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		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Sylveon_(Pok%C3%A9mon)&amp;diff=1852761</id>
		<title>Talk:Sylveon (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Sylveon_(Pok%C3%A9mon)&amp;diff=1852761"/>
		<updated>2013-02-21T03:56:34Z</updated>

		<summary type="html">&lt;p&gt;Feng277394: /* Almost 100% confirmed Flying-type */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Should this be added to the [[List of Pokémon with cross-generational evolutions]]? --[[User:GoldenSandslash15|GoldenSandslash15]] ([[User talk:GoldenSandslash15|talk]]) 02:00, 13 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Name origin ==&lt;br /&gt;
&lt;br /&gt;
Are there any reasonable explanations for the origin of its name? I&#039;ve seen &amp;quot;Nymph&amp;quot; and &amp;quot;Ninja&amp;quot; floating around, but maybe someone who knows more about Japanese could take a closer look at its name (especially with the other Eeveelutions&#039; names being very straightforward). --[[User:Perlgia|Perlgia]] ([[User talk:Perlgia|talk]]) 08:24, 13 February 2013 (UTC)&lt;br /&gt;
:It&#039;s better to not add the name origin before we have more info, but I think &amp;quot;Nymph&amp;quot; is the most likely origin since it&#039;s very similar to its Japanese name: ニンフ and ニンフィア. If it came from &amp;quot;Ninja&amp;quot;, they would make it more obvious.--&#039;&#039;&#039;[[User:Dennou Zenshi|&amp;lt;font color=&amp;quot;#AB0909&amp;quot;&amp;gt;電&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#063A73&amp;quot;&amp;gt;禅&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[User talk:Dennou Zenshi|&amp;lt;font color=&amp;quot;#fff&amp;quot; face=&amp;quot;Tahoma&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:#000 0.2em 0.1em 0.1em; class=texhtml&amp;quot;&amp;gt;Den Zen&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&#039;&#039;&#039; 08:50, 13 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
It&#039;s a bit weird that we have VaporEON, JoltEON, FlarEON,and so on, and now we have NinFIA. They&#039;ll probably change it to Ninfeon. Just my opinion.  --[[User:VictiniLopunny7|VictiniLopunny7]] ([[User talk:VictiniLopunny7|talk]]) 13:40, 13 February 2013 (UTC)&lt;br /&gt;
:Ninfia is the Japanese name, the English name has been released yet.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#025DA6&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#5A96C5&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#EA1A3E&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#F16A81&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 13:45, 13 February 2013 (UTC)&lt;br /&gt;
::My guess is that its English is going to be something like &amp;quot;Nympheon&amp;quot;. --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 13:51, 13 February 2013 (UTC)&lt;br /&gt;
:::Guessing is for the forum where this discussion belongs. --[[User:Spriteit|Spriteit]] ([[User talk:Spriteit|talk]]) 13:52, 13 February 2013 (UTC)&lt;br /&gt;
::::But Ninfia could also be from Nimbus cloud, which in Japanese is ニンブース (Ninbuusu). So it really could be anything right now, so until it&#039;s type is revealed we can&#039;t say. --[[User:S2daam|--samm :)]] ([[User talk:S2daam|talk]]) 16:37, 13 February 2013 (UTC)&lt;br /&gt;
:::::Except it&#039;s not. In fact, [http://www.google.com/search?q=%E3%83%8B%E3%83%B3%E3%83%96%E3%83%BC%E3%82%B9&amp;amp;ie=utf-8&amp;amp;oe=utf-8&amp;amp;nfpr=1 the only result on google] for ニンブース (Ninbuusu) is a comment trying to resolve this Pokémon&#039;s name. The usual spelling of the English &#039;nimbus&#039; in Japanese is ニンバス (Ninbasu). [[User:Bluesun|Bluesun]] ([[User talk:Bluesun|talk]]) 21:01, 13 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sylveon&amp;quot; is probably based on the air elemental &amp;quot;Sylph&amp;quot;, so &amp;quot;Nymph&amp;quot; would make even more sense as the name origin of Ninfia. --[[User:Perlgia|Perlgia]] ([[User talk:Perlgia|talk]]) 13:58, 14 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
:To also add to that, its French name is Nymphali, so I guess &#039;nymph&#039; as the name origin for its Japanese name seems that more likely. [[User:Rai Marshall|Rai Marshall]] ([[User talk:Rai Marshall|talk]]) 21:38, 14 February 2013 (UTC)&lt;br /&gt;
::&amp;quot;Sylveon&amp;quot; could just as easily be a reference to Sylvan, which relates to the woods more than to air, also both &amp;quot;Sylph&amp;quot; and &amp;quot;Nymph&amp;quot; are female-only mythological spirits, which ties with the asthetic similar to the female-dominant fairy-group pokemon. [[User:OneInTwenty|OneInTwenty]] ([[User talk:OneInTwenty|talk]]) 22:54, 15 February 2013 (UTC)&lt;br /&gt;
:::A Sylph is a mythical creature that is said to inhabit the air. A dictionary (and many RPGs) told me so. Nymph is only a generalized name for a sylph, salamander, gnome, or undine.  --[[User:Kektklik|Kektklik]] ([[User talk:Kektklik|talk]]) 02:03, 16 February 2013 (UTC)&lt;br /&gt;
::::The German name begins with &amp;quot;Fee&amp;quot;, which is German for &amp;quot;fairy&amp;quot;. [[User:Briguychau|Briguychau]] ([[User talk:Briguychau|talk]]) 05:45, 19 February 2013 (UTC)&lt;br /&gt;
The French name contains &amp;quot;nymph&amp;quot; and the English name contains &amp;quot;Syl&amp;quot;. The &amp;quot;Syl&amp;quot; could be referring to the Greek mythological nymph &amp;quot;Syllis&amp;quot; who was a lover of the Greek mythological god &amp;quot;Apollo&amp;quot;-The Greek god of light or the sun. This may connect with the rumored new &amp;quot;light&amp;quot; type. It being the lightest eeveelution yet may also be a hint to that. &amp;quot;Syl&amp;quot; could also represent mythological Sylphs(sky fairies), which could be hinting towards Sylveon being flying(or at least part flying) type. Another indication of this is (according to the Wikipedia article on Sylphs)the article states that they ride the &amp;quot;wind&amp;quot;, hence the ribbons appearing as being blown by wind. It also states that sylphs are said to be slender and graceful and having large glistening eyes. All of these examples are reflected in Ninfia/Sylveon&#039;s design. It also doesn&#039;t really follow the traditional design style of any current types. A bit off topic here but Xerneas is kind of the same in the sense of looking like the current types and the rainbow-esque style of it&#039;s &amp;quot;antlers&amp;quot;. Rainbows strongly relate to light and it goes on... But getting into new types and Xerneas is pointless as this is the Sylveon discussion page. [[User:Vexino|Vexino]] ([[User talk:Vexino|talk]]) 03:03, 21 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== English name is Sylveon ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=pse_I1klRhA&lt;br /&gt;
&lt;br /&gt;
From the official Pokémon channel.--&#039;&#039;&#039;[[User:Radio Rebel|♪ Radio Rebel ♪]]&#039;&#039;&#039; - &#039;&#039;[[User talk:Radio Rebel|Reject the status quo!]]&#039;&#039; 13:08, 14 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== German Name Origin ==&lt;br /&gt;
&lt;br /&gt;
I’d say the German name is a mix of ‘Fee’ (fairy) and Felinae (felinae), ending in -ara just as Nachtara (Umbreon) and Flamara (Flareon). Any other ideas about that? Should we add the Fee/felinae part to the German name explanation? [[User:Peterpansexuell|Peterpansexuell]] ([[User talk:Peterpansexuell|talk]]) 14:13, 14 February 2013 (UTC)&lt;br /&gt;
:Please discuss this on the forums, as it would be best to speculate there. Its name could come from a lot of things, it is hard to say for sure until we know more information. &amp;lt;sup&amp;gt;[[Typhlosion (Pokémon)|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;[[User:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;Jo the Marten&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[Flygon (Pokémon)|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; [[User_Talk:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;ಠ_ಠ&amp;lt;/span&amp;gt;]][[Cilan (anime)|&amp;lt;span style=&amp;quot;color:#90C870;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]] 14:17, 14 February 2013 (UTC)&lt;br /&gt;
::By now it&#039;s pretty obvious that in every language its name is based on a feminine mythological creature: Nymph (Japanese and French), Sylph (English) and &amp;quot;Fee&amp;quot; (German for &amp;quot;fairy&amp;quot;). The &amp;quot;felinae&amp;quot; part is debatable, but the mythological pattern is there. --[[User:Perlgia|Perlgia]] ([[User talk:Perlgia|talk]]) 17:58, 14 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sylveon Video Moves ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m sure in the video featuring Sylveon, it uses moves similiar to both Swift and Trump Card, could this be added?[[User:TurtleLover1999|TurtleLover1999]] ([[User talk:TurtleLover1999|talk]]) 17:35, 14 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think we should wait until all of the moves that Sylveon can learn are revealed. --[[User:PKMNAdventurer|PKMNAdventurer]] ([[User talk:PKMNAdventurer|talk]]) 19:14, 14 February 2013 (UTC)&lt;br /&gt;
::We will not be adding any information into the articles unless it has been confirmed by an official source. Adding the moves because they look like &amp;quot;Swift&amp;quot; would be speculation. &#039;&#039;&#039;&#039;&#039;[[User:Pokemaster97|&amp;lt;span style=&amp;quot;color:Blue;&amp;quot;&amp;gt;--Pokemaster&amp;lt;/span&amp;gt;]][[User talk:Pokemaster97|&amp;lt;span style=&amp;quot;color:Blue;&amp;quot;&amp;gt;97&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&#039;&#039; 19:17, 14 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Reddish fur? ==&lt;br /&gt;
&lt;br /&gt;
Unless I am color blind, I think that &amp;quot;reddish fur&amp;quot; it has would more be a light/hot pink, &#039;&#039;not&#039;&#039; &amp;quot;reddish&amp;quot;. &amp;amp;mdash;[[User:Clubchloe1|&amp;lt;span style=&amp;quot;color:#025DA6;&amp;quot;&amp;gt;&#039;&#039;&#039;Club&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Clubchloe1|&amp;lt;span style=&amp;quot;color:#EA1A3E;&amp;quot;&amp;gt;&#039;&#039;&#039;chloe1&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 19:36, 14 February 2013 (UTC)&lt;br /&gt;
: Well, it was a guess as to the color of the fur from the image in the scan.  I would agree to changing the color described.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 02:21, 15 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Miscelaneous details ==&lt;br /&gt;
&lt;br /&gt;
Tied with Vaporeon, Umbreon, and Leafeon for tallest eeveelution. [[User:OneInTwenty|OneInTwenty]] ([[User talk:OneInTwenty|talk]]) 22:54, 15 February 2013 (UTC)&lt;br /&gt;
:The fact that it is joint first with three other Eeveelutions is unnotable. ☆&amp;lt;span style=&amp;quot;font-family:Algerian&amp;quot;&amp;gt;[[User:Solar Dragon|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[User talk:Solar Dragon|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Solar&amp;lt;/span&amp;gt;]] [[Special:Contributions/Solar Dragon|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Dragon&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;☆ 23:07, 15 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== First Gen VI Pokémon to make an anime debut? ==&lt;br /&gt;
&lt;br /&gt;
I think this might be too early to post, but since Sylveon is confirmed to appear in the upcoming [[Pikachu short]] &#039;&#039;[[PK25]]&#039;&#039;, does that make Sylveon the first Generation VI Pokémon to debut in the anime? --[[User:PKMNAdventurer|PKMNAdventurer]] ([[User talk:PKMNAdventurer|talk]]) 00:41, 16 February 2013 (UTC)&lt;br /&gt;
:PK25 doesn&#039;t air until July 13, and the anime still has a few months left. They could throw something in between now and then, so I say we wait. &amp;lt;sup&amp;gt;[[Typhlosion (Pokémon)|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;[[User:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;Jo the Marten&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[Flygon (Pokémon)|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; [[User_Talk:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;ಠ_ಠ&amp;lt;/span&amp;gt;]][[Cilan (anime)|&amp;lt;span style=&amp;quot;color:#90C870;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]] 00:48, 16 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Almost 100% confirmed Flying-type ==&lt;br /&gt;
&lt;br /&gt;
:1. Lightest Eeveelution. Why would an Eeveelution be so uniquely lightweighted than the others?&lt;br /&gt;
:2. The English name is based off of the word Sylph. A Sylph is a mythical, invisible air nymph.&lt;br /&gt;
:3. In its artwork, it looks as if its features are being blown through the air.&lt;br /&gt;
:4. It&#039;s Flying-type.&lt;br /&gt;
:5. You can&#039;t deny it.&lt;br /&gt;
&lt;br /&gt;
[[User:Feng277394|Feng277394]] ([[User talk:Feng277394|talk]]) 03:54, 21 February 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>Feng277394</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Sylveon_(Pok%C3%A9mon)&amp;diff=1852759</id>
		<title>Talk:Sylveon (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Sylveon_(Pok%C3%A9mon)&amp;diff=1852759"/>
		<updated>2013-02-21T03:55:27Z</updated>

		<summary type="html">&lt;p&gt;Feng277394: /* Almost 100% confirmed Flying-type */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Should this be added to the [[List of Pokémon with cross-generational evolutions]]? --[[User:GoldenSandslash15|GoldenSandslash15]] ([[User talk:GoldenSandslash15|talk]]) 02:00, 13 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Name origin ==&lt;br /&gt;
&lt;br /&gt;
Are there any reasonable explanations for the origin of its name? I&#039;ve seen &amp;quot;Nymph&amp;quot; and &amp;quot;Ninja&amp;quot; floating around, but maybe someone who knows more about Japanese could take a closer look at its name (especially with the other Eeveelutions&#039; names being very straightforward). --[[User:Perlgia|Perlgia]] ([[User talk:Perlgia|talk]]) 08:24, 13 February 2013 (UTC)&lt;br /&gt;
:It&#039;s better to not add the name origin before we have more info, but I think &amp;quot;Nymph&amp;quot; is the most likely origin since it&#039;s very similar to its Japanese name: ニンフ and ニンフィア. If it came from &amp;quot;Ninja&amp;quot;, they would make it more obvious.--&#039;&#039;&#039;[[User:Dennou Zenshi|&amp;lt;font color=&amp;quot;#AB0909&amp;quot;&amp;gt;電&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#063A73&amp;quot;&amp;gt;禅&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[User talk:Dennou Zenshi|&amp;lt;font color=&amp;quot;#fff&amp;quot; face=&amp;quot;Tahoma&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:#000 0.2em 0.1em 0.1em; class=texhtml&amp;quot;&amp;gt;Den Zen&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&#039;&#039;&#039; 08:50, 13 February 2013 (UTC)&lt;br /&gt;
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It&#039;s a bit weird that we have VaporEON, JoltEON, FlarEON,and so on, and now we have NinFIA. They&#039;ll probably change it to Ninfeon. Just my opinion.  --[[User:VictiniLopunny7|VictiniLopunny7]] ([[User talk:VictiniLopunny7|talk]]) 13:40, 13 February 2013 (UTC)&lt;br /&gt;
:Ninfia is the Japanese name, the English name has been released yet.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#025DA6&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#5A96C5&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#EA1A3E&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#F16A81&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 13:45, 13 February 2013 (UTC)&lt;br /&gt;
::My guess is that its English is going to be something like &amp;quot;Nympheon&amp;quot;. --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 13:51, 13 February 2013 (UTC)&lt;br /&gt;
:::Guessing is for the forum where this discussion belongs. --[[User:Spriteit|Spriteit]] ([[User talk:Spriteit|talk]]) 13:52, 13 February 2013 (UTC)&lt;br /&gt;
::::But Ninfia could also be from Nimbus cloud, which in Japanese is ニンブース (Ninbuusu). So it really could be anything right now, so until it&#039;s type is revealed we can&#039;t say. --[[User:S2daam|--samm :)]] ([[User talk:S2daam|talk]]) 16:37, 13 February 2013 (UTC)&lt;br /&gt;
:::::Except it&#039;s not. In fact, [http://www.google.com/search?q=%E3%83%8B%E3%83%B3%E3%83%96%E3%83%BC%E3%82%B9&amp;amp;ie=utf-8&amp;amp;oe=utf-8&amp;amp;nfpr=1 the only result on google] for ニンブース (Ninbuusu) is a comment trying to resolve this Pokémon&#039;s name. The usual spelling of the English &#039;nimbus&#039; in Japanese is ニンバス (Ninbasu). [[User:Bluesun|Bluesun]] ([[User talk:Bluesun|talk]]) 21:01, 13 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sylveon&amp;quot; is probably based on the air elemental &amp;quot;Sylph&amp;quot;, so &amp;quot;Nymph&amp;quot; would make even more sense as the name origin of Ninfia. --[[User:Perlgia|Perlgia]] ([[User talk:Perlgia|talk]]) 13:58, 14 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
:To also add to that, its French name is Nymphali, so I guess &#039;nymph&#039; as the name origin for its Japanese name seems that more likely. [[User:Rai Marshall|Rai Marshall]] ([[User talk:Rai Marshall|talk]]) 21:38, 14 February 2013 (UTC)&lt;br /&gt;
::&amp;quot;Sylveon&amp;quot; could just as easily be a reference to Sylvan, which relates to the woods more than to air, also both &amp;quot;Sylph&amp;quot; and &amp;quot;Nymph&amp;quot; are female-only mythological spirits, which ties with the asthetic similar to the female-dominant fairy-group pokemon. [[User:OneInTwenty|OneInTwenty]] ([[User talk:OneInTwenty|talk]]) 22:54, 15 February 2013 (UTC)&lt;br /&gt;
:::A Sylph is a mythical creature that is said to inhabit the air. A dictionary (and many RPGs) told me so. Nymph is only a generalized name for a sylph, salamander, gnome, or undine.  --[[User:Kektklik|Kektklik]] ([[User talk:Kektklik|talk]]) 02:03, 16 February 2013 (UTC)&lt;br /&gt;
::::The German name begins with &amp;quot;Fee&amp;quot;, which is German for &amp;quot;fairy&amp;quot;. [[User:Briguychau|Briguychau]] ([[User talk:Briguychau|talk]]) 05:45, 19 February 2013 (UTC)&lt;br /&gt;
The French name contains &amp;quot;nymph&amp;quot; and the English name contains &amp;quot;Syl&amp;quot;. The &amp;quot;Syl&amp;quot; could be referring to the Greek mythological nymph &amp;quot;Syllis&amp;quot; who was a lover of the Greek mythological god &amp;quot;Apollo&amp;quot;-The Greek god of light or the sun. This may connect with the rumored new &amp;quot;light&amp;quot; type. It being the lightest eeveelution yet may also be a hint to that. &amp;quot;Syl&amp;quot; could also represent mythological Sylphs(sky fairies), which could be hinting towards Sylveon being flying(or at least part flying) type. Another indication of this is (according to the Wikipedia article on Sylphs)the article states that they ride the &amp;quot;wind&amp;quot;, hence the ribbons appearing as being blown by wind. It also states that sylphs are said to be slender and graceful and having large glistening eyes. All of these examples are reflected in Ninfia/Sylveon&#039;s design. It also doesn&#039;t really follow the traditional design style of any current types. A bit off topic here but Xerneas is kind of the same in the sense of looking like the current types and the rainbow-esque style of it&#039;s &amp;quot;antlers&amp;quot;. Rainbows strongly relate to light and it goes on... But getting into new types and Xerneas is pointless as this is the Sylveon discussion page. [[User:Vexino|Vexino]] ([[User talk:Vexino|talk]]) 03:03, 21 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== English name is Sylveon ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=pse_I1klRhA&lt;br /&gt;
&lt;br /&gt;
From the official Pokémon channel.--&#039;&#039;&#039;[[User:Radio Rebel|♪ Radio Rebel ♪]]&#039;&#039;&#039; - &#039;&#039;[[User talk:Radio Rebel|Reject the status quo!]]&#039;&#039; 13:08, 14 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== German Name Origin ==&lt;br /&gt;
&lt;br /&gt;
I’d say the German name is a mix of ‘Fee’ (fairy) and Felinae (felinae), ending in -ara just as Nachtara (Umbreon) and Flamara (Flareon). Any other ideas about that? Should we add the Fee/felinae part to the German name explanation? [[User:Peterpansexuell|Peterpansexuell]] ([[User talk:Peterpansexuell|talk]]) 14:13, 14 February 2013 (UTC)&lt;br /&gt;
:Please discuss this on the forums, as it would be best to speculate there. Its name could come from a lot of things, it is hard to say for sure until we know more information. &amp;lt;sup&amp;gt;[[Typhlosion (Pokémon)|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;[[User:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;Jo the Marten&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[Flygon (Pokémon)|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; [[User_Talk:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;ಠ_ಠ&amp;lt;/span&amp;gt;]][[Cilan (anime)|&amp;lt;span style=&amp;quot;color:#90C870;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]] 14:17, 14 February 2013 (UTC)&lt;br /&gt;
::By now it&#039;s pretty obvious that in every language its name is based on a feminine mythological creature: Nymph (Japanese and French), Sylph (English) and &amp;quot;Fee&amp;quot; (German for &amp;quot;fairy&amp;quot;). The &amp;quot;felinae&amp;quot; part is debatable, but the mythological pattern is there. --[[User:Perlgia|Perlgia]] ([[User talk:Perlgia|talk]]) 17:58, 14 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sylveon Video Moves ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m sure in the video featuring Sylveon, it uses moves similiar to both Swift and Trump Card, could this be added?[[User:TurtleLover1999|TurtleLover1999]] ([[User talk:TurtleLover1999|talk]]) 17:35, 14 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think we should wait until all of the moves that Sylveon can learn are revealed. --[[User:PKMNAdventurer|PKMNAdventurer]] ([[User talk:PKMNAdventurer|talk]]) 19:14, 14 February 2013 (UTC)&lt;br /&gt;
::We will not be adding any information into the articles unless it has been confirmed by an official source. Adding the moves because they look like &amp;quot;Swift&amp;quot; would be speculation. &#039;&#039;&#039;&#039;&#039;[[User:Pokemaster97|&amp;lt;span style=&amp;quot;color:Blue;&amp;quot;&amp;gt;--Pokemaster&amp;lt;/span&amp;gt;]][[User talk:Pokemaster97|&amp;lt;span style=&amp;quot;color:Blue;&amp;quot;&amp;gt;97&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&#039;&#039; 19:17, 14 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Reddish fur? ==&lt;br /&gt;
&lt;br /&gt;
Unless I am color blind, I think that &amp;quot;reddish fur&amp;quot; it has would more be a light/hot pink, &#039;&#039;not&#039;&#039; &amp;quot;reddish&amp;quot;. &amp;amp;mdash;[[User:Clubchloe1|&amp;lt;span style=&amp;quot;color:#025DA6;&amp;quot;&amp;gt;&#039;&#039;&#039;Club&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Clubchloe1|&amp;lt;span style=&amp;quot;color:#EA1A3E;&amp;quot;&amp;gt;&#039;&#039;&#039;chloe1&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 19:36, 14 February 2013 (UTC)&lt;br /&gt;
: Well, it was a guess as to the color of the fur from the image in the scan.  I would agree to changing the color described.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 02:21, 15 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Miscelaneous details ==&lt;br /&gt;
&lt;br /&gt;
Tied with Vaporeon, Umbreon, and Leafeon for tallest eeveelution. [[User:OneInTwenty|OneInTwenty]] ([[User talk:OneInTwenty|talk]]) 22:54, 15 February 2013 (UTC)&lt;br /&gt;
:The fact that it is joint first with three other Eeveelutions is unnotable. ☆&amp;lt;span style=&amp;quot;font-family:Algerian&amp;quot;&amp;gt;[[User:Solar Dragon|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[User talk:Solar Dragon|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Solar&amp;lt;/span&amp;gt;]] [[Special:Contributions/Solar Dragon|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Dragon&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;☆ 23:07, 15 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== First Gen VI Pokémon to make an anime debut? ==&lt;br /&gt;
&lt;br /&gt;
I think this might be too early to post, but since Sylveon is confirmed to appear in the upcoming [[Pikachu short]] &#039;&#039;[[PK25]]&#039;&#039;, does that make Sylveon the first Generation VI Pokémon to debut in the anime? --[[User:PKMNAdventurer|PKMNAdventurer]] ([[User talk:PKMNAdventurer|talk]]) 00:41, 16 February 2013 (UTC)&lt;br /&gt;
:PK25 doesn&#039;t air until July 13, and the anime still has a few months left. They could throw something in between now and then, so I say we wait. &amp;lt;sup&amp;gt;[[Typhlosion (Pokémon)|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;[[User:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;Jo the Marten&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[Flygon (Pokémon)|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; [[User_Talk:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;ಠ_ಠ&amp;lt;/span&amp;gt;]][[Cilan (anime)|&amp;lt;span style=&amp;quot;color:#90C870;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]] 00:48, 16 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Almost 100% confirmed Flying-type ==&lt;br /&gt;
&lt;br /&gt;
1. Lightest Eeveelution. Why would an Eeveelution be so specifically lightweighted?&lt;br /&gt;
:2. The English name is based off of the word Sylph. A Sylph is a mythical, invisible air nymph.&lt;br /&gt;
:3. It&#039;s Flying-type.&lt;br /&gt;
:4. You can&#039;t deny it.&lt;br /&gt;
&lt;br /&gt;
[[User:Feng277394|Feng277394]] ([[User talk:Feng277394|talk]]) 03:54, 21 February 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>Feng277394</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Sylveon_(Pok%C3%A9mon)&amp;diff=1852758</id>
		<title>Talk:Sylveon (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Sylveon_(Pok%C3%A9mon)&amp;diff=1852758"/>
		<updated>2013-02-21T03:54:47Z</updated>

		<summary type="html">&lt;p&gt;Feng277394: /* Almost 100% confirmed Flying-type */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Should this be added to the [[List of Pokémon with cross-generational evolutions]]? --[[User:GoldenSandslash15|GoldenSandslash15]] ([[User talk:GoldenSandslash15|talk]]) 02:00, 13 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Name origin ==&lt;br /&gt;
&lt;br /&gt;
Are there any reasonable explanations for the origin of its name? I&#039;ve seen &amp;quot;Nymph&amp;quot; and &amp;quot;Ninja&amp;quot; floating around, but maybe someone who knows more about Japanese could take a closer look at its name (especially with the other Eeveelutions&#039; names being very straightforward). --[[User:Perlgia|Perlgia]] ([[User talk:Perlgia|talk]]) 08:24, 13 February 2013 (UTC)&lt;br /&gt;
:It&#039;s better to not add the name origin before we have more info, but I think &amp;quot;Nymph&amp;quot; is the most likely origin since it&#039;s very similar to its Japanese name: ニンフ and ニンフィア. If it came from &amp;quot;Ninja&amp;quot;, they would make it more obvious.--&#039;&#039;&#039;[[User:Dennou Zenshi|&amp;lt;font color=&amp;quot;#AB0909&amp;quot;&amp;gt;電&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#063A73&amp;quot;&amp;gt;禅&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[User talk:Dennou Zenshi|&amp;lt;font color=&amp;quot;#fff&amp;quot; face=&amp;quot;Tahoma&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:#000 0.2em 0.1em 0.1em; class=texhtml&amp;quot;&amp;gt;Den Zen&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&#039;&#039;&#039; 08:50, 13 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
It&#039;s a bit weird that we have VaporEON, JoltEON, FlarEON,and so on, and now we have NinFIA. They&#039;ll probably change it to Ninfeon. Just my opinion.  --[[User:VictiniLopunny7|VictiniLopunny7]] ([[User talk:VictiniLopunny7|talk]]) 13:40, 13 February 2013 (UTC)&lt;br /&gt;
:Ninfia is the Japanese name, the English name has been released yet.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#025DA6&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#5A96C5&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#EA1A3E&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#F16A81&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 13:45, 13 February 2013 (UTC)&lt;br /&gt;
::My guess is that its English is going to be something like &amp;quot;Nympheon&amp;quot;. --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 13:51, 13 February 2013 (UTC)&lt;br /&gt;
:::Guessing is for the forum where this discussion belongs. --[[User:Spriteit|Spriteit]] ([[User talk:Spriteit|talk]]) 13:52, 13 February 2013 (UTC)&lt;br /&gt;
::::But Ninfia could also be from Nimbus cloud, which in Japanese is ニンブース (Ninbuusu). So it really could be anything right now, so until it&#039;s type is revealed we can&#039;t say. --[[User:S2daam|--samm :)]] ([[User talk:S2daam|talk]]) 16:37, 13 February 2013 (UTC)&lt;br /&gt;
:::::Except it&#039;s not. In fact, [http://www.google.com/search?q=%E3%83%8B%E3%83%B3%E3%83%96%E3%83%BC%E3%82%B9&amp;amp;ie=utf-8&amp;amp;oe=utf-8&amp;amp;nfpr=1 the only result on google] for ニンブース (Ninbuusu) is a comment trying to resolve this Pokémon&#039;s name. The usual spelling of the English &#039;nimbus&#039; in Japanese is ニンバス (Ninbasu). [[User:Bluesun|Bluesun]] ([[User talk:Bluesun|talk]]) 21:01, 13 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sylveon&amp;quot; is probably based on the air elemental &amp;quot;Sylph&amp;quot;, so &amp;quot;Nymph&amp;quot; would make even more sense as the name origin of Ninfia. --[[User:Perlgia|Perlgia]] ([[User talk:Perlgia|talk]]) 13:58, 14 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
:To also add to that, its French name is Nymphali, so I guess &#039;nymph&#039; as the name origin for its Japanese name seems that more likely. [[User:Rai Marshall|Rai Marshall]] ([[User talk:Rai Marshall|talk]]) 21:38, 14 February 2013 (UTC)&lt;br /&gt;
::&amp;quot;Sylveon&amp;quot; could just as easily be a reference to Sylvan, which relates to the woods more than to air, also both &amp;quot;Sylph&amp;quot; and &amp;quot;Nymph&amp;quot; are female-only mythological spirits, which ties with the asthetic similar to the female-dominant fairy-group pokemon. [[User:OneInTwenty|OneInTwenty]] ([[User talk:OneInTwenty|talk]]) 22:54, 15 February 2013 (UTC)&lt;br /&gt;
:::A Sylph is a mythical creature that is said to inhabit the air. A dictionary (and many RPGs) told me so. Nymph is only a generalized name for a sylph, salamander, gnome, or undine.  --[[User:Kektklik|Kektklik]] ([[User talk:Kektklik|talk]]) 02:03, 16 February 2013 (UTC)&lt;br /&gt;
::::The German name begins with &amp;quot;Fee&amp;quot;, which is German for &amp;quot;fairy&amp;quot;. [[User:Briguychau|Briguychau]] ([[User talk:Briguychau|talk]]) 05:45, 19 February 2013 (UTC)&lt;br /&gt;
The French name contains &amp;quot;nymph&amp;quot; and the English name contains &amp;quot;Syl&amp;quot;. The &amp;quot;Syl&amp;quot; could be referring to the Greek mythological nymph &amp;quot;Syllis&amp;quot; who was a lover of the Greek mythological god &amp;quot;Apollo&amp;quot;-The Greek god of light or the sun. This may connect with the rumored new &amp;quot;light&amp;quot; type. It being the lightest eeveelution yet may also be a hint to that. &amp;quot;Syl&amp;quot; could also represent mythological Sylphs(sky fairies), which could be hinting towards Sylveon being flying(or at least part flying) type. Another indication of this is (according to the Wikipedia article on Sylphs)the article states that they ride the &amp;quot;wind&amp;quot;, hence the ribbons appearing as being blown by wind. It also states that sylphs are said to be slender and graceful and having large glistening eyes. All of these examples are reflected in Ninfia/Sylveon&#039;s design. It also doesn&#039;t really follow the traditional design style of any current types. A bit off topic here but Xerneas is kind of the same in the sense of looking like the current types and the rainbow-esque style of it&#039;s &amp;quot;antlers&amp;quot;. Rainbows strongly relate to light and it goes on... But getting into new types and Xerneas is pointless as this is the Sylveon discussion page. [[User:Vexino|Vexino]] ([[User talk:Vexino|talk]]) 03:03, 21 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== English name is Sylveon ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=pse_I1klRhA&lt;br /&gt;
&lt;br /&gt;
From the official Pokémon channel.--&#039;&#039;&#039;[[User:Radio Rebel|♪ Radio Rebel ♪]]&#039;&#039;&#039; - &#039;&#039;[[User talk:Radio Rebel|Reject the status quo!]]&#039;&#039; 13:08, 14 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== German Name Origin ==&lt;br /&gt;
&lt;br /&gt;
I’d say the German name is a mix of ‘Fee’ (fairy) and Felinae (felinae), ending in -ara just as Nachtara (Umbreon) and Flamara (Flareon). Any other ideas about that? Should we add the Fee/felinae part to the German name explanation? [[User:Peterpansexuell|Peterpansexuell]] ([[User talk:Peterpansexuell|talk]]) 14:13, 14 February 2013 (UTC)&lt;br /&gt;
:Please discuss this on the forums, as it would be best to speculate there. Its name could come from a lot of things, it is hard to say for sure until we know more information. &amp;lt;sup&amp;gt;[[Typhlosion (Pokémon)|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;[[User:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;Jo the Marten&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[Flygon (Pokémon)|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; [[User_Talk:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;ಠ_ಠ&amp;lt;/span&amp;gt;]][[Cilan (anime)|&amp;lt;span style=&amp;quot;color:#90C870;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]] 14:17, 14 February 2013 (UTC)&lt;br /&gt;
::By now it&#039;s pretty obvious that in every language its name is based on a feminine mythological creature: Nymph (Japanese and French), Sylph (English) and &amp;quot;Fee&amp;quot; (German for &amp;quot;fairy&amp;quot;). The &amp;quot;felinae&amp;quot; part is debatable, but the mythological pattern is there. --[[User:Perlgia|Perlgia]] ([[User talk:Perlgia|talk]]) 17:58, 14 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sylveon Video Moves ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m sure in the video featuring Sylveon, it uses moves similiar to both Swift and Trump Card, could this be added?[[User:TurtleLover1999|TurtleLover1999]] ([[User talk:TurtleLover1999|talk]]) 17:35, 14 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think we should wait until all of the moves that Sylveon can learn are revealed. --[[User:PKMNAdventurer|PKMNAdventurer]] ([[User talk:PKMNAdventurer|talk]]) 19:14, 14 February 2013 (UTC)&lt;br /&gt;
::We will not be adding any information into the articles unless it has been confirmed by an official source. Adding the moves because they look like &amp;quot;Swift&amp;quot; would be speculation. &#039;&#039;&#039;&#039;&#039;[[User:Pokemaster97|&amp;lt;span style=&amp;quot;color:Blue;&amp;quot;&amp;gt;--Pokemaster&amp;lt;/span&amp;gt;]][[User talk:Pokemaster97|&amp;lt;span style=&amp;quot;color:Blue;&amp;quot;&amp;gt;97&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&#039;&#039; 19:17, 14 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Reddish fur? ==&lt;br /&gt;
&lt;br /&gt;
Unless I am color blind, I think that &amp;quot;reddish fur&amp;quot; it has would more be a light/hot pink, &#039;&#039;not&#039;&#039; &amp;quot;reddish&amp;quot;. &amp;amp;mdash;[[User:Clubchloe1|&amp;lt;span style=&amp;quot;color:#025DA6;&amp;quot;&amp;gt;&#039;&#039;&#039;Club&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Clubchloe1|&amp;lt;span style=&amp;quot;color:#EA1A3E;&amp;quot;&amp;gt;&#039;&#039;&#039;chloe1&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 19:36, 14 February 2013 (UTC)&lt;br /&gt;
: Well, it was a guess as to the color of the fur from the image in the scan.  I would agree to changing the color described.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 02:21, 15 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Miscelaneous details ==&lt;br /&gt;
&lt;br /&gt;
Tied with Vaporeon, Umbreon, and Leafeon for tallest eeveelution. [[User:OneInTwenty|OneInTwenty]] ([[User talk:OneInTwenty|talk]]) 22:54, 15 February 2013 (UTC)&lt;br /&gt;
:The fact that it is joint first with three other Eeveelutions is unnotable. ☆&amp;lt;span style=&amp;quot;font-family:Algerian&amp;quot;&amp;gt;[[User:Solar Dragon|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;The&amp;lt;/span&amp;gt;]] [[User talk:Solar Dragon|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Solar&amp;lt;/span&amp;gt;]] [[Special:Contributions/Solar Dragon|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Dragon&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;☆ 23:07, 15 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== First Gen VI Pokémon to make an anime debut? ==&lt;br /&gt;
&lt;br /&gt;
I think this might be too early to post, but since Sylveon is confirmed to appear in the upcoming [[Pikachu short]] &#039;&#039;[[PK25]]&#039;&#039;, does that make Sylveon the first Generation VI Pokémon to debut in the anime? --[[User:PKMNAdventurer|PKMNAdventurer]] ([[User talk:PKMNAdventurer|talk]]) 00:41, 16 February 2013 (UTC)&lt;br /&gt;
:PK25 doesn&#039;t air until July 13, and the anime still has a few months left. They could throw something in between now and then, so I say we wait. &amp;lt;sup&amp;gt;[[Typhlosion (Pokémon)|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;[[User:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;Jo the Marten&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[Flygon (Pokémon)|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; [[User_Talk:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;ಠ_ಠ&amp;lt;/span&amp;gt;]][[Cilan (anime)|&amp;lt;span style=&amp;quot;color:#90C870;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]] 00:48, 16 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Almost 100% confirmed Flying-type ==&lt;br /&gt;
&lt;br /&gt;
1. Lightest Eeveelution. Why would an Eeveelution be so specifically lightweighted?&lt;br /&gt;
2. The English name is based off of the word Sylph. A Sylph is a mythical, invisible air nymph.&lt;br /&gt;
3. It&#039;s Flying-type.&lt;br /&gt;
4. You can&#039;t deny it.&lt;br /&gt;
&lt;br /&gt;
[[User:Feng277394|Feng277394]] ([[User talk:Feng277394|talk]]) 03:54, 21 February 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>Feng277394</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Status_condition&amp;diff=1485095</id>
		<title>Status condition</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Status_condition&amp;diff=1485095"/>
		<updated>2011-07-27T19:33:12Z</updated>

		<summary type="html">&lt;p&gt;Feng277394: /* Leech Seed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Status ailments&#039;&#039;&#039; affect a {{OBP|Pokémon|species}}&#039;s ability to battle. There are three kinds of status. The first are non-volatile, the second are volatile, and the third lasts while a Pokémon is in battle. The [[Pokérus]] is a similar but unrelated concept.&lt;br /&gt;
&lt;br /&gt;
==Non-volatile status==&lt;br /&gt;
Non-volatile status ailments are status ailments that will remain until a Pokémon is healed at a [[Pokémon Center]], a specific [[status ailment healing item|curative item]] is used, or, in case of Freeze and Sleep, after a certain amount of turns during the battle.  A Pokémon inflicted with a non-volatile status will still be affected after being pulled out of battle (unless they have the {{a|Natural Cure}} ability), and after a battle is over. It is only possible for a Pokémon to be afflicted by one of these at a time. In [[Generation III]] and beyond, certain [[Ability|abilities]] will cause or prevent them, as well as benefit from them.&lt;br /&gt;
&lt;br /&gt;
===Burn===&lt;br /&gt;
[[File:Ursaring Burn status.png|thumb|250px|{{TP|Paul|Ursaring}} is burned]]&lt;br /&gt;
{{main|Burn (status ailment)}}&lt;br /&gt;
The burn condition (BRN) reduces a Pokémon&#039;s Attack power by half (except for Pokémon with the {{a|Guts}} ability, where this condition raises Attack by 50%). Additionally, at the end of a turn, the Pokémon loses 1/8 its maximum hit points (in [[Generation I]] or in the case of Pokémon with the ability {{a|Heatproof}}, the Pokémon loses 1/16 of its maximum hit points). Normally {{type2|Fire}} Pokémon and Pokémon with the {{a|Water Veil}} ability cannot be burned; however, if a Pokémon is burned then has its type changed to Fire or its ability changed to Water Veil, the burn will remain. All [[Burn (status ailment)#Moves|moves which can cause burn]] are Fire-type except for {{m|Tri Attack}} ([[Generation II]] onwards), {{m|Fling}} when the {{DL|In-battle effect item|Flame Orb}} is held, {{m|Scald}} and {{m|Ice Burn}}. In Generation V, Pokémon glow red when afflicted with burn.&lt;br /&gt;
&lt;br /&gt;
===Freeze===&lt;br /&gt;
[[File:Frozen Pokémon.png|left|thumb|250px|{{TP|Iris|Excadrill}} is frozen]]&lt;br /&gt;
{{main|Freeze (status ailment)}}&lt;br /&gt;
The freeze condition (FRZ) causes a Pokémon to be unable to make a move. Damaging {{type2|Fire}} moves used on a frozen Pokémon will remove the freeze status.  As of [[Generation II]], freeze has a random, 20% chance to be cured on its own on the frozen Pokémon&#039;s turn. Consequently, the frozen Pokémon may thaw out on the turn of freezing; however, in [[Generation I]], a frozen Pokémon never thaws without external aid. Pokémon cannot be frozen in {{weather|sunny}} weather; contrary to popular belief, sunny weather does not cause a quicker thawing.&lt;br /&gt;
&lt;br /&gt;
{{type2|Ice}} Pokémon cannot be frozen by Ice-type moves; however, they can be frozen by Tri Attack and Secret Power. A frozen Pokémon can still use the moves {{m|Fusion Flare}}, {{m|Flame Wheel}}, {{m|Sacred Fire}}, {{m|Flare Blitz}} and {{m|Scald}} while frozen; these moves will thaw the user, thaw the opponent if possible, and deal damage to the opponent. All [[Freeze (status ailment)#Moves|moves which cause freezing]] are Ice-type except Tri Attack (Generation II onwards) and Secret Power (when used in snow or ice; [[Generation IV]] only). It is also the only non-volatile status which has no move that causes it 100% of the time. The only move to provide more than a 10% chance of freezing is {{m|Secret Power}} when used on snow or ice, which provides a 30% chance. In Generation V, Pokémon glow blue and stop moving when afflicted with freeze.&lt;br /&gt;
&lt;br /&gt;
A frozen [[Form differences#Shaymin|Sky Forme]] {{p|Shaymin}} will revert to its Land Forme.&lt;br /&gt;
&lt;br /&gt;
===Paralysis===&lt;br /&gt;
[[File:Ash Pikachu Static.png|right|thumb|250px|{{TP|Paul|Ursaring}} is paralyzed]]&lt;br /&gt;
{{main|Paralysis (status ailment)}}&lt;br /&gt;
The paralysis condition (PAR) causes a Pokémon to be unable to attack (&amp;quot;fully paralyzed&amp;quot;) a quarter of the time. Additionally, its Speed is reduced to 25% of its previous value (except for Pokémon with the {{a|Quick Feet}} ability, where this condition raises the Speed by 50%). Many [[Paralysis (status ailment)#Moves|moves that cause paralysis]] are of the {{t|Electric}} type. {{type|Ground}} Pokémon can be paralyzed, but not by Electric-type moves or by the [[Battle Arcade]]. In Generation V, Pokémon glow yellow when afflicted with paralysis and their animation will be slowed significantly.&lt;br /&gt;
&lt;br /&gt;
===Poison===&lt;br /&gt;
&lt;br /&gt;
[[File:Poisoned Pokémon.png|left|thumb|250px|{{TP|Ash|Gliscor}} is poisoned]]&lt;br /&gt;
{{main|Poison (status ailment)}}&lt;br /&gt;
The poison condition (PSN) causes a Pokémon to lose 1/8 of its maximum hit points every turn (in [[Generation I]], it loses 1/16). Normally {{t|Steel}}- and {{type|Poison}} Pokémon and Pokémon with the {{a|Immunity}} ability cannot be poisoned; however, if a Pokémon is poisoned then has its type changed to Steel or Poison or its ability changed to Immunity, the poison will remain. In addition, in Generation II, Steel-type Pokémon can be poisoned by {{m|Twineedle}}.&lt;br /&gt;
&lt;br /&gt;
A poisoned Pokémon also loses 1 hit point for every four steps taken while not in battle. In [[Generation IV]], a Pokémon whose HP is reduced to 1 via poison outside of battle will have the poison status removed. As of [[Generation V]], no HP is lost outside of battle, making it similar to a burn but without the attack reduction. All [[Poison (status ailment)#Moves|moves which can poison]] are of the Poison-type except {{m|Twineedle}}, {{m|Secret Power}}, and {{m|Fling}} (which poisons only if [[Poison Barb]] is held). In Generation V, Pokémon glow purple when afflicted with poison.&lt;br /&gt;
&lt;br /&gt;
===={{anchor|Badly poisoned|Bad poison}}====&lt;br /&gt;
The badly poisoned condition is caused by {{m|Toxic}} and {{m|Poison Fang}}, as well as by {{m|Toxic Spikes}} after it is used twice. It is the same as Poison except its damage begins at 1/16 and grows an additional 1/16 every turn, taking 2/16 max hit points the second turn, then 3/16 the third turn, and 4/16 the fourth, and so on. In [[Generation I]] and [[Generation II]], switching a Pokémon out of active battle would change the badly poisoned condition to normal poison. In [[Generation III]] and beyond, the &amp;quot;badly poisoned&amp;quot; effect will remain even after switching a Pokémon out of battle and back in, but the damage counter will be reset. After a battle is over, the &amp;quot;badly poisoned&amp;quot; status will become a normal poison.  All [[Poison (status ailment)#Moves that badly poison|moves which can badly poison]] are of the Poison-type except {{m|Fling}} (which badly poisons only if {{DL|In-battle effect item|Toxic Orb}} is held). In Generation V, Pokémon glow purple when afflicted with bad poison.&lt;br /&gt;
&lt;br /&gt;
===Sleep===&lt;br /&gt;
[[File:Sleeping Pokémon.png|thumb|250px|{{TP|Ash|Heracross}} sleeping]]&lt;br /&gt;
A Pokémon that is asleep (SLP) is immobilized and can only use the moves {{m|Snore}} and {{m|Sleep Talk}}. &lt;br /&gt;
&lt;br /&gt;
Sleep lasts for a randomly chosen duration of 1 to 5 turns (1 to 3 in Stadium). In the Japanese version of {{2v2|Diamond|Pearl}}, the minimum and maximum sleep count is 1 turn higher. &amp;lt;ref&amp;gt;[http://www.smogon.com/forums/showpost.php?p=648215&amp;amp;postcount=24 DP Battle Tower Records]&amp;lt;/ref&amp;gt; A Pokémon can inflict self-induced sleep using the move {{m|Rest}}, which will restore all of the Pokémon&#039;s health and remove any other non-volatile status ailment. A [[Level#Disobedience|disobedient]] Pokémon may also nap during battle. There are, as of [[Generation V]], [[List of moves that cause sleep|eleven moves]] that cause sleep.&lt;br /&gt;
&lt;br /&gt;
In Generation I, a Pokémon that wakes up is not able to attack that same turn, but since Generation II, it is able to attack as soon as the sleep wears off. In Generation V, a Pokémon&#039;s sleep counter is reset to its original amount when switched out; this also applies for self-induced sleep. Also in Generation V, Pokémon close their eyes while sleeping and they move slower as well. &lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Volatile status==&lt;br /&gt;
A volatile status will wear off when a Pokémon is taken out of battle or a battle is over. Many of these will also wear off after a number of turns pass. All of these conditions may be passed to another Pokémon by using {{m|Baton Pass}} unless stated otherwise. Since they aren&#039;t shown in battle as a status aliment (having an icon) a Pokémon can be affected with multiple volatile ailments and a non-volatile aliment at the same time.&lt;br /&gt;
&lt;br /&gt;
===Confusion===&lt;br /&gt;
[[File:Snivy Confused Status.png|right|250px|{{TP|Ash|Snivy}} confused|thumb|250px]]&lt;br /&gt;
The confused condition causes a Pokémon to hurt itself in its confusion 50% of the time. The damage is done as if the Pokémon attacked itself with a 40-power typeless physical attack.&lt;br /&gt;
&lt;br /&gt;
Confusion wears off after 1-4 attacking turns. This means that turns recharging, such as after using {{m|Hyper Beam}}, and turns unable to attack, such as from paralysis, will not lower the remaining number of turns of confusion. However, a sleeping Pokémon may hurt itself in confusion if using a move such as {{m|Snore}} or {{m|Sleep Talk}}.&lt;br /&gt;
&lt;br /&gt;
Multi-turn attacks such as {{m|Fly}} and {{m|Dive}} require that confusion be checked both turns, further reducing the chance of successful attack. Pokémon with the {{a|Own Tempo}} ability are immune to being confused by [[List of moves that confuse|moves that cause confusion]].&lt;br /&gt;
&lt;br /&gt;
Confusion is transferred by {{m|Baton Pass}}.&lt;br /&gt;
&lt;br /&gt;
A {{tc|Ninja Boy}} on {{rt|211|Sinnoh}} erroneously states that confusion only wears off if the Pokémon is switched out.&lt;br /&gt;
&lt;br /&gt;
===Curse===&lt;br /&gt;
If a {{type2|Ghost}} Pokémon uses {{m|Curse}}, the Pokémon it is used on loses ¼ of its maximum hit points every turn, and the user immediately loses half of their maximum hit points in exchange. If the victim of a Ghost-type Curse uses {{m|Baton Pass}}, the health-sapping effect is transferred to its replacement. If a Pokémon that has been afflicted by curse is switched out of battle, the effect is lifted. Also, in [[Generation II]], defeating the opponent will prevent the Pokémon it is used on taking damage from Curse on that turn.&lt;br /&gt;
&lt;br /&gt;
===Encore===&lt;br /&gt;
{{m|Encore}} forces the Pokémon to repeat its last attack for 2-5 turns in Generation II, 4-8 turns in Generations III and IV, and 3 turns in Generation V. In Generation V, if the Pokémon has {{m|Magic Coat}} active, the move will fail.&lt;br /&gt;
&lt;br /&gt;
===Flinch===&lt;br /&gt;
The flinch status is a one-turn status that prevents a Pokémon from attacking. A Pokémon can only flinch if the opponent attacks first. Pokémon with the {{a|Inner Focus}} ability are also immune to this. Most [[List of moves that cause flinching|moves that cause flinching]] are [[physical move]]s. Pokémon with {{a|Steadfast}} still flinch, but gain {{stat|Speed}} each time they do so.&lt;br /&gt;
&lt;br /&gt;
It is known as cringing in [[Pokémon Mystery Dungeon]].&lt;br /&gt;
&lt;br /&gt;
===Identify===&lt;br /&gt;
The opponent&#039;s evasion modification will not affect the accuracy of a Pokémon that uses {{m|Foresight}}, {{m|Odor Sleuth}}, or {{m|Miracle Eye}}. In addition, a {{t|Normal}}- or {{type2|Fighting}} move used by a Pokémon that has used Foresight or Odor Sleuth will affect {{type2|Ghost}} Pokémon, and {{type2|Psychic}} moves used by a Pokémon that has used Miracle Eye will affect {{type2|Dark}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|attraction|Infatuation}}===&lt;br /&gt;
[[File:Snivy Attract effect.png|thumb|right|{{AP|Oshawott}} is infatuated]]&lt;br /&gt;
A Pokémon that is infatuated cannot attack it 50% of the time, even against Pokémon other than the one is infatuated with. It is caused when {{m|Attract}} is used on an opponent of the opposite [[gender]], may be caused when a Pokémon makes [[contact]] with a Pokémon with {{a|Cute Charm}} of the opposite gender, and is caused to the target of the infatuation when a Pokémon holding a [[Destiny Knot]] is infatuated. Pokémon with the {{a|Oblivious}} ability are immune to infatuation. Infatuation cannot be passed with {{m|Baton Pass}}. Infatuation will end as soon as either the affected Pokémon or the Pokémon it is attracted to is removed from the battle.&lt;br /&gt;
&lt;br /&gt;
===Leech Seed===&lt;br /&gt;
[[File:Ash Bulbasaur Leech Seed effect.png|thumb|left|A [[Venonat]] affected by Leech Seed]]&lt;br /&gt;
Each turn, a Pokémon hit by {{m|Leech Seed}} loses 1/8 (1/16 in [[Generation I]]) of its maximum hit points. The opponent is healed by the same amount. {{type2|Grass}} Pokémon are immune to {{m|Leech Seed}}. If a Pokémon affected by Leech Seed uses {{m|Baton Pass}}, Leech Seed is transferred to its replacement, even if it is a Grass-type. Even if the affected Pokémon switches out again within the battle, if sent out again, the effects still remain (unless Baton Passed again). If the user of Leech Seed switches out, the health granted by the effect is applied to the new replacement. There is no requirement for the Pokémon to use the move again, or even to know it.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Mind Reader/Lock-On===&lt;br /&gt;
When a Pokémon uses {{m|Mind Reader}} or {{m|Lock-On}}, the next damage-dealing move will hit the opponent without fail, even if the opponent uses a move that offers a turn of invulnerability, such as {{m|Fly}}. This effect can be {{m|Baton Pass}}ed.&lt;br /&gt;
&lt;br /&gt;
===Nightmare===&lt;br /&gt;
{{m|Nightmare}} only affects a sleeping Pokémon. The sleeping Pokémon loses ¼ of its maximum hit points every turn. If the sleeping Pokémon awakens, then the nightmare will no longer be in effect. If Baton Pass switches out a Pokémon that is not asleep, then the nightmare will no longer be in effect.&lt;br /&gt;
&lt;br /&gt;
===Partially trapped===&lt;br /&gt;
When a Pokémon is hit by {{m|Magma Storm}}, {{m|Sand Tomb}}, {{m|Whirlpool}}, {{m|Wrap}}, {{m|Bind}}, {{m|Clamp}} or {{m|Fire Spin}}, it becomes partially trapped. Until Generation V, this lasted 2-5 turns unless a [[Grip Claw]] was held; as of Generation V, partial trapping lasts 4-5 turns unless a Grip Claw is held. If the user of a partial trapping move is holding a Grip Claw, the move will last for 5 turns. A Pokémon can be affected by any number of partial trapping moves at a time.&lt;br /&gt;
&lt;br /&gt;
====Generation I====&lt;br /&gt;
In Generation I, partial trapping moves inflict damage for 2-5 turns. There is a 37.5% chance that they will last 2 turns, a 37.5% chance that they will last 3 turns, a 12.5% chance that they will last 4 turns, and a 12.5% chance that they will last 5 turns. Though technically only the first attack can be a critical hit, every attack during the duration will do the same amount of damage. During this turn duration, the target will be unable to attack, and if the user of the move attacks before the target when used, the target will be unable to attack during that round as well. &lt;br /&gt;
&lt;br /&gt;
Damage done by partial trapping move&#039;s continuing duration is done after recurrent damage. If the user switches out before the turn duration ends, the target will be unable to attack during that turn. If the target switches out before the turn duration ends, the partial trapping move will automatically be used against the incoming Pokémon, deducting an additional PP from the move. If at such a time the partial trapping move has 0 PP, it will still be used against the incoming Pokémon. After that use, the current PP of the move will roll over to 63, and full PP ups will be applied to it. &lt;br /&gt;
&lt;br /&gt;
Even if the partial trapping move misses, it will negate the recharge turn normally required for Hyper Beam. Additionally, if the user of the partial trapping move attacks before the user of Hyper Beam during a recharge turn and the use of the partial trapping move misses, the user of Hyper Beam will automatically use Hyper Beam during that turn. If at such a time Hyper Beam has 0 PP, Hyper Beam will still be used, and afterwards its current PP will roll over to 63, and full PP ups will be applied to it. &lt;br /&gt;
&lt;br /&gt;
In-game, the target will get to select a move during each turn of the partial trapping move&#039;s duration, and will attack the incoming Pokémon with the selected move if the player switches before the duration is over.&lt;br /&gt;
&lt;br /&gt;
In {{eng|Pokémon Stadium}}, it is possible to select a move during each turn of the partial trapping move&#039;s duration. If the target switches out before the duration ends, the incoming Pokémon will not automatically be attacked. The partial trapping move will negate the recharge turn of Hyper Beam only if successful.&lt;br /&gt;
&lt;br /&gt;
====In Generation II - IV====&lt;br /&gt;
The target is now able to attack during a partial trapping move&#039;s duration, and can act normally. Instead, they inflict 1/16 of the target&#039;s maximum HP as damage for two to five turns upon use, in addition to the damage dealt when it is used. They also trap the target, preventing switching and [[escape]]. If a trapped Pokémon uses {{m|Rapid Spin}}, it will be freed.&lt;br /&gt;
&lt;br /&gt;
If a [[wild Pokémon]] uses a partial trapping move on the player&#039;s Pokémon, the player may [[escape]] if the affected Pokémon has {{a|Run Away}} or is holding a [[Smoke Ball]]. However, these do not allow the player to switch the Pokémon out.&lt;br /&gt;
&lt;br /&gt;
If the user of the partial trapping move is holding a [[Grip Claw]], the duration will always be 5 turns. Also, if an affected Pokémon is holding a [[Shed Shell]], it can switch out. &lt;br /&gt;
&lt;br /&gt;
If the user of the partial trapping move switches out, the move&#039;s effects end.&lt;br /&gt;
&lt;br /&gt;
====Generation V====&lt;br /&gt;
All partial trapping moves now last 4-5 turns unless a Grip Claw is held, which causes the moves to last 5 turns. The item {{DL|In-battle effect item|Binding Band}} increases the damage dealt from 1/16 to 1/8 of the target&#039;s maximum HP while trapped.&lt;br /&gt;
&lt;br /&gt;
===Perish Song===&lt;br /&gt;
After three turns, all Pokémon who heard the {{m|Perish Song}} will faint, excluding Pokémon with the {{a|Soundproof}} ability. Any Pokémon who heard it can avoid the effect of fainting if it is switched out before the 3-turn count finishes. {{m|Baton Pass}} transfers the Perish Song countdown.&lt;br /&gt;
&lt;br /&gt;
===Taunt===&lt;br /&gt;
{{m|Taunt}} prevents the Pokémon from using any non-damaging moves. This effect will wear off after two to four turns, or if one switches out. Pokémon using {{m|Substitute}} can still be afflicted with this status ailment.&lt;br /&gt;
&lt;br /&gt;
===Torment===&lt;br /&gt;
{{m|Torment}} renders the Pokémon incapable of using the same move twice in a row. If the Pokémon is holding a [[Choice item]] or only has one move remaining with {{PP}}, it is forced to use {{m|Struggle}} every second turn.&lt;br /&gt;
&lt;br /&gt;
==Volatile battle status==&lt;br /&gt;
===Defense Curl===&lt;br /&gt;
Using {{m|Defense Curl}} causes the power of {{m|Rollout}} and {{m|Ice Ball}} to double for the Pokémon. This effect is not transferred by {{m|Baton Pass}}.&lt;br /&gt;
&lt;br /&gt;
===Focus Energy===&lt;br /&gt;
When a Pokémon uses {{m|Focus Energy}}, its [[critical hit]] rate quadruples.&lt;br /&gt;
&lt;br /&gt;
===Followed===&lt;br /&gt;
If a Pokémon uses {{m|Follow Me}} or {{m|Rage Powder}}, it forces opposing Pokémon to target the user rather than the user&#039;s partner during [[double battle]]s, as well as [[triple battle]]s, where it only effects adjacent targets. This is an increased priority move, and therefore will always go before attacks during the turn.&lt;br /&gt;
&lt;br /&gt;
If the user&#039;s partner is switching out, it will not divert an opponent from using {{m|Pursuit}} on its partner. It does not stop the effects of moves which hit multiple Pokémon in a battle.&lt;br /&gt;
&lt;br /&gt;
===Minimize===&lt;br /&gt;
A Pokémon having used {{m|Minimize}} will take double damage if hit by the moves {{m|Steamroller}} or {{m|Stomp}} (though this behavior is not present in [[Generation I]]).&lt;br /&gt;
&lt;br /&gt;
===Mist===&lt;br /&gt;
[[File:Piplup Mist effect.png|thumb|Mist surrounds {{TP|Dawn|Piplup}}]]&lt;br /&gt;
{{m|Mist}} prevents a Pokémon&#039;s stats from being lowered by the opponent&#039;s attacks. The user may still lower its own stats with moves like {{m|Superpower}}. The move {{m|Defog}} cancels out Mist.&lt;br /&gt;
&lt;br /&gt;
===Reflect and Light Screen===&lt;br /&gt;
{{m|Reflect}} and {{m|Light Screen}} last for five turns (eight with [[Light Clay]]) and heighten the user&#039;s entire team&#039;s {{stat|Defense}} or {{stat|Special Defense}}, respectively. Either of them can be broken by {{m|Brick Break}} or {{m|Defog}}.&lt;br /&gt;
&lt;br /&gt;
===Substitute===&lt;br /&gt;
The Pokémon that uses {{m|Substitute}} loses ¼ of its total HP (rounded down) to make a Substitute which will absorb hits until it &amp;quot;breaks&amp;quot; (damage the Substitute has taken is greater than the HP used to make it). From [[Generation II]] onward, Substitutes block all status ailments and will immediately break if a one-hit knockout attack connects with them. In [[Generation I]], however, a substitute only blocks primary status ailments; attacks like {{m|Thunder Wave}} and {{m|Spore}} completely circumvent the Substitute. Substitutes can be transferred by {{m|Baton Pass}}.&lt;br /&gt;
&lt;br /&gt;
===Trapped===&lt;br /&gt;
[[File:Dusknoir Mean Look.png|thumb|200px|left|{{p|Dusknoir}} using Mean Look]]&lt;br /&gt;
A Pokémon trapped by {{m|Mean Look}}, {{m|Spider Web}}, or {{m|Block}} cannot switch until the Pokémon that used the move is defeated or switches. The trapped Pokémon can escape if it is holding a [[Shed Shell]]. If a trapped Pokémon uses Baton Pass, the Pokémon brought out will be trapped instead.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{StatusNav|white}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:Status ailments|*]]&lt;br /&gt;
&lt;br /&gt;
[[pt:Efeito de status]]&lt;br /&gt;
&lt;br /&gt;
[[de:Statusveränderungen]]&lt;br /&gt;
[[fr:Statut]]&lt;br /&gt;
[[it:Alterazione di stato]]&lt;br /&gt;
[[ja:状態異常]]&lt;/div&gt;</summary>
		<author><name>Feng277394</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Damon&amp;diff=1485091</id>
		<title>Talk:Damon</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Damon&amp;diff=1485091"/>
		<updated>2011-07-27T19:28:08Z</updated>

		<summary type="html">&lt;p&gt;Feng277394: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Trivia ==&lt;br /&gt;
&lt;br /&gt;
I&#039;d think it&#039;d be nice to add a trivia section on him about how he is based off of Native Americans once server stress is reduced. [[User:Feng277394|Feng277394]] 07:43, 26 July 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Feng277394</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:Feng277394&amp;diff=1485090</id>
		<title>User:Feng277394</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:Feng277394&amp;diff=1485090"/>
		<updated>2011-07-27T19:26:21Z</updated>

		<summary type="html">&lt;p&gt;Feng277394: /* Intro */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi there! :)&lt;br /&gt;
&lt;br /&gt;
I&#039;m Feng!&lt;/div&gt;</summary>
		<author><name>Feng277394</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Shoddy_Battle&amp;diff=1485086</id>
		<title>Talk:Shoddy Battle</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Shoddy_Battle&amp;diff=1485086"/>
		<updated>2011-07-27T19:25:52Z</updated>

		<summary type="html">&lt;p&gt;Feng277394: /* Smogon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Smogon ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m curious, but is Shoddy even affiliated with Smogon anymore? Nobody uses Shoddy or its successor, Pokelabz and Smogon has its own Pokemon Online server. [[User:Feng277394|Feng277394]] 19:25, 27 July 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Feng277394</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Shoddy_Battle&amp;diff=1485084</id>
		<title>Talk:Shoddy Battle</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Shoddy_Battle&amp;diff=1485084"/>
		<updated>2011-07-27T19:25:42Z</updated>

		<summary type="html">&lt;p&gt;Feng277394: Smogon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Smogon ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m curious, but is Shoddy even affiliated with Smogon anymore? Nobody uses Shoddy or its successor, Pokelabz and Smogon has its own Pokemon Online server.&lt;/div&gt;</summary>
		<author><name>Feng277394</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Damon&amp;diff=1484191</id>
		<title>Talk:Damon</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Damon&amp;diff=1484191"/>
		<updated>2011-07-26T07:43:31Z</updated>

		<summary type="html">&lt;p&gt;Feng277394: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Trivia ==&lt;br /&gt;
&lt;br /&gt;
I&#039;d think it&#039;d be nice to add a trivia section on him about how he is based off of Native Americans or something like that. [[User:Feng277394|Feng277394]] 07:43, 26 July 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Feng277394</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Damon&amp;diff=1484190</id>
		<title>Talk:Damon</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Damon&amp;diff=1484190"/>
		<updated>2011-07-26T07:43:23Z</updated>

		<summary type="html">&lt;p&gt;Feng277394: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Trivia ==&lt;br /&gt;
&lt;br /&gt;
I&#039;d think it&#039;d be nice to add a trivia section on him about how he is based off of Native Americans or something like that.b[[User:Feng277394|Feng277394]] 07:43, 26 July 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Feng277394</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Damon&amp;diff=1484189</id>
		<title>Talk:Damon</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Damon&amp;diff=1484189"/>
		<updated>2011-07-26T07:43:07Z</updated>

		<summary type="html">&lt;p&gt;Feng277394: Trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Trivia ==&lt;br /&gt;
&lt;br /&gt;
I&#039;d think it&#039;d be nice to add a trivia section on him about how he is based off of Native Americans or something like that.&lt;/div&gt;</summary>
		<author><name>Feng277394</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Status_condition/Archive_1&amp;diff=1293036</id>
		<title>Talk:Status condition/Archive 1</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Status_condition/Archive_1&amp;diff=1293036"/>
		<updated>2010-12-24T23:44:04Z</updated>

