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		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Ruby_and_Sapphire_beta&amp;diff=2480457</id>
		<title>Pokémon Ruby and Sapphire beta</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Ruby_and_Sapphire_beta&amp;diff=2480457"/>
		<updated>2016-08-02T10:15:36Z</updated>

		<summary type="html">&lt;p&gt;Gyro: /* Graphics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{move|Development leftovers of Pokémon Ruby and Sapphire}}&lt;br /&gt;
{{incomplete|article|Add missing information, including from other sources such as the [http://tcrf.net/Pok%C3%A9mon_Ruby_and_Sapphire The Cutting Room Floor] wiki, and add references to such (preferably reliable) sources}}&lt;br /&gt;
Several things were originally going to be added to {{game|Ruby and Sapphire|s}} during their development. Some were dropped or changed, and some of the dropped concepts of the prototypes can still be found in the internal data of the games.&lt;br /&gt;
&lt;br /&gt;
==Pre-release==&lt;br /&gt;
===Pokémon===&lt;br /&gt;
There were numerous changes to Pokémon included in {{game|Ruby and Sapphire|s}}. A prototype of {{p|Torchic}} was nearly identical to the final design, aside from the large floppy ears. There was another design that shows it inside an eggshell with lots of fluff on its neck. Another curious design depicted a creature with traits of both {{p|Latias}} and {{p|Blaziken}}, along with an unused {{pkmn|Trainer}}. Concept art of {{p|Treecko}} also showed numerous designs for the Pokémon before the final design was decided, mainly with less elongated head shapes and less round nose than the final design.&lt;br /&gt;
&lt;br /&gt;
{{p|Groudon}} also had an earlier design where it had a different shape to its eyes, one more set of spikes on the torso and a spike less on the tail. One of the spikes on the neck was moved to the head on the final design and overall shapes were much less sharp. Head details became much more elongated, and the [[weather trio]] signature body markings were absent.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Torchic Beta.jpg|Prototype {{p|Torchic}}&lt;br /&gt;
File:Torchic Beta2.jpg|Another concept design of {{p|Torchic}}&lt;br /&gt;
File:Latias Blaziken.jpg|Prototype {{p|Latias}}/{{p|Blaziken}} fusion and unused {{pkmn|Trainer}}&lt;br /&gt;
File:Treecko concept art.png|Concept art of {{p|Treecko}}&lt;br /&gt;
File:Groudon Beta.jpg|Prototype {{p|Groudon}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Demo===&lt;br /&gt;
[[File:Sharpedo_no_ability.jpg|thumb|250px|Sharpedo&#039;s lack of ability. In the place where the ability description should be, it says &amp;quot;It doesn&#039;t have an ability.&amp;quot;]]&lt;br /&gt;
A demo was available at the [[Pokémon Festa]] 2002 in Japan. There were prototypes of {{rt|104|Hoenn}} and the [[Pretty Petal Flower Shop]], which was &amp;quot;not yet open&amp;quot; according to the lady inside. There was also an unfinished version of the [[party]] screen, alongside a {{pkmn|battle}} system more thoroughly developed in comparison to what was seen in older screenshots. When the battle starts, it is not possible to see how many {{OBP|Pokémon|species}} the {{pkmn|Trainer}}s have. Some moves, like {{m|Surf}} and {{m|Faint Attack}}, are depicted with different animations than those seen in the final release. It is also shown that {{p|Sharpedo}} has no [[Ability]] in the demo; it could mean that not all Pokémon could have Abilities. Given {{p|Sharpedo}}&#039;s low level in the demo, it could also mean that {{p|Carvanha}} didn&#039;t exist at the time.&lt;br /&gt;
{{-}}&lt;br /&gt;
===Graphics===&lt;br /&gt;
In some early screenshots, the roofs of [[Poké Mart]]s are colored red instead of blue. The [[Stats#Hit Points|HP]] bar was also different from the final release. Some prototype sprites for several {{OBP|Pokémon|species}} were also shown, including {{p|Shroomish}}, {{p|Duskull}}, {{p|Wailmer}}, {{p|Wynaut}}, and {{p|Sharpedo}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Beta Poké Mart RS.png|[[Poké Mart]] with red roof and black-suited {{tc|Gentleman}} in [[Petalburg City]]&lt;br /&gt;
File:Beta Pokémon Contest.jpg|Unused {{pkmn|Contest|Pokémon Contest}} stage&lt;br /&gt;
File:http://i.imgur.com/uvTNVeh.jpg|Unused {{pkmn|Center|Pokémon Center}} workers hair style&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Post-release==&lt;br /&gt;
===Pokémon===&lt;br /&gt;
In the May 2007 issue of &#039;&#039;[[Nintendo Power]]&#039;&#039;, [[Junichi Masuda]] stated &amp;quot;There&#039;s also a sea-slug Pokémon that we weren&#039;t able to put in Ruby and Sapphire that we were able to put in this one, {{game|Diamond and Pearl|s}}&amp;quot;, which likely suggests that {{p|Shellos}} and/or {{p|Gastrodon}} (existing sea-slug Pokémon) were planned for [[Generation III]] instead of [[Generation IV]].&lt;br /&gt;
&lt;br /&gt;
Supporting this theory is the fact that [[Pokémon Diamond and Pearl beta|internal data]] in {{game|Diamond and Pearl|s}} reveals a back sprite for both Shellos and Gastrodon with a slightly different design, but no front sprite. Shellos&#039;s sprite is pink, like its {{DL|List of Pokémon with form differences|Shellos and Gastrodon|West Sea variation}}, and seems to combine the West Sea variation&#039;s head with the {{DL|List of Pokémon with form differences|Shellos and Gastrodon|East Sea variation}}&#039;s body, while Gastrodon&#039;s sprite is brown and looks like its {{DL|List of Pokémon with form differences|Shellos and Gastrodon|West Sea variation}}, but with more rock-like protrusions on its body.&lt;br /&gt;
====Cries====&lt;br /&gt;
The leaked [[:#Debugging Version 0509A prototype|Debugging Version 0509A prototype]] of German Pokémon Ruby revealed a sound test menu allowing you to play two unused Pokémon cries in slots 266 and 269 on the Driver Test menu. These cries may have belonged to {{p|Shellos}} and {{p|Gastrodon}}. This sound test was later found in the final versions of Ruby and Sapphire, along with the same unused cries.&lt;br /&gt;
&lt;br /&gt;
The cries of [[Generation III]] Pokémon are not stored in National Pokédex order or in index number order, instead going in a unique order from {{p|Kecleon}} to {{p|Chimecho}}, which like in the index number list, is located after all other Pokémon. This order remains in the final versions of the game, though normally unseen. Among the initial Generation III Pokémon cries in the audio data are the aforementioned Kecleon, {{p|Duskull}}, {{p|Latias}}, {{p|Wynaut}} and {{p|Azurill}}, which were also among the first Generation III Pokémon to be [[History_of_Pokémon#Generation_III|revealed]].&lt;br /&gt;
&lt;br /&gt;
{{indexlist/header}}&lt;br /&gt;
{{indexlist/body|252|352|Kecleon|Normal|Normal}}&lt;br /&gt;
{{indexlist/body|253|315|Roselia|Grass|Poison}}&lt;br /&gt;
{{indexlist/body|254|324|Torkoal|Fire|Fire}}&lt;br /&gt;
{{indexlist/body|255|309|Electrike|Electric|Electric}}&lt;br /&gt;
{{indexlist/body|256|310|Manectric|Electric|Electric}}&lt;br /&gt;
{{indexlist/body|257|355|Duskull|Ghost|Ghost}}&lt;br /&gt;
{{indexlist/body|258|380|Latias|Dragon|Psychic}}&lt;br /&gt;
{{indexlist/body|259|360|Wynaut|Psychic|Psychic}}&lt;br /&gt;
{{indexlist/body|260|336|Seviper|Poison|Poison}}&lt;br /&gt;
{{indexlist/body|261|319|Sharpedo|Water|Dark}}&lt;br /&gt;
{{indexlist/body|262|335|Zangoose|Normal|Normal}}&lt;br /&gt;
{{indexlist/body|263|298|Azurill|Normal|Normal}}&lt;br /&gt;
{{indexlist/body|264|333|Swablu|Normal|Flying}}&lt;br /&gt;
{{indexlist/body|265|334|Altaria|Dragon|Flying}}&lt;br /&gt;
{{indexlist/body|266|???|???|???|???}}&lt;br /&gt;
{{indexlist/body|267|276|Taillow|Normal|Flying}}&lt;br /&gt;
{{indexlist/body|268|277|Swellow|Normal|Flying}}&lt;br /&gt;
{{indexlist/body|269|???|???|???|???}}&lt;br /&gt;
{{indexlist/body|270|327|Spinda|Normal|Normal}}&lt;br /&gt;
{{indexlist/body|271|255|Torchic|Fire|Fire}}&lt;br /&gt;
{{indexlist/body|272|256|Combusken|Fire|Fighting}}&lt;br /&gt;
{{indexlist/body|273|257|Blaziken|Fire|Fighting}}&lt;br /&gt;
{{indexlist/body|274|252|Treecko|Grass|Grass}}&lt;br /&gt;
{{indexlist/body|275|253|Grovyle|Grass|Grass}}&lt;br /&gt;
{{indexlist/body|276|254|Sceptile|Grass|Grass}}&lt;br /&gt;
{{indexlist/body|277|258|Mudkip|Water|Water}}&lt;br /&gt;
{{indexlist/body|278|259|Marshtomp|Water|Ground}}&lt;br /&gt;
{{indexlist/body|279|260|Swampert|Water|Ground}}&lt;br /&gt;
{{indexlist/body|280|279|Pelipper|Water|Flying}}&lt;br /&gt;
{{indexlist/body|281|278|Wingull|Water|Flying}}&lt;br /&gt;
{{indexlist/body|282|354|Banette|Ghost|Ghost}}&lt;br /&gt;
{{indexlist/body|283|353|Shuppet|Ghost|Ghost}}&lt;br /&gt;
{{indexlist/body|284|270|Lotad|Water|Grass}}&lt;br /&gt;
{{indexlist/body|285|271|Lombre|Water|Grass}}&lt;br /&gt;
{{indexlist/body|286|272|Ludicolo|Water|Grass}}&lt;br /&gt;
{{indexlist/body|287|273|Seedot|Grass|Grass}}&lt;br /&gt;
{{indexlist/body|288|274|Nuzleaf|Grass|Dark}}&lt;br /&gt;
{{indexlist/body|289|275|Shiftry|Grass|Dark}}&lt;br /&gt;
{{indexlist/body|290|318|Carvanha|Water|Dark}}&lt;br /&gt;
{{indexlist/body|291|265|Wurmple|Bug|Bug}}&lt;br /&gt;
{{indexlist/body|292|266|Silcoon|Bug|Bug}}&lt;br /&gt;
{{indexlist/body|293|267|Beautifly|Bug|Flying}}&lt;br /&gt;
{{indexlist/body|294|268|Cascoon|Bug|Bug}}&lt;br /&gt;
{{indexlist/body|295|269|Dustox|Bug|Poison}}&lt;br /&gt;
{{indexlist/body|296|280|Ralts|Psychic|Psychic}}&lt;br /&gt;
{{indexlist/body|297|281|Kirlia|Psychic|Psychic}}&lt;br /&gt;
{{indexlist/body|298|282|Gardevoir|Psychic|Psychic}}&lt;br /&gt;
{{indexlist/body|299|287|Slakoth|Normal|Normal}}&lt;br /&gt;
{{indexlist/body|300|288|Vigoroth|Normal|Normal}}&lt;br /&gt;
{{indexlist/body|301|289|Slaking|Normal|Normal}}&lt;br /&gt;
{{indexlist/body|302|290|Nincada|Bug|Ground}}&lt;br /&gt;
{{indexlist/body|303|291|Ninjask|Bug|Flying}}&lt;br /&gt;
{{indexlist/body|304|292|Shedinja|Bug|Ghost}}&lt;br /&gt;
{{indexlist/body|305|296|Makuhita|Fighting|Fighting}}&lt;br /&gt;
{{indexlist/body|306|297|Hariyama|Fighting|Fighting}}&lt;br /&gt;
{{indexlist/body|307|299|Nosepass|Rock|Rock}}&lt;br /&gt;
{{indexlist/body|308|362|Glalie|Ice|Ice}}&lt;br /&gt;
{{indexlist/body|309|311|Plusle|Electric|Electric}}&lt;br /&gt;
{{indexlist/body|310|312|Minun|Electric|Electric}}&lt;br /&gt;
{{indexlist/body|311|283|Surskit|Bug|Water}}&lt;br /&gt;
{{indexlist/body|312|284|Masquerain|Bug|Flying}}&lt;br /&gt;
{{indexlist/body|313|300|Skitty|Normal|Normal}}&lt;br /&gt;
{{indexlist/body|314|301|Delcatty|Normal|Normal}}&lt;br /&gt;
{{indexlist/body|315|316|Gulpin|Poison|Poison}}&lt;br /&gt;
{{indexlist/body|316|317|Swalot|Poison|Poison}}&lt;br /&gt;
{{indexlist/body|317|322|Numel|Fire|Ground}}&lt;br /&gt;
{{indexlist/body|318|323|Camerupt|Fire|Ground}}&lt;br /&gt;
{{indexlist/body|319|339|Barboach|Water|Ground}}&lt;br /&gt;
{{indexlist/body|320|340|Whiscash|Water|Ground}}&lt;br /&gt;
{{indexlist/body|321|341|Corphish|Water|Water}}&lt;br /&gt;
{{indexlist/body|322|342|Crawdaunt|Water|Dark}}&lt;br /&gt;
{{indexlist/body|323|325|Spoink|Psychic|Psychic}}&lt;br /&gt;
{{indexlist/body|324|326|Grumpig|Psychic|Psychic}}&lt;br /&gt;
{{indexlist/body|325|328|Trapinch|Ground|Ground}}&lt;br /&gt;
{{indexlist/body|326|329|Vibrava|Ground|Dragon}}&lt;br /&gt;
{{indexlist/body|327|330|Flygon|Ground|Dragon}}&lt;br /&gt;
{{indexlist/body|328|331|Cacnea|Grass|Grass}}&lt;br /&gt;
{{indexlist/body|329|332|Cacturne|Grass|Dark}}&lt;br /&gt;
{{indexlist/body|330|343|Baltoy|Ground|Psychic}}&lt;br /&gt;
{{indexlist/body|331|344|Claydol|Ground|Psychic}}&lt;br /&gt;
{{indexlist/body|332|337|Lunatone|Rock|Psychic}}&lt;br /&gt;
{{indexlist/body|333|338|Solrock|Rock|Psychic}}&lt;br /&gt;
{{indexlist/body|334|349|Feebas|Water|Water}}&lt;br /&gt;
{{indexlist/body|335|350|Milotic|Water|Water}}&lt;br /&gt;
{{indexlist/body|336|359|Absol|Dark|Dark}}&lt;br /&gt;
{{indexlist/body|337|307|Meditite|Fighting|Psychic}}&lt;br /&gt;
{{indexlist/body|338|308|Medicham|Fighting|Psychic}}&lt;br /&gt;
{{indexlist/body|339|363|Spheal|Ice|Water}}&lt;br /&gt;
{{indexlist/body|340|364|Sealeo|Ice|Water}}&lt;br /&gt;
{{indexlist/body|341|365|Walrein|Ice|Water}}&lt;br /&gt;
{{indexlist/body|342|366|Clamperl|Water|Water}}&lt;br /&gt;
{{indexlist/body|343|367|Huntail|Water|Water}}&lt;br /&gt;
{{indexlist/body|344|368|Gorebyss|Water|Water}}&lt;br /&gt;
{{indexlist/body|345|345|Lileep|Rock|Grass}}&lt;br /&gt;
{{indexlist/body|346|346|Cradily|Rock|Grass}}&lt;br /&gt;
{{indexlist/body|347|347|Anorith|Rock|Bug}}&lt;br /&gt;
{{indexlist/body|348|348|Armaldo|Rock|Bug}}&lt;br /&gt;
{{indexlist/body|349|374|Beldum|Steel|Psychic}}&lt;br /&gt;
{{indexlist/body|350|375|Metang|Steel|Psychic}}&lt;br /&gt;
{{indexlist/body|351|376|Metagross|Steel|Psychic}}&lt;br /&gt;
{{indexlist/body|352|371|Bagon|Dragon|Dragon}}&lt;br /&gt;
{{indexlist/body|353|372|Shelgon|Dragon|Dragon}}&lt;br /&gt;
{{indexlist/body|354|377|Regirock|Rock|Rock}}&lt;br /&gt;
{{indexlist/body|355|378|Regice|Ice|Ice}}&lt;br /&gt;
{{indexlist/body|356|379|Registeel|Steel|Steel}}&lt;br /&gt;
{{indexlist/body|357|351|Castform|Normal|Normal}}&lt;br /&gt;
{{indexlist/body|358|313|Volbeat|Bug|Bug}}&lt;br /&gt;
{{indexlist/body|359|314|Illumise|Bug|Bug}}&lt;br /&gt;
{{indexlist/body|360|261|Poochyena|Dark|Dark}}&lt;br /&gt;
{{indexlist/body|361|262|Mightyena|Dark|Dark}}&lt;br /&gt;
{{indexlist/body|362|356|Dusclops|Ghost|Ghost}}&lt;br /&gt;
{{indexlist/body|363|302|Sableye|Dark|Ghost}}&lt;br /&gt;
{{indexlist/body|364|303|Mawile|Steel|Steel}}&lt;br /&gt;
{{indexlist/body|365|304|Aron|Steel|Rock}}&lt;br /&gt;
{{indexlist/body|366|305|Lairon|Steel|Rock}}&lt;br /&gt;
{{indexlist/body|367|306|Aggron|Steel|Rock}}&lt;br /&gt;
{{indexlist/body|368|369|Relicanth|Rock|Water}}&lt;br /&gt;
{{indexlist/body|369|370|Luvdisc|Water|Water}}&lt;br /&gt;
{{indexlist/body|370|383|Groudon|Ground|Ground}}&lt;br /&gt;
{{indexlist/body|371|382|Kyogre|Water|Water}}&lt;br /&gt;
{{indexlist/body|372|384|Rayquaza|Dragon|Flying}}&lt;br /&gt;
{{indexlist/body|373|373|Salamence|Dragon|Flying}}&lt;br /&gt;
{{indexlist/body|374|286|Breloom|Grass|Fighting}}&lt;br /&gt;
{{indexlist/body|375|285|Shroomish|Grass|Grass}}&lt;br /&gt;
{{indexlist/body|376|264|Linoone|Normal|Normal}}&lt;br /&gt;
{{indexlist/body|377|357|Tropius|Grass|Flying}}&lt;br /&gt;
{{indexlist/body|378|320|Wailmer|Water|Water}}&lt;br /&gt;
{{indexlist/body|379|263|Zigzagoon|Normal|Normal}}&lt;br /&gt;
{{indexlist/body|380|295|Exploud|Normal|Normal}}&lt;br /&gt;
{{indexlist/body|381|294|Loudred|Normal|Normal}}&lt;br /&gt;
{{indexlist/body|382|321|Wailord|Water|Water}}&lt;br /&gt;
{{indexlist/body|383|293|Whismur|Normal|Normal}}&lt;br /&gt;
{{indexlist/body|384|361|Snorunt|Ice|Ice}}&lt;br /&gt;
{{indexlist/body|385|381|Latios|Dragon|Psychic}}&lt;br /&gt;
{{indexlist/body|386|385|Jirachi|Steel|Psychic}}&lt;br /&gt;
{{indexlist/body|387|386|Deoxys|Psychic|Psychic}}&lt;br /&gt;
{{indexlist/body|388|358|Chimecho|Psychic|Psychic}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Battles===&lt;br /&gt;
{{pkmn2|Wild}} [[Double Battle]]s were planned for the [[Generation III]] games in addition to the Double Battles against {{pkmn|Trainer}}s. This mode is incomplete, however, since the game only generates data for one wild Pokémon and copies the data of that {{OBP|Pokémon|species}} for the second wild Pokémon.&amp;lt;ref&amp;gt;[http://www.pokecommunity.com/showpost.php?p=5471469&amp;amp;postcount=3 Development: Wild Pokémon Double Battles - The PokéCommunity Forums]&amp;lt;/ref&amp;gt; It can be enabled by setting the battle mode flag to &amp;lt;code&amp;gt;0x0001&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Music===&lt;br /&gt;
Some remastered [[Generation II]] music is present in the internal data.&lt;br /&gt;
* [[Pokémon HeartGold &amp;amp; Pokémon SoulSilver: Super Music Collection|&#039;&#039;Route 38&#039;&#039;]]&lt;br /&gt;
* The background music used in the [[Pokémon Communication Center]] from {{game|Crystal}} after the [[Mobile Game Boy Adapter]] is plugged in for the first time.&lt;br /&gt;
* [[Pokémon HeartGold &amp;amp; Pokémon SoulSilver: Super Music Collection|&#039;&#039;Pewter City&#039;&#039;]]&lt;br /&gt;
* [[Pokémon HeartGold &amp;amp; Pokémon SoulSilver: Super Music Collection|&#039;&#039;Battle! (Suicune)&#039;&#039;]]&lt;br /&gt;
* [[Pokémon HeartGold &amp;amp; Pokémon SoulSilver: Super Music Collection|&#039;&#039;Radio Tower Occupied!&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
All of these themes are remixed from {{game2|Gold|Silver|Crystal}} and were likely made for testing the soundfont.&lt;br /&gt;
&lt;br /&gt;
[[Pokémon Ruby &amp;amp; Pokémon Sapphire: Super Music Collection|&#039;&#039;Pokémon Contest!&#039;&#039;]], which plays during the appeals round of {{pkmn|Contest|Pokémon Contests}}, is programmed in as both its full version and as four minor tracks which are combined to play the full theme. These minor tracks are next to the normal music in the internal data, indicating that they were initially intended to be used, though with what purpose is unknown.&lt;br /&gt;
&lt;br /&gt;
Another theme in the internal data is a variation of [[Pokémon Ruby &amp;amp; Pokémon Sapphire: Super Music Collection|&#039;&#039;Littleroot Town&#039;&#039;]], which lacks the introduction and instead goes straight to the loop point.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|qHBpU_K9Zuw|PocketMonstersMusic|Ruby|Sapphire}}&lt;br /&gt;
{{youtubevid|KWPmqykhGrM|PocketMonstersMusic|Ruby|Sapphire}}&lt;br /&gt;
{{youtubevid|wxHWHO9qDwQ|PocketMonstersMusic|Ruby|Sapphire}}&lt;br /&gt;
{{youtubevid|kzUewliazHk|PocketMonstersMusic|Ruby|Sapphire}}&lt;br /&gt;
{{youtubevid|yZ16idg4QRg|PocketMonstersMusic|Ruby|Sapphire}}&lt;br /&gt;
{{youtubevid|9LMf8gx631M|PocketMonstersMusic|Ruby|Sapphire}}&lt;br /&gt;
&lt;br /&gt;
===Weather===&lt;br /&gt;
[[File:Three Snowflakes unused FRLG.png|thumb|The &amp;quot;three snowflakes falling&amp;quot; [[weather]] effect.]]&lt;br /&gt;
In the internal data, there is a [[weather]] effect for snowing that looks rather incomplete as it only has three snowflakes falling once, but seems like it was originally going to be used in the final release. A likely location for using this would be [[Mt. Chimney]], as it might have been originally planned to be a snowy mountain instead of a volcano. The only way of activating this weather effect is by modifying the weather header for a certain map in the {{wp|Read-only memory|ROM}}.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
An [[Ability]] known as {{a|Cacophony}} was found within the internal data. No {{OBP|Pokémon|species}} has it legitimately; a Pokémon can only have this Ability by modifying its data. It is identical to {{a|Soundproof}}, another {{wp|sound}}-based Ability, and it allows the Pokémon to avoid all sound-based [[move]]s. Since it is identical to Soundproof, it was likely scrapped due to redundancy, and some Pokémon that have Soundproof may have originally been intended to have Cacophony instead, such as {{p|Loudred}} and {{p|Exploud}}, which are well known for their {{wp|loudness}}.&lt;br /&gt;
&lt;br /&gt;
A Pokémon that has been modified to have Cacophony will regain the normal Ability it should have according to its [[personality value]] if it is migrated to a [[Generation IV]] game. However, it has not been fully confirmed that the Ability is not present within the internal data of the Generation IV games.&lt;br /&gt;
&lt;br /&gt;
===Trainers===&lt;br /&gt;
{{game3|Ruby and Sapphire|Pokémon Sapphire|s}} contains some unused {{pkmn|Trainer}} data for [[Archie]], the leader of [[Team Aqua]]. According to the data, he was planned to be {{pkmn|battle}}d at some point where his team consists of a level 17 {{p|Huntail}} and a level 17 {{p|Sharpedo}}. He is also carrying two {{DL|Potion|Super Potion}}s. This may indicate that Archie was originally planned to be encountered earlier in the game and was intended to appear with a drastically different sort of team.&lt;br /&gt;
&lt;br /&gt;
===Graphics===&lt;br /&gt;
An unused sprite for a member of Team Aqua exists in the internal data and is identical to that of male {{tc|Team Aqua Grunt}}s with the exception of a mirrored body, modified coloration, the addition of a mustache, and a bandanna around the Grunt&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
A prototype model of the sprite that is used for a {{OBP|Pokémon|species}} the {{player}} has not seen (yet) consists of two blocky, big and white question marks instead of the round and black one with a white circle and a white question mark.&lt;br /&gt;
&lt;br /&gt;
There is also data for an unused tileset, which could have been intended for the [[Mossdeep City]] [[Mossdeep Gym|Gym]] or the [[Trick House]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Spr RS Team Aqua Beta.png|Unused {{tc|Team Aqua Grunt|Aqua Grunt}} sprite&lt;br /&gt;
File:Question Mark.png|Unused default [[Pokédex]] entry sprite&lt;br /&gt;
File:Spr 3r 000.png|Used default [[Pokédex]] entry sprite&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Remnants of the demo===&lt;br /&gt;
The alternative versions of {{rt|104|Hoenn}} and the [[Pretty Petal Flower Shop]] still exist within the internal data of the final release, though the associated tileset data for the prototype of Route 104 has since been removed.&lt;br /&gt;
&lt;br /&gt;
[[Pokémon Ruby &amp;amp; Pokémon Sapphire: Super Music Collection|&#039;&#039;Battle! (Wild Pokémon)&#039;&#039;]], which was used for {{pkmn|Trainer}} {{pkmn|battle}}s in the demo, was used for [[wild Pokémon]] battles in the final release.&lt;br /&gt;
&lt;br /&gt;
Unused dialogue strings, associated with the [[Pokémon Festa]] 2002 demo, still remain in the final release. The text remains untouched in the Japanese versions but has been translated in the localized releases.&lt;br /&gt;
&lt;br /&gt;
A video of the demo can be watched here:&lt;br /&gt;
{{youtubevid|sXd_FG0MLSc|xdanielIDZD|Ruby|Sapphire}}&lt;br /&gt;
&lt;br /&gt;
===Text===&lt;br /&gt;
&lt;br /&gt;
====Pokémon AGB====&lt;br /&gt;
Certain text refers to &amp;quot;Pokémon AGB&amp;quot;, which appears to be a short form for &amp;quot;Pokémon Advanced Game Boy&amp;quot;, the once tentative title for {{game|Ruby and Sapphire|s}}. They are presumably from the initial stages of development.&lt;br /&gt;
&lt;br /&gt;
Message 1:&lt;br /&gt;
{{sign|RS|header}}&lt;br /&gt;
{{sign|RS|This is sample message 1.}}&lt;br /&gt;
{{sign|RS|}}&lt;br /&gt;
{{sign|RS|Welcome to the world of}}&lt;br /&gt;
{{sign|RS|POKéMON AGB!}}&lt;br /&gt;
{{sign|RS|We hope you enjoy this!}}&lt;br /&gt;
{{sign|RS|footer}}&lt;br /&gt;
&lt;br /&gt;
Message 2:&lt;br /&gt;
{{sign|RS|header}}&lt;br /&gt;
{{sign|RS|This is sample message 2.}}&lt;br /&gt;
{{sign|RS|}}&lt;br /&gt;
{{sign|RS|Welcome to the world of}}&lt;br /&gt;
{{sign|RS|POKéMON AGB!}}&lt;br /&gt;
{{sign|RS|We hope you enjoy this!}}&lt;br /&gt;
{{sign|RS|footer}}&lt;br /&gt;
&lt;br /&gt;
Message 3:&lt;br /&gt;
{{sign|RS|header}}&lt;br /&gt;
{{sign|RS|This is sample message 3.}}&lt;br /&gt;
{{sign|RS|}}&lt;br /&gt;
{{sign|RS|Welcome to the world of}}&lt;br /&gt;
{{sign|RS|POKéMON AGB!}}&lt;br /&gt;
{{sign|RS|We hope you enjoy this!}}&lt;br /&gt;
{{sign|RS|footer}}&lt;br /&gt;
&lt;br /&gt;
====Cable Club text====&lt;br /&gt;
Unused copies of the first sentence of [[Cable Club]] welcoming the player to the Trade Center and Colosseum exist in the code. A third message welcomes the player to the [[Time Capsule]], which is a feature exclusive to [[Generation II]], the previous Pokémon generation; where players can trade a Pokémon from Generation II over to [[Generation I]] and vice versa.&lt;br /&gt;
&lt;br /&gt;
{{sign|RS|header}}&lt;br /&gt;
{{sign|RS|Welcome to the POKéMON CABLE CLUB&lt;br /&gt;
TRADE CENTER.}}&lt;br /&gt;
{{sign|RS|Welcome to the POKéMON CABLE CLUB&lt;br /&gt;
COLOSSEUM.}}&lt;br /&gt;
{{sign|RS|Welcome to the POKéMON CABLE CLUB&lt;br /&gt;
TIME CAPSULE.}}&lt;br /&gt;
{{sign|RS|footer}}&lt;br /&gt;
&lt;br /&gt;
No copy of text exists for welcoming the player to the Record Corner, which may imply that the [[record mixing]] feature was planned or implemented later in development.&lt;br /&gt;
&lt;br /&gt;
====Placeholder move texts====&lt;br /&gt;
Placeholder battle texts for each type such as &amp;quot;Used a NORMAL move&amp;quot;, &amp;quot;Used an ELECTRIC move&amp;quot; exist for when the player uses an (unused) move with the relevant type and an index number greater than the last valid move (0x162, Psycho Boost).&lt;br /&gt;
&lt;br /&gt;
The texts include:&lt;br /&gt;
&lt;br /&gt;
 a NORMAL move&lt;br /&gt;
 a FIGHTING move&lt;br /&gt;
 a FLYING move&lt;br /&gt;
 a POISON move&lt;br /&gt;
 a GROUND move&lt;br /&gt;
 a ROCK move&lt;br /&gt;
 a BUG move&lt;br /&gt;
 a GHOST move&lt;br /&gt;
 a STEEL move&lt;br /&gt;
 a ??? move&lt;br /&gt;
 a FIRE move&lt;br /&gt;
 a WATER move&lt;br /&gt;
 a GRASS move&lt;br /&gt;
 an ELECTRIC move&lt;br /&gt;
 a PSYCHIC move&lt;br /&gt;
 an ICE move&lt;br /&gt;
 a DRAGON move&lt;br /&gt;
 a DARK move&lt;br /&gt;
&lt;br /&gt;
In the Japanese versions, the messages appear in the form of &amp;quot;(TYPE){{tt|わざ|technique}}&amp;quot; (わざ being the Japanese term for move), with the exception of the {{type|???}}&#039;s message being &amp;quot;はてなわざ&amp;quot; (meaning &amp;quot;question move&amp;quot;). Due to an unknown bug that does not occur in the Japanese versions of {{2v2|Ruby|Sapphire}}, using a Fighting or Electric type move with index number greater than 0x162 results in &amp;quot;What should (PKMN) do&amp;quot; and the &#039;Fight/Bag/Pokémon/Run&#039; boxes being temporarily shifted up when the move is used, with blank space taking up the area where they are supposed to be.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|2ZVuqYXZXf0|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=ChickasaurusGL|Ruby|Sapphire}}&lt;br /&gt;
&lt;br /&gt;
====Discount sale====&lt;br /&gt;
Unused text exists which seems to be for when a shop (possibly a [[Poké Mart]] or the [[Lilycove Department Store]]) is having a discount sale. Note that the Lilycove Department Store randomly holds a [[Lilycove_Department_Store#Rooftop_Sale|Rooftop Sale]] in the final games.&lt;br /&gt;
&lt;br /&gt;
{{sign|RS|header}}&lt;br /&gt;
{{sign|RS|Welcome!&lt;br /&gt;
We’re having a discount sale today!}}&lt;br /&gt;
{{sign|RS|footer}}&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Closed today&amp;quot; text====&lt;br /&gt;
Unused text exists for an NPC (or more than one NPC) laughing, mumbling and telling the player that some place or some thing is closed.&lt;br /&gt;
&lt;br /&gt;
{{sign|RS|header}}&lt;br /&gt;
{{sign|RS|Fufufu...&lt;br /&gt;
&lt;br /&gt;
Mumble, mumble...&lt;br /&gt;
&lt;br /&gt;
Oh!&lt;br /&gt;
&lt;br /&gt;
Closed today!}}&lt;br /&gt;
{{sign|RS|footer}}&lt;br /&gt;
&lt;br /&gt;
====Pokémon choice text====&lt;br /&gt;
Unused text exists for choosing a Pokémon, possibly a [[starter Pokémon]]. In the final versions of {{2v2|Ruby|Sapphire}}, the text &amp;quot;Do you choose this POKéMON?&amp;quot; is used for picking a starter Pokémon.&lt;br /&gt;
&lt;br /&gt;
{{sign|RS|header}}&lt;br /&gt;
{{sign|RS|&lt;br /&gt;
You like the \v4-type POKéMON&lt;br /&gt;
\v2?&lt;br /&gt;
&lt;br /&gt;
It contains a POKéMON!&lt;br /&gt;
}}&lt;br /&gt;
{{sign|RS|footer}}&lt;br /&gt;
&lt;br /&gt;
====Pseudo-Gym Leader====&lt;br /&gt;
Unused text exists for a test battle with a &amp;quot;pseudo-GYM LEADER&amp;quot;, which may have been used for development or a trial demo.&lt;br /&gt;
&lt;br /&gt;
{{sign|RS|header}}&lt;br /&gt;
{{sign|RS|&lt;br /&gt;
We’re making preparations.&lt;br /&gt;
&lt;br /&gt;
I’m a pseudo-GYM LEADER for&lt;br /&gt;
interviews.&lt;br /&gt;
&lt;br /&gt;
Ready for a test battle.&lt;br /&gt;
}}&lt;br /&gt;
{{sign|RS|footer}}&lt;br /&gt;
&lt;br /&gt;
====Open question====&lt;br /&gt;
Unused text exists for an NPC who asks what he or she should do today.&lt;br /&gt;
&lt;br /&gt;
{{sign|RS|header}}&lt;br /&gt;
{{sign|RS|What should I do for fun today?}}&lt;br /&gt;
{{sign|RS|footer}}&lt;br /&gt;
&lt;br /&gt;
====Debug menu texts====&lt;br /&gt;
Leftover text strings remain from a debugging version of {{game3|Ruby and Sapphire|Pokémon Ruby|s}}&amp;lt;ref&amp;gt;[http://forums.hidden-palace.org/viewtopic.php?t=2895 Pokémon Ruby Debug]&amp;lt;/ref&amp;gt;, detailed below. Some of them are absent in the final release, though there are still references to some of these strings, such as &amp;lt;code&amp;gt;Init comm. data&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Set highest score&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Reset highest score&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Set all art museum items&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Confirm whether this text is part of the debugging Pokémon Ruby version described below, or if the text is not used in the debugging version&lt;br /&gt;
&lt;br /&gt;
{{sign|RS|header}}&lt;br /&gt;
{{sign|RS|Warp to BATTLE TOWER.}}&lt;br /&gt;
{{sign|RS|Warp to LILYCOVE.}}&lt;br /&gt;
{{sign|RS|The time is \v2!}}&lt;br /&gt;
{{sign|RS|The HALL OF FAME will be accessed.}}&lt;br /&gt;
{{sign|RS|footer}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Debugging Version 0509A prototype===&lt;br /&gt;
A German-language debugging version of {{game3|Ruby and Sapphire|Pokémon Ruby|s}} was apparently sold by a [[Nintendo]] representative to the prototype collector who uses the pseudonym &amp;quot;drx&amp;quot;, who later released the ROM to the public. The {{wp|Read-only memory|ROM}} has many debugging features, which can be accessed by scrolling through a section presumably relevant to who developed that aspect of the game. For example, choosing &amp;lt;code&amp;gt;WATANABE&amp;lt;/code&amp;gt; attempts to [[save]] the game, although it turns out unsuccessful, and selecting &amp;lt;code&amp;gt;KAGAYA&amp;lt;/code&amp;gt; allows the {{player}} to view his or her {{ga|Trainer Card}}, the opponent&#039;s Trainer Card or activate the [[slot machine]] interface.&lt;br /&gt;
&lt;br /&gt;
