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		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Bad_Egg&amp;diff=1030956</id>
		<title>Talk:Bad Egg</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Bad_Egg&amp;diff=1030956"/>
		<updated>2010-03-09T00:37:25Z</updated>

		<summary type="html">&lt;p&gt;Mew151: /* Bad EGG in battle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I added some trivia for the D/P Bad EGGs. See if you have anything to change or add. [[User:LordArceus|LordArceus]] 19:16, 22 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Expansion==&lt;br /&gt;
I would consider adding the following text to this article, but I do not know if it fits the style of Bulbapedia since I am a relatively inexperienced user.  &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Another method of obtaining a bad egg involves using the gameshark code for walking through walls to enter the Colosseum without linking up.  There, you will fight the last trainer you battled, and after the battle, the Pokémon you used will become a bad egg.  However, this bad egg has been known to corrupt the game save file, forcing the player to start the game over again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If this text does not work, please feel free to modify and add it.  [[User:DarkMazer|DarkMazer]] 07:23, 30 June 2007 (UTC)&lt;br /&gt;
:{{bp|Manual of style}}. Don&#039;t use &amp;quot;you&amp;quot;, capitalize [[GameShark]] correctly, and it should be good. And by &amp;quot;don&#039;t use you&amp;quot;, I mean instead find a way around doing so, such as substituting &amp;quot;the player&amp;quot; or using the passive tense. --&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 09:29, 30 June 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== PBR Bad Egg ==&lt;br /&gt;
&lt;br /&gt;
So, is it true that bad eggs are also in PBR?[[User:GreenAiden555|GreenAiden555]] 05:25, 19 July 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yes, surprisingly the game actually uses an unused model for an egg. --[[User:Chickasaurus|Chickasaurus]] 21:46, 23 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ruby/Sapphire Bad Egg info ==&lt;br /&gt;
&lt;br /&gt;
I can&#039;t remember how I got it, but a few years ago, I had a Pokémon in my party that had 0 hp, was labeled Bad EGG, and had a yellow bulbasaur as its im-party sprite. I believe I was trying to catch a Jirachi or something, I can&#039;t remember. [[User:Crüsäder|Crüsäder]] 19:00, 13 June 2008 (UTC)&lt;br /&gt;
:I also got a Bad EGG in my [[Pokémon Ruby and Sapphire|Sapphire]]. I got it in the [[Day Care]], when the old man gave me an [[Pokémon Egg|Egg]], it contains Bad EGG.&lt;br /&gt;
[[User:Palkia38|Palkia38]] 11:07, 26 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Deleting Bad Eggs ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know if it&#039;s possible in other versions, but the Emerald cloning trick can be used to delete Bad Eggs.&lt;br /&gt;
&lt;br /&gt;
1. Go to the PC in the Battle Tower.&lt;br /&gt;
2. Withdraw Bad Egg(s) into your party.&lt;br /&gt;
3. Save the game.&lt;br /&gt;
4. Deposit the Bad Eggs, and ONLY the Bad Eggs, into an empty PC box.&lt;br /&gt;
5. Go to the receptionist closest to the PC. Start signing up until she asks you if you want to save. Say yes and wait until after the pause, when the &#039;real&#039; save confirmation screen appears. Don&#039;t save---instead reset and reload the game. You will end up standing in front of the receptionist, with the Bad Eggs (and any other Pokemon) deposited into the PC after the initial save deleted. [[User:SlashFirestorm|SlashFirestorm]] 04:04, 5 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mentioned ==&lt;br /&gt;
&lt;br /&gt;
When i used my action replay to catch cynthia&#039;s milotic, it got very glitchy and said &amp;quot;bad EGG has been sent to box 1 in bebe&#039;s PC&amp;quot;. I looked in my box and it was a normal milotic. maybe it is worth mentioning?&lt;br /&gt;
: Catching other Trainers&#039; Pokémon can yield three results concerning that: 1) The game will initially call the Pokémon &amp;quot;Bad EGG&amp;quot; until you nickname it (or don&#039;t nickname it - either way), 2) The game will call the Pokémon whatever Pokémon the Tariner you fought sent out first (in Cynthia&#039;s case, Spiritomb) until you nickname it(or don&#039;t), 3) The game will call the Pokémon by its proper name. As to whether or not you should add that, I don&#039;t think so...it isn&#039;t really a Bad EGG. [[User:LordArceus|LordArceus]] 19:20, 22 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== PBR Bad Eggs ==&lt;br /&gt;
&lt;br /&gt;
The only way I&#039;ve managed to produce a bad egg in PBR, was an illegal EV set. Now, I also hacked a Pokémon with the following specifics:&lt;br /&gt;
* {{p|Ninjask}}&lt;br /&gt;
* {{a|No Guard}} ability&lt;br /&gt;
* {{m|Sheer Cold}}, {{m|Doom Desire}}, {{m|Zap Cannon}}, {{m|Dark Void}}&lt;br /&gt;
That Ninjask was uploaded to PBR without a problem. I&#039;ve even used it in a Colosseum, despite how lame it was to use it. Now, I seriously doubt a Ninjask is compatible with that move-set. Not to mention, if an illegal ability gave a Bad Egg - it&#039;d have failed straight away. Ninjask can only have {{a|Speed Boost}}. Need proof of the Ninjask? Just ask. [[User:Gywall|&amp;lt;span style=&amp;quot;color:#FF8800&amp;quot;&amp;gt;&#039;&#039;&#039;Gyw&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFAE00&amp;quot;&amp;gt;all&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;([[User_talk:Gywall|Talk]])&amp;lt;/sup&amp;gt; 12:06, 24 October 2008 (UTC)&lt;br /&gt;
:That occurs when a Pokemon with over 510 EVs total and/or over 255 EVs in one stat is copied into PBR.  It cannot be used in battle.  I&#039;ve experimented, and every Pokemon I hacked, no matter what its coloration, moves, ability, OT, or ID was, was able to be used in PBR, as long as its EVs were legit.--[[User:Celebi96|Celebi96]] 13:58, 3 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Trainer ID? ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve got a Action Replay for GBA. I loaned it to my friend, and he got two level 100 shiny Celebis from it and migrated to D/P. But when he put them on PBR they were Bad Eggs.&lt;br /&gt;
I know hacked Pokémon sometimes appear as Bad Eggs in PBR, but I was wondering if it might be the Trainer ID, which was 000000. It could, of course, be the stats. All the stats except Hp were 299, and HP was 404, but my friend said that&#039;s normal for a level 100 Celebi. Could it be the Trainer ID? &amp;lt;b&amp;gt;[[User:ZanderX|Zan]][[User talk:ZanderX|der]][[Special:Contributions/ZanderX|X]]&amp;lt;/b&amp;gt; 08:10, 9 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==diamond freeze==&lt;br /&gt;
&lt;br /&gt;
Sometimes when my sister incorrectly uses the OHKO cheat and battles a BadEGG (even in single battles, it just dosen&#039;t say &amp;quot;BadEGG&amp;quot;), the music slows down and the game freezes. Can someone else test this to see if it&#039;s just the action replay/cart? [[User:Arceus is the Best|Arceus is the Best]] 17:49, 28 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Box Breeding? ==&lt;br /&gt;
A few days ago i got two bad EGGS in one of my boxes. While i have not been able to figure out exactly why, i have one theory. In my game i am trying to breed a bunch of Pokémon so i get them at just the right nature (see my user page). When i left two breedible Pokémon right next to each other, a bad egg appeared next to them. The two kinds were a pair of Victorybells and a pair of Blastioses (both pairs contained a ♂ and ♀). I have been trying to hatch them for some time now, but with no luck. Has anyone else encountered this? I am going to run a few more tests to see if maybe bad eggs also appear from leaving eggs in a PC for too long or just randomly appear. Thanks.--[[User:Blaziken=Tahu|Blaziken=Tahu]] 20:54, 5 February 2009 (UTC)#&lt;br /&gt;
&lt;br /&gt;
== More ==&lt;br /&gt;
In Generation IV,The Action Replay code &amp;quot;Instant Egg In Daycare&amp;quot; will give you a Bad EGG of some sort,(ONLY IF THERE IS NO POKEMON IN DAYCARE) as it doesn&#039;t appear in your party, and still takes up a slot. It can&#039;t be deposited into a PC, but still counts as a Pokémon. It can be the only member of your party, but when you go to check your party the game freezes. On the Day Care checker Pokétech app the egg doesn&#039;t bob up and down, but just stays still.&lt;br /&gt;
When hatched, it becomes a glitchy square with what sounds like Bulbasaur&#039;s cry. The game freezes when you enter a battle with only this in your party. If you save, YOU ARE SCREWED.&lt;br /&gt;
HOPE THIS HELPS! [[User:Team Hyper|Team Hyper]] 16:11, 17 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Another removal trick in Emerald ==&lt;br /&gt;
&lt;br /&gt;
I have discovered another way to delete Bad Eggs in Emerald. It requires a Gameshark/Action Replay:&lt;br /&gt;
&lt;br /&gt;
1. Equip a code to let you warp to a location (any warp code will do, though a town/city is preferable so you don&#039;t get stuck somewhere)&lt;br /&gt;
&lt;br /&gt;
2. Place the Bad Eggs and a single &amp;quot;throwaway&amp;quot; Pokémon in your party (this Pokémon will also be deleted, so use something like a Magikarp). These should be the ONLY Pokémon in your party.&lt;br /&gt;
&lt;br /&gt;
3. Enter the Battle Factory challenge with this party.&lt;br /&gt;
&lt;br /&gt;
4. After you have chosen the 3 rental Pokémon, when you are about to enter the door to the battle area, turn on the warp code.&lt;br /&gt;
&lt;br /&gt;
5. When you walk through the door, you will end up in whatever area the code takes you to.&lt;br /&gt;
&lt;br /&gt;
6. Check your party. The Bad Eggs and the &amp;quot;throwaway&amp;quot; Pokémon will have been overwritten with the rental Pokémon you chose at the Battle Factory. As a &amp;quot;bonus&amp;quot;, you get to keep these Pokémon!&lt;br /&gt;
&lt;br /&gt;
Hope that helps anyone... &amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;&#039;&#039;&#039;~Dark&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0054FF;&amp;quot;&amp;gt;&#039;&#039;&#039;Storm&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA200;&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt; 20:49, 24 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Glitch ==&lt;br /&gt;
&lt;br /&gt;
I have encountered a very, very bizarre glitch in my Emerald. It seems that my Zigzagoon in my PC has turned into a Bad Egg! There&#039;s a blank spot in the place where it was, and when I select it, the game says &amp;quot; is selected.&amp;quot; Then there&#039;s some options like Summary, Withdraw etc... when I withdraw it, it appears invisible in my party(no yellow bulbasaur-icon), and when I view it&#039;s stats, the game freezes. I still can see the info box saying &amp;quot;It looks like this egg will take a long time to hatch.&amp;quot; It&#039;s name is Bad EGG, it&#039;s type is ???, and it was obtained from the Daycare Couple. o_O I can release it just like a normal pokemon without any negative effects. So, can anyone tell me why my Zigzagoon turned into a bad egg? I didn&#039;t hack my Zigzagoon, just deposited it to my PC, and a few days after I deposited it, I went to withdraw it, and there was a bad egg in it&#039;s place. EDIT: Oh, and Zigzagoon seemed to have vanished completely from the PC. EDITEDIT: And now my game says that I haven&#039;t caught a Zigzagoon at all.  o.O&lt;br /&gt;
&lt;br /&gt;
==Move to Bad EGG==&lt;br /&gt;
I suggest this article be moved to Bad EGG to reflect the proper casing used in game. Discuss please?--[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:58, 24 February 2010 (UTC)&lt;br /&gt;
:I object... because I know Sir Echidna-In-Chief said somewhere that when something&#039;s in all-caps in the GBA games (I know it&#039;s in IV too though, but Pokémon names in IV are also uppercase still), it&#039;s usually meant to be lowercase. So no. It&#039;d be kind of like having the characters and items exclusive to not-IV at uppercase titles. So what if the &amp;quot;Bad&amp;quot; isn&#039;t capitalized either? I believe it&#039;d be an adjective or something in this sense, not a part of its name. ...Am I making any sense here? D: ▫▪&#039;&#039;[[User:Tina|&amp;lt;span style=&amp;quot;color:#d93f91;&amp;quot;&amp;gt;Ťïňắ&amp;lt;/span&amp;gt;]]&#039;&#039; &amp;lt;sup&amp;gt;[[User talk:Tina|&amp;lt;span style=&amp;quot;color:#ae41d9;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]][[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#d941cf;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 17:00, 24 February 2010 (UTC)&lt;br /&gt;
::Hmm, I see. However, &amp;quot;Bad Egg&amp;quot; would still be better than &amp;quot;Bad egg&amp;quot; then. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:17, 25 February 2010 (UTC)&lt;br /&gt;
:::I agree that the spelling should be &amp;quot;Bad Egg&amp;quot; just looks better imo.&amp;lt;b&amp;gt;[[User:.insomniac.|&amp;lt;font color=&amp;quot;#FFC125&amp;quot;&amp;gt;inso&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#CC1100&amp;quot;&amp;gt;m&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#E0DFDB&amp;quot;&amp;gt;niac&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;]] 10:52, 25 February 2010 (UTC)&lt;br /&gt;
::::Well, my logic was that things written in ALL CAPS were proper nouns and thus it should be capitalized, not because it looks better. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:36, 25 February 2010 (UTC)&lt;br /&gt;
:::::Hmm. &amp;quot;Bad Egg&amp;quot; would be good. Thinking about it, the only things I can think of in ALLCAPS were proper nouns (names, &#039;Gym Leader&#039;, &#039;Pokémon Trainer&#039;, etc)... is it capitalized like that in IV, though? I&#039;m just curious since all the screenshots I&#039;ve seen are in III... ▫▪&#039;&#039;[[User:Tina|&amp;lt;span style=&amp;quot;color:#d93f91;&amp;quot;&amp;gt;Ťïňắ&amp;lt;/span&amp;gt;]]&#039;&#039; &amp;lt;sup&amp;gt;[[User talk:Tina|&amp;lt;span style=&amp;quot;color:#ae41d9;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]][[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#d941cf;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 15:59, 25 February 2010 (UTC)&lt;br /&gt;
:::::: I have no idea. Oh well, it&#039;s the User&#039;s choice... [[User:Sporeo45]] 04:11:9 26 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Bad EGG in battle ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve managed to get a Bad EGG in battle in FireRed.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Bad EGGs can fight in battle, given the right conditions. I had replaced both my rival&#039;s starter and my starter right before the first battle.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Here is a picture:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Bad_EGG_in_battle.png‎]]&amp;lt;br&amp;gt;&lt;br /&gt;
-[[User:Mew151|&amp;lt;span style=&amp;quot;color: #0e0151&amp;quot;&amp;gt;Mew151&amp;lt;/span&amp;gt;]] 21:12, 7 March 2010 (UTC)&lt;br /&gt;
:What do the moves do? What is the cry heard? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:33, 8 March 2010 (UTC)&lt;br /&gt;
::The cry is just a bulbasaur cry. The Poké ball that it is released from is random. Usually I find a premier ball or luxury ball, but that might be something to do with the code I made. The game just resets when I select a move, though once a move did damage, with a glitchy battle animation. [[User:Mew151|&amp;lt;span style=&amp;quot;color: #0e0151&amp;quot;&amp;gt;Mew151&amp;lt;/span&amp;gt;]] 00:37, 9 March 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Mew151</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Bad_Egg&amp;diff=1029965</id>
		<title>Talk:Bad Egg</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Bad_Egg&amp;diff=1029965"/>
		<updated>2010-03-07T21:12:39Z</updated>

		<summary type="html">&lt;p&gt;Mew151: /* Bad EGG in battle */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I added some trivia for the D/P Bad EGGs. See if you have anything to change or add. [[User:LordArceus|LordArceus]] 19:16, 22 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Expansion==&lt;br /&gt;
I would consider adding the following text to this article, but I do not know if it fits the style of Bulbapedia since I am a relatively inexperienced user.  &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Another method of obtaining a bad egg involves using the gameshark code for walking through walls to enter the Colosseum without linking up.  There, you will fight the last trainer you battled, and after the battle, the Pokémon you used will become a bad egg.  However, this bad egg has been known to corrupt the game save file, forcing the player to start the game over again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If this text does not work, please feel free to modify and add it.  [[User:DarkMazer|DarkMazer]] 07:23, 30 June 2007 (UTC)&lt;br /&gt;
:{{bp|Manual of style}}. Don&#039;t use &amp;quot;you&amp;quot;, capitalize [[GameShark]] correctly, and it should be good. And by &amp;quot;don&#039;t use you&amp;quot;, I mean instead find a way around doing so, such as substituting &amp;quot;the player&amp;quot; or using the passive tense. --&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 09:29, 30 June 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== PBR Bad Egg ==&lt;br /&gt;
&lt;br /&gt;
So, is it true that bad eggs are also in PBR?[[User:GreenAiden555|GreenAiden555]] 05:25, 19 July 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yes, surprisingly the game actually uses an unused model for an egg. --[[User:Chickasaurus|Chickasaurus]] 21:46, 23 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ruby/Sapphire Bad Egg info ==&lt;br /&gt;
&lt;br /&gt;
I can&#039;t remember how I got it, but a few years ago, I had a Pokémon in my party that had 0 hp, was labeled Bad EGG, and had a yellow bulbasaur as its im-party sprite. I believe I was trying to catch a Jirachi or something, I can&#039;t remember. [[User:Crüsäder|Crüsäder]] 19:00, 13 June 2008 (UTC)&lt;br /&gt;
:I also got a Bad EGG in my [[Pokémon Ruby and Sapphire|Sapphire]]. I got it in the [[Day Care]], when the old man gave me an [[Pokémon Egg|Egg]], it contains Bad EGG.&lt;br /&gt;
[[User:Palkia38|Palkia38]] 11:07, 26 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Deleting Bad Eggs ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know if it&#039;s possible in other versions, but the Emerald cloning trick can be used to delete Bad Eggs.&lt;br /&gt;
&lt;br /&gt;
1. Go to the PC in the Battle Tower.&lt;br /&gt;
2. Withdraw Bad Egg(s) into your party.&lt;br /&gt;
3. Save the game.&lt;br /&gt;
4. Deposit the Bad Eggs, and ONLY the Bad Eggs, into an empty PC box.&lt;br /&gt;
5. Go to the receptionist closest to the PC. Start signing up until she asks you if you want to save. Say yes and wait until after the pause, when the &#039;real&#039; save confirmation screen appears. Don&#039;t save---instead reset and reload the game. You will end up standing in front of the receptionist, with the Bad Eggs (and any other Pokemon) deposited into the PC after the initial save deleted. [[User:SlashFirestorm|SlashFirestorm]] 04:04, 5 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mentioned ==&lt;br /&gt;
&lt;br /&gt;
When i used my action replay to catch cynthia&#039;s milotic, it got very glitchy and said &amp;quot;bad EGG has been sent to box 1 in bebe&#039;s PC&amp;quot;. I looked in my box and it was a normal milotic. maybe it is worth mentioning?&lt;br /&gt;
: Catching other Trainers&#039; Pokémon can yield three results concerning that: 1) The game will initially call the Pokémon &amp;quot;Bad EGG&amp;quot; until you nickname it (or don&#039;t nickname it - either way), 2) The game will call the Pokémon whatever Pokémon the Tariner you fought sent out first (in Cynthia&#039;s case, Spiritomb) until you nickname it(or don&#039;t), 3) The game will call the Pokémon by its proper name. As to whether or not you should add that, I don&#039;t think so...it isn&#039;t really a Bad EGG. [[User:LordArceus|LordArceus]] 19:20, 22 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== PBR Bad Eggs ==&lt;br /&gt;
&lt;br /&gt;
The only way I&#039;ve managed to produce a bad egg in PBR, was an illegal EV set. Now, I also hacked a Pokémon with the following specifics:&lt;br /&gt;
* {{p|Ninjask}}&lt;br /&gt;
* {{a|No Guard}} ability&lt;br /&gt;
* {{m|Sheer Cold}}, {{m|Doom Desire}}, {{m|Zap Cannon}}, {{m|Dark Void}}&lt;br /&gt;
That Ninjask was uploaded to PBR without a problem. I&#039;ve even used it in a Colosseum, despite how lame it was to use it. Now, I seriously doubt a Ninjask is compatible with that move-set. Not to mention, if an illegal ability gave a Bad Egg - it&#039;d have failed straight away. Ninjask can only have {{a|Speed Boost}}. Need proof of the Ninjask? Just ask. [[User:Gywall|&amp;lt;span style=&amp;quot;color:#FF8800&amp;quot;&amp;gt;&#039;&#039;&#039;Gyw&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFAE00&amp;quot;&amp;gt;all&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;([[User_talk:Gywall|Talk]])&amp;lt;/sup&amp;gt; 12:06, 24 October 2008 (UTC)&lt;br /&gt;
:That occurs when a Pokemon with over 510 EVs total and/or over 255 EVs in one stat is copied into PBR.  It cannot be used in battle.  I&#039;ve experimented, and every Pokemon I hacked, no matter what its coloration, moves, ability, OT, or ID was, was able to be used in PBR, as long as its EVs were legit.--[[User:Celebi96|Celebi96]] 13:58, 3 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Trainer ID? ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve got a Action Replay for GBA. I loaned it to my friend, and he got two level 100 shiny Celebis from it and migrated to D/P. But when he put them on PBR they were Bad Eggs.&lt;br /&gt;
I know hacked Pokémon sometimes appear as Bad Eggs in PBR, but I was wondering if it might be the Trainer ID, which was 000000. It could, of course, be the stats. All the stats except Hp were 299, and HP was 404, but my friend said that&#039;s normal for a level 100 Celebi. Could it be the Trainer ID? &amp;lt;b&amp;gt;[[User:ZanderX|Zan]][[User talk:ZanderX|der]][[Special:Contributions/ZanderX|X]]&amp;lt;/b&amp;gt; 08:10, 9 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==diamond freeze==&lt;br /&gt;
&lt;br /&gt;
Sometimes when my sister incorrectly uses the OHKO cheat and battles a BadEGG (even in single battles, it just dosen&#039;t say &amp;quot;BadEGG&amp;quot;), the music slows down and the game freezes. Can someone else test this to see if it&#039;s just the action replay/cart? [[User:Arceus is the Best|Arceus is the Best]] 17:49, 28 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Box Breeding? ==&lt;br /&gt;
A few days ago i got two bad EGGS in one of my boxes. While i have not been able to figure out exactly why, i have one theory. In my game i am trying to breed a bunch of Pokémon so i get them at just the right nature (see my user page). When i left two breedible Pokémon right next to each other, a bad egg appeared next to them. The two kinds were a pair of Victorybells and a pair of Blastioses (both pairs contained a ♂ and ♀). I have been trying to hatch them for some time now, but with no luck. Has anyone else encountered this? I am going to run a few more tests to see if maybe bad eggs also appear from leaving eggs in a PC for too long or just randomly appear. Thanks.--[[User:Blaziken=Tahu|Blaziken=Tahu]] 20:54, 5 February 2009 (UTC)#&lt;br /&gt;
&lt;br /&gt;
== More ==&lt;br /&gt;
In Generation IV,The Action Replay code &amp;quot;Instant Egg In Daycare&amp;quot; will give you a Bad EGG of some sort,(ONLY IF THERE IS NO POKEMON IN DAYCARE) as it doesn&#039;t appear in your party, and still takes up a slot. It can&#039;t be deposited into a PC, but still counts as a Pokémon. It can be the only member of your party, but when you go to check your party the game freezes. On the Day Care checker Pokétech app the egg doesn&#039;t bob up and down, but just stays still.&lt;br /&gt;
When hatched, it becomes a glitchy square with what sounds like Bulbasaur&#039;s cry. The game freezes when you enter a battle with only this in your party. If you save, YOU ARE SCREWED.&lt;br /&gt;
HOPE THIS HELPS! [[User:Team Hyper|Team Hyper]] 16:11, 17 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Another removal trick in Emerald ==&lt;br /&gt;
&lt;br /&gt;
I have discovered another way to delete Bad Eggs in Emerald. It requires a Gameshark/Action Replay:&lt;br /&gt;
&lt;br /&gt;
1. Equip a code to let you warp to a location (any warp code will do, though a town/city is preferable so you don&#039;t get stuck somewhere)&lt;br /&gt;
&lt;br /&gt;
2. Place the Bad Eggs and a single &amp;quot;throwaway&amp;quot; Pokémon in your party (this Pokémon will also be deleted, so use something like a Magikarp). These should be the ONLY Pokémon in your party.&lt;br /&gt;
&lt;br /&gt;
3. Enter the Battle Factory challenge with this party.&lt;br /&gt;
&lt;br /&gt;
4. After you have chosen the 3 rental Pokémon, when you are about to enter the door to the battle area, turn on the warp code.&lt;br /&gt;
&lt;br /&gt;
5. When you walk through the door, you will end up in whatever area the code takes you to.&lt;br /&gt;
&lt;br /&gt;
6. Check your party. The Bad Eggs and the &amp;quot;throwaway&amp;quot; Pokémon will have been overwritten with the rental Pokémon you chose at the Battle Factory. As a &amp;quot;bonus&amp;quot;, you get to keep these Pokémon!&lt;br /&gt;
&lt;br /&gt;
Hope that helps anyone... &amp;lt;span style=&amp;quot;color:#404040;&amp;quot;&amp;gt;&#039;&#039;&#039;~Dark&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0054FF;&amp;quot;&amp;gt;&#039;&#039;&#039;Storm&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA200;&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt; 20:49, 24 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Glitch ==&lt;br /&gt;
&lt;br /&gt;
I have encountered a very, very bizarre glitch in my Emerald. It seems that my Zigzagoon in my PC has turned into a Bad Egg! There&#039;s a blank spot in the place where it was, and when I select it, the game says &amp;quot; is selected.&amp;quot; Then there&#039;s some options like Summary, Withdraw etc... when I withdraw it, it appears invisible in my party(no yellow bulbasaur-icon), and when I view it&#039;s stats, the game freezes. I still can see the info box saying &amp;quot;It looks like this egg will take a long time to hatch.&amp;quot; It&#039;s name is Bad EGG, it&#039;s type is ???, and it was obtained from the Daycare Couple. o_O I can release it just like a normal pokemon without any negative effects. So, can anyone tell me why my Zigzagoon turned into a bad egg? I didn&#039;t hack my Zigzagoon, just deposited it to my PC, and a few days after I deposited it, I went to withdraw it, and there was a bad egg in it&#039;s place. EDIT: Oh, and Zigzagoon seemed to have vanished completely from the PC. EDITEDIT: And now my game says that I haven&#039;t caught a Zigzagoon at all.  o.O&lt;br /&gt;
&lt;br /&gt;
==Move to Bad EGG==&lt;br /&gt;
I suggest this article be moved to Bad EGG to reflect the proper casing used in game. Discuss please?--[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:58, 24 February 2010 (UTC)&lt;br /&gt;
:I object... because I know Sir Echidna-In-Chief said somewhere that when something&#039;s in all-caps in the GBA games (I know it&#039;s in IV too though, but Pokémon names in IV are also uppercase still), it&#039;s usually meant to be lowercase. So no. It&#039;d be kind of like having the characters and items exclusive to not-IV at uppercase titles. So what if the &amp;quot;Bad&amp;quot; isn&#039;t capitalized either? I believe it&#039;d be an adjective or something in this sense, not a part of its name. ...Am I making any sense here? D: ▫▪&#039;&#039;[[User:Tina|&amp;lt;span style=&amp;quot;color:#d93f91;&amp;quot;&amp;gt;Ťïňắ&amp;lt;/span&amp;gt;]]&#039;&#039; &amp;lt;sup&amp;gt;[[User talk:Tina|&amp;lt;span style=&amp;quot;color:#ae41d9;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]][[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#d941cf;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 17:00, 24 February 2010 (UTC)&lt;br /&gt;
::Hmm, I see. However, &amp;quot;Bad Egg&amp;quot; would still be better than &amp;quot;Bad egg&amp;quot; then. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:17, 25 February 2010 (UTC)&lt;br /&gt;
:::I agree that the spelling should be &amp;quot;Bad Egg&amp;quot; just looks better imo.&amp;lt;b&amp;gt;[[User:.insomniac.|&amp;lt;font color=&amp;quot;#FFC125&amp;quot;&amp;gt;inso&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#CC1100&amp;quot;&amp;gt;m&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#E0DFDB&amp;quot;&amp;gt;niac&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;]] 10:52, 25 February 2010 (UTC)&lt;br /&gt;
::::Well, my logic was that things written in ALL CAPS were proper nouns and thus it should be capitalized, not because it looks better. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:36, 25 February 2010 (UTC)&lt;br /&gt;
:::::Hmm. &amp;quot;Bad Egg&amp;quot; would be good. Thinking about it, the only things I can think of in ALLCAPS were proper nouns (names, &#039;Gym Leader&#039;, &#039;Pokémon Trainer&#039;, etc)... is it capitalized like that in IV, though? I&#039;m just curious since all the screenshots I&#039;ve seen are in III... ▫▪&#039;&#039;[[User:Tina|&amp;lt;span style=&amp;quot;color:#d93f91;&amp;quot;&amp;gt;Ťïňắ&amp;lt;/span&amp;gt;]]&#039;&#039; &amp;lt;sup&amp;gt;[[User talk:Tina|&amp;lt;span style=&amp;quot;color:#ae41d9;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]][[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#d941cf;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 15:59, 25 February 2010 (UTC)&lt;br /&gt;
:::::: I have no idea. Oh well, it&#039;s the User&#039;s choice... [[User:Sporeo45]] 04:11:9 26 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Bad EGG in battle ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve managed to get a Bad EGG in battle in FireRed.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Bad EGGs can fight in battle, given the right conditions. I had replaced both my rival&#039;s starter and my starter right before the first battle.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Here is a picture:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Bad_EGG_in_battle.png‎]]&amp;lt;br&amp;gt;&lt;br /&gt;
-[[User:Mew151|&amp;lt;span style=&amp;quot;color: #0e0151&amp;quot;&amp;gt;Mew151&amp;lt;/span&amp;gt;]] 21:12, 7 March 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Mew151</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_data_structure_(Generation_III)&amp;diff=825227</id>
		<title>Talk:Pokémon data structure (Generation III)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_data_structure_(Generation_III)&amp;diff=825227"/>
		<updated>2009-08-06T16:50:42Z</updated>