		<summary type="html">&lt;p&gt;Feng277394: /* WTF Err */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Check damage values 4 poison and burn, I think toxic keeps doubling and poison (and/or burn) does 1/16.&amp;quot;&lt;br /&gt;
No, except for poison&#039;s 1/16 in RBY.&lt;br /&gt;
--[[User:Jshadias|Jshadias]] 04:48, 24 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Non-volatile battle status ==&lt;br /&gt;
&lt;br /&gt;
[[Status ailment#Non-volatile battle status]] makes no sense. --[[User:Raijinili|Raijinili]] 07:26, 20 January 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Confusion ==&lt;br /&gt;
&lt;br /&gt;
What&#039;s the damage for confused hits? --[[User:Raijinili|Raijinili]] 23:09, 26 January 2007 (UTC)&lt;br /&gt;
:There&#039;s nothing specific, to my knowledge. It depends on the attack and defense of the confused Pokémon, and it seems that&#039;s it. --[[User:Juunannio|Juunannio]] 4:46, 4 August 2007 (UTC)&lt;br /&gt;
::Which is why {{m|Swagger}} can make things get ugly pretty quick. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 22:25, 4 August 2007 (UTC)&lt;br /&gt;
:::I meant the base power. --[[User:Raijinili|Raijinili]] 19:38, 9 August 2007 (UTC)&lt;br /&gt;
::::He just said there was nothing specific about the base power. --[[User:Phred|Phred]] 05:31, 24 December 2007 (UTC)&lt;br /&gt;
:::::Having a fixed base power can still let the damage depend on attack and defense. --[[User:Raijinili|Raijinili]] 06:21, 29 October 2008 (UTC)&lt;br /&gt;
::::::According to [http://www.smogon.com/dp/articles/status#pseudo-status Smogon], confusion causes a 40 power typeless physical hit. --[[User:Laoris|Laoris]] 05:53, 30 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Miracle Eye and Mist. ==&lt;br /&gt;
&lt;br /&gt;
First off, if Foresight and Odor Sleuth are listed, why isn&#039;t Miracle Eye? (Miracle Eye is an attack which is similar to Foresight/Odor Sleuth, but instead of allowing Normal/Fighting moves to hit Ghost-types, it allows Psychic attacks to hit Dark-types).&lt;br /&gt;
&lt;br /&gt;
Also, Mist can be erased by Defog which I have added.&lt;br /&gt;
&lt;br /&gt;
== Poison ==&lt;br /&gt;
Can steel types become poisoned when eg. a steelix uses toxic on alakazam with synchronize?????--[[User:Wowy|Wowy]] 06:05, 22 October 2008 (UTC)&lt;br /&gt;
:Steel-types can &#039;&#039;be&#039;&#039; poisoned, for certain. I once had a Pineco that was poisoned, then evolved. I&#039;d try to test that myself, but I half wonder if Synchronize works with a partner&#039;s attack, too. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 04:27, 1 November 2008 (UTC)&lt;br /&gt;
::Synchronize is programmed not to poison a Steel-type.  Given that ability is programmed not to reflect all status conditions, however, it might just be the ability&#039;s effect.&lt;br /&gt;
&lt;br /&gt;
::However, it is still possible to poison a Steel-type directly; the added effects of the moves {{m|Twineedle}} or, if used in standard grass in [[Generation III]], {{m|Secret Power}} can indeed poison a Steel-type.  {{m|Psycho Shift}} should also be able to do the job.  --[[User:Shiningpikablu252|Shiningpikablu252]] 20:32, 11 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== {{m|Ice Ball}} ==&lt;br /&gt;
&lt;br /&gt;
Does Ice Ball get doubled by {{m|Defense Curl}}? --[[User:Raijinili|Raijinili]] 08:47, 8 November 2008 (UTC)&lt;br /&gt;
:Okay, my testing suggests that it does.  I used a level 100 {{p|Spheal}} against a level 100 {{p|Nidoking}}.  Using Ice Ball on Nidoking in the first round, it did 42 damage.  When I used Defense Curl first, it did 90 damage.  One time, it crit the first round and did 98 damage.  It appears that Defense Curl does double Ice Ball&#039;s initial damage. &amp;amp;mdash; [[User:Laoris|Laoris]] &amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 19:20, 11 November 2008 (UTC)&lt;br /&gt;
::How do you know the damage? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 20:03, 11 November 2008 (UTC)&lt;br /&gt;
:::I used two DSes. &amp;amp;mdash; [[User:Laoris|Laoris]] &amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 20:16, 11 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==?==&lt;br /&gt;
why are status ailments such as sleep and paralyzation called non-volatile? they seem pretty volatile to me [[User:Happizelpom|&amp;lt;span style=&amp;quot;color:#FF7070&amp;quot;&amp;gt;Happi&amp;lt;/span&amp;gt;]][[User talk:Happizelpom|&amp;lt;span style=&amp;quot;color:#FF8000&amp;quot;&amp;gt;zel&amp;lt;/span&amp;gt;]][[Special:Contributions/Happizelpom|&amp;lt;span style=&amp;quot;color:#660099&amp;quot;&amp;gt;pom&amp;lt;/span&amp;gt;]] 01:59, 6 January 2009 (UTC)&lt;br /&gt;
: Because they don&#039;t damage the affected Pokemon, unlike Poisoning and Burn [[User:Gastlys mama|Gastlys mama]] 18:08, 21 January 2009 (UTC)&lt;br /&gt;
::I think it&#039;s because they don&#039;t go away automatically after battle.  See the [http://dictionary.reference.com/browse/volatile fifth dictionary entry].  We&#039;re using the word volatile to describe status ailments that are inherently temporary.  There are better words, in my opinion.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 18:25, 21 January 2009 (UTC)&lt;br /&gt;
::: But sleep doesn&#039;t go away automatically after battle (though it does go away during battle) and paralysis doesn&#039;t go away automatically, after or during battle. [[User:Gastlys mama|Gastlys mama]] 19:00, 21 January 2009 (UTC)&lt;br /&gt;
:::: I know.  I&#039;m saying that sleep and paralyzation don&#039;t go away automatically after battle, which is why they are described as &#039;&#039;non&#039;&#039;-volatile.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 19:48, 21 January 2009 (UTC)&lt;br /&gt;
::::: Oh, I see, I thought it meant volatile as in potentially dangerous or harmful, but it rather means the other (surely less used) meaning of likely to change. Faaaaaaaaair enough. PokéPokéPokéPokéPoké[[User:Gastlys mama|Gastlys mama]] 20:38, 21 January 2009 (UTC)&lt;br /&gt;
::::::I&#039;ve never heard &amp;quot;volatile&amp;quot; used as &amp;quot;harmful&amp;quot;. &amp;quot;Explosive&amp;quot;, yes. --[[User:Raijinili|Raijinili]] 11:17, 23 January 2009 (UTC)&lt;br /&gt;
:::::::Personally, I prefer the terms persistent and nonpersistent. I just think it&#039;s a more clear and accurate desriptor for that.  But either way works. Whatever the consensus is works just fine. --[[User:Abra|Abra]] 04:37, 25 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Poisoning ==&lt;br /&gt;
&lt;br /&gt;
Would it be worthwhile noting that your last Pokemon dying of poison is the only way to black out outside of battle? Also, it could be added that the reason a poisoned Pokemon with one HP loses this status in Gen IV is probably to prevent that from happening.[[User:Gastlys mama|Gastlys mama]] 18:08, 21 January 2009 (UTC)&lt;br /&gt;
: Acutally, there was a glitch with the [[Pomeg Berry]] about that, that&#039;s the reason, more than the black out, because you&#039;ll still easily faint against a wild Pokémon. [[User:Aura-Knight|Aura-Knight]] 23:12, 5 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [[Pokérus]]? ==&lt;br /&gt;
&lt;br /&gt;
I know it has its own article, but it can technically be considered a status ailment. If a Pokémon has it and no other status ailment it will display &amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;RS on the status bar in the summary...My point is, should we add a small section to this article and have it link to the Pokérus article? [[User:Beta Zero|&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;β&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#BBBBBB&amp;quot;&amp;gt;&#039;&#039;etA&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Beta Zero|&amp;lt;font color=&amp;quot;#BBBBBB&amp;quot;&amp;gt;&#039;&#039;Zer&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;Ø&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] 02:51, 2 March 2009 (UTC)&lt;br /&gt;
:Pokerus is not a status ailment that causes a &#039;&#039;&#039;problem&#039;&#039;&#039; in battle. -[[User:Sketch|Sketch]] 02:52, 2 March 2009 (UTC)&lt;br /&gt;
::Ailment is a negative word, therefore the Pokerus virus would not be counted as an ailment, although since every is willing to kill to get it, it might be an IRL ailment? Haha! --[[User:Lustre|Lustre]] 07:34, 4 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Freezing ==&lt;br /&gt;
&lt;br /&gt;
In the freeze section it mentions that sunny weather can reduce the chance of freezing, but no mention is made of the difference on the [[weather effects]] page. Does sunny weather actually reduce the chance of freezing, or should it be removed from this page? [[User:Werdnae|Werdnae]] 05:47, 1 May 2009 (UTC)&lt;br /&gt;
:I seem to remember, on [[Pokémon Stadium 2]]&#039;s Pokémon Academy, it mentions that sunny weather reduces freezing chance - so this was true at least in Generation II. I would assume that they haven&#039;t removed or changed this feature... though why this isn&#039;t included in the weather page I don&#039;t know - I&#039;m not sure whether to add it or not, since I don&#039;t know how much the percentage actually changes (halves, reduces to 2%, etc). It&#039;s certainly worth mentioning on the weather effects page, I&#039;ll do that now. [[User:NLawson|NLawson]] 13:29, 9 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also in the freeze section, it is noted that no move has higher than 10% chance of freezing the enemy. On the [[List of moves that freeze]], however, secret power (in snow) is said to have a 30% chance of freezing. Which is correct? [[User:NLawson|NLawson]] 01:01, 9 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Why are &amp;quot;battle statuses&amp;quot; listed as non-volatile? ==&lt;br /&gt;
&lt;br /&gt;
Why are &amp;quot;battle statuses&amp;quot; listed as non-volatile? I&#039;m pretty sure they go away after battle or I&#039;d be using them more often ;)--[[User:MoonKing|MoonKing]] 02:20, 27 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Paralysis ==&lt;br /&gt;
&lt;br /&gt;
I believe I have conclusive testing that Ground-types cannot be paralyzed. I recently played multiple matches in Platinum&#039;s Battle Arcade in which the roulette landed on paralysis for my Pokémon. In all of these matches, my Porygon-Z was paralyzed,  but my Garchomp and Torterra were not. This, combined with other articles off Bulbapedia that have listed this, leads me to find my evidence conclusive. If I am wrong, please correct me.&lt;br /&gt;
[[User:Ninjask|Ninjask]] 26 May 02:30:12 UTC&lt;br /&gt;
&lt;br /&gt;
:Then odds are it&#039;s a glitch.  Moves like {{m|Body Slam}} are supposed to be able to paralyze Ground-types.  --[[User:Shiningpikablu252|Shiningpikablu252]] 03:13, 27 May 2009 (UTC)&lt;br /&gt;
::Ground types can be paralyzed. The Battle Arcade paralyzes via electricity, noted by the lightning bolt, which Ground types aren&#039;t effected by. -[[User:Sketch|Sketch]] 03:15, 27 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::OK, so perhaps I didn&#039;t quite know that exact tidbit.  But trust me, if they did paralysis by {{m|Stun Spore}} instead of {{t|electric}}ity, then odds are it would affect the Ground-types.  Honestly, why would someone believe Ground-types can&#039;t be affected by paralysis as a whole based on that one Battle Arcade effect?  That would be like saying that {{t|Steel}}-types can&#039;t be poisoned simply because the vast majority of poisoning moves are {{t|Poison}}-type; do keep in mind that {{m|Twineedle}} and, in certain areas in [[Generation III]], {{m|Secret Power}}, are non-Poison-type moves capable of poisoning and thus capable of poisoning Steel-types.  --[[User:Shiningpikablu252|Shiningpikablu252]] 03:23, 27 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Badly Poisoned ==&lt;br /&gt;
&lt;br /&gt;
Can Poison-Types be Badly Poisoned? It says they can&#039;t be normally poisoned, but I want to check. {{unsigned|SilverMetelthatisGold}}&lt;br /&gt;
&lt;br /&gt;
:They can&#039;t be poisoned. Period. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 02:44, 23 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Paralysis bug ==&lt;br /&gt;
&lt;br /&gt;
In Gen 3, I&#039;m pretty certain that the speed-reducing effect of paralysis does not come into effect until the turn after the target is paralysed. This is most commonly seen in Double Battles (at first I believed it was an XD bug until I recently noticed it in Emerald). That is, if a faster Pokémon paralyses a target who isn&#039;t the slowest on the field, they&#039;ll still attack second or third, even though their reduced speed from paralysis should make them the slowest on the field. In subsequent turns, the paralysed &#039;mon will be the last to attack as it should do. I should point out that it only seems to be the speed cut that doesn&#039;t apply to the infliction turn - move fail due to paralysis does sometimes kick in on this turn as per usual. In Gen 4, this &#039;bug&#039; does not seem to occur. Is this something worth listing on the page? Is there a known explanation for this? My personal theory is that the move order of the Pokémon on the field is calculated before the attacks are performed, but I&#039;m just guessing. [[User:Raylax|Raylax]] 00:53, 1 August 2009 (UTC)&lt;br /&gt;
:As far as I know (and this is partly what I&#039;ve read and partly a guess - I could well be wrong) your personal theory is correct: move order is determined at the start of the round (before any attacks) and the &amp;quot;roll&amp;quot; (for lack of a better term) to see if a move fails due to paralysis is performed immediately before the move is launched. I would assume that rolls for defrosting, failure due to attraction and confusion, and waking up are all checked directly before the suffering Pokémon acts as well. [[User:NLawson|NLawson]] 01:10, 9 April 2010 (UTC)&lt;br /&gt;
::So, this would probably mean that if the speed is lowered with a move rather than Paralysis, like String Shot, then the same thing would happen. So it is probably not a bug, but the way it&#039;s meant to happen. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 02:36, 10 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Damage of Burn and Poison Rounded? ==&lt;br /&gt;
&lt;br /&gt;
The stated damage for these two is 1/8 of the Pokémon&#039;s max HP. When that damage is calculated, it would have to be a whole number. So is it rounded up or down? {{unsigned|Cheshy458}}&lt;br /&gt;
: Like all calculations in Pokémon, it&#039;s rounded down. [[User:Starscream|Starscream]] 13:03, 31 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hang on... ==&lt;br /&gt;
&lt;br /&gt;
We&#039;ve established that confusion self-damage is a 40-base power physical typeless move.  But, is it typeless, or is it {{type2|???}}?  And if so, if a Pokemon becomes the ???-type, and hurts itself in its confusion, does it gain STAB on the confusion damage?  Because if it does, that might be something to note in the article!  [[User:Missingno. Master|Missingno. Master]] wants YOU! [[User:Missingno. Master/The Order of the Glitch/Bulbapedia Branch|Join the Order of the Glitch!]] &amp;lt;small&amp;gt;[[User talk: Missingno. Master|(my talk page)]]&amp;lt;/small&amp;gt; 18:50, 24 November 2009 (UTC)&lt;br /&gt;
:There is no type. It&#039;s just like recoil damage, except it&#039;s not based on how much damage you do to the opponent. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 21:36, 24 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Attraction==&lt;br /&gt;
Instead, shouldn&#039;t we be calling it infatuation like the games do? I would change it, but I know how many links that would break.--[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:53, 7 April 2010 (UTC)&lt;br /&gt;
:Done anyway. If links break, we can fix them. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 12:04, 7 April 2010 (UTC)&lt;br /&gt;
::I tried {{template|anchor}}ing it. I hope that stops those links from breaking. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:08, 7 April 2010 (UTC)&lt;br /&gt;
:::You, sir, get six points and a fancy hat. (That is, of course, assuming the links lead to your anchor...) ;) &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 08:12, 8 April 2010 (UTC)&lt;br /&gt;
::::From what I&#039;d seen, most linked to Attraction (which if spotted, should be changed). I&#039;m surprised it took so long before someone noticed that it was infatuation. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:43, 8 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Infatuation in Double Battles==&lt;br /&gt;
&lt;br /&gt;
If a Pokémon becomes infatuated in a double battle, is it only affected by infatuation if it tries to attack the Pokémon that used Attract on it/affected it with Cute Charm, or could it be immobilized attacking either foe?&lt;br /&gt;
:Pretty sure it&#039;s immobilized entirely, ie attacking either foe. [[User:Smythe|Smythe]] 12:02, 20 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Are you sure ice types can be frozen in gen I games? ==&lt;br /&gt;
&lt;br /&gt;
It says on here that ice types can be frozen only in gen I. Most people are saying that&#039;s not true and I tested it on the yellow version and couldn&#039;t do it. Are you guys sure? [[User:Subsmoke|Subsmoke]] 17:30, 23 April 2010 (UTC)&lt;br /&gt;
:For the record: after further evidence in {{bmgf|60447|this thread}}, the &#039;&#039;except for Generation I&#039;&#039; has been removed from the page. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 08:00, 24 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Staraptor? ==&lt;br /&gt;
&lt;br /&gt;
The picture next to &amp;quot;Poison&amp;quot; is of Gliscor being affected by poison, but the caption underneath it says that Staraptor is being affected by poison instead.  I&#039;d fix it but I don&#039;t know how to edit picture captions.  Could someone tell me how or fix it for me?--[[User:Celebi96|Celebi96]] 11:28, 17 August 2010 (UTC)&lt;br /&gt;
:The file was updated without being checked. [http://bulbapedia.bulbagarden.net/w/index.php?title=Status_ailment&amp;amp;diff=prev&amp;amp;oldid=1156649 Here&#039;s how I fixed it]. File embedding is quite straightforward on a wiki: simply type something like &amp;lt;nowiki&amp;gt;[[&amp;lt;/nowiki&amp;gt;File:Imagename.{{tt|ext|extension i.e. jpg, png}}|{{tt|displaytype|thumb, or frame, or nothing}}|{{tt|size|i.e. 220px}}|{{tt|alignment|left, right, center}}|Caption]]. Easy when you get the hang of it. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 11:34, 17 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Status problems in Rumble ==&lt;br /&gt;
&lt;br /&gt;
Someone mentioned that Poison-types cannot be poisoned, but in Pokémon Rumble they can. Also in Rumble, status problems are removed when moving to the next floor in an area (I believe this is also true in Mystery Dungeon, but I&#039;m not 100% sure). Additionally, moves that restore health in Rumble do so over time, an effect which is removed by going to the next floor as well. I don&#039;t know if any of this is worth mentioning here, but I figured I would bring it up. &lt;br /&gt;
[[User:ILOVETOGETIC|Pokémaniac]] 21:52, 21 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Infatuation==&lt;br /&gt;
&lt;br /&gt;
Under infatuation can someone remove that Mew can infatuate other genderless pokemon, I tested it and it doesn&#039;t work. And I can&#039;t remove it because it won&#039;t let me edit the page. [[User:Pikiwyn|Pikiwyn]] 19:41, 23 August 2010 (UTC)&lt;br /&gt;
:Removed. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 20:32, 23 August 2010 (UTC)&lt;br /&gt;
::Thanks [[User:Pikiwyn|Pikiwyn]] 23:57, 23 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Badly Poisoned Counter + Baton Pass ==&lt;br /&gt;
If a Pokémon is badly poisoned and it is Baton Passed to another Pokémon that is badly poisoned, does the badly poison counter reset, or is it kept from the Baton Passer? e.g. A Pokémon is badly poisoned for three turns and then uses Baton Pass to a Pokémon that is also badly poisoned. Does the new Pokémon lose a quarter of its health (1/16, 1/8, 3rd turn = 1/4) or does it start over and only lose 1/16th? —[[User:Naokohiro|Naokohiro]] 21:45, 28 August 2010 (UTC)&lt;br /&gt;
:The counter gets reset, I tested it. [[User:Pikiwyn|Pikiwyn]] 16:34, 29 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Each major status ailment in its own article? ==&lt;br /&gt;
&lt;br /&gt;
As it stands now, all status ailments, including the five major ones, share this article. I think there is much more that can be said about each of the major ones (plus the most common minor ones like flinch and confuse), enough so that they would merit their own article. This includes detailed effect descriptions, a list of moves (which already exist, they would just be integrated into the article), and related abilities and items (such as Flame Body or Flame Orb for burn).&lt;br /&gt;
&lt;br /&gt;
I&#039;ve made an [[User:Memo326/Burn|example page for a stand-alone Burn article]], made from the info in this article, the [[list of moves that burn]], the [http://dragonflycave.com/status.aspx status effect resource over at The Cave of Dragonflies], and common knowledge; it was pretty simple to create. (If this ever comes to the mainspace, the List of moves that burn article would then redirect to the moves section in the new page). So, do you agree that the most important status ailments deserve their own articles? &#039;&#039;&#039;[[User:Memo326|&amp;lt;span style=&amp;quot;color:#151B8D;&amp;quot;&amp;gt;Memo&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;i&amp;gt;[[User talk:Memo326|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#8D38C9;&amp;quot;&amp;gt;326&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]]&amp;lt;/i&amp;gt; 04:25, 30 August 2010 (UTC)&lt;br /&gt;
:I would say that burn, freeze, paralysis, poison, sleep, confusion, flinch and possibly infatuation deserve their own pages. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:37, 30 August 2010 (UTC)&lt;br /&gt;
::I like your Burn page. If we can enough information about each status that SnorlaxMonster listed, then I&#039;m fine with separate pages for each status condition. I.e. enough info so that none of them are stubs. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 08:21, 30 August 2010 (UTC)&lt;br /&gt;
:::I like your article, my only comment would be to recommend removing the &amp;quot;Advantages&amp;quot; section. Bulbapedia is not here to provide strategy (beyond the empirical details of a given move) and this would be very subjective.--[[User:Beligaronia|Beligaronia]] ([[User talk:Beligaronia|talk]]) 08:28, 30 August 2010 (UTC)&lt;br /&gt;
::::Would we have to locate them all at &#039;&#039;&#039;NAME (status ailment)&#039;&#039;&#039; due to poison? Also, if these pages were to be created, a lot of switch statements would need to be made in {{template|Status}}. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:02, 30 August 2010 (UTC)&lt;br /&gt;
:::::I think it would just take one. &amp;lt;nowiki&amp;gt;[[{{#switch: {{{1|poison}}}|poison|burn|sleep|etc.={{{1}}} (status ailment)|Status ailment#{{{1}}}}}]]&amp;lt;/nowiki&amp;gt; should do it. Since consistency is good, they would need to be at &#039;&#039;Name (status ailment)&#039;&#039; or &#039;&#039;Name (status)&#039;&#039; &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 09:44, 30 August 2010 (UTC)&lt;br /&gt;
::::::I was expecting we would have to compensate for all those different ways  of saying it, like burn, burnt, burned, burning. I was expecting more of this:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[{{#switch: {{{1|}}}&lt;br /&gt;
|poisoning|poisoned|poison=Poison (status ailment)|badly poisoned|badly poison|bad poison=Poison (status ailment)#Bad Poison|burning|burned|burnt|burn=Burn (status ailment)|asleep|sleeping|sleep=Sleep (status ailment)|freezing|frozen|freeze=Freeze (status ailment)|Paralyze|Paralyzed|Paralysis=Paralysis (status ailment)|confuse|confused|confusion=Confusion (status ailment)|cringe|cringed|cringing|flinched|flinching|flinch=Flinch (status ailment)|attraction|attracted|attracting|attract|infatuated|infatuate|infatuation=Infatuation (status ailment)|Status ailment#{{ucfirst:{{{1}}}}}}|{{{2|{{{1}}}}}}]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
::::::However, it shouldn&#039;t matter too much --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:52, 30 August 2010 (UTC)&lt;br /&gt;
:::::::To Beligaronia, I made the Advantages section so that I could logically include abilities or moves from which a Pokémon would benefit with a status ailment, such as {{a|Guts}} or {{m|Facade}} from burn, paralysis and poison, {{a|Steadfast}} from flinch and {{a|Tangled Feet}} from confuse, which don&#039;t fit under &amp;quot;causes&amp;quot; or &amp;quot;prevention and cure&amp;quot;. I didn&#039;t want to separate by moves/abilities/items since in the same way that a move that may paralyze should be distinct from {{m|Smelling Salt}} (which would fit under &amp;quot;prevention and curing&amp;quot;), an ability which makes a Pokémon immune to paralysis ({{a|Limber}}) should be separated from an ability that causes it on contact ({{a|Static}}). Perhaps there is a better name/better way to organize it to remove the subjectiveness, but moves/abilities like Guts, Facade, Steadfast need to stay as they&#039;re related to the status ailment. &#039;&#039;&#039;[[User:Memo326|&amp;lt;span style=&amp;quot;color:#151B8D;&amp;quot;&amp;gt;Memo&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;i&amp;gt;[[User talk:Memo326|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#8D38C9;&amp;quot;&amp;gt;326&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]]&amp;lt;/i&amp;gt; 20:56, 30 August 2010 (UTC)&lt;br /&gt;
::::::::@SnorlaxMonster: We could also have a second parameter for display text.&lt;br /&gt;
::::::::@Memo: I see where you&#039;re going but your advantages section would need to be rewritten because it makes hints and suggestions (&#039;&#039;being poisoned works more effectively&#039;&#039;). Would &amp;quot;benefits&amp;quot; be a better retitle or is that going in circles? &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 21:51, 30 August 2010 (UTC)&lt;br /&gt;
:::::::::Actually, in what I suggested, there is a second &amp;quot;display&amp;quot; parameter. As for &amp;quot;benefits&amp;quot;, that still sounds a bit subjective. After &amp;quot;causes&amp;quot; and &amp;quot;prevention and cure&amp;quot; we should have &amp;quot;other effects&amp;quot; or &amp;quot;dependencies&amp;quot;. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:10, 31 August 2010 (UTC)&lt;br /&gt;
:::::::::I like the idea of major status ailments having their own articles. This page is too cluttered, and doesn&#039;t even have all the information one might be looking for when they want to find out about a specific status ailment. I might also suggest that these pages have &amp;quot;In the anime&amp;quot; sections where they can detail occurrences from the show, such as when Ash&#039;s Charizard was frozen solid in the Orange Islands. --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] 12:17, 31 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Constriction ==&lt;br /&gt;
&lt;br /&gt;
Should we include this. Examples: whirlpool, wrap, and bind {{unsigned|Sudowooper}}&lt;br /&gt;
:Added. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 08:20, 1 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== WTF Err ==&lt;br /&gt;
[[File:Turtwig_Leech_Seed_effect.png]]&lt;br /&gt;
&lt;br /&gt;
I believe the image of Turtwig being harmed by Leech Seed should be removed from this page and instead put in a trivia section of the Leech Seed page. It is an inaccurate depiction of Leech Seed... its a grass-type... if I&#039;m unmistaken... &lt;br /&gt;
[[User:Feng277394|Feng277394]] 07:40, 24 December 2010 (UTC)&lt;br /&gt;
:Leech Seed doesn&#039;t affect Grass-types... but until we have a better image, we&#039;ll keep using this one. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 11:20, 24 December 2010 (UTC)&lt;br /&gt;
::There are many better examples of leech seed that are already located on the Leech Seed page. Although no changes may be made to this page yet. We could atleast add this image to the errors/trivia section of the Leech Seed page or of the episode this originated from.[[User:Feng277394|Feng277394]] 23:44, 24 December 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Feng277394</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Status_condition/Archive_1&amp;diff=1293035</id>
		<title>Talk:Status condition/Archive 1</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Status_condition/Archive_1&amp;diff=1293035"/>
		<updated>2010-12-24T23:43:44Z</updated>

		<summary type="html">&lt;p&gt;Feng277394: /* WTF Err */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Check damage values 4 poison and burn, I think toxic keeps doubling and poison (and/or burn) does 1/16.&amp;quot;&lt;br /&gt;
No, except for poison&#039;s 1/16 in RBY.&lt;br /&gt;
--[[User:Jshadias|Jshadias]] 04:48, 24 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Non-volatile battle status ==&lt;br /&gt;
&lt;br /&gt;
[[Status ailment#Non-volatile battle status]] makes no sense. --[[User:Raijinili|Raijinili]] 07:26, 20 January 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Confusion ==&lt;br /&gt;
&lt;br /&gt;
What&#039;s the damage for confused hits? --[[User:Raijinili|Raijinili]] 23:09, 26 January 2007 (UTC)&lt;br /&gt;
:There&#039;s nothing specific, to my knowledge. It depends on the attack and defense of the confused Pokémon, and it seems that&#039;s it. --[[User:Juunannio|Juunannio]] 4:46, 4 August 2007 (UTC)&lt;br /&gt;
::Which is why {{m|Swagger}} can make things get ugly pretty quick. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 22:25, 4 August 2007 (UTC)&lt;br /&gt;
:::I meant the base power. --[[User:Raijinili|Raijinili]] 19:38, 9 August 2007 (UTC)&lt;br /&gt;
::::He just said there was nothing specific about the base power. --[[User:Phred|Phred]] 05:31, 24 December 2007 (UTC)&lt;br /&gt;
:::::Having a fixed base power can still let the damage depend on attack and defense. --[[User:Raijinili|Raijinili]] 06:21, 29 October 2008 (UTC)&lt;br /&gt;
::::::According to [http://www.smogon.com/dp/articles/status#pseudo-status Smogon], confusion causes a 40 power typeless physical hit. --[[User:Laoris|Laoris]] 05:53, 30 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Miracle Eye and Mist. ==&lt;br /&gt;
&lt;br /&gt;
First off, if Foresight and Odor Sleuth are listed, why isn&#039;t Miracle Eye? (Miracle Eye is an attack which is similar to Foresight/Odor Sleuth, but instead of allowing Normal/Fighting moves to hit Ghost-types, it allows Psychic attacks to hit Dark-types).&lt;br /&gt;
&lt;br /&gt;
Also, Mist can be erased by Defog which I have added.&lt;br /&gt;
&lt;br /&gt;
== Poison ==&lt;br /&gt;
Can steel types become poisoned when eg. a steelix uses toxic on alakazam with synchronize?????--[[User:Wowy|Wowy]] 06:05, 22 October 2008 (UTC)&lt;br /&gt;
:Steel-types can &#039;&#039;be&#039;&#039; poisoned, for certain. I once had a Pineco that was poisoned, then evolved. I&#039;d try to test that myself, but I half wonder if Synchronize works with a partner&#039;s attack, too. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 04:27, 1 November 2008 (UTC)&lt;br /&gt;
::Synchronize is programmed not to poison a Steel-type.  Given that ability is programmed not to reflect all status conditions, however, it might just be the ability&#039;s effect.&lt;br /&gt;
&lt;br /&gt;
::However, it is still possible to poison a Steel-type directly; the added effects of the moves {{m|Twineedle}} or, if used in standard grass in [[Generation III]], {{m|Secret Power}} can indeed poison a Steel-type.  {{m|Psycho Shift}} should also be able to do the job.  --[[User:Shiningpikablu252|Shiningpikablu252]] 20:32, 11 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== {{m|Ice Ball}} ==&lt;br /&gt;
&lt;br /&gt;
Does Ice Ball get doubled by {{m|Defense Curl}}? --[[User:Raijinili|Raijinili]] 08:47, 8 November 2008 (UTC)&lt;br /&gt;
:Okay, my testing suggests that it does.  I used a level 100 {{p|Spheal}} against a level 100 {{p|Nidoking}}.  Using Ice Ball on Nidoking in the first round, it did 42 damage.  When I used Defense Curl first, it did 90 damage.  One time, it crit the first round and did 98 damage.  It appears that Defense Curl does double Ice Ball&#039;s initial damage. &amp;amp;mdash; [[User:Laoris|Laoris]] &amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 19:20, 11 November 2008 (UTC)&lt;br /&gt;
::How do you know the damage? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 20:03, 11 November 2008 (UTC)&lt;br /&gt;
:::I used two DSes. &amp;amp;mdash; [[User:Laoris|Laoris]] &amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 20:16, 11 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==?==&lt;br /&gt;
why are status ailments such as sleep and paralyzation called non-volatile? they seem pretty volatile to me [[User:Happizelpom|&amp;lt;span style=&amp;quot;color:#FF7070&amp;quot;&amp;gt;Happi&amp;lt;/span&amp;gt;]][[User talk:Happizelpom|&amp;lt;span style=&amp;quot;color:#FF8000&amp;quot;&amp;gt;zel&amp;lt;/span&amp;gt;]][[Special:Contributions/Happizelpom|&amp;lt;span style=&amp;quot;color:#660099&amp;quot;&amp;gt;pom&amp;lt;/span&amp;gt;]] 01:59, 6 January 2009 (UTC)&lt;br /&gt;
: Because they don&#039;t damage the affected Pokemon, unlike Poisoning and Burn [[User:Gastlys mama|Gastlys mama]] 18:08, 21 January 2009 (UTC)&lt;br /&gt;
::I think it&#039;s because they don&#039;t go away automatically after battle.  See the [http://dictionary.reference.com/browse/volatile fifth dictionary entry].  We&#039;re using the word volatile to describe status ailments that are inherently temporary.  There are better words, in my opinion.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 18:25, 21 January 2009 (UTC)&lt;br /&gt;
::: But sleep doesn&#039;t go away automatically after battle (though it does go away during battle) and paralysis doesn&#039;t go away automatically, after or during battle. [[User:Gastlys mama|Gastlys mama]] 19:00, 21 January 2009 (UTC)&lt;br /&gt;
:::: I know.  I&#039;m saying that sleep and paralyzation don&#039;t go away automatically after battle, which is why they are described as &#039;&#039;non&#039;&#039;-volatile.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 19:48, 21 January 2009 (UTC)&lt;br /&gt;
::::: Oh, I see, I thought it meant volatile as in potentially dangerous or harmful, but it rather means the other (surely less used) meaning of likely to change. Faaaaaaaaair enough. PokéPokéPokéPokéPoké[[User:Gastlys mama|Gastlys mama]] 20:38, 21 January 2009 (UTC)&lt;br /&gt;
::::::I&#039;ve never heard &amp;quot;volatile&amp;quot; used as &amp;quot;harmful&amp;quot;. &amp;quot;Explosive&amp;quot;, yes. --[[User:Raijinili|Raijinili]] 11:17, 23 January 2009 (UTC)&lt;br /&gt;
:::::::Personally, I prefer the terms persistent and nonpersistent. I just think it&#039;s a more clear and accurate desriptor for that.  But either way works. Whatever the consensus is works just fine. --[[User:Abra|Abra]] 04:37, 25 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Poisoning ==&lt;br /&gt;
&lt;br /&gt;
Would it be worthwhile noting that your last Pokemon dying of poison is the only way to black out outside of battle? Also, it could be added that the reason a poisoned Pokemon with one HP loses this status in Gen IV is probably to prevent that from happening.[[User:Gastlys mama|Gastlys mama]] 18:08, 21 January 2009 (UTC)&lt;br /&gt;
: Acutally, there was a glitch with the [[Pomeg Berry]] about that, that&#039;s the reason, more than the black out, because you&#039;ll still easily faint against a wild Pokémon. [[User:Aura-Knight|Aura-Knight]] 23:12, 5 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [[Pokérus]]? ==&lt;br /&gt;
&lt;br /&gt;
I know it has its own article, but it can technically be considered a status ailment. If a Pokémon has it and no other status ailment it will display &amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;RS on the status bar in the summary...My point is, should we add a small section to this article and have it link to the Pokérus article? [[User:Beta Zero|&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;β&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#BBBBBB&amp;quot;&amp;gt;&#039;&#039;etA&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Beta Zero|&amp;lt;font color=&amp;quot;#BBBBBB&amp;quot;&amp;gt;&#039;&#039;Zer&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;Ø&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] 02:51, 2 March 2009 (UTC)&lt;br /&gt;
:Pokerus is not a status ailment that causes a &#039;&#039;&#039;problem&#039;&#039;&#039; in battle. -[[User:Sketch|Sketch]] 02:52, 2 March 2009 (UTC)&lt;br /&gt;
::Ailment is a negative word, therefore the Pokerus virus would not be counted as an ailment, although since every is willing to kill to get it, it might be an IRL ailment? Haha! --[[User:Lustre|Lustre]] 07:34, 4 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Freezing ==&lt;br /&gt;
&lt;br /&gt;
In the freeze section it mentions that sunny weather can reduce the chance of freezing, but no mention is made of the difference on the [[weather effects]] page. Does sunny weather actually reduce the chance of freezing, or should it be removed from this page? [[User:Werdnae|Werdnae]] 05:47, 1 May 2009 (UTC)&lt;br /&gt;
:I seem to remember, on [[Pokémon Stadium 2]]&#039;s Pokémon Academy, it mentions that sunny weather reduces freezing chance - so this was true at least in Generation II. I would assume that they haven&#039;t removed or changed this feature... though why this isn&#039;t included in the weather page I don&#039;t know - I&#039;m not sure whether to add it or not, since I don&#039;t know how much the percentage actually changes (halves, reduces to 2%, etc). It&#039;s certainly worth mentioning on the weather effects page, I&#039;ll do that now. [[User:NLawson|NLawson]] 13:29, 9 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also in the freeze section, it is noted that no move has higher than 10% chance of freezing the enemy. On the [[List of moves that freeze]], however, secret power (in snow) is said to have a 30% chance of freezing. Which is correct? [[User:NLawson|NLawson]] 01:01, 9 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Why are &amp;quot;battle statuses&amp;quot; listed as non-volatile? ==&lt;br /&gt;
&lt;br /&gt;
Why are &amp;quot;battle statuses&amp;quot; listed as non-volatile? I&#039;m pretty sure they go away after battle or I&#039;d be using them more often ;)--[[User:MoonKing|MoonKing]] 02:20, 27 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Paralysis ==&lt;br /&gt;
&lt;br /&gt;
I believe I have conclusive testing that Ground-types cannot be paralyzed. I recently played multiple matches in Platinum&#039;s Battle Arcade in which the roulette landed on paralysis for my Pokémon. In all of these matches, my Porygon-Z was paralyzed,  but my Garchomp and Torterra were not. This, combined with other articles off Bulbapedia that have listed this, leads me to find my evidence conclusive. If I am wrong, please correct me.&lt;br /&gt;
[[User:Ninjask|Ninjask]] 26 May 02:30:12 UTC&lt;br /&gt;
&lt;br /&gt;
:Then odds are it&#039;s a glitch.  Moves like {{m|Body Slam}} are supposed to be able to paralyze Ground-types.  --[[User:Shiningpikablu252|Shiningpikablu252]] 03:13, 27 May 2009 (UTC)&lt;br /&gt;
::Ground types can be paralyzed. The Battle Arcade paralyzes via electricity, noted by the lightning bolt, which Ground types aren&#039;t effected by. -[[User:Sketch|Sketch]] 03:15, 27 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::OK, so perhaps I didn&#039;t quite know that exact tidbit.  But trust me, if they did paralysis by {{m|Stun Spore}} instead of {{t|electric}}ity, then odds are it would affect the Ground-types.  Honestly, why would someone believe Ground-types can&#039;t be affected by paralysis as a whole based on that one Battle Arcade effect?  That would be like saying that {{t|Steel}}-types can&#039;t be poisoned simply because the vast majority of poisoning moves are {{t|Poison}}-type; do keep in mind that {{m|Twineedle}} and, in certain areas in [[Generation III]], {{m|Secret Power}}, are non-Poison-type moves capable of poisoning and thus capable of poisoning Steel-types.  --[[User:Shiningpikablu252|Shiningpikablu252]] 03:23, 27 May 2009 (UTC)&lt;br /&gt;
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== Badly Poisoned ==&lt;br /&gt;
&lt;br /&gt;
Can Poison-Types be Badly Poisoned? It says they can&#039;t be normally poisoned, but I want to check. {{unsigned|SilverMetelthatisGold}}&lt;br /&gt;
&lt;br /&gt;
:They can&#039;t be poisoned. Period. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 02:44, 23 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Paralysis bug ==&lt;br /&gt;
&lt;br /&gt;
In Gen 3, I&#039;m pretty certain that the speed-reducing effect of paralysis does not come into effect until the turn after the target is paralysed. This is most commonly seen in Double Battles (at first I believed it was an XD bug until I recently noticed it in Emerald). That is, if a faster Pokémon paralyses a target who isn&#039;t the slowest on the field, they&#039;ll still attack second or third, even though their reduced speed from paralysis should make them the slowest on the field. In subsequent turns, the paralysed &#039;mon will be the last to attack as it should do. I should point out that it only seems to be the speed cut that doesn&#039;t apply to the infliction turn - move fail due to paralysis does sometimes kick in on this turn as per usual. In Gen 4, this &#039;bug&#039; does not seem to occur. Is this something worth listing on the page? Is there a known explanation for this? My personal theory is that the move order of the Pokémon on the field is calculated before the attacks are performed, but I&#039;m just guessing. [[User:Raylax|Raylax]] 00:53, 1 August 2009 (UTC)&lt;br /&gt;
:As far as I know (and this is partly what I&#039;ve read and partly a guess - I could well be wrong) your personal theory is correct: move order is determined at the start of the round (before any attacks) and the &amp;quot;roll&amp;quot; (for lack of a better term) to see if a move fails due to paralysis is performed immediately before the move is launched. I would assume that rolls for defrosting, failure due to attraction and confusion, and waking up are all checked directly before the suffering Pokémon acts as well. [[User:NLawson|NLawson]] 01:10, 9 April 2010 (UTC)&lt;br /&gt;
::So, this would probably mean that if the speed is lowered with a move rather than Paralysis, like String Shot, then the same thing would happen. So it is probably not a bug, but the way it&#039;s meant to happen. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 02:36, 10 April 2010 (UTC)&lt;br /&gt;
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== Damage of Burn and Poison Rounded? ==&lt;br /&gt;
&lt;br /&gt;
The stated damage for these two is 1/8 of the Pokémon&#039;s max HP. When that damage is calculated, it would have to be a whole number. So is it rounded up or down? {{unsigned|Cheshy458}}&lt;br /&gt;
: Like all calculations in Pokémon, it&#039;s rounded down. [[User:Starscream|Starscream]] 13:03, 31 October 2009 (UTC)&lt;br /&gt;
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== Hang on... ==&lt;br /&gt;
&lt;br /&gt;
We&#039;ve established that confusion self-damage is a 40-base power physical typeless move.  But, is it typeless, or is it {{type2|???}}?  And if so, if a Pokemon becomes the ???-type, and hurts itself in its confusion, does it gain STAB on the confusion damage?  Because if it does, that might be something to note in the article!  [[User:Missingno. Master|Missingno. Master]] wants YOU! [[User:Missingno. Master/The Order of the Glitch/Bulbapedia Branch|Join the Order of the Glitch!]] &amp;lt;small&amp;gt;[[User talk: Missingno. Master|(my talk page)]]&amp;lt;/small&amp;gt; 18:50, 24 November 2009 (UTC)&lt;br /&gt;
:There is no type. It&#039;s just like recoil damage, except it&#039;s not based on how much damage you do to the opponent. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 21:36, 24 November 2009 (UTC)&lt;br /&gt;
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==Attraction==&lt;br /&gt;
Instead, shouldn&#039;t we be calling it infatuation like the games do? I would change it, but I know how many links that would break.--[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:53, 7 April 2010 (UTC)&lt;br /&gt;
:Done anyway. If links break, we can fix them. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 12:04, 7 April 2010 (UTC)&lt;br /&gt;
::I tried {{template|anchor}}ing it. I hope that stops those links from breaking. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:08, 7 April 2010 (UTC)&lt;br /&gt;
:::You, sir, get six points and a fancy hat. (That is, of course, assuming the links lead to your anchor...) ;) &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 08:12, 8 April 2010 (UTC)&lt;br /&gt;
::::From what I&#039;d seen, most linked to Attraction (which if spotted, should be changed). I&#039;m surprised it took so long before someone noticed that it was infatuation. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:43, 8 April 2010 (UTC)&lt;br /&gt;
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&lt;br /&gt;
==Infatuation in Double Battles==&lt;br /&gt;
&lt;br /&gt;
If a Pokémon becomes infatuated in a double battle, is it only affected by infatuation if it tries to attack the Pokémon that used Attract on it/affected it with Cute Charm, or could it be immobilized attacking either foe?&lt;br /&gt;
:Pretty sure it&#039;s immobilized entirely, ie attacking either foe. [[User:Smythe|Smythe]] 12:02, 20 April 2010 (UTC)&lt;br /&gt;
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== Are you sure ice types can be frozen in gen I games? ==&lt;br /&gt;
&lt;br /&gt;
It says on here that ice types can be frozen only in gen I. Most people are saying that&#039;s not true and I tested it on the yellow version and couldn&#039;t do it. Are you guys sure? [[User:Subsmoke|Subsmoke]] 17:30, 23 April 2010 (UTC)&lt;br /&gt;
:For the record: after further evidence in {{bmgf|60447|this thread}}, the &#039;&#039;except for Generation I&#039;&#039; has been removed from the page. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 08:00, 24 April 2010 (UTC)&lt;br /&gt;
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== Staraptor? ==&lt;br /&gt;
&lt;br /&gt;
The picture next to &amp;quot;Poison&amp;quot; is of Gliscor being affected by poison, but the caption underneath it says that Staraptor is being affected by poison instead.  I&#039;d fix it but I don&#039;t know how to edit picture captions.  Could someone tell me how or fix it for me?--[[User:Celebi96|Celebi96]] 11:28, 17 August 2010 (UTC)&lt;br /&gt;
:The file was updated without being checked. [http://bulbapedia.bulbagarden.net/w/index.php?title=Status_ailment&amp;amp;diff=prev&amp;amp;oldid=1156649 Here&#039;s how I fixed it]. File embedding is quite straightforward on a wiki: simply type something like &amp;lt;nowiki&amp;gt;[[&amp;lt;/nowiki&amp;gt;File:Imagename.{{tt|ext|extension i.e. jpg, png}}|{{tt|displaytype|thumb, or frame, or nothing}}|{{tt|size|i.e. 220px}}|{{tt|alignment|left, right, center}}|Caption]]. Easy when you get the hang of it. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 11:34, 17 August 2010 (UTC)&lt;br /&gt;
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== Status problems in Rumble ==&lt;br /&gt;
&lt;br /&gt;
Someone mentioned that Poison-types cannot be poisoned, but in Pokémon Rumble they can. Also in Rumble, status problems are removed when moving to the next floor in an area (I believe this is also true in Mystery Dungeon, but I&#039;m not 100% sure). Additionally, moves that restore health in Rumble do so over time, an effect which is removed by going to the next floor as well. I don&#039;t know if any of this is worth mentioning here, but I figured I would bring it up. &lt;br /&gt;
[[User:ILOVETOGETIC|Pokémaniac]] 21:52, 21 August 2010 (UTC)&lt;br /&gt;
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==Infatuation==&lt;br /&gt;
&lt;br /&gt;
Under infatuation can someone remove that Mew can infatuate other genderless pokemon, I tested it and it doesn&#039;t work. And I can&#039;t remove it because it won&#039;t let me edit the page. [[User:Pikiwyn|Pikiwyn]] 19:41, 23 August 2010 (UTC)&lt;br /&gt;
:Removed. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 20:32, 23 August 2010 (UTC)&lt;br /&gt;
::Thanks [[User:Pikiwyn|Pikiwyn]] 23:57, 23 August 2010 (UTC)&lt;br /&gt;
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== Badly Poisoned Counter + Baton Pass ==&lt;br /&gt;
If a Pokémon is badly poisoned and it is Baton Passed to another Pokémon that is badly poisoned, does the badly poison counter reset, or is it kept from the Baton Passer? e.g. A Pokémon is badly poisoned for three turns and then uses Baton Pass to a Pokémon that is also badly poisoned. Does the new Pokémon lose a quarter of its health (1/16, 1/8, 3rd turn = 1/4) or does it start over and only lose 1/16th? —[[User:Naokohiro|Naokohiro]] 21:45, 28 August 2010 (UTC)&lt;br /&gt;
:The counter gets reset, I tested it. [[User:Pikiwyn|Pikiwyn]] 16:34, 29 August 2010 (UTC)&lt;br /&gt;
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== Each major status ailment in its own article? ==&lt;br /&gt;
&lt;br /&gt;
As it stands now, all status ailments, including the five major ones, share this article. I think there is much more that can be said about each of the major ones (plus the most common minor ones like flinch and confuse), enough so that they would merit their own article. This includes detailed effect descriptions, a list of moves (which already exist, they would just be integrated into the article), and related abilities and items (such as Flame Body or Flame Orb for burn).&lt;br /&gt;
&lt;br /&gt;
I&#039;ve made an [[User:Memo326/Burn|example page for a stand-alone Burn article]], made from the info in this article, the [[list of moves that burn]], the [http://dragonflycave.com/status.aspx status effect resource over at The Cave of Dragonflies], and common knowledge; it was pretty simple to create. (If this ever comes to the mainspace, the List of moves that burn article would then redirect to the moves section in the new page). So, do you agree that the most important status ailments deserve their own articles? &#039;&#039;&#039;[[User:Memo326|&amp;lt;span style=&amp;quot;color:#151B8D;&amp;quot;&amp;gt;Memo&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;i&amp;gt;[[User talk:Memo326|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#8D38C9;&amp;quot;&amp;gt;326&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]]&amp;lt;/i&amp;gt; 04:25, 30 August 2010 (UTC)&lt;br /&gt;
:I would say that burn, freeze, paralysis, poison, sleep, confusion, flinch and possibly infatuation deserve their own pages. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:37, 30 August 2010 (UTC)&lt;br /&gt;
::I like your Burn page. If we can enough information about each status that SnorlaxMonster listed, then I&#039;m fine with separate pages for each status condition. I.e. enough info so that none of them are stubs. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 08:21, 30 August 2010 (UTC)&lt;br /&gt;
:::I like your article, my only comment would be to recommend removing the &amp;quot;Advantages&amp;quot; section. Bulbapedia is not here to provide strategy (beyond the empirical details of a given move) and this would be very subjective.--[[User:Beligaronia|Beligaronia]] ([[User talk:Beligaronia|talk]]) 08:28, 30 August 2010 (UTC)&lt;br /&gt;
::::Would we have to locate them all at &#039;&#039;&#039;NAME (status ailment)&#039;&#039;&#039; due to poison? Also, if these pages were to be created, a lot of switch statements would need to be made in {{template|Status}}. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:02, 30 August 2010 (UTC)&lt;br /&gt;
:::::I think it would just take one. &amp;lt;nowiki&amp;gt;[[{{#switch: {{{1|poison}}}|poison|burn|sleep|etc.={{{1}}} (status ailment)|Status ailment#{{{1}}}}}]]&amp;lt;/nowiki&amp;gt; should do it. Since consistency is good, they would need to be at &#039;&#039;Name (status ailment)&#039;&#039; or &#039;&#039;Name (status)&#039;&#039; &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 09:44, 30 August 2010 (UTC)&lt;br /&gt;
::::::I was expecting we would have to compensate for all those different ways  of saying it, like burn, burnt, burned, burning. I was expecting more of this:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[{{#switch: {{{1|}}}&lt;br /&gt;
|poisoning|poisoned|poison=Poison (status ailment)|badly poisoned|badly poison|bad poison=Poison (status ailment)#Bad Poison|burning|burned|burnt|burn=Burn (status ailment)|asleep|sleeping|sleep=Sleep (status ailment)|freezing|frozen|freeze=Freeze (status ailment)|Paralyze|Paralyzed|Paralysis=Paralysis (status ailment)|confuse|confused|confusion=Confusion (status ailment)|cringe|cringed|cringing|flinched|flinching|flinch=Flinch (status ailment)|attraction|attracted|attracting|attract|infatuated|infatuate|infatuation=Infatuation (status ailment)|Status ailment#{{ucfirst:{{{1}}}}}}|{{{2|{{{1}}}}}}]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
::::::However, it shouldn&#039;t matter too much --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:52, 30 August 2010 (UTC)&lt;br /&gt;
:::::::To Beligaronia, I made the Advantages section so that I could logically include abilities or moves from which a Pokémon would benefit with a status ailment, such as {{a|Guts}} or {{m|Facade}} from burn, paralysis and poison, {{a|Steadfast}} from flinch and {{a|Tangled Feet}} from confuse, which don&#039;t fit under &amp;quot;causes&amp;quot; or &amp;quot;prevention and cure&amp;quot;. I didn&#039;t want to separate by moves/abilities/items since in the same way that a move that may paralyze should be distinct from {{m|Smelling Salt}} (which would fit under &amp;quot;prevention and curing&amp;quot;), an ability which makes a Pokémon immune to paralysis ({{a|Limber}}) should be separated from an ability that causes it on contact ({{a|Static}}). Perhaps there is a better name/better way to organize it to remove the subjectiveness, but moves/abilities like Guts, Facade, Steadfast need to stay as they&#039;re related to the status ailment. &#039;&#039;&#039;[[User:Memo326|&amp;lt;span style=&amp;quot;color:#151B8D;&amp;quot;&amp;gt;Memo&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;i&amp;gt;[[User talk:Memo326|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#8D38C9;&amp;quot;&amp;gt;326&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]]&amp;lt;/i&amp;gt; 20:56, 30 August 2010 (UTC)&lt;br /&gt;
::::::::@SnorlaxMonster: We could also have a second parameter for display text.&lt;br /&gt;
::::::::@Memo: I see where you&#039;re going but your advantages section would need to be rewritten because it makes hints and suggestions (&#039;&#039;being poisoned works more effectively&#039;&#039;). Would &amp;quot;benefits&amp;quot; be a better retitle or is that going in circles? &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 21:51, 30 August 2010 (UTC)&lt;br /&gt;
:::::::::Actually, in what I suggested, there is a second &amp;quot;display&amp;quot; parameter. As for &amp;quot;benefits&amp;quot;, that still sounds a bit subjective. After &amp;quot;causes&amp;quot; and &amp;quot;prevention and cure&amp;quot; we should have &amp;quot;other effects&amp;quot; or &amp;quot;dependencies&amp;quot;. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:10, 31 August 2010 (UTC)&lt;br /&gt;
:::::::::I like the idea of major status ailments having their own articles. This page is too cluttered, and doesn&#039;t even have all the information one might be looking for when they want to find out about a specific status ailment. I might also suggest that these pages have &amp;quot;In the anime&amp;quot; sections where they can detail occurrences from the show, such as when Ash&#039;s Charizard was frozen solid in the Orange Islands. --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] 12:17, 31 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Constriction ==&lt;br /&gt;
&lt;br /&gt;
Should we include this. Examples: whirlpool, wrap, and bind {{unsigned|Sudowooper}}&lt;br /&gt;
:Added. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 08:20, 1 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== WTF Err ==&lt;br /&gt;
[[File:Turtwig_Leech_Seed_effect.png]]&lt;br /&gt;
&lt;br /&gt;
I believe the image of Turtwig being harmed by Leech Seed should be removed from this page and instead put in a trivia section of the Leech Seed page. It is an inaccurate depiction of Leech Seed... its a grass-type... if I&#039;m unmistaken... &lt;br /&gt;
[[User:Feng277394|Feng277394]] 07:40, 24 December 2010 (UTC)&lt;br /&gt;
:Leech Seed doesn&#039;t affect Grass-types... but until we have a better image, we&#039;ll keep using this one. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 11:20, 24 December 2010 (UTC)&lt;br /&gt;
::There are many better examples of leech seed that are already located on the Leech Seed page. Although no changes may be made to this page yet. We could atleast add this image to the errors/trivia section of the Leech Seed page or of the episode this originated from.&lt;/div&gt;</summary>
		<author><name>Feng277394</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Status_condition/Archive_1&amp;diff=1292653</id>
		<title>Talk:Status condition/Archive 1</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Status_condition/Archive_1&amp;diff=1292653"/>
		<updated>2010-12-24T11:13:35Z</updated>

		<summary type="html">&lt;p&gt;Feng277394: /* WTF LEECHSEED IMAGE */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Check damage values 4 poison and burn, I think toxic keeps doubling and poison (and/or burn) does 1/16.&amp;quot;&lt;br /&gt;
No, except for poison&#039;s 1/16 in RBY.&lt;br /&gt;
--[[User:Jshadias|Jshadias]] 04:48, 24 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Non-volatile battle status ==&lt;br /&gt;
&lt;br /&gt;
[[Status ailment#Non-volatile battle status]] makes no sense. --[[User:Raijinili|Raijinili]] 07:26, 20 January 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Confusion ==&lt;br /&gt;
&lt;br /&gt;
What&#039;s the damage for confused hits? --[[User:Raijinili|Raijinili]] 23:09, 26 January 2007 (UTC)&lt;br /&gt;
:There&#039;s nothing specific, to my knowledge. It depends on the attack and defense of the confused Pokémon, and it seems that&#039;s it. --[[User:Juunannio|Juunannio]] 4:46, 4 August 2007 (UTC)&lt;br /&gt;
::Which is why {{m|Swagger}} can make things get ugly pretty quick. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 22:25, 4 August 2007 (UTC)&lt;br /&gt;
:::I meant the base power. --[[User:Raijinili|Raijinili]] 19:38, 9 August 2007 (UTC)&lt;br /&gt;
::::He just said there was nothing specific about the base power. --[[User:Phred|Phred]] 05:31, 24 December 2007 (UTC)&lt;br /&gt;
:::::Having a fixed base power can still let the damage depend on attack and defense. --[[User:Raijinili|Raijinili]] 06:21, 29 October 2008 (UTC)&lt;br /&gt;
::::::According to [http://www.smogon.com/dp/articles/status#pseudo-status Smogon], confusion causes a 40 power typeless physical hit. --[[User:Laoris|Laoris]] 05:53, 30 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Miracle Eye and Mist. ==&lt;br /&gt;
&lt;br /&gt;
First off, if Foresight and Odor Sleuth are listed, why isn&#039;t Miracle Eye? (Miracle Eye is an attack which is similar to Foresight/Odor Sleuth, but instead of allowing Normal/Fighting moves to hit Ghost-types, it allows Psychic attacks to hit Dark-types).&lt;br /&gt;
&lt;br /&gt;
Also, Mist can be erased by Defog which I have added.&lt;br /&gt;
&lt;br /&gt;
== Poison ==&lt;br /&gt;
Can steel types become poisoned when eg. a steelix uses toxic on alakazam with synchronize?????--[[User:Wowy|Wowy]] 06:05, 22 October 2008 (UTC)&lt;br /&gt;
:Steel-types can &#039;&#039;be&#039;&#039; poisoned, for certain. I once had a Pineco that was poisoned, then evolved. I&#039;d try to test that myself, but I half wonder if Synchronize works with a partner&#039;s attack, too. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 04:27, 1 November 2008 (UTC)&lt;br /&gt;
::Synchronize is programmed not to poison a Steel-type.  Given that ability is programmed not to reflect all status conditions, however, it might just be the ability&#039;s effect.&lt;br /&gt;
&lt;br /&gt;
::However, it is still possible to poison a Steel-type directly; the added effects of the moves {{m|Twineedle}} or, if used in standard grass in [[Generation III]], {{m|Secret Power}} can indeed poison a Steel-type.  {{m|Psycho Shift}} should also be able to do the job.  --[[User:Shiningpikablu252|Shiningpikablu252]] 20:32, 11 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== {{m|Ice Ball}} ==&lt;br /&gt;
&lt;br /&gt;
Does Ice Ball get doubled by {{m|Defense Curl}}? --[[User:Raijinili|Raijinili]] 08:47, 8 November 2008 (UTC)&lt;br /&gt;
:Okay, my testing suggests that it does.  I used a level 100 {{p|Spheal}} against a level 100 {{p|Nidoking}}.  Using Ice Ball on Nidoking in the first round, it did 42 damage.  When I used Defense Curl first, it did 90 damage.  One time, it crit the first round and did 98 damage.  It appears that Defense Curl does double Ice Ball&#039;s initial damage. &amp;amp;mdash; [[User:Laoris|Laoris]] &amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 19:20, 11 November 2008 (UTC)&lt;br /&gt;
::How do you know the damage? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 20:03, 11 November 2008 (UTC)&lt;br /&gt;
:::I used two DSes. &amp;amp;mdash; [[User:Laoris|Laoris]] &amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 20:16, 11 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==?==&lt;br /&gt;
why are status ailments such as sleep and paralyzation called non-volatile? they seem pretty volatile to me [[User:Happizelpom|&amp;lt;span style=&amp;quot;color:#FF7070&amp;quot;&amp;gt;Happi&amp;lt;/span&amp;gt;]][[User talk:Happizelpom|&amp;lt;span style=&amp;quot;color:#FF8000&amp;quot;&amp;gt;zel&amp;lt;/span&amp;gt;]][[Special:Contributions/Happizelpom|&amp;lt;span style=&amp;quot;color:#660099&amp;quot;&amp;gt;pom&amp;lt;/span&amp;gt;]] 01:59, 6 January 2009 (UTC)&lt;br /&gt;
: Because they don&#039;t damage the affected Pokemon, unlike Poisoning and Burn [[User:Gastlys mama|Gastlys mama]] 18:08, 21 January 2009 (UTC)&lt;br /&gt;
::I think it&#039;s because they don&#039;t go away automatically after battle.  See the [http://dictionary.reference.com/browse/volatile fifth dictionary entry].  We&#039;re using the word volatile to describe status ailments that are inherently temporary.  There are better words, in my opinion.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 18:25, 21 January 2009 (UTC)&lt;br /&gt;
::: But sleep doesn&#039;t go away automatically after battle (though it does go away during battle) and paralysis doesn&#039;t go away automatically, after or during battle. [[User:Gastlys mama|Gastlys mama]] 19:00, 21 January 2009 (UTC)&lt;br /&gt;
:::: I know.  I&#039;m saying that sleep and paralyzation don&#039;t go away automatically after battle, which is why they are described as &#039;&#039;non&#039;&#039;-volatile.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 19:48, 21 January 2009 (UTC)&lt;br /&gt;
::::: Oh, I see, I thought it meant volatile as in potentially dangerous or harmful, but it rather means the other (surely less used) meaning of likely to change. Faaaaaaaaair enough. PokéPokéPokéPokéPoké[[User:Gastlys mama|Gastlys mama]] 20:38, 21 January 2009 (UTC)&lt;br /&gt;
::::::I&#039;ve never heard &amp;quot;volatile&amp;quot; used as &amp;quot;harmful&amp;quot;. &amp;quot;Explosive&amp;quot;, yes. --[[User:Raijinili|Raijinili]] 11:17, 23 January 2009 (UTC)&lt;br /&gt;
:::::::Personally, I prefer the terms persistent and nonpersistent. I just think it&#039;s a more clear and accurate desriptor for that.  But either way works. Whatever the consensus is works just fine. --[[User:Abra|Abra]] 04:37, 25 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Poisoning ==&lt;br /&gt;
&lt;br /&gt;
Would it be worthwhile noting that your last Pokemon dying of poison is the only way to black out outside of battle? Also, it could be added that the reason a poisoned Pokemon with one HP loses this status in Gen IV is probably to prevent that from happening.[[User:Gastlys mama|Gastlys mama]] 18:08, 21 January 2009 (UTC)&lt;br /&gt;
: Acutally, there was a glitch with the [[Pomeg Berry]] about that, that&#039;s the reason, more than the black out, because you&#039;ll still easily faint against a wild Pokémon. [[User:Aura-Knight|Aura-Knight]] 23:12, 5 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [[Pokérus]]? ==&lt;br /&gt;
&lt;br /&gt;
I know it has its own article, but it can technically be considered a status ailment. If a Pokémon has it and no other status ailment it will display &amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;RS on the status bar in the summary...My point is, should we add a small section to this article and have it link to the Pokérus article? [[User:Beta Zero|&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;β&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#BBBBBB&amp;quot;&amp;gt;&#039;&#039;etA&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Beta Zero|&amp;lt;font color=&amp;quot;#BBBBBB&amp;quot;&amp;gt;&#039;&#039;Zer&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;Ø&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] 02:51, 2 March 2009 (UTC)&lt;br /&gt;
:Pokerus is not a status ailment that causes a &#039;&#039;&#039;problem&#039;&#039;&#039; in battle. -[[User:Sketch|Sketch]] 02:52, 2 March 2009 (UTC)&lt;br /&gt;
::Ailment is a negative word, therefore the Pokerus virus would not be counted as an ailment, although since every is willing to kill to get it, it might be an IRL ailment? Haha! --[[User:Lustre|Lustre]] 07:34, 4 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Freezing ==&lt;br /&gt;
&lt;br /&gt;
In the freeze section it mentions that sunny weather can reduce the chance of freezing, but no mention is made of the difference on the [[weather effects]] page. Does sunny weather actually reduce the chance of freezing, or should it be removed from this page? [[User:Werdnae|Werdnae]] 05:47, 1 May 2009 (UTC)&lt;br /&gt;
:I seem to remember, on [[Pokémon Stadium 2]]&#039;s Pokémon Academy, it mentions that sunny weather reduces freezing chance - so this was true at least in Generation II. I would assume that they haven&#039;t removed or changed this feature... though why this isn&#039;t included in the weather page I don&#039;t know - I&#039;m not sure whether to add it or not, since I don&#039;t know how much the percentage actually changes (halves, reduces to 2%, etc). It&#039;s certainly worth mentioning on the weather effects page, I&#039;ll do that now. [[User:NLawson|NLawson]] 13:29, 9 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also in the freeze section, it is noted that no move has higher than 10% chance of freezing the enemy. On the [[List of moves that freeze]], however, secret power (in snow) is said to have a 30% chance of freezing. Which is correct? [[User:NLawson|NLawson]] 01:01, 9 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Why are &amp;quot;battle statuses&amp;quot; listed as non-volatile? ==&lt;br /&gt;
&lt;br /&gt;
Why are &amp;quot;battle statuses&amp;quot; listed as non-volatile? I&#039;m pretty sure they go away after battle or I&#039;d be using them more often ;)--[[User:MoonKing|MoonKing]] 02:20, 27 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Paralysis ==&lt;br /&gt;
&lt;br /&gt;
I believe I have conclusive testing that Ground-types cannot be paralyzed. I recently played multiple matches in Platinum&#039;s Battle Arcade in which the roulette landed on paralysis for my Pokémon. In all of these matches, my Porygon-Z was paralyzed,  but my Garchomp and Torterra were not. This, combined with other articles off Bulbapedia that have listed this, leads me to find my evidence conclusive. If I am wrong, please correct me.&lt;br /&gt;
[[User:Ninjask|Ninjask]] 26 May 02:30:12 UTC&lt;br /&gt;
&lt;br /&gt;
:Then odds are it&#039;s a glitch.  Moves like {{m|Body Slam}} are supposed to be able to paralyze Ground-types.  --[[User:Shiningpikablu252|Shiningpikablu252]] 03:13, 27 May 2009 (UTC)&lt;br /&gt;
::Ground types can be paralyzed. The Battle Arcade paralyzes via electricity, noted by the lightning bolt, which Ground types aren&#039;t effected by. -[[User:Sketch|Sketch]] 03:15, 27 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::OK, so perhaps I didn&#039;t quite know that exact tidbit.  But trust me, if they did paralysis by {{m|Stun Spore}} instead of {{t|electric}}ity, then odds are it would affect the Ground-types.  Honestly, why would someone believe Ground-types can&#039;t be affected by paralysis as a whole based on that one Battle Arcade effect?  That would be like saying that {{t|Steel}}-types can&#039;t be poisoned simply because the vast majority of poisoning moves are {{t|Poison}}-type; do keep in mind that {{m|Twineedle}} and, in certain areas in [[Generation III]], {{m|Secret Power}}, are non-Poison-type moves capable of poisoning and thus capable of poisoning Steel-types.  --[[User:Shiningpikablu252|Shiningpikablu252]] 03:23, 27 May 2009 (UTC)&lt;br /&gt;
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== Badly Poisoned ==&lt;br /&gt;
&lt;br /&gt;
Can Poison-Types be Badly Poisoned? It says they can&#039;t be normally poisoned, but I want to check. {{unsigned|SilverMetelthatisGold}}&lt;br /&gt;
&lt;br /&gt;
:They can&#039;t be poisoned. Period. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 02:44, 23 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Paralysis bug ==&lt;br /&gt;
&lt;br /&gt;
In Gen 3, I&#039;m pretty certain that the speed-reducing effect of paralysis does not come into effect until the turn after the target is paralysed. This is most commonly seen in Double Battles (at first I believed it was an XD bug until I recently noticed it in Emerald). That is, if a faster Pokémon paralyses a target who isn&#039;t the slowest on the field, they&#039;ll still attack second or third, even though their reduced speed from paralysis should make them the slowest on the field. In subsequent turns, the paralysed &#039;mon will be the last to attack as it should do. I should point out that it only seems to be the speed cut that doesn&#039;t apply to the infliction turn - move fail due to paralysis does sometimes kick in on this turn as per usual. In Gen 4, this &#039;bug&#039; does not seem to occur. Is this something worth listing on the page? Is there a known explanation for this? My personal theory is that the move order of the Pokémon on the field is calculated before the attacks are performed, but I&#039;m just guessing. [[User:Raylax|Raylax]] 00:53, 1 August 2009 (UTC)&lt;br /&gt;
:As far as I know (and this is partly what I&#039;ve read and partly a guess - I could well be wrong) your personal theory is correct: move order is determined at the start of the round (before any attacks) and the &amp;quot;roll&amp;quot; (for lack of a better term) to see if a move fails due to paralysis is performed immediately before the move is launched. I would assume that rolls for defrosting, failure due to attraction and confusion, and waking up are all checked directly before the suffering Pokémon acts as well. [[User:NLawson|NLawson]] 01:10, 9 April 2010 (UTC)&lt;br /&gt;
::So, this would probably mean that if the speed is lowered with a move rather than Paralysis, like String Shot, then the same thing would happen. So it is probably not a bug, but the way it&#039;s meant to happen. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 02:36, 10 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Damage of Burn and Poison Rounded? ==&lt;br /&gt;
&lt;br /&gt;
The stated damage for these two is 1/8 of the Pokémon&#039;s max HP. When that damage is calculated, it would have to be a whole number. So is it rounded up or down? {{unsigned|Cheshy458}}&lt;br /&gt;
: Like all calculations in Pokémon, it&#039;s rounded down. [[User:Starscream|Starscream]] 13:03, 31 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hang on... ==&lt;br /&gt;
&lt;br /&gt;
We&#039;ve established that confusion self-damage is a 40-base power physical typeless move.  But, is it typeless, or is it {{type2|???}}?  And if so, if a Pokemon becomes the ???-type, and hurts itself in its confusion, does it gain STAB on the confusion damage?  Because if it does, that might be something to note in the article!  [[User:Missingno. Master|Missingno. Master]] wants YOU! [[User:Missingno. Master/The Order of the Glitch/Bulbapedia Branch|Join the Order of the Glitch!]] &amp;lt;small&amp;gt;[[User talk: Missingno. Master|(my talk page)]]&amp;lt;/small&amp;gt; 18:50, 24 November 2009 (UTC)&lt;br /&gt;
:There is no type. It&#039;s just like recoil damage, except it&#039;s not based on how much damage you do to the opponent. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 21:36, 24 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Attraction==&lt;br /&gt;
Instead, shouldn&#039;t we be calling it infatuation like the games do? I would change it, but I know how many links that would break.--[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:53, 7 April 2010 (UTC)&lt;br /&gt;
:Done anyway. If links break, we can fix them. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 12:04, 7 April 2010 (UTC)&lt;br /&gt;
::I tried {{template|anchor}}ing it. I hope that stops those links from breaking. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:08, 7 April 2010 (UTC)&lt;br /&gt;
:::You, sir, get six points and a fancy hat. (That is, of course, assuming the links lead to your anchor...) ;) &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 08:12, 8 April 2010 (UTC)&lt;br /&gt;
::::From what I&#039;d seen, most linked to Attraction (which if spotted, should be changed). I&#039;m surprised it took so long before someone noticed that it was infatuation. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:43, 8 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Infatuation in Double Battles==&lt;br /&gt;
&lt;br /&gt;
If a Pokémon becomes infatuated in a double battle, is it only affected by infatuation if it tries to attack the Pokémon that used Attract on it/affected it with Cute Charm, or could it be immobilized attacking either foe?&lt;br /&gt;
:Pretty sure it&#039;s immobilized entirely, ie attacking either foe. [[User:Smythe|Smythe]] 12:02, 20 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Are you sure ice types can be frozen in gen I games? ==&lt;br /&gt;
&lt;br /&gt;
It says on here that ice types can be frozen only in gen I. Most people are saying that&#039;s not true and I tested it on the yellow version and couldn&#039;t do it. Are you guys sure? [[User:Subsmoke|Subsmoke]] 17:30, 23 April 2010 (UTC)&lt;br /&gt;
:For the record: after further evidence in {{bmgf|60447|this thread}}, the &#039;&#039;except for Generation I&#039;&#039; has been removed from the page. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 08:00, 24 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Staraptor? ==&lt;br /&gt;
&lt;br /&gt;
The picture next to &amp;quot;Poison&amp;quot; is of Gliscor being affected by poison, but the caption underneath it says that Staraptor is being affected by poison instead.  I&#039;d fix it but I don&#039;t know how to edit picture captions.  Could someone tell me how or fix it for me?--[[User:Celebi96|Celebi96]] 11:28, 17 August 2010 (UTC)&lt;br /&gt;
:The file was updated without being checked. [http://bulbapedia.bulbagarden.net/w/index.php?title=Status_ailment&amp;amp;diff=prev&amp;amp;oldid=1156649 Here&#039;s how I fixed it]. File embedding is quite straightforward on a wiki: simply type something like &amp;lt;nowiki&amp;gt;[[&amp;lt;/nowiki&amp;gt;File:Imagename.{{tt|ext|extension i.e. jpg, png}}|{{tt|displaytype|thumb, or frame, or nothing}}|{{tt|size|i.e. 220px}}|{{tt|alignment|left, right, center}}|Caption]]. Easy when you get the hang of it. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 11:34, 17 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Status problems in Rumble ==&lt;br /&gt;
&lt;br /&gt;
Someone mentioned that Poison-types cannot be poisoned, but in Pokémon Rumble they can. Also in Rumble, status problems are removed when moving to the next floor in an area (I believe this is also true in Mystery Dungeon, but I&#039;m not 100% sure). Additionally, moves that restore health in Rumble do so over time, an effect which is removed by going to the next floor as well. I don&#039;t know if any of this is worth mentioning here, but I figured I would bring it up. &lt;br /&gt;
[[User:ILOVETOGETIC|Pokémaniac]] 21:52, 21 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Infatuation==&lt;br /&gt;
&lt;br /&gt;
Under infatuation can someone remove that Mew can infatuate other genderless pokemon, I tested it and it doesn&#039;t work. And I can&#039;t remove it because it won&#039;t let me edit the page. [[User:Pikiwyn|Pikiwyn]] 19:41, 23 August 2010 (UTC)&lt;br /&gt;
:Removed. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 20:32, 23 August 2010 (UTC)&lt;br /&gt;
::Thanks [[User:Pikiwyn|Pikiwyn]] 23:57, 23 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Badly Poisoned Counter + Baton Pass ==&lt;br /&gt;
If a Pokémon is badly poisoned and it is Baton Passed to another Pokémon that is badly poisoned, does the badly poison counter reset, or is it kept from the Baton Passer? e.g. A Pokémon is badly poisoned for three turns and then uses Baton Pass to a Pokémon that is also badly poisoned. Does the new Pokémon lose a quarter of its health (1/16, 1/8, 3rd turn = 1/4) or does it start over and only lose 1/16th? —[[User:Naokohiro|Naokohiro]] 21:45, 28 August 2010 (UTC)&lt;br /&gt;
:The counter gets reset, I tested it. [[User:Pikiwyn|Pikiwyn]] 16:34, 29 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Each major status ailment in its own article? ==&lt;br /&gt;
&lt;br /&gt;
As it stands now, all status ailments, including the five major ones, share this article. I think there is much more that can be said about each of the major ones (plus the most common minor ones like flinch and confuse), enough so that they would merit their own article. This includes detailed effect descriptions, a list of moves (which already exist, they would just be integrated into the article), and related abilities and items (such as Flame Body or Flame Orb for burn).&lt;br /&gt;
&lt;br /&gt;
I&#039;ve made an [[User:Memo326/Burn|example page for a stand-alone Burn article]], made from the info in this article, the [[list of moves that burn]], the [http://dragonflycave.com/status.aspx status effect resource over at The Cave of Dragonflies], and common knowledge; it was pretty simple to create. (If this ever comes to the mainspace, the List of moves that burn article would then redirect to the moves section in the new page). So, do you agree that the most important status ailments deserve their own articles? &#039;&#039;&#039;[[User:Memo326|&amp;lt;span style=&amp;quot;color:#151B8D;&amp;quot;&amp;gt;Memo&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;i&amp;gt;[[User talk:Memo326|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#8D38C9;&amp;quot;&amp;gt;326&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]]&amp;lt;/i&amp;gt; 04:25, 30 August 2010 (UTC)&lt;br /&gt;
:I would say that burn, freeze, paralysis, poison, sleep, confusion, flinch and possibly infatuation deserve their own pages. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:37, 30 August 2010 (UTC)&lt;br /&gt;
::I like your Burn page. If we can enough information about each status that SnorlaxMonster listed, then I&#039;m fine with separate pages for each status condition. I.e. enough info so that none of them are stubs. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 08:21, 30 August 2010 (UTC)&lt;br /&gt;
:::I like your article, my only comment would be to recommend removing the &amp;quot;Advantages&amp;quot; section. Bulbapedia is not here to provide strategy (beyond the empirical details of a given move) and this would be very subjective.--[[User:Beligaronia|Beligaronia]] ([[User talk:Beligaronia|talk]]) 08:28, 30 August 2010 (UTC)&lt;br /&gt;
::::Would we have to locate them all at &#039;&#039;&#039;NAME (status ailment)&#039;&#039;&#039; due to poison? Also, if these pages were to be created, a lot of switch statements would need to be made in {{template|Status}}. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:02, 30 August 2010 (UTC)&lt;br /&gt;
:::::I think it would just take one. &amp;lt;nowiki&amp;gt;[[{{#switch: {{{1|poison}}}|poison|burn|sleep|etc.={{{1}}} (status ailment)|Status ailment#{{{1}}}}}]]&amp;lt;/nowiki&amp;gt; should do it. Since consistency is good, they would need to be at &#039;&#039;Name (status ailment)&#039;&#039; or &#039;&#039;Name (status)&#039;&#039; &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 09:44, 30 August 2010 (UTC)&lt;br /&gt;
::::::I was expecting we would have to compensate for all those different ways  of saying it, like burn, burnt, burned, burning. I was expecting more of this:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[{{#switch: {{{1|}}}&lt;br /&gt;
|poisoning|poisoned|poison=Poison (status ailment)|badly poisoned|badly poison|bad poison=Poison (status ailment)#Bad Poison|burning|burned|burnt|burn=Burn (status ailment)|asleep|sleeping|sleep=Sleep (status ailment)|freezing|frozen|freeze=Freeze (status ailment)|Paralyze|Paralyzed|Paralysis=Paralysis (status ailment)|confuse|confused|confusion=Confusion (status ailment)|cringe|cringed|cringing|flinched|flinching|flinch=Flinch (status ailment)|attraction|attracted|attracting|attract|infatuated|infatuate|infatuation=Infatuation (status ailment)|Status ailment#{{ucfirst:{{{1}}}}}}|{{{2|{{{1}}}}}}]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
::::::However, it shouldn&#039;t matter too much --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:52, 30 August 2010 (UTC)&lt;br /&gt;
:::::::To Beligaronia, I made the Advantages section so that I could logically include abilities or moves from which a Pokémon would benefit with a status ailment, such as {{a|Guts}} or {{m|Facade}} from burn, paralysis and poison, {{a|Steadfast}} from flinch and {{a|Tangled Feet}} from confuse, which don&#039;t fit under &amp;quot;causes&amp;quot; or &amp;quot;prevention and cure&amp;quot;. I didn&#039;t want to separate by moves/abilities/items since in the same way that a move that may paralyze should be distinct from {{m|Smelling Salt}} (which would fit under &amp;quot;prevention and curing&amp;quot;), an ability which makes a Pokémon immune to paralysis ({{a|Limber}}) should be separated from an ability that causes it on contact ({{a|Static}}). Perhaps there is a better name/better way to organize it to remove the subjectiveness, but moves/abilities like Guts, Facade, Steadfast need to stay as they&#039;re related to the status ailment. &#039;&#039;&#039;[[User:Memo326|&amp;lt;span style=&amp;quot;color:#151B8D;&amp;quot;&amp;gt;Memo&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;i&amp;gt;[[User talk:Memo326|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#8D38C9;&amp;quot;&amp;gt;326&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]]&amp;lt;/i&amp;gt; 20:56, 30 August 2010 (UTC)&lt;br /&gt;
::::::::@SnorlaxMonster: We could also have a second parameter for display text.&lt;br /&gt;
::::::::@Memo: I see where you&#039;re going but your advantages section would need to be rewritten because it makes hints and suggestions (&#039;&#039;being poisoned works more effectively&#039;&#039;). Would &amp;quot;benefits&amp;quot; be a better retitle or is that going in circles? &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 21:51, 30 August 2010 (UTC)&lt;br /&gt;
:::::::::Actually, in what I suggested, there is a second &amp;quot;display&amp;quot; parameter. As for &amp;quot;benefits&amp;quot;, that still sounds a bit subjective. After &amp;quot;causes&amp;quot; and &amp;quot;prevention and cure&amp;quot; we should have &amp;quot;other effects&amp;quot; or &amp;quot;dependencies&amp;quot;. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:10, 31 August 2010 (UTC)&lt;br /&gt;
:::::::::I like the idea of major status ailments having their own articles. This page is too cluttered, and doesn&#039;t even have all the information one might be looking for when they want to find out about a specific status ailment. I might also suggest that these pages have &amp;quot;In the anime&amp;quot; sections where they can detail occurrences from the show, such as when Ash&#039;s Charizard was frozen solid in the Orange Islands. --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] 12:17, 31 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Constriction ==&lt;br /&gt;
&lt;br /&gt;
Should we include this. Examples: whirlpool, wrap, and bind {{unsigned|Sudowooper}}&lt;br /&gt;
:Added. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 08:20, 1 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== WTF Err ==&lt;br /&gt;
[[File:Turtwig_Leech_Seed_effect.png]]&lt;br /&gt;
&lt;br /&gt;
I believe the image of Turtwig being harmed by Leech Seed should be removed from this page and instead put in a trivia section of the Leech Seed page. It is an inaccurate depiction of Leech Seed... its a grass-type... if I&#039;m unmistaken... &lt;br /&gt;
[[User:Feng277394|Feng277394]] 07:40, 24 December 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Feng277394</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Taunt_(move)&amp;diff=1292652</id>
		<title>Taunt (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Taunt_(move)&amp;diff=1292652"/>
		<updated>2010-12-24T11:10:53Z</updated>