The [[cry|cries]] of Pokémon with index numbers 252-276 are playable in the &#039;Driver Test&#039; menu, labelled as &#039;Debugging Version 0509A&#039;. Although these Pokémon normally correspond with [[? (glitch Pokémon)|?]], they have the cries of existing Pokémon exclusively to the Driver Test (with index number 266 and 269), suggesting that they may have once been real Pokémon. The cries, Driver Test and overall Sound Test menu are still present in the final version of all the Generation III GBA games, but are inaccessible under normal conditions.&lt;br /&gt;
&lt;br /&gt;
A video of this debugging version is available here:&lt;br /&gt;
{{youtubevid|mzCwu1JiUbQ|Gligar13Vids|Ruby}}&lt;br /&gt;
&lt;br /&gt;
The debugging functions are mostly documented [http://tcrf.net/Pok%C3%A9mon_Ruby_%28Debug_Version%29 here].&lt;br /&gt;
&lt;br /&gt;
===Limitations===&lt;br /&gt;
[[Junichi Masuda]] stated on his blog that while developing {{game|Ruby and Sapphire|s}}, [[Game Freak]] considered changing the number of {{OBP|Pokémon|species}} the {{player}} can have and the number of [[move]]s a Pokémon can learn but that the idea was later scrapped.&amp;lt;ref&amp;gt;http://www.gamefreak.co.jp/blog/dir_english/?p=28&amp;lt;/ref&amp;gt; It is currently unknown what sort of potential changes were to be made, and as of [[Generation VI]], no changes like this have been made to the series.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{beta|ruby|sapphire}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon Rubin und Saphir (Vorabversion)]]&lt;br /&gt;
[[it:Pokémon Rubino e Zaffiro beta]]&lt;/div&gt;</summary>
		<author><name>Gyro</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Ruby_and_Sapphire_beta&amp;diff=1796594</id>
		<title>Pokémon Ruby and Sapphire beta</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Ruby_and_Sapphire_beta&amp;diff=1796594"/>
		<updated>2012-11-12T10:32:10Z</updated>

		<summary type="html">&lt;p&gt;Gyro: /* Graphics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Several things were originally going to be added to {{game|Ruby and Sapphire|s}} during their development. Some were dropped or changed, and some of the dropped concepts of the prototypes can still be found in the games&#039; programming.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
===Battles===&lt;br /&gt;
It seems that wild [[Double Battles]] were planned to occur in these games in addition to the Double Battles against {{pkmn|Trainer}}s. This is evidenced by a piece of text found in the games&#039; code: &amp;quot;&#039;&#039;Wild \v[&amp;amp;H05] and \v[&amp;amp;H03] appeared!&#039;&#039;&amp;quot;, with &#039;&#039;&#039;\v[&amp;amp;H05]&#039;&#039;&#039; and &#039;&#039;&#039;\v[&amp;amp;H03]&#039;&#039;&#039; being placeholder values used by the game to display the names of the Pokémon that the {{player}} would encounter. This mechanic would later be introduced in [[Generation IV]].&lt;br /&gt;
&lt;br /&gt;
===Prototype music===&lt;br /&gt;
====Generation II music====&lt;br /&gt;
Some remastered [[Generation II]] music exists, inaccessible in the coding of Ruby and Sapphire. Known pieces include:&lt;br /&gt;
* Background music used on [[Route]]s {{rtn|38|Johto}} and {{rtn|39|Johto}}.&lt;br /&gt;
* Background music used in the [[Pokémon Communication Center]] from {{game|Crystal}} when the [[Mobile Adapter GB]] is plugged in.&lt;br /&gt;
* Background music used in [[Saffron City]] during Generation II.&lt;br /&gt;
* Background music used in battles with the [[legendary beasts]] in {{game|Crystal}}.&lt;br /&gt;
* [[Team Rocket]]&#039;s theme.&lt;br /&gt;
&lt;br /&gt;
All of these themes came from {{game2|Gold|Silver|Crystal}}. These may either be early pieces of music used as stand-ins, or may have hinted at [[Game Freak]] having an intent to develop remakes of {{2v2|Gold|Silver}} (which were later [[Pokémon HeartGold and SoulSilver Versions|done in Generation IV]]) instead of or in addition to [[Pokémon FireRed and LeafGreen Versions|one]] of {{2v2|Red|Green}}, or even including [[Johto]] and/or [[Kanto]], à la Gold, Silver, and Crystal. It is possible that this music was only for tests, as they appear in the game programming before the actual music played during the game.&lt;br /&gt;
&lt;br /&gt;
====Other music====&lt;br /&gt;
The [[Pokémon Contest|Contest]] theme, which plays during the appeals round, appears both as its whole variation in addition to four sub-tracks which combine to play the full tune. The sub-tracks are next to the normal music in the games&#039; coding, indicating that they were initially intended to be used, though with what purpose is unknown.&lt;br /&gt;
&lt;br /&gt;
Another song in the programming is a variation of the [[Littleroot Town]] theme, which lacks the introduction and instead goes straight to the loop point.&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
An [[Ability]] known as {{a|Cacophony}} was found within the games&#039; programming; however, no Pokémon have it (unless they are hacked to have it). It is identical to {{a|Soundproof}}, another sound-based Ability, and it allows the Pokémon to avoid all sound-based moves. Since it is identical to Soundproof (thus including it in the final version would have been redundant), some Pokémon with Soundproof may have originally been intended to have Cacophony instead, such as {{p|Whismur}}&#039;s evolutions {{p|Loudred}} and {{p|Exploud}}, well-known for their loudness.&lt;br /&gt;
&lt;br /&gt;
A Pokémon that has been hacked to have Cacophony will regain the normal Ability it should have (according to its [[personality value]]) if it is migrated to [[Generation IV]]. However, it has not been fully confirmed that the Ability is not present within the coding of the Generation IV games.&lt;br /&gt;
&lt;br /&gt;
===Pokémon===&lt;br /&gt;
In an interview in Nintendo Power, it was revealed that {{p|Shellos}} and {{p|Gastrodon}} were originally designed for [[Generation III]] instead of [[Generation IV]]. These are not the forms in the final versions, however; [[Pokémon Diamond and Pearl beta|Diamond and Pearl&#039;s programming code]] reveals a back sprite for both Pokémon, but no front sprite. Shellos&#039;s sprite is pink, like its [[form differences|West Sea variation]], and seems to combine the western variation&#039;s head with the [[form differences|eastern variation]]&#039;s body, while Gastrodon&#039;s sprite is brown and looks like its western variation, but with more rock-like protrusions on its body.&lt;br /&gt;
&lt;br /&gt;
There were also numerous changes to Pokémon included in the games. An early version of {{p|Torchic}} is nearly identical to the current designs, aside from the large floppy ears. There is another design though that shows it inside an eggshell with lots of fluff on its neck. Another curious picture depicts a creature with traits of both {{p|Latias}} and {{p|Blaziken}}, along with an unused {{pkmn|Trainer}}. Concept art of {{p|Treecko}} also shows numerous designs for the Pokémon before the final design was decided, mainly with less elongated head shapes and less round nose than the final design. {{p|Groudon}} also had a picture of its early design shown and it had a different shape to its eyes, one more set of spikes on the torso, one less spike on the tail, one of the spikes on the neck was moved to the head on the final design, overall shapes are much less sharp, head details became much more elongated, and the [[weather trio]] signature body markings are still not present.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;{{roundy|20px}} border: 2px solid #{{ruby color dark}}; background: #{{ruby color}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{sapphire color dark}}; background: #{{sapphire color light}}; width:80px&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
[[File:Torchic Beta.jpg|250px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{sapphire color dark}}; background: #{{sapphire color light}}; width:80px&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
[[File:Torchic Beta2.jpg|250px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{sapphire color dark}}; background: #{{sapphire color light}}; width:80px&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
[[File:Latias Blaziken.jpg|250px]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF;&amp;quot;&amp;gt;Beta design of Torchic&amp;lt;/span&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF;&amp;quot;&amp;gt;Another concept design of Torchic&amp;lt;/span&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF;&amp;quot;&amp;gt;Beta design of Latias/Blaziken and unused Trainer&amp;lt;/span&amp;gt;&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{sapphire color dark}}; background: #{{sapphire color light}}; width:80px&amp;quot; colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
[[File:Treecko concept art.png|250px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{sapphire color dark}}; background: #{{sapphire color light}}; width:80px&amp;quot; colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
[[File:Groudon Beta.jpg|250px]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF;&amp;quot;&amp;gt;Concept art of Treecko&amp;lt;/span&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFFFFF;&amp;quot;&amp;gt;Beta design of Groudon&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trainers===&lt;br /&gt;
Pokémon Sapphire contains some unused Trainer data for [[Archie]], the leader of [[Team Aqua]]. According to the data, he has a level 17 {{p|Togetic}}, with no other Pokémon present in his team. He is also carrying two [[Super Potion|Super Potions]]. This information may indicate that Archie was originally planned to be encountered earlier in the game and was intended to appear with a drastically different sort of team.&lt;br /&gt;
&lt;br /&gt;
==Graphics==&lt;br /&gt;
Some unused graphical elements have been found within the games&#039; coding. Official screenshots also reveal a different representation of certain parts of the graphics. Examples of this include:&lt;br /&gt;
* &#039;&#039;&#039;[[Team Aqua]] sprite&#039;&#039;&#039; - An alternate, unused sprite of a member of Team Aqua is found in the game; this sprite is identical to that of male {{tc|Team Aqua Grunt|Aqua Grunt}}s with the exception of a mirrored body, modified coloration, the addition of a mustache, and a bandanna around the Grunt&#039;s left arm.&lt;br /&gt;
* &#039;&#039;&#039;[[Pokédex]] sprite&#039;&#039;&#039; - What appears to be a prototype model of the sprite that is used for a Pokémon the [[Player character|player]] has not seen is two blocky, big and white question marks instead for the round and black one with a white circle and a white question mark.&lt;br /&gt;
* &#039;&#039;&#039;Tilesets&#039;&#039;&#039; - There is data for an unused tileset, which could have been intended for the [[Mossdeep City]] [[Mossdeep Gym|Gym]] or the [[Trick House]].&lt;br /&gt;
* &#039;&#039;&#039;[[Poké Mart]]&#039;&#039;&#039; - In some early screenshots, Poké Mart roofs are colored red instead of blue.&lt;br /&gt;
* &#039;&#039;&#039;HP bar&#039;&#039;&#039; - There is an HP bar that was different from the final version.&lt;br /&gt;
* &#039;&#039;&#039;Beta Pokémon sprites&#039;&#039;&#039; - There are beta sprites of several Pokémon drawn in a style different from the released game, including {{p|Shroomish}}, {{p|Duskull}}, {{p|Wailmer}}, {{p|Wynaut}}, and {{p|Sharpedo}}.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;{{roundy|20px}} border: 2px solid #{{ruby color dark}}; background: #{{ruby color}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{sapphire color dark}}; background: #{{sapphire color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Spr RS Team Aqua Beta.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{sapphire color dark}}; background: #{{sapphire color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Question Mark.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{sapphire color dark}}; background: #{{sapphire color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Spr 3r 000.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{sapphire color dark}}; background: #{{sapphire color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:BetaMart.jpg]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{sapphire color dark}}; background: #{{sapphire color light}}; width:80px&amp;quot;|&lt;br /&gt;
http://h76.img-up.net/newadvance9ec2.jpg&lt;br /&gt;
&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFFFFF;&amp;quot;&amp;gt;Unused Team Aqua sprite&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFFFFF;&amp;quot;&amp;gt;Unused default Pokédex entry sprite&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFFFFF;&amp;quot;&amp;gt;Used default Pokédex entry sprite&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFFFFF;&amp;quot;&amp;gt;Red roof Poké Mart and black-suited Gentleman&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFFFFF;&amp;quot;&amp;gt;Unused Pokémon Contest stage&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Demo==&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; style=&amp;quot;{{roundy|20px}} border: 2px solid #{{ruby color dark}}; background: #{{ruby color}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{sapphire color dark}}; background: #{{sapphire color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Sharpedo_no_ability.jpg|250px]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#FFFFFF;&amp;quot;&amp;gt;Sharpedo&#039;s lack of ability. In the place where the ability description should be, it says &amp;quot;It doesn&#039;t have an ability.&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A demo was available at the [[Pokémon Festa]] 2002 in Japan. There were beta versions of {{rt|104|Hoenn}} and the [[Pretty Petal Flower Shop]], which is &#039;not yet open&#039; according to the lady inside. There is also an unfinished version of the party screen, alongside a battle system more thoroughly developed in comparison to what was seen in older screenshots. When the battle starts, it is not possible to see how many Pokémon the {{pkmn|Trainer}}s have. Some moves, like {{m|Surf}} and {{m|Faint Attack}}, are depicted with different animations than those seen in the final version. It is also shown that {{p|Sharpedo}} has no [[ability]] in the demo; it could mean that not all Pokémon could have abilities. Given {{p|Sharpedo}}&#039;s low level in the demo, it could also mean that {{p|Carvanha}} didn&#039;t exist at the time.&lt;br /&gt;
&lt;br /&gt;
===Remnants of the demo===&lt;br /&gt;
The alternative versions of {{rt|104|Hoenn}} and the [[Pretty Petal Flower Shop]] still exist within the coding of the final release; though the associated tileset data for the beta Route 104 has since been removed.&lt;br /&gt;
&lt;br /&gt;
The music used in the demo for {{pkmn|Trainer}} battles was used for [[wild Pokémon]] battles in the final version.&lt;br /&gt;
&lt;br /&gt;
Unused dialogue data, associated with the [[Pokémon Festa]] 2002 demo exists within the final game. The text remains untouched in the Japanese versions but has been translated in localized versions of the game.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|sXd_FG0MLSc|xdanielDZD|Ruby}}&lt;br /&gt;
&lt;br /&gt;
==Older text==&lt;br /&gt;
===Pokémon AGB===&lt;br /&gt;
Certain text refers to Pokémon AGB (short for Pokémon Advanced Game Boy), the once tentative title for Pokémon Ruby and Sapphire. They are presumably from the early alpha stages of development.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;&#039;&#039;Message 1: This is sample message 1. Welcome to the world of POKéMON AGB! We hope you enjoy this!&#039;&#039;&amp;quot;&lt;br /&gt;
*&amp;quot;&#039;&#039;Message 2: This is sample message 2. Welcome to the world of POKéMON AGB! We hope you enjoy this!&#039;&#039;&amp;quot;&lt;br /&gt;
*&amp;quot;&#039;&#039;Message 3: This is sample message 3. Welcome to the world of POKéMON AGB! We hope you enjoy this!&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Day-Care Mail===&lt;br /&gt;
Additional unused text makes reference to a Pokémon raised in the [[Pokémon Day Care|Day-Care]] receiving a piece of [[Mail]], presumably if raised with a Pokémon from another {{pkmn|Trainer}}. It is not known why this mentioned feature did not make it into the final game. This piece of text reads:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;By the way, about your (PKMN) it seemed to be friendly with (TRAINER?)&#039;s (PKMN2). I may even have seen it receiving a piece of MAIL.&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Debug menu===&lt;br /&gt;
Leftover text remains from a prototype version of Pokémon Ruby&amp;lt;ref&amp;gt;[http://forums.hidden-palace.org/viewtopic.php?t=2895 Pokémon Ruby Debug]&amp;lt;/ref&amp;gt;. Some of the text is not present within the final game, though there are still references to some of the options such as &amp;quot;Init comm. data&amp;quot;, &amp;quot;Set highest score&amp;quot;, &amp;quot;Reset highest score&amp;quot; and &amp;quot;Set all art museum items&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Prototype Ruby===&lt;br /&gt;
A German-language prototype version of Pokémon Ruby was apparently sold by a [[Nintendo]] representative to an anonymous user &amp;quot;drx&amp;quot;. The prototype has many debugging features, which can be accessed by scrolling through a section presumably relevant to who developed that aspect of the game. For example, choosing &amp;quot;WATANABE&amp;quot; attempts to save the game (though unsuccessfully) and selecting &amp;quot;KAGAYA&amp;quot; allows the player to view his or her {{ga|Trainer Card}}, the opponent&#039;s Trainer Card or activate the [[Game Corner|slot machine]] interface.&lt;br /&gt;
{{youtubevid|mzCwu1JiUbQ|Gligar13Vids|Ruby}}&lt;br /&gt;
&lt;br /&gt;
==Limitations==&lt;br /&gt;
[[Junichi Masuda]] stated that while developing {{2v2|Ruby|Sapphire}}, [[Game Freak]] considered changing the number of Pokémon the player can have and the number of moves a Pokémon can learn; however, the idea was later scrapped. It is currently unknown what sort of potential changes were to be made, and as of [[Generation V]], no changes like this have been made to the series.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{beta|ruby|sapphire}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
[[Category:Pokémon meta]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon Rubin und Saphir (Beta-Version)]]&lt;br /&gt;
[[it:Pokémon Rubino e Zaffiro beta]]&lt;/div&gt;</summary>
		<author><name>Gyro</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Gold_and_Silver_beta&amp;diff=1796593</id>
		<title>Pokémon Gold and Silver beta</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Gold_and_Silver_beta&amp;diff=1796593"/>
		<updated>2012-11-12T10:21:27Z</updated>

		<summary type="html">&lt;p&gt;Gyro: /* First screenshots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; style=&amp;quot;{{roundy|20px}} border: 2px solid #{{gold color dark}}; background: #{{gold color}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1997 Pokemon2 Logo.png|200px]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| The original logo of Pocket Monsters 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The development cycle of {{game|Gold and Silver|s}}, released in 1999 in Japan and 2000 elsewhere, is probably the most discussed and researched of all releases of Pokémon games in the history of the franchise. A relatively broad amount of official material in combination with later investigations reveal a lot of details about incomplete and unreleased elements. Several aspects from their prototype versions are proof of the over two year development period [[Game Freak]] undertook with the sequels of the [[Generation I]] games.&lt;br /&gt;
&lt;br /&gt;
==First mention of Pocket Monsters 2==&lt;br /&gt;
&lt;br /&gt;
In 1997, Nintendo announced the first details of the next generation of Pocket Monsters games, to be titled &#039;&#039;&#039;Pocket Monsters 2: Gold and Silver&#039;&#039;&#039;. The games were intended to be released at the end of the year for both [[Game Boy]] and [[Super Game Boy]].&lt;br /&gt;
&lt;br /&gt;
One of the many additions promised, notably, was a skateboard that could be used in addition to the [[Bicycle]] of the previous games and would allow users to travel to &amp;quot;unusual places&amp;quot;. Though this never made the final cut, other things announced, such as the [[time|real-time clock]], {{cat|Generation II Pokémon|100 new Pokémon}}, including [[List of Pokémon with cross-generational evolutions|new evolutions of old Pokémon]], new [[TM]]s and [[HM]]s containing new [[move]]s were included. The trading and communication abilities of the games were also to be improved, and [[Time Capsule|backward compatibility]] with the Generation I games was also announced.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;{{roundy|20px}} border: 2px solid #{{gold color dark}}; background: #{{gold color}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:MicroGroup Game Review Volume 14.jpg|175px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{white color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1997 GS Pokemon.png|500px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{white color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Rediba Silver Title Cutscene Concept.png|300px]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| A 1997 edition of &#039;&#039;MicroGroup Game Review&#039;&#039;, the cover featuring {{colorlink|prototype Pokémon and characters|000}} that were part of the development of the first {{colorlink|Generation II|000}} releases&lt;br /&gt;
| Four &amp;quot;new&amp;quot; Pokémon that would be included in Pocket Monsters 2: {{colorlink|Donphan|000}}, {{colorlink|Ampharos|000}}, {{colorlink|Slowking|000}}, and {{colorlink|Ho-Oh|000}}. Due to the color palette used in the sprites, these were likely released after the games&#039; development was focused to include {{colorlink|Game Boy Color|000}}-exclusive enhancements&lt;br /&gt;
| Concept art depicting {{colorlink|Ledyba|000}}, {{colorlink|Silver|000}}, and the introductory cutscene from {{colorlink|Gold and Silver|000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===New Pokémon in the anime===&lt;br /&gt;
The {{pkmn|anime}} also provided early looks at the new Pokémon. {{p|Ho-Oh}}, the eventual [[version mascot]] of Pokémon Gold, appeared in the [[EP001|first episode]]. Later, {{TP|Misty|Togepi}} hatched from an Egg {{Ash}} himself found, and [[Misty]] became the first main character to own a [[Generation II]] Pokémon. {{p|Snubbull}} and {{p|Marill}} made their first appearances in &#039;&#039;[[PK01|Pikachu&#039;s Vacation]]&#039;&#039;, and {{p|Donphan}} appeared at the start of &#039;&#039;[[M01|Mewtwo Strikes Back]]&#039;&#039;. During [[Pokémon: Adventures in the Orange Islands|the second season]], Ash and Misty also encountered {{Tracey}}, who owned a {{TP|Tracey|Marill}}; {{OBP|Lugia|M02}}, the version mascot of Pokémon Silver, was the focus of [[M02|the second movie]], in which {{p|Slowking}} also appeared. {{p|Bellossom}}, {{p|Ledyba}}, {{p|Hoothoot}}, and {{p|Elekid}} also made an appearance in &#039;&#039;[[PK04|Pikachu&#039;s Rescue Adventure]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===First screenshots===&lt;br /&gt;
The color scheme in these screenshots was not as varied as the one provided by the [[Game Boy Color]]. Instead, the colorscheme of these screenshots indicates that the games initially used a palette-changing feature that was present on the [[Super Game Boy]] (as well as the [[Pokémon Stadium series]] games and {{game|Yellow}}), with different areas being colored differently (such as [[Pewter City]] having a gray palette, [[Cerulean City]] having a blue palette, and so on).&lt;br /&gt;
&lt;br /&gt;
At this time, the early game screenshots released generally didn&#039;t look all that much different from [[Generation I]]. The pictures clearly show the games&#039; engine being in a more developed but still early stage. The lack of battle images would seem to indicate that a redone battle system had not been implemented yet.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;{{roundy|20px}} border: 2px solid #{{gold color dark}}; background: #{{gold color}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1997 GS Building.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1997 GS Silent Hills.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1997 GS Violet City.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1997 GS Violet City 2.png|150x117px]]&lt;br /&gt;
&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| Coming out of a building&lt;br /&gt;
| Silent Hills&amp;lt;br&amp;gt;(Japanese: &#039;&#039;&#039;{{tt|サイレントヒルズ|Sairento Hiruzu}}&#039;&#039;&#039;),&amp;lt;br&amp;gt;the originally planned&amp;lt;br&amp;gt;starting town&lt;br /&gt;
| This town was ultimately either changed into {{colorlink|Ecruteak City|000}} (perhaps with the {{colorlink|Tin Tower|000}} at right) or removed altogether&lt;br /&gt;
| The same location from a different build of the game, with some map elements altered and the trees more closely resembling those used in the final version&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;{{roundy|20px}} border: 2px solid #{{gold color dark}}; background: #{{gold color}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1997 GS Surfing.png|150x117px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1997 GS Ruins.png|150x117px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1997 GS Route 35.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1997 GS Goldenrod City.png]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
|Whirlpools were originally randomly interspersed across sea routes to serve as obstacles.&lt;br /&gt;
|An early design for the [[Pokémon Center]]. An [[Unown]] ruin can be seen in the upper-right corner of the picture.&lt;br /&gt;
| A simplified version of {{colorlink|Johto Route 35|000}} and {{colorlink|National Park|000}}&#039;s entrance, except with water instead of trees and fences and no open path to the right&lt;br /&gt;
| A possible early design for the {{colorlink|Goldenrod Radio Tower|000}} can be seen on the right-hand side of this screenshot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
And also this game have a [http://k38.img-up.net/gs_098_smac976.gif] possibly Pokémon Gold and Silver Beta Casinò and two other map about Pokémon Gold and Silver Alpha [http://t04.img-up.net/b2-109f4e.gif]  [http://z47.img-up.net/b2-11b338.gif].&lt;br /&gt;
&lt;br /&gt;
==Pocket Monsters Gold and Silver announced==&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; style=&amp;quot;{{roundy|20px}} border: 2px solid #{{gold color dark}}; background: #{{gold color}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1998 Pokemon GS Logo.png|200px]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| The second logo of Pocket Monsters Gold and Silver, with the number 2 being&amp;lt;br&amp;gt;dropped from the title&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The end of 1997 passed without a release for Pocket Monsters 2: Gold and Silver. The potential release date was removed, and things generally stayed quiet until early 1998.&lt;br /&gt;
&lt;br /&gt;
It was at this time that the games were reannounced as Pocket Monsters Gold and Silver. Though the &amp;quot;2&amp;quot; was dropped, the games remained essentially a sequel to [[Generation I]]. Much of the year was quiet with regard to information about the games, as [[Pokémon Yellow Version|Pocket Monsters: Pikachu]] was on its way out in Japan, and {{game|Red and Blue|s}} and the [[Pokémon anime]] were on their way to the United States.&lt;br /&gt;
{{-}}&lt;br /&gt;
==New information emerges==&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; style=&amp;quot;{{roundy|20px}} border: 2px solid #{{gold color dark}}; background: #{{gold color}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 Pokemon Gold Logo.png]]&lt;br /&gt;
|&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 Pokemon Silver Logo.png]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| The final logos of Pocket Monsters Gold and Silver&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Following nearly a year without press releases, the Nintendo site was finally updated with new information on Pocket Monsters Gold and Silver. A revised release date of June 1999 was given and it was announced the games would be compatible with the then soon-to-be-released [[Game Boy Color]].&lt;br /&gt;
&lt;br /&gt;
[[Ken Sugimori]]&#039;s artwork for {{p|Slowking}}, {{p|Marill}}, {{p|Bellossom}}, and {{p|Hoothoot}} was also released, as were several screens of the new battle system featuring fully colored sprites.&lt;br /&gt;
&lt;br /&gt;
The battle screens are very similar to the final ones; however, the absence of [[gender]] notation is apparent. Pokémon gender was a previously announced feature, and the display of gender during battle was likely added later as a convenience to players.&lt;br /&gt;
&lt;br /&gt;
The attack stats window, which in the final version tells players the remaining and total PP of each move, as well as its type, was apparently not fully completed at this point in development.&lt;br /&gt;
&lt;br /&gt;
The battle system, nearly complete, was demonstrated, including wild Pokémon encounters. The new [[Pokédex]], while close to completion, was still missing several features, such as the [[footprint]] and [[National Pokédex]] number of the Pokémon. The &amp;quot;location&amp;quot;, &amp;quot;[[cry]]&amp;quot;, and &amp;quot;print&amp;quot; functions were also missing.&lt;br /&gt;
&lt;br /&gt;
