14:03, 8 November 2010 (UTC)&lt;br /&gt;
:Tada! [[User:Hexagon Theory|Hexagon Theory]] 12:57, 12 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pre-Gen. V experience yield? ==&lt;br /&gt;
&lt;br /&gt;
I understand that almost every Pokémon&#039;s base experience yield was changed for Black and White. So where can I find the old values? —[[User:Typhlosion|Typhlosion]] 03:54, 18 January 2011 (UTC)&lt;br /&gt;
* IIRC, the experience yield is unchanged, only the formula has changed. --[[User:Trulyelse|Trulyelse]] 23:30, 22 January 2011 (UTC)&lt;br /&gt;
::Experience yield has definitely changed. For example, Blissey now has 608 base exp. compared to 255 base exp. before. [[User:Ultraflame|Ultraflame]] 00:14, 23 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Redirect to this page ==&lt;br /&gt;
&lt;br /&gt;
Could the following link redirect to this page from the search menu, please:&lt;br /&gt;
List of Pokemon by base experience&lt;br /&gt;
&lt;br /&gt;
If anyone who knows how to do it could, i&#039;d be grateful. [[User:Migrant|Migrant]] 04:36, 16 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New base Experience? ==&lt;br /&gt;
&lt;br /&gt;
Are all the values updated for gen V? Some of them seem to not have been updated (for example, Silcoon and Cascoon having quite different base yields)...&lt;br /&gt;
Thanks for taking the time to check it up! [[User:Eriorguez|Eriorguez]] 06:41, 13 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Old experience yield ==&lt;br /&gt;
&lt;br /&gt;
Uh, is there is a list of it? [[User:Marked +-+-+|Marked +-+-+]] 21:20, 23 April 2011 (UTC)&lt;br /&gt;
:Best bet is to just look at an older revision (before September 2010) of this page. [[User:Ultraflame|Ultraflame]] 03:21, 24 April 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Ultraflame</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Glitch_dimension&amp;diff=1374719</id>
		<title>Talk:Glitch dimension</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Glitch_dimension&amp;diff=1374719"/>
		<updated>2011-02-28T01:12:10Z</updated>

		<summary type="html">&lt;p&gt;Ultraflame: /* Please explain */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== YouTube Link ==&lt;br /&gt;
Can someone provide a new video? This one is marked private by the owner. [[User:Vekter|Vekter]] 02:33, 15 April 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Grammar etc.==&lt;br /&gt;
This article desperately needs to be clarified and corrected for grammar errors. It sounds like [[wp:Engrish|Engrish]] in places. [[User:Blink|Blink]] 16:31, 12 November 2007 (UTC)&lt;br /&gt;
:How does the creator of this page shot english grammar :c&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*cough*&amp;lt;/nowiki&amp;gt; Something gets wrong, but we have no idea. &amp;gt;_&amp;gt;; Creats. ...but since the non-cheat version is only in RBY... we also should get a picture. Like I said, something gets wrong but I don&#039;t know what. {{ani|281}}[[User:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF69B4;&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#F6ADC6;&amp;quot;&amp;gt;n&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFC0CB;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User:TinaTheKirlia/Sandbox|&amp;lt;span style=&amp;quot;color:#FFC0CB;&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;]][[User:TinaTheKirlia/Favorites|&amp;lt;span style=&amp;quot;color:#F6ADC6;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]][[User talk:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#FF69B4;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]]{{Ani|380}}&amp;lt;/sup&amp;gt; 16:40, 12 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Grammar: Fixed [[User:Shiny Giratina]] 5:49, 13 November 2007 (EST)&lt;br /&gt;
:::Do you not speak this language? look:&lt;br /&gt;
 This can sometimes &#039;&#039;&#039;&#039;&#039;making&#039;&#039;&#039;&#039;&#039; a clone &lt;br /&gt;
:::[[User:Dark0805|&amp;lt;font color=&amp;quot;Black&amp;quot;&amp;gt;&#039;&#039;&#039;Dark0805&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] &amp;lt;small&amp;gt;([[User talk:Dark0805|&#039;&#039;&amp;lt;font color=&amp;quot;Pink&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;]]|[[Special:Contributions/Dark0805|&#039;&#039;&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;contribs&amp;lt;/font&amp;gt;&#039;&#039;]])&amp;lt;/small&amp;gt; 15:00, 28 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Fixed. Just change it, no need to fuss. XD &amp;lt;big&amp;gt;[[Image:Ani137MS.gif]]&amp;lt;sub&amp;gt;[[User:Tesh|&amp;lt;span style=&amp;quot;color:#F05030;&amp;quot;&amp;gt;&#039;&#039;&#039;TESH&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;/sub&amp;gt;[[Image:Ani233MS.gif]]&amp;lt;sub&amp;gt;[[User Talk:Tesh|&amp;lt;span style=&amp;quot;color:#5C8CFA;&amp;quot;&amp;gt;&#039;&#039;&#039;TALK&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;/sub&amp;gt;[[Image:Ani474MS.gif]]&amp;lt;sub&amp;gt;[[User:Tesh/Other|&amp;lt;span style=&amp;quot;color:#EEC226;&amp;quot;&amp;gt;&#039;&#039;&#039;FUN&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;/big&amp;gt; 16:41, 28 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
OH NO A MISTAKE. LET&#039;S FREAK OUT ABOUT IT. (Seriously guys, no need to point it out on the talk page when you can change it &#039;&#039;yourself&#039;&#039;. Unless you&#039;re like me and you don&#039;t feel like rewording stuff.) [[User:Tina|Tina]]&amp;lt;sup&amp;gt; [[Special:Contributions/Tina|δ]][[User talk:Tina|♫]]&amp;lt;/sup&amp;gt;16:44, 28 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yes lets freak out and be a user on Bulbapedia for no apparent reason... lol. &amp;lt;big&amp;gt;[[Image:Ani137MS.gif]]&amp;lt;sub&amp;gt;[[User:Tesh|&amp;lt;span style=&amp;quot;color:#F05030;&amp;quot;&amp;gt;&#039;&#039;&#039;TESH&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;/sub&amp;gt;[[Image:Ani233MS.gif]]&amp;lt;sub&amp;gt;[[User Talk:Tesh|&amp;lt;span style=&amp;quot;color:#5C8CFA;&amp;quot;&amp;gt;&#039;&#039;&#039;TALK&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;/sub&amp;gt;[[Image:Ani474MS.gif]]&amp;lt;sub&amp;gt;[[User:Tesh/Other|&amp;lt;span style=&amp;quot;color:#EEC226;&amp;quot;&amp;gt;&#039;&#039;&#039;FUN&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;/big&amp;gt; 16:56, 28 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
hmm, quoting an error constitutes as freaking out? what?[[User:Dark0805|&amp;lt;font color=&amp;quot;Black&amp;quot;&amp;gt;&#039;&#039;&#039;Dark0805&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] &amp;lt;small&amp;gt;([[User talk:Dark0805|&#039;&#039;&amp;lt;font color=&amp;quot;Pink&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;]]|[[Special:Contributions/Dark0805|&#039;&#039;&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;contribs&amp;lt;/font&amp;gt;&#039;&#039;]])&amp;lt;/small&amp;gt; 17:56, 28 November 2007 (UTC)&lt;br /&gt;
:and i had one foot out the door when i made that comment, no time to fix it myself.[[User:Dark0805|&amp;lt;font color=&amp;quot;Black&amp;quot;&amp;gt;&#039;&#039;&#039;Dark0805&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] &amp;lt;small&amp;gt;([[User talk:Dark0805|&#039;&#039;&amp;lt;font color=&amp;quot;Pink&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;]]|[[Special:Contributions/Dark0805|&#039;&#039;&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;contribs&amp;lt;/font&amp;gt;&#039;&#039;]])&amp;lt;/small&amp;gt; 17:57, 28 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Chill ... XD It was a joke. &amp;lt;big&amp;gt;[[Image:Ani137MS.gif]]&amp;lt;sub&amp;gt;[[User:Tesh|&amp;lt;span style=&amp;quot;color:#F05030;&amp;quot;&amp;gt;&#039;&#039;&#039;TESH&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;/sub&amp;gt;[[Image:Ani233MS.gif]]&amp;lt;sub&amp;gt;[[User Talk:Tesh|&amp;lt;span style=&amp;quot;color:#5C8CFA;&amp;quot;&amp;gt;&#039;&#039;&#039;TALK&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;/sub&amp;gt;[[Image:Ani474MS.gif]]&amp;lt;sub&amp;gt;[[User:Tesh/Other|&amp;lt;span style=&amp;quot;color:#EEC226;&amp;quot;&amp;gt;&#039;&#039;&#039;FUN&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;/big&amp;gt; 17:59, 28 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Generation I activation ==&lt;br /&gt;
&lt;br /&gt;
At least I didn&#039;t get the nickname way to work. I tried every starter Pokémon and gave the nickname &amp;quot; &amp;quot; (I understood that meant one space) and saw no distortion in Gary battle nor in a wild Pokémon battle. I used an English Pokémon Red ROM. So, could someone please clarify the method? [[User:UltimateSephiroth|UltimateSephiroth]] 22:38, 18 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:This didn&#039;t work with me either, i tried both the Australian game (which i own) and the US ROM on an emulator and neither worked. ([[User:GT4GTR|GT4GTR]] 10:29, 18 January 2009 (UTC))&lt;br /&gt;
&lt;br /&gt;
Yeah, this seems like we need confirmation, so until we get that, I&#039;m removing that from the article.--[[User:Dragonbeastx|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;DRAGON&amp;lt;/font&amp;gt;]][[User talk:Dragonbeastx|&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;BEAST&amp;lt;/font&amp;gt;]][[User:Dragonbeastx/The Aura Spot|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;X&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;]] 04:10, 25 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sprite Glitch Image Replacement ==&lt;br /&gt;
Why does the image need to be replaced? What&#039;s wrong with using the generation II image versus one from generation I?{{unsigned|Joeshie}}&lt;br /&gt;
:It was from generation II, where it can only happen via cheating device. An image where it occurs without a [[cheating]] device is preferred. I have now replaced it. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 08:21, 26 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Another way to enter in the Glitch Dimension ==&lt;br /&gt;
&lt;br /&gt;
When you have 7 pokémon (with [[?????]]) in your Party and try to restore them in a [[Pokémon Center]], the game will restart and you will enter in the [[Graphical glitches#Glitch dimension|Glitch Dimension]]. --[[User:Metang|Metang]] 02:00, 25 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Glitch dimension in European games ==&lt;br /&gt;
&lt;br /&gt;
Hey, I tried performing the glitch-dimension-coin-case-thingy on my German versions (both Gold and Silver) and could not reproduce it. Is it possible it is exclusive to Japanese and US versions?--[[User:Afrael|Afrael]] [[User talk:Afrael|&amp;lt;sup&amp;gt;talk&amp;lt;/sup&amp;gt;]] 17:40, 27 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Please explain ==&lt;br /&gt;
&lt;br /&gt;
Can some explain this to me- &amp;quot;This grass appears between the top of the grass and the water on Route 44.&amp;quot; What grass and what water? [[User:7777822|7777822]] 23:20, 27 February 2011 (UTC)&lt;br /&gt;
:On Route 44 there&#039;s a section where there&#039;s a 1-tile strip of empty land between grass and water. The strip of empty land is hard to see because part of the grass is blocking it, but it&#039;s still visible enough that the grass doesn&#039;t look like it reaches the water. However, if you walk in that strip of empty land, your character will look as though he/she is walking in tall grass, and Pokémon can be encountered while walking on that strip of land. [[User:Ultraflame|Ultraflame]] 01:12, 28 February 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Ultraflame</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Unova_Route_1&amp;diff=1373145</id>
		<title>Unova Route 1</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Unova_Route_1&amp;diff=1373145"/>
		<updated>2011-02-26T21:33:26Z</updated>

		<summary type="html">&lt;p&gt;Ultraflame: /* Trivia */ Didn&amp;#039;t really make sense before&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Route infobox&lt;br /&gt;
|number=1&lt;br /&gt;
|image=BW Unova Route 1 {{#switch: {{#expr: {{#time: n}} mod 4}}|0=Winter|1=Spring|2=Summer|3=Autumn}}.png&lt;br /&gt;
|generation=5&lt;br /&gt;
|type=land&lt;br /&gt;
|north=Accumula Town&lt;br /&gt;
|south=Nuvema Town&lt;br /&gt;
|west=Route 17&lt;br /&gt;
|regionwest=Unova&lt;br /&gt;
|region=Unova&lt;br /&gt;
|prev=Route 230&lt;br /&gt;
|regionprev=Sinnoh&lt;br /&gt;
|next=Route 2&lt;br /&gt;
|regionnext=Unova&lt;br /&gt;
|surf=yes&lt;br /&gt;
|regionmap=Unova Route 1 Map.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Route 1&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;１ばんどうろ&#039;&#039;&#039; &#039;&#039;Route 1&#039;&#039;) is the first route in [[Unova]]. It is connected to [[Nuvema Town]] in the south, [[Accumula Town]] in the north, and {{rt|17|Unova}} in the west.&lt;br /&gt;
&lt;br /&gt;
==Route description==&lt;br /&gt;
Route 1, like other early-region routes, is lined with trees, and features low-level Pokémon in its long grass. The player first ventures through Route 1 with his or her friends [[Cheren]] and {{ga|Bianca}}, who take the starter Pokémon whose type is strong against and weak against the type of the player&#039;s choice, respectively. The western area of the route leading to {{rt|17|Unova}} is blocked off by a lake, meaning the player must first acquire {{m||Surf}} to gain access to this part. Due to this the Pokémon and trainers over in the western area are of a higher level than those to the east.&lt;br /&gt;
&lt;br /&gt;
Over the course of the separate [[season]]s, there are only color palette changes to the grass, trees and flowers, with no areas being accessible or blocked due to the changes.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{Itlisth}}&lt;br /&gt;
{{Itlistbod|Poké Ball|Gift from [[Professor Juniper]]|BW|display=[[Poké Ball]] ×5}}&lt;br /&gt;
{{Itlistbod|Potion|From the woman in the grass patch|BW}}&lt;br /&gt;
{{Itlistbod|Max Ether|Far east (Requires {{m|Surf}})|BW}}&lt;br /&gt;
{{Itlistbod|Persim Berry|Gift from Pokémon Rangers|BW|display=[[Persim Berry]] ×2}}&lt;br /&gt;
{{Itlistbod|Pearl|Far south (Requires {{m|Surf}})|BW}}&lt;br /&gt;
{{Itlistbod|Big Mushroom|Far south (Requires {{m|Surf}}) &#039;&#039;(hidden)&#039;&#039;|BW}}&lt;br /&gt;
{{Itlistfoot}}&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
===Generation V===&lt;br /&gt;
{{catch/header|land|2}}&lt;br /&gt;
{{catch/entry5|504|Patrat|yes|yes|no|Grass|2-4|all=50%|type1=Normal}}&lt;br /&gt;
{{catch/entry5|506|Lillipup|yes|yes|no|Grass|2-4|all=50%|type1=Normal}}&lt;br /&gt;
{{catch/div|land|Shaking Spots}}&lt;br /&gt;
{{catch/entry5|531|Audino|yes|yes|no|Grass|2-4|all=100%|type1=Normal}}&lt;br /&gt;
{{catch/div|land|Dark patches (Requires {{m|Surf}})}}&lt;br /&gt;
{{catch/entry5|505|Watchog|yes|yes|no|Grass|32-35|all=36%|type1=Normal}}&lt;br /&gt;
{{catch/entry5|507|Herdier|yes|yes|no|Grass|32-34|all=39%|type1=Normal}}&lt;br /&gt;
{{catch/entry5|559|Zuruggu|yes|yes|no|Grass|33-35|all=25%|type1=Dark|type2=Fighting}}&lt;br /&gt;
{{catch/div|water|Surfing}}&lt;br /&gt;
{{catch/entry5|550|Basculin|yes|no|no|Surf|5-15|all=100%|type1=Water}}&lt;br /&gt;
{{catch/entry5|550B|Basculin|no|yes|no|Surf|5-15|all=100%|type1=Water}}&lt;br /&gt;
{{catch/div|water|Surfing spots}}&lt;br /&gt;
{{catch/entry5|550|Basculin|no|yes|no|Surf|5-20|all=100%|type1=Water}}&lt;br /&gt;
{{catch/entry5|550B|Basculin|yes|no|no|Surf|5-20|all=100%|type1=Water}}&lt;br /&gt;
{{catch/div|water|Fishing}}&lt;br /&gt;
{{catch/entry5|349|Feebas|yes|yes|no|Fish Super|35-55|all=5%|type1=Water}}&lt;br /&gt;
{{catch/entry5|550|Basculin|yes|no|no|Fish Super|35-55|all=95%|type1=Water}}&lt;br /&gt;
{{catch/entry5|550B|Basculin|no|yes|no|Fish Super|35-55|all=95%|type1=Water}}&lt;br /&gt;
{{catch/div|water|Fishing spots}}&lt;br /&gt;
{{catch/entry5|349|Feebas|yes|yes|no|Fish Super|35-60|all=60%|type1=Water}}&lt;br /&gt;
{{catch/entry5|350|Milotic|yes|yes|no|Fish Super|45-70|all=5%|type1=Water}}&lt;br /&gt;
{{catch/entry5|550|Basculin|no|yes|no|Fish Super|35-70|all=35%|type1=Water}}&lt;br /&gt;
{{catch/entry5|550B|Basculin|yes|no|no|Fish Super|35-70|all=35%|type1=Water}}&lt;br /&gt;
{{catch/div|land|Swarms}}&lt;br /&gt;
{{catch/entry5|083|Farfetch&#039;d|yes|yes|no|Grass|2|all=40%|type1=Normal|Type2=Flying}}&lt;br /&gt;
{{catch/footer|land|2}}&lt;br /&gt;
&lt;br /&gt;
==Trainers==&lt;br /&gt;
{{trainerheader|land}}&lt;br /&gt;
{{Trainerentry|Spr BW Pokémon Ranger F.png|Pokémon Ranger|Jun|2100|2|528|Kokoromori|♀|35|None|514|Baokkie|♂|35|None|36=ジュン|37=Jun}}&lt;br /&gt;
{{Trainerdiv|land}}&lt;br /&gt;
{{Trainerentry|Spr BW Pokémon Ranger M.png|Pokémon Ranger|Claude|2100|2|573|Cinccino|♀|35|None|523|Zebstrika|♂|35|None|36=クロード|37=Claude}}&lt;br /&gt;
{{Trainerdiv|land}}&lt;br /&gt;
{{Trainerentry|Spr BW Fisherman.png|Fisherman|Shunsuke|1088|2|592|Pururiru|♂|34|None|592F|Pururiru|♀|34|None|36=シュンスケ|37=Shunsuke}}&lt;br /&gt;
{{trainerfooter|land|5}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Unova Route 1 anime.png|250px|right|thumb|Route 1 in the anime]]&lt;br /&gt;
[[File:Route 1 Spa Resort.png|250px|right|thumb|The Spa Resort on Route 1]]&lt;br /&gt;
Route 1 made its first appearance in &#039;&#039;[[BW002|Enter Iris and Axew!]]&#039;&#039;. In its anime incarnation, it is a forest route with a small lake; mountains surround the route. There is a nearby [[Pokémon Center]] and [[Poké Mart]]. As he traveled through the route, {{Ash}} met {{an|Iris}} and her {{TP|Iris|Axew}} picking fruit. He tried to catch one of the {{p|Deerling}} native to the area, but failed. In a nearby cave, [[Jessie]], [[James]] and {{TR|Meowth}} received orders from {{an|Giovanni}} and encountered a flock of {{p|Woobat}}, [[Jessie&#039;s Woobat|one]] of which Jessie caught offscreen. The next day Ash encountered  a flock of {{p|Pidove}}; the flock flew away except for [[Ash&#039;s Pidove|one]], which Ash caught.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[BW003|A Sandile Gusher of Change!]]&#039;&#039; there was shown to be a nearby spa resort. This resort is famous for its sand bath, but had to close down because of a group of {{p|Sandile}} was disturbing the customers. The route also hosted a mountainous section which produced geysers. These trapped the Pokémon living around the area, but, with the help of the Sandile, the Pokémon were saved. The geysers flooded the valley and the spa resort reopened, now as a hot spring. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==In other media==&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Of all the first routes of regions, Unova Route 1 has the highest-leveled wild Pokémon.&lt;br /&gt;
&lt;br /&gt;
{{Unova}}&lt;br /&gt;
{{Project Routes notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Unova locations|Route 001]]&lt;br /&gt;
[[Category:Routes|Route X001]]&lt;br /&gt;
[[Category:Black and White locations|Route 001]]&lt;br /&gt;
&lt;br /&gt;
[[es:Ruta 1 (Teselia)]]&lt;br /&gt;
[[de:Route 1 (Einall)]]&lt;br /&gt;
[[fr:Route 1 (Unys)]]&lt;br /&gt;
[[ja:1ばんどうろ (イッシュ地方)]]&lt;/div&gt;</summary>
		<author><name>Ultraflame</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Personality_value&amp;diff=1355559</id>
		<title>Talk:Personality value</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Personality_value&amp;diff=1355559"/>
		<updated>2011-02-11T20:24:29Z</updated>

		<summary type="html">&lt;p&gt;Ultraflame: /* Shiny imposibility */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Unown==&lt;br /&gt;
For Unown&#039;s letter, does 0 correspond to A, or do the punctuation come first, or how is it sorted?  -- [[user:Slim|Slim]]&lt;br /&gt;
:Also, does it count for FR/LG where eah form of Unown is found only in one of the ruins? [[User:Fabu-Vinny|FabuVinny]] 12:49, 16 January 2006 (CST)&lt;br /&gt;
::From 0-27 they go like this: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z ! ? as shown by sprite data.&lt;br /&gt;
::In the FR/LG ruins the unowns&#039; personalities are generated like normal but are controlled for whatever building&#039;s conditions. When they are controlled for unown letter the effect on other personality traits is probabilistically insignificant. --[[User:Sheep|Sheep]] 13:10, 12 February 2006 (CST)&lt;br /&gt;
::Can somebody provide me with an Unown&#039;s personal value and letter? I need to check something. --[[User:Kyoufu Kawa|Kyoufu Kawa]] 16:46, 6 September 2007 (UTC)&lt;br /&gt;
:::Too late! 0x00003C6E comes down to the letter C. Please don&#039;t ask why the personal value is so small. --[[User:Kyoufu Kawa|Kyoufu Kawa]] 10:48, 16 September 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
what is the Unown calc in the second games? (Gold silver crystal) --[[User:Hanmac|Hanmac]] 16:16, 6 July 2009 (UTC)&lt;br /&gt;
==Gender==&lt;br /&gt;
Maybe no one else noticed this, but the gender equation doesn&#039;t work correctly. If it was a 100% female (base gender of 254), then the &#039;&#039;p&amp;lt;sub&amp;gt;gender&amp;lt;/sub&amp;gt;&#039;&#039; could potentially be 255 which is higher than 254 resulting in a male Pokémon when that Pokémon is supposed to be female-only. --[[User:Naokohiro|Naokohiro]] 22:30, 7 August 2008 (UTC)&lt;br /&gt;
:What it does is it first checks the base gender stat.  If the BGS is 0, the Pokémon is automatically male; if it&#039;s 254, the Pokémon is automatically female; if it&#039;s 255, the Pokémon is automatically genderless.  For any other value, it will make the equal-to-or-greater-means-male comparison.  Otherwise, Female-only Pokémon could be male 1/128 of the time, and genderless Pokémon could be male 1/256 of the time. --[[User:JoeMoron2000|JoeMoron2000]] 16:15, 29 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wurmple ==&lt;br /&gt;
&lt;br /&gt;
Can someone tell me what personality a Wurmple needs to become a Dustox. I don&#039;t understand this equation at all. Plus it would just be so much easier to list the ones that work.&lt;br /&gt;
:That&#039;s [[nature]], determined itself from personality value. You&#039;d need to go through many more calculations than simply looking at what nature the Pokémon is to see if it&#039;s gonna become a Silcoon or a Cascoon. &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 02:43, 18 February 2008 (UTC)&lt;br /&gt;
::Ah, well do you think you would be able to explain how to figure it out. I&#039;ve captured an evolved a lot of wurmples and not one has been a cascoon.&lt;br /&gt;
:::I really don&#039;t know myself... Just get lucky, I guess... &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 20:14, 18 February 2008 (UTC)&lt;br /&gt;
::::Does the personality value&#039;s effect on nature imply that certain natures of Wurmple are more likely to evolve into Silcoon than Cascoon? [[User:Ultraflame|Ultraflame]] 04:05, 20 February 2008 (UTC)&lt;br /&gt;
:::::It might... though Wurmple&#039;s evolution is determined by the lowest word value, while nature is on the overall p doubleword. &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 05:04, 20 February 2008 (UTC)&lt;br /&gt;
:::::Yes, it may, but only veeeeery slightly. Think of it this way:&lt;br /&gt;
&lt;br /&gt;
If the part of the personality value that affects Wurmple&#039;s evo (which we&#039;ll call the Wurmple Value) converts to 1, 2, 3, 4, or 5 in decimal, then its evo will be Silcoon. If the Wurmple Value is 6, 7, 8, 9, or 10, it will become a Cascoon. If it&#039;s 11, 12, 13, 14, or 15, it will become a Silcoon, and so on until 32768. &#039;&#039;&#039;But there&#039;s no way of checking this in-game&#039;&#039;&#039;, so it&#039;s all luck. --[[User:Clorox|Clorox]] ([[User talk:Clorox|diskussion]]) 00:58, 23 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:And essentially its relation to nature is as follows:&lt;br /&gt;
&lt;br /&gt;
{| border=1 align=&amp;quot;center&amp;quot; style=&amp;quot;background: #fff; border:1px solid #000; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #C0C0FF;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Personality value (&#039;&#039;p&#039;&#039;)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | &#039;&#039;p&#039;&#039;%25&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Nature&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | &#039;&#039;p&amp;lt;sub&amp;gt;w&amp;lt;/sub&amp;gt;&#039;&#039;%10&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Evolution&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gender&lt;br /&gt;
|- style=&amp;quot;background: #C0C0FF;&amp;quot;&lt;br /&gt;
! Binary&lt;br /&gt;
! Decimal&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00000000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| Hardy&lt;br /&gt;
| 0&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00000001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| Lonely&lt;br /&gt;
| 1&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00000010&amp;lt;/code&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| Brave&lt;br /&gt;
| 2&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00000011&amp;lt;/code&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| Adamant&lt;br /&gt;
| 3&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00000100&amp;lt;/code&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| Naughty&lt;br /&gt;
| 4&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00000101&amp;lt;/code&amp;gt;&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| Bold&lt;br /&gt;
| 5&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00000110&amp;lt;/code&amp;gt;&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| Docile&lt;br /&gt;
| 6&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00000111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 7&lt;br /&gt;
| 7&lt;br /&gt;
| Relaxed&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00001000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| Impish&lt;br /&gt;
| 8&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00001001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 9&lt;br /&gt;
| 9&lt;br /&gt;
| Lax&lt;br /&gt;
| 9&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00001010&amp;lt;/code&amp;gt;&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| Timid&lt;br /&gt;
| 0&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00001011&amp;lt;/code&amp;gt;&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| Hasty&lt;br /&gt;
| 1&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00001100&amp;lt;/code&amp;gt;&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| Serious&lt;br /&gt;
| 2&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00001101&amp;lt;/code&amp;gt;&lt;br /&gt;
| 13&lt;br /&gt;
| 13&lt;br /&gt;
| Jolly&lt;br /&gt;
| 3&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00001110&amp;lt;/code&amp;gt;&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| Naïve&lt;br /&gt;
| 4&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00001111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 15&lt;br /&gt;
| 15&lt;br /&gt;
| Modest&lt;br /&gt;
| 5&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00010000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| Mild&lt;br /&gt;
| 6&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00010001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 17&lt;br /&gt;
| 17&lt;br /&gt;
| Quiet&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00010010&amp;lt;/code&amp;gt;&lt;br /&gt;
| 18&lt;br /&gt;
| 18&lt;br /&gt;
| Bashful&lt;br /&gt;
| 8&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00010011&amp;lt;/code&amp;gt;&lt;br /&gt;
| 19&lt;br /&gt;
| 19&lt;br /&gt;
| Rash&lt;br /&gt;
| 9&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00010100&amp;lt;/code&amp;gt;&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
| Calm&lt;br /&gt;
| 0&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00010101&amp;lt;/code&amp;gt;&lt;br /&gt;
| 21&lt;br /&gt;
| 21&lt;br /&gt;
| Gentle&lt;br /&gt;
| 1&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00010110&amp;lt;/code&amp;gt;&lt;br /&gt;
| 22&lt;br /&gt;
| 22&lt;br /&gt;
| Sassy&lt;br /&gt;
| 2&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00010111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 23&lt;br /&gt;
| 23&lt;br /&gt;
| Careful&lt;br /&gt;
| 3&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00011000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 24&lt;br /&gt;
| 24&lt;br /&gt;
| Quirky&lt;br /&gt;
| 4&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00011001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 25&lt;br /&gt;
| 0&lt;br /&gt;
| Hardy&lt;br /&gt;
| 5&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00011010&amp;lt;/code&amp;gt;&lt;br /&gt;
| 26&lt;br /&gt;
| 1&lt;br /&gt;
| Lonely&lt;br /&gt;
| 6&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00011011&amp;lt;/code&amp;gt;&lt;br /&gt;
| 27&lt;br /&gt;
| 2&lt;br /&gt;
| Brave&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00011100&amp;lt;/code&amp;gt;&lt;br /&gt;
| 28&lt;br /&gt;
| 3&lt;br /&gt;
| Adamant&lt;br /&gt;
| 8&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00011101&amp;lt;/code&amp;gt;&lt;br /&gt;
| 29&lt;br /&gt;
| 4&lt;br /&gt;
| Naughty&lt;br /&gt;
| 9&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00011110&amp;lt;/code&amp;gt;&lt;br /&gt;
| 30&lt;br /&gt;
| 5&lt;br /&gt;
| Bold&lt;br /&gt;
| 0&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00011111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 31&lt;br /&gt;
| 6&lt;br /&gt;
| Docile&lt;br /&gt;
| 1&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00100000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 32&lt;br /&gt;
| 7&lt;br /&gt;
| Relaxed&lt;br /&gt;
| 2&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00100001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 33&lt;br /&gt;
| 8&lt;br /&gt;
| Impish&lt;br /&gt;
| 3&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00100010&amp;lt;/code&amp;gt;&lt;br /&gt;
| 34&lt;br /&gt;
| 9&lt;br /&gt;
| Lax&lt;br /&gt;
| 4&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00100011&amp;lt;/code&amp;gt;&lt;br /&gt;
| 35&lt;br /&gt;
| 10&lt;br /&gt;
| Timid&lt;br /&gt;
| 5&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00100100&amp;lt;/code&amp;gt;&lt;br /&gt;
| 36&lt;br /&gt;
| 11&lt;br /&gt;
| Hasty&lt;br /&gt;
| 6&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00100101&amp;lt;/code&amp;gt;&lt;br /&gt;
| 37&lt;br /&gt;
| 12&lt;br /&gt;
| Serious&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00100110&amp;lt;/code&amp;gt;&lt;br /&gt;
| 38&lt;br /&gt;
| 13&lt;br /&gt;
| Jolly&lt;br /&gt;
| 8&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00100111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 39&lt;br /&gt;
| 14&lt;br /&gt;
| Naïve&lt;br /&gt;
| 9&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00101000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 40&lt;br /&gt;
| 15&lt;br /&gt;
| Modest&lt;br /&gt;
| 0&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00101001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 41&lt;br /&gt;
| 16&lt;br /&gt;
| Mild&lt;br /&gt;
| 1&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00101010&amp;lt;/code&amp;gt;&lt;br /&gt;
| 42&lt;br /&gt;
| 17&lt;br /&gt;
| Quiet&lt;br /&gt;
| 2&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00101011&amp;lt;/code&amp;gt;&lt;br /&gt;
| 43&lt;br /&gt;
| 18&lt;br /&gt;
| Bashful&lt;br /&gt;
| 3&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00101100&amp;lt;/code&amp;gt;&lt;br /&gt;
| 44&lt;br /&gt;
| 19&lt;br /&gt;
| Rash&lt;br /&gt;
| 4&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00101101&amp;lt;/code&amp;gt;&lt;br /&gt;
| 45&lt;br /&gt;
| 20&lt;br /&gt;
| Calm&lt;br /&gt;
| 5&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00101110&amp;lt;/code&amp;gt;&lt;br /&gt;
| 46&lt;br /&gt;
| 21&lt;br /&gt;
| Gentle&lt;br /&gt;
| 6&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00101111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 47&lt;br /&gt;
| 22&lt;br /&gt;
| Sassy&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00110000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 48&lt;br /&gt;
| 23&lt;br /&gt;
| Careful&lt;br /&gt;
| 8&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00110001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 49&lt;br /&gt;
| 24&lt;br /&gt;
| Quirky&lt;br /&gt;
| 9&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00110010&amp;lt;/code&amp;gt;&lt;br /&gt;
| 50&lt;br /&gt;
| 0&lt;br /&gt;
| Hardy&lt;br /&gt;
| 0&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00110011&amp;lt;/code&amp;gt;&lt;br /&gt;
| 51&lt;br /&gt;
| 1&lt;br /&gt;
| Lonely&lt;br /&gt;
| 1&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | &#039;&#039;...&#039;&#039;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 01111111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 127&lt;br /&gt;
| 2&lt;br /&gt;
| Brave&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 10000000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 128&lt;br /&gt;
| 3&lt;br /&gt;
| Adamant&lt;br /&gt;
| 8&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♂&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 10000001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 129&lt;br /&gt;
| 4&lt;br /&gt;
| Naughty&lt;br /&gt;
| 9&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♂&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | &#039;&#039;...&#039;&#039;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 11111111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 255&lt;br /&gt;
| 5&lt;br /&gt;
| Bold&lt;br /&gt;
| 5&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♂&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000001 00000000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 256&lt;br /&gt;
| 6&lt;br /&gt;
| Docile&lt;br /&gt;
| 6&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000001 00000001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 257&lt;br /&gt;
| 7&lt;br /&gt;
| Relaxed&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | &#039;&#039;...&#039;&#039;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 11111111 11111110&amp;lt;/code&amp;gt;&lt;br /&gt;
| 32,766&lt;br /&gt;
| 16&lt;br /&gt;
| Mild&lt;br /&gt;
| 6&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♂&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 11111111 11111111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 32,767&lt;br /&gt;
| 17&lt;br /&gt;
| Quiet&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♂&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000001 00000000 00000000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 32,768&lt;br /&gt;
| 18&lt;br /&gt;
| Bashful&lt;br /&gt;
| 0&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000001 00000000 00000001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 32,769&lt;br /&gt;
| 19&lt;br /&gt;
| Rash&lt;br /&gt;
| 1&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | &#039;&#039;...&#039;&#039;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;11111111 11111111 11111111 11111110&amp;lt;/code&amp;gt;&lt;br /&gt;
| 4,294,967,294&lt;br /&gt;
| 19&lt;br /&gt;
| Rash&lt;br /&gt;
| 6&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♂&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;11111111 11111111 11111111 11111111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 4,294,967,295&lt;br /&gt;
| 20&lt;br /&gt;
| Calm&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♂&lt;br /&gt;
|- style=&amp;quot;background: #C0C0FF;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Notes&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;background:#FF9999&amp;quot;&amp;gt;00000000 00000000 00000000 00000000&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | Nature comparison&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 &amp;lt;span style=&amp;quot;background:#FF9999&amp;quot;&amp;gt;00000000 00000000&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | Evolution comparison&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 &amp;lt;span style=&amp;quot;background:#FF9999&amp;quot;&amp;gt;00000000&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | Gender comparison&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Wurmple&#039;s value is &amp;lt;code&amp;gt;01111111&amp;lt;/code&amp;gt;)&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Gender&#039;s in there, too. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 04:22, 23 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Furthering this, when the games create wild {{P|Silcoon}} and {{p|Cascoon}}, could their personality values be such that the (theoretical) {{P|Wurmple}} that became it should have evolved into the opposite species, and therefore theoretically the wild {{P|Silcoon}}/{{p|Cascoon}} with that personality value shouldn&#039;t technically exist?&lt;br /&gt;
&lt;br /&gt;
::To reword all that, can I have a {{P|Wurmple}} and {{P|Cascoon}} (both caught as-is from the wild) with the same personality values, but the {{P|Wurmple}} will evolve into a {{P|Silcoon}} instead?  I mean in terms of whether the game legally allows for this, rather than cases of hacking. ~ [[User:Serial Colour|Serial Colour]] 22:14, 5 June 2009 (UTC)&lt;br /&gt;
:::What about specific nature-gender-{{tt|shininess|perhaps}} combinations resulting in specific evolution?--[[User:MisterE13|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;Mister&amp;lt;/span&amp;gt;]][[User talk:MisterE13|&amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;E&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/MisterE13|&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;13&amp;lt;/span&amp;gt;]] 18:22, 16 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Spinda ==&lt;br /&gt;
&lt;br /&gt;
Please see [http://www.freewebs.com/gatorshark/SpindaDocumentation.htm this page] for Gatorshark&#039;s notes on [http://www.freewebs.com/gatorshark/Spinda%20Painter.htm his Spinda painter].&lt;br /&gt;
&lt;br /&gt;
I&#039;m not too certain the whole coordinate thing is right. I went and generated several Spinda earlier, making screenshots and writing down the personality values for each. Just today, I was informed of a page where you could see the spot pattern for a given PV, and I just had to [http://www.legendarypokemon.net/spindaspots try it out].&lt;br /&gt;
&lt;br /&gt;
For a Spinda with PV 0x077F9E5F, the original sprite from Fire Red was [http://helmetedrodent.kickassgamers.com/077f9e5f.png this] while the generator&#039;s sprite was [http://helmetedrodent.kickassgamers.com/125804127.png this].&lt;br /&gt;
--[[User:Kyoufu Kawa|Kyoufu Kawa]] 18:18, 9 August 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, I talked to someone at Legendary Pokémon and their generator does not work.  Gatorshark&#039;s generator seems to work though [http://www.freewebs.com/gatorshark/Spinda%20Painter.htm]... of course, it only covers the R/S sprites. --[[User:Codemonkey85|Codemonkey85]]&lt;br /&gt;
::It would seem that there are four spots of varying shape that can only move in certain bounding rectangles. Very interesting... this should make deciphering the pattern easy. I&#039;m gonna play around with this now. --[[User:Kyoufu Kawa|Kyoufu Kawa]] 15:34, 19 December 2008 (UTC)&lt;br /&gt;
::Interesting. &amp;lt;del&amp;gt;Assuming Gatorshark&#039;s generator is correct (I haven&#039;t tried the Lineup yet),&amp;lt;/del&amp;gt; the spots &#039;&#039;are&#039;&#039; stored in an X/Y nibble pair, but with the bounding box rules on top of that. All you&#039;d need to do for different poses is change the spot shapes and bounding box origins to match. --[[User:Kyoufu Kawa|Kyoufu Kawa]] 15:38, 19 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well, that sounds simple enough... assuming the bounding boxes are the same size for different poses, or more importantly (to me anyway) the Gen IV sprites. --[[User:Codemonkey85|Codemonkey85]] 11:00, 29 December 2008&lt;br /&gt;
:Assuming they are still based on a randomly generated 32-bit value with the same rules, you&#039;d think the boxes only have to move, yeah... --[[User:Kyoufu Kawa|Kyoufu Kawa]] 16:13, 29 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Kyoufu Kawa, do you think you could hook me up with those screenshots and PIDs?  I have an algorithm I&#039;d like to test, as I&#039;m creating a program that can graph Spinda&#039;s spots like the generators you have seen online. --[[User:Codemonkey85|Codemonkey85]] 15:41, 30 August 2008&lt;br /&gt;
&lt;br /&gt;
:Not a problem. [http://helmetedrodent.kickassgamers.com/spinda.rar] --[[User:Kyoufu Kawa|Kyoufu Kawa]] 19:57, 1 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thanks, I&#039;ll be sure to look at these.  I&#039;d really like to figure out how this works for the D/P sprites. --[[User:Codemonkey85|Codemonkey85]]&lt;br /&gt;
&lt;br /&gt;
Hey guys, I have gotten some info from Gator Shark, and written my very own Spinda drawing program for Windows.  You will need the latest .Net framework installed to use it.&lt;br /&gt;
&lt;br /&gt;
Check it out here: http://www.sendspace.com/file/txzbir&lt;br /&gt;
&lt;br /&gt;
I&#039;ll edit the info on Spinda&#039;s entry to reflect what I now know, when I get time. --[[User:Codemonkey85|Codemonkey85]]&lt;br /&gt;
::Any way to contact this GatorShark guy?--[[User:MisterE13|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;Mister&amp;lt;/span&amp;gt;]][[User talk:MisterE13|&amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;E&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/MisterE13|&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;13&amp;lt;/span&amp;gt;]] 21:10, 17 June 2009 (UTC)&lt;br /&gt;
:::I have some ideas that could potentially utilise his work.--[[User:MisterE13|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;Mister&amp;lt;/span&amp;gt;]][[User talk:MisterE13|&amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;E&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/MisterE13|&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;13&amp;lt;/span&amp;gt;]] 03:51, 30 June 2009 (UTC)&lt;br /&gt;
::::Does anyone think we could somehow use a generator like that?  Either through uploading a generatable sprite to the archives or external links.  Random sprites like that could be even better than the spotless ones we use now.--[[User:MisterE13|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;Mister&amp;lt;/span&amp;gt;]][[User talk:MisterE13|&amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;E&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/MisterE13|&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;13&amp;lt;/span&amp;gt;]] 16:27, 3 July 2009 (UTC)&lt;br /&gt;
:::::I think random Spindas could be done. All you need is a serverside app to generate one by request. All it needs is pixel editing, a blank Spinda and the spots. --[[User:Kyoufu Kawa|Kyoufu Kawa]] 11:41, 4 July 2009 (UTC)&lt;br /&gt;
::::::Would it be able to generate a Personality value then create R/S/FR/LG, E, and D/P Spinda, both shiny and normal, which correspond to that PV?--[[User:MisterE13|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;Mister&amp;lt;/span&amp;gt;]][[User talk:MisterE13|&amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;E&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/MisterE13|&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;13&amp;lt;/span&amp;gt;]] 18:27, 4 July 2009 (UTC)&lt;br /&gt;
:::::::Rolling a PV is the easy part. The rest is just a matter of having the right source pics, spot bitmaps and box coordinates, I&#039;d imagine. In fact, if it&#039;s just random spots you want, why bother rolling a PV? Just roll four coordinates! One can always add a PV parameter to overrule that behavior. --[[User:Kyoufu Kawa|Kyoufu Kawa]] 12:49, 5 July 2009 (UTC)&lt;br /&gt;
:::::::[http://helmet.kafuka.org/spindagenerator/] --[[User:Kyoufu Kawa|Kyoufu Kawa]] 16:29, 6 July 2009 (UTC)&lt;br /&gt;
And we could be sure that they would all be the same (controlled) PV?  And Emerald would be a .gif and D/P/Pt would be anipngs?--[[User:MisterE13|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;Mister&amp;lt;/span&amp;gt;]][[User talk:MisterE13|&amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;E&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/MisterE13|&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;13&amp;lt;/span&amp;gt;]] 18:13, 6 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== When? ==&lt;br /&gt;
&lt;br /&gt;
When is Personality Value calculated? In the egg? When it&#039;s hatched? Basically, I&#039;m asking if I can save a few steps before an egg hatches and still get different values if I restart the game. [[User:Jazzmoth|&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#0000cc&amp;quot;&amp;gt;Jazz&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#ff3300&amp;quot;&amp;gt;moth&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;]] 21:54, 24 December 2009 (UTC)&lt;br /&gt;
:Nature, shininess and gender are determined when the egg is created (before you take it), and IVs are determined when you receive the egg from the day care couple. So, PVs are probably calculated when the egg&#039;s created... ▫▪&#039;&#039;[[User:Tina|&amp;lt;span style=&amp;quot;color:#B16ABB;&amp;quot;&amp;gt;Ťïňắ&amp;lt;/span&amp;gt;]]&#039;&#039; &amp;lt;sup&amp;gt;[[User talk:Tina|&amp;lt;span style=&amp;quot;color:#B16ABB;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]][[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#B16ABB;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 21:56, 24 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Why all the xor-ing? ==&lt;br /&gt;
&lt;br /&gt;
The formula for determining shininess is redundant. You don&#039;t need the variables E or F at all - the formula boils down to (p&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt; xor p&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;) xor (ID xor SID), which is just p&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt; xor p&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; xor ID xor SID. Xor is associative and commutative. [[User:Ztobor|Ztobor]] 17:51, 28 January 2010 (UTC)&lt;br /&gt;
:*If that&#039;s the actual formula Nintendo uses, I need a word with their programmers.&lt;br /&gt;
: It&#039;s not that it&#039;s redundant, it&#039;s just that it uses more memory than necessary.  You&#039;re still doing three xor operations in both cases, it&#039;s just that this way makes it easier to comprehend... or something like that.  --[[User:JoeMoron2000|JoeMoron2000]] 16:20, 29 January 2010 (UTC)&lt;br /&gt;
:: Well, by redundancy I meant with memory, but alright. [[User:Ztobor|Ztobor]] 18:50, 29 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gender AND Unown letter? ==&lt;br /&gt;
&lt;br /&gt;
The gender byte doesn&#039;t matter on Unown, right? Because having 11111111 (for genderless) would cause to never span certain Unown shapes (only modulus would be 3, 7, 11, etc.) --[[User:Johans|Johans]] 07:30, 7 August 2010 (UTC)&lt;br /&gt;
:It doesn&#039;t have to be that number, that is the &#039;base stat&#039; for the Pokemon. In otherwords it can be anything for any individual Pokemon. The Pokemon&#039;s value is then compared to the base stat value (in this case 11111111), if it is lower it is female (except for genderless species) and if it is higher then it is male. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 07:51, 7 August 2010 (UTC)&lt;br /&gt;
::Oh, I get it now :) So it&#039;s just a flag for the species which is used for comparisons only on unisex species. Thanks for the answer. --[[User:Johans|Johans]] 01:45, 8 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Shiny imposibility ==&lt;br /&gt;
&lt;br /&gt;
With all the ⊕ing is it posible that some trainers with insainly high IDs and SIDs cant posibly get a shiny. I personaly dont understand the math of an ⊕ so could sombody please explain and awnser my question.--[[User:Megamaxxor|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Mega&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Megamaxxor|&amp;lt;span style=&amp;quot;color:#E5E4E2&amp;quot;&amp;gt;&#039;&#039;&#039;maxxor&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]-- 01:00, 11 February 2011 (UTC)&lt;br /&gt;
:It&#039;s always possible to get a shiny.  Given a player with ID &#039;&#039;a&#039;&#039; and SID &#039;&#039;b&#039;&#039;, a Pokémon with a personality value in which &#039;&#039;p&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;&#039;&#039; is 0 and &#039;&#039;p&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&#039;&#039; equals &#039;&#039;a&#039;&#039; xor &#039;&#039;b&#039;&#039; (among many other possible personality values) will be shiny.  —[[User:Minimiscience|Minimiscience]] 01:28, 11 February 2011 (UTC)&lt;br /&gt;
::To clarify a little more, since Megamaxxor doesn&#039;t quite understand the ⊕ operation: If what Minimiscience said is true, then let&#039;s go with that example.&lt;br /&gt;
::*Let&#039;s take the numbers &#039;&#039;a&#039;&#039; (trainer ID), &#039;&#039;b&#039;&#039; (trainer SID), and the Pokémon&#039;s personality value and convert them into binary representation (base 2). In binary, &#039;&#039;a&#039;&#039; and &#039;&#039;b&#039;&#039; have 16 bits, or digits.&lt;br /&gt;
::*When we do &#039;&#039;a&#039;&#039; ⊕ &#039;&#039;b&#039;&#039;, we&#039;re checking each bit to see if they&#039;re the same between &#039;&#039;a&#039;&#039; and &#039;&#039;b&#039;&#039;. For example, suppose we&#039;re checking the 5th bit of &#039;&#039;a&#039;&#039; and &#039;&#039;b&#039;&#039;. The 5th bit of &#039;&#039;a&#039;&#039; ⊕ &#039;&#039;b&#039;&#039; will be 0 if the 5th bit of &#039;&#039;a&#039;&#039; is the same as the 5th bit of &#039;&#039;b&#039;&#039;, and 1 otherwise. We then get another 16-bit number in &#039;&#039;a&#039;&#039; ⊕ &#039;&#039;b&#039;&#039;.&lt;br /&gt;
::*Now we check the personality value&#039;s binary representation, which is a 32-bit number (unlike &#039;&#039;a&#039;&#039; or &#039;&#039;b&#039;&#039;). If the leftmost 16 bits of the personality value are all 0, and the rightmost 16 bits of the personality value are exactly the same as what you got for &#039;&#039;a&#039;&#039; ⊕ &#039;&#039;b&#039;&#039;, then the Pokémon with that personality value is shiny.&lt;br /&gt;
::Since trainer and secret IDs can each be anywhere (in binary) from 0000000000000000 to 1111111111111111, and a Pokémon personality value can be anywhere from 00000000000000000000000000000000 to 11111111111111111111111111111111, what&#039;s actually impossible is finding a situation where you can&#039;t find a possible shiny combination in that example that I referred to. Of course, as Minimiscience said, the example that I referred to is just one possible combination of ID, secret ID, and personality value for a shiny Pokémon. [[User:Ultraflame|Ultraflame]] 03:27, 11 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thanks for the brife explanation so your saying that all numbers in the ⊕ combonation except for the last (Befor final ⊕) have to be the same. But if were olny working with zeros and 1&#039;s why does the equation say below 8 if there are olny two posible combonations?--[[User:Megamaxxor|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Mega&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Megamaxxor|&amp;lt;span style=&amp;quot;color:#E5E4E2&amp;quot;&amp;gt;&#039;&#039;&#039;maxxor&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]-- 18:55, 11 February 2011 (UTC)&lt;br /&gt;
:When they said &amp;quot;less than eight&amp;quot; they meant 8, in binary representation. The number 8 in 16-bit binary representation is 0000000000001000, so you can think of &amp;quot;less than eight&amp;quot; as any 16-bit binary number whose leftmost 13 bits are all 0. [[User:Ultraflame|Ultraflame]] 20:24, 11 February 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Ultraflame</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Personality_value&amp;diff=1355089</id>
		<title>Talk:Personality value</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Personality_value&amp;diff=1355089"/>
		<updated>2011-02-11T03:28:19Z</updated>

		<summary type="html">&lt;p&gt;Ultraflame: /* Shiny imposibility */ A little mistake...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Unown==&lt;br /&gt;
For Unown&#039;s letter, does 0 correspond to A, or do the punctuation come first, or how is it sorted?  -- [[user:Slim|Slim]]&lt;br /&gt;
:Also, does it count for FR/LG where eah form of Unown is found only in one of the ruins? [[User:Fabu-Vinny|FabuVinny]] 12:49, 16 January 2006 (CST)&lt;br /&gt;
::From 0-27 they go like this: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z ! ? as shown by sprite data.&lt;br /&gt;
::In the FR/LG ruins the unowns&#039; personalities are generated like normal but are controlled for whatever building&#039;s conditions. When they are controlled for unown letter the effect on other personality traits is probabilistically insignificant. --[[User:Sheep|Sheep]] 13:10, 12 February 2006 (CST)&lt;br /&gt;
::Can somebody provide me with an Unown&#039;s personal value and letter? I need to check something. --[[User:Kyoufu Kawa|Kyoufu Kawa]] 16:46, 6 September 2007 (UTC)&lt;br /&gt;
:::Too late! 0x00003C6E comes down to the letter C. Please don&#039;t ask why the personal value is so small. --[[User:Kyoufu Kawa|Kyoufu Kawa]] 10:48, 16 September 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
what is the Unown calc in the second games? (Gold silver crystal) --[[User:Hanmac|Hanmac]] 16:16, 6 July 2009 (UTC)&lt;br /&gt;
==Gender==&lt;br /&gt;
Maybe no one else noticed this, but the gender equation doesn&#039;t work correctly. If it was a 100% female (base gender of 254), then the &#039;&#039;p&amp;lt;sub&amp;gt;gender&amp;lt;/sub&amp;gt;&#039;&#039; could potentially be 255 which is higher than 254 resulting in a male Pokémon when that Pokémon is supposed to be female-only. --[[User:Naokohiro|Naokohiro]] 22:30, 7 August 2008 (UTC)&lt;br /&gt;
:What it does is it first checks the base gender stat.  If the BGS is 0, the Pokémon is automatically male; if it&#039;s 254, the Pokémon is automatically female; if it&#039;s 255, the Pokémon is automatically genderless.  For any other value, it will make the equal-to-or-greater-means-male comparison.  Otherwise, Female-only Pokémon could be male 1/128 of the time, and genderless Pokémon could be male 1/256 of the time. --[[User:JoeMoron2000|JoeMoron2000]] 16:15, 29 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wurmple ==&lt;br /&gt;
&lt;br /&gt;
Can someone tell me what personality a Wurmple needs to become a Dustox. I don&#039;t understand this equation at all. Plus it would just be so much easier to list the ones that work.&lt;br /&gt;
:That&#039;s [[nature]], determined itself from personality value. You&#039;d need to go through many more calculations than simply looking at what nature the Pokémon is to see if it&#039;s gonna become a Silcoon or a Cascoon. &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 02:43, 18 February 2008 (UTC)&lt;br /&gt;
::Ah, well do you think you would be able to explain how to figure it out. I&#039;ve captured an evolved a lot of wurmples and not one has been a cascoon.&lt;br /&gt;
:::I really don&#039;t know myself... Just get lucky, I guess... &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 20:14, 18 February 2008 (UTC)&lt;br /&gt;
::::Does the personality value&#039;s effect on nature imply that certain natures of Wurmple are more likely to evolve into Silcoon than Cascoon? [[User:Ultraflame|Ultraflame]] 04:05, 20 February 2008 (UTC)&lt;br /&gt;
:::::It might... though Wurmple&#039;s evolution is determined by the lowest word value, while nature is on the overall p doubleword. &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 05:04, 20 February 2008 (UTC)&lt;br /&gt;
:::::Yes, it may, but only veeeeery slightly. Think of it this way:&lt;br /&gt;
&lt;br /&gt;
If the part of the personality value that affects Wurmple&#039;s evo (which we&#039;ll call the Wurmple Value) converts to 1, 2, 3, 4, or 5 in decimal, then its evo will be Silcoon. If the Wurmple Value is 6, 7, 8, 9, or 10, it will become a Cascoon. If it&#039;s 11, 12, 13, 14, or 15, it will become a Silcoon, and so on until 32768. &#039;&#039;&#039;But there&#039;s no way of checking this in-game&#039;&#039;&#039;, so it&#039;s all luck. --[[User:Clorox|Clorox]] ([[User talk:Clorox|diskussion]]) 00:58, 23 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:And essentially its relation to nature is as follows:&lt;br /&gt;
&lt;br /&gt;
{| border=1 align=&amp;quot;center&amp;quot; style=&amp;quot;background: #fff; border:1px solid #000; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #C0C0FF;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Personality value (&#039;&#039;p&#039;&#039;)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | &#039;&#039;p&#039;&#039;%25&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Nature&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | &#039;&#039;p&amp;lt;sub&amp;gt;w&amp;lt;/sub&amp;gt;&#039;&#039;%10&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Evolution&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gender&lt;br /&gt;
|- style=&amp;quot;background: #C0C0FF;&amp;quot;&lt;br /&gt;
! Binary&lt;br /&gt;
! Decimal&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00000000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| Hardy&lt;br /&gt;
| 0&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00000001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| Lonely&lt;br /&gt;
| 1&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00000010&amp;lt;/code&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| Brave&lt;br /&gt;
| 2&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00000011&amp;lt;/code&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| Adamant&lt;br /&gt;
| 3&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00000100&amp;lt;/code&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| Naughty&lt;br /&gt;
| 4&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00000101&amp;lt;/code&amp;gt;&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| Bold&lt;br /&gt;
| 5&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00000110&amp;lt;/code&amp;gt;&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| Docile&lt;br /&gt;
| 6&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00000111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 7&lt;br /&gt;
| 7&lt;br /&gt;
| Relaxed&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00001000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| Impish&lt;br /&gt;
| 8&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00001001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 9&lt;br /&gt;
| 9&lt;br /&gt;
| Lax&lt;br /&gt;
| 9&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00001010&amp;lt;/code&amp;gt;&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| Timid&lt;br /&gt;
| 0&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00001011&amp;lt;/code&amp;gt;&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| Hasty&lt;br /&gt;
| 1&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00001100&amp;lt;/code&amp;gt;&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| Serious&lt;br /&gt;
| 2&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00001101&amp;lt;/code&amp;gt;&lt;br /&gt;
| 13&lt;br /&gt;
| 13&lt;br /&gt;
| Jolly&lt;br /&gt;
| 3&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00001110&amp;lt;/code&amp;gt;&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| Naïve&lt;br /&gt;
| 4&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00001111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 15&lt;br /&gt;
| 15&lt;br /&gt;
| Modest&lt;br /&gt;
| 5&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00010000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| Mild&lt;br /&gt;
| 6&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00010001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 17&lt;br /&gt;
| 17&lt;br /&gt;
| Quiet&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00010010&amp;lt;/code&amp;gt;&lt;br /&gt;
| 18&lt;br /&gt;
| 18&lt;br /&gt;
| Bashful&lt;br /&gt;
| 8&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00010011&amp;lt;/code&amp;gt;&lt;br /&gt;
| 19&lt;br /&gt;
| 19&lt;br /&gt;
| Rash&lt;br /&gt;
| 9&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00010100&amp;lt;/code&amp;gt;&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
| Calm&lt;br /&gt;
| 0&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00010101&amp;lt;/code&amp;gt;&lt;br /&gt;
| 21&lt;br /&gt;
| 21&lt;br /&gt;
| Gentle&lt;br /&gt;
| 1&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00010110&amp;lt;/code&amp;gt;&lt;br /&gt;
| 22&lt;br /&gt;
| 22&lt;br /&gt;
| Sassy&lt;br /&gt;
| 2&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00010111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 23&lt;br /&gt;
| 23&lt;br /&gt;
| Careful&lt;br /&gt;
| 3&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00011000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 24&lt;br /&gt;
| 24&lt;br /&gt;
| Quirky&lt;br /&gt;
| 4&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00011001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 25&lt;br /&gt;
| 0&lt;br /&gt;
| Hardy&lt;br /&gt;
| 5&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00011010&amp;lt;/code&amp;gt;&lt;br /&gt;
| 26&lt;br /&gt;
| 1&lt;br /&gt;
| Lonely&lt;br /&gt;
| 6&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00011011&amp;lt;/code&amp;gt;&lt;br /&gt;
| 27&lt;br /&gt;
| 2&lt;br /&gt;
| Brave&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00011100&amp;lt;/code&amp;gt;&lt;br /&gt;
| 28&lt;br /&gt;
| 3&lt;br /&gt;
| Adamant&lt;br /&gt;
| 8&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00011101&amp;lt;/code&amp;gt;&lt;br /&gt;
| 29&lt;br /&gt;
| 4&lt;br /&gt;
| Naughty&lt;br /&gt;
| 9&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00011110&amp;lt;/code&amp;gt;&lt;br /&gt;
| 30&lt;br /&gt;
| 5&lt;br /&gt;
| Bold&lt;br /&gt;
| 0&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00011111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 31&lt;br /&gt;
| 6&lt;br /&gt;
| Docile&lt;br /&gt;
| 1&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00100000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 32&lt;br /&gt;
| 7&lt;br /&gt;
| Relaxed&lt;br /&gt;
| 2&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00100001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 33&lt;br /&gt;
| 8&lt;br /&gt;
| Impish&lt;br /&gt;
| 3&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00100010&amp;lt;/code&amp;gt;&lt;br /&gt;
| 34&lt;br /&gt;
| 9&lt;br /&gt;
| Lax&lt;br /&gt;
| 4&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00100011&amp;lt;/code&amp;gt;&lt;br /&gt;
| 35&lt;br /&gt;
| 10&lt;br /&gt;
| Timid&lt;br /&gt;
| 5&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00100100&amp;lt;/code&amp;gt;&lt;br /&gt;
| 36&lt;br /&gt;
| 11&lt;br /&gt;
| Hasty&lt;br /&gt;
| 6&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00100101&amp;lt;/code&amp;gt;&lt;br /&gt;
| 37&lt;br /&gt;
| 12&lt;br /&gt;
| Serious&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00100110&amp;lt;/code&amp;gt;&lt;br /&gt;
| 38&lt;br /&gt;
| 13&lt;br /&gt;
| Jolly&lt;br /&gt;
| 8&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00100111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 39&lt;br /&gt;
| 14&lt;br /&gt;
| Naïve&lt;br /&gt;
| 9&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00101000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 40&lt;br /&gt;
| 15&lt;br /&gt;
| Modest&lt;br /&gt;
| 0&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00101001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 41&lt;br /&gt;
| 16&lt;br /&gt;
| Mild&lt;br /&gt;
| 1&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00101010&amp;lt;/code&amp;gt;&lt;br /&gt;
| 42&lt;br /&gt;
| 17&lt;br /&gt;
| Quiet&lt;br /&gt;
| 2&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00101011&amp;lt;/code&amp;gt;&lt;br /&gt;
| 43&lt;br /&gt;
| 18&lt;br /&gt;
| Bashful&lt;br /&gt;
| 3&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00101100&amp;lt;/code&amp;gt;&lt;br /&gt;
| 44&lt;br /&gt;
| 19&lt;br /&gt;
| Rash&lt;br /&gt;
| 4&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00101101&amp;lt;/code&amp;gt;&lt;br /&gt;
| 45&lt;br /&gt;
| 20&lt;br /&gt;
| Calm&lt;br /&gt;
| 5&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00101110&amp;lt;/code&amp;gt;&lt;br /&gt;
| 46&lt;br /&gt;
| 21&lt;br /&gt;
| Gentle&lt;br /&gt;
| 6&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00101111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 47&lt;br /&gt;
| 22&lt;br /&gt;
| Sassy&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00110000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 48&lt;br /&gt;
| 23&lt;br /&gt;
| Careful&lt;br /&gt;
| 8&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00110001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 49&lt;br /&gt;
| 24&lt;br /&gt;
| Quirky&lt;br /&gt;
| 9&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00110010&amp;lt;/code&amp;gt;&lt;br /&gt;
| 50&lt;br /&gt;
| 0&lt;br /&gt;
| Hardy&lt;br /&gt;
| 0&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00110011&amp;lt;/code&amp;gt;&lt;br /&gt;
| 51&lt;br /&gt;
| 1&lt;br /&gt;
| Lonely&lt;br /&gt;
| 1&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | &#039;&#039;...&#039;&#039;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 01111111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 127&lt;br /&gt;
| 2&lt;br /&gt;
| Brave&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 10000000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 128&lt;br /&gt;
| 3&lt;br /&gt;
| Adamant&lt;br /&gt;
| 8&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♂&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 10000001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 129&lt;br /&gt;
| 4&lt;br /&gt;
| Naughty&lt;br /&gt;
| 9&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♂&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | &#039;&#039;...&#039;&#039;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 11111111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 255&lt;br /&gt;
| 5&lt;br /&gt;
| Bold&lt;br /&gt;
| 5&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♂&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000001 00000000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 256&lt;br /&gt;
| 6&lt;br /&gt;
| Docile&lt;br /&gt;
| 6&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000001 00000001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 257&lt;br /&gt;
| 7&lt;br /&gt;
| Relaxed&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | &#039;&#039;...&#039;&#039;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 11111111 11111110&amp;lt;/code&amp;gt;&lt;br /&gt;
| 32,766&lt;br /&gt;
| 16&lt;br /&gt;
| Mild&lt;br /&gt;
| 6&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♂&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 11111111 11111111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 32,767&lt;br /&gt;
| 17&lt;br /&gt;
| Quiet&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♂&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000001 00000000 00000000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 32,768&lt;br /&gt;
| 18&lt;br /&gt;
| Bashful&lt;br /&gt;
| 0&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000001 00000000 00000001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 32,769&lt;br /&gt;
| 19&lt;br /&gt;
| Rash&lt;br /&gt;
| 1&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | &#039;&#039;...&#039;&#039;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;11111111 11111111 11111111 11111110&amp;lt;/code&amp;gt;&lt;br /&gt;
| 4,294,967,294&lt;br /&gt;
| 19&lt;br /&gt;
| Rash&lt;br /&gt;
| 6&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♂&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;11111111 11111111 11111111 11111111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 4,294,967,295&lt;br /&gt;
| 20&lt;br /&gt;
| Calm&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♂&lt;br /&gt;
|- style=&amp;quot;background: #C0C0FF;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Notes&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;background:#FF9999&amp;quot;&amp;gt;00000000 00000000 00000000 00000000&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | Nature comparison&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 &amp;lt;span style=&amp;quot;background:#FF9999&amp;quot;&amp;gt;00000000 00000000&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | Evolution comparison&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 &amp;lt;span style=&amp;quot;background:#FF9999&amp;quot;&amp;gt;00000000&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | Gender comparison&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Wurmple&#039;s value is &amp;lt;code&amp;gt;01111111&amp;lt;/code&amp;gt;)&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Gender&#039;s in there, too. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 04:22, 23 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Furthering this, when the games create wild {{P|Silcoon}} and {{p|Cascoon}}, could their personality values be such that the (theoretical) {{P|Wurmple}} that became it should have evolved into the opposite species, and therefore theoretically the wild {{P|Silcoon}}/{{p|Cascoon}} with that personality value shouldn&#039;t technically exist?&lt;br /&gt;
&lt;br /&gt;
::To reword all that, can I have a {{P|Wurmple}} and {{P|Cascoon}} (both caught as-is from the wild) with the same personality values, but the {{P|Wurmple}} will evolve into a {{P|Silcoon}} instead?  I mean in terms of whether the game legally allows for this, rather than cases of hacking. ~ [[User:Serial Colour|Serial Colour]] 22:14, 5 June 2009 (UTC)&lt;br /&gt;
:::What about specific nature-gender-{{tt|shininess|perhaps}} combinations resulting in specific evolution?--[[User:MisterE13|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;Mister&amp;lt;/span&amp;gt;]][[User talk:MisterE13|&amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;E&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/MisterE13|&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;13&amp;lt;/span&amp;gt;]] 18:22, 16 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Spinda ==&lt;br /&gt;
&lt;br /&gt;
Please see [http://www.freewebs.com/gatorshark/SpindaDocumentation.htm this page] for Gatorshark&#039;s notes on [http://www.freewebs.com/gatorshark/Spinda%20Painter.htm his Spinda painter].&lt;br /&gt;
&lt;br /&gt;
I&#039;m not too certain the whole coordinate thing is right. I went and generated several Spinda earlier, making screenshots and writing down the personality values for each. Just today, I was informed of a page where you could see the spot pattern for a given PV, and I just had to [http://www.legendarypokemon.net/spindaspots try it out].&lt;br /&gt;
&lt;br /&gt;
For a Spinda with PV 0x077F9E5F, the original sprite from Fire Red was [http://helmetedrodent.kickassgamers.com/077f9e5f.png this] while the generator&#039;s sprite was [http://helmetedrodent.kickassgamers.com/125804127.png this].&lt;br /&gt;
--[[User:Kyoufu Kawa|Kyoufu Kawa]] 18:18, 9 August 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, I talked to someone at Legendary Pokémon and their generator does not work.  Gatorshark&#039;s generator seems to work though [http://www.freewebs.com/gatorshark/Spinda%20Painter.htm]... of course, it only covers the R/S sprites. --[[User:Codemonkey85|Codemonkey85]]&lt;br /&gt;
::It would seem that there are four spots of varying shape that can only move in certain bounding rectangles. Very interesting... this should make deciphering the pattern easy. I&#039;m gonna play around with this now. --[[User:Kyoufu Kawa|Kyoufu Kawa]] 15:34, 19 December 2008 (UTC)&lt;br /&gt;
::Interesting. &amp;lt;del&amp;gt;Assuming Gatorshark&#039;s generator is correct (I haven&#039;t tried the Lineup yet),&amp;lt;/del&amp;gt; the spots &#039;&#039;are&#039;&#039; stored in an X/Y nibble pair, but with the bounding box rules on top of that. All you&#039;d need to do for different poses is change the spot shapes and bounding box origins to match. --[[User:Kyoufu Kawa|Kyoufu Kawa]] 15:38, 19 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well, that sounds simple enough... assuming the bounding boxes are the same size for different poses, or more importantly (to me anyway) the Gen IV sprites. --[[User:Codemonkey85|Codemonkey85]] 11:00, 29 December 2008&lt;br /&gt;
:Assuming they are still based on a randomly generated 32-bit value with the same rules, you&#039;d think the boxes only have to move, yeah... --[[User:Kyoufu Kawa|Kyoufu Kawa]] 16:13, 29 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Kyoufu Kawa, do you think you could hook me up with those screenshots and PIDs?  I have an algorithm I&#039;d like to test, as I&#039;m creating a program that can graph Spinda&#039;s spots like the generators you have seen online. --[[User:Codemonkey85|Codemonkey85]] 15:41, 30 August 2008&lt;br /&gt;
&lt;br /&gt;
:Not a problem. [http://helmetedrodent.kickassgamers.com/spinda.rar] --[[User:Kyoufu Kawa|Kyoufu Kawa]] 19:57, 1 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thanks, I&#039;ll be sure to look at these.  I&#039;d really like to figure out how this works for the D/P sprites. --[[User:Codemonkey85|Codemonkey85]]&lt;br /&gt;
&lt;br /&gt;
Hey guys, I have gotten some info from Gator Shark, and written my very own Spinda drawing program for Windows.  You will need the latest .Net framework installed to use it.&lt;br /&gt;
&lt;br /&gt;
Check it out here: http://www.sendspace.com/file/txzbir&lt;br /&gt;
&lt;br /&gt;
I&#039;ll edit the info on Spinda&#039;s entry to reflect what I now know, when I get time. --[[User:Codemonkey85|Codemonkey85]]&lt;br /&gt;
::Any way to contact this GatorShark guy?--[[User:MisterE13|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;Mister&amp;lt;/span&amp;gt;]][[User talk:MisterE13|&amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;E&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/MisterE13|&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;13&amp;lt;/span&amp;gt;]] 21:10, 17 June 2009 (UTC)&lt;br /&gt;
:::I have some ideas that could potentially utilise his work.--[[User:MisterE13|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;Mister&amp;lt;/span&amp;gt;]][[User talk:MisterE13|&amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;E&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/MisterE13|&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;13&amp;lt;/span&amp;gt;]] 03:51, 30 June 2009 (UTC)&lt;br /&gt;
::::Does anyone think we could somehow use a generator like that?  Either through uploading a generatable sprite to the archives or external links.  Random sprites like that could be even better than the spotless ones we use now.--[[User:MisterE13|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;Mister&amp;lt;/span&amp;gt;]][[User talk:MisterE13|&amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;E&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/MisterE13|&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;13&amp;lt;/span&amp;gt;]] 16:27, 3 July 2009 (UTC)&lt;br /&gt;
:::::I think random Spindas could be done. All you need is a serverside app to generate one by request. All it needs is pixel editing, a blank Spinda and the spots. --[[User:Kyoufu Kawa|Kyoufu Kawa]] 11:41, 4 July 2009 (UTC)&lt;br /&gt;
::::::Would it be able to generate a Personality value then create R/S/FR/LG, E, and D/P Spinda, both shiny and normal, which correspond to that PV?--[[User:MisterE13|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;Mister&amp;lt;/span&amp;gt;]][[User talk:MisterE13|&amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;E&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/MisterE13|&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;13&amp;lt;/span&amp;gt;]] 18:27, 4 July 2009 (UTC)&lt;br /&gt;
:::::::Rolling a PV is the easy part. The rest is just a matter of having the right source pics, spot bitmaps and box coordinates, I&#039;d imagine. In fact, if it&#039;s just random spots you want, why bother rolling a PV? Just roll four coordinates! One can always add a PV parameter to overrule that behavior. --[[User:Kyoufu Kawa|Kyoufu Kawa]] 12:49, 5 July 2009 (UTC)&lt;br /&gt;
:::::::[http://helmet.kafuka.org/spindagenerator/] --[[User:Kyoufu Kawa|Kyoufu Kawa]] 16:29, 6 July 2009 (UTC)&lt;br /&gt;
And we could be sure that they would all be the same (controlled) PV?  And Emerald would be a .gif and D/P/Pt would be anipngs?--[[User:MisterE13|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;Mister&amp;lt;/span&amp;gt;]][[User talk:MisterE13|&amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;E&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/MisterE13|&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;13&amp;lt;/span&amp;gt;]] 18:13, 6 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== When? ==&lt;br /&gt;
&lt;br /&gt;
When is Personality Value calculated? In the egg? When it&#039;s hatched? Basically, I&#039;m asking if I can save a few steps before an egg hatches and still get different values if I restart the game. [[User:Jazzmoth|&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#0000cc&amp;quot;&amp;gt;Jazz&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#ff3300&amp;quot;&amp;gt;moth&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;]] 21:54, 24 December 2009 (UTC)&lt;br /&gt;
:Nature, shininess and gender are determined when the egg is created (before you take it), and IVs are determined when you receive the egg from the day care couple. So, PVs are probably calculated when the egg&#039;s created... ▫▪&#039;&#039;[[User:Tina|&amp;lt;span style=&amp;quot;color:#B16ABB;&amp;quot;&amp;gt;Ťïňắ&amp;lt;/span&amp;gt;]]&#039;&#039; &amp;lt;sup&amp;gt;[[User talk:Tina|&amp;lt;span style=&amp;quot;color:#B16ABB;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]][[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#B16ABB;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 21:56, 24 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Why all the xor-ing? ==&lt;br /&gt;
&lt;br /&gt;
The formula for determining shininess is redundant. You don&#039;t need the variables E or F at all - the formula boils down to (p&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt; xor p&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;) xor (ID xor SID), which is just p&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt; xor p&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; xor ID xor SID. Xor is associative and commutative. [[User:Ztobor|Ztobor]] 17:51, 28 January 2010 (UTC)&lt;br /&gt;
:*If that&#039;s the actual formula Nintendo uses, I need a word with their programmers.&lt;br /&gt;
: It&#039;s not that it&#039;s redundant, it&#039;s just that it uses more memory than necessary.  You&#039;re still doing three xor operations in both cases, it&#039;s just that this way makes it easier to comprehend... or something like that.  --[[User:JoeMoron2000|JoeMoron2000]] 16:20, 29 January 2010 (UTC)&lt;br /&gt;
:: Well, by redundancy I meant with memory, but alright. [[User:Ztobor|Ztobor]] 18:50, 29 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gender AND Unown letter? ==&lt;br /&gt;
&lt;br /&gt;
The gender byte doesn&#039;t matter on Unown, right? Because having 11111111 (for genderless) would cause to never span certain Unown shapes (only modulus would be 3, 7, 11, etc.) --[[User:Johans|Johans]] 07:30, 7 August 2010 (UTC)&lt;br /&gt;
:It doesn&#039;t have to be that number, that is the &#039;base stat&#039; for the Pokemon. In otherwords it can be anything for any individual Pokemon. The Pokemon&#039;s value is then compared to the base stat value (in this case 11111111), if it is lower it is female (except for genderless species) and if it is higher then it is male. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 07:51, 7 August 2010 (UTC)&lt;br /&gt;
::Oh, I get it now :) So it&#039;s just a flag for the species which is used for comparisons only on unisex species. Thanks for the answer. --[[User:Johans|Johans]] 01:45, 8 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Shiny imposibility ==&lt;br /&gt;
&lt;br /&gt;
With all the ⊕ing is it posible that some trainers with insainly high IDs and SIDs cant posibly get a shiny. I personaly dont understand the math of an ⊕ so could sombody please explain and awnser my question.--[[User:Megamaxxor|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Mega&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Megamaxxor|&amp;lt;span style=&amp;quot;color:#E5E4E2&amp;quot;&amp;gt;&#039;&#039;&#039;maxxor&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]-- 01:00, 11 February 2011 (UTC)&lt;br /&gt;
:It&#039;s always possible to get a shiny.  Given a player with ID &#039;&#039;a&#039;&#039; and SID &#039;&#039;b&#039;&#039;, a Pokémon with a personality value in which &#039;&#039;p&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;&#039;&#039; is 0 and &#039;&#039;p&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&#039;&#039; equals &#039;&#039;a&#039;&#039; xor &#039;&#039;b&#039;&#039; (among many other possible personality values) will be shiny.  —[[User:Minimiscience|Minimiscience]] 01:28, 11 February 2011 (UTC)&lt;br /&gt;
::To clarify a little more, since Megamaxxor doesn&#039;t quite understand the ⊕ operation: If what Minimiscience said is true, then let&#039;s go with that example.&lt;br /&gt;
::*Let&#039;s take the numbers &#039;&#039;a&#039;&#039; (trainer ID), &#039;&#039;b&#039;&#039; (trainer SID), and the Pokémon&#039;s personality value and convert them into binary representation (base 2). In binary, &#039;&#039;a&#039;&#039; and &#039;&#039;b&#039;&#039; have 16 bits, or digits.&lt;br /&gt;
::*When we do &#039;&#039;a&#039;&#039; ⊕ &#039;&#039;b&#039;&#039;, we&#039;re checking each bit to see if they&#039;re the same between &#039;&#039;a&#039;&#039; and &#039;&#039;b&#039;&#039;. For example, suppose we&#039;re checking the 5th bit of &#039;&#039;a&#039;&#039; and &#039;&#039;b&#039;&#039;. The 5th bit of &#039;&#039;a&#039;&#039; ⊕ &#039;&#039;b&#039;&#039; will be 0 if the 5th bit of &#039;&#039;a&#039;&#039; is the same as the 5th bit of &#039;&#039;b&#039;&#039;, and 1 otherwise. We then get another 16-bit number in &#039;&#039;a&#039;&#039; ⊕ &#039;&#039;b&#039;&#039;.&lt;br /&gt;
::*Now we check the personality value&#039;s binary representation, which is a 32-bit number (unlike &#039;&#039;a&#039;&#039; or &#039;&#039;b&#039;&#039;). If the leftmost 16 bits of the personality value are all 0, and the rightmost 16 bits of the personality value are exactly the same as what you got for &#039;&#039;a&#039;&#039; ⊕ &#039;&#039;b&#039;&#039;, then the Pokémon with that personality value is shiny.&lt;br /&gt;
::Since trainer and secret IDs can each be anywhere (in binary) from 0000000000000000 to 1111111111111111, and a Pokémon personality value can be anywhere from 00000000000000000000000000000000 to 11111111111111111111111111111111, what&#039;s actually impossible is finding a situation where you can&#039;t find a possible shiny combination in that example that I referred to. Of course, as Minimiscience said, the example that I referred to is just one possible combination of ID, secret ID, and personality value for a shiny Pokémon. [[User:Ultraflame|Ultraflame]] 03:27, 11 February 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Ultraflame</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Personality_value&amp;diff=1355088</id>
		<title>Talk:Personality value</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Personality_value&amp;diff=1355088"/>
		<updated>2011-02-11T03:27:19Z</updated>

		<summary type="html">&lt;p&gt;Ultraflame: /* Shiny imposibility */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Unown==&lt;br /&gt;
For Unown&#039;s letter, does 0 correspond to A, or do the punctuation come first, or how is it sorted?  -- [[user:Slim|Slim]]&lt;br /&gt;
:Also, does it count for FR/LG where eah form of Unown is found only in one of the ruins? [[User:Fabu-Vinny|FabuVinny]] 12:49, 16 January 2006 (CST)&lt;br /&gt;
::From 0-27 they go like this: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z ! ? as shown by sprite data.&lt;br /&gt;
::In the FR/LG ruins the unowns&#039; personalities are generated like normal but are controlled for whatever building&#039;s conditions. When they are controlled for unown letter the effect on other personality traits is probabilistically insignificant. --[[User:Sheep|Sheep]] 13:10, 12 February 2006 (CST)&lt;br /&gt;
::Can somebody provide me with an Unown&#039;s personal value and letter? I need to check something. --[[User:Kyoufu Kawa|Kyoufu Kawa]] 16:46, 6 September 2007 (UTC)&lt;br /&gt;
:::Too late! 0x00003C6E comes down to the letter C. Please don&#039;t ask why the personal value is so small. --[[User:Kyoufu Kawa|Kyoufu Kawa]] 10:48, 16 September 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
what is the Unown calc in the second games? (Gold silver crystal) --[[User:Hanmac|Hanmac]] 16:16, 6 July 2009 (UTC)&lt;br /&gt;
==Gender==&lt;br /&gt;
Maybe no one else noticed this, but the gender equation doesn&#039;t work correctly. If it was a 100% female (base gender of 254), then the &#039;&#039;p&amp;lt;sub&amp;gt;gender&amp;lt;/sub&amp;gt;&#039;&#039; could potentially be 255 which is higher than 254 resulting in a male Pokémon when that Pokémon is supposed to be female-only. --[[User:Naokohiro|Naokohiro]] 22:30, 7 August 2008 (UTC)&lt;br /&gt;
:What it does is it first checks the base gender stat.  If the BGS is 0, the Pokémon is automatically male; if it&#039;s 254, the Pokémon is automatically female; if it&#039;s 255, the Pokémon is automatically genderless.  For any other value, it will make the equal-to-or-greater-means-male comparison.  Otherwise, Female-only Pokémon could be male 1/128 of the time, and genderless Pokémon could be male 1/256 of the time. --[[User:JoeMoron2000|JoeMoron2000]] 16:15, 29 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wurmple ==&lt;br /&gt;
&lt;br /&gt;
Can someone tell me what personality a Wurmple needs to become a Dustox. I don&#039;t understand this equation at all. Plus it would just be so much easier to list the ones that work.&lt;br /&gt;
:That&#039;s [[nature]], determined itself from personality value. You&#039;d need to go through many more calculations than simply looking at what nature the Pokémon is to see if it&#039;s gonna become a Silcoon or a Cascoon. &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 02:43, 18 February 2008 (UTC)&lt;br /&gt;
::Ah, well do you think you would be able to explain how to figure it out. I&#039;ve captured an evolved a lot of wurmples and not one has been a cascoon.&lt;br /&gt;
:::I really don&#039;t know myself... Just get lucky, I guess... &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 20:14, 18 February 2008 (UTC)&lt;br /&gt;
::::Does the personality value&#039;s effect on nature imply that certain natures of Wurmple are more likely to evolve into Silcoon than Cascoon? [[User:Ultraflame|Ultraflame]] 04:05, 20 February 2008 (UTC)&lt;br /&gt;
:::::It might... though Wurmple&#039;s evolution is determined by the lowest word value, while nature is on the overall p doubleword. &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 05:04, 20 February 2008 (UTC)&lt;br /&gt;
:::::Yes, it may, but only veeeeery slightly. Think of it this way:&lt;br /&gt;
&lt;br /&gt;
If the part of the personality value that affects Wurmple&#039;s evo (which we&#039;ll call the Wurmple Value) converts to 1, 2, 3, 4, or 5 in decimal, then its evo will be Silcoon. If the Wurmple Value is 6, 7, 8, 9, or 10, it will become a Cascoon. If it&#039;s 11, 12, 13, 14, or 15, it will become a Silcoon, and so on until 32768. &#039;&#039;&#039;But there&#039;s no way of checking this in-game&#039;&#039;&#039;, so it&#039;s all luck. --[[User:Clorox|Clorox]] ([[User talk:Clorox|diskussion]]) 00:58, 23 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:And essentially its relation to nature is as follows:&lt;br /&gt;
&lt;br /&gt;
{| border=1 align=&amp;quot;center&amp;quot; style=&amp;quot;background: #fff; border:1px solid #000; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #C0C0FF;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Personality value (&#039;&#039;p&#039;&#039;)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | &#039;&#039;p&#039;&#039;%25&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Nature&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | &#039;&#039;p&amp;lt;sub&amp;gt;w&amp;lt;/sub&amp;gt;&#039;&#039;%10&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Evolution&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gender&lt;br /&gt;
|- style=&amp;quot;background: #C0C0FF;&amp;quot;&lt;br /&gt;
! Binary&lt;br /&gt;
! Decimal&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00000000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| Hardy&lt;br /&gt;
| 0&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00000001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| Lonely&lt;br /&gt;
| 1&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00000010&amp;lt;/code&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| Brave&lt;br /&gt;
| 2&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00000011&amp;lt;/code&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| Adamant&lt;br /&gt;
| 3&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00000100&amp;lt;/code&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| Naughty&lt;br /&gt;
| 4&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00000101&amp;lt;/code&amp;gt;&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| Bold&lt;br /&gt;
| 5&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00000110&amp;lt;/code&amp;gt;&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| Docile&lt;br /&gt;
| 6&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00000111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 7&lt;br /&gt;
| 7&lt;br /&gt;
| Relaxed&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00001000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| Impish&lt;br /&gt;
| 8&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00001001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 9&lt;br /&gt;
| 9&lt;br /&gt;
| Lax&lt;br /&gt;
| 9&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00001010&amp;lt;/code&amp;gt;&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| Timid&lt;br /&gt;
| 0&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00001011&amp;lt;/code&amp;gt;&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| Hasty&lt;br /&gt;
| 1&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00001100&amp;lt;/code&amp;gt;&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| Serious&lt;br /&gt;
| 2&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00001101&amp;lt;/code&amp;gt;&lt;br /&gt;
| 13&lt;br /&gt;
| 13&lt;br /&gt;
| Jolly&lt;br /&gt;
| 3&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00001110&amp;lt;/code&amp;gt;&lt;br /&gt;
| 14&lt;br /&gt;
| 14&lt;br /&gt;
| Naïve&lt;br /&gt;
| 4&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00001111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 15&lt;br /&gt;
| 15&lt;br /&gt;
| Modest&lt;br /&gt;
| 5&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00010000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| Mild&lt;br /&gt;
| 6&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00010001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 17&lt;br /&gt;
| 17&lt;br /&gt;
| Quiet&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00010010&amp;lt;/code&amp;gt;&lt;br /&gt;
| 18&lt;br /&gt;
| 18&lt;br /&gt;
| Bashful&lt;br /&gt;
| 8&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00010011&amp;lt;/code&amp;gt;&lt;br /&gt;
| 19&lt;br /&gt;
| 19&lt;br /&gt;
| Rash&lt;br /&gt;
| 9&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00010100&amp;lt;/code&amp;gt;&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
| Calm&lt;br /&gt;
| 0&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00010101&amp;lt;/code&amp;gt;&lt;br /&gt;
| 21&lt;br /&gt;
| 21&lt;br /&gt;
| Gentle&lt;br /&gt;
| 1&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00010110&amp;lt;/code&amp;gt;&lt;br /&gt;
| 22&lt;br /&gt;
| 22&lt;br /&gt;
| Sassy&lt;br /&gt;
| 2&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00010111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 23&lt;br /&gt;
| 23&lt;br /&gt;
| Careful&lt;br /&gt;
| 3&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00011000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 24&lt;br /&gt;
| 24&lt;br /&gt;
| Quirky&lt;br /&gt;
| 4&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00011001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 25&lt;br /&gt;
| 0&lt;br /&gt;
| Hardy&lt;br /&gt;
| 5&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00011010&amp;lt;/code&amp;gt;&lt;br /&gt;
| 26&lt;br /&gt;
| 1&lt;br /&gt;
| Lonely&lt;br /&gt;
| 6&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00011011&amp;lt;/code&amp;gt;&lt;br /&gt;
| 27&lt;br /&gt;
| 2&lt;br /&gt;
| Brave&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00011100&amp;lt;/code&amp;gt;&lt;br /&gt;
| 28&lt;br /&gt;
| 3&lt;br /&gt;
| Adamant&lt;br /&gt;
| 8&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00011101&amp;lt;/code&amp;gt;&lt;br /&gt;
| 29&lt;br /&gt;
| 4&lt;br /&gt;
| Naughty&lt;br /&gt;
| 9&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00011110&amp;lt;/code&amp;gt;&lt;br /&gt;
| 30&lt;br /&gt;
| 5&lt;br /&gt;
| Bold&lt;br /&gt;
| 0&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00011111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 31&lt;br /&gt;
| 6&lt;br /&gt;
| Docile&lt;br /&gt;
| 1&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00100000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 32&lt;br /&gt;
| 7&lt;br /&gt;
| Relaxed&lt;br /&gt;
| 2&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00100001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 33&lt;br /&gt;
| 8&lt;br /&gt;
| Impish&lt;br /&gt;
| 3&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00100010&amp;lt;/code&amp;gt;&lt;br /&gt;
| 34&lt;br /&gt;
| 9&lt;br /&gt;
| Lax&lt;br /&gt;
| 4&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00100011&amp;lt;/code&amp;gt;&lt;br /&gt;
| 35&lt;br /&gt;
| 10&lt;br /&gt;
| Timid&lt;br /&gt;
| 5&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00100100&amp;lt;/code&amp;gt;&lt;br /&gt;
| 36&lt;br /&gt;
| 11&lt;br /&gt;
| Hasty&lt;br /&gt;
| 6&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00100101&amp;lt;/code&amp;gt;&lt;br /&gt;
| 37&lt;br /&gt;
| 12&lt;br /&gt;
| Serious&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00100110&amp;lt;/code&amp;gt;&lt;br /&gt;
| 38&lt;br /&gt;
| 13&lt;br /&gt;
| Jolly&lt;br /&gt;
| 8&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00100111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 39&lt;br /&gt;
| 14&lt;br /&gt;
| Naïve&lt;br /&gt;
| 9&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00101000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 40&lt;br /&gt;
| 15&lt;br /&gt;
| Modest&lt;br /&gt;
| 0&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00101001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 41&lt;br /&gt;
| 16&lt;br /&gt;
| Mild&lt;br /&gt;
| 1&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00101010&amp;lt;/code&amp;gt;&lt;br /&gt;
| 42&lt;br /&gt;
| 17&lt;br /&gt;
| Quiet&lt;br /&gt;
| 2&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00101011&amp;lt;/code&amp;gt;&lt;br /&gt;
| 43&lt;br /&gt;
| 18&lt;br /&gt;
| Bashful&lt;br /&gt;
| 3&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00101100&amp;lt;/code&amp;gt;&lt;br /&gt;
| 44&lt;br /&gt;
| 19&lt;br /&gt;
| Rash&lt;br /&gt;
| 4&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00101101&amp;lt;/code&amp;gt;&lt;br /&gt;
| 45&lt;br /&gt;
| 20&lt;br /&gt;
| Calm&lt;br /&gt;
| 5&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00101110&amp;lt;/code&amp;gt;&lt;br /&gt;
| 46&lt;br /&gt;
| 21&lt;br /&gt;
| Gentle&lt;br /&gt;
| 6&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00101111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 47&lt;br /&gt;
| 22&lt;br /&gt;
| Sassy&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00110000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 48&lt;br /&gt;
| 23&lt;br /&gt;
| Careful&lt;br /&gt;
| 8&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00110001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 49&lt;br /&gt;
| 24&lt;br /&gt;
| Quirky&lt;br /&gt;
| 9&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00110010&amp;lt;/code&amp;gt;&lt;br /&gt;
| 50&lt;br /&gt;
| 0&lt;br /&gt;
| Hardy&lt;br /&gt;
| 0&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 00110011&amp;lt;/code&amp;gt;&lt;br /&gt;
| 51&lt;br /&gt;
| 1&lt;br /&gt;
| Lonely&lt;br /&gt;
| 1&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | &#039;&#039;...&#039;&#039;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 01111111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 127&lt;br /&gt;
| 2&lt;br /&gt;
| Brave&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 10000000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 128&lt;br /&gt;
| 3&lt;br /&gt;
| Adamant&lt;br /&gt;
| 8&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♂&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 10000001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 129&lt;br /&gt;
| 4&lt;br /&gt;
| Naughty&lt;br /&gt;
| 9&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♂&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | &#039;&#039;...&#039;&#039;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 11111111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 255&lt;br /&gt;
| 5&lt;br /&gt;
| Bold&lt;br /&gt;
| 5&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♂&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000001 00000000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 256&lt;br /&gt;
| 6&lt;br /&gt;
| Docile&lt;br /&gt;
| 6&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000001 00000001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 257&lt;br /&gt;
| 7&lt;br /&gt;
| Relaxed&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | &#039;&#039;...&#039;&#039;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 11111111 11111110&amp;lt;/code&amp;gt;&lt;br /&gt;
| 32,766&lt;br /&gt;
| 16&lt;br /&gt;
| Mild&lt;br /&gt;
| 6&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♂&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 11111111 11111111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 32,767&lt;br /&gt;
| 17&lt;br /&gt;
| Quiet&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♂&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000001 00000000 00000000&amp;lt;/code&amp;gt;&lt;br /&gt;
| 32,768&lt;br /&gt;
| 18&lt;br /&gt;
| Bashful&lt;br /&gt;
| 0&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000001 00000000 00000001&amp;lt;/code&amp;gt;&lt;br /&gt;
| 32,769&lt;br /&gt;
| 19&lt;br /&gt;
| Rash&lt;br /&gt;
| 1&lt;br /&gt;
| Silcoon&lt;br /&gt;
| ♀&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | &#039;&#039;...&#039;&#039;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;11111111 11111111 11111111 11111110&amp;lt;/code&amp;gt;&lt;br /&gt;
| 4,294,967,294&lt;br /&gt;
| 19&lt;br /&gt;
| Rash&lt;br /&gt;
| 6&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♂&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;11111111 11111111 11111111 11111111&amp;lt;/code&amp;gt;&lt;br /&gt;
| 4,294,967,295&lt;br /&gt;
| 20&lt;br /&gt;
| Calm&lt;br /&gt;
| 7&lt;br /&gt;
| Cascoon&lt;br /&gt;
| ♂&lt;br /&gt;
|- style=&amp;quot;background: #C0C0FF;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Notes&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;background:#FF9999&amp;quot;&amp;gt;00000000 00000000 00000000 00000000&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | Nature comparison&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 &amp;lt;span style=&amp;quot;background:#FF9999&amp;quot;&amp;gt;00000000 00000000&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | Evolution comparison&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;code&amp;gt;00000000 00000000 00000000 &amp;lt;span style=&amp;quot;background:#FF9999&amp;quot;&amp;gt;00000000&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | Gender comparison&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Wurmple&#039;s value is &amp;lt;code&amp;gt;01111111&amp;lt;/code&amp;gt;)&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Gender&#039;s in there, too. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 04:22, 23 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Furthering this, when the games create wild {{P|Silcoon}} and {{p|Cascoon}}, could their personality values be such that the (theoretical) {{P|Wurmple}} that became it should have evolved into the opposite species, and therefore theoretically the wild {{P|Silcoon}}/{{p|Cascoon}} with that personality value shouldn&#039;t technically exist?&lt;br /&gt;
&lt;br /&gt;
::To reword all that, can I have a {{P|Wurmple}} and {{P|Cascoon}} (both caught as-is from the wild) with the same personality values, but the {{P|Wurmple}} will evolve into a {{P|Silcoon}} instead?  I mean in terms of whether the game legally allows for this, rather than cases of hacking. ~ [[User:Serial Colour|Serial Colour]] 22:14, 5 June 2009 (UTC)&lt;br /&gt;
:::What about specific nature-gender-{{tt|shininess|perhaps}} combinations resulting in specific evolution?--[[User:MisterE13|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;Mister&amp;lt;/span&amp;gt;]][[User talk:MisterE13|&amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;E&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/MisterE13|&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;13&amp;lt;/span&amp;gt;]] 18:22, 16 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Spinda ==&lt;br /&gt;
&lt;br /&gt;
Please see [http://www.freewebs.com/gatorshark/SpindaDocumentation.htm this page] for Gatorshark&#039;s notes on [http://www.freewebs.com/gatorshark/Spinda%20Painter.htm his Spinda painter].&lt;br /&gt;
&lt;br /&gt;
I&#039;m not too certain the whole coordinate thing is right. I went and generated several Spinda earlier, making screenshots and writing down the personality values for each. Just today, I was informed of a page where you could see the spot pattern for a given PV, and I just had to [http://www.legendarypokemon.net/spindaspots try it out].&lt;br /&gt;
&lt;br /&gt;
For a Spinda with PV 0x077F9E5F, the original sprite from Fire Red was [http://helmetedrodent.kickassgamers.com/077f9e5f.png this] while the generator&#039;s sprite was [http://helmetedrodent.kickassgamers.com/125804127.png this].&lt;br /&gt;
--[[User:Kyoufu Kawa|Kyoufu Kawa]] 18:18, 9 August 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, I talked to someone at Legendary Pokémon and their generator does not work.  Gatorshark&#039;s generator seems to work though [http://www.freewebs.com/gatorshark/Spinda%20Painter.htm]... of course, it only covers the R/S sprites. --[[User:Codemonkey85|Codemonkey85]]&lt;br /&gt;
::It would seem that there are four spots of varying shape that can only move in certain bounding rectangles. Very interesting... this should make deciphering the pattern easy. I&#039;m gonna play around with this now. --[[User:Kyoufu Kawa|Kyoufu Kawa]] 15:34, 19 December 2008 (UTC)&lt;br /&gt;
::Interesting. &amp;lt;del&amp;gt;Assuming Gatorshark&#039;s generator is correct (I haven&#039;t tried the Lineup yet),&amp;lt;/del&amp;gt; the spots &#039;&#039;are&#039;&#039; stored in an X/Y nibble pair, but with the bounding box rules on top of that. All you&#039;d need to do for different poses is change the spot shapes and bounding box origins to match. --[[User:Kyoufu Kawa|Kyoufu Kawa]] 15:38, 19 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well, that sounds simple enough... assuming the bounding boxes are the same size for different poses, or more importantly (to me anyway) the Gen IV sprites. --[[User:Codemonkey85|Codemonkey85]] 11:00, 29 December 2008&lt;br /&gt;
:Assuming they are still based on a randomly generated 32-bit value with the same rules, you&#039;d think the boxes only have to move, yeah... --[[User:Kyoufu Kawa|Kyoufu Kawa]] 16:13, 29 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Kyoufu Kawa, do you think you could hook me up with those screenshots and PIDs?  I have an algorithm I&#039;d like to test, as I&#039;m creating a program that can graph Spinda&#039;s spots like the generators you have seen online. --[[User:Codemonkey85|Codemonkey85]] 15:41, 30 August 2008&lt;br /&gt;
&lt;br /&gt;
:Not a problem. [http://helmetedrodent.kickassgamers.com/spinda.rar] --[[User:Kyoufu Kawa|Kyoufu Kawa]] 19:57, 1 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thanks, I&#039;ll be sure to look at these.  I&#039;d really like to figure out how this works for the D/P sprites. --[[User:Codemonkey85|Codemonkey85]]&lt;br /&gt;
&lt;br /&gt;
Hey guys, I have gotten some info from Gator Shark, and written my very own Spinda drawing program for Windows.  You will need the latest .Net framework installed to use it.&lt;br /&gt;
&lt;br /&gt;
Check it out here: http://www.sendspace.com/file/txzbir&lt;br /&gt;
&lt;br /&gt;
I&#039;ll edit the info on Spinda&#039;s entry to reflect what I now know, when I get time. --[[User:Codemonkey85|Codemonkey85]]&lt;br /&gt;
::Any way to contact this GatorShark guy?--[[User:MisterE13|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;Mister&amp;lt;/span&amp;gt;]][[User talk:MisterE13|&amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;E&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/MisterE13|&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;13&amp;lt;/span&amp;gt;]] 21:10, 17 June 2009 (UTC)&lt;br /&gt;
:::I have some ideas that could potentially utilise his work.--[[User:MisterE13|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;Mister&amp;lt;/span&amp;gt;]][[User talk:MisterE13|&amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;E&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/MisterE13|&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;13&amp;lt;/span&amp;gt;]] 03:51, 30 June 2009 (UTC)&lt;br /&gt;
::::Does anyone think we could somehow use a generator like that?  Either through uploading a generatable sprite to the archives or external links.  Random sprites like that could be even better than the spotless ones we use now.--[[User:MisterE13|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;Mister&amp;lt;/span&amp;gt;]][[User talk:MisterE13|&amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;E&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/MisterE13|&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;13&amp;lt;/span&amp;gt;]] 16:27, 3 July 2009 (UTC)&lt;br /&gt;
:::::I think random Spindas could be done. All you need is a serverside app to generate one by request. All it needs is pixel editing, a blank Spinda and the spots. --[[User:Kyoufu Kawa|Kyoufu Kawa]] 11:41, 4 July 2009 (UTC)&lt;br /&gt;
::::::Would it be able to generate a Personality value then create R/S/FR/LG, E, and D/P Spinda, both shiny and normal, which correspond to that PV?--[[User:MisterE13|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;Mister&amp;lt;/span&amp;gt;]][[User talk:MisterE13|&amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;E&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/MisterE13|&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;13&amp;lt;/span&amp;gt;]] 18:27, 4 July 2009 (UTC)&lt;br /&gt;
:::::::Rolling a PV is the easy part. The rest is just a matter of having the right source pics, spot bitmaps and box coordinates, I&#039;d imagine. In fact, if it&#039;s just random spots you want, why bother rolling a PV? Just roll four coordinates! One can always add a PV parameter to overrule that behavior. --[[User:Kyoufu Kawa|Kyoufu Kawa]] 12:49, 5 July 2009 (UTC)&lt;br /&gt;
:::::::[http://helmet.kafuka.org/spindagenerator/] --[[User:Kyoufu Kawa|Kyoufu Kawa]] 16:29, 6 July 2009 (UTC)&lt;br /&gt;
And we could be sure that they would all be the same (controlled) PV?  And Emerald would be a .gif and D/P/Pt would be anipngs?--[[User:MisterE13|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;Mister&amp;lt;/span&amp;gt;]][[User talk:MisterE13|&amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;E&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/MisterE13|&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt;13&amp;lt;/span&amp;gt;]] 18:13, 6 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== When? ==&lt;br /&gt;
&lt;br /&gt;
When is Personality Value calculated? In the egg? When it&#039;s hatched? Basically, I&#039;m asking if I can save a few steps before an egg hatches and still get different values if I restart the game. [[User:Jazzmoth|&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#0000cc&amp;quot;&amp;gt;Jazz&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#ff3300&amp;quot;&amp;gt;moth&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;]] 21:54, 24 December 2009 (UTC)&lt;br /&gt;
:Nature, shininess and gender are determined when the egg is created (before you take it), and IVs are determined when you receive the egg from the day care couple. So, PVs are probably calculated when the egg&#039;s created... ▫▪&#039;&#039;[[User:Tina|&amp;lt;span style=&amp;quot;color:#B16ABB;&amp;quot;&amp;gt;Ťïňắ&amp;lt;/span&amp;gt;]]&#039;&#039; &amp;lt;sup&amp;gt;[[User talk:Tina|&amp;lt;span style=&amp;quot;color:#B16ABB;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]][[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#B16ABB;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 21:56, 24 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Why all the xor-ing? ==&lt;br /&gt;
&lt;br /&gt;
The formula for determining shininess is redundant. You don&#039;t need the variables E or F at all - the formula boils down to (p&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt; xor p&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;) xor (ID xor SID), which is just p&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt; xor p&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; xor ID xor SID. Xor is associative and commutative. [[User:Ztobor|Ztobor]] 17:51, 28 January 2010 (UTC)&lt;br /&gt;
:*If that&#039;s the actual formula Nintendo uses, I need a word with their programmers.&lt;br /&gt;
: It&#039;s not that it&#039;s redundant, it&#039;s just that it uses more memory than necessary.  You&#039;re still doing three xor operations in both cases, it&#039;s just that this way makes it easier to comprehend... or something like that.  --[[User:JoeMoron2000|JoeMoron2000]] 16:20, 29 January 2010 (UTC)&lt;br /&gt;
:: Well, by redundancy I meant with memory, but alright. [[User:Ztobor|Ztobor]] 18:50, 29 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gender AND Unown letter? ==&lt;br /&gt;
&lt;br /&gt;
The gender byte doesn&#039;t matter on Unown, right? Because having 11111111 (for genderless) would cause to never span certain Unown shapes (only modulus would be 3, 7, 11, etc.) --[[User:Johans|Johans]] 07:30, 7 August 2010 (UTC)&lt;br /&gt;
:It doesn&#039;t have to be that number, that is the &#039;base stat&#039; for the Pokemon. In otherwords it can be anything for any individual Pokemon. The Pokemon&#039;s value is then compared to the base stat value (in this case 11111111), if it is lower it is female (except for genderless species) and if it is higher then it is male. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 07:51, 7 August 2010 (UTC)&lt;br /&gt;
::Oh, I get it now :) So it&#039;s just a flag for the species which is used for comparisons only on unisex species. Thanks for the answer. --[[User:Johans|Johans]] 01:45, 8 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Shiny imposibility ==&lt;br /&gt;
&lt;br /&gt;
With all the ⊕ing is it posible that some trainers with insainly high IDs and SIDs cant posibly get a shiny. I personaly dont understand the math of an ⊕ so could sombody please explain and awnser my question.--[[User:Megamaxxor|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Mega&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Megamaxxor|&amp;lt;span style=&amp;quot;color:#E5E4E2&amp;quot;&amp;gt;&#039;&#039;&#039;maxxor&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]-- 01:00, 11 February 2011 (UTC)&lt;br /&gt;
:It&#039;s always possible to get a shiny.  Given a player with ID &#039;&#039;a&#039;&#039; and SID &#039;&#039;b&#039;&#039;, a Pokémon with a personality value in which &#039;&#039;p&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;&#039;&#039; is 0 and &#039;&#039;p&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&#039;&#039; equals &#039;&#039;a&#039;&#039; xor &#039;&#039;b&#039;&#039; (among many other possible personality values) will be shiny.  —[[User:Minimiscience|Minimiscience]] 01:28, 11 February 2011 (UTC)&lt;br /&gt;
::To clarify a little more, since Megamaxxor doesn&#039;t quite understand the ⊕ operation: If what Minimiscience said is true, then let&#039;s go with that example.&lt;br /&gt;
::*Let&#039;s take the numbers &#039;&#039;a&#039;&#039; (trainer ID), &#039;&#039;b&#039;&#039; (trainer SID), and the Pokémon&#039;s personality value and convert them into binary representation (base 2). In binary, &#039;&#039;a&#039;&#039; and &#039;&#039;b&#039;&#039; have 16 bits, or digits.&lt;br /&gt;
::*When we do &#039;&#039;a&#039;&#039; ⊕ &#039;&#039;b&#039;&#039;, we&#039;re checking each bit to see if they&#039;re the same between &#039;&#039;a&#039;&#039; and &#039;&#039;b&#039;&#039;. For example, suppose we&#039;re checking the 5th bit of &#039;&#039;a&#039;&#039; and &#039;&#039;b&#039;&#039;. The 5th bit of &#039;&#039;a&#039;&#039; ⊕ &#039;&#039;b&#039;&#039; will be 0 if the 5th bit of &#039;&#039;a&#039;&#039; is the same as the 5th bit of &#039;&#039;b&#039;&#039;, and 0 otherwise. We then get another 16-bit number in &#039;&#039;a&#039;&#039; ⊕ &#039;&#039;b&#039;&#039;.&lt;br /&gt;
::*Now we check the personality value&#039;s binary representation, which is a 32-bit number (unlike &#039;&#039;a&#039;&#039; or &#039;&#039;b&#039;&#039;). If the leftmost 16 bits of the personality value are all 0, and the rightmost 16 bits of the personality value are exactly the same as what you got for &#039;&#039;a&#039;&#039; ⊕ &#039;&#039;b&#039;&#039;, then the Pokémon with that personality value is shiny.&lt;br /&gt;
::Since trainer and secret IDs can each be anywhere (in binary) from 0000000000000000 to 1111111111111111, and a Pokémon personality value can be anywhere from 00000000000000000000000000000000 to 11111111111111111111111111111111, what&#039;s actually impossible is finding a situation where you can&#039;t find a possible shiny combination in that example that I referred to. Of course, as Minimiscience said, the example that I referred to is just one possible combination of ID, secret ID, and personality value for a shiny Pokémon. [[User:Ultraflame|Ultraflame]] 03:27, 11 February 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Ultraflame</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Characteristic&amp;diff=1339619</id>
		<title>Talk:Characteristic</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Characteristic&amp;diff=1339619"/>
		<updated>2011-02-01T01:22:05Z</updated>

		<summary type="html">&lt;p&gt;Ultraflame: /* Equal stats + perfect IVs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;What happens with the same IVs in multiple stats? My Houndour has IVs of 31 in both HP and Special Attack, but it&#039;s got the Mischievous characteristic. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 06:27, 23 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:If I remember correctly from Smogon&#039;s breeding guide, it seems random, and no-one has been able to figure out a pattern for multiple-31-IV Pokémon. [[User:Werdnae|Werdnae]] 06:37, 23 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Would anyone care to help me figure this out?  I&#039;d really like to know how ties in highest IVs are handled, because I am writing a program to view (and soon edit) Pokémon DS save files, and I am aiming for 100% accuracy.&lt;br /&gt;
&lt;br /&gt;
::I&#039;m not so great at discerning mathematical patterns in binary files, but it seems to me that if we take a &amp;quot;control&amp;quot; Pokémon and iterate through different values for the PID and IVs (leaving everything else alone), we might spot a pattern.  My guess is the PID is at the core of this whole thing.&lt;br /&gt;
&lt;br /&gt;
::Either way, even if the number is selected at random, since every game that views the Pokémon agrees on the Characteristic, it has to be stored [http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_data_structure_in_the_DS somewhere in the Pokémon data].  So it would be neat to find that as well.  [[User:Codemonkey85|Codemonkey85]] 09:45, 19 May 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
Guys, I figured it out.  Take the PID Mod 6, and that gives you the index number of a stat in this order: HP, Attack, Defense, Speed, Special Attack, Special Defense. In the event of a tie in IVs, the first IV checked is the result of the PID Mod 6. If that IV is not part of the tie, it moves on to the next index number in the aforementioned order. If it goes past 5 (Special Defense), it wraps around back to 0 (HP). When it finds an IV that is part of the tie, that is the IV that will determine the Characteristic displayed. --[[User:Codemonkey85|Codemonkey85]] 15:15, 11 June 2009 (EST)&lt;br /&gt;
:Should this be on the page? [[User:Lnodiv|Lnodiv]] 11:25, 3 September 2009 (UTC)&lt;br /&gt;
::Most likely, but I never got around to adding it.  I guess I could do that now. --[[User:Codemonkey85|Codemonkey85]] 23:27, 03 September 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Often scatters&amp;quot; / &amp;quot;Scatters often&amp;quot;??? ==&lt;br /&gt;
&lt;br /&gt;
Just a little confused here, as someone who has spent very little time playing the gen4 games in English.  Are there really two different characteristics called &amp;quot;Often scatters things&amp;quot; and &amp;quot;Scatters things often&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
It&#039;s especially confusing to me because... well, here&#039;s some of the characteristics, with their Japanese equivalents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Often dozes off --&amp;gt; ひるねをよくする。 (often takes naps)&lt;br /&gt;
&lt;br /&gt;
Often scatters things --&amp;gt; いねむりがおおい。 (frequently dozes off)&lt;br /&gt;
&lt;br /&gt;
Scatters things often --&amp;gt; ものをよくちらかす。 (often scatters things)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Just wondering if there hasn&#039;t been some sort of oversight.  (And if there hasn&#039;t... huh.  Nice job, translator!) [[User:Umeko|梅子☆ミ]] 17:53, 23 September 2009 (UTC)&lt;br /&gt;
:Yeah, &amp;quot;scatters things often&amp;quot; and &amp;quot;often scatters things&amp;quot; are two seperate characteristics. Must be a mis-translation or something where somebody decided it was a cool idea to mix up &amp;quot;often dozes off&amp;quot; and duplicate another &amp;quot;often scatters things&amp;quot;. Everyone makes mistakes, I guess. →&#039;&#039;[[User:Tina|&amp;lt;span style=&amp;quot;color:#B16ABB;&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&#039;&#039;&#039;T&#039;&#039;&#039;&amp;lt;/u&amp;gt;inā&amp;lt;/span&amp;gt;]]&#039;&#039; &amp;lt;sup&amp;gt;[[User talk:Tina|&amp;lt;span style=&amp;quot;color:#B16ABB;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]][[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#B16ABB;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 18:26, 23 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Equal stats + perfect IVs ==&lt;br /&gt;
&lt;br /&gt;
Say Arceus, Mew, Victini, one of those Pokémon with equal stats had 31 across for IVs. What characteristic would it get? &amp;lt;span style=&amp;quot;color:#91A3B0&amp;quot;&amp;gt;—&amp;lt;/span&amp;gt;[[User:Venomoth|&amp;lt;span style=&amp;quot;color:black; font-size: 13pt&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;V&#039;&#039;&#039;e&amp;lt;small&amp;gt;№&amp;lt;/small&amp;gt;moth&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Venomoth| ♦]] 05:04, 31 January 2011 (UTC)&lt;br /&gt;
:I think the &amp;quot;Ties&amp;quot; section really explained that quite well. For any Pokémon with straight 31 IVs, its characteristic would describe the stat corresponding to the remainder of [the Pokémon&#039;s personality value divided by 6]. The corresponding stats are HP for 0, Attack for 1, Defense for 2, Speed for 3, Special Attack for 4, and Special Defense for 5. [[User:Ultraflame|Ultraflame]] 01:22, 1 February 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Ultraflame</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Experience&amp;diff=1337362</id>
		<title>Talk:Experience</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Experience&amp;diff=1337362"/>
		<updated>2011-01-30T01:49:48Z</updated>

		<summary type="html">&lt;p&gt;Ultraflame: /* Wait, how is a base yield of 28 lower than a base yield of 20? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The erratic formula ==&lt;br /&gt;
&lt;br /&gt;
Erratic (600000)&lt;br /&gt;
E = -1/50*l^4 + 2*l^3 for level&amp;lt;=50&lt;br /&gt;
&lt;br /&gt;
http://www.math.miami.edu/~jam/azure/forum/tuff/ultimatebb.php?ubb=get_topic;f=1;t=001260&lt;br /&gt;
&lt;br /&gt;
It&#039;s mentioned in the thread that level 45 does not work for that. Level 45 is 100273, not 100237. [[User:Sheep|Sheep]] 16:42, 21 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Nevermind the previous message, I figured it out myself. [[User:Sheep|Sheep]] 18:09, 21 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Simplify the formulas ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Was that copied from matlab or something? It can be simplified...&lt;br /&gt;
&lt;br /&gt;
((0.814 - 0.02*(((n - 69) / 3) - (((n - 69) / 3) modulo 1)) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
&lt;br /&gt;
((0.814 - 0.02*(((n - 69) / 3) - float_part((n - 69) / 3) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
((0.814 - 0.02*( int((n - 69) / 3) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
((0.814 - 0.02*( int(n/3 - 23) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
((0.814 + 0.46 - 0.02*( int(n/3) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
&lt;br /&gt;
int(  (  1.274 - 0.02*(int(n/3)) - ep(n%3)  ) * (n^3)  )&lt;br /&gt;
That would be easier to read.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;2*(1 - 0.01n)*(n3)&lt;br /&gt;
= int( 2n3 - 0.02n4 )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;(  1 - ((n - 50)*0.01)  ) * (n^3)&lt;br /&gt;
= int( 1.5n3 - 0.01n4 )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;(1.6 - 0.01n) * (n3)&lt;br /&gt;
= int( 1.6n3 - 0.01n4 )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Editting this out of view because it doesn&#039;t really need to be seen (sorry)&lt;br /&gt;
Fair enough, I just put it so you could test my simplifications were right. (Qgpr)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#include &amp;lt;iostream&amp;gt;&lt;br /&gt;
#include &amp;lt;stdlib.h&amp;gt;&lt;br /&gt;
&lt;br /&gt;
using namespace std;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
void initlista();&lt;br /&gt;
double lista[101];&lt;br /&gt;
int errors;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
double modulo(double value, double mod) {&lt;br /&gt;
    double sign;&lt;br /&gt;
    &lt;br /&gt;
    if(value &amp;lt; 0.0) {&lt;br /&gt;
        sign=-1.0;&lt;br /&gt;
        value=value*sign;&lt;br /&gt;
    } else {&lt;br /&gt;
        sign=1.0;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    while(value &amp;gt;= mod) {&lt;br /&gt;
        if(value==0.0)break;&lt;br /&gt;
        value=value-mod;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    //it is % not modulo...&lt;br /&gt;
    //value=value*sign;&lt;br /&gt;
    &lt;br /&gt;
    return value;    &lt;br /&gt;
}&lt;br /&gt;
double ep(double value) {&lt;br /&gt;
    if(value==0.0) {&lt;br /&gt;
        return 0.0;&lt;br /&gt;
    };&lt;br /&gt;
    if(value==1.0){&lt;br /&gt;
        return 0.008;&lt;br /&gt;
    };&lt;br /&gt;
    if(value==2.0){&lt;br /&gt;
        return 0.014;&lt;br /&gt;
    };&lt;br /&gt;
}&lt;br /&gt;
double absol(double value) {&lt;br /&gt;
    if(value &amp;lt; 0.0) {&lt;br /&gt;
        return value = value * -1.0;&lt;br /&gt;
    } else {&lt;br /&gt;
        return value;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
double integ(double value) {&lt;br /&gt;
    double x = 0;&lt;br /&gt;
    double sign;&lt;br /&gt;
    &lt;br /&gt;
    if(value &amp;lt; 0.0) {&lt;br /&gt;
        sign = -1.0;&lt;br /&gt;
        value = value * sign;&lt;br /&gt;
    } else {&lt;br /&gt;
        sign = 1.0;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    while(value &amp;gt;= 1.0) {&lt;br /&gt;
        x = x + 1.0;&lt;br /&gt;
        value = value - 1.0;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    x = x * sign;&lt;br /&gt;
    &lt;br /&gt;
    return x;&lt;br /&gt;
}&lt;br /&gt;
void printexp_level(double exp, int level) {&lt;br /&gt;
    if(lista[level] != exp) {&lt;br /&gt;
        cout&amp;lt;&amp;lt;&amp;quot;Level &amp;quot;&amp;lt;&amp;lt;level&amp;lt;&amp;lt;&amp;quot;: &amp;quot;&amp;lt;&amp;lt;lista[level]&amp;lt;&amp;lt;&amp;quot; vs &amp;quot;&amp;lt;&amp;lt;exp&amp;lt;&amp;lt;&amp;quot; &amp;lt;&amp;gt; ERROR!!!!: &amp;quot;&amp;lt;&amp;lt;(lista[level] - exp)&amp;lt;&amp;lt;endl;&lt;br /&gt;
        errors++;&lt;br /&gt;
        system(&amp;quot;PAUSE&amp;quot;);&lt;br /&gt;
    } else {&lt;br /&gt;
        cout&amp;lt;&amp;lt;&amp;quot;Level &amp;quot;&amp;lt;&amp;lt;level&amp;lt;&amp;lt;&amp;quot;: &amp;quot;&amp;lt;&amp;lt;lista[level]&amp;lt;&amp;lt;&amp;quot; vs &amp;quot;&amp;lt;&amp;lt;exp&amp;lt;&amp;lt;endl;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
int main(int argc, char *argv[])&lt;br /&gt;
{&lt;br /&gt;
    &lt;br /&gt;
  int i;&lt;br /&gt;
  double n = 0.0f;&lt;br /&gt;
  double b;&lt;br /&gt;
&lt;br /&gt;
  errors = 0;&lt;br /&gt;
  initlista();&lt;br /&gt;
  &lt;br /&gt;
  for(i = 0; i &amp;lt;= 50; i++) {&lt;br /&gt;
//    b = (n*n*n)*(2 - (0.02*n));&lt;br /&gt;
    b = (2 * (n*n*n)) - (0.02 * (n*n*n*n));&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  for(i = 51; i &amp;lt;= 68; i++) {&lt;br /&gt;
//    b = (n*n*n)*(  1 - ((n - 50)*0.01)  );&lt;br /&gt;
    b = (1.5 * (n*n*n)) - (0.01 * (n*n*n*n));&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  for(i = 69; i &amp;lt;= 98; i++) {&lt;br /&gt;
//    b = (n*n*n) * (   0.814 - 0.02*( (n/3 - 23) - modulo((n/3 - 23),1) ) - ep(modulo(n - 69, 3))   ); &amp;lt;- wont work, needs integ() somewhere in the double n/3 - floatpart n/3&lt;br /&gt;
    b = (n*n*n) * (  1.274 - (0.02*integ(n/3)) - ep(modulo(n,3))  );&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  for(i = 99; i &amp;lt;= 100; i++) {&lt;br /&gt;
//    b = (n*n*n) * ( 1.6 - (n * 0.01) );&lt;br /&gt;
    b = (1.6 * (n*n*n)) - (0.01 * (n*n*n*n));&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  } &lt;br /&gt;
&lt;br /&gt;
  cout&amp;lt;&amp;lt;endl&amp;lt;&amp;lt;&amp;quot;Errors Count : &amp;quot;&amp;lt;&amp;lt;errors&amp;lt;&amp;lt;endl;&lt;br /&gt;
  system(&amp;quot;PAUSE&amp;quot;);  &lt;br /&gt;
  exit(0);  &lt;br /&gt;
  return 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void initlista() {&lt;br /&gt;
lista[0] = 0;lista[1] = 1;lista[2] = 15;lista[3] = 52;lista[4] = 122;lista[5] = 237;lista[6] = 406;lista[7] = 637;lista[8] = 942;lista[9] = 1326;lista[10] = 1800;lista[11] = 2369;lista[12] = 3041;lista[13] = 3822;lista[14] = 4719;lista[15] = 5737;lista[16] = 6881;lista[17] = 8155;lista[18] = 9564;lista[19] = 11111;lista[20] = 12800;lista[21] = 14632;lista[22] = 16610;lista[23] = 18737;lista[24] = 21012;lista[25] = 23437;lista[26] = 26012;lista[27] = 28737;lista[28] = 31610;lista[29] = 34632;lista[30] = 37800;lista[31] = 41111;lista[32] = 44564;lista[33] = 48155;lista[34] = 51881;lista[35] = 55737;lista[36] = 59719;lista[37] = 63822;lista[38] = 68041;lista[39] = 72369;lista[40] = 76800;lista[41] = 81326;lista[42] = 85942;lista[43] = 90637;lista[44] = 95406;lista[45] = 100237;lista[46] = 105122;lista[47] = 110052;lista[48] = 115015;lista[49] = 120001;lista[50] = 125000;lista[51] = 131324;lista[52] = 137795;lista[53] = 144410;lista[54] = 151165;lista[55] = 158056;lista[56] = 165079;lista[57] = 172229;lista[58] = 179503;lista[59] = 186894;lista[60] = 194400;lista[61] = 202013;lista[62] = 209728;lista[63] = 217540;lista[64] = 225443;lista[65] = 233431;lista[66] = 241496;lista[67] = 249633;lista[68] = 257834;lista[69] = 267406;lista[70] = 276458;lista[71] = 286328;lista[72] = 296358;lista[73] = 305767;lista[74] = 316074;lista[75] = 326531;lista[76] = 336255;lista[77] = 346965;lista[78] = 357812;lista[79] = 367807;lista[80] = 378880;lista[81] = 390077;lista[82] = 400293;lista[83] = 411686;lista[84] = 423190;lista[85] = 433572;lista[86] = 445239;lista[87] = 457001;lista[88] = 467489;lista[89] = 479378;lista[90] = 491346;lista[91] = 501878;lista[92] = 513934;lista[93] = 526049;lista[94] = 536557;lista[95] = 548720;lista[96] = 560922;lista[97] = 571333;lista[98] = 583539;lista[99] = 591882;lista[100] = 600000;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Qgpr|Qgpr]]03:05, 01 Mar 2005&lt;br /&gt;
&lt;br /&gt;
I really want to avoid using expressions that are not standard math notation. I don&#039;t even know if there&#039;s a way to represent some integer rounding using standard math notation, just some pseudo-code, that&#039;s why I stuck mod 1 subtraction in there. My plan was to simplify/clean it up once TeX was implemented on bulbapedia.&lt;br /&gt;
&lt;br /&gt;
In the meanwhile you can simplify them. Just keep &amp;quot;mod&amp;quot; or &amp;quot;modulo&amp;quot; instead of &amp;quot;%&amp;quot; and avoid &amp;quot;int().&amp;quot; [[User:Sheep|Sheep]] 20:20, 1 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The big problem is that when I first read that I got confused. No person that would bother to understand that formula wouldn&#039;t know how to program anyways, to represent that rounding you use ||x|| I think, maximum integer, unless I got the symbol wrong, long time I don&#039;t touch math.&lt;br /&gt;
I&#039;ll leave that formula but also add the simplification for anyone that wants someting simplier to read.&lt;br /&gt;
I will also simplify your standard math formulas, but won&#039;t add the ||x|| because I am not sure if its the right symbol, those - 69 can be taken out of modulo since they will be equal to zero.&lt;br /&gt;
[[User:Qgpr|Qgpr]] 20:03, 5 Mar 2005 (GMT-5)&lt;br /&gt;
&lt;br /&gt;
: |x| is modul&#039;&#039;&#039;us&#039;&#039;&#039; - gives the absolute value of function, i.e. |-0.5| = 0.5. Modul&#039;&#039;&#039;o&#039;&#039;&#039; is simply represented as &#039;&#039;mod&#039;&#039; in mathematics. Anyway, while we do not have TeX at the moment, you can try this instead - leave the original math formula as a &amp;lt;nowiki&amp;gt;&amp;lt;!-- COMMENT --&amp;gt;&amp;lt;/nowiki&amp;gt;, and copy the image from Wikipedia (it will generate the image on preview, so you can download that and reupload it here. Don&#039;t overdo it of course.)&lt;br /&gt;
&lt;br /&gt;
: ||x|| ( double | ) is what I was taught here at college, but I guess is not an standard, however I found what it seems is the standard, and used the UTF code to show it. However &amp;lt;*pre&amp;gt; is not happy with &amp;lt;*sub&amp;gt;, you should find a way around because mine doesn&#039;t look that good. By the way it was &amp;quot;greatest integer&amp;quot; not maximum, problems for using a direct translation. [[User:Qgpr|Qgpr]] 22:16, 5 Mar 2005 (GMT-5)&lt;br /&gt;
&lt;br /&gt;
First shot at a TeX markup image. Using&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
\begin{math}&lt;br /&gt;
b \star x \rightarrow \frac{b}{x} - (\frac{b}{x}\;mod\;1)&lt;br /&gt;
\end{math}&lt;br /&gt;
&lt;br /&gt;
\addvspace{.2cm}&lt;br /&gt;
&lt;br /&gt;
\begin{math}&lt;br /&gt;
e(n) = \left\{&lt;br /&gt;
\begin{array}{clrr}&lt;br /&gt;
n^3(\frac{100 - n}{50}); &amp;amp; 0 &amp;lt; n \leq 50 \\*&lt;br /&gt;
n^3(\frac{150 - n}{100}); &amp;amp; 51 \leq n \leq 68 \\*&lt;br /&gt;
n^3(1.274 - \frac{1}{50}(n\star3) - p(n\;mod\;3)); &amp;amp; 69 \leq n \leq 98 \\*&lt;br /&gt;
n^3(\frac{160 - n}{100}); &amp;amp; 99 \leq n \leq 100 \\*&lt;br /&gt;
\end{array}&lt;br /&gt;
\right\}&lt;br /&gt;
\end{math}&lt;br /&gt;
&lt;br /&gt;
\addvspace{.2cm}&lt;br /&gt;
&lt;br /&gt;
\begin{math}&lt;br /&gt;
p(x) = \left\{&lt;br /&gt;
\begin{array}{clrr}&lt;br /&gt;
0.000; &amp;amp; x = 0 \\*&lt;br /&gt;
0.008; &amp;amp; x = 1 \\*&lt;br /&gt;
0.014; &amp;amp; x = 2 \\*&lt;br /&gt;
\end{array}&lt;br /&gt;
\right\}&lt;br /&gt;
\end{math}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I came up with&lt;br /&gt;
&lt;br /&gt;
[[Image:Texerratic.png]]&lt;br /&gt;
&lt;br /&gt;
Kind of cramped. Does it meet the approval of you two? Looking for revisions before I even post it. Especially since I forgot how to properly represent a custom operator (\star). Is that how? [[User:Sheep|Sheep]] 03:32, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
This seems better:&lt;br /&gt;
&amp;lt;pre&amp;gt;\begin{equation}&lt;br /&gt;
E(n) = \left\{ \begin{array}{ll}&lt;br /&gt;
\frac{n^{3} \left(100 - n\right)}{50}, &amp;amp; \textrm{if $0 &amp;lt; n \leq 50$} \\&lt;br /&gt;
\frac{n^{3} \left(150 - n\right)}{100}, &amp;amp; \textrm{if $51 &amp;lt; n \leq 68$} \\&lt;br /&gt;
n^{3} \left(1.274 - \frac{1}{50}\left\lfloor\frac{n}{3}\right\rfloor -p\left(n \bmod 3\right)\right), &amp;amp; \textrm{if $69 &amp;lt; n \leq 98$} \\ &lt;br /&gt;
\frac{n^{3} \left(160 - n\right)}{100}, &amp;amp; \textrm{if $99 &amp;lt; n \leq 100$}&lt;br /&gt;
\end{array}\right.&lt;br /&gt;
\end{equation}&lt;br /&gt;
&lt;br /&gt;
\begin{equation}&lt;br /&gt;
p(m) = \left\{ \begin{array}{ll}&lt;br /&gt;
0.000, &amp;amp; \textrm{if $m = 0$} \\&lt;br /&gt;
0.008, &amp;amp; \textrm{if $m = 1$} \\&lt;br /&gt;
0.014, &amp;amp; \textrm{if $m = 2$}&lt;br /&gt;
\end{array}\right.&lt;br /&gt;
\end{equation}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Image:Erratic experience levels equation 1.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:Erratic experience levels equation 2.png]]&lt;br /&gt;
But when I tested it on Wikipedia, there were a few problems, so if we do get around to installing Texvc, we&#039;ll have to go hammer those problems out. Also, I&#039;d appreciate it if we could find the exact fractions for those decimalised numbers - after all, the computer works in binary, not decimal - hence we won&#039;t have 0.008, we might instead have 523/65536 (or maybe 8/1000, but the result would still be stored as a binary fraction) - [[User:Zhen Lin|刘 (劉) 振霖]] 07:22, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
I updated texerratic.png up there with something that looks more like yours. I didn&#039;t use Wikipedia for mine, I was using TeXnicCenter. I think the decimals are all right how they are, because they actually are more correct. I don&#039;t know exactly how the games handle decimal arithmetic, but it appears that the formulas use values accurate to 3 decimal places. (525/65536) or (523/65536) are not exactly 0.008, and if you put in those values, you&#039;ll get numbers that are off (I got about 6 points off for level 70). [[User:Sheep|Sheep]] 13:47, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Mmm. Since the experience points have to be accurate to about 7sf - I think the fractions should therefore be accurate to 7sf as well. But it might well be that they did use integer multiplication + division (× 8  ÷ 1000) rather than a simpler constant floating point multiplication (× (1 + 402653/2&amp;lt;sup&amp;gt;24&amp;lt;/sup&amp;gt;) × 2&amp;lt;sup&amp;gt;-7&amp;lt;/sup&amp;gt;) - which is approximately how accurate a single-precision IEEE 754 binary fraction is. Funnily enough, IEEE 754 single-precision fractions are accurate to approx 7sf (without exponentiation) by defintion (this one is 0.008 correct to 11sf)). - [[User:Zhen Lin|刘 (劉) 振霖]] 14:40, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hmm. I just learned from Meowth that the game simply stores the values for these as constants in the game, so the fractions are just best-fit and the formula is not used in-game - [[User:Zhen Lin|刘 (劉) 振霖]] 14:44, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
So we need to reach a conclusion. There will be a note added that says these values are stored in the game as constants, not calculated. The formulas, I guess, do not have to be specific to any system of number storage now, so are we saying that the decimal constants are acceptable? [[User:Sheep|Sheep]] 15:04, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
===quick question===&lt;br /&gt;
Why does Level redirect here? An even better question is, why does this page link to Level, thus linking back to itself? --[[user:greengiant|greengiant]]&lt;br /&gt;
&lt;br /&gt;
Sorry my reply is formatted wrong, I don&#039;t know how to do it normally yet.  Anyway, the last time I checked, [[Level]] is its own, seperate article.  Maybe they fixed the problem you saw before.  {{SUBST:Superbreeder]] [[User talk:Superbreeder|What&#039;s up?]] 23:30, 16 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Modify this! ==&lt;br /&gt;
&lt;br /&gt;
Can someone modify the erratic and the fluctuating part of experience? I want to understand it like all the other ones!&lt;br /&gt;
&lt;br /&gt;
:I think those formulas should be explained.  It would help quite a lot of people who want to understand those formulas but haven&#039;t seen them before.[[User:Dullstar|Dullstar]] 02:16, 26 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Color-Coded ==&lt;br /&gt;
&lt;br /&gt;
I color-coded the exp type descriptions to more-or-less match the colors used on the graph. I did this to make it easier to distinguish them from eachother. I wonder where I can find the look-up table in the game, I bet I can simplify those two honking large piecewise formulas. [[User:Twigpi|Twigpi]] 15:51, 20 November 2007 (UTC)&lt;br /&gt;
:See [http://www.upokecenter.com/games/rs/guides/exptable.html http://www.upokecenter.com/games/rs/guides/exptable.html]. The &amp;quot;1,050,000&amp;quot; in one of the top columns is a typo (should be &amp;quot;1,059,860&amp;quot;). At Level 1, the Experience is always &amp;quot;0&amp;quot; (here, they have it at &amp;quot;1&amp;quot;). [[User:Ultraflame|Ultraflame]] 22:53, 10 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Organize Pokémon ==&lt;br /&gt;
&lt;br /&gt;
I really think there should be either a list of Pokémon by experience types or a category for each type.  You can find out on each particular Pokémon&#039;s page, but there is no way to find Pokémon based on their experience type. [[User:Cheesus Is Lord|Cheesus Is Lord]] 13:23 23 January 2008&lt;br /&gt;
&lt;br /&gt;
:Here is the whole list. Someone could modify it and put it into the main article.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
600000&lt;br /&gt;
Nincada/Ninjask/Shedinja&lt;br /&gt;
Volbeat&lt;br /&gt;
Swablu/Altaria&lt;br /&gt;
Zangoose&lt;br /&gt;
Lileep/Cradily&lt;br /&gt;
Anorith/Armaldo&lt;br /&gt;
Feebas/Milotic&lt;br /&gt;
Clamperl/Huntail/Gorebyss&lt;br /&gt;
Cranidos/Rampardos&lt;br /&gt;
Shieldon/Bastiodon&lt;br /&gt;
Finneon/Lumineon&lt;br /&gt;
&lt;br /&gt;
800000&lt;br /&gt;
Cleffa/Clefairy/Clefable&lt;br /&gt;
Igglybuff/Jigglypuff/Wigglytuff&lt;br /&gt;
Happiny/Chansey/Blissey&lt;br /&gt;
Ledyba/Ledian&lt;br /&gt;
Spinarak/Ariados&lt;br /&gt;
Togepi/Togetic/Togekiss&lt;br /&gt;
Marill/Azumarill&lt;br /&gt;
Aipom/Ambipom&lt;br /&gt;
Misdreavus/Mismagius&lt;br /&gt;
Snubbull/Granbull&lt;br /&gt;
Corsola&lt;br /&gt;
Delibird&lt;br /&gt;
Smeargle&lt;br /&gt;
Skitty/Delcatty&lt;br /&gt;
Mawile&lt;br /&gt;
Spoink/Grumpig&lt;br /&gt;
Spinda&lt;br /&gt;
Lunatone&lt;br /&gt;
Solrock&lt;br /&gt;
Shuppet/Banette&lt;br /&gt;
Duskull/Dusclops/Dusknoir&lt;br /&gt;
Chingling/Chimecho&lt;br /&gt;
Luvdisc&lt;br /&gt;
Glameow/Purugly&lt;br /&gt;
&lt;br /&gt;
1000000&lt;br /&gt;
Caterpie/Metapod/Butterfree&lt;br /&gt;
Weedle/Kakuna/Beedrill&lt;br /&gt;
Rattata/Raticate&lt;br /&gt;
Spearow/Fearow&lt;br /&gt;
Ekans/Arbok&lt;br /&gt;
Pichu/Pikachu/Raichu&lt;br /&gt;
Sandshrew/Sandslash&lt;br /&gt;
Vulpix/Ninetales&lt;br /&gt;
Zubat/Golbat/Crobat&lt;br /&gt;
Paras/Parasect&lt;br /&gt;
Venonat/Venomoth&lt;br /&gt;
Diglett/Dugtrio&lt;br /&gt;
Meowth/Persian&lt;br /&gt;
Psyduck/Golduck&lt;br /&gt;
Mankey/Primeape&lt;br /&gt;
Ponyta/Rapidash&lt;br /&gt;
Slowpoke/Slowbro/Slowking&lt;br /&gt;
Magnemite/Magneton/Magnezone&lt;br /&gt;
Farfetch&#039;d&lt;br /&gt;
Doduo/Dodrio&lt;br /&gt;
Seel/Dewgong&lt;br /&gt;
Grimer/Muk&lt;br /&gt;
Onix/Steelix&lt;br /&gt;
Drowzee/Hypno&lt;br /&gt;
Krabby/Kingler&lt;br /&gt;
Voltorb/Electrode&lt;br /&gt;
Cubone/Marowak&lt;br /&gt;
Tyrogue/Hitmonlee/Hitmonchan/Hitmontop&lt;br /&gt;
Lickitung/Lickilicky&lt;br /&gt;
Koffing/Weezing&lt;br /&gt;
Tangela/Tangrowth&lt;br /&gt;
Kangaskhan&lt;br /&gt;
Horsea/Seadra/Kingdra&lt;br /&gt;
Goldeen/Seaking&lt;br /&gt;
Mime Jr./Mr. Mime&lt;br /&gt;
Scyther/Scizor&lt;br /&gt;
Smoochum/Jynx&lt;br /&gt;
Elekid/Electabuzz/Electivire&lt;br /&gt;
Magby/Magmar/Magmortar&lt;br /&gt;
Ditto&lt;br /&gt;
Eevee/Vaporeon/Jolteon/Flareon/Espeon/Umbreon/Leafeon/Glaceon&lt;br /&gt;
Porygon/Porygon2/Porygon-Z&lt;br /&gt;
Omanyte/Omastar&lt;br /&gt;
Kabuto/Kabutops&lt;br /&gt;
Sentret/Furret&lt;br /&gt;
Hoothoot/Noctowl&lt;br /&gt;
Natu/Xatu&lt;br /&gt;
Bonsly/Sudowoodo&lt;br /&gt;
Yanma/Yanmega&lt;br /&gt;
Wooper/Quagsire&lt;br /&gt;
Unown&lt;br /&gt;
Wobbuffet&lt;br /&gt;
Girafarig&lt;br /&gt;
Dunsparce&lt;br /&gt;
Qwilfish&lt;br /&gt;
Teddiursa/Ursaring&lt;br /&gt;
Slugma/Magcargo&lt;br /&gt;
Remoraid/Octillery&lt;br /&gt;
Phanpy/Donphan&lt;br /&gt;
Poochyena/Mightyena&lt;br /&gt;
Zigzagoon/Linoone&lt;br /&gt;
Wurmple/Silcoon/Beautifly/Cascoon/Dustox&lt;br /&gt;
Wingull/Pelipper&lt;br /&gt;
Surskit/Masquerain&lt;br /&gt;
Nosepass/Probopass&lt;br /&gt;
Meditite/Medicham&lt;br /&gt;
Plusle&lt;br /&gt;
Minun&lt;br /&gt;
Numel/Camerupt&lt;br /&gt;
Torkoal&lt;br /&gt;
Barboach/Whiscash&lt;br /&gt;
Baltoy/Claydol&lt;br /&gt;
Castform&lt;br /&gt;
Snorunt/Glalie/Froslass&lt;br /&gt;
Bidoof/Bibarel&lt;br /&gt;
Burmy/Wormadam/Mothim&lt;br /&gt;
Pachirisu&lt;br /&gt;
Buizel/Floatzel&lt;br /&gt;
Cherubi/Cherrim&lt;br /&gt;
Shellos/Gastrodon&lt;br /&gt;
Buneary/Lopunny&lt;br /&gt;
Stunky/Skuntank&lt;br /&gt;
Bronzor/Bronzong&lt;br /&gt;
Spiritomb&lt;br /&gt;
Croagunk/Toxicroak&lt;br /&gt;
Rotom&lt;br /&gt;
&lt;br /&gt;
1059860&lt;br /&gt;
Bulbasaur/Ivysaur/Venusaur&lt;br /&gt;
Charmander/Charmeleon/Charizard&lt;br /&gt;
Squirtle/Wartortle/Blastoise&lt;br /&gt;
Pidgey/Pidgeotto/Pidgeot&lt;br /&gt;
Nidoran-F/Nidorina/Nidoqueen&lt;br /&gt;
Nidoran-M/Nidorino/Nidoking&lt;br /&gt;
Oddish/Gloom/Vileplume/Bellossom&lt;br /&gt;
Poliwag/Poliwhirl/Poliwrath/Politoed&lt;br /&gt;
Abra/Kadabra/Alakazam&lt;br /&gt;
Machop/Machoke/Machamp&lt;br /&gt;
Bellsprout/Weepinbell/Victreebel&lt;br /&gt;
Geodude/Graveler/Golem&lt;br /&gt;
Gastly/Haunter/Gengar&lt;br /&gt;
Mew&lt;br /&gt;
Chikorita/Bayleef/Meganium&lt;br /&gt;
Cyndaquil/Quilava/Typhlosion&lt;br /&gt;
Totodile/Croconaw/Feraligatr&lt;br /&gt;
Mareep/Flaaffy/Ampharos&lt;br /&gt;
Hoppip/Skiploom/Jumpluff&lt;br /&gt;
Sunkern/Sunflora&lt;br /&gt;
Murkrow/Honchkrow&lt;br /&gt;
Gligar/Gliscor&lt;br /&gt;
Shuckle&lt;br /&gt;
Sneasel/Weavile&lt;br /&gt;
Celebi&lt;br /&gt;
Treecko/Grovyle/Sceptile&lt;br /&gt;
Torchic/Combusken/Blaziken&lt;br /&gt;
Mudkip/Marshtomp/Swampert&lt;br /&gt;
Lotad/Lombre/Ludicolo&lt;br /&gt;
Seedot/Nuzleaf/Shiftry&lt;br /&gt;
Taillow/Swellow&lt;br /&gt;
Whismur/Loudred/Exploud&lt;br /&gt;
Sableye&lt;br /&gt;
Budew/Roselia/Roserade&lt;br /&gt;
Trapinch/Vibrava/Flygon&lt;br /&gt;
Cacnea/Cacturne&lt;br /&gt;
Kecleon&lt;br /&gt;
Absol&lt;br /&gt;
Spheal/Sealeo/Walrein&lt;br /&gt;
Turtwig/Grotle/Torterra&lt;br /&gt;
Chimchar/Monferno/Infernape&lt;br /&gt;
Piplup/Prinplup/Empoleon&lt;br /&gt;
Starly/Staravia/Staraptor&lt;br /&gt;
Kricketot/Kricketune&lt;br /&gt;
Shinx/Luxio/Luxray&lt;br /&gt;
Combee/Vespiquen&lt;br /&gt;
Chatot&lt;br /&gt;
Riolu/Lucario&lt;br /&gt;
Shaymin&lt;br /&gt;
&lt;br /&gt;
1250000&lt;br /&gt;
Growlithe/Arcanine&lt;br /&gt;
Tentacool/Tentacruel&lt;br /&gt;
Shellder/Cloyster&lt;br /&gt;
Exeggcute/Exeggutor&lt;br /&gt;
Rhyhorn/Rhydon/Rhyperior&lt;br /&gt;
Staryu/Starmie&lt;br /&gt;
Pinsir&lt;br /&gt;
Tauros&lt;br /&gt;
Magikarp/Gyarados&lt;br /&gt;
Lapras&lt;br /&gt;
Aerodactyl&lt;br /&gt;
Munchlax/Snorlax&lt;br /&gt;
Articuno&lt;br /&gt;
Zapdos&lt;br /&gt;
Moltres&lt;br /&gt;
Dratini/Dragonair/Dragonite&lt;br /&gt;
Mewtwo&lt;br /&gt;
Chinchou/Lanturn&lt;br /&gt;
Heracross&lt;br /&gt;
Swinub/Piloswine/Mamoswine&lt;br /&gt;
Mantyke/Mantine&lt;br /&gt;
Skarmory&lt;br /&gt;
Houndour/Houndoom&lt;br /&gt;
Stantler&lt;br /&gt;
Miltank&lt;br /&gt;
Raikou&lt;br /&gt;
Entei&lt;br /&gt;
Suicune&lt;br /&gt;
Larvitar/Pupitar/Tyranitar&lt;br /&gt;
Lugia&lt;br /&gt;
Ho-Oh&lt;br /&gt;
Ralts/Kirlia/Gardevoir/Gallade&lt;br /&gt;
Slakoth/Vigoroth/Slaking&lt;br /&gt;
Aron/Lairon/Aggron&lt;br /&gt;
Electrike/Manetric&lt;br /&gt;
Carvahna/Sharpedo&lt;br /&gt;
Tropius&lt;br /&gt;
Relicanth&lt;br /&gt;
Bagon/Shelgon/Salamence&lt;br /&gt;
Beldum/Metang/Metagross&lt;br /&gt;
Regirock&lt;br /&gt;
Regice&lt;br /&gt;
Registeel&lt;br /&gt;
Latias&lt;br /&gt;
Latios&lt;br /&gt;
Kyogre&lt;br /&gt;
Groudon&lt;br /&gt;
Rayquaza&lt;br /&gt;
Jirachi&lt;br /&gt;
Deoxys&lt;br /&gt;
Gible/Gabite/Garchomp&lt;br /&gt;
Hippopotas/Hippowdon&lt;br /&gt;
Skorupi/Drapion&lt;br /&gt;
Carnivine&lt;br /&gt;
Snover/Abomasnow&lt;br /&gt;
Uxie&lt;br /&gt;
Mesprit&lt;br /&gt;
Azelf&lt;br /&gt;
Dialga&lt;br /&gt;
Palkia&lt;br /&gt;
Heatran&lt;br /&gt;
Regigigas&lt;br /&gt;
Giratina&lt;br /&gt;
Cresselia&lt;br /&gt;
Phione&lt;br /&gt;
Manaphy&lt;br /&gt;
Darkrai&lt;br /&gt;
Arceus&lt;br /&gt;
&lt;br /&gt;
1640000&lt;br /&gt;
Shroomish/Breloom&lt;br /&gt;
Makuhita/Hariyama&lt;br /&gt;
Illumise&lt;br /&gt;
Gulpin/Swalot&lt;br /&gt;
Wailmer/Wailord&lt;br /&gt;
Seviper&lt;br /&gt;
Corphish/Crawdaunt&lt;br /&gt;
Drifloon/Drifblim&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
:[[User:Ultraflame|Ultraflame]] 20:45, 23 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
I like this idea and think it would be useful. Anyone else agree? [[User:Eric the espeon|Eric the espeon]] 19:43, 25 November 2008 (UTC)&lt;br /&gt;
:Yes, but I don&#039;t know if it belongs on this page.  We could create categories, but I think I like the idea of another page better, like List of Pokémon by experience requirement, or something.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 19:52, 25 November 2008 (UTC)&lt;br /&gt;
Makes sense, and link to that list from here? [[User:Eric the espeon|Eric the espeon]] 18:19, 4 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ??? ==&lt;br /&gt;
&lt;br /&gt;
If the formula returns a decimal, is the result rounded up or down? --[[User talk:Shiny Noctowl|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;S&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;i&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;y&amp;lt;/small&amp;gt; &amp;lt;sup&amp;gt;N&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;o&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;t&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;w&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;l&amp;lt;/sub&amp;gt;&amp;lt;/font&amp;gt;]] 15:39, 26 May 2008 (UTC)&lt;br /&gt;
:Always rounded down, I believe. [[User:Ultraflame|Ultraflame]] 22:59, 26 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hmm... ==&lt;br /&gt;
&lt;br /&gt;
Does anyone else think that a chart that lists the experience needed to reach each level in an experience group would be a good addition to this page? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 05:20, 1 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:yes [[User:MathijsP|MathijsP]] 07:22, 1 July 2008 (UTC)&lt;br /&gt;
::I added the charts, but, as I had a computer program generate them, I haven&#039;t been able to check the piecewise ones yet. It would be good if someone else could check the piecewise functions (&amp;quot;erratic&amp;quot; and &amp;quot;fluctuating&amp;quot;) to make sure they&#039;re correct. --[[User:Shiny Noctowl|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;S&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;i&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;y&amp;lt;/small&amp;gt; &amp;lt;sup&amp;gt;N&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;o&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;t&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;w&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;l&amp;lt;/sub&amp;gt;&amp;lt;/font&amp;gt;]] 00:15, 29 September 2008 (UTC)&lt;br /&gt;
:::the &amp;quot;Erratic&amp;quot; one is messed up. lvl 98 is 1.2 million, and lvl 99 is under 600,000. also, thats a lot of text, so, i added the show/hide ability. -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:24, 29 September 2008 (UTC)&lt;br /&gt;
::::It&#039;s still messed up. Can you fix it please? --[[User:Shiny Noctowl|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;S&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;i&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;y&amp;lt;/small&amp;gt; &amp;lt;sup&amp;gt;N&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;o&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;t&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;w&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;l&amp;lt;/sub&amp;gt;&amp;lt;/font&amp;gt;]] 00:27, 29 September 2008 (UTC)&lt;br /&gt;
:::::i dont know how to fix it, i just added the show/hide things. im just noting its not right. you said you had a computer do it. try again? -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:29, 29 September 2008 (UTC)&lt;br /&gt;
::::::The formula for Level 98 comes out to 583539, which is correct. [[User:Ultraflame|Ultraflame]] 23:05, 29 September 2008 (UTC)&lt;br /&gt;
:::::::well thats fine, but currently it says lvl 98 is 1185901, which it wrong. -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:21, 29 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon Gold/Silver Version ROM - Hack-O-Matic - &amp;quot;Secret&amp;quot; Experience functions ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m sure someone else has noticed that if you use the ROM hack tool Hack-O-Matic to open a Pokémon Gold/Silver ROM and edit Pokémon, there will be eight &amp;quot;experience gradient&amp;quot; choices for each Pokémon as opposed to the four that were actually used in Generation II. I&#039;ve figured out three of the four &amp;quot;secret&amp;quot; functions, and due to a glitch in Hack-O-Matic I can&#039;t examine the fourth one.&amp;lt;br&amp;gt;&lt;br /&gt;
Hack-O-Matic displays the eight experience functions as eight &amp;quot;types&amp;quot; (the numbers go from Level 2 to 100):&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===1===&lt;br /&gt;
Formula is 0.25n^3 + 15n^2 + 205n – 107&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
365&lt;br /&gt;
649&lt;br /&gt;
969&lt;br /&gt;
1324&lt;br /&gt;
1717&lt;br /&gt;
2148&lt;br /&gt;
2621&lt;br /&gt;
3135&lt;br /&gt;
3693&lt;br /&gt;
4295&lt;br /&gt;
4945&lt;br /&gt;
5642&lt;br /&gt;
6389&lt;br /&gt;
7186&lt;br /&gt;
8037&lt;br /&gt;
8941&lt;br /&gt;
9901&lt;br /&gt;
10917&lt;br /&gt;
11993&lt;br /&gt;
13128&lt;br /&gt;
14325&lt;br /&gt;
15584&lt;br /&gt;
16909&lt;br /&gt;
18299&lt;br /&gt;
19757&lt;br /&gt;
21283&lt;br /&gt;
22881&lt;br /&gt;
24550&lt;br /&gt;
26293&lt;br /&gt;
28110&lt;br /&gt;
30005&lt;br /&gt;
31977&lt;br /&gt;
34029&lt;br /&gt;
36161&lt;br /&gt;
38377&lt;br /&gt;
40676&lt;br /&gt;
43061&lt;br /&gt;
45532&lt;br /&gt;
48093&lt;br /&gt;
50743&lt;br /&gt;
53485&lt;br /&gt;
56319&lt;br /&gt;
59249&lt;br /&gt;
62274&lt;br /&gt;
65397&lt;br /&gt;
68618&lt;br /&gt;
71941&lt;br /&gt;
75365&lt;br /&gt;
78893&lt;br /&gt;
82525&lt;br /&gt;
86265&lt;br /&gt;
90112&lt;br /&gt;
94069&lt;br /&gt;
98136&lt;br /&gt;
102317&lt;br /&gt;
106611&lt;br /&gt;
111021&lt;br /&gt;
115547&lt;br /&gt;
120193&lt;br /&gt;
124958&lt;br /&gt;
129845&lt;br /&gt;
134854&lt;br /&gt;
139989&lt;br /&gt;
145249&lt;br /&gt;
150637&lt;br /&gt;
156153&lt;br /&gt;
161801&lt;br /&gt;
167580&lt;br /&gt;
173493&lt;br /&gt;
179540&lt;br /&gt;
185725&lt;br /&gt;
192047&lt;br /&gt;
198509&lt;br /&gt;
205111&lt;br /&gt;
211857&lt;br /&gt;
218746&lt;br /&gt;
225781&lt;br /&gt;
232962&lt;br /&gt;
240293&lt;br /&gt;
247773&lt;br /&gt;
255405&lt;br /&gt;
263189&lt;br /&gt;
271129&lt;br /&gt;
279224&lt;br /&gt;
287477&lt;br /&gt;
295888&lt;br /&gt;
304461&lt;br /&gt;
313195&lt;br /&gt;
322093&lt;br /&gt;
331155&lt;br /&gt;
340385&lt;br /&gt;
349782&lt;br /&gt;
359349&lt;br /&gt;
369086&lt;br /&gt;
378997&lt;br /&gt;
389081&lt;br /&gt;
399341&lt;br /&gt;
409777&lt;br /&gt;
420393&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
===2===&lt;br /&gt;
Same as &amp;lt;font color=green&amp;gt;Fifth Type&amp;lt;/font&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===3===&lt;br /&gt;
0.75n^3 + 10n^2 – 30&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
16&lt;br /&gt;
80&lt;br /&gt;
178&lt;br /&gt;
313&lt;br /&gt;
492&lt;br /&gt;
717&lt;br /&gt;
994&lt;br /&gt;
1326&lt;br /&gt;
1720&lt;br /&gt;
2178&lt;br /&gt;
2706&lt;br /&gt;
3307&lt;br /&gt;
3988&lt;br /&gt;
4751&lt;br /&gt;
5602&lt;br /&gt;
6544&lt;br /&gt;
7584&lt;br /&gt;
8724&lt;br /&gt;
9970&lt;br /&gt;
11325&lt;br /&gt;
12796&lt;br /&gt;
14385&lt;br /&gt;
16098&lt;br /&gt;
17938&lt;br /&gt;
19912&lt;br /&gt;
22022&lt;br /&gt;
24274&lt;br /&gt;
26671&lt;br /&gt;
29220&lt;br /&gt;
31923&lt;br /&gt;
34786&lt;br /&gt;
37812&lt;br /&gt;
41008&lt;br /&gt;
44376&lt;br /&gt;
47922&lt;br /&gt;
51649&lt;br /&gt;
55564&lt;br /&gt;
59669&lt;br /&gt;
63970&lt;br /&gt;
68470&lt;br /&gt;
73176&lt;br /&gt;
78090&lt;br /&gt;
83218&lt;br /&gt;
88563&lt;br /&gt;
94132&lt;br /&gt;
99927&lt;br /&gt;
105954&lt;br /&gt;
112216&lt;br /&gt;
118720&lt;br /&gt;
125468&lt;br /&gt;
132466&lt;br /&gt;
139717&lt;br /&gt;
147228&lt;br /&gt;
155001&lt;br /&gt;
163042&lt;br /&gt;
171354&lt;br /&gt;
179944&lt;br /&gt;
188814&lt;br /&gt;
197970&lt;br /&gt;
207415&lt;br /&gt;
217156&lt;br /&gt;
227195&lt;br /&gt;
237538&lt;br /&gt;
248188&lt;br /&gt;
259152&lt;br /&gt;
270432&lt;br /&gt;
282034&lt;br /&gt;
293961&lt;br /&gt;
306220&lt;br /&gt;
318813&lt;br /&gt;
331746&lt;br /&gt;
345022&lt;br /&gt;
358648&lt;br /&gt;
372626&lt;br /&gt;
386962&lt;br /&gt;
401659&lt;br /&gt;
416724&lt;br /&gt;
432159&lt;br /&gt;
447970&lt;br /&gt;
464160&lt;br /&gt;
480736&lt;br /&gt;
497700&lt;br /&gt;
515058&lt;br /&gt;
532813&lt;br /&gt;
550972&lt;br /&gt;
569537&lt;br /&gt;
588514&lt;br /&gt;
607906&lt;br /&gt;
627720&lt;br /&gt;
647958&lt;br /&gt;
668626&lt;br /&gt;
689727&lt;br /&gt;
711268&lt;br /&gt;
733251&lt;br /&gt;
755682&lt;br /&gt;
778564&lt;br /&gt;
801904&lt;br /&gt;
825704&lt;br /&gt;
849970&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===4===&lt;br /&gt;
0.75n^3 + 20n^2 – 70&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
16&lt;br /&gt;
130&lt;br /&gt;
298&lt;br /&gt;
523&lt;br /&gt;
812&lt;br /&gt;
1167&lt;br /&gt;
1594&lt;br /&gt;
2096&lt;br /&gt;
2680&lt;br /&gt;
3348&lt;br /&gt;
4106&lt;br /&gt;
4957&lt;br /&gt;
5908&lt;br /&gt;
6961&lt;br /&gt;
8122&lt;br /&gt;
9394&lt;br /&gt;
10784&lt;br /&gt;
12294&lt;br /&gt;
13930&lt;br /&gt;
15695&lt;br /&gt;
17596&lt;br /&gt;
19635&lt;br /&gt;
21818&lt;br /&gt;
24148&lt;br /&gt;
26632&lt;br /&gt;
29272&lt;br /&gt;
32074&lt;br /&gt;
35041&lt;br /&gt;
38180&lt;br /&gt;
41493&lt;br /&gt;
44986&lt;br /&gt;
48662&lt;br /&gt;
52528&lt;br /&gt;
56586&lt;br /&gt;
60842&lt;br /&gt;
65299&lt;br /&gt;
69964&lt;br /&gt;
74839&lt;br /&gt;
79930&lt;br /&gt;
85240&lt;br /&gt;
90776&lt;br /&gt;
96540&lt;br /&gt;
102538&lt;br /&gt;
108773&lt;br /&gt;
115252&lt;br /&gt;
121977&lt;br /&gt;
128954&lt;br /&gt;
136186&lt;br /&gt;
143680&lt;br /&gt;
151438&lt;br /&gt;
159466&lt;br /&gt;
167767&lt;br /&gt;
176348&lt;br /&gt;
185211&lt;br /&gt;
194362&lt;br /&gt;
203804&lt;br /&gt;
213544&lt;br /&gt;
223584&lt;br /&gt;
233930&lt;br /&gt;
244585&lt;br /&gt;
255556&lt;br /&gt;
266845&lt;br /&gt;
278458&lt;br /&gt;
290398&lt;br /&gt;
302672&lt;br /&gt;
315282&lt;br /&gt;
328234&lt;br /&gt;
341531&lt;br /&gt;
355180&lt;br /&gt;
369183&lt;br /&gt;
383546&lt;br /&gt;
398272&lt;br /&gt;
413368&lt;br /&gt;
428836&lt;br /&gt;
444682&lt;br /&gt;
460909&lt;br /&gt;
477524&lt;br /&gt;
494529&lt;br /&gt;
511930&lt;br /&gt;
529730&lt;br /&gt;
547936&lt;br /&gt;
566550&lt;br /&gt;
585578&lt;br /&gt;
605023&lt;br /&gt;
624892&lt;br /&gt;
645187&lt;br /&gt;
665914&lt;br /&gt;
687076&lt;br /&gt;
708680&lt;br /&gt;
730728&lt;br /&gt;
753226&lt;br /&gt;
776177&lt;br /&gt;
799588&lt;br /&gt;
823461&lt;br /&gt;
847802&lt;br /&gt;
872614&lt;br /&gt;
897904&lt;br /&gt;
923674&lt;br /&gt;
949930&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
===5===&lt;br /&gt;
&amp;lt;font color=gold&amp;gt;First Type&amp;lt;/font&amp;gt;&lt;br /&gt;
===6===&lt;br /&gt;
&amp;lt;font color=purple&amp;gt;Fourth Type&amp;lt;/font&amp;gt;&lt;br /&gt;
===7===&lt;br /&gt;
&amp;lt;font color=brown&amp;gt;Sixth Type&amp;lt;/font&amp;gt;&lt;br /&gt;
===8===&lt;br /&gt;
Unknown due to glitch in Hack-O-Matic. Hack-O-Matic provides graphs for each experience function, but they may not be accurate. Do you want me to upload that graph&#039;s picture anyway?&amp;lt;br&amp;gt;&lt;br /&gt;
Are these &amp;quot;hidden&amp;quot; experience functions notable enough to be added to the article somewhere? Thanks. [[User:Ultraflame|Ultraflame]] 20:44, 12 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
I dont understand any of this? Could you make it clearer for the average user to be able to read, if an average person sees that they wont be able to understand it, only smart people will --[[User:Guardian|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;Guardian&amp;lt;/font&amp;gt;]][[Special:Contributions/Guardian|&amp;lt;font color=&amp;quot;#FFFF00&amp;quot;&amp;gt; of&amp;lt;/font&amp;gt;]][[User talk:Guardian|&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt; Earth&amp;lt;/font&amp;gt;]] |[[GSDS|&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;SGMS 2010&amp;lt;/font&amp;gt;]]&lt;br /&gt;
:When a Pokémon gains experience it levels up.  Different Pokémon level up at different rates, and take different amounts of experience to gain each level.  Some Pokémon level up faster than others.  The amount of experience a Pokémon needs to gain a level is determined by one of eight possible formulas.  That&#039;s really the premise of the whole article.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 18:27, 4 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
oh ok thank you, it was that last line &amp;quot;The amount of experience a Pokémon needs to gain a level is determined by one of eight possible formulas.&amp;quot; I didnt really get till you explained it. I just thought they made the pokemon that way, i wasnt aware there was a formula, if this is in the article, can we have the easier to understand version, your version, underneath the complicated bit. --[[User:Guardian|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;Guardian&amp;lt;/font&amp;gt;]][[Special:Contributions/Guardian|&amp;lt;font color=&amp;quot;#FFFF00&amp;quot;&amp;gt; of&amp;lt;/font&amp;gt;]][[User talk:Guardian|&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt; Earth&amp;lt;/font&amp;gt;]] |[[GSDS|&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;SGMS 2010&amp;lt;/font&amp;gt;]]&lt;br /&gt;
:I&#039;ll add some clarification to the article later.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 18:36, 4 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== List of base experence yeald ==&lt;br /&gt;
&lt;br /&gt;
Can someone add this in as a hide able table?&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Arceus - 255&lt;br /&gt;
Blissey - 255&lt;br /&gt;
Chansey - 255&lt;br /&gt;
Happiny - 255&lt;br /&gt;
Dialga - 220&lt;br /&gt;
Giratina - 220&lt;br /&gt;
Ho-oh - 220&lt;br /&gt;
Lugia - 220&lt;br /&gt;
Mewtwo - 220&lt;br /&gt;
Palkia - 220&lt;br /&gt;
Rayquaza - 220&lt;br /&gt;
Regigigas - 220&lt;br /&gt;
Togekiss - 220&lt;br /&gt;
Lapras - 219&lt;br /&gt;
Dragonite - 218&lt;br /&gt;
Garchomp - 218&lt;br /&gt;
Groudon - 218&lt;br /&gt;
Kyogre - 218&lt;br /&gt;
Salamence - 218&lt;br /&gt;
Tyranitar - 218&lt;br /&gt;
Entei - 217&lt;br /&gt;
Moltres - 217&lt;br /&gt;
Regirock - 217&lt;br /&gt;
Rhyperior - 217&lt;br /&gt;
Raikou - 216&lt;br /&gt;
Regice - 216&lt;br /&gt;
Zapdos - 216&lt;br /&gt;
Articuno - 215&lt;br /&gt;
Deoxys - 215&lt;br /&gt;
Heatran - 215&lt;br /&gt;
Jirachi - 215&lt;br /&gt;
Manaphy - 215&lt;br /&gt;
Registeel - 215&lt;br /&gt;
Suicune - 215&lt;br /&gt;
Abomasnow - 214&lt;br /&gt;
Gyarados - 214&lt;br /&gt;
Arcanine - 213&lt;br /&gt;
Milotic - 213&lt;br /&gt;
Exeggutor - 212&lt;br /&gt;
Latias - 211&lt;br /&gt;
Latios - 211&lt;br /&gt;
Magnezone - 211&lt;br /&gt;
Tangrowth - 211&lt;br /&gt;
Tauros - 211&lt;br /&gt;
Azelf - 210&lt;br /&gt;
Blastoise - 210&lt;br /&gt;
Cresselia - 210&lt;br /&gt;
Darkrai - 210&lt;br /&gt;
Dusknoir - 210&lt;br /&gt;
Empoleon - 210&lt;br /&gt;
Feraligatr - 210&lt;br /&gt;
Mesprit - 210&lt;br /&gt;
Metagross - 210&lt;br /&gt;
Slaking - 210&lt;br /&gt;
Swampert - 210&lt;br /&gt;
Uxie - 210&lt;br /&gt;
Blaziken - 209&lt;br /&gt;
Charizard - 209&lt;br /&gt;
Infernape - 209&lt;br /&gt;
Skuntank - 209&lt;br /&gt;
Typhlosion - 209&lt;br /&gt;
Gallade - 208&lt;br /&gt;
Gardevoir - 208&lt;br /&gt;
Meganium - 208&lt;br /&gt;
Sceptile - 208&lt;br /&gt;
Torterra - 208&lt;br /&gt;
Venusaur - 208&lt;br /&gt;
Kingdra - 207&lt;br /&gt;
Mamoswine - 207&lt;br /&gt;
Starmie - 207&lt;br /&gt;
Kingler - 206&lt;br /&gt;
Wailord - 206&lt;br /&gt;
Aggron - 205&lt;br /&gt;
Tentacruel - 205&lt;br /&gt;
Crobat - 204&lt;br /&gt;
Drapion - 204&lt;br /&gt;
Drifblim - 204&lt;br /&gt;
Houndoom - 204&lt;br /&gt;
Lucario - 204&lt;br /&gt;
Rhydon - 204&lt;br /&gt;
Roserade - 204&lt;br /&gt;
Cloyster - 203&lt;br /&gt;
Aerodactyl - 202&lt;br /&gt;
Cradily - 201&lt;br /&gt;
Kabutops - 201&lt;br /&gt;
Armaldo - 200&lt;br /&gt;
Heracross - 200&lt;br /&gt;
Miltank - 200&lt;br /&gt;
Pinsir - 200&lt;br /&gt;
Scizor - 200&lt;br /&gt;
Bastiodon - 199&lt;br /&gt;
Electivire - 199&lt;br /&gt;
Magmortar - 199&lt;br /&gt;
Omastar - 199&lt;br /&gt;
Rampardos - 199&lt;br /&gt;
Weavile - 199&lt;br /&gt;
Flareon - 198&lt;br /&gt;
Hippowdon - 198&lt;br /&gt;
Probopass - 198&lt;br /&gt;
Relicanth - 198&lt;br /&gt;
Yanmega - 198&lt;br /&gt;
Espeon - 197&lt;br /&gt;
Flygon - 197&lt;br /&gt;
Jolteon - 197&lt;br /&gt;
Umbreon - 197&lt;br /&gt;
Glaceon - 196&lt;br /&gt;
Leafeon - 196&lt;br /&gt;
Steelix - 196&lt;br /&gt;
Vaporeon - 196&lt;br /&gt;
Nidoking - 195&lt;br /&gt;
Ampharos - 194&lt;br /&gt;
Luxray - 194&lt;br /&gt;
Nidoqueen - 194&lt;br /&gt;
Lickilicky - 193&lt;br /&gt;
Machamp - 193&lt;br /&gt;
Gliscor - 192&lt;br /&gt;
Rapidash - 192&lt;br /&gt;
Walrein - 192&lt;br /&gt;
Victreebel - 191&lt;br /&gt;
Gengar - 190&lt;br /&gt;
Claydol - 189&lt;br /&gt;
Donphan - 189&lt;br /&gt;
Ursaring - 189&lt;br /&gt;
Altaria - 188&lt;br /&gt;
Bronzong - 188&lt;br /&gt;
Vespiquen - 188&lt;br /&gt;
Froslass - 187&lt;br /&gt;
Glalie - 187&lt;br /&gt;
Honchkrow - 187&lt;br /&gt;
Mismagius - 187&lt;br /&gt;
Scyther - 187&lt;br /&gt;
Alakazam - 186&lt;br /&gt;
Ambipom - 186&lt;br /&gt;
Politoed - 185&lt;br /&gt;
Poliwrath - 185&lt;br /&gt;
Porygon-Z - 185&lt;br /&gt;
Bellossom - 184&lt;br /&gt;
Exploud - 184&lt;br /&gt;
Hariyama - 184&lt;br /&gt;
Vileploom - 184&lt;br /&gt;
Delibird - 183&lt;br /&gt;
Purugly - 183&lt;br /&gt;
Ludicolo - 181&lt;br /&gt;
Shiftry - 181&lt;br /&gt;
Toxicroak - 181&lt;br /&gt;
Porygon2 - 180&lt;br /&gt;
Banette - 179&lt;br /&gt;
Dusclops - 179&lt;br /&gt;
Floatzel - 178&lt;br /&gt;
Gorebyss - 178&lt;br /&gt;
Granbull - 178&lt;br /&gt;
Huntail - 178&lt;br /&gt;
Ninetails - 178&lt;br /&gt;
Cacturne - 177&lt;br /&gt;
Golem - 177&lt;br /&gt;
Wobbuffet - 177&lt;br /&gt;
Dewgong - 176&lt;br /&gt;
Gastrodon - 176&lt;br /&gt;
Jumpluff - 176&lt;br /&gt;
Camerupt - 175&lt;br /&gt;
Kangaskhan - 175&lt;br /&gt;
Sharpedo - 175&lt;br /&gt;
Absol - 174&lt;br /&gt;
Golduck - 174&lt;br /&gt;
Lopunny - 174&lt;br /&gt;
Weezing - 173&lt;br /&gt;
Pidgeot - 172&lt;br /&gt;
Staraptor - 172&lt;br /&gt;
Golbat - 171&lt;br /&gt;
Xatu - 171&lt;br /&gt;
Seaking - 170&lt;br /&gt;
Magneton - 169&lt;br /&gt;
Tropius - 169&lt;br /&gt;
Manectric - 168&lt;br /&gt;
Mantine - 168&lt;br /&gt;
Skarmory - 168&lt;br /&gt;
Spiritomb - 168&lt;br /&gt;
Swalot - 168&lt;br /&gt;
Magmar - 167&lt;br /&gt;
Tangela - 166&lt;br /&gt;
Breloom - 165&lt;br /&gt;
Hypno - 165&lt;br /&gt;
Phione - 165&lt;br /&gt;
Seviper - 165&lt;br /&gt;
Stantler - 165&lt;br /&gt;
Zangoose - 165&lt;br /&gt;
Carnivine - 164&lt;br /&gt;
Grumpig - 164&lt;br /&gt;
Octillery - 164&lt;br /&gt;
Pelipper - 164&lt;br /&gt;
Slowbro - 164&lt;br /&gt;
Slowking - 164&lt;br /&gt;
Sandslash - 163&lt;br /&gt;
Fearow - 162&lt;br /&gt;
Noctowl - 162&lt;br /&gt;
Swellow - 162&lt;br /&gt;
Beautifly - 161&lt;br /&gt;
Crawdaunt - 161&lt;br /&gt;
Torkoal - 161&lt;br /&gt;
Butterfree - 160&lt;br /&gt;
Piloswine - 160&lt;br /&gt;
Beedrill - 159&lt;br /&gt;
Kricketune - 159&lt;br /&gt;
Mothim - 159&lt;br /&gt;
Wormadam - 159&lt;br /&gt;
Dodrio - 158&lt;br /&gt;
Whiscash - 158&lt;br /&gt;
Muk - 157&lt;br /&gt;
Electabuzz - 156&lt;br /&gt;
Lanturn - 156&lt;br /&gt;
Lumineon - 156&lt;br /&gt;
Ninjask - 155&lt;br /&gt;
Seadra - 155&lt;br /&gt;
Celebi - 154&lt;br /&gt;
Magcargo - 154&lt;br /&gt;
Mew - 154&lt;br /&gt;
Snorlax - 154&lt;br /&gt;
Azumarill - 153&lt;br /&gt;
Dugtrio - 153&lt;br /&gt;
Medicham - 153&lt;br /&gt;
Metang - 153&lt;br /&gt;
Lairon - 152&lt;br /&gt;
Ponyta - 152&lt;br /&gt;
Roselia - 152&lt;br /&gt;
Weepinbell - 151&lt;br /&gt;
Electrode - 150&lt;br /&gt;
Lunatone - 150&lt;br /&gt;
Solrock - 150&lt;br /&gt;
Girafarig - 149&lt;br /&gt;
Primeape - 149&lt;br /&gt;
Persian - 148&lt;br /&gt;
Arbok - 147&lt;br /&gt;
Chimecho - 147&lt;br /&gt;
Misdreavus - 147&lt;br /&gt;
Yanma - 147&lt;br /&gt;
Illumise - 146&lt;br /&gt;
Machoke - 146&lt;br /&gt;
Sunflora - 146&lt;br /&gt;
Volbeat - 146&lt;br /&gt;
Castform - 145&lt;br /&gt;
Kadabra - 145&lt;br /&gt;
Dragonair - 144&lt;br /&gt;
Gabite - 144&lt;br /&gt;
Pupitar - 144&lt;br /&gt;
Shelgon - 144&lt;br /&gt;
Croconaw - 143&lt;br /&gt;
Marshtomp - 143&lt;br /&gt;
Prinplup - 143&lt;br /&gt;
Wartortle - 143&lt;br /&gt;
Charmeleon - 142&lt;br /&gt;
Clamperl - 142&lt;br /&gt;
Combusken - 142&lt;br /&gt;
Monferno - 142&lt;br /&gt;
Quilava - 142&lt;br /&gt;
Bayleef - 141&lt;br /&gt;
Grotle - 141&lt;br /&gt;
Grovyle - 141&lt;br /&gt;
Ivysaur - 141&lt;br /&gt;
Lombre - 141&lt;br /&gt;
Nuzleaf - 141&lt;br /&gt;
Hitmonchan - 140&lt;br /&gt;
Kirlia - 140&lt;br /&gt;
Hitmonlee - 139&lt;br /&gt;
Delcatty - 138&lt;br /&gt;
Hitmontop - 138&lt;br /&gt;
Venomoth - 138&lt;br /&gt;
Jynx - 137&lt;br /&gt;
Quagsire - 137&lt;br /&gt;
Wailmer - 137&lt;br /&gt;
Mr. Mime 136&lt;br /&gt;
Skiploom - 136&lt;br /&gt;
Rhyhorn - 135&lt;br /&gt;
Sudowoodo - 135&lt;br /&gt;
Ariados - 134&lt;br /&gt;
Graveler - 134&lt;br /&gt;
Ledian - 134&lt;br /&gt;
Cherrim - 133&lt;br /&gt;
Gloom - 132&lt;br /&gt;
Kecleon - 132&lt;br /&gt;
Rotom - 132&lt;br /&gt;
Sneasel - 132&lt;br /&gt;
Poliwhirl - 131&lt;br /&gt;
Snover - 131&lt;br /&gt;
Porygon - 130&lt;br /&gt;
Clefable - 129&lt;br /&gt;
Linoone - 128&lt;br /&gt;
Masquerain - 128&lt;br /&gt;
Mightyena - 128&lt;br /&gt;
Parasect - 128&lt;br /&gt;
Sealeo - 128&lt;br /&gt;
Drifloon - 127&lt;br /&gt;
Lickitung - 127&lt;br /&gt;
Haunter - 126&lt;br /&gt;
Loudred - 126&lt;br /&gt;
Vibrava - 126&lt;br /&gt;
Vigoroth - 126&lt;br /&gt;
Marowak - 124&lt;br /&gt;
Phanpy - 124&lt;br /&gt;
Teddiursa - 124&lt;br /&gt;
Raichu - 122&lt;br /&gt;
Lileep - 121&lt;br /&gt;
Minun - 120&lt;br /&gt;
Omanyte - 120&lt;br /&gt;
Pachirisu - 120&lt;br /&gt;
Plusle - 120&lt;br /&gt;
Anorith - 119&lt;br /&gt;
Kabuto - 119&lt;br /&gt;
Forretress - 118&lt;br /&gt;
Nidorino - 118&lt;br /&gt;
Flaaffy - 117&lt;br /&gt;
Luxio - 117&lt;br /&gt;
Magby - 117&lt;br /&gt;
Nidorina - 117&lt;br /&gt;
Bibarel - 116&lt;br /&gt;
Furret - 116&lt;br /&gt;
Raticate - 116&lt;br /&gt;
Krabby - 115&lt;br /&gt;
Houndour - 114&lt;br /&gt;
Koffing - 114&lt;br /&gt;
Skorupi - 114&lt;br /&gt;
Togetic - 114&lt;br /&gt;
Corsola - 113&lt;br /&gt;
Pidgeotto - 113&lt;br /&gt;
Staravia - 113&lt;br /&gt;
Corphish - 111&lt;br /&gt;
Goldeen - 111&lt;br /&gt;
Luvdisc - 110&lt;br /&gt;
Wigglytuff - 109&lt;br /&gt;
Gligar - 108&lt;br /&gt;
Mantyke - 108&lt;br /&gt;
Nosepass - 108&lt;br /&gt;
Onix - 108&lt;br /&gt;
Chatot - 107&lt;br /&gt;
Murkrow - 107&lt;br /&gt;
Elekid - 106&lt;br /&gt;
Smeargle - 106&lt;br /&gt;
Staryu - 106&lt;br /&gt;
Tentacool - 105&lt;br /&gt;
Electrike - 104&lt;br /&gt;
Beldum - 103&lt;br /&gt;
Voltorb - 103&lt;br /&gt;
Drowzee - 102&lt;br /&gt;
Qwilfish - 100&lt;br /&gt;
Seel - 100&lt;br /&gt;
Cranidos - 99&lt;br /&gt;
Shieldon - 99&lt;br /&gt;
Slowpoke - 99&lt;br /&gt;
Exeggcute - 98&lt;br /&gt;
Mawile - 98&lt;br /&gt;
Sableye - 98&lt;br /&gt;
Cacnea - 97&lt;br /&gt;
Duskull - 97&lt;br /&gt;
Shellder - 97&lt;br /&gt;
Shuppet - 97&lt;br /&gt;
Aron - 96&lt;br /&gt;
Doduo - 96&lt;br /&gt;
Gastly - 95&lt;br /&gt;
Hippopotas - 95&lt;br /&gt;
Shedinja - 95&lt;br /&gt;
Aipom - 94&lt;br /&gt;
Farfetch&#039;d - 94&lt;br /&gt;
Munchlax - 94&lt;br /&gt;
Sandshrew - 93&lt;br /&gt;
Barboach - 92&lt;br /&gt;
Eevee - 92&lt;br /&gt;
Growlithe - 91&lt;br /&gt;
Meditite - 91&lt;br /&gt;
Tyrogue - 91&lt;br /&gt;
Chinchou - 90&lt;br /&gt;
Finneon - 90&lt;br /&gt;
Grimer - 90&lt;br /&gt;
Bagon - 89&lt;br /&gt;
Magnemite - 89&lt;br /&gt;
Spoink - 89&lt;br /&gt;
Carvanha - 88&lt;br /&gt;
Machop - 88&lt;br /&gt;
Numel - 88&lt;br /&gt;
Cubone - 87&lt;br /&gt;
Makuhita - 87&lt;br /&gt;
Smoochum - 87&lt;br /&gt;
Spinda - 85&lt;br /&gt;
Bellsprout - 84&lt;br /&gt;
Buneary - 84&lt;br /&gt;
Croagunk - 83&lt;br /&gt;
Horsea - 83&lt;br /&gt;
Slakoth - 83&lt;br /&gt;
Pikachu - 82&lt;br /&gt;
Diglett - 81&lt;br /&gt;
Psyduck - 80&lt;br /&gt;
Shuckle - 80&lt;br /&gt;
Stunky - 79&lt;br /&gt;
Mime Jr. 78&lt;br /&gt;
Oddish - 78&lt;br /&gt;
Remoraid - 78&lt;br /&gt;
Slugma - 78&lt;br /&gt;
Swinub - 78&lt;br /&gt;
Poliwag - 77&lt;br /&gt;
Jigglypuff - 76&lt;br /&gt;
Buizel - 75&lt;br /&gt;
Dunsparce - 75&lt;br /&gt;
Gulpin - 75&lt;br /&gt;
Spheal - 75&lt;br /&gt;
Venonat - 75&lt;br /&gt;
Chingling - 74&lt;br /&gt;
Hoppip - 74&lt;br /&gt;
Lotad - 74&lt;br /&gt;
Mankey - 74&lt;br /&gt;
Seedot - 74&lt;br /&gt;
Snorunt - 74&lt;br /&gt;
Swablu - 74&lt;br /&gt;
Togepi - 74&lt;br /&gt;
Abra - 73&lt;br /&gt;
Geodude - 73&lt;br /&gt;
Natu - 73&lt;br /&gt;
Pichu - 73&lt;br /&gt;
Shellos - 73&lt;br /&gt;
Trapinch - 73&lt;br /&gt;
Bronzor - 72&lt;br /&gt;
Cascoon - 72&lt;br /&gt;
Metapod - 72&lt;br /&gt;
Riolu - 72&lt;br /&gt;
Glameow - 71&lt;br /&gt;
Kakuna - 71&lt;br /&gt;
Silcoon - 71&lt;br /&gt;
Paras - 70&lt;br /&gt;
Ralts - 70&lt;br /&gt;
Meowth - 69&lt;br /&gt;
Bonsly - 68&lt;br /&gt;
Budew - 68&lt;br /&gt;
Cherubi - 68&lt;br /&gt;
Clefairy - 68&lt;br /&gt;
Whismur - 68&lt;br /&gt;
Dratini - 67&lt;br /&gt;
Gible - 67&lt;br /&gt;
Larvitar - 67&lt;br /&gt;
Piplup - 66&lt;br /&gt;
Squirtle - 66&lt;br /&gt;
Totodile - 66&lt;br /&gt;
Charmander - 65&lt;br /&gt;
Chimchar - 65&lt;br /&gt;
Cyndaquil - 65&lt;br /&gt;
Mudkip - 65&lt;br /&gt;
Nincada - 65&lt;br /&gt;
Shroomish - 65&lt;br /&gt;
Skitty - 65&lt;br /&gt;
Torchic - 65&lt;br /&gt;
Treecko - 65&lt;br /&gt;
Bulbasaur - 64&lt;br /&gt;
Chikorita - 64&lt;br /&gt;
Shaymin - 64&lt;br /&gt;
Turtwig - 64&lt;br /&gt;
Wingull - 64&lt;br /&gt;
Combee - 63&lt;br /&gt;
Snubbull - 63&lt;br /&gt;
Surskit - 63&lt;br /&gt;
Vulpix - 63&lt;br /&gt;
Ekans - 62&lt;br /&gt;
Burmy - 61&lt;br /&gt;
Ditto - 61&lt;br /&gt;
Feebas - 61&lt;br /&gt;
Unown - 61&lt;br /&gt;
Dustox - 60&lt;br /&gt;
Nidoran♂ - 60&lt;br /&gt;
Pineco - 60&lt;br /&gt;
Shinx - 60&lt;br /&gt;
Zigzagoon - 60&lt;br /&gt;
Mareep - 59&lt;br /&gt;
Nidoran♀ - 59&lt;br /&gt;
Taillow - 59&lt;br /&gt;
Baltoy - 58&lt;br /&gt;
Bidoof - 58&lt;br /&gt;
Hoothoot - 58&lt;br /&gt;
Marill - 58&lt;br /&gt;
Spearow - 58&lt;br /&gt;
Rattata - 57&lt;br /&gt;
Sentret - 57&lt;br /&gt;
Starly - 56&lt;br /&gt;
Pidgey - 55&lt;br /&gt;
Poochyena - 55&lt;br /&gt;
Kricketot - 54&lt;br /&gt;
Ledyba - 54&lt;br /&gt;
Spinarak - 54&lt;br /&gt;
Wurmple - 54&lt;br /&gt;
Zubat - 54&lt;br /&gt;
Caterpie - 53&lt;br /&gt;
Sunkern - 52&lt;br /&gt;
Weedle - 52&lt;br /&gt;
Wooper - 52&lt;br /&gt;
Wynaut - 44&lt;br /&gt;
Igglybuff - 39&lt;br /&gt;
Cleffa - 37&lt;br /&gt;
Azurill - 33&lt;br /&gt;
Magikarp - 20&lt;br /&gt;
--&amp;gt;{{unsigned|Eric the espeon}}&amp;lt;small&amp;gt;&#039;&#039;; massive amount of data hidden by {{u|the dark lord trombonator|trom}}.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Already in [[List of Pokémon by effort value yield]]. [[User:Ultraflame|Ultraflame]] 00:42, 21 November 2009 (UTC)&lt;br /&gt;
No, that is EV yield.. The list I provided was base EXP yield. Quite a major difference there. [[User:Eric the espeon|Eric the espeon]] 17:57, 21 November 2009 (UTC)&lt;br /&gt;
:If you take a look at the article, there&#039;s a column marked &amp;quot;Exp.&amp;quot;, which contains exactly the same data that you have provided. Confusing, I know. [[User:Ultraflame|Ultraflame]] 19:06, 21 November 2009 (UTC)&lt;br /&gt;
Ok, fair enough. This article should probably link to that list then, no? [[User:Eric the espeon|Eric the espeon]] 21:59, 21 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Negative EXP==&lt;br /&gt;
According to the &amp;quot;medium slow&amp;quot; formula, the EXP for level 1 should be -54. This is exploited in the [http://tasvideos.org/950M.html Pokémon Blue TAS]. However there&#039;s no sign of this in the article. Was it fixed in later games? {{unsigned|Gyorokpeter }}&lt;br /&gt;
:It was fixed as of Generation III at the latest, I believe. According to the article, &amp;quot;Due most likely to the issue of speed when using these formulas, the GBA games will simply use a {{wp|lookup table}} for each value of any type instead of computing them. Because of this, these formulas are not actually part of the game mechanics.&amp;quot; [[User:Ultraflame|Ultraflame]] 05:41, 22 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Experience gain in battle ==&lt;br /&gt;
The section on the experience gained in battle only mentions the total experience gained, and not how experience is spread throughout multiple participants in the battle. That information seems like a useful mechanic and should be appended by someone who can add it. --[[User:Naokohiro|Naokohiro]] 19:21, 9 January 2010 (UTC)&lt;br /&gt;
:It is divided evenly among participants, unless some participants have EXP share or whatever. In this case, they receive their share plus the bonus from the held item. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 03:56, 10 January 2010 (UTC)&lt;br /&gt;
::How is it divided among arbitrary amounts of Pokémon involved in the battle, and Pokémon with Exp. Share, including cases where Pokémon have both an Exp. Share and participated in the battle? There are many different cases. For example, when some Pokémon have Exp. Share and some don&#039;t, but some of the Pokémon with Exp. Share participated and some didn&#039;t, but also some Pokémon without Exp. Share that did participate, etc. --[[User:Naokohiro|Naokohiro]] 04:41, 14 January 2010 (UTC)&lt;br /&gt;
:::I don&#039;t know exactly how experience is divided among multiple Exp. Share holders (does each Pokémon with Exp. Share receive (1/(number of Exp. Shares + 1))*(total experience), or does each receive (1/2)*(total experience)*(1/number of Exp. Shares), or something else?), but the experience &#039;&#039;&#039;that is not allocated solely as a result of Exp. Share being held&#039;&#039;&#039; is always divided evenly among the participants of the battle, regardless of whether or not those participants hold Exp. Share. [[User:Ultraflame|Ultraflame]] 06:22, 14 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Switching??? ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ll give an example.&lt;br /&gt;
&lt;br /&gt;
Say I have a Charizard out, and the opponent has Venusaur. The opponent switches to Blastoise, and later I switch to Raichu. If the opponent switches back to Venusaur, and I KO it, will my Charizard still gain exp? &#039;&#039;&#039;-&#039;&#039;&#039;  [[User Talk:Axxonn|&amp;lt;span style=&amp;quot;color:#AAAAFF&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;Axxonn&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[Special:Contributions/Axxonn|&amp;lt;span style=&amp;quot;color:#FFAAAA&amp;quot;&amp;gt;&amp;lt;small&amp;gt;the&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Axxonn|&amp;lt;span style=&amp;quot;color:#999999&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;Awesometrainer&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]] 20:59, 4 May 2010 (UTC)&lt;br /&gt;
:No, at least not in my experience. The Pokémon must face the Pokémon since it has last been sent out from its Poké Ball. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 21:40, 4 May 2010 (UTC)&lt;br /&gt;
::Nope. Tried it before. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 21:59, 4 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Errors with formulas? ==&lt;br /&gt;
I was just double-checking the erratic output based on the formula given, when I realized that the given formula is impossible, in programming terms. Specifically, the game would never output two values for levels 50, 68, and 98, as the current formula shows it does. So I checked to see what the correct distribution of the formulas was, and came up with the following: level 50 could go either way, as both formulas it is attributed to result in the same output, level 68 is calculated based on the second formula given, and level 98 is calculated on the final formula. In other words, the actual division of the formulas should be something along the lines of the first applying to levels below or equal to 50, the second applying to levels greater than 50 but less than or equal to 68, the third applying to levels greater than 68 but less than to 98 (or, to keep similar formatting, apply to levels greater than 68 but less than or equal to 97), and the final one applying to levels greater than or equal to 98 (or, to keep formatting, apply to levels greater than 97). [[User:Glitchfinder|Glitchfinder]] 03:31, 6 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It would also appear that quite a bit has been left out of the fluctuating piecewise function. Specifically, it would appear that the formula used for levels one through 14 will change based on the level modulo 3, resulting in three different yet very similar formulas for these levels. The middle levels, from 15 to 34, remain with the same formula that is given. However, it would appear that there are two separate formulas used for levels 35 to 100, determined by the level modulo 2. Here is the code I was using to test the function, which is written in Ruby:&lt;br /&gt;
&lt;br /&gt;
 test.fluctuating[1] = 0&lt;br /&gt;
 for i in 2...101&lt;br /&gt;
   if i &amp;gt;= 1 &amp;amp;&amp;amp; i &amp;lt; 15 &amp;amp;&amp;amp; i % 3 == 0&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((24.0 + ((i.to_f) / 3.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 1 &amp;amp;&amp;amp; i &amp;lt; 15 &amp;amp;&amp;amp; i % 3 == 1&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((24.0 + ((i.to_f - 1.0) / 3.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 1 &amp;amp;&amp;amp; i &amp;lt; 15 &amp;amp;&amp;amp; i % 3 == 2&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((24.0 + ((i.to_f + 1.0) / 3.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 15 &amp;amp;&amp;amp; i &amp;lt; 35&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((14.0 + i.to_f) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 35 &amp;amp;&amp;amp; i &amp;lt;= 100 &amp;amp;&amp;amp; i % 2 == 0&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((32.0 + (i.to_f / 2.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 35 &amp;amp;&amp;amp; i &amp;lt;= 100 &amp;amp;&amp;amp; i % 2 == 1&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((32.0 + ((i.to_f - 1.0) / 2.0)) / 50.0))&lt;br /&gt;
   end&lt;br /&gt;
   test.fluctuating[i] = val.truncate&lt;br /&gt;
 end&lt;br /&gt;
Please note that the code is given as a demonstration of how the formulas are chosen, and does not include the necessary setup for the test variable. I don&#039;t know the Wikipedia math functions well enough to replace the image, so it would be a good idea for someone else to do it instead. [[User:Glitchfinder|Glitchfinder]] 05:17, 6 May 2010 (UTC)&lt;br /&gt;
:I believe that the modulo operator business is already covered in the formulas, using the floor function symbol (looks a little like square brackets). But I do agree that the erratic functions&#039; domains should be clarified as you said. [[User:Ultraflame|Ultraflame]] 05:25, 6 May 2010 (UTC)&lt;br /&gt;
::That would certainly explain the problem. There should probably be a note stating that those values are actually encased in a floor function, and not simply placed within brackets. (I had to look quite closely to see that they were in fact the floor function symbols, and not simply brackets, like I had assumed they were) [[User:Glitchfinder|Glitchfinder]] 05:47, 6 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Understanding the formulas ==&lt;br /&gt;
&lt;br /&gt;
Could anyone tell me what is ment with &amp;quot;N&amp;quot; in the formulas?&lt;br /&gt;
I can&#039;t find it anywhere on the page. {{unsigned|Ragnearoa}}&lt;br /&gt;
:&amp;quot;n&amp;quot; generally means &amp;quot;number&amp;quot; when used in equations as a variable, in this case... I believe the &amp;quot;n&amp;quot; stands for the base experience given out by a Pokemon. ▫▫&#039;&#039;&#039;[[User:Tina|&amp;lt;span style=&amp;quot;color:#e072a9;&amp;quot;&amp;gt;ティナ&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;sup&amp;gt;[[User talk:Tina|&amp;lt;span style=&amp;quot;color:#728084;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]][[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#728084;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 15:21, 20 May 2010 (UTC)&lt;br /&gt;
::&amp;quot;n&amp;quot; actually represents the level of the Pokémon. &amp;quot;e(n)&amp;quot; is therefore the number of Exp. Points a Pokémon needs to get from level 1 to level &amp;quot;n&amp;quot;. [[User:Ultraflame|Ultraflame]] 01:21, 21 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Erratic formula ==&lt;br /&gt;
&lt;br /&gt;
The erratic formula&#039;s piecewise functions are defined inclusively in all inequalities, and thus overlap.&lt;br /&gt;
[[Image:Math-formula5.png|left]] [[Image:Expcalc_erratic.png|right]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The left formula is how I believe it should be, the right is the current one. -- [[User:Pokey|Pokey]] 07:38, 27 May 2010 (UTC)&lt;br /&gt;
: At the overlaps, the values are equal. [[User:Ztobor|Ztobor]] 22:34, 15 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Does Not Compute ==&lt;br /&gt;
The Trivia sections on the species pages for Arceus, Blissey and Chansey all state that they give 13,933 experience at level 100 when owned by a Trainer. But based on the way that the experience given in battle formula is written right now (with &#039;&#039;a&#039;&#039; being 1 plus an additional possible 1.2 depending on Trainer status, trade, and foreign language), it only equals 8,014, not 13,933.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;a&#039;&#039;=2.2   &#039;&#039;b&#039;&#039;=255   &#039;&#039;L&#039;&#039;=100   &#039;&#039;a&#039;&#039;+&#039;&#039;b&#039;&#039;+&#039;&#039;L&#039;&#039;=56,100   56,100/7=8,014&lt;br /&gt;
&lt;br /&gt;
Add a Lucky Egg (multiply by 1.5) onto that and you only get 12,021. The only way to get the 13,933 is to multiply 1.5 for the trade and 1.7 for the foreign language &#039;&#039;after&#039;&#039; the initial Trainer experience (with &#039;&#039;a&#039;&#039; being 1.5) has been calculated, not to add .5 and .2 to &#039;&#039;a&#039;&#039;. --[[User:Phantomjunkie|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Phantom&amp;lt;/span&amp;gt;]][[User talk:Phantomjunkie|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Junkie&amp;lt;/span&amp;gt;]] 17:17, 17 July 2010 (UTC)&lt;br /&gt;
:We&#039;d better look into that. Perhaps you don&#039;t add 0.5 to a, but multiply a by 1.5 instead. I&#039;ll see about it. [[User:Ztobor|Ztobor]] 02:50, 22 July 2010 (UTC)&lt;br /&gt;
::Hold on, you mean: if you calculate 1.5x for the Lucky Egg, 1.7x for the foreign language trade, and 1.5x for the Trainer battle as well. &lt;br /&gt;
:::If we&#039;re going by that logic, it might actually be that you multiply everything, instead of adding to the multiplier. In which case it would actually be 14,753 experience points. I&#039;ll still have to look into it. [[User:Ztobor|Ztobor]] 02:58, 22 July 2010 (UTC)&lt;br /&gt;
::::Okay, I found out. I tried battling against a trainer&#039;s Level 28 Mime Jr. with a German-traded Gabite holding a Lucky Egg. The base Exp. is exactly 312, and it gained 1193, which is 1.5 x 1.7 x 1.5. So yes, you actually do need to multiply 1.5 twice, and the article as it stands now is wrong. [[User:Ztobor|Ztobor]] 03:18, 22 July 2010 (UTC)&lt;br /&gt;
:::::Fixed. [[User:Ztobor|Ztobor]] 03:57, 22 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Minor wording issue ==&lt;br /&gt;
I didn&#039;t want to just go in and edit this without asking. The section on the Experience Underflow glitch contains the following sentence:&lt;br /&gt;
&#039;&#039;It is due to this bug that no level 1 Pokémon can be found in the wild without glitching or hacking the game, and why, even though level 2-4 Pokémon can be found wild, Pokémon hatched at level 5 in the first two generations.&#039;&#039;&lt;br /&gt;
However, since breeding and, by extension, hatching eggs wasn&#039;t added until Generation II, shouldn&#039;t the sentence be changed to state that &amp;quot;Pokémon hatched at level 5 in the second generation&amp;quot;? The following paragraph refers to level 5 hatching in Generation III, so I don&#039;t feel it&#039;s necessary to add it here. --[[User:Phantomjunkie|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Phantom&amp;lt;/span&amp;gt;]][[User talk:Phantomjunkie|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Junkie&amp;lt;/span&amp;gt;]] 08:08, 19 July 2010 (UTC)&lt;br /&gt;
:Changed to &amp;quot;&#039;&#039;Pokémon hatched at level 5 when eggs were introduced in Generation II.&#039;&#039;&amp;quot; [[User:Ultraflame|Ultraflame]] 01:30, 20 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Use of asymptotic notation ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s not really appropriate to use asymptotic notation in the manner this article does currently: the notion is not really useful unless the functions tend to 0 or infinity, as we can write many statements that say equally true and unhelpful things. For example, all six functions in the article are O(1) at n=100, or O(n), or O(n^10) (using the lim sup definition in the Wikipedia article, for example), none of which show the detail we want.&lt;br /&gt;
&lt;br /&gt;
In other words, the notation is effectively meaningless the way it is being used. Perhaps considering f(x)-f(100) would be better.&lt;br /&gt;
&lt;br /&gt;
Small extra note: to be rather fussy, similar remarks could be made about the way the article used &amp;quot;continuous&amp;quot; before I removed it: these functions are defined on the integers, and since there is no way of talking about limits on a finite set of integers, you can&#039;t talk about continuity either. (The integers are called discrete or totally disconnected because of the way the topologies on them must be defined, if anyone wants more detail.) Of course, this also means you can&#039;t use asymptotic notation in this case at all... [[User:Chappers|Chappers]] 00:32, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Alright, I&#039;ll remove that part. A friend of mine also said it was inappropriate too.&lt;br /&gt;
:: Also, about the &amp;quot;continuous&amp;quot; function part, I can see why it&#039;s notation abuse now. I just meant to say that it wasn&#039;t piecewise, and could be represented as one function. I guess &amp;quot;polynomial&amp;quot; is a good compromise if we can&#039;t really find a suitable word for it. [[User:Ztobor|Ztobor]] 19:42, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Where to put this? ==&lt;br /&gt;
&lt;br /&gt;
[[File:ExpToNextLevel.png|300px|thumb|right|A graph showing the number of experience points required to go from one level to the next.]]&lt;br /&gt;
&lt;br /&gt;
I created a table with the number of experience points required to go from one level to the &#039;&#039;next&#039;&#039; level, not just from level 1 to a level, but the formula won&#039;t fit anywhere.&lt;br /&gt;
&lt;br /&gt;
Image is to the right. [[User:Ztobor|Ztobor]] 20:26, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Misleading names ==&lt;br /&gt;
&lt;br /&gt;
The Medium Slow (a.k.a. Parabolic) function is not actually strictly slower than the Medium Fast (a.k.a Cubic) function.&lt;br /&gt;
&lt;br /&gt;
The only functions that are actually strictly ordered in terms of speed of levelling up are the Slow, Medium Fast, and Fast functions. The other three are all quirky.&lt;br /&gt;
&lt;br /&gt;
What I&#039;d suggest is renaming the Medium Fast function to simply Medium, and rename the Medium Slow function to... something. I still need to come up with a name, hence why I haven&#039;t actually edited the page yet. [[User:Ztobor|Ztobor]] 00:44, 1 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You could just change it to &amp;quot;Parabolic&amp;quot;, but do leave a reminder that there exist different names for the experience functions. In my opinion &amp;quot;Erratic&amp;quot; and &amp;quot;Fluctuating&amp;quot; are okay names for their respective functions. [[User:Ultraflame|Ultraflame]] 04:51, 1 August 2010 (UTC)&lt;br /&gt;
::Or, to go with the quirky nature of the function compared to the others, rename it to &amp;quot;Quirky&amp;quot;. Because &amp;quot;parabolic&amp;quot; is a huge misnomer. What do you think? (I didn&#039;t say anything about Erratic or Fluctiating... o_O) [[User:Ztobor|Ztobor]] 17:25, 1 August 2010 (UTC)&lt;br /&gt;
:::Hard to say, since you&#039;re the first person I&#039;ve ever seen to refer to that experience function as &amp;quot;Quirky&amp;quot;. I just mentioned Erratic and Fluctuating because you didn&#039;t, and I wasn&#039;t sure what your own opinion was on those names. [[User:Ultraflame|Ultraflame]] 22:07, 1 August 2010 (UTC)&lt;br /&gt;
::::Well, I didn&#039;t mention those, but I think they&#039;re perfectly fine. It was just the four that were &amp;quot;ranked&amp;quot; by speed that I had a problem with - and even then it&#039;s only the Medium Slow one simply because it doesn&#039;t even fit into that rank nicely. [[User:Ztobor|Ztobor]] 13:34, 2 August 2010 (UTC)&lt;br /&gt;
::::Actually, even those three names should probably be changed to &amp;quot;Cubic&amp;quot;, &amp;quot;Fast Cubic&amp;quot;, and &amp;quot;Slow Cubic&amp;quot;. It just doesn&#039;t make sense to rank them all by speed if they vary so much. [[User:Ztobor|Ztobor]] 13:36, 2 August 2010 (UTC)&lt;br /&gt;
:::::You could try something like &amp;quot;Fast (Cubic)&amp;quot;, &amp;quot;Medium (Cubic)&amp;quot;, and &amp;quot;Slow (Cubic)&amp;quot;. As for 1059860, we might be able to get away with calling it &amp;quot;Parabolic&amp;quot; and adding a note that the name only refers to the existence of a &amp;quot;not-purely-cubic&amp;quot; part in the function. [[User:Ultraflame|Ultraflame]] 01:06, 4 August 2010 (UTC)&lt;br /&gt;
::::::Not to mention all the article-renaming we&#039;d have to do. &amp;gt;_&amp;lt; [[User:Ztobor|Ztobor]] 14:48, 4 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Experience table for PMD ==&lt;br /&gt;
&lt;br /&gt;
It seems random, at least from what I&#039;ve played so far. I have a character named Vino the Torchic, and here&#039;s her experience table for levels 7 through 15:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytl&amp;quot; style=&amp;quot;background: #CF4000; color:#FFFFFF;&amp;quot; | Level&lt;br /&gt;
! class=&amp;quot;roundytr&amp;quot; style=&amp;quot;background: #CF4000; color:#FFFFFF;&amp;quot; | Exp.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 410&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 700&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 1250&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 2250&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 4150&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 7290&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 10430&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 15430&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;roundybl&amp;quot; style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;roundybr&amp;quot; style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | (etc.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
I don&#039;t see a formula here at all. Does anybody have the full table? [[User:Ztobor|Ztobor]] 23:43, 4 August 2010 (UTC)&lt;br /&gt;
:Okay, no, I did find a table, from UPokeCenter. But man, those numbers are arbitrary. From levels 16 through 24, the EXP. required to get to the next level is always 6000. o_O [[User:Ztobor|Ztobor]] 23:47, 4 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New Exp. gain formula ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m doing research on it right now, by watching playthroughs. Apparently, there&#039;s actually a &#039;&#039;+1&#039;&#039; in the formula &amp;gt;_&amp;gt; [[User:Ztobor|Ztobor]] 02:47, 25 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Okay, here it is:&lt;br /&gt;
&lt;br /&gt;
[[File:Delta_exp_gen5.png]]&lt;br /&gt;
&lt;br /&gt;
The only differences in the formula is that the 7 has now been changed to a 5, and the d&amp;lt;sub&amp;gt;L&amp;lt;/sub&amp;gt; represents the level relationship factor, which I&#039;m still trying to figure out. Also, a constant of 1 is now added to all experience point yields, probably to prevent defeated monsters from yielding 0 experience points due to a low d&amp;lt;sub&amp;gt;L&amp;lt;/sub&amp;gt; modifier. [[User:Ztobor|Ztobor]] 03:00, 25 October 2010 (UTC)&lt;br /&gt;
:Do you know if any rounding down is involved in the calculation? [[User:Hexagon Theory|Hexagon Theory]] 03:50, 7 November 2010 (UTC)&lt;br /&gt;
::There is, but I don&#039;t know where it applies. [[User:Ztobor|Ztobor]] 14:00, 7 November 2010 (UTC)&lt;br /&gt;
:This formula can&#039;t be correct; no matter where I apply or don&#039;t apply rounding, I get slightly higher or slightly lower values than the experience I actually get in the game. Also, unless this one formula gets special treatment out of all the formulas in the game, the Pokémon games round down after every division or any other operation resulting in a non-integer, so if this were literally it, the level factor could never be anything between 0 and 1. [[User:Dragonfree|Dragonfree]] 14:37, 7 November 2010 (UTC)&lt;br /&gt;
::I think it multiplies by the defeated Pokémon&#039;s level + 2 first. It&#039;s been correct every time &#039;&#039;I&#039;ve&#039;&#039; checked it, at any rate. [[User:Ztobor|Ztobor]] 03:48, 9 November 2010 (UTC)&lt;br /&gt;
:::Could you include some of your calculations and data? It could speed up finding out what&#039;s going on here. [[User:Dragonfree|Dragonfree]] 23:00, 13 November 2010 (UTC)&lt;br /&gt;
::::Okay, take your first battle with the other starters - Level 5 vs. Level 5 (a level multiplier of 1) gives you 43 experience points. The starters&#039; base yield is 28, which is multiplied by 1.5 because it&#039;s a trainer battle, giving you 42. No other multipliers apply, so you add 1 to 42 which gives you 43. [[User:Ztobor|Ztobor]] 22:57, 15 November 2010 (UTC)&lt;br /&gt;
::::For that matter, could you report some of your own data? You might be applying the wrong formula. I&#039;ll set up a report section on the talk page for it.&lt;br /&gt;
&lt;br /&gt;
== Base EXP ==&lt;br /&gt;
&lt;br /&gt;
The page currently says that the Pokemon that gives the most base EXP is Blissey with 608 - only every other page on this wiki and on other sites says that it&#039;s only 255. (Tabunne, for the record, has a yield of 390.) It also says that the fifth-gen starters give the least at 28; this time, the NUMBER is right, but Magikarp still apparently only gives 20. What gives? --[[User:HeroicJay|HeroicJay]] 22:51, 25 October 2010 (UTC)&lt;br /&gt;
: Those yields are still from before Generation V. The information on other pages is correct for Generations IV and prior. I haven&#039;t had the time nor the patience to change them all yet. [[User:Ztobor|Ztobor]] 00:43, 26 October 2010 (UTC)&lt;br /&gt;
:: Magikarp&#039;s yield is now 40, BTW. Just so you know [[User:Ztobor|Ztobor]] 00:44, 26 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Report anomalies in the new Exp. gain formula ==&lt;br /&gt;
&lt;br /&gt;
As far as we know right now, this is the new formula for experience used in Gen.5:&lt;br /&gt;
&lt;br /&gt;
[[File:Delta_exp_gen5.png]]&lt;br /&gt;
&lt;br /&gt;
If you think this formula might not apply to a certain type of battle, append your case to the bottom of this post with the following data:&lt;br /&gt;
*The Pokémon that was defeated, and its level.&lt;br /&gt;
*The Pokémon that were involved in the battle, and their levels.&lt;br /&gt;
*Whether the battle was a Trainer battle or not.&lt;br /&gt;
*Whether the Pokémon involved were holding any items.&lt;br /&gt;
&lt;br /&gt;
Your support is much appreciated. [[User:Ztobor|Ztobor]] 23:01, 15 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Report 1 (example) ===&lt;br /&gt;
&lt;br /&gt;
On the GameFAQ&#039;s forums, a user named JakeisaLie reported the following: A Level 48 Tabunne, was defeated by a level 52 Rotom holding a Lucky Egg, and yielded 5119 experience points instead of 5201 as the formula predicts.&lt;br /&gt;
&lt;br /&gt;
The level difference multiplier, in this case, seems to be 72/79 (48 / 52+(2/3)), instead of 50/54 (48+2 / 50+2). [[User:Ztobor|Ztobor]] 16:25, 23 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Watched some playthroughs of the first bit of the game... ===&lt;br /&gt;
... and what I found is below. I didn&#039;t record what Pokémon were used to battle, because I didn&#039;t think it was relevant. None of the Pokémon were holding any experience-affecting items. Format is &amp;lt;pre&amp;gt;&amp;lt;level of player&#039;s Pokémon&amp;gt; vs. &amp;lt;level of defeated Pokémon&amp;gt; &amp;lt;defeated Pokémon&amp;gt;: &amp;lt;Exp. gained&amp;gt; (formula predicts &amp;lt;exp. expected from formula&amp;gt;)&amp;lt;/pre&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;&amp;quot;Big&amp;quot; list (click &amp;quot;show&amp;quot;)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Trainer battles:&lt;br /&gt;
 Choroneko (56 base exp.):&lt;br /&gt;
  Level 7 vs. level 7 Choroneko: 118 (formula predicts 118)&lt;br /&gt;
  Level 9 vs. level 7 Choroneko: 96 (formula predicts 97)&lt;br /&gt;
  Level 10 vs. level 7 Choroneko: 88 (formula predicts 89)&lt;br /&gt;
&lt;br /&gt;
  Level 11 vs. level 8 Choroneko: 102 (formula predicts 104)&lt;br /&gt;
  Level 12 vs. level 8 Choroneko: 94 (formula predicts 97)&lt;br /&gt;
  Level 13 vs. level 8 Choroneko: 86 (formula predicts 90)&lt;br /&gt;
  &lt;br /&gt;
  Level 13 vs. level 10 Choroneko: 133 (formula predicts 135)&lt;br /&gt;
  Level 14 vs. level 10 Choroneko: 123 (formula predicts 127)&lt;br /&gt;
&lt;br /&gt;
  Level 16 vs. level 12 Choroneko: 153 (formula predicts 157)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Dokkora (61 base exp.):&lt;br /&gt;
  Level 16 vs. level 13 Dokkora: 195 (formula predicts 199)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Haderia (130 base exp.):&lt;br /&gt;
  Level 20 vs. level 18 Haderia: 632 (formula predicts 639)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Mamepato (53 base exp.):&lt;br /&gt;
  Level 16 and level 15 vs. level 13 Mamepato: 84 (level 16) and 90 (level 15) (formula predicts 87 and 92)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Meguroco (58 base exp.):&lt;br /&gt;
  Level 22 vs. level 14 Meguroco: 151 (formula predicts 163)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Minezumi (51 base exp.):&lt;br /&gt;
  Level 8 vs. level 7 Minezumi: 96 (formula predicts 97)&lt;br /&gt;
  Level 10 vs. level 7 Minezumi: 79 (formula predicts 81)&lt;br /&gt;
  Level 12 vs. level 7 Minezumi: 67 (formula predicts 69)&lt;br /&gt;
  Level 13 vs. level 7 Minezumi: 61 (formula predicts 65)&lt;br /&gt;
  &lt;br /&gt;
  Level 13 vs. level 10 Minezumi: 121 (formula predicts 123)&lt;br /&gt;
  Level 14 vs. level 10 Minezumi: 112 (formula predicts 115)&lt;br /&gt;
&lt;br /&gt;
  Level 12 vs. level 12 Minezumi: 184 (formula predicts 184)&lt;br /&gt;
  Level 12 and tag team partner vs. level 12 Minezumi: 92 (formula predicts 92)&lt;br /&gt;
  &lt;br /&gt;
  Level 22 vs. level 14 Minezumi: 133 (formula predicts 143)&lt;br /&gt;
  Level 22 19 vs. level 14 Minezumi: 66 78 (formula predicts 72 and 82)&lt;br /&gt;
&lt;br /&gt;
  Level 18 vs. level 16 Minezumi: 218 (formula predicts 221)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Miruhog (147 base exp.):&lt;br /&gt;
  Level 21 vs. level 20 Miruhog: 840 (formula predicts 844)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Otamaro (59 base exp.):&lt;br /&gt;
  Level 16 vs. level 13 Otamaro: 188 (formula predicts 192)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Panpour (63 base exp.):&lt;br /&gt;
  Level 15 vs. level 10 Panpour: 129 (formula predicts 134)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Pansage (63 base exp.):&lt;br /&gt;
  Level 15 vs. level 10 Pansage: 129 (formula predicts 134)&lt;br /&gt;
&lt;br /&gt;
  Level 10 vs. level 14 Pansage: 349 (formula predicts 353)&lt;br /&gt;
  Level 14 vs. level 14 Pansage: 265 (formula predicts 265)&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
 Pansear (63 base exp.):&lt;br /&gt;
  Level 15 vs. level 10 Pansear: 129 (formula predicts 134)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Snivy (28 base exp.):&lt;br /&gt;
  Level 12 vs. level 8 Snivy: 47 (formula predicts 49)&lt;br /&gt;
  Level 10 and level 12 vs. level 8 Snivy: 28 (level 10) and 24 (level 12) (formula predicts 29 and 25)&lt;br /&gt;
&lt;br /&gt;
  Level 16 vs. level 14 Snivy: 103 (formula predicts 105)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Tepig (28 base exp.):&lt;br /&gt;
  Level 10 vs. level 7 Tepig: 44 (formula predicts 45)&lt;br /&gt;
  Level 13 vs. level 7 Tepig: 34 (formula predicts 36)&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
 Yorterry (55 base exp.):&lt;br /&gt;
  Level 10 vs. level 6 Yorterry: 66 (formula predicts 67)&lt;br /&gt;
  Level 13 vs. level 6 Yorterry: 50 (formula predicts 53)&lt;br /&gt;
  &lt;br /&gt;
  Level 10 vs. level 7 Yorterry: 86 (formula predicts 87)&lt;br /&gt;
  Level 12 vs. level 7 Yorterry: 72 (formula predicts 75)&lt;br /&gt;
  Level 13 vs. level 7 Yorterry: 66 (formula predicts 70)&lt;br /&gt;
&lt;br /&gt;
  Level 10 vs. level 11 Yorterry: 196 (formula predicts 197)&lt;br /&gt;
  Level 13 vs. level 11 Yorterry: 156 (formula predicts 158)&lt;br /&gt;
  &lt;br /&gt;
  Level 13 vs. level 12 Yorterry: 185 (formula predicts 185)&lt;br /&gt;
&lt;br /&gt;
  Level 18 vs. level 15 Yorterry: 207 (formula predicts 211)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wild battles:&lt;br /&gt;
 Choroneko (56 base exp.):&lt;br /&gt;
  Level 14 and level 11 vs. level 8 Choroneko: 27 (level 14) and 34 (level 11) (formula predicts 29 and 38)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Minezumi (51 base exp.):&lt;br /&gt;
  Level 6 vs. level 3 Minezumi: 20 (formula predicts 20)&lt;br /&gt;
  Level 11 vs. level 8 Minezumi: 62 (formula predicts 63)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Yorterry (55 base exp.):&lt;br /&gt;
  Level 6 vs. level 2 Yorterry: 12 (formula predicts 12)&lt;br /&gt;
  Level 10 vs. level 6 Yorterry: 44 (formula predicts 45)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
Hope it helps. [[User:Ultraflame|Ultraflame]] 01:24, 25 December 2010 (UTC)&lt;br /&gt;
: Thanks for the info, but just to clarify - are these Trainer battles? Because the formula seems to identify them as such. [[User:Ztobor|Ztobor]] 22:45, 26 December 2010 (UTC)&lt;br /&gt;
::I had them divided into two sections: &amp;quot;Trainer battles&amp;quot; (at the beginning) and &amp;quot;Wild battles&amp;quot; (at the end). Only the last five entries are wild battles. [[User:Ultraflame|Ultraflame]] 23:53, 26 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Well. It certainly created more questions than it answered... my formula is definitely wrong, but it brings us nowhere closer in getting the actual formula right. &amp;gt;_&amp;gt; [[User:Ztobor|Ztobor]] 02:54, 27 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Could you get some higher-level ones? Those ones are better resolution, and leave less room for error. [[User:Ztobor|Ztobor]] 02:56, 27 December 2010 (UTC)&lt;br /&gt;
===A few more...===&lt;br /&gt;
These are all trainer battles.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Level 45 and level 37 vs. level 43 Zuruzukin (171 base exp.): 1048 (level 45) and 1295 (level 37) (formula predicts 1057 and 1273)&lt;br /&gt;
&lt;br /&gt;
Level 44 and level 38 vs. level 43 Roobushin (227 base exp.): 1427 (level 44) and 1674 (level 38) (formula predicts 1433 and 1648)&lt;br /&gt;
&lt;br /&gt;
Level 44 and level 38 vs. level 43 Kojofu (70 base exp.): 441 (level 44) and 516 (level 38) (formula predicts 442 and 508)&lt;br /&gt;
&lt;br /&gt;
Level 52 vs. level 45 Erufuun (168 base exp.): 1916 (formula predicts 1975)&lt;br /&gt;
&lt;br /&gt;
Level 52 vs. level 45 Zeburaika (174 base exp.): 1984 (formula predicts 2045)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
I have to say, despite the formula not being completely accurate, it does give a pretty good rough idea of how much experience you&#039;re going to get. [[User:Ultraflame|Ultraflame]] 22:33, 1 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I guess so. It&#039;s just that I just know that people are going to be disappointed when they don&#039;t actually get 1,581,409 points for defeating a level 100 Blissey in the way I mentioned. [[User:Ztobor|Ztobor]] 21:05, 2 January 2011 (UTC)&lt;br /&gt;
:: Although, given the looks of the variations in this formula, it looks like that fight would yield &#039;&#039;more&#039;&#039; than 1,581,409. [[User:Ztobor|Ztobor]] 21:09, 2 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Even more trainer battles (click &amp;quot;show&amp;quot;)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Level 41 and level 38 vs. level 45 Gigalith: 1697 and 1837 (formula predicts 1675 and 1801) Base exp. 227&lt;br /&gt;
&lt;br /&gt;
Level 41 and level 38 vs. level 46 Shibirudon: 1816 and 1963 (formula predicts 1787 and 1921) Base exp. 232&lt;br /&gt;
&lt;br /&gt;
Level 45 vs. level 45 Gigalith: 3065 (formula predicts 3065) Base exp. 227&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 46 Shibirudon: 3364 (formula predicts 3341) Base exp. 232&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 45 Erufuun: 2386 (formula predicts 2369) Base exp. 168&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 45 Zeburaika: 2471 (formula predicts 2454) Base exp. 174&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 45 Murando: 3059 (formula predicts 3049) Base exp. 221&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 45 Pendra: 3039 (formula predicts 3018) Base exp. 214&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 44 Oobemu: 2303 (formula predicts 2294) Base exp. 170&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 44 Kutairan: 2288 (formula predicts 2281) Base exp. 169&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 45 Doredia: 2386 (formula predicts 2369) Base exp. 168&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 44 Yanakkie: 2356 (formula predicts 2348) Base exp. 174&lt;br /&gt;
&lt;br /&gt;
Level 43 and level 44 vs. level 44 Hiyakkie: 1178 and 1149 (formula predicts 1174 and 1149) Base exp. 174&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 44 Baokkie: 2297 (formula predicts 2297) Base exp. 174&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 43 Zuruzukin: 2149 (formula predicts 2158) Base exp. 171&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 43 Roobushin : 2854 (formula predicts 2865) Base exp. 227&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 43 Kojofu: 880 (formula predicts 884) Base exp. 70&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 43 Gochimiru: 1722 (formula predicts 1729) Base exp. 137&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 43 Hahakomori: 2778 (formula predicts 2789) Base exp. 221&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 44 Gigiaru: 2033 (formula predicts 2033) Base exp. 154&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 44 Darmanitan: 2218 (formula predicts 2218) Base exp. 168&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 44 Gamageroge: 2971 (formula predicts 2971) Base exp. 225&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
Existing formula tends to overestimate if the attacking Pokémon is higher level, and underestimate if the defending Pokémon is higher level (what you hinted at with the Blissey example). (Existing formula is correct if the two Pokémon are the same level.) [[User:Ultraflame|Ultraflame]] 05:45, 3 January 2011 (UTC)&lt;br /&gt;
: I&#039;m pretty sure now that it involves square roots (or other such concave functions) in some way. That means that my formula only underestimates for a little of the time - and then it goes back to overestimating. [[User:Ztobor|Ztobor]] 03:01, 8 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ERRATIC behaviour in Mathematica ==&lt;br /&gt;
&lt;br /&gt;
So, I went to type in the EXP per level into Wolfram Mathematica 6, in an attempt to come up with both better graphs and interesting phenomonons. The non-piecewise functions turned out fine. However, the erratic and fluct. formulas kept coming up with strange behaviour in their plots, which I was able to filter out. However, look at this plot for the erratic formula:&lt;br /&gt;
&lt;br /&gt;
[[File:Mathematica_Erratic_Plot_Derivitive.png]]&lt;br /&gt;
&lt;br /&gt;
This is the derivitive of the function of the Erratic experience group. Look at the range 68-98. Any ideas as to what is causing this? I had typed the formula in direstly as was shown on the article. [[User:TruePikachu|--TruePikachu]] 20:37, 20 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*Facepalm*&amp;lt;/nowiki&amp;gt; Just zoomed in, seems to be caused by the Floor() function and the erratic nature of that portion of the growth curve, which is why it didn&#039;t show up for Fluct. The formulas weren&#039;t designed for this kind of manipulation...time to weite an interger-based derivitave function to better model this...&lt;br /&gt;
&lt;br /&gt;
:Anyway, any ideas as to wether or not I should undergo this project? I can easily cut out the inputted formula (It is harder to include it rather than exclude it). The GenI formulas are rather well established, being elementry curves, but the GenIII curves I can do lots of research into, and add to the article under a different heading. For example, I can easily generate a graph of the &#039;changing multiplier&#039; for these two functions, or superimpose all parts of the piecewise function (so someone could see what happens if one part of it is used for the entire function). [[User:TruePikachu|--TruePikachu]] 20:47, 20 November 2010 (UTC)&lt;br /&gt;
::I already created a changing multiplier graph. Third one down from the top. I also created an &amp;quot;EXP per level&amp;quot; graph (shown here on the talk page), but for lack of a place to put it, haven&#039;t put it onto the main page yet. [[User:Ztobor|Ztobor]] 03:19, 22 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Reshiram and Zekrom don&#039;t gain experience? ==&lt;br /&gt;
&lt;br /&gt;
For some reason, people are editing this onto the article, even though it isn&#039;t true, at least from what I&#039;ve seen of the playthroughs. Why do people think that it doesn&#039;t yield experience? [[User:Ztobor|Ztobor]] 00:59, 30 November 2010 (UTC)&lt;br /&gt;
:What that means is when you defeat one you don&#039;t gain experience. I wonder if this is true or not. --[[User:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;Land&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;fish7&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:03, 30 November 2010 (UTC)&lt;br /&gt;
::When facing the wild version mascot before facing N, defeating it yields no Exp, as when the battlt ends, it&#039;ll just be there in the overworld as if nothing happened. Facing the one N has will yield Exp though. [[User:Shiramu Kuromu|Shiramu Kuromu]] 03:18, 12 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
&lt;br /&gt;
If there was a Pokémon that would change it&#039;s Exp group upon evolution, what would happen? [[User:Shiramu Kuromu|Shiramu Kuromu]] 03:18, 12 December 2010 (UTC)&lt;br /&gt;
:In Generation III at least, the Pokémon would change level so that it would be consistent with the what the new group&#039;s experience formula would dictate.&lt;br /&gt;
:For example, if you hacked a Pikachu (1000000 at level 100) so that it would evolve into Gyarados (1250000 at level 100) at level 20, the Pikachu would only need 8000 exp. points to reach level 20. So suppose that the Pikachu receives 8000 exp. points, reaches level 20, and is allowed to evolve. But since Gyarados is in a different experience group, the Pokémon would actually drop down to level 18 (for Gyarados&#039;s group, 8000 points is only sufficient for level 18) immediately after evolution is complete. Meaning that when you check your Pokémon menu right after evolution, the Pokémon will appear as level 18, with 8000 exp. points.&lt;br /&gt;
:This has apparently been observed with a Generation III ROM, but I don&#039;t know exactly what would in other Generations. [[User:Ultraflame|Ultraflame]] 04:55, 12 December 2010 (UTC)&lt;br /&gt;
:Just realized that a potential question might arise with my example: Would the newly-evolved Gyarados attempt to learn {{m|Bite}} (a level 20 move), even though it&#039;s technically level 18 after evolution? Unfortunately I don&#039;t have the answer to that particular question. [[User:Ultraflame|Ultraflame]] 05:06, 12 December 2010 (UTC)&lt;br /&gt;
::Based on what you&#039;ve said about the situation, I&#039;d guess no - after evolution, the new level is 18, period. Otherwise, the bug would be that it stays at Level 20, but as soon as it gains experience points, it reverts to 18. [[User:Ztobor|Ztobor]] 15:46, 23 December 2010 (UTC)&lt;br /&gt;
:::Well, a regular Magikarp evolving into Gyarados at level 20 would immediately try to learn Bite upon evolution (without leaving the evolution screen). In other words, we haven&#039;t even seen the new level of the Gyarados until after it attempts to learn Bite. Basically it&#039;s a question of when does the game &amp;quot;notice&amp;quot; that the Pokémon&#039;s experience group has changed - immediately upon evolution (i.e. while the evolution screen is active) or immediately after leaving the evolution screen? [[User:Ultraflame|Ultraflame]] 17:09, 23 December 2010 (UTC)&lt;br /&gt;
::::That&#039;s a good point, actually. We&#039;d need somebody to test that out. [[User:Ztobor|Ztobor]] 01:52, 24 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Level multipliers in the new Exp. gain formula ==&lt;br /&gt;
&lt;br /&gt;
We&#039;re going to have to change that article - it certainly is not adding the levels by 2 and dividing them.&lt;br /&gt;
&lt;br /&gt;
I&#039;m getting a table set up with the approximate multipliers. Perhaps we can figure something out. [[User:Ztobor|Ztobor]] 05:19, 27 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== underflow glitch==&lt;br /&gt;
&lt;br /&gt;
can we get a detailed example of this please? {{unsigned|DJLO}}&lt;br /&gt;
:The medium-slow growth algorithm itself is 1.2L^3 - 15L^2 + 100L - 140. This is applied to {{p|Mew}} and all 3-stage evolutionary Pokémon except {{p|Dragonite}}, {{p|Butterfree}} and {{p|Beedrill}}. Substitute L for anything greater than 1 like 2 and the equation will suffice i.e. this would give 9.6 which floors down to 9 total experience for a level 2 medium-slow growth Pokémon. If you use 1 or 0 however you get a negative result, e.g. replacing L with level 1 gives -53.8 experience which floors down to -53. The main problem is that Pokémon experience is an unsigned integer; this means that negative numbers are essentially taken as a positive (w^X)-y value [where w^X is the highest value possible; {at least 2^8} and -y is the negative integer]. Pokémon experience is stored in three 8-bit bytes ((2^8)^3) so for a [[Mew Trick]]ed level 1 Pokémon with no experience we can use the analogy that it has ((2^8)^3)- 53 experience which is 16,777,109. Since 256^3 (16,777,216) is essentially the &#039;largest value&#039; in this case, if this Pokémon got 54 experience it would revert back to a total experience of 0, though gaining less than 54 experience would cause the game to recalculate what level (very high) the Pokémon should be after a battle ends or the [[box trick]] is used. Since it is way over the total experience required for level 100 by far the level 100 cap comes in and makes the Pokémon level 100. --[[User:Chickasaurus|Chickasaurus]] 21:00, 11 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::It is explained in depth in the article itself, no? [[User:Ztobor|Ztobor]] 19:04, 20 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wait, how is a base yield of 28 lower than a base yield of 20? ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Pokémon with the highest base experience yield is Blissey, with a base yield of 608. The Pokémon with the lowest base experience yield are Snivy, Tepig, and Oshawott, &#039;&#039;&#039;with a base yield of 28.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    * Before Generation V, the Pokémon with the lowest base experience yield was &#039;&#039;&#039;Magikarp with a yield of 20,&#039;&#039;&#039; and the Pokémon with the highest base experience yields were Arceus, Happiny, Chansey, and Blissey, with a yield of 255.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Magikarp still has the lowest base yield. And this can&#039;t be generation only, as Blissey is in there. I&#039;m not willing to correct anything until I know how this mistake was made (is 28 supposed to be 18? Did somebody think 28 is lower than 20? How did this happen?) {{unsigned|Shadowater}}&lt;br /&gt;
:Most of the base exp. yields changed from Generation IV to V. Blissey, for example, had its own base exp. changed from 255 in Generation IV to 608 in Generation V. Pokémon If you take a look at the base exp. column at [[List of Pokémon by effort value yield]], Magikarp now has the tenth lowest base exp, with 40 (up from 20 in Generation IV). [[User:Ultraflame|Ultraflame]] 01:49, 30 January 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Ultraflame</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_Pok%C3%A9mon_by_effort_value_yield_in_Generations_V_and_VI&amp;diff=1324653</id>
		<title>Talk:List of Pokémon by effort value yield in Generations V and VI</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_Pok%C3%A9mon_by_effort_value_yield_in_Generations_V_and_VI&amp;diff=1324653"/>
		<updated>2011-01-23T00:14:18Z</updated>

		<summary type="html">&lt;p&gt;Ultraflame: /* Pre-Gen. V experience yield? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Init.==&lt;br /&gt;
Why is Speed not the last stat in the list like it is in the video games? It would make it much easier to remember which column holds which stat after the headings scroll off the screen if they were presented in the same order as they are in the games. --[[User:Kitsunegami|Kitsunegami]] 00:57, 22 May 2008 (UTC)&lt;br /&gt;
:Yeah, I don&#039;t know why either. But right now it&#039;d seriously be a pain to change it... &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 04:09, 22 May 2008 (UTC)&lt;br /&gt;
::I&#039;ve got the time if there are no objections to it.  Speed is the last stat listed on Bulbpedia except on these large lists.  Fixing them would make the whole site more consistent. --[[User:Kitsunegami|Kitsunegami]] 11:20, 26 May 2008 (UTC)&lt;br /&gt;
:::It would most definitely be appreciated if it were corrected. [[User:Podunk|Podunk]] 10:05, 5 October 2008 (UTC)&lt;br /&gt;
::::Still would be appreciated. Especially since &#039;&#039;&#039;Deoxys&#039;s freaking BST was messed up!&#039;&#039;&#039; &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 03:20, 5 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Movelist Tables??==&lt;br /&gt;
Is there any chance we can do a slight revamp of this page, so that we have a movelist table for each individual stat by category? It&#039;s hard to keep in mind which column represents what once you&#039;ve scrolled down to the pokemon you&#039;re looking for, so I thought this might be a good idea instead. It would be a page like &amp;quot;List of Pokémon by effort value yield#Speed_Yield&amp;quot;? I hope I&#039;m explaining the idea correctly, I&#039;m sorry if not. ^^; [[User:RWMVG1DC|RWMVG1DC]] 01:22, 15 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Possible numeral system?==&lt;br /&gt;
I&#039;m not sure whether this would have any use or relevance, but I was thinking of adding a quaternary numeral system for the tables, much like the binary numeral system, but thought I&#039;d run the idea by here before I did anything else. [[User:Luke Davis|Luke Davis]] 19:47, 6 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==DONE.==&lt;br /&gt;
I changed the speed to the last stat like in the games. [[User:Alpha Totodile|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Alpha&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] [[User talk:Alpha Totodile|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Totodile&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 22:14, 13 April 2009 (UTC)&lt;br /&gt;
:Alpha... please please please ask before doing it next time... this is a damned sensitive table... &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 01:07, 14 April 2009 (UTC)&lt;br /&gt;
::OK. We can still keep the changes though, can&#039;t we? I know what I&#039;m doing. [[User:Alpha Totodile|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Alpha&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] [[User talk:Alpha Totodile|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Totodile&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:55, 14 April 2009 (UTC)&lt;br /&gt;
:::Oh... the changes were undone... I apparently did something wrong. [[User:Alpha Totodile|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Alpha&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] [[User talk:Alpha Totodile|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Totodile&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 02:01, 14 April 2009 (UTC)&lt;br /&gt;
::::We&#039;re gonna template it up so as to have an easier time of adding the data in Gen V. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 03:24, 14 April 2009 (UTC)&lt;br /&gt;
:::::Does that mean I don&#039;t have to change it? I&#039;d still like to, because it&#039;s been needed for a LONG time. [[User:Alpha Totodile|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Alpha&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] [[User talk:Alpha Totodile|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Totodile&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 00:54, 15 April 2009 (UTC)&lt;br /&gt;
::::::Do it according to the new template. You&#039;ll have to go through each Pokémon, though, since some are wrong and Speed is in the wrong place. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 01:32, 15 April 2009 (UTC)&lt;br /&gt;
:::::::Well. I just found out I &#039;&#039;can&#039;t&#039;&#039; edit it. It&#039;s protected. Can I have your permission to edit it? [[User:Alpha Totodile|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Alpha&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] [[User talk:Alpha Totodile|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Totodile&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:43, 16 April 2009, (UTC)&lt;br /&gt;
::::::::In respect to editing the table, if I find there is a row with the wrong EV, who would I have to go to to ask for it to be verified and fixed? [[User:Goddessofevil9|Goddessofevil9]] 01:51, 14 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Experience Points==&lt;br /&gt;
I dont understand what level the experience points are set at. Can somebody help me out? &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from {{u|Ty Boyd}} ([[User talk:Ty Boyd|talk]] • [[Special:Contributions/Ty Boyd|contribs]]) &#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
:It&#039;s the base value for the formula given [[Experience#Experience gain in battle|here]]. So, effectively, it&#039;s at level 1. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 22:39, 8 October 2009 (UTC)&lt;br /&gt;
::Actually, it&#039;s effectively at level 7. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 06:08, 29 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Gen II EVs?==&lt;br /&gt;
In Gen II (and I) the EVs given are much greater right? (Since they go up to 65536 instead of 256 and are divided by 2048 in the formula...) Any info on these numbers?&lt;br /&gt;
[[User:Grinnz|Grinnz]] 00:34, 19 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Nevermind...I found out it&#039;s just the base stats, which the [[Effort values]] page mentions, but apparently I didn&#039;t notice. Maybe this should be made clearer on that page, where it links to this table... --[[User:Grinnz|Grinnz]] 02:14, 11 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Effort points?==&lt;br /&gt;
So it says for every four effort points in a particular stat, i will get 1 of those stats permanently at lvl 100.....say i went a bit genocidal and killed....oh say 41000 lvl 4 or 3 hoothoots which would take me to around lvl 100....and granting me 41000 hp effort points and around 10000 hp??? Why do i not believe this? Or am i miss understanding/missing something? And btw....assuming i had no life this could be accomplished in like a month. {{unsigned|Ethanwoodhouseiscool}}&lt;br /&gt;
:Each stat can have a maximum of 255 EVs and each individual Pokémon has a maximum of 510 EVs, limiting the ammount gained by them, as mentioned [[Effort values|in their article]]. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 09:20, 28 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Gen. V==&lt;br /&gt;
Could someone please add the values for the Generation V Pokémon? [[User:Tschihrätschih|Tschihrätschih]] 14:03, 8 November 2010 (UTC)&lt;br /&gt;
:Tada! [[User:Hexagon Theory|Hexagon Theory]] 12:57, 12 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pre-Gen. V experience yield? ==&lt;br /&gt;
&lt;br /&gt;
I understand that almost every Pokémon&#039;s base experience yield was changed for Black and White. So where can I find the old values? —[[User:Typhlosion|Typhlosion]] 03:54, 18 January 2011 (UTC)&lt;br /&gt;
* IIRC, the experience yield is unchanged, only the formula has changed. --[[User:Trulyelse|Trulyelse]] 23:30, 22 January 2011 (UTC)&lt;br /&gt;
::Experience yield has definitely changed. For example, Blissey now has 608 base exp. compared to 255 base exp. before. [[User:Ultraflame|Ultraflame]] 00:14, 23 January 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Ultraflame</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Experience&amp;diff=1302742</id>
		<title>Talk:Experience</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Experience&amp;diff=1302742"/>
		<updated>2011-01-03T05:45:28Z</updated>

		<summary type="html">&lt;p&gt;Ultraflame: /* A few more... */ A few more trainer battles on top of that...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The erratic formula ==&lt;br /&gt;
&lt;br /&gt;
Erratic (600000)&lt;br /&gt;
E = -1/50*l^4 + 2*l^3 for level&amp;lt;=50&lt;br /&gt;
&lt;br /&gt;
http://www.math.miami.edu/~jam/azure/forum/tuff/ultimatebb.php?ubb=get_topic;f=1;t=001260&lt;br /&gt;
&lt;br /&gt;
It&#039;s mentioned in the thread that level 45 does not work for that. Level 45 is 100273, not 100237. [[User:Sheep|Sheep]] 16:42, 21 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Nevermind the previous message, I figured it out myself. [[User:Sheep|Sheep]] 18:09, 21 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Simplify the formulas ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Was that copied from matlab or something? It can be simplified...&lt;br /&gt;
&lt;br /&gt;
((0.814 - 0.02*(((n - 69) / 3) - (((n - 69) / 3) modulo 1)) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
&lt;br /&gt;
((0.814 - 0.02*(((n - 69) / 3) - float_part((n - 69) / 3) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
((0.814 - 0.02*( int((n - 69) / 3) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
((0.814 - 0.02*( int(n/3 - 23) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
((0.814 + 0.46 - 0.02*( int(n/3) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
&lt;br /&gt;
int(  (  1.274 - 0.02*(int(n/3)) - ep(n%3)  ) * (n^3)  )&lt;br /&gt;
That would be easier to read.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;2*(1 - 0.01n)*(n3)&lt;br /&gt;
= int( 2n3 - 0.02n4 )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;(  1 - ((n - 50)*0.01)  ) * (n^3)&lt;br /&gt;
= int( 1.5n3 - 0.01n4 )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;(1.6 - 0.01n) * (n3)&lt;br /&gt;
= int( 1.6n3 - 0.01n4 )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Editting this out of view because it doesn&#039;t really need to be seen (sorry)&lt;br /&gt;
Fair enough, I just put it so you could test my simplifications were right. (Qgpr)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#include &amp;lt;iostream&amp;gt;&lt;br /&gt;
#include &amp;lt;stdlib.h&amp;gt;&lt;br /&gt;
&lt;br /&gt;
using namespace std;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
void initlista();&lt;br /&gt;
double lista[101];&lt;br /&gt;
int errors;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
double modulo(double value, double mod) {&lt;br /&gt;
    double sign;&lt;br /&gt;
    &lt;br /&gt;
    if(value &amp;lt; 0.0) {&lt;br /&gt;
        sign=-1.0;&lt;br /&gt;
        value=value*sign;&lt;br /&gt;
    } else {&lt;br /&gt;
        sign=1.0;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    while(value &amp;gt;= mod) {&lt;br /&gt;
        if(value==0.0)break;&lt;br /&gt;
        value=value-mod;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    //it is % not modulo...&lt;br /&gt;
    //value=value*sign;&lt;br /&gt;
    &lt;br /&gt;
    return value;    &lt;br /&gt;
}&lt;br /&gt;
double ep(double value) {&lt;br /&gt;
    if(value==0.0) {&lt;br /&gt;
        return 0.0;&lt;br /&gt;
    };&lt;br /&gt;
    if(value==1.0){&lt;br /&gt;
        return 0.008;&lt;br /&gt;
    };&lt;br /&gt;
    if(value==2.0){&lt;br /&gt;
        return 0.014;&lt;br /&gt;
    };&lt;br /&gt;
}&lt;br /&gt;
double absol(double value) {&lt;br /&gt;
    if(value &amp;lt; 0.0) {&lt;br /&gt;
        return value = value * -1.0;&lt;br /&gt;
    } else {&lt;br /&gt;
        return value;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
double integ(double value) {&lt;br /&gt;
    double x = 0;&lt;br /&gt;
    double sign;&lt;br /&gt;
    &lt;br /&gt;
    if(value &amp;lt; 0.0) {&lt;br /&gt;
        sign = -1.0;&lt;br /&gt;
        value = value * sign;&lt;br /&gt;
    } else {&lt;br /&gt;
        sign = 1.0;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    while(value &amp;gt;= 1.0) {&lt;br /&gt;
        x = x + 1.0;&lt;br /&gt;
        value = value - 1.0;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    x = x * sign;&lt;br /&gt;
    &lt;br /&gt;
    return x;&lt;br /&gt;
}&lt;br /&gt;
void printexp_level(double exp, int level) {&lt;br /&gt;
    if(lista[level] != exp) {&lt;br /&gt;
        cout&amp;lt;&amp;lt;&amp;quot;Level &amp;quot;&amp;lt;&amp;lt;level&amp;lt;&amp;lt;&amp;quot;: &amp;quot;&amp;lt;&amp;lt;lista[level]&amp;lt;&amp;lt;&amp;quot; vs &amp;quot;&amp;lt;&amp;lt;exp&amp;lt;&amp;lt;&amp;quot; &amp;lt;&amp;gt; ERROR!!!!: &amp;quot;&amp;lt;&amp;lt;(lista[level] - exp)&amp;lt;&amp;lt;endl;&lt;br /&gt;
        errors++;&lt;br /&gt;
        system(&amp;quot;PAUSE&amp;quot;);&lt;br /&gt;
    } else {&lt;br /&gt;
        cout&amp;lt;&amp;lt;&amp;quot;Level &amp;quot;&amp;lt;&amp;lt;level&amp;lt;&amp;lt;&amp;quot;: &amp;quot;&amp;lt;&amp;lt;lista[level]&amp;lt;&amp;lt;&amp;quot; vs &amp;quot;&amp;lt;&amp;lt;exp&amp;lt;&amp;lt;endl;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
int main(int argc, char *argv[])&lt;br /&gt;
{&lt;br /&gt;
    &lt;br /&gt;
  int i;&lt;br /&gt;
  double n = 0.0f;&lt;br /&gt;
  double b;&lt;br /&gt;
&lt;br /&gt;
  errors = 0;&lt;br /&gt;
  initlista();&lt;br /&gt;
  &lt;br /&gt;
  for(i = 0; i &amp;lt;= 50; i++) {&lt;br /&gt;
//    b = (n*n*n)*(2 - (0.02*n));&lt;br /&gt;
    b = (2 * (n*n*n)) - (0.02 * (n*n*n*n));&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  for(i = 51; i &amp;lt;= 68; i++) {&lt;br /&gt;
//    b = (n*n*n)*(  1 - ((n - 50)*0.01)  );&lt;br /&gt;
    b = (1.5 * (n*n*n)) - (0.01 * (n*n*n*n));&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  for(i = 69; i &amp;lt;= 98; i++) {&lt;br /&gt;
//    b = (n*n*n) * (   0.814 - 0.02*( (n/3 - 23) - modulo((n/3 - 23),1) ) - ep(modulo(n - 69, 3))   ); &amp;lt;- wont work, needs integ() somewhere in the double n/3 - floatpart n/3&lt;br /&gt;
    b = (n*n*n) * (  1.274 - (0.02*integ(n/3)) - ep(modulo(n,3))  );&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  for(i = 99; i &amp;lt;= 100; i++) {&lt;br /&gt;
//    b = (n*n*n) * ( 1.6 - (n * 0.01) );&lt;br /&gt;
    b = (1.6 * (n*n*n)) - (0.01 * (n*n*n*n));&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  } &lt;br /&gt;
&lt;br /&gt;
  cout&amp;lt;&amp;lt;endl&amp;lt;&amp;lt;&amp;quot;Errors Count : &amp;quot;&amp;lt;&amp;lt;errors&amp;lt;&amp;lt;endl;&lt;br /&gt;
  system(&amp;quot;PAUSE&amp;quot;);  &lt;br /&gt;
  exit(0);  &lt;br /&gt;
  return 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void initlista() {&lt;br /&gt;
lista[0] = 0;lista[1] = 1;lista[2] = 15;lista[3] = 52;lista[4] = 122;lista[5] = 237;lista[6] = 406;lista[7] = 637;lista[8] = 942;lista[9] = 1326;lista[10] = 1800;lista[11] = 2369;lista[12] = 3041;lista[13] = 3822;lista[14] = 4719;lista[15] = 5737;lista[16] = 6881;lista[17] = 8155;lista[18] = 9564;lista[19] = 11111;lista[20] = 12800;lista[21] = 14632;lista[22] = 16610;lista[23] = 18737;lista[24] = 21012;lista[25] = 23437;lista[26] = 26012;lista[27] = 28737;lista[28] = 31610;lista[29] = 34632;lista[30] = 37800;lista[31] = 41111;lista[32] = 44564;lista[33] = 48155;lista[34] = 51881;lista[35] = 55737;lista[36] = 59719;lista[37] = 63822;lista[38] = 68041;lista[39] = 72369;lista[40] = 76800;lista[41] = 81326;lista[42] = 85942;lista[43] = 90637;lista[44] = 95406;lista[45] = 100237;lista[46] = 105122;lista[47] = 110052;lista[48] = 115015;lista[49] = 120001;lista[50] = 125000;lista[51] = 131324;lista[52] = 137795;lista[53] = 144410;lista[54] = 151165;lista[55] = 158056;lista[56] = 165079;lista[57] = 172229;lista[58] = 179503;lista[59] = 186894;lista[60] = 194400;lista[61] = 202013;lista[62] = 209728;lista[63] = 217540;lista[64] = 225443;lista[65] = 233431;lista[66] = 241496;lista[67] = 249633;lista[68] = 257834;lista[69] = 267406;lista[70] = 276458;lista[71] = 286328;lista[72] = 296358;lista[73] = 305767;lista[74] = 316074;lista[75] = 326531;lista[76] = 336255;lista[77] = 346965;lista[78] = 357812;lista[79] = 367807;lista[80] = 378880;lista[81] = 390077;lista[82] = 400293;lista[83] = 411686;lista[84] = 423190;lista[85] = 433572;lista[86] = 445239;lista[87] = 457001;lista[88] = 467489;lista[89] = 479378;lista[90] = 491346;lista[91] = 501878;lista[92] = 513934;lista[93] = 526049;lista[94] = 536557;lista[95] = 548720;lista[96] = 560922;lista[97] = 571333;lista[98] = 583539;lista[99] = 591882;lista[100] = 600000;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Qgpr|Qgpr]]03:05, 01 Mar 2005&lt;br /&gt;
&lt;br /&gt;
I really want to avoid using expressions that are not standard math notation. I don&#039;t even know if there&#039;s a way to represent some integer rounding using standard math notation, just some pseudo-code, that&#039;s why I stuck mod 1 subtraction in there. My plan was to simplify/clean it up once TeX was implemented on bulbapedia.&lt;br /&gt;
&lt;br /&gt;
In the meanwhile you can simplify them. Just keep &amp;quot;mod&amp;quot; or &amp;quot;modulo&amp;quot; instead of &amp;quot;%&amp;quot; and avoid &amp;quot;int().&amp;quot; [[User:Sheep|Sheep]] 20:20, 1 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The big problem is that when I first read that I got confused. No person that would bother to understand that formula wouldn&#039;t know how to program anyways, to represent that rounding you use ||x|| I think, maximum integer, unless I got the symbol wrong, long time I don&#039;t touch math.&lt;br /&gt;
I&#039;ll leave that formula but also add the simplification for anyone that wants someting simplier to read.&lt;br /&gt;
I will also simplify your standard math formulas, but won&#039;t add the ||x|| because I am not sure if its the right symbol, those - 69 can be taken out of modulo since they will be equal to zero.&lt;br /&gt;
[[User:Qgpr|Qgpr]] 20:03, 5 Mar 2005 (GMT-5)&lt;br /&gt;
&lt;br /&gt;
: |x| is modul&#039;&#039;&#039;us&#039;&#039;&#039; - gives the absolute value of function, i.e. |-0.5| = 0.5. Modul&#039;&#039;&#039;o&#039;&#039;&#039; is simply represented as &#039;&#039;mod&#039;&#039; in mathematics. Anyway, while we do not have TeX at the moment, you can try this instead - leave the original math formula as a &amp;lt;nowiki&amp;gt;&amp;lt;!-- COMMENT --&amp;gt;&amp;lt;/nowiki&amp;gt;, and copy the image from Wikipedia (it will generate the image on preview, so you can download that and reupload it here. Don&#039;t overdo it of course.)&lt;br /&gt;
&lt;br /&gt;
: ||x|| ( double | ) is what I was taught here at college, but I guess is not an standard, however I found what it seems is the standard, and used the UTF code to show it. However &amp;lt;*pre&amp;gt; is not happy with &amp;lt;*sub&amp;gt;, you should find a way around because mine doesn&#039;t look that good. By the way it was &amp;quot;greatest integer&amp;quot; not maximum, problems for using a direct translation. [[User:Qgpr|Qgpr]] 22:16, 5 Mar 2005 (GMT-5)&lt;br /&gt;
&lt;br /&gt;
First shot at a TeX markup image. Using&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
\begin{math}&lt;br /&gt;
b \star x \rightarrow \frac{b}{x} - (\frac{b}{x}\;mod\;1)&lt;br /&gt;
\end{math}&lt;br /&gt;
&lt;br /&gt;
\addvspace{.2cm}&lt;br /&gt;
&lt;br /&gt;
\begin{math}&lt;br /&gt;
e(n) = \left\{&lt;br /&gt;
\begin{array}{clrr}&lt;br /&gt;
n^3(\frac{100 - n}{50}); &amp;amp; 0 &amp;lt; n \leq 50 \\*&lt;br /&gt;
n^3(\frac{150 - n}{100}); &amp;amp; 51 \leq n \leq 68 \\*&lt;br /&gt;
n^3(1.274 - \frac{1}{50}(n\star3) - p(n\;mod\;3)); &amp;amp; 69 \leq n \leq 98 \\*&lt;br /&gt;
n^3(\frac{160 - n}{100}); &amp;amp; 99 \leq n \leq 100 \\*&lt;br /&gt;
\end{array}&lt;br /&gt;
\right\}&lt;br /&gt;
\end{math}&lt;br /&gt;
&lt;br /&gt;
\addvspace{.2cm}&lt;br /&gt;
&lt;br /&gt;
\begin{math}&lt;br /&gt;
p(x) = \left\{&lt;br /&gt;
\begin{array}{clrr}&lt;br /&gt;
0.000; &amp;amp; x = 0 \\*&lt;br /&gt;
0.008; &amp;amp; x = 1 \\*&lt;br /&gt;
0.014; &amp;amp; x = 2 \\*&lt;br /&gt;
\end{array}&lt;br /&gt;
\right\}&lt;br /&gt;
\end{math}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I came up with&lt;br /&gt;
&lt;br /&gt;
[[Image:Texerratic.png]]&lt;br /&gt;
&lt;br /&gt;
Kind of cramped. Does it meet the approval of you two? Looking for revisions before I even post it. Especially since I forgot how to properly represent a custom operator (\star). Is that how? [[User:Sheep|Sheep]] 03:32, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
This seems better:&lt;br /&gt;
&amp;lt;pre&amp;gt;\begin{equation}&lt;br /&gt;
E(n) = \left\{ \begin{array}{ll}&lt;br /&gt;
\frac{n^{3} \left(100 - n\right)}{50}, &amp;amp; \textrm{if $0 &amp;lt; n \leq 50$} \\&lt;br /&gt;
\frac{n^{3} \left(150 - n\right)}{100}, &amp;amp; \textrm{if $51 &amp;lt; n \leq 68$} \\&lt;br /&gt;
n^{3} \left(1.274 - \frac{1}{50}\left\lfloor\frac{n}{3}\right\rfloor -p\left(n \bmod 3\right)\right), &amp;amp; \textrm{if $69 &amp;lt; n \leq 98$} \\ &lt;br /&gt;
\frac{n^{3} \left(160 - n\right)}{100}, &amp;amp; \textrm{if $99 &amp;lt; n \leq 100$}&lt;br /&gt;
\end{array}\right.&lt;br /&gt;
\end{equation}&lt;br /&gt;
&lt;br /&gt;
\begin{equation}&lt;br /&gt;
p(m) = \left\{ \begin{array}{ll}&lt;br /&gt;
0.000, &amp;amp; \textrm{if $m = 0$} \\&lt;br /&gt;
0.008, &amp;amp; \textrm{if $m = 1$} \\&lt;br /&gt;
0.014, &amp;amp; \textrm{if $m = 2$}&lt;br /&gt;
\end{array}\right.&lt;br /&gt;
\end{equation}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Image:Erratic experience levels equation 1.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:Erratic experience levels equation 2.png]]&lt;br /&gt;
But when I tested it on Wikipedia, there were a few problems, so if we do get around to installing Texvc, we&#039;ll have to go hammer those problems out. Also, I&#039;d appreciate it if we could find the exact fractions for those decimalised numbers - after all, the computer works in binary, not decimal - hence we won&#039;t have 0.008, we might instead have 523/65536 (or maybe 8/1000, but the result would still be stored as a binary fraction) - [[User:Zhen Lin|刘 (劉) 振霖]] 07:22, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
I updated texerratic.png up there with something that looks more like yours. I didn&#039;t use Wikipedia for mine, I was using TeXnicCenter. I think the decimals are all right how they are, because they actually are more correct. I don&#039;t know exactly how the games handle decimal arithmetic, but it appears that the formulas use values accurate to 3 decimal places. (525/65536) or (523/65536) are not exactly 0.008, and if you put in those values, you&#039;ll get numbers that are off (I got about 6 points off for level 70). [[User:Sheep|Sheep]] 13:47, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Mmm. Since the experience points have to be accurate to about 7sf - I think the fractions should therefore be accurate to 7sf as well. But it might well be that they did use integer multiplication + division (× 8  ÷ 1000) rather than a simpler constant floating point multiplication (× (1 + 402653/2&amp;lt;sup&amp;gt;24&amp;lt;/sup&amp;gt;) × 2&amp;lt;sup&amp;gt;-7&amp;lt;/sup&amp;gt;) - which is approximately how accurate a single-precision IEEE 754 binary fraction is. Funnily enough, IEEE 754 single-precision fractions are accurate to approx 7sf (without exponentiation) by defintion (this one is 0.008 correct to 11sf)). - [[User:Zhen Lin|刘 (劉) 振霖]] 14:40, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hmm. I just learned from Meowth that the game simply stores the values for these as constants in the game, so the fractions are just best-fit and the formula is not used in-game - [[User:Zhen Lin|刘 (劉) 振霖]] 14:44, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
So we need to reach a conclusion. There will be a note added that says these values are stored in the game as constants, not calculated. The formulas, I guess, do not have to be specific to any system of number storage now, so are we saying that the decimal constants are acceptable? [[User:Sheep|Sheep]] 15:04, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
===quick question===&lt;br /&gt;
Why does Level redirect here? An even better question is, why does this page link to Level, thus linking back to itself? --[[user:greengiant|greengiant]]&lt;br /&gt;
&lt;br /&gt;
Sorry my reply is formatted wrong, I don&#039;t know how to do it normally yet.  Anyway, the last time I checked, [[Level]] is its own, seperate article.  Maybe they fixed the problem you saw before.  {{SUBST:Superbreeder]] [[User talk:Superbreeder|What&#039;s up?]] 23:30, 16 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Modify this! ==&lt;br /&gt;
&lt;br /&gt;
Can someone modify the erratic and the fluctuating part of experience? I want to understand it like all the other ones!&lt;br /&gt;
&lt;br /&gt;
:I think those formulas should be explained.  It would help quite a lot of people who want to understand those formulas but haven&#039;t seen them before.[[User:Dullstar|Dullstar]] 02:16, 26 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Color-Coded ==&lt;br /&gt;
&lt;br /&gt;
I color-coded the exp type descriptions to more-or-less match the colors used on the graph. I did this to make it easier to distinguish them from eachother. I wonder where I can find the look-up table in the game, I bet I can simplify those two honking large piecewise formulas. [[User:Twigpi|Twigpi]] 15:51, 20 November 2007 (UTC)&lt;br /&gt;
:See [http://www.upokecenter.com/games/rs/guides/exptable.html http://www.upokecenter.com/games/rs/guides/exptable.html]. The &amp;quot;1,050,000&amp;quot; in one of the top columns is a typo (should be &amp;quot;1,059,860&amp;quot;). At Level 1, the Experience is always &amp;quot;0&amp;quot; (here, they have it at &amp;quot;1&amp;quot;). [[User:Ultraflame|Ultraflame]] 22:53, 10 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Organize Pokémon ==&lt;br /&gt;
&lt;br /&gt;
I really think there should be either a list of Pokémon by experience types or a category for each type.  You can find out on each particular Pokémon&#039;s page, but there is no way to find Pokémon based on their experience type. [[User:Cheesus Is Lord|Cheesus Is Lord]] 13:23 23 January 2008&lt;br /&gt;
&lt;br /&gt;
:Here is the whole list. Someone could modify it and put it into the main article.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
600000&lt;br /&gt;
Nincada/Ninjask/Shedinja&lt;br /&gt;
Volbeat&lt;br /&gt;
Swablu/Altaria&lt;br /&gt;
Zangoose&lt;br /&gt;
Lileep/Cradily&lt;br /&gt;
Anorith/Armaldo&lt;br /&gt;
Feebas/Milotic&lt;br /&gt;
Clamperl/Huntail/Gorebyss&lt;br /&gt;
Cranidos/Rampardos&lt;br /&gt;
Shieldon/Bastiodon&lt;br /&gt;
Finneon/Lumineon&lt;br /&gt;
&lt;br /&gt;
800000&lt;br /&gt;
Cleffa/Clefairy/Clefable&lt;br /&gt;
Igglybuff/Jigglypuff/Wigglytuff&lt;br /&gt;
Happiny/Chansey/Blissey&lt;br /&gt;
Ledyba/Ledian&lt;br /&gt;
Spinarak/Ariados&lt;br /&gt;
Togepi/Togetic/Togekiss&lt;br /&gt;
Marill/Azumarill&lt;br /&gt;
Aipom/Ambipom&lt;br /&gt;
Misdreavus/Mismagius&lt;br /&gt;
Snubbull/Granbull&lt;br /&gt;
Corsola&lt;br /&gt;
Delibird&lt;br /&gt;
Smeargle&lt;br /&gt;
Skitty/Delcatty&lt;br /&gt;
Mawile&lt;br /&gt;
Spoink/Grumpig&lt;br /&gt;
Spinda&lt;br /&gt;
Lunatone&lt;br /&gt;
Solrock&lt;br /&gt;
Shuppet/Banette&lt;br /&gt;
Duskull/Dusclops/Dusknoir&lt;br /&gt;
Chingling/Chimecho&lt;br /&gt;
Luvdisc&lt;br /&gt;
Glameow/Purugly&lt;br /&gt;
&lt;br /&gt;
1000000&lt;br /&gt;
Caterpie/Metapod/Butterfree&lt;br /&gt;
Weedle/Kakuna/Beedrill&lt;br /&gt;
Rattata/Raticate&lt;br /&gt;
Spearow/Fearow&lt;br /&gt;
Ekans/Arbok&lt;br /&gt;
Pichu/Pikachu/Raichu&lt;br /&gt;
Sandshrew/Sandslash&lt;br /&gt;
Vulpix/Ninetales&lt;br /&gt;
Zubat/Golbat/Crobat&lt;br /&gt;
Paras/Parasect&lt;br /&gt;
Venonat/Venomoth&lt;br /&gt;
Diglett/Dugtrio&lt;br /&gt;
Meowth/Persian&lt;br /&gt;
Psyduck/Golduck&lt;br /&gt;
Mankey/Primeape&lt;br /&gt;
Ponyta/Rapidash&lt;br /&gt;
Slowpoke/Slowbro/Slowking&lt;br /&gt;
Magnemite/Magneton/Magnezone&lt;br /&gt;
Farfetch&#039;d&lt;br /&gt;
Doduo/Dodrio&lt;br /&gt;
Seel/Dewgong&lt;br /&gt;
Grimer/Muk&lt;br /&gt;
Onix/Steelix&lt;br /&gt;
Drowzee/Hypno&lt;br /&gt;
Krabby/Kingler&lt;br /&gt;
Voltorb/Electrode&lt;br /&gt;
Cubone/Marowak&lt;br /&gt;
Tyrogue/Hitmonlee/Hitmonchan/Hitmontop&lt;br /&gt;
Lickitung/Lickilicky&lt;br /&gt;
Koffing/Weezing&lt;br /&gt;
Tangela/Tangrowth&lt;br /&gt;
Kangaskhan&lt;br /&gt;
Horsea/Seadra/Kingdra&lt;br /&gt;
Goldeen/Seaking&lt;br /&gt;
Mime Jr./Mr. Mime&lt;br /&gt;
Scyther/Scizor&lt;br /&gt;
Smoochum/Jynx&lt;br /&gt;
Elekid/Electabuzz/Electivire&lt;br /&gt;
Magby/Magmar/Magmortar&lt;br /&gt;
Ditto&lt;br /&gt;
Eevee/Vaporeon/Jolteon/Flareon/Espeon/Umbreon/Leafeon/Glaceon&lt;br /&gt;
Porygon/Porygon2/Porygon-Z&lt;br /&gt;
Omanyte/Omastar&lt;br /&gt;
Kabuto/Kabutops&lt;br /&gt;
Sentret/Furret&lt;br /&gt;
Hoothoot/Noctowl&lt;br /&gt;
Natu/Xatu&lt;br /&gt;
Bonsly/Sudowoodo&lt;br /&gt;
Yanma/Yanmega&lt;br /&gt;
Wooper/Quagsire&lt;br /&gt;
Unown&lt;br /&gt;
Wobbuffet&lt;br /&gt;
Girafarig&lt;br /&gt;
Dunsparce&lt;br /&gt;
Qwilfish&lt;br /&gt;
Teddiursa/Ursaring&lt;br /&gt;
Slugma/Magcargo&lt;br /&gt;
Remoraid/Octillery&lt;br /&gt;
Phanpy/Donphan&lt;br /&gt;
Poochyena/Mightyena&lt;br /&gt;
Zigzagoon/Linoone&lt;br /&gt;
Wurmple/Silcoon/Beautifly/Cascoon/Dustox&lt;br /&gt;
Wingull/Pelipper&lt;br /&gt;
Surskit/Masquerain&lt;br /&gt;
Nosepass/Probopass&lt;br /&gt;
Meditite/Medicham&lt;br /&gt;
Plusle&lt;br /&gt;
Minun&lt;br /&gt;
Numel/Camerupt&lt;br /&gt;
Torkoal&lt;br /&gt;
Barboach/Whiscash&lt;br /&gt;
Baltoy/Claydol&lt;br /&gt;
Castform&lt;br /&gt;
Snorunt/Glalie/Froslass&lt;br /&gt;
Bidoof/Bibarel&lt;br /&gt;
Burmy/Wormadam/Mothim&lt;br /&gt;
Pachirisu&lt;br /&gt;
Buizel/Floatzel&lt;br /&gt;
Cherubi/Cherrim&lt;br /&gt;
Shellos/Gastrodon&lt;br /&gt;
Buneary/Lopunny&lt;br /&gt;
Stunky/Skuntank&lt;br /&gt;
Bronzor/Bronzong&lt;br /&gt;
Spiritomb&lt;br /&gt;
Croagunk/Toxicroak&lt;br /&gt;
Rotom&lt;br /&gt;
&lt;br /&gt;
1059860&lt;br /&gt;
Bulbasaur/Ivysaur/Venusaur&lt;br /&gt;
Charmander/Charmeleon/Charizard&lt;br /&gt;
Squirtle/Wartortle/Blastoise&lt;br /&gt;
Pidgey/Pidgeotto/Pidgeot&lt;br /&gt;
Nidoran-F/Nidorina/Nidoqueen&lt;br /&gt;
Nidoran-M/Nidorino/Nidoking&lt;br /&gt;
Oddish/Gloom/Vileplume/Bellossom&lt;br /&gt;
Poliwag/Poliwhirl/Poliwrath/Politoed&lt;br /&gt;
Abra/Kadabra/Alakazam&lt;br /&gt;
Machop/Machoke/Machamp&lt;br /&gt;
Bellsprout/Weepinbell/Victreebel&lt;br /&gt;
Geodude/Graveler/Golem&lt;br /&gt;
Gastly/Haunter/Gengar&lt;br /&gt;
Mew&lt;br /&gt;
Chikorita/Bayleef/Meganium&lt;br /&gt;
Cyndaquil/Quilava/Typhlosion&lt;br /&gt;
Totodile/Croconaw/Feraligatr&lt;br /&gt;
Mareep/Flaaffy/Ampharos&lt;br /&gt;
Hoppip/Skiploom/Jumpluff&lt;br /&gt;
Sunkern/Sunflora&lt;br /&gt;
Murkrow/Honchkrow&lt;br /&gt;
Gligar/Gliscor&lt;br /&gt;
Shuckle&lt;br /&gt;
Sneasel/Weavile&lt;br /&gt;
Celebi&lt;br /&gt;
Treecko/Grovyle/Sceptile&lt;br /&gt;
Torchic/Combusken/Blaziken&lt;br /&gt;
Mudkip/Marshtomp/Swampert&lt;br /&gt;
Lotad/Lombre/Ludicolo&lt;br /&gt;
Seedot/Nuzleaf/Shiftry&lt;br /&gt;
Taillow/Swellow&lt;br /&gt;
Whismur/Loudred/Exploud&lt;br /&gt;
Sableye&lt;br /&gt;
Budew/Roselia/Roserade&lt;br /&gt;
Trapinch/Vibrava/Flygon&lt;br /&gt;
Cacnea/Cacturne&lt;br /&gt;
Kecleon&lt;br /&gt;
Absol&lt;br /&gt;
Spheal/Sealeo/Walrein&lt;br /&gt;
Turtwig/Grotle/Torterra&lt;br /&gt;
Chimchar/Monferno/Infernape&lt;br /&gt;
Piplup/Prinplup/Empoleon&lt;br /&gt;
Starly/Staravia/Staraptor&lt;br /&gt;
Kricketot/Kricketune&lt;br /&gt;
Shinx/Luxio/Luxray&lt;br /&gt;
Combee/Vespiquen&lt;br /&gt;
Chatot&lt;br /&gt;
Riolu/Lucario&lt;br /&gt;
Shaymin&lt;br /&gt;
&lt;br /&gt;
1250000&lt;br /&gt;
Growlithe/Arcanine&lt;br /&gt;
Tentacool/Tentacruel&lt;br /&gt;
Shellder/Cloyster&lt;br /&gt;
Exeggcute/Exeggutor&lt;br /&gt;
Rhyhorn/Rhydon/Rhyperior&lt;br /&gt;
Staryu/Starmie&lt;br /&gt;
Pinsir&lt;br /&gt;
Tauros&lt;br /&gt;
Magikarp/Gyarados&lt;br /&gt;
Lapras&lt;br /&gt;
Aerodactyl&lt;br /&gt;
Munchlax/Snorlax&lt;br /&gt;
Articuno&lt;br /&gt;
Zapdos&lt;br /&gt;
Moltres&lt;br /&gt;
Dratini/Dragonair/Dragonite&lt;br /&gt;
Mewtwo&lt;br /&gt;
Chinchou/Lanturn&lt;br /&gt;
Heracross&lt;br /&gt;
Swinub/Piloswine/Mamoswine&lt;br /&gt;
Mantyke/Mantine&lt;br /&gt;
Skarmory&lt;br /&gt;
Houndour/Houndoom&lt;br /&gt;
Stantler&lt;br /&gt;
Miltank&lt;br /&gt;
Raikou&lt;br /&gt;
Entei&lt;br /&gt;
Suicune&lt;br /&gt;
Larvitar/Pupitar/Tyranitar&lt;br /&gt;
Lugia&lt;br /&gt;
Ho-Oh&lt;br /&gt;
Ralts/Kirlia/Gardevoir/Gallade&lt;br /&gt;
Slakoth/Vigoroth/Slaking&lt;br /&gt;
Aron/Lairon/Aggron&lt;br /&gt;
Electrike/Manetric&lt;br /&gt;
Carvahna/Sharpedo&lt;br /&gt;
Tropius&lt;br /&gt;
Relicanth&lt;br /&gt;
Bagon/Shelgon/Salamence&lt;br /&gt;
Beldum/Metang/Metagross&lt;br /&gt;
Regirock&lt;br /&gt;
Regice&lt;br /&gt;
Registeel&lt;br /&gt;
Latias&lt;br /&gt;
Latios&lt;br /&gt;
Kyogre&lt;br /&gt;
Groudon&lt;br /&gt;
Rayquaza&lt;br /&gt;
Jirachi&lt;br /&gt;
Deoxys&lt;br /&gt;
Gible/Gabite/Garchomp&lt;br /&gt;
Hippopotas/Hippowdon&lt;br /&gt;
Skorupi/Drapion&lt;br /&gt;
Carnivine&lt;br /&gt;
Snover/Abomasnow&lt;br /&gt;
Uxie&lt;br /&gt;
Mesprit&lt;br /&gt;
Azelf&lt;br /&gt;
Dialga&lt;br /&gt;
Palkia&lt;br /&gt;
Heatran&lt;br /&gt;
Regigigas&lt;br /&gt;
Giratina&lt;br /&gt;
Cresselia&lt;br /&gt;
Phione&lt;br /&gt;
Manaphy&lt;br /&gt;
Darkrai&lt;br /&gt;
Arceus&lt;br /&gt;
&lt;br /&gt;
1640000&lt;br /&gt;
Shroomish/Breloom&lt;br /&gt;
Makuhita/Hariyama&lt;br /&gt;
Illumise&lt;br /&gt;
Gulpin/Swalot&lt;br /&gt;
Wailmer/Wailord&lt;br /&gt;
Seviper&lt;br /&gt;
Corphish/Crawdaunt&lt;br /&gt;
Drifloon/Drifblim&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
:[[User:Ultraflame|Ultraflame]] 20:45, 23 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
I like this idea and think it would be useful. Anyone else agree? [[User:Eric the espeon|Eric the espeon]] 19:43, 25 November 2008 (UTC)&lt;br /&gt;
:Yes, but I don&#039;t know if it belongs on this page.  We could create categories, but I think I like the idea of another page better, like List of Pokémon by experience requirement, or something.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 19:52, 25 November 2008 (UTC)&lt;br /&gt;
Makes sense, and link to that list from here? [[User:Eric the espeon|Eric the espeon]] 18:19, 4 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ??? ==&lt;br /&gt;
&lt;br /&gt;
If the formula returns a decimal, is the result rounded up or down? --[[User talk:Shiny Noctowl|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;S&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;i&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;y&amp;lt;/small&amp;gt; &amp;lt;sup&amp;gt;N&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;o&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;t&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;w&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;l&amp;lt;/sub&amp;gt;&amp;lt;/font&amp;gt;]] 15:39, 26 May 2008 (UTC)&lt;br /&gt;
:Always rounded down, I believe. [[User:Ultraflame|Ultraflame]] 22:59, 26 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hmm... ==&lt;br /&gt;
&lt;br /&gt;
Does anyone else think that a chart that lists the experience needed to reach each level in an experience group would be a good addition to this page? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 05:20, 1 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:yes [[User:MathijsP|MathijsP]] 07:22, 1 July 2008 (UTC)&lt;br /&gt;
::I added the charts, but, as I had a computer program generate them, I haven&#039;t been able to check the piecewise ones yet. It would be good if someone else could check the piecewise functions (&amp;quot;erratic&amp;quot; and &amp;quot;fluctuating&amp;quot;) to make sure they&#039;re correct. --[[User:Shiny Noctowl|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;S&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;i&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;y&amp;lt;/small&amp;gt; &amp;lt;sup&amp;gt;N&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;o&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;t&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;w&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;l&amp;lt;/sub&amp;gt;&amp;lt;/font&amp;gt;]] 00:15, 29 September 2008 (UTC)&lt;br /&gt;
:::the &amp;quot;Erratic&amp;quot; one is messed up. lvl 98 is 1.2 million, and lvl 99 is under 600,000. also, thats a lot of text, so, i added the show/hide ability. -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:24, 29 September 2008 (UTC)&lt;br /&gt;
::::It&#039;s still messed up. Can you fix it please? --[[User:Shiny Noctowl|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;S&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;i&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;y&amp;lt;/small&amp;gt; &amp;lt;sup&amp;gt;N&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;o&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;t&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;w&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;l&amp;lt;/sub&amp;gt;&amp;lt;/font&amp;gt;]] 00:27, 29 September 2008 (UTC)&lt;br /&gt;
:::::i dont know how to fix it, i just added the show/hide things. im just noting its not right. you said you had a computer do it. try again? -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:29, 29 September 2008 (UTC)&lt;br /&gt;
::::::The formula for Level 98 comes out to 583539, which is correct. [[User:Ultraflame|Ultraflame]] 23:05, 29 September 2008 (UTC)&lt;br /&gt;
:::::::well thats fine, but currently it says lvl 98 is 1185901, which it wrong. -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:21, 29 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon Gold/Silver Version ROM - Hack-O-Matic - &amp;quot;Secret&amp;quot; Experience functions ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m sure someone else has noticed that if you use the ROM hack tool Hack-O-Matic to open a Pokémon Gold/Silver ROM and edit Pokémon, there will be eight &amp;quot;experience gradient&amp;quot; choices for each Pokémon as opposed to the four that were actually used in Generation II. I&#039;ve figured out three of the four &amp;quot;secret&amp;quot; functions, and due to a glitch in Hack-O-Matic I can&#039;t examine the fourth one.&amp;lt;br&amp;gt;&lt;br /&gt;
Hack-O-Matic displays the eight experience functions as eight &amp;quot;types&amp;quot; (the numbers go from Level 2 to 100):&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===1===&lt;br /&gt;
Formula is 0.25n^3 + 15n^2 + 205n – 107&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
365&lt;br /&gt;
649&lt;br /&gt;
969&lt;br /&gt;
1324&lt;br /&gt;
1717&lt;br /&gt;
2148&lt;br /&gt;
2621&lt;br /&gt;
3135&lt;br /&gt;
3693&lt;br /&gt;
4295&lt;br /&gt;
4945&lt;br /&gt;
5642&lt;br /&gt;
6389&lt;br /&gt;
7186&lt;br /&gt;
8037&lt;br /&gt;
8941&lt;br /&gt;
9901&lt;br /&gt;
10917&lt;br /&gt;
11993&lt;br /&gt;
13128&lt;br /&gt;
14325&lt;br /&gt;
15584&lt;br /&gt;
16909&lt;br /&gt;
18299&lt;br /&gt;
19757&lt;br /&gt;
21283&lt;br /&gt;
22881&lt;br /&gt;
24550&lt;br /&gt;
26293&lt;br /&gt;
28110&lt;br /&gt;
30005&lt;br /&gt;
31977&lt;br /&gt;
34029&lt;br /&gt;
36161&lt;br /&gt;
38377&lt;br /&gt;
40676&lt;br /&gt;
43061&lt;br /&gt;
45532&lt;br /&gt;
48093&lt;br /&gt;
50743&lt;br /&gt;
53485&lt;br /&gt;
56319&lt;br /&gt;
59249&lt;br /&gt;
62274&lt;br /&gt;
65397&lt;br /&gt;
68618&lt;br /&gt;
71941&lt;br /&gt;
75365&lt;br /&gt;
78893&lt;br /&gt;
82525&lt;br /&gt;
86265&lt;br /&gt;
90112&lt;br /&gt;
94069&lt;br /&gt;
98136&lt;br /&gt;
102317&lt;br /&gt;
106611&lt;br /&gt;
111021&lt;br /&gt;
115547&lt;br /&gt;
120193&lt;br /&gt;
124958&lt;br /&gt;
129845&lt;br /&gt;
134854&lt;br /&gt;
139989&lt;br /&gt;
145249&lt;br /&gt;
150637&lt;br /&gt;
156153&lt;br /&gt;
161801&lt;br /&gt;
167580&lt;br /&gt;
173493&lt;br /&gt;
179540&lt;br /&gt;
185725&lt;br /&gt;
192047&lt;br /&gt;
198509&lt;br /&gt;
205111&lt;br /&gt;
211857&lt;br /&gt;
218746&lt;br /&gt;
225781&lt;br /&gt;
232962&lt;br /&gt;
240293&lt;br /&gt;
247773&lt;br /&gt;
255405&lt;br /&gt;
263189&lt;br /&gt;
271129&lt;br /&gt;
279224&lt;br /&gt;
287477&lt;br /&gt;
295888&lt;br /&gt;
304461&lt;br /&gt;
313195&lt;br /&gt;
322093&lt;br /&gt;
331155&lt;br /&gt;
340385&lt;br /&gt;
349782&lt;br /&gt;
359349&lt;br /&gt;
369086&lt;br /&gt;
378997&lt;br /&gt;
389081&lt;br /&gt;
399341&lt;br /&gt;
409777&lt;br /&gt;
420393&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
===2===&lt;br /&gt;
Same as &amp;lt;font color=green&amp;gt;Fifth Type&amp;lt;/font&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===3===&lt;br /&gt;
0.75n^3 + 10n^2 – 30&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
16&lt;br /&gt;
80&lt;br /&gt;
178&lt;br /&gt;
313&lt;br /&gt;
492&lt;br /&gt;
717&lt;br /&gt;
994&lt;br /&gt;
1326&lt;br /&gt;
1720&lt;br /&gt;
2178&lt;br /&gt;
2706&lt;br /&gt;
3307&lt;br /&gt;
3988&lt;br /&gt;
4751&lt;br /&gt;
5602&lt;br /&gt;
6544&lt;br /&gt;
7584&lt;br /&gt;
8724&lt;br /&gt;
9970&lt;br /&gt;
11325&lt;br /&gt;
12796&lt;br /&gt;
14385&lt;br /&gt;
16098&lt;br /&gt;
17938&lt;br /&gt;
19912&lt;br /&gt;
22022&lt;br /&gt;
24274&lt;br /&gt;
26671&lt;br /&gt;
29220&lt;br /&gt;
31923&lt;br /&gt;
34786&lt;br /&gt;
37812&lt;br /&gt;
41008&lt;br /&gt;
44376&lt;br /&gt;
47922&lt;br /&gt;
51649&lt;br /&gt;
55564&lt;br /&gt;
59669&lt;br /&gt;
63970&lt;br /&gt;
68470&lt;br /&gt;
73176&lt;br /&gt;
78090&lt;br /&gt;
83218&lt;br /&gt;
88563&lt;br /&gt;
94132&lt;br /&gt;
99927&lt;br /&gt;
105954&lt;br /&gt;
112216&lt;br /&gt;
118720&lt;br /&gt;
125468&lt;br /&gt;
132466&lt;br /&gt;
139717&lt;br /&gt;
147228&lt;br /&gt;
155001&lt;br /&gt;
163042&lt;br /&gt;
171354&lt;br /&gt;
179944&lt;br /&gt;
188814&lt;br /&gt;
197970&lt;br /&gt;
207415&lt;br /&gt;
217156&lt;br /&gt;
227195&lt;br /&gt;
237538&lt;br /&gt;
248188&lt;br /&gt;
259152&lt;br /&gt;
270432&lt;br /&gt;
282034&lt;br /&gt;
293961&lt;br /&gt;
306220&lt;br /&gt;
318813&lt;br /&gt;
331746&lt;br /&gt;
345022&lt;br /&gt;
358648&lt;br /&gt;
372626&lt;br /&gt;
386962&lt;br /&gt;
401659&lt;br /&gt;
416724&lt;br /&gt;
432159&lt;br /&gt;
447970&lt;br /&gt;
464160&lt;br /&gt;
480736&lt;br /&gt;
497700&lt;br /&gt;
515058&lt;br /&gt;
532813&lt;br /&gt;
550972&lt;br /&gt;
569537&lt;br /&gt;
588514&lt;br /&gt;
607906&lt;br /&gt;
627720&lt;br /&gt;
647958&lt;br /&gt;
668626&lt;br /&gt;
689727&lt;br /&gt;
711268&lt;br /&gt;
733251&lt;br /&gt;
755682&lt;br /&gt;
778564&lt;br /&gt;
801904&lt;br /&gt;
825704&lt;br /&gt;
849970&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===4===&lt;br /&gt;
0.75n^3 + 20n^2 – 70&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
16&lt;br /&gt;
130&lt;br /&gt;
298&lt;br /&gt;
523&lt;br /&gt;
812&lt;br /&gt;
1167&lt;br /&gt;
1594&lt;br /&gt;
2096&lt;br /&gt;
2680&lt;br /&gt;
3348&lt;br /&gt;
4106&lt;br /&gt;
4957&lt;br /&gt;
5908&lt;br /&gt;
6961&lt;br /&gt;
8122&lt;br /&gt;
9394&lt;br /&gt;
10784&lt;br /&gt;
12294&lt;br /&gt;
13930&lt;br /&gt;
15695&lt;br /&gt;
17596&lt;br /&gt;
19635&lt;br /&gt;
21818&lt;br /&gt;
24148&lt;br /&gt;
26632&lt;br /&gt;
29272&lt;br /&gt;
32074&lt;br /&gt;
35041&lt;br /&gt;
38180&lt;br /&gt;
41493&lt;br /&gt;
44986&lt;br /&gt;
48662&lt;br /&gt;
52528&lt;br /&gt;
56586&lt;br /&gt;
60842&lt;br /&gt;
65299&lt;br /&gt;
69964&lt;br /&gt;
74839&lt;br /&gt;
79930&lt;br /&gt;
85240&lt;br /&gt;
90776&lt;br /&gt;
96540&lt;br /&gt;
102538&lt;br /&gt;
108773&lt;br /&gt;
115252&lt;br /&gt;
121977&lt;br /&gt;
128954&lt;br /&gt;
136186&lt;br /&gt;
143680&lt;br /&gt;
151438&lt;br /&gt;
159466&lt;br /&gt;
167767&lt;br /&gt;
176348&lt;br /&gt;
185211&lt;br /&gt;
194362&lt;br /&gt;
203804&lt;br /&gt;
213544&lt;br /&gt;
223584&lt;br /&gt;
233930&lt;br /&gt;
244585&lt;br /&gt;
255556&lt;br /&gt;
266845&lt;br /&gt;
278458&lt;br /&gt;
290398&lt;br /&gt;
302672&lt;br /&gt;
315282&lt;br /&gt;
328234&lt;br /&gt;
341531&lt;br /&gt;
355180&lt;br /&gt;
369183&lt;br /&gt;
383546&lt;br /&gt;
398272&lt;br /&gt;
413368&lt;br /&gt;
428836&lt;br /&gt;
444682&lt;br /&gt;
460909&lt;br /&gt;
477524&lt;br /&gt;
494529&lt;br /&gt;
511930&lt;br /&gt;
529730&lt;br /&gt;
547936&lt;br /&gt;
566550&lt;br /&gt;
585578&lt;br /&gt;
605023&lt;br /&gt;
624892&lt;br /&gt;
645187&lt;br /&gt;
665914&lt;br /&gt;
687076&lt;br /&gt;
708680&lt;br /&gt;
730728&lt;br /&gt;
753226&lt;br /&gt;
776177&lt;br /&gt;
799588&lt;br /&gt;
823461&lt;br /&gt;
847802&lt;br /&gt;
872614&lt;br /&gt;
897904&lt;br /&gt;
923674&lt;br /&gt;
949930&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
===5===&lt;br /&gt;
&amp;lt;font color=gold&amp;gt;First Type&amp;lt;/font&amp;gt;&lt;br /&gt;
===6===&lt;br /&gt;
&amp;lt;font color=purple&amp;gt;Fourth Type&amp;lt;/font&amp;gt;&lt;br /&gt;
===7===&lt;br /&gt;
&amp;lt;font color=brown&amp;gt;Sixth Type&amp;lt;/font&amp;gt;&lt;br /&gt;
===8===&lt;br /&gt;
Unknown due to glitch in Hack-O-Matic. Hack-O-Matic provides graphs for each experience function, but they may not be accurate. Do you want me to upload that graph&#039;s picture anyway?&amp;lt;br&amp;gt;&lt;br /&gt;
Are these &amp;quot;hidden&amp;quot; experience functions notable enough to be added to the article somewhere? Thanks. [[User:Ultraflame|Ultraflame]] 20:44, 12 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
I dont understand any of this? Could you make it clearer for the average user to be able to read, if an average person sees that they wont be able to understand it, only smart people will --[[User:Guardian|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;Guardian&amp;lt;/font&amp;gt;]][[Special:Contributions/Guardian|&amp;lt;font color=&amp;quot;#FFFF00&amp;quot;&amp;gt; of&amp;lt;/font&amp;gt;]][[User talk:Guardian|&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt; Earth&amp;lt;/font&amp;gt;]] |[[GSDS|&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;SGMS 2010&amp;lt;/font&amp;gt;]]&lt;br /&gt;
:When a Pokémon gains experience it levels up.  Different Pokémon level up at different rates, and take different amounts of experience to gain each level.  Some Pokémon level up faster than others.  The amount of experience a Pokémon needs to gain a level is determined by one of eight possible formulas.  That&#039;s really the premise of the whole article.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 18:27, 4 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
oh ok thank you, it was that last line &amp;quot;The amount of experience a Pokémon needs to gain a level is determined by one of eight possible formulas.&amp;quot; I didnt really get till you explained it. I just thought they made the pokemon that way, i wasnt aware there was a formula, if this is in the article, can we have the easier to understand version, your version, underneath the complicated bit. --[[User:Guardian|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;Guardian&amp;lt;/font&amp;gt;]][[Special:Contributions/Guardian|&amp;lt;font color=&amp;quot;#FFFF00&amp;quot;&amp;gt; of&amp;lt;/font&amp;gt;]][[User talk:Guardian|&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt; Earth&amp;lt;/font&amp;gt;]] |[[GSDS|&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;SGMS 2010&amp;lt;/font&amp;gt;]]&lt;br /&gt;
:I&#039;ll add some clarification to the article later.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 18:36, 4 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== List of base experence yeald ==&lt;br /&gt;
&lt;br /&gt;
Can someone add this in as a hide able table?&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Arceus - 255&lt;br /&gt;
Blissey - 255&lt;br /&gt;
Chansey - 255&lt;br /&gt;
Happiny - 255&lt;br /&gt;
Dialga - 220&lt;br /&gt;
Giratina - 220&lt;br /&gt;
Ho-oh - 220&lt;br /&gt;
Lugia - 220&lt;br /&gt;
Mewtwo - 220&lt;br /&gt;
Palkia - 220&lt;br /&gt;
Rayquaza - 220&lt;br /&gt;
Regigigas - 220&lt;br /&gt;
Togekiss - 220&lt;br /&gt;
Lapras - 219&lt;br /&gt;
Dragonite - 218&lt;br /&gt;
Garchomp - 218&lt;br /&gt;
Groudon - 218&lt;br /&gt;
Kyogre - 218&lt;br /&gt;
Salamence - 218&lt;br /&gt;
Tyranitar - 218&lt;br /&gt;
Entei - 217&lt;br /&gt;
Moltres - 217&lt;br /&gt;
Regirock - 217&lt;br /&gt;
Rhyperior - 217&lt;br /&gt;
Raikou - 216&lt;br /&gt;
Regice - 216&lt;br /&gt;
Zapdos - 216&lt;br /&gt;
Articuno - 215&lt;br /&gt;
Deoxys - 215&lt;br /&gt;
Heatran - 215&lt;br /&gt;
Jirachi - 215&lt;br /&gt;
Manaphy - 215&lt;br /&gt;
Registeel - 215&lt;br /&gt;
Suicune - 215&lt;br /&gt;
Abomasnow - 214&lt;br /&gt;
Gyarados - 214&lt;br /&gt;
Arcanine - 213&lt;br /&gt;
Milotic - 213&lt;br /&gt;
Exeggutor - 212&lt;br /&gt;
Latias - 211&lt;br /&gt;
Latios - 211&lt;br /&gt;
Magnezone - 211&lt;br /&gt;
Tangrowth - 211&lt;br /&gt;
Tauros - 211&lt;br /&gt;
Azelf - 210&lt;br /&gt;
Blastoise - 210&lt;br /&gt;
Cresselia - 210&lt;br /&gt;
Darkrai - 210&lt;br /&gt;
Dusknoir - 210&lt;br /&gt;
Empoleon - 210&lt;br /&gt;
Feraligatr - 210&lt;br /&gt;
Mesprit - 210&lt;br /&gt;
Metagross - 210&lt;br /&gt;
Slaking - 210&lt;br /&gt;
Swampert - 210&lt;br /&gt;
Uxie - 210&lt;br /&gt;
Blaziken - 209&lt;br /&gt;
Charizard - 209&lt;br /&gt;
Infernape - 209&lt;br /&gt;
Skuntank - 209&lt;br /&gt;
Typhlosion - 209&lt;br /&gt;
Gallade - 208&lt;br /&gt;
Gardevoir - 208&lt;br /&gt;
Meganium - 208&lt;br /&gt;
Sceptile - 208&lt;br /&gt;
Torterra - 208&lt;br /&gt;
Venusaur - 208&lt;br /&gt;
Kingdra - 207&lt;br /&gt;
Mamoswine - 207&lt;br /&gt;
Starmie - 207&lt;br /&gt;
Kingler - 206&lt;br /&gt;
Wailord - 206&lt;br /&gt;
Aggron - 205&lt;br /&gt;
Tentacruel - 205&lt;br /&gt;
Crobat - 204&lt;br /&gt;
Drapion - 204&lt;br /&gt;
Drifblim - 204&lt;br /&gt;
Houndoom - 204&lt;br /&gt;
Lucario - 204&lt;br /&gt;
Rhydon - 204&lt;br /&gt;
Roserade - 204&lt;br /&gt;
Cloyster - 203&lt;br /&gt;
Aerodactyl - 202&lt;br /&gt;
Cradily - 201&lt;br /&gt;
Kabutops - 201&lt;br /&gt;
Armaldo - 200&lt;br /&gt;
Heracross - 200&lt;br /&gt;
Miltank - 200&lt;br /&gt;
Pinsir - 200&lt;br /&gt;
Scizor - 200&lt;br /&gt;
Bastiodon - 199&lt;br /&gt;
Electivire - 199&lt;br /&gt;
Magmortar - 199&lt;br /&gt;
Omastar - 199&lt;br /&gt;
Rampardos - 199&lt;br /&gt;
Weavile - 199&lt;br /&gt;
Flareon - 198&lt;br /&gt;
Hippowdon - 198&lt;br /&gt;
Probopass - 198&lt;br /&gt;
Relicanth - 198&lt;br /&gt;
Yanmega - 198&lt;br /&gt;
Espeon - 197&lt;br /&gt;
Flygon - 197&lt;br /&gt;
Jolteon - 197&lt;br /&gt;
Umbreon - 197&lt;br /&gt;
Glaceon - 196&lt;br /&gt;
Leafeon - 196&lt;br /&gt;
Steelix - 196&lt;br /&gt;
Vaporeon - 196&lt;br /&gt;
Nidoking - 195&lt;br /&gt;
Ampharos - 194&lt;br /&gt;
Luxray - 194&lt;br /&gt;
Nidoqueen - 194&lt;br /&gt;
Lickilicky - 193&lt;br /&gt;
Machamp - 193&lt;br /&gt;
Gliscor - 192&lt;br /&gt;
Rapidash - 192&lt;br /&gt;
Walrein - 192&lt;br /&gt;
Victreebel - 191&lt;br /&gt;
Gengar - 190&lt;br /&gt;
Claydol - 189&lt;br /&gt;
Donphan - 189&lt;br /&gt;
Ursaring - 189&lt;br /&gt;
Altaria - 188&lt;br /&gt;
Bronzong - 188&lt;br /&gt;
Vespiquen - 188&lt;br /&gt;
Froslass - 187&lt;br /&gt;
Glalie - 187&lt;br /&gt;
Honchkrow - 187&lt;br /&gt;
Mismagius - 187&lt;br /&gt;
Scyther - 187&lt;br /&gt;
Alakazam - 186&lt;br /&gt;
Ambipom - 186&lt;br /&gt;
Politoed - 185&lt;br /&gt;
Poliwrath - 185&lt;br /&gt;
Porygon-Z - 185&lt;br /&gt;
Bellossom - 184&lt;br /&gt;
Exploud - 184&lt;br /&gt;
Hariyama - 184&lt;br /&gt;
Vileploom - 184&lt;br /&gt;
Delibird - 183&lt;br /&gt;
Purugly - 183&lt;br /&gt;
Ludicolo - 181&lt;br /&gt;
Shiftry - 181&lt;br /&gt;
Toxicroak - 181&lt;br /&gt;
Porygon2 - 180&lt;br /&gt;
Banette - 179&lt;br /&gt;
Dusclops - 179&lt;br /&gt;
Floatzel - 178&lt;br /&gt;
Gorebyss - 178&lt;br /&gt;
Granbull - 178&lt;br /&gt;
Huntail - 178&lt;br /&gt;
Ninetails - 178&lt;br /&gt;
Cacturne - 177&lt;br /&gt;
Golem - 177&lt;br /&gt;
Wobbuffet - 177&lt;br /&gt;
Dewgong - 176&lt;br /&gt;
Gastrodon - 176&lt;br /&gt;
Jumpluff - 176&lt;br /&gt;
Camerupt - 175&lt;br /&gt;
Kangaskhan - 175&lt;br /&gt;
Sharpedo - 175&lt;br /&gt;
Absol - 174&lt;br /&gt;
Golduck - 174&lt;br /&gt;
Lopunny - 174&lt;br /&gt;
Weezing - 173&lt;br /&gt;
Pidgeot - 172&lt;br /&gt;
Staraptor - 172&lt;br /&gt;
Golbat - 171&lt;br /&gt;
Xatu - 171&lt;br /&gt;
Seaking - 170&lt;br /&gt;
Magneton - 169&lt;br /&gt;
Tropius - 169&lt;br /&gt;
Manectric - 168&lt;br /&gt;
Mantine - 168&lt;br /&gt;
Skarmory - 168&lt;br /&gt;
Spiritomb - 168&lt;br /&gt;
Swalot - 168&lt;br /&gt;
Magmar - 167&lt;br /&gt;
Tangela - 166&lt;br /&gt;
Breloom - 165&lt;br /&gt;
Hypno - 165&lt;br /&gt;
Phione - 165&lt;br /&gt;
Seviper - 165&lt;br /&gt;
Stantler - 165&lt;br /&gt;
Zangoose - 165&lt;br /&gt;
Carnivine - 164&lt;br /&gt;
Grumpig - 164&lt;br /&gt;
Octillery - 164&lt;br /&gt;
Pelipper - 164&lt;br /&gt;
Slowbro - 164&lt;br /&gt;
Slowking - 164&lt;br /&gt;
Sandslash - 163&lt;br /&gt;
Fearow - 162&lt;br /&gt;
Noctowl - 162&lt;br /&gt;
Swellow - 162&lt;br /&gt;
Beautifly - 161&lt;br /&gt;
Crawdaunt - 161&lt;br /&gt;
Torkoal - 161&lt;br /&gt;
Butterfree - 160&lt;br /&gt;
Piloswine - 160&lt;br /&gt;
Beedrill - 159&lt;br /&gt;
Kricketune - 159&lt;br /&gt;
Mothim - 159&lt;br /&gt;
Wormadam - 159&lt;br /&gt;
Dodrio - 158&lt;br /&gt;
Whiscash - 158&lt;br /&gt;
Muk - 157&lt;br /&gt;
Electabuzz - 156&lt;br /&gt;
Lanturn - 156&lt;br /&gt;
Lumineon - 156&lt;br /&gt;
Ninjask - 155&lt;br /&gt;
Seadra - 155&lt;br /&gt;
Celebi - 154&lt;br /&gt;
Magcargo - 154&lt;br /&gt;
Mew - 154&lt;br /&gt;
Snorlax - 154&lt;br /&gt;
Azumarill - 153&lt;br /&gt;
Dugtrio - 153&lt;br /&gt;
Medicham - 153&lt;br /&gt;
Metang - 153&lt;br /&gt;
Lairon - 152&lt;br /&gt;
Ponyta - 152&lt;br /&gt;
Roselia - 152&lt;br /&gt;
Weepinbell - 151&lt;br /&gt;
Electrode - 150&lt;br /&gt;
Lunatone - 150&lt;br /&gt;
Solrock - 150&lt;br /&gt;
Girafarig - 149&lt;br /&gt;
Primeape - 149&lt;br /&gt;
Persian - 148&lt;br /&gt;
Arbok - 147&lt;br /&gt;
Chimecho - 147&lt;br /&gt;
Misdreavus - 147&lt;br /&gt;
Yanma - 147&lt;br /&gt;
Illumise - 146&lt;br /&gt;
Machoke - 146&lt;br /&gt;
Sunflora - 146&lt;br /&gt;
Volbeat - 146&lt;br /&gt;
Castform - 145&lt;br /&gt;
Kadabra - 145&lt;br /&gt;
Dragonair - 144&lt;br /&gt;
Gabite - 144&lt;br /&gt;
Pupitar - 144&lt;br /&gt;
Shelgon - 144&lt;br /&gt;
Croconaw - 143&lt;br /&gt;
Marshtomp - 143&lt;br /&gt;
Prinplup - 143&lt;br /&gt;
Wartortle - 143&lt;br /&gt;
Charmeleon - 142&lt;br /&gt;
Clamperl - 142&lt;br /&gt;
Combusken - 142&lt;br /&gt;
Monferno - 142&lt;br /&gt;
Quilava - 142&lt;br /&gt;
Bayleef - 141&lt;br /&gt;
Grotle - 141&lt;br /&gt;
Grovyle - 141&lt;br /&gt;
Ivysaur - 141&lt;br /&gt;
Lombre - 141&lt;br /&gt;
Nuzleaf - 141&lt;br /&gt;
Hitmonchan - 140&lt;br /&gt;
Kirlia - 140&lt;br /&gt;
Hitmonlee - 139&lt;br /&gt;
Delcatty - 138&lt;br /&gt;
Hitmontop - 138&lt;br /&gt;
Venomoth - 138&lt;br /&gt;
Jynx - 137&lt;br /&gt;
Quagsire - 137&lt;br /&gt;
Wailmer - 137&lt;br /&gt;
Mr. Mime 136&lt;br /&gt;
Skiploom - 136&lt;br /&gt;
Rhyhorn - 135&lt;br /&gt;
Sudowoodo - 135&lt;br /&gt;
Ariados - 134&lt;br /&gt;
Graveler - 134&lt;br /&gt;
Ledian - 134&lt;br /&gt;
Cherrim - 133&lt;br /&gt;
Gloom - 132&lt;br /&gt;
Kecleon - 132&lt;br /&gt;
Rotom - 132&lt;br /&gt;
Sneasel - 132&lt;br /&gt;
Poliwhirl - 131&lt;br /&gt;
Snover - 131&lt;br /&gt;
Porygon - 130&lt;br /&gt;
Clefable - 129&lt;br /&gt;
Linoone - 128&lt;br /&gt;
Masquerain - 128&lt;br /&gt;
Mightyena - 128&lt;br /&gt;
Parasect - 128&lt;br /&gt;
Sealeo - 128&lt;br /&gt;
Drifloon - 127&lt;br /&gt;
Lickitung - 127&lt;br /&gt;
Haunter - 126&lt;br /&gt;
Loudred - 126&lt;br /&gt;
Vibrava - 126&lt;br /&gt;
Vigoroth - 126&lt;br /&gt;
Marowak - 124&lt;br /&gt;
Phanpy - 124&lt;br /&gt;
Teddiursa - 124&lt;br /&gt;
Raichu - 122&lt;br /&gt;
Lileep - 121&lt;br /&gt;
Minun - 120&lt;br /&gt;
Omanyte - 120&lt;br /&gt;
Pachirisu - 120&lt;br /&gt;
Plusle - 120&lt;br /&gt;
Anorith - 119&lt;br /&gt;
Kabuto - 119&lt;br /&gt;
Forretress - 118&lt;br /&gt;
Nidorino - 118&lt;br /&gt;
Flaaffy - 117&lt;br /&gt;
Luxio - 117&lt;br /&gt;
Magby - 117&lt;br /&gt;
Nidorina - 117&lt;br /&gt;
Bibarel - 116&lt;br /&gt;
Furret - 116&lt;br /&gt;
Raticate - 116&lt;br /&gt;
Krabby - 115&lt;br /&gt;
Houndour - 114&lt;br /&gt;
Koffing - 114&lt;br /&gt;
Skorupi - 114&lt;br /&gt;
Togetic - 114&lt;br /&gt;
Corsola - 113&lt;br /&gt;
Pidgeotto - 113&lt;br /&gt;
Staravia - 113&lt;br /&gt;
Corphish - 111&lt;br /&gt;
Goldeen - 111&lt;br /&gt;
Luvdisc - 110&lt;br /&gt;
Wigglytuff - 109&lt;br /&gt;
Gligar - 108&lt;br /&gt;
Mantyke - 108&lt;br /&gt;
Nosepass - 108&lt;br /&gt;
Onix - 108&lt;br /&gt;
Chatot - 107&lt;br /&gt;
Murkrow - 107&lt;br /&gt;
Elekid - 106&lt;br /&gt;
Smeargle - 106&lt;br /&gt;
Staryu - 106&lt;br /&gt;
Tentacool - 105&lt;br /&gt;
Electrike - 104&lt;br /&gt;
Beldum - 103&lt;br /&gt;
Voltorb - 103&lt;br /&gt;
Drowzee - 102&lt;br /&gt;
Qwilfish - 100&lt;br /&gt;
Seel - 100&lt;br /&gt;
Cranidos - 99&lt;br /&gt;
Shieldon - 99&lt;br /&gt;
Slowpoke - 99&lt;br /&gt;
Exeggcute - 98&lt;br /&gt;
Mawile - 98&lt;br /&gt;
Sableye - 98&lt;br /&gt;
Cacnea - 97&lt;br /&gt;
Duskull - 97&lt;br /&gt;
Shellder - 97&lt;br /&gt;
Shuppet - 97&lt;br /&gt;
Aron - 96&lt;br /&gt;
Doduo - 96&lt;br /&gt;
Gastly - 95&lt;br /&gt;
Hippopotas - 95&lt;br /&gt;
Shedinja - 95&lt;br /&gt;
Aipom - 94&lt;br /&gt;
Farfetch&#039;d - 94&lt;br /&gt;
Munchlax - 94&lt;br /&gt;
Sandshrew - 93&lt;br /&gt;
Barboach - 92&lt;br /&gt;
Eevee - 92&lt;br /&gt;
Growlithe - 91&lt;br /&gt;
Meditite - 91&lt;br /&gt;
Tyrogue - 91&lt;br /&gt;
Chinchou - 90&lt;br /&gt;
Finneon - 90&lt;br /&gt;
Grimer - 90&lt;br /&gt;
Bagon - 89&lt;br /&gt;
Magnemite - 89&lt;br /&gt;
Spoink - 89&lt;br /&gt;
Carvanha - 88&lt;br /&gt;
Machop - 88&lt;br /&gt;
Numel - 88&lt;br /&gt;
Cubone - 87&lt;br /&gt;
Makuhita - 87&lt;br /&gt;
Smoochum - 87&lt;br /&gt;
Spinda - 85&lt;br /&gt;
Bellsprout - 84&lt;br /&gt;
Buneary - 84&lt;br /&gt;
Croagunk - 83&lt;br /&gt;
Horsea - 83&lt;br /&gt;
Slakoth - 83&lt;br /&gt;
Pikachu - 82&lt;br /&gt;
Diglett - 81&lt;br /&gt;
Psyduck - 80&lt;br /&gt;
Shuckle - 80&lt;br /&gt;
Stunky - 79&lt;br /&gt;
Mime Jr. 78&lt;br /&gt;
Oddish - 78&lt;br /&gt;
Remoraid - 78&lt;br /&gt;
Slugma - 78&lt;br /&gt;
Swinub - 78&lt;br /&gt;
Poliwag - 77&lt;br /&gt;
Jigglypuff - 76&lt;br /&gt;
Buizel - 75&lt;br /&gt;
Dunsparce - 75&lt;br /&gt;
Gulpin - 75&lt;br /&gt;
Spheal - 75&lt;br /&gt;
Venonat - 75&lt;br /&gt;
Chingling - 74&lt;br /&gt;
Hoppip - 74&lt;br /&gt;
Lotad - 74&lt;br /&gt;
Mankey - 74&lt;br /&gt;
Seedot - 74&lt;br /&gt;
Snorunt - 74&lt;br /&gt;
Swablu - 74&lt;br /&gt;
Togepi - 74&lt;br /&gt;
Abra - 73&lt;br /&gt;
Geodude - 73&lt;br /&gt;
Natu - 73&lt;br /&gt;
Pichu - 73&lt;br /&gt;
Shellos - 73&lt;br /&gt;
Trapinch - 73&lt;br /&gt;
Bronzor - 72&lt;br /&gt;
Cascoon - 72&lt;br /&gt;
Metapod - 72&lt;br /&gt;
Riolu - 72&lt;br /&gt;
Glameow - 71&lt;br /&gt;
Kakuna - 71&lt;br /&gt;
Silcoon - 71&lt;br /&gt;
Paras - 70&lt;br /&gt;
Ralts - 70&lt;br /&gt;
Meowth - 69&lt;br /&gt;
Bonsly - 68&lt;br /&gt;
Budew - 68&lt;br /&gt;
Cherubi - 68&lt;br /&gt;
Clefairy - 68&lt;br /&gt;
Whismur - 68&lt;br /&gt;
Dratini - 67&lt;br /&gt;
Gible - 67&lt;br /&gt;
Larvitar - 67&lt;br /&gt;
Piplup - 66&lt;br /&gt;
Squirtle - 66&lt;br /&gt;
Totodile - 66&lt;br /&gt;
Charmander - 65&lt;br /&gt;
Chimchar - 65&lt;br /&gt;
Cyndaquil - 65&lt;br /&gt;
Mudkip - 65&lt;br /&gt;
Nincada - 65&lt;br /&gt;
Shroomish - 65&lt;br /&gt;
Skitty - 65&lt;br /&gt;
Torchic - 65&lt;br /&gt;
Treecko - 65&lt;br /&gt;
Bulbasaur - 64&lt;br /&gt;
Chikorita - 64&lt;br /&gt;
Shaymin - 64&lt;br /&gt;
Turtwig - 64&lt;br /&gt;
Wingull - 64&lt;br /&gt;
Combee - 63&lt;br /&gt;
Snubbull - 63&lt;br /&gt;
Surskit - 63&lt;br /&gt;
Vulpix - 63&lt;br /&gt;
Ekans - 62&lt;br /&gt;
Burmy - 61&lt;br /&gt;
Ditto - 61&lt;br /&gt;
Feebas - 61&lt;br /&gt;
Unown - 61&lt;br /&gt;
Dustox - 60&lt;br /&gt;
Nidoran♂ - 60&lt;br /&gt;
Pineco - 60&lt;br /&gt;
Shinx - 60&lt;br /&gt;
Zigzagoon - 60&lt;br /&gt;
Mareep - 59&lt;br /&gt;
Nidoran♀ - 59&lt;br /&gt;
Taillow - 59&lt;br /&gt;
Baltoy - 58&lt;br /&gt;
Bidoof - 58&lt;br /&gt;
Hoothoot - 58&lt;br /&gt;
Marill - 58&lt;br /&gt;
Spearow - 58&lt;br /&gt;
Rattata - 57&lt;br /&gt;
Sentret - 57&lt;br /&gt;
Starly - 56&lt;br /&gt;
Pidgey - 55&lt;br /&gt;
Poochyena - 55&lt;br /&gt;
Kricketot - 54&lt;br /&gt;
Ledyba - 54&lt;br /&gt;
Spinarak - 54&lt;br /&gt;
Wurmple - 54&lt;br /&gt;
Zubat - 54&lt;br /&gt;
Caterpie - 53&lt;br /&gt;
Sunkern - 52&lt;br /&gt;
Weedle - 52&lt;br /&gt;
Wooper - 52&lt;br /&gt;
Wynaut - 44&lt;br /&gt;
Igglybuff - 39&lt;br /&gt;
Cleffa - 37&lt;br /&gt;
Azurill - 33&lt;br /&gt;
Magikarp - 20&lt;br /&gt;
--&amp;gt;{{unsigned|Eric the espeon}}&amp;lt;small&amp;gt;&#039;&#039;; massive amount of data hidden by {{u|the dark lord trombonator|trom}}.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Already in [[List of Pokémon by effort value yield]]. [[User:Ultraflame|Ultraflame]] 00:42, 21 November 2009 (UTC)&lt;br /&gt;
No, that is EV yield.. The list I provided was base EXP yield. Quite a major difference there. [[User:Eric the espeon|Eric the espeon]] 17:57, 21 November 2009 (UTC)&lt;br /&gt;
:If you take a look at the article, there&#039;s a column marked &amp;quot;Exp.&amp;quot;, which contains exactly the same data that you have provided. Confusing, I know. [[User:Ultraflame|Ultraflame]] 19:06, 21 November 2009 (UTC)&lt;br /&gt;
Ok, fair enough. This article should probably link to that list then, no? [[User:Eric the espeon|Eric the espeon]] 21:59, 21 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Negative EXP==&lt;br /&gt;
According to the &amp;quot;medium slow&amp;quot; formula, the EXP for level 1 should be -54. This is exploited in the [http://tasvideos.org/950M.html Pokémon Blue TAS]. However there&#039;s no sign of this in the article. Was it fixed in later games? {{unsigned|Gyorokpeter }}&lt;br /&gt;
:It was fixed as of Generation III at the latest, I believe. According to the article, &amp;quot;Due most likely to the issue of speed when using these formulas, the GBA games will simply use a {{wp|lookup table}} for each value of any type instead of computing them. Because of this, these formulas are not actually part of the game mechanics.&amp;quot; [[User:Ultraflame|Ultraflame]] 05:41, 22 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Experience gain in battle ==&lt;br /&gt;
The section on the experience gained in battle only mentions the total experience gained, and not how experience is spread throughout multiple participants in the battle. That information seems like a useful mechanic and should be appended by someone who can add it. --[[User:Naokohiro|Naokohiro]] 19:21, 9 January 2010 (UTC)&lt;br /&gt;
:It is divided evenly among participants, unless some participants have EXP share or whatever. In this case, they receive their share plus the bonus from the held item. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 03:56, 10 January 2010 (UTC)&lt;br /&gt;
::How is it divided among arbitrary amounts of Pokémon involved in the battle, and Pokémon with Exp. Share, including cases where Pokémon have both an Exp. Share and participated in the battle? There are many different cases. For example, when some Pokémon have Exp. Share and some don&#039;t, but some of the Pokémon with Exp. Share participated and some didn&#039;t, but also some Pokémon without Exp. Share that did participate, etc. --[[User:Naokohiro|Naokohiro]] 04:41, 14 January 2010 (UTC)&lt;br /&gt;
:::I don&#039;t know exactly how experience is divided among multiple Exp. Share holders (does each Pokémon with Exp. Share receive (1/(number of Exp. Shares + 1))*(total experience), or does each receive (1/2)*(total experience)*(1/number of Exp. Shares), or something else?), but the experience &#039;&#039;&#039;that is not allocated solely as a result of Exp. Share being held&#039;&#039;&#039; is always divided evenly among the participants of the battle, regardless of whether or not those participants hold Exp. Share. [[User:Ultraflame|Ultraflame]] 06:22, 14 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Switching??? ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ll give an example.&lt;br /&gt;
&lt;br /&gt;
Say I have a Charizard out, and the opponent has Venusaur. The opponent switches to Blastoise, and later I switch to Raichu. If the opponent switches back to Venusaur, and I KO it, will my Charizard still gain exp? &#039;&#039;&#039;-&#039;&#039;&#039;  [[User Talk:Axxonn|&amp;lt;span style=&amp;quot;color:#AAAAFF&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;Axxonn&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[Special:Contributions/Axxonn|&amp;lt;span style=&amp;quot;color:#FFAAAA&amp;quot;&amp;gt;&amp;lt;small&amp;gt;the&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Axxonn|&amp;lt;span style=&amp;quot;color:#999999&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;Awesometrainer&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]] 20:59, 4 May 2010 (UTC)&lt;br /&gt;
:No, at least not in my experience. The Pokémon must face the Pokémon since it has last been sent out from its Poké Ball. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 21:40, 4 May 2010 (UTC)&lt;br /&gt;
::Nope. Tried it before. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 21:59, 4 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Errors with formulas? ==&lt;br /&gt;
I was just double-checking the erratic output based on the formula given, when I realized that the given formula is impossible, in programming terms. Specifically, the game would never output two values for levels 50, 68, and 98, as the current formula shows it does. So I checked to see what the correct distribution of the formulas was, and came up with the following: level 50 could go either way, as both formulas it is attributed to result in the same output, level 68 is calculated based on the second formula given, and level 98 is calculated on the final formula. In other words, the actual division of the formulas should be something along the lines of the first applying to levels below or equal to 50, the second applying to levels greater than 50 but less than or equal to 68, the third applying to levels greater than 68 but less than to 98 (or, to keep similar formatting, apply to levels greater than 68 but less than or equal to 97), and the final one applying to levels greater than or equal to 98 (or, to keep formatting, apply to levels greater than 97). [[User:Glitchfinder|Glitchfinder]] 03:31, 6 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It would also appear that quite a bit has been left out of the fluctuating piecewise function. Specifically, it would appear that the formula used for levels one through 14 will change based on the level modulo 3, resulting in three different yet very similar formulas for these levels. The middle levels, from 15 to 34, remain with the same formula that is given. However, it would appear that there are two separate formulas used for levels 35 to 100, determined by the level modulo 2. Here is the code I was using to test the function, which is written in Ruby:&lt;br /&gt;
&lt;br /&gt;
 test.fluctuating[1] = 0&lt;br /&gt;
 for i in 2...101&lt;br /&gt;
   if i &amp;gt;= 1 &amp;amp;&amp;amp; i &amp;lt; 15 &amp;amp;&amp;amp; i % 3 == 0&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((24.0 + ((i.to_f) / 3.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 1 &amp;amp;&amp;amp; i &amp;lt; 15 &amp;amp;&amp;amp; i % 3 == 1&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((24.0 + ((i.to_f - 1.0) / 3.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 1 &amp;amp;&amp;amp; i &amp;lt; 15 &amp;amp;&amp;amp; i % 3 == 2&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((24.0 + ((i.to_f + 1.0) / 3.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 15 &amp;amp;&amp;amp; i &amp;lt; 35&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((14.0 + i.to_f) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 35 &amp;amp;&amp;amp; i &amp;lt;= 100 &amp;amp;&amp;amp; i % 2 == 0&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((32.0 + (i.to_f / 2.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 35 &amp;amp;&amp;amp; i &amp;lt;= 100 &amp;amp;&amp;amp; i % 2 == 1&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((32.0 + ((i.to_f - 1.0) / 2.0)) / 50.0))&lt;br /&gt;
   end&lt;br /&gt;
   test.fluctuating[i] = val.truncate&lt;br /&gt;
 end&lt;br /&gt;
Please note that the code is given as a demonstration of how the formulas are chosen, and does not include the necessary setup for the test variable. I don&#039;t know the Wikipedia math functions well enough to replace the image, so it would be a good idea for someone else to do it instead. [[User:Glitchfinder|Glitchfinder]] 05:17, 6 May 2010 (UTC)&lt;br /&gt;
:I believe that the modulo operator business is already covered in the formulas, using the floor function symbol (looks a little like square brackets). But I do agree that the erratic functions&#039; domains should be clarified as you said. [[User:Ultraflame|Ultraflame]] 05:25, 6 May 2010 (UTC)&lt;br /&gt;
::That would certainly explain the problem. There should probably be a note stating that those values are actually encased in a floor function, and not simply placed within brackets. (I had to look quite closely to see that they were in fact the floor function symbols, and not simply brackets, like I had assumed they were) [[User:Glitchfinder|Glitchfinder]] 05:47, 6 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Understanding the formulas ==&lt;br /&gt;
&lt;br /&gt;
Could anyone tell me what is ment with &amp;quot;N&amp;quot; in the formulas?&lt;br /&gt;
I can&#039;t find it anywhere on the page. {{unsigned|Ragnearoa}}&lt;br /&gt;
:&amp;quot;n&amp;quot; generally means &amp;quot;number&amp;quot; when used in equations as a variable, in this case... I believe the &amp;quot;n&amp;quot; stands for the base experience given out by a Pokemon. ▫▫&#039;&#039;&#039;[[User:Tina|&amp;lt;span style=&amp;quot;color:#e072a9;&amp;quot;&amp;gt;ティナ&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;sup&amp;gt;[[User talk:Tina|&amp;lt;span style=&amp;quot;color:#728084;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]][[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#728084;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 15:21, 20 May 2010 (UTC)&lt;br /&gt;
::&amp;quot;n&amp;quot; actually represents the level of the Pokémon. &amp;quot;e(n)&amp;quot; is therefore the number of Exp. Points a Pokémon needs to get from level 1 to level &amp;quot;n&amp;quot;. [[User:Ultraflame|Ultraflame]] 01:21, 21 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Erratic formula ==&lt;br /&gt;
&lt;br /&gt;
The erratic formula&#039;s piecewise functions are defined inclusively in all inequalities, and thus overlap.&lt;br /&gt;
[[Image:Math-formula5.png|left]] [[Image:Expcalc_erratic.png|right]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The left formula is how I believe it should be, the right is the current one. -- [[User:Pokey|Pokey]] 07:38, 27 May 2010 (UTC)&lt;br /&gt;
: At the overlaps, the values are equal. [[User:Ztobor|Ztobor]] 22:34, 15 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Does Not Compute ==&lt;br /&gt;
The Trivia sections on the species pages for Arceus, Blissey and Chansey all state that they give 13,933 experience at level 100 when owned by a Trainer. But based on the way that the experience given in battle formula is written right now (with &#039;&#039;a&#039;&#039; being 1 plus an additional possible 1.2 depending on Trainer status, trade, and foreign language), it only equals 8,014, not 13,933.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;a&#039;&#039;=2.2   &#039;&#039;b&#039;&#039;=255   &#039;&#039;L&#039;&#039;=100   &#039;&#039;a&#039;&#039;+&#039;&#039;b&#039;&#039;+&#039;&#039;L&#039;&#039;=56,100   56,100/7=8,014&lt;br /&gt;
&lt;br /&gt;
Add a Lucky Egg (multiply by 1.5) onto that and you only get 12,021. The only way to get the 13,933 is to multiply 1.5 for the trade and 1.7 for the foreign language &#039;&#039;after&#039;&#039; the initial Trainer experience (with &#039;&#039;a&#039;&#039; being 1.5) has been calculated, not to add .5 and .2 to &#039;&#039;a&#039;&#039;. --[[User:Phantomjunkie|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Phantom&amp;lt;/span&amp;gt;]][[User talk:Phantomjunkie|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Junkie&amp;lt;/span&amp;gt;]] 17:17, 17 July 2010 (UTC)&lt;br /&gt;
:We&#039;d better look into that. Perhaps you don&#039;t add 0.5 to a, but multiply a by 1.5 instead. I&#039;ll see about it. [[User:Ztobor|Ztobor]] 02:50, 22 July 2010 (UTC)&lt;br /&gt;
::Hold on, you mean: if you calculate 1.5x for the Lucky Egg, 1.7x for the foreign language trade, and 1.5x for the Trainer battle as well. &lt;br /&gt;
:::If we&#039;re going by that logic, it might actually be that you multiply everything, instead of adding to the multiplier. In which case it would actually be 14,753 experience points. I&#039;ll still have to look into it. [[User:Ztobor|Ztobor]] 02:58, 22 July 2010 (UTC)&lt;br /&gt;
::::Okay, I found out. I tried battling against a trainer&#039;s Level 28 Mime Jr. with a German-traded Gabite holding a Lucky Egg. The base Exp. is exactly 312, and it gained 1193, which is 1.5 x 1.7 x 1.5. So yes, you actually do need to multiply 1.5 twice, and the article as it stands now is wrong. [[User:Ztobor|Ztobor]] 03:18, 22 July 2010 (UTC)&lt;br /&gt;
:::::Fixed. [[User:Ztobor|Ztobor]] 03:57, 22 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Minor wording issue ==&lt;br /&gt;
I didn&#039;t want to just go in and edit this without asking. The section on the Experience Underflow glitch contains the following sentence:&lt;br /&gt;
&#039;&#039;It is due to this bug that no level 1 Pokémon can be found in the wild without glitching or hacking the game, and why, even though level 2-4 Pokémon can be found wild, Pokémon hatched at level 5 in the first two generations.&#039;&#039;&lt;br /&gt;
However, since breeding and, by extension, hatching eggs wasn&#039;t added until Generation II, shouldn&#039;t the sentence be changed to state that &amp;quot;Pokémon hatched at level 5 in the second generation&amp;quot;? The following paragraph refers to level 5 hatching in Generation III, so I don&#039;t feel it&#039;s necessary to add it here. --[[User:Phantomjunkie|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Phantom&amp;lt;/span&amp;gt;]][[User talk:Phantomjunkie|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Junkie&amp;lt;/span&amp;gt;]] 08:08, 19 July 2010 (UTC)&lt;br /&gt;
:Changed to &amp;quot;&#039;&#039;Pokémon hatched at level 5 when eggs were introduced in Generation II.&#039;&#039;&amp;quot; [[User:Ultraflame|Ultraflame]] 01:30, 20 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Use of asymptotic notation ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s not really appropriate to use asymptotic notation in the manner this article does currently: the notion is not really useful unless the functions tend to 0 or infinity, as we can write many statements that say equally true and unhelpful things. For example, all six functions in the article are O(1) at n=100, or O(n), or O(n^10) (using the lim sup definition in the Wikipedia article, for example), none of which show the detail we want.&lt;br /&gt;
&lt;br /&gt;
In other words, the notation is effectively meaningless the way it is being used. Perhaps considering f(x)-f(100) would be better.&lt;br /&gt;
&lt;br /&gt;
Small extra note: to be rather fussy, similar remarks could be made about the way the article used &amp;quot;continuous&amp;quot; before I removed it: these functions are defined on the integers, and since there is no way of talking about limits on a finite set of integers, you can&#039;t talk about continuity either. (The integers are called discrete or totally disconnected because of the way the topologies on them must be defined, if anyone wants more detail.) Of course, this also means you can&#039;t use asymptotic notation in this case at all... [[User:Chappers|Chappers]] 00:32, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Alright, I&#039;ll remove that part. A friend of mine also said it was inappropriate too.&lt;br /&gt;
:: Also, about the &amp;quot;continuous&amp;quot; function part, I can see why it&#039;s notation abuse now. I just meant to say that it wasn&#039;t piecewise, and could be represented as one function. I guess &amp;quot;polynomial&amp;quot; is a good compromise if we can&#039;t really find a suitable word for it. [[User:Ztobor|Ztobor]] 19:42, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Where to put this? ==&lt;br /&gt;
&lt;br /&gt;
[[File:ExpToNextLevel.png|300px|thumb|right|A graph showing the number of experience points required to go from one level to the next.]]&lt;br /&gt;
&lt;br /&gt;
I created a table with the number of experience points required to go from one level to the &#039;&#039;next&#039;&#039; level, not just from level 1 to a level, but the formula won&#039;t fit anywhere.&lt;br /&gt;
&lt;br /&gt;
Image is to the right. [[User:Ztobor|Ztobor]] 20:26, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Misleading names ==&lt;br /&gt;
&lt;br /&gt;
The Medium Slow (a.k.a. Parabolic) function is not actually strictly slower than the Medium Fast (a.k.a Cubic) function.&lt;br /&gt;
&lt;br /&gt;
The only functions that are actually strictly ordered in terms of speed of levelling up are the Slow, Medium Fast, and Fast functions. The other three are all quirky.&lt;br /&gt;
&lt;br /&gt;
What I&#039;d suggest is renaming the Medium Fast function to simply Medium, and rename the Medium Slow function to... something. I still need to come up with a name, hence why I haven&#039;t actually edited the page yet. [[User:Ztobor|Ztobor]] 00:44, 1 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You could just change it to &amp;quot;Parabolic&amp;quot;, but do leave a reminder that there exist different names for the experience functions. In my opinion &amp;quot;Erratic&amp;quot; and &amp;quot;Fluctuating&amp;quot; are okay names for their respective functions. [[User:Ultraflame|Ultraflame]] 04:51, 1 August 2010 (UTC)&lt;br /&gt;
::Or, to go with the quirky nature of the function compared to the others, rename it to &amp;quot;Quirky&amp;quot;. Because &amp;quot;parabolic&amp;quot; is a huge misnomer. What do you think? (I didn&#039;t say anything about Erratic or Fluctiating... o_O) [[User:Ztobor|Ztobor]] 17:25, 1 August 2010 (UTC)&lt;br /&gt;
:::Hard to say, since you&#039;re the first person I&#039;ve ever seen to refer to that experience function as &amp;quot;Quirky&amp;quot;. I just mentioned Erratic and Fluctuating because you didn&#039;t, and I wasn&#039;t sure what your own opinion was on those names. [[User:Ultraflame|Ultraflame]] 22:07, 1 August 2010 (UTC)&lt;br /&gt;
::::Well, I didn&#039;t mention those, but I think they&#039;re perfectly fine. It was just the four that were &amp;quot;ranked&amp;quot; by speed that I had a problem with - and even then it&#039;s only the Medium Slow one simply because it doesn&#039;t even fit into that rank nicely. [[User:Ztobor|Ztobor]] 13:34, 2 August 2010 (UTC)&lt;br /&gt;
::::Actually, even those three names should probably be changed to &amp;quot;Cubic&amp;quot;, &amp;quot;Fast Cubic&amp;quot;, and &amp;quot;Slow Cubic&amp;quot;. It just doesn&#039;t make sense to rank them all by speed if they vary so much. [[User:Ztobor|Ztobor]] 13:36, 2 August 2010 (UTC)&lt;br /&gt;
:::::You could try something like &amp;quot;Fast (Cubic)&amp;quot;, &amp;quot;Medium (Cubic)&amp;quot;, and &amp;quot;Slow (Cubic)&amp;quot;. As for 1059860, we might be able to get away with calling it &amp;quot;Parabolic&amp;quot; and adding a note that the name only refers to the existence of a &amp;quot;not-purely-cubic&amp;quot; part in the function. [[User:Ultraflame|Ultraflame]] 01:06, 4 August 2010 (UTC)&lt;br /&gt;
::::::Not to mention all the article-renaming we&#039;d have to do. &amp;gt;_&amp;lt; [[User:Ztobor|Ztobor]] 14:48, 4 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Experience table for PMD ==&lt;br /&gt;
&lt;br /&gt;
It seems random, at least from what I&#039;ve played so far. I have a character named Vino the Torchic, and here&#039;s her experience table for levels 7 through 15:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytl&amp;quot; style=&amp;quot;background: #CF4000; color:#FFFFFF;&amp;quot; | Level&lt;br /&gt;
! class=&amp;quot;roundytr&amp;quot; style=&amp;quot;background: #CF4000; color:#FFFFFF;&amp;quot; | Exp.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 410&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 700&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 1250&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 2250&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 4150&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 7290&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 10430&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 15430&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;roundybl&amp;quot; style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;roundybr&amp;quot; style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | (etc.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
I don&#039;t see a formula here at all. Does anybody have the full table? [[User:Ztobor|Ztobor]] 23:43, 4 August 2010 (UTC)&lt;br /&gt;
:Okay, no, I did find a table, from UPokeCenter. But man, those numbers are arbitrary. From levels 16 through 24, the EXP. required to get to the next level is always 6000. o_O [[User:Ztobor|Ztobor]] 23:47, 4 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New Exp. gain formula ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m doing research on it right now, by watching playthroughs. Apparently, there&#039;s actually a &#039;&#039;+1&#039;&#039; in the formula &amp;gt;_&amp;gt; [[User:Ztobor|Ztobor]] 02:47, 25 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Okay, here it is:&lt;br /&gt;
&lt;br /&gt;
[[File:Delta_exp_gen5.png]]&lt;br /&gt;
&lt;br /&gt;
The only differences in the formula is that the 7 has now been changed to a 5, and the d&amp;lt;sub&amp;gt;L&amp;lt;/sub&amp;gt; represents the level relationship factor, which I&#039;m still trying to figure out. Also, a constant of 1 is now added to all experience point yields, probably to prevent defeated monsters from yielding 0 experience points due to a low d&amp;lt;sub&amp;gt;L&amp;lt;/sub&amp;gt; modifier. [[User:Ztobor|Ztobor]] 03:00, 25 October 2010 (UTC)&lt;br /&gt;
:Do you know if any rounding down is involved in the calculation? [[User:Hexagon Theory|Hexagon Theory]] 03:50, 7 November 2010 (UTC)&lt;br /&gt;
::There is, but I don&#039;t know where it applies. [[User:Ztobor|Ztobor]] 14:00, 7 November 2010 (UTC)&lt;br /&gt;
:This formula can&#039;t be correct; no matter where I apply or don&#039;t apply rounding, I get slightly higher or slightly lower values than the experience I actually get in the game. Also, unless this one formula gets special treatment out of all the formulas in the game, the Pokémon games round down after every division or any other operation resulting in a non-integer, so if this were literally it, the level factor could never be anything between 0 and 1. [[User:Dragonfree|Dragonfree]] 14:37, 7 November 2010 (UTC)&lt;br /&gt;
::I think it multiplies by the defeated Pokémon&#039;s level + 2 first. It&#039;s been correct every time &#039;&#039;I&#039;ve&#039;&#039; checked it, at any rate. [[User:Ztobor|Ztobor]] 03:48, 9 November 2010 (UTC)&lt;br /&gt;
:::Could you include some of your calculations and data? It could speed up finding out what&#039;s going on here. [[User:Dragonfree|Dragonfree]] 23:00, 13 November 2010 (UTC)&lt;br /&gt;
::::Okay, take your first battle with the other starters - Level 5 vs. Level 5 (a level multiplier of 1) gives you 43 experience points. The starters&#039; base yield is 28, which is multiplied by 1.5 because it&#039;s a trainer battle, giving you 42. No other multipliers apply, so you add 1 to 42 which gives you 43. [[User:Ztobor|Ztobor]] 22:57, 15 November 2010 (UTC)&lt;br /&gt;
::::For that matter, could you report some of your own data? You might be applying the wrong formula. I&#039;ll set up a report section on the talk page for it.&lt;br /&gt;
&lt;br /&gt;
== Base EXP ==&lt;br /&gt;
&lt;br /&gt;
The page currently says that the Pokemon that gives the most base EXP is Blissey with 608 - only every other page on this wiki and on other sites says that it&#039;s only 255. (Tabunne, for the record, has a yield of 390.) It also says that the fifth-gen starters give the least at 28; this time, the NUMBER is right, but Magikarp still apparently only gives 20. What gives? --[[User:HeroicJay|HeroicJay]] 22:51, 25 October 2010 (UTC)&lt;br /&gt;
: Those yields are still from before Generation V. The information on other pages is correct for Generations IV and prior. I haven&#039;t had the time nor the patience to change them all yet. [[User:Ztobor|Ztobor]] 00:43, 26 October 2010 (UTC)&lt;br /&gt;
:: Magikarp&#039;s yield is now 40, BTW. Just so you know [[User:Ztobor|Ztobor]] 00:44, 26 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Report anomalies in the new Exp. gain formula ==&lt;br /&gt;
&lt;br /&gt;
As far as we know right now, this is the new formula for experience used in Gen.5:&lt;br /&gt;
&lt;br /&gt;
[[File:Delta_exp_gen5.png]]&lt;br /&gt;
&lt;br /&gt;
If you think this formula might not apply to a certain type of battle, append your case to the bottom of this post with the following data:&lt;br /&gt;
*The Pokémon that was defeated, and its level.&lt;br /&gt;
*The Pokémon that were involved in the battle, and their levels.&lt;br /&gt;
*Whether the battle was a Trainer battle or not.&lt;br /&gt;
*Whether the Pokémon involved were holding any items.&lt;br /&gt;
&lt;br /&gt;
Your support is much appreciated. [[User:Ztobor|Ztobor]] 23:01, 15 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Report 1 (example) ===&lt;br /&gt;
&lt;br /&gt;
On the GameFAQ&#039;s forums, a user named JakeisaLie reported the following: A Level 48 Tabunne, was defeated by a level 52 Rotom holding a Lucky Egg, and yielded 5119 experience points instead of 5201 as the formula predicts.&lt;br /&gt;
&lt;br /&gt;
The level difference multiplier, in this case, seems to be 72/79 (48 / 52+(2/3)), instead of 50/54 (48+2 / 50+2). [[User:Ztobor|Ztobor]] 16:25, 23 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Watched some playthroughs of the first bit of the game... ===&lt;br /&gt;
... and what I found is below. I didn&#039;t record what Pokémon were used to battle, because I didn&#039;t think it was relevant. None of the Pokémon were holding any experience-affecting items. Format is &amp;lt;pre&amp;gt;&amp;lt;level of player&#039;s Pokémon&amp;gt; vs. &amp;lt;level of defeated Pokémon&amp;gt; &amp;lt;defeated Pokémon&amp;gt;: &amp;lt;Exp. gained&amp;gt; (formula predicts &amp;lt;exp. expected from formula&amp;gt;)&amp;lt;/pre&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;&amp;quot;Big&amp;quot; list (click &amp;quot;show&amp;quot;)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Trainer battles:&lt;br /&gt;
 Choroneko (56 base exp.):&lt;br /&gt;
  Level 7 vs. level 7 Choroneko: 118 (formula predicts 118)&lt;br /&gt;
  Level 9 vs. level 7 Choroneko: 96 (formula predicts 97)&lt;br /&gt;
  Level 10 vs. level 7 Choroneko: 88 (formula predicts 89)&lt;br /&gt;
&lt;br /&gt;
  Level 11 vs. level 8 Choroneko: 102 (formula predicts 104)&lt;br /&gt;
  Level 12 vs. level 8 Choroneko: 94 (formula predicts 97)&lt;br /&gt;
  Level 13 vs. level 8 Choroneko: 86 (formula predicts 90)&lt;br /&gt;
  &lt;br /&gt;
  Level 13 vs. level 10 Choroneko: 133 (formula predicts 135)&lt;br /&gt;
  Level 14 vs. level 10 Choroneko: 123 (formula predicts 127)&lt;br /&gt;
&lt;br /&gt;
  Level 16 vs. level 12 Choroneko: 153 (formula predicts 157)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Dokkora (61 base exp.):&lt;br /&gt;
  Level 16 vs. level 13 Dokkora: 195 (formula predicts 199)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Haderia (130 base exp.):&lt;br /&gt;
  Level 20 vs. level 18 Haderia: 632 (formula predicts 639)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Mamepato (53 base exp.):&lt;br /&gt;
  Level 16 and level 15 vs. level 13 Mamepato: 84 (level 16) and 90 (level 15) (formula predicts 87 and 92)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Meguroco (58 base exp.):&lt;br /&gt;
  Level 22 vs. level 14 Meguroco: 151 (formula predicts 163)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Minezumi (51 base exp.):&lt;br /&gt;
  Level 8 vs. level 7 Minezumi: 96 (formula predicts 97)&lt;br /&gt;
  Level 10 vs. level 7 Minezumi: 79 (formula predicts 81)&lt;br /&gt;
  Level 12 vs. level 7 Minezumi: 67 (formula predicts 69)&lt;br /&gt;
  Level 13 vs. level 7 Minezumi: 61 (formula predicts 65)&lt;br /&gt;
  &lt;br /&gt;
  Level 13 vs. level 10 Minezumi: 121 (formula predicts 123)&lt;br /&gt;
  Level 14 vs. level 10 Minezumi: 112 (formula predicts 115)&lt;br /&gt;
&lt;br /&gt;
  Level 12 vs. level 12 Minezumi: 184 (formula predicts 184)&lt;br /&gt;
  Level 12 and tag team partner vs. level 12 Minezumi: 92 (formula predicts 92)&lt;br /&gt;
  &lt;br /&gt;
  Level 22 vs. level 14 Minezumi: 133 (formula predicts 143)&lt;br /&gt;
  Level 22 19 vs. level 14 Minezumi: 66 78 (formula predicts 72 and 82)&lt;br /&gt;
&lt;br /&gt;
  Level 18 vs. level 16 Minezumi: 218 (formula predicts 221)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Miruhog (147 base exp.):&lt;br /&gt;
  Level 21 vs. level 20 Miruhog: 840 (formula predicts 844)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Otamaro (59 base exp.):&lt;br /&gt;
  Level 16 vs. level 13 Otamaro: 188 (formula predicts 192)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Panpour (63 base exp.):&lt;br /&gt;
  Level 15 vs. level 10 Panpour: 129 (formula predicts 134)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Pansage (63 base exp.):&lt;br /&gt;
  Level 15 vs. level 10 Pansage: 129 (formula predicts 134)&lt;br /&gt;
&lt;br /&gt;
  Level 10 vs. level 14 Pansage: 349 (formula predicts 353)&lt;br /&gt;
  Level 14 vs. level 14 Pansage: 265 (formula predicts 265)&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
 Pansear (63 base exp.):&lt;br /&gt;
  Level 15 vs. level 10 Pansear: 129 (formula predicts 134)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Snivy (28 base exp.):&lt;br /&gt;
  Level 12 vs. level 8 Snivy: 47 (formula predicts 49)&lt;br /&gt;
  Level 10 and level 12 vs. level 8 Snivy: 28 (level 10) and 24 (level 12) (formula predicts 29 and 25)&lt;br /&gt;
&lt;br /&gt;
  Level 16 vs. level 14 Snivy: 103 (formula predicts 105)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Tepig (28 base exp.):&lt;br /&gt;
  Level 10 vs. level 7 Tepig: 44 (formula predicts 45)&lt;br /&gt;
  Level 13 vs. level 7 Tepig: 34 (formula predicts 36)&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
 Yorterry (55 base exp.):&lt;br /&gt;
  Level 10 vs. level 6 Yorterry: 66 (formula predicts 67)&lt;br /&gt;
  Level 13 vs. level 6 Yorterry: 50 (formula predicts 53)&lt;br /&gt;
  &lt;br /&gt;
  Level 10 vs. level 7 Yorterry: 86 (formula predicts 87)&lt;br /&gt;
  Level 12 vs. level 7 Yorterry: 72 (formula predicts 75)&lt;br /&gt;
  Level 13 vs. level 7 Yorterry: 66 (formula predicts 70)&lt;br /&gt;
&lt;br /&gt;
  Level 10 vs. level 11 Yorterry: 196 (formula predicts 197)&lt;br /&gt;
  Level 13 vs. level 11 Yorterry: 156 (formula predicts 158)&lt;br /&gt;
  &lt;br /&gt;
  Level 13 vs. level 12 Yorterry: 185 (formula predicts 185)&lt;br /&gt;
&lt;br /&gt;
  Level 18 vs. level 15 Yorterry: 207 (formula predicts 211)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wild battles:&lt;br /&gt;
 Choroneko (56 base exp.):&lt;br /&gt;
  Level 14 and level 11 vs. level 8 Choroneko: 27 (level 14) and 34 (level 11) (formula predicts 29 and 38)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Minezumi (51 base exp.):&lt;br /&gt;
  Level 6 vs. level 3 Minezumi: 20 (formula predicts 20)&lt;br /&gt;
  Level 11 vs. level 8 Minezumi: 62 (formula predicts 63)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Yorterry (55 base exp.):&lt;br /&gt;
  Level 6 vs. level 2 Yorterry: 12 (formula predicts 12)&lt;br /&gt;
  Level 10 vs. level 6 Yorterry: 44 (formula predicts 45)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
Hope it helps. [[User:Ultraflame|Ultraflame]] 01:24, 25 December 2010 (UTC)&lt;br /&gt;
: Thanks for the info, but just to clarify - are these Trainer battles? Because the formula seems to identify them as such. [[User:Ztobor|Ztobor]] 22:45, 26 December 2010 (UTC)&lt;br /&gt;
::I had them divided into two sections: &amp;quot;Trainer battles&amp;quot; (at the beginning) and &amp;quot;Wild battles&amp;quot; (at the end). Only the last five entries are wild battles. [[User:Ultraflame|Ultraflame]] 23:53, 26 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Well. It certainly created more questions than it answered... my formula is definitely wrong, but it brings us nowhere closer in getting the actual formula right. &amp;gt;_&amp;gt; [[User:Ztobor|Ztobor]] 02:54, 27 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Could you get some higher-level ones? Those ones are better resolution, and leave less room for error. [[User:Ztobor|Ztobor]] 02:56, 27 December 2010 (UTC)&lt;br /&gt;
===A few more...===&lt;br /&gt;
These are all trainer battles.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Level 45 and level 37 vs. level 43 Zuruzukin (171 base exp.): 1048 (level 45) and 1295 (level 37) (formula predicts 1057 and 1273)&lt;br /&gt;
&lt;br /&gt;
Level 44 and level 38 vs. level 43 Roobushin (227 base exp.): 1427 (level 44) and 1674 (level 38) (formula predicts 1433 and 1648)&lt;br /&gt;
&lt;br /&gt;
Level 44 and level 38 vs. level 43 Kojofu (70 base exp.): 441 (level 44) and 516 (level 38) (formula predicts 442 and 508)&lt;br /&gt;
&lt;br /&gt;
Level 52 vs. level 45 Erufuun (168 base exp.): 1916 (formula predicts 1975)&lt;br /&gt;
&lt;br /&gt;
Level 52 vs. level 45 Zeburaika (174 base exp.): 1984 (formula predicts 2045)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
I have to say, despite the formula not being completely accurate, it does give a pretty good rough idea of how much experience you&#039;re going to get. [[User:Ultraflame|Ultraflame]] 22:33, 1 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I guess so. It&#039;s just that I just know that people are going to be disappointed when they don&#039;t actually get 1,581,409 points for defeating a level 100 Blissey in the way I mentioned. [[User:Ztobor|Ztobor]] 21:05, 2 January 2011 (UTC)&lt;br /&gt;
:: Although, given the looks of the variations in this formula, it looks like that fight would yield &#039;&#039;more&#039;&#039; than 1,581,409. [[User:Ztobor|Ztobor]] 21:09, 2 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Even more trainer battles (click &amp;quot;show&amp;quot;)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Level 41 and level 38 vs. level 45 Gigalith: 1697 and 1837 (formula predicts 1675 and 1801) Base exp. 227&lt;br /&gt;
&lt;br /&gt;
Level 41 and level 38 vs. level 46 Shibirudon: 1816 and 1963 (formula predicts 1787 and 1921) Base exp. 232&lt;br /&gt;
&lt;br /&gt;
Level 45 vs. level 45 Gigalith: 3065 (formula predicts 3065) Base exp. 227&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 46 Shibirudon: 3364 (formula predicts 3341) Base exp. 232&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 45 Erufuun: 2386 (formula predicts 2369) Base exp. 168&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 45 Zeburaika: 2471 (formula predicts 2454) Base exp. 174&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 45 Murando: 3059 (formula predicts 3049) Base exp. 221&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 45 Pendra: 3039 (formula predicts 3018) Base exp. 214&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 44 Oobemu: 2303 (formula predicts 2294) Base exp. 170&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 44 Kutairan: 2288 (formula predicts 2281) Base exp. 169&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 45 Doredia: 2386 (formula predicts 2369) Base exp. 168&lt;br /&gt;
&lt;br /&gt;
Level 43 vs. level 44 Yanakkie: 2356 (formula predicts 2348) Base exp. 174&lt;br /&gt;
&lt;br /&gt;
Level 43 and level 44 vs. level 44 Hiyakkie: 1178 and 1149 (formula predicts 1174 and 1149) Base exp. 174&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 44 Baokkie: 2297 (formula predicts 2297) Base exp. 174&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 43 Zuruzukin: 2149 (formula predicts 2158) Base exp. 171&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 43 Roobushin : 2854 (formula predicts 2865) Base exp. 227&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 43 Kojofu: 880 (formula predicts 884) Base exp. 70&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 43 Gochimiru: 1722 (formula predicts 1729) Base exp. 137&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 43 Hahakomori: 2778 (formula predicts 2789) Base exp. 221&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 44 Gigiaru: 2033 (formula predicts 2033) Base exp. 154&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 44 Darmanitan: 2218 (formula predicts 2218) Base exp. 168&lt;br /&gt;
&lt;br /&gt;
Level 44 vs. level 44 Gamageroge: 2971 (formula predicts 2971) Base exp. 225&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
Existing formula tends to overestimate if the attacking Pokémon is higher level, and underestimate if the defending Pokémon is higher level (what you hinted at with the Blissey example). (Existing formula is correct if the two Pokémon are the same level.) [[User:Ultraflame|Ultraflame]] 05:45, 3 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ERRATIC behaviour in Mathematica ==&lt;br /&gt;
&lt;br /&gt;
So, I went to type in the EXP per level into Wolfram Mathematica 6, in an attempt to come up with both better graphs and interesting phenomonons. The non-piecewise functions turned out fine. However, the erratic and fluct. formulas kept coming up with strange behaviour in their plots, which I was able to filter out. However, look at this plot for the erratic formula:&lt;br /&gt;
&lt;br /&gt;
[[File:Mathematica_Erratic_Plot_Derivitive.png]]&lt;br /&gt;
&lt;br /&gt;
This is the derivitive of the function of the Erratic experience group. Look at the range 68-98. Any ideas as to what is causing this? I had typed the formula in direstly as was shown on the article. [[User:TruePikachu|--TruePikachu]] 20:37, 20 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*Facepalm*&amp;lt;/nowiki&amp;gt; Just zoomed in, seems to be caused by the Floor() function and the erratic nature of that portion of the growth curve, which is why it didn&#039;t show up for Fluct. The formulas weren&#039;t designed for this kind of manipulation...time to weite an interger-based derivitave function to better model this...&lt;br /&gt;
&lt;br /&gt;
:Anyway, any ideas as to wether or not I should undergo this project? I can easily cut out the inputted formula (It is harder to include it rather than exclude it). The GenI formulas are rather well established, being elementry curves, but the GenIII curves I can do lots of research into, and add to the article under a different heading. For example, I can easily generate a graph of the &#039;changing multiplier&#039; for these two functions, or superimpose all parts of the piecewise function (so someone could see what happens if one part of it is used for the entire function). [[User:TruePikachu|--TruePikachu]] 20:47, 20 November 2010 (UTC)&lt;br /&gt;
::I already created a changing multiplier graph. Third one down from the top. I also created an &amp;quot;EXP per level&amp;quot; graph (shown here on the talk page), but for lack of a place to put it, haven&#039;t put it onto the main page yet. [[User:Ztobor|Ztobor]] 03:19, 22 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Reshiram and Zekrom don&#039;t gain experience? ==&lt;br /&gt;
&lt;br /&gt;
For some reason, people are editing this onto the article, even though it isn&#039;t true, at least from what I&#039;ve seen of the playthroughs. Why do people think that it doesn&#039;t yield experience? [[User:Ztobor|Ztobor]] 00:59, 30 November 2010 (UTC)&lt;br /&gt;
:What that means is when you defeat one you don&#039;t gain experience. I wonder if this is true or not. --[[User:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;Land&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;fish7&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:03, 30 November 2010 (UTC)&lt;br /&gt;
::When facing the wild version mascot before facing N, defeating it yields no Exp, as when the battlt ends, it&#039;ll just be there in the overworld as if nothing happened. Facing the one N has will yield Exp though. [[User:Shiramu Kuromu|Shiramu Kuromu]] 03:18, 12 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
&lt;br /&gt;
If there was a Pokémon that would change it&#039;s Exp group upon evolution, what would happen? [[User:Shiramu Kuromu|Shiramu Kuromu]] 03:18, 12 December 2010 (UTC)&lt;br /&gt;
:In Generation III at least, the Pokémon would change level so that it would be consistent with the what the new group&#039;s experience formula would dictate.&lt;br /&gt;
:For example, if you hacked a Pikachu (1000000 at level 100) so that it would evolve into Gyarados (1250000 at level 100) at level 20, the Pikachu would only need 8000 exp. points to reach level 20. So suppose that the Pikachu receives 8000 exp. points, reaches level 20, and is allowed to evolve. But since Gyarados is in a different experience group, the Pokémon would actually drop down to level 18 (for Gyarados&#039;s group, 8000 points is only sufficient for level 18) immediately after evolution is complete. Meaning that when you check your Pokémon menu right after evolution, the Pokémon will appear as level 18, with 8000 exp. points.&lt;br /&gt;
:This has apparently been observed with a Generation III ROM, but I don&#039;t know exactly what would in other Generations. [[User:Ultraflame|Ultraflame]] 04:55, 12 December 2010 (UTC)&lt;br /&gt;
:Just realized that a potential question might arise with my example: Would the newly-evolved Gyarados attempt to learn {{m|Bite}} (a level 20 move), even though it&#039;s technically level 18 after evolution? Unfortunately I don&#039;t have the answer to that particular question. [[User:Ultraflame|Ultraflame]] 05:06, 12 December 2010 (UTC)&lt;br /&gt;
::Based on what you&#039;ve said about the situation, I&#039;d guess no - after evolution, the new level is 18, period. Otherwise, the bug would be that it stays at Level 20, but as soon as it gains experience points, it reverts to 18. [[User:Ztobor|Ztobor]] 15:46, 23 December 2010 (UTC)&lt;br /&gt;
:::Well, a regular Magikarp evolving into Gyarados at level 20 would immediately try to learn Bite upon evolution (without leaving the evolution screen). In other words, we haven&#039;t even seen the new level of the Gyarados until after it attempts to learn Bite. Basically it&#039;s a question of when does the game &amp;quot;notice&amp;quot; that the Pokémon&#039;s experience group has changed - immediately upon evolution (i.e. while the evolution screen is active) or immediately after leaving the evolution screen? [[User:Ultraflame|Ultraflame]] 17:09, 23 December 2010 (UTC)&lt;br /&gt;
::::That&#039;s a good point, actually. We&#039;d need somebody to test that out. [[User:Ztobor|Ztobor]] 01:52, 24 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Level multipliers in the new Exp. gain formula ==&lt;br /&gt;
&lt;br /&gt;
We&#039;re going to have to change that article - it certainly is not adding the levels by 2 and dividing them.&lt;br /&gt;
&lt;br /&gt;
I&#039;m getting a table set up with the approximate multipliers. Perhaps we can figure something out. [[User:Ztobor|Ztobor]] 05:19, 27 December 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Ultraflame</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Experience&amp;diff=1300986</id>
		<title>Talk:Experience</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Experience&amp;diff=1300986"/>
		<updated>2011-01-01T22:33:11Z</updated>