		<summary type="html">&lt;p&gt;Feng277394: /* Generation IV */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox|&lt;br /&gt;
n=269 |&lt;br /&gt;
name=Taunt |&lt;br /&gt;
jname=ちょうはつ |&lt;br /&gt;
jtrans=Taunt |&lt;br /&gt;
desc=The foe is taunted into a rage that allows it to use only attack moves for two to four turns. |&lt;br /&gt;
gameimage=Taunt Pt.png | &lt;br /&gt;
type=Dark |&lt;br /&gt;
damagecategory=Status |&lt;br /&gt;
basepp=20 |&lt;br /&gt;
maxpp=32 |&lt;br /&gt;
power=— |&lt;br /&gt;
accuracy=100 |&lt;br /&gt;
bdesc=??? |&lt;br /&gt;
gen=III |&lt;br /&gt;
tm3=yes |&lt;br /&gt;
tm#3=12 |&lt;br /&gt;
tm4=yes |&lt;br /&gt;
tm#4=12 |&lt;br /&gt;
tm5=yes|&lt;br /&gt;
tm#5=12|&lt;br /&gt;
na=no |&lt;br /&gt;
category=Smart |&lt;br /&gt;
appeal=2 |&lt;br /&gt;
jam=0 |&lt;br /&gt;
cdesc=Makes all Pokémon after the user nervous. |&lt;br /&gt;
appealsc=0 |&lt;br /&gt;
scdesc=Raises the score if the Voltage is low. |&lt;br /&gt;
pokefordex=taunt |&lt;br /&gt;
touches=no |&lt;br /&gt;
protect=yes |&lt;br /&gt;
magiccoat=yes |&lt;br /&gt;
snatch=no |&lt;br /&gt;
brightpowder=yes |&lt;br /&gt;
kingsrock=no |&lt;br /&gt;
flag7=yes |&lt;br /&gt;
flag8=no |&lt;br /&gt;
sound=no |&lt;br /&gt;
target=any |&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&#039;&#039;&#039;Taunt&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ちょうはつ&#039;&#039;&#039; &#039;&#039;Taunt&#039;&#039;) is a non-damaging {{type2|Dark}} [[move]] introduced in [[Generation III]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generation III===&lt;br /&gt;
Taunt causes the foe to only use attack moves.  The effect lasts two turns or until the foe switches out.  Taunt can be used on a foe with a {{m|Substitute}}.  On the turn that Taunt is used, if the Pokémon using Taunt goes before the target and the target selected an non-attacking move that turn, the move will fail.&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
The effect lasts between two to four turns or until the foe switches out (ignoring first turn). All other effects are the same. If the target is holding either Choice Band, Choice Scarf or Choice Specs on a non-attacking move, or only knows moves that are [[status move]]s, the target will be forced to use Struggle until the effects of Taunt wear off.&lt;br /&gt;
&lt;br /&gt;
===Generation V===&lt;br /&gt;
Taunt lasts exactly three turns and can now be reflected with {{m|Magic Coat}}.&lt;br /&gt;
&lt;br /&gt;
===In the {{pkmn|Mystery Dungeon}} series===&lt;br /&gt;
A Pokémon affected by the move Taunt is put under the condition &amp;quot;[[Status ailments in Mystery Dungeon|Taunted]]&amp;quot;. A Taunted Pokémon, as in the main series games, can only use attack moves.&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===[[Generation III]]===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{Learnlist|Dark}}&lt;br /&gt;
{{Moveentry|198|Murkrow|2|Dark|Flying|40}}&lt;br /&gt;
{{Moveentry|215|Sneasel|2|Dark|Ice|--}}&lt;br /&gt;
{{Moveentry|261|Poochyena|1|Dark||37}}&lt;br /&gt;
{{Moveentry|262|Mightyena|1|Dark||42}}&lt;br /&gt;
{{Moveentry|319|Sharpedo|2|Water|Dark|38}}&lt;br /&gt;
{{Moveentry|335|Zangoose|1|Normal||37}}&lt;br /&gt;
{{Moveentry|341|Corphish|1|Water||32|||RSE}}&lt;br /&gt;
{{Moveentry|341|Corphish|1|Water||31|||FRLG}}&lt;br /&gt;
{{Moveentry|342|Crawdaunt|2|Water|Dark|34|||RSE}}&lt;br /&gt;
{{Moveentry|342|Crawdaunt|2|Water|Dark|33|||FRLG}}&lt;br /&gt;
{{Moveentry|359|Absol|1|Dark||9}}&lt;br /&gt;
{{Moveentry|386|Deoxys|1|Psychic||15||Attack|FR}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM12]]====&lt;br /&gt;
{{Learnlist/TM|Dark}}&lt;br /&gt;
{{Moveentrytm|019|Rattata|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|020|Raticate|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|031|Nidoqueen|2|Poison|Ground}}&lt;br /&gt;
{{Moveentrytm|034|Nidoking|2|Poison|Ground}}&lt;br /&gt;
{{Moveentrytm|041|Zubat|2|Poison|Flying|}}&lt;br /&gt;
{{Moveentrytm|042|Golbat|2|Poison|Flying}}&lt;br /&gt;
{{Moveentrytm|052|Meowth|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|053|Persian|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|056|Mankey|1|Fighting|}}&lt;br /&gt;
{{Moveentrytm|057|Primeape|1|Fighting|}}&lt;br /&gt;
{{Moveentrytm|063|Abra|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|064|Kadabra|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|065|Alakazam|1|Psychic|}}&lt;br /&gt;
{{Moveentrytm|085|Dodrio|2|Normal|Flying|}}&lt;br /&gt;
{{Moveentrytm|088|Grimer|1|Poison|}}&lt;br /&gt;
{{Moveentrytm|089|Muk|1|Poison|}}&lt;br /&gt;
{{Moveentrytm|092|Gastly|2|Ghost|Poison|}}&lt;br /&gt;
{{Moveentrytm|093|Haunter|2|Ghost|Poison|}}&lt;br /&gt;
{{Moveentrytm|094|Gengar|2|Ghost|Poison}}&lt;br /&gt;
{{Moveentrytm|095|Onix|2|Rock|Ground}}&lt;br /&gt;
{{Moveentrytm|096|Drowzee|1|Psychic|}}&lt;br /&gt;
{{Moveentrytm|097|Hypno|1|Psychic|}}&lt;br /&gt;
{{Moveentrytm|100|Voltorb|1|Electric||}}&lt;br /&gt;
{{Moveentrytm|101|Electrode|1|Electric|}}&lt;br /&gt;
{{Moveentrytm|109|Koffing|1|Poison|}}&lt;br /&gt;
{{Moveentrytm|110|Weezing|1|Poison|}}&lt;br /&gt;
{{Moveentrytm|122|Mr. Mime|1|Psychic|}}&lt;br /&gt;
{{Moveentrytm|124|Jynx|2|Ice|Psychic}}&lt;br /&gt;
{{Moveentrytm|130|Gyarados|2|Water|Flying}}&lt;br /&gt;
{{Moveentrytm|142|Aerodactyl|2|Rock|Flying}}&lt;br /&gt;
{{Moveentrytm|150|Mewtwo|1|Psychic|}}&lt;br /&gt;
{{Moveentrytm|151|Mew|1|Psychic|}}&lt;br /&gt;
{{Moveentrytm|169|Crobat|2|Poison|Flying}}&lt;br /&gt;
{{Moveentrytm|185|Sudowoodo|1|Rock|}}&lt;br /&gt;
{{Moveentrytm|190|Aipom|1|Normal}}&lt;br /&gt;
{{Moveentrytm|197|Umbreon|1|Dark|}}&lt;br /&gt;
{{Moveentrytm|198|Murkrow|2|Dark|Flying|}}&lt;br /&gt;
{{Moveentrytm|200|Misdreavus|1|Ghost|}}&lt;br /&gt;
{{Moveentrytm|208|Steelix|2|Steel|Ground}}&lt;br /&gt;
{{Moveentrytm|209|Snubbull|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|210|Granbull|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|215|Sneasel|2|Dark|Ice|}}&lt;br /&gt;
{{Moveentrytm|216|Teddiursa|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|217|Ursaring|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|227|Skarmory|2|Steel|Flying|}}&lt;br /&gt;
{{Moveentrytm|228|Houndour|2|Dark|Fire}}&lt;br /&gt;
{{Moveentrytm|229|Houndoom|2|Dark|Fire}}&lt;br /&gt;
{{Moveentrytm|246|Larvitar|2|Rock|Ground}}&lt;br /&gt;
{{Moveentrytm|247|Pupitar|2|Rock|Ground}}&lt;br /&gt;
{{Moveentrytm|248|Tyranitar|2|Rock|Dark}}&lt;br /&gt;
{{Moveentrytm|261|Poochyena|1|Dark|}}&lt;br /&gt;
{{Moveentrytm|262|Mightyena|1|Dark|}}&lt;br /&gt;
{{Moveentrytm|280|Ralts|1|Psychic|}}&lt;br /&gt;
{{Moveentrytm|281|Kirlia|1|Psychic|}}&lt;br /&gt;
{{Moveentrytm|282|Gardevoir|1|Psychic|}}&lt;br /&gt;
{{Moveentrytm|288|Vigoroth|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|289|Slaking|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|294|Loudred|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|295|Exploud|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|299|Nosepass|1|Rock|}}&lt;br /&gt;
{{Moveentrytm|302|Sableye|2|Dark|Ghost|}}&lt;br /&gt;
{{Moveentrytm|303|Mawile|1|Steel}}&lt;br /&gt;
{{Moveentrytm|306|Aggron|2|Steel|Rock}}&lt;br /&gt;
{{Moveentrytm|318|Carvanha|2|Water|Dark|}}&lt;br /&gt;
{{Moveentrytm|319|Sharpedo|2|Water|Dark|}}&lt;br /&gt;
{{Moveentrytm|325|Spoink|1|Psychic|}}&lt;br /&gt;
{{Moveentrytm|326|Grumpig|1|Psychic|}}&lt;br /&gt;
{{Moveentrytm|335|Zangoose|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|336|Seviper|1|Poison|}}&lt;br /&gt;
{{Moveentrytm|341|Corphish|1|Water||}}&lt;br /&gt;
{{Moveentrytm|342|Crawdaunt|2|Water|Dark}}&lt;br /&gt;
{{Moveentrytm|353|Shuppet|1|Ghost|}}&lt;br /&gt;
{{Moveentrytm|354|Banette|1|Ghost|}}&lt;br /&gt;
{{Moveentrytm|355|Duskull|1|Ghost|}}&lt;br /&gt;
{{Moveentrytm|356|Dusclops|1|Ghost|}}&lt;br /&gt;
{{Moveentrytm|358|Chimecho|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|359|Absol|1|Dark|}}&lt;br /&gt;
{{Moveentrytm|362|Glalie|1|Ice|}}&lt;br /&gt;
{{Moveentrytm|386|Deoxys|1|Psychic||||RS}}&lt;br /&gt;
{{Moveentrytm|386|Deoxys|1|Psychic|||Attack|FR}}&lt;br /&gt;
{{Moveentrytm|386|Deoxys|1|Psychic|||Defense|LG}}&lt;br /&gt;
{{Moveentrytm|386|Deoxys|1|Psychic|||Speed|E}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
===[[Generation IV]]===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{Learnlist|Dark}}&lt;br /&gt;
{{Moveentry|052|Meowth|1|Normal||25}}&lt;br /&gt;
{{Moveentry|053|Persian|1|Normal||25}}&lt;br /&gt;
{{Moveentry|198|Murkrow|2|Dark|Flying|31}}&lt;br /&gt;
{{Moveentry|215|Sneasel|2|Dark|Ice|--}}&lt;br /&gt;
{{Moveentry|261|Poochyena|1|Dark||37}}&lt;br /&gt;
{{Moveentry|262|Mightyena|1|Dark||42}}&lt;br /&gt;
{{Moveentry|319|Sharpedo|2|Water|Dark|40}}&lt;br /&gt;
{{Moveentry|335|Zangoose|1|Normal||35}}&lt;br /&gt;
{{Moveentry|341|Corphish|1|Water||32}}&lt;br /&gt;
{{Moveentry|342|Crawdaunt|2|Water|Dark|34}}&lt;br /&gt;
{{Moveentry|386|Deoxys|1|Psychic||25||Attack}}&lt;br /&gt;
{{Moveentry|359|Absol|1|Dark||9}}&lt;br /&gt;
{{Moveentry|390|Chimchar|1|Fire||9}}&lt;br /&gt;
{{Moveentry|391|Monferno|2|Fire|Fighting|9}}&lt;br /&gt;
{{Moveentry|392|Infernape|2|Fire|Fighting|--&amp;lt;br&amp;gt;9}}&lt;br /&gt;
{{Moveentry|402|Kricketune|1|Bug||38|||PtHGSS}}&lt;br /&gt;
{{Moveentry|410|Shieldon|2|Rock|Steel|6}}&lt;br /&gt;
{{Moveentry|411|Bastiodon|2|Rock|Steel|--&amp;lt;br&amp;gt;6}}&lt;br /&gt;
{{Moveentry|441|Chatot|2|Normal|Flying|25}}&lt;br /&gt;
{{Moveentry|453|Croagunk|2|Poison|Fighting|10}}&lt;br /&gt;
{{Moveentry|454|Toxicroak|2|Poison|Fighting|10}}&lt;br /&gt;
{{Moveentry|461|Weavile|2|Dark|Ice|--}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM12]]====&lt;br /&gt;
{{Learnlist/TM|Dark}}&lt;br /&gt;
{{Moveentrytm|019|Rattata|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|020|Raticate|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|031|Nidoqueen|2|Poison|Ground}}&lt;br /&gt;
{{Moveentrytm|034|Nidoking|2|Poison|Ground}}&lt;br /&gt;
{{Moveentrytm|041|Zubat|2|Poison|Flying|}}&lt;br /&gt;
{{Moveentrytm|042|Golbat|2|Poison|Flying}}&lt;br /&gt;
{{Moveentrytm|052|Meowth|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|053|Persian|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|056|Mankey|1|Fighting|}}&lt;br /&gt;
{{Moveentrytm|057|Primeape|1|Fighting|}}&lt;br /&gt;
{{Moveentrytm|063|Abra|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|064|Kadabra|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|065|Alakazam|1|Psychic|}}&lt;br /&gt;
{{Moveentrytm|085|Dodrio|2|Normal|Flying|}}&lt;br /&gt;
{{Moveentrytm|088|Grimer|1|Poison|}}&lt;br /&gt;
{{Moveentrytm|089|Muk|1|Poison|}}&lt;br /&gt;
{{Moveentrytm|092|Gastly|2|Ghost|Poison|}}&lt;br /&gt;
{{Moveentrytm|093|Haunter|2|Ghost|Poison|}}&lt;br /&gt;
{{Moveentrytm|094|Gengar|2|Ghost|Poison}}&lt;br /&gt;
{{Moveentrytm|095|Onix|2|Rock|Ground}}&lt;br /&gt;
{{Moveentrytm|096|Drowzee|1|Psychic|}}&lt;br /&gt;
{{Moveentrytm|097|Hypno|1|Psychic|}}&lt;br /&gt;
{{Moveentrytm|100|Voltorb|1|Electric||}}&lt;br /&gt;
{{Moveentrytm|101|Electrode|1|Electric|}}&lt;br /&gt;
{{Moveentrytm|109|Koffing|1|Poison|}}&lt;br /&gt;
{{Moveentrytm|110|Weezing|1|Poison|}}&lt;br /&gt;
{{Moveentrytm|122|Mr. Mime|1|Psychic|}}&lt;br /&gt;
{{Moveentrytm|124|Jynx|2|Ice|Psychic}}&lt;br /&gt;
{{Moveentrytm|130|Gyarados|2|Water|Flying}}&lt;br /&gt;
{{Moveentrytm|142|Aerodactyl|2|Rock|Flying}}&lt;br /&gt;
{{Moveentrytm|150|Mewtwo|1|Psychic|}}&lt;br /&gt;
{{Moveentrytm|151|Mew|1|Psychic|}}&lt;br /&gt;
{{Moveentrytm|169|Crobat|2|Poison|Flying}}&lt;br /&gt;
{{Moveentrytm|185|Sudowoodo|1|Rock|}}&lt;br /&gt;
{{Moveentrytm|190|Aipom|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|197|Umbreon|1|Dark|}}&lt;br /&gt;
{{Moveentrytm|198|Murkrow|2|Dark|Flying|}}&lt;br /&gt;
{{Moveentrytm|200|Misdreavus|1|Ghost|}}&lt;br /&gt;
{{Moveentrytm|207|Gligar|2|Ground|Flying|}}&lt;br /&gt;
{{Moveentrytm|208|Steelix|2|Steel|Ground}}&lt;br /&gt;
{{Moveentrytm|209|Snubbull|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|210|Granbull|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|211|Qwilfish|2|Water|Poison|}}&lt;br /&gt;
{{Moveentrytm|215|Sneasel|2|Dark|Ice|}}&lt;br /&gt;
{{Moveentrytm|216|Teddiursa|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|217|Ursaring|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|227|Skarmory|2|Steel|Flying|}}&lt;br /&gt;
{{Moveentrytm|228|Houndour|2|Dark|Fire}}&lt;br /&gt;
{{Moveentrytm|229|Houndoom|2|Dark|Fire}}&lt;br /&gt;
{{Moveentrytm|246|Larvitar|2|Rock|Ground}}&lt;br /&gt;
{{Moveentrytm|247|Pupitar|2|Rock|Ground}}&lt;br /&gt;
{{Moveentrytm|248|Tyranitar|2|Rock|Dark}}&lt;br /&gt;
{{Moveentrytm|261|Poochyena|1|Dark|}}&lt;br /&gt;
{{Moveentrytm|262|Mightyena|1|Dark|}}&lt;br /&gt;
{{Moveentrytm|280|Ralts|1|Psychic|}}&lt;br /&gt;
{{Moveentrytm|281|Kirlia|1|Psychic|}}&lt;br /&gt;
{{Moveentrytm|282|Gardevoir|1|Psychic|}}&lt;br /&gt;
{{Moveentrytm|288|Vigoroth|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|289|Slaking|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|294|Loudred|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|295|Exploud|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|299|Nosepass|1|Rock|}}&lt;br /&gt;
{{Moveentrytm|302|Sableye|2|Dark|Ghost|}}&lt;br /&gt;
{{Moveentrytm|303|Mawile|1|Steel}}&lt;br /&gt;
{{Moveentrytm|306|Aggron|2|Steel|Rock}}&lt;br /&gt;
{{Moveentrytm|318|Carvanha|2|Water|Dark|}}&lt;br /&gt;
{{Moveentrytm|319|Sharpedo|2|Water|Dark|}}&lt;br /&gt;
{{Moveentrytm|325|Spoink|1|Psychic|}}&lt;br /&gt;
{{Moveentrytm|326|Grumpig|1|Psychic|}}&lt;br /&gt;
{{Moveentrytm|335|Zangoose|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|336|Seviper|1|Poison|}}&lt;br /&gt;
{{Moveentrytm|341|Corphish|1|Water||}}&lt;br /&gt;
{{Moveentrytm|342|Crawdaunt|2|Water|Dark}}&lt;br /&gt;
{{Moveentrytm|353|Shuppet|1|Ghost|}}&lt;br /&gt;
{{Moveentrytm|354|Banette|1|Ghost|}}&lt;br /&gt;
{{Moveentrytm|355|Duskull|1|Ghost|}}&lt;br /&gt;
{{Moveentrytm|356|Dusclops|1|Ghost|}}&lt;br /&gt;
{{Moveentrytm|358|Chimecho|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|359|Absol|1|Dark|}}&lt;br /&gt;
{{Moveentrytm|362|Glalie|1|Ice|}}&lt;br /&gt;
{{Moveentrytm|386|Deoxys|1|Psychic|}}&lt;br /&gt;
{{Moveentrytm|386|Deoxys|1|Psychic|||Attack}}&lt;br /&gt;
{{Moveentrytm|386|Deoxys|1|Psychic|||Defense}}&lt;br /&gt;
{{Moveentrytm|386|Deoxys|1|Psychic|||Speed}}&lt;br /&gt;
{{Moveentrytm|390|Chimchar|1|Fire||}}&lt;br /&gt;
{{Moveentrytm|391|Monferno|2|Fire|Fighting|}}&lt;br /&gt;
{{Moveentrytm|392|Infernape|2|Fire|Fighting}}&lt;br /&gt;
{{Moveentrytm|399|Bidoof|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|400|Bibarel|2|Normal|Water|}}&lt;br /&gt;
{{Moveentrytm|402|Kricketune|1|Bug|}}&lt;br /&gt;
{{Moveentrytm|410|Shieldon|2|Rock|Steel}}&lt;br /&gt;
{{Moveentrytm|411|Bastiodon|2|Rock|Steel}}&lt;br /&gt;
{{Moveentrytm|419|Floatzel|1|Water|}}&lt;br /&gt;
{{Moveentrytm|424|Ambipom|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|429|Mismagius|1|Ghost|}}&lt;br /&gt;
{{Moveentrytm|430|Honchkrow|2|Dark|Flying}}&lt;br /&gt;
{{Moveentrytm|431|Glameow|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|432|Purugly|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|433|Chingling|1|Psychic|}}&lt;br /&gt;
{{Moveentrytm|434|Stunky|2|Poison|Dark|}}&lt;br /&gt;
{{Moveentrytm|435|Skuntank|2|Poison|Dark|}}&lt;br /&gt;
{{Moveentrytm|439|Mime Jr.|1|Psychic|}}&lt;br /&gt;
{{Moveentrytm|441|Chatot|2|Normal|Flying}}&lt;br /&gt;
{{Moveentrytm|442|Spiritomb|2|Ghost|Dark}}&lt;br /&gt;
{{Moveentrytm|451|Skorupi|2|Poison|Bug|}}&lt;br /&gt;
{{Moveentrytm|452|Drapion|2|Poison|Dark}}&lt;br /&gt;
{{Moveentrytm|453|Croagunk|2|Poison|Fighting}}&lt;br /&gt;
{{Moveentrytm|454|Toxicroak|2|Poison|Fighting}}&lt;br /&gt;
{{Moveentrytm|461|Weavile|2|Dark|Ice}}&lt;br /&gt;
{{Moveentrytm|466|Electivire|1|Electric|}}&lt;br /&gt;
{{Moveentrytm|467|Magmortar|1|Fire|}}&lt;br /&gt;
{{Moveentrytm|472|Gliscor|2|Ground|Flying}}&lt;br /&gt;
{{Moveentrytm|475|Gallade|2|Psychic|Fighting}}&lt;br /&gt;
{{Moveentrytm|476|Probopass|2|Rock|Steel}}&lt;br /&gt;
{{Moveentrytm|477|Dusknoir|1|Ghost|}}&lt;br /&gt;
{{Moveentrytm|478|Froslass|2|Ice|Ghost}}&lt;br /&gt;
{{Moveentrytm|482|Azelf|1|Psychic|}}&lt;br /&gt;
{{Moveentrytm|485|Heatran|2|Fire|Steel}}&lt;br /&gt;
{{Moveentrytm|491|Darkrai|1|Dark|}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
===[[Generation V]]===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{Learnlist|Dark}}&lt;br /&gt;
{{Moveentry|052|Meowth|1|Normal||25}}&lt;br /&gt;
{{Moveentry|053|Persian|1|Normal||25}}&lt;br /&gt;
{{Moveentry|198|Murkrow|2|Dark|Flying|31}}&lt;br /&gt;
{{Moveentry|215|Sneasel|2|Dark|Ice|--}}&lt;br /&gt;
{{Moveentry|261|Poochyena|1|Dark||37}}&lt;br /&gt;
{{Moveentry|262|Mightyena|1|Dark||42}}&lt;br /&gt;
{{Moveentry|319|Sharpedo|2|Water|Dark|40}}&lt;br /&gt;
{{Moveentry|335|Zangoose|1|Normal||35}}&lt;br /&gt;
{{Moveentry|341|Corphish|1|Water||32}}&lt;br /&gt;
{{Moveentry|342|Crawdaunt|2|Water|Dark|34}}&lt;br /&gt;
{{Moveentry|359|Absol|1|Dark||9}}&lt;br /&gt;
{{Moveentry|386|Deoxys|1|Psychic||25||Attack}}&lt;br /&gt;
{{Moveentry|390|Chimchar|1|Fire||9}}&lt;br /&gt;
{{Moveentry|391|Monferno|2|Fire|Fighting|9}}&lt;br /&gt;
{{Moveentry|392|Infernape|2|Fire|Fighting|--&amp;lt;br&amp;gt;9}}&lt;br /&gt;
{{Moveentry|402|Kricketune|1|Bug||38}}&lt;br /&gt;
{{Moveentry|410|Shieldon|2|Rock|Steel|6}}&lt;br /&gt;
{{Moveentry|411|Bastiodon|2|Rock|Steel|--&amp;lt;br&amp;gt;6}}&lt;br /&gt;
{{Moveentry|441|Chatot|2|Normal|Flying|25}}&lt;br /&gt;
{{Moveentry|453|Croagunk|2|Poison|Fighting|10}}&lt;br /&gt;
{{Moveentry|454|Toxicroak|2|Poison|Fighting|10}}&lt;br /&gt;
{{Moveentry|461|Weavile|2|Dark|Ice|--}}&lt;br /&gt;
{{Moveentry|510|Lepardas|1|Dark||38}}&lt;br /&gt;
{{Moveentry|516|Hiyappu|1|Water||25}}&lt;br /&gt;
{{Moveentry|519|Mamepato|2|Normal|Flying|25}}&lt;br /&gt;
{{Moveentry|520|Hatooboo|2|Normal|Flying|27}}&lt;br /&gt;
{{Moveentry|521|Kenhorou|2|Normal|Flying|27}}&lt;br /&gt;
{{Moveentry|554|Darumakka|1|Fire||35}}&lt;br /&gt;
{{Moveentry|555|Hihidaruma|1|Fire||39}}&lt;br /&gt;
{{Moveentry|570|Zorua|1|Dark||25}}&lt;br /&gt;
{{Moveentry|571|Zoroark|1|Dark||25}}&lt;br /&gt;
{{Moveentry|582|Vanipeti|1|Ice||22}}&lt;br /&gt;
{{Moveentry|583|Baniricchi|1|Ice||22}}&lt;br /&gt;
{{Moveentry|584|Baibanira|1|Ice||22}}&lt;br /&gt;
{{Moveentry|610|Kibago|1|Dragon||36}}&lt;br /&gt;
{{Moveentry|611|Onondo|1|Dragon||36}}&lt;br /&gt;
{{Moveentry|612|Ononokusu|1|Dragon||36}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM12]]====&lt;br /&gt;
{{Learnlist/TM|Dark}}&lt;br /&gt;
{{Moveentrytm|019|Rattata|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|020|Raticate|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|031|Nidoqueen|2|Poison|Ground}}&lt;br /&gt;
{{Moveentrytm|034|Nidoking|2|Poison|Ground}}&lt;br /&gt;
{{Moveentrytm|041|Zubat|2|Poison|Flying|}}&lt;br /&gt;
{{Moveentrytm|042|Golbat|2|Poison|Flying}}&lt;br /&gt;
{{Moveentrytm|052|Meowth|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|053|Persian|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|056|Mankey|1|Fighting|}}&lt;br /&gt;
{{Moveentrytm|057|Primeape|1|Fighting|}}&lt;br /&gt;
{{Moveentrytm|063|Abra|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|064|Kadabra|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|065|Alakazam|1|Psychic|}}&lt;br /&gt;
{{Moveentrytm|085|Dodrio|2|Normal|Flying|}}&lt;br /&gt;
{{Moveentrytm|088|Grimer|1|Poison|}}&lt;br /&gt;
{{Moveentrytm|089|Muk|1|Poison|}}&lt;br /&gt;
{{Moveentrytm|092|Gastly|2|Ghost|Poison|}}&lt;br /&gt;
{{Moveentrytm|093|Haunter|2|Ghost|Poison|}}&lt;br /&gt;
{{Moveentrytm|094|Gengar|2|Ghost|Poison}}&lt;br /&gt;
{{Moveentrytm|095|Onix|2|Rock|Ground}}&lt;br /&gt;
{{Moveentrytm|096|Drowzee|1|Psychic|}}&lt;br /&gt;
{{Moveentrytm|097|Hypno|1|Psychic|}}&lt;br /&gt;
{{Moveentrytm|100|Voltorb|1|Electric||}}&lt;br /&gt;
{{Moveentrytm|101|Electrode|1|Electric|}}&lt;br /&gt;
{{Moveentrytm|109|Koffing|1|Poison|}}&lt;br /&gt;
{{Moveentrytm|110|Weezing|1|Poison|}}&lt;br /&gt;
{{Moveentrytm|122|Mr. Mime|1|Psychic|}}&lt;br /&gt;
{{Moveentrytm|124|Jynx|2|Ice|Psychic}}&lt;br /&gt;
{{Moveentrytm|130|Gyarados|2|Water|Flying}}&lt;br /&gt;
{{Moveentrytm|142|Aerodactyl|2|Rock|Flying}}&lt;br /&gt;
{{Moveentrytm|150|Mewtwo|1|Psychic|}}&lt;br /&gt;
{{Moveentrytm|151|Mew|1|Psychic|}}&lt;br /&gt;
{{Moveentrytm|169|Crobat|2|Poison|Flying}}&lt;br /&gt;
{{Moveentrytm|185|Sudowoodo|1|Rock|}}&lt;br /&gt;
{{Moveentrytm|190|Aipom|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|197|Umbreon|1|Dark|}}&lt;br /&gt;
{{Moveentrytm|198|Murkrow|2|Dark|Flying|}}&lt;br /&gt;
{{Moveentrytm|200|Misdreavus|1|Ghost|}}&lt;br /&gt;
{{Moveentrytm|207|Gligar|2|Ground|Flying|}}&lt;br /&gt;
{{Moveentrytm|208|Steelix|2|Steel|Ground}}&lt;br /&gt;
{{Moveentrytm|209|Snubbull|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|210|Granbull|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|211|Qwilfish|2|Water|Poison|}}&lt;br /&gt;
{{Moveentrytm|215|Sneasel|2|Dark|Ice|}}&lt;br /&gt;
{{Moveentrytm|216|Teddiursa|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|217|Ursaring|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|227|Skarmory|2|Steel|Flying|}}&lt;br /&gt;
{{Moveentrytm|228|Houndour|2|Dark|Fire}}&lt;br /&gt;
{{Moveentrytm|229|Houndoom|2|Dark|Fire}}&lt;br /&gt;
{{Moveentrytm|246|Larvitar|2|Rock|Ground}}&lt;br /&gt;
{{Moveentrytm|247|Pupitar|2|Rock|Ground}}&lt;br /&gt;
{{Moveentrytm|248|Tyranitar|2|Rock|Dark}}&lt;br /&gt;
{{Moveentrytm|261|Poochyena|1|Dark|}}&lt;br /&gt;
{{Moveentrytm|262|Mightyena|1|Dark|}}&lt;br /&gt;
{{Moveentrytm|280|Ralts|1|Psychic|}}&lt;br /&gt;
{{Moveentrytm|281|Kirlia|1|Psychic|}}&lt;br /&gt;
{{Moveentrytm|282|Gardevoir|1|Psychic|}}&lt;br /&gt;
{{Moveentrytm|288|Vigoroth|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|289|Slaking|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|294|Loudred|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|295|Exploud|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|299|Nosepass|1|Rock|}}&lt;br /&gt;
{{Moveentrytm|302|Sableye|2|Dark|Ghost|}}&lt;br /&gt;
{{Moveentrytm|303|Mawile|1|Steel}}&lt;br /&gt;
{{Moveentrytm|306|Aggron|2|Steel|Rock}}&lt;br /&gt;
{{Moveentrytm|318|Carvanha|2|Water|Dark|}}&lt;br /&gt;
{{Moveentrytm|319|Sharpedo|2|Water|Dark|}}&lt;br /&gt;
{{Moveentrytm|325|Spoink|1|Psychic|}}&lt;br /&gt;
{{Moveentrytm|326|Grumpig|1|Psychic|}}&lt;br /&gt;
{{Moveentrytm|335|Zangoose|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|336|Seviper|1|Poison|}}&lt;br /&gt;
{{Moveentrytm|341|Corphish|1|Water||}}&lt;br /&gt;
{{Moveentrytm|342|Crawdaunt|2|Water|Dark}}&lt;br /&gt;
{{Moveentrytm|353|Shuppet|1|Ghost|}}&lt;br /&gt;
{{Moveentrytm|354|Banette|1|Ghost|}}&lt;br /&gt;
{{Moveentrytm|355|Duskull|1|Ghost|}}&lt;br /&gt;
{{Moveentrytm|356|Dusclops|1|Ghost|}}&lt;br /&gt;
{{Moveentrytm|358|Chimecho|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|359|Absol|1|Dark|}}&lt;br /&gt;
{{Moveentrytm|362|Glalie|1|Ice|}}&lt;br /&gt;
{{Moveentrytm|386|Deoxys|1|Psychic|}}&lt;br /&gt;
{{Moveentrytm|386|Deoxys|1|Psychic|||Attack}}&lt;br /&gt;
{{Moveentrytm|386|Deoxys|1|Psychic|||Defense}}&lt;br /&gt;
{{Moveentrytm|386|Deoxys|1|Psychic|||Speed}}&lt;br /&gt;
{{Moveentrytm|390|Chimchar|1|Fire||}}&lt;br /&gt;
{{Moveentrytm|391|Monferno|2|Fire|Fighting|}}&lt;br /&gt;
{{Moveentrytm|392|Infernape|2|Fire|Fighting}}&lt;br /&gt;
{{Moveentrytm|399|Bidoof|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|400|Bibarel|2|Normal|Water|}}&lt;br /&gt;
{{Moveentrytm|402|Kricketune|1|Bug|}}&lt;br /&gt;
{{Moveentrytm|410|Shieldon|2|Rock|Steel}}&lt;br /&gt;
{{Moveentrytm|411|Bastiodon|2|Rock|Steel}}&lt;br /&gt;
{{Moveentrytm|419|Floatzel|1|Water|}}&lt;br /&gt;
{{Moveentrytm|424|Ambipom|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|429|Mismagius|1|Ghost|}}&lt;br /&gt;
{{Moveentrytm|430|Honchkrow|2|Dark|Flying}}&lt;br /&gt;
{{Moveentrytm|431|Glameow|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|432|Purugly|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|433|Chingling|1|Psychic|}}&lt;br /&gt;
{{Moveentrytm|434|Stunky|2|Poison|Dark|}}&lt;br /&gt;
{{Moveentrytm|435|Skuntank|2|Poison|Dark|}}&lt;br /&gt;
{{Moveentrytm|439|Mime Jr.|1|Psychic|}}&lt;br /&gt;
{{Moveentrytm|441|Chatot|2|Normal|Flying}}&lt;br /&gt;
{{Moveentrytm|442|Spiritomb|2|Ghost|Dark}}&lt;br /&gt;
{{Moveentrytm|451|Skorupi|2|Poison|Bug|}}&lt;br /&gt;
{{Moveentrytm|452|Drapion|2|Poison|Dark}}&lt;br /&gt;
{{Moveentrytm|453|Croagunk|2|Poison|Fighting}}&lt;br /&gt;
{{Moveentrytm|454|Toxicroak|2|Poison|Fighting}}&lt;br /&gt;
{{Moveentrytm|461|Weavile|2|Dark|Ice}}&lt;br /&gt;
{{Moveentrytm|466|Electivire|1|Electric|}}&lt;br /&gt;
{{Moveentrytm|467|Magmortar|1|Fire|}}&lt;br /&gt;
{{Moveentrytm|472|Gliscor|2|Ground|Flying}}&lt;br /&gt;
{{Moveentrytm|475|Gallade|2|Psychic|Fighting}}&lt;br /&gt;
{{Moveentrytm|476|Probopass|2|Rock|Steel}}&lt;br /&gt;
{{Moveentrytm|477|Dusknoir|1|Ghost|}}&lt;br /&gt;
{{Moveentrytm|478|Froslass|2|Ice|Ghost}}&lt;br /&gt;
{{Moveentrytm|482|Azelf|1|Psychic|}}&lt;br /&gt;
{{Moveentrytm|485|Heatran|2|Fire|Steel}}&lt;br /&gt;
{{Moveentrytm|491|Darkrai|1|Dark|}}&lt;br /&gt;
{{Moveentrytm|494|Victini|2|Psychic|Fire}}&lt;br /&gt;
{{Moveentrytm|495|Snivy|1|Grass|}}&lt;br /&gt;
{{Moveentrytm|496|Janovy|1|Grass|}}&lt;br /&gt;
{{Moveentrytm|497|Jalorda|1|Grass|}}&lt;br /&gt;
{{Moveentrytm|498|Tepig|2|Fire|Fighting}}&lt;br /&gt;
{{Moveentrytm|499|Chaoboo|2|Fire|Fighting}}&lt;br /&gt;
{{Moveentrytm|500|Enbuoh|2|Fire|Fighting}}&lt;br /&gt;
{{Moveentrytm|501|Oshawott|1|Water|}}&lt;br /&gt;
{{Moveentrytm|502|Futachimaru|1|Water|}}&lt;br /&gt;
{{Moveentrytm|503|Daikenki|1|Water|}}&lt;br /&gt;
{{Moveentrytm|509|Choroneko|1|Dark|}}&lt;br /&gt;
{{Moveentrytm|510|Lepardas|1|Dark|}}&lt;br /&gt;
{{Moveentrytm|511|Yanappu|1|Grass|}}&lt;br /&gt;
{{Moveentrytm|512|Yanakkie|1|Grass|}}&lt;br /&gt;
{{Moveentrytm|513|Baoppu|1|Fire|}}&lt;br /&gt;
{{Moveentrytm|514|Baokkie|1|Fire|}}&lt;br /&gt;
{{Moveentrytm|515|Hiyappu|1|Water|}}&lt;br /&gt;
{{Moveentrytm|516|Hiyakkie|1|Water|}}&lt;br /&gt;
{{Moveentrytm|519|Mamepato|2|Normal|Flying}}&lt;br /&gt;
{{Moveentrytm|520|Hatooboo|2|Normal|Flying}}&lt;br /&gt;
{{Moveentrytm|521|Kenhorou|2|Normal|Flying}}&lt;br /&gt;
{{Moveentrytm|527|Koromori|2|Psychic|Flying}}&lt;br /&gt;
{{Moveentrytm|528|Kokoromori|2|Psychic|Flying}}&lt;br /&gt;
{{Moveentrytm|532|Dokkora|1|Fighting|}}&lt;br /&gt;
{{Moveentrytm|533|Dotekkotsu|1|Fighting|}}&lt;br /&gt;
{{Moveentrytm|534|Roopushin|1|Fighting|}}&lt;br /&gt;
{{Moveentrytm|538|Nageki|1|Fighting|}}&lt;br /&gt;
{{Moveentrytm|539|Dageki|1|Fighting|}}&lt;br /&gt;
{{Moveentrytm|546|Monmen|1|Grass|}}&lt;br /&gt;
{{Moveentrytm|547|Erufuun|1|Grass|}}&lt;br /&gt;
{{Moveentrytm|550|Basslao|1|Water|}}&lt;br /&gt;
{{Moveentrytm|550|Basslao|1|Water|||Blue}}&lt;br /&gt;
{{Moveentrytm|551|Meguroco|1|Ground|Dark}}&lt;br /&gt;
{{Moveentrytm|552|Waruvile|1|Ground|Dark}}&lt;br /&gt;
{{Moveentrytm|553|Waruvial|1|Ground|Dark}}&lt;br /&gt;
{{Moveentrytm|554|Darumakka|1|Fire|}}&lt;br /&gt;
{{Moveentrytm|555|Hihidaruma|1|Fire|}}&lt;br /&gt;
{{Moveentrytm|559|Zuruggu|2|Dark|Fighting}}&lt;br /&gt;
{{Moveentrytm|560|Zuruzukin|2|Dark|Fighting}}&lt;br /&gt;
{{Moveentrytm|566|Aaken|2|Rock|Flying}}&lt;br /&gt;
{{Moveentrytm|567|Archeos|2|Rock|Flying}}&lt;br /&gt;
{{Moveentrytm|570|Zorua|1|Dark|}}&lt;br /&gt;
{{Moveentrytm|571|Zoroark|1|Dark|}}&lt;br /&gt;
{{Moveentrytm|574|Gothimu|1|Psychic|}}&lt;br /&gt;
{{Moveentrytm|575|Gochimiru|1|Psychic|}}&lt;br /&gt;
{{Moveentrytm|576|Gothiruselle|1|Psychic|}}&lt;br /&gt;
{{Moveentrytm|582|Vanipeti|1|Ice|}}&lt;br /&gt;
{{Moveentrytm|583|Baniricchi|1|Ice|}}&lt;br /&gt;
{{Moveentrytm|584|Baibanira|1|Ice|}}&lt;br /&gt;
{{Moveentrytm|587|Emonga|2|Electric|Flying}}&lt;br /&gt;
{{Moveentrytm|592|Pururiru|2|Water|Ghost}}&lt;br /&gt;
{{Moveentrytm|593|Burungel|2|Water|Ghost}}&lt;br /&gt;
{{Moveentrytm|607|Hitomoshi|2|Ghost|Fire}}&lt;br /&gt;
{{Moveentrytm|608|Ranpuraa|2|Ghost|Fire}}&lt;br /&gt;
{{Moveentrytm|609|Shandera|2|Ghost|Fire}}&lt;br /&gt;
{{Moveentrytm|610|Kibago|1|Dragon|}}&lt;br /&gt;
{{Moveentrytm|611|Onondo|1|Dragon|}}&lt;br /&gt;
{{Moveentrytm|612|Ononokusu|1|Dragon|}}&lt;br /&gt;
{{Moveentrytm|614|Tsunbear|1|Ice|}}&lt;br /&gt;
{{Moveentrytm|619|Kojofu|1|Fighting|}}&lt;br /&gt;
{{Moveentrytm|620|Kojondo|1|Fighting|}}&lt;br /&gt;
{{Moveentrytm|621|Crimgan|1|Dragon|}}&lt;br /&gt;
{{Moveentrytm|624|Komatana|2|Dark|Steel}}&lt;br /&gt;
{{Moveentrytm|625|Kirikizan|2|Dark|Steel}}&lt;br /&gt;
{{Moveentrytm|626|Baffuron|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|629|Baruchai|2|Dark|Flying}}&lt;br /&gt;
{{Moveentrytm|630|Barujiina|2|Dark|Flying}}&lt;br /&gt;
{{Moveentrytm|631|Kuitaran|1|Fire|}}&lt;br /&gt;
{{Moveentrytm|633|Monozu|2|Dark|Dragon}}&lt;br /&gt;
{{Moveentrytm|634|Jiheddo|2|Dark|Dragon}}&lt;br /&gt;
{{Moveentrytm|635|Sazandora|2|Dark|Dragon}}&lt;br /&gt;
{{Moveentrytm|638|Cobalon|2|Steel|Fighting}}&lt;br /&gt;
{{Moveentrytm|639|Terrakion|2|Rock|Fighting}}&lt;br /&gt;
{{Moveentrytm|640|Virizion|2|Grass|Fighting}}&lt;br /&gt;
{{Moveentrytm|641|Tornelos|1|Flying|}}&lt;br /&gt;
{{Moveentrytm|642|Voltolos|2|Electric|Flying}}&lt;br /&gt;
{{Moveentrytm|647|Keldeo|2|Water|Fighting}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
* French: &#039;&#039;&#039;Provoc&#039;&#039;&#039;&lt;br /&gt;
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* Italian: &#039;&#039;&#039;Provocazione&#039;&#039;&#039;&lt;br /&gt;
* Korean: &#039;&#039;&#039;도발&#039;&#039;&#039; &#039;&#039;Dobal&#039;&#039;&lt;br /&gt;
* Spanish: &#039;&#039;&#039;Mofa&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Generation III TMs}}&lt;br /&gt;
{{Generation IV TMs}}&lt;br /&gt;
{{Generation V TMs}}&lt;br /&gt;
{{Project MoveDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Verhöhner]]&lt;br /&gt;
[[ja:ちょうはつ]]&lt;br /&gt;
[[pt:Taunt]]&lt;/div&gt;</summary>
		<author><name>Feng277394</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Status_condition/Archive_1&amp;diff=1292551</id>
		<title>Talk:Status condition/Archive 1</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Status_condition/Archive_1&amp;diff=1292551"/>
		<updated>2010-12-24T07:41:43Z</updated>

		<summary type="html">&lt;p&gt;Feng277394: /* WTF LEECHSEED IMAGE */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Check damage values 4 poison and burn, I think toxic keeps doubling and poison (and/or burn) does 1/16.&amp;quot;&lt;br /&gt;
No, except for poison&#039;s 1/16 in RBY.&lt;br /&gt;
--[[User:Jshadias|Jshadias]] 04:48, 24 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Non-volatile battle status ==&lt;br /&gt;
&lt;br /&gt;
[[Status ailment#Non-volatile battle status]] makes no sense. --[[User:Raijinili|Raijinili]] 07:26, 20 January 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Confusion ==&lt;br /&gt;
&lt;br /&gt;
What&#039;s the damage for confused hits? --[[User:Raijinili|Raijinili]] 23:09, 26 January 2007 (UTC)&lt;br /&gt;
:There&#039;s nothing specific, to my knowledge. It depends on the attack and defense of the confused Pokémon, and it seems that&#039;s it. --[[User:Juunannio|Juunannio]] 4:46, 4 August 2007 (UTC)&lt;br /&gt;
::Which is why {{m|Swagger}} can make things get ugly pretty quick. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 22:25, 4 August 2007 (UTC)&lt;br /&gt;
:::I meant the base power. --[[User:Raijinili|Raijinili]] 19:38, 9 August 2007 (UTC)&lt;br /&gt;
::::He just said there was nothing specific about the base power. --[[User:Phred|Phred]] 05:31, 24 December 2007 (UTC)&lt;br /&gt;
:::::Having a fixed base power can still let the damage depend on attack and defense. --[[User:Raijinili|Raijinili]] 06:21, 29 October 2008 (UTC)&lt;br /&gt;
::::::According to [http://www.smogon.com/dp/articles/status#pseudo-status Smogon], confusion causes a 40 power typeless physical hit. --[[User:Laoris|Laoris]] 05:53, 30 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Miracle Eye and Mist. ==&lt;br /&gt;
&lt;br /&gt;
First off, if Foresight and Odor Sleuth are listed, why isn&#039;t Miracle Eye? (Miracle Eye is an attack which is similar to Foresight/Odor Sleuth, but instead of allowing Normal/Fighting moves to hit Ghost-types, it allows Psychic attacks to hit Dark-types).&lt;br /&gt;
&lt;br /&gt;
Also, Mist can be erased by Defog which I have added.&lt;br /&gt;
&lt;br /&gt;
== Poison ==&lt;br /&gt;
Can steel types become poisoned when eg. a steelix uses toxic on alakazam with synchronize?????--[[User:Wowy|Wowy]] 06:05, 22 October 2008 (UTC)&lt;br /&gt;
:Steel-types can &#039;&#039;be&#039;&#039; poisoned, for certain. I once had a Pineco that was poisoned, then evolved. I&#039;d try to test that myself, but I half wonder if Synchronize works with a partner&#039;s attack, too. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 04:27, 1 November 2008 (UTC)&lt;br /&gt;
::Synchronize is programmed not to poison a Steel-type.  Given that ability is programmed not to reflect all status conditions, however, it might just be the ability&#039;s effect.&lt;br /&gt;
&lt;br /&gt;
::However, it is still possible to poison a Steel-type directly; the added effects of the moves {{m|Twineedle}} or, if used in standard grass in [[Generation III]], {{m|Secret Power}} can indeed poison a Steel-type.  {{m|Psycho Shift}} should also be able to do the job.  --[[User:Shiningpikablu252|Shiningpikablu252]] 20:32, 11 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== {{m|Ice Ball}} ==&lt;br /&gt;
&lt;br /&gt;
Does Ice Ball get doubled by {{m|Defense Curl}}? --[[User:Raijinili|Raijinili]] 08:47, 8 November 2008 (UTC)&lt;br /&gt;
:Okay, my testing suggests that it does.  I used a level 100 {{p|Spheal}} against a level 100 {{p|Nidoking}}.  Using Ice Ball on Nidoking in the first round, it did 42 damage.  When I used Defense Curl first, it did 90 damage.  One time, it crit the first round and did 98 damage.  It appears that Defense Curl does double Ice Ball&#039;s initial damage. &amp;amp;mdash; [[User:Laoris|Laoris]] &amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 19:20, 11 November 2008 (UTC)&lt;br /&gt;
::How do you know the damage? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 20:03, 11 November 2008 (UTC)&lt;br /&gt;
:::I used two DSes. &amp;amp;mdash; [[User:Laoris|Laoris]] &amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 20:16, 11 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==?==&lt;br /&gt;
why are status ailments such as sleep and paralyzation called non-volatile? they seem pretty volatile to me [[User:Happizelpom|&amp;lt;span style=&amp;quot;color:#FF7070&amp;quot;&amp;gt;Happi&amp;lt;/span&amp;gt;]][[User talk:Happizelpom|&amp;lt;span style=&amp;quot;color:#FF8000&amp;quot;&amp;gt;zel&amp;lt;/span&amp;gt;]][[Special:Contributions/Happizelpom|&amp;lt;span style=&amp;quot;color:#660099&amp;quot;&amp;gt;pom&amp;lt;/span&amp;gt;]] 01:59, 6 January 2009 (UTC)&lt;br /&gt;
: Because they don&#039;t damage the affected Pokemon, unlike Poisoning and Burn [[User:Gastlys mama|Gastlys mama]] 18:08, 21 January 2009 (UTC)&lt;br /&gt;
::I think it&#039;s because they don&#039;t go away automatically after battle.  See the [http://dictionary.reference.com/browse/volatile fifth dictionary entry].  We&#039;re using the word volatile to describe status ailments that are inherently temporary.  There are better words, in my opinion.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 18:25, 21 January 2009 (UTC)&lt;br /&gt;
::: But sleep doesn&#039;t go away automatically after battle (though it does go away during battle) and paralysis doesn&#039;t go away automatically, after or during battle. [[User:Gastlys mama|Gastlys mama]] 19:00, 21 January 2009 (UTC)&lt;br /&gt;
:::: I know.  I&#039;m saying that sleep and paralyzation don&#039;t go away automatically after battle, which is why they are described as &#039;&#039;non&#039;&#039;-volatile.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 19:48, 21 January 2009 (UTC)&lt;br /&gt;
::::: Oh, I see, I thought it meant volatile as in potentially dangerous or harmful, but it rather means the other (surely less used) meaning of likely to change. Faaaaaaaaair enough. PokéPokéPokéPokéPoké[[User:Gastlys mama|Gastlys mama]] 20:38, 21 January 2009 (UTC)&lt;br /&gt;
::::::I&#039;ve never heard &amp;quot;volatile&amp;quot; used as &amp;quot;harmful&amp;quot;. &amp;quot;Explosive&amp;quot;, yes. --[[User:Raijinili|Raijinili]] 11:17, 23 January 2009 (UTC)&lt;br /&gt;
:::::::Personally, I prefer the terms persistent and nonpersistent. I just think it&#039;s a more clear and accurate desriptor for that.  But either way works. Whatever the consensus is works just fine. --[[User:Abra|Abra]] 04:37, 25 April 2009 (UTC)&lt;br /&gt;
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== Poisoning ==&lt;br /&gt;
&lt;br /&gt;
Would it be worthwhile noting that your last Pokemon dying of poison is the only way to black out outside of battle? Also, it could be added that the reason a poisoned Pokemon with one HP loses this status in Gen IV is probably to prevent that from happening.[[User:Gastlys mama|Gastlys mama]] 18:08, 21 January 2009 (UTC)&lt;br /&gt;
: Acutally, there was a glitch with the [[Pomeg Berry]] about that, that&#039;s the reason, more than the black out, because you&#039;ll still easily faint against a wild Pokémon. [[User:Aura-Knight|Aura-Knight]] 23:12, 5 February 2009 (UTC)&lt;br /&gt;
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== [[Pokérus]]? ==&lt;br /&gt;
&lt;br /&gt;
I know it has its own article, but it can technically be considered a status ailment. If a Pokémon has it and no other status ailment it will display &amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;RS on the status bar in the summary...My point is, should we add a small section to this article and have it link to the Pokérus article? [[User:Beta Zero|&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;β&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#BBBBBB&amp;quot;&amp;gt;&#039;&#039;etA&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Beta Zero|&amp;lt;font color=&amp;quot;#BBBBBB&amp;quot;&amp;gt;&#039;&#039;Zer&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;Ø&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] 02:51, 2 March 2009 (UTC)&lt;br /&gt;
:Pokerus is not a status ailment that causes a &#039;&#039;&#039;problem&#039;&#039;&#039; in battle. -[[User:Sketch|Sketch]] 02:52, 2 March 2009 (UTC)&lt;br /&gt;
::Ailment is a negative word, therefore the Pokerus virus would not be counted as an ailment, although since every is willing to kill to get it, it might be an IRL ailment? Haha! --[[User:Lustre|Lustre]] 07:34, 4 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Freezing ==&lt;br /&gt;
&lt;br /&gt;
In the freeze section it mentions that sunny weather can reduce the chance of freezing, but no mention is made of the difference on the [[weather effects]] page. Does sunny weather actually reduce the chance of freezing, or should it be removed from this page? [[User:Werdnae|Werdnae]] 05:47, 1 May 2009 (UTC)&lt;br /&gt;
:I seem to remember, on [[Pokémon Stadium 2]]&#039;s Pokémon Academy, it mentions that sunny weather reduces freezing chance - so this was true at least in Generation II. I would assume that they haven&#039;t removed or changed this feature... though why this isn&#039;t included in the weather page I don&#039;t know - I&#039;m not sure whether to add it or not, since I don&#039;t know how much the percentage actually changes (halves, reduces to 2%, etc). It&#039;s certainly worth mentioning on the weather effects page, I&#039;ll do that now. [[User:NLawson|NLawson]] 13:29, 9 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also in the freeze section, it is noted that no move has higher than 10% chance of freezing the enemy. On the [[List of moves that freeze]], however, secret power (in snow) is said to have a 30% chance of freezing. Which is correct? [[User:NLawson|NLawson]] 01:01, 9 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Why are &amp;quot;battle statuses&amp;quot; listed as non-volatile? ==&lt;br /&gt;
&lt;br /&gt;
Why are &amp;quot;battle statuses&amp;quot; listed as non-volatile? I&#039;m pretty sure they go away after battle or I&#039;d be using them more often ;)--[[User:MoonKing|MoonKing]] 02:20, 27 May 2009 (UTC)&lt;br /&gt;
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== Paralysis ==&lt;br /&gt;
&lt;br /&gt;
I believe I have conclusive testing that Ground-types cannot be paralyzed. I recently played multiple matches in Platinum&#039;s Battle Arcade in which the roulette landed on paralysis for my Pokémon. In all of these matches, my Porygon-Z was paralyzed,  but my Garchomp and Torterra were not. This, combined with other articles off Bulbapedia that have listed this, leads me to find my evidence conclusive. If I am wrong, please correct me.&lt;br /&gt;
[[User:Ninjask|Ninjask]] 26 May 02:30:12 UTC&lt;br /&gt;
&lt;br /&gt;
:Then odds are it&#039;s a glitch.  Moves like {{m|Body Slam}} are supposed to be able to paralyze Ground-types.  --[[User:Shiningpikablu252|Shiningpikablu252]] 03:13, 27 May 2009 (UTC)&lt;br /&gt;
::Ground types can be paralyzed. The Battle Arcade paralyzes via electricity, noted by the lightning bolt, which Ground types aren&#039;t effected by. -[[User:Sketch|Sketch]] 03:15, 27 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::OK, so perhaps I didn&#039;t quite know that exact tidbit.  But trust me, if they did paralysis by {{m|Stun Spore}} instead of {{t|electric}}ity, then odds are it would affect the Ground-types.  Honestly, why would someone believe Ground-types can&#039;t be affected by paralysis as a whole based on that one Battle Arcade effect?  That would be like saying that {{t|Steel}}-types can&#039;t be poisoned simply because the vast majority of poisoning moves are {{t|Poison}}-type; do keep in mind that {{m|Twineedle}} and, in certain areas in [[Generation III]], {{m|Secret Power}}, are non-Poison-type moves capable of poisoning and thus capable of poisoning Steel-types.  --[[User:Shiningpikablu252|Shiningpikablu252]] 03:23, 27 May 2009 (UTC)&lt;br /&gt;
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== Badly Poisoned ==&lt;br /&gt;
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Can Poison-Types be Badly Poisoned? It says they can&#039;t be normally poisoned, but I want to check. {{unsigned|SilverMetelthatisGold}}&lt;br /&gt;
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:They can&#039;t be poisoned. Period. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 02:44, 23 June 2009 (UTC)&lt;br /&gt;
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== Paralysis bug ==&lt;br /&gt;
&lt;br /&gt;
In Gen 3, I&#039;m pretty certain that the speed-reducing effect of paralysis does not come into effect until the turn after the target is paralysed. This is most commonly seen in Double Battles (at first I believed it was an XD bug until I recently noticed it in Emerald). That is, if a faster Pokémon paralyses a target who isn&#039;t the slowest on the field, they&#039;ll still attack second or third, even though their reduced speed from paralysis should make them the slowest on the field. In subsequent turns, the paralysed &#039;mon will be the last to attack as it should do. I should point out that it only seems to be the speed cut that doesn&#039;t apply to the infliction turn - move fail due to paralysis does sometimes kick in on this turn as per usual. In Gen 4, this &#039;bug&#039; does not seem to occur. Is this something worth listing on the page? Is there a known explanation for this? My personal theory is that the move order of the Pokémon on the field is calculated before the attacks are performed, but I&#039;m just guessing. [[User:Raylax|Raylax]] 00:53, 1 August 2009 (UTC)&lt;br /&gt;
:As far as I know (and this is partly what I&#039;ve read and partly a guess - I could well be wrong) your personal theory is correct: move order is determined at the start of the round (before any attacks) and the &amp;quot;roll&amp;quot; (for lack of a better term) to see if a move fails due to paralysis is performed immediately before the move is launched. I would assume that rolls for defrosting, failure due to attraction and confusion, and waking up are all checked directly before the suffering Pokémon acts as well. [[User:NLawson|NLawson]] 01:10, 9 April 2010 (UTC)&lt;br /&gt;
::So, this would probably mean that if the speed is lowered with a move rather than Paralysis, like String Shot, then the same thing would happen. So it is probably not a bug, but the way it&#039;s meant to happen. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 02:36, 10 April 2010 (UTC)&lt;br /&gt;
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== Damage of Burn and Poison Rounded? ==&lt;br /&gt;
&lt;br /&gt;
The stated damage for these two is 1/8 of the Pokémon&#039;s max HP. When that damage is calculated, it would have to be a whole number. So is it rounded up or down? {{unsigned|Cheshy458}}&lt;br /&gt;
: Like all calculations in Pokémon, it&#039;s rounded down. [[User:Starscream|Starscream]] 13:03, 31 October 2009 (UTC)&lt;br /&gt;
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== Hang on... ==&lt;br /&gt;
&lt;br /&gt;
We&#039;ve established that confusion self-damage is a 40-base power physical typeless move.  But, is it typeless, or is it {{type2|???}}?  And if so, if a Pokemon becomes the ???-type, and hurts itself in its confusion, does it gain STAB on the confusion damage?  Because if it does, that might be something to note in the article!  [[User:Missingno. Master|Missingno. Master]] wants YOU! [[User:Missingno. Master/The Order of the Glitch/Bulbapedia Branch|Join the Order of the Glitch!]] &amp;lt;small&amp;gt;[[User talk: Missingno. Master|(my talk page)]]&amp;lt;/small&amp;gt; 18:50, 24 November 2009 (UTC)&lt;br /&gt;
:There is no type. It&#039;s just like recoil damage, except it&#039;s not based on how much damage you do to the opponent. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 21:36, 24 November 2009 (UTC)&lt;br /&gt;
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==Attraction==&lt;br /&gt;
Instead, shouldn&#039;t we be calling it infatuation like the games do? I would change it, but I know how many links that would break.--[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:53, 7 April 2010 (UTC)&lt;br /&gt;
:Done anyway. If links break, we can fix them. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 12:04, 7 April 2010 (UTC)&lt;br /&gt;
::I tried {{template|anchor}}ing it. I hope that stops those links from breaking. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:08, 7 April 2010 (UTC)&lt;br /&gt;
:::You, sir, get six points and a fancy hat. (That is, of course, assuming the links lead to your anchor...) ;) &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 08:12, 8 April 2010 (UTC)&lt;br /&gt;
::::From what I&#039;d seen, most linked to Attraction (which if spotted, should be changed). I&#039;m surprised it took so long before someone noticed that it was infatuation. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:43, 8 April 2010 (UTC)&lt;br /&gt;
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&lt;br /&gt;
==Infatuation in Double Battles==&lt;br /&gt;
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If a Pokémon becomes infatuated in a double battle, is it only affected by infatuation if it tries to attack the Pokémon that used Attract on it/affected it with Cute Charm, or could it be immobilized attacking either foe?&lt;br /&gt;
:Pretty sure it&#039;s immobilized entirely, ie attacking either foe. [[User:Smythe|Smythe]] 12:02, 20 April 2010 (UTC)&lt;br /&gt;
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== Are you sure ice types can be frozen in gen I games? ==&lt;br /&gt;
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It says on here that ice types can be frozen only in gen I. Most people are saying that&#039;s not true and I tested it on the yellow version and couldn&#039;t do it. Are you guys sure? [[User:Subsmoke|Subsmoke]] 17:30, 23 April 2010 (UTC)&lt;br /&gt;
:For the record: after further evidence in {{bmgf|60447|this thread}}, the &#039;&#039;except for Generation I&#039;&#039; has been removed from the page. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 08:00, 24 April 2010 (UTC)&lt;br /&gt;
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== Staraptor? ==&lt;br /&gt;
&lt;br /&gt;
The picture next to &amp;quot;Poison&amp;quot; is of Gliscor being affected by poison, but the caption underneath it says that Staraptor is being affected by poison instead.  I&#039;d fix it but I don&#039;t know how to edit picture captions.  Could someone tell me how or fix it for me?--[[User:Celebi96|Celebi96]] 11:28, 17 August 2010 (UTC)&lt;br /&gt;
:The file was updated without being checked. [http://bulbapedia.bulbagarden.net/w/index.php?title=Status_ailment&amp;amp;diff=prev&amp;amp;oldid=1156649 Here&#039;s how I fixed it]. File embedding is quite straightforward on a wiki: simply type something like &amp;lt;nowiki&amp;gt;[[&amp;lt;/nowiki&amp;gt;File:Imagename.{{tt|ext|extension i.e. jpg, png}}|{{tt|displaytype|thumb, or frame, or nothing}}|{{tt|size|i.e. 220px}}|{{tt|alignment|left, right, center}}|Caption]]. Easy when you get the hang of it. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 11:34, 17 August 2010 (UTC)&lt;br /&gt;
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== Status problems in Rumble ==&lt;br /&gt;
&lt;br /&gt;
Someone mentioned that Poison-types cannot be poisoned, but in Pokémon Rumble they can. Also in Rumble, status problems are removed when moving to the next floor in an area (I believe this is also true in Mystery Dungeon, but I&#039;m not 100% sure). Additionally, moves that restore health in Rumble do so over time, an effect which is removed by going to the next floor as well. I don&#039;t know if any of this is worth mentioning here, but I figured I would bring it up. &lt;br /&gt;
[[User:ILOVETOGETIC|Pokémaniac]] 21:52, 21 August 2010 (UTC)&lt;br /&gt;
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==Infatuation==&lt;br /&gt;
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Under infatuation can someone remove that Mew can infatuate other genderless pokemon, I tested it and it doesn&#039;t work. And I can&#039;t remove it because it won&#039;t let me edit the page. [[User:Pikiwyn|Pikiwyn]] 19:41, 23 August 2010 (UTC)&lt;br /&gt;
:Removed. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 20:32, 23 August 2010 (UTC)&lt;br /&gt;
::Thanks [[User:Pikiwyn|Pikiwyn]] 23:57, 23 August 2010 (UTC)&lt;br /&gt;
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== Badly Poisoned Counter + Baton Pass ==&lt;br /&gt;
If a Pokémon is badly poisoned and it is Baton Passed to another Pokémon that is badly poisoned, does the badly poison counter reset, or is it kept from the Baton Passer? e.g. A Pokémon is badly poisoned for three turns and then uses Baton Pass to a Pokémon that is also badly poisoned. Does the new Pokémon lose a quarter of its health (1/16, 1/8, 3rd turn = 1/4) or does it start over and only lose 1/16th? —[[User:Naokohiro|Naokohiro]] 21:45, 28 August 2010 (UTC)&lt;br /&gt;
:The counter gets reset, I tested it. [[User:Pikiwyn|Pikiwyn]] 16:34, 29 August 2010 (UTC)&lt;br /&gt;
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== Each major status ailment in its own article? ==&lt;br /&gt;
&lt;br /&gt;
As it stands now, all status ailments, including the five major ones, share this article. I think there is much more that can be said about each of the major ones (plus the most common minor ones like flinch and confuse), enough so that they would merit their own article. This includes detailed effect descriptions, a list of moves (which already exist, they would just be integrated into the article), and related abilities and items (such as Flame Body or Flame Orb for burn).&lt;br /&gt;
&lt;br /&gt;
I&#039;ve made an [[User:Memo326/Burn|example page for a stand-alone Burn article]], made from the info in this article, the [[list of moves that burn]], the [http://dragonflycave.com/status.aspx status effect resource over at The Cave of Dragonflies], and common knowledge; it was pretty simple to create. (If this ever comes to the mainspace, the List of moves that burn article would then redirect to the moves section in the new page). So, do you agree that the most important status ailments deserve their own articles? &#039;&#039;&#039;[[User:Memo326|&amp;lt;span style=&amp;quot;color:#151B8D;&amp;quot;&amp;gt;Memo&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;i&amp;gt;[[User talk:Memo326|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#8D38C9;&amp;quot;&amp;gt;326&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]]&amp;lt;/i&amp;gt; 04:25, 30 August 2010 (UTC)&lt;br /&gt;
:I would say that burn, freeze, paralysis, poison, sleep, confusion, flinch and possibly infatuation deserve their own pages. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:37, 30 August 2010 (UTC)&lt;br /&gt;
::I like your Burn page. If we can enough information about each status that SnorlaxMonster listed, then I&#039;m fine with separate pages for each status condition. I.e. enough info so that none of them are stubs. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 08:21, 30 August 2010 (UTC)&lt;br /&gt;
:::I like your article, my only comment would be to recommend removing the &amp;quot;Advantages&amp;quot; section. Bulbapedia is not here to provide strategy (beyond the empirical details of a given move) and this would be very subjective.--[[User:Beligaronia|Beligaronia]] ([[User talk:Beligaronia|talk]]) 08:28, 30 August 2010 (UTC)&lt;br /&gt;
::::Would we have to locate them all at &#039;&#039;&#039;NAME (status ailment)&#039;&#039;&#039; due to poison? Also, if these pages were to be created, a lot of switch statements would need to be made in {{template|Status}}. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:02, 30 August 2010 (UTC)&lt;br /&gt;
:::::I think it would just take one. &amp;lt;nowiki&amp;gt;[[{{#switch: {{{1|poison}}}|poison|burn|sleep|etc.={{{1}}} (status ailment)|Status ailment#{{{1}}}}}]]&amp;lt;/nowiki&amp;gt; should do it. Since consistency is good, they would need to be at &#039;&#039;Name (status ailment)&#039;&#039; or &#039;&#039;Name (status)&#039;&#039; &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 09:44, 30 August 2010 (UTC)&lt;br /&gt;
::::::I was expecting we would have to compensate for all those different ways  of saying it, like burn, burnt, burned, burning. I was expecting more of this:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[{{#switch: {{{1|}}}&lt;br /&gt;
|poisoning|poisoned|poison=Poison (status ailment)|badly poisoned|badly poison|bad poison=Poison (status ailment)#Bad Poison|burning|burned|burnt|burn=Burn (status ailment)|asleep|sleeping|sleep=Sleep (status ailment)|freezing|frozen|freeze=Freeze (status ailment)|Paralyze|Paralyzed|Paralysis=Paralysis (status ailment)|confuse|confused|confusion=Confusion (status ailment)|cringe|cringed|cringing|flinched|flinching|flinch=Flinch (status ailment)|attraction|attracted|attracting|attract|infatuated|infatuate|infatuation=Infatuation (status ailment)|Status ailment#{{ucfirst:{{{1}}}}}}|{{{2|{{{1}}}}}}]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
::::::However, it shouldn&#039;t matter too much --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:52, 30 August 2010 (UTC)&lt;br /&gt;
:::::::To Beligaronia, I made the Advantages section so that I could logically include abilities or moves from which a Pokémon would benefit with a status ailment, such as {{a|Guts}} or {{m|Facade}} from burn, paralysis and poison, {{a|Steadfast}} from flinch and {{a|Tangled Feet}} from confuse, which don&#039;t fit under &amp;quot;causes&amp;quot; or &amp;quot;prevention and cure&amp;quot;. I didn&#039;t want to separate by moves/abilities/items since in the same way that a move that may paralyze should be distinct from {{m|Smelling Salt}} (which would fit under &amp;quot;prevention and curing&amp;quot;), an ability which makes a Pokémon immune to paralysis ({{a|Limber}}) should be separated from an ability that causes it on contact ({{a|Static}}). Perhaps there is a better name/better way to organize it to remove the subjectiveness, but moves/abilities like Guts, Facade, Steadfast need to stay as they&#039;re related to the status ailment. &#039;&#039;&#039;[[User:Memo326|&amp;lt;span style=&amp;quot;color:#151B8D;&amp;quot;&amp;gt;Memo&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;i&amp;gt;[[User talk:Memo326|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#8D38C9;&amp;quot;&amp;gt;326&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]]&amp;lt;/i&amp;gt; 20:56, 30 August 2010 (UTC)&lt;br /&gt;
::::::::@SnorlaxMonster: We could also have a second parameter for display text.&lt;br /&gt;
::::::::@Memo: I see where you&#039;re going but your advantages section would need to be rewritten because it makes hints and suggestions (&#039;&#039;being poisoned works more effectively&#039;&#039;). Would &amp;quot;benefits&amp;quot; be a better retitle or is that going in circles? &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 21:51, 30 August 2010 (UTC)&lt;br /&gt;
:::::::::Actually, in what I suggested, there is a second &amp;quot;display&amp;quot; parameter. As for &amp;quot;benefits&amp;quot;, that still sounds a bit subjective. After &amp;quot;causes&amp;quot; and &amp;quot;prevention and cure&amp;quot; we should have &amp;quot;other effects&amp;quot; or &amp;quot;dependencies&amp;quot;. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:10, 31 August 2010 (UTC)&lt;br /&gt;
:::::::::I like the idea of major status ailments having their own articles. This page is too cluttered, and doesn&#039;t even have all the information one might be looking for when they want to find out about a specific status ailment. I might also suggest that these pages have &amp;quot;In the anime&amp;quot; sections where they can detail occurrences from the show, such as when Ash&#039;s Charizard was frozen solid in the Orange Islands. --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] 12:17, 31 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Constriction ==&lt;br /&gt;
&lt;br /&gt;
Should we include this. Examples: whirlpool, wrap, and bind {{unsigned|Sudowooper}}&lt;br /&gt;
:Added. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 08:20, 1 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== WTF LEECHSEED IMAGE ==&lt;br /&gt;
[[File:Turtwig_Leech_Seed_effect.png]]&lt;br /&gt;
&lt;br /&gt;
I believe the image of Turtwig being harmed by Leech Seed should be removed from this page and instead put in a trivia section of the Leech Seed page. It is an inaccurate depiction of Leech Seed... its a grass-type... if I&#039;m unmistaken... &lt;br /&gt;
[[User:Feng277394|Feng277394]] 07:40, 24 December 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Feng277394</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Status_condition/Archive_1&amp;diff=1292550</id>
		<title>Talk:Status condition/Archive 1</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Status_condition/Archive_1&amp;diff=1292550"/>
		<updated>2010-12-24T07:41:15Z</updated>