The images released look very similar to the images that appear in the final versions of the games. The locations shown don&#039;t appear to be part of the final map, though they look similar.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;{{roundy|20px}} border: 2px solid #{{gold color dark}}; background: #{{gold color}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 Slowking Artwork.png|100px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 Marill Artwork.png|100px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 Bellossom Artwork.png|100px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 Hoothoot Artwork.png|100px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 shot p1.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 shot p2.png|150px]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| Artwork of {{colorlink|Slowking (Pokémon)|000|Slowking}}&lt;br /&gt;
| Artwork of {{colorlink|Marill (Pokémon)|000|Marill}}&lt;br /&gt;
| Artwork of {{colorlink|Bellossom (Pokémon)|000|Bellossom}}&lt;br /&gt;
| Artwork of {{colorlink|Hoothoot (Pokémon)|000|Hoothoot}}&lt;br /&gt;
| {{colorlink|Snubbull (Pokémon)|000|Snubbull}} vs. {{colorlink|Marill (Pokémon)|000|Marill}}&lt;br /&gt;
| {{colorlink|Butterfree (Pokémon)|000|Butterfree}} vs. {{colorlink|Venusaur (Pokémon)|000|Venusaur}}&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 shot p3.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 shot p4.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999-GS beta title screen.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 trailer titlescr.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 trailer battle2.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 Slowking Pokedex entry.png|150px]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| Player vs. {{colorlink|Picnicker|000}} Kim on&amp;lt;br&amp;gt;{{colorlink|Johto Route 35|000}}&lt;br /&gt;
| {{colorlink|Charizard (Pokémon)|000|Charizard}} vs. {{colorlink|Donphan (Pokémon)|000|Donphan}}&lt;br /&gt;
| The prototype title screen of Pokémon Gold, reminiscent of those of Red, Green, and Blue&lt;br /&gt;
| A near final title screen for Gold&lt;br /&gt;
| &amp;quot;Ah! A wild {{colorlink|Togepi (Pokémon)|000|Togepi}} appeared!&amp;quot;&lt;br /&gt;
| &amp;quot;Now investigating this newly discovered Pokémon.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Postrelease discoveries==&lt;br /&gt;
&lt;br /&gt;
===Leftovers===&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; style=&amp;quot;{{roundy|20px}} border: 2px solid #{{gold color dark}}; background: #{{gold color}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Olivine beta house.png]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| &amp;quot;When my Pokémon got sick, the pharmacist in Ecruteak made some medicine for me.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Since Pokémon Gold and Silver were released, other things have been uncovered that reveal interesting details about the games&#039; development. The final games have a large number of incomplete maps that detail what most [[Johto]] towns looked like during development. One of the most complete prototype maps found in their programming is a rough version of the {{safari|Kanto}}. Surprisingly, it has several of its attributes defined, such as music, connections to [[Fuchsia City]] and even wild Pokémon found by fishing in a small pool in the area, which other prototype maps do not have. The Safari Zone also appears in the internal list of [[Pokégear]] map locations, along with [[Viridian Forest]], [[Cerulean Cave]], and {{ka|Pokémon Mansion}}. Another complete map is a house in [[Olivine City]], where a woman refers to a pharmacy in [[Ecruteak City]] instead of [[Cianwood City]]. It is unknown if this is a typo made by the game designers or if this means the Cianwood Pharmacy was originally meant to appear in Ecruteak.&lt;br /&gt;
&lt;br /&gt;
Full maps (minus events) exist for the [[Cinnabar Island]] Lab, indicating Cinnabar Island was originally to make an appearance without the erupted volcano, or at least that the lab was going to remain.&lt;br /&gt;
Apart from maps, other uncovered elements include a mine cart image in the cave tileset, and a second card-flipping [[Game Corner]] game. There is also an unused event script, complete with text, which would allow a different event for a level 40 {{p|Entei}}, analogous to the birds in [[Generation I]].&lt;br /&gt;
&lt;br /&gt;
In addition, the games include large amounts of unreferenced text. For example, one block of text references the fact that [[Honey|Sweet Honey]], which made its debut in [[Generation IV]], was planned as early as [[Generation II]]. Code and text remain for yet another forgotten feature, the ability to name the player&#039;s mother. Space is reserved in RAM for two other names as well, which default to RED and GREEN &amp;amp;mdash; the player character and rival from Red and Blue.&lt;br /&gt;
&lt;br /&gt;
The {{t|Bird}} type from [[Generation I]] remains in [[Generation II]]. This is presumed to be a carryover from the [[Generation I]] game engine, as Gold and Silver are based on it. Also returning from leftover [[Generation I]] code are the [[Town Map]] and [[Poké Flute]] items. Both are named &amp;quot;[[Teru-sama]]&amp;quot; and are unusable, but if hacked to have a use option, the Poké Flute will still function, and the Town Map will attempt to, but fail, as the data it would access is now in a different location.&lt;br /&gt;
&lt;br /&gt;
There is unused battle data for {{ga|Cal}}, the default opponent in the [[Trainer House]]. There are two parties - one with the basic forms of the [[Johto]] starters and one with the middle forms of the Johto starters. As [[Viridian City]] and therefore Trainer House cannot be legally accessed until late in the game, it is unknown what purpose these parties would have served.&lt;br /&gt;
&lt;br /&gt;
Another beta remnant is an unused sprite. This sprite is that of the player, only not carrying his pack. This sprite may have been originally intended to be used by the {{ga|Cal}} event, but was later left in favor of the player&#039;s own sprite. This sprite is fully inserted in the game, containing all data of a normal overworld sprite, except it is not used by any known event in the game. It may have been intended as the sprite used at the start of the game (when naming the player character).&lt;br /&gt;
&lt;br /&gt;
There is hidden text for an event related with the [[Burned Tower]], where someone&#039;s daughter was missing. It is possible that this event made its final debut as the missing granddaughter in the [[S.S. Aqua]].&lt;br /&gt;
&lt;br /&gt;
===Beta maps===&lt;br /&gt;
Beta maps can be found existing in the final game&#039;s code. They appear to be a version between the ones presented originally, and the ones that were final.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;{{roundy|20px}} border: 2px solid #{{gold color dark}}; background: #{{gold color}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:New bark beta.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Cherrygrove beta.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Violet_beta.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Azalea_beta.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Ecruteak_beta.png|150px]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| {{colorlink|New Bark Town|000}}&#039;s beta map&lt;br /&gt;
| {{colorlink|Cherrygrove City|000}}&#039;s beta map&lt;br /&gt;
| {{colorlink|Violet City|000}}&#039;s beta map&lt;br /&gt;
| A beta map of a town,&amp;lt;br&amp;gt;possibly {{colorlink|Azalea|000}}&lt;br /&gt;
| {{colorlink|Ecruteak City|000}}&#039;s beta map, showing the {{colorlink|Magnet Train|000}} tracks&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Olivine_beta.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Beta Lake of Rage.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Blackthorn beta.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Beta Safari Zone GSC.png|75px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Route_23_beta.png|35px]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| {{colorlink|Olivine City|000}}&#039;s beta map&lt;br /&gt;
| A prototype {{colorlink|Lake of Rage|000}}, with the incorporated {{colorlink|Gym|000}}&lt;br /&gt;
| A possible beta map of&amp;lt;br&amp;gt;{{colorlink|Blackthorn City|000}}&lt;br /&gt;
| The {{colorlink|beta Safari Zone|000}}, which uses the {{colorlink|Generation II|000}} {{colorlink|evolution|000}} music as the background theme&lt;br /&gt;
| Beta map of {{colorlink|Kanto Route 23|000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://web.archive.org/web/20090529070931/http://glitchcity.info/docs/gscsafarizone Glitch City Safari Zone]&lt;br /&gt;
* [http://web.archive.org/web/20071202131509/http://www.geocities.com/worldofpkmn/gs_pre/gs_pre.htm Pokémon GS Pre-Release Images] (Wayback archive)&lt;br /&gt;
* [http://gameboy.ign.com/ IGN Pocket]&lt;br /&gt;
* [http://pkmn.net/?action=content&amp;amp;page=viewpage&amp;amp;id=109&amp;amp;parentsection=1 Pokémon GS prototype Information]&lt;br /&gt;
* [http://pkmn.net/?action=content&amp;amp;page=viewpage&amp;amp;id=112&amp;amp;parentsection=1 Pkmn.co.uk Lost Pokémon!]&lt;br /&gt;
* [http://pkmn.net/?action=gallery&amp;amp;page=viewgall&amp;amp;id=19 Pkmn.co.uk GS prototype Maps]&lt;br /&gt;
* [http://www.freewebs.com/tohjofalls/crysdump.txt Tohjo Falls Crystal Text Dump]&lt;br /&gt;
* [http://web.archive.org/web/20041021125709/pokefor.greenchu.de/meowth346/gbc/alpha/ Pokefor.tk Pokémon GS Pre-Release] (Wayback archive)&lt;br /&gt;
* [http://web.archive.org/web/20101115173729/http://web.me.com/celebi23/Spaceworld_97_Pokemon/Main.html Pocket Monsters 2 Alpha Release Information] (Wayback archive)&lt;br /&gt;
* [http://mltreq.alwaysdata.net/i/beta-song Beta Song]&lt;br /&gt;
* [http://mltreq.alwaysdata.net/i/ecruteak-daughter Ecruteak Daughter]&lt;br /&gt;
&lt;br /&gt;
{{beta|gold|silver}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon meta]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon Gold &amp;amp; Silber (Beta)]]&lt;br /&gt;
[[it:Pokémon Oro e Argento beta]]&lt;/div&gt;</summary>
		<author><name>Gyro</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Gold_and_Silver_beta&amp;diff=1796592</id>
		<title>Pokémon Gold and Silver beta</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Gold_and_Silver_beta&amp;diff=1796592"/>
		<updated>2012-11-12T10:21:05Z</updated>

		<summary type="html">&lt;p&gt;Gyro: /* Beta maps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; style=&amp;quot;{{roundy|20px}} border: 2px solid #{{gold color dark}}; background: #{{gold color}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1997 Pokemon2 Logo.png|200px]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| The original logo of Pocket Monsters 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The development cycle of {{game|Gold and Silver|s}}, released in 1999 in Japan and 2000 elsewhere, is probably the most discussed and researched of all releases of Pokémon games in the history of the franchise. A relatively broad amount of official material in combination with later investigations reveal a lot of details about incomplete and unreleased elements. Several aspects from their prototype versions are proof of the over two year development period [[Game Freak]] undertook with the sequels of the [[Generation I]] games.&lt;br /&gt;
&lt;br /&gt;
==First mention of Pocket Monsters 2==&lt;br /&gt;
&lt;br /&gt;
In 1997, Nintendo announced the first details of the next generation of Pocket Monsters games, to be titled &#039;&#039;&#039;Pocket Monsters 2: Gold and Silver&#039;&#039;&#039;. The games were intended to be released at the end of the year for both [[Game Boy]] and [[Super Game Boy]].&lt;br /&gt;
&lt;br /&gt;
One of the many additions promised, notably, was a skateboard that could be used in addition to the [[Bicycle]] of the previous games and would allow users to travel to &amp;quot;unusual places&amp;quot;. Though this never made the final cut, other things announced, such as the [[time|real-time clock]], {{cat|Generation II Pokémon|100 new Pokémon}}, including [[List of Pokémon with cross-generational evolutions|new evolutions of old Pokémon]], new [[TM]]s and [[HM]]s containing new [[move]]s were included. The trading and communication abilities of the games were also to be improved, and [[Time Capsule|backward compatibility]] with the Generation I games was also announced.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;{{roundy|20px}} border: 2px solid #{{gold color dark}}; background: #{{gold color}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:MicroGroup Game Review Volume 14.jpg|175px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{white color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1997 GS Pokemon.png|500px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{white color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Rediba Silver Title Cutscene Concept.png|300px]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| A 1997 edition of &#039;&#039;MicroGroup Game Review&#039;&#039;, the cover featuring {{colorlink|prototype Pokémon and characters|000}} that were part of the development of the first {{colorlink|Generation II|000}} releases&lt;br /&gt;
| Four &amp;quot;new&amp;quot; Pokémon that would be included in Pocket Monsters 2: {{colorlink|Donphan|000}}, {{colorlink|Ampharos|000}}, {{colorlink|Slowking|000}}, and {{colorlink|Ho-Oh|000}}. Due to the color palette used in the sprites, these were likely released after the games&#039; development was focused to include {{colorlink|Game Boy Color|000}}-exclusive enhancements&lt;br /&gt;
| Concept art depicting {{colorlink|Ledyba|000}}, {{colorlink|Silver|000}}, and the introductory cutscene from {{colorlink|Gold and Silver|000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===New Pokémon in the anime===&lt;br /&gt;
The {{pkmn|anime}} also provided early looks at the new Pokémon. {{p|Ho-Oh}}, the eventual [[version mascot]] of Pokémon Gold, appeared in the [[EP001|first episode]]. Later, {{TP|Misty|Togepi}} hatched from an Egg {{Ash}} himself found, and [[Misty]] became the first main character to own a [[Generation II]] Pokémon. {{p|Snubbull}} and {{p|Marill}} made their first appearances in &#039;&#039;[[PK01|Pikachu&#039;s Vacation]]&#039;&#039;, and {{p|Donphan}} appeared at the start of &#039;&#039;[[M01|Mewtwo Strikes Back]]&#039;&#039;. During [[Pokémon: Adventures in the Orange Islands|the second season]], Ash and Misty also encountered {{Tracey}}, who owned a {{TP|Tracey|Marill}}; {{OBP|Lugia|M02}}, the version mascot of Pokémon Silver, was the focus of [[M02|the second movie]], in which {{p|Slowking}} also appeared. {{p|Bellossom}}, {{p|Ledyba}}, {{p|Hoothoot}}, and {{p|Elekid}} also made an appearance in &#039;&#039;[[PK04|Pikachu&#039;s Rescue Adventure]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===First screenshots===&lt;br /&gt;
The color scheme in these screenshots was not as varied as the one provided by the [[Game Boy Color]]. Instead, the colorscheme of these screenshots indicates that the games initially used a palette-changing feature that was present on the [[Super Game Boy]] (as well as the [[Pokémon Stadium series]] games and {{game|Yellow}}), with different areas being colored differently (such as [[Pewter City]] having a gray palette, [[Cerulean City]] having a blue palette, and so on).&lt;br /&gt;
&lt;br /&gt;
At this time, the early game screenshots released generally didn&#039;t look all that much different from [[Generation I]]. The pictures clearly show the games&#039; engine being in a more developed but still early stage. The lack of battle images would seem to indicate that a redone battle system had not been implemented yet.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;{{roundy|20px}} border: 2px solid #{{gold color dark}}; background: #{{gold color}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1997 GS Building.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1997 GS Silent Hills.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1997 GS Violet City.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1997 GS Violet City 2.png|150x117px]]&lt;br /&gt;
&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| Coming out of a building&lt;br /&gt;
| Silent Hills&amp;lt;br&amp;gt;(Japanese: &#039;&#039;&#039;{{tt|サイレントヒルズ|Sairento Hiruzu}}&#039;&#039;&#039;),&amp;lt;br&amp;gt;the originally planned&amp;lt;br&amp;gt;starting town&lt;br /&gt;
| This town was ultimately either changed into {{colorlink|Ecruteak City|000}} (perhaps with the {{colorlink|Tin Tower|000}} at right) or removed altogether&lt;br /&gt;
| The same location from a different build of the game, with some map elements altered and the trees more closely resembling those used in the final version&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;{{roundy|20px}} border: 2px solid #{{gold color dark}}; background: #{{gold color}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1997 GS Surfing.png|150x117px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1997 GS Ruins.png|150x117px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1997 GS Route 35.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1997 GS Goldenrod City.png]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
|Whirlpools were originally randomly interspersed across sea routes to serve as obstacles.&lt;br /&gt;
|An early design for the [[Pokémon Center]]. An [[Unown]] ruin can be seen in the upper-right corner of the picture.&lt;br /&gt;
| A simplified version of {{colorlink|Johto Route 35|000}} and {{colorlink|National Park|000}}&#039;s entrance, except with water instead of trees and fences and no open path to the right&lt;br /&gt;
| A possible early design for the {{colorlink|Goldenrod Radio Tower|000}} can be seen on the right-hand side of this screenshot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pocket Monsters Gold and Silver announced==&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; style=&amp;quot;{{roundy|20px}} border: 2px solid #{{gold color dark}}; background: #{{gold color}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1998 Pokemon GS Logo.png|200px]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| The second logo of Pocket Monsters Gold and Silver, with the number 2 being&amp;lt;br&amp;gt;dropped from the title&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The end of 1997 passed without a release for Pocket Monsters 2: Gold and Silver. The potential release date was removed, and things generally stayed quiet until early 1998.&lt;br /&gt;
&lt;br /&gt;
It was at this time that the games were reannounced as Pocket Monsters Gold and Silver. Though the &amp;quot;2&amp;quot; was dropped, the games remained essentially a sequel to [[Generation I]]. Much of the year was quiet with regard to information about the games, as [[Pokémon Yellow Version|Pocket Monsters: Pikachu]] was on its way out in Japan, and {{game|Red and Blue|s}} and the [[Pokémon anime]] were on their way to the United States.&lt;br /&gt;
{{-}}&lt;br /&gt;
==New information emerges==&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; style=&amp;quot;{{roundy|20px}} border: 2px solid #{{gold color dark}}; background: #{{gold color}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 Pokemon Gold Logo.png]]&lt;br /&gt;
|&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 Pokemon Silver Logo.png]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| The final logos of Pocket Monsters Gold and Silver&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Following nearly a year without press releases, the Nintendo site was finally updated with new information on Pocket Monsters Gold and Silver. A revised release date of June 1999 was given and it was announced the games would be compatible with the then soon-to-be-released [[Game Boy Color]].&lt;br /&gt;
&lt;br /&gt;
[[Ken Sugimori]]&#039;s artwork for {{p|Slowking}}, {{p|Marill}}, {{p|Bellossom}}, and {{p|Hoothoot}} was also released, as were several screens of the new battle system featuring fully colored sprites.&lt;br /&gt;
&lt;br /&gt;
The battle screens are very similar to the final ones; however, the absence of [[gender]] notation is apparent. Pokémon gender was a previously announced feature, and the display of gender during battle was likely added later as a convenience to players.&lt;br /&gt;
&lt;br /&gt;
The attack stats window, which in the final version tells players the remaining and total PP of each move, as well as its type, was apparently not fully completed at this point in development.&lt;br /&gt;
&lt;br /&gt;
The battle system, nearly complete, was demonstrated, including wild Pokémon encounters. The new [[Pokédex]], while close to completion, was still missing several features, such as the [[footprint]] and [[National Pokédex]] number of the Pokémon. The &amp;quot;location&amp;quot;, &amp;quot;[[cry]]&amp;quot;, and &amp;quot;print&amp;quot; functions were also missing.&lt;br /&gt;
&lt;br /&gt;
The images released look very similar to the images that appear in the final versions of the games. The locations shown don&#039;t appear to be part of the final map, though they look similar.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;{{roundy|20px}} border: 2px solid #{{gold color dark}}; background: #{{gold color}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 Slowking Artwork.png|100px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 Marill Artwork.png|100px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 Bellossom Artwork.png|100px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 Hoothoot Artwork.png|100px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 shot p1.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 shot p2.png|150px]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| Artwork of {{colorlink|Slowking (Pokémon)|000|Slowking}}&lt;br /&gt;
| Artwork of {{colorlink|Marill (Pokémon)|000|Marill}}&lt;br /&gt;
| Artwork of {{colorlink|Bellossom (Pokémon)|000|Bellossom}}&lt;br /&gt;
| Artwork of {{colorlink|Hoothoot (Pokémon)|000|Hoothoot}}&lt;br /&gt;
| {{colorlink|Snubbull (Pokémon)|000|Snubbull}} vs. {{colorlink|Marill (Pokémon)|000|Marill}}&lt;br /&gt;
| {{colorlink|Butterfree (Pokémon)|000|Butterfree}} vs. {{colorlink|Venusaur (Pokémon)|000|Venusaur}}&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 shot p3.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 shot p4.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999-GS beta title screen.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 trailer titlescr.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 trailer battle2.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 Slowking Pokedex entry.png|150px]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| Player vs. {{colorlink|Picnicker|000}} Kim on&amp;lt;br&amp;gt;{{colorlink|Johto Route 35|000}}&lt;br /&gt;
| {{colorlink|Charizard (Pokémon)|000|Charizard}} vs. {{colorlink|Donphan (Pokémon)|000|Donphan}}&lt;br /&gt;
| The prototype title screen of Pokémon Gold, reminiscent of those of Red, Green, and Blue&lt;br /&gt;
| A near final title screen for Gold&lt;br /&gt;
| &amp;quot;Ah! A wild {{colorlink|Togepi (Pokémon)|000|Togepi}} appeared!&amp;quot;&lt;br /&gt;
| &amp;quot;Now investigating this newly discovered Pokémon.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Postrelease discoveries==&lt;br /&gt;
&lt;br /&gt;
===Leftovers===&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; style=&amp;quot;{{roundy|20px}} border: 2px solid #{{gold color dark}}; background: #{{gold color}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Olivine beta house.png]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| &amp;quot;When my Pokémon got sick, the pharmacist in Ecruteak made some medicine for me.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Since Pokémon Gold and Silver were released, other things have been uncovered that reveal interesting details about the games&#039; development. The final games have a large number of incomplete maps that detail what most [[Johto]] towns looked like during development. One of the most complete prototype maps found in their programming is a rough version of the {{safari|Kanto}}. Surprisingly, it has several of its attributes defined, such as music, connections to [[Fuchsia City]] and even wild Pokémon found by fishing in a small pool in the area, which other prototype maps do not have. The Safari Zone also appears in the internal list of [[Pokégear]] map locations, along with [[Viridian Forest]], [[Cerulean Cave]], and {{ka|Pokémon Mansion}}. Another complete map is a house in [[Olivine City]], where a woman refers to a pharmacy in [[Ecruteak City]] instead of [[Cianwood City]]. It is unknown if this is a typo made by the game designers or if this means the Cianwood Pharmacy was originally meant to appear in Ecruteak.&lt;br /&gt;
&lt;br /&gt;
Full maps (minus events) exist for the [[Cinnabar Island]] Lab, indicating Cinnabar Island was originally to make an appearance without the erupted volcano, or at least that the lab was going to remain.&lt;br /&gt;
Apart from maps, other uncovered elements include a mine cart image in the cave tileset, and a second card-flipping [[Game Corner]] game. There is also an unused event script, complete with text, which would allow a different event for a level 40 {{p|Entei}}, analogous to the birds in [[Generation I]].&lt;br /&gt;
&lt;br /&gt;
In addition, the games include large amounts of unreferenced text. For example, one block of text references the fact that [[Honey|Sweet Honey]], which made its debut in [[Generation IV]], was planned as early as [[Generation II]]. Code and text remain for yet another forgotten feature, the ability to name the player&#039;s mother. Space is reserved in RAM for two other names as well, which default to RED and GREEN &amp;amp;mdash; the player character and rival from Red and Blue.&lt;br /&gt;
&lt;br /&gt;
The {{t|Bird}} type from [[Generation I]] remains in [[Generation II]]. This is presumed to be a carryover from the [[Generation I]] game engine, as Gold and Silver are based on it. Also returning from leftover [[Generation I]] code are the [[Town Map]] and [[Poké Flute]] items. Both are named &amp;quot;[[Teru-sama]]&amp;quot; and are unusable, but if hacked to have a use option, the Poké Flute will still function, and the Town Map will attempt to, but fail, as the data it would access is now in a different location.&lt;br /&gt;
&lt;br /&gt;
There is unused battle data for {{ga|Cal}}, the default opponent in the [[Trainer House]]. There are two parties - one with the basic forms of the [[Johto]] starters and one with the middle forms of the Johto starters. As [[Viridian City]] and therefore Trainer House cannot be legally accessed until late in the game, it is unknown what purpose these parties would have served.&lt;br /&gt;
&lt;br /&gt;
Another beta remnant is an unused sprite. This sprite is that of the player, only not carrying his pack. This sprite may have been originally intended to be used by the {{ga|Cal}} event, but was later left in favor of the player&#039;s own sprite. This sprite is fully inserted in the game, containing all data of a normal overworld sprite, except it is not used by any known event in the game. It may have been intended as the sprite used at the start of the game (when naming the player character).&lt;br /&gt;
&lt;br /&gt;
There is hidden text for an event related with the [[Burned Tower]], where someone&#039;s daughter was missing. It is possible that this event made its final debut as the missing granddaughter in the [[S.S. Aqua]].&lt;br /&gt;
&lt;br /&gt;
===Beta maps===&lt;br /&gt;
Beta maps can be found existing in the final game&#039;s code. They appear to be a version between the ones presented originally, and the ones that were final.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;{{roundy|20px}} border: 2px solid #{{gold color dark}}; background: #{{gold color}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:New bark beta.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Cherrygrove beta.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Violet_beta.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Azalea_beta.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Ecruteak_beta.png|150px]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| {{colorlink|New Bark Town|000}}&#039;s beta map&lt;br /&gt;
| {{colorlink|Cherrygrove City|000}}&#039;s beta map&lt;br /&gt;
| {{colorlink|Violet City|000}}&#039;s beta map&lt;br /&gt;
| A beta map of a town,&amp;lt;br&amp;gt;possibly {{colorlink|Azalea|000}}&lt;br /&gt;
| {{colorlink|Ecruteak City|000}}&#039;s beta map, showing the {{colorlink|Magnet Train|000}} tracks&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Olivine_beta.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Beta Lake of Rage.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Blackthorn beta.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Beta Safari Zone GSC.png|75px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Route_23_beta.png|35px]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| {{colorlink|Olivine City|000}}&#039;s beta map&lt;br /&gt;
| A prototype {{colorlink|Lake of Rage|000}}, with the incorporated {{colorlink|Gym|000}}&lt;br /&gt;
| A possible beta map of&amp;lt;br&amp;gt;{{colorlink|Blackthorn City|000}}&lt;br /&gt;
| The {{colorlink|beta Safari Zone|000}}, which uses the {{colorlink|Generation II|000}} {{colorlink|evolution|000}} music as the background theme&lt;br /&gt;
| Beta map of {{colorlink|Kanto Route 23|000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://web.archive.org/web/20090529070931/http://glitchcity.info/docs/gscsafarizone Glitch City Safari Zone]&lt;br /&gt;
* [http://web.archive.org/web/20071202131509/http://www.geocities.com/worldofpkmn/gs_pre/gs_pre.htm Pokémon GS Pre-Release Images] (Wayback archive)&lt;br /&gt;
* [http://gameboy.ign.com/ IGN Pocket]&lt;br /&gt;
* [http://pkmn.net/?action=content&amp;amp;page=viewpage&amp;amp;id=109&amp;amp;parentsection=1 Pokémon GS prototype Information]&lt;br /&gt;
* [http://pkmn.net/?action=content&amp;amp;page=viewpage&amp;amp;id=112&amp;amp;parentsection=1 Pkmn.co.uk Lost Pokémon!]&lt;br /&gt;