		<summary type="html">&lt;p&gt;Mew151: /* Wild Pokemon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m gonna leave this to the experts here. WHAT IN THE WORLD DOES THIS MEAN?--[[User:Machamp ion|Machamp ion]] 16:44, 10 August 2007 (UTC)&lt;br /&gt;
:It&#039;s how the game is coded. Pretty complex stuff, but interesting nonetheless. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 11:02, 3 September 2007 (UTC)&lt;br /&gt;
::Yeah, basically each individual Pokémon in the game is defined by this structure. You got your wild encounter data and trainer data and that&#039;s just a simple species/level pair but when you actually encounter those monsters, they get a full 100 byte structure built up. Any specific questions? --[[User:Kyoufu Kawa|Kyoufu Kawa]] 17:28, 5 September 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Using the Data==&lt;br /&gt;
This page is beautiful. I was part way into cracking the data structure myself, having finally figured out the character set by making a Pokemon be named ABCDEEEE, and then searching the pattern in memory. I googled to see if anyone else had started documenting it, and I found the page for the 100-byte data structures! Anyways, how can you possible use this thing, with the damned &amp;quot;The save file is deleted&amp;quot; message? Easy:&lt;br /&gt;
1. Save the game state in VBA - you know the &amp;quot;Save Game - Oldest Slot&amp;quot; routing. The file that it makes is a GZIP&#039;d copy of the GBA&#039;s RAM. So to edit it, just ungzip it!&lt;br /&gt;
:&#039;&#039;&#039;zcat &amp;quot;Pokemon Sapphire7.sg2&amp;quot; &amp;gt; PS-7&#039;&#039;&#039;&lt;br /&gt;
2. Then run your hex editor on the PS-7 file... then put it back:&lt;br /&gt;
:&#039;&#039;&#039;gzip PS-7&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;ren PS-7.gz &amp;quot;Pokemon Sapphire7.sg2&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
A consequence of the fact that the last 20 bytes are discarded when the poke is boxed means you can play with those without triggering the bad-egg problem in the game right away; realistically speaking if the checksum is computed based on the 80 byte value it can&#039;t possibly cover the 100-byte value as well, right? More to come...&lt;br /&gt;
[[User:Iliekmudkips|Iliekmudkips]] 02:24, 25 September 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
It is possible to change the original trainer name field without triggering the &amp;quot;Bad Egg&amp;quot; error, however I triggered it when playing with the personality of the pokemon sorta randomly. Perhaps not all values are actually in the checksum? [[User:Iliekmudkips|Iliekmudkips]] 02:50, 25 September 2007 (UTC)&lt;br /&gt;
: Damn right it doesn&#039;t. Only the substructures are actually checked. The live stats and name aren&#039;t. --[[User:Kyoufu Kawa|Kyoufu Kawa]] 19:46, 25 September 2007 (UTC)&lt;br /&gt;
::I have been able to perform a manual trade of sorts between saved states of VBA v1.8 with success. The 80 bytes values in the VBA saved state can literally be copy and pasted between games. The simplest way to do this is to paste the 80 bytes right on top of a Poke already in the box. Basically you follow the above procedure for step one above, but on two saved files. Open both in the hex editor, and copy/paste the value from one into the other, on top of a Poke that you don&#039;t mind &amp;quot;trading&amp;quot; out, like Magikarp. I have not yet tested this between different flavors of Gen 3, but it definitely works for Sapphire to Sapphire trades. &lt;br /&gt;
::: It&#039;ll work. I mentioned on my talk page that I&#039;m working on that I&#039;m working on an opensource G3 clone? Any monster it generates can be hand-copied to any original G3 game, the full 100 bytes. And yes, they&#039;ll be Outsiders, so they get boosted experiece and give you the finger if you lack badges. --[[User:Kyoufu Kawa|Kyoufu Kawa]] 18:20, 27 September 2007 (UTC)&lt;br /&gt;
:::: I saw something about openpoke, but didn&#039;t look long enough or couldn&#039;t find the source. I was considering a &#039;&#039;&#039;Boxed Trade Reader&#039;&#039;&#039; tool that would read a saved-state, rip the up to 420 Pokémon present in the user&#039;s box into compressed ASCII strings or simple hex. It would complement the &#039;&#039;&#039;Boxed Trade Writer&#039;&#039;&#039; tool, which would simply search for one particular Pokémon and replace it with another, as specified by the user using compressed strings or simple hex generated by the previous utility.&lt;br /&gt;
:::: &#039;&#039;&#039;Boxed Trade Writer&#039;&#039;&#039; would consist of nothing more than decompression/recompression wrapping and sed, made user friendly, regardless of what type of saved memory dump it was editing.&lt;br /&gt;
:::: &#039;&#039;&#039;Boxed Trade Reader&#039;&#039;&#039; would ideally be a little more advanced; if the Pokémon Box weren&#039;t at the anticipated location in memory, it ought to contain enough data analysis logic to be able to search out the general region of the boxed Pokémon. Finding repeats of 80 that don&#039;t repeat every 40 or every 16 bytes as well is pretty simple math, but verifying it all with the Pokémon checksum would make it foolproof, which is why I was most interested in your source code.&lt;br /&gt;
&lt;br /&gt;
::I may document this better in the future, also, I don&#039;t expect that 100% manual trading between game-based saves will ever work because of the whole ROM-checksum issue, there will always be some calculator or something needed.&lt;br /&gt;
::: I just used the Memory Viewer. Bit of a misnomer, cos it edits fine. --[[User:Kyoufu Kawa|Kyoufu Kawa]] 18:20, 27 September 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Worth mention: The manually traded Poke will behave just like a wire-traded one, including boosted experience, if the original trainer ID is different.&lt;br /&gt;
&lt;br /&gt;
== Markings image ==&lt;br /&gt;
&lt;br /&gt;
That thing&#039;s unnecesarily huge! I have a 1:1 scale version of the same if it&#039;s okay... --[[User:Kyoufu Kawa|Kyoufu Kawa]] 18:19, 11 August 2008 (UTC)&lt;br /&gt;
:I removed it, it was getting to be an eyesore. [[User:PuppyBoy|PuppyBoy]] 10:28, 3 October 2008 (UTC)&lt;br /&gt;
::I guess that works too. Thank you. --[[User:Kyoufu Kawa|Kyoufu Kawa]] 18:55, 3 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Level Recalc&#039;ed using Experience ==&lt;br /&gt;
&lt;br /&gt;
{{TalkText &lt;br /&gt;
|image=RSE_Birdkeeper.png&lt;br /&gt;
|name=PuppyBoy&lt;br /&gt;
|time=09:19, 6 October 2008 (UTC)&lt;br /&gt;
|text=Is there any documentation of how levels are recalculated?  It can&#039;t simply be a simple division based on the species&#039; growth speed can it?&lt;br /&gt;
&lt;br /&gt;
Edit: 09:37, 6 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Never mind, it covers this in [[experience]]...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sanity? ==&lt;br /&gt;
&lt;br /&gt;
What on earth is the sanity byte? Is it the flag so that a pokemon will obey its trainer? [[User:Atomix26|Atomix26]] 23:00, 18 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{TalkText&lt;br /&gt;
|image=RSE_Birdkeeper.png&lt;br /&gt;
|name=PuppyBoy&lt;br /&gt;
|time=16:48, 6 March 2009 (UTC)&lt;br /&gt;
|text=Kyoufu Kawa has a bit of research into sanity bytes on his user page -&amp;gt; [[User:Kyoufu_Kawa#Font_and_Sanity]].  It&#039;s apparently used in part to determine whether the poké is an egg or not.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Position in Save Data ==&lt;br /&gt;
&lt;br /&gt;
{{TalkText&lt;br /&gt;
|image=RSE_Birdkeeper.png&lt;br /&gt;
|name=PuppyBoy&lt;br /&gt;
|time=16:55, 6 March 2009 (UTC)&lt;br /&gt;
|text=Is it worth opening this up to include information about the position of the data in actual save data?  I&#039;m not sure if it&#039;s out of scope or against Bulba guildlines.&lt;br /&gt;
}}&lt;br /&gt;
:I&#039;ve seen data offsets on Bulbapedia before. The main problem is that the save data is encrypted and, I think, shifting. Including it would be useless IMHO. --[[User:Kyoufu Kawa|Kyoufu Kawa]] 18:56, 6 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wild Pokemon ==&lt;br /&gt;
Where is the data for wild Pokémon stored?&lt;br /&gt;
The data can&#039;t be generated when you catch it.&lt;br /&gt;
[[User:Mew151|&amp;lt;span style=&amp;quot;color: #0e0151&amp;quot;&amp;gt;Mew151&amp;lt;/span&amp;gt;]] 16:50, 6 August 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Mew151</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_data_structure_(Generation_III)&amp;diff=825226</id>
		<title>Talk:Pokémon data structure (Generation III)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_data_structure_(Generation_III)&amp;diff=825226"/>
		<updated>2009-08-06T16:50:26Z</updated>

		<summary type="html">&lt;p&gt;Mew151: /* Position in Save Data */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m gonna leave this to the experts here. WHAT IN THE WORLD DOES THIS MEAN?--[[User:Machamp ion|Machamp ion]] 16:44, 10 August 2007 (UTC)&lt;br /&gt;
:It&#039;s how the game is coded. Pretty complex stuff, but interesting nonetheless. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 11:02, 3 September 2007 (UTC)&lt;br /&gt;
::Yeah, basically each individual Pokémon in the game is defined by this structure. You got your wild encounter data and trainer data and that&#039;s just a simple species/level pair but when you actually encounter those monsters, they get a full 100 byte structure built up. Any specific questions? --[[User:Kyoufu Kawa|Kyoufu Kawa]] 17:28, 5 September 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Using the Data==&lt;br /&gt;
This page is beautiful. I was part way into cracking the data structure myself, having finally figured out the character set by making a Pokemon be named ABCDEEEE, and then searching the pattern in memory. I googled to see if anyone else had started documenting it, and I found the page for the 100-byte data structures! Anyways, how can you possible use this thing, with the damned &amp;quot;The save file is deleted&amp;quot; message? Easy:&lt;br /&gt;
1. Save the game state in VBA - you know the &amp;quot;Save Game - Oldest Slot&amp;quot; routing. The file that it makes is a GZIP&#039;d copy of the GBA&#039;s RAM. So to edit it, just ungzip it!&lt;br /&gt;
:&#039;&#039;&#039;zcat &amp;quot;Pokemon Sapphire7.sg2&amp;quot; &amp;gt; PS-7&#039;&#039;&#039;&lt;br /&gt;
2. Then run your hex editor on the PS-7 file... then put it back:&lt;br /&gt;
:&#039;&#039;&#039;gzip PS-7&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;ren PS-7.gz &amp;quot;Pokemon Sapphire7.sg2&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
A consequence of the fact that the last 20 bytes are discarded when the poke is boxed means you can play with those without triggering the bad-egg problem in the game right away; realistically speaking if the checksum is computed based on the 80 byte value it can&#039;t possibly cover the 100-byte value as well, right? More to come...&lt;br /&gt;
[[User:Iliekmudkips|Iliekmudkips]] 02:24, 25 September 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
It is possible to change the original trainer name field without triggering the &amp;quot;Bad Egg&amp;quot; error, however I triggered it when playing with the personality of the pokemon sorta randomly. Perhaps not all values are actually in the checksum? [[User:Iliekmudkips|Iliekmudkips]] 02:50, 25 September 2007 (UTC)&lt;br /&gt;
: Damn right it doesn&#039;t. Only the substructures are actually checked. The live stats and name aren&#039;t. --[[User:Kyoufu Kawa|Kyoufu Kawa]] 19:46, 25 September 2007 (UTC)&lt;br /&gt;
::I have been able to perform a manual trade of sorts between saved states of VBA v1.8 with success. The 80 bytes values in the VBA saved state can literally be copy and pasted between games. The simplest way to do this is to paste the 80 bytes right on top of a Poke already in the box. Basically you follow the above procedure for step one above, but on two saved files. Open both in the hex editor, and copy/paste the value from one into the other, on top of a Poke that you don&#039;t mind &amp;quot;trading&amp;quot; out, like Magikarp. I have not yet tested this between different flavors of Gen 3, but it definitely works for Sapphire to Sapphire trades. &lt;br /&gt;
::: It&#039;ll work. I mentioned on my talk page that I&#039;m working on that I&#039;m working on an opensource G3 clone? Any monster it generates can be hand-copied to any original G3 game, the full 100 bytes. And yes, they&#039;ll be Outsiders, so they get boosted experiece and give you the finger if you lack badges. --[[User:Kyoufu Kawa|Kyoufu Kawa]] 18:20, 27 September 2007 (UTC)&lt;br /&gt;
:::: I saw something about openpoke, but didn&#039;t look long enough or couldn&#039;t find the source. I was considering a &#039;&#039;&#039;Boxed Trade Reader&#039;&#039;&#039; tool that would read a saved-state, rip the up to 420 Pokémon present in the user&#039;s box into compressed ASCII strings or simple hex. It would complement the &#039;&#039;&#039;Boxed Trade Writer&#039;&#039;&#039; tool, which would simply search for one particular Pokémon and replace it with another, as specified by the user using compressed strings or simple hex generated by the previous utility.&lt;br /&gt;
:::: &#039;&#039;&#039;Boxed Trade Writer&#039;&#039;&#039; would consist of nothing more than decompression/recompression wrapping and sed, made user friendly, regardless of what type of saved memory dump it was editing.&lt;br /&gt;
:::: &#039;&#039;&#039;Boxed Trade Reader&#039;&#039;&#039; would ideally be a little more advanced; if the Pokémon Box weren&#039;t at the anticipated location in memory, it ought to contain enough data analysis logic to be able to search out the general region of the boxed Pokémon. Finding repeats of 80 that don&#039;t repeat every 40 or every 16 bytes as well is pretty simple math, but verifying it all with the Pokémon checksum would make it foolproof, which is why I was most interested in your source code.&lt;br /&gt;
&lt;br /&gt;
::I may document this better in the future, also, I don&#039;t expect that 100% manual trading between game-based saves will ever work because of the whole ROM-checksum issue, there will always be some calculator or something needed.&lt;br /&gt;
::: I just used the Memory Viewer. Bit of a misnomer, cos it edits fine. --[[User:Kyoufu Kawa|Kyoufu Kawa]] 18:20, 27 September 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Worth mention: The manually traded Poke will behave just like a wire-traded one, including boosted experience, if the original trainer ID is different.&lt;br /&gt;
&lt;br /&gt;
== Markings image ==&lt;br /&gt;
&lt;br /&gt;
That thing&#039;s unnecesarily huge! I have a 1:1 scale version of the same if it&#039;s okay... --[[User:Kyoufu Kawa|Kyoufu Kawa]] 18:19, 11 August 2008 (UTC)&lt;br /&gt;
:I removed it, it was getting to be an eyesore. [[User:PuppyBoy|PuppyBoy]] 10:28, 3 October 2008 (UTC)&lt;br /&gt;
::I guess that works too. Thank you. --[[User:Kyoufu Kawa|Kyoufu Kawa]] 18:55, 3 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Level Recalc&#039;ed using Experience ==&lt;br /&gt;
&lt;br /&gt;
{{TalkText &lt;br /&gt;
|image=RSE_Birdkeeper.png&lt;br /&gt;
|name=PuppyBoy&lt;br /&gt;
|time=09:19, 6 October 2008 (UTC)&lt;br /&gt;
|text=Is there any documentation of how levels are recalculated?  It can&#039;t simply be a simple division based on the species&#039; growth speed can it?&lt;br /&gt;
&lt;br /&gt;
Edit: 09:37, 6 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Never mind, it covers this in [[experience]]...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sanity? ==&lt;br /&gt;
&lt;br /&gt;
What on earth is the sanity byte? Is it the flag so that a pokemon will obey its trainer? [[User:Atomix26|Atomix26]] 23:00, 18 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{TalkText&lt;br /&gt;
|image=RSE_Birdkeeper.png&lt;br /&gt;
|name=PuppyBoy&lt;br /&gt;
|time=16:48, 6 March 2009 (UTC)&lt;br /&gt;
|text=Kyoufu Kawa has a bit of research into sanity bytes on his user page -&amp;gt; [[User:Kyoufu_Kawa#Font_and_Sanity]].  It&#039;s apparently used in part to determine whether the poké is an egg or not.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Position in Save Data ==&lt;br /&gt;
&lt;br /&gt;
{{TalkText&lt;br /&gt;
|image=RSE_Birdkeeper.png&lt;br /&gt;
|name=PuppyBoy&lt;br /&gt;
|time=16:55, 6 March 2009 (UTC)&lt;br /&gt;
|text=Is it worth opening this up to include information about the position of the data in actual save data?  I&#039;m not sure if it&#039;s out of scope or against Bulba guildlines.&lt;br /&gt;
}}&lt;br /&gt;
:I&#039;ve seen data offsets on Bulbapedia before. The main problem is that the save data is encrypted and, I think, shifting. Including it would be useless IMHO. --[[User:Kyoufu Kawa|Kyoufu Kawa]] 18:56, 6 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wild Pokemon ==&lt;br /&gt;
Where is the data for wild Pokémon stored?&lt;br /&gt;
The data can&#039;t be generated when you catch it.&lt;/div&gt;</summary>
		<author><name>Mew151</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_data_structure_(Generation_III)&amp;diff=825225</id>
		<title>Talk:Pokémon data structure (Generation III)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_data_structure_(Generation_III)&amp;diff=825225"/>
		<updated>2009-08-06T16:49:59Z</updated>

		<summary type="html">&lt;p&gt;Mew151: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m gonna leave this to the experts here. WHAT IN THE WORLD DOES THIS MEAN?--[[User:Machamp ion|Machamp ion]] 16:44, 10 August 2007 (UTC)&lt;br /&gt;
:It&#039;s how the game is coded. Pretty complex stuff, but interesting nonetheless. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 11:02, 3 September 2007 (UTC)&lt;br /&gt;
::Yeah, basically each individual Pokémon in the game is defined by this structure. You got your wild encounter data and trainer data and that&#039;s just a simple species/level pair but when you actually encounter those monsters, they get a full 100 byte structure built up. Any specific questions? --[[User:Kyoufu Kawa|Kyoufu Kawa]] 17:28, 5 September 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Using the Data==&lt;br /&gt;
This page is beautiful. I was part way into cracking the data structure myself, having finally figured out the character set by making a Pokemon be named ABCDEEEE, and then searching the pattern in memory. I googled to see if anyone else had started documenting it, and I found the page for the 100-byte data structures! Anyways, how can you possible use this thing, with the damned &amp;quot;The save file is deleted&amp;quot; message? Easy:&lt;br /&gt;
1. Save the game state in VBA - you know the &amp;quot;Save Game - Oldest Slot&amp;quot; routing. The file that it makes is a GZIP&#039;d copy of the GBA&#039;s RAM. So to edit it, just ungzip it!&lt;br /&gt;
:&#039;&#039;&#039;zcat &amp;quot;Pokemon Sapphire7.sg2&amp;quot; &amp;gt; PS-7&#039;&#039;&#039;&lt;br /&gt;
2. Then run your hex editor on the PS-7 file... then put it back:&lt;br /&gt;
:&#039;&#039;&#039;gzip PS-7&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;ren PS-7.gz &amp;quot;Pokemon Sapphire7.sg2&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
A consequence of the fact that the last 20 bytes are discarded when the poke is boxed means you can play with those without triggering the bad-egg problem in the game right away; realistically speaking if the checksum is computed based on the 80 byte value it can&#039;t possibly cover the 100-byte value as well, right? More to come...&lt;br /&gt;
[[User:Iliekmudkips|Iliekmudkips]] 02:24, 25 September 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
It is possible to change the original trainer name field without triggering the &amp;quot;Bad Egg&amp;quot; error, however I triggered it when playing with the personality of the pokemon sorta randomly. Perhaps not all values are actually in the checksum? [[User:Iliekmudkips|Iliekmudkips]] 02:50, 25 September 2007 (UTC)&lt;br /&gt;
: Damn right it doesn&#039;t. Only the substructures are actually checked. The live stats and name aren&#039;t. --[[User:Kyoufu Kawa|Kyoufu Kawa]] 19:46, 25 September 2007 (UTC)&lt;br /&gt;
::I have been able to perform a manual trade of sorts between saved states of VBA v1.8 with success. The 80 bytes values in the VBA saved state can literally be copy and pasted between games. The simplest way to do this is to paste the 80 bytes right on top of a Poke already in the box. Basically you follow the above procedure for step one above, but on two saved files. Open both in the hex editor, and copy/paste the value from one into the other, on top of a Poke that you don&#039;t mind &amp;quot;trading&amp;quot; out, like Magikarp. I have not yet tested this between different flavors of Gen 3, but it definitely works for Sapphire to Sapphire trades. &lt;br /&gt;
::: It&#039;ll work. I mentioned on my talk page that I&#039;m working on that I&#039;m working on an opensource G3 clone? Any monster it generates can be hand-copied to any original G3 game, the full 100 bytes. And yes, they&#039;ll be Outsiders, so they get boosted experiece and give you the finger if you lack badges. --[[User:Kyoufu Kawa|Kyoufu Kawa]] 18:20, 27 September 2007 (UTC)&lt;br /&gt;
:::: I saw something about openpoke, but didn&#039;t look long enough or couldn&#039;t find the source. I was considering a &#039;&#039;&#039;Boxed Trade Reader&#039;&#039;&#039; tool that would read a saved-state, rip the up to 420 Pokémon present in the user&#039;s box into compressed ASCII strings or simple hex. It would complement the &#039;&#039;&#039;Boxed Trade Writer&#039;&#039;&#039; tool, which would simply search for one particular Pokémon and replace it with another, as specified by the user using compressed strings or simple hex generated by the previous utility.&lt;br /&gt;
:::: &#039;&#039;&#039;Boxed Trade Writer&#039;&#039;&#039; would consist of nothing more than decompression/recompression wrapping and sed, made user friendly, regardless of what type of saved memory dump it was editing.&lt;br /&gt;
:::: &#039;&#039;&#039;Boxed Trade Reader&#039;&#039;&#039; would ideally be a little more advanced; if the Pokémon Box weren&#039;t at the anticipated location in memory, it ought to contain enough data analysis logic to be able to search out the general region of the boxed Pokémon. Finding repeats of 80 that don&#039;t repeat every 40 or every 16 bytes as well is pretty simple math, but verifying it all with the Pokémon checksum would make it foolproof, which is why I was most interested in your source code.&lt;br /&gt;
&lt;br /&gt;
::I may document this better in the future, also, I don&#039;t expect that 100% manual trading between game-based saves will ever work because of the whole ROM-checksum issue, there will always be some calculator or something needed.&lt;br /&gt;
::: I just used the Memory Viewer. Bit of a misnomer, cos it edits fine. --[[User:Kyoufu Kawa|Kyoufu Kawa]] 18:20, 27 September 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Worth mention: The manually traded Poke will behave just like a wire-traded one, including boosted experience, if the original trainer ID is different.&lt;br /&gt;
&lt;br /&gt;
== Markings image ==&lt;br /&gt;
&lt;br /&gt;
That thing&#039;s unnecesarily huge! I have a 1:1 scale version of the same if it&#039;s okay... --[[User:Kyoufu Kawa|Kyoufu Kawa]] 18:19, 11 August 2008 (UTC)&lt;br /&gt;
:I removed it, it was getting to be an eyesore. [[User:PuppyBoy|PuppyBoy]] 10:28, 3 October 2008 (UTC)&lt;br /&gt;
::I guess that works too. Thank you. --[[User:Kyoufu Kawa|Kyoufu Kawa]] 18:55, 3 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Level Recalc&#039;ed using Experience ==&lt;br /&gt;
&lt;br /&gt;
{{TalkText &lt;br /&gt;
|image=RSE_Birdkeeper.png&lt;br /&gt;
|name=PuppyBoy&lt;br /&gt;
|time=09:19, 6 October 2008 (UTC)&lt;br /&gt;
|text=Is there any documentation of how levels are recalculated?  It can&#039;t simply be a simple division based on the species&#039; growth speed can it?&lt;br /&gt;
&lt;br /&gt;
Edit: 09:37, 6 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Never mind, it covers this in [[experience]]...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sanity? ==&lt;br /&gt;
&lt;br /&gt;
What on earth is the sanity byte? Is it the flag so that a pokemon will obey its trainer? [[User:Atomix26|Atomix26]] 23:00, 18 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{TalkText&lt;br /&gt;
|image=RSE_Birdkeeper.png&lt;br /&gt;
|name=PuppyBoy&lt;br /&gt;
|time=16:48, 6 March 2009 (UTC)&lt;br /&gt;
|text=Kyoufu Kawa has a bit of research into sanity bytes on his user page -&amp;gt; [[User:Kyoufu_Kawa#Font_and_Sanity]].  It&#039;s apparently used in part to determine whether the poké is an egg or not.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Position in Save Data ==&lt;br /&gt;
&lt;br /&gt;
{{TalkText&lt;br /&gt;
|image=RSE_Birdkeeper.png&lt;br /&gt;
|name=PuppyBoy&lt;br /&gt;
|time=16:55, 6 March 2009 (UTC)&lt;br /&gt;
|text=Is it worth opening this up to include information about the position of the data in actual save data?  I&#039;m not sure if it&#039;s out of scope or against Bulba guildlines.&lt;br /&gt;
}}&lt;br /&gt;
:I&#039;ve seen data offsets on Bulbapedia before. The main problem is that the save data is encrypted and, I think, shifting. Including it would be useless IMHO. --[[User:Kyoufu Kawa|Kyoufu Kawa]] 18:56, 6 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Where is the data for wild Pokémon stored?&lt;br /&gt;
The data can&#039;t be generated when you catch it.&lt;/div&gt;</summary>
		<author><name>Mew151</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=4,_%E3%82%A5%E3%82%A1_(DD)&amp;diff=811767</id>
		<title>4, ゥァ (DD)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=4,_%E3%82%A5%E3%82%A1_(DD)&amp;diff=811767"/>
		<updated>2009-07-20T22:22:36Z</updated>

		<summary type="html">&lt;p&gt;Mew151: Added some information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup}}&lt;br /&gt;
&#039;&#039;&#039;4,ゥ&#039;&#039;&#039;  is a [[Generation I]] [[Glitch Pokémon]] found only in {{g|Yellow}} that is the result when a [[7PkMnv]] is traded to {{pkmn|Yellow}}. It can only be captured by using a [[cheat|cheating device]].&lt;br /&gt;
&lt;br /&gt;
4,ゥ&#039;s type is {{t|Water}} and its [[Pokédex]] number is #9, suggesting that it is another [[Hybrid glitch Pokémon|hybrid]] of {{p|Blastoise}}.&lt;br /&gt;
&lt;br /&gt;
It evolves to {{p|Nidoking}} at [[level]] 18.&lt;br /&gt;
==Biology==&lt;br /&gt;
===Habitat===&lt;br /&gt;
[[Image:GlitchHabitat.png|thumb|right|[[Glitch Pokémon]]]]&lt;br /&gt;
4,ゥ has no specific habitat because it was never programmed to be in a specific area, nor was it ever programmed for the player to find it. Since it only exists in Generation I, it must exist in the [[Kanto]] region. It has no habitat relating to the [[Mew glitch]]. Theoretically, it could also exist in some [[Glitch City]]-like location.&lt;br /&gt;
==Game data==&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{AvailabilityGlitch|&lt;br /&gt;
type=water |&lt;br /&gt;
gen=1 |&lt;br /&gt;
rbrarity=None |&lt;br /&gt;
rbarea=Becomes [[7PkMnv]] in Red/Blue|&lt;br /&gt;
yrarity=None |&lt;br /&gt;
yarea=[[GameShark]]|&lt;br /&gt;
}}&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{DP type effectiveness|&lt;br /&gt;
type1=water|&lt;br /&gt;
Normal=  100 |&lt;br /&gt;
Fighting=100 |&lt;br /&gt;
Flying=  100 |&lt;br /&gt;
Poison=  100 |&lt;br /&gt;
Ground=  100 |&lt;br /&gt;
Rock=    100 |&lt;br /&gt;
Bug=     100 |&lt;br /&gt;
Ghost=   100 |&lt;br /&gt;
Steel=    50 |&lt;br /&gt;
&lt;br /&gt;
Fire=     50 |&lt;br /&gt;
Water=    50 |&lt;br /&gt;
Grass=   200 |&lt;br /&gt;
Electric=200 |&lt;br /&gt;
Psychic= 100 |&lt;br /&gt;
Ice=      50 |&lt;br /&gt;
Dragon=  100 |&lt;br /&gt;
Dark=    100 }}&lt;br /&gt;
{{GlitchPkmn}}&lt;br /&gt;
{{glitchstub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
[[Category:Glitch Pokémon]]&lt;br /&gt;
{{Project Glitchdex notice}}&lt;/div&gt;</summary>
		<author><name>Mew151</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Golduck_(Pok%C3%A9mon)&amp;diff=699959</id>
		<title>Golduck (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Golduck_(Pok%C3%A9mon)&amp;diff=699959"/>
		<updated>2009-03-08T17:19:59Z</updated>