		<summary type="html">&lt;p&gt;Feng277394: /* WTF LEECHSEED IMAGE */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Check damage values 4 poison and burn, I think toxic keeps doubling and poison (and/or burn) does 1/16.&amp;quot;&lt;br /&gt;
No, except for poison&#039;s 1/16 in RBY.&lt;br /&gt;
--[[User:Jshadias|Jshadias]] 04:48, 24 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Non-volatile battle status ==&lt;br /&gt;
&lt;br /&gt;
[[Status ailment#Non-volatile battle status]] makes no sense. --[[User:Raijinili|Raijinili]] 07:26, 20 January 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Confusion ==&lt;br /&gt;
&lt;br /&gt;
What&#039;s the damage for confused hits? --[[User:Raijinili|Raijinili]] 23:09, 26 January 2007 (UTC)&lt;br /&gt;
:There&#039;s nothing specific, to my knowledge. It depends on the attack and defense of the confused Pokémon, and it seems that&#039;s it. --[[User:Juunannio|Juunannio]] 4:46, 4 August 2007 (UTC)&lt;br /&gt;
::Which is why {{m|Swagger}} can make things get ugly pretty quick. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 22:25, 4 August 2007 (UTC)&lt;br /&gt;
:::I meant the base power. --[[User:Raijinili|Raijinili]] 19:38, 9 August 2007 (UTC)&lt;br /&gt;
::::He just said there was nothing specific about the base power. --[[User:Phred|Phred]] 05:31, 24 December 2007 (UTC)&lt;br /&gt;
:::::Having a fixed base power can still let the damage depend on attack and defense. --[[User:Raijinili|Raijinili]] 06:21, 29 October 2008 (UTC)&lt;br /&gt;
::::::According to [http://www.smogon.com/dp/articles/status#pseudo-status Smogon], confusion causes a 40 power typeless physical hit. --[[User:Laoris|Laoris]] 05:53, 30 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Miracle Eye and Mist. ==&lt;br /&gt;
&lt;br /&gt;
First off, if Foresight and Odor Sleuth are listed, why isn&#039;t Miracle Eye? (Miracle Eye is an attack which is similar to Foresight/Odor Sleuth, but instead of allowing Normal/Fighting moves to hit Ghost-types, it allows Psychic attacks to hit Dark-types).&lt;br /&gt;
&lt;br /&gt;
Also, Mist can be erased by Defog which I have added.&lt;br /&gt;
&lt;br /&gt;
== Poison ==&lt;br /&gt;
Can steel types become poisoned when eg. a steelix uses toxic on alakazam with synchronize?????--[[User:Wowy|Wowy]] 06:05, 22 October 2008 (UTC)&lt;br /&gt;
:Steel-types can &#039;&#039;be&#039;&#039; poisoned, for certain. I once had a Pineco that was poisoned, then evolved. I&#039;d try to test that myself, but I half wonder if Synchronize works with a partner&#039;s attack, too. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 04:27, 1 November 2008 (UTC)&lt;br /&gt;
::Synchronize is programmed not to poison a Steel-type.  Given that ability is programmed not to reflect all status conditions, however, it might just be the ability&#039;s effect.&lt;br /&gt;
&lt;br /&gt;
::However, it is still possible to poison a Steel-type directly; the added effects of the moves {{m|Twineedle}} or, if used in standard grass in [[Generation III]], {{m|Secret Power}} can indeed poison a Steel-type.  {{m|Psycho Shift}} should also be able to do the job.  --[[User:Shiningpikablu252|Shiningpikablu252]] 20:32, 11 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== {{m|Ice Ball}} ==&lt;br /&gt;
&lt;br /&gt;
Does Ice Ball get doubled by {{m|Defense Curl}}? --[[User:Raijinili|Raijinili]] 08:47, 8 November 2008 (UTC)&lt;br /&gt;
:Okay, my testing suggests that it does.  I used a level 100 {{p|Spheal}} against a level 100 {{p|Nidoking}}.  Using Ice Ball on Nidoking in the first round, it did 42 damage.  When I used Defense Curl first, it did 90 damage.  One time, it crit the first round and did 98 damage.  It appears that Defense Curl does double Ice Ball&#039;s initial damage. &amp;amp;mdash; [[User:Laoris|Laoris]] &amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 19:20, 11 November 2008 (UTC)&lt;br /&gt;
::How do you know the damage? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 20:03, 11 November 2008 (UTC)&lt;br /&gt;
:::I used two DSes. &amp;amp;mdash; [[User:Laoris|Laoris]] &amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 20:16, 11 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==?==&lt;br /&gt;
why are status ailments such as sleep and paralyzation called non-volatile? they seem pretty volatile to me [[User:Happizelpom|&amp;lt;span style=&amp;quot;color:#FF7070&amp;quot;&amp;gt;Happi&amp;lt;/span&amp;gt;]][[User talk:Happizelpom|&amp;lt;span style=&amp;quot;color:#FF8000&amp;quot;&amp;gt;zel&amp;lt;/span&amp;gt;]][[Special:Contributions/Happizelpom|&amp;lt;span style=&amp;quot;color:#660099&amp;quot;&amp;gt;pom&amp;lt;/span&amp;gt;]] 01:59, 6 January 2009 (UTC)&lt;br /&gt;
: Because they don&#039;t damage the affected Pokemon, unlike Poisoning and Burn [[User:Gastlys mama|Gastlys mama]] 18:08, 21 January 2009 (UTC)&lt;br /&gt;
::I think it&#039;s because they don&#039;t go away automatically after battle.  See the [http://dictionary.reference.com/browse/volatile fifth dictionary entry].  We&#039;re using the word volatile to describe status ailments that are inherently temporary.  There are better words, in my opinion.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 18:25, 21 January 2009 (UTC)&lt;br /&gt;
::: But sleep doesn&#039;t go away automatically after battle (though it does go away during battle) and paralysis doesn&#039;t go away automatically, after or during battle. [[User:Gastlys mama|Gastlys mama]] 19:00, 21 January 2009 (UTC)&lt;br /&gt;
:::: I know.  I&#039;m saying that sleep and paralyzation don&#039;t go away automatically after battle, which is why they are described as &#039;&#039;non&#039;&#039;-volatile.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 19:48, 21 January 2009 (UTC)&lt;br /&gt;
::::: Oh, I see, I thought it meant volatile as in potentially dangerous or harmful, but it rather means the other (surely less used) meaning of likely to change. Faaaaaaaaair enough. PokéPokéPokéPokéPoké[[User:Gastlys mama|Gastlys mama]] 20:38, 21 January 2009 (UTC)&lt;br /&gt;
::::::I&#039;ve never heard &amp;quot;volatile&amp;quot; used as &amp;quot;harmful&amp;quot;. &amp;quot;Explosive&amp;quot;, yes. --[[User:Raijinili|Raijinili]] 11:17, 23 January 2009 (UTC)&lt;br /&gt;
:::::::Personally, I prefer the terms persistent and nonpersistent. I just think it&#039;s a more clear and accurate desriptor for that.  But either way works. Whatever the consensus is works just fine. --[[User:Abra|Abra]] 04:37, 25 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Poisoning ==&lt;br /&gt;
&lt;br /&gt;
Would it be worthwhile noting that your last Pokemon dying of poison is the only way to black out outside of battle? Also, it could be added that the reason a poisoned Pokemon with one HP loses this status in Gen IV is probably to prevent that from happening.[[User:Gastlys mama|Gastlys mama]] 18:08, 21 January 2009 (UTC)&lt;br /&gt;
: Acutally, there was a glitch with the [[Pomeg Berry]] about that, that&#039;s the reason, more than the black out, because you&#039;ll still easily faint against a wild Pokémon. [[User:Aura-Knight|Aura-Knight]] 23:12, 5 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [[Pokérus]]? ==&lt;br /&gt;
&lt;br /&gt;
I know it has its own article, but it can technically be considered a status ailment. If a Pokémon has it and no other status ailment it will display &amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;RS on the status bar in the summary...My point is, should we add a small section to this article and have it link to the Pokérus article? [[User:Beta Zero|&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;β&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#BBBBBB&amp;quot;&amp;gt;&#039;&#039;etA&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Beta Zero|&amp;lt;font color=&amp;quot;#BBBBBB&amp;quot;&amp;gt;&#039;&#039;Zer&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;Ø&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] 02:51, 2 March 2009 (UTC)&lt;br /&gt;
:Pokerus is not a status ailment that causes a &#039;&#039;&#039;problem&#039;&#039;&#039; in battle. -[[User:Sketch|Sketch]] 02:52, 2 March 2009 (UTC)&lt;br /&gt;
::Ailment is a negative word, therefore the Pokerus virus would not be counted as an ailment, although since every is willing to kill to get it, it might be an IRL ailment? Haha! --[[User:Lustre|Lustre]] 07:34, 4 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Freezing ==&lt;br /&gt;
&lt;br /&gt;
In the freeze section it mentions that sunny weather can reduce the chance of freezing, but no mention is made of the difference on the [[weather effects]] page. Does sunny weather actually reduce the chance of freezing, or should it be removed from this page? [[User:Werdnae|Werdnae]] 05:47, 1 May 2009 (UTC)&lt;br /&gt;
:I seem to remember, on [[Pokémon Stadium 2]]&#039;s Pokémon Academy, it mentions that sunny weather reduces freezing chance - so this was true at least in Generation II. I would assume that they haven&#039;t removed or changed this feature... though why this isn&#039;t included in the weather page I don&#039;t know - I&#039;m not sure whether to add it or not, since I don&#039;t know how much the percentage actually changes (halves, reduces to 2%, etc). It&#039;s certainly worth mentioning on the weather effects page, I&#039;ll do that now. [[User:NLawson|NLawson]] 13:29, 9 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also in the freeze section, it is noted that no move has higher than 10% chance of freezing the enemy. On the [[List of moves that freeze]], however, secret power (in snow) is said to have a 30% chance of freezing. Which is correct? [[User:NLawson|NLawson]] 01:01, 9 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Why are &amp;quot;battle statuses&amp;quot; listed as non-volatile? ==&lt;br /&gt;
&lt;br /&gt;
Why are &amp;quot;battle statuses&amp;quot; listed as non-volatile? I&#039;m pretty sure they go away after battle or I&#039;d be using them more often ;)--[[User:MoonKing|MoonKing]] 02:20, 27 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Paralysis ==&lt;br /&gt;
&lt;br /&gt;
I believe I have conclusive testing that Ground-types cannot be paralyzed. I recently played multiple matches in Platinum&#039;s Battle Arcade in which the roulette landed on paralysis for my Pokémon. In all of these matches, my Porygon-Z was paralyzed,  but my Garchomp and Torterra were not. This, combined with other articles off Bulbapedia that have listed this, leads me to find my evidence conclusive. If I am wrong, please correct me.&lt;br /&gt;
[[User:Ninjask|Ninjask]] 26 May 02:30:12 UTC&lt;br /&gt;
&lt;br /&gt;
:Then odds are it&#039;s a glitch.  Moves like {{m|Body Slam}} are supposed to be able to paralyze Ground-types.  --[[User:Shiningpikablu252|Shiningpikablu252]] 03:13, 27 May 2009 (UTC)&lt;br /&gt;
::Ground types can be paralyzed. The Battle Arcade paralyzes via electricity, noted by the lightning bolt, which Ground types aren&#039;t effected by. -[[User:Sketch|Sketch]] 03:15, 27 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::OK, so perhaps I didn&#039;t quite know that exact tidbit.  But trust me, if they did paralysis by {{m|Stun Spore}} instead of {{t|electric}}ity, then odds are it would affect the Ground-types.  Honestly, why would someone believe Ground-types can&#039;t be affected by paralysis as a whole based on that one Battle Arcade effect?  That would be like saying that {{t|Steel}}-types can&#039;t be poisoned simply because the vast majority of poisoning moves are {{t|Poison}}-type; do keep in mind that {{m|Twineedle}} and, in certain areas in [[Generation III]], {{m|Secret Power}}, are non-Poison-type moves capable of poisoning and thus capable of poisoning Steel-types.  --[[User:Shiningpikablu252|Shiningpikablu252]] 03:23, 27 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Badly Poisoned ==&lt;br /&gt;
&lt;br /&gt;
Can Poison-Types be Badly Poisoned? It says they can&#039;t be normally poisoned, but I want to check. {{unsigned|SilverMetelthatisGold}}&lt;br /&gt;
&lt;br /&gt;
:They can&#039;t be poisoned. Period. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 02:44, 23 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Paralysis bug ==&lt;br /&gt;
&lt;br /&gt;
In Gen 3, I&#039;m pretty certain that the speed-reducing effect of paralysis does not come into effect until the turn after the target is paralysed. This is most commonly seen in Double Battles (at first I believed it was an XD bug until I recently noticed it in Emerald). That is, if a faster Pokémon paralyses a target who isn&#039;t the slowest on the field, they&#039;ll still attack second or third, even though their reduced speed from paralysis should make them the slowest on the field. In subsequent turns, the paralysed &#039;mon will be the last to attack as it should do. I should point out that it only seems to be the speed cut that doesn&#039;t apply to the infliction turn - move fail due to paralysis does sometimes kick in on this turn as per usual. In Gen 4, this &#039;bug&#039; does not seem to occur. Is this something worth listing on the page? Is there a known explanation for this? My personal theory is that the move order of the Pokémon on the field is calculated before the attacks are performed, but I&#039;m just guessing. [[User:Raylax|Raylax]] 00:53, 1 August 2009 (UTC)&lt;br /&gt;
:As far as I know (and this is partly what I&#039;ve read and partly a guess - I could well be wrong) your personal theory is correct: move order is determined at the start of the round (before any attacks) and the &amp;quot;roll&amp;quot; (for lack of a better term) to see if a move fails due to paralysis is performed immediately before the move is launched. I would assume that rolls for defrosting, failure due to attraction and confusion, and waking up are all checked directly before the suffering Pokémon acts as well. [[User:NLawson|NLawson]] 01:10, 9 April 2010 (UTC)&lt;br /&gt;
::So, this would probably mean that if the speed is lowered with a move rather than Paralysis, like String Shot, then the same thing would happen. So it is probably not a bug, but the way it&#039;s meant to happen. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 02:36, 10 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Damage of Burn and Poison Rounded? ==&lt;br /&gt;
&lt;br /&gt;
The stated damage for these two is 1/8 of the Pokémon&#039;s max HP. When that damage is calculated, it would have to be a whole number. So is it rounded up or down? {{unsigned|Cheshy458}}&lt;br /&gt;
: Like all calculations in Pokémon, it&#039;s rounded down. [[User:Starscream|Starscream]] 13:03, 31 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hang on... ==&lt;br /&gt;
&lt;br /&gt;
We&#039;ve established that confusion self-damage is a 40-base power physical typeless move.  But, is it typeless, or is it {{type2|???}}?  And if so, if a Pokemon becomes the ???-type, and hurts itself in its confusion, does it gain STAB on the confusion damage?  Because if it does, that might be something to note in the article!  [[User:Missingno. Master|Missingno. Master]] wants YOU! [[User:Missingno. Master/The Order of the Glitch/Bulbapedia Branch|Join the Order of the Glitch!]] &amp;lt;small&amp;gt;[[User talk: Missingno. Master|(my talk page)]]&amp;lt;/small&amp;gt; 18:50, 24 November 2009 (UTC)&lt;br /&gt;
:There is no type. It&#039;s just like recoil damage, except it&#039;s not based on how much damage you do to the opponent. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 21:36, 24 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Attraction==&lt;br /&gt;
Instead, shouldn&#039;t we be calling it infatuation like the games do? I would change it, but I know how many links that would break.--[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:53, 7 April 2010 (UTC)&lt;br /&gt;
:Done anyway. If links break, we can fix them. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 12:04, 7 April 2010 (UTC)&lt;br /&gt;
::I tried {{template|anchor}}ing it. I hope that stops those links from breaking. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:08, 7 April 2010 (UTC)&lt;br /&gt;
:::You, sir, get six points and a fancy hat. (That is, of course, assuming the links lead to your anchor...) ;) &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 08:12, 8 April 2010 (UTC)&lt;br /&gt;
::::From what I&#039;d seen, most linked to Attraction (which if spotted, should be changed). I&#039;m surprised it took so long before someone noticed that it was infatuation. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:43, 8 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Infatuation in Double Battles==&lt;br /&gt;
&lt;br /&gt;
If a Pokémon becomes infatuated in a double battle, is it only affected by infatuation if it tries to attack the Pokémon that used Attract on it/affected it with Cute Charm, or could it be immobilized attacking either foe?&lt;br /&gt;
:Pretty sure it&#039;s immobilized entirely, ie attacking either foe. [[User:Smythe|Smythe]] 12:02, 20 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Are you sure ice types can be frozen in gen I games? ==&lt;br /&gt;
&lt;br /&gt;
It says on here that ice types can be frozen only in gen I. Most people are saying that&#039;s not true and I tested it on the yellow version and couldn&#039;t do it. Are you guys sure? [[User:Subsmoke|Subsmoke]] 17:30, 23 April 2010 (UTC)&lt;br /&gt;
:For the record: after further evidence in {{bmgf|60447|this thread}}, the &#039;&#039;except for Generation I&#039;&#039; has been removed from the page. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 08:00, 24 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Staraptor? ==&lt;br /&gt;
&lt;br /&gt;
The picture next to &amp;quot;Poison&amp;quot; is of Gliscor being affected by poison, but the caption underneath it says that Staraptor is being affected by poison instead.  I&#039;d fix it but I don&#039;t know how to edit picture captions.  Could someone tell me how or fix it for me?--[[User:Celebi96|Celebi96]] 11:28, 17 August 2010 (UTC)&lt;br /&gt;
:The file was updated without being checked. [http://bulbapedia.bulbagarden.net/w/index.php?title=Status_ailment&amp;amp;diff=prev&amp;amp;oldid=1156649 Here&#039;s how I fixed it]. File embedding is quite straightforward on a wiki: simply type something like &amp;lt;nowiki&amp;gt;[[&amp;lt;/nowiki&amp;gt;File:Imagename.{{tt|ext|extension i.e. jpg, png}}|{{tt|displaytype|thumb, or frame, or nothing}}|{{tt|size|i.e. 220px}}|{{tt|alignment|left, right, center}}|Caption]]. Easy when you get the hang of it. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 11:34, 17 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Status problems in Rumble ==&lt;br /&gt;
&lt;br /&gt;
Someone mentioned that Poison-types cannot be poisoned, but in Pokémon Rumble they can. Also in Rumble, status problems are removed when moving to the next floor in an area (I believe this is also true in Mystery Dungeon, but I&#039;m not 100% sure). Additionally, moves that restore health in Rumble do so over time, an effect which is removed by going to the next floor as well. I don&#039;t know if any of this is worth mentioning here, but I figured I would bring it up. &lt;br /&gt;
[[User:ILOVETOGETIC|Pokémaniac]] 21:52, 21 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Infatuation==&lt;br /&gt;
&lt;br /&gt;
Under infatuation can someone remove that Mew can infatuate other genderless pokemon, I tested it and it doesn&#039;t work. And I can&#039;t remove it because it won&#039;t let me edit the page. [[User:Pikiwyn|Pikiwyn]] 19:41, 23 August 2010 (UTC)&lt;br /&gt;
:Removed. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 20:32, 23 August 2010 (UTC)&lt;br /&gt;
::Thanks [[User:Pikiwyn|Pikiwyn]] 23:57, 23 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Badly Poisoned Counter + Baton Pass ==&lt;br /&gt;
If a Pokémon is badly poisoned and it is Baton Passed to another Pokémon that is badly poisoned, does the badly poison counter reset, or is it kept from the Baton Passer? e.g. A Pokémon is badly poisoned for three turns and then uses Baton Pass to a Pokémon that is also badly poisoned. Does the new Pokémon lose a quarter of its health (1/16, 1/8, 3rd turn = 1/4) or does it start over and only lose 1/16th? —[[User:Naokohiro|Naokohiro]] 21:45, 28 August 2010 (UTC)&lt;br /&gt;
:The counter gets reset, I tested it. [[User:Pikiwyn|Pikiwyn]] 16:34, 29 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Each major status ailment in its own article? ==&lt;br /&gt;
&lt;br /&gt;
As it stands now, all status ailments, including the five major ones, share this article. I think there is much more that can be said about each of the major ones (plus the most common minor ones like flinch and confuse), enough so that they would merit their own article. This includes detailed effect descriptions, a list of moves (which already exist, they would just be integrated into the article), and related abilities and items (such as Flame Body or Flame Orb for burn).&lt;br /&gt;
&lt;br /&gt;
I&#039;ve made an [[User:Memo326/Burn|example page for a stand-alone Burn article]], made from the info in this article, the [[list of moves that burn]], the [http://dragonflycave.com/status.aspx status effect resource over at The Cave of Dragonflies], and common knowledge; it was pretty simple to create. (If this ever comes to the mainspace, the List of moves that burn article would then redirect to the moves section in the new page). So, do you agree that the most important status ailments deserve their own articles? &#039;&#039;&#039;[[User:Memo326|&amp;lt;span style=&amp;quot;color:#151B8D;&amp;quot;&amp;gt;Memo&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;i&amp;gt;[[User talk:Memo326|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#8D38C9;&amp;quot;&amp;gt;326&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]]&amp;lt;/i&amp;gt; 04:25, 30 August 2010 (UTC)&lt;br /&gt;
:I would say that burn, freeze, paralysis, poison, sleep, confusion, flinch and possibly infatuation deserve their own pages. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:37, 30 August 2010 (UTC)&lt;br /&gt;
::I like your Burn page. If we can enough information about each status that SnorlaxMonster listed, then I&#039;m fine with separate pages for each status condition. I.e. enough info so that none of them are stubs. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 08:21, 30 August 2010 (UTC)&lt;br /&gt;
:::I like your article, my only comment would be to recommend removing the &amp;quot;Advantages&amp;quot; section. Bulbapedia is not here to provide strategy (beyond the empirical details of a given move) and this would be very subjective.--[[User:Beligaronia|Beligaronia]] ([[User talk:Beligaronia|talk]]) 08:28, 30 August 2010 (UTC)&lt;br /&gt;
::::Would we have to locate them all at &#039;&#039;&#039;NAME (status ailment)&#039;&#039;&#039; due to poison? Also, if these pages were to be created, a lot of switch statements would need to be made in {{template|Status}}. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:02, 30 August 2010 (UTC)&lt;br /&gt;
:::::I think it would just take one. &amp;lt;nowiki&amp;gt;[[{{#switch: {{{1|poison}}}|poison|burn|sleep|etc.={{{1}}} (status ailment)|Status ailment#{{{1}}}}}]]&amp;lt;/nowiki&amp;gt; should do it. Since consistency is good, they would need to be at &#039;&#039;Name (status ailment)&#039;&#039; or &#039;&#039;Name (status)&#039;&#039; &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 09:44, 30 August 2010 (UTC)&lt;br /&gt;
::::::I was expecting we would have to compensate for all those different ways  of saying it, like burn, burnt, burned, burning. I was expecting more of this:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[{{#switch: {{{1|}}}&lt;br /&gt;
|poisoning|poisoned|poison=Poison (status ailment)|badly poisoned|badly poison|bad poison=Poison (status ailment)#Bad Poison|burning|burned|burnt|burn=Burn (status ailment)|asleep|sleeping|sleep=Sleep (status ailment)|freezing|frozen|freeze=Freeze (status ailment)|Paralyze|Paralyzed|Paralysis=Paralysis (status ailment)|confuse|confused|confusion=Confusion (status ailment)|cringe|cringed|cringing|flinched|flinching|flinch=Flinch (status ailment)|attraction|attracted|attracting|attract|infatuated|infatuate|infatuation=Infatuation (status ailment)|Status ailment#{{ucfirst:{{{1}}}}}}|{{{2|{{{1}}}}}}]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
::::::However, it shouldn&#039;t matter too much --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:52, 30 August 2010 (UTC)&lt;br /&gt;
:::::::To Beligaronia, I made the Advantages section so that I could logically include abilities or moves from which a Pokémon would benefit with a status ailment, such as {{a|Guts}} or {{m|Facade}} from burn, paralysis and poison, {{a|Steadfast}} from flinch and {{a|Tangled Feet}} from confuse, which don&#039;t fit under &amp;quot;causes&amp;quot; or &amp;quot;prevention and cure&amp;quot;. I didn&#039;t want to separate by moves/abilities/items since in the same way that a move that may paralyze should be distinct from {{m|Smelling Salt}} (which would fit under &amp;quot;prevention and curing&amp;quot;), an ability which makes a Pokémon immune to paralysis ({{a|Limber}}) should be separated from an ability that causes it on contact ({{a|Static}}). Perhaps there is a better name/better way to organize it to remove the subjectiveness, but moves/abilities like Guts, Facade, Steadfast need to stay as they&#039;re related to the status ailment. &#039;&#039;&#039;[[User:Memo326|&amp;lt;span style=&amp;quot;color:#151B8D;&amp;quot;&amp;gt;Memo&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;i&amp;gt;[[User talk:Memo326|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#8D38C9;&amp;quot;&amp;gt;326&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]]&amp;lt;/i&amp;gt; 20:56, 30 August 2010 (UTC)&lt;br /&gt;
::::::::@SnorlaxMonster: We could also have a second parameter for display text.&lt;br /&gt;
::::::::@Memo: I see where you&#039;re going but your advantages section would need to be rewritten because it makes hints and suggestions (&#039;&#039;being poisoned works more effectively&#039;&#039;). Would &amp;quot;benefits&amp;quot; be a better retitle or is that going in circles? &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 21:51, 30 August 2010 (UTC)&lt;br /&gt;
:::::::::Actually, in what I suggested, there is a second &amp;quot;display&amp;quot; parameter. As for &amp;quot;benefits&amp;quot;, that still sounds a bit subjective. After &amp;quot;causes&amp;quot; and &amp;quot;prevention and cure&amp;quot; we should have &amp;quot;other effects&amp;quot; or &amp;quot;dependencies&amp;quot;. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:10, 31 August 2010 (UTC)&lt;br /&gt;
:::::::::I like the idea of major status ailments having their own articles. This page is too cluttered, and doesn&#039;t even have all the information one might be looking for when they want to find out about a specific status ailment. I might also suggest that these pages have &amp;quot;In the anime&amp;quot; sections where they can detail occurrences from the show, such as when Ash&#039;s Charizard was frozen solid in the Orange Islands. --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] 12:17, 31 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Constriction ==&lt;br /&gt;
&lt;br /&gt;
Should we include this. Examples: whirlpool, wrap, and bind {{unsigned|Sudowooper}}&lt;br /&gt;
:Added. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 08:20, 1 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== WTF LEECHSEED IMAGE ==&lt;br /&gt;
[[File:Turtwig_Leech_Seed_effect.png]]&lt;br /&gt;
I believe the image of Turtwig being harmed by Leech Seed should be removed from this page and instead put in a trivia section of the Leech Seed page. It is an inaccurate depiction of Leech Seed... HELLO GRASS TYPE... &lt;br /&gt;
[[User:Feng277394|Feng277394]] 07:40, 24 December 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Feng277394</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Status_condition/Archive_1&amp;diff=1292549</id>
		<title>Talk:Status condition/Archive 1</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Status_condition/Archive_1&amp;diff=1292549"/>
		<updated>2010-12-24T07:40:32Z</updated>

		<summary type="html">&lt;p&gt;Feng277394: /* WTF LEECHSEED IMAGE */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Check damage values 4 poison and burn, I think toxic keeps doubling and poison (and/or burn) does 1/16.&amp;quot;&lt;br /&gt;
No, except for poison&#039;s 1/16 in RBY.&lt;br /&gt;
--[[User:Jshadias|Jshadias]] 04:48, 24 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Non-volatile battle status ==&lt;br /&gt;
&lt;br /&gt;
[[Status ailment#Non-volatile battle status]] makes no sense. --[[User:Raijinili|Raijinili]] 07:26, 20 January 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Confusion ==&lt;br /&gt;
&lt;br /&gt;
What&#039;s the damage for confused hits? --[[User:Raijinili|Raijinili]] 23:09, 26 January 2007 (UTC)&lt;br /&gt;
:There&#039;s nothing specific, to my knowledge. It depends on the attack and defense of the confused Pokémon, and it seems that&#039;s it. --[[User:Juunannio|Juunannio]] 4:46, 4 August 2007 (UTC)&lt;br /&gt;
::Which is why {{m|Swagger}} can make things get ugly pretty quick. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 22:25, 4 August 2007 (UTC)&lt;br /&gt;
:::I meant the base power. --[[User:Raijinili|Raijinili]] 19:38, 9 August 2007 (UTC)&lt;br /&gt;
::::He just said there was nothing specific about the base power. --[[User:Phred|Phred]] 05:31, 24 December 2007 (UTC)&lt;br /&gt;
:::::Having a fixed base power can still let the damage depend on attack and defense. --[[User:Raijinili|Raijinili]] 06:21, 29 October 2008 (UTC)&lt;br /&gt;
::::::According to [http://www.smogon.com/dp/articles/status#pseudo-status Smogon], confusion causes a 40 power typeless physical hit. --[[User:Laoris|Laoris]] 05:53, 30 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Miracle Eye and Mist. ==&lt;br /&gt;
&lt;br /&gt;
First off, if Foresight and Odor Sleuth are listed, why isn&#039;t Miracle Eye? (Miracle Eye is an attack which is similar to Foresight/Odor Sleuth, but instead of allowing Normal/Fighting moves to hit Ghost-types, it allows Psychic attacks to hit Dark-types).&lt;br /&gt;
&lt;br /&gt;
Also, Mist can be erased by Defog which I have added.&lt;br /&gt;
&lt;br /&gt;
== Poison ==&lt;br /&gt;
Can steel types become poisoned when eg. a steelix uses toxic on alakazam with synchronize?????--[[User:Wowy|Wowy]] 06:05, 22 October 2008 (UTC)&lt;br /&gt;
:Steel-types can &#039;&#039;be&#039;&#039; poisoned, for certain. I once had a Pineco that was poisoned, then evolved. I&#039;d try to test that myself, but I half wonder if Synchronize works with a partner&#039;s attack, too. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 04:27, 1 November 2008 (UTC)&lt;br /&gt;
::Synchronize is programmed not to poison a Steel-type.  Given that ability is programmed not to reflect all status conditions, however, it might just be the ability&#039;s effect.&lt;br /&gt;
&lt;br /&gt;
::However, it is still possible to poison a Steel-type directly; the added effects of the moves {{m|Twineedle}} or, if used in standard grass in [[Generation III]], {{m|Secret Power}} can indeed poison a Steel-type.  {{m|Psycho Shift}} should also be able to do the job.  --[[User:Shiningpikablu252|Shiningpikablu252]] 20:32, 11 November 2008 (UTC)&lt;br /&gt;
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== {{m|Ice Ball}} ==&lt;br /&gt;
&lt;br /&gt;
Does Ice Ball get doubled by {{m|Defense Curl}}? --[[User:Raijinili|Raijinili]] 08:47, 8 November 2008 (UTC)&lt;br /&gt;
:Okay, my testing suggests that it does.  I used a level 100 {{p|Spheal}} against a level 100 {{p|Nidoking}}.  Using Ice Ball on Nidoking in the first round, it did 42 damage.  When I used Defense Curl first, it did 90 damage.  One time, it crit the first round and did 98 damage.  It appears that Defense Curl does double Ice Ball&#039;s initial damage. &amp;amp;mdash; [[User:Laoris|Laoris]] &amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 19:20, 11 November 2008 (UTC)&lt;br /&gt;
::How do you know the damage? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 20:03, 11 November 2008 (UTC)&lt;br /&gt;
:::I used two DSes. &amp;amp;mdash; [[User:Laoris|Laoris]] &amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 20:16, 11 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==?==&lt;br /&gt;
why are status ailments such as sleep and paralyzation called non-volatile? they seem pretty volatile to me [[User:Happizelpom|&amp;lt;span style=&amp;quot;color:#FF7070&amp;quot;&amp;gt;Happi&amp;lt;/span&amp;gt;]][[User talk:Happizelpom|&amp;lt;span style=&amp;quot;color:#FF8000&amp;quot;&amp;gt;zel&amp;lt;/span&amp;gt;]][[Special:Contributions/Happizelpom|&amp;lt;span style=&amp;quot;color:#660099&amp;quot;&amp;gt;pom&amp;lt;/span&amp;gt;]] 01:59, 6 January 2009 (UTC)&lt;br /&gt;
: Because they don&#039;t damage the affected Pokemon, unlike Poisoning and Burn [[User:Gastlys mama|Gastlys mama]] 18:08, 21 January 2009 (UTC)&lt;br /&gt;
::I think it&#039;s because they don&#039;t go away automatically after battle.  See the [http://dictionary.reference.com/browse/volatile fifth dictionary entry].  We&#039;re using the word volatile to describe status ailments that are inherently temporary.  There are better words, in my opinion.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 18:25, 21 January 2009 (UTC)&lt;br /&gt;
::: But sleep doesn&#039;t go away automatically after battle (though it does go away during battle) and paralysis doesn&#039;t go away automatically, after or during battle. [[User:Gastlys mama|Gastlys mama]] 19:00, 21 January 2009 (UTC)&lt;br /&gt;
:::: I know.  I&#039;m saying that sleep and paralyzation don&#039;t go away automatically after battle, which is why they are described as &#039;&#039;non&#039;&#039;-volatile.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 19:48, 21 January 2009 (UTC)&lt;br /&gt;
::::: Oh, I see, I thought it meant volatile as in potentially dangerous or harmful, but it rather means the other (surely less used) meaning of likely to change. Faaaaaaaaair enough. PokéPokéPokéPokéPoké[[User:Gastlys mama|Gastlys mama]] 20:38, 21 January 2009 (UTC)&lt;br /&gt;
::::::I&#039;ve never heard &amp;quot;volatile&amp;quot; used as &amp;quot;harmful&amp;quot;. &amp;quot;Explosive&amp;quot;, yes. --[[User:Raijinili|Raijinili]] 11:17, 23 January 2009 (UTC)&lt;br /&gt;
:::::::Personally, I prefer the terms persistent and nonpersistent. I just think it&#039;s a more clear and accurate desriptor for that.  But either way works. Whatever the consensus is works just fine. --[[User:Abra|Abra]] 04:37, 25 April 2009 (UTC)&lt;br /&gt;
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== Poisoning ==&lt;br /&gt;
&lt;br /&gt;
Would it be worthwhile noting that your last Pokemon dying of poison is the only way to black out outside of battle? Also, it could be added that the reason a poisoned Pokemon with one HP loses this status in Gen IV is probably to prevent that from happening.[[User:Gastlys mama|Gastlys mama]] 18:08, 21 January 2009 (UTC)&lt;br /&gt;
: Acutally, there was a glitch with the [[Pomeg Berry]] about that, that&#039;s the reason, more than the black out, because you&#039;ll still easily faint against a wild Pokémon. [[User:Aura-Knight|Aura-Knight]] 23:12, 5 February 2009 (UTC)&lt;br /&gt;
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== [[Pokérus]]? ==&lt;br /&gt;
&lt;br /&gt;
I know it has its own article, but it can technically be considered a status ailment. If a Pokémon has it and no other status ailment it will display &amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;RS on the status bar in the summary...My point is, should we add a small section to this article and have it link to the Pokérus article? [[User:Beta Zero|&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;β&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#BBBBBB&amp;quot;&amp;gt;&#039;&#039;etA&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Beta Zero|&amp;lt;font color=&amp;quot;#BBBBBB&amp;quot;&amp;gt;&#039;&#039;Zer&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;Ø&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] 02:51, 2 March 2009 (UTC)&lt;br /&gt;
:Pokerus is not a status ailment that causes a &#039;&#039;&#039;problem&#039;&#039;&#039; in battle. -[[User:Sketch|Sketch]] 02:52, 2 March 2009 (UTC)&lt;br /&gt;
::Ailment is a negative word, therefore the Pokerus virus would not be counted as an ailment, although since every is willing to kill to get it, it might be an IRL ailment? Haha! --[[User:Lustre|Lustre]] 07:34, 4 June 2010 (UTC)&lt;br /&gt;
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== Freezing ==&lt;br /&gt;
&lt;br /&gt;
In the freeze section it mentions that sunny weather can reduce the chance of freezing, but no mention is made of the difference on the [[weather effects]] page. Does sunny weather actually reduce the chance of freezing, or should it be removed from this page? [[User:Werdnae|Werdnae]] 05:47, 1 May 2009 (UTC)&lt;br /&gt;
:I seem to remember, on [[Pokémon Stadium 2]]&#039;s Pokémon Academy, it mentions that sunny weather reduces freezing chance - so this was true at least in Generation II. I would assume that they haven&#039;t removed or changed this feature... though why this isn&#039;t included in the weather page I don&#039;t know - I&#039;m not sure whether to add it or not, since I don&#039;t know how much the percentage actually changes (halves, reduces to 2%, etc). It&#039;s certainly worth mentioning on the weather effects page, I&#039;ll do that now. [[User:NLawson|NLawson]] 13:29, 9 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also in the freeze section, it is noted that no move has higher than 10% chance of freezing the enemy. On the [[List of moves that freeze]], however, secret power (in snow) is said to have a 30% chance of freezing. Which is correct? [[User:NLawson|NLawson]] 01:01, 9 April 2010 (UTC)&lt;br /&gt;
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== Why are &amp;quot;battle statuses&amp;quot; listed as non-volatile? ==&lt;br /&gt;
&lt;br /&gt;
Why are &amp;quot;battle statuses&amp;quot; listed as non-volatile? I&#039;m pretty sure they go away after battle or I&#039;d be using them more often ;)--[[User:MoonKing|MoonKing]] 02:20, 27 May 2009 (UTC)&lt;br /&gt;
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== Paralysis ==&lt;br /&gt;
&lt;br /&gt;
I believe I have conclusive testing that Ground-types cannot be paralyzed. I recently played multiple matches in Platinum&#039;s Battle Arcade in which the roulette landed on paralysis for my Pokémon. In all of these matches, my Porygon-Z was paralyzed,  but my Garchomp and Torterra were not. This, combined with other articles off Bulbapedia that have listed this, leads me to find my evidence conclusive. If I am wrong, please correct me.&lt;br /&gt;
[[User:Ninjask|Ninjask]] 26 May 02:30:12 UTC&lt;br /&gt;
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:Then odds are it&#039;s a glitch.  Moves like {{m|Body Slam}} are supposed to be able to paralyze Ground-types.  --[[User:Shiningpikablu252|Shiningpikablu252]] 03:13, 27 May 2009 (UTC)&lt;br /&gt;
::Ground types can be paralyzed. The Battle Arcade paralyzes via electricity, noted by the lightning bolt, which Ground types aren&#039;t effected by. -[[User:Sketch|Sketch]] 03:15, 27 May 2009 (UTC)&lt;br /&gt;
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:::OK, so perhaps I didn&#039;t quite know that exact tidbit.  But trust me, if they did paralysis by {{m|Stun Spore}} instead of {{t|electric}}ity, then odds are it would affect the Ground-types.  Honestly, why would someone believe Ground-types can&#039;t be affected by paralysis as a whole based on that one Battle Arcade effect?  That would be like saying that {{t|Steel}}-types can&#039;t be poisoned simply because the vast majority of poisoning moves are {{t|Poison}}-type; do keep in mind that {{m|Twineedle}} and, in certain areas in [[Generation III]], {{m|Secret Power}}, are non-Poison-type moves capable of poisoning and thus capable of poisoning Steel-types.  --[[User:Shiningpikablu252|Shiningpikablu252]] 03:23, 27 May 2009 (UTC)&lt;br /&gt;
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== Badly Poisoned ==&lt;br /&gt;
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Can Poison-Types be Badly Poisoned? It says they can&#039;t be normally poisoned, but I want to check. {{unsigned|SilverMetelthatisGold}}&lt;br /&gt;
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:They can&#039;t be poisoned. Period. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 02:44, 23 June 2009 (UTC)&lt;br /&gt;
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== Paralysis bug ==&lt;br /&gt;
&lt;br /&gt;
In Gen 3, I&#039;m pretty certain that the speed-reducing effect of paralysis does not come into effect until the turn after the target is paralysed. This is most commonly seen in Double Battles (at first I believed it was an XD bug until I recently noticed it in Emerald). That is, if a faster Pokémon paralyses a target who isn&#039;t the slowest on the field, they&#039;ll still attack second or third, even though their reduced speed from paralysis should make them the slowest on the field. In subsequent turns, the paralysed &#039;mon will be the last to attack as it should do. I should point out that it only seems to be the speed cut that doesn&#039;t apply to the infliction turn - move fail due to paralysis does sometimes kick in on this turn as per usual. In Gen 4, this &#039;bug&#039; does not seem to occur. Is this something worth listing on the page? Is there a known explanation for this? My personal theory is that the move order of the Pokémon on the field is calculated before the attacks are performed, but I&#039;m just guessing. [[User:Raylax|Raylax]] 00:53, 1 August 2009 (UTC)&lt;br /&gt;
:As far as I know (and this is partly what I&#039;ve read and partly a guess - I could well be wrong) your personal theory is correct: move order is determined at the start of the round (before any attacks) and the &amp;quot;roll&amp;quot; (for lack of a better term) to see if a move fails due to paralysis is performed immediately before the move is launched. I would assume that rolls for defrosting, failure due to attraction and confusion, and waking up are all checked directly before the suffering Pokémon acts as well. [[User:NLawson|NLawson]] 01:10, 9 April 2010 (UTC)&lt;br /&gt;
::So, this would probably mean that if the speed is lowered with a move rather than Paralysis, like String Shot, then the same thing would happen. So it is probably not a bug, but the way it&#039;s meant to happen. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 02:36, 10 April 2010 (UTC)&lt;br /&gt;
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== Damage of Burn and Poison Rounded? ==&lt;br /&gt;
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The stated damage for these two is 1/8 of the Pokémon&#039;s max HP. When that damage is calculated, it would have to be a whole number. So is it rounded up or down? {{unsigned|Cheshy458}}&lt;br /&gt;
: Like all calculations in Pokémon, it&#039;s rounded down. [[User:Starscream|Starscream]] 13:03, 31 October 2009 (UTC)&lt;br /&gt;
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== Hang on... ==&lt;br /&gt;
&lt;br /&gt;
We&#039;ve established that confusion self-damage is a 40-base power physical typeless move.  But, is it typeless, or is it {{type2|???}}?  And if so, if a Pokemon becomes the ???-type, and hurts itself in its confusion, does it gain STAB on the confusion damage?  Because if it does, that might be something to note in the article!  [[User:Missingno. Master|Missingno. Master]] wants YOU! [[User:Missingno. Master/The Order of the Glitch/Bulbapedia Branch|Join the Order of the Glitch!]] &amp;lt;small&amp;gt;[[User talk: Missingno. Master|(my talk page)]]&amp;lt;/small&amp;gt; 18:50, 24 November 2009 (UTC)&lt;br /&gt;
:There is no type. It&#039;s just like recoil damage, except it&#039;s not based on how much damage you do to the opponent. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 21:36, 24 November 2009 (UTC)&lt;br /&gt;
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==Attraction==&lt;br /&gt;
Instead, shouldn&#039;t we be calling it infatuation like the games do? I would change it, but I know how many links that would break.--[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:53, 7 April 2010 (UTC)&lt;br /&gt;
:Done anyway. If links break, we can fix them. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 12:04, 7 April 2010 (UTC)&lt;br /&gt;
::I tried {{template|anchor}}ing it. I hope that stops those links from breaking. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:08, 7 April 2010 (UTC)&lt;br /&gt;
:::You, sir, get six points and a fancy hat. (That is, of course, assuming the links lead to your anchor...) ;) &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 08:12, 8 April 2010 (UTC)&lt;br /&gt;
::::From what I&#039;d seen, most linked to Attraction (which if spotted, should be changed). I&#039;m surprised it took so long before someone noticed that it was infatuation. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:43, 8 April 2010 (UTC)&lt;br /&gt;
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&lt;br /&gt;
==Infatuation in Double Battles==&lt;br /&gt;
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If a Pokémon becomes infatuated in a double battle, is it only affected by infatuation if it tries to attack the Pokémon that used Attract on it/affected it with Cute Charm, or could it be immobilized attacking either foe?&lt;br /&gt;
:Pretty sure it&#039;s immobilized entirely, ie attacking either foe. [[User:Smythe|Smythe]] 12:02, 20 April 2010 (UTC)&lt;br /&gt;
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== Are you sure ice types can be frozen in gen I games? ==&lt;br /&gt;
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It says on here that ice types can be frozen only in gen I. Most people are saying that&#039;s not true and I tested it on the yellow version and couldn&#039;t do it. Are you guys sure? [[User:Subsmoke|Subsmoke]] 17:30, 23 April 2010 (UTC)&lt;br /&gt;
:For the record: after further evidence in {{bmgf|60447|this thread}}, the &#039;&#039;except for Generation I&#039;&#039; has been removed from the page. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 08:00, 24 April 2010 (UTC)&lt;br /&gt;
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== Staraptor? ==&lt;br /&gt;
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The picture next to &amp;quot;Poison&amp;quot; is of Gliscor being affected by poison, but the caption underneath it says that Staraptor is being affected by poison instead.  I&#039;d fix it but I don&#039;t know how to edit picture captions.  Could someone tell me how or fix it for me?--[[User:Celebi96|Celebi96]] 11:28, 17 August 2010 (UTC)&lt;br /&gt;
:The file was updated without being checked. [http://bulbapedia.bulbagarden.net/w/index.php?title=Status_ailment&amp;amp;diff=prev&amp;amp;oldid=1156649 Here&#039;s how I fixed it]. File embedding is quite straightforward on a wiki: simply type something like &amp;lt;nowiki&amp;gt;[[&amp;lt;/nowiki&amp;gt;File:Imagename.{{tt|ext|extension i.e. jpg, png}}|{{tt|displaytype|thumb, or frame, or nothing}}|{{tt|size|i.e. 220px}}|{{tt|alignment|left, right, center}}|Caption]]. Easy when you get the hang of it. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 11:34, 17 August 2010 (UTC)&lt;br /&gt;
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== Status problems in Rumble ==&lt;br /&gt;
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Someone mentioned that Poison-types cannot be poisoned, but in Pokémon Rumble they can. Also in Rumble, status problems are removed when moving to the next floor in an area (I believe this is also true in Mystery Dungeon, but I&#039;m not 100% sure). Additionally, moves that restore health in Rumble do so over time, an effect which is removed by going to the next floor as well. I don&#039;t know if any of this is worth mentioning here, but I figured I would bring it up. &lt;br /&gt;
[[User:ILOVETOGETIC|Pokémaniac]] 21:52, 21 August 2010 (UTC)&lt;br /&gt;
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==Infatuation==&lt;br /&gt;
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Under infatuation can someone remove that Mew can infatuate other genderless pokemon, I tested it and it doesn&#039;t work. And I can&#039;t remove it because it won&#039;t let me edit the page. [[User:Pikiwyn|Pikiwyn]] 19:41, 23 August 2010 (UTC)&lt;br /&gt;
:Removed. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 20:32, 23 August 2010 (UTC)&lt;br /&gt;
::Thanks [[User:Pikiwyn|Pikiwyn]] 23:57, 23 August 2010 (UTC)&lt;br /&gt;
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== Badly Poisoned Counter + Baton Pass ==&lt;br /&gt;
If a Pokémon is badly poisoned and it is Baton Passed to another Pokémon that is badly poisoned, does the badly poison counter reset, or is it kept from the Baton Passer? e.g. A Pokémon is badly poisoned for three turns and then uses Baton Pass to a Pokémon that is also badly poisoned. Does the new Pokémon lose a quarter of its health (1/16, 1/8, 3rd turn = 1/4) or does it start over and only lose 1/16th? —[[User:Naokohiro|Naokohiro]] 21:45, 28 August 2010 (UTC)&lt;br /&gt;
:The counter gets reset, I tested it. [[User:Pikiwyn|Pikiwyn]] 16:34, 29 August 2010 (UTC)&lt;br /&gt;
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== Each major status ailment in its own article? ==&lt;br /&gt;
&lt;br /&gt;
As it stands now, all status ailments, including the five major ones, share this article. I think there is much more that can be said about each of the major ones (plus the most common minor ones like flinch and confuse), enough so that they would merit their own article. This includes detailed effect descriptions, a list of moves (which already exist, they would just be integrated into the article), and related abilities and items (such as Flame Body or Flame Orb for burn).&lt;br /&gt;
&lt;br /&gt;
I&#039;ve made an [[User:Memo326/Burn|example page for a stand-alone Burn article]], made from the info in this article, the [[list of moves that burn]], the [http://dragonflycave.com/status.aspx status effect resource over at The Cave of Dragonflies], and common knowledge; it was pretty simple to create. (If this ever comes to the mainspace, the List of moves that burn article would then redirect to the moves section in the new page). So, do you agree that the most important status ailments deserve their own articles? &#039;&#039;&#039;[[User:Memo326|&amp;lt;span style=&amp;quot;color:#151B8D;&amp;quot;&amp;gt;Memo&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;i&amp;gt;[[User talk:Memo326|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#8D38C9;&amp;quot;&amp;gt;326&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]]&amp;lt;/i&amp;gt; 04:25, 30 August 2010 (UTC)&lt;br /&gt;
:I would say that burn, freeze, paralysis, poison, sleep, confusion, flinch and possibly infatuation deserve their own pages. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:37, 30 August 2010 (UTC)&lt;br /&gt;
::I like your Burn page. If we can enough information about each status that SnorlaxMonster listed, then I&#039;m fine with separate pages for each status condition. I.e. enough info so that none of them are stubs. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 08:21, 30 August 2010 (UTC)&lt;br /&gt;
:::I like your article, my only comment would be to recommend removing the &amp;quot;Advantages&amp;quot; section. Bulbapedia is not here to provide strategy (beyond the empirical details of a given move) and this would be very subjective.--[[User:Beligaronia|Beligaronia]] ([[User talk:Beligaronia|talk]]) 08:28, 30 August 2010 (UTC)&lt;br /&gt;
::::Would we have to locate them all at &#039;&#039;&#039;NAME (status ailment)&#039;&#039;&#039; due to poison? Also, if these pages were to be created, a lot of switch statements would need to be made in {{template|Status}}. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:02, 30 August 2010 (UTC)&lt;br /&gt;
:::::I think it would just take one. &amp;lt;nowiki&amp;gt;[[{{#switch: {{{1|poison}}}|poison|burn|sleep|etc.={{{1}}} (status ailment)|Status ailment#{{{1}}}}}]]&amp;lt;/nowiki&amp;gt; should do it. Since consistency is good, they would need to be at &#039;&#039;Name (status ailment)&#039;&#039; or &#039;&#039;Name (status)&#039;&#039; &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 09:44, 30 August 2010 (UTC)&lt;br /&gt;
::::::I was expecting we would have to compensate for all those different ways  of saying it, like burn, burnt, burned, burning. I was expecting more of this:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[{{#switch: {{{1|}}}&lt;br /&gt;
|poisoning|poisoned|poison=Poison (status ailment)|badly poisoned|badly poison|bad poison=Poison (status ailment)#Bad Poison|burning|burned|burnt|burn=Burn (status ailment)|asleep|sleeping|sleep=Sleep (status ailment)|freezing|frozen|freeze=Freeze (status ailment)|Paralyze|Paralyzed|Paralysis=Paralysis (status ailment)|confuse|confused|confusion=Confusion (status ailment)|cringe|cringed|cringing|flinched|flinching|flinch=Flinch (status ailment)|attraction|attracted|attracting|attract|infatuated|infatuate|infatuation=Infatuation (status ailment)|Status ailment#{{ucfirst:{{{1}}}}}}|{{{2|{{{1}}}}}}]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
::::::However, it shouldn&#039;t matter too much --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:52, 30 August 2010 (UTC)&lt;br /&gt;
:::::::To Beligaronia, I made the Advantages section so that I could logically include abilities or moves from which a Pokémon would benefit with a status ailment, such as {{a|Guts}} or {{m|Facade}} from burn, paralysis and poison, {{a|Steadfast}} from flinch and {{a|Tangled Feet}} from confuse, which don&#039;t fit under &amp;quot;causes&amp;quot; or &amp;quot;prevention and cure&amp;quot;. I didn&#039;t want to separate by moves/abilities/items since in the same way that a move that may paralyze should be distinct from {{m|Smelling Salt}} (which would fit under &amp;quot;prevention and curing&amp;quot;), an ability which makes a Pokémon immune to paralysis ({{a|Limber}}) should be separated from an ability that causes it on contact ({{a|Static}}). Perhaps there is a better name/better way to organize it to remove the subjectiveness, but moves/abilities like Guts, Facade, Steadfast need to stay as they&#039;re related to the status ailment. &#039;&#039;&#039;[[User:Memo326|&amp;lt;span style=&amp;quot;color:#151B8D;&amp;quot;&amp;gt;Memo&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;i&amp;gt;[[User talk:Memo326|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#8D38C9;&amp;quot;&amp;gt;326&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]]&amp;lt;/i&amp;gt; 20:56, 30 August 2010 (UTC)&lt;br /&gt;
::::::::@SnorlaxMonster: We could also have a second parameter for display text.&lt;br /&gt;
::::::::@Memo: I see where you&#039;re going but your advantages section would need to be rewritten because it makes hints and suggestions (&#039;&#039;being poisoned works more effectively&#039;&#039;). Would &amp;quot;benefits&amp;quot; be a better retitle or is that going in circles? &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 21:51, 30 August 2010 (UTC)&lt;br /&gt;
:::::::::Actually, in what I suggested, there is a second &amp;quot;display&amp;quot; parameter. As for &amp;quot;benefits&amp;quot;, that still sounds a bit subjective. After &amp;quot;causes&amp;quot; and &amp;quot;prevention and cure&amp;quot; we should have &amp;quot;other effects&amp;quot; or &amp;quot;dependencies&amp;quot;. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:10, 31 August 2010 (UTC)&lt;br /&gt;
:::::::::I like the idea of major status ailments having their own articles. This page is too cluttered, and doesn&#039;t even have all the information one might be looking for when they want to find out about a specific status ailment. I might also suggest that these pages have &amp;quot;In the anime&amp;quot; sections where they can detail occurrences from the show, such as when Ash&#039;s Charizard was frozen solid in the Orange Islands. --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] 12:17, 31 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Constriction ==&lt;br /&gt;
&lt;br /&gt;
Should we include this. Examples: whirlpool, wrap, and bind {{unsigned|Sudowooper}}&lt;br /&gt;
:Added. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 08:20, 1 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== WTF LEECHSEED IMAGE ==&lt;br /&gt;
&lt;br /&gt;
I believe the image of Turtwig being harmed by Leech Seed should be removed from this page and instead put in a trivia section of the Leech Seed page. It is an inaccurate depiction of Leech Seed... HELLO GRASS TYPE...&lt;br /&gt;
[[User:Feng277394|Feng277394]] 07:40, 24 December 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Feng277394</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Ruby_(Ruby-Sapphire)&amp;diff=1097244</id>
		<title>Talk:Ruby (Ruby-Sapphire)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Ruby_(Ruby-Sapphire)&amp;diff=1097244"/>
		<updated>2010-06-06T02:58:43Z</updated>

		<summary type="html">&lt;p&gt;Feng277394: /* Merging */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Title==&lt;br /&gt;
Should this be moved to [[Ruby (Pocket Monsters RS)]]? Generally the series is referred to PMRS, not Pokémon RS. [[User:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#006400;&amp;quot;&amp;gt;&#039;&#039;&#039;Zesty&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#3CB371;&amp;quot;&amp;gt;&#039;&#039;&#039;Cactus&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:34, 10 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Merging ==&lt;br /&gt;
&lt;br /&gt;
Err, I recommend merging this article with the Ruby (Adventures) article, due to the lack of information in his article.&lt;br /&gt;
&lt;br /&gt;
I also believe the same should be done for all the other &amp;quot;Pokémon Ruby-Sapphire&amp;quot; articles. Merging the articles into for example:&lt;br /&gt;
&lt;br /&gt;
Ruby (Manga)&lt;br /&gt;
Red (Manga)&lt;br /&gt;
Sapphire (Manga)&lt;/div&gt;</summary>
		<author><name>Feng277394</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Giovanni&amp;diff=1059238</id>
		<title>Talk:Giovanni</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Giovanni&amp;diff=1059238"/>
		<updated>2010-04-20T09:16:07Z</updated>

		<summary type="html">&lt;p&gt;Feng277394: /* SUICIDE? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Reacting Faster==&lt;br /&gt;
&#039;&#039;In battle Giovanni kicks his Pokéballs, much like [[Crystal]], &#039;&#039;&#039;in order to be able to react faster.&#039;&#039;&#039;&#039;&#039;&amp;lt;BR&amp;gt;&lt;br /&gt;
Should this be: in order to make his Pokémon react faster?&amp;lt;BR&amp;gt;&lt;br /&gt;
- [[User:Jshadias|Jshadias]] 13:30, 3 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Actually, I&#039;m almost positive it&#039;s referring to Giovanni&#039;s own reaction time, although the reverse could simultaneously be true. --[[User:ANinyMouse|ANinyMouse]] 20:42, 8 Jun 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Think his name comes from [[wp:Don Giovanni|Don Giovanni]]? Giovanni could be called a Don, though a different kind of one, and we already have [[Juan|another eighth Gym Leader]] as being named after him. -[[User:Happy Mask Man|Happy Mask Man]] 00:13, 23 December 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
How could Kicking Pokéballs make HIM react faster?. I mean he sits in a chair in the shadows. First, if there in his pockets or on a belt, how COULD he kick them. If they were in front of him, {{p|Persian}} could knock them into battle. Or they would roll. Second. How could kicking his Pokéballs make his Pokémon react faster? Even if he shot a {{p|slowpoke}}&#039;s [[pokéball]] out of a bazooka, that has nothing to do with Pokémon&#039;s reation time.--[[User:Machamp ion|Machamp ion]] 15:49, 10 August 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Machamp_ion raises an interesting point here. I&#039;d say he does it just for style. --[[User:Kyoufu Kawa|Kyoufu Kawa]] 16:28, 10 August 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
I put my _ in your post, but anyway, Yeah him or his pokemon, no difference in reaction times here I tested it my self with life size Pokéball toys and a buddy. No difference except the balls rolled into battle and would returned the pokémon in battle.--[[User:Machamp ion|Machamp ion]] 16:39, 10 August 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Uh, no comment on the wording of the line, but you&#039;re totally confusing him with his anime counterpart. The manga incarnation of him does not &amp;quot;sit on a chair in the shadows&amp;quot; and isn&#039;t even known to have a Persian. [[User:Capsule Computer|Capsule Computer]] 01:44, 5 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Forget me if I am wrong but due to the fact that the Special is considered to be what Satoshi Tajiri wanted the game world to be like and the fact that Nintendo approves of every thing that happens in it and the anime wouldn&#039;t Silver being Giovanni&#039;s son has been confirmed by the Big N. [[User:Bobtherandomguy|Bobtherandomguy]] 17:00, 18 March 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Well, we wouldn&#039;t argue that in the games Lance is evil, would we? We wouldn&#039;t argue that in the games the RB hero is called Ash instead of Red, would we? There are many common story elements among the manga, anime, and games, but there are many distinct differences that keep them from being synonymous media. [[User:IIMarckus|IIMarckus]] 01:07, 19 March 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::: Tajiri actually said it is the most accurate portrayl of the world he imagined, he did not say it WAS the world he imagined. And Giovanni doesn&#039;t kick his Poke Balls for anyone&#039;s reaction time. The reason he in fact does this is to get the Pokemon out quicker. He counts how long in seconds it will take him to do everything, so he tries to shave off as many seconds as possible in any way he can, not so he or his Pokemon can react faster. Also, Machamp ion&#039;s point doesn&#039;t really make sense, he&#039;s thinking of the anime&#039;s portrayl of Giovanni, I don&#039;t recall Giovanni once sitting in a chair in the Special, nor does he have a Persian. The author of that sentence is referring to the Special manga, judging by the mention of Crystal, who does in fact kick her balls in Special.&lt;br /&gt;
&lt;br /&gt;
== Red in relation to hair? ==&lt;br /&gt;
What was the debate?  --[[User:Dual|Dual]] 18:58, 3 December 2007 (UTC)&lt;br /&gt;
:A very good question, I&#039;ve always wondered that... I mean, what else COULD it mean but that his kid&#039;s hair is red? &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 06:43, 5 December 2007 (UTC)&lt;br /&gt;
::I believe the debate was over what exactly qualifies as &amp;quot;red hair.&amp;quot; After that clue was revealed there was a lot of speculation, reaching as far as [[Blue]] (Because the FRLG art of blue has that orange/brown kinda hair.) and [[Misty]], there was even minor speculation that [[Jessie]] could be the kid (this was short lived seeing as she is an Anime only character, [[Pokémon Yellow]] being the exception.) So from that branched the debate of what &amp;quot;red hair&amp;quot; is exactly. [[User:Trainer-c|Trainer-c]] 07:28, 5 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Deoxys ==&lt;br /&gt;
&lt;br /&gt;
Didn&#039;t Giovanni release Deoxys at the end of FR/LG arc? --[[User:Maxim|Maxim]] 09:18, 2 November 2007 (UTC)&lt;br /&gt;
:No, Giovanni died so Deoxys was released. I&#039;ve read Volume 27. And, after Deoxys ran off, this other TR girl came along and tried to turn it into stone and--You know the rest. Posted by the &#039;&#039;&#039;[[User:Optimus35|&amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;Optimus35&amp;quot;&amp;gt;&amp;lt;sc&amp;gt;Θρtιmαtum♏&amp;lt;/sc&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Ph34r4ever|Talk]]|[[User:Optimus35/sig/Pikachu|Links]]&amp;lt;/sup&amp;gt;&#039;&#039;10:23 23 May 2008&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Why does... ==&lt;br /&gt;
&lt;br /&gt;
Why does Giovanni want Pikachu in the Anime? :\ I&#039;ve never understood why, it&#039;s not like Ash&#039;s Pikachu is a shiny, or has some super-powerful-move or something (unless Pikachu is secretly some super powerful android Pokémon or a super powerful Clone like Mewtwo...). So yeah...Why does he want Pikachu so bad? [[User:Takoto|&amp;lt;span style=&amp;quot;color:#2E0854&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Takoto&amp;lt;/b&amp;gt;!&amp;lt;/span&amp;gt;]] 18:12, 3 May 2008 (UTC)&lt;br /&gt;
:He doesn&#039;t. Team Rocket wants Pikachu to give to &amp;quot;the boss&amp;quot; as a gift after seeing its power in [[EP002]]. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;background:#4B0082&amp;quot;&amp;gt;[[User:Pachirisulover12|&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;PL&amp;lt;/span&amp;gt;]][[User talk:Pachirisulover12|&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;12&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 19:03, 3 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Oh. Sorry ^^; It&#039;s been ages since i watched the first few episodes, i guess i forgot. [[User:Takoto|&amp;lt;span style=&amp;quot;color:#2E0854&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Takoto&amp;lt;/b&amp;gt;!&amp;lt;/span&amp;gt;]] 19:19, 3 May 2008 (UTC)&lt;br /&gt;
:It DOES know Volt Tackle, which is a &amp;quot;super-powerful-move&amp;quot; for a Pikachu.--[[User:Ozzie|Ozzie]] 19:27, 3 May 2008 (UTC)&lt;br /&gt;
::True, but they started after Pikachu after they saw it&#039;s powerful Thunderbolt. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;background:#4B0082&amp;quot;&amp;gt;[[User:Pachirisulover12|&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;PL&amp;lt;/span&amp;gt;]][[User talk:Pachirisulover12|&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;12&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 19:29, 3 May 2008 (UTC)&lt;br /&gt;
:::Uhh, yeah, but Pikachu didn&#039;t know Volt Tackle until later on in the Anime |: I know for a fact it didn&#039;t use it in any of the episodes before they met May + Max... So yeah. [[User:Takoto|&amp;lt;span style=&amp;quot;color:#2E0854&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Takoto&amp;lt;/b&amp;gt;!&amp;lt;/span&amp;gt;]] 19:37, 3 May 2008 (UTC)&lt;br /&gt;
Do you think it could be funny if Jessie, James, and Meowth finally brought Pikachu to the boss but Giovanni rejected him, so Team Rocket wasted the whole anime going after a worthless common rat for nothing? [[User:SeanWheeler|SeanWheeler]] 23:48, 3 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Giovanni&#039;s kid ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Though it was most likely referring to red, considering how the pronoun &amp;quot;him&amp;quot; was used in the Japanese version with apparantly both Red and Leaf)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I deleted the previous line for two reasons: the &amp;quot;him&amp;quot; wasn&#039;t actually in the Japanese (the translation of it adds it so the wording makes more sense -- see [http://bmgf.bulbagarden.net/showpost.php?p=78140&amp;amp;postcount=23]), and in the English language &amp;quot;him&amp;quot; does not necessary imply the subject is male. In any case, what do you mean by &amp;quot;most likely referring to Red&amp;quot;? That Red was actually Gio&#039;s son, or that Gideon was meant to only talk to Red? [[User:IIMarckus|IIMarckus]] 23:03, 21 May 2008 (UTC)&lt;br /&gt;
:The red refers to his kid&#039;s hair, not his kid&#039;s name. Red has brown hair, remember? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 23:29, 21 May 2008 (UTC)&lt;br /&gt;
::The Gideon quote refers to hair, yes. I&#039;m talking about in the removed line by Weedle Mchairybug, who added it in -- I can&#039;t make sense of it, and it doesn&#039;t seem to me to be talking about hair color. [[User:IIMarckus|IIMarckus]] 23:41, 21 May 2008 (UTC)&lt;br /&gt;
:::How the hell could he be talking about Red the character when he&#039;s the kid standing right infront of him? (If you choose the male).  The player IS Red! --[[Special:Contributions/Kenji-girl|&amp;lt;span style=&amp;quot;color:#0005CD;&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;]][[Tracey Sketchit|&amp;lt;span style=&amp;quot;color:#15E200;&amp;quot;&amp;gt;&#039;&#039;&#039;ケンジ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kenji-girl|&amp;lt;span style=&amp;quot;color:#DC0062;&amp;quot;&amp;gt;&#039;&#039;&#039;ガール&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 02:16, 22 May 2008 (UTC)&lt;br /&gt;
::::I think I can translate (apologies to Mr. Mchairybug if I get it wrong). He&#039;s trying to say that &amp;quot;This text was likely meant to be said to Red, rather than Leaf, because of the presence of a male pronoun in the Japanese version.&amp;quot; It&#039;s not clear whether he&#039;s trying to say the writers wrote this only for Red because of their mistake, or Gideon&#039;s, or what. Although as IIMarckus pointed out, the pronoun was changed to masculine to awkward wording in the translation (I don&#039;t know Japanese, but I&#039;m assuming it&#039;s because it would have been roughly equivalent to &amp;quot;it,&amp;quot; which can be kind of demeaning). --[[User:Martonimos|&amp;lt;font color=&amp;quot;#008000&amp;quot;&amp;gt;Martonimos&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:Martonimos|((&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;))]]&amp;lt;/sub&amp;gt; 04:33, 22 May 2008 (UTC)&lt;br /&gt;
:::::I&#039;m taking a Japanese class. All I know is that when any gender pronouns are used, the user is talking about themselves. There is really no such thing as &amp;quot;he&amp;quot; or &amp;quot;she&amp;quot; in a conversation. At least, not that I&#039;ve learned yet. --[[Special:Contributions/Kenji-girl|&amp;lt;span style=&amp;quot;color:#0005CD;&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;]][[Tracey Sketchit|&amp;lt;span style=&amp;quot;color:#15E200;&amp;quot;&amp;gt;&#039;&#039;&#039;ケンジ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kenji-girl|&amp;lt;span style=&amp;quot;color:#DC0062;&amp;quot;&amp;gt;&#039;&#039;&#039;ガール&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:37, 22 May 2008 (UTC)&lt;br /&gt;
::::::Yeah, that&#039;s what I was trying to say, Martonimos. Also, I was meaning the translation (the way it was translated made it seem as though Gideon was talking to Red due to his using the Male pronoun (If he had used a different gender pronoun depending on the Gender, I wouldn&#039;t have been in this rut.)&lt;br /&gt;
::::::[[User:Weedle Mchairybug|Weedle Mchairybug]] 22:18, 9 June 2008 (UTC)&lt;br /&gt;
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== Pokémon Live ==&lt;br /&gt;
&lt;br /&gt;
Here&#039;s an excerpt from the synopsis at [http://trsrockin.com/script.html TRsRockin]:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Delia tells Professor Oak about her less-than-perfect life in the past and her acquaintance with Giovanni. When she was a teenager, she used to hang out with a crowd of bad kids. One of her friends back then was starting up a gang that later became Team Rocket. She straightened her life out once she met Ash&#039;s father, and became the upstanding woman she is now.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
So Giovanni is not Ash&#039;s father in that canon. --[[User:Fabu-Vinny|FabuVinny]] &amp;lt;sup&amp;gt;|[[User talk:Fabu-Vinny|Talk Page]]|&amp;lt;/sup&amp;gt; 15:56, 11 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:|: Whatever, i was just going by the reviews of it i read on the internet. I&#039;m off to find Deidara Doujins |: *goes off* [[User:Takoto|&amp;lt;span style=&amp;quot;color:#2E0854&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Takoto タコト&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;]]|&amp;lt;span style=&amp;quot;color:#F4C2C2&amp;quot;&amp;gt; サソデイ = 愛&amp;lt;/span&amp;gt; 16:20, 11 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Original VA Back==&lt;br /&gt;
&lt;br /&gt;
Well for those who watched today&#039;s episode, Ed Paul was in the credits and Craig Blair was not....this is going to cause some mixed reactions to fans.&lt;br /&gt;
&lt;br /&gt;
--[[User:HoennMaster|--HoennMaster]] 15:17, 18 October 2008 (UTC)&lt;br /&gt;
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==realized he had far too many Yanma==&lt;br /&gt;
How do we know it? He didn&#039;t say anything about it.-[[User:Billy4b2004|Billy4b2004]] 09:18, 24 November 2008 (UTC)&lt;br /&gt;
:Reworded. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 11:02, 24 November 2008 (UTC)&lt;br /&gt;
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== Pokemon in LGFR ==&lt;br /&gt;
&lt;br /&gt;
Are we sure he has two Rhyhorn and no Rhydon in LGFR? I don&#039;t know, having not played the games in a while. It just seems odd to me, given that he has a Rhyhorn and a Rhydon in RB and most LGFR Leaders seem to follow their RB teams and also, that his final Pokemon should not be evolved. Just seemed strange to me.&lt;br /&gt;
:I&#039;m pretty sure it was two Rhyhorn, although that does still seem strange --[[User:HAH08|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;&#039;&#039;&#039;H&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[Arcanine (Pokémon)|&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;A&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[Houndoom (Pokémon)|&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;H&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:HAH08|&amp;lt;sup&amp;gt;&amp;lt;font color=&amp;quot;#C0C0C0&amp;quot;&amp;gt;&#039;&#039;&#039;08&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/sup&amp;gt;]] 19:01, 20 January 2009 (UTC)&lt;br /&gt;
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== Appearances ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know about this, but should Giovanni be listed in the episode appearances for Meowth&#039;s fantasies? [[User:Jmath|&amp;lt;span style=&amp;quot;color: #000033&amp;quot;&amp;gt;&#039;&#039;&#039;Jm&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #000099&amp;quot;&amp;gt;&#039;&#039;&#039;a&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Jmath|&amp;lt;span style=&amp;quot;color: #000033&amp;quot;&amp;gt;&#039;&#039;&#039;th&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 19:35, 5 February 2009 (UTC)&lt;br /&gt;
:It&#039;s already in the &amp;quot;Anime&amp;quot; section. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 22:17, 5 February 2009 (UTC)&lt;br /&gt;
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== ... ==&lt;br /&gt;
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Can somebody please fix the page? I don&#039;t know what would be messing it up, and don&#039;t want to kill the thing. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 21:38, 15 March 2009 (UTC)&lt;br /&gt;
:Fixed. Someone forgot to close their div tags, but I have replaced them with a br instead. Tis safer. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 22:15, 15 March 2009 (UTC)&lt;br /&gt;
::Thanks. I thought it would&#039;ve been worked out when it happened a few days ago, but nobody did anything. And I&#039;m not smart enough to do that on my own anyways. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 22:21, 15 March 2009 (UTC)&lt;br /&gt;
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==Roster==&lt;br /&gt;
What Pokemon does Giovanni use in HeartGold and SoulSilver? [[User:Chomper4|Chomper4]] 21:02, 12 September 2009 (UTC)&lt;br /&gt;
: Serebii&#039;s working on cracking that right now. I think some of the others are looking for it too. [[User:Aura-Knight|Aura-Knight]] 22:38, 12 September 2009 (UTC)&lt;br /&gt;
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== Giovanni in HG and SS ==&lt;br /&gt;
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which role will he plays in this games? --[[User:TheRock4life|TheRock4life]] 21:08, 12 September 2009 (UTC)&lt;br /&gt;
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:And what does he own in it? [[User:Chomper4|Chomper4]] 21:26, 12 September 2009 (UTC)&lt;br /&gt;
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::According to serebii.net, he is in some role involving Celebi time travelling with you and your opposite player character. He makes references to Red and you do get to battle him. [[User:Solar Dragon|Solar Dragon]] 21:54, 12 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Yeah, Celebi warps you and Kotone/Hibiki back in time, you witness Giovanni abandoning Silver, then are warped to a cave in the present and fight him. [[User:Reign|Reign]] 00:20, 18 September 2009 (UTC)&lt;br /&gt;
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== SUICIDE? ==&lt;br /&gt;
&lt;br /&gt;
Just a little discussion on a What If:&lt;br /&gt;
&lt;br /&gt;
In HGSS, after you defeat the event Giovanni match, Giovanni will walk out of the cave and a &amp;quot;splash&amp;quot; sound is heard. As his hiding spot was in Tojo Falls, he might&#039;ve jumped off the cliff and drowned himself? In the English version of the event he says &amp;quot;The precious dream of Team Rocket has become little more than an illusion,&amp;quot; then he walks out and a *SPLASH* noise is heard. &amp;quot;... ... Hey! Where has Giovanni gone?...&amp;quot; is then heard off the radio as if to assume Giovanni is gone (dead). [[User:Feng277394|Feng277394]] 09:14, 20 April 2010 (UTC)&lt;br /&gt;
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== Ekans and Koffing ==&lt;br /&gt;
&lt;br /&gt;
How do we know Giovanni actually gave them to Jessie and James? It could&#039;ve been their parents or friends, besides they didn&#039;t even state who gave them Kofing and Ekans.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Ho-Oh (Pokémon)|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Lugia (Pokémon)|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 09:27, 12 January 2010 (UTC)&lt;br /&gt;
:Yeah. [[User:Ugoz|Ugoz]] 05:27, 1 February 2010 (UTC)&lt;br /&gt;
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== Master ball? ==&lt;br /&gt;
&lt;br /&gt;
Look very good at this picture. &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:SpriteGiovanni.png|center]] &amp;lt;br /&amp;gt;&lt;br /&gt;
He&#039;s holding a [[Master ball]]?&lt;br /&gt;
--[[User:Gabo 2oo|Gabo 2oo]] 22:08, 16 February 2010 (UTC)&lt;br /&gt;
:Just checked the colors on MS Paint, and yes, that is purple. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 22:14, 16 February 2010 (UTC)&lt;br /&gt;
::Would this be trivia-worthy? He was infiltrating Silph in order to obtain the Master Ball, yet he seems to already have one. Seems contradictory to me.--[[User:JacobCrystal|JacobCrystal]] 00:38, 3 March 2010 (UTC)&lt;br /&gt;
:::He could&#039;ve grabbed one before the player challenges him.  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 11:36, 2 April 2010 (UTC)&lt;br /&gt;
But didn&#039;t you battle him before in the Rocket Hideout in the basement of Rocket game corner in Celadon City? He keeps the same sprite throughout the game, so he seems to already have the Master Ball. [[User:SeanWheeler|SeanWheeler]] 23:34, 3 April 2010 (UTC)&lt;br /&gt;
:Might just mean that he managed to grab one and they&#039;re just going there to get more.  I dunno, I&#039;m guessing here.  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 00:09, 4 April 2010 (UTC)&lt;br /&gt;
::Palette. The R on his jacket is also purple. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 03:44, 4 April 2010 (UTC)&lt;br /&gt;
So maybe it&#039;s just a normal poké ball in the shadows? [[User:SeanWheeler|SeanWheeler]] 14:30, 4 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Feng277394</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Giovanni&amp;diff=1059237</id>
		<title>Talk:Giovanni</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Giovanni&amp;diff=1059237"/>
		<updated>2010-04-20T09:14:50Z</updated>