* [http://pkmn.net/?action=gallery&amp;amp;page=viewgall&amp;amp;id=19 Pkmn.co.uk GS prototype Maps]&lt;br /&gt;
* [http://www.freewebs.com/tohjofalls/crysdump.txt Tohjo Falls Crystal Text Dump]&lt;br /&gt;
* [http://web.archive.org/web/20041021125709/pokefor.greenchu.de/meowth346/gbc/alpha/ Pokefor.tk Pokémon GS Pre-Release] (Wayback archive)&lt;br /&gt;
* [http://web.archive.org/web/20101115173729/http://web.me.com/celebi23/Spaceworld_97_Pokemon/Main.html Pocket Monsters 2 Alpha Release Information] (Wayback archive)&lt;br /&gt;
* [http://mltreq.alwaysdata.net/i/beta-song Beta Song]&lt;br /&gt;
* [http://mltreq.alwaysdata.net/i/ecruteak-daughter Ecruteak Daughter]&lt;br /&gt;
&lt;br /&gt;
{{beta|gold|silver}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon meta]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon Gold &amp;amp; Silber (Beta)]]&lt;br /&gt;
[[it:Pokémon Oro e Argento beta]]&lt;/div&gt;</summary>
		<author><name>Gyro</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Gold_and_Silver_beta&amp;diff=1796591</id>
		<title>Pokémon Gold and Silver beta</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Gold_and_Silver_beta&amp;diff=1796591"/>
		<updated>2012-11-12T10:20:02Z</updated>

		<summary type="html">&lt;p&gt;Gyro: /* Beta maps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; style=&amp;quot;{{roundy|20px}} border: 2px solid #{{gold color dark}}; background: #{{gold color}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1997 Pokemon2 Logo.png|200px]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| The original logo of Pocket Monsters 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The development cycle of {{game|Gold and Silver|s}}, released in 1999 in Japan and 2000 elsewhere, is probably the most discussed and researched of all releases of Pokémon games in the history of the franchise. A relatively broad amount of official material in combination with later investigations reveal a lot of details about incomplete and unreleased elements. Several aspects from their prototype versions are proof of the over two year development period [[Game Freak]] undertook with the sequels of the [[Generation I]] games.&lt;br /&gt;
&lt;br /&gt;
==First mention of Pocket Monsters 2==&lt;br /&gt;
&lt;br /&gt;
In 1997, Nintendo announced the first details of the next generation of Pocket Monsters games, to be titled &#039;&#039;&#039;Pocket Monsters 2: Gold and Silver&#039;&#039;&#039;. The games were intended to be released at the end of the year for both [[Game Boy]] and [[Super Game Boy]].&lt;br /&gt;
&lt;br /&gt;
One of the many additions promised, notably, was a skateboard that could be used in addition to the [[Bicycle]] of the previous games and would allow users to travel to &amp;quot;unusual places&amp;quot;. Though this never made the final cut, other things announced, such as the [[time|real-time clock]], {{cat|Generation II Pokémon|100 new Pokémon}}, including [[List of Pokémon with cross-generational evolutions|new evolutions of old Pokémon]], new [[TM]]s and [[HM]]s containing new [[move]]s were included. The trading and communication abilities of the games were also to be improved, and [[Time Capsule|backward compatibility]] with the Generation I games was also announced.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;{{roundy|20px}} border: 2px solid #{{gold color dark}}; background: #{{gold color}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:MicroGroup Game Review Volume 14.jpg|175px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{white color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1997 GS Pokemon.png|500px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{white color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Rediba Silver Title Cutscene Concept.png|300px]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| A 1997 edition of &#039;&#039;MicroGroup Game Review&#039;&#039;, the cover featuring {{colorlink|prototype Pokémon and characters|000}} that were part of the development of the first {{colorlink|Generation II|000}} releases&lt;br /&gt;
| Four &amp;quot;new&amp;quot; Pokémon that would be included in Pocket Monsters 2: {{colorlink|Donphan|000}}, {{colorlink|Ampharos|000}}, {{colorlink|Slowking|000}}, and {{colorlink|Ho-Oh|000}}. Due to the color palette used in the sprites, these were likely released after the games&#039; development was focused to include {{colorlink|Game Boy Color|000}}-exclusive enhancements&lt;br /&gt;
| Concept art depicting {{colorlink|Ledyba|000}}, {{colorlink|Silver|000}}, and the introductory cutscene from {{colorlink|Gold and Silver|000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===New Pokémon in the anime===&lt;br /&gt;
The {{pkmn|anime}} also provided early looks at the new Pokémon. {{p|Ho-Oh}}, the eventual [[version mascot]] of Pokémon Gold, appeared in the [[EP001|first episode]]. Later, {{TP|Misty|Togepi}} hatched from an Egg {{Ash}} himself found, and [[Misty]] became the first main character to own a [[Generation II]] Pokémon. {{p|Snubbull}} and {{p|Marill}} made their first appearances in &#039;&#039;[[PK01|Pikachu&#039;s Vacation]]&#039;&#039;, and {{p|Donphan}} appeared at the start of &#039;&#039;[[M01|Mewtwo Strikes Back]]&#039;&#039;. During [[Pokémon: Adventures in the Orange Islands|the second season]], Ash and Misty also encountered {{Tracey}}, who owned a {{TP|Tracey|Marill}}; {{OBP|Lugia|M02}}, the version mascot of Pokémon Silver, was the focus of [[M02|the second movie]], in which {{p|Slowking}} also appeared. {{p|Bellossom}}, {{p|Ledyba}}, {{p|Hoothoot}}, and {{p|Elekid}} also made an appearance in &#039;&#039;[[PK04|Pikachu&#039;s Rescue Adventure]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===First screenshots===&lt;br /&gt;
The color scheme in these screenshots was not as varied as the one provided by the [[Game Boy Color]]. Instead, the colorscheme of these screenshots indicates that the games initially used a palette-changing feature that was present on the [[Super Game Boy]] (as well as the [[Pokémon Stadium series]] games and {{game|Yellow}}), with different areas being colored differently (such as [[Pewter City]] having a gray palette, [[Cerulean City]] having a blue palette, and so on).&lt;br /&gt;
&lt;br /&gt;
At this time, the early game screenshots released generally didn&#039;t look all that much different from [[Generation I]]. The pictures clearly show the games&#039; engine being in a more developed but still early stage. The lack of battle images would seem to indicate that a redone battle system had not been implemented yet.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;{{roundy|20px}} border: 2px solid #{{gold color dark}}; background: #{{gold color}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1997 GS Building.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1997 GS Silent Hills.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1997 GS Violet City.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1997 GS Violet City 2.png|150x117px]]&lt;br /&gt;
&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| Coming out of a building&lt;br /&gt;
| Silent Hills&amp;lt;br&amp;gt;(Japanese: &#039;&#039;&#039;{{tt|サイレントヒルズ|Sairento Hiruzu}}&#039;&#039;&#039;),&amp;lt;br&amp;gt;the originally planned&amp;lt;br&amp;gt;starting town&lt;br /&gt;
| This town was ultimately either changed into {{colorlink|Ecruteak City|000}} (perhaps with the {{colorlink|Tin Tower|000}} at right) or removed altogether&lt;br /&gt;
| The same location from a different build of the game, with some map elements altered and the trees more closely resembling those used in the final version&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;{{roundy|20px}} border: 2px solid #{{gold color dark}}; background: #{{gold color}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1997 GS Surfing.png|150x117px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1997 GS Ruins.png|150x117px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1997 GS Route 35.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1997 GS Goldenrod City.png]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
|Whirlpools were originally randomly interspersed across sea routes to serve as obstacles.&lt;br /&gt;
|An early design for the [[Pokémon Center]]. An [[Unown]] ruin can be seen in the upper-right corner of the picture.&lt;br /&gt;
| A simplified version of {{colorlink|Johto Route 35|000}} and {{colorlink|National Park|000}}&#039;s entrance, except with water instead of trees and fences and no open path to the right&lt;br /&gt;
| A possible early design for the {{colorlink|Goldenrod Radio Tower|000}} can be seen on the right-hand side of this screenshot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pocket Monsters Gold and Silver announced==&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; style=&amp;quot;{{roundy|20px}} border: 2px solid #{{gold color dark}}; background: #{{gold color}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1998 Pokemon GS Logo.png|200px]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| The second logo of Pocket Monsters Gold and Silver, with the number 2 being&amp;lt;br&amp;gt;dropped from the title&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The end of 1997 passed without a release for Pocket Monsters 2: Gold and Silver. The potential release date was removed, and things generally stayed quiet until early 1998.&lt;br /&gt;
&lt;br /&gt;
It was at this time that the games were reannounced as Pocket Monsters Gold and Silver. Though the &amp;quot;2&amp;quot; was dropped, the games remained essentially a sequel to [[Generation I]]. Much of the year was quiet with regard to information about the games, as [[Pokémon Yellow Version|Pocket Monsters: Pikachu]] was on its way out in Japan, and {{game|Red and Blue|s}} and the [[Pokémon anime]] were on their way to the United States.&lt;br /&gt;
{{-}}&lt;br /&gt;
==New information emerges==&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; style=&amp;quot;{{roundy|20px}} border: 2px solid #{{gold color dark}}; background: #{{gold color}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 Pokemon Gold Logo.png]]&lt;br /&gt;
|&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 Pokemon Silver Logo.png]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| The final logos of Pocket Monsters Gold and Silver&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Following nearly a year without press releases, the Nintendo site was finally updated with new information on Pocket Monsters Gold and Silver. A revised release date of June 1999 was given and it was announced the games would be compatible with the then soon-to-be-released [[Game Boy Color]].&lt;br /&gt;
&lt;br /&gt;
[[Ken Sugimori]]&#039;s artwork for {{p|Slowking}}, {{p|Marill}}, {{p|Bellossom}}, and {{p|Hoothoot}} was also released, as were several screens of the new battle system featuring fully colored sprites.&lt;br /&gt;
&lt;br /&gt;
The battle screens are very similar to the final ones; however, the absence of [[gender]] notation is apparent. Pokémon gender was a previously announced feature, and the display of gender during battle was likely added later as a convenience to players.&lt;br /&gt;
&lt;br /&gt;
The attack stats window, which in the final version tells players the remaining and total PP of each move, as well as its type, was apparently not fully completed at this point in development.&lt;br /&gt;
&lt;br /&gt;
The battle system, nearly complete, was demonstrated, including wild Pokémon encounters. The new [[Pokédex]], while close to completion, was still missing several features, such as the [[footprint]] and [[National Pokédex]] number of the Pokémon. The &amp;quot;location&amp;quot;, &amp;quot;[[cry]]&amp;quot;, and &amp;quot;print&amp;quot; functions were also missing.&lt;br /&gt;
&lt;br /&gt;
The images released look very similar to the images that appear in the final versions of the games. The locations shown don&#039;t appear to be part of the final map, though they look similar.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;{{roundy|20px}} border: 2px solid #{{gold color dark}}; background: #{{gold color}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 Slowking Artwork.png|100px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 Marill Artwork.png|100px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 Bellossom Artwork.png|100px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 Hoothoot Artwork.png|100px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 shot p1.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 shot p2.png|150px]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| Artwork of {{colorlink|Slowking (Pokémon)|000|Slowking}}&lt;br /&gt;
| Artwork of {{colorlink|Marill (Pokémon)|000|Marill}}&lt;br /&gt;
| Artwork of {{colorlink|Bellossom (Pokémon)|000|Bellossom}}&lt;br /&gt;
| Artwork of {{colorlink|Hoothoot (Pokémon)|000|Hoothoot}}&lt;br /&gt;
| {{colorlink|Snubbull (Pokémon)|000|Snubbull}} vs. {{colorlink|Marill (Pokémon)|000|Marill}}&lt;br /&gt;
| {{colorlink|Butterfree (Pokémon)|000|Butterfree}} vs. {{colorlink|Venusaur (Pokémon)|000|Venusaur}}&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 shot p3.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 shot p4.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999-GS beta title screen.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 trailer titlescr.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 trailer battle2.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 Slowking Pokedex entry.png|150px]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| Player vs. {{colorlink|Picnicker|000}} Kim on&amp;lt;br&amp;gt;{{colorlink|Johto Route 35|000}}&lt;br /&gt;
| {{colorlink|Charizard (Pokémon)|000|Charizard}} vs. {{colorlink|Donphan (Pokémon)|000|Donphan}}&lt;br /&gt;
| The prototype title screen of Pokémon Gold, reminiscent of those of Red, Green, and Blue&lt;br /&gt;
| A near final title screen for Gold&lt;br /&gt;
| &amp;quot;Ah! A wild {{colorlink|Togepi (Pokémon)|000|Togepi}} appeared!&amp;quot;&lt;br /&gt;
| &amp;quot;Now investigating this newly discovered Pokémon.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Postrelease discoveries==&lt;br /&gt;
&lt;br /&gt;
===Leftovers===&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; style=&amp;quot;{{roundy|20px}} border: 2px solid #{{gold color dark}}; background: #{{gold color}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Olivine beta house.png]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| &amp;quot;When my Pokémon got sick, the pharmacist in Ecruteak made some medicine for me.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Since Pokémon Gold and Silver were released, other things have been uncovered that reveal interesting details about the games&#039; development. The final games have a large number of incomplete maps that detail what most [[Johto]] towns looked like during development. One of the most complete prototype maps found in their programming is a rough version of the {{safari|Kanto}}. Surprisingly, it has several of its attributes defined, such as music, connections to [[Fuchsia City]] and even wild Pokémon found by fishing in a small pool in the area, which other prototype maps do not have. The Safari Zone also appears in the internal list of [[Pokégear]] map locations, along with [[Viridian Forest]], [[Cerulean Cave]], and {{ka|Pokémon Mansion}}. Another complete map is a house in [[Olivine City]], where a woman refers to a pharmacy in [[Ecruteak City]] instead of [[Cianwood City]]. It is unknown if this is a typo made by the game designers or if this means the Cianwood Pharmacy was originally meant to appear in Ecruteak.&lt;br /&gt;
&lt;br /&gt;
Full maps (minus events) exist for the [[Cinnabar Island]] Lab, indicating Cinnabar Island was originally to make an appearance without the erupted volcano, or at least that the lab was going to remain.&lt;br /&gt;
Apart from maps, other uncovered elements include a mine cart image in the cave tileset, and a second card-flipping [[Game Corner]] game. There is also an unused event script, complete with text, which would allow a different event for a level 40 {{p|Entei}}, analogous to the birds in [[Generation I]].&lt;br /&gt;
&lt;br /&gt;
In addition, the games include large amounts of unreferenced text. For example, one block of text references the fact that [[Honey|Sweet Honey]], which made its debut in [[Generation IV]], was planned as early as [[Generation II]]. Code and text remain for yet another forgotten feature, the ability to name the player&#039;s mother. Space is reserved in RAM for two other names as well, which default to RED and GREEN &amp;amp;mdash; the player character and rival from Red and Blue.&lt;br /&gt;
&lt;br /&gt;
The {{t|Bird}} type from [[Generation I]] remains in [[Generation II]]. This is presumed to be a carryover from the [[Generation I]] game engine, as Gold and Silver are based on it. Also returning from leftover [[Generation I]] code are the [[Town Map]] and [[Poké Flute]] items. Both are named &amp;quot;[[Teru-sama]]&amp;quot; and are unusable, but if hacked to have a use option, the Poké Flute will still function, and the Town Map will attempt to, but fail, as the data it would access is now in a different location.&lt;br /&gt;
&lt;br /&gt;
There is unused battle data for {{ga|Cal}}, the default opponent in the [[Trainer House]]. There are two parties - one with the basic forms of the [[Johto]] starters and one with the middle forms of the Johto starters. As [[Viridian City]] and therefore Trainer House cannot be legally accessed until late in the game, it is unknown what purpose these parties would have served.&lt;br /&gt;
&lt;br /&gt;
Another beta remnant is an unused sprite. This sprite is that of the player, only not carrying his pack. This sprite may have been originally intended to be used by the {{ga|Cal}} event, but was later left in favor of the player&#039;s own sprite. This sprite is fully inserted in the game, containing all data of a normal overworld sprite, except it is not used by any known event in the game. It may have been intended as the sprite used at the start of the game (when naming the player character).&lt;br /&gt;
&lt;br /&gt;
There is hidden text for an event related with the [[Burned Tower]], where someone&#039;s daughter was missing. It is possible that this event made its final debut as the missing granddaughter in the [[S.S. Aqua]].&lt;br /&gt;
&lt;br /&gt;
===Beta maps===&lt;br /&gt;
Beta maps can be found existing in the final game&#039;s code. They appear to be a version between the ones presented originally, and the ones that were final.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;{{roundy|20px}} border: 2px solid #{{gold color dark}}; background: #{{gold color}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:New bark beta.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Cherrygrove beta.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Violet_beta.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Azalea_beta.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Ecruteak_beta.png|150px]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| {{colorlink|New Bark Town|000}}&#039;s beta map&lt;br /&gt;
| {{colorlink|Cherrygrove City|000}}&#039;s beta map&lt;br /&gt;
| {{colorlink|Violet City|000}}&#039;s beta map&lt;br /&gt;
| A beta map of a town,&amp;lt;br&amp;gt;possibly {{colorlink|Azalea|000}}&lt;br /&gt;
| {{colorlink|Ecruteak City|000}}&#039;s beta map, showing the {{colorlink|Magnet Train|000}} tracks&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Olivine_beta.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Beta Lake of Rage.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Blackthorn beta.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Beta Safari Zone GSC.png|75px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Route_23_beta.png|35px]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| {{colorlink|Olivine City|000}}&#039;s beta map&lt;br /&gt;
| A prototype {{colorlink|Lake of Rage|000}}, with the incorporated {{colorlink|Gym|000}}&lt;br /&gt;
| A possible beta map of&amp;lt;br&amp;gt;{{colorlink|Blackthorn City|000}}&lt;br /&gt;
| The {{colorlink|beta Safari Zone|000}}, which uses the {{colorlink|Generation II|000}} {{colorlink|evolution|000}} music as the background theme&lt;br /&gt;
| Beta map of {{colorlink|Kanto Route 23|000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
And also this game have a [http://k38.img-up.net/gs_098_smac976.gif] possibly Pokémon Gold and Silver Beta Casinò and two other map about Pokémon Gold and Silver Alpha [http://t04.img-up.net/b2-109f4e.gif]  [http://z47.img-up.net/b2-11b338.gif].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://web.archive.org/web/20090529070931/http://glitchcity.info/docs/gscsafarizone Glitch City Safari Zone]&lt;br /&gt;
* [http://web.archive.org/web/20071202131509/http://www.geocities.com/worldofpkmn/gs_pre/gs_pre.htm Pokémon GS Pre-Release Images] (Wayback archive)&lt;br /&gt;
* [http://gameboy.ign.com/ IGN Pocket]&lt;br /&gt;
* [http://pkmn.net/?action=content&amp;amp;page=viewpage&amp;amp;id=109&amp;amp;parentsection=1 Pokémon GS prototype Information]&lt;br /&gt;
* [http://pkmn.net/?action=content&amp;amp;page=viewpage&amp;amp;id=112&amp;amp;parentsection=1 Pkmn.co.uk Lost Pokémon!]&lt;br /&gt;
* [http://pkmn.net/?action=gallery&amp;amp;page=viewgall&amp;amp;id=19 Pkmn.co.uk GS prototype Maps]&lt;br /&gt;
* [http://www.freewebs.com/tohjofalls/crysdump.txt Tohjo Falls Crystal Text Dump]&lt;br /&gt;
* [http://web.archive.org/web/20041021125709/pokefor.greenchu.de/meowth346/gbc/alpha/ Pokefor.tk Pokémon GS Pre-Release] (Wayback archive)&lt;br /&gt;
* [http://web.archive.org/web/20101115173729/http://web.me.com/celebi23/Spaceworld_97_Pokemon/Main.html Pocket Monsters 2 Alpha Release Information] (Wayback archive)&lt;br /&gt;
* [http://mltreq.alwaysdata.net/i/beta-song Beta Song]&lt;br /&gt;
* [http://mltreq.alwaysdata.net/i/ecruteak-daughter Ecruteak Daughter]&lt;br /&gt;
&lt;br /&gt;
{{beta|gold|silver}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon meta]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon Gold &amp;amp; Silber (Beta)]]&lt;br /&gt;
[[it:Pokémon Oro e Argento beta]]&lt;/div&gt;</summary>
		<author><name>Gyro</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Gold_and_Silver_beta&amp;diff=1796590</id>
		<title>Pokémon Gold and Silver beta</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Gold_and_Silver_beta&amp;diff=1796590"/>
		<updated>2012-11-12T10:19:38Z</updated>

		<summary type="html">&lt;p&gt;Gyro: /* Leftovers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; style=&amp;quot;{{roundy|20px}} border: 2px solid #{{gold color dark}}; background: #{{gold color}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1997 Pokemon2 Logo.png|200px]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| The original logo of Pocket Monsters 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The development cycle of {{game|Gold and Silver|s}}, released in 1999 in Japan and 2000 elsewhere, is probably the most discussed and researched of all releases of Pokémon games in the history of the franchise. A relatively broad amount of official material in combination with later investigations reveal a lot of details about incomplete and unreleased elements. Several aspects from their prototype versions are proof of the over two year development period [[Game Freak]] undertook with the sequels of the [[Generation I]] games.&lt;br /&gt;
&lt;br /&gt;
==First mention of Pocket Monsters 2==&lt;br /&gt;
&lt;br /&gt;
In 1997, Nintendo announced the first details of the next generation of Pocket Monsters games, to be titled &#039;&#039;&#039;Pocket Monsters 2: Gold and Silver&#039;&#039;&#039;. The games were intended to be released at the end of the year for both [[Game Boy]] and [[Super Game Boy]].&lt;br /&gt;
&lt;br /&gt;
One of the many additions promised, notably, was a skateboard that could be used in addition to the [[Bicycle]] of the previous games and would allow users to travel to &amp;quot;unusual places&amp;quot;. Though this never made the final cut, other things announced, such as the [[time|real-time clock]], {{cat|Generation II Pokémon|100 new Pokémon}}, including [[List of Pokémon with cross-generational evolutions|new evolutions of old Pokémon]], new [[TM]]s and [[HM]]s containing new [[move]]s were included. The trading and communication abilities of the games were also to be improved, and [[Time Capsule|backward compatibility]] with the Generation I games was also announced.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;{{roundy|20px}} border: 2px solid #{{gold color dark}}; background: #{{gold color}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:MicroGroup Game Review Volume 14.jpg|175px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{white color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1997 GS Pokemon.png|500px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{white color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Rediba Silver Title Cutscene Concept.png|300px]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| A 1997 edition of &#039;&#039;MicroGroup Game Review&#039;&#039;, the cover featuring {{colorlink|prototype Pokémon and characters|000}} that were part of the development of the first {{colorlink|Generation II|000}} releases&lt;br /&gt;
| Four &amp;quot;new&amp;quot; Pokémon that would be included in Pocket Monsters 2: {{colorlink|Donphan|000}}, {{colorlink|Ampharos|000}}, {{colorlink|Slowking|000}}, and {{colorlink|Ho-Oh|000}}. Due to the color palette used in the sprites, these were likely released after the games&#039; development was focused to include {{colorlink|Game Boy Color|000}}-exclusive enhancements&lt;br /&gt;
| Concept art depicting {{colorlink|Ledyba|000}}, {{colorlink|Silver|000}}, and the introductory cutscene from {{colorlink|Gold and Silver|000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===New Pokémon in the anime===&lt;br /&gt;
The {{pkmn|anime}} also provided early looks at the new Pokémon. {{p|Ho-Oh}}, the eventual [[version mascot]] of Pokémon Gold, appeared in the [[EP001|first episode]]. Later, {{TP|Misty|Togepi}} hatched from an Egg {{Ash}} himself found, and [[Misty]] became the first main character to own a [[Generation II]] Pokémon. {{p|Snubbull}} and {{p|Marill}} made their first appearances in &#039;&#039;[[PK01|Pikachu&#039;s Vacation]]&#039;&#039;, and {{p|Donphan}} appeared at the start of &#039;&#039;[[M01|Mewtwo Strikes Back]]&#039;&#039;. During [[Pokémon: Adventures in the Orange Islands|the second season]], Ash and Misty also encountered {{Tracey}}, who owned a {{TP|Tracey|Marill}}; {{OBP|Lugia|M02}}, the version mascot of Pokémon Silver, was the focus of [[M02|the second movie]], in which {{p|Slowking}} also appeared. {{p|Bellossom}}, {{p|Ledyba}}, {{p|Hoothoot}}, and {{p|Elekid}} also made an appearance in &#039;&#039;[[PK04|Pikachu&#039;s Rescue Adventure]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===First screenshots===&lt;br /&gt;
The color scheme in these screenshots was not as varied as the one provided by the [[Game Boy Color]]. Instead, the colorscheme of these screenshots indicates that the games initially used a palette-changing feature that was present on the [[Super Game Boy]] (as well as the [[Pokémon Stadium series]] games and {{game|Yellow}}), with different areas being colored differently (such as [[Pewter City]] having a gray palette, [[Cerulean City]] having a blue palette, and so on).&lt;br /&gt;
&lt;br /&gt;
At this time, the early game screenshots released generally didn&#039;t look all that much different from [[Generation I]]. The pictures clearly show the games&#039; engine being in a more developed but still early stage. The lack of battle images would seem to indicate that a redone battle system had not been implemented yet.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;{{roundy|20px}} border: 2px solid #{{gold color dark}}; background: #{{gold color}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1997 GS Building.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1997 GS Silent Hills.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1997 GS Violet City.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1997 GS Violet City 2.png|150x117px]]&lt;br /&gt;
&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| Coming out of a building&lt;br /&gt;
| Silent Hills&amp;lt;br&amp;gt;(Japanese: &#039;&#039;&#039;{{tt|サイレントヒルズ|Sairento Hiruzu}}&#039;&#039;&#039;),&amp;lt;br&amp;gt;the originally planned&amp;lt;br&amp;gt;starting town&lt;br /&gt;
| This town was ultimately either changed into {{colorlink|Ecruteak City|000}} (perhaps with the {{colorlink|Tin Tower|000}} at right) or removed altogether&lt;br /&gt;
| The same location from a different build of the game, with some map elements altered and the trees more closely resembling those used in the final version&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;{{roundy|20px}} border: 2px solid #{{gold color dark}}; background: #{{gold color}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1997 GS Surfing.png|150x117px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1997 GS Ruins.png|150x117px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1997 GS Route 35.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1997 GS Goldenrod City.png]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
|Whirlpools were originally randomly interspersed across sea routes to serve as obstacles.&lt;br /&gt;
|An early design for the [[Pokémon Center]]. An [[Unown]] ruin can be seen in the upper-right corner of the picture.&lt;br /&gt;
| A simplified version of {{colorlink|Johto Route 35|000}} and {{colorlink|National Park|000}}&#039;s entrance, except with water instead of trees and fences and no open path to the right&lt;br /&gt;