		<summary type="html">&lt;p&gt;Mew151: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext | type=water | prevnum=054 | nextnum=056 | prev=Psyduck | next=Mankey }}&lt;br /&gt;
{{PokémonInfobox|&lt;br /&gt;
name=Golduck |&lt;br /&gt;
jname=ゴルダック |&lt;br /&gt;
tmname=Golduck |&lt;br /&gt;
image=055Golduck.png|size=130|&lt;br /&gt;
caption=Artwork from FR/LG |&lt;br /&gt;
pron=&amp;lt;sc&amp;gt;&#039;&#039;goal&#039;&#039;-&#039;&#039;duck&#039;&#039;&amp;lt;/sc&amp;gt; &amp;lt;ref&amp;gt;Barbo, Maria. &#039;&#039;The Official Pokémon Handbook&#039;&#039;. Scholastic Publishing, 1999. ISBN 0-439-10397-5&amp;lt;/ref&amp;gt; |&lt;br /&gt;
ndex=055 |&lt;br /&gt;
jdex=139 |&lt;br /&gt;
hdex=159 |&lt;br /&gt;
sdex=044 |&lt;br /&gt;
typen=1 |&lt;br /&gt;
type1=Water |&lt;br /&gt;
type2= |&lt;br /&gt;
species=Duck |&lt;br /&gt;
height-ftin=5&#039;07&amp;quot; |&lt;br /&gt;
height-m=1.7 |&lt;br /&gt;
weight-lbs=168.9 |&lt;br /&gt;
weight-kg=76.6 |&lt;br /&gt;
abilityn=2 |&lt;br /&gt;
ability1=Damp |&lt;br /&gt;
ability2=Cloud Nine |&lt;br /&gt;
egggroupn=2 |&lt;br /&gt;
egggroup1=Water 1 |&lt;br /&gt;
egggroup2=Ground |&lt;br /&gt;
eggcycles=20 |&lt;br /&gt;
evsa=2 |&lt;br /&gt;
expyield=174 |&lt;br /&gt;
lv100exp=1,000,000 |&lt;br /&gt;
gendercode=127 |&lt;br /&gt;
color=Blue |&lt;br /&gt;
catchrate=75 |&lt;br /&gt;
body=06 |&lt;br /&gt;
pokefordex=golduck |&lt;br /&gt;
generation=1 |&lt;br /&gt;
footnotes=}}&lt;br /&gt;
&#039;&#039;&#039;Golduck&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;ゴルダック&#039;&#039;&#039;  &#039;&#039;Golduck&#039;&#039;) is a {{type2|Water}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
It [[Evolution|evolve]]s from {{p|Psyduck}} starting at [[level]] 33.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
===Physiology===&lt;br /&gt;
Golduck are fast swimmers, outswimming even the most athletic of humans because of their frog-like webbed hands and feet. The gem on their foreheads glows when they use psychic powers as well as when they swim at full speed, suggesting that they sometimes use those powers to swim.&lt;br /&gt;
&lt;br /&gt;
Golduck have webbed hands and feet, ending in broad flippers, which they use to swim in rivers and lakes, much in the way as a duck would move. Their blue bodies are especially adapted to have a great hydrodynamic shape, and they have long tails with which they use to steer. Due to their bluish color and webbed hands and feet, Golduck are sometimes mistaken for the Japanese monster and physical inspiration for Golduck, the {{wp|Kappa (folklore)|Kappa}}. Though Golduck have no wings, only webbed hands and feet, it is still deemed as a duck instead of a platypus.&lt;br /&gt;
&lt;br /&gt;
It has been noted that Golduck will often join swimmers when training, using their adept Psychic abilities to increase their swimming capability. They are sometimes found rescuing people lost at sea from danger, their heads shimmering from the telekinetic powers that allow them do so. The headaches that ridiculed its Basic evolution form, {{p|Psyduck}}, don’t trouble Golduck, allowing them to have full use of their formidable mental powers.&lt;br /&gt;
&lt;br /&gt;
====Gender differences====&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
====Special abilities====&lt;br /&gt;
It is a very strong swimmer, and can use some psychic powers.&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
===Habitat===&lt;br /&gt;
[[Image:Watersedge.gif|right|frame|[[List of Pokémon by habitat#Water&#039;s-edge Pokémon|Water&#039;s-edge Pokémon]]]]&lt;br /&gt;
Golduck live in fresh-water lakes and in rivers, though they can also be seen occasionally in coastal waters.&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
{{main|Pokémon food}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
Golduck first appeared in &#039;&#039;[[Mewtwo Strikes Back]]&#039;&#039;. Golduck was one of the Pokémon that was captured and cloned by {{an|Mewtwo}}.&lt;br /&gt;
&lt;br /&gt;
Golduck&#039;s first major role was in &#039;&#039;[[EP091|Bye Bye Psyduck]]&#039;&#039;. [[Misty]] thought that her {{TP|Misty|Psyduck}} had evolved, but it turned out that the Golduck was just some wild Pokémon that happened to act like [[Brock]].&lt;br /&gt;
&lt;br /&gt;
[[Image:EP091.png|thumb|left|Golduck in the {{pkmn|anime}}]]&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[EP153|Love, Totodile Style]]&#039;&#039;, a Golduck was the boyfriend of an {{p|Azumarill}} that [[Ash&#039;s Totodile]] fell in love with.&lt;br /&gt;
&lt;br /&gt;
[[Trinity]] used a Golduck in her battle against Misty in the Whirl Cup in [[EP217|&#039;&#039;The Perfect Match]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Golduck was owned by a very clever trainer named [[Katie]] in &#039;&#039;[[AG128|Shocks and Bonds]]&#039;&#039;. It defeated [[Ash&#039;s Torkoal]] after {{p|Venomoth}} {{m|disable}}d Torkoal&#039;s {{m|Iron Defense}} attack.  In the [[AG129|following episode]], Katie&#039;s Golduck was defeated by [[Ash&#039;s Corphish]], despite being under confusion.&lt;br /&gt;
&lt;br /&gt;
A Golduck belonging to {{FB|Factory Head|Noland}} made a cameo in &#039;&#039;[[AG135|Numero Uno Articuno]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Golduck have been used in many contests, including a [[Fishing]] Contest, [[Sumo Conference]], and the [[Whirl Cup]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[DP007|Like It or Lup It!]]&#039;&#039;, a wild group of {{type2|Water}} Pokémon whose [[berries]] were stolen were led by a Golduck.&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
In [[Pokémon Special]], {{Special|Green}} has a Golduck as one of his main team members. Golduck was shown in {{PSV|3}} to be able to bypass {{p|Mr. Mime}}&#039;s {{m|Light Screen}} over [[Saffron City]] by using {{m|Confusion}} to scan the city and channel its visuals to Green&#039;s [[Pokédex]]. It used Confusion once again in {{PSV|5}} to channel Green&#039;s thoughts to the Pokédex.&lt;br /&gt;
&lt;br /&gt;
Golduck was seen again in {{PSV|23}} during the [[double battle]] against {{Special|Red}} on [[Boon Island|Two Island]]. It was heavily damaged by {{p2|Gyarados|Gyara}}&#039;s {{m|Earthquake}} when it had dug underground.&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Golduck (TCG)}}&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex&lt;br /&gt;
|type=water&lt;br /&gt;
|gen=1&lt;br /&gt;
|redbluedex=Often seen swimming elegantly by lakeshores. It is often mistaken for the Japanese monster [[wp:Kappa|Kappa]].&lt;br /&gt;
|yellowdex=Its slim and long limbs end in broad flippers. They are used for swimming gracefully in lakes.&lt;br /&gt;
|stadiumdex=Its webbed hands and feet make it a proficient swimmer. May be seen swimming elegantly at dusk in places like lakes.&lt;br /&gt;
|golddex=When it swims at full speed using its long, webbed limbs, its forehead somehow begins to glow.&lt;br /&gt;
|silverdex=It appears by waterways at dusk. It may use telekinetic powers if its forehead glows mysteriously.&lt;br /&gt;
|crystaldex=It swims gracefully along on the quiet, slow-moving rivers and lakes of which it is so fond.&lt;br /&gt;
|stadium2dex=When it swims at full speed using its long, webbed limbs, its forehead somehow begins to glow.&lt;br /&gt;
|rubydex=The webbed flippers on its forelegs and hind legs and the streamlined body of Golduck give it frightening speed. This Pokémon is definitely much faster than even the most athletic swimmer.&lt;br /&gt;
|sapphiredex=Golduck is the fastest swimmer among all Pokémon. It swims effortlessly, even in a rough, stormy sea. It sometimes rescues people from wrecked ships floundering in high seas.&lt;br /&gt;
|emeralddex=A Golduck is an adept swimmer. It sometimes joins competitive swimmers in training. It uses psychic powers when its forehead shimmers with light.&lt;br /&gt;
|firereddex=The forelegs are webbed, helping to make it an adept swimmer. It can be seen swimming elegantly in lakes, etc.&lt;br /&gt;
|leafgreendex=Often seen swimming elegantly by lakeshores. It is often mistaken for the Japanese monster Kappa.&lt;br /&gt;
|pearldex=The flippers of its well-developed limbs give it shocking speed. It is the best swimmer among Pokémon.&lt;br /&gt;
|diamonddex=A Pokémon that lives in lakes. It swims faster than any human swimming champion.&lt;br /&gt;
|platinumdex=It is seen swimming dynamically and elegantly using its well-developed limbs and flippers. }}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability|&lt;br /&gt;
type=Water |&lt;br /&gt;
gen=1 |&lt;br /&gt;
rbrarity=Rare |&lt;br /&gt;
rbarea=[[Seafoam Islands]] |&lt;br /&gt;
yrarity=Few |&lt;br /&gt;
yarea={{rt|6}} ({{m|surf}}ing) |&lt;br /&gt;
gsrarity=Few |&lt;br /&gt;
gsarea=[[Route]]s {{rtn|6}} and {{rtn|35}}, [[Ilex Forest]] (surfing), and [[Mt. Silver]] |&lt;br /&gt;
crarity=Many |&lt;br /&gt;
carea=[[Route]]s {{rtn|6}} and {{rtn|35}}, [[Ilex Forest]] (surfing), and [[Mt. Silver]] |&lt;br /&gt;
rsrarity=Rare |&lt;br /&gt;
rsarea=[[Hoenn Safari Zone|Safari Zone]] (surfing) |&lt;br /&gt;
erarity=Rare |&lt;br /&gt;
earea=[[Hoenn Safari Zone|Safari Zone]] (surfing) |&lt;br /&gt;
frlgrarity=Few |&lt;br /&gt;
frlgex=firered|&lt;br /&gt;
frlgarea=[[Cerulean Cave]], [[Berry Forest]] (surf), [[Seafoam Islands]], [[Cape Brink]] |&lt;br /&gt;
xdrarity=One |&lt;br /&gt;
xdarea=[[Citadark Isle]] ([[Shadow Pokémon|Shadow]]) |&lt;br /&gt;
dprarity=Uncommon |&lt;br /&gt;
dparea=[[Route]]s {{rtn|203}}, {{rtn|204}}, {{rtn|205}}, {{rtn|208}}, {{rtn|209}}, {{rtn|210}}, {{rtn|212}}, {{rtn|214}}, {{rtn|225}}, {{rtn|226}}, and {{rtn|230}}, [[Twinleaf Town]], [[Eterna City]], [[Celestic Town]], [[Ravaged Path]], [[Oreburgh Gate]], Lakes [[Lake Verity|Verity]], [[Lake Acuity|Acuity]], and [[Lake Valor|Valor]], [[Spring Path]], [[Resort Area]], [[Great Marsh]] (surfing) |&lt;br /&gt;
ptrarity=Uncommon |&lt;br /&gt;
ptarea=[[Route]]s {{rtn|203}}, {{rtn|204}}, {{rtn|205}}, {{rtn|208}}, {{rtn|209}}, {{rtn|210}}, {{rtn|212}}, {{rtn|214}}, {{rtn|225}}, {{rtn|226}}, and {{rtn|230}}, [[Twinleaf Town]], [[Eterna City]], [[Celestic Town]], [[Ravaged Path]], [[Oreburgh Gate]], Lakes [[Lake Verity|Verity]], [[Lake Acuity|Acuity]], and [[Lake Valor|Valor]], [[Spring Path]], [[Resort Area]], [[Great Marsh]] (surfing) |&lt;br /&gt;
palarea=Pond |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
{{SidegameAvail&lt;br /&gt;
|type=water&lt;br /&gt;
|pinballrs=Evolve from {{p|Psyduck}}&lt;br /&gt;
|trozei=Secret Storage 11&amp;lt;br&amp;gt;Trozei Battle&amp;lt;br&amp;gt;Mr. Who&#039;s Den&lt;br /&gt;
|md=Evolve from {{p|Psyduck}}&lt;br /&gt;
|md2=[[Blizzard Island]] (1F-20F)&amp;lt;br&amp;gt;[[Crevice Cave]] (B1-B10)&amp;lt;br&amp;gt;[[Lower Crevice Cave]] (B1-B4)&amp;lt;br&amp;gt;[[Mt. Avalanche]] (B1-B19)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Base stats===&lt;br /&gt;
{{BaseStats with RBY|&lt;br /&gt;
HP=80 |&lt;br /&gt;
Attack=82 |&lt;br /&gt;
Defense=78 |&lt;br /&gt;
SpAtk=95 |&lt;br /&gt;
SpDef=80 |&lt;br /&gt;
Special=80 |&lt;br /&gt;
Speed=85 |&lt;br /&gt;
type=Water }}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{DP type effectiveness|&lt;br /&gt;
type1=water|&lt;br /&gt;
Normal=  100 |&lt;br /&gt;
Fighting=100 |&lt;br /&gt;
Flying=  100 |&lt;br /&gt;
Poison=  100 |&lt;br /&gt;
Ground=  100 |&lt;br /&gt;
Rock=    100 |&lt;br /&gt;
Bug=     100 |&lt;br /&gt;
Ghost=   100 |&lt;br /&gt;
Steel=   50 |&lt;br /&gt;
&lt;br /&gt;
Fire=    50 |&lt;br /&gt;
Water=   50 |&lt;br /&gt;
Grass=   200 |&lt;br /&gt;
Electric=200 |&lt;br /&gt;
Psychic= 100 |&lt;br /&gt;
Ice=     50 |&lt;br /&gt;
Dragon=  100 |&lt;br /&gt;
Dark=    100 }}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
{{evolved learnset intro|Golduck}}&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{movelist|water|water|4|1|Golduck}}&lt;br /&gt;
{{mlentry4|Start|Aqua Jet|Water|Physical|40|100|20|Beauty|2||&#039;&#039;&#039;|Pt}}&lt;br /&gt;
{{mlentry4|Start|Scratch|Normal|Physical|40|100|35|Tough|3}}&lt;br /&gt;
{{mlentry4|Start|Water Sport|Water|Status|&amp;amp;mdash;|&amp;amp;mdash;|15|Cute|2}}&lt;br /&gt;
{{mlentry4|Start|Tail Whip|Normal|Status|&amp;amp;mdash;|100|30|Cute|2}}&lt;br /&gt;
{{mlentry4|Start|Water Gun|Water|Special|40|100|25|Cute|3||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|5|Tail Whip|Normal|Status|&amp;amp;mdash;|100|30|Cute|2}}&lt;br /&gt;
{{mlentry4|9|Water Gun|Water|Special|40|100|25|Cute|3||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|14|Disable|Normal|Status|&amp;amp;mdash;|80|20|Smart|2}}&lt;br /&gt;
{{mlentry4|18|Confusion|Psychic|Special|50|100|25|Smart|3}}&lt;br /&gt;
{{mlentry4|22|Water Pulse|Water|Special|60|100|20|Beauty|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|27|Fury Swipes|Normal|Physical|18|80|50|Tough|2}}&lt;br /&gt;
{{mlentry4|31|Screech|Normal|Status|&amp;amp;mdash;|85|40|Smart|2}}&lt;br /&gt;
{{mlentry4|37|Psych Up|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Smart|0}}&lt;br /&gt;
{{mlentry4|44|Zen Headbutt|Psychic|Physical|80|90|15|Beauty|2}}&lt;br /&gt;
{{mlentry4|50|Amnesia|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|20|Cute|0}}&lt;br /&gt;
{{mlentry4|56|Hydro Pump|Water|Special|120|80|5|Beauty|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{movelist/note|4|water}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{movelisttm|water|water|4|1|Golduck}}&lt;br /&gt;
{{mlentry4|[[TM01]]|Focus Punch|Fighting|Physical|150|100|20|Tough|1}}&lt;br /&gt;
{{mlentry4|[[TM03]]|Water Pulse|Water|Special|60|100|20|Beauty|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|[[TM04]]|Calm Mind|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|20|Smart|0}}&lt;br /&gt;
{{mlentry4|[[TM06]]|Toxic|Poison|Status|&amp;amp;mdash;|85|10|Smart|2}}&lt;br /&gt;
{{mlentry4|[[TM07]]|Hail|Ice|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Beauty|2}}&lt;br /&gt;
{{mlentry4|[[TM10]]|Hidden Power|Normal|Special|&amp;amp;mdash;|100|15|Smart|1}}&lt;br /&gt;
{{mlentry4|[[TM13]]|Ice Beam|Ice|Special|95|100|10|Beauty|2}}&lt;br /&gt;
{{mlentry4|[[TM14]]|Blizzard|Ice|Special|120|70|5|Beauty|2}}&lt;br /&gt;
{{mlentry4|[[TM15]]|Hyper Beam|Normal|Special|150|90|5|Cool|2}}&lt;br /&gt;
{{mlentry4|[[TM17]]|Protect|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|0}}&lt;br /&gt;
{{mlentry4|[[TM18]]|Rain Dance|Water|Status|&amp;amp;mdash;|&amp;amp;mdash;|5|Tough|2}}&lt;br /&gt;
{{mlentry4|[[TM21]]|Frustration|Normal|Physical|&amp;amp;mdash;|100|20|Cute|2}}&lt;br /&gt;
{{mlentry4|[[TM23]]|Iron Tail|Steel|Physical|100|75|15|Cool|2}}&lt;br /&gt;
{{mlentry4|[[TM27]]|Return|Normal|Physical|&amp;amp;mdash;|100|20|Cute|2}}&lt;br /&gt;
{{mlentry4|[[TM28]]|Dig|Ground|Physical|80|100|10|Smart|1}}&lt;br /&gt;
{{mlentry4|[[TM29]]|Psychic|Psychic|Special|90|100|10|Smart|2}}&lt;br /&gt;
{{mlentry4|[[TM31]]|Brick Break|Fighting|Physical|75|100|15|Cool|3}}&lt;br /&gt;
{{mlentry4|[[TM32]]|Double Team|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|15|Cool|2}}&lt;br /&gt;
{{mlentry4|[[TM40]]|Aerial Ace|Flying|Physical|60|&amp;amp;mdash;|20|Cool|2}}&lt;br /&gt;
{{mlentry4|[[TM42]]|Facade|Normal|Physical|70|100|20|Cute|2}}&lt;br /&gt;
{{mlentry4|[[TM43]]|Secret Power|Normal|Physical|70|100|20|Smart|2}}&lt;br /&gt;
{{mlentry4|[[TM44]]|Rest|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|0}}&lt;br /&gt;
{{mlentry4|[[TM45]]|Attract|Normal|Status|&amp;amp;mdash;|100|15|Cute|2}}&lt;br /&gt;
{{mlentry4|[[TM52]]|Focus Blast|Fighting|Special|120|70|5|Cool|2}}&lt;br /&gt;
{{mlentry4|[[TM55]]|Brine|Water|Special|65|100|10|Smart|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|[[TM56]]|Fling|Dark|Physical|&amp;amp;mdash;|100|10|Tough|1}}&lt;br /&gt;
{{mlentry4|[[TM58]]|Endure|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Tough|2}}&lt;br /&gt;
{{mlentry4|[[TM65]]|Shadow Claw|Ghost|Physical|70|100|15|Cute|2}}&lt;br /&gt;
{{mlentry4|[[TM68]]|Giga Impact|Normal|Physical|150|90|5|Beauty|2}}&lt;br /&gt;
{{mlentry4|[[TM70]]|Flash|Normal|Status|&amp;amp;mdash;|100|20|Beauty|2}}&lt;br /&gt;
{{mlentry4|[[TM77]]|Psych Up|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Smart|0}}&lt;br /&gt;
{{mlentry4|[[TM78]]|Captivate|Normal|Status|&amp;amp;mdash;|100|20|Beauty|2}}&lt;br /&gt;
{{mlentry4|[[TM82]]|Sleep Talk|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|3}}&lt;br /&gt;
{{mlentry4|[[TM83]]|Natural Gift|Normal|Physical|&amp;amp;mdash;|100|15|Cool|2}}&lt;br /&gt;
{{mlentry4|[[TM87]]|Swagger|Normal|Status|&amp;amp;mdash;|90|15|Cute|2}}&lt;br /&gt;
{{mlentry4|[[TM90]]|Substitute|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Smart|1}}&lt;br /&gt;
{{mlentry4|[[HM03]]|Surf|Water|Special|95|100|15|Beauty|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|[[HM04]]|Strength|Normal|Physical|80|100|15|Tough|3}}&lt;br /&gt;
{{mlentry4|[[HM06]]|Rock Smash|Fighting|Physical|40|100|15|Tough|2}}&lt;br /&gt;
{{mlentry4|[[HM07]]|Waterfall|Water|Physical|80|100|15|Tough|3||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|[[HM08]]|Rock Climb|Normal|Physical|90|85|20|Cool|2}}&lt;br /&gt;
{{movelist/note|4|water}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{eggmoves|water|water|4|1|Golduck}}&lt;br /&gt;
{{mlentry4|{{p|Vulpix}}&amp;lt;br&amp;gt;{{p|Lapras}}&amp;lt;br&amp;gt;{{p|Umbreon}}&amp;lt;br&amp;gt;{{p|Mantine}}&amp;lt;br&amp;gt;{{p|Stantler}}&amp;lt;br&amp;gt;{{p|Spoink}}, {{p|Grumpig}}|Confuse Ray|Ghost|Status|&amp;amp;mdash;|100|10|Smart|2}}&lt;br /&gt;
{{mlentry4|{{p|Mankey}}, {{p|Primeape}}|Cross Chop|Fighting|Physical|100|80|5|Cool|2}}&lt;br /&gt;
{{mlentry4|{{p|Sentret}}, {{p|Furret}}&amp;lt;br&amp;gt;{{p|Buneary}}, {{p|Lopunny}}&amp;lt;br&amp;gt;{{p|Lucario}}|Foresight|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|40|Smart|1}}&lt;br /&gt;
{{mlentry4|{{p|Espeon}}&amp;lt;br&amp;gt;{{p|Absol}}|Future Sight|Psychic|Special|80|90|15|Smart|2}}&lt;br /&gt;
{{mlentry4|{{p|Poliwag}}, {{p|Poliwhirl}}, {{p|Poliwrath}}, {{p|Politoed}}&amp;lt;br&amp;gt;{{p|Stantler}}&amp;lt;br&amp;gt;{{p|Spinda}}&amp;lt;br&amp;gt;{{p|Glameow}}, {{p|Purugly}}|Hypnosis|Psychic|Status|&amp;amp;mdash;|60|20|Smart|2}}&lt;br /&gt;
{{mlentry4|{{p|Pikachu}}&amp;lt;br&amp;gt;{{p|Mareep}}, {{p|Flaaffy}}, {{p|Ampharos}}|Light Screen|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|30|Beauty|2}}&lt;br /&gt;
{{mlentry4|{{p|Ekans}}, {{p|Arbok}}&amp;lt;br&amp;gt;{{p|Diglett}}, {{p|Dugtrio}}&amp;lt;br&amp;gt;{{p|Poliwag}}, {{p|Poliwhirl}}, {{p|Poliwrath}}&amp;lt;br&amp;gt;{{p|Wooper}}, {{p|Quagsire}}&amp;lt;br&amp;gt;{{p|Politoed}}&amp;lt;br&amp;gt;{{p|Swinub}}, {{p|Piloswine}}&amp;lt;br&amp;gt;{{p|Marshtomp}}, {{p|Swampert}}&amp;lt;br&amp;gt;{{p|Shellos}}, {{p|Gastrodon}}&amp;lt;br&amp;gt;{{p|Mamoswine}}|Mud Bomb|Ground|Special|65|85|10|Smart|2}}&lt;br /&gt;
{{mlentry4|{{p|Espeon}}, {{p|Girafarig}}&amp;lt;br&amp;gt;{{p|Spoink}}, {{p|Grumpig}}&amp;lt;br&amp;gt;{{p|Spinda}}&amp;lt;br&amp;gt;{{p|Kecleon}}|Psybeam|Psychic|Special|65|100|20|Beauty|2}}&lt;br /&gt;
{{mlentry4|{{p|Slowpoke}}, {{p|Slowbro}}&amp;lt;br&amp;gt;{{p|Espeon}}, {{p|Umbreon}}&amp;lt;br&amp;gt;{{p|Slowking}}&amp;lt;br&amp;gt;{{p|Spoink}}, {{p|Grumpig}}&amp;lt;br&amp;gt;{{p|Spinda}}&amp;lt;br&amp;gt;{{p|Gorebyss}}|Psychic|Psychic|Special|90|100|10|Smart|2}}&lt;br /&gt;
{{mlentry4|{{p|Corsola}}&amp;lt;br&amp;gt;{{p|Milotic}}|Refresh|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|20|Cute|0}}&lt;br /&gt;
{{mlentry4|{{p|Slowpoke}}, {{p|Slowbro}}&amp;lt;br&amp;gt;{{p|Wooper}}, {{p|Quagsire}}&amp;lt;br&amp;gt;{{p|Slowking}}&amp;lt;br&amp;gt;{{p|Kingdra}}&amp;lt;br&amp;gt;{{p|Slakoth}}, {{p|Slaking}}&amp;lt;br&amp;gt;{{p|Relicanth}}&amp;lt;br&amp;gt;{{p|Bidoof}}, {{p|Bibarel}}&amp;lt;br&amp;gt;{{p|Hippopotas}}, {{p|Hippowdon}}|Yawn|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|2}}&lt;br /&gt;
{{eggmoves/note|4|water}}&lt;br /&gt;
&lt;br /&gt;
====By [[Move tutor|tutoring]]====&lt;br /&gt;
{{tutor|water|water|4|1|Golduck}}&lt;br /&gt;
{{mtentry4|Aqua Tail|Water|Physical|90|90|10|Cute|3||&#039;&#039;&#039;|no|no|no|no|yes}}&lt;br /&gt;
{{mtentry4|Body Slam|Normal|Physical|85|100|15|Tough|3|||yes|yes|yes|no|no}}&lt;br /&gt;
{{mtentry4|Counter|Fighting|Physical|&amp;amp;mdash;|100|20|Tough|2|||yes|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Dive|Water|Physical|80|100|10|Beauty|1||&#039;&#039;&#039;|no|no|no|no|yes}}&lt;br /&gt;
{{mtentry4|Double-Edge|Normal|Physical|120|100|15|Tough|0|||yes|yes|yes|no|no}}&lt;br /&gt;
{{mtentry4|DynamicPunch|Fighting|Physical|100|50|5|Cool|2|||no|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Endure|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Tough|2|||no|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Fury Cutter|Bug|Physical|10|95|20|Cool|2|||no|yes|no|no|yes}}&lt;br /&gt;
{{mtentry4|Ice Punch|Ice|Physical|75|100|15|Beauty|2|||no|yes|no|no|yes}}&lt;br /&gt;
{{mtentry4|Icy Wind|Ice|Special|55|95|15|Beauty|2|||no|yes|yes|no|yes}}&lt;br /&gt;
{{mtentry4|Mega Kick|Normal|Physical|120|75|5|Cool|2|||yes|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Mega Punch|Normal|Physical|80|85|20|Tough|2|||yes|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Mimic|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|0|||yes|yes|yes|no|no}}&lt;br /&gt;
{{mtentry4|Mud-Slap|Ground|Special|20|100|10|Cute|3|||no|yes|no|no|yes}}&lt;br /&gt;
{{mtentry4|Psych Up|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Smart|0|||no|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Seismic Toss|Fighting|Physical|&amp;amp;mdash;|100|20|Tough|3|||yes|yes|yes|no|no}}&lt;br /&gt;
{{mtentry4|Signal Beam|Bug|Special|75|100|15|Beauty|0|||no|no|no|no|yes}}&lt;br /&gt;
{{mtentry4|Sleep Talk|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|3|||no|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Snore|Normal|Special|40|100|15|Cute|3|||no|yes|no|no|yes}}&lt;br /&gt;
{{mtentry4|Substitute|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Smart|1|||yes|yes|yes|no|no}}&lt;br /&gt;
{{mtentry4|Swagger|Normal|Status|&amp;amp;mdash;|90|15|Cute|2|||no|yes|yes|no|no}}&lt;br /&gt;
{{mtentry4|Swift|Normal|Special|60|&amp;amp;mdash;|20|Cool|2|||no|yes|no|no|yes}}&lt;br /&gt;
{{mtentry4|Zen Headbutt|Psychic|Physical|80|90|15|Beauty|2|||no|no|no|no|yes}}&lt;br /&gt;
{{tutor/note|4|water}}&lt;br /&gt;
&lt;br /&gt;
===Special moves===&lt;br /&gt;
{{Shadow moves|055|33|Shadow Mist|Shadow Rave|--|--|Charm|Normal|Waterfall|Water|Psych Up|Normal|Brick Break|Fighting|xd|water|water}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[pokémon Trading Card Game|TCG]]-only moves===&lt;br /&gt;
*{{m|Slash}} {{ic|Normal}}&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
&lt;br /&gt;
{{Side game|&lt;br /&gt;
type=water |&lt;br /&gt;
ndex=055 |&lt;br /&gt;
Pinevo=yes |&lt;br /&gt;
PinRSevo=yes |&lt;br /&gt;
Trozei=yes |&lt;br /&gt;
rarity=Rare |&lt;br /&gt;
Dungeon=yes |&lt;br /&gt;
body=1 |&lt;br /&gt;
rate=Evolve |&lt;br /&gt;
area=Turtleshell Pond |&lt;br /&gt;
P1= If it&#039;s in the water, leave it to me! |&lt;br /&gt;
P2= Uh-oh... My health is down to half. |&lt;br /&gt;
P3= I&#039;ve about had it... I have no strength left... |&lt;br /&gt;
PL= I leveled up! I can feel the power in my webbed feet! |&lt;br /&gt;
Partner=no |&lt;br /&gt;
Ranger=no |&lt;br /&gt;
Dungeon2=yes |&lt;br /&gt;
body2=1 |&lt;br /&gt;
rate2=-12% |&lt;br /&gt;
iq=C |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
{{evobox/1|054|Psyduck|1|Water||[[Level|Level 33]]|055|Golduck|1|Water|}}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Sprite|&lt;br /&gt;
type=water|&lt;br /&gt;
gen=1|&lt;br /&gt;
gender=none|&lt;br /&gt;
ndex=055|&lt;br /&gt;
name=Golduck|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In the [[Generation II]] games, Golduck&#039;s shiny sprite showed its beak and finger-webbing as a red color. This became lighter as generations continued to pass.&lt;br /&gt;
**Also, in Golduck&#039;s normal sprite, the crystal on its head is the same color of its skin. It became red in later generations.&lt;br /&gt;
*In some of its Pokédex entries, it mentions Golduck using telekinetic powers. Despite this, it is not a Psychic-type, but it can learn a few Psychic-type moves.&lt;br /&gt;
**Golduck, along with its pre-evolution, couldn&#039;t learn {{m|Psychic}} through a TM until [[Generation IV]].&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Golduck&#039;s physical appearance has aspects of a duck, a {{wp|duck-billed platypus}}, and {{wp|Kappa (mythical creature)|Kappa}} - water imps from Japanese folklore.&lt;br /&gt;
====Name origin====&lt;br /&gt;
Golduck, in both Japanese and English, is a portmanteau of gold and duck, despite the fact that it is blue, not gold, in color. Golduck may have got its name from the fact it can swim faster than a gold medal swimmer.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
*[[List of German Pokémon names|German]]: Entoron - An extension of &#039;&#039;Ente&#039;&#039; (duck).&lt;br /&gt;
*[[List of French Pokémon names|French]]: Akwakwak - Based off &#039;&#039;aqua&#039;&#039; and &#039;&#039;quack&#039;&#039;. Both words are similarly modified with &#039;&#039;kw&#039;&#039; in place of &#039;&#039;qu&#039;&#039;.&lt;br /&gt;
*[[List of Korean Pokémon names|Korean]]: 골덕 &#039;&#039;Goldeok&#039;&#039;&lt;br /&gt;
*[[List of Chinese Pokémon names|Chinese (Taiwan)]]: 哥達鴨&lt;br /&gt;
*[[List of Chinese Pokémon names|Chinese (Hong Kong)]]: 高超鴨&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{PokémonPrevNext | type=water | prevnum=054 | nextnum=056 | prev=Psyduck | next=Mankey }}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Entoron]]&lt;br /&gt;
[[fr:Akwakwak]]&lt;br /&gt;
[[ja:ゴルダック]]&lt;br /&gt;
[[pl:Golduck]]&lt;br /&gt;
[[pt:Golduck (pokémon)]]&lt;/div&gt;</summary>
		<author><name>Mew151</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Gloom_(Pok%C3%A9mon)&amp;diff=664022</id>
		<title>Gloom (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Gloom_(Pok%C3%A9mon)&amp;diff=664022"/>
		<updated>2009-02-10T02:12:18Z</updated>