		<summary type="html">&lt;p&gt;Feng277394: /* SUICIDE? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Reacting Faster==&lt;br /&gt;
&#039;&#039;In battle Giovanni kicks his Pokéballs, much like [[Crystal]], &#039;&#039;&#039;in order to be able to react faster.&#039;&#039;&#039;&#039;&#039;&amp;lt;BR&amp;gt;&lt;br /&gt;
Should this be: in order to make his Pokémon react faster?&amp;lt;BR&amp;gt;&lt;br /&gt;
- [[User:Jshadias|Jshadias]] 13:30, 3 Mar 2005 (UTC)&lt;br /&gt;
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Actually, I&#039;m almost positive it&#039;s referring to Giovanni&#039;s own reaction time, although the reverse could simultaneously be true. --[[User:ANinyMouse|ANinyMouse]] 20:42, 8 Jun 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Think his name comes from [[wp:Don Giovanni|Don Giovanni]]? Giovanni could be called a Don, though a different kind of one, and we already have [[Juan|another eighth Gym Leader]] as being named after him. -[[User:Happy Mask Man|Happy Mask Man]] 00:13, 23 December 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
How could Kicking Pokéballs make HIM react faster?. I mean he sits in a chair in the shadows. First, if there in his pockets or on a belt, how COULD he kick them. If they were in front of him, {{p|Persian}} could knock them into battle. Or they would roll. Second. How could kicking his Pokéballs make his Pokémon react faster? Even if he shot a {{p|slowpoke}}&#039;s [[pokéball]] out of a bazooka, that has nothing to do with Pokémon&#039;s reation time.--[[User:Machamp ion|Machamp ion]] 15:49, 10 August 2007 (UTC)&lt;br /&gt;
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Machamp_ion raises an interesting point here. I&#039;d say he does it just for style. --[[User:Kyoufu Kawa|Kyoufu Kawa]] 16:28, 10 August 2007 (UTC)&lt;br /&gt;
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I put my _ in your post, but anyway, Yeah him or his pokemon, no difference in reaction times here I tested it my self with life size Pokéball toys and a buddy. No difference except the balls rolled into battle and would returned the pokémon in battle.--[[User:Machamp ion|Machamp ion]] 16:39, 10 August 2007 (UTC)&lt;br /&gt;
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:Uh, no comment on the wording of the line, but you&#039;re totally confusing him with his anime counterpart. The manga incarnation of him does not &amp;quot;sit on a chair in the shadows&amp;quot; and isn&#039;t even known to have a Persian. [[User:Capsule Computer|Capsule Computer]] 01:44, 5 December 2007 (UTC)&lt;br /&gt;
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::Forget me if I am wrong but due to the fact that the Special is considered to be what Satoshi Tajiri wanted the game world to be like and the fact that Nintendo approves of every thing that happens in it and the anime wouldn&#039;t Silver being Giovanni&#039;s son has been confirmed by the Big N. [[User:Bobtherandomguy|Bobtherandomguy]] 17:00, 18 March 2008 (UTC)&lt;br /&gt;
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:::Well, we wouldn&#039;t argue that in the games Lance is evil, would we? We wouldn&#039;t argue that in the games the RB hero is called Ash instead of Red, would we? There are many common story elements among the manga, anime, and games, but there are many distinct differences that keep them from being synonymous media. [[User:IIMarckus|IIMarckus]] 01:07, 19 March 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::: Tajiri actually said it is the most accurate portrayl of the world he imagined, he did not say it WAS the world he imagined. And Giovanni doesn&#039;t kick his Poke Balls for anyone&#039;s reaction time. The reason he in fact does this is to get the Pokemon out quicker. He counts how long in seconds it will take him to do everything, so he tries to shave off as many seconds as possible in any way he can, not so he or his Pokemon can react faster. Also, Machamp ion&#039;s point doesn&#039;t really make sense, he&#039;s thinking of the anime&#039;s portrayl of Giovanni, I don&#039;t recall Giovanni once sitting in a chair in the Special, nor does he have a Persian. The author of that sentence is referring to the Special manga, judging by the mention of Crystal, who does in fact kick her balls in Special.&lt;br /&gt;
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== Red in relation to hair? ==&lt;br /&gt;
What was the debate?  --[[User:Dual|Dual]] 18:58, 3 December 2007 (UTC)&lt;br /&gt;
:A very good question, I&#039;ve always wondered that... I mean, what else COULD it mean but that his kid&#039;s hair is red? &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 06:43, 5 December 2007 (UTC)&lt;br /&gt;
::I believe the debate was over what exactly qualifies as &amp;quot;red hair.&amp;quot; After that clue was revealed there was a lot of speculation, reaching as far as [[Blue]] (Because the FRLG art of blue has that orange/brown kinda hair.) and [[Misty]], there was even minor speculation that [[Jessie]] could be the kid (this was short lived seeing as she is an Anime only character, [[Pokémon Yellow]] being the exception.) So from that branched the debate of what &amp;quot;red hair&amp;quot; is exactly. [[User:Trainer-c|Trainer-c]] 07:28, 5 December 2007 (UTC)&lt;br /&gt;
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== Deoxys ==&lt;br /&gt;
&lt;br /&gt;
Didn&#039;t Giovanni release Deoxys at the end of FR/LG arc? --[[User:Maxim|Maxim]] 09:18, 2 November 2007 (UTC)&lt;br /&gt;
:No, Giovanni died so Deoxys was released. I&#039;ve read Volume 27. And, after Deoxys ran off, this other TR girl came along and tried to turn it into stone and--You know the rest. Posted by the &#039;&#039;&#039;[[User:Optimus35|&amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;Optimus35&amp;quot;&amp;gt;&amp;lt;sc&amp;gt;Θρtιmαtum♏&amp;lt;/sc&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Ph34r4ever|Talk]]|[[User:Optimus35/sig/Pikachu|Links]]&amp;lt;/sup&amp;gt;&#039;&#039;10:23 23 May 2008&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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== Why does... ==&lt;br /&gt;
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Why does Giovanni want Pikachu in the Anime? :\ I&#039;ve never understood why, it&#039;s not like Ash&#039;s Pikachu is a shiny, or has some super-powerful-move or something (unless Pikachu is secretly some super powerful android Pokémon or a super powerful Clone like Mewtwo...). So yeah...Why does he want Pikachu so bad? [[User:Takoto|&amp;lt;span style=&amp;quot;color:#2E0854&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Takoto&amp;lt;/b&amp;gt;!&amp;lt;/span&amp;gt;]] 18:12, 3 May 2008 (UTC)&lt;br /&gt;
:He doesn&#039;t. Team Rocket wants Pikachu to give to &amp;quot;the boss&amp;quot; as a gift after seeing its power in [[EP002]]. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;background:#4B0082&amp;quot;&amp;gt;[[User:Pachirisulover12|&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;PL&amp;lt;/span&amp;gt;]][[User talk:Pachirisulover12|&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;12&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 19:03, 3 May 2008 (UTC)&lt;br /&gt;
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Oh. Sorry ^^; It&#039;s been ages since i watched the first few episodes, i guess i forgot. [[User:Takoto|&amp;lt;span style=&amp;quot;color:#2E0854&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Takoto&amp;lt;/b&amp;gt;!&amp;lt;/span&amp;gt;]] 19:19, 3 May 2008 (UTC)&lt;br /&gt;
:It DOES know Volt Tackle, which is a &amp;quot;super-powerful-move&amp;quot; for a Pikachu.--[[User:Ozzie|Ozzie]] 19:27, 3 May 2008 (UTC)&lt;br /&gt;
::True, but they started after Pikachu after they saw it&#039;s powerful Thunderbolt. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;background:#4B0082&amp;quot;&amp;gt;[[User:Pachirisulover12|&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;PL&amp;lt;/span&amp;gt;]][[User talk:Pachirisulover12|&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;12&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 19:29, 3 May 2008 (UTC)&lt;br /&gt;
:::Uhh, yeah, but Pikachu didn&#039;t know Volt Tackle until later on in the Anime |: I know for a fact it didn&#039;t use it in any of the episodes before they met May + Max... So yeah. [[User:Takoto|&amp;lt;span style=&amp;quot;color:#2E0854&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Takoto&amp;lt;/b&amp;gt;!&amp;lt;/span&amp;gt;]] 19:37, 3 May 2008 (UTC)&lt;br /&gt;
Do you think it could be funny if Jessie, James, and Meowth finally brought Pikachu to the boss but Giovanni rejected him, so Team Rocket wasted the whole anime going after a worthless common rat for nothing? [[User:SeanWheeler|SeanWheeler]] 23:48, 3 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Giovanni&#039;s kid ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Though it was most likely referring to red, considering how the pronoun &amp;quot;him&amp;quot; was used in the Japanese version with apparantly both Red and Leaf)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I deleted the previous line for two reasons: the &amp;quot;him&amp;quot; wasn&#039;t actually in the Japanese (the translation of it adds it so the wording makes more sense -- see [http://bmgf.bulbagarden.net/showpost.php?p=78140&amp;amp;postcount=23]), and in the English language &amp;quot;him&amp;quot; does not necessary imply the subject is male. In any case, what do you mean by &amp;quot;most likely referring to Red&amp;quot;? That Red was actually Gio&#039;s son, or that Gideon was meant to only talk to Red? [[User:IIMarckus|IIMarckus]] 23:03, 21 May 2008 (UTC)&lt;br /&gt;
:The red refers to his kid&#039;s hair, not his kid&#039;s name. Red has brown hair, remember? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 23:29, 21 May 2008 (UTC)&lt;br /&gt;
::The Gideon quote refers to hair, yes. I&#039;m talking about in the removed line by Weedle Mchairybug, who added it in -- I can&#039;t make sense of it, and it doesn&#039;t seem to me to be talking about hair color. [[User:IIMarckus|IIMarckus]] 23:41, 21 May 2008 (UTC)&lt;br /&gt;
:::How the hell could he be talking about Red the character when he&#039;s the kid standing right infront of him? (If you choose the male).  The player IS Red! --[[Special:Contributions/Kenji-girl|&amp;lt;span style=&amp;quot;color:#0005CD;&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;]][[Tracey Sketchit|&amp;lt;span style=&amp;quot;color:#15E200;&amp;quot;&amp;gt;&#039;&#039;&#039;ケンジ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kenji-girl|&amp;lt;span style=&amp;quot;color:#DC0062;&amp;quot;&amp;gt;&#039;&#039;&#039;ガール&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 02:16, 22 May 2008 (UTC)&lt;br /&gt;
::::I think I can translate (apologies to Mr. Mchairybug if I get it wrong). He&#039;s trying to say that &amp;quot;This text was likely meant to be said to Red, rather than Leaf, because of the presence of a male pronoun in the Japanese version.&amp;quot; It&#039;s not clear whether he&#039;s trying to say the writers wrote this only for Red because of their mistake, or Gideon&#039;s, or what. Although as IIMarckus pointed out, the pronoun was changed to masculine to awkward wording in the translation (I don&#039;t know Japanese, but I&#039;m assuming it&#039;s because it would have been roughly equivalent to &amp;quot;it,&amp;quot; which can be kind of demeaning). --[[User:Martonimos|&amp;lt;font color=&amp;quot;#008000&amp;quot;&amp;gt;Martonimos&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:Martonimos|((&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;))]]&amp;lt;/sub&amp;gt; 04:33, 22 May 2008 (UTC)&lt;br /&gt;
:::::I&#039;m taking a Japanese class. All I know is that when any gender pronouns are used, the user is talking about themselves. There is really no such thing as &amp;quot;he&amp;quot; or &amp;quot;she&amp;quot; in a conversation. At least, not that I&#039;ve learned yet. --[[Special:Contributions/Kenji-girl|&amp;lt;span style=&amp;quot;color:#0005CD;&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;]][[Tracey Sketchit|&amp;lt;span style=&amp;quot;color:#15E200;&amp;quot;&amp;gt;&#039;&#039;&#039;ケンジ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kenji-girl|&amp;lt;span style=&amp;quot;color:#DC0062;&amp;quot;&amp;gt;&#039;&#039;&#039;ガール&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:37, 22 May 2008 (UTC)&lt;br /&gt;
::::::Yeah, that&#039;s what I was trying to say, Martonimos. Also, I was meaning the translation (the way it was translated made it seem as though Gideon was talking to Red due to his using the Male pronoun (If he had used a different gender pronoun depending on the Gender, I wouldn&#039;t have been in this rut.)&lt;br /&gt;
::::::[[User:Weedle Mchairybug|Weedle Mchairybug]] 22:18, 9 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon Live ==&lt;br /&gt;
&lt;br /&gt;
Here&#039;s an excerpt from the synopsis at [http://trsrockin.com/script.html TRsRockin]:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Delia tells Professor Oak about her less-than-perfect life in the past and her acquaintance with Giovanni. When she was a teenager, she used to hang out with a crowd of bad kids. One of her friends back then was starting up a gang that later became Team Rocket. She straightened her life out once she met Ash&#039;s father, and became the upstanding woman she is now.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
So Giovanni is not Ash&#039;s father in that canon. --[[User:Fabu-Vinny|FabuVinny]] &amp;lt;sup&amp;gt;|[[User talk:Fabu-Vinny|Talk Page]]|&amp;lt;/sup&amp;gt; 15:56, 11 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:|: Whatever, i was just going by the reviews of it i read on the internet. I&#039;m off to find Deidara Doujins |: *goes off* [[User:Takoto|&amp;lt;span style=&amp;quot;color:#2E0854&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Takoto タコト&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;]]|&amp;lt;span style=&amp;quot;color:#F4C2C2&amp;quot;&amp;gt; サソデイ = 愛&amp;lt;/span&amp;gt; 16:20, 11 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Original VA Back==&lt;br /&gt;
&lt;br /&gt;
Well for those who watched today&#039;s episode, Ed Paul was in the credits and Craig Blair was not....this is going to cause some mixed reactions to fans.&lt;br /&gt;
&lt;br /&gt;
--[[User:HoennMaster|--HoennMaster]] 15:17, 18 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==realized he had far too many Yanma==&lt;br /&gt;
How do we know it? He didn&#039;t say anything about it.-[[User:Billy4b2004|Billy4b2004]] 09:18, 24 November 2008 (UTC)&lt;br /&gt;
:Reworded. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 11:02, 24 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokemon in LGFR ==&lt;br /&gt;
&lt;br /&gt;
Are we sure he has two Rhyhorn and no Rhydon in LGFR? I don&#039;t know, having not played the games in a while. It just seems odd to me, given that he has a Rhyhorn and a Rhydon in RB and most LGFR Leaders seem to follow their RB teams and also, that his final Pokemon should not be evolved. Just seemed strange to me.&lt;br /&gt;
:I&#039;m pretty sure it was two Rhyhorn, although that does still seem strange --[[User:HAH08|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;&#039;&#039;&#039;H&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[Arcanine (Pokémon)|&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;A&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[Houndoom (Pokémon)|&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;H&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:HAH08|&amp;lt;sup&amp;gt;&amp;lt;font color=&amp;quot;#C0C0C0&amp;quot;&amp;gt;&#039;&#039;&#039;08&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/sup&amp;gt;]] 19:01, 20 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know about this, but should Giovanni be listed in the episode appearances for Meowth&#039;s fantasies? [[User:Jmath|&amp;lt;span style=&amp;quot;color: #000033&amp;quot;&amp;gt;&#039;&#039;&#039;Jm&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #000099&amp;quot;&amp;gt;&#039;&#039;&#039;a&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Jmath|&amp;lt;span style=&amp;quot;color: #000033&amp;quot;&amp;gt;&#039;&#039;&#039;th&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 19:35, 5 February 2009 (UTC)&lt;br /&gt;
:It&#039;s already in the &amp;quot;Anime&amp;quot; section. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 22:17, 5 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ... ==&lt;br /&gt;
&lt;br /&gt;
Can somebody please fix the page? I don&#039;t know what would be messing it up, and don&#039;t want to kill the thing. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 21:38, 15 March 2009 (UTC)&lt;br /&gt;
:Fixed. Someone forgot to close their div tags, but I have replaced them with a br instead. Tis safer. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 22:15, 15 March 2009 (UTC)&lt;br /&gt;
::Thanks. I thought it would&#039;ve been worked out when it happened a few days ago, but nobody did anything. And I&#039;m not smart enough to do that on my own anyways. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 22:21, 15 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Roster==&lt;br /&gt;
What Pokemon does Giovanni use in HeartGold and SoulSilver? [[User:Chomper4|Chomper4]] 21:02, 12 September 2009 (UTC)&lt;br /&gt;
: Serebii&#039;s working on cracking that right now. I think some of the others are looking for it too. [[User:Aura-Knight|Aura-Knight]] 22:38, 12 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Giovanni in HG and SS ==&lt;br /&gt;
&lt;br /&gt;
which role will he plays in this games? --[[User:TheRock4life|TheRock4life]] 21:08, 12 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:And what does he own in it? [[User:Chomper4|Chomper4]] 21:26, 12 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::According to serebii.net, he is in some role involving Celebi time travelling with you and your opposite player character. He makes references to Red and you do get to battle him. [[User:Solar Dragon|Solar Dragon]] 21:54, 12 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Yeah, Celebi warps you and Kotone/Hibiki back in time, you witness Giovanni abandoning Silver, then are warped to a cave in the present and fight him. [[User:Reign|Reign]] 00:20, 18 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== SUICIDE? ==&lt;br /&gt;
&lt;br /&gt;
Just a little discussion on a What If:&lt;br /&gt;
&lt;br /&gt;
In HGSS, after you defeat the event Giovanni match, Giovanni will walk out of the cave and a &amp;quot;splash&amp;quot; sound is heard. As his hiding spot was in Tojo Falls, he might&#039;ve jumped off the cliff and drowned himself? In the English version of the event he says &amp;quot;The precious dream of Team Rocket has become little more than an illusion,&amp;quot; then he walks out and a *SPLASH* noise is heard. &amp;quot;... ... Hey! Where has Giovanni gone?...&amp;quot; is then played on the radio as if to assume Giovanni is gone (dead). [[User:Feng277394|Feng277394]] 09:14, 20 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ekans and Koffing ==&lt;br /&gt;
&lt;br /&gt;
How do we know Giovanni actually gave them to Jessie and James? It could&#039;ve been their parents or friends, besides they didn&#039;t even state who gave them Kofing and Ekans.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Ho-Oh (Pokémon)|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Lugia (Pokémon)|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 09:27, 12 January 2010 (UTC)&lt;br /&gt;
:Yeah. [[User:Ugoz|Ugoz]] 05:27, 1 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Master ball? ==&lt;br /&gt;
&lt;br /&gt;
Look very good at this picture. &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:SpriteGiovanni.png|center]] &amp;lt;br /&amp;gt;&lt;br /&gt;
He&#039;s holding a [[Master ball]]?&lt;br /&gt;
--[[User:Gabo 2oo|Gabo 2oo]] 22:08, 16 February 2010 (UTC)&lt;br /&gt;
:Just checked the colors on MS Paint, and yes, that is purple. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 22:14, 16 February 2010 (UTC)&lt;br /&gt;
::Would this be trivia-worthy? He was infiltrating Silph in order to obtain the Master Ball, yet he seems to already have one. Seems contradictory to me.--[[User:JacobCrystal|JacobCrystal]] 00:38, 3 March 2010 (UTC)&lt;br /&gt;
:::He could&#039;ve grabbed one before the player challenges him.  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 11:36, 2 April 2010 (UTC)&lt;br /&gt;
But didn&#039;t you battle him before in the Rocket Hideout in the basement of Rocket game corner in Celadon City? He keeps the same sprite throughout the game, so he seems to already have the Master Ball. [[User:SeanWheeler|SeanWheeler]] 23:34, 3 April 2010 (UTC)&lt;br /&gt;
:Might just mean that he managed to grab one and they&#039;re just going there to get more.  I dunno, I&#039;m guessing here.  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 00:09, 4 April 2010 (UTC)&lt;br /&gt;
::Palette. The R on his jacket is also purple. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 03:44, 4 April 2010 (UTC)&lt;br /&gt;
So maybe it&#039;s just a normal poké ball in the shadows? [[User:SeanWheeler|SeanWheeler]] 14:30, 4 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Feng277394</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Giovanni&amp;diff=1059236</id>
		<title>Talk:Giovanni</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Giovanni&amp;diff=1059236"/>
		<updated>2010-04-20T09:14:22Z</updated>

		<summary type="html">&lt;p&gt;Feng277394: /* Giovanni in HG and SS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Reacting Faster==&lt;br /&gt;
&#039;&#039;In battle Giovanni kicks his Pokéballs, much like [[Crystal]], &#039;&#039;&#039;in order to be able to react faster.&#039;&#039;&#039;&#039;&#039;&amp;lt;BR&amp;gt;&lt;br /&gt;
Should this be: in order to make his Pokémon react faster?&amp;lt;BR&amp;gt;&lt;br /&gt;
- [[User:Jshadias|Jshadias]] 13:30, 3 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Actually, I&#039;m almost positive it&#039;s referring to Giovanni&#039;s own reaction time, although the reverse could simultaneously be true. --[[User:ANinyMouse|ANinyMouse]] 20:42, 8 Jun 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Think his name comes from [[wp:Don Giovanni|Don Giovanni]]? Giovanni could be called a Don, though a different kind of one, and we already have [[Juan|another eighth Gym Leader]] as being named after him. -[[User:Happy Mask Man|Happy Mask Man]] 00:13, 23 December 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
How could Kicking Pokéballs make HIM react faster?. I mean he sits in a chair in the shadows. First, if there in his pockets or on a belt, how COULD he kick them. If they were in front of him, {{p|Persian}} could knock them into battle. Or they would roll. Second. How could kicking his Pokéballs make his Pokémon react faster? Even if he shot a {{p|slowpoke}}&#039;s [[pokéball]] out of a bazooka, that has nothing to do with Pokémon&#039;s reation time.--[[User:Machamp ion|Machamp ion]] 15:49, 10 August 2007 (UTC)&lt;br /&gt;
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Machamp_ion raises an interesting point here. I&#039;d say he does it just for style. --[[User:Kyoufu Kawa|Kyoufu Kawa]] 16:28, 10 August 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
I put my _ in your post, but anyway, Yeah him or his pokemon, no difference in reaction times here I tested it my self with life size Pokéball toys and a buddy. No difference except the balls rolled into battle and would returned the pokémon in battle.--[[User:Machamp ion|Machamp ion]] 16:39, 10 August 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Uh, no comment on the wording of the line, but you&#039;re totally confusing him with his anime counterpart. The manga incarnation of him does not &amp;quot;sit on a chair in the shadows&amp;quot; and isn&#039;t even known to have a Persian. [[User:Capsule Computer|Capsule Computer]] 01:44, 5 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Forget me if I am wrong but due to the fact that the Special is considered to be what Satoshi Tajiri wanted the game world to be like and the fact that Nintendo approves of every thing that happens in it and the anime wouldn&#039;t Silver being Giovanni&#039;s son has been confirmed by the Big N. [[User:Bobtherandomguy|Bobtherandomguy]] 17:00, 18 March 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Well, we wouldn&#039;t argue that in the games Lance is evil, would we? We wouldn&#039;t argue that in the games the RB hero is called Ash instead of Red, would we? There are many common story elements among the manga, anime, and games, but there are many distinct differences that keep them from being synonymous media. [[User:IIMarckus|IIMarckus]] 01:07, 19 March 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::: Tajiri actually said it is the most accurate portrayl of the world he imagined, he did not say it WAS the world he imagined. And Giovanni doesn&#039;t kick his Poke Balls for anyone&#039;s reaction time. The reason he in fact does this is to get the Pokemon out quicker. He counts how long in seconds it will take him to do everything, so he tries to shave off as many seconds as possible in any way he can, not so he or his Pokemon can react faster. Also, Machamp ion&#039;s point doesn&#039;t really make sense, he&#039;s thinking of the anime&#039;s portrayl of Giovanni, I don&#039;t recall Giovanni once sitting in a chair in the Special, nor does he have a Persian. The author of that sentence is referring to the Special manga, judging by the mention of Crystal, who does in fact kick her balls in Special.&lt;br /&gt;
&lt;br /&gt;
== Red in relation to hair? ==&lt;br /&gt;
What was the debate?  --[[User:Dual|Dual]] 18:58, 3 December 2007 (UTC)&lt;br /&gt;
:A very good question, I&#039;ve always wondered that... I mean, what else COULD it mean but that his kid&#039;s hair is red? &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 06:43, 5 December 2007 (UTC)&lt;br /&gt;
::I believe the debate was over what exactly qualifies as &amp;quot;red hair.&amp;quot; After that clue was revealed there was a lot of speculation, reaching as far as [[Blue]] (Because the FRLG art of blue has that orange/brown kinda hair.) and [[Misty]], there was even minor speculation that [[Jessie]] could be the kid (this was short lived seeing as she is an Anime only character, [[Pokémon Yellow]] being the exception.) So from that branched the debate of what &amp;quot;red hair&amp;quot; is exactly. [[User:Trainer-c|Trainer-c]] 07:28, 5 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Deoxys ==&lt;br /&gt;
&lt;br /&gt;
Didn&#039;t Giovanni release Deoxys at the end of FR/LG arc? --[[User:Maxim|Maxim]] 09:18, 2 November 2007 (UTC)&lt;br /&gt;
:No, Giovanni died so Deoxys was released. I&#039;ve read Volume 27. And, after Deoxys ran off, this other TR girl came along and tried to turn it into stone and--You know the rest. Posted by the &#039;&#039;&#039;[[User:Optimus35|&amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;Optimus35&amp;quot;&amp;gt;&amp;lt;sc&amp;gt;Θρtιmαtum♏&amp;lt;/sc&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Ph34r4ever|Talk]]|[[User:Optimus35/sig/Pikachu|Links]]&amp;lt;/sup&amp;gt;&#039;&#039;10:23 23 May 2008&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Why does... ==&lt;br /&gt;
&lt;br /&gt;
Why does Giovanni want Pikachu in the Anime? :\ I&#039;ve never understood why, it&#039;s not like Ash&#039;s Pikachu is a shiny, or has some super-powerful-move or something (unless Pikachu is secretly some super powerful android Pokémon or a super powerful Clone like Mewtwo...). So yeah...Why does he want Pikachu so bad? [[User:Takoto|&amp;lt;span style=&amp;quot;color:#2E0854&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Takoto&amp;lt;/b&amp;gt;!&amp;lt;/span&amp;gt;]] 18:12, 3 May 2008 (UTC)&lt;br /&gt;
:He doesn&#039;t. Team Rocket wants Pikachu to give to &amp;quot;the boss&amp;quot; as a gift after seeing its power in [[EP002]]. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;background:#4B0082&amp;quot;&amp;gt;[[User:Pachirisulover12|&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;PL&amp;lt;/span&amp;gt;]][[User talk:Pachirisulover12|&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;12&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 19:03, 3 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Oh. Sorry ^^; It&#039;s been ages since i watched the first few episodes, i guess i forgot. [[User:Takoto|&amp;lt;span style=&amp;quot;color:#2E0854&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Takoto&amp;lt;/b&amp;gt;!&amp;lt;/span&amp;gt;]] 19:19, 3 May 2008 (UTC)&lt;br /&gt;
:It DOES know Volt Tackle, which is a &amp;quot;super-powerful-move&amp;quot; for a Pikachu.--[[User:Ozzie|Ozzie]] 19:27, 3 May 2008 (UTC)&lt;br /&gt;
::True, but they started after Pikachu after they saw it&#039;s powerful Thunderbolt. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;background:#4B0082&amp;quot;&amp;gt;[[User:Pachirisulover12|&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;PL&amp;lt;/span&amp;gt;]][[User talk:Pachirisulover12|&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;12&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 19:29, 3 May 2008 (UTC)&lt;br /&gt;
:::Uhh, yeah, but Pikachu didn&#039;t know Volt Tackle until later on in the Anime |: I know for a fact it didn&#039;t use it in any of the episodes before they met May + Max... So yeah. [[User:Takoto|&amp;lt;span style=&amp;quot;color:#2E0854&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Takoto&amp;lt;/b&amp;gt;!&amp;lt;/span&amp;gt;]] 19:37, 3 May 2008 (UTC)&lt;br /&gt;
Do you think it could be funny if Jessie, James, and Meowth finally brought Pikachu to the boss but Giovanni rejected him, so Team Rocket wasted the whole anime going after a worthless common rat for nothing? [[User:SeanWheeler|SeanWheeler]] 23:48, 3 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Giovanni&#039;s kid ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Though it was most likely referring to red, considering how the pronoun &amp;quot;him&amp;quot; was used in the Japanese version with apparantly both Red and Leaf)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I deleted the previous line for two reasons: the &amp;quot;him&amp;quot; wasn&#039;t actually in the Japanese (the translation of it adds it so the wording makes more sense -- see [http://bmgf.bulbagarden.net/showpost.php?p=78140&amp;amp;postcount=23]), and in the English language &amp;quot;him&amp;quot; does not necessary imply the subject is male. In any case, what do you mean by &amp;quot;most likely referring to Red&amp;quot;? That Red was actually Gio&#039;s son, or that Gideon was meant to only talk to Red? [[User:IIMarckus|IIMarckus]] 23:03, 21 May 2008 (UTC)&lt;br /&gt;
:The red refers to his kid&#039;s hair, not his kid&#039;s name. Red has brown hair, remember? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 23:29, 21 May 2008 (UTC)&lt;br /&gt;
::The Gideon quote refers to hair, yes. I&#039;m talking about in the removed line by Weedle Mchairybug, who added it in -- I can&#039;t make sense of it, and it doesn&#039;t seem to me to be talking about hair color. [[User:IIMarckus|IIMarckus]] 23:41, 21 May 2008 (UTC)&lt;br /&gt;
:::How the hell could he be talking about Red the character when he&#039;s the kid standing right infront of him? (If you choose the male).  The player IS Red! --[[Special:Contributions/Kenji-girl|&amp;lt;span style=&amp;quot;color:#0005CD;&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;]][[Tracey Sketchit|&amp;lt;span style=&amp;quot;color:#15E200;&amp;quot;&amp;gt;&#039;&#039;&#039;ケンジ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kenji-girl|&amp;lt;span style=&amp;quot;color:#DC0062;&amp;quot;&amp;gt;&#039;&#039;&#039;ガール&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 02:16, 22 May 2008 (UTC)&lt;br /&gt;
::::I think I can translate (apologies to Mr. Mchairybug if I get it wrong). He&#039;s trying to say that &amp;quot;This text was likely meant to be said to Red, rather than Leaf, because of the presence of a male pronoun in the Japanese version.&amp;quot; It&#039;s not clear whether he&#039;s trying to say the writers wrote this only for Red because of their mistake, or Gideon&#039;s, or what. Although as IIMarckus pointed out, the pronoun was changed to masculine to awkward wording in the translation (I don&#039;t know Japanese, but I&#039;m assuming it&#039;s because it would have been roughly equivalent to &amp;quot;it,&amp;quot; which can be kind of demeaning). --[[User:Martonimos|&amp;lt;font color=&amp;quot;#008000&amp;quot;&amp;gt;Martonimos&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:Martonimos|((&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;))]]&amp;lt;/sub&amp;gt; 04:33, 22 May 2008 (UTC)&lt;br /&gt;
:::::I&#039;m taking a Japanese class. All I know is that when any gender pronouns are used, the user is talking about themselves. There is really no such thing as &amp;quot;he&amp;quot; or &amp;quot;she&amp;quot; in a conversation. At least, not that I&#039;ve learned yet. --[[Special:Contributions/Kenji-girl|&amp;lt;span style=&amp;quot;color:#0005CD;&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;]][[Tracey Sketchit|&amp;lt;span style=&amp;quot;color:#15E200;&amp;quot;&amp;gt;&#039;&#039;&#039;ケンジ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kenji-girl|&amp;lt;span style=&amp;quot;color:#DC0062;&amp;quot;&amp;gt;&#039;&#039;&#039;ガール&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:37, 22 May 2008 (UTC)&lt;br /&gt;
::::::Yeah, that&#039;s what I was trying to say, Martonimos. Also, I was meaning the translation (the way it was translated made it seem as though Gideon was talking to Red due to his using the Male pronoun (If he had used a different gender pronoun depending on the Gender, I wouldn&#039;t have been in this rut.)&lt;br /&gt;
::::::[[User:Weedle Mchairybug|Weedle Mchairybug]] 22:18, 9 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon Live ==&lt;br /&gt;
&lt;br /&gt;
Here&#039;s an excerpt from the synopsis at [http://trsrockin.com/script.html TRsRockin]:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Delia tells Professor Oak about her less-than-perfect life in the past and her acquaintance with Giovanni. When she was a teenager, she used to hang out with a crowd of bad kids. One of her friends back then was starting up a gang that later became Team Rocket. She straightened her life out once she met Ash&#039;s father, and became the upstanding woman she is now.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
So Giovanni is not Ash&#039;s father in that canon. --[[User:Fabu-Vinny|FabuVinny]] &amp;lt;sup&amp;gt;|[[User talk:Fabu-Vinny|Talk Page]]|&amp;lt;/sup&amp;gt; 15:56, 11 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:|: Whatever, i was just going by the reviews of it i read on the internet. I&#039;m off to find Deidara Doujins |: *goes off* [[User:Takoto|&amp;lt;span style=&amp;quot;color:#2E0854&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Takoto タコト&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;]]|&amp;lt;span style=&amp;quot;color:#F4C2C2&amp;quot;&amp;gt; サソデイ = 愛&amp;lt;/span&amp;gt; 16:20, 11 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Original VA Back==&lt;br /&gt;
&lt;br /&gt;
Well for those who watched today&#039;s episode, Ed Paul was in the credits and Craig Blair was not....this is going to cause some mixed reactions to fans.&lt;br /&gt;
&lt;br /&gt;
--[[User:HoennMaster|--HoennMaster]] 15:17, 18 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==realized he had far too many Yanma==&lt;br /&gt;
How do we know it? He didn&#039;t say anything about it.-[[User:Billy4b2004|Billy4b2004]] 09:18, 24 November 2008 (UTC)&lt;br /&gt;
:Reworded. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 11:02, 24 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokemon in LGFR ==&lt;br /&gt;
&lt;br /&gt;
Are we sure he has two Rhyhorn and no Rhydon in LGFR? I don&#039;t know, having not played the games in a while. It just seems odd to me, given that he has a Rhyhorn and a Rhydon in RB and most LGFR Leaders seem to follow their RB teams and also, that his final Pokemon should not be evolved. Just seemed strange to me.&lt;br /&gt;
:I&#039;m pretty sure it was two Rhyhorn, although that does still seem strange --[[User:HAH08|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;&#039;&#039;&#039;H&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[Arcanine (Pokémon)|&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;A&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[Houndoom (Pokémon)|&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;H&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:HAH08|&amp;lt;sup&amp;gt;&amp;lt;font color=&amp;quot;#C0C0C0&amp;quot;&amp;gt;&#039;&#039;&#039;08&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/sup&amp;gt;]] 19:01, 20 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know about this, but should Giovanni be listed in the episode appearances for Meowth&#039;s fantasies? [[User:Jmath|&amp;lt;span style=&amp;quot;color: #000033&amp;quot;&amp;gt;&#039;&#039;&#039;Jm&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Jmath|&amp;lt;span style=&amp;quot;color: #000099&amp;quot;&amp;gt;&#039;&#039;&#039;a&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Jmath|&amp;lt;span style=&amp;quot;color: #000033&amp;quot;&amp;gt;&#039;&#039;&#039;th&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 19:35, 5 February 2009 (UTC)&lt;br /&gt;
:It&#039;s already in the &amp;quot;Anime&amp;quot; section. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 22:17, 5 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ... ==&lt;br /&gt;
&lt;br /&gt;
Can somebody please fix the page? I don&#039;t know what would be messing it up, and don&#039;t want to kill the thing. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 21:38, 15 March 2009 (UTC)&lt;br /&gt;
:Fixed. Someone forgot to close their div tags, but I have replaced them with a br instead. Tis safer. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 22:15, 15 March 2009 (UTC)&lt;br /&gt;
::Thanks. I thought it would&#039;ve been worked out when it happened a few days ago, but nobody did anything. And I&#039;m not smart enough to do that on my own anyways. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 22:21, 15 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Roster==&lt;br /&gt;
What Pokemon does Giovanni use in HeartGold and SoulSilver? [[User:Chomper4|Chomper4]] 21:02, 12 September 2009 (UTC)&lt;br /&gt;
: Serebii&#039;s working on cracking that right now. I think some of the others are looking for it too. [[User:Aura-Knight|Aura-Knight]] 22:38, 12 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Giovanni in HG and SS ==&lt;br /&gt;
&lt;br /&gt;
which role will he plays in this games? --[[User:TheRock4life|TheRock4life]] 21:08, 12 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:And what does he own in it? [[User:Chomper4|Chomper4]] 21:26, 12 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::According to serebii.net, he is in some role involving Celebi time travelling with you and your opposite player character. He makes references to Red and you do get to battle him. [[User:Solar Dragon|Solar Dragon]] 21:54, 12 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Yeah, Celebi warps you and Kotone/Hibiki back in time, you witness Giovanni abandoning Silver, then are warped to a cave in the present and fight him. [[User:Reign|Reign]] 00:20, 18 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== SUICIDE? ==&lt;br /&gt;
&lt;br /&gt;
Just a little discussion on a What If:&lt;br /&gt;
&lt;br /&gt;
In HGSS, after you defeat the event Giovanni match, Giovanni will walk out of the cave and a &amp;quot;splash&amp;quot; sound is heard. As his hiding spot was in Tojo Falls, he might&#039;ve jumped off the cliff and drowned himself? In the English version of the event he says &amp;quot;The precious dream of Team Rocket has become little more than an illusion,&amp;quot; then he walks out and a *SPLASH* noise is heard. &amp;quot;... ... Hey! Where has Giovanni gone?...&amp;quot; is then played on the radio as if to assume Giovanni is gone (dead). ~~&lt;br /&gt;
&lt;br /&gt;
== Ekans and Koffing ==&lt;br /&gt;
&lt;br /&gt;
How do we know Giovanni actually gave them to Jessie and James? It could&#039;ve been their parents or friends, besides they didn&#039;t even state who gave them Kofing and Ekans.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Ho-Oh (Pokémon)|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Lugia (Pokémon)|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 09:27, 12 January 2010 (UTC)&lt;br /&gt;
:Yeah. [[User:Ugoz|Ugoz]] 05:27, 1 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Master ball? ==&lt;br /&gt;
&lt;br /&gt;
Look very good at this picture. &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:SpriteGiovanni.png|center]] &amp;lt;br /&amp;gt;&lt;br /&gt;
He&#039;s holding a [[Master ball]]?&lt;br /&gt;
--[[User:Gabo 2oo|Gabo 2oo]] 22:08, 16 February 2010 (UTC)&lt;br /&gt;
:Just checked the colors on MS Paint, and yes, that is purple. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 22:14, 16 February 2010 (UTC)&lt;br /&gt;
::Would this be trivia-worthy? He was infiltrating Silph in order to obtain the Master Ball, yet he seems to already have one. Seems contradictory to me.--[[User:JacobCrystal|JacobCrystal]] 00:38, 3 March 2010 (UTC)&lt;br /&gt;
:::He could&#039;ve grabbed one before the player challenges him.  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 11:36, 2 April 2010 (UTC)&lt;br /&gt;
But didn&#039;t you battle him before in the Rocket Hideout in the basement of Rocket game corner in Celadon City? He keeps the same sprite throughout the game, so he seems to already have the Master Ball. [[User:SeanWheeler|SeanWheeler]] 23:34, 3 April 2010 (UTC)&lt;br /&gt;
:Might just mean that he managed to grab one and they&#039;re just going there to get more.  I dunno, I&#039;m guessing here.  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 00:09, 4 April 2010 (UTC)&lt;br /&gt;
::Palette. The R on his jacket is also purple. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 03:44, 4 April 2010 (UTC)&lt;br /&gt;
So maybe it&#039;s just a normal poké ball in the shadows? [[User:SeanWheeler|SeanWheeler]] 14:30, 4 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Feng277394</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Palmer&amp;diff=1049290</id>
		<title>Palmer</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Palmer&amp;diff=1049290"/>
		<updated>2010-04-08T03:58:10Z</updated>

		<summary type="html">&lt;p&gt;Feng277394: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharInfobox|&lt;br /&gt;
color={{tower color}} |&lt;br /&gt;
corecolor={{tower color light}} |&lt;br /&gt;
bordercolor={{tower color dark}} |&lt;br /&gt;
name=Palmer |&lt;br /&gt;
jname=クロツグ |&lt;br /&gt;
tmname=Kurotsugu |&lt;br /&gt;
image=Palmer.png |&lt;br /&gt;
size=200px |&lt;br /&gt;
caption=Art from Diamond/Pearl|&lt;br /&gt;
gender=Male |&lt;br /&gt;
hometown=[[Twinleaf Town]]|&lt;br /&gt;
region=[[Sinnoh]] |&lt;br /&gt;
relatives={{ga|Barry}} (son), unnamed wife (games)&amp;lt;br&amp;gt;{{an|Barry}} (son) (anime)|&lt;br /&gt;
trainer=yes |&lt;br /&gt;
trainerclass=[[Tower Tycoon]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([[Frontier Brain]])&amp;lt;/small&amp;gt; |&lt;br /&gt;
numpkmncaught=Varies with canon |&lt;br /&gt;
game=yes |&lt;br /&gt;
generation={{Gen|IV}} |&lt;br /&gt;
games={{3v2|Diamond|Pearl|Platinum}}, {{2v|HeartGold|SoulSilver|s|HeartGold, SoulSilver}} |&lt;br /&gt;
leader=no |&lt;br /&gt;
brain=Pt |&lt;br /&gt;
facility=Battle Tower |&lt;br /&gt;
print=Tower Print|&lt;br /&gt;
anime=yes|&lt;br /&gt;
epnum=DP140 |&lt;br /&gt;
epname=Historical Mystery Tour! |&lt;br /&gt;
enva=Carmen Borgia|&lt;br /&gt;
java=[[Nobuyuki Hiyama]] |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tower Tycoon Palmer&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;タワータイクーン クロツグ&#039;&#039;&#039; &#039;&#039;Tower Tycoon Kurotsugu&#039;&#039;) is the leader of the {{si|Battle Tower}} in {{game|Diamond and Pearl|s}}, and the Frontier Brain of the same facility in {{game|Platinum}}, {{2v2|HeartGold|SoulSilver}}. &lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
He is {{ga|Barry}}&#039;s father. Palmer is very similar to his son in look and character, as he&#039;s always in a rush. Just like the {{player}} and Barry did, he once went to a lake with the player&#039;s father, got his [[starter Pokémon]] there, and was attacked by [[wild Pokémon]].&lt;br /&gt;
&lt;br /&gt;
===Pokémon Diamond and Pearl===&lt;br /&gt;
====On 21st consecutive battle====&lt;br /&gt;
{{Party|&lt;br /&gt;
|color={{diamond color}}&lt;br /&gt;
|bordercolor={{pearl color}}&lt;br /&gt;
|headcolor={{pearl color}}&lt;br /&gt;
|sprite=SpritePalmer.png&lt;br /&gt;
|prize=[[Battle Point|20 BP]]&lt;br /&gt;
|class=[[Tower Tycoon]]&lt;br /&gt;
|name=Palmer&lt;br /&gt;
|game={{2v2|Diamond|Pearl}}&lt;br /&gt;
|location=[[Battle Tower]]&lt;br /&gt;
|pokemon=3&lt;br /&gt;
|pokemon1={{Pokémon&lt;br /&gt;
|gen=4&lt;br /&gt;
|ndex=350&lt;br /&gt;
|pokemon=Milotic&lt;br /&gt;
|game=Diamond and Pearl&lt;br /&gt;
|spritegender=female&lt;br /&gt;
|type1=Water&lt;br /&gt;
|held=Salac Berry&lt;br /&gt;
|ability=Marvel Scale&lt;br /&gt;
|level=50&lt;br /&gt;
|move1=Dragon Pulse&lt;br /&gt;
|move1type=Dragon&lt;br /&gt;
|move1cat=Special&lt;br /&gt;
|move2=Hypnosis&lt;br /&gt;
|move2type=Psychic&lt;br /&gt;
|move2cat=Status&lt;br /&gt;
|move3=Hydro Pump&lt;br /&gt;
|move3type=Water&lt;br /&gt;
|move3cat=Special&lt;br /&gt;
|move4=Recover&lt;br /&gt;
|move4type=Normal&lt;br /&gt;
|move4cat=Status&lt;br /&gt;
}}&lt;br /&gt;
|pokemon2={{Pokémon&lt;br /&gt;
|gen=4&lt;br /&gt;
|ndex=464&lt;br /&gt;
|pokemon=Rhyperior&lt;br /&gt;
|spritegender=male&lt;br /&gt;
|game=Diamond and Pearl&lt;br /&gt;
|type1=Ground&lt;br /&gt;
|type2=Rock&lt;br /&gt;
|held=Expert Belt&lt;br /&gt;
|ability=Solid Rock&lt;br /&gt;
|level=50&lt;br /&gt;
|move1=Flamethrower&lt;br /&gt;
|move1type=Fire&lt;br /&gt;
|move1cat=Special&lt;br /&gt;
|move2=Ice Beam&lt;br /&gt;
|move2type=Ice&lt;br /&gt;
|move2cat=Special&lt;br /&gt;
|move3=Thunderbolt&lt;br /&gt;
|move3type=Electric&lt;br /&gt;
|move3cat=Special&lt;br /&gt;
|move4=Rock Wrecker&lt;br /&gt;
|move4type=Rock&lt;br /&gt;
|move4cat=Physical&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|pokemon3={{Pokémon&lt;br /&gt;
|gen=4&lt;br /&gt;
|ndex=149&lt;br /&gt;
|pokemon=Dragonite&lt;br /&gt;
|game=Diamond and Pearl&lt;br /&gt;
|type1=Dragon&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|held=Wide Lens&lt;br /&gt;
|ability=Inner Focus&lt;br /&gt;
|level=50&lt;br /&gt;
|move1=Stone Edge&lt;br /&gt;
|move1type=Rock&lt;br /&gt;
|move1cat=Physical&lt;br /&gt;
|move2=Dragon Rush&lt;br /&gt;
|move2type=Dragon&lt;br /&gt;
|move2cat=Physical&lt;br /&gt;
|move3=Aqua Tail&lt;br /&gt;
|move3type=Water&lt;br /&gt;
|move3cat=Physical&lt;br /&gt;
|move4=Iron Tail&lt;br /&gt;
|move4type=Steel&lt;br /&gt;
|move4cat=Physical&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====On 49th consecutive battle====&lt;br /&gt;
{{Party|&lt;br /&gt;
|color={{pearl color}}&lt;br /&gt;
|bordercolor={{diamond color}}&lt;br /&gt;
|headcolor={{diamond color}}&lt;br /&gt;
|sprite=SpritePalmer.png&lt;br /&gt;
|prize=[[Battle Point|20 BP]]&lt;br /&gt;
|class=[[Tower Tycoon]]&lt;br /&gt;
|name=Palmer&lt;br /&gt;
|game={{2v2|Diamond|Pearl}}&lt;br /&gt;
|location=[[Battle Tower]]&lt;br /&gt;
|pokemon=3&lt;br /&gt;
|pokemon1={{Pokémon&lt;br /&gt;
|gen=4&lt;br /&gt;
|ndex=485&lt;br /&gt;
|pokemon=Heatran&lt;br /&gt;
|game=Diamond and Pearl&lt;br /&gt;
|type1=Fire&lt;br /&gt;
|type2=Steel&lt;br /&gt;
|held=BrightPowder&lt;br /&gt;
|ability=Flash Fire&lt;br /&gt;
|level=50&lt;br /&gt;
|move1=Dark Pulse&lt;br /&gt;
|move1type=Dark&lt;br /&gt;
|move1cat=Special&lt;br /&gt;
|move2=Magma Storm&lt;br /&gt;
|move2type=Fire&lt;br /&gt;
|move2cat=Special&lt;br /&gt;
|move3=Flash Cannon&lt;br /&gt;
|move3type=Steel&lt;br /&gt;
|move3cat=Special&lt;br /&gt;
|move4=Explosion&lt;br /&gt;
|move4type=Normal&lt;br /&gt;
|move4cat=Physical&lt;br /&gt;
}}&lt;br /&gt;
|pokemon2={{Pokémon&lt;br /&gt;
|gen=4&lt;br /&gt;
|ndex=486&lt;br /&gt;
|pokemon=Regigigas&lt;br /&gt;
|game=Diamond and Pearl&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|held=Chople Berry&lt;br /&gt;
|ability=Slow Start&lt;br /&gt;
|level=50&lt;br /&gt;
|move1=Stone Edge&lt;br /&gt;
|move1type=Rock&lt;br /&gt;
|move1cat=Physical&lt;br /&gt;
|move2=Ice Punch&lt;br /&gt;
|move2type=Ice&lt;br /&gt;
|move2cat=Physical&lt;br /&gt;
|move3=Crush Grip&lt;br /&gt;
|move3type=Normal&lt;br /&gt;
|move3cat=Physical&lt;br /&gt;
|move4=Brick Break&lt;br /&gt;
|move4type=Fighting&lt;br /&gt;
|move4cat=Physical&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|pokemon3={{Pokémon&lt;br /&gt;
|gen=4&lt;br /&gt;
|ndex=488&lt;br /&gt;
|pokemon=Cresselia&lt;br /&gt;
|game=Diamond and Pearl&lt;br /&gt;
|gender=female&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|held=Leftovers&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|level=50&lt;br /&gt;
|move1=Shadow Ball&lt;br /&gt;
|move1type=Ghost&lt;br /&gt;
|move1cat=Special&lt;br /&gt;
|move2=Psychic&lt;br /&gt;
|move2type=Psychic&lt;br /&gt;
|move2cat=Special&lt;br /&gt;
|move3=Calm Mind&lt;br /&gt;
|move3type=Psychic&lt;br /&gt;
|move3cat=Status&lt;br /&gt;
|move4=Moonlight&lt;br /&gt;
|move4type=Normal&lt;br /&gt;
|move4cat=Status&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Platinum, HeartGold, and SoulSilver===&lt;br /&gt;
====Silver Print challenge====&lt;br /&gt;
{{Party|&lt;br /&gt;
|color={{tower color}}&lt;br /&gt;
|bordercolor={{tower color dark}}&lt;br /&gt;
|headcolor={{silver color light}}&lt;br /&gt;
|sprite=PalmerPlatinum.gif&lt;br /&gt;
|prize=[[Battle Point|20 BP]]&lt;br /&gt;
|class=[[Tower Tycoon]]&lt;br /&gt;
|name=Palmer&lt;br /&gt;
|game={{v2|Platinum}}, [[Pokémon HeartGold and SoulSilver Versions|HeartGold, and SoulSilver]]&lt;br /&gt;
|location=[[Battle Tower]]&lt;br /&gt;
|pokemon=3&lt;br /&gt;
|pokemon1={{Pokémon&lt;br /&gt;
|gen=4&lt;br /&gt;
|game=Platinum&lt;br /&gt;
|ndex=350&lt;br /&gt;
|pokemon=Milotic&lt;br /&gt;
|type1=Water&lt;br /&gt;
|spritegender=female&lt;br /&gt;
|held=Shell Bell&lt;br /&gt;
|ability=Marvel Scale&lt;br /&gt;
|level=50&lt;br /&gt;
|move1=Hypnosis&lt;br /&gt;
|move1type=Psychic&lt;br /&gt;
|move1cat=Status&lt;br /&gt;
|move2=Ice Beam&lt;br /&gt;
|move2type=Ice&lt;br /&gt;
|move2cat=Special&lt;br /&gt;
|move3=Surf&lt;br /&gt;
|move3type=Water&lt;br /&gt;
|move3cat=Special&lt;br /&gt;
|move4=Attract&lt;br /&gt;
|move4type=Normal&lt;br /&gt;
|move4cat=Status&lt;br /&gt;
}}&lt;br /&gt;
|pokemon2={{Pokémon&lt;br /&gt;
|gen=4&lt;br /&gt;
|game=Platinum&lt;br /&gt;
|ndex=464&lt;br /&gt;
|pokemon=Rhyperior&lt;br /&gt;
|type1=Ground&lt;br /&gt;
|type2=Rock&lt;br /&gt;
|spritegender=male&lt;br /&gt;
|held=Focus Band&lt;br /&gt;
|ability=Solid Rock&lt;br /&gt;
|level=50&lt;br /&gt;
|move1=Crunch&lt;br /&gt;
|move1type=Dark&lt;br /&gt;
|move1cat=Physical&lt;br /&gt;
|move2=Earthquake&lt;br /&gt;
|move2type=Ground&lt;br /&gt;
|move2cat=Physical&lt;br /&gt;
|move3=Roar&lt;br /&gt;
|move3type=Normal&lt;br /&gt;
|move3cat=Status&lt;br /&gt;
|move4=Rock Wrecker&lt;br /&gt;
|move4type=Rock&lt;br /&gt;
|move4cat=Physical&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|pokemon3={{Pokémon&lt;br /&gt;
|gen=4&lt;br /&gt;
|game=Platinum&lt;br /&gt;
|ndex=149&lt;br /&gt;
|pokemon=Dragonite&lt;br /&gt;
|type1=Dragon&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|held=Lum Berry&lt;br /&gt;
|ability=Inner Focus&lt;br /&gt;
|held-Sitrus Berry&lt;br /&gt;
|level=50&lt;br /&gt;
|move1=Dragon Dance&lt;br /&gt;
|move1type=Dragon&lt;br /&gt;
|move1cat=Status&lt;br /&gt;
|move2=Dragon Claw&lt;br /&gt;
|move2type=Dragon&lt;br /&gt;
|move2cat=Physical&lt;br /&gt;
|move3=Aerial Ace&lt;br /&gt;
|move3type=Flying&lt;br /&gt;
|move3cat=Physical&lt;br /&gt;
|move4=Thunder Wave&lt;br /&gt;
|move4type=Electric&lt;br /&gt;
|move4cat=Status&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Gold Print challenge====&lt;br /&gt;
{{Party|&lt;br /&gt;
|color={{tower color}}&lt;br /&gt;
|bordercolor={{tower color dark}}&lt;br /&gt;
|headcolor={{gold color light}}&lt;br /&gt;
|sprite=PalmerPlatinum.gif&lt;br /&gt;
|prize=[[Battle Point|20 BP]]&lt;br /&gt;
|class=[[Tower Tycoon]]&lt;br /&gt;
|name=Palmer&lt;br /&gt;
|game={{v2|Platinum}}, [[Pokémon HeartGold and SoulSilver Versions|HeartGold, and SoulSilver]]&lt;br /&gt;
|location=[[Battle Tower]]&lt;br /&gt;
|pokemon=3&lt;br /&gt;
|pokemon1={{Pokémon&lt;br /&gt;
|gen=4&lt;br /&gt;
|ndex=486&lt;br /&gt;
|game=Platinum&lt;br /&gt;
|pokemon=Regigigas&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|held=BrightPowder&lt;br /&gt;
|ability=Slow Start&lt;br /&gt;
|level=50&lt;br /&gt;
|move1=Stone Edge&lt;br /&gt;
|move1type=Rock&lt;br /&gt;
|move1cat=Physical&lt;br /&gt;
|move2=Earthquake&lt;br /&gt;
|move2type=Ground&lt;br /&gt;
|move2cat=Physical&lt;br /&gt;
|move3=Crush Grip&lt;br /&gt;
|move3type=Normal&lt;br /&gt;
|move3cat=Physical&lt;br /&gt;
|move4=Drain Punch&lt;br /&gt;
|move4type=Fighting&lt;br /&gt;
|move4cat=Physical&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|pokemon2={{Pokémon&lt;br /&gt;
|gen=4&lt;br /&gt;
|ndex=485&lt;br /&gt;
|game=Platinum&lt;br /&gt;
|pokemon=Heatran&lt;br /&gt;
|type1=Fire&lt;br /&gt;
|type2=Steel&lt;br /&gt;
|held=Focus Sash&lt;br /&gt;
|ability=Flash Fire&lt;br /&gt;
|level=50&lt;br /&gt;
|move1=Earth Power&lt;br /&gt;
|move1type=Ground&lt;br /&gt;
|move1cat=Special&lt;br /&gt;
|move2=Magma Storm&lt;br /&gt;
|move2type=Fire&lt;br /&gt;
|move2cat=Special&lt;br /&gt;
|move3=Flash Cannon&lt;br /&gt;
|move3type=Steel&lt;br /&gt;
|move3cat=Special&lt;br /&gt;
|move4=Explosion&lt;br /&gt;
|move4type=Normal&lt;br /&gt;
|move4cat=Physical&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|pokemon3={{Pokémon&lt;br /&gt;
|gen=4&lt;br /&gt;
|ndex=488&lt;br /&gt;
|game=Platinum&lt;br /&gt;
|pokemon=Cresselia&lt;br /&gt;
|gender=female&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|held=Leftovers&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|level=50&lt;br /&gt;
|move1=Signal Beam&lt;br /&gt;
|move1type=Bug&lt;br /&gt;
|move1cat=Special&lt;br /&gt;
|move2=Psychic&lt;br /&gt;
|move2type=Psychic&lt;br /&gt;
|move2cat=Special&lt;br /&gt;
|move3=Ice Beam&lt;br /&gt;
|move3type=Ice&lt;br /&gt;
|move3cat=Special&lt;br /&gt;
|move4=Moonlight&lt;br /&gt;
|move4type=Normal&lt;br /&gt;
|move4cat=Status&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Quotes===&lt;br /&gt;
{| align=right border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #000; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
| [[Image:SpritePalmer.png]]&lt;br /&gt;
| [[Image:PalmerPlatinum.gif]]&lt;br /&gt;
| [[Image:VSPalmer.png]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
|Palmer&#039;s sprite from &amp;lt;br&amp;gt;{{2v2|Diamond|Pearl}}&lt;br /&gt;
|Palmer&#039;s sprite from &amp;lt;br&amp;gt;{{v2|Platinum}}&lt;br /&gt;
|Palmer&#039;s Challenge sprite from &amp;lt;br&amp;gt;{{v2|Platinum}}&lt;br /&gt;
|}&lt;br /&gt;
====First battle====&lt;br /&gt;
====={{3v2|Diamond|Pearl|Platinum}}=====&lt;br /&gt;
Before the battle:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Hi! My name&#039;s Palmer. I remember you from when you were in [[Twinleaf Town|Twinleaf]], [[Player character|[name]]]. You were always playing with my son {{ga|Barry|[name]}}, right? You’ve grown up since then, and most impressively, too! So, I&#039;d like you to show me. Show me the bond you’ve built with your Pokémon. Show me the skill you&#039;ve acquired as a Trainer!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*After the battle:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Losing to an outstanding Trainer like you... I can live with that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Bravo! One day, I imagine my son will come challenge me just as you have. That’s something I look forward to a great deal. You will become even more skilled the very same way your father did. Keep battling Trainers from around the world and keep growing greater in stature!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====={{2v2|HeartGold|SoulSilver}}=====&lt;br /&gt;
Before the battle:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Hi! My name&#039;s Palmer. I heard a lot about you. You are [[Player character|[name]]] from [[New Bark Town]], right? You are much younger than I though. So, I&#039;d like you to show me. Show me the bond you’ve built with your Pokémon. Show me what you&#039;ve learned through battles with Trainers!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After the battle:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I have no problem losing to a spectacular trainer like you!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Bravo! I imagine many great Trainers will come to challenge me as you have just done. That&#039;s something I look forward to a great deal. You will become even more skilled. Keep battling Trainers from around the world and keep growing greater in stature!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Second battle====&lt;br /&gt;
Before the battle:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;So, you&#039;ve come this so far! As the Tower Tycoon, I&#039;ll have to give you my best effort. That&#039;s how the best Trainers show respect to each other. By Battling all out as dedicated students of Pokémon!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After the battle:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Losing to an outstanding Trainer like you... I can live with that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Bravo! I feel inspired in my heart! It brings back a memory of that day long ago... I went out to the lake with your father that day... We were attacked by a wild Pokémon. We fended it off, but I don&#039;t recall how. It was that desperate. That was my first step as a Trainer. I wonder if the professor is doing well? ...That&#039;s enough reminiscing. My young friend, the world and your future hold infinite promise. Go on, you can be all that you desire! There is no limit to where you can go!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Palmeranime.png|thumb|275px|left|Palmer in the anime]]&lt;br /&gt;
Palmer has a cameo appearance at the beginning of &#039;&#039;[[M12|Arceus and the Jewel of Life]]&#039;&#039;, in a battle against [[Cynthia]]. He made his debut appearance in &#039;&#039;[[DP140|Historical Mystery Tour!]]&#039;&#039; where he meets up with his son, {{an|Barry}}. &lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[DP141|Challenging a Towering Figure!]]&#039;&#039;, a tournament was held in order to see which {{pkmn|Trainer}} was strong enough to battle him. Ash won the tournament and had his battle with Palmer. Even though Ash lost the battle, Palmer still gave him a trophy as recognition for winning the tournament.&lt;br /&gt;
&lt;br /&gt;
Palmer later told Ash about the next gym being at [[Sunyshore City]] and hinted about the [[Gym Leader]] of [[Sunyshore Gym]], [[Volkner]]. &lt;br /&gt;
&lt;br /&gt;
===Pokémon===&lt;br /&gt;
This listing is of Palmer&#039;s known Pokémon in the anime:&lt;br /&gt;
&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|trainer=Palmer&lt;br /&gt;
|pkmn=Rhyperior&lt;br /&gt;
|type1=Ground&lt;br /&gt;
|type2=Rock&lt;br /&gt;
|img=Rhyperior anime.png&lt;br /&gt;
|epnum=DP141&lt;br /&gt;
|epname=Challenging a Towering Figure!&lt;br /&gt;
|desc=After winning the Twinleaf Festival&#039;s annual tournament, Ash was given, as well as a trophy, the chance to battle Palmer in an exhibition match. The match was one-on-one and Palmer chose his powerhouse {{p|Rhyperior}} to battle. In response, Ash chose {{AP|Grotle}} as he realized that Palmer would be ready to counter his normal strategy of using speed attacks and decided to focus on power instead.&lt;br /&gt;
  &lt;br /&gt;
Rhyperior proved to be a very tough opponent, being able to withstand Grotle&#039;s attacks due to its [[ability]] and giving the Grove Pokémon a very tough time. However the tables seemed to turn when Rhyperior forced Grotle to swallow an {{m|Energy Ball}}, giving it a major power boost. Using this Grotle was able to cause significant damage to Rhyperior, but Grotle was simply unable to stand up to the massive attack power of Rhyperior and was defeated. &lt;br /&gt;
&lt;br /&gt;
Rhyperior&#039;s known attacks are {{m|Rock Polish}}, {{m|Sandstorm}}, {{m|Megahorn}} and {{m|Rock Wrecker}} and its ability is {{a|Solid Rock}}.}}&lt;br /&gt;
&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|trainer=Palmer&lt;br /&gt;
|pkmn=Dragonite&lt;br /&gt;
|type1=Dragon&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|img=Dragonite anime.png&lt;br /&gt;
|epnum=DP141&lt;br /&gt;
|epname=Challenging a Towering Figure!&lt;br /&gt;
|desc=Palmer&#039;s {{p|Dragonite}} has only made a brief appearance in the anime. In its scene it only appeared to help announce Palmer&#039;s arrival in [[Twinleaf Town]] when he arrived for the annual festival. Nothing is known about Dragonite&#039;s attacks.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|trainer=Palmer&lt;br /&gt;
|pkmn=Milotic&lt;br /&gt;
|type1=Water&lt;br /&gt;
|img=Palmer&#039;s Milotic.png&lt;br /&gt;
|epnum=M12&lt;br /&gt;
|epname=Arceus and the Jewel of Life&lt;br /&gt;
|desc=Palmer&#039;s {{p|Milotic}} made a cameo appearance alongside its trainer during the opening of &#039;&#039;[[M12|Arceus and the Jewel of Life]]&#039;&#039; where it was battling [[Cynthia]]&#039;s {{tp|Cynthia|Garchomp}}.&lt;br /&gt;
&lt;br /&gt;
Milotic&#039;s known attacks are {{m|Aqua Ring}}, {{m|Protect}} and {{m|Ice Beam}}.}}&lt;br /&gt;
&lt;br /&gt;
===Voice actors===&lt;br /&gt;
* &#039;&#039;&#039;Japanese&#039;&#039;&#039;&lt;br /&gt;
** 檜山修之 &#039;&#039;[[Nobuyuki Hiyama]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;English&#039;&#039;&#039;&lt;br /&gt;
** Carmen Borgia&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===[[Pokémon Adventures]]===&lt;br /&gt;
Palmer is described as a very skilled {{pkmn|Trainer}} who passed some of his abilities on to his son, {{adv|Pearl}}. However, he left Twinleaf Town a few years before Pearl&#039;s journey began and even Pearl does not know Palmer&#039;s current location.&lt;br /&gt;
&lt;br /&gt;
Palmer has recently appeared in the Platinum chapter where he, along with his son&#039;s friend {{adv|Platinum}}, head off to the [[Distortion World]].&lt;br /&gt;
&lt;br /&gt;
===Pokémon===&lt;br /&gt;
This listing is of Palmer&#039;s Pokémon in the Pokémon Adventures manga. &lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #000; border-collapse: collapse;&amp;quot; width=50px cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | [[Image:488.png]]&amp;lt;br&amp;gt;{{p|Cresselia}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
This listing is of cards mentioning or featuring Palmer or his Pokémon in the [[Pokémon Trading Card Game]].&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse; background: white;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{tcg colorless color}};&amp;quot; &lt;br /&gt;
!Name&lt;br /&gt;
!Type&lt;br /&gt;
!Level&lt;br /&gt;
!Rarity&lt;br /&gt;
!Set&lt;br /&gt;
!Set no.&lt;br /&gt;
|-&lt;br /&gt;
| {{TCG ID|Supreme Victors|Regigigas FB|9}} || {{e|colorless}} || 50 || {{rar|Rare Holo}} || {{TCG|Supreme Victors}} || 9/147&lt;br /&gt;
|-&lt;br /&gt;
| {{TCG ID|Supreme Victors|Dragonite FB|56}} || {{e|colorless}} || 50 || {{rar|Uncommon}} || {{TCG|Supreme Victors}} || 56/147&lt;br /&gt;
|-&lt;br /&gt;
| {{TCG ID|Supreme Victors|Palmer&#039;s Contribution|139}} || || || {{rar|Uncommon}} || {{TCG|Supreme Victors}} || 139/147&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Palmer is the only Trainer to be animated in Platinum in his appearance at the end of the battle (his hair and coattails blow in the &amp;quot;wind&amp;quot;).&amp;lt;!--If you disagree, just add &amp;quot;other than/except for...&amp;quot;--&amp;gt;&lt;br /&gt;
* Palmer&#039;s battle music in {{2v2|Diamond|Pearl}} is the same as [[Cynthia]]&#039;s battle theme. In {{v2|Platinum}}, it changes to match the other four [[Frontier Brains]].&lt;br /&gt;
** Interestingly, he was battling Cynthia herself in his first anime appearance, in the cameo at the beginning of the twelfth movie.&lt;br /&gt;
* Palmer&#039;s hair is vaguely similar to that of the final Sinnoh Gym Leader, [[Volkner]].&lt;br /&gt;
===Names===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #88a; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! Language&lt;br /&gt;
! Name&lt;br /&gt;
! Origin&lt;br /&gt;
|- &lt;br /&gt;
|Japanese&lt;br /&gt;
|クロツグ &#039;&#039;Kurotsugu&#039;&#039;&lt;br /&gt;
|A palm tree of the {{wp|Arenga}} genus.&lt;br /&gt;
|-&lt;br /&gt;
|English, Italian&lt;br /&gt;
|Palmer&lt;br /&gt;
|Relates to the palm trees of his Japanese name.&lt;br /&gt;
|-&lt;br /&gt;
|French&lt;br /&gt;
|Koner&lt;br /&gt;
|From &#039;&#039;conifère&#039;&#039;, &amp;quot;{{wp|Pinophyta|conifer}}.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|German&lt;br /&gt;
|Viktor&lt;br /&gt;
|German form of Victor.&lt;br /&gt;
|-&lt;br /&gt;
|Spanish&lt;br /&gt;
|Jericor&lt;br /&gt;
|From &#039;&#039;rigor&#039;&#039;, rigour, or possibly from the &amp;quot;Walls of Jericho&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|Korean&lt;br /&gt;
|종수 &#039;&#039;Jongsu&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Generation IV Frontier Brains}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game characters|Palmer]]&lt;br /&gt;
[[Category:Frontier Brains|Palmer]]&lt;br /&gt;
[[Category:Diamond and Pearl characters|Palmer]]&lt;br /&gt;
[[Category:Platinum characters|Palmer]]&lt;br /&gt;
[[Category:HeartGold and SoulSilver characters|Palmer]]&lt;br /&gt;
[[Category:Male characters|Palmer]]&lt;br /&gt;
&lt;br /&gt;
[[de:Kampfkoloss Viktor]]&lt;br /&gt;
[[es:Amo Torre Jericor]]&lt;br /&gt;
[[fr:Koner]]&lt;br /&gt;
[[ja:クロツグ]]&lt;br /&gt;
[[pl:Palmer]]&lt;/div&gt;</summary>
		<author><name>Feng277394</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Palmer&amp;diff=1049288</id>
		<title>Palmer</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Palmer&amp;diff=1049288"/>
		<updated>2010-04-08T03:56:50Z</updated>

