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	<id>https://bulbapedia.bulbagarden.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=RCF0900</id>
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	<updated>2026-07-26T17:05:04Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Rest_(move)&amp;diff=709610</id>
		<title>Talk:Rest (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Rest_(move)&amp;diff=709610"/>
		<updated>2009-03-18T12:20:19Z</updated>

		<summary type="html">&lt;p&gt;RCF0900: /* Safeguard */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Does Jirachi learn this at 5 or at 30? And does it really learn it twice?&lt;br /&gt;
:http://pokefor.greenchu.de/zukan/gba/pokemon/jirachi/moves --[[User:Jshadias|Jshadias]] 17:59, 25 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yes, I know it&#039;s a bit weird, but it gets weirder for evolved Pokémon... And let&#039;s not forget {{m|Sketch}}. - [[User:Zhen Lin|振霖]]&amp;lt;sub&amp;gt;[[User talk:Zhen Lin|T]]&amp;lt;/sub&amp;gt; 00:48, 26 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sleeping in Generation III ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve noticed that the move in Emerald works in the following way:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Turn 0 (When used)&#039;&#039;&#039;. The user regains health and falls asleep.&lt;br /&gt;
:&#039;&#039;&#039;Turn 1&#039;&#039;&#039;. The user is asleep.&lt;br /&gt;
:&#039;&#039;&#039;Turn 2&#039;&#039;&#039;. The user is asleep.&lt;br /&gt;
:&#039;&#039;&#039;Turn 3&#039;&#039;&#039;.The user wakes up and performs an attack if ordered.&lt;br /&gt;
&lt;br /&gt;
Does it work in Generation I games in the same way? If yes, the description should be corrected. If no, a description for Generation III ought to be added. --[[User:Pokeresp|Pokeresp]] 13:47, 1 April 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:In Generation I, you probably have to wait a turn before giving more orders, as that was how sleep worked at the time, but I think that change was made between I and II rather than II and III, I could be wrong, but I think that&#039;s when, but that was a change made with regards to sleep that effected Rest, rather than a direct change to Rest. That said, it probably should be mentioned. [[User:Gastlys mama|Gastlys mama]] 22:31, 7 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
In Gen I it works as follows:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Turn 0 (When used)&#039;&#039;&#039;. The user regains health and falls asleep.&lt;br /&gt;
:&#039;&#039;&#039;Turn 1&#039;&#039;&#039;. The user is asleep.&lt;br /&gt;
:&#039;&#039;&#039;Turn 2&#039;&#039;&#039;. The user wakes up.&lt;br /&gt;
:&#039;&#039;&#039;Turn 3&#039;&#039;&#039;.The user can attack or perform any order. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 07:56, 24 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Stacking&amp;quot; Status Problems ==&lt;br /&gt;
I think it should be noted that even if a Pokemon with Rest is already afflicted by a status condition (example, a wild Snorlax with Paralysis), Rest will nullify this condition in a strange case of being able to &amp;quot;stack&amp;quot; status ailments.  I, uh, learned this the hard way. [[User:Recalcitrancy|Recalcitrancy]] 22:17, 19 January 2009 (UTC)&lt;br /&gt;
:It is already there.--[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[Quilava (Pokémon)|&amp;lt;font color=&amp;quot;#42528C&amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] [[User talk:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#FF5A00&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;-talk&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 22:18, 19 January 2009 (UTC)&lt;br /&gt;
::...durrr, I clearly can&#039;t read. Sorry. [[User:Recalcitrancy|Recalcitrancy]] 20:18, 20 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Safeguard ==&lt;br /&gt;
&lt;br /&gt;
I was wondering... what happens if a Pokémon had used Safeguard and then uses rest? I think that the move fails, but I&#039;m not sure... can anyone test it? &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 07:57, 24 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It just goes to sleep as normal.  I was thinking the same thing, and tried it out earlier today.  This was in generation II however, I haven&#039;t tested it in more recent games.&lt;/div&gt;</summary>