		<summary type="html">&lt;p&gt;Ultraflame: /* Report anomalies in the new Exp. gain formula */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The erratic formula ==&lt;br /&gt;
&lt;br /&gt;
Erratic (600000)&lt;br /&gt;
E = -1/50*l^4 + 2*l^3 for level&amp;lt;=50&lt;br /&gt;
&lt;br /&gt;
http://www.math.miami.edu/~jam/azure/forum/tuff/ultimatebb.php?ubb=get_topic;f=1;t=001260&lt;br /&gt;
&lt;br /&gt;
It&#039;s mentioned in the thread that level 45 does not work for that. Level 45 is 100273, not 100237. [[User:Sheep|Sheep]] 16:42, 21 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Nevermind the previous message, I figured it out myself. [[User:Sheep|Sheep]] 18:09, 21 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Simplify the formulas ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Was that copied from matlab or something? It can be simplified...&lt;br /&gt;
&lt;br /&gt;
((0.814 - 0.02*(((n - 69) / 3) - (((n - 69) / 3) modulo 1)) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
&lt;br /&gt;
((0.814 - 0.02*(((n - 69) / 3) - float_part((n - 69) / 3) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
((0.814 - 0.02*( int((n - 69) / 3) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
((0.814 - 0.02*( int(n/3 - 23) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
((0.814 + 0.46 - 0.02*( int(n/3) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
&lt;br /&gt;
int(  (  1.274 - 0.02*(int(n/3)) - ep(n%3)  ) * (n^3)  )&lt;br /&gt;
That would be easier to read.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;2*(1 - 0.01n)*(n3)&lt;br /&gt;
= int( 2n3 - 0.02n4 )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;(  1 - ((n - 50)*0.01)  ) * (n^3)&lt;br /&gt;
= int( 1.5n3 - 0.01n4 )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;(1.6 - 0.01n) * (n3)&lt;br /&gt;
= int( 1.6n3 - 0.01n4 )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Editting this out of view because it doesn&#039;t really need to be seen (sorry)&lt;br /&gt;
Fair enough, I just put it so you could test my simplifications were right. (Qgpr)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#include &amp;lt;iostream&amp;gt;&lt;br /&gt;
#include &amp;lt;stdlib.h&amp;gt;&lt;br /&gt;
&lt;br /&gt;
using namespace std;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
void initlista();&lt;br /&gt;
double lista[101];&lt;br /&gt;
int errors;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
double modulo(double value, double mod) {&lt;br /&gt;
    double sign;&lt;br /&gt;
    &lt;br /&gt;
    if(value &amp;lt; 0.0) {&lt;br /&gt;
        sign=-1.0;&lt;br /&gt;
        value=value*sign;&lt;br /&gt;
    } else {&lt;br /&gt;
        sign=1.0;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    while(value &amp;gt;= mod) {&lt;br /&gt;
        if(value==0.0)break;&lt;br /&gt;
        value=value-mod;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    //it is % not modulo...&lt;br /&gt;
    //value=value*sign;&lt;br /&gt;
    &lt;br /&gt;
    return value;    &lt;br /&gt;
}&lt;br /&gt;
double ep(double value) {&lt;br /&gt;
    if(value==0.0) {&lt;br /&gt;
        return 0.0;&lt;br /&gt;
    };&lt;br /&gt;
    if(value==1.0){&lt;br /&gt;
        return 0.008;&lt;br /&gt;
    };&lt;br /&gt;
    if(value==2.0){&lt;br /&gt;
        return 0.014;&lt;br /&gt;
    };&lt;br /&gt;
}&lt;br /&gt;
double absol(double value) {&lt;br /&gt;
    if(value &amp;lt; 0.0) {&lt;br /&gt;
        return value = value * -1.0;&lt;br /&gt;
    } else {&lt;br /&gt;
        return value;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
double integ(double value) {&lt;br /&gt;
    double x = 0;&lt;br /&gt;
    double sign;&lt;br /&gt;
    &lt;br /&gt;
    if(value &amp;lt; 0.0) {&lt;br /&gt;
        sign = -1.0;&lt;br /&gt;
        value = value * sign;&lt;br /&gt;
    } else {&lt;br /&gt;
        sign = 1.0;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    while(value &amp;gt;= 1.0) {&lt;br /&gt;
        x = x + 1.0;&lt;br /&gt;
        value = value - 1.0;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    x = x * sign;&lt;br /&gt;
    &lt;br /&gt;
    return x;&lt;br /&gt;
}&lt;br /&gt;
void printexp_level(double exp, int level) {&lt;br /&gt;
    if(lista[level] != exp) {&lt;br /&gt;
        cout&amp;lt;&amp;lt;&amp;quot;Level &amp;quot;&amp;lt;&amp;lt;level&amp;lt;&amp;lt;&amp;quot;: &amp;quot;&amp;lt;&amp;lt;lista[level]&amp;lt;&amp;lt;&amp;quot; vs &amp;quot;&amp;lt;&amp;lt;exp&amp;lt;&amp;lt;&amp;quot; &amp;lt;&amp;gt; ERROR!!!!: &amp;quot;&amp;lt;&amp;lt;(lista[level] - exp)&amp;lt;&amp;lt;endl;&lt;br /&gt;
        errors++;&lt;br /&gt;
        system(&amp;quot;PAUSE&amp;quot;);&lt;br /&gt;
    } else {&lt;br /&gt;
        cout&amp;lt;&amp;lt;&amp;quot;Level &amp;quot;&amp;lt;&amp;lt;level&amp;lt;&amp;lt;&amp;quot;: &amp;quot;&amp;lt;&amp;lt;lista[level]&amp;lt;&amp;lt;&amp;quot; vs &amp;quot;&amp;lt;&amp;lt;exp&amp;lt;&amp;lt;endl;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
int main(int argc, char *argv[])&lt;br /&gt;
{&lt;br /&gt;
    &lt;br /&gt;
  int i;&lt;br /&gt;
  double n = 0.0f;&lt;br /&gt;
  double b;&lt;br /&gt;
&lt;br /&gt;
  errors = 0;&lt;br /&gt;
  initlista();&lt;br /&gt;
  &lt;br /&gt;
  for(i = 0; i &amp;lt;= 50; i++) {&lt;br /&gt;
//    b = (n*n*n)*(2 - (0.02*n));&lt;br /&gt;
    b = (2 * (n*n*n)) - (0.02 * (n*n*n*n));&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  for(i = 51; i &amp;lt;= 68; i++) {&lt;br /&gt;
//    b = (n*n*n)*(  1 - ((n - 50)*0.01)  );&lt;br /&gt;
    b = (1.5 * (n*n*n)) - (0.01 * (n*n*n*n));&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  for(i = 69; i &amp;lt;= 98; i++) {&lt;br /&gt;
//    b = (n*n*n) * (   0.814 - 0.02*( (n/3 - 23) - modulo((n/3 - 23),1) ) - ep(modulo(n - 69, 3))   ); &amp;lt;- wont work, needs integ() somewhere in the double n/3 - floatpart n/3&lt;br /&gt;
    b = (n*n*n) * (  1.274 - (0.02*integ(n/3)) - ep(modulo(n,3))  );&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  for(i = 99; i &amp;lt;= 100; i++) {&lt;br /&gt;
//    b = (n*n*n) * ( 1.6 - (n * 0.01) );&lt;br /&gt;
    b = (1.6 * (n*n*n)) - (0.01 * (n*n*n*n));&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  } &lt;br /&gt;
&lt;br /&gt;
  cout&amp;lt;&amp;lt;endl&amp;lt;&amp;lt;&amp;quot;Errors Count : &amp;quot;&amp;lt;&amp;lt;errors&amp;lt;&amp;lt;endl;&lt;br /&gt;
  system(&amp;quot;PAUSE&amp;quot;);  &lt;br /&gt;
  exit(0);  &lt;br /&gt;
  return 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void initlista() {&lt;br /&gt;
lista[0] = 0;lista[1] = 1;lista[2] = 15;lista[3] = 52;lista[4] = 122;lista[5] = 237;lista[6] = 406;lista[7] = 637;lista[8] = 942;lista[9] = 1326;lista[10] = 1800;lista[11] = 2369;lista[12] = 3041;lista[13] = 3822;lista[14] = 4719;lista[15] = 5737;lista[16] = 6881;lista[17] = 8155;lista[18] = 9564;lista[19] = 11111;lista[20] = 12800;lista[21] = 14632;lista[22] = 16610;lista[23] = 18737;lista[24] = 21012;lista[25] = 23437;lista[26] = 26012;lista[27] = 28737;lista[28] = 31610;lista[29] = 34632;lista[30] = 37800;lista[31] = 41111;lista[32] = 44564;lista[33] = 48155;lista[34] = 51881;lista[35] = 55737;lista[36] = 59719;lista[37] = 63822;lista[38] = 68041;lista[39] = 72369;lista[40] = 76800;lista[41] = 81326;lista[42] = 85942;lista[43] = 90637;lista[44] = 95406;lista[45] = 100237;lista[46] = 105122;lista[47] = 110052;lista[48] = 115015;lista[49] = 120001;lista[50] = 125000;lista[51] = 131324;lista[52] = 137795;lista[53] = 144410;lista[54] = 151165;lista[55] = 158056;lista[56] = 165079;lista[57] = 172229;lista[58] = 179503;lista[59] = 186894;lista[60] = 194400;lista[61] = 202013;lista[62] = 209728;lista[63] = 217540;lista[64] = 225443;lista[65] = 233431;lista[66] = 241496;lista[67] = 249633;lista[68] = 257834;lista[69] = 267406;lista[70] = 276458;lista[71] = 286328;lista[72] = 296358;lista[73] = 305767;lista[74] = 316074;lista[75] = 326531;lista[76] = 336255;lista[77] = 346965;lista[78] = 357812;lista[79] = 367807;lista[80] = 378880;lista[81] = 390077;lista[82] = 400293;lista[83] = 411686;lista[84] = 423190;lista[85] = 433572;lista[86] = 445239;lista[87] = 457001;lista[88] = 467489;lista[89] = 479378;lista[90] = 491346;lista[91] = 501878;lista[92] = 513934;lista[93] = 526049;lista[94] = 536557;lista[95] = 548720;lista[96] = 560922;lista[97] = 571333;lista[98] = 583539;lista[99] = 591882;lista[100] = 600000;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Qgpr|Qgpr]]03:05, 01 Mar 2005&lt;br /&gt;
&lt;br /&gt;
I really want to avoid using expressions that are not standard math notation. I don&#039;t even know if there&#039;s a way to represent some integer rounding using standard math notation, just some pseudo-code, that&#039;s why I stuck mod 1 subtraction in there. My plan was to simplify/clean it up once TeX was implemented on bulbapedia.&lt;br /&gt;
&lt;br /&gt;
In the meanwhile you can simplify them. Just keep &amp;quot;mod&amp;quot; or &amp;quot;modulo&amp;quot; instead of &amp;quot;%&amp;quot; and avoid &amp;quot;int().&amp;quot; [[User:Sheep|Sheep]] 20:20, 1 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The big problem is that when I first read that I got confused. No person that would bother to understand that formula wouldn&#039;t know how to program anyways, to represent that rounding you use ||x|| I think, maximum integer, unless I got the symbol wrong, long time I don&#039;t touch math.&lt;br /&gt;
I&#039;ll leave that formula but also add the simplification for anyone that wants someting simplier to read.&lt;br /&gt;
I will also simplify your standard math formulas, but won&#039;t add the ||x|| because I am not sure if its the right symbol, those - 69 can be taken out of modulo since they will be equal to zero.&lt;br /&gt;
[[User:Qgpr|Qgpr]] 20:03, 5 Mar 2005 (GMT-5)&lt;br /&gt;
&lt;br /&gt;
: |x| is modul&#039;&#039;&#039;us&#039;&#039;&#039; - gives the absolute value of function, i.e. |-0.5| = 0.5. Modul&#039;&#039;&#039;o&#039;&#039;&#039; is simply represented as &#039;&#039;mod&#039;&#039; in mathematics. Anyway, while we do not have TeX at the moment, you can try this instead - leave the original math formula as a &amp;lt;nowiki&amp;gt;&amp;lt;!-- COMMENT --&amp;gt;&amp;lt;/nowiki&amp;gt;, and copy the image from Wikipedia (it will generate the image on preview, so you can download that and reupload it here. Don&#039;t overdo it of course.)&lt;br /&gt;
&lt;br /&gt;
: ||x|| ( double | ) is what I was taught here at college, but I guess is not an standard, however I found what it seems is the standard, and used the UTF code to show it. However &amp;lt;*pre&amp;gt; is not happy with &amp;lt;*sub&amp;gt;, you should find a way around because mine doesn&#039;t look that good. By the way it was &amp;quot;greatest integer&amp;quot; not maximum, problems for using a direct translation. [[User:Qgpr|Qgpr]] 22:16, 5 Mar 2005 (GMT-5)&lt;br /&gt;
&lt;br /&gt;
First shot at a TeX markup image. Using&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
\begin{math}&lt;br /&gt;
b \star x \rightarrow \frac{b}{x} - (\frac{b}{x}\;mod\;1)&lt;br /&gt;
\end{math}&lt;br /&gt;
&lt;br /&gt;
\addvspace{.2cm}&lt;br /&gt;
&lt;br /&gt;
\begin{math}&lt;br /&gt;
e(n) = \left\{&lt;br /&gt;
\begin{array}{clrr}&lt;br /&gt;
n^3(\frac{100 - n}{50}); &amp;amp; 0 &amp;lt; n \leq 50 \\*&lt;br /&gt;
n^3(\frac{150 - n}{100}); &amp;amp; 51 \leq n \leq 68 \\*&lt;br /&gt;
n^3(1.274 - \frac{1}{50}(n\star3) - p(n\;mod\;3)); &amp;amp; 69 \leq n \leq 98 \\*&lt;br /&gt;
n^3(\frac{160 - n}{100}); &amp;amp; 99 \leq n \leq 100 \\*&lt;br /&gt;
\end{array}&lt;br /&gt;
\right\}&lt;br /&gt;
\end{math}&lt;br /&gt;
&lt;br /&gt;
\addvspace{.2cm}&lt;br /&gt;
&lt;br /&gt;
\begin{math}&lt;br /&gt;
p(x) = \left\{&lt;br /&gt;
\begin{array}{clrr}&lt;br /&gt;
0.000; &amp;amp; x = 0 \\*&lt;br /&gt;
0.008; &amp;amp; x = 1 \\*&lt;br /&gt;
0.014; &amp;amp; x = 2 \\*&lt;br /&gt;
\end{array}&lt;br /&gt;
\right\}&lt;br /&gt;
\end{math}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I came up with&lt;br /&gt;
&lt;br /&gt;
[[Image:Texerratic.png]]&lt;br /&gt;
&lt;br /&gt;
Kind of cramped. Does it meet the approval of you two? Looking for revisions before I even post it. Especially since I forgot how to properly represent a custom operator (\star). Is that how? [[User:Sheep|Sheep]] 03:32, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
This seems better:&lt;br /&gt;
&amp;lt;pre&amp;gt;\begin{equation}&lt;br /&gt;
E(n) = \left\{ \begin{array}{ll}&lt;br /&gt;
\frac{n^{3} \left(100 - n\right)}{50}, &amp;amp; \textrm{if $0 &amp;lt; n \leq 50$} \\&lt;br /&gt;
\frac{n^{3} \left(150 - n\right)}{100}, &amp;amp; \textrm{if $51 &amp;lt; n \leq 68$} \\&lt;br /&gt;
n^{3} \left(1.274 - \frac{1}{50}\left\lfloor\frac{n}{3}\right\rfloor -p\left(n \bmod 3\right)\right), &amp;amp; \textrm{if $69 &amp;lt; n \leq 98$} \\ &lt;br /&gt;
\frac{n^{3} \left(160 - n\right)}{100}, &amp;amp; \textrm{if $99 &amp;lt; n \leq 100$}&lt;br /&gt;
\end{array}\right.&lt;br /&gt;
\end{equation}&lt;br /&gt;
&lt;br /&gt;
\begin{equation}&lt;br /&gt;
p(m) = \left\{ \begin{array}{ll}&lt;br /&gt;
0.000, &amp;amp; \textrm{if $m = 0$} \\&lt;br /&gt;
0.008, &amp;amp; \textrm{if $m = 1$} \\&lt;br /&gt;
0.014, &amp;amp; \textrm{if $m = 2$}&lt;br /&gt;
\end{array}\right.&lt;br /&gt;
\end{equation}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Image:Erratic experience levels equation 1.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:Erratic experience levels equation 2.png]]&lt;br /&gt;
But when I tested it on Wikipedia, there were a few problems, so if we do get around to installing Texvc, we&#039;ll have to go hammer those problems out. Also, I&#039;d appreciate it if we could find the exact fractions for those decimalised numbers - after all, the computer works in binary, not decimal - hence we won&#039;t have 0.008, we might instead have 523/65536 (or maybe 8/1000, but the result would still be stored as a binary fraction) - [[User:Zhen Lin|刘 (劉) 振霖]] 07:22, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
I updated texerratic.png up there with something that looks more like yours. I didn&#039;t use Wikipedia for mine, I was using TeXnicCenter. I think the decimals are all right how they are, because they actually are more correct. I don&#039;t know exactly how the games handle decimal arithmetic, but it appears that the formulas use values accurate to 3 decimal places. (525/65536) or (523/65536) are not exactly 0.008, and if you put in those values, you&#039;ll get numbers that are off (I got about 6 points off for level 70). [[User:Sheep|Sheep]] 13:47, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Mmm. Since the experience points have to be accurate to about 7sf - I think the fractions should therefore be accurate to 7sf as well. But it might well be that they did use integer multiplication + division (× 8  ÷ 1000) rather than a simpler constant floating point multiplication (× (1 + 402653/2&amp;lt;sup&amp;gt;24&amp;lt;/sup&amp;gt;) × 2&amp;lt;sup&amp;gt;-7&amp;lt;/sup&amp;gt;) - which is approximately how accurate a single-precision IEEE 754 binary fraction is. Funnily enough, IEEE 754 single-precision fractions are accurate to approx 7sf (without exponentiation) by defintion (this one is 0.008 correct to 11sf)). - [[User:Zhen Lin|刘 (劉) 振霖]] 14:40, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hmm. I just learned from Meowth that the game simply stores the values for these as constants in the game, so the fractions are just best-fit and the formula is not used in-game - [[User:Zhen Lin|刘 (劉) 振霖]] 14:44, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
So we need to reach a conclusion. There will be a note added that says these values are stored in the game as constants, not calculated. The formulas, I guess, do not have to be specific to any system of number storage now, so are we saying that the decimal constants are acceptable? [[User:Sheep|Sheep]] 15:04, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
===quick question===&lt;br /&gt;
Why does Level redirect here? An even better question is, why does this page link to Level, thus linking back to itself? --[[user:greengiant|greengiant]]&lt;br /&gt;
&lt;br /&gt;
Sorry my reply is formatted wrong, I don&#039;t know how to do it normally yet.  Anyway, the last time I checked, [[Level]] is its own, seperate article.  Maybe they fixed the problem you saw before.  {{SUBST:Superbreeder]] [[User talk:Superbreeder|What&#039;s up?]] 23:30, 16 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Modify this! ==&lt;br /&gt;
&lt;br /&gt;
Can someone modify the erratic and the fluctuating part of experience? I want to understand it like all the other ones!&lt;br /&gt;
&lt;br /&gt;
:I think those formulas should be explained.  It would help quite a lot of people who want to understand those formulas but haven&#039;t seen them before.[[User:Dullstar|Dullstar]] 02:16, 26 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Color-Coded ==&lt;br /&gt;
&lt;br /&gt;
I color-coded the exp type descriptions to more-or-less match the colors used on the graph. I did this to make it easier to distinguish them from eachother. I wonder where I can find the look-up table in the game, I bet I can simplify those two honking large piecewise formulas. [[User:Twigpi|Twigpi]] 15:51, 20 November 2007 (UTC)&lt;br /&gt;
:See [http://www.upokecenter.com/games/rs/guides/exptable.html http://www.upokecenter.com/games/rs/guides/exptable.html]. The &amp;quot;1,050,000&amp;quot; in one of the top columns is a typo (should be &amp;quot;1,059,860&amp;quot;). At Level 1, the Experience is always &amp;quot;0&amp;quot; (here, they have it at &amp;quot;1&amp;quot;). [[User:Ultraflame|Ultraflame]] 22:53, 10 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Organize Pokémon ==&lt;br /&gt;
&lt;br /&gt;
I really think there should be either a list of Pokémon by experience types or a category for each type.  You can find out on each particular Pokémon&#039;s page, but there is no way to find Pokémon based on their experience type. [[User:Cheesus Is Lord|Cheesus Is Lord]] 13:23 23 January 2008&lt;br /&gt;
&lt;br /&gt;
:Here is the whole list. Someone could modify it and put it into the main article.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
600000&lt;br /&gt;
Nincada/Ninjask/Shedinja&lt;br /&gt;
Volbeat&lt;br /&gt;
Swablu/Altaria&lt;br /&gt;
Zangoose&lt;br /&gt;
Lileep/Cradily&lt;br /&gt;
Anorith/Armaldo&lt;br /&gt;
Feebas/Milotic&lt;br /&gt;
Clamperl/Huntail/Gorebyss&lt;br /&gt;
Cranidos/Rampardos&lt;br /&gt;
Shieldon/Bastiodon&lt;br /&gt;
Finneon/Lumineon&lt;br /&gt;
&lt;br /&gt;
800000&lt;br /&gt;
Cleffa/Clefairy/Clefable&lt;br /&gt;
Igglybuff/Jigglypuff/Wigglytuff&lt;br /&gt;
Happiny/Chansey/Blissey&lt;br /&gt;
Ledyba/Ledian&lt;br /&gt;
Spinarak/Ariados&lt;br /&gt;
Togepi/Togetic/Togekiss&lt;br /&gt;
Marill/Azumarill&lt;br /&gt;
Aipom/Ambipom&lt;br /&gt;
Misdreavus/Mismagius&lt;br /&gt;
Snubbull/Granbull&lt;br /&gt;
Corsola&lt;br /&gt;
Delibird&lt;br /&gt;
Smeargle&lt;br /&gt;
Skitty/Delcatty&lt;br /&gt;
Mawile&lt;br /&gt;
Spoink/Grumpig&lt;br /&gt;
Spinda&lt;br /&gt;
Lunatone&lt;br /&gt;
Solrock&lt;br /&gt;
Shuppet/Banette&lt;br /&gt;
Duskull/Dusclops/Dusknoir&lt;br /&gt;
Chingling/Chimecho&lt;br /&gt;
Luvdisc&lt;br /&gt;
Glameow/Purugly&lt;br /&gt;
&lt;br /&gt;
1000000&lt;br /&gt;
Caterpie/Metapod/Butterfree&lt;br /&gt;
Weedle/Kakuna/Beedrill&lt;br /&gt;
Rattata/Raticate&lt;br /&gt;
Spearow/Fearow&lt;br /&gt;
Ekans/Arbok&lt;br /&gt;
Pichu/Pikachu/Raichu&lt;br /&gt;
Sandshrew/Sandslash&lt;br /&gt;
Vulpix/Ninetales&lt;br /&gt;
Zubat/Golbat/Crobat&lt;br /&gt;
Paras/Parasect&lt;br /&gt;
Venonat/Venomoth&lt;br /&gt;
Diglett/Dugtrio&lt;br /&gt;
Meowth/Persian&lt;br /&gt;
Psyduck/Golduck&lt;br /&gt;
Mankey/Primeape&lt;br /&gt;
Ponyta/Rapidash&lt;br /&gt;
Slowpoke/Slowbro/Slowking&lt;br /&gt;
Magnemite/Magneton/Magnezone&lt;br /&gt;
Farfetch&#039;d&lt;br /&gt;
Doduo/Dodrio&lt;br /&gt;
Seel/Dewgong&lt;br /&gt;
Grimer/Muk&lt;br /&gt;
Onix/Steelix&lt;br /&gt;
Drowzee/Hypno&lt;br /&gt;
Krabby/Kingler&lt;br /&gt;
Voltorb/Electrode&lt;br /&gt;
Cubone/Marowak&lt;br /&gt;
Tyrogue/Hitmonlee/Hitmonchan/Hitmontop&lt;br /&gt;
Lickitung/Lickilicky&lt;br /&gt;
Koffing/Weezing&lt;br /&gt;
Tangela/Tangrowth&lt;br /&gt;
Kangaskhan&lt;br /&gt;
Horsea/Seadra/Kingdra&lt;br /&gt;
Goldeen/Seaking&lt;br /&gt;
Mime Jr./Mr. Mime&lt;br /&gt;
Scyther/Scizor&lt;br /&gt;
Smoochum/Jynx&lt;br /&gt;
Elekid/Electabuzz/Electivire&lt;br /&gt;
Magby/Magmar/Magmortar&lt;br /&gt;
Ditto&lt;br /&gt;
Eevee/Vaporeon/Jolteon/Flareon/Espeon/Umbreon/Leafeon/Glaceon&lt;br /&gt;
Porygon/Porygon2/Porygon-Z&lt;br /&gt;
Omanyte/Omastar&lt;br /&gt;
Kabuto/Kabutops&lt;br /&gt;
Sentret/Furret&lt;br /&gt;
Hoothoot/Noctowl&lt;br /&gt;
Natu/Xatu&lt;br /&gt;
Bonsly/Sudowoodo&lt;br /&gt;
Yanma/Yanmega&lt;br /&gt;
Wooper/Quagsire&lt;br /&gt;
Unown&lt;br /&gt;
Wobbuffet&lt;br /&gt;
Girafarig&lt;br /&gt;
Dunsparce&lt;br /&gt;
Qwilfish&lt;br /&gt;
Teddiursa/Ursaring&lt;br /&gt;
Slugma/Magcargo&lt;br /&gt;
Remoraid/Octillery&lt;br /&gt;
Phanpy/Donphan&lt;br /&gt;
Poochyena/Mightyena&lt;br /&gt;
Zigzagoon/Linoone&lt;br /&gt;
Wurmple/Silcoon/Beautifly/Cascoon/Dustox&lt;br /&gt;
Wingull/Pelipper&lt;br /&gt;
Surskit/Masquerain&lt;br /&gt;
Nosepass/Probopass&lt;br /&gt;
Meditite/Medicham&lt;br /&gt;
Plusle&lt;br /&gt;
Minun&lt;br /&gt;
Numel/Camerupt&lt;br /&gt;
Torkoal&lt;br /&gt;
Barboach/Whiscash&lt;br /&gt;
Baltoy/Claydol&lt;br /&gt;
Castform&lt;br /&gt;
Snorunt/Glalie/Froslass&lt;br /&gt;
Bidoof/Bibarel&lt;br /&gt;
Burmy/Wormadam/Mothim&lt;br /&gt;
Pachirisu&lt;br /&gt;
Buizel/Floatzel&lt;br /&gt;
Cherubi/Cherrim&lt;br /&gt;
Shellos/Gastrodon&lt;br /&gt;
Buneary/Lopunny&lt;br /&gt;
Stunky/Skuntank&lt;br /&gt;
Bronzor/Bronzong&lt;br /&gt;
Spiritomb&lt;br /&gt;
Croagunk/Toxicroak&lt;br /&gt;
Rotom&lt;br /&gt;
&lt;br /&gt;
1059860&lt;br /&gt;
Bulbasaur/Ivysaur/Venusaur&lt;br /&gt;
Charmander/Charmeleon/Charizard&lt;br /&gt;
Squirtle/Wartortle/Blastoise&lt;br /&gt;
Pidgey/Pidgeotto/Pidgeot&lt;br /&gt;
Nidoran-F/Nidorina/Nidoqueen&lt;br /&gt;
Nidoran-M/Nidorino/Nidoking&lt;br /&gt;
Oddish/Gloom/Vileplume/Bellossom&lt;br /&gt;
Poliwag/Poliwhirl/Poliwrath/Politoed&lt;br /&gt;
Abra/Kadabra/Alakazam&lt;br /&gt;
Machop/Machoke/Machamp&lt;br /&gt;
Bellsprout/Weepinbell/Victreebel&lt;br /&gt;
Geodude/Graveler/Golem&lt;br /&gt;
Gastly/Haunter/Gengar&lt;br /&gt;
Mew&lt;br /&gt;
Chikorita/Bayleef/Meganium&lt;br /&gt;
Cyndaquil/Quilava/Typhlosion&lt;br /&gt;
Totodile/Croconaw/Feraligatr&lt;br /&gt;
Mareep/Flaaffy/Ampharos&lt;br /&gt;
Hoppip/Skiploom/Jumpluff&lt;br /&gt;
Sunkern/Sunflora&lt;br /&gt;
Murkrow/Honchkrow&lt;br /&gt;
Gligar/Gliscor&lt;br /&gt;
Shuckle&lt;br /&gt;
Sneasel/Weavile&lt;br /&gt;
Celebi&lt;br /&gt;
Treecko/Grovyle/Sceptile&lt;br /&gt;
Torchic/Combusken/Blaziken&lt;br /&gt;
Mudkip/Marshtomp/Swampert&lt;br /&gt;
Lotad/Lombre/Ludicolo&lt;br /&gt;
Seedot/Nuzleaf/Shiftry&lt;br /&gt;
Taillow/Swellow&lt;br /&gt;
Whismur/Loudred/Exploud&lt;br /&gt;
Sableye&lt;br /&gt;
Budew/Roselia/Roserade&lt;br /&gt;
Trapinch/Vibrava/Flygon&lt;br /&gt;
Cacnea/Cacturne&lt;br /&gt;
Kecleon&lt;br /&gt;
Absol&lt;br /&gt;
Spheal/Sealeo/Walrein&lt;br /&gt;
Turtwig/Grotle/Torterra&lt;br /&gt;
Chimchar/Monferno/Infernape&lt;br /&gt;
Piplup/Prinplup/Empoleon&lt;br /&gt;
Starly/Staravia/Staraptor&lt;br /&gt;
Kricketot/Kricketune&lt;br /&gt;
Shinx/Luxio/Luxray&lt;br /&gt;
Combee/Vespiquen&lt;br /&gt;
Chatot&lt;br /&gt;
Riolu/Lucario&lt;br /&gt;
Shaymin&lt;br /&gt;
&lt;br /&gt;
1250000&lt;br /&gt;
Growlithe/Arcanine&lt;br /&gt;
Tentacool/Tentacruel&lt;br /&gt;
Shellder/Cloyster&lt;br /&gt;
Exeggcute/Exeggutor&lt;br /&gt;
Rhyhorn/Rhydon/Rhyperior&lt;br /&gt;
Staryu/Starmie&lt;br /&gt;
Pinsir&lt;br /&gt;
Tauros&lt;br /&gt;
Magikarp/Gyarados&lt;br /&gt;
Lapras&lt;br /&gt;
Aerodactyl&lt;br /&gt;
Munchlax/Snorlax&lt;br /&gt;
Articuno&lt;br /&gt;
Zapdos&lt;br /&gt;
Moltres&lt;br /&gt;
Dratini/Dragonair/Dragonite&lt;br /&gt;
Mewtwo&lt;br /&gt;
Chinchou/Lanturn&lt;br /&gt;
Heracross&lt;br /&gt;
Swinub/Piloswine/Mamoswine&lt;br /&gt;
Mantyke/Mantine&lt;br /&gt;
Skarmory&lt;br /&gt;
Houndour/Houndoom&lt;br /&gt;
Stantler&lt;br /&gt;
Miltank&lt;br /&gt;
Raikou&lt;br /&gt;
Entei&lt;br /&gt;
Suicune&lt;br /&gt;
Larvitar/Pupitar/Tyranitar&lt;br /&gt;
Lugia&lt;br /&gt;
Ho-Oh&lt;br /&gt;
Ralts/Kirlia/Gardevoir/Gallade&lt;br /&gt;
Slakoth/Vigoroth/Slaking&lt;br /&gt;
Aron/Lairon/Aggron&lt;br /&gt;
Electrike/Manetric&lt;br /&gt;
Carvahna/Sharpedo&lt;br /&gt;
Tropius&lt;br /&gt;
Relicanth&lt;br /&gt;
Bagon/Shelgon/Salamence&lt;br /&gt;
Beldum/Metang/Metagross&lt;br /&gt;
Regirock&lt;br /&gt;
Regice&lt;br /&gt;
Registeel&lt;br /&gt;
Latias&lt;br /&gt;
Latios&lt;br /&gt;
Kyogre&lt;br /&gt;
Groudon&lt;br /&gt;
Rayquaza&lt;br /&gt;
Jirachi&lt;br /&gt;
Deoxys&lt;br /&gt;
Gible/Gabite/Garchomp&lt;br /&gt;
Hippopotas/Hippowdon&lt;br /&gt;
Skorupi/Drapion&lt;br /&gt;
Carnivine&lt;br /&gt;
Snover/Abomasnow&lt;br /&gt;
Uxie&lt;br /&gt;
Mesprit&lt;br /&gt;
Azelf&lt;br /&gt;
Dialga&lt;br /&gt;
Palkia&lt;br /&gt;
Heatran&lt;br /&gt;
Regigigas&lt;br /&gt;
Giratina&lt;br /&gt;
Cresselia&lt;br /&gt;
Phione&lt;br /&gt;
Manaphy&lt;br /&gt;
Darkrai&lt;br /&gt;
Arceus&lt;br /&gt;
&lt;br /&gt;
1640000&lt;br /&gt;
Shroomish/Breloom&lt;br /&gt;
Makuhita/Hariyama&lt;br /&gt;
Illumise&lt;br /&gt;
Gulpin/Swalot&lt;br /&gt;
Wailmer/Wailord&lt;br /&gt;
Seviper&lt;br /&gt;
Corphish/Crawdaunt&lt;br /&gt;
Drifloon/Drifblim&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
:[[User:Ultraflame|Ultraflame]] 20:45, 23 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
I like this idea and think it would be useful. Anyone else agree? [[User:Eric the espeon|Eric the espeon]] 19:43, 25 November 2008 (UTC)&lt;br /&gt;
:Yes, but I don&#039;t know if it belongs on this page.  We could create categories, but I think I like the idea of another page better, like List of Pokémon by experience requirement, or something.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 19:52, 25 November 2008 (UTC)&lt;br /&gt;
Makes sense, and link to that list from here? [[User:Eric the espeon|Eric the espeon]] 18:19, 4 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ??? ==&lt;br /&gt;
&lt;br /&gt;
If the formula returns a decimal, is the result rounded up or down? --[[User talk:Shiny Noctowl|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;S&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;i&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;y&amp;lt;/small&amp;gt; &amp;lt;sup&amp;gt;N&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;o&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;t&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;w&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;l&amp;lt;/sub&amp;gt;&amp;lt;/font&amp;gt;]] 15:39, 26 May 2008 (UTC)&lt;br /&gt;
:Always rounded down, I believe. [[User:Ultraflame|Ultraflame]] 22:59, 26 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hmm... ==&lt;br /&gt;
&lt;br /&gt;
Does anyone else think that a chart that lists the experience needed to reach each level in an experience group would be a good addition to this page? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 05:20, 1 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:yes [[User:MathijsP|MathijsP]] 07:22, 1 July 2008 (UTC)&lt;br /&gt;
::I added the charts, but, as I had a computer program generate them, I haven&#039;t been able to check the piecewise ones yet. It would be good if someone else could check the piecewise functions (&amp;quot;erratic&amp;quot; and &amp;quot;fluctuating&amp;quot;) to make sure they&#039;re correct. --[[User:Shiny Noctowl|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;S&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;i&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;y&amp;lt;/small&amp;gt; &amp;lt;sup&amp;gt;N&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;o&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;t&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;w&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;l&amp;lt;/sub&amp;gt;&amp;lt;/font&amp;gt;]] 00:15, 29 September 2008 (UTC)&lt;br /&gt;
:::the &amp;quot;Erratic&amp;quot; one is messed up. lvl 98 is 1.2 million, and lvl 99 is under 600,000. also, thats a lot of text, so, i added the show/hide ability. -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:24, 29 September 2008 (UTC)&lt;br /&gt;
::::It&#039;s still messed up. Can you fix it please? --[[User:Shiny Noctowl|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;S&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;i&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;y&amp;lt;/small&amp;gt; &amp;lt;sup&amp;gt;N&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;o&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;t&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;w&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;l&amp;lt;/sub&amp;gt;&amp;lt;/font&amp;gt;]] 00:27, 29 September 2008 (UTC)&lt;br /&gt;
:::::i dont know how to fix it, i just added the show/hide things. im just noting its not right. you said you had a computer do it. try again? -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:29, 29 September 2008 (UTC)&lt;br /&gt;
::::::The formula for Level 98 comes out to 583539, which is correct. [[User:Ultraflame|Ultraflame]] 23:05, 29 September 2008 (UTC)&lt;br /&gt;
:::::::well thats fine, but currently it says lvl 98 is 1185901, which it wrong. -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:21, 29 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon Gold/Silver Version ROM - Hack-O-Matic - &amp;quot;Secret&amp;quot; Experience functions ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m sure someone else has noticed that if you use the ROM hack tool Hack-O-Matic to open a Pokémon Gold/Silver ROM and edit Pokémon, there will be eight &amp;quot;experience gradient&amp;quot; choices for each Pokémon as opposed to the four that were actually used in Generation II. I&#039;ve figured out three of the four &amp;quot;secret&amp;quot; functions, and due to a glitch in Hack-O-Matic I can&#039;t examine the fourth one.&amp;lt;br&amp;gt;&lt;br /&gt;
Hack-O-Matic displays the eight experience functions as eight &amp;quot;types&amp;quot; (the numbers go from Level 2 to 100):&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===1===&lt;br /&gt;
Formula is 0.25n^3 + 15n^2 + 205n – 107&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
365&lt;br /&gt;
649&lt;br /&gt;
969&lt;br /&gt;
1324&lt;br /&gt;
1717&lt;br /&gt;
2148&lt;br /&gt;
2621&lt;br /&gt;
3135&lt;br /&gt;
3693&lt;br /&gt;
4295&lt;br /&gt;
4945&lt;br /&gt;
5642&lt;br /&gt;
6389&lt;br /&gt;
7186&lt;br /&gt;
8037&lt;br /&gt;
8941&lt;br /&gt;
9901&lt;br /&gt;
10917&lt;br /&gt;
11993&lt;br /&gt;
13128&lt;br /&gt;
14325&lt;br /&gt;
15584&lt;br /&gt;
16909&lt;br /&gt;
18299&lt;br /&gt;
19757&lt;br /&gt;
21283&lt;br /&gt;
22881&lt;br /&gt;
24550&lt;br /&gt;
26293&lt;br /&gt;
28110&lt;br /&gt;
30005&lt;br /&gt;
31977&lt;br /&gt;
34029&lt;br /&gt;
36161&lt;br /&gt;
38377&lt;br /&gt;
40676&lt;br /&gt;
43061&lt;br /&gt;
45532&lt;br /&gt;
48093&lt;br /&gt;
50743&lt;br /&gt;
53485&lt;br /&gt;
56319&lt;br /&gt;
59249&lt;br /&gt;
62274&lt;br /&gt;
65397&lt;br /&gt;
68618&lt;br /&gt;
71941&lt;br /&gt;
75365&lt;br /&gt;
78893&lt;br /&gt;
82525&lt;br /&gt;
86265&lt;br /&gt;
90112&lt;br /&gt;
94069&lt;br /&gt;
98136&lt;br /&gt;
102317&lt;br /&gt;
106611&lt;br /&gt;
111021&lt;br /&gt;
115547&lt;br /&gt;
120193&lt;br /&gt;
124958&lt;br /&gt;
129845&lt;br /&gt;
134854&lt;br /&gt;
139989&lt;br /&gt;
145249&lt;br /&gt;
150637&lt;br /&gt;
156153&lt;br /&gt;
161801&lt;br /&gt;
167580&lt;br /&gt;
173493&lt;br /&gt;
179540&lt;br /&gt;
185725&lt;br /&gt;
192047&lt;br /&gt;
198509&lt;br /&gt;
205111&lt;br /&gt;
211857&lt;br /&gt;
218746&lt;br /&gt;
225781&lt;br /&gt;
232962&lt;br /&gt;
240293&lt;br /&gt;
247773&lt;br /&gt;
255405&lt;br /&gt;
263189&lt;br /&gt;
271129&lt;br /&gt;
279224&lt;br /&gt;
287477&lt;br /&gt;
295888&lt;br /&gt;
304461&lt;br /&gt;
313195&lt;br /&gt;
322093&lt;br /&gt;
331155&lt;br /&gt;
340385&lt;br /&gt;
349782&lt;br /&gt;
359349&lt;br /&gt;
369086&lt;br /&gt;
378997&lt;br /&gt;
389081&lt;br /&gt;
399341&lt;br /&gt;
409777&lt;br /&gt;
420393&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
===2===&lt;br /&gt;
Same as &amp;lt;font color=green&amp;gt;Fifth Type&amp;lt;/font&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===3===&lt;br /&gt;
0.75n^3 + 10n^2 – 30&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
16&lt;br /&gt;
80&lt;br /&gt;
178&lt;br /&gt;
313&lt;br /&gt;
492&lt;br /&gt;
717&lt;br /&gt;
994&lt;br /&gt;
1326&lt;br /&gt;
1720&lt;br /&gt;
2178&lt;br /&gt;
2706&lt;br /&gt;
3307&lt;br /&gt;
3988&lt;br /&gt;
4751&lt;br /&gt;
5602&lt;br /&gt;
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7584&lt;br /&gt;
8724&lt;br /&gt;
9970&lt;br /&gt;
11325&lt;br /&gt;
12796&lt;br /&gt;
14385&lt;br /&gt;
16098&lt;br /&gt;
17938&lt;br /&gt;
19912&lt;br /&gt;
22022&lt;br /&gt;
24274&lt;br /&gt;
26671&lt;br /&gt;
29220&lt;br /&gt;
31923&lt;br /&gt;
34786&lt;br /&gt;
37812&lt;br /&gt;
41008&lt;br /&gt;
44376&lt;br /&gt;
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51649&lt;br /&gt;
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63970&lt;br /&gt;
68470&lt;br /&gt;
73176&lt;br /&gt;
78090&lt;br /&gt;
83218&lt;br /&gt;
88563&lt;br /&gt;
94132&lt;br /&gt;
99927&lt;br /&gt;
105954&lt;br /&gt;
112216&lt;br /&gt;
118720&lt;br /&gt;
125468&lt;br /&gt;
132466&lt;br /&gt;
139717&lt;br /&gt;
147228&lt;br /&gt;
155001&lt;br /&gt;
163042&lt;br /&gt;
171354&lt;br /&gt;
179944&lt;br /&gt;
188814&lt;br /&gt;
197970&lt;br /&gt;
207415&lt;br /&gt;
217156&lt;br /&gt;
227195&lt;br /&gt;
237538&lt;br /&gt;
248188&lt;br /&gt;
259152&lt;br /&gt;
270432&lt;br /&gt;
282034&lt;br /&gt;
293961&lt;br /&gt;
306220&lt;br /&gt;
318813&lt;br /&gt;
331746&lt;br /&gt;
345022&lt;br /&gt;
358648&lt;br /&gt;
372626&lt;br /&gt;
386962&lt;br /&gt;
401659&lt;br /&gt;
416724&lt;br /&gt;
432159&lt;br /&gt;
447970&lt;br /&gt;
464160&lt;br /&gt;
480736&lt;br /&gt;
497700&lt;br /&gt;
515058&lt;br /&gt;
532813&lt;br /&gt;
550972&lt;br /&gt;
569537&lt;br /&gt;
588514&lt;br /&gt;
607906&lt;br /&gt;
627720&lt;br /&gt;
647958&lt;br /&gt;
668626&lt;br /&gt;
689727&lt;br /&gt;
711268&lt;br /&gt;
733251&lt;br /&gt;
755682&lt;br /&gt;
778564&lt;br /&gt;
801904&lt;br /&gt;
825704&lt;br /&gt;
849970&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===4===&lt;br /&gt;
0.75n^3 + 20n^2 – 70&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
16&lt;br /&gt;
130&lt;br /&gt;
298&lt;br /&gt;
523&lt;br /&gt;
812&lt;br /&gt;
1167&lt;br /&gt;
1594&lt;br /&gt;
2096&lt;br /&gt;
2680&lt;br /&gt;
3348&lt;br /&gt;
4106&lt;br /&gt;
4957&lt;br /&gt;
5908&lt;br /&gt;
6961&lt;br /&gt;
8122&lt;br /&gt;
9394&lt;br /&gt;
10784&lt;br /&gt;
12294&lt;br /&gt;
13930&lt;br /&gt;
15695&lt;br /&gt;
17596&lt;br /&gt;
19635&lt;br /&gt;
21818&lt;br /&gt;
24148&lt;br /&gt;
26632&lt;br /&gt;
29272&lt;br /&gt;
32074&lt;br /&gt;
35041&lt;br /&gt;
38180&lt;br /&gt;
41493&lt;br /&gt;
44986&lt;br /&gt;
48662&lt;br /&gt;
52528&lt;br /&gt;
56586&lt;br /&gt;
60842&lt;br /&gt;
65299&lt;br /&gt;
69964&lt;br /&gt;
74839&lt;br /&gt;
79930&lt;br /&gt;
85240&lt;br /&gt;
90776&lt;br /&gt;
96540&lt;br /&gt;
102538&lt;br /&gt;
108773&lt;br /&gt;
115252&lt;br /&gt;
121977&lt;br /&gt;
128954&lt;br /&gt;
136186&lt;br /&gt;
143680&lt;br /&gt;
151438&lt;br /&gt;
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167767&lt;br /&gt;
176348&lt;br /&gt;
185211&lt;br /&gt;
194362&lt;br /&gt;
203804&lt;br /&gt;
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278458&lt;br /&gt;
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302672&lt;br /&gt;
315282&lt;br /&gt;
328234&lt;br /&gt;
341531&lt;br /&gt;
355180&lt;br /&gt;
369183&lt;br /&gt;
383546&lt;br /&gt;
398272&lt;br /&gt;
413368&lt;br /&gt;
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566550&lt;br /&gt;
585578&lt;br /&gt;
605023&lt;br /&gt;
624892&lt;br /&gt;
645187&lt;br /&gt;
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687076&lt;br /&gt;
708680&lt;br /&gt;
730728&lt;br /&gt;
753226&lt;br /&gt;
776177&lt;br /&gt;
799588&lt;br /&gt;
823461&lt;br /&gt;
847802&lt;br /&gt;
872614&lt;br /&gt;
897904&lt;br /&gt;
923674&lt;br /&gt;
949930&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
===5===&lt;br /&gt;
&amp;lt;font color=gold&amp;gt;First Type&amp;lt;/font&amp;gt;&lt;br /&gt;
===6===&lt;br /&gt;
&amp;lt;font color=purple&amp;gt;Fourth Type&amp;lt;/font&amp;gt;&lt;br /&gt;
===7===&lt;br /&gt;
&amp;lt;font color=brown&amp;gt;Sixth Type&amp;lt;/font&amp;gt;&lt;br /&gt;
===8===&lt;br /&gt;
Unknown due to glitch in Hack-O-Matic. Hack-O-Matic provides graphs for each experience function, but they may not be accurate. Do you want me to upload that graph&#039;s picture anyway?&amp;lt;br&amp;gt;&lt;br /&gt;
Are these &amp;quot;hidden&amp;quot; experience functions notable enough to be added to the article somewhere? Thanks. [[User:Ultraflame|Ultraflame]] 20:44, 12 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
I dont understand any of this? Could you make it clearer for the average user to be able to read, if an average person sees that they wont be able to understand it, only smart people will --[[User:Guardian|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;Guardian&amp;lt;/font&amp;gt;]][[Special:Contributions/Guardian|&amp;lt;font color=&amp;quot;#FFFF00&amp;quot;&amp;gt; of&amp;lt;/font&amp;gt;]][[User talk:Guardian|&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt; Earth&amp;lt;/font&amp;gt;]] |[[GSDS|&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;SGMS 2010&amp;lt;/font&amp;gt;]]&lt;br /&gt;
:When a Pokémon gains experience it levels up.  Different Pokémon level up at different rates, and take different amounts of experience to gain each level.  Some Pokémon level up faster than others.  The amount of experience a Pokémon needs to gain a level is determined by one of eight possible formulas.  That&#039;s really the premise of the whole article.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 18:27, 4 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
oh ok thank you, it was that last line &amp;quot;The amount of experience a Pokémon needs to gain a level is determined by one of eight possible formulas.&amp;quot; I didnt really get till you explained it. I just thought they made the pokemon that way, i wasnt aware there was a formula, if this is in the article, can we have the easier to understand version, your version, underneath the complicated bit. --[[User:Guardian|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;Guardian&amp;lt;/font&amp;gt;]][[Special:Contributions/Guardian|&amp;lt;font color=&amp;quot;#FFFF00&amp;quot;&amp;gt; of&amp;lt;/font&amp;gt;]][[User talk:Guardian|&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt; Earth&amp;lt;/font&amp;gt;]] |[[GSDS|&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;SGMS 2010&amp;lt;/font&amp;gt;]]&lt;br /&gt;
:I&#039;ll add some clarification to the article later.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 18:36, 4 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== List of base experence yeald ==&lt;br /&gt;
&lt;br /&gt;
Can someone add this in as a hide able table?&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Arceus - 255&lt;br /&gt;
Blissey - 255&lt;br /&gt;
Chansey - 255&lt;br /&gt;
Happiny - 255&lt;br /&gt;
Dialga - 220&lt;br /&gt;
Giratina - 220&lt;br /&gt;
Ho-oh - 220&lt;br /&gt;
Lugia - 220&lt;br /&gt;
Mewtwo - 220&lt;br /&gt;
Palkia - 220&lt;br /&gt;
Rayquaza - 220&lt;br /&gt;
Regigigas - 220&lt;br /&gt;
Togekiss - 220&lt;br /&gt;
Lapras - 219&lt;br /&gt;
Dragonite - 218&lt;br /&gt;
Garchomp - 218&lt;br /&gt;
Groudon - 218&lt;br /&gt;
Kyogre - 218&lt;br /&gt;
Salamence - 218&lt;br /&gt;
Tyranitar - 218&lt;br /&gt;
Entei - 217&lt;br /&gt;
Moltres - 217&lt;br /&gt;
Regirock - 217&lt;br /&gt;
Rhyperior - 217&lt;br /&gt;
Raikou - 216&lt;br /&gt;
Regice - 216&lt;br /&gt;
Zapdos - 216&lt;br /&gt;
Articuno - 215&lt;br /&gt;
Deoxys - 215&lt;br /&gt;
Heatran - 215&lt;br /&gt;
Jirachi - 215&lt;br /&gt;
Manaphy - 215&lt;br /&gt;
Registeel - 215&lt;br /&gt;
Suicune - 215&lt;br /&gt;
Abomasnow - 214&lt;br /&gt;
Gyarados - 214&lt;br /&gt;
Arcanine - 213&lt;br /&gt;
Milotic - 213&lt;br /&gt;
Exeggutor - 212&lt;br /&gt;
Latias - 211&lt;br /&gt;
Latios - 211&lt;br /&gt;
Magnezone - 211&lt;br /&gt;
Tangrowth - 211&lt;br /&gt;
Tauros - 211&lt;br /&gt;
Azelf - 210&lt;br /&gt;
Blastoise - 210&lt;br /&gt;
Cresselia - 210&lt;br /&gt;
Darkrai - 210&lt;br /&gt;
Dusknoir - 210&lt;br /&gt;
Empoleon - 210&lt;br /&gt;
Feraligatr - 210&lt;br /&gt;
Mesprit - 210&lt;br /&gt;
Metagross - 210&lt;br /&gt;
Slaking - 210&lt;br /&gt;
Swampert - 210&lt;br /&gt;
Uxie - 210&lt;br /&gt;
Blaziken - 209&lt;br /&gt;
Charizard - 209&lt;br /&gt;
Infernape - 209&lt;br /&gt;
Skuntank - 209&lt;br /&gt;
Typhlosion - 209&lt;br /&gt;
Gallade - 208&lt;br /&gt;
Gardevoir - 208&lt;br /&gt;
Meganium - 208&lt;br /&gt;
Sceptile - 208&lt;br /&gt;
Torterra - 208&lt;br /&gt;
Venusaur - 208&lt;br /&gt;
Kingdra - 207&lt;br /&gt;
Mamoswine - 207&lt;br /&gt;
Starmie - 207&lt;br /&gt;
Kingler - 206&lt;br /&gt;
Wailord - 206&lt;br /&gt;
Aggron - 205&lt;br /&gt;
Tentacruel - 205&lt;br /&gt;
Crobat - 204&lt;br /&gt;
Drapion - 204&lt;br /&gt;
Drifblim - 204&lt;br /&gt;
Houndoom - 204&lt;br /&gt;
Lucario - 204&lt;br /&gt;
Rhydon - 204&lt;br /&gt;
Roserade - 204&lt;br /&gt;
Cloyster - 203&lt;br /&gt;
Aerodactyl - 202&lt;br /&gt;
Cradily - 201&lt;br /&gt;
Kabutops - 201&lt;br /&gt;
Armaldo - 200&lt;br /&gt;
Heracross - 200&lt;br /&gt;
Miltank - 200&lt;br /&gt;
Pinsir - 200&lt;br /&gt;
Scizor - 200&lt;br /&gt;
Bastiodon - 199&lt;br /&gt;
Electivire - 199&lt;br /&gt;
Magmortar - 199&lt;br /&gt;
Omastar - 199&lt;br /&gt;
Rampardos - 199&lt;br /&gt;
Weavile - 199&lt;br /&gt;
Flareon - 198&lt;br /&gt;
Hippowdon - 198&lt;br /&gt;
Probopass - 198&lt;br /&gt;
Relicanth - 198&lt;br /&gt;
Yanmega - 198&lt;br /&gt;
Espeon - 197&lt;br /&gt;
Flygon - 197&lt;br /&gt;
Jolteon - 197&lt;br /&gt;
Umbreon - 197&lt;br /&gt;
Glaceon - 196&lt;br /&gt;
Leafeon - 196&lt;br /&gt;
Steelix - 196&lt;br /&gt;
Vaporeon - 196&lt;br /&gt;
Nidoking - 195&lt;br /&gt;
Ampharos - 194&lt;br /&gt;
Luxray - 194&lt;br /&gt;
Nidoqueen - 194&lt;br /&gt;
Lickilicky - 193&lt;br /&gt;
Machamp - 193&lt;br /&gt;
Gliscor - 192&lt;br /&gt;
Rapidash - 192&lt;br /&gt;
Walrein - 192&lt;br /&gt;
Victreebel - 191&lt;br /&gt;
Gengar - 190&lt;br /&gt;
Claydol - 189&lt;br /&gt;
Donphan - 189&lt;br /&gt;
Ursaring - 189&lt;br /&gt;
Altaria - 188&lt;br /&gt;
Bronzong - 188&lt;br /&gt;
Vespiquen - 188&lt;br /&gt;
Froslass - 187&lt;br /&gt;
Glalie - 187&lt;br /&gt;
Honchkrow - 187&lt;br /&gt;
Mismagius - 187&lt;br /&gt;
Scyther - 187&lt;br /&gt;
Alakazam - 186&lt;br /&gt;
Ambipom - 186&lt;br /&gt;
Politoed - 185&lt;br /&gt;
Poliwrath - 185&lt;br /&gt;
Porygon-Z - 185&lt;br /&gt;
Bellossom - 184&lt;br /&gt;
Exploud - 184&lt;br /&gt;
Hariyama - 184&lt;br /&gt;
Vileploom - 184&lt;br /&gt;
Delibird - 183&lt;br /&gt;
Purugly - 183&lt;br /&gt;
Ludicolo - 181&lt;br /&gt;
Shiftry - 181&lt;br /&gt;
Toxicroak - 181&lt;br /&gt;
Porygon2 - 180&lt;br /&gt;
Banette - 179&lt;br /&gt;
Dusclops - 179&lt;br /&gt;
Floatzel - 178&lt;br /&gt;
Gorebyss - 178&lt;br /&gt;
Granbull - 178&lt;br /&gt;
Huntail - 178&lt;br /&gt;
Ninetails - 178&lt;br /&gt;
Cacturne - 177&lt;br /&gt;
Golem - 177&lt;br /&gt;
Wobbuffet - 177&lt;br /&gt;
Dewgong - 176&lt;br /&gt;
Gastrodon - 176&lt;br /&gt;
Jumpluff - 176&lt;br /&gt;
Camerupt - 175&lt;br /&gt;
Kangaskhan - 175&lt;br /&gt;
Sharpedo - 175&lt;br /&gt;
Absol - 174&lt;br /&gt;
Golduck - 174&lt;br /&gt;
Lopunny - 174&lt;br /&gt;
Weezing - 173&lt;br /&gt;
Pidgeot - 172&lt;br /&gt;
Staraptor - 172&lt;br /&gt;
Golbat - 171&lt;br /&gt;
Xatu - 171&lt;br /&gt;
Seaking - 170&lt;br /&gt;
Magneton - 169&lt;br /&gt;
Tropius - 169&lt;br /&gt;
Manectric - 168&lt;br /&gt;
Mantine - 168&lt;br /&gt;
Skarmory - 168&lt;br /&gt;
Spiritomb - 168&lt;br /&gt;
Swalot - 168&lt;br /&gt;
Magmar - 167&lt;br /&gt;
Tangela - 166&lt;br /&gt;
Breloom - 165&lt;br /&gt;
Hypno - 165&lt;br /&gt;
Phione - 165&lt;br /&gt;
Seviper - 165&lt;br /&gt;
Stantler - 165&lt;br /&gt;
Zangoose - 165&lt;br /&gt;
Carnivine - 164&lt;br /&gt;
Grumpig - 164&lt;br /&gt;
Octillery - 164&lt;br /&gt;
Pelipper - 164&lt;br /&gt;
Slowbro - 164&lt;br /&gt;
Slowking - 164&lt;br /&gt;
Sandslash - 163&lt;br /&gt;
Fearow - 162&lt;br /&gt;
Noctowl - 162&lt;br /&gt;
Swellow - 162&lt;br /&gt;
Beautifly - 161&lt;br /&gt;
Crawdaunt - 161&lt;br /&gt;
Torkoal - 161&lt;br /&gt;
Butterfree - 160&lt;br /&gt;
Piloswine - 160&lt;br /&gt;
Beedrill - 159&lt;br /&gt;
Kricketune - 159&lt;br /&gt;
Mothim - 159&lt;br /&gt;
Wormadam - 159&lt;br /&gt;
Dodrio - 158&lt;br /&gt;
Whiscash - 158&lt;br /&gt;
Muk - 157&lt;br /&gt;
Electabuzz - 156&lt;br /&gt;
Lanturn - 156&lt;br /&gt;
Lumineon - 156&lt;br /&gt;
Ninjask - 155&lt;br /&gt;
Seadra - 155&lt;br /&gt;
Celebi - 154&lt;br /&gt;
Magcargo - 154&lt;br /&gt;
Mew - 154&lt;br /&gt;
Snorlax - 154&lt;br /&gt;
Azumarill - 153&lt;br /&gt;
Dugtrio - 153&lt;br /&gt;
Medicham - 153&lt;br /&gt;
Metang - 153&lt;br /&gt;
Lairon - 152&lt;br /&gt;
Ponyta - 152&lt;br /&gt;
Roselia - 152&lt;br /&gt;
Weepinbell - 151&lt;br /&gt;
Electrode - 150&lt;br /&gt;
Lunatone - 150&lt;br /&gt;
Solrock - 150&lt;br /&gt;
Girafarig - 149&lt;br /&gt;
Primeape - 149&lt;br /&gt;
Persian - 148&lt;br /&gt;
Arbok - 147&lt;br /&gt;
Chimecho - 147&lt;br /&gt;
Misdreavus - 147&lt;br /&gt;
Yanma - 147&lt;br /&gt;
Illumise - 146&lt;br /&gt;
Machoke - 146&lt;br /&gt;
Sunflora - 146&lt;br /&gt;
Volbeat - 146&lt;br /&gt;
Castform - 145&lt;br /&gt;
Kadabra - 145&lt;br /&gt;
Dragonair - 144&lt;br /&gt;
Gabite - 144&lt;br /&gt;
Pupitar - 144&lt;br /&gt;
Shelgon - 144&lt;br /&gt;
Croconaw - 143&lt;br /&gt;
Marshtomp - 143&lt;br /&gt;
Prinplup - 143&lt;br /&gt;
Wartortle - 143&lt;br /&gt;
Charmeleon - 142&lt;br /&gt;
Clamperl - 142&lt;br /&gt;
Combusken - 142&lt;br /&gt;
Monferno - 142&lt;br /&gt;
Quilava - 142&lt;br /&gt;
Bayleef - 141&lt;br /&gt;
Grotle - 141&lt;br /&gt;
Grovyle - 141&lt;br /&gt;
Ivysaur - 141&lt;br /&gt;
Lombre - 141&lt;br /&gt;
Nuzleaf - 141&lt;br /&gt;
Hitmonchan - 140&lt;br /&gt;
Kirlia - 140&lt;br /&gt;
Hitmonlee - 139&lt;br /&gt;
Delcatty - 138&lt;br /&gt;
Hitmontop - 138&lt;br /&gt;
Venomoth - 138&lt;br /&gt;
Jynx - 137&lt;br /&gt;
Quagsire - 137&lt;br /&gt;
Wailmer - 137&lt;br /&gt;
Mr. Mime 136&lt;br /&gt;
Skiploom - 136&lt;br /&gt;
Rhyhorn - 135&lt;br /&gt;
Sudowoodo - 135&lt;br /&gt;
Ariados - 134&lt;br /&gt;
Graveler - 134&lt;br /&gt;
Ledian - 134&lt;br /&gt;
Cherrim - 133&lt;br /&gt;
Gloom - 132&lt;br /&gt;
Kecleon - 132&lt;br /&gt;
Rotom - 132&lt;br /&gt;
Sneasel - 132&lt;br /&gt;
Poliwhirl - 131&lt;br /&gt;
Snover - 131&lt;br /&gt;
Porygon - 130&lt;br /&gt;
Clefable - 129&lt;br /&gt;
Linoone - 128&lt;br /&gt;
Masquerain - 128&lt;br /&gt;
Mightyena - 128&lt;br /&gt;
Parasect - 128&lt;br /&gt;
Sealeo - 128&lt;br /&gt;
Drifloon - 127&lt;br /&gt;
Lickitung - 127&lt;br /&gt;
Haunter - 126&lt;br /&gt;
Loudred - 126&lt;br /&gt;
Vibrava - 126&lt;br /&gt;
Vigoroth - 126&lt;br /&gt;
Marowak - 124&lt;br /&gt;
Phanpy - 124&lt;br /&gt;
Teddiursa - 124&lt;br /&gt;
Raichu - 122&lt;br /&gt;
Lileep - 121&lt;br /&gt;
Minun - 120&lt;br /&gt;
Omanyte - 120&lt;br /&gt;
Pachirisu - 120&lt;br /&gt;
Plusle - 120&lt;br /&gt;
Anorith - 119&lt;br /&gt;
Kabuto - 119&lt;br /&gt;
Forretress - 118&lt;br /&gt;
Nidorino - 118&lt;br /&gt;
Flaaffy - 117&lt;br /&gt;
Luxio - 117&lt;br /&gt;
Magby - 117&lt;br /&gt;
Nidorina - 117&lt;br /&gt;
Bibarel - 116&lt;br /&gt;
Furret - 116&lt;br /&gt;
Raticate - 116&lt;br /&gt;
Krabby - 115&lt;br /&gt;
Houndour - 114&lt;br /&gt;
Koffing - 114&lt;br /&gt;
Skorupi - 114&lt;br /&gt;
Togetic - 114&lt;br /&gt;
Corsola - 113&lt;br /&gt;
Pidgeotto - 113&lt;br /&gt;
Staravia - 113&lt;br /&gt;
Corphish - 111&lt;br /&gt;
Goldeen - 111&lt;br /&gt;
Luvdisc - 110&lt;br /&gt;
Wigglytuff - 109&lt;br /&gt;
Gligar - 108&lt;br /&gt;
Mantyke - 108&lt;br /&gt;
Nosepass - 108&lt;br /&gt;
Onix - 108&lt;br /&gt;
Chatot - 107&lt;br /&gt;
Murkrow - 107&lt;br /&gt;
Elekid - 106&lt;br /&gt;
Smeargle - 106&lt;br /&gt;
Staryu - 106&lt;br /&gt;
Tentacool - 105&lt;br /&gt;
Electrike - 104&lt;br /&gt;
Beldum - 103&lt;br /&gt;
Voltorb - 103&lt;br /&gt;
Drowzee - 102&lt;br /&gt;
Qwilfish - 100&lt;br /&gt;
Seel - 100&lt;br /&gt;
Cranidos - 99&lt;br /&gt;
Shieldon - 99&lt;br /&gt;
Slowpoke - 99&lt;br /&gt;
Exeggcute - 98&lt;br /&gt;
Mawile - 98&lt;br /&gt;
Sableye - 98&lt;br /&gt;
Cacnea - 97&lt;br /&gt;
Duskull - 97&lt;br /&gt;
Shellder - 97&lt;br /&gt;
Shuppet - 97&lt;br /&gt;
Aron - 96&lt;br /&gt;
Doduo - 96&lt;br /&gt;
Gastly - 95&lt;br /&gt;
Hippopotas - 95&lt;br /&gt;
Shedinja - 95&lt;br /&gt;
Aipom - 94&lt;br /&gt;
Farfetch&#039;d - 94&lt;br /&gt;
Munchlax - 94&lt;br /&gt;
Sandshrew - 93&lt;br /&gt;
Barboach - 92&lt;br /&gt;
Eevee - 92&lt;br /&gt;
Growlithe - 91&lt;br /&gt;
Meditite - 91&lt;br /&gt;
Tyrogue - 91&lt;br /&gt;
Chinchou - 90&lt;br /&gt;
Finneon - 90&lt;br /&gt;
Grimer - 90&lt;br /&gt;
Bagon - 89&lt;br /&gt;
Magnemite - 89&lt;br /&gt;
Spoink - 89&lt;br /&gt;
Carvanha - 88&lt;br /&gt;
Machop - 88&lt;br /&gt;
Numel - 88&lt;br /&gt;
Cubone - 87&lt;br /&gt;
Makuhita - 87&lt;br /&gt;
Smoochum - 87&lt;br /&gt;
Spinda - 85&lt;br /&gt;
Bellsprout - 84&lt;br /&gt;
Buneary - 84&lt;br /&gt;
Croagunk - 83&lt;br /&gt;
Horsea - 83&lt;br /&gt;
Slakoth - 83&lt;br /&gt;
Pikachu - 82&lt;br /&gt;
Diglett - 81&lt;br /&gt;
Psyduck - 80&lt;br /&gt;
Shuckle - 80&lt;br /&gt;
Stunky - 79&lt;br /&gt;
Mime Jr. 78&lt;br /&gt;
Oddish - 78&lt;br /&gt;
Remoraid - 78&lt;br /&gt;
Slugma - 78&lt;br /&gt;
Swinub - 78&lt;br /&gt;
Poliwag - 77&lt;br /&gt;
Jigglypuff - 76&lt;br /&gt;
Buizel - 75&lt;br /&gt;
Dunsparce - 75&lt;br /&gt;
Gulpin - 75&lt;br /&gt;
Spheal - 75&lt;br /&gt;
Venonat - 75&lt;br /&gt;
Chingling - 74&lt;br /&gt;
Hoppip - 74&lt;br /&gt;
Lotad - 74&lt;br /&gt;
Mankey - 74&lt;br /&gt;
Seedot - 74&lt;br /&gt;
Snorunt - 74&lt;br /&gt;
Swablu - 74&lt;br /&gt;
Togepi - 74&lt;br /&gt;
Abra - 73&lt;br /&gt;
Geodude - 73&lt;br /&gt;
Natu - 73&lt;br /&gt;
Pichu - 73&lt;br /&gt;
Shellos - 73&lt;br /&gt;
Trapinch - 73&lt;br /&gt;
Bronzor - 72&lt;br /&gt;
Cascoon - 72&lt;br /&gt;
Metapod - 72&lt;br /&gt;
Riolu - 72&lt;br /&gt;
Glameow - 71&lt;br /&gt;
Kakuna - 71&lt;br /&gt;
Silcoon - 71&lt;br /&gt;
Paras - 70&lt;br /&gt;
Ralts - 70&lt;br /&gt;
Meowth - 69&lt;br /&gt;
Bonsly - 68&lt;br /&gt;
Budew - 68&lt;br /&gt;
Cherubi - 68&lt;br /&gt;
Clefairy - 68&lt;br /&gt;
Whismur - 68&lt;br /&gt;
Dratini - 67&lt;br /&gt;
Gible - 67&lt;br /&gt;
Larvitar - 67&lt;br /&gt;
Piplup - 66&lt;br /&gt;
Squirtle - 66&lt;br /&gt;
Totodile - 66&lt;br /&gt;
Charmander - 65&lt;br /&gt;
Chimchar - 65&lt;br /&gt;
Cyndaquil - 65&lt;br /&gt;
Mudkip - 65&lt;br /&gt;
Nincada - 65&lt;br /&gt;
Shroomish - 65&lt;br /&gt;
Skitty - 65&lt;br /&gt;
Torchic - 65&lt;br /&gt;
Treecko - 65&lt;br /&gt;
Bulbasaur - 64&lt;br /&gt;
Chikorita - 64&lt;br /&gt;
Shaymin - 64&lt;br /&gt;
Turtwig - 64&lt;br /&gt;
Wingull - 64&lt;br /&gt;
Combee - 63&lt;br /&gt;
Snubbull - 63&lt;br /&gt;
Surskit - 63&lt;br /&gt;
Vulpix - 63&lt;br /&gt;
Ekans - 62&lt;br /&gt;
Burmy - 61&lt;br /&gt;
Ditto - 61&lt;br /&gt;
Feebas - 61&lt;br /&gt;
Unown - 61&lt;br /&gt;
Dustox - 60&lt;br /&gt;
Nidoran♂ - 60&lt;br /&gt;
Pineco - 60&lt;br /&gt;
Shinx - 60&lt;br /&gt;
Zigzagoon - 60&lt;br /&gt;
Mareep - 59&lt;br /&gt;
Nidoran♀ - 59&lt;br /&gt;
Taillow - 59&lt;br /&gt;
Baltoy - 58&lt;br /&gt;
Bidoof - 58&lt;br /&gt;
Hoothoot - 58&lt;br /&gt;
Marill - 58&lt;br /&gt;
Spearow - 58&lt;br /&gt;
Rattata - 57&lt;br /&gt;
Sentret - 57&lt;br /&gt;
Starly - 56&lt;br /&gt;
Pidgey - 55&lt;br /&gt;
Poochyena - 55&lt;br /&gt;
Kricketot - 54&lt;br /&gt;
Ledyba - 54&lt;br /&gt;
Spinarak - 54&lt;br /&gt;
Wurmple - 54&lt;br /&gt;
Zubat - 54&lt;br /&gt;
Caterpie - 53&lt;br /&gt;
Sunkern - 52&lt;br /&gt;
Weedle - 52&lt;br /&gt;
Wooper - 52&lt;br /&gt;
Wynaut - 44&lt;br /&gt;
Igglybuff - 39&lt;br /&gt;
Cleffa - 37&lt;br /&gt;
Azurill - 33&lt;br /&gt;
Magikarp - 20&lt;br /&gt;
--&amp;gt;{{unsigned|Eric the espeon}}&amp;lt;small&amp;gt;&#039;&#039;; massive amount of data hidden by {{u|the dark lord trombonator|trom}}.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Already in [[List of Pokémon by effort value yield]]. [[User:Ultraflame|Ultraflame]] 00:42, 21 November 2009 (UTC)&lt;br /&gt;
No, that is EV yield.. The list I provided was base EXP yield. Quite a major difference there. [[User:Eric the espeon|Eric the espeon]] 17:57, 21 November 2009 (UTC)&lt;br /&gt;
:If you take a look at the article, there&#039;s a column marked &amp;quot;Exp.&amp;quot;, which contains exactly the same data that you have provided. Confusing, I know. [[User:Ultraflame|Ultraflame]] 19:06, 21 November 2009 (UTC)&lt;br /&gt;
Ok, fair enough. This article should probably link to that list then, no? [[User:Eric the espeon|Eric the espeon]] 21:59, 21 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Negative EXP==&lt;br /&gt;
According to the &amp;quot;medium slow&amp;quot; formula, the EXP for level 1 should be -54. This is exploited in the [http://tasvideos.org/950M.html Pokémon Blue TAS]. However there&#039;s no sign of this in the article. Was it fixed in later games? {{unsigned|Gyorokpeter }}&lt;br /&gt;
:It was fixed as of Generation III at the latest, I believe. According to the article, &amp;quot;Due most likely to the issue of speed when using these formulas, the GBA games will simply use a {{wp|lookup table}} for each value of any type instead of computing them. Because of this, these formulas are not actually part of the game mechanics.&amp;quot; [[User:Ultraflame|Ultraflame]] 05:41, 22 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Experience gain in battle ==&lt;br /&gt;
The section on the experience gained in battle only mentions the total experience gained, and not how experience is spread throughout multiple participants in the battle. That information seems like a useful mechanic and should be appended by someone who can add it. --[[User:Naokohiro|Naokohiro]] 19:21, 9 January 2010 (UTC)&lt;br /&gt;
:It is divided evenly among participants, unless some participants have EXP share or whatever. In this case, they receive their share plus the bonus from the held item. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 03:56, 10 January 2010 (UTC)&lt;br /&gt;
::How is it divided among arbitrary amounts of Pokémon involved in the battle, and Pokémon with Exp. Share, including cases where Pokémon have both an Exp. Share and participated in the battle? There are many different cases. For example, when some Pokémon have Exp. Share and some don&#039;t, but some of the Pokémon with Exp. Share participated and some didn&#039;t, but also some Pokémon without Exp. Share that did participate, etc. --[[User:Naokohiro|Naokohiro]] 04:41, 14 January 2010 (UTC)&lt;br /&gt;
:::I don&#039;t know exactly how experience is divided among multiple Exp. Share holders (does each Pokémon with Exp. Share receive (1/(number of Exp. Shares + 1))*(total experience), or does each receive (1/2)*(total experience)*(1/number of Exp. Shares), or something else?), but the experience &#039;&#039;&#039;that is not allocated solely as a result of Exp. Share being held&#039;&#039;&#039; is always divided evenly among the participants of the battle, regardless of whether or not those participants hold Exp. Share. [[User:Ultraflame|Ultraflame]] 06:22, 14 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Switching??? ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ll give an example.&lt;br /&gt;
&lt;br /&gt;
Say I have a Charizard out, and the opponent has Venusaur. The opponent switches to Blastoise, and later I switch to Raichu. If the opponent switches back to Venusaur, and I KO it, will my Charizard still gain exp? &#039;&#039;&#039;-&#039;&#039;&#039;  [[User Talk:Axxonn|&amp;lt;span style=&amp;quot;color:#AAAAFF&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;Axxonn&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[Special:Contributions/Axxonn|&amp;lt;span style=&amp;quot;color:#FFAAAA&amp;quot;&amp;gt;&amp;lt;small&amp;gt;the&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Axxonn|&amp;lt;span style=&amp;quot;color:#999999&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;Awesometrainer&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]] 20:59, 4 May 2010 (UTC)&lt;br /&gt;
:No, at least not in my experience. The Pokémon must face the Pokémon since it has last been sent out from its Poké Ball. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 21:40, 4 May 2010 (UTC)&lt;br /&gt;
::Nope. Tried it before. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 21:59, 4 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Errors with formulas? ==&lt;br /&gt;
I was just double-checking the erratic output based on the formula given, when I realized that the given formula is impossible, in programming terms. Specifically, the game would never output two values for levels 50, 68, and 98, as the current formula shows it does. So I checked to see what the correct distribution of the formulas was, and came up with the following: level 50 could go either way, as both formulas it is attributed to result in the same output, level 68 is calculated based on the second formula given, and level 98 is calculated on the final formula. In other words, the actual division of the formulas should be something along the lines of the first applying to levels below or equal to 50, the second applying to levels greater than 50 but less than or equal to 68, the third applying to levels greater than 68 but less than to 98 (or, to keep similar formatting, apply to levels greater than 68 but less than or equal to 97), and the final one applying to levels greater than or equal to 98 (or, to keep formatting, apply to levels greater than 97). [[User:Glitchfinder|Glitchfinder]] 03:31, 6 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It would also appear that quite a bit has been left out of the fluctuating piecewise function. Specifically, it would appear that the formula used for levels one through 14 will change based on the level modulo 3, resulting in three different yet very similar formulas for these levels. The middle levels, from 15 to 34, remain with the same formula that is given. However, it would appear that there are two separate formulas used for levels 35 to 100, determined by the level modulo 2. Here is the code I was using to test the function, which is written in Ruby:&lt;br /&gt;
&lt;br /&gt;
 test.fluctuating[1] = 0&lt;br /&gt;
 for i in 2...101&lt;br /&gt;
   if i &amp;gt;= 1 &amp;amp;&amp;amp; i &amp;lt; 15 &amp;amp;&amp;amp; i % 3 == 0&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((24.0 + ((i.to_f) / 3.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 1 &amp;amp;&amp;amp; i &amp;lt; 15 &amp;amp;&amp;amp; i % 3 == 1&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((24.0 + ((i.to_f - 1.0) / 3.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 1 &amp;amp;&amp;amp; i &amp;lt; 15 &amp;amp;&amp;amp; i % 3 == 2&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((24.0 + ((i.to_f + 1.0) / 3.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 15 &amp;amp;&amp;amp; i &amp;lt; 35&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((14.0 + i.to_f) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 35 &amp;amp;&amp;amp; i &amp;lt;= 100 &amp;amp;&amp;amp; i % 2 == 0&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((32.0 + (i.to_f / 2.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 35 &amp;amp;&amp;amp; i &amp;lt;= 100 &amp;amp;&amp;amp; i % 2 == 1&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((32.0 + ((i.to_f - 1.0) / 2.0)) / 50.0))&lt;br /&gt;
   end&lt;br /&gt;
   test.fluctuating[i] = val.truncate&lt;br /&gt;
 end&lt;br /&gt;
Please note that the code is given as a demonstration of how the formulas are chosen, and does not include the necessary setup for the test variable. I don&#039;t know the Wikipedia math functions well enough to replace the image, so it would be a good idea for someone else to do it instead. [[User:Glitchfinder|Glitchfinder]] 05:17, 6 May 2010 (UTC)&lt;br /&gt;
:I believe that the modulo operator business is already covered in the formulas, using the floor function symbol (looks a little like square brackets). But I do agree that the erratic functions&#039; domains should be clarified as you said. [[User:Ultraflame|Ultraflame]] 05:25, 6 May 2010 (UTC)&lt;br /&gt;
::That would certainly explain the problem. There should probably be a note stating that those values are actually encased in a floor function, and not simply placed within brackets. (I had to look quite closely to see that they were in fact the floor function symbols, and not simply brackets, like I had assumed they were) [[User:Glitchfinder|Glitchfinder]] 05:47, 6 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Understanding the formulas ==&lt;br /&gt;
&lt;br /&gt;
Could anyone tell me what is ment with &amp;quot;N&amp;quot; in the formulas?&lt;br /&gt;
I can&#039;t find it anywhere on the page. {{unsigned|Ragnearoa}}&lt;br /&gt;
:&amp;quot;n&amp;quot; generally means &amp;quot;number&amp;quot; when used in equations as a variable, in this case... I believe the &amp;quot;n&amp;quot; stands for the base experience given out by a Pokemon. ▫▫&#039;&#039;&#039;[[User:Tina|&amp;lt;span style=&amp;quot;color:#e072a9;&amp;quot;&amp;gt;ティナ&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;sup&amp;gt;[[User talk:Tina|&amp;lt;span style=&amp;quot;color:#728084;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]][[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#728084;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 15:21, 20 May 2010 (UTC)&lt;br /&gt;
::&amp;quot;n&amp;quot; actually represents the level of the Pokémon. &amp;quot;e(n)&amp;quot; is therefore the number of Exp. Points a Pokémon needs to get from level 1 to level &amp;quot;n&amp;quot;. [[User:Ultraflame|Ultraflame]] 01:21, 21 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Erratic formula ==&lt;br /&gt;
&lt;br /&gt;
The erratic formula&#039;s piecewise functions are defined inclusively in all inequalities, and thus overlap.&lt;br /&gt;
[[Image:Math-formula5.png|left]] [[Image:Expcalc_erratic.png|right]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The left formula is how I believe it should be, the right is the current one. -- [[User:Pokey|Pokey]] 07:38, 27 May 2010 (UTC)&lt;br /&gt;
: At the overlaps, the values are equal. [[User:Ztobor|Ztobor]] 22:34, 15 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Does Not Compute ==&lt;br /&gt;
The Trivia sections on the species pages for Arceus, Blissey and Chansey all state that they give 13,933 experience at level 100 when owned by a Trainer. But based on the way that the experience given in battle formula is written right now (with &#039;&#039;a&#039;&#039; being 1 plus an additional possible 1.2 depending on Trainer status, trade, and foreign language), it only equals 8,014, not 13,933.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;a&#039;&#039;=2.2   &#039;&#039;b&#039;&#039;=255   &#039;&#039;L&#039;&#039;=100   &#039;&#039;a&#039;&#039;+&#039;&#039;b&#039;&#039;+&#039;&#039;L&#039;&#039;=56,100   56,100/7=8,014&lt;br /&gt;
&lt;br /&gt;
Add a Lucky Egg (multiply by 1.5) onto that and you only get 12,021. The only way to get the 13,933 is to multiply 1.5 for the trade and 1.7 for the foreign language &#039;&#039;after&#039;&#039; the initial Trainer experience (with &#039;&#039;a&#039;&#039; being 1.5) has been calculated, not to add .5 and .2 to &#039;&#039;a&#039;&#039;. --[[User:Phantomjunkie|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Phantom&amp;lt;/span&amp;gt;]][[User talk:Phantomjunkie|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Junkie&amp;lt;/span&amp;gt;]] 17:17, 17 July 2010 (UTC)&lt;br /&gt;
:We&#039;d better look into that. Perhaps you don&#039;t add 0.5 to a, but multiply a by 1.5 instead. I&#039;ll see about it. [[User:Ztobor|Ztobor]] 02:50, 22 July 2010 (UTC)&lt;br /&gt;
::Hold on, you mean: if you calculate 1.5x for the Lucky Egg, 1.7x for the foreign language trade, and 1.5x for the Trainer battle as well. &lt;br /&gt;
:::If we&#039;re going by that logic, it might actually be that you multiply everything, instead of adding to the multiplier. In which case it would actually be 14,753 experience points. I&#039;ll still have to look into it. [[User:Ztobor|Ztobor]] 02:58, 22 July 2010 (UTC)&lt;br /&gt;
::::Okay, I found out. I tried battling against a trainer&#039;s Level 28 Mime Jr. with a German-traded Gabite holding a Lucky Egg. The base Exp. is exactly 312, and it gained 1193, which is 1.5 x 1.7 x 1.5. So yes, you actually do need to multiply 1.5 twice, and the article as it stands now is wrong. [[User:Ztobor|Ztobor]] 03:18, 22 July 2010 (UTC)&lt;br /&gt;
:::::Fixed. [[User:Ztobor|Ztobor]] 03:57, 22 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Minor wording issue ==&lt;br /&gt;
I didn&#039;t want to just go in and edit this without asking. The section on the Experience Underflow glitch contains the following sentence:&lt;br /&gt;
&#039;&#039;It is due to this bug that no level 1 Pokémon can be found in the wild without glitching or hacking the game, and why, even though level 2-4 Pokémon can be found wild, Pokémon hatched at level 5 in the first two generations.&#039;&#039;&lt;br /&gt;
However, since breeding and, by extension, hatching eggs wasn&#039;t added until Generation II, shouldn&#039;t the sentence be changed to state that &amp;quot;Pokémon hatched at level 5 in the second generation&amp;quot;? The following paragraph refers to level 5 hatching in Generation III, so I don&#039;t feel it&#039;s necessary to add it here. --[[User:Phantomjunkie|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Phantom&amp;lt;/span&amp;gt;]][[User talk:Phantomjunkie|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Junkie&amp;lt;/span&amp;gt;]] 08:08, 19 July 2010 (UTC)&lt;br /&gt;
:Changed to &amp;quot;&#039;&#039;Pokémon hatched at level 5 when eggs were introduced in Generation II.&#039;&#039;&amp;quot; [[User:Ultraflame|Ultraflame]] 01:30, 20 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Use of asymptotic notation ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s not really appropriate to use asymptotic notation in the manner this article does currently: the notion is not really useful unless the functions tend to 0 or infinity, as we can write many statements that say equally true and unhelpful things. For example, all six functions in the article are O(1) at n=100, or O(n), or O(n^10) (using the lim sup definition in the Wikipedia article, for example), none of which show the detail we want.&lt;br /&gt;
&lt;br /&gt;
In other words, the notation is effectively meaningless the way it is being used. Perhaps considering f(x)-f(100) would be better.&lt;br /&gt;
&lt;br /&gt;
Small extra note: to be rather fussy, similar remarks could be made about the way the article used &amp;quot;continuous&amp;quot; before I removed it: these functions are defined on the integers, and since there is no way of talking about limits on a finite set of integers, you can&#039;t talk about continuity either. (The integers are called discrete or totally disconnected because of the way the topologies on them must be defined, if anyone wants more detail.) Of course, this also means you can&#039;t use asymptotic notation in this case at all... [[User:Chappers|Chappers]] 00:32, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Alright, I&#039;ll remove that part. A friend of mine also said it was inappropriate too.&lt;br /&gt;
:: Also, about the &amp;quot;continuous&amp;quot; function part, I can see why it&#039;s notation abuse now. I just meant to say that it wasn&#039;t piecewise, and could be represented as one function. I guess &amp;quot;polynomial&amp;quot; is a good compromise if we can&#039;t really find a suitable word for it. [[User:Ztobor|Ztobor]] 19:42, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Where to put this? ==&lt;br /&gt;
&lt;br /&gt;
[[File:ExpToNextLevel.png|300px|thumb|right|A graph showing the number of experience points required to go from one level to the next.]]&lt;br /&gt;
&lt;br /&gt;
I created a table with the number of experience points required to go from one level to the &#039;&#039;next&#039;&#039; level, not just from level 1 to a level, but the formula won&#039;t fit anywhere.&lt;br /&gt;
&lt;br /&gt;
Image is to the right. [[User:Ztobor|Ztobor]] 20:26, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Misleading names ==&lt;br /&gt;
&lt;br /&gt;
The Medium Slow (a.k.a. Parabolic) function is not actually strictly slower than the Medium Fast (a.k.a Cubic) function.&lt;br /&gt;
&lt;br /&gt;
The only functions that are actually strictly ordered in terms of speed of levelling up are the Slow, Medium Fast, and Fast functions. The other three are all quirky.&lt;br /&gt;
&lt;br /&gt;
What I&#039;d suggest is renaming the Medium Fast function to simply Medium, and rename the Medium Slow function to... something. I still need to come up with a name, hence why I haven&#039;t actually edited the page yet. [[User:Ztobor|Ztobor]] 00:44, 1 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You could just change it to &amp;quot;Parabolic&amp;quot;, but do leave a reminder that there exist different names for the experience functions. In my opinion &amp;quot;Erratic&amp;quot; and &amp;quot;Fluctuating&amp;quot; are okay names for their respective functions. [[User:Ultraflame|Ultraflame]] 04:51, 1 August 2010 (UTC)&lt;br /&gt;
::Or, to go with the quirky nature of the function compared to the others, rename it to &amp;quot;Quirky&amp;quot;. Because &amp;quot;parabolic&amp;quot; is a huge misnomer. What do you think? (I didn&#039;t say anything about Erratic or Fluctiating... o_O) [[User:Ztobor|Ztobor]] 17:25, 1 August 2010 (UTC)&lt;br /&gt;
:::Hard to say, since you&#039;re the first person I&#039;ve ever seen to refer to that experience function as &amp;quot;Quirky&amp;quot;. I just mentioned Erratic and Fluctuating because you didn&#039;t, and I wasn&#039;t sure what your own opinion was on those names. [[User:Ultraflame|Ultraflame]] 22:07, 1 August 2010 (UTC)&lt;br /&gt;
::::Well, I didn&#039;t mention those, but I think they&#039;re perfectly fine. It was just the four that were &amp;quot;ranked&amp;quot; by speed that I had a problem with - and even then it&#039;s only the Medium Slow one simply because it doesn&#039;t even fit into that rank nicely. [[User:Ztobor|Ztobor]] 13:34, 2 August 2010 (UTC)&lt;br /&gt;
::::Actually, even those three names should probably be changed to &amp;quot;Cubic&amp;quot;, &amp;quot;Fast Cubic&amp;quot;, and &amp;quot;Slow Cubic&amp;quot;. It just doesn&#039;t make sense to rank them all by speed if they vary so much. [[User:Ztobor|Ztobor]] 13:36, 2 August 2010 (UTC)&lt;br /&gt;
:::::You could try something like &amp;quot;Fast (Cubic)&amp;quot;, &amp;quot;Medium (Cubic)&amp;quot;, and &amp;quot;Slow (Cubic)&amp;quot;. As for 1059860, we might be able to get away with calling it &amp;quot;Parabolic&amp;quot; and adding a note that the name only refers to the existence of a &amp;quot;not-purely-cubic&amp;quot; part in the function. [[User:Ultraflame|Ultraflame]] 01:06, 4 August 2010 (UTC)&lt;br /&gt;
::::::Not to mention all the article-renaming we&#039;d have to do. &amp;gt;_&amp;lt; [[User:Ztobor|Ztobor]] 14:48, 4 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Experience table for PMD ==&lt;br /&gt;
&lt;br /&gt;
It seems random, at least from what I&#039;ve played so far. I have a character named Vino the Torchic, and here&#039;s her experience table for levels 7 through 15:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytl&amp;quot; style=&amp;quot;background: #CF4000; color:#FFFFFF;&amp;quot; | Level&lt;br /&gt;
! class=&amp;quot;roundytr&amp;quot; style=&amp;quot;background: #CF4000; color:#FFFFFF;&amp;quot; | Exp.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 410&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 700&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 1250&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 2250&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 4150&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 7290&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 10430&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 15430&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;roundybl&amp;quot; style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;roundybr&amp;quot; style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | (etc.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
I don&#039;t see a formula here at all. Does anybody have the full table? [[User:Ztobor|Ztobor]] 23:43, 4 August 2010 (UTC)&lt;br /&gt;
:Okay, no, I did find a table, from UPokeCenter. But man, those numbers are arbitrary. From levels 16 through 24, the EXP. required to get to the next level is always 6000. o_O [[User:Ztobor|Ztobor]] 23:47, 4 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New Exp. gain formula ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m doing research on it right now, by watching playthroughs. Apparently, there&#039;s actually a &#039;&#039;+1&#039;&#039; in the formula &amp;gt;_&amp;gt; [[User:Ztobor|Ztobor]] 02:47, 25 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Okay, here it is:&lt;br /&gt;
&lt;br /&gt;
[[File:Delta_exp_gen5.png]]&lt;br /&gt;
&lt;br /&gt;
The only differences in the formula is that the 7 has now been changed to a 5, and the d&amp;lt;sub&amp;gt;L&amp;lt;/sub&amp;gt; represents the level relationship factor, which I&#039;m still trying to figure out. Also, a constant of 1 is now added to all experience point yields, probably to prevent defeated monsters from yielding 0 experience points due to a low d&amp;lt;sub&amp;gt;L&amp;lt;/sub&amp;gt; modifier. [[User:Ztobor|Ztobor]] 03:00, 25 October 2010 (UTC)&lt;br /&gt;
:Do you know if any rounding down is involved in the calculation? [[User:Hexagon Theory|Hexagon Theory]] 03:50, 7 November 2010 (UTC)&lt;br /&gt;
::There is, but I don&#039;t know where it applies. [[User:Ztobor|Ztobor]] 14:00, 7 November 2010 (UTC)&lt;br /&gt;
:This formula can&#039;t be correct; no matter where I apply or don&#039;t apply rounding, I get slightly higher or slightly lower values than the experience I actually get in the game. Also, unless this one formula gets special treatment out of all the formulas in the game, the Pokémon games round down after every division or any other operation resulting in a non-integer, so if this were literally it, the level factor could never be anything between 0 and 1. [[User:Dragonfree|Dragonfree]] 14:37, 7 November 2010 (UTC)&lt;br /&gt;
::I think it multiplies by the defeated Pokémon&#039;s level + 2 first. It&#039;s been correct every time &#039;&#039;I&#039;ve&#039;&#039; checked it, at any rate. [[User:Ztobor|Ztobor]] 03:48, 9 November 2010 (UTC)&lt;br /&gt;
:::Could you include some of your calculations and data? It could speed up finding out what&#039;s going on here. [[User:Dragonfree|Dragonfree]] 23:00, 13 November 2010 (UTC)&lt;br /&gt;
::::Okay, take your first battle with the other starters - Level 5 vs. Level 5 (a level multiplier of 1) gives you 43 experience points. The starters&#039; base yield is 28, which is multiplied by 1.5 because it&#039;s a trainer battle, giving you 42. No other multipliers apply, so you add 1 to 42 which gives you 43. [[User:Ztobor|Ztobor]] 22:57, 15 November 2010 (UTC)&lt;br /&gt;
::::For that matter, could you report some of your own data? You might be applying the wrong formula. I&#039;ll set up a report section on the talk page for it.&lt;br /&gt;
&lt;br /&gt;
== Base EXP ==&lt;br /&gt;
&lt;br /&gt;
The page currently says that the Pokemon that gives the most base EXP is Blissey with 608 - only every other page on this wiki and on other sites says that it&#039;s only 255. (Tabunne, for the record, has a yield of 390.) It also says that the fifth-gen starters give the least at 28; this time, the NUMBER is right, but Magikarp still apparently only gives 20. What gives? --[[User:HeroicJay|HeroicJay]] 22:51, 25 October 2010 (UTC)&lt;br /&gt;
: Those yields are still from before Generation V. The information on other pages is correct for Generations IV and prior. I haven&#039;t had the time nor the patience to change them all yet. [[User:Ztobor|Ztobor]] 00:43, 26 October 2010 (UTC)&lt;br /&gt;
:: Magikarp&#039;s yield is now 40, BTW. Just so you know [[User:Ztobor|Ztobor]] 00:44, 26 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Report anomalies in the new Exp. gain formula ==&lt;br /&gt;
&lt;br /&gt;
As far as we know right now, this is the new formula for experience used in Gen.5:&lt;br /&gt;
&lt;br /&gt;
[[File:Delta_exp_gen5.png]]&lt;br /&gt;
&lt;br /&gt;
If you think this formula might not apply to a certain type of battle, append your case to the bottom of this post with the following data:&lt;br /&gt;
*The Pokémon that was defeated, and its level.&lt;br /&gt;
*The Pokémon that were involved in the battle, and their levels.&lt;br /&gt;
*Whether the battle was a Trainer battle or not.&lt;br /&gt;
*Whether the Pokémon involved were holding any items.&lt;br /&gt;
&lt;br /&gt;
Your support is much appreciated. [[User:Ztobor|Ztobor]] 23:01, 15 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Report 1 (example) ===&lt;br /&gt;
&lt;br /&gt;
On the GameFAQ&#039;s forums, a user named JakeisaLie reported the following: A Level 48 Tabunne, was defeated by a level 52 Rotom holding a Lucky Egg, and yielded 5119 experience points instead of 5201 as the formula predicts.&lt;br /&gt;
&lt;br /&gt;
The level difference multiplier, in this case, seems to be 72/79 (48 / 52+(2/3)), instead of 50/54 (48+2 / 50+2). [[User:Ztobor|Ztobor]] 16:25, 23 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Watched some playthroughs of the first bit of the game... ===&lt;br /&gt;
... and what I found is below. I didn&#039;t record what Pokémon were used to battle, because I didn&#039;t think it was relevant. None of the Pokémon were holding any experience-affecting items. Format is &amp;lt;pre&amp;gt;&amp;lt;level of player&#039;s Pokémon&amp;gt; vs. &amp;lt;level of defeated Pokémon&amp;gt; &amp;lt;defeated Pokémon&amp;gt;: &amp;lt;Exp. gained&amp;gt; (formula predicts &amp;lt;exp. expected from formula&amp;gt;)&amp;lt;/pre&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;&amp;quot;Big&amp;quot; list (click &amp;quot;show&amp;quot;)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Trainer battles:&lt;br /&gt;
 Choroneko (56 base exp.):&lt;br /&gt;
  Level 7 vs. level 7 Choroneko: 118 (formula predicts 118)&lt;br /&gt;
  Level 9 vs. level 7 Choroneko: 96 (formula predicts 97)&lt;br /&gt;
  Level 10 vs. level 7 Choroneko: 88 (formula predicts 89)&lt;br /&gt;
&lt;br /&gt;
  Level 11 vs. level 8 Choroneko: 102 (formula predicts 104)&lt;br /&gt;
  Level 12 vs. level 8 Choroneko: 94 (formula predicts 97)&lt;br /&gt;
  Level 13 vs. level 8 Choroneko: 86 (formula predicts 90)&lt;br /&gt;
  &lt;br /&gt;
  Level 13 vs. level 10 Choroneko: 133 (formula predicts 135)&lt;br /&gt;
  Level 14 vs. level 10 Choroneko: 123 (formula predicts 127)&lt;br /&gt;
&lt;br /&gt;
  Level 16 vs. level 12 Choroneko: 153 (formula predicts 157)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Dokkora (61 base exp.):&lt;br /&gt;
  Level 16 vs. level 13 Dokkora: 195 (formula predicts 199)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Haderia (130 base exp.):&lt;br /&gt;
  Level 20 vs. level 18 Haderia: 632 (formula predicts 639)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Mamepato (53 base exp.):&lt;br /&gt;
  Level 16 and level 15 vs. level 13 Mamepato: 84 (level 16) and 90 (level 15) (formula predicts 87 and 92)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Meguroco (58 base exp.):&lt;br /&gt;
  Level 22 vs. level 14 Meguroco: 151 (formula predicts 163)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Minezumi (51 base exp.):&lt;br /&gt;
  Level 8 vs. level 7 Minezumi: 96 (formula predicts 97)&lt;br /&gt;
  Level 10 vs. level 7 Minezumi: 79 (formula predicts 81)&lt;br /&gt;
  Level 12 vs. level 7 Minezumi: 67 (formula predicts 69)&lt;br /&gt;
  Level 13 vs. level 7 Minezumi: 61 (formula predicts 65)&lt;br /&gt;
  &lt;br /&gt;
  Level 13 vs. level 10 Minezumi: 121 (formula predicts 123)&lt;br /&gt;
  Level 14 vs. level 10 Minezumi: 112 (formula predicts 115)&lt;br /&gt;
&lt;br /&gt;
  Level 12 vs. level 12 Minezumi: 184 (formula predicts 184)&lt;br /&gt;
  Level 12 and tag team partner vs. level 12 Minezumi: 92 (formula predicts 92)&lt;br /&gt;
  &lt;br /&gt;
  Level 22 vs. level 14 Minezumi: 133 (formula predicts 143)&lt;br /&gt;
  Level 22 19 vs. level 14 Minezumi: 66 78 (formula predicts 72 and 82)&lt;br /&gt;
&lt;br /&gt;
  Level 18 vs. level 16 Minezumi: 218 (formula predicts 221)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Miruhog (147 base exp.):&lt;br /&gt;
  Level 21 vs. level 20 Miruhog: 840 (formula predicts 844)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Otamaro (59 base exp.):&lt;br /&gt;
  Level 16 vs. level 13 Otamaro: 188 (formula predicts 192)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Panpour (63 base exp.):&lt;br /&gt;
  Level 15 vs. level 10 Panpour: 129 (formula predicts 134)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Pansage (63 base exp.):&lt;br /&gt;
  Level 15 vs. level 10 Pansage: 129 (formula predicts 134)&lt;br /&gt;
&lt;br /&gt;
  Level 10 vs. level 14 Pansage: 349 (formula predicts 353)&lt;br /&gt;
  Level 14 vs. level 14 Pansage: 265 (formula predicts 265)&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
 Pansear (63 base exp.):&lt;br /&gt;
  Level 15 vs. level 10 Pansear: 129 (formula predicts 134)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Snivy (28 base exp.):&lt;br /&gt;
  Level 12 vs. level 8 Snivy: 47 (formula predicts 49)&lt;br /&gt;
  Level 10 and level 12 vs. level 8 Snivy: 28 (level 10) and 24 (level 12) (formula predicts 29 and 25)&lt;br /&gt;
&lt;br /&gt;
  Level 16 vs. level 14 Snivy: 103 (formula predicts 105)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Tepig (28 base exp.):&lt;br /&gt;
  Level 10 vs. level 7 Tepig: 44 (formula predicts 45)&lt;br /&gt;
  Level 13 vs. level 7 Tepig: 34 (formula predicts 36)&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
 Yorterry (55 base exp.):&lt;br /&gt;
  Level 10 vs. level 6 Yorterry: 66 (formula predicts 67)&lt;br /&gt;
  Level 13 vs. level 6 Yorterry: 50 (formula predicts 53)&lt;br /&gt;
  &lt;br /&gt;
  Level 10 vs. level 7 Yorterry: 86 (formula predicts 87)&lt;br /&gt;
  Level 12 vs. level 7 Yorterry: 72 (formula predicts 75)&lt;br /&gt;
  Level 13 vs. level 7 Yorterry: 66 (formula predicts 70)&lt;br /&gt;
&lt;br /&gt;
  Level 10 vs. level 11 Yorterry: 196 (formula predicts 197)&lt;br /&gt;
  Level 13 vs. level 11 Yorterry: 156 (formula predicts 158)&lt;br /&gt;
  &lt;br /&gt;
  Level 13 vs. level 12 Yorterry: 185 (formula predicts 185)&lt;br /&gt;
&lt;br /&gt;
  Level 18 vs. level 15 Yorterry: 207 (formula predicts 211)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wild battles:&lt;br /&gt;
 Choroneko (56 base exp.):&lt;br /&gt;
  Level 14 and level 11 vs. level 8 Choroneko: 27 (level 14) and 34 (level 11) (formula predicts 29 and 38)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Minezumi (51 base exp.):&lt;br /&gt;
  Level 6 vs. level 3 Minezumi: 20 (formula predicts 20)&lt;br /&gt;
  Level 11 vs. level 8 Minezumi: 62 (formula predicts 63)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Yorterry (55 base exp.):&lt;br /&gt;
  Level 6 vs. level 2 Yorterry: 12 (formula predicts 12)&lt;br /&gt;
  Level 10 vs. level 6 Yorterry: 44 (formula predicts 45)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
Hope it helps. [[User:Ultraflame|Ultraflame]] 01:24, 25 December 2010 (UTC)&lt;br /&gt;
: Thanks for the info, but just to clarify - are these Trainer battles? Because the formula seems to identify them as such. [[User:Ztobor|Ztobor]] 22:45, 26 December 2010 (UTC)&lt;br /&gt;
::I had them divided into two sections: &amp;quot;Trainer battles&amp;quot; (at the beginning) and &amp;quot;Wild battles&amp;quot; (at the end). Only the last five entries are wild battles. [[User:Ultraflame|Ultraflame]] 23:53, 26 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Well. It certainly created more questions than it answered... my formula is definitely wrong, but it brings us nowhere closer in getting the actual formula right. &amp;gt;_&amp;gt; [[User:Ztobor|Ztobor]] 02:54, 27 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Could you get some higher-level ones? Those ones are better resolution, and leave less room for error. [[User:Ztobor|Ztobor]] 02:56, 27 December 2010 (UTC)&lt;br /&gt;
===A few more...===&lt;br /&gt;
These are all trainer battles.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Level 45 and level 37 vs. level 43 Zuruzukin (171 base exp.): 1048 (level 45) and 1295 (level 37) (formula predicts 1057 and 1273)&lt;br /&gt;
&lt;br /&gt;
Level 44 and level 38 vs. level 43 Roobushin (227 base exp.): 1427 (level 44) and 1674 (level 38) (formula predicts 1433 and 1648)&lt;br /&gt;
&lt;br /&gt;
Level 44 and level 38 vs. level 43 Kojofu (70 base exp.): 441 (level 44) and 516 (level 38) (formula predicts 442 and 508)&lt;br /&gt;
&lt;br /&gt;
Level 52 vs. level 45 Erufuun (168 base exp.): 1916 (formula predicts 1975)&lt;br /&gt;
&lt;br /&gt;
Level 52 vs. level 45 Zeburaika (174 base exp.): 1984 (formula predicts 2045)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
I have to say, despite the formula not being completely accurate, it does give a pretty good rough idea of how much experience you&#039;re going to get. [[User:Ultraflame|Ultraflame]] 22:33, 1 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ERRATIC behaviour in Mathematica ==&lt;br /&gt;
&lt;br /&gt;
So, I went to type in the EXP per level into Wolfram Mathematica 6, in an attempt to come up with both better graphs and interesting phenomonons. The non-piecewise functions turned out fine. However, the erratic and fluct. formulas kept coming up with strange behaviour in their plots, which I was able to filter out. However, look at this plot for the erratic formula:&lt;br /&gt;
&lt;br /&gt;
[[File:Mathematica_Erratic_Plot_Derivitive.png]]&lt;br /&gt;
&lt;br /&gt;
This is the derivitive of the function of the Erratic experience group. Look at the range 68-98. Any ideas as to what is causing this? I had typed the formula in direstly as was shown on the article. [[User:TruePikachu|--TruePikachu]] 20:37, 20 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*Facepalm*&amp;lt;/nowiki&amp;gt; Just zoomed in, seems to be caused by the Floor() function and the erratic nature of that portion of the growth curve, which is why it didn&#039;t show up for Fluct. The formulas weren&#039;t designed for this kind of manipulation...time to weite an interger-based derivitave function to better model this...&lt;br /&gt;
&lt;br /&gt;
:Anyway, any ideas as to wether or not I should undergo this project? I can easily cut out the inputted formula (It is harder to include it rather than exclude it). The GenI formulas are rather well established, being elementry curves, but the GenIII curves I can do lots of research into, and add to the article under a different heading. For example, I can easily generate a graph of the &#039;changing multiplier&#039; for these two functions, or superimpose all parts of the piecewise function (so someone could see what happens if one part of it is used for the entire function). [[User:TruePikachu|--TruePikachu]] 20:47, 20 November 2010 (UTC)&lt;br /&gt;
::I already created a changing multiplier graph. Third one down from the top. I also created an &amp;quot;EXP per level&amp;quot; graph (shown here on the talk page), but for lack of a place to put it, haven&#039;t put it onto the main page yet. [[User:Ztobor|Ztobor]] 03:19, 22 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Reshiram and Zekrom don&#039;t gain experience? ==&lt;br /&gt;
&lt;br /&gt;
For some reason, people are editing this onto the article, even though it isn&#039;t true, at least from what I&#039;ve seen of the playthroughs. Why do people think that it doesn&#039;t yield experience? [[User:Ztobor|Ztobor]] 00:59, 30 November 2010 (UTC)&lt;br /&gt;
:What that means is when you defeat one you don&#039;t gain experience. I wonder if this is true or not. --[[User:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;Land&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;fish7&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:03, 30 November 2010 (UTC)&lt;br /&gt;
::When facing the wild version mascot before facing N, defeating it yields no Exp, as when the battlt ends, it&#039;ll just be there in the overworld as if nothing happened. Facing the one N has will yield Exp though. [[User:Shiramu Kuromu|Shiramu Kuromu]] 03:18, 12 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
&lt;br /&gt;
If there was a Pokémon that would change it&#039;s Exp group upon evolution, what would happen? [[User:Shiramu Kuromu|Shiramu Kuromu]] 03:18, 12 December 2010 (UTC)&lt;br /&gt;
:In Generation III at least, the Pokémon would change level so that it would be consistent with the what the new group&#039;s experience formula would dictate.&lt;br /&gt;
:For example, if you hacked a Pikachu (1000000 at level 100) so that it would evolve into Gyarados (1250000 at level 100) at level 20, the Pikachu would only need 8000 exp. points to reach level 20. So suppose that the Pikachu receives 8000 exp. points, reaches level 20, and is allowed to evolve. But since Gyarados is in a different experience group, the Pokémon would actually drop down to level 18 (for Gyarados&#039;s group, 8000 points is only sufficient for level 18) immediately after evolution is complete. Meaning that when you check your Pokémon menu right after evolution, the Pokémon will appear as level 18, with 8000 exp. points.&lt;br /&gt;
:This has apparently been observed with a Generation III ROM, but I don&#039;t know exactly what would in other Generations. [[User:Ultraflame|Ultraflame]] 04:55, 12 December 2010 (UTC)&lt;br /&gt;
:Just realized that a potential question might arise with my example: Would the newly-evolved Gyarados attempt to learn {{m|Bite}} (a level 20 move), even though it&#039;s technically level 18 after evolution? Unfortunately I don&#039;t have the answer to that particular question. [[User:Ultraflame|Ultraflame]] 05:06, 12 December 2010 (UTC)&lt;br /&gt;
::Based on what you&#039;ve said about the situation, I&#039;d guess no - after evolution, the new level is 18, period. Otherwise, the bug would be that it stays at Level 20, but as soon as it gains experience points, it reverts to 18. [[User:Ztobor|Ztobor]] 15:46, 23 December 2010 (UTC)&lt;br /&gt;
:::Well, a regular Magikarp evolving into Gyarados at level 20 would immediately try to learn Bite upon evolution (without leaving the evolution screen). In other words, we haven&#039;t even seen the new level of the Gyarados until after it attempts to learn Bite. Basically it&#039;s a question of when does the game &amp;quot;notice&amp;quot; that the Pokémon&#039;s experience group has changed - immediately upon evolution (i.e. while the evolution screen is active) or immediately after leaving the evolution screen? [[User:Ultraflame|Ultraflame]] 17:09, 23 December 2010 (UTC)&lt;br /&gt;
::::That&#039;s a good point, actually. We&#039;d need somebody to test that out. [[User:Ztobor|Ztobor]] 01:52, 24 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Level multipliers in the new Exp. gain formula ==&lt;br /&gt;
&lt;br /&gt;
We&#039;re going to have to change that article - it certainly is not adding the levels by 2 and dividing them.&lt;br /&gt;
&lt;br /&gt;
I&#039;m getting a table set up with the approximate multipliers. Perhaps we can figure something out. [[User:Ztobor|Ztobor]] 05:19, 27 December 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Ultraflame</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Experience&amp;diff=1294490</id>
		<title>Talk:Experience</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Experience&amp;diff=1294490"/>
		<updated>2010-12-26T23:53:40Z</updated>

		<summary type="html">&lt;p&gt;Ultraflame: /* Watched some playthroughs of the first bit of the game... */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The erratic formula ==&lt;br /&gt;
&lt;br /&gt;
Erratic (600000)&lt;br /&gt;
E = -1/50*l^4 + 2*l^3 for level&amp;lt;=50&lt;br /&gt;
&lt;br /&gt;
http://www.math.miami.edu/~jam/azure/forum/tuff/ultimatebb.php?ubb=get_topic;f=1;t=001260&lt;br /&gt;
&lt;br /&gt;
It&#039;s mentioned in the thread that level 45 does not work for that. Level 45 is 100273, not 100237. [[User:Sheep|Sheep]] 16:42, 21 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Nevermind the previous message, I figured it out myself. [[User:Sheep|Sheep]] 18:09, 21 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Simplify the formulas ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Was that copied from matlab or something? It can be simplified...&lt;br /&gt;
&lt;br /&gt;
((0.814 - 0.02*(((n - 69) / 3) - (((n - 69) / 3) modulo 1)) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
&lt;br /&gt;
((0.814 - 0.02*(((n - 69) / 3) - float_part((n - 69) / 3) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
((0.814 - 0.02*( int((n - 69) / 3) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
((0.814 - 0.02*( int(n/3 - 23) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
((0.814 + 0.46 - 0.02*( int(n/3) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
&lt;br /&gt;
int(  (  1.274 - 0.02*(int(n/3)) - ep(n%3)  ) * (n^3)  )&lt;br /&gt;
That would be easier to read.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;2*(1 - 0.01n)*(n3)&lt;br /&gt;
= int( 2n3 - 0.02n4 )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;(  1 - ((n - 50)*0.01)  ) * (n^3)&lt;br /&gt;
= int( 1.5n3 - 0.01n4 )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;(1.6 - 0.01n) * (n3)&lt;br /&gt;
= int( 1.6n3 - 0.01n4 )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Editting this out of view because it doesn&#039;t really need to be seen (sorry)&lt;br /&gt;
Fair enough, I just put it so you could test my simplifications were right. (Qgpr)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#include &amp;lt;iostream&amp;gt;&lt;br /&gt;
#include &amp;lt;stdlib.h&amp;gt;&lt;br /&gt;
&lt;br /&gt;
using namespace std;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
void initlista();&lt;br /&gt;
double lista[101];&lt;br /&gt;
int errors;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
double modulo(double value, double mod) {&lt;br /&gt;
    double sign;&lt;br /&gt;
    &lt;br /&gt;
    if(value &amp;lt; 0.0) {&lt;br /&gt;
        sign=-1.0;&lt;br /&gt;
        value=value*sign;&lt;br /&gt;
    } else {&lt;br /&gt;
        sign=1.0;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    while(value &amp;gt;= mod) {&lt;br /&gt;
        if(value==0.0)break;&lt;br /&gt;
        value=value-mod;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    //it is % not modulo...&lt;br /&gt;
    //value=value*sign;&lt;br /&gt;
    &lt;br /&gt;
    return value;    &lt;br /&gt;
}&lt;br /&gt;
double ep(double value) {&lt;br /&gt;
    if(value==0.0) {&lt;br /&gt;
        return 0.0;&lt;br /&gt;
    };&lt;br /&gt;
    if(value==1.0){&lt;br /&gt;
        return 0.008;&lt;br /&gt;
    };&lt;br /&gt;
    if(value==2.0){&lt;br /&gt;
        return 0.014;&lt;br /&gt;
    };&lt;br /&gt;
}&lt;br /&gt;
double absol(double value) {&lt;br /&gt;
    if(value &amp;lt; 0.0) {&lt;br /&gt;
        return value = value * -1.0;&lt;br /&gt;
    } else {&lt;br /&gt;
        return value;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
double integ(double value) {&lt;br /&gt;
    double x = 0;&lt;br /&gt;
    double sign;&lt;br /&gt;
    &lt;br /&gt;
    if(value &amp;lt; 0.0) {&lt;br /&gt;
        sign = -1.0;&lt;br /&gt;
        value = value * sign;&lt;br /&gt;
    } else {&lt;br /&gt;
        sign = 1.0;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    while(value &amp;gt;= 1.0) {&lt;br /&gt;
        x = x + 1.0;&lt;br /&gt;
        value = value - 1.0;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    x = x * sign;&lt;br /&gt;
    &lt;br /&gt;
    return x;&lt;br /&gt;
}&lt;br /&gt;
void printexp_level(double exp, int level) {&lt;br /&gt;
    if(lista[level] != exp) {&lt;br /&gt;
        cout&amp;lt;&amp;lt;&amp;quot;Level &amp;quot;&amp;lt;&amp;lt;level&amp;lt;&amp;lt;&amp;quot;: &amp;quot;&amp;lt;&amp;lt;lista[level]&amp;lt;&amp;lt;&amp;quot; vs &amp;quot;&amp;lt;&amp;lt;exp&amp;lt;&amp;lt;&amp;quot; &amp;lt;&amp;gt; ERROR!!!!: &amp;quot;&amp;lt;&amp;lt;(lista[level] - exp)&amp;lt;&amp;lt;endl;&lt;br /&gt;
        errors++;&lt;br /&gt;
        system(&amp;quot;PAUSE&amp;quot;);&lt;br /&gt;
    } else {&lt;br /&gt;
        cout&amp;lt;&amp;lt;&amp;quot;Level &amp;quot;&amp;lt;&amp;lt;level&amp;lt;&amp;lt;&amp;quot;: &amp;quot;&amp;lt;&amp;lt;lista[level]&amp;lt;&amp;lt;&amp;quot; vs &amp;quot;&amp;lt;&amp;lt;exp&amp;lt;&amp;lt;endl;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
int main(int argc, char *argv[])&lt;br /&gt;
{&lt;br /&gt;
    &lt;br /&gt;
  int i;&lt;br /&gt;
  double n = 0.0f;&lt;br /&gt;
  double b;&lt;br /&gt;
&lt;br /&gt;
  errors = 0;&lt;br /&gt;
  initlista();&lt;br /&gt;
  &lt;br /&gt;
  for(i = 0; i &amp;lt;= 50; i++) {&lt;br /&gt;
//    b = (n*n*n)*(2 - (0.02*n));&lt;br /&gt;
    b = (2 * (n*n*n)) - (0.02 * (n*n*n*n));&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  for(i = 51; i &amp;lt;= 68; i++) {&lt;br /&gt;
//    b = (n*n*n)*(  1 - ((n - 50)*0.01)  );&lt;br /&gt;
    b = (1.5 * (n*n*n)) - (0.01 * (n*n*n*n));&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  for(i = 69; i &amp;lt;= 98; i++) {&lt;br /&gt;
//    b = (n*n*n) * (   0.814 - 0.02*( (n/3 - 23) - modulo((n/3 - 23),1) ) - ep(modulo(n - 69, 3))   ); &amp;lt;- wont work, needs integ() somewhere in the double n/3 - floatpart n/3&lt;br /&gt;
    b = (n*n*n) * (  1.274 - (0.02*integ(n/3)) - ep(modulo(n,3))  );&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  for(i = 99; i &amp;lt;= 100; i++) {&lt;br /&gt;
//    b = (n*n*n) * ( 1.6 - (n * 0.01) );&lt;br /&gt;
    b = (1.6 * (n*n*n)) - (0.01 * (n*n*n*n));&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  } &lt;br /&gt;
&lt;br /&gt;
  cout&amp;lt;&amp;lt;endl&amp;lt;&amp;lt;&amp;quot;Errors Count : &amp;quot;&amp;lt;&amp;lt;errors&amp;lt;&amp;lt;endl;&lt;br /&gt;
  system(&amp;quot;PAUSE&amp;quot;);  &lt;br /&gt;
  exit(0);  &lt;br /&gt;
  return 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void initlista() {&lt;br /&gt;
lista[0] = 0;lista[1] = 1;lista[2] = 15;lista[3] = 52;lista[4] = 122;lista[5] = 237;lista[6] = 406;lista[7] = 637;lista[8] = 942;lista[9] = 1326;lista[10] = 1800;lista[11] = 2369;lista[12] = 3041;lista[13] = 3822;lista[14] = 4719;lista[15] = 5737;lista[16] = 6881;lista[17] = 8155;lista[18] = 9564;lista[19] = 11111;lista[20] = 12800;lista[21] = 14632;lista[22] = 16610;lista[23] = 18737;lista[24] = 21012;lista[25] = 23437;lista[26] = 26012;lista[27] = 28737;lista[28] = 31610;lista[29] = 34632;lista[30] = 37800;lista[31] = 41111;lista[32] = 44564;lista[33] = 48155;lista[34] = 51881;lista[35] = 55737;lista[36] = 59719;lista[37] = 63822;lista[38] = 68041;lista[39] = 72369;lista[40] = 76800;lista[41] = 81326;lista[42] = 85942;lista[43] = 90637;lista[44] = 95406;lista[45] = 100237;lista[46] = 105122;lista[47] = 110052;lista[48] = 115015;lista[49] = 120001;lista[50] = 125000;lista[51] = 131324;lista[52] = 137795;lista[53] = 144410;lista[54] = 151165;lista[55] = 158056;lista[56] = 165079;lista[57] = 172229;lista[58] = 179503;lista[59] = 186894;lista[60] = 194400;lista[61] = 202013;lista[62] = 209728;lista[63] = 217540;lista[64] = 225443;lista[65] = 233431;lista[66] = 241496;lista[67] = 249633;lista[68] = 257834;lista[69] = 267406;lista[70] = 276458;lista[71] = 286328;lista[72] = 296358;lista[73] = 305767;lista[74] = 316074;lista[75] = 326531;lista[76] = 336255;lista[77] = 346965;lista[78] = 357812;lista[79] = 367807;lista[80] = 378880;lista[81] = 390077;lista[82] = 400293;lista[83] = 411686;lista[84] = 423190;lista[85] = 433572;lista[86] = 445239;lista[87] = 457001;lista[88] = 467489;lista[89] = 479378;lista[90] = 491346;lista[91] = 501878;lista[92] = 513934;lista[93] = 526049;lista[94] = 536557;lista[95] = 548720;lista[96] = 560922;lista[97] = 571333;lista[98] = 583539;lista[99] = 591882;lista[100] = 600000;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Qgpr|Qgpr]]03:05, 01 Mar 2005&lt;br /&gt;
&lt;br /&gt;
I really want to avoid using expressions that are not standard math notation. I don&#039;t even know if there&#039;s a way to represent some integer rounding using standard math notation, just some pseudo-code, that&#039;s why I stuck mod 1 subtraction in there. My plan was to simplify/clean it up once TeX was implemented on bulbapedia.&lt;br /&gt;
&lt;br /&gt;
In the meanwhile you can simplify them. Just keep &amp;quot;mod&amp;quot; or &amp;quot;modulo&amp;quot; instead of &amp;quot;%&amp;quot; and avoid &amp;quot;int().&amp;quot; [[User:Sheep|Sheep]] 20:20, 1 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The big problem is that when I first read that I got confused. No person that would bother to understand that formula wouldn&#039;t know how to program anyways, to represent that rounding you use ||x|| I think, maximum integer, unless I got the symbol wrong, long time I don&#039;t touch math.&lt;br /&gt;
I&#039;ll leave that formula but also add the simplification for anyone that wants someting simplier to read.&lt;br /&gt;
I will also simplify your standard math formulas, but won&#039;t add the ||x|| because I am not sure if its the right symbol, those - 69 can be taken out of modulo since they will be equal to zero.&lt;br /&gt;
[[User:Qgpr|Qgpr]] 20:03, 5 Mar 2005 (GMT-5)&lt;br /&gt;
&lt;br /&gt;
: |x| is modul&#039;&#039;&#039;us&#039;&#039;&#039; - gives the absolute value of function, i.e. |-0.5| = 0.5. Modul&#039;&#039;&#039;o&#039;&#039;&#039; is simply represented as &#039;&#039;mod&#039;&#039; in mathematics. Anyway, while we do not have TeX at the moment, you can try this instead - leave the original math formula as a &amp;lt;nowiki&amp;gt;&amp;lt;!-- COMMENT --&amp;gt;&amp;lt;/nowiki&amp;gt;, and copy the image from Wikipedia (it will generate the image on preview, so you can download that and reupload it here. Don&#039;t overdo it of course.)&lt;br /&gt;
&lt;br /&gt;
: ||x|| ( double | ) is what I was taught here at college, but I guess is not an standard, however I found what it seems is the standard, and used the UTF code to show it. However &amp;lt;*pre&amp;gt; is not happy with &amp;lt;*sub&amp;gt;, you should find a way around because mine doesn&#039;t look that good. By the way it was &amp;quot;greatest integer&amp;quot; not maximum, problems for using a direct translation. [[User:Qgpr|Qgpr]] 22:16, 5 Mar 2005 (GMT-5)&lt;br /&gt;
&lt;br /&gt;
First shot at a TeX markup image. Using&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
\begin{math}&lt;br /&gt;
b \star x \rightarrow \frac{b}{x} - (\frac{b}{x}\;mod\;1)&lt;br /&gt;
\end{math}&lt;br /&gt;
&lt;br /&gt;
\addvspace{.2cm}&lt;br /&gt;
&lt;br /&gt;
\begin{math}&lt;br /&gt;
e(n) = \left\{&lt;br /&gt;
\begin{array}{clrr}&lt;br /&gt;
n^3(\frac{100 - n}{50}); &amp;amp; 0 &amp;lt; n \leq 50 \\*&lt;br /&gt;
n^3(\frac{150 - n}{100}); &amp;amp; 51 \leq n \leq 68 \\*&lt;br /&gt;
n^3(1.274 - \frac{1}{50}(n\star3) - p(n\;mod\;3)); &amp;amp; 69 \leq n \leq 98 \\*&lt;br /&gt;
n^3(\frac{160 - n}{100}); &amp;amp; 99 \leq n \leq 100 \\*&lt;br /&gt;
\end{array}&lt;br /&gt;
\right\}&lt;br /&gt;
\end{math}&lt;br /&gt;
&lt;br /&gt;
\addvspace{.2cm}&lt;br /&gt;
&lt;br /&gt;
\begin{math}&lt;br /&gt;
p(x) = \left\{&lt;br /&gt;
\begin{array}{clrr}&lt;br /&gt;
0.000; &amp;amp; x = 0 \\*&lt;br /&gt;
0.008; &amp;amp; x = 1 \\*&lt;br /&gt;
0.014; &amp;amp; x = 2 \\*&lt;br /&gt;
\end{array}&lt;br /&gt;
\right\}&lt;br /&gt;
\end{math}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I came up with&lt;br /&gt;
&lt;br /&gt;
[[Image:Texerratic.png]]&lt;br /&gt;
&lt;br /&gt;
Kind of cramped. Does it meet the approval of you two? Looking for revisions before I even post it. Especially since I forgot how to properly represent a custom operator (\star). Is that how? [[User:Sheep|Sheep]] 03:32, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
This seems better:&lt;br /&gt;
&amp;lt;pre&amp;gt;\begin{equation}&lt;br /&gt;
E(n) = \left\{ \begin{array}{ll}&lt;br /&gt;
\frac{n^{3} \left(100 - n\right)}{50}, &amp;amp; \textrm{if $0 &amp;lt; n \leq 50$} \\&lt;br /&gt;
\frac{n^{3} \left(150 - n\right)}{100}, &amp;amp; \textrm{if $51 &amp;lt; n \leq 68$} \\&lt;br /&gt;
n^{3} \left(1.274 - \frac{1}{50}\left\lfloor\frac{n}{3}\right\rfloor -p\left(n \bmod 3\right)\right), &amp;amp; \textrm{if $69 &amp;lt; n \leq 98$} \\ &lt;br /&gt;
\frac{n^{3} \left(160 - n\right)}{100}, &amp;amp; \textrm{if $99 &amp;lt; n \leq 100$}&lt;br /&gt;
\end{array}\right.&lt;br /&gt;
\end{equation}&lt;br /&gt;
&lt;br /&gt;
\begin{equation}&lt;br /&gt;
p(m) = \left\{ \begin{array}{ll}&lt;br /&gt;
0.000, &amp;amp; \textrm{if $m = 0$} \\&lt;br /&gt;
0.008, &amp;amp; \textrm{if $m = 1$} \\&lt;br /&gt;
0.014, &amp;amp; \textrm{if $m = 2$}&lt;br /&gt;
\end{array}\right.&lt;br /&gt;
\end{equation}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Image:Erratic experience levels equation 1.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:Erratic experience levels equation 2.png]]&lt;br /&gt;
But when I tested it on Wikipedia, there were a few problems, so if we do get around to installing Texvc, we&#039;ll have to go hammer those problems out. Also, I&#039;d appreciate it if we could find the exact fractions for those decimalised numbers - after all, the computer works in binary, not decimal - hence we won&#039;t have 0.008, we might instead have 523/65536 (or maybe 8/1000, but the result would still be stored as a binary fraction) - [[User:Zhen Lin|刘 (劉) 振霖]] 07:22, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
I updated texerratic.png up there with something that looks more like yours. I didn&#039;t use Wikipedia for mine, I was using TeXnicCenter. I think the decimals are all right how they are, because they actually are more correct. I don&#039;t know exactly how the games handle decimal arithmetic, but it appears that the formulas use values accurate to 3 decimal places. (525/65536) or (523/65536) are not exactly 0.008, and if you put in those values, you&#039;ll get numbers that are off (I got about 6 points off for level 70). [[User:Sheep|Sheep]] 13:47, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Mmm. Since the experience points have to be accurate to about 7sf - I think the fractions should therefore be accurate to 7sf as well. But it might well be that they did use integer multiplication + division (× 8  ÷ 1000) rather than a simpler constant floating point multiplication (× (1 + 402653/2&amp;lt;sup&amp;gt;24&amp;lt;/sup&amp;gt;) × 2&amp;lt;sup&amp;gt;-7&amp;lt;/sup&amp;gt;) - which is approximately how accurate a single-precision IEEE 754 binary fraction is. Funnily enough, IEEE 754 single-precision fractions are accurate to approx 7sf (without exponentiation) by defintion (this one is 0.008 correct to 11sf)). - [[User:Zhen Lin|刘 (劉) 振霖]] 14:40, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hmm. I just learned from Meowth that the game simply stores the values for these as constants in the game, so the fractions are just best-fit and the formula is not used in-game - [[User:Zhen Lin|刘 (劉) 振霖]] 14:44, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
So we need to reach a conclusion. There will be a note added that says these values are stored in the game as constants, not calculated. The formulas, I guess, do not have to be specific to any system of number storage now, so are we saying that the decimal constants are acceptable? [[User:Sheep|Sheep]] 15:04, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
===quick question===&lt;br /&gt;
Why does Level redirect here? An even better question is, why does this page link to Level, thus linking back to itself? --[[user:greengiant|greengiant]]&lt;br /&gt;
&lt;br /&gt;
Sorry my reply is formatted wrong, I don&#039;t know how to do it normally yet.  Anyway, the last time I checked, [[Level]] is its own, seperate article.  Maybe they fixed the problem you saw before.  {{SUBST:Superbreeder]] [[User talk:Superbreeder|What&#039;s up?]] 23:30, 16 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Modify this! ==&lt;br /&gt;
&lt;br /&gt;
Can someone modify the erratic and the fluctuating part of experience? I want to understand it like all the other ones!&lt;br /&gt;
&lt;br /&gt;
:I think those formulas should be explained.  It would help quite a lot of people who want to understand those formulas but haven&#039;t seen them before.[[User:Dullstar|Dullstar]] 02:16, 26 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Color-Coded ==&lt;br /&gt;
&lt;br /&gt;
I color-coded the exp type descriptions to more-or-less match the colors used on the graph. I did this to make it easier to distinguish them from eachother. I wonder where I can find the look-up table in the game, I bet I can simplify those two honking large piecewise formulas. [[User:Twigpi|Twigpi]] 15:51, 20 November 2007 (UTC)&lt;br /&gt;
:See [http://www.upokecenter.com/games/rs/guides/exptable.html http://www.upokecenter.com/games/rs/guides/exptable.html]. The &amp;quot;1,050,000&amp;quot; in one of the top columns is a typo (should be &amp;quot;1,059,860&amp;quot;). At Level 1, the Experience is always &amp;quot;0&amp;quot; (here, they have it at &amp;quot;1&amp;quot;). [[User:Ultraflame|Ultraflame]] 22:53, 10 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Organize Pokémon ==&lt;br /&gt;
&lt;br /&gt;
I really think there should be either a list of Pokémon by experience types or a category for each type.  You can find out on each particular Pokémon&#039;s page, but there is no way to find Pokémon based on their experience type. [[User:Cheesus Is Lord|Cheesus Is Lord]] 13:23 23 January 2008&lt;br /&gt;
&lt;br /&gt;
:Here is the whole list. Someone could modify it and put it into the main article.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
600000&lt;br /&gt;
Nincada/Ninjask/Shedinja&lt;br /&gt;
Volbeat&lt;br /&gt;
Swablu/Altaria&lt;br /&gt;
Zangoose&lt;br /&gt;
Lileep/Cradily&lt;br /&gt;
Anorith/Armaldo&lt;br /&gt;
Feebas/Milotic&lt;br /&gt;
Clamperl/Huntail/Gorebyss&lt;br /&gt;
Cranidos/Rampardos&lt;br /&gt;
Shieldon/Bastiodon&lt;br /&gt;
Finneon/Lumineon&lt;br /&gt;
&lt;br /&gt;
800000&lt;br /&gt;
Cleffa/Clefairy/Clefable&lt;br /&gt;
Igglybuff/Jigglypuff/Wigglytuff&lt;br /&gt;
Happiny/Chansey/Blissey&lt;br /&gt;
Ledyba/Ledian&lt;br /&gt;
Spinarak/Ariados&lt;br /&gt;
Togepi/Togetic/Togekiss&lt;br /&gt;
Marill/Azumarill&lt;br /&gt;
Aipom/Ambipom&lt;br /&gt;
Misdreavus/Mismagius&lt;br /&gt;
Snubbull/Granbull&lt;br /&gt;
Corsola&lt;br /&gt;
Delibird&lt;br /&gt;
Smeargle&lt;br /&gt;
Skitty/Delcatty&lt;br /&gt;
Mawile&lt;br /&gt;
Spoink/Grumpig&lt;br /&gt;
Spinda&lt;br /&gt;
Lunatone&lt;br /&gt;
Solrock&lt;br /&gt;
Shuppet/Banette&lt;br /&gt;
Duskull/Dusclops/Dusknoir&lt;br /&gt;
Chingling/Chimecho&lt;br /&gt;
Luvdisc&lt;br /&gt;
Glameow/Purugly&lt;br /&gt;
&lt;br /&gt;
1000000&lt;br /&gt;
Caterpie/Metapod/Butterfree&lt;br /&gt;
Weedle/Kakuna/Beedrill&lt;br /&gt;
Rattata/Raticate&lt;br /&gt;
Spearow/Fearow&lt;br /&gt;
Ekans/Arbok&lt;br /&gt;
Pichu/Pikachu/Raichu&lt;br /&gt;
Sandshrew/Sandslash&lt;br /&gt;
Vulpix/Ninetales&lt;br /&gt;
Zubat/Golbat/Crobat&lt;br /&gt;
Paras/Parasect&lt;br /&gt;
Venonat/Venomoth&lt;br /&gt;
Diglett/Dugtrio&lt;br /&gt;
Meowth/Persian&lt;br /&gt;
Psyduck/Golduck&lt;br /&gt;
Mankey/Primeape&lt;br /&gt;
Ponyta/Rapidash&lt;br /&gt;
Slowpoke/Slowbro/Slowking&lt;br /&gt;
Magnemite/Magneton/Magnezone&lt;br /&gt;
Farfetch&#039;d&lt;br /&gt;
Doduo/Dodrio&lt;br /&gt;
Seel/Dewgong&lt;br /&gt;
Grimer/Muk&lt;br /&gt;
Onix/Steelix&lt;br /&gt;
Drowzee/Hypno&lt;br /&gt;
Krabby/Kingler&lt;br /&gt;
Voltorb/Electrode&lt;br /&gt;
Cubone/Marowak&lt;br /&gt;
Tyrogue/Hitmonlee/Hitmonchan/Hitmontop&lt;br /&gt;
Lickitung/Lickilicky&lt;br /&gt;
Koffing/Weezing&lt;br /&gt;
Tangela/Tangrowth&lt;br /&gt;
Kangaskhan&lt;br /&gt;
Horsea/Seadra/Kingdra&lt;br /&gt;
Goldeen/Seaking&lt;br /&gt;
Mime Jr./Mr. Mime&lt;br /&gt;
Scyther/Scizor&lt;br /&gt;
Smoochum/Jynx&lt;br /&gt;
Elekid/Electabuzz/Electivire&lt;br /&gt;
Magby/Magmar/Magmortar&lt;br /&gt;
Ditto&lt;br /&gt;
Eevee/Vaporeon/Jolteon/Flareon/Espeon/Umbreon/Leafeon/Glaceon&lt;br /&gt;
Porygon/Porygon2/Porygon-Z&lt;br /&gt;
Omanyte/Omastar&lt;br /&gt;
Kabuto/Kabutops&lt;br /&gt;
Sentret/Furret&lt;br /&gt;
Hoothoot/Noctowl&lt;br /&gt;
Natu/Xatu&lt;br /&gt;
Bonsly/Sudowoodo&lt;br /&gt;
Yanma/Yanmega&lt;br /&gt;
Wooper/Quagsire&lt;br /&gt;
Unown&lt;br /&gt;
Wobbuffet&lt;br /&gt;
Girafarig&lt;br /&gt;
Dunsparce&lt;br /&gt;
Qwilfish&lt;br /&gt;
Teddiursa/Ursaring&lt;br /&gt;
Slugma/Magcargo&lt;br /&gt;
Remoraid/Octillery&lt;br /&gt;
Phanpy/Donphan&lt;br /&gt;
Poochyena/Mightyena&lt;br /&gt;
Zigzagoon/Linoone&lt;br /&gt;
Wurmple/Silcoon/Beautifly/Cascoon/Dustox&lt;br /&gt;
Wingull/Pelipper&lt;br /&gt;
Surskit/Masquerain&lt;br /&gt;
Nosepass/Probopass&lt;br /&gt;
Meditite/Medicham&lt;br /&gt;
Plusle&lt;br /&gt;
Minun&lt;br /&gt;
Numel/Camerupt&lt;br /&gt;
Torkoal&lt;br /&gt;
Barboach/Whiscash&lt;br /&gt;
Baltoy/Claydol&lt;br /&gt;
Castform&lt;br /&gt;
Snorunt/Glalie/Froslass&lt;br /&gt;
Bidoof/Bibarel&lt;br /&gt;
Burmy/Wormadam/Mothim&lt;br /&gt;
Pachirisu&lt;br /&gt;
Buizel/Floatzel&lt;br /&gt;
Cherubi/Cherrim&lt;br /&gt;
Shellos/Gastrodon&lt;br /&gt;
Buneary/Lopunny&lt;br /&gt;
Stunky/Skuntank&lt;br /&gt;
Bronzor/Bronzong&lt;br /&gt;
Spiritomb&lt;br /&gt;
Croagunk/Toxicroak&lt;br /&gt;
Rotom&lt;br /&gt;
&lt;br /&gt;
1059860&lt;br /&gt;
Bulbasaur/Ivysaur/Venusaur&lt;br /&gt;
Charmander/Charmeleon/Charizard&lt;br /&gt;
Squirtle/Wartortle/Blastoise&lt;br /&gt;
Pidgey/Pidgeotto/Pidgeot&lt;br /&gt;
Nidoran-F/Nidorina/Nidoqueen&lt;br /&gt;
Nidoran-M/Nidorino/Nidoking&lt;br /&gt;
Oddish/Gloom/Vileplume/Bellossom&lt;br /&gt;
Poliwag/Poliwhirl/Poliwrath/Politoed&lt;br /&gt;
Abra/Kadabra/Alakazam&lt;br /&gt;
Machop/Machoke/Machamp&lt;br /&gt;
Bellsprout/Weepinbell/Victreebel&lt;br /&gt;
Geodude/Graveler/Golem&lt;br /&gt;
Gastly/Haunter/Gengar&lt;br /&gt;
Mew&lt;br /&gt;
Chikorita/Bayleef/Meganium&lt;br /&gt;
Cyndaquil/Quilava/Typhlosion&lt;br /&gt;
Totodile/Croconaw/Feraligatr&lt;br /&gt;
Mareep/Flaaffy/Ampharos&lt;br /&gt;
Hoppip/Skiploom/Jumpluff&lt;br /&gt;
Sunkern/Sunflora&lt;br /&gt;
Murkrow/Honchkrow&lt;br /&gt;
Gligar/Gliscor&lt;br /&gt;
Shuckle&lt;br /&gt;
Sneasel/Weavile&lt;br /&gt;
Celebi&lt;br /&gt;
Treecko/Grovyle/Sceptile&lt;br /&gt;
Torchic/Combusken/Blaziken&lt;br /&gt;
Mudkip/Marshtomp/Swampert&lt;br /&gt;
Lotad/Lombre/Ludicolo&lt;br /&gt;
Seedot/Nuzleaf/Shiftry&lt;br /&gt;
Taillow/Swellow&lt;br /&gt;
Whismur/Loudred/Exploud&lt;br /&gt;
Sableye&lt;br /&gt;
Budew/Roselia/Roserade&lt;br /&gt;
Trapinch/Vibrava/Flygon&lt;br /&gt;
Cacnea/Cacturne&lt;br /&gt;
Kecleon&lt;br /&gt;
Absol&lt;br /&gt;
Spheal/Sealeo/Walrein&lt;br /&gt;
Turtwig/Grotle/Torterra&lt;br /&gt;
Chimchar/Monferno/Infernape&lt;br /&gt;
Piplup/Prinplup/Empoleon&lt;br /&gt;
Starly/Staravia/Staraptor&lt;br /&gt;
Kricketot/Kricketune&lt;br /&gt;
Shinx/Luxio/Luxray&lt;br /&gt;
Combee/Vespiquen&lt;br /&gt;
Chatot&lt;br /&gt;
Riolu/Lucario&lt;br /&gt;
Shaymin&lt;br /&gt;
&lt;br /&gt;
1250000&lt;br /&gt;
Growlithe/Arcanine&lt;br /&gt;
Tentacool/Tentacruel&lt;br /&gt;
Shellder/Cloyster&lt;br /&gt;
Exeggcute/Exeggutor&lt;br /&gt;
Rhyhorn/Rhydon/Rhyperior&lt;br /&gt;
Staryu/Starmie&lt;br /&gt;
Pinsir&lt;br /&gt;
Tauros&lt;br /&gt;
Magikarp/Gyarados&lt;br /&gt;
Lapras&lt;br /&gt;
Aerodactyl&lt;br /&gt;
Munchlax/Snorlax&lt;br /&gt;
Articuno&lt;br /&gt;
Zapdos&lt;br /&gt;
Moltres&lt;br /&gt;
Dratini/Dragonair/Dragonite&lt;br /&gt;
Mewtwo&lt;br /&gt;
Chinchou/Lanturn&lt;br /&gt;
Heracross&lt;br /&gt;
Swinub/Piloswine/Mamoswine&lt;br /&gt;
Mantyke/Mantine&lt;br /&gt;
Skarmory&lt;br /&gt;
Houndour/Houndoom&lt;br /&gt;
Stantler&lt;br /&gt;
Miltank&lt;br /&gt;
Raikou&lt;br /&gt;
Entei&lt;br /&gt;
Suicune&lt;br /&gt;
Larvitar/Pupitar/Tyranitar&lt;br /&gt;
Lugia&lt;br /&gt;
Ho-Oh&lt;br /&gt;
Ralts/Kirlia/Gardevoir/Gallade&lt;br /&gt;
Slakoth/Vigoroth/Slaking&lt;br /&gt;
Aron/Lairon/Aggron&lt;br /&gt;
Electrike/Manetric&lt;br /&gt;
Carvahna/Sharpedo&lt;br /&gt;
Tropius&lt;br /&gt;
Relicanth&lt;br /&gt;
Bagon/Shelgon/Salamence&lt;br /&gt;
Beldum/Metang/Metagross&lt;br /&gt;
Regirock&lt;br /&gt;
Regice&lt;br /&gt;
Registeel&lt;br /&gt;
Latias&lt;br /&gt;
Latios&lt;br /&gt;
Kyogre&lt;br /&gt;
Groudon&lt;br /&gt;
Rayquaza&lt;br /&gt;
Jirachi&lt;br /&gt;
Deoxys&lt;br /&gt;
Gible/Gabite/Garchomp&lt;br /&gt;
Hippopotas/Hippowdon&lt;br /&gt;
Skorupi/Drapion&lt;br /&gt;
Carnivine&lt;br /&gt;
Snover/Abomasnow&lt;br /&gt;
Uxie&lt;br /&gt;
Mesprit&lt;br /&gt;
Azelf&lt;br /&gt;
Dialga&lt;br /&gt;
Palkia&lt;br /&gt;
Heatran&lt;br /&gt;
Regigigas&lt;br /&gt;
Giratina&lt;br /&gt;
Cresselia&lt;br /&gt;
Phione&lt;br /&gt;
Manaphy&lt;br /&gt;
Darkrai&lt;br /&gt;
Arceus&lt;br /&gt;
&lt;br /&gt;
1640000&lt;br /&gt;
Shroomish/Breloom&lt;br /&gt;
Makuhita/Hariyama&lt;br /&gt;
Illumise&lt;br /&gt;
Gulpin/Swalot&lt;br /&gt;
Wailmer/Wailord&lt;br /&gt;
Seviper&lt;br /&gt;
Corphish/Crawdaunt&lt;br /&gt;
Drifloon/Drifblim&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
:[[User:Ultraflame|Ultraflame]] 20:45, 23 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
I like this idea and think it would be useful. Anyone else agree? [[User:Eric the espeon|Eric the espeon]] 19:43, 25 November 2008 (UTC)&lt;br /&gt;
:Yes, but I don&#039;t know if it belongs on this page.  We could create categories, but I think I like the idea of another page better, like List of Pokémon by experience requirement, or something.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 19:52, 25 November 2008 (UTC)&lt;br /&gt;
Makes sense, and link to that list from here? [[User:Eric the espeon|Eric the espeon]] 18:19, 4 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ??? ==&lt;br /&gt;
&lt;br /&gt;
If the formula returns a decimal, is the result rounded up or down? --[[User talk:Shiny Noctowl|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;S&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;i&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;y&amp;lt;/small&amp;gt; &amp;lt;sup&amp;gt;N&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;o&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;t&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;w&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;l&amp;lt;/sub&amp;gt;&amp;lt;/font&amp;gt;]] 15:39, 26 May 2008 (UTC)&lt;br /&gt;
:Always rounded down, I believe. [[User:Ultraflame|Ultraflame]] 22:59, 26 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hmm... ==&lt;br /&gt;
&lt;br /&gt;
Does anyone else think that a chart that lists the experience needed to reach each level in an experience group would be a good addition to this page? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 05:20, 1 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:yes [[User:MathijsP|MathijsP]] 07:22, 1 July 2008 (UTC)&lt;br /&gt;
::I added the charts, but, as I had a computer program generate them, I haven&#039;t been able to check the piecewise ones yet. It would be good if someone else could check the piecewise functions (&amp;quot;erratic&amp;quot; and &amp;quot;fluctuating&amp;quot;) to make sure they&#039;re correct. --[[User:Shiny Noctowl|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;S&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;i&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;y&amp;lt;/small&amp;gt; &amp;lt;sup&amp;gt;N&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;o&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;t&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;w&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;l&amp;lt;/sub&amp;gt;&amp;lt;/font&amp;gt;]] 00:15, 29 September 2008 (UTC)&lt;br /&gt;
:::the &amp;quot;Erratic&amp;quot; one is messed up. lvl 98 is 1.2 million, and lvl 99 is under 600,000. also, thats a lot of text, so, i added the show/hide ability. -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:24, 29 September 2008 (UTC)&lt;br /&gt;
::::It&#039;s still messed up. Can you fix it please? --[[User:Shiny Noctowl|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;S&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;i&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;y&amp;lt;/small&amp;gt; &amp;lt;sup&amp;gt;N&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;o&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;t&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;w&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;l&amp;lt;/sub&amp;gt;&amp;lt;/font&amp;gt;]] 00:27, 29 September 2008 (UTC)&lt;br /&gt;
:::::i dont know how to fix it, i just added the show/hide things. im just noting its not right. you said you had a computer do it. try again? -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:29, 29 September 2008 (UTC)&lt;br /&gt;
::::::The formula for Level 98 comes out to 583539, which is correct. [[User:Ultraflame|Ultraflame]] 23:05, 29 September 2008 (UTC)&lt;br /&gt;
:::::::well thats fine, but currently it says lvl 98 is 1185901, which it wrong. -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:21, 29 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon Gold/Silver Version ROM - Hack-O-Matic - &amp;quot;Secret&amp;quot; Experience functions ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m sure someone else has noticed that if you use the ROM hack tool Hack-O-Matic to open a Pokémon Gold/Silver ROM and edit Pokémon, there will be eight &amp;quot;experience gradient&amp;quot; choices for each Pokémon as opposed to the four that were actually used in Generation II. I&#039;ve figured out three of the four &amp;quot;secret&amp;quot; functions, and due to a glitch in Hack-O-Matic I can&#039;t examine the fourth one.&amp;lt;br&amp;gt;&lt;br /&gt;
Hack-O-Matic displays the eight experience functions as eight &amp;quot;types&amp;quot; (the numbers go from Level 2 to 100):&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===1===&lt;br /&gt;
Formula is 0.25n^3 + 15n^2 + 205n – 107&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
365&lt;br /&gt;
649&lt;br /&gt;
969&lt;br /&gt;
1324&lt;br /&gt;
1717&lt;br /&gt;
2148&lt;br /&gt;
2621&lt;br /&gt;
3135&lt;br /&gt;
3693&lt;br /&gt;
4295&lt;br /&gt;
4945&lt;br /&gt;
5642&lt;br /&gt;
6389&lt;br /&gt;
7186&lt;br /&gt;
8037&lt;br /&gt;
8941&lt;br /&gt;
9901&lt;br /&gt;
10917&lt;br /&gt;
11993&lt;br /&gt;
13128&lt;br /&gt;
14325&lt;br /&gt;
15584&lt;br /&gt;
16909&lt;br /&gt;
18299&lt;br /&gt;
19757&lt;br /&gt;
21283&lt;br /&gt;
22881&lt;br /&gt;
24550&lt;br /&gt;
26293&lt;br /&gt;
28110&lt;br /&gt;
30005&lt;br /&gt;
31977&lt;br /&gt;
34029&lt;br /&gt;
36161&lt;br /&gt;
38377&lt;br /&gt;
40676&lt;br /&gt;
43061&lt;br /&gt;
45532&lt;br /&gt;
48093&lt;br /&gt;
50743&lt;br /&gt;
53485&lt;br /&gt;
56319&lt;br /&gt;
59249&lt;br /&gt;
62274&lt;br /&gt;
65397&lt;br /&gt;
68618&lt;br /&gt;
71941&lt;br /&gt;
75365&lt;br /&gt;
78893&lt;br /&gt;
82525&lt;br /&gt;
86265&lt;br /&gt;
90112&lt;br /&gt;
94069&lt;br /&gt;
98136&lt;br /&gt;
102317&lt;br /&gt;
106611&lt;br /&gt;
111021&lt;br /&gt;
115547&lt;br /&gt;
120193&lt;br /&gt;
124958&lt;br /&gt;
129845&lt;br /&gt;
134854&lt;br /&gt;
139989&lt;br /&gt;
145249&lt;br /&gt;
150637&lt;br /&gt;
156153&lt;br /&gt;
161801&lt;br /&gt;
167580&lt;br /&gt;
173493&lt;br /&gt;
179540&lt;br /&gt;
185725&lt;br /&gt;
192047&lt;br /&gt;
198509&lt;br /&gt;
205111&lt;br /&gt;
211857&lt;br /&gt;
218746&lt;br /&gt;
225781&lt;br /&gt;
232962&lt;br /&gt;
240293&lt;br /&gt;
247773&lt;br /&gt;
255405&lt;br /&gt;
263189&lt;br /&gt;
271129&lt;br /&gt;
279224&lt;br /&gt;
287477&lt;br /&gt;
295888&lt;br /&gt;
304461&lt;br /&gt;
313195&lt;br /&gt;
322093&lt;br /&gt;
331155&lt;br /&gt;
340385&lt;br /&gt;
349782&lt;br /&gt;
359349&lt;br /&gt;
369086&lt;br /&gt;
378997&lt;br /&gt;
389081&lt;br /&gt;
399341&lt;br /&gt;
409777&lt;br /&gt;
420393&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
===2===&lt;br /&gt;
Same as &amp;lt;font color=green&amp;gt;Fifth Type&amp;lt;/font&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===3===&lt;br /&gt;
0.75n^3 + 10n^2 – 30&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
16&lt;br /&gt;
80&lt;br /&gt;
178&lt;br /&gt;
313&lt;br /&gt;
492&lt;br /&gt;
717&lt;br /&gt;
994&lt;br /&gt;
1326&lt;br /&gt;
1720&lt;br /&gt;
2178&lt;br /&gt;
2706&lt;br /&gt;
3307&lt;br /&gt;
3988&lt;br /&gt;
4751&lt;br /&gt;
5602&lt;br /&gt;
6544&lt;br /&gt;
7584&lt;br /&gt;
8724&lt;br /&gt;
9970&lt;br /&gt;
11325&lt;br /&gt;
12796&lt;br /&gt;
14385&lt;br /&gt;
16098&lt;br /&gt;
17938&lt;br /&gt;
19912&lt;br /&gt;
22022&lt;br /&gt;
24274&lt;br /&gt;
26671&lt;br /&gt;
29220&lt;br /&gt;
31923&lt;br /&gt;
34786&lt;br /&gt;
37812&lt;br /&gt;
41008&lt;br /&gt;
44376&lt;br /&gt;
47922&lt;br /&gt;
51649&lt;br /&gt;
55564&lt;br /&gt;
59669&lt;br /&gt;
63970&lt;br /&gt;
68470&lt;br /&gt;
73176&lt;br /&gt;
78090&lt;br /&gt;
83218&lt;br /&gt;
88563&lt;br /&gt;
94132&lt;br /&gt;
99927&lt;br /&gt;
105954&lt;br /&gt;
112216&lt;br /&gt;
118720&lt;br /&gt;
125468&lt;br /&gt;
132466&lt;br /&gt;
139717&lt;br /&gt;
147228&lt;br /&gt;
155001&lt;br /&gt;
163042&lt;br /&gt;
171354&lt;br /&gt;
179944&lt;br /&gt;
188814&lt;br /&gt;
197970&lt;br /&gt;
207415&lt;br /&gt;
217156&lt;br /&gt;
227195&lt;br /&gt;
237538&lt;br /&gt;
248188&lt;br /&gt;
259152&lt;br /&gt;
270432&lt;br /&gt;
282034&lt;br /&gt;
293961&lt;br /&gt;
306220&lt;br /&gt;
318813&lt;br /&gt;
331746&lt;br /&gt;
345022&lt;br /&gt;
358648&lt;br /&gt;
372626&lt;br /&gt;
386962&lt;br /&gt;
401659&lt;br /&gt;
416724&lt;br /&gt;
432159&lt;br /&gt;
447970&lt;br /&gt;
464160&lt;br /&gt;
480736&lt;br /&gt;
497700&lt;br /&gt;
515058&lt;br /&gt;
532813&lt;br /&gt;
550972&lt;br /&gt;
569537&lt;br /&gt;
588514&lt;br /&gt;
607906&lt;br /&gt;
627720&lt;br /&gt;
647958&lt;br /&gt;
668626&lt;br /&gt;
689727&lt;br /&gt;
711268&lt;br /&gt;
733251&lt;br /&gt;
755682&lt;br /&gt;
778564&lt;br /&gt;
801904&lt;br /&gt;
825704&lt;br /&gt;
849970&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===4===&lt;br /&gt;
0.75n^3 + 20n^2 – 70&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
16&lt;br /&gt;
130&lt;br /&gt;
298&lt;br /&gt;
523&lt;br /&gt;
812&lt;br /&gt;
1167&lt;br /&gt;
1594&lt;br /&gt;
2096&lt;br /&gt;
2680&lt;br /&gt;
3348&lt;br /&gt;
4106&lt;br /&gt;
4957&lt;br /&gt;
5908&lt;br /&gt;
6961&lt;br /&gt;
8122&lt;br /&gt;
9394&lt;br /&gt;
10784&lt;br /&gt;
12294&lt;br /&gt;
13930&lt;br /&gt;
15695&lt;br /&gt;
17596&lt;br /&gt;
19635&lt;br /&gt;
21818&lt;br /&gt;
24148&lt;br /&gt;
26632&lt;br /&gt;
29272&lt;br /&gt;
32074&lt;br /&gt;
35041&lt;br /&gt;
38180&lt;br /&gt;
41493&lt;br /&gt;
44986&lt;br /&gt;
48662&lt;br /&gt;
52528&lt;br /&gt;
56586&lt;br /&gt;
60842&lt;br /&gt;
65299&lt;br /&gt;
69964&lt;br /&gt;
74839&lt;br /&gt;
79930&lt;br /&gt;
85240&lt;br /&gt;
90776&lt;br /&gt;
96540&lt;br /&gt;
102538&lt;br /&gt;
108773&lt;br /&gt;
115252&lt;br /&gt;
121977&lt;br /&gt;
128954&lt;br /&gt;
136186&lt;br /&gt;
143680&lt;br /&gt;
151438&lt;br /&gt;
159466&lt;br /&gt;
167767&lt;br /&gt;
176348&lt;br /&gt;
185211&lt;br /&gt;
194362&lt;br /&gt;
203804&lt;br /&gt;
213544&lt;br /&gt;
223584&lt;br /&gt;
233930&lt;br /&gt;
244585&lt;br /&gt;
255556&lt;br /&gt;
266845&lt;br /&gt;
278458&lt;br /&gt;
290398&lt;br /&gt;
302672&lt;br /&gt;
315282&lt;br /&gt;
328234&lt;br /&gt;
341531&lt;br /&gt;
355180&lt;br /&gt;
369183&lt;br /&gt;
383546&lt;br /&gt;
398272&lt;br /&gt;
413368&lt;br /&gt;
428836&lt;br /&gt;
444682&lt;br /&gt;
460909&lt;br /&gt;
477524&lt;br /&gt;
494529&lt;br /&gt;
511930&lt;br /&gt;
529730&lt;br /&gt;
547936&lt;br /&gt;
566550&lt;br /&gt;
585578&lt;br /&gt;
605023&lt;br /&gt;
624892&lt;br /&gt;
645187&lt;br /&gt;
665914&lt;br /&gt;
687076&lt;br /&gt;
708680&lt;br /&gt;
730728&lt;br /&gt;
753226&lt;br /&gt;
776177&lt;br /&gt;
799588&lt;br /&gt;
823461&lt;br /&gt;
847802&lt;br /&gt;
872614&lt;br /&gt;
897904&lt;br /&gt;
923674&lt;br /&gt;
949930&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
===5===&lt;br /&gt;
&amp;lt;font color=gold&amp;gt;First Type&amp;lt;/font&amp;gt;&lt;br /&gt;
===6===&lt;br /&gt;
&amp;lt;font color=purple&amp;gt;Fourth Type&amp;lt;/font&amp;gt;&lt;br /&gt;
===7===&lt;br /&gt;
&amp;lt;font color=brown&amp;gt;Sixth Type&amp;lt;/font&amp;gt;&lt;br /&gt;
===8===&lt;br /&gt;
Unknown due to glitch in Hack-O-Matic. Hack-O-Matic provides graphs for each experience function, but they may not be accurate. Do you want me to upload that graph&#039;s picture anyway?&amp;lt;br&amp;gt;&lt;br /&gt;
Are these &amp;quot;hidden&amp;quot; experience functions notable enough to be added to the article somewhere? Thanks. [[User:Ultraflame|Ultraflame]] 20:44, 12 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
I dont understand any of this? Could you make it clearer for the average user to be able to read, if an average person sees that they wont be able to understand it, only smart people will --[[User:Guardian|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;Guardian&amp;lt;/font&amp;gt;]][[Special:Contributions/Guardian|&amp;lt;font color=&amp;quot;#FFFF00&amp;quot;&amp;gt; of&amp;lt;/font&amp;gt;]][[User talk:Guardian|&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt; Earth&amp;lt;/font&amp;gt;]] |[[GSDS|&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;SGMS 2010&amp;lt;/font&amp;gt;]]&lt;br /&gt;
:When a Pokémon gains experience it levels up.  Different Pokémon level up at different rates, and take different amounts of experience to gain each level.  Some Pokémon level up faster than others.  The amount of experience a Pokémon needs to gain a level is determined by one of eight possible formulas.  That&#039;s really the premise of the whole article.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 18:27, 4 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
oh ok thank you, it was that last line &amp;quot;The amount of experience a Pokémon needs to gain a level is determined by one of eight possible formulas.&amp;quot; I didnt really get till you explained it. I just thought they made the pokemon that way, i wasnt aware there was a formula, if this is in the article, can we have the easier to understand version, your version, underneath the complicated bit. --[[User:Guardian|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;Guardian&amp;lt;/font&amp;gt;]][[Special:Contributions/Guardian|&amp;lt;font color=&amp;quot;#FFFF00&amp;quot;&amp;gt; of&amp;lt;/font&amp;gt;]][[User talk:Guardian|&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt; Earth&amp;lt;/font&amp;gt;]] |[[GSDS|&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;SGMS 2010&amp;lt;/font&amp;gt;]]&lt;br /&gt;
:I&#039;ll add some clarification to the article later.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 18:36, 4 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== List of base experence yeald ==&lt;br /&gt;
&lt;br /&gt;
Can someone add this in as a hide able table?&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Arceus - 255&lt;br /&gt;
Blissey - 255&lt;br /&gt;
Chansey - 255&lt;br /&gt;
Happiny - 255&lt;br /&gt;
Dialga - 220&lt;br /&gt;
Giratina - 220&lt;br /&gt;
Ho-oh - 220&lt;br /&gt;
Lugia - 220&lt;br /&gt;
Mewtwo - 220&lt;br /&gt;
Palkia - 220&lt;br /&gt;
Rayquaza - 220&lt;br /&gt;
Regigigas - 220&lt;br /&gt;
Togekiss - 220&lt;br /&gt;
Lapras - 219&lt;br /&gt;
Dragonite - 218&lt;br /&gt;
Garchomp - 218&lt;br /&gt;
Groudon - 218&lt;br /&gt;
Kyogre - 218&lt;br /&gt;
Salamence - 218&lt;br /&gt;
Tyranitar - 218&lt;br /&gt;
Entei - 217&lt;br /&gt;
Moltres - 217&lt;br /&gt;
Regirock - 217&lt;br /&gt;
Rhyperior - 217&lt;br /&gt;
Raikou - 216&lt;br /&gt;
Regice - 216&lt;br /&gt;
Zapdos - 216&lt;br /&gt;
Articuno - 215&lt;br /&gt;
Deoxys - 215&lt;br /&gt;
Heatran - 215&lt;br /&gt;
Jirachi - 215&lt;br /&gt;
Manaphy - 215&lt;br /&gt;
Registeel - 215&lt;br /&gt;
Suicune - 215&lt;br /&gt;
Abomasnow - 214&lt;br /&gt;
Gyarados - 214&lt;br /&gt;
Arcanine - 213&lt;br /&gt;
Milotic - 213&lt;br /&gt;
Exeggutor - 212&lt;br /&gt;
Latias - 211&lt;br /&gt;
Latios - 211&lt;br /&gt;
Magnezone - 211&lt;br /&gt;
Tangrowth - 211&lt;br /&gt;
Tauros - 211&lt;br /&gt;
Azelf - 210&lt;br /&gt;
Blastoise - 210&lt;br /&gt;
Cresselia - 210&lt;br /&gt;
Darkrai - 210&lt;br /&gt;
Dusknoir - 210&lt;br /&gt;
Empoleon - 210&lt;br /&gt;
Feraligatr - 210&lt;br /&gt;
Mesprit - 210&lt;br /&gt;
Metagross - 210&lt;br /&gt;
Slaking - 210&lt;br /&gt;
Swampert - 210&lt;br /&gt;
Uxie - 210&lt;br /&gt;
Blaziken - 209&lt;br /&gt;
Charizard - 209&lt;br /&gt;
Infernape - 209&lt;br /&gt;
Skuntank - 209&lt;br /&gt;
Typhlosion - 209&lt;br /&gt;
Gallade - 208&lt;br /&gt;
Gardevoir - 208&lt;br /&gt;
Meganium - 208&lt;br /&gt;
Sceptile - 208&lt;br /&gt;
Torterra - 208&lt;br /&gt;
Venusaur - 208&lt;br /&gt;
Kingdra - 207&lt;br /&gt;
Mamoswine - 207&lt;br /&gt;
Starmie - 207&lt;br /&gt;
Kingler - 206&lt;br /&gt;
Wailord - 206&lt;br /&gt;
Aggron - 205&lt;br /&gt;
Tentacruel - 205&lt;br /&gt;
Crobat - 204&lt;br /&gt;
Drapion - 204&lt;br /&gt;
Drifblim - 204&lt;br /&gt;
Houndoom - 204&lt;br /&gt;
Lucario - 204&lt;br /&gt;
Rhydon - 204&lt;br /&gt;
Roserade - 204&lt;br /&gt;
Cloyster - 203&lt;br /&gt;
Aerodactyl - 202&lt;br /&gt;
Cradily - 201&lt;br /&gt;
Kabutops - 201&lt;br /&gt;
Armaldo - 200&lt;br /&gt;
Heracross - 200&lt;br /&gt;
Miltank - 200&lt;br /&gt;
Pinsir - 200&lt;br /&gt;
Scizor - 200&lt;br /&gt;
Bastiodon - 199&lt;br /&gt;
Electivire - 199&lt;br /&gt;
Magmortar - 199&lt;br /&gt;
Omastar - 199&lt;br /&gt;
Rampardos - 199&lt;br /&gt;
Weavile - 199&lt;br /&gt;
Flareon - 198&lt;br /&gt;
Hippowdon - 198&lt;br /&gt;
Probopass - 198&lt;br /&gt;
Relicanth - 198&lt;br /&gt;
Yanmega - 198&lt;br /&gt;
Espeon - 197&lt;br /&gt;
Flygon - 197&lt;br /&gt;
Jolteon - 197&lt;br /&gt;
Umbreon - 197&lt;br /&gt;
Glaceon - 196&lt;br /&gt;
Leafeon - 196&lt;br /&gt;
Steelix - 196&lt;br /&gt;
Vaporeon - 196&lt;br /&gt;
Nidoking - 195&lt;br /&gt;
Ampharos - 194&lt;br /&gt;
Luxray - 194&lt;br /&gt;
Nidoqueen - 194&lt;br /&gt;
Lickilicky - 193&lt;br /&gt;
Machamp - 193&lt;br /&gt;
Gliscor - 192&lt;br /&gt;
Rapidash - 192&lt;br /&gt;
Walrein - 192&lt;br /&gt;
Victreebel - 191&lt;br /&gt;
Gengar - 190&lt;br /&gt;
Claydol - 189&lt;br /&gt;
Donphan - 189&lt;br /&gt;
Ursaring - 189&lt;br /&gt;
Altaria - 188&lt;br /&gt;
Bronzong - 188&lt;br /&gt;
Vespiquen - 188&lt;br /&gt;
Froslass - 187&lt;br /&gt;
Glalie - 187&lt;br /&gt;
Honchkrow - 187&lt;br /&gt;
Mismagius - 187&lt;br /&gt;
Scyther - 187&lt;br /&gt;
Alakazam - 186&lt;br /&gt;
Ambipom - 186&lt;br /&gt;
Politoed - 185&lt;br /&gt;
Poliwrath - 185&lt;br /&gt;
Porygon-Z - 185&lt;br /&gt;
Bellossom - 184&lt;br /&gt;
Exploud - 184&lt;br /&gt;
Hariyama - 184&lt;br /&gt;
Vileploom - 184&lt;br /&gt;
Delibird - 183&lt;br /&gt;
Purugly - 183&lt;br /&gt;
Ludicolo - 181&lt;br /&gt;
Shiftry - 181&lt;br /&gt;
Toxicroak - 181&lt;br /&gt;
Porygon2 - 180&lt;br /&gt;
Banette - 179&lt;br /&gt;
Dusclops - 179&lt;br /&gt;
Floatzel - 178&lt;br /&gt;
Gorebyss - 178&lt;br /&gt;
Granbull - 178&lt;br /&gt;
Huntail - 178&lt;br /&gt;
Ninetails - 178&lt;br /&gt;
Cacturne - 177&lt;br /&gt;
Golem - 177&lt;br /&gt;
Wobbuffet - 177&lt;br /&gt;
Dewgong - 176&lt;br /&gt;
Gastrodon - 176&lt;br /&gt;
Jumpluff - 176&lt;br /&gt;
Camerupt - 175&lt;br /&gt;
Kangaskhan - 175&lt;br /&gt;
Sharpedo - 175&lt;br /&gt;
Absol - 174&lt;br /&gt;
Golduck - 174&lt;br /&gt;
Lopunny - 174&lt;br /&gt;
Weezing - 173&lt;br /&gt;
Pidgeot - 172&lt;br /&gt;
Staraptor - 172&lt;br /&gt;
Golbat - 171&lt;br /&gt;
Xatu - 171&lt;br /&gt;
Seaking - 170&lt;br /&gt;
Magneton - 169&lt;br /&gt;
Tropius - 169&lt;br /&gt;
Manectric - 168&lt;br /&gt;
Mantine - 168&lt;br /&gt;
Skarmory - 168&lt;br /&gt;
Spiritomb - 168&lt;br /&gt;
Swalot - 168&lt;br /&gt;
Magmar - 167&lt;br /&gt;
Tangela - 166&lt;br /&gt;
Breloom - 165&lt;br /&gt;
Hypno - 165&lt;br /&gt;
Phione - 165&lt;br /&gt;
Seviper - 165&lt;br /&gt;
Stantler - 165&lt;br /&gt;
Zangoose - 165&lt;br /&gt;
Carnivine - 164&lt;br /&gt;
Grumpig - 164&lt;br /&gt;
Octillery - 164&lt;br /&gt;
Pelipper - 164&lt;br /&gt;
Slowbro - 164&lt;br /&gt;
Slowking - 164&lt;br /&gt;
Sandslash - 163&lt;br /&gt;
Fearow - 162&lt;br /&gt;
Noctowl - 162&lt;br /&gt;
Swellow - 162&lt;br /&gt;
Beautifly - 161&lt;br /&gt;
Crawdaunt - 161&lt;br /&gt;
Torkoal - 161&lt;br /&gt;
Butterfree - 160&lt;br /&gt;
Piloswine - 160&lt;br /&gt;
Beedrill - 159&lt;br /&gt;
Kricketune - 159&lt;br /&gt;
Mothim - 159&lt;br /&gt;
Wormadam - 159&lt;br /&gt;
Dodrio - 158&lt;br /&gt;
Whiscash - 158&lt;br /&gt;
Muk - 157&lt;br /&gt;
Electabuzz - 156&lt;br /&gt;
Lanturn - 156&lt;br /&gt;
Lumineon - 156&lt;br /&gt;
Ninjask - 155&lt;br /&gt;
Seadra - 155&lt;br /&gt;
Celebi - 154&lt;br /&gt;
Magcargo - 154&lt;br /&gt;
Mew - 154&lt;br /&gt;
Snorlax - 154&lt;br /&gt;
Azumarill - 153&lt;br /&gt;
Dugtrio - 153&lt;br /&gt;
Medicham - 153&lt;br /&gt;
Metang - 153&lt;br /&gt;
Lairon - 152&lt;br /&gt;
Ponyta - 152&lt;br /&gt;
Roselia - 152&lt;br /&gt;
Weepinbell - 151&lt;br /&gt;
Electrode - 150&lt;br /&gt;
Lunatone - 150&lt;br /&gt;
Solrock - 150&lt;br /&gt;
Girafarig - 149&lt;br /&gt;
Primeape - 149&lt;br /&gt;
Persian - 148&lt;br /&gt;
Arbok - 147&lt;br /&gt;
Chimecho - 147&lt;br /&gt;
Misdreavus - 147&lt;br /&gt;
Yanma - 147&lt;br /&gt;
Illumise - 146&lt;br /&gt;
Machoke - 146&lt;br /&gt;
Sunflora - 146&lt;br /&gt;
Volbeat - 146&lt;br /&gt;
Castform - 145&lt;br /&gt;
Kadabra - 145&lt;br /&gt;
Dragonair - 144&lt;br /&gt;
Gabite - 144&lt;br /&gt;
Pupitar - 144&lt;br /&gt;
Shelgon - 144&lt;br /&gt;
Croconaw - 143&lt;br /&gt;
Marshtomp - 143&lt;br /&gt;
Prinplup - 143&lt;br /&gt;
Wartortle - 143&lt;br /&gt;
Charmeleon - 142&lt;br /&gt;
Clamperl - 142&lt;br /&gt;
Combusken - 142&lt;br /&gt;
Monferno - 142&lt;br /&gt;
Quilava - 142&lt;br /&gt;
Bayleef - 141&lt;br /&gt;
Grotle - 141&lt;br /&gt;
Grovyle - 141&lt;br /&gt;
Ivysaur - 141&lt;br /&gt;
Lombre - 141&lt;br /&gt;
Nuzleaf - 141&lt;br /&gt;
Hitmonchan - 140&lt;br /&gt;
Kirlia - 140&lt;br /&gt;
Hitmonlee - 139&lt;br /&gt;
Delcatty - 138&lt;br /&gt;
Hitmontop - 138&lt;br /&gt;
Venomoth - 138&lt;br /&gt;
Jynx - 137&lt;br /&gt;
Quagsire - 137&lt;br /&gt;
Wailmer - 137&lt;br /&gt;
Mr. Mime 136&lt;br /&gt;
Skiploom - 136&lt;br /&gt;
Rhyhorn - 135&lt;br /&gt;
Sudowoodo - 135&lt;br /&gt;
Ariados - 134&lt;br /&gt;
Graveler - 134&lt;br /&gt;
Ledian - 134&lt;br /&gt;
Cherrim - 133&lt;br /&gt;
Gloom - 132&lt;br /&gt;
Kecleon - 132&lt;br /&gt;
Rotom - 132&lt;br /&gt;
Sneasel - 132&lt;br /&gt;
Poliwhirl - 131&lt;br /&gt;
Snover - 131&lt;br /&gt;
Porygon - 130&lt;br /&gt;
Clefable - 129&lt;br /&gt;
Linoone - 128&lt;br /&gt;
Masquerain - 128&lt;br /&gt;
Mightyena - 128&lt;br /&gt;
Parasect - 128&lt;br /&gt;
Sealeo - 128&lt;br /&gt;
Drifloon - 127&lt;br /&gt;
Lickitung - 127&lt;br /&gt;
Haunter - 126&lt;br /&gt;
Loudred - 126&lt;br /&gt;
Vibrava - 126&lt;br /&gt;
Vigoroth - 126&lt;br /&gt;
Marowak - 124&lt;br /&gt;
Phanpy - 124&lt;br /&gt;
Teddiursa - 124&lt;br /&gt;
Raichu - 122&lt;br /&gt;
Lileep - 121&lt;br /&gt;
Minun - 120&lt;br /&gt;
Omanyte - 120&lt;br /&gt;
Pachirisu - 120&lt;br /&gt;
Plusle - 120&lt;br /&gt;
Anorith - 119&lt;br /&gt;
Kabuto - 119&lt;br /&gt;
Forretress - 118&lt;br /&gt;
Nidorino - 118&lt;br /&gt;
Flaaffy - 117&lt;br /&gt;
Luxio - 117&lt;br /&gt;
Magby - 117&lt;br /&gt;
Nidorina - 117&lt;br /&gt;
Bibarel - 116&lt;br /&gt;
Furret - 116&lt;br /&gt;
Raticate - 116&lt;br /&gt;
Krabby - 115&lt;br /&gt;
Houndour - 114&lt;br /&gt;
Koffing - 114&lt;br /&gt;
Skorupi - 114&lt;br /&gt;
Togetic - 114&lt;br /&gt;
Corsola - 113&lt;br /&gt;
Pidgeotto - 113&lt;br /&gt;
Staravia - 113&lt;br /&gt;
Corphish - 111&lt;br /&gt;
Goldeen - 111&lt;br /&gt;
Luvdisc - 110&lt;br /&gt;
Wigglytuff - 109&lt;br /&gt;
Gligar - 108&lt;br /&gt;
Mantyke - 108&lt;br /&gt;
Nosepass - 108&lt;br /&gt;
Onix - 108&lt;br /&gt;
Chatot - 107&lt;br /&gt;
Murkrow - 107&lt;br /&gt;
Elekid - 106&lt;br /&gt;
Smeargle - 106&lt;br /&gt;
Staryu - 106&lt;br /&gt;
Tentacool - 105&lt;br /&gt;
Electrike - 104&lt;br /&gt;
Beldum - 103&lt;br /&gt;
Voltorb - 103&lt;br /&gt;
Drowzee - 102&lt;br /&gt;
Qwilfish - 100&lt;br /&gt;
Seel - 100&lt;br /&gt;
Cranidos - 99&lt;br /&gt;
Shieldon - 99&lt;br /&gt;
Slowpoke - 99&lt;br /&gt;
Exeggcute - 98&lt;br /&gt;
Mawile - 98&lt;br /&gt;
Sableye - 98&lt;br /&gt;
Cacnea - 97&lt;br /&gt;
Duskull - 97&lt;br /&gt;
Shellder - 97&lt;br /&gt;
Shuppet - 97&lt;br /&gt;
Aron - 96&lt;br /&gt;
Doduo - 96&lt;br /&gt;
Gastly - 95&lt;br /&gt;
Hippopotas - 95&lt;br /&gt;
Shedinja - 95&lt;br /&gt;
Aipom - 94&lt;br /&gt;
Farfetch&#039;d - 94&lt;br /&gt;
Munchlax - 94&lt;br /&gt;
Sandshrew - 93&lt;br /&gt;
Barboach - 92&lt;br /&gt;
Eevee - 92&lt;br /&gt;
Growlithe - 91&lt;br /&gt;
Meditite - 91&lt;br /&gt;
Tyrogue - 91&lt;br /&gt;
Chinchou - 90&lt;br /&gt;
Finneon - 90&lt;br /&gt;
Grimer - 90&lt;br /&gt;
Bagon - 89&lt;br /&gt;
Magnemite - 89&lt;br /&gt;
Spoink - 89&lt;br /&gt;
Carvanha - 88&lt;br /&gt;
Machop - 88&lt;br /&gt;
Numel - 88&lt;br /&gt;
Cubone - 87&lt;br /&gt;
Makuhita - 87&lt;br /&gt;
Smoochum - 87&lt;br /&gt;
Spinda - 85&lt;br /&gt;
Bellsprout - 84&lt;br /&gt;
Buneary - 84&lt;br /&gt;
Croagunk - 83&lt;br /&gt;
Horsea - 83&lt;br /&gt;
Slakoth - 83&lt;br /&gt;
Pikachu - 82&lt;br /&gt;
Diglett - 81&lt;br /&gt;
Psyduck - 80&lt;br /&gt;
Shuckle - 80&lt;br /&gt;
Stunky - 79&lt;br /&gt;
Mime Jr. 78&lt;br /&gt;
Oddish - 78&lt;br /&gt;
Remoraid - 78&lt;br /&gt;
Slugma - 78&lt;br /&gt;
Swinub - 78&lt;br /&gt;
Poliwag - 77&lt;br /&gt;
Jigglypuff - 76&lt;br /&gt;
Buizel - 75&lt;br /&gt;
Dunsparce - 75&lt;br /&gt;
Gulpin - 75&lt;br /&gt;
Spheal - 75&lt;br /&gt;
Venonat - 75&lt;br /&gt;
Chingling - 74&lt;br /&gt;
Hoppip - 74&lt;br /&gt;
Lotad - 74&lt;br /&gt;
Mankey - 74&lt;br /&gt;
Seedot - 74&lt;br /&gt;
Snorunt - 74&lt;br /&gt;
Swablu - 74&lt;br /&gt;
Togepi - 74&lt;br /&gt;
Abra - 73&lt;br /&gt;
Geodude - 73&lt;br /&gt;
Natu - 73&lt;br /&gt;
Pichu - 73&lt;br /&gt;
Shellos - 73&lt;br /&gt;
Trapinch - 73&lt;br /&gt;
Bronzor - 72&lt;br /&gt;
Cascoon - 72&lt;br /&gt;
Metapod - 72&lt;br /&gt;
Riolu - 72&lt;br /&gt;
Glameow - 71&lt;br /&gt;
Kakuna - 71&lt;br /&gt;
Silcoon - 71&lt;br /&gt;
Paras - 70&lt;br /&gt;
Ralts - 70&lt;br /&gt;
Meowth - 69&lt;br /&gt;
Bonsly - 68&lt;br /&gt;
Budew - 68&lt;br /&gt;
Cherubi - 68&lt;br /&gt;
Clefairy - 68&lt;br /&gt;
Whismur - 68&lt;br /&gt;
Dratini - 67&lt;br /&gt;
Gible - 67&lt;br /&gt;
Larvitar - 67&lt;br /&gt;
Piplup - 66&lt;br /&gt;
Squirtle - 66&lt;br /&gt;
Totodile - 66&lt;br /&gt;
Charmander - 65&lt;br /&gt;
Chimchar - 65&lt;br /&gt;
Cyndaquil - 65&lt;br /&gt;
Mudkip - 65&lt;br /&gt;
Nincada - 65&lt;br /&gt;
Shroomish - 65&lt;br /&gt;
Skitty - 65&lt;br /&gt;
Torchic - 65&lt;br /&gt;
Treecko - 65&lt;br /&gt;
Bulbasaur - 64&lt;br /&gt;
Chikorita - 64&lt;br /&gt;
Shaymin - 64&lt;br /&gt;
Turtwig - 64&lt;br /&gt;
Wingull - 64&lt;br /&gt;
Combee - 63&lt;br /&gt;
Snubbull - 63&lt;br /&gt;
Surskit - 63&lt;br /&gt;
Vulpix - 63&lt;br /&gt;
Ekans - 62&lt;br /&gt;
Burmy - 61&lt;br /&gt;
Ditto - 61&lt;br /&gt;
Feebas - 61&lt;br /&gt;
Unown - 61&lt;br /&gt;
Dustox - 60&lt;br /&gt;
Nidoran♂ - 60&lt;br /&gt;
Pineco - 60&lt;br /&gt;
Shinx - 60&lt;br /&gt;
Zigzagoon - 60&lt;br /&gt;
Mareep - 59&lt;br /&gt;
Nidoran♀ - 59&lt;br /&gt;
Taillow - 59&lt;br /&gt;
Baltoy - 58&lt;br /&gt;
Bidoof - 58&lt;br /&gt;
Hoothoot - 58&lt;br /&gt;
Marill - 58&lt;br /&gt;
Spearow - 58&lt;br /&gt;
Rattata - 57&lt;br /&gt;
Sentret - 57&lt;br /&gt;
Starly - 56&lt;br /&gt;
Pidgey - 55&lt;br /&gt;
Poochyena - 55&lt;br /&gt;
Kricketot - 54&lt;br /&gt;
Ledyba - 54&lt;br /&gt;
Spinarak - 54&lt;br /&gt;
Wurmple - 54&lt;br /&gt;
Zubat - 54&lt;br /&gt;
Caterpie - 53&lt;br /&gt;
Sunkern - 52&lt;br /&gt;
Weedle - 52&lt;br /&gt;
Wooper - 52&lt;br /&gt;
Wynaut - 44&lt;br /&gt;
Igglybuff - 39&lt;br /&gt;
Cleffa - 37&lt;br /&gt;
Azurill - 33&lt;br /&gt;
Magikarp - 20&lt;br /&gt;
--&amp;gt;{{unsigned|Eric the espeon}}&amp;lt;small&amp;gt;&#039;&#039;; massive amount of data hidden by {{u|the dark lord trombonator|trom}}.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Already in [[List of Pokémon by effort value yield]]. [[User:Ultraflame|Ultraflame]] 00:42, 21 November 2009 (UTC)&lt;br /&gt;
No, that is EV yield.. The list I provided was base EXP yield. Quite a major difference there. [[User:Eric the espeon|Eric the espeon]] 17:57, 21 November 2009 (UTC)&lt;br /&gt;
:If you take a look at the article, there&#039;s a column marked &amp;quot;Exp.&amp;quot;, which contains exactly the same data that you have provided. Confusing, I know. [[User:Ultraflame|Ultraflame]] 19:06, 21 November 2009 (UTC)&lt;br /&gt;
Ok, fair enough. This article should probably link to that list then, no? [[User:Eric the espeon|Eric the espeon]] 21:59, 21 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Negative EXP==&lt;br /&gt;
According to the &amp;quot;medium slow&amp;quot; formula, the EXP for level 1 should be -54. This is exploited in the [http://tasvideos.org/950M.html Pokémon Blue TAS]. However there&#039;s no sign of this in the article. Was it fixed in later games? {{unsigned|Gyorokpeter }}&lt;br /&gt;
:It was fixed as of Generation III at the latest, I believe. According to the article, &amp;quot;Due most likely to the issue of speed when using these formulas, the GBA games will simply use a {{wp|lookup table}} for each value of any type instead of computing them. Because of this, these formulas are not actually part of the game mechanics.&amp;quot; [[User:Ultraflame|Ultraflame]] 05:41, 22 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Experience gain in battle ==&lt;br /&gt;
The section on the experience gained in battle only mentions the total experience gained, and not how experience is spread throughout multiple participants in the battle. That information seems like a useful mechanic and should be appended by someone who can add it. --[[User:Naokohiro|Naokohiro]] 19:21, 9 January 2010 (UTC)&lt;br /&gt;
:It is divided evenly among participants, unless some participants have EXP share or whatever. In this case, they receive their share plus the bonus from the held item. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 03:56, 10 January 2010 (UTC)&lt;br /&gt;
::How is it divided among arbitrary amounts of Pokémon involved in the battle, and Pokémon with Exp. Share, including cases where Pokémon have both an Exp. Share and participated in the battle? There are many different cases. For example, when some Pokémon have Exp. Share and some don&#039;t, but some of the Pokémon with Exp. Share participated and some didn&#039;t, but also some Pokémon without Exp. Share that did participate, etc. --[[User:Naokohiro|Naokohiro]] 04:41, 14 January 2010 (UTC)&lt;br /&gt;
:::I don&#039;t know exactly how experience is divided among multiple Exp. Share holders (does each Pokémon with Exp. Share receive (1/(number of Exp. Shares + 1))*(total experience), or does each receive (1/2)*(total experience)*(1/number of Exp. Shares), or something else?), but the experience &#039;&#039;&#039;that is not allocated solely as a result of Exp. Share being held&#039;&#039;&#039; is always divided evenly among the participants of the battle, regardless of whether or not those participants hold Exp. Share. [[User:Ultraflame|Ultraflame]] 06:22, 14 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Switching??? ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ll give an example.&lt;br /&gt;
&lt;br /&gt;
Say I have a Charizard out, and the opponent has Venusaur. The opponent switches to Blastoise, and later I switch to Raichu. If the opponent switches back to Venusaur, and I KO it, will my Charizard still gain exp? &#039;&#039;&#039;-&#039;&#039;&#039;  [[User Talk:Axxonn|&amp;lt;span style=&amp;quot;color:#AAAAFF&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;Axxonn&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[Special:Contributions/Axxonn|&amp;lt;span style=&amp;quot;color:#FFAAAA&amp;quot;&amp;gt;&amp;lt;small&amp;gt;the&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Axxonn|&amp;lt;span style=&amp;quot;color:#999999&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;Awesometrainer&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]] 20:59, 4 May 2010 (UTC)&lt;br /&gt;
:No, at least not in my experience. The Pokémon must face the Pokémon since it has last been sent out from its Poké Ball. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 21:40, 4 May 2010 (UTC)&lt;br /&gt;
::Nope. Tried it before. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 21:59, 4 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Errors with formulas? ==&lt;br /&gt;
I was just double-checking the erratic output based on the formula given, when I realized that the given formula is impossible, in programming terms. Specifically, the game would never output two values for levels 50, 68, and 98, as the current formula shows it does. So I checked to see what the correct distribution of the formulas was, and came up with the following: level 50 could go either way, as both formulas it is attributed to result in the same output, level 68 is calculated based on the second formula given, and level 98 is calculated on the final formula. In other words, the actual division of the formulas should be something along the lines of the first applying to levels below or equal to 50, the second applying to levels greater than 50 but less than or equal to 68, the third applying to levels greater than 68 but less than to 98 (or, to keep similar formatting, apply to levels greater than 68 but less than or equal to 97), and the final one applying to levels greater than or equal to 98 (or, to keep formatting, apply to levels greater than 97). [[User:Glitchfinder|Glitchfinder]] 03:31, 6 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It would also appear that quite a bit has been left out of the fluctuating piecewise function. Specifically, it would appear that the formula used for levels one through 14 will change based on the level modulo 3, resulting in three different yet very similar formulas for these levels. The middle levels, from 15 to 34, remain with the same formula that is given. However, it would appear that there are two separate formulas used for levels 35 to 100, determined by the level modulo 2. Here is the code I was using to test the function, which is written in Ruby:&lt;br /&gt;
&lt;br /&gt;
 test.fluctuating[1] = 0&lt;br /&gt;
 for i in 2...101&lt;br /&gt;
   if i &amp;gt;= 1 &amp;amp;&amp;amp; i &amp;lt; 15 &amp;amp;&amp;amp; i % 3 == 0&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((24.0 + ((i.to_f) / 3.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 1 &amp;amp;&amp;amp; i &amp;lt; 15 &amp;amp;&amp;amp; i % 3 == 1&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((24.0 + ((i.to_f - 1.0) / 3.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 1 &amp;amp;&amp;amp; i &amp;lt; 15 &amp;amp;&amp;amp; i % 3 == 2&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((24.0 + ((i.to_f + 1.0) / 3.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 15 &amp;amp;&amp;amp; i &amp;lt; 35&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((14.0 + i.to_f) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 35 &amp;amp;&amp;amp; i &amp;lt;= 100 &amp;amp;&amp;amp; i % 2 == 0&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((32.0 + (i.to_f / 2.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 35 &amp;amp;&amp;amp; i &amp;lt;= 100 &amp;amp;&amp;amp; i % 2 == 1&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((32.0 + ((i.to_f - 1.0) / 2.0)) / 50.0))&lt;br /&gt;
   end&lt;br /&gt;
   test.fluctuating[i] = val.truncate&lt;br /&gt;
 end&lt;br /&gt;
Please note that the code is given as a demonstration of how the formulas are chosen, and does not include the necessary setup for the test variable. I don&#039;t know the Wikipedia math functions well enough to replace the image, so it would be a good idea for someone else to do it instead. [[User:Glitchfinder|Glitchfinder]] 05:17, 6 May 2010 (UTC)&lt;br /&gt;
:I believe that the modulo operator business is already covered in the formulas, using the floor function symbol (looks a little like square brackets). But I do agree that the erratic functions&#039; domains should be clarified as you said. [[User:Ultraflame|Ultraflame]] 05:25, 6 May 2010 (UTC)&lt;br /&gt;
::That would certainly explain the problem. There should probably be a note stating that those values are actually encased in a floor function, and not simply placed within brackets. (I had to look quite closely to see that they were in fact the floor function symbols, and not simply brackets, like I had assumed they were) [[User:Glitchfinder|Glitchfinder]] 05:47, 6 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Understanding the formulas ==&lt;br /&gt;
&lt;br /&gt;
Could anyone tell me what is ment with &amp;quot;N&amp;quot; in the formulas?&lt;br /&gt;
I can&#039;t find it anywhere on the page. {{unsigned|Ragnearoa}}&lt;br /&gt;
:&amp;quot;n&amp;quot; generally means &amp;quot;number&amp;quot; when used in equations as a variable, in this case... I believe the &amp;quot;n&amp;quot; stands for the base experience given out by a Pokemon. ▫▫&#039;&#039;&#039;[[User:Tina|&amp;lt;span style=&amp;quot;color:#e072a9;&amp;quot;&amp;gt;ティナ&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;sup&amp;gt;[[User talk:Tina|&amp;lt;span style=&amp;quot;color:#728084;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]][[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#728084;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 15:21, 20 May 2010 (UTC)&lt;br /&gt;
::&amp;quot;n&amp;quot; actually represents the level of the Pokémon. &amp;quot;e(n)&amp;quot; is therefore the number of Exp. Points a Pokémon needs to get from level 1 to level &amp;quot;n&amp;quot;. [[User:Ultraflame|Ultraflame]] 01:21, 21 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Erratic formula ==&lt;br /&gt;
&lt;br /&gt;
The erratic formula&#039;s piecewise functions are defined inclusively in all inequalities, and thus overlap.&lt;br /&gt;
[[Image:Math-formula5.png|left]] [[Image:Expcalc_erratic.png|right]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The left formula is how I believe it should be, the right is the current one. -- [[User:Pokey|Pokey]] 07:38, 27 May 2010 (UTC)&lt;br /&gt;
: At the overlaps, the values are equal. [[User:Ztobor|Ztobor]] 22:34, 15 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Does Not Compute ==&lt;br /&gt;
The Trivia sections on the species pages for Arceus, Blissey and Chansey all state that they give 13,933 experience at level 100 when owned by a Trainer. But based on the way that the experience given in battle formula is written right now (with &#039;&#039;a&#039;&#039; being 1 plus an additional possible 1.2 depending on Trainer status, trade, and foreign language), it only equals 8,014, not 13,933.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;a&#039;&#039;=2.2   &#039;&#039;b&#039;&#039;=255   &#039;&#039;L&#039;&#039;=100   &#039;&#039;a&#039;&#039;+&#039;&#039;b&#039;&#039;+&#039;&#039;L&#039;&#039;=56,100   56,100/7=8,014&lt;br /&gt;
&lt;br /&gt;
Add a Lucky Egg (multiply by 1.5) onto that and you only get 12,021. The only way to get the 13,933 is to multiply 1.5 for the trade and 1.7 for the foreign language &#039;&#039;after&#039;&#039; the initial Trainer experience (with &#039;&#039;a&#039;&#039; being 1.5) has been calculated, not to add .5 and .2 to &#039;&#039;a&#039;&#039;. --[[User:Phantomjunkie|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Phantom&amp;lt;/span&amp;gt;]][[User talk:Phantomjunkie|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Junkie&amp;lt;/span&amp;gt;]] 17:17, 17 July 2010 (UTC)&lt;br /&gt;
:We&#039;d better look into that. Perhaps you don&#039;t add 0.5 to a, but multiply a by 1.5 instead. I&#039;ll see about it. [[User:Ztobor|Ztobor]] 02:50, 22 July 2010 (UTC)&lt;br /&gt;
::Hold on, you mean: if you calculate 1.5x for the Lucky Egg, 1.7x for the foreign language trade, and 1.5x for the Trainer battle as well. &lt;br /&gt;
:::If we&#039;re going by that logic, it might actually be that you multiply everything, instead of adding to the multiplier. In which case it would actually be 14,753 experience points. I&#039;ll still have to look into it. [[User:Ztobor|Ztobor]] 02:58, 22 July 2010 (UTC)&lt;br /&gt;
::::Okay, I found out. I tried battling against a trainer&#039;s Level 28 Mime Jr. with a German-traded Gabite holding a Lucky Egg. The base Exp. is exactly 312, and it gained 1193, which is 1.5 x 1.7 x 1.5. So yes, you actually do need to multiply 1.5 twice, and the article as it stands now is wrong. [[User:Ztobor|Ztobor]] 03:18, 22 July 2010 (UTC)&lt;br /&gt;
:::::Fixed. [[User:Ztobor|Ztobor]] 03:57, 22 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Minor wording issue ==&lt;br /&gt;
I didn&#039;t want to just go in and edit this without asking. The section on the Experience Underflow glitch contains the following sentence:&lt;br /&gt;
&#039;&#039;It is due to this bug that no level 1 Pokémon can be found in the wild without glitching or hacking the game, and why, even though level 2-4 Pokémon can be found wild, Pokémon hatched at level 5 in the first two generations.&#039;&#039;&lt;br /&gt;
However, since breeding and, by extension, hatching eggs wasn&#039;t added until Generation II, shouldn&#039;t the sentence be changed to state that &amp;quot;Pokémon hatched at level 5 in the second generation&amp;quot;? The following paragraph refers to level 5 hatching in Generation III, so I don&#039;t feel it&#039;s necessary to add it here. --[[User:Phantomjunkie|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Phantom&amp;lt;/span&amp;gt;]][[User talk:Phantomjunkie|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Junkie&amp;lt;/span&amp;gt;]] 08:08, 19 July 2010 (UTC)&lt;br /&gt;
:Changed to &amp;quot;&#039;&#039;Pokémon hatched at level 5 when eggs were introduced in Generation II.&#039;&#039;&amp;quot; [[User:Ultraflame|Ultraflame]] 01:30, 20 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Use of asymptotic notation ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s not really appropriate to use asymptotic notation in the manner this article does currently: the notion is not really useful unless the functions tend to 0 or infinity, as we can write many statements that say equally true and unhelpful things. For example, all six functions in the article are O(1) at n=100, or O(n), or O(n^10) (using the lim sup definition in the Wikipedia article, for example), none of which show the detail we want.&lt;br /&gt;
&lt;br /&gt;
In other words, the notation is effectively meaningless the way it is being used. Perhaps considering f(x)-f(100) would be better.&lt;br /&gt;
&lt;br /&gt;
Small extra note: to be rather fussy, similar remarks could be made about the way the article used &amp;quot;continuous&amp;quot; before I removed it: these functions are defined on the integers, and since there is no way of talking about limits on a finite set of integers, you can&#039;t talk about continuity either. (The integers are called discrete or totally disconnected because of the way the topologies on them must be defined, if anyone wants more detail.) Of course, this also means you can&#039;t use asymptotic notation in this case at all... [[User:Chappers|Chappers]] 00:32, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Alright, I&#039;ll remove that part. A friend of mine also said it was inappropriate too.&lt;br /&gt;
:: Also, about the &amp;quot;continuous&amp;quot; function part, I can see why it&#039;s notation abuse now. I just meant to say that it wasn&#039;t piecewise, and could be represented as one function. I guess &amp;quot;polynomial&amp;quot; is a good compromise if we can&#039;t really find a suitable word for it. [[User:Ztobor|Ztobor]] 19:42, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Where to put this? ==&lt;br /&gt;
&lt;br /&gt;
[[File:ExpToNextLevel.png|300px|thumb|right|A graph showing the number of experience points required to go from one level to the next.]]&lt;br /&gt;
&lt;br /&gt;
I created a table with the number of experience points required to go from one level to the &#039;&#039;next&#039;&#039; level, not just from level 1 to a level, but the formula won&#039;t fit anywhere.&lt;br /&gt;
&lt;br /&gt;
Image is to the right. [[User:Ztobor|Ztobor]] 20:26, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Misleading names ==&lt;br /&gt;
&lt;br /&gt;
The Medium Slow (a.k.a. Parabolic) function is not actually strictly slower than the Medium Fast (a.k.a Cubic) function.&lt;br /&gt;
&lt;br /&gt;
The only functions that are actually strictly ordered in terms of speed of levelling up are the Slow, Medium Fast, and Fast functions. The other three are all quirky.&lt;br /&gt;
&lt;br /&gt;
What I&#039;d suggest is renaming the Medium Fast function to simply Medium, and rename the Medium Slow function to... something. I still need to come up with a name, hence why I haven&#039;t actually edited the page yet. [[User:Ztobor|Ztobor]] 00:44, 1 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You could just change it to &amp;quot;Parabolic&amp;quot;, but do leave a reminder that there exist different names for the experience functions. In my opinion &amp;quot;Erratic&amp;quot; and &amp;quot;Fluctuating&amp;quot; are okay names for their respective functions. [[User:Ultraflame|Ultraflame]] 04:51, 1 August 2010 (UTC)&lt;br /&gt;
::Or, to go with the quirky nature of the function compared to the others, rename it to &amp;quot;Quirky&amp;quot;. Because &amp;quot;parabolic&amp;quot; is a huge misnomer. What do you think? (I didn&#039;t say anything about Erratic or Fluctiating... o_O) [[User:Ztobor|Ztobor]] 17:25, 1 August 2010 (UTC)&lt;br /&gt;
:::Hard to say, since you&#039;re the first person I&#039;ve ever seen to refer to that experience function as &amp;quot;Quirky&amp;quot;. I just mentioned Erratic and Fluctuating because you didn&#039;t, and I wasn&#039;t sure what your own opinion was on those names. [[User:Ultraflame|Ultraflame]] 22:07, 1 August 2010 (UTC)&lt;br /&gt;
::::Well, I didn&#039;t mention those, but I think they&#039;re perfectly fine. It was just the four that were &amp;quot;ranked&amp;quot; by speed that I had a problem with - and even then it&#039;s only the Medium Slow one simply because it doesn&#039;t even fit into that rank nicely. [[User:Ztobor|Ztobor]] 13:34, 2 August 2010 (UTC)&lt;br /&gt;
::::Actually, even those three names should probably be changed to &amp;quot;Cubic&amp;quot;, &amp;quot;Fast Cubic&amp;quot;, and &amp;quot;Slow Cubic&amp;quot;. It just doesn&#039;t make sense to rank them all by speed if they vary so much. [[User:Ztobor|Ztobor]] 13:36, 2 August 2010 (UTC)&lt;br /&gt;
:::::You could try something like &amp;quot;Fast (Cubic)&amp;quot;, &amp;quot;Medium (Cubic)&amp;quot;, and &amp;quot;Slow (Cubic)&amp;quot;. As for 1059860, we might be able to get away with calling it &amp;quot;Parabolic&amp;quot; and adding a note that the name only refers to the existence of a &amp;quot;not-purely-cubic&amp;quot; part in the function. [[User:Ultraflame|Ultraflame]] 01:06, 4 August 2010 (UTC)&lt;br /&gt;
::::::Not to mention all the article-renaming we&#039;d have to do. &amp;gt;_&amp;lt; [[User:Ztobor|Ztobor]] 14:48, 4 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Experience table for PMD ==&lt;br /&gt;
&lt;br /&gt;
It seems random, at least from what I&#039;ve played so far. I have a character named Vino the Torchic, and here&#039;s her experience table for levels 7 through 15:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytl&amp;quot; style=&amp;quot;background: #CF4000; color:#FFFFFF;&amp;quot; | Level&lt;br /&gt;
! class=&amp;quot;roundytr&amp;quot; style=&amp;quot;background: #CF4000; color:#FFFFFF;&amp;quot; | Exp.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 410&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 700&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 1250&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 2250&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 4150&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 7290&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 10430&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 15430&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;roundybl&amp;quot; style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;roundybr&amp;quot; style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | (etc.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
I don&#039;t see a formula here at all. Does anybody have the full table? [[User:Ztobor|Ztobor]] 23:43, 4 August 2010 (UTC)&lt;br /&gt;
:Okay, no, I did find a table, from UPokeCenter. But man, those numbers are arbitrary. From levels 16 through 24, the EXP. required to get to the next level is always 6000. o_O [[User:Ztobor|Ztobor]] 23:47, 4 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New Exp. gain formula ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m doing research on it right now, by watching playthroughs. Apparently, there&#039;s actually a &#039;&#039;+1&#039;&#039; in the formula &amp;gt;_&amp;gt; [[User:Ztobor|Ztobor]] 02:47, 25 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Okay, here it is:&lt;br /&gt;
&lt;br /&gt;
[[File:Delta_exp_gen5.png]]&lt;br /&gt;
&lt;br /&gt;
The only differences in the formula is that the 7 has now been changed to a 5, and the d&amp;lt;sub&amp;gt;L&amp;lt;/sub&amp;gt; represents the level relationship factor, which I&#039;m still trying to figure out. Also, a constant of 1 is now added to all experience point yields, probably to prevent defeated monsters from yielding 0 experience points due to a low d&amp;lt;sub&amp;gt;L&amp;lt;/sub&amp;gt; modifier. [[User:Ztobor|Ztobor]] 03:00, 25 October 2010 (UTC)&lt;br /&gt;
:Do you know if any rounding down is involved in the calculation? [[User:Hexagon Theory|Hexagon Theory]] 03:50, 7 November 2010 (UTC)&lt;br /&gt;
::There is, but I don&#039;t know where it applies. [[User:Ztobor|Ztobor]] 14:00, 7 November 2010 (UTC)&lt;br /&gt;
:This formula can&#039;t be correct; no matter where I apply or don&#039;t apply rounding, I get slightly higher or slightly lower values than the experience I actually get in the game. Also, unless this one formula gets special treatment out of all the formulas in the game, the Pokémon games round down after every division or any other operation resulting in a non-integer, so if this were literally it, the level factor could never be anything between 0 and 1. [[User:Dragonfree|Dragonfree]] 14:37, 7 November 2010 (UTC)&lt;br /&gt;
::I think it multiplies by the defeated Pokémon&#039;s level + 2 first. It&#039;s been correct every time &#039;&#039;I&#039;ve&#039;&#039; checked it, at any rate. [[User:Ztobor|Ztobor]] 03:48, 9 November 2010 (UTC)&lt;br /&gt;
:::Could you include some of your calculations and data? It could speed up finding out what&#039;s going on here. [[User:Dragonfree|Dragonfree]] 23:00, 13 November 2010 (UTC)&lt;br /&gt;
::::Okay, take your first battle with the other starters - Level 5 vs. Level 5 (a level multiplier of 1) gives you 43 experience points. The starters&#039; base yield is 28, which is multiplied by 1.5 because it&#039;s a trainer battle, giving you 42. No other multipliers apply, so you add 1 to 42 which gives you 43. [[User:Ztobor|Ztobor]] 22:57, 15 November 2010 (UTC)&lt;br /&gt;
::::For that matter, could you report some of your own data? You might be applying the wrong formula. I&#039;ll set up a report section on the talk page for it.&lt;br /&gt;
&lt;br /&gt;
== Base EXP ==&lt;br /&gt;
&lt;br /&gt;
The page currently says that the Pokemon that gives the most base EXP is Blissey with 608 - only every other page on this wiki and on other sites says that it&#039;s only 255. (Tabunne, for the record, has a yield of 390.) It also says that the fifth-gen starters give the least at 28; this time, the NUMBER is right, but Magikarp still apparently only gives 20. What gives? --[[User:HeroicJay|HeroicJay]] 22:51, 25 October 2010 (UTC)&lt;br /&gt;
: Those yields are still from before Generation V. The information on other pages is correct for Generations IV and prior. I haven&#039;t had the time nor the patience to change them all yet. [[User:Ztobor|Ztobor]] 00:43, 26 October 2010 (UTC)&lt;br /&gt;
:: Magikarp&#039;s yield is now 40, BTW. Just so you know [[User:Ztobor|Ztobor]] 00:44, 26 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Report anomalies in the new Exp. gain formula ==&lt;br /&gt;
&lt;br /&gt;
As far as we know right now, this is the new formula for experience used in Gen.5:&lt;br /&gt;
&lt;br /&gt;
[[File:Delta_exp_gen5.png]]&lt;br /&gt;
&lt;br /&gt;
If you think this formula might not apply to a certain type of battle, append your case to the bottom of this post with the following data:&lt;br /&gt;
*The Pokémon that was defeated, and its level.&lt;br /&gt;
*The Pokémon that were involved in the battle, and their levels.&lt;br /&gt;
*Whether the battle was a Trainer battle or not.&lt;br /&gt;
*Whether the Pokémon involved were holding any items.&lt;br /&gt;
&lt;br /&gt;
Your support is much appreciated. [[User:Ztobor|Ztobor]] 23:01, 15 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Report 1 (example) ===&lt;br /&gt;
&lt;br /&gt;
On the GameFAQ&#039;s forums, a user named JakeisaLie reported the following: A Level 48 Tabunne, was defeated by a level 52 Rotom holding a Lucky Egg, and yielded 5119 experience points instead of 5201 as the formula predicts.&lt;br /&gt;
&lt;br /&gt;
The level difference multiplier, in this case, seems to be 72/79 (48 / 52+(2/3)), instead of 50/54 (48+2 / 50+2). [[User:Ztobor|Ztobor]] 16:25, 23 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Watched some playthroughs of the first bit of the game... ===&lt;br /&gt;
... and what I found is below. I didn&#039;t record what Pokémon were used to battle, because I didn&#039;t think it was relevant. None of the Pokémon were holding any experience-affecting items. Format is &amp;lt;pre&amp;gt;&amp;lt;level of player&#039;s Pokémon&amp;gt; vs. &amp;lt;level of defeated Pokémon&amp;gt; &amp;lt;defeated Pokémon&amp;gt;: &amp;lt;Exp. gained&amp;gt; (formula predicts &amp;lt;exp. expected from formula&amp;gt;)&amp;lt;/pre&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;&amp;quot;Big&amp;quot; list (click &amp;quot;show&amp;quot;)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Trainer battles:&lt;br /&gt;
 Choroneko (56 base exp.):&lt;br /&gt;
  Level 7 vs. level 7 Choroneko: 118 (formula predicts 118)&lt;br /&gt;
  Level 9 vs. level 7 Choroneko: 96 (formula predicts 97)&lt;br /&gt;
  Level 10 vs. level 7 Choroneko: 88 (formula predicts 89)&lt;br /&gt;
&lt;br /&gt;
  Level 11 vs. level 8 Choroneko: 102 (formula predicts 104)&lt;br /&gt;
  Level 12 vs. level 8 Choroneko: 94 (formula predicts 97)&lt;br /&gt;
  Level 13 vs. level 8 Choroneko: 86 (formula predicts 90)&lt;br /&gt;
  &lt;br /&gt;
  Level 13 vs. level 10 Choroneko: 133 (formula predicts 135)&lt;br /&gt;
  Level 14 vs. level 10 Choroneko: 123 (formula predicts 127)&lt;br /&gt;
&lt;br /&gt;
  Level 16 vs. level 12 Choroneko: 153 (formula predicts 157)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Dokkora (61 base exp.):&lt;br /&gt;
  Level 16 vs. level 13 Dokkora: 195 (formula predicts 199)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Haderia (130 base exp.):&lt;br /&gt;
  Level 20 vs. level 18 Haderia: 632 (formula predicts 639)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Mamepato (53 base exp.):&lt;br /&gt;
  Level 16 and level 15 vs. level 13 Mamepato: 84 (level 16) and 90 (level 15) (formula predicts 87 and 92)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Meguroco (58 base exp.):&lt;br /&gt;
  Level 22 vs. level 14 Meguroco: 151 (formula predicts 163)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Minezumi (51 base exp.):&lt;br /&gt;
  Level 8 vs. level 7 Minezumi: 96 (formula predicts 97)&lt;br /&gt;
  Level 10 vs. level 7 Minezumi: 79 (formula predicts 81)&lt;br /&gt;
  Level 12 vs. level 7 Minezumi: 67 (formula predicts 69)&lt;br /&gt;
  Level 13 vs. level 7 Minezumi: 61 (formula predicts 65)&lt;br /&gt;
  &lt;br /&gt;
  Level 13 vs. level 10 Minezumi: 121 (formula predicts 123)&lt;br /&gt;
  Level 14 vs. level 10 Minezumi: 112 (formula predicts 115)&lt;br /&gt;
&lt;br /&gt;
  Level 12 vs. level 12 Minezumi: 184 (formula predicts 184)&lt;br /&gt;
  Level 12 and tag team partner vs. level 12 Minezumi: 92 (formula predicts 92)&lt;br /&gt;
  &lt;br /&gt;
  Level 22 vs. level 14 Minezumi: 133 (formula predicts 143)&lt;br /&gt;
  Level 22 19 vs. level 14 Minezumi: 66 78 (formula predicts 72 and 82)&lt;br /&gt;
&lt;br /&gt;
  Level 18 vs. level 16 Minezumi: 218 (formula predicts 221)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Miruhog (147 base exp.):&lt;br /&gt;
  Level 21 vs. level 20 Miruhog: 840 (formula predicts 844)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Otamaro (59 base exp.):&lt;br /&gt;
  Level 16 vs. level 13 Otamaro: 188 (formula predicts 192)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Panpour (63 base exp.):&lt;br /&gt;
  Level 15 vs. level 10 Panpour: 129 (formula predicts 134)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Pansage (63 base exp.):&lt;br /&gt;
  Level 15 vs. level 10 Pansage: 129 (formula predicts 134)&lt;br /&gt;
&lt;br /&gt;
  Level 10 vs. level 14 Pansage: 349 (formula predicts 353)&lt;br /&gt;
  Level 14 vs. level 14 Pansage: 265 (formula predicts 265)&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
 Pansear (63 base exp.):&lt;br /&gt;
  Level 15 vs. level 10 Pansear: 129 (formula predicts 134)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Snivy (28 base exp.):&lt;br /&gt;
  Level 12 vs. level 8 Snivy: 47 (formula predicts 49)&lt;br /&gt;
  Level 10 and level 12 vs. level 8 Snivy: 28 (level 10) and 24 (level 12) (formula predicts 29 and 25)&lt;br /&gt;
&lt;br /&gt;
  Level 16 vs. level 14 Snivy: 103 (formula predicts 105)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Tepig (28 base exp.):&lt;br /&gt;
  Level 10 vs. level 7 Tepig: 44 (formula predicts 45)&lt;br /&gt;
  Level 13 vs. level 7 Tepig: 34 (formula predicts 36)&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
 Yorterry (55 base exp.):&lt;br /&gt;
  Level 10 vs. level 6 Yorterry: 66 (formula predicts 67)&lt;br /&gt;
  Level 13 vs. level 6 Yorterry: 50 (formula predicts 53)&lt;br /&gt;
  &lt;br /&gt;
  Level 10 vs. level 7 Yorterry: 86 (formula predicts 87)&lt;br /&gt;
  Level 12 vs. level 7 Yorterry: 72 (formula predicts 75)&lt;br /&gt;
  Level 13 vs. level 7 Yorterry: 66 (formula predicts 70)&lt;br /&gt;
&lt;br /&gt;
  Level 10 vs. level 11 Yorterry: 196 (formula predicts 197)&lt;br /&gt;
  Level 13 vs. level 11 Yorterry: 156 (formula predicts 158)&lt;br /&gt;
  &lt;br /&gt;
  Level 13 vs. level 12 Yorterry: 185 (formula predicts 185)&lt;br /&gt;
&lt;br /&gt;
  Level 18 vs. level 15 Yorterry: 207 (formula predicts 211)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wild battles:&lt;br /&gt;
 Choroneko (56 base exp.):&lt;br /&gt;
  Level 14 and level 11 vs. level 8 Choroneko: 27 (level 14) and 34 (level 11) (formula predicts 29 and 38)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Minezumi (51 base exp.):&lt;br /&gt;
  Level 6 vs. level 3 Minezumi: 20 (formula predicts 20)&lt;br /&gt;
  Level 11 vs. level 8 Minezumi: 62 (formula predicts 63)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Yorterry (55 base exp.):&lt;br /&gt;
  Level 6 vs. level 2 Yorterry: 12 (formula predicts 12)&lt;br /&gt;
  Level 10 vs. level 6 Yorterry: 44 (formula predicts 45)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
Hope it helps. [[User:Ultraflame|Ultraflame]] 01:24, 25 December 2010 (UTC)&lt;br /&gt;
: Thanks for the info, but just to clarify - are these Trainer battles? Because the formula seems to identify them as such. [[User:Ztobor|Ztobor]] 22:45, 26 December 2010 (UTC)&lt;br /&gt;
::I had them divided into two sections: &amp;quot;Trainer battles&amp;quot; (at the beginning) and &amp;quot;Wild battles&amp;quot; (at the end). Only the last five entries are wild battles. [[User:Ultraflame|Ultraflame]] 23:53, 26 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ERRATIC behaviour in Mathematica ==&lt;br /&gt;
&lt;br /&gt;
So, I went to type in the EXP per level into Wolfram Mathematica 6, in an attempt to come up with both better graphs and interesting phenomonons. The non-piecewise functions turned out fine. However, the erratic and fluct. formulas kept coming up with strange behaviour in their plots, which I was able to filter out. However, look at this plot for the erratic formula:&lt;br /&gt;
&lt;br /&gt;
[[File:Mathematica_Erratic_Plot_Derivitive.png]]&lt;br /&gt;
&lt;br /&gt;
This is the derivitive of the function of the Erratic experience group. Look at the range 68-98. Any ideas as to what is causing this? I had typed the formula in direstly as was shown on the article. [[User:TruePikachu|--TruePikachu]] 20:37, 20 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*Facepalm*&amp;lt;/nowiki&amp;gt; Just zoomed in, seems to be caused by the Floor() function and the erratic nature of that portion of the growth curve, which is why it didn&#039;t show up for Fluct. The formulas weren&#039;t designed for this kind of manipulation...time to weite an interger-based derivitave function to better model this...&lt;br /&gt;
&lt;br /&gt;
:Anyway, any ideas as to wether or not I should undergo this project? I can easily cut out the inputted formula (It is harder to include it rather than exclude it). The GenI formulas are rather well established, being elementry curves, but the GenIII curves I can do lots of research into, and add to the article under a different heading. For example, I can easily generate a graph of the &#039;changing multiplier&#039; for these two functions, or superimpose all parts of the piecewise function (so someone could see what happens if one part of it is used for the entire function). [[User:TruePikachu|--TruePikachu]] 20:47, 20 November 2010 (UTC)&lt;br /&gt;
::I already created a changing multiplier graph. Third one down from the top. I also created an &amp;quot;EXP per level&amp;quot; graph (shown here on the talk page), but for lack of a place to put it, haven&#039;t put it onto the main page yet. [[User:Ztobor|Ztobor]] 03:19, 22 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Reshiram and Zekrom don&#039;t gain experience? ==&lt;br /&gt;
&lt;br /&gt;
For some reason, people are editing this onto the article, even though it isn&#039;t true, at least from what I&#039;ve seen of the playthroughs. Why do people think that it doesn&#039;t yield experience? [[User:Ztobor|Ztobor]] 00:59, 30 November 2010 (UTC)&lt;br /&gt;
:What that means is when you defeat one you don&#039;t gain experience. I wonder if this is true or not. --[[User:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;Land&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;fish7&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:03, 30 November 2010 (UTC)&lt;br /&gt;
::When facing the wild version mascot before facing N, defeating it yields no Exp, as when the battlt ends, it&#039;ll just be there in the overworld as if nothing happened. Facing the one N has will yield Exp though. [[User:Shiramu Kuromu|Shiramu Kuromu]] 03:18, 12 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
&lt;br /&gt;
If there was a Pokémon that would change it&#039;s Exp group upon evolution, what would happen? [[User:Shiramu Kuromu|Shiramu Kuromu]] 03:18, 12 December 2010 (UTC)&lt;br /&gt;
:In Generation III at least, the Pokémon would change level so that it would be consistent with the what the new group&#039;s experience formula would dictate.&lt;br /&gt;
:For example, if you hacked a Pikachu (1000000 at level 100) so that it would evolve into Gyarados (1250000 at level 100) at level 20, the Pikachu would only need 8000 exp. points to reach level 20. So suppose that the Pikachu receives 8000 exp. points, reaches level 20, and is allowed to evolve. But since Gyarados is in a different experience group, the Pokémon would actually drop down to level 18 (for Gyarados&#039;s group, 8000 points is only sufficient for level 18) immediately after evolution is complete. Meaning that when you check your Pokémon menu right after evolution, the Pokémon will appear as level 18, with 8000 exp. points.&lt;br /&gt;
:This has apparently been observed with a Generation III ROM, but I don&#039;t know exactly what would in other Generations. [[User:Ultraflame|Ultraflame]] 04:55, 12 December 2010 (UTC)&lt;br /&gt;
:Just realized that a potential question might arise with my example: Would the newly-evolved Gyarados attempt to learn {{m|Bite}} (a level 20 move), even though it&#039;s technically level 18 after evolution? Unfortunately I don&#039;t have the answer to that particular question. [[User:Ultraflame|Ultraflame]] 05:06, 12 December 2010 (UTC)&lt;br /&gt;
::Based on what you&#039;ve said about the situation, I&#039;d guess no - after evolution, the new level is 18, period. Otherwise, the bug would be that it stays at Level 20, but as soon as it gains experience points, it reverts to 18. [[User:Ztobor|Ztobor]] 15:46, 23 December 2010 (UTC)&lt;br /&gt;
:::Well, a regular Magikarp evolving into Gyarados at level 20 would immediately try to learn Bite upon evolution (without leaving the evolution screen). In other words, we haven&#039;t even seen the new level of the Gyarados until after it attempts to learn Bite. Basically it&#039;s a question of when does the game &amp;quot;notice&amp;quot; that the Pokémon&#039;s experience group has changed - immediately upon evolution (i.e. while the evolution screen is active) or immediately after leaving the evolution screen? [[User:Ultraflame|Ultraflame]] 17:09, 23 December 2010 (UTC)&lt;br /&gt;
::::That&#039;s a good point, actually. We&#039;d need somebody to test that out. [[User:Ztobor|Ztobor]] 01:52, 24 December 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Ultraflame</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Experience&amp;diff=1293103</id>
		<title>Talk:Experience</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Experience&amp;diff=1293103"/>
		<updated>2010-12-25T01:24:17Z</updated>