		<summary type="html">&lt;p&gt;Mew151: Added trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext | type=grass | type2=poison | prevnum=043 | nextnum=045 | prev=Oddish | next=Vileplume }}&lt;br /&gt;
{{PokémonInfobox|&lt;br /&gt;
name=Gloom |&lt;br /&gt;
pron=&amp;lt;sc&amp;gt;&#039;&#039;gloom&#039;&#039;&amp;lt;/sc&amp;gt; &amp;lt;ref&amp;gt;Barbo, Maria. &#039;&#039;The Official Pokémon Handbook&#039;&#039;. Scholastic Publishing, 1999. ISBN 0-439-10397-5&amp;lt;/ref&amp;gt; |&lt;br /&gt;
jname=クサイハナ |&lt;br /&gt;
tmname=Kusaihana |&lt;br /&gt;
image=044Gloom.png |&lt;br /&gt;
caption=Artwork from FR/LG |&lt;br /&gt;
ndex=044 |&lt;br /&gt;
jdex=084 |&lt;br /&gt;
hdex=089 |&lt;br /&gt;
fdex=127 |&lt;br /&gt;
adex=115 |&lt;br /&gt;
typen=2 |&lt;br /&gt;
type1=Grass |&lt;br /&gt;
type2=Poison |&lt;br /&gt;
species=Weed |&lt;br /&gt;
height-ftin=2′07″ |&lt;br /&gt;
height-m=0.8 |&lt;br /&gt;
weight-lbs=19.0 |&lt;br /&gt;
weight-kg=8.6 |&lt;br /&gt;
abilityn=1 |&lt;br /&gt;
ability1=Chlorophyll |&lt;br /&gt;
ability2= |&lt;br /&gt;
egggroupn=1 |&lt;br /&gt;
egggroup1=Plant |&lt;br /&gt;
egggroup2= |&lt;br /&gt;
hatchsteps=5,120 |&lt;br /&gt;
effortyield=2 SpA |&lt;br /&gt;
expyield=132 |&lt;br /&gt;
lv100exp=1,059,860 |&lt;br /&gt;
gender=both |&lt;br /&gt;
female=50 |&lt;br /&gt;
male=50 |&lt;br /&gt;
color=Blue |&lt;br /&gt;
catchrate=120 |&lt;br /&gt;
body=12 |&lt;br /&gt;
pokefordex=gloom |&lt;br /&gt;
generation=1 |&lt;br /&gt;
footnotes=}}&lt;br /&gt;
&#039;&#039;&#039;Gloom&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;クサイハナ&#039;&#039;&#039;  &#039;&#039;Kusaihana&#039;&#039;) is a dual-type {{2t|Grass|Poison}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
It evolves from {{p|Oddish}} at [[level]] 21. It then evolves into {{p|Vileplume}} via [[Evolutionary stone|Leaf Stone]] or it can evolve into {{p|Bellossom}} via [[Evolutionary stone|Sun Stone]].&lt;br /&gt;
==Biology==&lt;br /&gt;
===Physiology===&lt;br /&gt;
The &amp;quot;flower&amp;quot; on top of Gloom&#039;s head resembles a Rafflesia flower found in the rainforests, which is said to smell like rotten meat.&lt;br /&gt;
====Gender differences====&lt;br /&gt;
A female has fewer, albeit larger, spots on its petals.&lt;br /&gt;
&lt;br /&gt;
====Special abilities====&lt;br /&gt;
Gloom&#039;s most well-known special ability is launching a horrid-smelling pollen that has been described as smelling like a mixture of old sneakers, garbage, and rotten eggs with a hint of skunk fumes. This stench has shown to smell bad enough to knock out other people and Pokémon, examples of this being [[Team Rocket]] and [[Ash&#039;s Charmander]].&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
===Habitat===&lt;br /&gt;
[[Image:Grassland.gif|left|frame|[[List of Pokémon by habitat#Grassland Pokémon|Grassland Pokémon]]]]&lt;br /&gt;
Gloom live in grassy plains, and can also be found in tropical areas such as jungles and swamps, where the ground is rich in nutrients.&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
{{main|Pokémon food}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[Image:ErikaAndGloom.gif|frame|right|Erika and her {{TP|Erika|Gloom}}.]]&lt;br /&gt;
[[Erika]], the [[Gym Leader]] of [[Celadon City]], has a {{TP|Erika|Gloom}} that [[Ash Ketchum]] rescued from the Gym when it went up in flames because of [[Team Rocket]]. Erika first met Gloom when it saved her from a {{p|Grimer}} when she was a girl. It appeared in &#039;&#039;[[EP026|Pokémon Scent-sation]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
While not actually seen before evolving into a Vileplume in &#039;&#039;[[EP048|Holy Matrimony!]]&#039;&#039;, [[James]]&#039;s fiancée, [[Jessiebelle]] had a Gloom that was once an Oddish.&lt;br /&gt;
&lt;br /&gt;
[[Florinda]] has a Gloom which she wanted to evolve into a {{p|Vileplume}} in &#039;&#039;[[EP068|Make Room for Gloom]]&#039;&#039;. But this Gloom didn&#039;t need to evolve after it beat Team Rocket with its powerful {{m|SolarBeam}} attack.&lt;br /&gt;
&lt;br /&gt;
A Gloom was also used by [[Gulzar]] in &#039;&#039;[[EP107|Pokémon Food Fight]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Gloom also appeared in &#039;&#039;[[DP071|Pokémon Ranger and the Kidnapped Riolu! Part One]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Gloom (TCG)}}&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex&lt;br /&gt;
|type=grass&lt;br /&gt;
|type2=poison&lt;br /&gt;
|gen=1&lt;br /&gt;
|redbluedex=The fluid that oozes from its mouth isn&#039;t drool. It is a nectar that is used to attract prey.&lt;br /&gt;
|yellowdex=Smells incredibly foul! However, around 1 out of 1,000 people enjoy sniffing its nose-bending stink.&lt;br /&gt;
|stadiumdex=The horrible-smelling pistil of this flower stinks over a mile away. Unwittingly inhaled, it can cause fainting.&lt;br /&gt;
|golddex=What appears to be drool is actually sweet honey. It is very sticky and clings stubbornly if touched.&lt;br /&gt;
|silverdex=It secretes a sticky, drool-like honey. Although sweet, it smells too repulsive to get very close.&lt;br /&gt;
|crystaldex=The smell from its drool-like syrup and the pollen on its petals is so bad, it may make opponents faint.&lt;br /&gt;
|stadium2dex=What appears to be drool is actually sweet honey. It is very sticky and clings stubbornly if touched.&lt;br /&gt;
|rubydex=Gloom releases a foul fragrance from the pistil of its flower. When faced with danger, the stench worsens. If this Pokémon is feeling calm and secure, it does not release its usual stinky aroma.&lt;br /&gt;
|sapphiredex=From its mouth Gloom drips honey that smells absolutely horrible. Apparently, it loves the horrid stench. It sniffs the noxious fumes and then drips even more of its honey.&lt;br /&gt;
|emeralddex=A horribly noxious honey drools from its mouth. One whiff of the honey can result in memory loss. Some fans are said to enjoy this overwhelming stink, however.&lt;br /&gt;
|firereddex=Its pistils exude an incredibly foul odor. The horrid stench can cause fainting at a distance of 1.25 miles.&lt;br /&gt;
|leafgreendex=The fluid that oozes from its mouth isn&#039;t drool. It is a nectar that is used to attract prey.&lt;br /&gt;
|pearldex=The honey it drools from its mouth smells so atrocious, it can curl noses more than a mile away.&lt;br /&gt;
|diamonddex=The honey it drools from its mouth smells so atrocious, it can curl noses more than a mile away.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability|&lt;br /&gt;
type=Grass |&lt;br /&gt;
type2=Poison|&lt;br /&gt;
gen=1 |&lt;br /&gt;
rbrarity=Few |&lt;br /&gt;
rbarea= [[Route]]s {{rtn|12}}, {{rtn|13}}, {{rtn|14}}, {{rtn|15}} |&lt;br /&gt;
gen1ex=red |&lt;br /&gt;
yrarity=Few |&lt;br /&gt;
yarea=[[Route]]s {{rtn|12}}, {{rtn|13}}, {{rtn|14}}, {{rtn|15}} and [[Cerulean Cave]] |&lt;br /&gt;
gsrarity=Few |&lt;br /&gt;
gsarea={{rt|5}} (night) |&lt;br /&gt;
crarity=Few |&lt;br /&gt;
carea={{rt|24}} (night) |&lt;br /&gt;
rsrarity=Few |&lt;br /&gt;
rsarea=[[Route]]s {{rtn|121}} and {{rtn|123}}, [[Hoenn Safari Zone|Safari Zone]] |&lt;br /&gt;
erarity=Few |&lt;br /&gt;
earea=[[Route]]s {{rtn|121}} and {{rtn|123}}, [[Hoenn Safari Zone|Safari Zone]] |&lt;br /&gt;
frlgrarity=Few |&lt;br /&gt;
frlgarea= [[Route]]s {{rtn|12}}, {{rtn|13}}, {{rtn|14}}, {{rtn|15}}, [[Berry Forest]], [[Bond Bridge]], [[Cape Brink]], and [[Water Path]] |&lt;br /&gt;
frlgex=firered |&lt;br /&gt;
dprarity=Common |&lt;br /&gt;
dparea=[[Route]]s {{rtn|224}}, {{rtn|229}}, and {{rtn|230}} |&lt;br /&gt;
ptrarity=Rare |&lt;br /&gt;
ptarea=[[Route]]s {{rtn|224}} and {{rtn|230}} |&lt;br /&gt;
palarea=Forest |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
{{SidegameAvail&lt;br /&gt;
|type=grass&lt;br /&gt;
|type2=poison&lt;br /&gt;
|channel={{OBP|Viridian Forest|Channel}}&lt;br /&gt;
|pinballrs=Evolve from {{p|Oddish}}&lt;br /&gt;
|trozei=Endless Level 2&amp;lt;br&amp;gt;Endless Level 15&amp;lt;br&amp;gt;Forever Level 51&amp;lt;br&amp;gt;Mr. Who&#039;s Den&lt;br /&gt;
|md=[[Silent Chasm]] (1F-9F)&lt;br /&gt;
|ranger=Outside [[Jungle Relic]]&lt;br /&gt;
|md2=[[Apple Woods]] (7F-12F)&lt;br /&gt;
|ranger2=[[Chroma Highlands]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Base stats===&lt;br /&gt;
{{BaseStats with RBY|&lt;br /&gt;
HP=60 |&lt;br /&gt;
Attack=65 |&lt;br /&gt;
Defense=70 |&lt;br /&gt;
SpAtk=85 |&lt;br /&gt;
SpDef=75 |&lt;br /&gt;
Special=85 |&lt;br /&gt;
Speed=40 |&lt;br /&gt;
type=Grass |&lt;br /&gt;
type2=Poison }}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
&lt;br /&gt;
{{DP type effectiveness|&lt;br /&gt;
type1=grass|&lt;br /&gt;
type2=poison|&lt;br /&gt;
Normal=  100 |&lt;br /&gt;
Fighting=50 |&lt;br /&gt;
Flying=  200 |&lt;br /&gt;
Poison=  100 |&lt;br /&gt;
Ground=  100 |&lt;br /&gt;
Rock=    100 |&lt;br /&gt;
Bug=     100 |&lt;br /&gt;
Ghost=   100 |&lt;br /&gt;
Steel=   100 |&lt;br /&gt;
&lt;br /&gt;
Fire=    200 |&lt;br /&gt;
Water=   50 |&lt;br /&gt;
Grass=   25 |&lt;br /&gt;
Electric=50 |&lt;br /&gt;
Psychic= 200 |&lt;br /&gt;
Ice=     200 |&lt;br /&gt;
Dragon=  100 |&lt;br /&gt;
Dark=    100 |&lt;br /&gt;
&lt;br /&gt;
notes=yes|&lt;br /&gt;
gen1poison=yes|&lt;br /&gt;
oldgrass=¼|&lt;br /&gt;
oldbug=4}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
{{evolved learnset intro|Gloom}}&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{movelist|grass|poison|4|1|Gloom}}&lt;br /&gt;
{{mlentry4|Start|Absorb|Grass|Special|20|100|25|Smart|1||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|Start|Sweet Scent|Normal|Status|&amp;amp;mdash;|100|20|Cute|2}}&lt;br /&gt;
{{mlentry4|Start|Acid|Poison|Special|40|100|30|Smart|3||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|5|Sweet Scent|Normal|Status|&amp;amp;mdash;|100|20|Cute|2}}&lt;br /&gt;
{{mlentry4|9|Acid|Poison|Special|40|100|30|Smart|3||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|13|PoisonPowder|Poison|Status|&amp;amp;mdash;|75|35|Smart|2}}&lt;br /&gt;
{{mlentry4|15|Stun Spore|Grass|Status|&amp;amp;mdash;|75|30|Smart|2}}&lt;br /&gt;
{{mlentry4|17|Sleep Powder|Grass|Status|&amp;amp;mdash;|75|15|Smart|2}}&lt;br /&gt;
{{mlentry4|23|Mega Drain|Grass|Special|40|100|15|Smart|1||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|29|Lucky Chant|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|30|Cute|2}}&lt;br /&gt;
{{mlentry4|35|Natural Gift|Normal|Physical|&amp;amp;mdash;|100|15|Cool|2}}&lt;br /&gt;
{{mlentry4|41|Moonlight|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|5|Beauty|1}}&lt;br /&gt;
{{mlentry4|47|Giga Drain|Grass|Special|60|100|10|Smart|1||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|53|Petal Dance|Grass|Special|90|100|20|Beauty|0||&#039;&#039;&#039;}}&lt;br /&gt;
{{movelist/note|4|grass|poison}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{movelisttm|grass|poison|4|1|Gloom}}&lt;br /&gt;
{{mlentry4|[[TM06]]|Toxic|Poison|Status|&amp;amp;mdash;|85|10|Smart|2}}&lt;br /&gt;
{{mlentry4|[[TM09]]|Bullet Seed|Grass|Physical|10|100|30|Cool|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|[[TM10]]|Hidden Power|Normal|Special|&amp;amp;mdash;|100|15|Smart|1}}&lt;br /&gt;
{{mlentry4|[[TM11]]|Sunny Day|Fire|Status|&amp;amp;mdash;|&amp;amp;mdash;|5|Beauty|2}}&lt;br /&gt;
{{mlentry4|[[TM17]]|Protect|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|0}}&lt;br /&gt;
{{mlentry4|[[TM19]]|Giga Drain|Grass|Special|60|100|10|Smart|1||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|[[TM21]]|Frustration|Normal|Physical|&amp;amp;mdash;|100|20|Cute|2}}&lt;br /&gt;
{{mlentry4|[[TM22]]|SolarBeam|Grass|Special|120|100|10|Cool|1||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|[[TM27]]|Return|Normal|Physical|&amp;amp;mdash;|100|20|Cute|2}}&lt;br /&gt;
{{mlentry4|[[TM32]]|Double Team|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|15|Cool|2}}&lt;br /&gt;
{{mlentry4|[[TM36]]|Sludge Bomb|Poison|Special|90|100|10|Tough|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|[[TM42]]|Facade|Normal|Physical|70|100|20|Cute|2}}&lt;br /&gt;
{{mlentry4|[[TM43]]|Secret Power|Normal|Physical|&amp;amp;mdash;|100|20|Smart|2}}&lt;br /&gt;
{{mlentry4|[[TM44]]|Rest|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|0}}&lt;br /&gt;
{{mlentry4|[[TM45]]|Attract|Normal|Status|&amp;amp;mdash;|100|15|Cute|2}}&lt;br /&gt;
{{mlentry4|[[TM53]]|Energy Ball|Grass|Special|80|100|10|Beauty|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|[[TM56]]|Fling|Dark|Physical|&amp;amp;mdash;|100|10|Tough|1}}&lt;br /&gt;
{{mlentry4|[[TM58]]|Endure|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Tough|2}}&lt;br /&gt;
{{mlentry4|[[TM60]]|Drain Punch|Fighting|Physical|60|100|5|Beauty|1}}&lt;br /&gt;
{{mlentry4|[[TM70]]|Flash|Normal|Status|&amp;amp;mdash;|100|20|Beauty|2}}&lt;br /&gt;
{{mlentry4|[[TM75]]|Swords Dance|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|30|Beauty|0}}&lt;br /&gt;
{{mlentry4|[[TM78]]|Captivate|Normal|Status|&amp;amp;mdash;|100|20|Beauty|2}}&lt;br /&gt;
{{mlentry4|[[TM82]]|Sleep Talk|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|3}}&lt;br /&gt;
{{mlentry4|[[TM83]]|Natural Gift|Normal|Physical|&amp;amp;mdash;|100|15|Cool|2}}&lt;br /&gt;
{{mlentry4|[[TM86]]|Grass Knot|Grass|Special|&amp;amp;mdash;|100|20|Smart|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|[[TM87]]|Swagger|Normal|Status|&amp;amp;mdash;|90|15|Cute|2}}&lt;br /&gt;
{{mlentry4|[[TM90]]|Substitute|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Smart|1}}&lt;br /&gt;
{{mlentry4|[[HM01]]|Cut|Normal|Physical|50|95|30|Cool|3}}&lt;br /&gt;
{{movelist/note|4|grass|poison}}&lt;br /&gt;
&lt;br /&gt;
====By [[breeding]]====&lt;br /&gt;
{{eggmoves|grass|poison|4|1|Gloom}}&lt;br /&gt;
{{mlentry4|{{p|Hoppip}}, {{p|Skiploom}}, {{p|Jumpluff}}|Charm|Normal|Status|&amp;amp;mdash;|100|20|Cute|2}}&lt;br /&gt;
{{mlentry4|{{p|Chikorita}}, {{p|Bayleef}}, {{p|Meganium}}&amp;lt;br&amp;gt;{{p|Lotad}}, {{p|Lombre}}, {{p|Ludicolo}}|Flail|Normal|Physical|&amp;amp;mdash;|100|15|Cute|2}}&lt;br /&gt;
{{mlentry4|{{p|Tangela}}&amp;lt;br&amp;gt;{{p|Sunkern}}, {{p|Sunflora}}&amp;lt;br&amp;gt;{{p|Roselia}}&amp;lt;br&amp;gt;{{p|Cacnea}}, {{p|Cacturne}}&amp;lt;br&amp;gt;{{p|Carnivine}}&amp;lt;br&amp;gt;{{p|Snover}}, {{p|Abomasnow}}&amp;lt;br&amp;gt;{{p|Tangrowth}}|Ingrain|Grass|Status|&amp;amp;mdash;|&amp;amp;mdash;|20|Smart|0}}&lt;br /&gt;
{{mlentry4|{{p|Bulbasaur}}, {{p|Ivysaur}}, {{p|Venusaur}}&amp;lt;br&amp;gt;{{p|Bellsprout}}, {{p|Weepinbell}}, {{p|Victreebel}}&amp;lt;br&amp;gt;{{p|Chikorita}}, {{p|Bayleef}}, {{p|Meganium}}&amp;lt;br&amp;gt;{{p|Sunflora}}&amp;lt;br&amp;gt;{{p|Tropius}}&amp;lt;br&amp;gt;{{p|Turtwig}}, {{p|Grotle}},{{p|Torterra}}&amp;lt;br&amp;gt;{{p|Snover}}, {{p|Abomasnow}}|Razor Leaf|Grass|Physical|55|95|25|Cool|3||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|{{p|Bulbasaur}}, {{p|Ivysaur}}, {{p|Venusaur}}&amp;lt;br&amp;gt;{{p|Oddish}}*, {{p|Gloom}}*, {{p|Vileplume}}*&amp;lt;br&amp;gt;{{p|Paras}}, {{p|Parasect}}&amp;lt;br&amp;gt;{{p|Bellsprout}}*, {{p|Weepinbell}}*, {{p|Victreebel}}*&amp;lt;br&amp;gt;{{p|Exeggcute}}, {{p|Exeggutor}}&amp;lt;br&amp;gt;{{p|Tangela}}&amp;lt;br&amp;gt;{{p|Chikorita}}, {{p|Bayleef}}, {{p|Meganium}}&amp;lt;br&amp;gt;{{p|Bellossom}}&amp;lt;br&amp;gt; {{p|Hoppip}}, {{p|Skiploom}}, {{p|Jumpluff}}&amp;lt;br&amp;gt;{{p|Sunkern}}, {{p|Sunflora}}&amp;lt;br&amp;gt;{{p|Lotad}}, {{p|Lombre}}, {{p|Ludicolo}}&amp;lt;br&amp;gt;{{p|Seedot}}, {{p|Nuzleaf}}, {{p|Shiftry}}&amp;lt;br&amp;gt;{{p|Shroomish}}, {{p|Breloom}}&amp;lt;br&amp;gt;{{p|Roselia}}&amp;lt;br&amp;gt;{{p|Cacnea}}, {{p|Cacturne}}&amp;lt;br&amp;gt;{{p|Tropius}}&amp;lt;br&amp;gt;{{p|Turtwig}}**, {{p|Grotle}}**, {{p|Torterra}}**&amp;lt;br&amp;gt;{{p|Budew}}**, {{p|Roserade}}**&amp;lt;br&amp;gt;{{p|Cherubi}}**, {{p|Cherrim}}**&amp;lt;br&amp;gt;{{p|Carnivine}}**&amp;lt;br&amp;gt;{{p|Snover}}**, {{p|Abomasnow}}**&amp;lt;br&amp;gt;{{p|Tangrowth}}|Swords Dance|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|30|Beauty|0}}&lt;br /&gt;
{{mlentry4|{{p|Bulbasaur}}, {{p|Ivysaur}}, {{p|Venusaur}}&amp;lt;br&amp;gt;{{p|Chikorita}}, {{p|Bayleef}}, {{p|Meganium}}&amp;lt;br&amp;gt;{{p|Hoppip}}, {{p|Skiploom}}, {{p|Jumpluff}}&amp;lt;br&amp;gt;{{p|Seedot}}, {{p|Nuzleaf}}, {{p|Shiftry}}&amp;lt;br&amp;gt;{{p|Roselia}}&amp;lt;br&amp;gt;{{p|Tropius}}&amp;lt;br&amp;gt;{{p|Turtwig}}, {{p|Grotle}}, {{p|Torterra}}|Synthesis|Grass|Status|&amp;amp;mdash;|&amp;amp;mdash;|5|Smart|0}}&lt;br /&gt;
{{mlentry4|{{p|Tangela}}, {{p|Tangrowth}}|Tickle|Normal|Status|&amp;amp;mdash;|100|20|Cute|2}}&lt;br /&gt;
{{eggmoves/note|4|grass|poison}}&lt;br /&gt;
&lt;br /&gt;
====By [[Move tutor|tutoring]]====&lt;br /&gt;
{{tutor|grass|poison|4|1|Gloom}}&lt;br /&gt;
{{mtentry4|Double-Edge|Normal|Physical|120|100|15|Tough|0|||yes|yes|yes|no|no}}&lt;br /&gt;
{{mtentry4|Endure|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Tough|2|||no|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Gastro Acid|Poison|Status|&amp;amp;mdash;|100|10|Beauty|2|||no|no|no|no|yes}}&lt;br /&gt;
{{mtentry4|Mimic|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|0|||yes|yes|yes|no|no}}&lt;br /&gt;
{{mtentry4|Seed Bomb|Grass|Physical|80|100|15|Smart|3||&#039;&#039;&#039;|no|no|no|no|yes}}&lt;br /&gt;
{{mtentry4|Sleep Talk|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|3|||no|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Snore|Normal|Special|40|100|15|Cute|3|||no|yes|no|no|yes}}&lt;br /&gt;
{{mtentry4|Substitute|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Smart|1|||yes|yes|yes|no|no}}&lt;br /&gt;
{{mtentry4|Swagger|Normal|Status|&amp;amp;mdash;|90|15|Cute|2|||no|yes|yes|no|no}}&lt;br /&gt;
{{mtentry4|Swords Dance|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|30|Beauty|0|||yes|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Synthesis|Grass|Status|&amp;amp;mdash;|&amp;amp;mdash;|5|Smart|0|||no|no|no|no|yes}}&lt;br /&gt;
{{tutor/note|4|grass|poison}}&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
{{Side game|&lt;br /&gt;
type=grass |&lt;br /&gt;
ndex=044 |&lt;br /&gt;
Pinevo=yes |&lt;br /&gt;
PinRSevo=yes |&lt;br /&gt;
Trozei=yes |&lt;br /&gt;
rarity=Rare |&lt;br /&gt;
Dungeon=yes |&lt;br /&gt;
body=1 |&lt;br /&gt;
rate=-19% |&lt;br /&gt;
area=Jungle |&lt;br /&gt;
P1= I know I stink, but I&#039;ll KO foes, so please bear with me! |&lt;br /&gt;
P2= I only have half my HP left. |&lt;br /&gt;
P3= No more... I&#039;m out of power... |&lt;br /&gt;
PL= Yup! Leveled up! |&lt;br /&gt;
Partner=no |&lt;br /&gt;
Ranger=yes |&lt;br /&gt;
typeG= Grass |&lt;br /&gt;
typeA= Grass |&lt;br /&gt;
fieldpower= 0 |&lt;br /&gt;
field= None |&lt;br /&gt;
loop=8 |&lt;br /&gt;
MinEXP=34 |&lt;br /&gt;
MaxEXP=64 |&lt;br /&gt;
browser= Gloom blasts gas with a horrible stench. It hides in soil with only its head showing. |&lt;br /&gt;
Dungeon2=yes |&lt;br /&gt;
body2=1 |&lt;br /&gt;
rate2=0.1% |&lt;br /&gt;
iq=B |&lt;br /&gt;
Ranger2=yes |&lt;br /&gt;
typeG2= Grass |&lt;br /&gt;
typeA2= Grass |&lt;br /&gt;
field2= Cut |&lt;br /&gt;
field2power= 2 |&lt;br /&gt;
browser2= It attacks by scattering clouds of poisonous pollen. |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
{{evobox/2branch2|043|Oddish|2|Grass|Poison|[[Level|Level 21]]|044|Gloom|2|Grass|Poison|[[Leaf Stone]]|045|Vileplume|2|Grass|Poison|[[Sun Stone]]|182|Bellossom|1|Grass}}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Sprite|&lt;br /&gt;
type=grass|&lt;br /&gt;
type2=poison|&lt;br /&gt;
gen=1|&lt;br /&gt;
gender=both|&lt;br /&gt;
ndex=044|&lt;br /&gt;
name=Gloom|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The bud on Gloom&#039;s head was orange in [[Generation II]], but was changed to brown in [[Generation III]].&lt;br /&gt;
* In Generation I, the Glitch [[h POKé]] could evolve into Gloom at level 224.&lt;br /&gt;
* Gloom is the first Pokémon in [[National Pokédex]] order to have more than one Pokémon that it can evolve into as of Generation II. Before then, it was {{p|Eevee}}.&lt;br /&gt;
* Despite Gloom&#039;s terrible stench being commonly mentioned in [[Pokémon anime|anime]] and in the [[Pokédex]] entries of all of the games, Gloom does not  have the ability {{a|Stench}}.&lt;br /&gt;
* James&#039;s description of Gloom&#039;s stench is confused in some sources as a description of his {{TP|James|Koffing}}.&lt;br /&gt;
*In the [[Pokémon FireRed and LeafGreen Versions|Pokémon LeafGreen]] Pokédex entry, it says that the honey it drools from its mouth is used to attract prey. In the [[Pokémon Diamond and Pearl Versions]] it says that the honey smells atrocious.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Gloom appears to resemble the nocturnal flower known as {{wp|rafflesia arnoldii}}, which has a foul odor. The fact that its terrible smelling pollen can be made into a wonderful perfume and that 1 in 1000 people enjoy its smell may be a reference to skunks, whose musk has similar qualities.&lt;br /&gt;
====Name origin====&lt;br /&gt;
Gloom&#039;s name is taken from the word &#039;&#039;gloom&#039;&#039;, which refers to something depressing, since it&#039;s normally seen with a depressed face. It could also come from bloom, since it&#039;s still in the blooming stage of a {{wp|rafflesia arnoldii}}. Its Japanese name can be taken to mean 臭い花, stinking flower.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
*[[List of German Pokémon names|German]]: Duflor - From &#039;&#039;Duft&#039;&#039; (smell) and &#039;&#039;flor&#039;&#039; (flower).&lt;br /&gt;
*[[List of French Pokémon names|French]]: Ortide - From &#039;&#039;ortie&#039;&#039; (nettle) and &#039;&#039;fétide&#039;&#039; (fetid, bad-smelling).&lt;br /&gt;
*[[List of Korean Pokémon names|Korean]]: 냄새꼬 &#039;&#039;Naemsaekko&#039;&#039;&lt;br /&gt;
*[[List of Chinese Pokémon names|Chinese (Taiwan)]]: 臭臭花 (Chou Chou Hua) - &amp;quot;Stinky flower&amp;quot;.&lt;br /&gt;
*[[List of Chinese Pokémon names|Chinese (Hong Kong)]]: 怪味花 (Guai Wei Hua) - &amp;quot;Weird tasting/smelling flower&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Erika&#039;s Gloom]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{PokémonPrevNext | type=grass | type2=poison | prevnum=043 | nextnum=045 | prev=Oddish | next=Vileplume }}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
[[Category:Pokémon with branched evolutions]]&lt;br /&gt;
[[Category:Pokémon with cross-generational evolutions]]&lt;br /&gt;
[[Category:Pokémon that evolve by evolutionary stone]]&lt;br /&gt;
[[Category:Pokémon that evolve using Leaf Stone]]&lt;br /&gt;
[[Category:Pokémon that evolve using Sun Stone]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon that are part of a three-stage evolutionary line]]&lt;br /&gt;
&lt;br /&gt;
[[de:Duflor]]&lt;br /&gt;
[[fr:Ortide]]&lt;br /&gt;
[[ja:クサイハナ]]&lt;br /&gt;
[[pl:Gloom]]&lt;br /&gt;
[[pt:Gloom (pokémon)]]&lt;/div&gt;</summary>
		<author><name>Mew151</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:Mew151&amp;diff=652581</id>
		<title>User:Mew151</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:Mew151&amp;diff=652581"/>
		<updated>2009-02-01T05:53:59Z</updated>

		<summary type="html">&lt;p&gt;Mew151: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Creator of Mew151.net&lt;br /&gt;
&lt;br /&gt;
[[User:Mew151|&amp;lt;span style=&amp;quot;color: #0e0151&amp;quot;&amp;gt;Mew151&amp;lt;/span&amp;gt;]] 05:53, 1 February 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Mew151</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:Mew151&amp;diff=652579</id>
		<title>User:Mew151</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:Mew151&amp;diff=652579"/>
		<updated>2009-02-01T05:51:09Z</updated>

		<summary type="html">&lt;p&gt;Mew151: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Creator of Mew151.net&lt;br /&gt;
&lt;br /&gt;
Mew151 05:50, 1 February 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Mew151</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:Mew151&amp;diff=652577</id>
		<title>User:Mew151</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:Mew151&amp;diff=652577"/>
		<updated>2009-02-01T05:50:33Z</updated>

		<summary type="html">&lt;p&gt;Mew151: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Creator of Mew151.net&lt;br /&gt;
&lt;br /&gt;
[[User:Mew151|&amp;amp;lt;span style=&amp;amp;quot;color: #0e0151;&amp;amp;quot;&amp;amp;gt;Mew151&amp;amp;lt;/span&amp;amp;gt;]] 05:50, 1 February 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Mew151</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:Mew151&amp;diff=652553</id>
		<title>User talk:Mew151</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:Mew151&amp;diff=652553"/>
		<updated>2009-02-01T05:34:15Z</updated>

		<summary type="html">&lt;p&gt;Mew151: /* Test */&lt;/p&gt;
&lt;hr /&gt;
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Thank you, and have a good time editing here! --&#039;&#039;&#039;&amp;lt;span style=&amp;quot;background:#4B0082&amp;quot;&amp;gt;[[User:Pachirisulover12|&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;PL&amp;lt;/span&amp;gt;]][[User talk:Pachirisulover12|&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;12&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 21:56, 5 June 2008 (UTC)&lt;br /&gt;
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is not notable enough. -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 05:27, 1 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You barly made this year, no one else knows about it, so it&#039;s not notable.--[[User:CoolPikachu!|&amp;lt;span style=&amp;quot;color:#007FFF;&amp;quot;&amp;gt;&#039;&#039;&#039;☆Cool&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:CoolPikachu!|&amp;lt;span style=&amp;quot;color:#FFBA00;&amp;quot;&amp;gt;&#039;&#039;&#039;ピカチ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/CoolPikachu!|&amp;lt;span style=&amp;quot;color:#FFBA00;&amp;quot;&amp;gt;&#039;&#039;&#039;ュウ!&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:28, 1 February 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Mew151</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:Mew151&amp;diff=652552</id>
		<title>User talk:Mew151</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:Mew151&amp;diff=652552"/>
		<updated>2009-02-01T05:34:04Z</updated>

		<summary type="html">&lt;p&gt;Mew151: /* Test */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Welcome==&lt;br /&gt;
Welcome to [[Bulbapedia]], {{BASEPAGENAME}}!&lt;br /&gt;
&lt;br /&gt;
As a new user, you may wish to learn a few things that will be useful in your editing:&lt;br /&gt;
*For a basic overview of wiki code, see [[Help:Editing|this page]].&lt;br /&gt;
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&lt;br /&gt;
Thank you, and have a good time editing here! --&#039;&#039;&#039;&amp;lt;span style=&amp;quot;background:#4B0082&amp;quot;&amp;gt;[[User:Pachirisulover12|&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;PL&amp;lt;/span&amp;gt;]][[User talk:Pachirisulover12|&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;12&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 21:56, 5 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Your Fansite ==&lt;br /&gt;
&lt;br /&gt;
is not notable enough. -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 05:27, 1 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You barly made this year, no one else knows about it, so it&#039;s not notable.--[[User:CoolPikachu!|&amp;lt;span style=&amp;quot;color:#007FFF;&amp;quot;&amp;gt;&#039;&#039;&#039;☆Cool&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:CoolPikachu!|&amp;lt;span style=&amp;quot;color:#FFBA00;&amp;quot;&amp;gt;&#039;&#039;&#039;ピカチ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/CoolPikachu!|&amp;lt;span style=&amp;quot;color:#FFBA00;&amp;quot;&amp;gt;&#039;&#039;&#039;ュウ!&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:28, 1 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Test ==&lt;br /&gt;
&lt;br /&gt;
Blah [[User:Mew151|Mew151]] 05:34, 1 February 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Mew151</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:Mew151&amp;diff=652494</id>
		<title>User:Mew151</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:Mew151&amp;diff=652494"/>
		<updated>2009-02-01T05:02:41Z</updated>

		<summary type="html">&lt;p&gt;Mew151: New page: Creator of Mew151.net&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Creator of [[Mew151.net]]&lt;/div&gt;</summary>
		<author><name>Mew151</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Egg&amp;diff=386584</id>
		<title>Pokémon Egg</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Egg&amp;diff=386584"/>
		<updated>2008-06-13T04:51:38Z</updated>

		<summary type="html">&lt;p&gt;Mew151: /* Generation IV */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:SugimoriEggs.png|frame|Eggs of {{p|Togepi}} and {{p|Elekid}}]]&lt;br /&gt;
A &#039;&#039;&#039;Pokémon Egg&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;タマゴ&#039;&#039;&#039; &#039;&#039;tamago&#039;&#039;) is an object which every [[Pokémon]] hatches from.  An Egg&#039;s shell usually has a pattern reflecting the appearance of the Pokémon inside.  Pokémon Eggs are produced through [[Pokémon breeding|breeding]].  According to a girl in [[Solaceon Town]], no one has ever seen a Pokémon lay an Egg, and so it is not actually confirmed that they lay the Eggs.  No alternate explanation for their creation is offered, however.&lt;br /&gt;
&lt;br /&gt;
Some Pokémon, called [[baby Pokémon]], can only be obtained in most games by hatching them from an Egg.  All [[legendary Pokémon]] except for {{p|Manaphy}} and {{p|Phione}} cannot breed in the [[Pokémon games]] and therefore their eggs are only seen in rare situations if at all; however, from [[Pokémon Snap]] and other situations, it is known that these Pokémon can somehow produce eggs and, subsequently, young offspring.  Eggs will always hatch into a base [[Evolution|evolutionary]] stage, or in cases such as {{p|Marill}} and {{p|Wobbuffet}} without the proper [[Held_items#Breeding_items|incense]], the stage immediately following a baby stage. In the games, every egg of every species of Pokémon use the same sprite design, with the only notable exception being Manaphy&#039;s egg. However, in the official artwork and anime, each egg&#039;s coloring depends on the species it will hatch into. This is likely due to a space limit.&lt;br /&gt;
&lt;br /&gt;
In the games preceding and including [[Generation III]], Eggs hatch into [[level]] 5 Pokémon.  Starting in [[Generation IV]], however, to be more consistent with the fact that [[wild Pokémon]] are found at levels lower than 5, Eggs hatch into level 1 Pokémon.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
===[[Pokémon Snap]]===&lt;br /&gt;
The first appearance of eggs in the Pokémon video games was in Pokémon Snap.  In this game, the eggs of the three [[legendary birds]] can be found and hatched.  All three eggs are very large, appearing to be about the same size as the [[ZERO-ONE]], which suggests the size of an Egg increases with the general size of the Pokémon species.&lt;br /&gt;
&lt;br /&gt;
====Eggs available====&lt;br /&gt;
; {{p|Articuno}}&lt;br /&gt;
: This egg is in the [[Pokémon Island Cave|Cave]] area.  It is silver and has a crystalline form.  It hatches with the aid of two dancing {{p|Jynx}}.&lt;br /&gt;
; {{p|Zapdos}}&lt;br /&gt;
: This egg is in the [[Pokémon Island Tunnel|Tunnel]] area.  It is yellow with a jagged electric pattern on it.  It hatches with the aid of a {{p|Pikachu}}&#039;s {{m|Thunderbolt}}.&lt;br /&gt;
; {{p|Moltres}}&lt;br /&gt;
: This egg is in the [[Pokémon Island Volcano|Volcano]] area.  It is yellow with a red flame design on it.  It hatches when a [[Pester Ball]] knocks it into the lava.&lt;br /&gt;
&lt;br /&gt;
===[[Generation II]]===&lt;br /&gt;
[[Image:GSCEgg.png|left]]&lt;br /&gt;
[[Pokémon Gold and Silver]] were the first games in which Eggs and [[Pokémon breeding]] became a notable part of the system.  In this game, an Egg can be produced by two Pokémon at a [[Pokémon Daycare]], which is then given to the player upon their next visit.  This Egg is carried in the player&#039;s party until they take a certain number of steps and the Egg hatches.  The number of steps required for an Egg to hatch varies with the Pokémon species inside the Egg.&lt;br /&gt;
&lt;br /&gt;
All Generation II Eggs appear as a yellow egg with dark spots.&lt;br /&gt;
&lt;br /&gt;
====Eggs available====&lt;br /&gt;
This excludes any Eggs which the player can breed themselves.&lt;br /&gt;
; [[Pokémon Gold and Silver]] / [[Pokémon Crystal]]&lt;br /&gt;
: A {{p|Togepi}} Egg is given by [[Mr. Pokémon]], who lives on [[Route 30]].&lt;br /&gt;
; [[Pokémon Crystal]]&lt;br /&gt;
: In the Japanese version of Pokémon Crystal, the old man at the Pokémon Daycare gives an Egg Ticket, which can be exchanged at the Pokémon Communications Center for an Egg. This egg can hatch into {{p|Pichu}}, {{p|Cleffa}}, {{p|Igglybuff}}, {{p|Tyrogue}}, {{p|Magby}}, {{p|Smoochum}}, or {{p|Elekid}}.  It will know {{m|Dizzy Punch}} and has a 50% chance of being [[Alternate coloration|shiny]].&lt;br /&gt;
: In the English version of Pokémon Crystal, the old man instead just gives an egg, which can hatch into the same Pokémon as the Japanese version&#039;s but has reduced odds of 12.5% of being shiny.&lt;br /&gt;
&lt;br /&gt;
===[[Generation III]]===&lt;br /&gt;
[[Image:Eggsprite.png|left]]&lt;br /&gt;
In the third generation games, Pokémon Eggs are the same as in the second generation games.&lt;br /&gt;
[[Image:AniEggMS.gif|right]]&lt;br /&gt;
All Generation III Eggs appear as an off-white egg with green spots. This is an updated sprite of the Generation II Egg.&lt;br /&gt;
&lt;br /&gt;
====Eggs available====&lt;br /&gt;
This excludes any Eggs which the player can breed themselves.&lt;br /&gt;
; [[Pokémon Ruby and Sapphire]] / [[Pokémon Emerald]]&lt;br /&gt;
: A {{p|Wynaut}} Egg is given by an old couple in [[Lavaridge Town]].&lt;br /&gt;
; [[Pokémon FireRed and LeafGreen]]&lt;br /&gt;
: A {{p|Togepi}} Egg is given by an old man on [[Chrono Island]].&lt;br /&gt;
&lt;br /&gt;
====[[Abilities]]====&lt;br /&gt;
[[Pokémon Emerald]] adds two Abilities which affect Egg hatching.&lt;br /&gt;
* {{a|Magma Armor}}&lt;br /&gt;
* {{a|Flame Body}}&lt;br /&gt;
If an Egg is in the same party as a Pokémon with either of these abilities, the steps needed to hatch an Egg will be halved.&lt;br /&gt;
&lt;br /&gt;
===[[Generation IV]]===&lt;br /&gt;
[[Image:DPEgg.png|left]]&lt;br /&gt;
[[Image:DPManaphyEgg.png|right]]&lt;br /&gt;
In the fourth generation games, Pokémon Eggs are the same as in the second generation games.&lt;br /&gt;
[[Image:AniEggMS.gif|left]]&lt;br /&gt;
[[Image:AniManaphyEggMS.gif|right]]&lt;br /&gt;
Most Generation IV Eggs appear as a cream-colored egg with green spots.  This is a new sprite based off the same Egg design used in Generation III. It resembles a [http://en.wikipedia.org/wiki/Yoshi yoshi] egg.&lt;br /&gt;
&lt;br /&gt;
{{p|Manaphy}}, however, hatches from a unique clear blue Egg with a red center and a ring of yellow spots.  This Egg can be obtained through a special mission in [[Pokémon Ranger]] or its [[Pokémon Ranger Batonnage|sequel]] and transferred by [[Mystery Gift]] to [[Pokémon Diamond and Pearl]] where it will hatch into the [[legendary Pokémon]].&lt;br /&gt;
&lt;br /&gt;
====Eggs available====&lt;br /&gt;
This excludes any Eggs which the player can breed themselves.&lt;br /&gt;
; [[Pokémon Diamond and Pearl]]&lt;br /&gt;
: A {{p|Happiny}} Egg is given by a [[Hiker]] in [[Hearthome City]].&lt;br /&gt;
: A {{p|Riolu}} Egg is given by [[Riley]] on [[Iron Island]].&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
Just as in Pokémon Emerald, in Generation IV, there are certain Abilities that affect Egg hatching.&lt;br /&gt;
* {{a|Magma Armor}}&lt;br /&gt;
* {{a|Flame Body}}&lt;br /&gt;
If an Egg is in the same party as a Pokémon with either of these abilities, the steps needed to hatch an Egg will be halved.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[Image:PokemonEggsAnime.jpg|thumb|A [[breeding house]] in the [[Pokémon anime|anime]], full of different Pokémon Eggs]]&lt;br /&gt;
&lt;br /&gt;
The first Egg ever seen was {{p|Togepi}}&#039;s, which briefly predated [[Pokémon Snap]] and thus could be considered the first Pokémon Egg ever seen in the main [[canon]].  This Egg was kept safe and warm by [[Brock]]; in later episodes, Eggs are carried in individual containers designed to protect and incubate.&lt;br /&gt;
&lt;br /&gt;
===Pokémon hatched from Eggs===&lt;br /&gt;
; [[Misty&#039;s Togepi]]&lt;br /&gt;
: This Egg was white with blue and red triangular spots.  It was found by [[Ash Ketchum|Ash]] deep in [[Grandpa Canyon]] in &#039;&#039;[[EP046|Attack of the Prehistoric Pokémon]]&#039;&#039;.  It was taken care of by [[Brock]] and, for a short period, by {{MTR}}.  It hatched into a {{p|Togepi}} in &#039;&#039;[[EP050|Who Gets to Keep Togepi?]]&#039;&#039;.  Since [[Misty]] was the first person it saw, the baby Pokémon thought she was its mother, and thus became hers.&lt;br /&gt;
; [[Ash&#039;s Phanpy]]&lt;br /&gt;
: This Egg was light blue with no designs.  It was given to [[Ash Ketchum|Ash]] as a prize for winning a race in &#039;&#039;[[EP228|Extreme Pokémon!]]&#039;&#039;.  He took care of it himself, and it hatched into a {{p|Phanpy}} in &#039;&#039;[[EP230|Hatching a Plan!]]&#039;&#039;.&lt;br /&gt;
; [[Ash&#039;s Larvitar]]&lt;br /&gt;
: This Egg was light green with no designs.  It was given to [[Ash Ketchum|Ash]] in &#039;&#039;[[EP257|Lapras of Luxury]]&#039;&#039;.  It hatched into a {{p|Larvitar}} in &#039;&#039;[[EP258|Hatch Me If You Can!]]&#039;&#039;.&lt;br /&gt;
[[Image:Hatching a Plan!.jpg|right|thumb|[[Ash]], [[Misty]], and [[Brock]] watching [[Ash&#039;s Phanpy]] hatch from its Egg.]]&lt;br /&gt;
; [[Misty&#039;s Azurill]]&lt;br /&gt;
: This Egg was never seen. It was the offspring of [[Tracey&#039;s Marill]], and then [[Tracey Sketchit|Tracey]] gave it to [[Misty]] as mentioned in &#039;&#039;[[AG132|The Scheme Team!]]&#039;&#039;, when Azurill itself first appeared.&lt;br /&gt;
; [[May&#039;s Eevee]]&lt;br /&gt;
: This Egg was brown with a light brown stripe of diamonds around its middle.  It was given to {{an|May}} by a day-care worker in &#039;&#039;[[AG150|May&#039;s Egg-Cellent Adventure]]&#039;&#039;.  She took care of it herself, and it hatched into an {{p|Eevee}} in &#039;&#039;[[AG157|Time-Warp Heals All Wounds]]&#039;&#039;.&lt;br /&gt;
; {{an|Manaphy}}&lt;br /&gt;
: This Egg was transparent and blue with a ring of white spheres and a red yolk inside. It was primary to the plot of &#039;&#039;[[Pokémon Ranger and the Temple of the Sea]]&#039;&#039;.  During the movie, {{an|May}} took care of it and it hatched into a {{p|Manaphy}}.&lt;br /&gt;
; [[Brock&#039;s Happiny]]&lt;br /&gt;
: This Egg was pink with a white stripe around the center and a red top.  It was won by [[Brock]] in a [[Pokémon cosplay|Cosplay]] Convention in &#039;&#039;[[DP033|All Dressed up with Somewhere to Go]]&#039;&#039;.  He took care of it himself, and it hatched into a {{p|Happiny}} with the help of [[Nurse Joy]] in &#039;&#039;[[DP038|One Big Happiny Family!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Other Pokémon eggs in the anime===&lt;br /&gt;
[[Image:Pokemon Eggs.jpg|left|thumb|Some eggs in a cart.]][[Image:Mudkiphatching2.gif|right|thumb|A {{p|Mudkip}} hatching from its Egg.]]&lt;br /&gt;
*&#039;&#039;[[EP228|Extreme Pokémon!]]&#039;&#039;:  An entire breeding house full of Eggs appeared in this episode.&lt;br /&gt;
*&#039;&#039;[[AG025|A Mudkip Mission]]&#039;&#039;:  This episode showed a home where baby {{p|Mudkip}} were bred, and even showed one hatching and spraying May in the face.  These Eggs were small and blue with orange spots.&lt;br /&gt;
*&#039;&#039;[[AG150|May&#039;s Egg-Cellent Adventure]]&#039;&#039;:  An entire breeding house full of Eggs appeared in this episode.  Primarily, it featured an Egg of a {{p|Vulpix}} which was about to hatch, which was two shades of red with a design of curls separating the top from the bottom, reflecting the design of Vulpix&#039;s tails.  Many other Eggs appeared in the breeding house.  Based on the design, some of the other Eggs were identified as {{p|Igglybuff}}, {{p|Spinarak}}, {{p|Ledyba}}, {{p|Magby}}, {{p|Wooper}}, {{p|Makuhita}}, {{p|Pichu}}, {{p|Teddiursa}}, {{p|Sentret}}, {{p|Skitty}}, {{p|Chinchou}}, {{p|Smoochum}},{{p|Aipom}} and {{p|Sandshrew}}.  A few of the designs were more difficult to distinguish than others: a brief debate appeared on the [[Bulbagarden forums]] about whether the Eggs with yellow tops and dark bottoms were Eggs of Pichu or of {{p|Drowzee}}, and an orange Egg with a white star pattern was never clearly identified.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Apart from {{an|Dawn}} and [[Max]], each main hero of the [[Pokémon anime|anime]] has received a Pokémon egg.&lt;br /&gt;
*No Pokémon that was hatched from an egg in the anime has evolved twice, either because their evolutionary line prohibits it ({{TP|Ash|Phanpy}} and {{TP|May|Eevee}}), their evolutionary line went no further than one evolution at the time of their release ({{TP|Misty|Togepi}}), or simply because, as of this point, the Pokémon who &#039;&#039;can&#039;&#039; go on to evolve twice have not even undergone one evolutionary event ({{TP|Ash|Larvitar}}, {{TP|Misty|Azurill}}, {{TP|Brock|Happiny}}).&lt;br /&gt;
*Aside from {{an|Manaphy}}, which is [[legendary Pokémon|legendary]], no anime Pokémon that has been hatched from an egg is a Pokémon that is unable to evolve.&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon world]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[de:Ei]]&lt;br /&gt;
[[fr:Œuf]]&lt;br /&gt;
[[ja:タマゴ]]&lt;/div&gt;</summary>
		<author><name>Mew151</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Final_Smash&amp;diff=383549</id>
		<title>Final Smash</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Final_Smash&amp;diff=383549"/>
		<updated>2008-06-09T23:14:27Z</updated>