| A possible early design for the {{colorlink|Goldenrod Radio Tower|000}} can be seen on the right-hand side of this screenshot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pocket Monsters Gold and Silver announced==&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; style=&amp;quot;{{roundy|20px}} border: 2px solid #{{gold color dark}}; background: #{{gold color}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1998 Pokemon GS Logo.png|200px]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| The second logo of Pocket Monsters Gold and Silver, with the number 2 being&amp;lt;br&amp;gt;dropped from the title&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The end of 1997 passed without a release for Pocket Monsters 2: Gold and Silver. The potential release date was removed, and things generally stayed quiet until early 1998.&lt;br /&gt;
&lt;br /&gt;
It was at this time that the games were reannounced as Pocket Monsters Gold and Silver. Though the &amp;quot;2&amp;quot; was dropped, the games remained essentially a sequel to [[Generation I]]. Much of the year was quiet with regard to information about the games, as [[Pokémon Yellow Version|Pocket Monsters: Pikachu]] was on its way out in Japan, and {{game|Red and Blue|s}} and the [[Pokémon anime]] were on their way to the United States.&lt;br /&gt;
{{-}}&lt;br /&gt;
==New information emerges==&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; style=&amp;quot;{{roundy|20px}} border: 2px solid #{{gold color dark}}; background: #{{gold color}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 Pokemon Gold Logo.png]]&lt;br /&gt;
|&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 Pokemon Silver Logo.png]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| The final logos of Pocket Monsters Gold and Silver&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Following nearly a year without press releases, the Nintendo site was finally updated with new information on Pocket Monsters Gold and Silver. A revised release date of June 1999 was given and it was announced the games would be compatible with the then soon-to-be-released [[Game Boy Color]].&lt;br /&gt;
&lt;br /&gt;
[[Ken Sugimori]]&#039;s artwork for {{p|Slowking}}, {{p|Marill}}, {{p|Bellossom}}, and {{p|Hoothoot}} was also released, as were several screens of the new battle system featuring fully colored sprites.&lt;br /&gt;
&lt;br /&gt;
The battle screens are very similar to the final ones; however, the absence of [[gender]] notation is apparent. Pokémon gender was a previously announced feature, and the display of gender during battle was likely added later as a convenience to players.&lt;br /&gt;
&lt;br /&gt;
The attack stats window, which in the final version tells players the remaining and total PP of each move, as well as its type, was apparently not fully completed at this point in development.&lt;br /&gt;
&lt;br /&gt;
The battle system, nearly complete, was demonstrated, including wild Pokémon encounters. The new [[Pokédex]], while close to completion, was still missing several features, such as the [[footprint]] and [[National Pokédex]] number of the Pokémon. The &amp;quot;location&amp;quot;, &amp;quot;[[cry]]&amp;quot;, and &amp;quot;print&amp;quot; functions were also missing.&lt;br /&gt;
&lt;br /&gt;
The images released look very similar to the images that appear in the final versions of the games. The locations shown don&#039;t appear to be part of the final map, though they look similar.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;{{roundy|20px}} border: 2px solid #{{gold color dark}}; background: #{{gold color}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 Slowking Artwork.png|100px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 Marill Artwork.png|100px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 Bellossom Artwork.png|100px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 Hoothoot Artwork.png|100px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 shot p1.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 shot p2.png|150px]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| Artwork of {{colorlink|Slowking (Pokémon)|000|Slowking}}&lt;br /&gt;
| Artwork of {{colorlink|Marill (Pokémon)|000|Marill}}&lt;br /&gt;
| Artwork of {{colorlink|Bellossom (Pokémon)|000|Bellossom}}&lt;br /&gt;
| Artwork of {{colorlink|Hoothoot (Pokémon)|000|Hoothoot}}&lt;br /&gt;
| {{colorlink|Snubbull (Pokémon)|000|Snubbull}} vs. {{colorlink|Marill (Pokémon)|000|Marill}}&lt;br /&gt;
| {{colorlink|Butterfree (Pokémon)|000|Butterfree}} vs. {{colorlink|Venusaur (Pokémon)|000|Venusaur}}&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 shot p3.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 shot p4.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999-GS beta title screen.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 trailer titlescr.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 trailer battle2.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 Slowking Pokedex entry.png|150px]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| Player vs. {{colorlink|Picnicker|000}} Kim on&amp;lt;br&amp;gt;{{colorlink|Johto Route 35|000}}&lt;br /&gt;
| {{colorlink|Charizard (Pokémon)|000|Charizard}} vs. {{colorlink|Donphan (Pokémon)|000|Donphan}}&lt;br /&gt;
| The prototype title screen of Pokémon Gold, reminiscent of those of Red, Green, and Blue&lt;br /&gt;
| A near final title screen for Gold&lt;br /&gt;
| &amp;quot;Ah! A wild {{colorlink|Togepi (Pokémon)|000|Togepi}} appeared!&amp;quot;&lt;br /&gt;
| &amp;quot;Now investigating this newly discovered Pokémon.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Postrelease discoveries==&lt;br /&gt;
&lt;br /&gt;
===Leftovers===&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; style=&amp;quot;{{roundy|20px}} border: 2px solid #{{gold color dark}}; background: #{{gold color}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Olivine beta house.png]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| &amp;quot;When my Pokémon got sick, the pharmacist in Ecruteak made some medicine for me.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Since Pokémon Gold and Silver were released, other things have been uncovered that reveal interesting details about the games&#039; development. The final games have a large number of incomplete maps that detail what most [[Johto]] towns looked like during development. One of the most complete prototype maps found in their programming is a rough version of the {{safari|Kanto}}. Surprisingly, it has several of its attributes defined, such as music, connections to [[Fuchsia City]] and even wild Pokémon found by fishing in a small pool in the area, which other prototype maps do not have. The Safari Zone also appears in the internal list of [[Pokégear]] map locations, along with [[Viridian Forest]], [[Cerulean Cave]], and {{ka|Pokémon Mansion}}. Another complete map is a house in [[Olivine City]], where a woman refers to a pharmacy in [[Ecruteak City]] instead of [[Cianwood City]]. It is unknown if this is a typo made by the game designers or if this means the Cianwood Pharmacy was originally meant to appear in Ecruteak.&lt;br /&gt;
&lt;br /&gt;
Full maps (minus events) exist for the [[Cinnabar Island]] Lab, indicating Cinnabar Island was originally to make an appearance without the erupted volcano, or at least that the lab was going to remain.&lt;br /&gt;
Apart from maps, other uncovered elements include a mine cart image in the cave tileset, and a second card-flipping [[Game Corner]] game. There is also an unused event script, complete with text, which would allow a different event for a level 40 {{p|Entei}}, analogous to the birds in [[Generation I]].&lt;br /&gt;
&lt;br /&gt;
In addition, the games include large amounts of unreferenced text. For example, one block of text references the fact that [[Honey|Sweet Honey]], which made its debut in [[Generation IV]], was planned as early as [[Generation II]]. Code and text remain for yet another forgotten feature, the ability to name the player&#039;s mother. Space is reserved in RAM for two other names as well, which default to RED and GREEN &amp;amp;mdash; the player character and rival from Red and Blue.&lt;br /&gt;
&lt;br /&gt;
The {{t|Bird}} type from [[Generation I]] remains in [[Generation II]]. This is presumed to be a carryover from the [[Generation I]] game engine, as Gold and Silver are based on it. Also returning from leftover [[Generation I]] code are the [[Town Map]] and [[Poké Flute]] items. Both are named &amp;quot;[[Teru-sama]]&amp;quot; and are unusable, but if hacked to have a use option, the Poké Flute will still function, and the Town Map will attempt to, but fail, as the data it would access is now in a different location.&lt;br /&gt;
&lt;br /&gt;
There is unused battle data for {{ga|Cal}}, the default opponent in the [[Trainer House]]. There are two parties - one with the basic forms of the [[Johto]] starters and one with the middle forms of the Johto starters. As [[Viridian City]] and therefore Trainer House cannot be legally accessed until late in the game, it is unknown what purpose these parties would have served.&lt;br /&gt;
&lt;br /&gt;
Another beta remnant is an unused sprite. This sprite is that of the player, only not carrying his pack. This sprite may have been originally intended to be used by the {{ga|Cal}} event, but was later left in favor of the player&#039;s own sprite. This sprite is fully inserted in the game, containing all data of a normal overworld sprite, except it is not used by any known event in the game. It may have been intended as the sprite used at the start of the game (when naming the player character).&lt;br /&gt;
&lt;br /&gt;
There is hidden text for an event related with the [[Burned Tower]], where someone&#039;s daughter was missing. It is possible that this event made its final debut as the missing granddaughter in the [[S.S. Aqua]].&lt;br /&gt;
&lt;br /&gt;
===Beta maps===&lt;br /&gt;
Beta maps can be found existing in the final game&#039;s code. They appear to be a version between the ones presented originally, and the ones that were final.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;{{roundy|20px}} border: 2px solid #{{gold color dark}}; background: #{{gold color}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:New bark beta.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Cherrygrove beta.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Violet_beta.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Azalea_beta.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Ecruteak_beta.png|150px]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| {{colorlink|New Bark Town|000}}&#039;s beta map&lt;br /&gt;
| {{colorlink|Cherrygrove City|000}}&#039;s beta map&lt;br /&gt;
| {{colorlink|Violet City|000}}&#039;s beta map&lt;br /&gt;
| A beta map of a town,&amp;lt;br&amp;gt;possibly {{colorlink|Azalea|000}}&lt;br /&gt;
| {{colorlink|Ecruteak City|000}}&#039;s beta map, showing the {{colorlink|Magnet Train|000}} tracks&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Olivine_beta.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Beta Lake of Rage.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Blackthorn beta.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Beta Safari Zone GSC.png|75px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Route_23_beta.png|35px]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| {{colorlink|Olivine City|000}}&#039;s beta map&lt;br /&gt;
| A prototype {{colorlink|Lake of Rage|000}}, with the incorporated {{colorlink|Gym|000}}&lt;br /&gt;
| A possible beta map of&amp;lt;br&amp;gt;{{colorlink|Blackthorn City|000}}&lt;br /&gt;
| The {{colorlink|beta Safari Zone|000}}, which uses the {{colorlink|Generation II|000}} {{colorlink|evolution|000}} music as the background theme&lt;br /&gt;
| Beta map of {{colorlink|Kanto Route 23|000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://web.archive.org/web/20090529070931/http://glitchcity.info/docs/gscsafarizone Glitch City Safari Zone]&lt;br /&gt;
* [http://web.archive.org/web/20071202131509/http://www.geocities.com/worldofpkmn/gs_pre/gs_pre.htm Pokémon GS Pre-Release Images] (Wayback archive)&lt;br /&gt;
* [http://gameboy.ign.com/ IGN Pocket]&lt;br /&gt;
* [http://pkmn.net/?action=content&amp;amp;page=viewpage&amp;amp;id=109&amp;amp;parentsection=1 Pokémon GS prototype Information]&lt;br /&gt;
* [http://pkmn.net/?action=content&amp;amp;page=viewpage&amp;amp;id=112&amp;amp;parentsection=1 Pkmn.co.uk Lost Pokémon!]&lt;br /&gt;
* [http://pkmn.net/?action=gallery&amp;amp;page=viewgall&amp;amp;id=19 Pkmn.co.uk GS prototype Maps]&lt;br /&gt;
* [http://www.freewebs.com/tohjofalls/crysdump.txt Tohjo Falls Crystal Text Dump]&lt;br /&gt;
* [http://web.archive.org/web/20041021125709/pokefor.greenchu.de/meowth346/gbc/alpha/ Pokefor.tk Pokémon GS Pre-Release] (Wayback archive)&lt;br /&gt;
* [http://web.archive.org/web/20101115173729/http://web.me.com/celebi23/Spaceworld_97_Pokemon/Main.html Pocket Monsters 2 Alpha Release Information] (Wayback archive)&lt;br /&gt;
* [http://mltreq.alwaysdata.net/i/beta-song Beta Song]&lt;br /&gt;
* [http://mltreq.alwaysdata.net/i/ecruteak-daughter Ecruteak Daughter]&lt;br /&gt;
&lt;br /&gt;
{{beta|gold|silver}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon meta]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon Gold &amp;amp; Silber (Beta)]]&lt;br /&gt;
[[it:Pokémon Oro e Argento beta]]&lt;/div&gt;</summary>
		<author><name>Gyro</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Gold_and_Silver_beta&amp;diff=1796588</id>
		<title>Pokémon Gold and Silver beta</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Gold_and_Silver_beta&amp;diff=1796588"/>
		<updated>2012-11-12T10:18:12Z</updated>

		<summary type="html">&lt;p&gt;Gyro: /* Leftovers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; style=&amp;quot;{{roundy|20px}} border: 2px solid #{{gold color dark}}; background: #{{gold color}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1997 Pokemon2 Logo.png|200px]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| The original logo of Pocket Monsters 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The development cycle of {{game|Gold and Silver|s}}, released in 1999 in Japan and 2000 elsewhere, is probably the most discussed and researched of all releases of Pokémon games in the history of the franchise. A relatively broad amount of official material in combination with later investigations reveal a lot of details about incomplete and unreleased elements. Several aspects from their prototype versions are proof of the over two year development period [[Game Freak]] undertook with the sequels of the [[Generation I]] games.&lt;br /&gt;
&lt;br /&gt;
==First mention of Pocket Monsters 2==&lt;br /&gt;
&lt;br /&gt;
In 1997, Nintendo announced the first details of the next generation of Pocket Monsters games, to be titled &#039;&#039;&#039;Pocket Monsters 2: Gold and Silver&#039;&#039;&#039;. The games were intended to be released at the end of the year for both [[Game Boy]] and [[Super Game Boy]].&lt;br /&gt;
&lt;br /&gt;
One of the many additions promised, notably, was a skateboard that could be used in addition to the [[Bicycle]] of the previous games and would allow users to travel to &amp;quot;unusual places&amp;quot;. Though this never made the final cut, other things announced, such as the [[time|real-time clock]], {{cat|Generation II Pokémon|100 new Pokémon}}, including [[List of Pokémon with cross-generational evolutions|new evolutions of old Pokémon]], new [[TM]]s and [[HM]]s containing new [[move]]s were included. The trading and communication abilities of the games were also to be improved, and [[Time Capsule|backward compatibility]] with the Generation I games was also announced.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;{{roundy|20px}} border: 2px solid #{{gold color dark}}; background: #{{gold color}};&amp;quot;&lt;br /&gt;
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|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:MicroGroup Game Review Volume 14.jpg|175px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{white color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1997 GS Pokemon.png|500px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{white color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Rediba Silver Title Cutscene Concept.png|300px]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| A 1997 edition of &#039;&#039;MicroGroup Game Review&#039;&#039;, the cover featuring {{colorlink|prototype Pokémon and characters|000}} that were part of the development of the first {{colorlink|Generation II|000}} releases&lt;br /&gt;
| Four &amp;quot;new&amp;quot; Pokémon that would be included in Pocket Monsters 2: {{colorlink|Donphan|000}}, {{colorlink|Ampharos|000}}, {{colorlink|Slowking|000}}, and {{colorlink|Ho-Oh|000}}. Due to the color palette used in the sprites, these were likely released after the games&#039; development was focused to include {{colorlink|Game Boy Color|000}}-exclusive enhancements&lt;br /&gt;
| Concept art depicting {{colorlink|Ledyba|000}}, {{colorlink|Silver|000}}, and the introductory cutscene from {{colorlink|Gold and Silver|000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===New Pokémon in the anime===&lt;br /&gt;
The {{pkmn|anime}} also provided early looks at the new Pokémon. {{p|Ho-Oh}}, the eventual [[version mascot]] of Pokémon Gold, appeared in the [[EP001|first episode]]. Later, {{TP|Misty|Togepi}} hatched from an Egg {{Ash}} himself found, and [[Misty]] became the first main character to own a [[Generation II]] Pokémon. {{p|Snubbull}} and {{p|Marill}} made their first appearances in &#039;&#039;[[PK01|Pikachu&#039;s Vacation]]&#039;&#039;, and {{p|Donphan}} appeared at the start of &#039;&#039;[[M01|Mewtwo Strikes Back]]&#039;&#039;. During [[Pokémon: Adventures in the Orange Islands|the second season]], Ash and Misty also encountered {{Tracey}}, who owned a {{TP|Tracey|Marill}}; {{OBP|Lugia|M02}}, the version mascot of Pokémon Silver, was the focus of [[M02|the second movie]], in which {{p|Slowking}} also appeared. {{p|Bellossom}}, {{p|Ledyba}}, {{p|Hoothoot}}, and {{p|Elekid}} also made an appearance in &#039;&#039;[[PK04|Pikachu&#039;s Rescue Adventure]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===First screenshots===&lt;br /&gt;
The color scheme in these screenshots was not as varied as the one provided by the [[Game Boy Color]]. Instead, the colorscheme of these screenshots indicates that the games initially used a palette-changing feature that was present on the [[Super Game Boy]] (as well as the [[Pokémon Stadium series]] games and {{game|Yellow}}), with different areas being colored differently (such as [[Pewter City]] having a gray palette, [[Cerulean City]] having a blue palette, and so on).&lt;br /&gt;
&lt;br /&gt;
At this time, the early game screenshots released generally didn&#039;t look all that much different from [[Generation I]]. The pictures clearly show the games&#039; engine being in a more developed but still early stage. The lack of battle images would seem to indicate that a redone battle system had not been implemented yet.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;{{roundy|20px}} border: 2px solid #{{gold color dark}}; background: #{{gold color}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1997 GS Building.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1997 GS Silent Hills.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1997 GS Violet City.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1997 GS Violet City 2.png|150x117px]]&lt;br /&gt;
&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| Coming out of a building&lt;br /&gt;
| Silent Hills&amp;lt;br&amp;gt;(Japanese: &#039;&#039;&#039;{{tt|サイレントヒルズ|Sairento Hiruzu}}&#039;&#039;&#039;),&amp;lt;br&amp;gt;the originally planned&amp;lt;br&amp;gt;starting town&lt;br /&gt;
| This town was ultimately either changed into {{colorlink|Ecruteak City|000}} (perhaps with the {{colorlink|Tin Tower|000}} at right) or removed altogether&lt;br /&gt;
| The same location from a different build of the game, with some map elements altered and the trees more closely resembling those used in the final version&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;{{roundy|20px}} border: 2px solid #{{gold color dark}}; background: #{{gold color}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1997 GS Surfing.png|150x117px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1997 GS Ruins.png|150x117px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1997 GS Route 35.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1997 GS Goldenrod City.png]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
|Whirlpools were originally randomly interspersed across sea routes to serve as obstacles.&lt;br /&gt;
|An early design for the [[Pokémon Center]]. An [[Unown]] ruin can be seen in the upper-right corner of the picture.&lt;br /&gt;
| A simplified version of {{colorlink|Johto Route 35|000}} and {{colorlink|National Park|000}}&#039;s entrance, except with water instead of trees and fences and no open path to the right&lt;br /&gt;
| A possible early design for the {{colorlink|Goldenrod Radio Tower|000}} can be seen on the right-hand side of this screenshot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pocket Monsters Gold and Silver announced==&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; style=&amp;quot;{{roundy|20px}} border: 2px solid #{{gold color dark}}; background: #{{gold color}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1998 Pokemon GS Logo.png|200px]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| The second logo of Pocket Monsters Gold and Silver, with the number 2 being&amp;lt;br&amp;gt;dropped from the title&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The end of 1997 passed without a release for Pocket Monsters 2: Gold and Silver. The potential release date was removed, and things generally stayed quiet until early 1998.&lt;br /&gt;
&lt;br /&gt;
It was at this time that the games were reannounced as Pocket Monsters Gold and Silver. Though the &amp;quot;2&amp;quot; was dropped, the games remained essentially a sequel to [[Generation I]]. Much of the year was quiet with regard to information about the games, as [[Pokémon Yellow Version|Pocket Monsters: Pikachu]] was on its way out in Japan, and {{game|Red and Blue|s}} and the [[Pokémon anime]] were on their way to the United States.&lt;br /&gt;
{{-}}&lt;br /&gt;
==New information emerges==&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; style=&amp;quot;{{roundy|20px}} border: 2px solid #{{gold color dark}}; background: #{{gold color}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 Pokemon Gold Logo.png]]&lt;br /&gt;
|&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 Pokemon Silver Logo.png]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| The final logos of Pocket Monsters Gold and Silver&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Following nearly a year without press releases, the Nintendo site was finally updated with new information on Pocket Monsters Gold and Silver. A revised release date of June 1999 was given and it was announced the games would be compatible with the then soon-to-be-released [[Game Boy Color]].&lt;br /&gt;
&lt;br /&gt;
[[Ken Sugimori]]&#039;s artwork for {{p|Slowking}}, {{p|Marill}}, {{p|Bellossom}}, and {{p|Hoothoot}} was also released, as were several screens of the new battle system featuring fully colored sprites.&lt;br /&gt;
&lt;br /&gt;
The battle screens are very similar to the final ones; however, the absence of [[gender]] notation is apparent. Pokémon gender was a previously announced feature, and the display of gender during battle was likely added later as a convenience to players.&lt;br /&gt;
&lt;br /&gt;
The attack stats window, which in the final version tells players the remaining and total PP of each move, as well as its type, was apparently not fully completed at this point in development.&lt;br /&gt;
&lt;br /&gt;
The battle system, nearly complete, was demonstrated, including wild Pokémon encounters. The new [[Pokédex]], while close to completion, was still missing several features, such as the [[footprint]] and [[National Pokédex]] number of the Pokémon. The &amp;quot;location&amp;quot;, &amp;quot;[[cry]]&amp;quot;, and &amp;quot;print&amp;quot; functions were also missing.&lt;br /&gt;
&lt;br /&gt;
The images released look very similar to the images that appear in the final versions of the games. The locations shown don&#039;t appear to be part of the final map, though they look similar.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;{{roundy|20px}} border: 2px solid #{{gold color dark}}; background: #{{gold color}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 Slowking Artwork.png|100px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 Marill Artwork.png|100px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 Bellossom Artwork.png|100px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 Hoothoot Artwork.png|100px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 shot p1.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 shot p2.png|150px]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| Artwork of {{colorlink|Slowking (Pokémon)|000|Slowking}}&lt;br /&gt;
| Artwork of {{colorlink|Marill (Pokémon)|000|Marill}}&lt;br /&gt;
| Artwork of {{colorlink|Bellossom (Pokémon)|000|Bellossom}}&lt;br /&gt;
| Artwork of {{colorlink|Hoothoot (Pokémon)|000|Hoothoot}}&lt;br /&gt;
| {{colorlink|Snubbull (Pokémon)|000|Snubbull}} vs. {{colorlink|Marill (Pokémon)|000|Marill}}&lt;br /&gt;
| {{colorlink|Butterfree (Pokémon)|000|Butterfree}} vs. {{colorlink|Venusaur (Pokémon)|000|Venusaur}}&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 shot p3.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 shot p4.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999-GS beta title screen.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 trailer titlescr.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 trailer battle2.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 Slowking Pokedex entry.png|150px]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| Player vs. {{colorlink|Picnicker|000}} Kim on&amp;lt;br&amp;gt;{{colorlink|Johto Route 35|000}}&lt;br /&gt;
| {{colorlink|Charizard (Pokémon)|000|Charizard}} vs. {{colorlink|Donphan (Pokémon)|000|Donphan}}&lt;br /&gt;
| The prototype title screen of Pokémon Gold, reminiscent of those of Red, Green, and Blue&lt;br /&gt;
| A near final title screen for Gold&lt;br /&gt;
| &amp;quot;Ah! A wild {{colorlink|Togepi (Pokémon)|000|Togepi}} appeared!&amp;quot;&lt;br /&gt;
| &amp;quot;Now investigating this newly discovered Pokémon.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Postrelease discoveries==&lt;br /&gt;
&lt;br /&gt;
===Leftovers===&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; style=&amp;quot;{{roundy|20px}} border: 2px solid #{{gold color dark}}; background: #{{gold color}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Olivine beta house.png]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| &amp;quot;When my Pokémon got sick, the pharmacist in Ecruteak made some medicine for me.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Since Pokémon Gold and Silver were released, other things have been uncovered that reveal interesting details about the games&#039; development. The final games have a large number of incomplete maps that detail what most [[Johto]] towns looked like during development. One of the most complete prototype maps found in their programming is a rough version of the {{safari|Kanto}}. Surprisingly, it has several of its attributes defined, such as music, connections to [[Fuchsia City]] and even wild Pokémon found by fishing in a small pool in the area, which other prototype maps do not have. The Safari Zone also appears in the internal list of [[Pokégear]] map locations, along with [[Viridian Forest]], [[Cerulean Cave]], and {{ka|Pokémon Mansion}}. Another complete map is a house in [[Olivine City]], where a woman refers to a pharmacy in [[Ecruteak City]] instead of [[Cianwood City]]. It is unknown if this is a typo made by the game designers or if this means the Cianwood Pharmacy was originally meant to appear in Ecruteak.&lt;br /&gt;
&lt;br /&gt;
Full maps (minus events) exist for the [[Cinnabar Island]] Lab, indicating Cinnabar Island was originally to make an appearance without the erupted volcano, or at least that the lab was going to remain.&lt;br /&gt;
Apart from maps, other uncovered elements include a mine cart image in the cave tileset, and a second card-flipping [[Game Corner]] game. There is also an unused event script, complete with text, which would allow a different event for a level 40 {{p|Entei}}, analogous to the birds in [[Generation I]].&lt;br /&gt;
&lt;br /&gt;
In addition, the games include large amounts of unreferenced text. For example, one block of text references the fact that [[Honey|Sweet Honey]], which made its debut in [[Generation IV]], was planned as early as [[Generation II]]. Code and text remain for yet another forgotten feature, the ability to name the player&#039;s mother. Space is reserved in RAM for two other names as well, which default to RED and GREEN &amp;amp;mdash; the player character and rival from Red and Blue.&lt;br /&gt;
&lt;br /&gt;
The {{t|Bird}} type from [[Generation I]] remains in [[Generation II]]. This is presumed to be a carryover from the [[Generation I]] game engine, as Gold and Silver are based on it. Also returning from leftover [[Generation I]] code are the [[Town Map]] and [[Poké Flute]] items. Both are named &amp;quot;[[Teru-sama]]&amp;quot; and are unusable, but if hacked to have a use option, the Poké Flute will still function, and the Town Map will attempt to, but fail, as the data it would access is now in a different location.&lt;br /&gt;
&lt;br /&gt;