		<summary type="html">&lt;p&gt;Feng277394: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharInfobox|&lt;br /&gt;
color={{tower color}} |&lt;br /&gt;
corecolor={{tower color light}} |&lt;br /&gt;
bordercolor={{tower color dark}} |&lt;br /&gt;
name=Palmer |&lt;br /&gt;
jname=クロツグ |&lt;br /&gt;
tmname=Kurotsugu |&lt;br /&gt;
image=Palmer.png |&lt;br /&gt;
size=200px |&lt;br /&gt;
caption=Art from Diamond/Pearl|&lt;br /&gt;
gender=Male |&lt;br /&gt;
hometown=[[Twinleaf Town]]|&lt;br /&gt;
region=[[Sinnoh]] |&lt;br /&gt;
relatives={{ga|Barry}} (son), unnamed wife (games)&amp;lt;br&amp;gt;{{an|Barry}} (son) (anime)|&lt;br /&gt;
trainer=yes |&lt;br /&gt;
trainerclass=[[Tower Tycoon]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;([[Frontier Brain]])&amp;lt;/small&amp;gt; |&lt;br /&gt;
numpkmncaught=Varies with canon |&lt;br /&gt;
game=yes |&lt;br /&gt;
generation={{Gen|IV}} |&lt;br /&gt;
games={{3v2|Diamond|Pearl|Platinum}}, {{2v|HeartGold|SoulSilver|s|HeartGold, SoulSilver}} |&lt;br /&gt;
leader=no |&lt;br /&gt;
brain=Pt |&lt;br /&gt;
facility=Battle Tower |&lt;br /&gt;
print=Tower Print|&lt;br /&gt;
anime=yes|&lt;br /&gt;
epnum=DP140 |&lt;br /&gt;
epname=Historical Mystery Tour! |&lt;br /&gt;
enva=Carmen Borgia|&lt;br /&gt;
java=[[Nobuyuki Hiyama]] |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tower Tycoon Palmer&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;タワータイクーン クロツグ&#039;&#039;&#039; &#039;&#039;Tower Tycoon Kurotsugu&#039;&#039;) is the leader of the {{si|Battle Tower}} in {{game|Diamond and Pearl|s}}, and the Frontier Brain of the same facility in {{game|Platinum}}, {{2v2|HeartGold|SoulSilver}}. &lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
He is {{ga|Barry}}&#039;s father. Palmer is very similar to his son in look and character, as he&#039;s always in a rush. Just like the {{player}} and Barry did, he once went to a lake with the player&#039;s father, got his [[starter Pokémon]] there, and was attacked by [[wild Pokémon]].&lt;br /&gt;
&lt;br /&gt;
===Pokémon Diamond and Pearl===&lt;br /&gt;
====On 21st consecutive battle====&lt;br /&gt;
{{Party|&lt;br /&gt;
|color={{diamond color}}&lt;br /&gt;
|bordercolor={{pearl color}}&lt;br /&gt;
|headcolor={{pearl color}}&lt;br /&gt;
|sprite=SpritePalmer.png&lt;br /&gt;
|prize=[[Battle Point|20 BP]]&lt;br /&gt;
|class=[[Tower Tycoon]]&lt;br /&gt;
|name=Palmer&lt;br /&gt;
|game={{2v2|Diamond|Pearl}}&lt;br /&gt;
|location=[[Battle Tower]]&lt;br /&gt;
|pokemon=3&lt;br /&gt;
|pokemon1={{Pokémon&lt;br /&gt;
|gen=4&lt;br /&gt;
|ndex=350&lt;br /&gt;
|pokemon=Milotic&lt;br /&gt;
|game=Diamond and Pearl&lt;br /&gt;
|spritegender=female&lt;br /&gt;
|type1=Water&lt;br /&gt;
|held=Salac Berry&lt;br /&gt;
|ability=Marvel Scale&lt;br /&gt;
|level=50&lt;br /&gt;
|move1=Dragon Pulse&lt;br /&gt;
|move1type=Dragon&lt;br /&gt;
|move1cat=Special&lt;br /&gt;
|move2=Hypnosis&lt;br /&gt;
|move2type=Psychic&lt;br /&gt;
|move2cat=Status&lt;br /&gt;
|move3=Hydro Pump&lt;br /&gt;
|move3type=Water&lt;br /&gt;
|move3cat=Special&lt;br /&gt;
|move4=Recover&lt;br /&gt;
|move4type=Normal&lt;br /&gt;
|move4cat=Status&lt;br /&gt;
}}&lt;br /&gt;
|pokemon2={{Pokémon&lt;br /&gt;
|gen=4&lt;br /&gt;
|ndex=464&lt;br /&gt;
|pokemon=Rhyperior&lt;br /&gt;
|spritegender=male&lt;br /&gt;
|game=Diamond and Pearl&lt;br /&gt;
|type1=Ground&lt;br /&gt;
|type2=Rock&lt;br /&gt;
|held=Expert Belt&lt;br /&gt;
|ability=Solid Rock&lt;br /&gt;
|level=50&lt;br /&gt;
|move1=Flamethrower&lt;br /&gt;
|move1type=Fire&lt;br /&gt;
|move1cat=Special&lt;br /&gt;
|move2=Ice Beam&lt;br /&gt;
|move2type=Ice&lt;br /&gt;
|move2cat=Special&lt;br /&gt;
|move3=Thunderbolt&lt;br /&gt;
|move3type=Electric&lt;br /&gt;
|move3cat=Special&lt;br /&gt;
|move4=Rock Wrecker&lt;br /&gt;
|move4type=Rock&lt;br /&gt;
|move4cat=Physical&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|pokemon3={{Pokémon&lt;br /&gt;
|gen=4&lt;br /&gt;
|ndex=149&lt;br /&gt;
|pokemon=Dragonite&lt;br /&gt;
|game=Diamond and Pearl&lt;br /&gt;
|type1=Dragon&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|held=Wide Lens&lt;br /&gt;
|ability=Inner Focus&lt;br /&gt;
|level=50&lt;br /&gt;
|move1=Stone Edge&lt;br /&gt;
|move1type=Rock&lt;br /&gt;
|move1cat=Physical&lt;br /&gt;
|move2=Dragon Rush&lt;br /&gt;
|move2type=Dragon&lt;br /&gt;
|move2cat=Physical&lt;br /&gt;
|move3=Aqua Tail&lt;br /&gt;
|move3type=Water&lt;br /&gt;
|move3cat=Physical&lt;br /&gt;
|move4=Iron Tail&lt;br /&gt;
|move4type=Steel&lt;br /&gt;
|move4cat=Physical&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====On 49th consecutive battle====&lt;br /&gt;
{{Party|&lt;br /&gt;
|color={{pearl color}}&lt;br /&gt;
|bordercolor={{diamond color}}&lt;br /&gt;
|headcolor={{diamond color}}&lt;br /&gt;
|sprite=SpritePalmer.png&lt;br /&gt;
|prize=[[Battle Point|20 BP]]&lt;br /&gt;
|class=[[Tower Tycoon]]&lt;br /&gt;
|name=Palmer&lt;br /&gt;
|game={{2v2|Diamond|Pearl}}&lt;br /&gt;
|location=[[Battle Tower]]&lt;br /&gt;
|pokemon=3&lt;br /&gt;
|pokemon1={{Pokémon&lt;br /&gt;
|gen=4&lt;br /&gt;
|ndex=485&lt;br /&gt;
|pokemon=Heatran&lt;br /&gt;
|game=Diamond and Pearl&lt;br /&gt;
|type1=Fire&lt;br /&gt;
|type2=Steel&lt;br /&gt;
|held=BrightPowder&lt;br /&gt;
|ability=Flash Fire&lt;br /&gt;
|level=50&lt;br /&gt;
|move1=Dark Pulse&lt;br /&gt;
|move1type=Dark&lt;br /&gt;
|move1cat=Special&lt;br /&gt;
|move2=Magma Storm&lt;br /&gt;
|move2type=Fire&lt;br /&gt;
|move2cat=Special&lt;br /&gt;
|move3=Flash Cannon&lt;br /&gt;
|move3type=Steel&lt;br /&gt;
|move3cat=Special&lt;br /&gt;
|move4=Explosion&lt;br /&gt;
|move4type=Normal&lt;br /&gt;
|move4cat=Physical&lt;br /&gt;
}}&lt;br /&gt;
|pokemon2={{Pokémon&lt;br /&gt;
|gen=4&lt;br /&gt;
|ndex=486&lt;br /&gt;
|pokemon=Regigigas&lt;br /&gt;
|game=Diamond and Pearl&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|held=Chople Berry&lt;br /&gt;
|ability=Slow Start&lt;br /&gt;
|level=50&lt;br /&gt;
|move1=Stone Edge&lt;br /&gt;
|move1type=Rock&lt;br /&gt;
|move1cat=Physical&lt;br /&gt;
|move2=Ice Punch&lt;br /&gt;
|move2type=Ice&lt;br /&gt;
|move2cat=Physical&lt;br /&gt;
|move3=Crush Grip&lt;br /&gt;
|move3type=Normal&lt;br /&gt;
|move3cat=Physical&lt;br /&gt;
|move4=Brick Break&lt;br /&gt;
|move4type=Fighting&lt;br /&gt;
|move4cat=Physical&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|pokemon3={{Pokémon&lt;br /&gt;
|gen=4&lt;br /&gt;
|ndex=488&lt;br /&gt;
|pokemon=Cresselia&lt;br /&gt;
|game=Diamond and Pearl&lt;br /&gt;
|gender=female&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|held=Leftovers&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|level=50&lt;br /&gt;
|move1=Shadow Ball&lt;br /&gt;
|move1type=Ghost&lt;br /&gt;
|move1cat=Special&lt;br /&gt;
|move2=Psychic&lt;br /&gt;
|move2type=Psychic&lt;br /&gt;
|move2cat=Special&lt;br /&gt;
|move3=Calm Mind&lt;br /&gt;
|move3type=Psychic&lt;br /&gt;
|move3cat=Status&lt;br /&gt;
|move4=Moonlight&lt;br /&gt;
|move4type=Normal&lt;br /&gt;
|move4cat=Status&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Platinum, HeartGold, and SoulSilver===&lt;br /&gt;
====Silver Print challenge====&lt;br /&gt;
{{Party|&lt;br /&gt;
|color={{tower color}}&lt;br /&gt;
|bordercolor={{tower color dark}}&lt;br /&gt;
|headcolor={{silver color light}}&lt;br /&gt;
|sprite=PalmerPlatinum.gif&lt;br /&gt;
|prize=[[Battle Point|20 BP]]&lt;br /&gt;
|class=[[Tower Tycoon]]&lt;br /&gt;
|name=Palmer&lt;br /&gt;
|game={{v2|Platinum}}, [[Pokémon HeartGold and SoulSilver Versions|HeartGold, and SoulSilver]]&lt;br /&gt;
|location=[[Battle Tower]]&lt;br /&gt;
|pokemon=3&lt;br /&gt;
|pokemon1={{Pokémon&lt;br /&gt;
|gen=4&lt;br /&gt;
|game=Platinum&lt;br /&gt;
|ndex=350&lt;br /&gt;
|pokemon=Milotic&lt;br /&gt;
|type1=Water&lt;br /&gt;
|spritegender=female&lt;br /&gt;
|held=Shell Bell&lt;br /&gt;
|ability=Marvel Scale&lt;br /&gt;
|level=50&lt;br /&gt;
|move1=Hypnosis&lt;br /&gt;
|move1type=Psychic&lt;br /&gt;
|move1cat=Status&lt;br /&gt;
|move2=Ice Beam&lt;br /&gt;
|move2type=Ice&lt;br /&gt;
|move2cat=Special&lt;br /&gt;
|move3=Surf&lt;br /&gt;
|move3type=Water&lt;br /&gt;
|move3cat=Special&lt;br /&gt;
|move4=Attract&lt;br /&gt;
|move4type=Normal&lt;br /&gt;
|move4cat=Status&lt;br /&gt;
}}&lt;br /&gt;
|pokemon2={{Pokémon&lt;br /&gt;
|gen=4&lt;br /&gt;
|game=Platinum&lt;br /&gt;
|ndex=464&lt;br /&gt;
|pokemon=Rhyperior&lt;br /&gt;
|type1=Ground&lt;br /&gt;
|type2=Rock&lt;br /&gt;
|spritegender=male&lt;br /&gt;
|held=Focus Band&lt;br /&gt;
|ability=Solid Rock&lt;br /&gt;
|level=50&lt;br /&gt;
|move1=Crunch&lt;br /&gt;
|move1type=Dark&lt;br /&gt;
|move1cat=Physical&lt;br /&gt;
|move2=Earthquake&lt;br /&gt;
|move2type=Ground&lt;br /&gt;
|move2cat=Physical&lt;br /&gt;
|move3=Roar&lt;br /&gt;
|move3type=Normal&lt;br /&gt;
|move3cat=Status&lt;br /&gt;
|move4=Rock Wrecker&lt;br /&gt;
|move4type=Rock&lt;br /&gt;
|move4cat=Physical&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|pokemon3={{Pokémon&lt;br /&gt;
|gen=4&lt;br /&gt;
|game=Platinum&lt;br /&gt;
|ndex=149&lt;br /&gt;
|pokemon=Dragonite&lt;br /&gt;
|type1=Dragon&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|held=Lum Berry&lt;br /&gt;
|ability=Inner Focus&lt;br /&gt;
|held-Sitrus Berry&lt;br /&gt;
|level=50&lt;br /&gt;
|move1=Dragon Dance&lt;br /&gt;
|move1type=Dragon&lt;br /&gt;
|move1cat=Status&lt;br /&gt;
|move2=Dragon Claw&lt;br /&gt;
|move2type=Dragon&lt;br /&gt;
|move2cat=Physical&lt;br /&gt;
|move3=Aerial Ace&lt;br /&gt;
|move3type=Flying&lt;br /&gt;
|move3cat=Physical&lt;br /&gt;
|move4=Thunder Wave&lt;br /&gt;
|move4type=Electric&lt;br /&gt;
|move4cat=Status&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Gold Print challenge====&lt;br /&gt;
{{Party|&lt;br /&gt;
|color={{tower color}}&lt;br /&gt;
|bordercolor={{tower color dark}}&lt;br /&gt;
|headcolor={{gold color light}}&lt;br /&gt;
|sprite=PalmerPlatinum.gif&lt;br /&gt;
|prize=[[Battle Point|20 BP]]&lt;br /&gt;
|class=[[Tower Tycoon]]&lt;br /&gt;
|name=Palmer&lt;br /&gt;
|game={{v2|Platinum}}, [[Pokémon HeartGold and SoulSilver Versions|HeartGold, and SoulSilver]]&lt;br /&gt;
|location=[[Battle Tower]]&lt;br /&gt;
|pokemon=3&lt;br /&gt;
|pokemon1={{Pokémon&lt;br /&gt;
|gen=4&lt;br /&gt;
|ndex=486&lt;br /&gt;
|game=Platinum&lt;br /&gt;
|pokemon=Regigigas&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|held=BrightPowder&lt;br /&gt;
|ability=Slow Start&lt;br /&gt;
|level=50&lt;br /&gt;
|move1=Stone Edge&lt;br /&gt;
|move1type=Rock&lt;br /&gt;
|move1cat=Physical&lt;br /&gt;
|move2=Earthquake&lt;br /&gt;
|move2type=Ground&lt;br /&gt;
|move2cat=Physical&lt;br /&gt;
|move3=Crush Grip&lt;br /&gt;
|move3type=Normal&lt;br /&gt;
|move3cat=Physical&lt;br /&gt;
|move4=Drain Punch&lt;br /&gt;
|move4type=Fighting&lt;br /&gt;
|move4cat=Physical&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|pokemon2={{Pokémon&lt;br /&gt;
|gen=4&lt;br /&gt;
|ndex=485&lt;br /&gt;
|game=Platinum&lt;br /&gt;
|pokemon=Heatran&lt;br /&gt;
|type1=Fire&lt;br /&gt;
|type2=Steel&lt;br /&gt;
|held=Focus Sash&lt;br /&gt;
|ability=Flash Fire&lt;br /&gt;
|level=50&lt;br /&gt;
|move1=Earth Power&lt;br /&gt;
|move1type=Ground&lt;br /&gt;
|move1cat=Special&lt;br /&gt;
|move2=Magma Storm&lt;br /&gt;
|move2type=Fire&lt;br /&gt;
|move2cat=Special&lt;br /&gt;
|move3=Flash Cannon&lt;br /&gt;
|move3type=Steel&lt;br /&gt;
|move3cat=Special&lt;br /&gt;
|move4=Explosion&lt;br /&gt;
|move4type=Normal&lt;br /&gt;
|move4cat=Physical&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|pokemon3={{Pokémon&lt;br /&gt;
|gen=4&lt;br /&gt;
|ndex=488&lt;br /&gt;
|game=Platinum&lt;br /&gt;
|pokemon=Cresselia&lt;br /&gt;
|gender=female&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|held=Leftovers&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|level=50&lt;br /&gt;
|move1=Signal Beam&lt;br /&gt;
|move1type=Bug&lt;br /&gt;
|move1cat=Special&lt;br /&gt;
|move2=Psychic&lt;br /&gt;
|move2type=Psychic&lt;br /&gt;
|move2cat=Special&lt;br /&gt;
|move3=Ice Beam&lt;br /&gt;
|move3type=Ice&lt;br /&gt;
|move3cat=Special&lt;br /&gt;
|move4=Moonlight&lt;br /&gt;
|move4type=Normal&lt;br /&gt;
|move4cat=Status&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Quotes===&lt;br /&gt;
{| align=right border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #000; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
| [[Image:SpritePalmer.png]]&lt;br /&gt;
| [[Image:PalmerPlatinum.gif]]&lt;br /&gt;
| [[Image:VSPalmer.png]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
|Palmer&#039;s sprite from &amp;lt;br&amp;gt;{{2v2|Diamond|Pearl}}&lt;br /&gt;
|Palmer&#039;s sprite from &amp;lt;br&amp;gt;{{v2|Platinum}}&lt;br /&gt;
|Palmer&#039;s Challenge sprite from &amp;lt;br&amp;gt;{{v2|Platinum}}&lt;br /&gt;
|}&lt;br /&gt;
====First battle====&lt;br /&gt;
====={{3v2|Diamond|Pearl|Platinum}}=====&lt;br /&gt;
Before the battle:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Hi! My name&#039;s Palmer. I remember you from when you were in [[Twinleaf Town|Twinleaf]], [[Player character|[name]]]. You were always playing with my son {{ga|Barry|[name]}}, right? You’ve grown up since then, and most impressively, too! So, I&#039;d like you to show me. Show me the bond you’ve built with your Pokémon. Show me the skill you&#039;ve acquired as a Trainer!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*After the battle:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Losing to an outstanding Trainer like you... I can live with that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Bravo! One day, I imagine my son will come challenge me just as you have. That’s something I look forward to a great deal. You will become even more skilled the very same way your father did. Keep battling Trainers from around the world and keep growing greater in stature!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====={{2v2|HeartGold|SoulSilver}}=====&lt;br /&gt;
Before the battle:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Hi! My name&#039;s Palmer. I heard a lot about you. You are [[Player character|[name]]] from [[New Bark Town]], right? You are much younger than I though. So, I&#039;d like you to show me. Show me the bond you’ve built with your Pokémon. Show me what you&#039;ve learned through battles with Trainers!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After the battle:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I have no problem losing to a spectacular trainer like you!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Bravo! I imagine many great Trainers will come to challenge me as you have just done. That&#039;s something I look forward to a great deal. You will become even more skilled. Keep battling Trainers from around the world and keep growing greater in stature!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Second battle====&lt;br /&gt;
Before the battle:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;So, you&#039;ve come this so far! As the Tower Tycoon, I&#039;ll have to give you my best effort. That&#039;s how the best Trainers show respect to each other. By Battling all out as dedicated students of Pokémon!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After the battle:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Losing to an outstanding Trainer like you... I can live with that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Bravo! I feel inspired in my heart! It brings back a memory of that day long ago... I went out to the lake with your father that day... We were attacked by a wild Pokémon. We fended it off, but I don&#039;t recall how. It was that desperate. That was my first step as a Trainer. I wonder if the professor is doing well? ...That&#039;s enough reminiscing. My young friend, the world and your future hold infinite promise. Go on, you can be all that you desire! There is no limit to where you can go!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Palmeranime.png|thumb|275px|left|Palmer in the anime]]&lt;br /&gt;
Palmer has a cameo appearance at the beginning of &#039;&#039;[[M12|Arceus and the Jewel of Life]]&#039;&#039;, in a battle against [[Cynthia]]. He made his debut appearance in &#039;&#039;[[DP140|Historical Mystery Tour!]]&#039;&#039; where he meets up with his son, {{an|Barry}}. &lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[DP141|Challenging a Towering Figure!]]&#039;&#039;, a tournament was held in order to see which {{pkmn|Trainer}} was strong enough to battle him. Ash won the tournament and had his battle with Palmer. Even though Ash lost the battle, Palmer still gave him a trophy as recognition for winning the tournament.&lt;br /&gt;
&lt;br /&gt;
Palmer later told Ash about the next gym being at [[Sunyshore City]] and hinted about the [[Gym Leader]] of [[Sunyshore Gym]], [[Volkner]]. &lt;br /&gt;
&lt;br /&gt;
===Pokémon===&lt;br /&gt;
This listing is of Palmer&#039;s known Pokémon in the anime:&lt;br /&gt;
&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|trainer=Palmer&lt;br /&gt;
|pkmn=Rhyperior&lt;br /&gt;
|type1=Ground&lt;br /&gt;
|type2=Rock&lt;br /&gt;
|img=Rhyperior anime.png&lt;br /&gt;
|epnum=DP141&lt;br /&gt;
|epname=Challenging a Towering Figure!&lt;br /&gt;
|desc=After winning the Twinleaf Festival&#039;s annual tournament, Ash was given, as well as a trophy, the chance to battle Palmer in an exhibition match. The match was one-on-one and Palmer chose his powerhouse {{p|Rhyperior}} to battle. In response, Ash chose {{AP|Grotle}} as he realized that Palmer would be ready to counter his normal strategy of using speed attacks and decided to focus on power instead.&lt;br /&gt;
  &lt;br /&gt;
Rhyperior proved to be a very tough opponent, being able to withstand Grotle&#039;s attacks due to its [[ability]] and giving the Grove Pokémon a very tough time. However the tables seemed to turn when Rhyperior forced Grotle to swallow an {{m|Energy Ball}}, giving it a major power boost. Using this Grotle was able to cause significant damage to Rhyperior, but Grotle was simply unable to stand up to the massive attack power of Rhyperior and was defeated. &lt;br /&gt;
&lt;br /&gt;
Rhyperior&#039;s known attacks are {{m|Rock Polish}}, {{m|Sandstorm}}, {{m|Megahorn}} and {{m|Rock Wrecker}} and its ability is {{a|Solid Rock}}.}}&lt;br /&gt;
&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|trainer=Palmer&lt;br /&gt;
|pkmn=Dragonite&lt;br /&gt;
|type1=Dragon&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|img=Dragonite anime.png&lt;br /&gt;
|epnum=DP141&lt;br /&gt;
|epname=Challenging a Towering Figure!&lt;br /&gt;
|desc=Palmer&#039;s {{p|Dragonite}} has only made a brief appearance in the anime. In its scene it only appeared to help announce Palmer&#039;s arrival in [[Twinleaf Town]] when he arrived for the annual festival. Nothing is known about Dragonite&#039;s attacks.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|trainer=Palmer&lt;br /&gt;
|pkmn=Milotic&lt;br /&gt;
|type1=Water&lt;br /&gt;
|img=Palmer&#039;s Milotic.png&lt;br /&gt;
|epnum=M12&lt;br /&gt;
|epname=Arceus and the Jewel of Life&lt;br /&gt;
|desc=Palmer&#039;s {{p|Milotic}} made a cameo appearance alongside its trainer during the opening of &#039;&#039;[[M12|Arceus and the Jewel of Life]]&#039;&#039; where it was battling [[Cynthia]]&#039;s {{tp|Cynthia|Garchomp}}.&lt;br /&gt;
&lt;br /&gt;
Milotic&#039;s known attacks are {{m|Aqua Ring}}, {{m|Protect}} and {{m|Ice Beam}}.}}&lt;br /&gt;
&lt;br /&gt;
===Voice actors===&lt;br /&gt;
* &#039;&#039;&#039;Japanese&#039;&#039;&#039;&lt;br /&gt;
** 檜山修之 &#039;&#039;[[Nobuyuki Hiyama]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;English&#039;&#039;&#039;&lt;br /&gt;
** Carmen Borgia&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===[[Pokémon Adventures]]===&lt;br /&gt;
Palmer is described as a very skilled {{pkmn|Trainer}} who passed some of his abilities on to his son, {{adv|Pearl}}. However, he left Twinleaf Town a few years before Pearl&#039;s journey began and even Pearl does not know Palmer&#039;s current location.&lt;br /&gt;
&lt;br /&gt;
Palmer has recently appeared in the Platinum chapter where he, along with his son&#039;s friend {{adv|Platinum}}, head off to the [[Distortion World]].&lt;br /&gt;
&lt;br /&gt;
===Pokémon===&lt;br /&gt;
This listing is of Palmer&#039;s Pokémon in the Pokémon Adventures manga. &lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #000; border-collapse: collapse;&amp;quot; width=50px cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | [[Image:488.png]]&amp;lt;br&amp;gt;{{p|Cresselia}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
This listing is of cards mentioning or featuring Palmer or his Pokémon in the [[Pokémon Trading Card Game]].&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse; background: white;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{tcg colorless color}};&amp;quot; &lt;br /&gt;
!Name&lt;br /&gt;
!Type&lt;br /&gt;
!Level&lt;br /&gt;
!Rarity&lt;br /&gt;
!Set&lt;br /&gt;
!Set no.&lt;br /&gt;
|-&lt;br /&gt;
| {{TCG ID|Supreme Victors|Regigigas FB|9}} || {{e|colorless}} || 50 || {{rar|Rare Holo}} || {{TCG|Supreme Victors}} || 9/147&lt;br /&gt;
|-&lt;br /&gt;
| {{TCG ID|Supreme Victors|Dragonite FB|56}} || {{e|colorless}} || 50 || {{rar|Uncommon}} || {{TCG|Supreme Victors}} || 56/147&lt;br /&gt;
|-&lt;br /&gt;
| {{TCG ID|Supreme Victors|Palmer&#039;s Contribution|139}} || || || {{rar|Uncommon}} || {{TCG|Supreme Victors}} || 139/147&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Palmer is the only Trainer to be animated in Platinum in his appearance at the end of the battle (his hair and coattails blow in the &amp;quot;wind&amp;quot;).&amp;lt;!--If you disagree, just add &amp;quot;other than/except for...&amp;quot;--&amp;gt;&lt;br /&gt;
* Palmer&#039;s battle music in {{2v2|Diamond|Pearl}} is the same as [[Cynthia]]&#039;s battle theme. In {{v2|Platinum}}, it changes to match the other four [[Frontier Brains]].&lt;br /&gt;
** Interestingly, he was battling Cynthia herself in his first anime appearance, in the cameo at the beginning of the twelfth movie.&lt;br /&gt;
* Palmer&#039;s hair is vaguely similar to that of the final Gym Leader of the Sinnoh Region, [[Volkner]].&lt;br /&gt;
===Names===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #88a; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! Language&lt;br /&gt;
! Name&lt;br /&gt;
! Origin&lt;br /&gt;
|- &lt;br /&gt;
|Japanese&lt;br /&gt;
|クロツグ &#039;&#039;Kurotsugu&#039;&#039;&lt;br /&gt;
|A palm tree of the {{wp|Arenga}} genus.&lt;br /&gt;
|-&lt;br /&gt;
|English, Italian&lt;br /&gt;
|Palmer&lt;br /&gt;
|Relates to the palm trees of his Japanese name.&lt;br /&gt;
|-&lt;br /&gt;
|French&lt;br /&gt;
|Koner&lt;br /&gt;
|From &#039;&#039;conifère&#039;&#039;, &amp;quot;{{wp|Pinophyta|conifer}}.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|German&lt;br /&gt;
|Viktor&lt;br /&gt;
|German form of Victor.&lt;br /&gt;
|-&lt;br /&gt;
|Spanish&lt;br /&gt;
|Jericor&lt;br /&gt;
|From &#039;&#039;rigor&#039;&#039;, rigour, or possibly from the &amp;quot;Walls of Jericho&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|Korean&lt;br /&gt;
|종수 &#039;&#039;Jongsu&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Generation IV Frontier Brains}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game characters|Palmer]]&lt;br /&gt;
[[Category:Frontier Brains|Palmer]]&lt;br /&gt;
[[Category:Diamond and Pearl characters|Palmer]]&lt;br /&gt;
[[Category:Platinum characters|Palmer]]&lt;br /&gt;
[[Category:HeartGold and SoulSilver characters|Palmer]]&lt;br /&gt;
[[Category:Male characters|Palmer]]&lt;br /&gt;
&lt;br /&gt;
[[de:Kampfkoloss Viktor]]&lt;br /&gt;
[[es:Amo Torre Jericor]]&lt;br /&gt;
[[fr:Koner]]&lt;br /&gt;
[[ja:クロツグ]]&lt;br /&gt;
[[pl:Palmer]]&lt;/div&gt;</summary>
		<author><name>Feng277394</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Argenta&amp;diff=1049279</id>
		<title>Argenta</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Argenta&amp;diff=1049279"/>
		<updated>2010-04-08T03:51:18Z</updated>

		<summary type="html">&lt;p&gt;Feng277394: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{redirect|Argenta|the city known as Argenta in French|Pewter City}}&lt;br /&gt;
&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
{{CharInfobox|&lt;br /&gt;
color={{hall color}} |&lt;br /&gt;
corecolor={{hall color light}} |&lt;br /&gt;
bordercolor={{hall color dark}} |&lt;br /&gt;
name=Argenta|&lt;br /&gt;
jname=ケイト|&lt;br /&gt;
tmname=Kate |&lt;br /&gt;
image=Platinum Argenta.png |&lt;br /&gt;
size=200px |&lt;br /&gt;
caption=Art from Platinum |&lt;br /&gt;
gender=Female |&lt;br /&gt;
hometown=Unknown |&lt;br /&gt;
region=[[Sinnoh]][[Pokémon Platinum Version|*]]/[[Johto]][[Pokémon HeartGold and SoulSilver Versions|*]] |&lt;br /&gt;
relatives=Unknown |&lt;br /&gt;
trainer=yes |&lt;br /&gt;
trainerclass=[[Frontier Brain|Hall Matron&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Frontier Brain)&amp;lt;/small&amp;gt;]] |&lt;br /&gt;
numpkmncaught=Varies with canon |&lt;br /&gt;
game=yes |&lt;br /&gt;
generation={{gen|IV}} |&lt;br /&gt;
games={{game|Platinum}}, [[Pokémon HeartGold and SoulSilver Versions|HeartGold, SoulSilver]] |&lt;br /&gt;
leader=no |&lt;br /&gt;
brain=Pt |&lt;br /&gt;
facility=Battle Hall |&lt;br /&gt;
print=Hall Print|&lt;br /&gt;
anime=no |&lt;br /&gt;
epnum= |&lt;br /&gt;
epname= |&lt;br /&gt;
enva= |&lt;br /&gt;
java=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Hall Matron Argenta&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ステージマドンナ ケイト&#039;&#039;&#039; &#039;&#039;Stage Madonna Kate&#039;&#039;) is the [[Frontier Brain]] in charge of running the {{Gdis|Battle Frontier|IV}}&#039;s {{DL|Battle Frontier (Generation IV)|Battle Hall}}. She is the only character in the games to have the [[Trainer class]] &#039;&#039;&#039;Hall Matron&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ステージマドンナ&#039;&#039;&#039; &#039;&#039;Stage Madonna&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
Argenta is the [[Frontier Brain]] of the Battle Hall in the [[Sinnoh]] and [[Johto]] regions. She can be challenged after 50 consecutive battles, which is unique as all other Frontier Brains can be challenged after 21 consecutive battles. Once defeated, she will give away the silver commemorative print. Argenta can be challenged again after 170 consecutive battles, and will give away the gold commemorative print when defeated. The player must defeat all types at least 10 times before challenging her again and again.&lt;br /&gt;
===Pokémon===&lt;br /&gt;
Argenta has these Pokémon when she is challenged for the Silver and Gold print:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Random each time&#039;&#039;&#039;. She could have anything except for the Pokémon that are not admissible in the Battle Frontier. These include {{p|Mewtwo}}, {{p|Mew}}, {{p|Lugia}}, {{p|Ho-Oh}}, {{p|Celebi}}, {{p|Kyogre}}, {{p|Groudon}}, {{p|Rayquaza}}, {{p|Jirachi}}, {{p|Deoxys}}, {{p|Dialga}}, {{p|Palkia}}, {{p|Giratina}}, {{p|Phione}}, {{p|Manaphy}}, {{p|Darkrai}}, {{p|Shaymin}}, and {{p|Arceus}}. Additionally, the Trainer cannot choose the Pokémon type.&lt;br /&gt;
&lt;br /&gt;
===Quotes===&lt;br /&gt;
====First battle====&lt;br /&gt;
Before the battle: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;My Battle Hall allows Trainers to mount challenges with their one favorite Pokémon. I imagine there were tense moments getting here with your chosen one. But understand that one shines the brightest when a challenge is overcome. I am Argenta, and I am your final and most daunting challenge. I dare you to overcome my challenge.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After the battle: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Oh...I detest how fun times seem to end so quickly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A good Trainer doesn&#039;t force their favorite on anyone. A good one keeps with their favorite without drama or fanfare. That is how I see it, at least. And, by the way I see it, you&#039;re an excellent Trainer! Be sure to visit the Battle Hall again with a favorite Pokémon. Until then, bye-bye!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Second battle====&lt;br /&gt;
{| align=right border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #000; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
| [[Image:KatePlatinum.gif]]&lt;br /&gt;
| [[Image:VSArgenta.png]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
|Argenta&#039;s sprite from &amp;lt;br&amp;gt;{{v2|Platinum}}&lt;br /&gt;
|Argenta&#039;s Challenge sprite from &amp;lt;br&amp;gt;{{v2|Platinum}}&lt;br /&gt;
|}&lt;br /&gt;
Before the battle: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Well! My goodness, your Pokémon... It&#039;s got star power beyond belief. Even from inside its Poké Ball, I can feel its charismatic brilliance. But I&#039;m the Hall Matron. I&#039;ll be the judge of that. I must battle it for myself and see if that brilliance is genuine. That is why we must battle now.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After the battle: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;It&#039;s so sad how the truly fun times seem to last only a moment.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You must never forget there is a place where everyone can shine. That goes for any kind of Pokémon, too. Spread that message in your own words. It&#039;s one everyone should hear. And now, having lost, this lady has nothing left to say at all, but... Bye-bye!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Pokémon Adventures manga=== &lt;br /&gt;
Argenta appears in the {{chap|Platinum}} arc of the Pokémon Adventures and is {{adv|Platinum}}&#039;s fourth challenge. &lt;br /&gt;
===Pokémon===&lt;br /&gt;
This listing is of Argenta&#039;s Pokémon in the Pokémon Adventures manga. &lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #000; border-collapse: collapse;&amp;quot; width=50px cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | [[Image:149.png]]&amp;lt;br&amp;gt;{{p|Dragonite}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
This listing is of cards mentioning or featuring Argenta or her Pokémon in the [[Pokémon Trading Card Game]].&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse; background: white;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{tcg psychic color}};&amp;quot; &lt;br /&gt;
!Name&lt;br /&gt;
!Type&lt;br /&gt;
!Level&lt;br /&gt;
!Rarity&lt;br /&gt;
!Set&lt;br /&gt;
!Set no.&lt;br /&gt;
|-&lt;br /&gt;
| {{TCG ID|Supreme Victors|Drifblim FB|3}} || {{e|Psychic}} || 50 || {{rar|Rare Holo}} || {{TCG|Supreme Victors}} || 3/147&lt;br /&gt;
|-&lt;br /&gt;
| {{TCG ID|Supreme Victors|Butterfree FB|17}} || {{e|Grass}} || 50 || {{rar|Rare}} || {{TCG|Supreme Victors}} || 17/147&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Her English name is the same as the French name of [[Pewter City]].&lt;br /&gt;
* She appears to be the second oldest [[Frontier Brain]] (after [[Palace Maven Spenser]]) and the oldest female Frontier Brain.&lt;br /&gt;
* Argenta also has the same color scheme as [[Lucian]] of the Sinnoh Elite Four and [[Will]] of the Johto Elite Four: purple hair with maroon-themed clothes.&lt;br /&gt;
** She also wears glasses, but these are sunglasses and not the actual spectacles.&lt;br /&gt;
&lt;br /&gt;
===Names===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #88a; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! Language&lt;br /&gt;
! Name&lt;br /&gt;
! Origin&lt;br /&gt;
|- &lt;br /&gt;
| Japanese&lt;br /&gt;
| ケイト &#039;&#039;Kate&#039;&#039;&lt;br /&gt;
| ケイトウ &#039;&#039;Keitō&#039;&#039;, the {{wp|Celosia argentea|plumed cockscomb}}.&lt;br /&gt;
|-&lt;br /&gt;
| English, German, Spanish&lt;br /&gt;
| Argenta&lt;br /&gt;
| From &#039;&#039;Celosia argentea&#039;&#039;, the scientific name of the plumed cockscomb. May also be derived from &#039;&#039;argentum&#039;&#039;, Latin for &#039;{{wp|silver}}&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| French&lt;br /&gt;
| Célosia&lt;br /&gt;
| From &#039;&#039;Celosia argentea&#039;&#039;, the scientific name of the plumed cockscomb.&lt;br /&gt;
|-&lt;br /&gt;
| Italian&lt;br /&gt;
| Mara&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Korean&lt;br /&gt;
| 맨드라 &#039;&#039;Mandra&#039;&#039;&lt;br /&gt;
| From {{wp|Mandrake (plant)|Mandrake}}.&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--| Chinese&lt;br /&gt;
| &lt;br /&gt;
| --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Generation IV Frontier Brains}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Gen IV trainers}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Frontier Brains|Argenta]]&lt;br /&gt;
[[Category:Game characters|Argenta]]&lt;br /&gt;
[[Category:Platinum characters|Argenta]]&lt;br /&gt;
[[Category:HeartGold and SoulSilver characters|Argenta]]&lt;br /&gt;
[[Category:Female characters|Argenta]]&lt;br /&gt;
[[Category:Trainers with unique classes]]&lt;br /&gt;
&lt;br /&gt;
[[es:Dama Salón Argenta]]&lt;br /&gt;
&lt;br /&gt;
[[de:Saaldiva Argenta]]&lt;br /&gt;
[[ja:ケイト]]&lt;/div&gt;</summary>
		<author><name>Feng277394</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=DP140&amp;diff=1017081</id>
		<title>DP140</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=DP140&amp;diff=1017081"/>
		<updated>2010-02-20T21:36:57Z</updated>

		<summary type="html">&lt;p&gt;Feng277394: /* Synopsis */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EpicodePrevNext|&lt;br /&gt;
prevcode=DP139 |&lt;br /&gt;
prevtitle=A Faux Oak Finish! |&lt;br /&gt;
nextcode=DP141 |&lt;br /&gt;
nexttitle=Challenging a Towering Figure! |&lt;br /&gt;
series=Diamond &amp;amp; Pearl series |&lt;br /&gt;
colorscheme=Sinnoh}}&lt;br /&gt;
{{EpisodeInfobox|&lt;br /&gt;
epcode=DP140 |&lt;br /&gt;
altepcode=EP606 |&lt;br /&gt;
colorscheme=Sinnoh|&lt;br /&gt;
screen=hd|&lt;br /&gt;
title_en=Historical Mystery Tour!|&lt;br /&gt;
title_ja=ネイティ、 ネイティオ。。。不思議な森！|&lt;br /&gt;
title_ja_trans=Naty, Natio... Mysterious Forest! |&lt;br /&gt;
broadcast_jp=August 27, 2009 |&lt;br /&gt;
broadcast_us=January 16, 2010 |&lt;br /&gt;
en_series= |&lt;br /&gt;
en_op=[[Battle Cry - (Stand Up!)]] |&lt;br /&gt;
ja_op=[[High Touch!|ハイタッチ！ 2009]] |&lt;br /&gt;
ja_ed=[[Get Fired up, Spiky-eared Pichu!|もえよ　ギザみみピチュー！]] |&lt;br /&gt;
olmteam=Team Iguchi |&lt;br /&gt;
scenario=藤田伸三 |&lt;br /&gt;
storyboardn=1 |&lt;br /&gt;
storyboard=大庭秀昭 |&lt;br /&gt;
directorn=1 |&lt;br /&gt;
director=近橋伸隆 |&lt;br /&gt;
artn=1 |&lt;br /&gt;
art=木下和栄 |&lt;br /&gt;
morecredits=yes |&lt;br /&gt;
epstaffpage=DP131-DP140 |&lt;br /&gt;
footnotes=*[[filb-eppics:dp140|Screenshots on Filb.de]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Historical Mystery Tour!&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ネイティ、 ネイティオ。。。不思議な森！&#039;&#039;&#039; &#039;&#039;{{tt|Naty|Natu}}, {{tt|Natio|Xatu}}... Mysterious Forest!&#039;&#039;) is the 140th episode of the {{series|Diamond &amp;amp; Pearl}}, and the 606th episode of the [[Pokémon anime]]. It first aired in Japan on August 27, 2009 and in the United States on January 16, 2010.&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
==Synopsis==&lt;br /&gt;
{{incomplete synopsis}}&lt;br /&gt;
{{Ash}}, [[Brock]], and {{an|Dawn}} are walking with [[Johanna]], enjoying the festival.  Suddenly, {{an|Barry}} runs into Ash.  Barry challenges Ash to a battle and they run off.  Johanna tells Dawn to go with them and she runs off after them.  [[Sayer]] asks if Brock will watch his stand for him, which Brock agrees to.  {{p|Heracross}} and Pikachu are battling when a {{p|Xatu}}, flies over.  Dawn looks it up on her [[Pokédex]] and Barry runs off following it with Ash and Brock in pursuit.  As they catch up they see a big tent up ahead with a {{p|Grumpig}} and a {{p|Mime Jr}} are outside.  A clown walks out and Ash, Dawn and Barry are caught up in a bright light.&lt;br /&gt;
&lt;br /&gt;
Ash wakes up in a field of tall grass.  He stands up and sees a {{p|Nidoking}} and a {{p|Nidoqueen}} battling.  Ash wonders why they are so big then a big group of {{p|Combee}} fly over.  An {{p|Aipom}} runs up a tree and they are all bigger than normal.  A {{p|Skorupi}} walks by along with a pack of {{p|Mightyena}}.  Ash runs after them but falls down a hole.  As he gets back out a {{p|Natu}} runs by and Ash climbs out of the hole to follow it.&lt;br /&gt;
&lt;br /&gt;
Dawn is standing along a river, calling for Ash and {{TP|Dawn|Piplup}}.  She sees a Natu hop by and looks it up on her [[Pokédex]].  She wants to battle it but her [[Poké Ball]]s are not working.  &lt;br /&gt;
&lt;br /&gt;
Barry is sitting on the edge of a cliff, watching a herd of {{p|Tauros}} and {{p|Dodrio}} graze.&lt;br /&gt;
&lt;br /&gt;
Natu begins giving each person flashbacks of their past starting with Barry&#039;s first encounter with his Heracross, Dawns first day of her journey, and when Ash got attacked by Spearow.&lt;br /&gt;
&lt;br /&gt;
==Major events==&lt;br /&gt;
* {{ashfr|The gang}} meet up with {{an|Barry}} again, who has returned for the [[Twinleaf Festival]].&lt;br /&gt;
* {{Ash}} and {{an|Dawn}} meet {{FB|Tower Tycoon|Palmer}}, head of [[Sinnoh]]&#039;s {{si|Battle Tower}} and Barry&#039;s father.&lt;br /&gt;
===Debuts===&lt;br /&gt;
====T.V. debuts====&lt;br /&gt;
* {{FB|Tower Tycoon|Palmer}} &lt;br /&gt;
====Pokémon debuts====&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
===Humans===&lt;br /&gt;
* {{Ash}}&lt;br /&gt;
* {{an|Dawn}}&lt;br /&gt;
* [[Brock]]&lt;br /&gt;
* [[Jessie]]&lt;br /&gt;
* [[James]]&lt;br /&gt;
* {{an|Barry}}&lt;br /&gt;
* {{FB|Tower Tycoon|Palmer}}&lt;br /&gt;
* [[Johanna]]&lt;br /&gt;
* [[Sayer]]&lt;br /&gt;
* [[Izzy and Cara|Izzy]]&lt;br /&gt;
* [[Izzy and Cara|Cara]]&lt;br /&gt;
* [[Clown]]&lt;br /&gt;
* [[Goldeen Scoop Master]]&lt;br /&gt;
&lt;br /&gt;
===Pokémon===&lt;br /&gt;
* {{p|Pikachu}} ({{OP|Ash|Pikachu}})&lt;br /&gt;
* {{p|Meowth}} ({{TRM}})&lt;br /&gt;
* {{p|Piplup}} ({{OP|Dawn|Piplup}})&lt;br /&gt;
* {{p|Wobbuffet}} ({{OP|Jessie|Wobbuffet}})&lt;br /&gt;
* {{p|Sudowoodo}} ({{OP|Brock|Sudowoodo}})&lt;br /&gt;
* {{p|Croagunk}} ({{OP|Brock|Croagunk}})&lt;br /&gt;
* {{p|Happiny}} ({{OP|Brock|Happiny}})&lt;br /&gt;
* {{p|Heracross}} ({{an|Barry}}&#039;s)&lt;br /&gt;
* {{p|Xatu}} ([[Clown]]&#039;s)&lt;br /&gt;
* {{p|Seel}} ([[Clown]]&#039;s)&lt;br /&gt;
* {{p|Grumpig}} ([[Clown]]&#039;s)&lt;br /&gt;
* {{p|Mr. Mime}} ([[Clown]]&#039;s)&lt;br /&gt;
* {{p|Alakazam}} ([[Clown]]&#039;s)&lt;br /&gt;
* {{p|Dodrio}} (multiple)&lt;br /&gt;
* {{p|Sandslash}} (multiple)&lt;br /&gt;
* {{p|Tauros}} (multiple)&lt;br /&gt;
* {{p|Goldeen}} (multiple)&lt;br /&gt;
* {{p|Exeggutor}} (multiple)&lt;br /&gt;
* {{p|Combee}} (multiple)&lt;br /&gt;
* {{p|Spearow}} (multiple)&lt;br /&gt;
* {{p|Ariados}} (multiple)&lt;br /&gt;
* {{p|Mightyena}} (multiple)&lt;br /&gt;
* {{p|Natu}}&lt;br /&gt;
* {{p|Camerupt}}&lt;br /&gt;
* {{p|Mothim}}&lt;br /&gt;
* {{p|Nidoking}}&lt;br /&gt;
* {{p|Nidoqueen}}&lt;br /&gt;
* {{p|Aipom}}&lt;br /&gt;
* {{p|Skorupi}}&lt;br /&gt;
* {{p|Fearow}}&lt;br /&gt;
* {{p|Feebas}}&lt;br /&gt;
* {{p|Magikarp}}&lt;br /&gt;
* {{p|Rattata}}&lt;br /&gt;
&lt;br /&gt;
==Trivia== &lt;br /&gt;
* [[Professor Oak&#039;s lecture|Professor Oak&#039;s Pokémon lecture]]: {{p|Castform}}.&lt;br /&gt;
** Professor Oak&#039;s lecture returns after a 10 episode hiatus. Interestingly, it returns [[DP139|one episode after]] [[Professor Oak]] makes an appearance in the anime.&lt;br /&gt;
* Palmer makes his debut appearance exactly 100 episodes after [[Cynthia]] made [[DP040|hers]]. Coincidently, they both made cameos in &#039;&#039;[[M12|Arceus and the Jewel of Life]]&#039;&#039;, and they shared the same battle music in {{game|Diamond and Pearl|s}}.&lt;br /&gt;
* This is the first episode featuring {{an|Barry}} where his {{TP|Barry|Empoleon}} does not appear.&lt;br /&gt;
* Interestingly, this episode aired the same week that &#039;&#039;[[DP122|Stopped in the Name of Love!]]&#039;&#039; aired in America. Both episodes had a scene where Dawn and Piplup had to deal with a group of Ariados, which also occurred in &#039;&#039;[[DP001|Following a Maiden&#039;s Voyage!]]&#039;&#039;, when Dawn and Piplup became friends.&lt;br /&gt;
* The dub title of this episode is a play on {{wp|The Beatles}} song and album, &amp;quot;{{wp|Magical Mystery Tour}}&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Errors===&lt;br /&gt;
[[File:NidoqueenError.png|thumb|Nidoqueen&#039;s lower jaw]]&lt;br /&gt;
* Nidoqueen&#039;s lower jaw is colored blue instead of cream.&lt;br /&gt;
* In one scene, the Poké Ball symbol on Dawn&#039;s hat is darker than it should be. &lt;br /&gt;
* In that same scene, one of Dawn&#039;s yellow hair clips is missing.&lt;br /&gt;
&lt;br /&gt;
===Dub edits===&lt;br /&gt;
&lt;br /&gt;
{{stub|Anime|Episode}} &lt;br /&gt;
&amp;lt;!-- fill in the title links with dub titles only --&amp;gt;&lt;br /&gt;
{{EpicodePrevNext|&lt;br /&gt;
prevcode=DP139 |&lt;br /&gt;
prevtitle=A Faux Oak Finish! |&lt;br /&gt;
nextcode=DP141 |&lt;br /&gt;
nexttitle=Challenging a Towering Figure! |&lt;br /&gt;
series=Diamond &amp;amp; Pearl series |&lt;br /&gt;
colorscheme=Sinnoh}}&lt;br /&gt;
{{Project Anime notice}}&lt;br /&gt;
[[Category:Diamond &amp;amp; Pearl series episodes|140]]&lt;br /&gt;
[[Category:Episodes written by Shinzō Fujita|606]]&lt;br /&gt;
[[Category:Episodes storyboarded by Hideaki Ōba|606]]&lt;br /&gt;
[[Category:Episodes directed by Nobutaka Chikahashi|606]]&lt;br /&gt;
[[Category:Episodes animated by Kazue Kinoshita|606]]&lt;br /&gt;
[[Category: Episodes focusing on Ash]]&lt;br /&gt;
[[Category: Episodes focusing on Dawn]]&lt;br /&gt;
[[Category: Episodes focusing on Pikachu]]&lt;br /&gt;
[[Category: Episodes focusing on Piplup]]&lt;br /&gt;
&lt;br /&gt;
[[de:Naty, Natio… Fushigina Mori! (Episode)]]&lt;br /&gt;
[[ja:DP編第140話]]&lt;br /&gt;
[[pl:DP140]]&lt;/div&gt;</summary>
		<author><name>Feng277394</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=M10&amp;diff=989715</id>
		<title>M10</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=M10&amp;diff=989715"/>
		<updated>2010-01-21T03:41:07Z</updated>

		<summary type="html">&lt;p&gt;Feng277394: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{search|movie|the manga|The Rise of Darkrai (manga)}}&lt;br /&gt;
----&lt;br /&gt;
{{MovieInfobox|&lt;br /&gt;
|colorscheme=Sinnoh&lt;br /&gt;
|entitle=The Rise of Darkrai&lt;br /&gt;
|jatitle=ディアルガVSパルキアVSダークライ&lt;br /&gt;
|rotitle=Dialga VS Palkia VS Darkrai&lt;br /&gt;
|poster=RiseOfDarkraiCover.jpg&lt;br /&gt;
|jpprem=July 14, 2007&lt;br /&gt;
|usprem=February 24, 2008{{tt|*|Cartoon Network}}&lt;br /&gt;
|jpvid=December 21, 2007&lt;br /&gt;
|usvid=May 27, 2008&lt;br /&gt;
|nlvid=December 03, 2008&lt;br /&gt;
|usrating=PG&lt;br /&gt;
|ukrating=PG&lt;br /&gt;
|nlrating=All Ages&lt;br /&gt;
|carating=?&lt;br /&gt;
|qurating=?&lt;br /&gt;
|irrating=?&lt;br /&gt;
|aurating=G&lt;br /&gt;
|nzrating=?&lt;br /&gt;
|jprating=G&lt;br /&gt;
|derating=?&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;The Rise of Darkrai&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ディアルガ{{tt|VS|たい}}パルキア{{tt|VS|たい}}ダークライ&#039;&#039;&#039; &#039;&#039;Dialga VS Palkia VS Darkrai&#039;&#039;) is the first [[Generation IV]] Pokémon movie, the first of the Diamond &amp;amp; Pearl movies trilogy, and the tenth Pokémon movie overall. It premiered in Japanese theaters on July 14, 2007. It was aired in North America on February 24, 2008 on Cartoon Network and it was released on DVD on May 27, 2008.  It was released on DVD in the UK on September 29, 2008 and in Australia on November 5, 2008. In Spain it aired in Jetix on September 6, 2008 and in Mexico on May 13, 2009 on Open Signal, instead of Cartoon Network. &lt;br /&gt;
&lt;br /&gt;
==Other posters and DVD covers==&lt;br /&gt;
&amp;lt;gallery perrow=3&amp;gt;&lt;br /&gt;
Image:Dialga vs. Palkia pre-poster.jpg|Preview poster&lt;br /&gt;
Image:Dialga vs. Palkia poster.jpg|&#039;&#039;Dialga VS Palkia&#039;&#039; movie poster&lt;br /&gt;
Image:Pikachu the Movie 10 poster.jpg|&#039;&#039;Pikachu the Movie 10th&#039;&#039; poster&lt;br /&gt;
Image:Dialga vs. Palkia vs. Darkrai poster.jpg|Final &#039;&#039;Dialga VS Palkia VS Darkrai&#039;&#039; movie poster&lt;br /&gt;
Image:Movie_10_Dialga_VS_Palkia_Darkrai_DVD_Cover.jpg|&#039;&#039;Dialga VS Palkia VS Darkrai&#039;&#039; DVD cover&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
{{incomplete synopsis}}&lt;br /&gt;
On their way to participate in the next [[Pokémon Contest]], {{Ash}} and his friends have come to [[Alamos Town]], where they meet a girl named [[Alice]], and her [[Chimchar]]. The two run a hot- air balloon that takes travelers into Alamos Town. &lt;br /&gt;
&lt;br /&gt;
While Alice is showing them around the town, her friend, [[Tonio]], sits in his lab, reading [[Godey]]&#039;s diary. It tells of Alice&#039;s grandmother, [[Alicia]], who was playing in the garden one day when she was a little girl. Suddenly, she sees a [[Luxray]] trying to attack something, when all of a sudden it is engulfed by a strange [[Dark Void|orb]] that puts it to sleep. Alicia runs to it, then sees [[Darkrai]] laying under a tree. It is hurt, and she helps it to heal by playing [[Oracion]] on her leaf whistle.&lt;br /&gt;
&lt;br /&gt;
We return to where Alice is showing our heroes around the garden. Ash, [[Dawn (Anime)|Dawn]] and [[Brock]] let their Pokémon out to play in the garden, and [[Dawn&#039;s Piplup|Piplup]] sees a berry on a tree. It reaches for it, but anouther Pokémon eats it. Angered, Piplup starts to fight, and Ash, Dawn, and Brock are about to intervene to separate them when Alice starts to play &amp;quot;Oracion&amp;quot; on her leaf whistle. When she finishes, all the Pokémon are calm. As she starts to explain about the song, a [[Gallade]] runs up to them, motioning for them to follow. It leads them to where the garden has been distorted. Then, [[Baron Alberto]], an influential man of the town, arrives on the scene. Alberto is confident that the devastation is the work of the [[legendary Pokémon]] {{OBP|Darkrai|movie 10}}. Then, from the ominous shadows, Darkrai suddenly appears before them. Darkrai tells them to, &amp;quot;Go away!&amp;quot; and it attacks with a Dark Void that hits Ash and puts hit to sleep.&lt;br /&gt;
&lt;br /&gt;
Ash dreams that [[Ash&#039;s Pikachu|Pikachu]] is killed, but Pikachu shocks him awake from out of the nightmare he is having. As Ash and friends leave the [[Pokémon Center]], Tonio runs up to them and tells them that Space- Time is about to be destroyed. Thinking that it&#039;s Darkrai, Ash and friends go off to find the Pokémon. Just at that moment, a fierce battle between {{an|Dialga}} and {{an|Palkia}} is unfolding in an interval of space-time. Space-time is torn apart by the collision of terrible energies. Through the tear, Alamos Town can be seen...&lt;br /&gt;
&lt;br /&gt;
The whole of Alamos Town is wrapped in an ominous fog, and a mysterious phenomenon arises where the people are unable to leave the town. Then, Tonio, who has become aware of the abnormal space-time phenomena, hastily analyzes the data, and discovers that the devastation of the garden was a sign that Palkia had entered the town. Palkia, having sustained injuries in its violent fight with Dialga, took refuge in Alamos Town. However, Darkrai senses the presence of Palkia and attacks it, causing a terrible battle. Furthermore, chasing Palkia, Dialga appears in Alamos Town from another dimension. When the two Pokémon called as gods encounter Darkrai, the greatest battle in history will begin. Powerful shockwaves shake all of Alamos Town, and before long the town is on the verge of collapse. The nightmare written in [[Godey]]&#039;s diary is becoming reality... Will Ash and his friends be able to resolve this crisis? Is Darkrai an enemy or an ally?&lt;br /&gt;
&lt;br /&gt;
==Featured Pokémon==&lt;br /&gt;
*{{an|Dialga}}&lt;br /&gt;
*{{an|Palkia}}&lt;br /&gt;
*{{OBP|Darkrai|movie 10}}&lt;br /&gt;
&lt;br /&gt;
==Debuts==&lt;br /&gt;
*{{p|Darkrai}}&lt;br /&gt;
*{{p|Infernape}}&lt;br /&gt;
*{{p|Empoleon}}&lt;br /&gt;
*{{p|Torterra}}&lt;br /&gt;
*{{p|Lickilicky}}&lt;br /&gt;
*{{p|Chingling}}&lt;br /&gt;
*{{P|Finneon}}&lt;br /&gt;
*{{p|Lumineon}}&lt;br /&gt;
*{{p|Gallade}}&lt;br /&gt;
*{{p|Drifblim}}&lt;br /&gt;
*{{p|Tangrowth}}&lt;br /&gt;
*{{p|Yanmega}}&lt;br /&gt;
*{{p|Luxio}}&lt;br /&gt;
*{{p|Luxray}}&lt;br /&gt;
*{{p|Gible}}&lt;br /&gt;
*{{p|Bronzor}}&lt;br /&gt;
*{{p|Honchkrow}}&lt;br /&gt;
*{{p|Purugly}}&lt;br /&gt;
*{{p|Shellos}} (East Sea)&lt;br /&gt;
*{{p|Cherrim}}&lt;br /&gt;
&lt;br /&gt;
==Cast==&lt;br /&gt;
{| class=&amp;quot;credits-table&amp;quot; {{graytable|width: 100%;}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; colspan=&amp;quot;2&amp;quot; lang=&amp;quot;ja&amp;quot; | 出演&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | [[Ash Ketchum]]&lt;br /&gt;
| width=&amp;quot;22%&amp;quot; | [[Sarah Natochenny]]&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Satoshi&lt;br /&gt;
| width=&amp;quot;21%&amp;quot; | [[Rica Matsumoto]]&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; lang=&amp;quot;ja&amp;quot; | サトシ&lt;br /&gt;
| width=&amp;quot;21%&amp;quot; lang=&amp;quot;ja&amp;quot; | 松本梨香&lt;br /&gt;
|-&lt;br /&gt;
! {{AP|Pikachu}}&lt;br /&gt;
| Ikue Ohtani&lt;br /&gt;
! Pikachu&lt;br /&gt;
| [[Ikue Ohtani]]&lt;br /&gt;
! lang=&amp;quot;ja&amp;quot; | ピカチュウ&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; | 大谷育江&lt;br /&gt;
|-&lt;br /&gt;
! [[Brock]]&lt;br /&gt;
| [[Bill Rogers]]&lt;br /&gt;
! Takeshi&lt;br /&gt;
| [[Yūji Ueda]]&lt;br /&gt;
! lang=&amp;quot;ja&amp;quot; | タケシ&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; | うえだ　ゆうじ&lt;br /&gt;
|-&lt;br /&gt;
! {{an|Dawn}}&lt;br /&gt;
| [[Emily Jenness]]&lt;br /&gt;
! Hikari&lt;br /&gt;
| [[Megumi Toyoguchi]]&lt;br /&gt;
! lang=&amp;quot;ja&amp;quot; | ヒカリ&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; | 豊口めぐみ&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! [[Jessie]]&lt;br /&gt;
| [[Michele Knotz]]&lt;br /&gt;
! Musashi&lt;br /&gt;
| [[Megumi Hayashibara]]&lt;br /&gt;
! lang=&amp;quot;ja&amp;quot; | ムサシ&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; | 林原めぐみ&lt;br /&gt;
|-&lt;br /&gt;
! [[James]]&lt;br /&gt;
| [[Jimmy Zoppi|Billy Beach]]&lt;br /&gt;
! Kojirō&lt;br /&gt;
| [[Shin&#039;ichirō Miki]]&lt;br /&gt;
! lang=&amp;quot;ja&amp;quot; | コジロウ&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; | 三木眞一郎&lt;br /&gt;
|-&lt;br /&gt;
! {{MTR}}&lt;br /&gt;
| Billy Beach&lt;br /&gt;
! Nyarth&lt;br /&gt;
| [[Inuko Inuyama]]&lt;br /&gt;
! lang=&amp;quot;ja&amp;quot; | ニャース&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; | 犬山イヌコ&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! Narration&lt;br /&gt;
| [[Ken Gates|Rodger Parsons]]&lt;br /&gt;
! Narration&lt;br /&gt;
| [[Unshō Ishizuka]]&lt;br /&gt;
! lang=&amp;quot;ja&amp;quot; | ナレーション&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; | 石塚運昇&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; colspan=&amp;quot;2&amp;quot; | Special appearances by&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; colspan=&amp;quot;2&amp;quot; lang=&amp;quot;ja&amp;quot; | 特別出演&lt;br /&gt;
|-&lt;br /&gt;
! {{OBP|Darkrai|movie 10}}&lt;br /&gt;
| [[Scott Williams]]&lt;br /&gt;
! Darkrai&lt;br /&gt;
| Kōji Ishizaka&lt;br /&gt;
! lang=&amp;quot;ja&amp;quot; | ダークライ&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; | 石坂浩二&lt;br /&gt;
|-&lt;br /&gt;
! [[Tonio]]&lt;br /&gt;
| [[Rich McNanna]]&lt;br /&gt;
! Tonio&lt;br /&gt;
| Kōji Yamamoto (&#039;&#039;[[Daisuke Sakaguchi]]&#039;&#039; as a child)&lt;br /&gt;
! lang=&amp;quot;ja&amp;quot; | トニオ&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; | 山本耕史&lt;br /&gt;
|-&lt;br /&gt;
! [[Alice]]&lt;br /&gt;
| [[Khristine Hvam]]&lt;br /&gt;
! Alice&lt;br /&gt;
| Rosa Katō&lt;br /&gt;
! lang=&amp;quot;ja&amp;quot; | アリス&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; | 加藤ローサ&lt;br /&gt;
|-&lt;br /&gt;
! [[Baron Alberto]]&lt;br /&gt;
| [[Sean Reyes]]&lt;br /&gt;
! Baron Alberto&lt;br /&gt;
| [[Kōichi Yamadera]]&lt;br /&gt;
! lang=&amp;quot;ja&amp;quot; | アルベルト男爵&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; | 山寺宏一&lt;br /&gt;
|-&lt;br /&gt;
! {{mov|Kai}}&lt;br /&gt;
| [[Ax Norman]]&lt;br /&gt;
! Dai&lt;br /&gt;
| Ryūji Akiyama&lt;br /&gt;
! lang=&amp;quot;ja&amp;quot; | ダイ&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; | 秋山竜次 &amp;lt;small&amp;gt;（ロバート）&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[Maury]]&lt;br /&gt;
| Joshua Swanson&lt;br /&gt;
! Katsumi&lt;br /&gt;
| Hiroshi Yamamoto&lt;br /&gt;
! lang=&amp;quot;ja&amp;quot; | カツミ&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; | 山本　博 &amp;lt;small&amp;gt;（ロバート）&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[Allegra]]&lt;br /&gt;
| [[Emily Williams]]&lt;br /&gt;
! Maki&lt;br /&gt;
| Shōko Nakagawa&lt;br /&gt;
! lang=&amp;quot;ja&amp;quot; | マキ&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; | 中川翔子&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Staff==&lt;br /&gt;
{| class=&amp;quot;credits-table&amp;quot; {{graytable|width: 100%}}&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;24%&amp;quot; | Created by&amp;lt;br /&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;原案&amp;lt;/span&amp;gt;&lt;br /&gt;
| width=&amp;quot;38%&amp;quot; |&lt;br /&gt;
* [[Satoshi Tajiri]]&lt;br /&gt;
* [[Jun&#039;ichi Masuda]]&lt;br /&gt;
* [[Ken Sugimori]]&lt;br /&gt;
| width=&amp;quot;38%&amp;quot; lang=&amp;quot;ja&amp;quot; |&lt;br /&gt;
* 田尻　智&lt;br /&gt;
* 増田順一&lt;br /&gt;
* 杉森　建&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
! Production supervisor&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;スーパーバイザー&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* [[Tsunekazu Ishihara]]&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; |&lt;br /&gt;
* 石原恒和&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
! Animation supervisor&amp;lt;br /&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;アニメーション監修&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* Yōichi Kotabe&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; |&lt;br /&gt;
* 小田部羊一&lt;br /&gt;
|-&lt;br /&gt;
! Executive producers&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;エグゼクティブプロデューサー&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* Masakazu Kubo&lt;br /&gt;
* Kenjirō Itō&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; |&lt;br /&gt;
* 久保雅一&lt;br /&gt;
* 伊藤憲二郎&lt;br /&gt;
|-&lt;br /&gt;
! Producers&amp;lt;br /&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;プロデューサー&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* Chōji Yoshikawa&lt;br /&gt;
* Jun&#039;ya Okamoto&lt;br /&gt;
* Takemoto Mori&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; |&lt;br /&gt;
* 吉川兆二&lt;br /&gt;
* 岡本順哉&lt;br /&gt;
* 盛　武源&lt;br /&gt;
|-&lt;br /&gt;
! Animation producers&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;アニメーションプロデューサー&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* ?&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; |&lt;br /&gt;
* ?&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
! Screenplay&amp;lt;br /&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;脚本&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* Hideki Sonoda&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; |&lt;br /&gt;
* 園田英樹&lt;br /&gt;
|-&lt;br /&gt;
! Storyboard&amp;lt;br /&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;絵コンテ&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* [[Kunihiko Yuyama]]&lt;br /&gt;
* ?&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; |&lt;br /&gt;
* 湯山邦彦&lt;br /&gt;
* ?&lt;br /&gt;
|-&lt;br /&gt;
! Assistant directors&amp;lt;br /&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;演出&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* ?&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; |&lt;br /&gt;
* ?&lt;br /&gt;
|-&lt;br /&gt;
! Character design&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;キャラクターデザイン&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* Kazuaki Mōri&lt;br /&gt;
* Norihiro Matsuhara&lt;br /&gt;
* [[Sayuri Ichiishi]]&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; |&lt;br /&gt;
* 毛利和昭&lt;br /&gt;
* 松原徳弘&lt;br /&gt;
* 一石小百合&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
! Executive animation directors&amp;lt;br /&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;総作画監督&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* Kazuaki Mōri&lt;br /&gt;
* ?&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; |&lt;br /&gt;
* 毛利和昭&lt;br /&gt;
* ?&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
! Assistant executive animation directors&amp;lt;br /&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;総作画監督補&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* ?&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; |&lt;br /&gt;
* ?&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Animation directors&amp;lt;br /&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;作画監督&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* Tokuhiro Matsubara&lt;br /&gt;
* ?&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; |&lt;br /&gt;
* 松原徳弘&lt;br /&gt;
* ?&lt;br /&gt;
|-&lt;br /&gt;
! Color keys&amp;lt;br /&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;色彩設計&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* ?&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; |&lt;br /&gt;
* ?&lt;br /&gt;
|-&lt;br /&gt;
! Colorist&amp;lt;br /&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;色指定&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* ?&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; | &lt;br /&gt;
* ?&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
! Art supervisor&amp;lt;br /&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;美術監修&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* Katsuyoshi Kanemura&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; |&lt;br /&gt;
* 金村勝義&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
! Art director&amp;lt;br /&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;美術監督&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* ?&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; |&lt;br /&gt;
* ?&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
! Director of photography&amp;lt;br /&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;撮影監督&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* Takaya Mizutani&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; |&lt;br /&gt;
* 水谷貴哉&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
! CGI&lt;br /&gt;
| &lt;br /&gt;
* OLM Digital&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; | &lt;br /&gt;
* OLM Digital&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
! CGI director&amp;lt;br /&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;CGI監督&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* Makoto Satō&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; |&lt;br /&gt;
* 佐藤　誠&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
! CGI producer&amp;lt;br /&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;CGIプロデューサー&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* Misako Saka&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; |&lt;br /&gt;
* 坂　美佐子&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
! Editor&amp;lt;br /&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;編集&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* Toshio Henmi&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; |&lt;br /&gt;
* 辺見俊夫&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
! Music&amp;lt;br /&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;音楽&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* Shinji Miyazaki&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; |&lt;br /&gt;
* 宮崎慎二&lt;br /&gt;
|-&lt;br /&gt;
! Music producers&amp;lt;br /&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;音楽プロデューサー&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* Kazuo Shinohara&lt;br /&gt;
* Yūji Saitō&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; |&lt;br /&gt;
* 篠原一雄&lt;br /&gt;
* 齋藤裕二&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
! Sound recording mixer&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;劇場用レコーディングミキサー&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* Jūji Nakamura&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; |&lt;br /&gt;
* 中村充時&lt;br /&gt;
|-&lt;br /&gt;
! Original score (partial)&amp;lt;br /&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;一部原曲・作曲&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* Gō Ichinose&lt;br /&gt;
* Morikazu Aoki&lt;br /&gt;
* ?&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; |&lt;br /&gt;
* 一之瀬　剛&lt;br /&gt;
* 青木森一&lt;br /&gt;
* ?&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
! Sound director&amp;lt;br /&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;音響監督&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* Masafumi Mima&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; |&lt;br /&gt;
* 三間雅文&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
! Recording studio&amp;lt;br /&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;録音スタジオ&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* Aoi Studio&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; |&lt;br /&gt;
* アオイスタジオ&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
! Audio production&amp;lt;br /&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;音響制作&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* HALF H·P STUDIO&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; |&lt;br /&gt;
* HALF H·P STUDIO&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
! Production&amp;lt;br /&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;制作&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* Shōgakukan Production&lt;br /&gt;
| &lt;br /&gt;
* 小学館プロダクション&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
! Animation production&amp;lt;br /&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;アニメーション制作&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* OLM Team Koitabashi&lt;br /&gt;
| &lt;br /&gt;
* OLM Team Koitabashi&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
! Director&amp;lt;br /&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;監督&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* Kunihiko Yuyama&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; |&lt;br /&gt;
* 湯山邦彦&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Manga Adaption==&lt;br /&gt;
{{main|The Rise of Darkrai (manga)}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The events of this movie happen between the episodes &#039;&#039;[[DP039|Steamboat Willies]]&#039;&#039; and &#039;&#039;[[DP040|Top-Down Training]]&#039;&#039;, and premiered in Japan between those episodes.&lt;br /&gt;
* Yuyama Kunihiko traveled to {{wp|Spain}} [[n:Pokémon movie screenwriter visits Spain|together with screenwriter Hideki Sonoda]] and composer Shinji Miyazaki, to various places including the {{wp|Sagrada Família}} and {{wp|Park Güell}} in {{wp|Barcelona}}, to get ideas for the setting of the movie.&lt;br /&gt;
* The design of the Space-Time Tower is based on the Sagrada Família.&lt;br /&gt;
** Also, the architect behind the Space-Time Tower is named Godey, and his descendant is named Tonio, both references to the architect of the Sagrada Família, {{wp|Antoni Gaudí}}.&lt;br /&gt;
* In the English dub, Darkrai is referred as a he, even though Darkrai is genderless in the games.&lt;br /&gt;
* This is the first movie to feature the opening theme of the season &#039;&#039;after&#039;&#039; the one it corresponds to. In other words, despite being the 10th movie, it features a version of the opening theme of the 11th season, [[We Will Be Heroes]]&lt;br /&gt;
* Players who had pre-ordered tickets for the Japanese run could receive a {{p|Deoxys}}. In major cinemas, a {{p|Darkrai}} could be downloaded. Instructions on how to get Darkrai were provided before and after the feature presentation by Meowth.&lt;br /&gt;
*This is one of the few movies without a human antagonist. The two others are [[Destiny Deoxys]] and [[Lucario and the Mystery of Mew]].&lt;br /&gt;
*In the trailers, Ash is seen flying over a {{p|Pidgeot}}. This scene was never in the movie itself.&lt;br /&gt;
[[Image:InsideSpaceTimeTower.jpg|Inside the Space-Time Tower|thumb|right|250px]]&lt;br /&gt;
*On the wall that features Alicia in the center of the [[Space-Time Tower]], there are many Pokémon and their counterparts on the opposite side of Alicia. They are: {{p|Solrock}} and {{p|Lunatone}}, {{p|Dustox}} and {{p|Beautifly}}, {{p|Gallade}} and {{p|Gardevoir}}, {{p|Volbeat}} and {{p|Illumise}}, {{p|Zangoose}} and {{p|Seviper}}, {{p|Electivire}} and {{p|Magmortar}}, {{p|Plusle}} and {{p|Minun}}, {{p|Wormadam}} and {{p|Mothim}}, {{p|Leafeon}} and {{p|Glaceon}}, and the two variants of {{p|Gastrodon}}.&lt;br /&gt;
* The number of Pokémon debuts in this movie is matched only by &#039;&#039;[[Mewtwo Strikes Back]]&#039;&#039;, &#039;&#039;[[Spell of the Unown]]&#039;&#039; and &#039;&#039;[[Jirachi: Wish Maker]]&#039;&#039;; this is because these are the only movies to follow the beginning of a new generation. With the exception of the first movie (which was released more than two years after [[Generation I]] had debuted), no Pokémon were introduced in any of these three movies that could not be found in the games of the respective generation. Counting the corresponding Pikachu shorts, &#039;&#039;Mewtwo Strikes Back&#039;&#039; had 22 debuts (of which 3 were [[Generation II]] Pokémon), &#039;&#039;Spell of the Unown&#039;&#039; had 16 and &#039;&#039;Jirachi: Wish Maker&#039;&#039; had 14, or 15 if including {{p|Groudon}} as having a live debut. This movie had 18 debuts within itself, or 20 if considering {{p|Dialga}} and {{p|Palkia}}&#039;s appearances as their live debuts.   &lt;br /&gt;
*Five minor characters from other movies make a cameo appearance in this movie: &lt;br /&gt;
**A man and his daughter, who were briefly seen with {{p|Aipom}} in the beginning of [[Pokémon Heroes]], are given a similar appearance alongside {{p|Chimecho}} and {{p|Chingling}}. &lt;br /&gt;
**A man from &#039;&#039;[[Jirachi: Wish Maker]]&#039;&#039;, where he sold {{an|May}} her Wishing Star, sold {{an|Dawn}} a [[Lunar Wing]]. &lt;br /&gt;
**Finally, the mother and girl that were reading the legend of [[Rota]] in the beginning of [[Lucario and the Mystery of Mew]] were seen buying cotton candy and running away from Darkrai. These two are seen again in [[Giratina and the Sky Warrior|the next movie]].&lt;br /&gt;
* The following promotional cards were released as the {{TCG|10th Movie Commemoration Set}}. Each corresponds to a Pokémon film. The first 11 were bought as a set, complete with a gloss paper folder and protective sleeving, while Darkrai had to be obtained when purchasing a ticket.&lt;br /&gt;
:#{{TCG ID|10th Movie|Striking Back Mewtwo|Promo}}&lt;br /&gt;
:#{{TCG ID|10th Movie|Explosive Birth Lugia|Promo}}&lt;br /&gt;
:#{{TCG ID|10th Movie|Crystal Tower&#039;s Entei|Promo}}&lt;br /&gt;
:#{{TCG ID|10th Movie|Timeless Celebi|Promo}}&lt;br /&gt;
:#{{TCG ID|10th Movie|Alto Mare&#039;s Latias|Promo}}&lt;br /&gt;
:#{{TCG ID|10th Movie|Alto Mare&#039;s Latios|Promo}}&lt;br /&gt;
:#{{TCG ID|10th Movie|Seven Nights Jirachi|Promo}}&lt;br /&gt;
:#{{TCG ID|10th Movie|Visitor Deoxys|Promo}}&lt;br /&gt;
:#{{TCG ID|10th Movie|Tree of Beginning&#039;s Mew|Promo}}&lt;br /&gt;
:#{{TCG ID|10th Movie|Wave-Guiding Hero Lucario|Promo}}&lt;br /&gt;
:#{{TCG ID|10th Movie|Prince of the Sea Manaphy|Promo}}&lt;br /&gt;
:#{{TCG ID|DP-P Promo|Darkrai|46}}&lt;br /&gt;
*The opening scenes includes references in a row to all earlier movies with the Johto Region wild Pokémon theme played in the background:&lt;br /&gt;
** It starts of with a fleeing {{OBP|Mew|movie 1}} that is attacked by a {{an|Mewtwo}} which uses {{m|Shadow Ball}}, only to be stopped by Mew by absorbing the attack with a shield (&#039;&#039;[[Mewtwo Strikes Back]]&#039;&#039;). &lt;br /&gt;
*** Coincidentally, despite the animation change, Shadow Ball retains the original animation from the first movie.&lt;br /&gt;
** Then, a {{OBP|Lugia|movie 2}} appears, flying alongside {{DL|Legendary birds (movie 2)|Articuno}}, {{DL|Legendary birds (movie 2)|Zapdos}} and {{DL|Legendary birds (movie 2)|Moltres}}, and makes the cloudy sky sunny again (&#039;&#039;[[The Power of One]]&#039;&#039;). &lt;br /&gt;
** A large number of {{OBP|Unown|movie 3}} appear, and soon, an {{OBP|Entei|movie 3}} uses {{m|Fire Spin}} on a Pokémon (&#039;&#039;[[Spell of the Unown]]&#039;&#039;)...&lt;br /&gt;
** ...which actually is a {{OBP|Celebi|movie 4}} that soon heals itself, stops the Fire Spin, and flies to the side of a {{OBP|Suicune|movie 4}} that roars and jumps (&#039;&#039;[[Celebi: Voice of the Forest]]&#039;&#039;). &lt;br /&gt;
** A {{OBP|Latios|movie 5}} and {{OBP|Latias|movie 5}} then fly across the screen (&#039;&#039;[[Pokémon Heroes]]&#039;&#039;).&lt;br /&gt;
** A giant, angry {{p|Groudon}} comes from an explosion at the ground and roars, waking up a {{OBP|Jirachi|movie 6}} that flies away (&#039;&#039;[[Jirachi: Wish Maker]]&#039;&#039;).&lt;br /&gt;
** In the {{wp|ozone layer}}, two {{OBP|Deoxys|movie 7}}, both of which are in their Speed formes, flee from {{OBP|Rayquaza|movie 7}}, who uses {{m|Hyper Beam}}, which destroys a cliff (&#039;&#039;[[Destiny Deoxys]]&#039;&#039;). &lt;br /&gt;
** A {{OBP|Lucario|movie 8}} suddenly jumps from the cliff and {{p|Regirock}}, {{p|Regice}}, and {{p|Registeel}} use {{m|Hyper Beam}} (&#039;&#039;[[Lucario and the Mystery of Mew]]&#039;&#039;).&lt;br /&gt;
** A {{p|Kyogre}} then makes a majestic jump out of water, being followed by a {{OBP|Manaphy|movie 9}}. (&#039;&#039;[[Pokémon Ranger and the Temple of the Sea]]&#039;&#039;)&lt;br /&gt;
** After the above scenes, both {{p|Mew}} and {{p|Ho-Oh}} fly past Earth seen from space. &lt;br /&gt;
** If these references to previous movies are counted, &#039;&#039;The Rise of Darkrai&#039;&#039; has the most legendary Pokémon in it, with 23, though only three (Dialga, Palkia, and Darkrai) are featured.&lt;br /&gt;
** The only pre-[[Generation IV]] [[Legendary Pokémon]] not to appear in the prologue is {{p|Raikou}}, which has yet to appear in a movie.&lt;br /&gt;
*A replica of the Alamos Space-Time tower was featured in the museum in &#039;&#039;[[DP036|A Secret Sphere of Influence]]&#039;&#039;.&lt;br /&gt;
*Elements and motifs from the previous movies are seen in this movie, including:&lt;br /&gt;
**Three trainers present to show off the final evolved forms of their [[starter Pokémon]] (&#039;&#039;[[Mewtwo Strikes Back]]&#039;&#039;).&lt;br /&gt;
**A [[Oración|song]] to calm the fighting between powerful Pokémon (&#039;&#039;[[The Power of One]]&#039;&#039;).&lt;br /&gt;
**[[Pokémon battle|Battling]] in [[alternate dimension|another dimension]] (&#039;&#039;[[Spell of the Unown]]&#039;&#039;).&lt;br /&gt;
**One of the legendary Pokémon dies, but comes back to life by the end of the movie (&#039;&#039;[[Celebi: Voice of the Forest]]&#039;&#039;).&lt;br /&gt;
**Pokémon to human transformation and vice versa (&#039;&#039;[[Pokémon Heroes]]&#039;&#039;).&lt;br /&gt;
**[[AccordShipping|A romance]] that slowly develops and is later canonized at the end of the story. (&#039;&#039;[[Jirachi: Wish Maker]]&#039;&#039;).&lt;br /&gt;
**Battling within a large town or city and almost destroying it, as well as having [[Tonio|a character that uses computer research to forsee the upcoming situation]] (&#039;&#039;[[Destiny Deoxys]]&#039;&#039;).&lt;br /&gt;
**Constant flashbacks which serve some importance to the plot. Also, the title Pokémon mistaking [[Alice|a female character]] for [[Alicia|one of her ancestors]], due to being close with said ancestor (&#039;&#039;[[Lucario and the Mystery of Mew]]&#039;&#039;).&lt;br /&gt;
**Solving a riddle (&#039;&#039;[[Pokémon Ranger and the Temple of the Sea]]&#039;&#039;).&lt;br /&gt;
* The [[Lunar Wing]] that {{an|Dawn}} bought in the movie returns in &#039;&#039;[[DP104|Sleepless in Pre-Battle!]]&#039;&#039;, marking the first mention of the events of the movie in the anime and thus making the movie [[canon]]. &lt;br /&gt;
* This is the first and only movie where the title sequence music does not contain the introduction theme of the original games.&lt;br /&gt;
* The {{p|Shellos}} that appears in the movie is in their [[Form differences#Shellos and Gastrodon|East Sea form]]. According to a recent map of the anime, Alamos Town is actually on the western side of [[Mt. Coronet]], although it is unknown whether or not the Shellos was from Alamos Town.&lt;br /&gt;
* This is the first Pokémon movie to be rated PG in the {{wp|United States}} and the first Pokémon movie to be rated in the United States at all since [[Pokémon Heroes]].&lt;br /&gt;
===Errors===&lt;br /&gt;
* The same Japanese voice over that is heard in &#039;&#039;[[DP062|Tanks for the Memories!]]&#039;&#039; is heard when Dawn sends out her Pokémon to play.&lt;br /&gt;
* During part of the scene where Ash and Dawn&#039;s Pokémon are running up the spiral staircase in the Space-Time towers after being separated from their trainers, [[Dawn&#039;s Ambipom|Aipom]] was mistakenly left out.&lt;br /&gt;
&lt;br /&gt;
== In other languages ==&lt;br /&gt;
* Danish:  &#039;&#039;&#039;{{tt|Darkrai Slår Til|Darkrai Fights Back}}&#039;&#039;&#039;&lt;br /&gt;
* Dutch:  &#039;&#039;&#039;{{tt|De Opkomst van Darkrai|The Rise of Darkrai}}&#039;&#039;&#039;&lt;br /&gt;
* German: &#039;&#039;&#039;{{tt|Der Aufstieg von Darkrai|The Rise of Darkrai}}&#039;&#039;&#039;&lt;br /&gt;
* French: &#039;&#039;&#039;{{tt|L&#039;ascension de Darkrai|The Ascension of Darkrai}}&#039;&#039;&#039;&lt;br /&gt;
* Iberian Spanish: &#039;&#039;&#039;{{tt|El desafío de Darkrai|The challenge of Darkrai}}&#039;&#039;&#039;&lt;br /&gt;
* Italian: &#039;&#039;&#039;{{tt|L&#039;ascesa di Darkrai|The Rise of Darkrai}}&#039;&#039;&#039;&lt;br /&gt;
* Brazilian Portuguese: &#039;&#039;&#039;{{tt|O Pesadelo de Darkrai|The Nightmare of Darkrai}}&#039;&#039;&#039;&lt;br /&gt;
* Chinese(TW/HK): &#039;&#039;&#039;{{tt|決戰時空之塔 帝牙盧卡VS帕路奇犽VS達克萊伊|Battle at the Tower of Time and Space: Dialga VS Palkia VS Darkrai}}&#039;&#039;&#039;&lt;br /&gt;
* Finnish: &#039;&#039;&#039;{{tt|Darkrai nousee|Darkrai rises}}&#039;&#039;&#039;&lt;br /&gt;
* Korean: &#039;&#039;&#039;{{tt|디아루가VS펄기아VS다크라이|Dialga VS Palkia VS Darkrai}}&#039;&#039;&#039;&lt;br /&gt;
* Swedish: &#039;&#039;&#039;{{tt|Darkrai Slår Till|Darkrai Strikes}}&#039;&#039;&#039;&lt;br /&gt;
* Latin American Spanish: &#039;&#039;&#039;{{tt|El surgimiento de Darkrai|The surging of Darkrai}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Box office performance ==&lt;br /&gt;
: &#039;&#039;Source: [http://movie.goo.ne.jp/ranking/boxoffice/index.html goo 映画]&#039;&#039;&lt;br /&gt;
{| {{bluetable2|c lightbluebg}} style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|- class=&amp;quot;plainlinks&amp;quot;&lt;br /&gt;
! 2007&lt;br /&gt;
! [http://movie.goo.ne.jp/ranking/boxoffice/20070718.html Jul. 14 - 15]&lt;br /&gt;
! [http://movie.goo.ne.jp/ranking/boxoffice/20070724.html Jul. 21 - 22]&lt;br /&gt;
! [http://movie.goo.ne.jp/ranking/boxoffice/20070731.html Jul. 28 - 29]&lt;br /&gt;
! [http://movie.goo.ne.jp/ranking/boxoffice/20070807.html Aug. 4 - 5]&lt;br /&gt;
! [http://movie.goo.ne.jp/ranking/boxoffice/20070814.html Aug. 11 - 12]&lt;br /&gt;
! [http://movie.goo.ne.jp/ranking/boxoffice/20070821.html Aug. 18 - 19]&lt;br /&gt;
! [http://movie.goo.ne.jp/ranking/boxoffice/20070828.html Aug. 25 - 26]&lt;br /&gt;
! [http://movie.goo.ne.jp/ranking/boxoffice/20070904.html Sep. 1 - 2]&lt;br /&gt;
! [http://movie.goo.ne.jp/ranking/boxoffice/20070911.html Sep. 8 - 9]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot; | Overall ranking&lt;br /&gt;
| ⇨ 1st &lt;br /&gt;
| ⇩ 2nd &lt;br /&gt;
| ⇩ 3rd&lt;br /&gt;
| ⇩ 5th&lt;br /&gt;
| ⇨ 5th&lt;br /&gt;
| ⇨ 5th&lt;br /&gt;
| ⇩ 8th&lt;br /&gt;
| ⇩ 9th&lt;br /&gt;
| ⇩ 10th&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot; | Domestic movies&lt;br /&gt;
| ⇨ 1st&lt;br /&gt;
| ⇨ 1st&lt;br /&gt;
| ⇨ 1st&lt;br /&gt;
| ⇩ 2nd &lt;br /&gt;
| ⇧ 1st&lt;br /&gt;
| ⇨ 1st&lt;br /&gt;
| ⇩ 2nd &lt;br /&gt;
| ⇩ 3rd&lt;br /&gt;
| ⇩ 5th&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot; | Animated movies&lt;br /&gt;
| ⇨ 1st&lt;br /&gt;
| ⇨ 1st&lt;br /&gt;
| ⇩ 2nd &lt;br /&gt;
| ⇨ 2nd&lt;br /&gt;
| ⇨ 2nd&lt;br /&gt;
| ⇨ 2nd&lt;br /&gt;
| ⇨ 2nd&lt;br /&gt;
| ⇩ 3rd&lt;br /&gt;
| ⇨ 3rd&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Rise of Darkrai earned a franchise record of 5.02 billion yen (US$47 million).&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Dialga vs. Palkia vs. Darkrai Music Collection]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.imdb.com/title/tt1226251/ &#039;&#039;Pokémon: The Rise of Darkrai&#039;&#039; at IMDb]&lt;br /&gt;
* [http://www.pokemon-movie.jp/2007/ Official website (Japanese)]&lt;br /&gt;
* [[n:Director Kunihiko Yuyama speaks about tenth movie|Bulbanews: Director Kunihiko Yuyama speaks about tenth movie]]&lt;br /&gt;
* [[n:Full Movie 10 title revealed|Bulbanews: Full Movie 10 title revealed]]&lt;br /&gt;
&lt;br /&gt;
{{Movies}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Anime notice|mov}}&lt;br /&gt;
[[Category:Movies]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon 10 - Der Aufstieg von Darkrai]]&lt;br /&gt;
[[fr:L&#039;ascension de Darkrai]]&lt;br /&gt;
[[ja:劇場版ポケットモンスター ダイヤモンド&amp;amp;パール ディアルガVSパルキアVSダークライ]]&lt;/div&gt;</summary>
		<author><name>Feng277394</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=M10&amp;diff=989714</id>
		<title>M10</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=M10&amp;diff=989714"/>
		<updated>2010-01-21T03:39:44Z</updated>