		<summary type="html">&lt;p&gt;Mew151: /* Aura Storm */  Added another way to damage people&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Ivysaur Smash Ball.jpg|thumb|right|{{p|Ivysaur}} about to attack a Smash Ball.]]&lt;br /&gt;
A &#039;&#039;&#039;Final Smash&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;最後の切りふだ&#039;&#039;&#039; &#039;&#039;Final Trump&#039;&#039;) is the most powerful move available to playable characters in [[Super Smash Bros. Brawl]]. Each has their own personal Final Smash, which is activated by obtaining a Smash Ball.  Due to the nature of the Final Smash, Smash Balls are a unique item in that they must be attacked several times to obtain them and then they can still be stolen by attacking the player who possesses it.&lt;br /&gt;
&lt;br /&gt;
==Volt Tackle==&lt;br /&gt;
{{main|Volt Tackle (move)}} &lt;br /&gt;
[[Image:Pikachu FinalSmash.jpg|thumb|left|Pikachu after getting a Smash Ball.]][[Image:PikachuBrawl FinalSmash.jpg|right|thumb|Volt Tackle]]&lt;br /&gt;
&#039;&#039;&#039;Volt Tackle&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ボルテッカー&#039;&#039;&#039; &#039;&#039;Volteccer&#039;&#039;) is {{p|Pikachu}}&#039;s Final Smash.  Pikachu&#039;s eyes and outline glow red. A ball of blue energy then surronds Pikachu. Pikachu can then fly through the air, hitting and heavily damaging its opponents. The player may also press the standard attack button to increase the mass of the energy ball, making the attack do more damage, yet be harder to control. The move is similar to Sonic&#039;s Final Smash but has the distinction of being able to go through solid platforms.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Triple Finish==&lt;br /&gt;
[[Image:PokemonTrainer FinalSmash.jpg|left|thumb|Pokémon Trainer sending out all of his Pokémon for Triple Finish.]][[Image:TripleFinish FinalSmash.jpg|right|thumb|Triple Finish]]&lt;br /&gt;
&#039;&#039;&#039;Triple Finish&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;さんみいったい&#039;&#039;&#039; &#039;&#039;Trinity&#039;&#039;) is [[Red (game)|Pokémon Trainer]]&#039;s Final Smash.&lt;br /&gt;
Whichever of the three Pokémon is sent out at the time will be able to attack and break the Smash Ball. As soon as this has been done, and the Final Smash has been activated using the Special attack button, Pokémon Trainer will send out the other two Pokémon, and the three will group together to perform their [[move]]s. As the move is readying to be fired, a [[Generation IV]]-styled text box will appear at the bottom of the screen stating &amp;quot;Take that! Triple Finish!&amp;quot; At this time, {{p|Charizard}} uses {{m|Fire Blast}}, {{p|Squirtle}} uses {{m|Hydro Pump}}, and {{p|Ivysaur}} uses {{m|SolarBeam}}.&lt;br /&gt;
&lt;br /&gt;
When the move connects, the text box will change to state &amp;quot;It&#039;s [[super effective]]!&amp;quot;, a reference to dialog displayed in the [[main series]] games.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aura Storm==&lt;br /&gt;
[[Image:Lucario FinalSmash.jpg|left|thumb|Lucario about to use Aura Storm.]][[Image:LucarioBrawl FinalSmash.jpg|right|thumb|Aura Storm]]&lt;br /&gt;
&#039;&#039;&#039;Aura Storm&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;はどうのあらし&#039;&#039;&#039; &#039;&#039;Wave Storm&#039;&#039;) is {{p|Lucario}}&#039;s Final Smash.  It jumps up into the air and uses [[aura]] to unleash a powerful beam attack. The beam can be controlled by tilting the Control Stick. It can also slightly damage characters if it comes in contact with them while jumping up&lt;br /&gt;
&amp;lt;br clear=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Puff Up==&lt;br /&gt;
[[Image:Jigglystartfinal.jpg|left|thumb|Jigglypuff about to use Puff Up.]][[Image:Jigglyfinal.jpg|right|thumb|Puff Up]]&lt;br /&gt;
&#039;&#039;&#039;Puff Up&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;おおきくなる&#039;&#039;&#039; &#039;&#039;Grow&#039;&#039;) is {{p|Jigglypuff}}&#039;s Final Smash.  First, Jigglypuff&#039;s eyes glow yellow. It then inflates itself until it fills the stage and then deflates. Anyone touching Jigglypuff when it reaches its maximum size will be sent flying.&lt;br /&gt;
&lt;br /&gt;
A glitch has been discovered that allows Jigglypuff to remain this size on certain stages, though Jigglypuff will be sent offscreen for a KO if it moves around too much.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Smash Bros.}}&lt;br /&gt;
[[Category:Super Smash Bros.]]&lt;br /&gt;
[[Category:Moves]]&lt;/div&gt;</summary>
		<author><name>Mew151</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Glitch&amp;diff=379940</id>
		<title>Glitch</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Glitch&amp;diff=379940"/>
		<updated>2008-06-06T19:04:30Z</updated>

		<summary type="html">&lt;p&gt;Mew151: Added another source&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Glitches&#039;&#039;&#039; are anomalies in software programs, including video games.  They can cause various problems ranging from the purely graphical to completely wiping entire chunks of saved data.&lt;br /&gt;
&lt;br /&gt;
They are usually caused by problems with a game&#039;s code, or from a player doing things the programmers did not anticipate, therefore causing the game to react unexpectedly.&lt;br /&gt;
&lt;br /&gt;
In Pokémon RPGs, there are many glitches, due to the complexity of Pokémon.  Glitches are listed below (bold = most famous).&lt;br /&gt;
&lt;br /&gt;
==Major Glitches==&lt;br /&gt;
[[image:Glitch City Map1.jpg|thumb|right|250px|A variation of [[Glitch City]]]]&lt;br /&gt;
[[image:Wildmew.jpg|thumb|right|A {{p|Mew}} being found in the wild]]&lt;br /&gt;
There are three Glitches (the first two are only available in the Red, Blue and Yellow versions; the third one is available in the Gold/Silver and Emerald versions, and the [[Hall of Fame]] one is very minor) that do not &#039;&#039;necessarily&#039;&#039; always create glitched Pokémon, but are themselves glitches that cause events that would not normally happen in the gameplay.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Red/Blue/Yellow:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Glitch City]]:&#039;&#039;&#039; A mess of pixels that changes depending on where the player is&amp;lt;ref&amp;gt;http://www.trsrockin.com/glitchcity.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Mew glitch]]:&#039;&#039;&#039; Allowing players to capture any Pokémon (most especially {{p|Mew}}) without modification, and allowing players to catch most of the glitched Pokémon listed below&amp;lt;ref&amp;gt;http://www.trsrockin.com/mewtrick.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Hall of Fame Glitch:&#039;&#039;&#039; When Missingno. has been seen on the save file, the player&#039;s Hall Of Fame is badly corrupted with entirely different Pokémon (players can even see Mew in the Hall Of Fame, whether they&#039;ve seen Mew or not) and very glitched characters and names.&lt;br /&gt;
*&#039;&#039;&#039;[[Glitch Trainer]]s:&#039;&#039;&#039; While using the Missingno. glitch, players may run into a few random trainers with glitch Pokémon.&lt;br /&gt;
&#039;&#039;[[Generation I]] - [[Generation IV]]:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Pokémon cloning]]:&#039;&#039;&#039; Variations of the Pokémon cloning trick exist in each [[Generation]] of the Pokémon games, each slightly different from one another. The most reliable version is in [[Generation III]]. This Pokémon cloning version allows players in the Gold/Silver versions to safely clone Pokémon, assuming they have at least somewhat decent timing.&amp;lt;ref&amp;gt;http://www.cheatsnetwork.com/cheats/2705.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Sprite glitch]]:&#039;&#039;&#039; Glitches that mess up sprites have occured in all generations (mostly by [[cheating]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Diamond/Pearl:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Surf glitch]]:&#039;&#039;&#039; allows players to warp to places on the map where [[Sinnoh]]&#039;s secret [[Legendary Pokémon]] lie. &#039;&#039;&#039;Note:&#039;&#039;&#039; Only works in the Japanese version&amp;lt;ref&amp;gt;http://uk.answers.yahoo.com/question/index?qid=20070528172817AAWWH8x&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Minor Glitches ==&lt;br /&gt;
&#039;&#039;Red/Blue&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Man on roof of [[Cinnabar Gym]]&#039;&#039;&#039;: If one does not have the key to the Cinnabar Gym, and {{m|surf}}s on the east coast and returns to land directly infront of the gym, a man will appear on the roof of the gym.&lt;br /&gt;
*&#039;&#039;&#039;Prevented progress&#039;&#039;&#039;: If one evolves their starter Pokémon before they obtain their Pokédex from Prof. Oak, the game will assume that, since they have 2 Pokémon registered, that they already have a Pokédex, and will not allow them to proceed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gold/Silver/Crystal:&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Glitch dimension]]:&#039;&#039;&#039; Turns everything into strange, random colors and slows the ability to see the party screen and changes the &amp;quot;Poké&amp;quot; in PokéGear to random symbols&lt;br /&gt;
*&#039;&#039;&#039;Dratini glitch&#039;&#039;&#039;: After the player speaks to the {{p|Dratini}} in [[Blackthorn City]] and uses the Coin Case, the Coin Case&#039;s display will change what the coin case says from &amp;quot;Coins: ...&amp;quot; to &amp;quot;Which move?he pp of&amp;quot; permanently unless the game is turned off.&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Reset the clock&amp;quot; glitch&#039;&#039;&#039; (Gold/Silver only): A glitch that allows users to manually reset the games&#039; clock. It was fixed and removed in Crystal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Diamond/Pearl:&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Tweaking]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Glitch Pokémon==&lt;br /&gt;
&#039;&#039;Main article: [[Glitch Pokémon]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[image:Missingno.jpg|thumb|right|[[Missingno.]]]]&lt;br /&gt;
[[image:LM4Glitch2.jpg|thumb|right|[[LM4]]]]&lt;br /&gt;
[[image:Alowercase.jpg|thumb|right|[[A (lowercase)|Lowercase a Glitch Pokémon]]]]&lt;br /&gt;
[[image:XxGlitch.jpg|thumb|right|The [[X - x]] glitch Pokémon]]&lt;br /&gt;
[[image:DittoQGlitch2.jpg|thumb|right|160px|In this screenshot, a {{p|Ditto}} transformed into the player&#039;s [[Q|Q Glitch]], and then the player sent out a {{p|Spearow}}]]&lt;br /&gt;
[[image:Hpoke.jpg|thumb|right|[[H POKé]], a difficult-to-catch glitch Pokémon]]&lt;br /&gt;
[[image:000MissingnoGSC.png|160px|right|thumb|&amp;quot;[[Five question marks]]&amp;quot;, a glitch Pokémon which accounts for the hexadecimal slots 000, 252, 254 and 255 in the Gold/Silver versions]]&lt;br /&gt;
[[Image:253GSCEgg hatch.png|160px|thumb|right|[[Glitch egg]], which accounts for the hexadecimal slot 253 in the Gold/Silver versions]]&lt;br /&gt;
[[image:MissingnoYellow.jpg|thumb|right|[[Missingno.]] found in the {{v|Yellow}} (by using the [[Mew glitch]])]]&lt;br /&gt;
A glitch [[Pokémon]] is a Pokémon that exists in a game due to a programming or level design oversight or for beta testing, and as it was not intentionally placed inside the game by [[Nintendo]] or [[Game Freak]], it might be hazardous to saved data. They were originally supposed to be place-holders for unused Hex-adresses in the game. Glitch Pokémon are to be avoided due to the risks they may pose to a player&#039;s save file.&lt;br /&gt;
===In [[Pokémon Red and Blue Versions|Pokémon Red, Blue]], and [[Pokémon Yellow Version|Yellow]]===&lt;br /&gt;
This is a chart of all 24 known glitch Pokémon that can be found in the wild in the Red, Blue and Yellow versions &#039;&#039;without&#039;&#039; using a cheating device&amp;lt;ref&amp;gt;http://www.trsrockin.com/glitchdex.html&amp;lt;/ref&amp;gt;:&lt;br /&gt;
&amp;lt;BR CLEAR=left&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! bgcolor =&amp;quot;#efefef&amp;quot;| No. (Red/Blue)&lt;br /&gt;
! bgcolor = &amp;quot;#efefef&amp;quot;| No. (Yellow)&lt;br /&gt;
! bgcolor = &amp;quot;#efefef&amp;quot;|[[Mew glitch]] special required&lt;br /&gt;
! bgcolor=&amp;quot;#efefef&amp;quot;| Red/Blue version&#039;s equivalent&lt;br /&gt;
! bgcolor=&amp;quot;#efefef&amp;quot;| Yellow version&#039;s equivalent&lt;br /&gt;
|-&lt;br /&gt;
| #000|| #000 ||| N/A* ||| &#039;&#039;&#039;[[Missingno.]]&#039;&#039;&#039; ||| &#039;&#039;&#039;[[Missingno.]]&#039;&#039;&#039;**&lt;br /&gt;
|-&lt;br /&gt;
| #000|| #176 ||| N/A* ||| &#039;&#039;&#039;[[&#039;M]]&#039;&#039;&#039; ||| &#039;&#039;&#039;[[3TrainerPoké]]&#039;&#039;&#039;***&lt;br /&gt;
|-&lt;br /&gt;
|#061 || #080 ||| 192 ||| [[A (lowercase)|a]] ||| [[44Hy]]&lt;br /&gt;
|-&lt;br /&gt;
|#250 || #250 ||| 191 ||| [[A (uppercase)|A]] ||| [[44]]&lt;br /&gt;
|-&lt;br /&gt;
|#062 || #079 ||| 198 ||| [[LM4]] ||| [[7g]]&lt;br /&gt;
|-&lt;br /&gt;
|#094 || #015 ||| 195 ||| [[h POKé]] ||| [[Z4]]&lt;br /&gt;
|-&lt;br /&gt;
|#205 || #205 ||| 193 ||| [[Chiisai-u]] ||| [[♀]]&lt;br /&gt;
|-&lt;br /&gt;
|#205 || #203 ||| 196 ||| [[PokéWTrainer]] ||| [[X - x]]&lt;br /&gt;
|-&lt;br /&gt;
|#205|| #006 ||| 199 ||| [[p T]] ||| [[Glitchy Charizard]]&lt;br /&gt;
|-&lt;br /&gt;
|#234 || #230 ||| 194 |||  [[.4]]**** ||| [[pPkMnp]]&lt;br /&gt;
|-&lt;br /&gt;
|#250 || #055 ||| 197 ||| [[PkMn]] ||| [[4. .]]&lt;br /&gt;
|-&lt;br /&gt;
|#000 ||#121 ||| N/A ||| [[&#039;M|Charizard &#039;M]]*** ||| [[Q]]***&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sources:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[http://www.trsrockin.com/glitchdex.html http://www.trsrockin.com/glitchdex.html]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[http://www.trsrockin.com/hexlist.html http://www.trsrockin.com/hexlist.html]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[http://www.trsrockin.com/bizarre.html http://www.trsrockin.com/bizarre.html]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[http://www.trsrockin.com/linkcable.html http://www.trsrockin.com/linkcable.html]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[http://www.trsrockin.com/tales.html http://www.trsrockin.com/tales.html]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===In [[Pokémon Gold and Silver Versions|Pokémon Gold, Silver]], and [[Pokémon Crystal Version|Crystal]]===&lt;br /&gt;
&lt;br /&gt;
The following glitched Pokémon can be found in the [[Pokémon Gold and Silver Versions|Gold/Silver]] versions, but require [[GameShark]] to complete them. (Note: after capturing these Pokémon, the game&#039;s graphics have been known to falter, and the player will find themselves in a [[Glitch City]]-like area.)&amp;lt;ref&amp;gt;http://www.trsrockin.com/dex_252.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://www.trsrockin.com/gs_mn.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! bgcolor =&amp;quot;#efefef&amp;quot;| No. (Gold/Silver)&lt;br /&gt;
! bgcolor = &amp;quot;#efefef&amp;quot;|[[GameShark]] code required&lt;br /&gt;
! bgcolor = &amp;quot;#efefef&amp;quot;|Gold/Silver equivalent&lt;br /&gt;
|-&lt;br /&gt;
| #000|| 0100EDD0 ||| [[?????|Five Question Marks]] (000)&lt;br /&gt;
|-&lt;br /&gt;
| #252|| 01FCEDD0 ||| [[?????|Five question Marks]] (252)&lt;br /&gt;
|-&lt;br /&gt;
| #253|| 01FDEDD0 ||| [[Glitch egg]]&lt;br /&gt;
|-&lt;br /&gt;
| #254|| 01FEEDD0 || [[?????|Five question Marks]] (254)&lt;br /&gt;
|-&lt;br /&gt;
| #255|| 01FFEDD0 || [[?????|Five question Marks]] (255)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===In [[Pokémon Ruby and Sapphire Versions|Pokémon Ruby, Sapphire]], [[Pokémon Emerald Version|Emerald]], [[Pokémon FireRed and LeafGreen Versions|FireRed, and LeafGreen]]===&lt;br /&gt;
* #000 [[Ten question marks|??????????]]&lt;br /&gt;
* #000 [[Eleven question marks|???????????]]&lt;br /&gt;
* #000 [[Twelve question marks|????????????]]&lt;br /&gt;
* #390 [[Question mark|?]]&lt;br /&gt;
* #?87 [[??????????]]&lt;br /&gt;
* #??? [[Bad egg]]&lt;br /&gt;
* #??? [[B óË ÁN]]&lt;br /&gt;
* #252 [[-]]&lt;br /&gt;
&lt;br /&gt;
===In [[Pokémon Diamond and Pearl Versions|Pokémon Diamond and Pearl]]===&lt;br /&gt;
* #??? [[Invisible Shiny Bulbasaur]]&lt;br /&gt;
* #??? [[DPbox]]&lt;br /&gt;
* #??? [[Bad egg]]&lt;br /&gt;
&lt;br /&gt;
==Glitch attacks==&lt;br /&gt;
&lt;br /&gt;
A glitch attack, or glitch [[move]], is much like a regular attack except the results are often undesirable. These attacks are often known to be called TM attacks (&#039;&#039;&#039;TM01&#039;&#039;&#039;-&#039;&#039;&#039;TM55&#039;&#039;&#039; and &#039;&#039;&#039;HM01&#039;&#039;&#039; to &#039;&#039;&#039;HM05&#039;&#039;&#039;), and are also known to have glitch types (&#039;&#039;&#039;COOLTRAINER&#039;&#039;&#039;-type or &#039;&#039;&#039;999&#039;&#039;&#039;-type){{fact}}&lt;br /&gt;
&lt;br /&gt;
Like a glitch Pokémon, glitch attacks were not programmed into the game on purpose and many have been proven to cause damage to game cartridges. &lt;br /&gt;
&lt;br /&gt;
There are ways to teach glitch attacks to certain Pokémon without usage of a cheat-code device such as [[GameShark]], however, most of the time only glitch Pokémon will learn glitch attacks.{{fact}}&lt;br /&gt;
&lt;br /&gt;
The only widely known ones are those for Pokémon Red, Blue and Yellow. The attacks have the same effect on all three versions. {{fact}}&lt;br /&gt;
&lt;br /&gt;
Also, the move {{m|Thunderbolt}}, when used in some Ruby and Sapphire cartridges, may cause the game to freeze.&lt;br /&gt;
===Glitch types===&lt;br /&gt;
&lt;br /&gt;
There are many different glitch types that are found to be the types of several glitched Pokémon. The most well known are:&lt;br /&gt;
&lt;br /&gt;
*[[Bird (type)|Bird]], one of the types of the Red/Blue [[Missingno.]]&lt;br /&gt;
*[[999 (type)|999]] (A glitch type), one of the types of [[44]] and one of the types of the [[Missingno.|Yellow version Missingno.]]&lt;br /&gt;
*[[Pokémaniac (type)|Pokémaniac]], the type of the malicious glitch Pokémon &amp;quot;[[.4]]&amp;quot;&lt;br /&gt;
*[[&#039;|) m) ZM Normal (type), the types of the mysterious ? marks glitches of the 2nd generation&lt;br /&gt;
*Rival (type),has the name of your rival.&lt;br /&gt;
&lt;br /&gt;
===Glitch areas===&lt;br /&gt;
&lt;br /&gt;
Aside from Glitch City in [[Generation I]], there are several other areas which can only be reached by way of a glitch in the games. Examples of this are areas in the [[Sevii Islands]] that are retrievable via their [[index number]] pointer, however, do not have any other data.&lt;br /&gt;
&lt;br /&gt;
===Glitch items===&lt;br /&gt;
In the [[Generation II]] games, it is possible to get an item called the [[Teru-sama]], the only description of which is a lone question mark. [[Generation III]] likewise has a mystery item. Both of these seem to have been placeholders just in case more slots for items were ever needed, something that came true with the [[Clear Bell]] in [[Pokémon Crystal Version|Crystal]] and the various newer items introduced just in [[Pokémon FireRed and LeafGreen Versions|FireRed and LeafGreen]] and [[Pokémon Emerald Version|Emerald]], which register as the Teru-sama and mystery item if they are somehow moved into [[Pokémon Gold and Silver Versions|Gold and Silver]] or [[Pokémon Ruby and Sapphire Versions|Ruby and Sapphire]]. There is also the Seal Bag, a glitch item obtained from the [[Generation IV]] [[Global Trade Station|GTS]] glitch.&lt;br /&gt;
&lt;br /&gt;
The Teru-sama is a glitch item, but can be transformed into the [[GS Ball]] if it is given to [[Kurt]] in [[Azalea Town]] to capture {{p|Celebi}} in [[Ilex Forest]]. This works in the Japanese, English and European versions of [[Pokémon Crystal Version]].&lt;br /&gt;
&lt;br /&gt;
==Pokémon Colosseum glitches==&lt;br /&gt;
===Infinite Ball Glitch===&lt;br /&gt;
When in a battle with a Shadow Pokémon, have the first Pokémon that is selected use any type of Poké Ball. With the second Pokémon, go back to the items screen and switch the Poké Ball used with another in the pocket using the Y button. After exiting the menu, proceed normally, and when Wes uses the Ball, the number in the bag will not go down.&lt;br /&gt;
&lt;br /&gt;
==Pokémon XD glitches==&lt;br /&gt;
===Attack Glitch===&lt;br /&gt;
In a double battle, if a Pokémon grows to a level at which it can learn a new attack after selecting an attack but before actually attacking, and the attack that was selected is deleted to make room for the new attack, the new attack will be used instead of the one that was selected.&lt;br /&gt;
&lt;br /&gt;
==Notes==   &lt;br /&gt;
* Missingno. and &#039;M&#039;s special stats for the Mew trick vary (see [http://www.trsrockin.com/hexlist.html]) &lt;br /&gt;
  &lt;br /&gt;
* The Yellow version [[Missingno.]] is different from the Red/Blue Missingno., but share the same name. For the Yellow version Missingno., using a Pokémon in Method #3 of the [[Mew glitch]] with a special stat of 31, 32, 61, 62 , 63, 67, 68, or 69 would make it appear([http://trsrockin.com/hexlist.html]). Missingno will revert to level 100 if leveled up to over level 255 with Rare Candies or if it fights in battle and wins.  &lt;br /&gt;
&lt;br /&gt;
* The Pokémon [[3TrainerPoké]], [[&#039;M|Charizard &#039;M]] and [[Q]] are the only known catchable glitch Pokémon that cannot be &#039;&#039;directly&#039;&#039; caught using the Mew glitch.   &lt;br /&gt;
&lt;br /&gt;
* The glitch known as &amp;quot;[[.4]]&amp;quot; can corrupt saved data if it uses a certain glitch move, making it impossible to continue and forcing the player to start a new game.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{GlitchPkmn}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Glitches| ]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Bug]]&lt;/div&gt;</summary>
		<author><name>Mew151</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=DP001&amp;diff=379916</id>
		<title>DP001</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=DP001&amp;diff=379916"/>
		<updated>2008-06-06T18:41:44Z</updated>