There is unused battle data for {{ga|Cal}}, the default opponent in the [[Trainer House]]. There are two parties - one with the basic forms of the [[Johto]] starters and one with the middle forms of the Johto starters. As [[Viridian City]] and therefore Trainer House cannot be legally accessed until late in the game, it is unknown what purpose these parties would have served.&lt;br /&gt;
&lt;br /&gt;
Another beta remnant is an unused sprite. This sprite is that of the player, only not carrying his pack. This sprite may have been originally intended to be used by the {{ga|Cal}} event, but was later left in favor of the player&#039;s own sprite. This sprite is fully inserted in the game, containing all data of a normal overworld sprite, except it is not used by any known event in the game. It may have been intended as the sprite used at the start of the game (when naming the player character).&lt;br /&gt;
&lt;br /&gt;
There is hidden text for an event related with the [[Burned Tower]], where someone&#039;s daughter was missing. It is possible that this event made its final debut as the missing granddaughter in the [[S.S. Aqua]].&lt;br /&gt;
&lt;br /&gt;
And also this game have a [http://k38.img-up.net/gs_098_smac976.gif] possibly Pokémon Gold and Silver Beta Casinò and two other map about Pokémon Gold and Silver Alpha [http://t04.img-up.net/b2-109f4e.gif]  [http://z47.img-up.net/b2-11b338.gif].&lt;br /&gt;
&lt;br /&gt;
===Beta maps===&lt;br /&gt;
Beta maps can be found existing in the final game&#039;s code. They appear to be a version between the ones presented originally, and the ones that were final.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;{{roundy|20px}} border: 2px solid #{{gold color dark}}; background: #{{gold color}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:New bark beta.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Cherrygrove beta.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Violet_beta.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Azalea_beta.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Ecruteak_beta.png|150px]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| {{colorlink|New Bark Town|000}}&#039;s beta map&lt;br /&gt;
| {{colorlink|Cherrygrove City|000}}&#039;s beta map&lt;br /&gt;
| {{colorlink|Violet City|000}}&#039;s beta map&lt;br /&gt;
| A beta map of a town,&amp;lt;br&amp;gt;possibly {{colorlink|Azalea|000}}&lt;br /&gt;
| {{colorlink|Ecruteak City|000}}&#039;s beta map, showing the {{colorlink|Magnet Train|000}} tracks&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Olivine_beta.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Beta Lake of Rage.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Blackthorn beta.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Beta Safari Zone GSC.png|75px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Route_23_beta.png|35px]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| {{colorlink|Olivine City|000}}&#039;s beta map&lt;br /&gt;
| A prototype {{colorlink|Lake of Rage|000}}, with the incorporated {{colorlink|Gym|000}}&lt;br /&gt;
| A possible beta map of&amp;lt;br&amp;gt;{{colorlink|Blackthorn City|000}}&lt;br /&gt;
| The {{colorlink|beta Safari Zone|000}}, which uses the {{colorlink|Generation II|000}} {{colorlink|evolution|000}} music as the background theme&lt;br /&gt;
| Beta map of {{colorlink|Kanto Route 23|000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://web.archive.org/web/20090529070931/http://glitchcity.info/docs/gscsafarizone Glitch City Safari Zone]&lt;br /&gt;
* [http://web.archive.org/web/20071202131509/http://www.geocities.com/worldofpkmn/gs_pre/gs_pre.htm Pokémon GS Pre-Release Images] (Wayback archive)&lt;br /&gt;
* [http://gameboy.ign.com/ IGN Pocket]&lt;br /&gt;
* [http://pkmn.net/?action=content&amp;amp;page=viewpage&amp;amp;id=109&amp;amp;parentsection=1 Pokémon GS prototype Information]&lt;br /&gt;
* [http://pkmn.net/?action=content&amp;amp;page=viewpage&amp;amp;id=112&amp;amp;parentsection=1 Pkmn.co.uk Lost Pokémon!]&lt;br /&gt;
* [http://pkmn.net/?action=gallery&amp;amp;page=viewgall&amp;amp;id=19 Pkmn.co.uk GS prototype Maps]&lt;br /&gt;
* [http://www.freewebs.com/tohjofalls/crysdump.txt Tohjo Falls Crystal Text Dump]&lt;br /&gt;
* [http://web.archive.org/web/20041021125709/pokefor.greenchu.de/meowth346/gbc/alpha/ Pokefor.tk Pokémon GS Pre-Release] (Wayback archive)&lt;br /&gt;
* [http://web.archive.org/web/20101115173729/http://web.me.com/celebi23/Spaceworld_97_Pokemon/Main.html Pocket Monsters 2 Alpha Release Information] (Wayback archive)&lt;br /&gt;
* [http://mltreq.alwaysdata.net/i/beta-song Beta Song]&lt;br /&gt;
* [http://mltreq.alwaysdata.net/i/ecruteak-daughter Ecruteak Daughter]&lt;br /&gt;
&lt;br /&gt;
{{beta|gold|silver}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon meta]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon Gold &amp;amp; Silber (Beta)]]&lt;br /&gt;
[[it:Pokémon Oro e Argento beta]]&lt;/div&gt;</summary>
		<author><name>Gyro</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Gold_and_Silver_beta&amp;diff=1796587</id>
		<title>Pokémon Gold and Silver beta</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Gold_and_Silver_beta&amp;diff=1796587"/>
		<updated>2012-11-12T10:17:31Z</updated>

		<summary type="html">&lt;p&gt;Gyro: /* Leftovers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; style=&amp;quot;{{roundy|20px}} border: 2px solid #{{gold color dark}}; background: #{{gold color}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1997 Pokemon2 Logo.png|200px]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| The original logo of Pocket Monsters 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The development cycle of {{game|Gold and Silver|s}}, released in 1999 in Japan and 2000 elsewhere, is probably the most discussed and researched of all releases of Pokémon games in the history of the franchise. A relatively broad amount of official material in combination with later investigations reveal a lot of details about incomplete and unreleased elements. Several aspects from their prototype versions are proof of the over two year development period [[Game Freak]] undertook with the sequels of the [[Generation I]] games.&lt;br /&gt;
&lt;br /&gt;
==First mention of Pocket Monsters 2==&lt;br /&gt;
&lt;br /&gt;
In 1997, Nintendo announced the first details of the next generation of Pocket Monsters games, to be titled &#039;&#039;&#039;Pocket Monsters 2: Gold and Silver&#039;&#039;&#039;. The games were intended to be released at the end of the year for both [[Game Boy]] and [[Super Game Boy]].&lt;br /&gt;
&lt;br /&gt;
One of the many additions promised, notably, was a skateboard that could be used in addition to the [[Bicycle]] of the previous games and would allow users to travel to &amp;quot;unusual places&amp;quot;. Though this never made the final cut, other things announced, such as the [[time|real-time clock]], {{cat|Generation II Pokémon|100 new Pokémon}}, including [[List of Pokémon with cross-generational evolutions|new evolutions of old Pokémon]], new [[TM]]s and [[HM]]s containing new [[move]]s were included. The trading and communication abilities of the games were also to be improved, and [[Time Capsule|backward compatibility]] with the Generation I games was also announced.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;{{roundy|20px}} border: 2px solid #{{gold color dark}}; background: #{{gold color}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:MicroGroup Game Review Volume 14.jpg|175px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{white color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1997 GS Pokemon.png|500px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{white color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Rediba Silver Title Cutscene Concept.png|300px]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| A 1997 edition of &#039;&#039;MicroGroup Game Review&#039;&#039;, the cover featuring {{colorlink|prototype Pokémon and characters|000}} that were part of the development of the first {{colorlink|Generation II|000}} releases&lt;br /&gt;
| Four &amp;quot;new&amp;quot; Pokémon that would be included in Pocket Monsters 2: {{colorlink|Donphan|000}}, {{colorlink|Ampharos|000}}, {{colorlink|Slowking|000}}, and {{colorlink|Ho-Oh|000}}. Due to the color palette used in the sprites, these were likely released after the games&#039; development was focused to include {{colorlink|Game Boy Color|000}}-exclusive enhancements&lt;br /&gt;
| Concept art depicting {{colorlink|Ledyba|000}}, {{colorlink|Silver|000}}, and the introductory cutscene from {{colorlink|Gold and Silver|000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===New Pokémon in the anime===&lt;br /&gt;
The {{pkmn|anime}} also provided early looks at the new Pokémon. {{p|Ho-Oh}}, the eventual [[version mascot]] of Pokémon Gold, appeared in the [[EP001|first episode]]. Later, {{TP|Misty|Togepi}} hatched from an Egg {{Ash}} himself found, and [[Misty]] became the first main character to own a [[Generation II]] Pokémon. {{p|Snubbull}} and {{p|Marill}} made their first appearances in &#039;&#039;[[PK01|Pikachu&#039;s Vacation]]&#039;&#039;, and {{p|Donphan}} appeared at the start of &#039;&#039;[[M01|Mewtwo Strikes Back]]&#039;&#039;. During [[Pokémon: Adventures in the Orange Islands|the second season]], Ash and Misty also encountered {{Tracey}}, who owned a {{TP|Tracey|Marill}}; {{OBP|Lugia|M02}}, the version mascot of Pokémon Silver, was the focus of [[M02|the second movie]], in which {{p|Slowking}} also appeared. {{p|Bellossom}}, {{p|Ledyba}}, {{p|Hoothoot}}, and {{p|Elekid}} also made an appearance in &#039;&#039;[[PK04|Pikachu&#039;s Rescue Adventure]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===First screenshots===&lt;br /&gt;
The color scheme in these screenshots was not as varied as the one provided by the [[Game Boy Color]]. Instead, the colorscheme of these screenshots indicates that the games initially used a palette-changing feature that was present on the [[Super Game Boy]] (as well as the [[Pokémon Stadium series]] games and {{game|Yellow}}), with different areas being colored differently (such as [[Pewter City]] having a gray palette, [[Cerulean City]] having a blue palette, and so on).&lt;br /&gt;
&lt;br /&gt;
At this time, the early game screenshots released generally didn&#039;t look all that much different from [[Generation I]]. The pictures clearly show the games&#039; engine being in a more developed but still early stage. The lack of battle images would seem to indicate that a redone battle system had not been implemented yet.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;{{roundy|20px}} border: 2px solid #{{gold color dark}}; background: #{{gold color}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1997 GS Building.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1997 GS Silent Hills.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1997 GS Violet City.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1997 GS Violet City 2.png|150x117px]]&lt;br /&gt;
&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| Coming out of a building&lt;br /&gt;
| Silent Hills&amp;lt;br&amp;gt;(Japanese: &#039;&#039;&#039;{{tt|サイレントヒルズ|Sairento Hiruzu}}&#039;&#039;&#039;),&amp;lt;br&amp;gt;the originally planned&amp;lt;br&amp;gt;starting town&lt;br /&gt;
| This town was ultimately either changed into {{colorlink|Ecruteak City|000}} (perhaps with the {{colorlink|Tin Tower|000}} at right) or removed altogether&lt;br /&gt;
| The same location from a different build of the game, with some map elements altered and the trees more closely resembling those used in the final version&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;{{roundy|20px}} border: 2px solid #{{gold color dark}}; background: #{{gold color}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1997 GS Surfing.png|150x117px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1997 GS Ruins.png|150x117px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1997 GS Route 35.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1997 GS Goldenrod City.png]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
|Whirlpools were originally randomly interspersed across sea routes to serve as obstacles.&lt;br /&gt;
|An early design for the [[Pokémon Center]]. An [[Unown]] ruin can be seen in the upper-right corner of the picture.&lt;br /&gt;
| A simplified version of {{colorlink|Johto Route 35|000}} and {{colorlink|National Park|000}}&#039;s entrance, except with water instead of trees and fences and no open path to the right&lt;br /&gt;
| A possible early design for the {{colorlink|Goldenrod Radio Tower|000}} can be seen on the right-hand side of this screenshot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pocket Monsters Gold and Silver announced==&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; style=&amp;quot;{{roundy|20px}} border: 2px solid #{{gold color dark}}; background: #{{gold color}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1998 Pokemon GS Logo.png|200px]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| The second logo of Pocket Monsters Gold and Silver, with the number 2 being&amp;lt;br&amp;gt;dropped from the title&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The end of 1997 passed without a release for Pocket Monsters 2: Gold and Silver. The potential release date was removed, and things generally stayed quiet until early 1998.&lt;br /&gt;
&lt;br /&gt;
It was at this time that the games were reannounced as Pocket Monsters Gold and Silver. Though the &amp;quot;2&amp;quot; was dropped, the games remained essentially a sequel to [[Generation I]]. Much of the year was quiet with regard to information about the games, as [[Pokémon Yellow Version|Pocket Monsters: Pikachu]] was on its way out in Japan, and {{game|Red and Blue|s}} and the [[Pokémon anime]] were on their way to the United States.&lt;br /&gt;
{{-}}&lt;br /&gt;
==New information emerges==&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; style=&amp;quot;{{roundy|20px}} border: 2px solid #{{gold color dark}}; background: #{{gold color}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 Pokemon Gold Logo.png]]&lt;br /&gt;
|&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 Pokemon Silver Logo.png]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| The final logos of Pocket Monsters Gold and Silver&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Following nearly a year without press releases, the Nintendo site was finally updated with new information on Pocket Monsters Gold and Silver. A revised release date of June 1999 was given and it was announced the games would be compatible with the then soon-to-be-released [[Game Boy Color]].&lt;br /&gt;
&lt;br /&gt;
[[Ken Sugimori]]&#039;s artwork for {{p|Slowking}}, {{p|Marill}}, {{p|Bellossom}}, and {{p|Hoothoot}} was also released, as were several screens of the new battle system featuring fully colored sprites.&lt;br /&gt;
&lt;br /&gt;
The battle screens are very similar to the final ones; however, the absence of [[gender]] notation is apparent. Pokémon gender was a previously announced feature, and the display of gender during battle was likely added later as a convenience to players.&lt;br /&gt;
&lt;br /&gt;
The attack stats window, which in the final version tells players the remaining and total PP of each move, as well as its type, was apparently not fully completed at this point in development.&lt;br /&gt;
&lt;br /&gt;
The battle system, nearly complete, was demonstrated, including wild Pokémon encounters. The new [[Pokédex]], while close to completion, was still missing several features, such as the [[footprint]] and [[National Pokédex]] number of the Pokémon. The &amp;quot;location&amp;quot;, &amp;quot;[[cry]]&amp;quot;, and &amp;quot;print&amp;quot; functions were also missing.&lt;br /&gt;
&lt;br /&gt;
The images released look very similar to the images that appear in the final versions of the games. The locations shown don&#039;t appear to be part of the final map, though they look similar.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;{{roundy|20px}} border: 2px solid #{{gold color dark}}; background: #{{gold color}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 Slowking Artwork.png|100px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 Marill Artwork.png|100px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 Bellossom Artwork.png|100px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 Hoothoot Artwork.png|100px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 shot p1.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 shot p2.png|150px]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| Artwork of {{colorlink|Slowking (Pokémon)|000|Slowking}}&lt;br /&gt;
| Artwork of {{colorlink|Marill (Pokémon)|000|Marill}}&lt;br /&gt;
| Artwork of {{colorlink|Bellossom (Pokémon)|000|Bellossom}}&lt;br /&gt;
| Artwork of {{colorlink|Hoothoot (Pokémon)|000|Hoothoot}}&lt;br /&gt;
| {{colorlink|Snubbull (Pokémon)|000|Snubbull}} vs. {{colorlink|Marill (Pokémon)|000|Marill}}&lt;br /&gt;
| {{colorlink|Butterfree (Pokémon)|000|Butterfree}} vs. {{colorlink|Venusaur (Pokémon)|000|Venusaur}}&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 shot p3.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 shot p4.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999-GS beta title screen.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 trailer titlescr.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 trailer battle2.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 Slowking Pokedex entry.png|150px]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| Player vs. {{colorlink|Picnicker|000}} Kim on&amp;lt;br&amp;gt;{{colorlink|Johto Route 35|000}}&lt;br /&gt;
| {{colorlink|Charizard (Pokémon)|000|Charizard}} vs. {{colorlink|Donphan (Pokémon)|000|Donphan}}&lt;br /&gt;
| The prototype title screen of Pokémon Gold, reminiscent of those of Red, Green, and Blue&lt;br /&gt;
| A near final title screen for Gold&lt;br /&gt;
| &amp;quot;Ah! A wild {{colorlink|Togepi (Pokémon)|000|Togepi}} appeared!&amp;quot;&lt;br /&gt;
| &amp;quot;Now investigating this newly discovered Pokémon.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Postrelease discoveries==&lt;br /&gt;
&lt;br /&gt;
===Leftovers===&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; style=&amp;quot;{{roundy|20px}} border: 2px solid #{{gold color dark}}; background: #{{gold color}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Olivine beta house.png]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| &amp;quot;When my Pokémon got sick, the pharmacist in Ecruteak made some medicine for me.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Since Pokémon Gold and Silver were released, other things have been uncovered that reveal interesting details about the games&#039; development. The final games have a large number of incomplete maps that detail what most [[Johto]] towns looked like during development. One of the most complete prototype maps found in their programming is a rough version of the {{safari|Kanto}}. Surprisingly, it has several of its attributes defined, such as music, connections to [[Fuchsia City]] and even wild Pokémon found by fishing in a small pool in the area, which other prototype maps do not have. The Safari Zone also appears in the internal list of [[Pokégear]] map locations, along with [[Viridian Forest]], [[Cerulean Cave]], and {{ka|Pokémon Mansion}}. Another complete map is a house in [[Olivine City]], where a woman refers to a pharmacy in [[Ecruteak City]] instead of [[Cianwood City]]. It is unknown if this is a typo made by the game designers or if this means the Cianwood Pharmacy was originally meant to appear in Ecruteak.&lt;br /&gt;
&lt;br /&gt;
Full maps (minus events) exist for the [[Cinnabar Island]] Lab, indicating Cinnabar Island was originally to make an appearance without the erupted volcano, or at least that the lab was going to remain.&lt;br /&gt;
Apart from maps, other uncovered elements include a mine cart image in the cave tileset, and a second card-flipping [[Game Corner]] game. There is also an unused event script, complete with text, which would allow a different event for a level 40 {{p|Entei}}, analogous to the birds in [[Generation I]].&lt;br /&gt;
&lt;br /&gt;
In addition, the games include large amounts of unreferenced text. For example, one block of text references the fact that [[Honey|Sweet Honey]], which made its debut in [[Generation IV]], was planned as early as [[Generation II]]. Code and text remain for yet another forgotten feature, the ability to name the player&#039;s mother. Space is reserved in RAM for two other names as well, which default to RED and GREEN &amp;amp;mdash; the player character and rival from Red and Blue.&lt;br /&gt;
&lt;br /&gt;
The {{t|Bird}} type from [[Generation I]] remains in [[Generation II]]. This is presumed to be a carryover from the [[Generation I]] game engine, as Gold and Silver are based on it. Also returning from leftover [[Generation I]] code are the [[Town Map]] and [[Poké Flute]] items. Both are named &amp;quot;[[Teru-sama]]&amp;quot; and are unusable, but if hacked to have a use option, the Poké Flute will still function, and the Town Map will attempt to, but fail, as the data it would access is now in a different location.&lt;br /&gt;
&lt;br /&gt;
There is unused battle data for {{ga|Cal}}, the default opponent in the [[Trainer House]]. There are two parties - one with the basic forms of the [[Johto]] starters and one with the middle forms of the Johto starters. As [[Viridian City]] and therefore Trainer House cannot be legally accessed until late in the game, it is unknown what purpose these parties would have served.&lt;br /&gt;
&lt;br /&gt;
Another beta remnant is an unused sprite. This sprite is that of the player, only not carrying his pack. This sprite may have been originally intended to be used by the {{ga|Cal}} event, but was later left in favor of the player&#039;s own sprite. This sprite is fully inserted in the game, containing all data of a normal overworld sprite, except it is not used by any known event in the game. It may have been intended as the sprite used at the start of the game (when naming the player character).&lt;br /&gt;
&lt;br /&gt;
There is hidden text for an event related with the [[Burned Tower]], where someone&#039;s daughter was missing. It is possible that this event made its final debut as the missing granddaughter in the [[S.S. Aqua]].&lt;br /&gt;
&lt;br /&gt;
And also this game have a [http://k38.img-up.net/gs_098_smac976.gif] possibly Pokémon Gold and Silver Beta Casinò and two other map about Pokémon Gold and Silver Alpha, [http://t04.img-up.net/b2-109f4e.gif]  [http://z47.img-up.net/b2-11b338.gif].&lt;br /&gt;
&lt;br /&gt;
===Beta maps===&lt;br /&gt;
Beta maps can be found existing in the final game&#039;s code. They appear to be a version between the ones presented originally, and the ones that were final.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;{{roundy|20px}} border: 2px solid #{{gold color dark}}; background: #{{gold color}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:New bark beta.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Cherrygrove beta.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Violet_beta.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Azalea_beta.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Ecruteak_beta.png|150px]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| {{colorlink|New Bark Town|000}}&#039;s beta map&lt;br /&gt;
| {{colorlink|Cherrygrove City|000}}&#039;s beta map&lt;br /&gt;
| {{colorlink|Violet City|000}}&#039;s beta map&lt;br /&gt;
| A beta map of a town,&amp;lt;br&amp;gt;possibly {{colorlink|Azalea|000}}&lt;br /&gt;
| {{colorlink|Ecruteak City|000}}&#039;s beta map, showing the {{colorlink|Magnet Train|000}} tracks&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Olivine_beta.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Beta Lake of Rage.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Blackthorn beta.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Beta Safari Zone GSC.png|75px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Route_23_beta.png|35px]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| {{colorlink|Olivine City|000}}&#039;s beta map&lt;br /&gt;
| A prototype {{colorlink|Lake of Rage|000}}, with the incorporated {{colorlink|Gym|000}}&lt;br /&gt;
| A possible beta map of&amp;lt;br&amp;gt;{{colorlink|Blackthorn City|000}}&lt;br /&gt;
| The {{colorlink|beta Safari Zone|000}}, which uses the {{colorlink|Generation II|000}} {{colorlink|evolution|000}} music as the background theme&lt;br /&gt;
| Beta map of {{colorlink|Kanto Route 23|000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://web.archive.org/web/20090529070931/http://glitchcity.info/docs/gscsafarizone Glitch City Safari Zone]&lt;br /&gt;
* [http://web.archive.org/web/20071202131509/http://www.geocities.com/worldofpkmn/gs_pre/gs_pre.htm Pokémon GS Pre-Release Images] (Wayback archive)&lt;br /&gt;
* [http://gameboy.ign.com/ IGN Pocket]&lt;br /&gt;
* [http://pkmn.net/?action=content&amp;amp;page=viewpage&amp;amp;id=109&amp;amp;parentsection=1 Pokémon GS prototype Information]&lt;br /&gt;
* [http://pkmn.net/?action=content&amp;amp;page=viewpage&amp;amp;id=112&amp;amp;parentsection=1 Pkmn.co.uk Lost Pokémon!]&lt;br /&gt;
* [http://pkmn.net/?action=gallery&amp;amp;page=viewgall&amp;amp;id=19 Pkmn.co.uk GS prototype Maps]&lt;br /&gt;
* [http://www.freewebs.com/tohjofalls/crysdump.txt Tohjo Falls Crystal Text Dump]&lt;br /&gt;
* [http://web.archive.org/web/20041021125709/pokefor.greenchu.de/meowth346/gbc/alpha/ Pokefor.tk Pokémon GS Pre-Release] (Wayback archive)&lt;br /&gt;
* [http://web.archive.org/web/20101115173729/http://web.me.com/celebi23/Spaceworld_97_Pokemon/Main.html Pocket Monsters 2 Alpha Release Information] (Wayback archive)&lt;br /&gt;
* [http://mltreq.alwaysdata.net/i/beta-song Beta Song]&lt;br /&gt;
* [http://mltreq.alwaysdata.net/i/ecruteak-daughter Ecruteak Daughter]&lt;br /&gt;
&lt;br /&gt;
{{beta|gold|silver}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon meta]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon Gold &amp;amp; Silber (Beta)]]&lt;br /&gt;
[[it:Pokémon Oro e Argento beta]]&lt;/div&gt;</summary>
		<author><name>Gyro</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Gold_and_Silver_beta&amp;diff=1796585</id>
		<title>Pokémon Gold and Silver beta</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Gold_and_Silver_beta&amp;diff=1796585"/>
		<updated>2012-11-12T10:16:35Z</updated>

		<summary type="html">&lt;p&gt;Gyro: /* Leftovers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; style=&amp;quot;{{roundy|20px}} border: 2px solid #{{gold color dark}}; background: #{{gold color}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1997 Pokemon2 Logo.png|200px]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| The original logo of Pocket Monsters 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The development cycle of {{game|Gold and Silver|s}}, released in 1999 in Japan and 2000 elsewhere, is probably the most discussed and researched of all releases of Pokémon games in the history of the franchise. A relatively broad amount of official material in combination with later investigations reveal a lot of details about incomplete and unreleased elements. Several aspects from their prototype versions are proof of the over two year development period [[Game Freak]] undertook with the sequels of the [[Generation I]] games.&lt;br /&gt;
&lt;br /&gt;
==First mention of Pocket Monsters 2==&lt;br /&gt;
&lt;br /&gt;
In 1997, Nintendo announced the first details of the next generation of Pocket Monsters games, to be titled &#039;&#039;&#039;Pocket Monsters 2: Gold and Silver&#039;&#039;&#039;. The games were intended to be released at the end of the year for both [[Game Boy]] and [[Super Game Boy]].&lt;br /&gt;
&lt;br /&gt;
One of the many additions promised, notably, was a skateboard that could be used in addition to the [[Bicycle]] of the previous games and would allow users to travel to &amp;quot;unusual places&amp;quot;. Though this never made the final cut, other things announced, such as the [[time|real-time clock]], {{cat|Generation II Pokémon|100 new Pokémon}}, including [[List of Pokémon with cross-generational evolutions|new evolutions of old Pokémon]], new [[TM]]s and [[HM]]s containing new [[move]]s were included. The trading and communication abilities of the games were also to be improved, and [[Time Capsule|backward compatibility]] with the Generation I games was also announced.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;{{roundy|20px}} border: 2px solid #{{gold color dark}}; background: #{{gold color}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:MicroGroup Game Review Volume 14.jpg|175px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{white color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1997 GS Pokemon.png|500px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{white color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Rediba Silver Title Cutscene Concept.png|300px]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| A 1997 edition of &#039;&#039;MicroGroup Game Review&#039;&#039;, the cover featuring {{colorlink|prototype Pokémon and characters|000}} that were part of the development of the first {{colorlink|Generation II|000}} releases&lt;br /&gt;
| Four &amp;quot;new&amp;quot; Pokémon that would be included in Pocket Monsters 2: {{colorlink|Donphan|000}}, {{colorlink|Ampharos|000}}, {{colorlink|Slowking|000}}, and {{colorlink|Ho-Oh|000}}. Due to the color palette used in the sprites, these were likely released after the games&#039; development was focused to include {{colorlink|Game Boy Color|000}}-exclusive enhancements&lt;br /&gt;