		<summary type="html">&lt;p&gt;Ultraflame: /* Report anomalies in the new Exp. gain formula */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The erratic formula ==&lt;br /&gt;
&lt;br /&gt;
Erratic (600000)&lt;br /&gt;
E = -1/50*l^4 + 2*l^3 for level&amp;lt;=50&lt;br /&gt;
&lt;br /&gt;
http://www.math.miami.edu/~jam/azure/forum/tuff/ultimatebb.php?ubb=get_topic;f=1;t=001260&lt;br /&gt;
&lt;br /&gt;
It&#039;s mentioned in the thread that level 45 does not work for that. Level 45 is 100273, not 100237. [[User:Sheep|Sheep]] 16:42, 21 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Nevermind the previous message, I figured it out myself. [[User:Sheep|Sheep]] 18:09, 21 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Simplify the formulas ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Was that copied from matlab or something? It can be simplified...&lt;br /&gt;
&lt;br /&gt;
((0.814 - 0.02*(((n - 69) / 3) - (((n - 69) / 3) modulo 1)) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
&lt;br /&gt;
((0.814 - 0.02*(((n - 69) / 3) - float_part((n - 69) / 3) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
((0.814 - 0.02*( int((n - 69) / 3) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
((0.814 - 0.02*( int(n/3 - 23) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
((0.814 + 0.46 - 0.02*( int(n/3) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
&lt;br /&gt;
int(  (  1.274 - 0.02*(int(n/3)) - ep(n%3)  ) * (n^3)  )&lt;br /&gt;
That would be easier to read.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;2*(1 - 0.01n)*(n3)&lt;br /&gt;
= int( 2n3 - 0.02n4 )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;(  1 - ((n - 50)*0.01)  ) * (n^3)&lt;br /&gt;
= int( 1.5n3 - 0.01n4 )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;(1.6 - 0.01n) * (n3)&lt;br /&gt;
= int( 1.6n3 - 0.01n4 )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Editting this out of view because it doesn&#039;t really need to be seen (sorry)&lt;br /&gt;
Fair enough, I just put it so you could test my simplifications were right. (Qgpr)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#include &amp;lt;iostream&amp;gt;&lt;br /&gt;
#include &amp;lt;stdlib.h&amp;gt;&lt;br /&gt;
&lt;br /&gt;
using namespace std;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
void initlista();&lt;br /&gt;
double lista[101];&lt;br /&gt;
int errors;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
double modulo(double value, double mod) {&lt;br /&gt;
    double sign;&lt;br /&gt;
    &lt;br /&gt;
    if(value &amp;lt; 0.0) {&lt;br /&gt;
        sign=-1.0;&lt;br /&gt;
        value=value*sign;&lt;br /&gt;
    } else {&lt;br /&gt;
        sign=1.0;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    while(value &amp;gt;= mod) {&lt;br /&gt;
        if(value==0.0)break;&lt;br /&gt;
        value=value-mod;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    //it is % not modulo...&lt;br /&gt;
    //value=value*sign;&lt;br /&gt;
    &lt;br /&gt;
    return value;    &lt;br /&gt;
}&lt;br /&gt;
double ep(double value) {&lt;br /&gt;
    if(value==0.0) {&lt;br /&gt;
        return 0.0;&lt;br /&gt;
    };&lt;br /&gt;
    if(value==1.0){&lt;br /&gt;
        return 0.008;&lt;br /&gt;
    };&lt;br /&gt;
    if(value==2.0){&lt;br /&gt;
        return 0.014;&lt;br /&gt;
    };&lt;br /&gt;
}&lt;br /&gt;
double absol(double value) {&lt;br /&gt;
    if(value &amp;lt; 0.0) {&lt;br /&gt;
        return value = value * -1.0;&lt;br /&gt;
    } else {&lt;br /&gt;
        return value;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
double integ(double value) {&lt;br /&gt;
    double x = 0;&lt;br /&gt;
    double sign;&lt;br /&gt;
    &lt;br /&gt;
    if(value &amp;lt; 0.0) {&lt;br /&gt;
        sign = -1.0;&lt;br /&gt;
        value = value * sign;&lt;br /&gt;
    } else {&lt;br /&gt;
        sign = 1.0;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    while(value &amp;gt;= 1.0) {&lt;br /&gt;
        x = x + 1.0;&lt;br /&gt;
        value = value - 1.0;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    x = x * sign;&lt;br /&gt;
    &lt;br /&gt;
    return x;&lt;br /&gt;
}&lt;br /&gt;
void printexp_level(double exp, int level) {&lt;br /&gt;
    if(lista[level] != exp) {&lt;br /&gt;
        cout&amp;lt;&amp;lt;&amp;quot;Level &amp;quot;&amp;lt;&amp;lt;level&amp;lt;&amp;lt;&amp;quot;: &amp;quot;&amp;lt;&amp;lt;lista[level]&amp;lt;&amp;lt;&amp;quot; vs &amp;quot;&amp;lt;&amp;lt;exp&amp;lt;&amp;lt;&amp;quot; &amp;lt;&amp;gt; ERROR!!!!: &amp;quot;&amp;lt;&amp;lt;(lista[level] - exp)&amp;lt;&amp;lt;endl;&lt;br /&gt;
        errors++;&lt;br /&gt;
        system(&amp;quot;PAUSE&amp;quot;);&lt;br /&gt;
    } else {&lt;br /&gt;
        cout&amp;lt;&amp;lt;&amp;quot;Level &amp;quot;&amp;lt;&amp;lt;level&amp;lt;&amp;lt;&amp;quot;: &amp;quot;&amp;lt;&amp;lt;lista[level]&amp;lt;&amp;lt;&amp;quot; vs &amp;quot;&amp;lt;&amp;lt;exp&amp;lt;&amp;lt;endl;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
int main(int argc, char *argv[])&lt;br /&gt;
{&lt;br /&gt;
    &lt;br /&gt;
  int i;&lt;br /&gt;
  double n = 0.0f;&lt;br /&gt;
  double b;&lt;br /&gt;
&lt;br /&gt;
  errors = 0;&lt;br /&gt;
  initlista();&lt;br /&gt;
  &lt;br /&gt;
  for(i = 0; i &amp;lt;= 50; i++) {&lt;br /&gt;
//    b = (n*n*n)*(2 - (0.02*n));&lt;br /&gt;
    b = (2 * (n*n*n)) - (0.02 * (n*n*n*n));&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  for(i = 51; i &amp;lt;= 68; i++) {&lt;br /&gt;
//    b = (n*n*n)*(  1 - ((n - 50)*0.01)  );&lt;br /&gt;
    b = (1.5 * (n*n*n)) - (0.01 * (n*n*n*n));&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  for(i = 69; i &amp;lt;= 98; i++) {&lt;br /&gt;
//    b = (n*n*n) * (   0.814 - 0.02*( (n/3 - 23) - modulo((n/3 - 23),1) ) - ep(modulo(n - 69, 3))   ); &amp;lt;- wont work, needs integ() somewhere in the double n/3 - floatpart n/3&lt;br /&gt;
    b = (n*n*n) * (  1.274 - (0.02*integ(n/3)) - ep(modulo(n,3))  );&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  for(i = 99; i &amp;lt;= 100; i++) {&lt;br /&gt;
//    b = (n*n*n) * ( 1.6 - (n * 0.01) );&lt;br /&gt;
    b = (1.6 * (n*n*n)) - (0.01 * (n*n*n*n));&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  } &lt;br /&gt;
&lt;br /&gt;
  cout&amp;lt;&amp;lt;endl&amp;lt;&amp;lt;&amp;quot;Errors Count : &amp;quot;&amp;lt;&amp;lt;errors&amp;lt;&amp;lt;endl;&lt;br /&gt;
  system(&amp;quot;PAUSE&amp;quot;);  &lt;br /&gt;
  exit(0);  &lt;br /&gt;
  return 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void initlista() {&lt;br /&gt;
lista[0] = 0;lista[1] = 1;lista[2] = 15;lista[3] = 52;lista[4] = 122;lista[5] = 237;lista[6] = 406;lista[7] = 637;lista[8] = 942;lista[9] = 1326;lista[10] = 1800;lista[11] = 2369;lista[12] = 3041;lista[13] = 3822;lista[14] = 4719;lista[15] = 5737;lista[16] = 6881;lista[17] = 8155;lista[18] = 9564;lista[19] = 11111;lista[20] = 12800;lista[21] = 14632;lista[22] = 16610;lista[23] = 18737;lista[24] = 21012;lista[25] = 23437;lista[26] = 26012;lista[27] = 28737;lista[28] = 31610;lista[29] = 34632;lista[30] = 37800;lista[31] = 41111;lista[32] = 44564;lista[33] = 48155;lista[34] = 51881;lista[35] = 55737;lista[36] = 59719;lista[37] = 63822;lista[38] = 68041;lista[39] = 72369;lista[40] = 76800;lista[41] = 81326;lista[42] = 85942;lista[43] = 90637;lista[44] = 95406;lista[45] = 100237;lista[46] = 105122;lista[47] = 110052;lista[48] = 115015;lista[49] = 120001;lista[50] = 125000;lista[51] = 131324;lista[52] = 137795;lista[53] = 144410;lista[54] = 151165;lista[55] = 158056;lista[56] = 165079;lista[57] = 172229;lista[58] = 179503;lista[59] = 186894;lista[60] = 194400;lista[61] = 202013;lista[62] = 209728;lista[63] = 217540;lista[64] = 225443;lista[65] = 233431;lista[66] = 241496;lista[67] = 249633;lista[68] = 257834;lista[69] = 267406;lista[70] = 276458;lista[71] = 286328;lista[72] = 296358;lista[73] = 305767;lista[74] = 316074;lista[75] = 326531;lista[76] = 336255;lista[77] = 346965;lista[78] = 357812;lista[79] = 367807;lista[80] = 378880;lista[81] = 390077;lista[82] = 400293;lista[83] = 411686;lista[84] = 423190;lista[85] = 433572;lista[86] = 445239;lista[87] = 457001;lista[88] = 467489;lista[89] = 479378;lista[90] = 491346;lista[91] = 501878;lista[92] = 513934;lista[93] = 526049;lista[94] = 536557;lista[95] = 548720;lista[96] = 560922;lista[97] = 571333;lista[98] = 583539;lista[99] = 591882;lista[100] = 600000;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Qgpr|Qgpr]]03:05, 01 Mar 2005&lt;br /&gt;
&lt;br /&gt;
I really want to avoid using expressions that are not standard math notation. I don&#039;t even know if there&#039;s a way to represent some integer rounding using standard math notation, just some pseudo-code, that&#039;s why I stuck mod 1 subtraction in there. My plan was to simplify/clean it up once TeX was implemented on bulbapedia.&lt;br /&gt;
&lt;br /&gt;
In the meanwhile you can simplify them. Just keep &amp;quot;mod&amp;quot; or &amp;quot;modulo&amp;quot; instead of &amp;quot;%&amp;quot; and avoid &amp;quot;int().&amp;quot; [[User:Sheep|Sheep]] 20:20, 1 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The big problem is that when I first read that I got confused. No person that would bother to understand that formula wouldn&#039;t know how to program anyways, to represent that rounding you use ||x|| I think, maximum integer, unless I got the symbol wrong, long time I don&#039;t touch math.&lt;br /&gt;
I&#039;ll leave that formula but also add the simplification for anyone that wants someting simplier to read.&lt;br /&gt;
I will also simplify your standard math formulas, but won&#039;t add the ||x|| because I am not sure if its the right symbol, those - 69 can be taken out of modulo since they will be equal to zero.&lt;br /&gt;
[[User:Qgpr|Qgpr]] 20:03, 5 Mar 2005 (GMT-5)&lt;br /&gt;
&lt;br /&gt;
: |x| is modul&#039;&#039;&#039;us&#039;&#039;&#039; - gives the absolute value of function, i.e. |-0.5| = 0.5. Modul&#039;&#039;&#039;o&#039;&#039;&#039; is simply represented as &#039;&#039;mod&#039;&#039; in mathematics. Anyway, while we do not have TeX at the moment, you can try this instead - leave the original math formula as a &amp;lt;nowiki&amp;gt;&amp;lt;!-- COMMENT --&amp;gt;&amp;lt;/nowiki&amp;gt;, and copy the image from Wikipedia (it will generate the image on preview, so you can download that and reupload it here. Don&#039;t overdo it of course.)&lt;br /&gt;
&lt;br /&gt;
: ||x|| ( double | ) is what I was taught here at college, but I guess is not an standard, however I found what it seems is the standard, and used the UTF code to show it. However &amp;lt;*pre&amp;gt; is not happy with &amp;lt;*sub&amp;gt;, you should find a way around because mine doesn&#039;t look that good. By the way it was &amp;quot;greatest integer&amp;quot; not maximum, problems for using a direct translation. [[User:Qgpr|Qgpr]] 22:16, 5 Mar 2005 (GMT-5)&lt;br /&gt;
&lt;br /&gt;
First shot at a TeX markup image. Using&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
\begin{math}&lt;br /&gt;
b \star x \rightarrow \frac{b}{x} - (\frac{b}{x}\;mod\;1)&lt;br /&gt;
\end{math}&lt;br /&gt;
&lt;br /&gt;
\addvspace{.2cm}&lt;br /&gt;
&lt;br /&gt;
\begin{math}&lt;br /&gt;
e(n) = \left\{&lt;br /&gt;
\begin{array}{clrr}&lt;br /&gt;
n^3(\frac{100 - n}{50}); &amp;amp; 0 &amp;lt; n \leq 50 \\*&lt;br /&gt;
n^3(\frac{150 - n}{100}); &amp;amp; 51 \leq n \leq 68 \\*&lt;br /&gt;
n^3(1.274 - \frac{1}{50}(n\star3) - p(n\;mod\;3)); &amp;amp; 69 \leq n \leq 98 \\*&lt;br /&gt;
n^3(\frac{160 - n}{100}); &amp;amp; 99 \leq n \leq 100 \\*&lt;br /&gt;
\end{array}&lt;br /&gt;
\right\}&lt;br /&gt;
\end{math}&lt;br /&gt;
&lt;br /&gt;
\addvspace{.2cm}&lt;br /&gt;
&lt;br /&gt;
\begin{math}&lt;br /&gt;
p(x) = \left\{&lt;br /&gt;
\begin{array}{clrr}&lt;br /&gt;
0.000; &amp;amp; x = 0 \\*&lt;br /&gt;
0.008; &amp;amp; x = 1 \\*&lt;br /&gt;
0.014; &amp;amp; x = 2 \\*&lt;br /&gt;
\end{array}&lt;br /&gt;
\right\}&lt;br /&gt;
\end{math}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I came up with&lt;br /&gt;
&lt;br /&gt;
[[Image:Texerratic.png]]&lt;br /&gt;
&lt;br /&gt;
Kind of cramped. Does it meet the approval of you two? Looking for revisions before I even post it. Especially since I forgot how to properly represent a custom operator (\star). Is that how? [[User:Sheep|Sheep]] 03:32, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
This seems better:&lt;br /&gt;
&amp;lt;pre&amp;gt;\begin{equation}&lt;br /&gt;
E(n) = \left\{ \begin{array}{ll}&lt;br /&gt;
\frac{n^{3} \left(100 - n\right)}{50}, &amp;amp; \textrm{if $0 &amp;lt; n \leq 50$} \\&lt;br /&gt;
\frac{n^{3} \left(150 - n\right)}{100}, &amp;amp; \textrm{if $51 &amp;lt; n \leq 68$} \\&lt;br /&gt;
n^{3} \left(1.274 - \frac{1}{50}\left\lfloor\frac{n}{3}\right\rfloor -p\left(n \bmod 3\right)\right), &amp;amp; \textrm{if $69 &amp;lt; n \leq 98$} \\ &lt;br /&gt;
\frac{n^{3} \left(160 - n\right)}{100}, &amp;amp; \textrm{if $99 &amp;lt; n \leq 100$}&lt;br /&gt;
\end{array}\right.&lt;br /&gt;
\end{equation}&lt;br /&gt;
&lt;br /&gt;
\begin{equation}&lt;br /&gt;
p(m) = \left\{ \begin{array}{ll}&lt;br /&gt;
0.000, &amp;amp; \textrm{if $m = 0$} \\&lt;br /&gt;
0.008, &amp;amp; \textrm{if $m = 1$} \\&lt;br /&gt;
0.014, &amp;amp; \textrm{if $m = 2$}&lt;br /&gt;
\end{array}\right.&lt;br /&gt;
\end{equation}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Image:Erratic experience levels equation 1.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:Erratic experience levels equation 2.png]]&lt;br /&gt;
But when I tested it on Wikipedia, there were a few problems, so if we do get around to installing Texvc, we&#039;ll have to go hammer those problems out. Also, I&#039;d appreciate it if we could find the exact fractions for those decimalised numbers - after all, the computer works in binary, not decimal - hence we won&#039;t have 0.008, we might instead have 523/65536 (or maybe 8/1000, but the result would still be stored as a binary fraction) - [[User:Zhen Lin|刘 (劉) 振霖]] 07:22, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
I updated texerratic.png up there with something that looks more like yours. I didn&#039;t use Wikipedia for mine, I was using TeXnicCenter. I think the decimals are all right how they are, because they actually are more correct. I don&#039;t know exactly how the games handle decimal arithmetic, but it appears that the formulas use values accurate to 3 decimal places. (525/65536) or (523/65536) are not exactly 0.008, and if you put in those values, you&#039;ll get numbers that are off (I got about 6 points off for level 70). [[User:Sheep|Sheep]] 13:47, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Mmm. Since the experience points have to be accurate to about 7sf - I think the fractions should therefore be accurate to 7sf as well. But it might well be that they did use integer multiplication + division (× 8  ÷ 1000) rather than a simpler constant floating point multiplication (× (1 + 402653/2&amp;lt;sup&amp;gt;24&amp;lt;/sup&amp;gt;) × 2&amp;lt;sup&amp;gt;-7&amp;lt;/sup&amp;gt;) - which is approximately how accurate a single-precision IEEE 754 binary fraction is. Funnily enough, IEEE 754 single-precision fractions are accurate to approx 7sf (without exponentiation) by defintion (this one is 0.008 correct to 11sf)). - [[User:Zhen Lin|刘 (劉) 振霖]] 14:40, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hmm. I just learned from Meowth that the game simply stores the values for these as constants in the game, so the fractions are just best-fit and the formula is not used in-game - [[User:Zhen Lin|刘 (劉) 振霖]] 14:44, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
So we need to reach a conclusion. There will be a note added that says these values are stored in the game as constants, not calculated. The formulas, I guess, do not have to be specific to any system of number storage now, so are we saying that the decimal constants are acceptable? [[User:Sheep|Sheep]] 15:04, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
===quick question===&lt;br /&gt;
Why does Level redirect here? An even better question is, why does this page link to Level, thus linking back to itself? --[[user:greengiant|greengiant]]&lt;br /&gt;
&lt;br /&gt;
Sorry my reply is formatted wrong, I don&#039;t know how to do it normally yet.  Anyway, the last time I checked, [[Level]] is its own, seperate article.  Maybe they fixed the problem you saw before.  {{SUBST:Superbreeder]] [[User talk:Superbreeder|What&#039;s up?]] 23:30, 16 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Modify this! ==&lt;br /&gt;
&lt;br /&gt;
Can someone modify the erratic and the fluctuating part of experience? I want to understand it like all the other ones!&lt;br /&gt;
&lt;br /&gt;
:I think those formulas should be explained.  It would help quite a lot of people who want to understand those formulas but haven&#039;t seen them before.[[User:Dullstar|Dullstar]] 02:16, 26 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Color-Coded ==&lt;br /&gt;
&lt;br /&gt;
I color-coded the exp type descriptions to more-or-less match the colors used on the graph. I did this to make it easier to distinguish them from eachother. I wonder where I can find the look-up table in the game, I bet I can simplify those two honking large piecewise formulas. [[User:Twigpi|Twigpi]] 15:51, 20 November 2007 (UTC)&lt;br /&gt;
:See [http://www.upokecenter.com/games/rs/guides/exptable.html http://www.upokecenter.com/games/rs/guides/exptable.html]. The &amp;quot;1,050,000&amp;quot; in one of the top columns is a typo (should be &amp;quot;1,059,860&amp;quot;). At Level 1, the Experience is always &amp;quot;0&amp;quot; (here, they have it at &amp;quot;1&amp;quot;). [[User:Ultraflame|Ultraflame]] 22:53, 10 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Organize Pokémon ==&lt;br /&gt;
&lt;br /&gt;
I really think there should be either a list of Pokémon by experience types or a category for each type.  You can find out on each particular Pokémon&#039;s page, but there is no way to find Pokémon based on their experience type. [[User:Cheesus Is Lord|Cheesus Is Lord]] 13:23 23 January 2008&lt;br /&gt;
&lt;br /&gt;
:Here is the whole list. Someone could modify it and put it into the main article.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
600000&lt;br /&gt;
Nincada/Ninjask/Shedinja&lt;br /&gt;
Volbeat&lt;br /&gt;
Swablu/Altaria&lt;br /&gt;
Zangoose&lt;br /&gt;
Lileep/Cradily&lt;br /&gt;
Anorith/Armaldo&lt;br /&gt;
Feebas/Milotic&lt;br /&gt;
Clamperl/Huntail/Gorebyss&lt;br /&gt;
Cranidos/Rampardos&lt;br /&gt;
Shieldon/Bastiodon&lt;br /&gt;
Finneon/Lumineon&lt;br /&gt;
&lt;br /&gt;
800000&lt;br /&gt;
Cleffa/Clefairy/Clefable&lt;br /&gt;
Igglybuff/Jigglypuff/Wigglytuff&lt;br /&gt;
Happiny/Chansey/Blissey&lt;br /&gt;
Ledyba/Ledian&lt;br /&gt;
Spinarak/Ariados&lt;br /&gt;
Togepi/Togetic/Togekiss&lt;br /&gt;
Marill/Azumarill&lt;br /&gt;
Aipom/Ambipom&lt;br /&gt;
Misdreavus/Mismagius&lt;br /&gt;
Snubbull/Granbull&lt;br /&gt;
Corsola&lt;br /&gt;
Delibird&lt;br /&gt;
Smeargle&lt;br /&gt;
Skitty/Delcatty&lt;br /&gt;
Mawile&lt;br /&gt;
Spoink/Grumpig&lt;br /&gt;
Spinda&lt;br /&gt;
Lunatone&lt;br /&gt;
Solrock&lt;br /&gt;
Shuppet/Banette&lt;br /&gt;
Duskull/Dusclops/Dusknoir&lt;br /&gt;
Chingling/Chimecho&lt;br /&gt;
Luvdisc&lt;br /&gt;
Glameow/Purugly&lt;br /&gt;
&lt;br /&gt;
1000000&lt;br /&gt;
Caterpie/Metapod/Butterfree&lt;br /&gt;
Weedle/Kakuna/Beedrill&lt;br /&gt;
Rattata/Raticate&lt;br /&gt;
Spearow/Fearow&lt;br /&gt;
Ekans/Arbok&lt;br /&gt;
Pichu/Pikachu/Raichu&lt;br /&gt;
Sandshrew/Sandslash&lt;br /&gt;
Vulpix/Ninetales&lt;br /&gt;
Zubat/Golbat/Crobat&lt;br /&gt;
Paras/Parasect&lt;br /&gt;
Venonat/Venomoth&lt;br /&gt;
Diglett/Dugtrio&lt;br /&gt;
Meowth/Persian&lt;br /&gt;
Psyduck/Golduck&lt;br /&gt;
Mankey/Primeape&lt;br /&gt;
Ponyta/Rapidash&lt;br /&gt;
Slowpoke/Slowbro/Slowking&lt;br /&gt;
Magnemite/Magneton/Magnezone&lt;br /&gt;
Farfetch&#039;d&lt;br /&gt;
Doduo/Dodrio&lt;br /&gt;
Seel/Dewgong&lt;br /&gt;
Grimer/Muk&lt;br /&gt;
Onix/Steelix&lt;br /&gt;
Drowzee/Hypno&lt;br /&gt;
Krabby/Kingler&lt;br /&gt;
Voltorb/Electrode&lt;br /&gt;
Cubone/Marowak&lt;br /&gt;
Tyrogue/Hitmonlee/Hitmonchan/Hitmontop&lt;br /&gt;
Lickitung/Lickilicky&lt;br /&gt;
Koffing/Weezing&lt;br /&gt;
Tangela/Tangrowth&lt;br /&gt;
Kangaskhan&lt;br /&gt;
Horsea/Seadra/Kingdra&lt;br /&gt;
Goldeen/Seaking&lt;br /&gt;
Mime Jr./Mr. Mime&lt;br /&gt;
Scyther/Scizor&lt;br /&gt;
Smoochum/Jynx&lt;br /&gt;
Elekid/Electabuzz/Electivire&lt;br /&gt;
Magby/Magmar/Magmortar&lt;br /&gt;
Ditto&lt;br /&gt;
Eevee/Vaporeon/Jolteon/Flareon/Espeon/Umbreon/Leafeon/Glaceon&lt;br /&gt;
Porygon/Porygon2/Porygon-Z&lt;br /&gt;
Omanyte/Omastar&lt;br /&gt;
Kabuto/Kabutops&lt;br /&gt;
Sentret/Furret&lt;br /&gt;
Hoothoot/Noctowl&lt;br /&gt;
Natu/Xatu&lt;br /&gt;
Bonsly/Sudowoodo&lt;br /&gt;
Yanma/Yanmega&lt;br /&gt;
Wooper/Quagsire&lt;br /&gt;
Unown&lt;br /&gt;
Wobbuffet&lt;br /&gt;
Girafarig&lt;br /&gt;
Dunsparce&lt;br /&gt;
Qwilfish&lt;br /&gt;
Teddiursa/Ursaring&lt;br /&gt;
Slugma/Magcargo&lt;br /&gt;
Remoraid/Octillery&lt;br /&gt;
Phanpy/Donphan&lt;br /&gt;
Poochyena/Mightyena&lt;br /&gt;
Zigzagoon/Linoone&lt;br /&gt;
Wurmple/Silcoon/Beautifly/Cascoon/Dustox&lt;br /&gt;
Wingull/Pelipper&lt;br /&gt;
Surskit/Masquerain&lt;br /&gt;
Nosepass/Probopass&lt;br /&gt;
Meditite/Medicham&lt;br /&gt;
Plusle&lt;br /&gt;
Minun&lt;br /&gt;
Numel/Camerupt&lt;br /&gt;
Torkoal&lt;br /&gt;
Barboach/Whiscash&lt;br /&gt;
Baltoy/Claydol&lt;br /&gt;
Castform&lt;br /&gt;
Snorunt/Glalie/Froslass&lt;br /&gt;
Bidoof/Bibarel&lt;br /&gt;
Burmy/Wormadam/Mothim&lt;br /&gt;
Pachirisu&lt;br /&gt;
Buizel/Floatzel&lt;br /&gt;
Cherubi/Cherrim&lt;br /&gt;
Shellos/Gastrodon&lt;br /&gt;
Buneary/Lopunny&lt;br /&gt;
Stunky/Skuntank&lt;br /&gt;
Bronzor/Bronzong&lt;br /&gt;
Spiritomb&lt;br /&gt;
Croagunk/Toxicroak&lt;br /&gt;
Rotom&lt;br /&gt;
&lt;br /&gt;
1059860&lt;br /&gt;
Bulbasaur/Ivysaur/Venusaur&lt;br /&gt;
Charmander/Charmeleon/Charizard&lt;br /&gt;
Squirtle/Wartortle/Blastoise&lt;br /&gt;
Pidgey/Pidgeotto/Pidgeot&lt;br /&gt;
Nidoran-F/Nidorina/Nidoqueen&lt;br /&gt;
Nidoran-M/Nidorino/Nidoking&lt;br /&gt;
Oddish/Gloom/Vileplume/Bellossom&lt;br /&gt;
Poliwag/Poliwhirl/Poliwrath/Politoed&lt;br /&gt;
Abra/Kadabra/Alakazam&lt;br /&gt;
Machop/Machoke/Machamp&lt;br /&gt;
Bellsprout/Weepinbell/Victreebel&lt;br /&gt;
Geodude/Graveler/Golem&lt;br /&gt;
Gastly/Haunter/Gengar&lt;br /&gt;
Mew&lt;br /&gt;
Chikorita/Bayleef/Meganium&lt;br /&gt;
Cyndaquil/Quilava/Typhlosion&lt;br /&gt;
Totodile/Croconaw/Feraligatr&lt;br /&gt;
Mareep/Flaaffy/Ampharos&lt;br /&gt;
Hoppip/Skiploom/Jumpluff&lt;br /&gt;
Sunkern/Sunflora&lt;br /&gt;
Murkrow/Honchkrow&lt;br /&gt;
Gligar/Gliscor&lt;br /&gt;
Shuckle&lt;br /&gt;
Sneasel/Weavile&lt;br /&gt;
Celebi&lt;br /&gt;
Treecko/Grovyle/Sceptile&lt;br /&gt;
Torchic/Combusken/Blaziken&lt;br /&gt;
Mudkip/Marshtomp/Swampert&lt;br /&gt;
Lotad/Lombre/Ludicolo&lt;br /&gt;
Seedot/Nuzleaf/Shiftry&lt;br /&gt;
Taillow/Swellow&lt;br /&gt;
Whismur/Loudred/Exploud&lt;br /&gt;
Sableye&lt;br /&gt;
Budew/Roselia/Roserade&lt;br /&gt;
Trapinch/Vibrava/Flygon&lt;br /&gt;
Cacnea/Cacturne&lt;br /&gt;
Kecleon&lt;br /&gt;
Absol&lt;br /&gt;
Spheal/Sealeo/Walrein&lt;br /&gt;
Turtwig/Grotle/Torterra&lt;br /&gt;
Chimchar/Monferno/Infernape&lt;br /&gt;
Piplup/Prinplup/Empoleon&lt;br /&gt;
Starly/Staravia/Staraptor&lt;br /&gt;
Kricketot/Kricketune&lt;br /&gt;
Shinx/Luxio/Luxray&lt;br /&gt;
Combee/Vespiquen&lt;br /&gt;
Chatot&lt;br /&gt;
Riolu/Lucario&lt;br /&gt;
Shaymin&lt;br /&gt;
&lt;br /&gt;
1250000&lt;br /&gt;
Growlithe/Arcanine&lt;br /&gt;
Tentacool/Tentacruel&lt;br /&gt;
Shellder/Cloyster&lt;br /&gt;
Exeggcute/Exeggutor&lt;br /&gt;
Rhyhorn/Rhydon/Rhyperior&lt;br /&gt;
Staryu/Starmie&lt;br /&gt;
Pinsir&lt;br /&gt;
Tauros&lt;br /&gt;
Magikarp/Gyarados&lt;br /&gt;
Lapras&lt;br /&gt;
Aerodactyl&lt;br /&gt;
Munchlax/Snorlax&lt;br /&gt;
Articuno&lt;br /&gt;
Zapdos&lt;br /&gt;
Moltres&lt;br /&gt;
Dratini/Dragonair/Dragonite&lt;br /&gt;
Mewtwo&lt;br /&gt;
Chinchou/Lanturn&lt;br /&gt;
Heracross&lt;br /&gt;
Swinub/Piloswine/Mamoswine&lt;br /&gt;
Mantyke/Mantine&lt;br /&gt;
Skarmory&lt;br /&gt;
Houndour/Houndoom&lt;br /&gt;
Stantler&lt;br /&gt;
Miltank&lt;br /&gt;
Raikou&lt;br /&gt;
Entei&lt;br /&gt;
Suicune&lt;br /&gt;
Larvitar/Pupitar/Tyranitar&lt;br /&gt;
Lugia&lt;br /&gt;
Ho-Oh&lt;br /&gt;
Ralts/Kirlia/Gardevoir/Gallade&lt;br /&gt;
Slakoth/Vigoroth/Slaking&lt;br /&gt;
Aron/Lairon/Aggron&lt;br /&gt;
Electrike/Manetric&lt;br /&gt;
Carvahna/Sharpedo&lt;br /&gt;
Tropius&lt;br /&gt;
Relicanth&lt;br /&gt;
Bagon/Shelgon/Salamence&lt;br /&gt;
Beldum/Metang/Metagross&lt;br /&gt;
Regirock&lt;br /&gt;
Regice&lt;br /&gt;
Registeel&lt;br /&gt;
Latias&lt;br /&gt;
Latios&lt;br /&gt;
Kyogre&lt;br /&gt;
Groudon&lt;br /&gt;
Rayquaza&lt;br /&gt;
Jirachi&lt;br /&gt;
Deoxys&lt;br /&gt;
Gible/Gabite/Garchomp&lt;br /&gt;
Hippopotas/Hippowdon&lt;br /&gt;
Skorupi/Drapion&lt;br /&gt;
Carnivine&lt;br /&gt;
Snover/Abomasnow&lt;br /&gt;
Uxie&lt;br /&gt;
Mesprit&lt;br /&gt;
Azelf&lt;br /&gt;
Dialga&lt;br /&gt;
Palkia&lt;br /&gt;
Heatran&lt;br /&gt;
Regigigas&lt;br /&gt;
Giratina&lt;br /&gt;
Cresselia&lt;br /&gt;
Phione&lt;br /&gt;
Manaphy&lt;br /&gt;
Darkrai&lt;br /&gt;
Arceus&lt;br /&gt;
&lt;br /&gt;
1640000&lt;br /&gt;
Shroomish/Breloom&lt;br /&gt;
Makuhita/Hariyama&lt;br /&gt;
Illumise&lt;br /&gt;
Gulpin/Swalot&lt;br /&gt;
Wailmer/Wailord&lt;br /&gt;
Seviper&lt;br /&gt;
Corphish/Crawdaunt&lt;br /&gt;
Drifloon/Drifblim&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
:[[User:Ultraflame|Ultraflame]] 20:45, 23 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
I like this idea and think it would be useful. Anyone else agree? [[User:Eric the espeon|Eric the espeon]] 19:43, 25 November 2008 (UTC)&lt;br /&gt;
:Yes, but I don&#039;t know if it belongs on this page.  We could create categories, but I think I like the idea of another page better, like List of Pokémon by experience requirement, or something.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 19:52, 25 November 2008 (UTC)&lt;br /&gt;
Makes sense, and link to that list from here? [[User:Eric the espeon|Eric the espeon]] 18:19, 4 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ??? ==&lt;br /&gt;
&lt;br /&gt;
If the formula returns a decimal, is the result rounded up or down? --[[User talk:Shiny Noctowl|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;S&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;i&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;y&amp;lt;/small&amp;gt; &amp;lt;sup&amp;gt;N&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;o&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;t&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;w&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;l&amp;lt;/sub&amp;gt;&amp;lt;/font&amp;gt;]] 15:39, 26 May 2008 (UTC)&lt;br /&gt;
:Always rounded down, I believe. [[User:Ultraflame|Ultraflame]] 22:59, 26 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hmm... ==&lt;br /&gt;
&lt;br /&gt;
Does anyone else think that a chart that lists the experience needed to reach each level in an experience group would be a good addition to this page? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 05:20, 1 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:yes [[User:MathijsP|MathijsP]] 07:22, 1 July 2008 (UTC)&lt;br /&gt;
::I added the charts, but, as I had a computer program generate them, I haven&#039;t been able to check the piecewise ones yet. It would be good if someone else could check the piecewise functions (&amp;quot;erratic&amp;quot; and &amp;quot;fluctuating&amp;quot;) to make sure they&#039;re correct. --[[User:Shiny Noctowl|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;S&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;i&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;y&amp;lt;/small&amp;gt; &amp;lt;sup&amp;gt;N&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;o&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;t&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;w&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;l&amp;lt;/sub&amp;gt;&amp;lt;/font&amp;gt;]] 00:15, 29 September 2008 (UTC)&lt;br /&gt;
:::the &amp;quot;Erratic&amp;quot; one is messed up. lvl 98 is 1.2 million, and lvl 99 is under 600,000. also, thats a lot of text, so, i added the show/hide ability. -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:24, 29 September 2008 (UTC)&lt;br /&gt;
::::It&#039;s still messed up. Can you fix it please? --[[User:Shiny Noctowl|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;S&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;i&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;y&amp;lt;/small&amp;gt; &amp;lt;sup&amp;gt;N&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;o&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;t&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;w&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;l&amp;lt;/sub&amp;gt;&amp;lt;/font&amp;gt;]] 00:27, 29 September 2008 (UTC)&lt;br /&gt;
:::::i dont know how to fix it, i just added the show/hide things. im just noting its not right. you said you had a computer do it. try again? -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:29, 29 September 2008 (UTC)&lt;br /&gt;
::::::The formula for Level 98 comes out to 583539, which is correct. [[User:Ultraflame|Ultraflame]] 23:05, 29 September 2008 (UTC)&lt;br /&gt;
:::::::well thats fine, but currently it says lvl 98 is 1185901, which it wrong. -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:21, 29 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon Gold/Silver Version ROM - Hack-O-Matic - &amp;quot;Secret&amp;quot; Experience functions ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m sure someone else has noticed that if you use the ROM hack tool Hack-O-Matic to open a Pokémon Gold/Silver ROM and edit Pokémon, there will be eight &amp;quot;experience gradient&amp;quot; choices for each Pokémon as opposed to the four that were actually used in Generation II. I&#039;ve figured out three of the four &amp;quot;secret&amp;quot; functions, and due to a glitch in Hack-O-Matic I can&#039;t examine the fourth one.&amp;lt;br&amp;gt;&lt;br /&gt;
Hack-O-Matic displays the eight experience functions as eight &amp;quot;types&amp;quot; (the numbers go from Level 2 to 100):&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===1===&lt;br /&gt;
Formula is 0.25n^3 + 15n^2 + 205n – 107&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
365&lt;br /&gt;
649&lt;br /&gt;
969&lt;br /&gt;
1324&lt;br /&gt;
1717&lt;br /&gt;
2148&lt;br /&gt;
2621&lt;br /&gt;
3135&lt;br /&gt;
3693&lt;br /&gt;
4295&lt;br /&gt;
4945&lt;br /&gt;
5642&lt;br /&gt;
6389&lt;br /&gt;
7186&lt;br /&gt;
8037&lt;br /&gt;
8941&lt;br /&gt;
9901&lt;br /&gt;
10917&lt;br /&gt;
11993&lt;br /&gt;
13128&lt;br /&gt;
14325&lt;br /&gt;
15584&lt;br /&gt;
16909&lt;br /&gt;
18299&lt;br /&gt;
19757&lt;br /&gt;
21283&lt;br /&gt;
22881&lt;br /&gt;
24550&lt;br /&gt;
26293&lt;br /&gt;
28110&lt;br /&gt;
30005&lt;br /&gt;
31977&lt;br /&gt;
34029&lt;br /&gt;
36161&lt;br /&gt;
38377&lt;br /&gt;
40676&lt;br /&gt;
43061&lt;br /&gt;
45532&lt;br /&gt;
48093&lt;br /&gt;
50743&lt;br /&gt;
53485&lt;br /&gt;
56319&lt;br /&gt;
59249&lt;br /&gt;
62274&lt;br /&gt;
65397&lt;br /&gt;
68618&lt;br /&gt;
71941&lt;br /&gt;
75365&lt;br /&gt;
78893&lt;br /&gt;
82525&lt;br /&gt;
86265&lt;br /&gt;
90112&lt;br /&gt;
94069&lt;br /&gt;
98136&lt;br /&gt;
102317&lt;br /&gt;
106611&lt;br /&gt;
111021&lt;br /&gt;
115547&lt;br /&gt;
120193&lt;br /&gt;
124958&lt;br /&gt;
129845&lt;br /&gt;
134854&lt;br /&gt;
139989&lt;br /&gt;
145249&lt;br /&gt;
150637&lt;br /&gt;
156153&lt;br /&gt;
161801&lt;br /&gt;
167580&lt;br /&gt;
173493&lt;br /&gt;
179540&lt;br /&gt;
185725&lt;br /&gt;
192047&lt;br /&gt;
198509&lt;br /&gt;
205111&lt;br /&gt;
211857&lt;br /&gt;
218746&lt;br /&gt;
225781&lt;br /&gt;
232962&lt;br /&gt;
240293&lt;br /&gt;
247773&lt;br /&gt;
255405&lt;br /&gt;
263189&lt;br /&gt;
271129&lt;br /&gt;
279224&lt;br /&gt;
287477&lt;br /&gt;
295888&lt;br /&gt;
304461&lt;br /&gt;
313195&lt;br /&gt;
322093&lt;br /&gt;
331155&lt;br /&gt;
340385&lt;br /&gt;
349782&lt;br /&gt;
359349&lt;br /&gt;
369086&lt;br /&gt;
378997&lt;br /&gt;
389081&lt;br /&gt;
399341&lt;br /&gt;
409777&lt;br /&gt;
420393&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
===2===&lt;br /&gt;
Same as &amp;lt;font color=green&amp;gt;Fifth Type&amp;lt;/font&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===3===&lt;br /&gt;
0.75n^3 + 10n^2 – 30&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
16&lt;br /&gt;
80&lt;br /&gt;
178&lt;br /&gt;
313&lt;br /&gt;
492&lt;br /&gt;
717&lt;br /&gt;
994&lt;br /&gt;
1326&lt;br /&gt;
1720&lt;br /&gt;
2178&lt;br /&gt;
2706&lt;br /&gt;
3307&lt;br /&gt;
3988&lt;br /&gt;
4751&lt;br /&gt;
5602&lt;br /&gt;
6544&lt;br /&gt;
7584&lt;br /&gt;
8724&lt;br /&gt;
9970&lt;br /&gt;
11325&lt;br /&gt;
12796&lt;br /&gt;
14385&lt;br /&gt;
16098&lt;br /&gt;
17938&lt;br /&gt;
19912&lt;br /&gt;
22022&lt;br /&gt;
24274&lt;br /&gt;
26671&lt;br /&gt;
29220&lt;br /&gt;
31923&lt;br /&gt;
34786&lt;br /&gt;
37812&lt;br /&gt;
41008&lt;br /&gt;
44376&lt;br /&gt;
47922&lt;br /&gt;
51649&lt;br /&gt;
55564&lt;br /&gt;
59669&lt;br /&gt;
63970&lt;br /&gt;
68470&lt;br /&gt;
73176&lt;br /&gt;
78090&lt;br /&gt;
83218&lt;br /&gt;
88563&lt;br /&gt;
94132&lt;br /&gt;
99927&lt;br /&gt;
105954&lt;br /&gt;
112216&lt;br /&gt;
118720&lt;br /&gt;
125468&lt;br /&gt;
132466&lt;br /&gt;
139717&lt;br /&gt;
147228&lt;br /&gt;
155001&lt;br /&gt;
163042&lt;br /&gt;
171354&lt;br /&gt;
179944&lt;br /&gt;
188814&lt;br /&gt;
197970&lt;br /&gt;
207415&lt;br /&gt;
217156&lt;br /&gt;
227195&lt;br /&gt;
237538&lt;br /&gt;
248188&lt;br /&gt;
259152&lt;br /&gt;
270432&lt;br /&gt;
282034&lt;br /&gt;
293961&lt;br /&gt;
306220&lt;br /&gt;
318813&lt;br /&gt;
331746&lt;br /&gt;
345022&lt;br /&gt;
358648&lt;br /&gt;
372626&lt;br /&gt;
386962&lt;br /&gt;
401659&lt;br /&gt;
416724&lt;br /&gt;
432159&lt;br /&gt;
447970&lt;br /&gt;
464160&lt;br /&gt;
480736&lt;br /&gt;
497700&lt;br /&gt;
515058&lt;br /&gt;
532813&lt;br /&gt;
550972&lt;br /&gt;
569537&lt;br /&gt;
588514&lt;br /&gt;
607906&lt;br /&gt;
627720&lt;br /&gt;
647958&lt;br /&gt;
668626&lt;br /&gt;
689727&lt;br /&gt;
711268&lt;br /&gt;
733251&lt;br /&gt;
755682&lt;br /&gt;
778564&lt;br /&gt;
801904&lt;br /&gt;
825704&lt;br /&gt;
849970&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===4===&lt;br /&gt;
0.75n^3 + 20n^2 – 70&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
16&lt;br /&gt;
130&lt;br /&gt;
298&lt;br /&gt;
523&lt;br /&gt;
812&lt;br /&gt;
1167&lt;br /&gt;
1594&lt;br /&gt;
2096&lt;br /&gt;
2680&lt;br /&gt;
3348&lt;br /&gt;
4106&lt;br /&gt;
4957&lt;br /&gt;
5908&lt;br /&gt;
6961&lt;br /&gt;
8122&lt;br /&gt;
9394&lt;br /&gt;
10784&lt;br /&gt;
12294&lt;br /&gt;
13930&lt;br /&gt;
15695&lt;br /&gt;
17596&lt;br /&gt;
19635&lt;br /&gt;
21818&lt;br /&gt;
24148&lt;br /&gt;
26632&lt;br /&gt;
29272&lt;br /&gt;
32074&lt;br /&gt;
35041&lt;br /&gt;
38180&lt;br /&gt;
41493&lt;br /&gt;
44986&lt;br /&gt;
48662&lt;br /&gt;
52528&lt;br /&gt;
56586&lt;br /&gt;
60842&lt;br /&gt;
65299&lt;br /&gt;
69964&lt;br /&gt;
74839&lt;br /&gt;
79930&lt;br /&gt;
85240&lt;br /&gt;
90776&lt;br /&gt;
96540&lt;br /&gt;
102538&lt;br /&gt;
108773&lt;br /&gt;
115252&lt;br /&gt;
121977&lt;br /&gt;
128954&lt;br /&gt;
136186&lt;br /&gt;
143680&lt;br /&gt;
151438&lt;br /&gt;
159466&lt;br /&gt;
167767&lt;br /&gt;
176348&lt;br /&gt;
185211&lt;br /&gt;
194362&lt;br /&gt;
203804&lt;br /&gt;
213544&lt;br /&gt;
223584&lt;br /&gt;
233930&lt;br /&gt;
244585&lt;br /&gt;
255556&lt;br /&gt;
266845&lt;br /&gt;
278458&lt;br /&gt;
290398&lt;br /&gt;
302672&lt;br /&gt;
315282&lt;br /&gt;
328234&lt;br /&gt;
341531&lt;br /&gt;
355180&lt;br /&gt;
369183&lt;br /&gt;
383546&lt;br /&gt;
398272&lt;br /&gt;
413368&lt;br /&gt;
428836&lt;br /&gt;
444682&lt;br /&gt;
460909&lt;br /&gt;
477524&lt;br /&gt;
494529&lt;br /&gt;
511930&lt;br /&gt;
529730&lt;br /&gt;
547936&lt;br /&gt;
566550&lt;br /&gt;
585578&lt;br /&gt;
605023&lt;br /&gt;
624892&lt;br /&gt;
645187&lt;br /&gt;
665914&lt;br /&gt;
687076&lt;br /&gt;
708680&lt;br /&gt;
730728&lt;br /&gt;
753226&lt;br /&gt;
776177&lt;br /&gt;
799588&lt;br /&gt;
823461&lt;br /&gt;
847802&lt;br /&gt;
872614&lt;br /&gt;
897904&lt;br /&gt;
923674&lt;br /&gt;
949930&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
===5===&lt;br /&gt;
&amp;lt;font color=gold&amp;gt;First Type&amp;lt;/font&amp;gt;&lt;br /&gt;
===6===&lt;br /&gt;
&amp;lt;font color=purple&amp;gt;Fourth Type&amp;lt;/font&amp;gt;&lt;br /&gt;
===7===&lt;br /&gt;
&amp;lt;font color=brown&amp;gt;Sixth Type&amp;lt;/font&amp;gt;&lt;br /&gt;
===8===&lt;br /&gt;
Unknown due to glitch in Hack-O-Matic. Hack-O-Matic provides graphs for each experience function, but they may not be accurate. Do you want me to upload that graph&#039;s picture anyway?&amp;lt;br&amp;gt;&lt;br /&gt;
Are these &amp;quot;hidden&amp;quot; experience functions notable enough to be added to the article somewhere? Thanks. [[User:Ultraflame|Ultraflame]] 20:44, 12 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
I dont understand any of this? Could you make it clearer for the average user to be able to read, if an average person sees that they wont be able to understand it, only smart people will --[[User:Guardian|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;Guardian&amp;lt;/font&amp;gt;]][[Special:Contributions/Guardian|&amp;lt;font color=&amp;quot;#FFFF00&amp;quot;&amp;gt; of&amp;lt;/font&amp;gt;]][[User talk:Guardian|&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt; Earth&amp;lt;/font&amp;gt;]] |[[GSDS|&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;SGMS 2010&amp;lt;/font&amp;gt;]]&lt;br /&gt;
:When a Pokémon gains experience it levels up.  Different Pokémon level up at different rates, and take different amounts of experience to gain each level.  Some Pokémon level up faster than others.  The amount of experience a Pokémon needs to gain a level is determined by one of eight possible formulas.  That&#039;s really the premise of the whole article.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 18:27, 4 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
oh ok thank you, it was that last line &amp;quot;The amount of experience a Pokémon needs to gain a level is determined by one of eight possible formulas.&amp;quot; I didnt really get till you explained it. I just thought they made the pokemon that way, i wasnt aware there was a formula, if this is in the article, can we have the easier to understand version, your version, underneath the complicated bit. --[[User:Guardian|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;Guardian&amp;lt;/font&amp;gt;]][[Special:Contributions/Guardian|&amp;lt;font color=&amp;quot;#FFFF00&amp;quot;&amp;gt; of&amp;lt;/font&amp;gt;]][[User talk:Guardian|&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt; Earth&amp;lt;/font&amp;gt;]] |[[GSDS|&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;SGMS 2010&amp;lt;/font&amp;gt;]]&lt;br /&gt;
:I&#039;ll add some clarification to the article later.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 18:36, 4 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== List of base experence yeald ==&lt;br /&gt;
&lt;br /&gt;
Can someone add this in as a hide able table?&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Arceus - 255&lt;br /&gt;
Blissey - 255&lt;br /&gt;
Chansey - 255&lt;br /&gt;
Happiny - 255&lt;br /&gt;
Dialga - 220&lt;br /&gt;
Giratina - 220&lt;br /&gt;
Ho-oh - 220&lt;br /&gt;
Lugia - 220&lt;br /&gt;
Mewtwo - 220&lt;br /&gt;
Palkia - 220&lt;br /&gt;
Rayquaza - 220&lt;br /&gt;
Regigigas - 220&lt;br /&gt;
Togekiss - 220&lt;br /&gt;
Lapras - 219&lt;br /&gt;
Dragonite - 218&lt;br /&gt;
Garchomp - 218&lt;br /&gt;
Groudon - 218&lt;br /&gt;
Kyogre - 218&lt;br /&gt;
Salamence - 218&lt;br /&gt;
Tyranitar - 218&lt;br /&gt;
Entei - 217&lt;br /&gt;
Moltres - 217&lt;br /&gt;
Regirock - 217&lt;br /&gt;
Rhyperior - 217&lt;br /&gt;
Raikou - 216&lt;br /&gt;
Regice - 216&lt;br /&gt;
Zapdos - 216&lt;br /&gt;
Articuno - 215&lt;br /&gt;
Deoxys - 215&lt;br /&gt;
Heatran - 215&lt;br /&gt;
Jirachi - 215&lt;br /&gt;
Manaphy - 215&lt;br /&gt;
Registeel - 215&lt;br /&gt;
Suicune - 215&lt;br /&gt;
Abomasnow - 214&lt;br /&gt;
Gyarados - 214&lt;br /&gt;
Arcanine - 213&lt;br /&gt;
Milotic - 213&lt;br /&gt;
Exeggutor - 212&lt;br /&gt;
Latias - 211&lt;br /&gt;
Latios - 211&lt;br /&gt;
Magnezone - 211&lt;br /&gt;
Tangrowth - 211&lt;br /&gt;
Tauros - 211&lt;br /&gt;
Azelf - 210&lt;br /&gt;
Blastoise - 210&lt;br /&gt;
Cresselia - 210&lt;br /&gt;
Darkrai - 210&lt;br /&gt;
Dusknoir - 210&lt;br /&gt;
Empoleon - 210&lt;br /&gt;
Feraligatr - 210&lt;br /&gt;
Mesprit - 210&lt;br /&gt;
Metagross - 210&lt;br /&gt;
Slaking - 210&lt;br /&gt;
Swampert - 210&lt;br /&gt;
Uxie - 210&lt;br /&gt;
Blaziken - 209&lt;br /&gt;
Charizard - 209&lt;br /&gt;
Infernape - 209&lt;br /&gt;
Skuntank - 209&lt;br /&gt;
Typhlosion - 209&lt;br /&gt;
Gallade - 208&lt;br /&gt;
Gardevoir - 208&lt;br /&gt;
Meganium - 208&lt;br /&gt;
Sceptile - 208&lt;br /&gt;
Torterra - 208&lt;br /&gt;
Venusaur - 208&lt;br /&gt;
Kingdra - 207&lt;br /&gt;
Mamoswine - 207&lt;br /&gt;
Starmie - 207&lt;br /&gt;
Kingler - 206&lt;br /&gt;
Wailord - 206&lt;br /&gt;
Aggron - 205&lt;br /&gt;
Tentacruel - 205&lt;br /&gt;
Crobat - 204&lt;br /&gt;
Drapion - 204&lt;br /&gt;
Drifblim - 204&lt;br /&gt;
Houndoom - 204&lt;br /&gt;
Lucario - 204&lt;br /&gt;
Rhydon - 204&lt;br /&gt;
Roserade - 204&lt;br /&gt;
Cloyster - 203&lt;br /&gt;
Aerodactyl - 202&lt;br /&gt;
Cradily - 201&lt;br /&gt;
Kabutops - 201&lt;br /&gt;
Armaldo - 200&lt;br /&gt;
Heracross - 200&lt;br /&gt;
Miltank - 200&lt;br /&gt;
Pinsir - 200&lt;br /&gt;
Scizor - 200&lt;br /&gt;
Bastiodon - 199&lt;br /&gt;
Electivire - 199&lt;br /&gt;
Magmortar - 199&lt;br /&gt;
Omastar - 199&lt;br /&gt;
Rampardos - 199&lt;br /&gt;
Weavile - 199&lt;br /&gt;
Flareon - 198&lt;br /&gt;
Hippowdon - 198&lt;br /&gt;
Probopass - 198&lt;br /&gt;
Relicanth - 198&lt;br /&gt;
Yanmega - 198&lt;br /&gt;
Espeon - 197&lt;br /&gt;
Flygon - 197&lt;br /&gt;
Jolteon - 197&lt;br /&gt;
Umbreon - 197&lt;br /&gt;
Glaceon - 196&lt;br /&gt;
Leafeon - 196&lt;br /&gt;
Steelix - 196&lt;br /&gt;
Vaporeon - 196&lt;br /&gt;
Nidoking - 195&lt;br /&gt;
Ampharos - 194&lt;br /&gt;
Luxray - 194&lt;br /&gt;
Nidoqueen - 194&lt;br /&gt;
Lickilicky - 193&lt;br /&gt;
Machamp - 193&lt;br /&gt;
Gliscor - 192&lt;br /&gt;
Rapidash - 192&lt;br /&gt;
Walrein - 192&lt;br /&gt;
Victreebel - 191&lt;br /&gt;
Gengar - 190&lt;br /&gt;
Claydol - 189&lt;br /&gt;
Donphan - 189&lt;br /&gt;
Ursaring - 189&lt;br /&gt;
Altaria - 188&lt;br /&gt;
Bronzong - 188&lt;br /&gt;
Vespiquen - 188&lt;br /&gt;
Froslass - 187&lt;br /&gt;
Glalie - 187&lt;br /&gt;
Honchkrow - 187&lt;br /&gt;
Mismagius - 187&lt;br /&gt;
Scyther - 187&lt;br /&gt;
Alakazam - 186&lt;br /&gt;
Ambipom - 186&lt;br /&gt;
Politoed - 185&lt;br /&gt;
Poliwrath - 185&lt;br /&gt;
Porygon-Z - 185&lt;br /&gt;
Bellossom - 184&lt;br /&gt;
Exploud - 184&lt;br /&gt;
Hariyama - 184&lt;br /&gt;
Vileploom - 184&lt;br /&gt;
Delibird - 183&lt;br /&gt;
Purugly - 183&lt;br /&gt;
Ludicolo - 181&lt;br /&gt;
Shiftry - 181&lt;br /&gt;
Toxicroak - 181&lt;br /&gt;
Porygon2 - 180&lt;br /&gt;
Banette - 179&lt;br /&gt;
Dusclops - 179&lt;br /&gt;
Floatzel - 178&lt;br /&gt;
Gorebyss - 178&lt;br /&gt;
Granbull - 178&lt;br /&gt;
Huntail - 178&lt;br /&gt;
Ninetails - 178&lt;br /&gt;
Cacturne - 177&lt;br /&gt;
Golem - 177&lt;br /&gt;
Wobbuffet - 177&lt;br /&gt;
Dewgong - 176&lt;br /&gt;
Gastrodon - 176&lt;br /&gt;
Jumpluff - 176&lt;br /&gt;
Camerupt - 175&lt;br /&gt;
Kangaskhan - 175&lt;br /&gt;
Sharpedo - 175&lt;br /&gt;
Absol - 174&lt;br /&gt;
Golduck - 174&lt;br /&gt;
Lopunny - 174&lt;br /&gt;
Weezing - 173&lt;br /&gt;
Pidgeot - 172&lt;br /&gt;
Staraptor - 172&lt;br /&gt;
Golbat - 171&lt;br /&gt;
Xatu - 171&lt;br /&gt;
Seaking - 170&lt;br /&gt;
Magneton - 169&lt;br /&gt;
Tropius - 169&lt;br /&gt;
Manectric - 168&lt;br /&gt;
Mantine - 168&lt;br /&gt;
Skarmory - 168&lt;br /&gt;
Spiritomb - 168&lt;br /&gt;
Swalot - 168&lt;br /&gt;
Magmar - 167&lt;br /&gt;
Tangela - 166&lt;br /&gt;
Breloom - 165&lt;br /&gt;
Hypno - 165&lt;br /&gt;
Phione - 165&lt;br /&gt;
Seviper - 165&lt;br /&gt;
Stantler - 165&lt;br /&gt;
Zangoose - 165&lt;br /&gt;
Carnivine - 164&lt;br /&gt;
Grumpig - 164&lt;br /&gt;
Octillery - 164&lt;br /&gt;
Pelipper - 164&lt;br /&gt;
Slowbro - 164&lt;br /&gt;
Slowking - 164&lt;br /&gt;
Sandslash - 163&lt;br /&gt;
Fearow - 162&lt;br /&gt;
Noctowl - 162&lt;br /&gt;
Swellow - 162&lt;br /&gt;
Beautifly - 161&lt;br /&gt;
Crawdaunt - 161&lt;br /&gt;
Torkoal - 161&lt;br /&gt;
Butterfree - 160&lt;br /&gt;
Piloswine - 160&lt;br /&gt;
Beedrill - 159&lt;br /&gt;
Kricketune - 159&lt;br /&gt;
Mothim - 159&lt;br /&gt;
Wormadam - 159&lt;br /&gt;
Dodrio - 158&lt;br /&gt;
Whiscash - 158&lt;br /&gt;
Muk - 157&lt;br /&gt;
Electabuzz - 156&lt;br /&gt;
Lanturn - 156&lt;br /&gt;
Lumineon - 156&lt;br /&gt;
Ninjask - 155&lt;br /&gt;
Seadra - 155&lt;br /&gt;
Celebi - 154&lt;br /&gt;
Magcargo - 154&lt;br /&gt;
Mew - 154&lt;br /&gt;
Snorlax - 154&lt;br /&gt;
Azumarill - 153&lt;br /&gt;
Dugtrio - 153&lt;br /&gt;
Medicham - 153&lt;br /&gt;
Metang - 153&lt;br /&gt;
Lairon - 152&lt;br /&gt;
Ponyta - 152&lt;br /&gt;
Roselia - 152&lt;br /&gt;
Weepinbell - 151&lt;br /&gt;
Electrode - 150&lt;br /&gt;
Lunatone - 150&lt;br /&gt;
Solrock - 150&lt;br /&gt;
Girafarig - 149&lt;br /&gt;
Primeape - 149&lt;br /&gt;
Persian - 148&lt;br /&gt;
Arbok - 147&lt;br /&gt;
Chimecho - 147&lt;br /&gt;
Misdreavus - 147&lt;br /&gt;
Yanma - 147&lt;br /&gt;
Illumise - 146&lt;br /&gt;
Machoke - 146&lt;br /&gt;
Sunflora - 146&lt;br /&gt;
Volbeat - 146&lt;br /&gt;
Castform - 145&lt;br /&gt;
Kadabra - 145&lt;br /&gt;
Dragonair - 144&lt;br /&gt;
Gabite - 144&lt;br /&gt;
Pupitar - 144&lt;br /&gt;
Shelgon - 144&lt;br /&gt;
Croconaw - 143&lt;br /&gt;
Marshtomp - 143&lt;br /&gt;
Prinplup - 143&lt;br /&gt;
Wartortle - 143&lt;br /&gt;
Charmeleon - 142&lt;br /&gt;
Clamperl - 142&lt;br /&gt;
Combusken - 142&lt;br /&gt;
Monferno - 142&lt;br /&gt;
Quilava - 142&lt;br /&gt;
Bayleef - 141&lt;br /&gt;
Grotle - 141&lt;br /&gt;
Grovyle - 141&lt;br /&gt;
Ivysaur - 141&lt;br /&gt;
Lombre - 141&lt;br /&gt;
Nuzleaf - 141&lt;br /&gt;
Hitmonchan - 140&lt;br /&gt;
Kirlia - 140&lt;br /&gt;
Hitmonlee - 139&lt;br /&gt;
Delcatty - 138&lt;br /&gt;
Hitmontop - 138&lt;br /&gt;
Venomoth - 138&lt;br /&gt;
Jynx - 137&lt;br /&gt;
Quagsire - 137&lt;br /&gt;
Wailmer - 137&lt;br /&gt;
Mr. Mime 136&lt;br /&gt;
Skiploom - 136&lt;br /&gt;
Rhyhorn - 135&lt;br /&gt;
Sudowoodo - 135&lt;br /&gt;
Ariados - 134&lt;br /&gt;
Graveler - 134&lt;br /&gt;
Ledian - 134&lt;br /&gt;
Cherrim - 133&lt;br /&gt;
Gloom - 132&lt;br /&gt;
Kecleon - 132&lt;br /&gt;
Rotom - 132&lt;br /&gt;
Sneasel - 132&lt;br /&gt;
Poliwhirl - 131&lt;br /&gt;
Snover - 131&lt;br /&gt;
Porygon - 130&lt;br /&gt;
Clefable - 129&lt;br /&gt;
Linoone - 128&lt;br /&gt;
Masquerain - 128&lt;br /&gt;
Mightyena - 128&lt;br /&gt;
Parasect - 128&lt;br /&gt;
Sealeo - 128&lt;br /&gt;
Drifloon - 127&lt;br /&gt;
Lickitung - 127&lt;br /&gt;
Haunter - 126&lt;br /&gt;
Loudred - 126&lt;br /&gt;
Vibrava - 126&lt;br /&gt;
Vigoroth - 126&lt;br /&gt;
Marowak - 124&lt;br /&gt;
Phanpy - 124&lt;br /&gt;
Teddiursa - 124&lt;br /&gt;
Raichu - 122&lt;br /&gt;
Lileep - 121&lt;br /&gt;
Minun - 120&lt;br /&gt;
Omanyte - 120&lt;br /&gt;
Pachirisu - 120&lt;br /&gt;
Plusle - 120&lt;br /&gt;
Anorith - 119&lt;br /&gt;
Kabuto - 119&lt;br /&gt;
Forretress - 118&lt;br /&gt;
Nidorino - 118&lt;br /&gt;
Flaaffy - 117&lt;br /&gt;
Luxio - 117&lt;br /&gt;
Magby - 117&lt;br /&gt;
Nidorina - 117&lt;br /&gt;
Bibarel - 116&lt;br /&gt;
Furret - 116&lt;br /&gt;
Raticate - 116&lt;br /&gt;
Krabby - 115&lt;br /&gt;
Houndour - 114&lt;br /&gt;
Koffing - 114&lt;br /&gt;
Skorupi - 114&lt;br /&gt;
Togetic - 114&lt;br /&gt;
Corsola - 113&lt;br /&gt;
Pidgeotto - 113&lt;br /&gt;
Staravia - 113&lt;br /&gt;
Corphish - 111&lt;br /&gt;
Goldeen - 111&lt;br /&gt;
Luvdisc - 110&lt;br /&gt;
Wigglytuff - 109&lt;br /&gt;
Gligar - 108&lt;br /&gt;
Mantyke - 108&lt;br /&gt;
Nosepass - 108&lt;br /&gt;
Onix - 108&lt;br /&gt;
Chatot - 107&lt;br /&gt;
Murkrow - 107&lt;br /&gt;
Elekid - 106&lt;br /&gt;
Smeargle - 106&lt;br /&gt;
Staryu - 106&lt;br /&gt;
Tentacool - 105&lt;br /&gt;
Electrike - 104&lt;br /&gt;
Beldum - 103&lt;br /&gt;
Voltorb - 103&lt;br /&gt;
Drowzee - 102&lt;br /&gt;
Qwilfish - 100&lt;br /&gt;
Seel - 100&lt;br /&gt;
Cranidos - 99&lt;br /&gt;
Shieldon - 99&lt;br /&gt;
Slowpoke - 99&lt;br /&gt;
Exeggcute - 98&lt;br /&gt;
Mawile - 98&lt;br /&gt;
Sableye - 98&lt;br /&gt;
Cacnea - 97&lt;br /&gt;
Duskull - 97&lt;br /&gt;
Shellder - 97&lt;br /&gt;
Shuppet - 97&lt;br /&gt;
Aron - 96&lt;br /&gt;
Doduo - 96&lt;br /&gt;
Gastly - 95&lt;br /&gt;
Hippopotas - 95&lt;br /&gt;
Shedinja - 95&lt;br /&gt;
Aipom - 94&lt;br /&gt;
Farfetch&#039;d - 94&lt;br /&gt;
Munchlax - 94&lt;br /&gt;
Sandshrew - 93&lt;br /&gt;
Barboach - 92&lt;br /&gt;
Eevee - 92&lt;br /&gt;
Growlithe - 91&lt;br /&gt;
Meditite - 91&lt;br /&gt;
Tyrogue - 91&lt;br /&gt;
Chinchou - 90&lt;br /&gt;
Finneon - 90&lt;br /&gt;
Grimer - 90&lt;br /&gt;
Bagon - 89&lt;br /&gt;
Magnemite - 89&lt;br /&gt;
Spoink - 89&lt;br /&gt;
Carvanha - 88&lt;br /&gt;
Machop - 88&lt;br /&gt;
Numel - 88&lt;br /&gt;
Cubone - 87&lt;br /&gt;
Makuhita - 87&lt;br /&gt;
Smoochum - 87&lt;br /&gt;
Spinda - 85&lt;br /&gt;
Bellsprout - 84&lt;br /&gt;
Buneary - 84&lt;br /&gt;
Croagunk - 83&lt;br /&gt;
Horsea - 83&lt;br /&gt;
Slakoth - 83&lt;br /&gt;
Pikachu - 82&lt;br /&gt;
Diglett - 81&lt;br /&gt;
Psyduck - 80&lt;br /&gt;
Shuckle - 80&lt;br /&gt;
Stunky - 79&lt;br /&gt;
Mime Jr. 78&lt;br /&gt;
Oddish - 78&lt;br /&gt;
Remoraid - 78&lt;br /&gt;
Slugma - 78&lt;br /&gt;
Swinub - 78&lt;br /&gt;
Poliwag - 77&lt;br /&gt;
Jigglypuff - 76&lt;br /&gt;
Buizel - 75&lt;br /&gt;
Dunsparce - 75&lt;br /&gt;
Gulpin - 75&lt;br /&gt;
Spheal - 75&lt;br /&gt;
Venonat - 75&lt;br /&gt;
Chingling - 74&lt;br /&gt;
Hoppip - 74&lt;br /&gt;
Lotad - 74&lt;br /&gt;
Mankey - 74&lt;br /&gt;
Seedot - 74&lt;br /&gt;
Snorunt - 74&lt;br /&gt;
Swablu - 74&lt;br /&gt;
Togepi - 74&lt;br /&gt;
Abra - 73&lt;br /&gt;
Geodude - 73&lt;br /&gt;
Natu - 73&lt;br /&gt;
Pichu - 73&lt;br /&gt;
Shellos - 73&lt;br /&gt;
Trapinch - 73&lt;br /&gt;
Bronzor - 72&lt;br /&gt;
Cascoon - 72&lt;br /&gt;
Metapod - 72&lt;br /&gt;
Riolu - 72&lt;br /&gt;
Glameow - 71&lt;br /&gt;
Kakuna - 71&lt;br /&gt;
Silcoon - 71&lt;br /&gt;
Paras - 70&lt;br /&gt;
Ralts - 70&lt;br /&gt;
Meowth - 69&lt;br /&gt;
Bonsly - 68&lt;br /&gt;
Budew - 68&lt;br /&gt;
Cherubi - 68&lt;br /&gt;
Clefairy - 68&lt;br /&gt;
Whismur - 68&lt;br /&gt;
Dratini - 67&lt;br /&gt;
Gible - 67&lt;br /&gt;
Larvitar - 67&lt;br /&gt;
Piplup - 66&lt;br /&gt;
Squirtle - 66&lt;br /&gt;
Totodile - 66&lt;br /&gt;
Charmander - 65&lt;br /&gt;
Chimchar - 65&lt;br /&gt;
Cyndaquil - 65&lt;br /&gt;
Mudkip - 65&lt;br /&gt;
Nincada - 65&lt;br /&gt;
Shroomish - 65&lt;br /&gt;
Skitty - 65&lt;br /&gt;
Torchic - 65&lt;br /&gt;
Treecko - 65&lt;br /&gt;
Bulbasaur - 64&lt;br /&gt;
Chikorita - 64&lt;br /&gt;
Shaymin - 64&lt;br /&gt;
Turtwig - 64&lt;br /&gt;
Wingull - 64&lt;br /&gt;
Combee - 63&lt;br /&gt;
Snubbull - 63&lt;br /&gt;
Surskit - 63&lt;br /&gt;
Vulpix - 63&lt;br /&gt;
Ekans - 62&lt;br /&gt;
Burmy - 61&lt;br /&gt;
Ditto - 61&lt;br /&gt;
Feebas - 61&lt;br /&gt;
Unown - 61&lt;br /&gt;
Dustox - 60&lt;br /&gt;
Nidoran♂ - 60&lt;br /&gt;
Pineco - 60&lt;br /&gt;
Shinx - 60&lt;br /&gt;
Zigzagoon - 60&lt;br /&gt;
Mareep - 59&lt;br /&gt;
Nidoran♀ - 59&lt;br /&gt;
Taillow - 59&lt;br /&gt;
Baltoy - 58&lt;br /&gt;
Bidoof - 58&lt;br /&gt;
Hoothoot - 58&lt;br /&gt;
Marill - 58&lt;br /&gt;
Spearow - 58&lt;br /&gt;
Rattata - 57&lt;br /&gt;
Sentret - 57&lt;br /&gt;
Starly - 56&lt;br /&gt;
Pidgey - 55&lt;br /&gt;
Poochyena - 55&lt;br /&gt;
Kricketot - 54&lt;br /&gt;
Ledyba - 54&lt;br /&gt;
Spinarak - 54&lt;br /&gt;
Wurmple - 54&lt;br /&gt;
Zubat - 54&lt;br /&gt;
Caterpie - 53&lt;br /&gt;
Sunkern - 52&lt;br /&gt;
Weedle - 52&lt;br /&gt;
Wooper - 52&lt;br /&gt;
Wynaut - 44&lt;br /&gt;
Igglybuff - 39&lt;br /&gt;
Cleffa - 37&lt;br /&gt;
Azurill - 33&lt;br /&gt;
Magikarp - 20&lt;br /&gt;
--&amp;gt;{{unsigned|Eric the espeon}}&amp;lt;small&amp;gt;&#039;&#039;; massive amount of data hidden by {{u|the dark lord trombonator|trom}}.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Already in [[List of Pokémon by effort value yield]]. [[User:Ultraflame|Ultraflame]] 00:42, 21 November 2009 (UTC)&lt;br /&gt;
No, that is EV yield.. The list I provided was base EXP yield. Quite a major difference there. [[User:Eric the espeon|Eric the espeon]] 17:57, 21 November 2009 (UTC)&lt;br /&gt;
:If you take a look at the article, there&#039;s a column marked &amp;quot;Exp.&amp;quot;, which contains exactly the same data that you have provided. Confusing, I know. [[User:Ultraflame|Ultraflame]] 19:06, 21 November 2009 (UTC)&lt;br /&gt;
Ok, fair enough. This article should probably link to that list then, no? [[User:Eric the espeon|Eric the espeon]] 21:59, 21 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Negative EXP==&lt;br /&gt;
According to the &amp;quot;medium slow&amp;quot; formula, the EXP for level 1 should be -54. This is exploited in the [http://tasvideos.org/950M.html Pokémon Blue TAS]. However there&#039;s no sign of this in the article. Was it fixed in later games? {{unsigned|Gyorokpeter }}&lt;br /&gt;
:It was fixed as of Generation III at the latest, I believe. According to the article, &amp;quot;Due most likely to the issue of speed when using these formulas, the GBA games will simply use a {{wp|lookup table}} for each value of any type instead of computing them. Because of this, these formulas are not actually part of the game mechanics.&amp;quot; [[User:Ultraflame|Ultraflame]] 05:41, 22 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Experience gain in battle ==&lt;br /&gt;
The section on the experience gained in battle only mentions the total experience gained, and not how experience is spread throughout multiple participants in the battle. That information seems like a useful mechanic and should be appended by someone who can add it. --[[User:Naokohiro|Naokohiro]] 19:21, 9 January 2010 (UTC)&lt;br /&gt;
:It is divided evenly among participants, unless some participants have EXP share or whatever. In this case, they receive their share plus the bonus from the held item. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 03:56, 10 January 2010 (UTC)&lt;br /&gt;
::How is it divided among arbitrary amounts of Pokémon involved in the battle, and Pokémon with Exp. Share, including cases where Pokémon have both an Exp. Share and participated in the battle? There are many different cases. For example, when some Pokémon have Exp. Share and some don&#039;t, but some of the Pokémon with Exp. Share participated and some didn&#039;t, but also some Pokémon without Exp. Share that did participate, etc. --[[User:Naokohiro|Naokohiro]] 04:41, 14 January 2010 (UTC)&lt;br /&gt;
:::I don&#039;t know exactly how experience is divided among multiple Exp. Share holders (does each Pokémon with Exp. Share receive (1/(number of Exp. Shares + 1))*(total experience), or does each receive (1/2)*(total experience)*(1/number of Exp. Shares), or something else?), but the experience &#039;&#039;&#039;that is not allocated solely as a result of Exp. Share being held&#039;&#039;&#039; is always divided evenly among the participants of the battle, regardless of whether or not those participants hold Exp. Share. [[User:Ultraflame|Ultraflame]] 06:22, 14 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Switching??? ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ll give an example.&lt;br /&gt;
&lt;br /&gt;
Say I have a Charizard out, and the opponent has Venusaur. The opponent switches to Blastoise, and later I switch to Raichu. If the opponent switches back to Venusaur, and I KO it, will my Charizard still gain exp? &#039;&#039;&#039;-&#039;&#039;&#039;  [[User Talk:Axxonn|&amp;lt;span style=&amp;quot;color:#AAAAFF&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;Axxonn&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[Special:Contributions/Axxonn|&amp;lt;span style=&amp;quot;color:#FFAAAA&amp;quot;&amp;gt;&amp;lt;small&amp;gt;the&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Axxonn|&amp;lt;span style=&amp;quot;color:#999999&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;Awesometrainer&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]] 20:59, 4 May 2010 (UTC)&lt;br /&gt;
:No, at least not in my experience. The Pokémon must face the Pokémon since it has last been sent out from its Poké Ball. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 21:40, 4 May 2010 (UTC)&lt;br /&gt;
::Nope. Tried it before. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 21:59, 4 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Errors with formulas? ==&lt;br /&gt;
I was just double-checking the erratic output based on the formula given, when I realized that the given formula is impossible, in programming terms. Specifically, the game would never output two values for levels 50, 68, and 98, as the current formula shows it does. So I checked to see what the correct distribution of the formulas was, and came up with the following: level 50 could go either way, as both formulas it is attributed to result in the same output, level 68 is calculated based on the second formula given, and level 98 is calculated on the final formula. In other words, the actual division of the formulas should be something along the lines of the first applying to levels below or equal to 50, the second applying to levels greater than 50 but less than or equal to 68, the third applying to levels greater than 68 but less than to 98 (or, to keep similar formatting, apply to levels greater than 68 but less than or equal to 97), and the final one applying to levels greater than or equal to 98 (or, to keep formatting, apply to levels greater than 97). [[User:Glitchfinder|Glitchfinder]] 03:31, 6 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It would also appear that quite a bit has been left out of the fluctuating piecewise function. Specifically, it would appear that the formula used for levels one through 14 will change based on the level modulo 3, resulting in three different yet very similar formulas for these levels. The middle levels, from 15 to 34, remain with the same formula that is given. However, it would appear that there are two separate formulas used for levels 35 to 100, determined by the level modulo 2. Here is the code I was using to test the function, which is written in Ruby:&lt;br /&gt;
&lt;br /&gt;
 test.fluctuating[1] = 0&lt;br /&gt;
 for i in 2...101&lt;br /&gt;
   if i &amp;gt;= 1 &amp;amp;&amp;amp; i &amp;lt; 15 &amp;amp;&amp;amp; i % 3 == 0&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((24.0 + ((i.to_f) / 3.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 1 &amp;amp;&amp;amp; i &amp;lt; 15 &amp;amp;&amp;amp; i % 3 == 1&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((24.0 + ((i.to_f - 1.0) / 3.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 1 &amp;amp;&amp;amp; i &amp;lt; 15 &amp;amp;&amp;amp; i % 3 == 2&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((24.0 + ((i.to_f + 1.0) / 3.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 15 &amp;amp;&amp;amp; i &amp;lt; 35&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((14.0 + i.to_f) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 35 &amp;amp;&amp;amp; i &amp;lt;= 100 &amp;amp;&amp;amp; i % 2 == 0&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((32.0 + (i.to_f / 2.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 35 &amp;amp;&amp;amp; i &amp;lt;= 100 &amp;amp;&amp;amp; i % 2 == 1&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((32.0 + ((i.to_f - 1.0) / 2.0)) / 50.0))&lt;br /&gt;
   end&lt;br /&gt;
   test.fluctuating[i] = val.truncate&lt;br /&gt;
 end&lt;br /&gt;
Please note that the code is given as a demonstration of how the formulas are chosen, and does not include the necessary setup for the test variable. I don&#039;t know the Wikipedia math functions well enough to replace the image, so it would be a good idea for someone else to do it instead. [[User:Glitchfinder|Glitchfinder]] 05:17, 6 May 2010 (UTC)&lt;br /&gt;
:I believe that the modulo operator business is already covered in the formulas, using the floor function symbol (looks a little like square brackets). But I do agree that the erratic functions&#039; domains should be clarified as you said. [[User:Ultraflame|Ultraflame]] 05:25, 6 May 2010 (UTC)&lt;br /&gt;
::That would certainly explain the problem. There should probably be a note stating that those values are actually encased in a floor function, and not simply placed within brackets. (I had to look quite closely to see that they were in fact the floor function symbols, and not simply brackets, like I had assumed they were) [[User:Glitchfinder|Glitchfinder]] 05:47, 6 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Understanding the formulas ==&lt;br /&gt;
&lt;br /&gt;
Could anyone tell me what is ment with &amp;quot;N&amp;quot; in the formulas?&lt;br /&gt;
I can&#039;t find it anywhere on the page. {{unsigned|Ragnearoa}}&lt;br /&gt;
:&amp;quot;n&amp;quot; generally means &amp;quot;number&amp;quot; when used in equations as a variable, in this case... I believe the &amp;quot;n&amp;quot; stands for the base experience given out by a Pokemon. ▫▫&#039;&#039;&#039;[[User:Tina|&amp;lt;span style=&amp;quot;color:#e072a9;&amp;quot;&amp;gt;ティナ&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;sup&amp;gt;[[User talk:Tina|&amp;lt;span style=&amp;quot;color:#728084;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]][[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#728084;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 15:21, 20 May 2010 (UTC)&lt;br /&gt;
::&amp;quot;n&amp;quot; actually represents the level of the Pokémon. &amp;quot;e(n)&amp;quot; is therefore the number of Exp. Points a Pokémon needs to get from level 1 to level &amp;quot;n&amp;quot;. [[User:Ultraflame|Ultraflame]] 01:21, 21 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Erratic formula ==&lt;br /&gt;
&lt;br /&gt;
The erratic formula&#039;s piecewise functions are defined inclusively in all inequalities, and thus overlap.&lt;br /&gt;
[[Image:Math-formula5.png|left]] [[Image:Expcalc_erratic.png|right]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The left formula is how I believe it should be, the right is the current one. -- [[User:Pokey|Pokey]] 07:38, 27 May 2010 (UTC)&lt;br /&gt;
: At the overlaps, the values are equal. [[User:Ztobor|Ztobor]] 22:34, 15 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Does Not Compute ==&lt;br /&gt;
The Trivia sections on the species pages for Arceus, Blissey and Chansey all state that they give 13,933 experience at level 100 when owned by a Trainer. But based on the way that the experience given in battle formula is written right now (with &#039;&#039;a&#039;&#039; being 1 plus an additional possible 1.2 depending on Trainer status, trade, and foreign language), it only equals 8,014, not 13,933.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;a&#039;&#039;=2.2   &#039;&#039;b&#039;&#039;=255   &#039;&#039;L&#039;&#039;=100   &#039;&#039;a&#039;&#039;+&#039;&#039;b&#039;&#039;+&#039;&#039;L&#039;&#039;=56,100   56,100/7=8,014&lt;br /&gt;
&lt;br /&gt;
Add a Lucky Egg (multiply by 1.5) onto that and you only get 12,021. The only way to get the 13,933 is to multiply 1.5 for the trade and 1.7 for the foreign language &#039;&#039;after&#039;&#039; the initial Trainer experience (with &#039;&#039;a&#039;&#039; being 1.5) has been calculated, not to add .5 and .2 to &#039;&#039;a&#039;&#039;. --[[User:Phantomjunkie|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Phantom&amp;lt;/span&amp;gt;]][[User talk:Phantomjunkie|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Junkie&amp;lt;/span&amp;gt;]] 17:17, 17 July 2010 (UTC)&lt;br /&gt;
:We&#039;d better look into that. Perhaps you don&#039;t add 0.5 to a, but multiply a by 1.5 instead. I&#039;ll see about it. [[User:Ztobor|Ztobor]] 02:50, 22 July 2010 (UTC)&lt;br /&gt;
::Hold on, you mean: if you calculate 1.5x for the Lucky Egg, 1.7x for the foreign language trade, and 1.5x for the Trainer battle as well. &lt;br /&gt;
:::If we&#039;re going by that logic, it might actually be that you multiply everything, instead of adding to the multiplier. In which case it would actually be 14,753 experience points. I&#039;ll still have to look into it. [[User:Ztobor|Ztobor]] 02:58, 22 July 2010 (UTC)&lt;br /&gt;
::::Okay, I found out. I tried battling against a trainer&#039;s Level 28 Mime Jr. with a German-traded Gabite holding a Lucky Egg. The base Exp. is exactly 312, and it gained 1193, which is 1.5 x 1.7 x 1.5. So yes, you actually do need to multiply 1.5 twice, and the article as it stands now is wrong. [[User:Ztobor|Ztobor]] 03:18, 22 July 2010 (UTC)&lt;br /&gt;
:::::Fixed. [[User:Ztobor|Ztobor]] 03:57, 22 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Minor wording issue ==&lt;br /&gt;
I didn&#039;t want to just go in and edit this without asking. The section on the Experience Underflow glitch contains the following sentence:&lt;br /&gt;
&#039;&#039;It is due to this bug that no level 1 Pokémon can be found in the wild without glitching or hacking the game, and why, even though level 2-4 Pokémon can be found wild, Pokémon hatched at level 5 in the first two generations.&#039;&#039;&lt;br /&gt;
However, since breeding and, by extension, hatching eggs wasn&#039;t added until Generation II, shouldn&#039;t the sentence be changed to state that &amp;quot;Pokémon hatched at level 5 in the second generation&amp;quot;? The following paragraph refers to level 5 hatching in Generation III, so I don&#039;t feel it&#039;s necessary to add it here. --[[User:Phantomjunkie|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Phantom&amp;lt;/span&amp;gt;]][[User talk:Phantomjunkie|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Junkie&amp;lt;/span&amp;gt;]] 08:08, 19 July 2010 (UTC)&lt;br /&gt;
:Changed to &amp;quot;&#039;&#039;Pokémon hatched at level 5 when eggs were introduced in Generation II.&#039;&#039;&amp;quot; [[User:Ultraflame|Ultraflame]] 01:30, 20 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Use of asymptotic notation ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s not really appropriate to use asymptotic notation in the manner this article does currently: the notion is not really useful unless the functions tend to 0 or infinity, as we can write many statements that say equally true and unhelpful things. For example, all six functions in the article are O(1) at n=100, or O(n), or O(n^10) (using the lim sup definition in the Wikipedia article, for example), none of which show the detail we want.&lt;br /&gt;
&lt;br /&gt;
In other words, the notation is effectively meaningless the way it is being used. Perhaps considering f(x)-f(100) would be better.&lt;br /&gt;
&lt;br /&gt;
Small extra note: to be rather fussy, similar remarks could be made about the way the article used &amp;quot;continuous&amp;quot; before I removed it: these functions are defined on the integers, and since there is no way of talking about limits on a finite set of integers, you can&#039;t talk about continuity either. (The integers are called discrete or totally disconnected because of the way the topologies on them must be defined, if anyone wants more detail.) Of course, this also means you can&#039;t use asymptotic notation in this case at all... [[User:Chappers|Chappers]] 00:32, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Alright, I&#039;ll remove that part. A friend of mine also said it was inappropriate too.&lt;br /&gt;
:: Also, about the &amp;quot;continuous&amp;quot; function part, I can see why it&#039;s notation abuse now. I just meant to say that it wasn&#039;t piecewise, and could be represented as one function. I guess &amp;quot;polynomial&amp;quot; is a good compromise if we can&#039;t really find a suitable word for it. [[User:Ztobor|Ztobor]] 19:42, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Where to put this? ==&lt;br /&gt;
&lt;br /&gt;
[[File:ExpToNextLevel.png|300px|thumb|right|A graph showing the number of experience points required to go from one level to the next.]]&lt;br /&gt;
&lt;br /&gt;
I created a table with the number of experience points required to go from one level to the &#039;&#039;next&#039;&#039; level, not just from level 1 to a level, but the formula won&#039;t fit anywhere.&lt;br /&gt;
&lt;br /&gt;
Image is to the right. [[User:Ztobor|Ztobor]] 20:26, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Misleading names ==&lt;br /&gt;
&lt;br /&gt;
The Medium Slow (a.k.a. Parabolic) function is not actually strictly slower than the Medium Fast (a.k.a Cubic) function.&lt;br /&gt;
&lt;br /&gt;
The only functions that are actually strictly ordered in terms of speed of levelling up are the Slow, Medium Fast, and Fast functions. The other three are all quirky.&lt;br /&gt;
&lt;br /&gt;
What I&#039;d suggest is renaming the Medium Fast function to simply Medium, and rename the Medium Slow function to... something. I still need to come up with a name, hence why I haven&#039;t actually edited the page yet. [[User:Ztobor|Ztobor]] 00:44, 1 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You could just change it to &amp;quot;Parabolic&amp;quot;, but do leave a reminder that there exist different names for the experience functions. In my opinion &amp;quot;Erratic&amp;quot; and &amp;quot;Fluctuating&amp;quot; are okay names for their respective functions. [[User:Ultraflame|Ultraflame]] 04:51, 1 August 2010 (UTC)&lt;br /&gt;
::Or, to go with the quirky nature of the function compared to the others, rename it to &amp;quot;Quirky&amp;quot;. Because &amp;quot;parabolic&amp;quot; is a huge misnomer. What do you think? (I didn&#039;t say anything about Erratic or Fluctiating... o_O) [[User:Ztobor|Ztobor]] 17:25, 1 August 2010 (UTC)&lt;br /&gt;
:::Hard to say, since you&#039;re the first person I&#039;ve ever seen to refer to that experience function as &amp;quot;Quirky&amp;quot;. I just mentioned Erratic and Fluctuating because you didn&#039;t, and I wasn&#039;t sure what your own opinion was on those names. [[User:Ultraflame|Ultraflame]] 22:07, 1 August 2010 (UTC)&lt;br /&gt;
::::Well, I didn&#039;t mention those, but I think they&#039;re perfectly fine. It was just the four that were &amp;quot;ranked&amp;quot; by speed that I had a problem with - and even then it&#039;s only the Medium Slow one simply because it doesn&#039;t even fit into that rank nicely. [[User:Ztobor|Ztobor]] 13:34, 2 August 2010 (UTC)&lt;br /&gt;
::::Actually, even those three names should probably be changed to &amp;quot;Cubic&amp;quot;, &amp;quot;Fast Cubic&amp;quot;, and &amp;quot;Slow Cubic&amp;quot;. It just doesn&#039;t make sense to rank them all by speed if they vary so much. [[User:Ztobor|Ztobor]] 13:36, 2 August 2010 (UTC)&lt;br /&gt;
:::::You could try something like &amp;quot;Fast (Cubic)&amp;quot;, &amp;quot;Medium (Cubic)&amp;quot;, and &amp;quot;Slow (Cubic)&amp;quot;. As for 1059860, we might be able to get away with calling it &amp;quot;Parabolic&amp;quot; and adding a note that the name only refers to the existence of a &amp;quot;not-purely-cubic&amp;quot; part in the function. [[User:Ultraflame|Ultraflame]] 01:06, 4 August 2010 (UTC)&lt;br /&gt;
::::::Not to mention all the article-renaming we&#039;d have to do. &amp;gt;_&amp;lt; [[User:Ztobor|Ztobor]] 14:48, 4 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Experience table for PMD ==&lt;br /&gt;
&lt;br /&gt;
It seems random, at least from what I&#039;ve played so far. I have a character named Vino the Torchic, and here&#039;s her experience table for levels 7 through 15:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytl&amp;quot; style=&amp;quot;background: #CF4000; color:#FFFFFF;&amp;quot; | Level&lt;br /&gt;
! class=&amp;quot;roundytr&amp;quot; style=&amp;quot;background: #CF4000; color:#FFFFFF;&amp;quot; | Exp.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 410&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 700&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 1250&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 2250&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 4150&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 7290&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 10430&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 15430&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;roundybl&amp;quot; style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;roundybr&amp;quot; style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | (etc.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
I don&#039;t see a formula here at all. Does anybody have the full table? [[User:Ztobor|Ztobor]] 23:43, 4 August 2010 (UTC)&lt;br /&gt;
:Okay, no, I did find a table, from UPokeCenter. But man, those numbers are arbitrary. From levels 16 through 24, the EXP. required to get to the next level is always 6000. o_O [[User:Ztobor|Ztobor]] 23:47, 4 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New Exp. gain formula ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m doing research on it right now, by watching playthroughs. Apparently, there&#039;s actually a &#039;&#039;+1&#039;&#039; in the formula &amp;gt;_&amp;gt; [[User:Ztobor|Ztobor]] 02:47, 25 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Okay, here it is:&lt;br /&gt;
&lt;br /&gt;
[[File:Delta_exp_gen5.png]]&lt;br /&gt;
&lt;br /&gt;
The only differences in the formula is that the 7 has now been changed to a 5, and the d&amp;lt;sub&amp;gt;L&amp;lt;/sub&amp;gt; represents the level relationship factor, which I&#039;m still trying to figure out. Also, a constant of 1 is now added to all experience point yields, probably to prevent defeated monsters from yielding 0 experience points due to a low d&amp;lt;sub&amp;gt;L&amp;lt;/sub&amp;gt; modifier. [[User:Ztobor|Ztobor]] 03:00, 25 October 2010 (UTC)&lt;br /&gt;
:Do you know if any rounding down is involved in the calculation? [[User:Hexagon Theory|Hexagon Theory]] 03:50, 7 November 2010 (UTC)&lt;br /&gt;
::There is, but I don&#039;t know where it applies. [[User:Ztobor|Ztobor]] 14:00, 7 November 2010 (UTC)&lt;br /&gt;
:This formula can&#039;t be correct; no matter where I apply or don&#039;t apply rounding, I get slightly higher or slightly lower values than the experience I actually get in the game. Also, unless this one formula gets special treatment out of all the formulas in the game, the Pokémon games round down after every division or any other operation resulting in a non-integer, so if this were literally it, the level factor could never be anything between 0 and 1. [[User:Dragonfree|Dragonfree]] 14:37, 7 November 2010 (UTC)&lt;br /&gt;
::I think it multiplies by the defeated Pokémon&#039;s level + 2 first. It&#039;s been correct every time &#039;&#039;I&#039;ve&#039;&#039; checked it, at any rate. [[User:Ztobor|Ztobor]] 03:48, 9 November 2010 (UTC)&lt;br /&gt;
:::Could you include some of your calculations and data? It could speed up finding out what&#039;s going on here. [[User:Dragonfree|Dragonfree]] 23:00, 13 November 2010 (UTC)&lt;br /&gt;
::::Okay, take your first battle with the other starters - Level 5 vs. Level 5 (a level multiplier of 1) gives you 43 experience points. The starters&#039; base yield is 28, which is multiplied by 1.5 because it&#039;s a trainer battle, giving you 42. No other multipliers apply, so you add 1 to 42 which gives you 43. [[User:Ztobor|Ztobor]] 22:57, 15 November 2010 (UTC)&lt;br /&gt;
::::For that matter, could you report some of your own data? You might be applying the wrong formula. I&#039;ll set up a report section on the talk page for it.&lt;br /&gt;
&lt;br /&gt;
== Base EXP ==&lt;br /&gt;
&lt;br /&gt;
The page currently says that the Pokemon that gives the most base EXP is Blissey with 608 - only every other page on this wiki and on other sites says that it&#039;s only 255. (Tabunne, for the record, has a yield of 390.) It also says that the fifth-gen starters give the least at 28; this time, the NUMBER is right, but Magikarp still apparently only gives 20. What gives? --[[User:HeroicJay|HeroicJay]] 22:51, 25 October 2010 (UTC)&lt;br /&gt;
: Those yields are still from before Generation V. The information on other pages is correct for Generations IV and prior. I haven&#039;t had the time nor the patience to change them all yet. [[User:Ztobor|Ztobor]] 00:43, 26 October 2010 (UTC)&lt;br /&gt;
:: Magikarp&#039;s yield is now 40, BTW. Just so you know [[User:Ztobor|Ztobor]] 00:44, 26 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Report anomalies in the new Exp. gain formula ==&lt;br /&gt;
&lt;br /&gt;
As far as we know right now, this is the new formula for experience used in Gen.5:&lt;br /&gt;
&lt;br /&gt;
[[File:Delta_exp_gen5.png]]&lt;br /&gt;
&lt;br /&gt;
If you think this formula might not apply to a certain type of battle, append your case to the bottom of this post with the following data:&lt;br /&gt;
*The Pokémon that was defeated, and its level.&lt;br /&gt;
*The Pokémon that were involved in the battle, and their levels.&lt;br /&gt;
*Whether the battle was a Trainer battle or not.&lt;br /&gt;
*Whether the Pokémon involved were holding any items.&lt;br /&gt;
&lt;br /&gt;
Your support is much appreciated. [[User:Ztobor|Ztobor]] 23:01, 15 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Report 1 (example) ===&lt;br /&gt;
&lt;br /&gt;
On the GameFAQ&#039;s forums, a user named JakeisaLie reported the following: A Level 48 Tabunne, was defeated by a level 52 Rotom holding a Lucky Egg, and yielded 5119 experience points instead of 5201 as the formula predicts.&lt;br /&gt;
&lt;br /&gt;
The level difference multiplier, in this case, seems to be 72/79 (48 / 52+(2/3)), instead of 50/54 (48+2 / 50+2). [[User:Ztobor|Ztobor]] 16:25, 23 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Watched some playthroughs of the first bit of the game... ===&lt;br /&gt;
... and what I found is below. I didn&#039;t record what Pokémon were used to battle, because I didn&#039;t think it was relevant. None of the Pokémon were holding any experience-affecting items. Format is &amp;lt;pre&amp;gt;&amp;lt;level of player&#039;s Pokémon&amp;gt; vs. &amp;lt;level of defeated Pokémon&amp;gt; &amp;lt;defeated Pokémon&amp;gt;: &amp;lt;Exp. gained&amp;gt; (formula predicts &amp;lt;exp. expected from formula&amp;gt;)&amp;lt;/pre&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;&amp;quot;Big&amp;quot; list (click &amp;quot;show&amp;quot;)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Trainer battles:&lt;br /&gt;
 Choroneko (56 base exp.):&lt;br /&gt;
  Level 7 vs. level 7 Choroneko: 118 (formula predicts 118)&lt;br /&gt;
  Level 9 vs. level 7 Choroneko: 96 (formula predicts 97)&lt;br /&gt;
  Level 10 vs. level 7 Choroneko: 88 (formula predicts 89)&lt;br /&gt;
&lt;br /&gt;
  Level 11 vs. level 8 Choroneko: 102 (formula predicts 104)&lt;br /&gt;
  Level 12 vs. level 8 Choroneko: 94 (formula predicts 97)&lt;br /&gt;
  Level 13 vs. level 8 Choroneko: 86 (formula predicts 90)&lt;br /&gt;
  &lt;br /&gt;
  Level 13 vs. level 10 Choroneko: 133 (formula predicts 135)&lt;br /&gt;
  Level 14 vs. level 10 Choroneko: 123 (formula predicts 127)&lt;br /&gt;
&lt;br /&gt;
  Level 16 vs. level 12 Choroneko: 153 (formula predicts 157)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Dokkora (61 base exp.):&lt;br /&gt;
  Level 16 vs. level 13 Dokkora: 195 (formula predicts 199)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Haderia (130 base exp.):&lt;br /&gt;
  Level 20 vs. level 18 Haderia: 632 (formula predicts 639)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Mamepato (53 base exp.):&lt;br /&gt;
  Level 16 and level 15 vs. level 13 Mamepato: 84 (level 16) and 90 (level 15) (formula predicts 87 and 92)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Meguroco (58 base exp.):&lt;br /&gt;
  Level 22 vs. level 14 Meguroco: 151 (formula predicts 163)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Minezumi (51 base exp.):&lt;br /&gt;
  Level 8 vs. level 7 Minezumi: 96 (formula predicts 97)&lt;br /&gt;
  Level 10 vs. level 7 Minezumi: 79 (formula predicts 81)&lt;br /&gt;
  Level 12 vs. level 7 Minezumi: 67 (formula predicts 69)&lt;br /&gt;
  Level 13 vs. level 7 Minezumi: 61 (formula predicts 65)&lt;br /&gt;
  &lt;br /&gt;
  Level 13 vs. level 10 Minezumi: 121 (formula predicts 123)&lt;br /&gt;
  Level 14 vs. level 10 Minezumi: 112 (formula predicts 115)&lt;br /&gt;
&lt;br /&gt;
  Level 12 vs. level 12 Minezumi: 184 (formula predicts 184)&lt;br /&gt;
  Level 12 and tag team partner vs. level 12 Minezumi: 92 (formula predicts 92)&lt;br /&gt;
  &lt;br /&gt;
  Level 22 vs. level 14 Minezumi: 133 (formula predicts 143)&lt;br /&gt;
  Level 22 19 vs. level 14 Minezumi: 66 78 (formula predicts 72 and 82)&lt;br /&gt;
&lt;br /&gt;
  Level 18 vs. level 16 Minezumi: 218 (formula predicts 221)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Miruhog (147 base exp.):&lt;br /&gt;
  Level 21 vs. level 20 Miruhog: 840 (formula predicts 844)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Otamaro (59 base exp.):&lt;br /&gt;
  Level 16 vs. level 13 Otamaro: 188 (formula predicts 192)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Panpour (63 base exp.):&lt;br /&gt;
  Level 15 vs. level 10 Panpour: 129 (formula predicts 134)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Pansage (63 base exp.):&lt;br /&gt;
  Level 15 vs. level 10 Pansage: 129 (formula predicts 134)&lt;br /&gt;
&lt;br /&gt;
  Level 10 vs. level 14 Pansage: 349 (formula predicts 353)&lt;br /&gt;
  Level 14 vs. level 14 Pansage: 265 (formula predicts 265)&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
 Pansear (63 base exp.):&lt;br /&gt;
  Level 15 vs. level 10 Pansear: 129 (formula predicts 134)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Snivy (28 base exp.):&lt;br /&gt;
  Level 12 vs. level 8 Snivy: 47 (formula predicts 49)&lt;br /&gt;
  Level 10 and level 12 vs. level 8 Snivy: 28 (level 10) and 24 (level 12) (formula predicts 29 and 25)&lt;br /&gt;
&lt;br /&gt;
  Level 16 vs. level 14 Snivy: 103 (formula predicts 105)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Tepig (28 base exp.):&lt;br /&gt;
  Level 10 vs. level 7 Tepig: 44 (formula predicts 45)&lt;br /&gt;
  Level 13 vs. level 7 Tepig: 34 (formula predicts 36)&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
 Yorterry (55 base exp.):&lt;br /&gt;
  Level 10 vs. level 6 Yorterry: 66 (formula predicts 67)&lt;br /&gt;
  Level 13 vs. level 6 Yorterry: 50 (formula predicts 53)&lt;br /&gt;
  &lt;br /&gt;
  Level 10 vs. level 7 Yorterry: 86 (formula predicts 87)&lt;br /&gt;
  Level 12 vs. level 7 Yorterry: 72 (formula predicts 75)&lt;br /&gt;
  Level 13 vs. level 7 Yorterry: 66 (formula predicts 70)&lt;br /&gt;
&lt;br /&gt;
  Level 10 vs. level 11 Yorterry: 196 (formula predicts 197)&lt;br /&gt;
  Level 13 vs. level 11 Yorterry: 156 (formula predicts 158)&lt;br /&gt;
  &lt;br /&gt;
  Level 13 vs. level 12 Yorterry: 185 (formula predicts 185)&lt;br /&gt;
&lt;br /&gt;
  Level 18 vs. level 15 Yorterry: 207 (formula predicts 211)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wild battles:&lt;br /&gt;
 Choroneko (56 base exp.):&lt;br /&gt;
  Level 14 and level 11 vs. level 8 Choroneko: 27 (level 14) and 34 (level 11) (formula predicts 29 and 38)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Minezumi (51 base exp.):&lt;br /&gt;
  Level 6 vs. level 3 Minezumi: 20 (formula predicts 20)&lt;br /&gt;
  Level 11 vs. level 8 Minezumi: 62 (formula predicts 63)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Yorterry (55 base exp.):&lt;br /&gt;
  Level 6 vs. level 2 Yorterry: 12 (formula predicts 12)&lt;br /&gt;
  Level 10 vs. level 6 Yorterry: 44 (formula predicts 45)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
Hope it helps. [[User:Ultraflame|Ultraflame]] 01:24, 25 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ERRATIC behaviour in Mathematica ==&lt;br /&gt;
&lt;br /&gt;
So, I went to type in the EXP per level into Wolfram Mathematica 6, in an attempt to come up with both better graphs and interesting phenomonons. The non-piecewise functions turned out fine. However, the erratic and fluct. formulas kept coming up with strange behaviour in their plots, which I was able to filter out. However, look at this plot for the erratic formula:&lt;br /&gt;
&lt;br /&gt;
[[File:Mathematica_Erratic_Plot_Derivitive.png]]&lt;br /&gt;
&lt;br /&gt;
This is the derivitive of the function of the Erratic experience group. Look at the range 68-98. Any ideas as to what is causing this? I had typed the formula in direstly as was shown on the article. [[User:TruePikachu|--TruePikachu]] 20:37, 20 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*Facepalm*&amp;lt;/nowiki&amp;gt; Just zoomed in, seems to be caused by the Floor() function and the erratic nature of that portion of the growth curve, which is why it didn&#039;t show up for Fluct. The formulas weren&#039;t designed for this kind of manipulation...time to weite an interger-based derivitave function to better model this...&lt;br /&gt;
&lt;br /&gt;
:Anyway, any ideas as to wether or not I should undergo this project? I can easily cut out the inputted formula (It is harder to include it rather than exclude it). The GenI formulas are rather well established, being elementry curves, but the GenIII curves I can do lots of research into, and add to the article under a different heading. For example, I can easily generate a graph of the &#039;changing multiplier&#039; for these two functions, or superimpose all parts of the piecewise function (so someone could see what happens if one part of it is used for the entire function). [[User:TruePikachu|--TruePikachu]] 20:47, 20 November 2010 (UTC)&lt;br /&gt;
::I already created a changing multiplier graph. Third one down from the top. I also created an &amp;quot;EXP per level&amp;quot; graph (shown here on the talk page), but for lack of a place to put it, haven&#039;t put it onto the main page yet. [[User:Ztobor|Ztobor]] 03:19, 22 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Reshiram and Zekrom don&#039;t gain experience? ==&lt;br /&gt;
&lt;br /&gt;
For some reason, people are editing this onto the article, even though it isn&#039;t true, at least from what I&#039;ve seen of the playthroughs. Why do people think that it doesn&#039;t yield experience? [[User:Ztobor|Ztobor]] 00:59, 30 November 2010 (UTC)&lt;br /&gt;
:What that means is when you defeat one you don&#039;t gain experience. I wonder if this is true or not. --[[User:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;Land&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;fish7&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:03, 30 November 2010 (UTC)&lt;br /&gt;
::When facing the wild version mascot before facing N, defeating it yields no Exp, as when the battlt ends, it&#039;ll just be there in the overworld as if nothing happened. Facing the one N has will yield Exp though. [[User:Shiramu Kuromu|Shiramu Kuromu]] 03:18, 12 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
&lt;br /&gt;
If there was a Pokémon that would change it&#039;s Exp group upon evolution, what would happen? [[User:Shiramu Kuromu|Shiramu Kuromu]] 03:18, 12 December 2010 (UTC)&lt;br /&gt;
:In Generation III at least, the Pokémon would change level so that it would be consistent with the what the new group&#039;s experience formula would dictate.&lt;br /&gt;
:For example, if you hacked a Pikachu (1000000 at level 100) so that it would evolve into Gyarados (1250000 at level 100) at level 20, the Pikachu would only need 8000 exp. points to reach level 20. So suppose that the Pikachu receives 8000 exp. points, reaches level 20, and is allowed to evolve. But since Gyarados is in a different experience group, the Pokémon would actually drop down to level 18 (for Gyarados&#039;s group, 8000 points is only sufficient for level 18) immediately after evolution is complete. Meaning that when you check your Pokémon menu right after evolution, the Pokémon will appear as level 18, with 8000 exp. points.&lt;br /&gt;
:This has apparently been observed with a Generation III ROM, but I don&#039;t know exactly what would in other Generations. [[User:Ultraflame|Ultraflame]] 04:55, 12 December 2010 (UTC)&lt;br /&gt;
:Just realized that a potential question might arise with my example: Would the newly-evolved Gyarados attempt to learn {{m|Bite}} (a level 20 move), even though it&#039;s technically level 18 after evolution? Unfortunately I don&#039;t have the answer to that particular question. [[User:Ultraflame|Ultraflame]] 05:06, 12 December 2010 (UTC)&lt;br /&gt;
::Based on what you&#039;ve said about the situation, I&#039;d guess no - after evolution, the new level is 18, period. Otherwise, the bug would be that it stays at Level 20, but as soon as it gains experience points, it reverts to 18. [[User:Ztobor|Ztobor]] 15:46, 23 December 2010 (UTC)&lt;br /&gt;
:::Well, a regular Magikarp evolving into Gyarados at level 20 would immediately try to learn Bite upon evolution (without leaving the evolution screen). In other words, we haven&#039;t even seen the new level of the Gyarados until after it attempts to learn Bite. Basically it&#039;s a question of when does the game &amp;quot;notice&amp;quot; that the Pokémon&#039;s experience group has changed - immediately upon evolution (i.e. while the evolution screen is active) or immediately after leaving the evolution screen? [[User:Ultraflame|Ultraflame]] 17:09, 23 December 2010 (UTC)&lt;br /&gt;
::::That&#039;s a good point, actually. We&#039;d need somebody to test that out. [[User:Ztobor|Ztobor]] 01:52, 24 December 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Ultraflame</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Main_Page/Archive_11&amp;diff=1292852</id>
		<title>Talk:Main Page/Archive 11</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Main_Page/Archive_11&amp;diff=1292852"/>
		<updated>2010-12-24T19:07:21Z</updated>

		<summary type="html">&lt;p&gt;Ultraflame: /* Did you know section: &amp;quot;...the typing of the first Unova Gym Leader is dependant...&amp;quot; */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the {{bp|talk page}} for the Bulbapedia&#039;s front page.  If you have a general comment about the wiki, please consider placing it in [http://bmgf.bulbagarden.net/forumdisplay.php?f=195 our forum].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Previous discussions ==&lt;br /&gt;
&lt;br /&gt;
* [[Talk:Main Page/Archive 1|Archive 1]]&lt;br /&gt;
* [[Talk:Main Page/Archive 2|Archive 2]]&lt;br /&gt;
* [[Talk:Main Page/Archive 3|Archive 3]]&lt;br /&gt;
* [[Talk:Main Page/Archive 4|Archive 4]]&lt;br /&gt;
* [[Talk:Main Page/Archive 5|Archive 5]]&lt;br /&gt;
* [[Talk:Main Page/Archive 6|Archive 6]]&lt;br /&gt;
* [[Talk:Main Page/Archive 7|Archive 7]]&lt;br /&gt;
* [[Talk:Main Page/Archive 8|Archive 8]]&lt;br /&gt;
* [[Talk:Main Page/Archive 9|Archive 9]]&lt;br /&gt;
* [[Talk:Main Page/Archive 10|Archive 10]]&lt;br /&gt;
&lt;br /&gt;
== Pokémon cries? ==&lt;br /&gt;
Should we add Pokémon cries to the Pokémon articles?--[[User:Starman125|Starman125]] 20:18, 19 August 2010 (UTC)&lt;br /&gt;
:It&#039;s been tried before, but it caused too many problems. It would still probably cause too much problems now.--[[User:Pokelova|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;Poké&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Pokelova|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;lova!&amp;lt;/span&amp;gt;]] 20:23, 19 August 2010 (UTC)&lt;br /&gt;
:::[[Talk:Main Page/Archive 10#Pokémon Cries|This has been discussed to death already.]] &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;—&amp;lt;small&amp;gt;♥&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt; &amp;lt;b&amp;gt;[[User:Jello|&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Jello&amp;lt;/span&amp;gt;]][[User Talk:Jello|&amp;lt;span style=&amp;quot;color:#3FA9D0;&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;talk&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/b&amp;gt; 20:24, 19 August 2010 (UTC)&lt;br /&gt;
::::We&#039;re going to try to get them put in as soon as possible. They&#039;ve been sitting in a directory on the server for... jeez, at least a year. Last time we tried to put them in, the server exploded. Archaic&#039;s been wary of doing it since then. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 20:35, 19 August 2010 (UTC)&lt;br /&gt;
:::::Just out of curiosity, what file format was used for the cries? That may have been the problem.--[[User:Starman125|Starman125]] 20:54, 19 August 2010 (UTC)&lt;br /&gt;
::::::Over at de:, we have mp3 with the following syntax: &amp;lt;nowiki&amp;gt;{{#mp3:http://www.greenchu.de/nakigoe/025.mp3}}&amp;lt;/nowiki&amp;gt;. I cannot figure out where that parser functions comes from, though.--[[User:Afrael|Afrael]] [[User talk:Afrael|&amp;lt;sup&amp;gt;talk&amp;lt;/sup&amp;gt;]] 00:59, 20 August 2010 (UTC)&lt;br /&gt;
:::::::I think having the files like [http://floatzel.net/pokemon/black-white/#music Floatzel.net] have their music files could work well. We might even eventually be able to put route/town/cave music on the pages!--[[User:Pokelova|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;Poké&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Pokelova|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;lova!&amp;lt;/span&amp;gt;]] 04:09, 20 August 2010 (UTC)&lt;br /&gt;
::::::::Oh would I &#039;&#039;love&#039;&#039; to do that. Too bad Nintendo would &#039;&#039;&#039;destroy&#039;&#039;&#039; us for doing so. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 23:01, 4 December 2010 (UTC)&lt;br /&gt;
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== Move Trivia ==&lt;br /&gt;
&lt;br /&gt;
Should there be a trivia section for moves? For instance, only one Pokémon can learn [[Steel Wing]] by leveling up.--[[User:Chalkwriter|Chalkwriter]] 16:26, 20 August 2010 (UTC)&lt;br /&gt;
:There are for some moves, but not all of them have any notable trivia to add, so there is no sub heading. If you think of &#039;&#039;&#039;notable&#039;&#039;&#039; trivia, then add the sub-heading and put it in. Thanks, [[User:Samjohn95|&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;Sam&amp;lt;/font&amp;gt;]][[User talk:Samjohn95|&amp;lt;font color=&amp;quot;Purple&amp;quot;&amp;gt;john&amp;lt;/font&amp;gt;]][[Special:contributions/Samjohn95|&amp;lt;font color=&amp;quot;Teal&amp;quot;&amp;gt;95&amp;lt;/font&amp;gt;]] 21:38, 20 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Glitch Pokémon ==&lt;br /&gt;
&lt;br /&gt;
Hi there.  I remember when I was around nine, I used to play Pokémon Gold &amp;amp; Crystal, and I remember there was this cloning trick that could clone pokémon and the items that they held.  Anyways, I began to notice if I did the right trick at a certain time, (or whatever it was, it has been a while) I managed to get a special type of Pokémon, the trainer.  The trainer of course, had no moves and therefore could only struggle, but you could use TMs and everything.  I remember having fun with that, but I can&#039;t find any info on this.&amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from {{u|Bublador}} ([[User talk:Bublador|talk]] • [[Special:Contributions/Bublador|contribs]]) &#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Try this page, all of the glitches are on [[http://bulbapedia.bulbagarden.net/wiki/Glitches#All_Generations]] and please sign your comment when you use these talk pages. thank you --[[User:Daniel1993|Daniel1993]] 19:55, 27 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pronunciation  ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m just thinking if on every Pokémon&#039;s page that we have their Pronunciation somewhere? like this:&lt;br /&gt;
&lt;br /&gt;
 Say: Sin-da-qwil&lt;br /&gt;
&lt;br /&gt;
What do you think?--&amp;lt;small&amp;gt;[[User:lilkaykaygal|&amp;lt;span style=&amp;quot;color:pink&amp;quot;&amp;gt;KayKay&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt;|&amp;lt;small&amp;gt;[[User talk:Lilkaykaygal|&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Chat to me!&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 07:03, 2 September 2010 (UTC)&lt;br /&gt;
:It&#039;s a good idea, but I believe we&#039;ve had problems with adding pronunciations in the past because of people not agreeing on the &amp;quot;correct&amp;quot; pronunciation (also, sometimes there are conflicting pronunciations from different official sources) --[[User:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;&#039;&#039;&#039;Zesty&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#3CB371&amp;quot;&amp;gt;&#039;&#039;&#039;Cactus&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:06, 2 September 2010 (UTC)&lt;br /&gt;
::Oh oh then. I just though because some Pokémon I can&#039;t pronounce their names--&amp;lt;small&amp;gt;[[User:lilkaykaygal|&amp;lt;span style=&amp;quot;color:pink&amp;quot;&amp;gt;KayKay&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt;|&amp;lt;small&amp;gt;[[User talk:Lilkaykaygal|&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Chat to me!&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 07:21, 2 September 2010 (UTC)&lt;br /&gt;
:::If you have a look at the source of, say, Bulbasaur&#039;s page, you&#039;ll see this:&lt;br /&gt;
&amp;lt;pre&amp;gt;{{PokémonInfobox|&lt;br /&gt;
name=Bulbasaur |&lt;br /&gt;
pron=&amp;lt;sc&amp;gt;&#039;&#039;bul&#039;&#039;-buh-sore&amp;lt;/sc&amp;gt; &amp;lt;ref&amp;gt;Barbo, Maria. &#039;&#039;The Official Pokémon Handbook&#039;&#039;. &lt;br /&gt;
Scholastic Publishing, 1999. ISBN 0-439-10397-5&amp;lt;/ref&amp;gt; |&lt;br /&gt;
jname=フシギダネ |&lt;br /&gt;
tmname=Fushigidane |&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
the &amp;quot;pron=&amp;quot; parameter is not coded into the infobox, so it does appear. But it&#039;s there on every Pokemon&#039;s page. [[User:Takharii|&amp;lt;span style=&amp;quot;color:#FFD733;&amp;quot;&amp;gt;&#039;&#039;&#039;たか&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Takharii|&amp;lt;span style=&amp;quot;color:#DAA520;&amp;quot;&amp;gt;&#039;&#039;&#039;はり&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Takharii|&amp;lt;span style=&amp;quot;color:#B69E00;&amp;quot;&amp;gt;&#039;&#039;&#039;い&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:39, 2 September 2010 (UTC)&lt;br /&gt;
::::Yes, it&#039;s coded in but because of the disagreements on pronunciation and no clear official source for many of them, it was decided to hide them all. If Nintendo or anyone ever releases an official pronunciation guide then we&#039;ll be able to put them back up. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 07:43, 2 September 2010 (UTC)&lt;br /&gt;
:::::Is whatever the pronunciation is in the English dub of the anime (and similarly the pronunciation in the Japanese dub for those not yet released over here) not enough to justify it? With the exception of the odd time where they&#039;ve actually changed the pronunciation during it e.g. Regice... &#039;&#039;&#039;[[User:TheChrisD|&amp;lt;font color=&amp;quot;green&amp;quot; face=&amp;quot;Verdana&amp;quot;&amp;gt;TheChrisD&amp;lt;/font&amp;gt;]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;[[User_talk:TheChrisD|&amp;lt;font color=&amp;quot;lime&amp;quot;&amp;gt;Rants&amp;lt;/font&amp;gt;]]•[[Special:Contributions/TheChrisD|&amp;lt;font color=&amp;quot;lime&amp;quot;&amp;gt;Edits&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 13:46, 2 September 2010 (UTC)&lt;br /&gt;
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== Artwork?! ==&lt;br /&gt;
&lt;br /&gt;
I hate to be the silly one who starts the &amp;quot;What&#039;s going on?!!&amp;quot; discussion, but seriously, why have all the pictures of the Generation I Pokémon been changed to the old Red and Green artwork?  Is it for an aniversary or something?  [[User:Taromon777|&amp;lt;span style=&amp;quot;color:turquoise; font-family:Arial&amp;quot;&amp;gt;&#039;&#039;&#039;T a r o m o n&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:59, 2 September 2010 (UTC)&lt;br /&gt;
:Yes. Anniversary of RB was yesterday, so Gen I Pokémon got Gen I art. But due to the server cache it took some a while to switch over, and I believe they should all be starting to switch back now, but again, that&#039;ll be whenever the server cache gets updated. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 11:24, 2 September 2010 (UTC)&lt;br /&gt;
::Actually, maybe it could be put on a switch, like with Gastrodon&#039;s forms, so it could switch between old and new artwork periodically.  How&#039;s that sound?  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 13:49, 2 September 2010 (UTC)&lt;br /&gt;
:::That&#039;s exactly what it did. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 22:34, 2 September 2010 (UTC)&lt;br /&gt;
::::Oh, so it&#039;s still in effect?  As in, like, permanently?  Because that was what I was suggesting.  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 22:36, 2 September 2010 (UTC)&lt;br /&gt;
:::::Yes, next year and on certain other days the site will have easter egg effects. Yaaaay for surprises. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 20:32, 3 September 2010 (UTC)&lt;br /&gt;
::::::I won&#039;t panic when the Gym Leader pictures are replaced by fan art then...  [[User:Taromon777|&amp;lt;span style=&amp;quot;color:turquoise; font-family:Arial&amp;quot;&amp;gt;&#039;&#039;&#039;T a r o m o n&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:53, 4 September 2010 (UTC)&lt;br /&gt;
:::::::Is it the same currently with the Generation II Pokémon and their G/S artwork? [[User:Darthrai|Darthrai]] 19:16, 21 November 2010 (UTC)&lt;br /&gt;
::::::::Yes. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 19:30, 21 November 2010 (UTC)&lt;br /&gt;
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== just a though... ==&lt;br /&gt;
&lt;br /&gt;
i realise this is probably in the wrong place, but, as unlocking the generation IV nationaldex and requesting a trade on the GTS require only seeing a particular species of pokémon, would it make sense to include a section explaining where to see them.  (and i am aware that the GTS has only around a week left). I know that people (granted they are few) have had problems viewing unown and riolu in DP for example.--[[User:Mr-connor|Mr-connor]] 13:03, 5 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:There is a section explaining where to see, and catch, Pokémon. It&#039;s right below the Pokédex Entries section.--[[user:Mtn otter|Mtn otter]] I lie in wait...... 13:17, 5 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TYPHLOSION LV:50&lt;br /&gt;
KINDRA LV:50&lt;br /&gt;
ALAKAZAM LV:50&lt;br /&gt;
LUGIA LV:45&lt;br /&gt;
TYRANITAR LV:55&lt;br /&gt;
DRAGONITE LV:57&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
this is my current team for pokemon soulsilver...i think it has room for improvement.&lt;br /&gt;
[[User:The a-team|The a-team]] 21:14, 5 September 2010 (UTC)brandon strayhorn[[User:The a-team|The a-team]] 21:14, 5 September 2010 (UTC)&lt;br /&gt;
:This isn&#039;t the place to put this. Post it on the forums.--[[User:Cold|Cold]] &amp;lt;small&amp;gt;([[User talk:Cold|talk]])&amp;lt;/small&amp;gt; 21:20, 5 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Bulbagarden Archives ==&lt;br /&gt;
&lt;br /&gt;
I have a problem that I keep sending the confirmation e-mail like every week but it doesn&#039;t show up. I&#039;m saying it here because I haven&#039;t confirmed my e-mail on Archives. Someone please help me!!!!!!--&amp;lt;small&amp;gt;[[User:lilkaykaygal|&amp;lt;span style=&amp;quot;color:pink&amp;quot;&amp;gt;KayKay&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt;|&amp;lt;small&amp;gt;[[User talk:Lilkaykaygal|&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Chat to me!&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 10:26, 8 September 2010 (UTC)&lt;br /&gt;
:Have you checked it isn&#039;t getting caught by the spam filter on your email? Maybe check that the email address is right too? &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 10:42, 8 September 2010 (UTC)&lt;br /&gt;
::Thanks Wardnae, I accidentally wrote the wrong email.--&amp;lt;small&amp;gt;[[User:lilkaykaygal|&amp;lt;span style=&amp;quot;color:pink&amp;quot;&amp;gt;KayKay&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt;|&amp;lt;small&amp;gt;[[User talk:Lilkaykaygal|&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Chat to me!&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 23:42, 10 September 2010 (UTC)&lt;br /&gt;
== Sizes on Pokémon pages.. ==&lt;br /&gt;
&lt;br /&gt;
Something that&#039;s been bugging me for a while. I&#039;ve been manually going around and resizing the main art boxes at the top of each Pokémon page so they all match each other and look uniform. However, many times box sizes will still be off by a few pixels. Would there be anyway to code something that keeps them all the same size? [http://i54.tinypic.com/28rcc53.png] is an example of what Ii&#039;m talking about. Basically, the box that surrounds the art.&amp;lt;span style=&amp;quot;color:#90EE90&amp;quot;&amp;gt;~★&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;&#039;&#039;&#039;[[User:Cubic Question|&amp;lt;span style=&amp;quot;color:#40E0D0&amp;quot;&amp;gt;&#039;&#039;cubic&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt;[[User talk:Cubic Question|&amp;lt;span style=&amp;quot;color:#00FFFF&amp;quot;&amp;gt;&#039;&#039;QUESTION&#039;&#039;&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 13:48, 10 September 2010 (UTC)&lt;br /&gt;
:Even if you make the width a certain size, the length will be different according to the size of the art. To get it uniform, you would have to make every file have some whitespace so it would be the same size. That won&#039;t happen though. The boxes don&#039;t really need to be uniform in size. &amp;lt;sub style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:Blake|Blake]]&#039;&#039;&#039;&amp;lt;/sub&amp;gt; &amp;lt;sup&amp;gt;[[User talk:Blake#top|Talk]]·[[Special:Contributions/Blake|Edits]]&amp;lt;/sup&amp;gt; 20:23, 10 September 2010 (UTC)&lt;br /&gt;
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== Litsen...  ==&lt;br /&gt;
&lt;br /&gt;
First of all, I have a idea of a section in the pokemon&#039;s main page. Footprint. It&#039;ll be good. also, the Pronunciation topic above^^. We can take Right pronunciation from [http://pokemon.wikia.com/ Pokemon Wiki]. I know its cheating, but, Ill help us. --[[User:Ash&#039;s Infernape|&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;Ash&#039;s&amp;lt;/span&amp;gt;]] [[User_talk:Ash&#039;s Infernape|&amp;lt;span style=&amp;quot;color:silver&amp;quot;&amp;gt;Infernape&amp;lt;/span&amp;gt;]] 11:41, 14 September 2010 (UTC)&lt;br /&gt;
:The footprint is already in each Pokémon&#039;s infobox. And, we already discussed that the pronunciation caused conflict, and the Pokémon Wiki is far from a reliable source. So we probably won&#039;t be adding the pronunciation to each&#039;s Pokémon&#039;s page. [[User:Takharii|&amp;lt;span style=&amp;quot;color:#FFD733;&amp;quot;&amp;gt;&#039;&#039;&#039;たか&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Takharii|&amp;lt;span style=&amp;quot;color:#DAA520;&amp;quot;&amp;gt;&#039;&#039;&#039;はり&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Takharii|&amp;lt;span style=&amp;quot;color:#B69E00;&amp;quot;&amp;gt;&#039;&#039;&#039;い&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:08, 14 September 2010 (UTC)&lt;br /&gt;
::By the way I think you were trying to say Listen not Litsen?--&amp;lt;small&amp;gt;[[User:lilkaykaygal|&amp;lt;span style=&amp;quot;color:pink&amp;quot;&amp;gt;KayKay&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt;|&amp;lt;small&amp;gt;[[User talk:Lilkaykaygal|&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Chat to me!&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 11:09, 14 September 2010 (UTC)&lt;br /&gt;
:::Well, Pronunciation is what admins can do when the wiki lets locked. also, wouldn&#039;t they need help adding 150 and more pokemon?--[[User:Ash&#039;s Infernape|&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;Ash&#039;s&amp;lt;/span&amp;gt;]] [[User_talk:Ash&#039;s Infernape|&amp;lt;span style=&amp;quot;color:silver&amp;quot;&amp;gt;Infernape&amp;lt;/span&amp;gt;]] 11:41, 14 September 2010 (UTC)&lt;br /&gt;
::::Pronunciation is conflicting. It isn&#039;t just hard work. For example, Bonsly was pronounced with an ē once, then with an ī in another time. One was in the movie, the other in the anime, I&#039;ve just forgotten which. [[User:Turtwig A|&amp;lt;font color=&amp;quot;#CD7F32&amp;quot;&amp;gt;Turtwig&#039;s&amp;lt;/font&amp;gt;]] [[Turtwig (Pokémon)|&amp;lt;font color=&amp;quot;#FF7F00&amp;quot;&amp;gt;A-B-Cs&amp;lt;/font&amp;gt;]] ([[User talk:Turtwig A|&amp;lt;font color=&amp;quot;#green&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;]] |  [[Special:Contributions/Turtwig A|&amp;lt;font color=&amp;quot;#yellow&amp;quot;&amp;gt;contribs&amp;lt;/font&amp;gt;]]) 11:58, 14 September 2010 (UTC)&lt;br /&gt;
:::::Oh Really? We All Know That Charmander is pronounced &#039;&#039;Chaar-man-der&#039;&#039;. Easy Enough?? Just search on google for pokemon pronunciation.--[[User:Ash&#039;s Infernape|&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;Ash&#039;s&amp;lt;/span&amp;gt;]] [[User_talk:Ash&#039;s Infernape|&amp;lt;span style=&amp;quot;color:silver&amp;quot;&amp;gt;Infernape&amp;lt;/span&amp;gt;]] 12:05, 14 September 2010 (UTC)&lt;br /&gt;
::::::Yeah, no Google searching, thanks. The official sources (Official Handbooks, Anime, and Video Games) don&#039;t always agree on pronunciations of Pokémon names. Now, if the official sources all agree at one point, then we will add them. But until then, they&#039;re not going on the species pages. - [[User:Kogoro|&amp;lt;span style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sc&amp;gt;Kogoro&amp;lt;/sc&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] &#039;&#039;&#039;|&#039;&#039;&#039; [[User talk:Kogoro|&amp;lt;span style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sc&amp;gt;Talk to me&amp;lt;/sc&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] - 12:16, 14 September 2010 (UTC)&lt;br /&gt;
Okay Then. Moving to the next topic. What About Something at the Top of The Pokemon pics To Change the Picture into other generation art or to a Different form?--[[User:Ash&#039;s Infernape|&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;Ash&#039;s&amp;lt;/span&amp;gt;]] [[User_talk:Ash&#039;s Infernape|&amp;lt;span style=&amp;quot;color:silver&amp;quot;&amp;gt;Infernape&amp;lt;/span&amp;gt;]] 12:25, 14 September 2010 (UTC)&lt;br /&gt;
:Most form changing Pokémon have their forms rotated based on the current time (see {{p|Arceus}}, then refresh the page). As for different generations, the infoboxes are set to display it on certain days—for example, on the anniversary of Red and Blue the Pokémon pages displayed their Red and Blue artwork (for those that have it). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:44, 14 September 2010 (UTC)&lt;br /&gt;
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== Doesn&#039;t look like the servers are being nice ==&lt;br /&gt;
&lt;br /&gt;
No, I&#039;m not geting 504s (or, if I am, FireFox is hiding them); I&#039;m getting something even worse: pages not loading at all. A couple of days ago, I was going to come here to get a small amount of information, and it took ages to do so (so long in fact that I just got it O_O). I think the servers are being overstressed - despite the fact that I was getting good ping times off of 10 pings to the site&#039;s router (if there is one), I couldn&#039;t load any pages - not even robots.txt! That is just a simple text document, and it wouldn&#039;t even load! I would start the lockdown soon, as the closer to release we get, the more activity we are likely to get.&lt;br /&gt;
&lt;br /&gt;
I consider myself lucky I could even get on right now. [[User:TruePikachu|--TruePikachu]] 06:37, 15 September 2010 (UTC)&lt;br /&gt;
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:The fifth generation Pokemon are invading Bulbapedia and interfering with the system!  I haven&#039;t actually noticed any problems yet though, which is strange.  [[User:Taromon777|&amp;lt;span style=&amp;quot;color:turquoise; font-family:Arial&amp;quot;&amp;gt;&#039;&#039;&#039;T a r o m o n&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 20:38, 16 September 2010 (UTC)&lt;br /&gt;
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== Finally! ==&lt;br /&gt;
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as i mentioned Form changing above, We can use A method for pokemon with 2 different forms like giratina and shellos&lt;br /&gt;
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Method: All you guys saw Avatar, Everyone Saw. Now See The [http://james-camerons-avatar.wikia.com Avatar Wiki]&#039;s Jake Sully Article. There is a button below the pic to change the Picture into Human/Avatar. We can use that Method.--[[User:Ash&#039;s Infernape|&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;Ash&#039;s&amp;lt;/span&amp;gt;]] [[User_talk:Ash&#039;s Infernape|&amp;lt;span style=&amp;quot;color:silver&amp;quot;&amp;gt;Infernape&amp;lt;/span&amp;gt;]] 16:48, 15 September 2010 (UTC)&lt;br /&gt;
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:That&#039;s a really good idea actually, I think it would be better than the Pokemon&#039;s form just changing periodically.  Perhaps now Bulbapedia is being upgraded for the fifth generation, it would be a convenient time for recoding the articles.  [[User:Taromon777|&amp;lt;span style=&amp;quot;color:turquoise; font-family:Arial&amp;quot;&amp;gt;&#039;&#039;&#039;T a r o m o n&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 20:36, 16 September 2010 (UTC)&lt;br /&gt;
::I dunno. Shaymin is also two formes, and changes with time. Shellos and Giratina, by the way, are not random. It&#039;s based on the hours. And unfortunately, that just changes the infobox picture; there are &#039;&#039;&#039;&#039;&#039;several&#039;&#039;&#039;&#039;&#039; things that change for forme changers. Unless your Ground-type moves miss against Altered Forme Giratina. What&#039;s that? They don&#039;t? But you can only use Earthquake five times? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 04:11, 29 September 2010 (UTC)&lt;br /&gt;
:::Wikimon has a more extensive one that allows you to toggle the whole box, for example in the [http://wikimon.net/Agumon Agumon article], click the tabs. It even integrates the table of contents into it. Pretty clever. - [[User:DanPMK|MK]] (&amp;lt;sup&amp;gt;[[User Talk:DanPMK|t]]&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;[[Special:contributions/DanPMK|c]]&amp;lt;/sub&amp;gt;) 04:57, 29 September 2010 (UTC)&lt;br /&gt;
::::see, only arceus has several things that needed to be changed. what about others?--[[User:Ash&#039;s Infernape|&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;Ash&#039;s&amp;lt;/span&amp;gt;]] [[User_talk:Ash&#039;s Infernape|&amp;lt;span style=&amp;quot;color:silver&amp;quot;&amp;gt;Infernape&amp;lt;/span&amp;gt;]] 07:52, 29 September 2010 (UTC)&lt;br /&gt;
:::::What about Mebukijika and Genesect (yes, Genesect has other formes (I think five or six?)) [[User:Zekasaur|Zekasaur]] 10:53, 5 October 2010 (UTC)&lt;br /&gt;
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:I also support the toggle idea. By the way, it has been mentioned in Arbok&#039;s Pokédex entries that it has at least six different patterns, of which two have appeared in official game art. Maybe it would be worthwhile to also toggle these two the same way? --[[User:BlackySully|BlackySully]] 09:05, 29 September 2010 (UTC)&lt;br /&gt;
::I say we just stick with actual forme changes, and not include design differences between canons. [[User:PDL|PDL]] 14:24, 29 September 2010 (UTC)&lt;br /&gt;
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== Metric tags in Pokédex entries ==&lt;br /&gt;
All pokedex entries use the imperial units of measurement from the US translation. I suggest adding tags with the metric counterparts for two reasons:&lt;br /&gt;
&lt;br /&gt;
1 - the original Japanese entries use metric units, so it could be seen as &amp;quot;more canon&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
2 - there are international users of Bulbapedia (me included) that are not used to imperial units.&lt;br /&gt;
&lt;br /&gt;
For example, the final sentence in Magneton&#039;s entry in Yellow could be: &#039;&#039;It raises the temperature by {{tt|3.6F degrees|2°C}} within {{tt|3,300 feet|1 km}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If the staff agrees, I&#039;m willing to go through all Pokedex entries and add the metric values. I know enough Japanese to easily get the official values from the pokedex entries listed on the Japanese wiki, assuming those are correct.&lt;br /&gt;
&lt;br /&gt;
--[[User:BlackySully|BlackySully]] 09:05, 29 September 2010 (UTC)&lt;br /&gt;
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:Metric system seems like a pretty simple and straightforward thing to include, it&#039;s merely a big job to go through &#039;&#039;everything&#039;&#039; and add the metric equivalent. Perhaps starting small, with say the Pokémon infobox only for now, and work our way up (every infobox should list the Pokémon&#039;s height and weight, so it&#039;s the most prominent use of the imperial system). Pokédex entries are also pretty simple, but I&#039;d also say they&#039;re the less important area to work on (no complaints if you want to fix them all yourself, however). --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 11:28, 29 September 2010 (UTC)&lt;br /&gt;
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::Each Pokemon already have both their imperial and metric height and weight listed in their infobox, except for Generation 5, because their imperial values are not yet officially known. So pokedex entries are the most important area left to work on, as far as I can see. --[[User:BlackySully|BlackySully]] 13:37, 29 September 2010 (UTC)&lt;br /&gt;
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:::Unless someone else has a big complaint about it, I don&#039;t see why you can&#039;t go ahead and update those, in that case. --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 14:47, 30 September 2010 (UTC)&lt;br /&gt;
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::::I have done 101 out of 493 for now. I may have missed a few in scanning all those entries. --[[User:BlackySully|BlackySully]] 23:59, 30 September 2010 (UTC)&lt;br /&gt;
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== Question? ==&lt;br /&gt;
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The option to write in the discussion for the Pokemon Black and White Versions isn&#039;t there. Are we not aloud to write there? --[[User:Mew is the Original One|Mew is the Original One]] 21:16, 29 September 2010 (UTC)&lt;br /&gt;
:Yeah, but only if you&#039;re autoconfirmed, meaning you&#039;ve been registered for a certain amount of time and have made a certain number of edits.--[[User:Cold|Cold]] &amp;lt;small&amp;gt;([[User talk:Cold|talk]])&amp;lt;/small&amp;gt; 21:22, 29 September 2010 (UTC)&lt;br /&gt;
::OK thanks --[[User:Mew is the Original One|Mew is the Original One]] 22:09, 29 September 2010 (UTC)&lt;br /&gt;
:::What is the amount of time and important edits? [[User:Zekasaur|Zekasaur]] 10:49, 5 October 2010 (UTC)&lt;br /&gt;
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== 3D Artwork ==&lt;br /&gt;
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This is something that&#039;s been on my mind for a while now, but I couldn&#039;t bring it up due to the lockdown. Does anyone else think it would be a good idea to possibly include 3D images of Pokémon and Pokémon moves, like what&#039;s done for anime? It could be done in a seperate section or sub-section of the articles. Oh, and I don&#039;t mean updating every time a new 3D game comes out; I mean adding images for each time a move or Pokémon has appeared in a 3D game, like images of Pidgeot from its appearances in Pokémon Stadium through Pokémon Battle Revolution. I don&#039;t know if this has been brought up before, but is this notion a good idea?--[[User:Black Yin Zekrom|Black Yin Zekrom]] 00:06, 1 October 2010 (UTC)&lt;br /&gt;
:Although i don&#039;t know much, but taking 3D Pics will be hard and i don&#039;t think its a very good idea.--[[User:Ash&#039;s Infernape|&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;Ash&#039;s&amp;lt;/span&amp;gt;]] [[User_talk:Ash&#039;s Infernape|&amp;lt;span style=&amp;quot;color:silver&amp;quot;&amp;gt;Infernape&amp;lt;/span&amp;gt;]] 11:07, 1 October 2010 (UTC)&lt;br /&gt;
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Well, I don&#039;t quite know how it&#039;s done, but you don&#039;t take 3D pics by using a camera or something. The quality of the 3D images here prove that.--[[User:Black Yin Zekrom|Black Yin Zekrom]] 15:25, 1 October 2010 (UTC)&lt;br /&gt;
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== Lylat Wiki ==&lt;br /&gt;
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[http://starfoxwiki.org/Lylat_Wiki Lylat Wiki] is now a part of NIWA, Oct 8th and 15th two others will be added, so might wanna add that to your NIWA bar ;] [[User:Malake256|Malake256]] 17:03, 2 October 2010 (UTC)&lt;br /&gt;
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== Main page design ==&lt;br /&gt;
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Does no one else think Tsutarja is missing?&lt;br /&gt;
We have Bulbasaur, Treecko, Chikorita and Turtwig pics on the main page, but no Tsutarja (or victini if you want the first pokémon in the dex) I can feel it&#039;s absence when I look at the page. [[User:Kanjo|Kanjo]] 19:55, 2 October 2010 (UTC)&lt;br /&gt;
:main page uses animated minisprites. we dont have Gen V animated minisprites. -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[Special:Contributions/MAGNEDETH|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 19:56, 2 October 2010 (UTC)&lt;br /&gt;
::Yet. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 20:09, 2 October 2010 (UTC)&lt;br /&gt;
:::I can &#039;&#039;Make&#039;&#039; Them Animate. but it wont we official, and Archives are currently blocked.--[[User:Ash&#039;s Infernape|&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;Ash&#039;s&amp;lt;/span&amp;gt;]] [[User_talk:Ash&#039;s Infernape|&amp;lt;span style=&amp;quot;color:silver&amp;quot;&amp;gt;Infernape&amp;lt;/span&amp;gt;]] 20:33, 2 October 2010 (UTC)&lt;br /&gt;
:::I see. That&#039;s a little worrying because they&#039;re not animated on my screen. [[User:Kanjo|Kanjo]] 17:10, 4 October 2010 (UTC)&lt;br /&gt;
::::What browser are you running? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#444444&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#C3C3C3&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:26, 5 October 2010 (UTC)&lt;br /&gt;
:::::on chrome and IE they don&#039;t work, only firefox. [[User:Kanjo|Kanjo]] 12:44, 5 October 2010 (UTC)&lt;br /&gt;
::::::I&#039;ve heard that they also work on Opera. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#444444&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#C3C3C3&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:04, 6 October 2010 (UTC)&lt;br /&gt;
:::::::Actually,there is a Tsutarja animated sprite Bulbagarden Archives, but there&#039;s no space for it. However, a Victini sprite has also been uploaded. [[User:Jlin8002|Jlin8002]] 00:00, 9 October 2010 (UTC)Jlin8002&lt;br /&gt;
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== Shiny Gen V Sprites ==&lt;br /&gt;
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I would like to know where we are going to put the shiny sprites for the fifth generation Pokémon. I have the sprites (official). [[User:Zekasaur|Zekasaur]] 10:47, 5 October 2010 (UTC)&lt;br /&gt;
:We have them, however we have yet to upload them. I guess I could do them today. --[[User:PsychicRider|&amp;lt;span style=&amp;quot;color:#78C850;&amp;quot;&amp;gt;&#039;&#039;&#039;Psy&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:PsychicRider|&amp;lt;sub style=&amp;quot;color:#F85888;&amp;quot;&amp;gt;&#039;&#039;&#039;ライダー&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039;[[Special:Contributions/PsychicRider|&amp;lt;span style=&amp;quot;color:#C4E673;&amp;quot;&amp;gt;&#039;&#039;&#039;☮&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&#039;&#039; 11:28, 5 October 2010 (UTC)&lt;br /&gt;
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== Translations ==&lt;br /&gt;
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This is a big job, and would probably be a bad idea, but could we translate Bulbapedia into other languages? I know that we already have basic translations of Pokémon and Moves, but what about the rest of it?----[[User:Chalkwriter|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Chalk&amp;lt;/span&amp;gt;]][[User talk:Chalkwriter|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;writer&amp;lt;/span&amp;gt;]] 18:08, 8 October 2010 (UTC)&lt;br /&gt;
:May I direct your attention [[Encyclopædiæ Pokémonis|here]] &#039;&#039;[[User:Maverick Nate|&amp;lt;sup style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;Maverick&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:Maverick Nate|&amp;lt;sub style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;Nate&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039; 18:09, 8 October 2010 (UTC)&lt;br /&gt;
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== Clearer distinction between &amp;quot;natural&amp;quot; and Dream World abilities. ==&lt;br /&gt;
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I think the distinction between pokémon that only have certain abilities through the Pokémon Dream World and those that don&#039;t can be made clearer. For example, on pages of separate abilities there is just one table with normal and PDW pokémon all mixed up, while it would be easier to make separate tables for both. I think this would help both users that own Pokémon Black or White and those that don&#039;t. Besides that we could also make a category for &amp;quot;Abilities exclusive to Pokémon Dream World&amp;quot;, like {{a|Harvest}}. --[[User:BlackySully|BlackySully]] 00:22, 18 October 2010 (UTC)&lt;br /&gt;
:On the separate pages, they are specfically listed in a separate column that says &amp;quot;Dream World ability&amp;quot;. That seems separate enough. &#039;&#039;[[User:Maverick Nate|&amp;lt;sup style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;Maverick&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:Maverick Nate|&amp;lt;sub style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;Nate&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039; 00:24, 18 October 2010 (UTC)&lt;br /&gt;
::Yes, but I think it would be easier if for example you are looking for a pokémon that has a certain ability, that you don&#039;t have to go through a list of which half of the pokémon are Dream World pokémon. Even for Dream World users like me pokémon in wild and in Dream World are two completely separate things. But yeah, it&#039;s not that necessary. --[[User:BlackySully|BlackySully]] 09:32, 20 October 2010 (UTC)&lt;br /&gt;
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== Grammar error ==&lt;br /&gt;
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Being the Grammar Nazi I am, I have spotted an error I can&#039;t fix. I accidentally got logged out while editing a userpage, and I noticed there is a lack of space between sentences on the message that explains that new users cannot edit userpages. This is really bothering me, so could anyone with the power to edit the MediaWiki namespace fix it? [[User:CuboneKing|&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;Cu&amp;lt;/font&amp;gt;]][[User talk:CuboneKing|&amp;lt;font color=&amp;quot;Tan&amp;quot;&amp;gt;bo&amp;lt;/font&amp;gt;]][[Special:Contributions/CuboneKing|&amp;lt;font color=&amp;quot;Green color light&amp;quot;&amp;gt;ne&amp;lt;/font&amp;gt;]][[Cubone (Pokémon)|&amp;lt;font color=&amp;quot;Black&amp;quot;&amp;gt;King&amp;lt;/font&amp;gt;]] 02:13, 21 October 2010 (UTC)&lt;br /&gt;
:Done, I think. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 02:20, 21 October 2010 (UTC)&lt;br /&gt;
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== Update on Message to the Editor ==&lt;br /&gt;
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[[Template:Main Page/Message from the Editor|&#039;&#039;&#039;This&#039;&#039;&#039;]] should be updated, no? I think people would like to know it&#039;s been unlocked [[User:Malake256|Malake256]] 02:51, 23 October 2010 (UTC)&lt;br /&gt;
: Very true, its more that a month old  [[User:Ruberduck0123|&amp;lt;span style=&amp;quot;color:#DAA520 ;&amp;quot;&amp;gt;&#039;&#039;&#039;Ruber&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Ruberduck0123|&amp;lt;span style=&amp;quot;color:#999999 ;&amp;quot;&amp;gt;&#039;&#039;&#039;duck&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Ruberduck0123|&amp;lt;span style=&amp;quot;color:#4FD9FF ;&amp;quot;&amp;gt;&#039;&#039;&#039;0123&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:00, 23 October 2010 (UTC)&lt;br /&gt;
::It doesn&#039;t matter if it&#039;s five months old, he edits it when they have an announcement to make, he doesn&#039;t have to update it once a month people!! --[[User:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;Land&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;fish7&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 13:46, 24 October 2010 (UTC)&lt;br /&gt;
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== Bulbanews ==&lt;br /&gt;
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I have a question : Can only staff members report news to bulbanews or can normal users also report --[[User:Vlade|Vlade]] 15:45, 24 October 2010 (UTC)&lt;br /&gt;
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Bulbanews is a different wiki altogether. Though they&#039;re both part of Bulbagarden, both Bulbapedia and Bulbanews have their own front pages. The information you&#039;re looking for is on Bulbanews&#039;s front page and if you have any other questions about it, it&#039;d make sense to ask on that talk page rather than this one. [[n:Front page|here&#039;s a link, for convenience]] [[User:Kanjo|Kanjo]] 20:26, 24 October 2010 (UTC)&lt;br /&gt;
:What Kanjo said is correct, but to answer your question, anyone is allowed to report news to Bulbanews. After submission, an admin or columnist needs to move it out of the draft namespace and into the mainspace. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#444444&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#C3C3C3&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 00:01, 1 November 2010 (UTC)&lt;br /&gt;
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== Zoroark&#039;s Name ==&lt;br /&gt;
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I think the Ark in its name could be cause it can transform into lots of pokemon like an ark of pokemon and the reason i posted it here cause i cant post it on Zoroark&#039;s article .  --[[User:Vlade|Vlade]] 16:12, 24 October 2010 (UTC)&lt;br /&gt;
:First of all, if you can&#039;t post in an article, inquire in the article&#039;s talk page (i.e. [[Talk:Zoroark (Pokémon)]]), not Talk: Main Page. Secondly, that&#039;s a real stretch: that&#039;s not an actual definition of the word ark, it&#039;s just a vague metaphor. --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] 21:07, 24 October 2010 (UTC)&lt;br /&gt;
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== Before you ask ==&lt;br /&gt;
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Read the news. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 20:33, 28 October 2010 (UTC)&lt;br /&gt;
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:Is it for the Japanese anime writer? If so, I suppose Chimecho is more appropriate than Lugia, considering how the little windchime links to places like Mt. Pyre and Sendoff Spring. It can be in greyscale if desired. Besides, what is more favourable aesthetically is that one may include Chingling too, instead of Lugia all over the place. [[User:Rxhar|Rxhar]] 09:46, 31 October 2010 (UTC)&lt;br /&gt;
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::It&#039;s Lugia because the man is credited with helping to create it. It was on the news post. [[User:Tamah|Tamah]] 23:41, 31 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Well, it was more than a week by now, someone could remember me who edits the main page? --[[User:EzekielMaple|EzekielMaple]] 16:14, 5 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== What&#039;d I do wrong here? ==&lt;br /&gt;
&lt;br /&gt;
[[http://bulbapedia.bulbagarden.net/wiki/User_talk:Starck]]&lt;br /&gt;
&lt;br /&gt;
... What happened? [[User:SpecialK|SpecialK]]  [[Mudkip (Pokémon)|Leiks]] [[Lucario (Pokémon)|Lucario]] [[User talk:SpecialK|and the]] [[User:Missingno. Master/Celebi Glitch|Celebi Glitch]] 12:46, 31 October 2010 (UTC)&lt;br /&gt;
:Just create a page with &amp;lt;nowiki&amp;gt;{{subst:welcome}}&amp;lt;/nowiki&amp;gt;.----&#039;&#039;&#039;&#039;&#039;無限の知性&#039;&#039;&#039;&#039;&#039; ◎ [[User:Dennou Zenshi|&amp;lt;font color=&amp;quot;#BF0B17&amp;quot;&amp;gt;ＤＥＮＮＯＵ&amp;lt;/font&amp;gt;]]&#039;&#039;&#039;[[Special:Random|◆]]&#039;&#039;&#039;[[User talk:Dennou Zenshi|&amp;lt;font color=&amp;quot;#1250A6&amp;quot;&amp;gt;ＺＥＮＳＨＩ&amp;lt;/font&amp;gt;]] 13:08, 31 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==EV Listings==&lt;br /&gt;
&lt;br /&gt;
I was just thinking of a very useful idea. On the pages for each route, cave, etc, where the wild Pokémon are listen, I was thinking we should add another column after each Pokémon and say &amp;quot;1 Speed,&amp;quot; or &amp;quot;2 Attack,&amp;quot; or something. That, paired with encounter and level rates would help a great deal in EV training for all different levels. {{unsigned|Igglybuff63}}&lt;br /&gt;
:Well, I admit, this would be useful to some people, but this is an encyclopedia, not a walkthrough. Honestly, I don&#039;t see why you can&#039;t go to the Pokémon&#039;s page and check. I&#039;m not for it, but I&#039;m not exactly saying NO. --[[User:Si6x12|&amp;lt;span style=&amp;quot;color:#B01406;&amp;quot;&amp;gt;&#039;&#039;&#039;Si6&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User Talk:Si6x12|&amp;lt;span style=&amp;quot;color:#083DA7;&amp;quot;&amp;gt;&#039;&#039;&#039;x12&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:01, 7 November 2010 (UTC)&lt;br /&gt;
::I agree completely, however, it would be a nice little touch on the page for convenience. I&#039;m not one of them, but I know some people have incredibly slow computers, and I can easily imagine the frustration of those who have slow connections along with a desire to EV train. [[User:Igglybuff63|Igglybuff63]] 14:00, 7 November 2010 (UTC)&lt;br /&gt;
:::I&#039;m thinking no, but I do see a use in it. Perhaps {{bp|Project Walkthroughs}} would be a good place to ask. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:07, 7 November 2010 (UTC)&lt;br /&gt;
::::Putting every possible bit of information is dumb. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 08:04, 18 November 2010 (UTC)&lt;br /&gt;
:::::But that&#039;s not what we&#039;d be doing now, is it? We wouldn&#039;t be putting their number, or Dex color, or Egg group, or anything like that, just the EV(s) they give. {{unsigned|Igglybuff63}}&lt;br /&gt;
::::::The number should already be there. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:50, 18 November 2010 (UTC)&lt;br /&gt;
:::::::No, I&#039;m talking about on the route pages. {{unsigned|Igglybuff63}}&lt;br /&gt;
::::::::Don&#039;t make me go on a rant about users and clicking links. If you plan to EV train, then just look up the Pokémon that give EVs in whatever. We&#039;re an encyclopedia, not an EV training guide. Do some of your own research, dude. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 09:15, 4 December 2010 (UTC)&lt;br /&gt;
:::::::::This isn&#039;t at all a matter of laziness. Heck, I&#039;d be willing to go around and do a ton of the work, assuming I could figure out how to code it (which I can&#039;t) It&#039;s just a nice touch of convenience for users, you know? I mean, I&#039;m fine if we don&#039;t do it, it&#039;s just a suggestion, after all. [[User:Igglybuff63|Igglybuff63]] 04:39, 20 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Redirection Pages ==&lt;br /&gt;
&lt;br /&gt;
Do we really need those redirection pages with one Pokémon used by a character, the TCG link, and the Pokémon link? We already have the Pokémon used by a character and it&#039;s TCG links on the page. I understand the ones for like Pikachu, but ones like Mr. Mime and Gengar don&#039;t need to be there, do they? [[User:DarthMartian7|DarthMartian7]] 03:09, 9 November 2010 (UTC)&lt;br /&gt;
:This is already being discussed on the forums, so please be patient. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family: Verdana;&amp;quot;&amp;gt;~ [[User:Sol|&amp;lt;span style=&amp;quot;color:#0080ff;&amp;quot;&amp;gt;sol&amp;lt;/span&amp;gt;]][[User talk:Sol|&amp;lt;span style=&amp;quot;color:#4090ff;&amp;quot;&amp;gt;ar&amp;lt;/span&amp;gt;]][[Special:Contributions/Sol|&amp;lt;span style=&amp;quot;color:#a8d3ff;&amp;quot;&amp;gt;is&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 03:13, 9 November 2010 (UTC)&lt;br /&gt;
::And how soon do we delete {{template|p}}, which I&#039;m sure you all want. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 08:05, 18 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== What to do with Dream World artwork. ==&lt;br /&gt;
&lt;br /&gt;
Currently we use some to replace the Sugimori artwork, but what to do when said artwork is avaiable?. Sincerely i thing it would be a waste to just leave the DW artwork floating alone. Do you agree? We should do something with it.&lt;br /&gt;
--[[User:EzekielMaple|EzekielMaple]] 18:06, 15 November 2010 (UTC) Sorry, forgot signature&lt;br /&gt;
:It would be a waste. Also, how come we don&#039;t put up the old artwork on the Pokémon&#039;s page? It seems a waste not to include it on the page (especially when some trivia refers to it). [[User:Tesh|&amp;lt;span style=&amp;quot;color:#A8A878; font-family:Georgia;&amp;quot;&amp;gt;Teshigigas&amp;lt;/span&amp;gt;]] [[User_talk:Tesh|&amp;lt;span style=&amp;quot;color:#A8A878; font-family:Georgia;&amp;quot;&amp;gt;[Talk]&amp;lt;/span&amp;gt;]] 18:29, 15 November 2010 (UTC)&lt;br /&gt;
::Old artwork &#039;&#039;&#039;&#039;&#039;is&#039;&#039;&#039;&#039;&#039; on the pages, they just change from time to time [[User:Ataro|Ataro]] 18:36, 15 November 2010 (UTC)&lt;br /&gt;
:::not really, Ataro. we are going to find a use for the images, but as of late weve had other things to focus on. rest assured, it will be showcased somewhere and in some way. -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[Special:Contributions/MAGNEDETH|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:01, 15 November 2010 (UTC)&lt;br /&gt;
::::/me keeps reading the &amp;quot;In the Games&amp;quot; sections of pages (hint). [[User:TruePikachu|--TruePikachu]] 00:47, 17 November 2010 (UTC)&lt;br /&gt;
:::::Over at [http://www.zeldawiki.org/Main_Page Zelda wiki]they use a code of sorts that makes a picture change every time you refresh the page. It seemed to use a template called &amp;lt;nowiki&amp;gt;{{RandomLinkImage}}&amp;lt;/nowiki&amp;gt; for [http://www.zeldawiki.org/Link this page]. I think I&#039;ve seen simeler on userpages. It varied page to page. --[[User:Pika3323|&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Pika3323&amp;lt;/span&amp;gt;]] 20:34, 2 December 2010 (UTC)&lt;br /&gt;
:Maybe each Pokemon&#039;s page can feature a gallery of their art from all games. Just a random thought. &amp;lt;sub style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:Blake|Blake]]&#039;&#039;&#039;&amp;lt;/sub&amp;gt; &amp;lt;sup&amp;gt;[[User talk:Blake#top|Talk]]·[[Special:Contributions/Blake|Edits]]&amp;lt;/sup&amp;gt; 21:17, 2 December 2010 (UTC)&lt;br /&gt;
::Eventually. There&#039;s always an issue with doing that though. And that is how many damned exceptions there are. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 09:13, 4 December 2010 (UTC)&lt;br /&gt;
:::Um, doesn&#039;t each Pokémon page link to a gallery anyway? --[[User:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;Land&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;fish7&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 21:00, 7 December 2010 (UTC)&lt;br /&gt;
::::Em, we could show the artwork in the pages for &amp;quot;special&amp;quot; cases, like ivysaur. Ivysaur has purple colored eyes in the anime and Dream World--[[User:EzekielMaple|EzekielMaple]] 22:44, 15 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Trading pre-Unova ==&lt;br /&gt;
&lt;br /&gt;
Some pokemon such as [[Bulbasaur]] say that you have to &amp;quot;trade&amp;quot; to get the Pokémon when you actually have to get it through Pokéshift, Dream World, or both? When are we going to change this? —[[User:Zekasaur|&amp;lt;span style=&amp;quot;color:Black&amp;quot;&amp;gt;♫Ze&amp;lt;/span&amp;gt;]][[User talk:Zekasaur|&amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;kas&amp;lt;/span&amp;gt;]][[Special:Contributions/Zekasaur|&amp;lt;span style=&amp;quot;color:Red&amp;quot;&amp;gt;aur♫&amp;lt;/span&amp;gt;]] 03:04, 6 December 2010 (UTC)&lt;br /&gt;
:It will likely be changed as soon as someone enters that specific information into the tables. If I recall correctly, the template defaults to saying &amp;quot;trade&amp;quot; if no data is entered. [[User:TruePikachu|--TruePikachu]] 04:58, 7 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Preview ==&lt;br /&gt;
You know how it seems that everyone forgets to use the preview when they first come on? Well on NWiki, they have something that makes you show preview, and I was wondering if we could use that here. [[User:Gliscorguy54|Gliscorguy54]] 01:30, 18 December 2010 (UTC)&lt;br /&gt;
:I actually find that incredibly annoying on NWiki. If you are going around making minor edits, such as relinking, it just gets in the way. I&#039;m pretty sure there is an option here to turn it on in preferences if you like it. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 02:10, 18 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== File:Ani586WMS.png not displaying ==&lt;br /&gt;
&lt;br /&gt;
Could someone work on this? The file [[a:File:Ani586WMS.png]] isn&#039;t showing up on the main page. I checked the Archives and found that the filename is correct, but somehow or another it isn&#039;t working. Thanks. &#039;&#039;&#039;chief[[User:Chiefboz|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;boz&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; &amp;lt;small&amp;gt;&#039;&#039;(my [[User talk:Chiefboz|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]] and [[Special:Contributions/Chiefboz|&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;contributions&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 15:44, 21 December 2010 (UTC)&lt;br /&gt;
:There is nothing that can be done about this. It is just the archives not synchronizing with Bulbapedia. All we can do is wait for it to fix itself. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:28, 22 December 2010 (UTC)&lt;br /&gt;
::Hopefully before Christmas...[[User:Ataro|Ataro]] 03:33, 22 December 2010 (UTC)&lt;br /&gt;
:::It was actually displaying when MAGNEDETH added it. It fitted in nicely too... --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:29, 22 December 2010 (UTC)&lt;br /&gt;
::::It seems to be working now. &#039;&#039;&#039;chief[[User:Chiefboz|&amp;lt;span style=&amp;quot;color:#blue;&amp;quot;&amp;gt;boz&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; • [[User talk:Chiefboz|&amp;lt;span style=&amp;quot;color:#red;&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]] 17:25, 23 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon SIENNA??? Why do we have NOTHING on this? &amp;lt;sup&amp;gt;See video&amp;lt;/sup&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=zQqH2HV7p10&amp;amp;feature=watch_response&lt;br /&gt;
&lt;br /&gt;
I had no idea there was such a thing as a Sienna version of this!! Please, add the article: {{red link|Pokemon Sienna}}. Thanks! --[[User:Tanaka Shimoya|Tanaka Shimoya]] 13:27, 22 December 2010 (UTC)&lt;br /&gt;
:Maybe on [[hack games]]. But it probably isn&#039;t notable enough. Take it up on the talk page there. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:36, 22 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Pokemon Apokelypse&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Anyone seen this?:&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=sDX1m0Y2Vkg&amp;amp;feature=watch_response_rev&lt;br /&gt;
&lt;br /&gt;
Looks like we don&#039;t have an article on it either. Why doesn&#039;t anyone create something about this? --[[User:Tanaka Shimoya|Tanaka Shimoya]] 13:29, 22 December 2010 (UTC)&lt;br /&gt;
:[[User:ShinyPikachu/Pokémon Apokélypse]]. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:36, 22 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Did you know section: &amp;quot;...the typing of the first Unova Gym Leader is depend&#039;&#039;a&#039;&#039;nt...&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Shouldn&#039;t that read &amp;quot;depend&#039;&#039;&#039;e&#039;&#039;&#039;nt&amp;quot;? The spelling that currently appears on the Main Page isn&#039;t really accepted in American or British English. [[User:Ultraflame|Ultraflame]] 19:07, 24 December 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Ultraflame</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Experience&amp;diff=1291989</id>
		<title>Talk:Experience</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Experience&amp;diff=1291989"/>
		<updated>2010-12-23T17:09:36Z</updated>

		<summary type="html">&lt;p&gt;Ultraflame: /* Question */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The erratic formula ==&lt;br /&gt;
&lt;br /&gt;
Erratic (600000)&lt;br /&gt;
E = -1/50*l^4 + 2*l^3 for level&amp;lt;=50&lt;br /&gt;
&lt;br /&gt;
http://www.math.miami.edu/~jam/azure/forum/tuff/ultimatebb.php?ubb=get_topic;f=1;t=001260&lt;br /&gt;
&lt;br /&gt;
It&#039;s mentioned in the thread that level 45 does not work for that. Level 45 is 100273, not 100237. [[User:Sheep|Sheep]] 16:42, 21 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Nevermind the previous message, I figured it out myself. [[User:Sheep|Sheep]] 18:09, 21 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Simplify the formulas ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Was that copied from matlab or something? It can be simplified...&lt;br /&gt;
&lt;br /&gt;
((0.814 - 0.02*(((n - 69) / 3) - (((n - 69) / 3) modulo 1)) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
&lt;br /&gt;
((0.814 - 0.02*(((n - 69) / 3) - float_part((n - 69) / 3) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
((0.814 - 0.02*( int((n - 69) / 3) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
((0.814 - 0.02*( int(n/3 - 23) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
((0.814 + 0.46 - 0.02*( int(n/3) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
&lt;br /&gt;
int(  (  1.274 - 0.02*(int(n/3)) - ep(n%3)  ) * (n^3)  )&lt;br /&gt;
That would be easier to read.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;2*(1 - 0.01n)*(n3)&lt;br /&gt;
= int( 2n3 - 0.02n4 )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;(  1 - ((n - 50)*0.01)  ) * (n^3)&lt;br /&gt;
= int( 1.5n3 - 0.01n4 )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;(1.6 - 0.01n) * (n3)&lt;br /&gt;
= int( 1.6n3 - 0.01n4 )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Editting this out of view because it doesn&#039;t really need to be seen (sorry)&lt;br /&gt;
Fair enough, I just put it so you could test my simplifications were right. (Qgpr)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#include &amp;lt;iostream&amp;gt;&lt;br /&gt;
#include &amp;lt;stdlib.h&amp;gt;&lt;br /&gt;
&lt;br /&gt;
using namespace std;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
void initlista();&lt;br /&gt;
double lista[101];&lt;br /&gt;
int errors;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
double modulo(double value, double mod) {&lt;br /&gt;
    double sign;&lt;br /&gt;
    &lt;br /&gt;
    if(value &amp;lt; 0.0) {&lt;br /&gt;
        sign=-1.0;&lt;br /&gt;
        value=value*sign;&lt;br /&gt;
    } else {&lt;br /&gt;
        sign=1.0;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    while(value &amp;gt;= mod) {&lt;br /&gt;
        if(value==0.0)break;&lt;br /&gt;
        value=value-mod;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    //it is % not modulo...&lt;br /&gt;
    //value=value*sign;&lt;br /&gt;
    &lt;br /&gt;
    return value;    &lt;br /&gt;
}&lt;br /&gt;
double ep(double value) {&lt;br /&gt;
    if(value==0.0) {&lt;br /&gt;
        return 0.0;&lt;br /&gt;
    };&lt;br /&gt;
    if(value==1.0){&lt;br /&gt;
        return 0.008;&lt;br /&gt;
    };&lt;br /&gt;
    if(value==2.0){&lt;br /&gt;
        return 0.014;&lt;br /&gt;
    };&lt;br /&gt;
}&lt;br /&gt;
double absol(double value) {&lt;br /&gt;
    if(value &amp;lt; 0.0) {&lt;br /&gt;
        return value = value * -1.0;&lt;br /&gt;
    } else {&lt;br /&gt;
        return value;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
double integ(double value) {&lt;br /&gt;
    double x = 0;&lt;br /&gt;
    double sign;&lt;br /&gt;
    &lt;br /&gt;
    if(value &amp;lt; 0.0) {&lt;br /&gt;
        sign = -1.0;&lt;br /&gt;
        value = value * sign;&lt;br /&gt;
    } else {&lt;br /&gt;
        sign = 1.0;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    while(value &amp;gt;= 1.0) {&lt;br /&gt;
        x = x + 1.0;&lt;br /&gt;
        value = value - 1.0;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    x = x * sign;&lt;br /&gt;
    &lt;br /&gt;
    return x;&lt;br /&gt;
}&lt;br /&gt;
void printexp_level(double exp, int level) {&lt;br /&gt;
    if(lista[level] != exp) {&lt;br /&gt;
        cout&amp;lt;&amp;lt;&amp;quot;Level &amp;quot;&amp;lt;&amp;lt;level&amp;lt;&amp;lt;&amp;quot;: &amp;quot;&amp;lt;&amp;lt;lista[level]&amp;lt;&amp;lt;&amp;quot; vs &amp;quot;&amp;lt;&amp;lt;exp&amp;lt;&amp;lt;&amp;quot; &amp;lt;&amp;gt; ERROR!!!!: &amp;quot;&amp;lt;&amp;lt;(lista[level] - exp)&amp;lt;&amp;lt;endl;&lt;br /&gt;
        errors++;&lt;br /&gt;
        system(&amp;quot;PAUSE&amp;quot;);&lt;br /&gt;
    } else {&lt;br /&gt;
        cout&amp;lt;&amp;lt;&amp;quot;Level &amp;quot;&amp;lt;&amp;lt;level&amp;lt;&amp;lt;&amp;quot;: &amp;quot;&amp;lt;&amp;lt;lista[level]&amp;lt;&amp;lt;&amp;quot; vs &amp;quot;&amp;lt;&amp;lt;exp&amp;lt;&amp;lt;endl;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
int main(int argc, char *argv[])&lt;br /&gt;
{&lt;br /&gt;
    &lt;br /&gt;
  int i;&lt;br /&gt;
  double n = 0.0f;&lt;br /&gt;
  double b;&lt;br /&gt;
&lt;br /&gt;
  errors = 0;&lt;br /&gt;
  initlista();&lt;br /&gt;
  &lt;br /&gt;
  for(i = 0; i &amp;lt;= 50; i++) {&lt;br /&gt;
//    b = (n*n*n)*(2 - (0.02*n));&lt;br /&gt;
    b = (2 * (n*n*n)) - (0.02 * (n*n*n*n));&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  for(i = 51; i &amp;lt;= 68; i++) {&lt;br /&gt;
//    b = (n*n*n)*(  1 - ((n - 50)*0.01)  );&lt;br /&gt;
    b = (1.5 * (n*n*n)) - (0.01 * (n*n*n*n));&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  for(i = 69; i &amp;lt;= 98; i++) {&lt;br /&gt;
//    b = (n*n*n) * (   0.814 - 0.02*( (n/3 - 23) - modulo((n/3 - 23),1) ) - ep(modulo(n - 69, 3))   ); &amp;lt;- wont work, needs integ() somewhere in the double n/3 - floatpart n/3&lt;br /&gt;
    b = (n*n*n) * (  1.274 - (0.02*integ(n/3)) - ep(modulo(n,3))  );&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  for(i = 99; i &amp;lt;= 100; i++) {&lt;br /&gt;
//    b = (n*n*n) * ( 1.6 - (n * 0.01) );&lt;br /&gt;
    b = (1.6 * (n*n*n)) - (0.01 * (n*n*n*n));&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  } &lt;br /&gt;
&lt;br /&gt;
  cout&amp;lt;&amp;lt;endl&amp;lt;&amp;lt;&amp;quot;Errors Count : &amp;quot;&amp;lt;&amp;lt;errors&amp;lt;&amp;lt;endl;&lt;br /&gt;
  system(&amp;quot;PAUSE&amp;quot;);  &lt;br /&gt;
  exit(0);  &lt;br /&gt;
  return 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void initlista() {&lt;br /&gt;
lista[0] = 0;lista[1] = 1;lista[2] = 15;lista[3] = 52;lista[4] = 122;lista[5] = 237;lista[6] = 406;lista[7] = 637;lista[8] = 942;lista[9] = 1326;lista[10] = 1800;lista[11] = 2369;lista[12] = 3041;lista[13] = 3822;lista[14] = 4719;lista[15] = 5737;lista[16] = 6881;lista[17] = 8155;lista[18] = 9564;lista[19] = 11111;lista[20] = 12800;lista[21] = 14632;lista[22] = 16610;lista[23] = 18737;lista[24] = 21012;lista[25] = 23437;lista[26] = 26012;lista[27] = 28737;lista[28] = 31610;lista[29] = 34632;lista[30] = 37800;lista[31] = 41111;lista[32] = 44564;lista[33] = 48155;lista[34] = 51881;lista[35] = 55737;lista[36] = 59719;lista[37] = 63822;lista[38] = 68041;lista[39] = 72369;lista[40] = 76800;lista[41] = 81326;lista[42] = 85942;lista[43] = 90637;lista[44] = 95406;lista[45] = 100237;lista[46] = 105122;lista[47] = 110052;lista[48] = 115015;lista[49] = 120001;lista[50] = 125000;lista[51] = 131324;lista[52] = 137795;lista[53] = 144410;lista[54] = 151165;lista[55] = 158056;lista[56] = 165079;lista[57] = 172229;lista[58] = 179503;lista[59] = 186894;lista[60] = 194400;lista[61] = 202013;lista[62] = 209728;lista[63] = 217540;lista[64] = 225443;lista[65] = 233431;lista[66] = 241496;lista[67] = 249633;lista[68] = 257834;lista[69] = 267406;lista[70] = 276458;lista[71] = 286328;lista[72] = 296358;lista[73] = 305767;lista[74] = 316074;lista[75] = 326531;lista[76] = 336255;lista[77] = 346965;lista[78] = 357812;lista[79] = 367807;lista[80] = 378880;lista[81] = 390077;lista[82] = 400293;lista[83] = 411686;lista[84] = 423190;lista[85] = 433572;lista[86] = 445239;lista[87] = 457001;lista[88] = 467489;lista[89] = 479378;lista[90] = 491346;lista[91] = 501878;lista[92] = 513934;lista[93] = 526049;lista[94] = 536557;lista[95] = 548720;lista[96] = 560922;lista[97] = 571333;lista[98] = 583539;lista[99] = 591882;lista[100] = 600000;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Qgpr|Qgpr]]03:05, 01 Mar 2005&lt;br /&gt;
&lt;br /&gt;
I really want to avoid using expressions that are not standard math notation. I don&#039;t even know if there&#039;s a way to represent some integer rounding using standard math notation, just some pseudo-code, that&#039;s why I stuck mod 1 subtraction in there. My plan was to simplify/clean it up once TeX was implemented on bulbapedia.&lt;br /&gt;
&lt;br /&gt;
In the meanwhile you can simplify them. Just keep &amp;quot;mod&amp;quot; or &amp;quot;modulo&amp;quot; instead of &amp;quot;%&amp;quot; and avoid &amp;quot;int().&amp;quot; [[User:Sheep|Sheep]] 20:20, 1 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The big problem is that when I first read that I got confused. No person that would bother to understand that formula wouldn&#039;t know how to program anyways, to represent that rounding you use ||x|| I think, maximum integer, unless I got the symbol wrong, long time I don&#039;t touch math.&lt;br /&gt;
I&#039;ll leave that formula but also add the simplification for anyone that wants someting simplier to read.&lt;br /&gt;
I will also simplify your standard math formulas, but won&#039;t add the ||x|| because I am not sure if its the right symbol, those - 69 can be taken out of modulo since they will be equal to zero.&lt;br /&gt;
[[User:Qgpr|Qgpr]] 20:03, 5 Mar 2005 (GMT-5)&lt;br /&gt;
&lt;br /&gt;
: |x| is modul&#039;&#039;&#039;us&#039;&#039;&#039; - gives the absolute value of function, i.e. |-0.5| = 0.5. Modul&#039;&#039;&#039;o&#039;&#039;&#039; is simply represented as &#039;&#039;mod&#039;&#039; in mathematics. Anyway, while we do not have TeX at the moment, you can try this instead - leave the original math formula as a &amp;lt;nowiki&amp;gt;&amp;lt;!-- COMMENT --&amp;gt;&amp;lt;/nowiki&amp;gt;, and copy the image from Wikipedia (it will generate the image on preview, so you can download that and reupload it here. Don&#039;t overdo it of course.)&lt;br /&gt;
&lt;br /&gt;
: ||x|| ( double | ) is what I was taught here at college, but I guess is not an standard, however I found what it seems is the standard, and used the UTF code to show it. However &amp;lt;*pre&amp;gt; is not happy with &amp;lt;*sub&amp;gt;, you should find a way around because mine doesn&#039;t look that good. By the way it was &amp;quot;greatest integer&amp;quot; not maximum, problems for using a direct translation. [[User:Qgpr|Qgpr]] 22:16, 5 Mar 2005 (GMT-5)&lt;br /&gt;
&lt;br /&gt;
First shot at a TeX markup image. Using&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
\begin{math}&lt;br /&gt;
b \star x \rightarrow \frac{b}{x} - (\frac{b}{x}\;mod\;1)&lt;br /&gt;
\end{math}&lt;br /&gt;
&lt;br /&gt;
\addvspace{.2cm}&lt;br /&gt;
&lt;br /&gt;
\begin{math}&lt;br /&gt;
e(n) = \left\{&lt;br /&gt;
\begin{array}{clrr}&lt;br /&gt;
n^3(\frac{100 - n}{50}); &amp;amp; 0 &amp;lt; n \leq 50 \\*&lt;br /&gt;
n^3(\frac{150 - n}{100}); &amp;amp; 51 \leq n \leq 68 \\*&lt;br /&gt;
n^3(1.274 - \frac{1}{50}(n\star3) - p(n\;mod\;3)); &amp;amp; 69 \leq n \leq 98 \\*&lt;br /&gt;
n^3(\frac{160 - n}{100}); &amp;amp; 99 \leq n \leq 100 \\*&lt;br /&gt;
\end{array}&lt;br /&gt;
\right\}&lt;br /&gt;
\end{math}&lt;br /&gt;
&lt;br /&gt;
\addvspace{.2cm}&lt;br /&gt;
&lt;br /&gt;
\begin{math}&lt;br /&gt;
p(x) = \left\{&lt;br /&gt;
\begin{array}{clrr}&lt;br /&gt;
0.000; &amp;amp; x = 0 \\*&lt;br /&gt;
0.008; &amp;amp; x = 1 \\*&lt;br /&gt;
0.014; &amp;amp; x = 2 \\*&lt;br /&gt;
\end{array}&lt;br /&gt;
\right\}&lt;br /&gt;
\end{math}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I came up with&lt;br /&gt;
&lt;br /&gt;
[[Image:Texerratic.png]]&lt;br /&gt;
&lt;br /&gt;
Kind of cramped. Does it meet the approval of you two? Looking for revisions before I even post it. Especially since I forgot how to properly represent a custom operator (\star). Is that how? [[User:Sheep|Sheep]] 03:32, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
This seems better:&lt;br /&gt;
&amp;lt;pre&amp;gt;\begin{equation}&lt;br /&gt;
E(n) = \left\{ \begin{array}{ll}&lt;br /&gt;
\frac{n^{3} \left(100 - n\right)}{50}, &amp;amp; \textrm{if $0 &amp;lt; n \leq 50$} \\&lt;br /&gt;
\frac{n^{3} \left(150 - n\right)}{100}, &amp;amp; \textrm{if $51 &amp;lt; n \leq 68$} \\&lt;br /&gt;
n^{3} \left(1.274 - \frac{1}{50}\left\lfloor\frac{n}{3}\right\rfloor -p\left(n \bmod 3\right)\right), &amp;amp; \textrm{if $69 &amp;lt; n \leq 98$} \\ &lt;br /&gt;
\frac{n^{3} \left(160 - n\right)}{100}, &amp;amp; \textrm{if $99 &amp;lt; n \leq 100$}&lt;br /&gt;
\end{array}\right.&lt;br /&gt;
\end{equation}&lt;br /&gt;
&lt;br /&gt;
\begin{equation}&lt;br /&gt;
p(m) = \left\{ \begin{array}{ll}&lt;br /&gt;
0.000, &amp;amp; \textrm{if $m = 0$} \\&lt;br /&gt;
0.008, &amp;amp; \textrm{if $m = 1$} \\&lt;br /&gt;
0.014, &amp;amp; \textrm{if $m = 2$}&lt;br /&gt;
\end{array}\right.&lt;br /&gt;
\end{equation}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Image:Erratic experience levels equation 1.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:Erratic experience levels equation 2.png]]&lt;br /&gt;
But when I tested it on Wikipedia, there were a few problems, so if we do get around to installing Texvc, we&#039;ll have to go hammer those problems out. Also, I&#039;d appreciate it if we could find the exact fractions for those decimalised numbers - after all, the computer works in binary, not decimal - hence we won&#039;t have 0.008, we might instead have 523/65536 (or maybe 8/1000, but the result would still be stored as a binary fraction) - [[User:Zhen Lin|刘 (劉) 振霖]] 07:22, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
I updated texerratic.png up there with something that looks more like yours. I didn&#039;t use Wikipedia for mine, I was using TeXnicCenter. I think the decimals are all right how they are, because they actually are more correct. I don&#039;t know exactly how the games handle decimal arithmetic, but it appears that the formulas use values accurate to 3 decimal places. (525/65536) or (523/65536) are not exactly 0.008, and if you put in those values, you&#039;ll get numbers that are off (I got about 6 points off for level 70). [[User:Sheep|Sheep]] 13:47, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Mmm. Since the experience points have to be accurate to about 7sf - I think the fractions should therefore be accurate to 7sf as well. But it might well be that they did use integer multiplication + division (× 8  ÷ 1000) rather than a simpler constant floating point multiplication (× (1 + 402653/2&amp;lt;sup&amp;gt;24&amp;lt;/sup&amp;gt;) × 2&amp;lt;sup&amp;gt;-7&amp;lt;/sup&amp;gt;) - which is approximately how accurate a single-precision IEEE 754 binary fraction is. Funnily enough, IEEE 754 single-precision fractions are accurate to approx 7sf (without exponentiation) by defintion (this one is 0.008 correct to 11sf)). - [[User:Zhen Lin|刘 (劉) 振霖]] 14:40, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hmm. I just learned from Meowth that the game simply stores the values for these as constants in the game, so the fractions are just best-fit and the formula is not used in-game - [[User:Zhen Lin|刘 (劉) 振霖]] 14:44, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
So we need to reach a conclusion. There will be a note added that says these values are stored in the game as constants, not calculated. The formulas, I guess, do not have to be specific to any system of number storage now, so are we saying that the decimal constants are acceptable? [[User:Sheep|Sheep]] 15:04, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
===quick question===&lt;br /&gt;
Why does Level redirect here? An even better question is, why does this page link to Level, thus linking back to itself? --[[user:greengiant|greengiant]]&lt;br /&gt;
&lt;br /&gt;
Sorry my reply is formatted wrong, I don&#039;t know how to do it normally yet.  Anyway, the last time I checked, [[Level]] is its own, seperate article.  Maybe they fixed the problem you saw before.  {{SUBST:Superbreeder]] [[User talk:Superbreeder|What&#039;s up?]] 23:30, 16 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Modify this! ==&lt;br /&gt;
&lt;br /&gt;
Can someone modify the erratic and the fluctuating part of experience? I want to understand it like all the other ones!&lt;br /&gt;
&lt;br /&gt;
:I think those formulas should be explained.  It would help quite a lot of people who want to understand those formulas but haven&#039;t seen them before.[[User:Dullstar|Dullstar]] 02:16, 26 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Color-Coded ==&lt;br /&gt;
&lt;br /&gt;
I color-coded the exp type descriptions to more-or-less match the colors used on the graph. I did this to make it easier to distinguish them from eachother. I wonder where I can find the look-up table in the game, I bet I can simplify those two honking large piecewise formulas. [[User:Twigpi|Twigpi]] 15:51, 20 November 2007 (UTC)&lt;br /&gt;
:See [http://www.upokecenter.com/games/rs/guides/exptable.html http://www.upokecenter.com/games/rs/guides/exptable.html]. The &amp;quot;1,050,000&amp;quot; in one of the top columns is a typo (should be &amp;quot;1,059,860&amp;quot;). At Level 1, the Experience is always &amp;quot;0&amp;quot; (here, they have it at &amp;quot;1&amp;quot;). [[User:Ultraflame|Ultraflame]] 22:53, 10 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Organize Pokémon ==&lt;br /&gt;
&lt;br /&gt;
I really think there should be either a list of Pokémon by experience types or a category for each type.  You can find out on each particular Pokémon&#039;s page, but there is no way to find Pokémon based on their experience type. [[User:Cheesus Is Lord|Cheesus Is Lord]] 13:23 23 January 2008&lt;br /&gt;
&lt;br /&gt;
:Here is the whole list. Someone could modify it and put it into the main article.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
600000&lt;br /&gt;
Nincada/Ninjask/Shedinja&lt;br /&gt;
Volbeat&lt;br /&gt;
Swablu/Altaria&lt;br /&gt;
Zangoose&lt;br /&gt;
Lileep/Cradily&lt;br /&gt;
Anorith/Armaldo&lt;br /&gt;
Feebas/Milotic&lt;br /&gt;
Clamperl/Huntail/Gorebyss&lt;br /&gt;
Cranidos/Rampardos&lt;br /&gt;
Shieldon/Bastiodon&lt;br /&gt;
Finneon/Lumineon&lt;br /&gt;
&lt;br /&gt;
800000&lt;br /&gt;
Cleffa/Clefairy/Clefable&lt;br /&gt;
Igglybuff/Jigglypuff/Wigglytuff&lt;br /&gt;
Happiny/Chansey/Blissey&lt;br /&gt;
Ledyba/Ledian&lt;br /&gt;
Spinarak/Ariados&lt;br /&gt;
Togepi/Togetic/Togekiss&lt;br /&gt;
Marill/Azumarill&lt;br /&gt;
Aipom/Ambipom&lt;br /&gt;
Misdreavus/Mismagius&lt;br /&gt;
Snubbull/Granbull&lt;br /&gt;
Corsola&lt;br /&gt;
Delibird&lt;br /&gt;
Smeargle&lt;br /&gt;
Skitty/Delcatty&lt;br /&gt;
Mawile&lt;br /&gt;
Spoink/Grumpig&lt;br /&gt;
Spinda&lt;br /&gt;
Lunatone&lt;br /&gt;
Solrock&lt;br /&gt;
Shuppet/Banette&lt;br /&gt;
Duskull/Dusclops/Dusknoir&lt;br /&gt;
Chingling/Chimecho&lt;br /&gt;
Luvdisc&lt;br /&gt;
Glameow/Purugly&lt;br /&gt;
&lt;br /&gt;
1000000&lt;br /&gt;
Caterpie/Metapod/Butterfree&lt;br /&gt;
Weedle/Kakuna/Beedrill&lt;br /&gt;
Rattata/Raticate&lt;br /&gt;
Spearow/Fearow&lt;br /&gt;
Ekans/Arbok&lt;br /&gt;
Pichu/Pikachu/Raichu&lt;br /&gt;
Sandshrew/Sandslash&lt;br /&gt;
Vulpix/Ninetales&lt;br /&gt;
Zubat/Golbat/Crobat&lt;br /&gt;
Paras/Parasect&lt;br /&gt;
Venonat/Venomoth&lt;br /&gt;
Diglett/Dugtrio&lt;br /&gt;
Meowth/Persian&lt;br /&gt;
Psyduck/Golduck&lt;br /&gt;
Mankey/Primeape&lt;br /&gt;
Ponyta/Rapidash&lt;br /&gt;
Slowpoke/Slowbro/Slowking&lt;br /&gt;
Magnemite/Magneton/Magnezone&lt;br /&gt;
Farfetch&#039;d&lt;br /&gt;
Doduo/Dodrio&lt;br /&gt;
Seel/Dewgong&lt;br /&gt;
Grimer/Muk&lt;br /&gt;
Onix/Steelix&lt;br /&gt;
Drowzee/Hypno&lt;br /&gt;
Krabby/Kingler&lt;br /&gt;
Voltorb/Electrode&lt;br /&gt;
Cubone/Marowak&lt;br /&gt;
Tyrogue/Hitmonlee/Hitmonchan/Hitmontop&lt;br /&gt;
Lickitung/Lickilicky&lt;br /&gt;
Koffing/Weezing&lt;br /&gt;
Tangela/Tangrowth&lt;br /&gt;
Kangaskhan&lt;br /&gt;
Horsea/Seadra/Kingdra&lt;br /&gt;
Goldeen/Seaking&lt;br /&gt;
Mime Jr./Mr. Mime&lt;br /&gt;
Scyther/Scizor&lt;br /&gt;
Smoochum/Jynx&lt;br /&gt;
Elekid/Electabuzz/Electivire&lt;br /&gt;
Magby/Magmar/Magmortar&lt;br /&gt;
Ditto&lt;br /&gt;
Eevee/Vaporeon/Jolteon/Flareon/Espeon/Umbreon/Leafeon/Glaceon&lt;br /&gt;
Porygon/Porygon2/Porygon-Z&lt;br /&gt;
Omanyte/Omastar&lt;br /&gt;
Kabuto/Kabutops&lt;br /&gt;
Sentret/Furret&lt;br /&gt;
Hoothoot/Noctowl&lt;br /&gt;
Natu/Xatu&lt;br /&gt;
Bonsly/Sudowoodo&lt;br /&gt;
Yanma/Yanmega&lt;br /&gt;
Wooper/Quagsire&lt;br /&gt;
Unown&lt;br /&gt;
Wobbuffet&lt;br /&gt;
Girafarig&lt;br /&gt;
Dunsparce&lt;br /&gt;
Qwilfish&lt;br /&gt;
Teddiursa/Ursaring&lt;br /&gt;
Slugma/Magcargo&lt;br /&gt;
Remoraid/Octillery&lt;br /&gt;
Phanpy/Donphan&lt;br /&gt;
Poochyena/Mightyena&lt;br /&gt;
Zigzagoon/Linoone&lt;br /&gt;
Wurmple/Silcoon/Beautifly/Cascoon/Dustox&lt;br /&gt;
Wingull/Pelipper&lt;br /&gt;
Surskit/Masquerain&lt;br /&gt;
Nosepass/Probopass&lt;br /&gt;
Meditite/Medicham&lt;br /&gt;
Plusle&lt;br /&gt;
Minun&lt;br /&gt;
Numel/Camerupt&lt;br /&gt;
Torkoal&lt;br /&gt;
Barboach/Whiscash&lt;br /&gt;
Baltoy/Claydol&lt;br /&gt;
Castform&lt;br /&gt;
Snorunt/Glalie/Froslass&lt;br /&gt;
Bidoof/Bibarel&lt;br /&gt;
Burmy/Wormadam/Mothim&lt;br /&gt;
Pachirisu&lt;br /&gt;
Buizel/Floatzel&lt;br /&gt;
Cherubi/Cherrim&lt;br /&gt;
Shellos/Gastrodon&lt;br /&gt;
Buneary/Lopunny&lt;br /&gt;
Stunky/Skuntank&lt;br /&gt;
Bronzor/Bronzong&lt;br /&gt;
Spiritomb&lt;br /&gt;
Croagunk/Toxicroak&lt;br /&gt;
Rotom&lt;br /&gt;
&lt;br /&gt;
1059860&lt;br /&gt;
Bulbasaur/Ivysaur/Venusaur&lt;br /&gt;
Charmander/Charmeleon/Charizard&lt;br /&gt;
Squirtle/Wartortle/Blastoise&lt;br /&gt;
Pidgey/Pidgeotto/Pidgeot&lt;br /&gt;
Nidoran-F/Nidorina/Nidoqueen&lt;br /&gt;
Nidoran-M/Nidorino/Nidoking&lt;br /&gt;
Oddish/Gloom/Vileplume/Bellossom&lt;br /&gt;
Poliwag/Poliwhirl/Poliwrath/Politoed&lt;br /&gt;
Abra/Kadabra/Alakazam&lt;br /&gt;
Machop/Machoke/Machamp&lt;br /&gt;
Bellsprout/Weepinbell/Victreebel&lt;br /&gt;
Geodude/Graveler/Golem&lt;br /&gt;
Gastly/Haunter/Gengar&lt;br /&gt;
Mew&lt;br /&gt;
Chikorita/Bayleef/Meganium&lt;br /&gt;
Cyndaquil/Quilava/Typhlosion&lt;br /&gt;
Totodile/Croconaw/Feraligatr&lt;br /&gt;
Mareep/Flaaffy/Ampharos&lt;br /&gt;
Hoppip/Skiploom/Jumpluff&lt;br /&gt;
Sunkern/Sunflora&lt;br /&gt;
Murkrow/Honchkrow&lt;br /&gt;
Gligar/Gliscor&lt;br /&gt;
Shuckle&lt;br /&gt;
Sneasel/Weavile&lt;br /&gt;
Celebi&lt;br /&gt;
Treecko/Grovyle/Sceptile&lt;br /&gt;
Torchic/Combusken/Blaziken&lt;br /&gt;
Mudkip/Marshtomp/Swampert&lt;br /&gt;
Lotad/Lombre/Ludicolo&lt;br /&gt;
Seedot/Nuzleaf/Shiftry&lt;br /&gt;
Taillow/Swellow&lt;br /&gt;
Whismur/Loudred/Exploud&lt;br /&gt;
Sableye&lt;br /&gt;
Budew/Roselia/Roserade&lt;br /&gt;
Trapinch/Vibrava/Flygon&lt;br /&gt;
Cacnea/Cacturne&lt;br /&gt;
Kecleon&lt;br /&gt;
Absol&lt;br /&gt;
Spheal/Sealeo/Walrein&lt;br /&gt;
Turtwig/Grotle/Torterra&lt;br /&gt;
Chimchar/Monferno/Infernape&lt;br /&gt;
Piplup/Prinplup/Empoleon&lt;br /&gt;
Starly/Staravia/Staraptor&lt;br /&gt;
Kricketot/Kricketune&lt;br /&gt;
Shinx/Luxio/Luxray&lt;br /&gt;
Combee/Vespiquen&lt;br /&gt;
Chatot&lt;br /&gt;
Riolu/Lucario&lt;br /&gt;
Shaymin&lt;br /&gt;
&lt;br /&gt;
1250000&lt;br /&gt;
Growlithe/Arcanine&lt;br /&gt;
Tentacool/Tentacruel&lt;br /&gt;
Shellder/Cloyster&lt;br /&gt;
Exeggcute/Exeggutor&lt;br /&gt;
Rhyhorn/Rhydon/Rhyperior&lt;br /&gt;
Staryu/Starmie&lt;br /&gt;
Pinsir&lt;br /&gt;
Tauros&lt;br /&gt;
Magikarp/Gyarados&lt;br /&gt;
Lapras&lt;br /&gt;
Aerodactyl&lt;br /&gt;
Munchlax/Snorlax&lt;br /&gt;
Articuno&lt;br /&gt;
Zapdos&lt;br /&gt;
Moltres&lt;br /&gt;
Dratini/Dragonair/Dragonite&lt;br /&gt;
Mewtwo&lt;br /&gt;
Chinchou/Lanturn&lt;br /&gt;
Heracross&lt;br /&gt;
Swinub/Piloswine/Mamoswine&lt;br /&gt;
Mantyke/Mantine&lt;br /&gt;
Skarmory&lt;br /&gt;
Houndour/Houndoom&lt;br /&gt;
Stantler&lt;br /&gt;
Miltank&lt;br /&gt;
Raikou&lt;br /&gt;
Entei&lt;br /&gt;
Suicune&lt;br /&gt;
Larvitar/Pupitar/Tyranitar&lt;br /&gt;
Lugia&lt;br /&gt;
Ho-Oh&lt;br /&gt;
Ralts/Kirlia/Gardevoir/Gallade&lt;br /&gt;
Slakoth/Vigoroth/Slaking&lt;br /&gt;
Aron/Lairon/Aggron&lt;br /&gt;
Electrike/Manetric&lt;br /&gt;
Carvahna/Sharpedo&lt;br /&gt;
Tropius&lt;br /&gt;
Relicanth&lt;br /&gt;
Bagon/Shelgon/Salamence&lt;br /&gt;
Beldum/Metang/Metagross&lt;br /&gt;
Regirock&lt;br /&gt;
Regice&lt;br /&gt;
Registeel&lt;br /&gt;
Latias&lt;br /&gt;
Latios&lt;br /&gt;
Kyogre&lt;br /&gt;
Groudon&lt;br /&gt;
Rayquaza&lt;br /&gt;
Jirachi&lt;br /&gt;
Deoxys&lt;br /&gt;
Gible/Gabite/Garchomp&lt;br /&gt;
Hippopotas/Hippowdon&lt;br /&gt;
Skorupi/Drapion&lt;br /&gt;
Carnivine&lt;br /&gt;
Snover/Abomasnow&lt;br /&gt;
Uxie&lt;br /&gt;
Mesprit&lt;br /&gt;
Azelf&lt;br /&gt;
Dialga&lt;br /&gt;
Palkia&lt;br /&gt;
Heatran&lt;br /&gt;
Regigigas&lt;br /&gt;
Giratina&lt;br /&gt;
Cresselia&lt;br /&gt;
Phione&lt;br /&gt;
Manaphy&lt;br /&gt;
Darkrai&lt;br /&gt;
Arceus&lt;br /&gt;
&lt;br /&gt;
1640000&lt;br /&gt;
Shroomish/Breloom&lt;br /&gt;
Makuhita/Hariyama&lt;br /&gt;
Illumise&lt;br /&gt;
Gulpin/Swalot&lt;br /&gt;
Wailmer/Wailord&lt;br /&gt;
Seviper&lt;br /&gt;
Corphish/Crawdaunt&lt;br /&gt;
Drifloon/Drifblim&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
:[[User:Ultraflame|Ultraflame]] 20:45, 23 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
I like this idea and think it would be useful. Anyone else agree? [[User:Eric the espeon|Eric the espeon]] 19:43, 25 November 2008 (UTC)&lt;br /&gt;
:Yes, but I don&#039;t know if it belongs on this page.  We could create categories, but I think I like the idea of another page better, like List of Pokémon by experience requirement, or something.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 19:52, 25 November 2008 (UTC)&lt;br /&gt;
Makes sense, and link to that list from here? [[User:Eric the espeon|Eric the espeon]] 18:19, 4 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ??? ==&lt;br /&gt;
&lt;br /&gt;
If the formula returns a decimal, is the result rounded up or down? --[[User talk:Shiny Noctowl|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;S&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;i&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;y&amp;lt;/small&amp;gt; &amp;lt;sup&amp;gt;N&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;o&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;t&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;w&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;l&amp;lt;/sub&amp;gt;&amp;lt;/font&amp;gt;]] 15:39, 26 May 2008 (UTC)&lt;br /&gt;
:Always rounded down, I believe. [[User:Ultraflame|Ultraflame]] 22:59, 26 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hmm... ==&lt;br /&gt;
&lt;br /&gt;
Does anyone else think that a chart that lists the experience needed to reach each level in an experience group would be a good addition to this page? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 05:20, 1 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:yes [[User:MathijsP|MathijsP]] 07:22, 1 July 2008 (UTC)&lt;br /&gt;
::I added the charts, but, as I had a computer program generate them, I haven&#039;t been able to check the piecewise ones yet. It would be good if someone else could check the piecewise functions (&amp;quot;erratic&amp;quot; and &amp;quot;fluctuating&amp;quot;) to make sure they&#039;re correct. --[[User:Shiny Noctowl|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;S&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;i&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;y&amp;lt;/small&amp;gt; &amp;lt;sup&amp;gt;N&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;o&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;t&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;w&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;l&amp;lt;/sub&amp;gt;&amp;lt;/font&amp;gt;]] 00:15, 29 September 2008 (UTC)&lt;br /&gt;
:::the &amp;quot;Erratic&amp;quot; one is messed up. lvl 98 is 1.2 million, and lvl 99 is under 600,000. also, thats a lot of text, so, i added the show/hide ability. -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:24, 29 September 2008 (UTC)&lt;br /&gt;
::::It&#039;s still messed up. Can you fix it please? --[[User:Shiny Noctowl|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;S&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;i&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;y&amp;lt;/small&amp;gt; &amp;lt;sup&amp;gt;N&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;o&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;t&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;w&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;l&amp;lt;/sub&amp;gt;&amp;lt;/font&amp;gt;]] 00:27, 29 September 2008 (UTC)&lt;br /&gt;
:::::i dont know how to fix it, i just added the show/hide things. im just noting its not right. you said you had a computer do it. try again? -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:29, 29 September 2008 (UTC)&lt;br /&gt;
::::::The formula for Level 98 comes out to 583539, which is correct. [[User:Ultraflame|Ultraflame]] 23:05, 29 September 2008 (UTC)&lt;br /&gt;
:::::::well thats fine, but currently it says lvl 98 is 1185901, which it wrong. -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:21, 29 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon Gold/Silver Version ROM - Hack-O-Matic - &amp;quot;Secret&amp;quot; Experience functions ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m sure someone else has noticed that if you use the ROM hack tool Hack-O-Matic to open a Pokémon Gold/Silver ROM and edit Pokémon, there will be eight &amp;quot;experience gradient&amp;quot; choices for each Pokémon as opposed to the four that were actually used in Generation II. I&#039;ve figured out three of the four &amp;quot;secret&amp;quot; functions, and due to a glitch in Hack-O-Matic I can&#039;t examine the fourth one.&amp;lt;br&amp;gt;&lt;br /&gt;
Hack-O-Matic displays the eight experience functions as eight &amp;quot;types&amp;quot; (the numbers go from Level 2 to 100):&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===1===&lt;br /&gt;
Formula is 0.25n^3 + 15n^2 + 205n – 107&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
365&lt;br /&gt;
649&lt;br /&gt;
969&lt;br /&gt;
1324&lt;br /&gt;
1717&lt;br /&gt;
2148&lt;br /&gt;
2621&lt;br /&gt;
3135&lt;br /&gt;
3693&lt;br /&gt;
4295&lt;br /&gt;
4945&lt;br /&gt;
5642&lt;br /&gt;
6389&lt;br /&gt;
7186&lt;br /&gt;
8037&lt;br /&gt;
8941&lt;br /&gt;
9901&lt;br /&gt;
10917&lt;br /&gt;
11993&lt;br /&gt;
13128&lt;br /&gt;
14325&lt;br /&gt;
15584&lt;br /&gt;
16909&lt;br /&gt;
18299&lt;br /&gt;
19757&lt;br /&gt;
21283&lt;br /&gt;
22881&lt;br /&gt;
24550&lt;br /&gt;
26293&lt;br /&gt;
28110&lt;br /&gt;
30005&lt;br /&gt;
31977&lt;br /&gt;
34029&lt;br /&gt;
36161&lt;br /&gt;
38377&lt;br /&gt;
40676&lt;br /&gt;
43061&lt;br /&gt;
45532&lt;br /&gt;
48093&lt;br /&gt;
50743&lt;br /&gt;
53485&lt;br /&gt;
56319&lt;br /&gt;
59249&lt;br /&gt;
62274&lt;br /&gt;
65397&lt;br /&gt;
68618&lt;br /&gt;
71941&lt;br /&gt;
75365&lt;br /&gt;
78893&lt;br /&gt;
82525&lt;br /&gt;
86265&lt;br /&gt;
90112&lt;br /&gt;
94069&lt;br /&gt;
98136&lt;br /&gt;
102317&lt;br /&gt;
106611&lt;br /&gt;
111021&lt;br /&gt;
115547&lt;br /&gt;
120193&lt;br /&gt;
124958&lt;br /&gt;
129845&lt;br /&gt;
134854&lt;br /&gt;
139989&lt;br /&gt;
145249&lt;br /&gt;
150637&lt;br /&gt;
156153&lt;br /&gt;
161801&lt;br /&gt;
167580&lt;br /&gt;
173493&lt;br /&gt;
179540&lt;br /&gt;
185725&lt;br /&gt;
192047&lt;br /&gt;
198509&lt;br /&gt;
205111&lt;br /&gt;
211857&lt;br /&gt;
218746&lt;br /&gt;
225781&lt;br /&gt;
232962&lt;br /&gt;
240293&lt;br /&gt;
247773&lt;br /&gt;
255405&lt;br /&gt;
263189&lt;br /&gt;
271129&lt;br /&gt;
279224&lt;br /&gt;
287477&lt;br /&gt;
295888&lt;br /&gt;
304461&lt;br /&gt;
313195&lt;br /&gt;
322093&lt;br /&gt;
331155&lt;br /&gt;
340385&lt;br /&gt;
349782&lt;br /&gt;
359349&lt;br /&gt;
369086&lt;br /&gt;
378997&lt;br /&gt;
389081&lt;br /&gt;
399341&lt;br /&gt;
409777&lt;br /&gt;
420393&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
===2===&lt;br /&gt;
Same as &amp;lt;font color=green&amp;gt;Fifth Type&amp;lt;/font&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===3===&lt;br /&gt;
0.75n^3 + 10n^2 – 30&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
16&lt;br /&gt;
80&lt;br /&gt;
178&lt;br /&gt;
313&lt;br /&gt;
492&lt;br /&gt;
717&lt;br /&gt;
994&lt;br /&gt;
1326&lt;br /&gt;
1720&lt;br /&gt;
2178&lt;br /&gt;
2706&lt;br /&gt;
3307&lt;br /&gt;
3988&lt;br /&gt;
4751&lt;br /&gt;
5602&lt;br /&gt;
6544&lt;br /&gt;
7584&lt;br /&gt;
8724&lt;br /&gt;
9970&lt;br /&gt;
11325&lt;br /&gt;
12796&lt;br /&gt;
14385&lt;br /&gt;
16098&lt;br /&gt;
17938&lt;br /&gt;
19912&lt;br /&gt;
22022&lt;br /&gt;
24274&lt;br /&gt;
26671&lt;br /&gt;
29220&lt;br /&gt;
31923&lt;br /&gt;
34786&lt;br /&gt;
37812&lt;br /&gt;
41008&lt;br /&gt;
44376&lt;br /&gt;
47922&lt;br /&gt;
51649&lt;br /&gt;
55564&lt;br /&gt;
59669&lt;br /&gt;
63970&lt;br /&gt;
68470&lt;br /&gt;
73176&lt;br /&gt;
78090&lt;br /&gt;
83218&lt;br /&gt;
88563&lt;br /&gt;
94132&lt;br /&gt;
99927&lt;br /&gt;
105954&lt;br /&gt;
112216&lt;br /&gt;
118720&lt;br /&gt;
125468&lt;br /&gt;
132466&lt;br /&gt;
139717&lt;br /&gt;
147228&lt;br /&gt;
155001&lt;br /&gt;
163042&lt;br /&gt;
171354&lt;br /&gt;
179944&lt;br /&gt;
188814&lt;br /&gt;
197970&lt;br /&gt;
207415&lt;br /&gt;
217156&lt;br /&gt;
227195&lt;br /&gt;
237538&lt;br /&gt;
248188&lt;br /&gt;
259152&lt;br /&gt;
270432&lt;br /&gt;
282034&lt;br /&gt;
293961&lt;br /&gt;
306220&lt;br /&gt;
318813&lt;br /&gt;
331746&lt;br /&gt;
345022&lt;br /&gt;
358648&lt;br /&gt;
372626&lt;br /&gt;
386962&lt;br /&gt;
401659&lt;br /&gt;
416724&lt;br /&gt;
432159&lt;br /&gt;
447970&lt;br /&gt;
464160&lt;br /&gt;
480736&lt;br /&gt;
497700&lt;br /&gt;
515058&lt;br /&gt;
532813&lt;br /&gt;
550972&lt;br /&gt;
569537&lt;br /&gt;
588514&lt;br /&gt;
607906&lt;br /&gt;
627720&lt;br /&gt;
647958&lt;br /&gt;
668626&lt;br /&gt;
689727&lt;br /&gt;
711268&lt;br /&gt;
733251&lt;br /&gt;
755682&lt;br /&gt;
778564&lt;br /&gt;
801904&lt;br /&gt;
825704&lt;br /&gt;
849970&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===4===&lt;br /&gt;
0.75n^3 + 20n^2 – 70&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
16&lt;br /&gt;
130&lt;br /&gt;
298&lt;br /&gt;
523&lt;br /&gt;
812&lt;br /&gt;
1167&lt;br /&gt;
1594&lt;br /&gt;
2096&lt;br /&gt;
2680&lt;br /&gt;
3348&lt;br /&gt;
4106&lt;br /&gt;
4957&lt;br /&gt;
5908&lt;br /&gt;
6961&lt;br /&gt;
8122&lt;br /&gt;
9394&lt;br /&gt;
10784&lt;br /&gt;
12294&lt;br /&gt;
13930&lt;br /&gt;
15695&lt;br /&gt;
17596&lt;br /&gt;
19635&lt;br /&gt;
21818&lt;br /&gt;
24148&lt;br /&gt;
26632&lt;br /&gt;
29272&lt;br /&gt;
32074&lt;br /&gt;
35041&lt;br /&gt;
38180&lt;br /&gt;
41493&lt;br /&gt;
44986&lt;br /&gt;
48662&lt;br /&gt;
52528&lt;br /&gt;
56586&lt;br /&gt;
60842&lt;br /&gt;
65299&lt;br /&gt;
69964&lt;br /&gt;
74839&lt;br /&gt;
79930&lt;br /&gt;
85240&lt;br /&gt;
90776&lt;br /&gt;
96540&lt;br /&gt;
102538&lt;br /&gt;
108773&lt;br /&gt;
115252&lt;br /&gt;
121977&lt;br /&gt;
128954&lt;br /&gt;
136186&lt;br /&gt;
143680&lt;br /&gt;
151438&lt;br /&gt;
159466&lt;br /&gt;
167767&lt;br /&gt;
176348&lt;br /&gt;
185211&lt;br /&gt;
194362&lt;br /&gt;
203804&lt;br /&gt;
213544&lt;br /&gt;
223584&lt;br /&gt;
233930&lt;br /&gt;
244585&lt;br /&gt;
255556&lt;br /&gt;
266845&lt;br /&gt;
278458&lt;br /&gt;
290398&lt;br /&gt;
302672&lt;br /&gt;
315282&lt;br /&gt;
328234&lt;br /&gt;
341531&lt;br /&gt;
355180&lt;br /&gt;
369183&lt;br /&gt;
383546&lt;br /&gt;
398272&lt;br /&gt;
413368&lt;br /&gt;
428836&lt;br /&gt;
444682&lt;br /&gt;
460909&lt;br /&gt;
477524&lt;br /&gt;
494529&lt;br /&gt;
511930&lt;br /&gt;
529730&lt;br /&gt;
547936&lt;br /&gt;
566550&lt;br /&gt;
585578&lt;br /&gt;
605023&lt;br /&gt;
624892&lt;br /&gt;
645187&lt;br /&gt;
665914&lt;br /&gt;
687076&lt;br /&gt;
708680&lt;br /&gt;
730728&lt;br /&gt;
753226&lt;br /&gt;
776177&lt;br /&gt;
799588&lt;br /&gt;
823461&lt;br /&gt;
847802&lt;br /&gt;
872614&lt;br /&gt;
897904&lt;br /&gt;
923674&lt;br /&gt;
949930&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
===5===&lt;br /&gt;
&amp;lt;font color=gold&amp;gt;First Type&amp;lt;/font&amp;gt;&lt;br /&gt;
===6===&lt;br /&gt;
&amp;lt;font color=purple&amp;gt;Fourth Type&amp;lt;/font&amp;gt;&lt;br /&gt;
===7===&lt;br /&gt;
&amp;lt;font color=brown&amp;gt;Sixth Type&amp;lt;/font&amp;gt;&lt;br /&gt;
===8===&lt;br /&gt;
Unknown due to glitch in Hack-O-Matic. Hack-O-Matic provides graphs for each experience function, but they may not be accurate. Do you want me to upload that graph&#039;s picture anyway?&amp;lt;br&amp;gt;&lt;br /&gt;
Are these &amp;quot;hidden&amp;quot; experience functions notable enough to be added to the article somewhere? Thanks. [[User:Ultraflame|Ultraflame]] 20:44, 12 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
I dont understand any of this? Could you make it clearer for the average user to be able to read, if an average person sees that they wont be able to understand it, only smart people will --[[User:Guardian|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;Guardian&amp;lt;/font&amp;gt;]][[Special:Contributions/Guardian|&amp;lt;font color=&amp;quot;#FFFF00&amp;quot;&amp;gt; of&amp;lt;/font&amp;gt;]][[User talk:Guardian|&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt; Earth&amp;lt;/font&amp;gt;]] |[[GSDS|&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;SGMS 2010&amp;lt;/font&amp;gt;]]&lt;br /&gt;
:When a Pokémon gains experience it levels up.  Different Pokémon level up at different rates, and take different amounts of experience to gain each level.  Some Pokémon level up faster than others.  The amount of experience a Pokémon needs to gain a level is determined by one of eight possible formulas.  That&#039;s really the premise of the whole article.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 18:27, 4 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
oh ok thank you, it was that last line &amp;quot;The amount of experience a Pokémon needs to gain a level is determined by one of eight possible formulas.&amp;quot; I didnt really get till you explained it. I just thought they made the pokemon that way, i wasnt aware there was a formula, if this is in the article, can we have the easier to understand version, your version, underneath the complicated bit. --[[User:Guardian|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;Guardian&amp;lt;/font&amp;gt;]][[Special:Contributions/Guardian|&amp;lt;font color=&amp;quot;#FFFF00&amp;quot;&amp;gt; of&amp;lt;/font&amp;gt;]][[User talk:Guardian|&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt; Earth&amp;lt;/font&amp;gt;]] |[[GSDS|&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;SGMS 2010&amp;lt;/font&amp;gt;]]&lt;br /&gt;
:I&#039;ll add some clarification to the article later.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 18:36, 4 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== List of base experence yeald ==&lt;br /&gt;
&lt;br /&gt;
Can someone add this in as a hide able table?&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Arceus - 255&lt;br /&gt;
Blissey - 255&lt;br /&gt;
Chansey - 255&lt;br /&gt;
Happiny - 255&lt;br /&gt;
Dialga - 220&lt;br /&gt;
Giratina - 220&lt;br /&gt;
Ho-oh - 220&lt;br /&gt;
Lugia - 220&lt;br /&gt;
Mewtwo - 220&lt;br /&gt;
Palkia - 220&lt;br /&gt;
Rayquaza - 220&lt;br /&gt;
Regigigas - 220&lt;br /&gt;
Togekiss - 220&lt;br /&gt;
Lapras - 219&lt;br /&gt;
Dragonite - 218&lt;br /&gt;
Garchomp - 218&lt;br /&gt;
Groudon - 218&lt;br /&gt;
Kyogre - 218&lt;br /&gt;
Salamence - 218&lt;br /&gt;
Tyranitar - 218&lt;br /&gt;
Entei - 217&lt;br /&gt;
Moltres - 217&lt;br /&gt;
Regirock - 217&lt;br /&gt;
Rhyperior - 217&lt;br /&gt;
Raikou - 216&lt;br /&gt;
Regice - 216&lt;br /&gt;
Zapdos - 216&lt;br /&gt;
Articuno - 215&lt;br /&gt;
Deoxys - 215&lt;br /&gt;
Heatran - 215&lt;br /&gt;
Jirachi - 215&lt;br /&gt;
Manaphy - 215&lt;br /&gt;
Registeel - 215&lt;br /&gt;
Suicune - 215&lt;br /&gt;
Abomasnow - 214&lt;br /&gt;
Gyarados - 214&lt;br /&gt;
Arcanine - 213&lt;br /&gt;
Milotic - 213&lt;br /&gt;
Exeggutor - 212&lt;br /&gt;
Latias - 211&lt;br /&gt;
Latios - 211&lt;br /&gt;
Magnezone - 211&lt;br /&gt;
Tangrowth - 211&lt;br /&gt;
Tauros - 211&lt;br /&gt;
Azelf - 210&lt;br /&gt;
Blastoise - 210&lt;br /&gt;
Cresselia - 210&lt;br /&gt;
Darkrai - 210&lt;br /&gt;
Dusknoir - 210&lt;br /&gt;
Empoleon - 210&lt;br /&gt;
Feraligatr - 210&lt;br /&gt;
Mesprit - 210&lt;br /&gt;
Metagross - 210&lt;br /&gt;
Slaking - 210&lt;br /&gt;
Swampert - 210&lt;br /&gt;
Uxie - 210&lt;br /&gt;
Blaziken - 209&lt;br /&gt;
Charizard - 209&lt;br /&gt;
Infernape - 209&lt;br /&gt;
Skuntank - 209&lt;br /&gt;
Typhlosion - 209&lt;br /&gt;
Gallade - 208&lt;br /&gt;
Gardevoir - 208&lt;br /&gt;
Meganium - 208&lt;br /&gt;
Sceptile - 208&lt;br /&gt;
Torterra - 208&lt;br /&gt;
Venusaur - 208&lt;br /&gt;
Kingdra - 207&lt;br /&gt;
Mamoswine - 207&lt;br /&gt;
Starmie - 207&lt;br /&gt;
Kingler - 206&lt;br /&gt;
Wailord - 206&lt;br /&gt;
Aggron - 205&lt;br /&gt;
Tentacruel - 205&lt;br /&gt;
Crobat - 204&lt;br /&gt;
Drapion - 204&lt;br /&gt;
Drifblim - 204&lt;br /&gt;
Houndoom - 204&lt;br /&gt;
Lucario - 204&lt;br /&gt;
Rhydon - 204&lt;br /&gt;
Roserade - 204&lt;br /&gt;
Cloyster - 203&lt;br /&gt;
Aerodactyl - 202&lt;br /&gt;
Cradily - 201&lt;br /&gt;
Kabutops - 201&lt;br /&gt;
Armaldo - 200&lt;br /&gt;
Heracross - 200&lt;br /&gt;
Miltank - 200&lt;br /&gt;
Pinsir - 200&lt;br /&gt;
Scizor - 200&lt;br /&gt;
Bastiodon - 199&lt;br /&gt;
Electivire - 199&lt;br /&gt;
Magmortar - 199&lt;br /&gt;
Omastar - 199&lt;br /&gt;
Rampardos - 199&lt;br /&gt;
Weavile - 199&lt;br /&gt;
Flareon - 198&lt;br /&gt;
Hippowdon - 198&lt;br /&gt;
Probopass - 198&lt;br /&gt;
Relicanth - 198&lt;br /&gt;
Yanmega - 198&lt;br /&gt;
Espeon - 197&lt;br /&gt;
Flygon - 197&lt;br /&gt;
Jolteon - 197&lt;br /&gt;
Umbreon - 197&lt;br /&gt;
Glaceon - 196&lt;br /&gt;
Leafeon - 196&lt;br /&gt;
Steelix - 196&lt;br /&gt;
Vaporeon - 196&lt;br /&gt;
Nidoking - 195&lt;br /&gt;
Ampharos - 194&lt;br /&gt;
Luxray - 194&lt;br /&gt;
Nidoqueen - 194&lt;br /&gt;
Lickilicky - 193&lt;br /&gt;
Machamp - 193&lt;br /&gt;
Gliscor - 192&lt;br /&gt;
Rapidash - 192&lt;br /&gt;
Walrein - 192&lt;br /&gt;
Victreebel - 191&lt;br /&gt;
Gengar - 190&lt;br /&gt;
Claydol - 189&lt;br /&gt;
Donphan - 189&lt;br /&gt;
Ursaring - 189&lt;br /&gt;
Altaria - 188&lt;br /&gt;
Bronzong - 188&lt;br /&gt;
Vespiquen - 188&lt;br /&gt;
Froslass - 187&lt;br /&gt;
Glalie - 187&lt;br /&gt;
Honchkrow - 187&lt;br /&gt;
Mismagius - 187&lt;br /&gt;
Scyther - 187&lt;br /&gt;
Alakazam - 186&lt;br /&gt;
Ambipom - 186&lt;br /&gt;
Politoed - 185&lt;br /&gt;
Poliwrath - 185&lt;br /&gt;
Porygon-Z - 185&lt;br /&gt;
Bellossom - 184&lt;br /&gt;
Exploud - 184&lt;br /&gt;
Hariyama - 184&lt;br /&gt;
Vileploom - 184&lt;br /&gt;
Delibird - 183&lt;br /&gt;
Purugly - 183&lt;br /&gt;
Ludicolo - 181&lt;br /&gt;
Shiftry - 181&lt;br /&gt;
Toxicroak - 181&lt;br /&gt;
Porygon2 - 180&lt;br /&gt;
Banette - 179&lt;br /&gt;
Dusclops - 179&lt;br /&gt;
Floatzel - 178&lt;br /&gt;
Gorebyss - 178&lt;br /&gt;
Granbull - 178&lt;br /&gt;
Huntail - 178&lt;br /&gt;
Ninetails - 178&lt;br /&gt;
Cacturne - 177&lt;br /&gt;
Golem - 177&lt;br /&gt;
Wobbuffet - 177&lt;br /&gt;
Dewgong - 176&lt;br /&gt;
Gastrodon - 176&lt;br /&gt;
Jumpluff - 176&lt;br /&gt;
Camerupt - 175&lt;br /&gt;
Kangaskhan - 175&lt;br /&gt;
Sharpedo - 175&lt;br /&gt;
Absol - 174&lt;br /&gt;
Golduck - 174&lt;br /&gt;
Lopunny - 174&lt;br /&gt;
Weezing - 173&lt;br /&gt;
Pidgeot - 172&lt;br /&gt;
Staraptor - 172&lt;br /&gt;
Golbat - 171&lt;br /&gt;
Xatu - 171&lt;br /&gt;
Seaking - 170&lt;br /&gt;
Magneton - 169&lt;br /&gt;
Tropius - 169&lt;br /&gt;
Manectric - 168&lt;br /&gt;
Mantine - 168&lt;br /&gt;
Skarmory - 168&lt;br /&gt;
Spiritomb - 168&lt;br /&gt;
Swalot - 168&lt;br /&gt;
Magmar - 167&lt;br /&gt;
Tangela - 166&lt;br /&gt;
Breloom - 165&lt;br /&gt;
Hypno - 165&lt;br /&gt;
Phione - 165&lt;br /&gt;
Seviper - 165&lt;br /&gt;
Stantler - 165&lt;br /&gt;
Zangoose - 165&lt;br /&gt;
Carnivine - 164&lt;br /&gt;
Grumpig - 164&lt;br /&gt;
Octillery - 164&lt;br /&gt;
Pelipper - 164&lt;br /&gt;
Slowbro - 164&lt;br /&gt;
Slowking - 164&lt;br /&gt;
Sandslash - 163&lt;br /&gt;
Fearow - 162&lt;br /&gt;
Noctowl - 162&lt;br /&gt;
Swellow - 162&lt;br /&gt;
Beautifly - 161&lt;br /&gt;
Crawdaunt - 161&lt;br /&gt;
Torkoal - 161&lt;br /&gt;
Butterfree - 160&lt;br /&gt;
Piloswine - 160&lt;br /&gt;
Beedrill - 159&lt;br /&gt;
Kricketune - 159&lt;br /&gt;
Mothim - 159&lt;br /&gt;
Wormadam - 159&lt;br /&gt;
Dodrio - 158&lt;br /&gt;
Whiscash - 158&lt;br /&gt;
Muk - 157&lt;br /&gt;
Electabuzz - 156&lt;br /&gt;
Lanturn - 156&lt;br /&gt;
Lumineon - 156&lt;br /&gt;
Ninjask - 155&lt;br /&gt;
Seadra - 155&lt;br /&gt;
Celebi - 154&lt;br /&gt;
Magcargo - 154&lt;br /&gt;
Mew - 154&lt;br /&gt;
Snorlax - 154&lt;br /&gt;
Azumarill - 153&lt;br /&gt;
Dugtrio - 153&lt;br /&gt;
Medicham - 153&lt;br /&gt;
Metang - 153&lt;br /&gt;
Lairon - 152&lt;br /&gt;
Ponyta - 152&lt;br /&gt;
Roselia - 152&lt;br /&gt;
Weepinbell - 151&lt;br /&gt;
Electrode - 150&lt;br /&gt;
Lunatone - 150&lt;br /&gt;
Solrock - 150&lt;br /&gt;
Girafarig - 149&lt;br /&gt;
Primeape - 149&lt;br /&gt;
Persian - 148&lt;br /&gt;
Arbok - 147&lt;br /&gt;
Chimecho - 147&lt;br /&gt;
Misdreavus - 147&lt;br /&gt;
Yanma - 147&lt;br /&gt;
Illumise - 146&lt;br /&gt;
Machoke - 146&lt;br /&gt;
Sunflora - 146&lt;br /&gt;
Volbeat - 146&lt;br /&gt;
Castform - 145&lt;br /&gt;
Kadabra - 145&lt;br /&gt;
Dragonair - 144&lt;br /&gt;
Gabite - 144&lt;br /&gt;
Pupitar - 144&lt;br /&gt;
Shelgon - 144&lt;br /&gt;
Croconaw - 143&lt;br /&gt;
Marshtomp - 143&lt;br /&gt;
Prinplup - 143&lt;br /&gt;
Wartortle - 143&lt;br /&gt;
Charmeleon - 142&lt;br /&gt;
Clamperl - 142&lt;br /&gt;
Combusken - 142&lt;br /&gt;
Monferno - 142&lt;br /&gt;
Quilava - 142&lt;br /&gt;
Bayleef - 141&lt;br /&gt;
Grotle - 141&lt;br /&gt;
Grovyle - 141&lt;br /&gt;
Ivysaur - 141&lt;br /&gt;
Lombre - 141&lt;br /&gt;
Nuzleaf - 141&lt;br /&gt;
Hitmonchan - 140&lt;br /&gt;
Kirlia - 140&lt;br /&gt;
Hitmonlee - 139&lt;br /&gt;
Delcatty - 138&lt;br /&gt;
Hitmontop - 138&lt;br /&gt;
Venomoth - 138&lt;br /&gt;
Jynx - 137&lt;br /&gt;
Quagsire - 137&lt;br /&gt;
Wailmer - 137&lt;br /&gt;
Mr. Mime 136&lt;br /&gt;
Skiploom - 136&lt;br /&gt;
Rhyhorn - 135&lt;br /&gt;
Sudowoodo - 135&lt;br /&gt;
Ariados - 134&lt;br /&gt;
Graveler - 134&lt;br /&gt;
Ledian - 134&lt;br /&gt;
Cherrim - 133&lt;br /&gt;
Gloom - 132&lt;br /&gt;
Kecleon - 132&lt;br /&gt;
Rotom - 132&lt;br /&gt;
Sneasel - 132&lt;br /&gt;
Poliwhirl - 131&lt;br /&gt;
Snover - 131&lt;br /&gt;
Porygon - 130&lt;br /&gt;
Clefable - 129&lt;br /&gt;
Linoone - 128&lt;br /&gt;
Masquerain - 128&lt;br /&gt;
Mightyena - 128&lt;br /&gt;
Parasect - 128&lt;br /&gt;
Sealeo - 128&lt;br /&gt;
Drifloon - 127&lt;br /&gt;
Lickitung - 127&lt;br /&gt;
Haunter - 126&lt;br /&gt;
Loudred - 126&lt;br /&gt;
Vibrava - 126&lt;br /&gt;
Vigoroth - 126&lt;br /&gt;
Marowak - 124&lt;br /&gt;
Phanpy - 124&lt;br /&gt;
Teddiursa - 124&lt;br /&gt;
Raichu - 122&lt;br /&gt;
Lileep - 121&lt;br /&gt;
Minun - 120&lt;br /&gt;
Omanyte - 120&lt;br /&gt;
Pachirisu - 120&lt;br /&gt;
Plusle - 120&lt;br /&gt;
Anorith - 119&lt;br /&gt;
Kabuto - 119&lt;br /&gt;
Forretress - 118&lt;br /&gt;
Nidorino - 118&lt;br /&gt;
Flaaffy - 117&lt;br /&gt;
Luxio - 117&lt;br /&gt;
Magby - 117&lt;br /&gt;
Nidorina - 117&lt;br /&gt;
Bibarel - 116&lt;br /&gt;
Furret - 116&lt;br /&gt;
Raticate - 116&lt;br /&gt;
Krabby - 115&lt;br /&gt;
Houndour - 114&lt;br /&gt;
Koffing - 114&lt;br /&gt;
Skorupi - 114&lt;br /&gt;
Togetic - 114&lt;br /&gt;
Corsola - 113&lt;br /&gt;
Pidgeotto - 113&lt;br /&gt;
Staravia - 113&lt;br /&gt;
Corphish - 111&lt;br /&gt;
Goldeen - 111&lt;br /&gt;
Luvdisc - 110&lt;br /&gt;
Wigglytuff - 109&lt;br /&gt;
Gligar - 108&lt;br /&gt;
Mantyke - 108&lt;br /&gt;
Nosepass - 108&lt;br /&gt;
Onix - 108&lt;br /&gt;
Chatot - 107&lt;br /&gt;
Murkrow - 107&lt;br /&gt;
Elekid - 106&lt;br /&gt;
Smeargle - 106&lt;br /&gt;
Staryu - 106&lt;br /&gt;
Tentacool - 105&lt;br /&gt;
Electrike - 104&lt;br /&gt;
Beldum - 103&lt;br /&gt;
Voltorb - 103&lt;br /&gt;
Drowzee - 102&lt;br /&gt;
Qwilfish - 100&lt;br /&gt;
Seel - 100&lt;br /&gt;
Cranidos - 99&lt;br /&gt;
Shieldon - 99&lt;br /&gt;
Slowpoke - 99&lt;br /&gt;
Exeggcute - 98&lt;br /&gt;
Mawile - 98&lt;br /&gt;
Sableye - 98&lt;br /&gt;
Cacnea - 97&lt;br /&gt;
Duskull - 97&lt;br /&gt;
Shellder - 97&lt;br /&gt;
Shuppet - 97&lt;br /&gt;
Aron - 96&lt;br /&gt;
Doduo - 96&lt;br /&gt;
Gastly - 95&lt;br /&gt;
Hippopotas - 95&lt;br /&gt;
Shedinja - 95&lt;br /&gt;
Aipom - 94&lt;br /&gt;
Farfetch&#039;d - 94&lt;br /&gt;
Munchlax - 94&lt;br /&gt;
Sandshrew - 93&lt;br /&gt;
Barboach - 92&lt;br /&gt;
Eevee - 92&lt;br /&gt;
Growlithe - 91&lt;br /&gt;
Meditite - 91&lt;br /&gt;
Tyrogue - 91&lt;br /&gt;
Chinchou - 90&lt;br /&gt;
Finneon - 90&lt;br /&gt;
Grimer - 90&lt;br /&gt;
Bagon - 89&lt;br /&gt;
Magnemite - 89&lt;br /&gt;
Spoink - 89&lt;br /&gt;
Carvanha - 88&lt;br /&gt;
Machop - 88&lt;br /&gt;
Numel - 88&lt;br /&gt;
Cubone - 87&lt;br /&gt;
Makuhita - 87&lt;br /&gt;
Smoochum - 87&lt;br /&gt;
Spinda - 85&lt;br /&gt;
Bellsprout - 84&lt;br /&gt;
Buneary - 84&lt;br /&gt;
Croagunk - 83&lt;br /&gt;
Horsea - 83&lt;br /&gt;
Slakoth - 83&lt;br /&gt;
Pikachu - 82&lt;br /&gt;
Diglett - 81&lt;br /&gt;
Psyduck - 80&lt;br /&gt;
Shuckle - 80&lt;br /&gt;
Stunky - 79&lt;br /&gt;
Mime Jr. 78&lt;br /&gt;
Oddish - 78&lt;br /&gt;
Remoraid - 78&lt;br /&gt;
Slugma - 78&lt;br /&gt;
Swinub - 78&lt;br /&gt;
Poliwag - 77&lt;br /&gt;
Jigglypuff - 76&lt;br /&gt;
Buizel - 75&lt;br /&gt;
Dunsparce - 75&lt;br /&gt;
Gulpin - 75&lt;br /&gt;
Spheal - 75&lt;br /&gt;
Venonat - 75&lt;br /&gt;
Chingling - 74&lt;br /&gt;
Hoppip - 74&lt;br /&gt;
Lotad - 74&lt;br /&gt;
Mankey - 74&lt;br /&gt;
Seedot - 74&lt;br /&gt;
Snorunt - 74&lt;br /&gt;
Swablu - 74&lt;br /&gt;
Togepi - 74&lt;br /&gt;
Abra - 73&lt;br /&gt;
Geodude - 73&lt;br /&gt;
Natu - 73&lt;br /&gt;
Pichu - 73&lt;br /&gt;
Shellos - 73&lt;br /&gt;
Trapinch - 73&lt;br /&gt;
Bronzor - 72&lt;br /&gt;
Cascoon - 72&lt;br /&gt;
Metapod - 72&lt;br /&gt;
Riolu - 72&lt;br /&gt;
Glameow - 71&lt;br /&gt;
Kakuna - 71&lt;br /&gt;
Silcoon - 71&lt;br /&gt;
Paras - 70&lt;br /&gt;
Ralts - 70&lt;br /&gt;
Meowth - 69&lt;br /&gt;
Bonsly - 68&lt;br /&gt;
Budew - 68&lt;br /&gt;
Cherubi - 68&lt;br /&gt;
Clefairy - 68&lt;br /&gt;
Whismur - 68&lt;br /&gt;
Dratini - 67&lt;br /&gt;
Gible - 67&lt;br /&gt;
Larvitar - 67&lt;br /&gt;
Piplup - 66&lt;br /&gt;
Squirtle - 66&lt;br /&gt;
Totodile - 66&lt;br /&gt;
Charmander - 65&lt;br /&gt;
Chimchar - 65&lt;br /&gt;
Cyndaquil - 65&lt;br /&gt;
Mudkip - 65&lt;br /&gt;
Nincada - 65&lt;br /&gt;
Shroomish - 65&lt;br /&gt;
Skitty - 65&lt;br /&gt;
Torchic - 65&lt;br /&gt;
Treecko - 65&lt;br /&gt;
Bulbasaur - 64&lt;br /&gt;
Chikorita - 64&lt;br /&gt;
Shaymin - 64&lt;br /&gt;
Turtwig - 64&lt;br /&gt;
Wingull - 64&lt;br /&gt;
Combee - 63&lt;br /&gt;
Snubbull - 63&lt;br /&gt;
Surskit - 63&lt;br /&gt;
Vulpix - 63&lt;br /&gt;
Ekans - 62&lt;br /&gt;
Burmy - 61&lt;br /&gt;
Ditto - 61&lt;br /&gt;
Feebas - 61&lt;br /&gt;
Unown - 61&lt;br /&gt;
Dustox - 60&lt;br /&gt;
Nidoran♂ - 60&lt;br /&gt;
Pineco - 60&lt;br /&gt;
Shinx - 60&lt;br /&gt;
Zigzagoon - 60&lt;br /&gt;
Mareep - 59&lt;br /&gt;
Nidoran♀ - 59&lt;br /&gt;
Taillow - 59&lt;br /&gt;
Baltoy - 58&lt;br /&gt;
Bidoof - 58&lt;br /&gt;
Hoothoot - 58&lt;br /&gt;
Marill - 58&lt;br /&gt;
Spearow - 58&lt;br /&gt;
Rattata - 57&lt;br /&gt;
Sentret - 57&lt;br /&gt;
Starly - 56&lt;br /&gt;
Pidgey - 55&lt;br /&gt;
Poochyena - 55&lt;br /&gt;
Kricketot - 54&lt;br /&gt;
Ledyba - 54&lt;br /&gt;
Spinarak - 54&lt;br /&gt;
Wurmple - 54&lt;br /&gt;
Zubat - 54&lt;br /&gt;
Caterpie - 53&lt;br /&gt;
Sunkern - 52&lt;br /&gt;
Weedle - 52&lt;br /&gt;
Wooper - 52&lt;br /&gt;
Wynaut - 44&lt;br /&gt;
Igglybuff - 39&lt;br /&gt;
Cleffa - 37&lt;br /&gt;
Azurill - 33&lt;br /&gt;
Magikarp - 20&lt;br /&gt;
--&amp;gt;{{unsigned|Eric the espeon}}&amp;lt;small&amp;gt;&#039;&#039;; massive amount of data hidden by {{u|the dark lord trombonator|trom}}.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Already in [[List of Pokémon by effort value yield]]. [[User:Ultraflame|Ultraflame]] 00:42, 21 November 2009 (UTC)&lt;br /&gt;
No, that is EV yield.. The list I provided was base EXP yield. Quite a major difference there. [[User:Eric the espeon|Eric the espeon]] 17:57, 21 November 2009 (UTC)&lt;br /&gt;
:If you take a look at the article, there&#039;s a column marked &amp;quot;Exp.&amp;quot;, which contains exactly the same data that you have provided. Confusing, I know. [[User:Ultraflame|Ultraflame]] 19:06, 21 November 2009 (UTC)&lt;br /&gt;
Ok, fair enough. This article should probably link to that list then, no? [[User:Eric the espeon|Eric the espeon]] 21:59, 21 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Negative EXP==&lt;br /&gt;
According to the &amp;quot;medium slow&amp;quot; formula, the EXP for level 1 should be -54. This is exploited in the [http://tasvideos.org/950M.html Pokémon Blue TAS]. However there&#039;s no sign of this in the article. Was it fixed in later games? {{unsigned|Gyorokpeter }}&lt;br /&gt;
:It was fixed as of Generation III at the latest, I believe. According to the article, &amp;quot;Due most likely to the issue of speed when using these formulas, the GBA games will simply use a {{wp|lookup table}} for each value of any type instead of computing them. Because of this, these formulas are not actually part of the game mechanics.&amp;quot; [[User:Ultraflame|Ultraflame]] 05:41, 22 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Experience gain in battle ==&lt;br /&gt;
The section on the experience gained in battle only mentions the total experience gained, and not how experience is spread throughout multiple participants in the battle. That information seems like a useful mechanic and should be appended by someone who can add it. --[[User:Naokohiro|Naokohiro]] 19:21, 9 January 2010 (UTC)&lt;br /&gt;
:It is divided evenly among participants, unless some participants have EXP share or whatever. In this case, they receive their share plus the bonus from the held item. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 03:56, 10 January 2010 (UTC)&lt;br /&gt;
::How is it divided among arbitrary amounts of Pokémon involved in the battle, and Pokémon with Exp. Share, including cases where Pokémon have both an Exp. Share and participated in the battle? There are many different cases. For example, when some Pokémon have Exp. Share and some don&#039;t, but some of the Pokémon with Exp. Share participated and some didn&#039;t, but also some Pokémon without Exp. Share that did participate, etc. --[[User:Naokohiro|Naokohiro]] 04:41, 14 January 2010 (UTC)&lt;br /&gt;
:::I don&#039;t know exactly how experience is divided among multiple Exp. Share holders (does each Pokémon with Exp. Share receive (1/(number of Exp. Shares + 1))*(total experience), or does each receive (1/2)*(total experience)*(1/number of Exp. Shares), or something else?), but the experience &#039;&#039;&#039;that is not allocated solely as a result of Exp. Share being held&#039;&#039;&#039; is always divided evenly among the participants of the battle, regardless of whether or not those participants hold Exp. Share. [[User:Ultraflame|Ultraflame]] 06:22, 14 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Switching??? ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ll give an example.&lt;br /&gt;
&lt;br /&gt;
Say I have a Charizard out, and the opponent has Venusaur. The opponent switches to Blastoise, and later I switch to Raichu. If the opponent switches back to Venusaur, and I KO it, will my Charizard still gain exp? &#039;&#039;&#039;-&#039;&#039;&#039;  [[User Talk:Axxonn|&amp;lt;span style=&amp;quot;color:#AAAAFF&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;Axxonn&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[Special:Contributions/Axxonn|&amp;lt;span style=&amp;quot;color:#FFAAAA&amp;quot;&amp;gt;&amp;lt;small&amp;gt;the&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Axxonn|&amp;lt;span style=&amp;quot;color:#999999&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;Awesometrainer&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]] 20:59, 4 May 2010 (UTC)&lt;br /&gt;
:No, at least not in my experience. The Pokémon must face the Pokémon since it has last been sent out from its Poké Ball. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 21:40, 4 May 2010 (UTC)&lt;br /&gt;
::Nope. Tried it before. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 21:59, 4 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Errors with formulas? ==&lt;br /&gt;
I was just double-checking the erratic output based on the formula given, when I realized that the given formula is impossible, in programming terms. Specifically, the game would never output two values for levels 50, 68, and 98, as the current formula shows it does. So I checked to see what the correct distribution of the formulas was, and came up with the following: level 50 could go either way, as both formulas it is attributed to result in the same output, level 68 is calculated based on the second formula given, and level 98 is calculated on the final formula. In other words, the actual division of the formulas should be something along the lines of the first applying to levels below or equal to 50, the second applying to levels greater than 50 but less than or equal to 68, the third applying to levels greater than 68 but less than to 98 (or, to keep similar formatting, apply to levels greater than 68 but less than or equal to 97), and the final one applying to levels greater than or equal to 98 (or, to keep formatting, apply to levels greater than 97). [[User:Glitchfinder|Glitchfinder]] 03:31, 6 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It would also appear that quite a bit has been left out of the fluctuating piecewise function. Specifically, it would appear that the formula used for levels one through 14 will change based on the level modulo 3, resulting in three different yet very similar formulas for these levels. The middle levels, from 15 to 34, remain with the same formula that is given. However, it would appear that there are two separate formulas used for levels 35 to 100, determined by the level modulo 2. Here is the code I was using to test the function, which is written in Ruby:&lt;br /&gt;
&lt;br /&gt;
 test.fluctuating[1] = 0&lt;br /&gt;
 for i in 2...101&lt;br /&gt;
   if i &amp;gt;= 1 &amp;amp;&amp;amp; i &amp;lt; 15 &amp;amp;&amp;amp; i % 3 == 0&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((24.0 + ((i.to_f) / 3.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 1 &amp;amp;&amp;amp; i &amp;lt; 15 &amp;amp;&amp;amp; i % 3 == 1&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((24.0 + ((i.to_f - 1.0) / 3.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 1 &amp;amp;&amp;amp; i &amp;lt; 15 &amp;amp;&amp;amp; i % 3 == 2&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((24.0 + ((i.to_f + 1.0) / 3.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 15 &amp;amp;&amp;amp; i &amp;lt; 35&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((14.0 + i.to_f) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 35 &amp;amp;&amp;amp; i &amp;lt;= 100 &amp;amp;&amp;amp; i % 2 == 0&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((32.0 + (i.to_f / 2.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 35 &amp;amp;&amp;amp; i &amp;lt;= 100 &amp;amp;&amp;amp; i % 2 == 1&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((32.0 + ((i.to_f - 1.0) / 2.0)) / 50.0))&lt;br /&gt;
   end&lt;br /&gt;
   test.fluctuating[i] = val.truncate&lt;br /&gt;
 end&lt;br /&gt;
Please note that the code is given as a demonstration of how the formulas are chosen, and does not include the necessary setup for the test variable. I don&#039;t know the Wikipedia math functions well enough to replace the image, so it would be a good idea for someone else to do it instead. [[User:Glitchfinder|Glitchfinder]] 05:17, 6 May 2010 (UTC)&lt;br /&gt;
:I believe that the modulo operator business is already covered in the formulas, using the floor function symbol (looks a little like square brackets). But I do agree that the erratic functions&#039; domains should be clarified as you said. [[User:Ultraflame|Ultraflame]] 05:25, 6 May 2010 (UTC)&lt;br /&gt;
::That would certainly explain the problem. There should probably be a note stating that those values are actually encased in a floor function, and not simply placed within brackets. (I had to look quite closely to see that they were in fact the floor function symbols, and not simply brackets, like I had assumed they were) [[User:Glitchfinder|Glitchfinder]] 05:47, 6 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Understanding the formulas ==&lt;br /&gt;
&lt;br /&gt;
Could anyone tell me what is ment with &amp;quot;N&amp;quot; in the formulas?&lt;br /&gt;
I can&#039;t find it anywhere on the page. {{unsigned|Ragnearoa}}&lt;br /&gt;
:&amp;quot;n&amp;quot; generally means &amp;quot;number&amp;quot; when used in equations as a variable, in this case... I believe the &amp;quot;n&amp;quot; stands for the base experience given out by a Pokemon. ▫▫&#039;&#039;&#039;[[User:Tina|&amp;lt;span style=&amp;quot;color:#e072a9;&amp;quot;&amp;gt;ティナ&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;sup&amp;gt;[[User talk:Tina|&amp;lt;span style=&amp;quot;color:#728084;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]][[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#728084;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 15:21, 20 May 2010 (UTC)&lt;br /&gt;
::&amp;quot;n&amp;quot; actually represents the level of the Pokémon. &amp;quot;e(n)&amp;quot; is therefore the number of Exp. Points a Pokémon needs to get from level 1 to level &amp;quot;n&amp;quot;. [[User:Ultraflame|Ultraflame]] 01:21, 21 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Erratic formula ==&lt;br /&gt;
&lt;br /&gt;
The erratic formula&#039;s piecewise functions are defined inclusively in all inequalities, and thus overlap.&lt;br /&gt;
[[Image:Math-formula5.png|left]] [[Image:Expcalc_erratic.png|right]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The left formula is how I believe it should be, the right is the current one. -- [[User:Pokey|Pokey]] 07:38, 27 May 2010 (UTC)&lt;br /&gt;
: At the overlaps, the values are equal. [[User:Ztobor|Ztobor]] 22:34, 15 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Does Not Compute ==&lt;br /&gt;
The Trivia sections on the species pages for Arceus, Blissey and Chansey all state that they give 13,933 experience at level 100 when owned by a Trainer. But based on the way that the experience given in battle formula is written right now (with &#039;&#039;a&#039;&#039; being 1 plus an additional possible 1.2 depending on Trainer status, trade, and foreign language), it only equals 8,014, not 13,933.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;a&#039;&#039;=2.2   &#039;&#039;b&#039;&#039;=255   &#039;&#039;L&#039;&#039;=100   &#039;&#039;a&#039;&#039;+&#039;&#039;b&#039;&#039;+&#039;&#039;L&#039;&#039;=56,100   56,100/7=8,014&lt;br /&gt;
&lt;br /&gt;
Add a Lucky Egg (multiply by 1.5) onto that and you only get 12,021. The only way to get the 13,933 is to multiply 1.5 for the trade and 1.7 for the foreign language &#039;&#039;after&#039;&#039; the initial Trainer experience (with &#039;&#039;a&#039;&#039; being 1.5) has been calculated, not to add .5 and .2 to &#039;&#039;a&#039;&#039;. --[[User:Phantomjunkie|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Phantom&amp;lt;/span&amp;gt;]][[User talk:Phantomjunkie|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Junkie&amp;lt;/span&amp;gt;]] 17:17, 17 July 2010 (UTC)&lt;br /&gt;
:We&#039;d better look into that. Perhaps you don&#039;t add 0.5 to a, but multiply a by 1.5 instead. I&#039;ll see about it. [[User:Ztobor|Ztobor]] 02:50, 22 July 2010 (UTC)&lt;br /&gt;
::Hold on, you mean: if you calculate 1.5x for the Lucky Egg, 1.7x for the foreign language trade, and 1.5x for the Trainer battle as well. &lt;br /&gt;
:::If we&#039;re going by that logic, it might actually be that you multiply everything, instead of adding to the multiplier. In which case it would actually be 14,753 experience points. I&#039;ll still have to look into it. [[User:Ztobor|Ztobor]] 02:58, 22 July 2010 (UTC)&lt;br /&gt;
::::Okay, I found out. I tried battling against a trainer&#039;s Level 28 Mime Jr. with a German-traded Gabite holding a Lucky Egg. The base Exp. is exactly 312, and it gained 1193, which is 1.5 x 1.7 x 1.5. So yes, you actually do need to multiply 1.5 twice, and the article as it stands now is wrong. [[User:Ztobor|Ztobor]] 03:18, 22 July 2010 (UTC)&lt;br /&gt;
:::::Fixed. [[User:Ztobor|Ztobor]] 03:57, 22 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Minor wording issue ==&lt;br /&gt;
I didn&#039;t want to just go in and edit this without asking. The section on the Experience Underflow glitch contains the following sentence:&lt;br /&gt;
&#039;&#039;It is due to this bug that no level 1 Pokémon can be found in the wild without glitching or hacking the game, and why, even though level 2-4 Pokémon can be found wild, Pokémon hatched at level 5 in the first two generations.&#039;&#039;&lt;br /&gt;
However, since breeding and, by extension, hatching eggs wasn&#039;t added until Generation II, shouldn&#039;t the sentence be changed to state that &amp;quot;Pokémon hatched at level 5 in the second generation&amp;quot;? The following paragraph refers to level 5 hatching in Generation III, so I don&#039;t feel it&#039;s necessary to add it here. --[[User:Phantomjunkie|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Phantom&amp;lt;/span&amp;gt;]][[User talk:Phantomjunkie|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Junkie&amp;lt;/span&amp;gt;]] 08:08, 19 July 2010 (UTC)&lt;br /&gt;
:Changed to &amp;quot;&#039;&#039;Pokémon hatched at level 5 when eggs were introduced in Generation II.&#039;&#039;&amp;quot; [[User:Ultraflame|Ultraflame]] 01:30, 20 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Use of asymptotic notation ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s not really appropriate to use asymptotic notation in the manner this article does currently: the notion is not really useful unless the functions tend to 0 or infinity, as we can write many statements that say equally true and unhelpful things. For example, all six functions in the article are O(1) at n=100, or O(n), or O(n^10) (using the lim sup definition in the Wikipedia article, for example), none of which show the detail we want.&lt;br /&gt;
&lt;br /&gt;
In other words, the notation is effectively meaningless the way it is being used. Perhaps considering f(x)-f(100) would be better.&lt;br /&gt;
&lt;br /&gt;
Small extra note: to be rather fussy, similar remarks could be made about the way the article used &amp;quot;continuous&amp;quot; before I removed it: these functions are defined on the integers, and since there is no way of talking about limits on a finite set of integers, you can&#039;t talk about continuity either. (The integers are called discrete or totally disconnected because of the way the topologies on them must be defined, if anyone wants more detail.) Of course, this also means you can&#039;t use asymptotic notation in this case at all... [[User:Chappers|Chappers]] 00:32, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Alright, I&#039;ll remove that part. A friend of mine also said it was inappropriate too.&lt;br /&gt;
:: Also, about the &amp;quot;continuous&amp;quot; function part, I can see why it&#039;s notation abuse now. I just meant to say that it wasn&#039;t piecewise, and could be represented as one function. I guess &amp;quot;polynomial&amp;quot; is a good compromise if we can&#039;t really find a suitable word for it. [[User:Ztobor|Ztobor]] 19:42, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Where to put this? ==&lt;br /&gt;
&lt;br /&gt;
[[File:ExpToNextLevel.png|300px|thumb|right|A graph showing the number of experience points required to go from one level to the next.]]&lt;br /&gt;
&lt;br /&gt;
I created a table with the number of experience points required to go from one level to the &#039;&#039;next&#039;&#039; level, not just from level 1 to a level, but the formula won&#039;t fit anywhere.&lt;br /&gt;
&lt;br /&gt;
Image is to the right. [[User:Ztobor|Ztobor]] 20:26, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Misleading names ==&lt;br /&gt;
&lt;br /&gt;
The Medium Slow (a.k.a. Parabolic) function is not actually strictly slower than the Medium Fast (a.k.a Cubic) function.&lt;br /&gt;
&lt;br /&gt;
The only functions that are actually strictly ordered in terms of speed of levelling up are the Slow, Medium Fast, and Fast functions. The other three are all quirky.&lt;br /&gt;
&lt;br /&gt;
What I&#039;d suggest is renaming the Medium Fast function to simply Medium, and rename the Medium Slow function to... something. I still need to come up with a name, hence why I haven&#039;t actually edited the page yet. [[User:Ztobor|Ztobor]] 00:44, 1 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You could just change it to &amp;quot;Parabolic&amp;quot;, but do leave a reminder that there exist different names for the experience functions. In my opinion &amp;quot;Erratic&amp;quot; and &amp;quot;Fluctuating&amp;quot; are okay names for their respective functions. [[User:Ultraflame|Ultraflame]] 04:51, 1 August 2010 (UTC)&lt;br /&gt;
::Or, to go with the quirky nature of the function compared to the others, rename it to &amp;quot;Quirky&amp;quot;. Because &amp;quot;parabolic&amp;quot; is a huge misnomer. What do you think? (I didn&#039;t say anything about Erratic or Fluctiating... o_O) [[User:Ztobor|Ztobor]] 17:25, 1 August 2010 (UTC)&lt;br /&gt;
:::Hard to say, since you&#039;re the first person I&#039;ve ever seen to refer to that experience function as &amp;quot;Quirky&amp;quot;. I just mentioned Erratic and Fluctuating because you didn&#039;t, and I wasn&#039;t sure what your own opinion was on those names. [[User:Ultraflame|Ultraflame]] 22:07, 1 August 2010 (UTC)&lt;br /&gt;
::::Well, I didn&#039;t mention those, but I think they&#039;re perfectly fine. It was just the four that were &amp;quot;ranked&amp;quot; by speed that I had a problem with - and even then it&#039;s only the Medium Slow one simply because it doesn&#039;t even fit into that rank nicely. [[User:Ztobor|Ztobor]] 13:34, 2 August 2010 (UTC)&lt;br /&gt;
::::Actually, even those three names should probably be changed to &amp;quot;Cubic&amp;quot;, &amp;quot;Fast Cubic&amp;quot;, and &amp;quot;Slow Cubic&amp;quot;. It just doesn&#039;t make sense to rank them all by speed if they vary so much. [[User:Ztobor|Ztobor]] 13:36, 2 August 2010 (UTC)&lt;br /&gt;
:::::You could try something like &amp;quot;Fast (Cubic)&amp;quot;, &amp;quot;Medium (Cubic)&amp;quot;, and &amp;quot;Slow (Cubic)&amp;quot;. As for 1059860, we might be able to get away with calling it &amp;quot;Parabolic&amp;quot; and adding a note that the name only refers to the existence of a &amp;quot;not-purely-cubic&amp;quot; part in the function. [[User:Ultraflame|Ultraflame]] 01:06, 4 August 2010 (UTC)&lt;br /&gt;
::::::Not to mention all the article-renaming we&#039;d have to do. &amp;gt;_&amp;lt; [[User:Ztobor|Ztobor]] 14:48, 4 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Experience table for PMD ==&lt;br /&gt;
&lt;br /&gt;
It seems random, at least from what I&#039;ve played so far. I have a character named Vino the Torchic, and here&#039;s her experience table for levels 7 through 15:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytl&amp;quot; style=&amp;quot;background: #CF4000; color:#FFFFFF;&amp;quot; | Level&lt;br /&gt;
! class=&amp;quot;roundytr&amp;quot; style=&amp;quot;background: #CF4000; color:#FFFFFF;&amp;quot; | Exp.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 410&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 700&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 1250&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 2250&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 4150&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 7290&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 10430&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 15430&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;roundybl&amp;quot; style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;roundybr&amp;quot; style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | (etc.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
I don&#039;t see a formula here at all. Does anybody have the full table? [[User:Ztobor|Ztobor]] 23:43, 4 August 2010 (UTC)&lt;br /&gt;
:Okay, no, I did find a table, from UPokeCenter. But man, those numbers are arbitrary. From levels 16 through 24, the EXP. required to get to the next level is always 6000. o_O [[User:Ztobor|Ztobor]] 23:47, 4 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New Exp. gain formula ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m doing research on it right now, by watching playthroughs. Apparently, there&#039;s actually a &#039;&#039;+1&#039;&#039; in the formula &amp;gt;_&amp;gt; [[User:Ztobor|Ztobor]] 02:47, 25 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Okay, here it is:&lt;br /&gt;
&lt;br /&gt;
[[File:Delta_exp_gen5.png]]&lt;br /&gt;
&lt;br /&gt;
The only differences in the formula is that the 7 has now been changed to a 5, and the d&amp;lt;sub&amp;gt;L&amp;lt;/sub&amp;gt; represents the level relationship factor, which I&#039;m still trying to figure out. Also, a constant of 1 is now added to all experience point yields, probably to prevent defeated monsters from yielding 0 experience points due to a low d&amp;lt;sub&amp;gt;L&amp;lt;/sub&amp;gt; modifier. [[User:Ztobor|Ztobor]] 03:00, 25 October 2010 (UTC)&lt;br /&gt;
:Do you know if any rounding down is involved in the calculation? [[User:Hexagon Theory|Hexagon Theory]] 03:50, 7 November 2010 (UTC)&lt;br /&gt;
::There is, but I don&#039;t know where it applies. [[User:Ztobor|Ztobor]] 14:00, 7 November 2010 (UTC)&lt;br /&gt;
:This formula can&#039;t be correct; no matter where I apply or don&#039;t apply rounding, I get slightly higher or slightly lower values than the experience I actually get in the game. Also, unless this one formula gets special treatment out of all the formulas in the game, the Pokémon games round down after every division or any other operation resulting in a non-integer, so if this were literally it, the level factor could never be anything between 0 and 1. [[User:Dragonfree|Dragonfree]] 14:37, 7 November 2010 (UTC)&lt;br /&gt;
::I think it multiplies by the defeated Pokémon&#039;s level + 2 first. It&#039;s been correct every time &#039;&#039;I&#039;ve&#039;&#039; checked it, at any rate. [[User:Ztobor|Ztobor]] 03:48, 9 November 2010 (UTC)&lt;br /&gt;
:::Could you include some of your calculations and data? It could speed up finding out what&#039;s going on here. [[User:Dragonfree|Dragonfree]] 23:00, 13 November 2010 (UTC)&lt;br /&gt;
::::Okay, take your first battle with the other starters - Level 5 vs. Level 5 (a level multiplier of 1) gives you 43 experience points. The starters&#039; base yield is 28, which is multiplied by 1.5 because it&#039;s a trainer battle, giving you 42. No other multipliers apply, so you add 1 to 42 which gives you 43. [[User:Ztobor|Ztobor]] 22:57, 15 November 2010 (UTC)&lt;br /&gt;
::::For that matter, could you report some of your own data? You might be applying the wrong formula. I&#039;ll set up a report section on the talk page for it.&lt;br /&gt;
&lt;br /&gt;
== Base EXP ==&lt;br /&gt;
&lt;br /&gt;
The page currently says that the Pokemon that gives the most base EXP is Blissey with 608 - only every other page on this wiki and on other sites says that it&#039;s only 255. (Tabunne, for the record, has a yield of 390.) It also says that the fifth-gen starters give the least at 28; this time, the NUMBER is right, but Magikarp still apparently only gives 20. What gives? --[[User:HeroicJay|HeroicJay]] 22:51, 25 October 2010 (UTC)&lt;br /&gt;
: Those yields are still from before Generation V. The information on other pages is correct for Generations IV and prior. I haven&#039;t had the time nor the patience to change them all yet. [[User:Ztobor|Ztobor]] 00:43, 26 October 2010 (UTC)&lt;br /&gt;
:: Magikarp&#039;s yield is now 40, BTW. Just so you know [[User:Ztobor|Ztobor]] 00:44, 26 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Report anomalies in the new Exp. gain formula ==&lt;br /&gt;
&lt;br /&gt;
As far as we know right now, this is the new formula for experience used in Gen.5:&lt;br /&gt;
&lt;br /&gt;
[[File:Delta_exp_gen5.png]]&lt;br /&gt;
&lt;br /&gt;
If you think this formula might not apply to a certain type of battle, append your case to the bottom of this post with the following data:&lt;br /&gt;
*The Pokémon that was defeated, and its level.&lt;br /&gt;
*The Pokémon that were involved in the battle, and their levels.&lt;br /&gt;
*Whether the battle was a Trainer battle or not.&lt;br /&gt;
*Whether the Pokémon involved were holding any items.&lt;br /&gt;
&lt;br /&gt;
Your support is much appreciated. [[User:Ztobor|Ztobor]] 23:01, 15 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Report 1 (example) ===&lt;br /&gt;
&lt;br /&gt;
On the GameFAQ&#039;s forums, a user named JakeisaLie reported the following: A Level 48 Tabunne, was defeated by a level 52 Rotom holding a Lucky Egg, and yielded 5119 experience points instead of 5201 as the formula predicts.&lt;br /&gt;
&lt;br /&gt;
The level difference multiplier, in this case, seems to be 72/79 (48 / 52+(2/3)), instead of 50/54 (48+2 / 50+2). [[User:Ztobor|Ztobor]] 16:25, 23 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ERRATIC behaviour in Mathematica ==&lt;br /&gt;
&lt;br /&gt;
So, I went to type in the EXP per level into Wolfram Mathematica 6, in an attempt to come up with both better graphs and interesting phenomonons. The non-piecewise functions turned out fine. However, the erratic and fluct. formulas kept coming up with strange behaviour in their plots, which I was able to filter out. However, look at this plot for the erratic formula:&lt;br /&gt;
&lt;br /&gt;
[[File:Mathematica_Erratic_Plot_Derivitive.png]]&lt;br /&gt;
&lt;br /&gt;
This is the derivitive of the function of the Erratic experience group. Look at the range 68-98. Any ideas as to what is causing this? I had typed the formula in direstly as was shown on the article. [[User:TruePikachu|--TruePikachu]] 20:37, 20 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*Facepalm*&amp;lt;/nowiki&amp;gt; Just zoomed in, seems to be caused by the Floor() function and the erratic nature of that portion of the growth curve, which is why it didn&#039;t show up for Fluct. The formulas weren&#039;t designed for this kind of manipulation...time to weite an interger-based derivitave function to better model this...&lt;br /&gt;
&lt;br /&gt;
:Anyway, any ideas as to wether or not I should undergo this project? I can easily cut out the inputted formula (It is harder to include it rather than exclude it). The GenI formulas are rather well established, being elementry curves, but the GenIII curves I can do lots of research into, and add to the article under a different heading. For example, I can easily generate a graph of the &#039;changing multiplier&#039; for these two functions, or superimpose all parts of the piecewise function (so someone could see what happens if one part of it is used for the entire function). [[User:TruePikachu|--TruePikachu]] 20:47, 20 November 2010 (UTC)&lt;br /&gt;
::I already created a changing multiplier graph. Third one down from the top. I also created an &amp;quot;EXP per level&amp;quot; graph (shown here on the talk page), but for lack of a place to put it, haven&#039;t put it onto the main page yet. [[User:Ztobor|Ztobor]] 03:19, 22 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Reshiram and Zekrom don&#039;t gain experience? ==&lt;br /&gt;
&lt;br /&gt;
For some reason, people are editing this onto the article, even though it isn&#039;t true, at least from what I&#039;ve seen of the playthroughs. Why do people think that it doesn&#039;t yield experience? [[User:Ztobor|Ztobor]] 00:59, 30 November 2010 (UTC)&lt;br /&gt;
:What that means is when you defeat one you don&#039;t gain experience. I wonder if this is true or not. --[[User:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;Land&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;fish7&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:03, 30 November 2010 (UTC)&lt;br /&gt;
::When facing the wild version mascot before facing N, defeating it yields no Exp, as when the battlt ends, it&#039;ll just be there in the overworld as if nothing happened. Facing the one N has will yield Exp though. [[User:Shiramu Kuromu|Shiramu Kuromu]] 03:18, 12 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
&lt;br /&gt;
If there was a Pokémon that would change it&#039;s Exp group upon evolution, what would happen? [[User:Shiramu Kuromu|Shiramu Kuromu]] 03:18, 12 December 2010 (UTC)&lt;br /&gt;
:In Generation III at least, the Pokémon would change level so that it would be consistent with the what the new group&#039;s experience formula would dictate.&lt;br /&gt;
:For example, if you hacked a Pikachu (1000000 at level 100) so that it would evolve into Gyarados (1250000 at level 100) at level 20, the Pikachu would only need 8000 exp. points to reach level 20. So suppose that the Pikachu receives 8000 exp. points, reaches level 20, and is allowed to evolve. But since Gyarados is in a different experience group, the Pokémon would actually drop down to level 18 (for Gyarados&#039;s group, 8000 points is only sufficient for level 18) immediately after evolution is complete. Meaning that when you check your Pokémon menu right after evolution, the Pokémon will appear as level 18, with 8000 exp. points.&lt;br /&gt;
:This has apparently been observed with a Generation III ROM, but I don&#039;t know exactly what would in other Generations. [[User:Ultraflame|Ultraflame]] 04:55, 12 December 2010 (UTC)&lt;br /&gt;
:Just realized that a potential question might arise with my example: Would the newly-evolved Gyarados attempt to learn {{m|Bite}} (a level 20 move), even though it&#039;s technically level 18 after evolution? Unfortunately I don&#039;t have the answer to that particular question. [[User:Ultraflame|Ultraflame]] 05:06, 12 December 2010 (UTC)&lt;br /&gt;
::Based on what you&#039;ve said about the situation, I&#039;d guess no - after evolution, the new level is 18, period. Otherwise, the bug would be that it stays at Level 20, but as soon as it gains experience points, it reverts to 18. [[User:Ztobor|Ztobor]] 15:46, 23 December 2010 (UTC)&lt;br /&gt;
:::Well, a regular Magikarp evolving into Gyarados at level 20 would immediately try to learn Bite upon evolution (without leaving the evolution screen). In other words, we haven&#039;t even seen the new level of the Gyarados until after it attempts to learn Bite. Basically it&#039;s a question of when does the game &amp;quot;notice&amp;quot; that the Pokémon&#039;s experience group has changed - immediately upon evolution (i.e. while the evolution screen is active) or immediately after leaving the evolution screen? [[User:Ultraflame|Ultraflame]] 17:09, 23 December 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Ultraflame</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Larvesta_(Pok%C3%A9mon)&amp;diff=1289329</id>
		<title>Larvesta (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Larvesta_(Pok%C3%A9mon)&amp;diff=1289329"/>
		<updated>2010-12-20T07:32:59Z</updated>

		<summary type="html">&lt;p&gt;Ultraflame: /* Origin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unknown Pokémon}}&lt;br /&gt;
{{PokémonPrevNext | prev=Sazandora | next=Ulgamoth | prevnum=635 | nextnum=637 | type=Bug | type2=Fire}}&lt;br /&gt;
{{PokémonInfobox|&lt;br /&gt;
jname=メラルバ |&lt;br /&gt;
tmname=Meraruba |&lt;br /&gt;
size=180px|&lt;br /&gt;
art=BW |&lt;br /&gt;
pron=&amp;lt;sc&amp;gt;&#039;&#039;{{{pron|meh-rah-roo-bah}}}&#039;&#039;&amp;lt;/sc&amp;gt;  |&lt;br /&gt;
species=&amp;lt;!--たいまつ--&amp;gt;Torchlight |&lt;br /&gt;
typen=2 |&lt;br /&gt;
type1=Bug |&lt;br /&gt;
type2=Fire |&lt;br /&gt;
abilityn=1 |&lt;br /&gt;
ability1=Flame Body |&lt;br /&gt;
abilityd=Swarm|&lt;br /&gt;
ndex=636 |&lt;br /&gt;
udex=142 |&lt;br /&gt;
height-ftin=3&#039;07&amp;quot; |&lt;br /&gt;
height-m=1.1 |&lt;br /&gt;
weight-lbs=63.5 |&lt;br /&gt;
weight-kg=28.8 |&lt;br /&gt;
egggroupn=1 |&lt;br /&gt;
egggroup1=Bug|&lt;br /&gt;
eggcycles=40|&lt;br /&gt;
expyield=72 |&lt;br /&gt;
lv100exp=1,250,000|&lt;br /&gt;
gendercode=127|&lt;br /&gt;
color=White |&lt;br /&gt;
evat=1|&lt;br /&gt;
catchrate=45 |&lt;br /&gt;
body=Unknown |&lt;br /&gt;
pokefordex= |&lt;br /&gt;
generation=5 |&lt;br /&gt;
footnotes=}}&lt;br /&gt;
([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;メラルバ&#039;&#039;&#039; &#039;&#039;Meraruba&#039;&#039;) is a dual-type {{2t|Bug|Fire}} Pokémon introduced in [[Generation V]].&lt;br /&gt;
&lt;br /&gt;
It evolves into {{p|Ulgamoth}} starting at level 59.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
===Physiology===&lt;br /&gt;
Meraruba is a fuzzy, moth larvae-like Pokémon. It has blue eyes in a shadowed face, and five orange, slightly whorled horns at the sides of its head. Its white mane of fuzz encompasses its head and the upper half of its body; its lower body is brown. It has three pairs of small black legs.  &lt;br /&gt;
====Gender differences====&lt;br /&gt;
&lt;br /&gt;
===Special abilities===&lt;br /&gt;
Meraruba can spit fire from its five horns as a defensive tactic.&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
Meraruba keep predators away by shooting fire from its horns.&lt;br /&gt;
&lt;br /&gt;
===Habitat===&lt;br /&gt;
Meraruba live at the feet of volcanoes.&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
{{main|Pokémon food}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
&lt;br /&gt;
===Major appearances===&lt;br /&gt;
&lt;br /&gt;
===Minor appearances===&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
&amp;lt;!--{{main|Meraruba (TCG)}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex&lt;br /&gt;
|type=Bug&lt;br /&gt;
|type2=Fire&lt;br /&gt;
|gen=5&lt;br /&gt;
|blackdex={{tt|人々はこの{{j|Pokémon}}が日曜日から生まれたことを信じることを来た。 それが展開するとき、全体のボディは炎で包まれる。|People have come to believe that this Pokémon was born from the sun. When it evolves, its entire body is wrapped in flames.}}&lt;br /&gt;
|whitedex={{tt|かざんの　ふもとに　せいそくする。５ほんの　ツノから　ほのおを　だして　おそってきた　てきを　げきたいする。|It lives at the foot of volcanoes. It repels enemies that come to attack by shooting flames from its five horns.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability|&lt;br /&gt;
type=Bug|&lt;br /&gt;
type2=Fire|&lt;br /&gt;
gen=5 |&lt;br /&gt;
bwrarity=One|&lt;br /&gt;
bwarea=Hatch {{pkmn|egg}} received from a man wearing a red suit on {{rt|18|Unova}}|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
&lt;br /&gt;
===Held items===&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Base stats====&lt;br /&gt;
{{BaseStats|&lt;br /&gt;
type=Bug|&lt;br /&gt;
type2=Fire|&lt;br /&gt;
HP=55|&lt;br /&gt;
Attack=85|&lt;br /&gt;
Defense=55|&lt;br /&gt;
SpAtk=50|&lt;br /&gt;
SpDef=55|&lt;br /&gt;
Speed=60}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{Type effectiveness|&lt;br /&gt;
type1=Bug|&lt;br /&gt;
type2=Fire|&lt;br /&gt;
Normal= 100 |&lt;br /&gt;
Fighting= 50 |&lt;br /&gt;
Flying= 200 |&lt;br /&gt;
Poison= 100 |&lt;br /&gt;
Ground= 100 |&lt;br /&gt;
Rock=  400 |&lt;br /&gt;
Bug= 50 |&lt;br /&gt;
Ghost= 100 |&lt;br /&gt;
Steel= 50 |&lt;br /&gt;
&lt;br /&gt;
Fire= 100 |&lt;br /&gt;
Water= 200 |&lt;br /&gt;
Grass= 25 |&lt;br /&gt;
Electric= 100 |&lt;br /&gt;
Psychic= 100 |&lt;br /&gt;
Ice= 50 |&lt;br /&gt;
Dragon= 100 |&lt;br /&gt;
Dark= 100 |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh|Meraruba|Bug|Fire|5|5}}&lt;br /&gt;
{{learnlist/level5|Start|Ember|Fire|Special|40|100|25}}&lt;br /&gt;
{{learnlist/level5|Start|String Shot|Bug|Status|&amp;amp;mdash;|95|40}}&lt;br /&gt;
{{learnlist/level5|10|Leech Life|Bug|Physical|20|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level5|20|Take Down|Normal|Physical|90|85|20}}&lt;br /&gt;
{{learnlist/level5|30|Nitro Charge|Fire|Physical|50|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level5|40|Bug Bite|Bug|Physical|60|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level5|50|Double-Edge|Normal|Physical|120|100|15}}&lt;br /&gt;
{{learnlist/level5|60|Flame Wheel|Fire|Physical|60|100|25||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level5|70|Bug Buzz|Bug|Special|90|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level5|80|Amnesia|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/level5|90|Thrash|Normal|Physical|90|100|20}}&lt;br /&gt;
{{learnlist/level5|100|Flare Blitz|Fire|Physical|120|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelf|Meraruba|Bug|Fire|5|5}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{learnlist/tmh|Meraruba|Bug|Fire|5|5}}&lt;br /&gt;
{{learnlist/tm5|TM04|Calm Mind|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm5|TM06|Toxic|Poison|Status|&amp;amp;mdash;|90|10}}&lt;br /&gt;
{{learnlist/tm5|TM10|Hidden Power|Normal|Special|&amp;amp;mdash;|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM11|Sunny Day|Fire|Status|&amp;amp;mdash;|&amp;amp;mdash;|5}}&lt;br /&gt;
{{learnlist/tm5|TM16|Light Screen|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|30}}&lt;br /&gt;
{{learnlist/tm5|TM17|Protect|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM20|Safeguard|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|25}}&lt;br /&gt;
{{learnlist/tm5|TM21|Frustration|Normal|Physical|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM22|SolarBeam|Grass|Special|120|100|10}}&lt;br /&gt;
{{learnlist/tm5|TM27|Return|Normal|Physical|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM29|Psychic|Psychic|Special|90|100|10}}&lt;br /&gt;
{{learnlist/tm5|TM32|Double Team|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/tm5|TM35|Flamethrower|Fire|Special|95|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM38|Fire Blast|Fire|Special|120|85|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM42|Facade|Normal|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM43|Nitro Charge|Fire|Physical|50|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM44|Rest|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM48|Canon|Normal|Special|60|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM50|Overheat|Fire|Special|140|90|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM59|Devastate|Fire|Special|30|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM61|Will-O-Wisp|Fire|Status|&amp;amp;mdash;|75|15}}&lt;br /&gt;
{{learnlist/tm5|TM62|Acrobat|Flying|Physical|55|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM76|Insect Opposition|Bug|Special|30|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM87|Swagger|Normal|Status|&amp;amp;mdash;|90|15}}&lt;br /&gt;
{{learnlist/tm5|TM89|U-turn|Bug|Physical|70|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM90|Substitute|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM93|Wild Bolt|Electric|Physical|90|100|15}}&lt;br /&gt;
{{learnlist/tmf|Meraruba|Bug|Fire|5|5}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{learnlist/breedh|Meraruba|Bug|Fire|5|5}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|214|Heracross}}{{MSP|540|Kurumiru}}{{MSP|541|Kurumayu}}{{MSP|542|Hahakomori}}{{MSP|588|Kaburumo}}{{MSP|589|Shubarugo}}|Endure|Normal|Status|—|—|10|}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|048|Venonat}}{{MSP|049|Venomoth}}{{MSP|193|Yanma}}{{MSP|469|Yanmega}}|Foresight|Normal|Status|—|—|40|}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|011|Metapod}}{{MSP|012|Butterfree}}{{MSP|014|Kakuna}}{{MSP|015|Beedrill}}{{MSP|127|Pinsir}}{{MSP|207|Gligar}}&amp;lt;br&amp;gt;{{MSP|472|Gliscor}}{{MSP|266|Silcoon}}{{MSP|267|Beautifly}}{{MSP|268|Cascoon}}{{MSP|269|Dustox}}{{MSP|290|Nincada}}&amp;lt;br&amp;gt;{{MSP|291|Ninjask}}|Harden|Normal|Status|—|—|30|}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|205|Forretress}}|Magnet Rise|Electric|Status|—|—|10|}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|267|Beautifly}}|Morning Sun|Normal|Status|—|—|5|}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|010|Caterpie}}{{MSP|011|Metapod}}{{MSP|012|Butterfree}}{{MSP|013|Weedle}}{{MSP|014|Kakuna}}{{MSP|015|Beedrill}}&amp;lt;br&amp;gt;{{MSP|167|Spinarak}}{{MSP|168|Ariados}}{{MSP|265|Wurmple}}{{MSP|266|Silcoon}}{{MSP|267|Beautifly}}{{MSP|268|Cascoon}}&amp;lt;br&amp;gt;{{MSP|269|Dustox}}{{MSP|540|Kurumiru}}{{MSP|541|Kurumayu}}{{MSP|542|Hahakomori}}{{MSP|595|Bachuru}}{{MSP|596|Denchura}}&amp;lt;br&amp;gt;{{MSP|636|Meraruba}}{{MSP|637|Ulgamoth}}|String Shot|Bug|Status|—|95|40|}}&lt;br /&gt;
{{learnlist/breed5|{{MSP|048|Venonat}}{{MSP|049|Venomoth}}{{MSP|313|Volbeat}}|Zen Headbutt|Psychic|Physical|80|90|15|}}{{learnlist/breedf|Meraruba|Bug|Fire|5|5}}&lt;br /&gt;
&lt;br /&gt;
====By [[Move tutor|tutoring]]====&lt;br /&gt;
{{learnlist/tutorh|Meraruba|bug|fire|5|5}}&lt;br /&gt;
{{learnlist/tutor5null}}&lt;br /&gt;
{{learnlist/tutorf|Meraruba|bug|fire|5|5}}&lt;br /&gt;
&lt;br /&gt;
====Special moves====&lt;br /&gt;
&lt;br /&gt;
===={{Trading Card Game}}-only moves====&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
{{evobox&lt;br /&gt;
|family=Normal&lt;br /&gt;
|sprite1=636&lt;br /&gt;
|name1=Meraruba&lt;br /&gt;
|type1-1=Bug&lt;br /&gt;
|type2-1=Fire&lt;br /&gt;
|evotype1=Level&lt;br /&gt;
|level1=59&lt;br /&gt;
|sprite2=637&lt;br /&gt;
|name2=Ulgamoth&lt;br /&gt;
|type1-2=Bug&lt;br /&gt;
|type2-2=Fire&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Sprite |&lt;br /&gt;
type=bug |&lt;br /&gt;
type2=fire |&lt;br /&gt;
gen=5 |&lt;br /&gt;
gender=none |&lt;br /&gt;
name=Meraruba |&lt;br /&gt;
ndex=636&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Out of all Pokémon that evolve by  a set level, Meraruba evolves later than any other Pokémon who have not yet evolved, at level 59.&lt;br /&gt;
* No other Pokémon has the same [[type]] [[List of Pokémon with unique type combinations|combination]] as Meraruba and its {{p|Ulgamoth|evolution}}.&lt;br /&gt;
* Meraruba is the last Pokémon in the [[National Pokédex]] that evolves into another Pokémon. &lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Meraruba appears to be based on an {{wp|Atlas moth}} larva. The way its red growths are shaped and positioned on its circular body may be a reference to the sun.&lt;br /&gt;
&lt;br /&gt;
====Name origin====&lt;br /&gt;
Its name may come from &#039;&#039;&amp;quot;meramera&amp;quot;&#039;&#039; (flare), and &#039;&#039;&amp;quot;larva&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
&amp;lt;!--*[[List of German Pokémon names|German]]: &lt;br /&gt;
*[[List of French Pokémon names|French]]: &lt;br /&gt;
*[[List of Korean Pokémon names|Korean]]: --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{PokémonPrevNext | prev=Sazandora | next=Ulgamoth | prevnum=635 | nextnum=637 | type=Bug | type2=Fire}}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Meraruba]]&lt;br /&gt;
[[fr:Meraruba]]&lt;br /&gt;
[[ja:メラルバ]]&lt;/div&gt;</summary>
		<author><name>Ultraflame</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Experience&amp;diff=1282863</id>
		<title>Talk:Experience</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Experience&amp;diff=1282863"/>
		<updated>2010-12-12T05:06:29Z</updated>

		<summary type="html">&lt;p&gt;Ultraflame: /* Question */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The erratic formula ==&lt;br /&gt;
&lt;br /&gt;
Erratic (600000)&lt;br /&gt;
E = -1/50*l^4 + 2*l^3 for level&amp;lt;=50&lt;br /&gt;
&lt;br /&gt;
http://www.math.miami.edu/~jam/azure/forum/tuff/ultimatebb.php?ubb=get_topic;f=1;t=001260&lt;br /&gt;
&lt;br /&gt;
It&#039;s mentioned in the thread that level 45 does not work for that. Level 45 is 100273, not 100237. [[User:Sheep|Sheep]] 16:42, 21 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Nevermind the previous message, I figured it out myself. [[User:Sheep|Sheep]] 18:09, 21 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Simplify the formulas ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Was that copied from matlab or something? It can be simplified...&lt;br /&gt;
&lt;br /&gt;
((0.814 - 0.02*(((n - 69) / 3) - (((n - 69) / 3) modulo 1)) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
&lt;br /&gt;
((0.814 - 0.02*(((n - 69) / 3) - float_part((n - 69) / 3) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
((0.814 - 0.02*( int((n - 69) / 3) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
((0.814 - 0.02*( int(n/3 - 23) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
((0.814 + 0.46 - 0.02*( int(n/3) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
&lt;br /&gt;
int(  (  1.274 - 0.02*(int(n/3)) - ep(n%3)  ) * (n^3)  )&lt;br /&gt;
That would be easier to read.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;2*(1 - 0.01n)*(n3)&lt;br /&gt;
= int( 2n3 - 0.02n4 )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;(  1 - ((n - 50)*0.01)  ) * (n^3)&lt;br /&gt;
= int( 1.5n3 - 0.01n4 )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;(1.6 - 0.01n) * (n3)&lt;br /&gt;
= int( 1.6n3 - 0.01n4 )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Editting this out of view because it doesn&#039;t really need to be seen (sorry)&lt;br /&gt;
Fair enough, I just put it so you could test my simplifications were right. (Qgpr)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#include &amp;lt;iostream&amp;gt;&lt;br /&gt;
#include &amp;lt;stdlib.h&amp;gt;&lt;br /&gt;
&lt;br /&gt;
using namespace std;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
void initlista();&lt;br /&gt;
double lista[101];&lt;br /&gt;
int errors;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
double modulo(double value, double mod) {&lt;br /&gt;
    double sign;&lt;br /&gt;
    &lt;br /&gt;
    if(value &amp;lt; 0.0) {&lt;br /&gt;
        sign=-1.0;&lt;br /&gt;
        value=value*sign;&lt;br /&gt;
    } else {&lt;br /&gt;
        sign=1.0;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    while(value &amp;gt;= mod) {&lt;br /&gt;
        if(value==0.0)break;&lt;br /&gt;
        value=value-mod;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    //it is % not modulo...&lt;br /&gt;
    //value=value*sign;&lt;br /&gt;
    &lt;br /&gt;
    return value;    &lt;br /&gt;
}&lt;br /&gt;
double ep(double value) {&lt;br /&gt;
    if(value==0.0) {&lt;br /&gt;
        return 0.0;&lt;br /&gt;
    };&lt;br /&gt;
    if(value==1.0){&lt;br /&gt;
        return 0.008;&lt;br /&gt;
    };&lt;br /&gt;
    if(value==2.0){&lt;br /&gt;
        return 0.014;&lt;br /&gt;
    };&lt;br /&gt;
}&lt;br /&gt;
double absol(double value) {&lt;br /&gt;
    if(value &amp;lt; 0.0) {&lt;br /&gt;
        return value = value * -1.0;&lt;br /&gt;
    } else {&lt;br /&gt;
        return value;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
double integ(double value) {&lt;br /&gt;
    double x = 0;&lt;br /&gt;
    double sign;&lt;br /&gt;
    &lt;br /&gt;
    if(value &amp;lt; 0.0) {&lt;br /&gt;
        sign = -1.0;&lt;br /&gt;
        value = value * sign;&lt;br /&gt;
    } else {&lt;br /&gt;
        sign = 1.0;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    while(value &amp;gt;= 1.0) {&lt;br /&gt;
        x = x + 1.0;&lt;br /&gt;
        value = value - 1.0;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    x = x * sign;&lt;br /&gt;
    &lt;br /&gt;
    return x;&lt;br /&gt;
}&lt;br /&gt;
void printexp_level(double exp, int level) {&lt;br /&gt;
    if(lista[level] != exp) {&lt;br /&gt;
        cout&amp;lt;&amp;lt;&amp;quot;Level &amp;quot;&amp;lt;&amp;lt;level&amp;lt;&amp;lt;&amp;quot;: &amp;quot;&amp;lt;&amp;lt;lista[level]&amp;lt;&amp;lt;&amp;quot; vs &amp;quot;&amp;lt;&amp;lt;exp&amp;lt;&amp;lt;&amp;quot; &amp;lt;&amp;gt; ERROR!!!!: &amp;quot;&amp;lt;&amp;lt;(lista[level] - exp)&amp;lt;&amp;lt;endl;&lt;br /&gt;
        errors++;&lt;br /&gt;
        system(&amp;quot;PAUSE&amp;quot;);&lt;br /&gt;
    } else {&lt;br /&gt;
        cout&amp;lt;&amp;lt;&amp;quot;Level &amp;quot;&amp;lt;&amp;lt;level&amp;lt;&amp;lt;&amp;quot;: &amp;quot;&amp;lt;&amp;lt;lista[level]&amp;lt;&amp;lt;&amp;quot; vs &amp;quot;&amp;lt;&amp;lt;exp&amp;lt;&amp;lt;endl;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
int main(int argc, char *argv[])&lt;br /&gt;
{&lt;br /&gt;
    &lt;br /&gt;
  int i;&lt;br /&gt;
  double n = 0.0f;&lt;br /&gt;
  double b;&lt;br /&gt;
&lt;br /&gt;
  errors = 0;&lt;br /&gt;
  initlista();&lt;br /&gt;
  &lt;br /&gt;
  for(i = 0; i &amp;lt;= 50; i++) {&lt;br /&gt;
//    b = (n*n*n)*(2 - (0.02*n));&lt;br /&gt;
    b = (2 * (n*n*n)) - (0.02 * (n*n*n*n));&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  for(i = 51; i &amp;lt;= 68; i++) {&lt;br /&gt;
//    b = (n*n*n)*(  1 - ((n - 50)*0.01)  );&lt;br /&gt;
    b = (1.5 * (n*n*n)) - (0.01 * (n*n*n*n));&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  for(i = 69; i &amp;lt;= 98; i++) {&lt;br /&gt;
//    b = (n*n*n) * (   0.814 - 0.02*( (n/3 - 23) - modulo((n/3 - 23),1) ) - ep(modulo(n - 69, 3))   ); &amp;lt;- wont work, needs integ() somewhere in the double n/3 - floatpart n/3&lt;br /&gt;
    b = (n*n*n) * (  1.274 - (0.02*integ(n/3)) - ep(modulo(n,3))  );&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  for(i = 99; i &amp;lt;= 100; i++) {&lt;br /&gt;
//    b = (n*n*n) * ( 1.6 - (n * 0.01) );&lt;br /&gt;
    b = (1.6 * (n*n*n)) - (0.01 * (n*n*n*n));&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  } &lt;br /&gt;
&lt;br /&gt;
  cout&amp;lt;&amp;lt;endl&amp;lt;&amp;lt;&amp;quot;Errors Count : &amp;quot;&amp;lt;&amp;lt;errors&amp;lt;&amp;lt;endl;&lt;br /&gt;
  system(&amp;quot;PAUSE&amp;quot;);  &lt;br /&gt;
  exit(0);  &lt;br /&gt;
  return 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void initlista() {&lt;br /&gt;
lista[0] = 0;lista[1] = 1;lista[2] = 15;lista[3] = 52;lista[4] = 122;lista[5] = 237;lista[6] = 406;lista[7] = 637;lista[8] = 942;lista[9] = 1326;lista[10] = 1800;lista[11] = 2369;lista[12] = 3041;lista[13] = 3822;lista[14] = 4719;lista[15] = 5737;lista[16] = 6881;lista[17] = 8155;lista[18] = 9564;lista[19] = 11111;lista[20] = 12800;lista[21] = 14632;lista[22] = 16610;lista[23] = 18737;lista[24] = 21012;lista[25] = 23437;lista[26] = 26012;lista[27] = 28737;lista[28] = 31610;lista[29] = 34632;lista[30] = 37800;lista[31] = 41111;lista[32] = 44564;lista[33] = 48155;lista[34] = 51881;lista[35] = 55737;lista[36] = 59719;lista[37] = 63822;lista[38] = 68041;lista[39] = 72369;lista[40] = 76800;lista[41] = 81326;lista[42] = 85942;lista[43] = 90637;lista[44] = 95406;lista[45] = 100237;lista[46] = 105122;lista[47] = 110052;lista[48] = 115015;lista[49] = 120001;lista[50] = 125000;lista[51] = 131324;lista[52] = 137795;lista[53] = 144410;lista[54] = 151165;lista[55] = 158056;lista[56] = 165079;lista[57] = 172229;lista[58] = 179503;lista[59] = 186894;lista[60] = 194400;lista[61] = 202013;lista[62] = 209728;lista[63] = 217540;lista[64] = 225443;lista[65] = 233431;lista[66] = 241496;lista[67] = 249633;lista[68] = 257834;lista[69] = 267406;lista[70] = 276458;lista[71] = 286328;lista[72] = 296358;lista[73] = 305767;lista[74] = 316074;lista[75] = 326531;lista[76] = 336255;lista[77] = 346965;lista[78] = 357812;lista[79] = 367807;lista[80] = 378880;lista[81] = 390077;lista[82] = 400293;lista[83] = 411686;lista[84] = 423190;lista[85] = 433572;lista[86] = 445239;lista[87] = 457001;lista[88] = 467489;lista[89] = 479378;lista[90] = 491346;lista[91] = 501878;lista[92] = 513934;lista[93] = 526049;lista[94] = 536557;lista[95] = 548720;lista[96] = 560922;lista[97] = 571333;lista[98] = 583539;lista[99] = 591882;lista[100] = 600000;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Qgpr|Qgpr]]03:05, 01 Mar 2005&lt;br /&gt;
&lt;br /&gt;
I really want to avoid using expressions that are not standard math notation. I don&#039;t even know if there&#039;s a way to represent some integer rounding using standard math notation, just some pseudo-code, that&#039;s why I stuck mod 1 subtraction in there. My plan was to simplify/clean it up once TeX was implemented on bulbapedia.&lt;br /&gt;
&lt;br /&gt;
In the meanwhile you can simplify them. Just keep &amp;quot;mod&amp;quot; or &amp;quot;modulo&amp;quot; instead of &amp;quot;%&amp;quot; and avoid &amp;quot;int().&amp;quot; [[User:Sheep|Sheep]] 20:20, 1 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The big problem is that when I first read that I got confused. No person that would bother to understand that formula wouldn&#039;t know how to program anyways, to represent that rounding you use ||x|| I think, maximum integer, unless I got the symbol wrong, long time I don&#039;t touch math.&lt;br /&gt;
I&#039;ll leave that formula but also add the simplification for anyone that wants someting simplier to read.&lt;br /&gt;
I will also simplify your standard math formulas, but won&#039;t add the ||x|| because I am not sure if its the right symbol, those - 69 can be taken out of modulo since they will be equal to zero.&lt;br /&gt;
[[User:Qgpr|Qgpr]] 20:03, 5 Mar 2005 (GMT-5)&lt;br /&gt;
&lt;br /&gt;
: |x| is modul&#039;&#039;&#039;us&#039;&#039;&#039; - gives the absolute value of function, i.e. |-0.5| = 0.5. Modul&#039;&#039;&#039;o&#039;&#039;&#039; is simply represented as &#039;&#039;mod&#039;&#039; in mathematics. Anyway, while we do not have TeX at the moment, you can try this instead - leave the original math formula as a &amp;lt;nowiki&amp;gt;&amp;lt;!-- COMMENT --&amp;gt;&amp;lt;/nowiki&amp;gt;, and copy the image from Wikipedia (it will generate the image on preview, so you can download that and reupload it here. Don&#039;t overdo it of course.)&lt;br /&gt;
&lt;br /&gt;
: ||x|| ( double | ) is what I was taught here at college, but I guess is not an standard, however I found what it seems is the standard, and used the UTF code to show it. However &amp;lt;*pre&amp;gt; is not happy with &amp;lt;*sub&amp;gt;, you should find a way around because mine doesn&#039;t look that good. By the way it was &amp;quot;greatest integer&amp;quot; not maximum, problems for using a direct translation. [[User:Qgpr|Qgpr]] 22:16, 5 Mar 2005 (GMT-5)&lt;br /&gt;
&lt;br /&gt;
First shot at a TeX markup image. Using&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
\begin{math}&lt;br /&gt;
b \star x \rightarrow \frac{b}{x} - (\frac{b}{x}\;mod\;1)&lt;br /&gt;
\end{math}&lt;br /&gt;
&lt;br /&gt;
\addvspace{.2cm}&lt;br /&gt;
&lt;br /&gt;
\begin{math}&lt;br /&gt;
e(n) = \left\{&lt;br /&gt;
\begin{array}{clrr}&lt;br /&gt;
n^3(\frac{100 - n}{50}); &amp;amp; 0 &amp;lt; n \leq 50 \\*&lt;br /&gt;
n^3(\frac{150 - n}{100}); &amp;amp; 51 \leq n \leq 68 \\*&lt;br /&gt;
n^3(1.274 - \frac{1}{50}(n\star3) - p(n\;mod\;3)); &amp;amp; 69 \leq n \leq 98 \\*&lt;br /&gt;
n^3(\frac{160 - n}{100}); &amp;amp; 99 \leq n \leq 100 \\*&lt;br /&gt;
\end{array}&lt;br /&gt;
\right\}&lt;br /&gt;
\end{math}&lt;br /&gt;
&lt;br /&gt;
\addvspace{.2cm}&lt;br /&gt;
&lt;br /&gt;
\begin{math}&lt;br /&gt;
p(x) = \left\{&lt;br /&gt;
\begin{array}{clrr}&lt;br /&gt;
0.000; &amp;amp; x = 0 \\*&lt;br /&gt;
0.008; &amp;amp; x = 1 \\*&lt;br /&gt;
0.014; &amp;amp; x = 2 \\*&lt;br /&gt;
\end{array}&lt;br /&gt;
\right\}&lt;br /&gt;
\end{math}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I came up with&lt;br /&gt;
&lt;br /&gt;
[[Image:Texerratic.png]]&lt;br /&gt;
&lt;br /&gt;
Kind of cramped. Does it meet the approval of you two? Looking for revisions before I even post it. Especially since I forgot how to properly represent a custom operator (\star). Is that how? [[User:Sheep|Sheep]] 03:32, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
This seems better:&lt;br /&gt;
&amp;lt;pre&amp;gt;\begin{equation}&lt;br /&gt;
E(n) = \left\{ \begin{array}{ll}&lt;br /&gt;
\frac{n^{3} \left(100 - n\right)}{50}, &amp;amp; \textrm{if $0 &amp;lt; n \leq 50$} \\&lt;br /&gt;
\frac{n^{3} \left(150 - n\right)}{100}, &amp;amp; \textrm{if $51 &amp;lt; n \leq 68$} \\&lt;br /&gt;
n^{3} \left(1.274 - \frac{1}{50}\left\lfloor\frac{n}{3}\right\rfloor -p\left(n \bmod 3\right)\right), &amp;amp; \textrm{if $69 &amp;lt; n \leq 98$} \\ &lt;br /&gt;
\frac{n^{3} \left(160 - n\right)}{100}, &amp;amp; \textrm{if $99 &amp;lt; n \leq 100$}&lt;br /&gt;
\end{array}\right.&lt;br /&gt;
\end{equation}&lt;br /&gt;
&lt;br /&gt;
\begin{equation}&lt;br /&gt;
p(m) = \left\{ \begin{array}{ll}&lt;br /&gt;
0.000, &amp;amp; \textrm{if $m = 0$} \\&lt;br /&gt;
0.008, &amp;amp; \textrm{if $m = 1$} \\&lt;br /&gt;
0.014, &amp;amp; \textrm{if $m = 2$}&lt;br /&gt;
\end{array}\right.&lt;br /&gt;
\end{equation}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Image:Erratic experience levels equation 1.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:Erratic experience levels equation 2.png]]&lt;br /&gt;
But when I tested it on Wikipedia, there were a few problems, so if we do get around to installing Texvc, we&#039;ll have to go hammer those problems out. Also, I&#039;d appreciate it if we could find the exact fractions for those decimalised numbers - after all, the computer works in binary, not decimal - hence we won&#039;t have 0.008, we might instead have 523/65536 (or maybe 8/1000, but the result would still be stored as a binary fraction) - [[User:Zhen Lin|刘 (劉) 振霖]] 07:22, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
I updated texerratic.png up there with something that looks more like yours. I didn&#039;t use Wikipedia for mine, I was using TeXnicCenter. I think the decimals are all right how they are, because they actually are more correct. I don&#039;t know exactly how the games handle decimal arithmetic, but it appears that the formulas use values accurate to 3 decimal places. (525/65536) or (523/65536) are not exactly 0.008, and if you put in those values, you&#039;ll get numbers that are off (I got about 6 points off for level 70). [[User:Sheep|Sheep]] 13:47, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Mmm. Since the experience points have to be accurate to about 7sf - I think the fractions should therefore be accurate to 7sf as well. But it might well be that they did use integer multiplication + division (× 8  ÷ 1000) rather than a simpler constant floating point multiplication (× (1 + 402653/2&amp;lt;sup&amp;gt;24&amp;lt;/sup&amp;gt;) × 2&amp;lt;sup&amp;gt;-7&amp;lt;/sup&amp;gt;) - which is approximately how accurate a single-precision IEEE 754 binary fraction is. Funnily enough, IEEE 754 single-precision fractions are accurate to approx 7sf (without exponentiation) by defintion (this one is 0.008 correct to 11sf)). - [[User:Zhen Lin|刘 (劉) 振霖]] 14:40, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hmm. I just learned from Meowth that the game simply stores the values for these as constants in the game, so the fractions are just best-fit and the formula is not used in-game - [[User:Zhen Lin|刘 (劉) 振霖]] 14:44, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
So we need to reach a conclusion. There will be a note added that says these values are stored in the game as constants, not calculated. The formulas, I guess, do not have to be specific to any system of number storage now, so are we saying that the decimal constants are acceptable? [[User:Sheep|Sheep]] 15:04, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
===quick question===&lt;br /&gt;
Why does Level redirect here? An even better question is, why does this page link to Level, thus linking back to itself? --[[user:greengiant|greengiant]]&lt;br /&gt;
&lt;br /&gt;
Sorry my reply is formatted wrong, I don&#039;t know how to do it normally yet.  Anyway, the last time I checked, [[Level]] is its own, seperate article.  Maybe they fixed the problem you saw before.  {{SUBST:Superbreeder]] [[User talk:Superbreeder|What&#039;s up?]] 23:30, 16 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Modify this! ==&lt;br /&gt;
&lt;br /&gt;
Can someone modify the erratic and the fluctuating part of experience? I want to understand it like all the other ones!&lt;br /&gt;
&lt;br /&gt;
:I think those formulas should be explained.  It would help quite a lot of people who want to understand those formulas but haven&#039;t seen them before.[[User:Dullstar|Dullstar]] 02:16, 26 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Color-Coded ==&lt;br /&gt;
&lt;br /&gt;
I color-coded the exp type descriptions to more-or-less match the colors used on the graph. I did this to make it easier to distinguish them from eachother. I wonder where I can find the look-up table in the game, I bet I can simplify those two honking large piecewise formulas. [[User:Twigpi|Twigpi]] 15:51, 20 November 2007 (UTC)&lt;br /&gt;
:See [http://www.upokecenter.com/games/rs/guides/exptable.html http://www.upokecenter.com/games/rs/guides/exptable.html]. The &amp;quot;1,050,000&amp;quot; in one of the top columns is a typo (should be &amp;quot;1,059,860&amp;quot;). At Level 1, the Experience is always &amp;quot;0&amp;quot; (here, they have it at &amp;quot;1&amp;quot;). [[User:Ultraflame|Ultraflame]] 22:53, 10 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Organize Pokémon ==&lt;br /&gt;
&lt;br /&gt;
I really think there should be either a list of Pokémon by experience types or a category for each type.  You can find out on each particular Pokémon&#039;s page, but there is no way to find Pokémon based on their experience type. [[User:Cheesus Is Lord|Cheesus Is Lord]] 13:23 23 January 2008&lt;br /&gt;
&lt;br /&gt;
:Here is the whole list. Someone could modify it and put it into the main article.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
600000&lt;br /&gt;
Nincada/Ninjask/Shedinja&lt;br /&gt;
Volbeat&lt;br /&gt;
Swablu/Altaria&lt;br /&gt;
Zangoose&lt;br /&gt;
Lileep/Cradily&lt;br /&gt;
Anorith/Armaldo&lt;br /&gt;
Feebas/Milotic&lt;br /&gt;
Clamperl/Huntail/Gorebyss&lt;br /&gt;
Cranidos/Rampardos&lt;br /&gt;
Shieldon/Bastiodon&lt;br /&gt;
Finneon/Lumineon&lt;br /&gt;
&lt;br /&gt;
800000&lt;br /&gt;
Cleffa/Clefairy/Clefable&lt;br /&gt;
Igglybuff/Jigglypuff/Wigglytuff&lt;br /&gt;
Happiny/Chansey/Blissey&lt;br /&gt;
Ledyba/Ledian&lt;br /&gt;
Spinarak/Ariados&lt;br /&gt;
Togepi/Togetic/Togekiss&lt;br /&gt;
Marill/Azumarill&lt;br /&gt;
Aipom/Ambipom&lt;br /&gt;
Misdreavus/Mismagius&lt;br /&gt;
Snubbull/Granbull&lt;br /&gt;
Corsola&lt;br /&gt;
Delibird&lt;br /&gt;
Smeargle&lt;br /&gt;
Skitty/Delcatty&lt;br /&gt;
Mawile&lt;br /&gt;
Spoink/Grumpig&lt;br /&gt;
Spinda&lt;br /&gt;
Lunatone&lt;br /&gt;
Solrock&lt;br /&gt;
Shuppet/Banette&lt;br /&gt;
Duskull/Dusclops/Dusknoir&lt;br /&gt;
Chingling/Chimecho&lt;br /&gt;
Luvdisc&lt;br /&gt;
Glameow/Purugly&lt;br /&gt;
&lt;br /&gt;
1000000&lt;br /&gt;
Caterpie/Metapod/Butterfree&lt;br /&gt;
Weedle/Kakuna/Beedrill&lt;br /&gt;
Rattata/Raticate&lt;br /&gt;
Spearow/Fearow&lt;br /&gt;
Ekans/Arbok&lt;br /&gt;
Pichu/Pikachu/Raichu&lt;br /&gt;
Sandshrew/Sandslash&lt;br /&gt;
Vulpix/Ninetales&lt;br /&gt;
Zubat/Golbat/Crobat&lt;br /&gt;
Paras/Parasect&lt;br /&gt;
Venonat/Venomoth&lt;br /&gt;
Diglett/Dugtrio&lt;br /&gt;
Meowth/Persian&lt;br /&gt;
Psyduck/Golduck&lt;br /&gt;
Mankey/Primeape&lt;br /&gt;
Ponyta/Rapidash&lt;br /&gt;
Slowpoke/Slowbro/Slowking&lt;br /&gt;
Magnemite/Magneton/Magnezone&lt;br /&gt;
Farfetch&#039;d&lt;br /&gt;
Doduo/Dodrio&lt;br /&gt;
Seel/Dewgong&lt;br /&gt;
Grimer/Muk&lt;br /&gt;
Onix/Steelix&lt;br /&gt;
Drowzee/Hypno&lt;br /&gt;
Krabby/Kingler&lt;br /&gt;
Voltorb/Electrode&lt;br /&gt;
Cubone/Marowak&lt;br /&gt;
Tyrogue/Hitmonlee/Hitmonchan/Hitmontop&lt;br /&gt;
Lickitung/Lickilicky&lt;br /&gt;
Koffing/Weezing&lt;br /&gt;
Tangela/Tangrowth&lt;br /&gt;
Kangaskhan&lt;br /&gt;
Horsea/Seadra/Kingdra&lt;br /&gt;
Goldeen/Seaking&lt;br /&gt;
Mime Jr./Mr. Mime&lt;br /&gt;
Scyther/Scizor&lt;br /&gt;
Smoochum/Jynx&lt;br /&gt;
Elekid/Electabuzz/Electivire&lt;br /&gt;
Magby/Magmar/Magmortar&lt;br /&gt;
Ditto&lt;br /&gt;
Eevee/Vaporeon/Jolteon/Flareon/Espeon/Umbreon/Leafeon/Glaceon&lt;br /&gt;
Porygon/Porygon2/Porygon-Z&lt;br /&gt;
Omanyte/Omastar&lt;br /&gt;
Kabuto/Kabutops&lt;br /&gt;
Sentret/Furret&lt;br /&gt;
Hoothoot/Noctowl&lt;br /&gt;
Natu/Xatu&lt;br /&gt;
Bonsly/Sudowoodo&lt;br /&gt;
Yanma/Yanmega&lt;br /&gt;
Wooper/Quagsire&lt;br /&gt;
Unown&lt;br /&gt;
Wobbuffet&lt;br /&gt;
Girafarig&lt;br /&gt;
Dunsparce&lt;br /&gt;
Qwilfish&lt;br /&gt;
Teddiursa/Ursaring&lt;br /&gt;
Slugma/Magcargo&lt;br /&gt;
Remoraid/Octillery&lt;br /&gt;
Phanpy/Donphan&lt;br /&gt;
Poochyena/Mightyena&lt;br /&gt;
Zigzagoon/Linoone&lt;br /&gt;
Wurmple/Silcoon/Beautifly/Cascoon/Dustox&lt;br /&gt;
Wingull/Pelipper&lt;br /&gt;
Surskit/Masquerain&lt;br /&gt;
Nosepass/Probopass&lt;br /&gt;
Meditite/Medicham&lt;br /&gt;
Plusle&lt;br /&gt;
Minun&lt;br /&gt;
Numel/Camerupt&lt;br /&gt;
Torkoal&lt;br /&gt;
Barboach/Whiscash&lt;br /&gt;
Baltoy/Claydol&lt;br /&gt;
Castform&lt;br /&gt;
Snorunt/Glalie/Froslass&lt;br /&gt;
Bidoof/Bibarel&lt;br /&gt;
Burmy/Wormadam/Mothim&lt;br /&gt;
Pachirisu&lt;br /&gt;
Buizel/Floatzel&lt;br /&gt;
Cherubi/Cherrim&lt;br /&gt;
Shellos/Gastrodon&lt;br /&gt;
Buneary/Lopunny&lt;br /&gt;
Stunky/Skuntank&lt;br /&gt;
Bronzor/Bronzong&lt;br /&gt;
Spiritomb&lt;br /&gt;
Croagunk/Toxicroak&lt;br /&gt;
Rotom&lt;br /&gt;
&lt;br /&gt;
1059860&lt;br /&gt;
Bulbasaur/Ivysaur/Venusaur&lt;br /&gt;
Charmander/Charmeleon/Charizard&lt;br /&gt;
Squirtle/Wartortle/Blastoise&lt;br /&gt;
Pidgey/Pidgeotto/Pidgeot&lt;br /&gt;
Nidoran-F/Nidorina/Nidoqueen&lt;br /&gt;
Nidoran-M/Nidorino/Nidoking&lt;br /&gt;
Oddish/Gloom/Vileplume/Bellossom&lt;br /&gt;
Poliwag/Poliwhirl/Poliwrath/Politoed&lt;br /&gt;
Abra/Kadabra/Alakazam&lt;br /&gt;
Machop/Machoke/Machamp&lt;br /&gt;
Bellsprout/Weepinbell/Victreebel&lt;br /&gt;
Geodude/Graveler/Golem&lt;br /&gt;
Gastly/Haunter/Gengar&lt;br /&gt;
Mew&lt;br /&gt;
Chikorita/Bayleef/Meganium&lt;br /&gt;
Cyndaquil/Quilava/Typhlosion&lt;br /&gt;
Totodile/Croconaw/Feraligatr&lt;br /&gt;
Mareep/Flaaffy/Ampharos&lt;br /&gt;
Hoppip/Skiploom/Jumpluff&lt;br /&gt;
Sunkern/Sunflora&lt;br /&gt;
Murkrow/Honchkrow&lt;br /&gt;
Gligar/Gliscor&lt;br /&gt;
Shuckle&lt;br /&gt;
Sneasel/Weavile&lt;br /&gt;
Celebi&lt;br /&gt;
Treecko/Grovyle/Sceptile&lt;br /&gt;
Torchic/Combusken/Blaziken&lt;br /&gt;
Mudkip/Marshtomp/Swampert&lt;br /&gt;
Lotad/Lombre/Ludicolo&lt;br /&gt;
Seedot/Nuzleaf/Shiftry&lt;br /&gt;
Taillow/Swellow&lt;br /&gt;
Whismur/Loudred/Exploud&lt;br /&gt;
Sableye&lt;br /&gt;
Budew/Roselia/Roserade&lt;br /&gt;
Trapinch/Vibrava/Flygon&lt;br /&gt;
Cacnea/Cacturne&lt;br /&gt;
Kecleon&lt;br /&gt;
Absol&lt;br /&gt;
Spheal/Sealeo/Walrein&lt;br /&gt;
Turtwig/Grotle/Torterra&lt;br /&gt;
Chimchar/Monferno/Infernape&lt;br /&gt;
Piplup/Prinplup/Empoleon&lt;br /&gt;
Starly/Staravia/Staraptor&lt;br /&gt;
Kricketot/Kricketune&lt;br /&gt;
Shinx/Luxio/Luxray&lt;br /&gt;
Combee/Vespiquen&lt;br /&gt;
Chatot&lt;br /&gt;
Riolu/Lucario&lt;br /&gt;
Shaymin&lt;br /&gt;
&lt;br /&gt;
1250000&lt;br /&gt;
Growlithe/Arcanine&lt;br /&gt;
Tentacool/Tentacruel&lt;br /&gt;
Shellder/Cloyster&lt;br /&gt;
Exeggcute/Exeggutor&lt;br /&gt;
Rhyhorn/Rhydon/Rhyperior&lt;br /&gt;
Staryu/Starmie&lt;br /&gt;
Pinsir&lt;br /&gt;
Tauros&lt;br /&gt;
Magikarp/Gyarados&lt;br /&gt;
Lapras&lt;br /&gt;
Aerodactyl&lt;br /&gt;
Munchlax/Snorlax&lt;br /&gt;
Articuno&lt;br /&gt;
Zapdos&lt;br /&gt;
Moltres&lt;br /&gt;
Dratini/Dragonair/Dragonite&lt;br /&gt;
Mewtwo&lt;br /&gt;
Chinchou/Lanturn&lt;br /&gt;
Heracross&lt;br /&gt;
Swinub/Piloswine/Mamoswine&lt;br /&gt;
Mantyke/Mantine&lt;br /&gt;
Skarmory&lt;br /&gt;
Houndour/Houndoom&lt;br /&gt;
Stantler&lt;br /&gt;
Miltank&lt;br /&gt;
Raikou&lt;br /&gt;
Entei&lt;br /&gt;
Suicune&lt;br /&gt;
Larvitar/Pupitar/Tyranitar&lt;br /&gt;
Lugia&lt;br /&gt;
Ho-Oh&lt;br /&gt;
Ralts/Kirlia/Gardevoir/Gallade&lt;br /&gt;
Slakoth/Vigoroth/Slaking&lt;br /&gt;
Aron/Lairon/Aggron&lt;br /&gt;
Electrike/Manetric&lt;br /&gt;
Carvahna/Sharpedo&lt;br /&gt;
Tropius&lt;br /&gt;
Relicanth&lt;br /&gt;
Bagon/Shelgon/Salamence&lt;br /&gt;
Beldum/Metang/Metagross&lt;br /&gt;
Regirock&lt;br /&gt;
Regice&lt;br /&gt;
Registeel&lt;br /&gt;
Latias&lt;br /&gt;
Latios&lt;br /&gt;
Kyogre&lt;br /&gt;
Groudon&lt;br /&gt;
Rayquaza&lt;br /&gt;
Jirachi&lt;br /&gt;
Deoxys&lt;br /&gt;
Gible/Gabite/Garchomp&lt;br /&gt;
Hippopotas/Hippowdon&lt;br /&gt;
Skorupi/Drapion&lt;br /&gt;
Carnivine&lt;br /&gt;
Snover/Abomasnow&lt;br /&gt;
Uxie&lt;br /&gt;
Mesprit&lt;br /&gt;
Azelf&lt;br /&gt;
Dialga&lt;br /&gt;
Palkia&lt;br /&gt;
Heatran&lt;br /&gt;
Regigigas&lt;br /&gt;
Giratina&lt;br /&gt;
Cresselia&lt;br /&gt;
Phione&lt;br /&gt;
Manaphy&lt;br /&gt;
Darkrai&lt;br /&gt;
Arceus&lt;br /&gt;
&lt;br /&gt;
1640000&lt;br /&gt;
Shroomish/Breloom&lt;br /&gt;
Makuhita/Hariyama&lt;br /&gt;
Illumise&lt;br /&gt;
Gulpin/Swalot&lt;br /&gt;
Wailmer/Wailord&lt;br /&gt;
Seviper&lt;br /&gt;
Corphish/Crawdaunt&lt;br /&gt;
Drifloon/Drifblim&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
:[[User:Ultraflame|Ultraflame]] 20:45, 23 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
I like this idea and think it would be useful. Anyone else agree? [[User:Eric the espeon|Eric the espeon]] 19:43, 25 November 2008 (UTC)&lt;br /&gt;
:Yes, but I don&#039;t know if it belongs on this page.  We could create categories, but I think I like the idea of another page better, like List of Pokémon by experience requirement, or something.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 19:52, 25 November 2008 (UTC)&lt;br /&gt;
Makes sense, and link to that list from here? [[User:Eric the espeon|Eric the espeon]] 18:19, 4 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ??? ==&lt;br /&gt;
&lt;br /&gt;
If the formula returns a decimal, is the result rounded up or down? --[[User talk:Shiny Noctowl|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;S&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;i&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;y&amp;lt;/small&amp;gt; &amp;lt;sup&amp;gt;N&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;o&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;t&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;w&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;l&amp;lt;/sub&amp;gt;&amp;lt;/font&amp;gt;]] 15:39, 26 May 2008 (UTC)&lt;br /&gt;
:Always rounded down, I believe. [[User:Ultraflame|Ultraflame]] 22:59, 26 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hmm... ==&lt;br /&gt;
&lt;br /&gt;
Does anyone else think that a chart that lists the experience needed to reach each level in an experience group would be a good addition to this page? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 05:20, 1 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:yes [[User:MathijsP|MathijsP]] 07:22, 1 July 2008 (UTC)&lt;br /&gt;
::I added the charts, but, as I had a computer program generate them, I haven&#039;t been able to check the piecewise ones yet. It would be good if someone else could check the piecewise functions (&amp;quot;erratic&amp;quot; and &amp;quot;fluctuating&amp;quot;) to make sure they&#039;re correct. --[[User:Shiny Noctowl|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;S&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;i&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;y&amp;lt;/small&amp;gt; &amp;lt;sup&amp;gt;N&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;o&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;t&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;w&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;l&amp;lt;/sub&amp;gt;&amp;lt;/font&amp;gt;]] 00:15, 29 September 2008 (UTC)&lt;br /&gt;
:::the &amp;quot;Erratic&amp;quot; one is messed up. lvl 98 is 1.2 million, and lvl 99 is under 600,000. also, thats a lot of text, so, i added the show/hide ability. -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:24, 29 September 2008 (UTC)&lt;br /&gt;
::::It&#039;s still messed up. Can you fix it please? --[[User:Shiny Noctowl|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;S&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;i&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;y&amp;lt;/small&amp;gt; &amp;lt;sup&amp;gt;N&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;o&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;t&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;w&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;l&amp;lt;/sub&amp;gt;&amp;lt;/font&amp;gt;]] 00:27, 29 September 2008 (UTC)&lt;br /&gt;
:::::i dont know how to fix it, i just added the show/hide things. im just noting its not right. you said you had a computer do it. try again? -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:29, 29 September 2008 (UTC)&lt;br /&gt;
::::::The formula for Level 98 comes out to 583539, which is correct. [[User:Ultraflame|Ultraflame]] 23:05, 29 September 2008 (UTC)&lt;br /&gt;
:::::::well thats fine, but currently it says lvl 98 is 1185901, which it wrong. -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:21, 29 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon Gold/Silver Version ROM - Hack-O-Matic - &amp;quot;Secret&amp;quot; Experience functions ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m sure someone else has noticed that if you use the ROM hack tool Hack-O-Matic to open a Pokémon Gold/Silver ROM and edit Pokémon, there will be eight &amp;quot;experience gradient&amp;quot; choices for each Pokémon as opposed to the four that were actually used in Generation II. I&#039;ve figured out three of the four &amp;quot;secret&amp;quot; functions, and due to a glitch in Hack-O-Matic I can&#039;t examine the fourth one.&amp;lt;br&amp;gt;&lt;br /&gt;
Hack-O-Matic displays the eight experience functions as eight &amp;quot;types&amp;quot; (the numbers go from Level 2 to 100):&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===1===&lt;br /&gt;
Formula is 0.25n^3 + 15n^2 + 205n – 107&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
365&lt;br /&gt;
649&lt;br /&gt;
969&lt;br /&gt;
1324&lt;br /&gt;
1717&lt;br /&gt;
2148&lt;br /&gt;
2621&lt;br /&gt;
3135&lt;br /&gt;
3693&lt;br /&gt;
4295&lt;br /&gt;
4945&lt;br /&gt;
5642&lt;br /&gt;
6389&lt;br /&gt;
7186&lt;br /&gt;
8037&lt;br /&gt;
8941&lt;br /&gt;
9901&lt;br /&gt;
10917&lt;br /&gt;
11993&lt;br /&gt;
13128&lt;br /&gt;
14325&lt;br /&gt;
15584&lt;br /&gt;
16909&lt;br /&gt;
18299&lt;br /&gt;
19757&lt;br /&gt;
21283&lt;br /&gt;
22881&lt;br /&gt;
24550&lt;br /&gt;
26293&lt;br /&gt;
28110&lt;br /&gt;
30005&lt;br /&gt;
31977&lt;br /&gt;
34029&lt;br /&gt;
36161&lt;br /&gt;
38377&lt;br /&gt;
40676&lt;br /&gt;
43061&lt;br /&gt;
45532&lt;br /&gt;
48093&lt;br /&gt;
50743&lt;br /&gt;
53485&lt;br /&gt;
56319&lt;br /&gt;
59249&lt;br /&gt;
62274&lt;br /&gt;
65397&lt;br /&gt;
68618&lt;br /&gt;
71941&lt;br /&gt;
75365&lt;br /&gt;
78893&lt;br /&gt;
82525&lt;br /&gt;
86265&lt;br /&gt;
90112&lt;br /&gt;
94069&lt;br /&gt;
98136&lt;br /&gt;
102317&lt;br /&gt;
106611&lt;br /&gt;
111021&lt;br /&gt;
115547&lt;br /&gt;
120193&lt;br /&gt;
124958&lt;br /&gt;
129845&lt;br /&gt;
134854&lt;br /&gt;
139989&lt;br /&gt;
145249&lt;br /&gt;
150637&lt;br /&gt;
156153&lt;br /&gt;
161801&lt;br /&gt;
167580&lt;br /&gt;
173493&lt;br /&gt;
179540&lt;br /&gt;
185725&lt;br /&gt;
192047&lt;br /&gt;
198509&lt;br /&gt;
205111&lt;br /&gt;
211857&lt;br /&gt;
218746&lt;br /&gt;
225781&lt;br /&gt;
232962&lt;br /&gt;
240293&lt;br /&gt;
247773&lt;br /&gt;
255405&lt;br /&gt;
263189&lt;br /&gt;
271129&lt;br /&gt;
279224&lt;br /&gt;
287477&lt;br /&gt;
295888&lt;br /&gt;
304461&lt;br /&gt;
313195&lt;br /&gt;
322093&lt;br /&gt;
331155&lt;br /&gt;
340385&lt;br /&gt;
349782&lt;br /&gt;
359349&lt;br /&gt;
369086&lt;br /&gt;
378997&lt;br /&gt;
389081&lt;br /&gt;
399341&lt;br /&gt;
409777&lt;br /&gt;
420393&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
===2===&lt;br /&gt;
Same as &amp;lt;font color=green&amp;gt;Fifth Type&amp;lt;/font&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===3===&lt;br /&gt;
0.75n^3 + 10n^2 – 30&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
16&lt;br /&gt;
80&lt;br /&gt;
178&lt;br /&gt;
313&lt;br /&gt;
492&lt;br /&gt;
717&lt;br /&gt;
994&lt;br /&gt;
1326&lt;br /&gt;
1720&lt;br /&gt;
2178&lt;br /&gt;
2706&lt;br /&gt;
3307&lt;br /&gt;
3988&lt;br /&gt;
4751&lt;br /&gt;
5602&lt;br /&gt;
6544&lt;br /&gt;
7584&lt;br /&gt;
8724&lt;br /&gt;
9970&lt;br /&gt;
11325&lt;br /&gt;
12796&lt;br /&gt;
14385&lt;br /&gt;
16098&lt;br /&gt;
17938&lt;br /&gt;
19912&lt;br /&gt;
22022&lt;br /&gt;
24274&lt;br /&gt;
26671&lt;br /&gt;
29220&lt;br /&gt;
31923&lt;br /&gt;
34786&lt;br /&gt;
37812&lt;br /&gt;
41008&lt;br /&gt;
44376&lt;br /&gt;
47922&lt;br /&gt;
51649&lt;br /&gt;
55564&lt;br /&gt;
59669&lt;br /&gt;
63970&lt;br /&gt;
68470&lt;br /&gt;
73176&lt;br /&gt;
78090&lt;br /&gt;
83218&lt;br /&gt;
88563&lt;br /&gt;
94132&lt;br /&gt;
99927&lt;br /&gt;
105954&lt;br /&gt;
112216&lt;br /&gt;
118720&lt;br /&gt;
125468&lt;br /&gt;
132466&lt;br /&gt;
139717&lt;br /&gt;
147228&lt;br /&gt;
155001&lt;br /&gt;
163042&lt;br /&gt;
171354&lt;br /&gt;
179944&lt;br /&gt;
188814&lt;br /&gt;
197970&lt;br /&gt;
207415&lt;br /&gt;
217156&lt;br /&gt;
227195&lt;br /&gt;
237538&lt;br /&gt;
248188&lt;br /&gt;
259152&lt;br /&gt;
270432&lt;br /&gt;
282034&lt;br /&gt;
293961&lt;br /&gt;
306220&lt;br /&gt;
318813&lt;br /&gt;
331746&lt;br /&gt;
345022&lt;br /&gt;
358648&lt;br /&gt;
372626&lt;br /&gt;
386962&lt;br /&gt;
401659&lt;br /&gt;
416724&lt;br /&gt;
432159&lt;br /&gt;
447970&lt;br /&gt;
464160&lt;br /&gt;
480736&lt;br /&gt;
497700&lt;br /&gt;
515058&lt;br /&gt;
532813&lt;br /&gt;
550972&lt;br /&gt;
569537&lt;br /&gt;
588514&lt;br /&gt;
607906&lt;br /&gt;
627720&lt;br /&gt;
647958&lt;br /&gt;
668626&lt;br /&gt;
689727&lt;br /&gt;
711268&lt;br /&gt;
733251&lt;br /&gt;
755682&lt;br /&gt;
778564&lt;br /&gt;
801904&lt;br /&gt;
825704&lt;br /&gt;
849970&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===4===&lt;br /&gt;
0.75n^3 + 20n^2 – 70&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
16&lt;br /&gt;
130&lt;br /&gt;
298&lt;br /&gt;
523&lt;br /&gt;
812&lt;br /&gt;
1167&lt;br /&gt;
1594&lt;br /&gt;
2096&lt;br /&gt;
2680&lt;br /&gt;
3348&lt;br /&gt;
4106&lt;br /&gt;
4957&lt;br /&gt;
5908&lt;br /&gt;
6961&lt;br /&gt;
8122&lt;br /&gt;
9394&lt;br /&gt;
10784&lt;br /&gt;
12294&lt;br /&gt;
13930&lt;br /&gt;
15695&lt;br /&gt;
17596&lt;br /&gt;
19635&lt;br /&gt;
21818&lt;br /&gt;
24148&lt;br /&gt;
26632&lt;br /&gt;
29272&lt;br /&gt;
32074&lt;br /&gt;
35041&lt;br /&gt;
38180&lt;br /&gt;
41493&lt;br /&gt;
44986&lt;br /&gt;
48662&lt;br /&gt;
52528&lt;br /&gt;
56586&lt;br /&gt;
60842&lt;br /&gt;
65299&lt;br /&gt;
69964&lt;br /&gt;
74839&lt;br /&gt;
79930&lt;br /&gt;
85240&lt;br /&gt;
90776&lt;br /&gt;
96540&lt;br /&gt;
102538&lt;br /&gt;
108773&lt;br /&gt;
115252&lt;br /&gt;
121977&lt;br /&gt;
128954&lt;br /&gt;
136186&lt;br /&gt;
143680&lt;br /&gt;
151438&lt;br /&gt;
159466&lt;br /&gt;
167767&lt;br /&gt;
176348&lt;br /&gt;
185211&lt;br /&gt;
194362&lt;br /&gt;
203804&lt;br /&gt;
213544&lt;br /&gt;
223584&lt;br /&gt;
233930&lt;br /&gt;
244585&lt;br /&gt;
255556&lt;br /&gt;
266845&lt;br /&gt;
278458&lt;br /&gt;
290398&lt;br /&gt;
302672&lt;br /&gt;
315282&lt;br /&gt;
328234&lt;br /&gt;
341531&lt;br /&gt;
355180&lt;br /&gt;
369183&lt;br /&gt;
383546&lt;br /&gt;
398272&lt;br /&gt;
413368&lt;br /&gt;
428836&lt;br /&gt;
444682&lt;br /&gt;
460909&lt;br /&gt;
477524&lt;br /&gt;
494529&lt;br /&gt;
511930&lt;br /&gt;
529730&lt;br /&gt;
547936&lt;br /&gt;
566550&lt;br /&gt;
585578&lt;br /&gt;
605023&lt;br /&gt;
624892&lt;br /&gt;
645187&lt;br /&gt;
665914&lt;br /&gt;
687076&lt;br /&gt;
708680&lt;br /&gt;
730728&lt;br /&gt;
753226&lt;br /&gt;
776177&lt;br /&gt;
799588&lt;br /&gt;
823461&lt;br /&gt;
847802&lt;br /&gt;
872614&lt;br /&gt;
897904&lt;br /&gt;
923674&lt;br /&gt;
949930&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
===5===&lt;br /&gt;
&amp;lt;font color=gold&amp;gt;First Type&amp;lt;/font&amp;gt;&lt;br /&gt;
===6===&lt;br /&gt;
&amp;lt;font color=purple&amp;gt;Fourth Type&amp;lt;/font&amp;gt;&lt;br /&gt;
===7===&lt;br /&gt;
&amp;lt;font color=brown&amp;gt;Sixth Type&amp;lt;/font&amp;gt;&lt;br /&gt;
===8===&lt;br /&gt;
Unknown due to glitch in Hack-O-Matic. Hack-O-Matic provides graphs for each experience function, but they may not be accurate. Do you want me to upload that graph&#039;s picture anyway?&amp;lt;br&amp;gt;&lt;br /&gt;
Are these &amp;quot;hidden&amp;quot; experience functions notable enough to be added to the article somewhere? Thanks. [[User:Ultraflame|Ultraflame]] 20:44, 12 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
I dont understand any of this? Could you make it clearer for the average user to be able to read, if an average person sees that they wont be able to understand it, only smart people will --[[User:Guardian|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;Guardian&amp;lt;/font&amp;gt;]][[Special:Contributions/Guardian|&amp;lt;font color=&amp;quot;#FFFF00&amp;quot;&amp;gt; of&amp;lt;/font&amp;gt;]][[User talk:Guardian|&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt; Earth&amp;lt;/font&amp;gt;]] |[[GSDS|&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;SGMS 2010&amp;lt;/font&amp;gt;]]&lt;br /&gt;
:When a Pokémon gains experience it levels up.  Different Pokémon level up at different rates, and take different amounts of experience to gain each level.  Some Pokémon level up faster than others.  The amount of experience a Pokémon needs to gain a level is determined by one of eight possible formulas.  That&#039;s really the premise of the whole article.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 18:27, 4 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
oh ok thank you, it was that last line &amp;quot;The amount of experience a Pokémon needs to gain a level is determined by one of eight possible formulas.&amp;quot; I didnt really get till you explained it. I just thought they made the pokemon that way, i wasnt aware there was a formula, if this is in the article, can we have the easier to understand version, your version, underneath the complicated bit. --[[User:Guardian|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;Guardian&amp;lt;/font&amp;gt;]][[Special:Contributions/Guardian|&amp;lt;font color=&amp;quot;#FFFF00&amp;quot;&amp;gt; of&amp;lt;/font&amp;gt;]][[User talk:Guardian|&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt; Earth&amp;lt;/font&amp;gt;]] |[[GSDS|&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;SGMS 2010&amp;lt;/font&amp;gt;]]&lt;br /&gt;
:I&#039;ll add some clarification to the article later.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 18:36, 4 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== List of base experence yeald ==&lt;br /&gt;
&lt;br /&gt;
Can someone add this in as a hide able table?&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Arceus - 255&lt;br /&gt;
Blissey - 255&lt;br /&gt;
Chansey - 255&lt;br /&gt;
Happiny - 255&lt;br /&gt;
Dialga - 220&lt;br /&gt;
Giratina - 220&lt;br /&gt;
Ho-oh - 220&lt;br /&gt;
Lugia - 220&lt;br /&gt;
Mewtwo - 220&lt;br /&gt;
Palkia - 220&lt;br /&gt;
Rayquaza - 220&lt;br /&gt;
Regigigas - 220&lt;br /&gt;
Togekiss - 220&lt;br /&gt;
Lapras - 219&lt;br /&gt;
Dragonite - 218&lt;br /&gt;
Garchomp - 218&lt;br /&gt;
Groudon - 218&lt;br /&gt;
Kyogre - 218&lt;br /&gt;
Salamence - 218&lt;br /&gt;
Tyranitar - 218&lt;br /&gt;
Entei - 217&lt;br /&gt;
Moltres - 217&lt;br /&gt;
Regirock - 217&lt;br /&gt;
Rhyperior - 217&lt;br /&gt;
Raikou - 216&lt;br /&gt;
Regice - 216&lt;br /&gt;
Zapdos - 216&lt;br /&gt;
Articuno - 215&lt;br /&gt;
Deoxys - 215&lt;br /&gt;
Heatran - 215&lt;br /&gt;
Jirachi - 215&lt;br /&gt;
Manaphy - 215&lt;br /&gt;
Registeel - 215&lt;br /&gt;
Suicune - 215&lt;br /&gt;
Abomasnow - 214&lt;br /&gt;
Gyarados - 214&lt;br /&gt;
Arcanine - 213&lt;br /&gt;
Milotic - 213&lt;br /&gt;
Exeggutor - 212&lt;br /&gt;
Latias - 211&lt;br /&gt;
Latios - 211&lt;br /&gt;
Magnezone - 211&lt;br /&gt;
Tangrowth - 211&lt;br /&gt;
Tauros - 211&lt;br /&gt;
Azelf - 210&lt;br /&gt;
Blastoise - 210&lt;br /&gt;
Cresselia - 210&lt;br /&gt;
Darkrai - 210&lt;br /&gt;
Dusknoir - 210&lt;br /&gt;
Empoleon - 210&lt;br /&gt;
Feraligatr - 210&lt;br /&gt;
Mesprit - 210&lt;br /&gt;
Metagross - 210&lt;br /&gt;
Slaking - 210&lt;br /&gt;
Swampert - 210&lt;br /&gt;
Uxie - 210&lt;br /&gt;
Blaziken - 209&lt;br /&gt;
Charizard - 209&lt;br /&gt;
Infernape - 209&lt;br /&gt;
Skuntank - 209&lt;br /&gt;
Typhlosion - 209&lt;br /&gt;
Gallade - 208&lt;br /&gt;
Gardevoir - 208&lt;br /&gt;
Meganium - 208&lt;br /&gt;
Sceptile - 208&lt;br /&gt;
Torterra - 208&lt;br /&gt;
Venusaur - 208&lt;br /&gt;
Kingdra - 207&lt;br /&gt;
Mamoswine - 207&lt;br /&gt;
Starmie - 207&lt;br /&gt;
Kingler - 206&lt;br /&gt;
Wailord - 206&lt;br /&gt;
Aggron - 205&lt;br /&gt;
Tentacruel - 205&lt;br /&gt;
Crobat - 204&lt;br /&gt;
Drapion - 204&lt;br /&gt;
Drifblim - 204&lt;br /&gt;
Houndoom - 204&lt;br /&gt;
Lucario - 204&lt;br /&gt;
Rhydon - 204&lt;br /&gt;
Roserade - 204&lt;br /&gt;
Cloyster - 203&lt;br /&gt;
Aerodactyl - 202&lt;br /&gt;
Cradily - 201&lt;br /&gt;
Kabutops - 201&lt;br /&gt;
Armaldo - 200&lt;br /&gt;
Heracross - 200&lt;br /&gt;
Miltank - 200&lt;br /&gt;
Pinsir - 200&lt;br /&gt;
Scizor - 200&lt;br /&gt;
Bastiodon - 199&lt;br /&gt;
Electivire - 199&lt;br /&gt;
Magmortar - 199&lt;br /&gt;
Omastar - 199&lt;br /&gt;
Rampardos - 199&lt;br /&gt;
Weavile - 199&lt;br /&gt;
Flareon - 198&lt;br /&gt;
Hippowdon - 198&lt;br /&gt;
Probopass - 198&lt;br /&gt;
Relicanth - 198&lt;br /&gt;
Yanmega - 198&lt;br /&gt;
Espeon - 197&lt;br /&gt;
Flygon - 197&lt;br /&gt;
Jolteon - 197&lt;br /&gt;
Umbreon - 197&lt;br /&gt;
Glaceon - 196&lt;br /&gt;
Leafeon - 196&lt;br /&gt;
Steelix - 196&lt;br /&gt;
Vaporeon - 196&lt;br /&gt;
Nidoking - 195&lt;br /&gt;
Ampharos - 194&lt;br /&gt;
Luxray - 194&lt;br /&gt;
Nidoqueen - 194&lt;br /&gt;
Lickilicky - 193&lt;br /&gt;
Machamp - 193&lt;br /&gt;
Gliscor - 192&lt;br /&gt;
Rapidash - 192&lt;br /&gt;
Walrein - 192&lt;br /&gt;
Victreebel - 191&lt;br /&gt;
Gengar - 190&lt;br /&gt;
Claydol - 189&lt;br /&gt;
Donphan - 189&lt;br /&gt;
Ursaring - 189&lt;br /&gt;
Altaria - 188&lt;br /&gt;
Bronzong - 188&lt;br /&gt;
Vespiquen - 188&lt;br /&gt;
Froslass - 187&lt;br /&gt;
Glalie - 187&lt;br /&gt;
Honchkrow - 187&lt;br /&gt;
Mismagius - 187&lt;br /&gt;
Scyther - 187&lt;br /&gt;
Alakazam - 186&lt;br /&gt;
Ambipom - 186&lt;br /&gt;
Politoed - 185&lt;br /&gt;
Poliwrath - 185&lt;br /&gt;
Porygon-Z - 185&lt;br /&gt;
Bellossom - 184&lt;br /&gt;
Exploud - 184&lt;br /&gt;
Hariyama - 184&lt;br /&gt;
Vileploom - 184&lt;br /&gt;
Delibird - 183&lt;br /&gt;
Purugly - 183&lt;br /&gt;
Ludicolo - 181&lt;br /&gt;
Shiftry - 181&lt;br /&gt;
Toxicroak - 181&lt;br /&gt;
Porygon2 - 180&lt;br /&gt;
Banette - 179&lt;br /&gt;
Dusclops - 179&lt;br /&gt;
Floatzel - 178&lt;br /&gt;
Gorebyss - 178&lt;br /&gt;
Granbull - 178&lt;br /&gt;
Huntail - 178&lt;br /&gt;
Ninetails - 178&lt;br /&gt;
Cacturne - 177&lt;br /&gt;
Golem - 177&lt;br /&gt;
Wobbuffet - 177&lt;br /&gt;
Dewgong - 176&lt;br /&gt;
Gastrodon - 176&lt;br /&gt;
Jumpluff - 176&lt;br /&gt;
Camerupt - 175&lt;br /&gt;
Kangaskhan - 175&lt;br /&gt;
Sharpedo - 175&lt;br /&gt;
Absol - 174&lt;br /&gt;
Golduck - 174&lt;br /&gt;
Lopunny - 174&lt;br /&gt;
Weezing - 173&lt;br /&gt;
Pidgeot - 172&lt;br /&gt;
Staraptor - 172&lt;br /&gt;
Golbat - 171&lt;br /&gt;
Xatu - 171&lt;br /&gt;
Seaking - 170&lt;br /&gt;
Magneton - 169&lt;br /&gt;
Tropius - 169&lt;br /&gt;
Manectric - 168&lt;br /&gt;
Mantine - 168&lt;br /&gt;
Skarmory - 168&lt;br /&gt;
Spiritomb - 168&lt;br /&gt;
Swalot - 168&lt;br /&gt;
Magmar - 167&lt;br /&gt;
Tangela - 166&lt;br /&gt;
Breloom - 165&lt;br /&gt;
Hypno - 165&lt;br /&gt;
Phione - 165&lt;br /&gt;
Seviper - 165&lt;br /&gt;
Stantler - 165&lt;br /&gt;
Zangoose - 165&lt;br /&gt;
Carnivine - 164&lt;br /&gt;
Grumpig - 164&lt;br /&gt;
Octillery - 164&lt;br /&gt;
Pelipper - 164&lt;br /&gt;
Slowbro - 164&lt;br /&gt;
Slowking - 164&lt;br /&gt;
Sandslash - 163&lt;br /&gt;
Fearow - 162&lt;br /&gt;
Noctowl - 162&lt;br /&gt;
Swellow - 162&lt;br /&gt;
Beautifly - 161&lt;br /&gt;
Crawdaunt - 161&lt;br /&gt;
Torkoal - 161&lt;br /&gt;
Butterfree - 160&lt;br /&gt;
Piloswine - 160&lt;br /&gt;
Beedrill - 159&lt;br /&gt;
Kricketune - 159&lt;br /&gt;
Mothim - 159&lt;br /&gt;
Wormadam - 159&lt;br /&gt;
Dodrio - 158&lt;br /&gt;
Whiscash - 158&lt;br /&gt;
Muk - 157&lt;br /&gt;
Electabuzz - 156&lt;br /&gt;
Lanturn - 156&lt;br /&gt;
Lumineon - 156&lt;br /&gt;
Ninjask - 155&lt;br /&gt;
Seadra - 155&lt;br /&gt;
Celebi - 154&lt;br /&gt;
Magcargo - 154&lt;br /&gt;
Mew - 154&lt;br /&gt;
Snorlax - 154&lt;br /&gt;
Azumarill - 153&lt;br /&gt;
Dugtrio - 153&lt;br /&gt;
Medicham - 153&lt;br /&gt;
Metang - 153&lt;br /&gt;
Lairon - 152&lt;br /&gt;
Ponyta - 152&lt;br /&gt;
Roselia - 152&lt;br /&gt;
Weepinbell - 151&lt;br /&gt;
Electrode - 150&lt;br /&gt;
Lunatone - 150&lt;br /&gt;
Solrock - 150&lt;br /&gt;
Girafarig - 149&lt;br /&gt;
Primeape - 149&lt;br /&gt;
Persian - 148&lt;br /&gt;
Arbok - 147&lt;br /&gt;
Chimecho - 147&lt;br /&gt;
Misdreavus - 147&lt;br /&gt;
Yanma - 147&lt;br /&gt;
Illumise - 146&lt;br /&gt;
Machoke - 146&lt;br /&gt;
Sunflora - 146&lt;br /&gt;
Volbeat - 146&lt;br /&gt;
Castform - 145&lt;br /&gt;
Kadabra - 145&lt;br /&gt;
Dragonair - 144&lt;br /&gt;
Gabite - 144&lt;br /&gt;
Pupitar - 144&lt;br /&gt;
Shelgon - 144&lt;br /&gt;
Croconaw - 143&lt;br /&gt;
Marshtomp - 143&lt;br /&gt;
Prinplup - 143&lt;br /&gt;
Wartortle - 143&lt;br /&gt;
Charmeleon - 142&lt;br /&gt;
Clamperl - 142&lt;br /&gt;
Combusken - 142&lt;br /&gt;
Monferno - 142&lt;br /&gt;
Quilava - 142&lt;br /&gt;
Bayleef - 141&lt;br /&gt;
Grotle - 141&lt;br /&gt;
Grovyle - 141&lt;br /&gt;
Ivysaur - 141&lt;br /&gt;
Lombre - 141&lt;br /&gt;
Nuzleaf - 141&lt;br /&gt;
Hitmonchan - 140&lt;br /&gt;
Kirlia - 140&lt;br /&gt;
Hitmonlee - 139&lt;br /&gt;
Delcatty - 138&lt;br /&gt;
Hitmontop - 138&lt;br /&gt;
Venomoth - 138&lt;br /&gt;
Jynx - 137&lt;br /&gt;
Quagsire - 137&lt;br /&gt;
Wailmer - 137&lt;br /&gt;
Mr. Mime 136&lt;br /&gt;
Skiploom - 136&lt;br /&gt;
Rhyhorn - 135&lt;br /&gt;
Sudowoodo - 135&lt;br /&gt;
Ariados - 134&lt;br /&gt;
Graveler - 134&lt;br /&gt;
Ledian - 134&lt;br /&gt;
Cherrim - 133&lt;br /&gt;
Gloom - 132&lt;br /&gt;
Kecleon - 132&lt;br /&gt;
Rotom - 132&lt;br /&gt;
Sneasel - 132&lt;br /&gt;
Poliwhirl - 131&lt;br /&gt;
Snover - 131&lt;br /&gt;
Porygon - 130&lt;br /&gt;
Clefable - 129&lt;br /&gt;
Linoone - 128&lt;br /&gt;
Masquerain - 128&lt;br /&gt;
Mightyena - 128&lt;br /&gt;
Parasect - 128&lt;br /&gt;
Sealeo - 128&lt;br /&gt;
Drifloon - 127&lt;br /&gt;
Lickitung - 127&lt;br /&gt;
Haunter - 126&lt;br /&gt;
Loudred - 126&lt;br /&gt;
Vibrava - 126&lt;br /&gt;
Vigoroth - 126&lt;br /&gt;
Marowak - 124&lt;br /&gt;
Phanpy - 124&lt;br /&gt;
Teddiursa - 124&lt;br /&gt;
Raichu - 122&lt;br /&gt;
Lileep - 121&lt;br /&gt;
Minun - 120&lt;br /&gt;
Omanyte - 120&lt;br /&gt;
Pachirisu - 120&lt;br /&gt;
Plusle - 120&lt;br /&gt;
Anorith - 119&lt;br /&gt;
Kabuto - 119&lt;br /&gt;
Forretress - 118&lt;br /&gt;
Nidorino - 118&lt;br /&gt;
Flaaffy - 117&lt;br /&gt;
Luxio - 117&lt;br /&gt;
Magby - 117&lt;br /&gt;
Nidorina - 117&lt;br /&gt;
Bibarel - 116&lt;br /&gt;
Furret - 116&lt;br /&gt;
Raticate - 116&lt;br /&gt;
Krabby - 115&lt;br /&gt;
Houndour - 114&lt;br /&gt;
Koffing - 114&lt;br /&gt;
Skorupi - 114&lt;br /&gt;
Togetic - 114&lt;br /&gt;
Corsola - 113&lt;br /&gt;
Pidgeotto - 113&lt;br /&gt;
Staravia - 113&lt;br /&gt;
Corphish - 111&lt;br /&gt;
Goldeen - 111&lt;br /&gt;
Luvdisc - 110&lt;br /&gt;
Wigglytuff - 109&lt;br /&gt;
Gligar - 108&lt;br /&gt;
Mantyke - 108&lt;br /&gt;
Nosepass - 108&lt;br /&gt;
Onix - 108&lt;br /&gt;
Chatot - 107&lt;br /&gt;
Murkrow - 107&lt;br /&gt;
Elekid - 106&lt;br /&gt;
Smeargle - 106&lt;br /&gt;
Staryu - 106&lt;br /&gt;
Tentacool - 105&lt;br /&gt;
Electrike - 104&lt;br /&gt;
Beldum - 103&lt;br /&gt;
Voltorb - 103&lt;br /&gt;
Drowzee - 102&lt;br /&gt;
Qwilfish - 100&lt;br /&gt;
Seel - 100&lt;br /&gt;
Cranidos - 99&lt;br /&gt;
Shieldon - 99&lt;br /&gt;
Slowpoke - 99&lt;br /&gt;
Exeggcute - 98&lt;br /&gt;
Mawile - 98&lt;br /&gt;
Sableye - 98&lt;br /&gt;
Cacnea - 97&lt;br /&gt;
Duskull - 97&lt;br /&gt;
Shellder - 97&lt;br /&gt;
Shuppet - 97&lt;br /&gt;
Aron - 96&lt;br /&gt;
Doduo - 96&lt;br /&gt;
Gastly - 95&lt;br /&gt;
Hippopotas - 95&lt;br /&gt;
Shedinja - 95&lt;br /&gt;
Aipom - 94&lt;br /&gt;
Farfetch&#039;d - 94&lt;br /&gt;
Munchlax - 94&lt;br /&gt;
Sandshrew - 93&lt;br /&gt;
Barboach - 92&lt;br /&gt;
Eevee - 92&lt;br /&gt;
Growlithe - 91&lt;br /&gt;
Meditite - 91&lt;br /&gt;
Tyrogue - 91&lt;br /&gt;
Chinchou - 90&lt;br /&gt;
Finneon - 90&lt;br /&gt;
Grimer - 90&lt;br /&gt;
Bagon - 89&lt;br /&gt;
Magnemite - 89&lt;br /&gt;
Spoink - 89&lt;br /&gt;
Carvanha - 88&lt;br /&gt;
Machop - 88&lt;br /&gt;
Numel - 88&lt;br /&gt;
Cubone - 87&lt;br /&gt;
Makuhita - 87&lt;br /&gt;
Smoochum - 87&lt;br /&gt;
Spinda - 85&lt;br /&gt;
Bellsprout - 84&lt;br /&gt;
Buneary - 84&lt;br /&gt;
Croagunk - 83&lt;br /&gt;
Horsea - 83&lt;br /&gt;
Slakoth - 83&lt;br /&gt;
Pikachu - 82&lt;br /&gt;
Diglett - 81&lt;br /&gt;
Psyduck - 80&lt;br /&gt;
Shuckle - 80&lt;br /&gt;
Stunky - 79&lt;br /&gt;
Mime Jr. 78&lt;br /&gt;
Oddish - 78&lt;br /&gt;
Remoraid - 78&lt;br /&gt;
Slugma - 78&lt;br /&gt;
Swinub - 78&lt;br /&gt;
Poliwag - 77&lt;br /&gt;
Jigglypuff - 76&lt;br /&gt;
Buizel - 75&lt;br /&gt;
Dunsparce - 75&lt;br /&gt;
Gulpin - 75&lt;br /&gt;
Spheal - 75&lt;br /&gt;
Venonat - 75&lt;br /&gt;
Chingling - 74&lt;br /&gt;
Hoppip - 74&lt;br /&gt;
Lotad - 74&lt;br /&gt;
Mankey - 74&lt;br /&gt;
Seedot - 74&lt;br /&gt;
Snorunt - 74&lt;br /&gt;
Swablu - 74&lt;br /&gt;
Togepi - 74&lt;br /&gt;
Abra - 73&lt;br /&gt;
Geodude - 73&lt;br /&gt;
Natu - 73&lt;br /&gt;
Pichu - 73&lt;br /&gt;
Shellos - 73&lt;br /&gt;
Trapinch - 73&lt;br /&gt;
Bronzor - 72&lt;br /&gt;
Cascoon - 72&lt;br /&gt;
Metapod - 72&lt;br /&gt;
Riolu - 72&lt;br /&gt;
Glameow - 71&lt;br /&gt;
Kakuna - 71&lt;br /&gt;
Silcoon - 71&lt;br /&gt;
Paras - 70&lt;br /&gt;
Ralts - 70&lt;br /&gt;
Meowth - 69&lt;br /&gt;
Bonsly - 68&lt;br /&gt;
Budew - 68&lt;br /&gt;
Cherubi - 68&lt;br /&gt;
Clefairy - 68&lt;br /&gt;
Whismur - 68&lt;br /&gt;
Dratini - 67&lt;br /&gt;
Gible - 67&lt;br /&gt;
Larvitar - 67&lt;br /&gt;
Piplup - 66&lt;br /&gt;
Squirtle - 66&lt;br /&gt;
Totodile - 66&lt;br /&gt;
Charmander - 65&lt;br /&gt;
Chimchar - 65&lt;br /&gt;
Cyndaquil - 65&lt;br /&gt;
Mudkip - 65&lt;br /&gt;
Nincada - 65&lt;br /&gt;
Shroomish - 65&lt;br /&gt;
Skitty - 65&lt;br /&gt;
Torchic - 65&lt;br /&gt;
Treecko - 65&lt;br /&gt;
Bulbasaur - 64&lt;br /&gt;
Chikorita - 64&lt;br /&gt;
Shaymin - 64&lt;br /&gt;
Turtwig - 64&lt;br /&gt;
Wingull - 64&lt;br /&gt;
Combee - 63&lt;br /&gt;
Snubbull - 63&lt;br /&gt;
Surskit - 63&lt;br /&gt;
Vulpix - 63&lt;br /&gt;
Ekans - 62&lt;br /&gt;
Burmy - 61&lt;br /&gt;
Ditto - 61&lt;br /&gt;
Feebas - 61&lt;br /&gt;
Unown - 61&lt;br /&gt;
Dustox - 60&lt;br /&gt;
Nidoran♂ - 60&lt;br /&gt;
Pineco - 60&lt;br /&gt;
Shinx - 60&lt;br /&gt;
Zigzagoon - 60&lt;br /&gt;
Mareep - 59&lt;br /&gt;
Nidoran♀ - 59&lt;br /&gt;
Taillow - 59&lt;br /&gt;
Baltoy - 58&lt;br /&gt;
Bidoof - 58&lt;br /&gt;
Hoothoot - 58&lt;br /&gt;
Marill - 58&lt;br /&gt;
Spearow - 58&lt;br /&gt;
Rattata - 57&lt;br /&gt;
Sentret - 57&lt;br /&gt;
Starly - 56&lt;br /&gt;
Pidgey - 55&lt;br /&gt;
Poochyena - 55&lt;br /&gt;
Kricketot - 54&lt;br /&gt;
Ledyba - 54&lt;br /&gt;
Spinarak - 54&lt;br /&gt;
Wurmple - 54&lt;br /&gt;
Zubat - 54&lt;br /&gt;
Caterpie - 53&lt;br /&gt;
Sunkern - 52&lt;br /&gt;
Weedle - 52&lt;br /&gt;
Wooper - 52&lt;br /&gt;
Wynaut - 44&lt;br /&gt;
Igglybuff - 39&lt;br /&gt;
Cleffa - 37&lt;br /&gt;
Azurill - 33&lt;br /&gt;
Magikarp - 20&lt;br /&gt;
--&amp;gt;{{unsigned|Eric the espeon}}&amp;lt;small&amp;gt;&#039;&#039;; massive amount of data hidden by {{u|the dark lord trombonator|trom}}.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Already in [[List of Pokémon by effort value yield]]. [[User:Ultraflame|Ultraflame]] 00:42, 21 November 2009 (UTC)&lt;br /&gt;
No, that is EV yield.. The list I provided was base EXP yield. Quite a major difference there. [[User:Eric the espeon|Eric the espeon]] 17:57, 21 November 2009 (UTC)&lt;br /&gt;
:If you take a look at the article, there&#039;s a column marked &amp;quot;Exp.&amp;quot;, which contains exactly the same data that you have provided. Confusing, I know. [[User:Ultraflame|Ultraflame]] 19:06, 21 November 2009 (UTC)&lt;br /&gt;
Ok, fair enough. This article should probably link to that list then, no? [[User:Eric the espeon|Eric the espeon]] 21:59, 21 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Negative EXP==&lt;br /&gt;
According to the &amp;quot;medium slow&amp;quot; formula, the EXP for level 1 should be -54. This is exploited in the [http://tasvideos.org/950M.html Pokémon Blue TAS]. However there&#039;s no sign of this in the article. Was it fixed in later games? {{unsigned|Gyorokpeter }}&lt;br /&gt;
:It was fixed as of Generation III at the latest, I believe. According to the article, &amp;quot;Due most likely to the issue of speed when using these formulas, the GBA games will simply use a {{wp|lookup table}} for each value of any type instead of computing them. Because of this, these formulas are not actually part of the game mechanics.&amp;quot; [[User:Ultraflame|Ultraflame]] 05:41, 22 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Experience gain in battle ==&lt;br /&gt;
The section on the experience gained in battle only mentions the total experience gained, and not how experience is spread throughout multiple participants in the battle. That information seems like a useful mechanic and should be appended by someone who can add it. --[[User:Naokohiro|Naokohiro]] 19:21, 9 January 2010 (UTC)&lt;br /&gt;
:It is divided evenly among participants, unless some participants have EXP share or whatever. In this case, they receive their share plus the bonus from the held item. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 03:56, 10 January 2010 (UTC)&lt;br /&gt;
::How is it divided among arbitrary amounts of Pokémon involved in the battle, and Pokémon with Exp. Share, including cases where Pokémon have both an Exp. Share and participated in the battle? There are many different cases. For example, when some Pokémon have Exp. Share and some don&#039;t, but some of the Pokémon with Exp. Share participated and some didn&#039;t, but also some Pokémon without Exp. Share that did participate, etc. --[[User:Naokohiro|Naokohiro]] 04:41, 14 January 2010 (UTC)&lt;br /&gt;
:::I don&#039;t know exactly how experience is divided among multiple Exp. Share holders (does each Pokémon with Exp. Share receive (1/(number of Exp. Shares + 1))*(total experience), or does each receive (1/2)*(total experience)*(1/number of Exp. Shares), or something else?), but the experience &#039;&#039;&#039;that is not allocated solely as a result of Exp. Share being held&#039;&#039;&#039; is always divided evenly among the participants of the battle, regardless of whether or not those participants hold Exp. Share. [[User:Ultraflame|Ultraflame]] 06:22, 14 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Switching??? ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ll give an example.&lt;br /&gt;
&lt;br /&gt;
Say I have a Charizard out, and the opponent has Venusaur. The opponent switches to Blastoise, and later I switch to Raichu. If the opponent switches back to Venusaur, and I KO it, will my Charizard still gain exp? &#039;&#039;&#039;-&#039;&#039;&#039;  [[User Talk:Axxonn|&amp;lt;span style=&amp;quot;color:#AAAAFF&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;Axxonn&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[Special:Contributions/Axxonn|&amp;lt;span style=&amp;quot;color:#FFAAAA&amp;quot;&amp;gt;&amp;lt;small&amp;gt;the&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Axxonn|&amp;lt;span style=&amp;quot;color:#999999&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;Awesometrainer&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]] 20:59, 4 May 2010 (UTC)&lt;br /&gt;
:No, at least not in my experience. The Pokémon must face the Pokémon since it has last been sent out from its Poké Ball. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 21:40, 4 May 2010 (UTC)&lt;br /&gt;
::Nope. Tried it before. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 21:59, 4 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Errors with formulas? ==&lt;br /&gt;
I was just double-checking the erratic output based on the formula given, when I realized that the given formula is impossible, in programming terms. Specifically, the game would never output two values for levels 50, 68, and 98, as the current formula shows it does. So I checked to see what the correct distribution of the formulas was, and came up with the following: level 50 could go either way, as both formulas it is attributed to result in the same output, level 68 is calculated based on the second formula given, and level 98 is calculated on the final formula. In other words, the actual division of the formulas should be something along the lines of the first applying to levels below or equal to 50, the second applying to levels greater than 50 but less than or equal to 68, the third applying to levels greater than 68 but less than to 98 (or, to keep similar formatting, apply to levels greater than 68 but less than or equal to 97), and the final one applying to levels greater than or equal to 98 (or, to keep formatting, apply to levels greater than 97). [[User:Glitchfinder|Glitchfinder]] 03:31, 6 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It would also appear that quite a bit has been left out of the fluctuating piecewise function. Specifically, it would appear that the formula used for levels one through 14 will change based on the level modulo 3, resulting in three different yet very similar formulas for these levels. The middle levels, from 15 to 34, remain with the same formula that is given. However, it would appear that there are two separate formulas used for levels 35 to 100, determined by the level modulo 2. Here is the code I was using to test the function, which is written in Ruby:&lt;br /&gt;
&lt;br /&gt;
 test.fluctuating[1] = 0&lt;br /&gt;
 for i in 2...101&lt;br /&gt;
   if i &amp;gt;= 1 &amp;amp;&amp;amp; i &amp;lt; 15 &amp;amp;&amp;amp; i % 3 == 0&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((24.0 + ((i.to_f) / 3.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 1 &amp;amp;&amp;amp; i &amp;lt; 15 &amp;amp;&amp;amp; i % 3 == 1&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((24.0 + ((i.to_f - 1.0) / 3.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 1 &amp;amp;&amp;amp; i &amp;lt; 15 &amp;amp;&amp;amp; i % 3 == 2&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((24.0 + ((i.to_f + 1.0) / 3.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 15 &amp;amp;&amp;amp; i &amp;lt; 35&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((14.0 + i.to_f) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 35 &amp;amp;&amp;amp; i &amp;lt;= 100 &amp;amp;&amp;amp; i % 2 == 0&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((32.0 + (i.to_f / 2.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 35 &amp;amp;&amp;amp; i &amp;lt;= 100 &amp;amp;&amp;amp; i % 2 == 1&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((32.0 + ((i.to_f - 1.0) / 2.0)) / 50.0))&lt;br /&gt;
   end&lt;br /&gt;
   test.fluctuating[i] = val.truncate&lt;br /&gt;
 end&lt;br /&gt;
Please note that the code is given as a demonstration of how the formulas are chosen, and does not include the necessary setup for the test variable. I don&#039;t know the Wikipedia math functions well enough to replace the image, so it would be a good idea for someone else to do it instead. [[User:Glitchfinder|Glitchfinder]] 05:17, 6 May 2010 (UTC)&lt;br /&gt;
:I believe that the modulo operator business is already covered in the formulas, using the floor function symbol (looks a little like square brackets). But I do agree that the erratic functions&#039; domains should be clarified as you said. [[User:Ultraflame|Ultraflame]] 05:25, 6 May 2010 (UTC)&lt;br /&gt;
::That would certainly explain the problem. There should probably be a note stating that those values are actually encased in a floor function, and not simply placed within brackets. (I had to look quite closely to see that they were in fact the floor function symbols, and not simply brackets, like I had assumed they were) [[User:Glitchfinder|Glitchfinder]] 05:47, 6 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Understanding the formulas ==&lt;br /&gt;
&lt;br /&gt;
Could anyone tell me what is ment with &amp;quot;N&amp;quot; in the formulas?&lt;br /&gt;
I can&#039;t find it anywhere on the page. {{unsigned|Ragnearoa}}&lt;br /&gt;
:&amp;quot;n&amp;quot; generally means &amp;quot;number&amp;quot; when used in equations as a variable, in this case... I believe the &amp;quot;n&amp;quot; stands for the base experience given out by a Pokemon. ▫▫&#039;&#039;&#039;[[User:Tina|&amp;lt;span style=&amp;quot;color:#e072a9;&amp;quot;&amp;gt;ティナ&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;sup&amp;gt;[[User talk:Tina|&amp;lt;span style=&amp;quot;color:#728084;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]][[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#728084;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 15:21, 20 May 2010 (UTC)&lt;br /&gt;
::&amp;quot;n&amp;quot; actually represents the level of the Pokémon. &amp;quot;e(n)&amp;quot; is therefore the number of Exp. Points a Pokémon needs to get from level 1 to level &amp;quot;n&amp;quot;. [[User:Ultraflame|Ultraflame]] 01:21, 21 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Erratic formula ==&lt;br /&gt;
&lt;br /&gt;
The erratic formula&#039;s piecewise functions are defined inclusively in all inequalities, and thus overlap.&lt;br /&gt;
[[Image:Math-formula5.png|left]] [[Image:Expcalc_erratic.png|right]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The left formula is how I believe it should be, the right is the current one. -- [[User:Pokey|Pokey]] 07:38, 27 May 2010 (UTC)&lt;br /&gt;
: At the overlaps, the values are equal. [[User:Ztobor|Ztobor]] 22:34, 15 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Does Not Compute ==&lt;br /&gt;
The Trivia sections on the species pages for Arceus, Blissey and Chansey all state that they give 13,933 experience at level 100 when owned by a Trainer. But based on the way that the experience given in battle formula is written right now (with &#039;&#039;a&#039;&#039; being 1 plus an additional possible 1.2 depending on Trainer status, trade, and foreign language), it only equals 8,014, not 13,933.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;a&#039;&#039;=2.2   &#039;&#039;b&#039;&#039;=255   &#039;&#039;L&#039;&#039;=100   &#039;&#039;a&#039;&#039;+&#039;&#039;b&#039;&#039;+&#039;&#039;L&#039;&#039;=56,100   56,100/7=8,014&lt;br /&gt;
&lt;br /&gt;
Add a Lucky Egg (multiply by 1.5) onto that and you only get 12,021. The only way to get the 13,933 is to multiply 1.5 for the trade and 1.7 for the foreign language &#039;&#039;after&#039;&#039; the initial Trainer experience (with &#039;&#039;a&#039;&#039; being 1.5) has been calculated, not to add .5 and .2 to &#039;&#039;a&#039;&#039;. --[[User:Phantomjunkie|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Phantom&amp;lt;/span&amp;gt;]][[User talk:Phantomjunkie|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Junkie&amp;lt;/span&amp;gt;]] 17:17, 17 July 2010 (UTC)&lt;br /&gt;
:We&#039;d better look into that. Perhaps you don&#039;t add 0.5 to a, but multiply a by 1.5 instead. I&#039;ll see about it. [[User:Ztobor|Ztobor]] 02:50, 22 July 2010 (UTC)&lt;br /&gt;
::Hold on, you mean: if you calculate 1.5x for the Lucky Egg, 1.7x for the foreign language trade, and 1.5x for the Trainer battle as well. &lt;br /&gt;
:::If we&#039;re going by that logic, it might actually be that you multiply everything, instead of adding to the multiplier. In which case it would actually be 14,753 experience points. I&#039;ll still have to look into it. [[User:Ztobor|Ztobor]] 02:58, 22 July 2010 (UTC)&lt;br /&gt;
::::Okay, I found out. I tried battling against a trainer&#039;s Level 28 Mime Jr. with a German-traded Gabite holding a Lucky Egg. The base Exp. is exactly 312, and it gained 1193, which is 1.5 x 1.7 x 1.5. So yes, you actually do need to multiply 1.5 twice, and the article as it stands now is wrong. [[User:Ztobor|Ztobor]] 03:18, 22 July 2010 (UTC)&lt;br /&gt;
:::::Fixed. [[User:Ztobor|Ztobor]] 03:57, 22 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Minor wording issue ==&lt;br /&gt;
I didn&#039;t want to just go in and edit this without asking. The section on the Experience Underflow glitch contains the following sentence:&lt;br /&gt;
&#039;&#039;It is due to this bug that no level 1 Pokémon can be found in the wild without glitching or hacking the game, and why, even though level 2-4 Pokémon can be found wild, Pokémon hatched at level 5 in the first two generations.&#039;&#039;&lt;br /&gt;
However, since breeding and, by extension, hatching eggs wasn&#039;t added until Generation II, shouldn&#039;t the sentence be changed to state that &amp;quot;Pokémon hatched at level 5 in the second generation&amp;quot;? The following paragraph refers to level 5 hatching in Generation III, so I don&#039;t feel it&#039;s necessary to add it here. --[[User:Phantomjunkie|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Phantom&amp;lt;/span&amp;gt;]][[User talk:Phantomjunkie|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Junkie&amp;lt;/span&amp;gt;]] 08:08, 19 July 2010 (UTC)&lt;br /&gt;
:Changed to &amp;quot;&#039;&#039;Pokémon hatched at level 5 when eggs were introduced in Generation II.&#039;&#039;&amp;quot; [[User:Ultraflame|Ultraflame]] 01:30, 20 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Use of asymptotic notation ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s not really appropriate to use asymptotic notation in the manner this article does currently: the notion is not really useful unless the functions tend to 0 or infinity, as we can write many statements that say equally true and unhelpful things. For example, all six functions in the article are O(1) at n=100, or O(n), or O(n^10) (using the lim sup definition in the Wikipedia article, for example), none of which show the detail we want.&lt;br /&gt;
&lt;br /&gt;
In other words, the notation is effectively meaningless the way it is being used. Perhaps considering f(x)-f(100) would be better.&lt;br /&gt;
&lt;br /&gt;
Small extra note: to be rather fussy, similar remarks could be made about the way the article used &amp;quot;continuous&amp;quot; before I removed it: these functions are defined on the integers, and since there is no way of talking about limits on a finite set of integers, you can&#039;t talk about continuity either. (The integers are called discrete or totally disconnected because of the way the topologies on them must be defined, if anyone wants more detail.) Of course, this also means you can&#039;t use asymptotic notation in this case at all... [[User:Chappers|Chappers]] 00:32, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Alright, I&#039;ll remove that part. A friend of mine also said it was inappropriate too.&lt;br /&gt;
:: Also, about the &amp;quot;continuous&amp;quot; function part, I can see why it&#039;s notation abuse now. I just meant to say that it wasn&#039;t piecewise, and could be represented as one function. I guess &amp;quot;polynomial&amp;quot; is a good compromise if we can&#039;t really find a suitable word for it. [[User:Ztobor|Ztobor]] 19:42, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Where to put this? ==&lt;br /&gt;
&lt;br /&gt;
[[File:ExpToNextLevel.png|300px|thumb|right|A graph showing the number of experience points required to go from one level to the next.]]&lt;br /&gt;
&lt;br /&gt;
I created a table with the number of experience points required to go from one level to the &#039;&#039;next&#039;&#039; level, not just from level 1 to a level, but the formula won&#039;t fit anywhere.&lt;br /&gt;
&lt;br /&gt;
Image is to the right. [[User:Ztobor|Ztobor]] 20:26, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Misleading names ==&lt;br /&gt;
&lt;br /&gt;
The Medium Slow (a.k.a. Parabolic) function is not actually strictly slower than the Medium Fast (a.k.a Cubic) function.&lt;br /&gt;
&lt;br /&gt;
The only functions that are actually strictly ordered in terms of speed of levelling up are the Slow, Medium Fast, and Fast functions. The other three are all quirky.&lt;br /&gt;
&lt;br /&gt;
What I&#039;d suggest is renaming the Medium Fast function to simply Medium, and rename the Medium Slow function to... something. I still need to come up with a name, hence why I haven&#039;t actually edited the page yet. [[User:Ztobor|Ztobor]] 00:44, 1 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You could just change it to &amp;quot;Parabolic&amp;quot;, but do leave a reminder that there exist different names for the experience functions. In my opinion &amp;quot;Erratic&amp;quot; and &amp;quot;Fluctuating&amp;quot; are okay names for their respective functions. [[User:Ultraflame|Ultraflame]] 04:51, 1 August 2010 (UTC)&lt;br /&gt;
::Or, to go with the quirky nature of the function compared to the others, rename it to &amp;quot;Quirky&amp;quot;. Because &amp;quot;parabolic&amp;quot; is a huge misnomer. What do you think? (I didn&#039;t say anything about Erratic or Fluctiating... o_O) [[User:Ztobor|Ztobor]] 17:25, 1 August 2010 (UTC)&lt;br /&gt;
:::Hard to say, since you&#039;re the first person I&#039;ve ever seen to refer to that experience function as &amp;quot;Quirky&amp;quot;. I just mentioned Erratic and Fluctuating because you didn&#039;t, and I wasn&#039;t sure what your own opinion was on those names. [[User:Ultraflame|Ultraflame]] 22:07, 1 August 2010 (UTC)&lt;br /&gt;
::::Well, I didn&#039;t mention those, but I think they&#039;re perfectly fine. It was just the four that were &amp;quot;ranked&amp;quot; by speed that I had a problem with - and even then it&#039;s only the Medium Slow one simply because it doesn&#039;t even fit into that rank nicely. [[User:Ztobor|Ztobor]] 13:34, 2 August 2010 (UTC)&lt;br /&gt;
::::Actually, even those three names should probably be changed to &amp;quot;Cubic&amp;quot;, &amp;quot;Fast Cubic&amp;quot;, and &amp;quot;Slow Cubic&amp;quot;. It just doesn&#039;t make sense to rank them all by speed if they vary so much. [[User:Ztobor|Ztobor]] 13:36, 2 August 2010 (UTC)&lt;br /&gt;
:::::You could try something like &amp;quot;Fast (Cubic)&amp;quot;, &amp;quot;Medium (Cubic)&amp;quot;, and &amp;quot;Slow (Cubic)&amp;quot;. As for 1059860, we might be able to get away with calling it &amp;quot;Parabolic&amp;quot; and adding a note that the name only refers to the existence of a &amp;quot;not-purely-cubic&amp;quot; part in the function. [[User:Ultraflame|Ultraflame]] 01:06, 4 August 2010 (UTC)&lt;br /&gt;
::::::Not to mention all the article-renaming we&#039;d have to do. &amp;gt;_&amp;lt; [[User:Ztobor|Ztobor]] 14:48, 4 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Experience table for PMD ==&lt;br /&gt;
&lt;br /&gt;
It seems random, at least from what I&#039;ve played so far. I have a character named Vino the Torchic, and here&#039;s her experience table for levels 7 through 15:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytl&amp;quot; style=&amp;quot;background: #CF4000; color:#FFFFFF;&amp;quot; | Level&lt;br /&gt;
! class=&amp;quot;roundytr&amp;quot; style=&amp;quot;background: #CF4000; color:#FFFFFF;&amp;quot; | Exp.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 410&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 700&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 1250&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 2250&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 4150&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 7290&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 10430&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 15430&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;roundybl&amp;quot; style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;roundybr&amp;quot; style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | (etc.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
I don&#039;t see a formula here at all. Does anybody have the full table? [[User:Ztobor|Ztobor]] 23:43, 4 August 2010 (UTC)&lt;br /&gt;
:Okay, no, I did find a table, from UPokeCenter. But man, those numbers are arbitrary. From levels 16 through 24, the EXP. required to get to the next level is always 6000. o_O [[User:Ztobor|Ztobor]] 23:47, 4 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New Exp. gain formula ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m doing research on it right now, by watching playthroughs. Apparently, there&#039;s actually a &#039;&#039;+1&#039;&#039; in the formula &amp;gt;_&amp;gt; [[User:Ztobor|Ztobor]] 02:47, 25 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Okay, here it is:&lt;br /&gt;
&lt;br /&gt;
[[File:Delta_exp_gen5.png]]&lt;br /&gt;
&lt;br /&gt;
The only differences in the formula is that the 7 has now been changed to a 5, and the d&amp;lt;sub&amp;gt;L&amp;lt;/sub&amp;gt; represents the level relationship factor, which I&#039;m still trying to figure out. Also, a constant of 1 is now added to all experience point yields, probably to prevent defeated monsters from yielding 0 experience points due to a low d&amp;lt;sub&amp;gt;L&amp;lt;/sub&amp;gt; modifier. [[User:Ztobor|Ztobor]] 03:00, 25 October 2010 (UTC)&lt;br /&gt;
:Do you know if any rounding down is involved in the calculation? [[User:Hexagon Theory|Hexagon Theory]] 03:50, 7 November 2010 (UTC)&lt;br /&gt;
::There is, but I don&#039;t know where it applies. [[User:Ztobor|Ztobor]] 14:00, 7 November 2010 (UTC)&lt;br /&gt;
:This formula can&#039;t be correct; no matter where I apply or don&#039;t apply rounding, I get slightly higher or slightly lower values than the experience I actually get in the game. Also, unless this one formula gets special treatment out of all the formulas in the game, the Pokémon games round down after every division or any other operation resulting in a non-integer, so if this were literally it, the level factor could never be anything between 0 and 1. [[User:Dragonfree|Dragonfree]] 14:37, 7 November 2010 (UTC)&lt;br /&gt;
::I think it multiplies by the defeated Pokémon&#039;s level + 2 first. It&#039;s been correct every time &#039;&#039;I&#039;ve&#039;&#039; checked it, at any rate. [[User:Ztobor|Ztobor]] 03:48, 9 November 2010 (UTC)&lt;br /&gt;
:::Could you include some of your calculations and data? It could speed up finding out what&#039;s going on here. [[User:Dragonfree|Dragonfree]] 23:00, 13 November 2010 (UTC)&lt;br /&gt;
::::Okay, take your first battle with the other starters - Level 5 vs. Level 5 (a level multiplier of 1) gives you 43 experience points. The starters&#039; base yield is 28, which is multiplied by 1.5 because it&#039;s a trainer battle, giving you 42. No other multipliers apply, so you add 1 to 42 which gives you 43. [[User:Ztobor|Ztobor]] 22:57, 15 November 2010 (UTC)&lt;br /&gt;
::::For that matter, could you report some of your own data? You might be applying the wrong formula. I&#039;ll set up a report section on the talk page for it.&lt;br /&gt;
&lt;br /&gt;
== Base EXP ==&lt;br /&gt;
&lt;br /&gt;
The page currently says that the Pokemon that gives the most base EXP is Blissey with 608 - only every other page on this wiki and on other sites says that it&#039;s only 255. (Tabunne, for the record, has a yield of 390.) It also says that the fifth-gen starters give the least at 28; this time, the NUMBER is right, but Magikarp still apparently only gives 20. What gives? --[[User:HeroicJay|HeroicJay]] 22:51, 25 October 2010 (UTC)&lt;br /&gt;
: Those yields are still from before Generation V. The information on other pages is correct for Generations IV and prior. I haven&#039;t had the time nor the patience to change them all yet. [[User:Ztobor|Ztobor]] 00:43, 26 October 2010 (UTC)&lt;br /&gt;
:: Magikarp&#039;s yield is now 40, BTW. Just so you know [[User:Ztobor|Ztobor]] 00:44, 26 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Report anomalies in the new Exp. gain formula ==&lt;br /&gt;
&lt;br /&gt;
As far as we know right now, this is the new formula for experience used in Gen.5:&lt;br /&gt;
&lt;br /&gt;
[[File:Delta_exp_gen5.png]]&lt;br /&gt;
&lt;br /&gt;
If you think this formula might not apply to a certain type of battle, append your case to the bottom of this post with the following data:&lt;br /&gt;
*The Pokémon that was defeated, and its level.&lt;br /&gt;
*The Pokémon that were involved in the battle, and their levels.&lt;br /&gt;
*Whether the battle was a Trainer battle or not.&lt;br /&gt;
*Whether the Pokémon involved were holding any items.&lt;br /&gt;
&lt;br /&gt;
Your support is much appreciated. [[User:Ztobor|Ztobor]] 23:01, 15 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ERRATIC behaviour in Mathematica ==&lt;br /&gt;
&lt;br /&gt;
So, I went to type in the EXP per level into Wolfram Mathematica 6, in an attempt to come up with both better graphs and interesting phenomonons. The non-piecewise functions turned out fine. However, the erratic and fluct. formulas kept coming up with strange behaviour in their plots, which I was able to filter out. However, look at this plot for the erratic formula:&lt;br /&gt;
&lt;br /&gt;
[[File:Mathematica_Erratic_Plot_Derivitive.png]]&lt;br /&gt;
&lt;br /&gt;
This is the derivitive of the function of the Erratic experience group. Look at the range 68-98. Any ideas as to what is causing this? I had typed the formula in direstly as was shown on the article. [[User:TruePikachu|--TruePikachu]] 20:37, 20 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*Facepalm*&amp;lt;/nowiki&amp;gt; Just zoomed in, seems to be caused by the Floor() function and the erratic nature of that portion of the growth curve, which is why it didn&#039;t show up for Fluct. The formulas weren&#039;t designed for this kind of manipulation...time to weite an interger-based derivitave function to better model this...&lt;br /&gt;
&lt;br /&gt;
:Anyway, any ideas as to wether or not I should undergo this project? I can easily cut out the inputted formula (It is harder to include it rather than exclude it). The GenI formulas are rather well established, being elementry curves, but the GenIII curves I can do lots of research into, and add to the article under a different heading. For example, I can easily generate a graph of the &#039;changing multiplier&#039; for these two functions, or superimpose all parts of the piecewise function (so someone could see what happens if one part of it is used for the entire function). [[User:TruePikachu|--TruePikachu]] 20:47, 20 November 2010 (UTC)&lt;br /&gt;
::I already created a changing multiplier graph. Third one down from the top. I also created an &amp;quot;EXP per level&amp;quot; graph (shown here on the talk page), but for lack of a place to put it, haven&#039;t put it onto the main page yet. [[User:Ztobor|Ztobor]] 03:19, 22 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Reshiram and Zekrom don&#039;t gain experience? ==&lt;br /&gt;
&lt;br /&gt;
For some reason, people are editing this onto the article, even though it isn&#039;t true, at least from what I&#039;ve seen of the playthroughs. Why do people think that it doesn&#039;t yield experience? [[User:Ztobor|Ztobor]] 00:59, 30 November 2010 (UTC)&lt;br /&gt;
:What that means is when you defeat one you don&#039;t gain experience. I wonder if this is true or not. --[[User:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;Land&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;fish7&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:03, 30 November 2010 (UTC)&lt;br /&gt;
::When facing the wild version mascot before facing N, defeating it yields no Exp, as when the battlt ends, it&#039;ll just be there in the overworld as if nothing happened. Facing the one N has will yield Exp though. [[User:Shiramu Kuromu|Shiramu Kuromu]] 03:18, 12 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
&lt;br /&gt;
If there was a Pokémon that would change it&#039;s Exp group upon evolution, what would happen? [[User:Shiramu Kuromu|Shiramu Kuromu]] 03:18, 12 December 2010 (UTC)&lt;br /&gt;
:In Generation III at least, the Pokémon would change level so that it would be consistent with the what the new group&#039;s experience formula would dictate.&lt;br /&gt;
:For example, if you hacked a Pikachu (1000000 at level 100) so that it would evolve into Gyarados (1250000 at level 100) at level 20, the Pikachu would only need 8000 exp. points to reach level 20. So suppose that the Pikachu receives 8000 exp. points, reaches level 20, and is allowed to evolve. But since Gyarados is in a different experience group, the Pokémon would actually drop down to level 18 (for Gyarados&#039;s group, 8000 points is only sufficient for level 18) immediately after evolution is complete. Meaning that when you check your Pokémon menu right after evolution, the Pokémon will appear as level 18, with 8000 exp. points.&lt;br /&gt;
:This has apparently been observed with a Generation III ROM, but I don&#039;t know exactly what would in other Generations. [[User:Ultraflame|Ultraflame]] 04:55, 12 December 2010 (UTC)&lt;br /&gt;
:Just realized that a potential question might arise with my example: Would the newly-evolved Gyarados attempt to learn Bite (a level 20 move), even though it&#039;s technically level 18 after evolution? Unfortunately I don&#039;t have the answer to that particular question. [[User:Ultraflame|Ultraflame]] 05:06, 12 December 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Ultraflame</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Experience&amp;diff=1282858</id>
		<title>Talk:Experience</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Experience&amp;diff=1282858"/>
		<updated>2010-12-12T04:55:51Z</updated>