		<author><name>RCF0900</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Rest_(move)&amp;diff=709608</id>
		<title>Talk:Rest (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Rest_(move)&amp;diff=709608"/>
		<updated>2009-03-18T12:18:41Z</updated>

		<summary type="html">&lt;p&gt;RCF0900: /* Safeguard */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Does Jirachi learn this at 5 or at 30? And does it really learn it twice?&lt;br /&gt;
:http://pokefor.greenchu.de/zukan/gba/pokemon/jirachi/moves --[[User:Jshadias|Jshadias]] 17:59, 25 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yes, I know it&#039;s a bit weird, but it gets weirder for evolved Pokémon... And let&#039;s not forget {{m|Sketch}}. - [[User:Zhen Lin|振霖]]&amp;lt;sub&amp;gt;[[User talk:Zhen Lin|T]]&amp;lt;/sub&amp;gt; 00:48, 26 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sleeping in Generation III ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve noticed that the move in Emerald works in the following way:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Turn 0 (When used)&#039;&#039;&#039;. The user regains health and falls asleep.&lt;br /&gt;
:&#039;&#039;&#039;Turn 1&#039;&#039;&#039;. The user is asleep.&lt;br /&gt;
:&#039;&#039;&#039;Turn 2&#039;&#039;&#039;. The user is asleep.&lt;br /&gt;
:&#039;&#039;&#039;Turn 3&#039;&#039;&#039;.The user wakes up and performs an attack if ordered.&lt;br /&gt;
&lt;br /&gt;
Does it work in Generation I games in the same way? If yes, the description should be corrected. If no, a description for Generation III ought to be added. --[[User:Pokeresp|Pokeresp]] 13:47, 1 April 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:In Generation I, you probably have to wait a turn before giving more orders, as that was how sleep worked at the time, but I think that change was made between I and II rather than II and III, I could be wrong, but I think that&#039;s when, but that was a change made with regards to sleep that effected Rest, rather than a direct change to Rest. That said, it probably should be mentioned. [[User:Gastlys mama|Gastlys mama]] 22:31, 7 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
In Gen I it works as follows:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Turn 0 (When used)&#039;&#039;&#039;. The user regains health and falls asleep.&lt;br /&gt;
:&#039;&#039;&#039;Turn 1&#039;&#039;&#039;. The user is asleep.&lt;br /&gt;
:&#039;&#039;&#039;Turn 2&#039;&#039;&#039;. The user wakes up.&lt;br /&gt;
:&#039;&#039;&#039;Turn 3&#039;&#039;&#039;.The user can attack or perform any order. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 07:56, 24 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Stacking&amp;quot; Status Problems ==&lt;br /&gt;
I think it should be noted that even if a Pokemon with Rest is already afflicted by a status condition (example, a wild Snorlax with Paralysis), Rest will nullify this condition in a strange case of being able to &amp;quot;stack&amp;quot; status ailments.  I, uh, learned this the hard way. [[User:Recalcitrancy|Recalcitrancy]] 22:17, 19 January 2009 (UTC)&lt;br /&gt;
:It is already there.--[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[Quilava (Pokémon)|&amp;lt;font color=&amp;quot;#42528C&amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] [[User talk:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#FF5A00&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;-talk&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 22:18, 19 January 2009 (UTC)&lt;br /&gt;
::...durrr, I clearly can&#039;t read. Sorry. [[User:Recalcitrancy|Recalcitrancy]] 20:18, 20 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Safeguard ==&lt;br /&gt;
&lt;br /&gt;
I was wondering... what happens if a Pokémon had used Safeguard and then uses rest? I think that the move fails, but I&#039;m not sure... can anyone test it? &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 07:57, 24 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
It just goes to sleep as normal.  I was thinking the same thing, and tried it out earlier today.  This was in generation II however, I haven&#039;t tested it in more recent games.&lt;/div&gt;</summary>
		<author><name>RCF0900</name></author>
	</entry>
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