| Concept art depicting {{colorlink|Ledyba|000}}, {{colorlink|Silver|000}}, and the introductory cutscene from {{colorlink|Gold and Silver|000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===New Pokémon in the anime===&lt;br /&gt;
The {{pkmn|anime}} also provided early looks at the new Pokémon. {{p|Ho-Oh}}, the eventual [[version mascot]] of Pokémon Gold, appeared in the [[EP001|first episode]]. Later, {{TP|Misty|Togepi}} hatched from an Egg {{Ash}} himself found, and [[Misty]] became the first main character to own a [[Generation II]] Pokémon. {{p|Snubbull}} and {{p|Marill}} made their first appearances in &#039;&#039;[[PK01|Pikachu&#039;s Vacation]]&#039;&#039;, and {{p|Donphan}} appeared at the start of &#039;&#039;[[M01|Mewtwo Strikes Back]]&#039;&#039;. During [[Pokémon: Adventures in the Orange Islands|the second season]], Ash and Misty also encountered {{Tracey}}, who owned a {{TP|Tracey|Marill}}; {{OBP|Lugia|M02}}, the version mascot of Pokémon Silver, was the focus of [[M02|the second movie]], in which {{p|Slowking}} also appeared. {{p|Bellossom}}, {{p|Ledyba}}, {{p|Hoothoot}}, and {{p|Elekid}} also made an appearance in &#039;&#039;[[PK04|Pikachu&#039;s Rescue Adventure]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===First screenshots===&lt;br /&gt;
The color scheme in these screenshots was not as varied as the one provided by the [[Game Boy Color]]. Instead, the colorscheme of these screenshots indicates that the games initially used a palette-changing feature that was present on the [[Super Game Boy]] (as well as the [[Pokémon Stadium series]] games and {{game|Yellow}}), with different areas being colored differently (such as [[Pewter City]] having a gray palette, [[Cerulean City]] having a blue palette, and so on).&lt;br /&gt;
&lt;br /&gt;
At this time, the early game screenshots released generally didn&#039;t look all that much different from [[Generation I]]. The pictures clearly show the games&#039; engine being in a more developed but still early stage. The lack of battle images would seem to indicate that a redone battle system had not been implemented yet.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;{{roundy|20px}} border: 2px solid #{{gold color dark}}; background: #{{gold color}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1997 GS Building.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1997 GS Silent Hills.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1997 GS Violet City.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1997 GS Violet City 2.png|150x117px]]&lt;br /&gt;
&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| Coming out of a building&lt;br /&gt;
| Silent Hills&amp;lt;br&amp;gt;(Japanese: &#039;&#039;&#039;{{tt|サイレントヒルズ|Sairento Hiruzu}}&#039;&#039;&#039;),&amp;lt;br&amp;gt;the originally planned&amp;lt;br&amp;gt;starting town&lt;br /&gt;
| This town was ultimately either changed into {{colorlink|Ecruteak City|000}} (perhaps with the {{colorlink|Tin Tower|000}} at right) or removed altogether&lt;br /&gt;
| The same location from a different build of the game, with some map elements altered and the trees more closely resembling those used in the final version&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;{{roundy|20px}} border: 2px solid #{{gold color dark}}; background: #{{gold color}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1997 GS Surfing.png|150x117px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1997 GS Ruins.png|150x117px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1997 GS Route 35.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1997 GS Goldenrod City.png]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
|Whirlpools were originally randomly interspersed across sea routes to serve as obstacles.&lt;br /&gt;
|An early design for the [[Pokémon Center]]. An [[Unown]] ruin can be seen in the upper-right corner of the picture.&lt;br /&gt;
| A simplified version of {{colorlink|Johto Route 35|000}} and {{colorlink|National Park|000}}&#039;s entrance, except with water instead of trees and fences and no open path to the right&lt;br /&gt;
| A possible early design for the {{colorlink|Goldenrod Radio Tower|000}} can be seen on the right-hand side of this screenshot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pocket Monsters Gold and Silver announced==&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; style=&amp;quot;{{roundy|20px}} border: 2px solid #{{gold color dark}}; background: #{{gold color}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1998 Pokemon GS Logo.png|200px]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| The second logo of Pocket Monsters Gold and Silver, with the number 2 being&amp;lt;br&amp;gt;dropped from the title&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The end of 1997 passed without a release for Pocket Monsters 2: Gold and Silver. The potential release date was removed, and things generally stayed quiet until early 1998.&lt;br /&gt;
&lt;br /&gt;
It was at this time that the games were reannounced as Pocket Monsters Gold and Silver. Though the &amp;quot;2&amp;quot; was dropped, the games remained essentially a sequel to [[Generation I]]. Much of the year was quiet with regard to information about the games, as [[Pokémon Yellow Version|Pocket Monsters: Pikachu]] was on its way out in Japan, and {{game|Red and Blue|s}} and the [[Pokémon anime]] were on their way to the United States.&lt;br /&gt;
{{-}}&lt;br /&gt;
==New information emerges==&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; style=&amp;quot;{{roundy|20px}} border: 2px solid #{{gold color dark}}; background: #{{gold color}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 Pokemon Gold Logo.png]]&lt;br /&gt;
|&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 Pokemon Silver Logo.png]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| The final logos of Pocket Monsters Gold and Silver&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Following nearly a year without press releases, the Nintendo site was finally updated with new information on Pocket Monsters Gold and Silver. A revised release date of June 1999 was given and it was announced the games would be compatible with the then soon-to-be-released [[Game Boy Color]].&lt;br /&gt;
&lt;br /&gt;
[[Ken Sugimori]]&#039;s artwork for {{p|Slowking}}, {{p|Marill}}, {{p|Bellossom}}, and {{p|Hoothoot}} was also released, as were several screens of the new battle system featuring fully colored sprites.&lt;br /&gt;
&lt;br /&gt;
The battle screens are very similar to the final ones; however, the absence of [[gender]] notation is apparent. Pokémon gender was a previously announced feature, and the display of gender during battle was likely added later as a convenience to players.&lt;br /&gt;
&lt;br /&gt;
The attack stats window, which in the final version tells players the remaining and total PP of each move, as well as its type, was apparently not fully completed at this point in development.&lt;br /&gt;
&lt;br /&gt;
The battle system, nearly complete, was demonstrated, including wild Pokémon encounters. The new [[Pokédex]], while close to completion, was still missing several features, such as the [[footprint]] and [[National Pokédex]] number of the Pokémon. The &amp;quot;location&amp;quot;, &amp;quot;[[cry]]&amp;quot;, and &amp;quot;print&amp;quot; functions were also missing.&lt;br /&gt;
&lt;br /&gt;
The images released look very similar to the images that appear in the final versions of the games. The locations shown don&#039;t appear to be part of the final map, though they look similar.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;{{roundy|20px}} border: 2px solid #{{gold color dark}}; background: #{{gold color}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 Slowking Artwork.png|100px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 Marill Artwork.png|100px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 Bellossom Artwork.png|100px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 Hoothoot Artwork.png|100px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 shot p1.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 shot p2.png|150px]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| Artwork of {{colorlink|Slowking (Pokémon)|000|Slowking}}&lt;br /&gt;
| Artwork of {{colorlink|Marill (Pokémon)|000|Marill}}&lt;br /&gt;
| Artwork of {{colorlink|Bellossom (Pokémon)|000|Bellossom}}&lt;br /&gt;
| Artwork of {{colorlink|Hoothoot (Pokémon)|000|Hoothoot}}&lt;br /&gt;
| {{colorlink|Snubbull (Pokémon)|000|Snubbull}} vs. {{colorlink|Marill (Pokémon)|000|Marill}}&lt;br /&gt;
| {{colorlink|Butterfree (Pokémon)|000|Butterfree}} vs. {{colorlink|Venusaur (Pokémon)|000|Venusaur}}&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 shot p3.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 shot p4.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999-GS beta title screen.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 trailer titlescr.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 trailer battle2.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 Slowking Pokedex entry.png|150px]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| Player vs. {{colorlink|Picnicker|000}} Kim on&amp;lt;br&amp;gt;{{colorlink|Johto Route 35|000}}&lt;br /&gt;
| {{colorlink|Charizard (Pokémon)|000|Charizard}} vs. {{colorlink|Donphan (Pokémon)|000|Donphan}}&lt;br /&gt;
| The prototype title screen of Pokémon Gold, reminiscent of those of Red, Green, and Blue&lt;br /&gt;
| A near final title screen for Gold&lt;br /&gt;
| &amp;quot;Ah! A wild {{colorlink|Togepi (Pokémon)|000|Togepi}} appeared!&amp;quot;&lt;br /&gt;
| &amp;quot;Now investigating this newly discovered Pokémon.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Postrelease discoveries==&lt;br /&gt;
&lt;br /&gt;
===Leftovers===&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; style=&amp;quot;{{roundy|20px}} border: 2px solid #{{gold color dark}}; background: #{{gold color}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Olivine beta house.png]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| &amp;quot;When my Pokémon got sick, the pharmacist in Ecruteak made some medicine for me.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Since Pokémon Gold and Silver were released, other things have been uncovered that reveal interesting details about the games&#039; development. The final games have a large number of incomplete maps that detail what most [[Johto]] towns looked like during development. One of the most complete prototype maps found in their programming is a rough version of the {{safari|Kanto}}. Surprisingly, it has several of its attributes defined, such as music, connections to [[Fuchsia City]] and even wild Pokémon found by fishing in a small pool in the area, which other prototype maps do not have. The Safari Zone also appears in the internal list of [[Pokégear]] map locations, along with [[Viridian Forest]], [[Cerulean Cave]], and {{ka|Pokémon Mansion}}. Another complete map is a house in [[Olivine City]], where a woman refers to a pharmacy in [[Ecruteak City]] instead of [[Cianwood City]]. It is unknown if this is a typo made by the game designers or if this means the Cianwood Pharmacy was originally meant to appear in Ecruteak.&lt;br /&gt;
&lt;br /&gt;
Full maps (minus events) exist for the [[Cinnabar Island]] Lab, indicating Cinnabar Island was originally to make an appearance without the erupted volcano, or at least that the lab was going to remain.&lt;br /&gt;
Apart from maps, other uncovered elements include a mine cart image in the cave tileset, and a second card-flipping [[Game Corner]] game. There is also an unused event script, complete with text, which would allow a different event for a level 40 {{p|Entei}}, analogous to the birds in [[Generation I]].&lt;br /&gt;
&lt;br /&gt;
In addition, the games include large amounts of unreferenced text. For example, one block of text references the fact that [[Honey|Sweet Honey]], which made its debut in [[Generation IV]], was planned as early as [[Generation II]]. Code and text remain for yet another forgotten feature, the ability to name the player&#039;s mother. Space is reserved in RAM for two other names as well, which default to RED and GREEN &amp;amp;mdash; the player character and rival from Red and Blue.&lt;br /&gt;
&lt;br /&gt;
The {{t|Bird}} type from [[Generation I]] remains in [[Generation II]]. This is presumed to be a carryover from the [[Generation I]] game engine, as Gold and Silver are based on it. Also returning from leftover [[Generation I]] code are the [[Town Map]] and [[Poké Flute]] items. Both are named &amp;quot;[[Teru-sama]]&amp;quot; and are unusable, but if hacked to have a use option, the Poké Flute will still function, and the Town Map will attempt to, but fail, as the data it would access is now in a different location.&lt;br /&gt;
&lt;br /&gt;
There is unused battle data for {{ga|Cal}}, the default opponent in the [[Trainer House]]. There are two parties - one with the basic forms of the [[Johto]] starters and one with the middle forms of the Johto starters. As [[Viridian City]] and therefore Trainer House cannot be legally accessed until late in the game, it is unknown what purpose these parties would have served.&lt;br /&gt;
&lt;br /&gt;
Another beta remnant is an unused sprite. This sprite is that of the player, only not carrying his pack. This sprite may have been originally intended to be used by the {{ga|Cal}} event, but was later left in favor of the player&#039;s own sprite. This sprite is fully inserted in the game, containing all data of a normal overworld sprite, except it is not used by any known event in the game. It may have been intended as the sprite used at the start of the game (when naming the player character).&lt;br /&gt;
&lt;br /&gt;
There is hidden text for an event related with the [[Burned Tower]], where someone&#039;s daughter was missing. It is possible that this event made its final debut as the missing granddaughter in the [[S.S. Aqua]].&lt;br /&gt;
&lt;br /&gt;
And also this game have a [http://k38.img-up.net/gs_098_smac976.gif] Possibly Pokémon Gold and Silver Beta Casinò and Two other map about Pokémon Gold and Silver Alpha, [http://t04.img-up.net/b2-109f4e.gif] the first and the [http://z47.img-up.net/b2-11b338.gif] second.&lt;br /&gt;
&lt;br /&gt;
===Beta maps===&lt;br /&gt;
Beta maps can be found existing in the final game&#039;s code. They appear to be a version between the ones presented originally, and the ones that were final.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;{{roundy|20px}} border: 2px solid #{{gold color dark}}; background: #{{gold color}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:New bark beta.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Cherrygrove beta.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Violet_beta.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Azalea_beta.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Ecruteak_beta.png|150px]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| {{colorlink|New Bark Town|000}}&#039;s beta map&lt;br /&gt;
| {{colorlink|Cherrygrove City|000}}&#039;s beta map&lt;br /&gt;
| {{colorlink|Violet City|000}}&#039;s beta map&lt;br /&gt;
| A beta map of a town,&amp;lt;br&amp;gt;possibly {{colorlink|Azalea|000}}&lt;br /&gt;
| {{colorlink|Ecruteak City|000}}&#039;s beta map, showing the {{colorlink|Magnet Train|000}} tracks&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Olivine_beta.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Beta Lake of Rage.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Blackthorn beta.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Beta Safari Zone GSC.png|75px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Route_23_beta.png|35px]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| {{colorlink|Olivine City|000}}&#039;s beta map&lt;br /&gt;
| A prototype {{colorlink|Lake of Rage|000}}, with the incorporated {{colorlink|Gym|000}}&lt;br /&gt;
| A possible beta map of&amp;lt;br&amp;gt;{{colorlink|Blackthorn City|000}}&lt;br /&gt;
| The {{colorlink|beta Safari Zone|000}}, which uses the {{colorlink|Generation II|000}} {{colorlink|evolution|000}} music as the background theme&lt;br /&gt;
| Beta map of {{colorlink|Kanto Route 23|000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://web.archive.org/web/20090529070931/http://glitchcity.info/docs/gscsafarizone Glitch City Safari Zone]&lt;br /&gt;
* [http://web.archive.org/web/20071202131509/http://www.geocities.com/worldofpkmn/gs_pre/gs_pre.htm Pokémon GS Pre-Release Images] (Wayback archive)&lt;br /&gt;
* [http://gameboy.ign.com/ IGN Pocket]&lt;br /&gt;
* [http://pkmn.net/?action=content&amp;amp;page=viewpage&amp;amp;id=109&amp;amp;parentsection=1 Pokémon GS prototype Information]&lt;br /&gt;
* [http://pkmn.net/?action=content&amp;amp;page=viewpage&amp;amp;id=112&amp;amp;parentsection=1 Pkmn.co.uk Lost Pokémon!]&lt;br /&gt;
* [http://pkmn.net/?action=gallery&amp;amp;page=viewgall&amp;amp;id=19 Pkmn.co.uk GS prototype Maps]&lt;br /&gt;
* [http://www.freewebs.com/tohjofalls/crysdump.txt Tohjo Falls Crystal Text Dump]&lt;br /&gt;
* [http://web.archive.org/web/20041021125709/pokefor.greenchu.de/meowth346/gbc/alpha/ Pokefor.tk Pokémon GS Pre-Release] (Wayback archive)&lt;br /&gt;
* [http://web.archive.org/web/20101115173729/http://web.me.com/celebi23/Spaceworld_97_Pokemon/Main.html Pocket Monsters 2 Alpha Release Information] (Wayback archive)&lt;br /&gt;
* [http://mltreq.alwaysdata.net/i/beta-song Beta Song]&lt;br /&gt;
* [http://mltreq.alwaysdata.net/i/ecruteak-daughter Ecruteak Daughter]&lt;br /&gt;
&lt;br /&gt;
{{beta|gold|silver}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon meta]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon Gold &amp;amp; Silber (Beta)]]&lt;br /&gt;
[[it:Pokémon Oro e Argento beta]]&lt;/div&gt;</summary>
		<author><name>Gyro</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Gold_and_Silver_beta&amp;diff=1796584</id>
		<title>Pokémon Gold and Silver beta</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Gold_and_Silver_beta&amp;diff=1796584"/>
		<updated>2012-11-12T10:15:56Z</updated>

		<summary type="html">&lt;p&gt;Gyro: /* Leftovers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; style=&amp;quot;{{roundy|20px}} border: 2px solid #{{gold color dark}}; background: #{{gold color}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1997 Pokemon2 Logo.png|200px]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| The original logo of Pocket Monsters 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The development cycle of {{game|Gold and Silver|s}}, released in 1999 in Japan and 2000 elsewhere, is probably the most discussed and researched of all releases of Pokémon games in the history of the franchise. A relatively broad amount of official material in combination with later investigations reveal a lot of details about incomplete and unreleased elements. Several aspects from their prototype versions are proof of the over two year development period [[Game Freak]] undertook with the sequels of the [[Generation I]] games.&lt;br /&gt;
&lt;br /&gt;
==First mention of Pocket Monsters 2==&lt;br /&gt;
&lt;br /&gt;
In 1997, Nintendo announced the first details of the next generation of Pocket Monsters games, to be titled &#039;&#039;&#039;Pocket Monsters 2: Gold and Silver&#039;&#039;&#039;. The games were intended to be released at the end of the year for both [[Game Boy]] and [[Super Game Boy]].&lt;br /&gt;
&lt;br /&gt;
One of the many additions promised, notably, was a skateboard that could be used in addition to the [[Bicycle]] of the previous games and would allow users to travel to &amp;quot;unusual places&amp;quot;. Though this never made the final cut, other things announced, such as the [[time|real-time clock]], {{cat|Generation II Pokémon|100 new Pokémon}}, including [[List of Pokémon with cross-generational evolutions|new evolutions of old Pokémon]], new [[TM]]s and [[HM]]s containing new [[move]]s were included. The trading and communication abilities of the games were also to be improved, and [[Time Capsule|backward compatibility]] with the Generation I games was also announced.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;{{roundy|20px}} border: 2px solid #{{gold color dark}}; background: #{{gold color}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:MicroGroup Game Review Volume 14.jpg|175px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{white color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1997 GS Pokemon.png|500px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{white color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Rediba Silver Title Cutscene Concept.png|300px]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| A 1997 edition of &#039;&#039;MicroGroup Game Review&#039;&#039;, the cover featuring {{colorlink|prototype Pokémon and characters|000}} that were part of the development of the first {{colorlink|Generation II|000}} releases&lt;br /&gt;
| Four &amp;quot;new&amp;quot; Pokémon that would be included in Pocket Monsters 2: {{colorlink|Donphan|000}}, {{colorlink|Ampharos|000}}, {{colorlink|Slowking|000}}, and {{colorlink|Ho-Oh|000}}. Due to the color palette used in the sprites, these were likely released after the games&#039; development was focused to include {{colorlink|Game Boy Color|000}}-exclusive enhancements&lt;br /&gt;
| Concept art depicting {{colorlink|Ledyba|000}}, {{colorlink|Silver|000}}, and the introductory cutscene from {{colorlink|Gold and Silver|000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===New Pokémon in the anime===&lt;br /&gt;
The {{pkmn|anime}} also provided early looks at the new Pokémon. {{p|Ho-Oh}}, the eventual [[version mascot]] of Pokémon Gold, appeared in the [[EP001|first episode]]. Later, {{TP|Misty|Togepi}} hatched from an Egg {{Ash}} himself found, and [[Misty]] became the first main character to own a [[Generation II]] Pokémon. {{p|Snubbull}} and {{p|Marill}} made their first appearances in &#039;&#039;[[PK01|Pikachu&#039;s Vacation]]&#039;&#039;, and {{p|Donphan}} appeared at the start of &#039;&#039;[[M01|Mewtwo Strikes Back]]&#039;&#039;. During [[Pokémon: Adventures in the Orange Islands|the second season]], Ash and Misty also encountered {{Tracey}}, who owned a {{TP|Tracey|Marill}}; {{OBP|Lugia|M02}}, the version mascot of Pokémon Silver, was the focus of [[M02|the second movie]], in which {{p|Slowking}} also appeared. {{p|Bellossom}}, {{p|Ledyba}}, {{p|Hoothoot}}, and {{p|Elekid}} also made an appearance in &#039;&#039;[[PK04|Pikachu&#039;s Rescue Adventure]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===First screenshots===&lt;br /&gt;
The color scheme in these screenshots was not as varied as the one provided by the [[Game Boy Color]]. Instead, the colorscheme of these screenshots indicates that the games initially used a palette-changing feature that was present on the [[Super Game Boy]] (as well as the [[Pokémon Stadium series]] games and {{game|Yellow}}), with different areas being colored differently (such as [[Pewter City]] having a gray palette, [[Cerulean City]] having a blue palette, and so on).&lt;br /&gt;
&lt;br /&gt;
At this time, the early game screenshots released generally didn&#039;t look all that much different from [[Generation I]]. The pictures clearly show the games&#039; engine being in a more developed but still early stage. The lack of battle images would seem to indicate that a redone battle system had not been implemented yet.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;{{roundy|20px}} border: 2px solid #{{gold color dark}}; background: #{{gold color}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1997 GS Building.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1997 GS Silent Hills.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1997 GS Violet City.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1997 GS Violet City 2.png|150x117px]]&lt;br /&gt;
&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| Coming out of a building&lt;br /&gt;
| Silent Hills&amp;lt;br&amp;gt;(Japanese: &#039;&#039;&#039;{{tt|サイレントヒルズ|Sairento Hiruzu}}&#039;&#039;&#039;),&amp;lt;br&amp;gt;the originally planned&amp;lt;br&amp;gt;starting town&lt;br /&gt;
| This town was ultimately either changed into {{colorlink|Ecruteak City|000}} (perhaps with the {{colorlink|Tin Tower|000}} at right) or removed altogether&lt;br /&gt;
| The same location from a different build of the game, with some map elements altered and the trees more closely resembling those used in the final version&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;{{roundy|20px}} border: 2px solid #{{gold color dark}}; background: #{{gold color}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1997 GS Surfing.png|150x117px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1997 GS Ruins.png|150x117px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1997 GS Route 35.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1997 GS Goldenrod City.png]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
|Whirlpools were originally randomly interspersed across sea routes to serve as obstacles.&lt;br /&gt;
|An early design for the [[Pokémon Center]]. An [[Unown]] ruin can be seen in the upper-right corner of the picture.&lt;br /&gt;
| A simplified version of {{colorlink|Johto Route 35|000}} and {{colorlink|National Park|000}}&#039;s entrance, except with water instead of trees and fences and no open path to the right&lt;br /&gt;
| A possible early design for the {{colorlink|Goldenrod Radio Tower|000}} can be seen on the right-hand side of this screenshot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pocket Monsters Gold and Silver announced==&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; style=&amp;quot;{{roundy|20px}} border: 2px solid #{{gold color dark}}; background: #{{gold color}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1998 Pokemon GS Logo.png|200px]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| The second logo of Pocket Monsters Gold and Silver, with the number 2 being&amp;lt;br&amp;gt;dropped from the title&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The end of 1997 passed without a release for Pocket Monsters 2: Gold and Silver. The potential release date was removed, and things generally stayed quiet until early 1998.&lt;br /&gt;
&lt;br /&gt;
It was at this time that the games were reannounced as Pocket Monsters Gold and Silver. Though the &amp;quot;2&amp;quot; was dropped, the games remained essentially a sequel to [[Generation I]]. Much of the year was quiet with regard to information about the games, as [[Pokémon Yellow Version|Pocket Monsters: Pikachu]] was on its way out in Japan, and {{game|Red and Blue|s}} and the [[Pokémon anime]] were on their way to the United States.&lt;br /&gt;
{{-}}&lt;br /&gt;
==New information emerges==&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; style=&amp;quot;{{roundy|20px}} border: 2px solid #{{gold color dark}}; background: #{{gold color}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 Pokemon Gold Logo.png]]&lt;br /&gt;
|&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 Pokemon Silver Logo.png]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| The final logos of Pocket Monsters Gold and Silver&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Following nearly a year without press releases, the Nintendo site was finally updated with new information on Pocket Monsters Gold and Silver. A revised release date of June 1999 was given and it was announced the games would be compatible with the then soon-to-be-released [[Game Boy Color]].&lt;br /&gt;
&lt;br /&gt;
[[Ken Sugimori]]&#039;s artwork for {{p|Slowking}}, {{p|Marill}}, {{p|Bellossom}}, and {{p|Hoothoot}} was also released, as were several screens of the new battle system featuring fully colored sprites.&lt;br /&gt;
&lt;br /&gt;
The battle screens are very similar to the final ones; however, the absence of [[gender]] notation is apparent. Pokémon gender was a previously announced feature, and the display of gender during battle was likely added later as a convenience to players.&lt;br /&gt;
&lt;br /&gt;
The attack stats window, which in the final version tells players the remaining and total PP of each move, as well as its type, was apparently not fully completed at this point in development.&lt;br /&gt;
&lt;br /&gt;
The battle system, nearly complete, was demonstrated, including wild Pokémon encounters. The new [[Pokédex]], while close to completion, was still missing several features, such as the [[footprint]] and [[National Pokédex]] number of the Pokémon. The &amp;quot;location&amp;quot;, &amp;quot;[[cry]]&amp;quot;, and &amp;quot;print&amp;quot; functions were also missing.&lt;br /&gt;
&lt;br /&gt;
The images released look very similar to the images that appear in the final versions of the games. The locations shown don&#039;t appear to be part of the final map, though they look similar.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;{{roundy|20px}} border: 2px solid #{{gold color dark}}; background: #{{gold color}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 Slowking Artwork.png|100px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 Marill Artwork.png|100px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 Bellossom Artwork.png|100px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 Hoothoot Artwork.png|100px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 shot p1.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 shot p2.png|150px]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| Artwork of {{colorlink|Slowking (Pokémon)|000|Slowking}}&lt;br /&gt;
| Artwork of {{colorlink|Marill (Pokémon)|000|Marill}}&lt;br /&gt;
| Artwork of {{colorlink|Bellossom (Pokémon)|000|Bellossom}}&lt;br /&gt;
| Artwork of {{colorlink|Hoothoot (Pokémon)|000|Hoothoot}}&lt;br /&gt;
| {{colorlink|Snubbull (Pokémon)|000|Snubbull}} vs. {{colorlink|Marill (Pokémon)|000|Marill}}&lt;br /&gt;