		<summary type="html">&lt;p&gt;Ultraflame: /* Question */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The erratic formula ==&lt;br /&gt;
&lt;br /&gt;
Erratic (600000)&lt;br /&gt;
E = -1/50*l^4 + 2*l^3 for level&amp;lt;=50&lt;br /&gt;
&lt;br /&gt;
http://www.math.miami.edu/~jam/azure/forum/tuff/ultimatebb.php?ubb=get_topic;f=1;t=001260&lt;br /&gt;
&lt;br /&gt;
It&#039;s mentioned in the thread that level 45 does not work for that. Level 45 is 100273, not 100237. [[User:Sheep|Sheep]] 16:42, 21 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Nevermind the previous message, I figured it out myself. [[User:Sheep|Sheep]] 18:09, 21 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Simplify the formulas ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Was that copied from matlab or something? It can be simplified...&lt;br /&gt;
&lt;br /&gt;
((0.814 - 0.02*(((n - 69) / 3) - (((n - 69) / 3) modulo 1)) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
&lt;br /&gt;
((0.814 - 0.02*(((n - 69) / 3) - float_part((n - 69) / 3) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
((0.814 - 0.02*( int((n - 69) / 3) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
((0.814 - 0.02*( int(n/3 - 23) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
((0.814 + 0.46 - 0.02*( int(n/3) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
&lt;br /&gt;
int(  (  1.274 - 0.02*(int(n/3)) - ep(n%3)  ) * (n^3)  )&lt;br /&gt;
That would be easier to read.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;2*(1 - 0.01n)*(n3)&lt;br /&gt;
= int( 2n3 - 0.02n4 )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;(  1 - ((n - 50)*0.01)  ) * (n^3)&lt;br /&gt;
= int( 1.5n3 - 0.01n4 )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;(1.6 - 0.01n) * (n3)&lt;br /&gt;
= int( 1.6n3 - 0.01n4 )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Editting this out of view because it doesn&#039;t really need to be seen (sorry)&lt;br /&gt;
Fair enough, I just put it so you could test my simplifications were right. (Qgpr)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#include &amp;lt;iostream&amp;gt;&lt;br /&gt;
#include &amp;lt;stdlib.h&amp;gt;&lt;br /&gt;
&lt;br /&gt;
using namespace std;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
void initlista();&lt;br /&gt;
double lista[101];&lt;br /&gt;
int errors;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
double modulo(double value, double mod) {&lt;br /&gt;
    double sign;&lt;br /&gt;
    &lt;br /&gt;
    if(value &amp;lt; 0.0) {&lt;br /&gt;
        sign=-1.0;&lt;br /&gt;
        value=value*sign;&lt;br /&gt;
    } else {&lt;br /&gt;
        sign=1.0;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    while(value &amp;gt;= mod) {&lt;br /&gt;
        if(value==0.0)break;&lt;br /&gt;
        value=value-mod;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    //it is % not modulo...&lt;br /&gt;
    //value=value*sign;&lt;br /&gt;
    &lt;br /&gt;
    return value;    &lt;br /&gt;
}&lt;br /&gt;
double ep(double value) {&lt;br /&gt;
    if(value==0.0) {&lt;br /&gt;
        return 0.0;&lt;br /&gt;
    };&lt;br /&gt;
    if(value==1.0){&lt;br /&gt;
        return 0.008;&lt;br /&gt;
    };&lt;br /&gt;
    if(value==2.0){&lt;br /&gt;
        return 0.014;&lt;br /&gt;
    };&lt;br /&gt;
}&lt;br /&gt;
double absol(double value) {&lt;br /&gt;
    if(value &amp;lt; 0.0) {&lt;br /&gt;
        return value = value * -1.0;&lt;br /&gt;
    } else {&lt;br /&gt;
        return value;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
double integ(double value) {&lt;br /&gt;
    double x = 0;&lt;br /&gt;
    double sign;&lt;br /&gt;
    &lt;br /&gt;
    if(value &amp;lt; 0.0) {&lt;br /&gt;
        sign = -1.0;&lt;br /&gt;
        value = value * sign;&lt;br /&gt;
    } else {&lt;br /&gt;
        sign = 1.0;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    while(value &amp;gt;= 1.0) {&lt;br /&gt;
        x = x + 1.0;&lt;br /&gt;
        value = value - 1.0;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    x = x * sign;&lt;br /&gt;
    &lt;br /&gt;
    return x;&lt;br /&gt;
}&lt;br /&gt;
void printexp_level(double exp, int level) {&lt;br /&gt;
    if(lista[level] != exp) {&lt;br /&gt;
        cout&amp;lt;&amp;lt;&amp;quot;Level &amp;quot;&amp;lt;&amp;lt;level&amp;lt;&amp;lt;&amp;quot;: &amp;quot;&amp;lt;&amp;lt;lista[level]&amp;lt;&amp;lt;&amp;quot; vs &amp;quot;&amp;lt;&amp;lt;exp&amp;lt;&amp;lt;&amp;quot; &amp;lt;&amp;gt; ERROR!!!!: &amp;quot;&amp;lt;&amp;lt;(lista[level] - exp)&amp;lt;&amp;lt;endl;&lt;br /&gt;
        errors++;&lt;br /&gt;
        system(&amp;quot;PAUSE&amp;quot;);&lt;br /&gt;
    } else {&lt;br /&gt;
        cout&amp;lt;&amp;lt;&amp;quot;Level &amp;quot;&amp;lt;&amp;lt;level&amp;lt;&amp;lt;&amp;quot;: &amp;quot;&amp;lt;&amp;lt;lista[level]&amp;lt;&amp;lt;&amp;quot; vs &amp;quot;&amp;lt;&amp;lt;exp&amp;lt;&amp;lt;endl;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
int main(int argc, char *argv[])&lt;br /&gt;
{&lt;br /&gt;
    &lt;br /&gt;
  int i;&lt;br /&gt;
  double n = 0.0f;&lt;br /&gt;
  double b;&lt;br /&gt;
&lt;br /&gt;
  errors = 0;&lt;br /&gt;
  initlista();&lt;br /&gt;
  &lt;br /&gt;
  for(i = 0; i &amp;lt;= 50; i++) {&lt;br /&gt;
//    b = (n*n*n)*(2 - (0.02*n));&lt;br /&gt;
    b = (2 * (n*n*n)) - (0.02 * (n*n*n*n));&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  for(i = 51; i &amp;lt;= 68; i++) {&lt;br /&gt;
//    b = (n*n*n)*(  1 - ((n - 50)*0.01)  );&lt;br /&gt;
    b = (1.5 * (n*n*n)) - (0.01 * (n*n*n*n));&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  for(i = 69; i &amp;lt;= 98; i++) {&lt;br /&gt;
//    b = (n*n*n) * (   0.814 - 0.02*( (n/3 - 23) - modulo((n/3 - 23),1) ) - ep(modulo(n - 69, 3))   ); &amp;lt;- wont work, needs integ() somewhere in the double n/3 - floatpart n/3&lt;br /&gt;
    b = (n*n*n) * (  1.274 - (0.02*integ(n/3)) - ep(modulo(n,3))  );&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  for(i = 99; i &amp;lt;= 100; i++) {&lt;br /&gt;
//    b = (n*n*n) * ( 1.6 - (n * 0.01) );&lt;br /&gt;
    b = (1.6 * (n*n*n)) - (0.01 * (n*n*n*n));&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  } &lt;br /&gt;
&lt;br /&gt;
  cout&amp;lt;&amp;lt;endl&amp;lt;&amp;lt;&amp;quot;Errors Count : &amp;quot;&amp;lt;&amp;lt;errors&amp;lt;&amp;lt;endl;&lt;br /&gt;
  system(&amp;quot;PAUSE&amp;quot;);  &lt;br /&gt;
  exit(0);  &lt;br /&gt;
  return 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void initlista() {&lt;br /&gt;
lista[0] = 0;lista[1] = 1;lista[2] = 15;lista[3] = 52;lista[4] = 122;lista[5] = 237;lista[6] = 406;lista[7] = 637;lista[8] = 942;lista[9] = 1326;lista[10] = 1800;lista[11] = 2369;lista[12] = 3041;lista[13] = 3822;lista[14] = 4719;lista[15] = 5737;lista[16] = 6881;lista[17] = 8155;lista[18] = 9564;lista[19] = 11111;lista[20] = 12800;lista[21] = 14632;lista[22] = 16610;lista[23] = 18737;lista[24] = 21012;lista[25] = 23437;lista[26] = 26012;lista[27] = 28737;lista[28] = 31610;lista[29] = 34632;lista[30] = 37800;lista[31] = 41111;lista[32] = 44564;lista[33] = 48155;lista[34] = 51881;lista[35] = 55737;lista[36] = 59719;lista[37] = 63822;lista[38] = 68041;lista[39] = 72369;lista[40] = 76800;lista[41] = 81326;lista[42] = 85942;lista[43] = 90637;lista[44] = 95406;lista[45] = 100237;lista[46] = 105122;lista[47] = 110052;lista[48] = 115015;lista[49] = 120001;lista[50] = 125000;lista[51] = 131324;lista[52] = 137795;lista[53] = 144410;lista[54] = 151165;lista[55] = 158056;lista[56] = 165079;lista[57] = 172229;lista[58] = 179503;lista[59] = 186894;lista[60] = 194400;lista[61] = 202013;lista[62] = 209728;lista[63] = 217540;lista[64] = 225443;lista[65] = 233431;lista[66] = 241496;lista[67] = 249633;lista[68] = 257834;lista[69] = 267406;lista[70] = 276458;lista[71] = 286328;lista[72] = 296358;lista[73] = 305767;lista[74] = 316074;lista[75] = 326531;lista[76] = 336255;lista[77] = 346965;lista[78] = 357812;lista[79] = 367807;lista[80] = 378880;lista[81] = 390077;lista[82] = 400293;lista[83] = 411686;lista[84] = 423190;lista[85] = 433572;lista[86] = 445239;lista[87] = 457001;lista[88] = 467489;lista[89] = 479378;lista[90] = 491346;lista[91] = 501878;lista[92] = 513934;lista[93] = 526049;lista[94] = 536557;lista[95] = 548720;lista[96] = 560922;lista[97] = 571333;lista[98] = 583539;lista[99] = 591882;lista[100] = 600000;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Qgpr|Qgpr]]03:05, 01 Mar 2005&lt;br /&gt;
&lt;br /&gt;
I really want to avoid using expressions that are not standard math notation. I don&#039;t even know if there&#039;s a way to represent some integer rounding using standard math notation, just some pseudo-code, that&#039;s why I stuck mod 1 subtraction in there. My plan was to simplify/clean it up once TeX was implemented on bulbapedia.&lt;br /&gt;
&lt;br /&gt;
In the meanwhile you can simplify them. Just keep &amp;quot;mod&amp;quot; or &amp;quot;modulo&amp;quot; instead of &amp;quot;%&amp;quot; and avoid &amp;quot;int().&amp;quot; [[User:Sheep|Sheep]] 20:20, 1 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The big problem is that when I first read that I got confused. No person that would bother to understand that formula wouldn&#039;t know how to program anyways, to represent that rounding you use ||x|| I think, maximum integer, unless I got the symbol wrong, long time I don&#039;t touch math.&lt;br /&gt;
I&#039;ll leave that formula but also add the simplification for anyone that wants someting simplier to read.&lt;br /&gt;
I will also simplify your standard math formulas, but won&#039;t add the ||x|| because I am not sure if its the right symbol, those - 69 can be taken out of modulo since they will be equal to zero.&lt;br /&gt;
[[User:Qgpr|Qgpr]] 20:03, 5 Mar 2005 (GMT-5)&lt;br /&gt;
&lt;br /&gt;
: |x| is modul&#039;&#039;&#039;us&#039;&#039;&#039; - gives the absolute value of function, i.e. |-0.5| = 0.5. Modul&#039;&#039;&#039;o&#039;&#039;&#039; is simply represented as &#039;&#039;mod&#039;&#039; in mathematics. Anyway, while we do not have TeX at the moment, you can try this instead - leave the original math formula as a &amp;lt;nowiki&amp;gt;&amp;lt;!-- COMMENT --&amp;gt;&amp;lt;/nowiki&amp;gt;, and copy the image from Wikipedia (it will generate the image on preview, so you can download that and reupload it here. Don&#039;t overdo it of course.)&lt;br /&gt;
&lt;br /&gt;
: ||x|| ( double | ) is what I was taught here at college, but I guess is not an standard, however I found what it seems is the standard, and used the UTF code to show it. However &amp;lt;*pre&amp;gt; is not happy with &amp;lt;*sub&amp;gt;, you should find a way around because mine doesn&#039;t look that good. By the way it was &amp;quot;greatest integer&amp;quot; not maximum, problems for using a direct translation. [[User:Qgpr|Qgpr]] 22:16, 5 Mar 2005 (GMT-5)&lt;br /&gt;
&lt;br /&gt;
First shot at a TeX markup image. Using&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
\begin{math}&lt;br /&gt;
b \star x \rightarrow \frac{b}{x} - (\frac{b}{x}\;mod\;1)&lt;br /&gt;
\end{math}&lt;br /&gt;
&lt;br /&gt;
\addvspace{.2cm}&lt;br /&gt;
&lt;br /&gt;
\begin{math}&lt;br /&gt;
e(n) = \left\{&lt;br /&gt;
\begin{array}{clrr}&lt;br /&gt;
n^3(\frac{100 - n}{50}); &amp;amp; 0 &amp;lt; n \leq 50 \\*&lt;br /&gt;
n^3(\frac{150 - n}{100}); &amp;amp; 51 \leq n \leq 68 \\*&lt;br /&gt;
n^3(1.274 - \frac{1}{50}(n\star3) - p(n\;mod\;3)); &amp;amp; 69 \leq n \leq 98 \\*&lt;br /&gt;
n^3(\frac{160 - n}{100}); &amp;amp; 99 \leq n \leq 100 \\*&lt;br /&gt;
\end{array}&lt;br /&gt;
\right\}&lt;br /&gt;
\end{math}&lt;br /&gt;
&lt;br /&gt;
\addvspace{.2cm}&lt;br /&gt;
&lt;br /&gt;
\begin{math}&lt;br /&gt;
p(x) = \left\{&lt;br /&gt;
\begin{array}{clrr}&lt;br /&gt;
0.000; &amp;amp; x = 0 \\*&lt;br /&gt;
0.008; &amp;amp; x = 1 \\*&lt;br /&gt;
0.014; &amp;amp; x = 2 \\*&lt;br /&gt;
\end{array}&lt;br /&gt;
\right\}&lt;br /&gt;
\end{math}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I came up with&lt;br /&gt;
&lt;br /&gt;
[[Image:Texerratic.png]]&lt;br /&gt;
&lt;br /&gt;
Kind of cramped. Does it meet the approval of you two? Looking for revisions before I even post it. Especially since I forgot how to properly represent a custom operator (\star). Is that how? [[User:Sheep|Sheep]] 03:32, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
This seems better:&lt;br /&gt;
&amp;lt;pre&amp;gt;\begin{equation}&lt;br /&gt;
E(n) = \left\{ \begin{array}{ll}&lt;br /&gt;
\frac{n^{3} \left(100 - n\right)}{50}, &amp;amp; \textrm{if $0 &amp;lt; n \leq 50$} \\&lt;br /&gt;
\frac{n^{3} \left(150 - n\right)}{100}, &amp;amp; \textrm{if $51 &amp;lt; n \leq 68$} \\&lt;br /&gt;
n^{3} \left(1.274 - \frac{1}{50}\left\lfloor\frac{n}{3}\right\rfloor -p\left(n \bmod 3\right)\right), &amp;amp; \textrm{if $69 &amp;lt; n \leq 98$} \\ &lt;br /&gt;
\frac{n^{3} \left(160 - n\right)}{100}, &amp;amp; \textrm{if $99 &amp;lt; n \leq 100$}&lt;br /&gt;
\end{array}\right.&lt;br /&gt;
\end{equation}&lt;br /&gt;
&lt;br /&gt;
\begin{equation}&lt;br /&gt;
p(m) = \left\{ \begin{array}{ll}&lt;br /&gt;
0.000, &amp;amp; \textrm{if $m = 0$} \\&lt;br /&gt;
0.008, &amp;amp; \textrm{if $m = 1$} \\&lt;br /&gt;
0.014, &amp;amp; \textrm{if $m = 2$}&lt;br /&gt;
\end{array}\right.&lt;br /&gt;
\end{equation}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Image:Erratic experience levels equation 1.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:Erratic experience levels equation 2.png]]&lt;br /&gt;
But when I tested it on Wikipedia, there were a few problems, so if we do get around to installing Texvc, we&#039;ll have to go hammer those problems out. Also, I&#039;d appreciate it if we could find the exact fractions for those decimalised numbers - after all, the computer works in binary, not decimal - hence we won&#039;t have 0.008, we might instead have 523/65536 (or maybe 8/1000, but the result would still be stored as a binary fraction) - [[User:Zhen Lin|刘 (劉) 振霖]] 07:22, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
I updated texerratic.png up there with something that looks more like yours. I didn&#039;t use Wikipedia for mine, I was using TeXnicCenter. I think the decimals are all right how they are, because they actually are more correct. I don&#039;t know exactly how the games handle decimal arithmetic, but it appears that the formulas use values accurate to 3 decimal places. (525/65536) or (523/65536) are not exactly 0.008, and if you put in those values, you&#039;ll get numbers that are off (I got about 6 points off for level 70). [[User:Sheep|Sheep]] 13:47, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Mmm. Since the experience points have to be accurate to about 7sf - I think the fractions should therefore be accurate to 7sf as well. But it might well be that they did use integer multiplication + division (× 8  ÷ 1000) rather than a simpler constant floating point multiplication (× (1 + 402653/2&amp;lt;sup&amp;gt;24&amp;lt;/sup&amp;gt;) × 2&amp;lt;sup&amp;gt;-7&amp;lt;/sup&amp;gt;) - which is approximately how accurate a single-precision IEEE 754 binary fraction is. Funnily enough, IEEE 754 single-precision fractions are accurate to approx 7sf (without exponentiation) by defintion (this one is 0.008 correct to 11sf)). - [[User:Zhen Lin|刘 (劉) 振霖]] 14:40, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hmm. I just learned from Meowth that the game simply stores the values for these as constants in the game, so the fractions are just best-fit and the formula is not used in-game - [[User:Zhen Lin|刘 (劉) 振霖]] 14:44, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
So we need to reach a conclusion. There will be a note added that says these values are stored in the game as constants, not calculated. The formulas, I guess, do not have to be specific to any system of number storage now, so are we saying that the decimal constants are acceptable? [[User:Sheep|Sheep]] 15:04, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
===quick question===&lt;br /&gt;
Why does Level redirect here? An even better question is, why does this page link to Level, thus linking back to itself? --[[user:greengiant|greengiant]]&lt;br /&gt;
&lt;br /&gt;
Sorry my reply is formatted wrong, I don&#039;t know how to do it normally yet.  Anyway, the last time I checked, [[Level]] is its own, seperate article.  Maybe they fixed the problem you saw before.  {{SUBST:Superbreeder]] [[User talk:Superbreeder|What&#039;s up?]] 23:30, 16 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Modify this! ==&lt;br /&gt;
&lt;br /&gt;
Can someone modify the erratic and the fluctuating part of experience? I want to understand it like all the other ones!&lt;br /&gt;
&lt;br /&gt;
:I think those formulas should be explained.  It would help quite a lot of people who want to understand those formulas but haven&#039;t seen them before.[[User:Dullstar|Dullstar]] 02:16, 26 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Color-Coded ==&lt;br /&gt;
&lt;br /&gt;
I color-coded the exp type descriptions to more-or-less match the colors used on the graph. I did this to make it easier to distinguish them from eachother. I wonder where I can find the look-up table in the game, I bet I can simplify those two honking large piecewise formulas. [[User:Twigpi|Twigpi]] 15:51, 20 November 2007 (UTC)&lt;br /&gt;
:See [http://www.upokecenter.com/games/rs/guides/exptable.html http://www.upokecenter.com/games/rs/guides/exptable.html]. The &amp;quot;1,050,000&amp;quot; in one of the top columns is a typo (should be &amp;quot;1,059,860&amp;quot;). At Level 1, the Experience is always &amp;quot;0&amp;quot; (here, they have it at &amp;quot;1&amp;quot;). [[User:Ultraflame|Ultraflame]] 22:53, 10 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Organize Pokémon ==&lt;br /&gt;
&lt;br /&gt;
I really think there should be either a list of Pokémon by experience types or a category for each type.  You can find out on each particular Pokémon&#039;s page, but there is no way to find Pokémon based on their experience type. [[User:Cheesus Is Lord|Cheesus Is Lord]] 13:23 23 January 2008&lt;br /&gt;
&lt;br /&gt;
:Here is the whole list. Someone could modify it and put it into the main article.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
600000&lt;br /&gt;
Nincada/Ninjask/Shedinja&lt;br /&gt;
Volbeat&lt;br /&gt;
Swablu/Altaria&lt;br /&gt;
Zangoose&lt;br /&gt;
Lileep/Cradily&lt;br /&gt;
Anorith/Armaldo&lt;br /&gt;
Feebas/Milotic&lt;br /&gt;
Clamperl/Huntail/Gorebyss&lt;br /&gt;
Cranidos/Rampardos&lt;br /&gt;
Shieldon/Bastiodon&lt;br /&gt;
Finneon/Lumineon&lt;br /&gt;
&lt;br /&gt;
800000&lt;br /&gt;
Cleffa/Clefairy/Clefable&lt;br /&gt;
Igglybuff/Jigglypuff/Wigglytuff&lt;br /&gt;
Happiny/Chansey/Blissey&lt;br /&gt;
Ledyba/Ledian&lt;br /&gt;
Spinarak/Ariados&lt;br /&gt;
Togepi/Togetic/Togekiss&lt;br /&gt;
Marill/Azumarill&lt;br /&gt;
Aipom/Ambipom&lt;br /&gt;
Misdreavus/Mismagius&lt;br /&gt;
Snubbull/Granbull&lt;br /&gt;
Corsola&lt;br /&gt;
Delibird&lt;br /&gt;
Smeargle&lt;br /&gt;
Skitty/Delcatty&lt;br /&gt;
Mawile&lt;br /&gt;
Spoink/Grumpig&lt;br /&gt;
Spinda&lt;br /&gt;
Lunatone&lt;br /&gt;
Solrock&lt;br /&gt;
Shuppet/Banette&lt;br /&gt;
Duskull/Dusclops/Dusknoir&lt;br /&gt;
Chingling/Chimecho&lt;br /&gt;
Luvdisc&lt;br /&gt;
Glameow/Purugly&lt;br /&gt;
&lt;br /&gt;
1000000&lt;br /&gt;
Caterpie/Metapod/Butterfree&lt;br /&gt;
Weedle/Kakuna/Beedrill&lt;br /&gt;
Rattata/Raticate&lt;br /&gt;
Spearow/Fearow&lt;br /&gt;
Ekans/Arbok&lt;br /&gt;
Pichu/Pikachu/Raichu&lt;br /&gt;
Sandshrew/Sandslash&lt;br /&gt;
Vulpix/Ninetales&lt;br /&gt;
Zubat/Golbat/Crobat&lt;br /&gt;
Paras/Parasect&lt;br /&gt;
Venonat/Venomoth&lt;br /&gt;
Diglett/Dugtrio&lt;br /&gt;
Meowth/Persian&lt;br /&gt;
Psyduck/Golduck&lt;br /&gt;
Mankey/Primeape&lt;br /&gt;
Ponyta/Rapidash&lt;br /&gt;
Slowpoke/Slowbro/Slowking&lt;br /&gt;
Magnemite/Magneton/Magnezone&lt;br /&gt;
Farfetch&#039;d&lt;br /&gt;
Doduo/Dodrio&lt;br /&gt;
Seel/Dewgong&lt;br /&gt;
Grimer/Muk&lt;br /&gt;
Onix/Steelix&lt;br /&gt;
Drowzee/Hypno&lt;br /&gt;
Krabby/Kingler&lt;br /&gt;
Voltorb/Electrode&lt;br /&gt;
Cubone/Marowak&lt;br /&gt;
Tyrogue/Hitmonlee/Hitmonchan/Hitmontop&lt;br /&gt;
Lickitung/Lickilicky&lt;br /&gt;
Koffing/Weezing&lt;br /&gt;
Tangela/Tangrowth&lt;br /&gt;
Kangaskhan&lt;br /&gt;
Horsea/Seadra/Kingdra&lt;br /&gt;
Goldeen/Seaking&lt;br /&gt;
Mime Jr./Mr. Mime&lt;br /&gt;
Scyther/Scizor&lt;br /&gt;
Smoochum/Jynx&lt;br /&gt;
Elekid/Electabuzz/Electivire&lt;br /&gt;
Magby/Magmar/Magmortar&lt;br /&gt;
Ditto&lt;br /&gt;
Eevee/Vaporeon/Jolteon/Flareon/Espeon/Umbreon/Leafeon/Glaceon&lt;br /&gt;
Porygon/Porygon2/Porygon-Z&lt;br /&gt;
Omanyte/Omastar&lt;br /&gt;
Kabuto/Kabutops&lt;br /&gt;
Sentret/Furret&lt;br /&gt;
Hoothoot/Noctowl&lt;br /&gt;
Natu/Xatu&lt;br /&gt;
Bonsly/Sudowoodo&lt;br /&gt;
Yanma/Yanmega&lt;br /&gt;
Wooper/Quagsire&lt;br /&gt;
Unown&lt;br /&gt;
Wobbuffet&lt;br /&gt;
Girafarig&lt;br /&gt;
Dunsparce&lt;br /&gt;
Qwilfish&lt;br /&gt;
Teddiursa/Ursaring&lt;br /&gt;
Slugma/Magcargo&lt;br /&gt;
Remoraid/Octillery&lt;br /&gt;
Phanpy/Donphan&lt;br /&gt;
Poochyena/Mightyena&lt;br /&gt;
Zigzagoon/Linoone&lt;br /&gt;
Wurmple/Silcoon/Beautifly/Cascoon/Dustox&lt;br /&gt;
Wingull/Pelipper&lt;br /&gt;
Surskit/Masquerain&lt;br /&gt;
Nosepass/Probopass&lt;br /&gt;
Meditite/Medicham&lt;br /&gt;
Plusle&lt;br /&gt;
Minun&lt;br /&gt;
Numel/Camerupt&lt;br /&gt;
Torkoal&lt;br /&gt;
Barboach/Whiscash&lt;br /&gt;
Baltoy/Claydol&lt;br /&gt;
Castform&lt;br /&gt;
Snorunt/Glalie/Froslass&lt;br /&gt;
Bidoof/Bibarel&lt;br /&gt;
Burmy/Wormadam/Mothim&lt;br /&gt;
Pachirisu&lt;br /&gt;
Buizel/Floatzel&lt;br /&gt;
Cherubi/Cherrim&lt;br /&gt;
Shellos/Gastrodon&lt;br /&gt;
Buneary/Lopunny&lt;br /&gt;
Stunky/Skuntank&lt;br /&gt;
Bronzor/Bronzong&lt;br /&gt;
Spiritomb&lt;br /&gt;
Croagunk/Toxicroak&lt;br /&gt;
Rotom&lt;br /&gt;
&lt;br /&gt;
1059860&lt;br /&gt;
Bulbasaur/Ivysaur/Venusaur&lt;br /&gt;
Charmander/Charmeleon/Charizard&lt;br /&gt;
Squirtle/Wartortle/Blastoise&lt;br /&gt;
Pidgey/Pidgeotto/Pidgeot&lt;br /&gt;
Nidoran-F/Nidorina/Nidoqueen&lt;br /&gt;
Nidoran-M/Nidorino/Nidoking&lt;br /&gt;
Oddish/Gloom/Vileplume/Bellossom&lt;br /&gt;
Poliwag/Poliwhirl/Poliwrath/Politoed&lt;br /&gt;
Abra/Kadabra/Alakazam&lt;br /&gt;
Machop/Machoke/Machamp&lt;br /&gt;
Bellsprout/Weepinbell/Victreebel&lt;br /&gt;
Geodude/Graveler/Golem&lt;br /&gt;
Gastly/Haunter/Gengar&lt;br /&gt;
Mew&lt;br /&gt;
Chikorita/Bayleef/Meganium&lt;br /&gt;
Cyndaquil/Quilava/Typhlosion&lt;br /&gt;
Totodile/Croconaw/Feraligatr&lt;br /&gt;
Mareep/Flaaffy/Ampharos&lt;br /&gt;
Hoppip/Skiploom/Jumpluff&lt;br /&gt;
Sunkern/Sunflora&lt;br /&gt;
Murkrow/Honchkrow&lt;br /&gt;
Gligar/Gliscor&lt;br /&gt;
Shuckle&lt;br /&gt;
Sneasel/Weavile&lt;br /&gt;
Celebi&lt;br /&gt;
Treecko/Grovyle/Sceptile&lt;br /&gt;
Torchic/Combusken/Blaziken&lt;br /&gt;
Mudkip/Marshtomp/Swampert&lt;br /&gt;
Lotad/Lombre/Ludicolo&lt;br /&gt;
Seedot/Nuzleaf/Shiftry&lt;br /&gt;
Taillow/Swellow&lt;br /&gt;
Whismur/Loudred/Exploud&lt;br /&gt;
Sableye&lt;br /&gt;
Budew/Roselia/Roserade&lt;br /&gt;
Trapinch/Vibrava/Flygon&lt;br /&gt;
Cacnea/Cacturne&lt;br /&gt;
Kecleon&lt;br /&gt;
Absol&lt;br /&gt;
Spheal/Sealeo/Walrein&lt;br /&gt;
Turtwig/Grotle/Torterra&lt;br /&gt;
Chimchar/Monferno/Infernape&lt;br /&gt;
Piplup/Prinplup/Empoleon&lt;br /&gt;
Starly/Staravia/Staraptor&lt;br /&gt;
Kricketot/Kricketune&lt;br /&gt;
Shinx/Luxio/Luxray&lt;br /&gt;
Combee/Vespiquen&lt;br /&gt;
Chatot&lt;br /&gt;
Riolu/Lucario&lt;br /&gt;
Shaymin&lt;br /&gt;
&lt;br /&gt;
1250000&lt;br /&gt;
Growlithe/Arcanine&lt;br /&gt;
Tentacool/Tentacruel&lt;br /&gt;
Shellder/Cloyster&lt;br /&gt;
Exeggcute/Exeggutor&lt;br /&gt;
Rhyhorn/Rhydon/Rhyperior&lt;br /&gt;
Staryu/Starmie&lt;br /&gt;
Pinsir&lt;br /&gt;
Tauros&lt;br /&gt;
Magikarp/Gyarados&lt;br /&gt;
Lapras&lt;br /&gt;
Aerodactyl&lt;br /&gt;
Munchlax/Snorlax&lt;br /&gt;
Articuno&lt;br /&gt;
Zapdos&lt;br /&gt;
Moltres&lt;br /&gt;
Dratini/Dragonair/Dragonite&lt;br /&gt;
Mewtwo&lt;br /&gt;
Chinchou/Lanturn&lt;br /&gt;
Heracross&lt;br /&gt;
Swinub/Piloswine/Mamoswine&lt;br /&gt;
Mantyke/Mantine&lt;br /&gt;
Skarmory&lt;br /&gt;
Houndour/Houndoom&lt;br /&gt;
Stantler&lt;br /&gt;
Miltank&lt;br /&gt;
Raikou&lt;br /&gt;
Entei&lt;br /&gt;
Suicune&lt;br /&gt;
Larvitar/Pupitar/Tyranitar&lt;br /&gt;
Lugia&lt;br /&gt;
Ho-Oh&lt;br /&gt;
Ralts/Kirlia/Gardevoir/Gallade&lt;br /&gt;
Slakoth/Vigoroth/Slaking&lt;br /&gt;
Aron/Lairon/Aggron&lt;br /&gt;
Electrike/Manetric&lt;br /&gt;
Carvahna/Sharpedo&lt;br /&gt;
Tropius&lt;br /&gt;
Relicanth&lt;br /&gt;
Bagon/Shelgon/Salamence&lt;br /&gt;
Beldum/Metang/Metagross&lt;br /&gt;
Regirock&lt;br /&gt;
Regice&lt;br /&gt;
Registeel&lt;br /&gt;
Latias&lt;br /&gt;
Latios&lt;br /&gt;
Kyogre&lt;br /&gt;
Groudon&lt;br /&gt;
Rayquaza&lt;br /&gt;
Jirachi&lt;br /&gt;
Deoxys&lt;br /&gt;
Gible/Gabite/Garchomp&lt;br /&gt;
Hippopotas/Hippowdon&lt;br /&gt;
Skorupi/Drapion&lt;br /&gt;
Carnivine&lt;br /&gt;
Snover/Abomasnow&lt;br /&gt;
Uxie&lt;br /&gt;
Mesprit&lt;br /&gt;
Azelf&lt;br /&gt;
Dialga&lt;br /&gt;
Palkia&lt;br /&gt;
Heatran&lt;br /&gt;
Regigigas&lt;br /&gt;
Giratina&lt;br /&gt;
Cresselia&lt;br /&gt;
Phione&lt;br /&gt;
Manaphy&lt;br /&gt;
Darkrai&lt;br /&gt;
Arceus&lt;br /&gt;
&lt;br /&gt;
1640000&lt;br /&gt;
Shroomish/Breloom&lt;br /&gt;
Makuhita/Hariyama&lt;br /&gt;
Illumise&lt;br /&gt;
Gulpin/Swalot&lt;br /&gt;
Wailmer/Wailord&lt;br /&gt;
Seviper&lt;br /&gt;
Corphish/Crawdaunt&lt;br /&gt;
Drifloon/Drifblim&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
:[[User:Ultraflame|Ultraflame]] 20:45, 23 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
I like this idea and think it would be useful. Anyone else agree? [[User:Eric the espeon|Eric the espeon]] 19:43, 25 November 2008 (UTC)&lt;br /&gt;
:Yes, but I don&#039;t know if it belongs on this page.  We could create categories, but I think I like the idea of another page better, like List of Pokémon by experience requirement, or something.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 19:52, 25 November 2008 (UTC)&lt;br /&gt;
Makes sense, and link to that list from here? [[User:Eric the espeon|Eric the espeon]] 18:19, 4 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ??? ==&lt;br /&gt;
&lt;br /&gt;
If the formula returns a decimal, is the result rounded up or down? --[[User talk:Shiny Noctowl|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;S&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;i&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;y&amp;lt;/small&amp;gt; &amp;lt;sup&amp;gt;N&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;o&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;t&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;w&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;l&amp;lt;/sub&amp;gt;&amp;lt;/font&amp;gt;]] 15:39, 26 May 2008 (UTC)&lt;br /&gt;
:Always rounded down, I believe. [[User:Ultraflame|Ultraflame]] 22:59, 26 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hmm... ==&lt;br /&gt;
&lt;br /&gt;
Does anyone else think that a chart that lists the experience needed to reach each level in an experience group would be a good addition to this page? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 05:20, 1 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:yes [[User:MathijsP|MathijsP]] 07:22, 1 July 2008 (UTC)&lt;br /&gt;
::I added the charts, but, as I had a computer program generate them, I haven&#039;t been able to check the piecewise ones yet. It would be good if someone else could check the piecewise functions (&amp;quot;erratic&amp;quot; and &amp;quot;fluctuating&amp;quot;) to make sure they&#039;re correct. --[[User:Shiny Noctowl|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;S&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;i&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;y&amp;lt;/small&amp;gt; &amp;lt;sup&amp;gt;N&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;o&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;t&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;w&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;l&amp;lt;/sub&amp;gt;&amp;lt;/font&amp;gt;]] 00:15, 29 September 2008 (UTC)&lt;br /&gt;
:::the &amp;quot;Erratic&amp;quot; one is messed up. lvl 98 is 1.2 million, and lvl 99 is under 600,000. also, thats a lot of text, so, i added the show/hide ability. -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:24, 29 September 2008 (UTC)&lt;br /&gt;
::::It&#039;s still messed up. Can you fix it please? --[[User:Shiny Noctowl|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;S&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;i&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;y&amp;lt;/small&amp;gt; &amp;lt;sup&amp;gt;N&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;o&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;t&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;w&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;l&amp;lt;/sub&amp;gt;&amp;lt;/font&amp;gt;]] 00:27, 29 September 2008 (UTC)&lt;br /&gt;
:::::i dont know how to fix it, i just added the show/hide things. im just noting its not right. you said you had a computer do it. try again? -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:29, 29 September 2008 (UTC)&lt;br /&gt;
::::::The formula for Level 98 comes out to 583539, which is correct. [[User:Ultraflame|Ultraflame]] 23:05, 29 September 2008 (UTC)&lt;br /&gt;
:::::::well thats fine, but currently it says lvl 98 is 1185901, which it wrong. -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:21, 29 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon Gold/Silver Version ROM - Hack-O-Matic - &amp;quot;Secret&amp;quot; Experience functions ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m sure someone else has noticed that if you use the ROM hack tool Hack-O-Matic to open a Pokémon Gold/Silver ROM and edit Pokémon, there will be eight &amp;quot;experience gradient&amp;quot; choices for each Pokémon as opposed to the four that were actually used in Generation II. I&#039;ve figured out three of the four &amp;quot;secret&amp;quot; functions, and due to a glitch in Hack-O-Matic I can&#039;t examine the fourth one.&amp;lt;br&amp;gt;&lt;br /&gt;
Hack-O-Matic displays the eight experience functions as eight &amp;quot;types&amp;quot; (the numbers go from Level 2 to 100):&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===1===&lt;br /&gt;
Formula is 0.25n^3 + 15n^2 + 205n – 107&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
365&lt;br /&gt;
649&lt;br /&gt;
969&lt;br /&gt;
1324&lt;br /&gt;
1717&lt;br /&gt;
2148&lt;br /&gt;
2621&lt;br /&gt;
3135&lt;br /&gt;
3693&lt;br /&gt;
4295&lt;br /&gt;
4945&lt;br /&gt;
5642&lt;br /&gt;
6389&lt;br /&gt;
7186&lt;br /&gt;
8037&lt;br /&gt;
8941&lt;br /&gt;
9901&lt;br /&gt;
10917&lt;br /&gt;
11993&lt;br /&gt;
13128&lt;br /&gt;
14325&lt;br /&gt;
15584&lt;br /&gt;
16909&lt;br /&gt;
18299&lt;br /&gt;
19757&lt;br /&gt;
21283&lt;br /&gt;
22881&lt;br /&gt;
24550&lt;br /&gt;
26293&lt;br /&gt;
28110&lt;br /&gt;
30005&lt;br /&gt;
31977&lt;br /&gt;
34029&lt;br /&gt;
36161&lt;br /&gt;
38377&lt;br /&gt;
40676&lt;br /&gt;
43061&lt;br /&gt;
45532&lt;br /&gt;
48093&lt;br /&gt;
50743&lt;br /&gt;
53485&lt;br /&gt;
56319&lt;br /&gt;
59249&lt;br /&gt;
62274&lt;br /&gt;
65397&lt;br /&gt;
68618&lt;br /&gt;
71941&lt;br /&gt;
75365&lt;br /&gt;
78893&lt;br /&gt;
82525&lt;br /&gt;
86265&lt;br /&gt;
90112&lt;br /&gt;
94069&lt;br /&gt;
98136&lt;br /&gt;
102317&lt;br /&gt;
106611&lt;br /&gt;
111021&lt;br /&gt;
115547&lt;br /&gt;
120193&lt;br /&gt;
124958&lt;br /&gt;
129845&lt;br /&gt;
134854&lt;br /&gt;
139989&lt;br /&gt;
145249&lt;br /&gt;
150637&lt;br /&gt;
156153&lt;br /&gt;
161801&lt;br /&gt;
167580&lt;br /&gt;
173493&lt;br /&gt;
179540&lt;br /&gt;
185725&lt;br /&gt;
192047&lt;br /&gt;
198509&lt;br /&gt;
205111&lt;br /&gt;
211857&lt;br /&gt;
218746&lt;br /&gt;
225781&lt;br /&gt;
232962&lt;br /&gt;
240293&lt;br /&gt;
247773&lt;br /&gt;
255405&lt;br /&gt;
263189&lt;br /&gt;
271129&lt;br /&gt;
279224&lt;br /&gt;
287477&lt;br /&gt;
295888&lt;br /&gt;
304461&lt;br /&gt;
313195&lt;br /&gt;
322093&lt;br /&gt;
331155&lt;br /&gt;
340385&lt;br /&gt;
349782&lt;br /&gt;
359349&lt;br /&gt;
369086&lt;br /&gt;
378997&lt;br /&gt;
389081&lt;br /&gt;
399341&lt;br /&gt;
409777&lt;br /&gt;
420393&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
===2===&lt;br /&gt;
Same as &amp;lt;font color=green&amp;gt;Fifth Type&amp;lt;/font&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===3===&lt;br /&gt;
0.75n^3 + 10n^2 – 30&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
16&lt;br /&gt;
80&lt;br /&gt;
178&lt;br /&gt;
313&lt;br /&gt;
492&lt;br /&gt;
717&lt;br /&gt;
994&lt;br /&gt;
1326&lt;br /&gt;
1720&lt;br /&gt;
2178&lt;br /&gt;
2706&lt;br /&gt;
3307&lt;br /&gt;
3988&lt;br /&gt;
4751&lt;br /&gt;
5602&lt;br /&gt;
6544&lt;br /&gt;
7584&lt;br /&gt;
8724&lt;br /&gt;
9970&lt;br /&gt;
11325&lt;br /&gt;
12796&lt;br /&gt;
14385&lt;br /&gt;
16098&lt;br /&gt;
17938&lt;br /&gt;
19912&lt;br /&gt;
22022&lt;br /&gt;
24274&lt;br /&gt;
26671&lt;br /&gt;
29220&lt;br /&gt;
31923&lt;br /&gt;
34786&lt;br /&gt;
37812&lt;br /&gt;
41008&lt;br /&gt;
44376&lt;br /&gt;
47922&lt;br /&gt;
51649&lt;br /&gt;
55564&lt;br /&gt;
59669&lt;br /&gt;
63970&lt;br /&gt;
68470&lt;br /&gt;
73176&lt;br /&gt;
78090&lt;br /&gt;
83218&lt;br /&gt;
88563&lt;br /&gt;
94132&lt;br /&gt;
99927&lt;br /&gt;
105954&lt;br /&gt;
112216&lt;br /&gt;
118720&lt;br /&gt;
125468&lt;br /&gt;
132466&lt;br /&gt;
139717&lt;br /&gt;
147228&lt;br /&gt;
155001&lt;br /&gt;
163042&lt;br /&gt;
171354&lt;br /&gt;
179944&lt;br /&gt;
188814&lt;br /&gt;
197970&lt;br /&gt;
207415&lt;br /&gt;
217156&lt;br /&gt;
227195&lt;br /&gt;
237538&lt;br /&gt;
248188&lt;br /&gt;
259152&lt;br /&gt;
270432&lt;br /&gt;
282034&lt;br /&gt;
293961&lt;br /&gt;
306220&lt;br /&gt;
318813&lt;br /&gt;
331746&lt;br /&gt;
345022&lt;br /&gt;
358648&lt;br /&gt;
372626&lt;br /&gt;
386962&lt;br /&gt;
401659&lt;br /&gt;
416724&lt;br /&gt;
432159&lt;br /&gt;
447970&lt;br /&gt;
464160&lt;br /&gt;
480736&lt;br /&gt;
497700&lt;br /&gt;
515058&lt;br /&gt;
532813&lt;br /&gt;
550972&lt;br /&gt;
569537&lt;br /&gt;
588514&lt;br /&gt;
607906&lt;br /&gt;
627720&lt;br /&gt;
647958&lt;br /&gt;
668626&lt;br /&gt;
689727&lt;br /&gt;
711268&lt;br /&gt;
733251&lt;br /&gt;
755682&lt;br /&gt;
778564&lt;br /&gt;
801904&lt;br /&gt;
825704&lt;br /&gt;
849970&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===4===&lt;br /&gt;
0.75n^3 + 20n^2 – 70&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
16&lt;br /&gt;
130&lt;br /&gt;
298&lt;br /&gt;
523&lt;br /&gt;
812&lt;br /&gt;
1167&lt;br /&gt;
1594&lt;br /&gt;
2096&lt;br /&gt;
2680&lt;br /&gt;
3348&lt;br /&gt;
4106&lt;br /&gt;
4957&lt;br /&gt;
5908&lt;br /&gt;
6961&lt;br /&gt;
8122&lt;br /&gt;
9394&lt;br /&gt;
10784&lt;br /&gt;
12294&lt;br /&gt;
13930&lt;br /&gt;
15695&lt;br /&gt;
17596&lt;br /&gt;
19635&lt;br /&gt;
21818&lt;br /&gt;
24148&lt;br /&gt;
26632&lt;br /&gt;
29272&lt;br /&gt;
32074&lt;br /&gt;
35041&lt;br /&gt;
38180&lt;br /&gt;
41493&lt;br /&gt;
44986&lt;br /&gt;
48662&lt;br /&gt;
52528&lt;br /&gt;
56586&lt;br /&gt;
60842&lt;br /&gt;
65299&lt;br /&gt;
69964&lt;br /&gt;
74839&lt;br /&gt;
79930&lt;br /&gt;
85240&lt;br /&gt;
90776&lt;br /&gt;
96540&lt;br /&gt;
102538&lt;br /&gt;
108773&lt;br /&gt;
115252&lt;br /&gt;
121977&lt;br /&gt;
128954&lt;br /&gt;
136186&lt;br /&gt;
143680&lt;br /&gt;
151438&lt;br /&gt;
159466&lt;br /&gt;
167767&lt;br /&gt;
176348&lt;br /&gt;
185211&lt;br /&gt;
194362&lt;br /&gt;
203804&lt;br /&gt;
213544&lt;br /&gt;
223584&lt;br /&gt;
233930&lt;br /&gt;
244585&lt;br /&gt;
255556&lt;br /&gt;
266845&lt;br /&gt;
278458&lt;br /&gt;
290398&lt;br /&gt;
302672&lt;br /&gt;
315282&lt;br /&gt;
328234&lt;br /&gt;
341531&lt;br /&gt;
355180&lt;br /&gt;
369183&lt;br /&gt;
383546&lt;br /&gt;
398272&lt;br /&gt;
413368&lt;br /&gt;
428836&lt;br /&gt;
444682&lt;br /&gt;
460909&lt;br /&gt;
477524&lt;br /&gt;
494529&lt;br /&gt;
511930&lt;br /&gt;
529730&lt;br /&gt;
547936&lt;br /&gt;
566550&lt;br /&gt;
585578&lt;br /&gt;
605023&lt;br /&gt;
624892&lt;br /&gt;
645187&lt;br /&gt;
665914&lt;br /&gt;
687076&lt;br /&gt;
708680&lt;br /&gt;
730728&lt;br /&gt;
753226&lt;br /&gt;
776177&lt;br /&gt;
799588&lt;br /&gt;
823461&lt;br /&gt;
847802&lt;br /&gt;
872614&lt;br /&gt;
897904&lt;br /&gt;
923674&lt;br /&gt;
949930&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
===5===&lt;br /&gt;
&amp;lt;font color=gold&amp;gt;First Type&amp;lt;/font&amp;gt;&lt;br /&gt;
===6===&lt;br /&gt;
&amp;lt;font color=purple&amp;gt;Fourth Type&amp;lt;/font&amp;gt;&lt;br /&gt;
===7===&lt;br /&gt;
&amp;lt;font color=brown&amp;gt;Sixth Type&amp;lt;/font&amp;gt;&lt;br /&gt;
===8===&lt;br /&gt;
Unknown due to glitch in Hack-O-Matic. Hack-O-Matic provides graphs for each experience function, but they may not be accurate. Do you want me to upload that graph&#039;s picture anyway?&amp;lt;br&amp;gt;&lt;br /&gt;
Are these &amp;quot;hidden&amp;quot; experience functions notable enough to be added to the article somewhere? Thanks. [[User:Ultraflame|Ultraflame]] 20:44, 12 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
I dont understand any of this? Could you make it clearer for the average user to be able to read, if an average person sees that they wont be able to understand it, only smart people will --[[User:Guardian|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;Guardian&amp;lt;/font&amp;gt;]][[Special:Contributions/Guardian|&amp;lt;font color=&amp;quot;#FFFF00&amp;quot;&amp;gt; of&amp;lt;/font&amp;gt;]][[User talk:Guardian|&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt; Earth&amp;lt;/font&amp;gt;]] |[[GSDS|&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;SGMS 2010&amp;lt;/font&amp;gt;]]&lt;br /&gt;
:When a Pokémon gains experience it levels up.  Different Pokémon level up at different rates, and take different amounts of experience to gain each level.  Some Pokémon level up faster than others.  The amount of experience a Pokémon needs to gain a level is determined by one of eight possible formulas.  That&#039;s really the premise of the whole article.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 18:27, 4 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
oh ok thank you, it was that last line &amp;quot;The amount of experience a Pokémon needs to gain a level is determined by one of eight possible formulas.&amp;quot; I didnt really get till you explained it. I just thought they made the pokemon that way, i wasnt aware there was a formula, if this is in the article, can we have the easier to understand version, your version, underneath the complicated bit. --[[User:Guardian|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;Guardian&amp;lt;/font&amp;gt;]][[Special:Contributions/Guardian|&amp;lt;font color=&amp;quot;#FFFF00&amp;quot;&amp;gt; of&amp;lt;/font&amp;gt;]][[User talk:Guardian|&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt; Earth&amp;lt;/font&amp;gt;]] |[[GSDS|&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;SGMS 2010&amp;lt;/font&amp;gt;]]&lt;br /&gt;
:I&#039;ll add some clarification to the article later.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 18:36, 4 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== List of base experence yeald ==&lt;br /&gt;
&lt;br /&gt;
Can someone add this in as a hide able table?&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Arceus - 255&lt;br /&gt;
Blissey - 255&lt;br /&gt;
Chansey - 255&lt;br /&gt;
Happiny - 255&lt;br /&gt;
Dialga - 220&lt;br /&gt;
Giratina - 220&lt;br /&gt;
Ho-oh - 220&lt;br /&gt;
Lugia - 220&lt;br /&gt;
Mewtwo - 220&lt;br /&gt;
Palkia - 220&lt;br /&gt;
Rayquaza - 220&lt;br /&gt;
Regigigas - 220&lt;br /&gt;
Togekiss - 220&lt;br /&gt;
Lapras - 219&lt;br /&gt;
Dragonite - 218&lt;br /&gt;
Garchomp - 218&lt;br /&gt;
Groudon - 218&lt;br /&gt;
Kyogre - 218&lt;br /&gt;
Salamence - 218&lt;br /&gt;
Tyranitar - 218&lt;br /&gt;
Entei - 217&lt;br /&gt;
Moltres - 217&lt;br /&gt;
Regirock - 217&lt;br /&gt;
Rhyperior - 217&lt;br /&gt;
Raikou - 216&lt;br /&gt;
Regice - 216&lt;br /&gt;
Zapdos - 216&lt;br /&gt;
Articuno - 215&lt;br /&gt;
Deoxys - 215&lt;br /&gt;
Heatran - 215&lt;br /&gt;
Jirachi - 215&lt;br /&gt;
Manaphy - 215&lt;br /&gt;
Registeel - 215&lt;br /&gt;
Suicune - 215&lt;br /&gt;
Abomasnow - 214&lt;br /&gt;
Gyarados - 214&lt;br /&gt;
Arcanine - 213&lt;br /&gt;
Milotic - 213&lt;br /&gt;
Exeggutor - 212&lt;br /&gt;
Latias - 211&lt;br /&gt;
Latios - 211&lt;br /&gt;
Magnezone - 211&lt;br /&gt;
Tangrowth - 211&lt;br /&gt;
Tauros - 211&lt;br /&gt;
Azelf - 210&lt;br /&gt;
Blastoise - 210&lt;br /&gt;
Cresselia - 210&lt;br /&gt;
Darkrai - 210&lt;br /&gt;
Dusknoir - 210&lt;br /&gt;
Empoleon - 210&lt;br /&gt;
Feraligatr - 210&lt;br /&gt;
Mesprit - 210&lt;br /&gt;
Metagross - 210&lt;br /&gt;
Slaking - 210&lt;br /&gt;
Swampert - 210&lt;br /&gt;
Uxie - 210&lt;br /&gt;
Blaziken - 209&lt;br /&gt;
Charizard - 209&lt;br /&gt;
Infernape - 209&lt;br /&gt;
Skuntank - 209&lt;br /&gt;
Typhlosion - 209&lt;br /&gt;
Gallade - 208&lt;br /&gt;
Gardevoir - 208&lt;br /&gt;
Meganium - 208&lt;br /&gt;
Sceptile - 208&lt;br /&gt;
Torterra - 208&lt;br /&gt;
Venusaur - 208&lt;br /&gt;
Kingdra - 207&lt;br /&gt;
Mamoswine - 207&lt;br /&gt;
Starmie - 207&lt;br /&gt;
Kingler - 206&lt;br /&gt;
Wailord - 206&lt;br /&gt;
Aggron - 205&lt;br /&gt;
Tentacruel - 205&lt;br /&gt;
Crobat - 204&lt;br /&gt;
Drapion - 204&lt;br /&gt;
Drifblim - 204&lt;br /&gt;
Houndoom - 204&lt;br /&gt;
Lucario - 204&lt;br /&gt;
Rhydon - 204&lt;br /&gt;
Roserade - 204&lt;br /&gt;
Cloyster - 203&lt;br /&gt;
Aerodactyl - 202&lt;br /&gt;
Cradily - 201&lt;br /&gt;
Kabutops - 201&lt;br /&gt;
Armaldo - 200&lt;br /&gt;
Heracross - 200&lt;br /&gt;
Miltank - 200&lt;br /&gt;
Pinsir - 200&lt;br /&gt;
Scizor - 200&lt;br /&gt;
Bastiodon - 199&lt;br /&gt;
Electivire - 199&lt;br /&gt;
Magmortar - 199&lt;br /&gt;
Omastar - 199&lt;br /&gt;
Rampardos - 199&lt;br /&gt;
Weavile - 199&lt;br /&gt;
Flareon - 198&lt;br /&gt;
Hippowdon - 198&lt;br /&gt;
Probopass - 198&lt;br /&gt;
Relicanth - 198&lt;br /&gt;
Yanmega - 198&lt;br /&gt;
Espeon - 197&lt;br /&gt;
Flygon - 197&lt;br /&gt;
Jolteon - 197&lt;br /&gt;
Umbreon - 197&lt;br /&gt;
Glaceon - 196&lt;br /&gt;
Leafeon - 196&lt;br /&gt;
Steelix - 196&lt;br /&gt;
Vaporeon - 196&lt;br /&gt;
Nidoking - 195&lt;br /&gt;
Ampharos - 194&lt;br /&gt;
Luxray - 194&lt;br /&gt;
Nidoqueen - 194&lt;br /&gt;
Lickilicky - 193&lt;br /&gt;
Machamp - 193&lt;br /&gt;
Gliscor - 192&lt;br /&gt;
Rapidash - 192&lt;br /&gt;
Walrein - 192&lt;br /&gt;
Victreebel - 191&lt;br /&gt;
Gengar - 190&lt;br /&gt;
Claydol - 189&lt;br /&gt;
Donphan - 189&lt;br /&gt;
Ursaring - 189&lt;br /&gt;
Altaria - 188&lt;br /&gt;
Bronzong - 188&lt;br /&gt;
Vespiquen - 188&lt;br /&gt;
Froslass - 187&lt;br /&gt;
Glalie - 187&lt;br /&gt;
Honchkrow - 187&lt;br /&gt;
Mismagius - 187&lt;br /&gt;
Scyther - 187&lt;br /&gt;
Alakazam - 186&lt;br /&gt;
Ambipom - 186&lt;br /&gt;
Politoed - 185&lt;br /&gt;
Poliwrath - 185&lt;br /&gt;
Porygon-Z - 185&lt;br /&gt;
Bellossom - 184&lt;br /&gt;
Exploud - 184&lt;br /&gt;
Hariyama - 184&lt;br /&gt;
Vileploom - 184&lt;br /&gt;
Delibird - 183&lt;br /&gt;
Purugly - 183&lt;br /&gt;
Ludicolo - 181&lt;br /&gt;
Shiftry - 181&lt;br /&gt;
Toxicroak - 181&lt;br /&gt;
Porygon2 - 180&lt;br /&gt;
Banette - 179&lt;br /&gt;
Dusclops - 179&lt;br /&gt;
Floatzel - 178&lt;br /&gt;
Gorebyss - 178&lt;br /&gt;
Granbull - 178&lt;br /&gt;
Huntail - 178&lt;br /&gt;
Ninetails - 178&lt;br /&gt;
Cacturne - 177&lt;br /&gt;
Golem - 177&lt;br /&gt;
Wobbuffet - 177&lt;br /&gt;
Dewgong - 176&lt;br /&gt;
Gastrodon - 176&lt;br /&gt;
Jumpluff - 176&lt;br /&gt;
Camerupt - 175&lt;br /&gt;
Kangaskhan - 175&lt;br /&gt;
Sharpedo - 175&lt;br /&gt;
Absol - 174&lt;br /&gt;
Golduck - 174&lt;br /&gt;
Lopunny - 174&lt;br /&gt;
Weezing - 173&lt;br /&gt;
Pidgeot - 172&lt;br /&gt;
Staraptor - 172&lt;br /&gt;
Golbat - 171&lt;br /&gt;
Xatu - 171&lt;br /&gt;
Seaking - 170&lt;br /&gt;
Magneton - 169&lt;br /&gt;
Tropius - 169&lt;br /&gt;
Manectric - 168&lt;br /&gt;
Mantine - 168&lt;br /&gt;
Skarmory - 168&lt;br /&gt;
Spiritomb - 168&lt;br /&gt;
Swalot - 168&lt;br /&gt;
Magmar - 167&lt;br /&gt;
Tangela - 166&lt;br /&gt;
Breloom - 165&lt;br /&gt;
Hypno - 165&lt;br /&gt;
Phione - 165&lt;br /&gt;
Seviper - 165&lt;br /&gt;
Stantler - 165&lt;br /&gt;
Zangoose - 165&lt;br /&gt;
Carnivine - 164&lt;br /&gt;
Grumpig - 164&lt;br /&gt;
Octillery - 164&lt;br /&gt;
Pelipper - 164&lt;br /&gt;
Slowbro - 164&lt;br /&gt;
Slowking - 164&lt;br /&gt;
Sandslash - 163&lt;br /&gt;
Fearow - 162&lt;br /&gt;
Noctowl - 162&lt;br /&gt;
Swellow - 162&lt;br /&gt;
Beautifly - 161&lt;br /&gt;
Crawdaunt - 161&lt;br /&gt;
Torkoal - 161&lt;br /&gt;
Butterfree - 160&lt;br /&gt;
Piloswine - 160&lt;br /&gt;
Beedrill - 159&lt;br /&gt;
Kricketune - 159&lt;br /&gt;
Mothim - 159&lt;br /&gt;
Wormadam - 159&lt;br /&gt;
Dodrio - 158&lt;br /&gt;
Whiscash - 158&lt;br /&gt;
Muk - 157&lt;br /&gt;
Electabuzz - 156&lt;br /&gt;
Lanturn - 156&lt;br /&gt;
Lumineon - 156&lt;br /&gt;
Ninjask - 155&lt;br /&gt;
Seadra - 155&lt;br /&gt;
Celebi - 154&lt;br /&gt;
Magcargo - 154&lt;br /&gt;
Mew - 154&lt;br /&gt;
Snorlax - 154&lt;br /&gt;
Azumarill - 153&lt;br /&gt;
Dugtrio - 153&lt;br /&gt;
Medicham - 153&lt;br /&gt;
Metang - 153&lt;br /&gt;
Lairon - 152&lt;br /&gt;
Ponyta - 152&lt;br /&gt;
Roselia - 152&lt;br /&gt;
Weepinbell - 151&lt;br /&gt;
Electrode - 150&lt;br /&gt;
Lunatone - 150&lt;br /&gt;
Solrock - 150&lt;br /&gt;
Girafarig - 149&lt;br /&gt;
Primeape - 149&lt;br /&gt;
Persian - 148&lt;br /&gt;
Arbok - 147&lt;br /&gt;
Chimecho - 147&lt;br /&gt;
Misdreavus - 147&lt;br /&gt;
Yanma - 147&lt;br /&gt;
Illumise - 146&lt;br /&gt;
Machoke - 146&lt;br /&gt;
Sunflora - 146&lt;br /&gt;
Volbeat - 146&lt;br /&gt;
Castform - 145&lt;br /&gt;
Kadabra - 145&lt;br /&gt;
Dragonair - 144&lt;br /&gt;
Gabite - 144&lt;br /&gt;
Pupitar - 144&lt;br /&gt;
Shelgon - 144&lt;br /&gt;
Croconaw - 143&lt;br /&gt;
Marshtomp - 143&lt;br /&gt;
Prinplup - 143&lt;br /&gt;
Wartortle - 143&lt;br /&gt;
Charmeleon - 142&lt;br /&gt;
Clamperl - 142&lt;br /&gt;
Combusken - 142&lt;br /&gt;
Monferno - 142&lt;br /&gt;
Quilava - 142&lt;br /&gt;
Bayleef - 141&lt;br /&gt;
Grotle - 141&lt;br /&gt;
Grovyle - 141&lt;br /&gt;
Ivysaur - 141&lt;br /&gt;
Lombre - 141&lt;br /&gt;
Nuzleaf - 141&lt;br /&gt;
Hitmonchan - 140&lt;br /&gt;
Kirlia - 140&lt;br /&gt;
Hitmonlee - 139&lt;br /&gt;
Delcatty - 138&lt;br /&gt;
Hitmontop - 138&lt;br /&gt;
Venomoth - 138&lt;br /&gt;
Jynx - 137&lt;br /&gt;
Quagsire - 137&lt;br /&gt;
Wailmer - 137&lt;br /&gt;
Mr. Mime 136&lt;br /&gt;
Skiploom - 136&lt;br /&gt;
Rhyhorn - 135&lt;br /&gt;
Sudowoodo - 135&lt;br /&gt;
Ariados - 134&lt;br /&gt;
Graveler - 134&lt;br /&gt;
Ledian - 134&lt;br /&gt;
Cherrim - 133&lt;br /&gt;
Gloom - 132&lt;br /&gt;
Kecleon - 132&lt;br /&gt;
Rotom - 132&lt;br /&gt;
Sneasel - 132&lt;br /&gt;
Poliwhirl - 131&lt;br /&gt;
Snover - 131&lt;br /&gt;
Porygon - 130&lt;br /&gt;
Clefable - 129&lt;br /&gt;
Linoone - 128&lt;br /&gt;
Masquerain - 128&lt;br /&gt;
Mightyena - 128&lt;br /&gt;
Parasect - 128&lt;br /&gt;
Sealeo - 128&lt;br /&gt;
Drifloon - 127&lt;br /&gt;
Lickitung - 127&lt;br /&gt;
Haunter - 126&lt;br /&gt;
Loudred - 126&lt;br /&gt;
Vibrava - 126&lt;br /&gt;
Vigoroth - 126&lt;br /&gt;
Marowak - 124&lt;br /&gt;
Phanpy - 124&lt;br /&gt;
Teddiursa - 124&lt;br /&gt;
Raichu - 122&lt;br /&gt;
Lileep - 121&lt;br /&gt;
Minun - 120&lt;br /&gt;
Omanyte - 120&lt;br /&gt;
Pachirisu - 120&lt;br /&gt;
Plusle - 120&lt;br /&gt;
Anorith - 119&lt;br /&gt;
Kabuto - 119&lt;br /&gt;
Forretress - 118&lt;br /&gt;
Nidorino - 118&lt;br /&gt;
Flaaffy - 117&lt;br /&gt;
Luxio - 117&lt;br /&gt;
Magby - 117&lt;br /&gt;
Nidorina - 117&lt;br /&gt;
Bibarel - 116&lt;br /&gt;
Furret - 116&lt;br /&gt;
Raticate - 116&lt;br /&gt;
Krabby - 115&lt;br /&gt;
Houndour - 114&lt;br /&gt;
Koffing - 114&lt;br /&gt;
Skorupi - 114&lt;br /&gt;
Togetic - 114&lt;br /&gt;
Corsola - 113&lt;br /&gt;
Pidgeotto - 113&lt;br /&gt;
Staravia - 113&lt;br /&gt;
Corphish - 111&lt;br /&gt;
Goldeen - 111&lt;br /&gt;
Luvdisc - 110&lt;br /&gt;
Wigglytuff - 109&lt;br /&gt;
Gligar - 108&lt;br /&gt;
Mantyke - 108&lt;br /&gt;
Nosepass - 108&lt;br /&gt;
Onix - 108&lt;br /&gt;
Chatot - 107&lt;br /&gt;
Murkrow - 107&lt;br /&gt;
Elekid - 106&lt;br /&gt;
Smeargle - 106&lt;br /&gt;
Staryu - 106&lt;br /&gt;
Tentacool - 105&lt;br /&gt;
Electrike - 104&lt;br /&gt;
Beldum - 103&lt;br /&gt;
Voltorb - 103&lt;br /&gt;
Drowzee - 102&lt;br /&gt;
Qwilfish - 100&lt;br /&gt;
Seel - 100&lt;br /&gt;
Cranidos - 99&lt;br /&gt;
Shieldon - 99&lt;br /&gt;
Slowpoke - 99&lt;br /&gt;
Exeggcute - 98&lt;br /&gt;
Mawile - 98&lt;br /&gt;
Sableye - 98&lt;br /&gt;
Cacnea - 97&lt;br /&gt;
Duskull - 97&lt;br /&gt;
Shellder - 97&lt;br /&gt;
Shuppet - 97&lt;br /&gt;
Aron - 96&lt;br /&gt;
Doduo - 96&lt;br /&gt;
Gastly - 95&lt;br /&gt;
Hippopotas - 95&lt;br /&gt;
Shedinja - 95&lt;br /&gt;
Aipom - 94&lt;br /&gt;
Farfetch&#039;d - 94&lt;br /&gt;
Munchlax - 94&lt;br /&gt;
Sandshrew - 93&lt;br /&gt;
Barboach - 92&lt;br /&gt;
Eevee - 92&lt;br /&gt;
Growlithe - 91&lt;br /&gt;
Meditite - 91&lt;br /&gt;
Tyrogue - 91&lt;br /&gt;
Chinchou - 90&lt;br /&gt;
Finneon - 90&lt;br /&gt;
Grimer - 90&lt;br /&gt;
Bagon - 89&lt;br /&gt;
Magnemite - 89&lt;br /&gt;
Spoink - 89&lt;br /&gt;
Carvanha - 88&lt;br /&gt;
Machop - 88&lt;br /&gt;
Numel - 88&lt;br /&gt;
Cubone - 87&lt;br /&gt;
Makuhita - 87&lt;br /&gt;
Smoochum - 87&lt;br /&gt;
Spinda - 85&lt;br /&gt;
Bellsprout - 84&lt;br /&gt;
Buneary - 84&lt;br /&gt;
Croagunk - 83&lt;br /&gt;
Horsea - 83&lt;br /&gt;
Slakoth - 83&lt;br /&gt;
Pikachu - 82&lt;br /&gt;
Diglett - 81&lt;br /&gt;
Psyduck - 80&lt;br /&gt;
Shuckle - 80&lt;br /&gt;
Stunky - 79&lt;br /&gt;
Mime Jr. 78&lt;br /&gt;
Oddish - 78&lt;br /&gt;
Remoraid - 78&lt;br /&gt;
Slugma - 78&lt;br /&gt;
Swinub - 78&lt;br /&gt;
Poliwag - 77&lt;br /&gt;
Jigglypuff - 76&lt;br /&gt;
Buizel - 75&lt;br /&gt;
Dunsparce - 75&lt;br /&gt;
Gulpin - 75&lt;br /&gt;
Spheal - 75&lt;br /&gt;
Venonat - 75&lt;br /&gt;
Chingling - 74&lt;br /&gt;
Hoppip - 74&lt;br /&gt;
Lotad - 74&lt;br /&gt;
Mankey - 74&lt;br /&gt;
Seedot - 74&lt;br /&gt;
Snorunt - 74&lt;br /&gt;
Swablu - 74&lt;br /&gt;
Togepi - 74&lt;br /&gt;
Abra - 73&lt;br /&gt;
Geodude - 73&lt;br /&gt;
Natu - 73&lt;br /&gt;
Pichu - 73&lt;br /&gt;
Shellos - 73&lt;br /&gt;
Trapinch - 73&lt;br /&gt;
Bronzor - 72&lt;br /&gt;
Cascoon - 72&lt;br /&gt;
Metapod - 72&lt;br /&gt;
Riolu - 72&lt;br /&gt;
Glameow - 71&lt;br /&gt;
Kakuna - 71&lt;br /&gt;
Silcoon - 71&lt;br /&gt;
Paras - 70&lt;br /&gt;
Ralts - 70&lt;br /&gt;
Meowth - 69&lt;br /&gt;
Bonsly - 68&lt;br /&gt;
Budew - 68&lt;br /&gt;
Cherubi - 68&lt;br /&gt;
Clefairy - 68&lt;br /&gt;
Whismur - 68&lt;br /&gt;
Dratini - 67&lt;br /&gt;
Gible - 67&lt;br /&gt;
Larvitar - 67&lt;br /&gt;
Piplup - 66&lt;br /&gt;
Squirtle - 66&lt;br /&gt;
Totodile - 66&lt;br /&gt;
Charmander - 65&lt;br /&gt;
Chimchar - 65&lt;br /&gt;
Cyndaquil - 65&lt;br /&gt;
Mudkip - 65&lt;br /&gt;
Nincada - 65&lt;br /&gt;
Shroomish - 65&lt;br /&gt;
Skitty - 65&lt;br /&gt;
Torchic - 65&lt;br /&gt;
Treecko - 65&lt;br /&gt;
Bulbasaur - 64&lt;br /&gt;
Chikorita - 64&lt;br /&gt;
Shaymin - 64&lt;br /&gt;
Turtwig - 64&lt;br /&gt;
Wingull - 64&lt;br /&gt;
Combee - 63&lt;br /&gt;
Snubbull - 63&lt;br /&gt;
Surskit - 63&lt;br /&gt;
Vulpix - 63&lt;br /&gt;
Ekans - 62&lt;br /&gt;
Burmy - 61&lt;br /&gt;
Ditto - 61&lt;br /&gt;
Feebas - 61&lt;br /&gt;
Unown - 61&lt;br /&gt;
Dustox - 60&lt;br /&gt;
Nidoran♂ - 60&lt;br /&gt;
Pineco - 60&lt;br /&gt;
Shinx - 60&lt;br /&gt;
Zigzagoon - 60&lt;br /&gt;
Mareep - 59&lt;br /&gt;
Nidoran♀ - 59&lt;br /&gt;
Taillow - 59&lt;br /&gt;
Baltoy - 58&lt;br /&gt;
Bidoof - 58&lt;br /&gt;
Hoothoot - 58&lt;br /&gt;
Marill - 58&lt;br /&gt;
Spearow - 58&lt;br /&gt;
Rattata - 57&lt;br /&gt;
Sentret - 57&lt;br /&gt;
Starly - 56&lt;br /&gt;
Pidgey - 55&lt;br /&gt;
Poochyena - 55&lt;br /&gt;
Kricketot - 54&lt;br /&gt;
Ledyba - 54&lt;br /&gt;
Spinarak - 54&lt;br /&gt;
Wurmple - 54&lt;br /&gt;
Zubat - 54&lt;br /&gt;
Caterpie - 53&lt;br /&gt;
Sunkern - 52&lt;br /&gt;
Weedle - 52&lt;br /&gt;
Wooper - 52&lt;br /&gt;
Wynaut - 44&lt;br /&gt;
Igglybuff - 39&lt;br /&gt;
Cleffa - 37&lt;br /&gt;
Azurill - 33&lt;br /&gt;
Magikarp - 20&lt;br /&gt;
--&amp;gt;{{unsigned|Eric the espeon}}&amp;lt;small&amp;gt;&#039;&#039;; massive amount of data hidden by {{u|the dark lord trombonator|trom}}.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Already in [[List of Pokémon by effort value yield]]. [[User:Ultraflame|Ultraflame]] 00:42, 21 November 2009 (UTC)&lt;br /&gt;
No, that is EV yield.. The list I provided was base EXP yield. Quite a major difference there. [[User:Eric the espeon|Eric the espeon]] 17:57, 21 November 2009 (UTC)&lt;br /&gt;
:If you take a look at the article, there&#039;s a column marked &amp;quot;Exp.&amp;quot;, which contains exactly the same data that you have provided. Confusing, I know. [[User:Ultraflame|Ultraflame]] 19:06, 21 November 2009 (UTC)&lt;br /&gt;
Ok, fair enough. This article should probably link to that list then, no? [[User:Eric the espeon|Eric the espeon]] 21:59, 21 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Negative EXP==&lt;br /&gt;
According to the &amp;quot;medium slow&amp;quot; formula, the EXP for level 1 should be -54. This is exploited in the [http://tasvideos.org/950M.html Pokémon Blue TAS]. However there&#039;s no sign of this in the article. Was it fixed in later games? {{unsigned|Gyorokpeter }}&lt;br /&gt;
:It was fixed as of Generation III at the latest, I believe. According to the article, &amp;quot;Due most likely to the issue of speed when using these formulas, the GBA games will simply use a {{wp|lookup table}} for each value of any type instead of computing them. Because of this, these formulas are not actually part of the game mechanics.&amp;quot; [[User:Ultraflame|Ultraflame]] 05:41, 22 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Experience gain in battle ==&lt;br /&gt;
The section on the experience gained in battle only mentions the total experience gained, and not how experience is spread throughout multiple participants in the battle. That information seems like a useful mechanic and should be appended by someone who can add it. --[[User:Naokohiro|Naokohiro]] 19:21, 9 January 2010 (UTC)&lt;br /&gt;
:It is divided evenly among participants, unless some participants have EXP share or whatever. In this case, they receive their share plus the bonus from the held item. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 03:56, 10 January 2010 (UTC)&lt;br /&gt;
::How is it divided among arbitrary amounts of Pokémon involved in the battle, and Pokémon with Exp. Share, including cases where Pokémon have both an Exp. Share and participated in the battle? There are many different cases. For example, when some Pokémon have Exp. Share and some don&#039;t, but some of the Pokémon with Exp. Share participated and some didn&#039;t, but also some Pokémon without Exp. Share that did participate, etc. --[[User:Naokohiro|Naokohiro]] 04:41, 14 January 2010 (UTC)&lt;br /&gt;
:::I don&#039;t know exactly how experience is divided among multiple Exp. Share holders (does each Pokémon with Exp. Share receive (1/(number of Exp. Shares + 1))*(total experience), or does each receive (1/2)*(total experience)*(1/number of Exp. Shares), or something else?), but the experience &#039;&#039;&#039;that is not allocated solely as a result of Exp. Share being held&#039;&#039;&#039; is always divided evenly among the participants of the battle, regardless of whether or not those participants hold Exp. Share. [[User:Ultraflame|Ultraflame]] 06:22, 14 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Switching??? ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ll give an example.&lt;br /&gt;
&lt;br /&gt;
Say I have a Charizard out, and the opponent has Venusaur. The opponent switches to Blastoise, and later I switch to Raichu. If the opponent switches back to Venusaur, and I KO it, will my Charizard still gain exp? &#039;&#039;&#039;-&#039;&#039;&#039;  [[User Talk:Axxonn|&amp;lt;span style=&amp;quot;color:#AAAAFF&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;Axxonn&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[Special:Contributions/Axxonn|&amp;lt;span style=&amp;quot;color:#FFAAAA&amp;quot;&amp;gt;&amp;lt;small&amp;gt;the&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Axxonn|&amp;lt;span style=&amp;quot;color:#999999&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;Awesometrainer&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]] 20:59, 4 May 2010 (UTC)&lt;br /&gt;
:No, at least not in my experience. The Pokémon must face the Pokémon since it has last been sent out from its Poké Ball. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 21:40, 4 May 2010 (UTC)&lt;br /&gt;
::Nope. Tried it before. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 21:59, 4 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Errors with formulas? ==&lt;br /&gt;
I was just double-checking the erratic output based on the formula given, when I realized that the given formula is impossible, in programming terms. Specifically, the game would never output two values for levels 50, 68, and 98, as the current formula shows it does. So I checked to see what the correct distribution of the formulas was, and came up with the following: level 50 could go either way, as both formulas it is attributed to result in the same output, level 68 is calculated based on the second formula given, and level 98 is calculated on the final formula. In other words, the actual division of the formulas should be something along the lines of the first applying to levels below or equal to 50, the second applying to levels greater than 50 but less than or equal to 68, the third applying to levels greater than 68 but less than to 98 (or, to keep similar formatting, apply to levels greater than 68 but less than or equal to 97), and the final one applying to levels greater than or equal to 98 (or, to keep formatting, apply to levels greater than 97). [[User:Glitchfinder|Glitchfinder]] 03:31, 6 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It would also appear that quite a bit has been left out of the fluctuating piecewise function. Specifically, it would appear that the formula used for levels one through 14 will change based on the level modulo 3, resulting in three different yet very similar formulas for these levels. The middle levels, from 15 to 34, remain with the same formula that is given. However, it would appear that there are two separate formulas used for levels 35 to 100, determined by the level modulo 2. Here is the code I was using to test the function, which is written in Ruby:&lt;br /&gt;
&lt;br /&gt;
 test.fluctuating[1] = 0&lt;br /&gt;
 for i in 2...101&lt;br /&gt;
   if i &amp;gt;= 1 &amp;amp;&amp;amp; i &amp;lt; 15 &amp;amp;&amp;amp; i % 3 == 0&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((24.0 + ((i.to_f) / 3.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 1 &amp;amp;&amp;amp; i &amp;lt; 15 &amp;amp;&amp;amp; i % 3 == 1&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((24.0 + ((i.to_f - 1.0) / 3.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 1 &amp;amp;&amp;amp; i &amp;lt; 15 &amp;amp;&amp;amp; i % 3 == 2&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((24.0 + ((i.to_f + 1.0) / 3.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 15 &amp;amp;&amp;amp; i &amp;lt; 35&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((14.0 + i.to_f) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 35 &amp;amp;&amp;amp; i &amp;lt;= 100 &amp;amp;&amp;amp; i % 2 == 0&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((32.0 + (i.to_f / 2.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 35 &amp;amp;&amp;amp; i &amp;lt;= 100 &amp;amp;&amp;amp; i % 2 == 1&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((32.0 + ((i.to_f - 1.0) / 2.0)) / 50.0))&lt;br /&gt;
   end&lt;br /&gt;
   test.fluctuating[i] = val.truncate&lt;br /&gt;
 end&lt;br /&gt;
Please note that the code is given as a demonstration of how the formulas are chosen, and does not include the necessary setup for the test variable. I don&#039;t know the Wikipedia math functions well enough to replace the image, so it would be a good idea for someone else to do it instead. [[User:Glitchfinder|Glitchfinder]] 05:17, 6 May 2010 (UTC)&lt;br /&gt;
:I believe that the modulo operator business is already covered in the formulas, using the floor function symbol (looks a little like square brackets). But I do agree that the erratic functions&#039; domains should be clarified as you said. [[User:Ultraflame|Ultraflame]] 05:25, 6 May 2010 (UTC)&lt;br /&gt;
::That would certainly explain the problem. There should probably be a note stating that those values are actually encased in a floor function, and not simply placed within brackets. (I had to look quite closely to see that they were in fact the floor function symbols, and not simply brackets, like I had assumed they were) [[User:Glitchfinder|Glitchfinder]] 05:47, 6 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Understanding the formulas ==&lt;br /&gt;
&lt;br /&gt;
Could anyone tell me what is ment with &amp;quot;N&amp;quot; in the formulas?&lt;br /&gt;
I can&#039;t find it anywhere on the page. {{unsigned|Ragnearoa}}&lt;br /&gt;
:&amp;quot;n&amp;quot; generally means &amp;quot;number&amp;quot; when used in equations as a variable, in this case... I believe the &amp;quot;n&amp;quot; stands for the base experience given out by a Pokemon. ▫▫&#039;&#039;&#039;[[User:Tina|&amp;lt;span style=&amp;quot;color:#e072a9;&amp;quot;&amp;gt;ティナ&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;sup&amp;gt;[[User talk:Tina|&amp;lt;span style=&amp;quot;color:#728084;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]][[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#728084;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 15:21, 20 May 2010 (UTC)&lt;br /&gt;
::&amp;quot;n&amp;quot; actually represents the level of the Pokémon. &amp;quot;e(n)&amp;quot; is therefore the number of Exp. Points a Pokémon needs to get from level 1 to level &amp;quot;n&amp;quot;. [[User:Ultraflame|Ultraflame]] 01:21, 21 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Erratic formula ==&lt;br /&gt;
&lt;br /&gt;
The erratic formula&#039;s piecewise functions are defined inclusively in all inequalities, and thus overlap.&lt;br /&gt;
[[Image:Math-formula5.png|left]] [[Image:Expcalc_erratic.png|right]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The left formula is how I believe it should be, the right is the current one. -- [[User:Pokey|Pokey]] 07:38, 27 May 2010 (UTC)&lt;br /&gt;
: At the overlaps, the values are equal. [[User:Ztobor|Ztobor]] 22:34, 15 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Does Not Compute ==&lt;br /&gt;
The Trivia sections on the species pages for Arceus, Blissey and Chansey all state that they give 13,933 experience at level 100 when owned by a Trainer. But based on the way that the experience given in battle formula is written right now (with &#039;&#039;a&#039;&#039; being 1 plus an additional possible 1.2 depending on Trainer status, trade, and foreign language), it only equals 8,014, not 13,933.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;a&#039;&#039;=2.2   &#039;&#039;b&#039;&#039;=255   &#039;&#039;L&#039;&#039;=100   &#039;&#039;a&#039;&#039;+&#039;&#039;b&#039;&#039;+&#039;&#039;L&#039;&#039;=56,100   56,100/7=8,014&lt;br /&gt;
&lt;br /&gt;
Add a Lucky Egg (multiply by 1.5) onto that and you only get 12,021. The only way to get the 13,933 is to multiply 1.5 for the trade and 1.7 for the foreign language &#039;&#039;after&#039;&#039; the initial Trainer experience (with &#039;&#039;a&#039;&#039; being 1.5) has been calculated, not to add .5 and .2 to &#039;&#039;a&#039;&#039;. --[[User:Phantomjunkie|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Phantom&amp;lt;/span&amp;gt;]][[User talk:Phantomjunkie|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Junkie&amp;lt;/span&amp;gt;]] 17:17, 17 July 2010 (UTC)&lt;br /&gt;
:We&#039;d better look into that. Perhaps you don&#039;t add 0.5 to a, but multiply a by 1.5 instead. I&#039;ll see about it. [[User:Ztobor|Ztobor]] 02:50, 22 July 2010 (UTC)&lt;br /&gt;
::Hold on, you mean: if you calculate 1.5x for the Lucky Egg, 1.7x for the foreign language trade, and 1.5x for the Trainer battle as well. &lt;br /&gt;
:::If we&#039;re going by that logic, it might actually be that you multiply everything, instead of adding to the multiplier. In which case it would actually be 14,753 experience points. I&#039;ll still have to look into it. [[User:Ztobor|Ztobor]] 02:58, 22 July 2010 (UTC)&lt;br /&gt;
::::Okay, I found out. I tried battling against a trainer&#039;s Level 28 Mime Jr. with a German-traded Gabite holding a Lucky Egg. The base Exp. is exactly 312, and it gained 1193, which is 1.5 x 1.7 x 1.5. So yes, you actually do need to multiply 1.5 twice, and the article as it stands now is wrong. [[User:Ztobor|Ztobor]] 03:18, 22 July 2010 (UTC)&lt;br /&gt;
:::::Fixed. [[User:Ztobor|Ztobor]] 03:57, 22 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Minor wording issue ==&lt;br /&gt;
I didn&#039;t want to just go in and edit this without asking. The section on the Experience Underflow glitch contains the following sentence:&lt;br /&gt;
&#039;&#039;It is due to this bug that no level 1 Pokémon can be found in the wild without glitching or hacking the game, and why, even though level 2-4 Pokémon can be found wild, Pokémon hatched at level 5 in the first two generations.&#039;&#039;&lt;br /&gt;
However, since breeding and, by extension, hatching eggs wasn&#039;t added until Generation II, shouldn&#039;t the sentence be changed to state that &amp;quot;Pokémon hatched at level 5 in the second generation&amp;quot;? The following paragraph refers to level 5 hatching in Generation III, so I don&#039;t feel it&#039;s necessary to add it here. --[[User:Phantomjunkie|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Phantom&amp;lt;/span&amp;gt;]][[User talk:Phantomjunkie|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Junkie&amp;lt;/span&amp;gt;]] 08:08, 19 July 2010 (UTC)&lt;br /&gt;
:Changed to &amp;quot;&#039;&#039;Pokémon hatched at level 5 when eggs were introduced in Generation II.&#039;&#039;&amp;quot; [[User:Ultraflame|Ultraflame]] 01:30, 20 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Use of asymptotic notation ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s not really appropriate to use asymptotic notation in the manner this article does currently: the notion is not really useful unless the functions tend to 0 or infinity, as we can write many statements that say equally true and unhelpful things. For example, all six functions in the article are O(1) at n=100, or O(n), or O(n^10) (using the lim sup definition in the Wikipedia article, for example), none of which show the detail we want.&lt;br /&gt;
&lt;br /&gt;
In other words, the notation is effectively meaningless the way it is being used. Perhaps considering f(x)-f(100) would be better.&lt;br /&gt;
&lt;br /&gt;
Small extra note: to be rather fussy, similar remarks could be made about the way the article used &amp;quot;continuous&amp;quot; before I removed it: these functions are defined on the integers, and since there is no way of talking about limits on a finite set of integers, you can&#039;t talk about continuity either. (The integers are called discrete or totally disconnected because of the way the topologies on them must be defined, if anyone wants more detail.) Of course, this also means you can&#039;t use asymptotic notation in this case at all... [[User:Chappers|Chappers]] 00:32, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Alright, I&#039;ll remove that part. A friend of mine also said it was inappropriate too.&lt;br /&gt;
:: Also, about the &amp;quot;continuous&amp;quot; function part, I can see why it&#039;s notation abuse now. I just meant to say that it wasn&#039;t piecewise, and could be represented as one function. I guess &amp;quot;polynomial&amp;quot; is a good compromise if we can&#039;t really find a suitable word for it. [[User:Ztobor|Ztobor]] 19:42, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Where to put this? ==&lt;br /&gt;
&lt;br /&gt;
[[File:ExpToNextLevel.png|300px|thumb|right|A graph showing the number of experience points required to go from one level to the next.]]&lt;br /&gt;
&lt;br /&gt;
I created a table with the number of experience points required to go from one level to the &#039;&#039;next&#039;&#039; level, not just from level 1 to a level, but the formula won&#039;t fit anywhere.&lt;br /&gt;
&lt;br /&gt;
Image is to the right. [[User:Ztobor|Ztobor]] 20:26, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Misleading names ==&lt;br /&gt;
&lt;br /&gt;
The Medium Slow (a.k.a. Parabolic) function is not actually strictly slower than the Medium Fast (a.k.a Cubic) function.&lt;br /&gt;
&lt;br /&gt;
The only functions that are actually strictly ordered in terms of speed of levelling up are the Slow, Medium Fast, and Fast functions. The other three are all quirky.&lt;br /&gt;
&lt;br /&gt;
What I&#039;d suggest is renaming the Medium Fast function to simply Medium, and rename the Medium Slow function to... something. I still need to come up with a name, hence why I haven&#039;t actually edited the page yet. [[User:Ztobor|Ztobor]] 00:44, 1 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You could just change it to &amp;quot;Parabolic&amp;quot;, but do leave a reminder that there exist different names for the experience functions. In my opinion &amp;quot;Erratic&amp;quot; and &amp;quot;Fluctuating&amp;quot; are okay names for their respective functions. [[User:Ultraflame|Ultraflame]] 04:51, 1 August 2010 (UTC)&lt;br /&gt;
::Or, to go with the quirky nature of the function compared to the others, rename it to &amp;quot;Quirky&amp;quot;. Because &amp;quot;parabolic&amp;quot; is a huge misnomer. What do you think? (I didn&#039;t say anything about Erratic or Fluctiating... o_O) [[User:Ztobor|Ztobor]] 17:25, 1 August 2010 (UTC)&lt;br /&gt;
:::Hard to say, since you&#039;re the first person I&#039;ve ever seen to refer to that experience function as &amp;quot;Quirky&amp;quot;. I just mentioned Erratic and Fluctuating because you didn&#039;t, and I wasn&#039;t sure what your own opinion was on those names. [[User:Ultraflame|Ultraflame]] 22:07, 1 August 2010 (UTC)&lt;br /&gt;
::::Well, I didn&#039;t mention those, but I think they&#039;re perfectly fine. It was just the four that were &amp;quot;ranked&amp;quot; by speed that I had a problem with - and even then it&#039;s only the Medium Slow one simply because it doesn&#039;t even fit into that rank nicely. [[User:Ztobor|Ztobor]] 13:34, 2 August 2010 (UTC)&lt;br /&gt;
::::Actually, even those three names should probably be changed to &amp;quot;Cubic&amp;quot;, &amp;quot;Fast Cubic&amp;quot;, and &amp;quot;Slow Cubic&amp;quot;. It just doesn&#039;t make sense to rank them all by speed if they vary so much. [[User:Ztobor|Ztobor]] 13:36, 2 August 2010 (UTC)&lt;br /&gt;
:::::You could try something like &amp;quot;Fast (Cubic)&amp;quot;, &amp;quot;Medium (Cubic)&amp;quot;, and &amp;quot;Slow (Cubic)&amp;quot;. As for 1059860, we might be able to get away with calling it &amp;quot;Parabolic&amp;quot; and adding a note that the name only refers to the existence of a &amp;quot;not-purely-cubic&amp;quot; part in the function. [[User:Ultraflame|Ultraflame]] 01:06, 4 August 2010 (UTC)&lt;br /&gt;
::::::Not to mention all the article-renaming we&#039;d have to do. &amp;gt;_&amp;lt; [[User:Ztobor|Ztobor]] 14:48, 4 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Experience table for PMD ==&lt;br /&gt;
&lt;br /&gt;
It seems random, at least from what I&#039;ve played so far. I have a character named Vino the Torchic, and here&#039;s her experience table for levels 7 through 15:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;roundytl&amp;quot; style=&amp;quot;background: #CF4000; color:#FFFFFF;&amp;quot; | Level&lt;br /&gt;
! class=&amp;quot;roundytr&amp;quot; style=&amp;quot;background: #CF4000; color:#FFFFFF;&amp;quot; | Exp.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 410&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 700&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 1250&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 2250&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 4150&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 7290&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 10430&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 15430&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;roundybl&amp;quot; style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;roundybr&amp;quot; style=&amp;quot;background: #FF7800; color:#FFFFFF;&amp;quot; | (etc.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
I don&#039;t see a formula here at all. Does anybody have the full table? [[User:Ztobor|Ztobor]] 23:43, 4 August 2010 (UTC)&lt;br /&gt;
:Okay, no, I did find a table, from UPokeCenter. But man, those numbers are arbitrary. From levels 16 through 24, the EXP. required to get to the next level is always 6000. o_O [[User:Ztobor|Ztobor]] 23:47, 4 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New Exp. gain formula ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m doing research on it right now, by watching playthroughs. Apparently, there&#039;s actually a &#039;&#039;+1&#039;&#039; in the formula &amp;gt;_&amp;gt; [[User:Ztobor|Ztobor]] 02:47, 25 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Okay, here it is:&lt;br /&gt;
&lt;br /&gt;
[[File:Delta_exp_gen5.png]]&lt;br /&gt;
&lt;br /&gt;
The only differences in the formula is that the 7 has now been changed to a 5, and the d&amp;lt;sub&amp;gt;L&amp;lt;/sub&amp;gt; represents the level relationship factor, which I&#039;m still trying to figure out. Also, a constant of 1 is now added to all experience point yields, probably to prevent defeated monsters from yielding 0 experience points due to a low d&amp;lt;sub&amp;gt;L&amp;lt;/sub&amp;gt; modifier. [[User:Ztobor|Ztobor]] 03:00, 25 October 2010 (UTC)&lt;br /&gt;
:Do you know if any rounding down is involved in the calculation? [[User:Hexagon Theory|Hexagon Theory]] 03:50, 7 November 2010 (UTC)&lt;br /&gt;
::There is, but I don&#039;t know where it applies. [[User:Ztobor|Ztobor]] 14:00, 7 November 2010 (UTC)&lt;br /&gt;
:This formula can&#039;t be correct; no matter where I apply or don&#039;t apply rounding, I get slightly higher or slightly lower values than the experience I actually get in the game. Also, unless this one formula gets special treatment out of all the formulas in the game, the Pokémon games round down after every division or any other operation resulting in a non-integer, so if this were literally it, the level factor could never be anything between 0 and 1. [[User:Dragonfree|Dragonfree]] 14:37, 7 November 2010 (UTC)&lt;br /&gt;
::I think it multiplies by the defeated Pokémon&#039;s level + 2 first. It&#039;s been correct every time &#039;&#039;I&#039;ve&#039;&#039; checked it, at any rate. [[User:Ztobor|Ztobor]] 03:48, 9 November 2010 (UTC)&lt;br /&gt;
:::Could you include some of your calculations and data? It could speed up finding out what&#039;s going on here. [[User:Dragonfree|Dragonfree]] 23:00, 13 November 2010 (UTC)&lt;br /&gt;
::::Okay, take your first battle with the other starters - Level 5 vs. Level 5 (a level multiplier of 1) gives you 43 experience points. The starters&#039; base yield is 28, which is multiplied by 1.5 because it&#039;s a trainer battle, giving you 42. No other multipliers apply, so you add 1 to 42 which gives you 43. [[User:Ztobor|Ztobor]] 22:57, 15 November 2010 (UTC)&lt;br /&gt;
::::For that matter, could you report some of your own data? You might be applying the wrong formula. I&#039;ll set up a report section on the talk page for it.&lt;br /&gt;
&lt;br /&gt;
== Base EXP ==&lt;br /&gt;
&lt;br /&gt;
The page currently says that the Pokemon that gives the most base EXP is Blissey with 608 - only every other page on this wiki and on other sites says that it&#039;s only 255. (Tabunne, for the record, has a yield of 390.) It also says that the fifth-gen starters give the least at 28; this time, the NUMBER is right, but Magikarp still apparently only gives 20. What gives? --[[User:HeroicJay|HeroicJay]] 22:51, 25 October 2010 (UTC)&lt;br /&gt;
: Those yields are still from before Generation V. The information on other pages is correct for Generations IV and prior. I haven&#039;t had the time nor the patience to change them all yet. [[User:Ztobor|Ztobor]] 00:43, 26 October 2010 (UTC)&lt;br /&gt;
:: Magikarp&#039;s yield is now 40, BTW. Just so you know [[User:Ztobor|Ztobor]] 00:44, 26 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Report anomalies in the new Exp. gain formula ==&lt;br /&gt;
&lt;br /&gt;
As far as we know right now, this is the new formula for experience used in Gen.5:&lt;br /&gt;
&lt;br /&gt;
[[File:Delta_exp_gen5.png]]&lt;br /&gt;
&lt;br /&gt;
If you think this formula might not apply to a certain type of battle, append your case to the bottom of this post with the following data:&lt;br /&gt;
*The Pokémon that was defeated, and its level.&lt;br /&gt;
*The Pokémon that were involved in the battle, and their levels.&lt;br /&gt;
*Whether the battle was a Trainer battle or not.&lt;br /&gt;
*Whether the Pokémon involved were holding any items.&lt;br /&gt;
&lt;br /&gt;
Your support is much appreciated. [[User:Ztobor|Ztobor]] 23:01, 15 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ERRATIC behaviour in Mathematica ==&lt;br /&gt;
&lt;br /&gt;
So, I went to type in the EXP per level into Wolfram Mathematica 6, in an attempt to come up with both better graphs and interesting phenomonons. The non-piecewise functions turned out fine. However, the erratic and fluct. formulas kept coming up with strange behaviour in their plots, which I was able to filter out. However, look at this plot for the erratic formula:&lt;br /&gt;
&lt;br /&gt;
[[File:Mathematica_Erratic_Plot_Derivitive.png]]&lt;br /&gt;
&lt;br /&gt;
This is the derivitive of the function of the Erratic experience group. Look at the range 68-98. Any ideas as to what is causing this? I had typed the formula in direstly as was shown on the article. [[User:TruePikachu|--TruePikachu]] 20:37, 20 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*Facepalm*&amp;lt;/nowiki&amp;gt; Just zoomed in, seems to be caused by the Floor() function and the erratic nature of that portion of the growth curve, which is why it didn&#039;t show up for Fluct. The formulas weren&#039;t designed for this kind of manipulation...time to weite an interger-based derivitave function to better model this...&lt;br /&gt;
&lt;br /&gt;
:Anyway, any ideas as to wether or not I should undergo this project? I can easily cut out the inputted formula (It is harder to include it rather than exclude it). The GenI formulas are rather well established, being elementry curves, but the GenIII curves I can do lots of research into, and add to the article under a different heading. For example, I can easily generate a graph of the &#039;changing multiplier&#039; for these two functions, or superimpose all parts of the piecewise function (so someone could see what happens if one part of it is used for the entire function). [[User:TruePikachu|--TruePikachu]] 20:47, 20 November 2010 (UTC)&lt;br /&gt;
::I already created a changing multiplier graph. Third one down from the top. I also created an &amp;quot;EXP per level&amp;quot; graph (shown here on the talk page), but for lack of a place to put it, haven&#039;t put it onto the main page yet. [[User:Ztobor|Ztobor]] 03:19, 22 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Reshiram and Zekrom don&#039;t gain experience? ==&lt;br /&gt;
&lt;br /&gt;
For some reason, people are editing this onto the article, even though it isn&#039;t true, at least from what I&#039;ve seen of the playthroughs. Why do people think that it doesn&#039;t yield experience? [[User:Ztobor|Ztobor]] 00:59, 30 November 2010 (UTC)&lt;br /&gt;
:What that means is when you defeat one you don&#039;t gain experience. I wonder if this is true or not. --[[User:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;Land&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;fish7&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:03, 30 November 2010 (UTC)&lt;br /&gt;
::When facing the wild version mascot before facing N, defeating it yields no Exp, as when the battlt ends, it&#039;ll just be there in the overworld as if nothing happened. Facing the one N has will yield Exp though. [[User:Shiramu Kuromu|Shiramu Kuromu]] 03:18, 12 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
&lt;br /&gt;
If there was a Pokémon that would change it&#039;s Exp group upon evolution, what would happen? [[User:Shiramu Kuromu|Shiramu Kuromu]] 03:18, 12 December 2010 (UTC)&lt;br /&gt;
:In Generation III at least, the Pokémon would change level so that it would be consistent with the what the new group&#039;s experience formula would dictate. For example, if you hacked a Pikachu (1000000 at level 100) so that it would evolve into Gyarados (1250000 at level 100) at level 20, the Pikachu would only need 8000 exp. points to reach level 20. So suppose that the Pikachu receives 8000 exp. points, reaches level 20, and is allowed to evolve. But since Gyarados is in a different experience group, the Pokémon would actually drop down to level 18 (for Gyarados&#039;s group, 8000 points is only sufficient for level 18) immediately after evolution is complete. Meaning that when you check your Pokémon menu right after evolution, the Pokémon will appear as level 18, with 8000 exp. points. This has apparently been observed with a Generation III ROM, but I don&#039;t know exactly what would in other Generations. [[User:Ultraflame|Ultraflame]] 04:55, 12 December 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Ultraflame</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Effort_values&amp;diff=1241000</id>
		<title>Talk:Effort values</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Effort_values&amp;diff=1241000"/>
		<updated>2010-10-31T03:28:22Z</updated>

		<summary type="html">&lt;p&gt;Ultraflame: /* official name? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Where &amp;quot;252&amp;quot; comes from isn&#039;t explained... it&#039;d be better as Math.floor(255/4), but I&#039;d prefer to see it written with the proper math symbols, which don&#039;t appear to be supported in Bulbapedia yet... - Hyperworm.&lt;br /&gt;
:We&#039;ll try to get texvc installed, but that would mean getting an Ocaml compiler for whatever platform the server is running... not to mention checking that TeX is installed properly, etc. (mutter...) - [[User:Zhen Lin|刘 (劉) 振霖]] 12:23, 21 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Feel free to make it floor(255/4) with a description of the floor command, but leave the &amp;quot;Math.&amp;quot; out, Bulbapedia isn&#039;t a compiler. Don&#039;t expect most people viewing the page to know what &amp;quot;floor()&amp;quot; does.&lt;br /&gt;
:--[[User:Jshadias|Jshadias]] 00:53, 22 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Is anyone thinking of compiling a chart of pokemon and what Effort Values they have? I see that each pokemon has theirs on their own pages but it doesn&#039;t list all of them at one spot, any ambitions or places online that it could be copied over from? [[User:Lucasthalefty|Lucasthalefty]] 02:12, 13 June 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Bulbapedia already has one of those, actually. Now that you mention it, I hvae no idea why it&#039;s not linked to here. I&#039;ll add a hyperlink to the article. -- [[user:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;&#039;J&#039;&#039;&#039;ioruji &#039;&#039;&#039;D&#039;&#039;&#039;erako.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] 04:08, 13 June 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Wow that makes it so much better thanks [[User:Lucasthalefty|Lucasthalefty]] 14:47, 13 June 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Just a point of clarification here - is it necessary to get a Pokemon to lv. 100 to get the full EV benefits? [[User:Fuzzy|Fuzzy]] 13:53, 17 June 2007 (UTC)&lt;br /&gt;
:Once they have the effort ribbon, you&#039;ll know they have full effort values. Otherwise, then, you can&#039;t really know. Heck, a Pokémon can hit 100 without full EVs. --&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 19:12, 17 June 2007 (UTC)&lt;br /&gt;
::No, no. I mean, do the stat benefits show up only at lv. 100, or immediately after you&#039;ve filled the 510 EVs? [[User:Fuzzy|Fuzzy]] 14:59, 18 June 2007 (UTC)&lt;br /&gt;
:::Well, it&#039;s not like leveling from 99 to 100 will add some ridiculously high number to the stats. I don&#039;t keep track personally, but I think that they&#039;ll show up instantly once you&#039;ve filled the EVs, and it won&#039;t matter if you enter them as some lower level into the autolevel-to-100 battle on WFC, or level them up naturally. --&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 21:26, 18 June 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Actually, if you have enough evs, the stat gain comes after you level up. Say you get 16 evs before leveling up. If so, then when you do level up and you get 16 atk&#039;s, youll get 4 evs. So leveling to 100 isnt necesarry-- [[User:Mr T Tar]]&lt;br /&gt;
:It is. You may have the EVs, but you don&#039;t have the stats. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 04:32, 10 September 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
And now i know thanks to you. I feel like a noob T_T&lt;br /&gt;
&lt;br /&gt;
== Some adjustments needed? ==&lt;br /&gt;
&lt;br /&gt;
First off, vitamins, The article&#039;s wording seems to imply that a vitamin can be used when the current points are any amount less than 100, and unless things have changed, or i know wrong, vitamins will only raise EV&#039;s TO 100 and never over 100, meaning vitamins can only be used when current EV&#039;s are 90 or less.&lt;br /&gt;
&lt;br /&gt;
Also, the basic info seems to ONLY address the final results at level 100, leading to earlier confusion about whether or not EV&#039;s apply anytime before. The EV portion of the stat calculations could be here, and/or a chart showing at what levels the EV&#039;s needed for an actual stat point are whole numbers, and how many it is, along the lines of:&lt;br /&gt;
&lt;br /&gt;
100 = 4&lt;br /&gt;
80 = 5&lt;br /&gt;
50 = 8&lt;br /&gt;
40 = 10&lt;br /&gt;
25 = 16&lt;br /&gt;
20 = 20&lt;br /&gt;
16 = 25&lt;br /&gt;
10 = 40&lt;br /&gt;
8 = 50&lt;br /&gt;
5 = 80&lt;br /&gt;
4 = 100&lt;br /&gt;
-------&lt;br /&gt;
2 = 200&lt;br /&gt;
1 = 400&lt;br /&gt;
&lt;br /&gt;
Obviously we don&#039;t need a lot of the lower levels, since it&#039;d be difficult to finish EV training that low. at eight, you&#039;d need to use all the vitamins the game will let you to get just two stat points, and only one for the same at level 4, and gaining a single whole stat point is impossible at levels 1 and 2.&lt;br /&gt;
:I&#039;m thinking the chart should be cut off at 4, since then you could still use vitamins to gain 5 single stat points in different stats. {{u|Kendai}} 10:38 October 22, 2007.&lt;br /&gt;
&lt;br /&gt;
I get the numbers by dividing 400 by the level, or the needed number of EV&#039;s. You can see they start to mirror at 20. &lt;br /&gt;
&lt;br /&gt;
:Vitamins are only if the EV&#039;s less than 100 at the time of use. Even if it&#039;s 99, you can still use one vitamin. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;TTE&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 09:03, 22 October 2007 (UTC)&lt;br /&gt;
::I&#039;m confused as to what happens in that situation.  If the Pokemon has 99 EVs and you give it a vitamin, will it only gain 1 EV so that it hits 100, or will it raise the EVs to 109? --[[User:Dual|Dual]] 07:36, 17 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Double on the route where caught? ==&lt;br /&gt;
&lt;br /&gt;
I read somewhere (a long time ago, I forget now) that when training a Pokémon on the same route or other map area where you caught it, it will receive double the normal amount of EVs. Does anyone know if this is true?&lt;br /&gt;
:I know that in Crystal, it raised happiness by like, double or something. &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 02:54, 17 December 2007 (UTC)&lt;br /&gt;
::I don&#039;t think that thing you read was true. After all, many Pokémon are recieved in places where there are no wild Pokémon, such as starter pokémon, and you can&#039;t battle in the Safari Zone, and if a Pokémon is traded, say, from Diamond to Soul Silver, then you couldn&#039;t do train on the route either.&lt;br /&gt;
Is it possible to check how many EVs are there for a apecific stat? [[Image:Ani448MS.gif]][[User:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Jmath&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani447MS.gif]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani448MS.gif]] 19:48, 20 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== EV ==&lt;br /&gt;
&lt;br /&gt;
Is it possible to check how many EVs are there for a a specific stat? [[Image:Ani448MS.gif]][[User:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Jmath&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani447MS.gif]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani448MS.gif]] 19:48, 20 January 2008 (UTC)&lt;br /&gt;
* If you know the IVs, you can come pretty damn close. But otherwise, no. [[User:System Error|System Error]] 21:43, 20 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Is there any way you can max out a specific stat without the use of vitamins? [[Image:Ani448MS.gif]][[User:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Jmath&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani447MS.gif]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani448MS.gif]] 13:58, 24 January 2008 (UTC)&lt;br /&gt;
:Yes. Extra EV training can make up for no vitamin usage. [[User:Ultraflame|Ultraflame]] 18:41, 24 January 2008 (UTC)&lt;br /&gt;
::How do you do that? [[Image:Ani448MS.gif]][[User:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Jmath&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani447MS.gif]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani448MS.gif]] 19:17, 24 January 2008 (UTC)&lt;br /&gt;
:::All 252 (255) EVs would have to come from battling. [[User:Ultraflame|Ultraflame]] 02:02, 25 January 2008 (UTC)&lt;br /&gt;
::::Does that mean you have to battle continuously? [[Image:Ani448MS.gif]][[User:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Jmath&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani447MS.gif]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani448MS.gif]] 18:48, 2 February 2008 (UTC)&lt;br /&gt;
:::::Yep. So if you wanted to raise Sp Attack EVs, you&#039;d battle something like Budew 252 times (Budew gives out one Sp Attack EV, I think) [[User:Tina|Tina]]&amp;lt;sup&amp;gt; [[Special:Contributions/Tina|δ]][[User talk:Tina|♫]]&amp;lt;/sup&amp;gt; 18:50, 2 February 2008 (UTC)&lt;br /&gt;
:Unless you have the &#039;rus and a Macho Brace. &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 00:48, 3 February 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
What about Emerald? [[Image:Ani448MS.gif]][[User:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Jmath&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani447MS.gif]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani448MS.gif]] 06:59, 3 February 2008 (UTC)&lt;br /&gt;
:I think (THINK!) it is more or less the same. &amp;lt;span style=&amp;quot; background:#000000&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sc&amp;gt;[[User:Optimus35|&amp;lt;font color=blue&amp;gt;Ph34r4ever]]&amp;lt;sup&amp;gt;[[User talk:Ph34r4ever|&amp;lt;font color=navy&amp;gt;Talk page]][[User:Optimus35/sig/Pikachu|&amp;lt;span class=&amp;quot;buttonlink&amp;quot; title=&amp;quot;GeminiSpark!&amp;quot;&amp;gt;♊&amp;lt;/span&amp;gt;&amp;lt;/font clear=&amp;quot;all&amp;quot;&amp;gt;]]&amp;lt;/sc&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt; 07:14, 3 February 2008 (UTC)&lt;br /&gt;
::But how do you know battling which Pokémon raises which EV? [[Image:Ani448MS.gif]][[User:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Jmath&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani447MS.gif]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani448MS.gif]] 07:24, 3 February 2008 (UTC)&lt;br /&gt;
:::Ask TTE. He knows (almost) everything! &amp;lt;span style=&amp;quot; background:#000000&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sc&amp;gt;[[User:Optimus35|&amp;lt;font color=blue&amp;gt;Ph34r4ever]]&amp;lt;sup&amp;gt;[[User talk:Ph34r4ever|&amp;lt;font color=navy&amp;gt;Talk page]][[User:Optimus35/sig/Pikachu|&amp;lt;span class=&amp;quot;buttonlink&amp;quot; title=&amp;quot;GeminiSpark!&amp;quot;&amp;gt;♊&amp;lt;/span&amp;gt;&amp;lt;/font clear=&amp;quot;all&amp;quot;&amp;gt;]]&amp;lt;/sc&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt; 07:52, 3 February 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::(edit conflict) Or ask me!&lt;br /&gt;
:::There&#039;s a list linked on the article here, and other lists across the &#039;web as well. Generally, Pokémon will give EVs to stats they&#039;re strong in themselves (Zubat&#039;s Speed stat is it&#039;s strongest, so it gives out 1 EV to Speed when you defeat it). There are some exceptions, but that&#039;s generally how it works out.&lt;br /&gt;
:::For training in a specific stat, generally you just look at a list of Pokémon by EV reward, find ones that are fairly common, and track down a spot where you can find them easily. For example, Fearow and Raticate both give 2 EVs to Attack, and the area just North of the Fight Area in D/P is full of Fearow and Raticate; if you were planning to train for Attack, that would be the easiest place to train (fighting Fearow and Raticate, and running from anything else). Is that what you meant to ask? --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 07:56, 3 February 2008 (UTC)&lt;br /&gt;
::::Could you give me a link to any of those websites? And could you also tell me how to raise Special Attack in Emerald (that&#039;s what I&#039;m playing now)?&lt;br /&gt;
:::::For one, [[List of Pokémon by effort value yield]] is right here, simply sort by the Sp. Atk. column, which will put anything with more then a zero at the top (keep an eye out for some Pokémon that raise multiple stats at once, they can mess up your math).&lt;br /&gt;
:::::In Emerald, let&#039;s see... Sp. Atk. is something I&#039;ve trained before, let me check my notes. *runs off*&lt;br /&gt;
:::::...I trained on [[Route 113]], [[Spinda]]s and [[Slugma]]s each give out 1 point towards Sp. Atk. stat. Flee from [[Skarmory]], they give out 2 points towards Def. stat (Skarmory are pretty rare anyways). MAKE SURE you mark down each Spinda/Slugma you defeat, there&#039;s nothing more annoying then losing count after number 134! And don&#039;t forget to save every so often too.&lt;br /&gt;
:::::One more note, if you didn&#039;t already know, Exp. Share shares EVs too, so if you need to train two Pokémon for Sp. Atk., give one of them an Exp. Share and it&#039;ll gain the EVs from battling too. It won&#039;t get the benefit of a Macho Brace or anything if your first Pokémon has one, though.&lt;br /&gt;
:::::...last note, training there is a great way to collect Soot on the route while you&#039;re at it. ;D --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 00:09, 4 February 2008 (UTC)&lt;br /&gt;
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One more thing....is there any other way to get Attack EVs without having to battle Carvanha? (I can&#039;t find that thing anywhere!!!) [[Image:Ani448MS.gif]][[User:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Jmath&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani447MS.gif]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani448MS.gif]] 14:01, 9 February 2008 (UTC)&lt;br /&gt;
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I was wondering if somebody could please explain something for me... sorry if I&#039;m slow to pick it up, I only found out about EVs a little while ago (so yeah, I played my way through the games ignorant of them), but I&#039;m having trouble understanding how EVs actually become stat points. I understand how you accumulate EVs, but at what point, and how, do these become stat points? I originally assumed that it was instant (i.e., you get four EVs in a particular stat, that becomes a stat point for that stat) but from reading the rest of the discussion on this page, that doesn&#039;t seem to be the case. Someone also mentioned resetting EV values... that confused me too :S &lt;br /&gt;
If there&#039;s a clearer explanation of how this works somewhere else, I&#039;d really appreciate it if someone could direct me to it.&lt;br /&gt;
Thanks- Timothy.&lt;br /&gt;
:Every four EV points you gain, that&#039;s +1 in that stat at level 100. You can get up to 255 EVs in one stat, 510 total. 252 is where most people stop for a specific stat, since you don&#039;t get stat points for 3 EVs. EV points are gained from specific Pokémon, and there&#039;s a list of them somewhere around here. They get doubled by Pokérus and the Macho Brace. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 14:07, 2 July 2008 (UTC)&lt;br /&gt;
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==Lv 100 Pokemon==&lt;br /&gt;
Sigh.. my brother wanted to make a Latias he got stronger. The Latias was Lv100, so he gave the berries that lower EVs in ATTACK, so he could give extra Sp.Atk to his Latias, but when he went to train, the Latias did NOT receive any EV after battling (he tried doing the box trick so the game would recalculate the EVs, but the Sp.Atk didn&#039;t rise). So here is the question: Can a Lv 100 Pokemon receive EVs? &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 18:21, 18 May 2008 (UTC)&lt;br /&gt;
:No, you can&#039;t EV train at 100. [[User:Tina|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;Tina&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;]][[User talk:Tina|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 18:29, 18 May 2008 (UTC)&lt;br /&gt;
::What about in Generation III? I&#039;ve heard many conflicting stories about Level 100 Pokémon in Generation III receiving/not receiving experience and EVs. [[User:Ultraflame|Ultraflame]] 02:16, 19 May 2008 (UTC)&lt;br /&gt;
:::I&#039;m positive that without actually leveling up, the Pokémon won&#039;t gain any EVs. I believe the previous versions allowed players to deposit a Pokémon into a storage box, then withdraw, which would re-count the EVs... but this isn&#039;t in Gen.III, I&#039;m 99% sure. --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 03:52, 19 May 2008 (UTC)&lt;br /&gt;
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::And what about pokémon that I already use vitamins? I mean because if you use medicine on them until it gets to &amp;quot;It won&#039;t have any effect&amp;quot;, can you still train them? &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 19:53, 20 May 2008 (UTC)&lt;br /&gt;
:::Vitamins cap out at 100 EVs (10 EVs per item), so when the Vitamins stop working, there&#039;s still 155 EVs left that you can do in that stat.&lt;br /&gt;
:::In Gen.IV at least, I know Vitamins won&#039;t actually help you out training a level 100 Pokémon, if that&#039;s your question, since Vitamins grant EVs, and you&#039;ll need to level up to gain the effects. Just an FYI. --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 09:41, 21 May 2008 (UTC)&lt;br /&gt;
:Eheh, he tried the box trick? That&#039;s only in the original Game Boys, not the Advance. So the trick won&#039;t work: 0.00000000000001% chance of it working. Good luck. Posted by the &#039;&#039;&#039;[[User:Optimus35|&amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;Optimus35&amp;quot;&amp;gt;&amp;lt;sc&amp;gt;Θρtιmαtum♏&amp;lt;/sc&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Ph34r4ever|Talk]]|[[User:Optimus35/sig/Pikachu|Links]]&amp;lt;/sup&amp;gt;&#039;&#039;09:45 21 May 2008&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::If this is any evidence for or against the idea, I once made a mistake in EV training my Donphan--It was Level 50 with 196/140 HP/Attack instead of the 197/141 I wanted. I deleted its EVs, re-trained it WITHOUT LEVELLING IT UP, and deposited it into the PC. Donphan is still Level 50 and now has 197/141 HP/Attack. [[User:Ultraflame|Ultraflame]] 22:16, 21 May 2008 (UTC)&lt;br /&gt;
:::Which game were you playing exactly? --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 05:09, 22 May 2008 (UTC)&lt;br /&gt;
::::Sorry. It was Diamond. [[User:Ultraflame|Ultraflame]] 22:46, 22 May 2008 (UTC)&lt;br /&gt;
:::::The box trick works in Gen III too. I&#039;ve done it many times, but just for fun because I know it&#039;s the same as leveling up. But I was wondering if you could do it with lv 100 pokemon too, because it&#039;s still possible with other pokemon. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:48, 23 May 2008 (UTC)&lt;br /&gt;
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==Maxing Stats?==&lt;br /&gt;
I&#039;ve noticed that a lot of people manually count the number of battles they do while maxing a stat to 252...but wouldn&#039;t it be more convenient to just get it to 255 without counting and using a EV-reducing berry?  Thanks. [[User:Drbazzi|Drbazzi]] 18:09, 25 July 2008 (UTC)&lt;br /&gt;
:Well, a berry would reduce it to 245, as they make EVs decrease by 10. And... why 252? it is just the same as 255. if you get 252 in two stats, you&#039;ll be able to get other 6 EVs for a thid stat, but it will only increase it 1 point at level 100... and 1 at level 100 is the same as nothing. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 20:45, 25 July 2008 (UTC)&lt;br /&gt;
:::In Emerald, that method would be more convenient. For Diamond/Pearl (and later, I would assume), if the Pokémon has more than 100 EVs in a stat, one EV-reducing berry would take it back to 100. For example, using an EV-reducing berry on a Pokémon with 255 EVs would take it down to 100 EVs, and using a berry on one with 101 EVs would also take it down to 100. For Hfc2x&#039;s question, let me turn that around: &amp;quot;Why 255? It is just the same as 252.&amp;quot; The 1 extra point is for &amp;quot;all the advantage you can get&amp;quot;, because you never know when one extra point may save you. [[User:Ultraflame|Ultraflame]] 19:15, 26 July 2008 (UTC)&lt;br /&gt;
::::Nopes, you&#039;re wrong. EV-reducing berries lower the EVs by 10 ALWAYS, even when it is over 100. and the 1 point in one stat is nothing, &#039;cause you can only make the difference every 18 points at level 100. For example... if I have a Pokémon with 300 of speed and my oponent has 305, ANY of the Pokémon may attack first because the difference is so minimal. And for offensive stats there is something called &amp;quot;{{wp|Random number generation|RNG}}&amp;quot; which is the reason of why sometimes your attacks are more powerful than usual, and not just for your high stats. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 02:21, 27 July 2008 (UTC)&lt;br /&gt;
:::::Okay, try maxing out a stat in Diamond/Pearl, and use one berry. I have tried it myself--there is a MASSIVE loss with the first berry and a much smaller loss with the second, third, and so on. Your speed example is ridiculous, because a 305-Speed Pokémon will ALWAYS move before a 300-Speed, provided the moves have the same priority. Remember what I said: &amp;quot;Why 255? It is just the same as 252.&amp;quot;, and &amp;quot;all the advantage you can get&amp;quot;. [[User:Ultraflame|Ultraflame]] 21:50, 27 July 2008 (UTC)&lt;br /&gt;
::::::No offense, but Playing Diamond and Pearl doesn&#039;t mean that you are the complete master of the games... I know why I say it. A Pokémon with 305 speed MAY attack before another with 300, and I tell you not because I&#039;m sure, but that&#039;s the way the game works. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:17, 28 July 2008 (UTC)&lt;br /&gt;
:::::::I still challenge you to try it in Diamond/Pearl. I say again: &amp;quot;Your speed example is ridiculous, because a 305-Speed Pokémon will ALWAYS move before a 300-Speed, provided the moves have the same priority.&amp;quot; [[User:Ultraflame|Ultraflame]] 00:52, 28 July 2008 (UTC)&lt;br /&gt;
You think I&#039;ve never played Pokémon? xD quoting your own phrases is not the great thing... please read the whole talk page and see that I&#039;ve already done that. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 04:17, 28 July 2008 (UTC)&lt;br /&gt;
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If you are EV training a Pokémon with both a Macho Brace(Power Anklet, et al.) and the Pokérus, does the doubling take place before or after the plus four? For example, if I defeat a Jumpluff with a Pokémon that is holding a Power Anklet and currently has or has previously had the Pokérus, will it be getting 10 EVs(3*2+4) or 14 EVs((3+4)*2)?  --[[User:Podunk|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Po&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;dunk&amp;lt;/span&amp;gt;]] 10:54, 5 October 2008 (UTC)&lt;br /&gt;
:It works like this:&lt;br /&gt;
:I defeated a {{p|Gastly}} and my {{p|Alakazam}} had [[Pokérus]] and was holding [[EV-enhancing item#Power Lens|Power Lens]]. Gastly gives 1 {{Stat|Special Attack|Sp.Atk}} EV and the Power lens gives 4 extra EVs also, giving a total of 5. THEN the Pokérus duplicates the EVs for the Pokémon, (in this case Alakazam) giving a total of 10 Sp.Atk EVs. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 19:20, 5 October 2008 (UTC)&lt;br /&gt;
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== Oh really? ==&lt;br /&gt;
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The last sentence states that it adds 4 EVs to the respective stat even if EVs in a different stat are gained. Is this tested to be true?&lt;br /&gt;
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To clarify, +4 first, THEN x2 for Pokerus &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Mr. Black|Mr. Black]] ([[User talk:Mr. Black|talk]] • [[Special:Contributions/Mr. Black|contribs]]){{ #if:  | &amp;amp;#32;{{{2}}} |}}&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
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Also, I believe the EV system for Generations I and II is wrong here. I&#039;m fairly sure Pokemon weren&#039;t given specific EV values like they are now, I think EVs were actually calculated based on a Pokemon&#039;s stats. Please check it anyway to make sure.&lt;br /&gt;
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Since you added 252 is the highest multiple of 4 in 255, you might want to add 508 is the highest multiple of 4 in 510, making 2 available EVs useless. &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Mr. Black|Mr. Black]] ([[User talk:Mr. Black|talk]] • [[Special:Contributions/Mr. Black|contribs]]){{ #if:  | &amp;amp;#32;{{{2}}} |}}&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
:Well, Mr. Black isn&#039;t responding you questions... The first one is YES, if you use Power Wheight you&#039;ll always gain +4 HP EVs, even if you fight a Graveler. And the second one is NO, Pokémon always have given away the same EVs they give now, but the difference is that there is no limit in Gens I and II, instead of the limit of 510 in Gens III and IV. {{unsigned|hfc2x}}&lt;br /&gt;
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Well, I&#039;ll explain it better:&lt;br /&gt;
*Power Wheight helps you get +4 EVs in HP &#039;&#039;EVERY TIME YOU FIGHT AND FAINT AND OPPONENT&#039;&#039;. This is added to the total if you haven&#039;t got the Pokerus. If you have Pokérus, then the total (after adding the bonus for the held item) is multiplied by 2.&lt;br /&gt;
*In Generations I and II, ALL Pokémon give &#039;&#039;THE SAME&#039;&#039; EVs they give now. The only difference among generations is the total of EVs you can add to a Pokémon if you want to train. In Gens III and IV the maximum training in EVs is 510, with a maximum of 255 in every stat, but the total cannot exceed 510. In Gens I and II, there is no maximum amount of EVs in any stat nor a maximum of total EVs. Meaning that you can get infinite training.&lt;br /&gt;
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I hope it is clear now... &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 18:31, 5 November 2008 (UTC)&lt;br /&gt;
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* I think your second statement about Generations I and II is incorrect. According to [http://www.geocities.com/thelegendarydogs/faqs/all/genes/genesfaq.htm this GenI&amp;amp;II Pokémon DVs guide], defeating a Pokémon added its base stats to your EV scores (called Stat XP in the old terminology), and your EV scores were limited to 65535. This corroborates with the [[Pokémon data structure in the GB|data structure]], which has ten bytes for Effort data or two bytes per stat, and two bytes can store a maximum value of 65535. --[[User:JDigital|JDigital]] 05:41, 6 May 2009 (UTC)&lt;br /&gt;
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== Probability ==&lt;br /&gt;
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How many different combinations of EVs are possible without going over the limit for EVs, 510, and the limit in each individual stat, 255? {{unsigned|Superbreeder}}&lt;br /&gt;
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:I think 255! * 6...but that doesn&#039;t discount duplicates, so I&#039;m not quite sure.  It probably involves factorials, and it&#039;s certainly exceptionally large. [[User:Evkl|evkl]] 21:50, 24 December 2008 (UTC)&lt;br /&gt;
::Ask {{u|Beligaronia|this guy}} nicely. If you explain exactly what you&#039;re looking for, I&#039;m sure he can figure it out. He has told me, though, that he plans to be less active than an inactive user, so try [[Special:EmailUser/Beligaronia|email]] or his Wikipedia talk page for the fastest results. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 21:55, 24 December 2008 (UTC)&lt;br /&gt;
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== I Still Don&#039;t Understand ==&lt;br /&gt;
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EV Training still confuses me. . If I fought a Charizard, who gives 3SpAtk EVs, then what would happen? My Pokemon gets 3 extra points to their SpAtk? Does it have to level up? {{unsigned|ShinjiLover}}&lt;br /&gt;
:No, it doesn&#039;t help. Try beating other 83 Charizards to fill up your Sp.Atk EV max and then level up and see what happens. 252 EVs mean +63 of the stat &#039;&#039;AT LEVEL 100&#039;&#039;, not at other levels. Ah, and try signing your comments with &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 21:37, 24 December 2008 (UTC)&lt;br /&gt;
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== Effort Values and Stat Experience ==&lt;br /&gt;
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I saw that on the article it says that Effort Values were created in Gen. I, but weren&#039;t they created in Gen. III during the Data Structure Overhaul. The extra 63 points in the first 2 generations were determined by a hidden experience value for each stat value (max - 63,105 exp. points i think), and the amount of hidden exp. you get for a stat is equal to the opponent&#039;s base stat for that specific stat.&lt;br /&gt;
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There is more evidence to support this then the EV theory. Like if you just caught a Lapras in, say, Pokémon Crystal,and you fight 4 Grimers. If the EV theory were correct, you would get 1 point in your HP stat after using the Box Trick, but instead multiple stats rise. Isn&#039;t that because each stat rises according to every 1000 points(or something)?&lt;br /&gt;
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So I was just thinking to suggest that the EV info on Gen. I and II be moved to III, and create a link to a new page, Stat Experience? The SE theory sounds more correct then the EV one for Gens. I and II. What do you guys think? {{unsigned|Dark Boye}}&lt;br /&gt;
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* In Generations I and II we called it Stat Experience. Nowadays they&#039;re called EVs. It&#039;s calculated differently now, but it&#039;s essentially the same thing - you get faster by fighting Jolteons, and more hit points by fighting Chanseys. I think it makes sense to say they&#039;re just different versions of the same thing - after all, as far as I know, both &amp;quot;stat XP&amp;quot; and &amp;quot;Effort Values&amp;quot; are just fan-created names. --[[User:JDigital|JDigital]] 05:14, 6 May 2009 (UTC)&lt;br /&gt;
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==Stat-reducing Berries==&lt;br /&gt;
I&#039;d like to note some things about the Stat Reducing Berries. The fact that they reduce EV&#039;s by 10 is correct, but I wanna note that when used on a stat above 100, the stat is reduced down to 100, then each subsequent use is 10 each. Once the berry starts failing, it&#039;s either due to the stat having no EV&#039;s, or an EV amount below 10. These berries are also very useful in changing a Pokemon&#039;s EV spread, a very good thing for an In-game team to make them more competitive. &lt;br /&gt;
Also, when used on a Level 100 Pokemon, they WILL reduce the stats, but because they can no longer level up, they cannot raise the stats back up via EV training.[[User:JoeTE|Joe T.E.]] 14:19, 3 April 2009 (UTC)&lt;br /&gt;
:Although you may be able to raise your stats back using stat-enhancing drinks, which are the opposite of stat reducing berries.[[User:Valorum27|Valorum27]] 00:46, 10 April 2010 (UTC)&lt;br /&gt;
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==Your questions are probably answered here...==&lt;br /&gt;
After reading this page, I found that there were a lot of complicated topics that weren&#039;t quite answered. Here&#039;re the most frequently asked questions answered:&lt;br /&gt;
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What is EV training, and how is it good?&lt;br /&gt;
EV training is a method in which you train one Pokémon against a against a specific group of Pokémon in order to raise the Pokémon&#039;s stats. This would be like training a future sweeper against Jolteon so that the sweeper gets faster.&lt;br /&gt;
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How do I EV train?&lt;br /&gt;
Personally, I EV train by finding trainers that have only one species of Pokémon, but others may prefer to train against wild Pokémon. Both methods are equally effective. A common one is PI Carlos just below Veilstone City. Because he has 3 Goldeen (which evolve into Seaking), he gives 3 (or 6) EV&#039;s throughout the course of one battle. Although you can have a maximum of 255 EV&#039;s in each stat, many trainers opt to put a maximum of 252 EV&#039;s in a stat. You can have a maximum of 510 EV&#039;s total (shared between stats), and every 4 EV&#039;s in a stat boost the stat at level 100 by 1 point.&lt;br /&gt;
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What about Berries?&lt;br /&gt;
If you use a stat-reducing berry on a pokemon that has more than 100 EV&#039;s in a stat, it reduces that stat&#039;s EV&#039;s to 100. From 100 down, however, it reduces the EV&#039;s by 10. Kudos to Joe T. E.!&lt;br /&gt;
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How do I squeeze the most out of EV training?&lt;br /&gt;
Ok, so this isn&#039;t really an FAQ, but I found some nice ideas to maximize your EV&#039;s. First off, putting EV&#039;s in a stat increased by nature can make its effect go up from +63 to +69, putting you &amp;quot;one point ahead&amp;quot; in the end!&lt;br /&gt;
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Try my EV Optimizer here: http://masd.21classes.com/pub/MASD/DavidKo/Stat_Calculator.htm&lt;br /&gt;
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[[User:PhoenixGraphix|&amp;amp;lt;i&amp;amp;gt;Phoenix&amp;amp;lt;/i&amp;amp;gt;]] 22:30, 24 April 2009 (UTC)&lt;br /&gt;
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:I&#039;m still a little puzzeled, butI think I&#039;m getting to understand EVs. Basically by the time I get to level 100 I&#039;ll HAVE to have my max EV numbers somewhere right? The only &amp;quot;EV training&amp;quot; is in aiming for those two max stats? Maybe use EV reducer berries to tweak. But after I get those EVs full and in a way I like them, that&#039;s all I can do, right? Timing of getting the EVs early/ect don&#039;t matter, right? The end result doesn&#039;t need babysitting from the very start it looks like/I hope?--[[User:Barakku|Barakku]] 05:06, 6 May 2009 (UTC)&lt;br /&gt;
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::A Pokémon&#039;s stats are pre-calculated, but think of it like this: the difference between the Pokémon&#039;s stat now and their stat at level &amp;lt;i&amp;gt;X&amp;lt;/i&amp;gt; divided by the number of levels between them equals the stat change. As an example, if a Pokémon&#039;s stat at level 100 would be 300, and it&#039;s level 99 with 290 as its stat, its next stat gain will be 10. As long as you get all of your EV&#039;s in before level 100, all of the EV&#039;s will be factored in. &amp;lt;strong&amp;gt;[[User:PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #FFD700;&amp;quot;&amp;gt;Phoenix&amp;lt;/span&amp;gt;]][[User_Talk:PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #AAAAAA;&amp;quot;&amp;gt;Graphix&amp;lt;/span&amp;gt;]][[Special:Contributions/PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #B0E0E6&amp;quot;&amp;gt;&amp;amp;trade;&amp;lt;/span&amp;gt;]]&amp;lt;/strong&amp;gt; 02:23, 16 May 2009 (UTC)&lt;br /&gt;
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:I have a question that isn&#039;t answered here:  Is it possible to check to see how many EVs your Pokemon has in specific stat?  I know that there&#039;s a guy in the Platinum Battle Tower that will let you know their IVs, but is there something like that for EVs to? --[[User:Dual|Dual]] 12:25, 10 October 2009 (UTC)&lt;br /&gt;
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::Well, if you know your exact IVs, it&#039;s possible to calculate your EVs, but otherwise, no. Generally, if you&#039;re training for a particular number of EVs, you keep track of it in a notepad or something. --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 15:09, 10 October 2009 (UTC)&lt;br /&gt;
:::I never bothered with EVs or IVs till now, so I didn&#039;t keep track.  So what&#039;s the formula to calculate the EVs then?  Also, does the formula calculate the EVs exactly, or is it just an approximate amount?  --[[User:Dual|Dual]] 15:50, 10 October 2009 (UTC)&lt;br /&gt;
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::::I don&#039;t know the formula, so I wouldn&#039;t know how exact it would be. You can probably get an aproximate however by going into a Wi-Fi battle and setting levels to 100 (if you don&#039;t already have your Pokémon at level 100), than compare the stats to the stats listed on that Pokémon&#039;s species page.&lt;br /&gt;
::::For example, if I checked my Weavile at level 100 and its Attack stat was at 350, I could compare that to the [[Weavile (Pokémon)#Base stats|base stats]] at level 100 and figure that my Attack EV was somewhere close to maxed-out (since the highest you can get with EVs and IVs combined would be 372 on a Weavile).&lt;br /&gt;
::::It&#039;s a rough aproxximation, but it&#039;ll give you a good idea where you&#039;re at.&lt;br /&gt;
::::Generally, if you really want to get serious with EV training, you&#039;ll want to start fresh with a newly-caught/newly-hatched Pokémon. I&#039;ve not tried it, but I believe you could also use berries that reduce EVs to &amp;quot;reset&amp;quot; your Pokémon back to 0, as well (not sure on the details of that, however). --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 21:31, 17 October 2009 (UTC)&lt;br /&gt;
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== EV Training for Lv 50 battles ==&lt;br /&gt;
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&amp;lt;p&amp;gt;Since there is currently a world tourney going on with a Lv 50 limit and there also is (and has been for along while) the in-game option of battling with Lv 50 pokémon, I&#039;m surprised that I don&#039;t see more information or discussion on the topic. If you are EV training for a Lv 50 battle, then wouldn&#039;t you not particularly want 252 EV in a stat? Unless I&#039;m mistaken, you would want floor(252/8) because you are at half the level of Lv 100 battles, where it is four EV per stat point. This would mean that raising a stat to 252 would in fact be a waste of four perfectly usable effort points! Am I mistaken here, or is this assumption correct?&amp;lt;/p&amp;gt;&amp;lt;br&amp;gt;[[User:TheCakeIsALie|NonaSuomi]] 02:33, 13 June 2009 (UTC)&lt;br /&gt;
:That&#039;s actually wrong. You can have max EVs at like level 10 and it wouldn&#039;t hurt. &amp;lt;span style=&amp;quot;font-family:Cracked; font-size:125%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[[User:Tc26/Anime Predictions|&amp;lt;span style=&amp;quot;color:#303030;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;[[User:Tc26|&amp;lt;span style=&amp;quot;color:#e03828;&amp;quot;&amp;gt;²₆&amp;lt;/span&amp;gt;]][[User talk:Tc26|&amp;lt;span style=&amp;quot;color:#303030;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]]&amp;lt;sub&amp;gt;[[User:Tc26/Sandbox|&amp;lt;span style=&amp;quot;color:#e03828;&amp;quot;&amp;gt;26&amp;lt;/span&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt; 02:54, 13 June 2009 (UTC)&lt;br /&gt;
::Maxing at any level doesn&#039;t matter. It&#039;s just at level 100 where full bonus is calculated. At level 100 your Pokémon&#039;s stats will range by exactly 31 points for their IVs and exactly 63 points for their EVs. Under 100&#039;s are just fractionalized by their level: a level 50 Pokémon would thus have a 15-point or 16-point range in stats due to IVs, while the range due to EVs would be 31 or 32 points. As the Pokémon&#039;s level gets higher the discrepancy is greater between untrained and crap-IVs and trained with excellent IVs. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 03:03, 13 June 2009 (UTC)&lt;br /&gt;
:::Sorry TTE, but IV points can vary a stat as much as 34 points and as little as 28 points, and EV&#039;s can vary as much as 69 points and as little as 57 points depending on the nature. Training a Pokémon earlier rather than later or vice versa has no effect on its stats at level 10, 25, 50 or 100. What appears to happen is that a Pokémon trained later will have a more extreme stat gain in the next level (&amp;lt;s&amp;gt;about 63/(100 - level)&amp;lt;/s&amp;gt; (future stat (with EV&#039;s) - current stat) points more than usual if fully trained in one level). &amp;lt;strong&amp;gt;[[User:PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #FFD700;&amp;quot;&amp;gt;Phoenix&amp;lt;/span&amp;gt;]][[User_Talk:PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #AAAAAA;&amp;quot;&amp;gt;Graphix&amp;lt;/span&amp;gt;]][[Special:Contributions/PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #B0E0E6&amp;quot;&amp;gt;&amp;amp;trade;&amp;lt;/span&amp;gt;]]&amp;lt;/strong&amp;gt; 03:28, 13 June 2009 (UTC)&lt;br /&gt;
::::I think my question has been misunderstood here. What I want to ask is this: since at level 100 it takes four effort points to add a single point in any stat, wouldn&#039;t it make sense that it would take 8 points at exactly half that level? &amp;lt;i&amp;gt;That&amp;lt;/i&amp;gt; is what I am asking. Can anyone answer this for me, as it can mean the difference between 252 being the max useful amount and 248 being that number, and with 2 stats at that level, you&#039;d have eight effort points to spare, meaning one stat point anywhere you chose... Sorry if this seems obvious to anyone, but I&#039;m not so sure from the sources I&#039;ve looked at.&amp;lt;br&amp;gt;[[User:TheCakeIsALie|NonaSuomi]] 06:29, 13 June 2009 (UTC)&lt;br /&gt;
:::::In an attempt to answer your multi-faceted question, yes, it would be more thrifty to put only 248 EV&#039;s in a stat if you intend to keep that Pokémon at level 50. The extra point in the stat with 252 would be rounded down anyway, so putting in 248 is a much better choice. If you intend, however, to train the Pokémon to level 100, it would max out the stat with &amp;lt;b&amp;gt;only&amp;lt;/b&amp;gt; 252. &amp;lt;strong&amp;gt;[[User:PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #FFD700;&amp;quot;&amp;gt;Phoenix&amp;lt;/span&amp;gt;]][[User_Talk:PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #AAAAAA;&amp;quot;&amp;gt;Graphix&amp;lt;/span&amp;gt;]][[Special:Contributions/PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #B0E0E6&amp;quot;&amp;gt;&amp;amp;trade;&amp;lt;/span&amp;gt;]]&amp;lt;/strong&amp;gt; 18:23, 13 June 2009 (UTC)&lt;br /&gt;
::::::Understood. And yes, I was asking about pokémon you intend to keep for battling at level 50, which I suppose I should have specified. I just figured since I mentioned the VGC tourneys it would be assumed, what with a lv 50 cap and all... Thanks!&amp;lt;br&amp;gt;[[User:TheCakeIsALie|NonaSuomi]] 01:03, 14 June 2009 (UTC)&lt;br /&gt;
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:It depends on whether the IV is even or odd, if it&#039;s odd you need 252 to max the stat, if even only 248. Any other level and you would have to consider the whole IV and the Base stat too, but the EV needed for max stat will always be a multiple of 4. I know that this conversation is almost a year old, but having an accurate answer is important. --[[User:Sp unit 262|sp unit 262]] 04:11, 6 March 2010 (UTC)&lt;br /&gt;
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== EV distribution if multiple pokemon are used ==&lt;br /&gt;
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So only the pokemon that lands the finishing blow gets the EVs? Or do all the pokemon that were exposed in the battle get EVs? --[[User talk:Qwertyasdf|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;(QQ)&amp;lt;sup&amp;gt;∞&amp;lt;/sup&amp;gt;wertyasdf&amp;lt;/font&amp;gt;]] 11:25, 14 November 2009 (UTC)&lt;br /&gt;
:Every Pokémon that gained EXP, as a result of the defending Pokémon being defeated, gets EVs. [[User:Ultraflame|Ultraflame]] 17:12, 14 November 2009 (UTC)&lt;br /&gt;
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::So if i knock out a Paras by sending out Heracross, switching to Scyther and knocking it out with wing attack, they both get 1 attack EV? So both get the full effect? What if the opponent gives two or there EVs?[[User:Emperor Fox|Emperor Fox]] 01:45, 14 April 2010 (UTC)&lt;br /&gt;
:::All Pokémon who received experience recieve the full amount of EVs. Evs are not divided, unlike experience. --[[User:Valorum27|Valorum27]] 16:29, 9 May 2010 (UTC)&lt;br /&gt;
::::Is this the same in Generation I/II, i.e. for stat exp? Also can we add this to the article somewhere? [[User:Smithers888|Smithers888]] 14:08, 11 May 2010 (UTC)&lt;br /&gt;
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== Confused about Effort Values and Effort Points ==&lt;br /&gt;
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In the first paragraph under Generation III, it begins by describing the new effort points, but the example uses effort values:&lt;br /&gt;
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:Generation III completely overhauls the effort value structure. Defeated Pokémon give out 1, 2 or 3 &#039;&#039;effort points&#039;&#039; to a particular stat, depending on species (see list of Pokémon by effort value yield). However, in battles that do not give any experience (such as in the Battle Tower or if the Pokémon is level 100), Pokémon will not gain any &#039;&#039;EVs.&#039;&#039; At level 100, a Pokémon&#039;s stats will be one point higher in a specific stat for every four effort points gained in that stat.&lt;br /&gt;
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The way that I read the second sentence, no pokémon at any level from Generation 3 on would earn effort values since they were replaced by effort points. If effort points and effort values are the same thing, using both terms is confusing. If effort points are converted into effort values, that should be stated with the conversion rate.&lt;br /&gt;
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If a level 100 pokémon cannot gain any experience from battle, how would it be getting effort points or a stat increase at all?&lt;br /&gt;
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One more thing: Does the mew in the Generation 1 example grant 100 (points) to each effort value or 100 effort values to each stat? [[User:White Phoenix|White Phoenix]] 21:56, 20 November 2009 (UTC)&lt;br /&gt;
:From how I see it, defeating one Mew in Generation I grants 100 points to each effort value. My interpretation of the article is that an &amp;quot;effort point&amp;quot; or &amp;quot;effort value point&amp;quot; refers to stat exp. that has been gained, and &amp;quot;effort value&amp;quot; is the total amount of effort points that has been &amp;quot;collected&amp;quot; in a particular stat. For example, a Pokémon that defeats a Mew will gain 100 effort points in each stat, and its effort values for each stat will therefore increase by 100. However, it looks like many people often say &amp;quot;effort values&amp;quot; when they really mean &amp;quot;effort points&amp;quot;, which is extremely confusing. [[User:Ultraflame|Ultraflame]] 02:47, 21 November 2009 (UTC)&lt;br /&gt;
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::So you would wind up with effort points &#039;&#039;and&#039;&#039; effort values? Oh, the effort value is in increments of effort points. It’s like having a hundred dollars in one-dollar bills. You have 100 dollar bills which is 100 dollars. But who ever says they have a hundred dollar bills in their account? [[User:White Phoenix|White Phoenix]] 02:29, 27 November 2009 (UTC)&lt;br /&gt;
::Also, whoever says they received 100 dollar bills? By the way, nowhere on Bulbapedia is the relationship of effort points to effort values given, or even a definition. [[User:White Phoenix|White Phoenix]] 10:34, 29 November 2009 (UTC)&lt;br /&gt;
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:::One Effort Value = One Effort Point. The names were changed starting with Generation III it appears (from Value to Point), but the EV term is still the most commonly used.&lt;br /&gt;
:::The article needs a bit of a re-write to clarify this; some editors have written it as Points, while others have written it as Values, which is why the current article is a little convoluted on that particular regard. I&#039;ll need to research a bit as to which name is the current &amp;quot;official&amp;quot; term. --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 00:00, 30 November 2009 (UTC)&lt;br /&gt;
::::I don&#039;t know about what these things were &amp;quot;officially&amp;quot; called in Generation III. However, in Diamond and Pearl:&lt;br /&gt;
::::*The description for vitamins mention &#039;&#039;&#039;&amp;quot;base&amp;quot; stat&#039;&#039;&#039;. For example, the HP Up&#039;s description says, &#039;&#039;&amp;quot;... It raises the &#039;&#039;&#039;base HP&#039;&#039;&#039; of a single Pokémon.&amp;quot;&#039;&#039; Using it on a Pokémon will say something like, &#039;&#039;&amp;quot;FEEBAS&#039;s &#039;&#039;&#039;base HP&#039;&#039;&#039; rose!&amp;quot;&#039;&#039;&lt;br /&gt;
::::*The description for EV-reducing berries also say &#039;&#039;&#039;&amp;quot;base&amp;quot; stat&#039;&#039;&#039;. For example, the Pomeg Berry&#039;s description says, &#039;&#039;&amp;quot;... Using it on a Pokémon makes it more friendly, but it also lowers its &#039;&#039;&#039;base HP&#039;&#039;&#039;.&amp;quot;&#039;&#039; Using it on a Pokémon will say something like, &#039;&#039;&amp;quot;However, its &#039;&#039;&#039;base HP&#039;&#039;&#039; fell!&amp;quot;&#039;&#039;, &#039;&#039;&amp;quot;Its &#039;&#039;&#039;base HP&#039;&#039;&#039; fell!&amp;quot;&#039;&#039;, or &#039;&#039;&amp;quot;Its &#039;&#039;&#039;base HP&#039;&#039;&#039; can&#039;t go lower.&amp;quot;&#039;&#039;&lt;br /&gt;
::::Similar wording occurs with the other vitamins and EV-reducing berries as well. Of course, the items I mentioned actually modify the EVs, and not what we (on Pokémon fan sites) would call &amp;quot;base stats&amp;quot;. [[User:Ultraflame|Ultraflame]] 00:24, 30 November 2009 (UTC)&lt;br /&gt;
::::*Does the 100 effort values to all stats when defeating a mew apply only to generation 1, or does it apply to generation II as well?(Forger03 at 10:33pm on February 03, 2010)&lt;br /&gt;
:::::That should be valid for both Generation I and Generation II. [[User:Ultraflame|Ultraflame]] 17:37, 4 February 2010 (UTC)&lt;br /&gt;
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== EV Gain at Level 100 ==&lt;br /&gt;
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It might be worth mentioning that while you can&#039;t EV train at level 100, you can use vitamins. [[User:Smythe|Smythe]] 10:20, 2 March 2010 (UTC)&lt;br /&gt;
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== A Few Questions... ==&lt;br /&gt;
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Having read through the whole talk page, there are a few things I&#039;m still not entirely clear on.&lt;br /&gt;
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Firstly, does the level at which a Pokémon gains it&#039;s EVs matter? For instance, if I were to train a certain Pokémon to have 252 HP EVs at level 40, and then do the same with an identical Pokémon at level 70 and then raise both up to level 100 will the ultimate result be that both Pokémon have the same maxed HP stat?&lt;br /&gt;
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Secondly, Is it smarter to maximize two selected stats of a Pokémon, or to spread the EVs around evenly? Example: Gengar has naturally high Speed and Special Attack stats, so, would this Pokémon be most competitive if it had 252 EVs in each of these stats? or would that just make it less flexible in battle?&lt;br /&gt;
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Thirdly, I read somewhere on this page that &amp;quot;All Pokémon that gain EXP from defeating another Pokémon will get EVs.&amp;quot; Does this include EXP gained through the use of an EXP. Share? If so, do the EVs get divided among the Pokémon in the same manner as the EXP? Or does each Pokémon that gained EXP from a battle then gain the full EV yield?&lt;br /&gt;
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I apologise if any of these questions have already been answered and I simply missed them... ~ [[User:Ender Phoenix|Ender Phoenix]] 06:02, 5 March 2010 (UTC)&lt;br /&gt;
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#Level won&#039;t matter, so long as it&#039;s not at level 100 when it gains the EVs (so it still has level-ups left to receive the bonuses). At level 100, both of your examples would have the same stats (not counting any differences in [[nature]] or [[IVs]]).&lt;br /&gt;
#This depends, but generally speaking, you&#039;ll focus on two main stats. There are some instances where you&#039;ll want a bit of a spread, but normally you&#039;ll always max out HP on a defensive Pokémon and put the rest of the points into either one or both of the defense stats, or on an offensive Pokémon, perhaps allocate the majority of the points to Speed and the rest to one of the attack stats. Sites like Smogon.com list popular movesets and EV spreads for nearly every Pokémon used competitively, and can be a good way to get a feel for how a competitive set might look.&lt;br /&gt;
#Exp. Share will split the EXP, but both Pokémon will get the full EVs. If you defeat a {{p|Pikachu}} while one of your other party members has an Exp. Share, both your active Pokémon and the one with the Exp. Share will get 2 Speed EVs. --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 03:50, 6 March 2010 (UTC)&lt;br /&gt;
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::Thanks for your answers, thats exactly what I needed to know! ~ [[User:Ender Phoenix|Ender Phoenix]] 00:27, 7 March 2010 (UTC)&lt;br /&gt;
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== Box Trick ==&lt;br /&gt;
&lt;br /&gt;
The article never states if you can still use the box trick to raise stats when at level 100. I&#039;m wondering if you can un-train then re-train the EVs of lv 100 Pokémon.[[User:Valorum27|Valorum27]] 00:51, 10 April 2010 (UTC)&lt;br /&gt;
Never mind... I&#039;m really stupid.&lt;br /&gt;
&lt;br /&gt;
== An Additional Question ==&lt;br /&gt;
Sorry if this seems a bit picky, but I wanted a direct answer to this question rather than assume the answer. I know you have 510 EVs to distribute to a single Pokémon, and you can only use 255 EVs for one stat. Is it possible to max out a stat (spend 255 EVs on it), but still continue to waste your 510 EVs on that stat? Like, if you invested 255 EVs to speed (and thus only have 255 EVs total to work with) then battled a Zubat, would you now have only 254 EVs to work with or do you still have 255? [[User:Goddessofevil9|Goddessofevil9]] 01:46, 14 April 2010 (UTC)&lt;br /&gt;
:The 255 cap is just that, a cap. Once you get 255 in a stat, no other EVs in that stat will be counted, so you still have 255 EVs left to put into other stats. --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 01:48, 14 April 2010 (UTC)&lt;br /&gt;
::Really? I thought once you reached 252 you were just throwing away EV points. Are you completely sure?[[User:Emperor Fox|Emperor Fox]] 01:51, 14 April 2010 (UTC)&lt;br /&gt;
:::It is &amp;quot;throwing away EV points&amp;quot; because you need 4 EV points to get 1 stat point, but you put in 3 EV points to fill the max to 255, meaning you never get your 1 stat point out of it. But I wasn&#039;t sure if you were able to continue wasting. [[User:Goddessofevil9|Goddessofevil9]] 02:04, 14 April 2010 (UTC)&lt;br /&gt;
::::Eh... i was unclear. Apart from the wasted 3, i thought you could continue gaining EVs until you&#039;d wasted all of them on one stat. Though if it really does stop gaining EVs after 255, that would answer my question of &amp;quot;Why is it a cap if you can keep wasting them?&amp;quot; Frankly, it&#039;s fantastic news, since I&#039;m EV training a zangoose the horribly lazy way. Pokérus, Power Bracer and beating a whole bunch of floatzel. (Which, if I&#039;m not mistaken, nets me 4 speed EVs and 8 attack with each one defeated. Anyone care to correct me if I&#039;m wrong?)[[User:Emperor Fox|Emperor Fox]] 02:13, 14 April 2010 (UTC)&lt;br /&gt;
:::::So it seems Jïörüjï Ðērākō is right in that it does cap. Just had someone test it out so let the lazy EV training begin! [[User:Goddessofevil9|Goddessofevil9]] 02:19, 15 April 2010 (UTC)&lt;br /&gt;
::::::As for the why it caps, 1 byte is capable of storing 256 different values. One of those values is zero, leaving 255 others. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#A1871F;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 02:31, 15 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Excuse me... ==&lt;br /&gt;
&lt;br /&gt;
HI, I&#039;m new!... That aside, could someone please explain the following situation? I think it might be useful to people... Anyway, I came across EVs recently and decided to train my [[Kadabra (Pokémon)|Alakaz]] in Sp. Atk. and Speed. His EVs were already maxed, so I thought of using the EV-reducing berries. I also tried some on a {{p|Houndoom}}, for happiness. These are the messages I got:&lt;br /&gt;
&lt;br /&gt;
I used a lot of [[Grepa berry|Grepa berries]], and then some {{b|Kelpsy}} and {{b|Qualot}}. His happiness was always at max. At first I got the message &amp;quot;Alakaz adores you! Its base Sp. Def. fell.&amp;quot; After some Grepas, I got the message &amp;quot;It won&#039;t have any effect.&amp;quot; Then I fed him some Kelpsy, and I got the message &amp;quot;Alakaz adores you! Its base Attack fell&amp;quot;... Then I tried a few Pomeg berries on [[Houndoom (Pokémon)|Houndark]]. At first the normal message showed, but I didn&#039;t see the HP go down. Then, after the third one, I got &amp;quot;Houndark became more friendly. Its base HP won&#039;t go lower.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Can someone please explain? I&#039;m [[User:Togepikachu|TogePikachu]], thank you. 10:24, 24 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:*Your Alakaz must have had maximum happiness, as well as some Attack and Sp. Def. EPs. Using a reduction berry on a Pokémon with maximum happiness but nonzero EV will give you the &amp;quot;adores you&amp;quot; message. But once you erased all of Alakaz&#039;s Sp. Def. EPs, since Alakaz already had maximum happiness and 0 Sp. Def. EV, more Grepa berries would not have any effect (and the game told you). Alakaz still had some Attack EPs, so Kelpsy berries would still have an effect by reducing its Attack EV.&lt;br /&gt;
:*Your Houndark had 11-20 HP EPs before you used the Pomeg berries (after the Pomeg berries, it had 0), but that was not enough to make a difference in its HP stat at that level. Your Houndark did not reach maximum happiness even after you gave it the Pomeg berries, so using further Pomeg berries would still have an effect by increasing its happiness.&lt;br /&gt;
:[[User:Ultraflame|Ultraflame]] 20:08, 9 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 1st and Second Gen ==&lt;br /&gt;
&lt;br /&gt;
Is it possible in the first and second generation to see when your stats have maxed BESIDES fighting the E4 then Box Tricking? I want to know when to stop training Mewtwo over there. Haha. [[User:PoketoaTheFirefox|PoketoaTheFirefox]] 20:00, 5 June 2010 (UTC)&lt;br /&gt;
:It&#039;s not possible to definitively determine if your Pokémon is maxed out (unless if one of its stats has IV 15 and that stat was maxed before - then you know it&#039;s absolutely maxed) without outside hardware, such as a cheating device. Couldn&#039;t reduce EVs until late Generation III, so it&#039;s really hard to determine a Generation I or II Pokémon&#039;s stat potential. If you don&#039;t see any stat improvement after a large number of battles, then of course that may suggest that maximum stats have been reached, but that&#039;s not a guarantee. [[User:Ultraflame|Ultraflame]] 07:53, 6 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Is &amp;quot;Effort values&amp;quot; an official terminology? ==&lt;br /&gt;
&lt;br /&gt;
I see in the Pokémon Emerald Official Encyclopaedia (a Japanese official book), and in the Route 9 Department Store of Pokémon Black &amp;amp; White, effort value is called &amp;quot;基礎ポイント&amp;quot; (base point) in Japanese. I want to know, is the terminology &amp;quot;Effort values / 努力値&amp;quot; (as well as base stats, IV, others..) referred in any official media? Or it&#039;s actually a widely-used fanon terminology like &amp;quot;Masuda method&amp;quot; --[[User:Swampert|Swampert]] 14:50, 2 October 2010 (UTC)&lt;br /&gt;
:I have never seen official Pokémon media use &amp;quot;effort value&amp;quot; or &amp;quot;effort point&amp;quot;. In fact, in the English Generation IV games, the descriptions for the vitamins (HP Up, Protein, etc.) and the EV-reduction berries (Pomeg, Kelpsy, etc.) also mention &amp;quot;base&amp;quot; stat. For example, the in-game description of the HP Up item is, &amp;quot;&#039;&#039;A nutritious drink for Pokémon. It raises the &#039;&#039;&#039;base HP&#039;&#039;&#039; of one Pokémon.&#039;&#039;&amp;quot; I think that IV (individual value) is also an unofficial term, but I&#039;m not sure about other terminology. [[User:Ultraflame|Ultraflame]] 15:54, 2 October 2010 (UTC)&lt;br /&gt;
::I think the reason that they do this is because although IV&#039;s and EV&#039;s are separate data, when calculating stats they are pretty much just addons to the base stats. So, one EV point actually &#039;&#039;raises the base stat&#039;&#039; of a specific Pokémon by 1/8 of a point, and one IV point raises it by a half point. [[User:Ztobor|Ztobor]] 17:49, 2 October 2010 (UTC)&lt;br /&gt;
:::Apparently there&#039;s an official name for them now - &amp;quot;Base Points&amp;quot;. [[User:Ztobor|Ztobor]] 21:55, 5 October 2010 (UTC)&lt;br /&gt;
::::So perhaps the official (English) term for the &#039;&#039;combined effect of base stat, IV, and EV&#039;&#039;, is &amp;quot;base stat&amp;quot;, and not just EVs specifically? [[User:Ultraflame|Ultraflame]] 01:08, 6 October 2010 (UTC)&lt;br /&gt;
::::Actually, I think we might need some more clarification (maybe an exact quote) about what they really mean when they say &amp;quot;base point&amp;quot; or &amp;quot;base stat&amp;quot;. Swampert (or anyone), could you provide a translation of the text that you mentioned? [[User:Ultraflame|Ultraflame]] 01:24, 6 October 2010 (UTC)&lt;br /&gt;
::::And apparently I didn&#039;t see it in the first post (the &amp;quot;base point&amp;quot; thingy). I&#039;m dumb &amp;gt;_&amp;lt; [[User:Ztobor|Ztobor]] 22:36, 7 October 2010 (UTC)&lt;br /&gt;
::::From my understanding, 基礎ポイント means and &#039;&#039;&#039;only&#039;&#039;&#039; means effort value, since the book says &#039;&#039;基礎ポイント(base points) can affect about 60 stat value when Lv.100&#039;&#039;(translated), and a NPC in Route 9 Department Store says &#039;&#039;The items to rise 基礎ポイント are sold on Floor 3&#039;&#039;. I haven&#039;t found an official English term, it should be ascertained in the English version of Black and White.--[[User:Swampert|Swampert]] 14:11, 10 October 2010 (UTC)&lt;br /&gt;
:::::Thank you Swampert. We&#039;ll have to see if Ztobor might be correct that the English games will translate &amp;quot;基礎ポイント&amp;quot; as &amp;quot;base point&amp;quot;. [[User:Ultraflame|Ultraflame]] 01:29, 11 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Effect on stat points ==&lt;br /&gt;
&lt;br /&gt;
The German Pokéwiki has this to say about effort values.   Here is a rough translation:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;At level 100, four EV&#039;s in a particular stat will result in an increase of one point for that stat.  At other levels, the number of EV&#039;s needed to do so is as follows:&lt;br /&gt;
&lt;br /&gt;
*Level 0-19: 40&lt;br /&gt;
*Level 20-29: 20&lt;br /&gt;
*Level 30-39: 13.3&lt;br /&gt;
*Level 40-49: 10&lt;br /&gt;
*Level 50-59: 8&lt;br /&gt;
*Level 60-69: 6.6&lt;br /&gt;
*Level 70-79: 5.7&lt;br /&gt;
*Level 80-89: 5&lt;br /&gt;
*Level 90-99: 4.4&lt;br /&gt;
*Level 100: 4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Should this be included here?  --[[User:Locrian|Locrian]] 13:32, 12 October 2010 (UTC)&lt;br /&gt;
:I was under the understanding that it was 4 EVs = 1 point for all levels... &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 06:01, 14 October 2010 (UTC)&lt;br /&gt;
::You can add it if you want. I don&#039;t see what the problem would be, since it would show people the &amp;quot;true&amp;quot; effect of EVs at certain levels. For example, you would expect a level 1 Chimchar, with 31 Attack IV and 252 Attack EV, to have 7 Attack (by the formula) instead of 69 Attack (6+252/4). [[User:Ultraflame|Ultraflame]] 19:00, 16 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== official name? ==&lt;br /&gt;
&lt;br /&gt;
Serebii are reporting that an NPC on Isshu Route 9 gives an official name to EVs as &amp;quot;base points&amp;quot;. Can anyone confirm this? [[User:Kidburla|Kidburla]] 15:11, 30 October 2010 (UTC)&lt;br /&gt;
:Please see the discussion above,  &amp;quot;Is &#039;Effort values&#039; an official terminology?&amp;quot;. Since Black and White haven&#039;t been released in any language other than Japanese, we only know that the term used in Japanese is &amp;quot;基礎ポイント&amp;quot;, which people have translated as &amp;quot;base point&amp;quot;. We&#039;ll just have to wait for the English-language release to find out the official English name. [[User:Ultraflame|Ultraflame]] 03:28, 31 October 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Ultraflame</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=TM031&amp;diff=1231175</id>
		<title>TM031</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=TM031&amp;diff=1231175"/>
		<updated>2010-10-23T05:59:13Z</updated>

		<summary type="html">&lt;p&gt;Ultraflame: TM31 costs 40 BP in all Generation IV games&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[TM]]s vary between generations.  &#039;&#039;&#039;TM31&#039;&#039;&#039; is:&lt;br /&gt;
&lt;br /&gt;
{{TMtable&lt;br /&gt;
|move1=Mimic&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|loc1=[[Saffron City]]&lt;br /&gt;
|sell1={{pdollar}}1000&lt;br /&gt;
|move2=Mud-Slap&lt;br /&gt;
|type2=Ground&lt;br /&gt;
|loc2=Prize for defeating [[Falkner]]&lt;br /&gt;
|sell2={{pdollar}}1500&lt;br /&gt;
|move3=Brick Break&lt;br /&gt;
|type3=Fighting&lt;br /&gt;
|locrse=[[Sootopolis City]] (talk to man in northwestern house)&lt;br /&gt;
|locfrlg=[[S.S. Anne]], [[Celadon Department Store]]&lt;br /&gt;
|pricefrlg={{pdollar}}3000&lt;br /&gt;
|loccolo=[[Pyrite Colosseum]] Battle 4&lt;br /&gt;
|locxd=Round 1 of the [[Pyrite Colosseum]]&lt;br /&gt;
|sell3={{pdollar}}1500&lt;br /&gt;
|locdppt={{si|Battle Tower}}, [[Oreburgh Gate]], [[Pokémon Battle Revolution|PBR]]&lt;br /&gt;
|pricedppt=40[[Battle Point|BP]]{{tt|*|Pokémon Diamond, Pearl, and Platinum}}&amp;lt;br&amp;gt;9,600 [[Poké Coupon|pts.]]{{tt|*|Pokémon Battle Revolution}}&lt;br /&gt;
|lochgss={{OBP|Battle Frontier|Generation IV}}&lt;br /&gt;
|pricehgss=40[[Battle Point|BP]]&lt;br /&gt;
|move5=Brick Break&lt;br /&gt;
|type5=Fighting&lt;br /&gt;
|locbw=[[Sekka City]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{tmdisambig}}&lt;br /&gt;
{{TMPrevNext|&lt;br /&gt;
number=31 |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[es:MT31]]&lt;br /&gt;
[[ja:わざマシン31]]&lt;/div&gt;</summary>
		<author><name>Ultraflame</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Effort_values&amp;diff=1223097</id>
		<title>Talk:Effort values</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Effort_values&amp;diff=1223097"/>
		<updated>2010-10-16T19:00:35Z</updated>

		<summary type="html">&lt;p&gt;Ultraflame: /* Effect on stat points */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Where &amp;quot;252&amp;quot; comes from isn&#039;t explained... it&#039;d be better as Math.floor(255/4), but I&#039;d prefer to see it written with the proper math symbols, which don&#039;t appear to be supported in Bulbapedia yet... - Hyperworm.&lt;br /&gt;
:We&#039;ll try to get texvc installed, but that would mean getting an Ocaml compiler for whatever platform the server is running... not to mention checking that TeX is installed properly, etc. (mutter...) - [[User:Zhen Lin|刘 (劉) 振霖]] 12:23, 21 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Feel free to make it floor(255/4) with a description of the floor command, but leave the &amp;quot;Math.&amp;quot; out, Bulbapedia isn&#039;t a compiler. Don&#039;t expect most people viewing the page to know what &amp;quot;floor()&amp;quot; does.&lt;br /&gt;
:--[[User:Jshadias|Jshadias]] 00:53, 22 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Is anyone thinking of compiling a chart of pokemon and what Effort Values they have? I see that each pokemon has theirs on their own pages but it doesn&#039;t list all of them at one spot, any ambitions or places online that it could be copied over from? [[User:Lucasthalefty|Lucasthalefty]] 02:12, 13 June 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Bulbapedia already has one of those, actually. Now that you mention it, I hvae no idea why it&#039;s not linked to here. I&#039;ll add a hyperlink to the article. -- [[user:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;&#039;J&#039;&#039;&#039;ioruji &#039;&#039;&#039;D&#039;&#039;&#039;erako.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] 04:08, 13 June 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Wow that makes it so much better thanks [[User:Lucasthalefty|Lucasthalefty]] 14:47, 13 June 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Just a point of clarification here - is it necessary to get a Pokemon to lv. 100 to get the full EV benefits? [[User:Fuzzy|Fuzzy]] 13:53, 17 June 2007 (UTC)&lt;br /&gt;
:Once they have the effort ribbon, you&#039;ll know they have full effort values. Otherwise, then, you can&#039;t really know. Heck, a Pokémon can hit 100 without full EVs. --&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 19:12, 17 June 2007 (UTC)&lt;br /&gt;
::No, no. I mean, do the stat benefits show up only at lv. 100, or immediately after you&#039;ve filled the 510 EVs? [[User:Fuzzy|Fuzzy]] 14:59, 18 June 2007 (UTC)&lt;br /&gt;
:::Well, it&#039;s not like leveling from 99 to 100 will add some ridiculously high number to the stats. I don&#039;t keep track personally, but I think that they&#039;ll show up instantly once you&#039;ve filled the EVs, and it won&#039;t matter if you enter them as some lower level into the autolevel-to-100 battle on WFC, or level them up naturally. --&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 21:26, 18 June 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Actually, if you have enough evs, the stat gain comes after you level up. Say you get 16 evs before leveling up. If so, then when you do level up and you get 16 atk&#039;s, youll get 4 evs. So leveling to 100 isnt necesarry-- [[User:Mr T Tar]]&lt;br /&gt;
:It is. You may have the EVs, but you don&#039;t have the stats. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 04:32, 10 September 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
And now i know thanks to you. I feel like a noob T_T&lt;br /&gt;
&lt;br /&gt;
== Some adjustments needed? ==&lt;br /&gt;
&lt;br /&gt;
First off, vitamins, The article&#039;s wording seems to imply that a vitamin can be used when the current points are any amount less than 100, and unless things have changed, or i know wrong, vitamins will only raise EV&#039;s TO 100 and never over 100, meaning vitamins can only be used when current EV&#039;s are 90 or less.&lt;br /&gt;
&lt;br /&gt;
Also, the basic info seems to ONLY address the final results at level 100, leading to earlier confusion about whether or not EV&#039;s apply anytime before. The EV portion of the stat calculations could be here, and/or a chart showing at what levels the EV&#039;s needed for an actual stat point are whole numbers, and how many it is, along the lines of:&lt;br /&gt;
&lt;br /&gt;
100 = 4&lt;br /&gt;
80 = 5&lt;br /&gt;
50 = 8&lt;br /&gt;
40 = 10&lt;br /&gt;
25 = 16&lt;br /&gt;
20 = 20&lt;br /&gt;
16 = 25&lt;br /&gt;
10 = 40&lt;br /&gt;
8 = 50&lt;br /&gt;
5 = 80&lt;br /&gt;
4 = 100&lt;br /&gt;
-------&lt;br /&gt;
2 = 200&lt;br /&gt;
1 = 400&lt;br /&gt;
&lt;br /&gt;
Obviously we don&#039;t need a lot of the lower levels, since it&#039;d be difficult to finish EV training that low. at eight, you&#039;d need to use all the vitamins the game will let you to get just two stat points, and only one for the same at level 4, and gaining a single whole stat point is impossible at levels 1 and 2.&lt;br /&gt;
:I&#039;m thinking the chart should be cut off at 4, since then you could still use vitamins to gain 5 single stat points in different stats. {{u|Kendai}} 10:38 October 22, 2007.&lt;br /&gt;
&lt;br /&gt;
I get the numbers by dividing 400 by the level, or the needed number of EV&#039;s. You can see they start to mirror at 20. &lt;br /&gt;
&lt;br /&gt;
:Vitamins are only if the EV&#039;s less than 100 at the time of use. Even if it&#039;s 99, you can still use one vitamin. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;TTE&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 09:03, 22 October 2007 (UTC)&lt;br /&gt;
::I&#039;m confused as to what happens in that situation.  If the Pokemon has 99 EVs and you give it a vitamin, will it only gain 1 EV so that it hits 100, or will it raise the EVs to 109? --[[User:Dual|Dual]] 07:36, 17 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Double on the route where caught? ==&lt;br /&gt;
&lt;br /&gt;
I read somewhere (a long time ago, I forget now) that when training a Pokémon on the same route or other map area where you caught it, it will receive double the normal amount of EVs. Does anyone know if this is true?&lt;br /&gt;
:I know that in Crystal, it raised happiness by like, double or something. &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 02:54, 17 December 2007 (UTC)&lt;br /&gt;
::I don&#039;t think that thing you read was true. After all, many Pokémon are recieved in places where there are no wild Pokémon, such as starter pokémon, and you can&#039;t battle in the Safari Zone, and if a Pokémon is traded, say, from Diamond to Soul Silver, then you couldn&#039;t do train on the route either.&lt;br /&gt;
Is it possible to check how many EVs are there for a apecific stat? [[Image:Ani448MS.gif]][[User:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Jmath&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani447MS.gif]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani448MS.gif]] 19:48, 20 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== EV ==&lt;br /&gt;
&lt;br /&gt;
Is it possible to check how many EVs are there for a a specific stat? [[Image:Ani448MS.gif]][[User:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Jmath&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani447MS.gif]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani448MS.gif]] 19:48, 20 January 2008 (UTC)&lt;br /&gt;
* If you know the IVs, you can come pretty damn close. But otherwise, no. [[User:System Error|System Error]] 21:43, 20 January 2008 (UTC)&lt;br /&gt;
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Is there any way you can max out a specific stat without the use of vitamins? [[Image:Ani448MS.gif]][[User:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Jmath&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani447MS.gif]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani448MS.gif]] 13:58, 24 January 2008 (UTC)&lt;br /&gt;
:Yes. Extra EV training can make up for no vitamin usage. [[User:Ultraflame|Ultraflame]] 18:41, 24 January 2008 (UTC)&lt;br /&gt;
::How do you do that? [[Image:Ani448MS.gif]][[User:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Jmath&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani447MS.gif]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani448MS.gif]] 19:17, 24 January 2008 (UTC)&lt;br /&gt;
:::All 252 (255) EVs would have to come from battling. [[User:Ultraflame|Ultraflame]] 02:02, 25 January 2008 (UTC)&lt;br /&gt;
::::Does that mean you have to battle continuously? [[Image:Ani448MS.gif]][[User:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Jmath&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani447MS.gif]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani448MS.gif]] 18:48, 2 February 2008 (UTC)&lt;br /&gt;
:::::Yep. So if you wanted to raise Sp Attack EVs, you&#039;d battle something like Budew 252 times (Budew gives out one Sp Attack EV, I think) [[User:Tina|Tina]]&amp;lt;sup&amp;gt; [[Special:Contributions/Tina|δ]][[User talk:Tina|♫]]&amp;lt;/sup&amp;gt; 18:50, 2 February 2008 (UTC)&lt;br /&gt;
:Unless you have the &#039;rus and a Macho Brace. &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 00:48, 3 February 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
What about Emerald? [[Image:Ani448MS.gif]][[User:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Jmath&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani447MS.gif]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani448MS.gif]] 06:59, 3 February 2008 (UTC)&lt;br /&gt;
:I think (THINK!) it is more or less the same. &amp;lt;span style=&amp;quot; background:#000000&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sc&amp;gt;[[User:Optimus35|&amp;lt;font color=blue&amp;gt;Ph34r4ever]]&amp;lt;sup&amp;gt;[[User talk:Ph34r4ever|&amp;lt;font color=navy&amp;gt;Talk page]][[User:Optimus35/sig/Pikachu|&amp;lt;span class=&amp;quot;buttonlink&amp;quot; title=&amp;quot;GeminiSpark!&amp;quot;&amp;gt;♊&amp;lt;/span&amp;gt;&amp;lt;/font clear=&amp;quot;all&amp;quot;&amp;gt;]]&amp;lt;/sc&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt; 07:14, 3 February 2008 (UTC)&lt;br /&gt;
::But how do you know battling which Pokémon raises which EV? [[Image:Ani448MS.gif]][[User:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Jmath&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani447MS.gif]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani448MS.gif]] 07:24, 3 February 2008 (UTC)&lt;br /&gt;
:::Ask TTE. He knows (almost) everything! &amp;lt;span style=&amp;quot; background:#000000&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sc&amp;gt;[[User:Optimus35|&amp;lt;font color=blue&amp;gt;Ph34r4ever]]&amp;lt;sup&amp;gt;[[User talk:Ph34r4ever|&amp;lt;font color=navy&amp;gt;Talk page]][[User:Optimus35/sig/Pikachu|&amp;lt;span class=&amp;quot;buttonlink&amp;quot; title=&amp;quot;GeminiSpark!&amp;quot;&amp;gt;♊&amp;lt;/span&amp;gt;&amp;lt;/font clear=&amp;quot;all&amp;quot;&amp;gt;]]&amp;lt;/sc&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt; 07:52, 3 February 2008 (UTC)&lt;br /&gt;
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:::(edit conflict) Or ask me!&lt;br /&gt;
:::There&#039;s a list linked on the article here, and other lists across the &#039;web as well. Generally, Pokémon will give EVs to stats they&#039;re strong in themselves (Zubat&#039;s Speed stat is it&#039;s strongest, so it gives out 1 EV to Speed when you defeat it). There are some exceptions, but that&#039;s generally how it works out.&lt;br /&gt;
:::For training in a specific stat, generally you just look at a list of Pokémon by EV reward, find ones that are fairly common, and track down a spot where you can find them easily. For example, Fearow and Raticate both give 2 EVs to Attack, and the area just North of the Fight Area in D/P is full of Fearow and Raticate; if you were planning to train for Attack, that would be the easiest place to train (fighting Fearow and Raticate, and running from anything else). Is that what you meant to ask? --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 07:56, 3 February 2008 (UTC)&lt;br /&gt;
::::Could you give me a link to any of those websites? And could you also tell me how to raise Special Attack in Emerald (that&#039;s what I&#039;m playing now)?&lt;br /&gt;
:::::For one, [[List of Pokémon by effort value yield]] is right here, simply sort by the Sp. Atk. column, which will put anything with more then a zero at the top (keep an eye out for some Pokémon that raise multiple stats at once, they can mess up your math).&lt;br /&gt;
:::::In Emerald, let&#039;s see... Sp. Atk. is something I&#039;ve trained before, let me check my notes. *runs off*&lt;br /&gt;
:::::...I trained on [[Route 113]], [[Spinda]]s and [[Slugma]]s each give out 1 point towards Sp. Atk. stat. Flee from [[Skarmory]], they give out 2 points towards Def. stat (Skarmory are pretty rare anyways). MAKE SURE you mark down each Spinda/Slugma you defeat, there&#039;s nothing more annoying then losing count after number 134! And don&#039;t forget to save every so often too.&lt;br /&gt;
:::::One more note, if you didn&#039;t already know, Exp. Share shares EVs too, so if you need to train two Pokémon for Sp. Atk., give one of them an Exp. Share and it&#039;ll gain the EVs from battling too. It won&#039;t get the benefit of a Macho Brace or anything if your first Pokémon has one, though.&lt;br /&gt;
:::::...last note, training there is a great way to collect Soot on the route while you&#039;re at it. ;D --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 00:09, 4 February 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
One more thing....is there any other way to get Attack EVs without having to battle Carvanha? (I can&#039;t find that thing anywhere!!!) [[Image:Ani448MS.gif]][[User:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Jmath&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani447MS.gif]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani448MS.gif]] 14:01, 9 February 2008 (UTC)&lt;br /&gt;
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I was wondering if somebody could please explain something for me... sorry if I&#039;m slow to pick it up, I only found out about EVs a little while ago (so yeah, I played my way through the games ignorant of them), but I&#039;m having trouble understanding how EVs actually become stat points. I understand how you accumulate EVs, but at what point, and how, do these become stat points? I originally assumed that it was instant (i.e., you get four EVs in a particular stat, that becomes a stat point for that stat) but from reading the rest of the discussion on this page, that doesn&#039;t seem to be the case. Someone also mentioned resetting EV values... that confused me too :S &lt;br /&gt;
If there&#039;s a clearer explanation of how this works somewhere else, I&#039;d really appreciate it if someone could direct me to it.&lt;br /&gt;
Thanks- Timothy.&lt;br /&gt;
:Every four EV points you gain, that&#039;s +1 in that stat at level 100. You can get up to 255 EVs in one stat, 510 total. 252 is where most people stop for a specific stat, since you don&#039;t get stat points for 3 EVs. EV points are gained from specific Pokémon, and there&#039;s a list of them somewhere around here. They get doubled by Pokérus and the Macho Brace. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 14:07, 2 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Lv 100 Pokemon==&lt;br /&gt;
Sigh.. my brother wanted to make a Latias he got stronger. The Latias was Lv100, so he gave the berries that lower EVs in ATTACK, so he could give extra Sp.Atk to his Latias, but when he went to train, the Latias did NOT receive any EV after battling (he tried doing the box trick so the game would recalculate the EVs, but the Sp.Atk didn&#039;t rise). So here is the question: Can a Lv 100 Pokemon receive EVs? &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 18:21, 18 May 2008 (UTC)&lt;br /&gt;
:No, you can&#039;t EV train at 100. [[User:Tina|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;Tina&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;]][[User talk:Tina|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 18:29, 18 May 2008 (UTC)&lt;br /&gt;
::What about in Generation III? I&#039;ve heard many conflicting stories about Level 100 Pokémon in Generation III receiving/not receiving experience and EVs. [[User:Ultraflame|Ultraflame]] 02:16, 19 May 2008 (UTC)&lt;br /&gt;
:::I&#039;m positive that without actually leveling up, the Pokémon won&#039;t gain any EVs. I believe the previous versions allowed players to deposit a Pokémon into a storage box, then withdraw, which would re-count the EVs... but this isn&#039;t in Gen.III, I&#039;m 99% sure. --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 03:52, 19 May 2008 (UTC)&lt;br /&gt;
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::And what about pokémon that I already use vitamins? I mean because if you use medicine on them until it gets to &amp;quot;It won&#039;t have any effect&amp;quot;, can you still train them? &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 19:53, 20 May 2008 (UTC)&lt;br /&gt;
:::Vitamins cap out at 100 EVs (10 EVs per item), so when the Vitamins stop working, there&#039;s still 155 EVs left that you can do in that stat.&lt;br /&gt;
:::In Gen.IV at least, I know Vitamins won&#039;t actually help you out training a level 100 Pokémon, if that&#039;s your question, since Vitamins grant EVs, and you&#039;ll need to level up to gain the effects. Just an FYI. --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 09:41, 21 May 2008 (UTC)&lt;br /&gt;
:Eheh, he tried the box trick? That&#039;s only in the original Game Boys, not the Advance. So the trick won&#039;t work: 0.00000000000001% chance of it working. Good luck. Posted by the &#039;&#039;&#039;[[User:Optimus35|&amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;Optimus35&amp;quot;&amp;gt;&amp;lt;sc&amp;gt;Θρtιmαtum♏&amp;lt;/sc&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Ph34r4ever|Talk]]|[[User:Optimus35/sig/Pikachu|Links]]&amp;lt;/sup&amp;gt;&#039;&#039;09:45 21 May 2008&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::If this is any evidence for or against the idea, I once made a mistake in EV training my Donphan--It was Level 50 with 196/140 HP/Attack instead of the 197/141 I wanted. I deleted its EVs, re-trained it WITHOUT LEVELLING IT UP, and deposited it into the PC. Donphan is still Level 50 and now has 197/141 HP/Attack. [[User:Ultraflame|Ultraflame]] 22:16, 21 May 2008 (UTC)&lt;br /&gt;
:::Which game were you playing exactly? --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 05:09, 22 May 2008 (UTC)&lt;br /&gt;
::::Sorry. It was Diamond. [[User:Ultraflame|Ultraflame]] 22:46, 22 May 2008 (UTC)&lt;br /&gt;
:::::The box trick works in Gen III too. I&#039;ve done it many times, but just for fun because I know it&#039;s the same as leveling up. But I was wondering if you could do it with lv 100 pokemon too, because it&#039;s still possible with other pokemon. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:48, 23 May 2008 (UTC)&lt;br /&gt;
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==Maxing Stats?==&lt;br /&gt;
I&#039;ve noticed that a lot of people manually count the number of battles they do while maxing a stat to 252...but wouldn&#039;t it be more convenient to just get it to 255 without counting and using a EV-reducing berry?  Thanks. [[User:Drbazzi|Drbazzi]] 18:09, 25 July 2008 (UTC)&lt;br /&gt;
:Well, a berry would reduce it to 245, as they make EVs decrease by 10. And... why 252? it is just the same as 255. if you get 252 in two stats, you&#039;ll be able to get other 6 EVs for a thid stat, but it will only increase it 1 point at level 100... and 1 at level 100 is the same as nothing. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 20:45, 25 July 2008 (UTC)&lt;br /&gt;
:::In Emerald, that method would be more convenient. For Diamond/Pearl (and later, I would assume), if the Pokémon has more than 100 EVs in a stat, one EV-reducing berry would take it back to 100. For example, using an EV-reducing berry on a Pokémon with 255 EVs would take it down to 100 EVs, and using a berry on one with 101 EVs would also take it down to 100. For Hfc2x&#039;s question, let me turn that around: &amp;quot;Why 255? It is just the same as 252.&amp;quot; The 1 extra point is for &amp;quot;all the advantage you can get&amp;quot;, because you never know when one extra point may save you. [[User:Ultraflame|Ultraflame]] 19:15, 26 July 2008 (UTC)&lt;br /&gt;
::::Nopes, you&#039;re wrong. EV-reducing berries lower the EVs by 10 ALWAYS, even when it is over 100. and the 1 point in one stat is nothing, &#039;cause you can only make the difference every 18 points at level 100. For example... if I have a Pokémon with 300 of speed and my oponent has 305, ANY of the Pokémon may attack first because the difference is so minimal. And for offensive stats there is something called &amp;quot;{{wp|Random number generation|RNG}}&amp;quot; which is the reason of why sometimes your attacks are more powerful than usual, and not just for your high stats. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 02:21, 27 July 2008 (UTC)&lt;br /&gt;
:::::Okay, try maxing out a stat in Diamond/Pearl, and use one berry. I have tried it myself--there is a MASSIVE loss with the first berry and a much smaller loss with the second, third, and so on. Your speed example is ridiculous, because a 305-Speed Pokémon will ALWAYS move before a 300-Speed, provided the moves have the same priority. Remember what I said: &amp;quot;Why 255? It is just the same as 252.&amp;quot;, and &amp;quot;all the advantage you can get&amp;quot;. [[User:Ultraflame|Ultraflame]] 21:50, 27 July 2008 (UTC)&lt;br /&gt;
::::::No offense, but Playing Diamond and Pearl doesn&#039;t mean that you are the complete master of the games... I know why I say it. A Pokémon with 305 speed MAY attack before another with 300, and I tell you not because I&#039;m sure, but that&#039;s the way the game works. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:17, 28 July 2008 (UTC)&lt;br /&gt;
:::::::I still challenge you to try it in Diamond/Pearl. I say again: &amp;quot;Your speed example is ridiculous, because a 305-Speed Pokémon will ALWAYS move before a 300-Speed, provided the moves have the same priority.&amp;quot; [[User:Ultraflame|Ultraflame]] 00:52, 28 July 2008 (UTC)&lt;br /&gt;
You think I&#039;ve never played Pokémon? xD quoting your own phrases is not the great thing... please read the whole talk page and see that I&#039;ve already done that. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 04:17, 28 July 2008 (UTC)&lt;br /&gt;
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If you are EV training a Pokémon with both a Macho Brace(Power Anklet, et al.) and the Pokérus, does the doubling take place before or after the plus four? For example, if I defeat a Jumpluff with a Pokémon that is holding a Power Anklet and currently has or has previously had the Pokérus, will it be getting 10 EVs(3*2+4) or 14 EVs((3+4)*2)?  --[[User:Podunk|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Po&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;dunk&amp;lt;/span&amp;gt;]] 10:54, 5 October 2008 (UTC)&lt;br /&gt;
:It works like this:&lt;br /&gt;
:I defeated a {{p|Gastly}} and my {{p|Alakazam}} had [[Pokérus]] and was holding [[EV-enhancing item#Power Lens|Power Lens]]. Gastly gives 1 {{Stat|Special Attack|Sp.Atk}} EV and the Power lens gives 4 extra EVs also, giving a total of 5. THEN the Pokérus duplicates the EVs for the Pokémon, (in this case Alakazam) giving a total of 10 Sp.Atk EVs. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 19:20, 5 October 2008 (UTC)&lt;br /&gt;
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== Oh really? ==&lt;br /&gt;
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The last sentence states that it adds 4 EVs to the respective stat even if EVs in a different stat are gained. Is this tested to be true?&lt;br /&gt;
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To clarify, +4 first, THEN x2 for Pokerus &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Mr. Black|Mr. Black]] ([[User talk:Mr. Black|talk]] • [[Special:Contributions/Mr. Black|contribs]]){{ #if:  | &amp;amp;#32;{{{2}}} |}}&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
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Also, I believe the EV system for Generations I and II is wrong here. I&#039;m fairly sure Pokemon weren&#039;t given specific EV values like they are now, I think EVs were actually calculated based on a Pokemon&#039;s stats. Please check it anyway to make sure.&lt;br /&gt;
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Since you added 252 is the highest multiple of 4 in 255, you might want to add 508 is the highest multiple of 4 in 510, making 2 available EVs useless. &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Mr. Black|Mr. Black]] ([[User talk:Mr. Black|talk]] • [[Special:Contributions/Mr. Black|contribs]]){{ #if:  | &amp;amp;#32;{{{2}}} |}}&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
:Well, Mr. Black isn&#039;t responding you questions... The first one is YES, if you use Power Wheight you&#039;ll always gain +4 HP EVs, even if you fight a Graveler. And the second one is NO, Pokémon always have given away the same EVs they give now, but the difference is that there is no limit in Gens I and II, instead of the limit of 510 in Gens III and IV. {{unsigned|hfc2x}}&lt;br /&gt;
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Well, I&#039;ll explain it better:&lt;br /&gt;
*Power Wheight helps you get +4 EVs in HP &#039;&#039;EVERY TIME YOU FIGHT AND FAINT AND OPPONENT&#039;&#039;. This is added to the total if you haven&#039;t got the Pokerus. If you have Pokérus, then the total (after adding the bonus for the held item) is multiplied by 2.&lt;br /&gt;
*In Generations I and II, ALL Pokémon give &#039;&#039;THE SAME&#039;&#039; EVs they give now. The only difference among generations is the total of EVs you can add to a Pokémon if you want to train. In Gens III and IV the maximum training in EVs is 510, with a maximum of 255 in every stat, but the total cannot exceed 510. In Gens I and II, there is no maximum amount of EVs in any stat nor a maximum of total EVs. Meaning that you can get infinite training.&lt;br /&gt;
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I hope it is clear now... &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 18:31, 5 November 2008 (UTC)&lt;br /&gt;
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* I think your second statement about Generations I and II is incorrect. According to [http://www.geocities.com/thelegendarydogs/faqs/all/genes/genesfaq.htm this GenI&amp;amp;II Pokémon DVs guide], defeating a Pokémon added its base stats to your EV scores (called Stat XP in the old terminology), and your EV scores were limited to 65535. This corroborates with the [[Pokémon data structure in the GB|data structure]], which has ten bytes for Effort data or two bytes per stat, and two bytes can store a maximum value of 65535. --[[User:JDigital|JDigital]] 05:41, 6 May 2009 (UTC)&lt;br /&gt;
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== Probability ==&lt;br /&gt;
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How many different combinations of EVs are possible without going over the limit for EVs, 510, and the limit in each individual stat, 255? {{unsigned|Superbreeder}}&lt;br /&gt;
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:I think 255! * 6...but that doesn&#039;t discount duplicates, so I&#039;m not quite sure.  It probably involves factorials, and it&#039;s certainly exceptionally large. [[User:Evkl|evkl]] 21:50, 24 December 2008 (UTC)&lt;br /&gt;
::Ask {{u|Beligaronia|this guy}} nicely. If you explain exactly what you&#039;re looking for, I&#039;m sure he can figure it out. He has told me, though, that he plans to be less active than an inactive user, so try [[Special:EmailUser/Beligaronia|email]] or his Wikipedia talk page for the fastest results. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 21:55, 24 December 2008 (UTC)&lt;br /&gt;
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== I Still Don&#039;t Understand ==&lt;br /&gt;
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EV Training still confuses me. . If I fought a Charizard, who gives 3SpAtk EVs, then what would happen? My Pokemon gets 3 extra points to their SpAtk? Does it have to level up? {{unsigned|ShinjiLover}}&lt;br /&gt;
:No, it doesn&#039;t help. Try beating other 83 Charizards to fill up your Sp.Atk EV max and then level up and see what happens. 252 EVs mean +63 of the stat &#039;&#039;AT LEVEL 100&#039;&#039;, not at other levels. Ah, and try signing your comments with &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 21:37, 24 December 2008 (UTC)&lt;br /&gt;
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== Effort Values and Stat Experience ==&lt;br /&gt;
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I saw that on the article it says that Effort Values were created in Gen. I, but weren&#039;t they created in Gen. III during the Data Structure Overhaul. The extra 63 points in the first 2 generations were determined by a hidden experience value for each stat value (max - 63,105 exp. points i think), and the amount of hidden exp. you get for a stat is equal to the opponent&#039;s base stat for that specific stat.&lt;br /&gt;
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There is more evidence to support this then the EV theory. Like if you just caught a Lapras in, say, Pokémon Crystal,and you fight 4 Grimers. If the EV theory were correct, you would get 1 point in your HP stat after using the Box Trick, but instead multiple stats rise. Isn&#039;t that because each stat rises according to every 1000 points(or something)?&lt;br /&gt;
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So I was just thinking to suggest that the EV info on Gen. I and II be moved to III, and create a link to a new page, Stat Experience? The SE theory sounds more correct then the EV one for Gens. I and II. What do you guys think? {{unsigned|Dark Boye}}&lt;br /&gt;
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* In Generations I and II we called it Stat Experience. Nowadays they&#039;re called EVs. It&#039;s calculated differently now, but it&#039;s essentially the same thing - you get faster by fighting Jolteons, and more hit points by fighting Chanseys. I think it makes sense to say they&#039;re just different versions of the same thing - after all, as far as I know, both &amp;quot;stat XP&amp;quot; and &amp;quot;Effort Values&amp;quot; are just fan-created names. --[[User:JDigital|JDigital]] 05:14, 6 May 2009 (UTC)&lt;br /&gt;
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==Stat-reducing Berries==&lt;br /&gt;
I&#039;d like to note some things about the Stat Reducing Berries. The fact that they reduce EV&#039;s by 10 is correct, but I wanna note that when used on a stat above 100, the stat is reduced down to 100, then each subsequent use is 10 each. Once the berry starts failing, it&#039;s either due to the stat having no EV&#039;s, or an EV amount below 10. These berries are also very useful in changing a Pokemon&#039;s EV spread, a very good thing for an In-game team to make them more competitive. &lt;br /&gt;
Also, when used on a Level 100 Pokemon, they WILL reduce the stats, but because they can no longer level up, they cannot raise the stats back up via EV training.[[User:JoeTE|Joe T.E.]] 14:19, 3 April 2009 (UTC)&lt;br /&gt;
:Although you may be able to raise your stats back using stat-enhancing drinks, which are the opposite of stat reducing berries.[[User:Valorum27|Valorum27]] 00:46, 10 April 2010 (UTC)&lt;br /&gt;
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==Your questions are probably answered here...==&lt;br /&gt;
After reading this page, I found that there were a lot of complicated topics that weren&#039;t quite answered. Here&#039;re the most frequently asked questions answered:&lt;br /&gt;
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What is EV training, and how is it good?&lt;br /&gt;
EV training is a method in which you train one Pokémon against a against a specific group of Pokémon in order to raise the Pokémon&#039;s stats. This would be like training a future sweeper against Jolteon so that the sweeper gets faster.&lt;br /&gt;
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How do I EV train?&lt;br /&gt;
Personally, I EV train by finding trainers that have only one species of Pokémon, but others may prefer to train against wild Pokémon. Both methods are equally effective. A common one is PI Carlos just below Veilstone City. Because he has 3 Goldeen (which evolve into Seaking), he gives 3 (or 6) EV&#039;s throughout the course of one battle. Although you can have a maximum of 255 EV&#039;s in each stat, many trainers opt to put a maximum of 252 EV&#039;s in a stat. You can have a maximum of 510 EV&#039;s total (shared between stats), and every 4 EV&#039;s in a stat boost the stat at level 100 by 1 point.&lt;br /&gt;
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What about Berries?&lt;br /&gt;
If you use a stat-reducing berry on a pokemon that has more than 100 EV&#039;s in a stat, it reduces that stat&#039;s EV&#039;s to 100. From 100 down, however, it reduces the EV&#039;s by 10. Kudos to Joe T. E.!&lt;br /&gt;
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How do I squeeze the most out of EV training?&lt;br /&gt;
Ok, so this isn&#039;t really an FAQ, but I found some nice ideas to maximize your EV&#039;s. First off, putting EV&#039;s in a stat increased by nature can make its effect go up from +63 to +69, putting you &amp;quot;one point ahead&amp;quot; in the end!&lt;br /&gt;
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Try my EV Optimizer here: http://masd.21classes.com/pub/MASD/DavidKo/Stat_Calculator.htm&lt;br /&gt;
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[[User:PhoenixGraphix|&amp;amp;lt;i&amp;amp;gt;Phoenix&amp;amp;lt;/i&amp;amp;gt;]] 22:30, 24 April 2009 (UTC)&lt;br /&gt;
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:I&#039;m still a little puzzeled, butI think I&#039;m getting to understand EVs. Basically by the time I get to level 100 I&#039;ll HAVE to have my max EV numbers somewhere right? The only &amp;quot;EV training&amp;quot; is in aiming for those two max stats? Maybe use EV reducer berries to tweak. But after I get those EVs full and in a way I like them, that&#039;s all I can do, right? Timing of getting the EVs early/ect don&#039;t matter, right? The end result doesn&#039;t need babysitting from the very start it looks like/I hope?--[[User:Barakku|Barakku]] 05:06, 6 May 2009 (UTC)&lt;br /&gt;
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::A Pokémon&#039;s stats are pre-calculated, but think of it like this: the difference between the Pokémon&#039;s stat now and their stat at level &amp;lt;i&amp;gt;X&amp;lt;/i&amp;gt; divided by the number of levels between them equals the stat change. As an example, if a Pokémon&#039;s stat at level 100 would be 300, and it&#039;s level 99 with 290 as its stat, its next stat gain will be 10. As long as you get all of your EV&#039;s in before level 100, all of the EV&#039;s will be factored in. &amp;lt;strong&amp;gt;[[User:PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #FFD700;&amp;quot;&amp;gt;Phoenix&amp;lt;/span&amp;gt;]][[User_Talk:PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #AAAAAA;&amp;quot;&amp;gt;Graphix&amp;lt;/span&amp;gt;]][[Special:Contributions/PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #B0E0E6&amp;quot;&amp;gt;&amp;amp;trade;&amp;lt;/span&amp;gt;]]&amp;lt;/strong&amp;gt; 02:23, 16 May 2009 (UTC)&lt;br /&gt;
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:I have a question that isn&#039;t answered here:  Is it possible to check to see how many EVs your Pokemon has in specific stat?  I know that there&#039;s a guy in the Platinum Battle Tower that will let you know their IVs, but is there something like that for EVs to? --[[User:Dual|Dual]] 12:25, 10 October 2009 (UTC)&lt;br /&gt;
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::Well, if you know your exact IVs, it&#039;s possible to calculate your EVs, but otherwise, no. Generally, if you&#039;re training for a particular number of EVs, you keep track of it in a notepad or something. --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 15:09, 10 October 2009 (UTC)&lt;br /&gt;
:::I never bothered with EVs or IVs till now, so I didn&#039;t keep track.  So what&#039;s the formula to calculate the EVs then?  Also, does the formula calculate the EVs exactly, or is it just an approximate amount?  --[[User:Dual|Dual]] 15:50, 10 October 2009 (UTC)&lt;br /&gt;
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::::I don&#039;t know the formula, so I wouldn&#039;t know how exact it would be. You can probably get an aproximate however by going into a Wi-Fi battle and setting levels to 100 (if you don&#039;t already have your Pokémon at level 100), than compare the stats to the stats listed on that Pokémon&#039;s species page.&lt;br /&gt;
::::For example, if I checked my Weavile at level 100 and its Attack stat was at 350, I could compare that to the [[Weavile (Pokémon)#Base stats|base stats]] at level 100 and figure that my Attack EV was somewhere close to maxed-out (since the highest you can get with EVs and IVs combined would be 372 on a Weavile).&lt;br /&gt;
::::It&#039;s a rough aproxximation, but it&#039;ll give you a good idea where you&#039;re at.&lt;br /&gt;
::::Generally, if you really want to get serious with EV training, you&#039;ll want to start fresh with a newly-caught/newly-hatched Pokémon. I&#039;ve not tried it, but I believe you could also use berries that reduce EVs to &amp;quot;reset&amp;quot; your Pokémon back to 0, as well (not sure on the details of that, however). --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 21:31, 17 October 2009 (UTC)&lt;br /&gt;
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== EV Training for Lv 50 battles ==&lt;br /&gt;
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&amp;lt;p&amp;gt;Since there is currently a world tourney going on with a Lv 50 limit and there also is (and has been for along while) the in-game option of battling with Lv 50 pokémon, I&#039;m surprised that I don&#039;t see more information or discussion on the topic. If you are EV training for a Lv 50 battle, then wouldn&#039;t you not particularly want 252 EV in a stat? Unless I&#039;m mistaken, you would want floor(252/8) because you are at half the level of Lv 100 battles, where it is four EV per stat point. This would mean that raising a stat to 252 would in fact be a waste of four perfectly usable effort points! Am I mistaken here, or is this assumption correct?&amp;lt;/p&amp;gt;&amp;lt;br&amp;gt;[[User:TheCakeIsALie|NonaSuomi]] 02:33, 13 June 2009 (UTC)&lt;br /&gt;
:That&#039;s actually wrong. You can have max EVs at like level 10 and it wouldn&#039;t hurt. &amp;lt;span style=&amp;quot;font-family:Cracked; font-size:125%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[[User:Tc26/Anime Predictions|&amp;lt;span style=&amp;quot;color:#303030;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;[[User:Tc26|&amp;lt;span style=&amp;quot;color:#e03828;&amp;quot;&amp;gt;²₆&amp;lt;/span&amp;gt;]][[User talk:Tc26|&amp;lt;span style=&amp;quot;color:#303030;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]]&amp;lt;sub&amp;gt;[[User:Tc26/Sandbox|&amp;lt;span style=&amp;quot;color:#e03828;&amp;quot;&amp;gt;26&amp;lt;/span&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt; 02:54, 13 June 2009 (UTC)&lt;br /&gt;
::Maxing at any level doesn&#039;t matter. It&#039;s just at level 100 where full bonus is calculated. At level 100 your Pokémon&#039;s stats will range by exactly 31 points for their IVs and exactly 63 points for their EVs. Under 100&#039;s are just fractionalized by their level: a level 50 Pokémon would thus have a 15-point or 16-point range in stats due to IVs, while the range due to EVs would be 31 or 32 points. As the Pokémon&#039;s level gets higher the discrepancy is greater between untrained and crap-IVs and trained with excellent IVs. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 03:03, 13 June 2009 (UTC)&lt;br /&gt;
:::Sorry TTE, but IV points can vary a stat as much as 34 points and as little as 28 points, and EV&#039;s can vary as much as 69 points and as little as 57 points depending on the nature. Training a Pokémon earlier rather than later or vice versa has no effect on its stats at level 10, 25, 50 or 100. What appears to happen is that a Pokémon trained later will have a more extreme stat gain in the next level (&amp;lt;s&amp;gt;about 63/(100 - level)&amp;lt;/s&amp;gt; (future stat (with EV&#039;s) - current stat) points more than usual if fully trained in one level). &amp;lt;strong&amp;gt;[[User:PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #FFD700;&amp;quot;&amp;gt;Phoenix&amp;lt;/span&amp;gt;]][[User_Talk:PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #AAAAAA;&amp;quot;&amp;gt;Graphix&amp;lt;/span&amp;gt;]][[Special:Contributions/PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #B0E0E6&amp;quot;&amp;gt;&amp;amp;trade;&amp;lt;/span&amp;gt;]]&amp;lt;/strong&amp;gt; 03:28, 13 June 2009 (UTC)&lt;br /&gt;
::::I think my question has been misunderstood here. What I want to ask is this: since at level 100 it takes four effort points to add a single point in any stat, wouldn&#039;t it make sense that it would take 8 points at exactly half that level? &amp;lt;i&amp;gt;That&amp;lt;/i&amp;gt; is what I am asking. Can anyone answer this for me, as it can mean the difference between 252 being the max useful amount and 248 being that number, and with 2 stats at that level, you&#039;d have eight effort points to spare, meaning one stat point anywhere you chose... Sorry if this seems obvious to anyone, but I&#039;m not so sure from the sources I&#039;ve looked at.&amp;lt;br&amp;gt;[[User:TheCakeIsALie|NonaSuomi]] 06:29, 13 June 2009 (UTC)&lt;br /&gt;
:::::In an attempt to answer your multi-faceted question, yes, it would be more thrifty to put only 248 EV&#039;s in a stat if you intend to keep that Pokémon at level 50. The extra point in the stat with 252 would be rounded down anyway, so putting in 248 is a much better choice. If you intend, however, to train the Pokémon to level 100, it would max out the stat with &amp;lt;b&amp;gt;only&amp;lt;/b&amp;gt; 252. &amp;lt;strong&amp;gt;[[User:PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #FFD700;&amp;quot;&amp;gt;Phoenix&amp;lt;/span&amp;gt;]][[User_Talk:PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #AAAAAA;&amp;quot;&amp;gt;Graphix&amp;lt;/span&amp;gt;]][[Special:Contributions/PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #B0E0E6&amp;quot;&amp;gt;&amp;amp;trade;&amp;lt;/span&amp;gt;]]&amp;lt;/strong&amp;gt; 18:23, 13 June 2009 (UTC)&lt;br /&gt;
::::::Understood. And yes, I was asking about pokémon you intend to keep for battling at level 50, which I suppose I should have specified. I just figured since I mentioned the VGC tourneys it would be assumed, what with a lv 50 cap and all... Thanks!&amp;lt;br&amp;gt;[[User:TheCakeIsALie|NonaSuomi]] 01:03, 14 June 2009 (UTC)&lt;br /&gt;
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:It depends on whether the IV is even or odd, if it&#039;s odd you need 252 to max the stat, if even only 248. Any other level and you would have to consider the whole IV and the Base stat too, but the EV needed for max stat will always be a multiple of 4. I know that this conversation is almost a year old, but having an accurate answer is important. --[[User:Sp unit 262|sp unit 262]] 04:11, 6 March 2010 (UTC)&lt;br /&gt;
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== EV distribution if multiple pokemon are used ==&lt;br /&gt;
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So only the pokemon that lands the finishing blow gets the EVs? Or do all the pokemon that were exposed in the battle get EVs? --[[User talk:Qwertyasdf|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;(QQ)&amp;lt;sup&amp;gt;∞&amp;lt;/sup&amp;gt;wertyasdf&amp;lt;/font&amp;gt;]] 11:25, 14 November 2009 (UTC)&lt;br /&gt;
:Every Pokémon that gained EXP, as a result of the defending Pokémon being defeated, gets EVs. [[User:Ultraflame|Ultraflame]] 17:12, 14 November 2009 (UTC)&lt;br /&gt;
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::So if i knock out a Paras by sending out Heracross, switching to Scyther and knocking it out with wing attack, they both get 1 attack EV? So both get the full effect? What if the opponent gives two or there EVs?[[User:Emperor Fox|Emperor Fox]] 01:45, 14 April 2010 (UTC)&lt;br /&gt;
:::All Pokémon who received experience recieve the full amount of EVs. Evs are not divided, unlike experience. --[[User:Valorum27|Valorum27]] 16:29, 9 May 2010 (UTC)&lt;br /&gt;
::::Is this the same in Generation I/II, i.e. for stat exp? Also can we add this to the article somewhere? [[User:Smithers888|Smithers888]] 14:08, 11 May 2010 (UTC)&lt;br /&gt;
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== Confused about Effort Values and Effort Points ==&lt;br /&gt;
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In the first paragraph under Generation III, it begins by describing the new effort points, but the example uses effort values:&lt;br /&gt;
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:Generation III completely overhauls the effort value structure. Defeated Pokémon give out 1, 2 or 3 &#039;&#039;effort points&#039;&#039; to a particular stat, depending on species (see list of Pokémon by effort value yield). However, in battles that do not give any experience (such as in the Battle Tower or if the Pokémon is level 100), Pokémon will not gain any &#039;&#039;EVs.&#039;&#039; At level 100, a Pokémon&#039;s stats will be one point higher in a specific stat for every four effort points gained in that stat.&lt;br /&gt;
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The way that I read the second sentence, no pokémon at any level from Generation 3 on would earn effort values since they were replaced by effort points. If effort points and effort values are the same thing, using both terms is confusing. If effort points are converted into effort values, that should be stated with the conversion rate.&lt;br /&gt;
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If a level 100 pokémon cannot gain any experience from battle, how would it be getting effort points or a stat increase at all?&lt;br /&gt;
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One more thing: Does the mew in the Generation 1 example grant 100 (points) to each effort value or 100 effort values to each stat? [[User:White Phoenix|White Phoenix]] 21:56, 20 November 2009 (UTC)&lt;br /&gt;
:From how I see it, defeating one Mew in Generation I grants 100 points to each effort value. My interpretation of the article is that an &amp;quot;effort point&amp;quot; or &amp;quot;effort value point&amp;quot; refers to stat exp. that has been gained, and &amp;quot;effort value&amp;quot; is the total amount of effort points that has been &amp;quot;collected&amp;quot; in a particular stat. For example, a Pokémon that defeats a Mew will gain 100 effort points in each stat, and its effort values for each stat will therefore increase by 100. However, it looks like many people often say &amp;quot;effort values&amp;quot; when they really mean &amp;quot;effort points&amp;quot;, which is extremely confusing. [[User:Ultraflame|Ultraflame]] 02:47, 21 November 2009 (UTC)&lt;br /&gt;
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::So you would wind up with effort points &#039;&#039;and&#039;&#039; effort values? Oh, the effort value is in increments of effort points. It’s like having a hundred dollars in one-dollar bills. You have 100 dollar bills which is 100 dollars. But who ever says they have a hundred dollar bills in their account? [[User:White Phoenix|White Phoenix]] 02:29, 27 November 2009 (UTC)&lt;br /&gt;
::Also, whoever says they received 100 dollar bills? By the way, nowhere on Bulbapedia is the relationship of effort points to effort values given, or even a definition. [[User:White Phoenix|White Phoenix]] 10:34, 29 November 2009 (UTC)&lt;br /&gt;
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:::One Effort Value = One Effort Point. The names were changed starting with Generation III it appears (from Value to Point), but the EV term is still the most commonly used.&lt;br /&gt;
:::The article needs a bit of a re-write to clarify this; some editors have written it as Points, while others have written it as Values, which is why the current article is a little convoluted on that particular regard. I&#039;ll need to research a bit as to which name is the current &amp;quot;official&amp;quot; term. --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 00:00, 30 November 2009 (UTC)&lt;br /&gt;
::::I don&#039;t know about what these things were &amp;quot;officially&amp;quot; called in Generation III. However, in Diamond and Pearl:&lt;br /&gt;
::::*The description for vitamins mention &#039;&#039;&#039;&amp;quot;base&amp;quot; stat&#039;&#039;&#039;. For example, the HP Up&#039;s description says, &#039;&#039;&amp;quot;... It raises the &#039;&#039;&#039;base HP&#039;&#039;&#039; of a single Pokémon.&amp;quot;&#039;&#039; Using it on a Pokémon will say something like, &#039;&#039;&amp;quot;FEEBAS&#039;s &#039;&#039;&#039;base HP&#039;&#039;&#039; rose!&amp;quot;&#039;&#039;&lt;br /&gt;
::::*The description for EV-reducing berries also say &#039;&#039;&#039;&amp;quot;base&amp;quot; stat&#039;&#039;&#039;. For example, the Pomeg Berry&#039;s description says, &#039;&#039;&amp;quot;... Using it on a Pokémon makes it more friendly, but it also lowers its &#039;&#039;&#039;base HP&#039;&#039;&#039;.&amp;quot;&#039;&#039; Using it on a Pokémon will say something like, &#039;&#039;&amp;quot;However, its &#039;&#039;&#039;base HP&#039;&#039;&#039; fell!&amp;quot;&#039;&#039;, &#039;&#039;&amp;quot;Its &#039;&#039;&#039;base HP&#039;&#039;&#039; fell!&amp;quot;&#039;&#039;, or &#039;&#039;&amp;quot;Its &#039;&#039;&#039;base HP&#039;&#039;&#039; can&#039;t go lower.&amp;quot;&#039;&#039;&lt;br /&gt;
::::Similar wording occurs with the other vitamins and EV-reducing berries as well. Of course, the items I mentioned actually modify the EVs, and not what we (on Pokémon fan sites) would call &amp;quot;base stats&amp;quot;. [[User:Ultraflame|Ultraflame]] 00:24, 30 November 2009 (UTC)&lt;br /&gt;
::::*Does the 100 effort values to all stats when defeating a mew apply only to generation 1, or does it apply to generation II as well?(Forger03 at 10:33pm on February 03, 2010)&lt;br /&gt;
:::::That should be valid for both Generation I and Generation II. [[User:Ultraflame|Ultraflame]] 17:37, 4 February 2010 (UTC)&lt;br /&gt;
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== EV Gain at Level 100 ==&lt;br /&gt;
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It might be worth mentioning that while you can&#039;t EV train at level 100, you can use vitamins. [[User:Smythe|Smythe]] 10:20, 2 March 2010 (UTC)&lt;br /&gt;
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== A Few Questions... ==&lt;br /&gt;
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Having read through the whole talk page, there are a few things I&#039;m still not entirely clear on.&lt;br /&gt;
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Firstly, does the level at which a Pokémon gains it&#039;s EVs matter? For instance, if I were to train a certain Pokémon to have 252 HP EVs at level 40, and then do the same with an identical Pokémon at level 70 and then raise both up to level 100 will the ultimate result be that both Pokémon have the same maxed HP stat?&lt;br /&gt;
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Secondly, Is it smarter to maximize two selected stats of a Pokémon, or to spread the EVs around evenly? Example: Gengar has naturally high Speed and Special Attack stats, so, would this Pokémon be most competitive if it had 252 EVs in each of these stats? or would that just make it less flexible in battle?&lt;br /&gt;
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Thirdly, I read somewhere on this page that &amp;quot;All Pokémon that gain EXP from defeating another Pokémon will get EVs.&amp;quot; Does this include EXP gained through the use of an EXP. Share? If so, do the EVs get divided among the Pokémon in the same manner as the EXP? Or does each Pokémon that gained EXP from a battle then gain the full EV yield?&lt;br /&gt;
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I apologise if any of these questions have already been answered and I simply missed them... ~ [[User:Ender Phoenix|Ender Phoenix]] 06:02, 5 March 2010 (UTC)&lt;br /&gt;
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#Level won&#039;t matter, so long as it&#039;s not at level 100 when it gains the EVs (so it still has level-ups left to receive the bonuses). At level 100, both of your examples would have the same stats (not counting any differences in [[nature]] or [[IVs]]).&lt;br /&gt;
#This depends, but generally speaking, you&#039;ll focus on two main stats. There are some instances where you&#039;ll want a bit of a spread, but normally you&#039;ll always max out HP on a defensive Pokémon and put the rest of the points into either one or both of the defense stats, or on an offensive Pokémon, perhaps allocate the majority of the points to Speed and the rest to one of the attack stats. Sites like Smogon.com list popular movesets and EV spreads for nearly every Pokémon used competitively, and can be a good way to get a feel for how a competitive set might look.&lt;br /&gt;
#Exp. Share will split the EXP, but both Pokémon will get the full EVs. If you defeat a {{p|Pikachu}} while one of your other party members has an Exp. Share, both your active Pokémon and the one with the Exp. Share will get 2 Speed EVs. --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 03:50, 6 March 2010 (UTC)&lt;br /&gt;
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::Thanks for your answers, thats exactly what I needed to know! ~ [[User:Ender Phoenix|Ender Phoenix]] 00:27, 7 March 2010 (UTC)&lt;br /&gt;
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== Box Trick ==&lt;br /&gt;
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The article never states if you can still use the box trick to raise stats when at level 100. I&#039;m wondering if you can un-train then re-train the EVs of lv 100 Pokémon.[[User:Valorum27|Valorum27]] 00:51, 10 April 2010 (UTC)&lt;br /&gt;
Never mind... I&#039;m really stupid.&lt;br /&gt;
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== An Additional Question ==&lt;br /&gt;
Sorry if this seems a bit picky, but I wanted a direct answer to this question rather than assume the answer. I know you have 510 EVs to distribute to a single Pokémon, and you can only use 255 EVs for one stat. Is it possible to max out a stat (spend 255 EVs on it), but still continue to waste your 510 EVs on that stat? Like, if you invested 255 EVs to speed (and thus only have 255 EVs total to work with) then battled a Zubat, would you now have only 254 EVs to work with or do you still have 255? [[User:Goddessofevil9|Goddessofevil9]] 01:46, 14 April 2010 (UTC)&lt;br /&gt;
:The 255 cap is just that, a cap. Once you get 255 in a stat, no other EVs in that stat will be counted, so you still have 255 EVs left to put into other stats. --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 01:48, 14 April 2010 (UTC)&lt;br /&gt;
::Really? I thought once you reached 252 you were just throwing away EV points. Are you completely sure?[[User:Emperor Fox|Emperor Fox]] 01:51, 14 April 2010 (UTC)&lt;br /&gt;
:::It is &amp;quot;throwing away EV points&amp;quot; because you need 4 EV points to get 1 stat point, but you put in 3 EV points to fill the max to 255, meaning you never get your 1 stat point out of it. But I wasn&#039;t sure if you were able to continue wasting. [[User:Goddessofevil9|Goddessofevil9]] 02:04, 14 April 2010 (UTC)&lt;br /&gt;
::::Eh... i was unclear. Apart from the wasted 3, i thought you could continue gaining EVs until you&#039;d wasted all of them on one stat. Though if it really does stop gaining EVs after 255, that would answer my question of &amp;quot;Why is it a cap if you can keep wasting them?&amp;quot; Frankly, it&#039;s fantastic news, since I&#039;m EV training a zangoose the horribly lazy way. Pokérus, Power Bracer and beating a whole bunch of floatzel. (Which, if I&#039;m not mistaken, nets me 4 speed EVs and 8 attack with each one defeated. Anyone care to correct me if I&#039;m wrong?)[[User:Emperor Fox|Emperor Fox]] 02:13, 14 April 2010 (UTC)&lt;br /&gt;
:::::So it seems Jïörüjï Ðērākō is right in that it does cap. Just had someone test it out so let the lazy EV training begin! [[User:Goddessofevil9|Goddessofevil9]] 02:19, 15 April 2010 (UTC)&lt;br /&gt;
::::::As for the why it caps, 1 byte is capable of storing 256 different values. One of those values is zero, leaving 255 others. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#A1871F;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 02:31, 15 April 2010 (UTC)&lt;br /&gt;
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== Excuse me... ==&lt;br /&gt;
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HI, I&#039;m new!... That aside, could someone please explain the following situation? I think it might be useful to people... Anyway, I came across EVs recently and decided to train my [[Kadabra (Pokémon)|Alakaz]] in Sp. Atk. and Speed. His EVs were already maxed, so I thought of using the EV-reducing berries. I also tried some on a {{p|Houndoom}}, for happiness. These are the messages I got:&lt;br /&gt;
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I used a lot of [[Grepa berry|Grepa berries]], and then some {{b|Kelpsy}} and {{b|Qualot}}. His happiness was always at max. At first I got the message &amp;quot;Alakaz adores you! Its base Sp. Def. fell.&amp;quot; After some Grepas, I got the message &amp;quot;It won&#039;t have any effect.&amp;quot; Then I fed him some Kelpsy, and I got the message &amp;quot;Alakaz adores you! Its base Attack fell&amp;quot;... Then I tried a few Pomeg berries on [[Houndoom (Pokémon)|Houndark]]. At first the normal message showed, but I didn&#039;t see the HP go down. Then, after the third one, I got &amp;quot;Houndark became more friendly. Its base HP won&#039;t go lower.&amp;quot; &lt;br /&gt;
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Can someone please explain? I&#039;m [[User:Togepikachu|TogePikachu]], thank you. 10:24, 24 April 2010 (UTC)&lt;br /&gt;
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:*Your Alakaz must have had maximum happiness, as well as some Attack and Sp. Def. EPs. Using a reduction berry on a Pokémon with maximum happiness but nonzero EV will give you the &amp;quot;adores you&amp;quot; message. But once you erased all of Alakaz&#039;s Sp. Def. EPs, since Alakaz already had maximum happiness and 0 Sp. Def. EV, more Grepa berries would not have any effect (and the game told you). Alakaz still had some Attack EPs, so Kelpsy berries would still have an effect by reducing its Attack EV.&lt;br /&gt;
:*Your Houndark had 11-20 HP EPs before you used the Pomeg berries (after the Pomeg berries, it had 0), but that was not enough to make a difference in its HP stat at that level. Your Houndark did not reach maximum happiness even after you gave it the Pomeg berries, so using further Pomeg berries would still have an effect by increasing its happiness.&lt;br /&gt;
:[[User:Ultraflame|Ultraflame]] 20:08, 9 May 2010 (UTC)&lt;br /&gt;
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== 1st and Second Gen ==&lt;br /&gt;
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Is it possible in the first and second generation to see when your stats have maxed BESIDES fighting the E4 then Box Tricking? I want to know when to stop training Mewtwo over there. Haha. [[User:PoketoaTheFirefox|PoketoaTheFirefox]] 20:00, 5 June 2010 (UTC)&lt;br /&gt;
:It&#039;s not possible to definitively determine if your Pokémon is maxed out (unless if one of its stats has IV 15 and that stat was maxed before - then you know it&#039;s absolutely maxed) without outside hardware, such as a cheating device. Couldn&#039;t reduce EVs until late Generation III, so it&#039;s really hard to determine a Generation I or II Pokémon&#039;s stat potential. If you don&#039;t see any stat improvement after a large number of battles, then of course that may suggest that maximum stats have been reached, but that&#039;s not a guarantee. [[User:Ultraflame|Ultraflame]] 07:53, 6 June 2010 (UTC)&lt;br /&gt;
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== Is &amp;quot;Effort values&amp;quot; an official terminology? ==&lt;br /&gt;
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I see in the Pokémon Emerald Official Encyclopaedia (a Japanese official book), and in the Route 9 Department Store of Pokémon Black &amp;amp; White, effort value is called &amp;quot;基礎ポイント&amp;quot; (base point) in Japanese. I want to know, is the terminology &amp;quot;Effort values / 努力値&amp;quot; (as well as base stats, IV, others..) referred in any official media? Or it&#039;s actually a widely-used fanon terminology like &amp;quot;Masuda method&amp;quot; --[[User:Swampert|Swampert]] 14:50, 2 October 2010 (UTC)&lt;br /&gt;
:I have never seen official Pokémon media use &amp;quot;effort value&amp;quot; or &amp;quot;effort point&amp;quot;. In fact, in the English Generation IV games, the descriptions for the vitamins (HP Up, Protein, etc.) and the EV-reduction berries (Pomeg, Kelpsy, etc.) also mention &amp;quot;base&amp;quot; stat. For example, the in-game description of the HP Up item is, &amp;quot;&#039;&#039;A nutritious drink for Pokémon. It raises the &#039;&#039;&#039;base HP&#039;&#039;&#039; of one Pokémon.&#039;&#039;&amp;quot; I think that IV (individual value) is also an unofficial term, but I&#039;m not sure about other terminology. [[User:Ultraflame|Ultraflame]] 15:54, 2 October 2010 (UTC)&lt;br /&gt;
::I think the reason that they do this is because although IV&#039;s and EV&#039;s are separate data, when calculating stats they are pretty much just addons to the base stats. So, one EV point actually &#039;&#039;raises the base stat&#039;&#039; of a specific Pokémon by 1/8 of a point, and one IV point raises it by a half point. [[User:Ztobor|Ztobor]] 17:49, 2 October 2010 (UTC)&lt;br /&gt;
:::Apparently there&#039;s an official name for them now - &amp;quot;Base Points&amp;quot;. [[User:Ztobor|Ztobor]] 21:55, 5 October 2010 (UTC)&lt;br /&gt;
::::So perhaps the official (English) term for the &#039;&#039;combined effect of base stat, IV, and EV&#039;&#039;, is &amp;quot;base stat&amp;quot;, and not just EVs specifically? [[User:Ultraflame|Ultraflame]] 01:08, 6 October 2010 (UTC)&lt;br /&gt;
::::Actually, I think we might need some more clarification (maybe an exact quote) about what they really mean when they say &amp;quot;base point&amp;quot; or &amp;quot;base stat&amp;quot;. Swampert (or anyone), could you provide a translation of the text that you mentioned? [[User:Ultraflame|Ultraflame]] 01:24, 6 October 2010 (UTC)&lt;br /&gt;
::::And apparently I didn&#039;t see it in the first post (the &amp;quot;base point&amp;quot; thingy). I&#039;m dumb &amp;gt;_&amp;lt; [[User:Ztobor|Ztobor]] 22:36, 7 October 2010 (UTC)&lt;br /&gt;
::::From my understanding, 基礎ポイント means and &#039;&#039;&#039;only&#039;&#039;&#039; means effort value, since the book says &#039;&#039;基礎ポイント(base points) can affect about 60 stat value when Lv.100&#039;&#039;(translated), and a NPC in Route 9 Department Store says &#039;&#039;The items to rise 基礎ポイント are sold on Floor 3&#039;&#039;. I haven&#039;t found an official English term, it should be ascertained in the English version of Black and White.--[[User:Swampert|Swampert]] 14:11, 10 October 2010 (UTC)&lt;br /&gt;
:::::Thank you Swampert. We&#039;ll have to see if Ztobor might be correct that the English games will translate &amp;quot;基礎ポイント&amp;quot; as &amp;quot;base point&amp;quot;. [[User:Ultraflame|Ultraflame]] 01:29, 11 October 2010 (UTC)&lt;br /&gt;
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== Effect on stat points ==&lt;br /&gt;
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The German Pokéwiki has this to say about effort values.   Here is a rough translation:&lt;br /&gt;
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&amp;quot;At level 100, four EV&#039;s in a particular stat will result in an increase of one point for that stat.  At other levels, the number of EV&#039;s needed to do so is as follows:&lt;br /&gt;
&lt;br /&gt;
*Level 0-19: 40&lt;br /&gt;
*Level 20-29: 20&lt;br /&gt;
*Level 30-39: 13.3&lt;br /&gt;
*Level 40-49: 10&lt;br /&gt;
*Level 50-59: 8&lt;br /&gt;
*Level 60-69: 6.6&lt;br /&gt;
*Level 70-79: 5.7&lt;br /&gt;
*Level 80-89: 5&lt;br /&gt;
*Level 90-99: 4.4&lt;br /&gt;
*Level 100: 4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Should this be included here?  --[[User:Locrian|Locrian]] 13:32, 12 October 2010 (UTC)&lt;br /&gt;
:I was under the understanding that it was 4 EVs = 1 point for all levels... &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 06:01, 14 October 2010 (UTC)&lt;br /&gt;
::You can add it if you want. I don&#039;t see what the problem would be, since it would show people the &amp;quot;true&amp;quot; effect of EVs at certain levels. For example, you would expect a level 1 Chimchar, with 31 Attack IV and 252 Attack EV, to have 7 Attack (by the formula) instead of 69 Attack (6+252/4). [[User:Ultraflame|Ultraflame]] 19:00, 16 October 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Ultraflame</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Effort_values&amp;diff=1216197</id>
		<title>Talk:Effort values</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Effort_values&amp;diff=1216197"/>
		<updated>2010-10-11T01:29:39Z</updated>