		<summary type="html">&lt;p&gt;Mew151: /* Trivia */ Added proof ao shiny starly&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- fill in the title links with dub titles only --&amp;gt;&lt;br /&gt;
{{EpisodePrevNext|&lt;br /&gt;
prevlink=AG191 |&lt;br /&gt;
prevtitle=AG191: Home is Where the Start Is |&lt;br /&gt;
nextlink=DP002 |&lt;br /&gt;
nexttitle=DP002: Two Degrees of Separation! |&lt;br /&gt;
series=Diamond &amp;amp; Pearl |&lt;br /&gt;
episodelist=List of Diamond &amp;amp; Pearl episodes}}&lt;br /&gt;
{{EpisodeInfobox2|&lt;br /&gt;
epcode=DP001 |&lt;br /&gt;
title_en=Following a Maiden&#039;s Voyage! |&lt;br /&gt;
title_ja=旅立ち！フタバタウンからマサゴタウンへ!! |&lt;br /&gt;
title_ja_trans=Setting Off! From Futaba Town to Masago Town!! |&lt;br /&gt;
screen=yes|&lt;br /&gt;
screenshot=BeginFromFutabaTowntoMasagoTown.jpg|&lt;br /&gt;
broadcast_jp=September 28, 2006 |&lt;br /&gt;
broadcast_us=April 20, 2007 |&lt;br /&gt;
en_series= |&lt;br /&gt;
en_op=[[Diamond and Pearl (song)|Diamond and Pearl]] |&lt;br /&gt;
ja_op=None |&lt;br /&gt;
ja_ed=[[By Your Side ~Hikari&#039;s Theme~|君のそばで 〜ヒカリのテーマ〜]] |&lt;br /&gt;
olmteam=Team Iguchi |&lt;br /&gt;
scenario=冨岡淳広 |&lt;br /&gt;
storyboard=須藤典彦 |&lt;br /&gt;
director=小山賢 |&lt;br /&gt;
art1=志村泉 |&lt;br /&gt;
footnotes=* [[filb-eppics:dp001|Screenshots on Filb.de]] &lt;br /&gt;
* 須藤典彦 &#039;&#039;Norihiko Sudō&#039;&#039; is the new director of the Pokémon anime. }}&lt;br /&gt;
&#039;&#039;&#039;Following a Maiden&#039;s Voyage!&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;旅立ち！フタバタウンからマサゴタウンへ!!&#039;&#039;&#039; &#039;&#039;Setting Off! From {{tt|Futaba|Twinleaf}} Town to {{tt|Masago|Sandgem}} Town!!&#039;&#039;) is the first episode of Diamond &amp;amp; Pearl, and the 469th episode of the overall meta-series. It aired in Japan September 28, 2006, the same day as the Japanese release of the Nintendo DS games, [[Pokémon Diamond and Pearl]]. It aired in the US on April 20, 2007, two days before the American release of Diamond and Pearl.&lt;br /&gt;
&lt;br /&gt;
This episode begins the journey of {{an|Dawn}}, a ten-year-old girl living in [[Twinleaf Town]] in [[Sinnoh]]. On this day, she travels to [[Professor Rowan]]&#039;s laboratory and obtains her [[starter Pokémon|first Pokémon]], a {{TP|Dawn|Piplup}}.&lt;br /&gt;
&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
The episode begins early in the morning, with the sun shining brightly into the bedroom of a young girl who is just waking up on the dawn of one of the most important days of her life: the start of her adventures with [[Pokémon]]. She stays still, then gets up and pushes the window open. Today she will get her [[Starter Pokémon|first Pokémon]].&lt;br /&gt;
&lt;br /&gt;
Sometime later, the girl, named {{an|Dawn}}, is already half-way dressed when [[Johanna|her mother]] appears. Dawn lets her in along with a {{TP|Johanna|Glameow}}. The two greet each other while Glameow rests on the bed Downstairs, mother and daughter discuss Dawn&#039;s plans and Dawn pulls out a postcard that she received from [[Professor Rowan]] inviting her to his laboratory to pick up her first Pokémon. The postcard also contains a map to his lab, and pictures of the three Pokémon that she will be able to choose from. Dawn&#039;s mother wonders what Pokémon her daughter will choose and Dawn looks over at the pictures of the three Pokémon: {{p|Turtwig}} the {{type2|Grass}}, {{p|Chimchar}} the {{type2|Fire}}, and {{p|Piplup}} the {{type2|Water}}. Dawn then comments that regardless, all three Pokémon would make a great partner in her bid to become a top {{pkmn|Coordinator}} just like her mother. Dawn fantasizes about performing in {{pkmn|Contests}} with the three different Pokémon.&lt;br /&gt;
&lt;br /&gt;
Later, Dawn prepares to leave for her journey, lugging a suitcase behind her. Her mother tells her to pack more sensibly and fits everything Dawn needs in a small backpack. Dawn then sets out towards [[Sandgem Town]] from her home in [[Twinleaf Town]] along {{rt|201}}. She arrives in a town, and runs into a building she believes to be the Professor&#039;s lab, only to find that it is a restaurant. She then proceeds to follow every possible direction, getting herself lost. While reading her map, she bumps into a man who reveals himself to be Professor Rowan, who guides her to his laboratory.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, at the lab, Professor Rowan&#039;s assistants are chatting while examining and feeding the the three starter Pokémon. However, a fight quickly brews when Chimchar steals the last of Piplup&#039;s food. Piplup begins attacking Chimchar with bubbles while Chimchar runs around the lab. While trying to keep Piplup under control, one of the assistants points it towards a {{p|Starly}} and {{p|Staraptor}}, who begin flying around and wrecking books and papers. The two then {{m|fly}} through an open window, followed by Chimchar (with Piplup in hot pursuit). The scientists plan to clean up, but as they begin, Professor Rowan arrives with Dawn. &lt;br /&gt;
&lt;br /&gt;
With only the Turtwig remaining, Dawn asks and is allowed to go and search for the four missing Pokémon. After receiving some tips from Rowan, Dawn runs off towards the forest where the Pokémon were headed. Before she reaches the forest, however, she runs into Chimchar and Piplup, Chimchar still swinging away from Piplup&#039;s {{m2|BubbleBeam|bubbles}}. Dawn attempts to calm them down, but they ignore her, Piplup changing its target to her briefly before both disappear into the forest. Dawn runs into the forest after them, only to find Piplup as well as several other Pokémon trapped in a web created by an {{p|Ariados}}. Dawn quickly hatches a plan, causing the Ariados to destroy its own web, landing Piplup safely in her arms. However, after sliding down a hill, Piplup seems very indignant, using Peck on Dawn several times. Dawn begins to berate it, but then realizes that it is simply hungry. However, although Dawn offers it Pokémon food, it seems disdainful and won&#039;t eat it. This scene it interrupted when Ariados returns, attacking Dawn and Piplup with several of its friends.&lt;br /&gt;
&lt;br /&gt;
Trapped in a cage created by {{m|String Shot}}, Dawn distracts the Ariados with food while Piplup destroys the cage with {{m|BubbleBeam}}. Unfortunately, before Dawn can escape with Piplup, an Ariados trips her with String Shot. However, Piplup uses {{m|Bide}} to absorb the attacks of the Ariados, then destroys them and the cage with a massive energy wave. Shortly after, the Piplup faints, exhausted from having taken all the attacks.&lt;br /&gt;
&lt;br /&gt;
While walking through the forest, Dawn stumbles upon [[Lake Verity]]. While there, she spots Staraptor carrying Chimchar back to the lab, with Starly close behind. Before they can return to the lab, however, the lake ripples, and a mysterious figure appears for a moment before vanishing. When Dawn asks Professor Rowan about it, he notes that it could be the [[legendary Pokémon]] of the lake. Shortly after, Dawn is presented with several [[Poké Ball]]s and a [[Pokédex]]. When asked which Pokémon she wants for a starter, Dawn immediately chooses {{TP|Dawn|Piplup}}, noting that she and it are already a team. Dawn then sets out for her Pokémon journey in earnest, riding away from the lab. &lt;br /&gt;
&lt;br /&gt;
At the same time, {{Ash}}, {{AP|Pikachu}}, and [[Dawn&#039;s Aipom|Ash&#039;s Aipom]] are on a ship bound for [[Sinnoh]]. Ash boasts about becoming the Sinnoh [[Champion]] while [[Jessie]], [[James]], and {{MTR}} watch from below decks. Later, Ash discusses Aipom accompanying Ash to Sinnoh with [[Professor Oak]], who notes that he will send Aipom&#039;s Poké Ball to Professor Rowan. Before they continue, though, [[Team Rocket]] quickly snatches Pikachu from their balloon. However, before they can leave, Meowth begins to argue with Jessie, attacking {{TP|Jessie|Wobbuffet}} with {{m|Fury Swipes}}. Wobbuffet then uses {{m|Counter}}, destroying the balloon and sending Pikachu falling into the forest. The episode ends with Ash and Aipom running after Team Rocket, while Dawn cycles away from the lab.&lt;br /&gt;
&lt;br /&gt;
== Major events ==&lt;br /&gt;
* {{an|Dawn}} receives a {{TP|Dawn|Piplup}}, a Pokédex, and six Pokéballs from [[Professor Rowan]].&lt;br /&gt;
* [[Ash Ketchum]] reaches [[Sinnoh]], only to have {{AP|Pikachu}} taken away and lost by [[Team Rocket]], who followed him to the region.&lt;br /&gt;
&lt;br /&gt;
=== Debuts ===&lt;br /&gt;
* {{an|Dawn}}&lt;br /&gt;
* [[Johanna]]&lt;br /&gt;
* [[Professor Rowan]]&lt;br /&gt;
* Yūzō&lt;br /&gt;
* [[Dawn&#039;s Piplup]]&lt;br /&gt;
* [[Johanna&#039;s Glameow]]&lt;br /&gt;
&lt;br /&gt;
===Pokémon debuts===&lt;br /&gt;
* {{p|Turtwig}}&lt;br /&gt;
* {{p|Chimchar}}&lt;br /&gt;
* {{p|Piplup}}&lt;br /&gt;
* {{p|Starly}}&lt;br /&gt;
* {{p|Staravia}}&lt;br /&gt;
* {{p|Staraptor}}&lt;br /&gt;
* {{p|Bidoof}}&lt;br /&gt;
* {{p|Bibarel}}&lt;br /&gt;
* {{p|Budew}}&lt;br /&gt;
* {{p|Buneary}}&lt;br /&gt;
* {{p|Glameow}}&lt;br /&gt;
* {{p|Mesprit}} (projected soul)&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
===Humans===&lt;br /&gt;
* [[Ash Ketchum]]&lt;br /&gt;
* {{an|Dawn}}&lt;br /&gt;
* [[Tracey Sketchit|Tracey]]&lt;br /&gt;
* [[Jessie]]&lt;br /&gt;
* [[James]]&lt;br /&gt;
* [[Professor Oak]]&lt;br /&gt;
* [[Professor Rowan]]&lt;br /&gt;
* [[Johanna]]&lt;br /&gt;
* [[Marian]] (fantasy)&lt;br /&gt;
* [[Nurse Joy]] (fantasy)&lt;br /&gt;
* [[Contesta]] (fantasy)&lt;br /&gt;
* [[Sukizo]] (fantasy)&lt;br /&gt;
* Yūzō (Seiyū: 小西克幸 &#039;&#039;Katsuyuki Konishi&#039;&#039;)&lt;br /&gt;
* Professor Rowan&#039;s assistant (Seiyū: 逢坂力 &#039;&#039;Chikara Ōsaka&#039;&#039;)&lt;br /&gt;
* Ramen shop operator (Seiyū: 仁科洋平 &#039;&#039;Yōhei Nishina&#039;&#039;)&lt;br /&gt;
* Audience (fantasy)&lt;br /&gt;
&lt;br /&gt;
=== Pokémon ===&lt;br /&gt;
* {{p|Pikachu}} ({{OP|Ash|Pikachu}})&lt;br /&gt;
* {{p|Meowth}} ({{TRM}})&lt;br /&gt;
* {{p|Wobbuffet}} ({{OP|Jessie|Wobbuffet}})&lt;br /&gt;
* {{p|Aipom}}  ([[Dawn&#039;s Aipom|Ash&#039;s]])&lt;br /&gt;
* {{p|Piplup}} ([[Dawn&#039;s Piplup|Dawn&#039;s]], new; debut)&lt;br /&gt;
* {{p|Glameow}} ({{OP|Johanna|Glameow}})&lt;br /&gt;
* {{p|Weedle}}&lt;br /&gt;
* {{p|Pidgey}}&lt;br /&gt;
* {{p|Rattata}}&lt;br /&gt;
* {{p|Magikarp}}&lt;br /&gt;
* {{p|Ariados}} (Seiyū: 川上貴史 &#039;&#039;Takafumi Kawakami&#039;&#039;)&lt;br /&gt;
* {{p|Dunsparce}}&lt;br /&gt;
* {{p|Mantine}}&lt;br /&gt;
* {{p|Zigzagoon}}&lt;br /&gt;
* {{p|Ninjask}}&lt;br /&gt;
* {{p|Turtwig}} (Seiyū: うえだゆうじ &#039;&#039;[[Yūji Ueda]]&#039;&#039;*)&lt;br /&gt;
* {{p|Chimchar}} (Seiyū: 津村まこと &#039;&#039;Makoto Tsumura&#039;&#039;*)&lt;br /&gt;
* {{p|Starly}} ([[Professor Rowan]]&#039;s)&lt;br /&gt;
* {{p|Staravia}}&lt;br /&gt;
* {{p|Staraptor}} ([[Professor Rowan]]&#039;s)&lt;br /&gt;
* {{p|Bidoof}}&lt;br /&gt;
* {{p|Bibarel}}&lt;br /&gt;
* {{p|Budew}}&lt;br /&gt;
* {{p|Buneary}}&lt;br /&gt;
* {{p|Chatot}} (flock)&lt;br /&gt;
* {{p|Mantyke}}&lt;br /&gt;
* {{p|Mesprit}}&lt;br /&gt;
{{Speculated VA footnote}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
[[Image:DP001_senryuu.jpg|thumb|right]] [[Image:355.jpg|thumb|Left|Mesprit in projected soul form.]] [[ Image:Alternate coloration.jpg|thumb|Left|Dawn&#039;s [[Alternate coloration|Shiny]] starly clock .]]&lt;br /&gt;
* This originally aired as a two-hour special on September 28, 2006, together with [[DP002]] and [[DP003]].&lt;br /&gt;
* The part where Dawn thinks about having each of the [[Sinnoh]] [[Starter Pokémon|starters]] echoes Ash&#039;s dream in the [[EP001|first episode]]. Incidentally, Ash&#039;s first choice for a starter was the {{type2|Water}} of his region, {{p|Squirtle}}.&lt;br /&gt;
* An instrumental version of &#039;&#039;[[By Your Side ~Hikari&#039;s Theme~]]&#039;&#039; is played as background music.&lt;br /&gt;
* Piplup&#039;s behavior when Dawn offered it food is exactly as described in the Pokédex: Piplup have high pride and hate to receive food from people.&lt;br /&gt;
* Dawn seeing Mesprit is mentioned in [[DP004]] where Ash links it to his seeing {{an|Ho-Oh}} as a starting trainer, though the scene is more similar to his seeing {{p|Suicune}} on the way to [[New Bark Town]].&lt;br /&gt;
* {{Ash}} later encounters {{p|Azelf}} at [[Lake Valor]] in [[DP077]] in the same way that Dawn encountered Mesprit. Much speculation as to who will encounter {{p|Uxie}} is being made at the current time, with major candidates being [[Brock]] and [[Paul]].&lt;br /&gt;
* The eyecatches are of Dawn alone.&lt;br /&gt;
* [[Professor Oak&#039;s lecture]]: [[Starter Pokémon#Sinnoh|Sinnoh starter Pokémon]].&lt;br /&gt;
** All of the scenes in this segment come from this episode.&lt;br /&gt;
* [[Pokémon senryū]]: シンオウで　たびがはじまる　ポケモンと &#039;&#039;Shin&#039;ō de tabi ga hajimaru Pokémon to.&#039;&#039; &amp;quot;In [[Sinnoh]], a journey begins with Pokémon.&amp;quot;&lt;br /&gt;
* This episode is the last in the English dub to feature [[Kayzie Rogers]] as a voice actress until her return in [[Pokémon Diamond &amp;amp; Pearl: Battle Dimension]].&lt;br /&gt;
* Dawn&#039;s {{p|Starly}} clock appears to be [[Alternate coloration|Alternate colored]].&lt;br /&gt;
&lt;br /&gt;
=== Errors ===&lt;br /&gt;
&lt;br /&gt;
=== Dub edits ===&lt;br /&gt;
When Pokémon Diamond and Pearl first aired on April 20, 2007, the first three episodes were made into a movie, cutting several parts out. All of these cuts were restored when the original episodes were aired the following week.&lt;br /&gt;
* After the [[narrator]] finishes the introduction in the beginning of the episode, the [[Diamond &amp;amp; Pearl|English opening theme]] is aired instead, skipping the 8-second part that shows the English logo for the 10th season. In future airings, the English theme isn&#039;t shown for the first episode for reasons unknown.&lt;br /&gt;
* After the narrator finishes introducing {{an|Dawn}}, the episode title was cut out.&lt;br /&gt;
* After [[Team Rocket]] is seen blasting off near the ending, the remaining part is cut out. After the commercial break, it moves on to the next episode.&lt;br /&gt;
&lt;br /&gt;
== In other languages ==&lt;br /&gt;
&amp;lt;!-- fill in with official titles only --&amp;gt;&lt;br /&gt;
* French: &#039;&#039;&#039;{{tt|Une aurore nouvelle|A new dawn}}&#039;&#039;&#039;&lt;br /&gt;
* Brazilian Portuguese: &#039;&#039;&#039;{{tt|Seguindo a Viagem de Estréia|Following the Debut Voyage}}&#039;&#039;&#039;&lt;br /&gt;
* Latin American Spanish: &#039;&#039;&#039;{{tt|Siguiendo el Viaje de una Novata|Following a Beginner&#039;s Voyage}}&#039;&#039;&#039;&lt;br /&gt;
* Italian: &#039;&#039;&#039;{{tt|Un inizio burrascoso|A gusty beginning}}&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;{{tt|La scelta di Lucinda|The choice of Dawn}}&#039;&#039;&#039; &amp;lt;!--Don&#039;t Delete anything here, Italian episodes are divided into two parts, which have different titles--&amp;gt;&lt;br /&gt;
* Korean: &#039;&#039;&#039;새로운 여행! 신참 트레이너 나빛나!&#039;&#039;&#039; &#039;&#039;{{tt|Saeroun Yeohaeng! Sincham Trainer Na Bitna!|New Journey! New Trainer Na Bitna (Dawn)}}&lt;br /&gt;
* Chinese (Taiwan): &#039;&#039;&#039;出發！？雙葉鎮到真砂鎮！&#039;&#039;&#039; &#039;&#039;Setting Off!? From {{tt|Shuangxíe Village|Twinleaf Town}} to {{tt|Zhensha Village|Sandgem Town}}!&#039;&#039;&lt;br /&gt;
* Iberian Spanish: &#039;&#039;&#039;{{tt|¡Una doncella inicia viaje!|A maiden indicates trip!}}&lt;br /&gt;
{{epstub}}&lt;br /&gt;
&amp;lt;!-- fill in the title links with dub titles only --&amp;gt;&lt;br /&gt;
{{EpisodePrevNext|&lt;br /&gt;
prevlink=AG191 |&lt;br /&gt;
prevtitle=AG191: Home is Where the Start Is |&lt;br /&gt;
nextlink=DP002 |&lt;br /&gt;
nexttitle=DP002: Two Degrees of Separation! |&lt;br /&gt;
series=Diamond &amp;amp; Pearl |&lt;br /&gt;
episodelist=List of Diamond &amp;amp; Pearl episodes }}&lt;br /&gt;
{{Project Anime notice}}&lt;br /&gt;
[[Category:Diamond &amp;amp; Pearl episodes]]&lt;br /&gt;
[[Category:Episodes written by Atsuhiro Tomioka]]&lt;br /&gt;
[[Category:Episodes storyboarded by Norihiko Sudō]]&lt;br /&gt;
[[Category:Episodes directed by Masaru Koyama]]&lt;br /&gt;
[[Category:Episodes animated by Izumi Shimura]]&lt;br /&gt;
[[Category:Episodes in which a main character is introduced]]&lt;br /&gt;
[[Category:Episodes focusing on Dawn]]&lt;br /&gt;
[[Category:Episodes in which a main character obtains a new Pokémon]]&lt;br /&gt;
&lt;br /&gt;
[[de:Lucia startet durch! (Episode)]]&lt;br /&gt;
[[fr:DP001]]&lt;br /&gt;
[[ja:DP編第1話]]&lt;br /&gt;
[[pt:DP001]]&lt;/div&gt;</summary>
		<author><name>Mew151</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Easter_egg&amp;diff=378598</id>
		<title>Easter egg</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Easter_egg&amp;diff=378598"/>
		<updated>2008-06-06T00:03:42Z</updated>

		<summary type="html">&lt;p&gt;Mew151: changed stub to game stub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Easter eggs&#039;&#039;&#039; are hidden parts of a game or software that are usually discovered by more experienced players. There have been a number of Easter eggs throughout the Pokémon franchise.&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
In the {{pkmn|games}}, there are several items and locations that are considered by some to be Easter eggs. One of them is [[the truck]] from the [[Generation I|first generation]] games. Many rumors floated around saying that it was a location where {{p|Mew}} could be found by using {{m|Strength}} on the truck. This was proven to be untrue. The rumor resurfaced in [[Generation III]] when {{pkmn|FireRed and LeafGreen}} were released, but the rumor has remained false.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Stadium]], when the player uploads a {{p|Pikachu}} from {{pkmn|Yellow}}, it will be voiced by &#039;&#039;[[Ikue Ohtani]]&#039;&#039; and have unique sound effects. Likewise, if a Pikachu or {{p|Raichu}} that knows {{m|Surf}} is used, it will have a unique attack animation.&lt;br /&gt;
&lt;br /&gt;
{{gamestub}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Mew151</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Surf_glitch&amp;diff=378595</id>
		<title>Surf glitch</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Surf_glitch&amp;diff=378595"/>
		<updated>2008-06-06T00:01:48Z</updated>

		<summary type="html">&lt;p&gt;Mew151: /* Danger and remedy */  Changed from a game related stub to a glitch related stub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;surf glitch&#039;&#039;&#039; is a [[Generation IV]] glitch best known for enabling the capture of the promotional [[legendary Pokémon]] {{p|Darkrai}} and {{p|Shaymin}}. {{p|Arceus}} cannot be obtained through this method since Arceus is not in a location from which it is possible to get to the [[Sinnoh]] [[The Underground|underground]].&lt;br /&gt;
&lt;br /&gt;
The glitch is activated by using {{m|Surf}} on a door in [[Aaron (Elite Four)|Aaron&#039;s]] room in the Sinnoh Pokémon League and walking a specific number of steps to reach the legendary Pokémon&#039;s area. This is made easier by the [[Pokétch]]&#039;s step counter. Once the destination is reached and the [[Pokémon]] is [[Captured Pokémon|captured]] or defeated, {{m|Fly}} or {{m|Teleport}} can be used to exit the area and return to normal gameplay.&lt;br /&gt;
&lt;br /&gt;
== Danger and remedy ==&lt;br /&gt;
The glitch, however has a chance of locking a player inside a wall and corrupting game data, especially if a player saves at this point, and if one finds a way to the [[Hall of Origin]] and saves, they &#039;&#039;will&#039;&#039; be stuck until one starts a new game. Nintendo has [[n:Nintendo officially acknowledges glitches in Diamond and Pearl|acknowledged the glitches]] and has offered workarounds and methods of recovery. The glitch has been removed from English and international versions of the game.&lt;br /&gt;
&lt;br /&gt;
{{glitchstub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches]]&lt;/div&gt;</summary>
		<author><name>Mew151</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Bulbapedia:Project_Pok%C3%A9dex&amp;diff=378580</id>
		<title>Bulbapedia:Project Pokédex</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Bulbapedia:Project_Pok%C3%A9dex&amp;diff=378580"/>
		<updated>2008-06-05T23:52:25Z</updated>

		<summary type="html">&lt;p&gt;Mew151: /* Participants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Project Pokédex logo.png|right]]&lt;br /&gt;
Some Bulbapedia members have formed a [[Bulbapedia:Project|project]] to better organise efforts to write and improve articles about &#039;&#039;&#039;Pokémon species&#039;&#039;&#039;. If you would like to help, please inquire on the [[{{NAMESPACE}} talk:{{PAGENAME}}|talk page]] or the [http://bmgf.bulbagarden.net/forumdisplay.php?f=195 Bulbapedia forum] and see the [[{{NAMESPACE}}:{{PAGENAME}}/To-do list]].&lt;br /&gt;
&lt;br /&gt;
=Project Pokédex=&lt;br /&gt;
==Scope and aims==&lt;br /&gt;
&#039;&#039;&#039;Project Pokédex&#039;&#039;&#039; covers all articles about Pokémon species.  Its goal is to produce the most comprehensive database on all Pokémon, from basic information on to the most technical aspects possible.  It will also encompass any Pokémon Trading Card Game information, any relevant Anime information, and any other canon information which is relevant.&lt;br /&gt;
&lt;br /&gt;
==Participants==&lt;br /&gt;
To join the project, simply add your name to the bottom of this list:&lt;br /&gt;
&lt;br /&gt;
* {{u|Pie}}&lt;br /&gt;
* {{u|DanPMK}}&lt;br /&gt;
* {{u|Taylor}}&lt;br /&gt;
* {{u|Pokencyclopedia}}&lt;br /&gt;
* {{U|User142}}&lt;br /&gt;
* {{u|Thunda night}}&lt;br /&gt;
* {{u|Silverwing}}&lt;br /&gt;
* {{u|Admachina}}&lt;br /&gt;
* {{u|Fabu-Vinny}}&lt;br /&gt;
* {{u|Mudkiplover56}}&lt;br /&gt;
* {{u|Argy}}&lt;br /&gt;
* {{u|PsychoYoshi}}&lt;br /&gt;
* {{u|Pterodactal}}&lt;br /&gt;
* {{u|Larvinator}}&lt;br /&gt;
* {{u|Canopydouble}}&lt;br /&gt;
* {{u|Eifie}}&lt;br /&gt;
* {{u|SSBMboss}}&lt;br /&gt;
* {{u|KronosLinux}}&lt;br /&gt;
* {{u|Bootsyt}}&lt;br /&gt;
* {{u|Theryguy512}}&lt;br /&gt;
* {{u|Patriotfan09}}&lt;br /&gt;
* {{u|BirdBrained Alakazam}}&lt;br /&gt;
* {{u|dra2k4}}&lt;br /&gt;
* {{u|Volcano}}&lt;br /&gt;
* {{u|bearfan121}}&lt;br /&gt;
* {{u|PokéZoe}}&lt;br /&gt;
* {{u|Kittenchild}}&lt;br /&gt;
* {{u|Pikachu14}}&lt;br /&gt;
* {{u|MewUser}}&lt;br /&gt;
* {{u|Pikawitchu}}&lt;br /&gt;
* {{u|Boats}}&lt;br /&gt;
* {{u|Danney69}}&lt;br /&gt;
* {{u|Apolo}}&lt;br /&gt;
* {{u|misingnoglic}}&lt;br /&gt;
* {{u|Link3710}}&lt;br /&gt;
* {{u|Medicham225}}&lt;br /&gt;
* {{u|nooo44}}&lt;br /&gt;
* {{u|MathijsP}}&lt;br /&gt;
* {{u|Taviource}}&lt;br /&gt;
* {{u|Mew151}}&lt;br /&gt;
&lt;br /&gt;
==Structure==&lt;br /&gt;
The best example articles for structure are {{p|Bulbasaur}}, {{p|Charmander}} and {{p|Squirtle}}.&lt;br /&gt;
&lt;br /&gt;
The Pokémon species articles are increasingly complex.  However, to keep articles organized, the names, order and content of the sections should be according to the model below.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refer to this model frequently when adding sections to a Pokémon species article, as the names, order and content of sections are all being standardized in all species articles.  If you would like to update the model, please do so with regard to both the flow of the article and the standards set forth in Bulbapedia&#039;s {{bp|manual of style}}.  Please consult other participants of the project on the talk page before making major changes to the model, particularly any regrouping or reorganizing of categories.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Article model===&lt;br /&gt;
&lt;br /&gt;
====Full====&lt;br /&gt;
The article should start off with the [[Template:PokémonPrevNext]] bar, followed by the Pokémon Infobox, followed by a general description of the Pokémon, including any special points (such as if it&#039;s a starter Pokémon in any games), a brief description of its abilities, and levels or ways in which the Pokémon evolves.&lt;br /&gt;
&lt;br /&gt;
After this, it can be broken into three sections: general information, game statistics, and other information.  Note that it is not broken down into these three sections within the articles themselves.  Also note that the text for sections should not be indented within the text editor - it is merely indented here to aid in showing the heirarchy of sections.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General information&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;=Biology=&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Information in these subsections &#039;&#039;&#039;must&#039;&#039;&#039; be derived from a canon source, such as the Pokédex entries or the Pokémon anime.  &#039;&#039;&#039;All speculative information will be removed.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;==Physiology==&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
:A description of the Pokémon&#039;s physical structure, possible related Pokémon based on similarities, and any physical adaptations the Pokémon has made to its surroundings.  Physical variations among members or groups of the species can also be noted here.&lt;br /&gt;
::&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;===Gender differences===&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
::Any notable difference between males and females in the species, as one would note by comparing the Diamond and Pearl sprites.  Alternate gender counterparts, such as with the two genders of Nidoran, are also linked to in this section.&lt;br /&gt;
::&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;===Special abilities===&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
::A description of any unusual or elemental abilities the Pokémon often displays, such as those related to its elemental type.  This is not a place for listing its [[ability]], despite the name; the ability should only be mentioned if it is relevant to this topic.&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;==Behavior==&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
:A description of the Pokémon&#039;s behavior, both in the wild and after being captured.&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;==Habitat==&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
:A description of regions where the Pokémon is commonly found.&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;==Diet==&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&#039;Main article: [[Pokémon food]]&#039;&#039;&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
:All articles should link to the Pokémon food article rather than detail diet characteristics considered universal among Pokémon.  Instead, this section should contain a description of any notable or unusual points about the Pokémon&#039;s diet.&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;=In the anime=&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Only added if the Pokémon appears in the anime.  Please link to the Pokémon anime article at the start of this section.&lt;br /&gt;
&amp;lt;br&amp;gt;First, any details about the Pokémon species exclusive to the anime.  Then, any episodes, movies, and specials from the Pokémon anime where the Pokémon has made an appearance, and a detailed description of their importance and role.  For recurring Pokémon, only their first appearance, last appearance, and any particularly important appearances should be listed, with links to the specific Pokémon&#039;s article where further details can be found.  Appearances should be listed chronologically, regardless of importance.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;=In the manga=&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Only added if the Pokémon appears in a manga series.&lt;br /&gt;
&amp;lt;br&amp;gt;This section should be broken down by manga series, divided and listed in the order of Pokémon Special, Electric Tale of Pikachu, Pokémon PiPiPi Adventure, Pokémon Chamo-Chamo ☆ Pretty ♪, and then any other Pokémon manga.&lt;br /&gt;
&amp;lt;br&amp;gt;For each series: Please link to the series in the subsection header.  First, any details about the Pokémon species exclusive to that manga series.  Then, volumes of Pokémon manga in which the Pokémon has made an appearance, and a detailed description of their importance and role.  For recurring Pokémon, only their first appearance, last appearance, and any particularly important appearances should be listed, with links to the specific Pokémon&#039;s article where further details can be found.  Appearances should be listed chronologically, regardless of importance.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;=In the TCG=&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Only added if the Pokémon appears in the TCG.  Please link to the Pokémon Trading Card Game article at the start of this section.&lt;br /&gt;
&amp;lt;br&amp;gt;All cards in the TCG featuring members of the Pokémon species.  Details universal to all of the Pokémon&#039;s cards may be added, but essentially, this section should be more or less a list with links to the cards&#039; articles themselves.  (To expand said card articles, please see the {{bp|Project TCGDex}}.)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;=In the TFG=&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Only added if the Pokémon appears in the TFG.  Please link to the Pokémon Trading Figure Game article at the start of this section.&lt;br /&gt;
&amp;lt;br&amp;gt;All figures in the TFG featuring members of the Pokémon species.  Details universal to all of the Pokémon&#039;s figures may be added, but essentially, this section should be more or less a list with links to the figures&#039; articles themselves.  (To expand said figure articles, please see the {{bp|Project TFGDex}}.)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;=Other appearances=&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Places where the Pokémon has been featured in non-Pokémon canon, such as the Super Smash Bros. series.  Only added if the Pokémon appears outside of canon.  If there is an article on the series in Bulbapedia, please link to it in the subsection header.  Otherwise, please link to the appropriate article on Wikipedia in the subsection header.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game statistics&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;=Game data=&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;==NPC appearances==&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
:Details of Pokémon in all games (sans Smash Bros. series) which are seen but cannot be caught.  Only add as necessary.&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;==Pokédex entries==&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
:A list of the Pokédex entries for the Pokémon in every game which it appears.  Please link to the different games&#039; articles, coupling the paired games when the information for them is the same, as well as the Pokédex article itself.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;==Game locations==&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
:Details on the location and rarity of Pokémon in the primary games.  Please link to the different games&#039; articles, coupling the paired games when the information for them is the same, as well as the Rarity article.  Please link to all locations named in the table, since articles will have the specific rates of appearance for the area.  Named locations are listed first in order of appearance in the game, followed by Routes in numerical order with each number linking to the appropriate route.  Different methods of capturing, such as in the wild versus fishing, have a break between them.&lt;br /&gt;
::&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;===In side games===&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
::Details on the location in non-standard games like Pokémon Snap, Pokémon Mystery Dungeon, and Pokémon Ranger.  Please have the games in a bulleted list with details.  For the Stadium games, assume regular rental Pokémon are common knowledge; do not add it to the list unless it has more information about its appearance, such as prizes, special Pokémon, ones in minigames, or if the moveset information for rentals within the individual Cups is provided as well.&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;==Base statistics==&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
:The Pokémon&#039;s base statistics, presented in a bar graph form.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;Note: This section may be undergoing changes soon, due to complaints about the bar graph format.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;==Type effectiveness==&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
:How well types affect the Pokémon, based on its own type and base stats.  Currently, all articles should follow the DP Type Effectiveness format.&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;==Learnset==&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
:Moves the Pokémon can learn.  &#039;&#039;Sections should not be added if the Pokémon learns no moves in such a manner.  In particular, this applies to the Special moves subsection - do not add this section to an article if there are currently no moves the Pokémon can learn through a special method.&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;===By leveling up===&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
::Table format.&lt;br /&gt;
::&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;===By TM/HM===&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
::Table format.&lt;br /&gt;
::&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;===By breeding===&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
::Table format.  For each, please list all potential fathers which the Pokémon can inherit the move from.  Do not, however, clutter the article with descriptions of how the fathers can learn the move.  Instead, link to the father&#039;s article - details on how the father can learn the move should be listed on that article.&lt;br /&gt;
::&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;===By tutoring===&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
::Bulleted list format.&lt;br /&gt;
::&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;===Special moves===&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
::Any techniques which a Pokémon can learn in a special way, like Pikachu&#039;s Surf or a move learned after purification in Pokémon XD.&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;==Side game data==&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
:Table format. Note any factors that differ between species as well as any equivalent to Pokédex entries that the game may have.&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;==Evolution==&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
:The Pokémon&#039;s detailed evolution chain, shown as different sprites in boxes.&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;==Sprites==&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
:Sprites of the Pokémon from all [[main series]] games, using the {{template|Sprite}} template.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other information&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;=Trivia=&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Any facts which do not fit well into any other section.  This includes beta names and relations to any glitch Pokémon, such as if a glitch uses pieces of its sprite or will evolve into it.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;==Origin==&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
:Plants, animals, myths, and anything else which may have served as inspiration for the Pokémon&#039;s design.&lt;br /&gt;
::&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;===Name origin===&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
::Possible base words and inspirations for the Pokémon&#039;s name in English and Japanese.&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;==In other languages==&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
:The Pokémon&#039;s name in languages besides English and Japanese.  Possible base words and inspirations for these names may also be added.&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;=Related articles=&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;A bulleted list of any relevant articles, such as specific characters of the Pokémon in the anime or manga.  TCG and TFG link lists should remain in their own sections and not be inlcuded in this subsection.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;=External links=&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;A bulleted list of links to other pages, such as the Pokémon&#039;s entry on Wikipedia, or fan shrines for the Pokémon.  Links to the Pokémon&#039;s entry in a Pokédex section of another website should be included in the infobox, not the external links section.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After this, there should be another [[Template:PokémonPrevNext]] bar, followed by a [[Template:Project Pokédex notice]] box to finish the article.&lt;br /&gt;
&lt;br /&gt;
====Abbreviated====&lt;br /&gt;
This format is for quick reference, when checking to see if an article matches the model.  Headers which are in bold are required for all articles.  Other headers should only be added when applicable.&lt;br /&gt;
 &#039;&#039;&#039;=Biology=&#039;&#039;&#039;&lt;br /&gt;
     &#039;&#039;&#039;==Physiology==&#039;&#039;&#039;&lt;br /&gt;
         &#039;&#039;&#039;===Gender differences===&#039;&#039;&#039;&lt;br /&gt;
         &#039;&#039;&#039;===Special abilities===&#039;&#039;&#039;&lt;br /&gt;
     &#039;&#039;&#039;==Behavior==&#039;&#039;&#039;&lt;br /&gt;
     &#039;&#039;&#039;==Habitat==&#039;&#039;&#039;&lt;br /&gt;
     &#039;&#039;&#039;==Diet==&#039;&#039;&#039;&lt;br /&gt;
     &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&#039;Main article: [[Pokémon food]]&#039;&#039;&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
 =In the anime=&lt;br /&gt;
 =In the manga=&lt;br /&gt;
 =In the TCG=&lt;br /&gt;
 =In the TFG=&lt;br /&gt;
 =Other appearances=&lt;br /&gt;
 &#039;&#039;&#039;=Game data=&#039;&#039;&#039;&lt;br /&gt;
 ==NPC appearances==&lt;br /&gt;
 &#039;&#039;&#039;==Pokédex entries==&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;==Game locations==&#039;&#039;&#039;&lt;br /&gt;
     &#039;&#039;&#039;===In side games===&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;==Base statistics==&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;==Type effectiveness==&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;==Learnset==&#039;&#039;&#039;&lt;br /&gt;
     ===By leveling up=== &lt;br /&gt;
     ===By TM/HM=== &lt;br /&gt;
     ===By breeding=== &lt;br /&gt;
     ===By tutoring=== &lt;br /&gt;
     ===Special moves=== &lt;br /&gt;
 &#039;&#039;&#039;==Side game data==&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;==Evolution==&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;==Sprites==&#039;&#039;&#039;&lt;br /&gt;
 =Trivia=&lt;br /&gt;
     ==Origin== &lt;br /&gt;
         ===Name origin===&lt;br /&gt;
     ==In other languages== &lt;br /&gt;
 =Related articles=&lt;br /&gt;
 =External links=&lt;br /&gt;
&lt;br /&gt;
===Tables within the articles===&lt;br /&gt;
Basic formatting for a Pokémon species article table is as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;|- style=&amp;quot;background: #COLOR;&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;! Heading&lt;br /&gt;
&amp;lt;br&amp;gt;! Heading&lt;br /&gt;
&amp;lt;br&amp;gt;|-&lt;br /&gt;
&amp;lt;br&amp;gt;| Content&lt;br /&gt;
&amp;lt;br&amp;gt;| Content&lt;br /&gt;
&amp;lt;br&amp;gt;|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Replace the &amp;quot;COLOR&amp;quot; with the template for the color code of the Pokémon&#039;s primary type - or, if their primary type is Normal and they have a secondary type, the color code of the Pokémon&#039;s secondary type.  The template&#039;s name is the type name and &amp;quot;color&amp;quot;.  For example, &amp;lt;nowiki&amp;gt;{{grass color}}&amp;lt;/nowiki&amp;gt; is the template for a Grass-type Pokémon.&lt;br /&gt;
&lt;br /&gt;
==Goals==&lt;br /&gt;
# Expand Pokémon pages to have at least a paragraph of information about a Pokémon, preferably background information on that Pokémon.  The {{p|Bulbasaur}} page is a good example of a simple introduction paragraph.&lt;br /&gt;
# Add all locations in all games, including the side games ([[Pokémon Snap]], [[Pokémon Pinball]], [[Pokémon Pinball: Ruby/Sapphire]], [[Pokémon Mystery Dungeon]], [[Pokémon Trozei]], and [[Pokémon Ranger]], to name some of the more important ones).&lt;br /&gt;
# Add all movelists.&lt;br /&gt;
# Add [[Pokédex]] text info from games, where applicable.&lt;br /&gt;
# Add Biology information to each Pokémon species article.&lt;br /&gt;
# Add information on any appearances in the anime, including the specific episodes.&lt;br /&gt;
# Add information on any appearances in all manga, including the series and volume.&lt;br /&gt;
# List all released cards of the Pokémon.&lt;br /&gt;
&lt;br /&gt;
==Infoboxes==&lt;br /&gt;
When entering information into any of the infoboxes, make sure to preview before saving the page, to make sure that you&#039;ve entered everything right. If you don&#039;t know something, leave it blank.&lt;br /&gt;
* {{Template|PokémonInfobox}}&lt;br /&gt;
&lt;br /&gt;
{| border=1 style=&amp;quot;background: #f8f8ff; border: 1px solid #88a; border-collapse: collapse; float: right; margin: 0 0 0.5em 0.5em;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #ccf; text-align: center;&amp;quot; | &#039;&#039;&#039;Bulbasaur&#039;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&#039;フシギダネ&#039;&#039;&#039; &#039;&#039;Fushigidane&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; background: #fff;&amp;quot; | [[Image:001Bulbasaur.png]]&amp;lt;br /&amp;gt;&amp;lt;small &amp;gt;Artwork from FR/LG&amp;lt;/small &amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | &#039;&#039;&#039;[[List of Pokémon by National Dex number|National Dex]]&#039;&#039;&#039;&lt;br /&gt;
| #001&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | &#039;&#039;&#039;[[List of Pokémon by Johto Dex number|Johto Dex]]&#039;&#039;&#039;&lt;br /&gt;
| #226&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | &#039;&#039;&#039;[[List of Pokémon by Hoenn Dex number|Hoenn Dex]]&#039;&#039;&#039;&lt;br /&gt;
| #203&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | &#039;&#039;&#039;[[List of Pokémon by Sinnoh Dex number|Sinnoh Dex]]&#039;&#039;&#039;&lt;br /&gt;
| #-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right; white-space: nowrap;&amp;quot; | &#039;&#039;&#039;[[Elemental types|Type]]&#039;&#039;&#039;&lt;br /&gt;
| [[Grass (type)|Grass]] / [[Poison (type)|Poison]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | &#039;&#039;&#039;Species&#039;&#039;&#039;&lt;br /&gt;
| Seed&lt;br /&gt;
|-&lt;br /&gt;
{{PokémonInfobox/Abilities/1|Overgrow|}}&lt;br /&gt;
|-&lt;br /&gt;
{{PokémonInfobox/Egg groups/2|Monster|Plant}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | &#039;&#039;&#039;[[Effort values|Effort yield]]&#039;&#039;&#039;&lt;br /&gt;
| 1 SpA&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | &#039;&#039;&#039;[[Experience|Exp. yield]]&#039;&#039;&#039;&lt;br /&gt;
| 64 base exp.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | &#039;&#039;&#039;[[Experience|Lv100 at]]&#039;&#039;&#039;&lt;br /&gt;
| 1,059,860 exp.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | &#039;&#039;&#039;Gender&#039;&#039;&#039;&lt;br /&gt;
| {{PokémonInfobox/Gender/both|12.5|87.5}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | &#039;&#039;&#039;[[Catch rate]]&#039;&#039;&#039;&lt;br /&gt;
| 45&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 0.90em;&amp;quot; | &lt;br /&gt;
* [http://pokefor.greenchu.de/zukan/gba/pokemon/bulbasaur/ Bulbasaur on PokéFor Pokédex]&lt;br /&gt;
* [http://www.smogon.com/dex.php?p=pokemon&amp;amp;q=bulbasaur Bulbasaur on Smogon Pokédex]&lt;br /&gt;
* [http://eevee.racso.com/dex.pl?entry=bulbasaur Bulbasaur on Eevee&#039;s Pokédex]&lt;br /&gt;
|}&lt;br /&gt;
To make the infobox at the right appear in the article, paste this into it:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{PokémonInfobox|&lt;br /&gt;
name=Bulbasaur |&lt;br /&gt;
jname=フシギダネ |&lt;br /&gt;
tmname=Fushigidane |&lt;br /&gt;
image=001Bulbasaur.png |&lt;br /&gt;
caption=Artwork from FR/LG |&lt;br /&gt;
ndex=001 |&lt;br /&gt;
jdex=226 |&lt;br /&gt;
hdex=203 |&lt;br /&gt;
fdex=001 |&lt;br /&gt;
sdex=- |&lt;br /&gt;
typen=2 |&lt;br /&gt;
type1=Grass |&lt;br /&gt;
type2=Poison |&lt;br /&gt;
species=Seed |&lt;br /&gt;
height-ftin=2&#039;04&amp;quot; |&lt;br /&gt;
height-m=0.7 |&lt;br /&gt;
weight-lbs=15.2 |&lt;br /&gt;
weight-kg=6.9 |&lt;br /&gt;
abilityn=1 |&lt;br /&gt;
ability1=Overgrow |&lt;br /&gt;
ability2= |&lt;br /&gt;
egggroupn=2 |&lt;br /&gt;
egggroup1=Monster |&lt;br /&gt;
egggroup2=Plant |&lt;br /&gt;
effortyield=1 SpA |&lt;br /&gt;
expyield=64 |&lt;br /&gt;
lv100exp=1,059,860 |&lt;br /&gt;
gender=both |&lt;br /&gt;
female=12.5 |&lt;br /&gt;
male=87.5 |&lt;br /&gt;
color=Green |&lt;br /&gt;
catchrate=45 |&lt;br /&gt;
generation=1 |&lt;br /&gt;
pokefordex=bulbasaur |&lt;br /&gt;
footnotes=}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Change all stats to those of the Pokémon in question.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both&amp;quot;&amp;gt;&lt;br /&gt;
*{{Template|Availability}}&lt;br /&gt;
&lt;br /&gt;
{{Availability|&lt;br /&gt;
type=grass |&lt;br /&gt;
gen=1 |&lt;br /&gt;
rbrarity=One |&lt;br /&gt;
rbarea=[[Starter Pokémon]] from [[Professor Oak]] in [[Pallet Town]] |&lt;br /&gt;
yrarity=One |&lt;br /&gt;
yarea=Recieved from a girl in [[Cerulean City]] if {{p|Pikachu}}&#039;s [[happiness]] is high enough |&lt;br /&gt;
frlgrarity=One |&lt;br /&gt;
frlgarea=[[Starter Pokémon]] from [[Professor Oak]] in [[Pallet Town]] |&lt;br /&gt;
dprarity=None |&lt;br /&gt;
dparea=[[Pal Park]] |&lt;br /&gt;
palarea=Field |&lt;br /&gt;
}}&lt;br /&gt;
To make the above appear, copy and paste what follows into the article:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Availability|&lt;br /&gt;
type= |&lt;br /&gt;
gen= |&lt;br /&gt;
rbrarity= |&lt;br /&gt;
rbarea= |&lt;br /&gt;
yrarity= |&lt;br /&gt;
yarea= |&lt;br /&gt;
gsrarity= |&lt;br /&gt;
gsarea= |&lt;br /&gt;
crarity= |&lt;br /&gt;
carea= |&lt;br /&gt;
rsrarity= |&lt;br /&gt;
rsarea= |&lt;br /&gt;
erarity= |&lt;br /&gt;
earea= |&lt;br /&gt;
frlgrarity= |&lt;br /&gt;
frlgarea= |&lt;br /&gt;
colorarity= |&lt;br /&gt;
coloarea= |&lt;br /&gt;
xdrarity= |&lt;br /&gt;
xdarea= |&lt;br /&gt;
dprarity= |&lt;br /&gt;
dparea= |&lt;br /&gt;
palarea= |&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Rarity and Area refer to how common or uncommon a Pokémon is. What precedes them are the initials of the versions that the specific instance applies to, [[Pokémon Red and Blue Versions|RB]], [[Pokémon Yellow Version|Y]], [[Pokémon Gold and Silver Versions|GS]], [[Pokémon Crystal Version|C]], [[Pokémon Ruby and Sapphire Versions|RS]], [[Pokémon Emerald Version|E]], [[Pokémon FireRed and LeafGreen Versions|FRLG]], [[Pokémon Colosseum|Colo]], [[Pokémon XD: Gale of Darkness|XD]], and [[Pokémon Diamond and Pearl|DP]]. For example, whatever is entered into the frlgarea should be where the Pokémon can be found in FireRed and LeafGreen. Likewise, frlgrarity should be how rare the Pokémon is in FireRed and LeafGreen. If only one is found, such as is the case with {{p|Mewtwo}}, put &amp;quot;One&amp;quot;. If it can only be found through evolution, put &amp;quot;None&amp;quot; and for the area prompt put &amp;quot;[[Evolve]] (pre-evolution)&amp;quot;, replacing (pre-evolution) with the name of the Pokémon it evolves from. Likewise, if it is only available through breeding, put &amp;quot;None&amp;quot; and in the area prompt put &amp;quot;[[Breed]] (evolutions)&amp;quot;, replacing (evolutions) with the Pokémon that must produce the egg.&lt;br /&gt;
&lt;br /&gt;
Rarity defaults to &amp;quot;None&amp;quot;, Area defaults to &amp;quot;[[Trade]]&amp;quot;. Therefore, if it can only be found through [[Pal Park]] in Diamond and Pearl, this must be entered in the dparea prompt. If a Pokémon is only available in one of a pair of versions, put the version it is available in in parentheses after the area. If it is a [[Shadow Pokémon]] found in Colosseum or XD, put &amp;lt;nowiki&amp;gt;[[Shadow Pokémon|Shadow]]&amp;lt;/nowiki&amp;gt; in parentheses after the area.&lt;br /&gt;
&lt;br /&gt;
* {{Template|Dex}}&lt;br /&gt;
&lt;br /&gt;
{{Dex&lt;br /&gt;
|type=grass&lt;br /&gt;
|redbluedex=A strange seed was planted on its back at birth. The plant sprouts and grows with this Pokémon.&lt;br /&gt;
|yellowdex=It can go for days without eating a single morsel. In the bulb on its back, it stores energy.&lt;br /&gt;
|golddex=The seed on its back is filled with nutrients. The seed grows steadily larger as its body grows.&lt;br /&gt;
|silverdex=It carries a seed on its back right from birth. As it grows older, the seed also grows larger.&lt;br /&gt;
|crystaldex=While it is young, it uses the nutrients that are stored in the seeds on its back in order to grow.&lt;br /&gt;
|rubydex=Bulbasaur can be seen napping in bright sunlight. There is a seed on its back. By soaking up the sun&#039;s rays, the seed grows progressively larger.&lt;br /&gt;
|sapphiredex=Bulbasaur can be seen napping in bright sunlight. There is a seed on its back. By soaking up the sun&#039;s rays, the seed grows progressively larger.&lt;br /&gt;
|emeralddex=Bulbasaur can be seen napping in bright sunlight. There is a seed on its back. By soaking up the sun&#039;s rays, the seed grows progressively larger.&lt;br /&gt;
|firereddex=There is a plant seed on its back right from the day this Pokémon is born. The seed slowly grows larger.&lt;br /&gt;
|leafgreendex=A strange seed was planted on its back at birth. The plant sprouts and grows with this Pokémon.&lt;br /&gt;
|stadiumdex=The bulb-like pouch on its back grows larger as it ages. The pouch is filled with numerous seeds.&lt;br /&gt;
|stadium2dex=The seed on its back is filled with nutrients. The seed grows steadily larger as its body grows.&lt;br /&gt;
|colosseumdex=Lives in forests away from people. It stores electricity in its cheeks for zapping an enemy if it is attacked.&lt;br /&gt;
|}}&lt;br /&gt;
To make the above appear, copy and paste what follows in the article:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Dex&lt;br /&gt;
|type=&lt;br /&gt;
|gen=&lt;br /&gt;
|redbluedex=&lt;br /&gt;
|yellowdex=&lt;br /&gt;
|golddex=&lt;br /&gt;
|silverdex=&lt;br /&gt;
|crystaldex=&lt;br /&gt;
|rubydex=&lt;br /&gt;
|sapphiredex=&lt;br /&gt;
|emeralddex=&lt;br /&gt;
|firereddex=&lt;br /&gt;
|leafgreendex=&lt;br /&gt;
|stadiumdex=&lt;br /&gt;
|stadium2dex=&lt;br /&gt;
|colosseumdex=&lt;br /&gt;
|xddex=&lt;br /&gt;
|diamonddex=&lt;br /&gt;
|pearldex=&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
If an entry is unknown, delete the tag for it (that&#039;s the stuff between the | and the =, as well as the | and =). This will put the page into a category so that someone who knows what the entry is can put it in.&lt;br /&gt;
&lt;br /&gt;
* {{template|Sprite}}&lt;br /&gt;
{{Sprite|&lt;br /&gt;
type=grass|&lt;br /&gt;
gen=1|&lt;br /&gt;
gender=none|&lt;br /&gt;
ndex=001|&lt;br /&gt;
name=Bulbasaur|&lt;br /&gt;
}}&lt;br /&gt;
To make the above appear, copy and paste what follows in the article:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Sprite&lt;br /&gt;
|type=&lt;br /&gt;
|gen=&lt;br /&gt;
|gender=&lt;br /&gt;
|ndex=&lt;br /&gt;
|name=&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Type should be the Pokémon&#039;s primary type (or Flying if the Pokémon is {{t|Normal}}/{{t|Flying}}). Gen should be the Pokémon&#039;s introduction generation (1 for Pokémon #001-151, 2 for Pokémon #152-251, 3 for Pokémon #252-386, 4 for Pokémon #387-493). If the Pokémon have a gender difference, put &#039;both&#039;, otherwise put &#039;none&#039;. Ndex should be the Pokémon&#039;s [[National Dex]] number, and name should be the name of the Pokémon.&lt;br /&gt;
&lt;br /&gt;
Note: We have relatively few of the sprites uploaded to the Bulbagarden Archives. Please, if you can, try to upload some before adding the template to the page. Make sure, of course, to upload them to the correct, standardized filename.&lt;br /&gt;
&lt;br /&gt;
==Other templates==&lt;br /&gt;
* {{Template|Project Pokédex notice}} -- to be used at the bottom of every Pokémon article.&lt;br /&gt;
&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
* {{Template|User Project Pokédex}} -- for project participants to place in their user profile.&lt;br /&gt;
&lt;br /&gt;
{{User Project Pokédex}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Other projects=&lt;br /&gt;
==Parent project==&lt;br /&gt;
This project has no parent project.&lt;br /&gt;
&lt;br /&gt;
==Subprojects==&lt;br /&gt;
No subprojects have been defined.&lt;br /&gt;
&lt;br /&gt;
==Related projects==&lt;br /&gt;
No related projects have been named.&lt;br /&gt;
&lt;br /&gt;
[[Category:Bulbapedia projects|{{PAGENAME}}]]&lt;br /&gt;
[[ja:ポケモンWiki:ポケモン図鑑プロジェクト]]&lt;/div&gt;</summary>
		<author><name>Mew151</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=It%27s_a_White_Tomorrow,_Team_Rocket!&amp;diff=378567</id>
		<title>It&#039;s a White Tomorrow, Team Rocket!</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=It%27s_a_White_Tomorrow,_Team_Rocket!&amp;diff=378567"/>
		<updated>2008-06-05T23:43:59Z</updated>