| {{colorlink|Butterfree (Pokémon)|000|Butterfree}} vs. {{colorlink|Venusaur (Pokémon)|000|Venusaur}}&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 shot p3.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 shot p4.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999-GS beta title screen.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 trailer titlescr.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 trailer battle2.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:1999 Slowking Pokedex entry.png|150px]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| Player vs. {{colorlink|Picnicker|000}} Kim on&amp;lt;br&amp;gt;{{colorlink|Johto Route 35|000}}&lt;br /&gt;
| {{colorlink|Charizard (Pokémon)|000|Charizard}} vs. {{colorlink|Donphan (Pokémon)|000|Donphan}}&lt;br /&gt;
| The prototype title screen of Pokémon Gold, reminiscent of those of Red, Green, and Blue&lt;br /&gt;
| A near final title screen for Gold&lt;br /&gt;
| &amp;quot;Ah! A wild {{colorlink|Togepi (Pokémon)|000|Togepi}} appeared!&amp;quot;&lt;br /&gt;
| &amp;quot;Now investigating this newly discovered Pokémon.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Postrelease discoveries==&lt;br /&gt;
&lt;br /&gt;
===Leftovers===&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; style=&amp;quot;{{roundy|20px}} border: 2px solid #{{gold color dark}}; background: #{{gold color}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Olivine beta house.png]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| &amp;quot;When my Pokémon got sick, the pharmacist in Ecruteak made some medicine for me.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Since Pokémon Gold and Silver were released, other things have been uncovered that reveal interesting details about the games&#039; development. The final games have a large number of incomplete maps that detail what most [[Johto]] towns looked like during development. One of the most complete prototype maps found in their programming is a rough version of the {{safari|Kanto}}. Surprisingly, it has several of its attributes defined, such as music, connections to [[Fuchsia City]] and even wild Pokémon found by fishing in a small pool in the area, which other prototype maps do not have. The Safari Zone also appears in the internal list of [[Pokégear]] map locations, along with [[Viridian Forest]], [[Cerulean Cave]], and {{ka|Pokémon Mansion}}. Another complete map is a house in [[Olivine City]], where a woman refers to a pharmacy in [[Ecruteak City]] instead of [[Cianwood City]]. It is unknown if this is a typo made by the game designers or if this means the Cianwood Pharmacy was originally meant to appear in Ecruteak.&lt;br /&gt;
&lt;br /&gt;
Full maps (minus events) exist for the [[Cinnabar Island]] Lab, indicating Cinnabar Island was originally to make an appearance without the erupted volcano, or at least that the lab was going to remain.&lt;br /&gt;
Apart from maps, other uncovered elements include a mine cart image in the cave tileset, and a second card-flipping [[Game Corner]] game. There is also an unused event script, complete with text, which would allow a different event for a level 40 {{p|Entei}}, analogous to the birds in [[Generation I]].&lt;br /&gt;
&lt;br /&gt;
In addition, the games include large amounts of unreferenced text. For example, one block of text references the fact that [[Honey|Sweet Honey]], which made its debut in [[Generation IV]], was planned as early as [[Generation II]]. Code and text remain for yet another forgotten feature, the ability to name the player&#039;s mother. Space is reserved in RAM for two other names as well, which default to RED and GREEN &amp;amp;mdash; the player character and rival from Red and Blue.&lt;br /&gt;
&lt;br /&gt;
The {{t|Bird}} type from [[Generation I]] remains in [[Generation II]]. This is presumed to be a carryover from the [[Generation I]] game engine, as Gold and Silver are based on it. Also returning from leftover [[Generation I]] code are the [[Town Map]] and [[Poké Flute]] items. Both are named &amp;quot;[[Teru-sama]]&amp;quot; and are unusable, but if hacked to have a use option, the Poké Flute will still function, and the Town Map will attempt to, but fail, as the data it would access is now in a different location.&lt;br /&gt;
&lt;br /&gt;
There is unused battle data for {{ga|Cal}}, the default opponent in the [[Trainer House]]. There are two parties - one with the basic forms of the [[Johto]] starters and one with the middle forms of the Johto starters. As [[Viridian City]] and therefore Trainer House cannot be legally accessed until late in the game, it is unknown what purpose these parties would have served.&lt;br /&gt;
&lt;br /&gt;
Another beta remnant is an unused sprite. This sprite is that of the player, only not carrying his pack. This sprite may have been originally intended to be used by the {{ga|Cal}} event, but was later left in favor of the player&#039;s own sprite. This sprite is fully inserted in the game, containing all data of a normal overworld sprite, except it is not used by any known event in the game. It may have been intended as the sprite used at the start of the game (when naming the player character).&lt;br /&gt;
&lt;br /&gt;
There is hidden text for an event related with the [[Burned Tower]], where someone&#039;s daughter was missing. It is possible that this event made its final debut as the missing granddaughter in the [[S.S. Aqua]].&lt;br /&gt;
&lt;br /&gt;
And also this game have a [http://k38.img-up.net/gs_098_smac976.gif] Possibly Pokémon Gold and Silver Beta Casinò] and Two other map about Pokémon Gold and Silver Alpha, [http://t04.img-up.net/b2-109f4e.gif] the first] and the [http://z47.img-up.net/b2-11b338.gif] second].&lt;br /&gt;
&lt;br /&gt;
===Beta maps===&lt;br /&gt;
Beta maps can be found existing in the final game&#039;s code. They appear to be a version between the ones presented originally, and the ones that were final.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;{{roundy|20px}} border: 2px solid #{{gold color dark}}; background: #{{gold color}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:New bark beta.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Cherrygrove beta.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Violet_beta.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Azalea_beta.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Ecruteak_beta.png|150px]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| {{colorlink|New Bark Town|000}}&#039;s beta map&lt;br /&gt;
| {{colorlink|Cherrygrove City|000}}&#039;s beta map&lt;br /&gt;
| {{colorlink|Violet City|000}}&#039;s beta map&lt;br /&gt;
| A beta map of a town,&amp;lt;br&amp;gt;possibly {{colorlink|Azalea|000}}&lt;br /&gt;
| {{colorlink|Ecruteak City|000}}&#039;s beta map, showing the {{colorlink|Magnet Train|000}} tracks&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Olivine_beta.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Beta Lake of Rage.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Blackthorn beta.png|150px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Beta Safari Zone GSC.png|75px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|&lt;br /&gt;
[[File:Route_23_beta.png|35px]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| {{colorlink|Olivine City|000}}&#039;s beta map&lt;br /&gt;
| A prototype {{colorlink|Lake of Rage|000}}, with the incorporated {{colorlink|Gym|000}}&lt;br /&gt;
| A possible beta map of&amp;lt;br&amp;gt;{{colorlink|Blackthorn City|000}}&lt;br /&gt;
| The {{colorlink|beta Safari Zone|000}}, which uses the {{colorlink|Generation II|000}} {{colorlink|evolution|000}} music as the background theme&lt;br /&gt;
| Beta map of {{colorlink|Kanto Route 23|000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://web.archive.org/web/20090529070931/http://glitchcity.info/docs/gscsafarizone Glitch City Safari Zone]&lt;br /&gt;
* [http://web.archive.org/web/20071202131509/http://www.geocities.com/worldofpkmn/gs_pre/gs_pre.htm Pokémon GS Pre-Release Images] (Wayback archive)&lt;br /&gt;
* [http://gameboy.ign.com/ IGN Pocket]&lt;br /&gt;
* [http://pkmn.net/?action=content&amp;amp;page=viewpage&amp;amp;id=109&amp;amp;parentsection=1 Pokémon GS prototype Information]&lt;br /&gt;
* [http://pkmn.net/?action=content&amp;amp;page=viewpage&amp;amp;id=112&amp;amp;parentsection=1 Pkmn.co.uk Lost Pokémon!]&lt;br /&gt;
* [http://pkmn.net/?action=gallery&amp;amp;page=viewgall&amp;amp;id=19 Pkmn.co.uk GS prototype Maps]&lt;br /&gt;
* [http://www.freewebs.com/tohjofalls/crysdump.txt Tohjo Falls Crystal Text Dump]&lt;br /&gt;
* [http://web.archive.org/web/20041021125709/pokefor.greenchu.de/meowth346/gbc/alpha/ Pokefor.tk Pokémon GS Pre-Release] (Wayback archive)&lt;br /&gt;
* [http://web.archive.org/web/20101115173729/http://web.me.com/celebi23/Spaceworld_97_Pokemon/Main.html Pocket Monsters 2 Alpha Release Information] (Wayback archive)&lt;br /&gt;
* [http://mltreq.alwaysdata.net/i/beta-song Beta Song]&lt;br /&gt;
* [http://mltreq.alwaysdata.net/i/ecruteak-daughter Ecruteak Daughter]&lt;br /&gt;
&lt;br /&gt;
{{beta|gold|silver}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon meta]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon Gold &amp;amp; Silber (Beta)]]&lt;br /&gt;
[[it:Pokémon Oro e Argento beta]]&lt;/div&gt;</summary>
		<author><name>Gyro</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_Gold_and_Silver_beta&amp;diff=1732920</id>
		<title>Talk:Pokémon Gold and Silver beta</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_Gold_and_Silver_beta&amp;diff=1732920"/>
		<updated>2012-07-29T10:07:01Z</updated>

		<summary type="html">&lt;p&gt;Gyro: /* Olivine Beta Map??? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Picture-heavy, no? [[User:Evkl|evkl]] 23:04, 18 November 2005 (CST)&lt;br /&gt;
&lt;br /&gt;
We have a problem -- this article is almost a direct copy of this page here: [http://www.magicstone.de/dzd/game_analysis_gs-beta.php Pokémon Gold &amp;amp; Silver - Development Reconstruction]&lt;br /&gt;
&lt;br /&gt;
argh. all the pictures are direct copies.  Do we have permission?&lt;br /&gt;
&lt;br /&gt;
Well. We can assume that given the kind of reaction I&#039;ve received from the author of this article, that [[User:Celebi23]] and the author of that page are one and the same... But, seeing as [[:de:Pokémon Gold &amp;amp; Silber (Beta)]] exists, hmm, it makes matters more confusing. - [[User:Zhen Lin|振霖]]&amp;lt;sub&amp;gt;[[User talk:Zhen Lin|T]]&amp;lt;/sub&amp;gt; 00:29, 19 November 2005 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hi there. I&#039;m xdaniel, the original author of the Pokemon G/S Development Reconstruction article on DigitalZero Domain - my website - which is linked to here. As several parts of this article here were rewritten, i&#039;m not exactly sure if my appearance etc. here is of any importance anymore but i&#039;d still like to express my view on this. The user Celebi23 here and me are definatly not the same person, whoever that was pretty much just copy&#039;n&#039;pasted my article in here without permission. I had no idea about this until I came across this article (and this Wiki in general) via the German PokeWiki. I don&#039;t really know much about how Wikis work, but while, as I already stated, parts of the article here were already rewritten, enhanced, etc., i&#039;d still like to ask if someone of you could rewrite it a bit further - things like the structuring by years or the 1997 Pokemon 2 section - and change the link to my article to point to my (German language btw) website with a note about my article (or something similar). I hope you understand my point and opinion. - xdaniel on April 11th, 2006 at ~14:23 (local German time)&lt;br /&gt;
&lt;br /&gt;
You can do that yourself - that&#039;s the main feature of a wiki. Unfortunately, I don&#039;t understand German, neither do most of the people here. - [[User:Zhen Lin|振霖]]&amp;lt;sub&amp;gt;[[User talk:Zhen Lin|T]]&amp;lt;/sub&amp;gt; 14:24, 11 April 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Categorization ==&lt;br /&gt;
&lt;br /&gt;
I thought I&#039;d catergorize this page, but I&#039;m not sure where to put it. Should it go in Games or Meta? Personally I think Meta but if anyone else has an opinion Ill be glad to hear it&lt;br /&gt;
&lt;br /&gt;
Why not both. You can give an article as many categories as you want. (But don&#039;t overdo it.) - [[User:Zhen Lin|振霖]]&amp;lt;sub&amp;gt;[[User talk:Zhen Lin|T]]&amp;lt;/sub&amp;gt; 03:40, 24 November 2005 (CST)&lt;br /&gt;
&lt;br /&gt;
== The pics at the bottom... ==&lt;br /&gt;
&lt;br /&gt;
Why&#039;re they there? Do they really say anything about Route 46 and the National Park? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 05:33, 23 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
One of the links, when I clicked on it, it said that it was suspected of containing malware. Does it? And if it does, we should remove it. [[User:TorchicBlaziken|TorchicBlaziken]] &amp;lt;sup&amp;gt;([[User_talk:TorchicBlaziken|talk]]•[[Special:Contributions/TorchicBlaziken|edits]])&amp;lt;/sup&amp;gt; 23:32, 11 January 2009 (UTC)&lt;br /&gt;
:It would really help if you gave the link. [[User:The Dark Fiddler|The Dark Fiddler]] - [[User talk:The Dark Fiddler|Nos hablamos?]] 23:33, 11 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Something i noticed ==&lt;br /&gt;
&lt;br /&gt;
Probably not that important, but neat nonetheless. In [http://bulbapedia.bulbagarden.net/wiki/File:1999-GS_beta_title_screen.jpg this picture], behind the gold kanji, the red block looks kinda like an angled number 2. I guess that screen was from before they removed the number from the game&#039;s title. [[User:Morgil27|Morgil27]] 04:03, 10 February 2010 (UTC)&lt;br /&gt;
:Yea, that&#039;s when it was known as Pocket Monsters 2 I believe. I think it is mentioned.--&#039;&#039;&#039;[[User:Midnight Blue|&amp;lt;span style=&amp;quot;color:#003366&amp;quot;&amp;gt;Midnight&amp;lt;/span&amp;gt;]] [[User talk:Midnight Blue|&amp;lt;span style=&amp;quot;color:#8C92AC&amp;quot;&amp;gt;&#039;&#039;Blue&#039;&#039;&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 04:05, 10 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New beta map ==&lt;br /&gt;
&lt;br /&gt;
http://i48.tinypic.com/2d14gaq.png&lt;br /&gt;
&lt;br /&gt;
It&#039;s from here (starts at about the 2min mark)&lt;br /&gt;
http://www.youtube.com/watch?v=4de7uwhoOyY&lt;br /&gt;
&lt;br /&gt;
What would this be categorized under?--&#039;&#039;&#039;[[User:Immewnity|&amp;lt;span style=&amp;quot;color:#88AADD&amp;quot;&amp;gt;&#039;&#039;immewnity&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Immewnity|&amp;lt;span style=&amp;quot;color:#627DB7&amp;quot;&amp;gt;the&amp;lt;/span&amp;gt;]][[Special:Contributions/Immewnity|&amp;lt;span style=&amp;quot;color:#335577&amp;quot;&amp;gt;mew&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 14:10, 7 June 2010 (UTC)&lt;br /&gt;
:Wow. It&#039;s in Polish. --[[User:Maxim|Maxim]] 14:45, 7 June 2010 (UTC)&lt;br /&gt;
::Here&#039;s a recreation of that map: [http://i41.tinypic.com/3321py0.png] The white fence is the same, but the trees are still the beta ones. --[[User:Jurgen200|Jurgen200]] 09:27, 18 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Silent Hills ==&lt;br /&gt;
Do we have proof that this was the beta name of the starting town? Because this would be interesting trivia to put on New Bark Town&#039;s page, especially considering the Silent Hill horror series.--[[User:Phantomjunkie|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Phantom&amp;lt;/span&amp;gt;]][[User talk:Phantomjunkie|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Junkie&amp;lt;/span&amp;gt;]] 21:52, 5 August 2010 (UTC)&lt;br /&gt;
:It wasn&#039;t the beta name of New Bark. It was a completely different starting town.--&#039;&#039;&#039;[[User:Immewnity|&amp;lt;span style=&amp;quot;color:#88AADD&amp;quot;&amp;gt;&#039;&#039;immewnity&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Immewnity|&amp;lt;span style=&amp;quot;color:#627DB7&amp;quot;&amp;gt;the&amp;lt;/span&amp;gt;]][[Special:Contributions/Immewnity|&amp;lt;span style=&amp;quot;color:#335577&amp;quot;&amp;gt;mew&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 15:45, 8 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Preoder issues? ==&lt;br /&gt;
&lt;br /&gt;
This is something that&#039;s been bugging me for some time.&lt;br /&gt;
&lt;br /&gt;
I heard there was issues with the first release of games, specifically those sent to people who pre-ordered Pocket Monsters Gold/Silver in Japan; it was a version with the gender option still implemented, but ended up crashing after the gender was chosen.  I heard this back on a few websites during the day, and wanted to know the status of this; after all, this is Pokemon, who knows what rumors may&#039;ve flown about it.&lt;br /&gt;
&lt;br /&gt;
I can say I would trust one of the sites I&#039;ve heard it from, but it&#039;s been so long (10 years!) that I no longer remember it or know if it exists anymore.&lt;br /&gt;
[[User:Lass|Lass]] 01:53, 22 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Missing Daughter and the Glitch City Ghost ==&lt;br /&gt;
I recently found out about this after finding out about an NPC in the GSC version of Glitch City. She&#039;s black and white(almost looking like a ghost) and when she &amp;quot;sees&amp;quot; you the Burned Tower music plays.&lt;br /&gt;
http://www.youtube.com/watch?v=wFHjaRR6XD0&lt;br /&gt;
&lt;br /&gt;
That sidequest could have been a lot darker than the SS Aqua one. [[User:Sukid|Sukid]] 02:26, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Beta Qwilfish/Chikorita/Marril sprites? ==&lt;br /&gt;
&lt;br /&gt;
According to [http://www.betaarchive.com/forum/viewtopic.php?f=14&amp;amp;t=8416&amp;amp;hilit=pokemon this], there were beta sprites of those three Pokemon left in the coding of Gold and Silver. Do these actually exist, and if they do can they be added to the article? [[User:Yamiidenryuu|Yamiidenryuu]] 03:43, 30 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pocket Monsters GS Demo Data Link ==&lt;br /&gt;
&lt;br /&gt;
I found this link while surfing the internet and I will say it is very informative. I do believe it should be in the Links section, however, I want you guys to look and decide:&lt;br /&gt;
http://web.me.com/celebi23/Spaceworld_97_Pokemon/Combined_Demo_Info.html&lt;br /&gt;
&lt;br /&gt;
: Yes, I do agree with your opinion that some info should be on this article. If we do this, the part that says you&#039;re automatically named &amp;quot;Ash Ketchum&amp;quot; should be made to the name being automatically changed to Satoshi because this was in Japan and the U.S. counterpart to Satoshi is Ash Ketchum. So, really, it was probably automatically named Satoshi. [[User:JacobTheDoduo|JacobTheDoduo]] 01:50, 13 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== More beta material ==&lt;br /&gt;
&lt;br /&gt;
Old Pokemon fansites from the time period have a greater collection of screenshots than is featured here, and more and more are turning up:&lt;br /&gt;
Much higher resolution of original starting town from Super Game Boy era: [http://i43.tinypic.com/2dbjold.png]&lt;br /&gt;
Beta Slowpoke Well entrance from Super Game Boy era: [http://i42.tinypic.com/syqg00.png]&lt;br /&gt;
Pokemon party screen, showing an egg but no genders: [http://i43.tinypic.com/35bicsw.png]&lt;br /&gt;
Clefairy Pokedex, with beta numbered footprint: [http://i42.tinypic.com/2130iub.jpg]&lt;br /&gt;
Beta berry tree design: [http://i43.tinypic.com/35m1ts9.jpg] (final pic for comparison: [http://i42.tinypic.com/vzzujk.png])&lt;br /&gt;
Beta Poke Mart: [http://i44.tinypic.com/35ic08x.jpg]&lt;br /&gt;
National Park entrance, more simplistic fence sprites and no bin: [http://i40.tinypic.com/dlgk5s.jpg]&lt;br /&gt;
Pre-release screenshots of routes and caves etc: [http://i39.tinypic.com/i1wcit.gif] [http://i44.tinypic.com/2md4i1v.jpg] [http://i39.tinypic.com/245zswz.gif] [http://i39.tinypic.com/3504bvc.jpg]&lt;br /&gt;
&lt;br /&gt;
Four pages of beta information are still online at Nintendo.co.jp: [http://www.nintendo.co.jp/n02/dmg/kingin/page01.html]&lt;br /&gt;
(Mirror of that site just in case: [http://www.mediafire.com/?ibj1xsg2931xx1j])&lt;br /&gt;
--[[User:Jurgen200|Jurgen200]] 08:52, 18 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The second pic, the one with the Beta Slowpoke Well, gives a 404 error. Could you please re-upload it? Also, do you remember the websites you found those pics on? - [[User:Ericss|Ericss]] 10:56, 15 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Olivine Beta Map???==&lt;br /&gt;
&lt;br /&gt;
I&#039;m sorry, but this looks kinda fake to me. Despite it being a beta map, the other maps are complete, but this on has a black tile with nothing and a house with random inaccessible headbutt trees on it. It just doesn&#039;t look real to me. [[User:JacobTheDoduo|JacobTheDoduo]] 03:31, 24 March 2012 (UTC)&lt;br /&gt;
:That&#039;s because the original tilesets these maps used were removed or damaged beyond repair, so the maps are essentially being shown with the final version&#039;s tilesets. Hence why many elements do not show up correctly. --[[User:Dorsal Axe|Dorsal Axe]] 17:49, 18 May 2012 (UTC)&lt;br /&gt;
:: Alright, thanks. [[User:JacobTheDoduo|JacobTheDoduo]] 06:46, 31 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==More Beta Material again!==&lt;br /&gt;
Someone at Bulbapedia pages has found another beta material again:&lt;br /&gt;
&lt;br /&gt;
http://bmgf.bulbagarden.net/f226/beta-pok%C3%A9mon-sprite-into-pok%C3%A9mon-g-s-c-beta-casino-136155/#post4190263 &amp;lt;--- Pokémon Gold and Silver Beta Casinò&lt;br /&gt;
&lt;br /&gt;
http://bmgf.bulbagarden.net/f226/new-important-information-found-about-pok%C3%A9mon-gold-silver-2-alpha-135833/ &amp;lt;--- Two new map about Pokémon Gold and Silver Alpha&lt;/div&gt;</summary>
		<author><name>Gyro</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_Ruby_and_Sapphire_beta&amp;diff=1718690</id>
		<title>Talk:Pokémon Ruby and Sapphire beta</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_Ruby_and_Sapphire_beta&amp;diff=1718690"/>
		<updated>2012-07-13T16:16:23Z</updated>

		<summary type="html">&lt;p&gt;Gyro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Remastered Music==&lt;br /&gt;
Can anyone link to a place where I can hear this remastered music? Just for curiosity&#039;s sake.--[[User:PikamasterADV|PikamasterADV]] 12:43, 5 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Tileset ==&lt;br /&gt;
&lt;br /&gt;
The pic won&#039;t upload for me, it says it has no extension (JPG etc.) but it does. I&#039;ve tried PNG and JPG.&lt;br /&gt;
It can be found here [http://i42.tinypic.com/5ba1oo.png] --[[User:~Poke~|~Poke~]] 08:12, 11 April 2009 (UTC)&lt;br /&gt;
:You have to add one in the uploading title.--[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[User talk:RexRacer|&amp;lt;font color=&amp;quot;#42528C&amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 06:24, 11 April 2009 (UTC)&lt;br /&gt;
::Yeah, I did, but when I clicked upload it said it needed a file extension. --[[User:~Poke~|~Poke~]] 08:12, 11 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Beta Sprites? ==&lt;br /&gt;
I was feeling bored, so I looked through Serebii.net&#039;s archived news. I was looking at all the RS &amp;quot;new Pokemon&amp;quot; news. I noticed, in the battling screens, the Pokemon had different sprites, as well as the battle scene was different.--[[User:Goukazaru|Gou]] 17:12, 6 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Weird Sprite ==&lt;br /&gt;
&lt;br /&gt;
Theres videos of it on youtube, and i&#039;m pretty sure it&#039;s in Red and Blue version too. Its a sprite of a fat man, the sumo guy from Quinty. He&#039;s put into the data of the pokemon games. Could we have some info on that in here? [[User:CherryParanoia|CherryParanoia]] 20:12, 13 August 2009 (UTC)&lt;br /&gt;
:Can you provided a link?--[[User:Midnight Blue|&amp;lt;font color=&amp;quot;#333333&amp;quot;&amp;gt;Midnight&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;#191970&amp;quot;&amp;gt;Blue&amp;lt;/font&amp;gt;]] 20:14, 13 August 2009 (UTC)&lt;br /&gt;
::http://www.youtube.com/watch?v=rq2mbAF_1Lg&amp;amp;feature=channel_page That&#039;s the only one i can find. I think the one with the Red and Blue version of Quinty got deleted off youtube or something. [[User:CherryParanoia|CherryParanoia]] 23:18, 19 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Do you know what it is called? ==&lt;br /&gt;
&lt;br /&gt;
The in-battle health bar next to the pokémon, is that called a HP Bar? B/c there is info I want to add and I do not know what to call it.--[[User:Midnight Blue|&amp;lt;font color=&amp;quot;#333333&amp;quot;&amp;gt;Midnight&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;#191970&amp;quot;&amp;gt;Blue&amp;lt;/font&amp;gt;]] 01:24, 20 August 2009 (UTC)&lt;br /&gt;
:That&#039;s what I&#039;ve always called it. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 01:25, 20 August 2009 (UTC)&lt;br /&gt;
::Alright, I&#039;ll use that.--[[User:Midnight Blue|&amp;lt;font color=&amp;quot;#333333&amp;quot;&amp;gt;Midnight&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;#191970&amp;quot;&amp;gt;Blue&amp;lt;/font&amp;gt;]] 01:26, 20 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Shop/Mart==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In some photos, Pokémart roofs are colored red instead of blue, and is referred as &amp;quot;shop&amp;quot; instead of &amp;quot;mart&amp;quot; on the front.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I thought all of the Poké Marts said &amp;quot;Shop&amp;quot; in the Japanese versions? I have a copy of JP Red and they all say &amp;quot;SHOP&amp;quot; (in English) on the signs. So while the red roof bit is interesting, I think the &amp;quot;Shop&amp;quot; part is just a JP/NA difference and doesn&#039;t really need to be mentioned in this article (imho). [[User:Zesty Cactus|Zesty Cactus]] 01:58, 22 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Oh, I did not know that, alright thanks for telling me.--[[User:Midnight Blue|&amp;lt;font color=&amp;quot;#333333&amp;quot;&amp;gt;Midnight&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;#191970&amp;quot;&amp;gt;Blue&amp;lt;/font&amp;gt;]] 02:00, 22 August 2009 (UTC)&lt;br /&gt;
::No problem. [[User:Zesty Cactus|Zesty Cactus]] 02:02, 22 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Regi Dolls ==&lt;br /&gt;
&lt;br /&gt;
According to the [[Pokémon Doll]] article, there is coding in the games for dolls of the [[Legendary Golems|Regi Trio]], however plans did not pan out thus there is no way to obtain them in game sans cheating. Should we mention them in the article? --[[User:Bardock|Bar]][[User_Talk:Bardock|dock]] 13:57, 3 October 2009 (UTC)&lt;br /&gt;
:If you don&#039;t, someone should. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 06:38, 5 October 2009 (UTC)&lt;br /&gt;
::Done. --[[User:Bardock|Bar]][[User_Talk:Bardock|dock]] 22:59, 5 October 2009 (UTC)&lt;br /&gt;
Wait, the dolls ARE unlockable in JP versions (e-Reader in RS, and use trader to trade to Em).&lt;br /&gt;
I&#039;ve uploaded a scan of the unlocking e-card [http://archives.bulbagarden.net/wiki/File:RegiDollCard.jpg here]. --[[User:Rabby250|Rabby250]] 12:13, 7 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Some beta screenshots? ==&lt;br /&gt;
&lt;br /&gt;
I happened to find (what I believe to be) some [http://gameboy.ign.com/articles/355/355527p1.html beta screenshots here], which are probably either routes that didn&#039;t make it into the final game, or early versions of existing routes. The first screenshot looks remotely like [[Route 123]], with the general tree formation, ledges, and water in the top-right, although Route 123 as we know it doesn&#039;t have any ponds, or have that exact layout. The second screenshot looks like an early [[Dewford Town]], considering it&#039;s by the beach with water to the north, although the final version is filled with trees. The final screenshot, with the bridge over the water and the player&#039;s shadow, remotely resembles [[Route 120]], although otherwise it is much different, since Route 120 isn&#039;t mountainous at all. I actually remember these screenshots before R/S was released (I have a fairly good photographic memory), and I remember that shortly after I got Ruby, I looked at them and I said to myself that these screenshots don&#039;t look familiar one bit. So, unless someone can prove that these are places in the final game, should these belong here? --[[User:Blaziken257|&amp;lt;span style=&amp;quot;color:#F08030;&amp;quot;&amp;gt;&#039;&#039;&#039;Blaz&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Blaziken257|&amp;lt;span style=&amp;quot;color:#C03028;&amp;quot;&amp;gt;&#039;&#039;&#039;iken&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Blaziken257|&amp;lt;span style=&amp;quot;color:#302000;&amp;quot;&amp;gt;&#039;&#039;&#039;257&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 02:27, 16 April 2010 (UTC)&lt;br /&gt;
==Endo on the bike==&lt;br /&gt;
I was...&#039;digging&#039; through the overworld sprites, and certain bike sprites show the rider and bike doing a wheelie, &#039;jump,&#039; and finally, an endo.  [[User:Dry Bones|&amp;lt;font color=&amp;quot;#191970&amp;quot; face=&amp;quot;Mistral&amp;quot;&amp;gt;DB&amp;lt;/font&amp;gt;]] 04:34, 10 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Beta music zip ==&lt;br /&gt;
&lt;br /&gt;
I found a zip file with the beta music here. Is it worth including in the article? [http://www.megaupload.com/?d=A4AD759G] --[[User:Fsilone90|Fsilone90]] 01:39, 16 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New Beta screenshot ==&lt;br /&gt;
Someone in the Bulbagarden forum has shown new information and screenshot relative at Pokémon Ruby and Shappire Beta here: http://bmgf.bulbagarden.net/f226/i-have-found-new-beta-images-pok%C3%A9mon-ruby-sapphire-135725/&lt;/div&gt;</summary>
		<author><name>Gyro</name></author>
	</entry>
</feed>