		<summary type="html">&lt;p&gt;Ultraflame: /* Is &amp;quot;Effort values&amp;quot; an official terminology? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Where &amp;quot;252&amp;quot; comes from isn&#039;t explained... it&#039;d be better as Math.floor(255/4), but I&#039;d prefer to see it written with the proper math symbols, which don&#039;t appear to be supported in Bulbapedia yet... - Hyperworm.&lt;br /&gt;
:We&#039;ll try to get texvc installed, but that would mean getting an Ocaml compiler for whatever platform the server is running... not to mention checking that TeX is installed properly, etc. (mutter...) - [[User:Zhen Lin|刘 (劉) 振霖]] 12:23, 21 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Feel free to make it floor(255/4) with a description of the floor command, but leave the &amp;quot;Math.&amp;quot; out, Bulbapedia isn&#039;t a compiler. Don&#039;t expect most people viewing the page to know what &amp;quot;floor()&amp;quot; does.&lt;br /&gt;
:--[[User:Jshadias|Jshadias]] 00:53, 22 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Is anyone thinking of compiling a chart of pokemon and what Effort Values they have? I see that each pokemon has theirs on their own pages but it doesn&#039;t list all of them at one spot, any ambitions or places online that it could be copied over from? [[User:Lucasthalefty|Lucasthalefty]] 02:12, 13 June 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Bulbapedia already has one of those, actually. Now that you mention it, I hvae no idea why it&#039;s not linked to here. I&#039;ll add a hyperlink to the article. -- [[user:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;&#039;J&#039;&#039;&#039;ioruji &#039;&#039;&#039;D&#039;&#039;&#039;erako.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] 04:08, 13 June 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Wow that makes it so much better thanks [[User:Lucasthalefty|Lucasthalefty]] 14:47, 13 June 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Just a point of clarification here - is it necessary to get a Pokemon to lv. 100 to get the full EV benefits? [[User:Fuzzy|Fuzzy]] 13:53, 17 June 2007 (UTC)&lt;br /&gt;
:Once they have the effort ribbon, you&#039;ll know they have full effort values. Otherwise, then, you can&#039;t really know. Heck, a Pokémon can hit 100 without full EVs. --&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 19:12, 17 June 2007 (UTC)&lt;br /&gt;
::No, no. I mean, do the stat benefits show up only at lv. 100, or immediately after you&#039;ve filled the 510 EVs? [[User:Fuzzy|Fuzzy]] 14:59, 18 June 2007 (UTC)&lt;br /&gt;
:::Well, it&#039;s not like leveling from 99 to 100 will add some ridiculously high number to the stats. I don&#039;t keep track personally, but I think that they&#039;ll show up instantly once you&#039;ve filled the EVs, and it won&#039;t matter if you enter them as some lower level into the autolevel-to-100 battle on WFC, or level them up naturally. --&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 21:26, 18 June 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Actually, if you have enough evs, the stat gain comes after you level up. Say you get 16 evs before leveling up. If so, then when you do level up and you get 16 atk&#039;s, youll get 4 evs. So leveling to 100 isnt necesarry-- [[User:Mr T Tar]]&lt;br /&gt;
:It is. You may have the EVs, but you don&#039;t have the stats. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 04:32, 10 September 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
And now i know thanks to you. I feel like a noob T_T&lt;br /&gt;
&lt;br /&gt;
== Some adjustments needed? ==&lt;br /&gt;
&lt;br /&gt;
First off, vitamins, The article&#039;s wording seems to imply that a vitamin can be used when the current points are any amount less than 100, and unless things have changed, or i know wrong, vitamins will only raise EV&#039;s TO 100 and never over 100, meaning vitamins can only be used when current EV&#039;s are 90 or less.&lt;br /&gt;
&lt;br /&gt;
Also, the basic info seems to ONLY address the final results at level 100, leading to earlier confusion about whether or not EV&#039;s apply anytime before. The EV portion of the stat calculations could be here, and/or a chart showing at what levels the EV&#039;s needed for an actual stat point are whole numbers, and how many it is, along the lines of:&lt;br /&gt;
&lt;br /&gt;
100 = 4&lt;br /&gt;
80 = 5&lt;br /&gt;
50 = 8&lt;br /&gt;
40 = 10&lt;br /&gt;
25 = 16&lt;br /&gt;
20 = 20&lt;br /&gt;
16 = 25&lt;br /&gt;
10 = 40&lt;br /&gt;
8 = 50&lt;br /&gt;
5 = 80&lt;br /&gt;
4 = 100&lt;br /&gt;
-------&lt;br /&gt;
2 = 200&lt;br /&gt;
1 = 400&lt;br /&gt;
&lt;br /&gt;
Obviously we don&#039;t need a lot of the lower levels, since it&#039;d be difficult to finish EV training that low. at eight, you&#039;d need to use all the vitamins the game will let you to get just two stat points, and only one for the same at level 4, and gaining a single whole stat point is impossible at levels 1 and 2.&lt;br /&gt;
:I&#039;m thinking the chart should be cut off at 4, since then you could still use vitamins to gain 5 single stat points in different stats. {{u|Kendai}} 10:38 October 22, 2007.&lt;br /&gt;
&lt;br /&gt;
I get the numbers by dividing 400 by the level, or the needed number of EV&#039;s. You can see they start to mirror at 20. &lt;br /&gt;
&lt;br /&gt;
:Vitamins are only if the EV&#039;s less than 100 at the time of use. Even if it&#039;s 99, you can still use one vitamin. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;TTE&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 09:03, 22 October 2007 (UTC)&lt;br /&gt;
::I&#039;m confused as to what happens in that situation.  If the Pokemon has 99 EVs and you give it a vitamin, will it only gain 1 EV so that it hits 100, or will it raise the EVs to 109? --[[User:Dual|Dual]] 07:36, 17 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Double on the route where caught? ==&lt;br /&gt;
&lt;br /&gt;
I read somewhere (a long time ago, I forget now) that when training a Pokémon on the same route or other map area where you caught it, it will receive double the normal amount of EVs. Does anyone know if this is true?&lt;br /&gt;
:I know that in Crystal, it raised happiness by like, double or something. &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 02:54, 17 December 2007 (UTC)&lt;br /&gt;
::I don&#039;t think that thing you read was true. After all, many Pokémon are recieved in places where there are no wild Pokémon, such as starter pokémon, and you can&#039;t battle in the Safari Zone, and if a Pokémon is traded, say, from Diamond to Soul Silver, then you couldn&#039;t do train on the route either.&lt;br /&gt;
Is it possible to check how many EVs are there for a apecific stat? [[Image:Ani448MS.gif]][[User:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Jmath&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani447MS.gif]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani448MS.gif]] 19:48, 20 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== EV ==&lt;br /&gt;
&lt;br /&gt;
Is it possible to check how many EVs are there for a a specific stat? [[Image:Ani448MS.gif]][[User:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Jmath&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani447MS.gif]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani448MS.gif]] 19:48, 20 January 2008 (UTC)&lt;br /&gt;
* If you know the IVs, you can come pretty damn close. But otherwise, no. [[User:System Error|System Error]] 21:43, 20 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Is there any way you can max out a specific stat without the use of vitamins? [[Image:Ani448MS.gif]][[User:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Jmath&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani447MS.gif]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani448MS.gif]] 13:58, 24 January 2008 (UTC)&lt;br /&gt;
:Yes. Extra EV training can make up for no vitamin usage. [[User:Ultraflame|Ultraflame]] 18:41, 24 January 2008 (UTC)&lt;br /&gt;
::How do you do that? [[Image:Ani448MS.gif]][[User:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Jmath&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani447MS.gif]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani448MS.gif]] 19:17, 24 January 2008 (UTC)&lt;br /&gt;
:::All 252 (255) EVs would have to come from battling. [[User:Ultraflame|Ultraflame]] 02:02, 25 January 2008 (UTC)&lt;br /&gt;
::::Does that mean you have to battle continuously? [[Image:Ani448MS.gif]][[User:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Jmath&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani447MS.gif]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani448MS.gif]] 18:48, 2 February 2008 (UTC)&lt;br /&gt;
:::::Yep. So if you wanted to raise Sp Attack EVs, you&#039;d battle something like Budew 252 times (Budew gives out one Sp Attack EV, I think) [[User:Tina|Tina]]&amp;lt;sup&amp;gt; [[Special:Contributions/Tina|δ]][[User talk:Tina|♫]]&amp;lt;/sup&amp;gt; 18:50, 2 February 2008 (UTC)&lt;br /&gt;
:Unless you have the &#039;rus and a Macho Brace. &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 00:48, 3 February 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
What about Emerald? [[Image:Ani448MS.gif]][[User:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Jmath&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani447MS.gif]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani448MS.gif]] 06:59, 3 February 2008 (UTC)&lt;br /&gt;
:I think (THINK!) it is more or less the same. &amp;lt;span style=&amp;quot; background:#000000&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sc&amp;gt;[[User:Optimus35|&amp;lt;font color=blue&amp;gt;Ph34r4ever]]&amp;lt;sup&amp;gt;[[User talk:Ph34r4ever|&amp;lt;font color=navy&amp;gt;Talk page]][[User:Optimus35/sig/Pikachu|&amp;lt;span class=&amp;quot;buttonlink&amp;quot; title=&amp;quot;GeminiSpark!&amp;quot;&amp;gt;♊&amp;lt;/span&amp;gt;&amp;lt;/font clear=&amp;quot;all&amp;quot;&amp;gt;]]&amp;lt;/sc&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt; 07:14, 3 February 2008 (UTC)&lt;br /&gt;
::But how do you know battling which Pokémon raises which EV? [[Image:Ani448MS.gif]][[User:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Jmath&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani447MS.gif]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani448MS.gif]] 07:24, 3 February 2008 (UTC)&lt;br /&gt;
:::Ask TTE. He knows (almost) everything! &amp;lt;span style=&amp;quot; background:#000000&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sc&amp;gt;[[User:Optimus35|&amp;lt;font color=blue&amp;gt;Ph34r4ever]]&amp;lt;sup&amp;gt;[[User talk:Ph34r4ever|&amp;lt;font color=navy&amp;gt;Talk page]][[User:Optimus35/sig/Pikachu|&amp;lt;span class=&amp;quot;buttonlink&amp;quot; title=&amp;quot;GeminiSpark!&amp;quot;&amp;gt;♊&amp;lt;/span&amp;gt;&amp;lt;/font clear=&amp;quot;all&amp;quot;&amp;gt;]]&amp;lt;/sc&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt; 07:52, 3 February 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::(edit conflict) Or ask me!&lt;br /&gt;
:::There&#039;s a list linked on the article here, and other lists across the &#039;web as well. Generally, Pokémon will give EVs to stats they&#039;re strong in themselves (Zubat&#039;s Speed stat is it&#039;s strongest, so it gives out 1 EV to Speed when you defeat it). There are some exceptions, but that&#039;s generally how it works out.&lt;br /&gt;
:::For training in a specific stat, generally you just look at a list of Pokémon by EV reward, find ones that are fairly common, and track down a spot where you can find them easily. For example, Fearow and Raticate both give 2 EVs to Attack, and the area just North of the Fight Area in D/P is full of Fearow and Raticate; if you were planning to train for Attack, that would be the easiest place to train (fighting Fearow and Raticate, and running from anything else). Is that what you meant to ask? --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 07:56, 3 February 2008 (UTC)&lt;br /&gt;
::::Could you give me a link to any of those websites? And could you also tell me how to raise Special Attack in Emerald (that&#039;s what I&#039;m playing now)?&lt;br /&gt;
:::::For one, [[List of Pokémon by effort value yield]] is right here, simply sort by the Sp. Atk. column, which will put anything with more then a zero at the top (keep an eye out for some Pokémon that raise multiple stats at once, they can mess up your math).&lt;br /&gt;
:::::In Emerald, let&#039;s see... Sp. Atk. is something I&#039;ve trained before, let me check my notes. *runs off*&lt;br /&gt;
:::::...I trained on [[Route 113]], [[Spinda]]s and [[Slugma]]s each give out 1 point towards Sp. Atk. stat. Flee from [[Skarmory]], they give out 2 points towards Def. stat (Skarmory are pretty rare anyways). MAKE SURE you mark down each Spinda/Slugma you defeat, there&#039;s nothing more annoying then losing count after number 134! And don&#039;t forget to save every so often too.&lt;br /&gt;
:::::One more note, if you didn&#039;t already know, Exp. Share shares EVs too, so if you need to train two Pokémon for Sp. Atk., give one of them an Exp. Share and it&#039;ll gain the EVs from battling too. It won&#039;t get the benefit of a Macho Brace or anything if your first Pokémon has one, though.&lt;br /&gt;
:::::...last note, training there is a great way to collect Soot on the route while you&#039;re at it. ;D --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 00:09, 4 February 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
One more thing....is there any other way to get Attack EVs without having to battle Carvanha? (I can&#039;t find that thing anywhere!!!) [[Image:Ani448MS.gif]][[User:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Jmath&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani447MS.gif]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani448MS.gif]] 14:01, 9 February 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I was wondering if somebody could please explain something for me... sorry if I&#039;m slow to pick it up, I only found out about EVs a little while ago (so yeah, I played my way through the games ignorant of them), but I&#039;m having trouble understanding how EVs actually become stat points. I understand how you accumulate EVs, but at what point, and how, do these become stat points? I originally assumed that it was instant (i.e., you get four EVs in a particular stat, that becomes a stat point for that stat) but from reading the rest of the discussion on this page, that doesn&#039;t seem to be the case. Someone also mentioned resetting EV values... that confused me too :S &lt;br /&gt;
If there&#039;s a clearer explanation of how this works somewhere else, I&#039;d really appreciate it if someone could direct me to it.&lt;br /&gt;
Thanks- Timothy.&lt;br /&gt;
:Every four EV points you gain, that&#039;s +1 in that stat at level 100. You can get up to 255 EVs in one stat, 510 total. 252 is where most people stop for a specific stat, since you don&#039;t get stat points for 3 EVs. EV points are gained from specific Pokémon, and there&#039;s a list of them somewhere around here. They get doubled by Pokérus and the Macho Brace. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 14:07, 2 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Lv 100 Pokemon==&lt;br /&gt;
Sigh.. my brother wanted to make a Latias he got stronger. The Latias was Lv100, so he gave the berries that lower EVs in ATTACK, so he could give extra Sp.Atk to his Latias, but when he went to train, the Latias did NOT receive any EV after battling (he tried doing the box trick so the game would recalculate the EVs, but the Sp.Atk didn&#039;t rise). So here is the question: Can a Lv 100 Pokemon receive EVs? &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 18:21, 18 May 2008 (UTC)&lt;br /&gt;
:No, you can&#039;t EV train at 100. [[User:Tina|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;Tina&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;]][[User talk:Tina|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 18:29, 18 May 2008 (UTC)&lt;br /&gt;
::What about in Generation III? I&#039;ve heard many conflicting stories about Level 100 Pokémon in Generation III receiving/not receiving experience and EVs. [[User:Ultraflame|Ultraflame]] 02:16, 19 May 2008 (UTC)&lt;br /&gt;
:::I&#039;m positive that without actually leveling up, the Pokémon won&#039;t gain any EVs. I believe the previous versions allowed players to deposit a Pokémon into a storage box, then withdraw, which would re-count the EVs... but this isn&#039;t in Gen.III, I&#039;m 99% sure. --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 03:52, 19 May 2008 (UTC)&lt;br /&gt;
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::And what about pokémon that I already use vitamins? I mean because if you use medicine on them until it gets to &amp;quot;It won&#039;t have any effect&amp;quot;, can you still train them? &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 19:53, 20 May 2008 (UTC)&lt;br /&gt;
:::Vitamins cap out at 100 EVs (10 EVs per item), so when the Vitamins stop working, there&#039;s still 155 EVs left that you can do in that stat.&lt;br /&gt;
:::In Gen.IV at least, I know Vitamins won&#039;t actually help you out training a level 100 Pokémon, if that&#039;s your question, since Vitamins grant EVs, and you&#039;ll need to level up to gain the effects. Just an FYI. --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 09:41, 21 May 2008 (UTC)&lt;br /&gt;
:Eheh, he tried the box trick? That&#039;s only in the original Game Boys, not the Advance. So the trick won&#039;t work: 0.00000000000001% chance of it working. Good luck. Posted by the &#039;&#039;&#039;[[User:Optimus35|&amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;Optimus35&amp;quot;&amp;gt;&amp;lt;sc&amp;gt;Θρtιmαtum♏&amp;lt;/sc&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Ph34r4ever|Talk]]|[[User:Optimus35/sig/Pikachu|Links]]&amp;lt;/sup&amp;gt;&#039;&#039;09:45 21 May 2008&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::If this is any evidence for or against the idea, I once made a mistake in EV training my Donphan--It was Level 50 with 196/140 HP/Attack instead of the 197/141 I wanted. I deleted its EVs, re-trained it WITHOUT LEVELLING IT UP, and deposited it into the PC. Donphan is still Level 50 and now has 197/141 HP/Attack. [[User:Ultraflame|Ultraflame]] 22:16, 21 May 2008 (UTC)&lt;br /&gt;
:::Which game were you playing exactly? --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 05:09, 22 May 2008 (UTC)&lt;br /&gt;
::::Sorry. It was Diamond. [[User:Ultraflame|Ultraflame]] 22:46, 22 May 2008 (UTC)&lt;br /&gt;
:::::The box trick works in Gen III too. I&#039;ve done it many times, but just for fun because I know it&#039;s the same as leveling up. But I was wondering if you could do it with lv 100 pokemon too, because it&#039;s still possible with other pokemon. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:48, 23 May 2008 (UTC)&lt;br /&gt;
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==Maxing Stats?==&lt;br /&gt;
I&#039;ve noticed that a lot of people manually count the number of battles they do while maxing a stat to 252...but wouldn&#039;t it be more convenient to just get it to 255 without counting and using a EV-reducing berry?  Thanks. [[User:Drbazzi|Drbazzi]] 18:09, 25 July 2008 (UTC)&lt;br /&gt;
:Well, a berry would reduce it to 245, as they make EVs decrease by 10. And... why 252? it is just the same as 255. if you get 252 in two stats, you&#039;ll be able to get other 6 EVs for a thid stat, but it will only increase it 1 point at level 100... and 1 at level 100 is the same as nothing. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 20:45, 25 July 2008 (UTC)&lt;br /&gt;
:::In Emerald, that method would be more convenient. For Diamond/Pearl (and later, I would assume), if the Pokémon has more than 100 EVs in a stat, one EV-reducing berry would take it back to 100. For example, using an EV-reducing berry on a Pokémon with 255 EVs would take it down to 100 EVs, and using a berry on one with 101 EVs would also take it down to 100. For Hfc2x&#039;s question, let me turn that around: &amp;quot;Why 255? It is just the same as 252.&amp;quot; The 1 extra point is for &amp;quot;all the advantage you can get&amp;quot;, because you never know when one extra point may save you. [[User:Ultraflame|Ultraflame]] 19:15, 26 July 2008 (UTC)&lt;br /&gt;
::::Nopes, you&#039;re wrong. EV-reducing berries lower the EVs by 10 ALWAYS, even when it is over 100. and the 1 point in one stat is nothing, &#039;cause you can only make the difference every 18 points at level 100. For example... if I have a Pokémon with 300 of speed and my oponent has 305, ANY of the Pokémon may attack first because the difference is so minimal. And for offensive stats there is something called &amp;quot;{{wp|Random number generation|RNG}}&amp;quot; which is the reason of why sometimes your attacks are more powerful than usual, and not just for your high stats. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 02:21, 27 July 2008 (UTC)&lt;br /&gt;
:::::Okay, try maxing out a stat in Diamond/Pearl, and use one berry. I have tried it myself--there is a MASSIVE loss with the first berry and a much smaller loss with the second, third, and so on. Your speed example is ridiculous, because a 305-Speed Pokémon will ALWAYS move before a 300-Speed, provided the moves have the same priority. Remember what I said: &amp;quot;Why 255? It is just the same as 252.&amp;quot;, and &amp;quot;all the advantage you can get&amp;quot;. [[User:Ultraflame|Ultraflame]] 21:50, 27 July 2008 (UTC)&lt;br /&gt;
::::::No offense, but Playing Diamond and Pearl doesn&#039;t mean that you are the complete master of the games... I know why I say it. A Pokémon with 305 speed MAY attack before another with 300, and I tell you not because I&#039;m sure, but that&#039;s the way the game works. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:17, 28 July 2008 (UTC)&lt;br /&gt;
:::::::I still challenge you to try it in Diamond/Pearl. I say again: &amp;quot;Your speed example is ridiculous, because a 305-Speed Pokémon will ALWAYS move before a 300-Speed, provided the moves have the same priority.&amp;quot; [[User:Ultraflame|Ultraflame]] 00:52, 28 July 2008 (UTC)&lt;br /&gt;
You think I&#039;ve never played Pokémon? xD quoting your own phrases is not the great thing... please read the whole talk page and see that I&#039;ve already done that. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 04:17, 28 July 2008 (UTC)&lt;br /&gt;
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If you are EV training a Pokémon with both a Macho Brace(Power Anklet, et al.) and the Pokérus, does the doubling take place before or after the plus four? For example, if I defeat a Jumpluff with a Pokémon that is holding a Power Anklet and currently has or has previously had the Pokérus, will it be getting 10 EVs(3*2+4) or 14 EVs((3+4)*2)?  --[[User:Podunk|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Po&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;dunk&amp;lt;/span&amp;gt;]] 10:54, 5 October 2008 (UTC)&lt;br /&gt;
:It works like this:&lt;br /&gt;
:I defeated a {{p|Gastly}} and my {{p|Alakazam}} had [[Pokérus]] and was holding [[EV-enhancing item#Power Lens|Power Lens]]. Gastly gives 1 {{Stat|Special Attack|Sp.Atk}} EV and the Power lens gives 4 extra EVs also, giving a total of 5. THEN the Pokérus duplicates the EVs for the Pokémon, (in this case Alakazam) giving a total of 10 Sp.Atk EVs. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 19:20, 5 October 2008 (UTC)&lt;br /&gt;
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== Oh really? ==&lt;br /&gt;
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The last sentence states that it adds 4 EVs to the respective stat even if EVs in a different stat are gained. Is this tested to be true?&lt;br /&gt;
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To clarify, +4 first, THEN x2 for Pokerus &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Mr. Black|Mr. Black]] ([[User talk:Mr. Black|talk]] • [[Special:Contributions/Mr. Black|contribs]]){{ #if:  | &amp;amp;#32;{{{2}}} |}}&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
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Also, I believe the EV system for Generations I and II is wrong here. I&#039;m fairly sure Pokemon weren&#039;t given specific EV values like they are now, I think EVs were actually calculated based on a Pokemon&#039;s stats. Please check it anyway to make sure.&lt;br /&gt;
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Since you added 252 is the highest multiple of 4 in 255, you might want to add 508 is the highest multiple of 4 in 510, making 2 available EVs useless. &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Mr. Black|Mr. Black]] ([[User talk:Mr. Black|talk]] • [[Special:Contributions/Mr. Black|contribs]]){{ #if:  | &amp;amp;#32;{{{2}}} |}}&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
:Well, Mr. Black isn&#039;t responding you questions... The first one is YES, if you use Power Wheight you&#039;ll always gain +4 HP EVs, even if you fight a Graveler. And the second one is NO, Pokémon always have given away the same EVs they give now, but the difference is that there is no limit in Gens I and II, instead of the limit of 510 in Gens III and IV. {{unsigned|hfc2x}}&lt;br /&gt;
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Well, I&#039;ll explain it better:&lt;br /&gt;
*Power Wheight helps you get +4 EVs in HP &#039;&#039;EVERY TIME YOU FIGHT AND FAINT AND OPPONENT&#039;&#039;. This is added to the total if you haven&#039;t got the Pokerus. If you have Pokérus, then the total (after adding the bonus for the held item) is multiplied by 2.&lt;br /&gt;
*In Generations I and II, ALL Pokémon give &#039;&#039;THE SAME&#039;&#039; EVs they give now. The only difference among generations is the total of EVs you can add to a Pokémon if you want to train. In Gens III and IV the maximum training in EVs is 510, with a maximum of 255 in every stat, but the total cannot exceed 510. In Gens I and II, there is no maximum amount of EVs in any stat nor a maximum of total EVs. Meaning that you can get infinite training.&lt;br /&gt;
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I hope it is clear now... &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 18:31, 5 November 2008 (UTC)&lt;br /&gt;
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* I think your second statement about Generations I and II is incorrect. According to [http://www.geocities.com/thelegendarydogs/faqs/all/genes/genesfaq.htm this GenI&amp;amp;II Pokémon DVs guide], defeating a Pokémon added its base stats to your EV scores (called Stat XP in the old terminology), and your EV scores were limited to 65535. This corroborates with the [[Pokémon data structure in the GB|data structure]], which has ten bytes for Effort data or two bytes per stat, and two bytes can store a maximum value of 65535. --[[User:JDigital|JDigital]] 05:41, 6 May 2009 (UTC)&lt;br /&gt;
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== Probability ==&lt;br /&gt;
&lt;br /&gt;
How many different combinations of EVs are possible without going over the limit for EVs, 510, and the limit in each individual stat, 255? {{unsigned|Superbreeder}}&lt;br /&gt;
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:I think 255! * 6...but that doesn&#039;t discount duplicates, so I&#039;m not quite sure.  It probably involves factorials, and it&#039;s certainly exceptionally large. [[User:Evkl|evkl]] 21:50, 24 December 2008 (UTC)&lt;br /&gt;
::Ask {{u|Beligaronia|this guy}} nicely. If you explain exactly what you&#039;re looking for, I&#039;m sure he can figure it out. He has told me, though, that he plans to be less active than an inactive user, so try [[Special:EmailUser/Beligaronia|email]] or his Wikipedia talk page for the fastest results. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 21:55, 24 December 2008 (UTC)&lt;br /&gt;
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== I Still Don&#039;t Understand ==&lt;br /&gt;
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EV Training still confuses me. . If I fought a Charizard, who gives 3SpAtk EVs, then what would happen? My Pokemon gets 3 extra points to their SpAtk? Does it have to level up? {{unsigned|ShinjiLover}}&lt;br /&gt;
:No, it doesn&#039;t help. Try beating other 83 Charizards to fill up your Sp.Atk EV max and then level up and see what happens. 252 EVs mean +63 of the stat &#039;&#039;AT LEVEL 100&#039;&#039;, not at other levels. Ah, and try signing your comments with &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 21:37, 24 December 2008 (UTC)&lt;br /&gt;
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== Effort Values and Stat Experience ==&lt;br /&gt;
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I saw that on the article it says that Effort Values were created in Gen. I, but weren&#039;t they created in Gen. III during the Data Structure Overhaul. The extra 63 points in the first 2 generations were determined by a hidden experience value for each stat value (max - 63,105 exp. points i think), and the amount of hidden exp. you get for a stat is equal to the opponent&#039;s base stat for that specific stat.&lt;br /&gt;
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There is more evidence to support this then the EV theory. Like if you just caught a Lapras in, say, Pokémon Crystal,and you fight 4 Grimers. If the EV theory were correct, you would get 1 point in your HP stat after using the Box Trick, but instead multiple stats rise. Isn&#039;t that because each stat rises according to every 1000 points(or something)?&lt;br /&gt;
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So I was just thinking to suggest that the EV info on Gen. I and II be moved to III, and create a link to a new page, Stat Experience? The SE theory sounds more correct then the EV one for Gens. I and II. What do you guys think? {{unsigned|Dark Boye}}&lt;br /&gt;
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* In Generations I and II we called it Stat Experience. Nowadays they&#039;re called EVs. It&#039;s calculated differently now, but it&#039;s essentially the same thing - you get faster by fighting Jolteons, and more hit points by fighting Chanseys. I think it makes sense to say they&#039;re just different versions of the same thing - after all, as far as I know, both &amp;quot;stat XP&amp;quot; and &amp;quot;Effort Values&amp;quot; are just fan-created names. --[[User:JDigital|JDigital]] 05:14, 6 May 2009 (UTC)&lt;br /&gt;
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==Stat-reducing Berries==&lt;br /&gt;
I&#039;d like to note some things about the Stat Reducing Berries. The fact that they reduce EV&#039;s by 10 is correct, but I wanna note that when used on a stat above 100, the stat is reduced down to 100, then each subsequent use is 10 each. Once the berry starts failing, it&#039;s either due to the stat having no EV&#039;s, or an EV amount below 10. These berries are also very useful in changing a Pokemon&#039;s EV spread, a very good thing for an In-game team to make them more competitive. &lt;br /&gt;
Also, when used on a Level 100 Pokemon, they WILL reduce the stats, but because they can no longer level up, they cannot raise the stats back up via EV training.[[User:JoeTE|Joe T.E.]] 14:19, 3 April 2009 (UTC)&lt;br /&gt;
:Although you may be able to raise your stats back using stat-enhancing drinks, which are the opposite of stat reducing berries.[[User:Valorum27|Valorum27]] 00:46, 10 April 2010 (UTC)&lt;br /&gt;
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==Your questions are probably answered here...==&lt;br /&gt;
After reading this page, I found that there were a lot of complicated topics that weren&#039;t quite answered. Here&#039;re the most frequently asked questions answered:&lt;br /&gt;
&lt;br /&gt;
What is EV training, and how is it good?&lt;br /&gt;
EV training is a method in which you train one Pokémon against a against a specific group of Pokémon in order to raise the Pokémon&#039;s stats. This would be like training a future sweeper against Jolteon so that the sweeper gets faster.&lt;br /&gt;
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How do I EV train?&lt;br /&gt;
Personally, I EV train by finding trainers that have only one species of Pokémon, but others may prefer to train against wild Pokémon. Both methods are equally effective. A common one is PI Carlos just below Veilstone City. Because he has 3 Goldeen (which evolve into Seaking), he gives 3 (or 6) EV&#039;s throughout the course of one battle. Although you can have a maximum of 255 EV&#039;s in each stat, many trainers opt to put a maximum of 252 EV&#039;s in a stat. You can have a maximum of 510 EV&#039;s total (shared between stats), and every 4 EV&#039;s in a stat boost the stat at level 100 by 1 point.&lt;br /&gt;
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What about Berries?&lt;br /&gt;
If you use a stat-reducing berry on a pokemon that has more than 100 EV&#039;s in a stat, it reduces that stat&#039;s EV&#039;s to 100. From 100 down, however, it reduces the EV&#039;s by 10. Kudos to Joe T. E.!&lt;br /&gt;
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How do I squeeze the most out of EV training?&lt;br /&gt;
Ok, so this isn&#039;t really an FAQ, but I found some nice ideas to maximize your EV&#039;s. First off, putting EV&#039;s in a stat increased by nature can make its effect go up from +63 to +69, putting you &amp;quot;one point ahead&amp;quot; in the end!&lt;br /&gt;
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Try my EV Optimizer here: http://masd.21classes.com/pub/MASD/DavidKo/Stat_Calculator.htm&lt;br /&gt;
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[[User:PhoenixGraphix|&amp;amp;lt;i&amp;amp;gt;Phoenix&amp;amp;lt;/i&amp;amp;gt;]] 22:30, 24 April 2009 (UTC)&lt;br /&gt;
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:I&#039;m still a little puzzeled, butI think I&#039;m getting to understand EVs. Basically by the time I get to level 100 I&#039;ll HAVE to have my max EV numbers somewhere right? The only &amp;quot;EV training&amp;quot; is in aiming for those two max stats? Maybe use EV reducer berries to tweak. But after I get those EVs full and in a way I like them, that&#039;s all I can do, right? Timing of getting the EVs early/ect don&#039;t matter, right? The end result doesn&#039;t need babysitting from the very start it looks like/I hope?--[[User:Barakku|Barakku]] 05:06, 6 May 2009 (UTC)&lt;br /&gt;
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::A Pokémon&#039;s stats are pre-calculated, but think of it like this: the difference between the Pokémon&#039;s stat now and their stat at level &amp;lt;i&amp;gt;X&amp;lt;/i&amp;gt; divided by the number of levels between them equals the stat change. As an example, if a Pokémon&#039;s stat at level 100 would be 300, and it&#039;s level 99 with 290 as its stat, its next stat gain will be 10. As long as you get all of your EV&#039;s in before level 100, all of the EV&#039;s will be factored in. &amp;lt;strong&amp;gt;[[User:PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #FFD700;&amp;quot;&amp;gt;Phoenix&amp;lt;/span&amp;gt;]][[User_Talk:PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #AAAAAA;&amp;quot;&amp;gt;Graphix&amp;lt;/span&amp;gt;]][[Special:Contributions/PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #B0E0E6&amp;quot;&amp;gt;&amp;amp;trade;&amp;lt;/span&amp;gt;]]&amp;lt;/strong&amp;gt; 02:23, 16 May 2009 (UTC)&lt;br /&gt;
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:I have a question that isn&#039;t answered here:  Is it possible to check to see how many EVs your Pokemon has in specific stat?  I know that there&#039;s a guy in the Platinum Battle Tower that will let you know their IVs, but is there something like that for EVs to? --[[User:Dual|Dual]] 12:25, 10 October 2009 (UTC)&lt;br /&gt;
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::Well, if you know your exact IVs, it&#039;s possible to calculate your EVs, but otherwise, no. Generally, if you&#039;re training for a particular number of EVs, you keep track of it in a notepad or something. --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 15:09, 10 October 2009 (UTC)&lt;br /&gt;
:::I never bothered with EVs or IVs till now, so I didn&#039;t keep track.  So what&#039;s the formula to calculate the EVs then?  Also, does the formula calculate the EVs exactly, or is it just an approximate amount?  --[[User:Dual|Dual]] 15:50, 10 October 2009 (UTC)&lt;br /&gt;
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::::I don&#039;t know the formula, so I wouldn&#039;t know how exact it would be. You can probably get an aproximate however by going into a Wi-Fi battle and setting levels to 100 (if you don&#039;t already have your Pokémon at level 100), than compare the stats to the stats listed on that Pokémon&#039;s species page.&lt;br /&gt;
::::For example, if I checked my Weavile at level 100 and its Attack stat was at 350, I could compare that to the [[Weavile (Pokémon)#Base stats|base stats]] at level 100 and figure that my Attack EV was somewhere close to maxed-out (since the highest you can get with EVs and IVs combined would be 372 on a Weavile).&lt;br /&gt;
::::It&#039;s a rough aproxximation, but it&#039;ll give you a good idea where you&#039;re at.&lt;br /&gt;
::::Generally, if you really want to get serious with EV training, you&#039;ll want to start fresh with a newly-caught/newly-hatched Pokémon. I&#039;ve not tried it, but I believe you could also use berries that reduce EVs to &amp;quot;reset&amp;quot; your Pokémon back to 0, as well (not sure on the details of that, however). --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 21:31, 17 October 2009 (UTC)&lt;br /&gt;
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== EV Training for Lv 50 battles ==&lt;br /&gt;
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&amp;lt;p&amp;gt;Since there is currently a world tourney going on with a Lv 50 limit and there also is (and has been for along while) the in-game option of battling with Lv 50 pokémon, I&#039;m surprised that I don&#039;t see more information or discussion on the topic. If you are EV training for a Lv 50 battle, then wouldn&#039;t you not particularly want 252 EV in a stat? Unless I&#039;m mistaken, you would want floor(252/8) because you are at half the level of Lv 100 battles, where it is four EV per stat point. This would mean that raising a stat to 252 would in fact be a waste of four perfectly usable effort points! Am I mistaken here, or is this assumption correct?&amp;lt;/p&amp;gt;&amp;lt;br&amp;gt;[[User:TheCakeIsALie|NonaSuomi]] 02:33, 13 June 2009 (UTC)&lt;br /&gt;
:That&#039;s actually wrong. You can have max EVs at like level 10 and it wouldn&#039;t hurt. &amp;lt;span style=&amp;quot;font-family:Cracked; font-size:125%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[[User:Tc26/Anime Predictions|&amp;lt;span style=&amp;quot;color:#303030;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;[[User:Tc26|&amp;lt;span style=&amp;quot;color:#e03828;&amp;quot;&amp;gt;²₆&amp;lt;/span&amp;gt;]][[User talk:Tc26|&amp;lt;span style=&amp;quot;color:#303030;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]]&amp;lt;sub&amp;gt;[[User:Tc26/Sandbox|&amp;lt;span style=&amp;quot;color:#e03828;&amp;quot;&amp;gt;26&amp;lt;/span&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt; 02:54, 13 June 2009 (UTC)&lt;br /&gt;
::Maxing at any level doesn&#039;t matter. It&#039;s just at level 100 where full bonus is calculated. At level 100 your Pokémon&#039;s stats will range by exactly 31 points for their IVs and exactly 63 points for their EVs. Under 100&#039;s are just fractionalized by their level: a level 50 Pokémon would thus have a 15-point or 16-point range in stats due to IVs, while the range due to EVs would be 31 or 32 points. As the Pokémon&#039;s level gets higher the discrepancy is greater between untrained and crap-IVs and trained with excellent IVs. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 03:03, 13 June 2009 (UTC)&lt;br /&gt;
:::Sorry TTE, but IV points can vary a stat as much as 34 points and as little as 28 points, and EV&#039;s can vary as much as 69 points and as little as 57 points depending on the nature. Training a Pokémon earlier rather than later or vice versa has no effect on its stats at level 10, 25, 50 or 100. What appears to happen is that a Pokémon trained later will have a more extreme stat gain in the next level (&amp;lt;s&amp;gt;about 63/(100 - level)&amp;lt;/s&amp;gt; (future stat (with EV&#039;s) - current stat) points more than usual if fully trained in one level). &amp;lt;strong&amp;gt;[[User:PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #FFD700;&amp;quot;&amp;gt;Phoenix&amp;lt;/span&amp;gt;]][[User_Talk:PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #AAAAAA;&amp;quot;&amp;gt;Graphix&amp;lt;/span&amp;gt;]][[Special:Contributions/PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #B0E0E6&amp;quot;&amp;gt;&amp;amp;trade;&amp;lt;/span&amp;gt;]]&amp;lt;/strong&amp;gt; 03:28, 13 June 2009 (UTC)&lt;br /&gt;
::::I think my question has been misunderstood here. What I want to ask is this: since at level 100 it takes four effort points to add a single point in any stat, wouldn&#039;t it make sense that it would take 8 points at exactly half that level? &amp;lt;i&amp;gt;That&amp;lt;/i&amp;gt; is what I am asking. Can anyone answer this for me, as it can mean the difference between 252 being the max useful amount and 248 being that number, and with 2 stats at that level, you&#039;d have eight effort points to spare, meaning one stat point anywhere you chose... Sorry if this seems obvious to anyone, but I&#039;m not so sure from the sources I&#039;ve looked at.&amp;lt;br&amp;gt;[[User:TheCakeIsALie|NonaSuomi]] 06:29, 13 June 2009 (UTC)&lt;br /&gt;
:::::In an attempt to answer your multi-faceted question, yes, it would be more thrifty to put only 248 EV&#039;s in a stat if you intend to keep that Pokémon at level 50. The extra point in the stat with 252 would be rounded down anyway, so putting in 248 is a much better choice. If you intend, however, to train the Pokémon to level 100, it would max out the stat with &amp;lt;b&amp;gt;only&amp;lt;/b&amp;gt; 252. &amp;lt;strong&amp;gt;[[User:PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #FFD700;&amp;quot;&amp;gt;Phoenix&amp;lt;/span&amp;gt;]][[User_Talk:PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #AAAAAA;&amp;quot;&amp;gt;Graphix&amp;lt;/span&amp;gt;]][[Special:Contributions/PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #B0E0E6&amp;quot;&amp;gt;&amp;amp;trade;&amp;lt;/span&amp;gt;]]&amp;lt;/strong&amp;gt; 18:23, 13 June 2009 (UTC)&lt;br /&gt;
::::::Understood. And yes, I was asking about pokémon you intend to keep for battling at level 50, which I suppose I should have specified. I just figured since I mentioned the VGC tourneys it would be assumed, what with a lv 50 cap and all... Thanks!&amp;lt;br&amp;gt;[[User:TheCakeIsALie|NonaSuomi]] 01:03, 14 June 2009 (UTC)&lt;br /&gt;
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:It depends on whether the IV is even or odd, if it&#039;s odd you need 252 to max the stat, if even only 248. Any other level and you would have to consider the whole IV and the Base stat too, but the EV needed for max stat will always be a multiple of 4. I know that this conversation is almost a year old, but having an accurate answer is important. --[[User:Sp unit 262|sp unit 262]] 04:11, 6 March 2010 (UTC)&lt;br /&gt;
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== EV distribution if multiple pokemon are used ==&lt;br /&gt;
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So only the pokemon that lands the finishing blow gets the EVs? Or do all the pokemon that were exposed in the battle get EVs? --[[User talk:Qwertyasdf|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;(QQ)&amp;lt;sup&amp;gt;∞&amp;lt;/sup&amp;gt;wertyasdf&amp;lt;/font&amp;gt;]] 11:25, 14 November 2009 (UTC)&lt;br /&gt;
:Every Pokémon that gained EXP, as a result of the defending Pokémon being defeated, gets EVs. [[User:Ultraflame|Ultraflame]] 17:12, 14 November 2009 (UTC)&lt;br /&gt;
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::So if i knock out a Paras by sending out Heracross, switching to Scyther and knocking it out with wing attack, they both get 1 attack EV? So both get the full effect? What if the opponent gives two or there EVs?[[User:Emperor Fox|Emperor Fox]] 01:45, 14 April 2010 (UTC)&lt;br /&gt;
:::All Pokémon who received experience recieve the full amount of EVs. Evs are not divided, unlike experience. --[[User:Valorum27|Valorum27]] 16:29, 9 May 2010 (UTC)&lt;br /&gt;
::::Is this the same in Generation I/II, i.e. for stat exp? Also can we add this to the article somewhere? [[User:Smithers888|Smithers888]] 14:08, 11 May 2010 (UTC)&lt;br /&gt;
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== Confused about Effort Values and Effort Points ==&lt;br /&gt;
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In the first paragraph under Generation III, it begins by describing the new effort points, but the example uses effort values:&lt;br /&gt;
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:Generation III completely overhauls the effort value structure. Defeated Pokémon give out 1, 2 or 3 &#039;&#039;effort points&#039;&#039; to a particular stat, depending on species (see list of Pokémon by effort value yield). However, in battles that do not give any experience (such as in the Battle Tower or if the Pokémon is level 100), Pokémon will not gain any &#039;&#039;EVs.&#039;&#039; At level 100, a Pokémon&#039;s stats will be one point higher in a specific stat for every four effort points gained in that stat.&lt;br /&gt;
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The way that I read the second sentence, no pokémon at any level from Generation 3 on would earn effort values since they were replaced by effort points. If effort points and effort values are the same thing, using both terms is confusing. If effort points are converted into effort values, that should be stated with the conversion rate.&lt;br /&gt;
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If a level 100 pokémon cannot gain any experience from battle, how would it be getting effort points or a stat increase at all?&lt;br /&gt;
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One more thing: Does the mew in the Generation 1 example grant 100 (points) to each effort value or 100 effort values to each stat? [[User:White Phoenix|White Phoenix]] 21:56, 20 November 2009 (UTC)&lt;br /&gt;
:From how I see it, defeating one Mew in Generation I grants 100 points to each effort value. My interpretation of the article is that an &amp;quot;effort point&amp;quot; or &amp;quot;effort value point&amp;quot; refers to stat exp. that has been gained, and &amp;quot;effort value&amp;quot; is the total amount of effort points that has been &amp;quot;collected&amp;quot; in a particular stat. For example, a Pokémon that defeats a Mew will gain 100 effort points in each stat, and its effort values for each stat will therefore increase by 100. However, it looks like many people often say &amp;quot;effort values&amp;quot; when they really mean &amp;quot;effort points&amp;quot;, which is extremely confusing. [[User:Ultraflame|Ultraflame]] 02:47, 21 November 2009 (UTC)&lt;br /&gt;
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::So you would wind up with effort points &#039;&#039;and&#039;&#039; effort values? Oh, the effort value is in increments of effort points. It’s like having a hundred dollars in one-dollar bills. You have 100 dollar bills which is 100 dollars. But who ever says they have a hundred dollar bills in their account? [[User:White Phoenix|White Phoenix]] 02:29, 27 November 2009 (UTC)&lt;br /&gt;
::Also, whoever says they received 100 dollar bills? By the way, nowhere on Bulbapedia is the relationship of effort points to effort values given, or even a definition. [[User:White Phoenix|White Phoenix]] 10:34, 29 November 2009 (UTC)&lt;br /&gt;
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:::One Effort Value = One Effort Point. The names were changed starting with Generation III it appears (from Value to Point), but the EV term is still the most commonly used.&lt;br /&gt;
:::The article needs a bit of a re-write to clarify this; some editors have written it as Points, while others have written it as Values, which is why the current article is a little convoluted on that particular regard. I&#039;ll need to research a bit as to which name is the current &amp;quot;official&amp;quot; term. --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 00:00, 30 November 2009 (UTC)&lt;br /&gt;
::::I don&#039;t know about what these things were &amp;quot;officially&amp;quot; called in Generation III. However, in Diamond and Pearl:&lt;br /&gt;
::::*The description for vitamins mention &#039;&#039;&#039;&amp;quot;base&amp;quot; stat&#039;&#039;&#039;. For example, the HP Up&#039;s description says, &#039;&#039;&amp;quot;... It raises the &#039;&#039;&#039;base HP&#039;&#039;&#039; of a single Pokémon.&amp;quot;&#039;&#039; Using it on a Pokémon will say something like, &#039;&#039;&amp;quot;FEEBAS&#039;s &#039;&#039;&#039;base HP&#039;&#039;&#039; rose!&amp;quot;&#039;&#039;&lt;br /&gt;
::::*The description for EV-reducing berries also say &#039;&#039;&#039;&amp;quot;base&amp;quot; stat&#039;&#039;&#039;. For example, the Pomeg Berry&#039;s description says, &#039;&#039;&amp;quot;... Using it on a Pokémon makes it more friendly, but it also lowers its &#039;&#039;&#039;base HP&#039;&#039;&#039;.&amp;quot;&#039;&#039; Using it on a Pokémon will say something like, &#039;&#039;&amp;quot;However, its &#039;&#039;&#039;base HP&#039;&#039;&#039; fell!&amp;quot;&#039;&#039;, &#039;&#039;&amp;quot;Its &#039;&#039;&#039;base HP&#039;&#039;&#039; fell!&amp;quot;&#039;&#039;, or &#039;&#039;&amp;quot;Its &#039;&#039;&#039;base HP&#039;&#039;&#039; can&#039;t go lower.&amp;quot;&#039;&#039;&lt;br /&gt;
::::Similar wording occurs with the other vitamins and EV-reducing berries as well. Of course, the items I mentioned actually modify the EVs, and not what we (on Pokémon fan sites) would call &amp;quot;base stats&amp;quot;. [[User:Ultraflame|Ultraflame]] 00:24, 30 November 2009 (UTC)&lt;br /&gt;
::::*Does the 100 effort values to all stats when defeating a mew apply only to generation 1, or does it apply to generation II as well?(Forger03 at 10:33pm on February 03, 2010)&lt;br /&gt;
:::::That should be valid for both Generation I and Generation II. [[User:Ultraflame|Ultraflame]] 17:37, 4 February 2010 (UTC)&lt;br /&gt;
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== EV Gain at Level 100 ==&lt;br /&gt;
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It might be worth mentioning that while you can&#039;t EV train at level 100, you can use vitamins. [[User:Smythe|Smythe]] 10:20, 2 March 2010 (UTC)&lt;br /&gt;
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== A Few Questions... ==&lt;br /&gt;
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Having read through the whole talk page, there are a few things I&#039;m still not entirely clear on.&lt;br /&gt;
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Firstly, does the level at which a Pokémon gains it&#039;s EVs matter? For instance, if I were to train a certain Pokémon to have 252 HP EVs at level 40, and then do the same with an identical Pokémon at level 70 and then raise both up to level 100 will the ultimate result be that both Pokémon have the same maxed HP stat?&lt;br /&gt;
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Secondly, Is it smarter to maximize two selected stats of a Pokémon, or to spread the EVs around evenly? Example: Gengar has naturally high Speed and Special Attack stats, so, would this Pokémon be most competitive if it had 252 EVs in each of these stats? or would that just make it less flexible in battle?&lt;br /&gt;
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Thirdly, I read somewhere on this page that &amp;quot;All Pokémon that gain EXP from defeating another Pokémon will get EVs.&amp;quot; Does this include EXP gained through the use of an EXP. Share? If so, do the EVs get divided among the Pokémon in the same manner as the EXP? Or does each Pokémon that gained EXP from a battle then gain the full EV yield?&lt;br /&gt;
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I apologise if any of these questions have already been answered and I simply missed them... ~ [[User:Ender Phoenix|Ender Phoenix]] 06:02, 5 March 2010 (UTC)&lt;br /&gt;
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#Level won&#039;t matter, so long as it&#039;s not at level 100 when it gains the EVs (so it still has level-ups left to receive the bonuses). At level 100, both of your examples would have the same stats (not counting any differences in [[nature]] or [[IVs]]).&lt;br /&gt;
#This depends, but generally speaking, you&#039;ll focus on two main stats. There are some instances where you&#039;ll want a bit of a spread, but normally you&#039;ll always max out HP on a defensive Pokémon and put the rest of the points into either one or both of the defense stats, or on an offensive Pokémon, perhaps allocate the majority of the points to Speed and the rest to one of the attack stats. Sites like Smogon.com list popular movesets and EV spreads for nearly every Pokémon used competitively, and can be a good way to get a feel for how a competitive set might look.&lt;br /&gt;
#Exp. Share will split the EXP, but both Pokémon will get the full EVs. If you defeat a {{p|Pikachu}} while one of your other party members has an Exp. Share, both your active Pokémon and the one with the Exp. Share will get 2 Speed EVs. --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 03:50, 6 March 2010 (UTC)&lt;br /&gt;
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::Thanks for your answers, thats exactly what I needed to know! ~ [[User:Ender Phoenix|Ender Phoenix]] 00:27, 7 March 2010 (UTC)&lt;br /&gt;
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== Box Trick ==&lt;br /&gt;
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The article never states if you can still use the box trick to raise stats when at level 100. I&#039;m wondering if you can un-train then re-train the EVs of lv 100 Pokémon.[[User:Valorum27|Valorum27]] 00:51, 10 April 2010 (UTC)&lt;br /&gt;
Never mind... I&#039;m really stupid.&lt;br /&gt;
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== An Additional Question ==&lt;br /&gt;
Sorry if this seems a bit picky, but I wanted a direct answer to this question rather than assume the answer. I know you have 510 EVs to distribute to a single Pokémon, and you can only use 255 EVs for one stat. Is it possible to max out a stat (spend 255 EVs on it), but still continue to waste your 510 EVs on that stat? Like, if you invested 255 EVs to speed (and thus only have 255 EVs total to work with) then battled a Zubat, would you now have only 254 EVs to work with or do you still have 255? [[User:Goddessofevil9|Goddessofevil9]] 01:46, 14 April 2010 (UTC)&lt;br /&gt;
:The 255 cap is just that, a cap. Once you get 255 in a stat, no other EVs in that stat will be counted, so you still have 255 EVs left to put into other stats. --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 01:48, 14 April 2010 (UTC)&lt;br /&gt;
::Really? I thought once you reached 252 you were just throwing away EV points. Are you completely sure?[[User:Emperor Fox|Emperor Fox]] 01:51, 14 April 2010 (UTC)&lt;br /&gt;
:::It is &amp;quot;throwing away EV points&amp;quot; because you need 4 EV points to get 1 stat point, but you put in 3 EV points to fill the max to 255, meaning you never get your 1 stat point out of it. But I wasn&#039;t sure if you were able to continue wasting. [[User:Goddessofevil9|Goddessofevil9]] 02:04, 14 April 2010 (UTC)&lt;br /&gt;
::::Eh... i was unclear. Apart from the wasted 3, i thought you could continue gaining EVs until you&#039;d wasted all of them on one stat. Though if it really does stop gaining EVs after 255, that would answer my question of &amp;quot;Why is it a cap if you can keep wasting them?&amp;quot; Frankly, it&#039;s fantastic news, since I&#039;m EV training a zangoose the horribly lazy way. Pokérus, Power Bracer and beating a whole bunch of floatzel. (Which, if I&#039;m not mistaken, nets me 4 speed EVs and 8 attack with each one defeated. Anyone care to correct me if I&#039;m wrong?)[[User:Emperor Fox|Emperor Fox]] 02:13, 14 April 2010 (UTC)&lt;br /&gt;
:::::So it seems Jïörüjï Ðērākō is right in that it does cap. Just had someone test it out so let the lazy EV training begin! [[User:Goddessofevil9|Goddessofevil9]] 02:19, 15 April 2010 (UTC)&lt;br /&gt;
::::::As for the why it caps, 1 byte is capable of storing 256 different values. One of those values is zero, leaving 255 others. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#A1871F;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 02:31, 15 April 2010 (UTC)&lt;br /&gt;
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== Excuse me... ==&lt;br /&gt;
&lt;br /&gt;
HI, I&#039;m new!... That aside, could someone please explain the following situation? I think it might be useful to people... Anyway, I came across EVs recently and decided to train my [[Kadabra (Pokémon)|Alakaz]] in Sp. Atk. and Speed. His EVs were already maxed, so I thought of using the EV-reducing berries. I also tried some on a {{p|Houndoom}}, for happiness. These are the messages I got:&lt;br /&gt;
&lt;br /&gt;
I used a lot of [[Grepa berry|Grepa berries]], and then some {{b|Kelpsy}} and {{b|Qualot}}. His happiness was always at max. At first I got the message &amp;quot;Alakaz adores you! Its base Sp. Def. fell.&amp;quot; After some Grepas, I got the message &amp;quot;It won&#039;t have any effect.&amp;quot; Then I fed him some Kelpsy, and I got the message &amp;quot;Alakaz adores you! Its base Attack fell&amp;quot;... Then I tried a few Pomeg berries on [[Houndoom (Pokémon)|Houndark]]. At first the normal message showed, but I didn&#039;t see the HP go down. Then, after the third one, I got &amp;quot;Houndark became more friendly. Its base HP won&#039;t go lower.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Can someone please explain? I&#039;m [[User:Togepikachu|TogePikachu]], thank you. 10:24, 24 April 2010 (UTC)&lt;br /&gt;
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:*Your Alakaz must have had maximum happiness, as well as some Attack and Sp. Def. EPs. Using a reduction berry on a Pokémon with maximum happiness but nonzero EV will give you the &amp;quot;adores you&amp;quot; message. But once you erased all of Alakaz&#039;s Sp. Def. EPs, since Alakaz already had maximum happiness and 0 Sp. Def. EV, more Grepa berries would not have any effect (and the game told you). Alakaz still had some Attack EPs, so Kelpsy berries would still have an effect by reducing its Attack EV.&lt;br /&gt;
:*Your Houndark had 11-20 HP EPs before you used the Pomeg berries (after the Pomeg berries, it had 0), but that was not enough to make a difference in its HP stat at that level. Your Houndark did not reach maximum happiness even after you gave it the Pomeg berries, so using further Pomeg berries would still have an effect by increasing its happiness.&lt;br /&gt;
:[[User:Ultraflame|Ultraflame]] 20:08, 9 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 1st and Second Gen ==&lt;br /&gt;
&lt;br /&gt;
Is it possible in the first and second generation to see when your stats have maxed BESIDES fighting the E4 then Box Tricking? I want to know when to stop training Mewtwo over there. Haha. [[User:PoketoaTheFirefox|PoketoaTheFirefox]] 20:00, 5 June 2010 (UTC)&lt;br /&gt;
:It&#039;s not possible to definitively determine if your Pokémon is maxed out (unless if one of its stats has IV 15 and that stat was maxed before - then you know it&#039;s absolutely maxed) without outside hardware, such as a cheating device. Couldn&#039;t reduce EVs until late Generation III, so it&#039;s really hard to determine a Generation I or II Pokémon&#039;s stat potential. If you don&#039;t see any stat improvement after a large number of battles, then of course that may suggest that maximum stats have been reached, but that&#039;s not a guarantee. [[User:Ultraflame|Ultraflame]] 07:53, 6 June 2010 (UTC)&lt;br /&gt;
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== Is &amp;quot;Effort values&amp;quot; an official terminology? ==&lt;br /&gt;
&lt;br /&gt;
I see in the Pokémon Emerald Official Encyclopaedia (a Japanese official book), and in the Route 9 Department Store of Pokémon Black &amp;amp; White, effort value is called &amp;quot;基礎ポイント&amp;quot; (base point) in Japanese. I want to know, is the terminology &amp;quot;Effort values / 努力値&amp;quot; (as well as base stats, IV, others..) referred in any official media? Or it&#039;s actually a widely-used fanon terminology like &amp;quot;Masuda method&amp;quot; --[[User:Swampert|Swampert]] 14:50, 2 October 2010 (UTC)&lt;br /&gt;
:I have never seen official Pokémon media use &amp;quot;effort value&amp;quot; or &amp;quot;effort point&amp;quot;. In fact, in the English Generation IV games, the descriptions for the vitamins (HP Up, Protein, etc.) and the EV-reduction berries (Pomeg, Kelpsy, etc.) also mention &amp;quot;base&amp;quot; stat. For example, the in-game description of the HP Up item is, &amp;quot;&#039;&#039;A nutritious drink for Pokémon. It raises the &#039;&#039;&#039;base HP&#039;&#039;&#039; of one Pokémon.&#039;&#039;&amp;quot; I think that IV (individual value) is also an unofficial term, but I&#039;m not sure about other terminology. [[User:Ultraflame|Ultraflame]] 15:54, 2 October 2010 (UTC)&lt;br /&gt;
::I think the reason that they do this is because although IV&#039;s and EV&#039;s are separate data, when calculating stats they are pretty much just addons to the base stats. So, one EV point actually &#039;&#039;raises the base stat&#039;&#039; of a specific Pokémon by 1/8 of a point, and one IV point raises it by a half point. [[User:Ztobor|Ztobor]] 17:49, 2 October 2010 (UTC)&lt;br /&gt;
:::Apparently there&#039;s an official name for them now - &amp;quot;Base Points&amp;quot;. [[User:Ztobor|Ztobor]] 21:55, 5 October 2010 (UTC)&lt;br /&gt;
::::So perhaps the official (English) term for the &#039;&#039;combined effect of base stat, IV, and EV&#039;&#039;, is &amp;quot;base stat&amp;quot;, and not just EVs specifically? [[User:Ultraflame|Ultraflame]] 01:08, 6 October 2010 (UTC)&lt;br /&gt;
::::Actually, I think we might need some more clarification (maybe an exact quote) about what they really mean when they say &amp;quot;base point&amp;quot; or &amp;quot;base stat&amp;quot;. Swampert (or anyone), could you provide a translation of the text that you mentioned? [[User:Ultraflame|Ultraflame]] 01:24, 6 October 2010 (UTC)&lt;br /&gt;
::::And apparently I didn&#039;t see it in the first post (the &amp;quot;base point&amp;quot; thingy). I&#039;m dumb &amp;gt;_&amp;lt; [[User:Ztobor|Ztobor]] 22:36, 7 October 2010 (UTC)&lt;br /&gt;
::::From my understanding, 基礎ポイント means and &#039;&#039;&#039;only&#039;&#039;&#039; means effort value, since the book says &#039;&#039;基礎ポイント(base points) can affect about 60 stat value when Lv.100&#039;&#039;(translated), and a NPC in Route 9 Department Store says &#039;&#039;The items to rise 基礎ポイント are sold on Floor 3&#039;&#039;. I haven&#039;t found an official English term, it should be ascertained in the English version of Black and White.--[[User:Swampert|Swampert]] 14:11, 10 October 2010 (UTC)&lt;br /&gt;
:::::Thank you Swampert. We&#039;ll have to see if Ztobor might be correct that the English games will translate &amp;quot;基礎ポイント&amp;quot; as &amp;quot;base point&amp;quot;. [[User:Ultraflame|Ultraflame]] 01:29, 11 October 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Ultraflame</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Effort_values&amp;diff=1208368</id>
		<title>Talk:Effort values</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Effort_values&amp;diff=1208368"/>
		<updated>2010-10-06T01:24:35Z</updated>

		<summary type="html">&lt;p&gt;Ultraflame: /* Is &amp;quot;Effort values&amp;quot; an official terminology? */&lt;/p&gt;
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&lt;div&gt;Where &amp;quot;252&amp;quot; comes from isn&#039;t explained... it&#039;d be better as Math.floor(255/4), but I&#039;d prefer to see it written with the proper math symbols, which don&#039;t appear to be supported in Bulbapedia yet... - Hyperworm.&lt;br /&gt;
:We&#039;ll try to get texvc installed, but that would mean getting an Ocaml compiler for whatever platform the server is running... not to mention checking that TeX is installed properly, etc. (mutter...) - [[User:Zhen Lin|刘 (劉) 振霖]] 12:23, 21 Feb 2005 (UTC)&lt;br /&gt;
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:Feel free to make it floor(255/4) with a description of the floor command, but leave the &amp;quot;Math.&amp;quot; out, Bulbapedia isn&#039;t a compiler. Don&#039;t expect most people viewing the page to know what &amp;quot;floor()&amp;quot; does.&lt;br /&gt;
:--[[User:Jshadias|Jshadias]] 00:53, 22 Feb 2005 (UTC)&lt;br /&gt;
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Is anyone thinking of compiling a chart of pokemon and what Effort Values they have? I see that each pokemon has theirs on their own pages but it doesn&#039;t list all of them at one spot, any ambitions or places online that it could be copied over from? [[User:Lucasthalefty|Lucasthalefty]] 02:12, 13 June 2007 (UTC)&lt;br /&gt;
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:Bulbapedia already has one of those, actually. Now that you mention it, I hvae no idea why it&#039;s not linked to here. I&#039;ll add a hyperlink to the article. -- [[user:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;&#039;J&#039;&#039;&#039;ioruji &#039;&#039;&#039;D&#039;&#039;&#039;erako.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] 04:08, 13 June 2007 (UTC)&lt;br /&gt;
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Wow that makes it so much better thanks [[User:Lucasthalefty|Lucasthalefty]] 14:47, 13 June 2007 (UTC)&lt;br /&gt;
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Just a point of clarification here - is it necessary to get a Pokemon to lv. 100 to get the full EV benefits? [[User:Fuzzy|Fuzzy]] 13:53, 17 June 2007 (UTC)&lt;br /&gt;
:Once they have the effort ribbon, you&#039;ll know they have full effort values. Otherwise, then, you can&#039;t really know. Heck, a Pokémon can hit 100 without full EVs. --&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 19:12, 17 June 2007 (UTC)&lt;br /&gt;
::No, no. I mean, do the stat benefits show up only at lv. 100, or immediately after you&#039;ve filled the 510 EVs? [[User:Fuzzy|Fuzzy]] 14:59, 18 June 2007 (UTC)&lt;br /&gt;
:::Well, it&#039;s not like leveling from 99 to 100 will add some ridiculously high number to the stats. I don&#039;t keep track personally, but I think that they&#039;ll show up instantly once you&#039;ve filled the EVs, and it won&#039;t matter if you enter them as some lower level into the autolevel-to-100 battle on WFC, or level them up naturally. --&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 21:26, 18 June 2007 (UTC)&lt;br /&gt;
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Actually, if you have enough evs, the stat gain comes after you level up. Say you get 16 evs before leveling up. If so, then when you do level up and you get 16 atk&#039;s, youll get 4 evs. So leveling to 100 isnt necesarry-- [[User:Mr T Tar]]&lt;br /&gt;
:It is. You may have the EVs, but you don&#039;t have the stats. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 04:32, 10 September 2007 (UTC)&lt;br /&gt;
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And now i know thanks to you. I feel like a noob T_T&lt;br /&gt;
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== Some adjustments needed? ==&lt;br /&gt;
&lt;br /&gt;
First off, vitamins, The article&#039;s wording seems to imply that a vitamin can be used when the current points are any amount less than 100, and unless things have changed, or i know wrong, vitamins will only raise EV&#039;s TO 100 and never over 100, meaning vitamins can only be used when current EV&#039;s are 90 or less.&lt;br /&gt;
&lt;br /&gt;
Also, the basic info seems to ONLY address the final results at level 100, leading to earlier confusion about whether or not EV&#039;s apply anytime before. The EV portion of the stat calculations could be here, and/or a chart showing at what levels the EV&#039;s needed for an actual stat point are whole numbers, and how many it is, along the lines of:&lt;br /&gt;
&lt;br /&gt;
100 = 4&lt;br /&gt;
80 = 5&lt;br /&gt;
50 = 8&lt;br /&gt;
40 = 10&lt;br /&gt;
25 = 16&lt;br /&gt;
20 = 20&lt;br /&gt;
16 = 25&lt;br /&gt;
10 = 40&lt;br /&gt;
8 = 50&lt;br /&gt;
5 = 80&lt;br /&gt;
4 = 100&lt;br /&gt;
-------&lt;br /&gt;
2 = 200&lt;br /&gt;
1 = 400&lt;br /&gt;
&lt;br /&gt;
Obviously we don&#039;t need a lot of the lower levels, since it&#039;d be difficult to finish EV training that low. at eight, you&#039;d need to use all the vitamins the game will let you to get just two stat points, and only one for the same at level 4, and gaining a single whole stat point is impossible at levels 1 and 2.&lt;br /&gt;
:I&#039;m thinking the chart should be cut off at 4, since then you could still use vitamins to gain 5 single stat points in different stats. {{u|Kendai}} 10:38 October 22, 2007.&lt;br /&gt;
&lt;br /&gt;
I get the numbers by dividing 400 by the level, or the needed number of EV&#039;s. You can see they start to mirror at 20. &lt;br /&gt;
&lt;br /&gt;
:Vitamins are only if the EV&#039;s less than 100 at the time of use. Even if it&#039;s 99, you can still use one vitamin. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;TTE&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 09:03, 22 October 2007 (UTC)&lt;br /&gt;
::I&#039;m confused as to what happens in that situation.  If the Pokemon has 99 EVs and you give it a vitamin, will it only gain 1 EV so that it hits 100, or will it raise the EVs to 109? --[[User:Dual|Dual]] 07:36, 17 October 2009 (UTC)&lt;br /&gt;
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== Double on the route where caught? ==&lt;br /&gt;
&lt;br /&gt;
I read somewhere (a long time ago, I forget now) that when training a Pokémon on the same route or other map area where you caught it, it will receive double the normal amount of EVs. Does anyone know if this is true?&lt;br /&gt;
:I know that in Crystal, it raised happiness by like, double or something. &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 02:54, 17 December 2007 (UTC)&lt;br /&gt;
::I don&#039;t think that thing you read was true. After all, many Pokémon are recieved in places where there are no wild Pokémon, such as starter pokémon, and you can&#039;t battle in the Safari Zone, and if a Pokémon is traded, say, from Diamond to Soul Silver, then you couldn&#039;t do train on the route either.&lt;br /&gt;
Is it possible to check how many EVs are there for a apecific stat? [[Image:Ani448MS.gif]][[User:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Jmath&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani447MS.gif]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani448MS.gif]] 19:48, 20 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== EV ==&lt;br /&gt;
&lt;br /&gt;
Is it possible to check how many EVs are there for a a specific stat? [[Image:Ani448MS.gif]][[User:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Jmath&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani447MS.gif]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani448MS.gif]] 19:48, 20 January 2008 (UTC)&lt;br /&gt;
* If you know the IVs, you can come pretty damn close. But otherwise, no. [[User:System Error|System Error]] 21:43, 20 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Is there any way you can max out a specific stat without the use of vitamins? [[Image:Ani448MS.gif]][[User:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Jmath&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani447MS.gif]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani448MS.gif]] 13:58, 24 January 2008 (UTC)&lt;br /&gt;
:Yes. Extra EV training can make up for no vitamin usage. [[User:Ultraflame|Ultraflame]] 18:41, 24 January 2008 (UTC)&lt;br /&gt;
::How do you do that? [[Image:Ani448MS.gif]][[User:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Jmath&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani447MS.gif]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani448MS.gif]] 19:17, 24 January 2008 (UTC)&lt;br /&gt;
:::All 252 (255) EVs would have to come from battling. [[User:Ultraflame|Ultraflame]] 02:02, 25 January 2008 (UTC)&lt;br /&gt;
::::Does that mean you have to battle continuously? [[Image:Ani448MS.gif]][[User:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Jmath&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani447MS.gif]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani448MS.gif]] 18:48, 2 February 2008 (UTC)&lt;br /&gt;
:::::Yep. So if you wanted to raise Sp Attack EVs, you&#039;d battle something like Budew 252 times (Budew gives out one Sp Attack EV, I think) [[User:Tina|Tina]]&amp;lt;sup&amp;gt; [[Special:Contributions/Tina|δ]][[User talk:Tina|♫]]&amp;lt;/sup&amp;gt; 18:50, 2 February 2008 (UTC)&lt;br /&gt;
:Unless you have the &#039;rus and a Macho Brace. &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 00:48, 3 February 2008 (UTC)&lt;br /&gt;
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What about Emerald? [[Image:Ani448MS.gif]][[User:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Jmath&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani447MS.gif]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani448MS.gif]] 06:59, 3 February 2008 (UTC)&lt;br /&gt;
:I think (THINK!) it is more or less the same. &amp;lt;span style=&amp;quot; background:#000000&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sc&amp;gt;[[User:Optimus35|&amp;lt;font color=blue&amp;gt;Ph34r4ever]]&amp;lt;sup&amp;gt;[[User talk:Ph34r4ever|&amp;lt;font color=navy&amp;gt;Talk page]][[User:Optimus35/sig/Pikachu|&amp;lt;span class=&amp;quot;buttonlink&amp;quot; title=&amp;quot;GeminiSpark!&amp;quot;&amp;gt;♊&amp;lt;/span&amp;gt;&amp;lt;/font clear=&amp;quot;all&amp;quot;&amp;gt;]]&amp;lt;/sc&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt; 07:14, 3 February 2008 (UTC)&lt;br /&gt;
::But how do you know battling which Pokémon raises which EV? [[Image:Ani448MS.gif]][[User:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Jmath&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani447MS.gif]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani448MS.gif]] 07:24, 3 February 2008 (UTC)&lt;br /&gt;
:::Ask TTE. He knows (almost) everything! &amp;lt;span style=&amp;quot; background:#000000&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sc&amp;gt;[[User:Optimus35|&amp;lt;font color=blue&amp;gt;Ph34r4ever]]&amp;lt;sup&amp;gt;[[User talk:Ph34r4ever|&amp;lt;font color=navy&amp;gt;Talk page]][[User:Optimus35/sig/Pikachu|&amp;lt;span class=&amp;quot;buttonlink&amp;quot; title=&amp;quot;GeminiSpark!&amp;quot;&amp;gt;♊&amp;lt;/span&amp;gt;&amp;lt;/font clear=&amp;quot;all&amp;quot;&amp;gt;]]&amp;lt;/sc&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt; 07:52, 3 February 2008 (UTC)&lt;br /&gt;
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:::(edit conflict) Or ask me!&lt;br /&gt;
:::There&#039;s a list linked on the article here, and other lists across the &#039;web as well. Generally, Pokémon will give EVs to stats they&#039;re strong in themselves (Zubat&#039;s Speed stat is it&#039;s strongest, so it gives out 1 EV to Speed when you defeat it). There are some exceptions, but that&#039;s generally how it works out.&lt;br /&gt;
:::For training in a specific stat, generally you just look at a list of Pokémon by EV reward, find ones that are fairly common, and track down a spot where you can find them easily. For example, Fearow and Raticate both give 2 EVs to Attack, and the area just North of the Fight Area in D/P is full of Fearow and Raticate; if you were planning to train for Attack, that would be the easiest place to train (fighting Fearow and Raticate, and running from anything else). Is that what you meant to ask? --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 07:56, 3 February 2008 (UTC)&lt;br /&gt;
::::Could you give me a link to any of those websites? And could you also tell me how to raise Special Attack in Emerald (that&#039;s what I&#039;m playing now)?&lt;br /&gt;
:::::For one, [[List of Pokémon by effort value yield]] is right here, simply sort by the Sp. Atk. column, which will put anything with more then a zero at the top (keep an eye out for some Pokémon that raise multiple stats at once, they can mess up your math).&lt;br /&gt;
:::::In Emerald, let&#039;s see... Sp. Atk. is something I&#039;ve trained before, let me check my notes. *runs off*&lt;br /&gt;
:::::...I trained on [[Route 113]], [[Spinda]]s and [[Slugma]]s each give out 1 point towards Sp. Atk. stat. Flee from [[Skarmory]], they give out 2 points towards Def. stat (Skarmory are pretty rare anyways). MAKE SURE you mark down each Spinda/Slugma you defeat, there&#039;s nothing more annoying then losing count after number 134! And don&#039;t forget to save every so often too.&lt;br /&gt;
:::::One more note, if you didn&#039;t already know, Exp. Share shares EVs too, so if you need to train two Pokémon for Sp. Atk., give one of them an Exp. Share and it&#039;ll gain the EVs from battling too. It won&#039;t get the benefit of a Macho Brace or anything if your first Pokémon has one, though.&lt;br /&gt;
:::::...last note, training there is a great way to collect Soot on the route while you&#039;re at it. ;D --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 00:09, 4 February 2008 (UTC)&lt;br /&gt;
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One more thing....is there any other way to get Attack EVs without having to battle Carvanha? (I can&#039;t find that thing anywhere!!!) [[Image:Ani448MS.gif]][[User:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Jmath&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani447MS.gif]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani448MS.gif]] 14:01, 9 February 2008 (UTC)&lt;br /&gt;
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I was wondering if somebody could please explain something for me... sorry if I&#039;m slow to pick it up, I only found out about EVs a little while ago (so yeah, I played my way through the games ignorant of them), but I&#039;m having trouble understanding how EVs actually become stat points. I understand how you accumulate EVs, but at what point, and how, do these become stat points? I originally assumed that it was instant (i.e., you get four EVs in a particular stat, that becomes a stat point for that stat) but from reading the rest of the discussion on this page, that doesn&#039;t seem to be the case. Someone also mentioned resetting EV values... that confused me too :S &lt;br /&gt;
If there&#039;s a clearer explanation of how this works somewhere else, I&#039;d really appreciate it if someone could direct me to it.&lt;br /&gt;
Thanks- Timothy.&lt;br /&gt;
:Every four EV points you gain, that&#039;s +1 in that stat at level 100. You can get up to 255 EVs in one stat, 510 total. 252 is where most people stop for a specific stat, since you don&#039;t get stat points for 3 EVs. EV points are gained from specific Pokémon, and there&#039;s a list of them somewhere around here. They get doubled by Pokérus and the Macho Brace. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 14:07, 2 July 2008 (UTC)&lt;br /&gt;
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==Lv 100 Pokemon==&lt;br /&gt;
Sigh.. my brother wanted to make a Latias he got stronger. The Latias was Lv100, so he gave the berries that lower EVs in ATTACK, so he could give extra Sp.Atk to his Latias, but when he went to train, the Latias did NOT receive any EV after battling (he tried doing the box trick so the game would recalculate the EVs, but the Sp.Atk didn&#039;t rise). So here is the question: Can a Lv 100 Pokemon receive EVs? &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 18:21, 18 May 2008 (UTC)&lt;br /&gt;
:No, you can&#039;t EV train at 100. [[User:Tina|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;Tina&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;]][[User talk:Tina|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 18:29, 18 May 2008 (UTC)&lt;br /&gt;
::What about in Generation III? I&#039;ve heard many conflicting stories about Level 100 Pokémon in Generation III receiving/not receiving experience and EVs. [[User:Ultraflame|Ultraflame]] 02:16, 19 May 2008 (UTC)&lt;br /&gt;
:::I&#039;m positive that without actually leveling up, the Pokémon won&#039;t gain any EVs. I believe the previous versions allowed players to deposit a Pokémon into a storage box, then withdraw, which would re-count the EVs... but this isn&#039;t in Gen.III, I&#039;m 99% sure. --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 03:52, 19 May 2008 (UTC)&lt;br /&gt;
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::And what about pokémon that I already use vitamins? I mean because if you use medicine on them until it gets to &amp;quot;It won&#039;t have any effect&amp;quot;, can you still train them? &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 19:53, 20 May 2008 (UTC)&lt;br /&gt;
:::Vitamins cap out at 100 EVs (10 EVs per item), so when the Vitamins stop working, there&#039;s still 155 EVs left that you can do in that stat.&lt;br /&gt;
:::In Gen.IV at least, I know Vitamins won&#039;t actually help you out training a level 100 Pokémon, if that&#039;s your question, since Vitamins grant EVs, and you&#039;ll need to level up to gain the effects. Just an FYI. --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 09:41, 21 May 2008 (UTC)&lt;br /&gt;
:Eheh, he tried the box trick? That&#039;s only in the original Game Boys, not the Advance. So the trick won&#039;t work: 0.00000000000001% chance of it working. Good luck. Posted by the &#039;&#039;&#039;[[User:Optimus35|&amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;Optimus35&amp;quot;&amp;gt;&amp;lt;sc&amp;gt;Θρtιmαtum♏&amp;lt;/sc&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Ph34r4ever|Talk]]|[[User:Optimus35/sig/Pikachu|Links]]&amp;lt;/sup&amp;gt;&#039;&#039;09:45 21 May 2008&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::If this is any evidence for or against the idea, I once made a mistake in EV training my Donphan--It was Level 50 with 196/140 HP/Attack instead of the 197/141 I wanted. I deleted its EVs, re-trained it WITHOUT LEVELLING IT UP, and deposited it into the PC. Donphan is still Level 50 and now has 197/141 HP/Attack. [[User:Ultraflame|Ultraflame]] 22:16, 21 May 2008 (UTC)&lt;br /&gt;
:::Which game were you playing exactly? --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 05:09, 22 May 2008 (UTC)&lt;br /&gt;
::::Sorry. It was Diamond. [[User:Ultraflame|Ultraflame]] 22:46, 22 May 2008 (UTC)&lt;br /&gt;
:::::The box trick works in Gen III too. I&#039;ve done it many times, but just for fun because I know it&#039;s the same as leveling up. But I was wondering if you could do it with lv 100 pokemon too, because it&#039;s still possible with other pokemon. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:48, 23 May 2008 (UTC)&lt;br /&gt;
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==Maxing Stats?==&lt;br /&gt;
I&#039;ve noticed that a lot of people manually count the number of battles they do while maxing a stat to 252...but wouldn&#039;t it be more convenient to just get it to 255 without counting and using a EV-reducing berry?  Thanks. [[User:Drbazzi|Drbazzi]] 18:09, 25 July 2008 (UTC)&lt;br /&gt;
:Well, a berry would reduce it to 245, as they make EVs decrease by 10. And... why 252? it is just the same as 255. if you get 252 in two stats, you&#039;ll be able to get other 6 EVs for a thid stat, but it will only increase it 1 point at level 100... and 1 at level 100 is the same as nothing. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 20:45, 25 July 2008 (UTC)&lt;br /&gt;
:::In Emerald, that method would be more convenient. For Diamond/Pearl (and later, I would assume), if the Pokémon has more than 100 EVs in a stat, one EV-reducing berry would take it back to 100. For example, using an EV-reducing berry on a Pokémon with 255 EVs would take it down to 100 EVs, and using a berry on one with 101 EVs would also take it down to 100. For Hfc2x&#039;s question, let me turn that around: &amp;quot;Why 255? It is just the same as 252.&amp;quot; The 1 extra point is for &amp;quot;all the advantage you can get&amp;quot;, because you never know when one extra point may save you. [[User:Ultraflame|Ultraflame]] 19:15, 26 July 2008 (UTC)&lt;br /&gt;
::::Nopes, you&#039;re wrong. EV-reducing berries lower the EVs by 10 ALWAYS, even when it is over 100. and the 1 point in one stat is nothing, &#039;cause you can only make the difference every 18 points at level 100. For example... if I have a Pokémon with 300 of speed and my oponent has 305, ANY of the Pokémon may attack first because the difference is so minimal. And for offensive stats there is something called &amp;quot;{{wp|Random number generation|RNG}}&amp;quot; which is the reason of why sometimes your attacks are more powerful than usual, and not just for your high stats. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 02:21, 27 July 2008 (UTC)&lt;br /&gt;
:::::Okay, try maxing out a stat in Diamond/Pearl, and use one berry. I have tried it myself--there is a MASSIVE loss with the first berry and a much smaller loss with the second, third, and so on. Your speed example is ridiculous, because a 305-Speed Pokémon will ALWAYS move before a 300-Speed, provided the moves have the same priority. Remember what I said: &amp;quot;Why 255? It is just the same as 252.&amp;quot;, and &amp;quot;all the advantage you can get&amp;quot;. [[User:Ultraflame|Ultraflame]] 21:50, 27 July 2008 (UTC)&lt;br /&gt;
::::::No offense, but Playing Diamond and Pearl doesn&#039;t mean that you are the complete master of the games... I know why I say it. A Pokémon with 305 speed MAY attack before another with 300, and I tell you not because I&#039;m sure, but that&#039;s the way the game works. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:17, 28 July 2008 (UTC)&lt;br /&gt;
:::::::I still challenge you to try it in Diamond/Pearl. I say again: &amp;quot;Your speed example is ridiculous, because a 305-Speed Pokémon will ALWAYS move before a 300-Speed, provided the moves have the same priority.&amp;quot; [[User:Ultraflame|Ultraflame]] 00:52, 28 July 2008 (UTC)&lt;br /&gt;
You think I&#039;ve never played Pokémon? xD quoting your own phrases is not the great thing... please read the whole talk page and see that I&#039;ve already done that. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 04:17, 28 July 2008 (UTC)&lt;br /&gt;
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If you are EV training a Pokémon with both a Macho Brace(Power Anklet, et al.) and the Pokérus, does the doubling take place before or after the plus four? For example, if I defeat a Jumpluff with a Pokémon that is holding a Power Anklet and currently has or has previously had the Pokérus, will it be getting 10 EVs(3*2+4) or 14 EVs((3+4)*2)?  --[[User:Podunk|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Po&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;dunk&amp;lt;/span&amp;gt;]] 10:54, 5 October 2008 (UTC)&lt;br /&gt;
:It works like this:&lt;br /&gt;
:I defeated a {{p|Gastly}} and my {{p|Alakazam}} had [[Pokérus]] and was holding [[EV-enhancing item#Power Lens|Power Lens]]. Gastly gives 1 {{Stat|Special Attack|Sp.Atk}} EV and the Power lens gives 4 extra EVs also, giving a total of 5. THEN the Pokérus duplicates the EVs for the Pokémon, (in this case Alakazam) giving a total of 10 Sp.Atk EVs. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 19:20, 5 October 2008 (UTC)&lt;br /&gt;
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== Oh really? ==&lt;br /&gt;
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The last sentence states that it adds 4 EVs to the respective stat even if EVs in a different stat are gained. Is this tested to be true?&lt;br /&gt;
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To clarify, +4 first, THEN x2 for Pokerus &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Mr. Black|Mr. Black]] ([[User talk:Mr. Black|talk]] • [[Special:Contributions/Mr. Black|contribs]]){{ #if:  | &amp;amp;#32;{{{2}}} |}}&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
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Also, I believe the EV system for Generations I and II is wrong here. I&#039;m fairly sure Pokemon weren&#039;t given specific EV values like they are now, I think EVs were actually calculated based on a Pokemon&#039;s stats. Please check it anyway to make sure.&lt;br /&gt;
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Since you added 252 is the highest multiple of 4 in 255, you might want to add 508 is the highest multiple of 4 in 510, making 2 available EVs useless. &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Mr. Black|Mr. Black]] ([[User talk:Mr. Black|talk]] • [[Special:Contributions/Mr. Black|contribs]]){{ #if:  | &amp;amp;#32;{{{2}}} |}}&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
:Well, Mr. Black isn&#039;t responding you questions... The first one is YES, if you use Power Wheight you&#039;ll always gain +4 HP EVs, even if you fight a Graveler. And the second one is NO, Pokémon always have given away the same EVs they give now, but the difference is that there is no limit in Gens I and II, instead of the limit of 510 in Gens III and IV. {{unsigned|hfc2x}}&lt;br /&gt;
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Well, I&#039;ll explain it better:&lt;br /&gt;
*Power Wheight helps you get +4 EVs in HP &#039;&#039;EVERY TIME YOU FIGHT AND FAINT AND OPPONENT&#039;&#039;. This is added to the total if you haven&#039;t got the Pokerus. If you have Pokérus, then the total (after adding the bonus for the held item) is multiplied by 2.&lt;br /&gt;
*In Generations I and II, ALL Pokémon give &#039;&#039;THE SAME&#039;&#039; EVs they give now. The only difference among generations is the total of EVs you can add to a Pokémon if you want to train. In Gens III and IV the maximum training in EVs is 510, with a maximum of 255 in every stat, but the total cannot exceed 510. In Gens I and II, there is no maximum amount of EVs in any stat nor a maximum of total EVs. Meaning that you can get infinite training.&lt;br /&gt;
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I hope it is clear now... &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 18:31, 5 November 2008 (UTC)&lt;br /&gt;
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* I think your second statement about Generations I and II is incorrect. According to [http://www.geocities.com/thelegendarydogs/faqs/all/genes/genesfaq.htm this GenI&amp;amp;II Pokémon DVs guide], defeating a Pokémon added its base stats to your EV scores (called Stat XP in the old terminology), and your EV scores were limited to 65535. This corroborates with the [[Pokémon data structure in the GB|data structure]], which has ten bytes for Effort data or two bytes per stat, and two bytes can store a maximum value of 65535. --[[User:JDigital|JDigital]] 05:41, 6 May 2009 (UTC)&lt;br /&gt;
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== Probability ==&lt;br /&gt;
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How many different combinations of EVs are possible without going over the limit for EVs, 510, and the limit in each individual stat, 255? {{unsigned|Superbreeder}}&lt;br /&gt;
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:I think 255! * 6...but that doesn&#039;t discount duplicates, so I&#039;m not quite sure.  It probably involves factorials, and it&#039;s certainly exceptionally large. [[User:Evkl|evkl]] 21:50, 24 December 2008 (UTC)&lt;br /&gt;
::Ask {{u|Beligaronia|this guy}} nicely. If you explain exactly what you&#039;re looking for, I&#039;m sure he can figure it out. He has told me, though, that he plans to be less active than an inactive user, so try [[Special:EmailUser/Beligaronia|email]] or his Wikipedia talk page for the fastest results. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 21:55, 24 December 2008 (UTC)&lt;br /&gt;
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== I Still Don&#039;t Understand ==&lt;br /&gt;
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EV Training still confuses me. . If I fought a Charizard, who gives 3SpAtk EVs, then what would happen? My Pokemon gets 3 extra points to their SpAtk? Does it have to level up? {{unsigned|ShinjiLover}}&lt;br /&gt;
:No, it doesn&#039;t help. Try beating other 83 Charizards to fill up your Sp.Atk EV max and then level up and see what happens. 252 EVs mean +63 of the stat &#039;&#039;AT LEVEL 100&#039;&#039;, not at other levels. Ah, and try signing your comments with &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 21:37, 24 December 2008 (UTC)&lt;br /&gt;
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== Effort Values and Stat Experience ==&lt;br /&gt;
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I saw that on the article it says that Effort Values were created in Gen. I, but weren&#039;t they created in Gen. III during the Data Structure Overhaul. The extra 63 points in the first 2 generations were determined by a hidden experience value for each stat value (max - 63,105 exp. points i think), and the amount of hidden exp. you get for a stat is equal to the opponent&#039;s base stat for that specific stat.&lt;br /&gt;
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There is more evidence to support this then the EV theory. Like if you just caught a Lapras in, say, Pokémon Crystal,and you fight 4 Grimers. If the EV theory were correct, you would get 1 point in your HP stat after using the Box Trick, but instead multiple stats rise. Isn&#039;t that because each stat rises according to every 1000 points(or something)?&lt;br /&gt;
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So I was just thinking to suggest that the EV info on Gen. I and II be moved to III, and create a link to a new page, Stat Experience? The SE theory sounds more correct then the EV one for Gens. I and II. What do you guys think? {{unsigned|Dark Boye}}&lt;br /&gt;
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* In Generations I and II we called it Stat Experience. Nowadays they&#039;re called EVs. It&#039;s calculated differently now, but it&#039;s essentially the same thing - you get faster by fighting Jolteons, and more hit points by fighting Chanseys. I think it makes sense to say they&#039;re just different versions of the same thing - after all, as far as I know, both &amp;quot;stat XP&amp;quot; and &amp;quot;Effort Values&amp;quot; are just fan-created names. --[[User:JDigital|JDigital]] 05:14, 6 May 2009 (UTC)&lt;br /&gt;
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==Stat-reducing Berries==&lt;br /&gt;
I&#039;d like to note some things about the Stat Reducing Berries. The fact that they reduce EV&#039;s by 10 is correct, but I wanna note that when used on a stat above 100, the stat is reduced down to 100, then each subsequent use is 10 each. Once the berry starts failing, it&#039;s either due to the stat having no EV&#039;s, or an EV amount below 10. These berries are also very useful in changing a Pokemon&#039;s EV spread, a very good thing for an In-game team to make them more competitive. &lt;br /&gt;
Also, when used on a Level 100 Pokemon, they WILL reduce the stats, but because they can no longer level up, they cannot raise the stats back up via EV training.[[User:JoeTE|Joe T.E.]] 14:19, 3 April 2009 (UTC)&lt;br /&gt;
:Although you may be able to raise your stats back using stat-enhancing drinks, which are the opposite of stat reducing berries.[[User:Valorum27|Valorum27]] 00:46, 10 April 2010 (UTC)&lt;br /&gt;
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==Your questions are probably answered here...==&lt;br /&gt;
After reading this page, I found that there were a lot of complicated topics that weren&#039;t quite answered. Here&#039;re the most frequently asked questions answered:&lt;br /&gt;
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What is EV training, and how is it good?&lt;br /&gt;
EV training is a method in which you train one Pokémon against a against a specific group of Pokémon in order to raise the Pokémon&#039;s stats. This would be like training a future sweeper against Jolteon so that the sweeper gets faster.&lt;br /&gt;
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How do I EV train?&lt;br /&gt;
Personally, I EV train by finding trainers that have only one species of Pokémon, but others may prefer to train against wild Pokémon. Both methods are equally effective. A common one is PI Carlos just below Veilstone City. Because he has 3 Goldeen (which evolve into Seaking), he gives 3 (or 6) EV&#039;s throughout the course of one battle. Although you can have a maximum of 255 EV&#039;s in each stat, many trainers opt to put a maximum of 252 EV&#039;s in a stat. You can have a maximum of 510 EV&#039;s total (shared between stats), and every 4 EV&#039;s in a stat boost the stat at level 100 by 1 point.&lt;br /&gt;
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What about Berries?&lt;br /&gt;
If you use a stat-reducing berry on a pokemon that has more than 100 EV&#039;s in a stat, it reduces that stat&#039;s EV&#039;s to 100. From 100 down, however, it reduces the EV&#039;s by 10. Kudos to Joe T. E.!&lt;br /&gt;
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How do I squeeze the most out of EV training?&lt;br /&gt;
Ok, so this isn&#039;t really an FAQ, but I found some nice ideas to maximize your EV&#039;s. First off, putting EV&#039;s in a stat increased by nature can make its effect go up from +63 to +69, putting you &amp;quot;one point ahead&amp;quot; in the end!&lt;br /&gt;
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Try my EV Optimizer here: http://masd.21classes.com/pub/MASD/DavidKo/Stat_Calculator.htm&lt;br /&gt;
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[[User:PhoenixGraphix|&amp;amp;lt;i&amp;amp;gt;Phoenix&amp;amp;lt;/i&amp;amp;gt;]] 22:30, 24 April 2009 (UTC)&lt;br /&gt;
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:I&#039;m still a little puzzeled, butI think I&#039;m getting to understand EVs. Basically by the time I get to level 100 I&#039;ll HAVE to have my max EV numbers somewhere right? The only &amp;quot;EV training&amp;quot; is in aiming for those two max stats? Maybe use EV reducer berries to tweak. But after I get those EVs full and in a way I like them, that&#039;s all I can do, right? Timing of getting the EVs early/ect don&#039;t matter, right? The end result doesn&#039;t need babysitting from the very start it looks like/I hope?--[[User:Barakku|Barakku]] 05:06, 6 May 2009 (UTC)&lt;br /&gt;
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::A Pokémon&#039;s stats are pre-calculated, but think of it like this: the difference between the Pokémon&#039;s stat now and their stat at level &amp;lt;i&amp;gt;X&amp;lt;/i&amp;gt; divided by the number of levels between them equals the stat change. As an example, if a Pokémon&#039;s stat at level 100 would be 300, and it&#039;s level 99 with 290 as its stat, its next stat gain will be 10. As long as you get all of your EV&#039;s in before level 100, all of the EV&#039;s will be factored in. &amp;lt;strong&amp;gt;[[User:PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #FFD700;&amp;quot;&amp;gt;Phoenix&amp;lt;/span&amp;gt;]][[User_Talk:PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #AAAAAA;&amp;quot;&amp;gt;Graphix&amp;lt;/span&amp;gt;]][[Special:Contributions/PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #B0E0E6&amp;quot;&amp;gt;&amp;amp;trade;&amp;lt;/span&amp;gt;]]&amp;lt;/strong&amp;gt; 02:23, 16 May 2009 (UTC)&lt;br /&gt;
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:I have a question that isn&#039;t answered here:  Is it possible to check to see how many EVs your Pokemon has in specific stat?  I know that there&#039;s a guy in the Platinum Battle Tower that will let you know their IVs, but is there something like that for EVs to? --[[User:Dual|Dual]] 12:25, 10 October 2009 (UTC)&lt;br /&gt;
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::Well, if you know your exact IVs, it&#039;s possible to calculate your EVs, but otherwise, no. Generally, if you&#039;re training for a particular number of EVs, you keep track of it in a notepad or something. --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 15:09, 10 October 2009 (UTC)&lt;br /&gt;
:::I never bothered with EVs or IVs till now, so I didn&#039;t keep track.  So what&#039;s the formula to calculate the EVs then?  Also, does the formula calculate the EVs exactly, or is it just an approximate amount?  --[[User:Dual|Dual]] 15:50, 10 October 2009 (UTC)&lt;br /&gt;
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::::I don&#039;t know the formula, so I wouldn&#039;t know how exact it would be. You can probably get an aproximate however by going into a Wi-Fi battle and setting levels to 100 (if you don&#039;t already have your Pokémon at level 100), than compare the stats to the stats listed on that Pokémon&#039;s species page.&lt;br /&gt;
::::For example, if I checked my Weavile at level 100 and its Attack stat was at 350, I could compare that to the [[Weavile (Pokémon)#Base stats|base stats]] at level 100 and figure that my Attack EV was somewhere close to maxed-out (since the highest you can get with EVs and IVs combined would be 372 on a Weavile).&lt;br /&gt;
::::It&#039;s a rough aproxximation, but it&#039;ll give you a good idea where you&#039;re at.&lt;br /&gt;
::::Generally, if you really want to get serious with EV training, you&#039;ll want to start fresh with a newly-caught/newly-hatched Pokémon. I&#039;ve not tried it, but I believe you could also use berries that reduce EVs to &amp;quot;reset&amp;quot; your Pokémon back to 0, as well (not sure on the details of that, however). --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 21:31, 17 October 2009 (UTC)&lt;br /&gt;
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== EV Training for Lv 50 battles ==&lt;br /&gt;
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&amp;lt;p&amp;gt;Since there is currently a world tourney going on with a Lv 50 limit and there also is (and has been for along while) the in-game option of battling with Lv 50 pokémon, I&#039;m surprised that I don&#039;t see more information or discussion on the topic. If you are EV training for a Lv 50 battle, then wouldn&#039;t you not particularly want 252 EV in a stat? Unless I&#039;m mistaken, you would want floor(252/8) because you are at half the level of Lv 100 battles, where it is four EV per stat point. This would mean that raising a stat to 252 would in fact be a waste of four perfectly usable effort points! Am I mistaken here, or is this assumption correct?&amp;lt;/p&amp;gt;&amp;lt;br&amp;gt;[[User:TheCakeIsALie|NonaSuomi]] 02:33, 13 June 2009 (UTC)&lt;br /&gt;
:That&#039;s actually wrong. You can have max EVs at like level 10 and it wouldn&#039;t hurt. &amp;lt;span style=&amp;quot;font-family:Cracked; font-size:125%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[[User:Tc26/Anime Predictions|&amp;lt;span style=&amp;quot;color:#303030;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;[[User:Tc26|&amp;lt;span style=&amp;quot;color:#e03828;&amp;quot;&amp;gt;²₆&amp;lt;/span&amp;gt;]][[User talk:Tc26|&amp;lt;span style=&amp;quot;color:#303030;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]]&amp;lt;sub&amp;gt;[[User:Tc26/Sandbox|&amp;lt;span style=&amp;quot;color:#e03828;&amp;quot;&amp;gt;26&amp;lt;/span&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt; 02:54, 13 June 2009 (UTC)&lt;br /&gt;
::Maxing at any level doesn&#039;t matter. It&#039;s just at level 100 where full bonus is calculated. At level 100 your Pokémon&#039;s stats will range by exactly 31 points for their IVs and exactly 63 points for their EVs. Under 100&#039;s are just fractionalized by their level: a level 50 Pokémon would thus have a 15-point or 16-point range in stats due to IVs, while the range due to EVs would be 31 or 32 points. As the Pokémon&#039;s level gets higher the discrepancy is greater between untrained and crap-IVs and trained with excellent IVs. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 03:03, 13 June 2009 (UTC)&lt;br /&gt;
:::Sorry TTE, but IV points can vary a stat as much as 34 points and as little as 28 points, and EV&#039;s can vary as much as 69 points and as little as 57 points depending on the nature. Training a Pokémon earlier rather than later or vice versa has no effect on its stats at level 10, 25, 50 or 100. What appears to happen is that a Pokémon trained later will have a more extreme stat gain in the next level (&amp;lt;s&amp;gt;about 63/(100 - level)&amp;lt;/s&amp;gt; (future stat (with EV&#039;s) - current stat) points more than usual if fully trained in one level). &amp;lt;strong&amp;gt;[[User:PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #FFD700;&amp;quot;&amp;gt;Phoenix&amp;lt;/span&amp;gt;]][[User_Talk:PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #AAAAAA;&amp;quot;&amp;gt;Graphix&amp;lt;/span&amp;gt;]][[Special:Contributions/PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #B0E0E6&amp;quot;&amp;gt;&amp;amp;trade;&amp;lt;/span&amp;gt;]]&amp;lt;/strong&amp;gt; 03:28, 13 June 2009 (UTC)&lt;br /&gt;
::::I think my question has been misunderstood here. What I want to ask is this: since at level 100 it takes four effort points to add a single point in any stat, wouldn&#039;t it make sense that it would take 8 points at exactly half that level? &amp;lt;i&amp;gt;That&amp;lt;/i&amp;gt; is what I am asking. Can anyone answer this for me, as it can mean the difference between 252 being the max useful amount and 248 being that number, and with 2 stats at that level, you&#039;d have eight effort points to spare, meaning one stat point anywhere you chose... Sorry if this seems obvious to anyone, but I&#039;m not so sure from the sources I&#039;ve looked at.&amp;lt;br&amp;gt;[[User:TheCakeIsALie|NonaSuomi]] 06:29, 13 June 2009 (UTC)&lt;br /&gt;
:::::In an attempt to answer your multi-faceted question, yes, it would be more thrifty to put only 248 EV&#039;s in a stat if you intend to keep that Pokémon at level 50. The extra point in the stat with 252 would be rounded down anyway, so putting in 248 is a much better choice. If you intend, however, to train the Pokémon to level 100, it would max out the stat with &amp;lt;b&amp;gt;only&amp;lt;/b&amp;gt; 252. &amp;lt;strong&amp;gt;[[User:PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #FFD700;&amp;quot;&amp;gt;Phoenix&amp;lt;/span&amp;gt;]][[User_Talk:PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #AAAAAA;&amp;quot;&amp;gt;Graphix&amp;lt;/span&amp;gt;]][[Special:Contributions/PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #B0E0E6&amp;quot;&amp;gt;&amp;amp;trade;&amp;lt;/span&amp;gt;]]&amp;lt;/strong&amp;gt; 18:23, 13 June 2009 (UTC)&lt;br /&gt;
::::::Understood. And yes, I was asking about pokémon you intend to keep for battling at level 50, which I suppose I should have specified. I just figured since I mentioned the VGC tourneys it would be assumed, what with a lv 50 cap and all... Thanks!&amp;lt;br&amp;gt;[[User:TheCakeIsALie|NonaSuomi]] 01:03, 14 June 2009 (UTC)&lt;br /&gt;
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:It depends on whether the IV is even or odd, if it&#039;s odd you need 252 to max the stat, if even only 248. Any other level and you would have to consider the whole IV and the Base stat too, but the EV needed for max stat will always be a multiple of 4. I know that this conversation is almost a year old, but having an accurate answer is important. --[[User:Sp unit 262|sp unit 262]] 04:11, 6 March 2010 (UTC)&lt;br /&gt;
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== EV distribution if multiple pokemon are used ==&lt;br /&gt;
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So only the pokemon that lands the finishing blow gets the EVs? Or do all the pokemon that were exposed in the battle get EVs? --[[User talk:Qwertyasdf|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;(QQ)&amp;lt;sup&amp;gt;∞&amp;lt;/sup&amp;gt;wertyasdf&amp;lt;/font&amp;gt;]] 11:25, 14 November 2009 (UTC)&lt;br /&gt;
:Every Pokémon that gained EXP, as a result of the defending Pokémon being defeated, gets EVs. [[User:Ultraflame|Ultraflame]] 17:12, 14 November 2009 (UTC)&lt;br /&gt;
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::So if i knock out a Paras by sending out Heracross, switching to Scyther and knocking it out with wing attack, they both get 1 attack EV? So both get the full effect? What if the opponent gives two or there EVs?[[User:Emperor Fox|Emperor Fox]] 01:45, 14 April 2010 (UTC)&lt;br /&gt;
:::All Pokémon who received experience recieve the full amount of EVs. Evs are not divided, unlike experience. --[[User:Valorum27|Valorum27]] 16:29, 9 May 2010 (UTC)&lt;br /&gt;
::::Is this the same in Generation I/II, i.e. for stat exp? Also can we add this to the article somewhere? [[User:Smithers888|Smithers888]] 14:08, 11 May 2010 (UTC)&lt;br /&gt;
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== Confused about Effort Values and Effort Points ==&lt;br /&gt;
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In the first paragraph under Generation III, it begins by describing the new effort points, but the example uses effort values:&lt;br /&gt;
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:Generation III completely overhauls the effort value structure. Defeated Pokémon give out 1, 2 or 3 &#039;&#039;effort points&#039;&#039; to a particular stat, depending on species (see list of Pokémon by effort value yield). However, in battles that do not give any experience (such as in the Battle Tower or if the Pokémon is level 100), Pokémon will not gain any &#039;&#039;EVs.&#039;&#039; At level 100, a Pokémon&#039;s stats will be one point higher in a specific stat for every four effort points gained in that stat.&lt;br /&gt;
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The way that I read the second sentence, no pokémon at any level from Generation 3 on would earn effort values since they were replaced by effort points. If effort points and effort values are the same thing, using both terms is confusing. If effort points are converted into effort values, that should be stated with the conversion rate.&lt;br /&gt;
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If a level 100 pokémon cannot gain any experience from battle, how would it be getting effort points or a stat increase at all?&lt;br /&gt;
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One more thing: Does the mew in the Generation 1 example grant 100 (points) to each effort value or 100 effort values to each stat? [[User:White Phoenix|White Phoenix]] 21:56, 20 November 2009 (UTC)&lt;br /&gt;
:From how I see it, defeating one Mew in Generation I grants 100 points to each effort value. My interpretation of the article is that an &amp;quot;effort point&amp;quot; or &amp;quot;effort value point&amp;quot; refers to stat exp. that has been gained, and &amp;quot;effort value&amp;quot; is the total amount of effort points that has been &amp;quot;collected&amp;quot; in a particular stat. For example, a Pokémon that defeats a Mew will gain 100 effort points in each stat, and its effort values for each stat will therefore increase by 100. However, it looks like many people often say &amp;quot;effort values&amp;quot; when they really mean &amp;quot;effort points&amp;quot;, which is extremely confusing. [[User:Ultraflame|Ultraflame]] 02:47, 21 November 2009 (UTC)&lt;br /&gt;
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::So you would wind up with effort points &#039;&#039;and&#039;&#039; effort values? Oh, the effort value is in increments of effort points. It’s like having a hundred dollars in one-dollar bills. You have 100 dollar bills which is 100 dollars. But who ever says they have a hundred dollar bills in their account? [[User:White Phoenix|White Phoenix]] 02:29, 27 November 2009 (UTC)&lt;br /&gt;
::Also, whoever says they received 100 dollar bills? By the way, nowhere on Bulbapedia is the relationship of effort points to effort values given, or even a definition. [[User:White Phoenix|White Phoenix]] 10:34, 29 November 2009 (UTC)&lt;br /&gt;
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:::One Effort Value = One Effort Point. The names were changed starting with Generation III it appears (from Value to Point), but the EV term is still the most commonly used.&lt;br /&gt;
:::The article needs a bit of a re-write to clarify this; some editors have written it as Points, while others have written it as Values, which is why the current article is a little convoluted on that particular regard. I&#039;ll need to research a bit as to which name is the current &amp;quot;official&amp;quot; term. --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 00:00, 30 November 2009 (UTC)&lt;br /&gt;
::::I don&#039;t know about what these things were &amp;quot;officially&amp;quot; called in Generation III. However, in Diamond and Pearl:&lt;br /&gt;
::::*The description for vitamins mention &#039;&#039;&#039;&amp;quot;base&amp;quot; stat&#039;&#039;&#039;. For example, the HP Up&#039;s description says, &#039;&#039;&amp;quot;... It raises the &#039;&#039;&#039;base HP&#039;&#039;&#039; of a single Pokémon.&amp;quot;&#039;&#039; Using it on a Pokémon will say something like, &#039;&#039;&amp;quot;FEEBAS&#039;s &#039;&#039;&#039;base HP&#039;&#039;&#039; rose!&amp;quot;&#039;&#039;&lt;br /&gt;
::::*The description for EV-reducing berries also say &#039;&#039;&#039;&amp;quot;base&amp;quot; stat&#039;&#039;&#039;. For example, the Pomeg Berry&#039;s description says, &#039;&#039;&amp;quot;... Using it on a Pokémon makes it more friendly, but it also lowers its &#039;&#039;&#039;base HP&#039;&#039;&#039;.&amp;quot;&#039;&#039; Using it on a Pokémon will say something like, &#039;&#039;&amp;quot;However, its &#039;&#039;&#039;base HP&#039;&#039;&#039; fell!&amp;quot;&#039;&#039;, &#039;&#039;&amp;quot;Its &#039;&#039;&#039;base HP&#039;&#039;&#039; fell!&amp;quot;&#039;&#039;, or &#039;&#039;&amp;quot;Its &#039;&#039;&#039;base HP&#039;&#039;&#039; can&#039;t go lower.&amp;quot;&#039;&#039;&lt;br /&gt;
::::Similar wording occurs with the other vitamins and EV-reducing berries as well. Of course, the items I mentioned actually modify the EVs, and not what we (on Pokémon fan sites) would call &amp;quot;base stats&amp;quot;. [[User:Ultraflame|Ultraflame]] 00:24, 30 November 2009 (UTC)&lt;br /&gt;
::::*Does the 100 effort values to all stats when defeating a mew apply only to generation 1, or does it apply to generation II as well?(Forger03 at 10:33pm on February 03, 2010)&lt;br /&gt;
:::::That should be valid for both Generation I and Generation II. [[User:Ultraflame|Ultraflame]] 17:37, 4 February 2010 (UTC)&lt;br /&gt;
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== EV Gain at Level 100 ==&lt;br /&gt;
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It might be worth mentioning that while you can&#039;t EV train at level 100, you can use vitamins. [[User:Smythe|Smythe]] 10:20, 2 March 2010 (UTC)&lt;br /&gt;
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== A Few Questions... ==&lt;br /&gt;
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Having read through the whole talk page, there are a few things I&#039;m still not entirely clear on.&lt;br /&gt;
&lt;br /&gt;
Firstly, does the level at which a Pokémon gains it&#039;s EVs matter? For instance, if I were to train a certain Pokémon to have 252 HP EVs at level 40, and then do the same with an identical Pokémon at level 70 and then raise both up to level 100 will the ultimate result be that both Pokémon have the same maxed HP stat?&lt;br /&gt;
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Secondly, Is it smarter to maximize two selected stats of a Pokémon, or to spread the EVs around evenly? Example: Gengar has naturally high Speed and Special Attack stats, so, would this Pokémon be most competitive if it had 252 EVs in each of these stats? or would that just make it less flexible in battle?&lt;br /&gt;
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Thirdly, I read somewhere on this page that &amp;quot;All Pokémon that gain EXP from defeating another Pokémon will get EVs.&amp;quot; Does this include EXP gained through the use of an EXP. Share? If so, do the EVs get divided among the Pokémon in the same manner as the EXP? Or does each Pokémon that gained EXP from a battle then gain the full EV yield?&lt;br /&gt;
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I apologise if any of these questions have already been answered and I simply missed them... ~ [[User:Ender Phoenix|Ender Phoenix]] 06:02, 5 March 2010 (UTC)&lt;br /&gt;
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#Level won&#039;t matter, so long as it&#039;s not at level 100 when it gains the EVs (so it still has level-ups left to receive the bonuses). At level 100, both of your examples would have the same stats (not counting any differences in [[nature]] or [[IVs]]).&lt;br /&gt;
#This depends, but generally speaking, you&#039;ll focus on two main stats. There are some instances where you&#039;ll want a bit of a spread, but normally you&#039;ll always max out HP on a defensive Pokémon and put the rest of the points into either one or both of the defense stats, or on an offensive Pokémon, perhaps allocate the majority of the points to Speed and the rest to one of the attack stats. Sites like Smogon.com list popular movesets and EV spreads for nearly every Pokémon used competitively, and can be a good way to get a feel for how a competitive set might look.&lt;br /&gt;
#Exp. Share will split the EXP, but both Pokémon will get the full EVs. If you defeat a {{p|Pikachu}} while one of your other party members has an Exp. Share, both your active Pokémon and the one with the Exp. Share will get 2 Speed EVs. --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 03:50, 6 March 2010 (UTC)&lt;br /&gt;
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::Thanks for your answers, thats exactly what I needed to know! ~ [[User:Ender Phoenix|Ender Phoenix]] 00:27, 7 March 2010 (UTC)&lt;br /&gt;
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== Box Trick ==&lt;br /&gt;
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The article never states if you can still use the box trick to raise stats when at level 100. I&#039;m wondering if you can un-train then re-train the EVs of lv 100 Pokémon.[[User:Valorum27|Valorum27]] 00:51, 10 April 2010 (UTC)&lt;br /&gt;
Never mind... I&#039;m really stupid.&lt;br /&gt;
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== An Additional Question ==&lt;br /&gt;
Sorry if this seems a bit picky, but I wanted a direct answer to this question rather than assume the answer. I know you have 510 EVs to distribute to a single Pokémon, and you can only use 255 EVs for one stat. Is it possible to max out a stat (spend 255 EVs on it), but still continue to waste your 510 EVs on that stat? Like, if you invested 255 EVs to speed (and thus only have 255 EVs total to work with) then battled a Zubat, would you now have only 254 EVs to work with or do you still have 255? [[User:Goddessofevil9|Goddessofevil9]] 01:46, 14 April 2010 (UTC)&lt;br /&gt;
:The 255 cap is just that, a cap. Once you get 255 in a stat, no other EVs in that stat will be counted, so you still have 255 EVs left to put into other stats. --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 01:48, 14 April 2010 (UTC)&lt;br /&gt;
::Really? I thought once you reached 252 you were just throwing away EV points. Are you completely sure?[[User:Emperor Fox|Emperor Fox]] 01:51, 14 April 2010 (UTC)&lt;br /&gt;
:::It is &amp;quot;throwing away EV points&amp;quot; because you need 4 EV points to get 1 stat point, but you put in 3 EV points to fill the max to 255, meaning you never get your 1 stat point out of it. But I wasn&#039;t sure if you were able to continue wasting. [[User:Goddessofevil9|Goddessofevil9]] 02:04, 14 April 2010 (UTC)&lt;br /&gt;
::::Eh... i was unclear. Apart from the wasted 3, i thought you could continue gaining EVs until you&#039;d wasted all of them on one stat. Though if it really does stop gaining EVs after 255, that would answer my question of &amp;quot;Why is it a cap if you can keep wasting them?&amp;quot; Frankly, it&#039;s fantastic news, since I&#039;m EV training a zangoose the horribly lazy way. Pokérus, Power Bracer and beating a whole bunch of floatzel. (Which, if I&#039;m not mistaken, nets me 4 speed EVs and 8 attack with each one defeated. Anyone care to correct me if I&#039;m wrong?)[[User:Emperor Fox|Emperor Fox]] 02:13, 14 April 2010 (UTC)&lt;br /&gt;
:::::So it seems Jïörüjï Ðērākō is right in that it does cap. Just had someone test it out so let the lazy EV training begin! [[User:Goddessofevil9|Goddessofevil9]] 02:19, 15 April 2010 (UTC)&lt;br /&gt;
::::::As for the why it caps, 1 byte is capable of storing 256 different values. One of those values is zero, leaving 255 others. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#A1871F;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 02:31, 15 April 2010 (UTC)&lt;br /&gt;
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== Excuse me... ==&lt;br /&gt;
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HI, I&#039;m new!... That aside, could someone please explain the following situation? I think it might be useful to people... Anyway, I came across EVs recently and decided to train my [[Kadabra (Pokémon)|Alakaz]] in Sp. Atk. and Speed. His EVs were already maxed, so I thought of using the EV-reducing berries. I also tried some on a {{p|Houndoom}}, for happiness. These are the messages I got:&lt;br /&gt;
&lt;br /&gt;
I used a lot of [[Grepa berry|Grepa berries]], and then some {{b|Kelpsy}} and {{b|Qualot}}. His happiness was always at max. At first I got the message &amp;quot;Alakaz adores you! Its base Sp. Def. fell.&amp;quot; After some Grepas, I got the message &amp;quot;It won&#039;t have any effect.&amp;quot; Then I fed him some Kelpsy, and I got the message &amp;quot;Alakaz adores you! Its base Attack fell&amp;quot;... Then I tried a few Pomeg berries on [[Houndoom (Pokémon)|Houndark]]. At first the normal message showed, but I didn&#039;t see the HP go down. Then, after the third one, I got &amp;quot;Houndark became more friendly. Its base HP won&#039;t go lower.&amp;quot; &lt;br /&gt;
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Can someone please explain? I&#039;m [[User:Togepikachu|TogePikachu]], thank you. 10:24, 24 April 2010 (UTC)&lt;br /&gt;
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:*Your Alakaz must have had maximum happiness, as well as some Attack and Sp. Def. EPs. Using a reduction berry on a Pokémon with maximum happiness but nonzero EV will give you the &amp;quot;adores you&amp;quot; message. But once you erased all of Alakaz&#039;s Sp. Def. EPs, since Alakaz already had maximum happiness and 0 Sp. Def. EV, more Grepa berries would not have any effect (and the game told you). Alakaz still had some Attack EPs, so Kelpsy berries would still have an effect by reducing its Attack EV.&lt;br /&gt;
:*Your Houndark had 11-20 HP EPs before you used the Pomeg berries (after the Pomeg berries, it had 0), but that was not enough to make a difference in its HP stat at that level. Your Houndark did not reach maximum happiness even after you gave it the Pomeg berries, so using further Pomeg berries would still have an effect by increasing its happiness.&lt;br /&gt;
:[[User:Ultraflame|Ultraflame]] 20:08, 9 May 2010 (UTC)&lt;br /&gt;
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== 1st and Second Gen ==&lt;br /&gt;
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Is it possible in the first and second generation to see when your stats have maxed BESIDES fighting the E4 then Box Tricking? I want to know when to stop training Mewtwo over there. Haha. [[User:PoketoaTheFirefox|PoketoaTheFirefox]] 20:00, 5 June 2010 (UTC)&lt;br /&gt;
:It&#039;s not possible to definitively determine if your Pokémon is maxed out (unless if one of its stats has IV 15 and that stat was maxed before - then you know it&#039;s absolutely maxed) without outside hardware, such as a cheating device. Couldn&#039;t reduce EVs until late Generation III, so it&#039;s really hard to determine a Generation I or II Pokémon&#039;s stat potential. If you don&#039;t see any stat improvement after a large number of battles, then of course that may suggest that maximum stats have been reached, but that&#039;s not a guarantee. [[User:Ultraflame|Ultraflame]] 07:53, 6 June 2010 (UTC)&lt;br /&gt;
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== Is &amp;quot;Effort values&amp;quot; an official terminology? ==&lt;br /&gt;
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I see in the Pokémon Emerald Official Encyclopaedia (a Japanese official book), and in the Route 9 Department Store of Pokémon Black &amp;amp; White, effort value is called &amp;quot;基礎ポイント&amp;quot; (base point) in Japanese. I want to know, is the terminology &amp;quot;Effort values / 努力値&amp;quot; (as well as base stats, IV, others..) referred in any official media? Or it&#039;s actually a widely-used fanon terminology like &amp;quot;Masuda method&amp;quot; --[[User:Swampert|Swampert]] 14:50, 2 October 2010 (UTC)&lt;br /&gt;
:I have never seen official Pokémon media use &amp;quot;effort value&amp;quot; or &amp;quot;effort point&amp;quot;. In fact, in the English Generation IV games, the descriptions for the vitamins (HP Up, Protein, etc.) and the EV-reduction berries (Pomeg, Kelpsy, etc.) also mention &amp;quot;base&amp;quot; stat. For example, the in-game description of the HP Up item is, &amp;quot;&#039;&#039;A nutritious drink for Pokémon. It raises the &#039;&#039;&#039;base HP&#039;&#039;&#039; of one Pokémon.&#039;&#039;&amp;quot; I think that IV (individual value) is also an unofficial term, but I&#039;m not sure about other terminology. [[User:Ultraflame|Ultraflame]] 15:54, 2 October 2010 (UTC)&lt;br /&gt;
::I think the reason that they do this is because although IV&#039;s and EV&#039;s are separate data, when calculating stats they are pretty much just addons to the base stats. So, one EV point actually &#039;&#039;raises the base stat&#039;&#039; of a specific Pokémon by 1/8 of a point, and one IV point raises it by a half point. [[User:Ztobor|Ztobor]] 17:49, 2 October 2010 (UTC)&lt;br /&gt;
:::Apparently there&#039;s an official name for them now - &amp;quot;Base Points&amp;quot;. [[User:Ztobor|Ztobor]] 21:55, 5 October 2010 (UTC)&lt;br /&gt;
::::So perhaps the official (English) term for the &#039;&#039;combined effect of base stat, IV, and EV&#039;&#039;, is &amp;quot;base stat&amp;quot;, and not just EVs specifically? [[User:Ultraflame|Ultraflame]] 01:08, 6 October 2010 (UTC)&lt;br /&gt;
::::Actually, I think we might need some more clarification (maybe an exact quote) about what they really mean when they say &amp;quot;base point&amp;quot; or &amp;quot;base stat&amp;quot;. Swampert (or anyone), could you provide a translation of the text that you mentioned? [[User:Ultraflame|Ultraflame]] 01:24, 6 October 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Ultraflame</name></author>
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		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Effort_values&amp;diff=1208354</id>
		<title>Talk:Effort values</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Effort_values&amp;diff=1208354"/>
		<updated>2010-10-06T01:08:03Z</updated>

		<summary type="html">&lt;p&gt;Ultraflame: /* Is &amp;quot;Effort values&amp;quot; an official terminology? */&lt;/p&gt;
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&lt;div&gt;Where &amp;quot;252&amp;quot; comes from isn&#039;t explained... it&#039;d be better as Math.floor(255/4), but I&#039;d prefer to see it written with the proper math symbols, which don&#039;t appear to be supported in Bulbapedia yet... - Hyperworm.&lt;br /&gt;
:We&#039;ll try to get texvc installed, but that would mean getting an Ocaml compiler for whatever platform the server is running... not to mention checking that TeX is installed properly, etc. (mutter...) - [[User:Zhen Lin|刘 (劉) 振霖]] 12:23, 21 Feb 2005 (UTC)&lt;br /&gt;
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:Feel free to make it floor(255/4) with a description of the floor command, but leave the &amp;quot;Math.&amp;quot; out, Bulbapedia isn&#039;t a compiler. Don&#039;t expect most people viewing the page to know what &amp;quot;floor()&amp;quot; does.&lt;br /&gt;
:--[[User:Jshadias|Jshadias]] 00:53, 22 Feb 2005 (UTC)&lt;br /&gt;
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Is anyone thinking of compiling a chart of pokemon and what Effort Values they have? I see that each pokemon has theirs on their own pages but it doesn&#039;t list all of them at one spot, any ambitions or places online that it could be copied over from? [[User:Lucasthalefty|Lucasthalefty]] 02:12, 13 June 2007 (UTC)&lt;br /&gt;
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:Bulbapedia already has one of those, actually. Now that you mention it, I hvae no idea why it&#039;s not linked to here. I&#039;ll add a hyperlink to the article. -- [[user:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;&#039;J&#039;&#039;&#039;ioruji &#039;&#039;&#039;D&#039;&#039;&#039;erako.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] 04:08, 13 June 2007 (UTC)&lt;br /&gt;
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Wow that makes it so much better thanks [[User:Lucasthalefty|Lucasthalefty]] 14:47, 13 June 2007 (UTC)&lt;br /&gt;
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Just a point of clarification here - is it necessary to get a Pokemon to lv. 100 to get the full EV benefits? [[User:Fuzzy|Fuzzy]] 13:53, 17 June 2007 (UTC)&lt;br /&gt;
:Once they have the effort ribbon, you&#039;ll know they have full effort values. Otherwise, then, you can&#039;t really know. Heck, a Pokémon can hit 100 without full EVs. --&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 19:12, 17 June 2007 (UTC)&lt;br /&gt;
::No, no. I mean, do the stat benefits show up only at lv. 100, or immediately after you&#039;ve filled the 510 EVs? [[User:Fuzzy|Fuzzy]] 14:59, 18 June 2007 (UTC)&lt;br /&gt;
:::Well, it&#039;s not like leveling from 99 to 100 will add some ridiculously high number to the stats. I don&#039;t keep track personally, but I think that they&#039;ll show up instantly once you&#039;ve filled the EVs, and it won&#039;t matter if you enter them as some lower level into the autolevel-to-100 battle on WFC, or level them up naturally. --&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 21:26, 18 June 2007 (UTC)&lt;br /&gt;
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Actually, if you have enough evs, the stat gain comes after you level up. Say you get 16 evs before leveling up. If so, then when you do level up and you get 16 atk&#039;s, youll get 4 evs. So leveling to 100 isnt necesarry-- [[User:Mr T Tar]]&lt;br /&gt;
:It is. You may have the EVs, but you don&#039;t have the stats. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 04:32, 10 September 2007 (UTC)&lt;br /&gt;
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And now i know thanks to you. I feel like a noob T_T&lt;br /&gt;
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== Some adjustments needed? ==&lt;br /&gt;
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First off, vitamins, The article&#039;s wording seems to imply that a vitamin can be used when the current points are any amount less than 100, and unless things have changed, or i know wrong, vitamins will only raise EV&#039;s TO 100 and never over 100, meaning vitamins can only be used when current EV&#039;s are 90 or less.&lt;br /&gt;
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Also, the basic info seems to ONLY address the final results at level 100, leading to earlier confusion about whether or not EV&#039;s apply anytime before. The EV portion of the stat calculations could be here, and/or a chart showing at what levels the EV&#039;s needed for an actual stat point are whole numbers, and how many it is, along the lines of:&lt;br /&gt;
&lt;br /&gt;
100 = 4&lt;br /&gt;
80 = 5&lt;br /&gt;
50 = 8&lt;br /&gt;
40 = 10&lt;br /&gt;
25 = 16&lt;br /&gt;
20 = 20&lt;br /&gt;
16 = 25&lt;br /&gt;
10 = 40&lt;br /&gt;
8 = 50&lt;br /&gt;
5 = 80&lt;br /&gt;
4 = 100&lt;br /&gt;
-------&lt;br /&gt;
2 = 200&lt;br /&gt;
1 = 400&lt;br /&gt;
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Obviously we don&#039;t need a lot of the lower levels, since it&#039;d be difficult to finish EV training that low. at eight, you&#039;d need to use all the vitamins the game will let you to get just two stat points, and only one for the same at level 4, and gaining a single whole stat point is impossible at levels 1 and 2.&lt;br /&gt;
:I&#039;m thinking the chart should be cut off at 4, since then you could still use vitamins to gain 5 single stat points in different stats. {{u|Kendai}} 10:38 October 22, 2007.&lt;br /&gt;
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I get the numbers by dividing 400 by the level, or the needed number of EV&#039;s. You can see they start to mirror at 20. &lt;br /&gt;
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:Vitamins are only if the EV&#039;s less than 100 at the time of use. Even if it&#039;s 99, you can still use one vitamin. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;TTE&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 09:03, 22 October 2007 (UTC)&lt;br /&gt;
::I&#039;m confused as to what happens in that situation.  If the Pokemon has 99 EVs and you give it a vitamin, will it only gain 1 EV so that it hits 100, or will it raise the EVs to 109? --[[User:Dual|Dual]] 07:36, 17 October 2009 (UTC)&lt;br /&gt;
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== Double on the route where caught? ==&lt;br /&gt;
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I read somewhere (a long time ago, I forget now) that when training a Pokémon on the same route or other map area where you caught it, it will receive double the normal amount of EVs. Does anyone know if this is true?&lt;br /&gt;
:I know that in Crystal, it raised happiness by like, double or something. &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 02:54, 17 December 2007 (UTC)&lt;br /&gt;
::I don&#039;t think that thing you read was true. After all, many Pokémon are recieved in places where there are no wild Pokémon, such as starter pokémon, and you can&#039;t battle in the Safari Zone, and if a Pokémon is traded, say, from Diamond to Soul Silver, then you couldn&#039;t do train on the route either.&lt;br /&gt;
Is it possible to check how many EVs are there for a apecific stat? [[Image:Ani448MS.gif]][[User:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Jmath&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani447MS.gif]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani448MS.gif]] 19:48, 20 January 2008 (UTC)&lt;br /&gt;
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== EV ==&lt;br /&gt;
&lt;br /&gt;
Is it possible to check how many EVs are there for a a specific stat? [[Image:Ani448MS.gif]][[User:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Jmath&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani447MS.gif]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani448MS.gif]] 19:48, 20 January 2008 (UTC)&lt;br /&gt;
* If you know the IVs, you can come pretty damn close. But otherwise, no. [[User:System Error|System Error]] 21:43, 20 January 2008 (UTC)&lt;br /&gt;
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Is there any way you can max out a specific stat without the use of vitamins? [[Image:Ani448MS.gif]][[User:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Jmath&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani447MS.gif]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani448MS.gif]] 13:58, 24 January 2008 (UTC)&lt;br /&gt;
:Yes. Extra EV training can make up for no vitamin usage. [[User:Ultraflame|Ultraflame]] 18:41, 24 January 2008 (UTC)&lt;br /&gt;
::How do you do that? [[Image:Ani448MS.gif]][[User:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Jmath&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani447MS.gif]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani448MS.gif]] 19:17, 24 January 2008 (UTC)&lt;br /&gt;
:::All 252 (255) EVs would have to come from battling. [[User:Ultraflame|Ultraflame]] 02:02, 25 January 2008 (UTC)&lt;br /&gt;
::::Does that mean you have to battle continuously? [[Image:Ani448MS.gif]][[User:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Jmath&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani447MS.gif]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani448MS.gif]] 18:48, 2 February 2008 (UTC)&lt;br /&gt;
:::::Yep. So if you wanted to raise Sp Attack EVs, you&#039;d battle something like Budew 252 times (Budew gives out one Sp Attack EV, I think) [[User:Tina|Tina]]&amp;lt;sup&amp;gt; [[Special:Contributions/Tina|δ]][[User talk:Tina|♫]]&amp;lt;/sup&amp;gt; 18:50, 2 February 2008 (UTC)&lt;br /&gt;
:Unless you have the &#039;rus and a Macho Brace. &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 00:48, 3 February 2008 (UTC)&lt;br /&gt;
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What about Emerald? [[Image:Ani448MS.gif]][[User:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Jmath&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani447MS.gif]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani448MS.gif]] 06:59, 3 February 2008 (UTC)&lt;br /&gt;
:I think (THINK!) it is more or less the same. &amp;lt;span style=&amp;quot; background:#000000&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sc&amp;gt;[[User:Optimus35|&amp;lt;font color=blue&amp;gt;Ph34r4ever]]&amp;lt;sup&amp;gt;[[User talk:Ph34r4ever|&amp;lt;font color=navy&amp;gt;Talk page]][[User:Optimus35/sig/Pikachu|&amp;lt;span class=&amp;quot;buttonlink&amp;quot; title=&amp;quot;GeminiSpark!&amp;quot;&amp;gt;♊&amp;lt;/span&amp;gt;&amp;lt;/font clear=&amp;quot;all&amp;quot;&amp;gt;]]&amp;lt;/sc&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt; 07:14, 3 February 2008 (UTC)&lt;br /&gt;
::But how do you know battling which Pokémon raises which EV? [[Image:Ani448MS.gif]][[User:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Jmath&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani447MS.gif]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani448MS.gif]] 07:24, 3 February 2008 (UTC)&lt;br /&gt;
:::Ask TTE. He knows (almost) everything! &amp;lt;span style=&amp;quot; background:#000000&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sc&amp;gt;[[User:Optimus35|&amp;lt;font color=blue&amp;gt;Ph34r4ever]]&amp;lt;sup&amp;gt;[[User talk:Ph34r4ever|&amp;lt;font color=navy&amp;gt;Talk page]][[User:Optimus35/sig/Pikachu|&amp;lt;span class=&amp;quot;buttonlink&amp;quot; title=&amp;quot;GeminiSpark!&amp;quot;&amp;gt;♊&amp;lt;/span&amp;gt;&amp;lt;/font clear=&amp;quot;all&amp;quot;&amp;gt;]]&amp;lt;/sc&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt; 07:52, 3 February 2008 (UTC)&lt;br /&gt;
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:::(edit conflict) Or ask me!&lt;br /&gt;
:::There&#039;s a list linked on the article here, and other lists across the &#039;web as well. Generally, Pokémon will give EVs to stats they&#039;re strong in themselves (Zubat&#039;s Speed stat is it&#039;s strongest, so it gives out 1 EV to Speed when you defeat it). There are some exceptions, but that&#039;s generally how it works out.&lt;br /&gt;
:::For training in a specific stat, generally you just look at a list of Pokémon by EV reward, find ones that are fairly common, and track down a spot where you can find them easily. For example, Fearow and Raticate both give 2 EVs to Attack, and the area just North of the Fight Area in D/P is full of Fearow and Raticate; if you were planning to train for Attack, that would be the easiest place to train (fighting Fearow and Raticate, and running from anything else). Is that what you meant to ask? --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 07:56, 3 February 2008 (UTC)&lt;br /&gt;
::::Could you give me a link to any of those websites? And could you also tell me how to raise Special Attack in Emerald (that&#039;s what I&#039;m playing now)?&lt;br /&gt;
:::::For one, [[List of Pokémon by effort value yield]] is right here, simply sort by the Sp. Atk. column, which will put anything with more then a zero at the top (keep an eye out for some Pokémon that raise multiple stats at once, they can mess up your math).&lt;br /&gt;
:::::In Emerald, let&#039;s see... Sp. Atk. is something I&#039;ve trained before, let me check my notes. *runs off*&lt;br /&gt;
:::::...I trained on [[Route 113]], [[Spinda]]s and [[Slugma]]s each give out 1 point towards Sp. Atk. stat. Flee from [[Skarmory]], they give out 2 points towards Def. stat (Skarmory are pretty rare anyways). MAKE SURE you mark down each Spinda/Slugma you defeat, there&#039;s nothing more annoying then losing count after number 134! And don&#039;t forget to save every so often too.&lt;br /&gt;
:::::One more note, if you didn&#039;t already know, Exp. Share shares EVs too, so if you need to train two Pokémon for Sp. Atk., give one of them an Exp. Share and it&#039;ll gain the EVs from battling too. It won&#039;t get the benefit of a Macho Brace or anything if your first Pokémon has one, though.&lt;br /&gt;
:::::...last note, training there is a great way to collect Soot on the route while you&#039;re at it. ;D --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 00:09, 4 February 2008 (UTC)&lt;br /&gt;
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One more thing....is there any other way to get Attack EVs without having to battle Carvanha? (I can&#039;t find that thing anywhere!!!) [[Image:Ani448MS.gif]][[User:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Jmath&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani447MS.gif]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani448MS.gif]] 14:01, 9 February 2008 (UTC)&lt;br /&gt;
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I was wondering if somebody could please explain something for me... sorry if I&#039;m slow to pick it up, I only found out about EVs a little while ago (so yeah, I played my way through the games ignorant of them), but I&#039;m having trouble understanding how EVs actually become stat points. I understand how you accumulate EVs, but at what point, and how, do these become stat points? I originally assumed that it was instant (i.e., you get four EVs in a particular stat, that becomes a stat point for that stat) but from reading the rest of the discussion on this page, that doesn&#039;t seem to be the case. Someone also mentioned resetting EV values... that confused me too :S &lt;br /&gt;
If there&#039;s a clearer explanation of how this works somewhere else, I&#039;d really appreciate it if someone could direct me to it.&lt;br /&gt;
Thanks- Timothy.&lt;br /&gt;
:Every four EV points you gain, that&#039;s +1 in that stat at level 100. You can get up to 255 EVs in one stat, 510 total. 252 is where most people stop for a specific stat, since you don&#039;t get stat points for 3 EVs. EV points are gained from specific Pokémon, and there&#039;s a list of them somewhere around here. They get doubled by Pokérus and the Macho Brace. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 14:07, 2 July 2008 (UTC)&lt;br /&gt;
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==Lv 100 Pokemon==&lt;br /&gt;
Sigh.. my brother wanted to make a Latias he got stronger. The Latias was Lv100, so he gave the berries that lower EVs in ATTACK, so he could give extra Sp.Atk to his Latias, but when he went to train, the Latias did NOT receive any EV after battling (he tried doing the box trick so the game would recalculate the EVs, but the Sp.Atk didn&#039;t rise). So here is the question: Can a Lv 100 Pokemon receive EVs? &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 18:21, 18 May 2008 (UTC)&lt;br /&gt;
:No, you can&#039;t EV train at 100. [[User:Tina|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;Tina&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;]][[User talk:Tina|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 18:29, 18 May 2008 (UTC)&lt;br /&gt;
::What about in Generation III? I&#039;ve heard many conflicting stories about Level 100 Pokémon in Generation III receiving/not receiving experience and EVs. [[User:Ultraflame|Ultraflame]] 02:16, 19 May 2008 (UTC)&lt;br /&gt;
:::I&#039;m positive that without actually leveling up, the Pokémon won&#039;t gain any EVs. I believe the previous versions allowed players to deposit a Pokémon into a storage box, then withdraw, which would re-count the EVs... but this isn&#039;t in Gen.III, I&#039;m 99% sure. --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 03:52, 19 May 2008 (UTC)&lt;br /&gt;
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::And what about pokémon that I already use vitamins? I mean because if you use medicine on them until it gets to &amp;quot;It won&#039;t have any effect&amp;quot;, can you still train them? &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 19:53, 20 May 2008 (UTC)&lt;br /&gt;
:::Vitamins cap out at 100 EVs (10 EVs per item), so when the Vitamins stop working, there&#039;s still 155 EVs left that you can do in that stat.&lt;br /&gt;
:::In Gen.IV at least, I know Vitamins won&#039;t actually help you out training a level 100 Pokémon, if that&#039;s your question, since Vitamins grant EVs, and you&#039;ll need to level up to gain the effects. Just an FYI. --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 09:41, 21 May 2008 (UTC)&lt;br /&gt;
:Eheh, he tried the box trick? That&#039;s only in the original Game Boys, not the Advance. So the trick won&#039;t work: 0.00000000000001% chance of it working. Good luck. Posted by the &#039;&#039;&#039;[[User:Optimus35|&amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;Optimus35&amp;quot;&amp;gt;&amp;lt;sc&amp;gt;Θρtιmαtum♏&amp;lt;/sc&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Ph34r4ever|Talk]]|[[User:Optimus35/sig/Pikachu|Links]]&amp;lt;/sup&amp;gt;&#039;&#039;09:45 21 May 2008&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::If this is any evidence for or against the idea, I once made a mistake in EV training my Donphan--It was Level 50 with 196/140 HP/Attack instead of the 197/141 I wanted. I deleted its EVs, re-trained it WITHOUT LEVELLING IT UP, and deposited it into the PC. Donphan is still Level 50 and now has 197/141 HP/Attack. [[User:Ultraflame|Ultraflame]] 22:16, 21 May 2008 (UTC)&lt;br /&gt;
:::Which game were you playing exactly? --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 05:09, 22 May 2008 (UTC)&lt;br /&gt;
::::Sorry. It was Diamond. [[User:Ultraflame|Ultraflame]] 22:46, 22 May 2008 (UTC)&lt;br /&gt;
:::::The box trick works in Gen III too. I&#039;ve done it many times, but just for fun because I know it&#039;s the same as leveling up. But I was wondering if you could do it with lv 100 pokemon too, because it&#039;s still possible with other pokemon. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:48, 23 May 2008 (UTC)&lt;br /&gt;
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==Maxing Stats?==&lt;br /&gt;
I&#039;ve noticed that a lot of people manually count the number of battles they do while maxing a stat to 252...but wouldn&#039;t it be more convenient to just get it to 255 without counting and using a EV-reducing berry?  Thanks. [[User:Drbazzi|Drbazzi]] 18:09, 25 July 2008 (UTC)&lt;br /&gt;
:Well, a berry would reduce it to 245, as they make EVs decrease by 10. And... why 252? it is just the same as 255. if you get 252 in two stats, you&#039;ll be able to get other 6 EVs for a thid stat, but it will only increase it 1 point at level 100... and 1 at level 100 is the same as nothing. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 20:45, 25 July 2008 (UTC)&lt;br /&gt;
:::In Emerald, that method would be more convenient. For Diamond/Pearl (and later, I would assume), if the Pokémon has more than 100 EVs in a stat, one EV-reducing berry would take it back to 100. For example, using an EV-reducing berry on a Pokémon with 255 EVs would take it down to 100 EVs, and using a berry on one with 101 EVs would also take it down to 100. For Hfc2x&#039;s question, let me turn that around: &amp;quot;Why 255? It is just the same as 252.&amp;quot; The 1 extra point is for &amp;quot;all the advantage you can get&amp;quot;, because you never know when one extra point may save you. [[User:Ultraflame|Ultraflame]] 19:15, 26 July 2008 (UTC)&lt;br /&gt;
::::Nopes, you&#039;re wrong. EV-reducing berries lower the EVs by 10 ALWAYS, even when it is over 100. and the 1 point in one stat is nothing, &#039;cause you can only make the difference every 18 points at level 100. For example... if I have a Pokémon with 300 of speed and my oponent has 305, ANY of the Pokémon may attack first because the difference is so minimal. And for offensive stats there is something called &amp;quot;{{wp|Random number generation|RNG}}&amp;quot; which is the reason of why sometimes your attacks are more powerful than usual, and not just for your high stats. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 02:21, 27 July 2008 (UTC)&lt;br /&gt;
:::::Okay, try maxing out a stat in Diamond/Pearl, and use one berry. I have tried it myself--there is a MASSIVE loss with the first berry and a much smaller loss with the second, third, and so on. Your speed example is ridiculous, because a 305-Speed Pokémon will ALWAYS move before a 300-Speed, provided the moves have the same priority. Remember what I said: &amp;quot;Why 255? It is just the same as 252.&amp;quot;, and &amp;quot;all the advantage you can get&amp;quot;. [[User:Ultraflame|Ultraflame]] 21:50, 27 July 2008 (UTC)&lt;br /&gt;
::::::No offense, but Playing Diamond and Pearl doesn&#039;t mean that you are the complete master of the games... I know why I say it. A Pokémon with 305 speed MAY attack before another with 300, and I tell you not because I&#039;m sure, but that&#039;s the way the game works. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:17, 28 July 2008 (UTC)&lt;br /&gt;
:::::::I still challenge you to try it in Diamond/Pearl. I say again: &amp;quot;Your speed example is ridiculous, because a 305-Speed Pokémon will ALWAYS move before a 300-Speed, provided the moves have the same priority.&amp;quot; [[User:Ultraflame|Ultraflame]] 00:52, 28 July 2008 (UTC)&lt;br /&gt;
You think I&#039;ve never played Pokémon? xD quoting your own phrases is not the great thing... please read the whole talk page and see that I&#039;ve already done that. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 04:17, 28 July 2008 (UTC)&lt;br /&gt;
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If you are EV training a Pokémon with both a Macho Brace(Power Anklet, et al.) and the Pokérus, does the doubling take place before or after the plus four? For example, if I defeat a Jumpluff with a Pokémon that is holding a Power Anklet and currently has or has previously had the Pokérus, will it be getting 10 EVs(3*2+4) or 14 EVs((3+4)*2)?  --[[User:Podunk|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Po&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;dunk&amp;lt;/span&amp;gt;]] 10:54, 5 October 2008 (UTC)&lt;br /&gt;
:It works like this:&lt;br /&gt;
:I defeated a {{p|Gastly}} and my {{p|Alakazam}} had [[Pokérus]] and was holding [[EV-enhancing item#Power Lens|Power Lens]]. Gastly gives 1 {{Stat|Special Attack|Sp.Atk}} EV and the Power lens gives 4 extra EVs also, giving a total of 5. THEN the Pokérus duplicates the EVs for the Pokémon, (in this case Alakazam) giving a total of 10 Sp.Atk EVs. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 19:20, 5 October 2008 (UTC)&lt;br /&gt;
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== Oh really? ==&lt;br /&gt;
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The last sentence states that it adds 4 EVs to the respective stat even if EVs in a different stat are gained. Is this tested to be true?&lt;br /&gt;
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To clarify, +4 first, THEN x2 for Pokerus &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Mr. Black|Mr. Black]] ([[User talk:Mr. Black|talk]] • [[Special:Contributions/Mr. Black|contribs]]){{ #if:  | &amp;amp;#32;{{{2}}} |}}&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
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Also, I believe the EV system for Generations I and II is wrong here. I&#039;m fairly sure Pokemon weren&#039;t given specific EV values like they are now, I think EVs were actually calculated based on a Pokemon&#039;s stats. Please check it anyway to make sure.&lt;br /&gt;
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Since you added 252 is the highest multiple of 4 in 255, you might want to add 508 is the highest multiple of 4 in 510, making 2 available EVs useless. &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Mr. Black|Mr. Black]] ([[User talk:Mr. Black|talk]] • [[Special:Contributions/Mr. Black|contribs]]){{ #if:  | &amp;amp;#32;{{{2}}} |}}&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
:Well, Mr. Black isn&#039;t responding you questions... The first one is YES, if you use Power Wheight you&#039;ll always gain +4 HP EVs, even if you fight a Graveler. And the second one is NO, Pokémon always have given away the same EVs they give now, but the difference is that there is no limit in Gens I and II, instead of the limit of 510 in Gens III and IV. {{unsigned|hfc2x}}&lt;br /&gt;
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Well, I&#039;ll explain it better:&lt;br /&gt;
*Power Wheight helps you get +4 EVs in HP &#039;&#039;EVERY TIME YOU FIGHT AND FAINT AND OPPONENT&#039;&#039;. This is added to the total if you haven&#039;t got the Pokerus. If you have Pokérus, then the total (after adding the bonus for the held item) is multiplied by 2.&lt;br /&gt;
*In Generations I and II, ALL Pokémon give &#039;&#039;THE SAME&#039;&#039; EVs they give now. The only difference among generations is the total of EVs you can add to a Pokémon if you want to train. In Gens III and IV the maximum training in EVs is 510, with a maximum of 255 in every stat, but the total cannot exceed 510. In Gens I and II, there is no maximum amount of EVs in any stat nor a maximum of total EVs. Meaning that you can get infinite training.&lt;br /&gt;
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I hope it is clear now... &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 18:31, 5 November 2008 (UTC)&lt;br /&gt;
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* I think your second statement about Generations I and II is incorrect. According to [http://www.geocities.com/thelegendarydogs/faqs/all/genes/genesfaq.htm this GenI&amp;amp;II Pokémon DVs guide], defeating a Pokémon added its base stats to your EV scores (called Stat XP in the old terminology), and your EV scores were limited to 65535. This corroborates with the [[Pokémon data structure in the GB|data structure]], which has ten bytes for Effort data or two bytes per stat, and two bytes can store a maximum value of 65535. --[[User:JDigital|JDigital]] 05:41, 6 May 2009 (UTC)&lt;br /&gt;
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== Probability ==&lt;br /&gt;
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How many different combinations of EVs are possible without going over the limit for EVs, 510, and the limit in each individual stat, 255? {{unsigned|Superbreeder}}&lt;br /&gt;
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:I think 255! * 6...but that doesn&#039;t discount duplicates, so I&#039;m not quite sure.  It probably involves factorials, and it&#039;s certainly exceptionally large. [[User:Evkl|evkl]] 21:50, 24 December 2008 (UTC)&lt;br /&gt;
::Ask {{u|Beligaronia|this guy}} nicely. If you explain exactly what you&#039;re looking for, I&#039;m sure he can figure it out. He has told me, though, that he plans to be less active than an inactive user, so try [[Special:EmailUser/Beligaronia|email]] or his Wikipedia talk page for the fastest results. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 21:55, 24 December 2008 (UTC)&lt;br /&gt;
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== I Still Don&#039;t Understand ==&lt;br /&gt;
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EV Training still confuses me. . If I fought a Charizard, who gives 3SpAtk EVs, then what would happen? My Pokemon gets 3 extra points to their SpAtk? Does it have to level up? {{unsigned|ShinjiLover}}&lt;br /&gt;
:No, it doesn&#039;t help. Try beating other 83 Charizards to fill up your Sp.Atk EV max and then level up and see what happens. 252 EVs mean +63 of the stat &#039;&#039;AT LEVEL 100&#039;&#039;, not at other levels. Ah, and try signing your comments with &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 21:37, 24 December 2008 (UTC)&lt;br /&gt;
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== Effort Values and Stat Experience ==&lt;br /&gt;
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I saw that on the article it says that Effort Values were created in Gen. I, but weren&#039;t they created in Gen. III during the Data Structure Overhaul. The extra 63 points in the first 2 generations were determined by a hidden experience value for each stat value (max - 63,105 exp. points i think), and the amount of hidden exp. you get for a stat is equal to the opponent&#039;s base stat for that specific stat.&lt;br /&gt;
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There is more evidence to support this then the EV theory. Like if you just caught a Lapras in, say, Pokémon Crystal,and you fight 4 Grimers. If the EV theory were correct, you would get 1 point in your HP stat after using the Box Trick, but instead multiple stats rise. Isn&#039;t that because each stat rises according to every 1000 points(or something)?&lt;br /&gt;
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So I was just thinking to suggest that the EV info on Gen. I and II be moved to III, and create a link to a new page, Stat Experience? The SE theory sounds more correct then the EV one for Gens. I and II. What do you guys think? {{unsigned|Dark Boye}}&lt;br /&gt;
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* In Generations I and II we called it Stat Experience. Nowadays they&#039;re called EVs. It&#039;s calculated differently now, but it&#039;s essentially the same thing - you get faster by fighting Jolteons, and more hit points by fighting Chanseys. I think it makes sense to say they&#039;re just different versions of the same thing - after all, as far as I know, both &amp;quot;stat XP&amp;quot; and &amp;quot;Effort Values&amp;quot; are just fan-created names. --[[User:JDigital|JDigital]] 05:14, 6 May 2009 (UTC)&lt;br /&gt;
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==Stat-reducing Berries==&lt;br /&gt;
I&#039;d like to note some things about the Stat Reducing Berries. The fact that they reduce EV&#039;s by 10 is correct, but I wanna note that when used on a stat above 100, the stat is reduced down to 100, then each subsequent use is 10 each. Once the berry starts failing, it&#039;s either due to the stat having no EV&#039;s, or an EV amount below 10. These berries are also very useful in changing a Pokemon&#039;s EV spread, a very good thing for an In-game team to make them more competitive. &lt;br /&gt;
Also, when used on a Level 100 Pokemon, they WILL reduce the stats, but because they can no longer level up, they cannot raise the stats back up via EV training.[[User:JoeTE|Joe T.E.]] 14:19, 3 April 2009 (UTC)&lt;br /&gt;
:Although you may be able to raise your stats back using stat-enhancing drinks, which are the opposite of stat reducing berries.[[User:Valorum27|Valorum27]] 00:46, 10 April 2010 (UTC)&lt;br /&gt;
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==Your questions are probably answered here...==&lt;br /&gt;
After reading this page, I found that there were a lot of complicated topics that weren&#039;t quite answered. Here&#039;re the most frequently asked questions answered:&lt;br /&gt;
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What is EV training, and how is it good?&lt;br /&gt;
EV training is a method in which you train one Pokémon against a against a specific group of Pokémon in order to raise the Pokémon&#039;s stats. This would be like training a future sweeper against Jolteon so that the sweeper gets faster.&lt;br /&gt;
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How do I EV train?&lt;br /&gt;
Personally, I EV train by finding trainers that have only one species of Pokémon, but others may prefer to train against wild Pokémon. Both methods are equally effective. A common one is PI Carlos just below Veilstone City. Because he has 3 Goldeen (which evolve into Seaking), he gives 3 (or 6) EV&#039;s throughout the course of one battle. Although you can have a maximum of 255 EV&#039;s in each stat, many trainers opt to put a maximum of 252 EV&#039;s in a stat. You can have a maximum of 510 EV&#039;s total (shared between stats), and every 4 EV&#039;s in a stat boost the stat at level 100 by 1 point.&lt;br /&gt;
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What about Berries?&lt;br /&gt;
If you use a stat-reducing berry on a pokemon that has more than 100 EV&#039;s in a stat, it reduces that stat&#039;s EV&#039;s to 100. From 100 down, however, it reduces the EV&#039;s by 10. Kudos to Joe T. E.!&lt;br /&gt;
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How do I squeeze the most out of EV training?&lt;br /&gt;
Ok, so this isn&#039;t really an FAQ, but I found some nice ideas to maximize your EV&#039;s. First off, putting EV&#039;s in a stat increased by nature can make its effect go up from +63 to +69, putting you &amp;quot;one point ahead&amp;quot; in the end!&lt;br /&gt;
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Try my EV Optimizer here: http://masd.21classes.com/pub/MASD/DavidKo/Stat_Calculator.htm&lt;br /&gt;
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[[User:PhoenixGraphix|&amp;amp;lt;i&amp;amp;gt;Phoenix&amp;amp;lt;/i&amp;amp;gt;]] 22:30, 24 April 2009 (UTC)&lt;br /&gt;
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:I&#039;m still a little puzzeled, butI think I&#039;m getting to understand EVs. Basically by the time I get to level 100 I&#039;ll HAVE to have my max EV numbers somewhere right? The only &amp;quot;EV training&amp;quot; is in aiming for those two max stats? Maybe use EV reducer berries to tweak. But after I get those EVs full and in a way I like them, that&#039;s all I can do, right? Timing of getting the EVs early/ect don&#039;t matter, right? The end result doesn&#039;t need babysitting from the very start it looks like/I hope?--[[User:Barakku|Barakku]] 05:06, 6 May 2009 (UTC)&lt;br /&gt;
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::A Pokémon&#039;s stats are pre-calculated, but think of it like this: the difference between the Pokémon&#039;s stat now and their stat at level &amp;lt;i&amp;gt;X&amp;lt;/i&amp;gt; divided by the number of levels between them equals the stat change. As an example, if a Pokémon&#039;s stat at level 100 would be 300, and it&#039;s level 99 with 290 as its stat, its next stat gain will be 10. As long as you get all of your EV&#039;s in before level 100, all of the EV&#039;s will be factored in. &amp;lt;strong&amp;gt;[[User:PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #FFD700;&amp;quot;&amp;gt;Phoenix&amp;lt;/span&amp;gt;]][[User_Talk:PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #AAAAAA;&amp;quot;&amp;gt;Graphix&amp;lt;/span&amp;gt;]][[Special:Contributions/PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #B0E0E6&amp;quot;&amp;gt;&amp;amp;trade;&amp;lt;/span&amp;gt;]]&amp;lt;/strong&amp;gt; 02:23, 16 May 2009 (UTC)&lt;br /&gt;
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:I have a question that isn&#039;t answered here:  Is it possible to check to see how many EVs your Pokemon has in specific stat?  I know that there&#039;s a guy in the Platinum Battle Tower that will let you know their IVs, but is there something like that for EVs to? --[[User:Dual|Dual]] 12:25, 10 October 2009 (UTC)&lt;br /&gt;
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::Well, if you know your exact IVs, it&#039;s possible to calculate your EVs, but otherwise, no. Generally, if you&#039;re training for a particular number of EVs, you keep track of it in a notepad or something. --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 15:09, 10 October 2009 (UTC)&lt;br /&gt;
:::I never bothered with EVs or IVs till now, so I didn&#039;t keep track.  So what&#039;s the formula to calculate the EVs then?  Also, does the formula calculate the EVs exactly, or is it just an approximate amount?  --[[User:Dual|Dual]] 15:50, 10 October 2009 (UTC)&lt;br /&gt;
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::::I don&#039;t know the formula, so I wouldn&#039;t know how exact it would be. You can probably get an aproximate however by going into a Wi-Fi battle and setting levels to 100 (if you don&#039;t already have your Pokémon at level 100), than compare the stats to the stats listed on that Pokémon&#039;s species page.&lt;br /&gt;
::::For example, if I checked my Weavile at level 100 and its Attack stat was at 350, I could compare that to the [[Weavile (Pokémon)#Base stats|base stats]] at level 100 and figure that my Attack EV was somewhere close to maxed-out (since the highest you can get with EVs and IVs combined would be 372 on a Weavile).&lt;br /&gt;
::::It&#039;s a rough aproxximation, but it&#039;ll give you a good idea where you&#039;re at.&lt;br /&gt;
::::Generally, if you really want to get serious with EV training, you&#039;ll want to start fresh with a newly-caught/newly-hatched Pokémon. I&#039;ve not tried it, but I believe you could also use berries that reduce EVs to &amp;quot;reset&amp;quot; your Pokémon back to 0, as well (not sure on the details of that, however). --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 21:31, 17 October 2009 (UTC)&lt;br /&gt;
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== EV Training for Lv 50 battles ==&lt;br /&gt;
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&amp;lt;p&amp;gt;Since there is currently a world tourney going on with a Lv 50 limit and there also is (and has been for along while) the in-game option of battling with Lv 50 pokémon, I&#039;m surprised that I don&#039;t see more information or discussion on the topic. If you are EV training for a Lv 50 battle, then wouldn&#039;t you not particularly want 252 EV in a stat? Unless I&#039;m mistaken, you would want floor(252/8) because you are at half the level of Lv 100 battles, where it is four EV per stat point. This would mean that raising a stat to 252 would in fact be a waste of four perfectly usable effort points! Am I mistaken here, or is this assumption correct?&amp;lt;/p&amp;gt;&amp;lt;br&amp;gt;[[User:TheCakeIsALie|NonaSuomi]] 02:33, 13 June 2009 (UTC)&lt;br /&gt;
:That&#039;s actually wrong. You can have max EVs at like level 10 and it wouldn&#039;t hurt. &amp;lt;span style=&amp;quot;font-family:Cracked; font-size:125%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[[User:Tc26/Anime Predictions|&amp;lt;span style=&amp;quot;color:#303030;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;[[User:Tc26|&amp;lt;span style=&amp;quot;color:#e03828;&amp;quot;&amp;gt;²₆&amp;lt;/span&amp;gt;]][[User talk:Tc26|&amp;lt;span style=&amp;quot;color:#303030;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]]&amp;lt;sub&amp;gt;[[User:Tc26/Sandbox|&amp;lt;span style=&amp;quot;color:#e03828;&amp;quot;&amp;gt;26&amp;lt;/span&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt; 02:54, 13 June 2009 (UTC)&lt;br /&gt;
::Maxing at any level doesn&#039;t matter. It&#039;s just at level 100 where full bonus is calculated. At level 100 your Pokémon&#039;s stats will range by exactly 31 points for their IVs and exactly 63 points for their EVs. Under 100&#039;s are just fractionalized by their level: a level 50 Pokémon would thus have a 15-point or 16-point range in stats due to IVs, while the range due to EVs would be 31 or 32 points. As the Pokémon&#039;s level gets higher the discrepancy is greater between untrained and crap-IVs and trained with excellent IVs. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 03:03, 13 June 2009 (UTC)&lt;br /&gt;
:::Sorry TTE, but IV points can vary a stat as much as 34 points and as little as 28 points, and EV&#039;s can vary as much as 69 points and as little as 57 points depending on the nature. Training a Pokémon earlier rather than later or vice versa has no effect on its stats at level 10, 25, 50 or 100. What appears to happen is that a Pokémon trained later will have a more extreme stat gain in the next level (&amp;lt;s&amp;gt;about 63/(100 - level)&amp;lt;/s&amp;gt; (future stat (with EV&#039;s) - current stat) points more than usual if fully trained in one level). &amp;lt;strong&amp;gt;[[User:PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #FFD700;&amp;quot;&amp;gt;Phoenix&amp;lt;/span&amp;gt;]][[User_Talk:PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #AAAAAA;&amp;quot;&amp;gt;Graphix&amp;lt;/span&amp;gt;]][[Special:Contributions/PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #B0E0E6&amp;quot;&amp;gt;&amp;amp;trade;&amp;lt;/span&amp;gt;]]&amp;lt;/strong&amp;gt; 03:28, 13 June 2009 (UTC)&lt;br /&gt;
::::I think my question has been misunderstood here. What I want to ask is this: since at level 100 it takes four effort points to add a single point in any stat, wouldn&#039;t it make sense that it would take 8 points at exactly half that level? &amp;lt;i&amp;gt;That&amp;lt;/i&amp;gt; is what I am asking. Can anyone answer this for me, as it can mean the difference between 252 being the max useful amount and 248 being that number, and with 2 stats at that level, you&#039;d have eight effort points to spare, meaning one stat point anywhere you chose... Sorry if this seems obvious to anyone, but I&#039;m not so sure from the sources I&#039;ve looked at.&amp;lt;br&amp;gt;[[User:TheCakeIsALie|NonaSuomi]] 06:29, 13 June 2009 (UTC)&lt;br /&gt;
:::::In an attempt to answer your multi-faceted question, yes, it would be more thrifty to put only 248 EV&#039;s in a stat if you intend to keep that Pokémon at level 50. The extra point in the stat with 252 would be rounded down anyway, so putting in 248 is a much better choice. If you intend, however, to train the Pokémon to level 100, it would max out the stat with &amp;lt;b&amp;gt;only&amp;lt;/b&amp;gt; 252. &amp;lt;strong&amp;gt;[[User:PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #FFD700;&amp;quot;&amp;gt;Phoenix&amp;lt;/span&amp;gt;]][[User_Talk:PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #AAAAAA;&amp;quot;&amp;gt;Graphix&amp;lt;/span&amp;gt;]][[Special:Contributions/PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #B0E0E6&amp;quot;&amp;gt;&amp;amp;trade;&amp;lt;/span&amp;gt;]]&amp;lt;/strong&amp;gt; 18:23, 13 June 2009 (UTC)&lt;br /&gt;
::::::Understood. And yes, I was asking about pokémon you intend to keep for battling at level 50, which I suppose I should have specified. I just figured since I mentioned the VGC tourneys it would be assumed, what with a lv 50 cap and all... Thanks!&amp;lt;br&amp;gt;[[User:TheCakeIsALie|NonaSuomi]] 01:03, 14 June 2009 (UTC)&lt;br /&gt;
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:It depends on whether the IV is even or odd, if it&#039;s odd you need 252 to max the stat, if even only 248. Any other level and you would have to consider the whole IV and the Base stat too, but the EV needed for max stat will always be a multiple of 4. I know that this conversation is almost a year old, but having an accurate answer is important. --[[User:Sp unit 262|sp unit 262]] 04:11, 6 March 2010 (UTC)&lt;br /&gt;
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== EV distribution if multiple pokemon are used ==&lt;br /&gt;
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So only the pokemon that lands the finishing blow gets the EVs? Or do all the pokemon that were exposed in the battle get EVs? --[[User talk:Qwertyasdf|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;(QQ)&amp;lt;sup&amp;gt;∞&amp;lt;/sup&amp;gt;wertyasdf&amp;lt;/font&amp;gt;]] 11:25, 14 November 2009 (UTC)&lt;br /&gt;
:Every Pokémon that gained EXP, as a result of the defending Pokémon being defeated, gets EVs. [[User:Ultraflame|Ultraflame]] 17:12, 14 November 2009 (UTC)&lt;br /&gt;
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::So if i knock out a Paras by sending out Heracross, switching to Scyther and knocking it out with wing attack, they both get 1 attack EV? So both get the full effect? What if the opponent gives two or there EVs?[[User:Emperor Fox|Emperor Fox]] 01:45, 14 April 2010 (UTC)&lt;br /&gt;
:::All Pokémon who received experience recieve the full amount of EVs. Evs are not divided, unlike experience. --[[User:Valorum27|Valorum27]] 16:29, 9 May 2010 (UTC)&lt;br /&gt;
::::Is this the same in Generation I/II, i.e. for stat exp? Also can we add this to the article somewhere? [[User:Smithers888|Smithers888]] 14:08, 11 May 2010 (UTC)&lt;br /&gt;
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== Confused about Effort Values and Effort Points ==&lt;br /&gt;
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In the first paragraph under Generation III, it begins by describing the new effort points, but the example uses effort values:&lt;br /&gt;
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:Generation III completely overhauls the effort value structure. Defeated Pokémon give out 1, 2 or 3 &#039;&#039;effort points&#039;&#039; to a particular stat, depending on species (see list of Pokémon by effort value yield). However, in battles that do not give any experience (such as in the Battle Tower or if the Pokémon is level 100), Pokémon will not gain any &#039;&#039;EVs.&#039;&#039; At level 100, a Pokémon&#039;s stats will be one point higher in a specific stat for every four effort points gained in that stat.&lt;br /&gt;
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The way that I read the second sentence, no pokémon at any level from Generation 3 on would earn effort values since they were replaced by effort points. If effort points and effort values are the same thing, using both terms is confusing. If effort points are converted into effort values, that should be stated with the conversion rate.&lt;br /&gt;
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If a level 100 pokémon cannot gain any experience from battle, how would it be getting effort points or a stat increase at all?&lt;br /&gt;
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One more thing: Does the mew in the Generation 1 example grant 100 (points) to each effort value or 100 effort values to each stat? [[User:White Phoenix|White Phoenix]] 21:56, 20 November 2009 (UTC)&lt;br /&gt;
:From how I see it, defeating one Mew in Generation I grants 100 points to each effort value. My interpretation of the article is that an &amp;quot;effort point&amp;quot; or &amp;quot;effort value point&amp;quot; refers to stat exp. that has been gained, and &amp;quot;effort value&amp;quot; is the total amount of effort points that has been &amp;quot;collected&amp;quot; in a particular stat. For example, a Pokémon that defeats a Mew will gain 100 effort points in each stat, and its effort values for each stat will therefore increase by 100. However, it looks like many people often say &amp;quot;effort values&amp;quot; when they really mean &amp;quot;effort points&amp;quot;, which is extremely confusing. [[User:Ultraflame|Ultraflame]] 02:47, 21 November 2009 (UTC)&lt;br /&gt;
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::So you would wind up with effort points &#039;&#039;and&#039;&#039; effort values? Oh, the effort value is in increments of effort points. It’s like having a hundred dollars in one-dollar bills. You have 100 dollar bills which is 100 dollars. But who ever says they have a hundred dollar bills in their account? [[User:White Phoenix|White Phoenix]] 02:29, 27 November 2009 (UTC)&lt;br /&gt;
::Also, whoever says they received 100 dollar bills? By the way, nowhere on Bulbapedia is the relationship of effort points to effort values given, or even a definition. [[User:White Phoenix|White Phoenix]] 10:34, 29 November 2009 (UTC)&lt;br /&gt;
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:::One Effort Value = One Effort Point. The names were changed starting with Generation III it appears (from Value to Point), but the EV term is still the most commonly used.&lt;br /&gt;
:::The article needs a bit of a re-write to clarify this; some editors have written it as Points, while others have written it as Values, which is why the current article is a little convoluted on that particular regard. I&#039;ll need to research a bit as to which name is the current &amp;quot;official&amp;quot; term. --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 00:00, 30 November 2009 (UTC)&lt;br /&gt;
::::I don&#039;t know about what these things were &amp;quot;officially&amp;quot; called in Generation III. However, in Diamond and Pearl:&lt;br /&gt;
::::*The description for vitamins mention &#039;&#039;&#039;&amp;quot;base&amp;quot; stat&#039;&#039;&#039;. For example, the HP Up&#039;s description says, &#039;&#039;&amp;quot;... It raises the &#039;&#039;&#039;base HP&#039;&#039;&#039; of a single Pokémon.&amp;quot;&#039;&#039; Using it on a Pokémon will say something like, &#039;&#039;&amp;quot;FEEBAS&#039;s &#039;&#039;&#039;base HP&#039;&#039;&#039; rose!&amp;quot;&#039;&#039;&lt;br /&gt;
::::*The description for EV-reducing berries also say &#039;&#039;&#039;&amp;quot;base&amp;quot; stat&#039;&#039;&#039;. For example, the Pomeg Berry&#039;s description says, &#039;&#039;&amp;quot;... Using it on a Pokémon makes it more friendly, but it also lowers its &#039;&#039;&#039;base HP&#039;&#039;&#039;.&amp;quot;&#039;&#039; Using it on a Pokémon will say something like, &#039;&#039;&amp;quot;However, its &#039;&#039;&#039;base HP&#039;&#039;&#039; fell!&amp;quot;&#039;&#039;, &#039;&#039;&amp;quot;Its &#039;&#039;&#039;base HP&#039;&#039;&#039; fell!&amp;quot;&#039;&#039;, or &#039;&#039;&amp;quot;Its &#039;&#039;&#039;base HP&#039;&#039;&#039; can&#039;t go lower.&amp;quot;&#039;&#039;&lt;br /&gt;
::::Similar wording occurs with the other vitamins and EV-reducing berries as well. Of course, the items I mentioned actually modify the EVs, and not what we (on Pokémon fan sites) would call &amp;quot;base stats&amp;quot;. [[User:Ultraflame|Ultraflame]] 00:24, 30 November 2009 (UTC)&lt;br /&gt;
::::*Does the 100 effort values to all stats when defeating a mew apply only to generation 1, or does it apply to generation II as well?(Forger03 at 10:33pm on February 03, 2010)&lt;br /&gt;
:::::That should be valid for both Generation I and Generation II. [[User:Ultraflame|Ultraflame]] 17:37, 4 February 2010 (UTC)&lt;br /&gt;
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== EV Gain at Level 100 ==&lt;br /&gt;
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It might be worth mentioning that while you can&#039;t EV train at level 100, you can use vitamins. [[User:Smythe|Smythe]] 10:20, 2 March 2010 (UTC)&lt;br /&gt;
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== A Few Questions... ==&lt;br /&gt;
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Having read through the whole talk page, there are a few things I&#039;m still not entirely clear on.&lt;br /&gt;
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Firstly, does the level at which a Pokémon gains it&#039;s EVs matter? For instance, if I were to train a certain Pokémon to have 252 HP EVs at level 40, and then do the same with an identical Pokémon at level 70 and then raise both up to level 100 will the ultimate result be that both Pokémon have the same maxed HP stat?&lt;br /&gt;
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Secondly, Is it smarter to maximize two selected stats of a Pokémon, or to spread the EVs around evenly? Example: Gengar has naturally high Speed and Special Attack stats, so, would this Pokémon be most competitive if it had 252 EVs in each of these stats? or would that just make it less flexible in battle?&lt;br /&gt;
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Thirdly, I read somewhere on this page that &amp;quot;All Pokémon that gain EXP from defeating another Pokémon will get EVs.&amp;quot; Does this include EXP gained through the use of an EXP. Share? If so, do the EVs get divided among the Pokémon in the same manner as the EXP? Or does each Pokémon that gained EXP from a battle then gain the full EV yield?&lt;br /&gt;
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I apologise if any of these questions have already been answered and I simply missed them... ~ [[User:Ender Phoenix|Ender Phoenix]] 06:02, 5 March 2010 (UTC)&lt;br /&gt;
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#Level won&#039;t matter, so long as it&#039;s not at level 100 when it gains the EVs (so it still has level-ups left to receive the bonuses). At level 100, both of your examples would have the same stats (not counting any differences in [[nature]] or [[IVs]]).&lt;br /&gt;
#This depends, but generally speaking, you&#039;ll focus on two main stats. There are some instances where you&#039;ll want a bit of a spread, but normally you&#039;ll always max out HP on a defensive Pokémon and put the rest of the points into either one or both of the defense stats, or on an offensive Pokémon, perhaps allocate the majority of the points to Speed and the rest to one of the attack stats. Sites like Smogon.com list popular movesets and EV spreads for nearly every Pokémon used competitively, and can be a good way to get a feel for how a competitive set might look.&lt;br /&gt;
#Exp. Share will split the EXP, but both Pokémon will get the full EVs. If you defeat a {{p|Pikachu}} while one of your other party members has an Exp. Share, both your active Pokémon and the one with the Exp. Share will get 2 Speed EVs. --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 03:50, 6 March 2010 (UTC)&lt;br /&gt;
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::Thanks for your answers, thats exactly what I needed to know! ~ [[User:Ender Phoenix|Ender Phoenix]] 00:27, 7 March 2010 (UTC)&lt;br /&gt;
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== Box Trick ==&lt;br /&gt;
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The article never states if you can still use the box trick to raise stats when at level 100. I&#039;m wondering if you can un-train then re-train the EVs of lv 100 Pokémon.[[User:Valorum27|Valorum27]] 00:51, 10 April 2010 (UTC)&lt;br /&gt;
Never mind... I&#039;m really stupid.&lt;br /&gt;
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== An Additional Question ==&lt;br /&gt;
Sorry if this seems a bit picky, but I wanted a direct answer to this question rather than assume the answer. I know you have 510 EVs to distribute to a single Pokémon, and you can only use 255 EVs for one stat. Is it possible to max out a stat (spend 255 EVs on it), but still continue to waste your 510 EVs on that stat? Like, if you invested 255 EVs to speed (and thus only have 255 EVs total to work with) then battled a Zubat, would you now have only 254 EVs to work with or do you still have 255? [[User:Goddessofevil9|Goddessofevil9]] 01:46, 14 April 2010 (UTC)&lt;br /&gt;
:The 255 cap is just that, a cap. Once you get 255 in a stat, no other EVs in that stat will be counted, so you still have 255 EVs left to put into other stats. --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 01:48, 14 April 2010 (UTC)&lt;br /&gt;
::Really? I thought once you reached 252 you were just throwing away EV points. Are you completely sure?[[User:Emperor Fox|Emperor Fox]] 01:51, 14 April 2010 (UTC)&lt;br /&gt;
:::It is &amp;quot;throwing away EV points&amp;quot; because you need 4 EV points to get 1 stat point, but you put in 3 EV points to fill the max to 255, meaning you never get your 1 stat point out of it. But I wasn&#039;t sure if you were able to continue wasting. [[User:Goddessofevil9|Goddessofevil9]] 02:04, 14 April 2010 (UTC)&lt;br /&gt;
::::Eh... i was unclear. Apart from the wasted 3, i thought you could continue gaining EVs until you&#039;d wasted all of them on one stat. Though if it really does stop gaining EVs after 255, that would answer my question of &amp;quot;Why is it a cap if you can keep wasting them?&amp;quot; Frankly, it&#039;s fantastic news, since I&#039;m EV training a zangoose the horribly lazy way. Pokérus, Power Bracer and beating a whole bunch of floatzel. (Which, if I&#039;m not mistaken, nets me 4 speed EVs and 8 attack with each one defeated. Anyone care to correct me if I&#039;m wrong?)[[User:Emperor Fox|Emperor Fox]] 02:13, 14 April 2010 (UTC)&lt;br /&gt;
:::::So it seems Jïörüjï Ðērākō is right in that it does cap. Just had someone test it out so let the lazy EV training begin! [[User:Goddessofevil9|Goddessofevil9]] 02:19, 15 April 2010 (UTC)&lt;br /&gt;
::::::As for the why it caps, 1 byte is capable of storing 256 different values. One of those values is zero, leaving 255 others. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#A1871F;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 02:31, 15 April 2010 (UTC)&lt;br /&gt;
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== Excuse me... ==&lt;br /&gt;
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HI, I&#039;m new!... That aside, could someone please explain the following situation? I think it might be useful to people... Anyway, I came across EVs recently and decided to train my [[Kadabra (Pokémon)|Alakaz]] in Sp. Atk. and Speed. His EVs were already maxed, so I thought of using the EV-reducing berries. I also tried some on a {{p|Houndoom}}, for happiness. These are the messages I got:&lt;br /&gt;
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I used a lot of [[Grepa berry|Grepa berries]], and then some {{b|Kelpsy}} and {{b|Qualot}}. His happiness was always at max. At first I got the message &amp;quot;Alakaz adores you! Its base Sp. Def. fell.&amp;quot; After some Grepas, I got the message &amp;quot;It won&#039;t have any effect.&amp;quot; Then I fed him some Kelpsy, and I got the message &amp;quot;Alakaz adores you! Its base Attack fell&amp;quot;... Then I tried a few Pomeg berries on [[Houndoom (Pokémon)|Houndark]]. At first the normal message showed, but I didn&#039;t see the HP go down. Then, after the third one, I got &amp;quot;Houndark became more friendly. Its base HP won&#039;t go lower.&amp;quot; &lt;br /&gt;
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Can someone please explain? I&#039;m [[User:Togepikachu|TogePikachu]], thank you. 10:24, 24 April 2010 (UTC)&lt;br /&gt;
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:*Your Alakaz must have had maximum happiness, as well as some Attack and Sp. Def. EPs. Using a reduction berry on a Pokémon with maximum happiness but nonzero EV will give you the &amp;quot;adores you&amp;quot; message. But once you erased all of Alakaz&#039;s Sp. Def. EPs, since Alakaz already had maximum happiness and 0 Sp. Def. EV, more Grepa berries would not have any effect (and the game told you). Alakaz still had some Attack EPs, so Kelpsy berries would still have an effect by reducing its Attack EV.&lt;br /&gt;
:*Your Houndark had 11-20 HP EPs before you used the Pomeg berries (after the Pomeg berries, it had 0), but that was not enough to make a difference in its HP stat at that level. Your Houndark did not reach maximum happiness even after you gave it the Pomeg berries, so using further Pomeg berries would still have an effect by increasing its happiness.&lt;br /&gt;
:[[User:Ultraflame|Ultraflame]] 20:08, 9 May 2010 (UTC)&lt;br /&gt;
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== 1st and Second Gen ==&lt;br /&gt;
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Is it possible in the first and second generation to see when your stats have maxed BESIDES fighting the E4 then Box Tricking? I want to know when to stop training Mewtwo over there. Haha. [[User:PoketoaTheFirefox|PoketoaTheFirefox]] 20:00, 5 June 2010 (UTC)&lt;br /&gt;
:It&#039;s not possible to definitively determine if your Pokémon is maxed out (unless if one of its stats has IV 15 and that stat was maxed before - then you know it&#039;s absolutely maxed) without outside hardware, such as a cheating device. Couldn&#039;t reduce EVs until late Generation III, so it&#039;s really hard to determine a Generation I or II Pokémon&#039;s stat potential. If you don&#039;t see any stat improvement after a large number of battles, then of course that may suggest that maximum stats have been reached, but that&#039;s not a guarantee. [[User:Ultraflame|Ultraflame]] 07:53, 6 June 2010 (UTC)&lt;br /&gt;
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== Is &amp;quot;Effort values&amp;quot; an official terminology? ==&lt;br /&gt;
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I see in the Pokémon Emerald Official Encyclopaedia (a Japanese official book), and in the Route 9 Department Store of Pokémon Black &amp;amp; White, effort value is called &amp;quot;基礎ポイント&amp;quot; (base point) in Japanese. I want to know, is the terminology &amp;quot;Effort values / 努力値&amp;quot; (as well as base stats, IV, others..) referred in any official media? Or it&#039;s actually a widely-used fanon terminology like &amp;quot;Masuda method&amp;quot; --[[User:Swampert|Swampert]] 14:50, 2 October 2010 (UTC)&lt;br /&gt;
:I have never seen official Pokémon media use &amp;quot;effort value&amp;quot; or &amp;quot;effort point&amp;quot;. In fact, in the English Generation IV games, the descriptions for the vitamins (HP Up, Protein, etc.) and the EV-reduction berries (Pomeg, Kelpsy, etc.) also mention &amp;quot;base&amp;quot; stat. For example, the in-game description of the HP Up item is, &amp;quot;&#039;&#039;A nutritious drink for Pokémon. It raises the &#039;&#039;&#039;base HP&#039;&#039;&#039; of one Pokémon.&#039;&#039;&amp;quot; I think that IV (individual value) is also an unofficial term, but I&#039;m not sure about other terminology. [[User:Ultraflame|Ultraflame]] 15:54, 2 October 2010 (UTC)&lt;br /&gt;
::I think the reason that they do this is because although IV&#039;s and EV&#039;s are separate data, when calculating stats they are pretty much just addons to the base stats. So, one EV point actually &#039;&#039;raises the base stat&#039;&#039; of a specific Pokémon by 1/8 of a point, and one IV point raises it by a half point. [[User:Ztobor|Ztobor]] 17:49, 2 October 2010 (UTC)&lt;br /&gt;
:::Apparently there&#039;s an official name for them now - &amp;quot;Base Points&amp;quot;. [[User:Ztobor|Ztobor]] 21:55, 5 October 2010 (UTC)&lt;br /&gt;
::::So perhaps the official (English) term for the &#039;&#039;combined effect of base stat, IV, and EV&#039;&#039;, is &amp;quot;base stat&amp;quot;, and not just EVs specifically? [[User:Ultraflame|Ultraflame]] 01:08, 6 October 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Ultraflame</name></author>
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	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Effort_values&amp;diff=1202160</id>
		<title>Talk:Effort values</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Effort_values&amp;diff=1202160"/>
		<updated>2010-10-02T15:54:58Z</updated>

		<summary type="html">&lt;p&gt;Ultraflame: /* Is &amp;quot;Effort values&amp;quot; an official terminology? */&lt;/p&gt;
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&lt;div&gt;Where &amp;quot;252&amp;quot; comes from isn&#039;t explained... it&#039;d be better as Math.floor(255/4), but I&#039;d prefer to see it written with the proper math symbols, which don&#039;t appear to be supported in Bulbapedia yet... - Hyperworm.&lt;br /&gt;
:We&#039;ll try to get texvc installed, but that would mean getting an Ocaml compiler for whatever platform the server is running... not to mention checking that TeX is installed properly, etc. (mutter...) - [[User:Zhen Lin|刘 (劉) 振霖]] 12:23, 21 Feb 2005 (UTC)&lt;br /&gt;
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:Feel free to make it floor(255/4) with a description of the floor command, but leave the &amp;quot;Math.&amp;quot; out, Bulbapedia isn&#039;t a compiler. Don&#039;t expect most people viewing the page to know what &amp;quot;floor()&amp;quot; does.&lt;br /&gt;
:--[[User:Jshadias|Jshadias]] 00:53, 22 Feb 2005 (UTC)&lt;br /&gt;
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Is anyone thinking of compiling a chart of pokemon and what Effort Values they have? I see that each pokemon has theirs on their own pages but it doesn&#039;t list all of them at one spot, any ambitions or places online that it could be copied over from? [[User:Lucasthalefty|Lucasthalefty]] 02:12, 13 June 2007 (UTC)&lt;br /&gt;
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:Bulbapedia already has one of those, actually. Now that you mention it, I hvae no idea why it&#039;s not linked to here. I&#039;ll add a hyperlink to the article. -- [[user:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;&#039;J&#039;&#039;&#039;ioruji &#039;&#039;&#039;D&#039;&#039;&#039;erako.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] 04:08, 13 June 2007 (UTC)&lt;br /&gt;
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Wow that makes it so much better thanks [[User:Lucasthalefty|Lucasthalefty]] 14:47, 13 June 2007 (UTC)&lt;br /&gt;
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Just a point of clarification here - is it necessary to get a Pokemon to lv. 100 to get the full EV benefits? [[User:Fuzzy|Fuzzy]] 13:53, 17 June 2007 (UTC)&lt;br /&gt;
:Once they have the effort ribbon, you&#039;ll know they have full effort values. Otherwise, then, you can&#039;t really know. Heck, a Pokémon can hit 100 without full EVs. --&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 19:12, 17 June 2007 (UTC)&lt;br /&gt;
::No, no. I mean, do the stat benefits show up only at lv. 100, or immediately after you&#039;ve filled the 510 EVs? [[User:Fuzzy|Fuzzy]] 14:59, 18 June 2007 (UTC)&lt;br /&gt;
:::Well, it&#039;s not like leveling from 99 to 100 will add some ridiculously high number to the stats. I don&#039;t keep track personally, but I think that they&#039;ll show up instantly once you&#039;ve filled the EVs, and it won&#039;t matter if you enter them as some lower level into the autolevel-to-100 battle on WFC, or level them up naturally. --&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 21:26, 18 June 2007 (UTC)&lt;br /&gt;
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Actually, if you have enough evs, the stat gain comes after you level up. Say you get 16 evs before leveling up. If so, then when you do level up and you get 16 atk&#039;s, youll get 4 evs. So leveling to 100 isnt necesarry-- [[User:Mr T Tar]]&lt;br /&gt;
:It is. You may have the EVs, but you don&#039;t have the stats. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 04:32, 10 September 2007 (UTC)&lt;br /&gt;
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And now i know thanks to you. I feel like a noob T_T&lt;br /&gt;
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== Some adjustments needed? ==&lt;br /&gt;
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First off, vitamins, The article&#039;s wording seems to imply that a vitamin can be used when the current points are any amount less than 100, and unless things have changed, or i know wrong, vitamins will only raise EV&#039;s TO 100 and never over 100, meaning vitamins can only be used when current EV&#039;s are 90 or less.&lt;br /&gt;
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Also, the basic info seems to ONLY address the final results at level 100, leading to earlier confusion about whether or not EV&#039;s apply anytime before. The EV portion of the stat calculations could be here, and/or a chart showing at what levels the EV&#039;s needed for an actual stat point are whole numbers, and how many it is, along the lines of:&lt;br /&gt;
&lt;br /&gt;
100 = 4&lt;br /&gt;
80 = 5&lt;br /&gt;
50 = 8&lt;br /&gt;
40 = 10&lt;br /&gt;
25 = 16&lt;br /&gt;
20 = 20&lt;br /&gt;
16 = 25&lt;br /&gt;
10 = 40&lt;br /&gt;
8 = 50&lt;br /&gt;
5 = 80&lt;br /&gt;
4 = 100&lt;br /&gt;
-------&lt;br /&gt;
2 = 200&lt;br /&gt;
1 = 400&lt;br /&gt;
&lt;br /&gt;
Obviously we don&#039;t need a lot of the lower levels, since it&#039;d be difficult to finish EV training that low. at eight, you&#039;d need to use all the vitamins the game will let you to get just two stat points, and only one for the same at level 4, and gaining a single whole stat point is impossible at levels 1 and 2.&lt;br /&gt;
:I&#039;m thinking the chart should be cut off at 4, since then you could still use vitamins to gain 5 single stat points in different stats. {{u|Kendai}} 10:38 October 22, 2007.&lt;br /&gt;
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I get the numbers by dividing 400 by the level, or the needed number of EV&#039;s. You can see they start to mirror at 20. &lt;br /&gt;
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:Vitamins are only if the EV&#039;s less than 100 at the time of use. Even if it&#039;s 99, you can still use one vitamin. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;TTE&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 09:03, 22 October 2007 (UTC)&lt;br /&gt;
::I&#039;m confused as to what happens in that situation.  If the Pokemon has 99 EVs and you give it a vitamin, will it only gain 1 EV so that it hits 100, or will it raise the EVs to 109? --[[User:Dual|Dual]] 07:36, 17 October 2009 (UTC)&lt;br /&gt;
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== Double on the route where caught? ==&lt;br /&gt;
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I read somewhere (a long time ago, I forget now) that when training a Pokémon on the same route or other map area where you caught it, it will receive double the normal amount of EVs. Does anyone know if this is true?&lt;br /&gt;
:I know that in Crystal, it raised happiness by like, double or something. &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 02:54, 17 December 2007 (UTC)&lt;br /&gt;
::I don&#039;t think that thing you read was true. After all, many Pokémon are recieved in places where there are no wild Pokémon, such as starter pokémon, and you can&#039;t battle in the Safari Zone, and if a Pokémon is traded, say, from Diamond to Soul Silver, then you couldn&#039;t do train on the route either.&lt;br /&gt;
Is it possible to check how many EVs are there for a apecific stat? [[Image:Ani448MS.gif]][[User:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Jmath&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani447MS.gif]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani448MS.gif]] 19:48, 20 January 2008 (UTC)&lt;br /&gt;
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== EV ==&lt;br /&gt;
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Is it possible to check how many EVs are there for a a specific stat? [[Image:Ani448MS.gif]][[User:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Jmath&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani447MS.gif]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani448MS.gif]] 19:48, 20 January 2008 (UTC)&lt;br /&gt;
* If you know the IVs, you can come pretty damn close. But otherwise, no. [[User:System Error|System Error]] 21:43, 20 January 2008 (UTC)&lt;br /&gt;
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Is there any way you can max out a specific stat without the use of vitamins? [[Image:Ani448MS.gif]][[User:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Jmath&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani447MS.gif]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani448MS.gif]] 13:58, 24 January 2008 (UTC)&lt;br /&gt;
:Yes. Extra EV training can make up for no vitamin usage. [[User:Ultraflame|Ultraflame]] 18:41, 24 January 2008 (UTC)&lt;br /&gt;
::How do you do that? [[Image:Ani448MS.gif]][[User:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Jmath&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani447MS.gif]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani448MS.gif]] 19:17, 24 January 2008 (UTC)&lt;br /&gt;
:::All 252 (255) EVs would have to come from battling. [[User:Ultraflame|Ultraflame]] 02:02, 25 January 2008 (UTC)&lt;br /&gt;
::::Does that mean you have to battle continuously? [[Image:Ani448MS.gif]][[User:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Jmath&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani447MS.gif]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani448MS.gif]] 18:48, 2 February 2008 (UTC)&lt;br /&gt;
:::::Yep. So if you wanted to raise Sp Attack EVs, you&#039;d battle something like Budew 252 times (Budew gives out one Sp Attack EV, I think) [[User:Tina|Tina]]&amp;lt;sup&amp;gt; [[Special:Contributions/Tina|δ]][[User talk:Tina|♫]]&amp;lt;/sup&amp;gt; 18:50, 2 February 2008 (UTC)&lt;br /&gt;
:Unless you have the &#039;rus and a Macho Brace. &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 00:48, 3 February 2008 (UTC)&lt;br /&gt;
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What about Emerald? [[Image:Ani448MS.gif]][[User:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Jmath&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani447MS.gif]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani448MS.gif]] 06:59, 3 February 2008 (UTC)&lt;br /&gt;
:I think (THINK!) it is more or less the same. &amp;lt;span style=&amp;quot; background:#000000&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sc&amp;gt;[[User:Optimus35|&amp;lt;font color=blue&amp;gt;Ph34r4ever]]&amp;lt;sup&amp;gt;[[User talk:Ph34r4ever|&amp;lt;font color=navy&amp;gt;Talk page]][[User:Optimus35/sig/Pikachu|&amp;lt;span class=&amp;quot;buttonlink&amp;quot; title=&amp;quot;GeminiSpark!&amp;quot;&amp;gt;♊&amp;lt;/span&amp;gt;&amp;lt;/font clear=&amp;quot;all&amp;quot;&amp;gt;]]&amp;lt;/sc&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt; 07:14, 3 February 2008 (UTC)&lt;br /&gt;
::But how do you know battling which Pokémon raises which EV? [[Image:Ani448MS.gif]][[User:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Jmath&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani447MS.gif]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani448MS.gif]] 07:24, 3 February 2008 (UTC)&lt;br /&gt;
:::Ask TTE. He knows (almost) everything! &amp;lt;span style=&amp;quot; background:#000000&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sc&amp;gt;[[User:Optimus35|&amp;lt;font color=blue&amp;gt;Ph34r4ever]]&amp;lt;sup&amp;gt;[[User talk:Ph34r4ever|&amp;lt;font color=navy&amp;gt;Talk page]][[User:Optimus35/sig/Pikachu|&amp;lt;span class=&amp;quot;buttonlink&amp;quot; title=&amp;quot;GeminiSpark!&amp;quot;&amp;gt;♊&amp;lt;/span&amp;gt;&amp;lt;/font clear=&amp;quot;all&amp;quot;&amp;gt;]]&amp;lt;/sc&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt; 07:52, 3 February 2008 (UTC)&lt;br /&gt;
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:::(edit conflict) Or ask me!&lt;br /&gt;
:::There&#039;s a list linked on the article here, and other lists across the &#039;web as well. Generally, Pokémon will give EVs to stats they&#039;re strong in themselves (Zubat&#039;s Speed stat is it&#039;s strongest, so it gives out 1 EV to Speed when you defeat it). There are some exceptions, but that&#039;s generally how it works out.&lt;br /&gt;
:::For training in a specific stat, generally you just look at a list of Pokémon by EV reward, find ones that are fairly common, and track down a spot where you can find them easily. For example, Fearow and Raticate both give 2 EVs to Attack, and the area just North of the Fight Area in D/P is full of Fearow and Raticate; if you were planning to train for Attack, that would be the easiest place to train (fighting Fearow and Raticate, and running from anything else). Is that what you meant to ask? --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 07:56, 3 February 2008 (UTC)&lt;br /&gt;
::::Could you give me a link to any of those websites? And could you also tell me how to raise Special Attack in Emerald (that&#039;s what I&#039;m playing now)?&lt;br /&gt;
:::::For one, [[List of Pokémon by effort value yield]] is right here, simply sort by the Sp. Atk. column, which will put anything with more then a zero at the top (keep an eye out for some Pokémon that raise multiple stats at once, they can mess up your math).&lt;br /&gt;
:::::In Emerald, let&#039;s see... Sp. Atk. is something I&#039;ve trained before, let me check my notes. *runs off*&lt;br /&gt;
:::::...I trained on [[Route 113]], [[Spinda]]s and [[Slugma]]s each give out 1 point towards Sp. Atk. stat. Flee from [[Skarmory]], they give out 2 points towards Def. stat (Skarmory are pretty rare anyways). MAKE SURE you mark down each Spinda/Slugma you defeat, there&#039;s nothing more annoying then losing count after number 134! And don&#039;t forget to save every so often too.&lt;br /&gt;
:::::One more note, if you didn&#039;t already know, Exp. Share shares EVs too, so if you need to train two Pokémon for Sp. Atk., give one of them an Exp. Share and it&#039;ll gain the EVs from battling too. It won&#039;t get the benefit of a Macho Brace or anything if your first Pokémon has one, though.&lt;br /&gt;
:::::...last note, training there is a great way to collect Soot on the route while you&#039;re at it. ;D --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 00:09, 4 February 2008 (UTC)&lt;br /&gt;
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One more thing....is there any other way to get Attack EVs without having to battle Carvanha? (I can&#039;t find that thing anywhere!!!) [[Image:Ani448MS.gif]][[User:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Jmath&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani447MS.gif]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani448MS.gif]] 14:01, 9 February 2008 (UTC)&lt;br /&gt;
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I was wondering if somebody could please explain something for me... sorry if I&#039;m slow to pick it up, I only found out about EVs a little while ago (so yeah, I played my way through the games ignorant of them), but I&#039;m having trouble understanding how EVs actually become stat points. I understand how you accumulate EVs, but at what point, and how, do these become stat points? I originally assumed that it was instant (i.e., you get four EVs in a particular stat, that becomes a stat point for that stat) but from reading the rest of the discussion on this page, that doesn&#039;t seem to be the case. Someone also mentioned resetting EV values... that confused me too :S &lt;br /&gt;
If there&#039;s a clearer explanation of how this works somewhere else, I&#039;d really appreciate it if someone could direct me to it.&lt;br /&gt;
Thanks- Timothy.&lt;br /&gt;
:Every four EV points you gain, that&#039;s +1 in that stat at level 100. You can get up to 255 EVs in one stat, 510 total. 252 is where most people stop for a specific stat, since you don&#039;t get stat points for 3 EVs. EV points are gained from specific Pokémon, and there&#039;s a list of them somewhere around here. They get doubled by Pokérus and the Macho Brace. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 14:07, 2 July 2008 (UTC)&lt;br /&gt;
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==Lv 100 Pokemon==&lt;br /&gt;
Sigh.. my brother wanted to make a Latias he got stronger. The Latias was Lv100, so he gave the berries that lower EVs in ATTACK, so he could give extra Sp.Atk to his Latias, but when he went to train, the Latias did NOT receive any EV after battling (he tried doing the box trick so the game would recalculate the EVs, but the Sp.Atk didn&#039;t rise). So here is the question: Can a Lv 100 Pokemon receive EVs? &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 18:21, 18 May 2008 (UTC)&lt;br /&gt;
:No, you can&#039;t EV train at 100. [[User:Tina|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;Tina&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;]][[User talk:Tina|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 18:29, 18 May 2008 (UTC)&lt;br /&gt;
::What about in Generation III? I&#039;ve heard many conflicting stories about Level 100 Pokémon in Generation III receiving/not receiving experience and EVs. [[User:Ultraflame|Ultraflame]] 02:16, 19 May 2008 (UTC)&lt;br /&gt;
:::I&#039;m positive that without actually leveling up, the Pokémon won&#039;t gain any EVs. I believe the previous versions allowed players to deposit a Pokémon into a storage box, then withdraw, which would re-count the EVs... but this isn&#039;t in Gen.III, I&#039;m 99% sure. --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 03:52, 19 May 2008 (UTC)&lt;br /&gt;
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::And what about pokémon that I already use vitamins? I mean because if you use medicine on them until it gets to &amp;quot;It won&#039;t have any effect&amp;quot;, can you still train them? &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 19:53, 20 May 2008 (UTC)&lt;br /&gt;
:::Vitamins cap out at 100 EVs (10 EVs per item), so when the Vitamins stop working, there&#039;s still 155 EVs left that you can do in that stat.&lt;br /&gt;
:::In Gen.IV at least, I know Vitamins won&#039;t actually help you out training a level 100 Pokémon, if that&#039;s your question, since Vitamins grant EVs, and you&#039;ll need to level up to gain the effects. Just an FYI. --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 09:41, 21 May 2008 (UTC)&lt;br /&gt;
:Eheh, he tried the box trick? That&#039;s only in the original Game Boys, not the Advance. So the trick won&#039;t work: 0.00000000000001% chance of it working. Good luck. Posted by the &#039;&#039;&#039;[[User:Optimus35|&amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;Optimus35&amp;quot;&amp;gt;&amp;lt;sc&amp;gt;Θρtιmαtum♏&amp;lt;/sc&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Ph34r4ever|Talk]]|[[User:Optimus35/sig/Pikachu|Links]]&amp;lt;/sup&amp;gt;&#039;&#039;09:45 21 May 2008&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::If this is any evidence for or against the idea, I once made a mistake in EV training my Donphan--It was Level 50 with 196/140 HP/Attack instead of the 197/141 I wanted. I deleted its EVs, re-trained it WITHOUT LEVELLING IT UP, and deposited it into the PC. Donphan is still Level 50 and now has 197/141 HP/Attack. [[User:Ultraflame|Ultraflame]] 22:16, 21 May 2008 (UTC)&lt;br /&gt;
:::Which game were you playing exactly? --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 05:09, 22 May 2008 (UTC)&lt;br /&gt;
::::Sorry. It was Diamond. [[User:Ultraflame|Ultraflame]] 22:46, 22 May 2008 (UTC)&lt;br /&gt;
:::::The box trick works in Gen III too. I&#039;ve done it many times, but just for fun because I know it&#039;s the same as leveling up. But I was wondering if you could do it with lv 100 pokemon too, because it&#039;s still possible with other pokemon. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:48, 23 May 2008 (UTC)&lt;br /&gt;
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==Maxing Stats?==&lt;br /&gt;
I&#039;ve noticed that a lot of people manually count the number of battles they do while maxing a stat to 252...but wouldn&#039;t it be more convenient to just get it to 255 without counting and using a EV-reducing berry?  Thanks. [[User:Drbazzi|Drbazzi]] 18:09, 25 July 2008 (UTC)&lt;br /&gt;
:Well, a berry would reduce it to 245, as they make EVs decrease by 10. And... why 252? it is just the same as 255. if you get 252 in two stats, you&#039;ll be able to get other 6 EVs for a thid stat, but it will only increase it 1 point at level 100... and 1 at level 100 is the same as nothing. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 20:45, 25 July 2008 (UTC)&lt;br /&gt;
:::In Emerald, that method would be more convenient. For Diamond/Pearl (and later, I would assume), if the Pokémon has more than 100 EVs in a stat, one EV-reducing berry would take it back to 100. For example, using an EV-reducing berry on a Pokémon with 255 EVs would take it down to 100 EVs, and using a berry on one with 101 EVs would also take it down to 100. For Hfc2x&#039;s question, let me turn that around: &amp;quot;Why 255? It is just the same as 252.&amp;quot; The 1 extra point is for &amp;quot;all the advantage you can get&amp;quot;, because you never know when one extra point may save you. [[User:Ultraflame|Ultraflame]] 19:15, 26 July 2008 (UTC)&lt;br /&gt;
::::Nopes, you&#039;re wrong. EV-reducing berries lower the EVs by 10 ALWAYS, even when it is over 100. and the 1 point in one stat is nothing, &#039;cause you can only make the difference every 18 points at level 100. For example... if I have a Pokémon with 300 of speed and my oponent has 305, ANY of the Pokémon may attack first because the difference is so minimal. And for offensive stats there is something called &amp;quot;{{wp|Random number generation|RNG}}&amp;quot; which is the reason of why sometimes your attacks are more powerful than usual, and not just for your high stats. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 02:21, 27 July 2008 (UTC)&lt;br /&gt;
:::::Okay, try maxing out a stat in Diamond/Pearl, and use one berry. I have tried it myself--there is a MASSIVE loss with the first berry and a much smaller loss with the second, third, and so on. Your speed example is ridiculous, because a 305-Speed Pokémon will ALWAYS move before a 300-Speed, provided the moves have the same priority. Remember what I said: &amp;quot;Why 255? It is just the same as 252.&amp;quot;, and &amp;quot;all the advantage you can get&amp;quot;. [[User:Ultraflame|Ultraflame]] 21:50, 27 July 2008 (UTC)&lt;br /&gt;
::::::No offense, but Playing Diamond and Pearl doesn&#039;t mean that you are the complete master of the games... I know why I say it. A Pokémon with 305 speed MAY attack before another with 300, and I tell you not because I&#039;m sure, but that&#039;s the way the game works. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:17, 28 July 2008 (UTC)&lt;br /&gt;
:::::::I still challenge you to try it in Diamond/Pearl. I say again: &amp;quot;Your speed example is ridiculous, because a 305-Speed Pokémon will ALWAYS move before a 300-Speed, provided the moves have the same priority.&amp;quot; [[User:Ultraflame|Ultraflame]] 00:52, 28 July 2008 (UTC)&lt;br /&gt;
You think I&#039;ve never played Pokémon? xD quoting your own phrases is not the great thing... please read the whole talk page and see that I&#039;ve already done that. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 04:17, 28 July 2008 (UTC)&lt;br /&gt;
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If you are EV training a Pokémon with both a Macho Brace(Power Anklet, et al.) and the Pokérus, does the doubling take place before or after the plus four? For example, if I defeat a Jumpluff with a Pokémon that is holding a Power Anklet and currently has or has previously had the Pokérus, will it be getting 10 EVs(3*2+4) or 14 EVs((3+4)*2)?  --[[User:Podunk|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Po&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;dunk&amp;lt;/span&amp;gt;]] 10:54, 5 October 2008 (UTC)&lt;br /&gt;
:It works like this:&lt;br /&gt;
:I defeated a {{p|Gastly}} and my {{p|Alakazam}} had [[Pokérus]] and was holding [[EV-enhancing item#Power Lens|Power Lens]]. Gastly gives 1 {{Stat|Special Attack|Sp.Atk}} EV and the Power lens gives 4 extra EVs also, giving a total of 5. THEN the Pokérus duplicates the EVs for the Pokémon, (in this case Alakazam) giving a total of 10 Sp.Atk EVs. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 19:20, 5 October 2008 (UTC)&lt;br /&gt;
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== Oh really? ==&lt;br /&gt;
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The last sentence states that it adds 4 EVs to the respective stat even if EVs in a different stat are gained. Is this tested to be true?&lt;br /&gt;
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To clarify, +4 first, THEN x2 for Pokerus &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Mr. Black|Mr. Black]] ([[User talk:Mr. Black|talk]] • [[Special:Contributions/Mr. Black|contribs]]){{ #if:  | &amp;amp;#32;{{{2}}} |}}&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
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Also, I believe the EV system for Generations I and II is wrong here. I&#039;m fairly sure Pokemon weren&#039;t given specific EV values like they are now, I think EVs were actually calculated based on a Pokemon&#039;s stats. Please check it anyway to make sure.&lt;br /&gt;
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Since you added 252 is the highest multiple of 4 in 255, you might want to add 508 is the highest multiple of 4 in 510, making 2 available EVs useless. &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Mr. Black|Mr. Black]] ([[User talk:Mr. Black|talk]] • [[Special:Contributions/Mr. Black|contribs]]){{ #if:  | &amp;amp;#32;{{{2}}} |}}&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
:Well, Mr. Black isn&#039;t responding you questions... The first one is YES, if you use Power Wheight you&#039;ll always gain +4 HP EVs, even if you fight a Graveler. And the second one is NO, Pokémon always have given away the same EVs they give now, but the difference is that there is no limit in Gens I and II, instead of the limit of 510 in Gens III and IV. {{unsigned|hfc2x}}&lt;br /&gt;
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Well, I&#039;ll explain it better:&lt;br /&gt;
*Power Wheight helps you get +4 EVs in HP &#039;&#039;EVERY TIME YOU FIGHT AND FAINT AND OPPONENT&#039;&#039;. This is added to the total if you haven&#039;t got the Pokerus. If you have Pokérus, then the total (after adding the bonus for the held item) is multiplied by 2.&lt;br /&gt;
*In Generations I and II, ALL Pokémon give &#039;&#039;THE SAME&#039;&#039; EVs they give now. The only difference among generations is the total of EVs you can add to a Pokémon if you want to train. In Gens III and IV the maximum training in EVs is 510, with a maximum of 255 in every stat, but the total cannot exceed 510. In Gens I and II, there is no maximum amount of EVs in any stat nor a maximum of total EVs. Meaning that you can get infinite training.&lt;br /&gt;
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I hope it is clear now... &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 18:31, 5 November 2008 (UTC)&lt;br /&gt;
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* I think your second statement about Generations I and II is incorrect. According to [http://www.geocities.com/thelegendarydogs/faqs/all/genes/genesfaq.htm this GenI&amp;amp;II Pokémon DVs guide], defeating a Pokémon added its base stats to your EV scores (called Stat XP in the old terminology), and your EV scores were limited to 65535. This corroborates with the [[Pokémon data structure in the GB|data structure]], which has ten bytes for Effort data or two bytes per stat, and two bytes can store a maximum value of 65535. --[[User:JDigital|JDigital]] 05:41, 6 May 2009 (UTC)&lt;br /&gt;
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== Probability ==&lt;br /&gt;
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How many different combinations of EVs are possible without going over the limit for EVs, 510, and the limit in each individual stat, 255? {{unsigned|Superbreeder}}&lt;br /&gt;
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:I think 255! * 6...but that doesn&#039;t discount duplicates, so I&#039;m not quite sure.  It probably involves factorials, and it&#039;s certainly exceptionally large. [[User:Evkl|evkl]] 21:50, 24 December 2008 (UTC)&lt;br /&gt;
::Ask {{u|Beligaronia|this guy}} nicely. If you explain exactly what you&#039;re looking for, I&#039;m sure he can figure it out. He has told me, though, that he plans to be less active than an inactive user, so try [[Special:EmailUser/Beligaronia|email]] or his Wikipedia talk page for the fastest results. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 21:55, 24 December 2008 (UTC)&lt;br /&gt;
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== I Still Don&#039;t Understand ==&lt;br /&gt;
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EV Training still confuses me. . If I fought a Charizard, who gives 3SpAtk EVs, then what would happen? My Pokemon gets 3 extra points to their SpAtk? Does it have to level up? {{unsigned|ShinjiLover}}&lt;br /&gt;
:No, it doesn&#039;t help. Try beating other 83 Charizards to fill up your Sp.Atk EV max and then level up and see what happens. 252 EVs mean +63 of the stat &#039;&#039;AT LEVEL 100&#039;&#039;, not at other levels. Ah, and try signing your comments with &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 21:37, 24 December 2008 (UTC)&lt;br /&gt;
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== Effort Values and Stat Experience ==&lt;br /&gt;
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I saw that on the article it says that Effort Values were created in Gen. I, but weren&#039;t they created in Gen. III during the Data Structure Overhaul. The extra 63 points in the first 2 generations were determined by a hidden experience value for each stat value (max - 63,105 exp. points i think), and the amount of hidden exp. you get for a stat is equal to the opponent&#039;s base stat for that specific stat.&lt;br /&gt;
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There is more evidence to support this then the EV theory. Like if you just caught a Lapras in, say, Pokémon Crystal,and you fight 4 Grimers. If the EV theory were correct, you would get 1 point in your HP stat after using the Box Trick, but instead multiple stats rise. Isn&#039;t that because each stat rises according to every 1000 points(or something)?&lt;br /&gt;
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So I was just thinking to suggest that the EV info on Gen. I and II be moved to III, and create a link to a new page, Stat Experience? The SE theory sounds more correct then the EV one for Gens. I and II. What do you guys think? {{unsigned|Dark Boye}}&lt;br /&gt;
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* In Generations I and II we called it Stat Experience. Nowadays they&#039;re called EVs. It&#039;s calculated differently now, but it&#039;s essentially the same thing - you get faster by fighting Jolteons, and more hit points by fighting Chanseys. I think it makes sense to say they&#039;re just different versions of the same thing - after all, as far as I know, both &amp;quot;stat XP&amp;quot; and &amp;quot;Effort Values&amp;quot; are just fan-created names. --[[User:JDigital|JDigital]] 05:14, 6 May 2009 (UTC)&lt;br /&gt;
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==Stat-reducing Berries==&lt;br /&gt;
I&#039;d like to note some things about the Stat Reducing Berries. The fact that they reduce EV&#039;s by 10 is correct, but I wanna note that when used on a stat above 100, the stat is reduced down to 100, then each subsequent use is 10 each. Once the berry starts failing, it&#039;s either due to the stat having no EV&#039;s, or an EV amount below 10. These berries are also very useful in changing a Pokemon&#039;s EV spread, a very good thing for an In-game team to make them more competitive. &lt;br /&gt;
Also, when used on a Level 100 Pokemon, they WILL reduce the stats, but because they can no longer level up, they cannot raise the stats back up via EV training.[[User:JoeTE|Joe T.E.]] 14:19, 3 April 2009 (UTC)&lt;br /&gt;
:Although you may be able to raise your stats back using stat-enhancing drinks, which are the opposite of stat reducing berries.[[User:Valorum27|Valorum27]] 00:46, 10 April 2010 (UTC)&lt;br /&gt;
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==Your questions are probably answered here...==&lt;br /&gt;
After reading this page, I found that there were a lot of complicated topics that weren&#039;t quite answered. Here&#039;re the most frequently asked questions answered:&lt;br /&gt;
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What is EV training, and how is it good?&lt;br /&gt;
EV training is a method in which you train one Pokémon against a against a specific group of Pokémon in order to raise the Pokémon&#039;s stats. This would be like training a future sweeper against Jolteon so that the sweeper gets faster.&lt;br /&gt;
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How do I EV train?&lt;br /&gt;
Personally, I EV train by finding trainers that have only one species of Pokémon, but others may prefer to train against wild Pokémon. Both methods are equally effective. A common one is PI Carlos just below Veilstone City. Because he has 3 Goldeen (which evolve into Seaking), he gives 3 (or 6) EV&#039;s throughout the course of one battle. Although you can have a maximum of 255 EV&#039;s in each stat, many trainers opt to put a maximum of 252 EV&#039;s in a stat. You can have a maximum of 510 EV&#039;s total (shared between stats), and every 4 EV&#039;s in a stat boost the stat at level 100 by 1 point.&lt;br /&gt;
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What about Berries?&lt;br /&gt;
If you use a stat-reducing berry on a pokemon that has more than 100 EV&#039;s in a stat, it reduces that stat&#039;s EV&#039;s to 100. From 100 down, however, it reduces the EV&#039;s by 10. Kudos to Joe T. E.!&lt;br /&gt;
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How do I squeeze the most out of EV training?&lt;br /&gt;
Ok, so this isn&#039;t really an FAQ, but I found some nice ideas to maximize your EV&#039;s. First off, putting EV&#039;s in a stat increased by nature can make its effect go up from +63 to +69, putting you &amp;quot;one point ahead&amp;quot; in the end!&lt;br /&gt;
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Try my EV Optimizer here: http://masd.21classes.com/pub/MASD/DavidKo/Stat_Calculator.htm&lt;br /&gt;
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[[User:PhoenixGraphix|&amp;amp;lt;i&amp;amp;gt;Phoenix&amp;amp;lt;/i&amp;amp;gt;]] 22:30, 24 April 2009 (UTC)&lt;br /&gt;
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:I&#039;m still a little puzzeled, butI think I&#039;m getting to understand EVs. Basically by the time I get to level 100 I&#039;ll HAVE to have my max EV numbers somewhere right? The only &amp;quot;EV training&amp;quot; is in aiming for those two max stats? Maybe use EV reducer berries to tweak. But after I get those EVs full and in a way I like them, that&#039;s all I can do, right? Timing of getting the EVs early/ect don&#039;t matter, right? The end result doesn&#039;t need babysitting from the very start it looks like/I hope?--[[User:Barakku|Barakku]] 05:06, 6 May 2009 (UTC)&lt;br /&gt;
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::A Pokémon&#039;s stats are pre-calculated, but think of it like this: the difference between the Pokémon&#039;s stat now and their stat at level &amp;lt;i&amp;gt;X&amp;lt;/i&amp;gt; divided by the number of levels between them equals the stat change. As an example, if a Pokémon&#039;s stat at level 100 would be 300, and it&#039;s level 99 with 290 as its stat, its next stat gain will be 10. As long as you get all of your EV&#039;s in before level 100, all of the EV&#039;s will be factored in. &amp;lt;strong&amp;gt;[[User:PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #FFD700;&amp;quot;&amp;gt;Phoenix&amp;lt;/span&amp;gt;]][[User_Talk:PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #AAAAAA;&amp;quot;&amp;gt;Graphix&amp;lt;/span&amp;gt;]][[Special:Contributions/PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #B0E0E6&amp;quot;&amp;gt;&amp;amp;trade;&amp;lt;/span&amp;gt;]]&amp;lt;/strong&amp;gt; 02:23, 16 May 2009 (UTC)&lt;br /&gt;
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:I have a question that isn&#039;t answered here:  Is it possible to check to see how many EVs your Pokemon has in specific stat?  I know that there&#039;s a guy in the Platinum Battle Tower that will let you know their IVs, but is there something like that for EVs to? --[[User:Dual|Dual]] 12:25, 10 October 2009 (UTC)&lt;br /&gt;
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::Well, if you know your exact IVs, it&#039;s possible to calculate your EVs, but otherwise, no. Generally, if you&#039;re training for a particular number of EVs, you keep track of it in a notepad or something. --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 15:09, 10 October 2009 (UTC)&lt;br /&gt;
:::I never bothered with EVs or IVs till now, so I didn&#039;t keep track.  So what&#039;s the formula to calculate the EVs then?  Also, does the formula calculate the EVs exactly, or is it just an approximate amount?  --[[User:Dual|Dual]] 15:50, 10 October 2009 (UTC)&lt;br /&gt;
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::::I don&#039;t know the formula, so I wouldn&#039;t know how exact it would be. You can probably get an aproximate however by going into a Wi-Fi battle and setting levels to 100 (if you don&#039;t already have your Pokémon at level 100), than compare the stats to the stats listed on that Pokémon&#039;s species page.&lt;br /&gt;
::::For example, if I checked my Weavile at level 100 and its Attack stat was at 350, I could compare that to the [[Weavile (Pokémon)#Base stats|base stats]] at level 100 and figure that my Attack EV was somewhere close to maxed-out (since the highest you can get with EVs and IVs combined would be 372 on a Weavile).&lt;br /&gt;
::::It&#039;s a rough aproxximation, but it&#039;ll give you a good idea where you&#039;re at.&lt;br /&gt;
::::Generally, if you really want to get serious with EV training, you&#039;ll want to start fresh with a newly-caught/newly-hatched Pokémon. I&#039;ve not tried it, but I believe you could also use berries that reduce EVs to &amp;quot;reset&amp;quot; your Pokémon back to 0, as well (not sure on the details of that, however). --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 21:31, 17 October 2009 (UTC)&lt;br /&gt;
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== EV Training for Lv 50 battles ==&lt;br /&gt;
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&amp;lt;p&amp;gt;Since there is currently a world tourney going on with a Lv 50 limit and there also is (and has been for along while) the in-game option of battling with Lv 50 pokémon, I&#039;m surprised that I don&#039;t see more information or discussion on the topic. If you are EV training for a Lv 50 battle, then wouldn&#039;t you not particularly want 252 EV in a stat? Unless I&#039;m mistaken, you would want floor(252/8) because you are at half the level of Lv 100 battles, where it is four EV per stat point. This would mean that raising a stat to 252 would in fact be a waste of four perfectly usable effort points! Am I mistaken here, or is this assumption correct?&amp;lt;/p&amp;gt;&amp;lt;br&amp;gt;[[User:TheCakeIsALie|NonaSuomi]] 02:33, 13 June 2009 (UTC)&lt;br /&gt;
:That&#039;s actually wrong. You can have max EVs at like level 10 and it wouldn&#039;t hurt. &amp;lt;span style=&amp;quot;font-family:Cracked; font-size:125%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[[User:Tc26/Anime Predictions|&amp;lt;span style=&amp;quot;color:#303030;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;[[User:Tc26|&amp;lt;span style=&amp;quot;color:#e03828;&amp;quot;&amp;gt;²₆&amp;lt;/span&amp;gt;]][[User talk:Tc26|&amp;lt;span style=&amp;quot;color:#303030;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]]&amp;lt;sub&amp;gt;[[User:Tc26/Sandbox|&amp;lt;span style=&amp;quot;color:#e03828;&amp;quot;&amp;gt;26&amp;lt;/span&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt; 02:54, 13 June 2009 (UTC)&lt;br /&gt;
::Maxing at any level doesn&#039;t matter. It&#039;s just at level 100 where full bonus is calculated. At level 100 your Pokémon&#039;s stats will range by exactly 31 points for their IVs and exactly 63 points for their EVs. Under 100&#039;s are just fractionalized by their level: a level 50 Pokémon would thus have a 15-point or 16-point range in stats due to IVs, while the range due to EVs would be 31 or 32 points. As the Pokémon&#039;s level gets higher the discrepancy is greater between untrained and crap-IVs and trained with excellent IVs. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 03:03, 13 June 2009 (UTC)&lt;br /&gt;
:::Sorry TTE, but IV points can vary a stat as much as 34 points and as little as 28 points, and EV&#039;s can vary as much as 69 points and as little as 57 points depending on the nature. Training a Pokémon earlier rather than later or vice versa has no effect on its stats at level 10, 25, 50 or 100. What appears to happen is that a Pokémon trained later will have a more extreme stat gain in the next level (&amp;lt;s&amp;gt;about 63/(100 - level)&amp;lt;/s&amp;gt; (future stat (with EV&#039;s) - current stat) points more than usual if fully trained in one level). &amp;lt;strong&amp;gt;[[User:PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #FFD700;&amp;quot;&amp;gt;Phoenix&amp;lt;/span&amp;gt;]][[User_Talk:PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #AAAAAA;&amp;quot;&amp;gt;Graphix&amp;lt;/span&amp;gt;]][[Special:Contributions/PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #B0E0E6&amp;quot;&amp;gt;&amp;amp;trade;&amp;lt;/span&amp;gt;]]&amp;lt;/strong&amp;gt; 03:28, 13 June 2009 (UTC)&lt;br /&gt;
::::I think my question has been misunderstood here. What I want to ask is this: since at level 100 it takes four effort points to add a single point in any stat, wouldn&#039;t it make sense that it would take 8 points at exactly half that level? &amp;lt;i&amp;gt;That&amp;lt;/i&amp;gt; is what I am asking. Can anyone answer this for me, as it can mean the difference between 252 being the max useful amount and 248 being that number, and with 2 stats at that level, you&#039;d have eight effort points to spare, meaning one stat point anywhere you chose... Sorry if this seems obvious to anyone, but I&#039;m not so sure from the sources I&#039;ve looked at.&amp;lt;br&amp;gt;[[User:TheCakeIsALie|NonaSuomi]] 06:29, 13 June 2009 (UTC)&lt;br /&gt;
:::::In an attempt to answer your multi-faceted question, yes, it would be more thrifty to put only 248 EV&#039;s in a stat if you intend to keep that Pokémon at level 50. The extra point in the stat with 252 would be rounded down anyway, so putting in 248 is a much better choice. If you intend, however, to train the Pokémon to level 100, it would max out the stat with &amp;lt;b&amp;gt;only&amp;lt;/b&amp;gt; 252. &amp;lt;strong&amp;gt;[[User:PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #FFD700;&amp;quot;&amp;gt;Phoenix&amp;lt;/span&amp;gt;]][[User_Talk:PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #AAAAAA;&amp;quot;&amp;gt;Graphix&amp;lt;/span&amp;gt;]][[Special:Contributions/PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #B0E0E6&amp;quot;&amp;gt;&amp;amp;trade;&amp;lt;/span&amp;gt;]]&amp;lt;/strong&amp;gt; 18:23, 13 June 2009 (UTC)&lt;br /&gt;
::::::Understood. And yes, I was asking about pokémon you intend to keep for battling at level 50, which I suppose I should have specified. I just figured since I mentioned the VGC tourneys it would be assumed, what with a lv 50 cap and all... Thanks!&amp;lt;br&amp;gt;[[User:TheCakeIsALie|NonaSuomi]] 01:03, 14 June 2009 (UTC)&lt;br /&gt;
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:It depends on whether the IV is even or odd, if it&#039;s odd you need 252 to max the stat, if even only 248. Any other level and you would have to consider the whole IV and the Base stat too, but the EV needed for max stat will always be a multiple of 4. I know that this conversation is almost a year old, but having an accurate answer is important. --[[User:Sp unit 262|sp unit 262]] 04:11, 6 March 2010 (UTC)&lt;br /&gt;
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== EV distribution if multiple pokemon are used ==&lt;br /&gt;
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So only the pokemon that lands the finishing blow gets the EVs? Or do all the pokemon that were exposed in the battle get EVs? --[[User talk:Qwertyasdf|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;(QQ)&amp;lt;sup&amp;gt;∞&amp;lt;/sup&amp;gt;wertyasdf&amp;lt;/font&amp;gt;]] 11:25, 14 November 2009 (UTC)&lt;br /&gt;
:Every Pokémon that gained EXP, as a result of the defending Pokémon being defeated, gets EVs. [[User:Ultraflame|Ultraflame]] 17:12, 14 November 2009 (UTC)&lt;br /&gt;
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::So if i knock out a Paras by sending out Heracross, switching to Scyther and knocking it out with wing attack, they both get 1 attack EV? So both get the full effect? What if the opponent gives two or there EVs?[[User:Emperor Fox|Emperor Fox]] 01:45, 14 April 2010 (UTC)&lt;br /&gt;
:::All Pokémon who received experience recieve the full amount of EVs. Evs are not divided, unlike experience. --[[User:Valorum27|Valorum27]] 16:29, 9 May 2010 (UTC)&lt;br /&gt;
::::Is this the same in Generation I/II, i.e. for stat exp? Also can we add this to the article somewhere? [[User:Smithers888|Smithers888]] 14:08, 11 May 2010 (UTC)&lt;br /&gt;
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== Confused about Effort Values and Effort Points ==&lt;br /&gt;
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In the first paragraph under Generation III, it begins by describing the new effort points, but the example uses effort values:&lt;br /&gt;
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:Generation III completely overhauls the effort value structure. Defeated Pokémon give out 1, 2 or 3 &#039;&#039;effort points&#039;&#039; to a particular stat, depending on species (see list of Pokémon by effort value yield). However, in battles that do not give any experience (such as in the Battle Tower or if the Pokémon is level 100), Pokémon will not gain any &#039;&#039;EVs.&#039;&#039; At level 100, a Pokémon&#039;s stats will be one point higher in a specific stat for every four effort points gained in that stat.&lt;br /&gt;
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The way that I read the second sentence, no pokémon at any level from Generation 3 on would earn effort values since they were replaced by effort points. If effort points and effort values are the same thing, using both terms is confusing. If effort points are converted into effort values, that should be stated with the conversion rate.&lt;br /&gt;
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If a level 100 pokémon cannot gain any experience from battle, how would it be getting effort points or a stat increase at all?&lt;br /&gt;
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One more thing: Does the mew in the Generation 1 example grant 100 (points) to each effort value or 100 effort values to each stat? [[User:White Phoenix|White Phoenix]] 21:56, 20 November 2009 (UTC)&lt;br /&gt;
:From how I see it, defeating one Mew in Generation I grants 100 points to each effort value. My interpretation of the article is that an &amp;quot;effort point&amp;quot; or &amp;quot;effort value point&amp;quot; refers to stat exp. that has been gained, and &amp;quot;effort value&amp;quot; is the total amount of effort points that has been &amp;quot;collected&amp;quot; in a particular stat. For example, a Pokémon that defeats a Mew will gain 100 effort points in each stat, and its effort values for each stat will therefore increase by 100. However, it looks like many people often say &amp;quot;effort values&amp;quot; when they really mean &amp;quot;effort points&amp;quot;, which is extremely confusing. [[User:Ultraflame|Ultraflame]] 02:47, 21 November 2009 (UTC)&lt;br /&gt;
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::So you would wind up with effort points &#039;&#039;and&#039;&#039; effort values? Oh, the effort value is in increments of effort points. It’s like having a hundred dollars in one-dollar bills. You have 100 dollar bills which is 100 dollars. But who ever says they have a hundred dollar bills in their account? [[User:White Phoenix|White Phoenix]] 02:29, 27 November 2009 (UTC)&lt;br /&gt;
::Also, whoever says they received 100 dollar bills? By the way, nowhere on Bulbapedia is the relationship of effort points to effort values given, or even a definition. [[User:White Phoenix|White Phoenix]] 10:34, 29 November 2009 (UTC)&lt;br /&gt;
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:::One Effort Value = One Effort Point. The names were changed starting with Generation III it appears (from Value to Point), but the EV term is still the most commonly used.&lt;br /&gt;
:::The article needs a bit of a re-write to clarify this; some editors have written it as Points, while others have written it as Values, which is why the current article is a little convoluted on that particular regard. I&#039;ll need to research a bit as to which name is the current &amp;quot;official&amp;quot; term. --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 00:00, 30 November 2009 (UTC)&lt;br /&gt;
::::I don&#039;t know about what these things were &amp;quot;officially&amp;quot; called in Generation III. However, in Diamond and Pearl:&lt;br /&gt;
::::*The description for vitamins mention &#039;&#039;&#039;&amp;quot;base&amp;quot; stat&#039;&#039;&#039;. For example, the HP Up&#039;s description says, &#039;&#039;&amp;quot;... It raises the &#039;&#039;&#039;base HP&#039;&#039;&#039; of a single Pokémon.&amp;quot;&#039;&#039; Using it on a Pokémon will say something like, &#039;&#039;&amp;quot;FEEBAS&#039;s &#039;&#039;&#039;base HP&#039;&#039;&#039; rose!&amp;quot;&#039;&#039;&lt;br /&gt;
::::*The description for EV-reducing berries also say &#039;&#039;&#039;&amp;quot;base&amp;quot; stat&#039;&#039;&#039;. For example, the Pomeg Berry&#039;s description says, &#039;&#039;&amp;quot;... Using it on a Pokémon makes it more friendly, but it also lowers its &#039;&#039;&#039;base HP&#039;&#039;&#039;.&amp;quot;&#039;&#039; Using it on a Pokémon will say something like, &#039;&#039;&amp;quot;However, its &#039;&#039;&#039;base HP&#039;&#039;&#039; fell!&amp;quot;&#039;&#039;, &#039;&#039;&amp;quot;Its &#039;&#039;&#039;base HP&#039;&#039;&#039; fell!&amp;quot;&#039;&#039;, or &#039;&#039;&amp;quot;Its &#039;&#039;&#039;base HP&#039;&#039;&#039; can&#039;t go lower.&amp;quot;&#039;&#039;&lt;br /&gt;
::::Similar wording occurs with the other vitamins and EV-reducing berries as well. Of course, the items I mentioned actually modify the EVs, and not what we (on Pokémon fan sites) would call &amp;quot;base stats&amp;quot;. [[User:Ultraflame|Ultraflame]] 00:24, 30 November 2009 (UTC)&lt;br /&gt;
::::*Does the 100 effort values to all stats when defeating a mew apply only to generation 1, or does it apply to generation II as well?(Forger03 at 10:33pm on February 03, 2010)&lt;br /&gt;
:::::That should be valid for both Generation I and Generation II. [[User:Ultraflame|Ultraflame]] 17:37, 4 February 2010 (UTC)&lt;br /&gt;
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== EV Gain at Level 100 ==&lt;br /&gt;
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It might be worth mentioning that while you can&#039;t EV train at level 100, you can use vitamins. [[User:Smythe|Smythe]] 10:20, 2 March 2010 (UTC)&lt;br /&gt;
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== A Few Questions... ==&lt;br /&gt;
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Having read through the whole talk page, there are a few things I&#039;m still not entirely clear on.&lt;br /&gt;
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Firstly, does the level at which a Pokémon gains it&#039;s EVs matter? For instance, if I were to train a certain Pokémon to have 252 HP EVs at level 40, and then do the same with an identical Pokémon at level 70 and then raise both up to level 100 will the ultimate result be that both Pokémon have the same maxed HP stat?&lt;br /&gt;
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Secondly, Is it smarter to maximize two selected stats of a Pokémon, or to spread the EVs around evenly? Example: Gengar has naturally high Speed and Special Attack stats, so, would this Pokémon be most competitive if it had 252 EVs in each of these stats? or would that just make it less flexible in battle?&lt;br /&gt;
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Thirdly, I read somewhere on this page that &amp;quot;All Pokémon that gain EXP from defeating another Pokémon will get EVs.&amp;quot; Does this include EXP gained through the use of an EXP. Share? If so, do the EVs get divided among the Pokémon in the same manner as the EXP? Or does each Pokémon that gained EXP from a battle then gain the full EV yield?&lt;br /&gt;
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I apologise if any of these questions have already been answered and I simply missed them... ~ [[User:Ender Phoenix|Ender Phoenix]] 06:02, 5 March 2010 (UTC)&lt;br /&gt;
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#Level won&#039;t matter, so long as it&#039;s not at level 100 when it gains the EVs (so it still has level-ups left to receive the bonuses). At level 100, both of your examples would have the same stats (not counting any differences in [[nature]] or [[IVs]]).&lt;br /&gt;
#This depends, but generally speaking, you&#039;ll focus on two main stats. There are some instances where you&#039;ll want a bit of a spread, but normally you&#039;ll always max out HP on a defensive Pokémon and put the rest of the points into either one or both of the defense stats, or on an offensive Pokémon, perhaps allocate the majority of the points to Speed and the rest to one of the attack stats. Sites like Smogon.com list popular movesets and EV spreads for nearly every Pokémon used competitively, and can be a good way to get a feel for how a competitive set might look.&lt;br /&gt;
#Exp. Share will split the EXP, but both Pokémon will get the full EVs. If you defeat a {{p|Pikachu}} while one of your other party members has an Exp. Share, both your active Pokémon and the one with the Exp. Share will get 2 Speed EVs. --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 03:50, 6 March 2010 (UTC)&lt;br /&gt;
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::Thanks for your answers, thats exactly what I needed to know! ~ [[User:Ender Phoenix|Ender Phoenix]] 00:27, 7 March 2010 (UTC)&lt;br /&gt;
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== Box Trick ==&lt;br /&gt;
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The article never states if you can still use the box trick to raise stats when at level 100. I&#039;m wondering if you can un-train then re-train the EVs of lv 100 Pokémon.[[User:Valorum27|Valorum27]] 00:51, 10 April 2010 (UTC)&lt;br /&gt;
Never mind... I&#039;m really stupid.&lt;br /&gt;
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== An Additional Question ==&lt;br /&gt;
Sorry if this seems a bit picky, but I wanted a direct answer to this question rather than assume the answer. I know you have 510 EVs to distribute to a single Pokémon, and you can only use 255 EVs for one stat. Is it possible to max out a stat (spend 255 EVs on it), but still continue to waste your 510 EVs on that stat? Like, if you invested 255 EVs to speed (and thus only have 255 EVs total to work with) then battled a Zubat, would you now have only 254 EVs to work with or do you still have 255? [[User:Goddessofevil9|Goddessofevil9]] 01:46, 14 April 2010 (UTC)&lt;br /&gt;
:The 255 cap is just that, a cap. Once you get 255 in a stat, no other EVs in that stat will be counted, so you still have 255 EVs left to put into other stats. --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 01:48, 14 April 2010 (UTC)&lt;br /&gt;
::Really? I thought once you reached 252 you were just throwing away EV points. Are you completely sure?[[User:Emperor Fox|Emperor Fox]] 01:51, 14 April 2010 (UTC)&lt;br /&gt;
:::It is &amp;quot;throwing away EV points&amp;quot; because you need 4 EV points to get 1 stat point, but you put in 3 EV points to fill the max to 255, meaning you never get your 1 stat point out of it. But I wasn&#039;t sure if you were able to continue wasting. [[User:Goddessofevil9|Goddessofevil9]] 02:04, 14 April 2010 (UTC)&lt;br /&gt;
::::Eh... i was unclear. Apart from the wasted 3, i thought you could continue gaining EVs until you&#039;d wasted all of them on one stat. Though if it really does stop gaining EVs after 255, that would answer my question of &amp;quot;Why is it a cap if you can keep wasting them?&amp;quot; Frankly, it&#039;s fantastic news, since I&#039;m EV training a zangoose the horribly lazy way. Pokérus, Power Bracer and beating a whole bunch of floatzel. (Which, if I&#039;m not mistaken, nets me 4 speed EVs and 8 attack with each one defeated. Anyone care to correct me if I&#039;m wrong?)[[User:Emperor Fox|Emperor Fox]] 02:13, 14 April 2010 (UTC)&lt;br /&gt;
:::::So it seems Jïörüjï Ðērākō is right in that it does cap. Just had someone test it out so let the lazy EV training begin! [[User:Goddessofevil9|Goddessofevil9]] 02:19, 15 April 2010 (UTC)&lt;br /&gt;
::::::As for the why it caps, 1 byte is capable of storing 256 different values. One of those values is zero, leaving 255 others. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#A1871F;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 02:31, 15 April 2010 (UTC)&lt;br /&gt;
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== Excuse me... ==&lt;br /&gt;
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HI, I&#039;m new!... That aside, could someone please explain the following situation? I think it might be useful to people... Anyway, I came across EVs recently and decided to train my [[Kadabra (Pokémon)|Alakaz]] in Sp. Atk. and Speed. His EVs were already maxed, so I thought of using the EV-reducing berries. I also tried some on a {{p|Houndoom}}, for happiness. These are the messages I got:&lt;br /&gt;
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I used a lot of [[Grepa berry|Grepa berries]], and then some {{b|Kelpsy}} and {{b|Qualot}}. His happiness was always at max. At first I got the message &amp;quot;Alakaz adores you! Its base Sp. Def. fell.&amp;quot; After some Grepas, I got the message &amp;quot;It won&#039;t have any effect.&amp;quot; Then I fed him some Kelpsy, and I got the message &amp;quot;Alakaz adores you! Its base Attack fell&amp;quot;... Then I tried a few Pomeg berries on [[Houndoom (Pokémon)|Houndark]]. At first the normal message showed, but I didn&#039;t see the HP go down. Then, after the third one, I got &amp;quot;Houndark became more friendly. Its base HP won&#039;t go lower.&amp;quot; &lt;br /&gt;
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Can someone please explain? I&#039;m [[User:Togepikachu|TogePikachu]], thank you. 10:24, 24 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:*Your Alakaz must have had maximum happiness, as well as some Attack and Sp. Def. EPs. Using a reduction berry on a Pokémon with maximum happiness but nonzero EV will give you the &amp;quot;adores you&amp;quot; message. But once you erased all of Alakaz&#039;s Sp. Def. EPs, since Alakaz already had maximum happiness and 0 Sp. Def. EV, more Grepa berries would not have any effect (and the game told you). Alakaz still had some Attack EPs, so Kelpsy berries would still have an effect by reducing its Attack EV.&lt;br /&gt;
:*Your Houndark had 11-20 HP EPs before you used the Pomeg berries (after the Pomeg berries, it had 0), but that was not enough to make a difference in its HP stat at that level. Your Houndark did not reach maximum happiness even after you gave it the Pomeg berries, so using further Pomeg berries would still have an effect by increasing its happiness.&lt;br /&gt;
:[[User:Ultraflame|Ultraflame]] 20:08, 9 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 1st and Second Gen ==&lt;br /&gt;
&lt;br /&gt;
Is it possible in the first and second generation to see when your stats have maxed BESIDES fighting the E4 then Box Tricking? I want to know when to stop training Mewtwo over there. Haha. [[User:PoketoaTheFirefox|PoketoaTheFirefox]] 20:00, 5 June 2010 (UTC)&lt;br /&gt;
:It&#039;s not possible to definitively determine if your Pokémon is maxed out (unless if one of its stats has IV 15 and that stat was maxed before - then you know it&#039;s absolutely maxed) without outside hardware, such as a cheating device. Couldn&#039;t reduce EVs until late Generation III, so it&#039;s really hard to determine a Generation I or II Pokémon&#039;s stat potential. If you don&#039;t see any stat improvement after a large number of battles, then of course that may suggest that maximum stats have been reached, but that&#039;s not a guarantee. [[User:Ultraflame|Ultraflame]] 07:53, 6 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Is &amp;quot;Effort values&amp;quot; an official terminology? ==&lt;br /&gt;
&lt;br /&gt;
I see in the Pokémon Emerald Official Encyclopaedia (a Japanese official book), and in the Route 9 Department Store of Pokémon Black &amp;amp; White, effort value is called &amp;quot;基礎ポイント&amp;quot; (base point) in Japanese. I want to know, is the terminology &amp;quot;Effort values / 努力値&amp;quot; (as well as base stats, IV, others..) referred in any official media? Or it&#039;s actually a widely-used fanon terminology like &amp;quot;Masuda method&amp;quot; --[[User:Swampert|Swampert]] 14:50, 2 October 2010 (UTC)&lt;br /&gt;
:I have never seen official Pokémon media use &amp;quot;effort value&amp;quot; or &amp;quot;effort point&amp;quot;. In fact, in the English Generation IV games, the descriptions for the vitamins (HP Up, Protein, etc.) and the EV-reduction berries (Pomeg, Kelpsy, etc.) also mention &amp;quot;base&amp;quot; stat. For example, the in-game description of the HP Up item is, &amp;quot;&#039;&#039;A nutritious drink for Pokémon. It raises the &#039;&#039;&#039;base HP&#039;&#039;&#039; of one Pokémon.&#039;&#039;&amp;quot; I think that IV (individual value) is also an unofficial term, but I&#039;m not sure about other terminology. [[User:Ultraflame|Ultraflame]] 15:54, 2 October 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Ultraflame</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Ash%27s_Oshawott&amp;diff=1199495</id>
		<title>Ash&#039;s Oshawott</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Ash%27s_Oshawott&amp;diff=1199495"/>
		<updated>2010-10-01T02:39:42Z</updated>

		<summary type="html">&lt;p&gt;Ultraflame: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AnimePokémonInfobox|&lt;br /&gt;
type1=Water|&lt;br /&gt;
trainername=Ash|&lt;br /&gt;
pokemonname=Mijumaru|&lt;br /&gt;
jtrainername=サトシ|&lt;br /&gt;
jpokemonname=ミジュマル|&lt;br /&gt;
tmtrainername=Satoshi|&lt;br /&gt;
tmpokemonname=Mijumaru|&lt;br /&gt;
image=[[File:Ash Mijumaru.png|250px]] |&lt;br /&gt;
caption=Ash&#039;s Mijumaru |&lt;br /&gt;
location=[[Isshu]] |&lt;br /&gt;
epnum=BW001 |&lt;br /&gt;
epname= |&lt;br /&gt;
catchepnum= BW003 |&lt;br /&gt;
catchepname= |&lt;br /&gt;
prevonum=500|&lt;br /&gt;
current=With {{Ash}}|&lt;br /&gt;
enva1=N/A|&lt;br /&gt;
java1=Misato Fukuen|&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Ash&#039;s Mijumaru&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;サトシのミジュマル&#039;&#039;&#039; &#039;&#039;Satoshi&#039;s Mijumaru&#039;&#039;) is the second Pokémon that {{Ash}} caught in the [[Isshu]] region.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Ash first met Mijumaru in Professor Araragi&#039;s laboratory in [[BW001]], under her ownership. It took an interest in Ash after he called it cute and began following him, watching from behind a tree when Ash was battling against [[Shooti]], then making sure he was okay after {{p|Zekrom}} restored {{AP|Pikachu}}&#039;s electricity. It continued to follow him after he set out on his journey, mostly staying out of sight.&lt;br /&gt;
&lt;br /&gt;
In [[BW002]], it reappeared after {{AP|Mamepato}} was defeated, rescuing Pikachu and {{TP|Iris|Kibago}} from Team Rocket by throwing its shell, popping [[Team Rocket]]&#039;s balloon. Shortly afterward, Mijumaru used {{m|Water Gun}} on [[Jessie&#039;s Koromori]]; saving Pikachu and Kibago again also defeating Koromori in the process.&lt;br /&gt;
&lt;br /&gt;
In [[BW003]], Mijumaru showed its interest in traveling with Ash and successfully convinced Ash to take it with him on his journey. In its attempt it knocked Pikachu off Ash&#039;s shoulder. When Ash tried to catch it with a [[Poké Ball]], it failed as it was still under [[Professor Araragi]]&#039;s ownership. He immediately called Araragi and requested she send him Mijumaru&#039;s [[Poké Ball]]. Later on, Mijumaru stopped Pikachu from following Ash into a rushing hot water spring. Then, Mijumaru helped Ash by stopping a hot spring geyser from hitting him by using {{m|Water Gun}}. Finally, Ash officially called it back to its Poké Ball in order to prevent it from falling into the hot water.&lt;br /&gt;
&lt;br /&gt;
==Moves used==&lt;br /&gt;
{{anmov/h|water||Mijumaru {{#switch: {{#expr: {{#time: U}} mod 3}}|0|1=Water Gun Pre|2=anime}}.png|Using {{#switch: {{#expr: {{#time: U}} mod 3}}|0|1=Water Gun|2=Shell Blade}}}}&lt;br /&gt;
{{anmov|water|Water Gun|BW002|rec=yes}}&lt;br /&gt;
{{anmov|water|Shell Blade|BW002}}&lt;br /&gt;
{{anmov/f|water}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Mijumaru&#039;s capture was first revealed in a short preview aired after [[DP190]], featuring all the [[Starter Pokémon#Isshu|Isshu starters]].&lt;br /&gt;
*Similar to {{AP|Aipom}} and {{AP|Gible}}, it followed Ash behind his back and debuted few episodes earlier before its official capture.&lt;br /&gt;
*Mijumaru is the first Starter Pokémon that Ash has captured first in its region that isn&#039;t the region&#039;s Grass-type starter.&lt;br /&gt;
**It is also the first [[starter Pokémon]], other than {{AP|Pikachu}}, Ash has obtained that was previously owned by the [[Pokémon Professor|regional professor]].&lt;br /&gt;
*Mijumaru is the first Water-type starter Ash has caught since {{AP|Totodile}} in Johto.&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
&lt;br /&gt;
{{Animespecies|Mijumaru}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Ash&#039;s Pokémon|water}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Anime notice|no}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ash&#039;s Pokémon|Mijumaru]]&lt;/div&gt;</summary>
		<author><name>Ultraflame</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Cry&amp;diff=1161284</id>
		<title>Talk:Cry</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Cry&amp;diff=1161284"/>
		<updated>2010-08-21T19:46:49Z</updated>

		<summary type="html">&lt;p&gt;Ultraflame: /* Poked into a Gold Version ROM... */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==A Note==&lt;br /&gt;
First of all, I removed the information of a short list of Pokemon that have the same cries to help summarize on how the system actually works. Second of all, I removed the Crobat cry thing, because that&#039;s pure speculation. Based on how the game works, Missingno. was improperly assigned Zubat&#039;s cry with a different pitch, just like the other Missingno&#039;s with Zapdos&#039;s cry but with a different pitch. [[User:Koolboyman|Koolboyman]] 03:12, 6 January 2008 (UTC)&lt;br /&gt;
:Hmm... So which are the different cries, and what Pokémon have each? Or is it as easy as dividing evo family? &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 06:53, 9 January 2008 (UTC)&lt;br /&gt;
:I added the Crobat thing myself, but I didn&#039;t add the part about &amp;quot;considering an evolution of Golbat&amp;quot;. I personally believe it was only just a coincidence. It&#039;s supposed to be trivia, after all. But yeah, keep speculation out. [[User:System Error|System Error]] 09:06, 9 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Similar Cries ==&lt;br /&gt;
&lt;br /&gt;
I know this sounds crazy, but I used the Cry Feature on the Pokédex in Diamond and Pearl and although they &#039;&#039;&#039;sound&#039;&#039;&#039; similar, no two cries are the same.  They have different sound waves and the meters that show volume don&#039;t have the same pattern, but if this isn&#039;t worth putting in/taking out of the article, Machop and Omanyte might be worth mentioning.  I have also noticed that maybe Chansey&#039;s cry and Pidgeot&#039;s cry are branches of the same cry.  If you want more justification for Charizard&#039;s and Rhyhorn&#039;s cries being different, there is more background noise in Charizard&#039;s cry than Rhyhorn&#039;s.  [[User:Superbreeder|Super]][[User talk:Superbreeder|breeder]] 02:22, 28 October 2008 (UTC)&lt;br /&gt;
:Actually, I&#039;ve compared the cries using a Wave-editor and Charizard&#039;s and Rhyhorn&#039;s are the EXACT same. No other Cries are the same, but they&#039;re really similar. Some Cries also may be similar like Machop&#039;s and Omanyte&#039;s but their pitch is slightly different, so it&#039;s not considered the same. Also I kept that Poliwag&#039;s and Ditto&#039;s are the same, &#039;cause they&#039;re really similar, althought Ditto&#039;s like 0.01 second longer. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 02:35, 28 October 2008 (UTC)&lt;br /&gt;
Uh, I&#039;m pretty sure Mewtwo&#039;s and Parasect&#039;s cries were also the same. I&#039;ve listened to them back-to-back and i could not notice any differences at all. {{unsigned|Morgil27}}&lt;br /&gt;
&lt;br /&gt;
== Pikachu&#039;s Cry ==&lt;br /&gt;
Will someone who knows the actual method it was done with (actual v/a recording? i think it is) make a note about Pikachu&#039;s cry in Pokémon Yellow? [[User:LordArceus|LordArceus]] 17:00, 7 November 2008 (UTC)&lt;br /&gt;
:Jun&#039;ichi Masuda actually talks about that in this blog entry: http://www.gamefreak.co.jp/blog/dir_english/?p=144 If someone who knows more about programming wants to take a stab at clarifying/summarizing the information in the entry, have at it. [[User:Lucentas|Lucentas]] 18:23, 7 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== About The cries ==&lt;br /&gt;
&lt;br /&gt;
It is ok if we start using Pokémon cries in every Pokémon page? I mean like the Pokémon footprints, but upload them in *.ogg format. I can do it personally, because I extract the cries from their original games (Gen I Pokémon from Red, Blue and Yellow, and so on) because in Gen III or IV games they lose quality. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 19:20, 7 November 2008 (UTC)&lt;br /&gt;
:An admin had better make the final decision, but I see no reason why not. That would be excellent! [[User:LordArceus|LordArceus]] 19:28, 7 November 2008 (UTC)&lt;br /&gt;
::its on our big list of &amp;quot;things to do&amp;quot; but, it its not a priority. -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:18, 7 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pikachu´s words? ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;... Ash (Pikapi), Misty (PiKachupi), Brock (PikaChu), Togepi (Pipipi), Team Rocket (Pipikachu), and &amp;quot;My name is Pikachu&amp;quot; (Pika, Pikachu).&amp;quot;&#039;&#039; &lt;br /&gt;
Is that true? If it is, where did that info come from? (also, sorry for my bad english) [[User:Pkqls|Pkqls]] 05:46, 10 May 2009 (UTC)Pkqls&lt;br /&gt;
:Times in the anime where it is obvious what Pikachu would be saying, such as when the group is introducing themselves to a new character or searching for someone. [[User:Werdnae|Werdnae]] 05:52, 10 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Individual Cries ==&lt;br /&gt;
Responding to a request on [[Talk:Bulbasaur|Bulbasaur&#039;s talk page]], I&#039;m trying to compile a list of the individual Generation 1 cries. On a quick runthrough I&#039;m down to 74 (double the actual number), but there&#039;ll be some obvious ones when I try in a less systematic way another day. When I get this down to 60, will anyone be interested in helping me out for the last few? I can easily crowbar in Generation 2 afterwards. [[User:Punkrockrevel|Punkrockrevel]] 10:58, 27 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Generation I cry alterations at low HP ==&lt;br /&gt;
&lt;br /&gt;
I know many of us are aware that in Generation I, when a Pokémon is sent into battle with less than 20% of its maximum HP, it will cry in an extremely distorted way (e.g., an Alakazam sent out at low HP sounds like Gastly). Should this be written into the article? [[User:Ultraflame|Ultraflame]] 04:45, 6 August 2009 (UTC)&lt;br /&gt;
:Hmmm, Not sure about this, I&#039;ll just double check with blue...--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Ho-Oh (Pokémon)|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Lugia (Pokémon)|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 07:06, 6 August 2009 (UTC)&lt;br /&gt;
:I&#039;m guessing the cause of the distortion is due to the annoying low-HP alarm and the Pokémon&#039;s cry being played at the same time, which screws up the instructions for altering the cry to make it sound correctly. [[User:Ultraflame|Ultraflame]] 04:17, 7 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sound files ==&lt;br /&gt;
&lt;br /&gt;
We should have sound files so that people know what each pokemon&#039;s cry sounds like.--[[User:SeanWheeler|SeanWheeler]] 16:24, 4 April 2010 (UTC)&lt;br /&gt;
:We do. They&#039;re just not set on the pages yet. And they won&#039;t be until we can figure out some backend stuff. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 19:23, 4 April 2010 (UTC)&lt;br /&gt;
::I have all cries up to deoxys, if they&#039;re needed, just leave a note and i&#039;ll upload them on mediafire, {{Unsigned|Ben7229}}&lt;br /&gt;
:::We already have the cries of every Pokémon up through Generation IV... the problem is finding the correct way to implement them without making the server explode. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 11:33, 14 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Three Pairs==&lt;br /&gt;
The article states that &amp;quot;tree pairs of Generation I Pokémon share the same cry&amp;quot;, yet only two pairs are listed. Should it read as &amp;quot;two pairs&amp;quot; or was one pair removed by mistake? ­[[User:Puceron|Puceron]] 06:22, 8 April 2010 (UTC)&lt;br /&gt;
:Sorry, I forgot to write it. [[User:WhitneyMoe|WhitneyMoe]] 08:19, 8 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Poked into a Gold Version ROM... ==&lt;br /&gt;
&lt;br /&gt;
I viewed the cries that exist in Gold Version with a cry-editing tool, and what I found were:&lt;br /&gt;
* There appear to be &#039;&#039;&#039;38&#039;&#039;&#039; (not 37) different cries that appear to have been introduced in Generation I. But since I&#039;m looking at a Generation II game, maybe that was changed between generations.&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== Generation I cry groups (38) ===&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Bulbasaur&lt;br /&gt;
Ivysaur&lt;br /&gt;
Venusaur&lt;br /&gt;
Pikachu&lt;br /&gt;
Dratini&lt;br /&gt;
Dragonair&lt;br /&gt;
Dragonite&lt;br /&gt;
&lt;br /&gt;
Charmander&lt;br /&gt;
Charmeleon&lt;br /&gt;
Charizard&lt;br /&gt;
Rhyhorn&lt;br /&gt;
Magmar&lt;br /&gt;
&lt;br /&gt;
Squirtle&lt;br /&gt;
Wartortle&lt;br /&gt;
Zubat&lt;br /&gt;
Golbat&lt;br /&gt;
Tauros&lt;br /&gt;
Crobat&lt;br /&gt;
&lt;br /&gt;
Blastoise&lt;br /&gt;
Kakuna&lt;br /&gt;
Beedrill&lt;br /&gt;
&lt;br /&gt;
Caterpie&lt;br /&gt;
Butterfree&lt;br /&gt;
Goldeen&lt;br /&gt;
Seaking&lt;br /&gt;
Scyther&lt;br /&gt;
Kabuto&lt;br /&gt;
&lt;br /&gt;
Metapod&lt;br /&gt;
Abra&lt;br /&gt;
Kadabra&lt;br /&gt;
Alakazam&lt;br /&gt;
Magnemite&lt;br /&gt;
Magneton&lt;br /&gt;
Gastly&lt;br /&gt;
Metapod&lt;br /&gt;
&lt;br /&gt;
Weedle&lt;br /&gt;
Arcanine&lt;br /&gt;
&lt;br /&gt;
Pidgey&lt;br /&gt;
Jigglypuff&lt;br /&gt;
Wigglytuff&lt;br /&gt;
Poliwag&lt;br /&gt;
Poliwhirl&lt;br /&gt;
Poliwrath&lt;br /&gt;
Ditto&lt;br /&gt;
&lt;br /&gt;
Pidgeotto&lt;br /&gt;
Pidgeot&lt;br /&gt;
Chansey&lt;br /&gt;
Pinsir&lt;br /&gt;
&lt;br /&gt;
Rattata&lt;br /&gt;
Raticate&lt;br /&gt;
&lt;br /&gt;
Spearow&lt;br /&gt;
Farfetch&#039;d&lt;br /&gt;
&lt;br /&gt;
Fearow&lt;br /&gt;
Shellder&lt;br /&gt;
Cloyster&lt;br /&gt;
Kabutops&lt;br /&gt;
Zapdos&lt;br /&gt;
&lt;br /&gt;
Ekans&lt;br /&gt;
Arbok&lt;br /&gt;
Onix&lt;br /&gt;
Magikarp&lt;br /&gt;
Gyarados&lt;br /&gt;
&lt;br /&gt;
Raichu&lt;br /&gt;
Nidoking&lt;br /&gt;
Articuno&lt;br /&gt;
Moltres&lt;br /&gt;
&lt;br /&gt;
Sandshrew&lt;br /&gt;
Sandslash&lt;br /&gt;
NidoranM&lt;br /&gt;
Nidorino&lt;br /&gt;
&lt;br /&gt;
NidoranF&lt;br /&gt;
Nidorina&lt;br /&gt;
&lt;br /&gt;
Nidoqueen&lt;br /&gt;
Mankey&lt;br /&gt;
Primeape&lt;br /&gt;
&lt;br /&gt;
Clefairy&lt;br /&gt;
Clefable&lt;br /&gt;
Meowth&lt;br /&gt;
Persian&lt;br /&gt;
Cubone&lt;br /&gt;
Horsea&lt;br /&gt;
Seadra&lt;br /&gt;
&lt;br /&gt;
Vulpix&lt;br /&gt;
Ninetales&lt;br /&gt;
Geodude&lt;br /&gt;
Graveler&lt;br /&gt;
&lt;br /&gt;
Oddish&lt;br /&gt;
Gloom&lt;br /&gt;
Marowak&lt;br /&gt;
&lt;br /&gt;
Vileplume&lt;br /&gt;
Aerodactyl&lt;br /&gt;
&lt;br /&gt;
Paras&lt;br /&gt;
Parasect&lt;br /&gt;
Staryu&lt;br /&gt;
Starmie&lt;br /&gt;
Mewtwo&lt;br /&gt;
Mew&lt;br /&gt;
&lt;br /&gt;
Venonat&lt;br /&gt;
Venomoth&lt;br /&gt;
Tentacool&lt;br /&gt;
Tentacruel&lt;br /&gt;
Eevee&lt;br /&gt;
Vaporeon&lt;br /&gt;
Jolteon&lt;br /&gt;
Flareon&lt;br /&gt;
Umbreon&lt;br /&gt;
&lt;br /&gt;
Diglett&lt;br /&gt;
Dugtrio&lt;br /&gt;
Doduo&lt;br /&gt;
Dodrio&lt;br /&gt;
Exeggcute&lt;br /&gt;
&lt;br /&gt;
Psyduck&lt;br /&gt;
Golduck&lt;br /&gt;
Bellsprout&lt;br /&gt;
&lt;br /&gt;
Growlithe&lt;br /&gt;
Machop&lt;br /&gt;
Machoke&lt;br /&gt;
Machamp&lt;br /&gt;
Slowbro&lt;br /&gt;
Omanyte&lt;br /&gt;
Omastar&lt;br /&gt;
&lt;br /&gt;
Weepinbell&lt;br /&gt;
Victreebel&lt;br /&gt;
Ponyta&lt;br /&gt;
Rapidash&lt;br /&gt;
Porygon&lt;br /&gt;
&lt;br /&gt;
Golem&lt;br /&gt;
Hitmonlee&lt;br /&gt;
Koffing&lt;br /&gt;
Weezing&lt;br /&gt;
Tangela&lt;br /&gt;
&lt;br /&gt;
Slowpoke&lt;br /&gt;
&lt;br /&gt;
Seel&lt;br /&gt;
Dewgong&lt;br /&gt;
Hitmonchan&lt;br /&gt;
Lickitung&lt;br /&gt;
&lt;br /&gt;
Grimer&lt;br /&gt;
Snorlax&lt;br /&gt;
&lt;br /&gt;
Muk&lt;br /&gt;
Gengar&lt;br /&gt;
&lt;br /&gt;
Drowzee&lt;br /&gt;
Hypno&lt;br /&gt;
Exeggutor&lt;br /&gt;
Jynx&lt;br /&gt;
&lt;br /&gt;
Krabby&lt;br /&gt;
Kingler&lt;br /&gt;
Mr.&lt;br /&gt;
&lt;br /&gt;
Voltorb&lt;br /&gt;
Electrode&lt;br /&gt;
Electabuzz&lt;br /&gt;
&lt;br /&gt;
Rhydon&lt;br /&gt;
&lt;br /&gt;
Kangaskhan&lt;br /&gt;
&lt;br /&gt;
Lapras&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
* Generation II introduced 30 more cries in addition to the ones introduced in Generation I (as the article stated).&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=== Generation II cry groups (30) ===&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Chikorita&lt;br /&gt;
Bayleef&lt;br /&gt;
Meganium&lt;br /&gt;
Igglybuff&lt;br /&gt;
&lt;br /&gt;
Cyndaquil&lt;br /&gt;
Quilava&lt;br /&gt;
Chinchou&lt;br /&gt;
Lanturn&lt;br /&gt;
Swinub&lt;br /&gt;
Houndour&lt;br /&gt;
&lt;br /&gt;
Tyhplosion&lt;br /&gt;
Steelix&lt;br /&gt;
Lugia&lt;br /&gt;
&lt;br /&gt;
Totodile&lt;br /&gt;
Croconaw&lt;br /&gt;
Feraligatr&lt;br /&gt;
Yanma&lt;br /&gt;
Octillery&lt;br /&gt;
Houndoom&lt;br /&gt;
&lt;br /&gt;
Sentret&lt;br /&gt;
Furret&lt;br /&gt;
Phanpy&lt;br /&gt;
&lt;br /&gt;
Hoothoot&lt;br /&gt;
Noctowl&lt;br /&gt;
Misdreavus&lt;br /&gt;
Unown&lt;br /&gt;
&lt;br /&gt;
Ledyba&lt;br /&gt;
Ledian&lt;br /&gt;
&lt;br /&gt;
Spinarak&lt;br /&gt;
Ariados&lt;br /&gt;
Pupitar&lt;br /&gt;
&lt;br /&gt;
Pichu&lt;br /&gt;
Smeargle&lt;br /&gt;
&lt;br /&gt;
Cleffa&lt;br /&gt;
Bellossom&lt;br /&gt;
Sudowoodo&lt;br /&gt;
Politoed&lt;br /&gt;
Hoppip&lt;br /&gt;
Skiploom&lt;br /&gt;
Jumpluff&lt;br /&gt;
&lt;br /&gt;
Togepi&lt;br /&gt;
&lt;br /&gt;
Togetic&lt;br /&gt;
&lt;br /&gt;
Natu&lt;br /&gt;
Xatu&lt;br /&gt;
&lt;br /&gt;
Mareep&lt;br /&gt;
Flaaffy&lt;br /&gt;
&lt;br /&gt;
Ampharos&lt;br /&gt;
Wobbuffet&lt;br /&gt;
Scizor&lt;br /&gt;
Heracross&lt;br /&gt;
Skarmory&lt;br /&gt;
&lt;br /&gt;
Marill&lt;br /&gt;
Azumarill&lt;br /&gt;
Sunkern&lt;br /&gt;
Murkrow&lt;br /&gt;
Smoochum&lt;br /&gt;
&lt;br /&gt;
Aipom&lt;br /&gt;
Espeon&lt;br /&gt;
Stantler&lt;br /&gt;
Tyrogue&lt;br /&gt;
Ho-Oh&lt;br /&gt;
&lt;br /&gt;
Sunflora&lt;br /&gt;
Remoraid&lt;br /&gt;
Elekid&lt;br /&gt;
&lt;br /&gt;
Wooper&lt;br /&gt;
Quagsire&lt;br /&gt;
Sneasel&lt;br /&gt;
&lt;br /&gt;
Slowking&lt;br /&gt;
Pineco&lt;br /&gt;
Foretress&lt;br /&gt;
Qwilfish&lt;br /&gt;
Blissey&lt;br /&gt;
&lt;br /&gt;
Girafarig&lt;br /&gt;
Porygon2&lt;br /&gt;
&lt;br /&gt;
Dunsparce&lt;br /&gt;
Sunbbull&lt;br /&gt;
Granbull&lt;br /&gt;
Shuckle&lt;br /&gt;
&lt;br /&gt;
Gligar&lt;br /&gt;
Miltank&lt;br /&gt;
&lt;br /&gt;
Teddiursa&lt;br /&gt;
Ursaring&lt;br /&gt;
Delibird&lt;br /&gt;
Magby&lt;br /&gt;
&lt;br /&gt;
Slugma&lt;br /&gt;
Kindgra&lt;br /&gt;
Hitmontop&lt;br /&gt;
&lt;br /&gt;
Magcargo&lt;br /&gt;
Piloswine&lt;br /&gt;
Corsola&lt;br /&gt;
Suicune&lt;br /&gt;
&lt;br /&gt;
Mantine&lt;br /&gt;
&lt;br /&gt;
Donphan&lt;br /&gt;
&lt;br /&gt;
Raikou&lt;br /&gt;
Larvitar&lt;br /&gt;
Tyranitar&lt;br /&gt;
&lt;br /&gt;
Entei&lt;br /&gt;
Celebi&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
* The following pairs of Pokémon have &#039;&#039;exactly&#039;&#039; the same cry; they belong to the same cry group and their cries have the same pitch, echo, and length. &#039;&#039;All other pairs of Pokémon&#039;&#039; either don&#039;t have the same base cry, or the pitches, echoes, and/or lengths of their cries are slightly different.&lt;br /&gt;
** Charizard and Rhyhorn&lt;br /&gt;
** Poliwag and Ditto&lt;/div&gt;</summary>
		<author><name>Ultraflame</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:MissingNo.&amp;diff=1150764</id>
		<title>Talk:MissingNo.</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:MissingNo.&amp;diff=1150764"/>
		<updated>2010-08-11T04:00:01Z</updated>

		<summary type="html">&lt;p&gt;Ultraflame: /* Missingno.&amp;#039;s exp. group? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Forme info|000{{#switch: {{#expr: {{#time: z}} mod 5}}|1=K|2=A|3=G|4=Y}}.png|{{#switch: {{#expr: {{#time: z}} mod 5}}|4=Normal|Bird}}|{{#switch: {{#expr: {{#time: z}} mod 5}}|4=999|Normal}}|Missingno.&#039;s forms|Missingno. as though it {{#switch: {{#expr: {{#time: z}} mod 5}}|0=has an index number of 1F, 20, 32, 34, 38, 3D, 3E, 43, 44, 45, 4F, 50, 51, 56, 57, 5E, 5F, 73, 79, 7A, 7F, 86, 87, 89, 8C, 92, 9C, 9F, A0, A1, A2, AC, AE, AF or B5 and is in Red or Blue version|1=has an index number of B6 and is in Red or Blue version|2=has an index number of B7 and is in Red or Blue version|3=has an index number of B8 and is in Red or Blue version|4=is in Yellow Version}}, therefore being a {{T|{{#switch: {{#expr: {{#time: z}} mod 5}}|4=Normal|Bird}}}}/{{Type2|{{#switch: {{#expr: {{#time: z}} mod 5}}|4=999|Normal}}}} Pokémon, in its {{#switch: {{#expr: {{#time: z}} mod 5}}|0=Normal|1=Kabutops fossil|2=Aerodactyl fossil|3=Ghost|4=Yellow}} form|the sprite shown in the infobox, the type showed in the infobox, the type-themed color displays, the base stats entry which is unhidden, the type effectiveness entry which is unhidden, the learnset entries which are unhidden, and the evolution (form change) which is unhidden|day}}&lt;br /&gt;
&lt;br /&gt;
==Previous discussion==&lt;br /&gt;
[[Talk:Missingno./Archive 1|Archive 1]] (2 October 2005 - 25 October 2009)&lt;br /&gt;
&lt;br /&gt;
==Split==&lt;br /&gt;
Missingno. (Red/Blue) and Missingno. (Yellow) are very different from each other. They should be separate pages. Compare [http://www.trsrockin.com/dex_mn.html] and [http://www.trsrockin.com/dex_yellow.html]. Also compare [http://glitchcity.info/glitchdex/RB:115] and [http://glitchcity.info/glitchdex/Y:115]. --[[User:SnorlaxMonster|SnorlaxMonster]] 11:17, 24 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Is there a tag for this? Because I can&#039;t find one. --[[User:SnorlaxMonster|SnorlaxMonster]] 05:58, 27 October 2009 (UTC)&lt;br /&gt;
:No. It&#039;s still the same glitch, it just manifests different effects in different games. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 06:16, 27 October 2009 (UTC)&lt;br /&gt;
::It&#039;s really as different as {{p|&#039;M}} and {{p|3TrainerPoké}}, other than the fact that they have the same name. The stats are completely different, Yellow&#039;s types are Normal/Glitch whereas RB&#039;s types are Bird/Normal, Yellow&#039;s Starting moves are Water Gun, Bind, Pay Day whereas RB&#039;s starting moves are Water Gun, Water Gun, Sky Attack.--[[User:SnorlaxMonster|SnorlaxMonster]] 07:12, 27 October 2009 (UTC)&lt;br /&gt;
:::We count Missingno.&#039;s Yellow version counterpart as an alternate form here.  It&#039;s the same species.  [[User:Missingno. Master|Missingno. Master]] wants YOU! [[User:Missingno. Master/The Order of the Glitch/Bulbapedia Branch|Join the Order of the Glitch!]] &amp;lt;small&amp;gt;[[User talk: Missingno. Master|(my talk page)]]&amp;lt;/small&amp;gt; 14:00, 3 November 2009 (UTC)&lt;br /&gt;
::::But that would make {{p|3TrainerPoké}} an alternate form of {{p|&#039;M}}. The only difference between the relationship of those two, and the relationship of the two Missingno.s is that the Missingno.s have the same name. --[[User:SnorlaxMonster|Snorlax]][[User talk:SnorlaxMonster|Monster]] 06:07, 4 November 2009 (UTC)&lt;br /&gt;
:::::And that difference makes all the difference.  They&#039;re the same species, just as Sandy Cloak and Trash Cloak Wormadam are the same species, or Normal and Defense Deoxys.  [[User:Missingno. Master|Missingno. Master]] wants YOU! [[User:Missingno. Master/The Order of the Glitch/Bulbapedia Branch|Join the Order of the Glitch!]] &amp;lt;small&amp;gt;[[User talk: Missingno. Master|(my talk page)]]&amp;lt;/small&amp;gt; 12:12, 9 November 2009 (UTC)&lt;br /&gt;
::::::OK fine, but is there any way to have both Bird/Normal and Normal/999 in the top box? [[User:SnorlaxMonster|Snorlax]][[User talk:SnorlaxMonster|Monster]]&lt;br /&gt;
&lt;br /&gt;
==More rumours==&lt;br /&gt;
Not mentioned on the rumours page is a theory about missingo&#039;s origin and why cubone and marowak seem so similar to kangaskhan. The theory is easy to believe even if it comes from a 4chan post. see [http://photos-c.ak.fbcdn.net/hphotos-ak-snc3/hs043.snc3/13067_211106843303_637453303_3035423_5482389_n.jpg] for a screencap of the argument. --[[User:Iain7|Iain7]] 23:45, 17 December 2009 (GMT)&lt;br /&gt;
:There are quite a few problems with that theory, the first being that its speculation and does not belong on the article. Secondly, I don&#039;t think it is that complex or time consuming to delete an evolution. Also, Missingno. is completely unrelated to both Kangaskhan and Cubone. Also, if you look at [[List of Pokémon by index number (Generation I)|the Hex list]], you&#039;ll see that Missingno. has multiple index numbers.--[[User:SnorlaxMonster|Snorlax]][[User talk:SnorlaxMonster|Monster]]. Help [[User:SnorlaxMonster/GlitchEvobox|here]] 00:21, 17 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can Yellow Missingno. replicate 128 of an item? ==&lt;br /&gt;
&lt;br /&gt;
I read somewhere that Missingno. in Yellow can replicate 128 of an item, but elsewhere that it cannot. Which is true? [[User:Blueapple128|Blueapple128]] 17:46, 21 February 2010 (UTC)&lt;br /&gt;
:First another question, can Missingno. (in either game) replicate items when encountered using the [[Mew glitch]]? If no, then it cannot. If yes it might be able to. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:40, 22 February 2010 (UTC)&lt;br /&gt;
::Never mind, found the answer here: http://forums.glitchcity.info/index.php/topic,5904.0.html. When encountered through the Mew glitch in any of RBY, it will still duplicate items. However, it will only do so in Yellow if the game doesn&#039;t freeze. Apparently it will &#039;&#039;always&#039;&#039; freeze in an emulator since it can&#039;t detect the glitchy game code properly, unlike a cartridge which has a small chance of not freezing. [[User:Blueapple128|Blueapple128]] 03:38, 23 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Name Capitalization ==&lt;br /&gt;
&lt;br /&gt;
Just wondering, why is MissingNo. spelled with a lowercase N in the article? It doesn&#039;t make sense. The &amp;quot;No.&amp;quot; is obviously meant to be a separate word from &amp;quot;Missing&amp;quot;, so it should be capitalized, just like what has been done to many names of moves and items in Generation IV. Now, before you say &#039;&#039;&amp;quot;But it&#039;s never been officially spelled like that!&amp;quot;&#039;&#039;, it&#039;s &#039;&#039;also&#039;&#039; never been officially spelled with &#039;&#039;any&#039;&#039; lowercase letters, just in all capitals, so the current capitalization that you&#039;re using can&#039;t be considered officially correct, either. &amp;quot;MissingNo.&amp;quot; with a capital N is the most logical capitalization, so why not use it? Also, using the current article&#039;s capitalization is just encouraging the common mispronunciation &#039;&#039;&amp;quot;Missing-No&amp;quot;&#039;&#039; instead of &#039;&#039;&amp;quot;Missing-Number&amp;quot;&#039;&#039;, how it &#039;&#039;should&#039;&#039; be pronounced.&lt;br /&gt;
—[[User:Tyeforce|Tyeforce]] 07:36, 5 April 2010 (UTC)&lt;br /&gt;
:Based on what you just said, your version of the capitalization is no more correct or incorrect than this one.  This one just looks better.  And based on the fact that nobody&#039;s changed it back in the months since I moved the page to this name indicates that the vast majority of Bulbapedia would agree with me.  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 12:14, 5 April 2010 (UTC)&lt;br /&gt;
::Perhaps even MISSINGNO. would be a better location. But for now, this location is fine. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:24, 5 April 2010 (UTC)&lt;br /&gt;
:::But although the game refers to the 30 odd variations of these glitches as just &amp;quot;MISSINGNO.&amp;quot; that doesn&#039;t mean we need to change the article names of Pikachu, Bulbasaur and Mewtwo to PIKACHU, BULBASAUR and MEWTWO either. We are a Pokémon encyclopaedia, not a Pokémon mechanics encyclopaedia. I can confirm though that Nintendo does refer to these glitches as &amp;quot;MissingNO&amp;quot;  here [http://www.nintendo.com/consumer/systems/gameboy/trouble_specificgame.jsp] --[[User:Chickasaurus|Chickasaurus]] 12:31, 5 April 2010 (UTC)&lt;br /&gt;
::::We don&#039;t capitalize the Pokémon names because that&#039;s not the right way to spell them. They&#039;re in all capitals in the main games, but that&#039;s just because that&#039;s always how been. I&#039;m sure they would have changed the capitalization format for Pokémon names in Generation IV if it weren&#039;t the Generation III compatibility (because that would look extremely weird if all the Pokémon you caught in your DS game had proper capitalization, while any Pokémon you migrated from your GBA games would be in all caps). We&#039;ve seen Pokémon names spelled with correct capitalization in official places outside of the main games themselves, so it&#039;s safe to assume that the correct spelling of Pokémon names isn&#039;t in all caps. And you could take Nintendo&#039;s quotes as evidence, but they contradict themselves in the spelling. First they call it &amp;quot;MissngNO&amp;quot; with a capital &amp;quot;NO&amp;quot; and no period, and then they call &amp;quot;MissingNo&amp;quot;, with the O being lowercase and still no period. Obviously, there&#039;s supposed to be a period in its name, so Nintendo&#039;s spellings of the name in that particular instance can&#039;t be correct. But even if it&#039;s not 100% correct, it does provide evidence that &amp;quot;Missing&amp;quot; is separate from &amp;quot;No.&amp;quot; and should be capitalized to show that. Think of how some items and moves are spelled in Generation IV that were previously in all caps. SquirtBottle, SolarBeam, DynamicPunch, etc. It&#039;s just the most logical way to spell the name. —[[User:Tyeforce|Tyeforce]] 15:59, 5 April 2010 (UTC)&lt;br /&gt;
:::::Yes, a lot of things do use the camelcase to separate two words, but then [[Pokéwalker]] and [[Pokédex]] come up (there are other examples, but that&#039;s off the top of my head). Anyway, we won&#039;t be calling it MissingNO., but the rule here is that allcaps in the games goes to Proper noun. But when we&#039;re quoting the game we keep the original case (as seen in the Pokédex entries). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:07, 6 April 2010 (UTC)&lt;br /&gt;
::::::Pokéwalker and Pokédex are made up words, though. They&#039;re not two separate words fused together, like Missing and Number. &amp;quot;Missingno.&amp;quot; just looks plain weird. It just looks better when written as &amp;quot;MissingNo.&amp;quot;, and it implies that it&#039;s &amp;quot;Missing Number&amp;quot;, &#039;&#039;not&#039;&#039; &amp;quot;Missingno&amp;quot;. —[[User:Tyeforce|Tyeforce]] 05:19, 7 April 2010 (UTC)&lt;br /&gt;
:::::::Pokéwalker is more two words than Pokédex, but you also have [[Pokégear]]. Anyway, allcaps in the games goes to Proper noun unless otherwise specified. And to me, MissingNo. looks much weirder than Missingno., plus saying that a word looks funny is no excuse. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 08:28, 7 April 2010 (UTC)&lt;br /&gt;
(resetting indent) But the &amp;quot;Poké&amp;quot; in those words isn&#039;t a &#039;&#039;real&#039;&#039; word. Typically, words that being with &amp;quot;Poké&amp;quot; just flow together as a brand new word, without any capitalization other than the &amp;quot;P&amp;quot;, like &#039;&#039;Pokémon&#039;&#039;, &#039;&#039;Pokédex&#039;&#039;, etc. Either that, or the &amp;quot;Poké&amp;quot; is a separate word and is followed by a space, in the case of &#039;&#039;Poké Ball&#039;&#039;, etc. But anyway, yes, I know that we can&#039;t change the spelling based on opinion, which is why I gave another reason; spelling it &amp;quot;MissingNo.&amp;quot; implies that it&#039;s &amp;quot;Missing Number&amp;quot;, &#039;&#039;not&#039;&#039; &amp;quot;Missingno&amp;quot;, as many people think it is. That, and the fact that Nintendo has spelled it &amp;quot;MissingNO&amp;quot; and &amp;quot;MissingNo&amp;quot;, in both cases capitalizing the &amp;quot;No.&amp;quot; part. —[[User:Tyeforce|Tyeforce]] 14:24, 7 April 2010 (UTC)&lt;br /&gt;
:The Nintendo part does however seem unreliable due to the inconsistencies as well as lack of period after MissingNO and MissingNo. This discussion will not be enough to move a page on such a well known topic, especially a featured article, but since an official source decided to separate the two with camelcase, it should be moved. I suggest you take it to the editorial board to see what they think about it. But I do agree with you that &amp;quot;MISSING&amp;quot; and &amp;quot;NO.&amp;quot; are separate and that &amp;quot;NO.&amp;quot; clearly stands for number, it may not be appropriate to assume that it should be separated by camelcase. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 00:06, 8 April 2010 (UTC)&lt;br /&gt;
::Maybe we could have some sort of community poll? —[[User:Tyeforce|Tyeforce]] 01:23, 8 April 2010 (UTC)&lt;br /&gt;
:::Bulbapedia is not a democracy. It&#039;s a policy somewhere. Anyway, you can make a poll and have people say why they think so, then the EB will review it and decide from their. I have made one below --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:46, 8 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Moving==&lt;br /&gt;
Sign and say why you think it should be moved, kept here. If you vote &amp;quot;move it somewhere else&amp;quot; say where you want it moved to.&lt;br /&gt;
===Keep it at [[Missingno.]]===&lt;br /&gt;
*Nintendo hates Missingno., so their capitalization of it can hardly be called official.  Besides, I think they just spell it &amp;quot;MissingNO.&amp;quot; to emphasize the word &amp;quot;no&amp;quot; to subconsciously deter us from abusing the glitch.  Plus, it&#039;d look really weird that way.  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 19:31, 9 April 2010 (UTC)&lt;br /&gt;
*Yeah, I agree, Nintendo can&#039;t be trusted in this case. [[User:CuboneKing|&amp;lt;font color=&amp;quot;Gold&amp;quot;&amp;gt;Cu&amp;lt;/font&amp;gt;]][[User talk:CuboneKing|&amp;lt;font color=&amp;quot;Yellow&amp;quot;&amp;gt;bo&amp;lt;/font&amp;gt;]][[Special:Contributions/CuboneKing|&amp;lt;font color=&amp;quot;Silver&amp;quot;&amp;gt;ne&amp;lt;/font&amp;gt;]][[Cubone (Pokémon)|&amp;lt;font color=&amp;quot;Gray&amp;quot;&amp;gt;King&amp;lt;/font&amp;gt;]] 23:48, 10 April 2010 (UTC)&lt;br /&gt;
*Me too. &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from {{u|TORTERRA}} ([[User talk:TORTERRA|talk]] • [[Special:Contributions/TORTERRA|contribs]]) &#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
*I agree. Nintendo didn&#039;t intend for it to be there, so it isn&#039;t really an official source. It just wants to get rid of it. Also, I&#039;ve seen Missingno. used way more. Another thing, please sign your comments with &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;.[[User:Turtwig A|Turt]][[wig]] [[Turtwig (Pokémon)|A]] ([[User talk:Turtwig A|talk]] | [[Special:Contributions/Turtwig A|contribs]]) 14:51, 2 May 2010 (UTC)&lt;br /&gt;
*the no stands for number[[User:ArceusLX|arceusLX leveled up!]] 01:17, 7 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Move it to [[MissingNo.]]===&lt;br /&gt;
[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:46, 8 April 2010 (UTC) - Nintendo has officially referred to it with a capital &amp;quot;n&amp;quot; in every case, despite other inconsistencies, also stands for Missing Number.&lt;br /&gt;
&lt;br /&gt;
I agree with what many others have said: MissingNo. is a reference to &amp;quot;Missing Number.&amp;quot; To have it written in the current format  of Missingno. suggests that it is a word of its own or a single word, rather than a contraction of the two words, &amp;quot;Missing Number.&amp;quot; Also, Nintendo has officially referred to it as MissingNO. Besides, it&#039;s a matter of basic English more than anything else; considering the fact that Nintendo doesn&#039;t really consider this an official Pokemon, we can&#039;t really go to them for the way it should be written, nor can we competently search for sources on the matter.--[[User:Aureol|Aureol]] 07:42, 12 April 2010 (UTC)&lt;br /&gt;
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[[User:Tyeforce|Tyeforce]] 22:41, 10 April 2010 (UTC) - I&#039;m all for the move, as I have stated [[Talk:Missingno.#Name_Capitalization|here]].&lt;br /&gt;
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I agree with Aureol. What else is No. supposed to be? --[[User:Valorum27|Valorum27]] 22:00, 8 May 2010 (UTC)&lt;br /&gt;
:But Missingno. IS a word of its own- the name of a Pokémon.  Beedrill is made up of the words bee and drill, and yet we don&#039;t spell it BeeDrill.  Besides, how do we do this with anything else?  We spell it with just the first letter capitalized until OFFICIAL AND RELIABLE sources contradict this!  The garbage source SnorlaxMonster gives us means nothing, as it also says that capturing Missingno. is harmful to your game and to fix the graphic scrambling, you have to release Missingno., and if that doesn&#039;t work, to restart your game!  Bull****!  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 22:46, 8 May 2010 (UTC)&lt;br /&gt;
::Beedrill is a name that is always spelt Beedrill by official sources (or BEEDRILL on other occasions). Some Pokémon like Ho-Oh are capitalised mid-name, because that&#039;s what their names are. All official sources use a capital N; there are NO official sources that use &amp;quot;Missingno.&amp;quot;, or anything that is closer to &amp;quot;Missingno.&amp;quot; than to &amp;quot;MissingNo.&amp;quot;. Regardless of reliability, it is all we have, so it&#039;s what we use. If Nintendo/Game Freak/The Pokémon Company International came out and spelled MISSINGNO. differently, we would use that.--[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:35, 9 May 2010 (UTC)&lt;br /&gt;
I agree it should be moved to MissingNo. based on spellings from official sources.--[[User:Nintenfreak|Nintenfreak]] 02:21, 17 May 2010 (UTC)&lt;br /&gt;
:Have you not been paying attention?  There IS no official source.  Closest thing we have is one page where it&#039;s capitalized 2 different ways!  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 10:54, 17 May 2010 (UTC)&lt;br /&gt;
::Maybe you haven&#039;t been paying attention. It&#039;s OFFICIAL, but not overly RELIABLE; however, more reliable than nothing at all (which is the official sources for its current location).--[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:30, 17 May 2010 (UTC)&lt;br /&gt;
:::&amp;quot;Not overly reliable&amp;quot; is an understatement.  It has two different capitalizations on the same friggin&#039; page!  And which of those are you considering for this page, anyway?  MissingNo or MissingNO?  They don&#039;t even add the period at the end, which is undeniably part of the name, in either instance.  They don&#039;t even spell the name correctly, and you want to use one of their two contradiction capitalizations as Missingno.&#039;s official name?  I don&#039;t think so.  And SnorlaxMonster, why are you all of a sudden so for the move?  In the section above, you spoke &#039;&#039;against&#039;&#039; the move.  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 13:27, 2 June 2010 (UTC)&lt;br /&gt;
::::I was against the move before, but I changed my mind and saw that it was more reasonable to go by official sources than to assume. Sure they don&#039;t use the period at the end of the name, but I&#039;m not suggesting we move it. I suggesting that we go by the ONLY official source there is. There is no reason to leave it at Missingno. when we have a source (and Wikipedia) spelling it MissingNo. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 08:38, 3 June 2010 (UTC)&lt;br /&gt;
::::::We&#039;re going by a source that contradicts itself by using two different capitalizations.... and Wikipedia?  The same Wikipedia that decided that not all Pokémon were notable enough for their own articles?  The same Wikipedia that some bum off the street can edit?  The same Wikipedia that once claimed that Woodrow Wilson invented dental floss, for several consecutive months?  &#039;&#039;THAT&#039;&#039; Wikipedia???  Not to mention, your source also claims that the only way to fix the glitched graphics Missingno. sometimes causes is to release it, and if that fails, to restart the game.  Says absolutely nothing about looking at another Pokémon&#039;s stats.  So let&#039;s see...  Your basis for moving the page is, number one, a source that offers two different capitalizations of the name, which are, for all intents and purposes, misspelled in every instance, and gives false information on how to fix the glitched graphics, and number two, an online encyclopedia that any old bum off the street can come in and edit.  When I was in high school, they NEVER allowed us to use Wikipedia as a source for reports.  They were always very specific about that.  And that source?  It&#039;s like trusting a small-time fansite that&#039;s &amp;quot;revealing&amp;quot; a trick to obtain Pikablu or some PokéGod.  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 11:29, 3 June 2010 (UTC)&lt;br /&gt;
:Per nom [[User:Missingno000|欠]][[User talk:Missingno000|番]] 14:28, 21 July 2010 (UTC)&lt;br /&gt;
:I agree that &amp;quot;Missingno.&amp;quot; should be moved to &amp;quot;MissingNo.&amp;quot;. A lot of things about this issue were talked, in addition to those things I&#039;d like to add this: some people would said it should be better to move it to &amp;quot;Missing No.&amp;quot; because the name doesn&#039;t has separation because of the 10 chars space... But... Nintendo wrote MissingNo and MissingNO without the dot, what gave them the chance to write it with the space between Missing and No, but they choose not to do this, that is clearly a way to show us there&#039;s no such space separation. They predicted we would discuss MissingNo. name right now and left a hidden message to us: &amp;quot;there&#039;s no separation, look here, even with the space left of the dot we haven&#039;t wrote it separated!&amp;quot; ;) AND MORE: one time they wrote it MissingNo and just after it they wrote it MissingNO, which was a mental pulse of the writer, a way to mask us that Nintendo doesn&#039;t cares about MissingNo.: by leaving the last character of what they wrote one time uppercase and in the other time lowercase they meant &amp;quot;we don&#039;t really care about MissingNo. we just write it like we don&#039;t care if the o turned out uppercase or lowercase&amp;quot;. The uppercase N doesn&#039;t changes in the two writings. And my conclusion is that&#039;s why it should be called &amp;quot;MissingNo.&amp;quot; and no other thing. ^^ From someone who doesn&#039;t cares about this discussion but UnderstaND --[[User:Rafaelluik|Rafaelluik]] 06:44, 26 July 2010 (UTC)&lt;br /&gt;
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===Move it somewhere else===&lt;br /&gt;
Obviously it should be moved to MISSI░░N░▒▒FU▒▒▓▓▓▓ &amp;lt;span style=&amp;quot;border: 2px dotted #FFBBDD;&amp;quot;&amp;gt;[[User:Umeko|&amp;lt;span style=&amp;quot;color:#FF99CC;&amp;quot;&amp;gt;梅子&amp;lt;/span&amp;gt;]][[User talk:Umeko|&amp;lt;span style=&amp;quot;color:#FF99CC;&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;❀&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[Special:Contributions/Umeko|&amp;lt;span style=&amp;quot;color:#FF99CC;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;✿&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 01:57, 8 April 2010 (UTC)&lt;br /&gt;
:No, it shouldn&#039;t be MissingNo, that&#039;s too depressing. MissingYes, however, is definitely better, don&#039;t you all agree? {{u|LocoforLudicolo}} 22:11, 9 May 2010 (UTC)&lt;br /&gt;
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===While we&#039;re at it===&lt;br /&gt;
Let&#039;s move [[Ash&#039;s Pikachu]] to Ash&#039;s PIKACHU. After all, all instances of species names are in all-caps. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 01:50, 8 April 2010 (UTC)&lt;br /&gt;
:I have official merchandise which refers to them as Proper nouns rather than allcaps. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 02:10, 8 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Don&#039;t move this page===&lt;br /&gt;
&lt;br /&gt;
What is the point of it? It&#039;s just one letter turned to caps, isn&#039;t it? Why don&#039;t we just make the 8th letter in every article capital? [[User:Breawycker|Breawycker]] 17:14, 10 April 2010 (UTC)&lt;br /&gt;
:Because MISSING and NO. are separate words. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:38, 13 April 2010 (UTC)&lt;br /&gt;
::Unless official sources that care back you up on this, no they&#039;re not, not in this case.  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 12:02, 13 April 2010 (UTC)&lt;br /&gt;
:::[http://www.nintendo.com/consumer/systems/gameboy/trouble_specificgame.jsp#missingno This] is the official source that specifically separates the two words. Also, while not an official source, Wikipedia is generally tough on accuracy and verifiability and look at their article on {{wp|MissingNo.}}.--[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:53, 15 April 2010 (UTC)&lt;br /&gt;
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:::Also, why is this a special case assuming there is no source? If there is no source, shouldn&#039;t we go to the format that clearly states its meaning as &amp;quot;Missing Number,&amp;quot; rather than go to a name that suggests it means something else entirely? According to the way we write, MissingNo. = Missing Number, while Missingno. = some other abbreviation, where &amp;quot;Missingno&amp;quot; is a part of that abbreviation. While, if we wanted to be perfectly correct, we would go and write it out as &amp;quot;Missing No.&amp;quot; or &amp;quot;Missing Number,&amp;quot; but MissingNo. is far more correct than Missingno., and MissingNo. is recognizable enough. While most of us would see Missingno. as the glitch we&#039;re discussing, someone who wasn&#039;t aware of Missingno. would look at the name and might not be able to find what it means, while it&#039;d be much easier to deduce that MissingNo. is actually two words instead of one.--[[User:Aureol|Aureol]] 22:45, 15 April 2010 (UTC)&lt;br /&gt;
::::It&#039;s name is one word, if only due to the 10char limit for names.  Same reason {{p|Feraligatr}} and {{p|Victreebel}} aren&#039;t spelled &amp;quot;Feraligator&amp;quot; or &amp;quot;Victreebell&amp;quot; anywhere, least of all here.  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 20:31, 26 April 2010 (UTC)&lt;br /&gt;
:::::Exactly. Its name is Missing + Number, as confirmed by the Japanese name. MissingNo. is the two words forced together to fit the 10 character limit. Nintendo illustrated this fact by capitalizing the N in No. every time that they referred to it. For the same reason, we should too. {{p|Feraligatr}} and {{p|Victreebel}} are spelt like that everywhere, and Nintendo has always referred to them as such (anime, manga, games, TCG, TFG). MissingNo. has only ever been referred to with a capital N. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:58, 28 April 2010 (UTC)&lt;br /&gt;
::::::But there&#039;s a difference.  Nintendo doesn&#039;t care about Missingno., so they wouldn&#039;t care about how they spelled it, would they?  Besides, they spell it &amp;quot;MissingNO.&amp;quot;, which I think is their not-so-subtle way of trying to dissuade people from going after it.  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 18:59, 28 April 2010 (UTC)&lt;br /&gt;
:::::::That is some terrible speculation. Capitalizing NO is MISSINGNO. does not mean that they are trying to say &amp;quot;No&amp;quot; subliminally to discourage the use of the glitch (if that&#039;s what you&#039;re trying to say, without ever actually saying it). As for &amp;quot;Nintendo doesn&#039;t care about Missingno.&amp;quot;, if they did not care about it then they would never have mentioned it. And even if they did not care about it, that would not impact on whether or not they choose to capitalize it in a certain way. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:06, 29 April 2010 (UTC)&lt;br /&gt;
::::::::Well, as it turns out, your &amp;quot;official source&amp;quot; is unreliable, so why should we trust it?  First paragraph spells it &amp;quot;MissingNO&amp;quot;, second paragraph spells it &amp;quot;MissingNo&amp;quot;.  Neither one adds the period at the end of Missingno.&#039;s name.  Unless we get something consistant and different from a &#039;&#039;&#039;&#039;&#039;reliable&#039;&#039;&#039;&#039;&#039; source, the article should stay as is.  And as if that weren&#039;t enough, this same so-called &amp;quot;reliable&amp;quot; source also says that restarting the game is the only way to fix the scrambled graphics Missingno. causes sometimes.  And that the flashing screen happens with burns and freezing as well as poison.  Yeah, I don&#039;t think so.  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 23:04, 30 April 2010 (UTC)&lt;br /&gt;
:::::::::While it is true that it inconsistent, does not use a period and is not very reliable, it is much more reliable that assuming. The &amp;quot;O&amp;quot; changes, but there is always a capital &amp;quot;N&amp;quot;. Unless we find a reliable source that uses something other than a capital &amp;quot;N&amp;quot; in &amp;quot;NO.&amp;quot;, then the article should stay at the more accurate, logical and official location. Nintendo most likely didn&#039;t bother doing a large amount of research into solving the glitch (due to the age of the game), and simply told people to do the obvious approach. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 02:03, 2 May 2010 (UTC)&lt;br /&gt;
::::::::::Just leave it here, that is the easiest thing to do. Besides it is just a letter.--[[User:Spysrg|theMEWTHREEspy]] 16:41, 30 May 2010 (UTC)&lt;br /&gt;
We don&#039;t work on ease, we work on accuracy. It would be easier to just read Bulbapedia, but we choose to edit. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:16, 31 May 2010 (UTC)&lt;br /&gt;
:Yes I agree, we should move it if it&#039;s needed, but is it really needed?If something else is more accurate than Missingno,move it, otherwise leave it.--[[User:Spysrg|theMEWTHREEspy]] 20:03, 31 May 2010 (UTC)&lt;br /&gt;
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== The article tends to focus too much on one index number of Missingno. in Pokémon Yellow ==&lt;br /&gt;
&lt;br /&gt;
Although variations of glitch Pokémon which use the name &amp;quot;Missingno.&amp;quot; do indeed exist in Pokémon Yellow, this does not mean that there is just one [[index number]] of Missingno. in Pokémon Yellow. Different Missingno. in Pokémon Yellow commonly use different sprites, different base stats, different cries and have completely different movesets. Not all &amp;quot;yellow Missingno.&amp;quot; are of the 999 type either, I think this article needs rewording to address that problem, its not as if there are 5 distinctive forms of Missingno. there are in fact (39*2) in Red/Blue and Yellow alone, not including different language games. --[[User:Chickasaurus|Chickasaurus]] 12:33, 2 June 2010 (UTC)&lt;br /&gt;
:You raise a valid point.  However, new comments go at the bottom of talk pages.  That said, you are right.  We do need information on the other Yellow Missingno. formes...  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 13:15, 2 June 2010 (UTC)&lt;br /&gt;
::OK thanks. --[[User:Chickasaurus|Chickasaurus]] 13:24, 2 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
i dont know how to make a new section but when used a gameshark code to make it appear in the wild i caught it then it turned into a rhydon why??[[User:ArceusLX|arceusLX leveled up!]] 01:23, 7 July 2010 (UTC)&lt;br /&gt;
:Its the internal error trap (as Rhydon has an index number of 01) for when the game brings up a new Pokédex entry for an invalid Pokémon. Try capturing it again, so that the &amp;quot;New Pokédex entry&amp;quot; interface doesn&#039;t pop up again. --[[User:Chickasaurus|Chickasaurus]] 14:24, 8 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Some possibly helpful questions ==&lt;br /&gt;
&lt;br /&gt;
1. It seems the list of characters in a player&#039;s name that can trigger Missingno.&#039;s various forms is not exhaustive. Does anyone know what Pokemon would appear when one of those characters is used in the appropriate spot? It might be useful to have this information in the article, even if it&#039;s just a simple &amp;quot;having other characters in these positions will not produce Missingno. but, instead, some other Pokemon to appear&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
2. The next one is more of a general programming question regarding this comment: &#039;&#039;Due to the limited space in the Game Boy memory, the programmers decided to use the space where data for wild Pokémon found in the grass is stored (which is completely blank in Viridian City; only Surfing and Fishing  data is used) to save the player&#039;s name temporarily.&#039;&#039; Are there any other circumstances where a player&#039;s name has to be stored into this space? [[User:Starscream|Starscream]] 17:06, 19 July 2010 (UTC)&lt;br /&gt;
:1. This page should actually list less of that. That is the [[old man glitch]]. Missingno. is one possible result, so most of this info should be moved there and this to link there as a main article. In addition, Missingno. can be found via the [[Mew glitch]], but this section only explains how it works via the old man glitch. I will fix this after replying.&lt;br /&gt;
:2. No, not in Generation I. If there was, that would have been exploited a long time ago. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:52, 20 July 2010 (UTC)&lt;br /&gt;
::2. Regarding surfing on land strips, there is another process which could be exploited legitimately, although it is less practical than entering an Old Man battle. It is possible to make a trade within Cinnibar&#039;s Lab (as name data is stored within the RAM and recalled after trading) and then surf along any &#039;coast&#039;. There are several other processes, but realistically unless messing with the RAM itself (e.g. save corruption, select bugs) they would require an external device, e.g. Professor Oak&#039;s battle mode used for catching the starter Pikachu and then surfing along a coast without encountering another Pokémon. --[[User:Chickasaurus|Chickasaurus]] 16:31, 20 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Missingno.&#039;s exp. group? ==&lt;br /&gt;
&lt;br /&gt;
For such a well-known glitch, I&#039;d think that there would be some sort of investigation on this. Is there such a levelling formula? [[User:Ztobor|Ztobor]] 03:35, 11 August 2010 (UTC)&lt;br /&gt;
:It&#039;s not a topic of focus when discussion glitches, but from screenshots that I&#039;ve seen, it appears to be the formula that yields 1000000 at level 100 (like with most Pokémon). [[User:Ultraflame|Ultraflame]] 04:00, 11 August 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Ultraflame</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Experience&amp;diff=1141129</id>
		<title>Talk:Experience</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Experience&amp;diff=1141129"/>
		<updated>2010-08-04T01:06:09Z</updated>