		<summary type="html">&lt;p&gt;Mew151: Added It&amp;#039;s a white tommorow team rocket&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;It&#039;s a white Tommorrow, Team Rocket!&#039;&#039;&#039; is a &#039;&#039;&#039;CD Drama&#039;&#039;&#039; released only in Japan. &#039;&#039;&#039;Mondo&#039;&#039;&#039; is a character in it and is the only&lt;br /&gt;
time he is mentioned in the entire series of Pokémon.&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Mew151</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Bulbapedia:Project_GlitchDex&amp;diff=378525</id>
		<title>Bulbapedia:Project GlitchDex</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Bulbapedia:Project_GlitchDex&amp;diff=378525"/>
		<updated>2008-06-05T23:13:45Z</updated>

		<summary type="html">&lt;p&gt;Mew151: /* Participants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Some Bulbapedia members have formed a [[Bulbapedia:Project|project]] to better organise efforts to write and improve articles about glitch Pokémon. If you would like to help, please inquire on the [[{{NAMESPACE}} talk:{{PAGENAME}}|talk page]] or the [http://bmgf.bulbagarden.net/forumdisplay.php?f=195 Bulbapedia forum] and see the [[{{NAMESPACE}}:{{PAGENAME}}/To-do list]].&lt;br /&gt;
&lt;br /&gt;
=Project title=&lt;br /&gt;
==Scope and aims==&lt;br /&gt;
Project Glitch Pokémon covers all articles about glitch Pokémon.&lt;br /&gt;
&lt;br /&gt;
The aims of this project are to write comprehensive articles on glitch Pokémon (and greatly improve existing articles on glitch Pokémon), including specifics on how to obtain them, base stats, type advantages, level-up moves, TM/HM lists, and sprites.  Our main sources of information will be [http://www.glitchcity.info] and [http://www.trsrockin.com].&lt;br /&gt;
&lt;br /&gt;
==Participants==&lt;br /&gt;
To join the project, simply add your name to the bottom of this list:&lt;br /&gt;
&lt;br /&gt;
* [[User:Missingno. Master|Missingno. Master]] (founder)&lt;br /&gt;
* [[User:Crystallucario|Crystallucario]] I&#039;ll help write some articals.&lt;br /&gt;
* [[Image:Ani197MS.gif]][[User:Midnight Celtic|&amp;lt;span style=&amp;quot;color:#9966CC;&amp;quot;&amp;gt;Midnight Celtic&amp;lt;/span&amp;gt;]][[Image:Ani148MS.gif]] I was a Glitch Researcher on another Forum.&lt;br /&gt;
*[[User:TinaTheKirlia|Tina]]&lt;br /&gt;
* [[User:Guy2|Guy2]] I might help. Glitches are one of my obsessions.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;sc&amp;gt;[[User:Optimus35|{{tt|Optimatum♏|Optimus35}}]]&amp;lt;/sc&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot; color:navy&amp;quot;&amp;gt;[[User talk:Ph34r4ever|Talk]]|[[User:Optimus35/sig/Pikachu|♊]]&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;Hi&#039;&#039;&#039;&lt;br /&gt;
* [[User:Pokemaniac102|&amp;lt;font color=#FF0000&amp;gt;Po&amp;lt;/font&amp;gt;&amp;lt;font color=#FFFF00&amp;gt;ke&amp;lt;/font&amp;gt;]][[User talk:Pokemaniac102|&amp;lt;font color=#00FF00&amp;gt;Ma&amp;lt;/font&amp;gt;&amp;lt;font color=#00FFFF&amp;gt;ni&amp;lt;/font&amp;gt;&amp;lt;font color=#0000FF&amp;gt;ac&amp;lt;/font&amp;gt;]][[Special:Contributions/Pokemaniac102|&amp;lt;font color=#FF00FF&amp;gt;102&amp;lt;/font&amp;gt;]]&lt;br /&gt;
* [[Image:Ani201QuMS.gif]] &#039;&#039;&#039;&amp;lt;code&amp;gt;[[User:Abwayax|abwayax]] ([[User talk:Abwayax|t]]/[[Special:Contributions/Abwayax|c]])&amp;lt;/code&amp;gt;&#039;&#039;&#039; [[Image:Ani201ExMS.gif]]&lt;br /&gt;
* [[User:Haruka uzumaki|Haruka uzumaki]]&lt;br /&gt;
* [[User:RPBnimrod|RPBnimrod]] I&#039;ll find good sprite pictures and info&lt;br /&gt;
* [[User:foper|Brennan123]]&lt;br /&gt;
* [[User:foper|fivex]]&lt;br /&gt;
* [[User:PokéZoe|&amp;lt;span style=&amp;quot;color: #0000FF&amp;quot;&amp;gt;Pok&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #00FFFF&amp;quot;&amp;gt;é&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #0000A0&amp;quot;&amp;gt;Zoe&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:PokéZoe|&amp;lt;span style=&amp;quot;color: #00FFFF&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]]/[[Special:Contributions/PokéZoe|&amp;lt;span style=&amp;quot;color: #0000A0&amp;quot;&amp;gt;Contribs&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
* --[[User:Glatra|Glatra]]  I know alot about glitches. Top secret ones.&lt;br /&gt;
* [[User:Bassmasta J|Bassmasta J]] I know some Gameshark obtainable glitches that some people never heard of.&lt;br /&gt;
* [[User:Gawaxay|Gawaxay]] 21:27, 9 February 2008 (UTC) I&#039;ll do uh, stuff.&lt;br /&gt;
* [[User:Missingno000|欠番]] 01:11, 15 February 2008 (UTC)&lt;br /&gt;
* [[User:Harry Blue5|Harry Blue5]] I will help research glitch pokemon for everything except MissingNo. I&#039;ll try and find good sprites as well.&lt;br /&gt;
* I will work with glatra on that glitch pokemon --{{ani|491}}[[User:Darkrai breeder|&amp;lt;span style=&amp;quot;color:#7FFFD4&amp;quot;&amp;gt;&#039;&#039;&#039;Darkrai&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]{{ani|493}}[[User talk:Darkrai breeder|&amp;lt;span style=&amp;quot;color:#7FFFD4&amp;quot;&amp;gt;&#039;&#039;&#039;breeder&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]{{ani|009}} 23:40, 20 March 2008 (UTC)&lt;br /&gt;
* [[User:Vekter|Vekter]] I can help re-write some of the Glitch pages if need be, and am willing to pick up a GBA SP and some of the older games just to assist with testing.&lt;br /&gt;
* [[User:Fsilone|Fsilone]] I&#039;ll do whatever needs doing and is within my ability.&lt;br /&gt;
* [[User:DarkraiDude|DarkraiDude]] I&#039;ll find new glitches and look deeper into their effects... =]&lt;br /&gt;
* &amp;lt;span style=color:#FF8000&amp;gt;Origami&amp;lt;/span&amp;gt;&amp;lt;span style=color:#808080&amp;gt;guy&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;background:#000000; border: 2px solid #FF8000; font-family:Verdana;&amp;quot;&amp;gt;&#039;&#039;&#039;[[:User:Origamiguy|&amp;lt;FONT COLOR=&amp;quot;#FF8000&amp;quot;&amp;gt;折り紙&amp;lt;/FONT&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#808080&amp;quot;&amp;gt;ガイ&amp;lt;/FONT&amp;gt;]] &amp;lt;FONT COLOR=&amp;quot;#FF8000&amp;quot;&amp;gt;-&amp;lt;/FONT&amp;gt; [[:User_talk:Origamiguy|&amp;lt;FONT COLOR=&amp;quot;#FF8000&amp;quot;&amp;gt;離す&amp;lt;/FONT&amp;gt;]][[:Special:Contributions/Origamiguy|&amp;lt;FONT COLOR=&amp;quot;#808080&amp;quot;&amp;gt;貢献&amp;lt;/FONT&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 18:09, 1 May 2008 (UTC) I&#039;ll look into the D&amp;amp;P glitches.&lt;br /&gt;
*[[User:Mew151|Mew151]]&lt;br /&gt;
&lt;br /&gt;
==Structure==&lt;br /&gt;
Here should be the basic structure for a glitch Pokémon article (subject to change):&lt;br /&gt;
&lt;br /&gt;
1 Game data &lt;br /&gt;
&lt;br /&gt;
1.1 Game locations (usually by Mew Glitch)&lt;br /&gt;
&lt;br /&gt;
1.2 Base stats &lt;br /&gt;
&lt;br /&gt;
1.3 Type effectiveness (glitch types seem to have no (dis)advantages)&lt;br /&gt;
&lt;br /&gt;
1.4 Learnset &lt;br /&gt;
&lt;br /&gt;
1.4.1 By leveling up &lt;br /&gt;
&lt;br /&gt;
1.4.2 By TM/HM &lt;br /&gt;
&lt;br /&gt;
1.5 Evolution&lt;br /&gt;
&lt;br /&gt;
1.6 Forms (if applicable)&lt;br /&gt;
&lt;br /&gt;
1.7 Trivia &lt;br /&gt;
&lt;br /&gt;
1.8 References &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Discuss the format and content for each article covered by the project. Also discuss the various categories articles fall under.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Goals==&lt;br /&gt;
# ?&lt;br /&gt;
&lt;br /&gt;
==Infoboxes==&lt;br /&gt;
* {{Template|GlitchPkmnInfobox}}&lt;br /&gt;
&lt;br /&gt;
{{GlitchPkmnInfobox}}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other templates==&lt;br /&gt;
*{{Template|Project Glitchdex notice}}&lt;br /&gt;
{{Project Glitchdex notice}}&lt;br /&gt;
&lt;br /&gt;
=Other projects=&lt;br /&gt;
==Parent project==&lt;br /&gt;
This project has no parent project.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
The parent of this project is [[Bulbapedia:Project X|Project X]].&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Subprojects==&lt;br /&gt;
No subprojects have been defined.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
The descendants of this project are:&lt;br /&gt;
*[[Bulbapedia:Project A|Project A]]&lt;br /&gt;
*[[Bulbapedia:Project B|Project B]]&lt;br /&gt;
*[[Bulbapedia:Project C|Project C]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related projects==&lt;br /&gt;
No related projects have been named.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Related projects include:&lt;br /&gt;
*[[Bulbapedia:Project P|Project P]]&lt;br /&gt;
*[[Bulbapedia:Project Q|Project Q]]&lt;br /&gt;
*[[Bulbapedia:Project R|Project R]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Bulbapedia projects|{{PAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Mew151</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=4._.&amp;diff=378518</id>
		<title>4. .</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=4._.&amp;diff=378518"/>
		<updated>2008-06-05T23:05:56Z</updated>

		<summary type="html">&lt;p&gt;Mew151: Showing the moveset of 4.. according to trsrockin.com&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GlitchPkmnInfobox|&lt;br /&gt;
name=4. . |&lt;br /&gt;
image=4._..png |&lt;br /&gt;
caption=4. .|&lt;br /&gt;
ndex=55 |&lt;br /&gt;
typen=1|&lt;br /&gt;
type1=Water|&lt;br /&gt;
type2= |&lt;br /&gt;
Versions=Yellow|&lt;br /&gt;
HexID=C5|&lt;br /&gt;
Mew#= 197|&lt;br /&gt;
Oldman#= N/A|&lt;br /&gt;
gender=none |&lt;br /&gt;
female=0 |&lt;br /&gt;
male=0 |&lt;br /&gt;
catchrate=0 |&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;4. .&#039;&#039;&#039; is a glitch Pokémon that can be found in the Yellow version by doing Method #3 of the [[Mew glitch]] using a Pokémon with a special stat of &#039;&#039;&#039;197&#039;&#039;&#039;. Its [[Pokémon Red and Blue|Red/Blue]] equivalent is [[PkMn]]. It is a [[hybrid]] of {{p|Golduck}}.&lt;br /&gt;
&lt;br /&gt;
4. .&#039;s number is #055, its type is water, its cry resembles the cry of a {{p|Golduck}}, and its starting moves are Scratch, Tail Whip, and Disable.&lt;br /&gt;
&lt;br /&gt;
4. . is the only glitch Pokémon with a visible [[Pokédex]] entry. Its data entry, weight and height are the same as {{p|Dragonair}}&#039;s. The only differences are the picture and the fact that its species appears as RAGON instead of DRAGON.&lt;br /&gt;
&lt;br /&gt;
4. .&#039;s learnable attacks by leveling up are Whirlwind, Blizzard, Blizzard, Meditate, Doubleslap (Lv.6), TM05 (Lv.8), Ice Punch (Lv.14), Mega Punch (Lv.24), TM09 (Lv.33), Pin Missile (Lv.37), Doubleslap (Lv.40), TM24 (Lv.42), TM50 (Lv.47), Pound (Lv.48), Mega Punch (Lv.55), TM24 (Lv.58), TM24 (Lv.61), Ice Punch (Lv.62), Supersonic (Lv.64), Pin Missile (Lv. 71), Pin Missile (Lv.72), and Supersonic (Lv.97). (according to [[TRsRockin.com|www.trsrockin.com]].)&lt;br /&gt;
&lt;br /&gt;
{{glitchstub}}&lt;br /&gt;
{{GlitchPkmn}}&lt;br /&gt;
[[category:Glitches]]&lt;br /&gt;
{{Project Glitchdex notice}}&lt;br /&gt;
[[Category:Water-type Pokémon]]&lt;br /&gt;
[[Category:Glitch Pokémon]]&lt;/div&gt;</summary>
		<author><name>Mew151</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Mesprit_(Pok%C3%A9mon)&amp;diff=378509</id>
		<title>Mesprit (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Mesprit_(Pok%C3%A9mon)&amp;diff=378509"/>
		<updated>2008-06-05T22:53:39Z</updated>