		<summary type="html">&lt;p&gt;Feng277394: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{search|movie|the manga|The Rise of Darkrai (manga)}}&lt;br /&gt;
----&lt;br /&gt;
{{MovieInfobox|&lt;br /&gt;
|colorscheme=Sinnoh&lt;br /&gt;
|entitle=The Rise of Darkrai&lt;br /&gt;
|jatitle=ディアルガVSパルキアVSダークライ&lt;br /&gt;
|rotitle=Dialga VS Palkia VS Darkrai&lt;br /&gt;
|poster=RiseOfDarkraiCover.jpg&lt;br /&gt;
|jpprem=July 14, 2007&lt;br /&gt;
|usprem=February 24, 2008{{tt|*|Cartoon Network}}&lt;br /&gt;
|jpvid=December 21, 2007&lt;br /&gt;
|usvid=May 27, 2008&lt;br /&gt;
|nlvid=December 03, 2008&lt;br /&gt;
|usrating=PG&lt;br /&gt;
|ukrating=PG&lt;br /&gt;
|nlrating=All Ages&lt;br /&gt;
|carating=?&lt;br /&gt;
|qurating=?&lt;br /&gt;
|irrating=?&lt;br /&gt;
|aurating=G&lt;br /&gt;
|nzrating=?&lt;br /&gt;
|jprating=G&lt;br /&gt;
|derating=?&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;The Rise of Darkrai&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ディアルガ{{tt|VS|たい}}パルキア{{tt|VS|たい}}ダークライ&#039;&#039;&#039; &#039;&#039;Dialga VS Palkia VS Darkrai&#039;&#039;) is the first [[Generation IV]] Pokémon movie, the first of the Diamond &amp;amp; Pearl movies trilogy, and the tenth Pokémon movie overall. It premiered in Japanese theaters on July 14, 2007. It was aired in North America on February 24, 2008 on Cartoon Network and it was released on DVD on May 27, 2008.  It was released on DVD in the UK on September 29, 2008 and in Australia on November 5, 2008. In Spain it aired in Jetix on September 6, 2008 and in Mexico on May 13, 2009 on Open Signal, instead of Cartoon Network. &lt;br /&gt;
&lt;br /&gt;
==Other posters and DVD covers==&lt;br /&gt;
&amp;lt;gallery perrow=3&amp;gt;&lt;br /&gt;
Image:Dialga vs. Palkia pre-poster.jpg|Preview poster&lt;br /&gt;
Image:Dialga vs. Palkia poster.jpg|&#039;&#039;Dialga VS Palkia&#039;&#039; movie poster&lt;br /&gt;
Image:Pikachu the Movie 10 poster.jpg|&#039;&#039;Pikachu the Movie 10th&#039;&#039; poster&lt;br /&gt;
Image:Dialga vs. Palkia vs. Darkrai poster.jpg|Final &#039;&#039;Dialga VS Palkia VS Darkrai&#039;&#039; movie poster&lt;br /&gt;
Image:Movie_10_Dialga_VS_Palkia_Darkrai_DVD_Cover.jpg|&#039;&#039;Dialga VS Palkia VS Darkrai&#039;&#039; DVD cover&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
{{incomplete synopsis}}&lt;br /&gt;
On their way to participate in the next [[Pokémon Contest]], {{Ash}} and his friends have come to [[Alamos Town]], where they meet a girl named [[Alice]], and her [[Chimchar]]. The two run a hot- air balloon that takes travelers into Alamos Town. &lt;br /&gt;
&lt;br /&gt;
While Alice is showing them around the town, her friend, [[Tonio]], sits in his lab, reading [[Godey]]&#039;s diary. It tells of Alice&#039;s grandmother, [[Alicia]], who was playing in the garden one day when she was a little girl. Suddenly, she sees a [[Luxray]] trying to attack something, when all of a sudden it is engulfed by a strange [[Dark Void|orb]] that puts it to sleep. Alicia runs to it, then sees [[Darkrai]] laying under a tree. It is hurt, and she helps it to heal by playing [[Oracion]] on her leaf whistle.&lt;br /&gt;
&lt;br /&gt;
We return to where Alice is showing our heroes around the garden. Ash, [[Dawn (Anime)|Dawn]] and [[Brock]] let their Pokémon out to play in the garden, and [[Dawn&#039;s Piplup|Piplup]] sees a berry on a tree. It reaches for it, but anouther Pokémon eats it. Angered, Piplup starts to fight, and Ash, Dawn, and Brock are about to intervene to separate them when Alice starts to play &amp;quot;Oracion&amp;quot; on her leaf whistle. When she finishes, all the Pokémon are calm. As she starts to explain about the song, a [[Gallade]] runs up to them, motioning for them to follow. It leads them to where the garden has been distorted. Then, [[Baron Alberto]], an influential man of the town, arrives on the scene. Alberto is confident that the devastation is the work of the [[legendary Pokémon]] {{OBP|Darkrai|movie 10}}. Then, from the ominous shadows, Darkrai suddenly appears before them. Darkrai tells them to, &amp;quot;Go away!&amp;quot; and it attacks with a Dark Void that hits Ash and puts hit to sleep.&lt;br /&gt;
&lt;br /&gt;
Ash dreams that [[Ash&#039;s Pikachu|Pikachu]] is killed, but Pikachu shocks him awake from out of the nightmare he is having. As Ash and friends leave the [[Pokémon Center]], Tonio runs up to them and tells them that Space- Time is about to be destroyed. Thinking that it&#039;s Darkrai, Ash and friends go off to find the Pokémon. Just at that moment, a fierce battle between {{an|Dialga}} and {{an|Palkia}} is unfolding in an interval of space-time. Space-time is torn apart by the collision of terrible energies. Through the tear, Alamos Town can be seen...&lt;br /&gt;
&lt;br /&gt;
The whole of Alamos Town is wrapped in an ominous fog, and a mysterious phenomenon arises where the people are unable to leave the town. Then, Tonio, who has become aware of the abnormal space-time phenomena, hastily analyzes the data, and discovers that the devastation of the garden was a sign that Palkia had entered the town. Palkia, having sustained injuries in its violent fight with Dialga, took refuge in Alamos Town. However, Darkrai senses the presence of Palkia and attacks it, causing a terrible battle. Furthermore, chasing Palkia, Dialga appears in Alamos Town from another dimension. When the two Pokémon called as gods encounter Darkrai, the greatest battle in history will begin. Powerful shockwaves shake all of Alamos Town, and before long the town is on the verge of collapse. The nightmare written in [[Godey]]&#039;s diary is becoming reality... Will Ash and his friends be able to resolve this crisis? Is Darkrai an enemy or an ally?&lt;br /&gt;
&lt;br /&gt;
==Featured Pokémon==&lt;br /&gt;
*{{an|Dialga}}&lt;br /&gt;
*{{an|Palkia}}&lt;br /&gt;
*{{OBP|Darkrai|movie 10}}&lt;br /&gt;
&lt;br /&gt;
==Debuts==&lt;br /&gt;
*{{p|Darkrai}}&lt;br /&gt;
*{{p|Infernape}}&lt;br /&gt;
*{{p|Empoleon}}&lt;br /&gt;
*{{p|Torterra}}&lt;br /&gt;
*{{p|Lickilicky}}&lt;br /&gt;
*{{p|Chingling}}&lt;br /&gt;
*{{P|Finneon}}&lt;br /&gt;
*{{p|Lumineon}}&lt;br /&gt;
*{{p|Gallade}}&lt;br /&gt;
*{{p|Drifblim}}&lt;br /&gt;
*{{p|Tangrowth}}&lt;br /&gt;
*{{p|Yanmega}}&lt;br /&gt;
*{{p|Luxio}}&lt;br /&gt;
*{{p|Luxray}}&lt;br /&gt;
*{{p|Gible}}&lt;br /&gt;
*{{p|Bronzor}}&lt;br /&gt;
*{{p|Honchkrow}}&lt;br /&gt;
*{{p|Purugly}}&lt;br /&gt;
*{{p|Shellos}} (East Sea)&lt;br /&gt;
*{{p|Cherrim}}&lt;br /&gt;
&lt;br /&gt;
==Cast==&lt;br /&gt;
{| class=&amp;quot;credits-table&amp;quot; {{graytable|width: 100%;}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; colspan=&amp;quot;2&amp;quot; lang=&amp;quot;ja&amp;quot; | 出演&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | [[Ash Ketchum]]&lt;br /&gt;
| width=&amp;quot;22%&amp;quot; | [[Sarah Natochenny]]&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | Satoshi&lt;br /&gt;
| width=&amp;quot;21%&amp;quot; | [[Rica Matsumoto]]&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; lang=&amp;quot;ja&amp;quot; | サトシ&lt;br /&gt;
| width=&amp;quot;21%&amp;quot; lang=&amp;quot;ja&amp;quot; | 松本梨香&lt;br /&gt;
|-&lt;br /&gt;
! {{AP|Pikachu}}&lt;br /&gt;
| Ikue Ohtani&lt;br /&gt;
! Pikachu&lt;br /&gt;
| [[Ikue Ohtani]]&lt;br /&gt;
! lang=&amp;quot;ja&amp;quot; | ピカチュウ&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; | 大谷育江&lt;br /&gt;
|-&lt;br /&gt;
! [[Brock]]&lt;br /&gt;
| [[Bill Rogers]]&lt;br /&gt;
! Takeshi&lt;br /&gt;
| [[Yūji Ueda]]&lt;br /&gt;
! lang=&amp;quot;ja&amp;quot; | タケシ&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; | うえだ　ゆうじ&lt;br /&gt;
|-&lt;br /&gt;
! {{an|Dawn}}&lt;br /&gt;
| [[Emily Jenness]]&lt;br /&gt;
! Hikari&lt;br /&gt;
| [[Megumi Toyoguchi]]&lt;br /&gt;
! lang=&amp;quot;ja&amp;quot; | ヒカリ&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; | 豊口めぐみ&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! [[Jessie]]&lt;br /&gt;
| [[Michele Knotz]]&lt;br /&gt;
! Musashi&lt;br /&gt;
| [[Megumi Hayashibara]]&lt;br /&gt;
! lang=&amp;quot;ja&amp;quot; | ムサシ&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; | 林原めぐみ&lt;br /&gt;
|-&lt;br /&gt;
! [[James]]&lt;br /&gt;
| [[Jimmy Zoppi|Billy Beach]]&lt;br /&gt;
! Kojirō&lt;br /&gt;
| [[Shin&#039;ichirō Miki]]&lt;br /&gt;
! lang=&amp;quot;ja&amp;quot; | コジロウ&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; | 三木眞一郎&lt;br /&gt;
|-&lt;br /&gt;
! {{MTR}}&lt;br /&gt;
| Billy Beach&lt;br /&gt;
! Nyarth&lt;br /&gt;
| [[Inuko Inuyama]]&lt;br /&gt;
! lang=&amp;quot;ja&amp;quot; | ニャース&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; | 犬山イヌコ&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! Narration&lt;br /&gt;
| [[Ken Gates|Rodger Parsons]]&lt;br /&gt;
! Narration&lt;br /&gt;
| [[Unshō Ishizuka]]&lt;br /&gt;
! lang=&amp;quot;ja&amp;quot; | ナレーション&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; | 石塚運昇&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; colspan=&amp;quot;2&amp;quot; | Special appearances by&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; colspan=&amp;quot;2&amp;quot; lang=&amp;quot;ja&amp;quot; | 特別出演&lt;br /&gt;
|-&lt;br /&gt;
! {{OBP|Darkrai|movie 10}}&lt;br /&gt;
| [[Scott Williams]]&lt;br /&gt;
! Darkrai&lt;br /&gt;
| Kōji Ishizaka&lt;br /&gt;
! lang=&amp;quot;ja&amp;quot; | ダークライ&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; | 石坂浩二&lt;br /&gt;
|-&lt;br /&gt;
! [[Tonio]]&lt;br /&gt;
| [[Rich McNanna]]&lt;br /&gt;
! Tonio&lt;br /&gt;
| Kōji Yamamoto (&#039;&#039;[[Daisuke Sakaguchi]]&#039;&#039; as a child)&lt;br /&gt;
! lang=&amp;quot;ja&amp;quot; | トニオ&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; | 山本耕史&lt;br /&gt;
|-&lt;br /&gt;
! [[Alice]]&lt;br /&gt;
| [[Khristine Hvam]]&lt;br /&gt;
! Alice&lt;br /&gt;
| Rosa Katō&lt;br /&gt;
! lang=&amp;quot;ja&amp;quot; | アリス&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; | 加藤ローサ&lt;br /&gt;
|-&lt;br /&gt;
! [[Baron Alberto]]&lt;br /&gt;
| [[Sean Reyes]]&lt;br /&gt;
! Baron Alberto&lt;br /&gt;
| [[Kōichi Yamadera]]&lt;br /&gt;
! lang=&amp;quot;ja&amp;quot; | アルベルト男爵&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; | 山寺宏一&lt;br /&gt;
|-&lt;br /&gt;
! {{mov|Kai}}&lt;br /&gt;
| [[Ax Norman]]&lt;br /&gt;
! Dai&lt;br /&gt;
| Ryūji Akiyama&lt;br /&gt;
! lang=&amp;quot;ja&amp;quot; | ダイ&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; | 秋山竜次 &amp;lt;small&amp;gt;（ロバート）&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[Maury]]&lt;br /&gt;
| Joshua Swanson&lt;br /&gt;
! Katsumi&lt;br /&gt;
| Hiroshi Yamamoto&lt;br /&gt;
! lang=&amp;quot;ja&amp;quot; | カツミ&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; | 山本　博 &amp;lt;small&amp;gt;（ロバート）&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[Allegra]]&lt;br /&gt;
| [[Emily Williams]]&lt;br /&gt;
! Maki&lt;br /&gt;
| Shōko Nakagawa&lt;br /&gt;
! lang=&amp;quot;ja&amp;quot; | マキ&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; | 中川翔子&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Staff==&lt;br /&gt;
{| class=&amp;quot;credits-table&amp;quot; {{graytable|width: 100%}}&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;24%&amp;quot; | Created by&amp;lt;br /&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;原案&amp;lt;/span&amp;gt;&lt;br /&gt;
| width=&amp;quot;38%&amp;quot; |&lt;br /&gt;
* [[Satoshi Tajiri]]&lt;br /&gt;
* [[Jun&#039;ichi Masuda]]&lt;br /&gt;
* [[Ken Sugimori]]&lt;br /&gt;
| width=&amp;quot;38%&amp;quot; lang=&amp;quot;ja&amp;quot; |&lt;br /&gt;
* 田尻　智&lt;br /&gt;
* 増田順一&lt;br /&gt;
* 杉森　建&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
! Production supervisor&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;スーパーバイザー&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* [[Tsunekazu Ishihara]]&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; |&lt;br /&gt;
* 石原恒和&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
! Animation supervisor&amp;lt;br /&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;アニメーション監修&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* Yōichi Kotabe&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; |&lt;br /&gt;
* 小田部羊一&lt;br /&gt;
|-&lt;br /&gt;
! Executive producers&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;エグゼクティブプロデューサー&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* Masakazu Kubo&lt;br /&gt;
* Kenjirō Itō&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; |&lt;br /&gt;
* 久保雅一&lt;br /&gt;
* 伊藤憲二郎&lt;br /&gt;
|-&lt;br /&gt;
! Producers&amp;lt;br /&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;プロデューサー&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* Chōji Yoshikawa&lt;br /&gt;
* Jun&#039;ya Okamoto&lt;br /&gt;
* Takemoto Mori&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; |&lt;br /&gt;
* 吉川兆二&lt;br /&gt;
* 岡本順哉&lt;br /&gt;
* 盛　武源&lt;br /&gt;
|-&lt;br /&gt;
! Animation producers&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;アニメーションプロデューサー&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* ?&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; |&lt;br /&gt;
* ?&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
! Screenplay&amp;lt;br /&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;脚本&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* Hideki Sonoda&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; |&lt;br /&gt;
* 園田英樹&lt;br /&gt;
|-&lt;br /&gt;
! Storyboard&amp;lt;br /&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;絵コンテ&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* [[Kunihiko Yuyama]]&lt;br /&gt;
* ?&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; |&lt;br /&gt;
* 湯山邦彦&lt;br /&gt;
* ?&lt;br /&gt;
|-&lt;br /&gt;
! Assistant directors&amp;lt;br /&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;演出&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* ?&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; |&lt;br /&gt;
* ?&lt;br /&gt;
|-&lt;br /&gt;
! Character design&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;キャラクターデザイン&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* Kazuaki Mōri&lt;br /&gt;
* Norihiro Matsuhara&lt;br /&gt;
* [[Sayuri Ichiishi]]&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; |&lt;br /&gt;
* 毛利和昭&lt;br /&gt;
* 松原徳弘&lt;br /&gt;
* 一石小百合&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
! Executive animation directors&amp;lt;br /&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;総作画監督&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* Kazuaki Mōri&lt;br /&gt;
* ?&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; |&lt;br /&gt;
* 毛利和昭&lt;br /&gt;
* ?&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
! Assistant executive animation directors&amp;lt;br /&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;総作画監督補&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* ?&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; |&lt;br /&gt;
* ?&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Animation directors&amp;lt;br /&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;作画監督&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* Tokuhiro Matsubara&lt;br /&gt;
* ?&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; |&lt;br /&gt;
* 松原徳弘&lt;br /&gt;
* ?&lt;br /&gt;
|-&lt;br /&gt;
! Color keys&amp;lt;br /&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;色彩設計&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* ?&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; |&lt;br /&gt;
* ?&lt;br /&gt;
|-&lt;br /&gt;
! Colorist&amp;lt;br /&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;色指定&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* ?&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; | &lt;br /&gt;
* ?&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
! Art supervisor&amp;lt;br /&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;美術監修&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* Katsuyoshi Kanemura&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; |&lt;br /&gt;
* 金村勝義&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
! Art director&amp;lt;br /&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;美術監督&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* ?&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; |&lt;br /&gt;
* ?&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
! Director of photography&amp;lt;br /&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;撮影監督&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* Takaya Mizutani&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; |&lt;br /&gt;
* 水谷貴哉&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
! CGI&lt;br /&gt;
| &lt;br /&gt;
* OLM Digital&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; | &lt;br /&gt;
* OLM Digital&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
! CGI director&amp;lt;br /&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;CGI監督&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* Makoto Satō&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; |&lt;br /&gt;
* 佐藤　誠&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
! CGI producer&amp;lt;br /&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;CGIプロデューサー&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* Misako Saka&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; |&lt;br /&gt;
* 坂　美佐子&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
! Editor&amp;lt;br /&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;編集&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* Toshio Henmi&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; |&lt;br /&gt;
* 辺見俊夫&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
! Music&amp;lt;br /&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;音楽&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* Shinji Miyazaki&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; |&lt;br /&gt;
* 宮崎慎二&lt;br /&gt;
|-&lt;br /&gt;
! Music producers&amp;lt;br /&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;音楽プロデューサー&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* Kazuo Shinohara&lt;br /&gt;
* Yūji Saitō&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; |&lt;br /&gt;
* 篠原一雄&lt;br /&gt;
* 齋藤裕二&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
! Sound recording mixer&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;劇場用レコーディングミキサー&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* Jūji Nakamura&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; |&lt;br /&gt;
* 中村充時&lt;br /&gt;
|-&lt;br /&gt;
! Original score (partial)&amp;lt;br /&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;一部原曲・作曲&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* Gō Ichinose&lt;br /&gt;
* Morikazu Aoki&lt;br /&gt;
* ?&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; |&lt;br /&gt;
* 一之瀬　剛&lt;br /&gt;
* 青木森一&lt;br /&gt;
* ?&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
! Sound director&amp;lt;br /&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;音響監督&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* Masafumi Mima&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; |&lt;br /&gt;
* 三間雅文&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
! Recording studio&amp;lt;br /&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;録音スタジオ&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* Aoi Studio&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; |&lt;br /&gt;
* アオイスタジオ&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
! Audio production&amp;lt;br /&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;音響制作&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* HALF H·P STUDIO&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; |&lt;br /&gt;
* HALF H·P STUDIO&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
! Production&amp;lt;br /&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;制作&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* Shōgakukan Production&lt;br /&gt;
| &lt;br /&gt;
* 小学館プロダクション&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
! Animation production&amp;lt;br /&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;アニメーション制作&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* OLM Team Koitabashi&lt;br /&gt;
| &lt;br /&gt;
* OLM Team Koitabashi&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
! Director&amp;lt;br /&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;監督&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* Kunihiko Yuyama&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; |&lt;br /&gt;
* 湯山邦彦&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Manga Adaption==&lt;br /&gt;
{{main|The Rise of Darkrai (manga)}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The events of this movie happen between the episodes &#039;&#039;[[DP039|Steamboat Willies]]&#039;&#039; and &#039;&#039;[[DP040|Top-Down Training]]&#039;&#039;, and premiered in Japan between those episodes.&lt;br /&gt;
* Yuyama Kunihiko traveled to {{wp|Spain}} [[n:Pokémon movie screenwriter visits Spain|together with screenwriter Hideki Sonoda]] and composer Shinji Miyazaki, to various places including the {{wp|Sagrada Família}} and {{wp|Park Güell}} in {{wp|Barcelona}}, to get ideas for the setting of the movie.&lt;br /&gt;
* The design of the Space-Time Tower is based on the Sagrada Família.&lt;br /&gt;
** Also, the architect behind the Space-Time Tower is named Godey, and his descendant is named Tonio, both references to the architect of the Sagrada Família, {{wp|Antoni Gaudí}}.&lt;br /&gt;
* In the English dub, Darkrai is referred as a he, even though Darkrai is genderless in the games.&lt;br /&gt;
* This is the first movie to feature the opening theme of the season &#039;&#039;after&#039;&#039; the one it corresponds to. In other words, despite being the 10th movie, it features a version of the opening theme of the 11th season, [[We Will Be Heroes]]&lt;br /&gt;
* Players who had pre-ordered tickets for the Japanese run could receive a {{p|Deoxys}}. In major cinemas, a {{p|Darkrai}} could be downloaded. Instructions on how to get Darkrai were provided before and after the feature presentation by Meowth.&lt;br /&gt;
*This is one of the few movies without a human antagonist. The two others are [[Destiny Deoxys]] and [[Lucario and the Mystery of Mew]].&lt;br /&gt;
*In the trailers, Ash is seen flying over a {{p|Pidgeot}}. This scene was never in the movie itself.&lt;br /&gt;
[[Image:InsideSpaceTimeTower.jpg|Inside the Space-Time Tower|thumb|right|250px]]&lt;br /&gt;
*On the wall that features Alicia in the center of the [[Space-Time Tower]], there are many Pokémon and their counterparts on the opposite side of Alicia. They are: {{p|Solrock}} and {{p|Lunatone}}, {{p|Dustox}} and {{p|Beautifly}}, {{p|Gallade}} and {{p|Gardevoir}}, {{p|Volbeat}} and {{p|Illumise}}, {{p|Zangoose}} and {{p|Seviper}}, {{p|Electivire}} and {{p|Magmortar}}, {{p|Plusle}} and {{p|Minun}}, {{p|Wormadam}} and {{p|Mothim}}, {{p|Leafeon}} and {{p|Glaceon}}, and the two variants of {{p|Gastrodon}}.&lt;br /&gt;
* The number of Pokémon debuts in this movie is matched only by &#039;&#039;[[Mewtwo Strikes Back]]&#039;&#039;, &#039;&#039;[[Spell of the Unown]]&#039;&#039; and &#039;&#039;[[Jirachi: Wish Maker]]&#039;&#039;; this is because these are the only movies to follow the beginning of a new generation. With the exception of the first movie (which was released more than two years after [[Generation I]] had debuted), no Pokémon were introduced in any of these three movies that could not be found in the games of the respective generation. Counting the corresponding Pikachu shorts, &#039;&#039;Mewtwo Strikes Back&#039;&#039; had 22 debuts (of which 3 were [[Generation II]] Pokémon), &#039;&#039;Spell of the Unown&#039;&#039; had 16 and &#039;&#039;Jirachi: Wish Maker&#039;&#039; had 14, or 15 if including {{p|Groudon}} as having a live debut. This movie had 18 debuts within itself, or 20 if considering {{p|Dialga}} and {{p|Palkia}}&#039;s appearances as their live debuts.   &lt;br /&gt;
*Five minor characters from other movies make a cameo appearance in this movie: &lt;br /&gt;
**A man and his daughter, who were briefly seen with {{p|Aipom}} in the beginning of [[Pokémon Heroes]], are given a similar appearance alongside {{p|Chimecho}} and {{p|Chingling}}. &lt;br /&gt;
**A man from &#039;&#039;[[Jirachi: Wish Maker]]&#039;&#039;, where he sold {{an|May}} her Wishing Star, sold {{an|Dawn}} a [[Lunar Wing]]. &lt;br /&gt;
**Finally, the mother and girl that were reading the legend of [[Rota]] in the beginning of [[Lucario and the Mystery of Mew]] were seen buying cotton candy and running away from Darkrai. These two are seen again in [[Giratina and the Sky Warrior|the next movie]].&lt;br /&gt;
* The following promotional cards were released as the {{TCG|10th Movie Commemoration Set}}. Each corresponds to a Pokémon film. The first 11 were bought as a set, complete with a gloss paper folder and protective sleeving, while Darkrai had to be obtained when purchasing a ticket.&lt;br /&gt;
:#{{TCG ID|10th Movie|Striking Back Mewtwo|Promo}}&lt;br /&gt;
:#{{TCG ID|10th Movie|Explosive Birth Lugia|Promo}}&lt;br /&gt;
:#{{TCG ID|10th Movie|Crystal Tower&#039;s Entei|Promo}}&lt;br /&gt;
:#{{TCG ID|10th Movie|Timeless Celebi|Promo}}&lt;br /&gt;
:#{{TCG ID|10th Movie|Alto Mare&#039;s Latias|Promo}}&lt;br /&gt;
:#{{TCG ID|10th Movie|Alto Mare&#039;s Latios|Promo}}&lt;br /&gt;
:#{{TCG ID|10th Movie|Seven Nights Jirachi|Promo}}&lt;br /&gt;
:#{{TCG ID|10th Movie|Visitor Deoxys|Promo}}&lt;br /&gt;
:#{{TCG ID|10th Movie|Tree of Beginning&#039;s Mew|Promo}}&lt;br /&gt;
:#{{TCG ID|10th Movie|Wave-Guiding Hero Lucario|Promo}}&lt;br /&gt;
:#{{TCG ID|10th Movie|Prince of the Sea Manaphy|Promo}}&lt;br /&gt;
:#{{TCG ID|DP-P Promo|Darkrai|46}}&lt;br /&gt;
*The opening scenes includes references in a row to all earlier movies with the Johto Region wild Pokémon theme being played in the background:&lt;br /&gt;
** It starts of with a fleeing {{OBP|Mew|movie 1}} that is attacked by a {{an|Mewtwo}} which uses {{m|Shadow Ball}}, only to be stopped by Mew by absorbing the attack with a shield (&#039;&#039;[[Mewtwo Strikes Back]]&#039;&#039;). &lt;br /&gt;
*** Coincidentally, despite the animation change, Shadow Ball retains the original animation from the first movie.&lt;br /&gt;
** Then, a {{OBP|Lugia|movie 2}} appears, flying alongside {{DL|Legendary birds (movie 2)|Articuno}}, {{DL|Legendary birds (movie 2)|Zapdos}} and {{DL|Legendary birds (movie 2)|Moltres}}, and makes the cloudy sky sunny again (&#039;&#039;[[The Power of One]]&#039;&#039;). &lt;br /&gt;
** A large number of {{OBP|Unown|movie 3}} appear, and soon, an {{OBP|Entei|movie 3}} uses {{m|Fire Spin}} on a Pokémon (&#039;&#039;[[Spell of the Unown]]&#039;&#039;)...&lt;br /&gt;
** ...which actually is a {{OBP|Celebi|movie 4}} that soon heals itself, stops the Fire Spin, and flies to the side of a {{OBP|Suicune|movie 4}} that roars and jumps (&#039;&#039;[[Celebi: Voice of the Forest]]&#039;&#039;). &lt;br /&gt;
** A {{OBP|Latios|movie 5}} and {{OBP|Latias|movie 5}} then fly across the screen (&#039;&#039;[[Pokémon Heroes]]&#039;&#039;).&lt;br /&gt;
** A giant, angry {{p|Groudon}} comes from an explosion at the ground and roars, waking up a {{OBP|Jirachi|movie 6}} that flies away (&#039;&#039;[[Jirachi: Wish Maker]]&#039;&#039;).&lt;br /&gt;
** In the {{wp|ozone layer}}, two {{OBP|Deoxys|movie 7}}, both of which are in their Speed formes, flee from {{OBP|Rayquaza|movie 7}}, who uses {{m|Hyper Beam}}, which destroys a cliff (&#039;&#039;[[Destiny Deoxys]]&#039;&#039;). &lt;br /&gt;
** A {{OBP|Lucario|movie 8}} suddenly jumps from the cliff and {{p|Regirock}}, {{p|Regice}}, and {{p|Registeel}} use {{m|Hyper Beam}} (&#039;&#039;[[Lucario and the Mystery of Mew]]&#039;&#039;).&lt;br /&gt;
** A {{p|Kyogre}} then makes a majestic jump out of water, being followed by a {{OBP|Manaphy|movie 9}}. (&#039;&#039;[[Pokémon Ranger and the Temple of the Sea]]&#039;&#039;)&lt;br /&gt;
** After the above scenes, both {{p|Mew}} and {{p|Ho-Oh}} fly past Earth seen from space. &lt;br /&gt;
** If these references to previous movies are counted, &#039;&#039;The Rise of Darkrai&#039;&#039; has the most legendary Pokémon in it, with 23, though only three (Dialga, Palkia, and Darkrai) are featured.&lt;br /&gt;
** The only pre-[[Generation IV]] [[Legendary Pokémon]] not to appear in the prologue is {{p|Raikou}}, which has yet to appear in a movie.&lt;br /&gt;
*A replica of the Alamos Space-Time tower was featured in the museum in &#039;&#039;[[DP036|A Secret Sphere of Influence]]&#039;&#039;.&lt;br /&gt;
*Elements and motifs from the previous movies are seen in this movie, including:&lt;br /&gt;
**Three trainers present to show off the final evolved forms of their [[starter Pokémon]] (&#039;&#039;[[Mewtwo Strikes Back]]&#039;&#039;).&lt;br /&gt;
**A [[Oración|song]] to calm the fighting between powerful Pokémon (&#039;&#039;[[The Power of One]]&#039;&#039;).&lt;br /&gt;
**[[Pokémon battle|Battling]] in [[alternate dimension|another dimension]] (&#039;&#039;[[Spell of the Unown]]&#039;&#039;).&lt;br /&gt;
**One of the legendary Pokémon dies, but comes back to life by the end of the movie (&#039;&#039;[[Celebi: Voice of the Forest]]&#039;&#039;).&lt;br /&gt;
**Pokémon to human transformation and vice versa (&#039;&#039;[[Pokémon Heroes]]&#039;&#039;).&lt;br /&gt;
**[[AccordShipping|A romance]] that slowly develops and is later canonized at the end of the story. (&#039;&#039;[[Jirachi: Wish Maker]]&#039;&#039;).&lt;br /&gt;
**Battling within a large town or city and almost destroying it, as well as having [[Tonio|a character that uses computer research to forsee the upcoming situation]] (&#039;&#039;[[Destiny Deoxys]]&#039;&#039;).&lt;br /&gt;
**Constant flashbacks which serve some importance to the plot. Also, the title Pokémon mistaking [[Alice|a female character]] for [[Alicia|one of her ancestors]], due to being close with said ancestor (&#039;&#039;[[Lucario and the Mystery of Mew]]&#039;&#039;).&lt;br /&gt;
**Solving a riddle (&#039;&#039;[[Pokémon Ranger and the Temple of the Sea]]&#039;&#039;).&lt;br /&gt;
* The [[Lunar Wing]] that {{an|Dawn}} bought in the movie returns in &#039;&#039;[[DP104|Sleepless in Pre-Battle!]]&#039;&#039;, marking the first mention of the events of the movie in the anime and thus making the movie [[canon]]. &lt;br /&gt;
* This is the first and only movie where the title sequence music does not contain the introduction theme of the original games.&lt;br /&gt;
* The {{p|Shellos}} that appears in the movie is in their [[Form differences#Shellos and Gastrodon|East Sea form]]. According to a recent map of the anime, Alamos Town is actually on the western side of [[Mt. Coronet]], although it is unknown whether or not the Shellos was from Alamos Town.&lt;br /&gt;
* This is the first Pokémon movie to be rated PG in the {{wp|United States}} and the first Pokémon movie to be rated in the United States at all since [[Pokémon Heroes]].&lt;br /&gt;
===Errors===&lt;br /&gt;
* The same Japanese voice over that is heard in &#039;&#039;[[DP062|Tanks for the Memories!]]&#039;&#039; is heard when Dawn sends out her Pokémon to play.&lt;br /&gt;
* During part of the scene where Ash and Dawn&#039;s Pokémon are running up the spiral staircase in the Space-Time towers after being separated from their trainers, [[Dawn&#039;s Ambipom|Aipom]] was mistakenly left out.&lt;br /&gt;
&lt;br /&gt;
== In other languages ==&lt;br /&gt;
* Danish:  &#039;&#039;&#039;{{tt|Darkrai Slår Til|Darkrai Fights Back}}&#039;&#039;&#039;&lt;br /&gt;
* Dutch:  &#039;&#039;&#039;{{tt|De Opkomst van Darkrai|The Rise of Darkrai}}&#039;&#039;&#039;&lt;br /&gt;
* German: &#039;&#039;&#039;{{tt|Der Aufstieg von Darkrai|The Rise of Darkrai}}&#039;&#039;&#039;&lt;br /&gt;
* French: &#039;&#039;&#039;{{tt|L&#039;ascension de Darkrai|The Ascension of Darkrai}}&#039;&#039;&#039;&lt;br /&gt;
* Iberian Spanish: &#039;&#039;&#039;{{tt|El desafío de Darkrai|The challenge of Darkrai}}&#039;&#039;&#039;&lt;br /&gt;
* Italian: &#039;&#039;&#039;{{tt|L&#039;ascesa di Darkrai|The Rise of Darkrai}}&#039;&#039;&#039;&lt;br /&gt;
* Brazilian Portuguese: &#039;&#039;&#039;{{tt|O Pesadelo de Darkrai|The Nightmare of Darkrai}}&#039;&#039;&#039;&lt;br /&gt;
* Chinese(TW/HK): &#039;&#039;&#039;{{tt|決戰時空之塔 帝牙盧卡VS帕路奇犽VS達克萊伊|Battle at the Tower of Time and Space: Dialga VS Palkia VS Darkrai}}&#039;&#039;&#039;&lt;br /&gt;
* Finnish: &#039;&#039;&#039;{{tt|Darkrai nousee|Darkrai rises}}&#039;&#039;&#039;&lt;br /&gt;
* Korean: &#039;&#039;&#039;{{tt|디아루가VS펄기아VS다크라이|Dialga VS Palkia VS Darkrai}}&#039;&#039;&#039;&lt;br /&gt;
* Swedish: &#039;&#039;&#039;{{tt|Darkrai Slår Till|Darkrai Strikes}}&#039;&#039;&#039;&lt;br /&gt;
* Latin American Spanish: &#039;&#039;&#039;{{tt|El surgimiento de Darkrai|The surging of Darkrai}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Box office performance ==&lt;br /&gt;
: &#039;&#039;Source: [http://movie.goo.ne.jp/ranking/boxoffice/index.html goo 映画]&#039;&#039;&lt;br /&gt;
{| {{bluetable2|c lightbluebg}} style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|- class=&amp;quot;plainlinks&amp;quot;&lt;br /&gt;
! 2007&lt;br /&gt;
! [http://movie.goo.ne.jp/ranking/boxoffice/20070718.html Jul. 14 - 15]&lt;br /&gt;
! [http://movie.goo.ne.jp/ranking/boxoffice/20070724.html Jul. 21 - 22]&lt;br /&gt;
! [http://movie.goo.ne.jp/ranking/boxoffice/20070731.html Jul. 28 - 29]&lt;br /&gt;
! [http://movie.goo.ne.jp/ranking/boxoffice/20070807.html Aug. 4 - 5]&lt;br /&gt;
! [http://movie.goo.ne.jp/ranking/boxoffice/20070814.html Aug. 11 - 12]&lt;br /&gt;
! [http://movie.goo.ne.jp/ranking/boxoffice/20070821.html Aug. 18 - 19]&lt;br /&gt;
! [http://movie.goo.ne.jp/ranking/boxoffice/20070828.html Aug. 25 - 26]&lt;br /&gt;
! [http://movie.goo.ne.jp/ranking/boxoffice/20070904.html Sep. 1 - 2]&lt;br /&gt;
! [http://movie.goo.ne.jp/ranking/boxoffice/20070911.html Sep. 8 - 9]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot; | Overall ranking&lt;br /&gt;
| ⇨ 1st &lt;br /&gt;
| ⇩ 2nd &lt;br /&gt;
| ⇩ 3rd&lt;br /&gt;
| ⇩ 5th&lt;br /&gt;
| ⇨ 5th&lt;br /&gt;
| ⇨ 5th&lt;br /&gt;
| ⇩ 8th&lt;br /&gt;
| ⇩ 9th&lt;br /&gt;
| ⇩ 10th&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot; | Domestic movies&lt;br /&gt;
| ⇨ 1st&lt;br /&gt;
| ⇨ 1st&lt;br /&gt;
| ⇨ 1st&lt;br /&gt;
| ⇩ 2nd &lt;br /&gt;
| ⇧ 1st&lt;br /&gt;
| ⇨ 1st&lt;br /&gt;
| ⇩ 2nd &lt;br /&gt;
| ⇩ 3rd&lt;br /&gt;
| ⇩ 5th&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot; | Animated movies&lt;br /&gt;
| ⇨ 1st&lt;br /&gt;
| ⇨ 1st&lt;br /&gt;
| ⇩ 2nd &lt;br /&gt;
| ⇨ 2nd&lt;br /&gt;
| ⇨ 2nd&lt;br /&gt;
| ⇨ 2nd&lt;br /&gt;
| ⇨ 2nd&lt;br /&gt;
| ⇩ 3rd&lt;br /&gt;
| ⇨ 3rd&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Rise of Darkrai earned a franchise record of 5.02 billion yen (US$47 million).&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Dialga vs. Palkia vs. Darkrai Music Collection]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.imdb.com/title/tt1226251/ &#039;&#039;Pokémon: The Rise of Darkrai&#039;&#039; at IMDb]&lt;br /&gt;
* [http://www.pokemon-movie.jp/2007/ Official website (Japanese)]&lt;br /&gt;
* [[n:Director Kunihiko Yuyama speaks about tenth movie|Bulbanews: Director Kunihiko Yuyama speaks about tenth movie]]&lt;br /&gt;
* [[n:Full Movie 10 title revealed|Bulbanews: Full Movie 10 title revealed]]&lt;br /&gt;
&lt;br /&gt;
{{Movies}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Anime notice|mov}}&lt;br /&gt;
[[Category:Movies]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon 10 - Der Aufstieg von Darkrai]]&lt;br /&gt;
[[fr:L&#039;ascension de Darkrai]]&lt;br /&gt;
[[ja:劇場版ポケットモンスター ダイヤモンド&amp;amp;パール ディアルガVSパルキアVSダークライ]]&lt;/div&gt;</summary>
		<author><name>Feng277394</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:Feng277394&amp;diff=984950</id>
		<title>User:Feng277394</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:Feng277394&amp;diff=984950"/>
		<updated>2010-01-15T08:26:50Z</updated>

		<summary type="html">&lt;p&gt;Feng277394: /* Intro */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi there! :)&lt;br /&gt;
&lt;br /&gt;
My favorite Pokémon are UU&#039;s like {{p|Dunsparce}} and {{p|Stantler}}! I&#039;m the least obvious person you will ever meet! MWUAHAHHA&lt;/div&gt;</summary>
		<author><name>Feng277394</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:Feng277394&amp;diff=984949</id>
		<title>User:Feng277394</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:Feng277394&amp;diff=984949"/>
		<updated>2010-01-15T08:26:41Z</updated>

		<summary type="html">&lt;p&gt;Feng277394: /* Intro */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi there! :)&lt;br /&gt;
&lt;br /&gt;
My favorite Pokémon are UU&#039;s like {{p|Dunsparce}} and {{p|Stanler}}! I&#039;m the least obvious person you will ever meet! MWUAHAHHA&lt;/div&gt;</summary>
		<author><name>Feng277394</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:Feng277394&amp;diff=984948</id>
		<title>User:Feng277394</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:Feng277394&amp;diff=984948"/>
		<updated>2010-01-15T08:26:16Z</updated>

		<summary type="html">&lt;p&gt;Feng277394: /* Intro */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi there! :)&lt;br /&gt;
&lt;br /&gt;
My favorite Pokémon are UU&#039;s like Dunsparce and Stanler! I&#039;m the least obvious person you will ever meet! MWUAHAHHA&lt;/div&gt;</summary>
		<author><name>Feng277394</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:Feng277394&amp;diff=984947</id>
		<title>User:Feng277394</title>
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		<updated>2010-01-15T08:25:15Z</updated>

		<summary type="html">&lt;p&gt;Feng277394: Created page with &amp;#039;Hi there! :)&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi there! :)&lt;/div&gt;</summary>
		<author><name>Feng277394</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Bulbapedia:Project_Moves_and_Abilities&amp;diff=984946</id>
		<title>Bulbapedia:Project Moves and Abilities</title>
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		<updated>2010-01-15T08:24:42Z</updated>

		<summary type="html">&lt;p&gt;Feng277394: /* Participants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Project leader|{{u|Jioruji Derako}}}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Project MoveDex logo.png|right|200px]]&lt;br /&gt;
Some Bulbapedia members have formed a [[Bulbapedia:Project|project]] to better organize efforts to write and improve articles about &#039;&#039;&#039;moves&#039;&#039;&#039;. If you would like to help, please inquire on the [[{{NAMESPACE}} talk:{{PAGENAME}}|talk page]] or the [http://bmgf.bulbagarden.net/forumdisplay.php?f=195 Bulbapedia forum] and see the [[Bulbapedia:Project MoveDex/To-do list|To-do list]].&lt;br /&gt;
&lt;br /&gt;
==Project MoveDex==&lt;br /&gt;
===Scope and aims===&lt;br /&gt;
&#039;&#039;&#039;Project Movedex&#039;&#039;&#039; covers all articles about moves, also known as &amp;quot;techniques&amp;quot; or &amp;quot;skills&amp;quot;, that presently exist in the Pokémon universe. It encompasses all moves that exist in the Game Boy and Nintendo DS games plus any moves which are otherwise defined as legitimate outside of the Game Boy and Nintendo DS games. It does not, however, define moves that exist in the Trading Card Game, in the Anime alone, or in any other offshoots of the main franchise.&lt;br /&gt;
&lt;br /&gt;
===Participants===&lt;br /&gt;
To join the project, simply add your name to the bottom of this list:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;{{u|Jioruji Derako}}&#039;&#039;&#039;&#039;&#039; &amp;lt;sup&amp;gt;{{bp|Project Leaders|Project Leader}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
* {{u|Surgo}}&lt;br /&gt;
* {{u|Gambler}}&lt;br /&gt;
* {{u|Pokemongeniusscientist}}&lt;br /&gt;
* {{u|Empoleon Bonaparte}}&lt;br /&gt;
* {{u|Megalomania}}&lt;br /&gt;
* {{u|PokeHomsar}}&lt;br /&gt;
* {{u|Pterodactal}}&lt;br /&gt;
* {{u|Argy}}&lt;br /&gt;
* {{u|SSBMboss}}&lt;br /&gt;
* {{u|Bootsyt}}&lt;br /&gt;
* {{u|Metallica_Freak}}&lt;br /&gt;
* {{u|Theryguy512}}&lt;br /&gt;
* {{u|Dansiman}}&lt;br /&gt;
* {{u|Boats}}&lt;br /&gt;
* {{u|Baltro}}&lt;br /&gt;
* {{u|Absolutemew}}&lt;br /&gt;
* {{u|Gywall}}&lt;br /&gt;
* {{u|ShinyPachirisu}}&lt;br /&gt;
* {{u|Boredom77777}}&lt;br /&gt;
* {{u|Ishimaru}}&lt;br /&gt;
* {{u|Flame alex}}&lt;br /&gt;
* {{u|PokePal}}&lt;br /&gt;
* {{u|Johanmani}}&lt;br /&gt;
* {{u|Totodile trainer}}&lt;br /&gt;
* {{u|Lilbittygoat}}&lt;br /&gt;
* {{u|SharKing}}&lt;br /&gt;
* {{u|DarkSally}}&lt;br /&gt;
* {{u|Pikachu610}}&lt;br /&gt;
* {{u|JinxShadow}}&lt;br /&gt;
* {{u|Flicky}}&lt;br /&gt;
* {{u|Ultamatecharizard}}&lt;br /&gt;
* {{u|Misty-may-dawn_rulz}}&lt;br /&gt;
* {{u|FireHazard}}&lt;br /&gt;
* {{u|PIKA23}}&lt;br /&gt;
* {{u|Cal05000}}&lt;br /&gt;
* {{u|Icelilly}}&lt;br /&gt;
* {{u|Kevzo8}}&lt;br /&gt;
* {{u|** LV X **}}&lt;br /&gt;
* {{u|Village Idiot}}&lt;br /&gt;
* {{u|Cyndermew}}&lt;br /&gt;
* {{u|MysteryHeff?}}&lt;br /&gt;
* {{u|Force Fire}}&lt;br /&gt;
* {{u|ShinjiLover}}&lt;br /&gt;
* {{u|LAHX}}&lt;br /&gt;
* {{u|Pokemon.princesses}}&lt;br /&gt;
* {{u|Galm}}&lt;br /&gt;
* {{u|DAWN FAN}}&lt;br /&gt;
* {{u|Halestone48}}&lt;br /&gt;
* {{u|Louiejiang}}&lt;br /&gt;
* {{u|Matthew809}}&lt;br /&gt;
* {{u|Sojiro10}}&lt;br /&gt;
* {{u|AyanoChan}}&lt;br /&gt;
* {{u|Arcran5}}&lt;br /&gt;
* {{u|Akivalevi}}&lt;br /&gt;
* {{u|Pokemongirl1}}&lt;br /&gt;
* {{u|Aleco}}&lt;br /&gt;
* {{u|PenPenFen}}&lt;br /&gt;
* {{u|littlmiget123}}&lt;br /&gt;
* {{u|TPof~}}&lt;br /&gt;
* {{u|Jczala}}&lt;br /&gt;
* {{u|adyniz}}&lt;br /&gt;
* {{u|050294}}&lt;br /&gt;
* {{u|gen1king}}&lt;br /&gt;
* {{u|inspyre}}&lt;br /&gt;
* {{u|Landfish7}}&lt;br /&gt;
* {{u|PokeChar}}&lt;br /&gt;
* {{u|Pokefan Arceus}}&lt;br /&gt;
* {{u|PokeFreak-Z}}&lt;br /&gt;
* {{u|Wai-Kin}}&lt;br /&gt;
* {{u|Impossible}}&lt;br /&gt;
* {{u|Captain Awesome}}&lt;br /&gt;
* {{u|Swampert rox}}&lt;br /&gt;
* {{u|LegendaryGirl98}}&lt;br /&gt;
* {{u|hippocampus}}&lt;br /&gt;
* {{u|Branfili}}&lt;br /&gt;
* {{u|Oz}}&lt;br /&gt;
* {{u|Firefly292}}&lt;br /&gt;
* {{u|JetstreamLv.100}}&lt;br /&gt;
* {{u|Smartkidhen}}&lt;br /&gt;
* {{u|LUIGIYOSHI112}}&lt;br /&gt;
* {{u|Gg94b}}&lt;br /&gt;
* {{u|Feng277394}}&lt;br /&gt;
&lt;br /&gt;
===Structure===&lt;br /&gt;
Examples: {{m|Volt Tackle}}, {{m|Aerial Ace}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;==Effect==&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A description of the move&#039;s effect.  If the move&#039;s effect varies between generations, differences should be specified in subsections titled with the generation (for instance, &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;===Generation III===&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;).&lt;br /&gt;
If other moves have similar or identical effects, try to keep the wording consistant between all of them. For moves that have an effect outside of battle, please add: &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;===In battle===&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; and &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;===Out of battle===&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;. If applicable, place them under the correct Generation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;==Learnset==&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;===[[Generation #]]===&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;====By [[Level|leveling up]]====&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A table containing the Pokémon that can learn the move via leveling up.&lt;br /&gt;
::&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;====By [[TM##]]====&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;====By [[HM##]]====&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A table containing the Pokémon that can learn the move via a TM or HM.&lt;br /&gt;
::&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;====By {{pkmn|breeding}}====&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A table containing the Pokémon that can learn the move via breeding.&lt;br /&gt;
::&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;====By [[Move tutor|tutoring]]====&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A table containing the Pokémon that can learn the move via move tutors.&lt;br /&gt;
&lt;br /&gt;
Any other method of learning the move goes below those. For example:&amp;lt;br&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;====By [[Event Pokémon|events]]====&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A table containing the Pokémon that can learn the move via Nintendo Events. Please use {{template|Learnlistspecial}}.&amp;lt;br&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;====By [[purification]]====&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A table containing the Pokémon that can learn the move via purification. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;==In other games==&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
To be used for information on the move in other games, like [[Super Smash Bros. Brawl]] and [[Pokémon Mystery Dungeon]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;==In the anime==&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
For information on the move&#039;s usage in the anime. Please use {{template|Moveanime}}, {{template|Movep}}, {{template|Movemid}} and {{template|Movebtm}}.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;==Trivia==&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
For any trivia on the move. Please use bullet points.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;==In other languages==&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The names of the move in other languages.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;==Related articles==&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A list of related articles.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Abbreviated====&lt;br /&gt;
 ==Effect==&lt;br /&gt;
 ===&amp;lt;nowiki&amp;gt;[[Generation #]]&amp;lt;/nowiki&amp;gt;===&lt;br /&gt;
 ====In battle====&lt;br /&gt;
 ====Out of battle====&lt;br /&gt;
 ==Learnset==&lt;br /&gt;
 ===&amp;lt;nowiki&amp;gt;[[Generation #]]&amp;lt;/nowiki&amp;gt;===&lt;br /&gt;
 ====By &amp;lt;nowiki&amp;gt;[[Level|leveling up]]&amp;lt;/nowiki&amp;gt;====&lt;br /&gt;
 ====By &amp;lt;nowiki&amp;gt;[[TM##]]&amp;lt;/nowiki&amp;gt;==== or ====By &amp;lt;nowiki&amp;gt;[[HM##]]&amp;lt;/nowiki&amp;gt;====&lt;br /&gt;
 ====By &amp;lt;nowiki&amp;gt;{{pkmn|breeding}}&amp;lt;/nowiki&amp;gt;====&lt;br /&gt;
 ====By &amp;lt;nowiki&amp;gt;[[Move tutor|tutoring]]&amp;lt;/nowiki&amp;gt;====&lt;br /&gt;
 ====By &amp;lt;nowiki&amp;gt;[[Event Pokémon|events]]&amp;lt;/nowiki&amp;gt;====&lt;br /&gt;
 ====By &amp;lt;nowiki&amp;gt;[[purification]]&amp;lt;/nowiki&amp;gt;====&lt;br /&gt;
 ==In other games==&lt;br /&gt;
 ==In the anime==&lt;br /&gt;
 ==Trivia==&lt;br /&gt;
 ==In other languages==&lt;br /&gt;
 ==Related articles==&lt;br /&gt;
&lt;br /&gt;
===Infoboxes===&lt;br /&gt;
* {{Template|MoveInfobox}}&lt;br /&gt;
&lt;br /&gt;
{{MoveInfoboxNoncat|&lt;br /&gt;
n=344 |&lt;br /&gt;
name=Volt Tackle |&lt;br /&gt;
jname=ボルテッカー |&lt;br /&gt;
jtrans=Volteccer |&lt;br /&gt;
desc=The user electrifies itself, then charges at the foe. It causes considerable damage to the user as well. |&lt;br /&gt;
gameimage=DPVolttackleani.gif |&lt;br /&gt;
type=Electric |&lt;br /&gt;
damagecategory=Physical |&lt;br /&gt;
basepp=15 |&lt;br /&gt;
maxpp=24 |&lt;br /&gt;
power=120 |&lt;br /&gt;
accuracy=100 |&lt;br /&gt;
bdesc=User is hit by recoil that is equal to one-third of the damage inflicted. |&lt;br /&gt;
category=Cool |&lt;br /&gt;
appeal=6 |&lt;br /&gt;
jam=0 |&lt;br /&gt;
gen=III|&lt;br /&gt;
cdesc=User will be more easily startled afterwards. |&lt;br /&gt;
appealsc=2 |&lt;br /&gt;
scdesc=Earn +3 if the Pokémon that just went hit max Voltage. |&lt;br /&gt;
pokefordex=volt+tackle |&lt;br /&gt;
touches=yes |&lt;br /&gt;
protect=yes |&lt;br /&gt;
magiccoat=no |&lt;br /&gt;
snatch=no |&lt;br /&gt;
brightpowder=yes |&lt;br /&gt;
kingsrock=yes |&lt;br /&gt;
flag7=no |&lt;br /&gt;
flag8=yes |&lt;br /&gt;
sound=no |&lt;br /&gt;
footnotes= }}&lt;br /&gt;
To make the infobox at the right appear in the article, paste this into it:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{MoveInfobox|&lt;br /&gt;
n= |&lt;br /&gt;
name= |&lt;br /&gt;
jname= |&lt;br /&gt;
jtrans= |&lt;br /&gt;
desc= |&lt;br /&gt;
gameimage= |&lt;br /&gt;
type= |&lt;br /&gt;
damagecategory= |&lt;br /&gt;
basepp= |&lt;br /&gt;
maxpp= |&lt;br /&gt;
power= |&lt;br /&gt;
accuracy= |&lt;br /&gt;
category= |&lt;br /&gt;
appeal= |&lt;br /&gt;
jam= |&lt;br /&gt;
gen= |&lt;br /&gt;
cdesc= |&lt;br /&gt;
appealsc= |&lt;br /&gt;
scdesc= |&lt;br /&gt;
pokefordex= |&lt;br /&gt;
touches= |&lt;br /&gt;
protect= |&lt;br /&gt;
magiccoat= |&lt;br /&gt;
snatch= |&lt;br /&gt;
brightpowder= |&lt;br /&gt;
kingsrock= |&lt;br /&gt;
flag7= |&lt;br /&gt;
flag8= |&lt;br /&gt;
sound= |&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other templates===&lt;br /&gt;
* {{Template|Project MoveDex notice}}&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FAFFF4; border: 2px solid #8888AA; width: 100%; -moz-border-radius: 80px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;60px&amp;quot; style=&amp;quot;-moz-border-radius: 80px; background: #FFFFFF;&amp;quot; | [[Image:Project MoveDex logo.png|80px]]&lt;br /&gt;
| This [[move]] article is part of &#039;&#039;&#039;{{bp|Project MoveDex}}&#039;&#039;&#039;, a [[Bulbapedia:Projects|Bulbapedia project]] that aims to write comprehensive articles on each move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* {{Template|Project MoveDex autoarticle notice}}&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #FAFFF4; border: 2px solid #8888AA; width: 100%; -moz-border-radius: 80px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;60px&amp;quot; style=&amp;quot;-moz-border-radius: 80px; background: #FFFFFF;&amp;quot; | [[Image:Project MoveDex logo.png|80px]]&lt;br /&gt;
| This &#039;&#039;&#039;{{bp|Project MoveDex}}&#039;&#039;&#039; article was autogenerated. It may be missing the following information:&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left&amp;quot;&amp;gt;Japanese name translation • Description of battle effects • Contest-related description&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* {{Template|User Project MoveDex}} -- for project participants to place in their user profile.&lt;br /&gt;
{{User Project MoveDex}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other projects==&lt;br /&gt;
===Parent project===&lt;br /&gt;
This project has no parent project.&lt;br /&gt;
&lt;br /&gt;
===Subprojects===&lt;br /&gt;
No subprojects have been defined.&lt;br /&gt;
&lt;br /&gt;
===Related projects===&lt;br /&gt;
* [[Bulbapedia:Project Pokédex|Project Pokédex]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bulbapedia projects|M]]&lt;br /&gt;
[[ja:ポケモンWiki:Wikiプロジェクト　技]]&lt;/div&gt;</summary>
		<author><name>Feng277394</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Aurora_Beam_(move)&amp;diff=984909</id>
		<title>Aurora Beam (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Aurora_Beam_(move)&amp;diff=984909"/>
		<updated>2010-01-15T05:39:05Z</updated>