		<summary type="html">&lt;p&gt;Ultraflame: /* Misleading names */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The erratic formula ==&lt;br /&gt;
&lt;br /&gt;
Erratic (600000)&lt;br /&gt;
E = -1/50*l^4 + 2*l^3 for level&amp;lt;=50&lt;br /&gt;
&lt;br /&gt;
http://www.math.miami.edu/~jam/azure/forum/tuff/ultimatebb.php?ubb=get_topic;f=1;t=001260&lt;br /&gt;
&lt;br /&gt;
It&#039;s mentioned in the thread that level 45 does not work for that. Level 45 is 100273, not 100237. [[User:Sheep|Sheep]] 16:42, 21 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Nevermind the previous message, I figured it out myself. [[User:Sheep|Sheep]] 18:09, 21 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Simplify the formulas ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Was that copied from matlab or something? It can be simplified...&lt;br /&gt;
&lt;br /&gt;
((0.814 - 0.02*(((n - 69) / 3) - (((n - 69) / 3) modulo 1)) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
&lt;br /&gt;
((0.814 - 0.02*(((n - 69) / 3) - float_part((n - 69) / 3) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
((0.814 - 0.02*( int((n - 69) / 3) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
((0.814 - 0.02*( int(n/3 - 23) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
((0.814 + 0.46 - 0.02*( int(n/3) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
&lt;br /&gt;
int(  (  1.274 - 0.02*(int(n/3)) - ep(n%3)  ) * (n^3)  )&lt;br /&gt;
That would be easier to read.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;2*(1 - 0.01n)*(n3)&lt;br /&gt;
= int( 2n3 - 0.02n4 )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;(  1 - ((n - 50)*0.01)  ) * (n^3)&lt;br /&gt;
= int( 1.5n3 - 0.01n4 )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;(1.6 - 0.01n) * (n3)&lt;br /&gt;
= int( 1.6n3 - 0.01n4 )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Editting this out of view because it doesn&#039;t really need to be seen (sorry)&lt;br /&gt;
Fair enough, I just put it so you could test my simplifications were right. (Qgpr)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#include &amp;lt;iostream&amp;gt;&lt;br /&gt;
#include &amp;lt;stdlib.h&amp;gt;&lt;br /&gt;
&lt;br /&gt;
using namespace std;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
void initlista();&lt;br /&gt;
double lista[101];&lt;br /&gt;
int errors;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
double modulo(double value, double mod) {&lt;br /&gt;
    double sign;&lt;br /&gt;
    &lt;br /&gt;
    if(value &amp;lt; 0.0) {&lt;br /&gt;
        sign=-1.0;&lt;br /&gt;
        value=value*sign;&lt;br /&gt;
    } else {&lt;br /&gt;
        sign=1.0;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    while(value &amp;gt;= mod) {&lt;br /&gt;
        if(value==0.0)break;&lt;br /&gt;
        value=value-mod;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    //it is % not modulo...&lt;br /&gt;
    //value=value*sign;&lt;br /&gt;
    &lt;br /&gt;
    return value;    &lt;br /&gt;
}&lt;br /&gt;
double ep(double value) {&lt;br /&gt;
    if(value==0.0) {&lt;br /&gt;
        return 0.0;&lt;br /&gt;
    };&lt;br /&gt;
    if(value==1.0){&lt;br /&gt;
        return 0.008;&lt;br /&gt;
    };&lt;br /&gt;
    if(value==2.0){&lt;br /&gt;
        return 0.014;&lt;br /&gt;
    };&lt;br /&gt;
}&lt;br /&gt;
double absol(double value) {&lt;br /&gt;
    if(value &amp;lt; 0.0) {&lt;br /&gt;
        return value = value * -1.0;&lt;br /&gt;
    } else {&lt;br /&gt;
        return value;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
double integ(double value) {&lt;br /&gt;
    double x = 0;&lt;br /&gt;
    double sign;&lt;br /&gt;
    &lt;br /&gt;
    if(value &amp;lt; 0.0) {&lt;br /&gt;
        sign = -1.0;&lt;br /&gt;
        value = value * sign;&lt;br /&gt;
    } else {&lt;br /&gt;
        sign = 1.0;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    while(value &amp;gt;= 1.0) {&lt;br /&gt;
        x = x + 1.0;&lt;br /&gt;
        value = value - 1.0;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    x = x * sign;&lt;br /&gt;
    &lt;br /&gt;
    return x;&lt;br /&gt;
}&lt;br /&gt;
void printexp_level(double exp, int level) {&lt;br /&gt;
    if(lista[level] != exp) {&lt;br /&gt;
        cout&amp;lt;&amp;lt;&amp;quot;Level &amp;quot;&amp;lt;&amp;lt;level&amp;lt;&amp;lt;&amp;quot;: &amp;quot;&amp;lt;&amp;lt;lista[level]&amp;lt;&amp;lt;&amp;quot; vs &amp;quot;&amp;lt;&amp;lt;exp&amp;lt;&amp;lt;&amp;quot; &amp;lt;&amp;gt; ERROR!!!!: &amp;quot;&amp;lt;&amp;lt;(lista[level] - exp)&amp;lt;&amp;lt;endl;&lt;br /&gt;
        errors++;&lt;br /&gt;
        system(&amp;quot;PAUSE&amp;quot;);&lt;br /&gt;
    } else {&lt;br /&gt;
        cout&amp;lt;&amp;lt;&amp;quot;Level &amp;quot;&amp;lt;&amp;lt;level&amp;lt;&amp;lt;&amp;quot;: &amp;quot;&amp;lt;&amp;lt;lista[level]&amp;lt;&amp;lt;&amp;quot; vs &amp;quot;&amp;lt;&amp;lt;exp&amp;lt;&amp;lt;endl;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
int main(int argc, char *argv[])&lt;br /&gt;
{&lt;br /&gt;
    &lt;br /&gt;
  int i;&lt;br /&gt;
  double n = 0.0f;&lt;br /&gt;
  double b;&lt;br /&gt;
&lt;br /&gt;
  errors = 0;&lt;br /&gt;
  initlista();&lt;br /&gt;
  &lt;br /&gt;
  for(i = 0; i &amp;lt;= 50; i++) {&lt;br /&gt;
//    b = (n*n*n)*(2 - (0.02*n));&lt;br /&gt;
    b = (2 * (n*n*n)) - (0.02 * (n*n*n*n));&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  for(i = 51; i &amp;lt;= 68; i++) {&lt;br /&gt;
//    b = (n*n*n)*(  1 - ((n - 50)*0.01)  );&lt;br /&gt;
    b = (1.5 * (n*n*n)) - (0.01 * (n*n*n*n));&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  for(i = 69; i &amp;lt;= 98; i++) {&lt;br /&gt;
//    b = (n*n*n) * (   0.814 - 0.02*( (n/3 - 23) - modulo((n/3 - 23),1) ) - ep(modulo(n - 69, 3))   ); &amp;lt;- wont work, needs integ() somewhere in the double n/3 - floatpart n/3&lt;br /&gt;
    b = (n*n*n) * (  1.274 - (0.02*integ(n/3)) - ep(modulo(n,3))  );&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  for(i = 99; i &amp;lt;= 100; i++) {&lt;br /&gt;
//    b = (n*n*n) * ( 1.6 - (n * 0.01) );&lt;br /&gt;
    b = (1.6 * (n*n*n)) - (0.01 * (n*n*n*n));&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  } &lt;br /&gt;
&lt;br /&gt;
  cout&amp;lt;&amp;lt;endl&amp;lt;&amp;lt;&amp;quot;Errors Count : &amp;quot;&amp;lt;&amp;lt;errors&amp;lt;&amp;lt;endl;&lt;br /&gt;
  system(&amp;quot;PAUSE&amp;quot;);  &lt;br /&gt;
  exit(0);  &lt;br /&gt;
  return 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void initlista() {&lt;br /&gt;
lista[0] = 0;lista[1] = 1;lista[2] = 15;lista[3] = 52;lista[4] = 122;lista[5] = 237;lista[6] = 406;lista[7] = 637;lista[8] = 942;lista[9] = 1326;lista[10] = 1800;lista[11] = 2369;lista[12] = 3041;lista[13] = 3822;lista[14] = 4719;lista[15] = 5737;lista[16] = 6881;lista[17] = 8155;lista[18] = 9564;lista[19] = 11111;lista[20] = 12800;lista[21] = 14632;lista[22] = 16610;lista[23] = 18737;lista[24] = 21012;lista[25] = 23437;lista[26] = 26012;lista[27] = 28737;lista[28] = 31610;lista[29] = 34632;lista[30] = 37800;lista[31] = 41111;lista[32] = 44564;lista[33] = 48155;lista[34] = 51881;lista[35] = 55737;lista[36] = 59719;lista[37] = 63822;lista[38] = 68041;lista[39] = 72369;lista[40] = 76800;lista[41] = 81326;lista[42] = 85942;lista[43] = 90637;lista[44] = 95406;lista[45] = 100237;lista[46] = 105122;lista[47] = 110052;lista[48] = 115015;lista[49] = 120001;lista[50] = 125000;lista[51] = 131324;lista[52] = 137795;lista[53] = 144410;lista[54] = 151165;lista[55] = 158056;lista[56] = 165079;lista[57] = 172229;lista[58] = 179503;lista[59] = 186894;lista[60] = 194400;lista[61] = 202013;lista[62] = 209728;lista[63] = 217540;lista[64] = 225443;lista[65] = 233431;lista[66] = 241496;lista[67] = 249633;lista[68] = 257834;lista[69] = 267406;lista[70] = 276458;lista[71] = 286328;lista[72] = 296358;lista[73] = 305767;lista[74] = 316074;lista[75] = 326531;lista[76] = 336255;lista[77] = 346965;lista[78] = 357812;lista[79] = 367807;lista[80] = 378880;lista[81] = 390077;lista[82] = 400293;lista[83] = 411686;lista[84] = 423190;lista[85] = 433572;lista[86] = 445239;lista[87] = 457001;lista[88] = 467489;lista[89] = 479378;lista[90] = 491346;lista[91] = 501878;lista[92] = 513934;lista[93] = 526049;lista[94] = 536557;lista[95] = 548720;lista[96] = 560922;lista[97] = 571333;lista[98] = 583539;lista[99] = 591882;lista[100] = 600000;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Qgpr|Qgpr]]03:05, 01 Mar 2005&lt;br /&gt;
&lt;br /&gt;
I really want to avoid using expressions that are not standard math notation. I don&#039;t even know if there&#039;s a way to represent some integer rounding using standard math notation, just some pseudo-code, that&#039;s why I stuck mod 1 subtraction in there. My plan was to simplify/clean it up once TeX was implemented on bulbapedia.&lt;br /&gt;
&lt;br /&gt;
In the meanwhile you can simplify them. Just keep &amp;quot;mod&amp;quot; or &amp;quot;modulo&amp;quot; instead of &amp;quot;%&amp;quot; and avoid &amp;quot;int().&amp;quot; [[User:Sheep|Sheep]] 20:20, 1 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The big problem is that when I first read that I got confused. No person that would bother to understand that formula wouldn&#039;t know how to program anyways, to represent that rounding you use ||x|| I think, maximum integer, unless I got the symbol wrong, long time I don&#039;t touch math.&lt;br /&gt;
I&#039;ll leave that formula but also add the simplification for anyone that wants someting simplier to read.&lt;br /&gt;
I will also simplify your standard math formulas, but won&#039;t add the ||x|| because I am not sure if its the right symbol, those - 69 can be taken out of modulo since they will be equal to zero.&lt;br /&gt;
[[User:Qgpr|Qgpr]] 20:03, 5 Mar 2005 (GMT-5)&lt;br /&gt;
&lt;br /&gt;
: |x| is modul&#039;&#039;&#039;us&#039;&#039;&#039; - gives the absolute value of function, i.e. |-0.5| = 0.5. Modul&#039;&#039;&#039;o&#039;&#039;&#039; is simply represented as &#039;&#039;mod&#039;&#039; in mathematics. Anyway, while we do not have TeX at the moment, you can try this instead - leave the original math formula as a &amp;lt;nowiki&amp;gt;&amp;lt;!-- COMMENT --&amp;gt;&amp;lt;/nowiki&amp;gt;, and copy the image from Wikipedia (it will generate the image on preview, so you can download that and reupload it here. Don&#039;t overdo it of course.)&lt;br /&gt;
&lt;br /&gt;
: ||x|| ( double | ) is what I was taught here at college, but I guess is not an standard, however I found what it seems is the standard, and used the UTF code to show it. However &amp;lt;*pre&amp;gt; is not happy with &amp;lt;*sub&amp;gt;, you should find a way around because mine doesn&#039;t look that good. By the way it was &amp;quot;greatest integer&amp;quot; not maximum, problems for using a direct translation. [[User:Qgpr|Qgpr]] 22:16, 5 Mar 2005 (GMT-5)&lt;br /&gt;
&lt;br /&gt;
First shot at a TeX markup image. Using&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
\begin{math}&lt;br /&gt;
b \star x \rightarrow \frac{b}{x} - (\frac{b}{x}\;mod\;1)&lt;br /&gt;
\end{math}&lt;br /&gt;
&lt;br /&gt;
\addvspace{.2cm}&lt;br /&gt;
&lt;br /&gt;
\begin{math}&lt;br /&gt;
e(n) = \left\{&lt;br /&gt;
\begin{array}{clrr}&lt;br /&gt;
n^3(\frac{100 - n}{50}); &amp;amp; 0 &amp;lt; n \leq 50 \\*&lt;br /&gt;
n^3(\frac{150 - n}{100}); &amp;amp; 51 \leq n \leq 68 \\*&lt;br /&gt;
n^3(1.274 - \frac{1}{50}(n\star3) - p(n\;mod\;3)); &amp;amp; 69 \leq n \leq 98 \\*&lt;br /&gt;
n^3(\frac{160 - n}{100}); &amp;amp; 99 \leq n \leq 100 \\*&lt;br /&gt;
\end{array}&lt;br /&gt;
\right\}&lt;br /&gt;
\end{math}&lt;br /&gt;
&lt;br /&gt;
\addvspace{.2cm}&lt;br /&gt;
&lt;br /&gt;
\begin{math}&lt;br /&gt;
p(x) = \left\{&lt;br /&gt;
\begin{array}{clrr}&lt;br /&gt;
0.000; &amp;amp; x = 0 \\*&lt;br /&gt;
0.008; &amp;amp; x = 1 \\*&lt;br /&gt;
0.014; &amp;amp; x = 2 \\*&lt;br /&gt;
\end{array}&lt;br /&gt;
\right\}&lt;br /&gt;
\end{math}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I came up with&lt;br /&gt;
&lt;br /&gt;
[[Image:Texerratic.png]]&lt;br /&gt;
&lt;br /&gt;
Kind of cramped. Does it meet the approval of you two? Looking for revisions before I even post it. Especially since I forgot how to properly represent a custom operator (\star). Is that how? [[User:Sheep|Sheep]] 03:32, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
This seems better:&lt;br /&gt;
&amp;lt;pre&amp;gt;\begin{equation}&lt;br /&gt;
E(n) = \left\{ \begin{array}{ll}&lt;br /&gt;
\frac{n^{3} \left(100 - n\right)}{50}, &amp;amp; \textrm{if $0 &amp;lt; n \leq 50$} \\&lt;br /&gt;
\frac{n^{3} \left(150 - n\right)}{100}, &amp;amp; \textrm{if $51 &amp;lt; n \leq 68$} \\&lt;br /&gt;
n^{3} \left(1.274 - \frac{1}{50}\left\lfloor\frac{n}{3}\right\rfloor -p\left(n \bmod 3\right)\right), &amp;amp; \textrm{if $69 &amp;lt; n \leq 98$} \\ &lt;br /&gt;
\frac{n^{3} \left(160 - n\right)}{100}, &amp;amp; \textrm{if $99 &amp;lt; n \leq 100$}&lt;br /&gt;
\end{array}\right.&lt;br /&gt;
\end{equation}&lt;br /&gt;
&lt;br /&gt;
\begin{equation}&lt;br /&gt;
p(m) = \left\{ \begin{array}{ll}&lt;br /&gt;
0.000, &amp;amp; \textrm{if $m = 0$} \\&lt;br /&gt;
0.008, &amp;amp; \textrm{if $m = 1$} \\&lt;br /&gt;
0.014, &amp;amp; \textrm{if $m = 2$}&lt;br /&gt;
\end{array}\right.&lt;br /&gt;
\end{equation}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Image:Erratic experience levels equation 1.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:Erratic experience levels equation 2.png]]&lt;br /&gt;
But when I tested it on Wikipedia, there were a few problems, so if we do get around to installing Texvc, we&#039;ll have to go hammer those problems out. Also, I&#039;d appreciate it if we could find the exact fractions for those decimalised numbers - after all, the computer works in binary, not decimal - hence we won&#039;t have 0.008, we might instead have 523/65536 (or maybe 8/1000, but the result would still be stored as a binary fraction) - [[User:Zhen Lin|刘 (劉) 振霖]] 07:22, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
I updated texerratic.png up there with something that looks more like yours. I didn&#039;t use Wikipedia for mine, I was using TeXnicCenter. I think the decimals are all right how they are, because they actually are more correct. I don&#039;t know exactly how the games handle decimal arithmetic, but it appears that the formulas use values accurate to 3 decimal places. (525/65536) or (523/65536) are not exactly 0.008, and if you put in those values, you&#039;ll get numbers that are off (I got about 6 points off for level 70). [[User:Sheep|Sheep]] 13:47, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Mmm. Since the experience points have to be accurate to about 7sf - I think the fractions should therefore be accurate to 7sf as well. But it might well be that they did use integer multiplication + division (× 8  ÷ 1000) rather than a simpler constant floating point multiplication (× (1 + 402653/2&amp;lt;sup&amp;gt;24&amp;lt;/sup&amp;gt;) × 2&amp;lt;sup&amp;gt;-7&amp;lt;/sup&amp;gt;) - which is approximately how accurate a single-precision IEEE 754 binary fraction is. Funnily enough, IEEE 754 single-precision fractions are accurate to approx 7sf (without exponentiation) by defintion (this one is 0.008 correct to 11sf)). - [[User:Zhen Lin|刘 (劉) 振霖]] 14:40, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hmm. I just learned from Meowth that the game simply stores the values for these as constants in the game, so the fractions are just best-fit and the formula is not used in-game - [[User:Zhen Lin|刘 (劉) 振霖]] 14:44, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
So we need to reach a conclusion. There will be a note added that says these values are stored in the game as constants, not calculated. The formulas, I guess, do not have to be specific to any system of number storage now, so are we saying that the decimal constants are acceptable? [[User:Sheep|Sheep]] 15:04, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
===quick question===&lt;br /&gt;
Why does Level redirect here? An even better question is, why does this page link to Level, thus linking back to itself? --[[user:greengiant|greengiant]]&lt;br /&gt;
&lt;br /&gt;
Sorry my reply is formatted wrong, I don&#039;t know how to do it normally yet.  Anyway, the last time I checked, [[Level]] is its own, seperate article.  Maybe they fixed the problem you saw before.  {{SUBST:Superbreeder]] [[User talk:Superbreeder|What&#039;s up?]] 23:30, 16 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Modify this! ==&lt;br /&gt;
&lt;br /&gt;
Can someone modify the erratic and the fluctuating part of experience? I want to understand it like all the other ones!&lt;br /&gt;
&lt;br /&gt;
:I think those formulas should be explained.  It would help quite a lot of people who want to understand those formulas but haven&#039;t seen them before.[[User:Dullstar|Dullstar]] 02:16, 26 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Color-Coded ==&lt;br /&gt;
&lt;br /&gt;
I color-coded the exp type descriptions to more-or-less match the colors used on the graph. I did this to make it easier to distinguish them from eachother. I wonder where I can find the look-up table in the game, I bet I can simplify those two honking large piecewise formulas. [[User:Twigpi|Twigpi]] 15:51, 20 November 2007 (UTC)&lt;br /&gt;
:See [http://www.upokecenter.com/games/rs/guides/exptable.html http://www.upokecenter.com/games/rs/guides/exptable.html]. The &amp;quot;1,050,000&amp;quot; in one of the top columns is a typo (should be &amp;quot;1,059,860&amp;quot;). At Level 1, the Experience is always &amp;quot;0&amp;quot; (here, they have it at &amp;quot;1&amp;quot;). [[User:Ultraflame|Ultraflame]] 22:53, 10 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Organize Pokémon ==&lt;br /&gt;
&lt;br /&gt;
I really think there should be either a list of Pokémon by experience types or a category for each type.  You can find out on each particular Pokémon&#039;s page, but there is no way to find Pokémon based on their experience type. [[User:Cheesus Is Lord|Cheesus Is Lord]] 13:23 23 January 2008&lt;br /&gt;
&lt;br /&gt;
:Here is the whole list. Someone could modify it and put it into the main article.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
600000&lt;br /&gt;
Nincada/Ninjask/Shedinja&lt;br /&gt;
Volbeat&lt;br /&gt;
Swablu/Altaria&lt;br /&gt;
Zangoose&lt;br /&gt;
Lileep/Cradily&lt;br /&gt;
Anorith/Armaldo&lt;br /&gt;
Feebas/Milotic&lt;br /&gt;
Clamperl/Huntail/Gorebyss&lt;br /&gt;
Cranidos/Rampardos&lt;br /&gt;
Shieldon/Bastiodon&lt;br /&gt;
Finneon/Lumineon&lt;br /&gt;
&lt;br /&gt;
800000&lt;br /&gt;
Cleffa/Clefairy/Clefable&lt;br /&gt;
Igglybuff/Jigglypuff/Wigglytuff&lt;br /&gt;
Happiny/Chansey/Blissey&lt;br /&gt;
Ledyba/Ledian&lt;br /&gt;
Spinarak/Ariados&lt;br /&gt;
Togepi/Togetic/Togekiss&lt;br /&gt;
Marill/Azumarill&lt;br /&gt;
Aipom/Ambipom&lt;br /&gt;
Misdreavus/Mismagius&lt;br /&gt;
Snubbull/Granbull&lt;br /&gt;
Corsola&lt;br /&gt;
Delibird&lt;br /&gt;
Smeargle&lt;br /&gt;
Skitty/Delcatty&lt;br /&gt;
Mawile&lt;br /&gt;
Spoink/Grumpig&lt;br /&gt;
Spinda&lt;br /&gt;
Lunatone&lt;br /&gt;
Solrock&lt;br /&gt;
Shuppet/Banette&lt;br /&gt;
Duskull/Dusclops/Dusknoir&lt;br /&gt;
Chingling/Chimecho&lt;br /&gt;
Luvdisc&lt;br /&gt;
Glameow/Purugly&lt;br /&gt;
&lt;br /&gt;
1000000&lt;br /&gt;
Caterpie/Metapod/Butterfree&lt;br /&gt;
Weedle/Kakuna/Beedrill&lt;br /&gt;
Rattata/Raticate&lt;br /&gt;
Spearow/Fearow&lt;br /&gt;
Ekans/Arbok&lt;br /&gt;
Pichu/Pikachu/Raichu&lt;br /&gt;
Sandshrew/Sandslash&lt;br /&gt;
Vulpix/Ninetales&lt;br /&gt;
Zubat/Golbat/Crobat&lt;br /&gt;
Paras/Parasect&lt;br /&gt;
Venonat/Venomoth&lt;br /&gt;
Diglett/Dugtrio&lt;br /&gt;
Meowth/Persian&lt;br /&gt;
Psyduck/Golduck&lt;br /&gt;
Mankey/Primeape&lt;br /&gt;
Ponyta/Rapidash&lt;br /&gt;
Slowpoke/Slowbro/Slowking&lt;br /&gt;
Magnemite/Magneton/Magnezone&lt;br /&gt;
Farfetch&#039;d&lt;br /&gt;
Doduo/Dodrio&lt;br /&gt;
Seel/Dewgong&lt;br /&gt;
Grimer/Muk&lt;br /&gt;
Onix/Steelix&lt;br /&gt;
Drowzee/Hypno&lt;br /&gt;
Krabby/Kingler&lt;br /&gt;
Voltorb/Electrode&lt;br /&gt;
Cubone/Marowak&lt;br /&gt;
Tyrogue/Hitmonlee/Hitmonchan/Hitmontop&lt;br /&gt;
Lickitung/Lickilicky&lt;br /&gt;
Koffing/Weezing&lt;br /&gt;
Tangela/Tangrowth&lt;br /&gt;
Kangaskhan&lt;br /&gt;
Horsea/Seadra/Kingdra&lt;br /&gt;
Goldeen/Seaking&lt;br /&gt;
Mime Jr./Mr. Mime&lt;br /&gt;
Scyther/Scizor&lt;br /&gt;
Smoochum/Jynx&lt;br /&gt;
Elekid/Electabuzz/Electivire&lt;br /&gt;
Magby/Magmar/Magmortar&lt;br /&gt;
Ditto&lt;br /&gt;
Eevee/Vaporeon/Jolteon/Flareon/Espeon/Umbreon/Leafeon/Glaceon&lt;br /&gt;
Porygon/Porygon2/Porygon-Z&lt;br /&gt;
Omanyte/Omastar&lt;br /&gt;
Kabuto/Kabutops&lt;br /&gt;
Sentret/Furret&lt;br /&gt;
Hoothoot/Noctowl&lt;br /&gt;
Natu/Xatu&lt;br /&gt;
Bonsly/Sudowoodo&lt;br /&gt;
Yanma/Yanmega&lt;br /&gt;
Wooper/Quagsire&lt;br /&gt;
Unown&lt;br /&gt;
Wobbuffet&lt;br /&gt;
Girafarig&lt;br /&gt;
Dunsparce&lt;br /&gt;
Qwilfish&lt;br /&gt;
Teddiursa/Ursaring&lt;br /&gt;
Slugma/Magcargo&lt;br /&gt;
Remoraid/Octillery&lt;br /&gt;
Phanpy/Donphan&lt;br /&gt;
Poochyena/Mightyena&lt;br /&gt;
Zigzagoon/Linoone&lt;br /&gt;
Wurmple/Silcoon/Beautifly/Cascoon/Dustox&lt;br /&gt;
Wingull/Pelipper&lt;br /&gt;
Surskit/Masquerain&lt;br /&gt;
Nosepass/Probopass&lt;br /&gt;
Meditite/Medicham&lt;br /&gt;
Plusle&lt;br /&gt;
Minun&lt;br /&gt;
Numel/Camerupt&lt;br /&gt;
Torkoal&lt;br /&gt;
Barboach/Whiscash&lt;br /&gt;
Baltoy/Claydol&lt;br /&gt;
Castform&lt;br /&gt;
Snorunt/Glalie/Froslass&lt;br /&gt;
Bidoof/Bibarel&lt;br /&gt;
Burmy/Wormadam/Mothim&lt;br /&gt;
Pachirisu&lt;br /&gt;
Buizel/Floatzel&lt;br /&gt;
Cherubi/Cherrim&lt;br /&gt;
Shellos/Gastrodon&lt;br /&gt;
Buneary/Lopunny&lt;br /&gt;
Stunky/Skuntank&lt;br /&gt;
Bronzor/Bronzong&lt;br /&gt;
Spiritomb&lt;br /&gt;
Croagunk/Toxicroak&lt;br /&gt;
Rotom&lt;br /&gt;
&lt;br /&gt;
1059860&lt;br /&gt;
Bulbasaur/Ivysaur/Venusaur&lt;br /&gt;
Charmander/Charmeleon/Charizard&lt;br /&gt;
Squirtle/Wartortle/Blastoise&lt;br /&gt;
Pidgey/Pidgeotto/Pidgeot&lt;br /&gt;
Nidoran-F/Nidorina/Nidoqueen&lt;br /&gt;
Nidoran-M/Nidorino/Nidoking&lt;br /&gt;
Oddish/Gloom/Vileplume/Bellossom&lt;br /&gt;
Poliwag/Poliwhirl/Poliwrath/Politoed&lt;br /&gt;
Abra/Kadabra/Alakazam&lt;br /&gt;
Machop/Machoke/Machamp&lt;br /&gt;
Bellsprout/Weepinbell/Victreebel&lt;br /&gt;
Geodude/Graveler/Golem&lt;br /&gt;
Gastly/Haunter/Gengar&lt;br /&gt;
Mew&lt;br /&gt;
Chikorita/Bayleef/Meganium&lt;br /&gt;
Cyndaquil/Quilava/Typhlosion&lt;br /&gt;
Totodile/Croconaw/Feraligatr&lt;br /&gt;
Mareep/Flaaffy/Ampharos&lt;br /&gt;
Hoppip/Skiploom/Jumpluff&lt;br /&gt;
Sunkern/Sunflora&lt;br /&gt;
Murkrow/Honchkrow&lt;br /&gt;
Gligar/Gliscor&lt;br /&gt;
Shuckle&lt;br /&gt;
Sneasel/Weavile&lt;br /&gt;
Celebi&lt;br /&gt;
Treecko/Grovyle/Sceptile&lt;br /&gt;
Torchic/Combusken/Blaziken&lt;br /&gt;
Mudkip/Marshtomp/Swampert&lt;br /&gt;
Lotad/Lombre/Ludicolo&lt;br /&gt;
Seedot/Nuzleaf/Shiftry&lt;br /&gt;
Taillow/Swellow&lt;br /&gt;
Whismur/Loudred/Exploud&lt;br /&gt;
Sableye&lt;br /&gt;
Budew/Roselia/Roserade&lt;br /&gt;
Trapinch/Vibrava/Flygon&lt;br /&gt;
Cacnea/Cacturne&lt;br /&gt;
Kecleon&lt;br /&gt;
Absol&lt;br /&gt;
Spheal/Sealeo/Walrein&lt;br /&gt;
Turtwig/Grotle/Torterra&lt;br /&gt;
Chimchar/Monferno/Infernape&lt;br /&gt;
Piplup/Prinplup/Empoleon&lt;br /&gt;
Starly/Staravia/Staraptor&lt;br /&gt;
Kricketot/Kricketune&lt;br /&gt;
Shinx/Luxio/Luxray&lt;br /&gt;
Combee/Vespiquen&lt;br /&gt;
Chatot&lt;br /&gt;
Riolu/Lucario&lt;br /&gt;
Shaymin&lt;br /&gt;
&lt;br /&gt;
1250000&lt;br /&gt;
Growlithe/Arcanine&lt;br /&gt;
Tentacool/Tentacruel&lt;br /&gt;
Shellder/Cloyster&lt;br /&gt;
Exeggcute/Exeggutor&lt;br /&gt;
Rhyhorn/Rhydon/Rhyperior&lt;br /&gt;
Staryu/Starmie&lt;br /&gt;
Pinsir&lt;br /&gt;
Tauros&lt;br /&gt;
Magikarp/Gyarados&lt;br /&gt;
Lapras&lt;br /&gt;
Aerodactyl&lt;br /&gt;
Munchlax/Snorlax&lt;br /&gt;
Articuno&lt;br /&gt;
Zapdos&lt;br /&gt;
Moltres&lt;br /&gt;
Dratini/Dragonair/Dragonite&lt;br /&gt;
Mewtwo&lt;br /&gt;
Chinchou/Lanturn&lt;br /&gt;
Heracross&lt;br /&gt;
Swinub/Piloswine/Mamoswine&lt;br /&gt;
Mantyke/Mantine&lt;br /&gt;
Skarmory&lt;br /&gt;
Houndour/Houndoom&lt;br /&gt;
Stantler&lt;br /&gt;
Miltank&lt;br /&gt;
Raikou&lt;br /&gt;
Entei&lt;br /&gt;
Suicune&lt;br /&gt;
Larvitar/Pupitar/Tyranitar&lt;br /&gt;
Lugia&lt;br /&gt;
Ho-Oh&lt;br /&gt;
Ralts/Kirlia/Gardevoir/Gallade&lt;br /&gt;
Slakoth/Vigoroth/Slaking&lt;br /&gt;
Aron/Lairon/Aggron&lt;br /&gt;
Electrike/Manetric&lt;br /&gt;
Carvahna/Sharpedo&lt;br /&gt;
Tropius&lt;br /&gt;
Relicanth&lt;br /&gt;
Bagon/Shelgon/Salamence&lt;br /&gt;
Beldum/Metang/Metagross&lt;br /&gt;
Regirock&lt;br /&gt;
Regice&lt;br /&gt;
Registeel&lt;br /&gt;
Latias&lt;br /&gt;
Latios&lt;br /&gt;
Kyogre&lt;br /&gt;
Groudon&lt;br /&gt;
Rayquaza&lt;br /&gt;
Jirachi&lt;br /&gt;
Deoxys&lt;br /&gt;
Gible/Gabite/Garchomp&lt;br /&gt;
Hippopotas/Hippowdon&lt;br /&gt;
Skorupi/Drapion&lt;br /&gt;
Carnivine&lt;br /&gt;
Snover/Abomasnow&lt;br /&gt;
Uxie&lt;br /&gt;
Mesprit&lt;br /&gt;
Azelf&lt;br /&gt;
Dialga&lt;br /&gt;
Palkia&lt;br /&gt;
Heatran&lt;br /&gt;
Regigigas&lt;br /&gt;
Giratina&lt;br /&gt;
Cresselia&lt;br /&gt;
Phione&lt;br /&gt;
Manaphy&lt;br /&gt;
Darkrai&lt;br /&gt;
Arceus&lt;br /&gt;
&lt;br /&gt;
1640000&lt;br /&gt;
Shroomish/Breloom&lt;br /&gt;
Makuhita/Hariyama&lt;br /&gt;
Illumise&lt;br /&gt;
Gulpin/Swalot&lt;br /&gt;
Wailmer/Wailord&lt;br /&gt;
Seviper&lt;br /&gt;
Corphish/Crawdaunt&lt;br /&gt;
Drifloon/Drifblim&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
:[[User:Ultraflame|Ultraflame]] 20:45, 23 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
I like this idea and think it would be useful. Anyone else agree? [[User:Eric the espeon|Eric the espeon]] 19:43, 25 November 2008 (UTC)&lt;br /&gt;
:Yes, but I don&#039;t know if it belongs on this page.  We could create categories, but I think I like the idea of another page better, like List of Pokémon by experience requirement, or something.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 19:52, 25 November 2008 (UTC)&lt;br /&gt;
Makes sense, and link to that list from here? [[User:Eric the espeon|Eric the espeon]] 18:19, 4 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ??? ==&lt;br /&gt;
&lt;br /&gt;
If the formula returns a decimal, is the result rounded up or down? --[[User talk:Shiny Noctowl|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;S&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;i&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;y&amp;lt;/small&amp;gt; &amp;lt;sup&amp;gt;N&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;o&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;t&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;w&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;l&amp;lt;/sub&amp;gt;&amp;lt;/font&amp;gt;]] 15:39, 26 May 2008 (UTC)&lt;br /&gt;
:Always rounded down, I believe. [[User:Ultraflame|Ultraflame]] 22:59, 26 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hmm... ==&lt;br /&gt;
&lt;br /&gt;
Does anyone else think that a chart that lists the experience needed to reach each level in an experience group would be a good addition to this page? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 05:20, 1 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:yes [[User:MathijsP|MathijsP]] 07:22, 1 July 2008 (UTC)&lt;br /&gt;
::I added the charts, but, as I had a computer program generate them, I haven&#039;t been able to check the piecewise ones yet. It would be good if someone else could check the piecewise functions (&amp;quot;erratic&amp;quot; and &amp;quot;fluctuating&amp;quot;) to make sure they&#039;re correct. --[[User:Shiny Noctowl|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;S&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;i&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;y&amp;lt;/small&amp;gt; &amp;lt;sup&amp;gt;N&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;o&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;t&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;w&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;l&amp;lt;/sub&amp;gt;&amp;lt;/font&amp;gt;]] 00:15, 29 September 2008 (UTC)&lt;br /&gt;
:::the &amp;quot;Erratic&amp;quot; one is messed up. lvl 98 is 1.2 million, and lvl 99 is under 600,000. also, thats a lot of text, so, i added the show/hide ability. -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:24, 29 September 2008 (UTC)&lt;br /&gt;
::::It&#039;s still messed up. Can you fix it please? --[[User:Shiny Noctowl|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;S&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;i&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;y&amp;lt;/small&amp;gt; &amp;lt;sup&amp;gt;N&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;o&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;t&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;w&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;l&amp;lt;/sub&amp;gt;&amp;lt;/font&amp;gt;]] 00:27, 29 September 2008 (UTC)&lt;br /&gt;
:::::i dont know how to fix it, i just added the show/hide things. im just noting its not right. you said you had a computer do it. try again? -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:29, 29 September 2008 (UTC)&lt;br /&gt;
::::::The formula for Level 98 comes out to 583539, which is correct. [[User:Ultraflame|Ultraflame]] 23:05, 29 September 2008 (UTC)&lt;br /&gt;
:::::::well thats fine, but currently it says lvl 98 is 1185901, which it wrong. -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:21, 29 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon Gold/Silver Version ROM - Hack-O-Matic - &amp;quot;Secret&amp;quot; Experience functions ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m sure someone else has noticed that if you use the ROM hack tool Hack-O-Matic to open a Pokémon Gold/Silver ROM and edit Pokémon, there will be eight &amp;quot;experience gradient&amp;quot; choices for each Pokémon as opposed to the four that were actually used in Generation II. I&#039;ve figured out three of the four &amp;quot;secret&amp;quot; functions, and due to a glitch in Hack-O-Matic I can&#039;t examine the fourth one.&amp;lt;br&amp;gt;&lt;br /&gt;
Hack-O-Matic displays the eight experience functions as eight &amp;quot;types&amp;quot; (the numbers go from Level 2 to 100):&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===1===&lt;br /&gt;
Formula is 0.25n^3 + 15n^2 + 205n – 107&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
365&lt;br /&gt;
649&lt;br /&gt;
969&lt;br /&gt;
1324&lt;br /&gt;
1717&lt;br /&gt;
2148&lt;br /&gt;
2621&lt;br /&gt;
3135&lt;br /&gt;
3693&lt;br /&gt;
4295&lt;br /&gt;
4945&lt;br /&gt;
5642&lt;br /&gt;
6389&lt;br /&gt;
7186&lt;br /&gt;
8037&lt;br /&gt;
8941&lt;br /&gt;
9901&lt;br /&gt;
10917&lt;br /&gt;
11993&lt;br /&gt;
13128&lt;br /&gt;
14325&lt;br /&gt;
15584&lt;br /&gt;
16909&lt;br /&gt;
18299&lt;br /&gt;
19757&lt;br /&gt;
21283&lt;br /&gt;
22881&lt;br /&gt;
24550&lt;br /&gt;
26293&lt;br /&gt;
28110&lt;br /&gt;
30005&lt;br /&gt;
31977&lt;br /&gt;
34029&lt;br /&gt;
36161&lt;br /&gt;
38377&lt;br /&gt;
40676&lt;br /&gt;
43061&lt;br /&gt;
45532&lt;br /&gt;
48093&lt;br /&gt;
50743&lt;br /&gt;
53485&lt;br /&gt;
56319&lt;br /&gt;
59249&lt;br /&gt;
62274&lt;br /&gt;
65397&lt;br /&gt;
68618&lt;br /&gt;
71941&lt;br /&gt;
75365&lt;br /&gt;
78893&lt;br /&gt;
82525&lt;br /&gt;
86265&lt;br /&gt;
90112&lt;br /&gt;
94069&lt;br /&gt;
98136&lt;br /&gt;
102317&lt;br /&gt;
106611&lt;br /&gt;
111021&lt;br /&gt;
115547&lt;br /&gt;
120193&lt;br /&gt;
124958&lt;br /&gt;
129845&lt;br /&gt;
134854&lt;br /&gt;
139989&lt;br /&gt;
145249&lt;br /&gt;
150637&lt;br /&gt;
156153&lt;br /&gt;
161801&lt;br /&gt;
167580&lt;br /&gt;
173493&lt;br /&gt;
179540&lt;br /&gt;
185725&lt;br /&gt;
192047&lt;br /&gt;
198509&lt;br /&gt;
205111&lt;br /&gt;
211857&lt;br /&gt;
218746&lt;br /&gt;
225781&lt;br /&gt;
232962&lt;br /&gt;
240293&lt;br /&gt;
247773&lt;br /&gt;
255405&lt;br /&gt;
263189&lt;br /&gt;
271129&lt;br /&gt;
279224&lt;br /&gt;
287477&lt;br /&gt;
295888&lt;br /&gt;
304461&lt;br /&gt;
313195&lt;br /&gt;
322093&lt;br /&gt;
331155&lt;br /&gt;
340385&lt;br /&gt;
349782&lt;br /&gt;
359349&lt;br /&gt;
369086&lt;br /&gt;
378997&lt;br /&gt;
389081&lt;br /&gt;
399341&lt;br /&gt;
409777&lt;br /&gt;
420393&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
===2===&lt;br /&gt;
Same as &amp;lt;font color=green&amp;gt;Fifth Type&amp;lt;/font&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===3===&lt;br /&gt;
0.75n^3 + 10n^2 – 30&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
16&lt;br /&gt;
80&lt;br /&gt;
178&lt;br /&gt;
313&lt;br /&gt;
492&lt;br /&gt;
717&lt;br /&gt;
994&lt;br /&gt;
1326&lt;br /&gt;
1720&lt;br /&gt;
2178&lt;br /&gt;
2706&lt;br /&gt;
3307&lt;br /&gt;
3988&lt;br /&gt;
4751&lt;br /&gt;
5602&lt;br /&gt;
6544&lt;br /&gt;
7584&lt;br /&gt;
8724&lt;br /&gt;
9970&lt;br /&gt;
11325&lt;br /&gt;
12796&lt;br /&gt;
14385&lt;br /&gt;
16098&lt;br /&gt;
17938&lt;br /&gt;
19912&lt;br /&gt;
22022&lt;br /&gt;
24274&lt;br /&gt;
26671&lt;br /&gt;
29220&lt;br /&gt;
31923&lt;br /&gt;
34786&lt;br /&gt;
37812&lt;br /&gt;
41008&lt;br /&gt;
44376&lt;br /&gt;
47922&lt;br /&gt;
51649&lt;br /&gt;
55564&lt;br /&gt;
59669&lt;br /&gt;
63970&lt;br /&gt;
68470&lt;br /&gt;
73176&lt;br /&gt;
78090&lt;br /&gt;
83218&lt;br /&gt;
88563&lt;br /&gt;
94132&lt;br /&gt;
99927&lt;br /&gt;
105954&lt;br /&gt;
112216&lt;br /&gt;
118720&lt;br /&gt;
125468&lt;br /&gt;
132466&lt;br /&gt;
139717&lt;br /&gt;
147228&lt;br /&gt;
155001&lt;br /&gt;
163042&lt;br /&gt;
171354&lt;br /&gt;
179944&lt;br /&gt;
188814&lt;br /&gt;
197970&lt;br /&gt;
207415&lt;br /&gt;
217156&lt;br /&gt;
227195&lt;br /&gt;
237538&lt;br /&gt;
248188&lt;br /&gt;
259152&lt;br /&gt;
270432&lt;br /&gt;
282034&lt;br /&gt;
293961&lt;br /&gt;
306220&lt;br /&gt;
318813&lt;br /&gt;
331746&lt;br /&gt;
345022&lt;br /&gt;
358648&lt;br /&gt;
372626&lt;br /&gt;
386962&lt;br /&gt;
401659&lt;br /&gt;
416724&lt;br /&gt;
432159&lt;br /&gt;
447970&lt;br /&gt;
464160&lt;br /&gt;
480736&lt;br /&gt;
497700&lt;br /&gt;
515058&lt;br /&gt;
532813&lt;br /&gt;
550972&lt;br /&gt;
569537&lt;br /&gt;
588514&lt;br /&gt;
607906&lt;br /&gt;
627720&lt;br /&gt;
647958&lt;br /&gt;
668626&lt;br /&gt;
689727&lt;br /&gt;
711268&lt;br /&gt;
733251&lt;br /&gt;
755682&lt;br /&gt;
778564&lt;br /&gt;
801904&lt;br /&gt;
825704&lt;br /&gt;
849970&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===4===&lt;br /&gt;
0.75n^3 + 20n^2 – 70&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
16&lt;br /&gt;
130&lt;br /&gt;
298&lt;br /&gt;
523&lt;br /&gt;
812&lt;br /&gt;
1167&lt;br /&gt;
1594&lt;br /&gt;
2096&lt;br /&gt;
2680&lt;br /&gt;
3348&lt;br /&gt;
4106&lt;br /&gt;
4957&lt;br /&gt;
5908&lt;br /&gt;
6961&lt;br /&gt;
8122&lt;br /&gt;
9394&lt;br /&gt;
10784&lt;br /&gt;
12294&lt;br /&gt;
13930&lt;br /&gt;
15695&lt;br /&gt;
17596&lt;br /&gt;
19635&lt;br /&gt;
21818&lt;br /&gt;
24148&lt;br /&gt;
26632&lt;br /&gt;
29272&lt;br /&gt;
32074&lt;br /&gt;
35041&lt;br /&gt;
38180&lt;br /&gt;
41493&lt;br /&gt;
44986&lt;br /&gt;
48662&lt;br /&gt;
52528&lt;br /&gt;
56586&lt;br /&gt;
60842&lt;br /&gt;
65299&lt;br /&gt;
69964&lt;br /&gt;
74839&lt;br /&gt;
79930&lt;br /&gt;
85240&lt;br /&gt;
90776&lt;br /&gt;
96540&lt;br /&gt;
102538&lt;br /&gt;
108773&lt;br /&gt;
115252&lt;br /&gt;
121977&lt;br /&gt;
128954&lt;br /&gt;
136186&lt;br /&gt;
143680&lt;br /&gt;
151438&lt;br /&gt;
159466&lt;br /&gt;
167767&lt;br /&gt;
176348&lt;br /&gt;
185211&lt;br /&gt;
194362&lt;br /&gt;
203804&lt;br /&gt;
213544&lt;br /&gt;
223584&lt;br /&gt;
233930&lt;br /&gt;
244585&lt;br /&gt;
255556&lt;br /&gt;
266845&lt;br /&gt;
278458&lt;br /&gt;
290398&lt;br /&gt;
302672&lt;br /&gt;
315282&lt;br /&gt;
328234&lt;br /&gt;
341531&lt;br /&gt;
355180&lt;br /&gt;
369183&lt;br /&gt;
383546&lt;br /&gt;
398272&lt;br /&gt;
413368&lt;br /&gt;
428836&lt;br /&gt;
444682&lt;br /&gt;
460909&lt;br /&gt;
477524&lt;br /&gt;
494529&lt;br /&gt;
511930&lt;br /&gt;
529730&lt;br /&gt;
547936&lt;br /&gt;
566550&lt;br /&gt;
585578&lt;br /&gt;
605023&lt;br /&gt;
624892&lt;br /&gt;
645187&lt;br /&gt;
665914&lt;br /&gt;
687076&lt;br /&gt;
708680&lt;br /&gt;
730728&lt;br /&gt;
753226&lt;br /&gt;
776177&lt;br /&gt;
799588&lt;br /&gt;
823461&lt;br /&gt;
847802&lt;br /&gt;
872614&lt;br /&gt;
897904&lt;br /&gt;
923674&lt;br /&gt;
949930&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
===5===&lt;br /&gt;
&amp;lt;font color=gold&amp;gt;First Type&amp;lt;/font&amp;gt;&lt;br /&gt;
===6===&lt;br /&gt;
&amp;lt;font color=purple&amp;gt;Fourth Type&amp;lt;/font&amp;gt;&lt;br /&gt;
===7===&lt;br /&gt;
&amp;lt;font color=brown&amp;gt;Sixth Type&amp;lt;/font&amp;gt;&lt;br /&gt;
===8===&lt;br /&gt;
Unknown due to glitch in Hack-O-Matic. Hack-O-Matic provides graphs for each experience function, but they may not be accurate. Do you want me to upload that graph&#039;s picture anyway?&amp;lt;br&amp;gt;&lt;br /&gt;
Are these &amp;quot;hidden&amp;quot; experience functions notable enough to be added to the article somewhere? Thanks. [[User:Ultraflame|Ultraflame]] 20:44, 12 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
I dont understand any of this? Could you make it clearer for the average user to be able to read, if an average person sees that they wont be able to understand it, only smart people will --[[User:Guardian|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;Guardian&amp;lt;/font&amp;gt;]][[Special:Contributions/Guardian|&amp;lt;font color=&amp;quot;#FFFF00&amp;quot;&amp;gt; of&amp;lt;/font&amp;gt;]][[User talk:Guardian|&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt; Earth&amp;lt;/font&amp;gt;]] |[[GSDS|&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;SGMS 2010&amp;lt;/font&amp;gt;]]&lt;br /&gt;
:When a Pokémon gains experience it levels up.  Different Pokémon level up at different rates, and take different amounts of experience to gain each level.  Some Pokémon level up faster than others.  The amount of experience a Pokémon needs to gain a level is determined by one of eight possible formulas.  That&#039;s really the premise of the whole article.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 18:27, 4 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
oh ok thank you, it was that last line &amp;quot;The amount of experience a Pokémon needs to gain a level is determined by one of eight possible formulas.&amp;quot; I didnt really get till you explained it. I just thought they made the pokemon that way, i wasnt aware there was a formula, if this is in the article, can we have the easier to understand version, your version, underneath the complicated bit. --[[User:Guardian|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;Guardian&amp;lt;/font&amp;gt;]][[Special:Contributions/Guardian|&amp;lt;font color=&amp;quot;#FFFF00&amp;quot;&amp;gt; of&amp;lt;/font&amp;gt;]][[User talk:Guardian|&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt; Earth&amp;lt;/font&amp;gt;]] |[[GSDS|&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;SGMS 2010&amp;lt;/font&amp;gt;]]&lt;br /&gt;
:I&#039;ll add some clarification to the article later.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 18:36, 4 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== List of base experence yeald ==&lt;br /&gt;
&lt;br /&gt;
Can someone add this in as a hide able table?&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Arceus - 255&lt;br /&gt;
Blissey - 255&lt;br /&gt;
Chansey - 255&lt;br /&gt;
Happiny - 255&lt;br /&gt;
Dialga - 220&lt;br /&gt;
Giratina - 220&lt;br /&gt;
Ho-oh - 220&lt;br /&gt;
Lugia - 220&lt;br /&gt;
Mewtwo - 220&lt;br /&gt;
Palkia - 220&lt;br /&gt;
Rayquaza - 220&lt;br /&gt;
Regigigas - 220&lt;br /&gt;
Togekiss - 220&lt;br /&gt;
Lapras - 219&lt;br /&gt;
Dragonite - 218&lt;br /&gt;
Garchomp - 218&lt;br /&gt;
Groudon - 218&lt;br /&gt;
Kyogre - 218&lt;br /&gt;
Salamence - 218&lt;br /&gt;
Tyranitar - 218&lt;br /&gt;
Entei - 217&lt;br /&gt;
Moltres - 217&lt;br /&gt;
Regirock - 217&lt;br /&gt;
Rhyperior - 217&lt;br /&gt;
Raikou - 216&lt;br /&gt;
Regice - 216&lt;br /&gt;
Zapdos - 216&lt;br /&gt;
Articuno - 215&lt;br /&gt;
Deoxys - 215&lt;br /&gt;
Heatran - 215&lt;br /&gt;
Jirachi - 215&lt;br /&gt;
Manaphy - 215&lt;br /&gt;
Registeel - 215&lt;br /&gt;
Suicune - 215&lt;br /&gt;
Abomasnow - 214&lt;br /&gt;
Gyarados - 214&lt;br /&gt;
Arcanine - 213&lt;br /&gt;
Milotic - 213&lt;br /&gt;
Exeggutor - 212&lt;br /&gt;
Latias - 211&lt;br /&gt;
Latios - 211&lt;br /&gt;
Magnezone - 211&lt;br /&gt;
Tangrowth - 211&lt;br /&gt;
Tauros - 211&lt;br /&gt;
Azelf - 210&lt;br /&gt;
Blastoise - 210&lt;br /&gt;
Cresselia - 210&lt;br /&gt;
Darkrai - 210&lt;br /&gt;
Dusknoir - 210&lt;br /&gt;
Empoleon - 210&lt;br /&gt;
Feraligatr - 210&lt;br /&gt;
Mesprit - 210&lt;br /&gt;
Metagross - 210&lt;br /&gt;
Slaking - 210&lt;br /&gt;
Swampert - 210&lt;br /&gt;
Uxie - 210&lt;br /&gt;
Blaziken - 209&lt;br /&gt;
Charizard - 209&lt;br /&gt;
Infernape - 209&lt;br /&gt;
Skuntank - 209&lt;br /&gt;
Typhlosion - 209&lt;br /&gt;
Gallade - 208&lt;br /&gt;
Gardevoir - 208&lt;br /&gt;
Meganium - 208&lt;br /&gt;
Sceptile - 208&lt;br /&gt;
Torterra - 208&lt;br /&gt;
Venusaur - 208&lt;br /&gt;
Kingdra - 207&lt;br /&gt;
Mamoswine - 207&lt;br /&gt;
Starmie - 207&lt;br /&gt;
Kingler - 206&lt;br /&gt;
Wailord - 206&lt;br /&gt;
Aggron - 205&lt;br /&gt;
Tentacruel - 205&lt;br /&gt;
Crobat - 204&lt;br /&gt;
Drapion - 204&lt;br /&gt;
Drifblim - 204&lt;br /&gt;
Houndoom - 204&lt;br /&gt;
Lucario - 204&lt;br /&gt;
Rhydon - 204&lt;br /&gt;
Roserade - 204&lt;br /&gt;
Cloyster - 203&lt;br /&gt;
Aerodactyl - 202&lt;br /&gt;
Cradily - 201&lt;br /&gt;
Kabutops - 201&lt;br /&gt;
Armaldo - 200&lt;br /&gt;
Heracross - 200&lt;br /&gt;
Miltank - 200&lt;br /&gt;
Pinsir - 200&lt;br /&gt;
Scizor - 200&lt;br /&gt;
Bastiodon - 199&lt;br /&gt;
Electivire - 199&lt;br /&gt;
Magmortar - 199&lt;br /&gt;
Omastar - 199&lt;br /&gt;
Rampardos - 199&lt;br /&gt;
Weavile - 199&lt;br /&gt;
Flareon - 198&lt;br /&gt;
Hippowdon - 198&lt;br /&gt;
Probopass - 198&lt;br /&gt;
Relicanth - 198&lt;br /&gt;
Yanmega - 198&lt;br /&gt;
Espeon - 197&lt;br /&gt;
Flygon - 197&lt;br /&gt;
Jolteon - 197&lt;br /&gt;
Umbreon - 197&lt;br /&gt;
Glaceon - 196&lt;br /&gt;
Leafeon - 196&lt;br /&gt;
Steelix - 196&lt;br /&gt;
Vaporeon - 196&lt;br /&gt;
Nidoking - 195&lt;br /&gt;
Ampharos - 194&lt;br /&gt;
Luxray - 194&lt;br /&gt;
Nidoqueen - 194&lt;br /&gt;
Lickilicky - 193&lt;br /&gt;
Machamp - 193&lt;br /&gt;
Gliscor - 192&lt;br /&gt;
Rapidash - 192&lt;br /&gt;
Walrein - 192&lt;br /&gt;
Victreebel - 191&lt;br /&gt;
Gengar - 190&lt;br /&gt;
Claydol - 189&lt;br /&gt;
Donphan - 189&lt;br /&gt;
Ursaring - 189&lt;br /&gt;
Altaria - 188&lt;br /&gt;
Bronzong - 188&lt;br /&gt;
Vespiquen - 188&lt;br /&gt;
Froslass - 187&lt;br /&gt;
Glalie - 187&lt;br /&gt;
Honchkrow - 187&lt;br /&gt;
Mismagius - 187&lt;br /&gt;
Scyther - 187&lt;br /&gt;
Alakazam - 186&lt;br /&gt;
Ambipom - 186&lt;br /&gt;
Politoed - 185&lt;br /&gt;
Poliwrath - 185&lt;br /&gt;
Porygon-Z - 185&lt;br /&gt;
Bellossom - 184&lt;br /&gt;
Exploud - 184&lt;br /&gt;
Hariyama - 184&lt;br /&gt;
Vileploom - 184&lt;br /&gt;
Delibird - 183&lt;br /&gt;
Purugly - 183&lt;br /&gt;
Ludicolo - 181&lt;br /&gt;
Shiftry - 181&lt;br /&gt;
Toxicroak - 181&lt;br /&gt;
Porygon2 - 180&lt;br /&gt;
Banette - 179&lt;br /&gt;
Dusclops - 179&lt;br /&gt;
Floatzel - 178&lt;br /&gt;
Gorebyss - 178&lt;br /&gt;
Granbull - 178&lt;br /&gt;
Huntail - 178&lt;br /&gt;
Ninetails - 178&lt;br /&gt;
Cacturne - 177&lt;br /&gt;
Golem - 177&lt;br /&gt;
Wobbuffet - 177&lt;br /&gt;
Dewgong - 176&lt;br /&gt;
Gastrodon - 176&lt;br /&gt;
Jumpluff - 176&lt;br /&gt;
Camerupt - 175&lt;br /&gt;
Kangaskhan - 175&lt;br /&gt;
Sharpedo - 175&lt;br /&gt;
Absol - 174&lt;br /&gt;
Golduck - 174&lt;br /&gt;
Lopunny - 174&lt;br /&gt;
Weezing - 173&lt;br /&gt;
Pidgeot - 172&lt;br /&gt;
Staraptor - 172&lt;br /&gt;
Golbat - 171&lt;br /&gt;
Xatu - 171&lt;br /&gt;
Seaking - 170&lt;br /&gt;
Magneton - 169&lt;br /&gt;
Tropius - 169&lt;br /&gt;
Manectric - 168&lt;br /&gt;
Mantine - 168&lt;br /&gt;
Skarmory - 168&lt;br /&gt;
Spiritomb - 168&lt;br /&gt;
Swalot - 168&lt;br /&gt;
Magmar - 167&lt;br /&gt;
Tangela - 166&lt;br /&gt;
Breloom - 165&lt;br /&gt;
Hypno - 165&lt;br /&gt;
Phione - 165&lt;br /&gt;
Seviper - 165&lt;br /&gt;
Stantler - 165&lt;br /&gt;
Zangoose - 165&lt;br /&gt;
Carnivine - 164&lt;br /&gt;
Grumpig - 164&lt;br /&gt;
Octillery - 164&lt;br /&gt;
Pelipper - 164&lt;br /&gt;
Slowbro - 164&lt;br /&gt;
Slowking - 164&lt;br /&gt;
Sandslash - 163&lt;br /&gt;
Fearow - 162&lt;br /&gt;
Noctowl - 162&lt;br /&gt;
Swellow - 162&lt;br /&gt;
Beautifly - 161&lt;br /&gt;
Crawdaunt - 161&lt;br /&gt;
Torkoal - 161&lt;br /&gt;
Butterfree - 160&lt;br /&gt;
Piloswine - 160&lt;br /&gt;
Beedrill - 159&lt;br /&gt;
Kricketune - 159&lt;br /&gt;
Mothim - 159&lt;br /&gt;
Wormadam - 159&lt;br /&gt;
Dodrio - 158&lt;br /&gt;
Whiscash - 158&lt;br /&gt;
Muk - 157&lt;br /&gt;
Electabuzz - 156&lt;br /&gt;
Lanturn - 156&lt;br /&gt;
Lumineon - 156&lt;br /&gt;
Ninjask - 155&lt;br /&gt;
Seadra - 155&lt;br /&gt;
Celebi - 154&lt;br /&gt;
Magcargo - 154&lt;br /&gt;
Mew - 154&lt;br /&gt;
Snorlax - 154&lt;br /&gt;
Azumarill - 153&lt;br /&gt;
Dugtrio - 153&lt;br /&gt;
Medicham - 153&lt;br /&gt;
Metang - 153&lt;br /&gt;
Lairon - 152&lt;br /&gt;
Ponyta - 152&lt;br /&gt;
Roselia - 152&lt;br /&gt;
Weepinbell - 151&lt;br /&gt;
Electrode - 150&lt;br /&gt;
Lunatone - 150&lt;br /&gt;
Solrock - 150&lt;br /&gt;
Girafarig - 149&lt;br /&gt;
Primeape - 149&lt;br /&gt;
Persian - 148&lt;br /&gt;
Arbok - 147&lt;br /&gt;
Chimecho - 147&lt;br /&gt;
Misdreavus - 147&lt;br /&gt;
Yanma - 147&lt;br /&gt;
Illumise - 146&lt;br /&gt;
Machoke - 146&lt;br /&gt;
Sunflora - 146&lt;br /&gt;
Volbeat - 146&lt;br /&gt;
Castform - 145&lt;br /&gt;
Kadabra - 145&lt;br /&gt;
Dragonair - 144&lt;br /&gt;
Gabite - 144&lt;br /&gt;
Pupitar - 144&lt;br /&gt;
Shelgon - 144&lt;br /&gt;
Croconaw - 143&lt;br /&gt;
Marshtomp - 143&lt;br /&gt;
Prinplup - 143&lt;br /&gt;
Wartortle - 143&lt;br /&gt;
Charmeleon - 142&lt;br /&gt;
Clamperl - 142&lt;br /&gt;
Combusken - 142&lt;br /&gt;
Monferno - 142&lt;br /&gt;
Quilava - 142&lt;br /&gt;
Bayleef - 141&lt;br /&gt;
Grotle - 141&lt;br /&gt;
Grovyle - 141&lt;br /&gt;
Ivysaur - 141&lt;br /&gt;
Lombre - 141&lt;br /&gt;
Nuzleaf - 141&lt;br /&gt;
Hitmonchan - 140&lt;br /&gt;
Kirlia - 140&lt;br /&gt;
Hitmonlee - 139&lt;br /&gt;
Delcatty - 138&lt;br /&gt;
Hitmontop - 138&lt;br /&gt;
Venomoth - 138&lt;br /&gt;
Jynx - 137&lt;br /&gt;
Quagsire - 137&lt;br /&gt;
Wailmer - 137&lt;br /&gt;
Mr. Mime 136&lt;br /&gt;
Skiploom - 136&lt;br /&gt;
Rhyhorn - 135&lt;br /&gt;
Sudowoodo - 135&lt;br /&gt;
Ariados - 134&lt;br /&gt;
Graveler - 134&lt;br /&gt;
Ledian - 134&lt;br /&gt;
Cherrim - 133&lt;br /&gt;
Gloom - 132&lt;br /&gt;
Kecleon - 132&lt;br /&gt;
Rotom - 132&lt;br /&gt;
Sneasel - 132&lt;br /&gt;
Poliwhirl - 131&lt;br /&gt;
Snover - 131&lt;br /&gt;
Porygon - 130&lt;br /&gt;
Clefable - 129&lt;br /&gt;
Linoone - 128&lt;br /&gt;
Masquerain - 128&lt;br /&gt;
Mightyena - 128&lt;br /&gt;
Parasect - 128&lt;br /&gt;
Sealeo - 128&lt;br /&gt;
Drifloon - 127&lt;br /&gt;
Lickitung - 127&lt;br /&gt;
Haunter - 126&lt;br /&gt;
Loudred - 126&lt;br /&gt;
Vibrava - 126&lt;br /&gt;
Vigoroth - 126&lt;br /&gt;
Marowak - 124&lt;br /&gt;
Phanpy - 124&lt;br /&gt;
Teddiursa - 124&lt;br /&gt;
Raichu - 122&lt;br /&gt;
Lileep - 121&lt;br /&gt;
Minun - 120&lt;br /&gt;
Omanyte - 120&lt;br /&gt;
Pachirisu - 120&lt;br /&gt;
Plusle - 120&lt;br /&gt;
Anorith - 119&lt;br /&gt;
Kabuto - 119&lt;br /&gt;
Forretress - 118&lt;br /&gt;
Nidorino - 118&lt;br /&gt;
Flaaffy - 117&lt;br /&gt;
Luxio - 117&lt;br /&gt;
Magby - 117&lt;br /&gt;
Nidorina - 117&lt;br /&gt;
Bibarel - 116&lt;br /&gt;
Furret - 116&lt;br /&gt;
Raticate - 116&lt;br /&gt;
Krabby - 115&lt;br /&gt;
Houndour - 114&lt;br /&gt;
Koffing - 114&lt;br /&gt;
Skorupi - 114&lt;br /&gt;
Togetic - 114&lt;br /&gt;
Corsola - 113&lt;br /&gt;
Pidgeotto - 113&lt;br /&gt;
Staravia - 113&lt;br /&gt;
Corphish - 111&lt;br /&gt;
Goldeen - 111&lt;br /&gt;
Luvdisc - 110&lt;br /&gt;
Wigglytuff - 109&lt;br /&gt;
Gligar - 108&lt;br /&gt;
Mantyke - 108&lt;br /&gt;
Nosepass - 108&lt;br /&gt;
Onix - 108&lt;br /&gt;
Chatot - 107&lt;br /&gt;
Murkrow - 107&lt;br /&gt;
Elekid - 106&lt;br /&gt;
Smeargle - 106&lt;br /&gt;
Staryu - 106&lt;br /&gt;
Tentacool - 105&lt;br /&gt;
Electrike - 104&lt;br /&gt;
Beldum - 103&lt;br /&gt;
Voltorb - 103&lt;br /&gt;
Drowzee - 102&lt;br /&gt;
Qwilfish - 100&lt;br /&gt;
Seel - 100&lt;br /&gt;
Cranidos - 99&lt;br /&gt;
Shieldon - 99&lt;br /&gt;
Slowpoke - 99&lt;br /&gt;
Exeggcute - 98&lt;br /&gt;
Mawile - 98&lt;br /&gt;
Sableye - 98&lt;br /&gt;
Cacnea - 97&lt;br /&gt;
Duskull - 97&lt;br /&gt;
Shellder - 97&lt;br /&gt;
Shuppet - 97&lt;br /&gt;
Aron - 96&lt;br /&gt;
Doduo - 96&lt;br /&gt;
Gastly - 95&lt;br /&gt;
Hippopotas - 95&lt;br /&gt;
Shedinja - 95&lt;br /&gt;
Aipom - 94&lt;br /&gt;
Farfetch&#039;d - 94&lt;br /&gt;
Munchlax - 94&lt;br /&gt;
Sandshrew - 93&lt;br /&gt;
Barboach - 92&lt;br /&gt;
Eevee - 92&lt;br /&gt;
Growlithe - 91&lt;br /&gt;
Meditite - 91&lt;br /&gt;
Tyrogue - 91&lt;br /&gt;
Chinchou - 90&lt;br /&gt;
Finneon - 90&lt;br /&gt;
Grimer - 90&lt;br /&gt;
Bagon - 89&lt;br /&gt;
Magnemite - 89&lt;br /&gt;
Spoink - 89&lt;br /&gt;
Carvanha - 88&lt;br /&gt;
Machop - 88&lt;br /&gt;
Numel - 88&lt;br /&gt;
Cubone - 87&lt;br /&gt;
Makuhita - 87&lt;br /&gt;
Smoochum - 87&lt;br /&gt;
Spinda - 85&lt;br /&gt;
Bellsprout - 84&lt;br /&gt;
Buneary - 84&lt;br /&gt;
Croagunk - 83&lt;br /&gt;
Horsea - 83&lt;br /&gt;
Slakoth - 83&lt;br /&gt;
Pikachu - 82&lt;br /&gt;
Diglett - 81&lt;br /&gt;
Psyduck - 80&lt;br /&gt;
Shuckle - 80&lt;br /&gt;
Stunky - 79&lt;br /&gt;
Mime Jr. 78&lt;br /&gt;
Oddish - 78&lt;br /&gt;
Remoraid - 78&lt;br /&gt;
Slugma - 78&lt;br /&gt;
Swinub - 78&lt;br /&gt;
Poliwag - 77&lt;br /&gt;
Jigglypuff - 76&lt;br /&gt;
Buizel - 75&lt;br /&gt;
Dunsparce - 75&lt;br /&gt;
Gulpin - 75&lt;br /&gt;
Spheal - 75&lt;br /&gt;
Venonat - 75&lt;br /&gt;
Chingling - 74&lt;br /&gt;
Hoppip - 74&lt;br /&gt;
Lotad - 74&lt;br /&gt;
Mankey - 74&lt;br /&gt;
Seedot - 74&lt;br /&gt;
Snorunt - 74&lt;br /&gt;
Swablu - 74&lt;br /&gt;
Togepi - 74&lt;br /&gt;
Abra - 73&lt;br /&gt;
Geodude - 73&lt;br /&gt;
Natu - 73&lt;br /&gt;
Pichu - 73&lt;br /&gt;
Shellos - 73&lt;br /&gt;
Trapinch - 73&lt;br /&gt;
Bronzor - 72&lt;br /&gt;
Cascoon - 72&lt;br /&gt;
Metapod - 72&lt;br /&gt;
Riolu - 72&lt;br /&gt;
Glameow - 71&lt;br /&gt;
Kakuna - 71&lt;br /&gt;
Silcoon - 71&lt;br /&gt;
Paras - 70&lt;br /&gt;
Ralts - 70&lt;br /&gt;
Meowth - 69&lt;br /&gt;
Bonsly - 68&lt;br /&gt;
Budew - 68&lt;br /&gt;
Cherubi - 68&lt;br /&gt;
Clefairy - 68&lt;br /&gt;
Whismur - 68&lt;br /&gt;
Dratini - 67&lt;br /&gt;
Gible - 67&lt;br /&gt;
Larvitar - 67&lt;br /&gt;
Piplup - 66&lt;br /&gt;
Squirtle - 66&lt;br /&gt;
Totodile - 66&lt;br /&gt;
Charmander - 65&lt;br /&gt;
Chimchar - 65&lt;br /&gt;
Cyndaquil - 65&lt;br /&gt;
Mudkip - 65&lt;br /&gt;
Nincada - 65&lt;br /&gt;
Shroomish - 65&lt;br /&gt;
Skitty - 65&lt;br /&gt;
Torchic - 65&lt;br /&gt;
Treecko - 65&lt;br /&gt;
Bulbasaur - 64&lt;br /&gt;
Chikorita - 64&lt;br /&gt;
Shaymin - 64&lt;br /&gt;
Turtwig - 64&lt;br /&gt;
Wingull - 64&lt;br /&gt;
Combee - 63&lt;br /&gt;
Snubbull - 63&lt;br /&gt;
Surskit - 63&lt;br /&gt;
Vulpix - 63&lt;br /&gt;
Ekans - 62&lt;br /&gt;
Burmy - 61&lt;br /&gt;
Ditto - 61&lt;br /&gt;
Feebas - 61&lt;br /&gt;
Unown - 61&lt;br /&gt;
Dustox - 60&lt;br /&gt;
Nidoran♂ - 60&lt;br /&gt;
Pineco - 60&lt;br /&gt;
Shinx - 60&lt;br /&gt;
Zigzagoon - 60&lt;br /&gt;
Mareep - 59&lt;br /&gt;
Nidoran♀ - 59&lt;br /&gt;
Taillow - 59&lt;br /&gt;
Baltoy - 58&lt;br /&gt;
Bidoof - 58&lt;br /&gt;
Hoothoot - 58&lt;br /&gt;
Marill - 58&lt;br /&gt;
Spearow - 58&lt;br /&gt;
Rattata - 57&lt;br /&gt;
Sentret - 57&lt;br /&gt;
Starly - 56&lt;br /&gt;
Pidgey - 55&lt;br /&gt;
Poochyena - 55&lt;br /&gt;
Kricketot - 54&lt;br /&gt;
Ledyba - 54&lt;br /&gt;
Spinarak - 54&lt;br /&gt;
Wurmple - 54&lt;br /&gt;
Zubat - 54&lt;br /&gt;
Caterpie - 53&lt;br /&gt;
Sunkern - 52&lt;br /&gt;
Weedle - 52&lt;br /&gt;
Wooper - 52&lt;br /&gt;
Wynaut - 44&lt;br /&gt;
Igglybuff - 39&lt;br /&gt;
Cleffa - 37&lt;br /&gt;
Azurill - 33&lt;br /&gt;
Magikarp - 20&lt;br /&gt;
--&amp;gt;{{unsigned|Eric the espeon}}&amp;lt;small&amp;gt;&#039;&#039;; massive amount of data hidden by {{u|the dark lord trombonator|trom}}.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Already in [[List of Pokémon by effort value yield]]. [[User:Ultraflame|Ultraflame]] 00:42, 21 November 2009 (UTC)&lt;br /&gt;
No, that is EV yield.. The list I provided was base EXP yield. Quite a major difference there. [[User:Eric the espeon|Eric the espeon]] 17:57, 21 November 2009 (UTC)&lt;br /&gt;
:If you take a look at the article, there&#039;s a column marked &amp;quot;Exp.&amp;quot;, which contains exactly the same data that you have provided. Confusing, I know. [[User:Ultraflame|Ultraflame]] 19:06, 21 November 2009 (UTC)&lt;br /&gt;
Ok, fair enough. This article should probably link to that list then, no? [[User:Eric the espeon|Eric the espeon]] 21:59, 21 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Negative EXP==&lt;br /&gt;
According to the &amp;quot;medium slow&amp;quot; formula, the EXP for level 1 should be -54. This is exploited in the [http://tasvideos.org/950M.html Pokémon Blue TAS]. However there&#039;s no sign of this in the article. Was it fixed in later games? {{unsigned|Gyorokpeter }}&lt;br /&gt;
:It was fixed as of Generation III at the latest, I believe. According to the article, &amp;quot;Due most likely to the issue of speed when using these formulas, the GBA games will simply use a {{wp|lookup table}} for each value of any type instead of computing them. Because of this, these formulas are not actually part of the game mechanics.&amp;quot; [[User:Ultraflame|Ultraflame]] 05:41, 22 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Experience gain in battle ==&lt;br /&gt;
The section on the experience gained in battle only mentions the total experience gained, and not how experience is spread throughout multiple participants in the battle. That information seems like a useful mechanic and should be appended by someone who can add it. --[[User:Naokohiro|Naokohiro]] 19:21, 9 January 2010 (UTC)&lt;br /&gt;
:It is divided evenly among participants, unless some participants have EXP share or whatever. In this case, they receive their share plus the bonus from the held item. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 03:56, 10 January 2010 (UTC)&lt;br /&gt;
::How is it divided among arbitrary amounts of Pokémon involved in the battle, and Pokémon with Exp. Share, including cases where Pokémon have both an Exp. Share and participated in the battle? There are many different cases. For example, when some Pokémon have Exp. Share and some don&#039;t, but some of the Pokémon with Exp. Share participated and some didn&#039;t, but also some Pokémon without Exp. Share that did participate, etc. --[[User:Naokohiro|Naokohiro]] 04:41, 14 January 2010 (UTC)&lt;br /&gt;
:::I don&#039;t know exactly how experience is divided among multiple Exp. Share holders (does each Pokémon with Exp. Share receive (1/(number of Exp. Shares + 1))*(total experience), or does each receive (1/2)*(total experience)*(1/number of Exp. Shares), or something else?), but the experience &#039;&#039;&#039;that is not allocated solely as a result of Exp. Share being held&#039;&#039;&#039; is always divided evenly among the participants of the battle, regardless of whether or not those participants hold Exp. Share. [[User:Ultraflame|Ultraflame]] 06:22, 14 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Switching??? ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ll give an example.&lt;br /&gt;
&lt;br /&gt;
Say I have a Charizard out, and the opponent has Venusaur. The opponent switches to Blastoise, and later I switch to Raichu. If the opponent switches back to Venusaur, and I KO it, will my Charizard still gain exp? &#039;&#039;&#039;-&#039;&#039;&#039;  [[User Talk:Axxonn|&amp;lt;span style=&amp;quot;color:#AAAAFF&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;Axxonn&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[Special:Contributions/Axxonn|&amp;lt;span style=&amp;quot;color:#FFAAAA&amp;quot;&amp;gt;&amp;lt;small&amp;gt;the&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Axxonn|&amp;lt;span style=&amp;quot;color:#999999&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;Awesometrainer&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]] 20:59, 4 May 2010 (UTC)&lt;br /&gt;
:No, at least not in my experience. The Pokémon must face the Pokémon since it has last been sent out from its Poké Ball. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 21:40, 4 May 2010 (UTC)&lt;br /&gt;
::Nope. Tried it before. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 21:59, 4 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Errors with formulas? ==&lt;br /&gt;
I was just double-checking the erratic output based on the formula given, when I realized that the given formula is impossible, in programming terms. Specifically, the game would never output two values for levels 50, 68, and 98, as the current formula shows it does. So I checked to see what the correct distribution of the formulas was, and came up with the following: level 50 could go either way, as both formulas it is attributed to result in the same output, level 68 is calculated based on the second formula given, and level 98 is calculated on the final formula. In other words, the actual division of the formulas should be something along the lines of the first applying to levels below or equal to 50, the second applying to levels greater than 50 but less than or equal to 68, the third applying to levels greater than 68 but less than to 98 (or, to keep similar formatting, apply to levels greater than 68 but less than or equal to 97), and the final one applying to levels greater than or equal to 98 (or, to keep formatting, apply to levels greater than 97). [[User:Glitchfinder|Glitchfinder]] 03:31, 6 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It would also appear that quite a bit has been left out of the fluctuating piecewise function. Specifically, it would appear that the formula used for levels one through 14 will change based on the level modulo 3, resulting in three different yet very similar formulas for these levels. The middle levels, from 15 to 34, remain with the same formula that is given. However, it would appear that there are two separate formulas used for levels 35 to 100, determined by the level modulo 2. Here is the code I was using to test the function, which is written in Ruby:&lt;br /&gt;
&lt;br /&gt;
 test.fluctuating[1] = 0&lt;br /&gt;
 for i in 2...101&lt;br /&gt;
   if i &amp;gt;= 1 &amp;amp;&amp;amp; i &amp;lt; 15 &amp;amp;&amp;amp; i % 3 == 0&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((24.0 + ((i.to_f) / 3.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 1 &amp;amp;&amp;amp; i &amp;lt; 15 &amp;amp;&amp;amp; i % 3 == 1&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((24.0 + ((i.to_f - 1.0) / 3.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 1 &amp;amp;&amp;amp; i &amp;lt; 15 &amp;amp;&amp;amp; i % 3 == 2&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((24.0 + ((i.to_f + 1.0) / 3.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 15 &amp;amp;&amp;amp; i &amp;lt; 35&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((14.0 + i.to_f) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 35 &amp;amp;&amp;amp; i &amp;lt;= 100 &amp;amp;&amp;amp; i % 2 == 0&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((32.0 + (i.to_f / 2.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 35 &amp;amp;&amp;amp; i &amp;lt;= 100 &amp;amp;&amp;amp; i % 2 == 1&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((32.0 + ((i.to_f - 1.0) / 2.0)) / 50.0))&lt;br /&gt;
   end&lt;br /&gt;
   test.fluctuating[i] = val.truncate&lt;br /&gt;
 end&lt;br /&gt;
Please note that the code is given as a demonstration of how the formulas are chosen, and does not include the necessary setup for the test variable. I don&#039;t know the Wikipedia math functions well enough to replace the image, so it would be a good idea for someone else to do it instead. [[User:Glitchfinder|Glitchfinder]] 05:17, 6 May 2010 (UTC)&lt;br /&gt;
:I believe that the modulo operator business is already covered in the formulas, using the floor function symbol (looks a little like square brackets). But I do agree that the erratic functions&#039; domains should be clarified as you said. [[User:Ultraflame|Ultraflame]] 05:25, 6 May 2010 (UTC)&lt;br /&gt;
::That would certainly explain the problem. There should probably be a note stating that those values are actually encased in a floor function, and not simply placed within brackets. (I had to look quite closely to see that they were in fact the floor function symbols, and not simply brackets, like I had assumed they were) [[User:Glitchfinder|Glitchfinder]] 05:47, 6 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Understanding the formulas ==&lt;br /&gt;
&lt;br /&gt;
Could anyone tell me what is ment with &amp;quot;N&amp;quot; in the formulas?&lt;br /&gt;
I can&#039;t find it anywhere on the page. {{unsigned|Ragnearoa}}&lt;br /&gt;
:&amp;quot;n&amp;quot; generally means &amp;quot;number&amp;quot; when used in equations as a variable, in this case... I believe the &amp;quot;n&amp;quot; stands for the base experience given out by a Pokemon. ▫▫&#039;&#039;&#039;[[User:Tina|&amp;lt;span style=&amp;quot;color:#e072a9;&amp;quot;&amp;gt;ティナ&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;sup&amp;gt;[[User talk:Tina|&amp;lt;span style=&amp;quot;color:#728084;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]][[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#728084;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 15:21, 20 May 2010 (UTC)&lt;br /&gt;
::&amp;quot;n&amp;quot; actually represents the level of the Pokémon. &amp;quot;e(n)&amp;quot; is therefore the number of Exp. Points a Pokémon needs to get from level 1 to level &amp;quot;n&amp;quot;. [[User:Ultraflame|Ultraflame]] 01:21, 21 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Erratic formula ==&lt;br /&gt;
&lt;br /&gt;
The erratic formula&#039;s piecewise functions are defined inclusively in all inequalities, and thus overlap.&lt;br /&gt;
[[Image:Math-formula5.png|left]] [[Image:Expcalc_erratic.png|right]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The left formula is how I believe it should be, the right is the current one. -- [[User:Pokey|Pokey]] 07:38, 27 May 2010 (UTC)&lt;br /&gt;
: At the overlaps, the values are equal. [[User:Ztobor|Ztobor]] 22:34, 15 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Does Not Compute ==&lt;br /&gt;
The Trivia sections on the species pages for Arceus, Blissey and Chansey all state that they give 13,933 experience at level 100 when owned by a Trainer. But based on the way that the experience given in battle formula is written right now (with &#039;&#039;a&#039;&#039; being 1 plus an additional possible 1.2 depending on Trainer status, trade, and foreign language), it only equals 8,014, not 13,933.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;a&#039;&#039;=2.2   &#039;&#039;b&#039;&#039;=255   &#039;&#039;L&#039;&#039;=100   &#039;&#039;a&#039;&#039;+&#039;&#039;b&#039;&#039;+&#039;&#039;L&#039;&#039;=56,100   56,100/7=8,014&lt;br /&gt;
&lt;br /&gt;
Add a Lucky Egg (multiply by 1.5) onto that and you only get 12,021. The only way to get the 13,933 is to multiply 1.5 for the trade and 1.7 for the foreign language &#039;&#039;after&#039;&#039; the initial Trainer experience (with &#039;&#039;a&#039;&#039; being 1.5) has been calculated, not to add .5 and .2 to &#039;&#039;a&#039;&#039;. --[[User:Phantomjunkie|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Phantom&amp;lt;/span&amp;gt;]][[User talk:Phantomjunkie|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Junkie&amp;lt;/span&amp;gt;]] 17:17, 17 July 2010 (UTC)&lt;br /&gt;
:We&#039;d better look into that. Perhaps you don&#039;t add 0.5 to a, but multiply a by 1.5 instead. I&#039;ll see about it. [[User:Ztobor|Ztobor]] 02:50, 22 July 2010 (UTC)&lt;br /&gt;
::Hold on, you mean: if you calculate 1.5x for the Lucky Egg, 1.7x for the foreign language trade, and 1.5x for the Trainer battle as well. &lt;br /&gt;
:::If we&#039;re going by that logic, it might actually be that you multiply everything, instead of adding to the multiplier. In which case it would actually be 14,753 experience points. I&#039;ll still have to look into it. [[User:Ztobor|Ztobor]] 02:58, 22 July 2010 (UTC)&lt;br /&gt;
::::Okay, I found out. I tried battling against a trainer&#039;s Level 28 Mime Jr. with a German-traded Gabite holding a Lucky Egg. The base Exp. is exactly 312, and it gained 1193, which is 1.5 x 1.7 x 1.5. So yes, you actually do need to multiply 1.5 twice, and the article as it stands now is wrong. [[User:Ztobor|Ztobor]] 03:18, 22 July 2010 (UTC)&lt;br /&gt;
:::::Fixed. [[User:Ztobor|Ztobor]] 03:57, 22 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Minor wording issue ==&lt;br /&gt;
I didn&#039;t want to just go in and edit this without asking. The section on the Experience Underflow glitch contains the following sentence:&lt;br /&gt;
&#039;&#039;It is due to this bug that no level 1 Pokémon can be found in the wild without glitching or hacking the game, and why, even though level 2-4 Pokémon can be found wild, Pokémon hatched at level 5 in the first two generations.&#039;&#039;&lt;br /&gt;
However, since breeding and, by extension, hatching eggs wasn&#039;t added until Generation II, shouldn&#039;t the sentence be changed to state that &amp;quot;Pokémon hatched at level 5 in the second generation&amp;quot;? The following paragraph refers to level 5 hatching in Generation III, so I don&#039;t feel it&#039;s necessary to add it here. --[[User:Phantomjunkie|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Phantom&amp;lt;/span&amp;gt;]][[User talk:Phantomjunkie|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Junkie&amp;lt;/span&amp;gt;]] 08:08, 19 July 2010 (UTC)&lt;br /&gt;
:Changed to &amp;quot;&#039;&#039;Pokémon hatched at level 5 when eggs were introduced in Generation II.&#039;&#039;&amp;quot; [[User:Ultraflame|Ultraflame]] 01:30, 20 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Use of asymptotic notation ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s not really appropriate to use asymptotic notation in the manner this article does currently: the notion is not really useful unless the functions tend to 0 or infinity, as we can write many statements that say equally true and unhelpful things. For example, all six functions in the article are O(1) at n=100, or O(n), or O(n^10) (using the lim sup definition in the Wikipedia article, for example), none of which show the detail we want.&lt;br /&gt;
&lt;br /&gt;
In other words, the notation is effectively meaningless the way it is being used. Perhaps considering f(x)-f(100) would be better.&lt;br /&gt;
&lt;br /&gt;
Small extra note: to be rather fussy, similar remarks could be made about the way the article used &amp;quot;continuous&amp;quot; before I removed it: these functions are defined on the integers, and since there is no way of talking about limits on a finite set of integers, you can&#039;t talk about continuity either. (The integers are called discrete or totally disconnected because of the way the topologies on them must be defined, if anyone wants more detail.) Of course, this also means you can&#039;t use asymptotic notation in this case at all... [[User:Chappers|Chappers]] 00:32, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Alright, I&#039;ll remove that part. A friend of mine also said it was inappropriate too.&lt;br /&gt;
:: Also, about the &amp;quot;continuous&amp;quot; function part, I can see why it&#039;s notation abuse now. I just meant to say that it wasn&#039;t piecewise, and could be represented as one function. I guess &amp;quot;polynomial&amp;quot; is a good compromise if we can&#039;t really find a suitable word for it. [[User:Ztobor|Ztobor]] 19:42, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Where to put this? ==&lt;br /&gt;
&lt;br /&gt;
[[File:ExpToNextLevel.png|300px|thumb|right|A graph showing the number of experience points required to go from one level to the next.]]&lt;br /&gt;
&lt;br /&gt;
I created a table with the number of experience points required to go from one level to the &#039;&#039;next&#039;&#039; level, not just from level 1 to a level, but the formula won&#039;t fit anywhere.&lt;br /&gt;
&lt;br /&gt;
Image is to the right. [[User:Ztobor|Ztobor]] 20:26, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Misleading names ==&lt;br /&gt;
&lt;br /&gt;
The Medium Slow (a.k.a. Parabolic) function is not actually strictly slower than the Medium Fast (a.k.a Cubic) function.&lt;br /&gt;
&lt;br /&gt;
The only functions that are actually strictly ordered in terms of speed of levelling up are the Slow, Medium Fast, and Fast functions. The other three are all quirky.&lt;br /&gt;
&lt;br /&gt;
What I&#039;d suggest is renaming the Medium Fast function to simply Medium, and rename the Medium Slow function to... something. I still need to come up with a name, hence why I haven&#039;t actually edited the page yet. [[User:Ztobor|Ztobor]] 00:44, 1 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You could just change it to &amp;quot;Parabolic&amp;quot;, but do leave a reminder that there exist different names for the experience functions. In my opinion &amp;quot;Erratic&amp;quot; and &amp;quot;Fluctuating&amp;quot; are okay names for their respective functions. [[User:Ultraflame|Ultraflame]] 04:51, 1 August 2010 (UTC)&lt;br /&gt;
::Or, to go with the quirky nature of the function compared to the others, rename it to &amp;quot;Quirky&amp;quot;. Because &amp;quot;parabolic&amp;quot; is a huge misnomer. What do you think? (I didn&#039;t say anything about Erratic or Fluctiating... o_O) [[User:Ztobor|Ztobor]] 17:25, 1 August 2010 (UTC)&lt;br /&gt;
:::Hard to say, since you&#039;re the first person I&#039;ve ever seen to refer to that experience function as &amp;quot;Quirky&amp;quot;. I just mentioned Erratic and Fluctuating because you didn&#039;t, and I wasn&#039;t sure what your own opinion was on those names. [[User:Ultraflame|Ultraflame]] 22:07, 1 August 2010 (UTC)&lt;br /&gt;
::::Well, I didn&#039;t mention those, but I think they&#039;re perfectly fine. It was just the four that were &amp;quot;ranked&amp;quot; by speed that I had a problem with - and even then it&#039;s only the Medium Slow one simply because it doesn&#039;t even fit into that rank nicely. [[User:Ztobor|Ztobor]] 13:34, 2 August 2010 (UTC)&lt;br /&gt;
::::Actually, even those three names should probably be changed to &amp;quot;Cubic&amp;quot;, &amp;quot;Fast Cubic&amp;quot;, and &amp;quot;Slow Cubic&amp;quot;. It just doesn&#039;t make sense to rank them all by speed if they vary so much. [[User:Ztobor|Ztobor]] 13:36, 2 August 2010 (UTC)&lt;br /&gt;
:::::You could try something like &amp;quot;Fast (Cubic)&amp;quot;, &amp;quot;Medium (Cubic)&amp;quot;, and &amp;quot;Slow (Cubic)&amp;quot;. As for 1059860, we might be able to get away with calling it &amp;quot;Parabolic&amp;quot; and adding a note that the name only refers to the existence of a &amp;quot;not-purely-cubic&amp;quot; part in the function. [[User:Ultraflame|Ultraflame]] 01:06, 4 August 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Ultraflame</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_Chinese_Pok%C3%A9mon_names&amp;diff=1139966</id>
		<title>List of Chinese Pokémon names</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_Chinese_Pok%C3%A9mon_names&amp;diff=1139966"/>
		<updated>2010-08-02T15:45:11Z</updated>

		<summary type="html">&lt;p&gt;Ultraflame: /* Columns */ I&amp;#039;ve seen &amp;quot;口袋妖怪&amp;quot; in Chinese advertisements before&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This list is a record of the official English spellings and Chinese Characters (hanzi) for [[Pokémon]] names. Names are listed by number in the order dictated by the [[National Pokédex]], meaning that Pokémon from the [[Kanto]] region will appear first, followed by those from [[Johto]], [[Hoenn]], [[Sinnoh]], and subsequent regions.&lt;br /&gt;
&lt;br /&gt;
==Columns==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;English&#039;&#039;&#039;: The official English name as dictated by [[Nintendo of America]] and used in all English-language games and merchandise.&lt;br /&gt;
* &#039;&#039;&#039;{{tt|Chinese (Mandarin)|Known as  神奇寶貝 ”Shénqí Bǎobèi” (lit. magical treasures) or 口袋妖怪 ”Kǒudài Yāoguài” (lit. pocket monsters)}}&#039;&#039;&#039;: The official hanzi have two different parts: Taiwan (Traditional) and mainland China (Simplified). It is romanised in Pinyin and Wade-Giles for informational purposes only.&lt;br /&gt;
* &#039;&#039;&#039;{{tt|Chinese (Cantonese)|Known as 寵物小精靈 ”Chungmat Siujingling” (lit. pet elf)}}&#039;&#039;&#039;: The official Cantonese-language names for the Special Administrative Region of Hong Kong. They are romanised in Yale and Jyutping for informational purposes only.&lt;br /&gt;
&lt;br /&gt;
==How to Search==&lt;br /&gt;
&amp;lt;!-- Is this really necessary? --&amp;gt;&lt;br /&gt;
To search for a specific Pokémon on the list, press Ctrl+F if using Windows and enter the Pokémon&#039;s name or National Pokédex number into the search field. Searching by name can be accomplished by entering either the Pokémon&#039;s English or Chinese name.&lt;br /&gt;
&lt;br /&gt;
Clicking on a Pokémon&#039;s English name will lead to a new page with more detailed information about that specific Pokémon.&lt;br /&gt;
&lt;br /&gt;
==List of Chinese Pokémon names==&lt;br /&gt;
===#001 - #051 Bulbasaur - Dugtrio===&lt;br /&gt;
{{Lop/foreignhead|red|green|zh}}&lt;br /&gt;
{{Lop/foreign|001|Bulbasaur|zh|{{tt|妙娃種子|ㄇㄧㄠˋ ㄨㄚ ㄓㄨㄥˇ ㄗˇ}}|妙蛙种子|奇異種子|Miàowāzhǒngzǐ||Miao&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Wa&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Chung&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Tzu&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|002|Ivysaur|zh|{{tt|妙娃草|ㄇㄧㄠˋ ㄨㄚ ㄘㄠˇ}}|妙娃草|奇異草|Miàowācǎo||Miao&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Wa&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Ts`ao&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|003|Venusaur|zh|{{tt|妙娃花|ㄇㄧㄠˋ ㄨㄚ ㄏㄨㄚ}}|妙娃花|奇異花|Miàowāhuā||Miao&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Wa&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Hua&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|004|Charmander|zh|{{tt|小火龍|ㄒㄧㄠˇ ㄏㄨㄛˇ ㄌㄨㄥˊ}}|小火龙|小火龍|Xiǎohuǒlóng||Hsiao&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Huo&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Lung&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|005|Charmeleon|zh|{{tt|火恐龍|ㄏㄨㄛˇ ㄎㄨㄥˇ ㄌㄨㄥˊ}}|火恐龙|火恐龍|Huǒkǒnglóng||Huo&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; K`ung&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Lung&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|006|Charizard|zh|{{tt|噴火龍|ㄆㄣ ㄏㄨㄛˇ ㄌㄨㄥˊ}}|喷火龙|噴火龍|Pēnhuǒlóng||P`en&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Huo&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Lung&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|007|Squirtle|zh|{{tt|傑尼龜|ㄐㄧㄝˊ ㄋㄧˊ ㄍㄨㄟ}}|杰尼龟|車厘龜|Jiéníguī||Chieh&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Ni&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Kuei&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|008|Wartortle|zh|{{tt|卡咪龜|ㄎㄚˇ ㄇㄧ ㄍㄨㄟ}}|卡咪龟|卡美龜|Kǎmīguī||K`a&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Mi&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Kuei&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|009|Blastoise|zh|{{tt|水箭龜|ㄕㄨㄟˇ ㄐㄧㄢˋ ㄍㄨㄟ}}|水箭龟|水箭龜|Shuǐjiànguī||Shui&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Chien&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Kuei&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|010|Caterpie|zh|{{tt|綠毛蟲|ㄌㄩˋ ㄇㄠˊ ㄔㄨㄥˊ}}|绿毛虫|綠毛蟲|Lǜmáochóng||Lü&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Mao&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Ch`ung&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|011|Metapod|zh|{{tt|鐵甲蛹|ㄊㄧㄝˇ ㄐㄧㄚˊ ㄩㄥˇ}}|铁甲蛹|鐵甲蟲|Tiějiáyǒng||T`ieh&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Chia&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Yung&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|012|Butterfree|zh|{{tt|巴大蝴|ㄅㄚ ㄉㄚˋ ㄏㄨˊ}}|巴大蝴|巴他蝶|Bādàhú||Pa&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Ta&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Hu&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|013|Weedle|zh|{{tt|獨角蟲|ㄉㄨˊ ㄐㄧㄠˇ ㄔㄨㄥˊ}}|独角虫|獨角蟲|Dújiǎochóng||Tu&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Chiao&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Ch`ung&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|014|Kakuna|zh|{{tt|鐵殼昆|ㄊㄧㄝˇ ㄎㄜˊ ㄎㄨㄣ}}|铁壳昆|鐵殼蛹|Tiěkékūn||T`ieh&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; K`o&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; K`un&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|015|Beedrill|zh|{{tt|大針蜂|ㄉㄚˋ ㄓㄣ ㄈㄥ}}|大针蜂|大針蜂|Dàzhēnfēng||Ta&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Chen&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Feng&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|016|Pidgey|zh|{{tt|波波|ㄅㄛ ㄅㄛ}}|波波|波波|Bōbō||Po&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Po&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|017|Pidgeotto|zh|{{tt|比比鳥|ㄅㄧˇ ㄅㄧˇ ㄋㄧㄠˇ}}|比比鸟|比比鳥|Bǐbǐniǎo||Pi&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Pi&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Niao&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|018|Pidgeot|zh|{{tt|比鵰|ㄅㄧˇ ㄉㄧㄠ}}|比雕|大比鳥|Bǐdiāo||Pi&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Tiao&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|019|Rattata|zh|{{tt|小拉達|ㄒㄧㄠˇ ㄌㄚ ㄉㄚˊ}}|小拉达|小哥達|Xiǎolādá||Hsiao&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; La&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Ta&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|020|Raticate|zh|{{tt|拉達|ㄌㄚ ㄉㄚˊ}}|拉达|哥達|Lādá||La&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Ta&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|021|Spearow|zh|{{tt|烈雀|ㄌㄧㄝˋ ㄑㄩㄝˋ}}|烈雀|鬼雀|Lièquè||Lieh&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Ch`üeh&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|022|Fearow|zh|{{tt|大嘴雀|ㄉㄚˋ ㄗㄨㄟˇ ㄑㄩㄝˋ}}|大嘴雀|魔雀|Dàzuǐquè||Ta&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Tsui&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Ch`üeh&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|023|Ekans|zh|{{tt|阿柏蛇|ㄚ ㄅㄛˊ ㄕㄜˊ}}|阿柏蛇|阿柏蛇|Ābóshé||A&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Po&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; She&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|024|Arbok|zh|{{tt|阿柏怪|ㄚ ㄅㄛˊ ㄍㄨㄞˋ}}|阿柏怪|阿柏怪|Ābóguài||A&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Po&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Kuai&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|025|Pikachu|zh|{{tt|皮卡丘|ㄆㄧˊ ㄎㄚˇ ㄑㄧㄡ}}|皮卡丘|比卡超|Píkǎqiū||P`i&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; K`a&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Ch`iu&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|026|Raichu|zh|{{tt|雷丘|ㄌㄟˊ ㄑㄧㄡ}}|雷丘|雷超|Léiqiū||Lei&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Ch`iu&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|027|Sandshrew|zh|{{tt|穿山鼠|ㄔㄨㄢ ㄕㄢ ㄕㄨˇ}}|穿山鼠|穿山鼠 |Chuānshānshǔ||Ch`uan&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Shan&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Shu&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|028|Sandslash|zh|{{tt|穿山王|ㄔㄨㄢ ㄕㄢ ㄨㄤˊ}}|穿山王|穿山王|Chuānshānwáng||Ch`uan&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Shan&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Wang&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|029|Nidoran♀|zh|{{tt|尼多蘭|ㄋㄧˊ ㄉㄨㄛ ㄌㄢˊ}}|尼多兰|尼美蘭 |Níduōlán||Ni&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; To&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Lan&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|030|Nidorina|zh|{{tt|尼多娜|ㄋㄧˊ ㄉㄨㄛ ㄋㄚˋ}}|尼多娜|尼美蘿|Níduōnà||Ni&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; To&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Na&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|031|Nidoqueen|zh|{{tt|尼多后|ㄋㄧˊ ㄉㄨㄛ ㄏㄡˋ}}|尼多后|尼美后|Níduōhòu||Ni&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; To&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Hou&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|032|Nidoran♂|zh|{{tt|尼多朗|ㄋㄧˊ ㄉㄨㄛ ㄌㄤˊ}}|尼多朗|尼多郎|Níduōláng||Ni&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; To&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Lang&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|033|Nidorino|zh|{{tt|尼多力諾|ㄋㄧˊ ㄉㄨㄛ ㄌㄧˋ ㄋㄨㄛˋ}}|尼多力諾|尼多利|Níduōlìnuò||Ni&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; To&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Li&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; No&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|034|Nidoking|zh|{{tt|尼多王|ㄋㄧˊ ㄉㄨㄛ ㄨㄤˊ}}|尼多王|尼多王|Níduōwáng||Ni&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; To&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Wang&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|035|Clefairy|zh|{{tt|皮皮|ㄆㄧˇ ㄆㄧˇ}}|皮皮|皮皮|Pǐpǐ||P`i&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; P`i&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|036|Clefable|zh|{{tt|皮可西| ㄆㄧˊ ㄎㄜˇ ㄙ}}|皮可西|皮可斯|Píkěsī||P`i&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; K`o&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Ssu&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|037|Vulpix|zh|{{tt|六尾|ㄌㄧㄡˋ ㄨㄟˇ}}|六尾|六尾|Liùwěi||Liu&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Wei&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|038|Ninetales|zh|{{tt|九尾|ㄐㄧㄡˇ ㄨㄟˇ}}|九尾|九尾|Jiǔwěi||Chiu&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Wei&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|039|Jigglypuff|zh|{{tt|胖丁|ㄆㄤˋ ㄉㄧㄥ}}|胖丁|波波球|Pàngdīng||P`ang&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Ting&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|040|Wigglytuff|zh|{{tt|胖可丁|ㄆㄤˋ ㄎㄜ ㄉㄧㄥ}}|胖可丁|肥波球|Pàngkēdīng||P`ang&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; K`o&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Ting&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|041|Zubat|zh|{{tt|超音蝠|ㄔㄠ ㄧㄣ ㄈㄨˊ}}|超音蝠|波音蝠|Chāoyīnfú||Ch`ao&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Yin&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Fu&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|042|Golbat|zh|{{tt|大嘴蝠|ㄉㄚˋ ㄗㄨㄟˇ ㄈㄨˊ}}|大嘴蝠|大口蝠|Dàzuǐfú||Ta&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Tsui&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Fu&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|043|Oddish|zh|{{tt|走路草|ㄗㄡˇ ㄌㄨˋ ㄘㄠˇ}}|走路草|行路草|Zǒulùcǎo||Tsou&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Lu&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Ts`ao&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|044|Gloom|zh|{{tt|臭臭花|ㄔㄡˋ ㄔㄡˋ ㄏㄨㄚ}}|臭臭花|怪味花|Chòuchòuhuā||Ch`ou&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Ch`ou&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Hua&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|045|Vileplume|zh|{{tt|霸王花|ㄅㄚˋ ㄨㄤˊ ㄏㄨㄚ}}|霸王花|霸王花|Bàwánghuā||Pa&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Wang&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Hua&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|046|Paras|zh|{{tt|派拉斯|ㄆㄞˋ ㄌㄚ ㄙ}}|派拉斯|蘑菇蟲 |Pàilāsī||P`ai&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; La&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Ssu&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|047|Parasect|zh|{{tt|派拉斯特|ㄆㄞˋ ㄌㄚ ㄙ ㄊㄜˋ}}|派拉斯特|巨菇蟲|Pàilāsītè||P`ai&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; La&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Ssu&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; T`e&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|048|Venonat|zh|{{tt|毛球|ㄇㄠˊ ㄑㄧㄡˊ}}|毛球|毛毛蟲|Máoqiú||Mao&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Ch`iu&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|049|Venomoth|zh|{{tt|末入蛾|ㄇㄛˋ ㄖㄨˋ ㄜˊ}}|末入蛾|魔魯風|Mòrù&#039;é||Mo&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Ju&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; E&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|050|Diglett|zh|{{tt|地鼠|ㄉㄧˋ ㄕㄨˇ}}|地鼠|地鼠|Dìshǔ||Ti&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Shu&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|051|Dugtrio|zh|{{tt|三地鼠|ㄙㄢ ㄉㄧˋ ㄕㄨˇ}}|三地鼠|三頭地鼠 |Sāndìshǔ||San&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Ti&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Shu&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===#052 - #101 Meowth - Electrode===&lt;br /&gt;
{{Lop/foreignhead|red|green|zh}}&lt;br /&gt;
{{Lop/foreign|052|Meowth|zh|{{tt|喵喵|ㄇㄧㄠ ㄇㄧㄠ}}|喵喵|喵喵怪|Miāomiāo||Miao&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Miao&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|053|Persian|zh|{{tt|貓老大|ㄇㄠ ㄌㄠˇ ㄉㄚˋ}}|猫老大|高竇貓|Māolǎodà||Mao&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Lao&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Ta&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|054|Psyduck|zh|{{tt|可達鴨|ㄎㄜˇ ㄉㄚˊ ㄧㄚ}}|可达鸭|傻鴨|Kědáyā||K`o&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Ta&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Ya&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|055|Golduck|zh|{{tt|哥達鴨|ㄍㄜ ㄉㄚˊ ㄧㄚ}}|哥达鸭|高超鴨|Gēdáyā||Ko&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Ta&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Ya&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|056|Mankey|zh|{{tt|猴怪|ㄏㄡˊ ㄍㄨㄞˋ}}|猴怪|猴怪|Hóuguài||Hou&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Kuai&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|057|Primeape|zh|{{tt|火爆猴|ㄏㄨㄛˇ ㄅㄠˋ ㄏㄡˊ}}|火爆猴|火爆猴|Huǒbàohóu||Huo&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Pao&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Hou&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|058|Growlithe|zh|{{tt|卡蒂狗|ㄎㄚˇ ㄉㄧˋ ㄍㄡˇ}}|卡蒂狗|護主犬|Kǎdìgǒu||K`a&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Ti&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Kou&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|059|Arcanine|zh|{{tt|風速狗|ㄈㄥ ㄙㄨˋ ㄍㄡˇ}}|风速狗|奉神犬|Fēngsùgǒu||Feng&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Su&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Kou&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|060|Poliwag|zh|{{tt|蚊香蝌蚪|ㄨㄣˊ ㄒㄧㄤ ㄎㄜ ㄉㄡˇ}}|蚊香蝌蚪|蚊香蝌蚪|Wénxiāngkēdǒu||Wen&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Hsiang&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; K`o&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Tou&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|061|Poliwhirl|zh|{{tt|蚊香蛙|ㄨㄣˊ ㄒㄧㄤ ㄨㄚ}}|蚊香蛙|蚊香蛙|Wénxiāngwā||Wen&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Hsiang&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Wa&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|062|Poliwrath|zh|{{tt|快泳蛙|ㄎㄨㄞˋ ㄩㄥˇ ㄨㄚ}}|快泳蛙|大力蛙|Kuàiyǒngwā||K`uai&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Yung&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Wa&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|063|Abra|zh|{{tt|凱西|ㄎㄞˇ ㄒㄧ}}|凯西|卡斯|Kǎixī||K`ai&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Hsi&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|064|Kadabra|zh|{{tt|勇吉拉|ㄩㄥˇ ㄐㄧˊ ㄌㄚ}}|勇吉拉|尤基納|Yǒngjílā||Yung&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Chi&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; La&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|065|Alakazam|zh|{{tt|胡地|ㄏㄨˊ ㄉㄧˋ}}|胡地|富迪|Húdì||Hu&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Ti&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|066|Machop|zh|{{tt|腕力|ㄨㄢˋ ㄌㄧˋ}}|腕力|鐵腕|Wànlì||Wan&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Li&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|067|Machoke|zh|{{tt|豪力|ㄏㄠˊ ㄌㄧˋ}}|豪力|大力|Háolì||Hao&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Li&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|068|Machamp|zh|{{tt|怪力|ㄍㄨㄞˋ ㄌㄧˋ}}|怪力|怪力|Guàilì||Kuai&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Li&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|069|Bellsprout|zh|{{tt|喇叭芽|ㄌㄚˇ ㄅㄚ ㄧㄚˊ}}|喇叭芽|喇叭芽|Lǎbāyá||La&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Pa&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Ya&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|070|Weepinbell|zh|{{tt|口呆花|ㄎㄡˇ ㄉㄞ ㄏㄨㄚ}}|口呆花|口呆花|Kǒudāihuā||K`ou&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Tai&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Hua&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|071|Victreebel|zh|{{tt|大食花|ㄉㄚˋ ㄕˊ ㄏㄨㄚ}}|大食花|大食花|Dàshíhuā||Ta&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Shih&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Hua&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|072|Tentacool|zh|{{tt|瑪瑙水母|ㄇㄚˇ ㄋㄠˇ ㄕㄨㄟˇ ㄇㄨˇ}}|玛瑙水母|大眼水母|Mǎnǎoshuǐmǔ||Ma&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Nao&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Shui&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Mu&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|073|Tentacruel|zh|{{tt|毒刺水母| ㄉㄨˊ ㄘˋ ㄕㄨㄟˇ ㄇㄨˇ}}|毒刺水母|多腳水母|Dúcìshuǐmǔ||Tu&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Tz`u&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Shui&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Mu&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|074|Geodude|zh|{{tt|小拳石|ㄒㄧㄠˇ ㄑㄩㄢˊ ㄕˊ}}|小拳石|小拳石|Xiǎoquánshí||Hsiao&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Ch`üan&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Shih&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|075|Graveler|zh|{{tt|隆隆石|ㄌㄨㄥˊ ㄌㄨㄥˊ ㄕˊ}}|隆隆石|滾動石|Lónglóngshí||Lung&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Lung&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Shih&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|076|Golem|zh|{{tt|隆隆岩|ㄌㄨㄥˊ ㄌㄨㄥˊ ㄧㄢˊ}}|隆隆岩|滾動岩|Lónglóngyán||Lung&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Lung&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Yan&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|077|Ponyta|zh|{{tt|小火馬|ㄒㄧㄠˇ ㄏㄨㄛˇ ㄇㄚˇ}}|小火马|小火馬|Xiǎohuǒmǎ||Hsiao&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Huo&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Ma&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|078|Rapidash|zh|{{tt|烈焰馬|ㄌㄧㄝˋ ㄧㄢˋ ㄇㄚˇ}}|烈焰马|烈焰馬|Lièyànmǎ||Lieh&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Yan&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Ma&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|079|Slowpoke|zh|{{tt|呆呆獸|ㄉㄞ ㄉㄞ ㄕㄡˋ}}|呆呆兽|小呆獸|Dāidāishòu||Tai&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Tai&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Shou&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|080|Slowbro|zh|{{tt|呆河馬|ㄉㄞ ㄏㄜˊ ㄇㄚˇ}}|呆河马|大呆獸|Dāihémǎ||Tai&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Ho&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Ma&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|081|Magnemite|zh|{{tt|小磁怪|ㄒㄧㄠˇ ㄘˊ ㄍㄨㄞˋ}}|小磁怪|小磁怪|Xiǎocíguài||Hsiao&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Tz`u&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Kuai&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|082|Magneton|zh|{{tt|三合一磁怪|ㄙㄢ ㄏㄜˊ ㄧ ㄘˊ ㄍㄨㄞˋ}}|三合一磁怪|三合一磁怪|Sānhéyīcíguài||San&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Ho&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; I&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Tz`u&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Kuai&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|083|Farfetch&#039;d|zh|{{tt|大蔥鴨|ㄉㄚˋ ㄘㄨㄥ ㄧㄚ}}|大葱鸭|火蔥鴨|Dàcōngyā||Ta&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Ts`ung&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Ya&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|084|Doduo|zh|{{tt|嘟嘟|ㄉㄨ ㄉㄨ}}|嘟嘟|多多|Dūdū||Tu&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Tu&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|085|Dodrio|zh|{{tt|嘟嘟利|ㄉㄨ ㄉㄨ ㄌㄧˋ}}|嘟嘟利|多多利|Dūdūlì||Tu&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Tu&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Li&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|086|Seel|zh|{{tt|小海獅|ㄒㄧㄠˇ ㄏㄞˇ ㄕ}}|小海狮|小海獅|Xiǎohǎishī||Hsiao&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Hai&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Shih&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|087|Dewgong|zh|{{tt|白海獅|ㄅㄞˊ ㄏㄞˇ ㄕ}}|白海狮|白海獅|Báihǎishī||Pai&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Hai&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Shih&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|088|Grimer|zh|{{tt|臭泥|ㄔㄡˋ ㄋㄧˊ}}|臭泥|爛泥怪|Chòuní||Ch`ou&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Ni&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|089|Muk|zh|{{tt|臭臭泥|ㄔㄡˋ ㄔㄡˋ ㄋㄧˊ }}|臭臭泥|爛泥獸|Chòuchòuní||Ch`ou&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Ch`ou&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Ni&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|090|Shellder|zh|{{tt|大舌貝|ㄉㄚˋ ㄕㄜˊ ㄅㄟˋ}}|大舌贝|貝殼怪|Dàshébèi||Ta&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; She&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Pei&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|091|Cloyster|zh|{{tt|鐵甲貝|ㄊㄧㄝˇ ㄐㄧㄚˇ ㄅㄟˋ}}|铁甲贝|鐵甲貝|Tiějiǎbèi||T`ieh&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Chia&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Pei&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|092|Gastly|zh|{{tt|鬼斯|ㄍㄨㄟˇ ㄙ}}|鬼斯|鬼斯|Guǐsī||Kuei&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Ssu&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|093|Haunter|zh|{{tt|鬼斯通|ㄍㄨㄟˇ ㄙ ㄊㄨㄥ}}|鬼斯通|鬼斯通|Guǐsītōng||Kuei&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Ssu&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; T`ung&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|094|Gengar|zh|{{tt|耿鬼|ㄍㄥˇ ㄍㄨㄟˇ}}|耿鬼|耿鬼|Gěngguǐ||Keng&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Kuei&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|095|Onix|zh|{{tt|大岩蛇|ㄉㄚˋ ㄧㄢˊ ㄕㄜˊ}}|大岩蛇|大岩蛇|Dàyánshé||Ta&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Yan&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; She&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|096|Drowzee|zh|{{tt|素利普|ㄙㄨˋ ㄌㄧˋ ㄆㄨˇ}}|素利普|食夢獸|Sùlìpǔ||Su&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Li&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; P`u&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|097|Hypno|zh|{{tt|素利拍|ㄙㄨˋ ㄌㄧˋ ㄆㄞ}}|素利拍|催眠師|Sùlìpāi||Su&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Li&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; P`ai&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|098|Krabby|zh|{{tt|大鉗蟹|ㄉㄚˋ ㄑㄧㄢˊ ㄒㄧㄝˋ}}|大钳蟹|大鉗蟹|Dàqiánxiè||Ta&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Ch`ien&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Hsieh&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|099|Kingler|zh|{{tt|巨鉗蟹|ㄐㄩˋ ㄑㄧㄢˊ ㄒㄧㄝˋ}}|巨钳蟹|巨鉗蟹|Jùqiánxiè||Chü&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Ch`ien&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Hsieh&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|100|Voltorb|zh|{{tt|雷電球|ㄌㄟˊ ㄉㄧㄢˋ ㄑㄧㄡˊ}}|雷电球|霹靂蛋|Léidiànqiú||Lei&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Tien&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Ch`iu&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|101|Electrode|zh|{{tt|頑皮彈|ㄨㄢˊ ㄆㄧˊ ㄉㄢˋ}}|顽皮弹|雷霆蛋|Wánpídàn||Wan&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; P`i&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Tan&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===#102 - #151 Exeggcute - Mew===&lt;br /&gt;
{{Lop/foreignhead|red|green|zh}}&lt;br /&gt;
{{Lop/foreign|102|Exeggcute|zh|{{tt|蛋蛋|ㄉㄢˋ ㄉㄢˋ}}|蛋蛋|蛋蛋|Dàndàn||Tan&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Tan&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|103|Exeggutor|zh|{{tt|椰蛋樹|ㄧㄝˊ ㄉㄢˋ ㄕㄨˋ}}|椰蛋树|椰樹獸|Yédànshù||Yeh&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Tan&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Shu&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|104|Cubone|zh|{{tt|可拉可拉|ㄎㄜˇ ㄌㄚ ㄎㄜˇ ㄌㄚ}}|可拉可拉|卡拉卡拉|Kělākělā||K`o&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; La&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; K`o&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; La&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|105|Marowak|zh|{{tt|嘎拉嘎拉|ㄍㄚ ㄌㄚ ㄍㄚ ㄌㄚ}}|嘎拉嘎拉|格拉格拉|Gālāgālā||Ka&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; La&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Ka&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; La&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|106|Hitmonlee|zh|{{tt|沙瓦郎|ㄕㄚ ㄨㄚˇ ㄌㄤˊ}}|沙瓦郎|沙古拉|Shāwǎláng||Sha&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Wa&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Lang&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|107|Hitmonchan|zh|{{tt|艾比郎|ㄞˋ ㄅㄧˇ ㄌㄤˊ}}|艾比郎|比華拉|Àibǐláng||Ai&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Pi&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Lang&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|108|Lickitung|zh|{{tt|大舌頭|ㄉㄚˋ ㄕㄜˊ ㄊㄡˊ}}|大舌头|大舌頭|Dàshétóu||Ta&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; She&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; T`ou&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|109|Koffing|zh|{{tt|瓦斯彈|ㄨㄚˇ ㄙ ㄉㄢˋ}}|瓦斯弹|毒氣丸|Wǎsīdàn||Wa&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Ssu&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Tan&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|110|Weezing|zh|{{tt|雙彈瓦斯|ㄕㄨㄤ ㄉㄢˋ ㄨㄚˇ ㄙ}}|双弹瓦斯|毒氣雙子|Shuāngdànwǎsī||Shuang&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Tan&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Wa&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Ssu&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|111|Rhyhorn|zh|{{tt|鐵甲犀牛|ㄊㄧㄝˇ ㄐㄧㄚˇ ㄒㄧ ㄋㄧㄡˊ}}|铁甲犀牛|鐵甲犀牛|Tiějiǎxīniú||T`ieh&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Chia&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Hsi&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Niu&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|112|Rhydon|zh|{{tt|鐵甲暴龍|ㄊㄧㄝˇ ㄐㄧㄚˇ ㄅㄠˋ ㄌㄨㄥˊ}}|铁甲暴龙|鐵甲暴龍|Tiějiǎbàolóng||T`ieh&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Chia&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Pao&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Lung&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|113|Chansey|zh|{{tt|吉利蛋|ㄐㄧˊ ㄌㄧˋ ㄉㄢˋ}}|吉利蛋|吉利蛋|Jílìdàn||Chi&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Li&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Tan&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|114|Tangela|zh|{{tt|蔓藤怪|ㄇㄢˋ ㄊㄥˊ ㄍㄨㄞˋ}}|蔓藤怪|長籐怪|Mànténgguài||Man&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; T`eng&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Kuai&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|115|Kangaskhan|zh|{{tt|袋龍|ㄉㄞˋ ㄌㄨㄥˊ}}|袋龙|袋獸|Dàilóng||Tai&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Lung&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|116|Horsea|zh|{{tt|墨海馬|ㄇㄛˋ ㄏㄞˇ ㄇㄚˇ}}|墨海马|噴墨海馬|Mòhǎimǎ||Mo&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Hai&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Ma&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|117|Seadra|zh|{{tt|海刺龍|ㄏㄞˇ ㄘˋ ㄌㄨㄥˊ}}|海刺龙|飛刺海馬|Hǎicìlóng||Hai&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Tz`u&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Lung&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|118|Goldeen|zh|{{tt|角金魚|ㄐㄧㄠˇ ㄐㄧㄣ ㄩˊ}}|角金鱼|獨角金魚|Jiǎojīnyú||Chiao&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Chin&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Yü&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|119|Seaking|zh|{{tt|金魚王|ㄐㄧㄣ ㄩˊ ㄨㄤˊ}}|金鱼王|金魚王|Jīnyúwáng||Chin&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Yü&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Wang&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|120|Staryu|zh|{{tt|海星星|ㄏㄞˇ ㄒㄧㄥ ㄒㄧㄥ}}|海星星|海星星|Hǎixīngxīng||Hai&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Hsing&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Hsing&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|121|Starmie|zh|{{tt|寶石海星|ㄅㄠˇ ㄕˊ ㄏㄞˇ ㄒㄧㄥ}}|宝石海星|寶石海星|Bǎoshíhǎixīng||Pao&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Shih&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Hai&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Hsing&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|122|Mr. Mime|zh|{{tt|吸盤魔偶|ㄒㄧ ㄆㄢˊ ㄇㄛˊ ㄡˇ}}|吸盘魔偶|吸盤小丑|Xīpánmó&#039;ǒu||Hsi&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; P`an&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Mo&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Ou&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|123|Scyther|zh|{{tt|飛天螳螂|ㄈㄟ ㄊㄧㄢ ㄊㄤˊ ㄌㄤˊ}}|飞天螳螂|飛天螳螂|Fēitiāntángláng||Fei&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; T`ien&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; T`Ang&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Lang&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|124|Jynx|zh|{{tt|迷唇姐|ㄇㄧˊ ㄔㄨㄣˊ ㄐㄧㄝˇ}}|迷唇姐|紅唇娃|Míchúnjiě||Mi&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Ch`un&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Chieh&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|125|Electabuzz|zh|{{tt|電擊獸|ㄉㄧㄢˋ ㄐㄧˊ ㄕㄡˋ}}|电击兽|電擊獸|Diànjíshòu||Tien&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Chi&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Shou&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|126|Magmar|zh|{{tt|鴨嘴火龍|ㄧㄚ ㄗㄨㄟˇ ㄏㄨㄛˇ ㄌㄨㄥˊ}}|鸭嘴火龙|鴨嘴火龍|Yāzuǐhuǒlóng||Ya&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Tsui&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Huo&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Lung&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|127|Pinsir|zh|{{tt|大甲|ㄉㄚˋ ㄐㄧㄚˇ}}|大甲|鉗刀甲蟲|Dàjiǎ||Ta&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Chia&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|128|Tauros|zh|{{tt|肯泰羅|ㄎㄣˇ ㄊㄞˋ ㄌㄨㄛˊ}}|肯泰罗|大隻牛|Kěntàiluó||K`en&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; T`ai&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Lo&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|129|Magikarp|zh|{{tt|鯉魚王|ㄌㄧˇ ㄩˊ ㄨㄤˊ}}|鲤鱼王|鯉魚王|Lǐyúwáng||Li&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Yü&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Wang&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|130|Gyarados|zh|{{tt|暴鯉龍|ㄅㄠˋ ㄌㄧˇ ㄌㄨㄥˊ}}|暴鲤龙|鯉魚龍|Bàolǐlóng||Pao&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Li&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Lung&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|131|Lapras|zh|{{tt|乘龍|ㄔㄥˊ ㄌㄨㄥˊ}}|乘龙|背背龍|Chénglóng||Ch`eng&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Lung&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|132|Ditto|zh|{{tt|百變怪|ㄅㄞˇ ㄅㄧㄢˋ ㄍㄨㄞˋ}}|百变怪|百變怪|Bǎibiànguài||Pai&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Pien&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Kuai&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|133|Eevee|zh|{{tt|伊布|ㄧ ㄅㄨˋ}}|伊布|伊貝|Yībù||I&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Pu&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|134|Vaporeon|zh|{{tt|水精靈|ㄕㄨㄟˇ ㄐㄧㄥ ㄌㄧㄥˊ}}|水精灵|水伊貝|Shuǐjīnglíng||Shui&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Ching&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Ling&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|135|Jolteon|zh|{{tt|雷精靈|ㄌㄟˊ ㄐㄧㄥ ㄌㄧㄥˊ}}|雷精灵|雷伊貝|Léijīnglíng||Lei&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Ching&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Ling&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|136|Flareon|zh|{{tt|火精靈|ㄏㄨㄛˇ ㄐㄧㄥ ㄌㄧㄥˊ}}|火精灵|火伊貝|Huǒjīnglíng||Huo&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Ching&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Ling&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|137|Porygon|zh|{{tt|3D龍|3D ㄌㄨㄥˊ}} |3D龙|立方獸|3D-Lóng||3D-Lung&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|138|Omanyte|zh|{{tt|菊石獸|ㄐㄩˊ ㄕˊ ㄕㄡˋ}}|菊石兽|菊石獸|Júshíshòu||Chü&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Shih&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Shou&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|139|Omastar|zh|{{tt|多刺菊石獸|ㄉㄨㄛ ㄘˋ ㄐㄩˊ ㄕˊ ㄕㄡˋ}}|多刺菊石兽|多刺菊石獸|Duōcìjúshíshòu||To&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Tz`u&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Chü&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Shih&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Shou&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|140|Kabuto|zh|{{tt|化石盔|ㄏㄨㄚˋ ㄕˊ ㄎㄨㄟ}}|化石盔|萬年蟲|Huàshíkuī||Hua&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Shih&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; K`uei&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|141|Kabutops|zh|{{tt|鐮刀盔|ㄌㄧㄢˊ ㄉㄠ ㄎㄨㄟ}}|镰刀盔|鐮刀蟲|Liándāokuī||Lien&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Tao&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; K`uei&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; }}&lt;br /&gt;
{{Lop/foreign|142|Aerodactyl|zh|{{tt|化石翼龍|ㄏㄨㄚˋ ㄕˊ ㄧˋ ㄌㄨㄥˊ}}|化石翼龙|化石飛龍|Huàshíyìlóng||Hua&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Shih&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; I&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Lung&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|143|Snorlax|zh|{{tt|卡比獸|ㄎㄚˇ ㄅㄧˇ ㄕㄡˋ}}|卡比兽|卡比獸|Kǎbǐshòu||K`a&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Pi&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Shou&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|144|Articuno|zh|{{tt|急凍鳥|ㄐㄧˊ ㄉㄨㄥˋ ㄋㄧㄠˇ}} |急冻鸟|急凍鳥|Jídòngniǎo||Chi&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Tung&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Niao&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|145|Zapdos|zh|{{tt|閃電鳥|ㄕㄢˇ ㄉㄧㄢˋ ㄋㄧㄠˇ}}|闪电鸟|雷鳥|Shǎndiànniǎo||Shan&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Tien&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Niao&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|146|Moltres|zh|{{tt|火焰鳥|ㄏㄨㄛˇ ㄧㄢˋ ㄋㄧㄠˇ}} |火焰鸟|火鳥|Huǒyànniǎo||Huo&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Yan&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Niao&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|147|Dratini|zh|{{tt|迷你龍|ㄇㄧˊ ㄋㄧˇ ㄌㄨㄥˊ}}|迷你龙|迷你龍|Mínǐlóng||Mi&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Ni&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Lung&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|148|Dragonair|zh|{{tt|哈克龍|ㄏㄚ ㄎㄜˋ ㄌㄨㄥˊ}}|哈克龙|哈古龍|Hākèlóng||Ha&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; K`o&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Lung&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|149|Dragonite|zh|{{tt|快龍|ㄎㄨㄞˋ ㄌㄨㄥˊ}}|快龙|啟暴龍|Kuàilóng||K`uai&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Lung&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|150|Mewtwo|zh|{{tt|超夢|ㄔㄠ ㄇㄥˋ}}|超梦|超夢夢|Chāomèng||Ch`ao&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Meng&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|151|Mew|zh|{{tt|夢幻|ㄇㄥˋ ㄏㄨㄢˋ}}|梦幻|夢夢|Mènghuàn||Meng&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Huan&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===#152 - #200 Chikorita - Misdreavus===&lt;br /&gt;
{{Lop/foreignhead|gold|silver|zh}}&lt;br /&gt;
{{Lop/foreign|152|Chikorita|zh|{{tt|菊草葉|ㄐㄩˊ ㄘㄠˇ ㄧㄝˋ}}|菊草叶|菊草葉|Júcăoyè||Chü&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Ts`ao&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Yeh&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|153|Bayleef|zh|{{tt|月桂葉|ㄩㄝˋ ㄍㄨㄟˋ ㄧㄝˋ}} |月桂叶|月桂葉|Yuèguìyè ||Yüeh&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Kuei&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Yeh&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|154|Meganium|zh|{{tt|大菊花|ㄉㄚˋ ㄐㄩˊ ㄏㄨㄚ}}|大菊花|大菊花|Dàjúhuā||Ta&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Chü&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Hua&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|155|Cyndaquil|zh|{{tt|火球鼠|ㄏㄨㄛˇ ㄑㄧㄡˊ ㄕㄨˇ}}|火球鼠|火球鼠|Huŏqiúshŭ||Huo&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Ch`iu&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Shu&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|156|Quilava|zh|{{tt|火岩鼠|ㄏㄨㄛˇ ㄧㄢˊ ㄕㄨˇ}}|火岩鼠|火岩鼠|Huŏyánshŭ||Huo&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Yan&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Shu&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|157|Typhlosion|zh|{{tt|火暴獸|ㄏㄨㄛˇ ㄅㄠˋ ㄕㄡˋ}} |火暴兽|火暴獸|Huŏbàoshòu||Huo&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Pao&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Shou&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|158|Totodile|zh|{{tt|小鋸鱷|ㄒㄧㄠˇ ㄐㄩˋ ㄜˋ}}|小锯鳄|小鋸鱷|Xiǎojù&#039;è||Hsiao&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Chü&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; E&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|159|Croconaw|zh|{{tt|藍鱷|ㄌㄢˊ ㄜˋ}}|蓝鳄|藍鱷|Lán&#039;è||Lan&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; E&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|160|Feraligatr|zh|{{tt|大力鱷|ㄉㄚˋ ㄌㄧˋ ㄜˋ}}|大力鳄|大力鱷|Dàlì&#039;è||Ta&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Li&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; E&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|161|Sentret|zh|{{tt|尾立|ㄨㄟˇ ㄌㄧˋ}}|尾立|尾立|Wĕilì||Wei&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Li&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|162|Furret|zh|{{tt|大尾立|ㄉㄚˋ ㄨㄟˇ ㄌㄧˋ}} |大尾立|大尾立|Dàwĕilì ||Ta&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Wei&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Li&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|163|Hoothoot|zh|{{tt|咕咕|ㄍㄨ ㄍㄨ}}|咕咕|咕咕|Gūgū| |Ku&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Ku&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|164|Noctowl|zh|{{tt|貓頭夜鷹|ㄇㄠ ㄊㄡˊ ㄧㄝˋ ㄧㄥ}}|猫头夜鹰|貓頭夜鷹|Māotóuyèyīng ||Mao&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; T`ou&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Yeh&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Ying&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|165|Ledyba|zh|{{tt|芭瓢蟲|ㄅㄚ ㄆㄧㄠˊ ㄔㄨㄥˊ}}|芭瓢虫|芭瓢蟲|Bāpiáochóng||Pa&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; P`iao&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Ch`ung&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|166|Ledian|zh|{{tt|安瓢蟲|ㄢ ㄆㄧㄠˊ ㄔㄨㄥˊ}}|安瓢虫|安瓢蟲|Ānpiáochóng ||An&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; P`iao&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Ch`ung&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; }}&lt;br /&gt;
{{Lop/foreign|167|Spinarak|zh|{{tt|線球|ㄒㄧㄢˋ ㄑㄧㄡˊ}}|线球|線球|Xiànqiú||Hsien&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Ch`iu&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|168|Ariados|zh|{{tt|阿利多斯|ㄚ ㄌㄧˋ ㄉㄨㄛ ㄙ}}|阿利多斯|阿利多斯|Ālìduōsī||A&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Li&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; To&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Ssu&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|169|Crobat|zh|{{tt|叉字蝠|ㄔㄚ ㄗˋ ㄈㄨˊ}}|叉字蝠|叉字蝠|Chāzìfú ||Ch`a&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Tzu&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Fu&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|170|Chinchou|zh|{{tt|燈籠魚|ㄉㄥ ㄌㄨㄥˊ ㄩˊ}}|灯笼鱼|燈籠魚|Dēnglóngyú||Teng&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Lung&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Yü&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|171|Lanturn|zh|{{tt|電燈怪|ㄉㄧㄢˋ ㄉㄥ ㄍㄨㄞˋ}}|电灯怪|電燈怪|Diàndēngguài||Tien&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Teng&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Kuai&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|172|Pichu|zh|{{tt|皮丘|ㄆㄧˊ ㄑㄧㄡ}}|皮丘|比超|Píqiū||P`i&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Ch`iu&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|173|Cleffa|zh|{{tt|皮寶寶|ㄆㄧˊ ㄅㄠˇ ㄅㄠˇ}}|皮宝宝|皮寶寶|Píbăobăo||P`i&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Pao&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Pao&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|174|Igglybuff|zh|{{tt|寶寶丁|ㄅㄠˇ ㄅㄠˇ ㄉㄧㄥ}}|宝宝丁|小波球|Băobăodīng||Pao&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Pao&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Ting&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|175|Togepi|zh|{{tt|波克比|ㄅㄛ ㄎㄜˋ ㄅㄧˇ}}|波克比|小刺蛋|Bōkèbĭ| |Po&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; K`o&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Pi&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|176|Togetic|zh|{{tt|波剋基古|ㄅㄛ ㄎㄜˋ ㄐㄧ ㄍㄨˇ}}|波克基古|波剋基古|Bōkèjīgŭ||Po&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; K`o&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Chi&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Ku&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|177|Natu|zh|{{tt|天然雀|ㄊㄧㄢ ㄖㄢˊ ㄑㄩㄝˋ}}|天然雀|天然雀|Tiānránquè| |T`Ien&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Jan&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Ch`üeh&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|178|Xatu|zh|{{tt|天然鳥|ㄊㄧㄢ ㄖㄢˊ ㄋㄧㄠˇ}}|天然鸟|天然鳥|Tiānránniăo||T`Ien&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Jan&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Niao&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|179|Mareep|zh|{{tt|咩利羊|ㄇㄧㄝ ㄌㄧˋ ㄧㄤˊ}}|咩利羊|咩利羊|Miēlìyáng| |Mieh&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Li&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Yang&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|180|Flaaffy|zh|{{tt|綿綿|ㄇㄧㄢˊ ㄇㄧㄢˊ}}|绵绵|綿綿|Miánmián| |Mien&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Mien&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|181|Ampharos|zh|{{tt|電龍|ㄉㄧㄢˋ ㄌㄨㄥˊ}}|电龙|電龍|Diànlóng||Tien&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Lung&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|182|Bellossom|zh|{{tt|美麗花|ㄇㄟˇ ㄌㄧˋ ㄏㄨㄚ}}|美丽花|美麗花|Měilìhuā||Mei&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Li&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Hua&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|183|Marill|zh|{{tt|瑪力露|ㄇㄚˇ ㄌㄧˋ ㄌㄨˋ}}|玛力露|馬利露|Mǎlìlù||Ma&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Li&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Lu&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|184|Azumarill|zh|{{tt|瑪力露麗|ㄇㄚˇ ㄌㄧˋ ㄌㄨˋ ㄌㄧˋ}}|玛力露丽|馬利露麗|Mǎlìlùlì||Ma&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Li&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Lu&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Li&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|185|Sudowoodo|zh|{{tt|胡說樹|ㄏㄨˊ ㄕㄨㄛ ㄕㄨˋ}}|胡说树|胡說樹|Húshuōshù||Hu&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Shuo&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Shu&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|186|Politoed|zh|{{tt|牛蛙君|ㄋㄧㄡˊ ㄨㄚ ㄐㄩㄣ}}|牛蛙君|牛蛙君|Niúwājūn||Niu&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Wa&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Chün&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|187|Hoppip|zh|{{tt|毽子草|ㄐㄧㄢˋ ㄗˇ ㄘㄠˇ}}|毽子草|毽子草|Jiànzǐcǎo||Chien&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Tzu&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Ts`ao&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|188|Skiploom|zh|{{tt|毽子花|ㄐㄧㄢˋ ㄗˇ ㄏㄨㄚ}}|毽子花|毽子花|Jiànzǐhuā||Chien&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Tzu&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Hua&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|189|Jumpluff|zh|{{tt|毽子綿|ㄐㄧㄢˋ ㄗˇ ㄇㄧㄢˊ}} |毽子绵|毽子綿|Jiànzǐmián||Chien&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Tzu&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Mien&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|190|Aipom|zh|{{tt|長尾怪手|ㄔㄤˊ ㄨㄟˇ ㄍㄨㄞˋ ㄕㄡˇ}}|长尾怪手|長尾怪手|Chángwěiguàishǒu||Ch`ang&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Wei&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Kuai&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Shou&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|191|Sunkern|zh|{{tt|向日種子|ㄒㄧㄤˋ ㄖˋ ㄓㄨㄥˇ ㄗˇ}}|向日种子|向日種子|Xiàngrìzhǒngzǐ||Hsiang&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Jih&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Chung&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Tzu&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|192|Sunflora|zh|{{tt|向日花怪|ㄒㄧㄤˋ ㄖˋ ㄏㄨㄚ ㄍㄨㄞˋ}}|向日花怪|向日花怪|Xiàngrìhuāguài||Hsiang&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Jih&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Hua&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Kuai&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|193|Yanma|zh|{{tt|陽陽瑪|ㄧㄤˊ ㄧㄤˊ ㄇㄚˇ}}|阳阳玛|陽陽瑪|Yángyángmǎ||Yang&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Yang&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Ma&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|194|Wooper|zh|{{tt|烏波|ㄨ ㄅㄛ}}|乌波|烏波|Wūbō||Wu&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Po&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|195|Quagsire|zh|{{tt|沼王|ㄓㄠˇ ㄨㄤˊ}}|沼王|沼王|Zhǎowáng||Chao&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Wang&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|196|Espeon|zh|{{tt|太陽精靈|ㄊㄞˋ ㄧㄤˊ ㄐㄧㄥ ㄌㄧㄥˊ}}|太阳精灵|太陽伊貝|Tàiyángjīnglíng||T`ai&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Yang&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Ching&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Ling&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|197|Umbreon|zh|{{tt|月精靈|ㄩㄝˋ ㄐㄧㄥ ㄌㄧㄥˊ}}|月精灵|月伊貝|Yuèjīnglíng||Yüeh&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Ching&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Ling&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|198|Murkrow|zh|{{tt|黑暗鴉|ㄏㄟ ㄢˋ ㄧㄚ}}|黑暗鸦|黑暗鴉|Hēi&#039;ànyā||Hei&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; An&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Ya&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|199|Slowking|zh|{{tt|河馬王|ㄏㄜˊ ㄇㄚˇ ㄨㄤˊ}}|河马王|河馬王|Hémǎwáng| |Ho&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Ma&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Wang&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|200|Misdreavus|zh|{{tt|夢妖|ㄇㄥˋ ㄧㄠ}}|梦妖|夢妖|Mèngyāo||Meng&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Yao&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===#201 - #251 Unown - Celebi===&lt;br /&gt;
{{Lop/foreignhead|gold|silver|zh}}&lt;br /&gt;
{{Lop/foreign|201|Unown|zh|{{tt|未知圖騰|ㄨㄟˋ ㄓ ㄊㄨˊ ㄊㄥˊ}}|未知图腾|未知圖騰|Wèizhītúténg||Wei&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Chih&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; T`u&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; T`eng&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|202|Wobbuffet|zh|{{tt|果然翁|ㄍㄨㄛˇ ㄖㄢˊ ㄨㄥ}}|果然翁|果然翁|Guǒránwēng||Kuo&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Jan&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Weng&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|203|Girafarig|zh|{{tt|麒麟奇|ㄑㄧˊ ㄌㄧㄣˊ ㄑㄧˊ}}|麒麟奇|麒麟奇|Qílínqí||Ch`i&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Lin&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Ch`i&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|204|Pineco|zh|{{tt|榛果球|ㄓㄣ ㄍㄨㄛˇ ㄑㄧㄡˊ}}|榛果球|榛果球|Zhēnguǒqiú||Chen&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Kuo&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Ch`Iu&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; }}&lt;br /&gt;
{{Lop/foreign|205|Forretress|zh|{{tt|佛烈託斯|ㄈㄨˊ ㄌㄧㄝˋ ㄊㄨㄛ ㄙ}}|佛烈託斯|佛烈託斯|Fúliètuōsī||Fu&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Lieh&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; T`o&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Ssu&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|206|Dunsparce|zh|{{tt|土龍弟弟|ㄊㄨˇ ㄌㄨㄥˊ ㄉㄧˋ ㄉㄧˋ}}|土龙弟弟|土龍弟弟|Tǔlóngdìdì||T`u&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Lung&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Ti&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Ti&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|207|Gligar|zh|{{tt|天蠍|ㄊㄧㄢ ㄒㄧㄝ}}|天蝎|天蠍|Tiānxiē||T`ien&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Hsieh&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|208|Steelix|zh|{{tt|大鋼蛇|ㄉㄚˋ ㄍㄤ ㄕㄜˊ}}|大钢蛇|大鋼蛇|Dàgāngshé||Ta&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Kang&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; She&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|209|Snubbull|zh|{{tt|布盧|ㄅㄨˋ ㄌㄨˊ}}|布卢|布魯|Bùlú||Pu&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Lu&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|210|Granbull|zh|{{tt|布盧皇|ㄅㄨˋ ㄌㄨˊ ㄏㄨㄤˊ}}|布卢皇|布魯皇|Bùlúhuáng||Pu&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Lu&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Huang&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|211|Qwilfish|zh|{{tt|千針魚|ㄑㄧㄢ ㄓㄣ ㄩˊ}}|千针鱼|千針魚|Qiānzhēnyú||Ch`ien&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Chen&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Yü&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|212|Scizor|zh|{{tt|巨鉗螳螂|ㄐㄩˋ ㄑㄧㄢˊ ㄊㄤˊ ㄌㄤˊ}}|巨钳螳螂|巨鉗螳螂|Jùqiántángláng||Chü&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Ch`ien&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; T`ang&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Lang&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|213|Shuckle|zh|{{tt|壺壺|ㄏㄨˊ ㄏㄨˊ}}|壶壶|壺壺|Húhú||Hu&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Hu&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|214|Heracross|zh|{{tt|赫拉剋羅斯|ㄏㄜˋ ㄌㄚ ㄎㄜˋ ㄌㄨㄛˊ ㄙ}}|赫拉克罗斯|赫拉剋羅斯|Hèlākèluósī||Ho&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; La&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; K`o&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Lo&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Ssu&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|215|Sneasel|zh|{{tt|狃拉|ㄋㄧㄡˇ ㄌㄚ}}|狃拉|狃拉|Niǔlā||Niu&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; La&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|216|Teddiursa|zh|{{tt|熊寶寶|ㄒㄩㄥˊ ㄅㄠˇ ㄅㄠˇ}}|熊宝宝|熊寶寶|Xióngbǎobǎo||Hsiung&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Pao&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Pao&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|217|Ursaring|zh|{{tt|圈圈熊|ㄑㄩㄢ ㄑㄩㄢ ㄒㄩㄥˊ}}|圈圈熊|圈圈熊|Quānquānxióng||Ch`üan&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Ch`üan&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Hsiung&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|218|Slugma|zh|{{tt|熔岩蟲|ㄖㄨㄥˊ ㄧㄢˊ ㄔㄨㄥˊ}}|熔岩虫|熔岩蟲|Róngyánchóng||Jung&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Yan&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Ch`ung&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|219|Magcargo|zh|{{tt|熔岩蝸牛|ㄖㄨㄥˊ ㄧㄢˊ ㄨㄛ ㄋㄧㄡˊ}}|熔岩蜗牛|熔岩蝸牛|Róngyánwōniú||Jung&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Yan&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Wo&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Niu&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|220|Swinub|zh|{{tt|小山豬|ㄒㄧㄠˇ ㄕㄢ ㄓㄨ}}|小山猪|小山豬|Xiǎoshānzhū||Hsiao&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Shan&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Chu&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|221|Piloswine|zh|{{tt|長毛豬|ㄔㄤˊ ㄇㄠˊ ㄓㄨ}}|长毛猪|長毛豬|Chángmáozhū||Ch`ang&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Mao&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Chu&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|222|Corsola|zh|{{tt|太陽珊瑚|ㄊㄞˋ ㄧㄤˊ ㄕㄢ ㄏㄨˊ}}|太阳珊瑚|太陽珊瑚|Tàiyángshānhú||T`ai&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Yang&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Shan&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Hu&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|223|Remoraid|zh|{{tt|鐵炮魚|ㄊㄧㄝˇ ㄆㄠˋ ㄩˊ}}|铁炮鱼|鐵炮魚|Tiěpàoyú||T`ieh&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; P`ao&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Yü&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|224|Octillery|zh|{{tt|章魚桶|ㄓㄤ ㄩˊ ㄊㄨㄥˇ}}|章鱼桶|章魚桶|Zhāngyútǒng||Chang&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Yü&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; T`ung&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|225|Delibird|zh|{{tt|信使鳥|ㄒㄧㄣˋ ㄕˇ ㄋㄧㄠˇ}}|信使鸟|信使鳥|Xìnshǐniǎo||Hsin&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Shih&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Niao&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|226|Mantine|zh|{{tt|巨翅飛魚|ㄐㄩˋ ㄔˋ ㄈㄟ ㄩˊ}}|巨翅飞鱼|巨翅飛魚|Jùchìfēiyú||Chü&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Ch`ih&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Fei&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Yü&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|227|Skarmory|zh|{{tt|盔甲鳥|ㄎㄨㄟ ㄐㄧㄚˇ ㄋㄧㄠˇ}}|盔甲鸟|盔甲鳥|Kuījiǎniǎo||K`uei&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Chia&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Niao&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|228|Houndour|zh|{{tt|戴魯比|ㄉㄞˋ ㄌㄨˇ ㄅㄧˇ}}|戴鲁比|戴魯比|Dàilǔbǐ||Tai&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Lu&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Pi&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|229|Houndoom|zh|{{tt|黑魯加|ㄏㄟ ㄌㄨˇ ㄐㄧㄚ}}|黑鲁加|黑魯加|Hēilǔjiā||Hei&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Lu&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Chia&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|230|Kingdra|zh|{{tt|刺龍王|ㄘˋ ㄌㄨㄥˊ ㄨㄤˊ}}|刺龙王|刺龍王|Cìlóngwáng||Tz`u&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Lung&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Wang&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|231|Phanpy|zh|{{tt|小小象|ㄒㄧㄠˇ ㄒㄧㄠˇ ㄒㄧㄤˋ}}|小小象|小小象|Xiǎoxiǎoxiàng||Hsiao&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Hsiao&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Hsiang&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|232|Donphan|zh|{{tt|頓甲|ㄉㄨㄣˋ ㄐㄧㄚˇ}}|顿甲|冬凡|Dùnjiǎ||Tun&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Chia&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|233|Porygon2|zh|{{tt|3D龍2|3D ㄌㄨㄥˊ 2}}|3D龙2|立方獸2|3D-Lóng 2||3D Lung&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; 2}}&lt;br /&gt;
{{Lop/foreign|234|Stantler|zh|{{tt|驚角鹿|ㄐㄧㄥ ㄐㄧㄠˇ ㄌㄨˋ}}|惊角鹿|驚角鹿|Jīngjiǎolù||Ching&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Chiao&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Lu&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|235|Smeargle|zh|{{tt|圖圖犬|ㄊㄨˊ ㄊㄨˊ ㄑㄩㄢˇ}}|图图犬|圖圖犬|Tútúquǎn||T`u&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; T`u&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Ch`üan&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|236|Tyrogue|zh|{{tt|巴爾郎|ㄅㄚ ㄦˇ ㄌㄤˊ}}|巴尔郎|巴爾郎|Bā&#039;ěrláng||Pa&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Erh&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Lang&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|237|Hitmontop|zh|{{tt|柯波朗|ㄎㄜ ㄅㄛ ㄌㄤˇ}}|柯波朗|柯波朗|Kēbōlǎng||K`o&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Po&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Lang&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|238|Smoochum|zh|{{tt|迷唇娃|ㄇㄧˊ ㄔㄨㄣˊ ㄨㄚˊ}}|迷唇娃|迷唇娃|Míchúnwá||Mi&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Ch`un&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Wa&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|239|Elekid|zh|{{tt|電擊怪|ㄉㄧㄢˋ ㄐㄧˊ ㄍㄨㄞˋ}}|电击怪|電擊怪|Diànjíguài||Tien&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Chi&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Kuai&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|240|Magby|zh|{{tt|小鴨嘴龍|ㄒㄧㄠˇ ㄧㄚ ㄗㄨㄟˇ ㄌㄨㄥˊ}}|小鸭嘴龙|小鴨嘴龍|Xiǎoyāzuǐlóng||Hsiao&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Ya&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Tsui&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Lung&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|241|Miltank|zh|{{tt|大奶罐|ㄉㄚˋ ㄋㄞˇ ㄍㄨㄢˋ}}|大奶罐|大奶罐|Dànǎiguàn||Ta&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Nai&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Kuan&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|242|Blissey|zh|{{tt|幸福蛋|ㄒㄧㄥˋ ㄈㄨˊ ㄉㄢˋ}}|幸福蛋|幸福蛋|Xìngfúdàn||Hsing&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Fu&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Tan&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|243|Raikou|zh|{{tt|雷公|ㄌㄟˊ ㄍㄨㄥ}}|雷公|雷公|Léigōng||Lei&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Kung&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|244|Entei|zh|{{tt|炎帝|ㄧㄢˊ ㄉㄧˋ}}|炎帝|炎帝|Yándì||Yan&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Ti&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|245|Suicune|zh|{{tt|水君|ㄕㄨㄟˇ ㄐㄩㄣ}}|水君|水君|Shuǐjūn||Shui&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Chün&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|246|Larvitar|zh|{{tt|由基拉|ㄧㄡˊ ㄐㄧ ㄌㄚ}}|由基拉|由基拉|Yóujīlā||Yu&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Chi&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; La&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|247|Pupitar|zh|{{tt|沙基拉|ㄕㄚ ㄐㄧ ㄌㄚ}}|沙基拉|沙基拉|Shājīlā||Sha&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Chi&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; La&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|248|Tyranitar|zh|{{tt|班吉拉|ㄅㄢ ㄐㄧ ㄌㄚ}}|班吉拉|班吉拉|Bānjīlā||Pan&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Chi&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; La&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|249|Lugia|zh|{{tt|洛奇亞|ㄌㄨㄛˋ ㄑㄧˊ ㄧㄚˋ}}|洛奇亚|利基亞|Luòqíyà||Lo&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Ch`i&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Ya&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|250|Ho-Oh|zh|{{tt|鳳王|ㄈㄥˋ ㄨㄤˊ}}|凤王|鳳凰|Fèngwáng||Feng&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Wang&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|251|Celebi|zh|{{tt|雪拉比|ㄒㄩㄝˇ ㄌㄚ ㄅㄧˇ}}|雪拉比|史利比|Xuělābǐ||Hsüeh&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; La&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Pi&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===#252 - #301 Treecko - Delcatty===&lt;br /&gt;
{{Lop/foreignhead|ruby|sapphire|zh}}&lt;br /&gt;
{{Lop/foreign|252|Treecko|zh|{{tt|木守宮|ㄇㄨˋ ㄕㄡˇ ㄍㄨㄥ}}|木守宮|木守宮|Mùshǒugōng||Mu&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Shou&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Kung&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|253|Grovyle|zh|{{tt|森林蜥蜴|ㄙㄣ ㄌㄧㄣˊ ㄒㄧ ㄧˋ}}|森林蜥蜴|森林蜥蜴|Sēnlínxīyì||Sen&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Lin&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Hsi&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; I&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|254|Sceptile|zh|{{tt|蜥蜴王|ㄒㄧ ㄧˋ ㄨㄤˊ}}|蜥蜴王|蜥蜴王|Xīyìwáng||Hsi&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; I&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Wang&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; }}&lt;br /&gt;
{{Lop/foreign|255|Torchic|zh|{{tt|火稚雞|ㄏㄨㄛˇ ㄓˋ ㄐㄧ}}|火稚鸡|火稚雞|Huǒzhìjī||Huo&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Chih&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Chi&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; }}&lt;br /&gt;
{{Lop/foreign|256|Combusken|zh|{{tt|力壯雞|ㄌㄧˋ ㄓㄨㄤˋ ㄐㄧ}}|力壮鸡|力壯雞|Lìzhuàngjī||Li&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Chuang&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Chi&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|257|Blaziken|zh|{{tt|火焰雞|ㄏㄨㄛˇ ㄧㄢˋ ㄐㄧ}}|火焰鸡|火焰雞|Huǒyànjī||Huo&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Yan&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Chi&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|258|Mudkip|zh|{{tt|水躍魚|ㄕㄨㄟˇ ㄩㄝˋ ㄩˊ}}|水躍鱼|水躍魚|Shuǐyuèyú||Shui&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Yüeh&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Yü&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|259|Marshtomp|zh|{{tt|沼躍魚|ㄓㄠˇ ㄩㄝˋ ㄩˊ}}|沼躍鱼|沼躍魚|Zhǎoyuèyú||Chao&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Yüeh&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Yü&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|260|Swampert|zh|{{tt|巨沼怪|ㄐㄩˋ ㄓㄠˇ ㄍㄨㄞˋ}}|巨沼怪|巨沼怪|Jùzhǎoguài||Chü&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Chao&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Kuai&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; }}&lt;br /&gt;
{{Lop/foreign|261|Poochyena|zh|{{tt|土狼犬|ㄊㄨˇ ㄌㄤˊ ㄑㄩㄢˇ}}|土狼犬|土狼犬|Tǔlángquǎn||T`u&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Lang&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Ch`üan&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|262|Mightyena|zh|{{tt|大狼犬|ㄉㄚˋ ㄌㄤˊ ㄑㄩㄢˇ}}|大狼犬|大狼犬|Dàlángquǎn||Ta&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Lang&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Ch`üan&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|263|Zigzagoon|zh|{{tt|蛇紋熊|ㄕㄜˊ ㄨㄣˊ ㄒㄩㄥˊ}}|蛇纹熊|蛇紋熊|Shéwénxióng||She&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Wen&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Hsiung&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|264|Linoone|zh|{{tt|直衝熊|ㄓˊ ㄔㄨㄥ ㄒㄩㄥˊ}}|直冲熊|直衝熊|Zhíchōngxióng||Chih&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Ch`ung&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Hsiung&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|265|Wurmple|zh|{{tt|刺尾蟲|ㄘˋ ㄨㄟˇ ㄔㄨㄥˊ}}|刺尾虫|刺尾蟲|Cìwěichóng||Tz`u&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Wei&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Ch`ung&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; }}&lt;br /&gt;
{{Lop/foreign|266|Silcoon|zh|{{tt|甲殼蛹|ㄐㄧㄚˇ ㄎㄜˊ ㄩㄥˇ}}|甲殼蛹|甲殼蛹|Jiǎkéyǒng||Chia&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; K`o&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Yung&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|267|Beautifly|zh|{{tt|狩獵鳳蝶|ㄕㄡˋ ㄌㄧㄝˋ ㄈㄥˋ ㄉㄧㄝˊ}}|狩猎凤蝶|狩獵鳳蝶|Shòulièfèngdié||Shou&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Lieh&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Feng&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Tieh&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|268|Cascoon|zh|{{tt|盾甲繭|ㄉㄨㄣˋ ㄐㄧㄚˇ ㄐㄧㄢˇ}}|盾甲繭|盾甲繭|Dùnjiǎjiǎn||Tun&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Chia&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Chien&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|269|Dustox|zh|{{tt|毒粉蝶|ㄉㄨˊ ㄈㄣˇ ㄉㄧㄝˊ}}|毒粉蝶|毒粉蝶|Dúfěndié||Tu&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Fen&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Tieh&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|270|Lotad|zh|{{tt|蓮葉童子|ㄌㄧㄢˊ ㄧㄝˋ ㄊㄨㄥˊ ㄗˇ}} |莲叶童子|蓮葉童子|Liányètóngzǐ||Lien&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Yeh&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; T`ung&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Tzu&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|271|Lombre|zh|{{tt|蓮帽小童|ㄌㄧㄢˊ ㄇㄠˋ ㄒㄧㄠˇ ㄊㄨㄥˊ}}|莲帽小童|蓮帽小童|Liánmàoxiǎotóng||Lien&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Mao&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Hsiao&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; T`ung&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|272|Ludicolo|zh|{{tt|樂天河童|ㄌㄜˋ ㄊㄧㄢ ㄏㄜˊ ㄊㄨㄥˊ}}|乐天河童|樂天河童|Lètiānhétóng||Le&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; T`ien&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Ho&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; T`ung&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; }}&lt;br /&gt;
{{Lop/foreign|273|Seedot|zh|{{tt|橡實果|ㄒㄧㄤˋ ㄕˊ ㄍㄨㄛˇ}}|橡实果|果子球|Xiàngshíguǒ||Hsiang&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Shih&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Kuo&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|274|Nuzleaf|zh|{{tt|長鼻葉|ㄔㄤˊ ㄅㄧˊ ㄧㄝˋ}}|长鼻叶|長鼻葉|Chángbíyè||Ch`ang&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Pi&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Yeh&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|275|Shiftry|zh|{{tt|狡猾天狗|ㄐㄧㄠˇ ㄏㄨㄚˊ ㄊㄧㄢ ㄍㄡˇ}}|狡猾天狗|狡猾天狗|Jiǎohuátiāngǒu||Chiao&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Hua&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; T`ien&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Kou&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|276|Taillow|zh|{{tt|傲骨燕|ㄠˋ ㄍㄨˇ ㄧㄢˋ}}|傲骨燕|傲骨燕|Àogǔyàn||Ao&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Ku&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Yan&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; }}&lt;br /&gt;
{{Lop/foreign|277|Swellow|zh|{{tt|大王燕|ㄉㄚˋ ㄨㄤˊ ㄧㄢˋ}}|大王燕|大王燕|Dàwángyàn||Ta&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Wang&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Yan&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|278|Wingull|zh|{{tt|長翅鷗|ㄔㄤˊ ㄔˋ ㄡ}}|长翅鸥|長翅鷗|Chángchì&#039;ōu||Ch`Ang&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Ch`Ih&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Ou&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|279|Pelipper|zh|{{tt|大嘴鷗|ㄉㄚˋ ㄗㄨㄟˇ ㄡ}}|大嘴鸥|大嘴鷗|Dàzuǐ&#039;ōu||Ta&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Tsui&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Ou&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|280|Ralts|zh|{{tt|拉魯拉絲|ㄌㄚ ㄌㄨˇ ㄌㄚ ㄙ}}|拉鲁拉丝|拉魯拉絲|Lālǔlāsī||La&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Lu&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; La&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Ssu&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; }}&lt;br /&gt;
{{Lop/foreign|281|Kirlia|zh|{{tt|奇魯莉安|ㄑㄧˊ ㄌㄨˇ ㄌㄧˋ ㄢ}}|奇鲁莉安|奇魯莉安|Qílǔlì&#039;ān||Ch`i&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Lu&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Li&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; An&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|282|Gardevoir|zh|{{tt|沙奈朵|ㄕㄚ ㄋㄞˋ ㄉㄨㄛˇ}}|沙奈朵|沙奈朵|Shānàiduǒ||Sha&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Nai&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; To&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|283|Surskit|zh|{{tt|溜溜糖球|ㄌㄧㄡ ㄌㄧㄡ ㄊㄤˊ ㄑㄧㄡˊ}}|溜溜糖球|溜溜糖球|Liūliūtángqiú||Liu&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Liu&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; T`ang&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Ch`iu&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|284|Masquerain|zh|{{tt|雨翅蛾|ㄩˇ ㄔˋ ㄜˊ}}|雨翅蛾|雨翅蛾|Yǔchì&#039;é||Yü&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Ch`ih&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; E&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|285|Shroomish|zh|{{tt|蘑蘑菇|ㄇㄛˊ ㄇㄛˊ ㄍㄨ}}|蘑蘑菇|蘑蘑菇|Mómógū||Mo&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Mo&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Ku&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|286|Breloom|zh|{{tt|斗笠菇|ㄉㄡˇ ㄌㄧˋ ㄍㄨ}}|斗笠菇|斗笠菇|Dǒulìgū||Tou&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Li&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Ku&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|287|Slakoth|zh|{{tt|懶人翁|ㄌㄢˇ ㄖㄣˊ ㄨㄥ}}|懒人翁|懶人翁|Lǎnrénwēng||Lan&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Jen&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Weng&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|288|Vigoroth|zh|{{tt|過動猿|ㄍㄨㄛˋ ㄉㄨㄥˋ ㄩㄢˊ}}|过动猿|過動猿|Guòdòngyuán||Kuo&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Tung&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Yüan&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|289|Slaking|zh|{{tt|請假王|ㄑㄧㄥˇ ㄐㄧㄚˋ ㄨㄤˊ}}|请假王|懶惰王|Qǐngjiàwáng||Ch`ing&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Chia&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Wang&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|290|Nincada|zh|{{tt|土居忍士|ㄊㄨˇ ㄐㄩ ㄖㄣˇ ㄕˋ}}|土居忍士|土居忍士|Tǔjūrěnshì||T`u&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Chü&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Jen&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Shih&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|291|Ninjask|zh|{{tt|鐵面忍者|ㄊㄧㄝˇ ㄇㄧㄢˋ ㄖㄣˇ ㄓㄜˇ}}|铁面忍者|鐵面忍者|Tiěmiànrěnzhě||T`ieh&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Mien&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Jen&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Che&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; }}&lt;br /&gt;
{{Lop/foreign|292|Shedinja|zh|{{tt|脫殼忍者|ㄊㄨㄛ ㄎㄜˊ ㄖㄣˇ ㄓㄜˇ}}|脱壳忍者|脫殼忍者|Tuōkérěnzhě||T`o&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; K`o&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Jen&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Che&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; }}&lt;br /&gt;
{{Lop/foreign|293|Whismur|zh|{{tt|咕妞妞|ㄍㄨ ㄋㄧㄡ ㄋㄧㄡ}}|咕妞妞|咕妞妞|Gūniūniū||Ku&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Niu&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Niu&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|294|Loudred|zh|{{tt|吼爆彈|ㄏㄡˇ ㄅㄠˋ ㄉㄢˋ}}|吼爆弹|吼爆彈|Hǒubàodàn||Hou&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Pao&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Tan&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|295|Exploud|zh|{{tt|爆音怪|ㄅㄠˋ ㄧㄣ ㄍㄨㄞˋ}}|爆音怪|爆音怪|Bàoyīnguài||Pao&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Yin&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Kuai&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; }}&lt;br /&gt;
{{Lop/foreign|296|Makuhita|zh|{{tt|幕下力士|ㄇㄨˋ ㄒㄧㄚˋ ㄌㄧˋ ㄕˋ}}|幕下力士|幕下力士|Mùxiàlìshì||Mu&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Hsia&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Li&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Shih&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|297|Hariyama|zh|{{tt|超力王|ㄔㄠ ㄌㄧˋ ㄨㄤˊ}}|超力王|超力王|Chāolìwáng||Ch`ao&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Li&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Wang&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|298|Azurill|zh|{{tt|露力麗|ㄌㄨˋ ㄌㄧˋ ㄌㄧˋ}}|露力丽|露力麗|Lùlìlì||Lu&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Li&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Li&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|299|Nosepass|zh|{{tt|朝北鼻|ㄔㄠˊ ㄅㄟˇ ㄅㄧˊ}}|朝北鼻|朝北鼻|Cháoběibí||Ch`Ao&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Pei&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Pi&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|300|Skitty|zh|{{tt|向尾喵|ㄒㄧㄤˋ ㄨㄟˇ ㄇㄧㄠ}}|向尾喵|笑笑喵|Xiàngwěimiāo||Hsiang&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Wei&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Miao&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|301|Delcatty|zh|{{tt|優雅貓|ㄧㄡ ㄧㄚˇ ㄇㄠ}}|优雅猫|優雅貓|Yōuyǎmāo||Yu&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Ya&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Mao&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===#302 - #350 Sableye - Milotic===&lt;br /&gt;
{{Lop/foreignhead|ruby|sapphire|zh}}&lt;br /&gt;
{{Lop/foreign|302|Sableye|zh|{{tt|勾魂眼|ㄍㄡ ㄏㄨㄣˊ ㄧㄢˇ}}|勾魂眼|勾魂眼|Gōuhúnyǎn||Kou&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Hun&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Yan&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|303|Mawile|zh|{{tt|大嘴娃|ㄉㄚˋ ㄗㄨㄟˇ ㄨㄚˊ}}|大嘴娃|大嘴娃|Dàzuǐwá||Ta&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Tsui&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Wa&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|304|Aron|zh|{{tt|可可多拉|ㄎㄜˇ ㄎㄜˇ ㄉㄨㄛ ㄌㄚ}}|可可多拉|可可多拉|Kěkěduōlā||K`o&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; K`o&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; To&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; La&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|305|Lairon|zh|{{tt|可多拉|ㄎㄜˇ ㄉㄨㄛ ㄌㄚ}}|可多拉|可多拉|Kěduōlā||K`o&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; To&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; La&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|306|Aggron|zh|{{tt|波士可多拉|ㄅㄛ ㄕˋ ㄎㄜˇ ㄉㄨㄛ ㄌㄚ}}|波士可多拉|波士可多拉|Bōshìkěduōlā||Po&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Shih&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; K`o&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; To&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; La&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|307|Meditite|zh|{{tt|瑪沙那|ㄇㄚˇ ㄕㄚ ㄋㄚˋ}}|玛沙那|瑪沙那|Mǎshānà||Ma&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Sha&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Na&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|308|Medicham|zh|{{tt|恰雷姆|ㄑㄧㄚˋ ㄌㄟˊ ㄇㄨˇ}}|恰雷姆|恰雷姆|Qiàléimǔ||Ch`ia&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Lei&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Mu&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|309|Electrike|zh|{{tt|落雷獸|ㄌㄨㄛˋ ㄌㄟˊ ㄕㄡˋ}}|落雷兽|落雷獸|Luòléishòu||Lo&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Lei&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Shou&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|310|Manectric|zh|{{tt|雷電獸|ㄌㄟˊ ㄉㄧㄢˋ ㄕㄡˋ}}|雷电兽|雷電獸|Léidiànshòu||Lei&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Tien&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Shou&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|311|Plusle|zh|{{tt|正電拍拍|ㄓㄥˋ ㄉㄧㄢˋ ㄆㄞ ㄆㄞ}}|正电拍拍|正電拍拍|Zhèngdiànpāipāi||Cheng&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Tien&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; P`ai&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; P`ai&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|312|Minun|zh|{{tt|負電拍拍|ㄈㄨˋ ㄉㄧㄢˋ ㄆㄞ ㄆㄞ}}|負电拍拍|負電拍拍|Fùdiànpāipāi||Fu&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Tien&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; P`ai&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; P`ai&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|313|Volbeat|zh|{{tt|電螢蟲|ㄉㄧㄢˋ ㄧㄥˊ ㄔㄨㄥˊ}}|电萤虫|電螢蟲|Diànyíngchóng||Tien&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Ying&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Ch`ung&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|314|Illumise|zh|{{tt|甜甜螢|ㄊㄧㄢˊ ㄊㄧㄢˊ ㄧㄥˊ}}|甜甜萤|甜甜螢|Tiántiányíng||T`ien&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; T`ien&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Ying&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|315|Roselia|zh|{{tt|毒薔薇|ㄉㄨˊ ㄑㄧㄤˊ ㄨㄟˊ}}|毒蔷薇|毒薔薇|Dúqiángwéi||Tu&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Ch`iang&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Wei&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|316|Gulpin|zh|{{tt|溶食獸|ㄖㄨㄥˊ ㄕˊ ㄕㄡˋ}}|溶食兽|溶食獸|Róngshíshòu||Jung&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Shih&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Shou&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|317|Swalot|zh|{{tt|吞食獸|ㄊㄨㄣ ㄕˊ ㄕㄡˋ}}|吞食兽|吞食獸|Tūnshíshòu||T`un&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Shih&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Shou&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|318|Carvanha|zh|{{tt|利牙魚|ㄌㄧˋ ㄧㄚˊ ㄩˊ}}|利牙鱼|利牙魚|Lìyáyú||Li&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Ya&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Yü&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|319|Sharpedo|zh|{{tt|巨牙鯊|ㄐㄩˋ ㄧㄚˊ ㄕㄚ}}|巨牙鲨|巨牙鯊|Jùyáshā||Chü&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Ya&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Sha&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|320|Wailmer|zh|{{tt|吼吼鯨|ㄏㄡˇ ㄏㄡˇ ㄐㄧㄥ}}|吼吼鲸|吼吼鯨|Hǒuhǒujīng||Hou&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Hou&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Ching&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|321|Wailord|zh|{{tt|吼鯨王|ㄏㄡˇ ㄐㄧㄥ ㄨㄤˊ}}|吼鲸王|吼鯨王|Hǒujīngwáng||Hou&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Ching&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Wang&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|322|Numel|zh|{{tt|呆火駝|ㄉㄞ ㄏㄨㄛˇ ㄊㄨㄛˊ}}|呆火驼|呆火駝|Dāihuǒtuó||Tai&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Huo&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; T`o&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|323|Camerupt|zh|{{tt|噴火駝|ㄆㄣ ㄏㄨㄛˇ ㄊㄨㄛˊ}}|喷火驼|噴火駝|Pēnhuǒtuó||P`En&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Huo&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; T`o&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|324|Torkoal|zh|{{tt|煤炭龜|ㄇㄟˊ ㄊㄢˋ ㄍㄨㄟ}}|煤炭龟|煤炭龜|Méitàngūi||Mei&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; T`an&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Kui&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|325|Spoink|zh|{{tt|跳跳豬|ㄊㄧㄠˋ ㄊㄧㄠˋ ㄓㄨ}}|跳跳猪|跳跳豬|Tiàotiàozhū||T`iao&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; T`iao&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Chu&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|326|Grumpig|zh|{{tt|噗噗豬|ㄆㄨ ㄆㄨ ㄓㄨ}}|噗噗猪|噗噗豬|Pūpūzhū||P`u&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; P`u&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Chu&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|327|Spinda|zh|{{tt|晃晃斑|ㄏㄨㄤˋ ㄏㄨㄤˋ ㄅㄢ}}|晃晃斑|晃晃斑|Huànghuàngbān||Huang&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Huang&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Pan&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|328|Trapinch|zh|{{tt|大顎蟻|ㄉㄚˋ ㄜˋ ㄧˇ}}|大颚蚁|大顎蟻|Dà&#039;èyǐ||Ta&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; E&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; I&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|329|Vibrava|zh|{{tt|超音波幼蟲|ㄔㄠ ㄧㄣ ㄅㄛ ㄧㄡˋ ㄔㄨㄥˊ}} |超音波幼虫|超音波幼蟲|Chāoyīnbōyòuchóng||Ch`ao&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Yin&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Po&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Yu&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Ch`ung&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|330|Flygon|zh|{{tt|沙漠蜻蜓|ㄕㄚ ㄇㄛˋ ㄑㄧㄥ ㄊㄧㄥˊ}}|沙漠蜻蜓|沙漠蜻蜓|Shāmòqīngtíng||Sha&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Mo&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Ch`ing&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; T`ing&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|331|Cacnea|zh|{{tt|沙漠奈亞|ㄕㄚ ㄇㄛˋ ㄋㄞˋ ㄧㄚˋ}}|沙漠奈亚|沙漠奈亞|Shāmònàiyà||Sha&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Mo&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Nai&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Ya&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|332|Cacturne|zh|{{tt|夢歌奈亞|ㄇㄥˋ ㄍㄜ ㄋㄞˋ ㄧㄚˋ}}|梦歌奈亚|夢歌奈亞|Mènggēnàiyà||Meng&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Ko&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Nai&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Ya&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|333|Swablu|zh|{{tt|青綿鳥|ㄑㄧㄥ ㄇㄧㄢˊ ㄋㄧㄠˇ}}|青綿鸟|青綿鳥|Qīngmiánniǎo||Ch`ing&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Mien&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Niao&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|334|Altaria|zh|{{tt|七夕青鳥|ㄑㄧ ㄒㄧˋ ㄑㄧㄥ ㄋㄧㄠˇ}}|七夕青鸟|七夕青鳥|Qīxìqīngniǎo||Ch`i&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Hsi&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Ch`ing&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Niao&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|335|Zangoose|zh|{{tt|貓鼬斬|ㄇㄠ ㄧㄡˋ ㄓㄢˇ}}|猫鼬斩|貓鼬斬|Māoyòuzhǎn||Mao&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Yu&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Chan&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|336|Seviper|zh|{{tt|飯匙蛇|ㄈㄢˋ ㄔˊ ㄕㄜˊ}}|饭匙蛇|飯匙蛇|Fànchíshé||Fan&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Ch`ih&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; She&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|337|Lunatone|zh|{{tt|月石|ㄩㄝˋ ㄕˊ}}|月石|月石|Yuèshí||Yüeh&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Shih&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|338|Solrock|zh|{{tt|太陽岩|ㄊㄞˋ ㄧㄤˊ ㄧㄢˊ}}|太阳岩|太陽岩|Tàiyángyán||T`ai&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Yang&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Yan&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|339|Barboach|zh|{{tt|泥泥鰍|ㄋㄧˊ ㄋㄧˊ ㄑㄧㄡ}}|泥泥鰍|泥泥鰍|Níníqiū||Ni&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Ni&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Ch`iu&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|340|Whiscash|zh|{{tt|鯰魚王|ㄋㄧㄢˊ ㄩˊ ㄨㄤˊ}}|鲶鱼王|鯰魚王|Niányúwáng||Nien&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Yü&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Wang&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|341|Corphish|zh|{{tt|龍蝦小兵|ㄌㄨㄥˊ ㄒㄧㄚ ㄒㄧㄠˇ ㄅㄧㄥ}}|龙蝦小兵|龍蝦小兵|Lóngxiāxiǎobīng||Lung&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Hsia&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Hsiao&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Ping&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|342|Crawdaunt|zh|{{tt|鐵螯龍蝦|ㄊㄧㄝˇ ㄠˊ ㄌㄨㄥˊ ㄒㄧㄚ}}|铁螯龙蝦|鐵蟄龍蝦|Tiě&#039;áolóngxiā||T`ieh&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Ao&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Lung&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Hsia&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|343|Baltoy|zh|{{tt|天秤偶|ㄊㄧㄢ ㄔㄥˋ ㄡˇ}}|天秤偶|天秤偶|Tiānchèng&#039;ǒu||T`ien&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Ch`eng&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Ou&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|344|Claydol|zh|{{tt|念力土偶|ㄋㄧㄢˋ ㄌㄧˋ ㄊㄨˇ ㄡ}}|念力土偶|念力土偶|Niànlìtǔ&#039;ōu||Nien&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Li&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; T`u&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Ou&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|345|Lileep|zh|{{tt|觸手百合|ㄔㄨˋ ㄕㄡˇ ㄅㄞˇ ㄏㄜˊ}}|触手百合|觸手百合|Chùshǒubǎihé||Ch`u&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Shou&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Pai&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Ho&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|346|Cradily|zh|{{tt|搖籃百合|ㄧㄠˊ ㄌㄢˊ ㄅㄞˇ ㄏㄜˊ}}|摇篮百合|搖籃百合|Yáolánbǎihé||Yao&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Lan&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Pai&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Ho&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|347|Anorith|zh|{{tt|太古羽蟲|ㄊㄞˋ ㄍㄨˇ ㄩˇ ㄔㄨㄥˊ}}|太古羽虫|太古羽蟲|Tàigǔyǔchóng||T`ai&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Ku&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Yü&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Ch`ung&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|348|Armaldo|zh|{{tt|太古盔甲|ㄊㄞˋ ㄍㄨˇ ㄎㄨㄟ ㄐㄧㄚˇ}}|太古盔甲|太古盔甲|Tàigǔkuījiǎ||T`ai&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Ku&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; K`uei&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Chia&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|349|Feebas|zh|{{tt|笨笨魚|ㄅㄣˋ ㄅㄣˋ ㄩˊ}}|笨笨魚|笨笨魚|Bènbènyú||Pen&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Pen&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Yü&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|350|Milotic|zh|{{tt|美納斯|ㄇㄟˇ ㄋㄚˋ ㄙ}}|美纳斯|美納斯|Měinàsī||Mei&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Na&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Ssu&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===#351 - #386 Castform - Deoxys===&lt;br /&gt;
{{Lop/foreignhead|ruby|sapphire|zh}}&lt;br /&gt;
{{Lop/foreign|351|Castform|zh|{{tt|漂浮泡泡|ㄆㄧㄠ ㄈㄨˊ ㄆㄠˋ ㄆㄠˋ}}|漂浮泡泡|漂浮泡泡|Piāofúpàopào||P`oao&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Fu&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; P`ao&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; P`ao&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|352|Kecleon|zh|{{tt|變隱龍|ㄅㄧㄢ ㄧㄣ ㄌㄨㄥˊ}}|变隐龙|變隱龍|Biānyīnlóng||Pien&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Yin&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Lung&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|353|Shuppet|zh|{{tt|怨影娃娃|ㄩㄢˋ ㄧㄥˇ ㄨㄚˊ ㄨㄚˊ}}|怨影娃娃|怨影娃娃|Yuànyǐngwáwá||Yüan&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Ying&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Wa&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Wa&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|354|Banette|zh|{{tt|詛咒娃娃|ㄗㄨˇ ㄓㄡˋ ㄨㄚˊ ㄨㄚˊ}}|诅咒娃娃|詛咒娃娃|Zǔzhòuwáwá||Tsu&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Chou&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Wa&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Wa&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|355|Duskull|zh|{{tt|夜骷顱|ㄧㄝˋ ㄎㄨ ㄌㄨˊ}}|夜骷颅|夜骷顱|Yèkūlú||Yeh&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; K`u&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Lu&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|356|Dusclops|zh|{{tt|夜巨人|ㄧㄝˋ ㄐㄩˋ ㄖㄣˊ}}|夜巨人|夜巨人|Yèjùrén||Yeh&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Chü&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Jen&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|357|Tropius|zh|{{tt|熱帶龍|ㄖㄜˋ ㄉㄞˋ ㄌㄨㄥˊ}}|热带龙|熱帶龍|Rèdàilóng||Je&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Tai&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Lung&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|358|Chimecho|zh|{{tt|風鈴鈴|ㄈㄥ ㄌㄧㄥˊ ㄌㄧㄥˊ}}|风铃铃|風鈴鈴|Fēnglínglíng||Feng&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Ling&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Ling&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|359|Absol|zh|{{tt|阿勃梭魯|ㄚ ㄅㄛˊ ㄙㄨㄛ ㄌㄨˇ}}|阿勃梭鲁|阿勃梭魯|Ābósuōlǔ||A&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Po&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; So&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Lu&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|360|Wynaut|zh|{{tt|小果然|ㄒㄧㄠˇ ㄍㄨㄛˇ ㄖㄢˊ}}|小果然|果然仔|Xiǎoguǒrán||Hsiao&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Kuo&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Jan&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|361|Snorunt|zh|{{tt|雪童子|ㄒㄩㄝˇ ㄊㄨㄥˊ ㄗˇ}}|雪童子|雪童子|Xuětóngzǐ||Hsüeh&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; T`ung&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Tzu&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|362|Glalie|zh|{{tt|冰鬼護|ㄅㄧㄥ ㄍㄨㄟˇ ㄏㄨˋ}}|冰鬼护|冰鬼護|Bīngguǐhù||Ping&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Kuei&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Hu&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|363|Spheal|zh|{{tt|海豹球|ㄏㄞˇ ㄅㄠˋ ㄑㄧㄡˊ}}|海豹球|海豹球|Hǎibàoqiú||Hai&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Pao&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Ch`iu&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|364|Sealeo|zh|{{tt|海魔獅|ㄏㄞˇ ㄇㄛˊ ㄕ}}|海魔狮|海魔獅|Hǎimóshī||Hai&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Mo&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Shih&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|365|Walrein|zh|{{tt|帝牙海獅|ㄉㄧˋ ㄧㄚˇ ㄏㄞˇ ㄕ}}|帝牙海狮|帝牙海獅|Dìyǎhǎishī||Ti&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Ya&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Hai&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Shih&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|366|Clamperl|zh|{{tt|珍珠貝|ㄓㄣ ㄓㄨ ㄅㄟˋ}}|珍珠贝|珍珠貝|Zhēnzhūbèi||Chen&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Chu&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Pei&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|367|Huntail|zh|{{tt|獵斑魚|ㄌㄧㄝˋ ㄅㄢ ㄩˊ}}|猎斑鱼|獵斑魚|Lièbānyú||Lieh&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Pan&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Yü&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|368|Gorebyss|zh|{{tt|櫻花魚|ㄧㄥ ㄏㄨㄚ ㄩˊ}}|樱花鱼|櫻花魚|Yīnghuāyú||Ying&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Hua&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Yü&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|369|Relicanth|zh|{{tt|古空棘魚|ㄍㄨˇ ㄎㄨㄥ ㄐㄧˊ ㄩˊ}}|古空棘鱼|古空棘魚|Gǔkōngjíyú||Ku&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; K`ung&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Chi&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Yü&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|370|Luvdisc|zh|{{tt|愛心魚|ㄞˋ ㄒㄧㄣ ㄩˊ}}|爱心鱼|愛心魚|Àixīnyú||Ai&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Hsin&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Yü&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|371|Bagon|zh|{{tt|寶貝龍|ㄅㄠˇ ㄅㄟˋ ㄌㄨㄥˊ}}|宝贝龙|寶貝龍|Bǎobèilóng||Pao&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Pei&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Lung&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|372|Shelgon|zh|{{tt|甲殼龍|ㄐㄧㄚˊ ㄎㄜ ㄌㄨㄥˊ}}|甲殼龙|甲殼龍|Jiákēlóng||Chia&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; K`o&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Lung&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|373|Salamence|zh|{{tt|暴蠑螈|ㄅㄠˋ ㄖㄨㄥˊ ㄩㄢˊ}}|暴蝾螈|暴蠑螈|Bàoróngyuán||Pao&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Jung&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Yüan&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|374|Beldum|zh|{{tt|鐵啞鈴|ㄊㄧㄝˊ ㄧㄚˇ ㄌㄧㄥˊ}}|铁啞玲|鐵啞鈴|Tiéyǎlíng||T`ieh&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Ya&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Ling&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|375|Metang|zh|{{tt|金屬怪|ㄐㄧㄣ ㄕㄨˇ ㄍㄨㄞˋ}}|金属怪|金屬怪|Jīnshǔguài||Chin&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Shu&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Kuai&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|376|Metagross|zh|{{tt|巨金怪|ㄐㄩˋ ㄐㄧㄣ ㄍㄨㄞˋ}}|巨金怪|巨金怪|Jùjīnguài||Chü&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Chin&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Kuai&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|377|Regirock|zh|{{tt|雷吉洛克|ㄌㄟˊ ㄐㄧ ㄌㄨㄛˋ ㄎㄜˇ}}|雷吉洛克|雷吉洛克|Léijīluòkě||Lei&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Chi&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Lo&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; K`o&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|378|Regice|zh|{{tt|雷吉艾斯|ㄌㄟˊ ㄐㄧ ㄞˋ ㄙ}}|雷吉艾斯|雷吉艾斯|Léijī&#039;àisī||Lei&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Chi&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Ai&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Ssu&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|379|Registeel|zh|{{tt|雷吉斯奇魯|ㄌㄟˊ ㄐㄧ ㄙ ㄑㄧˊ ㄌㄨˋ}}|雷吉斯奇鲁|雷吉斯奇魯|Léijīsīqílù||Lei&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Chi&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Ssu&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Ch`i&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Lu&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|380|Latias|zh|{{tt|拉帝亞斯|ㄌㄚ ㄉㄧˋ ㄧㄚ ㄙ}}|拉帝亚斯|拉帝亞斯|Lādìyāsī||La&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Ti&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Ya&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Ssu&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|381|Latios|zh|{{tt|拉帝歐斯|ㄌㄚ ㄉㄧˋ ㄡ ㄙ}}|拉帝欧斯|拉帝歐斯|Lādì&#039;ōusī||La&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Ti&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Ou&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Ssu&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|382|Kyogre|zh|{{tt|蓋歐卡|ㄍㄞˋ ㄡ ㄎㄚˇ}}|盖欧卡|蓋歐卡|Gài&#039;ōukǎ||Kai&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Ou&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; K`a&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|383|Groudon|zh|{{tt|固拉多|ㄍㄨ ㄌㄚ ㄉㄨㄛ}}|固拉多|固拉多|Gūlādūo||Ku&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; La&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; To&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|384|Rayquaza|zh|{{tt|烈空坐|ㄌㄧㄝˋ ㄎㄨㄥ ㄗㄨㄛˋ}}|烈空坐|烈空坐|Lièkōngzuò||Lieh&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; K`ung&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Tso&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|385|Jirachi|zh|{{tt|基拉祈|ㄐㄧ ㄌㄚ ㄑㄧˊ}}|基拉祈|基拉祈|Jīlāqí||Chi&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; La&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Ch`i&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|386|Deoxys|zh|{{tt|代歐奇希斯|ㄉㄞˋ ㄡ ㄑㄧˊ ㄒㄧ ㄙ}}|代欧奇希斯|代歐奇希斯|Dài&#039;ōuqíxīsī||Tai&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Ou&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Ch`i&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Hsi&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Ssu&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===#387 - #400 Turtwig - Bibarel===&lt;br /&gt;
{{Lop/foreignhead|diamond|pearl|zh}}&lt;br /&gt;
{{Lop/foreign|387|Turtwig|zh|{{tt|草苗龜|ㄘㄠˇ ㄇㄧㄠˊ ㄍㄨㄟ}}|草苗龟|草苗龜|Cǎomiáoguī||Ts`ao&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Miao&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Kuei&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|388|Grotle|zh|{{tt|樹林龜|ㄕㄨˋ ㄌㄧㄣˊ ㄍㄨㄟ}}|树林龟||Shùlínguī||Shu&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Lin&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Kuei&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|389|Torterra|zh|{{tt|土台龜|ㄊㄨˇ ㄊㄞˊ ㄍㄨㄟ}}|土台龟||Tǔtáiguī||T`u&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; T`ai&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Kuei&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|390|Chimchar|zh|{{tt|小火焰猴|ㄒㄧㄠˇ ㄏㄨㄛˇ ㄧㄢˋ ㄏㄡˊ}}|小火焰猴|小火焰猴|Xiǎohuǒyànhóu||Hsiao&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Huo&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Yan&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Hou&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|391|Monferno|zh|{{tt|猛火猴|ㄇㄥˇ ㄏㄨㄛˇ ㄏㄡˊ}}|猛火猴||Měnghuǒhóu||Meng&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Huo&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Hou&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|392|Infernape|zh|{{tt|烈焰猴|ㄌㄧㄝˋ ㄧㄢˋ ㄏㄡˊ}}|烈焰猴||Lièyànhóu||Lieh&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Yan&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Hou&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|393|Piplup|zh|{{tt|波加曼|ㄅㄛ ㄐㄧㄚ ㄇㄢˋ}}|波加曼|波加曼|Bōjiāmàn||Po&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Chia&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Man&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|394|Prinplup|zh|{{tt|波皇子|ㄅㄛ ㄨㄤˊ ㄗˇ}}|波皇子|波皇子|Bōwángzǐ||Po&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Wang&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Tzu&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|395|Empoleon|zh|{{tt|帝王拿波|ㄉㄧˋ ㄨㄤˊ ㄋㄚˊ ㄅㄛ}}|帝王拿波||Dìwángnábō||Ti&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Wang&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Na&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Po&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|396|Starly|zh|{{tt|姆克兒|ㄇㄨˇ ㄎㄜˋ ㄦˊ}}|姆克儿|姆克兒|Mǔkè&#039;ér||Mu&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; K`o&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Erh&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|397|Staravia|zh|{{tt|姆克鳥|ㄇㄨˇ ㄎㄜˋ ㄋㄧㄠˇ}}|姆克鸟||Mǔkèniǎo||Mu&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; K`o&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Niao&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|398|Staraptor|zh|{{tt|姆克鷹|ㄇㄨˇ ㄎㄜˋ ㄧㄥ}}|姆克鹰|姆克鷹|Mǔkèyīng||Mu&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; K`o&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Ying&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|399|Bidoof|zh|{{tt|大牙狸|ㄉㄚˋ ㄧㄚˊ ㄌㄧˊ}}|大牙狸|大牙狸|Dàyálí||Ta&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Ya&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Li&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|400|Bibarel|zh|{{tt|大尾狸|ㄉㄚˋ ㄨㄟˇ ㄌㄧˊ}}|大尾狸||Dàwěilí||Ta&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Wei&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Li&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===#401 - #450 Kricketot – Hippowdon===&lt;br /&gt;
 {{Lop/foreignhead|diamond|pearl|zh}}&lt;br /&gt;
 {{Lop/foreign|401|Kricketot|zh|{{tt|圓法師|ㄩㄢˊ ㄈㄚˇ ㄕ}}|圆法师|圓法師|Yuánfǎshī||Yüan&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Fa&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Shih&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
 {{Lop/foreign|402|Kricketune|zh|{{tt|音箱蟀|ㄧㄣ ㄒㄧㄤ ㄕㄨㄞˋ}}|音箱蟀||Yīnxiāngshuài||Yin&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Hsiang&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Shuai&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
 {{Lop/foreign|403|Shinx|zh|{{tt|小貓怪|ㄒㄧㄠˇ ㄇㄠ ㄍㄨㄞˋ}}|小猫怪||Xiǎomāoguài||Hsiao&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Mao&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Kuai&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|404|Luxio|zh|{{tt|勒克貓|ㄌㄜˋ ㄎㄜˋ ㄇㄠ}}|勒克猫||Lèkèmāo||Le&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; K`o&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Mao&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|405|Luxray|zh|{{tt|倫琴貓|ㄌㄨㄣˊ ㄑㄧㄣˊ ㄇㄠ}}|伦琴猫||Lúnqínmāo||Lun&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Ch`in&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Mao&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|406|Budew|zh|{{tt|含羞苞|ㄏㄢˊ ㄒㄧㄡ ㄅㄠ}}|含羞苞|含羞苞|Hánxiūbāo||Han&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Hsiu&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Pao&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|407|Roserade|zh|{{tt|羅絲雷朵|ㄌㄨㄛˊ ㄙ ㄌㄟˊ ㄉㄨㄛˇ}}|罗丝雷朵||Luósīléiduǒ||Lo&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Ssu&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Lei&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; To&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|408|Cranidos|zh|{{tt|頭蓋龍|ㄊㄡˊ ㄍㄞˋ ㄌㄨㄥˊ}}|头盖龙||Tóugàilóng||T`Ou&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Kai&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Lung&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|409|Rampardos|zh|{{tt|戰槌龍|ㄓㄢˋ ㄔㄨㄟˊ ㄌㄨㄥˊ}}|战槌龙||Zhànchuílóng||Chan&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Ch`ui&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Lung&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|410|Shieldon|zh|{{tt|盾甲龍|ㄉㄨㄣˋ ㄐㄧㄚˇ ㄌㄨㄥˊ}}|盾甲龙||Dùnjiǎlóng||Tun&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Chia&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Lung&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|411|Bastiodon|zh|{{tt|護城龍|ㄏㄨˋ ㄔㄥˊ ㄌㄨㄥˊ}}|护城龙||Hùchénglóng||Hu&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Ch`eng&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Lung&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|412|Burmy|zh|{{tt|結草兒|ㄐㄧㄝˊ ㄘㄠˇ ㄦˊ}}|结草儿|結草兒|Jiécǎo&#039;ér||Chieh&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Ts`ao&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Erh&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|413|Wormadam|zh|{{tt|結草貴婦|ㄐㄧㄝˊ ㄘㄠˇ ㄍㄨㄟˋ ㄈㄨˋ}}|结草贵妇||Jiécǎoguìfù||Chieh&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Ts`ao&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Kuei&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Fu&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|414|Mothim|zh|{{tt|紳士蛾|ㄕㄣ ㄕˋ ㄜˊ}}|绅士蛾||Shēnshì&#039;é||Shen&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Shih&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; E&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|415|Combee|zh|{{tt|三蜜蜂|ㄙㄢ ㄇㄧˋ ㄈㄥ}}|三蜜蜂||Sānmìfēng||San&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Mi&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Feng&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|416|Vespiquen|zh|{{tt|蜂后|ㄈㄥ ㄏㄡˋ}}|蜂后||Fēnghòu||Feng&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Hou&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|417|Pachirisu|zh|{{tt|帕奇利茲|ㄆㄚˋ ㄑㄧˊ ㄌㄧˋ ㄗ}}|帕奇利茲||Pàqílìzī||P`a&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Ch`I&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Li&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Tzu&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|418|Buizel|zh|{{tt|泳氣鼬|ㄩㄥˇ ㄑㄧˋ ㄧㄡˋ}}|泳气鼬||Yǒngqìyòu||Yung&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Ch`i&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Yu&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|419|Floatzel|zh|{{tt|浮潛鼬|ㄈㄨˊ ㄑㄧㄢˇ ㄧㄡˋ}}|浮潜鼬||Fúqiǎnyòu||Fu&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Ch`ien&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Yu&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|420|Cherubi|zh|{{tt|櫻花寶|ㄧㄥ ㄏㄨㄚ ㄅㄠˇ}}|樱花宝||Yīnghuābǎo||Ying&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Hua&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Pao&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|421|Cherrim|zh|{{tt|櫻花兒|ㄧㄥ ㄏㄨㄚ ㄦˊ}}|樱花儿||Yīnghuā&#039;ér||Ying&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Hua&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Erh&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|422|Shellos|zh|{{tt|無殼海牛|ㄨˊ ㄎㄜˊ ㄏㄞˇ ㄋㄧㄡˊ}}|无壳海牛||Wúkéhǎiniú||Wu&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; K`o&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Hai&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Niu&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|423|Gastrodon|zh|{{tt|海牛獸|ㄏㄞˇ ㄋㄧㄡˊ ㄕㄡˋ}}|海牛兽||Hǎiniúshòu||Hai&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Niu&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Shou&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|424|Ambipom|zh|{{tt|雙尾怪手|ㄕㄨㄤ ㄨㄟˇ ㄍㄨㄞˋ ㄕㄡˇ}}|双尾怪手||Shuāngwěiguàishǒu||Shuang&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Wei&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Kuai&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Shou&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|425|Drifloon|zh|{{tt|飄飄球|ㄆㄧㄠ ㄆㄧㄠ ㄑㄧㄡˊ}}|飘飘球||Piāopiāoqiú||P`iao&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; P`iao&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Ch`iu&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|426|Drifblim|zh|{{tt|附和氣球|ㄈㄨˋ ㄏㄜˋ ㄑㄧˋ ㄑㄧㄡˊ}}|附和气球||Fùhèqìqiú||Fu&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Ho&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Ch`i&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Ch`iu&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|427|Buneary|zh|{{tt|捲捲耳|ㄐㄩㄢˇ ㄐㄩㄢˇ ㄦˇ}}|卷卷耳|捲捲耳|Juǎnjuǎn&#039;ěr||Chüan&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Chüan&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Erh&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|428|Lopunny|zh|{{tt|長耳兔|ㄔㄤˊ ㄦˇ ㄊㄨˋ}}|长耳兔||Cháng&#039;ěrtù||Ch`ang&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Erh&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; T`u&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|429|Mismagius|zh|{{tt|夢妖魔|ㄇㄥˋ ㄧㄠ ㄇㄛˊ}}|梦妖魔||Mèngyāomó||Meng&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Yao&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Mo&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|430|Honchkrow|zh|{{tt|烏鴉頭頭|ㄨ ㄧㄚ ㄊㄡˊ ㄊㄡˊ}}|乌鸦头头||Wūyātóutóu||Wu&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Ya&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; T`ou&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; T`ou&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|431|Glameow|zh|{{tt|魅力喵|ㄇㄟˋ ㄌㄧˋ ㄇㄧㄠ}}|魅力喵|魅力喵|Mèilìmiāo||Mei&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Li&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Miao&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|432|Purugly|zh|{{tt|東施喵|ㄉㄨㄥ ㄕ ㄇㄠ}}|东施喵||Dōngshīmiāo||Tung&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Shih&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Miao&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|433|Chingling|zh|{{tt|鈴噹響|ㄌㄧㄥˊ ㄉㄤ ㄒㄧㄤˇ}}|铃铛响||Língdāngxiǎng||Ling&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Tang&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Hsiang&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|434|Stunky|zh|{{tt|臭鼬噗|ㄔㄡˋ ㄧㄡˋ ㄆㄨ}}|臭鼬噗||Chòuyòupū||Ch`ou&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Yu&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; P`u&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|435|Skuntank|zh|{{tt|坦克臭鼬|ㄊㄢˇ ㄎㄜˋ ㄔㄡˋ ㄧㄡˋ}}|坦克臭鼬||Tǎnkèchòuyòu||T`an&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; K`o&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Ch`ou&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Yu&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|436|Bronzor|zh|{{tt|銅鏡怪|ㄊㄨㄥˊ ㄐㄧㄥˋ ㄍㄨㄞˋ}}|铜镜怪||Tóngjìngguài||T`ung&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Ching&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Kuai&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|437|Bronzong|zh|{{tt|青銅鐘|ㄑㄧㄥ ㄊㄨㄥˊ ㄓㄨㄥ}}|青铜钟||Qīngtóngzhōng||Ch`ing&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; T`ung&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Chung&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|438|Bonsly|zh|{{tt|愛哭樹|ㄞˋ ㄎㄨ ㄕㄨˋ}}|爱哭树|愛哭樹|Àikūshù||Ai&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; K`u&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Shu&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|439|Mime Jr.|zh|{{tt|魔尼尼|ㄇㄛˊ ㄋㄧˊ ㄋㄧˊ}}|魔尼尼|魔尼尼|Móníní||Mo&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Ni&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Ni&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|440|Happiny|zh|{{tt|好運蛋|ㄏㄠˇ ㄩㄣˋ ㄉㄢˋ}}|好运蛋||Hǎoyùndàn||Hao&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Yün&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Tan&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|441|Chatot|zh|{{tt|聒噪鳥|ㄍㄨㄚ ㄗㄠˋ ㄋㄧㄠˇ}}|聒噪鸟||Guāzàoniǎo||Kua&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Tsao&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Niao&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|442|Spiritomb|zh|{{tt|花岩怪|ㄏㄨㄚ ㄧㄢˊ ㄍㄨㄞˋ}}|花岩怪||Huāyánguài||Hua&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Yan&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Kuai&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|443|Gible|zh|{{tt|圓陸鯊|ㄩㄢˊ ㄌㄨˋ ㄕㄚ}}|圆陆鲨||Yuánlùshā||Yüan&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Lu&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Sha&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|444|Gabite|zh|{{tt|尖牙陸鯊|ㄐㄧㄢ ㄧㄚˊ ㄌㄨˋ ㄕㄚ}}|尖牙陆鲨||Jiānyálùshā||Chien&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Ya&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Lu&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Sha&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|445|Garchomp|zh|{{tt|烈咬陸鯊|ㄌㄧㄝˋ ㄧㄠˇ ㄌㄨˋ ㄕㄚ}}|烈咬陆鲨||Lièyǎolùshā||Lieh&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Yao&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Lu&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Sha&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|446|Munchlax|zh|{{tt|小卡比獸|ㄒㄧㄠˇ ㄎㄚˇ ㄅㄧˇ ㄕㄡˋ}}|小卡比兽|小卡比獸|Xiǎokǎbǐshòu||Hsiao&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; K`a&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Pi&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Shou&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|447|Riolu|zh|{{tt|利歐路|ㄌㄧˋ ㄡ ㄌㄨˋ}}|利欧路||Lì&#039;ōulù||Li&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Ou&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Lu&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|448|Lucario|zh|{{tt|路卡利歐|ㄌㄨˋ ㄎㄚˇ ㄌㄧˋ ㄡ}}|路卡利欧|路卡利奧|Lùkǎlì&#039;ōu||Lu&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; K`a&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Li&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Ou&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|449|Hippopotas|zh|{{tt|怪河馬|ㄍㄨㄞˋ ㄏㄜˊ ㄇㄚˇ}}|怪河马||Guàihémǎ||Kuai&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Ho&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Ma&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|450|Hippowdon|zh|{{tt|河馬獸|ㄏㄜˊ ㄇㄚˇ ㄕㄡˋ}}|河马兽||Hémǎshòu||Ho&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Ma&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Shou&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===#451 - #493 Skorupi - Arceus===&lt;br /&gt;
{{Lop/foreignhead|diamond|pearl|zh}}&lt;br /&gt;
{{Lop/foreign|451|Skorupi|zh|{{tt|紫天蠍|ㄗˇ ㄊㄧㄢ ㄒㄧㄝ}}|紫天蝎||Zǐtiānxiē||Tzu&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; T`ien&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Hsieh&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|452|Drapion|zh|{{tt|龍王蠍|ㄌㄨㄥˊ ㄨㄤˊ ㄒㄧㄝ}}|龙王蝎||Lóngwángxiē ||Lung&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Wang&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Hsieh&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|453|Croagunk|zh|{{tt|不良蛙|ㄅㄨˋ ㄌㄧㄤˊ ㄨㄚ}}|不良蛙||Bùliángwā||Pu&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Liang&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Wa&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|454|Toxicroak|zh|{{tt|毒骷蛙|ㄉㄨˊ ㄎㄨ ㄨㄚ}}|毒骷蛙||Dúkūwā||Tu&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; K`u&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Wa&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|455|Carnivine|zh|{{tt|尖牙籠|ㄐㄧㄢ ㄧㄚˊ ㄌㄨㄥˊ}}|尖牙笼|尖牙籠|Jiānyálóng||Chien&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Ya&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Lung&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|456|Finneon|zh|{{tt|螢光魚|ㄧㄥˊ ㄍㄨㄤ ㄩˊ}}|荧光鱼||Yíngguāngyú||Ying&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Kuang&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Yü&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|457|Lumineon|zh|{{tt|霓虹魚|ㄋㄧˊ ㄏㄨㄥˊ ㄩˊ}}|霓虹鱼||Níhóngyú||Ni&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Hung&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Yü&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|458|Mantyke|zh|{{tt|小球飛魚|ㄒㄧㄠˇ ㄑㄧㄡˊ ㄈㄟ ㄩˊ}}|小球飞鱼||Xiǎoqiúfēiyú||Hsiao&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Ch`iu&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Fei&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Yü&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|459|Snover|zh|{{tt|雪笠怪|ㄒㄩㄝˇ ㄌㄧˋ ㄍㄨㄞˋ}}|雪笠怪||Xuělìguài||Hsüeh&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Li&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Kuai&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|460|Abomasnow|zh|{{tt|暴雪王|ㄅㄠˋ ㄒㄩㄝˇ ㄨㄤˊ}}|暴雪王||Bàoxuěwáng||Pao&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Hsüeh&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Wang&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|461|Weavile|zh|{{tt|瑪狃拉|ㄇㄚˇ ㄋㄧㄡˇ ㄌㄚ}}|玛狃拉||Mǎniǔlā||Ma&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Niu&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; La&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|462|Magnezone|zh|{{tt|自爆磁怪|ㄗˋ ㄅㄠˋ ㄘˊ ㄍㄨㄞˋ}}|自爆磁怪||Zìbàocíguài||Tzu&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Pao&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Tz`u&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Kuai&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|463|Lickilicky|zh|{{tt|大舌舔|ㄉㄚˋ ㄕㄜˊ ㄊㄧㄢˇ}}|大舌舔||Dàshétiǎn||Ta&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; She&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; T`ien&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|464|Rhyperior|zh|{{tt|超鐵暴龍|ㄔㄠ ㄊㄧㄝˇ ㄅㄠˋ ㄌㄨㄥˊ}}|超铁暴龙||Chāotiěbàolóng||Ch`ao&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; T`ieh&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Pao&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Lung&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|465|Tangrowth|zh|{{tt|巨蔓藤|ㄐㄩˋ ㄇㄢˋ ㄊㄥˊ}}|巨蔓藤||Jùmànténg||Chü&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Man&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; T`eng&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|466|Electivire|zh|{{tt|電擊魔獸|ㄉㄧㄢˋ ㄐㄧˊ ㄇㄛˊ ㄕㄡˋ}}|电击魔兽|電擊魔獸|Diànjímóshòu||Tien&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Chi&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Mo&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Shou&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|467|Magmortar|zh|{{tt|鴨嘴焰龍|ㄧㄚ ㄗㄨㄟˇ ㄧㄢˋ ㄌㄨㄥˊ}}|鸭嘴焰龙||Yāzuǐyànlóng||Ya&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Tsui&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Yan&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Lung&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|468|Togekiss|zh|{{tt|波克基斯|ㄅㄛ ㄎㄜˋ ㄐㄧ ㄙ}}|波克基斯||Bōkèjīsī ||Po&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; K`o&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Chi&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Ssu&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|469|Yanmega|zh|{{tt|梅卡陽瑪|ㄇㄟˊ ㄎㄚˇ ㄧㄤˊ ㄇㄚˇ}}|梅卡阳玛||Méikǎyángmǎ||Mei&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; K`a&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Yang&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Ma&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|470|Leafeon|zh|{{tt|葉精靈|ㄧㄝˋ ㄐㄧㄥ ㄌㄧㄥˊ}}|叶精灵||Yèjīnglíng||Yeh&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Ching&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Ling&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|471|Glaceon|zh|{{tt|冰精靈|ㄅㄧㄥ ㄐㄧㄥ ㄌㄧㄥˊ}}|冰精灵||Bīngjīnglíng||Ping&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Ching&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Ling&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|472|Gliscor|zh|{{tt|天蠍王|ㄊㄧㄢ ㄒㄧㄝ ㄨㄤˊ}}|天蝎王||Tiānxiēwáng||T`ien&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Hsieh&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Wang&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|473|Mamoswine|zh|{{tt|象牙豬|ㄒㄧㄤˋ ㄧㄚˊ ㄓㄨ}}|象牙猪||Xiàngyázhū||Hsiang&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Ya&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Chu&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|474|Porygon-Z|zh|{{tt|3D龍Z|3D ㄌㄨㄥˊ Z}}|3D龙Z||3D-Lóng Z||3D Lung&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Z}}&lt;br /&gt;
{{Lop/foreign|475|Gallade|zh|{{tt|艾路雷朵|ㄞˋ ㄌㄨˋ ㄌㄟˊ ㄉㄨㄛˇ}}|艾路雷朵||Àilùléiduǒ||Ai&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Lu&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Lei&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; To&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|476|Probopass|zh|{{tt|大朝北鼻|ㄉㄚˋ ㄔㄠˊ ㄅㄟˇ ㄅㄧˊ}}|大朝北鼻||Dàcháoběibí||Ta&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Ch`ao&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Pei&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Pi&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|477|Dusknoir|zh|{{tt|夜黑魔人|ㄧㄝˋ ㄏㄟ ㄇㄛˊ ㄖㄣˊ}}|夜黑魔人||Yèhēimórén||Yeh&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Hei&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Mo&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Jen&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|478|Froslass|zh|{{tt|雪妖女|ㄒㄩㄝˇ ㄧㄠ ㄋㄩˇ}}|雪妖女||Xuěyāonǚ||Hsüeh&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Yao&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Nü&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|479|Rotom|zh|{{tt|洛托姆|ㄌㄨㄛˋ ㄊㄨㄛ ㄇㄨˇ}}|洛托姆||Luòtuōmǔ||Lo&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; T`o&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Mu&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|480|Uxie|zh|{{tt|由克希|ㄧㄡˊ ㄎㄜˋ ㄒㄧ}}|由克希||Yóukèxī ||Yu&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; K`o&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Hsi&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|481|Mesprit|zh|{{tt|艾姆利多|ㄞˋ ㄇㄨˇ ㄌㄧˋ ㄉㄨㄛ}}|艾姆利多||Àimǔlìduō ||Ai&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Mu&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Li&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; To&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|482|Azelf|zh|{{tt|亞克諾姆|ㄧㄚˋ ㄎㄜˋ ㄋㄨㄛˋ ㄇㄨˇ}}|亚克诺姆||Yàkènuòmǔ||Ya&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; K`o&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; No&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Mu&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|483|Dialga|zh|{{tt|帝牙盧卡|ㄉㄧˋ ㄧㄚˊ ㄌㄨˊ ㄎㄚˇ}}|帝牙卢卡|帝牙盧卡|Dìyálúkǎ ||Ti&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Ya&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Lu&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; K`a&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|484|Palkia|zh|{{tt|帕路奇犽|ㄆㄚˋ ㄌㄨˋ ㄑㄧˊ ㄧㄚˊ}}|帕路奇犽|帕路奇犽|Pàlùqíyá||P`a&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Lu&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Ch`i&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Ya&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|485|Heatran|zh|{{tt|席多藍恩|ㄒㄧˊ ㄉㄨㄛ ㄌㄢˊ ㄣ}}|席多蓝恩||Xíduōlán&#039;ēn||Hsi&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; To&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Lan&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; En&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|486|Regigigas|zh|{{tt|雷吉奇卡斯|ㄌㄟˊ ㄐㄧˊ ㄑㄧˊ ㄎㄚˇ ㄙ}}|雷吉奇卡斯||Léijíqíkǎsī||Lei&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Chi&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Ch`i&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; K`a&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Ssu&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|487|Giratina|zh|{{tt|騎拉帝納|ㄑㄧˊ ㄌㄚ ㄉㄧˋ ㄋㄚˋ}}|骑拉帝纳||Qílādìnà||Ch`i&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; La&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Ti&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Na&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|488|Cresselia|zh|{{tt|克雷色利亞|ㄎㄜˋ ㄌㄟˊ ㄙㄜˋ ㄌㄧˋ ㄧㄚˋ}}|克雷色利亚||Kèléisèlìyà||K`o&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Lei&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Se&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Li&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Ya&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|489|Phione|zh|{{tt|霏歐納|ㄈㄟ ㄡ ㄋㄚˋ}}|霏欧纳||Fēi&#039;ōunà||Fei&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Ou&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Na&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|490|Manaphy|zh|{{tt|瑪納霏|ㄇㄚˇ ㄋㄚˋ ㄈㄟ}}|玛纳霏||Mǎnàfēi||Ma&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Na&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Fei&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|491|Darkrai|zh|{{tt|達克萊伊|ㄉㄚˊ ㄎㄜˋ ㄌㄞˊ ㄧ}}|达克莱伊|達克萊伊|Dákèláiyī||Ta&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; K`o&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Lai&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; I&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|492|Shaymin|zh|{{tt|潔咪|ㄐㄧㄝˊ ㄇㄧ}}|洁咪||Jiémī ||Chieh&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Mi&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|493|Arceus|zh|{{tt|阿爾宙斯|ㄚ ㄦˇ ㄓㄡˋ ㄙ}}|阿尔宙斯||Ā&#039;ěrzhòusī||A&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Erh&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Chou&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; Ssu&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!---===#494 - #500 Tsutarja - Mijimaru{{Lop/foreign|494|Tsutarja}}||||||}}&lt;br /&gt;
{{Lop/foreign|495|}}||||||}}&lt;br /&gt;
{{Lop/foreign|496|}}||||||}}&lt;br /&gt;
{{Lop/foreign|497|Pokabu}}||||||}}&lt;br /&gt;
{{Lop/foreign|498|}}||||||}}&lt;br /&gt;
{{Lop/foreign|499|}}||||||}}&lt;br /&gt;
{{Lop/foreign|500|Mijumaru}}||||||}}&lt;br /&gt;
{{Lop/foreign|501|}}||||||}}&lt;br /&gt;
{{Lop/foreign|502|}}|||||||}---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===#??? - #??? Zorua - Zoroark ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;margin: auto; border:&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
! English&lt;br /&gt;
! Chinese (Traditional, TW)&lt;br /&gt;
! Chinese (Simplified, CN)&lt;br /&gt;
! Chinese (HK)&lt;br /&gt;
! Pinyin (TW/CN)&lt;br /&gt;
! Yale (HK)&lt;br /&gt;
! Wade-Giles (TW/CN)&lt;br /&gt;
! Jyutping (HK)&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{p|Zorua}}&lt;br /&gt;
|{{tt|索羅亞|ㄙㄨㄛˇ ㄌㄨㄛˊ ㄧㄚˋ}}&lt;br /&gt;
|索罗亚&lt;br /&gt;
|&lt;br /&gt;
|Suǒluóyà&lt;br /&gt;
|&lt;br /&gt;
|So&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Lo&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Ya&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{p|Zoroark}}&lt;br /&gt;
|{{tt|索羅亞克| ㄙㄨㄛˇ ㄌㄨㄛˊ ㄧㄚˋ ㄎㄜˋ}}&lt;br /&gt;
|索罗亚克&lt;br /&gt;
|&lt;br /&gt;
|Suǒluóyàkè&lt;br /&gt;
|&lt;br /&gt;
|So&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Lo&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Ya&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; K`o&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
&amp;lt;!---|-&lt;br /&gt;
|???&lt;br /&gt;
|{{p|Reshiram}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{p|Zekrom}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|----&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{pokelist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Ultraflame</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Experience&amp;diff=1139423</id>
		<title>Talk:Experience</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Experience&amp;diff=1139423"/>
		<updated>2010-08-01T22:07:55Z</updated>

		<summary type="html">&lt;p&gt;Ultraflame: /* Misleading names */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The erratic formula ==&lt;br /&gt;
&lt;br /&gt;
Erratic (600000)&lt;br /&gt;
E = -1/50*l^4 + 2*l^3 for level&amp;lt;=50&lt;br /&gt;
&lt;br /&gt;
http://www.math.miami.edu/~jam/azure/forum/tuff/ultimatebb.php?ubb=get_topic;f=1;t=001260&lt;br /&gt;
&lt;br /&gt;
It&#039;s mentioned in the thread that level 45 does not work for that. Level 45 is 100273, not 100237. [[User:Sheep|Sheep]] 16:42, 21 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Nevermind the previous message, I figured it out myself. [[User:Sheep|Sheep]] 18:09, 21 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Simplify the formulas ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Was that copied from matlab or something? It can be simplified...&lt;br /&gt;
&lt;br /&gt;
((0.814 - 0.02*(((n - 69) / 3) - (((n - 69) / 3) modulo 1)) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
&lt;br /&gt;
((0.814 - 0.02*(((n - 69) / 3) - float_part((n - 69) / 3) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
((0.814 - 0.02*( int((n - 69) / 3) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
((0.814 - 0.02*( int(n/3 - 23) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
((0.814 + 0.46 - 0.02*( int(n/3) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
&lt;br /&gt;
int(  (  1.274 - 0.02*(int(n/3)) - ep(n%3)  ) * (n^3)  )&lt;br /&gt;
That would be easier to read.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;2*(1 - 0.01n)*(n3)&lt;br /&gt;
= int( 2n3 - 0.02n4 )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;(  1 - ((n - 50)*0.01)  ) * (n^3)&lt;br /&gt;
= int( 1.5n3 - 0.01n4 )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;(1.6 - 0.01n) * (n3)&lt;br /&gt;
= int( 1.6n3 - 0.01n4 )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Editting this out of view because it doesn&#039;t really need to be seen (sorry)&lt;br /&gt;
Fair enough, I just put it so you could test my simplifications were right. (Qgpr)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#include &amp;lt;iostream&amp;gt;&lt;br /&gt;
#include &amp;lt;stdlib.h&amp;gt;&lt;br /&gt;
&lt;br /&gt;
using namespace std;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
void initlista();&lt;br /&gt;
double lista[101];&lt;br /&gt;
int errors;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
double modulo(double value, double mod) {&lt;br /&gt;
    double sign;&lt;br /&gt;
    &lt;br /&gt;
    if(value &amp;lt; 0.0) {&lt;br /&gt;
        sign=-1.0;&lt;br /&gt;
        value=value*sign;&lt;br /&gt;
    } else {&lt;br /&gt;
        sign=1.0;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    while(value &amp;gt;= mod) {&lt;br /&gt;
        if(value==0.0)break;&lt;br /&gt;
        value=value-mod;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    //it is % not modulo...&lt;br /&gt;
    //value=value*sign;&lt;br /&gt;
    &lt;br /&gt;
    return value;    &lt;br /&gt;
}&lt;br /&gt;
double ep(double value) {&lt;br /&gt;
    if(value==0.0) {&lt;br /&gt;
        return 0.0;&lt;br /&gt;
    };&lt;br /&gt;
    if(value==1.0){&lt;br /&gt;
        return 0.008;&lt;br /&gt;
    };&lt;br /&gt;
    if(value==2.0){&lt;br /&gt;
        return 0.014;&lt;br /&gt;
    };&lt;br /&gt;
}&lt;br /&gt;
double absol(double value) {&lt;br /&gt;
    if(value &amp;lt; 0.0) {&lt;br /&gt;
        return value = value * -1.0;&lt;br /&gt;
    } else {&lt;br /&gt;
        return value;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
double integ(double value) {&lt;br /&gt;
    double x = 0;&lt;br /&gt;
    double sign;&lt;br /&gt;
    &lt;br /&gt;
    if(value &amp;lt; 0.0) {&lt;br /&gt;
        sign = -1.0;&lt;br /&gt;
        value = value * sign;&lt;br /&gt;
    } else {&lt;br /&gt;
        sign = 1.0;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    while(value &amp;gt;= 1.0) {&lt;br /&gt;
        x = x + 1.0;&lt;br /&gt;
        value = value - 1.0;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    x = x * sign;&lt;br /&gt;
    &lt;br /&gt;
    return x;&lt;br /&gt;
}&lt;br /&gt;
void printexp_level(double exp, int level) {&lt;br /&gt;
    if(lista[level] != exp) {&lt;br /&gt;
        cout&amp;lt;&amp;lt;&amp;quot;Level &amp;quot;&amp;lt;&amp;lt;level&amp;lt;&amp;lt;&amp;quot;: &amp;quot;&amp;lt;&amp;lt;lista[level]&amp;lt;&amp;lt;&amp;quot; vs &amp;quot;&amp;lt;&amp;lt;exp&amp;lt;&amp;lt;&amp;quot; &amp;lt;&amp;gt; ERROR!!!!: &amp;quot;&amp;lt;&amp;lt;(lista[level] - exp)&amp;lt;&amp;lt;endl;&lt;br /&gt;
        errors++;&lt;br /&gt;
        system(&amp;quot;PAUSE&amp;quot;);&lt;br /&gt;
    } else {&lt;br /&gt;
        cout&amp;lt;&amp;lt;&amp;quot;Level &amp;quot;&amp;lt;&amp;lt;level&amp;lt;&amp;lt;&amp;quot;: &amp;quot;&amp;lt;&amp;lt;lista[level]&amp;lt;&amp;lt;&amp;quot; vs &amp;quot;&amp;lt;&amp;lt;exp&amp;lt;&amp;lt;endl;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
int main(int argc, char *argv[])&lt;br /&gt;
{&lt;br /&gt;
    &lt;br /&gt;
  int i;&lt;br /&gt;
  double n = 0.0f;&lt;br /&gt;
  double b;&lt;br /&gt;
&lt;br /&gt;
  errors = 0;&lt;br /&gt;
  initlista();&lt;br /&gt;
  &lt;br /&gt;
  for(i = 0; i &amp;lt;= 50; i++) {&lt;br /&gt;
//    b = (n*n*n)*(2 - (0.02*n));&lt;br /&gt;
    b = (2 * (n*n*n)) - (0.02 * (n*n*n*n));&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  for(i = 51; i &amp;lt;= 68; i++) {&lt;br /&gt;
//    b = (n*n*n)*(  1 - ((n - 50)*0.01)  );&lt;br /&gt;
    b = (1.5 * (n*n*n)) - (0.01 * (n*n*n*n));&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  for(i = 69; i &amp;lt;= 98; i++) {&lt;br /&gt;
//    b = (n*n*n) * (   0.814 - 0.02*( (n/3 - 23) - modulo((n/3 - 23),1) ) - ep(modulo(n - 69, 3))   ); &amp;lt;- wont work, needs integ() somewhere in the double n/3 - floatpart n/3&lt;br /&gt;
    b = (n*n*n) * (  1.274 - (0.02*integ(n/3)) - ep(modulo(n,3))  );&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  for(i = 99; i &amp;lt;= 100; i++) {&lt;br /&gt;
//    b = (n*n*n) * ( 1.6 - (n * 0.01) );&lt;br /&gt;
    b = (1.6 * (n*n*n)) - (0.01 * (n*n*n*n));&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  } &lt;br /&gt;
&lt;br /&gt;
  cout&amp;lt;&amp;lt;endl&amp;lt;&amp;lt;&amp;quot;Errors Count : &amp;quot;&amp;lt;&amp;lt;errors&amp;lt;&amp;lt;endl;&lt;br /&gt;
  system(&amp;quot;PAUSE&amp;quot;);  &lt;br /&gt;
  exit(0);  &lt;br /&gt;
  return 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void initlista() {&lt;br /&gt;
lista[0] = 0;lista[1] = 1;lista[2] = 15;lista[3] = 52;lista[4] = 122;lista[5] = 237;lista[6] = 406;lista[7] = 637;lista[8] = 942;lista[9] = 1326;lista[10] = 1800;lista[11] = 2369;lista[12] = 3041;lista[13] = 3822;lista[14] = 4719;lista[15] = 5737;lista[16] = 6881;lista[17] = 8155;lista[18] = 9564;lista[19] = 11111;lista[20] = 12800;lista[21] = 14632;lista[22] = 16610;lista[23] = 18737;lista[24] = 21012;lista[25] = 23437;lista[26] = 26012;lista[27] = 28737;lista[28] = 31610;lista[29] = 34632;lista[30] = 37800;lista[31] = 41111;lista[32] = 44564;lista[33] = 48155;lista[34] = 51881;lista[35] = 55737;lista[36] = 59719;lista[37] = 63822;lista[38] = 68041;lista[39] = 72369;lista[40] = 76800;lista[41] = 81326;lista[42] = 85942;lista[43] = 90637;lista[44] = 95406;lista[45] = 100237;lista[46] = 105122;lista[47] = 110052;lista[48] = 115015;lista[49] = 120001;lista[50] = 125000;lista[51] = 131324;lista[52] = 137795;lista[53] = 144410;lista[54] = 151165;lista[55] = 158056;lista[56] = 165079;lista[57] = 172229;lista[58] = 179503;lista[59] = 186894;lista[60] = 194400;lista[61] = 202013;lista[62] = 209728;lista[63] = 217540;lista[64] = 225443;lista[65] = 233431;lista[66] = 241496;lista[67] = 249633;lista[68] = 257834;lista[69] = 267406;lista[70] = 276458;lista[71] = 286328;lista[72] = 296358;lista[73] = 305767;lista[74] = 316074;lista[75] = 326531;lista[76] = 336255;lista[77] = 346965;lista[78] = 357812;lista[79] = 367807;lista[80] = 378880;lista[81] = 390077;lista[82] = 400293;lista[83] = 411686;lista[84] = 423190;lista[85] = 433572;lista[86] = 445239;lista[87] = 457001;lista[88] = 467489;lista[89] = 479378;lista[90] = 491346;lista[91] = 501878;lista[92] = 513934;lista[93] = 526049;lista[94] = 536557;lista[95] = 548720;lista[96] = 560922;lista[97] = 571333;lista[98] = 583539;lista[99] = 591882;lista[100] = 600000;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Qgpr|Qgpr]]03:05, 01 Mar 2005&lt;br /&gt;
&lt;br /&gt;
I really want to avoid using expressions that are not standard math notation. I don&#039;t even know if there&#039;s a way to represent some integer rounding using standard math notation, just some pseudo-code, that&#039;s why I stuck mod 1 subtraction in there. My plan was to simplify/clean it up once TeX was implemented on bulbapedia.&lt;br /&gt;
&lt;br /&gt;
In the meanwhile you can simplify them. Just keep &amp;quot;mod&amp;quot; or &amp;quot;modulo&amp;quot; instead of &amp;quot;%&amp;quot; and avoid &amp;quot;int().&amp;quot; [[User:Sheep|Sheep]] 20:20, 1 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The big problem is that when I first read that I got confused. No person that would bother to understand that formula wouldn&#039;t know how to program anyways, to represent that rounding you use ||x|| I think, maximum integer, unless I got the symbol wrong, long time I don&#039;t touch math.&lt;br /&gt;
I&#039;ll leave that formula but also add the simplification for anyone that wants someting simplier to read.&lt;br /&gt;
I will also simplify your standard math formulas, but won&#039;t add the ||x|| because I am not sure if its the right symbol, those - 69 can be taken out of modulo since they will be equal to zero.&lt;br /&gt;
[[User:Qgpr|Qgpr]] 20:03, 5 Mar 2005 (GMT-5)&lt;br /&gt;
&lt;br /&gt;
: |x| is modul&#039;&#039;&#039;us&#039;&#039;&#039; - gives the absolute value of function, i.e. |-0.5| = 0.5. Modul&#039;&#039;&#039;o&#039;&#039;&#039; is simply represented as &#039;&#039;mod&#039;&#039; in mathematics. Anyway, while we do not have TeX at the moment, you can try this instead - leave the original math formula as a &amp;lt;nowiki&amp;gt;&amp;lt;!-- COMMENT --&amp;gt;&amp;lt;/nowiki&amp;gt;, and copy the image from Wikipedia (it will generate the image on preview, so you can download that and reupload it here. Don&#039;t overdo it of course.)&lt;br /&gt;
&lt;br /&gt;
: ||x|| ( double | ) is what I was taught here at college, but I guess is not an standard, however I found what it seems is the standard, and used the UTF code to show it. However &amp;lt;*pre&amp;gt; is not happy with &amp;lt;*sub&amp;gt;, you should find a way around because mine doesn&#039;t look that good. By the way it was &amp;quot;greatest integer&amp;quot; not maximum, problems for using a direct translation. [[User:Qgpr|Qgpr]] 22:16, 5 Mar 2005 (GMT-5)&lt;br /&gt;
&lt;br /&gt;
First shot at a TeX markup image. Using&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
\begin{math}&lt;br /&gt;
b \star x \rightarrow \frac{b}{x} - (\frac{b}{x}\;mod\;1)&lt;br /&gt;
\end{math}&lt;br /&gt;
&lt;br /&gt;
\addvspace{.2cm}&lt;br /&gt;
&lt;br /&gt;
\begin{math}&lt;br /&gt;
e(n) = \left\{&lt;br /&gt;
\begin{array}{clrr}&lt;br /&gt;
n^3(\frac{100 - n}{50}); &amp;amp; 0 &amp;lt; n \leq 50 \\*&lt;br /&gt;
n^3(\frac{150 - n}{100}); &amp;amp; 51 \leq n \leq 68 \\*&lt;br /&gt;
n^3(1.274 - \frac{1}{50}(n\star3) - p(n\;mod\;3)); &amp;amp; 69 \leq n \leq 98 \\*&lt;br /&gt;
n^3(\frac{160 - n}{100}); &amp;amp; 99 \leq n \leq 100 \\*&lt;br /&gt;
\end{array}&lt;br /&gt;
\right\}&lt;br /&gt;
\end{math}&lt;br /&gt;
&lt;br /&gt;
\addvspace{.2cm}&lt;br /&gt;
&lt;br /&gt;
\begin{math}&lt;br /&gt;
p(x) = \left\{&lt;br /&gt;
\begin{array}{clrr}&lt;br /&gt;
0.000; &amp;amp; x = 0 \\*&lt;br /&gt;
0.008; &amp;amp; x = 1 \\*&lt;br /&gt;
0.014; &amp;amp; x = 2 \\*&lt;br /&gt;
\end{array}&lt;br /&gt;
\right\}&lt;br /&gt;
\end{math}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I came up with&lt;br /&gt;
&lt;br /&gt;
[[Image:Texerratic.png]]&lt;br /&gt;
&lt;br /&gt;
Kind of cramped. Does it meet the approval of you two? Looking for revisions before I even post it. Especially since I forgot how to properly represent a custom operator (\star). Is that how? [[User:Sheep|Sheep]] 03:32, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
This seems better:&lt;br /&gt;
&amp;lt;pre&amp;gt;\begin{equation}&lt;br /&gt;
E(n) = \left\{ \begin{array}{ll}&lt;br /&gt;
\frac{n^{3} \left(100 - n\right)}{50}, &amp;amp; \textrm{if $0 &amp;lt; n \leq 50$} \\&lt;br /&gt;
\frac{n^{3} \left(150 - n\right)}{100}, &amp;amp; \textrm{if $51 &amp;lt; n \leq 68$} \\&lt;br /&gt;
n^{3} \left(1.274 - \frac{1}{50}\left\lfloor\frac{n}{3}\right\rfloor -p\left(n \bmod 3\right)\right), &amp;amp; \textrm{if $69 &amp;lt; n \leq 98$} \\ &lt;br /&gt;
\frac{n^{3} \left(160 - n\right)}{100}, &amp;amp; \textrm{if $99 &amp;lt; n \leq 100$}&lt;br /&gt;
\end{array}\right.&lt;br /&gt;
\end{equation}&lt;br /&gt;
&lt;br /&gt;
\begin{equation}&lt;br /&gt;
p(m) = \left\{ \begin{array}{ll}&lt;br /&gt;
0.000, &amp;amp; \textrm{if $m = 0$} \\&lt;br /&gt;
0.008, &amp;amp; \textrm{if $m = 1$} \\&lt;br /&gt;
0.014, &amp;amp; \textrm{if $m = 2$}&lt;br /&gt;
\end{array}\right.&lt;br /&gt;
\end{equation}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Image:Erratic experience levels equation 1.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:Erratic experience levels equation 2.png]]&lt;br /&gt;
But when I tested it on Wikipedia, there were a few problems, so if we do get around to installing Texvc, we&#039;ll have to go hammer those problems out. Also, I&#039;d appreciate it if we could find the exact fractions for those decimalised numbers - after all, the computer works in binary, not decimal - hence we won&#039;t have 0.008, we might instead have 523/65536 (or maybe 8/1000, but the result would still be stored as a binary fraction) - [[User:Zhen Lin|刘 (劉) 振霖]] 07:22, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
I updated texerratic.png up there with something that looks more like yours. I didn&#039;t use Wikipedia for mine, I was using TeXnicCenter. I think the decimals are all right how they are, because they actually are more correct. I don&#039;t know exactly how the games handle decimal arithmetic, but it appears that the formulas use values accurate to 3 decimal places. (525/65536) or (523/65536) are not exactly 0.008, and if you put in those values, you&#039;ll get numbers that are off (I got about 6 points off for level 70). [[User:Sheep|Sheep]] 13:47, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Mmm. Since the experience points have to be accurate to about 7sf - I think the fractions should therefore be accurate to 7sf as well. But it might well be that they did use integer multiplication + division (× 8  ÷ 1000) rather than a simpler constant floating point multiplication (× (1 + 402653/2&amp;lt;sup&amp;gt;24&amp;lt;/sup&amp;gt;) × 2&amp;lt;sup&amp;gt;-7&amp;lt;/sup&amp;gt;) - which is approximately how accurate a single-precision IEEE 754 binary fraction is. Funnily enough, IEEE 754 single-precision fractions are accurate to approx 7sf (without exponentiation) by defintion (this one is 0.008 correct to 11sf)). - [[User:Zhen Lin|刘 (劉) 振霖]] 14:40, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hmm. I just learned from Meowth that the game simply stores the values for these as constants in the game, so the fractions are just best-fit and the formula is not used in-game - [[User:Zhen Lin|刘 (劉) 振霖]] 14:44, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
So we need to reach a conclusion. There will be a note added that says these values are stored in the game as constants, not calculated. The formulas, I guess, do not have to be specific to any system of number storage now, so are we saying that the decimal constants are acceptable? [[User:Sheep|Sheep]] 15:04, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
===quick question===&lt;br /&gt;
Why does Level redirect here? An even better question is, why does this page link to Level, thus linking back to itself? --[[user:greengiant|greengiant]]&lt;br /&gt;
&lt;br /&gt;
Sorry my reply is formatted wrong, I don&#039;t know how to do it normally yet.  Anyway, the last time I checked, [[Level]] is its own, seperate article.  Maybe they fixed the problem you saw before.  {{SUBST:Superbreeder]] [[User talk:Superbreeder|What&#039;s up?]] 23:30, 16 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Modify this! ==&lt;br /&gt;
&lt;br /&gt;
Can someone modify the erratic and the fluctuating part of experience? I want to understand it like all the other ones!&lt;br /&gt;
&lt;br /&gt;
:I think those formulas should be explained.  It would help quite a lot of people who want to understand those formulas but haven&#039;t seen them before.[[User:Dullstar|Dullstar]] 02:16, 26 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Color-Coded ==&lt;br /&gt;
&lt;br /&gt;
I color-coded the exp type descriptions to more-or-less match the colors used on the graph. I did this to make it easier to distinguish them from eachother. I wonder where I can find the look-up table in the game, I bet I can simplify those two honking large piecewise formulas. [[User:Twigpi|Twigpi]] 15:51, 20 November 2007 (UTC)&lt;br /&gt;
:See [http://www.upokecenter.com/games/rs/guides/exptable.html http://www.upokecenter.com/games/rs/guides/exptable.html]. The &amp;quot;1,050,000&amp;quot; in one of the top columns is a typo (should be &amp;quot;1,059,860&amp;quot;). At Level 1, the Experience is always &amp;quot;0&amp;quot; (here, they have it at &amp;quot;1&amp;quot;). [[User:Ultraflame|Ultraflame]] 22:53, 10 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Organize Pokémon ==&lt;br /&gt;
&lt;br /&gt;
I really think there should be either a list of Pokémon by experience types or a category for each type.  You can find out on each particular Pokémon&#039;s page, but there is no way to find Pokémon based on their experience type. [[User:Cheesus Is Lord|Cheesus Is Lord]] 13:23 23 January 2008&lt;br /&gt;
&lt;br /&gt;
:Here is the whole list. Someone could modify it and put it into the main article.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
600000&lt;br /&gt;
Nincada/Ninjask/Shedinja&lt;br /&gt;
Volbeat&lt;br /&gt;
Swablu/Altaria&lt;br /&gt;
Zangoose&lt;br /&gt;
Lileep/Cradily&lt;br /&gt;
Anorith/Armaldo&lt;br /&gt;
Feebas/Milotic&lt;br /&gt;
Clamperl/Huntail/Gorebyss&lt;br /&gt;
Cranidos/Rampardos&lt;br /&gt;
Shieldon/Bastiodon&lt;br /&gt;
Finneon/Lumineon&lt;br /&gt;
&lt;br /&gt;
800000&lt;br /&gt;
Cleffa/Clefairy/Clefable&lt;br /&gt;
Igglybuff/Jigglypuff/Wigglytuff&lt;br /&gt;
Happiny/Chansey/Blissey&lt;br /&gt;
Ledyba/Ledian&lt;br /&gt;
Spinarak/Ariados&lt;br /&gt;
Togepi/Togetic/Togekiss&lt;br /&gt;
Marill/Azumarill&lt;br /&gt;
Aipom/Ambipom&lt;br /&gt;
Misdreavus/Mismagius&lt;br /&gt;
Snubbull/Granbull&lt;br /&gt;
Corsola&lt;br /&gt;
Delibird&lt;br /&gt;
Smeargle&lt;br /&gt;
Skitty/Delcatty&lt;br /&gt;
Mawile&lt;br /&gt;
Spoink/Grumpig&lt;br /&gt;
Spinda&lt;br /&gt;
Lunatone&lt;br /&gt;
Solrock&lt;br /&gt;
Shuppet/Banette&lt;br /&gt;
Duskull/Dusclops/Dusknoir&lt;br /&gt;
Chingling/Chimecho&lt;br /&gt;
Luvdisc&lt;br /&gt;
Glameow/Purugly&lt;br /&gt;
&lt;br /&gt;
1000000&lt;br /&gt;
Caterpie/Metapod/Butterfree&lt;br /&gt;
Weedle/Kakuna/Beedrill&lt;br /&gt;
Rattata/Raticate&lt;br /&gt;
Spearow/Fearow&lt;br /&gt;
Ekans/Arbok&lt;br /&gt;
Pichu/Pikachu/Raichu&lt;br /&gt;
Sandshrew/Sandslash&lt;br /&gt;
Vulpix/Ninetales&lt;br /&gt;
Zubat/Golbat/Crobat&lt;br /&gt;
Paras/Parasect&lt;br /&gt;
Venonat/Venomoth&lt;br /&gt;
Diglett/Dugtrio&lt;br /&gt;
Meowth/Persian&lt;br /&gt;
Psyduck/Golduck&lt;br /&gt;
Mankey/Primeape&lt;br /&gt;
Ponyta/Rapidash&lt;br /&gt;
Slowpoke/Slowbro/Slowking&lt;br /&gt;
Magnemite/Magneton/Magnezone&lt;br /&gt;
Farfetch&#039;d&lt;br /&gt;
Doduo/Dodrio&lt;br /&gt;
Seel/Dewgong&lt;br /&gt;
Grimer/Muk&lt;br /&gt;
Onix/Steelix&lt;br /&gt;
Drowzee/Hypno&lt;br /&gt;
Krabby/Kingler&lt;br /&gt;
Voltorb/Electrode&lt;br /&gt;
Cubone/Marowak&lt;br /&gt;
Tyrogue/Hitmonlee/Hitmonchan/Hitmontop&lt;br /&gt;
Lickitung/Lickilicky&lt;br /&gt;
Koffing/Weezing&lt;br /&gt;
Tangela/Tangrowth&lt;br /&gt;
Kangaskhan&lt;br /&gt;
Horsea/Seadra/Kingdra&lt;br /&gt;
Goldeen/Seaking&lt;br /&gt;
Mime Jr./Mr. Mime&lt;br /&gt;
Scyther/Scizor&lt;br /&gt;
Smoochum/Jynx&lt;br /&gt;
Elekid/Electabuzz/Electivire&lt;br /&gt;
Magby/Magmar/Magmortar&lt;br /&gt;
Ditto&lt;br /&gt;
Eevee/Vaporeon/Jolteon/Flareon/Espeon/Umbreon/Leafeon/Glaceon&lt;br /&gt;
Porygon/Porygon2/Porygon-Z&lt;br /&gt;
Omanyte/Omastar&lt;br /&gt;
Kabuto/Kabutops&lt;br /&gt;
Sentret/Furret&lt;br /&gt;
Hoothoot/Noctowl&lt;br /&gt;
Natu/Xatu&lt;br /&gt;
Bonsly/Sudowoodo&lt;br /&gt;
Yanma/Yanmega&lt;br /&gt;
Wooper/Quagsire&lt;br /&gt;
Unown&lt;br /&gt;
Wobbuffet&lt;br /&gt;
Girafarig&lt;br /&gt;
Dunsparce&lt;br /&gt;
Qwilfish&lt;br /&gt;
Teddiursa/Ursaring&lt;br /&gt;
Slugma/Magcargo&lt;br /&gt;
Remoraid/Octillery&lt;br /&gt;
Phanpy/Donphan&lt;br /&gt;
Poochyena/Mightyena&lt;br /&gt;
Zigzagoon/Linoone&lt;br /&gt;
Wurmple/Silcoon/Beautifly/Cascoon/Dustox&lt;br /&gt;
Wingull/Pelipper&lt;br /&gt;
Surskit/Masquerain&lt;br /&gt;
Nosepass/Probopass&lt;br /&gt;
Meditite/Medicham&lt;br /&gt;
Plusle&lt;br /&gt;
Minun&lt;br /&gt;
Numel/Camerupt&lt;br /&gt;
Torkoal&lt;br /&gt;
Barboach/Whiscash&lt;br /&gt;
Baltoy/Claydol&lt;br /&gt;
Castform&lt;br /&gt;
Snorunt/Glalie/Froslass&lt;br /&gt;
Bidoof/Bibarel&lt;br /&gt;
Burmy/Wormadam/Mothim&lt;br /&gt;
Pachirisu&lt;br /&gt;
Buizel/Floatzel&lt;br /&gt;
Cherubi/Cherrim&lt;br /&gt;
Shellos/Gastrodon&lt;br /&gt;
Buneary/Lopunny&lt;br /&gt;
Stunky/Skuntank&lt;br /&gt;
Bronzor/Bronzong&lt;br /&gt;
Spiritomb&lt;br /&gt;
Croagunk/Toxicroak&lt;br /&gt;
Rotom&lt;br /&gt;
&lt;br /&gt;
1059860&lt;br /&gt;
Bulbasaur/Ivysaur/Venusaur&lt;br /&gt;
Charmander/Charmeleon/Charizard&lt;br /&gt;
Squirtle/Wartortle/Blastoise&lt;br /&gt;
Pidgey/Pidgeotto/Pidgeot&lt;br /&gt;
Nidoran-F/Nidorina/Nidoqueen&lt;br /&gt;
Nidoran-M/Nidorino/Nidoking&lt;br /&gt;
Oddish/Gloom/Vileplume/Bellossom&lt;br /&gt;
Poliwag/Poliwhirl/Poliwrath/Politoed&lt;br /&gt;
Abra/Kadabra/Alakazam&lt;br /&gt;
Machop/Machoke/Machamp&lt;br /&gt;
Bellsprout/Weepinbell/Victreebel&lt;br /&gt;
Geodude/Graveler/Golem&lt;br /&gt;
Gastly/Haunter/Gengar&lt;br /&gt;
Mew&lt;br /&gt;
Chikorita/Bayleef/Meganium&lt;br /&gt;
Cyndaquil/Quilava/Typhlosion&lt;br /&gt;
Totodile/Croconaw/Feraligatr&lt;br /&gt;
Mareep/Flaaffy/Ampharos&lt;br /&gt;
Hoppip/Skiploom/Jumpluff&lt;br /&gt;
Sunkern/Sunflora&lt;br /&gt;
Murkrow/Honchkrow&lt;br /&gt;
Gligar/Gliscor&lt;br /&gt;
Shuckle&lt;br /&gt;
Sneasel/Weavile&lt;br /&gt;
Celebi&lt;br /&gt;
Treecko/Grovyle/Sceptile&lt;br /&gt;
Torchic/Combusken/Blaziken&lt;br /&gt;
Mudkip/Marshtomp/Swampert&lt;br /&gt;
Lotad/Lombre/Ludicolo&lt;br /&gt;
Seedot/Nuzleaf/Shiftry&lt;br /&gt;
Taillow/Swellow&lt;br /&gt;
Whismur/Loudred/Exploud&lt;br /&gt;
Sableye&lt;br /&gt;
Budew/Roselia/Roserade&lt;br /&gt;
Trapinch/Vibrava/Flygon&lt;br /&gt;
Cacnea/Cacturne&lt;br /&gt;
Kecleon&lt;br /&gt;
Absol&lt;br /&gt;
Spheal/Sealeo/Walrein&lt;br /&gt;
Turtwig/Grotle/Torterra&lt;br /&gt;
Chimchar/Monferno/Infernape&lt;br /&gt;
Piplup/Prinplup/Empoleon&lt;br /&gt;
Starly/Staravia/Staraptor&lt;br /&gt;
Kricketot/Kricketune&lt;br /&gt;
Shinx/Luxio/Luxray&lt;br /&gt;
Combee/Vespiquen&lt;br /&gt;
Chatot&lt;br /&gt;
Riolu/Lucario&lt;br /&gt;
Shaymin&lt;br /&gt;
&lt;br /&gt;
1250000&lt;br /&gt;
Growlithe/Arcanine&lt;br /&gt;
Tentacool/Tentacruel&lt;br /&gt;
Shellder/Cloyster&lt;br /&gt;
Exeggcute/Exeggutor&lt;br /&gt;
Rhyhorn/Rhydon/Rhyperior&lt;br /&gt;
Staryu/Starmie&lt;br /&gt;
Pinsir&lt;br /&gt;
Tauros&lt;br /&gt;
Magikarp/Gyarados&lt;br /&gt;
Lapras&lt;br /&gt;
Aerodactyl&lt;br /&gt;
Munchlax/Snorlax&lt;br /&gt;
Articuno&lt;br /&gt;
Zapdos&lt;br /&gt;
Moltres&lt;br /&gt;
Dratini/Dragonair/Dragonite&lt;br /&gt;
Mewtwo&lt;br /&gt;
Chinchou/Lanturn&lt;br /&gt;
Heracross&lt;br /&gt;
Swinub/Piloswine/Mamoswine&lt;br /&gt;
Mantyke/Mantine&lt;br /&gt;
Skarmory&lt;br /&gt;
Houndour/Houndoom&lt;br /&gt;
Stantler&lt;br /&gt;
Miltank&lt;br /&gt;
Raikou&lt;br /&gt;
Entei&lt;br /&gt;
Suicune&lt;br /&gt;
Larvitar/Pupitar/Tyranitar&lt;br /&gt;
Lugia&lt;br /&gt;
Ho-Oh&lt;br /&gt;
Ralts/Kirlia/Gardevoir/Gallade&lt;br /&gt;
Slakoth/Vigoroth/Slaking&lt;br /&gt;
Aron/Lairon/Aggron&lt;br /&gt;
Electrike/Manetric&lt;br /&gt;
Carvahna/Sharpedo&lt;br /&gt;
Tropius&lt;br /&gt;
Relicanth&lt;br /&gt;
Bagon/Shelgon/Salamence&lt;br /&gt;
Beldum/Metang/Metagross&lt;br /&gt;
Regirock&lt;br /&gt;
Regice&lt;br /&gt;
Registeel&lt;br /&gt;
Latias&lt;br /&gt;
Latios&lt;br /&gt;
Kyogre&lt;br /&gt;
Groudon&lt;br /&gt;
Rayquaza&lt;br /&gt;
Jirachi&lt;br /&gt;
Deoxys&lt;br /&gt;
Gible/Gabite/Garchomp&lt;br /&gt;
Hippopotas/Hippowdon&lt;br /&gt;
Skorupi/Drapion&lt;br /&gt;
Carnivine&lt;br /&gt;
Snover/Abomasnow&lt;br /&gt;
Uxie&lt;br /&gt;
Mesprit&lt;br /&gt;
Azelf&lt;br /&gt;
Dialga&lt;br /&gt;
Palkia&lt;br /&gt;
Heatran&lt;br /&gt;
Regigigas&lt;br /&gt;
Giratina&lt;br /&gt;
Cresselia&lt;br /&gt;
Phione&lt;br /&gt;
Manaphy&lt;br /&gt;
Darkrai&lt;br /&gt;
Arceus&lt;br /&gt;
&lt;br /&gt;
1640000&lt;br /&gt;
Shroomish/Breloom&lt;br /&gt;
Makuhita/Hariyama&lt;br /&gt;
Illumise&lt;br /&gt;
Gulpin/Swalot&lt;br /&gt;
Wailmer/Wailord&lt;br /&gt;
Seviper&lt;br /&gt;
Corphish/Crawdaunt&lt;br /&gt;
Drifloon/Drifblim&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
:[[User:Ultraflame|Ultraflame]] 20:45, 23 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
I like this idea and think it would be useful. Anyone else agree? [[User:Eric the espeon|Eric the espeon]] 19:43, 25 November 2008 (UTC)&lt;br /&gt;
:Yes, but I don&#039;t know if it belongs on this page.  We could create categories, but I think I like the idea of another page better, like List of Pokémon by experience requirement, or something.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 19:52, 25 November 2008 (UTC)&lt;br /&gt;
Makes sense, and link to that list from here? [[User:Eric the espeon|Eric the espeon]] 18:19, 4 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ??? ==&lt;br /&gt;
&lt;br /&gt;
If the formula returns a decimal, is the result rounded up or down? --[[User talk:Shiny Noctowl|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;S&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;i&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;y&amp;lt;/small&amp;gt; &amp;lt;sup&amp;gt;N&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;o&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;t&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;w&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;l&amp;lt;/sub&amp;gt;&amp;lt;/font&amp;gt;]] 15:39, 26 May 2008 (UTC)&lt;br /&gt;
:Always rounded down, I believe. [[User:Ultraflame|Ultraflame]] 22:59, 26 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hmm... ==&lt;br /&gt;
&lt;br /&gt;
Does anyone else think that a chart that lists the experience needed to reach each level in an experience group would be a good addition to this page? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 05:20, 1 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:yes [[User:MathijsP|MathijsP]] 07:22, 1 July 2008 (UTC)&lt;br /&gt;
::I added the charts, but, as I had a computer program generate them, I haven&#039;t been able to check the piecewise ones yet. It would be good if someone else could check the piecewise functions (&amp;quot;erratic&amp;quot; and &amp;quot;fluctuating&amp;quot;) to make sure they&#039;re correct. --[[User:Shiny Noctowl|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;S&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;i&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;y&amp;lt;/small&amp;gt; &amp;lt;sup&amp;gt;N&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;o&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;t&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;w&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;l&amp;lt;/sub&amp;gt;&amp;lt;/font&amp;gt;]] 00:15, 29 September 2008 (UTC)&lt;br /&gt;
:::the &amp;quot;Erratic&amp;quot; one is messed up. lvl 98 is 1.2 million, and lvl 99 is under 600,000. also, thats a lot of text, so, i added the show/hide ability. -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:24, 29 September 2008 (UTC)&lt;br /&gt;
::::It&#039;s still messed up. Can you fix it please? --[[User:Shiny Noctowl|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;S&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;i&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;y&amp;lt;/small&amp;gt; &amp;lt;sup&amp;gt;N&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;o&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;t&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;w&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;l&amp;lt;/sub&amp;gt;&amp;lt;/font&amp;gt;]] 00:27, 29 September 2008 (UTC)&lt;br /&gt;
:::::i dont know how to fix it, i just added the show/hide things. im just noting its not right. you said you had a computer do it. try again? -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:29, 29 September 2008 (UTC)&lt;br /&gt;
::::::The formula for Level 98 comes out to 583539, which is correct. [[User:Ultraflame|Ultraflame]] 23:05, 29 September 2008 (UTC)&lt;br /&gt;
:::::::well thats fine, but currently it says lvl 98 is 1185901, which it wrong. -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:21, 29 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon Gold/Silver Version ROM - Hack-O-Matic - &amp;quot;Secret&amp;quot; Experience functions ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m sure someone else has noticed that if you use the ROM hack tool Hack-O-Matic to open a Pokémon Gold/Silver ROM and edit Pokémon, there will be eight &amp;quot;experience gradient&amp;quot; choices for each Pokémon as opposed to the four that were actually used in Generation II. I&#039;ve figured out three of the four &amp;quot;secret&amp;quot; functions, and due to a glitch in Hack-O-Matic I can&#039;t examine the fourth one.&amp;lt;br&amp;gt;&lt;br /&gt;
Hack-O-Matic displays the eight experience functions as eight &amp;quot;types&amp;quot; (the numbers go from Level 2 to 100):&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===1===&lt;br /&gt;
Formula is 0.25n^3 + 15n^2 + 205n – 107&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
365&lt;br /&gt;
649&lt;br /&gt;
969&lt;br /&gt;
1324&lt;br /&gt;
1717&lt;br /&gt;
2148&lt;br /&gt;
2621&lt;br /&gt;
3135&lt;br /&gt;
3693&lt;br /&gt;
4295&lt;br /&gt;
4945&lt;br /&gt;
5642&lt;br /&gt;
6389&lt;br /&gt;
7186&lt;br /&gt;
8037&lt;br /&gt;
8941&lt;br /&gt;
9901&lt;br /&gt;
10917&lt;br /&gt;
11993&lt;br /&gt;
13128&lt;br /&gt;
14325&lt;br /&gt;
15584&lt;br /&gt;
16909&lt;br /&gt;
18299&lt;br /&gt;
19757&lt;br /&gt;
21283&lt;br /&gt;
22881&lt;br /&gt;
24550&lt;br /&gt;
26293&lt;br /&gt;
28110&lt;br /&gt;
30005&lt;br /&gt;
31977&lt;br /&gt;
34029&lt;br /&gt;
36161&lt;br /&gt;
38377&lt;br /&gt;
40676&lt;br /&gt;
43061&lt;br /&gt;
45532&lt;br /&gt;
48093&lt;br /&gt;
50743&lt;br /&gt;
53485&lt;br /&gt;
56319&lt;br /&gt;
59249&lt;br /&gt;
62274&lt;br /&gt;
65397&lt;br /&gt;
68618&lt;br /&gt;
71941&lt;br /&gt;
75365&lt;br /&gt;
78893&lt;br /&gt;
82525&lt;br /&gt;
86265&lt;br /&gt;
90112&lt;br /&gt;
94069&lt;br /&gt;
98136&lt;br /&gt;
102317&lt;br /&gt;
106611&lt;br /&gt;
111021&lt;br /&gt;
115547&lt;br /&gt;
120193&lt;br /&gt;
124958&lt;br /&gt;
129845&lt;br /&gt;
134854&lt;br /&gt;
139989&lt;br /&gt;
145249&lt;br /&gt;
150637&lt;br /&gt;
156153&lt;br /&gt;
161801&lt;br /&gt;
167580&lt;br /&gt;
173493&lt;br /&gt;
179540&lt;br /&gt;
185725&lt;br /&gt;
192047&lt;br /&gt;
198509&lt;br /&gt;
205111&lt;br /&gt;
211857&lt;br /&gt;
218746&lt;br /&gt;
225781&lt;br /&gt;
232962&lt;br /&gt;
240293&lt;br /&gt;
247773&lt;br /&gt;
255405&lt;br /&gt;
263189&lt;br /&gt;
271129&lt;br /&gt;
279224&lt;br /&gt;
287477&lt;br /&gt;
295888&lt;br /&gt;
304461&lt;br /&gt;
313195&lt;br /&gt;
322093&lt;br /&gt;
331155&lt;br /&gt;
340385&lt;br /&gt;
349782&lt;br /&gt;
359349&lt;br /&gt;
369086&lt;br /&gt;
378997&lt;br /&gt;
389081&lt;br /&gt;
399341&lt;br /&gt;
409777&lt;br /&gt;
420393&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
===2===&lt;br /&gt;
Same as &amp;lt;font color=green&amp;gt;Fifth Type&amp;lt;/font&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===3===&lt;br /&gt;
0.75n^3 + 10n^2 – 30&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
16&lt;br /&gt;
80&lt;br /&gt;
178&lt;br /&gt;
313&lt;br /&gt;
492&lt;br /&gt;
717&lt;br /&gt;
994&lt;br /&gt;
1326&lt;br /&gt;
1720&lt;br /&gt;
2178&lt;br /&gt;
2706&lt;br /&gt;
3307&lt;br /&gt;
3988&lt;br /&gt;
4751&lt;br /&gt;
5602&lt;br /&gt;
6544&lt;br /&gt;
7584&lt;br /&gt;
8724&lt;br /&gt;
9970&lt;br /&gt;
11325&lt;br /&gt;
12796&lt;br /&gt;
14385&lt;br /&gt;
16098&lt;br /&gt;
17938&lt;br /&gt;
19912&lt;br /&gt;
22022&lt;br /&gt;
24274&lt;br /&gt;
26671&lt;br /&gt;
29220&lt;br /&gt;
31923&lt;br /&gt;
34786&lt;br /&gt;
37812&lt;br /&gt;
41008&lt;br /&gt;
44376&lt;br /&gt;
47922&lt;br /&gt;
51649&lt;br /&gt;
55564&lt;br /&gt;
59669&lt;br /&gt;
63970&lt;br /&gt;
68470&lt;br /&gt;
73176&lt;br /&gt;
78090&lt;br /&gt;
83218&lt;br /&gt;
88563&lt;br /&gt;
94132&lt;br /&gt;
99927&lt;br /&gt;
105954&lt;br /&gt;
112216&lt;br /&gt;
118720&lt;br /&gt;
125468&lt;br /&gt;
132466&lt;br /&gt;
139717&lt;br /&gt;
147228&lt;br /&gt;
155001&lt;br /&gt;
163042&lt;br /&gt;
171354&lt;br /&gt;
179944&lt;br /&gt;
188814&lt;br /&gt;
197970&lt;br /&gt;
207415&lt;br /&gt;
217156&lt;br /&gt;
227195&lt;br /&gt;
237538&lt;br /&gt;
248188&lt;br /&gt;
259152&lt;br /&gt;
270432&lt;br /&gt;
282034&lt;br /&gt;
293961&lt;br /&gt;
306220&lt;br /&gt;
318813&lt;br /&gt;
331746&lt;br /&gt;
345022&lt;br /&gt;
358648&lt;br /&gt;
372626&lt;br /&gt;
386962&lt;br /&gt;
401659&lt;br /&gt;
416724&lt;br /&gt;
432159&lt;br /&gt;
447970&lt;br /&gt;
464160&lt;br /&gt;
480736&lt;br /&gt;
497700&lt;br /&gt;
515058&lt;br /&gt;
532813&lt;br /&gt;
550972&lt;br /&gt;
569537&lt;br /&gt;
588514&lt;br /&gt;
607906&lt;br /&gt;
627720&lt;br /&gt;
647958&lt;br /&gt;
668626&lt;br /&gt;
689727&lt;br /&gt;
711268&lt;br /&gt;
733251&lt;br /&gt;
755682&lt;br /&gt;
778564&lt;br /&gt;
801904&lt;br /&gt;
825704&lt;br /&gt;
849970&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===4===&lt;br /&gt;
0.75n^3 + 20n^2 – 70&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
16&lt;br /&gt;
130&lt;br /&gt;
298&lt;br /&gt;
523&lt;br /&gt;
812&lt;br /&gt;
1167&lt;br /&gt;
1594&lt;br /&gt;
2096&lt;br /&gt;
2680&lt;br /&gt;
3348&lt;br /&gt;
4106&lt;br /&gt;
4957&lt;br /&gt;
5908&lt;br /&gt;
6961&lt;br /&gt;
8122&lt;br /&gt;
9394&lt;br /&gt;
10784&lt;br /&gt;
12294&lt;br /&gt;
13930&lt;br /&gt;
15695&lt;br /&gt;
17596&lt;br /&gt;
19635&lt;br /&gt;
21818&lt;br /&gt;
24148&lt;br /&gt;
26632&lt;br /&gt;
29272&lt;br /&gt;
32074&lt;br /&gt;
35041&lt;br /&gt;
38180&lt;br /&gt;
41493&lt;br /&gt;
44986&lt;br /&gt;
48662&lt;br /&gt;
52528&lt;br /&gt;
56586&lt;br /&gt;
60842&lt;br /&gt;
65299&lt;br /&gt;
69964&lt;br /&gt;
74839&lt;br /&gt;
79930&lt;br /&gt;
85240&lt;br /&gt;
90776&lt;br /&gt;
96540&lt;br /&gt;
102538&lt;br /&gt;
108773&lt;br /&gt;
115252&lt;br /&gt;
121977&lt;br /&gt;
128954&lt;br /&gt;
136186&lt;br /&gt;
143680&lt;br /&gt;
151438&lt;br /&gt;
159466&lt;br /&gt;
167767&lt;br /&gt;
176348&lt;br /&gt;
185211&lt;br /&gt;
194362&lt;br /&gt;
203804&lt;br /&gt;
213544&lt;br /&gt;
223584&lt;br /&gt;
233930&lt;br /&gt;
244585&lt;br /&gt;
255556&lt;br /&gt;
266845&lt;br /&gt;
278458&lt;br /&gt;
290398&lt;br /&gt;
302672&lt;br /&gt;
315282&lt;br /&gt;
328234&lt;br /&gt;
341531&lt;br /&gt;
355180&lt;br /&gt;
369183&lt;br /&gt;
383546&lt;br /&gt;
398272&lt;br /&gt;
413368&lt;br /&gt;
428836&lt;br /&gt;
444682&lt;br /&gt;
460909&lt;br /&gt;
477524&lt;br /&gt;
494529&lt;br /&gt;
511930&lt;br /&gt;
529730&lt;br /&gt;
547936&lt;br /&gt;
566550&lt;br /&gt;
585578&lt;br /&gt;
605023&lt;br /&gt;
624892&lt;br /&gt;
645187&lt;br /&gt;
665914&lt;br /&gt;
687076&lt;br /&gt;
708680&lt;br /&gt;
730728&lt;br /&gt;
753226&lt;br /&gt;
776177&lt;br /&gt;
799588&lt;br /&gt;
823461&lt;br /&gt;
847802&lt;br /&gt;
872614&lt;br /&gt;
897904&lt;br /&gt;
923674&lt;br /&gt;
949930&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
===5===&lt;br /&gt;
&amp;lt;font color=gold&amp;gt;First Type&amp;lt;/font&amp;gt;&lt;br /&gt;
===6===&lt;br /&gt;
&amp;lt;font color=purple&amp;gt;Fourth Type&amp;lt;/font&amp;gt;&lt;br /&gt;
===7===&lt;br /&gt;
&amp;lt;font color=brown&amp;gt;Sixth Type&amp;lt;/font&amp;gt;&lt;br /&gt;
===8===&lt;br /&gt;
Unknown due to glitch in Hack-O-Matic. Hack-O-Matic provides graphs for each experience function, but they may not be accurate. Do you want me to upload that graph&#039;s picture anyway?&amp;lt;br&amp;gt;&lt;br /&gt;
Are these &amp;quot;hidden&amp;quot; experience functions notable enough to be added to the article somewhere? Thanks. [[User:Ultraflame|Ultraflame]] 20:44, 12 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
I dont understand any of this? Could you make it clearer for the average user to be able to read, if an average person sees that they wont be able to understand it, only smart people will --[[User:Guardian|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;Guardian&amp;lt;/font&amp;gt;]][[Special:Contributions/Guardian|&amp;lt;font color=&amp;quot;#FFFF00&amp;quot;&amp;gt; of&amp;lt;/font&amp;gt;]][[User talk:Guardian|&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt; Earth&amp;lt;/font&amp;gt;]] |[[GSDS|&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;SGMS 2010&amp;lt;/font&amp;gt;]]&lt;br /&gt;
:When a Pokémon gains experience it levels up.  Different Pokémon level up at different rates, and take different amounts of experience to gain each level.  Some Pokémon level up faster than others.  The amount of experience a Pokémon needs to gain a level is determined by one of eight possible formulas.  That&#039;s really the premise of the whole article.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 18:27, 4 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
oh ok thank you, it was that last line &amp;quot;The amount of experience a Pokémon needs to gain a level is determined by one of eight possible formulas.&amp;quot; I didnt really get till you explained it. I just thought they made the pokemon that way, i wasnt aware there was a formula, if this is in the article, can we have the easier to understand version, your version, underneath the complicated bit. --[[User:Guardian|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;Guardian&amp;lt;/font&amp;gt;]][[Special:Contributions/Guardian|&amp;lt;font color=&amp;quot;#FFFF00&amp;quot;&amp;gt; of&amp;lt;/font&amp;gt;]][[User talk:Guardian|&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt; Earth&amp;lt;/font&amp;gt;]] |[[GSDS|&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;SGMS 2010&amp;lt;/font&amp;gt;]]&lt;br /&gt;
:I&#039;ll add some clarification to the article later.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 18:36, 4 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== List of base experence yeald ==&lt;br /&gt;
&lt;br /&gt;
Can someone add this in as a hide able table?&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Arceus - 255&lt;br /&gt;
Blissey - 255&lt;br /&gt;
Chansey - 255&lt;br /&gt;
Happiny - 255&lt;br /&gt;
Dialga - 220&lt;br /&gt;
Giratina - 220&lt;br /&gt;
Ho-oh - 220&lt;br /&gt;
Lugia - 220&lt;br /&gt;
Mewtwo - 220&lt;br /&gt;
Palkia - 220&lt;br /&gt;
Rayquaza - 220&lt;br /&gt;
Regigigas - 220&lt;br /&gt;
Togekiss - 220&lt;br /&gt;
Lapras - 219&lt;br /&gt;
Dragonite - 218&lt;br /&gt;
Garchomp - 218&lt;br /&gt;
Groudon - 218&lt;br /&gt;
Kyogre - 218&lt;br /&gt;
Salamence - 218&lt;br /&gt;
Tyranitar - 218&lt;br /&gt;
Entei - 217&lt;br /&gt;
Moltres - 217&lt;br /&gt;
Regirock - 217&lt;br /&gt;
Rhyperior - 217&lt;br /&gt;
Raikou - 216&lt;br /&gt;
Regice - 216&lt;br /&gt;
Zapdos - 216&lt;br /&gt;
Articuno - 215&lt;br /&gt;
Deoxys - 215&lt;br /&gt;
Heatran - 215&lt;br /&gt;
Jirachi - 215&lt;br /&gt;
Manaphy - 215&lt;br /&gt;
Registeel - 215&lt;br /&gt;
Suicune - 215&lt;br /&gt;
Abomasnow - 214&lt;br /&gt;
Gyarados - 214&lt;br /&gt;
Arcanine - 213&lt;br /&gt;
Milotic - 213&lt;br /&gt;
Exeggutor - 212&lt;br /&gt;
Latias - 211&lt;br /&gt;
Latios - 211&lt;br /&gt;
Magnezone - 211&lt;br /&gt;
Tangrowth - 211&lt;br /&gt;
Tauros - 211&lt;br /&gt;
Azelf - 210&lt;br /&gt;
Blastoise - 210&lt;br /&gt;
Cresselia - 210&lt;br /&gt;
Darkrai - 210&lt;br /&gt;
Dusknoir - 210&lt;br /&gt;
Empoleon - 210&lt;br /&gt;
Feraligatr - 210&lt;br /&gt;
Mesprit - 210&lt;br /&gt;
Metagross - 210&lt;br /&gt;
Slaking - 210&lt;br /&gt;
Swampert - 210&lt;br /&gt;
Uxie - 210&lt;br /&gt;
Blaziken - 209&lt;br /&gt;
Charizard - 209&lt;br /&gt;
Infernape - 209&lt;br /&gt;
Skuntank - 209&lt;br /&gt;
Typhlosion - 209&lt;br /&gt;
Gallade - 208&lt;br /&gt;
Gardevoir - 208&lt;br /&gt;
Meganium - 208&lt;br /&gt;
Sceptile - 208&lt;br /&gt;
Torterra - 208&lt;br /&gt;
Venusaur - 208&lt;br /&gt;
Kingdra - 207&lt;br /&gt;
Mamoswine - 207&lt;br /&gt;
Starmie - 207&lt;br /&gt;
Kingler - 206&lt;br /&gt;
Wailord - 206&lt;br /&gt;
Aggron - 205&lt;br /&gt;
Tentacruel - 205&lt;br /&gt;
Crobat - 204&lt;br /&gt;
Drapion - 204&lt;br /&gt;
Drifblim - 204&lt;br /&gt;
Houndoom - 204&lt;br /&gt;
Lucario - 204&lt;br /&gt;
Rhydon - 204&lt;br /&gt;
Roserade - 204&lt;br /&gt;
Cloyster - 203&lt;br /&gt;
Aerodactyl - 202&lt;br /&gt;
Cradily - 201&lt;br /&gt;
Kabutops - 201&lt;br /&gt;
Armaldo - 200&lt;br /&gt;
Heracross - 200&lt;br /&gt;
Miltank - 200&lt;br /&gt;
Pinsir - 200&lt;br /&gt;
Scizor - 200&lt;br /&gt;
Bastiodon - 199&lt;br /&gt;
Electivire - 199&lt;br /&gt;
Magmortar - 199&lt;br /&gt;
Omastar - 199&lt;br /&gt;
Rampardos - 199&lt;br /&gt;
Weavile - 199&lt;br /&gt;
Flareon - 198&lt;br /&gt;
Hippowdon - 198&lt;br /&gt;
Probopass - 198&lt;br /&gt;
Relicanth - 198&lt;br /&gt;
Yanmega - 198&lt;br /&gt;
Espeon - 197&lt;br /&gt;
Flygon - 197&lt;br /&gt;
Jolteon - 197&lt;br /&gt;
Umbreon - 197&lt;br /&gt;
Glaceon - 196&lt;br /&gt;
Leafeon - 196&lt;br /&gt;
Steelix - 196&lt;br /&gt;
Vaporeon - 196&lt;br /&gt;
Nidoking - 195&lt;br /&gt;
Ampharos - 194&lt;br /&gt;
Luxray - 194&lt;br /&gt;
Nidoqueen - 194&lt;br /&gt;
Lickilicky - 193&lt;br /&gt;
Machamp - 193&lt;br /&gt;
Gliscor - 192&lt;br /&gt;
Rapidash - 192&lt;br /&gt;
Walrein - 192&lt;br /&gt;
Victreebel - 191&lt;br /&gt;
Gengar - 190&lt;br /&gt;
Claydol - 189&lt;br /&gt;
Donphan - 189&lt;br /&gt;
Ursaring - 189&lt;br /&gt;
Altaria - 188&lt;br /&gt;
Bronzong - 188&lt;br /&gt;
Vespiquen - 188&lt;br /&gt;
Froslass - 187&lt;br /&gt;
Glalie - 187&lt;br /&gt;
Honchkrow - 187&lt;br /&gt;
Mismagius - 187&lt;br /&gt;
Scyther - 187&lt;br /&gt;
Alakazam - 186&lt;br /&gt;
Ambipom - 186&lt;br /&gt;
Politoed - 185&lt;br /&gt;
Poliwrath - 185&lt;br /&gt;
Porygon-Z - 185&lt;br /&gt;
Bellossom - 184&lt;br /&gt;
Exploud - 184&lt;br /&gt;
Hariyama - 184&lt;br /&gt;
Vileploom - 184&lt;br /&gt;
Delibird - 183&lt;br /&gt;
Purugly - 183&lt;br /&gt;
Ludicolo - 181&lt;br /&gt;
Shiftry - 181&lt;br /&gt;
Toxicroak - 181&lt;br /&gt;
Porygon2 - 180&lt;br /&gt;
Banette - 179&lt;br /&gt;
Dusclops - 179&lt;br /&gt;
Floatzel - 178&lt;br /&gt;
Gorebyss - 178&lt;br /&gt;
Granbull - 178&lt;br /&gt;
Huntail - 178&lt;br /&gt;
Ninetails - 178&lt;br /&gt;
Cacturne - 177&lt;br /&gt;
Golem - 177&lt;br /&gt;
Wobbuffet - 177&lt;br /&gt;
Dewgong - 176&lt;br /&gt;
Gastrodon - 176&lt;br /&gt;
Jumpluff - 176&lt;br /&gt;
Camerupt - 175&lt;br /&gt;
Kangaskhan - 175&lt;br /&gt;
Sharpedo - 175&lt;br /&gt;
Absol - 174&lt;br /&gt;
Golduck - 174&lt;br /&gt;
Lopunny - 174&lt;br /&gt;
Weezing - 173&lt;br /&gt;
Pidgeot - 172&lt;br /&gt;
Staraptor - 172&lt;br /&gt;
Golbat - 171&lt;br /&gt;
Xatu - 171&lt;br /&gt;
Seaking - 170&lt;br /&gt;
Magneton - 169&lt;br /&gt;
Tropius - 169&lt;br /&gt;
Manectric - 168&lt;br /&gt;
Mantine - 168&lt;br /&gt;
Skarmory - 168&lt;br /&gt;
Spiritomb - 168&lt;br /&gt;
Swalot - 168&lt;br /&gt;
Magmar - 167&lt;br /&gt;
Tangela - 166&lt;br /&gt;
Breloom - 165&lt;br /&gt;
Hypno - 165&lt;br /&gt;
Phione - 165&lt;br /&gt;
Seviper - 165&lt;br /&gt;
Stantler - 165&lt;br /&gt;
Zangoose - 165&lt;br /&gt;
Carnivine - 164&lt;br /&gt;
Grumpig - 164&lt;br /&gt;
Octillery - 164&lt;br /&gt;
Pelipper - 164&lt;br /&gt;
Slowbro - 164&lt;br /&gt;
Slowking - 164&lt;br /&gt;
Sandslash - 163&lt;br /&gt;
Fearow - 162&lt;br /&gt;
Noctowl - 162&lt;br /&gt;
Swellow - 162&lt;br /&gt;
Beautifly - 161&lt;br /&gt;
Crawdaunt - 161&lt;br /&gt;
Torkoal - 161&lt;br /&gt;
Butterfree - 160&lt;br /&gt;
Piloswine - 160&lt;br /&gt;
Beedrill - 159&lt;br /&gt;
Kricketune - 159&lt;br /&gt;
Mothim - 159&lt;br /&gt;
Wormadam - 159&lt;br /&gt;
Dodrio - 158&lt;br /&gt;
Whiscash - 158&lt;br /&gt;
Muk - 157&lt;br /&gt;
Electabuzz - 156&lt;br /&gt;
Lanturn - 156&lt;br /&gt;
Lumineon - 156&lt;br /&gt;
Ninjask - 155&lt;br /&gt;
Seadra - 155&lt;br /&gt;
Celebi - 154&lt;br /&gt;
Magcargo - 154&lt;br /&gt;
Mew - 154&lt;br /&gt;
Snorlax - 154&lt;br /&gt;
Azumarill - 153&lt;br /&gt;
Dugtrio - 153&lt;br /&gt;
Medicham - 153&lt;br /&gt;
Metang - 153&lt;br /&gt;
Lairon - 152&lt;br /&gt;
Ponyta - 152&lt;br /&gt;
Roselia - 152&lt;br /&gt;
Weepinbell - 151&lt;br /&gt;
Electrode - 150&lt;br /&gt;
Lunatone - 150&lt;br /&gt;
Solrock - 150&lt;br /&gt;
Girafarig - 149&lt;br /&gt;
Primeape - 149&lt;br /&gt;
Persian - 148&lt;br /&gt;
Arbok - 147&lt;br /&gt;
Chimecho - 147&lt;br /&gt;
Misdreavus - 147&lt;br /&gt;
Yanma - 147&lt;br /&gt;
Illumise - 146&lt;br /&gt;
Machoke - 146&lt;br /&gt;
Sunflora - 146&lt;br /&gt;
Volbeat - 146&lt;br /&gt;
Castform - 145&lt;br /&gt;
Kadabra - 145&lt;br /&gt;
Dragonair - 144&lt;br /&gt;
Gabite - 144&lt;br /&gt;
Pupitar - 144&lt;br /&gt;
Shelgon - 144&lt;br /&gt;
Croconaw - 143&lt;br /&gt;
Marshtomp - 143&lt;br /&gt;
Prinplup - 143&lt;br /&gt;
Wartortle - 143&lt;br /&gt;
Charmeleon - 142&lt;br /&gt;
Clamperl - 142&lt;br /&gt;
Combusken - 142&lt;br /&gt;
Monferno - 142&lt;br /&gt;
Quilava - 142&lt;br /&gt;
Bayleef - 141&lt;br /&gt;
Grotle - 141&lt;br /&gt;
Grovyle - 141&lt;br /&gt;
Ivysaur - 141&lt;br /&gt;
Lombre - 141&lt;br /&gt;
Nuzleaf - 141&lt;br /&gt;
Hitmonchan - 140&lt;br /&gt;
Kirlia - 140&lt;br /&gt;
Hitmonlee - 139&lt;br /&gt;
Delcatty - 138&lt;br /&gt;
Hitmontop - 138&lt;br /&gt;
Venomoth - 138&lt;br /&gt;
Jynx - 137&lt;br /&gt;
Quagsire - 137&lt;br /&gt;
Wailmer - 137&lt;br /&gt;
Mr. Mime 136&lt;br /&gt;
Skiploom - 136&lt;br /&gt;
Rhyhorn - 135&lt;br /&gt;
Sudowoodo - 135&lt;br /&gt;
Ariados - 134&lt;br /&gt;
Graveler - 134&lt;br /&gt;
Ledian - 134&lt;br /&gt;
Cherrim - 133&lt;br /&gt;
Gloom - 132&lt;br /&gt;
Kecleon - 132&lt;br /&gt;
Rotom - 132&lt;br /&gt;
Sneasel - 132&lt;br /&gt;
Poliwhirl - 131&lt;br /&gt;
Snover - 131&lt;br /&gt;
Porygon - 130&lt;br /&gt;
Clefable - 129&lt;br /&gt;
Linoone - 128&lt;br /&gt;
Masquerain - 128&lt;br /&gt;
Mightyena - 128&lt;br /&gt;
Parasect - 128&lt;br /&gt;
Sealeo - 128&lt;br /&gt;
Drifloon - 127&lt;br /&gt;
Lickitung - 127&lt;br /&gt;
Haunter - 126&lt;br /&gt;
Loudred - 126&lt;br /&gt;
Vibrava - 126&lt;br /&gt;
Vigoroth - 126&lt;br /&gt;
Marowak - 124&lt;br /&gt;
Phanpy - 124&lt;br /&gt;
Teddiursa - 124&lt;br /&gt;
Raichu - 122&lt;br /&gt;
Lileep - 121&lt;br /&gt;
Minun - 120&lt;br /&gt;
Omanyte - 120&lt;br /&gt;
Pachirisu - 120&lt;br /&gt;
Plusle - 120&lt;br /&gt;
Anorith - 119&lt;br /&gt;
Kabuto - 119&lt;br /&gt;
Forretress - 118&lt;br /&gt;
Nidorino - 118&lt;br /&gt;
Flaaffy - 117&lt;br /&gt;
Luxio - 117&lt;br /&gt;
Magby - 117&lt;br /&gt;
Nidorina - 117&lt;br /&gt;
Bibarel - 116&lt;br /&gt;
Furret - 116&lt;br /&gt;
Raticate - 116&lt;br /&gt;
Krabby - 115&lt;br /&gt;
Houndour - 114&lt;br /&gt;
Koffing - 114&lt;br /&gt;
Skorupi - 114&lt;br /&gt;
Togetic - 114&lt;br /&gt;
Corsola - 113&lt;br /&gt;
Pidgeotto - 113&lt;br /&gt;
Staravia - 113&lt;br /&gt;
Corphish - 111&lt;br /&gt;
Goldeen - 111&lt;br /&gt;
Luvdisc - 110&lt;br /&gt;
Wigglytuff - 109&lt;br /&gt;
Gligar - 108&lt;br /&gt;
Mantyke - 108&lt;br /&gt;
Nosepass - 108&lt;br /&gt;
Onix - 108&lt;br /&gt;
Chatot - 107&lt;br /&gt;
Murkrow - 107&lt;br /&gt;
Elekid - 106&lt;br /&gt;
Smeargle - 106&lt;br /&gt;
Staryu - 106&lt;br /&gt;
Tentacool - 105&lt;br /&gt;
Electrike - 104&lt;br /&gt;
Beldum - 103&lt;br /&gt;
Voltorb - 103&lt;br /&gt;
Drowzee - 102&lt;br /&gt;
Qwilfish - 100&lt;br /&gt;
Seel - 100&lt;br /&gt;
Cranidos - 99&lt;br /&gt;
Shieldon - 99&lt;br /&gt;
Slowpoke - 99&lt;br /&gt;
Exeggcute - 98&lt;br /&gt;
Mawile - 98&lt;br /&gt;
Sableye - 98&lt;br /&gt;
Cacnea - 97&lt;br /&gt;
Duskull - 97&lt;br /&gt;
Shellder - 97&lt;br /&gt;
Shuppet - 97&lt;br /&gt;
Aron - 96&lt;br /&gt;
Doduo - 96&lt;br /&gt;
Gastly - 95&lt;br /&gt;
Hippopotas - 95&lt;br /&gt;
Shedinja - 95&lt;br /&gt;
Aipom - 94&lt;br /&gt;
Farfetch&#039;d - 94&lt;br /&gt;
Munchlax - 94&lt;br /&gt;
Sandshrew - 93&lt;br /&gt;
Barboach - 92&lt;br /&gt;
Eevee - 92&lt;br /&gt;
Growlithe - 91&lt;br /&gt;
Meditite - 91&lt;br /&gt;
Tyrogue - 91&lt;br /&gt;
Chinchou - 90&lt;br /&gt;
Finneon - 90&lt;br /&gt;
Grimer - 90&lt;br /&gt;
Bagon - 89&lt;br /&gt;
Magnemite - 89&lt;br /&gt;
Spoink - 89&lt;br /&gt;
Carvanha - 88&lt;br /&gt;
Machop - 88&lt;br /&gt;
Numel - 88&lt;br /&gt;
Cubone - 87&lt;br /&gt;
Makuhita - 87&lt;br /&gt;
Smoochum - 87&lt;br /&gt;
Spinda - 85&lt;br /&gt;
Bellsprout - 84&lt;br /&gt;
Buneary - 84&lt;br /&gt;
Croagunk - 83&lt;br /&gt;
Horsea - 83&lt;br /&gt;
Slakoth - 83&lt;br /&gt;
Pikachu - 82&lt;br /&gt;
Diglett - 81&lt;br /&gt;
Psyduck - 80&lt;br /&gt;
Shuckle - 80&lt;br /&gt;
Stunky - 79&lt;br /&gt;
Mime Jr. 78&lt;br /&gt;
Oddish - 78&lt;br /&gt;
Remoraid - 78&lt;br /&gt;
Slugma - 78&lt;br /&gt;
Swinub - 78&lt;br /&gt;
Poliwag - 77&lt;br /&gt;
Jigglypuff - 76&lt;br /&gt;
Buizel - 75&lt;br /&gt;
Dunsparce - 75&lt;br /&gt;
Gulpin - 75&lt;br /&gt;
Spheal - 75&lt;br /&gt;
Venonat - 75&lt;br /&gt;
Chingling - 74&lt;br /&gt;
Hoppip - 74&lt;br /&gt;
Lotad - 74&lt;br /&gt;
Mankey - 74&lt;br /&gt;
Seedot - 74&lt;br /&gt;
Snorunt - 74&lt;br /&gt;
Swablu - 74&lt;br /&gt;
Togepi - 74&lt;br /&gt;
Abra - 73&lt;br /&gt;
Geodude - 73&lt;br /&gt;
Natu - 73&lt;br /&gt;
Pichu - 73&lt;br /&gt;
Shellos - 73&lt;br /&gt;
Trapinch - 73&lt;br /&gt;
Bronzor - 72&lt;br /&gt;
Cascoon - 72&lt;br /&gt;
Metapod - 72&lt;br /&gt;
Riolu - 72&lt;br /&gt;
Glameow - 71&lt;br /&gt;
Kakuna - 71&lt;br /&gt;
Silcoon - 71&lt;br /&gt;
Paras - 70&lt;br /&gt;
Ralts - 70&lt;br /&gt;
Meowth - 69&lt;br /&gt;
Bonsly - 68&lt;br /&gt;
Budew - 68&lt;br /&gt;
Cherubi - 68&lt;br /&gt;
Clefairy - 68&lt;br /&gt;
Whismur - 68&lt;br /&gt;
Dratini - 67&lt;br /&gt;
Gible - 67&lt;br /&gt;
Larvitar - 67&lt;br /&gt;
Piplup - 66&lt;br /&gt;
Squirtle - 66&lt;br /&gt;
Totodile - 66&lt;br /&gt;
Charmander - 65&lt;br /&gt;
Chimchar - 65&lt;br /&gt;
Cyndaquil - 65&lt;br /&gt;
Mudkip - 65&lt;br /&gt;
Nincada - 65&lt;br /&gt;
Shroomish - 65&lt;br /&gt;
Skitty - 65&lt;br /&gt;
Torchic - 65&lt;br /&gt;
Treecko - 65&lt;br /&gt;
Bulbasaur - 64&lt;br /&gt;
Chikorita - 64&lt;br /&gt;
Shaymin - 64&lt;br /&gt;
Turtwig - 64&lt;br /&gt;
Wingull - 64&lt;br /&gt;
Combee - 63&lt;br /&gt;
Snubbull - 63&lt;br /&gt;
Surskit - 63&lt;br /&gt;
Vulpix - 63&lt;br /&gt;
Ekans - 62&lt;br /&gt;
Burmy - 61&lt;br /&gt;
Ditto - 61&lt;br /&gt;
Feebas - 61&lt;br /&gt;
Unown - 61&lt;br /&gt;
Dustox - 60&lt;br /&gt;
Nidoran♂ - 60&lt;br /&gt;
Pineco - 60&lt;br /&gt;
Shinx - 60&lt;br /&gt;
Zigzagoon - 60&lt;br /&gt;
Mareep - 59&lt;br /&gt;
Nidoran♀ - 59&lt;br /&gt;
Taillow - 59&lt;br /&gt;
Baltoy - 58&lt;br /&gt;
Bidoof - 58&lt;br /&gt;
Hoothoot - 58&lt;br /&gt;
Marill - 58&lt;br /&gt;
Spearow - 58&lt;br /&gt;
Rattata - 57&lt;br /&gt;
Sentret - 57&lt;br /&gt;
Starly - 56&lt;br /&gt;
Pidgey - 55&lt;br /&gt;
Poochyena - 55&lt;br /&gt;
Kricketot - 54&lt;br /&gt;
Ledyba - 54&lt;br /&gt;
Spinarak - 54&lt;br /&gt;
Wurmple - 54&lt;br /&gt;
Zubat - 54&lt;br /&gt;
Caterpie - 53&lt;br /&gt;
Sunkern - 52&lt;br /&gt;
Weedle - 52&lt;br /&gt;
Wooper - 52&lt;br /&gt;
Wynaut - 44&lt;br /&gt;
Igglybuff - 39&lt;br /&gt;
Cleffa - 37&lt;br /&gt;
Azurill - 33&lt;br /&gt;
Magikarp - 20&lt;br /&gt;
--&amp;gt;{{unsigned|Eric the espeon}}&amp;lt;small&amp;gt;&#039;&#039;; massive amount of data hidden by {{u|the dark lord trombonator|trom}}.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Already in [[List of Pokémon by effort value yield]]. [[User:Ultraflame|Ultraflame]] 00:42, 21 November 2009 (UTC)&lt;br /&gt;
No, that is EV yield.. The list I provided was base EXP yield. Quite a major difference there. [[User:Eric the espeon|Eric the espeon]] 17:57, 21 November 2009 (UTC)&lt;br /&gt;
:If you take a look at the article, there&#039;s a column marked &amp;quot;Exp.&amp;quot;, which contains exactly the same data that you have provided. Confusing, I know. [[User:Ultraflame|Ultraflame]] 19:06, 21 November 2009 (UTC)&lt;br /&gt;
Ok, fair enough. This article should probably link to that list then, no? [[User:Eric the espeon|Eric the espeon]] 21:59, 21 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Negative EXP==&lt;br /&gt;
According to the &amp;quot;medium slow&amp;quot; formula, the EXP for level 1 should be -54. This is exploited in the [http://tasvideos.org/950M.html Pokémon Blue TAS]. However there&#039;s no sign of this in the article. Was it fixed in later games? {{unsigned|Gyorokpeter }}&lt;br /&gt;
:It was fixed as of Generation III at the latest, I believe. According to the article, &amp;quot;Due most likely to the issue of speed when using these formulas, the GBA games will simply use a {{wp|lookup table}} for each value of any type instead of computing them. Because of this, these formulas are not actually part of the game mechanics.&amp;quot; [[User:Ultraflame|Ultraflame]] 05:41, 22 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Experience gain in battle ==&lt;br /&gt;
The section on the experience gained in battle only mentions the total experience gained, and not how experience is spread throughout multiple participants in the battle. That information seems like a useful mechanic and should be appended by someone who can add it. --[[User:Naokohiro|Naokohiro]] 19:21, 9 January 2010 (UTC)&lt;br /&gt;
:It is divided evenly among participants, unless some participants have EXP share or whatever. In this case, they receive their share plus the bonus from the held item. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 03:56, 10 January 2010 (UTC)&lt;br /&gt;
::How is it divided among arbitrary amounts of Pokémon involved in the battle, and Pokémon with Exp. Share, including cases where Pokémon have both an Exp. Share and participated in the battle? There are many different cases. For example, when some Pokémon have Exp. Share and some don&#039;t, but some of the Pokémon with Exp. Share participated and some didn&#039;t, but also some Pokémon without Exp. Share that did participate, etc. --[[User:Naokohiro|Naokohiro]] 04:41, 14 January 2010 (UTC)&lt;br /&gt;
:::I don&#039;t know exactly how experience is divided among multiple Exp. Share holders (does each Pokémon with Exp. Share receive (1/(number of Exp. Shares + 1))*(total experience), or does each receive (1/2)*(total experience)*(1/number of Exp. Shares), or something else?), but the experience &#039;&#039;&#039;that is not allocated solely as a result of Exp. Share being held&#039;&#039;&#039; is always divided evenly among the participants of the battle, regardless of whether or not those participants hold Exp. Share. [[User:Ultraflame|Ultraflame]] 06:22, 14 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Switching??? ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ll give an example.&lt;br /&gt;
&lt;br /&gt;
Say I have a Charizard out, and the opponent has Venusaur. The opponent switches to Blastoise, and later I switch to Raichu. If the opponent switches back to Venusaur, and I KO it, will my Charizard still gain exp? &#039;&#039;&#039;-&#039;&#039;&#039;  [[User Talk:Axxonn|&amp;lt;span style=&amp;quot;color:#AAAAFF&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;Axxonn&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[Special:Contributions/Axxonn|&amp;lt;span style=&amp;quot;color:#FFAAAA&amp;quot;&amp;gt;&amp;lt;small&amp;gt;the&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Axxonn|&amp;lt;span style=&amp;quot;color:#999999&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;Awesometrainer&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]] 20:59, 4 May 2010 (UTC)&lt;br /&gt;
:No, at least not in my experience. The Pokémon must face the Pokémon since it has last been sent out from its Poké Ball. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 21:40, 4 May 2010 (UTC)&lt;br /&gt;
::Nope. Tried it before. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 21:59, 4 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Errors with formulas? ==&lt;br /&gt;
I was just double-checking the erratic output based on the formula given, when I realized that the given formula is impossible, in programming terms. Specifically, the game would never output two values for levels 50, 68, and 98, as the current formula shows it does. So I checked to see what the correct distribution of the formulas was, and came up with the following: level 50 could go either way, as both formulas it is attributed to result in the same output, level 68 is calculated based on the second formula given, and level 98 is calculated on the final formula. In other words, the actual division of the formulas should be something along the lines of the first applying to levels below or equal to 50, the second applying to levels greater than 50 but less than or equal to 68, the third applying to levels greater than 68 but less than to 98 (or, to keep similar formatting, apply to levels greater than 68 but less than or equal to 97), and the final one applying to levels greater than or equal to 98 (or, to keep formatting, apply to levels greater than 97). [[User:Glitchfinder|Glitchfinder]] 03:31, 6 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It would also appear that quite a bit has been left out of the fluctuating piecewise function. Specifically, it would appear that the formula used for levels one through 14 will change based on the level modulo 3, resulting in three different yet very similar formulas for these levels. The middle levels, from 15 to 34, remain with the same formula that is given. However, it would appear that there are two separate formulas used for levels 35 to 100, determined by the level modulo 2. Here is the code I was using to test the function, which is written in Ruby:&lt;br /&gt;
&lt;br /&gt;
 test.fluctuating[1] = 0&lt;br /&gt;
 for i in 2...101&lt;br /&gt;
   if i &amp;gt;= 1 &amp;amp;&amp;amp; i &amp;lt; 15 &amp;amp;&amp;amp; i % 3 == 0&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((24.0 + ((i.to_f) / 3.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 1 &amp;amp;&amp;amp; i &amp;lt; 15 &amp;amp;&amp;amp; i % 3 == 1&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((24.0 + ((i.to_f - 1.0) / 3.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 1 &amp;amp;&amp;amp; i &amp;lt; 15 &amp;amp;&amp;amp; i % 3 == 2&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((24.0 + ((i.to_f + 1.0) / 3.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 15 &amp;amp;&amp;amp; i &amp;lt; 35&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((14.0 + i.to_f) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 35 &amp;amp;&amp;amp; i &amp;lt;= 100 &amp;amp;&amp;amp; i % 2 == 0&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((32.0 + (i.to_f / 2.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 35 &amp;amp;&amp;amp; i &amp;lt;= 100 &amp;amp;&amp;amp; i % 2 == 1&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((32.0 + ((i.to_f - 1.0) / 2.0)) / 50.0))&lt;br /&gt;
   end&lt;br /&gt;
   test.fluctuating[i] = val.truncate&lt;br /&gt;
 end&lt;br /&gt;
Please note that the code is given as a demonstration of how the formulas are chosen, and does not include the necessary setup for the test variable. I don&#039;t know the Wikipedia math functions well enough to replace the image, so it would be a good idea for someone else to do it instead. [[User:Glitchfinder|Glitchfinder]] 05:17, 6 May 2010 (UTC)&lt;br /&gt;
:I believe that the modulo operator business is already covered in the formulas, using the floor function symbol (looks a little like square brackets). But I do agree that the erratic functions&#039; domains should be clarified as you said. [[User:Ultraflame|Ultraflame]] 05:25, 6 May 2010 (UTC)&lt;br /&gt;
::That would certainly explain the problem. There should probably be a note stating that those values are actually encased in a floor function, and not simply placed within brackets. (I had to look quite closely to see that they were in fact the floor function symbols, and not simply brackets, like I had assumed they were) [[User:Glitchfinder|Glitchfinder]] 05:47, 6 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Understanding the formulas ==&lt;br /&gt;
&lt;br /&gt;
Could anyone tell me what is ment with &amp;quot;N&amp;quot; in the formulas?&lt;br /&gt;
I can&#039;t find it anywhere on the page. {{unsigned|Ragnearoa}}&lt;br /&gt;
:&amp;quot;n&amp;quot; generally means &amp;quot;number&amp;quot; when used in equations as a variable, in this case... I believe the &amp;quot;n&amp;quot; stands for the base experience given out by a Pokemon. ▫▫&#039;&#039;&#039;[[User:Tina|&amp;lt;span style=&amp;quot;color:#e072a9;&amp;quot;&amp;gt;ティナ&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;sup&amp;gt;[[User talk:Tina|&amp;lt;span style=&amp;quot;color:#728084;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]][[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#728084;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 15:21, 20 May 2010 (UTC)&lt;br /&gt;
::&amp;quot;n&amp;quot; actually represents the level of the Pokémon. &amp;quot;e(n)&amp;quot; is therefore the number of Exp. Points a Pokémon needs to get from level 1 to level &amp;quot;n&amp;quot;. [[User:Ultraflame|Ultraflame]] 01:21, 21 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Erratic formula ==&lt;br /&gt;
&lt;br /&gt;
The erratic formula&#039;s piecewise functions are defined inclusively in all inequalities, and thus overlap.&lt;br /&gt;
[[Image:Math-formula5.png|left]] [[Image:Expcalc_erratic.png|right]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The left formula is how I believe it should be, the right is the current one. -- [[User:Pokey|Pokey]] 07:38, 27 May 2010 (UTC)&lt;br /&gt;
: At the overlaps, the values are equal. [[User:Ztobor|Ztobor]] 22:34, 15 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Does Not Compute ==&lt;br /&gt;
The Trivia sections on the species pages for Arceus, Blissey and Chansey all state that they give 13,933 experience at level 100 when owned by a Trainer. But based on the way that the experience given in battle formula is written right now (with &#039;&#039;a&#039;&#039; being 1 plus an additional possible 1.2 depending on Trainer status, trade, and foreign language), it only equals 8,014, not 13,933.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;a&#039;&#039;=2.2   &#039;&#039;b&#039;&#039;=255   &#039;&#039;L&#039;&#039;=100   &#039;&#039;a&#039;&#039;+&#039;&#039;b&#039;&#039;+&#039;&#039;L&#039;&#039;=56,100   56,100/7=8,014&lt;br /&gt;
&lt;br /&gt;
Add a Lucky Egg (multiply by 1.5) onto that and you only get 12,021. The only way to get the 13,933 is to multiply 1.5 for the trade and 1.7 for the foreign language &#039;&#039;after&#039;&#039; the initial Trainer experience (with &#039;&#039;a&#039;&#039; being 1.5) has been calculated, not to add .5 and .2 to &#039;&#039;a&#039;&#039;. --[[User:Phantomjunkie|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Phantom&amp;lt;/span&amp;gt;]][[User talk:Phantomjunkie|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Junkie&amp;lt;/span&amp;gt;]] 17:17, 17 July 2010 (UTC)&lt;br /&gt;
:We&#039;d better look into that. Perhaps you don&#039;t add 0.5 to a, but multiply a by 1.5 instead. I&#039;ll see about it. [[User:Ztobor|Ztobor]] 02:50, 22 July 2010 (UTC)&lt;br /&gt;
::Hold on, you mean: if you calculate 1.5x for the Lucky Egg, 1.7x for the foreign language trade, and 1.5x for the Trainer battle as well. &lt;br /&gt;
:::If we&#039;re going by that logic, it might actually be that you multiply everything, instead of adding to the multiplier. In which case it would actually be 14,753 experience points. I&#039;ll still have to look into it. [[User:Ztobor|Ztobor]] 02:58, 22 July 2010 (UTC)&lt;br /&gt;
::::Okay, I found out. I tried battling against a trainer&#039;s Level 28 Mime Jr. with a German-traded Gabite holding a Lucky Egg. The base Exp. is exactly 312, and it gained 1193, which is 1.5 x 1.7 x 1.5. So yes, you actually do need to multiply 1.5 twice, and the article as it stands now is wrong. [[User:Ztobor|Ztobor]] 03:18, 22 July 2010 (UTC)&lt;br /&gt;
:::::Fixed. [[User:Ztobor|Ztobor]] 03:57, 22 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Minor wording issue ==&lt;br /&gt;
I didn&#039;t want to just go in and edit this without asking. The section on the Experience Underflow glitch contains the following sentence:&lt;br /&gt;
&#039;&#039;It is due to this bug that no level 1 Pokémon can be found in the wild without glitching or hacking the game, and why, even though level 2-4 Pokémon can be found wild, Pokémon hatched at level 5 in the first two generations.&#039;&#039;&lt;br /&gt;
However, since breeding and, by extension, hatching eggs wasn&#039;t added until Generation II, shouldn&#039;t the sentence be changed to state that &amp;quot;Pokémon hatched at level 5 in the second generation&amp;quot;? The following paragraph refers to level 5 hatching in Generation III, so I don&#039;t feel it&#039;s necessary to add it here. --[[User:Phantomjunkie|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Phantom&amp;lt;/span&amp;gt;]][[User talk:Phantomjunkie|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Junkie&amp;lt;/span&amp;gt;]] 08:08, 19 July 2010 (UTC)&lt;br /&gt;
:Changed to &amp;quot;&#039;&#039;Pokémon hatched at level 5 when eggs were introduced in Generation II.&#039;&#039;&amp;quot; [[User:Ultraflame|Ultraflame]] 01:30, 20 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Use of asymptotic notation ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s not really appropriate to use asymptotic notation in the manner this article does currently: the notion is not really useful unless the functions tend to 0 or infinity, as we can write many statements that say equally true and unhelpful things. For example, all six functions in the article are O(1) at n=100, or O(n), or O(n^10) (using the lim sup definition in the Wikipedia article, for example), none of which show the detail we want.&lt;br /&gt;
&lt;br /&gt;
In other words, the notation is effectively meaningless the way it is being used. Perhaps considering f(x)-f(100) would be better.&lt;br /&gt;
&lt;br /&gt;
Small extra note: to be rather fussy, similar remarks could be made about the way the article used &amp;quot;continuous&amp;quot; before I removed it: these functions are defined on the integers, and since there is no way of talking about limits on a finite set of integers, you can&#039;t talk about continuity either. (The integers are called discrete or totally disconnected because of the way the topologies on them must be defined, if anyone wants more detail.) Of course, this also means you can&#039;t use asymptotic notation in this case at all... [[User:Chappers|Chappers]] 00:32, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Alright, I&#039;ll remove that part. A friend of mine also said it was inappropriate too.&lt;br /&gt;
:: Also, about the &amp;quot;continuous&amp;quot; function part, I can see why it&#039;s notation abuse now. I just meant to say that it wasn&#039;t piecewise, and could be represented as one function. I guess &amp;quot;polynomial&amp;quot; is a good compromise if we can&#039;t really find a suitable word for it. [[User:Ztobor|Ztobor]] 19:42, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Where to put this? ==&lt;br /&gt;
&lt;br /&gt;
[[File:ExpToNextLevel.png|300px|thumb|right|A graph showing the number of experience points required to go from one level to the next.]]&lt;br /&gt;
&lt;br /&gt;
I created a table with the number of experience points required to go from one level to the &#039;&#039;next&#039;&#039; level, not just from level 1 to a level, but the formula won&#039;t fit anywhere.&lt;br /&gt;
&lt;br /&gt;
Image is to the right. [[User:Ztobor|Ztobor]] 20:26, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Misleading names ==&lt;br /&gt;
&lt;br /&gt;
The Medium Slow (a.k.a. Parabolic) function is not actually strictly slower than the Medium Fast (a.k.a Cubic) function.&lt;br /&gt;
&lt;br /&gt;
The only functions that are actually strictly ordered in terms of speed of levelling up are the Slow, Medium Fast, and Fast functions. The other three are all quirky.&lt;br /&gt;
&lt;br /&gt;
What I&#039;d suggest is renaming the Medium Fast function to simply Medium, and rename the Medium Slow function to... something. I still need to come up with a name, hence why I haven&#039;t actually edited the page yet. [[User:Ztobor|Ztobor]] 00:44, 1 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You could just change it to &amp;quot;Parabolic&amp;quot;, but do leave a reminder that there exist different names for the experience functions. In my opinion &amp;quot;Erratic&amp;quot; and &amp;quot;Fluctuating&amp;quot; are okay names for their respective functions. [[User:Ultraflame|Ultraflame]] 04:51, 1 August 2010 (UTC)&lt;br /&gt;
::Or, to go with the quirky nature of the function compared to the others, rename it to &amp;quot;Quirky&amp;quot;. Because &amp;quot;parabolic&amp;quot; is a huge misnomer. What do you think? (I didn&#039;t say anything about Erratic or Fluctiating... o_O) [[User:Ztobor|Ztobor]] 17:25, 1 August 2010 (UTC)&lt;br /&gt;
:::Hard to say, since you&#039;re the first person I&#039;ve ever seen to refer to that experience function as &amp;quot;Quirky&amp;quot;. I just mentioned Erratic and Fluctuating because you didn&#039;t, and I wasn&#039;t sure what your own opinion was on those names. [[User:Ultraflame|Ultraflame]] 22:07, 1 August 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Ultraflame</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Fire_Fang_(move)&amp;diff=1138958</id>
		<title>Fire Fang (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Fire_Fang_(move)&amp;diff=1138958"/>
		<updated>2010-08-01T05:47:16Z</updated>

		<summary type="html">&lt;p&gt;Ultraflame: /* Effect */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox|&lt;br /&gt;
n=424 |&lt;br /&gt;
name=Fire Fang |&lt;br /&gt;
jname=ほのおのキバ |&lt;br /&gt;
jtrans=Fire Fang |&lt;br /&gt;
desc=The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn. |&lt;br /&gt;
gameimage=DPFire fang.PNG |&lt;br /&gt;
type=Fire |&lt;br /&gt;
damagecategory=Physical |&lt;br /&gt;
basepp=15 |&lt;br /&gt;
maxpp=24 |&lt;br /&gt;
power=65 |&lt;br /&gt;
accuracy=95 |&lt;br /&gt;
bdesc=Has a 10% chance of {{status|burn}}ing the foe and 10% chance of making the opponent {{status|flinch}}. |&lt;br /&gt;
gen=IV |&lt;br /&gt;
category=Beauty |&lt;br /&gt;
appeal=3 |&lt;br /&gt;
jam=0 |&lt;br /&gt;
cdesc=No additional effect |&lt;br /&gt;
appealsc=3 |&lt;br /&gt;
scdesc=A basic performance using a move known by the Pokémon. |&lt;br /&gt;
pokefordex=fire+fang |&lt;br /&gt;
touches=yes |&lt;br /&gt;
protect=yes |&lt;br /&gt;
magiccoat=no |&lt;br /&gt;
snatch=no |&lt;br /&gt;
brightpowder=yes |&lt;br /&gt;
kingsrock=yes |&lt;br /&gt;
flag7=no |&lt;br /&gt;
flag8=no |&lt;br /&gt;
sound=no |&lt;br /&gt;
target=any |&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&#039;&#039;&#039;Fire Fang&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ほのおのキバ&#039;&#039;&#039; &#039;&#039;Fire Fang&#039;&#039;) is a damage-dealing {{type2|Fire}} [[move]] introduced in [[Generation IV]]. &lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Fire Fang deals damage and has a 10% chance of {{Status|burn}}ing the opponent. It also has a 10% chance of causing the target to flinch, if the user attacks before the target. Fire Fang inexplicably bypasses {{a|Wonder Guard}}, even if it is used on a Pokémon that does not have a weakness to Fire-type moves (e.g. a {{p|Porygon2}} that used {{a|Trace}} on a {{p|Shedinja}}). This does not apply to {{m|Ice Fang}} and {{m|Thunder Fang}}, however.&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===[[Generation IV]]===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{Learnlist|Fire}}&lt;br /&gt;
{{Moveentry|004|Charmander|1|Fire||25|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|005|Charmeleon|1|Fire||28|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|006|Charizard|2|Fire|Flying|28|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|024|Arbok|1|Poison||--|}}&lt;br /&gt;
{{Moveentry|058|Growlithe|1|Fire||28|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|059|Arcanine|1|Fire||--|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|136|Flareon|1|Fire||43|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|142|Aerodactyl|2|Rock|Flying|--|}}&lt;br /&gt;
{{Moveentry|208|Steelix|2|Steel|Ground|--|}}&lt;br /&gt;
{{Moveentry|209|Snubbull|1|Normal||--|}}&lt;br /&gt;
{{Moveentry|210|Granbull|1|Normal||--|}}&lt;br /&gt;
{{Moveentry|228|Houndour|2|Dark|Fire|30|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|229|Houndoom|2|Dark|Fire|32|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|232|Donphan|1|Ground||--|}}&lt;br /&gt;
{{Moveentry|244|Entei|1|Fire||50|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|248|Tyranitar|2|Rock|Dark|--|}}&lt;br /&gt;
{{Moveentry|295|Exploud|1|Normal||--|}}&lt;br /&gt;
{{Moveentry|310|Manectric|1|Electric||--|}}&lt;br /&gt;
{{Moveentry|373|Salamence|2|Dragon|Flying|--|}}&lt;br /&gt;
{{Moveentry|445|Garchomp|2|Dragon|Ground|--|}}&lt;br /&gt;
{{Moveentry|450|Hippowdon|1|Ground||--|}}&lt;br /&gt;
{{Moveentry|452|Drapion|2|Poison|Dark|--|}}&lt;br /&gt;
{{Moveentry|472|Gliscor|2|Ground|Flying|--|}}&lt;br /&gt;
{{Moveentry|485|Heatran|2|Fire|Steel|17|&#039;&#039;&#039;}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{Breedlist|Fire}}&lt;br /&gt;
{{Moveentry|111|Rhyhorn|2|Rock|Ground|{{p|Charmander}}, {{p|Charmeleon}}, {{p|Charizard}} &amp;lt;br&amp;gt; {{p|Snubbull}}, {{p|Granbull}} &amp;lt;br&amp;gt; {{p|Houndour}}, {{p|Houndoom}} &amp;lt;br&amp;gt; {{p|Tyranitar}} &amp;lt;br&amp;gt; {{p|Arbok}} &amp;lt;br&amp;gt; {{p|Growlithe}}, {{p|Arcanine}} &amp;lt;br&amp;gt; {{p|Flareon}} &amp;lt;br&amp;gt; {{p|Donphan}} &amp;lt;br&amp;gt; {{p|Exploud}} &amp;lt;br&amp;gt; {{p|Manectric}} &amp;lt;br&amp;gt; {{p|Hippowdon}}}}&lt;br /&gt;
{{Moveentry|209|Snubbull|1|Normal||{{p|Electrike}}, {{p|Manectric}} &amp;lt;br&amp;gt; {{p|Arbok}} &amp;lt;br&amp;gt; {{p|Growlithe}}, {{p|Arcanine}} &amp;lt;br&amp;gt; {{p|Flareon}} &amp;lt;br&amp;gt; {{p|Donphan}} &amp;lt;br&amp;gt; {{p|Exploud}} &amp;lt;br&amp;gt; {{p|Hippowdon}}}}&lt;br /&gt;
{{Moveentry|228|Houndour|2|Dark|Fire|{{p|Snubbull}}, {{p|Granbull}} &amp;lt;br&amp;gt; {{p|Houndour}}, {{p|Houndoom}} &amp;lt;br&amp;gt; {{p|Manectric}} &amp;lt;br&amp;gt; {{p|Arbok}} &amp;lt;br&amp;gt; {{p|Growlithe}}, {{p|Arcanine}} &amp;lt;br&amp;gt; {{p|Flareon}} &amp;lt;br&amp;gt; {{p|Donphan}} &amp;lt;br&amp;gt; {{p|Exploud}} &amp;lt;br&amp;gt; {{p|Hippowdon}}|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|261|Poochyena|1|Dark||{{p|Charmander}}, {{p|Charmeleon}}, {{p|Charizard}} &amp;lt;br&amp;gt; {{p|Arbok}} &amp;lt;br&amp;gt; {{p|Growlithe}}, {{p|Arcanine}} &amp;lt;br&amp;gt; {{p|Flareon}} &amp;lt;br&amp;gt; {{p|Snubbull}}, {{p|Granbull}} &amp;lt;br&amp;gt; {{p|Houndour}}, {{p|Houndoom}} &amp;lt;br&amp;gt; {{p|Donphan}} &amp;lt;br&amp;gt; {{p|Exploud}} &amp;lt;br&amp;gt; {{p|Manectric}} &amp;lt;br&amp;gt; {{p|Hippowdon}}}}&lt;br /&gt;
{{Moveentry|303|Mawile|1|Steel||{{p|Snubbull}}, {{p|Granbull}} &amp;lt;br&amp;gt; {{p|Houndour}}, {{p|Houndoom}} &amp;lt;br&amp;gt; {{p|Manectric}} &amp;lt;br&amp;gt; {{p|Arbok}} &amp;lt;br&amp;gt; {{p|Growlithe}}, {{p|Arcanine}} &amp;lt;br&amp;gt; {{p|Flareon}} &amp;lt;br&amp;gt; {{p|Donphan}} &amp;lt;br&amp;gt; {{p|Exploud}} &amp;lt;br&amp;gt; {{p|Hippowdon}}}}&lt;br /&gt;
{{Moveentry|309|Electrike|1|Electric||{{p|Snubbull}}, {{p|Granbull}} &amp;lt;br&amp;gt; {{p|Houndour}}, {{p|Houndoom}} &amp;lt;br&amp;gt; {{p|Manectric}} &amp;lt;br&amp;gt; {{p|Arbok}} &amp;lt;br&amp;gt; {{p|Growlithe}}, {{p|Arcanine}} &amp;lt;br&amp;gt; {{p|Flareon}} &amp;lt;br&amp;gt; {{p|Donphan}} &amp;lt;br&amp;gt; {{p|Exploud}} &amp;lt;br&amp;gt; {{p|Hippowdon}}}}&lt;br /&gt;
{{Moveentry|371|Bagon|1|Dragon||{{p|Charmander}}, {{p|Charmeleon}}, {{p|Charizard}} &amp;lt;br&amp;gt; {{p|Arbok}} &amp;lt;br&amp;gt; {{p|Salamence}}&amp;lt;br&amp;gt; {{p|Garchomp}}}}&lt;br /&gt;
{{Moveentry|403|Shinx|1|Electric||{{p|Arbok}} &amp;lt;br&amp;gt; {{p|Growlithe}}, {{p|Arcanine}} &amp;lt;br&amp;gt; {{p|Rhyhorn}}, {{p|Rhydon}}, {{p|Rhyperior}} &amp;lt;br&amp;gt; {{p|Flareon}} &amp;lt;br&amp;gt; {{p|Snubbull}}, {{p|Granbull}} &amp;lt;br&amp;gt; {{p|Houndour}}, {{p|Houndoom}} &amp;lt;br&amp;gt; {{p|Donphan}} &amp;lt;br&amp;gt; {{p|Poochyena}}, {{p|Mightyena}} &amp;lt;br&amp;gt; {{p|Exploud}} &amp;lt;br&amp;gt; {{p|Mawile}} &amp;lt;br&amp;gt; {{p|Electrike}}, {{p|Manectric}} &amp;lt;br&amp;gt; {{p|Hippowdon}}}}&lt;br /&gt;
{{Learnlist/footer/breeding}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=fire|exp=yes|gen=The user&#039;s teeth become ablaze with flames and it bites down on the foe.|image1=Gliscor f fang.png|image1p=Gliscor|image2=Growlithe fire fang.png|image2p=Growlithe|image3=Granbull firefang.png|image3p=Granbull|image4=Hippowdon Fire Fang.png|image4p=Hippowdon}}&lt;br /&gt;
{{movep|type=fire|ms=210|pkmn=Granbull|method=Granbull opens its mouth and its mouth becomes surrounded in flames. It then bites down and the fire surrounds its bottom jaw and teeth. Granbull then bites down on the opponent.}}&lt;br /&gt;
{{movemid|type=fire|user=Cassidy|user1=Cassidy&#039;s Granbull|startcode=DP065|startname=Sleight of Sand!|endcode=Present|notes=Debut}}&lt;br /&gt;
{{movemid|type=fire|user=Mario|user1=Mario&#039;s Granbull|startcode=DP146|startname=Dressed for Jess Success!}}&lt;br /&gt;
{{movep|type=fire|ms=472|pkmn=Gliscor|method=Gliscor&#039;s mouth becomes covered in flames and it bites down on the opponent.}}&lt;br /&gt;
{{movemid|type=fire|user=Ash&#039;s Gliscor|startcode=DP106|startname=A Breed Stampede!|endcode=DP154|endname=Mastering Current Events!}}&lt;br /&gt;
{{movep|type=fire|ms=058|pkmn=Growlithe|method=Growlithe&#039;s mouth becomes surrounded in red-orange flames and it bites down on the opponent.}}&lt;br /&gt;
{{movemid|type=fire|user=Officer Jenny&#039;s Growlithe|startcode=DP135|startname=Beating the Bustle and Hustle!|endcode=Present}}&lt;br /&gt;
{{movep|type=fire|ms=450|pkmn=Hippowdon|method=Hippowdon&#039;s mouth becomes surrounded in red-orange flames and it bites down on the opponent.}}&lt;br /&gt;
{{movemid|type=fire|user=Bertha|user1=Bertha&#039;s Hippowdon|startcode=DP170}}&lt;br /&gt;
{{movep|type=fire|ms=136|pkmn=Flareon|method=Flareon&#039;s mouth becomes surrounded in red-orange flames and it bites down on the opponent.}}&lt;br /&gt;
{{movebtm|type=fire|user=Ursula|user1=Ursula&#039;s Flareon|startcode=DP175}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
* German: &#039;&#039;&#039;Feuerzahn&#039;&#039;&#039;&lt;br /&gt;
* Spanish: &#039;&#039;&#039;Colm. Ígneo&#039;&#039;&#039;&lt;br /&gt;
* French: &#039;&#039;&#039;Crocs Feu&#039;&#039;&#039;&lt;br /&gt;
* Italian: &#039;&#039;&#039;Rogodenti&#039;&#039;&#039;&lt;br /&gt;
* Brazilian Portuguese: &#039;&#039;&#039;Mordida de Fogo&#039;&#039;&#039;&lt;br /&gt;
* Norwegian: &#039;&#039;&#039;Ild Bitt&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Elemental Fangs}}&lt;br /&gt;
{{Project MoveDex notice}}&lt;br /&gt;
[[Category:Moves that cause flinching]]&lt;br /&gt;
[[de:Feuerzahn]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Crocs Feu]]&lt;br /&gt;
[[ja:ほのおのキバ]]&lt;br /&gt;
[[pt:Fire Fang]]&lt;/div&gt;</summary>
		<author><name>Ultraflame</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Experience&amp;diff=1138931</id>
		<title>Talk:Experience</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Experience&amp;diff=1138931"/>
		<updated>2010-08-01T04:51:31Z</updated>