		<summary type="html">&lt;p&gt;Mew151: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext | prev=Uxie | next=Azelf }}&lt;br /&gt;
{{PokémonInfobox|&lt;br /&gt;
name=Mesprit |&lt;br /&gt;
jname=エムリット |&lt;br /&gt;
tmname=Emrit |&lt;br /&gt;
image=Art-Emurit.jpg|&lt;br /&gt;
caption=Artwork from Diamond/Pearl |&lt;br /&gt;
ndex=481 |&lt;br /&gt;
sdex=147 |&lt;br /&gt;
typen=1 |&lt;br /&gt;
type1=Psychic |&lt;br /&gt;
type2= |&lt;br /&gt;
species=Emotion |&lt;br /&gt;
height-ftin=1′00″ |&lt;br /&gt;
height-m=0.3 |&lt;br /&gt;
weight-lbs=0.7 |&lt;br /&gt;
weight-kg=0.3 |&lt;br /&gt;
abilityn=1 |&lt;br /&gt;
ability1=Levitate |&lt;br /&gt;
ability2= |&lt;br /&gt;
egggroupn=0 |&lt;br /&gt;
egggroup1=No eggs |&lt;br /&gt;
egggroup2= |&lt;br /&gt;
hatchsteps=20,480 |&lt;br /&gt;
effortyield=1 Atk, 1 SpA, 1 SpD |&lt;br /&gt;
expyield=210 |&lt;br /&gt;
lv100exp=1,250,000 |&lt;br /&gt;
gender=none |&lt;br /&gt;
female=0 |&lt;br /&gt;
male=0 |&lt;br /&gt;
color=Pink |&lt;br /&gt;
catchrate=3 |&lt;br /&gt;
body= 06|&lt;br /&gt;
pokefordex= |&lt;br /&gt;
generation=4 |&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&#039;&#039;&#039;Mesprit&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;エムリット&#039;&#039;&#039; &#039;&#039;Emrit&#039;&#039;) is the second member of Sinnoh&#039;s {{type2|Psychic}} [[Legendary Pokémon]] [[Lake trio|trio]].&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
===Physiology===&lt;br /&gt;
Mesprit is a small, blue, fairy-like Pokémon. It has two tails that each have a red jewel on them. These are, presumably, two of the jewels which make up the [[Red Chain]]. Mesprit has a partially magenta face with four long, drooping appendages and another red gem on its forehead.&lt;br /&gt;
====Gender differences====&lt;br /&gt;
Mesprit is genderless, although it is referred to as a female in [[Pokémon Mystery Dungeon 2]].&lt;br /&gt;
&lt;br /&gt;
====Special abilities====&lt;br /&gt;
Mesprit&#039;s spirit can leave its body without dying. Its spirit can return to the body at will.&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
===Habitat===&lt;br /&gt;
Mesprit sleeps in [[Lake Verity]]. Once it is encountered, it will run away, wandering around [[Sinnoh]] and only traceable with the Map Marker [[Pokétch]] app. Mesprit will warp to a new location whenever the player crosses the boundary between two areas except if the player passes through a gate between a city and a route, or if the player uses {{m|Fly}}.&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
{{main|Pokémon food}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{an|Dawn}} saw the projected soul of Mesprit near [[Lake Verity]] in &#039;&#039;[[DP001|Following a Maiden Voyage!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A statue and silhouette of Mesprit appears in &#039;&#039;[[DP036|A Secret Sphere of Influence]]&#039;&#039;. [[Image:355.jpg|thumb|Left|Mesprit in the Anime.]]&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Mesprit (TCG)}}&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex&lt;br /&gt;
|type=psychic&lt;br /&gt;
|gen=4&lt;br /&gt;
|diamonddex=Known as &amp;quot;The Being of Emotion.&amp;quot; It taught humans the nobility of sorrow, pain, and joy.&lt;br /&gt;
|pearldex=Although it slumbers at the bottom of the lake, its spirit is said to leave its body and flitter on the water surface.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
[[Image:Lake Mesprit.png|thumb|right|Mesprit in Verity Cavern.]]&lt;br /&gt;
{{Availability|&lt;br /&gt;
type=psychic |&lt;br /&gt;
gen=4 |&lt;br /&gt;
dprarity=One |&lt;br /&gt;
dparea=[[Roaming Pokémon|Roaming]] [[Sinnoh]] |&lt;br /&gt;
}}&lt;br /&gt;
====In side games====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color}};&amp;quot; &lt;br /&gt;
! Game&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon Mystery Dungeon 2]]&lt;br /&gt;
| [[Quicksand Cave]] (Underground Lake)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Base stats===&lt;br /&gt;
{{BaseStats|&lt;br /&gt;
HP=80 |&lt;br /&gt;
Attack=105 |&lt;br /&gt;
Defense=105 |&lt;br /&gt;
SpAtk=105 |&lt;br /&gt;
SpDef=105 |&lt;br /&gt;
Speed=80 }}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{DP Type effectiveness|&lt;br /&gt;
Normal=  100 |&lt;br /&gt;
Fighting= 50 |&lt;br /&gt;
Flying=  100 |&lt;br /&gt;
Poison=  100 |&lt;br /&gt;
Ground=  0 |&lt;br /&gt;
Rock=    100 |&lt;br /&gt;
Bug=     200 |&lt;br /&gt;
Ghost=   200 |&lt;br /&gt;
Steel=   100 |&lt;br /&gt;
&lt;br /&gt;
Fire=    100 |&lt;br /&gt;
Water=   100 |&lt;br /&gt;
Grass=   100 |&lt;br /&gt;
Electric=100 |&lt;br /&gt;
Psychic=  50 |&lt;br /&gt;
Ice=     100 |&lt;br /&gt;
Dragon=  100 |&lt;br /&gt;
Dark=    200 }}&lt;br /&gt;
&lt;br /&gt;
Note: {{Levitate|1×}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
{{learnset intro|Mesprit}}&lt;br /&gt;
&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{| border=1 align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{psychic color}}; border: 1px solid #999; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Generation IV]]&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color}};&amp;quot;&lt;br /&gt;
! [[Level]]&lt;br /&gt;
! [[Move]]&lt;br /&gt;
! [[Type]]&lt;br /&gt;
! [[Damage category|Cat.]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | Start || {{M|Rest}} || {{ic|Psychic}} || {{ic|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{M|Imprison}} || {{ic|Psychic}} || {{ic|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| 16 || {{M|Protect}} || {{ic|Normal}} || {{ic|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| 21 || &#039;&#039;&#039;{{M|Confusion}}&#039;&#039;&#039; || {{ic|Psychic}} || {{ic|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| 31 || {{M|Lucky Chant}} || {{ic|Normal}} || {{ic|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| 36 || {{M|Future Sight}} || {{ic|Psychic}} || {{ic|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| 46 || {{M|Charm}} || {{ic|Normal}} || {{ic|Status}} &lt;br /&gt;
|-&lt;br /&gt;
| 51 || &#039;&#039;&#039;{{M|Extrasensory}}&#039;&#039;&#039; || {{ic|Psychic}} || {{ic|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| 61 || {{M|Copycat}} || {{ic|Normal}} || {{ic|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| 66 || {{M|Natural Gift}}  || {{ic|Normal}} || {{ic|Physical}} &lt;br /&gt;
|-&lt;br /&gt;
| 76 || {{M|Healing Wish}} || {{ic|Psychic}} || {{ic|Status}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&amp;lt;!--Gen IV--&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background: #f8f8f8; border: 1px solid #999; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Generation IV]]&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color}};&amp;quot;&lt;br /&gt;
! [[TM|#]]&lt;br /&gt;
! [[Move]]&lt;br /&gt;
! [[Type]]&lt;br /&gt;
! [[Damage category|Cat.]]&lt;br /&gt;
|-&lt;br /&gt;
| [[TM03]]&lt;br /&gt;
| {{m|Water Pulse}}&lt;br /&gt;
| {{ic|Water}}&lt;br /&gt;
| {{ic|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TM04]]&lt;br /&gt;
| {{m|Calm Mind}}&lt;br /&gt;
| {{ic|Psychic}}&lt;br /&gt;
| {{ic|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TM06]]&lt;br /&gt;
| {{m|Toxic}}&lt;br /&gt;
| {{ic|Poison}}&lt;br /&gt;
| {{ic|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TM10]]&lt;br /&gt;
| {{m|Hidden Power}}&lt;br /&gt;
| {{ic|Normal}}&lt;br /&gt;
| {{ic|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TM11]]&lt;br /&gt;
| {{m|Sunny Day}}&lt;br /&gt;
| {{ic|Fire}}&lt;br /&gt;
| {{ic|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TM13]]&lt;br /&gt;
| {{m|Ice Beam}}&lt;br /&gt;
| {{ic|Ice}}&lt;br /&gt;
| {{ic|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TM14]]&lt;br /&gt;
| {{m|Blizzard}}&lt;br /&gt;
| {{ic|Ice}}&lt;br /&gt;
| {{ic|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TM15]]&lt;br /&gt;
| {{m|Hyper Beam}}&lt;br /&gt;
| {{ic|Normal}}&lt;br /&gt;
| {{ic|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TM16]]&lt;br /&gt;
| {{m|Light Screen}}&lt;br /&gt;
| {{ic|Psychic}}&lt;br /&gt;
| {{ic|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TM17]]&lt;br /&gt;
| {{m|Protect}}&lt;br /&gt;
| {{ic|Normal}}&lt;br /&gt;
| {{ic|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TM18]]&lt;br /&gt;
| {{m|Rain Dance}}&lt;br /&gt;
| {{ic|Water}}&lt;br /&gt;
| {{ic|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TM20]]&lt;br /&gt;
| {{m|Safeguard}}&lt;br /&gt;
| {{ic|Normal}}&lt;br /&gt;
| {{ic|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TM21]]&lt;br /&gt;
| {{m|Frustration}}&lt;br /&gt;
| {{ic|Normal}}&lt;br /&gt;
| {{ic|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TM23]]&lt;br /&gt;
| {{m|Iron Tail}}&lt;br /&gt;
| {{ic|Steel}}&lt;br /&gt;
| {{ic|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TM24]]&lt;br /&gt;
| {{m|Thunderbolt}}&lt;br /&gt;
| {{ic|Electric}}&lt;br /&gt;
| {{ic|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TM25]]&lt;br /&gt;
| {{m|Thunder}}&lt;br /&gt;
| {{ic|Electric}}&lt;br /&gt;
| {{ic|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TM27]]&lt;br /&gt;
| {{m|Return}}&lt;br /&gt;
| {{ic|Normal}}&lt;br /&gt;
| {{ic|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TM29]]&lt;br /&gt;
| &#039;&#039;&#039;{{m|Psychic}}&#039;&#039;&#039;&lt;br /&gt;
| {{ic|Psychic}}&lt;br /&gt;
| {{ic|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TM30]]&lt;br /&gt;
| {{m|Shadow Ball}}&lt;br /&gt;
| {{ic|Ghost}}&lt;br /&gt;
| {{ic|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TM32]]&lt;br /&gt;
| {{m|Double Team}}&lt;br /&gt;
| {{ic|Normal}}&lt;br /&gt;
| {{ic|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TM33]]&lt;br /&gt;
| {{m|Reflect}}&lt;br /&gt;
| {{ic|Psychic}}&lt;br /&gt;
| {{ic|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TM34]]&lt;br /&gt;
| {{m|Shock Wave}}&lt;br /&gt;
| {{ic|Electric}}&lt;br /&gt;
| {{ic|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TM37]]&lt;br /&gt;
| {{m|Sandstorm}}&lt;br /&gt;
| {{ic|Rock}}&lt;br /&gt;
| {{ic|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TM42]]&lt;br /&gt;
| {{m|Facade}}&lt;br /&gt;
| {{ic|Normal}}&lt;br /&gt;
| {{ic|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TM43]]&lt;br /&gt;
| {{m|Secret Power}}&lt;br /&gt;
| {{ic|Normal}}&lt;br /&gt;
| {{ic|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TM44]]&lt;br /&gt;
| {{m|Rest}}&lt;br /&gt;
| {{ic|Psychic}}&lt;br /&gt;
| {{ic|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TM48]]&lt;br /&gt;
| {{m|Skill Swap}}&lt;br /&gt;
| {{ic|Psychic}}&lt;br /&gt;
| {{ic|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TM53]]&lt;br /&gt;
| {{m|Energy Ball}}&lt;br /&gt;
| {{ic|Grass}}&lt;br /&gt;
| {{ic|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TM56]]&lt;br /&gt;
| {{m|Fling}}&lt;br /&gt;
| {{ic|Dark}}&lt;br /&gt;
| {{ic|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TM57]]&lt;br /&gt;
| {{m|Charge Beam}}&lt;br /&gt;
| {{ic|Electric}}&lt;br /&gt;
| {{ic|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TM58]]&lt;br /&gt;
| {{m|Endure}}&lt;br /&gt;
| {{ic|Normal}}&lt;br /&gt;
| {{ic|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TM67]]&lt;br /&gt;
| {{m|Recycle}}&lt;br /&gt;
| {{ic|Normal}}&lt;br /&gt;
| {{ic|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TM68]]&lt;br /&gt;
| {{m|Giga Impact}}&lt;br /&gt;
| {{ic|Normal}}&lt;br /&gt;
| {{ic|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TM70]]&lt;br /&gt;
| {{m|Flash}}&lt;br /&gt;
| {{ic|Normal}}&lt;br /&gt;
| {{ic|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TM73]]&lt;br /&gt;
| {{m|Thunder Wave}}&lt;br /&gt;
| {{ic|Electric}}&lt;br /&gt;
| {{ic|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TM76]]&lt;br /&gt;
| {{m|Stealth Rock}}&lt;br /&gt;
| {{ic|Rock}}&lt;br /&gt;
| {{ic|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TM77]]&lt;br /&gt;
| {{m|Psych Up}}&lt;br /&gt;
| {{ic|Normal}}&lt;br /&gt;
| {{ic|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TM82]]&lt;br /&gt;
| {{m|Sleep Talk}}&lt;br /&gt;
| {{ic|Normal}}&lt;br /&gt;
| {{ic|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TM83]]&lt;br /&gt;
| {{m|Natural Gift}}&lt;br /&gt;
| {{ic|Normal}}&lt;br /&gt;
| {{ic|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TM85]]&lt;br /&gt;
| &#039;&#039;&#039;{{m|Dream Eater}}&#039;&#039;&#039;&lt;br /&gt;
| {{ic|Psychic}}&lt;br /&gt;
| {{ic|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TM86]]&lt;br /&gt;
| {{m|Grass Knot}}&lt;br /&gt;
| {{ic|Grass}}&lt;br /&gt;
| {{ic|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TM87]]&lt;br /&gt;
| {{m|Swagger}}&lt;br /&gt;
| {{ic|Normal}}&lt;br /&gt;
| {{ic|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TM89]]&lt;br /&gt;
| {{m|U-turn}}&lt;br /&gt;
| {{ic|Bug}}&lt;br /&gt;
| {{ic|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TM90]]&lt;br /&gt;
| {{m|Substitute}}&lt;br /&gt;
| {{ic|Normal}}&lt;br /&gt;
| {{ic|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TM92]]&lt;br /&gt;
| {{m|Trick Room}}&lt;br /&gt;
| {{ic|Psychic}}&lt;br /&gt;
| {{ic|Status}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{{EvoChart Box|&lt;br /&gt;
text=Basic |&lt;br /&gt;
image=481.png |&lt;br /&gt;
name=Mesprit }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Sprite|&lt;br /&gt;
type=psychic|&lt;br /&gt;
gen=4|&lt;br /&gt;
gender=none|&lt;br /&gt;
ndex=481|&lt;br /&gt;
name=Mesprit|&lt;br /&gt;
animated=1|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Mesprit is, as of [[Generation IV]], one of the three lightest legendary Pokémon, tied with the other members of [[lake trio|its trio]]. It is also, tied with the other members of its trio, the second lightest of all Pokémon, after {{p|Gastly}} and {{p|Haunter}}.&lt;br /&gt;
*Mesprit is somewhat unique among the members of its trio, as it leaves [[Lake Verity]] to [[Roaming Pokémon|roam]] [[Sinnoh]] after being found. This is somewhat similar to how {{p|Suicune}} was treated in {{v|Crystal}}, leading some to believe that Mesprit will be the [[version mascot]] of the [[Version#Paired versions and third versions|third game]] of [[Generation IV]]. This has been proven false. This could, however, be a hint for [[Pokémon Gold and Silver remakes|remakes of Pokémon Gold and  Silver]].&lt;br /&gt;
*Mesprit is referred to as a [[Gender|female]] in Pokémon Mystery Dungeon 2.&lt;br /&gt;
*Mesprit shares the same [[species]] name with {{p|Kirlia}}. They are both known as Emotion Pokémon.&lt;br /&gt;
*Mesprit is the first [[Legendary Pokémon]] seen in the Sinnoh Region.&lt;br /&gt;
===Origin===&lt;br /&gt;
Mesprit is based after a {{wp|spirit}} or a {{wp|sprite}} and the color {{wp|magenta}}. Mesprit and the rest of the  trio could possibly have originated from the {{wp|Imperial Regalia of Japan}}, which are also called the Three Sacred Treasures. Mesprit would be the Jewel of Benevolence.&lt;br /&gt;
====Name origin====&lt;br /&gt;
The English name comes from the personal pronoun &#039;&#039;me&#039;&#039; and {{tt|&#039;&#039;esprit&#039;&#039;|French: spirit}} or {{wp|Sprite (creature)|sprite}}. Its Japanese name may come from the Japanese verb 笑む &#039;&#039;emu&#039;&#039;, meaning &#039;&#039;to smile&#039;&#039;, or &#039;&#039;emotion&#039;&#039;, and {{tt|&#039;&#039;esprit&#039;&#039;|French: spirit}} or {{wp|Sprite (creature)|sprite}}. It may also be a combination of the English &#039;&#039;me&#039;&#039; reversed and {{wp|Sprite (creature)|sprite}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
*[[List of German Pokémon names|German]]: Vesprit&lt;br /&gt;
*[[List of French Pokémon names|French]]: Crefollet&lt;br /&gt;
*[[List of Korean Pokémon names|Korean]]: ???&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Lake trio]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [[wp:Mesprit|Article on Wikipedia]]&lt;br /&gt;
{{Legendary Pokémon}}&lt;br /&gt;
{{PokémonPrevNext | prev=Uxie | next=Azelf }}&lt;br /&gt;
&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
[[Category:Pokémon that are not part of an evolutionary line]]&lt;br /&gt;
[[Category:Legendary Pokémon]]&lt;br /&gt;
[[Category:Legendary Trio Pokémon]]&lt;br /&gt;
[[Category:Legendary Pokémon obtainable before the Elite Four]]&lt;br /&gt;
[[Category:Sinnoh Legendary Pokémon]]&lt;br /&gt;
[[Category:Genderless Pokémon]]&lt;br /&gt;
[[Category:Roaming Pokémon]]&lt;br /&gt;
&lt;br /&gt;
[[de:Vesprit]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Créfollet]]&lt;br /&gt;
[[ja:エムリット]]&lt;br /&gt;
[[pt:Mesprit (pokémon)]]&lt;/div&gt;</summary>
		<author><name>Mew151</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=DP001&amp;diff=378501</id>
		<title>DP001</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=DP001&amp;diff=378501"/>
		<updated>2008-06-05T22:36:22Z</updated>

		<summary type="html">&lt;p&gt;Mew151: It appears to be alternate colored&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- fill in the title links with dub titles only --&amp;gt;&lt;br /&gt;
{{EpisodePrevNext|&lt;br /&gt;
prevlink=AG191 |&lt;br /&gt;
prevtitle=AG191: Home is Where the Start Is |&lt;br /&gt;
nextlink=DP002 |&lt;br /&gt;
nexttitle=DP002: Two Degrees of Separation! |&lt;br /&gt;
series=Diamond &amp;amp; Pearl |&lt;br /&gt;
episodelist=List of Diamond &amp;amp; Pearl episodes}}&lt;br /&gt;
{{EpisodeInfobox2|&lt;br /&gt;
epcode=DP001 |&lt;br /&gt;
title_en=Following a Maiden&#039;s Voyage! |&lt;br /&gt;
title_ja=旅立ち！フタバタウンからマサゴタウンへ!! |&lt;br /&gt;
title_ja_trans=Setting Off! From Futaba Town to Masago Town!! |&lt;br /&gt;
screen=yes|&lt;br /&gt;
screenshot=BeginFromFutabaTowntoMasagoTown.jpg|&lt;br /&gt;
broadcast_jp=September 28, 2006 |&lt;br /&gt;
broadcast_us=April 20, 2007 |&lt;br /&gt;
en_series= |&lt;br /&gt;
en_op=[[Diamond and Pearl (song)|Diamond and Pearl]] |&lt;br /&gt;
ja_op=None |&lt;br /&gt;
ja_ed=[[By Your Side ~Hikari&#039;s Theme~|君のそばで 〜ヒカリのテーマ〜]] |&lt;br /&gt;
olmteam=Team Iguchi |&lt;br /&gt;
scenario=冨岡淳広 |&lt;br /&gt;
storyboard=須藤典彦 |&lt;br /&gt;
director=小山賢 |&lt;br /&gt;
art1=志村泉 |&lt;br /&gt;
footnotes=* [[filb-eppics:dp001|Screenshots on Filb.de]] &lt;br /&gt;
* 須藤典彦 &#039;&#039;Norihiko Sudō&#039;&#039; is the new director of the Pokémon anime. }}&lt;br /&gt;
&#039;&#039;&#039;Following a Maiden&#039;s Voyage!&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;旅立ち！フタバタウンからマサゴタウンへ!!&#039;&#039;&#039; &#039;&#039;Setting Off! From {{tt|Futaba|Twinleaf}} Town to {{tt|Masago|Sandgem}} Town!!&#039;&#039;) is the first episode of Diamond &amp;amp; Pearl, and the 469th episode of the overall meta-series. It aired in Japan September 28, 2006, the same day as the Japanese release of the Nintendo DS games, [[Pokémon Diamond and Pearl]]. It aired in the US on April 20, 2007, two days before the American release of Diamond and Pearl.&lt;br /&gt;
&lt;br /&gt;
This episode begins the journey of {{an|Dawn}}, a ten-year-old girl living in [[Twinleaf Town]] in [[Sinnoh]]. On this day, she travels to [[Professor Rowan]]&#039;s laboratory and obtains her [[starter Pokémon|first Pokémon]], a {{TP|Dawn|Piplup}}.&lt;br /&gt;
&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
The episode begins early in the morning, with the sun shining brightly into the bedroom of a young girl who is just waking up on the dawn of one of the most important days of her life: the start of her adventures with [[Pokémon]]. She stays still, then gets up and pushes the window open. Today she will get her [[Starter Pokémon|first Pokémon]].&lt;br /&gt;
&lt;br /&gt;
Sometime later, the girl, named {{an|Dawn}}, is already half-way dressed when [[Johanna|her mother]] appears. Dawn lets her in along with a {{TP|Johanna|Glameow}}. The two greet each other while Glameow rests on the bed Downstairs, mother and daughter discuss Dawn&#039;s plans and Dawn pulls out a postcard that she received from [[Professor Rowan]] inviting her to his laboratory to pick up her first Pokémon. The postcard also contains a map to his lab, and pictures of the three Pokémon that she will be able to choose from. Dawn&#039;s mother wonders what Pokémon her daughter will choose and Dawn looks over at the pictures of the three Pokémon: {{p|Turtwig}} the {{type2|Grass}}, {{p|Chimchar}} the {{type2|Fire}}, and {{p|Piplup}} the {{type2|Water}}. Dawn then comments that regardless, all three Pokémon would make a great partner in her bid to become a top {{pkmn|Coordinator}} just like her mother. Dawn fantasizes about performing in {{pkmn|Contests}} with the three different Pokémon.&lt;br /&gt;
&lt;br /&gt;
Later, Dawn prepares to leave for her journey, lugging a suitcase behind her. Her mother tells her to pack more sensibly and fits everything Dawn needs in a small backpack. Dawn then sets out towards [[Sandgem Town]] from her home in [[Twinleaf Town]] along {{rt|201}}. She arrives in a town, and runs into a building she believes to be the Professor&#039;s lab, only to find that it is a restaurant. She then proceeds to follow every possible direction, getting herself lost. While reading her map, she bumps into a man who reveals himself to be Professor Rowan, who guides her to his laboratory.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, at the lab, Professor Rowan&#039;s assistants are chatting while examining and feeding the the three starter Pokémon. However, a fight quickly brews when Chimchar steals the last of Piplup&#039;s food. Piplup begins attacking Chimchar with bubbles while Chimchar runs around the lab. While trying to keep Piplup under control, one of the assistants points it towards a {{p|Starly}} and {{p|Staraptor}}, who begin flying around and wrecking books and papers. The two then {{m|fly}} through an open window, followed by Chimchar (with Piplup in hot pursuit). The scientists plan to clean up, but as they begin, Professor Rowan arrives with Dawn. &lt;br /&gt;
&lt;br /&gt;
With only the Turtwig remaining, Dawn asks and is allowed to go and search for the four missing Pokémon. After receiving some tips from Rowan, Dawn runs off towards the forest where the Pokémon were headed. Before she reaches the forest, however, she runs into Chimchar and Piplup, Chimchar still swinging away from Piplup&#039;s {{m2|BubbleBeam|bubbles}}. Dawn attempts to calm them down, but they ignore her, Piplup changing its target to her briefly before both disappear into the forest. Dawn runs into the forest after them, only to find Piplup as well as several other Pokémon trapped in a web created by an {{p|Ariados}}. Dawn quickly hatches a plan, causing the Ariados to destroy its own web, landing Piplup safely in her arms. However, after sliding down a hill, Piplup seems very indignant, using Peck on Dawn several times. Dawn begins to berate it, but then realizes that it is simply hungry. However, although Dawn offers it Pokémon food, it seems disdainful and won&#039;t eat it. This scene it interrupted when Ariados returns, attacking Dawn and Piplup with several of its friends.&lt;br /&gt;
&lt;br /&gt;
Trapped in a cage created by {{m|String Shot}}, Dawn distracts the Ariados with food while Piplup destroys the cage with {{m|BubbleBeam}}. Unfortunately, before Dawn can escape with Piplup, an Ariados trips her with String Shot. However, Piplup uses {{m|Bide}} to absorb the attacks of the Ariados, then destroys them and the cage with a massive energy wave. Shortly after, the Piplup faints, exhausted from having taken all the attacks.&lt;br /&gt;
&lt;br /&gt;
While walking through the forest, Dawn stumbles upon [[Lake Verity]]. While there, she spots Staraptor carrying Chimchar back to the lab, with Starly close behind. Before they can return to the lab, however, the lake ripples, and a mysterious figure appears for a moment before vanishing. When Dawn asks Professor Rowan about it, he notes that it could be the [[legendary Pokémon]] of the lake. Shortly after, Dawn is presented with several [[Poké Ball]]s and a [[Pokédex]]. When asked which Pokémon she wants for a starter, Dawn immediately chooses {{TP|Dawn|Piplup}}, noting that she and it are already a team. Dawn then sets out for her Pokémon journey in earnest, riding away from the lab. &lt;br /&gt;
&lt;br /&gt;
At the same time, {{Ash}}, {{AP|Pikachu}}, and [[Dawn&#039;s Aipom|Ash&#039;s Aipom]] are on a ship bound for [[Sinnoh]]. Ash boasts about becoming the Sinnoh [[Champion]] while [[Jessie]], [[James]], and {{MTR}} watch from below decks. Later, Ash discusses Aipom accompanying Ash to Sinnoh with [[Professor Oak]], who notes that he will send Aipom&#039;s Poké Ball to Professor Rowan. Before they continue, though, [[Team Rocket]] quickly snatches Pikachu from their balloon. However, before they can leave, Meowth begins to argue with Jessie, attacking {{TP|Jessie|Wobbuffet}} with {{m|Fury Swipes}}. Wobbuffet then uses {{m|Counter}}, destroying the balloon and sending Pikachu falling into the forest. The episode ends with Ash and Aipom running after Team Rocket, while Dawn cycles away from the lab.&lt;br /&gt;
&lt;br /&gt;
== Major events ==&lt;br /&gt;
* {{an|Dawn}} receives a {{TP|Dawn|Piplup}}, a Pokédex, and six Pokéballs from [[Professor Rowan]].&lt;br /&gt;
* [[Ash Ketchum]] reaches [[Sinnoh]], only to have {{AP|Pikachu}} taken away and lost by [[Team Rocket]], who followed him to the region.&lt;br /&gt;
&lt;br /&gt;
=== Debuts ===&lt;br /&gt;
* {{an|Dawn}}&lt;br /&gt;
* [[Johanna]]&lt;br /&gt;
* [[Professor Rowan]]&lt;br /&gt;
* Yūzō&lt;br /&gt;
* [[Dawn&#039;s Piplup]]&lt;br /&gt;
* [[Johanna&#039;s Glameow]]&lt;br /&gt;
&lt;br /&gt;
===Pokémon debuts===&lt;br /&gt;
* {{p|Turtwig}}&lt;br /&gt;
* {{p|Chimchar}}&lt;br /&gt;
* {{p|Piplup}}&lt;br /&gt;
* {{p|Starly}}&lt;br /&gt;
* {{p|Staravia}}&lt;br /&gt;
* {{p|Staraptor}}&lt;br /&gt;
* {{p|Bidoof}}&lt;br /&gt;
* {{p|Bibarel}}&lt;br /&gt;
* {{p|Budew}}&lt;br /&gt;
* {{p|Buneary}}&lt;br /&gt;
* {{p|Glameow}}&lt;br /&gt;
* {{p|Mesprit}} (projected soul)&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
===Humans===&lt;br /&gt;
* [[Ash Ketchum]]&lt;br /&gt;
* {{an|Dawn}}&lt;br /&gt;
* [[Tracey Sketchit|Tracey]]&lt;br /&gt;
* [[Jessie]]&lt;br /&gt;
* [[James]]&lt;br /&gt;
* [[Professor Oak]]&lt;br /&gt;
* [[Professor Rowan]]&lt;br /&gt;
* [[Johanna]]&lt;br /&gt;
* [[Marian]] (fantasy)&lt;br /&gt;
* [[Nurse Joy]] (fantasy)&lt;br /&gt;
* [[Contesta]] (fantasy)&lt;br /&gt;
* [[Sukizo]] (fantasy)&lt;br /&gt;
* Yūzō (Seiyū: 小西克幸 &#039;&#039;Katsuyuki Konishi&#039;&#039;)&lt;br /&gt;
* Professor Rowan&#039;s assistant (Seiyū: 逢坂力 &#039;&#039;Chikara Ōsaka&#039;&#039;)&lt;br /&gt;
* Ramen shop operator (Seiyū: 仁科洋平 &#039;&#039;Yōhei Nishina&#039;&#039;)&lt;br /&gt;
* Audience (fantasy)&lt;br /&gt;
&lt;br /&gt;
=== Pokémon ===&lt;br /&gt;
* {{p|Pikachu}} ({{OP|Ash|Pikachu}})&lt;br /&gt;
* {{p|Meowth}} ({{TRM}})&lt;br /&gt;
* {{p|Wobbuffet}} ({{OP|Jessie|Wobbuffet}})&lt;br /&gt;
* {{p|Aipom}}  ([[Dawn&#039;s Aipom|Ash&#039;s]])&lt;br /&gt;
* {{p|Piplup}} ([[Dawn&#039;s Piplup|Dawn&#039;s]], new; debut)&lt;br /&gt;
* {{p|Glameow}} ({{OP|Johanna|Glameow}})&lt;br /&gt;
* {{p|Weedle}}&lt;br /&gt;
* {{p|Pidgey}}&lt;br /&gt;
* {{p|Rattata}}&lt;br /&gt;
* {{p|Magikarp}}&lt;br /&gt;
* {{p|Ariados}} (Seiyū: 川上貴史 &#039;&#039;Takafumi Kawakami&#039;&#039;)&lt;br /&gt;
* {{p|Dunsparce}}&lt;br /&gt;
* {{p|Mantine}}&lt;br /&gt;
* {{p|Zigzagoon}}&lt;br /&gt;
* {{p|Ninjask}}&lt;br /&gt;
* {{p|Turtwig}} (Seiyū: うえだゆうじ &#039;&#039;[[Yūji Ueda]]&#039;&#039;*)&lt;br /&gt;
* {{p|Chimchar}} (Seiyū: 津村まこと &#039;&#039;Makoto Tsumura&#039;&#039;*)&lt;br /&gt;
* {{p|Starly}} ([[Professor Rowan]]&#039;s)&lt;br /&gt;
* {{p|Staravia}}&lt;br /&gt;
* {{p|Staraptor}} ([[Professor Rowan]]&#039;s)&lt;br /&gt;
* {{p|Bidoof}}&lt;br /&gt;
* {{p|Bibarel}}&lt;br /&gt;
* {{p|Budew}}&lt;br /&gt;
* {{p|Buneary}}&lt;br /&gt;
* {{p|Chatot}} (flock)&lt;br /&gt;
* {{p|Mantyke}}&lt;br /&gt;
* {{p|Mesprit}}&lt;br /&gt;
{{Speculated VA footnote}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
[[Image:DP001_senryuu.jpg|thumb|right]] [[Image:355.jpg|thumb|Left|Mesprit in projected soul form.]] &lt;br /&gt;
* This originally aired as a two-hour special on September 28, 2006, together with [[DP002]] and [[DP003]].&lt;br /&gt;
* The part where Dawn thinks about having each of the [[Sinnoh]] [[Starter Pokémon|starters]] echoes Ash&#039;s dream in the [[EP001|first episode]]. Incidentally, Ash&#039;s first choice for a starter was the {{type2|Water}} of his region, {{p|Squirtle}}.&lt;br /&gt;
* An instrumental version of &#039;&#039;[[By Your Side ~Hikari&#039;s Theme~]]&#039;&#039; is played as background music.&lt;br /&gt;
* Piplup&#039;s behavior when Dawn offered it food is exactly as described in the Pokédex: Piplup have high pride and hate to receive food from people.&lt;br /&gt;
* Dawn seeing Mesprit is mentioned in [[DP004]] where Ash links it to his seeing {{an|Ho-Oh}} as a starting trainer, though the scene is more similar to his seeing {{p|Suicune}} on the way to [[New Bark Town]].&lt;br /&gt;
* {{Ash}} later encounters {{p|Azelf}} at [[Lake Valor]] in [[DP077]] in the same way that Dawn encountered Mesprit. Much speculation as to who will encounter {{p|Uxie}} is being made at the current time, with major candidates being [[Brock]] and [[Paul]].&lt;br /&gt;
* The eyecatches are of Dawn alone.&lt;br /&gt;
* [[Professor Oak&#039;s lecture]]: [[Starter Pokémon#Sinnoh|Sinnoh starter Pokémon]].&lt;br /&gt;
** All of the scenes in this segment come from this episode.&lt;br /&gt;
* [[Pokémon senryū]]: シンオウで　たびがはじまる　ポケモンと &#039;&#039;Shin&#039;ō de tabi ga hajimaru Pokémon to.&#039;&#039; &amp;quot;In [[Sinnoh]], a journey begins with Pokémon.&amp;quot;&lt;br /&gt;
* This episode is the last in the English dub to feature [[Kayzie Rogers]] as a voice actress until her return in [[Pokémon Diamond &amp;amp; Pearl: Battle Dimension]].&lt;br /&gt;
* Dawn&#039;s {{p|Starly}} clock appears to be [[Alternate coloration|Alternate colored]].&lt;br /&gt;
&lt;br /&gt;
=== Errors ===&lt;br /&gt;
&lt;br /&gt;
=== Dub edits ===&lt;br /&gt;
When Pokémon Diamond and Pearl first aired on April 20, 2007, the first three episodes were made into a movie, cutting several parts out. All of these cuts were restored when the original episodes were aired the following week.&lt;br /&gt;
* After the [[narrator]] finishes the introduction in the beginning of the episode, the [[Diamond &amp;amp; Pearl|English opening theme]] is aired instead, skipping the 8-second part that shows the English logo for the 10th season. In future airings, the English theme isn&#039;t shown for the first episode for reasons unknown.&lt;br /&gt;
* After the narrator finishes introducing {{an|Dawn}}, the episode title was cut out.&lt;br /&gt;
* After [[Team Rocket]] is seen blasting off near the ending, the remaining part is cut out. After the commercial break, it moves on to the next episode.&lt;br /&gt;
&lt;br /&gt;
== In other languages ==&lt;br /&gt;
&amp;lt;!-- fill in with official titles only --&amp;gt;&lt;br /&gt;
* French: &#039;&#039;&#039;{{tt|Une aurore nouvelle|A new dawn}}&#039;&#039;&#039;&lt;br /&gt;
* Brazilian Portuguese: &#039;&#039;&#039;{{tt|Seguindo a Viagem de Estréia|Following the Debut Voyage}}&#039;&#039;&#039;&lt;br /&gt;
* Latin American Spanish: &#039;&#039;&#039;{{tt|Siguiendo el Viaje de una Novata|Following a Beginner&#039;s Voyage}}&#039;&#039;&#039;&lt;br /&gt;
* Italian: &#039;&#039;&#039;{{tt|Un inizio burrascoso|A gusty beginning}}&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;{{tt|La scelta di Lucinda|The choice of Dawn}}&#039;&#039;&#039; &amp;lt;!--Don&#039;t Delete anything here, Italian episodes are divided into two parts, which have different titles--&amp;gt;&lt;br /&gt;
* Korean: &#039;&#039;&#039;새로운 여행! 신참 트레이너 나빛나!&#039;&#039;&#039; &#039;&#039;{{tt|Saeroun Yeohaeng! Sincham Trainer Na Bitna!|New Journey! New Trainer Na Bitna (Dawn)}}&lt;br /&gt;
* Chinese (Taiwan): &#039;&#039;&#039;出發！？雙葉鎮到真砂鎮！&#039;&#039;&#039; &#039;&#039;Setting Off!? From {{tt|Shuangxíe Village|Twinleaf Town}} to {{tt|Zhensha Village|Sandgem Town}}!&#039;&#039;&lt;br /&gt;
* Iberian Spanish: &#039;&#039;&#039;{{tt|¡Una doncella inicia viaje!|A maiden indicates trip!}}&lt;br /&gt;
{{epstub}}&lt;br /&gt;
&amp;lt;!-- fill in the title links with dub titles only --&amp;gt;&lt;br /&gt;
{{EpisodePrevNext|&lt;br /&gt;
prevlink=AG191 |&lt;br /&gt;
prevtitle=AG191: Home is Where the Start Is |&lt;br /&gt;
nextlink=DP002 |&lt;br /&gt;
nexttitle=DP002: Two Degrees of Separation! |&lt;br /&gt;
series=Diamond &amp;amp; Pearl |&lt;br /&gt;
episodelist=List of Diamond &amp;amp; Pearl episodes }}&lt;br /&gt;
{{Project Anime notice}}&lt;br /&gt;
[[Category:Diamond &amp;amp; Pearl episodes]]&lt;br /&gt;
[[Category:Episodes written by Atsuhiro Tomioka]]&lt;br /&gt;
[[Category:Episodes storyboarded by Norihiko Sudō]]&lt;br /&gt;
[[Category:Episodes directed by Masaru Koyama]]&lt;br /&gt;
[[Category:Episodes animated by Izumi Shimura]]&lt;br /&gt;
[[Category:Episodes in which a main character is introduced]]&lt;br /&gt;
[[Category:Episodes focusing on Dawn]]&lt;br /&gt;
[[Category:Episodes in which a main character obtains a new Pokémon]]&lt;br /&gt;
&lt;br /&gt;
[[de:DP001]]&lt;br /&gt;
[[fr:DP001]]&lt;br /&gt;
[[ja:DP編第1話]]&lt;br /&gt;
[[pt:DP001]]&lt;/div&gt;</summary>
		<author><name>Mew151</name></author>
	</entry>
</feed>