		<summary type="html">&lt;p&gt;Ultraflame: /* Misleading names */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Erratic (600000)&lt;br /&gt;
E = -1/50*l^4 + 2*l^3 for level&amp;lt;=50&lt;br /&gt;
&lt;br /&gt;
http://www.math.miami.edu/~jam/azure/forum/tuff/ultimatebb.php?ubb=get_topic;f=1;t=001260&lt;br /&gt;
&lt;br /&gt;
It&#039;s mentioned in the thread that level 45 does not work for that. Level 45 is 100273, not 100237. [[User:Sheep|Sheep]] 16:42, 21 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Nevermind the previous message, I figured it out myself. [[User:Sheep|Sheep]] 18:09, 21 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Simplify the formulas ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Was that copied from matlab or something? It can be simplified...&lt;br /&gt;
&lt;br /&gt;
((0.814 - 0.02*(((n - 69) / 3) - (((n - 69) / 3) modulo 1)) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
&lt;br /&gt;
((0.814 - 0.02*(((n - 69) / 3) - float_part((n - 69) / 3) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
((0.814 - 0.02*( int((n - 69) / 3) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
((0.814 - 0.02*( int(n/3 - 23) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
((0.814 + 0.46 - 0.02*( int(n/3) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
&lt;br /&gt;
int(  (  1.274 - 0.02*(int(n/3)) - ep(n%3)  ) * (n^3)  )&lt;br /&gt;
That would be easier to read.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;2*(1 - 0.01n)*(n3)&lt;br /&gt;
= int( 2n3 - 0.02n4 )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;(  1 - ((n - 50)*0.01)  ) * (n^3)&lt;br /&gt;
= int( 1.5n3 - 0.01n4 )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;(1.6 - 0.01n) * (n3)&lt;br /&gt;
= int( 1.6n3 - 0.01n4 )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Editting this out of view because it doesn&#039;t really need to be seen (sorry)&lt;br /&gt;
Fair enough, I just put it so you could test my simplifications were right. (Qgpr)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#include &amp;lt;iostream&amp;gt;&lt;br /&gt;
#include &amp;lt;stdlib.h&amp;gt;&lt;br /&gt;
&lt;br /&gt;
using namespace std;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
void initlista();&lt;br /&gt;
double lista[101];&lt;br /&gt;
int errors;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
double modulo(double value, double mod) {&lt;br /&gt;
    double sign;&lt;br /&gt;
    &lt;br /&gt;
    if(value &amp;lt; 0.0) {&lt;br /&gt;
        sign=-1.0;&lt;br /&gt;
        value=value*sign;&lt;br /&gt;
    } else {&lt;br /&gt;
        sign=1.0;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    while(value &amp;gt;= mod) {&lt;br /&gt;
        if(value==0.0)break;&lt;br /&gt;
        value=value-mod;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    //it is % not modulo...&lt;br /&gt;
    //value=value*sign;&lt;br /&gt;
    &lt;br /&gt;
    return value;    &lt;br /&gt;
}&lt;br /&gt;
double ep(double value) {&lt;br /&gt;
    if(value==0.0) {&lt;br /&gt;
        return 0.0;&lt;br /&gt;
    };&lt;br /&gt;
    if(value==1.0){&lt;br /&gt;
        return 0.008;&lt;br /&gt;
    };&lt;br /&gt;
    if(value==2.0){&lt;br /&gt;
        return 0.014;&lt;br /&gt;
    };&lt;br /&gt;
}&lt;br /&gt;
double absol(double value) {&lt;br /&gt;
    if(value &amp;lt; 0.0) {&lt;br /&gt;
        return value = value * -1.0;&lt;br /&gt;
    } else {&lt;br /&gt;
        return value;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
double integ(double value) {&lt;br /&gt;
    double x = 0;&lt;br /&gt;
    double sign;&lt;br /&gt;
    &lt;br /&gt;
    if(value &amp;lt; 0.0) {&lt;br /&gt;
        sign = -1.0;&lt;br /&gt;
        value = value * sign;&lt;br /&gt;
    } else {&lt;br /&gt;
        sign = 1.0;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    while(value &amp;gt;= 1.0) {&lt;br /&gt;
        x = x + 1.0;&lt;br /&gt;
        value = value - 1.0;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    x = x * sign;&lt;br /&gt;
    &lt;br /&gt;
    return x;&lt;br /&gt;
}&lt;br /&gt;
void printexp_level(double exp, int level) {&lt;br /&gt;
    if(lista[level] != exp) {&lt;br /&gt;
        cout&amp;lt;&amp;lt;&amp;quot;Level &amp;quot;&amp;lt;&amp;lt;level&amp;lt;&amp;lt;&amp;quot;: &amp;quot;&amp;lt;&amp;lt;lista[level]&amp;lt;&amp;lt;&amp;quot; vs &amp;quot;&amp;lt;&amp;lt;exp&amp;lt;&amp;lt;&amp;quot; &amp;lt;&amp;gt; ERROR!!!!: &amp;quot;&amp;lt;&amp;lt;(lista[level] - exp)&amp;lt;&amp;lt;endl;&lt;br /&gt;
        errors++;&lt;br /&gt;
        system(&amp;quot;PAUSE&amp;quot;);&lt;br /&gt;
    } else {&lt;br /&gt;
        cout&amp;lt;&amp;lt;&amp;quot;Level &amp;quot;&amp;lt;&amp;lt;level&amp;lt;&amp;lt;&amp;quot;: &amp;quot;&amp;lt;&amp;lt;lista[level]&amp;lt;&amp;lt;&amp;quot; vs &amp;quot;&amp;lt;&amp;lt;exp&amp;lt;&amp;lt;endl;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
int main(int argc, char *argv[])&lt;br /&gt;
{&lt;br /&gt;
    &lt;br /&gt;
  int i;&lt;br /&gt;
  double n = 0.0f;&lt;br /&gt;
  double b;&lt;br /&gt;
&lt;br /&gt;
  errors = 0;&lt;br /&gt;
  initlista();&lt;br /&gt;
  &lt;br /&gt;
  for(i = 0; i &amp;lt;= 50; i++) {&lt;br /&gt;
//    b = (n*n*n)*(2 - (0.02*n));&lt;br /&gt;
    b = (2 * (n*n*n)) - (0.02 * (n*n*n*n));&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  for(i = 51; i &amp;lt;= 68; i++) {&lt;br /&gt;
//    b = (n*n*n)*(  1 - ((n - 50)*0.01)  );&lt;br /&gt;
    b = (1.5 * (n*n*n)) - (0.01 * (n*n*n*n));&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  for(i = 69; i &amp;lt;= 98; i++) {&lt;br /&gt;
//    b = (n*n*n) * (   0.814 - 0.02*( (n/3 - 23) - modulo((n/3 - 23),1) ) - ep(modulo(n - 69, 3))   ); &amp;lt;- wont work, needs integ() somewhere in the double n/3 - floatpart n/3&lt;br /&gt;
    b = (n*n*n) * (  1.274 - (0.02*integ(n/3)) - ep(modulo(n,3))  );&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  for(i = 99; i &amp;lt;= 100; i++) {&lt;br /&gt;
//    b = (n*n*n) * ( 1.6 - (n * 0.01) );&lt;br /&gt;
    b = (1.6 * (n*n*n)) - (0.01 * (n*n*n*n));&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  } &lt;br /&gt;
&lt;br /&gt;
  cout&amp;lt;&amp;lt;endl&amp;lt;&amp;lt;&amp;quot;Errors Count : &amp;quot;&amp;lt;&amp;lt;errors&amp;lt;&amp;lt;endl;&lt;br /&gt;
  system(&amp;quot;PAUSE&amp;quot;);  &lt;br /&gt;
  exit(0);  &lt;br /&gt;
  return 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void initlista() {&lt;br /&gt;
lista[0] = 0;lista[1] = 1;lista[2] = 15;lista[3] = 52;lista[4] = 122;lista[5] = 237;lista[6] = 406;lista[7] = 637;lista[8] = 942;lista[9] = 1326;lista[10] = 1800;lista[11] = 2369;lista[12] = 3041;lista[13] = 3822;lista[14] = 4719;lista[15] = 5737;lista[16] = 6881;lista[17] = 8155;lista[18] = 9564;lista[19] = 11111;lista[20] = 12800;lista[21] = 14632;lista[22] = 16610;lista[23] = 18737;lista[24] = 21012;lista[25] = 23437;lista[26] = 26012;lista[27] = 28737;lista[28] = 31610;lista[29] = 34632;lista[30] = 37800;lista[31] = 41111;lista[32] = 44564;lista[33] = 48155;lista[34] = 51881;lista[35] = 55737;lista[36] = 59719;lista[37] = 63822;lista[38] = 68041;lista[39] = 72369;lista[40] = 76800;lista[41] = 81326;lista[42] = 85942;lista[43] = 90637;lista[44] = 95406;lista[45] = 100237;lista[46] = 105122;lista[47] = 110052;lista[48] = 115015;lista[49] = 120001;lista[50] = 125000;lista[51] = 131324;lista[52] = 137795;lista[53] = 144410;lista[54] = 151165;lista[55] = 158056;lista[56] = 165079;lista[57] = 172229;lista[58] = 179503;lista[59] = 186894;lista[60] = 194400;lista[61] = 202013;lista[62] = 209728;lista[63] = 217540;lista[64] = 225443;lista[65] = 233431;lista[66] = 241496;lista[67] = 249633;lista[68] = 257834;lista[69] = 267406;lista[70] = 276458;lista[71] = 286328;lista[72] = 296358;lista[73] = 305767;lista[74] = 316074;lista[75] = 326531;lista[76] = 336255;lista[77] = 346965;lista[78] = 357812;lista[79] = 367807;lista[80] = 378880;lista[81] = 390077;lista[82] = 400293;lista[83] = 411686;lista[84] = 423190;lista[85] = 433572;lista[86] = 445239;lista[87] = 457001;lista[88] = 467489;lista[89] = 479378;lista[90] = 491346;lista[91] = 501878;lista[92] = 513934;lista[93] = 526049;lista[94] = 536557;lista[95] = 548720;lista[96] = 560922;lista[97] = 571333;lista[98] = 583539;lista[99] = 591882;lista[100] = 600000;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Qgpr|Qgpr]]03:05, 01 Mar 2005&lt;br /&gt;
&lt;br /&gt;
I really want to avoid using expressions that are not standard math notation. I don&#039;t even know if there&#039;s a way to represent some integer rounding using standard math notation, just some pseudo-code, that&#039;s why I stuck mod 1 subtraction in there. My plan was to simplify/clean it up once TeX was implemented on bulbapedia.&lt;br /&gt;
&lt;br /&gt;
In the meanwhile you can simplify them. Just keep &amp;quot;mod&amp;quot; or &amp;quot;modulo&amp;quot; instead of &amp;quot;%&amp;quot; and avoid &amp;quot;int().&amp;quot; [[User:Sheep|Sheep]] 20:20, 1 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The big problem is that when I first read that I got confused. No person that would bother to understand that formula wouldn&#039;t know how to program anyways, to represent that rounding you use ||x|| I think, maximum integer, unless I got the symbol wrong, long time I don&#039;t touch math.&lt;br /&gt;
I&#039;ll leave that formula but also add the simplification for anyone that wants someting simplier to read.&lt;br /&gt;
I will also simplify your standard math formulas, but won&#039;t add the ||x|| because I am not sure if its the right symbol, those - 69 can be taken out of modulo since they will be equal to zero.&lt;br /&gt;
[[User:Qgpr|Qgpr]] 20:03, 5 Mar 2005 (GMT-5)&lt;br /&gt;
&lt;br /&gt;
: |x| is modul&#039;&#039;&#039;us&#039;&#039;&#039; - gives the absolute value of function, i.e. |-0.5| = 0.5. Modul&#039;&#039;&#039;o&#039;&#039;&#039; is simply represented as &#039;&#039;mod&#039;&#039; in mathematics. Anyway, while we do not have TeX at the moment, you can try this instead - leave the original math formula as a &amp;lt;nowiki&amp;gt;&amp;lt;!-- COMMENT --&amp;gt;&amp;lt;/nowiki&amp;gt;, and copy the image from Wikipedia (it will generate the image on preview, so you can download that and reupload it here. Don&#039;t overdo it of course.)&lt;br /&gt;
&lt;br /&gt;
: ||x|| ( double | ) is what I was taught here at college, but I guess is not an standard, however I found what it seems is the standard, and used the UTF code to show it. However &amp;lt;*pre&amp;gt; is not happy with &amp;lt;*sub&amp;gt;, you should find a way around because mine doesn&#039;t look that good. By the way it was &amp;quot;greatest integer&amp;quot; not maximum, problems for using a direct translation. [[User:Qgpr|Qgpr]] 22:16, 5 Mar 2005 (GMT-5)&lt;br /&gt;
&lt;br /&gt;
First shot at a TeX markup image. Using&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
\begin{math}&lt;br /&gt;
b \star x \rightarrow \frac{b}{x} - (\frac{b}{x}\;mod\;1)&lt;br /&gt;
\end{math}&lt;br /&gt;
&lt;br /&gt;
\addvspace{.2cm}&lt;br /&gt;
&lt;br /&gt;
\begin{math}&lt;br /&gt;
e(n) = \left\{&lt;br /&gt;
\begin{array}{clrr}&lt;br /&gt;
n^3(\frac{100 - n}{50}); &amp;amp; 0 &amp;lt; n \leq 50 \\*&lt;br /&gt;
n^3(\frac{150 - n}{100}); &amp;amp; 51 \leq n \leq 68 \\*&lt;br /&gt;
n^3(1.274 - \frac{1}{50}(n\star3) - p(n\;mod\;3)); &amp;amp; 69 \leq n \leq 98 \\*&lt;br /&gt;
n^3(\frac{160 - n}{100}); &amp;amp; 99 \leq n \leq 100 \\*&lt;br /&gt;
\end{array}&lt;br /&gt;
\right\}&lt;br /&gt;
\end{math}&lt;br /&gt;
&lt;br /&gt;
\addvspace{.2cm}&lt;br /&gt;
&lt;br /&gt;
\begin{math}&lt;br /&gt;
p(x) = \left\{&lt;br /&gt;
\begin{array}{clrr}&lt;br /&gt;
0.000; &amp;amp; x = 0 \\*&lt;br /&gt;
0.008; &amp;amp; x = 1 \\*&lt;br /&gt;
0.014; &amp;amp; x = 2 \\*&lt;br /&gt;
\end{array}&lt;br /&gt;
\right\}&lt;br /&gt;
\end{math}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I came up with&lt;br /&gt;
&lt;br /&gt;
[[Image:Texerratic.png]]&lt;br /&gt;
&lt;br /&gt;
Kind of cramped. Does it meet the approval of you two? Looking for revisions before I even post it. Especially since I forgot how to properly represent a custom operator (\star). Is that how? [[User:Sheep|Sheep]] 03:32, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
This seems better:&lt;br /&gt;
&amp;lt;pre&amp;gt;\begin{equation}&lt;br /&gt;
E(n) = \left\{ \begin{array}{ll}&lt;br /&gt;
\frac{n^{3} \left(100 - n\right)}{50}, &amp;amp; \textrm{if $0 &amp;lt; n \leq 50$} \\&lt;br /&gt;
\frac{n^{3} \left(150 - n\right)}{100}, &amp;amp; \textrm{if $51 &amp;lt; n \leq 68$} \\&lt;br /&gt;
n^{3} \left(1.274 - \frac{1}{50}\left\lfloor\frac{n}{3}\right\rfloor -p\left(n \bmod 3\right)\right), &amp;amp; \textrm{if $69 &amp;lt; n \leq 98$} \\ &lt;br /&gt;
\frac{n^{3} \left(160 - n\right)}{100}, &amp;amp; \textrm{if $99 &amp;lt; n \leq 100$}&lt;br /&gt;
\end{array}\right.&lt;br /&gt;
\end{equation}&lt;br /&gt;
&lt;br /&gt;
\begin{equation}&lt;br /&gt;
p(m) = \left\{ \begin{array}{ll}&lt;br /&gt;
0.000, &amp;amp; \textrm{if $m = 0$} \\&lt;br /&gt;
0.008, &amp;amp; \textrm{if $m = 1$} \\&lt;br /&gt;
0.014, &amp;amp; \textrm{if $m = 2$}&lt;br /&gt;
\end{array}\right.&lt;br /&gt;
\end{equation}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Image:Erratic experience levels equation 1.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:Erratic experience levels equation 2.png]]&lt;br /&gt;
But when I tested it on Wikipedia, there were a few problems, so if we do get around to installing Texvc, we&#039;ll have to go hammer those problems out. Also, I&#039;d appreciate it if we could find the exact fractions for those decimalised numbers - after all, the computer works in binary, not decimal - hence we won&#039;t have 0.008, we might instead have 523/65536 (or maybe 8/1000, but the result would still be stored as a binary fraction) - [[User:Zhen Lin|刘 (劉) 振霖]] 07:22, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
I updated texerratic.png up there with something that looks more like yours. I didn&#039;t use Wikipedia for mine, I was using TeXnicCenter. I think the decimals are all right how they are, because they actually are more correct. I don&#039;t know exactly how the games handle decimal arithmetic, but it appears that the formulas use values accurate to 3 decimal places. (525/65536) or (523/65536) are not exactly 0.008, and if you put in those values, you&#039;ll get numbers that are off (I got about 6 points off for level 70). [[User:Sheep|Sheep]] 13:47, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Mmm. Since the experience points have to be accurate to about 7sf - I think the fractions should therefore be accurate to 7sf as well. But it might well be that they did use integer multiplication + division (× 8  ÷ 1000) rather than a simpler constant floating point multiplication (× (1 + 402653/2&amp;lt;sup&amp;gt;24&amp;lt;/sup&amp;gt;) × 2&amp;lt;sup&amp;gt;-7&amp;lt;/sup&amp;gt;) - which is approximately how accurate a single-precision IEEE 754 binary fraction is. Funnily enough, IEEE 754 single-precision fractions are accurate to approx 7sf (without exponentiation) by defintion (this one is 0.008 correct to 11sf)). - [[User:Zhen Lin|刘 (劉) 振霖]] 14:40, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hmm. I just learned from Meowth that the game simply stores the values for these as constants in the game, so the fractions are just best-fit and the formula is not used in-game - [[User:Zhen Lin|刘 (劉) 振霖]] 14:44, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
So we need to reach a conclusion. There will be a note added that says these values are stored in the game as constants, not calculated. The formulas, I guess, do not have to be specific to any system of number storage now, so are we saying that the decimal constants are acceptable? [[User:Sheep|Sheep]] 15:04, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
===quick question===&lt;br /&gt;
Why does Level redirect here? An even better question is, why does this page link to Level, thus linking back to itself? --[[user:greengiant|greengiant]]&lt;br /&gt;
&lt;br /&gt;
Sorry my reply is formatted wrong, I don&#039;t know how to do it normally yet.  Anyway, the last time I checked, [[Level]] is its own, seperate article.  Maybe they fixed the problem you saw before.  {{SUBST:Superbreeder]] [[User talk:Superbreeder|What&#039;s up?]] 23:30, 16 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Modify this! ==&lt;br /&gt;
&lt;br /&gt;
Can someone modify the erratic and the fluctuating part of experience? I want to understand it like all the other ones!&lt;br /&gt;
&lt;br /&gt;
:I think those formulas should be explained.  It would help quite a lot of people who want to understand those formulas but haven&#039;t seen them before.[[User:Dullstar|Dullstar]] 02:16, 26 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Color-Coded ==&lt;br /&gt;
&lt;br /&gt;
I color-coded the exp type descriptions to more-or-less match the colors used on the graph. I did this to make it easier to distinguish them from eachother. I wonder where I can find the look-up table in the game, I bet I can simplify those two honking large piecewise formulas. [[User:Twigpi|Twigpi]] 15:51, 20 November 2007 (UTC)&lt;br /&gt;
:See [http://www.upokecenter.com/games/rs/guides/exptable.html http://www.upokecenter.com/games/rs/guides/exptable.html]. The &amp;quot;1,050,000&amp;quot; in one of the top columns is a typo (should be &amp;quot;1,059,860&amp;quot;). At Level 1, the Experience is always &amp;quot;0&amp;quot; (here, they have it at &amp;quot;1&amp;quot;). [[User:Ultraflame|Ultraflame]] 22:53, 10 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Organize Pokémon ==&lt;br /&gt;
&lt;br /&gt;
I really think there should be either a list of Pokémon by experience types or a category for each type.  You can find out on each particular Pokémon&#039;s page, but there is no way to find Pokémon based on their experience type. [[User:Cheesus Is Lord|Cheesus Is Lord]] 13:23 23 January 2008&lt;br /&gt;
&lt;br /&gt;
:Here is the whole list. Someone could modify it and put it into the main article.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
600000&lt;br /&gt;
Nincada/Ninjask/Shedinja&lt;br /&gt;
Volbeat&lt;br /&gt;
Swablu/Altaria&lt;br /&gt;
Zangoose&lt;br /&gt;
Lileep/Cradily&lt;br /&gt;
Anorith/Armaldo&lt;br /&gt;
Feebas/Milotic&lt;br /&gt;
Clamperl/Huntail/Gorebyss&lt;br /&gt;
Cranidos/Rampardos&lt;br /&gt;
Shieldon/Bastiodon&lt;br /&gt;
Finneon/Lumineon&lt;br /&gt;
&lt;br /&gt;
800000&lt;br /&gt;
Cleffa/Clefairy/Clefable&lt;br /&gt;
Igglybuff/Jigglypuff/Wigglytuff&lt;br /&gt;
Happiny/Chansey/Blissey&lt;br /&gt;
Ledyba/Ledian&lt;br /&gt;
Spinarak/Ariados&lt;br /&gt;
Togepi/Togetic/Togekiss&lt;br /&gt;
Marill/Azumarill&lt;br /&gt;
Aipom/Ambipom&lt;br /&gt;
Misdreavus/Mismagius&lt;br /&gt;
Snubbull/Granbull&lt;br /&gt;
Corsola&lt;br /&gt;
Delibird&lt;br /&gt;
Smeargle&lt;br /&gt;
Skitty/Delcatty&lt;br /&gt;
Mawile&lt;br /&gt;
Spoink/Grumpig&lt;br /&gt;
Spinda&lt;br /&gt;
Lunatone&lt;br /&gt;
Solrock&lt;br /&gt;
Shuppet/Banette&lt;br /&gt;
Duskull/Dusclops/Dusknoir&lt;br /&gt;
Chingling/Chimecho&lt;br /&gt;
Luvdisc&lt;br /&gt;
Glameow/Purugly&lt;br /&gt;
&lt;br /&gt;
1000000&lt;br /&gt;
Caterpie/Metapod/Butterfree&lt;br /&gt;
Weedle/Kakuna/Beedrill&lt;br /&gt;
Rattata/Raticate&lt;br /&gt;
Spearow/Fearow&lt;br /&gt;
Ekans/Arbok&lt;br /&gt;
Pichu/Pikachu/Raichu&lt;br /&gt;
Sandshrew/Sandslash&lt;br /&gt;
Vulpix/Ninetales&lt;br /&gt;
Zubat/Golbat/Crobat&lt;br /&gt;
Paras/Parasect&lt;br /&gt;
Venonat/Venomoth&lt;br /&gt;
Diglett/Dugtrio&lt;br /&gt;
Meowth/Persian&lt;br /&gt;
Psyduck/Golduck&lt;br /&gt;
Mankey/Primeape&lt;br /&gt;
Ponyta/Rapidash&lt;br /&gt;
Slowpoke/Slowbro/Slowking&lt;br /&gt;
Magnemite/Magneton/Magnezone&lt;br /&gt;
Farfetch&#039;d&lt;br /&gt;
Doduo/Dodrio&lt;br /&gt;
Seel/Dewgong&lt;br /&gt;
Grimer/Muk&lt;br /&gt;
Onix/Steelix&lt;br /&gt;
Drowzee/Hypno&lt;br /&gt;
Krabby/Kingler&lt;br /&gt;
Voltorb/Electrode&lt;br /&gt;
Cubone/Marowak&lt;br /&gt;
Tyrogue/Hitmonlee/Hitmonchan/Hitmontop&lt;br /&gt;
Lickitung/Lickilicky&lt;br /&gt;
Koffing/Weezing&lt;br /&gt;
Tangela/Tangrowth&lt;br /&gt;
Kangaskhan&lt;br /&gt;
Horsea/Seadra/Kingdra&lt;br /&gt;
Goldeen/Seaking&lt;br /&gt;
Mime Jr./Mr. Mime&lt;br /&gt;
Scyther/Scizor&lt;br /&gt;
Smoochum/Jynx&lt;br /&gt;
Elekid/Electabuzz/Electivire&lt;br /&gt;
Magby/Magmar/Magmortar&lt;br /&gt;
Ditto&lt;br /&gt;
Eevee/Vaporeon/Jolteon/Flareon/Espeon/Umbreon/Leafeon/Glaceon&lt;br /&gt;
Porygon/Porygon2/Porygon-Z&lt;br /&gt;
Omanyte/Omastar&lt;br /&gt;
Kabuto/Kabutops&lt;br /&gt;
Sentret/Furret&lt;br /&gt;
Hoothoot/Noctowl&lt;br /&gt;
Natu/Xatu&lt;br /&gt;
Bonsly/Sudowoodo&lt;br /&gt;
Yanma/Yanmega&lt;br /&gt;
Wooper/Quagsire&lt;br /&gt;
Unown&lt;br /&gt;
Wobbuffet&lt;br /&gt;
Girafarig&lt;br /&gt;
Dunsparce&lt;br /&gt;
Qwilfish&lt;br /&gt;
Teddiursa/Ursaring&lt;br /&gt;
Slugma/Magcargo&lt;br /&gt;
Remoraid/Octillery&lt;br /&gt;
Phanpy/Donphan&lt;br /&gt;
Poochyena/Mightyena&lt;br /&gt;
Zigzagoon/Linoone&lt;br /&gt;
Wurmple/Silcoon/Beautifly/Cascoon/Dustox&lt;br /&gt;
Wingull/Pelipper&lt;br /&gt;
Surskit/Masquerain&lt;br /&gt;
Nosepass/Probopass&lt;br /&gt;
Meditite/Medicham&lt;br /&gt;
Plusle&lt;br /&gt;
Minun&lt;br /&gt;
Numel/Camerupt&lt;br /&gt;
Torkoal&lt;br /&gt;
Barboach/Whiscash&lt;br /&gt;
Baltoy/Claydol&lt;br /&gt;
Castform&lt;br /&gt;
Snorunt/Glalie/Froslass&lt;br /&gt;
Bidoof/Bibarel&lt;br /&gt;
Burmy/Wormadam/Mothim&lt;br /&gt;
Pachirisu&lt;br /&gt;
Buizel/Floatzel&lt;br /&gt;
Cherubi/Cherrim&lt;br /&gt;
Shellos/Gastrodon&lt;br /&gt;
Buneary/Lopunny&lt;br /&gt;
Stunky/Skuntank&lt;br /&gt;
Bronzor/Bronzong&lt;br /&gt;
Spiritomb&lt;br /&gt;
Croagunk/Toxicroak&lt;br /&gt;
Rotom&lt;br /&gt;
&lt;br /&gt;
1059860&lt;br /&gt;
Bulbasaur/Ivysaur/Venusaur&lt;br /&gt;
Charmander/Charmeleon/Charizard&lt;br /&gt;
Squirtle/Wartortle/Blastoise&lt;br /&gt;
Pidgey/Pidgeotto/Pidgeot&lt;br /&gt;
Nidoran-F/Nidorina/Nidoqueen&lt;br /&gt;
Nidoran-M/Nidorino/Nidoking&lt;br /&gt;
Oddish/Gloom/Vileplume/Bellossom&lt;br /&gt;
Poliwag/Poliwhirl/Poliwrath/Politoed&lt;br /&gt;
Abra/Kadabra/Alakazam&lt;br /&gt;
Machop/Machoke/Machamp&lt;br /&gt;
Bellsprout/Weepinbell/Victreebel&lt;br /&gt;
Geodude/Graveler/Golem&lt;br /&gt;
Gastly/Haunter/Gengar&lt;br /&gt;
Mew&lt;br /&gt;
Chikorita/Bayleef/Meganium&lt;br /&gt;
Cyndaquil/Quilava/Typhlosion&lt;br /&gt;
Totodile/Croconaw/Feraligatr&lt;br /&gt;
Mareep/Flaaffy/Ampharos&lt;br /&gt;
Hoppip/Skiploom/Jumpluff&lt;br /&gt;
Sunkern/Sunflora&lt;br /&gt;
Murkrow/Honchkrow&lt;br /&gt;
Gligar/Gliscor&lt;br /&gt;
Shuckle&lt;br /&gt;
Sneasel/Weavile&lt;br /&gt;
Celebi&lt;br /&gt;
Treecko/Grovyle/Sceptile&lt;br /&gt;
Torchic/Combusken/Blaziken&lt;br /&gt;
Mudkip/Marshtomp/Swampert&lt;br /&gt;
Lotad/Lombre/Ludicolo&lt;br /&gt;
Seedot/Nuzleaf/Shiftry&lt;br /&gt;
Taillow/Swellow&lt;br /&gt;
Whismur/Loudred/Exploud&lt;br /&gt;
Sableye&lt;br /&gt;
Budew/Roselia/Roserade&lt;br /&gt;
Trapinch/Vibrava/Flygon&lt;br /&gt;
Cacnea/Cacturne&lt;br /&gt;
Kecleon&lt;br /&gt;
Absol&lt;br /&gt;
Spheal/Sealeo/Walrein&lt;br /&gt;
Turtwig/Grotle/Torterra&lt;br /&gt;
Chimchar/Monferno/Infernape&lt;br /&gt;
Piplup/Prinplup/Empoleon&lt;br /&gt;
Starly/Staravia/Staraptor&lt;br /&gt;
Kricketot/Kricketune&lt;br /&gt;
Shinx/Luxio/Luxray&lt;br /&gt;
Combee/Vespiquen&lt;br /&gt;
Chatot&lt;br /&gt;
Riolu/Lucario&lt;br /&gt;
Shaymin&lt;br /&gt;
&lt;br /&gt;
1250000&lt;br /&gt;
Growlithe/Arcanine&lt;br /&gt;
Tentacool/Tentacruel&lt;br /&gt;
Shellder/Cloyster&lt;br /&gt;
Exeggcute/Exeggutor&lt;br /&gt;
Rhyhorn/Rhydon/Rhyperior&lt;br /&gt;
Staryu/Starmie&lt;br /&gt;
Pinsir&lt;br /&gt;
Tauros&lt;br /&gt;
Magikarp/Gyarados&lt;br /&gt;
Lapras&lt;br /&gt;
Aerodactyl&lt;br /&gt;
Munchlax/Snorlax&lt;br /&gt;
Articuno&lt;br /&gt;
Zapdos&lt;br /&gt;
Moltres&lt;br /&gt;
Dratini/Dragonair/Dragonite&lt;br /&gt;
Mewtwo&lt;br /&gt;
Chinchou/Lanturn&lt;br /&gt;
Heracross&lt;br /&gt;
Swinub/Piloswine/Mamoswine&lt;br /&gt;
Mantyke/Mantine&lt;br /&gt;
Skarmory&lt;br /&gt;
Houndour/Houndoom&lt;br /&gt;
Stantler&lt;br /&gt;
Miltank&lt;br /&gt;
Raikou&lt;br /&gt;
Entei&lt;br /&gt;
Suicune&lt;br /&gt;
Larvitar/Pupitar/Tyranitar&lt;br /&gt;
Lugia&lt;br /&gt;
Ho-Oh&lt;br /&gt;
Ralts/Kirlia/Gardevoir/Gallade&lt;br /&gt;
Slakoth/Vigoroth/Slaking&lt;br /&gt;
Aron/Lairon/Aggron&lt;br /&gt;
Electrike/Manetric&lt;br /&gt;
Carvahna/Sharpedo&lt;br /&gt;
Tropius&lt;br /&gt;
Relicanth&lt;br /&gt;
Bagon/Shelgon/Salamence&lt;br /&gt;
Beldum/Metang/Metagross&lt;br /&gt;
Regirock&lt;br /&gt;
Regice&lt;br /&gt;
Registeel&lt;br /&gt;
Latias&lt;br /&gt;
Latios&lt;br /&gt;
Kyogre&lt;br /&gt;
Groudon&lt;br /&gt;
Rayquaza&lt;br /&gt;
Jirachi&lt;br /&gt;
Deoxys&lt;br /&gt;
Gible/Gabite/Garchomp&lt;br /&gt;
Hippopotas/Hippowdon&lt;br /&gt;
Skorupi/Drapion&lt;br /&gt;
Carnivine&lt;br /&gt;
Snover/Abomasnow&lt;br /&gt;
Uxie&lt;br /&gt;
Mesprit&lt;br /&gt;
Azelf&lt;br /&gt;
Dialga&lt;br /&gt;
Palkia&lt;br /&gt;
Heatran&lt;br /&gt;
Regigigas&lt;br /&gt;
Giratina&lt;br /&gt;
Cresselia&lt;br /&gt;
Phione&lt;br /&gt;
Manaphy&lt;br /&gt;
Darkrai&lt;br /&gt;
Arceus&lt;br /&gt;
&lt;br /&gt;
1640000&lt;br /&gt;
Shroomish/Breloom&lt;br /&gt;
Makuhita/Hariyama&lt;br /&gt;
Illumise&lt;br /&gt;
Gulpin/Swalot&lt;br /&gt;
Wailmer/Wailord&lt;br /&gt;
Seviper&lt;br /&gt;
Corphish/Crawdaunt&lt;br /&gt;
Drifloon/Drifblim&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
:[[User:Ultraflame|Ultraflame]] 20:45, 23 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
I like this idea and think it would be useful. Anyone else agree? [[User:Eric the espeon|Eric the espeon]] 19:43, 25 November 2008 (UTC)&lt;br /&gt;
:Yes, but I don&#039;t know if it belongs on this page.  We could create categories, but I think I like the idea of another page better, like List of Pokémon by experience requirement, or something.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 19:52, 25 November 2008 (UTC)&lt;br /&gt;
Makes sense, and link to that list from here? [[User:Eric the espeon|Eric the espeon]] 18:19, 4 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ??? ==&lt;br /&gt;
&lt;br /&gt;
If the formula returns a decimal, is the result rounded up or down? --[[User talk:Shiny Noctowl|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;S&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;i&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;y&amp;lt;/small&amp;gt; &amp;lt;sup&amp;gt;N&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;o&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;t&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;w&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;l&amp;lt;/sub&amp;gt;&amp;lt;/font&amp;gt;]] 15:39, 26 May 2008 (UTC)&lt;br /&gt;
:Always rounded down, I believe. [[User:Ultraflame|Ultraflame]] 22:59, 26 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hmm... ==&lt;br /&gt;
&lt;br /&gt;
Does anyone else think that a chart that lists the experience needed to reach each level in an experience group would be a good addition to this page? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 05:20, 1 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:yes [[User:MathijsP|MathijsP]] 07:22, 1 July 2008 (UTC)&lt;br /&gt;
::I added the charts, but, as I had a computer program generate them, I haven&#039;t been able to check the piecewise ones yet. It would be good if someone else could check the piecewise functions (&amp;quot;erratic&amp;quot; and &amp;quot;fluctuating&amp;quot;) to make sure they&#039;re correct. --[[User:Shiny Noctowl|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;S&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;i&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;y&amp;lt;/small&amp;gt; &amp;lt;sup&amp;gt;N&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;o&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;t&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;w&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;l&amp;lt;/sub&amp;gt;&amp;lt;/font&amp;gt;]] 00:15, 29 September 2008 (UTC)&lt;br /&gt;
:::the &amp;quot;Erratic&amp;quot; one is messed up. lvl 98 is 1.2 million, and lvl 99 is under 600,000. also, thats a lot of text, so, i added the show/hide ability. -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:24, 29 September 2008 (UTC)&lt;br /&gt;
::::It&#039;s still messed up. Can you fix it please? --[[User:Shiny Noctowl|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;S&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;i&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;y&amp;lt;/small&amp;gt; &amp;lt;sup&amp;gt;N&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;o&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;t&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;w&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;l&amp;lt;/sub&amp;gt;&amp;lt;/font&amp;gt;]] 00:27, 29 September 2008 (UTC)&lt;br /&gt;
:::::i dont know how to fix it, i just added the show/hide things. im just noting its not right. you said you had a computer do it. try again? -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:29, 29 September 2008 (UTC)&lt;br /&gt;
::::::The formula for Level 98 comes out to 583539, which is correct. [[User:Ultraflame|Ultraflame]] 23:05, 29 September 2008 (UTC)&lt;br /&gt;
:::::::well thats fine, but currently it says lvl 98 is 1185901, which it wrong. -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:21, 29 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon Gold/Silver Version ROM - Hack-O-Matic - &amp;quot;Secret&amp;quot; Experience functions ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m sure someone else has noticed that if you use the ROM hack tool Hack-O-Matic to open a Pokémon Gold/Silver ROM and edit Pokémon, there will be eight &amp;quot;experience gradient&amp;quot; choices for each Pokémon as opposed to the four that were actually used in Generation II. I&#039;ve figured out three of the four &amp;quot;secret&amp;quot; functions, and due to a glitch in Hack-O-Matic I can&#039;t examine the fourth one.&amp;lt;br&amp;gt;&lt;br /&gt;
Hack-O-Matic displays the eight experience functions as eight &amp;quot;types&amp;quot; (the numbers go from Level 2 to 100):&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===1===&lt;br /&gt;
Formula is 0.25n^3 + 15n^2 + 205n – 107&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
365&lt;br /&gt;
649&lt;br /&gt;
969&lt;br /&gt;
1324&lt;br /&gt;
1717&lt;br /&gt;
2148&lt;br /&gt;
2621&lt;br /&gt;
3135&lt;br /&gt;
3693&lt;br /&gt;
4295&lt;br /&gt;
4945&lt;br /&gt;
5642&lt;br /&gt;
6389&lt;br /&gt;
7186&lt;br /&gt;
8037&lt;br /&gt;
8941&lt;br /&gt;
9901&lt;br /&gt;
10917&lt;br /&gt;
11993&lt;br /&gt;
13128&lt;br /&gt;
14325&lt;br /&gt;
15584&lt;br /&gt;
16909&lt;br /&gt;
18299&lt;br /&gt;
19757&lt;br /&gt;
21283&lt;br /&gt;
22881&lt;br /&gt;
24550&lt;br /&gt;
26293&lt;br /&gt;
28110&lt;br /&gt;
30005&lt;br /&gt;
31977&lt;br /&gt;
34029&lt;br /&gt;
36161&lt;br /&gt;
38377&lt;br /&gt;
40676&lt;br /&gt;
43061&lt;br /&gt;
45532&lt;br /&gt;
48093&lt;br /&gt;
50743&lt;br /&gt;
53485&lt;br /&gt;
56319&lt;br /&gt;
59249&lt;br /&gt;
62274&lt;br /&gt;
65397&lt;br /&gt;
68618&lt;br /&gt;
71941&lt;br /&gt;
75365&lt;br /&gt;
78893&lt;br /&gt;
82525&lt;br /&gt;
86265&lt;br /&gt;
90112&lt;br /&gt;
94069&lt;br /&gt;
98136&lt;br /&gt;
102317&lt;br /&gt;
106611&lt;br /&gt;
111021&lt;br /&gt;
115547&lt;br /&gt;
120193&lt;br /&gt;
124958&lt;br /&gt;
129845&lt;br /&gt;
134854&lt;br /&gt;
139989&lt;br /&gt;
145249&lt;br /&gt;
150637&lt;br /&gt;
156153&lt;br /&gt;
161801&lt;br /&gt;
167580&lt;br /&gt;
173493&lt;br /&gt;
179540&lt;br /&gt;
185725&lt;br /&gt;
192047&lt;br /&gt;
198509&lt;br /&gt;
205111&lt;br /&gt;
211857&lt;br /&gt;
218746&lt;br /&gt;
225781&lt;br /&gt;
232962&lt;br /&gt;
240293&lt;br /&gt;
247773&lt;br /&gt;
255405&lt;br /&gt;
263189&lt;br /&gt;
271129&lt;br /&gt;
279224&lt;br /&gt;
287477&lt;br /&gt;
295888&lt;br /&gt;
304461&lt;br /&gt;
313195&lt;br /&gt;
322093&lt;br /&gt;
331155&lt;br /&gt;
340385&lt;br /&gt;
349782&lt;br /&gt;
359349&lt;br /&gt;
369086&lt;br /&gt;
378997&lt;br /&gt;
389081&lt;br /&gt;
399341&lt;br /&gt;
409777&lt;br /&gt;
420393&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
===2===&lt;br /&gt;
Same as &amp;lt;font color=green&amp;gt;Fifth Type&amp;lt;/font&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===3===&lt;br /&gt;
0.75n^3 + 10n^2 – 30&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
16&lt;br /&gt;
80&lt;br /&gt;
178&lt;br /&gt;
313&lt;br /&gt;
492&lt;br /&gt;
717&lt;br /&gt;
994&lt;br /&gt;
1326&lt;br /&gt;
1720&lt;br /&gt;
2178&lt;br /&gt;
2706&lt;br /&gt;
3307&lt;br /&gt;
3988&lt;br /&gt;
4751&lt;br /&gt;
5602&lt;br /&gt;
6544&lt;br /&gt;
7584&lt;br /&gt;
8724&lt;br /&gt;
9970&lt;br /&gt;
11325&lt;br /&gt;
12796&lt;br /&gt;
14385&lt;br /&gt;
16098&lt;br /&gt;
17938&lt;br /&gt;
19912&lt;br /&gt;
22022&lt;br /&gt;
24274&lt;br /&gt;
26671&lt;br /&gt;
29220&lt;br /&gt;
31923&lt;br /&gt;
34786&lt;br /&gt;
37812&lt;br /&gt;
41008&lt;br /&gt;
44376&lt;br /&gt;
47922&lt;br /&gt;
51649&lt;br /&gt;
55564&lt;br /&gt;
59669&lt;br /&gt;
63970&lt;br /&gt;
68470&lt;br /&gt;
73176&lt;br /&gt;
78090&lt;br /&gt;
83218&lt;br /&gt;
88563&lt;br /&gt;
94132&lt;br /&gt;
99927&lt;br /&gt;
105954&lt;br /&gt;
112216&lt;br /&gt;
118720&lt;br /&gt;
125468&lt;br /&gt;
132466&lt;br /&gt;
139717&lt;br /&gt;
147228&lt;br /&gt;
155001&lt;br /&gt;
163042&lt;br /&gt;
171354&lt;br /&gt;
179944&lt;br /&gt;
188814&lt;br /&gt;
197970&lt;br /&gt;
207415&lt;br /&gt;
217156&lt;br /&gt;
227195&lt;br /&gt;
237538&lt;br /&gt;
248188&lt;br /&gt;
259152&lt;br /&gt;
270432&lt;br /&gt;
282034&lt;br /&gt;
293961&lt;br /&gt;
306220&lt;br /&gt;
318813&lt;br /&gt;
331746&lt;br /&gt;
345022&lt;br /&gt;
358648&lt;br /&gt;
372626&lt;br /&gt;
386962&lt;br /&gt;
401659&lt;br /&gt;
416724&lt;br /&gt;
432159&lt;br /&gt;
447970&lt;br /&gt;
464160&lt;br /&gt;
480736&lt;br /&gt;
497700&lt;br /&gt;
515058&lt;br /&gt;
532813&lt;br /&gt;
550972&lt;br /&gt;
569537&lt;br /&gt;
588514&lt;br /&gt;
607906&lt;br /&gt;
627720&lt;br /&gt;
647958&lt;br /&gt;
668626&lt;br /&gt;
689727&lt;br /&gt;
711268&lt;br /&gt;
733251&lt;br /&gt;
755682&lt;br /&gt;
778564&lt;br /&gt;
801904&lt;br /&gt;
825704&lt;br /&gt;
849970&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===4===&lt;br /&gt;
0.75n^3 + 20n^2 – 70&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
16&lt;br /&gt;
130&lt;br /&gt;
298&lt;br /&gt;
523&lt;br /&gt;
812&lt;br /&gt;
1167&lt;br /&gt;
1594&lt;br /&gt;
2096&lt;br /&gt;
2680&lt;br /&gt;
3348&lt;br /&gt;
4106&lt;br /&gt;
4957&lt;br /&gt;
5908&lt;br /&gt;
6961&lt;br /&gt;
8122&lt;br /&gt;
9394&lt;br /&gt;
10784&lt;br /&gt;
12294&lt;br /&gt;
13930&lt;br /&gt;
15695&lt;br /&gt;
17596&lt;br /&gt;
19635&lt;br /&gt;
21818&lt;br /&gt;
24148&lt;br /&gt;
26632&lt;br /&gt;
29272&lt;br /&gt;
32074&lt;br /&gt;
35041&lt;br /&gt;
38180&lt;br /&gt;
41493&lt;br /&gt;
44986&lt;br /&gt;
48662&lt;br /&gt;
52528&lt;br /&gt;
56586&lt;br /&gt;
60842&lt;br /&gt;
65299&lt;br /&gt;
69964&lt;br /&gt;
74839&lt;br /&gt;
79930&lt;br /&gt;
85240&lt;br /&gt;
90776&lt;br /&gt;
96540&lt;br /&gt;
102538&lt;br /&gt;
108773&lt;br /&gt;
115252&lt;br /&gt;
121977&lt;br /&gt;
128954&lt;br /&gt;
136186&lt;br /&gt;
143680&lt;br /&gt;
151438&lt;br /&gt;
159466&lt;br /&gt;
167767&lt;br /&gt;
176348&lt;br /&gt;
185211&lt;br /&gt;
194362&lt;br /&gt;
203804&lt;br /&gt;
213544&lt;br /&gt;
223584&lt;br /&gt;
233930&lt;br /&gt;
244585&lt;br /&gt;
255556&lt;br /&gt;
266845&lt;br /&gt;
278458&lt;br /&gt;
290398&lt;br /&gt;
302672&lt;br /&gt;
315282&lt;br /&gt;
328234&lt;br /&gt;
341531&lt;br /&gt;
355180&lt;br /&gt;
369183&lt;br /&gt;
383546&lt;br /&gt;
398272&lt;br /&gt;
413368&lt;br /&gt;
428836&lt;br /&gt;
444682&lt;br /&gt;
460909&lt;br /&gt;
477524&lt;br /&gt;
494529&lt;br /&gt;
511930&lt;br /&gt;
529730&lt;br /&gt;
547936&lt;br /&gt;
566550&lt;br /&gt;
585578&lt;br /&gt;
605023&lt;br /&gt;
624892&lt;br /&gt;
645187&lt;br /&gt;
665914&lt;br /&gt;
687076&lt;br /&gt;
708680&lt;br /&gt;
730728&lt;br /&gt;
753226&lt;br /&gt;
776177&lt;br /&gt;
799588&lt;br /&gt;
823461&lt;br /&gt;
847802&lt;br /&gt;
872614&lt;br /&gt;
897904&lt;br /&gt;
923674&lt;br /&gt;
949930&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
===5===&lt;br /&gt;
&amp;lt;font color=gold&amp;gt;First Type&amp;lt;/font&amp;gt;&lt;br /&gt;
===6===&lt;br /&gt;
&amp;lt;font color=purple&amp;gt;Fourth Type&amp;lt;/font&amp;gt;&lt;br /&gt;
===7===&lt;br /&gt;
&amp;lt;font color=brown&amp;gt;Sixth Type&amp;lt;/font&amp;gt;&lt;br /&gt;
===8===&lt;br /&gt;
Unknown due to glitch in Hack-O-Matic. Hack-O-Matic provides graphs for each experience function, but they may not be accurate. Do you want me to upload that graph&#039;s picture anyway?&amp;lt;br&amp;gt;&lt;br /&gt;
Are these &amp;quot;hidden&amp;quot; experience functions notable enough to be added to the article somewhere? Thanks. [[User:Ultraflame|Ultraflame]] 20:44, 12 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
I dont understand any of this? Could you make it clearer for the average user to be able to read, if an average person sees that they wont be able to understand it, only smart people will --[[User:Guardian|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;Guardian&amp;lt;/font&amp;gt;]][[Special:Contributions/Guardian|&amp;lt;font color=&amp;quot;#FFFF00&amp;quot;&amp;gt; of&amp;lt;/font&amp;gt;]][[User talk:Guardian|&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt; Earth&amp;lt;/font&amp;gt;]] |[[GSDS|&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;SGMS 2010&amp;lt;/font&amp;gt;]]&lt;br /&gt;
:When a Pokémon gains experience it levels up.  Different Pokémon level up at different rates, and take different amounts of experience to gain each level.  Some Pokémon level up faster than others.  The amount of experience a Pokémon needs to gain a level is determined by one of eight possible formulas.  That&#039;s really the premise of the whole article.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 18:27, 4 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
oh ok thank you, it was that last line &amp;quot;The amount of experience a Pokémon needs to gain a level is determined by one of eight possible formulas.&amp;quot; I didnt really get till you explained it. I just thought they made the pokemon that way, i wasnt aware there was a formula, if this is in the article, can we have the easier to understand version, your version, underneath the complicated bit. --[[User:Guardian|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;Guardian&amp;lt;/font&amp;gt;]][[Special:Contributions/Guardian|&amp;lt;font color=&amp;quot;#FFFF00&amp;quot;&amp;gt; of&amp;lt;/font&amp;gt;]][[User talk:Guardian|&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt; Earth&amp;lt;/font&amp;gt;]] |[[GSDS|&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;SGMS 2010&amp;lt;/font&amp;gt;]]&lt;br /&gt;
:I&#039;ll add some clarification to the article later.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 18:36, 4 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== List of base experence yeald ==&lt;br /&gt;
&lt;br /&gt;
Can someone add this in as a hide able table?&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Arceus - 255&lt;br /&gt;
Blissey - 255&lt;br /&gt;
Chansey - 255&lt;br /&gt;
Happiny - 255&lt;br /&gt;
Dialga - 220&lt;br /&gt;
Giratina - 220&lt;br /&gt;
Ho-oh - 220&lt;br /&gt;
Lugia - 220&lt;br /&gt;
Mewtwo - 220&lt;br /&gt;
Palkia - 220&lt;br /&gt;
Rayquaza - 220&lt;br /&gt;
Regigigas - 220&lt;br /&gt;
Togekiss - 220&lt;br /&gt;
Lapras - 219&lt;br /&gt;
Dragonite - 218&lt;br /&gt;
Garchomp - 218&lt;br /&gt;
Groudon - 218&lt;br /&gt;
Kyogre - 218&lt;br /&gt;
Salamence - 218&lt;br /&gt;
Tyranitar - 218&lt;br /&gt;
Entei - 217&lt;br /&gt;
Moltres - 217&lt;br /&gt;
Regirock - 217&lt;br /&gt;
Rhyperior - 217&lt;br /&gt;
Raikou - 216&lt;br /&gt;
Regice - 216&lt;br /&gt;
Zapdos - 216&lt;br /&gt;
Articuno - 215&lt;br /&gt;
Deoxys - 215&lt;br /&gt;
Heatran - 215&lt;br /&gt;
Jirachi - 215&lt;br /&gt;
Manaphy - 215&lt;br /&gt;
Registeel - 215&lt;br /&gt;
Suicune - 215&lt;br /&gt;
Abomasnow - 214&lt;br /&gt;
Gyarados - 214&lt;br /&gt;
Arcanine - 213&lt;br /&gt;
Milotic - 213&lt;br /&gt;
Exeggutor - 212&lt;br /&gt;
Latias - 211&lt;br /&gt;
Latios - 211&lt;br /&gt;
Magnezone - 211&lt;br /&gt;
Tangrowth - 211&lt;br /&gt;
Tauros - 211&lt;br /&gt;
Azelf - 210&lt;br /&gt;
Blastoise - 210&lt;br /&gt;
Cresselia - 210&lt;br /&gt;
Darkrai - 210&lt;br /&gt;
Dusknoir - 210&lt;br /&gt;
Empoleon - 210&lt;br /&gt;
Feraligatr - 210&lt;br /&gt;
Mesprit - 210&lt;br /&gt;
Metagross - 210&lt;br /&gt;
Slaking - 210&lt;br /&gt;
Swampert - 210&lt;br /&gt;
Uxie - 210&lt;br /&gt;
Blaziken - 209&lt;br /&gt;
Charizard - 209&lt;br /&gt;
Infernape - 209&lt;br /&gt;
Skuntank - 209&lt;br /&gt;
Typhlosion - 209&lt;br /&gt;
Gallade - 208&lt;br /&gt;
Gardevoir - 208&lt;br /&gt;
Meganium - 208&lt;br /&gt;
Sceptile - 208&lt;br /&gt;
Torterra - 208&lt;br /&gt;
Venusaur - 208&lt;br /&gt;
Kingdra - 207&lt;br /&gt;
Mamoswine - 207&lt;br /&gt;
Starmie - 207&lt;br /&gt;
Kingler - 206&lt;br /&gt;
Wailord - 206&lt;br /&gt;
Aggron - 205&lt;br /&gt;
Tentacruel - 205&lt;br /&gt;
Crobat - 204&lt;br /&gt;
Drapion - 204&lt;br /&gt;
Drifblim - 204&lt;br /&gt;
Houndoom - 204&lt;br /&gt;
Lucario - 204&lt;br /&gt;
Rhydon - 204&lt;br /&gt;
Roserade - 204&lt;br /&gt;
Cloyster - 203&lt;br /&gt;
Aerodactyl - 202&lt;br /&gt;
Cradily - 201&lt;br /&gt;
Kabutops - 201&lt;br /&gt;
Armaldo - 200&lt;br /&gt;
Heracross - 200&lt;br /&gt;
Miltank - 200&lt;br /&gt;
Pinsir - 200&lt;br /&gt;
Scizor - 200&lt;br /&gt;
Bastiodon - 199&lt;br /&gt;
Electivire - 199&lt;br /&gt;
Magmortar - 199&lt;br /&gt;
Omastar - 199&lt;br /&gt;
Rampardos - 199&lt;br /&gt;
Weavile - 199&lt;br /&gt;
Flareon - 198&lt;br /&gt;
Hippowdon - 198&lt;br /&gt;
Probopass - 198&lt;br /&gt;
Relicanth - 198&lt;br /&gt;
Yanmega - 198&lt;br /&gt;
Espeon - 197&lt;br /&gt;
Flygon - 197&lt;br /&gt;
Jolteon - 197&lt;br /&gt;
Umbreon - 197&lt;br /&gt;
Glaceon - 196&lt;br /&gt;
Leafeon - 196&lt;br /&gt;
Steelix - 196&lt;br /&gt;
Vaporeon - 196&lt;br /&gt;
Nidoking - 195&lt;br /&gt;
Ampharos - 194&lt;br /&gt;
Luxray - 194&lt;br /&gt;
Nidoqueen - 194&lt;br /&gt;
Lickilicky - 193&lt;br /&gt;
Machamp - 193&lt;br /&gt;
Gliscor - 192&lt;br /&gt;
Rapidash - 192&lt;br /&gt;
Walrein - 192&lt;br /&gt;
Victreebel - 191&lt;br /&gt;
Gengar - 190&lt;br /&gt;
Claydol - 189&lt;br /&gt;
Donphan - 189&lt;br /&gt;
Ursaring - 189&lt;br /&gt;
Altaria - 188&lt;br /&gt;
Bronzong - 188&lt;br /&gt;
Vespiquen - 188&lt;br /&gt;
Froslass - 187&lt;br /&gt;
Glalie - 187&lt;br /&gt;
Honchkrow - 187&lt;br /&gt;
Mismagius - 187&lt;br /&gt;
Scyther - 187&lt;br /&gt;
Alakazam - 186&lt;br /&gt;
Ambipom - 186&lt;br /&gt;
Politoed - 185&lt;br /&gt;
Poliwrath - 185&lt;br /&gt;
Porygon-Z - 185&lt;br /&gt;
Bellossom - 184&lt;br /&gt;
Exploud - 184&lt;br /&gt;
Hariyama - 184&lt;br /&gt;
Vileploom - 184&lt;br /&gt;
Delibird - 183&lt;br /&gt;
Purugly - 183&lt;br /&gt;
Ludicolo - 181&lt;br /&gt;
Shiftry - 181&lt;br /&gt;
Toxicroak - 181&lt;br /&gt;
Porygon2 - 180&lt;br /&gt;
Banette - 179&lt;br /&gt;
Dusclops - 179&lt;br /&gt;
Floatzel - 178&lt;br /&gt;
Gorebyss - 178&lt;br /&gt;
Granbull - 178&lt;br /&gt;
Huntail - 178&lt;br /&gt;
Ninetails - 178&lt;br /&gt;
Cacturne - 177&lt;br /&gt;
Golem - 177&lt;br /&gt;
Wobbuffet - 177&lt;br /&gt;
Dewgong - 176&lt;br /&gt;
Gastrodon - 176&lt;br /&gt;
Jumpluff - 176&lt;br /&gt;
Camerupt - 175&lt;br /&gt;
Kangaskhan - 175&lt;br /&gt;
Sharpedo - 175&lt;br /&gt;
Absol - 174&lt;br /&gt;
Golduck - 174&lt;br /&gt;
Lopunny - 174&lt;br /&gt;
Weezing - 173&lt;br /&gt;
Pidgeot - 172&lt;br /&gt;
Staraptor - 172&lt;br /&gt;
Golbat - 171&lt;br /&gt;
Xatu - 171&lt;br /&gt;
Seaking - 170&lt;br /&gt;
Magneton - 169&lt;br /&gt;
Tropius - 169&lt;br /&gt;
Manectric - 168&lt;br /&gt;
Mantine - 168&lt;br /&gt;
Skarmory - 168&lt;br /&gt;
Spiritomb - 168&lt;br /&gt;
Swalot - 168&lt;br /&gt;
Magmar - 167&lt;br /&gt;
Tangela - 166&lt;br /&gt;
Breloom - 165&lt;br /&gt;
Hypno - 165&lt;br /&gt;
Phione - 165&lt;br /&gt;
Seviper - 165&lt;br /&gt;
Stantler - 165&lt;br /&gt;
Zangoose - 165&lt;br /&gt;
Carnivine - 164&lt;br /&gt;
Grumpig - 164&lt;br /&gt;
Octillery - 164&lt;br /&gt;
Pelipper - 164&lt;br /&gt;
Slowbro - 164&lt;br /&gt;
Slowking - 164&lt;br /&gt;
Sandslash - 163&lt;br /&gt;
Fearow - 162&lt;br /&gt;
Noctowl - 162&lt;br /&gt;
Swellow - 162&lt;br /&gt;
Beautifly - 161&lt;br /&gt;
Crawdaunt - 161&lt;br /&gt;
Torkoal - 161&lt;br /&gt;
Butterfree - 160&lt;br /&gt;
Piloswine - 160&lt;br /&gt;
Beedrill - 159&lt;br /&gt;
Kricketune - 159&lt;br /&gt;
Mothim - 159&lt;br /&gt;
Wormadam - 159&lt;br /&gt;
Dodrio - 158&lt;br /&gt;
Whiscash - 158&lt;br /&gt;
Muk - 157&lt;br /&gt;
Electabuzz - 156&lt;br /&gt;
Lanturn - 156&lt;br /&gt;
Lumineon - 156&lt;br /&gt;
Ninjask - 155&lt;br /&gt;
Seadra - 155&lt;br /&gt;
Celebi - 154&lt;br /&gt;
Magcargo - 154&lt;br /&gt;
Mew - 154&lt;br /&gt;
Snorlax - 154&lt;br /&gt;
Azumarill - 153&lt;br /&gt;
Dugtrio - 153&lt;br /&gt;
Medicham - 153&lt;br /&gt;
Metang - 153&lt;br /&gt;
Lairon - 152&lt;br /&gt;
Ponyta - 152&lt;br /&gt;
Roselia - 152&lt;br /&gt;
Weepinbell - 151&lt;br /&gt;
Electrode - 150&lt;br /&gt;
Lunatone - 150&lt;br /&gt;
Solrock - 150&lt;br /&gt;
Girafarig - 149&lt;br /&gt;
Primeape - 149&lt;br /&gt;
Persian - 148&lt;br /&gt;
Arbok - 147&lt;br /&gt;
Chimecho - 147&lt;br /&gt;
Misdreavus - 147&lt;br /&gt;
Yanma - 147&lt;br /&gt;
Illumise - 146&lt;br /&gt;
Machoke - 146&lt;br /&gt;
Sunflora - 146&lt;br /&gt;
Volbeat - 146&lt;br /&gt;
Castform - 145&lt;br /&gt;
Kadabra - 145&lt;br /&gt;
Dragonair - 144&lt;br /&gt;
Gabite - 144&lt;br /&gt;
Pupitar - 144&lt;br /&gt;
Shelgon - 144&lt;br /&gt;
Croconaw - 143&lt;br /&gt;
Marshtomp - 143&lt;br /&gt;
Prinplup - 143&lt;br /&gt;
Wartortle - 143&lt;br /&gt;
Charmeleon - 142&lt;br /&gt;
Clamperl - 142&lt;br /&gt;
Combusken - 142&lt;br /&gt;
Monferno - 142&lt;br /&gt;
Quilava - 142&lt;br /&gt;
Bayleef - 141&lt;br /&gt;
Grotle - 141&lt;br /&gt;
Grovyle - 141&lt;br /&gt;
Ivysaur - 141&lt;br /&gt;
Lombre - 141&lt;br /&gt;
Nuzleaf - 141&lt;br /&gt;
Hitmonchan - 140&lt;br /&gt;
Kirlia - 140&lt;br /&gt;
Hitmonlee - 139&lt;br /&gt;
Delcatty - 138&lt;br /&gt;
Hitmontop - 138&lt;br /&gt;
Venomoth - 138&lt;br /&gt;
Jynx - 137&lt;br /&gt;
Quagsire - 137&lt;br /&gt;
Wailmer - 137&lt;br /&gt;
Mr. Mime 136&lt;br /&gt;
Skiploom - 136&lt;br /&gt;
Rhyhorn - 135&lt;br /&gt;
Sudowoodo - 135&lt;br /&gt;
Ariados - 134&lt;br /&gt;
Graveler - 134&lt;br /&gt;
Ledian - 134&lt;br /&gt;
Cherrim - 133&lt;br /&gt;
Gloom - 132&lt;br /&gt;
Kecleon - 132&lt;br /&gt;
Rotom - 132&lt;br /&gt;
Sneasel - 132&lt;br /&gt;
Poliwhirl - 131&lt;br /&gt;
Snover - 131&lt;br /&gt;
Porygon - 130&lt;br /&gt;
Clefable - 129&lt;br /&gt;
Linoone - 128&lt;br /&gt;
Masquerain - 128&lt;br /&gt;
Mightyena - 128&lt;br /&gt;
Parasect - 128&lt;br /&gt;
Sealeo - 128&lt;br /&gt;
Drifloon - 127&lt;br /&gt;
Lickitung - 127&lt;br /&gt;
Haunter - 126&lt;br /&gt;
Loudred - 126&lt;br /&gt;
Vibrava - 126&lt;br /&gt;
Vigoroth - 126&lt;br /&gt;
Marowak - 124&lt;br /&gt;
Phanpy - 124&lt;br /&gt;
Teddiursa - 124&lt;br /&gt;
Raichu - 122&lt;br /&gt;
Lileep - 121&lt;br /&gt;
Minun - 120&lt;br /&gt;
Omanyte - 120&lt;br /&gt;
Pachirisu - 120&lt;br /&gt;
Plusle - 120&lt;br /&gt;
Anorith - 119&lt;br /&gt;
Kabuto - 119&lt;br /&gt;
Forretress - 118&lt;br /&gt;
Nidorino - 118&lt;br /&gt;
Flaaffy - 117&lt;br /&gt;
Luxio - 117&lt;br /&gt;
Magby - 117&lt;br /&gt;
Nidorina - 117&lt;br /&gt;
Bibarel - 116&lt;br /&gt;
Furret - 116&lt;br /&gt;
Raticate - 116&lt;br /&gt;
Krabby - 115&lt;br /&gt;
Houndour - 114&lt;br /&gt;
Koffing - 114&lt;br /&gt;
Skorupi - 114&lt;br /&gt;
Togetic - 114&lt;br /&gt;
Corsola - 113&lt;br /&gt;
Pidgeotto - 113&lt;br /&gt;
Staravia - 113&lt;br /&gt;
Corphish - 111&lt;br /&gt;
Goldeen - 111&lt;br /&gt;
Luvdisc - 110&lt;br /&gt;
Wigglytuff - 109&lt;br /&gt;
Gligar - 108&lt;br /&gt;
Mantyke - 108&lt;br /&gt;
Nosepass - 108&lt;br /&gt;
Onix - 108&lt;br /&gt;
Chatot - 107&lt;br /&gt;
Murkrow - 107&lt;br /&gt;
Elekid - 106&lt;br /&gt;
Smeargle - 106&lt;br /&gt;
Staryu - 106&lt;br /&gt;
Tentacool - 105&lt;br /&gt;
Electrike - 104&lt;br /&gt;
Beldum - 103&lt;br /&gt;
Voltorb - 103&lt;br /&gt;
Drowzee - 102&lt;br /&gt;
Qwilfish - 100&lt;br /&gt;
Seel - 100&lt;br /&gt;
Cranidos - 99&lt;br /&gt;
Shieldon - 99&lt;br /&gt;
Slowpoke - 99&lt;br /&gt;
Exeggcute - 98&lt;br /&gt;
Mawile - 98&lt;br /&gt;
Sableye - 98&lt;br /&gt;
Cacnea - 97&lt;br /&gt;
Duskull - 97&lt;br /&gt;
Shellder - 97&lt;br /&gt;
Shuppet - 97&lt;br /&gt;
Aron - 96&lt;br /&gt;
Doduo - 96&lt;br /&gt;
Gastly - 95&lt;br /&gt;
Hippopotas - 95&lt;br /&gt;
Shedinja - 95&lt;br /&gt;
Aipom - 94&lt;br /&gt;
Farfetch&#039;d - 94&lt;br /&gt;
Munchlax - 94&lt;br /&gt;
Sandshrew - 93&lt;br /&gt;
Barboach - 92&lt;br /&gt;
Eevee - 92&lt;br /&gt;
Growlithe - 91&lt;br /&gt;
Meditite - 91&lt;br /&gt;
Tyrogue - 91&lt;br /&gt;
Chinchou - 90&lt;br /&gt;
Finneon - 90&lt;br /&gt;
Grimer - 90&lt;br /&gt;
Bagon - 89&lt;br /&gt;
Magnemite - 89&lt;br /&gt;
Spoink - 89&lt;br /&gt;
Carvanha - 88&lt;br /&gt;
Machop - 88&lt;br /&gt;
Numel - 88&lt;br /&gt;
Cubone - 87&lt;br /&gt;
Makuhita - 87&lt;br /&gt;
Smoochum - 87&lt;br /&gt;
Spinda - 85&lt;br /&gt;
Bellsprout - 84&lt;br /&gt;
Buneary - 84&lt;br /&gt;
Croagunk - 83&lt;br /&gt;
Horsea - 83&lt;br /&gt;
Slakoth - 83&lt;br /&gt;
Pikachu - 82&lt;br /&gt;
Diglett - 81&lt;br /&gt;
Psyduck - 80&lt;br /&gt;
Shuckle - 80&lt;br /&gt;
Stunky - 79&lt;br /&gt;
Mime Jr. 78&lt;br /&gt;
Oddish - 78&lt;br /&gt;
Remoraid - 78&lt;br /&gt;
Slugma - 78&lt;br /&gt;
Swinub - 78&lt;br /&gt;
Poliwag - 77&lt;br /&gt;
Jigglypuff - 76&lt;br /&gt;
Buizel - 75&lt;br /&gt;
Dunsparce - 75&lt;br /&gt;
Gulpin - 75&lt;br /&gt;
Spheal - 75&lt;br /&gt;
Venonat - 75&lt;br /&gt;
Chingling - 74&lt;br /&gt;
Hoppip - 74&lt;br /&gt;
Lotad - 74&lt;br /&gt;
Mankey - 74&lt;br /&gt;
Seedot - 74&lt;br /&gt;
Snorunt - 74&lt;br /&gt;
Swablu - 74&lt;br /&gt;
Togepi - 74&lt;br /&gt;
Abra - 73&lt;br /&gt;
Geodude - 73&lt;br /&gt;
Natu - 73&lt;br /&gt;
Pichu - 73&lt;br /&gt;
Shellos - 73&lt;br /&gt;
Trapinch - 73&lt;br /&gt;
Bronzor - 72&lt;br /&gt;
Cascoon - 72&lt;br /&gt;
Metapod - 72&lt;br /&gt;
Riolu - 72&lt;br /&gt;
Glameow - 71&lt;br /&gt;
Kakuna - 71&lt;br /&gt;
Silcoon - 71&lt;br /&gt;
Paras - 70&lt;br /&gt;
Ralts - 70&lt;br /&gt;
Meowth - 69&lt;br /&gt;
Bonsly - 68&lt;br /&gt;
Budew - 68&lt;br /&gt;
Cherubi - 68&lt;br /&gt;
Clefairy - 68&lt;br /&gt;
Whismur - 68&lt;br /&gt;
Dratini - 67&lt;br /&gt;
Gible - 67&lt;br /&gt;
Larvitar - 67&lt;br /&gt;
Piplup - 66&lt;br /&gt;
Squirtle - 66&lt;br /&gt;
Totodile - 66&lt;br /&gt;
Charmander - 65&lt;br /&gt;
Chimchar - 65&lt;br /&gt;
Cyndaquil - 65&lt;br /&gt;
Mudkip - 65&lt;br /&gt;
Nincada - 65&lt;br /&gt;
Shroomish - 65&lt;br /&gt;
Skitty - 65&lt;br /&gt;
Torchic - 65&lt;br /&gt;
Treecko - 65&lt;br /&gt;
Bulbasaur - 64&lt;br /&gt;
Chikorita - 64&lt;br /&gt;
Shaymin - 64&lt;br /&gt;
Turtwig - 64&lt;br /&gt;
Wingull - 64&lt;br /&gt;
Combee - 63&lt;br /&gt;
Snubbull - 63&lt;br /&gt;
Surskit - 63&lt;br /&gt;
Vulpix - 63&lt;br /&gt;
Ekans - 62&lt;br /&gt;
Burmy - 61&lt;br /&gt;
Ditto - 61&lt;br /&gt;
Feebas - 61&lt;br /&gt;
Unown - 61&lt;br /&gt;
Dustox - 60&lt;br /&gt;
Nidoran♂ - 60&lt;br /&gt;
Pineco - 60&lt;br /&gt;
Shinx - 60&lt;br /&gt;
Zigzagoon - 60&lt;br /&gt;
Mareep - 59&lt;br /&gt;
Nidoran♀ - 59&lt;br /&gt;
Taillow - 59&lt;br /&gt;
Baltoy - 58&lt;br /&gt;
Bidoof - 58&lt;br /&gt;
Hoothoot - 58&lt;br /&gt;
Marill - 58&lt;br /&gt;
Spearow - 58&lt;br /&gt;
Rattata - 57&lt;br /&gt;
Sentret - 57&lt;br /&gt;
Starly - 56&lt;br /&gt;
Pidgey - 55&lt;br /&gt;
Poochyena - 55&lt;br /&gt;
Kricketot - 54&lt;br /&gt;
Ledyba - 54&lt;br /&gt;
Spinarak - 54&lt;br /&gt;
Wurmple - 54&lt;br /&gt;
Zubat - 54&lt;br /&gt;
Caterpie - 53&lt;br /&gt;
Sunkern - 52&lt;br /&gt;
Weedle - 52&lt;br /&gt;
Wooper - 52&lt;br /&gt;
Wynaut - 44&lt;br /&gt;
Igglybuff - 39&lt;br /&gt;
Cleffa - 37&lt;br /&gt;
Azurill - 33&lt;br /&gt;
Magikarp - 20&lt;br /&gt;
--&amp;gt;{{unsigned|Eric the espeon}}&amp;lt;small&amp;gt;&#039;&#039;; massive amount of data hidden by {{u|the dark lord trombonator|trom}}.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Already in [[List of Pokémon by effort value yield]]. [[User:Ultraflame|Ultraflame]] 00:42, 21 November 2009 (UTC)&lt;br /&gt;
No, that is EV yield.. The list I provided was base EXP yield. Quite a major difference there. [[User:Eric the espeon|Eric the espeon]] 17:57, 21 November 2009 (UTC)&lt;br /&gt;
:If you take a look at the article, there&#039;s a column marked &amp;quot;Exp.&amp;quot;, which contains exactly the same data that you have provided. Confusing, I know. [[User:Ultraflame|Ultraflame]] 19:06, 21 November 2009 (UTC)&lt;br /&gt;
Ok, fair enough. This article should probably link to that list then, no? [[User:Eric the espeon|Eric the espeon]] 21:59, 21 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Negative EXP==&lt;br /&gt;
According to the &amp;quot;medium slow&amp;quot; formula, the EXP for level 1 should be -54. This is exploited in the [http://tasvideos.org/950M.html Pokémon Blue TAS]. However there&#039;s no sign of this in the article. Was it fixed in later games? {{unsigned|Gyorokpeter }}&lt;br /&gt;
:It was fixed as of Generation III at the latest, I believe. According to the article, &amp;quot;Due most likely to the issue of speed when using these formulas, the GBA games will simply use a {{wp|lookup table}} for each value of any type instead of computing them. Because of this, these formulas are not actually part of the game mechanics.&amp;quot; [[User:Ultraflame|Ultraflame]] 05:41, 22 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Experience gain in battle ==&lt;br /&gt;
The section on the experience gained in battle only mentions the total experience gained, and not how experience is spread throughout multiple participants in the battle. That information seems like a useful mechanic and should be appended by someone who can add it. --[[User:Naokohiro|Naokohiro]] 19:21, 9 January 2010 (UTC)&lt;br /&gt;
:It is divided evenly among participants, unless some participants have EXP share or whatever. In this case, they receive their share plus the bonus from the held item. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 03:56, 10 January 2010 (UTC)&lt;br /&gt;
::How is it divided among arbitrary amounts of Pokémon involved in the battle, and Pokémon with Exp. Share, including cases where Pokémon have both an Exp. Share and participated in the battle? There are many different cases. For example, when some Pokémon have Exp. Share and some don&#039;t, but some of the Pokémon with Exp. Share participated and some didn&#039;t, but also some Pokémon without Exp. Share that did participate, etc. --[[User:Naokohiro|Naokohiro]] 04:41, 14 January 2010 (UTC)&lt;br /&gt;
:::I don&#039;t know exactly how experience is divided among multiple Exp. Share holders (does each Pokémon with Exp. Share receive (1/(number of Exp. Shares + 1))*(total experience), or does each receive (1/2)*(total experience)*(1/number of Exp. Shares), or something else?), but the experience &#039;&#039;&#039;that is not allocated solely as a result of Exp. Share being held&#039;&#039;&#039; is always divided evenly among the participants of the battle, regardless of whether or not those participants hold Exp. Share. [[User:Ultraflame|Ultraflame]] 06:22, 14 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Switching??? ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ll give an example.&lt;br /&gt;
&lt;br /&gt;
Say I have a Charizard out, and the opponent has Venusaur. The opponent switches to Blastoise, and later I switch to Raichu. If the opponent switches back to Venusaur, and I KO it, will my Charizard still gain exp? &#039;&#039;&#039;-&#039;&#039;&#039;  [[User Talk:Axxonn|&amp;lt;span style=&amp;quot;color:#AAAAFF&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;Axxonn&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[Special:Contributions/Axxonn|&amp;lt;span style=&amp;quot;color:#FFAAAA&amp;quot;&amp;gt;&amp;lt;small&amp;gt;the&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Axxonn|&amp;lt;span style=&amp;quot;color:#999999&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;Awesometrainer&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]] 20:59, 4 May 2010 (UTC)&lt;br /&gt;
:No, at least not in my experience. The Pokémon must face the Pokémon since it has last been sent out from its Poké Ball. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 21:40, 4 May 2010 (UTC)&lt;br /&gt;
::Nope. Tried it before. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 21:59, 4 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Errors with formulas? ==&lt;br /&gt;
I was just double-checking the erratic output based on the formula given, when I realized that the given formula is impossible, in programming terms. Specifically, the game would never output two values for levels 50, 68, and 98, as the current formula shows it does. So I checked to see what the correct distribution of the formulas was, and came up with the following: level 50 could go either way, as both formulas it is attributed to result in the same output, level 68 is calculated based on the second formula given, and level 98 is calculated on the final formula. In other words, the actual division of the formulas should be something along the lines of the first applying to levels below or equal to 50, the second applying to levels greater than 50 but less than or equal to 68, the third applying to levels greater than 68 but less than to 98 (or, to keep similar formatting, apply to levels greater than 68 but less than or equal to 97), and the final one applying to levels greater than or equal to 98 (or, to keep formatting, apply to levels greater than 97). [[User:Glitchfinder|Glitchfinder]] 03:31, 6 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It would also appear that quite a bit has been left out of the fluctuating piecewise function. Specifically, it would appear that the formula used for levels one through 14 will change based on the level modulo 3, resulting in three different yet very similar formulas for these levels. The middle levels, from 15 to 34, remain with the same formula that is given. However, it would appear that there are two separate formulas used for levels 35 to 100, determined by the level modulo 2. Here is the code I was using to test the function, which is written in Ruby:&lt;br /&gt;
&lt;br /&gt;
 test.fluctuating[1] = 0&lt;br /&gt;
 for i in 2...101&lt;br /&gt;
   if i &amp;gt;= 1 &amp;amp;&amp;amp; i &amp;lt; 15 &amp;amp;&amp;amp; i % 3 == 0&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((24.0 + ((i.to_f) / 3.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 1 &amp;amp;&amp;amp; i &amp;lt; 15 &amp;amp;&amp;amp; i % 3 == 1&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((24.0 + ((i.to_f - 1.0) / 3.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 1 &amp;amp;&amp;amp; i &amp;lt; 15 &amp;amp;&amp;amp; i % 3 == 2&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((24.0 + ((i.to_f + 1.0) / 3.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 15 &amp;amp;&amp;amp; i &amp;lt; 35&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((14.0 + i.to_f) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 35 &amp;amp;&amp;amp; i &amp;lt;= 100 &amp;amp;&amp;amp; i % 2 == 0&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((32.0 + (i.to_f / 2.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 35 &amp;amp;&amp;amp; i &amp;lt;= 100 &amp;amp;&amp;amp; i % 2 == 1&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((32.0 + ((i.to_f - 1.0) / 2.0)) / 50.0))&lt;br /&gt;
   end&lt;br /&gt;
   test.fluctuating[i] = val.truncate&lt;br /&gt;
 end&lt;br /&gt;
Please note that the code is given as a demonstration of how the formulas are chosen, and does not include the necessary setup for the test variable. I don&#039;t know the Wikipedia math functions well enough to replace the image, so it would be a good idea for someone else to do it instead. [[User:Glitchfinder|Glitchfinder]] 05:17, 6 May 2010 (UTC)&lt;br /&gt;
:I believe that the modulo operator business is already covered in the formulas, using the floor function symbol (looks a little like square brackets). But I do agree that the erratic functions&#039; domains should be clarified as you said. [[User:Ultraflame|Ultraflame]] 05:25, 6 May 2010 (UTC)&lt;br /&gt;
::That would certainly explain the problem. There should probably be a note stating that those values are actually encased in a floor function, and not simply placed within brackets. (I had to look quite closely to see that they were in fact the floor function symbols, and not simply brackets, like I had assumed they were) [[User:Glitchfinder|Glitchfinder]] 05:47, 6 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Understanding the formulas ==&lt;br /&gt;
&lt;br /&gt;
Could anyone tell me what is ment with &amp;quot;N&amp;quot; in the formulas?&lt;br /&gt;
I can&#039;t find it anywhere on the page. {{unsigned|Ragnearoa}}&lt;br /&gt;
:&amp;quot;n&amp;quot; generally means &amp;quot;number&amp;quot; when used in equations as a variable, in this case... I believe the &amp;quot;n&amp;quot; stands for the base experience given out by a Pokemon. ▫▫&#039;&#039;&#039;[[User:Tina|&amp;lt;span style=&amp;quot;color:#e072a9;&amp;quot;&amp;gt;ティナ&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;sup&amp;gt;[[User talk:Tina|&amp;lt;span style=&amp;quot;color:#728084;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]][[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#728084;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 15:21, 20 May 2010 (UTC)&lt;br /&gt;
::&amp;quot;n&amp;quot; actually represents the level of the Pokémon. &amp;quot;e(n)&amp;quot; is therefore the number of Exp. Points a Pokémon needs to get from level 1 to level &amp;quot;n&amp;quot;. [[User:Ultraflame|Ultraflame]] 01:21, 21 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Erratic formula ==&lt;br /&gt;
&lt;br /&gt;
The erratic formula&#039;s piecewise functions are defined inclusively in all inequalities, and thus overlap.&lt;br /&gt;
[[Image:Math-formula5.png|left]] [[Image:Expcalc_erratic.png|right]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The left formula is how I believe it should be, the right is the current one. -- [[User:Pokey|Pokey]] 07:38, 27 May 2010 (UTC)&lt;br /&gt;
: At the overlaps, the values are equal. [[User:Ztobor|Ztobor]] 22:34, 15 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Does Not Compute ==&lt;br /&gt;
The Trivia sections on the species pages for Arceus, Blissey and Chansey all state that they give 13,933 experience at level 100 when owned by a Trainer. But based on the way that the experience given in battle formula is written right now (with &#039;&#039;a&#039;&#039; being 1 plus an additional possible 1.2 depending on Trainer status, trade, and foreign language), it only equals 8,014, not 13,933.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;a&#039;&#039;=2.2   &#039;&#039;b&#039;&#039;=255   &#039;&#039;L&#039;&#039;=100   &#039;&#039;a&#039;&#039;+&#039;&#039;b&#039;&#039;+&#039;&#039;L&#039;&#039;=56,100   56,100/7=8,014&lt;br /&gt;
&lt;br /&gt;
Add a Lucky Egg (multiply by 1.5) onto that and you only get 12,021. The only way to get the 13,933 is to multiply 1.5 for the trade and 1.7 for the foreign language &#039;&#039;after&#039;&#039; the initial Trainer experience (with &#039;&#039;a&#039;&#039; being 1.5) has been calculated, not to add .5 and .2 to &#039;&#039;a&#039;&#039;. --[[User:Phantomjunkie|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Phantom&amp;lt;/span&amp;gt;]][[User talk:Phantomjunkie|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Junkie&amp;lt;/span&amp;gt;]] 17:17, 17 July 2010 (UTC)&lt;br /&gt;
:We&#039;d better look into that. Perhaps you don&#039;t add 0.5 to a, but multiply a by 1.5 instead. I&#039;ll see about it. [[User:Ztobor|Ztobor]] 02:50, 22 July 2010 (UTC)&lt;br /&gt;
::Hold on, you mean: if you calculate 1.5x for the Lucky Egg, 1.7x for the foreign language trade, and 1.5x for the Trainer battle as well. &lt;br /&gt;
:::If we&#039;re going by that logic, it might actually be that you multiply everything, instead of adding to the multiplier. In which case it would actually be 14,753 experience points. I&#039;ll still have to look into it. [[User:Ztobor|Ztobor]] 02:58, 22 July 2010 (UTC)&lt;br /&gt;
::::Okay, I found out. I tried battling against a trainer&#039;s Level 28 Mime Jr. with a German-traded Gabite holding a Lucky Egg. The base Exp. is exactly 312, and it gained 1193, which is 1.5 x 1.7 x 1.5. So yes, you actually do need to multiply 1.5 twice, and the article as it stands now is wrong. [[User:Ztobor|Ztobor]] 03:18, 22 July 2010 (UTC)&lt;br /&gt;
:::::Fixed. [[User:Ztobor|Ztobor]] 03:57, 22 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Minor wording issue ==&lt;br /&gt;
I didn&#039;t want to just go in and edit this without asking. The section on the Experience Underflow glitch contains the following sentence:&lt;br /&gt;
&#039;&#039;It is due to this bug that no level 1 Pokémon can be found in the wild without glitching or hacking the game, and why, even though level 2-4 Pokémon can be found wild, Pokémon hatched at level 5 in the first two generations.&#039;&#039;&lt;br /&gt;
However, since breeding and, by extension, hatching eggs wasn&#039;t added until Generation II, shouldn&#039;t the sentence be changed to state that &amp;quot;Pokémon hatched at level 5 in the second generation&amp;quot;? The following paragraph refers to level 5 hatching in Generation III, so I don&#039;t feel it&#039;s necessary to add it here. --[[User:Phantomjunkie|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Phantom&amp;lt;/span&amp;gt;]][[User talk:Phantomjunkie|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Junkie&amp;lt;/span&amp;gt;]] 08:08, 19 July 2010 (UTC)&lt;br /&gt;
:Changed to &amp;quot;&#039;&#039;Pokémon hatched at level 5 when eggs were introduced in Generation II.&#039;&#039;&amp;quot; [[User:Ultraflame|Ultraflame]] 01:30, 20 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Use of asymptotic notation ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s not really appropriate to use asymptotic notation in the manner this article does currently: the notion is not really useful unless the functions tend to 0 or infinity, as we can write many statements that say equally true and unhelpful things. For example, all six functions in the article are O(1) at n=100, or O(n), or O(n^10) (using the lim sup definition in the Wikipedia article, for example), none of which show the detail we want.&lt;br /&gt;
&lt;br /&gt;
In other words, the notation is effectively meaningless the way it is being used. Perhaps considering f(x)-f(100) would be better.&lt;br /&gt;
&lt;br /&gt;
Small extra note: to be rather fussy, similar remarks could be made about the way the article used &amp;quot;continuous&amp;quot; before I removed it: these functions are defined on the integers, and since there is no way of talking about limits on a finite set of integers, you can&#039;t talk about continuity either. (The integers are called discrete or totally disconnected because of the way the topologies on them must be defined, if anyone wants more detail.) Of course, this also means you can&#039;t use asymptotic notation in this case at all... [[User:Chappers|Chappers]] 00:32, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Alright, I&#039;ll remove that part. A friend of mine also said it was inappropriate too.&lt;br /&gt;
:: Also, about the &amp;quot;continuous&amp;quot; function part, I can see why it&#039;s notation abuse now. I just meant to say that it wasn&#039;t piecewise, and could be represented as one function. I guess &amp;quot;polynomial&amp;quot; is a good compromise if we can&#039;t really find a suitable word for it. [[User:Ztobor|Ztobor]] 19:42, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Where to put this? ==&lt;br /&gt;
&lt;br /&gt;
[[File:ExpToNextLevel.png|300px|thumb|right|A graph showing the number of experience points required to go from one level to the next.]]&lt;br /&gt;
&lt;br /&gt;
I created a table with the number of experience points required to go from one level to the &#039;&#039;next&#039;&#039; level, not just from level 1 to a level, but the formula won&#039;t fit anywhere.&lt;br /&gt;
&lt;br /&gt;
Image is to the right. [[User:Ztobor|Ztobor]] 20:26, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Misleading names ==&lt;br /&gt;
&lt;br /&gt;
The Medium Slow (a.k.a. Parabolic) function is not actually strictly slower than the Medium Fast (a.k.a Cubic) function.&lt;br /&gt;
&lt;br /&gt;
The only functions that are actually strictly ordered in terms of speed of levelling up are the Slow, Medium Fast, and Fast functions. The other three are all quirky.&lt;br /&gt;
&lt;br /&gt;
What I&#039;d suggest is renaming the Medium Fast function to simply Medium, and rename the Medium Slow function to... something. I still need to come up with a name, hence why I haven&#039;t actually edited the page yet. [[User:Ztobor|Ztobor]] 00:44, 1 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You could just change it to &amp;quot;Parabolic&amp;quot;, but do leave a reminder that there exist different names for the experience functions. In my opinion &amp;quot;Erratic&amp;quot; and &amp;quot;Fluctuating&amp;quot; are okay names for their respective functions. [[User:Ultraflame|Ultraflame]] 04:51, 1 August 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Ultraflame</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Battle_Revolution&amp;diff=1136122</id>
		<title>Pokémon Battle Revolution</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Battle_Revolution&amp;diff=1136122"/>
		<updated>2010-07-29T01:17:32Z</updated>

		<summary type="html">&lt;p&gt;Ultraflame: Gameplay - compatibility with HG/SS&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_game|&lt;br /&gt;
name=Pokémon Battle Revolution|&lt;br /&gt;
boxart=[[Image:PBRAmerican.jpg|250px]]|&lt;br /&gt;
caption=Pokémon Battle Revolution’s North American (NTSC) boxart.|&lt;br /&gt;
category=Battle Simulation|&lt;br /&gt;
players=Single player, multiplayer|&lt;br /&gt;
release_date_ja=Dec 14, 2006|&lt;br /&gt;
release_date_au=Nov 22, 2007|&lt;br /&gt;
release_date_eu=Dec 7, 2007|&lt;br /&gt;
release_date_na=June 25, 2007|&lt;br /&gt;
release_date_kr=|&lt;br /&gt;
publisher=[[Nintendo]]|&lt;br /&gt;
developer=[[Genius Sonority]]|&lt;br /&gt;
esrb=E for Everyone|&lt;br /&gt;
website_en=[http://www.pokemon.com/us/games/videogame-pokemontm-battle-revolution/ Pokémon Battle Revolution]|&lt;br /&gt;
website_ja=[http://www.pokemon.co.jp/game/wii/pbr_sp/ ポケモンバトルレボリューション]&amp;lt;br/&amp;gt;[http://www.nintendo.co.jp/wii/rpbj/ ポケモンバトルレボリューション] (@Nintendo)|&lt;br /&gt;
}}&lt;br /&gt;
{{bulbanews|game}}&lt;br /&gt;
{{StrategyWiki}}&lt;br /&gt;
&#039;&#039;&#039;Pokémon Battle Revolution&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケモンバトルレボリューション&#039;&#039;&#039; &#039;&#039;Pokémon Battle Revolution&#039;&#039;) is the first [[Pokémon]] game on Nintendo’s [[Wii]] console. It supports connectivity with the [[Nintendo DS]], allowing Trainers to battle using their Pokémon from the [[Generation IV]] main series games while using their Nintendo DS as a controller. It was released in Japan on December 14, 2006, two weeks after the Wii launch, and in the United States on June 25, 2007.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Pokémon Battle Revolution features eleven different colosseums in a new land named Pokétopia. Other features include stadiums that have their own special effects, such as randomizing the order of one’s Pokémon.&lt;br /&gt;
&lt;br /&gt;
Players can fully customize their [[Pokémon Trainer|Trainer]] to use on Nintendo Wi-Fi Connection. Players can customize their [[Model|characters]] with hats, shirts, glasses, and other things. Additionally, for the U.S. release, Nintendo had added the option to customize a Trainer’s skin pigmentation. A key difference from this game compared to the Stadium titles is that minigames are absent from this game. A Trainer can choose 6 Pokémon and get a Battle Pass; however, if [[Pokémon Diamond and Pearl Versions|Pokémon Diamond, Pearl]], or {{v2|Platinum}} is connected, a player can upload their trained Pokémon and get a [[Custom Pass]].  The instruction manuals of [[Pokémon HeartGold and SoulSilver Versions|HeartGold and SoulSilver]] claim compatibility with Pokémon Battle Revolution.&lt;br /&gt;
&lt;br /&gt;
Key differences from other Pokémon console games shown are that the Pokémon can now actually strike at the opponent physically while both Pokémon are rendered on the screen, instead of seeing one Pokémon attacking and then cutting away to the second getting hit by the attack as in previous titles. Moves that do not contact, however, follow the same style as the older games to keep the pace of gameplay up. When an attack that strikes both opposing Pokémon is performed, it may hit both of them on screen simultaneously, instead of showing it as the attack striking one Pokémon first then the second Pokémon next. The game also features a 100 Trainer battle when it is completed for the first time.&lt;br /&gt;
&lt;br /&gt;
Like the two Stadium Games, Pokémon Battle Revolution features an announcer that provides play-by-play commentary.&lt;br /&gt;
&lt;br /&gt;
==Colosseums==&lt;br /&gt;
The game features eleven different colosseums, each with special changes to normal play or prerequisites and either a [[Colosseum Leader]] or [[Colosseum Master]]. The six Colosseum Leaders wear Pokémon costumes; for example, Marina of the Waterfall Colosseum wears a Kyogre costume. Also, the Crystal Colosseum can hold up to 16 players, the battles are done in a 16 person tournament mode. After beating the Pokétopia Championship, the player is given a {{p|Pikachu}} with {{m|Volt Tackle}}, {{m|Surf}}, and a held [[Light Ball]] (such a Pikachu is impossible for a player to make by normal means). Each level rule (Level 30 Free and Level 50 All) for a Colosseum has a specific ranking, which goes up as the player wins. As the rank increases, the Trainers become stronger and the Poké Coupon rewards become greater. Around Rank 7, the Leaders, and even Trainers, will begin to use [[Legendary Pokémon]].&lt;br /&gt;
&lt;br /&gt;
*[[Gateway Colosseum]]&lt;br /&gt;
**Trade Battle{{tt|*|initially Rental Battle}}, led by Colosseum Master [[Colosseum Master Joe|Joe]]&lt;br /&gt;
*[[Main Street Colosseum]]&lt;br /&gt;
**Knockout Battle, led by Colosseum Leader [[Colosseum Leader Taylor|Taylor]]&lt;br /&gt;
*[[Waterfall Colosseum]]&lt;br /&gt;
**Team Battle, led by Colosseum Leader [[Colosseum Leader Marina|Marina]]&lt;br /&gt;
*[[Neon Colosseum]]&lt;br /&gt;
**Fortune Battle, led by Colosseum Leader [[Rosie]]&lt;br /&gt;
*[[Crystal Colosseum]]&lt;br /&gt;
**Tournament Battle, led by Colosseum Leader [[Voldon]]&lt;br /&gt;
*[[Sunny Park Colosseum]]&lt;br /&gt;
**[[Little Battle]]{{tt|*|initially Knockout Battle}}, led by Colosseum Master [[Sashay]]&lt;br /&gt;
*[[Magma Colosseum]]&lt;br /&gt;
**League Battle, led by Colosseum Leader [[Terrell]]&lt;br /&gt;
*[[Sunset Colosseum]]&lt;br /&gt;
**Select Battle, led by Colosseum Leader [[Dusty]]&lt;br /&gt;
*[[Courtyard Colosseum]] &lt;br /&gt;
**Survival Battle{{tt|*|initially Knockout Battle}}, led by Colosseum Master [[Kruger]]&lt;br /&gt;
*[[Stargazer Colosseum]]&lt;br /&gt;
**[[Masters Battle]]{{tt|*|initially Pokétopia Championship}}, led by Pokétopia Master [[Mysterial]]&lt;br /&gt;
*[[Lagoon Colosseum]]{{tt|*|Exclusive to DS Multiplayer and Wi-Fi Battles}}&lt;br /&gt;
&lt;br /&gt;
==Shop==&lt;br /&gt;
Using the [[Poké Coupon]]s earned in Battle mode, the player can shop for Gear and Mystery Gifts.&lt;br /&gt;
===Gear===&lt;br /&gt;
Gear consists of hats, pants, shirts, bags, badges, glasses, hair colors, eye colors, shoes, and gloves which can be used to alter the outfit and appearance of the trainer on the player’s [[Custom Pass]].&lt;br /&gt;
===Mystery Gift===&lt;br /&gt;
[[Poké Coupon]]s can also be used to purchase items which can be sent to the [[Generation IV]] DS games. Some items are not available until certain conditions have been met.&lt;br /&gt;
&lt;br /&gt;
{{shop|[[Held Item]]s}}&lt;br /&gt;
{{shoprow|{{shopitem|DeepSeaScale|14400|PC|Beat 1st set of Masters Battle}}|{{shopitem|DeepSeaTooth|14400|PC|Beat 1st set of Masters Battle}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Soul Dew|14400|PC|Beat 1st set of Masters Battle}}|{{shopitem|Protector|12000|PC|Beat Little Battle}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Dubious Disc|12000|PC|Beat Little Battle}}|{{shopitem|Reaper Cloth|12000|PC|Beat Little Battle}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Up-Grade|9600|PC|Beat Sunny Park Colosseum}}|{{shopitem|Iron Ball|9600|PC|Beat Sunny Park Colosseum}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Dusk Stone|7200|PC}}|{{shopitem|Shiny Stone|7200|PC}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Dawn Stone|7200|PC}}|{{shopitem|King&#039;s Rock|7200|PC}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Light Clay|7200|PC}}|{{shopitem|Quick Claw|7200|PC}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Leftovers|7200|PC}}|{{shopitem|Choice Specs|7200|PC}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Wise Glasses|7200|PC|View all the battle tutorials}}|{{shopitem|Expert Belt|7200|PC|Beat 1st set of Masters Battle}}}}&lt;br /&gt;
{{shopfooter|multiple=yes}}&lt;br /&gt;
{{shop|[[Berry|Berries]]}}&lt;br /&gt;
{{shoprow|{{shopitem|Liechi Berry|38400|PC|Beat 4th set of Masters Battle}}|{{shopitem|Lansat Berry|38400|PC|Beat 50 consecutive opponents in Survival Battle}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Starf Berry|38400|PC|Beat 100 consecutive opponents in Survival Battle}}|{{shopitem|Enigma Berry|38400|PC|Beat 8th set of Masters Battle}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Ganlon Berry|19200|PC|Beat Stargazer Colosseum}}|{{shopitem|Salac Berry|19200|PC|Beat Stargazer Colosseum}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Petaya Berry|19200|PC|Beat Stargazer Colosseum}}|{{shopitem|Apicot Berry|19200|PC|Beat Stargazer Colosseum}}}}&lt;br /&gt;
{{shopfooter|multiple=yes}}&lt;br /&gt;
{{shop|[[TM]]s}}&lt;br /&gt;
{{shoprow|{{shopitem|TM02|12000|PC|Beat 1st set of Masters Battle|TM Dragon|Dragon Claw}}|{{shopitem|TM05|9600|PC||TM Normal|Roar}}}}&lt;br /&gt;
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{{shoprow|{{shopitem|TM24|12000|PC|Beat Courtyard Colosseum|TM Electric|Thunderbolt}}|{{shopitem|TM26|12000|PC|Beat 1st set of Masters Battle|TM Ground|Earthquake}}}}&lt;br /&gt;
{{shoprow|{{shopitem|TM29|12000|PC|Beat Courtyard Colosseum|TM Psychic|Psychic}}|{{shopitem|TM30|12000|PC|Beat Courtyard Colosseum|TM Ghost|Shadow Ball}}}}&lt;br /&gt;
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{{shoprow|{{shopitem|TM42|9600|PC|Beat Sunny Park Colosseum|TM Normal|Facade}}|{{shopitem|TM48|9600|PC|Beat Sunny Park Colosseum|TM Psychic|Skill Swap}}}}&lt;br /&gt;
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{{shoprow|{{shopitem|TM81|9600|PC|Beat Little Battle|TM Bug|X-Scissor}}|{{shopitem|TM84|9600|PC|Beat Sunny Park Colosseum|TM Poison|Poison Jab}}}}&lt;br /&gt;
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{{shopfooter}}&lt;br /&gt;
&lt;br /&gt;
====Special====&lt;br /&gt;
These gifts can be sent for free an unlimited number of times; however, each save file on the DS game can receive only one of each. To receive the gift again the player must use a different game card or erase all data on the DS game and start over.&lt;br /&gt;
{|width=&amp;quot;600px&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;background: #f8f8ff; border: 3px solid #8888aa; border-radius: 20px; -moz-border-radius: 20px; padding-bottom: 5px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!height=&amp;quot;32px&amp;quot; style=&amp;quot;text-align: center; background-color: #ccccff; border-radius-topleft: 30px; -moz-border-radius-topleft: 30px;&amp;quot;|Item&lt;br /&gt;
!height=&amp;quot;32px&amp;quot; style=&amp;quot;text-align: center; background-color: #ccccff;&amp;quot;|Purchase condition&lt;br /&gt;
|-&lt;br /&gt;
|height=&amp;quot;26px&amp;quot; style=&amp;quot;padding-left: 10px&amp;quot;|[[#Pikachu (Secret Gift)|Secret Gift]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;padding-right: 10px; padding-left: 10px&amp;quot;|Beat Stargazer Colosseum&lt;br /&gt;
|-&lt;br /&gt;
|height=&amp;quot;26px&amp;quot; style=&amp;quot;padding-left: 10px&amp;quot;|[[#Electivire (Shocking Secret Gift)|Shocking Secret Gift]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;padding-right: 10px; padding-left: 10px&amp;quot;|Enter the region-appropriate code in the “Self-Introduction” field&lt;br /&gt;
|-&lt;br /&gt;
|height=&amp;quot;26px&amp;quot; style=&amp;quot;padding-left: 10px&amp;quot;|[[#Magmortar (Heated Secret Gift)|Heated Secret Gift]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;padding-right: 10px; padding-left: 10px&amp;quot;|Enter the region-appropriate code in the “Self-Introduction” field&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bonus Pokémon===&lt;br /&gt;
====Pikachu (Secret Gift)====&lt;br /&gt;
[[Image:PikaSurf.jpg|thumb|right|200px|Pikachu using Surf with the aid of a surfboard]]&lt;br /&gt;
When the player beats Pokétopia Master [[Mysterial]] for the first time, a {{P|Pikachu}} will become available for download to {{game|Diamond and Pearl|s}}, {{game|Platinum}} and {{game|HeartGold and SoulSilver|s}}  in the Shop. It is free and can be downloaded by multiple games, but no two Pikachu can be downloaded by a single card.&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; style=&amp;quot;background: #684d02; -moz-border-radius: 10px; border: 5px solid #dca202&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#684d02&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#ffd461; -moz-border-radius-topleft: 5px;&amp;quot;|{{color|684d02|Region}}&lt;br /&gt;
!style=&amp;quot;background:#ffd461&amp;quot;|{{color2|684d02|Original Trainer|OT}}&lt;br /&gt;
!style=&amp;quot;background:#ffd461; -moz-border-radius-topright: 5px;&amp;quot;|{{color2|684d02|Trainer ID number|ID no.}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Japan&lt;br /&gt;
|{{color|e82010|ポケトピア}}&lt;br /&gt;
|12146&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|America&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{color|e82010|PKTOPIA}}&lt;br /&gt;
|06257&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Europe&lt;br /&gt;
|12077&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#ffd461; -moz-border-radius-bottomleft: 5px; -moz-border-radius-bottomright: 5px&amp;quot;|&lt;br /&gt;
|}{{-}}&lt;br /&gt;
{{G4event|&lt;br /&gt;
ball=Poké|&lt;br /&gt;
pokemon=Pikachu|&lt;br /&gt;
nick=PIKACHU|&lt;br /&gt;
gender=♀|&lt;br /&gt;
level=10|&lt;br /&gt;
game=4p|&lt;br /&gt;
ndex=025 f|&lt;br /&gt;
dexno=025|&lt;br /&gt;
nature=Hardy|&lt;br /&gt;
typea=Electric|&lt;br /&gt;
otcolor=red|&lt;br /&gt;
ot=PKTOPIA|&lt;br /&gt;
id=06257|&lt;br /&gt;
ability1=Static|&lt;br /&gt;
date=June 25, 2007|&lt;br /&gt;
met=Lovely Place|&lt;br /&gt;
encounter=fateful|&lt;br /&gt;
type1=Electric|move1=Volt Tackle|&lt;br /&gt;
type2=Water|move2=Surf|&lt;br /&gt;
type3=Normal|move3=Tail Whip|&lt;br /&gt;
type4=Electric|move4=Thunder Wave|&lt;br /&gt;
item=1|&lt;br /&gt;
item1=Light Ball|&lt;br /&gt;
ribbon=no|&lt;br /&gt;
receive=no|&lt;br /&gt;
country=all regions|&lt;br /&gt;
diamond=yes|&lt;br /&gt;
pearl=yes|&lt;br /&gt;
platinum=yes|&lt;br /&gt;
heartgold=yes|&lt;br /&gt;
soulsilver=yes|&lt;br /&gt;
pbr=yes|&lt;br /&gt;
distribution=no&lt;br /&gt;
}}&lt;br /&gt;
=====Wonder Cards=====&lt;br /&gt;
{|align=&amp;quot;left&amp;quot;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{{wondercard|lang=jap|&lt;br /&gt;
ms1=025|&lt;br /&gt;
title=&amp;lt;sc&amp;gt;ひみつのおくりもの&amp;lt;/sc&amp;gt;|&lt;br /&gt;
msg=&amp;lt;sc&amp;gt;ポケモンバトルレボリュ－ションで&amp;lt;br&amp;gt;ピカチュウの　なみのりを　つかって&amp;lt;br&amp;gt;みよう　サ－フボ－ドにのって　&amp;lt;br&amp;gt;なみのりを　するよ&amp;lt;/sc&amp;gt;|&lt;br /&gt;
date=&amp;lt;sc&amp;gt;２００６／１２／１４&amp;lt;/sc&amp;gt;}}&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{{wondercard|&lt;br /&gt;
ms=1|&lt;br /&gt;
ms1=025|&lt;br /&gt;
title=&amp;lt;sc&amp;gt;Secret Gift&amp;lt;/sc&amp;gt;|&lt;br /&gt;
msg=&amp;lt;sc&amp;gt;Use PIKACHU&#039;s Surf&amp;lt;br&amp;gt;in Pokémon Battle Revolution&amp;lt;br&amp;gt;and see PIKACHU ride on&amp;lt;br&amp;gt;a surfboard.&amp;lt;/sc&amp;gt;|&lt;br /&gt;
date=&amp;lt;sc&amp;gt;June. 25, 2007&amp;lt;/sc&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
{|align=&amp;quot;left&amp;quot;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{{wondercard|&lt;br /&gt;
ms=1|&lt;br /&gt;
ms1=025|&lt;br /&gt;
title=&amp;lt;sc&amp;gt;Cadeau Mystère Cadeau Surprise&amp;lt;/sc&amp;gt;|&lt;br /&gt;
msg=&amp;lt;sc&amp;gt;Utilisez l&#039;attaque Surf de PIKACHU&amp;lt;br&amp;gt;dans Pokémon Battle Revolution&amp;lt;br&amp;gt;et vous verrez PIKACHU sur une&amp;lt;br&amp;gt;planche de surf!&amp;lt;/sc&amp;gt;|&lt;br /&gt;
date=&amp;lt;sc&amp;gt;Dec. 7, 2007&amp;lt;/sc&amp;gt;}}&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{{wondercard|&lt;br /&gt;
ms=1|&lt;br /&gt;
ms1=025|&lt;br /&gt;
title=&amp;lt;sc&amp;gt;Geheimgeschehen Geheimgeschenk&amp;lt;/sc&amp;gt;|&lt;br /&gt;
msg=&amp;lt;sc&amp;gt;Führe in Pokémon Battle Revolution&amp;lt;br&amp;gt;mit PIKACHU Surfer aus und&amp;lt;br&amp;gt;erlebe, wie PIKACHU auf&amp;lt;br&amp;gt;dem Surfbrett reitet!&amp;lt;/sc&amp;gt;|&lt;br /&gt;
date=&amp;lt;sc&amp;gt;Dec. 7, 2007&amp;lt;/sc&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
{|align=&amp;quot;left&amp;quot;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{{wondercard|&lt;br /&gt;
ms=1|&lt;br /&gt;
ms1=025|&lt;br /&gt;
title=&amp;lt;sc&amp;gt;Dono Segreto Dono Sorpresa&amp;lt;/sc&amp;gt;|&lt;br /&gt;
msg=&amp;lt;sc&amp;gt;Usa Surf di PIKACHU&amp;lt;br&amp;gt;in Pokémon Battle Revolution&amp;lt;br&amp;gt;se vuoi vederlo&amp;lt;br&amp;gt;su una tavola da surf!&amp;lt;/sc&amp;gt;|&lt;br /&gt;
date=&amp;lt;sc&amp;gt;Dec. 7, 2007&amp;lt;/sc&amp;gt;}}&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{{wondercard|&lt;br /&gt;
ms=1|&lt;br /&gt;
ms1=025|&lt;br /&gt;
title=&amp;lt;sc&amp;gt;Regalo misterioso Regalo sorpresa&amp;lt;/sc&amp;gt;|&lt;br /&gt;
msg=&amp;lt;sc&amp;gt;Emplea el movimiento Surf de PIKACHU&amp;lt;br&amp;gt;en Pokémon Battle Revolution para&amp;lt;br&amp;gt;verlo surfear las olas.&amp;lt;/sc&amp;gt;|&lt;br /&gt;
date=&amp;lt;sc&amp;gt;Dec. 7, 2007&amp;lt;/sc&amp;gt;}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
====Codes====&lt;br /&gt;
The player can also unlock an {{P|Electivire}} and a {{p|Magmortar}} if he or she enters a specific code at the “Self-Introduction” option in the Profile menu.&lt;br /&gt;
=====Electivire (Shocking Secret Gift)=====&lt;br /&gt;
*Electivire and the Gold Pass can be unlocked with the following codes: &lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; style=&amp;quot;background: #463600; -moz-border-radius: 10px; border: 5px solid #f3bc00&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#684d02&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#ffd74e; -moz-border-radius-topleft: 5px;&amp;quot;|Region&lt;br /&gt;
!style=&amp;quot;background:#ffd74e; -moz-border-radius-topright: 5px;&amp;quot;|Code&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|US&lt;br /&gt;
|&amp;lt;code&amp;gt;BA16-X4SH-E2AT&amp;lt;/code&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|UK&lt;br /&gt;
|&amp;lt;code&amp;gt;tko3-9jwp-34kl&amp;lt;/code&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{pmin|France}}&lt;br /&gt;
|&amp;lt;code&amp;gt;jk4i-df87-dsf9&amp;lt;/code&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{pmin|Spain}}&lt;br /&gt;
|&amp;lt;code&amp;gt;04in-1ynj-24fv&amp;lt;/code&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{pmin|Germany}}&lt;br /&gt;
|&amp;lt;code&amp;gt;0f9-ud0g-ughj&amp;lt;/code&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{pmin|Italy}}&lt;br /&gt;
|&amp;lt;code&amp;gt;t4oi-6j8d-sb5r&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#ffd74e; -moz-border-radius-bottomleft: 5px; -moz-border-radius-bottomright: 5px&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; style=&amp;quot;background: #684d02; -moz-border-radius: 10px; border: 5px solid #dca202&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#684d02&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#ffd461; -moz-border-radius-topleft: 5px;&amp;quot;|{{color|684d02|Region}}&lt;br /&gt;
!style=&amp;quot;background:#ffd461&amp;quot;|{{color2|684d02|Original Trainer|OT}}&lt;br /&gt;
!style=&amp;quot;background:#ffd461; -moz-border-radius-topright: 5px;&amp;quot;|{{color2|684d02|Trainer ID number|ID no.}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|America&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{color|e82010|PKTOPIA}}&lt;br /&gt;
|06257&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Europe&lt;br /&gt;
|12077&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#ffd461; -moz-border-radius-bottomleft: 5px; -moz-border-radius-bottomright: 5px&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
{{G4event|&lt;br /&gt;
ball=Poké|&lt;br /&gt;
pokemon=Electivire|&lt;br /&gt;
nick=ELECTIVIRE|&lt;br /&gt;
gender=♂|&lt;br /&gt;
level=50|&lt;br /&gt;
game=4p|&lt;br /&gt;
ndex=466|&lt;br /&gt;
nature=Adamant|&lt;br /&gt;
typea=Electric|&lt;br /&gt;
otcolor=red|&lt;br /&gt;
ot=PKTOPIA|&lt;br /&gt;
id=06257|&lt;br /&gt;
ability1=Motor Drive|&lt;br /&gt;
date=Sept. 25, 2007|&lt;br /&gt;
met=Lovely Place|&lt;br /&gt;
encounter=fateful|&lt;br /&gt;
type1=Electric|move1=ThunderPunch|&lt;br /&gt;
type2=Ice|move2=Ice Punch|&lt;br /&gt;
type3=Fighting|move3=Cross Chop|&lt;br /&gt;
type4=Ground|move4=Earthquake|&lt;br /&gt;
item=1|&lt;br /&gt;
item1=Magnet|&lt;br /&gt;
ribbon=no|&lt;br /&gt;
receive=no|&lt;br /&gt;
country=America and Europe|&lt;br /&gt;
diamond=yes|&lt;br /&gt;
pearl=yes|&lt;br /&gt;
platinum=yes|&lt;br /&gt;
heartgold=yes|&lt;br /&gt;
soulsilver=yes|&lt;br /&gt;
pbr=yes|&lt;br /&gt;
distribution=no&lt;br /&gt;
}}&lt;br /&gt;
======Wonder Cards======&lt;br /&gt;
{|align=&amp;quot;left&amp;quot;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{{wondercard|&lt;br /&gt;
ms=1|&lt;br /&gt;
ms1=466|&lt;br /&gt;
title=&amp;lt;sc&amp;gt;Shocking Secret Gift&amp;lt;/sc&amp;gt;|&lt;br /&gt;
msg=&amp;lt;sc&amp;gt;This is a special Secret Gift&amp;lt;br&amp;gt;You can receive a powerful,&amp;lt;br&amp;gt;Electric-type Pokémon! Try out&amp;lt;br&amp;gt;this Pokémon in battle!&amp;lt;/sc&amp;gt;|&lt;br /&gt;
date=&amp;lt;sc&amp;gt;Sept. 25, 2007&amp;lt;/sc&amp;gt;}}&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{{wondercard|&lt;br /&gt;
ms1=466|&lt;br /&gt;
title=&amp;lt;sc&amp;gt;Cadeau foudroyant&amp;lt;/sc&amp;gt;|&lt;br /&gt;
msg=&amp;lt;sc&amp;gt;Voici un Cadeau Surprise spécial!&amp;lt;br&amp;gt;Vous pouvez recevoir un puissant&amp;lt;br&amp;gt;Pokémon de type Electrik! Essayez-le&amp;lt;br&amp;gt;vite en combat!&amp;lt;/sc&amp;gt;|&lt;br /&gt;
date=&amp;lt;sc&amp;gt; Feb. 22, 2008&amp;lt;/sc&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
{|align=&amp;quot;left&amp;quot;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{{wondercard|&lt;br /&gt;
ms1=466|&lt;br /&gt;
title=&amp;lt;sc&amp;gt;Regalo electrizante&amp;lt;/sc&amp;gt;|&lt;br /&gt;
msg=&amp;lt;sc&amp;gt;Regalo secreto muy especial.&amp;lt;br&amp;gt;¡Podrías recibir un poderoso Pokémon&amp;lt;br&amp;gt;de tipo Eléctrico!&amp;lt;br&amp;gt;¡No dejes de probarlo en combate!&amp;lt;/sc&amp;gt;|&lt;br /&gt;
date=&amp;lt;sc&amp;gt; Feb. 22, 2008&amp;lt;/sc&amp;gt;}}&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{{wondercard|&lt;br /&gt;
ms1=466|&lt;br /&gt;
title=&amp;lt;sc&amp;gt;Geheimgeschehen Schockgeschenk&amp;lt;/sc&amp;gt;|&lt;br /&gt;
msg=&amp;lt;sc&amp;gt;Ein ganz besonderes Geheimgeschenk.&amp;lt;br&amp;gt;Du kannst ein mächtiges&amp;lt;br&amp;gt;Elektro-Pokémon erhalten! Setze&amp;lt;br&amp;gt;dieses Pokémon im Kampf ein!&amp;lt;/sc&amp;gt;|&lt;br /&gt;
date=&amp;lt;sc&amp;gt; Feb. 22, 2008&amp;lt;/sc&amp;gt;}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
{{wondercard|&lt;br /&gt;
ms1=466|&lt;br /&gt;
title=&amp;lt;sc&amp;gt;Dono Segreto Dono Elettrizzante&amp;lt;/sc&amp;gt;|&lt;br /&gt;
msg=&amp;lt;sc&amp;gt;Questo è un Dono Sorpresa.&amp;lt;br&amp;gt;Puoi ricevere un Pokémon di&amp;lt;br&amp;gt;tipo Elettro molto forte!&amp;lt;br&amp;gt;Mettilo alla prova nella lotta!&amp;lt;/sc&amp;gt;|&lt;br /&gt;
date=&amp;lt;sc&amp;gt; Feb. 22, 2008&amp;lt;/sc&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
=====Magmortar (Heated Secret Gift)=====&lt;br /&gt;
*Magmortar and the Silver Pass can be unlocked with the following codes: &lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; style=&amp;quot;background: #333c44; -moz-border-radius: 10px; border: 5px solid #93abc3&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#333c44&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#bbd7f4; -moz-border-radius-topleft: 5px;&amp;quot;|Region&lt;br /&gt;
!style=&amp;quot;background:#bbd7f4; -moz-border-radius-topright: 5px;&amp;quot;|Code&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|US&lt;br /&gt;
|&amp;lt;code&amp;gt;B416-X4HT-VTWF&amp;lt;/code&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|UK&lt;br /&gt;
|&amp;lt;code&amp;gt;jl49-05kn-odnv&amp;lt;/code&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{pmin|France}}&lt;br /&gt;
|&amp;lt;code&amp;gt;13io-h4rf-1tpa&amp;lt;/code&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{pmin|Spain}}&lt;br /&gt;
|&amp;lt;code&amp;gt;kn34-q0uc-1mbx&amp;lt;/code&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{pmin|Germany}}&lt;br /&gt;
|&amp;lt;code&amp;gt;kre9-ef90-5hgn&amp;lt;/code&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{pmin|Italy}}&lt;br /&gt;
|&amp;lt;code&amp;gt;97ea-78hl-jrgu&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#bbd7f4; -moz-border-radius-bottomleft: 5px; -moz-border-radius-bottomright: 5px&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; style=&amp;quot;background: #684d02; -moz-border-radius: 10px; border: 5px solid #dca202&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#684d02&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#ffd461; -moz-border-radius-topleft: 5px;&amp;quot;|{{color|684d02|Region}}&lt;br /&gt;
!style=&amp;quot;background:#ffd461&amp;quot;|{{color2|684d02|Original Trainer|OT}}&lt;br /&gt;
!style=&amp;quot;background:#ffd461; -moz-border-radius-topright: 5px;&amp;quot;|{{color2|684d02|Trainer ID number|ID no.}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|America&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{color|e82010|PKTOPIA}}&lt;br /&gt;
|06257&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Europe&lt;br /&gt;
|12077&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#ffd461; -moz-border-radius-bottomleft: 5px; -moz-border-radius-bottomright: 5px&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
{{G4event|&lt;br /&gt;
ball=Poké|&lt;br /&gt;
pokemon=Magmortar|&lt;br /&gt;
nick=MAGMORTAR|&lt;br /&gt;
gender=♀|&lt;br /&gt;
level=50|&lt;br /&gt;
game=4p|&lt;br /&gt;
ndex=467|&lt;br /&gt;
nature=Modest|&lt;br /&gt;
typea=Fire|&lt;br /&gt;
otcolor=red|&lt;br /&gt;
ot=PKTOPIA|&lt;br /&gt;
id=06257|&lt;br /&gt;
ability1=Flame Body|&lt;br /&gt;
date=Oct. 20, 2007|&lt;br /&gt;
met=Lovely Place|&lt;br /&gt;
encounter=fateful|&lt;br /&gt;
type1=Fire|move1=Flamethrower|&lt;br /&gt;
type2=Psychic|move2=Psychic|&lt;br /&gt;
type3=Normal|move3=Hyper Beam|&lt;br /&gt;
type4=Grass|move4=SolarBeam|&lt;br /&gt;
item=1|&lt;br /&gt;
item1=Charcoal|&lt;br /&gt;
ribbon=no|&lt;br /&gt;
receive=no|&lt;br /&gt;
country=America and Europe|&lt;br /&gt;
diamond=yes|&lt;br /&gt;
pearl=yes|&lt;br /&gt;
platinum=yes|&lt;br /&gt;
heartgold=yes|&lt;br /&gt;
soulsilver=yes|&lt;br /&gt;
pbr=yes|&lt;br /&gt;
distribution=no&lt;br /&gt;
}}&lt;br /&gt;
======Wonder Cards======&lt;br /&gt;
{|align=&amp;quot;left&amp;quot;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{{wondercard|ms=1|ms1=467&lt;br /&gt;
|title=&amp;lt;sc&amp;gt;Heated Secret Gift&amp;lt;/sc&amp;gt;&lt;br /&gt;
|msg=&amp;lt;sc&amp;gt;This is a special Secret Gift.&amp;lt;br&amp;gt;You can receive a powerful,&amp;lt;br&amp;gt;Fire-type Pokémon! Try out&amp;lt;br&amp;gt;this Pokémon in battle!&amp;lt;/sc&amp;gt;|&lt;br /&gt;
date=&amp;lt;sc&amp;gt;Oct. 20, 2007&amp;lt;/sc&amp;gt;}}&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{{wondercard|&lt;br /&gt;
ms1=467|&lt;br /&gt;
title=&amp;lt;sc&amp;gt;Cadeau enflammé&amp;lt;/sc&amp;gt;|&lt;br /&gt;
msg=&amp;lt;sc&amp;gt;Voici un Cadeau Surprise spécial!&amp;lt;br&amp;gt;Vous pouvez recevoir un puissant&amp;lt;br&amp;gt;Pokémon de type Feu! Essayez-le&amp;lt;br&amp;gt;vite en combat!&amp;lt;/sc&amp;gt;|&lt;br /&gt;
date=&amp;lt;sc&amp;gt;Mar. 5, 2008&amp;lt;/sc&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
{|align=&amp;quot;left&amp;quot;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{{wondercard|&lt;br /&gt;
ms1=467|&lt;br /&gt;
title=&amp;lt;sc&amp;gt;Regalo llamativo&amp;lt;/sc&amp;gt;|&lt;br /&gt;
msg=&amp;lt;sc&amp;gt;Regalo secreto muy especial.&amp;lt;br&amp;gt;¡Podrías recibir un poderoso Pokémon&amp;lt;br&amp;gt;de tipo Fuego!&amp;lt;br&amp;gt;¡No dejes de probarlo en combate!&amp;lt;/sc&amp;gt;|&lt;br /&gt;
date=&amp;lt;sc&amp;gt;Mar. 5, 2008&amp;lt;/sc&amp;gt;}}&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{{wondercard|&lt;br /&gt;
ms1=467|&lt;br /&gt;
title=&amp;lt;sc&amp;gt;Geheimgeschehen Glutgeschenk&amp;lt;/sc&amp;gt;|&lt;br /&gt;
msg=&amp;lt;sc&amp;gt;Ein ganz besonderes Geheimgeschenk.&amp;lt;br&amp;gt;Du kannst ein mächtiges&amp;lt;br&amp;gt;Feuer-Pokémon erhalten! Setze&amp;lt;br&amp;gt;dieses Pokémon im Kampf ein!&amp;lt;/sc&amp;gt;|&lt;br /&gt;
date=&amp;lt;sc&amp;gt;Mar. 5, 2008&amp;lt;/sc&amp;gt;}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
{{wondercard|&lt;br /&gt;
ms1=467|&lt;br /&gt;
title=&amp;lt;sc&amp;gt;Dono Segreto Dono Rovente&amp;lt;/sc&amp;gt;|&lt;br /&gt;
msg=&amp;lt;sc&amp;gt; Questo è un Dono Sorpresa.&amp;lt;br&amp;gt;Puoi ricevere un Pokémon di&amp;lt;br&amp;gt;tipo Fuoco molto forte!&amp;lt;br&amp;gt;Mettilo alla prova nella lotta! &amp;lt;/sc&amp;gt;|&lt;br /&gt;
date=&amp;lt;sc&amp;gt;Mar. 5, 2008&amp;lt;/sc&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Online functionality==&lt;br /&gt;
Battle Revolution is the first Pokémon game on any home console to go online. It uses its own 12-digit friend code, separate from the Wii’s code. This has received widespread controversy, because the use of a Wii Number was believed to eliminate the need to have a friend code for each online game, as with DS Wi-Fi games; however, this is not the case, as subsequent releases have proven.&lt;br /&gt;
&lt;br /&gt;
Once logged on, one has the option of battling random Wi-Fi matches, or with friends. When battling random Wi-Fi, one can only play using the level 50 all rule set, but can select double or single battles (double being the default). After selecting the preferred Colosseum and Trainer Card, the game will begin searching for an opponent and the battle will begin when one is found. During the battle, all Pokémon nicknames are removed and all trainer quotes are set to their defaults. After the battle, one can exchange Friend Passes, but only if both parties are in agreement.&lt;br /&gt;
&lt;br /&gt;
One can also battle friends, in which case, one can create a battle and modify all aspects of the rules (although custom rules cannot be created and altered in the Wi-Fi mode itself, they can be changed in other modes before logging on) and Colosseum. From the friend lobby, players can see the current status of anyone on their friend list and join a battle they are hosting.&lt;br /&gt;
===Rules===&lt;br /&gt;
The rules for battle can be modified in various ways:&lt;br /&gt;
*Level: The levels of the Pokémon allowed, can be set to Anything Goes (No restriction), Level 50 All (levels are set to 50) or a custom range and level total (the maximum combined level allowed of the 6 Pokémon)&lt;br /&gt;
*Entry Pokémon: How many Pokémon are used. Can be set from 1-6, or have no restriction, in which case players can enter as many or as few Pokémon as they want.&lt;br /&gt;
*Time limit for one battle: No limit, or a range of 1-99 Minutes. Time continues counting down even during attack animations. When time runs out, the trainer with the most Pokémon remaining is the winner.&lt;br /&gt;
*Time limit for move selection: No limit, or a range of 20-99 Seconds. If a player runs out of time for move selection, the computer selects their moves for them.&lt;br /&gt;
The following options are either yes/allow or no/disallow selections.&lt;br /&gt;
*Allow same Pokémon on a team?&lt;br /&gt;
*Allow Pokémon with identical [[Held item|hold items]]?&lt;br /&gt;
*Allow two or more Pokémon to be put to {{status|sleep}} on the [[Party|same team]]?&lt;br /&gt;
*Allow two or more Pokémon to be {{status|Freeze|frozen}} on the same team?&lt;br /&gt;
*If all Pokémon faint due to {{m|Explosion}} or {{m|Selfdestruct}}, user loses? (If turned off, such a situation results in a draw rather than a victory for either side)&lt;br /&gt;
*Should {{m|Perish Song}} and {{m|Destiny Bond}} fail if used by a team’s final Pokémon?&lt;br /&gt;
*Fixed-damage moves like {{m|Dragon Rage}} and {{m|SonicBoom}} always fail?&lt;br /&gt;
&lt;br /&gt;
==Legendary Pokémon banning controversy==&lt;br /&gt;
Due to the lack of clauses in online random multiplayer, Trainers with [[legendary Pokémon]] ran rampant on the system, attracting a fair amount of controversy as to why [[Nintendo]] was not using official Nintendo tournament rules, which ban legendary Pokémon, on their service. However, on July 3, 2007, legendary Pokémon (referred to as &amp;quot;exotic&amp;quot; Pokémon by the game) became banned from the system. Although it was originally speculated to be a [[glitch]], a [[Global Terminal#Temporary Legendary Pokémon ban|similar incident]] occured on the same date regarding {{game3|Diamond and Pearl|two other games|s}}. The banning of these Pokémon has received a large amount of controversy from the community. A Nintendo representative later stated [http://boards.gamefaqs.com/gfaqs/genmessage.php?board=934033&amp;amp;topic=36507640] that the ban was a technical difficulty. The similar GTS problem was not addressed.&lt;br /&gt;
&lt;br /&gt;
It seems that the ban was lifted sometime later, as legendary Pokémon can currently be used.&lt;br /&gt;
&lt;br /&gt;
Something similar recently happened to the American {{DL|List of Nintendo event Pokémon in 2008|Toys &amp;quot;R&amp;quot; Us Darkrai|Alamos Darkrai}} given out at Toys &amp;quot;R&amp;quot; Us events. While the [[M10|Japanese Movie]] [[List of Nintendo event Pokémon in 2007#Movie Darkrai|Darkrai]], the {{p|Darkrai}} obtained from [[Newmoon Island]] by hacking and [[Ranger Net#Liberate The Tower.21|Darkrai]] from [[Pokémon Ranger: Shadows of Almia]] worked fine, Alamos Darkrai was not allowed in online random multiplayer. This was fixed later on, and Alamos Darkrai are now freely usable.&lt;br /&gt;
&lt;br /&gt;
==Development and history==&lt;br /&gt;
[[Image:PBR Blizzard.jpg|thumb|left|Two Pokémon are hit by {{m|Blizzard}} at the same time]]&lt;br /&gt;
The game was first announced by Nintendo president Satoru Iwata at a Nintendo marketing event in Japan on June 7, 2006. At the event, Iwata described Wii-to-DS connectivity using the game as an example, stating that gamers with either Pokémon Diamond or Pearl can play battles using their Diamond or Pearl Pokémon to Pokémon Battle Revolution using their DS as a controller.&lt;br /&gt;
&lt;br /&gt;
The first shown video of Pokémon Battle Revolution showcased a battle between Red and Leaf on what would become the Neon Colosseum. Interestingly, in said movie, a Groudon uses Hyper Beam on a Deoxys, not only defeating it, but leaving a large gash in the floor of the Colosseum, and a hole in the wall. It is unknown if these environment damages would have remained over the course of the battle, but no such thing is possible in the final game. The camera also appeared to be more dynamic than it is in the final game: when selecting its moves, the camera first focuses on the first Pokémon, then quickly pans over to the second Pokémon to select its moves, then pans over to the trainer who is shown making an attack command, and the attacks begin. The camera simply cuts between these shots in the final game. The last difference is the HP meter that is shown on screen when damage is done. In the video, the numerical value of the HP is shown on the HP meter, however that does not happen in any game mode in the final version.&lt;br /&gt;
&lt;br /&gt;
The DS linkup feature was demoed at 2006 Nintendo World Tour for the first time. As well as allowing Pokémon from a Pokémon Diamond or Pearl cartridge to be used in-game, it replaces the on-screen battle menu normally used in conjunction with the Wii Remote. The battle menu is displayed on the DS touchscreen instead, and is navigated with the stylus. Up to eight players can play in a 1 on 1 tournament, much like the {{Gdis|Battle Frontier|III}}&#039;s Battle Dome in {{game|Emerald}}.&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
Battle Revolution is compatible with all handheld [[Generation IV]] games. However, {{p|Giratina}}, {{p|Shaymin}}, and {{p|Rotom}}&#039;s forme changes introduced in Platinum will revert to their original forme upon being copied over to the game, and the [[Spiky-eared Pichu]] will display as a normal Pichu. In addition, Rotom&#039;s stats will lower to those of Rotom&#039;s normal forme, and it will temporarily forget its special move (if it had one in the first place).&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
Pokémon Battle Revolution received mostly negative to lukewarm reviews. {{wp|IGN}} has given this game a 5.0 out of 10 for many reasons. First, the website claimed, the game lacks many features demonstrated in previous games such as {{OBP|Pokémon Stadium|English}} and [[Pokémon Colosseum]], notably the {{wp|Role-playing game|RPG}} mode. The multiplayer and online battles were also criticized for lacking features such as tournament play. {{wp|Gamespot}} gave the game a 5.5 out of 10, their reasons for this were the repetitive gameplay and the barebones online play. It also added that if the player didn’t have Pokémon Diamond or Pearl for the DS, there wasn’t as much to do. {{wp|Nintendo Power}} gave this game a 6.5 out of 10.&lt;br /&gt;
&lt;br /&gt;
Currently the game has an average of 53% on both {{wp|Game Rankings}} and {{wp|Metacritic}}. &amp;lt;ref&amp;gt;http://www.gamerankings.com/wii/934033-pokemon-battle-revolution/index.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://www.metacritic.com/games/platforms/wii/pokemonbattlerevolution&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As of October 27th 2008, the game has sold 1.32 million copies worldwide. &amp;lt;ref&amp;gt;http://www.vgchartz.com/games/index.php?name=Pokemon+Battle+Revolution&amp;lt;/ref&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Main series}}&lt;br /&gt;
{{Event Pokémon}}&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Pokémon Battle Revolution]]&lt;br /&gt;
[[Category:Wii games]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon Battle Revolution]]&lt;br /&gt;
[[es:Pokémon Battle Revolution]]&lt;br /&gt;
[[fr:Pokémon Battle Revolution]]&lt;br /&gt;
[[ja:ポケモンバトルレボリューション]]&lt;br /&gt;
[[pl:Pokémon Battle Revolution]]&lt;br /&gt;
[[pt:Pokémon Battle Revolution]]&lt;/div&gt;</summary>
		<author><name>Ultraflame</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_Battle_Revolution&amp;diff=1136120</id>
		<title>Talk:Pokémon Battle Revolution</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_Battle_Revolution&amp;diff=1136120"/>
		<updated>2010-07-29T01:14:47Z</updated>

		<summary type="html">&lt;p&gt;Ultraflame: /* Compatibility with Pokémon HeartGold and SoulSilver Versions */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;But will this game have box-management features like Stadium 1/2 and Pokemon Box (unlike Colosseum/XD)?  That&#039;s a pretty important factor.  [[User:Czeano|Czeano]] 20:37, 5 May 2007 (UTC)&lt;br /&gt;
::No, all it does is copy all of your pokemon onto the game, you can&#039;t actually store them or transfer them between games. --[[User:Phred|Phred]] 15:08, 22 July 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Reception Desk, Hotel Astoria ==&lt;br /&gt;
&lt;br /&gt;
Is it OK if I add a &#039;&#039;&#039;Reception&#039;&#039;&#039; part to the article and all the other articles on Pokémon video games? [[User:MudkipNDS|MudkipNDS]] 01:09, 29 July 2007 (UTC)&lt;br /&gt;
:... uh, if you have a reliable source for that information, like reviews and such, then yes, you can add it.  Just proceed with caution.  It&#039;s a gray area that is difficult to be unbiased about. --[[User:Pie|Pie]] &amp;lt;sup&amp;gt;~[[User talk:Pie|♪]][[Special:Contributions/Pie|♫]]&amp;lt;/sup&amp;gt; 02:00, 29 July 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also I&#039;d like to replace the Japanese box art with the American version. [[User:MudkipNDS|MudkipNDS]] 01:12, 29 July 2007 (UTC) Mario says (after 7/7/05 London incident) in bus...Mama -&#039;&#039;&#039;bleep&#039;&#039;&#039;-a!&lt;br /&gt;
:That&#039;s generally standard procedure. --[[User:Pie|Pie]] &amp;lt;sup&amp;gt;~[[User talk:Pie|♪]][[Special:Contributions/Pie|♫]]&amp;lt;/sup&amp;gt; 02:00, 29 July 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== More info. ==&lt;br /&gt;
&lt;br /&gt;
This article should include more information about the items obtainable, costume items, etc. Or other pages holding this kind of information for PBR should be started. But, please, this article has no meat and/or bones. (Well, maybe bones.) -- [[User:MrWho|MrWho]] 19:39, 4 August 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Special Pikachu ==&lt;br /&gt;
&lt;br /&gt;
The pikachu I received from battle revolution only knew surf and not volt tackle. Does anyone know why?&lt;br /&gt;
&lt;br /&gt;
== Bonus Pokemon ==&lt;br /&gt;
&lt;br /&gt;
Just bought PAL version of the game, and the listed codes for Electivire and Magmortar do not work. Can someone confirm?--[[User:Splunge|Splunge]] 11:41, 23 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
You must also use the dashes. it is case sensitive. i have confirmed it. --[[User:23-03-33|Tommy]] 23:01, 28 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
You&#039;re definitely using the PAL version, as in the version just released in Australia? I&#039;ve been using the dashes all along, plus all caps and numbers where appropriate, and it doesn&#039;t register. Possibly it&#039;s a different code (if any) for a different region? If there is no Australian code, then that&#039;s fine, I just think it should be added to the article if there is a regional difference to the bonus pokemon.--[[User:Splunge|Splunge]] 13:17, 29 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
OK, I&#039;ve just added a line to this section to clarify that the codes are for the NTSC version of the game only. I&#039;ve found other instances online of Australians unable to use these codes. --[[User:Splunge|Splunge]] 10:44, 2 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think it&#039;d be even better if you explained what those versions were. ([[User:Constant|Constant]] 16:52, 31 December 2007 (UTC))&lt;br /&gt;
&lt;br /&gt;
Whats NTSC and does the code work on English version?&lt;br /&gt;
&lt;br /&gt;
Use the UK code on Australian versions. [[User:Zowayix|Zowayix]] 11:48, 4 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== List ==&lt;br /&gt;
Is there a list of the customizable items, like hats and stuff? -[[User:Mr.lol|Dean]]&lt;br /&gt;
:Nope. Perhaps I could compile one. --[[User:Phred|Phred]] 05:08, 27 March 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== PBR Friend Codes ==&lt;br /&gt;
Is there a way of seeing a list of Users with PBR Friend codes?? I know there is for the DS games and also for the Wii itself but not for PBR??? [[User:Phantom|Phantom]] 12:39, 15 January 2008 (UTC)&lt;br /&gt;
:We have one encompassing all Wii numbers and Wii FCs, same as we do for DS FCs. Just check who has the PBR code template on their page. &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 05:15, 20 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Legendary ban question ==&lt;br /&gt;
&lt;br /&gt;
During the time legendary Pokémon were banned from PBR WiFi, does anyone remember if they tried to upload a team of 5 non-legends and a {{p|Phione}}?  If so, TELL US!  It could solve the question of Phione&#039;s legendary status (or lack thereof) once and for all!  &amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;--&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;[[Glitch Pokémon|Glitch]] and [[Pokémon|Official]] Pokémon. There is no real difference between the two. [[User talk:Missingno. Master|In my opinion]], the two [[User:Missingno. Master/The Order of the Glitch|should be considered equal]]!&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;--&amp;lt;/span&amp;gt; quoted by {{u|Missingno. Master}}&lt;br /&gt;
&amp;lt;/small&amp;gt; 02:46, 20 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
I did so and yes, it did stop me. [[User:Grasspuff|MooTwo]] 19:14, 25 March 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Player characters from portable games ==&lt;br /&gt;
&lt;br /&gt;
What happened to the [[player character]] models shown in the first Battle Revolution videos during 2006?  I mean Red, Leaf, Lucas, and Dawn.  Are they available in versus battles of some version of the game?  Or were they dropped because of the Pass system? --[[User:Johans|Johans]] 19:56, 22 January 2008 (UTC)&lt;br /&gt;
:Lucas and Dawn appear in the DS battle mode. Dunno about Red/Leaf. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]][[Image:Ani155MS.gif|Fire echy]]&#039;&#039;&#039; 07:33, 26 March 2008 (UTC)&lt;br /&gt;
:I guess those were just for beta shots. There doesn&#039;t seem to be any way to get Red or Leaf, but you do see Lucas and Dawn as applicable when doing DS Battle mode. Perhaps they&#039;re still in there and can be hacked. I dunno. It&#039;d have been cool to have their clothes for customization. --[[User:Phred|Phred]] 05:05, 27 March 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Battle Passes ==&lt;br /&gt;
&lt;br /&gt;
Does anyone else agree that we should have all the battle passes on one page rather than one for Rental one for Custom and one for Friend passes [[User:Phantom|Phantom]]&lt;br /&gt;
&lt;br /&gt;
== Giratina, Shaymin, Regigigas ==&lt;br /&gt;
We know Giratina&#039;s got a new form, and it&#039;s rumored that Shaymin and Regigigas are getting the same treatment. This leads to my question: Has anyone heard about people hacking the game and looking for Giratina&#039;s Origin Form? If it&#039;s there, we may also find Shaymin and Regigigas other forms.--[[User:PikamasterADV|PikamasterADV]] 14:32, 13 May 2008 (UTC)&lt;br /&gt;
:Well, considering that Platinum version isn&#039;t out yet, and that PBR was released a while before it was even announced, hacking to find the alternate forms would be very difficult, if not impossible. [[User:Diachronos|Diachronos]] 16:59, 12 September 2008 (UTC)&lt;br /&gt;
::Well, that, and, who the hell knew to be looking for them before May?&lt;br /&gt;
::Anyone hacking PBR as we speak to find the models for OF Giratina, SF Shaymin, and the other five Rotoms? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 17:37, 12 September 2008 (UTC)&lt;br /&gt;
::Well, It&#039;s not impossible, Colosseum had the trainer models for Fire Red and Leaf Green programmed in advance into it. --[[User:Phred|Phred]] 00:43, 15 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
If i have a pokemon diamona and a pokemon pearl then get a pikachu for both, can i send the daimond pikachu to pearl then restart the game and get another diamond?( I ask this because it says that you can&#039;t download 2 pikachus to the same cart and i only have pearl so i&#039;m wondering since i can&#039;t try it) {{SUBST::User:SLE aman/Signature}} 01:08, 24 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I&#039;m pretty sure that once you start a new game and overwrite the file, you can transfer another Pikachu or the other special Pokémon to it again.  ~[[User:SaturnYoshi|&amp;lt;font color=&amp;quot;midnightblue&amp;quot; face=&amp;quot;comic sans ms&amp;quot;&amp;gt;&#039;&#039;&#039;$aturn&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User:SaturnYoshi|&amp;lt;font color=&amp;quot;green&amp;quot; face=&amp;quot;comic sans ms&amp;quot;&amp;gt;&#039;&#039;&#039;¥oshi&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] &amp;lt;sup&amp;gt;[[User talk:SaturnYoshi|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;THE VOICES&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 01:15, 24 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Platinum? ==&lt;br /&gt;
&lt;br /&gt;
The problem here is:&lt;br /&gt;
*No Giratina Orgin Forme/Shaymin Sky Forme?&lt;br /&gt;
*Trainer outfit changes?&lt;br /&gt;
*Noticed the section in Stats where it says D/P trainer ID? WEhat about Pt?&lt;br /&gt;
*Will the game be able to connect?&lt;br /&gt;
--[[User:Anangryzapdos|Anangryzapdos]] 20:12, 4 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Problem with TRU Shaymin? ==&lt;br /&gt;
&lt;br /&gt;
Whenever I try to use my battle pass that has a TRU Shaymin on it to fight online the pass gets rejected. It says there are Pokémon on that pass that cannot enter the battle. I tested each Pokémon individually and it turned out that the TRU Shaymin kept getting rejected. Why is this, and is there a way I can fix it? [[User:Dilophosaurus Rex|Dilophosaurus Rex]] 18:02, 28 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think I have a solution.The Tru Shaymin has a special event ribbon on it.Besides,In DPt,If you try to trade with the ribbion on it,it rejects.It`s the classic ribbion is what i think.[[User:LucarioWolf|The Aura Wolf !!!!]] 23:01, 7 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== HeartGold and SoulSilver ==&lt;br /&gt;
&lt;br /&gt;
So how the G/S remakes affect PBR? BTW, how did Platinum affected PBR? [[User:Pokemon lover|Pokemon lover]] 22:28, 8 May 2009 (UTC)&lt;br /&gt;
:: Presumably compatible. You can use Platinum with PBR, you just can&#039;t use any of the new Platinum Formes, nor does your trainer appear in their cold weather outfit in DS Battle mode. So yeah. --[[User:Phred|Phred]] 23:43, 8 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Speaking of which, has there been any announcements or anything about a PBR (or similar) game that &#039;&#039;can&#039;&#039; use the Platinum Formes? [[User:Diachronos|Diachronos]] 22:49, 7 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
HG/SS will more than likely be compatible because like Diamond, Pearl, and Platinum, Battle Revolution has location data for Johto. --[[User:Dialgafan1|Dialgafan1]] 23:16, 2 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
[http://www.nintendo.co.jp/ds/ipkj/index.html], as translated by [http://pokebeach.com/2009/08/heartgold-and-soulsilver-compatibility] seems to suggest they will be compatible. --[[User:Phred|Phred]] 23:10, 23 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It seems that anything caught in the HGSS special pokeballs isn&#039;t compatible. --[[User:Pyritie|Pyritie]] 15:11, 9 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
I just added a list of the Mystery Gift items and prices. Should we have a list for Gear too? Or maybe a separate Gear (Pokémon Battle Revolution) article, since there’s so much of it? --[[User:LaprasBoi|LaprasBoi]] 03:18, 29 August 2009 (UTC)&lt;br /&gt;
:A seperate article might be a good idea if you think adding it here would make the article waay too long. [[User:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#006400;&amp;quot;&amp;gt;&#039;&#039;&#039;Zesty&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#3CB371;&amp;quot;&amp;gt;&#039;&#039;&#039;Cactus&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:23, 29 August 2009 (UTC)&lt;br /&gt;
:The gear for the trainers? You could add that on to [[Custom Pass]] --[[User:Phred|Phred]] 04:13, 29 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Shiny Costumes. Do they exist or not? ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been revising the PBR&#039;s Colosseum articles and keep coming across the same piece of info regarding the possibility of getting a shiny Pokémon costume after defeating a [[Colosseum Leader]]. I&#039;ve played PBR for a while now and have NEVER heard of anything like this, let alone seen any in-game proof. While it&#039;s rarity can be understood, I am still very skeptic of their existence. Can someone confirm/deny this and put up a picture or something as proof?  --&#039;&#039;&#039;&#039;&#039;[[User:Halcyon VI|&amp;lt;span style=&amp;quot;color:#C03028&amp;quot;&amp;gt;Halcyon&amp;lt;/span&amp;gt;]] [[User talk:Halcyon VI|&amp;lt;span style=&amp;quot;color:#B8B8D0&amp;quot;&amp;gt;VI&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&#039;&#039; 19:11, 21 October 2009 (UTC)&lt;br /&gt;
:I&#039;m honestly not sure if they exist in the finished copy of the game or not, but the strategy guide has some pictures of them that you can see [http://home.comcast.net/~therealgau/keep/shinyPBRcostumes.jpg here] [[User:GauRocks|GauRocks]] 08:22, 30 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== HGSS compatibility ==&lt;br /&gt;
&lt;br /&gt;
So will Gold and Kotone appear as Lucas and Dawn? I don&#039;t see that mentioned. --[[Tracey Sketchit|&amp;lt;span style=&amp;quot;color:#33CC66;&amp;quot;&amp;gt;&#039;&#039;&#039;ケンジ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Kenji-girl|&amp;lt;span style=&amp;quot;color:#6600CC;&amp;quot;&amp;gt;&#039;&#039;&#039;の&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kenji-girl|&amp;lt;span style=&amp;quot;color:#FF00CC;&amp;quot;&amp;gt;&#039;&#039;&#039;ガール&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:59, 12 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Surfing Raichu ==&lt;br /&gt;
&lt;br /&gt;
I know we have a picture already of pikachu surfing, but what about raichu surfing?&lt;br /&gt;
&lt;br /&gt;
Raichu will do it&#039;s typical &amp;quot;using special attack&amp;quot; animation. --[[User:Ninterror|Ninterror]] 20:26, 6 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Wi-Fi Rank System==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You can also square off against Trainers from around the world using Pokémon Battle Revolution&#039;s Wi-Fi Rank system, which pits you against Trainers that have skill levels similar to your own.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[http://www.nintendo.com/games/detail/lXtLHZS0Kb_sJy4T9vuBgUfKUibop045]&lt;br /&gt;
&lt;br /&gt;
So apparently there&#039;s a ranking system. I know it&#039;s hidden, but anyone know how this works? [[User:MagicBarrier|MagicBarrier]] 03:05, 28 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Compatibility with [[Pokémon HeartGold and SoulSilver Versions]] ==&lt;br /&gt;
&lt;br /&gt;
Just for everyone&#039;s information: On the HG instruction booklet, page 4, it says, &amp;quot;&#039;&#039;Pokémon HeartGold Version&#039;&#039; can communicate with &#039;&#039;Pokémon SoulSilver, Platinum, Diamond,&#039;&#039; and &#039;&#039;Pearl&#039;&#039; versions and &#039;&#039;&#039;&#039;&#039;Pokémon Battle Revolution&#039;&#039;&#039;&#039;&#039; using Nintendo DS™ Wireless Communications.&amp;quot; (emphasis mine) [[User:Ultraflame|Ultraflame]] 01:14, 29 July 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Ultraflame</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Nature&amp;diff=1135515</id>
		<title>Talk:Nature</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Nature&amp;diff=1135515"/>
		<updated>2010-07-28T03:56:17Z</updated>

		<summary type="html">&lt;p&gt;Ultraflame: /* Chance for a Specific Nature */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Any chance someone could include the flavours of Pok&amp;amp;eacute;Blocks that each nature favours? It&#039;s hell trying to figure that out... ~~Ketsuban&lt;br /&gt;
&lt;br /&gt;
------------------------------------&lt;br /&gt;
I just want to know how to make a graph so I can make a TM chart.[[User:LedianX|LedianX]] 17:46, 26 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Generation IV Natures==&lt;br /&gt;
I&#039;m deleting the two natures &amp;quot;Friovolous&amp;quot; and &amp;quot;Meticulous&amp;quot;; there has been no word on these two new presumed natures since August 2006 at the latest, and all of the current major Pokémon sites have either not mentioned or denied these two natures&#039; existence. - [[User:Ultraflame|Ultraflame]]&lt;br /&gt;
----&lt;br /&gt;
I&#039;ll delete the generation column because it has no relevance, as no new natures were introduced. - [[User:Chosen|Chosen]]&lt;br /&gt;
&lt;br /&gt;
== Colo/XD ==&lt;br /&gt;
&lt;br /&gt;
Could someone add how Natures affect Purification?&lt;br /&gt;
&lt;br /&gt;
== Mostly rewording for clarity... ==&lt;br /&gt;
&lt;br /&gt;
I reworded and expanded the pre-table description.  There wasn&#039;t anything particularly horrible about what was there before, but it&#039;s more descriptive and more soundly worded now, imo.&lt;br /&gt;
&lt;br /&gt;
== Umlaut? ==&lt;br /&gt;
&lt;br /&gt;
I want to learn why is it &amp;quot;naïve&amp;quot; and not &amp;quot;naive&amp;quot; in this article. --[[User:Johans|Johans]] 01:38, 21 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Compatability? ==&lt;br /&gt;
&lt;br /&gt;
Do natures affect the breeding compatability in the daycare? (ie how much they like each other) [[User:Sidnoea|Sidnoea]] 17:15, 22 June 2009 (UTC)&lt;br /&gt;
:No. Egg groups, species and OT are the only things that affect breeding. Why? [[User:ArcToraphim|Luna Tiger]] * [[User talk:ArcToraphim|the Arc Toraph]] 17:23, 22 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
what about the other stat influencing thing? you know &amp;quot;Proud of its Power&amp;quot; &amp;quot;Likes to run&amp;quot; all that stuff we need that on here too [[User:Happizelpom|&amp;lt;span style=&amp;quot;color:#FF7070&amp;quot;&amp;gt;Happi&amp;lt;/span&amp;gt;]][[User talk:Happizelpom|&amp;lt;span style=&amp;quot;color:#FF8000&amp;quot;&amp;gt;zel&amp;lt;/span&amp;gt;]][[Special:Contributions/Happizelpom|&amp;lt;span style=&amp;quot;color:#660099&amp;quot;&amp;gt;pom&amp;lt;/span&amp;gt;]] 20:42, 27 June 2009 (UTC)&lt;br /&gt;
:That&#039;s on a separate [[Characteristic|page]]...--[[User:PsychicRider|&amp;lt;sup style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Psychic&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:PsychicRider|&amp;lt;sub style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Rider&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039;&amp;lt;small&amp;gt;&#039;&#039;[[Special:Contributions/PsychicRider|&amp;lt;sup style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;☮&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]]&#039;&#039;&amp;lt;/small&amp;gt; 20:48, 27 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Conflicting Nature and Characteristic ==&lt;br /&gt;
&lt;br /&gt;
I have a Pokémon with a Rash Nature (+Sp Atk, -Sp Def) and &amp;quot;Somewhat Stubborn&amp;quot; Characteristic (+Sp Def). How will this affect the growth of its Sp. Def? --[[User:Arima|Arima]] 05:48, 20 November 2009 (UTC)&lt;br /&gt;
:The characteristic doesn&#039;t affect the stats like nature does, it just means that it&#039;s highest IV is in the Special Defense stat, and so it isn&#039;t really &#039;&#039;+Sp. Def&#039;&#039;. [[User:Werdnae|Werdnae]] [[User talk:Werdnae|&amp;lt;small&amp;gt;(talk)&amp;lt;/small&amp;gt;]] 06:37, 20 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Typo (I think)==&lt;br /&gt;
is it just me or does it say dv instead of iv on the article&lt;br /&gt;
look at this: Note that despite these relationships to a Pokémon&#039;s development, natures do not affect experience or DVs.)&lt;br /&gt;
see what I mean? ([[User:The snargret guy|The snargret guy]] 17:52, 23 January 2010 (UTC))&lt;br /&gt;
:IVs can also be considered DVs for &#039;&#039;&#039;determinant values&#039;&#039;&#039;. but everyone calls them IVs so, i changed it to that. -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 18:05, 23 January 2010 (UTC)&lt;br /&gt;
thanks ([[User:The snargret guy|The snargret guy]] 23:47, 25 January 2010 (UTC))&lt;br /&gt;
&lt;br /&gt;
== In HG/SS/Pt ==&lt;br /&gt;
&lt;br /&gt;
In HG/SS/Pt you can tell what effect the nature has on a Pokemon by looking at its stats. The increasing stat faintly glows red while the decreasing stat faintly glows blue. Can I add this to the article? &#039;&#039;&#039;&#039;&#039;~♪&#039;&#039;&#039;&#039;&#039; [[User:Zaveno|&amp;lt;span style=&amp;quot;color:#666633&amp;quot;&amp;gt;&#039;&#039;&#039;Zaveno&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] &amp;lt;sub&amp;gt;[[User talk:Zaveno|&amp;lt;span style=&amp;quot;color:#66FF66&amp;quot;&amp;gt;&#039;&#039;&#039;(Talk)&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;/sub&amp;gt; &#039;&#039;&#039;&#039;&#039;♫&#039;&#039;&#039;&#039;&#039; 20:15, 6 May 2010 (UTC)&lt;br /&gt;
:From the second paragraph:&lt;br /&gt;
::&#039;&#039;In HeartGold and SoulSilver the stats increased and decreased by a Pokémon&#039;s nature are outlined in red and blue respectively when viewing that Pokémon&#039;s Summary Screen.&#039;&#039;&lt;br /&gt;
:It&#039;s already there. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 22:16, 6 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [[Pokéathlon]] ==&lt;br /&gt;
Shouldn&#039;t we add how Natures effect a Pokémon&#039;s Performance? I&#039;ll make the table if I have to.--[[User:Mr.lol|Mr.lol]] 00:14, 1 June 2010 (UTC)&lt;br /&gt;
:Please do. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 01:02, 1 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wild Pokémon ==&lt;br /&gt;
&lt;br /&gt;
Does the nature of a wild Pokémon effect how it will battle? Or are all moves chosen at random? For example, I battled two wild Torkoal in a row. One used Protect as much as possible while the other didn&#039;t use it at all. Could this be related to their nature? If this were true, would it be possible to predict how a Pokémon will battle in the Battle Palace by observing how it battles in the wild? [[User:FrozenStrategy|FrozenStrategy]] 21:33, 21 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Chance for a Specific Nature ==&lt;br /&gt;
&lt;br /&gt;
Are there percentages on which nature is more likely to &amp;quot;spawn&amp;quot; or is it completely random with a 4% chance for every nature? Greetz [[User:-Cipher-|-Cipher-]] 22:23, 27 July 2010 (UTC)&lt;br /&gt;
:It depends on the [[Personality value]] of each Pokémon, and so is a completely random 4% chance. Unless you have a Pokémon with {{a|Synchronize}}. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 22:39, 27 July 2010 (UTC)&lt;br /&gt;
::If you want to go &#039;&#039;really&#039;&#039; precise, you could say that the Gentle, Sassy, Careful, and Quirky natures are &#039;&#039;very slightly&#039;&#039; less likely to be encountered due to the personality value&#039;s upper bound. (There are 171,179,861 possible personality values for each of the four natures I mentioned, but 171,179,862 possible personality values for each of the other 21 natures.) [[User:Ultraflame|Ultraflame]] 03:56, 28 July 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Ultraflame</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Experience&amp;diff=1129023</id>
		<title>Experience</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Experience&amp;diff=1129023"/>
		<updated>2010-07-21T02:24:56Z</updated>

		<summary type="html">&lt;p&gt;Ultraflame: /* Table */ Erratic and fluctuating didn&amp;#039;t exist before Generation III, so their behaviour in the first two generations are undefined&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ExpGraphLv100.png|300px|thumb|right|A graph of the experience required for Pokémon to level up, color-coded by experience types. Erratic is &#039;&#039;&#039;black&#039;&#039;&#039;, Fast is &#039;&#039;&#039;{{color|008000|green}}&#039;&#039;&#039;, Medium Fast is &#039;&#039;&#039;{{color|FFFF00|yellow}}&#039;&#039;&#039;, Medium Slow is &#039;&#039;&#039;{{color|660099|purple}}&#039;&#039;&#039;, Slow is &#039;&#039;&#039;{{color|774400|brown}}&#039;&#039;&#039;, and Fluctuating is &#039;&#039;&#039;{{color|0000FF|blue}}&#039;&#039;&#039;.]]&lt;br /&gt;
[[File:ExpGraphLv50.png|300px|thumb|right|A graph only to level 50 for the experience required for level up. Colors are the same as above.]]&lt;br /&gt;
&lt;br /&gt;
The amount of &#039;&#039;&#039;experience&#039;&#039;&#039; an individual Pokémon has is an indication of how much it has battled. In the games, it is quantified as &#039;&#039;&#039;experience points&#039;&#039;&#039;, which a Pokémon can gain in {{pkmn|battle}} by defeating an opponent without fainting first. After a certain amount of experience points have been gained, a Pokémon will grow a [[level]], with each subsequent level requiring more experience to gain, all the way up to level 100, where a Pokémon will no longer gain experience.&lt;br /&gt;
&lt;br /&gt;
==In the main series==&lt;br /&gt;
In the [[main series]] games, experience is normally gained by all Pokémon who have been sent out against an opponent&#039;s Pokémon, divided evenly among them. Experience is gained upon the opponent Pokémon [[fainting]], and its amount is calculated as a function of the fainted Pokémon&#039;s level as well as species. [[Experience-affecting item|Certain items]] can affect the distribution and amount of experience gained, as can other conditions, such as whether or not the Pokémon was caught by another person or in another language of the game.&lt;br /&gt;
&lt;br /&gt;
===Relation to level===&lt;br /&gt;
[[Image:ExpToLevelCubed.png|thumb|right|300px|A graph of the ratio of the experience required to get a Pokémon from Level 1 to a certain level, to that level cubed.]]&lt;br /&gt;
&lt;br /&gt;
The amount of experience points a Pokémon has is tied directly to its level. Though the amount varies depending on species, always remaining consistent throughout an [[evolutionary family]], a given amount of experience points will always set a Pokémon at the corresponding level. [[Wild Pokémon]] of any level will always have the base amount of experience required to reach that level when caught, as will Pokémon hatched from eggs.&lt;br /&gt;
&lt;br /&gt;
All Pokémon fall into one of six experience groups, four of which were introduced in [[Generation I]] and two of which were introduced in [[Generation III]]. The main difference between these experience groups is the amount of experience points required to reach level 100, and thus, the amount required to reach each level. All those introduced in Generation I are {{wp|Continuous function|continuous}} {{wp|Function (mathematics)|functions}} of the level, while the two introduced in Generation III operate as {{wp|piecewise}} functions, changing the equation depending on the level range.&lt;br /&gt;
&lt;br /&gt;
All the categories introduced in Generation I have [[wp:big-O notation|O]](n&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;) formulas, while the categories introduced in Generation III both have O(n&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;) formulas, although they could also be considered as O(n&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;) formulas with a unilaterally changing multiplier. Erratic has this multiplier decrease from very high (2.0) to very low (0.6), while Fluctuating has it increase from very low (0.48) to very high (1.64), as the level increases.&lt;br /&gt;
&lt;br /&gt;
As such, the amount of experience required to go from one level to the next is an O(n&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;) or {{wp|quadratic}} function in relation to the level itself for the Generation I formulas.&lt;br /&gt;
&lt;br /&gt;
Though the various experience groups&#039; level-up rates can be calculated using an equation, a {{wp|lookup table}} is used in the games after Generation II, to prevent game slowdown and a glitch associated with the Medium Slow formula.&lt;br /&gt;
&lt;br /&gt;
====Erratic====&lt;br /&gt;
[[Image:Expcalc_erratic.png|thumb|right|390px|The equation for the Erratic experience group. At levels 50, 68, and 98, both formulas return equal values.]]&lt;br /&gt;
The Erratic experience group, one of the two groups introduced in Generation III, features the lowest level 100 value for experience, at only 600,000 points. Aside from {{p|Shieldon}} and {{p|Cranidos}}&#039;s families, all Pokémon in this experience group were introduced in Generation III as well, with most of them being {{t|Bug}}- or {{type2|Water}}s.&lt;br /&gt;
&lt;br /&gt;
Receiving its name due to the highly erratic experience point requirement to reach the next level from level 68 to level 98, Pokémon in this group level up rather slowly in their lower levels, requiring the most experience to grow from level 1 to level 10 (1800 as compared to 1250 for Slow, the next highest requirement), and increase the rate of their growth at higher levels, requiring the least experience to grow from level 90 to level 100 (108654 points as compared to 216800 for Fast, the next lowest requirement).&lt;br /&gt;
&lt;br /&gt;
Due to the erraticness of this function, it actually takes fewer experience points to go from level 99 to 100 than it does to go from level 69 to 70.&lt;br /&gt;
&lt;br /&gt;
For a list of all Pokémon in this group, see {{cat|Pokémon in the Erratic experience group}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
I&#039;m leaving this here just in case someone says something and we want to put it back later.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;e(n) = { (2 - 0.02*n)(n^3); 0 &amp;lt; n &amp;lt;= 50 }&lt;br /&gt;
       { (1.5 - n*0.01)(n^3); 51 &amp;lt;= n &amp;lt;= 68 }&lt;br /&gt;
       { ( 1.274 - 0.02*( n / 3 - ((n / 3) modulo 1) ) - ep(n modulo 3) )(n^3); 69 &amp;lt;= n &amp;lt;= 98 }&lt;br /&gt;
       { (1.6 - n*0.01)(n^3); 99 &amp;lt;= n &amp;lt;= 100 }&lt;br /&gt;
&lt;br /&gt;
ep(x) = { 0; x = 0 }&lt;br /&gt;
        { 0.008; x = 1 }&lt;br /&gt;
        { 0.014; x = 2 }&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Which can be rewritten as:&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding: 1em;&lt;br /&gt;
    border: 1px dashed #2f6fab;&lt;br /&gt;
    color: Black;&lt;br /&gt;
    background-color: #f9f9f9;&lt;br /&gt;
    line-height: 1.1em;&lt;br /&gt;
    white-space: pre;&amp;quot;&amp;gt;e(n) =&lt;br /&gt;
       { &amp;amp;#8970; 2n&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; - 0.02n&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; &amp;amp;#8971;;  0 &amp;lt; n &amp;lt;= 50 }&lt;br /&gt;
       { &amp;amp;#8970; 1.5n&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; - 0.01n&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; &amp;amp;#8971;;  51 &amp;lt;= n &amp;lt;= 68 }&lt;br /&gt;
       { &amp;amp;#8970; ( 1.274 - 0.02&amp;amp;#8970;n / 3&amp;amp;#8971; - ep(n modulo 3) )(n&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;) &amp;amp;#8971;;  69 &amp;lt;= n &amp;lt;= 98 }&lt;br /&gt;
       { &amp;amp;#8970; 1.6n&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; - 0.01n&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; &amp;amp;#8971;;  99 &amp;lt;= n &amp;lt;= 100 }&lt;br /&gt;
&lt;br /&gt;
       &amp;amp;#8970;x&amp;amp;#8971; = Integer part of x, ie. &amp;amp;#8970;9.999&amp;amp;#8971; = 9.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Fast====&lt;br /&gt;
[[Image:Expcalc_fast.png|thumb|right|134px|The equation for the Fast experience group.]]&lt;br /&gt;
The Fast experience group is one of the four experience groups introduced in Generation I, with 800,000 experience points making for a level 100 Pokémon. Many common {{type2|Normal}} Pokémon are in this group, among them the {{p|Chansey}}, {{p|Clefairy}}, and {{p|Jigglypuff}} families.&lt;br /&gt;
&lt;br /&gt;
For a list of all Pokémon in this group, see {{cat|Pokémon in the Fast experience group}}.&lt;br /&gt;
&lt;br /&gt;
====Medium Fast====&lt;br /&gt;
[[Image:Expcalc_mfast.png|thumb|right|117px|The equation for the Medium Fast experience group.]]&lt;br /&gt;
Among all Pokémon, the most plentiful experience group is the Medium Fast group, which was also introduced in Generation I. Requiring Pokémon to have an even 1,000,000 experience points to be at level 100, it is by far the most average of the experience groups, and the one with the simplest equation: to be at a given level, any Pokémon in this group requires experience equal to that level {{wp|cube (algebra)|cubed}}. This group is also often called &amp;quot;cubic&amp;quot;, due to its function being a simple cube of the level.&lt;br /&gt;
&lt;br /&gt;
Interestingly, this experience group actually grows more slowly than the Medium Slow group up until about level 68.&lt;br /&gt;
&lt;br /&gt;
For a list of all Pokémon in this group, see {{cat|Pokémon in the Medium Fast experience group}}.&lt;br /&gt;
&lt;br /&gt;
====Medium Slow====&lt;br /&gt;
[[Image:Expcalc_mslow.png|thumb|right|358px|The equation for the Medium Slow experience group.]]&lt;br /&gt;
The Medium Slow experience group, like the Medium Fast group, accounts for many Pokémon, containing the second largest amount of them. All normal [[starter Pokémon]] are in this group, as are several smaller legendaries, such as {{p|Mew}} and {{p|Shaymin}}. Requiring 1,059,860 experience points for a Pokémon to reach level 100, it is the only one whose level 100 experience is not evenly divisible by 10,000.&lt;br /&gt;
&lt;br /&gt;
The [[wp:Inflection point|inflection point]] for this polynomial function is actually at level 4, not level 0. Thus, it actually takes more experience points to go from level 2 to 3 (48) than it does to go from 4 to 5 (39). In Generations I and II, this mislocation of the inflection point causes the experience underflow glitch.&lt;br /&gt;
&lt;br /&gt;
The starter Pokémon are all at level 5 at the start, and are all in the Medium Slow group, so it appears that the Medium Slow group&#039;s experience formula was calculated with the starter Pokémon in mind. It is the only function to do so - all the other functions have inflection points at Level 0, meaning that the number of experience points required to advance one level will always increase as the level increases because the level is positive. &amp;lt;!-- speculation at its finest, but it has a point. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For a list of all Pokémon in this group, see {{cat|Pokémon in the Medium Slow experience group}}.&lt;br /&gt;
&lt;br /&gt;
====Slow====&lt;br /&gt;
[[Image:Expcalc_slow.png|thumb|right|134px|The equation for the Slow experience group.]]&lt;br /&gt;
The final of the four Generation I experience groups, the Slow group features the highest amount of experience required for a Pokémon to reach level 100 in Generations I and II, and the second highest amount since then. Containing many rare, powerful, and [[legendary Pokémon]], Pokémon in this group are typically very hard to raise. At level 100, a Pokémon in this experience group will have 1,250,000 experience points.&lt;br /&gt;
&lt;br /&gt;
For a list of all Pokémon in this group, see {{cat|Pokémon in the Slow experience group}}.&lt;br /&gt;
&lt;br /&gt;
====Fluctuating====&lt;br /&gt;
[[Image:Expcalc_fluctuating.png|thumb|right|422px|The equation for the Fluctuating experience group. At levels 15 and 36, both formulas return equal values.]]&lt;br /&gt;
The second experience group introduced in Generation III, and a direct opposite to the Erratic group, the Fluctuating experience group contains the Pokémon which grow the slowest of all, reaching level 100 with a whopping 1,640,000 experience points. It is also, unsurprisingly, the smallest of the experience groups, containing only 14 species. Pokémon within this group require the least amount of experience to grow from level 1, needing only 540 points to reach level 10, as compared to 560 for Medium Slow, the next lowest requirement. They also require the most experience points to go from level 90 to 100 - 517340 as compared to 338750 for Slow, the next highest. Like the Erratic function, the Fluctuating group&#039;s level-up equation is calculated in a {{wp|piecewise}} fashion.&lt;br /&gt;
&lt;br /&gt;
Also like the Erratic experience group, the Fluctuating group gets its name from the wildly fluctuating requirement for each level to go to the next level, from Level 36 to Level 100.&lt;br /&gt;
&lt;br /&gt;
For a list of all Pokémon in this group, see {{cat|Pokémon in the Fluctuating experience group}}.&lt;br /&gt;
&lt;br /&gt;
===Table===&lt;br /&gt;
Below is a table. On the right side of each row is the number of experience points required for a Pokémon to be at the given level. On the left is the number of experience points required to advance from the respective level to the next level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|- class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;border: 2px solid #{{soulsilver color dark}}; background: #{{soulsilver color}}; margin-right: 5px; margin-bottom: 5px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| class=&amp;quot;roundytl&amp;quot; colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | Total Experience&lt;br /&gt;
|&lt;br /&gt;
| class=&amp;quot;roundytr&amp;quot; colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | To Next Level&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;60px&amp;quot; style=&amp;quot;background: #000000; color:#FFFFFF;&amp;quot; | Erratic&lt;br /&gt;
! width=&amp;quot;60px&amp;quot; style=&amp;quot;background: #008000; color:#FFFFFF;&amp;quot; | Fast&lt;br /&gt;
! width=&amp;quot;60px&amp;quot; style=&amp;quot;background: #FFFF00; color:#000000;&amp;quot; | Medium Fast&lt;br /&gt;
! width=&amp;quot;60px&amp;quot; style=&amp;quot;background: #660099; color:#FFFFFF;&amp;quot; | Medium Slow&lt;br /&gt;
! width=&amp;quot;60px&amp;quot; style=&amp;quot;background: #774400; color:#FFFFFF;&amp;quot; | Slow&lt;br /&gt;
! width=&amp;quot;60px&amp;quot; style=&amp;quot;background: #0000FF; color:#FFFFFF;&amp;quot; | Fluctu- ating&lt;br /&gt;
! width=&amp;quot;40px&amp;quot; style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | Level&lt;br /&gt;
! width=&amp;quot;60px&amp;quot; style=&amp;quot;background: #000000; color:#FFFFFF;&amp;quot; | Erratic&lt;br /&gt;
! width=&amp;quot;60px&amp;quot; style=&amp;quot;background: #008000; color:#FFFFFF;&amp;quot; | Fast&lt;br /&gt;
! width=&amp;quot;60px&amp;quot; style=&amp;quot;background: #FFFF00; color:#000000;&amp;quot; | Medium Fast&lt;br /&gt;
! width=&amp;quot;60px&amp;quot; style=&amp;quot;background: #660099; color:#FFFFFF;&amp;quot; | Medium Slow&lt;br /&gt;
! width=&amp;quot;60px&amp;quot; style=&amp;quot;background: #774400; color:#FFFFFF;&amp;quot; | Slow&lt;br /&gt;
! width=&amp;quot;60px&amp;quot; style=&amp;quot;background: #0000FF; color:#FFFFFF;&amp;quot; | Fluctu- ating&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 15&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 4&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 15&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 37&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 15&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 19&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 48&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 23&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 9&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 52&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 21&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 27&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 57&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 33&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 13&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 70&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 30&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 37&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 39&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 47&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 19&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 122&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 51&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 64&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 96&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 80&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 32&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 115&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 49&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 61&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 39&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 76&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 33&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 237&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 100&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 125&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 135&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 156&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 65&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 169&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 72&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 91&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 44&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 114&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 47&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 406&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 172&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 216&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 179&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 270&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 112&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 231&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 102&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 127&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 57&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 158&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 66&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 637&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 274&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 343&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 236&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 428&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 178&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 305&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 135&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 169&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 78&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 212&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 98&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 942&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 409&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 512&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 314&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 640&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 276&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 384&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 174&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 217&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 105&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 271&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 117&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 1326&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 583&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 729&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 419&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 911&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 393&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 474&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 217&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 271&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 141&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 339&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 147&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 1800&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 800&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 1000&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 560&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 1250&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 540&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 569&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 264&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 331&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 182&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 413&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 205&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 2369&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 1064&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 1331&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 742&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 1663&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 745&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 11&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 672&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 318&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 397&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 231&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 497&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 222&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 3041&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 1382&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 1728&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 973&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 2160&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 967&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 12&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 781&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 375&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 469&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 288&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 586&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 263&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 3822&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 1757&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 2197&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 1261&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 2746&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 1230&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 13&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 897&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 438&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 547&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 351&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 684&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 361&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 4719&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 2195&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 2744&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 1612&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 3430&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 1591&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 14&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 1018&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 505&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 631&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 423&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 788&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 366&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 5737&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 2700&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 3375&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 2035&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 4218&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 1957&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 15&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 1144&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 576&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 721&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 500&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 902&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 500&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 6881&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 3276&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 4096&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 2535&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 5120&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 2457&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 16&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 1274&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 654&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 817&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 585&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 1021&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 589&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 8155&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 3930&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 4913&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 3120&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 6141&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 3046&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 17&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 1409&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 735&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 919&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 678&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 1149&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 686&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 9564&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 4665&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 5832&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 3798&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 7290&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 3732&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 18&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 1547&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 822&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 1027&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 777&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 1283&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 794&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 11111&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 5487&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 6859&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 4575&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 8573&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 4526&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 19&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 1689&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 913&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 1141&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 885&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 1427&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 914&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 12800&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 6400&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 8000&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 5460&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 10000&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 5440&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 1832&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 1008&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 1261&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 998&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 1576&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 1042&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 14632&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 7408&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 9261&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 6458&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 11576&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 6482&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 21&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 1978&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 1110&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 1387&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 1119&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 1734&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 1184&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 16610&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 8518&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 10648&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 7577&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 13310&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 7666&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 22&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 2127&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 1215&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 1519&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 1248&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 1898&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 1337&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 18737&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 9733&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 12167&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 8825&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 15208&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 9003&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 23&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 2275&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 1326&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 1657&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 1383&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 2072&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 1503&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 21012&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 11059&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 13824&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 10208&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 17280&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 10506&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 24&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 2425&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 1441&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 1801&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 1527&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 2251&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 1681&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 23437&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 12500&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 15625&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 11735&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 19531&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 12187&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 25&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 2575&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 1560&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 1951&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 1676&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 2439&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 1873&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 26012&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 14060&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 17576&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 13411&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 21970&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 14060&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 26&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 2725&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 1686&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 2107&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 1833&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 2633&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 2080&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 28737&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 15746&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 19683&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 15244&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 24603&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 16140&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 27&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 2873&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 1815&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 2269&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 1998&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 2837&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 2299&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 31610&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 17561&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 21952&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 17242&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 27440&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 18439&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 28&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 3022&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 1950&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 2437&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 2169&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 3046&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 2535&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 34632&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 19511&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 24389&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 19411&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 30486&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 20974&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 29&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 3168&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 2089&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 2611&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 2349&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 3264&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 2786&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 37800&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 21600&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 27000&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 21760&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 33750&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 23760&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 30&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 3311&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 2232&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 2791&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 2534&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 3488&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 3051&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 41111&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 23832&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 29791&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 24294&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 37238&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 26811&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 31&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 3453&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 2382&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 2977&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 2727&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 3722&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 3335&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 44564&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 26214&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 32768&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 27021&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 40960&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 30146&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 32&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 3591&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 2535&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 3169&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 2928&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 3961&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 3634&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 48155&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 28749&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 35937&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 29949&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 44921&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 33780&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 33&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 3726&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 2694&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 3367&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 3135&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 4209&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 3951&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 51881&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 31443&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 39304&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 33084&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 49130&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 37731&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 34&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 3856&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 2857&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 3571&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 3351&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 4463&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 4286&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 55737&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 34300&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 42875&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 36435&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 53593&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 42017&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 35&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 3982&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 3024&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 3781&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 3572&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 4727&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 4639&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 59719&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 37324&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 46656&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 40007&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 58320&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 46656&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 36&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 4103&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 3198&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 3997&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 3801&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 4996&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 3997&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 63822&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 40522&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 50653&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 43808&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 63316&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 50653&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 37&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 4219&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 3375&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 4219&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 4038&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 5274&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 5316&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 68041&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 43897&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 54872&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 47846&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 68590&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 55969&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 38&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 4328&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 3558&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 4447&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 4281&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 5558&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 4536&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 72369&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 47455&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 59319&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 52127&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 74148&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 60505&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 39&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 4431&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 3745&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 4681&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 4533&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 5852&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 6055&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 76800&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 51200&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 64000&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 56660&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 80000&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 66560&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 40&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 4526&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 3936&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 4921&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 4790&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 6151&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 5117&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 81326&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 55136&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 68921&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 61450&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 86151&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 71677&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 41&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 4616&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 4134&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 5167&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 5055&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 6459&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 6856&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 85942&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 59270&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 74088&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 66505&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 92610&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 78533&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 42&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 4695&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 4335&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 5419&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 5328&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 6773&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 5744&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 90637&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 63605&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 79507&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 71833&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 99383&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 84277&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 43&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 4769&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 4542&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 5677&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 5607&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 7097&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 7721&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 95406&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 68147&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 85184&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 77440&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 106480&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 91998&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 44&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 4831&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 4753&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 5941&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 5895&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 7426&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 6417&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 100237&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 72900&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 91125&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 83335&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 113906&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 98415&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 45&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 4885&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 4968&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 6211&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 6188&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 7764&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 8654&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 105122&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 77868&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 97336&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 89523&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 121670&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 107069&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 46&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 4930&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 5190&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 6487&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 6489&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 8108&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 7136&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 110052&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 83058&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 103823&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 96012&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 129778&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 114205&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 47&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 4963&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 5415&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 6769&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 6798&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 8462&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 9658&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 115015&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 88473&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 110592&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 102810&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 138240&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 123863&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 48&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 4986&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 5646&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 7057&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 7113&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 8821&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 7903&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 120001&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 94119&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 117649&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 109923&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 147061&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 131766&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 49&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 4999&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 5881&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 7351&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 7437&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 9189&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 10734&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 125000&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 100000&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 125000&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 117360&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 156250&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 142500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 50&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 6324&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 6120&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 7651&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 7766&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 9563&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 8722&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 131324&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 106120&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 132651&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 125126&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 165813&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 151222&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 51&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 6471&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 6366&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 7957&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 8103&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 9947&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 11883&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 137795&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 112486&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 140608&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 133229&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 175760&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 163105&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 52&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 6615&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 6615&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 8269&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 8448&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 10336&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 9592&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 144410&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 119101&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 148877&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 141677&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 186096&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 172697&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 53&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 6755&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 6870&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 8587&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 8799&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 10734&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 13110&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 151165&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 125971&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 157464&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 150476&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 196830&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 185807&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 54&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 6891&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 7129&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 8911&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 9159&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 11138&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 10515&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 158056&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 133100&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 166375&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 159635&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 207968&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 196322&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 55&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 7023&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 7392&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 9241&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 9524&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 11552&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 14417&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 165079&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 140492&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 175616&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 169159&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 219520&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 210739&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 56&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 7150&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 7662&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 9577&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 9897&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 11971&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 11492&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 172229&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 148154&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 185193&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 179056&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 231491&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 222231&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 57&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 7274&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 7935&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 9919&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 10278&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 12399&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 15805&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 179503&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 156089&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 195112&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 189334&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 243890&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 238036&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 58&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 7391&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 8214&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 10267&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 10665&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 12833&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 12526&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 186894&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 164303&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 205379&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 199999&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 256723&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 250562&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 59&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 7506&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 8497&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 10621&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 11061&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 13277&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 17278&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 194400&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 172800&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 216000&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 211060&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 270000&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 267840&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 60&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 7613&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 8784&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 10981&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 11462&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 13726&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 13616&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 202013&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 181584&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 226981&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 222522&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 283726&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 281456&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 61&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 7715&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 9078&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 11347&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 11871&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 14184&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 18837&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 209728&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 190662&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 238328&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 234393&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 297910&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 300293&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 62&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 7812&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 9375&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 11719&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 12288&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 14648&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 14766&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 217540&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 200037&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 250047&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 246681&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 312558&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 315059&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 63&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 7903&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 9678&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 12097&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 12711&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 15122&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 20485&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 225443&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 209715&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 262144&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 259392&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 327680&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 335544&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 64&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 7988&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 9985&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 12481&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 13143&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 15601&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 15976&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 233431&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 219700&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 274625&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 272535&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 343281&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 351520&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 65&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 8065&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 10296&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 12871&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 13580&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 16089&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 22224&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 241496&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 229996&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 287496&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 286115&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 359370&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 373744&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 66&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 8137&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 10614&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 13267&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 14025&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 16583&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 17247&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 249633&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 240610&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 300763&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 300140&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 375953&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 390991&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 67&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 8201&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 10935&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 13669&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 14478&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 17087&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 24059&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 257834&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 251545&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 314432&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 314618&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 393040&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 415050&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 68&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 9572&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 11262&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 14077&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 14937&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 17596&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 18581&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 267406&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 262807&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 328509&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 329555&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 410636&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 433631&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 69&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 9052&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 11593&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 14491&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 15405&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 18114&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 25989&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 276458&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 274400&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 343000&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 344960&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 428750&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 459620&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 70&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 9870&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 11928&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 14911&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 15878&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 18638&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 19980&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 286328&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 286328&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 357911&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 360838&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 447388&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 479600&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 71&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 10030&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 12270&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 15337&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 16359&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 19172&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 28017&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 296358&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 298598&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 373248&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 377197&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 466560&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 507617&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 72&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 9409&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 12615&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 15769&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 16848&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 19711&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 21446&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 305767&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 311213&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 389017&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 394045&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 486271&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 529063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 73&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 10307&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 12966&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 16207&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 17343&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 20259&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 30146&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 316074&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 324179&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 405224&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 411388&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 506530&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 559209&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 74&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 10457&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 13321&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 16651&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 17847&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 20813&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 22978&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 326531&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 337500&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 421875&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 429235&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 527343&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 582187&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 75&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 9724&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 13680&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 17101&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 18356&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 21377&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 32379&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 336255&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 351180&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 438976&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 447591&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 548720&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 614566&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 76&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 10710&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 14046&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 17557&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 18873&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 21946&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 24580&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 346965&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 365226&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 456533&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 466464&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 570666&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 639146&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 77&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 10847&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 14415&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 18019&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 19398&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 22524&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 34717&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 357812&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 379641&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 474552&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 485862&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 593190&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 673863&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 78&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 9995&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 14790&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 18487&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 19929&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 23108&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 26252&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 367807&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 394431&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 493039&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 505791&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 616298&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 700115&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 79&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 11073&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 15169&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 18961&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 20469&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 23702&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 37165&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 378880&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 409600&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 512000&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 526260&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 640000&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 737280&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 80&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 11197&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 15552&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 19441&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 21014&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 24301&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 27995&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 390077&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 425152&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 531441&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 547274&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 664301&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 765275&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 81&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 10216&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 15942&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 19927&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 21567&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 24909&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 39722&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 400293&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 441094&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 551368&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 568841&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 689210&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 804997&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 82&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 11393&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 16335&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 20419&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 22128&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 25523&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 29812&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 411686&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 457429&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 571787&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 590969&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 714733&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 834809&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 83&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 11504&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 16734&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 20917&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 22695&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 26147&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 42392&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 423190&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 474163&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 592704&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 613664&lt;br /&gt;
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|- &lt;br /&gt;
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| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 614125&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 636935&lt;br /&gt;
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|- &lt;br /&gt;
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| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 660787&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 795070&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 954084&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 86&lt;br /&gt;
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| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 33670&lt;br /&gt;
|- &lt;br /&gt;
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| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 685228&lt;br /&gt;
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| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 987754&lt;br /&gt;
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|- &lt;br /&gt;
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| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 545177&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 681472&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 710266&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 851840&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 1035837&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 88&lt;br /&gt;
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| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 25641&lt;br /&gt;
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| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 35715&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 479378&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 563975&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 704969&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 735907&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 881211&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 1071552&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 89&lt;br /&gt;
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| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 51108&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 491346&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 583200&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 729000&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 762160&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 911250&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 1122660&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 90&lt;br /&gt;
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| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 37839&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 501878&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 602856&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 753571&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 789030&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 941963&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 1160499&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 91&lt;br /&gt;
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| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 25117&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 27495&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 31397&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 54254&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 513934&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 622950&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 778688&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 816525&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 973360&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 1214753&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 92&lt;br /&gt;
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| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 25669&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 28128&lt;br /&gt;
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| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 40043&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 526049&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 643485&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 804357&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 844653&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 1005446&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 1254796&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 93&lt;br /&gt;
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| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 20982&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 26227&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 28767&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 32784&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 57526&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 536557&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 664467&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 830584&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 873420&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 1038230&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 1312322&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 94&lt;br /&gt;
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| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 21433&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 26791&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 29415&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 33488&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 42330&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 548720&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 685900&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 857375&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 902835&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 1071718&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 1354652&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 95&lt;br /&gt;
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| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 27361&lt;br /&gt;
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| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 60925&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 560922&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 707788&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 884736&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 932903&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 1105920&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 1415577&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 96&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 10411&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 22350&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 27937&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 30729&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 34921&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 44699&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 571333&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 730138&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 912673&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 963632&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 1140841&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 1460276&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 97&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 12206&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 22815&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 28519&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 31398&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 35649&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 64455&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 583539&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 752953&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 941192&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 995030&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 1176490&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 1524731&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 98&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 8343&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 23286&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 29107&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 32073&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 36383&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 47153&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 591882&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 776239&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 970299&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 1027103&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 1212873&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 1571884&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 99&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 8118&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 23761&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 29701&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 32757&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 37127&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 68116&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 600000&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 800000&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 1000000&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 1059860&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 1250000&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | 1640000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #ffffff; color:#000000;&amp;quot; | 100&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #5959ff; color:#FFFFFF;&amp;quot; | -&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; | In Generations I and II, the top row would read:&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;right&amp;quot; class=&amp;quot;roundybl&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | -54&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | -&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 63&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;left&amp;quot; class=&amp;quot;roundybr&amp;quot; style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gain in battle===&lt;br /&gt;
[[Image:Exp.png|frame|right|Formula for experience gain from battle]]&lt;br /&gt;
Unlike the great variance in formula among the six experience groups, there is only a single formula used to determine how much experience a Pokémon will gain from battle, to the right. In this formula:&lt;br /&gt;
*&#039;&#039;a&#039;&#039; is equal to 1, adding 0.5 if the battle is a Trainer battle and 0.5 if the OT of the Pokémon is not the player. An additional 0.2 will be added if the Pokémon was generated in another language version of the game from Generation IV onward.&lt;br /&gt;
*&#039;&#039;b&#039;&#039; is the base experience yield of the species, listed [[List of Pokémon by effort value yield|here]].&lt;br /&gt;
*&#039;&#039;L&#039;&#039; is the [[level]] of the fainted Pokémon.&lt;br /&gt;
&lt;br /&gt;
Several other things can affect the gain of experience. If more than one Pokémon is sent into battle, the gained experience calculated by the above calculation will be divided by how many were sent into battle. For example, if an English-language player has sent out a Japanese Dusclops and their own Azurill out into battle against the same Pokémon, on its fainting the experience will be calculated for both, and then divided by 2.&lt;br /&gt;
&lt;br /&gt;
The [[Lucky Egg]], [[Exp. All]] and [[Exp. Share]] can also further affect the gain of experience. If the Exp. All is in the [[bag]] in [[Generation I]], all members of the player&#039;s party will gain experience based on how many there are, as if all had been sent into battle. The Exp. Share and Lucky Egg, however, activate if held, with the Lucky Egg further multiplying experience gained by 1.5×, and the Exp. Share automatically giving half of the experience from a battle to the holder, leaving the rest to be distributed among those that &#039;&#039;actually&#039;&#039; participated (this can be exploited to give a Pokémon 3/4 of the battle&#039;s experience).&lt;br /&gt;
&lt;br /&gt;
Pokémon that faint do not gain any experience, however, if they are revived before the Pokémon they fought is defeated or switches out, they will still gain experience.&lt;br /&gt;
&lt;br /&gt;
===Experience underflow glitch===&lt;br /&gt;
In [[Generation I]] and [[Generation II]], Level 1 Pokémon were calculated to have -54 experience points. However, due to the use of [[wp:Unsigned integer|unsigned integers]], the program took this to be 16,777,162 experience points, and if a Pokémon did not gain enough experience points to wrap this number back down to zero, it would be considered to be at level 100 (having broken the limit of the highest level-100 experience requirement by at least 15 million points), and instantaneously jump to this level.&lt;br /&gt;
&lt;br /&gt;
It is due to this bug that no level 1 Pokémon can be found in the wild without abusing a glitch or hacking the game. It is also for this reason that although level 2-4 Pokémon can be found wild, Pokémon hatched from eggs at level 5 when eggs were introduced in Generation II.&lt;br /&gt;
&lt;br /&gt;
This glitch was finally addressed in Generation III, which uses a lookup table, rather than an actual formula, to determine level-up experience (this is also why the functions introduced in that generation are able to be piecewise functions). Despite this, Pokémon still hatched at level 5 in that generation. Level 1 Pokémon were not &amp;quot;legitimate&amp;quot; until Generation IV, the first generation in which level 1 Pokémon can be found in the wild and {{pkmn|egg}}s hatch into level 1 Pokémon.&lt;br /&gt;
&lt;br /&gt;
==In the Mystery Dungeon series==&lt;br /&gt;
&lt;br /&gt;
The idea behind Experience in the Mystery Dungeon series is the basically the same as in the main series, although the mechanics are slightly different.  After defeating a Pokémon, each member of the team will gain the full share of experience points.  &amp;lt;!--I haven&#039;t noticed any changes myself, after going through the same dungeons several times with different numbers of Pokémon--&amp;gt;After a certain amount of experience points are gained the Pokémon will level up.  &amp;lt;!--I don&#039;t know if this is based on experience groups like in the main series, someone who knows this please add the information--&amp;gt;However, unlike in the main games, Pokémon cannot evolve upon level up, although level is a factor in determining whether or not they can evolve.&lt;br /&gt;
&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
&lt;br /&gt;
[[de:Erfahrung]]&lt;br /&gt;
[[fr:Expérience]]&lt;br /&gt;
[[ja:経験値]]&lt;br /&gt;
[[pl:Doświadczenie]]&lt;br /&gt;
[[pt:Pontos de Experiência]]&lt;/div&gt;</summary>
		<author><name>Ultraflame</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Experience&amp;diff=1128118</id>
		<title>Talk:Experience</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Experience&amp;diff=1128118"/>
		<updated>2010-07-20T01:30:13Z</updated>

		<summary type="html">&lt;p&gt;Ultraflame: /* Minor wording issue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Erratic (600000)&lt;br /&gt;
E = -1/50*l^4 + 2*l^3 for level&amp;lt;=50&lt;br /&gt;
&lt;br /&gt;
http://www.math.miami.edu/~jam/azure/forum/tuff/ultimatebb.php?ubb=get_topic;f=1;t=001260&lt;br /&gt;
&lt;br /&gt;
It&#039;s mentioned in the thread that level 45 does not work for that. Level 45 is 100273, not 100237. [[User:Sheep|Sheep]] 16:42, 21 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Nevermind the previous message, I figured it out myself. [[User:Sheep|Sheep]] 18:09, 21 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Simplify the formulas ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Was that copied from matlab or something? It can be simplified...&lt;br /&gt;
&lt;br /&gt;
((0.814 - 0.02*(((n - 69) / 3) - (((n - 69) / 3) modulo 1)) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
&lt;br /&gt;
((0.814 - 0.02*(((n - 69) / 3) - float_part((n - 69) / 3) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
((0.814 - 0.02*( int((n - 69) / 3) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
((0.814 - 0.02*( int(n/3 - 23) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
((0.814 + 0.46 - 0.02*( int(n/3) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
&lt;br /&gt;
int(  (  1.274 - 0.02*(int(n/3)) - ep(n%3)  ) * (n^3)  )&lt;br /&gt;
That would be easier to read.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;2*(1 - 0.01n)*(n3)&lt;br /&gt;
= int( 2n3 - 0.02n4 )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;(  1 - ((n - 50)*0.01)  ) * (n^3)&lt;br /&gt;
= int( 1.5n3 - 0.01n4 )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;(1.6 - 0.01n) * (n3)&lt;br /&gt;
= int( 1.6n3 - 0.01n4 )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Editting this out of view because it doesn&#039;t really need to be seen (sorry)&lt;br /&gt;
Fair enough, I just put it so you could test my simplifications were right. (Qgpr)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#include &amp;lt;iostream&amp;gt;&lt;br /&gt;
#include &amp;lt;stdlib.h&amp;gt;&lt;br /&gt;
&lt;br /&gt;
using namespace std;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
void initlista();&lt;br /&gt;
double lista[101];&lt;br /&gt;
int errors;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
double modulo(double value, double mod) {&lt;br /&gt;
    double sign;&lt;br /&gt;
    &lt;br /&gt;
    if(value &amp;lt; 0.0) {&lt;br /&gt;
        sign=-1.0;&lt;br /&gt;
        value=value*sign;&lt;br /&gt;
    } else {&lt;br /&gt;
        sign=1.0;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    while(value &amp;gt;= mod) {&lt;br /&gt;
        if(value==0.0)break;&lt;br /&gt;
        value=value-mod;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    //it is % not modulo...&lt;br /&gt;
    //value=value*sign;&lt;br /&gt;
    &lt;br /&gt;
    return value;    &lt;br /&gt;
}&lt;br /&gt;
double ep(double value) {&lt;br /&gt;
    if(value==0.0) {&lt;br /&gt;
        return 0.0;&lt;br /&gt;
    };&lt;br /&gt;
    if(value==1.0){&lt;br /&gt;
        return 0.008;&lt;br /&gt;
    };&lt;br /&gt;
    if(value==2.0){&lt;br /&gt;
        return 0.014;&lt;br /&gt;
    };&lt;br /&gt;
}&lt;br /&gt;
double absol(double value) {&lt;br /&gt;
    if(value &amp;lt; 0.0) {&lt;br /&gt;
        return value = value * -1.0;&lt;br /&gt;
    } else {&lt;br /&gt;
        return value;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
double integ(double value) {&lt;br /&gt;
    double x = 0;&lt;br /&gt;
    double sign;&lt;br /&gt;
    &lt;br /&gt;
    if(value &amp;lt; 0.0) {&lt;br /&gt;
        sign = -1.0;&lt;br /&gt;
        value = value * sign;&lt;br /&gt;
    } else {&lt;br /&gt;
        sign = 1.0;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    while(value &amp;gt;= 1.0) {&lt;br /&gt;
        x = x + 1.0;&lt;br /&gt;
        value = value - 1.0;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    x = x * sign;&lt;br /&gt;
    &lt;br /&gt;
    return x;&lt;br /&gt;
}&lt;br /&gt;
void printexp_level(double exp, int level) {&lt;br /&gt;
    if(lista[level] != exp) {&lt;br /&gt;
        cout&amp;lt;&amp;lt;&amp;quot;Level &amp;quot;&amp;lt;&amp;lt;level&amp;lt;&amp;lt;&amp;quot;: &amp;quot;&amp;lt;&amp;lt;lista[level]&amp;lt;&amp;lt;&amp;quot; vs &amp;quot;&amp;lt;&amp;lt;exp&amp;lt;&amp;lt;&amp;quot; &amp;lt;&amp;gt; ERROR!!!!: &amp;quot;&amp;lt;&amp;lt;(lista[level] - exp)&amp;lt;&amp;lt;endl;&lt;br /&gt;
        errors++;&lt;br /&gt;
        system(&amp;quot;PAUSE&amp;quot;);&lt;br /&gt;
    } else {&lt;br /&gt;
        cout&amp;lt;&amp;lt;&amp;quot;Level &amp;quot;&amp;lt;&amp;lt;level&amp;lt;&amp;lt;&amp;quot;: &amp;quot;&amp;lt;&amp;lt;lista[level]&amp;lt;&amp;lt;&amp;quot; vs &amp;quot;&amp;lt;&amp;lt;exp&amp;lt;&amp;lt;endl;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
int main(int argc, char *argv[])&lt;br /&gt;
{&lt;br /&gt;
    &lt;br /&gt;
  int i;&lt;br /&gt;
  double n = 0.0f;&lt;br /&gt;
  double b;&lt;br /&gt;
&lt;br /&gt;
  errors = 0;&lt;br /&gt;
  initlista();&lt;br /&gt;
  &lt;br /&gt;
  for(i = 0; i &amp;lt;= 50; i++) {&lt;br /&gt;
//    b = (n*n*n)*(2 - (0.02*n));&lt;br /&gt;
    b = (2 * (n*n*n)) - (0.02 * (n*n*n*n));&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  for(i = 51; i &amp;lt;= 68; i++) {&lt;br /&gt;
//    b = (n*n*n)*(  1 - ((n - 50)*0.01)  );&lt;br /&gt;
    b = (1.5 * (n*n*n)) - (0.01 * (n*n*n*n));&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  for(i = 69; i &amp;lt;= 98; i++) {&lt;br /&gt;
//    b = (n*n*n) * (   0.814 - 0.02*( (n/3 - 23) - modulo((n/3 - 23),1) ) - ep(modulo(n - 69, 3))   ); &amp;lt;- wont work, needs integ() somewhere in the double n/3 - floatpart n/3&lt;br /&gt;
    b = (n*n*n) * (  1.274 - (0.02*integ(n/3)) - ep(modulo(n,3))  );&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  for(i = 99; i &amp;lt;= 100; i++) {&lt;br /&gt;
//    b = (n*n*n) * ( 1.6 - (n * 0.01) );&lt;br /&gt;
    b = (1.6 * (n*n*n)) - (0.01 * (n*n*n*n));&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  } &lt;br /&gt;
&lt;br /&gt;
  cout&amp;lt;&amp;lt;endl&amp;lt;&amp;lt;&amp;quot;Errors Count : &amp;quot;&amp;lt;&amp;lt;errors&amp;lt;&amp;lt;endl;&lt;br /&gt;
  system(&amp;quot;PAUSE&amp;quot;);  &lt;br /&gt;
  exit(0);  &lt;br /&gt;
  return 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void initlista() {&lt;br /&gt;
lista[0] = 0;lista[1] = 1;lista[2] = 15;lista[3] = 52;lista[4] = 122;lista[5] = 237;lista[6] = 406;lista[7] = 637;lista[8] = 942;lista[9] = 1326;lista[10] = 1800;lista[11] = 2369;lista[12] = 3041;lista[13] = 3822;lista[14] = 4719;lista[15] = 5737;lista[16] = 6881;lista[17] = 8155;lista[18] = 9564;lista[19] = 11111;lista[20] = 12800;lista[21] = 14632;lista[22] = 16610;lista[23] = 18737;lista[24] = 21012;lista[25] = 23437;lista[26] = 26012;lista[27] = 28737;lista[28] = 31610;lista[29] = 34632;lista[30] = 37800;lista[31] = 41111;lista[32] = 44564;lista[33] = 48155;lista[34] = 51881;lista[35] = 55737;lista[36] = 59719;lista[37] = 63822;lista[38] = 68041;lista[39] = 72369;lista[40] = 76800;lista[41] = 81326;lista[42] = 85942;lista[43] = 90637;lista[44] = 95406;lista[45] = 100237;lista[46] = 105122;lista[47] = 110052;lista[48] = 115015;lista[49] = 120001;lista[50] = 125000;lista[51] = 131324;lista[52] = 137795;lista[53] = 144410;lista[54] = 151165;lista[55] = 158056;lista[56] = 165079;lista[57] = 172229;lista[58] = 179503;lista[59] = 186894;lista[60] = 194400;lista[61] = 202013;lista[62] = 209728;lista[63] = 217540;lista[64] = 225443;lista[65] = 233431;lista[66] = 241496;lista[67] = 249633;lista[68] = 257834;lista[69] = 267406;lista[70] = 276458;lista[71] = 286328;lista[72] = 296358;lista[73] = 305767;lista[74] = 316074;lista[75] = 326531;lista[76] = 336255;lista[77] = 346965;lista[78] = 357812;lista[79] = 367807;lista[80] = 378880;lista[81] = 390077;lista[82] = 400293;lista[83] = 411686;lista[84] = 423190;lista[85] = 433572;lista[86] = 445239;lista[87] = 457001;lista[88] = 467489;lista[89] = 479378;lista[90] = 491346;lista[91] = 501878;lista[92] = 513934;lista[93] = 526049;lista[94] = 536557;lista[95] = 548720;lista[96] = 560922;lista[97] = 571333;lista[98] = 583539;lista[99] = 591882;lista[100] = 600000;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Qgpr|Qgpr]]03:05, 01 Mar 2005&lt;br /&gt;
&lt;br /&gt;
I really want to avoid using expressions that are not standard math notation. I don&#039;t even know if there&#039;s a way to represent some integer rounding using standard math notation, just some pseudo-code, that&#039;s why I stuck mod 1 subtraction in there. My plan was to simplify/clean it up once TeX was implemented on bulbapedia.&lt;br /&gt;
&lt;br /&gt;
In the meanwhile you can simplify them. Just keep &amp;quot;mod&amp;quot; or &amp;quot;modulo&amp;quot; instead of &amp;quot;%&amp;quot; and avoid &amp;quot;int().&amp;quot; [[User:Sheep|Sheep]] 20:20, 1 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The big problem is that when I first read that I got confused. No person that would bother to understand that formula wouldn&#039;t know how to program anyways, to represent that rounding you use ||x|| I think, maximum integer, unless I got the symbol wrong, long time I don&#039;t touch math.&lt;br /&gt;
I&#039;ll leave that formula but also add the simplification for anyone that wants someting simplier to read.&lt;br /&gt;
I will also simplify your standard math formulas, but won&#039;t add the ||x|| because I am not sure if its the right symbol, those - 69 can be taken out of modulo since they will be equal to zero.&lt;br /&gt;
[[User:Qgpr|Qgpr]] 20:03, 5 Mar 2005 (GMT-5)&lt;br /&gt;
&lt;br /&gt;
: |x| is modul&#039;&#039;&#039;us&#039;&#039;&#039; - gives the absolute value of function, i.e. |-0.5| = 0.5. Modul&#039;&#039;&#039;o&#039;&#039;&#039; is simply represented as &#039;&#039;mod&#039;&#039; in mathematics. Anyway, while we do not have TeX at the moment, you can try this instead - leave the original math formula as a &amp;lt;nowiki&amp;gt;&amp;lt;!-- COMMENT --&amp;gt;&amp;lt;/nowiki&amp;gt;, and copy the image from Wikipedia (it will generate the image on preview, so you can download that and reupload it here. Don&#039;t overdo it of course.)&lt;br /&gt;
&lt;br /&gt;
: ||x|| ( double | ) is what I was taught here at college, but I guess is not an standard, however I found what it seems is the standard, and used the UTF code to show it. However &amp;lt;*pre&amp;gt; is not happy with &amp;lt;*sub&amp;gt;, you should find a way around because mine doesn&#039;t look that good. By the way it was &amp;quot;greatest integer&amp;quot; not maximum, problems for using a direct translation. [[User:Qgpr|Qgpr]] 22:16, 5 Mar 2005 (GMT-5)&lt;br /&gt;
&lt;br /&gt;
First shot at a TeX markup image. Using&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
\begin{math}&lt;br /&gt;
b \star x \rightarrow \frac{b}{x} - (\frac{b}{x}\;mod\;1)&lt;br /&gt;
\end{math}&lt;br /&gt;
&lt;br /&gt;
\addvspace{.2cm}&lt;br /&gt;
&lt;br /&gt;
\begin{math}&lt;br /&gt;
e(n) = \left\{&lt;br /&gt;
\begin{array}{clrr}&lt;br /&gt;
n^3(\frac{100 - n}{50}); &amp;amp; 0 &amp;lt; n \leq 50 \\*&lt;br /&gt;
n^3(\frac{150 - n}{100}); &amp;amp; 51 \leq n \leq 68 \\*&lt;br /&gt;
n^3(1.274 - \frac{1}{50}(n\star3) - p(n\;mod\;3)); &amp;amp; 69 \leq n \leq 98 \\*&lt;br /&gt;
n^3(\frac{160 - n}{100}); &amp;amp; 99 \leq n \leq 100 \\*&lt;br /&gt;
\end{array}&lt;br /&gt;
\right\}&lt;br /&gt;
\end{math}&lt;br /&gt;
&lt;br /&gt;
\addvspace{.2cm}&lt;br /&gt;
&lt;br /&gt;
\begin{math}&lt;br /&gt;
p(x) = \left\{&lt;br /&gt;
\begin{array}{clrr}&lt;br /&gt;
0.000; &amp;amp; x = 0 \\*&lt;br /&gt;
0.008; &amp;amp; x = 1 \\*&lt;br /&gt;
0.014; &amp;amp; x = 2 \\*&lt;br /&gt;
\end{array}&lt;br /&gt;
\right\}&lt;br /&gt;
\end{math}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I came up with&lt;br /&gt;
&lt;br /&gt;
[[Image:Texerratic.png]]&lt;br /&gt;
&lt;br /&gt;
Kind of cramped. Does it meet the approval of you two? Looking for revisions before I even post it. Especially since I forgot how to properly represent a custom operator (\star). Is that how? [[User:Sheep|Sheep]] 03:32, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
This seems better:&lt;br /&gt;
&amp;lt;pre&amp;gt;\begin{equation}&lt;br /&gt;
E(n) = \left\{ \begin{array}{ll}&lt;br /&gt;
\frac{n^{3} \left(100 - n\right)}{50}, &amp;amp; \textrm{if $0 &amp;lt; n \leq 50$} \\&lt;br /&gt;
\frac{n^{3} \left(150 - n\right)}{100}, &amp;amp; \textrm{if $51 &amp;lt; n \leq 68$} \\&lt;br /&gt;
n^{3} \left(1.274 - \frac{1}{50}\left\lfloor\frac{n}{3}\right\rfloor -p\left(n \bmod 3\right)\right), &amp;amp; \textrm{if $69 &amp;lt; n \leq 98$} \\ &lt;br /&gt;
\frac{n^{3} \left(160 - n\right)}{100}, &amp;amp; \textrm{if $99 &amp;lt; n \leq 100$}&lt;br /&gt;
\end{array}\right.&lt;br /&gt;
\end{equation}&lt;br /&gt;
&lt;br /&gt;
\begin{equation}&lt;br /&gt;
p(m) = \left\{ \begin{array}{ll}&lt;br /&gt;
0.000, &amp;amp; \textrm{if $m = 0$} \\&lt;br /&gt;
0.008, &amp;amp; \textrm{if $m = 1$} \\&lt;br /&gt;
0.014, &amp;amp; \textrm{if $m = 2$}&lt;br /&gt;
\end{array}\right.&lt;br /&gt;
\end{equation}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Image:Erratic experience levels equation 1.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:Erratic experience levels equation 2.png]]&lt;br /&gt;
But when I tested it on Wikipedia, there were a few problems, so if we do get around to installing Texvc, we&#039;ll have to go hammer those problems out. Also, I&#039;d appreciate it if we could find the exact fractions for those decimalised numbers - after all, the computer works in binary, not decimal - hence we won&#039;t have 0.008, we might instead have 523/65536 (or maybe 8/1000, but the result would still be stored as a binary fraction) - [[User:Zhen Lin|刘 (劉) 振霖]] 07:22, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
I updated texerratic.png up there with something that looks more like yours. I didn&#039;t use Wikipedia for mine, I was using TeXnicCenter. I think the decimals are all right how they are, because they actually are more correct. I don&#039;t know exactly how the games handle decimal arithmetic, but it appears that the formulas use values accurate to 3 decimal places. (525/65536) or (523/65536) are not exactly 0.008, and if you put in those values, you&#039;ll get numbers that are off (I got about 6 points off for level 70). [[User:Sheep|Sheep]] 13:47, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Mmm. Since the experience points have to be accurate to about 7sf - I think the fractions should therefore be accurate to 7sf as well. But it might well be that they did use integer multiplication + division (× 8  ÷ 1000) rather than a simpler constant floating point multiplication (× (1 + 402653/2&amp;lt;sup&amp;gt;24&amp;lt;/sup&amp;gt;) × 2&amp;lt;sup&amp;gt;-7&amp;lt;/sup&amp;gt;) - which is approximately how accurate a single-precision IEEE 754 binary fraction is. Funnily enough, IEEE 754 single-precision fractions are accurate to approx 7sf (without exponentiation) by defintion (this one is 0.008 correct to 11sf)). - [[User:Zhen Lin|刘 (劉) 振霖]] 14:40, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hmm. I just learned from Meowth that the game simply stores the values for these as constants in the game, so the fractions are just best-fit and the formula is not used in-game - [[User:Zhen Lin|刘 (劉) 振霖]] 14:44, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
So we need to reach a conclusion. There will be a note added that says these values are stored in the game as constants, not calculated. The formulas, I guess, do not have to be specific to any system of number storage now, so are we saying that the decimal constants are acceptable? [[User:Sheep|Sheep]] 15:04, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
===quick question===&lt;br /&gt;
Why does Level redirect here? An even better question is, why does this page link to Level, thus linking back to itself? --[[user:greengiant|greengiant]]&lt;br /&gt;
&lt;br /&gt;
Sorry my reply is formatted wrong, I don&#039;t know how to do it normally yet.  Anyway, the last time I checked, [[Level]] is its own, seperate article.  Maybe they fixed the problem you saw before.  {{SUBST:Superbreeder]] [[User talk:Superbreeder|What&#039;s up?]] 23:30, 16 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Modify this! ==&lt;br /&gt;
&lt;br /&gt;
Can someone modify the erratic and the fluctuating part of experience? I want to understand it like all the other ones!&lt;br /&gt;
&lt;br /&gt;
:I think those formulas should be explained.  It would help quite a lot of people who want to understand those formulas but haven&#039;t seen them before.[[User:Dullstar|Dullstar]] 02:16, 26 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Color-Coded ==&lt;br /&gt;
&lt;br /&gt;
I color-coded the exp type descriptions to more-or-less match the colors used on the graph. I did this to make it easier to distinguish them from eachother. I wonder where I can find the look-up table in the game, I bet I can simplify those two honking large piecewise formulas. [[User:Twigpi|Twigpi]] 15:51, 20 November 2007 (UTC)&lt;br /&gt;
:See [http://www.upokecenter.com/games/rs/guides/exptable.html http://www.upokecenter.com/games/rs/guides/exptable.html]. The &amp;quot;1,050,000&amp;quot; in one of the top columns is a typo (should be &amp;quot;1,059,860&amp;quot;). At Level 1, the Experience is always &amp;quot;0&amp;quot; (here, they have it at &amp;quot;1&amp;quot;). [[User:Ultraflame|Ultraflame]] 22:53, 10 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Organize Pokémon ==&lt;br /&gt;
&lt;br /&gt;
I really think there should be either a list of Pokémon by experience types or a category for each type.  You can find out on each particular Pokémon&#039;s page, but there is no way to find Pokémon based on their experience type. [[User:Cheesus Is Lord|Cheesus Is Lord]] 13:23 23 January 2008&lt;br /&gt;
&lt;br /&gt;
:Here is the whole list. Someone could modify it and put it into the main article.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
600000&lt;br /&gt;
Nincada/Ninjask/Shedinja&lt;br /&gt;
Volbeat&lt;br /&gt;
Swablu/Altaria&lt;br /&gt;
Zangoose&lt;br /&gt;
Lileep/Cradily&lt;br /&gt;
Anorith/Armaldo&lt;br /&gt;
Feebas/Milotic&lt;br /&gt;
Clamperl/Huntail/Gorebyss&lt;br /&gt;
Cranidos/Rampardos&lt;br /&gt;
Shieldon/Bastiodon&lt;br /&gt;
Finneon/Lumineon&lt;br /&gt;
&lt;br /&gt;
800000&lt;br /&gt;
Cleffa/Clefairy/Clefable&lt;br /&gt;
Igglybuff/Jigglypuff/Wigglytuff&lt;br /&gt;
Happiny/Chansey/Blissey&lt;br /&gt;
Ledyba/Ledian&lt;br /&gt;
Spinarak/Ariados&lt;br /&gt;
Togepi/Togetic/Togekiss&lt;br /&gt;
Marill/Azumarill&lt;br /&gt;
Aipom/Ambipom&lt;br /&gt;
Misdreavus/Mismagius&lt;br /&gt;
Snubbull/Granbull&lt;br /&gt;
Corsola&lt;br /&gt;
Delibird&lt;br /&gt;
Smeargle&lt;br /&gt;
Skitty/Delcatty&lt;br /&gt;
Mawile&lt;br /&gt;
Spoink/Grumpig&lt;br /&gt;
Spinda&lt;br /&gt;
Lunatone&lt;br /&gt;
Solrock&lt;br /&gt;
Shuppet/Banette&lt;br /&gt;
Duskull/Dusclops/Dusknoir&lt;br /&gt;
Chingling/Chimecho&lt;br /&gt;
Luvdisc&lt;br /&gt;
Glameow/Purugly&lt;br /&gt;
&lt;br /&gt;
1000000&lt;br /&gt;
Caterpie/Metapod/Butterfree&lt;br /&gt;
Weedle/Kakuna/Beedrill&lt;br /&gt;
Rattata/Raticate&lt;br /&gt;
Spearow/Fearow&lt;br /&gt;
Ekans/Arbok&lt;br /&gt;
Pichu/Pikachu/Raichu&lt;br /&gt;
Sandshrew/Sandslash&lt;br /&gt;
Vulpix/Ninetales&lt;br /&gt;
Zubat/Golbat/Crobat&lt;br /&gt;
Paras/Parasect&lt;br /&gt;
Venonat/Venomoth&lt;br /&gt;
Diglett/Dugtrio&lt;br /&gt;
Meowth/Persian&lt;br /&gt;
Psyduck/Golduck&lt;br /&gt;
Mankey/Primeape&lt;br /&gt;
Ponyta/Rapidash&lt;br /&gt;
Slowpoke/Slowbro/Slowking&lt;br /&gt;
Magnemite/Magneton/Magnezone&lt;br /&gt;
Farfetch&#039;d&lt;br /&gt;
Doduo/Dodrio&lt;br /&gt;
Seel/Dewgong&lt;br /&gt;
Grimer/Muk&lt;br /&gt;
Onix/Steelix&lt;br /&gt;
Drowzee/Hypno&lt;br /&gt;
Krabby/Kingler&lt;br /&gt;
Voltorb/Electrode&lt;br /&gt;
Cubone/Marowak&lt;br /&gt;
Tyrogue/Hitmonlee/Hitmonchan/Hitmontop&lt;br /&gt;
Lickitung/Lickilicky&lt;br /&gt;
Koffing/Weezing&lt;br /&gt;
Tangela/Tangrowth&lt;br /&gt;
Kangaskhan&lt;br /&gt;
Horsea/Seadra/Kingdra&lt;br /&gt;
Goldeen/Seaking&lt;br /&gt;
Mime Jr./Mr. Mime&lt;br /&gt;
Scyther/Scizor&lt;br /&gt;
Smoochum/Jynx&lt;br /&gt;
Elekid/Electabuzz/Electivire&lt;br /&gt;
Magby/Magmar/Magmortar&lt;br /&gt;
Ditto&lt;br /&gt;
Eevee/Vaporeon/Jolteon/Flareon/Espeon/Umbreon/Leafeon/Glaceon&lt;br /&gt;
Porygon/Porygon2/Porygon-Z&lt;br /&gt;
Omanyte/Omastar&lt;br /&gt;
Kabuto/Kabutops&lt;br /&gt;
Sentret/Furret&lt;br /&gt;
Hoothoot/Noctowl&lt;br /&gt;
Natu/Xatu&lt;br /&gt;
Bonsly/Sudowoodo&lt;br /&gt;
Yanma/Yanmega&lt;br /&gt;
Wooper/Quagsire&lt;br /&gt;
Unown&lt;br /&gt;
Wobbuffet&lt;br /&gt;
Girafarig&lt;br /&gt;
Dunsparce&lt;br /&gt;
Qwilfish&lt;br /&gt;
Teddiursa/Ursaring&lt;br /&gt;
Slugma/Magcargo&lt;br /&gt;
Remoraid/Octillery&lt;br /&gt;
Phanpy/Donphan&lt;br /&gt;
Poochyena/Mightyena&lt;br /&gt;
Zigzagoon/Linoone&lt;br /&gt;
Wurmple/Silcoon/Beautifly/Cascoon/Dustox&lt;br /&gt;
Wingull/Pelipper&lt;br /&gt;
Surskit/Masquerain&lt;br /&gt;
Nosepass/Probopass&lt;br /&gt;
Meditite/Medicham&lt;br /&gt;
Plusle&lt;br /&gt;
Minun&lt;br /&gt;
Numel/Camerupt&lt;br /&gt;
Torkoal&lt;br /&gt;
Barboach/Whiscash&lt;br /&gt;
Baltoy/Claydol&lt;br /&gt;
Castform&lt;br /&gt;
Snorunt/Glalie/Froslass&lt;br /&gt;
Bidoof/Bibarel&lt;br /&gt;
Burmy/Wormadam/Mothim&lt;br /&gt;
Pachirisu&lt;br /&gt;
Buizel/Floatzel&lt;br /&gt;
Cherubi/Cherrim&lt;br /&gt;
Shellos/Gastrodon&lt;br /&gt;
Buneary/Lopunny&lt;br /&gt;
Stunky/Skuntank&lt;br /&gt;
Bronzor/Bronzong&lt;br /&gt;
Spiritomb&lt;br /&gt;
Croagunk/Toxicroak&lt;br /&gt;
Rotom&lt;br /&gt;
&lt;br /&gt;
1059860&lt;br /&gt;
Bulbasaur/Ivysaur/Venusaur&lt;br /&gt;
Charmander/Charmeleon/Charizard&lt;br /&gt;
Squirtle/Wartortle/Blastoise&lt;br /&gt;
Pidgey/Pidgeotto/Pidgeot&lt;br /&gt;
Nidoran-F/Nidorina/Nidoqueen&lt;br /&gt;
Nidoran-M/Nidorino/Nidoking&lt;br /&gt;
Oddish/Gloom/Vileplume/Bellossom&lt;br /&gt;
Poliwag/Poliwhirl/Poliwrath/Politoed&lt;br /&gt;
Abra/Kadabra/Alakazam&lt;br /&gt;
Machop/Machoke/Machamp&lt;br /&gt;
Bellsprout/Weepinbell/Victreebel&lt;br /&gt;
Geodude/Graveler/Golem&lt;br /&gt;
Gastly/Haunter/Gengar&lt;br /&gt;
Mew&lt;br /&gt;
Chikorita/Bayleef/Meganium&lt;br /&gt;
Cyndaquil/Quilava/Typhlosion&lt;br /&gt;
Totodile/Croconaw/Feraligatr&lt;br /&gt;
Mareep/Flaaffy/Ampharos&lt;br /&gt;
Hoppip/Skiploom/Jumpluff&lt;br /&gt;
Sunkern/Sunflora&lt;br /&gt;
Murkrow/Honchkrow&lt;br /&gt;
Gligar/Gliscor&lt;br /&gt;
Shuckle&lt;br /&gt;
Sneasel/Weavile&lt;br /&gt;
Celebi&lt;br /&gt;
Treecko/Grovyle/Sceptile&lt;br /&gt;
Torchic/Combusken/Blaziken&lt;br /&gt;
Mudkip/Marshtomp/Swampert&lt;br /&gt;
Lotad/Lombre/Ludicolo&lt;br /&gt;
Seedot/Nuzleaf/Shiftry&lt;br /&gt;
Taillow/Swellow&lt;br /&gt;
Whismur/Loudred/Exploud&lt;br /&gt;
Sableye&lt;br /&gt;
Budew/Roselia/Roserade&lt;br /&gt;
Trapinch/Vibrava/Flygon&lt;br /&gt;
Cacnea/Cacturne&lt;br /&gt;
Kecleon&lt;br /&gt;
Absol&lt;br /&gt;
Spheal/Sealeo/Walrein&lt;br /&gt;
Turtwig/Grotle/Torterra&lt;br /&gt;
Chimchar/Monferno/Infernape&lt;br /&gt;
Piplup/Prinplup/Empoleon&lt;br /&gt;
Starly/Staravia/Staraptor&lt;br /&gt;
Kricketot/Kricketune&lt;br /&gt;
Shinx/Luxio/Luxray&lt;br /&gt;
Combee/Vespiquen&lt;br /&gt;
Chatot&lt;br /&gt;
Riolu/Lucario&lt;br /&gt;
Shaymin&lt;br /&gt;
&lt;br /&gt;
1250000&lt;br /&gt;
Growlithe/Arcanine&lt;br /&gt;
Tentacool/Tentacruel&lt;br /&gt;
Shellder/Cloyster&lt;br /&gt;
Exeggcute/Exeggutor&lt;br /&gt;
Rhyhorn/Rhydon/Rhyperior&lt;br /&gt;
Staryu/Starmie&lt;br /&gt;
Pinsir&lt;br /&gt;
Tauros&lt;br /&gt;
Magikarp/Gyarados&lt;br /&gt;
Lapras&lt;br /&gt;
Aerodactyl&lt;br /&gt;
Munchlax/Snorlax&lt;br /&gt;
Articuno&lt;br /&gt;
Zapdos&lt;br /&gt;
Moltres&lt;br /&gt;
Dratini/Dragonair/Dragonite&lt;br /&gt;
Mewtwo&lt;br /&gt;
Chinchou/Lanturn&lt;br /&gt;
Heracross&lt;br /&gt;
Swinub/Piloswine/Mamoswine&lt;br /&gt;
Mantyke/Mantine&lt;br /&gt;
Skarmory&lt;br /&gt;
Houndour/Houndoom&lt;br /&gt;
Stantler&lt;br /&gt;
Miltank&lt;br /&gt;
Raikou&lt;br /&gt;
Entei&lt;br /&gt;
Suicune&lt;br /&gt;
Larvitar/Pupitar/Tyranitar&lt;br /&gt;
Lugia&lt;br /&gt;
Ho-Oh&lt;br /&gt;
Ralts/Kirlia/Gardevoir/Gallade&lt;br /&gt;
Slakoth/Vigoroth/Slaking&lt;br /&gt;
Aron/Lairon/Aggron&lt;br /&gt;
Electrike/Manetric&lt;br /&gt;
Carvahna/Sharpedo&lt;br /&gt;
Tropius&lt;br /&gt;
Relicanth&lt;br /&gt;
Bagon/Shelgon/Salamence&lt;br /&gt;
Beldum/Metang/Metagross&lt;br /&gt;
Regirock&lt;br /&gt;
Regice&lt;br /&gt;
Registeel&lt;br /&gt;
Latias&lt;br /&gt;
Latios&lt;br /&gt;
Kyogre&lt;br /&gt;
Groudon&lt;br /&gt;
Rayquaza&lt;br /&gt;
Jirachi&lt;br /&gt;
Deoxys&lt;br /&gt;
Gible/Gabite/Garchomp&lt;br /&gt;
Hippopotas/Hippowdon&lt;br /&gt;
Skorupi/Drapion&lt;br /&gt;
Carnivine&lt;br /&gt;
Snover/Abomasnow&lt;br /&gt;
Uxie&lt;br /&gt;
Mesprit&lt;br /&gt;
Azelf&lt;br /&gt;
Dialga&lt;br /&gt;
Palkia&lt;br /&gt;
Heatran&lt;br /&gt;
Regigigas&lt;br /&gt;
Giratina&lt;br /&gt;
Cresselia&lt;br /&gt;
Phione&lt;br /&gt;
Manaphy&lt;br /&gt;
Darkrai&lt;br /&gt;
Arceus&lt;br /&gt;
&lt;br /&gt;
1640000&lt;br /&gt;
Shroomish/Breloom&lt;br /&gt;
Makuhita/Hariyama&lt;br /&gt;
Illumise&lt;br /&gt;
Gulpin/Swalot&lt;br /&gt;
Wailmer/Wailord&lt;br /&gt;
Seviper&lt;br /&gt;
Corphish/Crawdaunt&lt;br /&gt;
Drifloon/Drifblim&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
:[[User:Ultraflame|Ultraflame]] 20:45, 23 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
I like this idea and think it would be useful. Anyone else agree? [[User:Eric the espeon|Eric the espeon]] 19:43, 25 November 2008 (UTC)&lt;br /&gt;
:Yes, but I don&#039;t know if it belongs on this page.  We could create categories, but I think I like the idea of another page better, like List of Pokémon by experience requirement, or something.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 19:52, 25 November 2008 (UTC)&lt;br /&gt;
Makes sense, and link to that list from here? [[User:Eric the espeon|Eric the espeon]] 18:19, 4 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ??? ==&lt;br /&gt;
&lt;br /&gt;
If the formula returns a decimal, is the result rounded up or down? --[[User talk:Shiny Noctowl|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;S&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;i&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;y&amp;lt;/small&amp;gt; &amp;lt;sup&amp;gt;N&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;o&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;t&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;w&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;l&amp;lt;/sub&amp;gt;&amp;lt;/font&amp;gt;]] 15:39, 26 May 2008 (UTC)&lt;br /&gt;
:Always rounded down, I believe. [[User:Ultraflame|Ultraflame]] 22:59, 26 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hmm... ==&lt;br /&gt;
&lt;br /&gt;
Does anyone else think that a chart that lists the experience needed to reach each level in an experience group would be a good addition to this page? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 05:20, 1 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:yes [[User:MathijsP|MathijsP]] 07:22, 1 July 2008 (UTC)&lt;br /&gt;
::I added the charts, but, as I had a computer program generate them, I haven&#039;t been able to check the piecewise ones yet. It would be good if someone else could check the piecewise functions (&amp;quot;erratic&amp;quot; and &amp;quot;fluctuating&amp;quot;) to make sure they&#039;re correct. --[[User:Shiny Noctowl|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;S&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;i&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;y&amp;lt;/small&amp;gt; &amp;lt;sup&amp;gt;N&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;o&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;t&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;w&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;l&amp;lt;/sub&amp;gt;&amp;lt;/font&amp;gt;]] 00:15, 29 September 2008 (UTC)&lt;br /&gt;
:::the &amp;quot;Erratic&amp;quot; one is messed up. lvl 98 is 1.2 million, and lvl 99 is under 600,000. also, thats a lot of text, so, i added the show/hide ability. -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:24, 29 September 2008 (UTC)&lt;br /&gt;
::::It&#039;s still messed up. Can you fix it please? --[[User:Shiny Noctowl|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;S&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;i&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;y&amp;lt;/small&amp;gt; &amp;lt;sup&amp;gt;N&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;o&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;t&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;w&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;l&amp;lt;/sub&amp;gt;&amp;lt;/font&amp;gt;]] 00:27, 29 September 2008 (UTC)&lt;br /&gt;
:::::i dont know how to fix it, i just added the show/hide things. im just noting its not right. you said you had a computer do it. try again? -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:29, 29 September 2008 (UTC)&lt;br /&gt;
::::::The formula for Level 98 comes out to 583539, which is correct. [[User:Ultraflame|Ultraflame]] 23:05, 29 September 2008 (UTC)&lt;br /&gt;
:::::::well thats fine, but currently it says lvl 98 is 1185901, which it wrong. -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:21, 29 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon Gold/Silver Version ROM - Hack-O-Matic - &amp;quot;Secret&amp;quot; Experience functions ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m sure someone else has noticed that if you use the ROM hack tool Hack-O-Matic to open a Pokémon Gold/Silver ROM and edit Pokémon, there will be eight &amp;quot;experience gradient&amp;quot; choices for each Pokémon as opposed to the four that were actually used in Generation II. I&#039;ve figured out three of the four &amp;quot;secret&amp;quot; functions, and due to a glitch in Hack-O-Matic I can&#039;t examine the fourth one.&amp;lt;br&amp;gt;&lt;br /&gt;
Hack-O-Matic displays the eight experience functions as eight &amp;quot;types&amp;quot; (the numbers go from Level 2 to 100):&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===1===&lt;br /&gt;
Formula is 0.25n^3 + 15n^2 + 205n – 107&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
365&lt;br /&gt;
649&lt;br /&gt;
969&lt;br /&gt;
1324&lt;br /&gt;
1717&lt;br /&gt;
2148&lt;br /&gt;
2621&lt;br /&gt;
3135&lt;br /&gt;
3693&lt;br /&gt;
4295&lt;br /&gt;
4945&lt;br /&gt;
5642&lt;br /&gt;
6389&lt;br /&gt;
7186&lt;br /&gt;
8037&lt;br /&gt;
8941&lt;br /&gt;
9901&lt;br /&gt;
10917&lt;br /&gt;
11993&lt;br /&gt;
13128&lt;br /&gt;
14325&lt;br /&gt;
15584&lt;br /&gt;
16909&lt;br /&gt;
18299&lt;br /&gt;
19757&lt;br /&gt;
21283&lt;br /&gt;
22881&lt;br /&gt;
24550&lt;br /&gt;
26293&lt;br /&gt;
28110&lt;br /&gt;
30005&lt;br /&gt;
31977&lt;br /&gt;
34029&lt;br /&gt;
36161&lt;br /&gt;
38377&lt;br /&gt;
40676&lt;br /&gt;
43061&lt;br /&gt;
45532&lt;br /&gt;
48093&lt;br /&gt;
50743&lt;br /&gt;
53485&lt;br /&gt;
56319&lt;br /&gt;
59249&lt;br /&gt;
62274&lt;br /&gt;
65397&lt;br /&gt;
68618&lt;br /&gt;
71941&lt;br /&gt;
75365&lt;br /&gt;
78893&lt;br /&gt;
82525&lt;br /&gt;
86265&lt;br /&gt;
90112&lt;br /&gt;
94069&lt;br /&gt;
98136&lt;br /&gt;
102317&lt;br /&gt;
106611&lt;br /&gt;
111021&lt;br /&gt;
115547&lt;br /&gt;
120193&lt;br /&gt;
124958&lt;br /&gt;
129845&lt;br /&gt;
134854&lt;br /&gt;
139989&lt;br /&gt;
145249&lt;br /&gt;
150637&lt;br /&gt;
156153&lt;br /&gt;
161801&lt;br /&gt;
167580&lt;br /&gt;
173493&lt;br /&gt;
179540&lt;br /&gt;
185725&lt;br /&gt;
192047&lt;br /&gt;
198509&lt;br /&gt;
205111&lt;br /&gt;
211857&lt;br /&gt;
218746&lt;br /&gt;
225781&lt;br /&gt;
232962&lt;br /&gt;
240293&lt;br /&gt;
247773&lt;br /&gt;
255405&lt;br /&gt;
263189&lt;br /&gt;
271129&lt;br /&gt;
279224&lt;br /&gt;
287477&lt;br /&gt;
295888&lt;br /&gt;
304461&lt;br /&gt;
313195&lt;br /&gt;
322093&lt;br /&gt;
331155&lt;br /&gt;
340385&lt;br /&gt;
349782&lt;br /&gt;
359349&lt;br /&gt;
369086&lt;br /&gt;
378997&lt;br /&gt;
389081&lt;br /&gt;
399341&lt;br /&gt;
409777&lt;br /&gt;
420393&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
===2===&lt;br /&gt;
Same as &amp;lt;font color=green&amp;gt;Fifth Type&amp;lt;/font&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===3===&lt;br /&gt;
0.75n^3 + 10n^2 – 30&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
16&lt;br /&gt;
80&lt;br /&gt;
178&lt;br /&gt;
313&lt;br /&gt;
492&lt;br /&gt;
717&lt;br /&gt;
994&lt;br /&gt;
1326&lt;br /&gt;
1720&lt;br /&gt;
2178&lt;br /&gt;
2706&lt;br /&gt;
3307&lt;br /&gt;
3988&lt;br /&gt;
4751&lt;br /&gt;
5602&lt;br /&gt;
6544&lt;br /&gt;
7584&lt;br /&gt;
8724&lt;br /&gt;
9970&lt;br /&gt;
11325&lt;br /&gt;
12796&lt;br /&gt;
14385&lt;br /&gt;
16098&lt;br /&gt;
17938&lt;br /&gt;
19912&lt;br /&gt;
22022&lt;br /&gt;
24274&lt;br /&gt;
26671&lt;br /&gt;
29220&lt;br /&gt;
31923&lt;br /&gt;
34786&lt;br /&gt;
37812&lt;br /&gt;
41008&lt;br /&gt;
44376&lt;br /&gt;
47922&lt;br /&gt;
51649&lt;br /&gt;
55564&lt;br /&gt;
59669&lt;br /&gt;
63970&lt;br /&gt;
68470&lt;br /&gt;
73176&lt;br /&gt;
78090&lt;br /&gt;
83218&lt;br /&gt;
88563&lt;br /&gt;
94132&lt;br /&gt;
99927&lt;br /&gt;
105954&lt;br /&gt;
112216&lt;br /&gt;
118720&lt;br /&gt;
125468&lt;br /&gt;
132466&lt;br /&gt;
139717&lt;br /&gt;
147228&lt;br /&gt;
155001&lt;br /&gt;
163042&lt;br /&gt;
171354&lt;br /&gt;
179944&lt;br /&gt;
188814&lt;br /&gt;
197970&lt;br /&gt;
207415&lt;br /&gt;
217156&lt;br /&gt;
227195&lt;br /&gt;
237538&lt;br /&gt;
248188&lt;br /&gt;
259152&lt;br /&gt;
270432&lt;br /&gt;
282034&lt;br /&gt;
293961&lt;br /&gt;
306220&lt;br /&gt;
318813&lt;br /&gt;
331746&lt;br /&gt;
345022&lt;br /&gt;
358648&lt;br /&gt;
372626&lt;br /&gt;
386962&lt;br /&gt;
401659&lt;br /&gt;
416724&lt;br /&gt;
432159&lt;br /&gt;
447970&lt;br /&gt;
464160&lt;br /&gt;
480736&lt;br /&gt;
497700&lt;br /&gt;
515058&lt;br /&gt;
532813&lt;br /&gt;
550972&lt;br /&gt;
569537&lt;br /&gt;
588514&lt;br /&gt;
607906&lt;br /&gt;
627720&lt;br /&gt;
647958&lt;br /&gt;
668626&lt;br /&gt;
689727&lt;br /&gt;
711268&lt;br /&gt;
733251&lt;br /&gt;
755682&lt;br /&gt;
778564&lt;br /&gt;
801904&lt;br /&gt;
825704&lt;br /&gt;
849970&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===4===&lt;br /&gt;
0.75n^3 + 20n^2 – 70&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
16&lt;br /&gt;
130&lt;br /&gt;
298&lt;br /&gt;
523&lt;br /&gt;
812&lt;br /&gt;
1167&lt;br /&gt;
1594&lt;br /&gt;
2096&lt;br /&gt;
2680&lt;br /&gt;
3348&lt;br /&gt;
4106&lt;br /&gt;
4957&lt;br /&gt;
5908&lt;br /&gt;
6961&lt;br /&gt;
8122&lt;br /&gt;
9394&lt;br /&gt;
10784&lt;br /&gt;
12294&lt;br /&gt;
13930&lt;br /&gt;
15695&lt;br /&gt;
17596&lt;br /&gt;
19635&lt;br /&gt;
21818&lt;br /&gt;
24148&lt;br /&gt;
26632&lt;br /&gt;
29272&lt;br /&gt;
32074&lt;br /&gt;
35041&lt;br /&gt;
38180&lt;br /&gt;
41493&lt;br /&gt;
44986&lt;br /&gt;
48662&lt;br /&gt;
52528&lt;br /&gt;
56586&lt;br /&gt;
60842&lt;br /&gt;
65299&lt;br /&gt;
69964&lt;br /&gt;
74839&lt;br /&gt;
79930&lt;br /&gt;
85240&lt;br /&gt;
90776&lt;br /&gt;
96540&lt;br /&gt;
102538&lt;br /&gt;
108773&lt;br /&gt;
115252&lt;br /&gt;
121977&lt;br /&gt;
128954&lt;br /&gt;
136186&lt;br /&gt;
143680&lt;br /&gt;
151438&lt;br /&gt;
159466&lt;br /&gt;
167767&lt;br /&gt;
176348&lt;br /&gt;
185211&lt;br /&gt;
194362&lt;br /&gt;
203804&lt;br /&gt;
213544&lt;br /&gt;
223584&lt;br /&gt;
233930&lt;br /&gt;
244585&lt;br /&gt;
255556&lt;br /&gt;
266845&lt;br /&gt;
278458&lt;br /&gt;
290398&lt;br /&gt;
302672&lt;br /&gt;
315282&lt;br /&gt;
328234&lt;br /&gt;
341531&lt;br /&gt;
355180&lt;br /&gt;
369183&lt;br /&gt;
383546&lt;br /&gt;
398272&lt;br /&gt;
413368&lt;br /&gt;
428836&lt;br /&gt;
444682&lt;br /&gt;
460909&lt;br /&gt;
477524&lt;br /&gt;
494529&lt;br /&gt;
511930&lt;br /&gt;
529730&lt;br /&gt;
547936&lt;br /&gt;
566550&lt;br /&gt;
585578&lt;br /&gt;
605023&lt;br /&gt;
624892&lt;br /&gt;
645187&lt;br /&gt;
665914&lt;br /&gt;
687076&lt;br /&gt;
708680&lt;br /&gt;
730728&lt;br /&gt;
753226&lt;br /&gt;
776177&lt;br /&gt;
799588&lt;br /&gt;
823461&lt;br /&gt;
847802&lt;br /&gt;
872614&lt;br /&gt;
897904&lt;br /&gt;
923674&lt;br /&gt;
949930&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
===5===&lt;br /&gt;
&amp;lt;font color=gold&amp;gt;First Type&amp;lt;/font&amp;gt;&lt;br /&gt;
===6===&lt;br /&gt;
&amp;lt;font color=purple&amp;gt;Fourth Type&amp;lt;/font&amp;gt;&lt;br /&gt;
===7===&lt;br /&gt;
&amp;lt;font color=brown&amp;gt;Sixth Type&amp;lt;/font&amp;gt;&lt;br /&gt;
===8===&lt;br /&gt;
Unknown due to glitch in Hack-O-Matic. Hack-O-Matic provides graphs for each experience function, but they may not be accurate. Do you want me to upload that graph&#039;s picture anyway?&amp;lt;br&amp;gt;&lt;br /&gt;
Are these &amp;quot;hidden&amp;quot; experience functions notable enough to be added to the article somewhere? Thanks. [[User:Ultraflame|Ultraflame]] 20:44, 12 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
I dont understand any of this? Could you make it clearer for the average user to be able to read, if an average person sees that they wont be able to understand it, only smart people will --[[User:Guardian|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;Guardian&amp;lt;/font&amp;gt;]][[Special:Contributions/Guardian|&amp;lt;font color=&amp;quot;#FFFF00&amp;quot;&amp;gt; of&amp;lt;/font&amp;gt;]][[User talk:Guardian|&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt; Earth&amp;lt;/font&amp;gt;]] |[[GSDS|&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;SGMS 2010&amp;lt;/font&amp;gt;]]&lt;br /&gt;
:When a Pokémon gains experience it levels up.  Different Pokémon level up at different rates, and take different amounts of experience to gain each level.  Some Pokémon level up faster than others.  The amount of experience a Pokémon needs to gain a level is determined by one of eight possible formulas.  That&#039;s really the premise of the whole article.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 18:27, 4 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
oh ok thank you, it was that last line &amp;quot;The amount of experience a Pokémon needs to gain a level is determined by one of eight possible formulas.&amp;quot; I didnt really get till you explained it. I just thought they made the pokemon that way, i wasnt aware there was a formula, if this is in the article, can we have the easier to understand version, your version, underneath the complicated bit. --[[User:Guardian|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;Guardian&amp;lt;/font&amp;gt;]][[Special:Contributions/Guardian|&amp;lt;font color=&amp;quot;#FFFF00&amp;quot;&amp;gt; of&amp;lt;/font&amp;gt;]][[User talk:Guardian|&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt; Earth&amp;lt;/font&amp;gt;]] |[[GSDS|&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;SGMS 2010&amp;lt;/font&amp;gt;]]&lt;br /&gt;
:I&#039;ll add some clarification to the article later.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 18:36, 4 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== List of base experence yeald ==&lt;br /&gt;
&lt;br /&gt;
Can someone add this in as a hide able table?&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Arceus - 255&lt;br /&gt;
Blissey - 255&lt;br /&gt;
Chansey - 255&lt;br /&gt;
Happiny - 255&lt;br /&gt;
Dialga - 220&lt;br /&gt;
Giratina - 220&lt;br /&gt;
Ho-oh - 220&lt;br /&gt;
Lugia - 220&lt;br /&gt;
Mewtwo - 220&lt;br /&gt;
Palkia - 220&lt;br /&gt;
Rayquaza - 220&lt;br /&gt;
Regigigas - 220&lt;br /&gt;
Togekiss - 220&lt;br /&gt;
Lapras - 219&lt;br /&gt;
Dragonite - 218&lt;br /&gt;
Garchomp - 218&lt;br /&gt;
Groudon - 218&lt;br /&gt;
Kyogre - 218&lt;br /&gt;
Salamence - 218&lt;br /&gt;
Tyranitar - 218&lt;br /&gt;
Entei - 217&lt;br /&gt;
Moltres - 217&lt;br /&gt;
Regirock - 217&lt;br /&gt;
Rhyperior - 217&lt;br /&gt;
Raikou - 216&lt;br /&gt;
Regice - 216&lt;br /&gt;
Zapdos - 216&lt;br /&gt;
Articuno - 215&lt;br /&gt;
Deoxys - 215&lt;br /&gt;
Heatran - 215&lt;br /&gt;
Jirachi - 215&lt;br /&gt;
Manaphy - 215&lt;br /&gt;
Registeel - 215&lt;br /&gt;
Suicune - 215&lt;br /&gt;
Abomasnow - 214&lt;br /&gt;
Gyarados - 214&lt;br /&gt;
Arcanine - 213&lt;br /&gt;
Milotic - 213&lt;br /&gt;
Exeggutor - 212&lt;br /&gt;
Latias - 211&lt;br /&gt;
Latios - 211&lt;br /&gt;
Magnezone - 211&lt;br /&gt;
Tangrowth - 211&lt;br /&gt;
Tauros - 211&lt;br /&gt;
Azelf - 210&lt;br /&gt;
Blastoise - 210&lt;br /&gt;
Cresselia - 210&lt;br /&gt;
Darkrai - 210&lt;br /&gt;
Dusknoir - 210&lt;br /&gt;
Empoleon - 210&lt;br /&gt;
Feraligatr - 210&lt;br /&gt;
Mesprit - 210&lt;br /&gt;
Metagross - 210&lt;br /&gt;
Slaking - 210&lt;br /&gt;
Swampert - 210&lt;br /&gt;
Uxie - 210&lt;br /&gt;
Blaziken - 209&lt;br /&gt;
Charizard - 209&lt;br /&gt;
Infernape - 209&lt;br /&gt;
Skuntank - 209&lt;br /&gt;
Typhlosion - 209&lt;br /&gt;
Gallade - 208&lt;br /&gt;
Gardevoir - 208&lt;br /&gt;
Meganium - 208&lt;br /&gt;
Sceptile - 208&lt;br /&gt;
Torterra - 208&lt;br /&gt;
Venusaur - 208&lt;br /&gt;
Kingdra - 207&lt;br /&gt;
Mamoswine - 207&lt;br /&gt;
Starmie - 207&lt;br /&gt;
Kingler - 206&lt;br /&gt;
Wailord - 206&lt;br /&gt;
Aggron - 205&lt;br /&gt;
Tentacruel - 205&lt;br /&gt;
Crobat - 204&lt;br /&gt;
Drapion - 204&lt;br /&gt;
Drifblim - 204&lt;br /&gt;
Houndoom - 204&lt;br /&gt;
Lucario - 204&lt;br /&gt;
Rhydon - 204&lt;br /&gt;
Roserade - 204&lt;br /&gt;
Cloyster - 203&lt;br /&gt;
Aerodactyl - 202&lt;br /&gt;
Cradily - 201&lt;br /&gt;
Kabutops - 201&lt;br /&gt;
Armaldo - 200&lt;br /&gt;
Heracross - 200&lt;br /&gt;
Miltank - 200&lt;br /&gt;
Pinsir - 200&lt;br /&gt;
Scizor - 200&lt;br /&gt;
Bastiodon - 199&lt;br /&gt;
Electivire - 199&lt;br /&gt;
Magmortar - 199&lt;br /&gt;
Omastar - 199&lt;br /&gt;
Rampardos - 199&lt;br /&gt;
Weavile - 199&lt;br /&gt;
Flareon - 198&lt;br /&gt;
Hippowdon - 198&lt;br /&gt;
Probopass - 198&lt;br /&gt;
Relicanth - 198&lt;br /&gt;
Yanmega - 198&lt;br /&gt;
Espeon - 197&lt;br /&gt;
Flygon - 197&lt;br /&gt;
Jolteon - 197&lt;br /&gt;
Umbreon - 197&lt;br /&gt;
Glaceon - 196&lt;br /&gt;
Leafeon - 196&lt;br /&gt;
Steelix - 196&lt;br /&gt;
Vaporeon - 196&lt;br /&gt;
Nidoking - 195&lt;br /&gt;
Ampharos - 194&lt;br /&gt;
Luxray - 194&lt;br /&gt;
Nidoqueen - 194&lt;br /&gt;
Lickilicky - 193&lt;br /&gt;
Machamp - 193&lt;br /&gt;
Gliscor - 192&lt;br /&gt;
Rapidash - 192&lt;br /&gt;
Walrein - 192&lt;br /&gt;
Victreebel - 191&lt;br /&gt;
Gengar - 190&lt;br /&gt;
Claydol - 189&lt;br /&gt;
Donphan - 189&lt;br /&gt;
Ursaring - 189&lt;br /&gt;
Altaria - 188&lt;br /&gt;
Bronzong - 188&lt;br /&gt;
Vespiquen - 188&lt;br /&gt;
Froslass - 187&lt;br /&gt;
Glalie - 187&lt;br /&gt;
Honchkrow - 187&lt;br /&gt;
Mismagius - 187&lt;br /&gt;
Scyther - 187&lt;br /&gt;
Alakazam - 186&lt;br /&gt;
Ambipom - 186&lt;br /&gt;
Politoed - 185&lt;br /&gt;
Poliwrath - 185&lt;br /&gt;
Porygon-Z - 185&lt;br /&gt;
Bellossom - 184&lt;br /&gt;
Exploud - 184&lt;br /&gt;
Hariyama - 184&lt;br /&gt;
Vileploom - 184&lt;br /&gt;
Delibird - 183&lt;br /&gt;
Purugly - 183&lt;br /&gt;
Ludicolo - 181&lt;br /&gt;
Shiftry - 181&lt;br /&gt;
Toxicroak - 181&lt;br /&gt;
Porygon2 - 180&lt;br /&gt;
Banette - 179&lt;br /&gt;
Dusclops - 179&lt;br /&gt;
Floatzel - 178&lt;br /&gt;
Gorebyss - 178&lt;br /&gt;
Granbull - 178&lt;br /&gt;
Huntail - 178&lt;br /&gt;
Ninetails - 178&lt;br /&gt;
Cacturne - 177&lt;br /&gt;
Golem - 177&lt;br /&gt;
Wobbuffet - 177&lt;br /&gt;
Dewgong - 176&lt;br /&gt;
Gastrodon - 176&lt;br /&gt;
Jumpluff - 176&lt;br /&gt;
Camerupt - 175&lt;br /&gt;
Kangaskhan - 175&lt;br /&gt;
Sharpedo - 175&lt;br /&gt;
Absol - 174&lt;br /&gt;
Golduck - 174&lt;br /&gt;
Lopunny - 174&lt;br /&gt;
Weezing - 173&lt;br /&gt;
Pidgeot - 172&lt;br /&gt;
Staraptor - 172&lt;br /&gt;
Golbat - 171&lt;br /&gt;
Xatu - 171&lt;br /&gt;
Seaking - 170&lt;br /&gt;
Magneton - 169&lt;br /&gt;
Tropius - 169&lt;br /&gt;
Manectric - 168&lt;br /&gt;
Mantine - 168&lt;br /&gt;
Skarmory - 168&lt;br /&gt;
Spiritomb - 168&lt;br /&gt;
Swalot - 168&lt;br /&gt;
Magmar - 167&lt;br /&gt;
Tangela - 166&lt;br /&gt;
Breloom - 165&lt;br /&gt;
Hypno - 165&lt;br /&gt;
Phione - 165&lt;br /&gt;
Seviper - 165&lt;br /&gt;
Stantler - 165&lt;br /&gt;
Zangoose - 165&lt;br /&gt;
Carnivine - 164&lt;br /&gt;
Grumpig - 164&lt;br /&gt;
Octillery - 164&lt;br /&gt;
Pelipper - 164&lt;br /&gt;
Slowbro - 164&lt;br /&gt;
Slowking - 164&lt;br /&gt;
Sandslash - 163&lt;br /&gt;
Fearow - 162&lt;br /&gt;
Noctowl - 162&lt;br /&gt;
Swellow - 162&lt;br /&gt;
Beautifly - 161&lt;br /&gt;
Crawdaunt - 161&lt;br /&gt;
Torkoal - 161&lt;br /&gt;
Butterfree - 160&lt;br /&gt;
Piloswine - 160&lt;br /&gt;
Beedrill - 159&lt;br /&gt;
Kricketune - 159&lt;br /&gt;
Mothim - 159&lt;br /&gt;
Wormadam - 159&lt;br /&gt;
Dodrio - 158&lt;br /&gt;
Whiscash - 158&lt;br /&gt;
Muk - 157&lt;br /&gt;
Electabuzz - 156&lt;br /&gt;
Lanturn - 156&lt;br /&gt;
Lumineon - 156&lt;br /&gt;
Ninjask - 155&lt;br /&gt;
Seadra - 155&lt;br /&gt;
Celebi - 154&lt;br /&gt;
Magcargo - 154&lt;br /&gt;
Mew - 154&lt;br /&gt;
Snorlax - 154&lt;br /&gt;
Azumarill - 153&lt;br /&gt;
Dugtrio - 153&lt;br /&gt;
Medicham - 153&lt;br /&gt;
Metang - 153&lt;br /&gt;
Lairon - 152&lt;br /&gt;
Ponyta - 152&lt;br /&gt;
Roselia - 152&lt;br /&gt;
Weepinbell - 151&lt;br /&gt;
Electrode - 150&lt;br /&gt;
Lunatone - 150&lt;br /&gt;
Solrock - 150&lt;br /&gt;
Girafarig - 149&lt;br /&gt;
Primeape - 149&lt;br /&gt;
Persian - 148&lt;br /&gt;
Arbok - 147&lt;br /&gt;
Chimecho - 147&lt;br /&gt;
Misdreavus - 147&lt;br /&gt;
Yanma - 147&lt;br /&gt;
Illumise - 146&lt;br /&gt;
Machoke - 146&lt;br /&gt;
Sunflora - 146&lt;br /&gt;
Volbeat - 146&lt;br /&gt;
Castform - 145&lt;br /&gt;
Kadabra - 145&lt;br /&gt;
Dragonair - 144&lt;br /&gt;
Gabite - 144&lt;br /&gt;
Pupitar - 144&lt;br /&gt;
Shelgon - 144&lt;br /&gt;
Croconaw - 143&lt;br /&gt;
Marshtomp - 143&lt;br /&gt;
Prinplup - 143&lt;br /&gt;
Wartortle - 143&lt;br /&gt;
Charmeleon - 142&lt;br /&gt;
Clamperl - 142&lt;br /&gt;
Combusken - 142&lt;br /&gt;
Monferno - 142&lt;br /&gt;
Quilava - 142&lt;br /&gt;
Bayleef - 141&lt;br /&gt;
Grotle - 141&lt;br /&gt;
Grovyle - 141&lt;br /&gt;
Ivysaur - 141&lt;br /&gt;
Lombre - 141&lt;br /&gt;
Nuzleaf - 141&lt;br /&gt;
Hitmonchan - 140&lt;br /&gt;
Kirlia - 140&lt;br /&gt;
Hitmonlee - 139&lt;br /&gt;
Delcatty - 138&lt;br /&gt;
Hitmontop - 138&lt;br /&gt;
Venomoth - 138&lt;br /&gt;
Jynx - 137&lt;br /&gt;
Quagsire - 137&lt;br /&gt;
Wailmer - 137&lt;br /&gt;
Mr. Mime 136&lt;br /&gt;
Skiploom - 136&lt;br /&gt;
Rhyhorn - 135&lt;br /&gt;
Sudowoodo - 135&lt;br /&gt;
Ariados - 134&lt;br /&gt;
Graveler - 134&lt;br /&gt;
Ledian - 134&lt;br /&gt;
Cherrim - 133&lt;br /&gt;
Gloom - 132&lt;br /&gt;
Kecleon - 132&lt;br /&gt;
Rotom - 132&lt;br /&gt;
Sneasel - 132&lt;br /&gt;
Poliwhirl - 131&lt;br /&gt;
Snover - 131&lt;br /&gt;
Porygon - 130&lt;br /&gt;
Clefable - 129&lt;br /&gt;
Linoone - 128&lt;br /&gt;
Masquerain - 128&lt;br /&gt;
Mightyena - 128&lt;br /&gt;
Parasect - 128&lt;br /&gt;
Sealeo - 128&lt;br /&gt;
Drifloon - 127&lt;br /&gt;
Lickitung - 127&lt;br /&gt;
Haunter - 126&lt;br /&gt;
Loudred - 126&lt;br /&gt;
Vibrava - 126&lt;br /&gt;
Vigoroth - 126&lt;br /&gt;
Marowak - 124&lt;br /&gt;
Phanpy - 124&lt;br /&gt;
Teddiursa - 124&lt;br /&gt;
Raichu - 122&lt;br /&gt;
Lileep - 121&lt;br /&gt;
Minun - 120&lt;br /&gt;
Omanyte - 120&lt;br /&gt;
Pachirisu - 120&lt;br /&gt;
Plusle - 120&lt;br /&gt;
Anorith - 119&lt;br /&gt;
Kabuto - 119&lt;br /&gt;
Forretress - 118&lt;br /&gt;
Nidorino - 118&lt;br /&gt;
Flaaffy - 117&lt;br /&gt;
Luxio - 117&lt;br /&gt;
Magby - 117&lt;br /&gt;
Nidorina - 117&lt;br /&gt;
Bibarel - 116&lt;br /&gt;
Furret - 116&lt;br /&gt;
Raticate - 116&lt;br /&gt;
Krabby - 115&lt;br /&gt;
Houndour - 114&lt;br /&gt;
Koffing - 114&lt;br /&gt;
Skorupi - 114&lt;br /&gt;
Togetic - 114&lt;br /&gt;
Corsola - 113&lt;br /&gt;
Pidgeotto - 113&lt;br /&gt;
Staravia - 113&lt;br /&gt;
Corphish - 111&lt;br /&gt;
Goldeen - 111&lt;br /&gt;
Luvdisc - 110&lt;br /&gt;
Wigglytuff - 109&lt;br /&gt;
Gligar - 108&lt;br /&gt;
Mantyke - 108&lt;br /&gt;
Nosepass - 108&lt;br /&gt;
Onix - 108&lt;br /&gt;
Chatot - 107&lt;br /&gt;
Murkrow - 107&lt;br /&gt;
Elekid - 106&lt;br /&gt;
Smeargle - 106&lt;br /&gt;
Staryu - 106&lt;br /&gt;
Tentacool - 105&lt;br /&gt;
Electrike - 104&lt;br /&gt;
Beldum - 103&lt;br /&gt;
Voltorb - 103&lt;br /&gt;
Drowzee - 102&lt;br /&gt;
Qwilfish - 100&lt;br /&gt;
Seel - 100&lt;br /&gt;
Cranidos - 99&lt;br /&gt;
Shieldon - 99&lt;br /&gt;
Slowpoke - 99&lt;br /&gt;
Exeggcute - 98&lt;br /&gt;
Mawile - 98&lt;br /&gt;
Sableye - 98&lt;br /&gt;
Cacnea - 97&lt;br /&gt;
Duskull - 97&lt;br /&gt;
Shellder - 97&lt;br /&gt;
Shuppet - 97&lt;br /&gt;
Aron - 96&lt;br /&gt;
Doduo - 96&lt;br /&gt;
Gastly - 95&lt;br /&gt;
Hippopotas - 95&lt;br /&gt;
Shedinja - 95&lt;br /&gt;
Aipom - 94&lt;br /&gt;
Farfetch&#039;d - 94&lt;br /&gt;
Munchlax - 94&lt;br /&gt;
Sandshrew - 93&lt;br /&gt;
Barboach - 92&lt;br /&gt;
Eevee - 92&lt;br /&gt;
Growlithe - 91&lt;br /&gt;
Meditite - 91&lt;br /&gt;
Tyrogue - 91&lt;br /&gt;
Chinchou - 90&lt;br /&gt;
Finneon - 90&lt;br /&gt;
Grimer - 90&lt;br /&gt;
Bagon - 89&lt;br /&gt;
Magnemite - 89&lt;br /&gt;
Spoink - 89&lt;br /&gt;
Carvanha - 88&lt;br /&gt;
Machop - 88&lt;br /&gt;
Numel - 88&lt;br /&gt;
Cubone - 87&lt;br /&gt;
Makuhita - 87&lt;br /&gt;
Smoochum - 87&lt;br /&gt;
Spinda - 85&lt;br /&gt;
Bellsprout - 84&lt;br /&gt;
Buneary - 84&lt;br /&gt;
Croagunk - 83&lt;br /&gt;
Horsea - 83&lt;br /&gt;
Slakoth - 83&lt;br /&gt;
Pikachu - 82&lt;br /&gt;
Diglett - 81&lt;br /&gt;
Psyduck - 80&lt;br /&gt;
Shuckle - 80&lt;br /&gt;
Stunky - 79&lt;br /&gt;
Mime Jr. 78&lt;br /&gt;
Oddish - 78&lt;br /&gt;
Remoraid - 78&lt;br /&gt;
Slugma - 78&lt;br /&gt;
Swinub - 78&lt;br /&gt;
Poliwag - 77&lt;br /&gt;
Jigglypuff - 76&lt;br /&gt;
Buizel - 75&lt;br /&gt;
Dunsparce - 75&lt;br /&gt;
Gulpin - 75&lt;br /&gt;
Spheal - 75&lt;br /&gt;
Venonat - 75&lt;br /&gt;
Chingling - 74&lt;br /&gt;
Hoppip - 74&lt;br /&gt;
Lotad - 74&lt;br /&gt;
Mankey - 74&lt;br /&gt;
Seedot - 74&lt;br /&gt;
Snorunt - 74&lt;br /&gt;
Swablu - 74&lt;br /&gt;
Togepi - 74&lt;br /&gt;
Abra - 73&lt;br /&gt;
Geodude - 73&lt;br /&gt;
Natu - 73&lt;br /&gt;
Pichu - 73&lt;br /&gt;
Shellos - 73&lt;br /&gt;
Trapinch - 73&lt;br /&gt;
Bronzor - 72&lt;br /&gt;
Cascoon - 72&lt;br /&gt;
Metapod - 72&lt;br /&gt;
Riolu - 72&lt;br /&gt;
Glameow - 71&lt;br /&gt;
Kakuna - 71&lt;br /&gt;
Silcoon - 71&lt;br /&gt;
Paras - 70&lt;br /&gt;
Ralts - 70&lt;br /&gt;
Meowth - 69&lt;br /&gt;
Bonsly - 68&lt;br /&gt;
Budew - 68&lt;br /&gt;
Cherubi - 68&lt;br /&gt;
Clefairy - 68&lt;br /&gt;
Whismur - 68&lt;br /&gt;
Dratini - 67&lt;br /&gt;
Gible - 67&lt;br /&gt;
Larvitar - 67&lt;br /&gt;
Piplup - 66&lt;br /&gt;
Squirtle - 66&lt;br /&gt;
Totodile - 66&lt;br /&gt;
Charmander - 65&lt;br /&gt;
Chimchar - 65&lt;br /&gt;
Cyndaquil - 65&lt;br /&gt;
Mudkip - 65&lt;br /&gt;
Nincada - 65&lt;br /&gt;
Shroomish - 65&lt;br /&gt;
Skitty - 65&lt;br /&gt;
Torchic - 65&lt;br /&gt;
Treecko - 65&lt;br /&gt;
Bulbasaur - 64&lt;br /&gt;
Chikorita - 64&lt;br /&gt;
Shaymin - 64&lt;br /&gt;
Turtwig - 64&lt;br /&gt;
Wingull - 64&lt;br /&gt;
Combee - 63&lt;br /&gt;
Snubbull - 63&lt;br /&gt;
Surskit - 63&lt;br /&gt;
Vulpix - 63&lt;br /&gt;
Ekans - 62&lt;br /&gt;
Burmy - 61&lt;br /&gt;
Ditto - 61&lt;br /&gt;
Feebas - 61&lt;br /&gt;
Unown - 61&lt;br /&gt;
Dustox - 60&lt;br /&gt;
Nidoran♂ - 60&lt;br /&gt;
Pineco - 60&lt;br /&gt;
Shinx - 60&lt;br /&gt;
Zigzagoon - 60&lt;br /&gt;
Mareep - 59&lt;br /&gt;
Nidoran♀ - 59&lt;br /&gt;
Taillow - 59&lt;br /&gt;
Baltoy - 58&lt;br /&gt;
Bidoof - 58&lt;br /&gt;
Hoothoot - 58&lt;br /&gt;
Marill - 58&lt;br /&gt;
Spearow - 58&lt;br /&gt;
Rattata - 57&lt;br /&gt;
Sentret - 57&lt;br /&gt;
Starly - 56&lt;br /&gt;
Pidgey - 55&lt;br /&gt;
Poochyena - 55&lt;br /&gt;
Kricketot - 54&lt;br /&gt;
Ledyba - 54&lt;br /&gt;
Spinarak - 54&lt;br /&gt;
Wurmple - 54&lt;br /&gt;
Zubat - 54&lt;br /&gt;
Caterpie - 53&lt;br /&gt;
Sunkern - 52&lt;br /&gt;
Weedle - 52&lt;br /&gt;
Wooper - 52&lt;br /&gt;
Wynaut - 44&lt;br /&gt;
Igglybuff - 39&lt;br /&gt;
Cleffa - 37&lt;br /&gt;
Azurill - 33&lt;br /&gt;
Magikarp - 20&lt;br /&gt;
--&amp;gt;{{unsigned|Eric the espeon}}&amp;lt;small&amp;gt;&#039;&#039;; massive amount of data hidden by {{u|the dark lord trombonator|trom}}.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Already in [[List of Pokémon by effort value yield]]. [[User:Ultraflame|Ultraflame]] 00:42, 21 November 2009 (UTC)&lt;br /&gt;
No, that is EV yield.. The list I provided was base EXP yield. Quite a major difference there. [[User:Eric the espeon|Eric the espeon]] 17:57, 21 November 2009 (UTC)&lt;br /&gt;
:If you take a look at the article, there&#039;s a column marked &amp;quot;Exp.&amp;quot;, which contains exactly the same data that you have provided. Confusing, I know. [[User:Ultraflame|Ultraflame]] 19:06, 21 November 2009 (UTC)&lt;br /&gt;
Ok, fair enough. This article should probably link to that list then, no? [[User:Eric the espeon|Eric the espeon]] 21:59, 21 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Negative EXP==&lt;br /&gt;
According to the &amp;quot;medium slow&amp;quot; formula, the EXP for level 1 should be -54. This is exploited in the [http://tasvideos.org/950M.html Pokémon Blue TAS]. However there&#039;s no sign of this in the article. Was it fixed in later games? {{unsigned|Gyorokpeter }}&lt;br /&gt;
:It was fixed as of Generation III at the latest, I believe. According to the article, &amp;quot;Due most likely to the issue of speed when using these formulas, the GBA games will simply use a {{wp|lookup table}} for each value of any type instead of computing them. Because of this, these formulas are not actually part of the game mechanics.&amp;quot; [[User:Ultraflame|Ultraflame]] 05:41, 22 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Experience gain in battle ==&lt;br /&gt;
The section on the experience gained in battle only mentions the total experience gained, and not how experience is spread throughout multiple participants in the battle. That information seems like a useful mechanic and should be appended by someone who can add it. --[[User:Naokohiro|Naokohiro]] 19:21, 9 January 2010 (UTC)&lt;br /&gt;
:It is divided evenly among participants, unless some participants have EXP share or whatever. In this case, they receive their share plus the bonus from the held item. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 03:56, 10 January 2010 (UTC)&lt;br /&gt;
::How is it divided among arbitrary amounts of Pokémon involved in the battle, and Pokémon with Exp. Share, including cases where Pokémon have both an Exp. Share and participated in the battle? There are many different cases. For example, when some Pokémon have Exp. Share and some don&#039;t, but some of the Pokémon with Exp. Share participated and some didn&#039;t, but also some Pokémon without Exp. Share that did participate, etc. --[[User:Naokohiro|Naokohiro]] 04:41, 14 January 2010 (UTC)&lt;br /&gt;
:::I don&#039;t know exactly how experience is divided among multiple Exp. Share holders (does each Pokémon with Exp. Share receive (1/(number of Exp. Shares + 1))*(total experience), or does each receive (1/2)*(total experience)*(1/number of Exp. Shares), or something else?), but the experience &#039;&#039;&#039;that is not allocated solely as a result of Exp. Share being held&#039;&#039;&#039; is always divided evenly among the participants of the battle, regardless of whether or not those participants hold Exp. Share. [[User:Ultraflame|Ultraflame]] 06:22, 14 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Switching??? ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ll give an example.&lt;br /&gt;
&lt;br /&gt;
Say I have a Charizard out, and the opponent has Venusaur. The opponent switches to Blastoise, and later I switch to Raichu. If the opponent switches back to Venusaur, and I KO it, will my Charizard still gain exp? &#039;&#039;&#039;-&#039;&#039;&#039;  [[User Talk:Axxonn|&amp;lt;span style=&amp;quot;color:#AAAAFF&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;Axxonn&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[Special:Contributions/Axxonn|&amp;lt;span style=&amp;quot;color:#FFAAAA&amp;quot;&amp;gt;&amp;lt;small&amp;gt;the&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Axxonn|&amp;lt;span style=&amp;quot;color:#999999&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;Awesometrainer&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]] 20:59, 4 May 2010 (UTC)&lt;br /&gt;
:No, at least not in my experience. The Pokémon must face the Pokémon since it has last been sent out from its Poké Ball. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 21:40, 4 May 2010 (UTC)&lt;br /&gt;
::Nope. Tried it before. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 21:59, 4 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Errors with formulas? ==&lt;br /&gt;
I was just double-checking the erratic output based on the formula given, when I realized that the given formula is impossible, in programming terms. Specifically, the game would never output two values for levels 50, 68, and 98, as the current formula shows it does. So I checked to see what the correct distribution of the formulas was, and came up with the following: level 50 could go either way, as both formulas it is attributed to result in the same output, level 68 is calculated based on the second formula given, and level 98 is calculated on the final formula. In other words, the actual division of the formulas should be something along the lines of the first applying to levels below or equal to 50, the second applying to levels greater than 50 but less than or equal to 68, the third applying to levels greater than 68 but less than to 98 (or, to keep similar formatting, apply to levels greater than 68 but less than or equal to 97), and the final one applying to levels greater than or equal to 98 (or, to keep formatting, apply to levels greater than 97). [[User:Glitchfinder|Glitchfinder]] 03:31, 6 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It would also appear that quite a bit has been left out of the fluctuating piecewise function. Specifically, it would appear that the formula used for levels one through 14 will change based on the level modulo 3, resulting in three different yet very similar formulas for these levels. The middle levels, from 15 to 34, remain with the same formula that is given. However, it would appear that there are two separate formulas used for levels 35 to 100, determined by the level modulo 2. Here is the code I was using to test the function, which is written in Ruby:&lt;br /&gt;
&lt;br /&gt;
 test.fluctuating[1] = 0&lt;br /&gt;
 for i in 2...101&lt;br /&gt;
   if i &amp;gt;= 1 &amp;amp;&amp;amp; i &amp;lt; 15 &amp;amp;&amp;amp; i % 3 == 0&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((24.0 + ((i.to_f) / 3.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 1 &amp;amp;&amp;amp; i &amp;lt; 15 &amp;amp;&amp;amp; i % 3 == 1&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((24.0 + ((i.to_f - 1.0) / 3.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 1 &amp;amp;&amp;amp; i &amp;lt; 15 &amp;amp;&amp;amp; i % 3 == 2&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((24.0 + ((i.to_f + 1.0) / 3.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 15 &amp;amp;&amp;amp; i &amp;lt; 35&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((14.0 + i.to_f) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 35 &amp;amp;&amp;amp; i &amp;lt;= 100 &amp;amp;&amp;amp; i % 2 == 0&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((32.0 + (i.to_f / 2.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 35 &amp;amp;&amp;amp; i &amp;lt;= 100 &amp;amp;&amp;amp; i % 2 == 1&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((32.0 + ((i.to_f - 1.0) / 2.0)) / 50.0))&lt;br /&gt;
   end&lt;br /&gt;
   test.fluctuating[i] = val.truncate&lt;br /&gt;
 end&lt;br /&gt;
Please note that the code is given as a demonstration of how the formulas are chosen, and does not include the necessary setup for the test variable. I don&#039;t know the Wikipedia math functions well enough to replace the image, so it would be a good idea for someone else to do it instead. [[User:Glitchfinder|Glitchfinder]] 05:17, 6 May 2010 (UTC)&lt;br /&gt;
:I believe that the modulo operator business is already covered in the formulas, using the floor function symbol (looks a little like square brackets). But I do agree that the erratic functions&#039; domains should be clarified as you said. [[User:Ultraflame|Ultraflame]] 05:25, 6 May 2010 (UTC)&lt;br /&gt;
::That would certainly explain the problem. There should probably be a note stating that those values are actually encased in a floor function, and not simply placed within brackets. (I had to look quite closely to see that they were in fact the floor function symbols, and not simply brackets, like I had assumed they were) [[User:Glitchfinder|Glitchfinder]] 05:47, 6 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Understanding the formulas ==&lt;br /&gt;
&lt;br /&gt;
Could anyone tell me what is ment with &amp;quot;N&amp;quot; in the formulas?&lt;br /&gt;
I can&#039;t find it anywhere on the page. {{unsigned|Ragnearoa}}&lt;br /&gt;
:&amp;quot;n&amp;quot; generally means &amp;quot;number&amp;quot; when used in equations as a variable, in this case... I believe the &amp;quot;n&amp;quot; stands for the base experience given out by a Pokemon. ▫▫&#039;&#039;&#039;[[User:Tina|&amp;lt;span style=&amp;quot;color:#e072a9;&amp;quot;&amp;gt;ティナ&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;sup&amp;gt;[[User talk:Tina|&amp;lt;span style=&amp;quot;color:#728084;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]][[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#728084;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 15:21, 20 May 2010 (UTC)&lt;br /&gt;
::&amp;quot;n&amp;quot; actually represents the level of the Pokémon. &amp;quot;e(n)&amp;quot; is therefore the number of Exp. Points a Pokémon needs to get from level 1 to level &amp;quot;n&amp;quot;. [[User:Ultraflame|Ultraflame]] 01:21, 21 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Erratic formula ==&lt;br /&gt;
&lt;br /&gt;
The erratic formula&#039;s piecewise functions are defined inclusively in all inequalities, and thus overlap.&lt;br /&gt;
[[Image:Math-formula5.png|left]] [[Image:Expcalc_erratic.png|right]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The left formula is how I believe it should be, the right is the current one. -- [[User:Pokey|Pokey]] 07:38, 27 May 2010 (UTC)&lt;br /&gt;
: At the overlaps, the values are equal. [[User:Ztobor|Ztobor]] 22:34, 15 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Does Not Compute ==&lt;br /&gt;
The Trivia sections on the species pages for Arceus, Blissey and Chansey all state that they give 13,933 experience at level 100 when owned by a Trainer. But based on the way that the experience given in battle formula is written right now (with &#039;&#039;a&#039;&#039; being 1 plus an additional possible 1.2 depending on Trainer status, trade, and foreign language), it only equals 8,014, not 13,933.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;a&#039;&#039;=2.2   &#039;&#039;b&#039;&#039;=255   &#039;&#039;L&#039;&#039;=100   &#039;&#039;a&#039;&#039;+&#039;&#039;b&#039;&#039;+&#039;&#039;L&#039;&#039;=56,100   56,100/7=8,014&lt;br /&gt;
&lt;br /&gt;
Add a Lucky Egg (multiply by 1.5) onto that and you only get 12,021. The only way to get the 13,933 is to multiply 1.5 for the trade and 1.7 for the foreign language &#039;&#039;after&#039;&#039; the initial Trainer experience (with &#039;&#039;a&#039;&#039; being 1.5) has been calculated, not to add .5 and .2 to &#039;&#039;a&#039;&#039;. --[[User:Phantomjunkie|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Phantom&amp;lt;/span&amp;gt;]][[User talk:Phantomjunkie|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Junkie&amp;lt;/span&amp;gt;]] 17:17, 17 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Minor wording issue ==&lt;br /&gt;
I didn&#039;t want to just go in and edit this without asking. The section on the Experience Underflow glitch contains the following sentence:&lt;br /&gt;
&#039;&#039;It is due to this bug that no level 1 Pokémon can be found in the wild without glitching or hacking the game, and why, even though level 2-4 Pokémon can be found wild, Pokémon hatched at level 5 in the first two generations.&#039;&#039;&lt;br /&gt;
However, since breeding and, by extension, hatching eggs wasn&#039;t added until Generation II, shouldn&#039;t the sentence be changed to state that &amp;quot;Pokémon hatched at level 5 in the second generation&amp;quot;? The following paragraph refers to level 5 hatching in Generation III, so I don&#039;t feel it&#039;s necessary to add it here. --[[User:Phantomjunkie|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Phantom&amp;lt;/span&amp;gt;]][[User talk:Phantomjunkie|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Junkie&amp;lt;/span&amp;gt;]] 08:08, 19 July 2010 (UTC)&lt;br /&gt;
:Changed to &amp;quot;&#039;&#039;Pokémon hatched at level 5 when eggs were introduced in Generation II.&#039;&#039;&amp;quot; [[User:Ultraflame|Ultraflame]] 01:30, 20 July 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Ultraflame</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Experience&amp;diff=1128117</id>
		<title>Experience</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Experience&amp;diff=1128117"/>
		<updated>2010-07-20T01:29:28Z</updated>

		<summary type="html">&lt;p&gt;Ultraflame: /* Experience underflow glitch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ExpGraphLv100.png|300px|thumb|right|A graph of the experience required for Pokémon to level up, color-coded by experience types. Erratic is &#039;&#039;&#039;black&#039;&#039;&#039;, Fast is &#039;&#039;&#039;{{color|008000|green}}&#039;&#039;&#039;, Medium Fast is &#039;&#039;&#039;{{color|FFFF00|yellow}}&#039;&#039;&#039;, Medium Slow is &#039;&#039;&#039;{{color|660099|purple}}&#039;&#039;&#039;, Slow is &#039;&#039;&#039;{{color|774400|brown}}&#039;&#039;&#039;, and Fluctuating is &#039;&#039;&#039;{{color|0000FF|blue}}&#039;&#039;&#039;.]]&lt;br /&gt;
[[File:ExpGraphLv50.png|300px|thumb|right|A graph only to level 50 for the experience required for level up. Colors are the same as above.]]&lt;br /&gt;
&lt;br /&gt;
The amount of &#039;&#039;&#039;experience&#039;&#039;&#039; an individual Pokémon has is an indication of how much it has battled. In the games, it is quantified as &#039;&#039;&#039;experience points&#039;&#039;&#039;, which a Pokémon can gain in {{pkmn|battle}} by defeating an opponent without fainting first. After a certain amount of experience points have been gained, a Pokémon will grow a [[level]], with each subsequent level requiring more experience to gain, all the way up to level 100, where a Pokémon will no longer gain experience.&lt;br /&gt;
&lt;br /&gt;
==In the main series==&lt;br /&gt;
In the [[main series]] games, experience is normally gained by all Pokémon who have been sent out against an opponent&#039;s Pokémon, divided evenly among them. Experience is gained upon the opponent Pokémon [[fainting]], and its amount is calculated as a function of the fainted Pokémon&#039;s level as well as species. [[Experience-affecting item|Certain items]] can affect the distribution and amount of experience gained, as can other conditions, such as whether or not the Pokémon was caught by another person or in another language of the game.&lt;br /&gt;
&lt;br /&gt;
===Relation to level===&lt;br /&gt;
The amount of experience points a Pokémon has is tied directly to its level. Though the amount varies depending on species, always remaining consistent throughout an [[evolutionary family]], a given amount of experience points will always set a Pokémon at the corresponding level. [[Wild Pokémon]] of any level will always have the base amount of experience required to reach that level when caught, as will Pokémon hatched from eggs.&lt;br /&gt;
&lt;br /&gt;
All Pokémon fall into one of six experience groups, four of which were introduced in [[Generation I]] and two of which were introduced in [[Generation III]]. The main difference between these experience groups is the amount of experience points required to reach level 100, and thus, the amount required to reach each level. All those introduced in Generation I are {{wp|Continuous function|continuous}} {{wp|Function (mathematics)|functions}} of the level, while the two introduced in Generation III operate as {{wp|piecewise}} functions, changing the equation depending on the level range.&lt;br /&gt;
&lt;br /&gt;
All the categories introduced in Generation I have [[wp:big-O notation|O]](n&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;) formulas, while the categories introduced in Generation III both have O(n&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;) formulas, although they could also be considered as O(n&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;) formulas with a unilaterally changing multiplier. Erratic has this multiplier decrease from very high (2.0) to very low (0.6), while Fluctuating has it increase from very low (0.48) to very high (1.64), as the level increases.&lt;br /&gt;
&lt;br /&gt;
As such, the amount of experience required to go from one level to the next is an O(n&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;) or {{wp|quadratic}} function in relation to the level itself for the Generation I formulas.&lt;br /&gt;
&lt;br /&gt;
Though the various experience groups&#039; level-up rates can be calculated using an equation, a {{wp|lookup table}} is used in the games after Generation II, to prevent game slowdown and a glitch associated with the Medium Slow formula.&lt;br /&gt;
&lt;br /&gt;
====Erratic====&lt;br /&gt;
[[Image:Expcalc_erratic.png|thumb|right|390px|The equation for the Erratic experience group. At levels 50, 68, and 98, both formulas return equal values.]]&lt;br /&gt;
The Erratic experience group, one of the two groups introduced in Generation III, features the lowest level 100 value for experience, at only 600,000 points. Aside from {{p|Shieldon}} and {{p|Cranidos}}&#039;s families, all Pokémon in this experience group were introduced in Generation III as well, with most of them being {{t|Bug}}- or {{type2|Water}}s.&lt;br /&gt;
&lt;br /&gt;
Receiving its name due to the highly erratic experience point requirement to reach the next level from level 68 to level 98, Pokémon in this group level up rather slowly in their lower levels, requiring the most experience to grow from level 1 to level 10 (1800 as compared to 1250 for Slow, the next highest requirement), and increase the rate of their growth at higher levels, requiring the least experience to grow from level 90 to level 100 (108654 points as compared to 216800 for Fast, the next lowest requirement).&lt;br /&gt;
&lt;br /&gt;
Due to the erraticness of this function, it actually takes fewer experience points to go from level 99 to 100 than it does to go from level 69 to 70.&lt;br /&gt;
&lt;br /&gt;
For a list of all Pokémon in this group, see {{cat|Pokémon in the Erratic experience group}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
I&#039;m leaving this here just in case someone says something and we want to put it back later.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;e(n) = { (2 - 0.02*n)(n^3); 0 &amp;lt; n &amp;lt;= 50 }&lt;br /&gt;
       { (1.5 - n*0.01)(n^3); 51 &amp;lt;= n &amp;lt;= 68 }&lt;br /&gt;
       { ( 1.274 - 0.02*( n / 3 - ((n / 3) modulo 1) ) - ep(n modulo 3) )(n^3); 69 &amp;lt;= n &amp;lt;= 98 }&lt;br /&gt;
       { (1.6 - n*0.01)(n^3); 99 &amp;lt;= n &amp;lt;= 100 }&lt;br /&gt;
&lt;br /&gt;
ep(x) = { 0; x = 0 }&lt;br /&gt;
        { 0.008; x = 1 }&lt;br /&gt;
        { 0.014; x = 2 }&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Which can be rewritten as:&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding: 1em;&lt;br /&gt;
    border: 1px dashed #2f6fab;&lt;br /&gt;
    color: Black;&lt;br /&gt;
    background-color: #f9f9f9;&lt;br /&gt;
    line-height: 1.1em;&lt;br /&gt;
    white-space: pre;&amp;quot;&amp;gt;e(n) =&lt;br /&gt;
       { &amp;amp;#8970; 2n&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; - 0.02n&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; &amp;amp;#8971;;  0 &amp;lt; n &amp;lt;= 50 }&lt;br /&gt;
       { &amp;amp;#8970; 1.5n&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; - 0.01n&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; &amp;amp;#8971;;  51 &amp;lt;= n &amp;lt;= 68 }&lt;br /&gt;
       { &amp;amp;#8970; ( 1.274 - 0.02&amp;amp;#8970;n / 3&amp;amp;#8971; - ep(n modulo 3) )(n&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;) &amp;amp;#8971;;  69 &amp;lt;= n &amp;lt;= 98 }&lt;br /&gt;
       { &amp;amp;#8970; 1.6n&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; - 0.01n&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; &amp;amp;#8971;;  99 &amp;lt;= n &amp;lt;= 100 }&lt;br /&gt;
&lt;br /&gt;
       &amp;amp;#8970;x&amp;amp;#8971; = Integer part of x, ie. &amp;amp;#8970;9.999&amp;amp;#8971; = 9.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Fast====&lt;br /&gt;
[[Image:Expcalc_fast.png|thumb|right|134px|The equation for the Fast experience group.]]&lt;br /&gt;
The Fast experience group is one of the four experience groups introduced in Generation I, with 800,000 experience points making for a level 100 Pokémon. Many common {{type2|Normal}} Pokémon are in this group, among them the {{p|Chansey}}, {{p|Clefairy}}, and {{p|Jigglypuff}} families.&lt;br /&gt;
&lt;br /&gt;
For a list of all Pokémon in this group, see {{cat|Pokémon in the Fast experience group}}.&lt;br /&gt;
&lt;br /&gt;
====Medium Fast====&lt;br /&gt;
[[Image:Expcalc_mfast.png|thumb|right|117px|The equation for the Medium Fast experience group.]]&lt;br /&gt;
Among all Pokémon, the most plentiful experience group is the Medium Fast group, which was also introduced in Generation I. Requiring Pokémon to have an even 1,000,000 experience points to be at level 100, it is by far the most average of the experience groups, and the one with the simplest equation: to be at a given level, any Pokémon in this group requires experience equal to that level {{wp|cube (algebra)|cubed}}. This group is also often called &amp;quot;cubic&amp;quot;, due to its function being a simple cube of the level.&lt;br /&gt;
&lt;br /&gt;
Interestingly, this experience group actually grows more slowly than the Medium Slow group up until about level 68.&lt;br /&gt;
&lt;br /&gt;
For a list of all Pokémon in this group, see {{cat|Pokémon in the Medium Fast experience group}}.&lt;br /&gt;
&lt;br /&gt;
====Medium Slow====&lt;br /&gt;
[[Image:Expcalc_mslow.png|thumb|right|358px|The equation for the Medium Slow experience group.]]&lt;br /&gt;
The Medium Slow experience group, like the Medium Fast group, accounts for many Pokémon, containing the second largest amount of them. All normal [[starter Pokémon]] are in this group, as are several smaller legendaries, such as {{p|Mew}} and {{p|Shaymin}}. Requiring 1,059,860 experience points for a Pokémon to reach level 100, it is the only one whose level 100 experience is not evenly divisible by 10,000.&lt;br /&gt;
&lt;br /&gt;
The [[wp:Inflection point|inflection point]] for this polynomial function is actually at level 4, not level 0. Thus, it actually takes more experience points to go from level 2 to 3 (48) than it does to go from 4 to 5 (39). In Generations I and II, this mislocation of the inflection point causes the experience underflow glitch.&lt;br /&gt;
&lt;br /&gt;
The starter Pokémon are all at level 5 at the start, and are all in the Medium Slow group, so it appears that the Medium Slow group&#039;s experience formula was calculated with the starter Pokémon in mind. It is the only function to do so - all the other functions have inflection points at Level 0, meaning that the number of experience points required to advance one level will always increase as the level increases because the level is positive. &amp;lt;!-- speculation at its finest, but it has a point. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For a list of all Pokémon in this group, see {{cat|Pokémon in the Medium Slow experience group}}.&lt;br /&gt;
&lt;br /&gt;
====Slow====&lt;br /&gt;
[[Image:Expcalc_slow.png|thumb|right|134px|The equation for the Slow experience group.]]&lt;br /&gt;
The final of the four Generation I experience groups, the Slow group features the highest amount of experience required for a Pokémon to reach level 100 in Generations I and II, and the second highest amount since then. Containing many rare, powerful, and [[legendary Pokémon]], Pokémon in this group are typically very hard to raise. At level 100, a Pokémon in this experience group will have 1,250,000 experience points.&lt;br /&gt;
&lt;br /&gt;
For a list of all Pokémon in this group, see {{cat|Pokémon in the Slow experience group}}.&lt;br /&gt;
&lt;br /&gt;
====Fluctuating====&lt;br /&gt;
[[Image:Expcalc_fluctuating.png|thumb|right|422px|The equation for the Fluctuating experience group. At levels 15 and 36, both formulas return equal values.]]&lt;br /&gt;
The second experience group introduced in Generation III, and a direct opposite to the Erratic group, the Fluctuating experience group contains the Pokémon which grow the slowest of all, reaching level 100 with a whopping 1,640,000 experience points. It is also, unsurprisingly, the smallest of the experience groups, containing only 14 species. Pokémon within this group require the least amount of experience to grow from level 1, needing only 540 points to reach level 10, as compared to 560 for Medium Slow, the next lowest requirement. They also require the most experience points to go from level 90 to 100 - 517340 as compared to 338750 for Slow, the next highest. Like the Erratic function, the Fluctuating group&#039;s level-up equation is calculated in a {{wp|piecewise}} fashion.&lt;br /&gt;
&lt;br /&gt;
Also like the Erratic experience group, the Fluctuating group gets its name from the wildly fluctuating requirement for each level to go to the next level, from Level 36 to Level 100.&lt;br /&gt;
&lt;br /&gt;
For a list of all Pokémon in this group, see {{cat|Pokémon in the Fluctuating experience group}}.&lt;br /&gt;
&lt;br /&gt;
===Table===&lt;br /&gt;
Below is a table with the experience required for a Pokémon to be at the respective level, from level 1 to level 100.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|- class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;border: 2px solid #{{soulsilver color dark}}; background: #{{soulsilver color}}; margin-right: 5px; margin-bottom: 5px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundytl&amp;quot; width=&amp;quot;14%&amp;quot; style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | Level&lt;br /&gt;
! width=&amp;quot;14%&amp;quot; style=&amp;quot;background: #000000; color:#FFFFFF;&amp;quot; | Erratic&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; style=&amp;quot;background: #008000; color:#FFFFFF;&amp;quot; | Fast&lt;br /&gt;
! width=&amp;quot;14%&amp;quot; style=&amp;quot;background: #FFFF00; color:#000000;&amp;quot; | Medium Fast&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; style=&amp;quot;background: #660099; color:#FFFFFF;&amp;quot; | Medium Slow&lt;br /&gt;
! width=&amp;quot;14%&amp;quot; style=&amp;quot;background: #774400; color:#FFFFFF;&amp;quot; | Slow&lt;br /&gt;
! class=&amp;quot;roundytr&amp;quot; width=&amp;quot;14%&amp;quot; style=&amp;quot;background: #0000FF; color:#FFFFFF;&amp;quot; | Fluctuating&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 0&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 4&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 52&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 21&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 27&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 57&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 33&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 13&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 51&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 64&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 96&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 80&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 32&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 237&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 125&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 156&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 65&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 406&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 172&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 216&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 179&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 270&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 112&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 637&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 274&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 343&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 236&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 428&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 178&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 942&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 409&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 512&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 314&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 640&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 276&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 1326&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 583&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 729&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 419&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 911&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 393&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | &#039;&#039;&#039;1800&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | &#039;&#039;&#039;800&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | &#039;&#039;&#039;1000&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | &#039;&#039;&#039;560&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | &#039;&#039;&#039;1250&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | &#039;&#039;&#039;540&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 2369&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 1064&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 1331&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 742&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 1663&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 745&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 3041&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 1382&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 1728&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 973&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 2160&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 967&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 3822&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 1757&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 2197&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 1261&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 2746&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 1230&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 4719&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 2195&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 2744&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 1612&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 3430&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 1591&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 5737&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 2700&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 3375&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 2035&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 4218&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 1957&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 6881&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 3276&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 4096&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 2535&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 5120&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 2457&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 17&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 8155&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 3930&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 4913&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 3120&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 6141&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 3046&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 18&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 9564&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 4665&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 5832&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 3798&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 7290&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 3732&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 19&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 11111&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 5487&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 6859&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 4575&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 8573&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 4526&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | &#039;&#039;&#039;12800&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | &#039;&#039;&#039;6400&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | &#039;&#039;&#039;8000&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | &#039;&#039;&#039;5460&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | &#039;&#039;&#039;10000&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | &#039;&#039;&#039;5440&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 21&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 14632&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 7408&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 9261&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 6458&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 11576&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 6482&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 22&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 16610&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 8518&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 10648&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 7577&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 13310&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 7666&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 23&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 18737&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 9733&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 12167&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 8825&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 15208&lt;br /&gt;
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| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 151222&lt;br /&gt;
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| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 112486&lt;br /&gt;
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| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 425152&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 531441&lt;br /&gt;
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|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
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|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
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| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 433572&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 491300&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 614125&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 636935&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 767656&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 908905&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 86&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 445239&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 508844&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 636056&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 660787&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 795070&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 954084&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 87&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 457001&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 526802&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 658503&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 685228&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 823128&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 987754&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 88&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 467489&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 545177&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 681472&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 710266&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 851840&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 1035837&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 89&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 479378&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 563975&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 704969&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 735907&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 881211&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 1071552&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | &#039;&#039;&#039;90&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | &#039;&#039;&#039;491346&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | &#039;&#039;&#039;583200&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | &#039;&#039;&#039;729000&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | &#039;&#039;&#039;762160&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | &#039;&#039;&#039;911250&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | &#039;&#039;&#039;1122660&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 91&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 501878&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 602856&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 753571&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 789030&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 941963&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 1160499&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 513934&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 622950&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 778688&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 816525&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 973360&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 1214753&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 526049&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 643485&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 804357&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 844653&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 1005446&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 1254796&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 536557&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 664467&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 830584&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 873420&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 1038230&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 1312322&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 95&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 548720&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 685900&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 857375&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 902835&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 1071718&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 1354652&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 96&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 560922&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 707788&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 884736&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 932903&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 1105920&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 1415577&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 571333&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 730138&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 912673&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 963632&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 1140841&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 1460276&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 583539&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 752953&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 941192&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 995030&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 1176490&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 1524731&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 591882&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 776239&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 970299&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 1027103&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 1212873&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 1571884&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | &#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | &#039;&#039;&#039;600000&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | &#039;&#039;&#039;800000&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | &#039;&#039;&#039;1000000&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | &#039;&#039;&#039;1059860&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | &#039;&#039;&#039;1250000&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | &#039;&#039;&#039;1640000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | In Generations I and II, the top row would read:&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| class=&amp;quot;roundybl&amp;quot; style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | -54&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 1&lt;br /&gt;
| class=&amp;quot;roundybr&amp;quot; style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 0&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gain in battle===&lt;br /&gt;
[[Image:Exp.png|frame|right|Formula for experience gain from battle]]&lt;br /&gt;
Unlike the great variance in formula among the six experience groups, there is only a single formula used to determine how much experience a Pokémon will gain from battle, to the right. In this formula:&lt;br /&gt;
*&#039;&#039;a&#039;&#039; is equal to 1, adding 0.5 if the battle is a Trainer battle and 0.5 if the OT of the Pokémon is not the player. An additional 0.2 will be added if the Pokémon was generated in another language version of the game from Generation IV onward.&lt;br /&gt;
*&#039;&#039;b&#039;&#039; is the base experience yield of the species, listed [[List of Pokémon by effort value yield|here]].&lt;br /&gt;
*&#039;&#039;L&#039;&#039; is the [[level]] of the fainted Pokémon.&lt;br /&gt;
&lt;br /&gt;
Several other things can affect the gain of experience. If more than one Pokémon is sent into battle, the gained experience calculated by the above calculation will be divided by how many were sent into battle. For example, if an English-language player has sent out a Japanese Dusclops and their own Azurill out into battle against the same Pokémon, on its fainting the experience will be calculated for both, and then divided by 2.&lt;br /&gt;
&lt;br /&gt;
The [[Lucky Egg]], [[Exp. All]] and [[Exp. Share]] can also further affect the gain of experience. If the Exp. All is in the [[bag]] in [[Generation I]], all members of the player&#039;s party will gain experience based on how many there are, as if all had been sent into battle. The Exp. Share and Lucky Egg, however, activate if held, with the Lucky Egg further multiplying experience gained by 1.5×, and the Exp. Share automatically giving half of the experience from a battle to the holder, leaving the rest to be distributed among those that &#039;&#039;actually&#039;&#039; participated (this can be exploited to give a Pokémon 3/4 of the battle&#039;s experience).&lt;br /&gt;
&lt;br /&gt;
Pokémon that faint do not gain any experience, however, if they are revived before the Pokémon they fought is defeated or switches out, they will still gain experience.&lt;br /&gt;
&lt;br /&gt;
===Experience underflow glitch===&lt;br /&gt;
In [[Generation I]] and [[Generation II]], Level 1 Pokémon were calculated to have -54 experience points. However, due to the use of [[wp:Unsigned integer|unsigned integers]], the program took this to be 16,777,162 experience points, and if a Pokémon did not gain enough experience points to wrap this number back down to zero, it would be considered to be at level 100 (having broken the limit of the highest level-100 experience requirement by at least 15 million points), and instantaneously jump to this level.&lt;br /&gt;
&lt;br /&gt;
It is due to this bug that no level 1 Pokémon can be found in the wild without glitching or hacking the game, and why, even though level 2-4 Pokémon can be found wild, Pokémon hatched at level 5 when eggs were introduced in Generation II.&lt;br /&gt;
&lt;br /&gt;
This glitch was finally addressed in Generation III, which uses a lookup table, rather than an actual formula, to determine level-up experience (this is also why the functions introduced in that generation are able to be piecewise functions). Despite this, Pokémon still hatched at level 5 in that generation. Level 1 Pokémon were not &amp;quot;legitimate&amp;quot; until Generation IV, the first generation in which level 1 Pokémon can be found in the wild and {{pkmn|egg}}s hatch into level 1 Pokémon.&lt;br /&gt;
&lt;br /&gt;
==In the Mystery Dungeon series==&lt;br /&gt;
&lt;br /&gt;
The idea behind Experience in the Mystery Dungeon series is the basically the same as in the main series, although the mechanics are slightly different.  After defeating a Pokémon, each member of the team will gain the full share of experience points.  &amp;lt;!--I haven&#039;t noticed any changes myself, after going through the same dungeons several times with different numbers of Pokémon--&amp;gt;After a certain amount of experience points are gained the Pokémon will level up.  &amp;lt;!--I don&#039;t know if this is based on experience groups like in the main series, someone who knows this please add the information--&amp;gt;However, unlike in the main games, Pokémon cannot evolve upon level up, although level is a factor in determining whether or not they can evolve.&lt;br /&gt;
&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
&lt;br /&gt;
[[de:Erfahrung]]&lt;br /&gt;
[[fr:Expérience]]&lt;br /&gt;
[[ja:経験値]]&lt;br /&gt;
[[pl:Doświadczenie]]&lt;br /&gt;
[[pt:Pontos de Experiência]]&lt;/div&gt;</summary>
		<author><name>Ultraflame</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Experience&amp;diff=1122828</id>
		<title>Experience</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Experience&amp;diff=1122828"/>
		<updated>2010-07-14T04:14:47Z</updated>

		<summary type="html">&lt;p&gt;Ultraflame: Undo revision 1122719 by Ztobor (Talk) Try catching Regigigas in Platinum.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ExpGraphLv100.png|300px|thumb|right|A graph of the experience required for Pokémon to level up, color-coded by experience types. Erratic is &#039;&#039;&#039;black&#039;&#039;&#039;, Fast is &#039;&#039;&#039;{{color|008000|green}}&#039;&#039;&#039;, Medium Fast is &#039;&#039;&#039;{{color|FFFF00|yellow}}&#039;&#039;&#039;, Medium Slow is &#039;&#039;&#039;{{color|660099|purple}}&#039;&#039;&#039;, Slow is &#039;&#039;&#039;{{color|774400|brown}}&#039;&#039;&#039;, and Fluctuating is &#039;&#039;&#039;{{color|0000FF|blue}}&#039;&#039;&#039;.]]&lt;br /&gt;
[[File:ExpGraphLv50.png|300px|thumb|right|A graph only to level 50 for the experience required for level up. Colors are the same as above.]]&lt;br /&gt;
&lt;br /&gt;
The amount of &#039;&#039;&#039;experience&#039;&#039;&#039; an individual Pokémon has is an indication of how much it has battled. In the games, it is quantified as &#039;&#039;&#039;experience points&#039;&#039;&#039;, which a Pokémon can gain in {{pkmn|battle}} by defeating an opponent without fainting first. After a certain amount of experience points have been gained, a Pokémon will grow a [[level]], with each subsequent level requiring more experience to gain, all the way up to level 100, where a Pokémon will no longer gain experience.&lt;br /&gt;
&lt;br /&gt;
==In the main series==&lt;br /&gt;
In the [[main series]] games, experience is normally gained by all Pokémon who have been sent out against an opponent&#039;s Pokémon, divided evenly among them. Experience is gained upon the opponent Pokémon [[fainting]], and its amount is calculated as a function of the fainted Pokémon&#039;s level as well as species. [[Experience-affecting item|Certain items]] can affect the distribution and amount of experience gained, as can other conditions, such as whether or not the Pokémon was caught by another person or in another language of the game.&lt;br /&gt;
&lt;br /&gt;
===Relation to level===&lt;br /&gt;
The amount of experience points a Pokémon has is tied directly to its level. Though the amount varies depending on species, always remaining consistent throughout an [[evolutionary family]], a given amount of experience points will always set a Pokémon at the corresponding level. [[Wild Pokémon]] of any level will always have the base amount of experience required to reach that level when caught, as will Pokémon hatched from eggs.&lt;br /&gt;
&lt;br /&gt;
All Pokémon fall into one of six experience groups, four of which were introduced in [[Generation I]] and two of which were introduced in [[Generation III]]. The main difference between these experience groups is the amount of experience points required to reach level 100, and thus, the amount required to reach each level. All those introduced in Generation I are {{wp|Function (mathematics)|functions}} of the level, and account for the base experience a Pokémon of that level will have, while the two introduced in Generation III operate as {{wp|piecewise}} functions, changing the equation depending on the level range.&lt;br /&gt;
&lt;br /&gt;
All the categories introduced in Generation I have [[wp:big-O notation|O]](n&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;) formulas, while the categories introduced in Generation III both have O(n&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;) formulas, although they could also be considered as O(n&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;) formulas with a unilaterally changing multiplier. Erratic has this multiplier decrease from very high (2.0) to very low (0.6), while Fluctuating has it increase from very low (0.48) to very high (1.64), as the level increases.&lt;br /&gt;
&lt;br /&gt;
As such, the amount of experience required to go from one level to the next is an O(n&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;) or {{wp|quadratic}} function in relation to the level itself for the Generation I formulas.&lt;br /&gt;
&lt;br /&gt;
Though the various experience groups&#039; level-up rates can be calculated using an equation, a {{wp|lookup table}} is used in the games after Generation II, to prevent game slowdown and a glitch associated with the Medium Slow formula.&lt;br /&gt;
&lt;br /&gt;
====Erratic====&lt;br /&gt;
[[Image:Expcalc_erratic.png|thumb|right|390px|The equation for the Erratic experience group. At levels 50, 68, and 98, both formulas return equal values.]]&lt;br /&gt;
The Erratic experience group, one of the two groups introduced in Generation III, features the lowest level 100 value for experience, at only 600,000 points. Aside from {{p|Shieldon}} and {{p|Cranidos}}&#039;s families, all Pokémon in this experience group were introduced in Generation III as well, with most of them being {{t|Bug}}- or {{type2|Water}}s.&lt;br /&gt;
&lt;br /&gt;
Receiving its name due to the highly segmented {{wp|piecewise}} function it features, Pokémon in this group level up rather slowly in their lower levels, requiring the most experience to grow from level 1 to level 10 (1800 as compared to 1250 for Slow, the next highest requirement), and increase the rate of their growth at higher levels, requiring the least experience to grow from level 90 to level 100 (108654 points as compared to 216800 for Fast, the next lowest requirement).&lt;br /&gt;
&lt;br /&gt;
For a list of all Pokémon in this group, see {{cat|Pokémon in the Erratic experience group}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
I&#039;m leaving this here just in case someone says something and we want to put it back later.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;e(n) = { (2 - 0.02*n)(n^3); 0 &amp;lt; n &amp;lt;= 50 }&lt;br /&gt;
       { (1.5 - n*0.01)(n^3); 51 &amp;lt;= n &amp;lt;= 68 }&lt;br /&gt;
       { ( 1.274 - 0.02*( n / 3 - ((n / 3) modulo 1) ) - ep(n modulo 3) )(n^3); 69 &amp;lt;= n &amp;lt;= 98 }&lt;br /&gt;
       { (1.6 - n*0.01)(n^3); 99 &amp;lt;= n &amp;lt;= 100 }&lt;br /&gt;
&lt;br /&gt;
ep(x) = { 0; x = 0 }&lt;br /&gt;
        { 0.008; x = 1 }&lt;br /&gt;
        { 0.014; x = 2 }&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Which can be rewritten as:&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding: 1em;&lt;br /&gt;
    border: 1px dashed #2f6fab;&lt;br /&gt;
    color: Black;&lt;br /&gt;
    background-color: #f9f9f9;&lt;br /&gt;
    line-height: 1.1em;&lt;br /&gt;
    white-space: pre;&amp;quot;&amp;gt;e(n) =&lt;br /&gt;
       { &amp;amp;#8970; 2n&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; - 0.02n&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; &amp;amp;#8971;;  0 &amp;lt; n &amp;lt;= 50 }&lt;br /&gt;
       { &amp;amp;#8970; 1.5n&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; - 0.01n&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; &amp;amp;#8971;;  51 &amp;lt;= n &amp;lt;= 68 }&lt;br /&gt;
       { &amp;amp;#8970; ( 1.274 - 0.02&amp;amp;#8970;n / 3&amp;amp;#8971; - ep(n modulo 3) )(n&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;) &amp;amp;#8971;;  69 &amp;lt;= n &amp;lt;= 98 }&lt;br /&gt;
       { &amp;amp;#8970; 1.6n&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; - 0.01n&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; &amp;amp;#8971;;  99 &amp;lt;= n &amp;lt;= 100 }&lt;br /&gt;
&lt;br /&gt;
       &amp;amp;#8970;x&amp;amp;#8971; = Integer part of x, ie. &amp;amp;#8970;9.999&amp;amp;#8971; = 9.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Fast====&lt;br /&gt;
[[Image:Expcalc_fast.png|thumb|right|134px|The equation for the Fast experience group.]]&lt;br /&gt;
The Fast experience group is one of the four experience groups introduced in Generation I, with 800,000 experience points making for a level 100 Pokémon. Many common {{type2|Normal}} Pokémon are in this group, among them the {{p|Chansey}}, {{p|Clefairy}}, and {{p|Jigglypuff}} families.&lt;br /&gt;
&lt;br /&gt;
For a list of all Pokémon in this group, see {{cat|Pokémon in the Fast experience group}}.&lt;br /&gt;
&lt;br /&gt;
====Medium Fast====&lt;br /&gt;
[[Image:Expcalc_mfast.png|thumb|right|117px|The equation for the Medium Fast experience group.]]&lt;br /&gt;
Among all Pokémon, the most plentiful experience group is the Medium Fast group, which was also introduced in Generation I. Requiring Pokémon to have an even 1,000,000 experience points to be at level 100, it is by far the most average of the experience groups, and the one with the simplest equation: to be at a given level, any Pokémon in this group requires experience equal to that level {{wp|cube (algebra)|cubed}}. This group is also often called &amp;quot;cubic&amp;quot;, due to its function being a simple cube of the level.&lt;br /&gt;
&lt;br /&gt;
Interestingly, this experience group actually grows more slowly than the Medium Slow group up until about level 68.&lt;br /&gt;
&lt;br /&gt;
For a list of all Pokémon in this group, see {{cat|Pokémon in the Medium Fast experience group}}.&lt;br /&gt;
&lt;br /&gt;
====Medium Slow====&lt;br /&gt;
[[Image:Expcalc_mslow.png|thumb|right|358px|The equation for the Medium Slow experience group.]]&lt;br /&gt;
The Medium Slow experience group, like the Medium Fast group, accounts for many Pokémon, containing the second largest amount of them. All normal [[starter Pokémon]] are in this group, as are several smaller legendaries, such as {{p|Mew}} and {{p|Shaymin}}. Requiring 1,059,860 experience points for a Pokémon to reach level 100, it is the only one whose level 100 experience is not evenly divisible by 10,000.&lt;br /&gt;
&lt;br /&gt;
The [[wp:Inflection point|inflection point]] for this polynomial function is actually at level 4, not level 0. Thus, it actually takes more experience points to go from level 2 to 3 (48) than it does to go from 4 to 5 (39). In Generations I and II, this mislocation of the inflection point causes the experience underflow glitch.&lt;br /&gt;
&lt;br /&gt;
The starter Pokémon are all at level 5 at the start, and are all in the Medium Slow group, so it appears that the Medium Slow group&#039;s experience formula was calculated with the started Pokémon in mind. It is the only function to do so - all the other functions have inflection points at Level 0, meaning that the number of experience points required to advance one level will always increase as the level increases because the level is positive. &amp;lt;!-- speculation at its finest, but it has a point. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For a list of all Pokémon in this group, see {{cat|Pokémon in the Medium Slow experience group}}.&lt;br /&gt;
&lt;br /&gt;
====Slow====&lt;br /&gt;
[[Image:Expcalc_slow.png|thumb|right|134px|The equation for the Slow experience group.]]&lt;br /&gt;
The final of the four Generation I experience groups, the Slow group features the highest amount of experience required for a Pokémon to reach level 100 in Generations I and II, and the second highest amount since then. Containing many rare, powerful, and [[legendary Pokémon]], Pokémon in this group are typically very hard to raise. At level 100, a Pokémon in this experience group will have 1,250,000 experience points.&lt;br /&gt;
&lt;br /&gt;
For a list of all Pokémon in this group, see {{cat|Pokémon in the Slow experience group}}.&lt;br /&gt;
&lt;br /&gt;
====Fluctuating====&lt;br /&gt;
[[Image:Expcalc_fluctuating.png|thumb|right|422px|The equation for the Fluctuating experience group. At levels 15 and 36, both formulas return equal values.]]&lt;br /&gt;
The second experience group introduced in Generation III, and a direct opposite to the Erratic group, the Fluctuating experience group contains the Pokémon which grow the slowest of all, reaching level 100 with a whopping 1,640,000 experience points. It is also, unsurprisingly, the smallest of the experience groups, containing only 14 species. Pokémon within this group require the least amount of experience to grow from level 1, needing only 540 points to reach level 10, as compared to 560 for Medium Slow, the next lowest requirement. They also require the most experience points to go from level 90 to 100 - 517340 as compared to 338750 for Slow, the next highest. Like the Erratic function, the Fluctuating group&#039;s level-up equation is calculated in a {{wp|piecewise}} fashion.&lt;br /&gt;
&lt;br /&gt;
For a list of all Pokémon in this group, see {{cat|Pokémon in the Fluctuating experience group}}.&lt;br /&gt;
&lt;br /&gt;
===Table===&lt;br /&gt;
Below is a table with the experience required for a Pokémon to be at the respective level, from level 1 to level 100.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|- class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;border: 2px solid #{{soulsilver color dark}}; background: #{{soulsilver color}}; margin-right: 5px; margin-bottom: 5px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundytl&amp;quot; width=&amp;quot;14%&amp;quot; style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | Level&lt;br /&gt;
! width=&amp;quot;14%&amp;quot; style=&amp;quot;background: #000000; color:#FFFFFF;&amp;quot; | Erratic&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; style=&amp;quot;background: #008000; color:#FFFFFF;&amp;quot; | Fast&lt;br /&gt;
! width=&amp;quot;14%&amp;quot; style=&amp;quot;background: #FFFF00; color:#000000;&amp;quot; | Medium Fast&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; style=&amp;quot;background: #660099; color:#FFFFFF;&amp;quot; | Medium Slow&lt;br /&gt;
! width=&amp;quot;14%&amp;quot; style=&amp;quot;background: #774400; color:#FFFFFF;&amp;quot; | Slow&lt;br /&gt;
! class=&amp;quot;roundytr&amp;quot; width=&amp;quot;14%&amp;quot; style=&amp;quot;background: #0000FF; color:#FFFFFF;&amp;quot; | Fluctuating&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 0&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 4&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 52&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 21&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 27&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 57&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 33&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 13&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 51&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 64&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 96&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 80&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 32&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 237&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 125&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 156&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 65&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 406&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 172&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 216&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 179&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 270&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 112&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 637&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 274&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 343&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 236&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 428&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 178&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 942&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 409&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 512&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 314&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 640&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 276&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 1326&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 583&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 729&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 419&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 911&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 393&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | &#039;&#039;&#039;1800&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | &#039;&#039;&#039;800&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | &#039;&#039;&#039;1000&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | &#039;&#039;&#039;560&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | &#039;&#039;&#039;1250&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | &#039;&#039;&#039;540&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 2369&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 1064&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 1331&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 742&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 1663&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 745&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 3041&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 1382&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 1728&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 973&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 2160&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 967&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 3822&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 1757&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 2197&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 1261&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 2746&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 1230&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 4719&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 2195&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 2744&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 1612&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 3430&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 1591&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 5737&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 2700&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 3375&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 2035&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 4218&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 1957&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 6881&lt;br /&gt;
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| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 351520&lt;br /&gt;
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| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 298598&lt;br /&gt;
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| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 507617&lt;br /&gt;
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| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 305767&lt;br /&gt;
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| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 394045&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 486271&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 529063&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 74&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 316074&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 324179&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 405224&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 411388&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 506530&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 559209&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 75&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 326531&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 337500&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 421875&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 429235&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 527343&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 582187&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 76&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 336255&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 351180&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 438976&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 447591&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 548720&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 614566&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 77&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 346965&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 365226&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 456533&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 466464&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 570666&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 639146&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 78&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 357812&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 379641&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 474552&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 485862&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 593190&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 673863&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 79&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 367807&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 394431&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 493039&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 505791&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 616298&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 700115&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | &#039;&#039;&#039;80&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | &#039;&#039;&#039;378880&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | &#039;&#039;&#039;409600&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | &#039;&#039;&#039;512000&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | &#039;&#039;&#039;526260&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | &#039;&#039;&#039;640000&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | &#039;&#039;&#039;737280&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 81&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 390077&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 425152&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 531441&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 547274&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 664301&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 765275&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 82&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 400293&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 441094&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 551368&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 568841&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 689210&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 804997&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 83&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 411686&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 457429&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 571787&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 590969&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 714733&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 834809&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 84&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 423190&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 474163&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 592704&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 613664&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 740880&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 877201&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 85&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 433572&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 491300&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 614125&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 636935&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 767656&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 908905&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 86&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 445239&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 508844&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 636056&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 660787&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 795070&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 954084&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 87&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 457001&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 526802&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 658503&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 685228&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 823128&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 987754&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 88&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 467489&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 545177&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 681472&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 710266&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 851840&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 1035837&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 89&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 479378&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 563975&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 704969&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 735907&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 881211&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 1071552&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | &#039;&#039;&#039;90&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | &#039;&#039;&#039;491346&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | &#039;&#039;&#039;583200&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | &#039;&#039;&#039;729000&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | &#039;&#039;&#039;762160&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | &#039;&#039;&#039;911250&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | &#039;&#039;&#039;1122660&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 91&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 501878&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 602856&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 753571&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 789030&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 941963&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 1160499&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 513934&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 622950&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 778688&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 816525&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 973360&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 1214753&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 526049&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 643485&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 804357&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 844653&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 1005446&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 1254796&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 536557&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 664467&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 830584&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 873420&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 1038230&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 1312322&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 95&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 548720&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 685900&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 857375&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 902835&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 1071718&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 1354652&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 96&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 560922&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 707788&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 884736&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 932903&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 1105920&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 1415577&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 571333&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 730138&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 912673&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 963632&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 1140841&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 1460276&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 583539&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 752953&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 941192&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 995030&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 1176490&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 1524731&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 591882&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 776239&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 970299&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 1027103&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 1212873&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 1571884&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | &#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | &#039;&#039;&#039;600000&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | &#039;&#039;&#039;800000&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | &#039;&#039;&#039;1000000&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | &#039;&#039;&#039;1059860&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | &#039;&#039;&#039;1250000&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | &#039;&#039;&#039;1640000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | In Generations I and II, the top row would read:&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| class=&amp;quot;roundybl&amp;quot; style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | -54&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 1&lt;br /&gt;
| class=&amp;quot;roundybr&amp;quot; style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 0&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gain in battle===&lt;br /&gt;
[[Image:Exp.png|frame|right|Formula for experience gain from battle]]&lt;br /&gt;
Unlike the great variance in formula among the six experience groups, there is only a single formula used to determine how much experience a Pokémon will gain from battle, to the right. In this formula:&lt;br /&gt;
*&#039;&#039;a&#039;&#039; is equal to 1, adding 0.5 if the battle is a Trainer battle and 0.5 if the OT of the Pokémon is not the player. An additional 0.2 will be added if the Pokémon was generated in another language version of the game from Generation IV onward.&lt;br /&gt;
*&#039;&#039;b&#039;&#039; is the base experience yield of the species, listed [[List of Pokémon by effort value yield|here]].&lt;br /&gt;
*&#039;&#039;L&#039;&#039; is the [[level]] of the fainted Pokémon.&lt;br /&gt;
&lt;br /&gt;
Several other things can affect the gain of experience. If more than one Pokémon is sent into battle, the gained experience calculated by the above calculation will be divided by how many were sent into battle. For example, if an English-language player has sent out a Japanese Dusclops and their own Azurill out into battle against the same Pokémon, on its fainting the experience will be calculated for both, and then divided by 2.&lt;br /&gt;
&lt;br /&gt;
The [[Lucky Egg]], [[Exp. All]] and [[Exp. Share]] can also further affect the gain of experience. If the Exp. All is in the [[bag]] in [[Generation I]], all members of the player&#039;s party will gain experience based on how many there are, as if all had been sent into battle. The Exp. Share and Lucky Egg, however, activate if held, with the Lucky Egg further multiplying experience gained by 1.5×, and the Exp. Share automatically giving half of the experience from a battle to the holder, leaving the rest to be distributed among those that &#039;&#039;actually&#039;&#039; participated (this can be exploited to give a Pokémon 3/4 of the battle&#039;s experience).&lt;br /&gt;
&lt;br /&gt;
Pokémon that faint do not gain any experience, however, if they are revived before the Pokémon they fought is defeated or switches out, they will still gain experience.&lt;br /&gt;
&lt;br /&gt;
===Experience underflow glitch===&lt;br /&gt;
In [[Generation I]] and [[Generation II]], Level 1 Pokémon were calculated to have -54 experience points. However, due to the use of [[wp:Unsigned integer|unsigned integers]], the program took this to be 16,777,162 experience points, and if a Pokémon did not gain enough experience points to wrap this number back down to zero, it would be considered to be at level 100 (having broken the limit of the highest level-100 experience requirement by at least 15 million points), and instantaneously jump to this level.&lt;br /&gt;
&lt;br /&gt;
It is due to this bug that no level 1 Pokémon can found without glitching or hacking the game in the wild, and why, even though level 2-4 Pokémon can be found wild, Pokémon hatched at level 5 in the first two generations.&lt;br /&gt;
&lt;br /&gt;
This glitch was finally addressed in Generation III, which uses a lookup table, rather than an actual formula, to determine level-up experience (this is also why the functions introduced in that generation are able to be piecewise functions). Despite this, Pokémon still hatched at level 5 in that generation. Level 1 Pokémon were not &amp;quot;legitimate&amp;quot; until Generation IV, the first generation in which level 1 Pokémon can be found in the wild and {{pkmn|egg}}s hatch into level 1 Pokémon.&lt;br /&gt;
&lt;br /&gt;
==In the Mystery Dungeon series==&lt;br /&gt;
&lt;br /&gt;
The idea behind Experience in the Mystery Dungeon series is the basically the same as in the main series, although the mechanics are slightly different.  After defeating a Pokémon, each member of the team will gain the full share of experience points.  &amp;lt;!--I haven&#039;t noticed any changes myself, after going through the same dungeons several times with different numbers of Pokémon--&amp;gt;After a certain amount of experience points are gained the Pokémon will level up.  &amp;lt;!--I don&#039;t know if this is based on experience groups like in the main series, someone who knows this please add the information--&amp;gt;However, unlike in the main games, Pokémon cannot evolve upon level up, although level is a factor in determining whether or not they can evolve.&lt;br /&gt;
&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
&lt;br /&gt;
[[de:Erfahrung]]&lt;br /&gt;
[[fr:Expérience]]&lt;br /&gt;
[[ja:経験値]]&lt;br /&gt;
[[pl:Doświadczenie]]&lt;br /&gt;
[[pt:Pontos de Experiência]]&lt;/div&gt;</summary>
		<author><name>Ultraflame</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Experience&amp;diff=1122669</id>
		<title>Experience</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Experience&amp;diff=1122669"/>
		<updated>2010-07-14T01:24:48Z</updated>

		<summary type="html">&lt;p&gt;Ultraflame: /* Experience underflow glitch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ExpGraphLv100.png|300px|thumb|right|A graph of the experience required for Pokémon to level up, color-coded by experience types. Erratic is &#039;&#039;&#039;black&#039;&#039;&#039;, Fast is &#039;&#039;&#039;{{color|008000|green}}&#039;&#039;&#039;, Medium Fast is &#039;&#039;&#039;{{color|FFFF00|yellow}}&#039;&#039;&#039;, Medium Slow is &#039;&#039;&#039;{{color|660099|purple}}&#039;&#039;&#039;, Slow is &#039;&#039;&#039;{{color|774400|brown}}&#039;&#039;&#039;, and Fluctuating is &#039;&#039;&#039;{{color|0000FF|blue}}&#039;&#039;&#039;.]]&lt;br /&gt;
[[File:ExpGraphLv50.png|300px|thumb|right|A graph only to level 50 for the experience required for level up. Colors are the same as above.]]&lt;br /&gt;
&lt;br /&gt;
The amount of &#039;&#039;&#039;experience&#039;&#039;&#039; an individual Pokémon has is an indication of how much it has battled. In the games, it is quantified as &#039;&#039;&#039;experience points&#039;&#039;&#039;, which a Pokémon can gain in {{pkmn|battle}} by defeating an opponent without fainting first. After a certain amount of experience points have been gained, a Pokémon will grow a [[level]], with each subsequent level requiring more experience to gain, all the way up to level 100, where a Pokémon will no longer gain experience.&lt;br /&gt;
&lt;br /&gt;
==In the main series==&lt;br /&gt;
In the [[main series]] games, experience is normally gained by all Pokémon who have been sent out against an opponent&#039;s Pokémon, divided evenly among them. Experience is gained upon the opponent Pokémon [[fainting]], and its amount is calculated as a function of the fainted Pokémon&#039;s level as well as species. [[Experience-affecting item|Certain items]] can affect the distribution and amount of experience gained, as can other conditions, such as whether or not the Pokémon was caught by another person or in another language of the game.&lt;br /&gt;
&lt;br /&gt;
===Relation to level===&lt;br /&gt;
The amount of experience points a Pokémon has is tied directly to its level. Though the amount varies depending on species, always remaining consistent throughout an [[evolutionary family]], a given amount of experience points will always set a Pokémon at the corresponding level. [[Wild Pokémon]] of any level will always have the base amount of experience required to reach that level when caught, as will Pokémon hatched from eggs.&lt;br /&gt;
&lt;br /&gt;
All Pokémon fall into one of six experience groups, four of which were introduced in [[Generation I]] and two of which were introduced in [[Generation III]]. The main difference between these experience groups is the amount of experience points required to reach level 100, and thus, the amount required to reach each level. All those introduced in Generation I are {{wp|Function (mathematics)|functions}} of the level, and account for the base experience a Pokémon of that level will have, while the two introduced in Generation III operate as {{wp|piecewise}} functions, changing the equation depending on the level range.&lt;br /&gt;
&lt;br /&gt;
All the categories introduced in Generation I have [[wp:big-O notation|O]](n&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;) formulas, while the categories introduced in Generation III both have O(n&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;) formulas, although they could also be considered as O(n&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;) formulas with a unilaterally changing multiplier. Erratic has this multiplier decrease from very high (2.0) to very low (0.6), while Fluctuating has it increase from very low (0.48) to very high (1.64), as the level increases.&lt;br /&gt;
&lt;br /&gt;
As such, the amount of experience required to go from one level to the next is an O(n&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;) or {{wp|quadratic}} function in relation to the level itself for the Generation I formulas.&lt;br /&gt;
&lt;br /&gt;
Though the various experience groups&#039; level-up rates can be calculated using an equation, a {{wp|lookup table}} is used in the games after Generation II, to prevent game slowdown and a glitch associated with the Medium Slow formula.&lt;br /&gt;
&lt;br /&gt;
====Erratic====&lt;br /&gt;
[[Image:Expcalc_erratic.png|thumb|right|390px|The equation for the Erratic experience group. At levels 50, 68, and 98, both formulas return equal values.]]&lt;br /&gt;
The Erratic experience group, one of the two groups introduced in Generation III, features the lowest level 100 value for experience, at only 600,000 points. Aside from {{p|Shieldon}} and {{p|Cranidos}}&#039;s families, all Pokémon in this experience group were introduced in Generation III as well, with most of them being {{t|Bug}}- or {{type2|Water}}s.&lt;br /&gt;
&lt;br /&gt;
Receiving its name due to the highly segmented {{wp|piecewise}} function it features, Pokémon in this group level up rather slowly in their lower levels, requiring the most experience to grow from level 1 to level 10 (1800 as compared to 1250 for Slow, the next highest requirement), and increase the rate of their growth at higher levels, requiring the least experience to grow from level 90 to level 100 (108654 points as compared to 216800 for Fast, the next lowest requirement).&lt;br /&gt;
&lt;br /&gt;
For a list of all Pokémon in this group, see {{cat|Pokémon in the Erratic experience group}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
I&#039;m leaving this here just in case someone says something and we want to put it back later.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;e(n) = { (2 - 0.02*n)(n^3); 0 &amp;lt; n &amp;lt;= 50 }&lt;br /&gt;
       { (1.5 - n*0.01)(n^3); 51 &amp;lt;= n &amp;lt;= 68 }&lt;br /&gt;
       { ( 1.274 - 0.02*( n / 3 - ((n / 3) modulo 1) ) - ep(n modulo 3) )(n^3); 69 &amp;lt;= n &amp;lt;= 98 }&lt;br /&gt;
       { (1.6 - n*0.01)(n^3); 99 &amp;lt;= n &amp;lt;= 100 }&lt;br /&gt;
&lt;br /&gt;
ep(x) = { 0; x = 0 }&lt;br /&gt;
        { 0.008; x = 1 }&lt;br /&gt;
        { 0.014; x = 2 }&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Which can be rewritten as:&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding: 1em;&lt;br /&gt;
    border: 1px dashed #2f6fab;&lt;br /&gt;
    color: Black;&lt;br /&gt;
    background-color: #f9f9f9;&lt;br /&gt;
    line-height: 1.1em;&lt;br /&gt;
    white-space: pre;&amp;quot;&amp;gt;e(n) =&lt;br /&gt;
       { &amp;amp;#8970; 2n&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; - 0.02n&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; &amp;amp;#8971;;  0 &amp;lt; n &amp;lt;= 50 }&lt;br /&gt;
       { &amp;amp;#8970; 1.5n&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; - 0.01n&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; &amp;amp;#8971;;  51 &amp;lt;= n &amp;lt;= 68 }&lt;br /&gt;
       { &amp;amp;#8970; ( 1.274 - 0.02&amp;amp;#8970;n / 3&amp;amp;#8971; - ep(n modulo 3) )(n&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;) &amp;amp;#8971;;  69 &amp;lt;= n &amp;lt;= 98 }&lt;br /&gt;
       { &amp;amp;#8970; 1.6n&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; - 0.01n&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; &amp;amp;#8971;;  99 &amp;lt;= n &amp;lt;= 100 }&lt;br /&gt;
&lt;br /&gt;
       &amp;amp;#8970;x&amp;amp;#8971; = Integer part of x, ie. &amp;amp;#8970;9.999&amp;amp;#8971; = 9.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Fast====&lt;br /&gt;
[[Image:Expcalc_fast.png|thumb|right|134px|The equation for the Fast experience group.]]&lt;br /&gt;
The Fast experience group is one of the four experience groups introduced in Generation I, with 800,000 experience points making for a level 100 Pokémon. Many common {{type2|Normal}} Pokémon are in this group, among them the {{p|Chansey}}, {{p|Clefairy}}, and {{p|Jigglypuff}} families.&lt;br /&gt;
&lt;br /&gt;
For a list of all Pokémon in this group, see {{cat|Pokémon in the Fast experience group}}.&lt;br /&gt;
&lt;br /&gt;
====Medium Fast====&lt;br /&gt;
[[Image:Expcalc_mfast.png|thumb|right|117px|The equation for the Medium Fast experience group.]]&lt;br /&gt;
Among all Pokémon, the most plentiful experience group is the Medium Fast group, which was also introduced in Generation I. Requiring Pokémon to have an even 1,000,000 experience points to be at level 100, it is by far the most average of the experience groups, and the one with the simplest equation: to be at a given level, any Pokémon in this group requires experience equal to that level {{wp|cube (algebra)|cubed}}. This group is also often called &amp;quot;cubic&amp;quot;, due to its function being a simple cube of the level.&lt;br /&gt;
&lt;br /&gt;
Interestingly, this experience group actually grows more slowly than the Medium Slow group up until about level 68.&lt;br /&gt;
&lt;br /&gt;
For a list of all Pokémon in this group, see {{cat|Pokémon in the Medium Fast experience group}}.&lt;br /&gt;
&lt;br /&gt;
====Medium Slow====&lt;br /&gt;
[[Image:Expcalc_mslow.png|thumb|right|358px|The equation for the Medium Slow experience group.]]&lt;br /&gt;
The Medium Slow experience group, like the Medium Fast group, accounts for many Pokémon, containing the second largest amount of them. All normal [[starter Pokémon]] are in this group, as are several smaller legendaries, such as {{p|Mew}} and {{p|Shaymin}}. Requiring 1,059,860 experience points for a Pokémon to reach level 100, it is the only one whose level 100 experience is not evenly divisible by 10,000.&lt;br /&gt;
&lt;br /&gt;
The [[wp:Inflection point|inflection point]] for this polynomial function is actually at level 4, not level 0. Thus, it actually takes more experience points to go from level 2 to 3 (48) than it does to go from 4 to 5 (39). In Generations I and II, this mislocation of the inflection point causes the experience underflow glitch.&lt;br /&gt;
&lt;br /&gt;
The starter Pokémon are all at level 5 at the start, and are all in the Medium Slow group, so it appears that the Medium Slow group&#039;s experience formula was calculated with the started Pokémon in mind. It is the only function to do so - all the other functions have inflection points at Level 0, meaning that the number of experience points required to advance one level will always increase as the level increases because the level is positive. &amp;lt;!-- speculation at its finest, but it has a point. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For a list of all Pokémon in this group, see {{cat|Pokémon in the Medium Slow experience group}}.&lt;br /&gt;
&lt;br /&gt;
====Slow====&lt;br /&gt;
[[Image:Expcalc_slow.png|thumb|right|134px|The equation for the Slow experience group.]]&lt;br /&gt;
The final of the four Generation I experience groups, the Slow group features the highest amount of experience required for a Pokémon to reach level 100 in Generations I and II, and the second highest amount since then. Containing many rare, powerful, and [[legendary Pokémon]], Pokémon in this group are typically very hard to raise. At level 100, a Pokémon in this experience group will have 1,250,000 experience points.&lt;br /&gt;
&lt;br /&gt;
For a list of all Pokémon in this group, see {{cat|Pokémon in the Slow experience group}}.&lt;br /&gt;
&lt;br /&gt;
====Fluctuating====&lt;br /&gt;
[[Image:Expcalc_fluctuating.png|thumb|right|422px|The equation for the Fluctuating experience group. At levels 15 and 36, both formulas return equal values.]]&lt;br /&gt;
The second experience group introduced in Generation III, and a direct opposite to the Erratic group, the Fluctuating experience group contains the Pokémon which grow the slowest of all, reaching level 100 with a whopping 1,640,000 experience points. It is also, unsurprisingly, the smallest of the experience groups, containing only 14 species. Pokémon within this group require the least amount of experience to grow from level 1, needing only 540 points to reach level 10, as compared to 560 for Medium Slow, the next lowest requirement. They also require the most experience points to go from level 90 to 100 - 517340 as compared to 338750 for Slow, the next highest. Like the Erratic function, the Fluctuating group&#039;s level-up equation is calculated in a {{wp|piecewise}} fashion.&lt;br /&gt;
&lt;br /&gt;
For a list of all Pokémon in this group, see {{cat|Pokémon in the Fluctuating experience group}}.&lt;br /&gt;
&lt;br /&gt;
===Table===&lt;br /&gt;
Below is a table with the experience required for a Pokémon to be at the respective level, from level 1 to level 100.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|- class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;border: 2px solid #{{soulsilver color dark}}; background: #{{soulsilver color}}; margin-right: 5px; margin-bottom: 5px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundytl&amp;quot; width=&amp;quot;14%&amp;quot; style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | Level&lt;br /&gt;
! width=&amp;quot;14%&amp;quot; style=&amp;quot;background: #000000; color:#FFFFFF;&amp;quot; | Erratic&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; style=&amp;quot;background: #008000; color:#FFFFFF;&amp;quot; | Fast&lt;br /&gt;
! width=&amp;quot;14%&amp;quot; style=&amp;quot;background: #FFFF00; color:#000000;&amp;quot; | Medium Fast&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; style=&amp;quot;background: #660099; color:#FFFFFF;&amp;quot; | Medium Slow&lt;br /&gt;
! width=&amp;quot;14%&amp;quot; style=&amp;quot;background: #774400; color:#FFFFFF;&amp;quot; | Slow&lt;br /&gt;
! class=&amp;quot;roundytr&amp;quot; width=&amp;quot;14%&amp;quot; style=&amp;quot;background: #0000FF; color:#FFFFFF;&amp;quot; | Fluctuating&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 0&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 4&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 52&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 21&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 27&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 57&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 33&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 13&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 51&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 64&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 96&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 80&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 32&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 237&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 125&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 156&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 65&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 406&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 172&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 216&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 179&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 270&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 112&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 637&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 274&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 343&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 236&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 428&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 178&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 942&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 409&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 512&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 314&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 640&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 276&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
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| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 37324&lt;br /&gt;
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| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 46656&lt;br /&gt;
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| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 40522&lt;br /&gt;
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| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 43808&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 63316&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 50653&lt;br /&gt;
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| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 196322&lt;br /&gt;
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| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 238036&lt;br /&gt;
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| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 199999&lt;br /&gt;
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| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 281456&lt;br /&gt;
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| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 190662&lt;br /&gt;
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| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 297910&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 300293&lt;br /&gt;
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| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 217540&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 200037&lt;br /&gt;
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| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 312558&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 315059&lt;br /&gt;
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| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 225443&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 209715&lt;br /&gt;
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| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 219700&lt;br /&gt;
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| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 272535&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 343281&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 351520&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
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| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 229996&lt;br /&gt;
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| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 359370&lt;br /&gt;
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| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 902835&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 1071718&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 1354652&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 96&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 560922&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 707788&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 884736&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 932903&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 1105920&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 1415577&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 571333&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 730138&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 912673&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 963632&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 1140841&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 1460276&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 583539&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 752953&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 941192&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 995030&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 1176490&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 1524731&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 591882&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 776239&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 970299&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 1027103&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 1212873&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 1571884&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | &#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | &#039;&#039;&#039;600000&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | &#039;&#039;&#039;800000&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | &#039;&#039;&#039;1000000&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | &#039;&#039;&#039;1059860&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | &#039;&#039;&#039;1250000&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | &#039;&#039;&#039;1640000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | In Generations I and II, the top row would read:&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| class=&amp;quot;roundybl&amp;quot; style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | -54&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 1&lt;br /&gt;
| class=&amp;quot;roundybr&amp;quot; style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 0&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gain in battle===&lt;br /&gt;
[[Image:Exp.png|frame|right|Formula for experience gain from battle]]&lt;br /&gt;
Unlike the great variance in formula among the six experience groups, there is only a single formula used to determine how much experience a Pokémon will gain from battle, to the right. In this formula:&lt;br /&gt;
*&#039;&#039;a&#039;&#039; is equal to 1, adding 0.5 if the battle is a Trainer battle and 0.5 if the OT of the Pokémon is not the player. An additional 0.2 will be added if the Pokémon was generated in another language version of the game from Generation IV onward.&lt;br /&gt;
*&#039;&#039;b&#039;&#039; is the base experience yield of the species, listed [[List of Pokémon by effort value yield|here]].&lt;br /&gt;
*&#039;&#039;L&#039;&#039; is the [[level]] of the fainted Pokémon.&lt;br /&gt;
&lt;br /&gt;
Several other things can affect the gain of experience. If more than one Pokémon is sent into battle, the gained experience calculated by the above calculation will be divided by how many were sent into battle. For example, if an English-language player has sent out a Japanese Dusclops and their own Azurill out into battle against the same Pokémon, on its fainting the experience will be calculated for both, and then divided by 2.&lt;br /&gt;
&lt;br /&gt;
The [[Lucky Egg]], [[Exp. All]] and [[Exp. Share]] can also further affect the gain of experience. If the Exp. All is in the [[bag]] in [[Generation I]], all members of the player&#039;s party will gain experience based on how many there are, as if all had been sent into battle. The Exp. Share and Lucky Egg, however, activate if held, with the Lucky Egg further multiplying experience gained by 1.5×, and the Exp. Share automatically giving half of the experience from a battle to the holder, leaving the rest to be distributed among those that &#039;&#039;actually&#039;&#039; participated (this can be exploited to give a Pokémon 3/4 of the battle&#039;s experience).&lt;br /&gt;
&lt;br /&gt;
Pokémon that faint do not gain any experience, however, if they are revived before the Pokémon they fought is defeated or switches out, they will still gain experience.&lt;br /&gt;
&lt;br /&gt;
===Experience underflow glitch===&lt;br /&gt;
In [[Generation I]] and [[Generation II]], Level 1 Pokémon were calculated to have -54 experience points. However, due to the use of [[wp:Unsigned integer|unsigned integers]], the program took this to be 16,777,162 experience points, and if a Pokémon did not gain enough experience points to wrap this number back down to zero, it would be considered to be at level 100 (having broken the limit of the highest level-100 experience requirement by at least 15 million points), and instantaneously jump to this level.&lt;br /&gt;
&lt;br /&gt;
It is due to this bug that no level 1 Pokémon can found without glitching or hacking the game in the wild, and why, even though level 2-4 Pokémon can be found wild, Pokémon hatched at level 5 in the first two generations.&lt;br /&gt;
&lt;br /&gt;
This glitch was finally addressed in Generation III, which uses a lookup table, rather than an actual formula, to determine level-up experience (this is also why the functions introduced in that generation are able to be piecewise functions). Despite this, Pokémon still hatched at level 5 in that generation. Level 1 Pokémon were not &amp;quot;legitimate&amp;quot; until Generation IV, the first generation in which level 1 Pokémon can be found in the wild and {{pkmn|egg}}s hatch into level 1 Pokémon.&lt;br /&gt;
&lt;br /&gt;
==In the Mystery Dungeon series==&lt;br /&gt;
&lt;br /&gt;
The idea behind Experience in the Mystery Dungeon series is the basically the same as in the main series, although the mechanics are slightly different.  After defeating a Pokémon, each member of the team will gain the full share of experience points.  &amp;lt;!--I haven&#039;t noticed any changes myself, after going through the same dungeons several times with different numbers of Pokémon--&amp;gt;After a certain amount of experience points are gained the Pokémon will level up.  &amp;lt;!--I don&#039;t know if this is based on experience groups like in the main series, someone who knows this please add the information--&amp;gt;However, unlike in the main games, Pokémon cannot evolve upon level up, although level is a factor in determining whether or not they can evolve.&lt;br /&gt;
&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
&lt;br /&gt;
[[de:Erfahrung]]&lt;br /&gt;
[[fr:Expérience]]&lt;br /&gt;
[[ja:経験値]]&lt;br /&gt;
[[pl:Doświadczenie]]&lt;br /&gt;
[[pt:Pontos de Experiência]]&lt;/div&gt;</summary>
		<author><name>Ultraflame</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Experience&amp;diff=1122665</id>
		<title>Experience</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Experience&amp;diff=1122665"/>
		<updated>2010-07-14T01:22:42Z</updated>

		<summary type="html">&lt;p&gt;Ultraflame: /* Experience underflow glitch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ExpGraphLv100.png|300px|thumb|right|A graph of the experience required for Pokémon to level up, color-coded by experience types. Erratic is &#039;&#039;&#039;black&#039;&#039;&#039;, Fast is &#039;&#039;&#039;{{color|008000|green}}&#039;&#039;&#039;, Medium Fast is &#039;&#039;&#039;{{color|FFFF00|yellow}}&#039;&#039;&#039;, Medium Slow is &#039;&#039;&#039;{{color|660099|purple}}&#039;&#039;&#039;, Slow is &#039;&#039;&#039;{{color|774400|brown}}&#039;&#039;&#039;, and Fluctuating is &#039;&#039;&#039;{{color|0000FF|blue}}&#039;&#039;&#039;.]]&lt;br /&gt;
[[File:ExpGraphLv50.png|300px|thumb|right|A graph only to level 50 for the experience required for level up. Colors are the same as above.]]&lt;br /&gt;
&lt;br /&gt;
The amount of &#039;&#039;&#039;experience&#039;&#039;&#039; an individual Pokémon has is an indication of how much it has battled. In the games, it is quantified as &#039;&#039;&#039;experience points&#039;&#039;&#039;, which a Pokémon can gain in {{pkmn|battle}} by defeating an opponent without fainting first. After a certain amount of experience points have been gained, a Pokémon will grow a [[level]], with each subsequent level requiring more experience to gain, all the way up to level 100, where a Pokémon will no longer gain experience.&lt;br /&gt;
&lt;br /&gt;
==In the main series==&lt;br /&gt;
In the [[main series]] games, experience is normally gained by all Pokémon who have been sent out against an opponent&#039;s Pokémon, divided evenly among them. Experience is gained upon the opponent Pokémon [[fainting]], and its amount is calculated as a function of the fainted Pokémon&#039;s level as well as species. [[Experience-affecting item|Certain items]] can affect the distribution and amount of experience gained, as can other conditions, such as whether or not the Pokémon was caught by another person or in another language of the game.&lt;br /&gt;
&lt;br /&gt;
===Relation to level===&lt;br /&gt;
The amount of experience points a Pokémon has is tied directly to its level. Though the amount varies depending on species, always remaining consistent throughout an [[evolutionary family]], a given amount of experience points will always set a Pokémon at the corresponding level. [[Wild Pokémon]] of any level will always have the base amount of experience required to reach that level when caught, as will Pokémon hatched from eggs.&lt;br /&gt;
&lt;br /&gt;
All Pokémon fall into one of six experience groups, four of which were introduced in [[Generation I]] and two of which were introduced in [[Generation III]]. The main difference between these experience groups is the amount of experience points required to reach level 100, and thus, the amount required to reach each level. All those introduced in Generation I are {{wp|Function (mathematics)|functions}} of the level, and account for the base experience a Pokémon of that level will have, while the two introduced in Generation III operate as {{wp|piecewise}} functions, changing the equation depending on the level range.&lt;br /&gt;
&lt;br /&gt;
All the categories introduced in Generation I have [[wp:big-O notation|O]](n&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;) formulas, while the categories introduced in Generation III both have O(n&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;) formulas, although they could also be considered as O(n&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;) formulas with a unilaterally changing multiplier. Erratic has this multiplier decrease from very high (2.0) to very low (0.6), while Fluctuating has it increase from very low (0.48) to very high (1.64), as the level increases.&lt;br /&gt;
&lt;br /&gt;
As such, the amount of experience required to go from one level to the next is an O(n&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;) or {{wp|quadratic}} function in relation to the level itself for the Generation I formulas.&lt;br /&gt;
&lt;br /&gt;
Though the various experience groups&#039; level-up rates can be calculated using an equation, a {{wp|lookup table}} is used in the games after Generation II, to prevent game slowdown and a glitch associated with the Medium Slow formula.&lt;br /&gt;
&lt;br /&gt;
====Erratic====&lt;br /&gt;
[[Image:Expcalc_erratic.png|thumb|right|390px|The equation for the Erratic experience group. At levels 50, 68, and 98, both formulas return equal values.]]&lt;br /&gt;
The Erratic experience group, one of the two groups introduced in Generation III, features the lowest level 100 value for experience, at only 600,000 points. Aside from {{p|Shieldon}} and {{p|Cranidos}}&#039;s families, all Pokémon in this experience group were introduced in Generation III as well, with most of them being {{t|Bug}}- or {{type2|Water}}s.&lt;br /&gt;
&lt;br /&gt;
Receiving its name due to the highly segmented {{wp|piecewise}} function it features, Pokémon in this group level up rather slowly in their lower levels, requiring the most experience to grow from level 1 to level 10 (1800 as compared to 1250 for Slow, the next highest requirement), and increase the rate of their growth at higher levels, requiring the least experience to grow from level 90 to level 100 (108654 points as compared to 216800 for Fast, the next lowest requirement).&lt;br /&gt;
&lt;br /&gt;
For a list of all Pokémon in this group, see {{cat|Pokémon in the Erratic experience group}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
I&#039;m leaving this here just in case someone says something and we want to put it back later.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;e(n) = { (2 - 0.02*n)(n^3); 0 &amp;lt; n &amp;lt;= 50 }&lt;br /&gt;
       { (1.5 - n*0.01)(n^3); 51 &amp;lt;= n &amp;lt;= 68 }&lt;br /&gt;
       { ( 1.274 - 0.02*( n / 3 - ((n / 3) modulo 1) ) - ep(n modulo 3) )(n^3); 69 &amp;lt;= n &amp;lt;= 98 }&lt;br /&gt;
       { (1.6 - n*0.01)(n^3); 99 &amp;lt;= n &amp;lt;= 100 }&lt;br /&gt;
&lt;br /&gt;
ep(x) = { 0; x = 0 }&lt;br /&gt;
        { 0.008; x = 1 }&lt;br /&gt;
        { 0.014; x = 2 }&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Which can be rewritten as:&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding: 1em;&lt;br /&gt;
    border: 1px dashed #2f6fab;&lt;br /&gt;
    color: Black;&lt;br /&gt;
    background-color: #f9f9f9;&lt;br /&gt;
    line-height: 1.1em;&lt;br /&gt;
    white-space: pre;&amp;quot;&amp;gt;e(n) =&lt;br /&gt;
       { &amp;amp;#8970; 2n&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; - 0.02n&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; &amp;amp;#8971;;  0 &amp;lt; n &amp;lt;= 50 }&lt;br /&gt;
       { &amp;amp;#8970; 1.5n&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; - 0.01n&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; &amp;amp;#8971;;  51 &amp;lt;= n &amp;lt;= 68 }&lt;br /&gt;
       { &amp;amp;#8970; ( 1.274 - 0.02&amp;amp;#8970;n / 3&amp;amp;#8971; - ep(n modulo 3) )(n&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;) &amp;amp;#8971;;  69 &amp;lt;= n &amp;lt;= 98 }&lt;br /&gt;
       { &amp;amp;#8970; 1.6n&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; - 0.01n&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; &amp;amp;#8971;;  99 &amp;lt;= n &amp;lt;= 100 }&lt;br /&gt;
&lt;br /&gt;
       &amp;amp;#8970;x&amp;amp;#8971; = Integer part of x, ie. &amp;amp;#8970;9.999&amp;amp;#8971; = 9.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Fast====&lt;br /&gt;
[[Image:Expcalc_fast.png|thumb|right|134px|The equation for the Fast experience group.]]&lt;br /&gt;
The Fast experience group is one of the four experience groups introduced in Generation I, with 800,000 experience points making for a level 100 Pokémon. Many common {{type2|Normal}} Pokémon are in this group, among them the {{p|Chansey}}, {{p|Clefairy}}, and {{p|Jigglypuff}} families.&lt;br /&gt;
&lt;br /&gt;
For a list of all Pokémon in this group, see {{cat|Pokémon in the Fast experience group}}.&lt;br /&gt;
&lt;br /&gt;
====Medium Fast====&lt;br /&gt;
[[Image:Expcalc_mfast.png|thumb|right|117px|The equation for the Medium Fast experience group.]]&lt;br /&gt;
Among all Pokémon, the most plentiful experience group is the Medium Fast group, which was also introduced in Generation I. Requiring Pokémon to have an even 1,000,000 experience points to be at level 100, it is by far the most average of the experience groups, and the one with the simplest equation: to be at a given level, any Pokémon in this group requires experience equal to that level {{wp|cube (algebra)|cubed}}. This group is also often called &amp;quot;cubic&amp;quot;, due to its function being a simple cube of the level.&lt;br /&gt;
&lt;br /&gt;
Interestingly, this experience group actually grows more slowly than the Medium Slow group up until about level 68.&lt;br /&gt;
&lt;br /&gt;
For a list of all Pokémon in this group, see {{cat|Pokémon in the Medium Fast experience group}}.&lt;br /&gt;
&lt;br /&gt;
====Medium Slow====&lt;br /&gt;
[[Image:Expcalc_mslow.png|thumb|right|358px|The equation for the Medium Slow experience group.]]&lt;br /&gt;
The Medium Slow experience group, like the Medium Fast group, accounts for many Pokémon, containing the second largest amount of them. All normal [[starter Pokémon]] are in this group, as are several smaller legendaries, such as {{p|Mew}} and {{p|Shaymin}}. Requiring 1,059,860 experience points for a Pokémon to reach level 100, it is the only one whose level 100 experience is not evenly divisible by 10,000.&lt;br /&gt;
&lt;br /&gt;
The [[wp:Inflection point|inflection point]] for this polynomial function is actually at level 4, not level 0. Thus, it actually takes more experience points to go from level 2 to 3 (48) than it does to go from 4 to 5 (39). In Generations I and II, this mislocation of the inflection point causes the experience underflow glitch.&lt;br /&gt;
&lt;br /&gt;
The starter Pokémon are all at level 5 at the start, and are all in the Medium Slow group, so it appears that the Medium Slow group&#039;s experience formula was calculated with the started Pokémon in mind. It is the only function to do so - all the other functions have inflection points at Level 0, meaning that the number of experience points required to advance one level will always increase as the level increases because the level is positive. &amp;lt;!-- speculation at its finest, but it has a point. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For a list of all Pokémon in this group, see {{cat|Pokémon in the Medium Slow experience group}}.&lt;br /&gt;
&lt;br /&gt;
====Slow====&lt;br /&gt;
[[Image:Expcalc_slow.png|thumb|right|134px|The equation for the Slow experience group.]]&lt;br /&gt;
The final of the four Generation I experience groups, the Slow group features the highest amount of experience required for a Pokémon to reach level 100 in Generations I and II, and the second highest amount since then. Containing many rare, powerful, and [[legendary Pokémon]], Pokémon in this group are typically very hard to raise. At level 100, a Pokémon in this experience group will have 1,250,000 experience points.&lt;br /&gt;
&lt;br /&gt;
For a list of all Pokémon in this group, see {{cat|Pokémon in the Slow experience group}}.&lt;br /&gt;
&lt;br /&gt;
====Fluctuating====&lt;br /&gt;
[[Image:Expcalc_fluctuating.png|thumb|right|422px|The equation for the Fluctuating experience group. At levels 15 and 36, both formulas return equal values.]]&lt;br /&gt;
The second experience group introduced in Generation III, and a direct opposite to the Erratic group, the Fluctuating experience group contains the Pokémon which grow the slowest of all, reaching level 100 with a whopping 1,640,000 experience points. It is also, unsurprisingly, the smallest of the experience groups, containing only 14 species. Pokémon within this group require the least amount of experience to grow from level 1, needing only 540 points to reach level 10, as compared to 560 for Medium Slow, the next lowest requirement. They also require the most experience points to go from level 90 to 100 - 517340 as compared to 338750 for Slow, the next highest. Like the Erratic function, the Fluctuating group&#039;s level-up equation is calculated in a {{wp|piecewise}} fashion.&lt;br /&gt;
&lt;br /&gt;
For a list of all Pokémon in this group, see {{cat|Pokémon in the Fluctuating experience group}}.&lt;br /&gt;
&lt;br /&gt;
===Table===&lt;br /&gt;
Below is a table with the experience required for a Pokémon to be at the respective level, from level 1 to level 100.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|- class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;border: 2px solid #{{soulsilver color dark}}; background: #{{soulsilver color}}; margin-right: 5px; margin-bottom: 5px;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! class=&amp;quot;roundytl&amp;quot; width=&amp;quot;14%&amp;quot; style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | Level&lt;br /&gt;
! width=&amp;quot;14%&amp;quot; style=&amp;quot;background: #000000; color:#FFFFFF;&amp;quot; | Erratic&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; style=&amp;quot;background: #008000; color:#FFFFFF;&amp;quot; | Fast&lt;br /&gt;
! width=&amp;quot;14%&amp;quot; style=&amp;quot;background: #FFFF00; color:#000000;&amp;quot; | Medium Fast&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; style=&amp;quot;background: #660099; color:#FFFFFF;&amp;quot; | Medium Slow&lt;br /&gt;
! width=&amp;quot;14%&amp;quot; style=&amp;quot;background: #774400; color:#FFFFFF;&amp;quot; | Slow&lt;br /&gt;
! class=&amp;quot;roundytr&amp;quot; width=&amp;quot;14%&amp;quot; style=&amp;quot;background: #0000FF; color:#FFFFFF;&amp;quot; | Fluctuating&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 0&lt;br /&gt;
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| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 243890&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 238036&lt;br /&gt;
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| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 59&lt;br /&gt;
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| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 681472&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 710266&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 851840&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 1035837&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 89&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 479378&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 563975&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 704969&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 735907&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 881211&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 1071552&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | &#039;&#039;&#039;90&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | &#039;&#039;&#039;491346&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | &#039;&#039;&#039;583200&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | &#039;&#039;&#039;729000&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | &#039;&#039;&#039;762160&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | &#039;&#039;&#039;911250&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | &#039;&#039;&#039;1122660&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 91&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 501878&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 602856&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 753571&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 789030&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 941963&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 1160499&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 513934&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 622950&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 778688&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 816525&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 973360&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 1214753&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 526049&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 643485&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 804357&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 844653&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 1005446&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 1254796&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 94&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 536557&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 664467&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 830584&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 873420&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 1038230&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 1312322&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 95&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 548720&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 685900&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 857375&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 902835&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 1071718&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 1354652&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 96&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 560922&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 707788&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 884736&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 932903&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 1105920&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 1415577&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 97&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 571333&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 730138&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 912673&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 963632&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 1140841&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 1460276&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 98&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 583539&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 752953&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 941192&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 995030&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 1176490&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 1524731&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 591882&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 776239&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 970299&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | 1027103&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 1212873&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 1571884&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | &#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | &#039;&#039;&#039;600000&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | &#039;&#039;&#039;800000&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | &#039;&#039;&#039;1000000&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | &#039;&#039;&#039;1059860&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | &#039;&#039;&#039;1250000&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | &#039;&#039;&#039;1640000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | In Generations I and II, the top row would read:&lt;br /&gt;
|- align=&amp;quot;right&amp;quot;&lt;br /&gt;
| class=&amp;quot;roundybl&amp;quot; style=&amp;quot;background: #FFFFFF; color:#000000;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background: #595959; color:#FFFFFF;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background: #59ac59; color:#FFFFFF;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background: #ffff59; color:#000000;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background: #9b59bc; color:#FFFFFF;&amp;quot; | -54&lt;br /&gt;
| style=&amp;quot;background: #a68559; color:#FFFFFF;&amp;quot; | 1&lt;br /&gt;
| class=&amp;quot;roundybr&amp;quot; style=&amp;quot;background: #5959FF; color:#FFFFFF;&amp;quot; | 0&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gain in battle===&lt;br /&gt;
[[Image:Exp.png|frame|right|Formula for experience gain from battle]]&lt;br /&gt;
Unlike the great variance in formula among the six experience groups, there is only a single formula used to determine how much experience a Pokémon will gain from battle, to the right. In this formula:&lt;br /&gt;
*&#039;&#039;a&#039;&#039; is equal to 1, adding 0.5 if the battle is a Trainer battle and 0.5 if the OT of the Pokémon is not the player. An additional 0.2 will be added if the Pokémon was generated in another language version of the game from Generation IV onward.&lt;br /&gt;
*&#039;&#039;b&#039;&#039; is the base experience yield of the species, listed [[List of Pokémon by effort value yield|here]].&lt;br /&gt;
*&#039;&#039;L&#039;&#039; is the [[level]] of the fainted Pokémon.&lt;br /&gt;
&lt;br /&gt;
Several other things can affect the gain of experience. If more than one Pokémon is sent into battle, the gained experience calculated by the above calculation will be divided by how many were sent into battle. For example, if an English-language player has sent out a Japanese Dusclops and their own Azurill out into battle against the same Pokémon, on its fainting the experience will be calculated for both, and then divided by 2.&lt;br /&gt;
&lt;br /&gt;
The [[Lucky Egg]], [[Exp. All]] and [[Exp. Share]] can also further affect the gain of experience. If the Exp. All is in the [[bag]] in [[Generation I]], all members of the player&#039;s party will gain experience based on how many there are, as if all had been sent into battle. The Exp. Share and Lucky Egg, however, activate if held, with the Lucky Egg further multiplying experience gained by 1.5×, and the Exp. Share automatically giving half of the experience from a battle to the holder, leaving the rest to be distributed among those that &#039;&#039;actually&#039;&#039; participated (this can be exploited to give a Pokémon 3/4 of the battle&#039;s experience).&lt;br /&gt;
&lt;br /&gt;
Pokémon that faint do not gain any experience, however, if they are revived before the Pokémon they fought is defeated or switches out, they will still gain experience.&lt;br /&gt;
&lt;br /&gt;
===Experience underflow glitch===&lt;br /&gt;
In [[Generation I]] and [[Generation II]], Level 1 Pokémon were calculated to have -54 experience points. However, due to the use of [[wp:Unsigned integer|unsigned integers]], the program took this to be 16,777,162 experience points, and if a Pokémon did not gain enough experience points to wrap this number back down to zero, it would be considered to be at level 100 (having broken the limit of the highest level-100 experience requirement by at least 15 million points), and instantaneously jump to this level.&lt;br /&gt;
&lt;br /&gt;
It is due to this bug that no level 1 Pokémon can found without glitching or hacking the game in the wild, and why, even though level 2-4 Pokémon can be found wild, Pokémon hatched at level 5 in the first two generations.&lt;br /&gt;
&lt;br /&gt;
This glitch was finally addressed in Generation III, which uses a lookup table, rather than an actual formula, to determine level-up experience (this is also why the functions introduced in that generation are able to be piecewise functions). Despite this, level 1 Pokémon are not &amp;quot;legitimate&amp;quot; until Generation IV, the first generation in which level 1 Pokémon can be found in the wild and {{pkmn|egg}}s hatch into level 1 Pokémon.&lt;br /&gt;
&lt;br /&gt;
==In the Mystery Dungeon series==&lt;br /&gt;
&lt;br /&gt;
The idea behind Experience in the Mystery Dungeon series is the basically the same as in the main series, although the mechanics are slightly different.  After defeating a Pokémon, each member of the team will gain the full share of experience points.  &amp;lt;!--I haven&#039;t noticed any changes myself, after going through the same dungeons several times with different numbers of Pokémon--&amp;gt;After a certain amount of experience points are gained the Pokémon will level up.  &amp;lt;!--I don&#039;t know if this is based on experience groups like in the main series, someone who knows this please add the information--&amp;gt;However, unlike in the main games, Pokémon cannot evolve upon level up, although level is a factor in determining whether or not they can evolve.&lt;br /&gt;
&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
&lt;br /&gt;
[[de:Erfahrung]]&lt;br /&gt;
[[fr:Expérience]]&lt;br /&gt;
[[ja:経験値]]&lt;br /&gt;
[[pl:Doświadczenie]]&lt;br /&gt;
[[pt:Pontos de Experiência]]&lt;/div&gt;</summary>
		<author><name>Ultraflame</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Power_item&amp;diff=1119124</id>
		<title>Talk:Power item</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Power_item&amp;diff=1119124"/>
		<updated>2010-07-08T02:49:07Z</updated>

		<summary type="html">&lt;p&gt;Ultraflame: /* Breeding Question */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I have a question.Although the page says that the power items are affected by pokerus, i was ev training not to long ago and the powers didnt give me the evs. Hell, they didnt have any effect at all. I was training my Gallade and fighting bibarels, which give me 4 atk&#039;s since i had pokerus on it, and i killed about 4 of them upon level up and should have gotten 48 evs, im=f my calculations are correct. Am i doing something wrong?--[[User: Mr T Tar]]&lt;br /&gt;
:No, not at all. The Pokémon doesn&#039;t get the extra stat points all at once, it gets them gradually as it grows, with all of them by level 100. It&#039;ll get maybe one extra point per level (but with nothing to compare it to, you&#039;d actually need an exact clone to see). Trust me, your Gallade will have maximum Attack by 100 if its nature is Adamant. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 04:31, 10 September 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
weird, because my friend says that it should get them all at once(apparently his did). Yeah its an adamant gah what a relief i thought my game was screwed up &amp;gt;.&amp;lt;.&lt;br /&gt;
&lt;br /&gt;
I think it depends on the level the training starts at, because I had a lv 28 or so Monferno who was battling bidoof with the power bracer (the attack one) and got 27 more attack when he leveled up, so its probably spread out so if it starts at level one you&#039;ll get them slowly, but at higher levels you&#039;ll get them in a larger set for a few levels until it evens out [[User:Triceratops9|Triceratops9]] 01:01, 21 November 2007 (UTC)&lt;br /&gt;
== Clarification question... ==&lt;br /&gt;
&lt;br /&gt;
does the given item completely overwrite the natural EVs that a given pokemon is supposed to supply?&lt;br /&gt;
&lt;br /&gt;
for example; if I have a Power Anklet on my pokemon (promotes speed), and I go fight Chansies (who give HP EVs) which of the following happens?&lt;br /&gt;
&lt;br /&gt;
4 Spd EVs&lt;br /&gt;
4 Spd EVs + 2 HP EVs&lt;br /&gt;
&lt;br /&gt;
what about if I kill a Golbat?&lt;br /&gt;
&lt;br /&gt;
4 Spd EVs&lt;br /&gt;
4 Spd EVs + 2 Spd EVs&lt;br /&gt;
&lt;br /&gt;
I&#039;m just wondering on this, because if it&#039;s the second option, I&#039;ll just stick to my macho brace...&lt;br /&gt;
:I think it does. What I do is just use the Macho Brace and train against Rattata/Raticate/Spearow/Fearow on {{rt|225}} for Speed, though... &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 22:58, 15 September 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Answer==&lt;br /&gt;
&lt;br /&gt;
The power items do not overwrite the regular EVs given. &lt;br /&gt;
So if you have the power anklet and fight a Chansey the Evs given would be 4 Spd EVs (from the anklet) plus 2 HP EVs (from the Chansey)&lt;br /&gt;
--[[User:Trainer-c|Trainer-c]] 08:50, 15 September 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Confuzzling Sort of GameFreak Thing..... ==&lt;br /&gt;
&lt;br /&gt;
So if I gave a Pokemon a Power Bracer, in example, would this mean that no matter &#039;&#039;&#039;which&#039;&#039;&#039; Pokemon I battle, I will always get 4 EV&#039;s added along with the EV i got from the Pokemon I battled? So: &lt;br /&gt;
* Magikarp is holding a Power bracer. I battle a Bulbasaur. &lt;br /&gt;
Do &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt; or &amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Do I get 4 Attack EV&#039;s&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt; or &amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Do I get 1 Speed EV &amp;lt;big&amp;gt; ? &amp;lt;/big&amp;gt; [[Image:Ani137MS.gif]][[User:Tesh|&amp;lt;span style=&amp;quot;color:#FF594F;&amp;quot;&amp;gt;TESH&amp;lt;/span&amp;gt;]][[Image:Ani233MS.gif]]&amp;lt;sup&amp;gt;[[User Talk:Tesh|&amp;lt;span style=&amp;quot;color:#5FA7C6;&amp;quot;&amp;gt;TALK&amp;lt;/span&amp;gt;]][[Image:Ani474MS.gif]][[User:Tesh/Sandbox|&amp;lt;span style=&amp;quot;color:#DECC4D;&amp;quot;&amp;gt;SAND&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 19:55, 17 October 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Correct==&lt;br /&gt;
You are correct, the Power items at 4 EVs to their chosen stat along with the EVs gained from defeating the Pokémon.&lt;br /&gt;
So fighting a Bulbasaur while holding the Power Bracer, you would get 4 Attack EV&#039;s + 1 Speed EV.&lt;br /&gt;
&lt;br /&gt;
==Macho Brace==&lt;br /&gt;
Does macho brace reduce the in-battle speed? or it makes the pokémon get regular EVs for speed instead of doubled? &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:50, 21 May 2008 (UTC)&lt;br /&gt;
:It reduces the Speed in battle only; I can confirm this after getting Speed increases of 15+ points when trying to raise the stats on my Pokémon for the Battle Tower and for Battle Revolution.  [[User:Diachronos|Diachronos]] 16:20, 17 September 2008 (UTC)&lt;br /&gt;
:Well I actually confirmed that long ago and added to the article... but anyways thank you. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 18:06, 22 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Exp. Share + Ev Item==&lt;br /&gt;
Say pokémon &amp;quot;a&amp;quot; is holding the power lens and pokémon &amp;quot;b&amp;quot; is holding the exp. share, does pokémon &amp;quot;b&amp;quot; gain the +4 Sp.Atk Evs from the power lens when pokémon &amp;quot;a&amp;quot; defeats an opponent? [[User:DesiAdame|DesiAdame]] 18:50, 23 June 2008 (UTC)&lt;br /&gt;
:Nopes. Pokémon &amp;quot;b&amp;quot; gets the normal amount of EVs the wild/foe Pokémon gives. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 03:13, 24 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== I&#039;ve been wondering... ==&lt;br /&gt;
if Pokemon &amp;quot;a&amp;quot; holds, say, a Power Lens, and Pokémon &amp;quot;b&amp;quot; is another pokémon, and both are in your party, what happens if:&lt;br /&gt;
*a battles and runs away&lt;br /&gt;
*a doesn&#039;t battle, but b runs away&lt;br /&gt;
*a battles, is switched for b, who then runs away&lt;br /&gt;
*a doesn&#039;t battle and b defats a pokemon&lt;br /&gt;
*a battles, but switches for b, who defeats the foe&lt;br /&gt;
-- Sk8torchic&lt;br /&gt;
&lt;br /&gt;
:wait... is it 2-on-2? &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 04:50, 20 October 2008 (UTC)&lt;br /&gt;
::1-on-1 Me and my fellow torchics agree on this - Sk8torchic 22:22, 20 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
This is what happens respectively:&lt;br /&gt;
*no Pokémon receive EVs&lt;br /&gt;
*no Pokémon receive EVs&lt;br /&gt;
*no Pokémon receive EVs&lt;br /&gt;
*&#039;&#039;&#039;b&#039;&#039;&#039; gets all EVs, but &#039;&#039;&#039;a&#039;&#039;&#039; doesn&#039;t&lt;br /&gt;
*&#039;&#039;&#039;a&#039;&#039;&#039; and &#039;&#039;&#039;b&#039;&#039;&#039; receive the same amount of EVs the foe gives (meaning if it is a Haunter, then &#039;&#039;&#039;a&#039;&#039;&#039; and &#039;&#039;&#039;b&#039;&#039;&#039; get 2 Sp.Atk EVs) &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 03:11, 21 October 2008 (UTC)&lt;br /&gt;
so if &#039;&#039;&#039;a&#039;&#039;&#039;holds one these items in the last one, it still counts toward the EV&#039;s? i&#039;m REALLY confused as to all this. I&#039;ve never really ev trained before. Me and my fellow torchics agree on this - Sk8torchic 16:53, 21 October 2008 (UTC)&lt;br /&gt;
:In the example, &#039;&#039;&#039;a&#039;&#039;&#039; was holding a Power Lens, so it got 2 Sp.Atk EVs that Haunter gives + 4 EVs for the Power Lens for a total of 6 and &#039;&#039;&#039;b&#039;&#039;&#039; got only 2. And yes, I agree this is pretty confusing when you just discover that EVs exist, but if you keep on training, it becomes simple. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 22:57, 21 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Speed Reduction==&lt;br /&gt;
Do the power items simply slow down the wearer like the Macho Brace or Lagging Tail, or does it actually subtract from the stat like the Tomato Berry. If the latter, whats the point of the anklet? {{u|Starmie121}} 16:10 (UTC)&lt;br /&gt;
:The power items simply slow down the wearer like the Macho Brace (but not exactly like the Lagging Tail, which causes the wearer to go &#039;&#039;last&#039;&#039;). &amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 16:18, 28 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Macho Brace and Rare Candies ==&lt;br /&gt;
&lt;br /&gt;
If you use a Macho Brace on a pokemon, and you level it up with a rare candy, do you still get the benefits of the Macho Brace? &lt;br /&gt;
For instance, if you have a dratini and you raise it from level 1 to 2--using a rare candy--do its EVs still get the boost? Or is it battle-experience only?&lt;br /&gt;
:Its base stats improve, but EVs can only be improved from battling other Pokémon or by using a Carbos, Vitamin, etc.--[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[User talk:RexRacer|&amp;lt;font color=&amp;quot;#42528C&amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 01:55, 3 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Effect of Pokérus ==&lt;br /&gt;
&lt;br /&gt;
Today I was training a Pokérus infected Pokémon while holding the Power Weight and fighting Wooper on Route 212. Since Wooper give 1 HP EV and the Power Weight gives 4, with the addition of Pokérus that comes to 10 HP EVs per battle, if Pokérus doubles the extra EVs from the Power Weight like it says here. After counting up 255 I went over to Sunyshore to pick up the Effort Ribbon, just to be sure, (I&#039;d already gotten all the other EVs I needed, using the Macho Brace), but she didn&#039;t give me the ribbon. I figured maybe I had just miscounted but after a few more battles, she still wouldn&#039;t hand it over. Finally I decided to count up the EVs by feeding it Pomeg Berries (reduce EVs by 10), and it only ate 12 of them. So I was off by 111-120 points, which is more like what you&#039;d expect if the Power Weight just gave a flat 4 EVs not affected by the Pokérus at all. Can anyone contend this or should I just change it? [[User:Dragoness|Dragoness]] 00:07, 13 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Update: Using the Power Weight still, I&#039;ve counted up an additional 164 assumed EVs and the lady still won&#039;t give me the Effort Ribbon, which makes me wonder if the Power Weight does override the Pokémon&#039;s natural EV bonus after all. [[User:Dragoness|Dragoness]] 19:47, 13 July 2009 (UTC)&lt;br /&gt;
::Update2: Ok it stopped at 12 Pomegs again. I&#039;m giving up and going with the Macho Brace. I have no idea what&#039;s going on anymore. Someone else can test it. [[User:Dragoness|Dragoness]] 19:53, 13 July 2009 (UTC)&lt;br /&gt;
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&lt;br /&gt;
== Effect on IV passing ==&lt;br /&gt;
&lt;br /&gt;
In recently I have find a unconfirmed(?) special information, from HGSS,as one of the parents when put in the day care while holding a Power item, their specific IV will pass down to the egg. (for example, if a Sneasel who has 31 Attack IV, while in Day Care it held Power Bracer, the egg will result in 31 Attack IV) Can anyone could test about it? If it is true, if both parents held the item as in Day Care, will both parents specific IV will pass down? Also if both parents hold the same power item, which one will choose?(Since I didn&#039;t have HGSS).[[User:chungkingpun|chungkingpun]] 06:03, 11 October 2009 (UTC)&lt;br /&gt;
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== Embargo? ==&lt;br /&gt;
&lt;br /&gt;
This has happened to me many times while training on route 226. I have a Macho Brace equipped, and then encounter a wild bannette. It uses embargo on me. I know my speed obviously has returned to normal, but what about EVs earned from the battle. Are they still doubled?[[User:Morgil27|Morgil27]] 06:03, 17 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:If Embargo is still in effect by the end of the battle, then no. Embargo negates &#039;&#039;all&#039;&#039; effects of an item. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 13:12, 17 November 2009 (UTC)&lt;br /&gt;
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== Breeding ==&lt;br /&gt;
&lt;br /&gt;
According to [http://serebii.net/heartgoldsoulsilver/breeding.shtml this article], these items have an extra use in HG/SS. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#B69E00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#E1E1E1&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 05:12, 24 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Breeding Question ==&lt;br /&gt;
&lt;br /&gt;
This page is the only place I&#039;ve found mention of a 50% chance to pass down IV&#039;s for the stat that a Power item affects, including the Pokemon Breeding page.  I have seen mention of a 50% chance to pass the IV along if both parents have Power items.  Thus, I am wondering if the 50% chance is confirmed.  [[User:Ronin316|Ronin316]] 03:12, 7 July 2010 (UTC)&lt;br /&gt;
:This article is incorrect. Apparently what actually happens is that if only one parent holds a power item, that parent&#039;s relevant IV will be passed down 100% of the time. If each parent holds a power item, either of the parents&#039; relevant IVs will be passed down, but never both at the same time. [[User:Ultraflame|Ultraflame]] 02:49, 8 July 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Ultraflame</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Effort_values&amp;diff=1097394</id>
		<title>Talk:Effort values</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Effort_values&amp;diff=1097394"/>
		<updated>2010-06-06T07:53:39Z</updated>

		<summary type="html">&lt;p&gt;Ultraflame: /* 1st and Second Gen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Where &amp;quot;252&amp;quot; comes from isn&#039;t explained... it&#039;d be better as Math.floor(255/4), but I&#039;d prefer to see it written with the proper math symbols, which don&#039;t appear to be supported in Bulbapedia yet... - Hyperworm.&lt;br /&gt;
:We&#039;ll try to get texvc installed, but that would mean getting an Ocaml compiler for whatever platform the server is running... not to mention checking that TeX is installed properly, etc. (mutter...) - [[User:Zhen Lin|刘 (劉) 振霖]] 12:23, 21 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Feel free to make it floor(255/4) with a description of the floor command, but leave the &amp;quot;Math.&amp;quot; out, Bulbapedia isn&#039;t a compiler. Don&#039;t expect most people viewing the page to know what &amp;quot;floor()&amp;quot; does.&lt;br /&gt;
:--[[User:Jshadias|Jshadias]] 00:53, 22 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Is anyone thinking of compiling a chart of pokemon and what Effort Values they have? I see that each pokemon has theirs on their own pages but it doesn&#039;t list all of them at one spot, any ambitions or places online that it could be copied over from? [[User:Lucasthalefty|Lucasthalefty]] 02:12, 13 June 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Bulbapedia already has one of those, actually. Now that you mention it, I hvae no idea why it&#039;s not linked to here. I&#039;ll add a hyperlink to the article. -- [[user:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;&#039;J&#039;&#039;&#039;ioruji &#039;&#039;&#039;D&#039;&#039;&#039;erako.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] 04:08, 13 June 2007 (UTC)&lt;br /&gt;
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Wow that makes it so much better thanks [[User:Lucasthalefty|Lucasthalefty]] 14:47, 13 June 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Just a point of clarification here - is it necessary to get a Pokemon to lv. 100 to get the full EV benefits? [[User:Fuzzy|Fuzzy]] 13:53, 17 June 2007 (UTC)&lt;br /&gt;
:Once they have the effort ribbon, you&#039;ll know they have full effort values. Otherwise, then, you can&#039;t really know. Heck, a Pokémon can hit 100 without full EVs. --&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 19:12, 17 June 2007 (UTC)&lt;br /&gt;
::No, no. I mean, do the stat benefits show up only at lv. 100, or immediately after you&#039;ve filled the 510 EVs? [[User:Fuzzy|Fuzzy]] 14:59, 18 June 2007 (UTC)&lt;br /&gt;
:::Well, it&#039;s not like leveling from 99 to 100 will add some ridiculously high number to the stats. I don&#039;t keep track personally, but I think that they&#039;ll show up instantly once you&#039;ve filled the EVs, and it won&#039;t matter if you enter them as some lower level into the autolevel-to-100 battle on WFC, or level them up naturally. --&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 21:26, 18 June 2007 (UTC)&lt;br /&gt;
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Actually, if you have enough evs, the stat gain comes after you level up. Say you get 16 evs before leveling up. If so, then when you do level up and you get 16 atk&#039;s, youll get 4 evs. So leveling to 100 isnt necesarry-- [[User:Mr T Tar]]&lt;br /&gt;
:It is. You may have the EVs, but you don&#039;t have the stats. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 04:32, 10 September 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
And now i know thanks to you. I feel like a noob T_T&lt;br /&gt;
&lt;br /&gt;
== Some adjustments needed? ==&lt;br /&gt;
&lt;br /&gt;
First off, vitamins, The article&#039;s wording seems to imply that a vitamin can be used when the current points are any amount less than 100, and unless things have changed, or i know wrong, vitamins will only raise EV&#039;s TO 100 and never over 100, meaning vitamins can only be used when current EV&#039;s are 90 or less.&lt;br /&gt;
&lt;br /&gt;
Also, the basic info seems to ONLY address the final results at level 100, leading to earlier confusion about whether or not EV&#039;s apply anytime before. The EV portion of the stat calculations could be here, and/or a chart showing at what levels the EV&#039;s needed for an actual stat point are whole numbers, and how many it is, along the lines of:&lt;br /&gt;
&lt;br /&gt;
100 = 4&lt;br /&gt;
80 = 5&lt;br /&gt;
50 = 8&lt;br /&gt;
40 = 10&lt;br /&gt;
25 = 16&lt;br /&gt;
20 = 20&lt;br /&gt;
16 = 25&lt;br /&gt;
10 = 40&lt;br /&gt;
8 = 50&lt;br /&gt;
5 = 80&lt;br /&gt;
4 = 100&lt;br /&gt;
-------&lt;br /&gt;
2 = 200&lt;br /&gt;
1 = 400&lt;br /&gt;
&lt;br /&gt;
Obviously we don&#039;t need a lot of the lower levels, since it&#039;d be difficult to finish EV training that low. at eight, you&#039;d need to use all the vitamins the game will let you to get just two stat points, and only one for the same at level 4, and gaining a single whole stat point is impossible at levels 1 and 2.&lt;br /&gt;
:I&#039;m thinking the chart should be cut off at 4, since then you could still use vitamins to gain 5 single stat points in different stats. {{u|Kendai}} 10:38 October 22, 2007.&lt;br /&gt;
&lt;br /&gt;
I get the numbers by dividing 400 by the level, or the needed number of EV&#039;s. You can see they start to mirror at 20. &lt;br /&gt;
&lt;br /&gt;
:Vitamins are only if the EV&#039;s less than 100 at the time of use. Even if it&#039;s 99, you can still use one vitamin. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;TTE&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 09:03, 22 October 2007 (UTC)&lt;br /&gt;
::I&#039;m confused as to what happens in that situation.  If the Pokemon has 99 EVs and you give it a vitamin, will it only gain 1 EV so that it hits 100, or will it raise the EVs to 109? --[[User:Dual|Dual]] 07:36, 17 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Double on the route where caught? ==&lt;br /&gt;
&lt;br /&gt;
I read somewhere (a long time ago, I forget now) that when training a Pokémon on the same route or other map area where you caught it, it will receive double the normal amount of EVs. Does anyone know if this is true?&lt;br /&gt;
:I know that in Crystal, it raised happiness by like, double or something. &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 02:54, 17 December 2007 (UTC)&lt;br /&gt;
::I don&#039;t think that thing you read was true. After all, many Pokémon are recieved in places where there are no wild Pokémon, such as starter pokémon, and you can&#039;t battle in the Safari Zone, and if a Pokémon is traded, say, from Diamond to Soul Silver, then you couldn&#039;t do train on the route either.&lt;br /&gt;
Is it possible to check how many EVs are there for a apecific stat? [[Image:Ani448MS.gif]][[User:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Jmath&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani447MS.gif]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani448MS.gif]] 19:48, 20 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== EV ==&lt;br /&gt;
&lt;br /&gt;
Is it possible to check how many EVs are there for a a specific stat? [[Image:Ani448MS.gif]][[User:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Jmath&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani447MS.gif]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani448MS.gif]] 19:48, 20 January 2008 (UTC)&lt;br /&gt;
* If you know the IVs, you can come pretty damn close. But otherwise, no. [[User:System Error|System Error]] 21:43, 20 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Is there any way you can max out a specific stat without the use of vitamins? [[Image:Ani448MS.gif]][[User:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Jmath&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani447MS.gif]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani448MS.gif]] 13:58, 24 January 2008 (UTC)&lt;br /&gt;
:Yes. Extra EV training can make up for no vitamin usage. [[User:Ultraflame|Ultraflame]] 18:41, 24 January 2008 (UTC)&lt;br /&gt;
::How do you do that? [[Image:Ani448MS.gif]][[User:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Jmath&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani447MS.gif]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani448MS.gif]] 19:17, 24 January 2008 (UTC)&lt;br /&gt;
:::All 252 (255) EVs would have to come from battling. [[User:Ultraflame|Ultraflame]] 02:02, 25 January 2008 (UTC)&lt;br /&gt;
::::Does that mean you have to battle continuously? [[Image:Ani448MS.gif]][[User:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Jmath&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani447MS.gif]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani448MS.gif]] 18:48, 2 February 2008 (UTC)&lt;br /&gt;
:::::Yep. So if you wanted to raise Sp Attack EVs, you&#039;d battle something like Budew 252 times (Budew gives out one Sp Attack EV, I think) [[User:Tina|Tina]]&amp;lt;sup&amp;gt; [[Special:Contributions/Tina|δ]][[User talk:Tina|♫]]&amp;lt;/sup&amp;gt; 18:50, 2 February 2008 (UTC)&lt;br /&gt;
:Unless you have the &#039;rus and a Macho Brace. &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 00:48, 3 February 2008 (UTC)&lt;br /&gt;
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What about Emerald? [[Image:Ani448MS.gif]][[User:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Jmath&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani447MS.gif]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani448MS.gif]] 06:59, 3 February 2008 (UTC)&lt;br /&gt;
:I think (THINK!) it is more or less the same. &amp;lt;span style=&amp;quot; background:#000000&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sc&amp;gt;[[User:Optimus35|&amp;lt;font color=blue&amp;gt;Ph34r4ever]]&amp;lt;sup&amp;gt;[[User talk:Ph34r4ever|&amp;lt;font color=navy&amp;gt;Talk page]][[User:Optimus35/sig/Pikachu|&amp;lt;span class=&amp;quot;buttonlink&amp;quot; title=&amp;quot;GeminiSpark!&amp;quot;&amp;gt;♊&amp;lt;/span&amp;gt;&amp;lt;/font clear=&amp;quot;all&amp;quot;&amp;gt;]]&amp;lt;/sc&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt; 07:14, 3 February 2008 (UTC)&lt;br /&gt;
::But how do you know battling which Pokémon raises which EV? [[Image:Ani448MS.gif]][[User:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Jmath&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani447MS.gif]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani448MS.gif]] 07:24, 3 February 2008 (UTC)&lt;br /&gt;
:::Ask TTE. He knows (almost) everything! &amp;lt;span style=&amp;quot; background:#000000&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sc&amp;gt;[[User:Optimus35|&amp;lt;font color=blue&amp;gt;Ph34r4ever]]&amp;lt;sup&amp;gt;[[User talk:Ph34r4ever|&amp;lt;font color=navy&amp;gt;Talk page]][[User:Optimus35/sig/Pikachu|&amp;lt;span class=&amp;quot;buttonlink&amp;quot; title=&amp;quot;GeminiSpark!&amp;quot;&amp;gt;♊&amp;lt;/span&amp;gt;&amp;lt;/font clear=&amp;quot;all&amp;quot;&amp;gt;]]&amp;lt;/sc&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt; 07:52, 3 February 2008 (UTC)&lt;br /&gt;
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:::(edit conflict) Or ask me!&lt;br /&gt;
:::There&#039;s a list linked on the article here, and other lists across the &#039;web as well. Generally, Pokémon will give EVs to stats they&#039;re strong in themselves (Zubat&#039;s Speed stat is it&#039;s strongest, so it gives out 1 EV to Speed when you defeat it). There are some exceptions, but that&#039;s generally how it works out.&lt;br /&gt;
:::For training in a specific stat, generally you just look at a list of Pokémon by EV reward, find ones that are fairly common, and track down a spot where you can find them easily. For example, Fearow and Raticate both give 2 EVs to Attack, and the area just North of the Fight Area in D/P is full of Fearow and Raticate; if you were planning to train for Attack, that would be the easiest place to train (fighting Fearow and Raticate, and running from anything else). Is that what you meant to ask? --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 07:56, 3 February 2008 (UTC)&lt;br /&gt;
::::Could you give me a link to any of those websites? And could you also tell me how to raise Special Attack in Emerald (that&#039;s what I&#039;m playing now)?&lt;br /&gt;
:::::For one, [[List of Pokémon by effort value yield]] is right here, simply sort by the Sp. Atk. column, which will put anything with more then a zero at the top (keep an eye out for some Pokémon that raise multiple stats at once, they can mess up your math).&lt;br /&gt;
:::::In Emerald, let&#039;s see... Sp. Atk. is something I&#039;ve trained before, let me check my notes. *runs off*&lt;br /&gt;
:::::...I trained on [[Route 113]], [[Spinda]]s and [[Slugma]]s each give out 1 point towards Sp. Atk. stat. Flee from [[Skarmory]], they give out 2 points towards Def. stat (Skarmory are pretty rare anyways). MAKE SURE you mark down each Spinda/Slugma you defeat, there&#039;s nothing more annoying then losing count after number 134! And don&#039;t forget to save every so often too.&lt;br /&gt;
:::::One more note, if you didn&#039;t already know, Exp. Share shares EVs too, so if you need to train two Pokémon for Sp. Atk., give one of them an Exp. Share and it&#039;ll gain the EVs from battling too. It won&#039;t get the benefit of a Macho Brace or anything if your first Pokémon has one, though.&lt;br /&gt;
:::::...last note, training there is a great way to collect Soot on the route while you&#039;re at it. ;D --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 00:09, 4 February 2008 (UTC)&lt;br /&gt;
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One more thing....is there any other way to get Attack EVs without having to battle Carvanha? (I can&#039;t find that thing anywhere!!!) [[Image:Ani448MS.gif]][[User:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Jmath&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani447MS.gif]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #336699&amp;quot;&amp;gt;&#039;&#039;&#039;Talk&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani448MS.gif]] 14:01, 9 February 2008 (UTC)&lt;br /&gt;
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I was wondering if somebody could please explain something for me... sorry if I&#039;m slow to pick it up, I only found out about EVs a little while ago (so yeah, I played my way through the games ignorant of them), but I&#039;m having trouble understanding how EVs actually become stat points. I understand how you accumulate EVs, but at what point, and how, do these become stat points? I originally assumed that it was instant (i.e., you get four EVs in a particular stat, that becomes a stat point for that stat) but from reading the rest of the discussion on this page, that doesn&#039;t seem to be the case. Someone also mentioned resetting EV values... that confused me too :S &lt;br /&gt;
If there&#039;s a clearer explanation of how this works somewhere else, I&#039;d really appreciate it if someone could direct me to it.&lt;br /&gt;
Thanks- Timothy.&lt;br /&gt;
:Every four EV points you gain, that&#039;s +1 in that stat at level 100. You can get up to 255 EVs in one stat, 510 total. 252 is where most people stop for a specific stat, since you don&#039;t get stat points for 3 EVs. EV points are gained from specific Pokémon, and there&#039;s a list of them somewhere around here. They get doubled by Pokérus and the Macho Brace. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 14:07, 2 July 2008 (UTC)&lt;br /&gt;
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==Lv 100 Pokemon==&lt;br /&gt;
Sigh.. my brother wanted to make a Latias he got stronger. The Latias was Lv100, so he gave the berries that lower EVs in ATTACK, so he could give extra Sp.Atk to his Latias, but when he went to train, the Latias did NOT receive any EV after battling (he tried doing the box trick so the game would recalculate the EVs, but the Sp.Atk didn&#039;t rise). So here is the question: Can a Lv 100 Pokemon receive EVs? &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 18:21, 18 May 2008 (UTC)&lt;br /&gt;
:No, you can&#039;t EV train at 100. [[User:Tina|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;Tina&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;]][[User talk:Tina|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 18:29, 18 May 2008 (UTC)&lt;br /&gt;
::What about in Generation III? I&#039;ve heard many conflicting stories about Level 100 Pokémon in Generation III receiving/not receiving experience and EVs. [[User:Ultraflame|Ultraflame]] 02:16, 19 May 2008 (UTC)&lt;br /&gt;
:::I&#039;m positive that without actually leveling up, the Pokémon won&#039;t gain any EVs. I believe the previous versions allowed players to deposit a Pokémon into a storage box, then withdraw, which would re-count the EVs... but this isn&#039;t in Gen.III, I&#039;m 99% sure. --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 03:52, 19 May 2008 (UTC)&lt;br /&gt;
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::And what about pokémon that I already use vitamins? I mean because if you use medicine on them until it gets to &amp;quot;It won&#039;t have any effect&amp;quot;, can you still train them? &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 19:53, 20 May 2008 (UTC)&lt;br /&gt;
:::Vitamins cap out at 100 EVs (10 EVs per item), so when the Vitamins stop working, there&#039;s still 155 EVs left that you can do in that stat.&lt;br /&gt;
:::In Gen.IV at least, I know Vitamins won&#039;t actually help you out training a level 100 Pokémon, if that&#039;s your question, since Vitamins grant EVs, and you&#039;ll need to level up to gain the effects. Just an FYI. --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 09:41, 21 May 2008 (UTC)&lt;br /&gt;
:Eheh, he tried the box trick? That&#039;s only in the original Game Boys, not the Advance. So the trick won&#039;t work: 0.00000000000001% chance of it working. Good luck. Posted by the &#039;&#039;&#039;[[User:Optimus35|&amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;Optimus35&amp;quot;&amp;gt;&amp;lt;sc&amp;gt;Θρtιmαtum♏&amp;lt;/sc&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Ph34r4ever|Talk]]|[[User:Optimus35/sig/Pikachu|Links]]&amp;lt;/sup&amp;gt;&#039;&#039;09:45 21 May 2008&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
::If this is any evidence for or against the idea, I once made a mistake in EV training my Donphan--It was Level 50 with 196/140 HP/Attack instead of the 197/141 I wanted. I deleted its EVs, re-trained it WITHOUT LEVELLING IT UP, and deposited it into the PC. Donphan is still Level 50 and now has 197/141 HP/Attack. [[User:Ultraflame|Ultraflame]] 22:16, 21 May 2008 (UTC)&lt;br /&gt;
:::Which game were you playing exactly? --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 05:09, 22 May 2008 (UTC)&lt;br /&gt;
::::Sorry. It was Diamond. [[User:Ultraflame|Ultraflame]] 22:46, 22 May 2008 (UTC)&lt;br /&gt;
:::::The box trick works in Gen III too. I&#039;ve done it many times, but just for fun because I know it&#039;s the same as leveling up. But I was wondering if you could do it with lv 100 pokemon too, because it&#039;s still possible with other pokemon. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:48, 23 May 2008 (UTC)&lt;br /&gt;
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==Maxing Stats?==&lt;br /&gt;
I&#039;ve noticed that a lot of people manually count the number of battles they do while maxing a stat to 252...but wouldn&#039;t it be more convenient to just get it to 255 without counting and using a EV-reducing berry?  Thanks. [[User:Drbazzi|Drbazzi]] 18:09, 25 July 2008 (UTC)&lt;br /&gt;
:Well, a berry would reduce it to 245, as they make EVs decrease by 10. And... why 252? it is just the same as 255. if you get 252 in two stats, you&#039;ll be able to get other 6 EVs for a thid stat, but it will only increase it 1 point at level 100... and 1 at level 100 is the same as nothing. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 20:45, 25 July 2008 (UTC)&lt;br /&gt;
:::In Emerald, that method would be more convenient. For Diamond/Pearl (and later, I would assume), if the Pokémon has more than 100 EVs in a stat, one EV-reducing berry would take it back to 100. For example, using an EV-reducing berry on a Pokémon with 255 EVs would take it down to 100 EVs, and using a berry on one with 101 EVs would also take it down to 100. For Hfc2x&#039;s question, let me turn that around: &amp;quot;Why 255? It is just the same as 252.&amp;quot; The 1 extra point is for &amp;quot;all the advantage you can get&amp;quot;, because you never know when one extra point may save you. [[User:Ultraflame|Ultraflame]] 19:15, 26 July 2008 (UTC)&lt;br /&gt;
::::Nopes, you&#039;re wrong. EV-reducing berries lower the EVs by 10 ALWAYS, even when it is over 100. and the 1 point in one stat is nothing, &#039;cause you can only make the difference every 18 points at level 100. For example... if I have a Pokémon with 300 of speed and my oponent has 305, ANY of the Pokémon may attack first because the difference is so minimal. And for offensive stats there is something called &amp;quot;{{wp|Random number generation|RNG}}&amp;quot; which is the reason of why sometimes your attacks are more powerful than usual, and not just for your high stats. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 02:21, 27 July 2008 (UTC)&lt;br /&gt;
:::::Okay, try maxing out a stat in Diamond/Pearl, and use one berry. I have tried it myself--there is a MASSIVE loss with the first berry and a much smaller loss with the second, third, and so on. Your speed example is ridiculous, because a 305-Speed Pokémon will ALWAYS move before a 300-Speed, provided the moves have the same priority. Remember what I said: &amp;quot;Why 255? It is just the same as 252.&amp;quot;, and &amp;quot;all the advantage you can get&amp;quot;. [[User:Ultraflame|Ultraflame]] 21:50, 27 July 2008 (UTC)&lt;br /&gt;
::::::No offense, but Playing Diamond and Pearl doesn&#039;t mean that you are the complete master of the games... I know why I say it. A Pokémon with 305 speed MAY attack before another with 300, and I tell you not because I&#039;m sure, but that&#039;s the way the game works. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:17, 28 July 2008 (UTC)&lt;br /&gt;
:::::::I still challenge you to try it in Diamond/Pearl. I say again: &amp;quot;Your speed example is ridiculous, because a 305-Speed Pokémon will ALWAYS move before a 300-Speed, provided the moves have the same priority.&amp;quot; [[User:Ultraflame|Ultraflame]] 00:52, 28 July 2008 (UTC)&lt;br /&gt;
You think I&#039;ve never played Pokémon? xD quoting your own phrases is not the great thing... please read the whole talk page and see that I&#039;ve already done that. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 04:17, 28 July 2008 (UTC)&lt;br /&gt;
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If you are EV training a Pokémon with both a Macho Brace(Power Anklet, et al.) and the Pokérus, does the doubling take place before or after the plus four? For example, if I defeat a Jumpluff with a Pokémon that is holding a Power Anklet and currently has or has previously had the Pokérus, will it be getting 10 EVs(3*2+4) or 14 EVs((3+4)*2)?  --[[User:Podunk|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Po&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;dunk&amp;lt;/span&amp;gt;]] 10:54, 5 October 2008 (UTC)&lt;br /&gt;
:It works like this:&lt;br /&gt;
:I defeated a {{p|Gastly}} and my {{p|Alakazam}} had [[Pokérus]] and was holding [[EV-enhancing item#Power Lens|Power Lens]]. Gastly gives 1 {{Stat|Special Attack|Sp.Atk}} EV and the Power lens gives 4 extra EVs also, giving a total of 5. THEN the Pokérus duplicates the EVs for the Pokémon, (in this case Alakazam) giving a total of 10 Sp.Atk EVs. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 19:20, 5 October 2008 (UTC)&lt;br /&gt;
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== Oh really? ==&lt;br /&gt;
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The last sentence states that it adds 4 EVs to the respective stat even if EVs in a different stat are gained. Is this tested to be true?&lt;br /&gt;
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To clarify, +4 first, THEN x2 for Pokerus &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Mr. Black|Mr. Black]] ([[User talk:Mr. Black|talk]] • [[Special:Contributions/Mr. Black|contribs]]){{ #if:  | &amp;amp;#32;{{{2}}} |}}&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
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Also, I believe the EV system for Generations I and II is wrong here. I&#039;m fairly sure Pokemon weren&#039;t given specific EV values like they are now, I think EVs were actually calculated based on a Pokemon&#039;s stats. Please check it anyway to make sure.&lt;br /&gt;
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Since you added 252 is the highest multiple of 4 in 255, you might want to add 508 is the highest multiple of 4 in 510, making 2 available EVs useless. &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Mr. Black|Mr. Black]] ([[User talk:Mr. Black|talk]] • [[Special:Contributions/Mr. Black|contribs]]){{ #if:  | &amp;amp;#32;{{{2}}} |}}&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
:Well, Mr. Black isn&#039;t responding you questions... The first one is YES, if you use Power Wheight you&#039;ll always gain +4 HP EVs, even if you fight a Graveler. And the second one is NO, Pokémon always have given away the same EVs they give now, but the difference is that there is no limit in Gens I and II, instead of the limit of 510 in Gens III and IV. {{unsigned|hfc2x}}&lt;br /&gt;
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Well, I&#039;ll explain it better:&lt;br /&gt;
*Power Wheight helps you get +4 EVs in HP &#039;&#039;EVERY TIME YOU FIGHT AND FAINT AND OPPONENT&#039;&#039;. This is added to the total if you haven&#039;t got the Pokerus. If you have Pokérus, then the total (after adding the bonus for the held item) is multiplied by 2.&lt;br /&gt;
*In Generations I and II, ALL Pokémon give &#039;&#039;THE SAME&#039;&#039; EVs they give now. The only difference among generations is the total of EVs you can add to a Pokémon if you want to train. In Gens III and IV the maximum training in EVs is 510, with a maximum of 255 in every stat, but the total cannot exceed 510. In Gens I and II, there is no maximum amount of EVs in any stat nor a maximum of total EVs. Meaning that you can get infinite training.&lt;br /&gt;
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I hope it is clear now... &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 18:31, 5 November 2008 (UTC)&lt;br /&gt;
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* I think your second statement about Generations I and II is incorrect. According to [http://www.geocities.com/thelegendarydogs/faqs/all/genes/genesfaq.htm this GenI&amp;amp;II Pokémon DVs guide], defeating a Pokémon added its base stats to your EV scores (called Stat XP in the old terminology), and your EV scores were limited to 65535. This corroborates with the [[Pokémon data structure in the GB|data structure]], which has ten bytes for Effort data or two bytes per stat, and two bytes can store a maximum value of 65535. --[[User:JDigital|JDigital]] 05:41, 6 May 2009 (UTC)&lt;br /&gt;
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== Probability ==&lt;br /&gt;
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How many different combinations of EVs are possible without going over the limit for EVs, 510, and the limit in each individual stat, 255? {{unsigned|Superbreeder}}&lt;br /&gt;
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:I think 255! * 6...but that doesn&#039;t discount duplicates, so I&#039;m not quite sure.  It probably involves factorials, and it&#039;s certainly exceptionally large. [[User:Evkl|evkl]] 21:50, 24 December 2008 (UTC)&lt;br /&gt;
::Ask {{u|Beligaronia|this guy}} nicely. If you explain exactly what you&#039;re looking for, I&#039;m sure he can figure it out. He has told me, though, that he plans to be less active than an inactive user, so try [[Special:EmailUser/Beligaronia|email]] or his Wikipedia talk page for the fastest results. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 21:55, 24 December 2008 (UTC)&lt;br /&gt;
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== I Still Don&#039;t Understand ==&lt;br /&gt;
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EV Training still confuses me. . If I fought a Charizard, who gives 3SpAtk EVs, then what would happen? My Pokemon gets 3 extra points to their SpAtk? Does it have to level up? {{unsigned|ShinjiLover}}&lt;br /&gt;
:No, it doesn&#039;t help. Try beating other 83 Charizards to fill up your Sp.Atk EV max and then level up and see what happens. 252 EVs mean +63 of the stat &#039;&#039;AT LEVEL 100&#039;&#039;, not at other levels. Ah, and try signing your comments with &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 21:37, 24 December 2008 (UTC)&lt;br /&gt;
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== Effort Values and Stat Experience ==&lt;br /&gt;
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I saw that on the article it says that Effort Values were created in Gen. I, but weren&#039;t they created in Gen. III during the Data Structure Overhaul. The extra 63 points in the first 2 generations were determined by a hidden experience value for each stat value (max - 63,105 exp. points i think), and the amount of hidden exp. you get for a stat is equal to the opponent&#039;s base stat for that specific stat.&lt;br /&gt;
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There is more evidence to support this then the EV theory. Like if you just caught a Lapras in, say, Pokémon Crystal,and you fight 4 Grimers. If the EV theory were correct, you would get 1 point in your HP stat after using the Box Trick, but instead multiple stats rise. Isn&#039;t that because each stat rises according to every 1000 points(or something)?&lt;br /&gt;
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So I was just thinking to suggest that the EV info on Gen. I and II be moved to III, and create a link to a new page, Stat Experience? The SE theory sounds more correct then the EV one for Gens. I and II. What do you guys think? {{unsigned|Dark Boye}}&lt;br /&gt;
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* In Generations I and II we called it Stat Experience. Nowadays they&#039;re called EVs. It&#039;s calculated differently now, but it&#039;s essentially the same thing - you get faster by fighting Jolteons, and more hit points by fighting Chanseys. I think it makes sense to say they&#039;re just different versions of the same thing - after all, as far as I know, both &amp;quot;stat XP&amp;quot; and &amp;quot;Effort Values&amp;quot; are just fan-created names. --[[User:JDigital|JDigital]] 05:14, 6 May 2009 (UTC)&lt;br /&gt;
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==Stat-reducing Berries==&lt;br /&gt;
I&#039;d like to note some things about the Stat Reducing Berries. The fact that they reduce EV&#039;s by 10 is correct, but I wanna note that when used on a stat above 100, the stat is reduced down to 100, then each subsequent use is 10 each. Once the berry starts failing, it&#039;s either due to the stat having no EV&#039;s, or an EV amount below 10. These berries are also very useful in changing a Pokemon&#039;s EV spread, a very good thing for an In-game team to make them more competitive. &lt;br /&gt;
Also, when used on a Level 100 Pokemon, they WILL reduce the stats, but because they can no longer level up, they cannot raise the stats back up via EV training.[[User:JoeTE|Joe T.E.]] 14:19, 3 April 2009 (UTC)&lt;br /&gt;
:Although you may be able to raise your stats back using stat-enhancing drinks, which are the opposite of stat reducing berries.[[User:Valorum27|Valorum27]] 00:46, 10 April 2010 (UTC)&lt;br /&gt;
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==Your questions are probably answered here...==&lt;br /&gt;
After reading this page, I found that there were a lot of complicated topics that weren&#039;t quite answered. Here&#039;re the most frequently asked questions answered:&lt;br /&gt;
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What is EV training, and how is it good?&lt;br /&gt;
EV training is a method in which you train one Pokémon against a against a specific group of Pokémon in order to raise the Pokémon&#039;s stats. This would be like training a future sweeper against Jolteon so that the sweeper gets faster.&lt;br /&gt;
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How do I EV train?&lt;br /&gt;
Personally, I EV train by finding trainers that have only one species of Pokémon, but others may prefer to train against wild Pokémon. Both methods are equally effective. A common one is PI Carlos just below Veilstone City. Because he has 3 Goldeen (which evolve into Seaking), he gives 3 (or 6) EV&#039;s throughout the course of one battle. Although you can have a maximum of 255 EV&#039;s in each stat, many trainers opt to put a maximum of 252 EV&#039;s in a stat. You can have a maximum of 510 EV&#039;s total (shared between stats), and every 4 EV&#039;s in a stat boost the stat at level 100 by 1 point.&lt;br /&gt;
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What about Berries?&lt;br /&gt;
If you use a stat-reducing berry on a pokemon that has more than 100 EV&#039;s in a stat, it reduces that stat&#039;s EV&#039;s to 100. From 100 down, however, it reduces the EV&#039;s by 10. Kudos to Joe T. E.!&lt;br /&gt;
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How do I squeeze the most out of EV training?&lt;br /&gt;
Ok, so this isn&#039;t really an FAQ, but I found some nice ideas to maximize your EV&#039;s. First off, putting EV&#039;s in a stat increased by nature can make its effect go up from +63 to +69, putting you &amp;quot;one point ahead&amp;quot; in the end!&lt;br /&gt;
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Try my EV Optimizer here: http://masd.21classes.com/pub/MASD/DavidKo/Stat_Calculator.htm&lt;br /&gt;
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[[User:PhoenixGraphix|&amp;amp;lt;i&amp;amp;gt;Phoenix&amp;amp;lt;/i&amp;amp;gt;]] 22:30, 24 April 2009 (UTC)&lt;br /&gt;
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:I&#039;m still a little puzzeled, butI think I&#039;m getting to understand EVs. Basically by the time I get to level 100 I&#039;ll HAVE to have my max EV numbers somewhere right? The only &amp;quot;EV training&amp;quot; is in aiming for those two max stats? Maybe use EV reducer berries to tweak. But after I get those EVs full and in a way I like them, that&#039;s all I can do, right? Timing of getting the EVs early/ect don&#039;t matter, right? The end result doesn&#039;t need babysitting from the very start it looks like/I hope?--[[User:Barakku|Barakku]] 05:06, 6 May 2009 (UTC)&lt;br /&gt;
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::A Pokémon&#039;s stats are pre-calculated, but think of it like this: the difference between the Pokémon&#039;s stat now and their stat at level &amp;lt;i&amp;gt;X&amp;lt;/i&amp;gt; divided by the number of levels between them equals the stat change. As an example, if a Pokémon&#039;s stat at level 100 would be 300, and it&#039;s level 99 with 290 as its stat, its next stat gain will be 10. As long as you get all of your EV&#039;s in before level 100, all of the EV&#039;s will be factored in. &amp;lt;strong&amp;gt;[[User:PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #FFD700;&amp;quot;&amp;gt;Phoenix&amp;lt;/span&amp;gt;]][[User_Talk:PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #AAAAAA;&amp;quot;&amp;gt;Graphix&amp;lt;/span&amp;gt;]][[Special:Contributions/PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #B0E0E6&amp;quot;&amp;gt;&amp;amp;trade;&amp;lt;/span&amp;gt;]]&amp;lt;/strong&amp;gt; 02:23, 16 May 2009 (UTC)&lt;br /&gt;
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:I have a question that isn&#039;t answered here:  Is it possible to check to see how many EVs your Pokemon has in specific stat?  I know that there&#039;s a guy in the Platinum Battle Tower that will let you know their IVs, but is there something like that for EVs to? --[[User:Dual|Dual]] 12:25, 10 October 2009 (UTC)&lt;br /&gt;
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::Well, if you know your exact IVs, it&#039;s possible to calculate your EVs, but otherwise, no. Generally, if you&#039;re training for a particular number of EVs, you keep track of it in a notepad or something. --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 15:09, 10 October 2009 (UTC)&lt;br /&gt;
:::I never bothered with EVs or IVs till now, so I didn&#039;t keep track.  So what&#039;s the formula to calculate the EVs then?  Also, does the formula calculate the EVs exactly, or is it just an approximate amount?  --[[User:Dual|Dual]] 15:50, 10 October 2009 (UTC)&lt;br /&gt;
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::::I don&#039;t know the formula, so I wouldn&#039;t know how exact it would be. You can probably get an aproximate however by going into a Wi-Fi battle and setting levels to 100 (if you don&#039;t already have your Pokémon at level 100), than compare the stats to the stats listed on that Pokémon&#039;s species page.&lt;br /&gt;
::::For example, if I checked my Weavile at level 100 and its Attack stat was at 350, I could compare that to the [[Weavile (Pokémon)#Base stats|base stats]] at level 100 and figure that my Attack EV was somewhere close to maxed-out (since the highest you can get with EVs and IVs combined would be 372 on a Weavile).&lt;br /&gt;
::::It&#039;s a rough aproxximation, but it&#039;ll give you a good idea where you&#039;re at.&lt;br /&gt;
::::Generally, if you really want to get serious with EV training, you&#039;ll want to start fresh with a newly-caught/newly-hatched Pokémon. I&#039;ve not tried it, but I believe you could also use berries that reduce EVs to &amp;quot;reset&amp;quot; your Pokémon back to 0, as well (not sure on the details of that, however). --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 21:31, 17 October 2009 (UTC)&lt;br /&gt;
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== EV Training for Lv 50 battles ==&lt;br /&gt;
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&amp;lt;p&amp;gt;Since there is currently a world tourney going on with a Lv 50 limit and there also is (and has been for along while) the in-game option of battling with Lv 50 pokémon, I&#039;m surprised that I don&#039;t see more information or discussion on the topic. If you are EV training for a Lv 50 battle, then wouldn&#039;t you not particularly want 252 EV in a stat? Unless I&#039;m mistaken, you would want floor(252/8) because you are at half the level of Lv 100 battles, where it is four EV per stat point. This would mean that raising a stat to 252 would in fact be a waste of four perfectly usable effort points! Am I mistaken here, or is this assumption correct?&amp;lt;/p&amp;gt;&amp;lt;br&amp;gt;[[User:TheCakeIsALie|NonaSuomi]] 02:33, 13 June 2009 (UTC)&lt;br /&gt;
:That&#039;s actually wrong. You can have max EVs at like level 10 and it wouldn&#039;t hurt. &amp;lt;span style=&amp;quot;font-family:Cracked; font-size:125%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[[User:Tc26/Anime Predictions|&amp;lt;span style=&amp;quot;color:#303030;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;[[User:Tc26|&amp;lt;span style=&amp;quot;color:#e03828;&amp;quot;&amp;gt;²₆&amp;lt;/span&amp;gt;]][[User talk:Tc26|&amp;lt;span style=&amp;quot;color:#303030;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]]&amp;lt;sub&amp;gt;[[User:Tc26/Sandbox|&amp;lt;span style=&amp;quot;color:#e03828;&amp;quot;&amp;gt;26&amp;lt;/span&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt; 02:54, 13 June 2009 (UTC)&lt;br /&gt;
::Maxing at any level doesn&#039;t matter. It&#039;s just at level 100 where full bonus is calculated. At level 100 your Pokémon&#039;s stats will range by exactly 31 points for their IVs and exactly 63 points for their EVs. Under 100&#039;s are just fractionalized by their level: a level 50 Pokémon would thus have a 15-point or 16-point range in stats due to IVs, while the range due to EVs would be 31 or 32 points. As the Pokémon&#039;s level gets higher the discrepancy is greater between untrained and crap-IVs and trained with excellent IVs. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 03:03, 13 June 2009 (UTC)&lt;br /&gt;
:::Sorry TTE, but IV points can vary a stat as much as 34 points and as little as 28 points, and EV&#039;s can vary as much as 69 points and as little as 57 points depending on the nature. Training a Pokémon earlier rather than later or vice versa has no effect on its stats at level 10, 25, 50 or 100. What appears to happen is that a Pokémon trained later will have a more extreme stat gain in the next level (&amp;lt;s&amp;gt;about 63/(100 - level)&amp;lt;/s&amp;gt; (future stat (with EV&#039;s) - current stat) points more than usual if fully trained in one level). &amp;lt;strong&amp;gt;[[User:PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #FFD700;&amp;quot;&amp;gt;Phoenix&amp;lt;/span&amp;gt;]][[User_Talk:PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #AAAAAA;&amp;quot;&amp;gt;Graphix&amp;lt;/span&amp;gt;]][[Special:Contributions/PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #B0E0E6&amp;quot;&amp;gt;&amp;amp;trade;&amp;lt;/span&amp;gt;]]&amp;lt;/strong&amp;gt; 03:28, 13 June 2009 (UTC)&lt;br /&gt;
::::I think my question has been misunderstood here. What I want to ask is this: since at level 100 it takes four effort points to add a single point in any stat, wouldn&#039;t it make sense that it would take 8 points at exactly half that level? &amp;lt;i&amp;gt;That&amp;lt;/i&amp;gt; is what I am asking. Can anyone answer this for me, as it can mean the difference between 252 being the max useful amount and 248 being that number, and with 2 stats at that level, you&#039;d have eight effort points to spare, meaning one stat point anywhere you chose... Sorry if this seems obvious to anyone, but I&#039;m not so sure from the sources I&#039;ve looked at.&amp;lt;br&amp;gt;[[User:TheCakeIsALie|NonaSuomi]] 06:29, 13 June 2009 (UTC)&lt;br /&gt;
:::::In an attempt to answer your multi-faceted question, yes, it would be more thrifty to put only 248 EV&#039;s in a stat if you intend to keep that Pokémon at level 50. The extra point in the stat with 252 would be rounded down anyway, so putting in 248 is a much better choice. If you intend, however, to train the Pokémon to level 100, it would max out the stat with &amp;lt;b&amp;gt;only&amp;lt;/b&amp;gt; 252. &amp;lt;strong&amp;gt;[[User:PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #FFD700;&amp;quot;&amp;gt;Phoenix&amp;lt;/span&amp;gt;]][[User_Talk:PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #AAAAAA;&amp;quot;&amp;gt;Graphix&amp;lt;/span&amp;gt;]][[Special:Contributions/PhoenixGraphix|&amp;lt;span style=&amp;quot;color: #B0E0E6&amp;quot;&amp;gt;&amp;amp;trade;&amp;lt;/span&amp;gt;]]&amp;lt;/strong&amp;gt; 18:23, 13 June 2009 (UTC)&lt;br /&gt;
::::::Understood. And yes, I was asking about pokémon you intend to keep for battling at level 50, which I suppose I should have specified. I just figured since I mentioned the VGC tourneys it would be assumed, what with a lv 50 cap and all... Thanks!&amp;lt;br&amp;gt;[[User:TheCakeIsALie|NonaSuomi]] 01:03, 14 June 2009 (UTC)&lt;br /&gt;
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:It depends on whether the IV is even or odd, if it&#039;s odd you need 252 to max the stat, if even only 248. Any other level and you would have to consider the whole IV and the Base stat too, but the EV needed for max stat will always be a multiple of 4. I know that this conversation is almost a year old, but having an accurate answer is important. --[[User:Sp unit 262|sp unit 262]] 04:11, 6 March 2010 (UTC)&lt;br /&gt;
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== EV distribution if multiple pokemon are used ==&lt;br /&gt;
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So only the pokemon that lands the finishing blow gets the EVs? Or do all the pokemon that were exposed in the battle get EVs? --[[User talk:Qwertyasdf|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;(QQ)&amp;lt;sup&amp;gt;∞&amp;lt;/sup&amp;gt;wertyasdf&amp;lt;/font&amp;gt;]] 11:25, 14 November 2009 (UTC)&lt;br /&gt;
:Every Pokémon that gained EXP, as a result of the defending Pokémon being defeated, gets EVs. [[User:Ultraflame|Ultraflame]] 17:12, 14 November 2009 (UTC)&lt;br /&gt;
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::So if i knock out a Paras by sending out Heracross, switching to Scyther and knocking it out with wing attack, they both get 1 attack EV? So both get the full effect? What if the opponent gives two or there EVs?[[User:Emperor Fox|Emperor Fox]] 01:45, 14 April 2010 (UTC)&lt;br /&gt;
:::All Pokémon who received experience recieve the full amount of EVs. Evs are not divided, unlike experience. --[[User:Valorum27|Valorum27]] 16:29, 9 May 2010 (UTC)&lt;br /&gt;
::::Is this the same in Generation I/II, i.e. for stat exp? Also can we add this to the article somewhere? [[User:Smithers888|Smithers888]] 14:08, 11 May 2010 (UTC)&lt;br /&gt;
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== Confused about Effort Values and Effort Points ==&lt;br /&gt;
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In the first paragraph under Generation III, it begins by describing the new effort points, but the example uses effort values:&lt;br /&gt;
&lt;br /&gt;
:Generation III completely overhauls the effort value structure. Defeated Pokémon give out 1, 2 or 3 &#039;&#039;effort points&#039;&#039; to a particular stat, depending on species (see list of Pokémon by effort value yield). However, in battles that do not give any experience (such as in the Battle Tower or if the Pokémon is level 100), Pokémon will not gain any &#039;&#039;EVs.&#039;&#039; At level 100, a Pokémon&#039;s stats will be one point higher in a specific stat for every four effort points gained in that stat.&lt;br /&gt;
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The way that I read the second sentence, no pokémon at any level from Generation 3 on would earn effort values since they were replaced by effort points. If effort points and effort values are the same thing, using both terms is confusing. If effort points are converted into effort values, that should be stated with the conversion rate.&lt;br /&gt;
&lt;br /&gt;
If a level 100 pokémon cannot gain any experience from battle, how would it be getting effort points or a stat increase at all?&lt;br /&gt;
&lt;br /&gt;
One more thing: Does the mew in the Generation 1 example grant 100 (points) to each effort value or 100 effort values to each stat? [[User:White Phoenix|White Phoenix]] 21:56, 20 November 2009 (UTC)&lt;br /&gt;
:From how I see it, defeating one Mew in Generation I grants 100 points to each effort value. My interpretation of the article is that an &amp;quot;effort point&amp;quot; or &amp;quot;effort value point&amp;quot; refers to stat exp. that has been gained, and &amp;quot;effort value&amp;quot; is the total amount of effort points that has been &amp;quot;collected&amp;quot; in a particular stat. For example, a Pokémon that defeats a Mew will gain 100 effort points in each stat, and its effort values for each stat will therefore increase by 100. However, it looks like many people often say &amp;quot;effort values&amp;quot; when they really mean &amp;quot;effort points&amp;quot;, which is extremely confusing. [[User:Ultraflame|Ultraflame]] 02:47, 21 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::So you would wind up with effort points &#039;&#039;and&#039;&#039; effort values? Oh, the effort value is in increments of effort points. It’s like having a hundred dollars in one-dollar bills. You have 100 dollar bills which is 100 dollars. But who ever says they have a hundred dollar bills in their account? [[User:White Phoenix|White Phoenix]] 02:29, 27 November 2009 (UTC)&lt;br /&gt;
::Also, whoever says they received 100 dollar bills? By the way, nowhere on Bulbapedia is the relationship of effort points to effort values given, or even a definition. [[User:White Phoenix|White Phoenix]] 10:34, 29 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::One Effort Value = One Effort Point. The names were changed starting with Generation III it appears (from Value to Point), but the EV term is still the most commonly used.&lt;br /&gt;
:::The article needs a bit of a re-write to clarify this; some editors have written it as Points, while others have written it as Values, which is why the current article is a little convoluted on that particular regard. I&#039;ll need to research a bit as to which name is the current &amp;quot;official&amp;quot; term. --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 00:00, 30 November 2009 (UTC)&lt;br /&gt;
::::I don&#039;t know about what these things were &amp;quot;officially&amp;quot; called in Generation III. However, in Diamond and Pearl:&lt;br /&gt;
::::*The description for vitamins mention &#039;&#039;&#039;&amp;quot;base&amp;quot; stat&#039;&#039;&#039;. For example, the HP Up&#039;s description says, &#039;&#039;&amp;quot;... It raises the &#039;&#039;&#039;base HP&#039;&#039;&#039; of a single Pokémon.&amp;quot;&#039;&#039; Using it on a Pokémon will say something like, &#039;&#039;&amp;quot;FEEBAS&#039;s &#039;&#039;&#039;base HP&#039;&#039;&#039; rose!&amp;quot;&#039;&#039;&lt;br /&gt;
::::*The description for EV-reducing berries also say &#039;&#039;&#039;&amp;quot;base&amp;quot; stat&#039;&#039;&#039;. For example, the Pomeg Berry&#039;s description says, &#039;&#039;&amp;quot;... Using it on a Pokémon makes it more friendly, but it also lowers its &#039;&#039;&#039;base HP&#039;&#039;&#039;.&amp;quot;&#039;&#039; Using it on a Pokémon will say something like, &#039;&#039;&amp;quot;However, its &#039;&#039;&#039;base HP&#039;&#039;&#039; fell!&amp;quot;&#039;&#039;, &#039;&#039;&amp;quot;Its &#039;&#039;&#039;base HP&#039;&#039;&#039; fell!&amp;quot;&#039;&#039;, or &#039;&#039;&amp;quot;Its &#039;&#039;&#039;base HP&#039;&#039;&#039; can&#039;t go lower.&amp;quot;&#039;&#039;&lt;br /&gt;
::::Similar wording occurs with the other vitamins and EV-reducing berries as well. Of course, the items I mentioned actually modify the EVs, and not what we (on Pokémon fan sites) would call &amp;quot;base stats&amp;quot;. [[User:Ultraflame|Ultraflame]] 00:24, 30 November 2009 (UTC)&lt;br /&gt;
::::*Does the 100 effort values to all stats when defeating a mew apply only to generation 1, or does it apply to generation II as well?(Forger03 at 10:33pm on February 03, 2010)&lt;br /&gt;
:::::That should be valid for both Generation I and Generation II. [[User:Ultraflame|Ultraflame]] 17:37, 4 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== EV Gain at Level 100 ==&lt;br /&gt;
&lt;br /&gt;
It might be worth mentioning that while you can&#039;t EV train at level 100, you can use vitamins. [[User:Smythe|Smythe]] 10:20, 2 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== A Few Questions... ==&lt;br /&gt;
&lt;br /&gt;
Having read through the whole talk page, there are a few things I&#039;m still not entirely clear on.&lt;br /&gt;
&lt;br /&gt;
Firstly, does the level at which a Pokémon gains it&#039;s EVs matter? For instance, if I were to train a certain Pokémon to have 252 HP EVs at level 40, and then do the same with an identical Pokémon at level 70 and then raise both up to level 100 will the ultimate result be that both Pokémon have the same maxed HP stat?&lt;br /&gt;
&lt;br /&gt;
Secondly, Is it smarter to maximize two selected stats of a Pokémon, or to spread the EVs around evenly? Example: Gengar has naturally high Speed and Special Attack stats, so, would this Pokémon be most competitive if it had 252 EVs in each of these stats? or would that just make it less flexible in battle?&lt;br /&gt;
&lt;br /&gt;
Thirdly, I read somewhere on this page that &amp;quot;All Pokémon that gain EXP from defeating another Pokémon will get EVs.&amp;quot; Does this include EXP gained through the use of an EXP. Share? If so, do the EVs get divided among the Pokémon in the same manner as the EXP? Or does each Pokémon that gained EXP from a battle then gain the full EV yield?&lt;br /&gt;
&lt;br /&gt;
I apologise if any of these questions have already been answered and I simply missed them... ~ [[User:Ender Phoenix|Ender Phoenix]] 06:02, 5 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
#Level won&#039;t matter, so long as it&#039;s not at level 100 when it gains the EVs (so it still has level-ups left to receive the bonuses). At level 100, both of your examples would have the same stats (not counting any differences in [[nature]] or [[IVs]]).&lt;br /&gt;
#This depends, but generally speaking, you&#039;ll focus on two main stats. There are some instances where you&#039;ll want a bit of a spread, but normally you&#039;ll always max out HP on a defensive Pokémon and put the rest of the points into either one or both of the defense stats, or on an offensive Pokémon, perhaps allocate the majority of the points to Speed and the rest to one of the attack stats. Sites like Smogon.com list popular movesets and EV spreads for nearly every Pokémon used competitively, and can be a good way to get a feel for how a competitive set might look.&lt;br /&gt;
#Exp. Share will split the EXP, but both Pokémon will get the full EVs. If you defeat a {{p|Pikachu}} while one of your other party members has an Exp. Share, both your active Pokémon and the one with the Exp. Share will get 2 Speed EVs. --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 03:50, 6 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::Thanks for your answers, thats exactly what I needed to know! ~ [[User:Ender Phoenix|Ender Phoenix]] 00:27, 7 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Box Trick ==&lt;br /&gt;
&lt;br /&gt;
The article never states if you can still use the box trick to raise stats when at level 100. I&#039;m wondering if you can un-train then re-train the EVs of lv 100 Pokémon.[[User:Valorum27|Valorum27]] 00:51, 10 April 2010 (UTC)&lt;br /&gt;
Never mind... I&#039;m really stupid.&lt;br /&gt;
&lt;br /&gt;
== An Additional Question ==&lt;br /&gt;
Sorry if this seems a bit picky, but I wanted a direct answer to this question rather than assume the answer. I know you have 510 EVs to distribute to a single Pokémon, and you can only use 255 EVs for one stat. Is it possible to max out a stat (spend 255 EVs on it), but still continue to waste your 510 EVs on that stat? Like, if you invested 255 EVs to speed (and thus only have 255 EVs total to work with) then battled a Zubat, would you now have only 254 EVs to work with or do you still have 255? [[User:Goddessofevil9|Goddessofevil9]] 01:46, 14 April 2010 (UTC)&lt;br /&gt;
:The 255 cap is just that, a cap. Once you get 255 in a stat, no other EVs in that stat will be counted, so you still have 255 EVs left to put into other stats. --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 01:48, 14 April 2010 (UTC)&lt;br /&gt;
::Really? I thought once you reached 252 you were just throwing away EV points. Are you completely sure?[[User:Emperor Fox|Emperor Fox]] 01:51, 14 April 2010 (UTC)&lt;br /&gt;
:::It is &amp;quot;throwing away EV points&amp;quot; because you need 4 EV points to get 1 stat point, but you put in 3 EV points to fill the max to 255, meaning you never get your 1 stat point out of it. But I wasn&#039;t sure if you were able to continue wasting. [[User:Goddessofevil9|Goddessofevil9]] 02:04, 14 April 2010 (UTC)&lt;br /&gt;
::::Eh... i was unclear. Apart from the wasted 3, i thought you could continue gaining EVs until you&#039;d wasted all of them on one stat. Though if it really does stop gaining EVs after 255, that would answer my question of &amp;quot;Why is it a cap if you can keep wasting them?&amp;quot; Frankly, it&#039;s fantastic news, since I&#039;m EV training a zangoose the horribly lazy way. Pokérus, Power Bracer and beating a whole bunch of floatzel. (Which, if I&#039;m not mistaken, nets me 4 speed EVs and 8 attack with each one defeated. Anyone care to correct me if I&#039;m wrong?)[[User:Emperor Fox|Emperor Fox]] 02:13, 14 April 2010 (UTC)&lt;br /&gt;
:::::So it seems Jïörüjï Ðērākō is right in that it does cap. Just had someone test it out so let the lazy EV training begin! [[User:Goddessofevil9|Goddessofevil9]] 02:19, 15 April 2010 (UTC)&lt;br /&gt;
::::::As for the why it caps, 1 byte is capable of storing 256 different values. One of those values is zero, leaving 255 others. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#A1871F;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 02:31, 15 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Excuse me... ==&lt;br /&gt;
&lt;br /&gt;
HI, I&#039;m new!... That aside, could someone please explain the following situation? I think it might be useful to people... Anyway, I came across EVs recently and decided to train my [[Kadabra (Pokémon)|Alakaz]] in Sp. Atk. and Speed. His EVs were already maxed, so I thought of using the EV-reducing berries. I also tried some on a {{p|Houndoom}}, for happiness. These are the messages I got:&lt;br /&gt;
&lt;br /&gt;
I used a lot of [[Grepa berry|Grepa berries]], and then some {{b|Kelpsy}} and {{b|Qualot}}. His happiness was always at max. At first I got the message &amp;quot;Alakaz adores you! Its base Sp. Def. fell.&amp;quot; After some Grepas, I got the message &amp;quot;It won&#039;t have any effect.&amp;quot; Then I fed him some Kelpsy, and I got the message &amp;quot;Alakaz adores you! Its base Attack fell&amp;quot;... Then I tried a few Pomeg berries on [[Houndoom (Pokémon)|Houndark]]. At first the normal message showed, but I didn&#039;t see the HP go down. Then, after the third one, I got &amp;quot;Houndark became more friendly. Its base HP won&#039;t go lower.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Can someone please explain? I&#039;m [[User:Togepikachu|TogePikachu]], thank you. 10:24, 24 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:*Your Alakaz must have had maximum happiness, as well as some Attack and Sp. Def. EPs. Using a reduction berry on a Pokémon with maximum happiness but nonzero EV will give you the &amp;quot;adores you&amp;quot; message. But once you erased all of Alakaz&#039;s Sp. Def. EPs, since Alakaz already had maximum happiness and 0 Sp. Def. EV, more Grepa berries would not have any effect (and the game told you). Alakaz still had some Attack EPs, so Kelpsy berries would still have an effect by reducing its Attack EV.&lt;br /&gt;
:*Your Houndark had 11-20 HP EPs before you used the Pomeg berries (after the Pomeg berries, it had 0), but that was not enough to make a difference in its HP stat at that level. Your Houndark did not reach maximum happiness even after you gave it the Pomeg berries, so using further Pomeg berries would still have an effect by increasing its happiness.&lt;br /&gt;
:[[User:Ultraflame|Ultraflame]] 20:08, 9 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 1st and Second Gen ==&lt;br /&gt;
&lt;br /&gt;
Is it possible in the first and second generation to see when your stats have maxed BESIDES fighting the E4 then Box Tricking? I want to know when to stop training Mewtwo over there. Haha. [[User:PoketoaTheFirefox|PoketoaTheFirefox]] 20:00, 5 June 2010 (UTC)&lt;br /&gt;
:It&#039;s not possible to definitively determine if your Pokémon is maxed out (unless if one of its stats has IV 15 and that stat was maxed before - then you know it&#039;s absolutely maxed) without outside hardware, such as a cheating device. Couldn&#039;t reduce EVs until late Generation III, so it&#039;s really hard to determine a Generation I or II Pokémon&#039;s stat potential. If you don&#039;t see any stat improvement after a large number of battles, then of course that may suggest that maximum stats have been reached, but that&#039;s not a guarantee. [[User:Ultraflame|Ultraflame]] 07:53, 6 June 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Ultraflame</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Catch_rate&amp;diff=1085105</id>
		<title>Talk:Catch rate</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Catch_rate&amp;diff=1085105"/>
		<updated>2010-05-21T19:32:28Z</updated>

		<summary type="html">&lt;p&gt;Ultraflame: /* Generation I? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The computer science term for &amp;quot;Floor&amp;quot; is, in fact, &amp;quot;int(&amp;quot;, which simply truncates the number.  &amp;quot;round(&amp;quot; would make a value like 6.9 become 7; &amp;quot;int(&amp;quot; would make it 6.  I believe Zhen is correct in this case. ~Evan&lt;br /&gt;
:What was that in reference to? - Jshadias&lt;br /&gt;
::Zhen&#039;s edit and your subsequent reversion, if I read the history right. ~Evan&lt;br /&gt;
:::He was just editing it to make it consistent with my other changes. In any case, the after revision is the right-side column. In any case, trunc() and floor() are the same, but int() is ambiguous. It simply means conversion to integer, which could be rounding or truncating. Wish I could get TeX-rendering working... - [[User:Zhen Lin|刘 (劉) 振霖]] 09:40, 12 Feb 2005 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Is this formula accurate? ==&lt;br /&gt;
&lt;br /&gt;
When using the formula&lt;br /&gt;
&lt;br /&gt;
Chance = floor (((( TotalHP * 4 ) - ( CurrentHP * 2 )) * CatchRate ) / TotalHP ) + Status + 1&lt;br /&gt;
&lt;br /&gt;
with Pokémon with high catch rates (ex. Pidgey and Rattata), the formula says that there should be about a 200% chance to catch a Pidgey at 100% HP.  But there isn&#039;t a 200% chance or even a 100% chance.  I caught 5 Pokémon on Route 1 of FireRed without weakening any of them and I used 15 Pokéballs.  Despite the sample size, the fact that the Pokémon escaped even once is enough to raise concern about the formula.  Any other thoughts on the matter? -Wild Eep&lt;br /&gt;
&lt;br /&gt;
:Experimental data isn&#039;t the same as theoretical results. But then again, methinks you might be misinterpreting the results of using this formula. The formula does not return a percentage, it returns a number, and in order to capture a Pokémon, the randomly generated number between 0 and 255 (or possibly a higher number than that, say, 511) has to be below the number you obtain from this formula. But I&#039;m not the game mechanics expert. - [[User:Zhen Lin|振霖]]&amp;lt;sub&amp;gt;[[User talk:Zhen Lin|T]]&amp;lt;/sub&amp;gt; 02:16, 25 November 2005 (CST)&lt;br /&gt;
&lt;br /&gt;
Hmm. . . using the formula for any pokémon at any level with full HP and no status ailments with a catch rate of 255 gives an output of 511.  Every site I could find has the exact same formula, and they all say the random number is between 0-255.  Those that site sources site [[user:Meowth346|Meowth346]] as their source, so maybe he knows, or can find out.  [[User:Slim|Slim]] 15:54, 29 November 2005 (CST)&lt;br /&gt;
&lt;br /&gt;
:Indeed, there seems to be something off with either this formula or the listed CatchRates. Trying to catch a Pokemon simply by chucking a normal Pokeball at it (that is, no damage done, no status changes) simplifies as so: &lt;br /&gt;
&lt;br /&gt;
:Chance = floor (Poké Ball * (((( TotalHP * 4 ) - ( CurrentHP * 2 )) * CatchRate ) / TotalHP ) + Status + 1)&lt;br /&gt;
&lt;br /&gt;
:Chance = floor (1 * (((( TotalHP * 4 ) - ( TotalHP * 2 )) * CatchRate ) / TotalHP ) + 0 + 1)&lt;br /&gt;
&lt;br /&gt;
:Chance = floor ((( TotalHP * 2 * CatchRate ) / TotalHP ) + 1)&lt;br /&gt;
&lt;br /&gt;
:Chance = floor (( 2 * CatchRate ) + 1)&lt;br /&gt;
&lt;br /&gt;
:For any CatchRate of 128 or higher, Chance is at least 257. The random number between 0 and 255 this is compared to will always be less than this, and as a result any Pokemon with a CatchRate of 128 or higher should always be caught simply by chucking a Pokeball at it. Yet this does not seem to be the case -- you can&#039;t always catch an Abra this way, despite them having a CatchRate of 200. This should give them a Chance of 401, and thus a 100% catch rate. [[User:Wild Eep|Wild Eep]] and [[User:Slim|Slim]] seem to have noticed the same thing. [[User:Opaopa13|Opaopa13]] 05:12, 27 April 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I just noticed something -- note the following line in the article: &lt;br /&gt;
:::&#039;&#039;&#039;CurrentHP&#039;&#039;&#039; is either the wild Pokémon&#039;s current HP, or if its current HP is greater than 255, use &#039;&#039;floor ( &#039;&#039;&#039;CurrentHP&#039;&#039;&#039; / 4)&#039;&#039;.&lt;br /&gt;
::It doesn&#039;t make sense to simply replace &#039;&#039;&#039;CurrentHP&#039;&#039;&#039; with &#039;&#039;floor ( &#039;&#039;&#039;CurrentHP&#039;&#039;&#039; / 4)&#039;&#039; -- that would make for a very strange function, where a Pokemon with 256 HP would be easier to catch than one with 68. Replacing all of &#039;&#039;(&#039;&#039;&#039;CurrentHP&#039;&#039;&#039; * 2 )&#039;&#039; just makes the problem worse. This suggests a typographical error somewhere in either the formula or its explanation.&lt;br /&gt;
&lt;br /&gt;
::I had a hunch, and replaced &#039;&#039;(( &#039;&#039;&#039;TotalHP&#039;&#039;&#039; * 4 ) - ( &#039;&#039;&#039;CurrentHP&#039;&#039;&#039; * 2 ))&#039;&#039; with &#039;&#039;(( &#039;&#039;&#039;TotalHP&#039;&#039;&#039; / 4 ) - ( &#039;&#039;&#039;CurrentHP&#039;&#039;&#039; / 2 ))&#039;&#039;. Unfortunately, that&#039;s not right either -- according to that forumla, a Pokemon above 50% health will have a negative Chance value and thus can NEVER be caught. We know that is not the case. However, I suspect something along those lines is the solution. Perhaps one of those multiplications is supposed to be a division instead. Is there any healthy chunk of experimental data to look at? [[User:Opaopa13|Opaopa13]] 05:24, 28 April 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
The sensible thing to do is to ask someone who knows how to use a debugger/disassembler to investigate this. Unfortunately, the only person I know who can do this is pika. - [[User:Zhen Lin|振霖]]&amp;lt;sub&amp;gt;[[User talk:Zhen Lin|T]]&amp;lt;/sub&amp;gt; 06:57, 28 April 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Examining an emulated copy of Pokemon Red, I did, indeed, find it impossible to NOT catch any Rattata or Pidgey I threw a Pokeball at.  I was more than ready to believe this formula were true.  But, as Opaopa13 said, we know it isn&#039;t, because anyone who has played the Red or Blue versions knows Abra is not so easy to catch.&lt;br /&gt;
&lt;br /&gt;
Interestingly, I tried the same thing on a Pidgey in an emulated copy of the Gold version (throwing a ball at it when it was at full health), and failed to capture it until my third try.&lt;br /&gt;
&lt;br /&gt;
I JUST DON&#039;T KNOW WHAT TO BELIEVE! - Pineapple&lt;br /&gt;
&lt;br /&gt;
:It would be easy to explain this if Abra&#039;s catch rate was just wrong, but the catch rates must have been data-mined, so that&#039;s out. Allow me to be completely speculative here, but perhaps it&#039;s something like a rare few Pokemon having an additional chance to escape capture? Or certain catch rates that are influenced by what badges you have? It would be odd to have something like that when the programmers could just alter something&#039;s catch rate instead, though...&lt;br /&gt;
&lt;br /&gt;
:Well, we _know_ we get the wrong results for Abra. I&#039;m guessing there was some minor typo somewhere, or else some minor modifier to the formula we aren&#039;t aware of. &lt;br /&gt;
&lt;br /&gt;
:On a side-note, I&#039;m still really confused by the &amp;quot;if CurrentHP &amp;gt; 256, use (CurrentHP / 4) instead&amp;quot; thing. I just can&#039;t imagine any reason, technical or modelling-wise, where &amp;quot;use CurrentHP = 255&amp;quot; doesn&#039;t work just as well or better. Or at least divide by 2! (Pokemon HP never exceeds 1024, right? Thinking in terms of the number of bits it takes to represent these numbers...). [[User:Opaopa13|Opaopa13]] 19:22, 7 May 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think, we should just remove the formula from the page until we can get some authoritative analysis, or otherwise from experimental data. - [[User:Zhen Lin|振霖]]&amp;lt;sub&amp;gt;[[User talk:Zhen Lin|T]]&amp;lt;/sub&amp;gt; 06:17, 8 May 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
I strongly suspect that the only problem with the formula on the site is the 2.  I know that&#039;s how the old equation  simplifies, so the original was probably off as well.  1+INT(B*(2-P)*C+S) makes perfect sense.  Then a Pidgey or other Pokemon with a catch rate of 255 is guaranteed to be caught, since at full health and no ailments, you get 256.  Any number from 0-255 will be lower than that, so you&#039;ll always catch it.  On the other hand, a legendary Pokemon with 1/10th of its health left, paralyzed, with an ultra ball thrown an it, is 1+INT(2*1.9*3+5), or 17.  17/256 (since it&#039;s a less than roll, not less than or equal to) is about 6.6% (1 in 15).  That seems about right, given that it&#039;s taken an average of 15-20 ultra balls for me to catch most of the legendaries.  The current formula says it would be 28/256, or 10.9% (about 1 in 9), which is definitely not right.  Easiest way to test would be to repeatedly try catching something with a catch rate around 120, using a standard ball, and see if it happens about half the time.  [[User:Arrkhal|Arrkhal]] 03:50, 20 May 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The correct formula ==&lt;br /&gt;
&lt;br /&gt;
Apparently someone at Smogon found an extremely complex formula on a Japanese website. A good friend of mine simplified it and it seems to be 100% Accurate:&lt;br /&gt;
&lt;br /&gt;
( ( 1 - CurHP * 2 / ( MaxHP * 3 ) ) * Catch * Ball * Status ) / 256&lt;br /&gt;
&lt;br /&gt;
Status:&lt;br /&gt;
*1 for Normal&lt;br /&gt;
*1.5 for Poisoned, Paralyzed, or Burned&lt;br /&gt;
*2 for Asleep or Frozen&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
*A level 2 Rattata, with 13/13 HP, catch rate 255, using a Pokeball. No status effects.&lt;br /&gt;
**( ( 1 - 13 * 2 / ( 13 * 3 ) ) * 255 * 1 * 1 ) / 256&lt;br /&gt;
**= 0.33203125&lt;br /&gt;
**~ 33%&lt;br /&gt;
*A level 70 Regigigas, with 1/234 HP, frozen, catch rate 3, using a Dusk ball.&lt;br /&gt;
**( ( 1 - 1 * 2 / ( 234 * 3 ) ) * 3 * 4 * 2 ) / 256&lt;br /&gt;
**= 0.093482906&lt;br /&gt;
**~ 9%&lt;br /&gt;
&lt;br /&gt;
[[User:DanPMK|MK]] 05:51, 20 May 2007 (UTC)&lt;br /&gt;
:This does appear to be more reasonable, however, I would like to see this so-called &amp;quot;extremely complex&amp;quot; formula. There may be some rounding going on which affects the precision of the results. - [[User:Zhen Lin|振霖]]&amp;lt;sub&amp;gt;[[User talk:Zhen Lin|T]]&amp;lt;/sub&amp;gt; 12:05, 22 May 2007 (UTC)&lt;br /&gt;
::The original site had gone down, but thank god for Google cache. [http://209.85.165.104/search?q=cache:2tdg8lVDQ8wJ:no2.pic.bz/document/ball.html+http://no2.pic.bz/document/ball.html&amp;amp;hl=en&amp;amp;ct=clnk&amp;amp;cd=1&amp;amp;gl=us Here]. It appears my friend was a bit exaggerating when he said complex; it&#039;s actually just a tad redundant. He reduced it to a simpler form is all. Cheers. [[User:DanPMK|MK]] 08:04, 1 June 2007 (UTC)&lt;br /&gt;
:::As I suspected, there is more to it. It seems that the formula result is interpreted in two different ways depending on what the value is. - [[User:Zhen Lin|振霖]]&amp;lt;sub&amp;gt;[[User talk:Zhen Lin|T]]&amp;lt;/sub&amp;gt; 12:25, 1 June 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Formula is nowhere near correct ==&lt;br /&gt;
&lt;br /&gt;
I just tried catching a Lv. 13 Feebas at full health (30 HP).  I threw three dusk balls at it (while in the cavern, of course), and they all broke.  On the fourth try I was able to catch it.  It has a catch rate of 255, so according to this formula I have maybe a 400% chance of catching it at full health.  Even going by the catch rate alone, I should have had a 100% chance of catching it.  This wasn&#039;t an atypical situation either.  I tried catching a few more before and after this one, and I generally wasn&#039;t able to capture them until I weakened them (I caught maybe one or two without hurting it).  Once I threw an ultra ball at one, and it immediately broke.  I think the pokemon&#039;s HP ratio definitely has a lot more to do with catching it than what this formula suggests.&lt;br /&gt;
&lt;br /&gt;
If there are any sources on that other function that someone submitted in here (I don&#039;t know how to reply to comments, sorry :&amp;lt;), then that would be really nice.  But I tried that equation on the above-mentioned feebas and got (1-(30*2)/(30*3))*255*4*1)/256  (the pokeball page on here says that the dusk ball is 4x in caverns, and Wikipedia says it&#039;s twice as good as an ultraball, so I&#039;m going with 4x), which equals 340/256, or 1.328125.  This is still above a 100% catch rate on something that seemed like it was maybe 50%.  Even going with the assumption that the dusk ball is only 3x better than a pokeball, I still got 255/256, which awfully close to 100%.  So unless the dusk ball didn&#039;t have its 3x/4x effect (maybe from me fishing in the cavern instead of walking in the cavern?), I don&#039;t think this function is true either.&lt;br /&gt;
&lt;br /&gt;
--[[User:Stele007|Stele007]] 18:59, 21 May 2007 (UTC)&lt;br /&gt;
:Were you surfing by any chance? There has to be some way to explain this. Feebas is extremely easy to capture regardless. My friend caught several using Quick balls (4x for the first 5 turns) immediately at the start of battle and none of them missed. If you were, perhaps the Dusk balls did not work because of surfing. I know they do work while fishing... [[User:DanPMK|MK]] 06:25, 22 May 2007 (UTC)&lt;br /&gt;
:And by several I mean over a dozen. [[User:DanPMK|MK]] 06:28, 22 May 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Safari Zone==&lt;br /&gt;
&lt;br /&gt;
There&#039;s something I&#039;d like to ask. In the [[Safari Zone]], you can throw bait and mud in [[Generation IV]]. These are said to make Pokémon easier to catch. However, does anybody know of how EXACTLY do they change the catch rate (Or make them easier to catch somehow)? Thank you. - [[User:JMS|JMS]] 21:27, 22 December 2007 (UTC)&lt;br /&gt;
:Actually, I think they alter the percent chance that the Pokémon&#039;ll run for it/accuracy of the ball. &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 22:53, 22 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Actually, the equation is posted on the Japanese wikipage for Capture Rate:&lt;br /&gt;
::Solve for S (S = Safari)&lt;br /&gt;
&lt;br /&gt;
::S=(Capture Rate×100)÷1275×Rock Compensation÷Food Compensation&lt;br /&gt;
&lt;br /&gt;
::Rock Compensation = Times rock/mud is thrown at Pokémon × 2&lt;br /&gt;
::Food Compensation = Times food is thrown at Pokémon × 2&lt;br /&gt;
&lt;br /&gt;
::Then solve for a, which is a special equation for this time around:&lt;br /&gt;
&lt;br /&gt;
::a=(S×1275)÷100&lt;br /&gt;
&lt;br /&gt;
::Just keep in mind that the more mud/rocks you throw, the easier it is to capture, but the easier it is to run away. The more food you throw, the harder it is to capture but it&#039;ll stay around longer. - [[User:Gimmetokyo|GimmeTOKYO]]&lt;br /&gt;
&lt;br /&gt;
== Trivia... ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;&amp;lt;span style=color:#888888&amp;gt;The appearances of Pokémon such as Nosepass, Tropius, Carnivine, etc., would suggest that their catch rate is low.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
What the hell?!?!? &amp;lt;small&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;border:2px solid #000000; font-family:Verdana;&amp;quot;&amp;gt;{{Colored link|:User:Origamiguy|ff8000|Lord}} of {{Colored link|:User_talk:Origamiguy|ff8000|Ori}}{{Colored link|Special:Contributions/Origamiguy|ff8000|gami}}&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;/small&amp;gt; 18:44, 24 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yeah...  I don&#039;t know what that means, either.  ~[[User:SaturnYoshi|&amp;lt;font color=&amp;quot;midnightblue&amp;quot; face=&amp;quot;comic sans ms&amp;quot;&amp;gt;&#039;&#039;&#039;$aturn&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User:SaturnYoshi|&amp;lt;font color=&amp;quot;green&amp;quot; face=&amp;quot;comic sans ms&amp;quot;&amp;gt;&#039;&#039;&#039;¥oshi&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] &amp;lt;sup&amp;gt;[[User talk:SaturnYoshi|&amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;THE VOICES&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 18:49, 24 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
::remove it because it makes no sense? i had thought dialga had a low catch rate when i got the game, and it turns out to be 30, quite high for a legendary... &amp;lt;small&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;border:2px solid #000000; font-family:Verdana;&amp;quot;&amp;gt;{{Colored link|:User:Origamiguy|ff8000|Lord}} of {{Colored link|:User_talk:Origamiguy|ff8000|Ori}}{{Colored link|Special:Contributions/Origamiguy|ff8000|gami}}&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;/small&amp;gt; 18:50, 24 June 2008 (UTC)&lt;br /&gt;
:::I know what it&#039;s saying: They look like the kind of Pokémon that would have a lower catch rate than they actually do.  That&#039;s still based on the player&#039;s conjecture and probably not worth noting. --[[User:Fabu-Vinny|FabuVinny]] &amp;lt;sup&amp;gt;|[[User talk:Fabu-Vinny|Talk Page]]|&amp;lt;/sup&amp;gt; 18:54, 24 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
What I believe it was saying is that the rarity of these pokémon would suggest they have a low catch rate, just like one of a kind pokémon do. However, they actually have quite high catch rates. Does this seem right? [[User:Da Rammo|Da Rammo]] 06:34, 22 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I put a note in the lede to try to address this last interpretation. [[User:AySz88|AySz88]] 11:50, 24 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Easier explanation? ==&lt;br /&gt;
&lt;br /&gt;
I think there should be an easier explanation included in this article, something of a tl;dr section. To me, this is all mathematical mumbo-jumbo, and I commonly fail anything and everything algebraic. I could honestly care less how the game determines how a pokemon is caught, I just know that I need to lower the HP of the wild Pokémon and possibly inflict a status problem on it to catch it. Also, on major thing that&#039;s missing from the article is it doesn&#039;t explain if a higher number for a catch rate is better or worse. It may be a dumb question to ask (but I don&#039;t honestly get it, either) but you quite often have to write for the five-year-old poké-tards that will be here.&lt;br /&gt;
:Higher number for catch rate increases likelihood of capture. It&#039;s why Mewtwo&#039;s is 3. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 04:39, 28 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
My brain hurts... too much math... [[User:Diachronos|Diachronos]] 16:55, 1 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Will you please make this article in a way that actually makes sense? It tells me nothing helpful. [[User:Alakazam 2|Alakazam 2]]&lt;br /&gt;
:I agree, a simplified, even if less informative, version of this article would probably be more helpful to a lot more users.[[User:Gastly&amp;amp;#39;s mama|Gastly&amp;amp;#39;s mama]] 15:36, 7 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I tried to write a more accessible way to interpret the formula.  Also see [[Reworking the &#039;&#039;a&#039;&#039; term]] below.... [[User:AySz88|AySz88]] 11:51, 24 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== CatchRate Calculator ==&lt;br /&gt;
&lt;br /&gt;
I have written a small catch-rate calculator program. You put in details of the opponent&#039;s HP,Max HP, Base CatchRate,status ailment, and choose which ball you are using (along with ball-specific factors), and it tells you the chances of catching the pokemon. Should i include a link on the page? &amp;lt;small&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;border:2px solid #000; font-family:Verdana;&amp;quot;&amp;gt;{{Colored link|:User:Origamiguy|f80|Lord}} of {{Colored link|:User_talk:Origamiguy|f80|Ori}}{{Colored link|User:Origamiguy/Mudkipz|08f|gami}}&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;/small&amp;gt; 12:06, 10 January 2009 (UTC)&lt;br /&gt;
:I think so. Where does all this come from anyways? O_O [[User:Sivart345|&amp;lt;span style=&amp;quot;color:#4DC000&amp;quot;&amp;gt;--Sivart&amp;lt;/span&amp;gt;]][[User talk:Sivart345|&amp;lt;span style=&amp;quot;color:#00FF60&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;]][[Special:Contributions/Sivart345|&amp;lt;span style=&amp;quot;color:#00FFA0&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;]][[User:Firestorm|&amp;lt;span style=&amp;quot;color:#7FFFF7&amp;quot;&amp;gt;&#039;&#039;&#039;5&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:58, 27 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Heavy Ball ==&lt;br /&gt;
&lt;br /&gt;
How does it work into the formula if the ball bonus adds instead of multiplying? Does it add before or after the status bonus? --[[User:Kaoz|Kaoz]] 16:29, 28 September 2009 (UTC)&lt;br /&gt;
:Order of operations. Multiplication first. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#B69E00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#E1E1E1&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 16:42, 28 September 2009 (UTC)&lt;br /&gt;
::Are you sure? Because if it works just like I think you&#039;re saying, you just replace the Ball Multiplier with a flat &amp;quot;+30&amp;quot; rate (or whatever technically applies). I calculated the catch rate of Groudon using a Heavy Ball VS a Great Ball, and the Great Ball outperformed the specialty Poké Ball. If that&#039;s the case, Heavy Balls are pretty useless.--[[User:Purimpopoie|Purimpopoie]] 13:33, 18 October 2009 (UTC)&lt;br /&gt;
:: I doubt that &amp;quot;order of operations&amp;quot; applies here; it&#039;s relatively easy to just apply the +30 before the multiplications coding-wise (much like using parenthesis).  One would need to look at the game code somehow, probably, to see for certain.  [[User:AySz88|AySz88]] 12:07, 24 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Luxury or Friendly? ==&lt;br /&gt;
&lt;br /&gt;
Which is more effective? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#B69E00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#E1E1E1&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 01:05, 29 September 2009 (UTC)&lt;br /&gt;
:it depends, i know squat about the catch rate, but i do know the luxury ball increases how fast the pokemon&#039;s friendship raises while the friendly(?) ball gives an immediate boost... by how much i&#039;m not quite sure. - [[User:Geomexis|Geomexis]] 12:59, 18 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Reworking the &#039;&#039;a&#039;&#039; term ==&lt;br /&gt;
&lt;br /&gt;
In every location in this article that I can tell, it would be clearer if &#039;&#039;a&#039;&#039; were already divided by 255, i.e. substituting &#039;&#039;a&#039;&#039;/255 = &#039;&#039;a&#039;&#039;/(2^8 - 1) in each formula with a new variable.  (Even that odd-looking 16711680 is 255 * 65536 .)  Then &#039;&#039;a&#039;&#039; simply becomes equal to the approximation to &#039;&#039;p&#039;&#039; and there is an obvious intuitive meaning to it.  I used this idea in the new lede, and it&#039;d probably be clearer to do this in the rest of the article as well.&lt;br /&gt;
&lt;br /&gt;
Is there some reason why &#039;&#039;a&#039;&#039; was defined this way that I don&#039;t know of? [[User:AySz88|AySz88]] 11:39, 24 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Trivia on HP ==&lt;br /&gt;
&lt;br /&gt;
There&#039;s a bit in the &amp;quot;Trivia&amp;quot; section about high-HP Pokémon being easier to catch at 1 HP than lower-HP ones.  This is true, but it also states that &amp;quot;Pokémon with higher HP stats (such as Chansey) are easier to capture when their HP is reduced, despite low catch rates compared to others.&amp;quot;  But there isn&#039;t a big-enough effect to overwhelm the catch rate except at very very low HP levels.  The equation in the current article can be reorganized this way:&lt;br /&gt;
 a = catch_rate * ball_bonus * status_bonus * (1 - 2/3 * (currentHP / maxHP) )&lt;br /&gt;
And at 1 HP:&lt;br /&gt;
 a = catch_rate * ball_bonus * status_bonus * (1 - 2/(3 * maxHP))&lt;br /&gt;
And comparing the HP penalties at 1 HP:&lt;br /&gt;
* 10 HP max: 1 - 2/(3 * 10) = 1 - 2/30 = 6.7% penalty (i.e. 0.933x)&lt;br /&gt;
* 20 HP max: 1 - 2/(3 * 20) = 1 - 2/60 = 3.3% penalty&lt;br /&gt;
* 100HP max: 1 - 2/(3 * 100) = 1 - 2/300 = 0.66% penalty&lt;br /&gt;
* 200HP max: 1 - 2/(3 * 200) = 1 - 2/600 = 0.33% penalty&lt;br /&gt;
... Once you get past 20ish HP, shaving off bits of that last 3% of (multiplicative) penalty is pretty negligible, equivalent to around 7 points of catch rate at most (3% of 255). [[User:AySz88|AySz88]] 10:40, 25 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Generation I? ==&lt;br /&gt;
&lt;br /&gt;
In Generation I, the mechanisms are somewhat different. For example, the number of shakes doesn&#039;t seem to be determined randomly and a Poké Ball can even entirely miss a target. Do the Gen. I games also use a completely different formula or does it work the same way as currently described in the article? {{unsigned|Socob}}&lt;br /&gt;
:The formula is definitely different in Generation I - I think Pokémon with very high catch rate (like Pidgey) were more difficult to catch, and Pokémon with very low catch rate (like Articuno) were easier to catch. By the way, the number of shakes has not been determined randomly since at least the beginning of Generation IV. [[User:Ultraflame|Ultraflame]] 16:06, 16 May 2010 (UTC)&lt;br /&gt;
::I thought so. It would be nice if we had some information about this, but I don&#039;t think that&#039;s very easy to get. About the shaking - I&#039;m not sure if that&#039;s also what you meant, but what I was referring to by &amp;quot;not randomly&amp;quot; in Generation I is that a Ball will always shake the same amount of times on a Pokémon as long as you don&#039;t change its HP/status condition (unless it&#039;s caught). -- &amp;lt;font size=&amp;quot;+1&amp;quot; face=&amp;quot;Old English Text MT&amp;quot;&amp;gt;[[User:Socob|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;Socob&amp;lt;/font&amp;gt;]]&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;( [[User_talk:Socob|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]] | [[Special:Contributions/Socob|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;Contribs&amp;lt;/font&amp;gt;]] )&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 10:22, 21 May 2010 (UTC)&lt;br /&gt;
:::Actually, I just thought of this: You can try asking Pokémon ROM hacking communities about Generation I catch rate mechanics. [http://www.pokecommunity.com The PokéCommunity] is one of the few Pokémon sites that has a dedicated sub-forum for ROM hacking discussion. [[User:Ultraflame|Ultraflame]] 19:32, 21 May 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Ultraflame</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Experience&amp;diff=1084543</id>
		<title>Talk:Experience</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Experience&amp;diff=1084543"/>
		<updated>2010-05-21T01:21:37Z</updated>

		<summary type="html">&lt;p&gt;Ultraflame: /* Understanding the formulas */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Erratic (600000)&lt;br /&gt;
E = -1/50*l^4 + 2*l^3 for level&amp;lt;=50&lt;br /&gt;
&lt;br /&gt;
http://www.math.miami.edu/~jam/azure/forum/tuff/ultimatebb.php?ubb=get_topic;f=1;t=001260&lt;br /&gt;
&lt;br /&gt;
It&#039;s mentioned in the thread that level 45 does not work for that. Level 45 is 100273, not 100237. [[User:Sheep|Sheep]] 16:42, 21 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Nevermind the previous message, I figured it out myself. [[User:Sheep|Sheep]] 18:09, 21 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Simplify the formulas ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Was that copied from matlab or something? It can be simplified...&lt;br /&gt;
&lt;br /&gt;
((0.814 - 0.02*(((n - 69) / 3) - (((n - 69) / 3) modulo 1)) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
&lt;br /&gt;
((0.814 - 0.02*(((n - 69) / 3) - float_part((n - 69) / 3) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
((0.814 - 0.02*( int((n - 69) / 3) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
((0.814 - 0.02*( int(n/3 - 23) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
((0.814 + 0.46 - 0.02*( int(n/3) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
&lt;br /&gt;
int(  (  1.274 - 0.02*(int(n/3)) - ep(n%3)  ) * (n^3)  )&lt;br /&gt;
That would be easier to read.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;2*(1 - 0.01n)*(n3)&lt;br /&gt;
= int( 2n3 - 0.02n4 )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;(  1 - ((n - 50)*0.01)  ) * (n^3)&lt;br /&gt;
= int( 1.5n3 - 0.01n4 )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;(1.6 - 0.01n) * (n3)&lt;br /&gt;
= int( 1.6n3 - 0.01n4 )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Editting this out of view because it doesn&#039;t really need to be seen (sorry)&lt;br /&gt;
Fair enough, I just put it so you could test my simplifications were right. (Qgpr)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#include &amp;lt;iostream&amp;gt;&lt;br /&gt;
#include &amp;lt;stdlib.h&amp;gt;&lt;br /&gt;
&lt;br /&gt;
using namespace std;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
void initlista();&lt;br /&gt;
double lista[101];&lt;br /&gt;
int errors;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
double modulo(double value, double mod) {&lt;br /&gt;
    double sign;&lt;br /&gt;
    &lt;br /&gt;
    if(value &amp;lt; 0.0) {&lt;br /&gt;
        sign=-1.0;&lt;br /&gt;
        value=value*sign;&lt;br /&gt;
    } else {&lt;br /&gt;
        sign=1.0;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    while(value &amp;gt;= mod) {&lt;br /&gt;
        if(value==0.0)break;&lt;br /&gt;
        value=value-mod;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    //it is % not modulo...&lt;br /&gt;
    //value=value*sign;&lt;br /&gt;
    &lt;br /&gt;
    return value;    &lt;br /&gt;
}&lt;br /&gt;
double ep(double value) {&lt;br /&gt;
    if(value==0.0) {&lt;br /&gt;
        return 0.0;&lt;br /&gt;
    };&lt;br /&gt;
    if(value==1.0){&lt;br /&gt;
        return 0.008;&lt;br /&gt;
    };&lt;br /&gt;
    if(value==2.0){&lt;br /&gt;
        return 0.014;&lt;br /&gt;
    };&lt;br /&gt;
}&lt;br /&gt;
double absol(double value) {&lt;br /&gt;
    if(value &amp;lt; 0.0) {&lt;br /&gt;
        return value = value * -1.0;&lt;br /&gt;
    } else {&lt;br /&gt;
        return value;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
double integ(double value) {&lt;br /&gt;
    double x = 0;&lt;br /&gt;
    double sign;&lt;br /&gt;
    &lt;br /&gt;
    if(value &amp;lt; 0.0) {&lt;br /&gt;
        sign = -1.0;&lt;br /&gt;
        value = value * sign;&lt;br /&gt;
    } else {&lt;br /&gt;
        sign = 1.0;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    while(value &amp;gt;= 1.0) {&lt;br /&gt;
        x = x + 1.0;&lt;br /&gt;
        value = value - 1.0;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    x = x * sign;&lt;br /&gt;
    &lt;br /&gt;
    return x;&lt;br /&gt;
}&lt;br /&gt;
void printexp_level(double exp, int level) {&lt;br /&gt;
    if(lista[level] != exp) {&lt;br /&gt;
        cout&amp;lt;&amp;lt;&amp;quot;Level &amp;quot;&amp;lt;&amp;lt;level&amp;lt;&amp;lt;&amp;quot;: &amp;quot;&amp;lt;&amp;lt;lista[level]&amp;lt;&amp;lt;&amp;quot; vs &amp;quot;&amp;lt;&amp;lt;exp&amp;lt;&amp;lt;&amp;quot; &amp;lt;&amp;gt; ERROR!!!!: &amp;quot;&amp;lt;&amp;lt;(lista[level] - exp)&amp;lt;&amp;lt;endl;&lt;br /&gt;
        errors++;&lt;br /&gt;
        system(&amp;quot;PAUSE&amp;quot;);&lt;br /&gt;
    } else {&lt;br /&gt;
        cout&amp;lt;&amp;lt;&amp;quot;Level &amp;quot;&amp;lt;&amp;lt;level&amp;lt;&amp;lt;&amp;quot;: &amp;quot;&amp;lt;&amp;lt;lista[level]&amp;lt;&amp;lt;&amp;quot; vs &amp;quot;&amp;lt;&amp;lt;exp&amp;lt;&amp;lt;endl;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
int main(int argc, char *argv[])&lt;br /&gt;
{&lt;br /&gt;
    &lt;br /&gt;
  int i;&lt;br /&gt;
  double n = 0.0f;&lt;br /&gt;
  double b;&lt;br /&gt;
&lt;br /&gt;
  errors = 0;&lt;br /&gt;
  initlista();&lt;br /&gt;
  &lt;br /&gt;
  for(i = 0; i &amp;lt;= 50; i++) {&lt;br /&gt;
//    b = (n*n*n)*(2 - (0.02*n));&lt;br /&gt;
    b = (2 * (n*n*n)) - (0.02 * (n*n*n*n));&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  for(i = 51; i &amp;lt;= 68; i++) {&lt;br /&gt;
//    b = (n*n*n)*(  1 - ((n - 50)*0.01)  );&lt;br /&gt;
    b = (1.5 * (n*n*n)) - (0.01 * (n*n*n*n));&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  for(i = 69; i &amp;lt;= 98; i++) {&lt;br /&gt;
//    b = (n*n*n) * (   0.814 - 0.02*( (n/3 - 23) - modulo((n/3 - 23),1) ) - ep(modulo(n - 69, 3))   ); &amp;lt;- wont work, needs integ() somewhere in the double n/3 - floatpart n/3&lt;br /&gt;
    b = (n*n*n) * (  1.274 - (0.02*integ(n/3)) - ep(modulo(n,3))  );&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  for(i = 99; i &amp;lt;= 100; i++) {&lt;br /&gt;
//    b = (n*n*n) * ( 1.6 - (n * 0.01) );&lt;br /&gt;
    b = (1.6 * (n*n*n)) - (0.01 * (n*n*n*n));&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  } &lt;br /&gt;
&lt;br /&gt;
  cout&amp;lt;&amp;lt;endl&amp;lt;&amp;lt;&amp;quot;Errors Count : &amp;quot;&amp;lt;&amp;lt;errors&amp;lt;&amp;lt;endl;&lt;br /&gt;
  system(&amp;quot;PAUSE&amp;quot;);  &lt;br /&gt;
  exit(0);  &lt;br /&gt;
  return 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void initlista() {&lt;br /&gt;
lista[0] = 0;lista[1] = 1;lista[2] = 15;lista[3] = 52;lista[4] = 122;lista[5] = 237;lista[6] = 406;lista[7] = 637;lista[8] = 942;lista[9] = 1326;lista[10] = 1800;lista[11] = 2369;lista[12] = 3041;lista[13] = 3822;lista[14] = 4719;lista[15] = 5737;lista[16] = 6881;lista[17] = 8155;lista[18] = 9564;lista[19] = 11111;lista[20] = 12800;lista[21] = 14632;lista[22] = 16610;lista[23] = 18737;lista[24] = 21012;lista[25] = 23437;lista[26] = 26012;lista[27] = 28737;lista[28] = 31610;lista[29] = 34632;lista[30] = 37800;lista[31] = 41111;lista[32] = 44564;lista[33] = 48155;lista[34] = 51881;lista[35] = 55737;lista[36] = 59719;lista[37] = 63822;lista[38] = 68041;lista[39] = 72369;lista[40] = 76800;lista[41] = 81326;lista[42] = 85942;lista[43] = 90637;lista[44] = 95406;lista[45] = 100237;lista[46] = 105122;lista[47] = 110052;lista[48] = 115015;lista[49] = 120001;lista[50] = 125000;lista[51] = 131324;lista[52] = 137795;lista[53] = 144410;lista[54] = 151165;lista[55] = 158056;lista[56] = 165079;lista[57] = 172229;lista[58] = 179503;lista[59] = 186894;lista[60] = 194400;lista[61] = 202013;lista[62] = 209728;lista[63] = 217540;lista[64] = 225443;lista[65] = 233431;lista[66] = 241496;lista[67] = 249633;lista[68] = 257834;lista[69] = 267406;lista[70] = 276458;lista[71] = 286328;lista[72] = 296358;lista[73] = 305767;lista[74] = 316074;lista[75] = 326531;lista[76] = 336255;lista[77] = 346965;lista[78] = 357812;lista[79] = 367807;lista[80] = 378880;lista[81] = 390077;lista[82] = 400293;lista[83] = 411686;lista[84] = 423190;lista[85] = 433572;lista[86] = 445239;lista[87] = 457001;lista[88] = 467489;lista[89] = 479378;lista[90] = 491346;lista[91] = 501878;lista[92] = 513934;lista[93] = 526049;lista[94] = 536557;lista[95] = 548720;lista[96] = 560922;lista[97] = 571333;lista[98] = 583539;lista[99] = 591882;lista[100] = 600000;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Qgpr|Qgpr]]03:05, 01 Mar 2005&lt;br /&gt;
&lt;br /&gt;
I really want to avoid using expressions that are not standard math notation. I don&#039;t even know if there&#039;s a way to represent some integer rounding using standard math notation, just some pseudo-code, that&#039;s why I stuck mod 1 subtraction in there. My plan was to simplify/clean it up once TeX was implemented on bulbapedia.&lt;br /&gt;
&lt;br /&gt;
In the meanwhile you can simplify them. Just keep &amp;quot;mod&amp;quot; or &amp;quot;modulo&amp;quot; instead of &amp;quot;%&amp;quot; and avoid &amp;quot;int().&amp;quot; [[User:Sheep|Sheep]] 20:20, 1 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The big problem is that when I first read that I got confused. No person that would bother to understand that formula wouldn&#039;t know how to program anyways, to represent that rounding you use ||x|| I think, maximum integer, unless I got the symbol wrong, long time I don&#039;t touch math.&lt;br /&gt;
I&#039;ll leave that formula but also add the simplification for anyone that wants someting simplier to read.&lt;br /&gt;
I will also simplify your standard math formulas, but won&#039;t add the ||x|| because I am not sure if its the right symbol, those - 69 can be taken out of modulo since they will be equal to zero.&lt;br /&gt;
[[User:Qgpr|Qgpr]] 20:03, 5 Mar 2005 (GMT-5)&lt;br /&gt;
&lt;br /&gt;
: |x| is modul&#039;&#039;&#039;us&#039;&#039;&#039; - gives the absolute value of function, i.e. |-0.5| = 0.5. Modul&#039;&#039;&#039;o&#039;&#039;&#039; is simply represented as &#039;&#039;mod&#039;&#039; in mathematics. Anyway, while we do not have TeX at the moment, you can try this instead - leave the original math formula as a &amp;lt;nowiki&amp;gt;&amp;lt;!-- COMMENT --&amp;gt;&amp;lt;/nowiki&amp;gt;, and copy the image from Wikipedia (it will generate the image on preview, so you can download that and reupload it here. Don&#039;t overdo it of course.)&lt;br /&gt;
&lt;br /&gt;
: ||x|| ( double | ) is what I was taught here at college, but I guess is not an standard, however I found what it seems is the standard, and used the UTF code to show it. However &amp;lt;*pre&amp;gt; is not happy with &amp;lt;*sub&amp;gt;, you should find a way around because mine doesn&#039;t look that good. By the way it was &amp;quot;greatest integer&amp;quot; not maximum, problems for using a direct translation. [[User:Qgpr|Qgpr]] 22:16, 5 Mar 2005 (GMT-5)&lt;br /&gt;
&lt;br /&gt;
First shot at a TeX markup image. Using&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
\begin{math}&lt;br /&gt;
b \star x \rightarrow \frac{b}{x} - (\frac{b}{x}\;mod\;1)&lt;br /&gt;
\end{math}&lt;br /&gt;
&lt;br /&gt;
\addvspace{.2cm}&lt;br /&gt;
&lt;br /&gt;
\begin{math}&lt;br /&gt;
e(n) = \left\{&lt;br /&gt;
\begin{array}{clrr}&lt;br /&gt;
n^3(\frac{100 - n}{50}); &amp;amp; 0 &amp;lt; n \leq 50 \\*&lt;br /&gt;
n^3(\frac{150 - n}{100}); &amp;amp; 51 \leq n \leq 68 \\*&lt;br /&gt;
n^3(1.274 - \frac{1}{50}(n\star3) - p(n\;mod\;3)); &amp;amp; 69 \leq n \leq 98 \\*&lt;br /&gt;
n^3(\frac{160 - n}{100}); &amp;amp; 99 \leq n \leq 100 \\*&lt;br /&gt;
\end{array}&lt;br /&gt;
\right\}&lt;br /&gt;
\end{math}&lt;br /&gt;
&lt;br /&gt;
\addvspace{.2cm}&lt;br /&gt;
&lt;br /&gt;
\begin{math}&lt;br /&gt;
p(x) = \left\{&lt;br /&gt;
\begin{array}{clrr}&lt;br /&gt;
0.000; &amp;amp; x = 0 \\*&lt;br /&gt;
0.008; &amp;amp; x = 1 \\*&lt;br /&gt;
0.014; &amp;amp; x = 2 \\*&lt;br /&gt;
\end{array}&lt;br /&gt;
\right\}&lt;br /&gt;
\end{math}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I came up with&lt;br /&gt;
&lt;br /&gt;
[[Image:Texerratic.png]]&lt;br /&gt;
&lt;br /&gt;
Kind of cramped. Does it meet the approval of you two? Looking for revisions before I even post it. Especially since I forgot how to properly represent a custom operator (\star). Is that how? [[User:Sheep|Sheep]] 03:32, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
This seems better:&lt;br /&gt;
&amp;lt;pre&amp;gt;\begin{equation}&lt;br /&gt;
E(n) = \left\{ \begin{array}{ll}&lt;br /&gt;
\frac{n^{3} \left(100 - n\right)}{50}, &amp;amp; \textrm{if $0 &amp;lt; n \leq 50$} \\&lt;br /&gt;
\frac{n^{3} \left(150 - n\right)}{100}, &amp;amp; \textrm{if $51 &amp;lt; n \leq 68$} \\&lt;br /&gt;
n^{3} \left(1.274 - \frac{1}{50}\left\lfloor\frac{n}{3}\right\rfloor -p\left(n \bmod 3\right)\right), &amp;amp; \textrm{if $69 &amp;lt; n \leq 98$} \\ &lt;br /&gt;
\frac{n^{3} \left(160 - n\right)}{100}, &amp;amp; \textrm{if $99 &amp;lt; n \leq 100$}&lt;br /&gt;
\end{array}\right.&lt;br /&gt;
\end{equation}&lt;br /&gt;
&lt;br /&gt;
\begin{equation}&lt;br /&gt;
p(m) = \left\{ \begin{array}{ll}&lt;br /&gt;
0.000, &amp;amp; \textrm{if $m = 0$} \\&lt;br /&gt;
0.008, &amp;amp; \textrm{if $m = 1$} \\&lt;br /&gt;
0.014, &amp;amp; \textrm{if $m = 2$}&lt;br /&gt;
\end{array}\right.&lt;br /&gt;
\end{equation}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Image:Erratic experience levels equation 1.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:Erratic experience levels equation 2.png]]&lt;br /&gt;
But when I tested it on Wikipedia, there were a few problems, so if we do get around to installing Texvc, we&#039;ll have to go hammer those problems out. Also, I&#039;d appreciate it if we could find the exact fractions for those decimalised numbers - after all, the computer works in binary, not decimal - hence we won&#039;t have 0.008, we might instead have 523/65536 (or maybe 8/1000, but the result would still be stored as a binary fraction) - [[User:Zhen Lin|刘 (劉) 振霖]] 07:22, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
I updated texerratic.png up there with something that looks more like yours. I didn&#039;t use Wikipedia for mine, I was using TeXnicCenter. I think the decimals are all right how they are, because they actually are more correct. I don&#039;t know exactly how the games handle decimal arithmetic, but it appears that the formulas use values accurate to 3 decimal places. (525/65536) or (523/65536) are not exactly 0.008, and if you put in those values, you&#039;ll get numbers that are off (I got about 6 points off for level 70). [[User:Sheep|Sheep]] 13:47, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Mmm. Since the experience points have to be accurate to about 7sf - I think the fractions should therefore be accurate to 7sf as well. But it might well be that they did use integer multiplication + division (× 8  ÷ 1000) rather than a simpler constant floating point multiplication (× (1 + 402653/2&amp;lt;sup&amp;gt;24&amp;lt;/sup&amp;gt;) × 2&amp;lt;sup&amp;gt;-7&amp;lt;/sup&amp;gt;) - which is approximately how accurate a single-precision IEEE 754 binary fraction is. Funnily enough, IEEE 754 single-precision fractions are accurate to approx 7sf (without exponentiation) by defintion (this one is 0.008 correct to 11sf)). - [[User:Zhen Lin|刘 (劉) 振霖]] 14:40, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hmm. I just learned from Meowth that the game simply stores the values for these as constants in the game, so the fractions are just best-fit and the formula is not used in-game - [[User:Zhen Lin|刘 (劉) 振霖]] 14:44, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
So we need to reach a conclusion. There will be a note added that says these values are stored in the game as constants, not calculated. The formulas, I guess, do not have to be specific to any system of number storage now, so are we saying that the decimal constants are acceptable? [[User:Sheep|Sheep]] 15:04, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
===quick question===&lt;br /&gt;
Why does Level redirect here? An even better question is, why does this page link to Level, thus linking back to itself? --[[user:greengiant|greengiant]]&lt;br /&gt;
&lt;br /&gt;
Sorry my reply is formatted wrong, I don&#039;t know how to do it normally yet.  Anyway, the last time I checked, [[Level]] is its own, seperate article.  Maybe they fixed the problem you saw before.  {{SUBST:Superbreeder]] [[User talk:Superbreeder|What&#039;s up?]] 23:30, 16 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Modify this! ==&lt;br /&gt;
&lt;br /&gt;
Can someone modify the erratic and the fluctuating part of experience? I want to understand it like all the other ones!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Color-Coded ==&lt;br /&gt;
&lt;br /&gt;
I color-coded the exp type descriptions to more-or-less match the colors used on the graph. I did this to make it easier to distinguish them from eachother. I wonder where I can find the look-up table in the game, I bet I can simplify those two honking large piecewise formulas. [[User:Twigpi|Twigpi]] 15:51, 20 November 2007 (UTC)&lt;br /&gt;
:See [http://www.upokecenter.com/games/rs/guides/exptable.html http://www.upokecenter.com/games/rs/guides/exptable.html]. The &amp;quot;1,050,000&amp;quot; in one of the top columns is a typo (should be &amp;quot;1,059,860&amp;quot;). At Level 1, the Experience is always &amp;quot;0&amp;quot; (here, they have it at &amp;quot;1&amp;quot;). [[User:Ultraflame|Ultraflame]] 22:53, 10 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Organize Pokémon ==&lt;br /&gt;
&lt;br /&gt;
I really think there should be either a list of Pokémon by experience types or a category for each type.  You can find out on each particular Pokémon&#039;s page, but there is no way to find Pokémon based on their experience type. [[User:Cheesus Is Lord|Cheesus Is Lord]] 13:23 23 January 2008&lt;br /&gt;
&lt;br /&gt;
:Here is the whole list. Someone could modify it and put it into the main article.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
600000&lt;br /&gt;
Nincada/Ninjask/Shedinja&lt;br /&gt;
Volbeat&lt;br /&gt;
Swablu/Altaria&lt;br /&gt;
Zangoose&lt;br /&gt;
Lileep/Cradily&lt;br /&gt;
Anorith/Armaldo&lt;br /&gt;
Feebas/Milotic&lt;br /&gt;
Clamperl/Huntail/Gorebyss&lt;br /&gt;
Cranidos/Rampardos&lt;br /&gt;
Shieldon/Bastiodon&lt;br /&gt;
Finneon/Lumineon&lt;br /&gt;
&lt;br /&gt;
800000&lt;br /&gt;
Cleffa/Clefairy/Clefable&lt;br /&gt;
Igglybuff/Jigglypuff/Wigglytuff&lt;br /&gt;
Happiny/Chansey/Blissey&lt;br /&gt;
Ledyba/Ledian&lt;br /&gt;
Spinarak/Ariados&lt;br /&gt;
Togepi/Togetic/Togekiss&lt;br /&gt;
Marill/Azumarill&lt;br /&gt;
Aipom/Ambipom&lt;br /&gt;
Misdreavus/Mismagius&lt;br /&gt;
Snubbull/Granbull&lt;br /&gt;
Corsola&lt;br /&gt;
Delibird&lt;br /&gt;
Smeargle&lt;br /&gt;
Skitty/Delcatty&lt;br /&gt;
Mawile&lt;br /&gt;
Spoink/Grumpig&lt;br /&gt;
Spinda&lt;br /&gt;
Lunatone&lt;br /&gt;
Solrock&lt;br /&gt;
Shuppet/Banette&lt;br /&gt;
Duskull/Dusclops/Dusknoir&lt;br /&gt;
Chingling/Chimecho&lt;br /&gt;
Luvdisc&lt;br /&gt;
Glameow/Purugly&lt;br /&gt;
&lt;br /&gt;
1000000&lt;br /&gt;
Caterpie/Metapod/Butterfree&lt;br /&gt;
Weedle/Kakuna/Beedrill&lt;br /&gt;
Rattata/Raticate&lt;br /&gt;
Spearow/Fearow&lt;br /&gt;
Ekans/Arbok&lt;br /&gt;
Pichu/Pikachu/Raichu&lt;br /&gt;
Sandshrew/Sandslash&lt;br /&gt;
Vulpix/Ninetales&lt;br /&gt;
Zubat/Golbat/Crobat&lt;br /&gt;
Paras/Parasect&lt;br /&gt;
Venonat/Venomoth&lt;br /&gt;
Diglett/Dugtrio&lt;br /&gt;
Meowth/Persian&lt;br /&gt;
Psyduck/Golduck&lt;br /&gt;
Mankey/Primeape&lt;br /&gt;
Ponyta/Rapidash&lt;br /&gt;
Slowpoke/Slowbro/Slowking&lt;br /&gt;
Magnemite/Magneton/Magnezone&lt;br /&gt;
Farfetch&#039;d&lt;br /&gt;
Doduo/Dodrio&lt;br /&gt;
Seel/Dewgong&lt;br /&gt;
Grimer/Muk&lt;br /&gt;
Onix/Steelix&lt;br /&gt;
Drowzee/Hypno&lt;br /&gt;
Krabby/Kingler&lt;br /&gt;
Voltorb/Electrode&lt;br /&gt;
Cubone/Marowak&lt;br /&gt;
Tyrogue/Hitmonlee/Hitmonchan/Hitmontop&lt;br /&gt;
Lickitung/Lickilicky&lt;br /&gt;
Koffing/Weezing&lt;br /&gt;
Tangela/Tangrowth&lt;br /&gt;
Kangaskhan&lt;br /&gt;
Horsea/Seadra/Kingdra&lt;br /&gt;
Goldeen/Seaking&lt;br /&gt;
Mime Jr./Mr. Mime&lt;br /&gt;
Scyther/Scizor&lt;br /&gt;
Smoochum/Jynx&lt;br /&gt;
Elekid/Electabuzz/Electivire&lt;br /&gt;
Magby/Magmar/Magmortar&lt;br /&gt;
Ditto&lt;br /&gt;
Eevee/Vaporeon/Jolteon/Flareon/Espeon/Umbreon/Leafeon/Glaceon&lt;br /&gt;
Porygon/Porygon2/Porygon-Z&lt;br /&gt;
Omanyte/Omastar&lt;br /&gt;
Kabuto/Kabutops&lt;br /&gt;
Sentret/Furret&lt;br /&gt;
Hoothoot/Noctowl&lt;br /&gt;
Natu/Xatu&lt;br /&gt;
Bonsly/Sudowoodo&lt;br /&gt;
Yanma/Yanmega&lt;br /&gt;
Wooper/Quagsire&lt;br /&gt;
Unown&lt;br /&gt;
Wobbuffet&lt;br /&gt;
Girafarig&lt;br /&gt;
Dunsparce&lt;br /&gt;
Qwilfish&lt;br /&gt;
Teddiursa/Ursaring&lt;br /&gt;
Slugma/Magcargo&lt;br /&gt;
Remoraid/Octillery&lt;br /&gt;
Phanpy/Donphan&lt;br /&gt;
Poochyena/Mightyena&lt;br /&gt;
Zigzagoon/Linoone&lt;br /&gt;
Wurmple/Silcoon/Beautifly/Cascoon/Dustox&lt;br /&gt;
Wingull/Pelipper&lt;br /&gt;
Surskit/Masquerain&lt;br /&gt;
Nosepass/Probopass&lt;br /&gt;
Meditite/Medicham&lt;br /&gt;
Plusle&lt;br /&gt;
Minun&lt;br /&gt;
Numel/Camerupt&lt;br /&gt;
Torkoal&lt;br /&gt;
Barboach/Whiscash&lt;br /&gt;
Baltoy/Claydol&lt;br /&gt;
Castform&lt;br /&gt;
Snorunt/Glalie/Froslass&lt;br /&gt;
Bidoof/Bibarel&lt;br /&gt;
Burmy/Wormadam/Mothim&lt;br /&gt;
Pachirisu&lt;br /&gt;
Buizel/Floatzel&lt;br /&gt;
Cherubi/Cherrim&lt;br /&gt;
Shellos/Gastrodon&lt;br /&gt;
Buneary/Lopunny&lt;br /&gt;
Stunky/Skuntank&lt;br /&gt;
Bronzor/Bronzong&lt;br /&gt;
Spiritomb&lt;br /&gt;
Croagunk/Toxicroak&lt;br /&gt;
Rotom&lt;br /&gt;
&lt;br /&gt;
1059860&lt;br /&gt;
Bulbasaur/Ivysaur/Venusaur&lt;br /&gt;
Charmander/Charmeleon/Charizard&lt;br /&gt;
Squirtle/Wartortle/Blastoise&lt;br /&gt;
Pidgey/Pidgeotto/Pidgeot&lt;br /&gt;
Nidoran-F/Nidorina/Nidoqueen&lt;br /&gt;
Nidoran-M/Nidorino/Nidoking&lt;br /&gt;
Oddish/Gloom/Vileplume/Bellossom&lt;br /&gt;
Poliwag/Poliwhirl/Poliwrath/Politoed&lt;br /&gt;
Abra/Kadabra/Alakazam&lt;br /&gt;
Machop/Machoke/Machamp&lt;br /&gt;
Bellsprout/Weepinbell/Victreebel&lt;br /&gt;
Geodude/Graveler/Golem&lt;br /&gt;
Gastly/Haunter/Gengar&lt;br /&gt;
Mew&lt;br /&gt;
Chikorita/Bayleef/Meganium&lt;br /&gt;
Cyndaquil/Quilava/Typhlosion&lt;br /&gt;
Totodile/Croconaw/Feraligatr&lt;br /&gt;
Mareep/Flaaffy/Ampharos&lt;br /&gt;
Hoppip/Skiploom/Jumpluff&lt;br /&gt;
Sunkern/Sunflora&lt;br /&gt;
Murkrow/Honchkrow&lt;br /&gt;
Gligar/Gliscor&lt;br /&gt;
Shuckle&lt;br /&gt;
Sneasel/Weavile&lt;br /&gt;
Celebi&lt;br /&gt;
Treecko/Grovyle/Sceptile&lt;br /&gt;
Torchic/Combusken/Blaziken&lt;br /&gt;
Mudkip/Marshtomp/Swampert&lt;br /&gt;
Lotad/Lombre/Ludicolo&lt;br /&gt;
Seedot/Nuzleaf/Shiftry&lt;br /&gt;
Taillow/Swellow&lt;br /&gt;
Whismur/Loudred/Exploud&lt;br /&gt;
Sableye&lt;br /&gt;
Budew/Roselia/Roserade&lt;br /&gt;
Trapinch/Vibrava/Flygon&lt;br /&gt;
Cacnea/Cacturne&lt;br /&gt;
Kecleon&lt;br /&gt;
Absol&lt;br /&gt;
Spheal/Sealeo/Walrein&lt;br /&gt;
Turtwig/Grotle/Torterra&lt;br /&gt;
Chimchar/Monferno/Infernape&lt;br /&gt;
Piplup/Prinplup/Empoleon&lt;br /&gt;
Starly/Staravia/Staraptor&lt;br /&gt;
Kricketot/Kricketune&lt;br /&gt;
Shinx/Luxio/Luxray&lt;br /&gt;
Combee/Vespiquen&lt;br /&gt;
Chatot&lt;br /&gt;
Riolu/Lucario&lt;br /&gt;
Shaymin&lt;br /&gt;
&lt;br /&gt;
1250000&lt;br /&gt;
Growlithe/Arcanine&lt;br /&gt;
Tentacool/Tentacruel&lt;br /&gt;
Shellder/Cloyster&lt;br /&gt;
Exeggcute/Exeggutor&lt;br /&gt;
Rhyhorn/Rhydon/Rhyperior&lt;br /&gt;
Staryu/Starmie&lt;br /&gt;
Pinsir&lt;br /&gt;
Tauros&lt;br /&gt;
Magikarp/Gyarados&lt;br /&gt;
Lapras&lt;br /&gt;
Aerodactyl&lt;br /&gt;
Munchlax/Snorlax&lt;br /&gt;
Articuno&lt;br /&gt;
Zapdos&lt;br /&gt;
Moltres&lt;br /&gt;
Dratini/Dragonair/Dragonite&lt;br /&gt;
Mewtwo&lt;br /&gt;
Chinchou/Lanturn&lt;br /&gt;
Heracross&lt;br /&gt;
Swinub/Piloswine/Mamoswine&lt;br /&gt;
Mantyke/Mantine&lt;br /&gt;
Skarmory&lt;br /&gt;
Houndour/Houndoom&lt;br /&gt;
Stantler&lt;br /&gt;
Miltank&lt;br /&gt;
Raikou&lt;br /&gt;
Entei&lt;br /&gt;
Suicune&lt;br /&gt;
Larvitar/Pupitar/Tyranitar&lt;br /&gt;
Lugia&lt;br /&gt;
Ho-Oh&lt;br /&gt;
Ralts/Kirlia/Gardevoir/Gallade&lt;br /&gt;
Slakoth/Vigoroth/Slaking&lt;br /&gt;
Aron/Lairon/Aggron&lt;br /&gt;
Electrike/Manetric&lt;br /&gt;
Carvahna/Sharpedo&lt;br /&gt;
Tropius&lt;br /&gt;
Relicanth&lt;br /&gt;
Bagon/Shelgon/Salamence&lt;br /&gt;
Beldum/Metang/Metagross&lt;br /&gt;
Regirock&lt;br /&gt;
Regice&lt;br /&gt;
Registeel&lt;br /&gt;
Latias&lt;br /&gt;
Latios&lt;br /&gt;
Kyogre&lt;br /&gt;
Groudon&lt;br /&gt;
Rayquaza&lt;br /&gt;
Jirachi&lt;br /&gt;
Deoxys&lt;br /&gt;
Gible/Gabite/Garchomp&lt;br /&gt;
Hippopotas/Hippowdon&lt;br /&gt;
Skorupi/Drapion&lt;br /&gt;
Carnivine&lt;br /&gt;
Snover/Abomasnow&lt;br /&gt;
Uxie&lt;br /&gt;
Mesprit&lt;br /&gt;
Azelf&lt;br /&gt;
Dialga&lt;br /&gt;
Palkia&lt;br /&gt;
Heatran&lt;br /&gt;
Regigigas&lt;br /&gt;
Giratina&lt;br /&gt;
Cresselia&lt;br /&gt;
Phione&lt;br /&gt;
Manaphy&lt;br /&gt;
Darkrai&lt;br /&gt;
Arceus&lt;br /&gt;
&lt;br /&gt;
1640000&lt;br /&gt;
Shroomish/Breloom&lt;br /&gt;
Makuhita/Hariyama&lt;br /&gt;
Illumise&lt;br /&gt;
Gulpin/Swalot&lt;br /&gt;
Wailmer/Wailord&lt;br /&gt;
Seviper&lt;br /&gt;
Corphish/Crawdaunt&lt;br /&gt;
Drifloon/Drifblim&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
:[[User:Ultraflame|Ultraflame]] 20:45, 23 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
I like this idea and think it would be useful. Anyone else agree? [[User:Eric the espeon|Eric the espeon]] 19:43, 25 November 2008 (UTC)&lt;br /&gt;
:Yes, but I don&#039;t know if it belongs on this page.  We could create categories, but I think I like the idea of another page better, like List of Pokémon by experience requirement, or something.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 19:52, 25 November 2008 (UTC)&lt;br /&gt;
Makes sense, and link to that list from here? [[User:Eric the espeon|Eric the espeon]] 18:19, 4 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ??? ==&lt;br /&gt;
&lt;br /&gt;
If the formula returns a decimal, is the result rounded up or down? --[[User talk:Shiny Noctowl|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;S&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;i&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;y&amp;lt;/small&amp;gt; &amp;lt;sup&amp;gt;N&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;o&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;t&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;w&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;l&amp;lt;/sub&amp;gt;&amp;lt;/font&amp;gt;]] 15:39, 26 May 2008 (UTC)&lt;br /&gt;
:Always rounded down, I believe. [[User:Ultraflame|Ultraflame]] 22:59, 26 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hmm... ==&lt;br /&gt;
&lt;br /&gt;
Does anyone else think that a chart that lists the experience needed to reach each level in an experience group would be a good addition to this page? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 05:20, 1 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:yes [[User:MathijsP|MathijsP]] 07:22, 1 July 2008 (UTC)&lt;br /&gt;
::I added the charts, but, as I had a computer program generate them, I haven&#039;t been able to check the piecewise ones yet. It would be good if someone else could check the piecewise functions (&amp;quot;erratic&amp;quot; and &amp;quot;fluctuating&amp;quot;) to make sure they&#039;re correct. --[[User:Shiny Noctowl|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;S&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;i&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;y&amp;lt;/small&amp;gt; &amp;lt;sup&amp;gt;N&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;o&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;t&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;w&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;l&amp;lt;/sub&amp;gt;&amp;lt;/font&amp;gt;]] 00:15, 29 September 2008 (UTC)&lt;br /&gt;
:::the &amp;quot;Erratic&amp;quot; one is messed up. lvl 98 is 1.2 million, and lvl 99 is under 600,000. also, thats a lot of text, so, i added the show/hide ability. -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:24, 29 September 2008 (UTC)&lt;br /&gt;
::::It&#039;s still messed up. Can you fix it please? --[[User:Shiny Noctowl|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;S&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;i&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;y&amp;lt;/small&amp;gt; &amp;lt;sup&amp;gt;N&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;o&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;t&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;w&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;l&amp;lt;/sub&amp;gt;&amp;lt;/font&amp;gt;]] 00:27, 29 September 2008 (UTC)&lt;br /&gt;
:::::i dont know how to fix it, i just added the show/hide things. im just noting its not right. you said you had a computer do it. try again? -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:29, 29 September 2008 (UTC)&lt;br /&gt;
::::::The formula for Level 98 comes out to 583539, which is correct. [[User:Ultraflame|Ultraflame]] 23:05, 29 September 2008 (UTC)&lt;br /&gt;
:::::::well thats fine, but currently it says lvl 98 is 1185901, which it wrong. -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:21, 29 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon Gold/Silver Version ROM - Hack-O-Matic - &amp;quot;Secret&amp;quot; Experience functions ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m sure someone else has noticed that if you use the ROM hack tool Hack-O-Matic to open a Pokémon Gold/Silver ROM and edit Pokémon, there will be eight &amp;quot;experience gradient&amp;quot; choices for each Pokémon as opposed to the four that were actually used in Generation II. I&#039;ve figured out three of the four &amp;quot;secret&amp;quot; functions, and due to a glitch in Hack-O-Matic I can&#039;t examine the fourth one.&amp;lt;br&amp;gt;&lt;br /&gt;
Hack-O-Matic displays the eight experience functions as eight &amp;quot;types&amp;quot; (the numbers go from Level 2 to 100):&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===1===&lt;br /&gt;
Formula is 0.25n^3 + 15n^2 + 205n – 107&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
365&lt;br /&gt;
649&lt;br /&gt;
969&lt;br /&gt;
1324&lt;br /&gt;
1717&lt;br /&gt;
2148&lt;br /&gt;
2621&lt;br /&gt;
3135&lt;br /&gt;
3693&lt;br /&gt;
4295&lt;br /&gt;
4945&lt;br /&gt;
5642&lt;br /&gt;
6389&lt;br /&gt;
7186&lt;br /&gt;
8037&lt;br /&gt;
8941&lt;br /&gt;
9901&lt;br /&gt;
10917&lt;br /&gt;
11993&lt;br /&gt;
13128&lt;br /&gt;
14325&lt;br /&gt;
15584&lt;br /&gt;
16909&lt;br /&gt;
18299&lt;br /&gt;
19757&lt;br /&gt;
21283&lt;br /&gt;
22881&lt;br /&gt;
24550&lt;br /&gt;
26293&lt;br /&gt;
28110&lt;br /&gt;
30005&lt;br /&gt;
31977&lt;br /&gt;
34029&lt;br /&gt;
36161&lt;br /&gt;
38377&lt;br /&gt;
40676&lt;br /&gt;
43061&lt;br /&gt;
45532&lt;br /&gt;
48093&lt;br /&gt;
50743&lt;br /&gt;
53485&lt;br /&gt;
56319&lt;br /&gt;
59249&lt;br /&gt;
62274&lt;br /&gt;
65397&lt;br /&gt;
68618&lt;br /&gt;
71941&lt;br /&gt;
75365&lt;br /&gt;
78893&lt;br /&gt;
82525&lt;br /&gt;
86265&lt;br /&gt;
90112&lt;br /&gt;
94069&lt;br /&gt;
98136&lt;br /&gt;
102317&lt;br /&gt;
106611&lt;br /&gt;
111021&lt;br /&gt;
115547&lt;br /&gt;
120193&lt;br /&gt;
124958&lt;br /&gt;
129845&lt;br /&gt;
134854&lt;br /&gt;
139989&lt;br /&gt;
145249&lt;br /&gt;
150637&lt;br /&gt;
156153&lt;br /&gt;
161801&lt;br /&gt;
167580&lt;br /&gt;
173493&lt;br /&gt;
179540&lt;br /&gt;
185725&lt;br /&gt;
192047&lt;br /&gt;
198509&lt;br /&gt;
205111&lt;br /&gt;
211857&lt;br /&gt;
218746&lt;br /&gt;
225781&lt;br /&gt;
232962&lt;br /&gt;
240293&lt;br /&gt;
247773&lt;br /&gt;
255405&lt;br /&gt;
263189&lt;br /&gt;
271129&lt;br /&gt;
279224&lt;br /&gt;
287477&lt;br /&gt;
295888&lt;br /&gt;
304461&lt;br /&gt;
313195&lt;br /&gt;
322093&lt;br /&gt;
331155&lt;br /&gt;
340385&lt;br /&gt;
349782&lt;br /&gt;
359349&lt;br /&gt;
369086&lt;br /&gt;
378997&lt;br /&gt;
389081&lt;br /&gt;
399341&lt;br /&gt;
409777&lt;br /&gt;
420393&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
===2===&lt;br /&gt;
Same as &amp;lt;font color=green&amp;gt;Fifth Type&amp;lt;/font&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===3===&lt;br /&gt;
0.75n^3 + 10n^2 – 30&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
16&lt;br /&gt;
80&lt;br /&gt;
178&lt;br /&gt;
313&lt;br /&gt;
492&lt;br /&gt;
717&lt;br /&gt;
994&lt;br /&gt;
1326&lt;br /&gt;
1720&lt;br /&gt;
2178&lt;br /&gt;
2706&lt;br /&gt;
3307&lt;br /&gt;
3988&lt;br /&gt;
4751&lt;br /&gt;
5602&lt;br /&gt;
6544&lt;br /&gt;
7584&lt;br /&gt;
8724&lt;br /&gt;
9970&lt;br /&gt;
11325&lt;br /&gt;
12796&lt;br /&gt;
14385&lt;br /&gt;
16098&lt;br /&gt;
17938&lt;br /&gt;
19912&lt;br /&gt;
22022&lt;br /&gt;
24274&lt;br /&gt;
26671&lt;br /&gt;
29220&lt;br /&gt;
31923&lt;br /&gt;
34786&lt;br /&gt;
37812&lt;br /&gt;
41008&lt;br /&gt;
44376&lt;br /&gt;
47922&lt;br /&gt;
51649&lt;br /&gt;
55564&lt;br /&gt;
59669&lt;br /&gt;
63970&lt;br /&gt;
68470&lt;br /&gt;
73176&lt;br /&gt;
78090&lt;br /&gt;
83218&lt;br /&gt;
88563&lt;br /&gt;
94132&lt;br /&gt;
99927&lt;br /&gt;
105954&lt;br /&gt;
112216&lt;br /&gt;
118720&lt;br /&gt;
125468&lt;br /&gt;
132466&lt;br /&gt;
139717&lt;br /&gt;
147228&lt;br /&gt;
155001&lt;br /&gt;
163042&lt;br /&gt;
171354&lt;br /&gt;
179944&lt;br /&gt;
188814&lt;br /&gt;
197970&lt;br /&gt;
207415&lt;br /&gt;
217156&lt;br /&gt;
227195&lt;br /&gt;
237538&lt;br /&gt;
248188&lt;br /&gt;
259152&lt;br /&gt;
270432&lt;br /&gt;
282034&lt;br /&gt;
293961&lt;br /&gt;
306220&lt;br /&gt;
318813&lt;br /&gt;
331746&lt;br /&gt;
345022&lt;br /&gt;
358648&lt;br /&gt;
372626&lt;br /&gt;
386962&lt;br /&gt;
401659&lt;br /&gt;
416724&lt;br /&gt;
432159&lt;br /&gt;
447970&lt;br /&gt;
464160&lt;br /&gt;
480736&lt;br /&gt;
497700&lt;br /&gt;
515058&lt;br /&gt;
532813&lt;br /&gt;
550972&lt;br /&gt;
569537&lt;br /&gt;
588514&lt;br /&gt;
607906&lt;br /&gt;
627720&lt;br /&gt;
647958&lt;br /&gt;
668626&lt;br /&gt;
689727&lt;br /&gt;
711268&lt;br /&gt;
733251&lt;br /&gt;
755682&lt;br /&gt;
778564&lt;br /&gt;
801904&lt;br /&gt;
825704&lt;br /&gt;
849970&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===4===&lt;br /&gt;
0.75n^3 + 20n^2 – 70&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
16&lt;br /&gt;
130&lt;br /&gt;
298&lt;br /&gt;
523&lt;br /&gt;
812&lt;br /&gt;
1167&lt;br /&gt;
1594&lt;br /&gt;
2096&lt;br /&gt;
2680&lt;br /&gt;
3348&lt;br /&gt;
4106&lt;br /&gt;
4957&lt;br /&gt;
5908&lt;br /&gt;
6961&lt;br /&gt;
8122&lt;br /&gt;
9394&lt;br /&gt;
10784&lt;br /&gt;
12294&lt;br /&gt;
13930&lt;br /&gt;
15695&lt;br /&gt;
17596&lt;br /&gt;
19635&lt;br /&gt;
21818&lt;br /&gt;
24148&lt;br /&gt;
26632&lt;br /&gt;
29272&lt;br /&gt;
32074&lt;br /&gt;
35041&lt;br /&gt;
38180&lt;br /&gt;
41493&lt;br /&gt;
44986&lt;br /&gt;
48662&lt;br /&gt;
52528&lt;br /&gt;
56586&lt;br /&gt;
60842&lt;br /&gt;
65299&lt;br /&gt;
69964&lt;br /&gt;
74839&lt;br /&gt;
79930&lt;br /&gt;
85240&lt;br /&gt;
90776&lt;br /&gt;
96540&lt;br /&gt;
102538&lt;br /&gt;
108773&lt;br /&gt;
115252&lt;br /&gt;
121977&lt;br /&gt;
128954&lt;br /&gt;
136186&lt;br /&gt;
143680&lt;br /&gt;
151438&lt;br /&gt;
159466&lt;br /&gt;
167767&lt;br /&gt;
176348&lt;br /&gt;
185211&lt;br /&gt;
194362&lt;br /&gt;
203804&lt;br /&gt;
213544&lt;br /&gt;
223584&lt;br /&gt;
233930&lt;br /&gt;
244585&lt;br /&gt;
255556&lt;br /&gt;
266845&lt;br /&gt;
278458&lt;br /&gt;
290398&lt;br /&gt;
302672&lt;br /&gt;
315282&lt;br /&gt;
328234&lt;br /&gt;
341531&lt;br /&gt;
355180&lt;br /&gt;
369183&lt;br /&gt;
383546&lt;br /&gt;
398272&lt;br /&gt;
413368&lt;br /&gt;
428836&lt;br /&gt;
444682&lt;br /&gt;
460909&lt;br /&gt;
477524&lt;br /&gt;
494529&lt;br /&gt;
511930&lt;br /&gt;
529730&lt;br /&gt;
547936&lt;br /&gt;
566550&lt;br /&gt;
585578&lt;br /&gt;
605023&lt;br /&gt;
624892&lt;br /&gt;
645187&lt;br /&gt;
665914&lt;br /&gt;
687076&lt;br /&gt;
708680&lt;br /&gt;
730728&lt;br /&gt;
753226&lt;br /&gt;
776177&lt;br /&gt;
799588&lt;br /&gt;
823461&lt;br /&gt;
847802&lt;br /&gt;
872614&lt;br /&gt;
897904&lt;br /&gt;
923674&lt;br /&gt;
949930&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
===5===&lt;br /&gt;
&amp;lt;font color=gold&amp;gt;First Type&amp;lt;/font&amp;gt;&lt;br /&gt;
===6===&lt;br /&gt;
&amp;lt;font color=purple&amp;gt;Fourth Type&amp;lt;/font&amp;gt;&lt;br /&gt;
===7===&lt;br /&gt;
&amp;lt;font color=brown&amp;gt;Sixth Type&amp;lt;/font&amp;gt;&lt;br /&gt;
===8===&lt;br /&gt;
Unknown due to glitch in Hack-O-Matic. Hack-O-Matic provides graphs for each experience function, but they may not be accurate. Do you want me to upload that graph&#039;s picture anyway?&amp;lt;br&amp;gt;&lt;br /&gt;
Are these &amp;quot;hidden&amp;quot; experience functions notable enough to be added to the article somewhere? Thanks. [[User:Ultraflame|Ultraflame]] 20:44, 12 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
I dont understand any of this? Could you make it clearer for the average user to be able to read, if an average person sees that they wont be able to understand it, only smart people will --[[User:Guardian|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;Guardian&amp;lt;/font&amp;gt;]][[Special:Contributions/Guardian|&amp;lt;font color=&amp;quot;#FFFF00&amp;quot;&amp;gt; of&amp;lt;/font&amp;gt;]][[User talk:Guardian|&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt; Earth&amp;lt;/font&amp;gt;]] |[[GSDS|&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;SGMS 2010&amp;lt;/font&amp;gt;]]&lt;br /&gt;
:When a Pokémon gains experience it levels up.  Different Pokémon level up at different rates, and take different amounts of experience to gain each level.  Some Pokémon level up faster than others.  The amount of experience a Pokémon needs to gain a level is determined by one of eight possible formulas.  That&#039;s really the premise of the whole article.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 18:27, 4 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
oh ok thank you, it was that last line &amp;quot;The amount of experience a Pokémon needs to gain a level is determined by one of eight possible formulas.&amp;quot; I didnt really get till you explained it. I just thought they made the pokemon that way, i wasnt aware there was a formula, if this is in the article, can we have the easier to understand version, your version, underneath the complicated bit. --[[User:Guardian|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;Guardian&amp;lt;/font&amp;gt;]][[Special:Contributions/Guardian|&amp;lt;font color=&amp;quot;#FFFF00&amp;quot;&amp;gt; of&amp;lt;/font&amp;gt;]][[User talk:Guardian|&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt; Earth&amp;lt;/font&amp;gt;]] |[[GSDS|&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;SGMS 2010&amp;lt;/font&amp;gt;]]&lt;br /&gt;
:I&#039;ll add some clarification to the article later.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 18:36, 4 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== List of base experence yeald ==&lt;br /&gt;
&lt;br /&gt;
Can someone add this in as a hide able table?&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Arceus - 255&lt;br /&gt;
Blissey - 255&lt;br /&gt;
Chansey - 255&lt;br /&gt;
Happiny - 255&lt;br /&gt;
Dialga - 220&lt;br /&gt;
Giratina - 220&lt;br /&gt;
Ho-oh - 220&lt;br /&gt;
Lugia - 220&lt;br /&gt;
Mewtwo - 220&lt;br /&gt;
Palkia - 220&lt;br /&gt;
Rayquaza - 220&lt;br /&gt;
Regigigas - 220&lt;br /&gt;
Togekiss - 220&lt;br /&gt;
Lapras - 219&lt;br /&gt;
Dragonite - 218&lt;br /&gt;
Garchomp - 218&lt;br /&gt;
Groudon - 218&lt;br /&gt;
Kyogre - 218&lt;br /&gt;
Salamence - 218&lt;br /&gt;
Tyranitar - 218&lt;br /&gt;
Entei - 217&lt;br /&gt;
Moltres - 217&lt;br /&gt;
Regirock - 217&lt;br /&gt;
Rhyperior - 217&lt;br /&gt;
Raikou - 216&lt;br /&gt;
Regice - 216&lt;br /&gt;
Zapdos - 216&lt;br /&gt;
Articuno - 215&lt;br /&gt;
Deoxys - 215&lt;br /&gt;
Heatran - 215&lt;br /&gt;
Jirachi - 215&lt;br /&gt;
Manaphy - 215&lt;br /&gt;
Registeel - 215&lt;br /&gt;
Suicune - 215&lt;br /&gt;
Abomasnow - 214&lt;br /&gt;
Gyarados - 214&lt;br /&gt;
Arcanine - 213&lt;br /&gt;
Milotic - 213&lt;br /&gt;
Exeggutor - 212&lt;br /&gt;
Latias - 211&lt;br /&gt;
Latios - 211&lt;br /&gt;
Magnezone - 211&lt;br /&gt;
Tangrowth - 211&lt;br /&gt;
Tauros - 211&lt;br /&gt;
Azelf - 210&lt;br /&gt;
Blastoise - 210&lt;br /&gt;
Cresselia - 210&lt;br /&gt;
Darkrai - 210&lt;br /&gt;
Dusknoir - 210&lt;br /&gt;
Empoleon - 210&lt;br /&gt;
Feraligatr - 210&lt;br /&gt;
Mesprit - 210&lt;br /&gt;
Metagross - 210&lt;br /&gt;
Slaking - 210&lt;br /&gt;
Swampert - 210&lt;br /&gt;
Uxie - 210&lt;br /&gt;
Blaziken - 209&lt;br /&gt;
Charizard - 209&lt;br /&gt;
Infernape - 209&lt;br /&gt;
Skuntank - 209&lt;br /&gt;
Typhlosion - 209&lt;br /&gt;
Gallade - 208&lt;br /&gt;
Gardevoir - 208&lt;br /&gt;
Meganium - 208&lt;br /&gt;
Sceptile - 208&lt;br /&gt;
Torterra - 208&lt;br /&gt;
Venusaur - 208&lt;br /&gt;
Kingdra - 207&lt;br /&gt;
Mamoswine - 207&lt;br /&gt;
Starmie - 207&lt;br /&gt;
Kingler - 206&lt;br /&gt;
Wailord - 206&lt;br /&gt;
Aggron - 205&lt;br /&gt;
Tentacruel - 205&lt;br /&gt;
Crobat - 204&lt;br /&gt;
Drapion - 204&lt;br /&gt;
Drifblim - 204&lt;br /&gt;
Houndoom - 204&lt;br /&gt;
Lucario - 204&lt;br /&gt;
Rhydon - 204&lt;br /&gt;
Roserade - 204&lt;br /&gt;
Cloyster - 203&lt;br /&gt;
Aerodactyl - 202&lt;br /&gt;
Cradily - 201&lt;br /&gt;
Kabutops - 201&lt;br /&gt;
Armaldo - 200&lt;br /&gt;
Heracross - 200&lt;br /&gt;
Miltank - 200&lt;br /&gt;
Pinsir - 200&lt;br /&gt;
Scizor - 200&lt;br /&gt;
Bastiodon - 199&lt;br /&gt;
Electivire - 199&lt;br /&gt;
Magmortar - 199&lt;br /&gt;
Omastar - 199&lt;br /&gt;
Rampardos - 199&lt;br /&gt;
Weavile - 199&lt;br /&gt;
Flareon - 198&lt;br /&gt;
Hippowdon - 198&lt;br /&gt;
Probopass - 198&lt;br /&gt;
Relicanth - 198&lt;br /&gt;
Yanmega - 198&lt;br /&gt;
Espeon - 197&lt;br /&gt;
Flygon - 197&lt;br /&gt;
Jolteon - 197&lt;br /&gt;
Umbreon - 197&lt;br /&gt;
Glaceon - 196&lt;br /&gt;
Leafeon - 196&lt;br /&gt;
Steelix - 196&lt;br /&gt;
Vaporeon - 196&lt;br /&gt;
Nidoking - 195&lt;br /&gt;
Ampharos - 194&lt;br /&gt;
Luxray - 194&lt;br /&gt;
Nidoqueen - 194&lt;br /&gt;
Lickilicky - 193&lt;br /&gt;
Machamp - 193&lt;br /&gt;
Gliscor - 192&lt;br /&gt;
Rapidash - 192&lt;br /&gt;
Walrein - 192&lt;br /&gt;
Victreebel - 191&lt;br /&gt;
Gengar - 190&lt;br /&gt;
Claydol - 189&lt;br /&gt;
Donphan - 189&lt;br /&gt;
Ursaring - 189&lt;br /&gt;
Altaria - 188&lt;br /&gt;
Bronzong - 188&lt;br /&gt;
Vespiquen - 188&lt;br /&gt;
Froslass - 187&lt;br /&gt;
Glalie - 187&lt;br /&gt;
Honchkrow - 187&lt;br /&gt;
Mismagius - 187&lt;br /&gt;
Scyther - 187&lt;br /&gt;
Alakazam - 186&lt;br /&gt;
Ambipom - 186&lt;br /&gt;
Politoed - 185&lt;br /&gt;
Poliwrath - 185&lt;br /&gt;
Porygon-Z - 185&lt;br /&gt;
Bellossom - 184&lt;br /&gt;
Exploud - 184&lt;br /&gt;
Hariyama - 184&lt;br /&gt;
Vileploom - 184&lt;br /&gt;
Delibird - 183&lt;br /&gt;
Purugly - 183&lt;br /&gt;
Ludicolo - 181&lt;br /&gt;
Shiftry - 181&lt;br /&gt;
Toxicroak - 181&lt;br /&gt;
Porygon2 - 180&lt;br /&gt;
Banette - 179&lt;br /&gt;
Dusclops - 179&lt;br /&gt;
Floatzel - 178&lt;br /&gt;
Gorebyss - 178&lt;br /&gt;
Granbull - 178&lt;br /&gt;
Huntail - 178&lt;br /&gt;
Ninetails - 178&lt;br /&gt;
Cacturne - 177&lt;br /&gt;
Golem - 177&lt;br /&gt;
Wobbuffet - 177&lt;br /&gt;
Dewgong - 176&lt;br /&gt;
Gastrodon - 176&lt;br /&gt;
Jumpluff - 176&lt;br /&gt;
Camerupt - 175&lt;br /&gt;
Kangaskhan - 175&lt;br /&gt;
Sharpedo - 175&lt;br /&gt;
Absol - 174&lt;br /&gt;
Golduck - 174&lt;br /&gt;
Lopunny - 174&lt;br /&gt;
Weezing - 173&lt;br /&gt;
Pidgeot - 172&lt;br /&gt;
Staraptor - 172&lt;br /&gt;
Golbat - 171&lt;br /&gt;
Xatu - 171&lt;br /&gt;
Seaking - 170&lt;br /&gt;
Magneton - 169&lt;br /&gt;
Tropius - 169&lt;br /&gt;
Manectric - 168&lt;br /&gt;
Mantine - 168&lt;br /&gt;
Skarmory - 168&lt;br /&gt;
Spiritomb - 168&lt;br /&gt;
Swalot - 168&lt;br /&gt;
Magmar - 167&lt;br /&gt;
Tangela - 166&lt;br /&gt;
Breloom - 165&lt;br /&gt;
Hypno - 165&lt;br /&gt;
Phione - 165&lt;br /&gt;
Seviper - 165&lt;br /&gt;
Stantler - 165&lt;br /&gt;
Zangoose - 165&lt;br /&gt;
Carnivine - 164&lt;br /&gt;
Grumpig - 164&lt;br /&gt;
Octillery - 164&lt;br /&gt;
Pelipper - 164&lt;br /&gt;
Slowbro - 164&lt;br /&gt;
Slowking - 164&lt;br /&gt;
Sandslash - 163&lt;br /&gt;
Fearow - 162&lt;br /&gt;
Noctowl - 162&lt;br /&gt;
Swellow - 162&lt;br /&gt;
Beautifly - 161&lt;br /&gt;
Crawdaunt - 161&lt;br /&gt;
Torkoal - 161&lt;br /&gt;
Butterfree - 160&lt;br /&gt;
Piloswine - 160&lt;br /&gt;
Beedrill - 159&lt;br /&gt;
Kricketune - 159&lt;br /&gt;
Mothim - 159&lt;br /&gt;
Wormadam - 159&lt;br /&gt;
Dodrio - 158&lt;br /&gt;
Whiscash - 158&lt;br /&gt;
Muk - 157&lt;br /&gt;
Electabuzz - 156&lt;br /&gt;
Lanturn - 156&lt;br /&gt;
Lumineon - 156&lt;br /&gt;
Ninjask - 155&lt;br /&gt;
Seadra - 155&lt;br /&gt;
Celebi - 154&lt;br /&gt;
Magcargo - 154&lt;br /&gt;
Mew - 154&lt;br /&gt;
Snorlax - 154&lt;br /&gt;
Azumarill - 153&lt;br /&gt;
Dugtrio - 153&lt;br /&gt;
Medicham - 153&lt;br /&gt;
Metang - 153&lt;br /&gt;
Lairon - 152&lt;br /&gt;
Ponyta - 152&lt;br /&gt;
Roselia - 152&lt;br /&gt;
Weepinbell - 151&lt;br /&gt;
Electrode - 150&lt;br /&gt;
Lunatone - 150&lt;br /&gt;
Solrock - 150&lt;br /&gt;
Girafarig - 149&lt;br /&gt;
Primeape - 149&lt;br /&gt;
Persian - 148&lt;br /&gt;
Arbok - 147&lt;br /&gt;
Chimecho - 147&lt;br /&gt;
Misdreavus - 147&lt;br /&gt;
Yanma - 147&lt;br /&gt;
Illumise - 146&lt;br /&gt;
Machoke - 146&lt;br /&gt;
Sunflora - 146&lt;br /&gt;
Volbeat - 146&lt;br /&gt;
Castform - 145&lt;br /&gt;
Kadabra - 145&lt;br /&gt;
Dragonair - 144&lt;br /&gt;
Gabite - 144&lt;br /&gt;
Pupitar - 144&lt;br /&gt;
Shelgon - 144&lt;br /&gt;
Croconaw - 143&lt;br /&gt;
Marshtomp - 143&lt;br /&gt;
Prinplup - 143&lt;br /&gt;
Wartortle - 143&lt;br /&gt;
Charmeleon - 142&lt;br /&gt;
Clamperl - 142&lt;br /&gt;
Combusken - 142&lt;br /&gt;
Monferno - 142&lt;br /&gt;
Quilava - 142&lt;br /&gt;
Bayleef - 141&lt;br /&gt;
Grotle - 141&lt;br /&gt;
Grovyle - 141&lt;br /&gt;
Ivysaur - 141&lt;br /&gt;
Lombre - 141&lt;br /&gt;
Nuzleaf - 141&lt;br /&gt;
Hitmonchan - 140&lt;br /&gt;
Kirlia - 140&lt;br /&gt;
Hitmonlee - 139&lt;br /&gt;
Delcatty - 138&lt;br /&gt;
Hitmontop - 138&lt;br /&gt;
Venomoth - 138&lt;br /&gt;
Jynx - 137&lt;br /&gt;
Quagsire - 137&lt;br /&gt;
Wailmer - 137&lt;br /&gt;
Mr. Mime 136&lt;br /&gt;
Skiploom - 136&lt;br /&gt;
Rhyhorn - 135&lt;br /&gt;
Sudowoodo - 135&lt;br /&gt;
Ariados - 134&lt;br /&gt;
Graveler - 134&lt;br /&gt;
Ledian - 134&lt;br /&gt;
Cherrim - 133&lt;br /&gt;
Gloom - 132&lt;br /&gt;
Kecleon - 132&lt;br /&gt;
Rotom - 132&lt;br /&gt;
Sneasel - 132&lt;br /&gt;
Poliwhirl - 131&lt;br /&gt;
Snover - 131&lt;br /&gt;
Porygon - 130&lt;br /&gt;
Clefable - 129&lt;br /&gt;
Linoone - 128&lt;br /&gt;
Masquerain - 128&lt;br /&gt;
Mightyena - 128&lt;br /&gt;
Parasect - 128&lt;br /&gt;
Sealeo - 128&lt;br /&gt;
Drifloon - 127&lt;br /&gt;
Lickitung - 127&lt;br /&gt;
Haunter - 126&lt;br /&gt;
Loudred - 126&lt;br /&gt;
Vibrava - 126&lt;br /&gt;
Vigoroth - 126&lt;br /&gt;
Marowak - 124&lt;br /&gt;
Phanpy - 124&lt;br /&gt;
Teddiursa - 124&lt;br /&gt;
Raichu - 122&lt;br /&gt;
Lileep - 121&lt;br /&gt;
Minun - 120&lt;br /&gt;
Omanyte - 120&lt;br /&gt;
Pachirisu - 120&lt;br /&gt;
Plusle - 120&lt;br /&gt;
Anorith - 119&lt;br /&gt;
Kabuto - 119&lt;br /&gt;
Forretress - 118&lt;br /&gt;
Nidorino - 118&lt;br /&gt;
Flaaffy - 117&lt;br /&gt;
Luxio - 117&lt;br /&gt;
Magby - 117&lt;br /&gt;
Nidorina - 117&lt;br /&gt;
Bibarel - 116&lt;br /&gt;
Furret - 116&lt;br /&gt;
Raticate - 116&lt;br /&gt;
Krabby - 115&lt;br /&gt;
Houndour - 114&lt;br /&gt;
Koffing - 114&lt;br /&gt;
Skorupi - 114&lt;br /&gt;
Togetic - 114&lt;br /&gt;
Corsola - 113&lt;br /&gt;
Pidgeotto - 113&lt;br /&gt;
Staravia - 113&lt;br /&gt;
Corphish - 111&lt;br /&gt;
Goldeen - 111&lt;br /&gt;
Luvdisc - 110&lt;br /&gt;
Wigglytuff - 109&lt;br /&gt;
Gligar - 108&lt;br /&gt;
Mantyke - 108&lt;br /&gt;
Nosepass - 108&lt;br /&gt;
Onix - 108&lt;br /&gt;
Chatot - 107&lt;br /&gt;
Murkrow - 107&lt;br /&gt;
Elekid - 106&lt;br /&gt;
Smeargle - 106&lt;br /&gt;
Staryu - 106&lt;br /&gt;
Tentacool - 105&lt;br /&gt;
Electrike - 104&lt;br /&gt;
Beldum - 103&lt;br /&gt;
Voltorb - 103&lt;br /&gt;
Drowzee - 102&lt;br /&gt;
Qwilfish - 100&lt;br /&gt;
Seel - 100&lt;br /&gt;
Cranidos - 99&lt;br /&gt;
Shieldon - 99&lt;br /&gt;
Slowpoke - 99&lt;br /&gt;
Exeggcute - 98&lt;br /&gt;
Mawile - 98&lt;br /&gt;
Sableye - 98&lt;br /&gt;
Cacnea - 97&lt;br /&gt;
Duskull - 97&lt;br /&gt;
Shellder - 97&lt;br /&gt;
Shuppet - 97&lt;br /&gt;
Aron - 96&lt;br /&gt;
Doduo - 96&lt;br /&gt;
Gastly - 95&lt;br /&gt;
Hippopotas - 95&lt;br /&gt;
Shedinja - 95&lt;br /&gt;
Aipom - 94&lt;br /&gt;
Farfetch&#039;d - 94&lt;br /&gt;
Munchlax - 94&lt;br /&gt;
Sandshrew - 93&lt;br /&gt;
Barboach - 92&lt;br /&gt;
Eevee - 92&lt;br /&gt;
Growlithe - 91&lt;br /&gt;
Meditite - 91&lt;br /&gt;
Tyrogue - 91&lt;br /&gt;
Chinchou - 90&lt;br /&gt;
Finneon - 90&lt;br /&gt;
Grimer - 90&lt;br /&gt;
Bagon - 89&lt;br /&gt;
Magnemite - 89&lt;br /&gt;
Spoink - 89&lt;br /&gt;
Carvanha - 88&lt;br /&gt;
Machop - 88&lt;br /&gt;
Numel - 88&lt;br /&gt;
Cubone - 87&lt;br /&gt;
Makuhita - 87&lt;br /&gt;
Smoochum - 87&lt;br /&gt;
Spinda - 85&lt;br /&gt;
Bellsprout - 84&lt;br /&gt;
Buneary - 84&lt;br /&gt;
Croagunk - 83&lt;br /&gt;
Horsea - 83&lt;br /&gt;
Slakoth - 83&lt;br /&gt;
Pikachu - 82&lt;br /&gt;
Diglett - 81&lt;br /&gt;
Psyduck - 80&lt;br /&gt;
Shuckle - 80&lt;br /&gt;
Stunky - 79&lt;br /&gt;
Mime Jr. 78&lt;br /&gt;
Oddish - 78&lt;br /&gt;
Remoraid - 78&lt;br /&gt;
Slugma - 78&lt;br /&gt;
Swinub - 78&lt;br /&gt;
Poliwag - 77&lt;br /&gt;
Jigglypuff - 76&lt;br /&gt;
Buizel - 75&lt;br /&gt;
Dunsparce - 75&lt;br /&gt;
Gulpin - 75&lt;br /&gt;
Spheal - 75&lt;br /&gt;
Venonat - 75&lt;br /&gt;
Chingling - 74&lt;br /&gt;
Hoppip - 74&lt;br /&gt;
Lotad - 74&lt;br /&gt;
Mankey - 74&lt;br /&gt;
Seedot - 74&lt;br /&gt;
Snorunt - 74&lt;br /&gt;
Swablu - 74&lt;br /&gt;
Togepi - 74&lt;br /&gt;
Abra - 73&lt;br /&gt;
Geodude - 73&lt;br /&gt;
Natu - 73&lt;br /&gt;
Pichu - 73&lt;br /&gt;
Shellos - 73&lt;br /&gt;
Trapinch - 73&lt;br /&gt;
Bronzor - 72&lt;br /&gt;
Cascoon - 72&lt;br /&gt;
Metapod - 72&lt;br /&gt;
Riolu - 72&lt;br /&gt;
Glameow - 71&lt;br /&gt;
Kakuna - 71&lt;br /&gt;
Silcoon - 71&lt;br /&gt;
Paras - 70&lt;br /&gt;
Ralts - 70&lt;br /&gt;
Meowth - 69&lt;br /&gt;
Bonsly - 68&lt;br /&gt;
Budew - 68&lt;br /&gt;
Cherubi - 68&lt;br /&gt;
Clefairy - 68&lt;br /&gt;
Whismur - 68&lt;br /&gt;
Dratini - 67&lt;br /&gt;
Gible - 67&lt;br /&gt;
Larvitar - 67&lt;br /&gt;
Piplup - 66&lt;br /&gt;
Squirtle - 66&lt;br /&gt;
Totodile - 66&lt;br /&gt;
Charmander - 65&lt;br /&gt;
Chimchar - 65&lt;br /&gt;
Cyndaquil - 65&lt;br /&gt;
Mudkip - 65&lt;br /&gt;
Nincada - 65&lt;br /&gt;
Shroomish - 65&lt;br /&gt;
Skitty - 65&lt;br /&gt;
Torchic - 65&lt;br /&gt;
Treecko - 65&lt;br /&gt;
Bulbasaur - 64&lt;br /&gt;
Chikorita - 64&lt;br /&gt;
Shaymin - 64&lt;br /&gt;
Turtwig - 64&lt;br /&gt;
Wingull - 64&lt;br /&gt;
Combee - 63&lt;br /&gt;
Snubbull - 63&lt;br /&gt;
Surskit - 63&lt;br /&gt;
Vulpix - 63&lt;br /&gt;
Ekans - 62&lt;br /&gt;
Burmy - 61&lt;br /&gt;
Ditto - 61&lt;br /&gt;
Feebas - 61&lt;br /&gt;
Unown - 61&lt;br /&gt;
Dustox - 60&lt;br /&gt;
Nidoran♂ - 60&lt;br /&gt;
Pineco - 60&lt;br /&gt;
Shinx - 60&lt;br /&gt;
Zigzagoon - 60&lt;br /&gt;
Mareep - 59&lt;br /&gt;
Nidoran♀ - 59&lt;br /&gt;
Taillow - 59&lt;br /&gt;
Baltoy - 58&lt;br /&gt;
Bidoof - 58&lt;br /&gt;
Hoothoot - 58&lt;br /&gt;
Marill - 58&lt;br /&gt;
Spearow - 58&lt;br /&gt;
Rattata - 57&lt;br /&gt;
Sentret - 57&lt;br /&gt;
Starly - 56&lt;br /&gt;
Pidgey - 55&lt;br /&gt;
Poochyena - 55&lt;br /&gt;
Kricketot - 54&lt;br /&gt;
Ledyba - 54&lt;br /&gt;
Spinarak - 54&lt;br /&gt;
Wurmple - 54&lt;br /&gt;
Zubat - 54&lt;br /&gt;
Caterpie - 53&lt;br /&gt;
Sunkern - 52&lt;br /&gt;
Weedle - 52&lt;br /&gt;
Wooper - 52&lt;br /&gt;
Wynaut - 44&lt;br /&gt;
Igglybuff - 39&lt;br /&gt;
Cleffa - 37&lt;br /&gt;
Azurill - 33&lt;br /&gt;
Magikarp - 20&lt;br /&gt;
--&amp;gt;{{unsigned|Eric the espeon}}&amp;lt;small&amp;gt;&#039;&#039;; massive amount of data hidden by {{u|the dark lord trombonator|trom}}.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Already in [[List of Pokémon by effort value yield]]. [[User:Ultraflame|Ultraflame]] 00:42, 21 November 2009 (UTC)&lt;br /&gt;
No, that is EV yield.. The list I provided was base EXP yield. Quite a major difference there. [[User:Eric the espeon|Eric the espeon]] 17:57, 21 November 2009 (UTC)&lt;br /&gt;
:If you take a look at the article, there&#039;s a column marked &amp;quot;Exp.&amp;quot;, which contains exactly the same data that you have provided. Confusing, I know. [[User:Ultraflame|Ultraflame]] 19:06, 21 November 2009 (UTC)&lt;br /&gt;
Ok, fair enough. This article should probably link to that list then, no? [[User:Eric the espeon|Eric the espeon]] 21:59, 21 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Negative EXP==&lt;br /&gt;
According to the &amp;quot;medium slow&amp;quot; formula, the EXP for level 1 should be -54. This is exploited in the [http://tasvideos.org/950M.html Pokémon Blue TAS]. However there&#039;s no sign of this in the article. Was it fixed in later games? {{unsigned|Gyorokpeter }}&lt;br /&gt;
:It was fixed as of Generation III at the latest, I believe. According to the article, &amp;quot;Due most likely to the issue of speed when using these formulas, the GBA games will simply use a {{wp|lookup table}} for each value of any type instead of computing them. Because of this, these formulas are not actually part of the game mechanics.&amp;quot; [[User:Ultraflame|Ultraflame]] 05:41, 22 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Experience gain in battle ==&lt;br /&gt;
The section on the experience gained in battle only mentions the total experience gained, and not how experience is spread throughout multiple participants in the battle. That information seems like a useful mechanic and should be appended by someone who can add it. --[[User:Naokohiro|Naokohiro]] 19:21, 9 January 2010 (UTC)&lt;br /&gt;
:It is divided evenly among participants, unless some participants have EXP share or whatever. In this case, they receive their share plus the bonus from the held item. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 03:56, 10 January 2010 (UTC)&lt;br /&gt;
::How is it divided among arbitrary amounts of Pokémon involved in the battle, and Pokémon with Exp. Share, including cases where Pokémon have both an Exp. Share and participated in the battle? There are many different cases. For example, when some Pokémon have Exp. Share and some don&#039;t, but some of the Pokémon with Exp. Share participated and some didn&#039;t, but also some Pokémon without Exp. Share that did participate, etc. --[[User:Naokohiro|Naokohiro]] 04:41, 14 January 2010 (UTC)&lt;br /&gt;
:::I don&#039;t know exactly how experience is divided among multiple Exp. Share holders (does each Pokémon with Exp. Share receive (1/(number of Exp. Shares + 1))*(total experience), or does each receive (1/2)*(total experience)*(1/number of Exp. Shares), or something else?), but the experience &#039;&#039;&#039;that is not allocated solely as a result of Exp. Share being held&#039;&#039;&#039; is always divided evenly among the participants of the battle, regardless of whether or not those participants hold Exp. Share. [[User:Ultraflame|Ultraflame]] 06:22, 14 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Switching??? ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ll give an example.&lt;br /&gt;
&lt;br /&gt;
Say I have a Charizard out, and the opponent has Venusaur. The opponent switches to Blastoise, and later I switch to Raichu. If the opponent switches back to Venusaur, and I KO it, will my Charizard still gain exp? &#039;&#039;&#039;-&#039;&#039;&#039;  [[User Talk:Axxonn|&amp;lt;span style=&amp;quot;color:#AAAAFF&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;Axxonn&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[Special:Contributions/Axxonn|&amp;lt;span style=&amp;quot;color:#FFAAAA&amp;quot;&amp;gt;&amp;lt;small&amp;gt;the&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Axxonn|&amp;lt;span style=&amp;quot;color:#999999&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;Awesometrainer&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]] 20:59, 4 May 2010 (UTC)&lt;br /&gt;
:No, at least not in my experience. The Pokémon must face the Pokémon since it has last been sent out from its Poké Ball. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 21:40, 4 May 2010 (UTC)&lt;br /&gt;
::Nope. Tried it before. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 21:59, 4 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Errors with formulas? ==&lt;br /&gt;
I was just double-checking the erratic output based on the formula given, when I realized that the given formula is impossible, in programming terms. Specifically, the game would never output two values for levels 50, 68, and 98, as the current formula shows it does. So I checked to see what the correct distribution of the formulas was, and came up with the following: level 50 could go either way, as both formulas it is attributed to result in the same output, level 68 is calculated based on the second formula given, and level 98 is calculated on the final formula. In other words, the actual division of the formulas should be something along the lines of the first applying to levels below or equal to 50, the second applying to levels greater than 50 but less than or equal to 68, the third applying to levels greater than 68 but less than to 98 (or, to keep similar formatting, apply to levels greater than 68 but less than or equal to 97), and the final one applying to levels greater than or equal to 98 (or, to keep formatting, apply to levels greater than 97). [[User:Glitchfinder|Glitchfinder]] 03:31, 6 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It would also appear that quite a bit has been left out of the fluctuating piecewise function. Specifically, it would appear that the formula used for levels one through 14 will change based on the level modulo 3, resulting in three different yet very similar formulas for these levels. The middle levels, from 15 to 34, remain with the same formula that is given. However, it would appear that there are two separate formulas used for levels 35 to 100, determined by the level modulo 2. Here is the code I was using to test the function, which is written in Ruby:&lt;br /&gt;
&lt;br /&gt;
 test.fluctuating[1] = 0&lt;br /&gt;
 for i in 2...101&lt;br /&gt;
   if i &amp;gt;= 1 &amp;amp;&amp;amp; i &amp;lt; 15 &amp;amp;&amp;amp; i % 3 == 0&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((24.0 + ((i.to_f) / 3.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 1 &amp;amp;&amp;amp; i &amp;lt; 15 &amp;amp;&amp;amp; i % 3 == 1&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((24.0 + ((i.to_f - 1.0) / 3.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 1 &amp;amp;&amp;amp; i &amp;lt; 15 &amp;amp;&amp;amp; i % 3 == 2&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((24.0 + ((i.to_f + 1.0) / 3.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 15 &amp;amp;&amp;amp; i &amp;lt; 35&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((14.0 + i.to_f) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 35 &amp;amp;&amp;amp; i &amp;lt;= 100 &amp;amp;&amp;amp; i % 2 == 0&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((32.0 + (i.to_f / 2.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 35 &amp;amp;&amp;amp; i &amp;lt;= 100 &amp;amp;&amp;amp; i % 2 == 1&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((32.0 + ((i.to_f - 1.0) / 2.0)) / 50.0))&lt;br /&gt;
   end&lt;br /&gt;
   test.fluctuating[i] = val.truncate&lt;br /&gt;
 end&lt;br /&gt;
Please note that the code is given as a demonstration of how the formulas are chosen, and does not include the necessary setup for the test variable. I don&#039;t know the Wikipedia math functions well enough to replace the image, so it would be a good idea for someone else to do it instead. [[User:Glitchfinder|Glitchfinder]] 05:17, 6 May 2010 (UTC)&lt;br /&gt;
:I believe that the modulo operator business is already covered in the formulas, using the floor function symbol (looks a little like square brackets). But I do agree that the erratic functions&#039; domains should be clarified as you said. [[User:Ultraflame|Ultraflame]] 05:25, 6 May 2010 (UTC)&lt;br /&gt;
::That would certainly explain the problem. There should probably be a note stating that those values are actually encased in a floor function, and not simply placed within brackets. (I had to look quite closely to see that they were in fact the floor function symbols, and not simply brackets, like I had assumed they were) [[User:Glitchfinder|Glitchfinder]] 05:47, 6 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Understanding the formulas ==&lt;br /&gt;
&lt;br /&gt;
Could anyone tell me what is ment with &amp;quot;N&amp;quot; in the formulas?&lt;br /&gt;
I can&#039;t find it anywhere on the page. {{unsigned|Ragnearoa}}&lt;br /&gt;
:&amp;quot;n&amp;quot; generally means &amp;quot;number&amp;quot; when used in equations as a variable, in this case... I believe the &amp;quot;n&amp;quot; stands for the base experience given out by a Pokemon. ▫▫&#039;&#039;&#039;[[User:Tina|&amp;lt;span style=&amp;quot;color:#e072a9;&amp;quot;&amp;gt;ティナ&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;sup&amp;gt;[[User talk:Tina|&amp;lt;span style=&amp;quot;color:#728084;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]][[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#728084;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 15:21, 20 May 2010 (UTC)&lt;br /&gt;
::&amp;quot;n&amp;quot; actually represents the level of the Pokémon. &amp;quot;e(n)&amp;quot; is therefore the number of Exp. Points a Pokémon needs to get from level 1 to level &amp;quot;n&amp;quot;. [[User:Ultraflame|Ultraflame]] 01:21, 21 May 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Ultraflame</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Experience&amp;diff=1084541</id>
		<title>Talk:Experience</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Experience&amp;diff=1084541"/>
		<updated>2010-05-21T01:21:04Z</updated>

		<summary type="html">&lt;p&gt;Ultraflame: /* Understanding the formulas */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Erratic (600000)&lt;br /&gt;
E = -1/50*l^4 + 2*l^3 for level&amp;lt;=50&lt;br /&gt;
&lt;br /&gt;
http://www.math.miami.edu/~jam/azure/forum/tuff/ultimatebb.php?ubb=get_topic;f=1;t=001260&lt;br /&gt;
&lt;br /&gt;
It&#039;s mentioned in the thread that level 45 does not work for that. Level 45 is 100273, not 100237. [[User:Sheep|Sheep]] 16:42, 21 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Nevermind the previous message, I figured it out myself. [[User:Sheep|Sheep]] 18:09, 21 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Simplify the formulas ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Was that copied from matlab or something? It can be simplified...&lt;br /&gt;
&lt;br /&gt;
((0.814 - 0.02*(((n - 69) / 3) - (((n - 69) / 3) modulo 1)) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
&lt;br /&gt;
((0.814 - 0.02*(((n - 69) / 3) - float_part((n - 69) / 3) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
((0.814 - 0.02*( int((n - 69) / 3) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
((0.814 - 0.02*( int(n/3 - 23) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
((0.814 + 0.46 - 0.02*( int(n/3) ) - ep(((n - 69) modulo 3))(n^3)&lt;br /&gt;
&lt;br /&gt;
int(  (  1.274 - 0.02*(int(n/3)) - ep(n%3)  ) * (n^3)  )&lt;br /&gt;
That would be easier to read.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;2*(1 - 0.01n)*(n3)&lt;br /&gt;
= int( 2n3 - 0.02n4 )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;(  1 - ((n - 50)*0.01)  ) * (n^3)&lt;br /&gt;
= int( 1.5n3 - 0.01n4 )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;(1.6 - 0.01n) * (n3)&lt;br /&gt;
= int( 1.6n3 - 0.01n4 )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Editting this out of view because it doesn&#039;t really need to be seen (sorry)&lt;br /&gt;
Fair enough, I just put it so you could test my simplifications were right. (Qgpr)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#include &amp;lt;iostream&amp;gt;&lt;br /&gt;
#include &amp;lt;stdlib.h&amp;gt;&lt;br /&gt;
&lt;br /&gt;
using namespace std;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
void initlista();&lt;br /&gt;
double lista[101];&lt;br /&gt;
int errors;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
double modulo(double value, double mod) {&lt;br /&gt;
    double sign;&lt;br /&gt;
    &lt;br /&gt;
    if(value &amp;lt; 0.0) {&lt;br /&gt;
        sign=-1.0;&lt;br /&gt;
        value=value*sign;&lt;br /&gt;
    } else {&lt;br /&gt;
        sign=1.0;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    while(value &amp;gt;= mod) {&lt;br /&gt;
        if(value==0.0)break;&lt;br /&gt;
        value=value-mod;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    //it is % not modulo...&lt;br /&gt;
    //value=value*sign;&lt;br /&gt;
    &lt;br /&gt;
    return value;    &lt;br /&gt;
}&lt;br /&gt;
double ep(double value) {&lt;br /&gt;
    if(value==0.0) {&lt;br /&gt;
        return 0.0;&lt;br /&gt;
    };&lt;br /&gt;
    if(value==1.0){&lt;br /&gt;
        return 0.008;&lt;br /&gt;
    };&lt;br /&gt;
    if(value==2.0){&lt;br /&gt;
        return 0.014;&lt;br /&gt;
    };&lt;br /&gt;
}&lt;br /&gt;
double absol(double value) {&lt;br /&gt;
    if(value &amp;lt; 0.0) {&lt;br /&gt;
        return value = value * -1.0;&lt;br /&gt;
    } else {&lt;br /&gt;
        return value;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
double integ(double value) {&lt;br /&gt;
    double x = 0;&lt;br /&gt;
    double sign;&lt;br /&gt;
    &lt;br /&gt;
    if(value &amp;lt; 0.0) {&lt;br /&gt;
        sign = -1.0;&lt;br /&gt;
        value = value * sign;&lt;br /&gt;
    } else {&lt;br /&gt;
        sign = 1.0;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    while(value &amp;gt;= 1.0) {&lt;br /&gt;
        x = x + 1.0;&lt;br /&gt;
        value = value - 1.0;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    x = x * sign;&lt;br /&gt;
    &lt;br /&gt;
    return x;&lt;br /&gt;
}&lt;br /&gt;
void printexp_level(double exp, int level) {&lt;br /&gt;
    if(lista[level] != exp) {&lt;br /&gt;
        cout&amp;lt;&amp;lt;&amp;quot;Level &amp;quot;&amp;lt;&amp;lt;level&amp;lt;&amp;lt;&amp;quot;: &amp;quot;&amp;lt;&amp;lt;lista[level]&amp;lt;&amp;lt;&amp;quot; vs &amp;quot;&amp;lt;&amp;lt;exp&amp;lt;&amp;lt;&amp;quot; &amp;lt;&amp;gt; ERROR!!!!: &amp;quot;&amp;lt;&amp;lt;(lista[level] - exp)&amp;lt;&amp;lt;endl;&lt;br /&gt;
        errors++;&lt;br /&gt;
        system(&amp;quot;PAUSE&amp;quot;);&lt;br /&gt;
    } else {&lt;br /&gt;
        cout&amp;lt;&amp;lt;&amp;quot;Level &amp;quot;&amp;lt;&amp;lt;level&amp;lt;&amp;lt;&amp;quot;: &amp;quot;&amp;lt;&amp;lt;lista[level]&amp;lt;&amp;lt;&amp;quot; vs &amp;quot;&amp;lt;&amp;lt;exp&amp;lt;&amp;lt;endl;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
int main(int argc, char *argv[])&lt;br /&gt;
{&lt;br /&gt;
    &lt;br /&gt;
  int i;&lt;br /&gt;
  double n = 0.0f;&lt;br /&gt;
  double b;&lt;br /&gt;
&lt;br /&gt;
  errors = 0;&lt;br /&gt;
  initlista();&lt;br /&gt;
  &lt;br /&gt;
  for(i = 0; i &amp;lt;= 50; i++) {&lt;br /&gt;
//    b = (n*n*n)*(2 - (0.02*n));&lt;br /&gt;
    b = (2 * (n*n*n)) - (0.02 * (n*n*n*n));&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  for(i = 51; i &amp;lt;= 68; i++) {&lt;br /&gt;
//    b = (n*n*n)*(  1 - ((n - 50)*0.01)  );&lt;br /&gt;
    b = (1.5 * (n*n*n)) - (0.01 * (n*n*n*n));&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  for(i = 69; i &amp;lt;= 98; i++) {&lt;br /&gt;
//    b = (n*n*n) * (   0.814 - 0.02*( (n/3 - 23) - modulo((n/3 - 23),1) ) - ep(modulo(n - 69, 3))   ); &amp;lt;- wont work, needs integ() somewhere in the double n/3 - floatpart n/3&lt;br /&gt;
    b = (n*n*n) * (  1.274 - (0.02*integ(n/3)) - ep(modulo(n,3))  );&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  for(i = 99; i &amp;lt;= 100; i++) {&lt;br /&gt;
//    b = (n*n*n) * ( 1.6 - (n * 0.01) );&lt;br /&gt;
    b = (1.6 * (n*n*n)) - (0.01 * (n*n*n*n));&lt;br /&gt;
    b = integ(b);&lt;br /&gt;
    printexp_level(b,i);&lt;br /&gt;
    n++;&lt;br /&gt;
  } &lt;br /&gt;
&lt;br /&gt;
  cout&amp;lt;&amp;lt;endl&amp;lt;&amp;lt;&amp;quot;Errors Count : &amp;quot;&amp;lt;&amp;lt;errors&amp;lt;&amp;lt;endl;&lt;br /&gt;
  system(&amp;quot;PAUSE&amp;quot;);  &lt;br /&gt;
  exit(0);  &lt;br /&gt;
  return 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void initlista() {&lt;br /&gt;
lista[0] = 0;lista[1] = 1;lista[2] = 15;lista[3] = 52;lista[4] = 122;lista[5] = 237;lista[6] = 406;lista[7] = 637;lista[8] = 942;lista[9] = 1326;lista[10] = 1800;lista[11] = 2369;lista[12] = 3041;lista[13] = 3822;lista[14] = 4719;lista[15] = 5737;lista[16] = 6881;lista[17] = 8155;lista[18] = 9564;lista[19] = 11111;lista[20] = 12800;lista[21] = 14632;lista[22] = 16610;lista[23] = 18737;lista[24] = 21012;lista[25] = 23437;lista[26] = 26012;lista[27] = 28737;lista[28] = 31610;lista[29] = 34632;lista[30] = 37800;lista[31] = 41111;lista[32] = 44564;lista[33] = 48155;lista[34] = 51881;lista[35] = 55737;lista[36] = 59719;lista[37] = 63822;lista[38] = 68041;lista[39] = 72369;lista[40] = 76800;lista[41] = 81326;lista[42] = 85942;lista[43] = 90637;lista[44] = 95406;lista[45] = 100237;lista[46] = 105122;lista[47] = 110052;lista[48] = 115015;lista[49] = 120001;lista[50] = 125000;lista[51] = 131324;lista[52] = 137795;lista[53] = 144410;lista[54] = 151165;lista[55] = 158056;lista[56] = 165079;lista[57] = 172229;lista[58] = 179503;lista[59] = 186894;lista[60] = 194400;lista[61] = 202013;lista[62] = 209728;lista[63] = 217540;lista[64] = 225443;lista[65] = 233431;lista[66] = 241496;lista[67] = 249633;lista[68] = 257834;lista[69] = 267406;lista[70] = 276458;lista[71] = 286328;lista[72] = 296358;lista[73] = 305767;lista[74] = 316074;lista[75] = 326531;lista[76] = 336255;lista[77] = 346965;lista[78] = 357812;lista[79] = 367807;lista[80] = 378880;lista[81] = 390077;lista[82] = 400293;lista[83] = 411686;lista[84] = 423190;lista[85] = 433572;lista[86] = 445239;lista[87] = 457001;lista[88] = 467489;lista[89] = 479378;lista[90] = 491346;lista[91] = 501878;lista[92] = 513934;lista[93] = 526049;lista[94] = 536557;lista[95] = 548720;lista[96] = 560922;lista[97] = 571333;lista[98] = 583539;lista[99] = 591882;lista[100] = 600000;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Qgpr|Qgpr]]03:05, 01 Mar 2005&lt;br /&gt;
&lt;br /&gt;
I really want to avoid using expressions that are not standard math notation. I don&#039;t even know if there&#039;s a way to represent some integer rounding using standard math notation, just some pseudo-code, that&#039;s why I stuck mod 1 subtraction in there. My plan was to simplify/clean it up once TeX was implemented on bulbapedia.&lt;br /&gt;
&lt;br /&gt;
In the meanwhile you can simplify them. Just keep &amp;quot;mod&amp;quot; or &amp;quot;modulo&amp;quot; instead of &amp;quot;%&amp;quot; and avoid &amp;quot;int().&amp;quot; [[User:Sheep|Sheep]] 20:20, 1 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The big problem is that when I first read that I got confused. No person that would bother to understand that formula wouldn&#039;t know how to program anyways, to represent that rounding you use ||x|| I think, maximum integer, unless I got the symbol wrong, long time I don&#039;t touch math.&lt;br /&gt;
I&#039;ll leave that formula but also add the simplification for anyone that wants someting simplier to read.&lt;br /&gt;
I will also simplify your standard math formulas, but won&#039;t add the ||x|| because I am not sure if its the right symbol, those - 69 can be taken out of modulo since they will be equal to zero.&lt;br /&gt;
[[User:Qgpr|Qgpr]] 20:03, 5 Mar 2005 (GMT-5)&lt;br /&gt;
&lt;br /&gt;
: |x| is modul&#039;&#039;&#039;us&#039;&#039;&#039; - gives the absolute value of function, i.e. |-0.5| = 0.5. Modul&#039;&#039;&#039;o&#039;&#039;&#039; is simply represented as &#039;&#039;mod&#039;&#039; in mathematics. Anyway, while we do not have TeX at the moment, you can try this instead - leave the original math formula as a &amp;lt;nowiki&amp;gt;&amp;lt;!-- COMMENT --&amp;gt;&amp;lt;/nowiki&amp;gt;, and copy the image from Wikipedia (it will generate the image on preview, so you can download that and reupload it here. Don&#039;t overdo it of course.)&lt;br /&gt;
&lt;br /&gt;
: ||x|| ( double | ) is what I was taught here at college, but I guess is not an standard, however I found what it seems is the standard, and used the UTF code to show it. However &amp;lt;*pre&amp;gt; is not happy with &amp;lt;*sub&amp;gt;, you should find a way around because mine doesn&#039;t look that good. By the way it was &amp;quot;greatest integer&amp;quot; not maximum, problems for using a direct translation. [[User:Qgpr|Qgpr]] 22:16, 5 Mar 2005 (GMT-5)&lt;br /&gt;
&lt;br /&gt;
First shot at a TeX markup image. Using&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
\begin{math}&lt;br /&gt;
b \star x \rightarrow \frac{b}{x} - (\frac{b}{x}\;mod\;1)&lt;br /&gt;
\end{math}&lt;br /&gt;
&lt;br /&gt;
\addvspace{.2cm}&lt;br /&gt;
&lt;br /&gt;
\begin{math}&lt;br /&gt;
e(n) = \left\{&lt;br /&gt;
\begin{array}{clrr}&lt;br /&gt;
n^3(\frac{100 - n}{50}); &amp;amp; 0 &amp;lt; n \leq 50 \\*&lt;br /&gt;
n^3(\frac{150 - n}{100}); &amp;amp; 51 \leq n \leq 68 \\*&lt;br /&gt;
n^3(1.274 - \frac{1}{50}(n\star3) - p(n\;mod\;3)); &amp;amp; 69 \leq n \leq 98 \\*&lt;br /&gt;
n^3(\frac{160 - n}{100}); &amp;amp; 99 \leq n \leq 100 \\*&lt;br /&gt;
\end{array}&lt;br /&gt;
\right\}&lt;br /&gt;
\end{math}&lt;br /&gt;
&lt;br /&gt;
\addvspace{.2cm}&lt;br /&gt;
&lt;br /&gt;
\begin{math}&lt;br /&gt;
p(x) = \left\{&lt;br /&gt;
\begin{array}{clrr}&lt;br /&gt;
0.000; &amp;amp; x = 0 \\*&lt;br /&gt;
0.008; &amp;amp; x = 1 \\*&lt;br /&gt;
0.014; &amp;amp; x = 2 \\*&lt;br /&gt;
\end{array}&lt;br /&gt;
\right\}&lt;br /&gt;
\end{math}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I came up with&lt;br /&gt;
&lt;br /&gt;
[[Image:Texerratic.png]]&lt;br /&gt;
&lt;br /&gt;
Kind of cramped. Does it meet the approval of you two? Looking for revisions before I even post it. Especially since I forgot how to properly represent a custom operator (\star). Is that how? [[User:Sheep|Sheep]] 03:32, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
This seems better:&lt;br /&gt;
&amp;lt;pre&amp;gt;\begin{equation}&lt;br /&gt;
E(n) = \left\{ \begin{array}{ll}&lt;br /&gt;
\frac{n^{3} \left(100 - n\right)}{50}, &amp;amp; \textrm{if $0 &amp;lt; n \leq 50$} \\&lt;br /&gt;
\frac{n^{3} \left(150 - n\right)}{100}, &amp;amp; \textrm{if $51 &amp;lt; n \leq 68$} \\&lt;br /&gt;
n^{3} \left(1.274 - \frac{1}{50}\left\lfloor\frac{n}{3}\right\rfloor -p\left(n \bmod 3\right)\right), &amp;amp; \textrm{if $69 &amp;lt; n \leq 98$} \\ &lt;br /&gt;
\frac{n^{3} \left(160 - n\right)}{100}, &amp;amp; \textrm{if $99 &amp;lt; n \leq 100$}&lt;br /&gt;
\end{array}\right.&lt;br /&gt;
\end{equation}&lt;br /&gt;
&lt;br /&gt;
\begin{equation}&lt;br /&gt;
p(m) = \left\{ \begin{array}{ll}&lt;br /&gt;
0.000, &amp;amp; \textrm{if $m = 0$} \\&lt;br /&gt;
0.008, &amp;amp; \textrm{if $m = 1$} \\&lt;br /&gt;
0.014, &amp;amp; \textrm{if $m = 2$}&lt;br /&gt;
\end{array}\right.&lt;br /&gt;
\end{equation}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Image:Erratic experience levels equation 1.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:Erratic experience levels equation 2.png]]&lt;br /&gt;
But when I tested it on Wikipedia, there were a few problems, so if we do get around to installing Texvc, we&#039;ll have to go hammer those problems out. Also, I&#039;d appreciate it if we could find the exact fractions for those decimalised numbers - after all, the computer works in binary, not decimal - hence we won&#039;t have 0.008, we might instead have 523/65536 (or maybe 8/1000, but the result would still be stored as a binary fraction) - [[User:Zhen Lin|刘 (劉) 振霖]] 07:22, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
I updated texerratic.png up there with something that looks more like yours. I didn&#039;t use Wikipedia for mine, I was using TeXnicCenter. I think the decimals are all right how they are, because they actually are more correct. I don&#039;t know exactly how the games handle decimal arithmetic, but it appears that the formulas use values accurate to 3 decimal places. (525/65536) or (523/65536) are not exactly 0.008, and if you put in those values, you&#039;ll get numbers that are off (I got about 6 points off for level 70). [[User:Sheep|Sheep]] 13:47, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Mmm. Since the experience points have to be accurate to about 7sf - I think the fractions should therefore be accurate to 7sf as well. But it might well be that they did use integer multiplication + division (× 8  ÷ 1000) rather than a simpler constant floating point multiplication (× (1 + 402653/2&amp;lt;sup&amp;gt;24&amp;lt;/sup&amp;gt;) × 2&amp;lt;sup&amp;gt;-7&amp;lt;/sup&amp;gt;) - which is approximately how accurate a single-precision IEEE 754 binary fraction is. Funnily enough, IEEE 754 single-precision fractions are accurate to approx 7sf (without exponentiation) by defintion (this one is 0.008 correct to 11sf)). - [[User:Zhen Lin|刘 (劉) 振霖]] 14:40, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hmm. I just learned from Meowth that the game simply stores the values for these as constants in the game, so the fractions are just best-fit and the formula is not used in-game - [[User:Zhen Lin|刘 (劉) 振霖]] 14:44, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
So we need to reach a conclusion. There will be a note added that says these values are stored in the game as constants, not calculated. The formulas, I guess, do not have to be specific to any system of number storage now, so are we saying that the decimal constants are acceptable? [[User:Sheep|Sheep]] 15:04, 6 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
===quick question===&lt;br /&gt;
Why does Level redirect here? An even better question is, why does this page link to Level, thus linking back to itself? --[[user:greengiant|greengiant]]&lt;br /&gt;
&lt;br /&gt;
Sorry my reply is formatted wrong, I don&#039;t know how to do it normally yet.  Anyway, the last time I checked, [[Level]] is its own, seperate article.  Maybe they fixed the problem you saw before.  {{SUBST:Superbreeder]] [[User talk:Superbreeder|What&#039;s up?]] 23:30, 16 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Modify this! ==&lt;br /&gt;
&lt;br /&gt;
Can someone modify the erratic and the fluctuating part of experience? I want to understand it like all the other ones!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Color-Coded ==&lt;br /&gt;
&lt;br /&gt;
I color-coded the exp type descriptions to more-or-less match the colors used on the graph. I did this to make it easier to distinguish them from eachother. I wonder where I can find the look-up table in the game, I bet I can simplify those two honking large piecewise formulas. [[User:Twigpi|Twigpi]] 15:51, 20 November 2007 (UTC)&lt;br /&gt;
:See [http://www.upokecenter.com/games/rs/guides/exptable.html http://www.upokecenter.com/games/rs/guides/exptable.html]. The &amp;quot;1,050,000&amp;quot; in one of the top columns is a typo (should be &amp;quot;1,059,860&amp;quot;). At Level 1, the Experience is always &amp;quot;0&amp;quot; (here, they have it at &amp;quot;1&amp;quot;). [[User:Ultraflame|Ultraflame]] 22:53, 10 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Organize Pokémon ==&lt;br /&gt;
&lt;br /&gt;
I really think there should be either a list of Pokémon by experience types or a category for each type.  You can find out on each particular Pokémon&#039;s page, but there is no way to find Pokémon based on their experience type. [[User:Cheesus Is Lord|Cheesus Is Lord]] 13:23 23 January 2008&lt;br /&gt;
&lt;br /&gt;
:Here is the whole list. Someone could modify it and put it into the main article.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
600000&lt;br /&gt;
Nincada/Ninjask/Shedinja&lt;br /&gt;
Volbeat&lt;br /&gt;
Swablu/Altaria&lt;br /&gt;
Zangoose&lt;br /&gt;
Lileep/Cradily&lt;br /&gt;
Anorith/Armaldo&lt;br /&gt;
Feebas/Milotic&lt;br /&gt;
Clamperl/Huntail/Gorebyss&lt;br /&gt;
Cranidos/Rampardos&lt;br /&gt;
Shieldon/Bastiodon&lt;br /&gt;
Finneon/Lumineon&lt;br /&gt;
&lt;br /&gt;
800000&lt;br /&gt;
Cleffa/Clefairy/Clefable&lt;br /&gt;
Igglybuff/Jigglypuff/Wigglytuff&lt;br /&gt;
Happiny/Chansey/Blissey&lt;br /&gt;
Ledyba/Ledian&lt;br /&gt;
Spinarak/Ariados&lt;br /&gt;
Togepi/Togetic/Togekiss&lt;br /&gt;
Marill/Azumarill&lt;br /&gt;
Aipom/Ambipom&lt;br /&gt;
Misdreavus/Mismagius&lt;br /&gt;
Snubbull/Granbull&lt;br /&gt;
Corsola&lt;br /&gt;
Delibird&lt;br /&gt;
Smeargle&lt;br /&gt;
Skitty/Delcatty&lt;br /&gt;
Mawile&lt;br /&gt;
Spoink/Grumpig&lt;br /&gt;
Spinda&lt;br /&gt;
Lunatone&lt;br /&gt;
Solrock&lt;br /&gt;
Shuppet/Banette&lt;br /&gt;
Duskull/Dusclops/Dusknoir&lt;br /&gt;
Chingling/Chimecho&lt;br /&gt;
Luvdisc&lt;br /&gt;
Glameow/Purugly&lt;br /&gt;
&lt;br /&gt;
1000000&lt;br /&gt;
Caterpie/Metapod/Butterfree&lt;br /&gt;
Weedle/Kakuna/Beedrill&lt;br /&gt;
Rattata/Raticate&lt;br /&gt;
Spearow/Fearow&lt;br /&gt;
Ekans/Arbok&lt;br /&gt;
Pichu/Pikachu/Raichu&lt;br /&gt;
Sandshrew/Sandslash&lt;br /&gt;
Vulpix/Ninetales&lt;br /&gt;
Zubat/Golbat/Crobat&lt;br /&gt;
Paras/Parasect&lt;br /&gt;
Venonat/Venomoth&lt;br /&gt;
Diglett/Dugtrio&lt;br /&gt;
Meowth/Persian&lt;br /&gt;
Psyduck/Golduck&lt;br /&gt;
Mankey/Primeape&lt;br /&gt;
Ponyta/Rapidash&lt;br /&gt;
Slowpoke/Slowbro/Slowking&lt;br /&gt;
Magnemite/Magneton/Magnezone&lt;br /&gt;
Farfetch&#039;d&lt;br /&gt;
Doduo/Dodrio&lt;br /&gt;
Seel/Dewgong&lt;br /&gt;
Grimer/Muk&lt;br /&gt;
Onix/Steelix&lt;br /&gt;
Drowzee/Hypno&lt;br /&gt;
Krabby/Kingler&lt;br /&gt;
Voltorb/Electrode&lt;br /&gt;
Cubone/Marowak&lt;br /&gt;
Tyrogue/Hitmonlee/Hitmonchan/Hitmontop&lt;br /&gt;
Lickitung/Lickilicky&lt;br /&gt;
Koffing/Weezing&lt;br /&gt;
Tangela/Tangrowth&lt;br /&gt;
Kangaskhan&lt;br /&gt;
Horsea/Seadra/Kingdra&lt;br /&gt;
Goldeen/Seaking&lt;br /&gt;
Mime Jr./Mr. Mime&lt;br /&gt;
Scyther/Scizor&lt;br /&gt;
Smoochum/Jynx&lt;br /&gt;
Elekid/Electabuzz/Electivire&lt;br /&gt;
Magby/Magmar/Magmortar&lt;br /&gt;
Ditto&lt;br /&gt;
Eevee/Vaporeon/Jolteon/Flareon/Espeon/Umbreon/Leafeon/Glaceon&lt;br /&gt;
Porygon/Porygon2/Porygon-Z&lt;br /&gt;
Omanyte/Omastar&lt;br /&gt;
Kabuto/Kabutops&lt;br /&gt;
Sentret/Furret&lt;br /&gt;
Hoothoot/Noctowl&lt;br /&gt;
Natu/Xatu&lt;br /&gt;
Bonsly/Sudowoodo&lt;br /&gt;
Yanma/Yanmega&lt;br /&gt;
Wooper/Quagsire&lt;br /&gt;
Unown&lt;br /&gt;
Wobbuffet&lt;br /&gt;
Girafarig&lt;br /&gt;
Dunsparce&lt;br /&gt;
Qwilfish&lt;br /&gt;
Teddiursa/Ursaring&lt;br /&gt;
Slugma/Magcargo&lt;br /&gt;
Remoraid/Octillery&lt;br /&gt;
Phanpy/Donphan&lt;br /&gt;
Poochyena/Mightyena&lt;br /&gt;
Zigzagoon/Linoone&lt;br /&gt;
Wurmple/Silcoon/Beautifly/Cascoon/Dustox&lt;br /&gt;
Wingull/Pelipper&lt;br /&gt;
Surskit/Masquerain&lt;br /&gt;
Nosepass/Probopass&lt;br /&gt;
Meditite/Medicham&lt;br /&gt;
Plusle&lt;br /&gt;
Minun&lt;br /&gt;
Numel/Camerupt&lt;br /&gt;
Torkoal&lt;br /&gt;
Barboach/Whiscash&lt;br /&gt;
Baltoy/Claydol&lt;br /&gt;
Castform&lt;br /&gt;
Snorunt/Glalie/Froslass&lt;br /&gt;
Bidoof/Bibarel&lt;br /&gt;
Burmy/Wormadam/Mothim&lt;br /&gt;
Pachirisu&lt;br /&gt;
Buizel/Floatzel&lt;br /&gt;
Cherubi/Cherrim&lt;br /&gt;
Shellos/Gastrodon&lt;br /&gt;
Buneary/Lopunny&lt;br /&gt;
Stunky/Skuntank&lt;br /&gt;
Bronzor/Bronzong&lt;br /&gt;
Spiritomb&lt;br /&gt;
Croagunk/Toxicroak&lt;br /&gt;
Rotom&lt;br /&gt;
&lt;br /&gt;
1059860&lt;br /&gt;
Bulbasaur/Ivysaur/Venusaur&lt;br /&gt;
Charmander/Charmeleon/Charizard&lt;br /&gt;
Squirtle/Wartortle/Blastoise&lt;br /&gt;
Pidgey/Pidgeotto/Pidgeot&lt;br /&gt;
Nidoran-F/Nidorina/Nidoqueen&lt;br /&gt;
Nidoran-M/Nidorino/Nidoking&lt;br /&gt;
Oddish/Gloom/Vileplume/Bellossom&lt;br /&gt;
Poliwag/Poliwhirl/Poliwrath/Politoed&lt;br /&gt;
Abra/Kadabra/Alakazam&lt;br /&gt;
Machop/Machoke/Machamp&lt;br /&gt;
Bellsprout/Weepinbell/Victreebel&lt;br /&gt;
Geodude/Graveler/Golem&lt;br /&gt;
Gastly/Haunter/Gengar&lt;br /&gt;
Mew&lt;br /&gt;
Chikorita/Bayleef/Meganium&lt;br /&gt;
Cyndaquil/Quilava/Typhlosion&lt;br /&gt;
Totodile/Croconaw/Feraligatr&lt;br /&gt;
Mareep/Flaaffy/Ampharos&lt;br /&gt;
Hoppip/Skiploom/Jumpluff&lt;br /&gt;
Sunkern/Sunflora&lt;br /&gt;
Murkrow/Honchkrow&lt;br /&gt;
Gligar/Gliscor&lt;br /&gt;
Shuckle&lt;br /&gt;
Sneasel/Weavile&lt;br /&gt;
Celebi&lt;br /&gt;
Treecko/Grovyle/Sceptile&lt;br /&gt;
Torchic/Combusken/Blaziken&lt;br /&gt;
Mudkip/Marshtomp/Swampert&lt;br /&gt;
Lotad/Lombre/Ludicolo&lt;br /&gt;
Seedot/Nuzleaf/Shiftry&lt;br /&gt;
Taillow/Swellow&lt;br /&gt;
Whismur/Loudred/Exploud&lt;br /&gt;
Sableye&lt;br /&gt;
Budew/Roselia/Roserade&lt;br /&gt;
Trapinch/Vibrava/Flygon&lt;br /&gt;
Cacnea/Cacturne&lt;br /&gt;
Kecleon&lt;br /&gt;
Absol&lt;br /&gt;
Spheal/Sealeo/Walrein&lt;br /&gt;
Turtwig/Grotle/Torterra&lt;br /&gt;
Chimchar/Monferno/Infernape&lt;br /&gt;
Piplup/Prinplup/Empoleon&lt;br /&gt;
Starly/Staravia/Staraptor&lt;br /&gt;
Kricketot/Kricketune&lt;br /&gt;
Shinx/Luxio/Luxray&lt;br /&gt;
Combee/Vespiquen&lt;br /&gt;
Chatot&lt;br /&gt;
Riolu/Lucario&lt;br /&gt;
Shaymin&lt;br /&gt;
&lt;br /&gt;
1250000&lt;br /&gt;
Growlithe/Arcanine&lt;br /&gt;
Tentacool/Tentacruel&lt;br /&gt;
Shellder/Cloyster&lt;br /&gt;
Exeggcute/Exeggutor&lt;br /&gt;
Rhyhorn/Rhydon/Rhyperior&lt;br /&gt;
Staryu/Starmie&lt;br /&gt;
Pinsir&lt;br /&gt;
Tauros&lt;br /&gt;
Magikarp/Gyarados&lt;br /&gt;
Lapras&lt;br /&gt;
Aerodactyl&lt;br /&gt;
Munchlax/Snorlax&lt;br /&gt;
Articuno&lt;br /&gt;
Zapdos&lt;br /&gt;
Moltres&lt;br /&gt;
Dratini/Dragonair/Dragonite&lt;br /&gt;
Mewtwo&lt;br /&gt;
Chinchou/Lanturn&lt;br /&gt;
Heracross&lt;br /&gt;
Swinub/Piloswine/Mamoswine&lt;br /&gt;
Mantyke/Mantine&lt;br /&gt;
Skarmory&lt;br /&gt;
Houndour/Houndoom&lt;br /&gt;
Stantler&lt;br /&gt;
Miltank&lt;br /&gt;
Raikou&lt;br /&gt;
Entei&lt;br /&gt;
Suicune&lt;br /&gt;
Larvitar/Pupitar/Tyranitar&lt;br /&gt;
Lugia&lt;br /&gt;
Ho-Oh&lt;br /&gt;
Ralts/Kirlia/Gardevoir/Gallade&lt;br /&gt;
Slakoth/Vigoroth/Slaking&lt;br /&gt;
Aron/Lairon/Aggron&lt;br /&gt;
Electrike/Manetric&lt;br /&gt;
Carvahna/Sharpedo&lt;br /&gt;
Tropius&lt;br /&gt;
Relicanth&lt;br /&gt;
Bagon/Shelgon/Salamence&lt;br /&gt;
Beldum/Metang/Metagross&lt;br /&gt;
Regirock&lt;br /&gt;
Regice&lt;br /&gt;
Registeel&lt;br /&gt;
Latias&lt;br /&gt;
Latios&lt;br /&gt;
Kyogre&lt;br /&gt;
Groudon&lt;br /&gt;
Rayquaza&lt;br /&gt;
Jirachi&lt;br /&gt;
Deoxys&lt;br /&gt;
Gible/Gabite/Garchomp&lt;br /&gt;
Hippopotas/Hippowdon&lt;br /&gt;
Skorupi/Drapion&lt;br /&gt;
Carnivine&lt;br /&gt;
Snover/Abomasnow&lt;br /&gt;
Uxie&lt;br /&gt;
Mesprit&lt;br /&gt;
Azelf&lt;br /&gt;
Dialga&lt;br /&gt;
Palkia&lt;br /&gt;
Heatran&lt;br /&gt;
Regigigas&lt;br /&gt;
Giratina&lt;br /&gt;
Cresselia&lt;br /&gt;
Phione&lt;br /&gt;
Manaphy&lt;br /&gt;
Darkrai&lt;br /&gt;
Arceus&lt;br /&gt;
&lt;br /&gt;
1640000&lt;br /&gt;
Shroomish/Breloom&lt;br /&gt;
Makuhita/Hariyama&lt;br /&gt;
Illumise&lt;br /&gt;
Gulpin/Swalot&lt;br /&gt;
Wailmer/Wailord&lt;br /&gt;
Seviper&lt;br /&gt;
Corphish/Crawdaunt&lt;br /&gt;
Drifloon/Drifblim&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
:[[User:Ultraflame|Ultraflame]] 20:45, 23 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
I like this idea and think it would be useful. Anyone else agree? [[User:Eric the espeon|Eric the espeon]] 19:43, 25 November 2008 (UTC)&lt;br /&gt;
:Yes, but I don&#039;t know if it belongs on this page.  We could create categories, but I think I like the idea of another page better, like List of Pokémon by experience requirement, or something.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 19:52, 25 November 2008 (UTC)&lt;br /&gt;
Makes sense, and link to that list from here? [[User:Eric the espeon|Eric the espeon]] 18:19, 4 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ??? ==&lt;br /&gt;
&lt;br /&gt;
If the formula returns a decimal, is the result rounded up or down? --[[User talk:Shiny Noctowl|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;S&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;i&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;y&amp;lt;/small&amp;gt; &amp;lt;sup&amp;gt;N&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;o&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;t&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;w&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;l&amp;lt;/sub&amp;gt;&amp;lt;/font&amp;gt;]] 15:39, 26 May 2008 (UTC)&lt;br /&gt;
:Always rounded down, I believe. [[User:Ultraflame|Ultraflame]] 22:59, 26 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hmm... ==&lt;br /&gt;
&lt;br /&gt;
Does anyone else think that a chart that lists the experience needed to reach each level in an experience group would be a good addition to this page? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 05:20, 1 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:yes [[User:MathijsP|MathijsP]] 07:22, 1 July 2008 (UTC)&lt;br /&gt;
::I added the charts, but, as I had a computer program generate them, I haven&#039;t been able to check the piecewise ones yet. It would be good if someone else could check the piecewise functions (&amp;quot;erratic&amp;quot; and &amp;quot;fluctuating&amp;quot;) to make sure they&#039;re correct. --[[User:Shiny Noctowl|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;S&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;i&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;y&amp;lt;/small&amp;gt; &amp;lt;sup&amp;gt;N&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;o&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;t&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;w&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;l&amp;lt;/sub&amp;gt;&amp;lt;/font&amp;gt;]] 00:15, 29 September 2008 (UTC)&lt;br /&gt;
:::the &amp;quot;Erratic&amp;quot; one is messed up. lvl 98 is 1.2 million, and lvl 99 is under 600,000. also, thats a lot of text, so, i added the show/hide ability. -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:24, 29 September 2008 (UTC)&lt;br /&gt;
::::It&#039;s still messed up. Can you fix it please? --[[User:Shiny Noctowl|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;S&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;i&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;y&amp;lt;/small&amp;gt; &amp;lt;sup&amp;gt;N&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;o&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;c&amp;lt;/sub&amp;gt;&amp;lt;small&amp;gt;t&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;w&amp;lt;/small&amp;gt;&amp;lt;sub&amp;gt;l&amp;lt;/sub&amp;gt;&amp;lt;/font&amp;gt;]] 00:27, 29 September 2008 (UTC)&lt;br /&gt;
:::::i dont know how to fix it, i just added the show/hide things. im just noting its not right. you said you had a computer do it. try again? -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:29, 29 September 2008 (UTC)&lt;br /&gt;
::::::The formula for Level 98 comes out to 583539, which is correct. [[User:Ultraflame|Ultraflame]] 23:05, 29 September 2008 (UTC)&lt;br /&gt;
:::::::well thats fine, but currently it says lvl 98 is 1185901, which it wrong. -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:21, 29 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon Gold/Silver Version ROM - Hack-O-Matic - &amp;quot;Secret&amp;quot; Experience functions ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m sure someone else has noticed that if you use the ROM hack tool Hack-O-Matic to open a Pokémon Gold/Silver ROM and edit Pokémon, there will be eight &amp;quot;experience gradient&amp;quot; choices for each Pokémon as opposed to the four that were actually used in Generation II. I&#039;ve figured out three of the four &amp;quot;secret&amp;quot; functions, and due to a glitch in Hack-O-Matic I can&#039;t examine the fourth one.&amp;lt;br&amp;gt;&lt;br /&gt;
Hack-O-Matic displays the eight experience functions as eight &amp;quot;types&amp;quot; (the numbers go from Level 2 to 100):&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===1===&lt;br /&gt;
Formula is 0.25n^3 + 15n^2 + 205n – 107&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
365&lt;br /&gt;
649&lt;br /&gt;
969&lt;br /&gt;
1324&lt;br /&gt;
1717&lt;br /&gt;
2148&lt;br /&gt;
2621&lt;br /&gt;
3135&lt;br /&gt;
3693&lt;br /&gt;
4295&lt;br /&gt;
4945&lt;br /&gt;
5642&lt;br /&gt;
6389&lt;br /&gt;
7186&lt;br /&gt;
8037&lt;br /&gt;
8941&lt;br /&gt;
9901&lt;br /&gt;
10917&lt;br /&gt;
11993&lt;br /&gt;
13128&lt;br /&gt;
14325&lt;br /&gt;
15584&lt;br /&gt;
16909&lt;br /&gt;
18299&lt;br /&gt;
19757&lt;br /&gt;
21283&lt;br /&gt;
22881&lt;br /&gt;
24550&lt;br /&gt;
26293&lt;br /&gt;
28110&lt;br /&gt;
30005&lt;br /&gt;
31977&lt;br /&gt;
34029&lt;br /&gt;
36161&lt;br /&gt;
38377&lt;br /&gt;
40676&lt;br /&gt;
43061&lt;br /&gt;
45532&lt;br /&gt;
48093&lt;br /&gt;
50743&lt;br /&gt;
53485&lt;br /&gt;
56319&lt;br /&gt;
59249&lt;br /&gt;
62274&lt;br /&gt;
65397&lt;br /&gt;
68618&lt;br /&gt;
71941&lt;br /&gt;
75365&lt;br /&gt;
78893&lt;br /&gt;
82525&lt;br /&gt;
86265&lt;br /&gt;
90112&lt;br /&gt;
94069&lt;br /&gt;
98136&lt;br /&gt;
102317&lt;br /&gt;
106611&lt;br /&gt;
111021&lt;br /&gt;
115547&lt;br /&gt;
120193&lt;br /&gt;
124958&lt;br /&gt;
129845&lt;br /&gt;
134854&lt;br /&gt;
139989&lt;br /&gt;
145249&lt;br /&gt;
150637&lt;br /&gt;
156153&lt;br /&gt;
161801&lt;br /&gt;
167580&lt;br /&gt;
173493&lt;br /&gt;
179540&lt;br /&gt;
185725&lt;br /&gt;
192047&lt;br /&gt;
198509&lt;br /&gt;
205111&lt;br /&gt;
211857&lt;br /&gt;
218746&lt;br /&gt;
225781&lt;br /&gt;
232962&lt;br /&gt;
240293&lt;br /&gt;
247773&lt;br /&gt;
255405&lt;br /&gt;
263189&lt;br /&gt;
271129&lt;br /&gt;
279224&lt;br /&gt;
287477&lt;br /&gt;
295888&lt;br /&gt;
304461&lt;br /&gt;
313195&lt;br /&gt;
322093&lt;br /&gt;
331155&lt;br /&gt;
340385&lt;br /&gt;
349782&lt;br /&gt;
359349&lt;br /&gt;
369086&lt;br /&gt;
378997&lt;br /&gt;
389081&lt;br /&gt;
399341&lt;br /&gt;
409777&lt;br /&gt;
420393&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
===2===&lt;br /&gt;
Same as &amp;lt;font color=green&amp;gt;Fifth Type&amp;lt;/font&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===3===&lt;br /&gt;
0.75n^3 + 10n^2 – 30&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
16&lt;br /&gt;
80&lt;br /&gt;
178&lt;br /&gt;
313&lt;br /&gt;
492&lt;br /&gt;
717&lt;br /&gt;
994&lt;br /&gt;
1326&lt;br /&gt;
1720&lt;br /&gt;
2178&lt;br /&gt;
2706&lt;br /&gt;
3307&lt;br /&gt;
3988&lt;br /&gt;
4751&lt;br /&gt;
5602&lt;br /&gt;
6544&lt;br /&gt;
7584&lt;br /&gt;
8724&lt;br /&gt;
9970&lt;br /&gt;
11325&lt;br /&gt;
12796&lt;br /&gt;
14385&lt;br /&gt;
16098&lt;br /&gt;
17938&lt;br /&gt;
19912&lt;br /&gt;
22022&lt;br /&gt;
24274&lt;br /&gt;
26671&lt;br /&gt;
29220&lt;br /&gt;
31923&lt;br /&gt;
34786&lt;br /&gt;
37812&lt;br /&gt;
41008&lt;br /&gt;
44376&lt;br /&gt;
47922&lt;br /&gt;
51649&lt;br /&gt;
55564&lt;br /&gt;
59669&lt;br /&gt;
63970&lt;br /&gt;
68470&lt;br /&gt;
73176&lt;br /&gt;
78090&lt;br /&gt;
83218&lt;br /&gt;
88563&lt;br /&gt;
94132&lt;br /&gt;
99927&lt;br /&gt;
105954&lt;br /&gt;
112216&lt;br /&gt;
118720&lt;br /&gt;
125468&lt;br /&gt;
132466&lt;br /&gt;
139717&lt;br /&gt;
147228&lt;br /&gt;
155001&lt;br /&gt;
163042&lt;br /&gt;
171354&lt;br /&gt;
179944&lt;br /&gt;
188814&lt;br /&gt;
197970&lt;br /&gt;
207415&lt;br /&gt;
217156&lt;br /&gt;
227195&lt;br /&gt;
237538&lt;br /&gt;
248188&lt;br /&gt;
259152&lt;br /&gt;
270432&lt;br /&gt;
282034&lt;br /&gt;
293961&lt;br /&gt;
306220&lt;br /&gt;
318813&lt;br /&gt;
331746&lt;br /&gt;
345022&lt;br /&gt;
358648&lt;br /&gt;
372626&lt;br /&gt;
386962&lt;br /&gt;
401659&lt;br /&gt;
416724&lt;br /&gt;
432159&lt;br /&gt;
447970&lt;br /&gt;
464160&lt;br /&gt;
480736&lt;br /&gt;
497700&lt;br /&gt;
515058&lt;br /&gt;
532813&lt;br /&gt;
550972&lt;br /&gt;
569537&lt;br /&gt;
588514&lt;br /&gt;
607906&lt;br /&gt;
627720&lt;br /&gt;
647958&lt;br /&gt;
668626&lt;br /&gt;
689727&lt;br /&gt;
711268&lt;br /&gt;
733251&lt;br /&gt;
755682&lt;br /&gt;
778564&lt;br /&gt;
801904&lt;br /&gt;
825704&lt;br /&gt;
849970&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
===4===&lt;br /&gt;
0.75n^3 + 20n^2 – 70&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
16&lt;br /&gt;
130&lt;br /&gt;
298&lt;br /&gt;
523&lt;br /&gt;
812&lt;br /&gt;
1167&lt;br /&gt;
1594&lt;br /&gt;
2096&lt;br /&gt;
2680&lt;br /&gt;
3348&lt;br /&gt;
4106&lt;br /&gt;
4957&lt;br /&gt;
5908&lt;br /&gt;
6961&lt;br /&gt;
8122&lt;br /&gt;
9394&lt;br /&gt;
10784&lt;br /&gt;
12294&lt;br /&gt;
13930&lt;br /&gt;
15695&lt;br /&gt;
17596&lt;br /&gt;
19635&lt;br /&gt;
21818&lt;br /&gt;
24148&lt;br /&gt;
26632&lt;br /&gt;
29272&lt;br /&gt;
32074&lt;br /&gt;
35041&lt;br /&gt;
38180&lt;br /&gt;
41493&lt;br /&gt;
44986&lt;br /&gt;
48662&lt;br /&gt;
52528&lt;br /&gt;
56586&lt;br /&gt;
60842&lt;br /&gt;
65299&lt;br /&gt;
69964&lt;br /&gt;
74839&lt;br /&gt;
79930&lt;br /&gt;
85240&lt;br /&gt;
90776&lt;br /&gt;
96540&lt;br /&gt;
102538&lt;br /&gt;
108773&lt;br /&gt;
115252&lt;br /&gt;
121977&lt;br /&gt;
128954&lt;br /&gt;
136186&lt;br /&gt;
143680&lt;br /&gt;
151438&lt;br /&gt;
159466&lt;br /&gt;
167767&lt;br /&gt;
176348&lt;br /&gt;
185211&lt;br /&gt;
194362&lt;br /&gt;
203804&lt;br /&gt;
213544&lt;br /&gt;
223584&lt;br /&gt;
233930&lt;br /&gt;
244585&lt;br /&gt;
255556&lt;br /&gt;
266845&lt;br /&gt;
278458&lt;br /&gt;
290398&lt;br /&gt;
302672&lt;br /&gt;
315282&lt;br /&gt;
328234&lt;br /&gt;
341531&lt;br /&gt;
355180&lt;br /&gt;
369183&lt;br /&gt;
383546&lt;br /&gt;
398272&lt;br /&gt;
413368&lt;br /&gt;
428836&lt;br /&gt;
444682&lt;br /&gt;
460909&lt;br /&gt;
477524&lt;br /&gt;
494529&lt;br /&gt;
511930&lt;br /&gt;
529730&lt;br /&gt;
547936&lt;br /&gt;
566550&lt;br /&gt;
585578&lt;br /&gt;
605023&lt;br /&gt;
624892&lt;br /&gt;
645187&lt;br /&gt;
665914&lt;br /&gt;
687076&lt;br /&gt;
708680&lt;br /&gt;
730728&lt;br /&gt;
753226&lt;br /&gt;
776177&lt;br /&gt;
799588&lt;br /&gt;
823461&lt;br /&gt;
847802&lt;br /&gt;
872614&lt;br /&gt;
897904&lt;br /&gt;
923674&lt;br /&gt;
949930&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
===5===&lt;br /&gt;
&amp;lt;font color=gold&amp;gt;First Type&amp;lt;/font&amp;gt;&lt;br /&gt;
===6===&lt;br /&gt;
&amp;lt;font color=purple&amp;gt;Fourth Type&amp;lt;/font&amp;gt;&lt;br /&gt;
===7===&lt;br /&gt;
&amp;lt;font color=brown&amp;gt;Sixth Type&amp;lt;/font&amp;gt;&lt;br /&gt;
===8===&lt;br /&gt;
Unknown due to glitch in Hack-O-Matic. Hack-O-Matic provides graphs for each experience function, but they may not be accurate. Do you want me to upload that graph&#039;s picture anyway?&amp;lt;br&amp;gt;&lt;br /&gt;
Are these &amp;quot;hidden&amp;quot; experience functions notable enough to be added to the article somewhere? Thanks. [[User:Ultraflame|Ultraflame]] 20:44, 12 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
I dont understand any of this? Could you make it clearer for the average user to be able to read, if an average person sees that they wont be able to understand it, only smart people will --[[User:Guardian|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;Guardian&amp;lt;/font&amp;gt;]][[Special:Contributions/Guardian|&amp;lt;font color=&amp;quot;#FFFF00&amp;quot;&amp;gt; of&amp;lt;/font&amp;gt;]][[User talk:Guardian|&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt; Earth&amp;lt;/font&amp;gt;]] |[[GSDS|&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;SGMS 2010&amp;lt;/font&amp;gt;]]&lt;br /&gt;
:When a Pokémon gains experience it levels up.  Different Pokémon level up at different rates, and take different amounts of experience to gain each level.  Some Pokémon level up faster than others.  The amount of experience a Pokémon needs to gain a level is determined by one of eight possible formulas.  That&#039;s really the premise of the whole article.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 18:27, 4 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
oh ok thank you, it was that last line &amp;quot;The amount of experience a Pokémon needs to gain a level is determined by one of eight possible formulas.&amp;quot; I didnt really get till you explained it. I just thought they made the pokemon that way, i wasnt aware there was a formula, if this is in the article, can we have the easier to understand version, your version, underneath the complicated bit. --[[User:Guardian|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;Guardian&amp;lt;/font&amp;gt;]][[Special:Contributions/Guardian|&amp;lt;font color=&amp;quot;#FFFF00&amp;quot;&amp;gt; of&amp;lt;/font&amp;gt;]][[User talk:Guardian|&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt; Earth&amp;lt;/font&amp;gt;]] |[[GSDS|&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;SGMS 2010&amp;lt;/font&amp;gt;]]&lt;br /&gt;
:I&#039;ll add some clarification to the article later.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 18:36, 4 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== List of base experence yeald ==&lt;br /&gt;
&lt;br /&gt;
Can someone add this in as a hide able table?&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Arceus - 255&lt;br /&gt;
Blissey - 255&lt;br /&gt;
Chansey - 255&lt;br /&gt;
Happiny - 255&lt;br /&gt;
Dialga - 220&lt;br /&gt;
Giratina - 220&lt;br /&gt;
Ho-oh - 220&lt;br /&gt;
Lugia - 220&lt;br /&gt;
Mewtwo - 220&lt;br /&gt;
Palkia - 220&lt;br /&gt;
Rayquaza - 220&lt;br /&gt;
Regigigas - 220&lt;br /&gt;
Togekiss - 220&lt;br /&gt;
Lapras - 219&lt;br /&gt;
Dragonite - 218&lt;br /&gt;
Garchomp - 218&lt;br /&gt;
Groudon - 218&lt;br /&gt;
Kyogre - 218&lt;br /&gt;
Salamence - 218&lt;br /&gt;
Tyranitar - 218&lt;br /&gt;
Entei - 217&lt;br /&gt;
Moltres - 217&lt;br /&gt;
Regirock - 217&lt;br /&gt;
Rhyperior - 217&lt;br /&gt;
Raikou - 216&lt;br /&gt;
Regice - 216&lt;br /&gt;
Zapdos - 216&lt;br /&gt;
Articuno - 215&lt;br /&gt;
Deoxys - 215&lt;br /&gt;
Heatran - 215&lt;br /&gt;
Jirachi - 215&lt;br /&gt;
Manaphy - 215&lt;br /&gt;
Registeel - 215&lt;br /&gt;
Suicune - 215&lt;br /&gt;
Abomasnow - 214&lt;br /&gt;
Gyarados - 214&lt;br /&gt;
Arcanine - 213&lt;br /&gt;
Milotic - 213&lt;br /&gt;
Exeggutor - 212&lt;br /&gt;
Latias - 211&lt;br /&gt;
Latios - 211&lt;br /&gt;
Magnezone - 211&lt;br /&gt;
Tangrowth - 211&lt;br /&gt;
Tauros - 211&lt;br /&gt;
Azelf - 210&lt;br /&gt;
Blastoise - 210&lt;br /&gt;
Cresselia - 210&lt;br /&gt;
Darkrai - 210&lt;br /&gt;
Dusknoir - 210&lt;br /&gt;
Empoleon - 210&lt;br /&gt;
Feraligatr - 210&lt;br /&gt;
Mesprit - 210&lt;br /&gt;
Metagross - 210&lt;br /&gt;
Slaking - 210&lt;br /&gt;
Swampert - 210&lt;br /&gt;
Uxie - 210&lt;br /&gt;
Blaziken - 209&lt;br /&gt;
Charizard - 209&lt;br /&gt;
Infernape - 209&lt;br /&gt;
Skuntank - 209&lt;br /&gt;
Typhlosion - 209&lt;br /&gt;
Gallade - 208&lt;br /&gt;
Gardevoir - 208&lt;br /&gt;
Meganium - 208&lt;br /&gt;
Sceptile - 208&lt;br /&gt;
Torterra - 208&lt;br /&gt;
Venusaur - 208&lt;br /&gt;
Kingdra - 207&lt;br /&gt;
Mamoswine - 207&lt;br /&gt;
Starmie - 207&lt;br /&gt;
Kingler - 206&lt;br /&gt;
Wailord - 206&lt;br /&gt;
Aggron - 205&lt;br /&gt;
Tentacruel - 205&lt;br /&gt;
Crobat - 204&lt;br /&gt;
Drapion - 204&lt;br /&gt;
Drifblim - 204&lt;br /&gt;
Houndoom - 204&lt;br /&gt;
Lucario - 204&lt;br /&gt;
Rhydon - 204&lt;br /&gt;
Roserade - 204&lt;br /&gt;
Cloyster - 203&lt;br /&gt;
Aerodactyl - 202&lt;br /&gt;
Cradily - 201&lt;br /&gt;
Kabutops - 201&lt;br /&gt;
Armaldo - 200&lt;br /&gt;
Heracross - 200&lt;br /&gt;
Miltank - 200&lt;br /&gt;
Pinsir - 200&lt;br /&gt;
Scizor - 200&lt;br /&gt;
Bastiodon - 199&lt;br /&gt;
Electivire - 199&lt;br /&gt;
Magmortar - 199&lt;br /&gt;
Omastar - 199&lt;br /&gt;
Rampardos - 199&lt;br /&gt;
Weavile - 199&lt;br /&gt;
Flareon - 198&lt;br /&gt;
Hippowdon - 198&lt;br /&gt;
Probopass - 198&lt;br /&gt;
Relicanth - 198&lt;br /&gt;
Yanmega - 198&lt;br /&gt;
Espeon - 197&lt;br /&gt;
Flygon - 197&lt;br /&gt;
Jolteon - 197&lt;br /&gt;
Umbreon - 197&lt;br /&gt;
Glaceon - 196&lt;br /&gt;
Leafeon - 196&lt;br /&gt;
Steelix - 196&lt;br /&gt;
Vaporeon - 196&lt;br /&gt;
Nidoking - 195&lt;br /&gt;
Ampharos - 194&lt;br /&gt;
Luxray - 194&lt;br /&gt;
Nidoqueen - 194&lt;br /&gt;
Lickilicky - 193&lt;br /&gt;
Machamp - 193&lt;br /&gt;
Gliscor - 192&lt;br /&gt;
Rapidash - 192&lt;br /&gt;
Walrein - 192&lt;br /&gt;
Victreebel - 191&lt;br /&gt;
Gengar - 190&lt;br /&gt;
Claydol - 189&lt;br /&gt;
Donphan - 189&lt;br /&gt;
Ursaring - 189&lt;br /&gt;
Altaria - 188&lt;br /&gt;
Bronzong - 188&lt;br /&gt;
Vespiquen - 188&lt;br /&gt;
Froslass - 187&lt;br /&gt;
Glalie - 187&lt;br /&gt;
Honchkrow - 187&lt;br /&gt;
Mismagius - 187&lt;br /&gt;
Scyther - 187&lt;br /&gt;
Alakazam - 186&lt;br /&gt;
Ambipom - 186&lt;br /&gt;
Politoed - 185&lt;br /&gt;
Poliwrath - 185&lt;br /&gt;
Porygon-Z - 185&lt;br /&gt;
Bellossom - 184&lt;br /&gt;
Exploud - 184&lt;br /&gt;
Hariyama - 184&lt;br /&gt;
Vileploom - 184&lt;br /&gt;
Delibird - 183&lt;br /&gt;
Purugly - 183&lt;br /&gt;
Ludicolo - 181&lt;br /&gt;
Shiftry - 181&lt;br /&gt;
Toxicroak - 181&lt;br /&gt;
Porygon2 - 180&lt;br /&gt;
Banette - 179&lt;br /&gt;
Dusclops - 179&lt;br /&gt;
Floatzel - 178&lt;br /&gt;
Gorebyss - 178&lt;br /&gt;
Granbull - 178&lt;br /&gt;
Huntail - 178&lt;br /&gt;
Ninetails - 178&lt;br /&gt;
Cacturne - 177&lt;br /&gt;
Golem - 177&lt;br /&gt;
Wobbuffet - 177&lt;br /&gt;
Dewgong - 176&lt;br /&gt;
Gastrodon - 176&lt;br /&gt;
Jumpluff - 176&lt;br /&gt;
Camerupt - 175&lt;br /&gt;
Kangaskhan - 175&lt;br /&gt;
Sharpedo - 175&lt;br /&gt;
Absol - 174&lt;br /&gt;
Golduck - 174&lt;br /&gt;
Lopunny - 174&lt;br /&gt;
Weezing - 173&lt;br /&gt;
Pidgeot - 172&lt;br /&gt;
Staraptor - 172&lt;br /&gt;
Golbat - 171&lt;br /&gt;
Xatu - 171&lt;br /&gt;
Seaking - 170&lt;br /&gt;
Magneton - 169&lt;br /&gt;
Tropius - 169&lt;br /&gt;
Manectric - 168&lt;br /&gt;
Mantine - 168&lt;br /&gt;
Skarmory - 168&lt;br /&gt;
Spiritomb - 168&lt;br /&gt;
Swalot - 168&lt;br /&gt;
Magmar - 167&lt;br /&gt;
Tangela - 166&lt;br /&gt;
Breloom - 165&lt;br /&gt;
Hypno - 165&lt;br /&gt;
Phione - 165&lt;br /&gt;
Seviper - 165&lt;br /&gt;
Stantler - 165&lt;br /&gt;
Zangoose - 165&lt;br /&gt;
Carnivine - 164&lt;br /&gt;
Grumpig - 164&lt;br /&gt;
Octillery - 164&lt;br /&gt;
Pelipper - 164&lt;br /&gt;
Slowbro - 164&lt;br /&gt;
Slowking - 164&lt;br /&gt;
Sandslash - 163&lt;br /&gt;
Fearow - 162&lt;br /&gt;
Noctowl - 162&lt;br /&gt;
Swellow - 162&lt;br /&gt;
Beautifly - 161&lt;br /&gt;
Crawdaunt - 161&lt;br /&gt;
Torkoal - 161&lt;br /&gt;
Butterfree - 160&lt;br /&gt;
Piloswine - 160&lt;br /&gt;
Beedrill - 159&lt;br /&gt;
Kricketune - 159&lt;br /&gt;
Mothim - 159&lt;br /&gt;
Wormadam - 159&lt;br /&gt;
Dodrio - 158&lt;br /&gt;
Whiscash - 158&lt;br /&gt;
Muk - 157&lt;br /&gt;
Electabuzz - 156&lt;br /&gt;
Lanturn - 156&lt;br /&gt;
Lumineon - 156&lt;br /&gt;
Ninjask - 155&lt;br /&gt;
Seadra - 155&lt;br /&gt;
Celebi - 154&lt;br /&gt;
Magcargo - 154&lt;br /&gt;
Mew - 154&lt;br /&gt;
Snorlax - 154&lt;br /&gt;
Azumarill - 153&lt;br /&gt;
Dugtrio - 153&lt;br /&gt;
Medicham - 153&lt;br /&gt;
Metang - 153&lt;br /&gt;
Lairon - 152&lt;br /&gt;
Ponyta - 152&lt;br /&gt;
Roselia - 152&lt;br /&gt;
Weepinbell - 151&lt;br /&gt;
Electrode - 150&lt;br /&gt;
Lunatone - 150&lt;br /&gt;
Solrock - 150&lt;br /&gt;
Girafarig - 149&lt;br /&gt;
Primeape - 149&lt;br /&gt;
Persian - 148&lt;br /&gt;
Arbok - 147&lt;br /&gt;
Chimecho - 147&lt;br /&gt;
Misdreavus - 147&lt;br /&gt;
Yanma - 147&lt;br /&gt;
Illumise - 146&lt;br /&gt;
Machoke - 146&lt;br /&gt;
Sunflora - 146&lt;br /&gt;
Volbeat - 146&lt;br /&gt;
Castform - 145&lt;br /&gt;
Kadabra - 145&lt;br /&gt;
Dragonair - 144&lt;br /&gt;
Gabite - 144&lt;br /&gt;
Pupitar - 144&lt;br /&gt;
Shelgon - 144&lt;br /&gt;
Croconaw - 143&lt;br /&gt;
Marshtomp - 143&lt;br /&gt;
Prinplup - 143&lt;br /&gt;
Wartortle - 143&lt;br /&gt;
Charmeleon - 142&lt;br /&gt;
Clamperl - 142&lt;br /&gt;
Combusken - 142&lt;br /&gt;
Monferno - 142&lt;br /&gt;
Quilava - 142&lt;br /&gt;
Bayleef - 141&lt;br /&gt;
Grotle - 141&lt;br /&gt;
Grovyle - 141&lt;br /&gt;
Ivysaur - 141&lt;br /&gt;
Lombre - 141&lt;br /&gt;
Nuzleaf - 141&lt;br /&gt;
Hitmonchan - 140&lt;br /&gt;
Kirlia - 140&lt;br /&gt;
Hitmonlee - 139&lt;br /&gt;
Delcatty - 138&lt;br /&gt;
Hitmontop - 138&lt;br /&gt;
Venomoth - 138&lt;br /&gt;
Jynx - 137&lt;br /&gt;
Quagsire - 137&lt;br /&gt;
Wailmer - 137&lt;br /&gt;
Mr. Mime 136&lt;br /&gt;
Skiploom - 136&lt;br /&gt;
Rhyhorn - 135&lt;br /&gt;
Sudowoodo - 135&lt;br /&gt;
Ariados - 134&lt;br /&gt;
Graveler - 134&lt;br /&gt;
Ledian - 134&lt;br /&gt;
Cherrim - 133&lt;br /&gt;
Gloom - 132&lt;br /&gt;
Kecleon - 132&lt;br /&gt;
Rotom - 132&lt;br /&gt;
Sneasel - 132&lt;br /&gt;
Poliwhirl - 131&lt;br /&gt;
Snover - 131&lt;br /&gt;
Porygon - 130&lt;br /&gt;
Clefable - 129&lt;br /&gt;
Linoone - 128&lt;br /&gt;
Masquerain - 128&lt;br /&gt;
Mightyena - 128&lt;br /&gt;
Parasect - 128&lt;br /&gt;
Sealeo - 128&lt;br /&gt;
Drifloon - 127&lt;br /&gt;
Lickitung - 127&lt;br /&gt;
Haunter - 126&lt;br /&gt;
Loudred - 126&lt;br /&gt;
Vibrava - 126&lt;br /&gt;
Vigoroth - 126&lt;br /&gt;
Marowak - 124&lt;br /&gt;
Phanpy - 124&lt;br /&gt;
Teddiursa - 124&lt;br /&gt;
Raichu - 122&lt;br /&gt;
Lileep - 121&lt;br /&gt;
Minun - 120&lt;br /&gt;
Omanyte - 120&lt;br /&gt;
Pachirisu - 120&lt;br /&gt;
Plusle - 120&lt;br /&gt;
Anorith - 119&lt;br /&gt;
Kabuto - 119&lt;br /&gt;
Forretress - 118&lt;br /&gt;
Nidorino - 118&lt;br /&gt;
Flaaffy - 117&lt;br /&gt;
Luxio - 117&lt;br /&gt;
Magby - 117&lt;br /&gt;
Nidorina - 117&lt;br /&gt;
Bibarel - 116&lt;br /&gt;
Furret - 116&lt;br /&gt;
Raticate - 116&lt;br /&gt;
Krabby - 115&lt;br /&gt;
Houndour - 114&lt;br /&gt;
Koffing - 114&lt;br /&gt;
Skorupi - 114&lt;br /&gt;
Togetic - 114&lt;br /&gt;
Corsola - 113&lt;br /&gt;
Pidgeotto - 113&lt;br /&gt;
Staravia - 113&lt;br /&gt;
Corphish - 111&lt;br /&gt;
Goldeen - 111&lt;br /&gt;
Luvdisc - 110&lt;br /&gt;
Wigglytuff - 109&lt;br /&gt;
Gligar - 108&lt;br /&gt;
Mantyke - 108&lt;br /&gt;
Nosepass - 108&lt;br /&gt;
Onix - 108&lt;br /&gt;
Chatot - 107&lt;br /&gt;
Murkrow - 107&lt;br /&gt;
Elekid - 106&lt;br /&gt;
Smeargle - 106&lt;br /&gt;
Staryu - 106&lt;br /&gt;
Tentacool - 105&lt;br /&gt;
Electrike - 104&lt;br /&gt;
Beldum - 103&lt;br /&gt;
Voltorb - 103&lt;br /&gt;
Drowzee - 102&lt;br /&gt;
Qwilfish - 100&lt;br /&gt;
Seel - 100&lt;br /&gt;
Cranidos - 99&lt;br /&gt;
Shieldon - 99&lt;br /&gt;
Slowpoke - 99&lt;br /&gt;
Exeggcute - 98&lt;br /&gt;
Mawile - 98&lt;br /&gt;
Sableye - 98&lt;br /&gt;
Cacnea - 97&lt;br /&gt;
Duskull - 97&lt;br /&gt;
Shellder - 97&lt;br /&gt;
Shuppet - 97&lt;br /&gt;
Aron - 96&lt;br /&gt;
Doduo - 96&lt;br /&gt;
Gastly - 95&lt;br /&gt;
Hippopotas - 95&lt;br /&gt;
Shedinja - 95&lt;br /&gt;
Aipom - 94&lt;br /&gt;
Farfetch&#039;d - 94&lt;br /&gt;
Munchlax - 94&lt;br /&gt;
Sandshrew - 93&lt;br /&gt;
Barboach - 92&lt;br /&gt;
Eevee - 92&lt;br /&gt;
Growlithe - 91&lt;br /&gt;
Meditite - 91&lt;br /&gt;
Tyrogue - 91&lt;br /&gt;
Chinchou - 90&lt;br /&gt;
Finneon - 90&lt;br /&gt;
Grimer - 90&lt;br /&gt;
Bagon - 89&lt;br /&gt;
Magnemite - 89&lt;br /&gt;
Spoink - 89&lt;br /&gt;
Carvanha - 88&lt;br /&gt;
Machop - 88&lt;br /&gt;
Numel - 88&lt;br /&gt;
Cubone - 87&lt;br /&gt;
Makuhita - 87&lt;br /&gt;
Smoochum - 87&lt;br /&gt;
Spinda - 85&lt;br /&gt;
Bellsprout - 84&lt;br /&gt;
Buneary - 84&lt;br /&gt;
Croagunk - 83&lt;br /&gt;
Horsea - 83&lt;br /&gt;
Slakoth - 83&lt;br /&gt;
Pikachu - 82&lt;br /&gt;
Diglett - 81&lt;br /&gt;
Psyduck - 80&lt;br /&gt;
Shuckle - 80&lt;br /&gt;
Stunky - 79&lt;br /&gt;
Mime Jr. 78&lt;br /&gt;
Oddish - 78&lt;br /&gt;
Remoraid - 78&lt;br /&gt;
Slugma - 78&lt;br /&gt;
Swinub - 78&lt;br /&gt;
Poliwag - 77&lt;br /&gt;
Jigglypuff - 76&lt;br /&gt;
Buizel - 75&lt;br /&gt;
Dunsparce - 75&lt;br /&gt;
Gulpin - 75&lt;br /&gt;
Spheal - 75&lt;br /&gt;
Venonat - 75&lt;br /&gt;
Chingling - 74&lt;br /&gt;
Hoppip - 74&lt;br /&gt;
Lotad - 74&lt;br /&gt;
Mankey - 74&lt;br /&gt;
Seedot - 74&lt;br /&gt;
Snorunt - 74&lt;br /&gt;
Swablu - 74&lt;br /&gt;
Togepi - 74&lt;br /&gt;
Abra - 73&lt;br /&gt;
Geodude - 73&lt;br /&gt;
Natu - 73&lt;br /&gt;
Pichu - 73&lt;br /&gt;
Shellos - 73&lt;br /&gt;
Trapinch - 73&lt;br /&gt;
Bronzor - 72&lt;br /&gt;
Cascoon - 72&lt;br /&gt;
Metapod - 72&lt;br /&gt;
Riolu - 72&lt;br /&gt;
Glameow - 71&lt;br /&gt;
Kakuna - 71&lt;br /&gt;
Silcoon - 71&lt;br /&gt;
Paras - 70&lt;br /&gt;
Ralts - 70&lt;br /&gt;
Meowth - 69&lt;br /&gt;
Bonsly - 68&lt;br /&gt;
Budew - 68&lt;br /&gt;
Cherubi - 68&lt;br /&gt;
Clefairy - 68&lt;br /&gt;
Whismur - 68&lt;br /&gt;
Dratini - 67&lt;br /&gt;
Gible - 67&lt;br /&gt;
Larvitar - 67&lt;br /&gt;
Piplup - 66&lt;br /&gt;
Squirtle - 66&lt;br /&gt;
Totodile - 66&lt;br /&gt;
Charmander - 65&lt;br /&gt;
Chimchar - 65&lt;br /&gt;
Cyndaquil - 65&lt;br /&gt;
Mudkip - 65&lt;br /&gt;
Nincada - 65&lt;br /&gt;
Shroomish - 65&lt;br /&gt;
Skitty - 65&lt;br /&gt;
Torchic - 65&lt;br /&gt;
Treecko - 65&lt;br /&gt;
Bulbasaur - 64&lt;br /&gt;
Chikorita - 64&lt;br /&gt;
Shaymin - 64&lt;br /&gt;
Turtwig - 64&lt;br /&gt;
Wingull - 64&lt;br /&gt;
Combee - 63&lt;br /&gt;
Snubbull - 63&lt;br /&gt;
Surskit - 63&lt;br /&gt;
Vulpix - 63&lt;br /&gt;
Ekans - 62&lt;br /&gt;
Burmy - 61&lt;br /&gt;
Ditto - 61&lt;br /&gt;
Feebas - 61&lt;br /&gt;
Unown - 61&lt;br /&gt;
Dustox - 60&lt;br /&gt;
Nidoran♂ - 60&lt;br /&gt;
Pineco - 60&lt;br /&gt;
Shinx - 60&lt;br /&gt;
Zigzagoon - 60&lt;br /&gt;
Mareep - 59&lt;br /&gt;
Nidoran♀ - 59&lt;br /&gt;
Taillow - 59&lt;br /&gt;
Baltoy - 58&lt;br /&gt;
Bidoof - 58&lt;br /&gt;
Hoothoot - 58&lt;br /&gt;
Marill - 58&lt;br /&gt;
Spearow - 58&lt;br /&gt;
Rattata - 57&lt;br /&gt;
Sentret - 57&lt;br /&gt;
Starly - 56&lt;br /&gt;
Pidgey - 55&lt;br /&gt;
Poochyena - 55&lt;br /&gt;
Kricketot - 54&lt;br /&gt;
Ledyba - 54&lt;br /&gt;
Spinarak - 54&lt;br /&gt;
Wurmple - 54&lt;br /&gt;
Zubat - 54&lt;br /&gt;
Caterpie - 53&lt;br /&gt;
Sunkern - 52&lt;br /&gt;
Weedle - 52&lt;br /&gt;
Wooper - 52&lt;br /&gt;
Wynaut - 44&lt;br /&gt;
Igglybuff - 39&lt;br /&gt;
Cleffa - 37&lt;br /&gt;
Azurill - 33&lt;br /&gt;
Magikarp - 20&lt;br /&gt;
--&amp;gt;{{unsigned|Eric the espeon}}&amp;lt;small&amp;gt;&#039;&#039;; massive amount of data hidden by {{u|the dark lord trombonator|trom}}.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Already in [[List of Pokémon by effort value yield]]. [[User:Ultraflame|Ultraflame]] 00:42, 21 November 2009 (UTC)&lt;br /&gt;
No, that is EV yield.. The list I provided was base EXP yield. Quite a major difference there. [[User:Eric the espeon|Eric the espeon]] 17:57, 21 November 2009 (UTC)&lt;br /&gt;
:If you take a look at the article, there&#039;s a column marked &amp;quot;Exp.&amp;quot;, which contains exactly the same data that you have provided. Confusing, I know. [[User:Ultraflame|Ultraflame]] 19:06, 21 November 2009 (UTC)&lt;br /&gt;
Ok, fair enough. This article should probably link to that list then, no? [[User:Eric the espeon|Eric the espeon]] 21:59, 21 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Negative EXP==&lt;br /&gt;
According to the &amp;quot;medium slow&amp;quot; formula, the EXP for level 1 should be -54. This is exploited in the [http://tasvideos.org/950M.html Pokémon Blue TAS]. However there&#039;s no sign of this in the article. Was it fixed in later games? {{unsigned|Gyorokpeter }}&lt;br /&gt;
:It was fixed as of Generation III at the latest, I believe. According to the article, &amp;quot;Due most likely to the issue of speed when using these formulas, the GBA games will simply use a {{wp|lookup table}} for each value of any type instead of computing them. Because of this, these formulas are not actually part of the game mechanics.&amp;quot; [[User:Ultraflame|Ultraflame]] 05:41, 22 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Experience gain in battle ==&lt;br /&gt;
The section on the experience gained in battle only mentions the total experience gained, and not how experience is spread throughout multiple participants in the battle. That information seems like a useful mechanic and should be appended by someone who can add it. --[[User:Naokohiro|Naokohiro]] 19:21, 9 January 2010 (UTC)&lt;br /&gt;
:It is divided evenly among participants, unless some participants have EXP share or whatever. In this case, they receive their share plus the bonus from the held item. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 03:56, 10 January 2010 (UTC)&lt;br /&gt;
::How is it divided among arbitrary amounts of Pokémon involved in the battle, and Pokémon with Exp. Share, including cases where Pokémon have both an Exp. Share and participated in the battle? There are many different cases. For example, when some Pokémon have Exp. Share and some don&#039;t, but some of the Pokémon with Exp. Share participated and some didn&#039;t, but also some Pokémon without Exp. Share that did participate, etc. --[[User:Naokohiro|Naokohiro]] 04:41, 14 January 2010 (UTC)&lt;br /&gt;
:::I don&#039;t know exactly how experience is divided among multiple Exp. Share holders (does each Pokémon with Exp. Share receive (1/(number of Exp. Shares + 1))*(total experience), or does each receive (1/2)*(total experience)*(1/number of Exp. Shares), or something else?), but the experience &#039;&#039;&#039;that is not allocated solely as a result of Exp. Share being held&#039;&#039;&#039; is always divided evenly among the participants of the battle, regardless of whether or not those participants hold Exp. Share. [[User:Ultraflame|Ultraflame]] 06:22, 14 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Switching??? ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ll give an example.&lt;br /&gt;
&lt;br /&gt;
Say I have a Charizard out, and the opponent has Venusaur. The opponent switches to Blastoise, and later I switch to Raichu. If the opponent switches back to Venusaur, and I KO it, will my Charizard still gain exp? &#039;&#039;&#039;-&#039;&#039;&#039;  [[User Talk:Axxonn|&amp;lt;span style=&amp;quot;color:#AAAAFF&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;Axxonn&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[Special:Contributions/Axxonn|&amp;lt;span style=&amp;quot;color:#FFAAAA&amp;quot;&amp;gt;&amp;lt;small&amp;gt;the&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Axxonn|&amp;lt;span style=&amp;quot;color:#999999&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;Awesometrainer&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]] 20:59, 4 May 2010 (UTC)&lt;br /&gt;
:No, at least not in my experience. The Pokémon must face the Pokémon since it has last been sent out from its Poké Ball. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 21:40, 4 May 2010 (UTC)&lt;br /&gt;
::Nope. Tried it before. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 21:59, 4 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Errors with formulas? ==&lt;br /&gt;
I was just double-checking the erratic output based on the formula given, when I realized that the given formula is impossible, in programming terms. Specifically, the game would never output two values for levels 50, 68, and 98, as the current formula shows it does. So I checked to see what the correct distribution of the formulas was, and came up with the following: level 50 could go either way, as both formulas it is attributed to result in the same output, level 68 is calculated based on the second formula given, and level 98 is calculated on the final formula. In other words, the actual division of the formulas should be something along the lines of the first applying to levels below or equal to 50, the second applying to levels greater than 50 but less than or equal to 68, the third applying to levels greater than 68 but less than to 98 (or, to keep similar formatting, apply to levels greater than 68 but less than or equal to 97), and the final one applying to levels greater than or equal to 98 (or, to keep formatting, apply to levels greater than 97). [[User:Glitchfinder|Glitchfinder]] 03:31, 6 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It would also appear that quite a bit has been left out of the fluctuating piecewise function. Specifically, it would appear that the formula used for levels one through 14 will change based on the level modulo 3, resulting in three different yet very similar formulas for these levels. The middle levels, from 15 to 34, remain with the same formula that is given. However, it would appear that there are two separate formulas used for levels 35 to 100, determined by the level modulo 2. Here is the code I was using to test the function, which is written in Ruby:&lt;br /&gt;
&lt;br /&gt;
 test.fluctuating[1] = 0&lt;br /&gt;
 for i in 2...101&lt;br /&gt;
   if i &amp;gt;= 1 &amp;amp;&amp;amp; i &amp;lt; 15 &amp;amp;&amp;amp; i % 3 == 0&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((24.0 + ((i.to_f) / 3.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 1 &amp;amp;&amp;amp; i &amp;lt; 15 &amp;amp;&amp;amp; i % 3 == 1&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((24.0 + ((i.to_f - 1.0) / 3.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 1 &amp;amp;&amp;amp; i &amp;lt; 15 &amp;amp;&amp;amp; i % 3 == 2&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((24.0 + ((i.to_f + 1.0) / 3.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 15 &amp;amp;&amp;amp; i &amp;lt; 35&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((14.0 + i.to_f) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 35 &amp;amp;&amp;amp; i &amp;lt;= 100 &amp;amp;&amp;amp; i % 2 == 0&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((32.0 + (i.to_f / 2.0)) / 50.0))&lt;br /&gt;
   elsif i &amp;gt;= 35 &amp;amp;&amp;amp; i &amp;lt;= 100 &amp;amp;&amp;amp; i % 2 == 1&lt;br /&gt;
     val = ((i.to_f ** 3.0) * ((32.0 + ((i.to_f - 1.0) / 2.0)) / 50.0))&lt;br /&gt;
   end&lt;br /&gt;
   test.fluctuating[i] = val.truncate&lt;br /&gt;
 end&lt;br /&gt;
Please note that the code is given as a demonstration of how the formulas are chosen, and does not include the necessary setup for the test variable. I don&#039;t know the Wikipedia math functions well enough to replace the image, so it would be a good idea for someone else to do it instead. [[User:Glitchfinder|Glitchfinder]] 05:17, 6 May 2010 (UTC)&lt;br /&gt;
:I believe that the modulo operator business is already covered in the formulas, using the floor function symbol (looks a little like square brackets). But I do agree that the erratic functions&#039; domains should be clarified as you said. [[User:Ultraflame|Ultraflame]] 05:25, 6 May 2010 (UTC)&lt;br /&gt;
::That would certainly explain the problem. There should probably be a note stating that those values are actually encased in a floor function, and not simply placed within brackets. (I had to look quite closely to see that they were in fact the floor function symbols, and not simply brackets, like I had assumed they were) [[User:Glitchfinder|Glitchfinder]] 05:47, 6 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Understanding the formulas ==&lt;br /&gt;
&lt;br /&gt;
Could anyone tell me what is ment with &amp;quot;N&amp;quot; in the formulas?&lt;br /&gt;
I can&#039;t find it anywhere on the page. {{unsigned|Ragnearoa}}&lt;br /&gt;
:&amp;quot;n&amp;quot; generally means &amp;quot;number&amp;quot; when used in equations as a variable, in this case... I believe the &amp;quot;n&amp;quot; stands for the base experience given out by a Pokemon. ▫▫&#039;&#039;&#039;[[User:Tina|&amp;lt;span style=&amp;quot;color:#e072a9;&amp;quot;&amp;gt;ティナ&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;sup&amp;gt;[[User talk:Tina|&amp;lt;span style=&amp;quot;color:#728084;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]][[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#728084;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 15:21, 20 May 2010 (UTC)&lt;br /&gt;
::&amp;quot;n&amp;quot; actually represents the level of the Pokémon. &amp;quot;e(n)&amp;quot; is therefore the number of Exp. Points a Pokémon needs to get from level1 to level &amp;quot;n&amp;quot;. [[User:Ultraflame|Ultraflame]] 01:21, 21 May 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Ultraflame</name></author>
	</entry>
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