		<summary type="html">&lt;p&gt;Feng277394: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox|&lt;br /&gt;
n=62 |&lt;br /&gt;
name=Aurora Beam |&lt;br /&gt;
jname=オーロラビーム |&lt;br /&gt;
jtrans=Aurora Beam |&lt;br /&gt;
desc=The foe is hit with a rainbow-colored beam. It may also lower the target&#039;s Attack stat. |&lt;br /&gt;
gameimage=Aurora beam.png |&lt;br /&gt;
type=Ice |&lt;br /&gt;
damagecategory=Special |&lt;br /&gt;
basepp=20 |&lt;br /&gt;
maxpp=32 |&lt;br /&gt;
power=65 |&lt;br /&gt;
accuracy=100 |&lt;br /&gt;
bdesc=Has a 10% chance of lowering the foe&#039;s Attack. |&lt;br /&gt;
gen=I |&lt;br /&gt;
category=Beauty |&lt;br /&gt;
appeal=2 |&lt;br /&gt;
jam=1 |&lt;br /&gt;
cdesc=Subtracts 4 appeal points from any Pokémon who appealed before the user who used the same type of move.  Subtracts 1 point from anyone who did not use the same type. |&lt;br /&gt;
appealsc=2 |&lt;br /&gt;
scdesc=Earn +2 if the Pokémon performs first in the turn. |&lt;br /&gt;
pokefordex=aurora+beam |&lt;br /&gt;
touches=no |&lt;br /&gt;
protect=yes |&lt;br /&gt;
magiccoat=no |&lt;br /&gt;
snatch=no |&lt;br /&gt;
brightpowder=yes |&lt;br /&gt;
kingsrock=no |&lt;br /&gt;
flag7=no |&lt;br /&gt;
flag8=no |&lt;br /&gt;
sound=no |&lt;br /&gt;
target=foe |&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&#039;&#039;&#039;Aurora Beam&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;オーロラビーム&#039;&#039;&#039; &#039;&#039;Aurora Beam&#039;&#039;) is a damage-dealing {{type2|Ice}} [[move]] introduced in [[Generation I]].&lt;br /&gt;
==Effect==&lt;br /&gt;
Aurora Beam does damage and has a 10% chance of lowering the target&#039;s Attack stat by 1 level.&lt;br /&gt;
&lt;br /&gt;
Aurora Beam will not be able to lower the target&#039;s attack if it has reached a level of -6 or a value of 1, or if the target has a {{m|Substitute}}.&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===Generation I===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{Learnlist|Ice}}&lt;br /&gt;
{{Moveentry|086|Seel|1|Water||35|&#039;&#039;}}&lt;br /&gt;
{{Moveentry|087|Dewgong|2|Water|Ice|35|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|090|Shellder|1|Water||30|&#039;&#039;}}&lt;br /&gt;
{{Moveentry|091|Cloyster|2|Water|Ice|--|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|134|Vaporeon|1|Water||36|||Y}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
===[[Generation II]]===&lt;br /&gt;
====By leveling up====&lt;br /&gt;
{{Learnlist|Ice}}&lt;br /&gt;
{{Moveentry|086|Seel|1|Water||16|&#039;&#039;}}&lt;br /&gt;
{{Moveentry|087|Dewgong|2|Water|Ice|--|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|087|Dewgong|2|Water|Ice|16|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|090|Shellder|1|Water||17|&#039;&#039;}}&lt;br /&gt;
{{Moveentry|091|Cloyster|2|Water|Ice|--|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|134|Vaporeon|1|Water||36}}&lt;br /&gt;
{{Moveentry|223|Remoraid|1|Water||22}}&lt;br /&gt;
{{Moveentry|224|Octillery|1|Water||22}}&lt;br /&gt;
{{Moveentry|245|Suicune|1|Water||41|||C}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{Breedlist|Ice}}&lt;br /&gt;
{{Moveentry|072|Tentacool|2|Water|Poison|{{p|Shellder}}, {{p|Cloyster}}}}&lt;br /&gt;
{{Moveentry|116|Horsea|1|Water||{{p|Remoraid}}, {{p|Octillery}}&amp;lt;br&amp;gt;{{p|Seel}}, {{p|Dewgong}}}}&lt;br /&gt;
{{Moveentry|120|Staryu|1|Water|Psychic|{{p|Shellder}}, {{p|Cloyster}}|||GS}}&lt;br /&gt;
{{Moveentry|131|Lapras|2|Water|Ice|{{p|Seel}}, {{p|Dewgong}}&amp;lt;br&amp;gt;{{p|Remoraid}}, {{p|Octillery}}|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|138|Omanyte|2|Rock|Water|{{p|Seel}}, {{p|Dewgong}}&amp;lt;br&amp;gt;{{p|Shellder}}, {{p|Cloyster}}&amp;lt;br&amp;gt;{{p|Remoraid}}, {{p|Octillery}}}}&lt;br /&gt;
{{Moveentry|140|Kabuto|2|Rock|Water|{{p|Seel}}, {{p|Dewgong}}&amp;lt;br&amp;gt;{{p|Shellder}}, {{p|Cloyster}}&amp;lt;br&amp;gt;{{p|Remoraid}}, {{p|Octillery}}}}&lt;br /&gt;
{{Moveentry|223|Remoraid|1|Water||{{p|Remoraid}}, {{p|Octillery}}&amp;lt;br&amp;gt;{{p|Seel}}, {{p|Dewgong}}}}&lt;br /&gt;
{{Moveentry|225|Delibird|2|Ice|Flying|{{p|Seel}}, {{p|Dewgong}}&amp;lt;br&amp;gt;{{p|Vaporeon}}&amp;lt;br&amp;gt;{{p|Remoraid}}, {{p|Octillery}}|&#039;&#039;&#039;}}&lt;br /&gt;
{{Learnlist/footer/breeding}}&lt;br /&gt;
&lt;br /&gt;
===[[Generation III]]===&lt;br /&gt;
====By leveling up====&lt;br /&gt;
{{Learnlist|Ice}}&lt;br /&gt;
{{Moveentry|086|Seel|1|Water||21|&#039;&#039;}}&lt;br /&gt;
{{Moveentry|087|Dewgong|2|Water|Ice|--|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|087|Dewgong|2|Water|Ice|21|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|090|Shellder|1|Water||17|&#039;&#039;||RSE}}&lt;br /&gt;
{{Moveentry|090|Shellder|1|Water||22|&#039;&#039;||FRLG}}&lt;br /&gt;
{{Moveentry|091|Cloyster|2|Water|Ice|--|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|134|Vaporeon|1|Water||36}}&lt;br /&gt;
{{Moveentry|223|Remoraid|1|Water||22}}&lt;br /&gt;
{{Moveentry|224|Octillery|1|Water||22}}&lt;br /&gt;
{{Moveentry|245|Suicune|1|Water||41}}&lt;br /&gt;
{{Moveentry|363|Spheal|2|Ice|Water|25|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|364|Sealeo|2|Ice|Water|25|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|365|Walrein|2|Ice|Water|25|&#039;&#039;&#039;}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
====By breeding====&lt;br /&gt;
{{Breedlist|Ice}}&lt;br /&gt;
{{Moveentry|072|Tentacool|2|Water|Poison|{{p|Shellder}}, {{p|Cloyster}}}}&lt;br /&gt;
{{Moveentry|116|Horsea|1|Water||{{p|Seel}}, {{p|Dewgong}}&amp;lt;br&amp;gt;{{p|Remoraid}}, {{p|Octillery}}&amp;lt;br&amp;gt;{{p|Spheal}}, {{p|Sealeo}}, {{p|Walrein}}}}&lt;br /&gt;
{{Moveentry|138|Omanyte|2|Rock|Water|{{p|Seel}}, {{p|Dewgong}}&amp;lt;br&amp;gt;{{p|Shellder}}, {{p|Cloyster}}&amp;lt;br&amp;gt;{{p|Remoraid}}, {{p|Octillery}}&amp;lt;br&amp;gt;{{p|Spheal}}, {{p|Sealeo}}, {{p|Walrein}}}}&lt;br /&gt;
{{Moveentry|140|Kabuto|2|Rock|Water|{{p|Seel}}, {{p|Dewgong}}&amp;lt;br&amp;gt;{{p|Shellder}}, {{p|Cloyster}}&amp;lt;br&amp;gt;{{p|Remoraid}}, {{p|Octillery}}&amp;lt;br&amp;gt;{{p|Spheal}}, {{p|Sealeo}}, {{p|Walrein}}}}&lt;br /&gt;
{{Moveentry|223|Remoraid|1|Water||{{p|Seel}}, {{p|Dewgong}}&amp;lt;br&amp;gt;{{p|Remoraid}}, {{p|Octillery}}&amp;lt;br&amp;gt;{{p|Spheal}}, {{p|Sealeo}}, {{p|Walrein}}}}&lt;br /&gt;
{{Moveentry|225|Delibird|2|Ice|Flying|{{p|Seel}}, {{p|Dewgong}}&amp;lt;br&amp;gt;{{p|Vaporeon}}&amp;lt;br&amp;gt;{{p|Remoraid}}, {{p|Octillery}}&amp;lt;br&amp;gt;{{p|Spheal}}, {{p|Sealeo}}, {{p|Walrein}}|&#039;&#039;&#039;}}&lt;br /&gt;
{{Learnlist/footer/breeding}}&lt;br /&gt;
&lt;br /&gt;
===[[Generation IV]]===&lt;br /&gt;
====By leveling up====&lt;br /&gt;
{{Learnlist|Ice}}&lt;br /&gt;
{{Moveentry|086|Seel|1|Water||27|&#039;&#039;}}&lt;br /&gt;
{{Moveentry|087|Dewgong|2|Water|Ice|27|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|090|Shellder|1|Water||32|&#039;&#039;}}&lt;br /&gt;
{{Moveentry|091|Cloyster|2|Water|Ice|--|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|134|Vaporeon|1|Water||36}}&lt;br /&gt;
{{Moveentry|223|Remoraid|1|Water||14}}&lt;br /&gt;
{{Moveentry|224|Octillery|1|Water||14}}&lt;br /&gt;
{{Moveentry|245|Suicune|1|Water||29}}&lt;br /&gt;
{{Moveentry|363|Spheal|2|Ice|Water|25|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|364|Sealeo|2|Ice|Water|25|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|365|Walrein|2|Ice|Water|25|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|488|Cresselia|1|Psychic||29}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
====By breeding====&lt;br /&gt;
{{Breedlist|Ice}}&lt;br /&gt;
{{Moveentry|072|Tentacool|2|Water|Poison|{{p|Shellder}}, {{p|Cloyster}}}}&lt;br /&gt;
{{Moveentry|116|Horsea|1|Water||{{p|Seel}}, {{p|Dewgong}}&amp;lt;br&amp;gt;{{p|Remoraid}}, {{p|Octillery}}&amp;lt;br&amp;gt;{{p|Spheal}}, {{p|Sealeo}}, {{p|Walrein}}}}&lt;br /&gt;
{{Moveentry|138|Omanyte|2|Rock|Water|{{p|Seel}}, {{p|Dewgong}}&amp;lt;br&amp;gt;{{p|Shellder}}, {{p|Cloyster}}&amp;lt;br&amp;gt;{{p|Remoraid}}, {{p|Octillery}}&amp;lt;br&amp;gt;{{p|Spheal}}, {{p|Sealeo}}, {{p|Walrein}}}}&lt;br /&gt;
{{Moveentry|140|Kabuto|2|Rock|Water|{{p|Seel}}, {{p|Dewgong}}&amp;lt;br&amp;gt;{{p|Shellder}}, {{p|Cloyster}}&amp;lt;br&amp;gt;{{p|Remoraid}}, {{p|Octillery}}&amp;lt;br&amp;gt;{{p|Spheal}}, {{p|Sealeo}}, {{p|Walrein}}}}&lt;br /&gt;
{{Moveentry|223|Remoraid|1|Water||{{p|Seel}}, {{p|Dewgong}}&amp;lt;br&amp;gt;{{p|Remoraid}}, {{p|Octillery}}&amp;lt;br&amp;gt;{{p|Spheal}}, {{p|Sealeo}}, {{p|Walrein}}}}&lt;br /&gt;
{{Moveentry|225|Delibird|2|Ice|Flying|{{p|Seel}}, {{p|Dewgong}}&amp;lt;br&amp;gt;{{p|Vaporeon}}&amp;lt;br&amp;gt;{{p|Remoraid}}, {{p|Octillery}}&amp;lt;br&amp;gt;{{p|Spheal}}, {{p|Sealeo}}, {{p|Walrein}}|&#039;&#039;&#039;}}&lt;br /&gt;
{{Learnlist/footer/breeding}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=ice|exp=yes|gen=The user fires a multicolored beam at the foe.|image1=Seel aurorabeam.jpg|image1p=Seel|image2=raioaurora.png|image2p=Suicune|image3=Cloyster_Aurora_Beam.png|image3p=Cloyster}}&lt;br /&gt;
{{movep|type=ice|ms=086|pkmn=Seel|method= A multicolored beam comes out from the horn on Seel&#039;s head.}}&lt;br /&gt;
{{movemid|type=ice|user=Dewgong (Cerulean Gym)|user1=Cerulean Gym&#039;s Seel|startcode=EP061|startname=The Misty Mermaid|endcode=EP061|endname=The Misty Mermaid|notes=Debut}}&lt;br /&gt;
{{movep|type=ice|ms=087|pkmn=Dewgong|method= A multicolored beam comes out from the horn on Dewgong&#039;s head.}}&lt;br /&gt;
{{movemid|type=ice|user=Lorelei|user1=Prima&#039;s Dewgong|startcode=EP099|startname=The Mandarin Island Miss Match|endcode=EP099|endname=The Mandarin Island Miss Match}}&lt;br /&gt;
{{movemid|type=ice|user=Pryce|user1=Pryce&#039;s Dewgong|startcode=EP238|startname=Nice Pryce, Baby!}}&lt;br /&gt;
{{movep|type=ice|ms=091|pkmn=Cloyster|method=A multicolored beam is released from the horn on Cloyster&#039;s head.}}&lt;br /&gt;
{{movemid|type=ice|user=Lorelei&#039;s Cloyster|user1=Prima&#039;s Cloyster|startcode=EP099|startname=The Mandarin Island Miss Match|endcode=EP099|endname=The Mandarin Island Miss Match}}&lt;br /&gt;
{{movep|type=ice|ms=134|pkmn=Vaporeon|method=A muticolored beam is released from Vaporeon&#039;s mouth.}}&lt;br /&gt;
{{movemid|type=ice|user=Kimono Girl|user1=Sumomo&#039;s Vaporeon|startcode=EP183|startname=Trouble&#039;s Brewing}}&lt;br /&gt;
{{movep|type=ice|ms=245|pkmn=Suicune|method=A multicolored beam is released from Suicune&#039;s mouth.}}&lt;br /&gt;
{{movemid|type=ice|user=Suicune (Pokémon)|user1= A wild Suicune|startcode=EP227|startname=For Ho-oh the Bells Toll!}}&lt;br /&gt;
{{movemid|type=ice|user=Suicune (anime)|user1=Wild Suicune|startcode=DP028|startname=Drifloon in the Wind|endcode=DP028|endname=Drifloon in the Wind}}&lt;br /&gt;
{{movep|type=ice|ms=364|pkmn=Sealeo|method=A white orb appears in front of Sealeo&#039;s mouth.  It then fires the white orb as a beam at the opponent, or it fires a multicolored blast from its mouth at the opponent.}}&lt;br /&gt;
{{movemid|type=ice|user=Captain Stern|user1=Captain Stern&#039;s Sealeo|startcode=AG036|startname=The Spheal of Approval}}&lt;br /&gt;
{{movemid|type=ice|user=Juan|user1=Juan&#039;s Sealeo|startcode=AG110|startname=The Great Eight Fate!|endcode=AG111|endname=Eight Ain&#039;t Enough!}}&lt;br /&gt;
{{movep|type=ice|ms=223|pkmn=Remoraid|method=Remoraid releases a multicolored ray from its mouth at the opponent.}}&lt;br /&gt;
{{movebtm|type=ice|user=Remoraid (Pokémon)|user1=A Coordinator&#039;s Remoraid|startcode=AG180|startname=May, We Harley Drew&#039;d Ya!}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Interestingly, Aurora Beam is an almost exclusive move for [[Water-type]] Pokémon even though it is an [[Ice-type]] move. The only non-Water type Pokémon that are capable of learning the move are {{p|Delibird}} and {{p|Cresselia}}.&lt;br /&gt;
* It is commonly mistaken as the [[signature moves|signature move]] of {{p|Suicune}}, but is learned by many other Pokémon.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
*Brazilian Portuguese: &#039;&#039;&#039;Raio Aurora&#039;&#039;&#039;&lt;br /&gt;
*Dutch: &#039;&#039;&#039;Aurorastraal&#039;&#039;&#039;&lt;br /&gt;
*French: &#039;&#039;&#039;Onde Boréale&#039;&#039;&#039;&lt;br /&gt;
*German: &#039;&#039;&#039;Aurorastrahl&#039;&#039;&#039;&lt;br /&gt;
*Spanish: &#039;&#039;&#039;Rayo Aurora&#039;&#039;&#039;&lt;br /&gt;
*Italian: &#039;&#039;&#039;Raggiaurora&#039;&#039;&#039;&lt;br /&gt;
{{Project MoveDex notice}}&lt;br /&gt;
{{Aurora Beam}}&lt;br /&gt;
&lt;br /&gt;
[[de:Aurorastrahl]]&lt;br /&gt;
[[fr:Onde Boréale]]&lt;br /&gt;
[[ja:オーロラビーム]]&lt;br /&gt;
[[pl:Promień Aurory]]&lt;br /&gt;
[[pt:Aurora Beam]]&lt;/div&gt;</summary>
		<author><name>Feng277394</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Aurora_Beam_(move)&amp;diff=984908</id>
		<title>Aurora Beam (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Aurora_Beam_(move)&amp;diff=984908"/>
		<updated>2010-01-15T05:38:19Z</updated>

		<summary type="html">&lt;p&gt;Feng277394: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox|&lt;br /&gt;
n=62 |&lt;br /&gt;
name=Aurora Beam |&lt;br /&gt;
jname=オーロラビーム |&lt;br /&gt;
jtrans=Aurora Beam |&lt;br /&gt;
desc=The foe is hit with a rainbow-colored beam. It may also lower the target&#039;s Attack stat. |&lt;br /&gt;
gameimage=Aurora beam.png |&lt;br /&gt;
type=Ice |&lt;br /&gt;
damagecategory=Special |&lt;br /&gt;
basepp=20 |&lt;br /&gt;
maxpp=32 |&lt;br /&gt;
power=65 |&lt;br /&gt;
accuracy=100 |&lt;br /&gt;
bdesc=Has a 10% chance of lowering the foe&#039;s Attack. |&lt;br /&gt;
gen=I |&lt;br /&gt;
category=Beauty |&lt;br /&gt;
appeal=2 |&lt;br /&gt;
jam=1 |&lt;br /&gt;
cdesc=Subtracts 4 appeal points from any Pokémon who appealed before the user who used the same type of move.  Subtracts 1 point from anyone who did not use the same type. |&lt;br /&gt;
appealsc=2 |&lt;br /&gt;
scdesc=Earn +2 if the Pokémon performs first in the turn. |&lt;br /&gt;
pokefordex=aurora+beam |&lt;br /&gt;
touches=no |&lt;br /&gt;
protect=yes |&lt;br /&gt;
magiccoat=no |&lt;br /&gt;
snatch=no |&lt;br /&gt;
brightpowder=yes |&lt;br /&gt;
kingsrock=no |&lt;br /&gt;
flag7=no |&lt;br /&gt;
flag8=no |&lt;br /&gt;
sound=no |&lt;br /&gt;
target=foe |&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&#039;&#039;&#039;Aurora Beam&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;オーロラビーム&#039;&#039;&#039; &#039;&#039;Aurora Beam&#039;&#039;) is a damage-dealing {{type2|Ice}} [[move]] introduced in [[Generation I]].&lt;br /&gt;
==Effect==&lt;br /&gt;
Aurora Beam does damage and has a 10% chance of lowering the target&#039;s Attack stat by 1 level.&lt;br /&gt;
&lt;br /&gt;
Aurora Beam will not be able to lower the target&#039;s attack if it has reached a level of -6 or a value of 1, or if the target has a {{m|Substitute}}.&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===Generation I===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{Learnlist|Ice}}&lt;br /&gt;
{{Moveentry|086|Seel|1|Water||35|&#039;&#039;}}&lt;br /&gt;
{{Moveentry|087|Dewgong|2|Water|Ice|35|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|090|Shellder|1|Water||30|&#039;&#039;}}&lt;br /&gt;
{{Moveentry|091|Cloyster|2|Water|Ice|--|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|134|Vaporeon|1|Water||36|||Y}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
===[[Generation II]]===&lt;br /&gt;
====By leveling up====&lt;br /&gt;
{{Learnlist|Ice}}&lt;br /&gt;
{{Moveentry|086|Seel|1|Water||16|&#039;&#039;}}&lt;br /&gt;
{{Moveentry|087|Dewgong|2|Water|Ice|--|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|087|Dewgong|2|Water|Ice|16|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|090|Shellder|1|Water||17|&#039;&#039;}}&lt;br /&gt;
{{Moveentry|091|Cloyster|2|Water|Ice|--|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|134|Vaporeon|1|Water||36}}&lt;br /&gt;
{{Moveentry|223|Remoraid|1|Water||22}}&lt;br /&gt;
{{Moveentry|224|Octillery|1|Water||22}}&lt;br /&gt;
{{Moveentry|245|Suicune|1|Water||41|||C}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{Breedlist|Ice}}&lt;br /&gt;
{{Moveentry|072|Tentacool|2|Water|Poison|{{p|Shellder}}, {{p|Cloyster}}}}&lt;br /&gt;
{{Moveentry|116|Horsea|1|Water||{{p|Remoraid}}, {{p|Octillery}}&amp;lt;br&amp;gt;{{p|Seel}}, {{p|Dewgong}}}}&lt;br /&gt;
{{Moveentry|120|Staryu|1|Water|Psychic|{{p|Shellder}}, {{p|Cloyster}}|||GS}}&lt;br /&gt;
{{Moveentry|131|Lapras|2|Water|Ice|{{p|Seel}}, {{p|Dewgong}}&amp;lt;br&amp;gt;{{p|Remoraid}}, {{p|Octillery}}|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|138|Omanyte|2|Rock|Water|{{p|Seel}}, {{p|Dewgong}}&amp;lt;br&amp;gt;{{p|Shellder}}, {{p|Cloyster}}&amp;lt;br&amp;gt;{{p|Remoraid}}, {{p|Octillery}}}}&lt;br /&gt;
{{Moveentry|140|Kabuto|2|Rock|Water|{{p|Seel}}, {{p|Dewgong}}&amp;lt;br&amp;gt;{{p|Shellder}}, {{p|Cloyster}}&amp;lt;br&amp;gt;{{p|Remoraid}}, {{p|Octillery}}}}&lt;br /&gt;
{{Moveentry|223|Remoraid|1|Water||{{p|Remoraid}}, {{p|Octillery}}&amp;lt;br&amp;gt;{{p|Seel}}, {{p|Dewgong}}}}&lt;br /&gt;
{{Moveentry|225|Delibird|2|Ice|Flying|{{p|Seel}}, {{p|Dewgong}}&amp;lt;br&amp;gt;{{p|Vaporeon}}&amp;lt;br&amp;gt;{{p|Remoraid}}, {{p|Octillery}}|&#039;&#039;&#039;}}&lt;br /&gt;
{{Learnlist/footer/breeding}}&lt;br /&gt;
&lt;br /&gt;
===[[Generation III]]===&lt;br /&gt;
====By leveling up====&lt;br /&gt;
{{Learnlist|Ice}}&lt;br /&gt;
{{Moveentry|086|Seel|1|Water||21|&#039;&#039;}}&lt;br /&gt;
{{Moveentry|087|Dewgong|2|Water|Ice|--|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|087|Dewgong|2|Water|Ice|21|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|090|Shellder|1|Water||17|&#039;&#039;||RSE}}&lt;br /&gt;
{{Moveentry|090|Shellder|1|Water||22|&#039;&#039;||FRLG}}&lt;br /&gt;
{{Moveentry|091|Cloyster|2|Water|Ice|--|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|134|Vaporeon|1|Water||36}}&lt;br /&gt;
{{Moveentry|223|Remoraid|1|Water||22}}&lt;br /&gt;
{{Moveentry|224|Octillery|1|Water||22}}&lt;br /&gt;
{{Moveentry|245|Suicune|1|Water||41}}&lt;br /&gt;
{{Moveentry|363|Spheal|2|Ice|Water|25|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|364|Sealeo|2|Ice|Water|25|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|365|Walrein|2|Ice|Water|25|&#039;&#039;&#039;}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
====By breeding====&lt;br /&gt;
{{Breedlist|Ice}}&lt;br /&gt;
{{Moveentry|072|Tentacool|2|Water|Poison|{{p|Shellder}}, {{p|Cloyster}}}}&lt;br /&gt;
{{Moveentry|116|Horsea|1|Water||{{p|Seel}}, {{p|Dewgong}}&amp;lt;br&amp;gt;{{p|Remoraid}}, {{p|Octillery}}&amp;lt;br&amp;gt;{{p|Spheal}}, {{p|Sealeo}}, {{p|Walrein}}}}&lt;br /&gt;
{{Moveentry|138|Omanyte|2|Rock|Water|{{p|Seel}}, {{p|Dewgong}}&amp;lt;br&amp;gt;{{p|Shellder}}, {{p|Cloyster}}&amp;lt;br&amp;gt;{{p|Remoraid}}, {{p|Octillery}}&amp;lt;br&amp;gt;{{p|Spheal}}, {{p|Sealeo}}, {{p|Walrein}}}}&lt;br /&gt;
{{Moveentry|140|Kabuto|2|Rock|Water|{{p|Seel}}, {{p|Dewgong}}&amp;lt;br&amp;gt;{{p|Shellder}}, {{p|Cloyster}}&amp;lt;br&amp;gt;{{p|Remoraid}}, {{p|Octillery}}&amp;lt;br&amp;gt;{{p|Spheal}}, {{p|Sealeo}}, {{p|Walrein}}}}&lt;br /&gt;
{{Moveentry|223|Remoraid|1|Water||{{p|Seel}}, {{p|Dewgong}}&amp;lt;br&amp;gt;{{p|Remoraid}}, {{p|Octillery}}&amp;lt;br&amp;gt;{{p|Spheal}}, {{p|Sealeo}}, {{p|Walrein}}}}&lt;br /&gt;
{{Moveentry|225|Delibird|2|Ice|Flying|{{p|Seel}}, {{p|Dewgong}}&amp;lt;br&amp;gt;{{p|Vaporeon}}&amp;lt;br&amp;gt;{{p|Remoraid}}, {{p|Octillery}}&amp;lt;br&amp;gt;{{p|Spheal}}, {{p|Sealeo}}, {{p|Walrein}}|&#039;&#039;&#039;}}&lt;br /&gt;
{{Learnlist/footer/breeding}}&lt;br /&gt;
&lt;br /&gt;
===[[Generation IV]]===&lt;br /&gt;
====By leveling up====&lt;br /&gt;
{{Learnlist|Ice}}&lt;br /&gt;
{{Moveentry|086|Seel|1|Water||27|&#039;&#039;}}&lt;br /&gt;
{{Moveentry|087|Dewgong|2|Water|Ice|27|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|090|Shellder|1|Water||32|&#039;&#039;}}&lt;br /&gt;
{{Moveentry|091|Cloyster|2|Water|Ice|--|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|134|Vaporeon|1|Water||36}}&lt;br /&gt;
{{Moveentry|223|Remoraid|1|Water||14}}&lt;br /&gt;
{{Moveentry|224|Octillery|1|Water||14}}&lt;br /&gt;
{{Moveentry|245|Suicune|1|Water||29}}&lt;br /&gt;
{{Moveentry|363|Spheal|2|Ice|Water|25|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|364|Sealeo|2|Ice|Water|25|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|365|Walrein|2|Ice|Water|25|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|488|Cresselia|1|Psychic||29}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
====By breeding====&lt;br /&gt;
{{Breedlist|Ice}}&lt;br /&gt;
{{Moveentry|072|Tentacool|2|Water|Poison|{{p|Shellder}}, {{p|Cloyster}}}}&lt;br /&gt;
{{Moveentry|116|Horsea|1|Water||{{p|Seel}}, {{p|Dewgong}}&amp;lt;br&amp;gt;{{p|Remoraid}}, {{p|Octillery}}&amp;lt;br&amp;gt;{{p|Spheal}}, {{p|Sealeo}}, {{p|Walrein}}}}&lt;br /&gt;
{{Moveentry|138|Omanyte|2|Rock|Water|{{p|Seel}}, {{p|Dewgong}}&amp;lt;br&amp;gt;{{p|Shellder}}, {{p|Cloyster}}&amp;lt;br&amp;gt;{{p|Remoraid}}, {{p|Octillery}}&amp;lt;br&amp;gt;{{p|Spheal}}, {{p|Sealeo}}, {{p|Walrein}}}}&lt;br /&gt;
{{Moveentry|140|Kabuto|2|Rock|Water|{{p|Seel}}, {{p|Dewgong}}&amp;lt;br&amp;gt;{{p|Shellder}}, {{p|Cloyster}}&amp;lt;br&amp;gt;{{p|Remoraid}}, {{p|Octillery}}&amp;lt;br&amp;gt;{{p|Spheal}}, {{p|Sealeo}}, {{p|Walrein}}}}&lt;br /&gt;
{{Moveentry|223|Remoraid|1|Water||{{p|Seel}}, {{p|Dewgong}}&amp;lt;br&amp;gt;{{p|Remoraid}}, {{p|Octillery}}&amp;lt;br&amp;gt;{{p|Spheal}}, {{p|Sealeo}}, {{p|Walrein}}}}&lt;br /&gt;
{{Moveentry|225|Delibird|2|Ice|Flying|{{p|Seel}}, {{p|Dewgong}}&amp;lt;br&amp;gt;{{p|Vaporeon}}&amp;lt;br&amp;gt;{{p|Remoraid}}, {{p|Octillery}}&amp;lt;br&amp;gt;{{p|Spheal}}, {{p|Sealeo}}, {{p|Walrein}}|&#039;&#039;&#039;}}&lt;br /&gt;
{{Learnlist/footer/breeding}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=ice|exp=yes|gen=The user fires a multicolored beam at the foe.|image1=Seel aurorabeam.jpg|image1p=Seel|image2=raioaurora.png|image2p=Suicune|image3=Cloyster_Aurora_Beam.png|image3p=Cloyster}}&lt;br /&gt;
{{movep|type=ice|ms=086|pkmn=Seel|method= A multicolored beam comes out from the horn on Seel&#039;s head.}}&lt;br /&gt;
{{movemid|type=ice|user=Dewgong (Cerulean Gym)|user1=Cerulean Gym&#039;s Seel|startcode=EP061|startname=The Misty Mermaid|endcode=EP061|endname=The Misty Mermaid|notes=Debut}}&lt;br /&gt;
{{movep|type=ice|ms=087|pkmn=Dewgong|method= A multicolored beam comes out from the horn on Dewgong&#039;s head.}}&lt;br /&gt;
{{movemid|type=ice|user=Lorelei|user1=Prima&#039;s Dewgong|startcode=EP099|startname=The Mandarin Island Miss Match|endcode=EP099|endname=The Mandarin Island Miss Match}}&lt;br /&gt;
{{movemid|type=ice|user=Pryce|user1=Pryce&#039;s Dewgong|startcode=EP238|startname=Nice Pryce, Baby!}}&lt;br /&gt;
{{movep|type=ice|ms=091|pkmn=Cloyster|method=A multicolored beam is released from the horn on Cloyster&#039;s head.}}&lt;br /&gt;
{{movemid|type=ice|user=Lorelei&#039;s Cloyster|user1=Prima&#039;s Cloyster|startcode=EP099|startname=The Mandarin Island Miss Match|endcode=EP099|endname=The Mandarin Island Miss Match}}&lt;br /&gt;
{{movep|type=ice|ms=134|pkmn=Vaporeon|method=A muticolored beam is released from Vaporeon&#039;s mouth.}}&lt;br /&gt;
{{movemid|type=ice|user=Kimono Girl|user1=Sumomo&#039;s Vaporeon|startcode=EP183|startname=Trouble&#039;s Brewing}}&lt;br /&gt;
{{movep|type=ice|ms=245|pkmn=Suicune|method=A multicolored beam is released from Suicune&#039;s mouth.}}&lt;br /&gt;
{{movemid|type=ice|user=Suicune (Pokémon)|user1= A wild Suicune|startcode=EP227|startname=For Ho-oh the Bells Toll!}}&lt;br /&gt;
{{movemid|type=ice|user=Suicune (anime)|user1=Wild Suicune|startcode=DP028|startname=Drifloon in the Wind|endcode=DP028|endname=Drifloon in the Wind}}&lt;br /&gt;
{{movep|type=ice|ms=364|pkmn=Sealeo|method=A white orb appears in front of Sealeo&#039;s mouth.  It then fires the white orb as a beam at the opponent, or it fires a multicolored blast from its mouth at the opponent.}}&lt;br /&gt;
{{movemid|type=ice|user=Captain Stern|user1=Captain Stern&#039;s Sealeo|startcode=AG036|startname=The Spheal of Approval}}&lt;br /&gt;
{{movemid|type=ice|user=Juan|user1=Juan&#039;s Sealeo|startcode=AG110|startname=The Great Eight Fate!|endcode=AG111|endname=Eight Ain&#039;t Enough!}}&lt;br /&gt;
{{movep|type=ice|ms=223|pkmn=Remoraid|method=Remoraid releases a multicolored ray from its mouth at the opponent.}}&lt;br /&gt;
{{movebtm|type=ice|user=Remoraid (Pokémon)|user1=A Coordinator&#039;s Remoraid|startcode=AG180|startname=May, We Harley Drew&#039;d Ya!}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Interestingly, Aurora Beam is an almost exclusive move for [[Water-type]] Pokémon even though it is an [[Ice-type]] move. The only non-Water type Pokémon that can learn that attack are {{p|Delibird}} and {{p|Cresselia}}.&lt;br /&gt;
* It is commonly mistaken as the [[signature moves|signature move]] of {{p|Suicune}}, but is learned by many other Pokémon.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
*Brazilian Portuguese: &#039;&#039;&#039;Raio Aurora&#039;&#039;&#039;&lt;br /&gt;
*Dutch: &#039;&#039;&#039;Aurorastraal&#039;&#039;&#039;&lt;br /&gt;
*French: &#039;&#039;&#039;Onde Boréale&#039;&#039;&#039;&lt;br /&gt;
*German: &#039;&#039;&#039;Aurorastrahl&#039;&#039;&#039;&lt;br /&gt;
*Spanish: &#039;&#039;&#039;Rayo Aurora&#039;&#039;&#039;&lt;br /&gt;
*Italian: &#039;&#039;&#039;Raggiaurora&#039;&#039;&#039;&lt;br /&gt;
{{Project MoveDex notice}}&lt;br /&gt;
{{Aurora Beam}}&lt;br /&gt;
&lt;br /&gt;
[[de:Aurorastrahl]]&lt;br /&gt;
[[fr:Onde Boréale]]&lt;br /&gt;
[[ja:オーロラビーム]]&lt;br /&gt;
[[pl:Promień Aurory]]&lt;br /&gt;
[[pt:Aurora Beam]]&lt;/div&gt;</summary>
		<author><name>Feng277394</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Aurora_Beam_(move)&amp;diff=984907</id>
		<title>Aurora Beam (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Aurora_Beam_(move)&amp;diff=984907"/>
		<updated>2010-01-15T05:37:06Z</updated>

		<summary type="html">&lt;p&gt;Feng277394: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox|&lt;br /&gt;
n=62 |&lt;br /&gt;
name=Aurora Beam |&lt;br /&gt;
jname=オーロラビーム |&lt;br /&gt;
jtrans=Aurora Beam |&lt;br /&gt;
desc=The foe is hit with a rainbow-colored beam. It may also lower the target&#039;s Attack stat. |&lt;br /&gt;
gameimage=Aurora beam.png |&lt;br /&gt;
type=Ice |&lt;br /&gt;
damagecategory=Special |&lt;br /&gt;
basepp=20 |&lt;br /&gt;
maxpp=32 |&lt;br /&gt;
power=65 |&lt;br /&gt;
accuracy=100 |&lt;br /&gt;
bdesc=Has a 10% chance of lowering the foe&#039;s Attack. |&lt;br /&gt;
gen=I |&lt;br /&gt;
category=Beauty |&lt;br /&gt;
appeal=2 |&lt;br /&gt;
jam=1 |&lt;br /&gt;
cdesc=Subtracts 4 appeal points from any Pokémon who appealed before the user who used the same type of move.  Subtracts 1 point from anyone who did not use the same type. |&lt;br /&gt;
appealsc=2 |&lt;br /&gt;
scdesc=Earn +2 if the Pokémon performs first in the turn. |&lt;br /&gt;
pokefordex=aurora+beam |&lt;br /&gt;
touches=no |&lt;br /&gt;
protect=yes |&lt;br /&gt;
magiccoat=no |&lt;br /&gt;
snatch=no |&lt;br /&gt;
brightpowder=yes |&lt;br /&gt;
kingsrock=no |&lt;br /&gt;
flag7=no |&lt;br /&gt;
flag8=no |&lt;br /&gt;
sound=no |&lt;br /&gt;
target=foe |&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&#039;&#039;&#039;Aurora Beam&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;オーロラビーム&#039;&#039;&#039; &#039;&#039;Aurora Beam&#039;&#039;) is a damage-dealing {{type2|Ice}} [[move]] introduced in [[Generation I]].&lt;br /&gt;
==Effect==&lt;br /&gt;
Aurora Beam does damage and has a 10% chance of lowering the target&#039;s Attack stat by 1 level.&lt;br /&gt;
&lt;br /&gt;
Aurora Beam will not be able to lower the target&#039;s attack if it has reached a level of -6 or a value of 1, or if the target has a {{m|Substitute}}.&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===Generation I===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{Learnlist|Ice}}&lt;br /&gt;
{{Moveentry|086|Seel|1|Water||35|&#039;&#039;}}&lt;br /&gt;
{{Moveentry|087|Dewgong|2|Water|Ice|35|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|090|Shellder|1|Water||30|&#039;&#039;}}&lt;br /&gt;
{{Moveentry|091|Cloyster|2|Water|Ice|--|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|134|Vaporeon|1|Water||36|||Y}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
===[[Generation II]]===&lt;br /&gt;
====By leveling up====&lt;br /&gt;
{{Learnlist|Ice}}&lt;br /&gt;
{{Moveentry|086|Seel|1|Water||16|&#039;&#039;}}&lt;br /&gt;
{{Moveentry|087|Dewgong|2|Water|Ice|--|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|087|Dewgong|2|Water|Ice|16|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|090|Shellder|1|Water||17|&#039;&#039;}}&lt;br /&gt;
{{Moveentry|091|Cloyster|2|Water|Ice|--|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|134|Vaporeon|1|Water||36}}&lt;br /&gt;
{{Moveentry|223|Remoraid|1|Water||22}}&lt;br /&gt;
{{Moveentry|224|Octillery|1|Water||22}}&lt;br /&gt;
{{Moveentry|245|Suicune|1|Water||41|||C}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{Breedlist|Ice}}&lt;br /&gt;
{{Moveentry|072|Tentacool|2|Water|Poison|{{p|Shellder}}, {{p|Cloyster}}}}&lt;br /&gt;
{{Moveentry|116|Horsea|1|Water||{{p|Remoraid}}, {{p|Octillery}}&amp;lt;br&amp;gt;{{p|Seel}}, {{p|Dewgong}}}}&lt;br /&gt;
{{Moveentry|120|Staryu|1|Water|Psychic|{{p|Shellder}}, {{p|Cloyster}}|||GS}}&lt;br /&gt;
{{Moveentry|131|Lapras|2|Water|Ice|{{p|Seel}}, {{p|Dewgong}}&amp;lt;br&amp;gt;{{p|Remoraid}}, {{p|Octillery}}|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|138|Omanyte|2|Rock|Water|{{p|Seel}}, {{p|Dewgong}}&amp;lt;br&amp;gt;{{p|Shellder}}, {{p|Cloyster}}&amp;lt;br&amp;gt;{{p|Remoraid}}, {{p|Octillery}}}}&lt;br /&gt;
{{Moveentry|140|Kabuto|2|Rock|Water|{{p|Seel}}, {{p|Dewgong}}&amp;lt;br&amp;gt;{{p|Shellder}}, {{p|Cloyster}}&amp;lt;br&amp;gt;{{p|Remoraid}}, {{p|Octillery}}}}&lt;br /&gt;
{{Moveentry|223|Remoraid|1|Water||{{p|Remoraid}}, {{p|Octillery}}&amp;lt;br&amp;gt;{{p|Seel}}, {{p|Dewgong}}}}&lt;br /&gt;
{{Moveentry|225|Delibird|2|Ice|Flying|{{p|Seel}}, {{p|Dewgong}}&amp;lt;br&amp;gt;{{p|Vaporeon}}&amp;lt;br&amp;gt;{{p|Remoraid}}, {{p|Octillery}}|&#039;&#039;&#039;}}&lt;br /&gt;
{{Learnlist/footer/breeding}}&lt;br /&gt;
&lt;br /&gt;
===[[Generation III]]===&lt;br /&gt;
====By leveling up====&lt;br /&gt;
{{Learnlist|Ice}}&lt;br /&gt;
{{Moveentry|086|Seel|1|Water||21|&#039;&#039;}}&lt;br /&gt;
{{Moveentry|087|Dewgong|2|Water|Ice|--|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|087|Dewgong|2|Water|Ice|21|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|090|Shellder|1|Water||17|&#039;&#039;||RSE}}&lt;br /&gt;
{{Moveentry|090|Shellder|1|Water||22|&#039;&#039;||FRLG}}&lt;br /&gt;
{{Moveentry|091|Cloyster|2|Water|Ice|--|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|134|Vaporeon|1|Water||36}}&lt;br /&gt;
{{Moveentry|223|Remoraid|1|Water||22}}&lt;br /&gt;
{{Moveentry|224|Octillery|1|Water||22}}&lt;br /&gt;
{{Moveentry|245|Suicune|1|Water||41}}&lt;br /&gt;
{{Moveentry|363|Spheal|2|Ice|Water|25|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|364|Sealeo|2|Ice|Water|25|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|365|Walrein|2|Ice|Water|25|&#039;&#039;&#039;}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
====By breeding====&lt;br /&gt;
{{Breedlist|Ice}}&lt;br /&gt;
{{Moveentry|072|Tentacool|2|Water|Poison|{{p|Shellder}}, {{p|Cloyster}}}}&lt;br /&gt;
{{Moveentry|116|Horsea|1|Water||{{p|Seel}}, {{p|Dewgong}}&amp;lt;br&amp;gt;{{p|Remoraid}}, {{p|Octillery}}&amp;lt;br&amp;gt;{{p|Spheal}}, {{p|Sealeo}}, {{p|Walrein}}}}&lt;br /&gt;
{{Moveentry|138|Omanyte|2|Rock|Water|{{p|Seel}}, {{p|Dewgong}}&amp;lt;br&amp;gt;{{p|Shellder}}, {{p|Cloyster}}&amp;lt;br&amp;gt;{{p|Remoraid}}, {{p|Octillery}}&amp;lt;br&amp;gt;{{p|Spheal}}, {{p|Sealeo}}, {{p|Walrein}}}}&lt;br /&gt;
{{Moveentry|140|Kabuto|2|Rock|Water|{{p|Seel}}, {{p|Dewgong}}&amp;lt;br&amp;gt;{{p|Shellder}}, {{p|Cloyster}}&amp;lt;br&amp;gt;{{p|Remoraid}}, {{p|Octillery}}&amp;lt;br&amp;gt;{{p|Spheal}}, {{p|Sealeo}}, {{p|Walrein}}}}&lt;br /&gt;
{{Moveentry|223|Remoraid|1|Water||{{p|Seel}}, {{p|Dewgong}}&amp;lt;br&amp;gt;{{p|Remoraid}}, {{p|Octillery}}&amp;lt;br&amp;gt;{{p|Spheal}}, {{p|Sealeo}}, {{p|Walrein}}}}&lt;br /&gt;
{{Moveentry|225|Delibird|2|Ice|Flying|{{p|Seel}}, {{p|Dewgong}}&amp;lt;br&amp;gt;{{p|Vaporeon}}&amp;lt;br&amp;gt;{{p|Remoraid}}, {{p|Octillery}}&amp;lt;br&amp;gt;{{p|Spheal}}, {{p|Sealeo}}, {{p|Walrein}}|&#039;&#039;&#039;}}&lt;br /&gt;
{{Learnlist/footer/breeding}}&lt;br /&gt;
&lt;br /&gt;
===[[Generation IV]]===&lt;br /&gt;
====By leveling up====&lt;br /&gt;
{{Learnlist|Ice}}&lt;br /&gt;
{{Moveentry|086|Seel|1|Water||27|&#039;&#039;}}&lt;br /&gt;
{{Moveentry|087|Dewgong|2|Water|Ice|27|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|090|Shellder|1|Water||32|&#039;&#039;}}&lt;br /&gt;
{{Moveentry|091|Cloyster|2|Water|Ice|--|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|134|Vaporeon|1|Water||36}}&lt;br /&gt;
{{Moveentry|223|Remoraid|1|Water||14}}&lt;br /&gt;
{{Moveentry|224|Octillery|1|Water||14}}&lt;br /&gt;
{{Moveentry|245|Suicune|1|Water||29}}&lt;br /&gt;
{{Moveentry|363|Spheal|2|Ice|Water|25|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|364|Sealeo|2|Ice|Water|25|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|365|Walrein|2|Ice|Water|25|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|488|Cresselia|1|Psychic||29}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
====By breeding====&lt;br /&gt;
{{Breedlist|Ice}}&lt;br /&gt;
{{Moveentry|072|Tentacool|2|Water|Poison|{{p|Shellder}}, {{p|Cloyster}}}}&lt;br /&gt;
{{Moveentry|116|Horsea|1|Water||{{p|Seel}}, {{p|Dewgong}}&amp;lt;br&amp;gt;{{p|Remoraid}}, {{p|Octillery}}&amp;lt;br&amp;gt;{{p|Spheal}}, {{p|Sealeo}}, {{p|Walrein}}}}&lt;br /&gt;
{{Moveentry|138|Omanyte|2|Rock|Water|{{p|Seel}}, {{p|Dewgong}}&amp;lt;br&amp;gt;{{p|Shellder}}, {{p|Cloyster}}&amp;lt;br&amp;gt;{{p|Remoraid}}, {{p|Octillery}}&amp;lt;br&amp;gt;{{p|Spheal}}, {{p|Sealeo}}, {{p|Walrein}}}}&lt;br /&gt;
{{Moveentry|140|Kabuto|2|Rock|Water|{{p|Seel}}, {{p|Dewgong}}&amp;lt;br&amp;gt;{{p|Shellder}}, {{p|Cloyster}}&amp;lt;br&amp;gt;{{p|Remoraid}}, {{p|Octillery}}&amp;lt;br&amp;gt;{{p|Spheal}}, {{p|Sealeo}}, {{p|Walrein}}}}&lt;br /&gt;
{{Moveentry|223|Remoraid|1|Water||{{p|Seel}}, {{p|Dewgong}}&amp;lt;br&amp;gt;{{p|Remoraid}}, {{p|Octillery}}&amp;lt;br&amp;gt;{{p|Spheal}}, {{p|Sealeo}}, {{p|Walrein}}}}&lt;br /&gt;
{{Moveentry|225|Delibird|2|Ice|Flying|{{p|Seel}}, {{p|Dewgong}}&amp;lt;br&amp;gt;{{p|Vaporeon}}&amp;lt;br&amp;gt;{{p|Remoraid}}, {{p|Octillery}}&amp;lt;br&amp;gt;{{p|Spheal}}, {{p|Sealeo}}, {{p|Walrein}}|&#039;&#039;&#039;}}&lt;br /&gt;
{{Learnlist/footer/breeding}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=ice|exp=yes|gen=The user fires a multicolored beam at the foe.|image1=Seel aurorabeam.jpg|image1p=Seel|image2=raioaurora.png|image2p=Suicune|image3=Cloyster_Aurora_Beam.png|image3p=Cloyster}}&lt;br /&gt;
{{movep|type=ice|ms=086|pkmn=Seel|method= A multicolored beam comes out from the horn on Seel&#039;s head.}}&lt;br /&gt;
{{movemid|type=ice|user=Dewgong (Cerulean Gym)|user1=Cerulean Gym&#039;s Seel|startcode=EP061|startname=The Misty Mermaid|endcode=EP061|endname=The Misty Mermaid|notes=Debut}}&lt;br /&gt;
{{movep|type=ice|ms=087|pkmn=Dewgong|method= A multicolored beam comes out from the horn on Dewgong&#039;s head.}}&lt;br /&gt;
{{movemid|type=ice|user=Lorelei|user1=Prima&#039;s Dewgong|startcode=EP099|startname=The Mandarin Island Miss Match|endcode=EP099|endname=The Mandarin Island Miss Match}}&lt;br /&gt;
{{movemid|type=ice|user=Pryce|user1=Pryce&#039;s Dewgong|startcode=EP238|startname=Nice Pryce, Baby!}}&lt;br /&gt;
{{movep|type=ice|ms=091|pkmn=Cloyster|method=A multicolored beam is released from the horn on Cloyster&#039;s head.}}&lt;br /&gt;
{{movemid|type=ice|user=Lorelei&#039;s Cloyster|user1=Prima&#039;s Cloyster|startcode=EP099|startname=The Mandarin Island Miss Match|endcode=EP099|endname=The Mandarin Island Miss Match}}&lt;br /&gt;
{{movep|type=ice|ms=134|pkmn=Vaporeon|method=A muticolored beam is released from Vaporeon&#039;s mouth.}}&lt;br /&gt;
{{movemid|type=ice|user=Kimono Girl|user1=Sumomo&#039;s Vaporeon|startcode=EP183|startname=Trouble&#039;s Brewing}}&lt;br /&gt;
{{movep|type=ice|ms=245|pkmn=Suicune|method=A multicolored beam is released from Suicune&#039;s mouth.}}&lt;br /&gt;
{{movemid|type=ice|user=Suicune (Pokémon)|user1= A wild Suicune|startcode=EP227|startname=For Ho-oh the Bells Toll!}}&lt;br /&gt;
{{movemid|type=ice|user=Suicune (anime)|user1=Wild Suicune|startcode=DP028|startname=Drifloon in the Wind|endcode=DP028|endname=Drifloon in the Wind}}&lt;br /&gt;
{{movep|type=ice|ms=364|pkmn=Sealeo|method=A white orb appears in front of Sealeo&#039;s mouth.  It then fires the white orb as a beam at the opponent, or it fires a multicolored blast from its mouth at the opponent.}}&lt;br /&gt;
{{movemid|type=ice|user=Captain Stern|user1=Captain Stern&#039;s Sealeo|startcode=AG036|startname=The Spheal of Approval}}&lt;br /&gt;
{{movemid|type=ice|user=Juan|user1=Juan&#039;s Sealeo|startcode=AG110|startname=The Great Eight Fate!|endcode=AG111|endname=Eight Ain&#039;t Enough!}}&lt;br /&gt;
{{movep|type=ice|ms=223|pkmn=Remoraid|method=Remoraid releases a multicolored ray from its mouth at the opponent.}}&lt;br /&gt;
{{movebtm|type=ice|user=Remoraid (Pokémon)|user1=A Coordinator&#039;s Remoraid|startcode=AG180|startname=May, We Harley Drew&#039;d Ya!}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Interestingly, Aurora Beam is an almost exclusive move for [[Water-type]] Pokémon although it is an [[Ice-type]] move. The only non-Water type Pokémon that can learn that attack are {{p|Delibird}} and {{p|Cresselia}}.&lt;br /&gt;
* It is commonly mistaken as the [[signature moves|signature move]] of {{p|Suicune}}, but is learned by many other Pokémon.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
*Brazilian Portuguese: &#039;&#039;&#039;Raio Aurora&#039;&#039;&#039;&lt;br /&gt;
*Dutch: &#039;&#039;&#039;Aurorastraal&#039;&#039;&#039;&lt;br /&gt;
*French: &#039;&#039;&#039;Onde Boréale&#039;&#039;&#039;&lt;br /&gt;
*German: &#039;&#039;&#039;Aurorastrahl&#039;&#039;&#039;&lt;br /&gt;
*Spanish: &#039;&#039;&#039;Rayo Aurora&#039;&#039;&#039;&lt;br /&gt;
*Italian: &#039;&#039;&#039;Raggiaurora&#039;&#039;&#039;&lt;br /&gt;
{{Project MoveDex notice}}&lt;br /&gt;
{{Aurora Beam}}&lt;br /&gt;
&lt;br /&gt;
[[de:Aurorastrahl]]&lt;br /&gt;
[[fr:Onde Boréale]]&lt;br /&gt;
[[ja:オーロラビーム]]&lt;br /&gt;
[[pl:Promień Aurory]]&lt;br /&gt;
[[pt:Aurora Beam]]&lt;/div&gt;</summary>
		<author><name>Feng277394</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Aurora_Beam_(move)&amp;diff=984905</id>
		<title>Aurora Beam (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Aurora_Beam_(move)&amp;diff=984905"/>
		<updated>2010-01-15T05:35:56Z</updated>

		<summary type="html">&lt;p&gt;Feng277394: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox|&lt;br /&gt;
n=62 |&lt;br /&gt;
name=Aurora Beam |&lt;br /&gt;
jname=オーロラビーム |&lt;br /&gt;
jtrans=Aurora Beam |&lt;br /&gt;
desc=The foe is hit with a rainbow-colored beam. It may also lower the target&#039;s Attack stat. |&lt;br /&gt;
gameimage=Aurora beam.png |&lt;br /&gt;
type=Ice |&lt;br /&gt;
damagecategory=Special |&lt;br /&gt;
basepp=20 |&lt;br /&gt;
maxpp=32 |&lt;br /&gt;
power=65 |&lt;br /&gt;
accuracy=100 |&lt;br /&gt;
bdesc=Has a 10% chance of lowering the foe&#039;s Attack. |&lt;br /&gt;
gen=I |&lt;br /&gt;
category=Beauty |&lt;br /&gt;
appeal=2 |&lt;br /&gt;
jam=1 |&lt;br /&gt;
cdesc=Subtracts 4 appeal points from any Pokémon who appealed before the user who used the same type of move.  Subtracts 1 point from anyone who did not use the same type. |&lt;br /&gt;
appealsc=2 |&lt;br /&gt;
scdesc=Earn +2 if the Pokémon performs first in the turn. |&lt;br /&gt;
pokefordex=aurora+beam |&lt;br /&gt;
touches=no |&lt;br /&gt;
protect=yes |&lt;br /&gt;
magiccoat=no |&lt;br /&gt;
snatch=no |&lt;br /&gt;
brightpowder=yes |&lt;br /&gt;
kingsrock=no |&lt;br /&gt;
flag7=no |&lt;br /&gt;
flag8=no |&lt;br /&gt;
sound=no |&lt;br /&gt;
target=foe |&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&#039;&#039;&#039;Aurora Beam&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;オーロラビーム&#039;&#039;&#039; &#039;&#039;Aurora Beam&#039;&#039;) is a damage-dealing {{type2|Ice}} [[move]] introduced in [[Generation I]].&lt;br /&gt;
==Effect==&lt;br /&gt;
Aurora Beam does damage and has a 10% chance of lowering the target&#039;s Attack stat by 1 level.&lt;br /&gt;
&lt;br /&gt;
Aurora Beam will not be able to lower the target&#039;s attack if it has reached a level of -6 or a value of 1, or if the target has a {{m|Substitute}}.&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===Generation I===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{Learnlist|Ice}}&lt;br /&gt;
{{Moveentry|086|Seel|1|Water||35|&#039;&#039;}}&lt;br /&gt;
{{Moveentry|087|Dewgong|2|Water|Ice|35|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|090|Shellder|1|Water||30|&#039;&#039;}}&lt;br /&gt;
{{Moveentry|091|Cloyster|2|Water|Ice|--|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|134|Vaporeon|1|Water||36|||Y}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
===[[Generation II]]===&lt;br /&gt;
====By leveling up====&lt;br /&gt;
{{Learnlist|Ice}}&lt;br /&gt;
{{Moveentry|086|Seel|1|Water||16|&#039;&#039;}}&lt;br /&gt;
{{Moveentry|087|Dewgong|2|Water|Ice|--|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|087|Dewgong|2|Water|Ice|16|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|090|Shellder|1|Water||17|&#039;&#039;}}&lt;br /&gt;
{{Moveentry|091|Cloyster|2|Water|Ice|--|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|134|Vaporeon|1|Water||36}}&lt;br /&gt;
{{Moveentry|223|Remoraid|1|Water||22}}&lt;br /&gt;
{{Moveentry|224|Octillery|1|Water||22}}&lt;br /&gt;
{{Moveentry|245|Suicune|1|Water||41|||C}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{Breedlist|Ice}}&lt;br /&gt;
{{Moveentry|072|Tentacool|2|Water|Poison|{{p|Shellder}}, {{p|Cloyster}}}}&lt;br /&gt;
{{Moveentry|116|Horsea|1|Water||{{p|Remoraid}}, {{p|Octillery}}&amp;lt;br&amp;gt;{{p|Seel}}, {{p|Dewgong}}}}&lt;br /&gt;
{{Moveentry|120|Staryu|1|Water|Psychic|{{p|Shellder}}, {{p|Cloyster}}|||GS}}&lt;br /&gt;
{{Moveentry|131|Lapras|2|Water|Ice|{{p|Seel}}, {{p|Dewgong}}&amp;lt;br&amp;gt;{{p|Remoraid}}, {{p|Octillery}}|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|138|Omanyte|2|Rock|Water|{{p|Seel}}, {{p|Dewgong}}&amp;lt;br&amp;gt;{{p|Shellder}}, {{p|Cloyster}}&amp;lt;br&amp;gt;{{p|Remoraid}}, {{p|Octillery}}}}&lt;br /&gt;
{{Moveentry|140|Kabuto|2|Rock|Water|{{p|Seel}}, {{p|Dewgong}}&amp;lt;br&amp;gt;{{p|Shellder}}, {{p|Cloyster}}&amp;lt;br&amp;gt;{{p|Remoraid}}, {{p|Octillery}}}}&lt;br /&gt;
{{Moveentry|223|Remoraid|1|Water||{{p|Remoraid}}, {{p|Octillery}}&amp;lt;br&amp;gt;{{p|Seel}}, {{p|Dewgong}}}}&lt;br /&gt;
{{Moveentry|225|Delibird|2|Ice|Flying|{{p|Seel}}, {{p|Dewgong}}&amp;lt;br&amp;gt;{{p|Vaporeon}}&amp;lt;br&amp;gt;{{p|Remoraid}}, {{p|Octillery}}|&#039;&#039;&#039;}}&lt;br /&gt;
{{Learnlist/footer/breeding}}&lt;br /&gt;
&lt;br /&gt;
===[[Generation III]]===&lt;br /&gt;
====By leveling up====&lt;br /&gt;
{{Learnlist|Ice}}&lt;br /&gt;
{{Moveentry|086|Seel|1|Water||21|&#039;&#039;}}&lt;br /&gt;
{{Moveentry|087|Dewgong|2|Water|Ice|--|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|087|Dewgong|2|Water|Ice|21|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|090|Shellder|1|Water||17|&#039;&#039;||RSE}}&lt;br /&gt;
{{Moveentry|090|Shellder|1|Water||22|&#039;&#039;||FRLG}}&lt;br /&gt;
{{Moveentry|091|Cloyster|2|Water|Ice|--|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|134|Vaporeon|1|Water||36}}&lt;br /&gt;
{{Moveentry|223|Remoraid|1|Water||22}}&lt;br /&gt;
{{Moveentry|224|Octillery|1|Water||22}}&lt;br /&gt;
{{Moveentry|245|Suicune|1|Water||41}}&lt;br /&gt;
{{Moveentry|363|Spheal|2|Ice|Water|25|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|364|Sealeo|2|Ice|Water|25|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|365|Walrein|2|Ice|Water|25|&#039;&#039;&#039;}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
====By breeding====&lt;br /&gt;
{{Breedlist|Ice}}&lt;br /&gt;
{{Moveentry|072|Tentacool|2|Water|Poison|{{p|Shellder}}, {{p|Cloyster}}}}&lt;br /&gt;
{{Moveentry|116|Horsea|1|Water||{{p|Seel}}, {{p|Dewgong}}&amp;lt;br&amp;gt;{{p|Remoraid}}, {{p|Octillery}}&amp;lt;br&amp;gt;{{p|Spheal}}, {{p|Sealeo}}, {{p|Walrein}}}}&lt;br /&gt;
{{Moveentry|138|Omanyte|2|Rock|Water|{{p|Seel}}, {{p|Dewgong}}&amp;lt;br&amp;gt;{{p|Shellder}}, {{p|Cloyster}}&amp;lt;br&amp;gt;{{p|Remoraid}}, {{p|Octillery}}&amp;lt;br&amp;gt;{{p|Spheal}}, {{p|Sealeo}}, {{p|Walrein}}}}&lt;br /&gt;
{{Moveentry|140|Kabuto|2|Rock|Water|{{p|Seel}}, {{p|Dewgong}}&amp;lt;br&amp;gt;{{p|Shellder}}, {{p|Cloyster}}&amp;lt;br&amp;gt;{{p|Remoraid}}, {{p|Octillery}}&amp;lt;br&amp;gt;{{p|Spheal}}, {{p|Sealeo}}, {{p|Walrein}}}}&lt;br /&gt;
{{Moveentry|223|Remoraid|1|Water||{{p|Seel}}, {{p|Dewgong}}&amp;lt;br&amp;gt;{{p|Remoraid}}, {{p|Octillery}}&amp;lt;br&amp;gt;{{p|Spheal}}, {{p|Sealeo}}, {{p|Walrein}}}}&lt;br /&gt;
{{Moveentry|225|Delibird|2|Ice|Flying|{{p|Seel}}, {{p|Dewgong}}&amp;lt;br&amp;gt;{{p|Vaporeon}}&amp;lt;br&amp;gt;{{p|Remoraid}}, {{p|Octillery}}&amp;lt;br&amp;gt;{{p|Spheal}}, {{p|Sealeo}}, {{p|Walrein}}|&#039;&#039;&#039;}}&lt;br /&gt;
{{Learnlist/footer/breeding}}&lt;br /&gt;
&lt;br /&gt;
===[[Generation IV]]===&lt;br /&gt;
====By leveling up====&lt;br /&gt;
{{Learnlist|Ice}}&lt;br /&gt;
{{Moveentry|086|Seel|1|Water||27|&#039;&#039;}}&lt;br /&gt;
{{Moveentry|087|Dewgong|2|Water|Ice|27|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|090|Shellder|1|Water||32|&#039;&#039;}}&lt;br /&gt;
{{Moveentry|091|Cloyster|2|Water|Ice|--|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|134|Vaporeon|1|Water||36}}&lt;br /&gt;
{{Moveentry|223|Remoraid|1|Water||14}}&lt;br /&gt;
{{Moveentry|224|Octillery|1|Water||14}}&lt;br /&gt;
{{Moveentry|245|Suicune|1|Water||29}}&lt;br /&gt;
{{Moveentry|363|Spheal|2|Ice|Water|25|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|364|Sealeo|2|Ice|Water|25|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|365|Walrein|2|Ice|Water|25|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|488|Cresselia|1|Psychic||29}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
====By breeding====&lt;br /&gt;
{{Breedlist|Ice}}&lt;br /&gt;
{{Moveentry|072|Tentacool|2|Water|Poison|{{p|Shellder}}, {{p|Cloyster}}}}&lt;br /&gt;
{{Moveentry|116|Horsea|1|Water||{{p|Seel}}, {{p|Dewgong}}&amp;lt;br&amp;gt;{{p|Remoraid}}, {{p|Octillery}}&amp;lt;br&amp;gt;{{p|Spheal}}, {{p|Sealeo}}, {{p|Walrein}}}}&lt;br /&gt;
{{Moveentry|138|Omanyte|2|Rock|Water|{{p|Seel}}, {{p|Dewgong}}&amp;lt;br&amp;gt;{{p|Shellder}}, {{p|Cloyster}}&amp;lt;br&amp;gt;{{p|Remoraid}}, {{p|Octillery}}&amp;lt;br&amp;gt;{{p|Spheal}}, {{p|Sealeo}}, {{p|Walrein}}}}&lt;br /&gt;
{{Moveentry|140|Kabuto|2|Rock|Water|{{p|Seel}}, {{p|Dewgong}}&amp;lt;br&amp;gt;{{p|Shellder}}, {{p|Cloyster}}&amp;lt;br&amp;gt;{{p|Remoraid}}, {{p|Octillery}}&amp;lt;br&amp;gt;{{p|Spheal}}, {{p|Sealeo}}, {{p|Walrein}}}}&lt;br /&gt;
{{Moveentry|223|Remoraid|1|Water||{{p|Seel}}, {{p|Dewgong}}&amp;lt;br&amp;gt;{{p|Remoraid}}, {{p|Octillery}}&amp;lt;br&amp;gt;{{p|Spheal}}, {{p|Sealeo}}, {{p|Walrein}}}}&lt;br /&gt;
{{Moveentry|225|Delibird|2|Ice|Flying|{{p|Seel}}, {{p|Dewgong}}&amp;lt;br&amp;gt;{{p|Vaporeon}}&amp;lt;br&amp;gt;{{p|Remoraid}}, {{p|Octillery}}&amp;lt;br&amp;gt;{{p|Spheal}}, {{p|Sealeo}}, {{p|Walrein}}|&#039;&#039;&#039;}}&lt;br /&gt;
{{Learnlist/footer/breeding}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=ice|exp=yes|gen=The user fires a multicolored beam at the foe.|image1=Seel aurorabeam.jpg|image1p=Seel|image2=raioaurora.png|image2p=Suicune|image3=Cloyster_Aurora_Beam.png|image3p=Cloyster}}&lt;br /&gt;
{{movep|type=ice|ms=086|pkmn=Seel|method= A multicolored beam comes out from the horn on Seel&#039;s head.}}&lt;br /&gt;
{{movemid|type=ice|user=Dewgong (Cerulean Gym)|user1=Cerulean Gym&#039;s Seel|startcode=EP061|startname=The Misty Mermaid|endcode=EP061|endname=The Misty Mermaid|notes=Debut}}&lt;br /&gt;
{{movep|type=ice|ms=087|pkmn=Dewgong|method= A multicolored beam comes out from the horn on Dewgong&#039;s head.}}&lt;br /&gt;
{{movemid|type=ice|user=Lorelei|user1=Prima&#039;s Dewgong|startcode=EP099|startname=The Mandarin Island Miss Match|endcode=EP099|endname=The Mandarin Island Miss Match}}&lt;br /&gt;
{{movemid|type=ice|user=Pryce|user1=Pryce&#039;s Dewgong|startcode=EP238|startname=Nice Pryce, Baby!}}&lt;br /&gt;
{{movep|type=ice|ms=091|pkmn=Cloyster|method=A multicolored beam is released from the horn on Cloyster&#039;s head.}}&lt;br /&gt;
{{movemid|type=ice|user=Lorelei&#039;s Cloyster|user1=Prima&#039;s Cloyster|startcode=EP099|startname=The Mandarin Island Miss Match|endcode=EP099|endname=The Mandarin Island Miss Match}}&lt;br /&gt;
{{movep|type=ice|ms=134|pkmn=Vaporeon|method=A muticolored beam is released from Vaporeon&#039;s mouth.}}&lt;br /&gt;
{{movemid|type=ice|user=Kimono Girl|user1=Sumomo&#039;s Vaporeon|startcode=EP183|startname=Trouble&#039;s Brewing}}&lt;br /&gt;
{{movep|type=ice|ms=245|pkmn=Suicune|method=A multicolored beam is released from Suicune&#039;s mouth.}}&lt;br /&gt;
{{movemid|type=ice|user=Suicune (Pokémon)|user1= A wild Suicune|startcode=EP227|startname=For Ho-oh the Bells Toll!}}&lt;br /&gt;
{{movemid|type=ice|user=Suicune (anime)|user1=Wild Suicune|startcode=DP028|startname=Drifloon in the Wind|endcode=DP028|endname=Drifloon in the Wind}}&lt;br /&gt;
{{movep|type=ice|ms=364|pkmn=Sealeo|method=A white orb appears in front of Sealeo&#039;s mouth.  It then fires the white orb as a beam at the opponent, or it fires a multicolored blast from its mouth at the opponent.}}&lt;br /&gt;
{{movemid|type=ice|user=Captain Stern|user1=Captain Stern&#039;s Sealeo|startcode=AG036|startname=The Spheal of Approval}}&lt;br /&gt;
{{movemid|type=ice|user=Juan|user1=Juan&#039;s Sealeo|startcode=AG110|startname=The Great Eight Fate!|endcode=AG111|endname=Eight Ain&#039;t Enough!}}&lt;br /&gt;
{{movep|type=ice|ms=223|pkmn=Remoraid|method=Remoraid releases a multicolored ray from its mouth at the opponent.}}&lt;br /&gt;
{{movebtm|type=ice|user=Remoraid (Pokémon)|user1=A Coordinator&#039;s Remoraid|startcode=AG180|startname=May, We Harley Drew&#039;d Ya!}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Interestingly, Aurora Beam is a mostly exclusive move for [[Water-type]] Pokémon although it is an [[Ice-type]] move. The only non-Water type Pokémon that can learn that attack are {{p|Delibird}} and {{p|Cresselia}}.&lt;br /&gt;
* It is commonly mistaken as the [[signature moves|signature move]] of {{p|Suicune}}, but is learned by many other Pokémon.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
*Brazilian Portuguese: &#039;&#039;&#039;Raio Aurora&#039;&#039;&#039;&lt;br /&gt;
*Dutch: &#039;&#039;&#039;Aurorastraal&#039;&#039;&#039;&lt;br /&gt;
*French: &#039;&#039;&#039;Onde Boréale&#039;&#039;&#039;&lt;br /&gt;
*German: &#039;&#039;&#039;Aurorastrahl&#039;&#039;&#039;&lt;br /&gt;
*Spanish: &#039;&#039;&#039;Rayo Aurora&#039;&#039;&#039;&lt;br /&gt;
*Italian: &#039;&#039;&#039;Raggiaurora&#039;&#039;&#039;&lt;br /&gt;
{{Project MoveDex notice}}&lt;br /&gt;
{{Aurora Beam}}&lt;br /&gt;
&lt;br /&gt;
[[de:Aurorastrahl]]&lt;br /&gt;
[[fr:Onde Boréale]]&lt;br /&gt;
[[ja:オーロラビーム]]&lt;br /&gt;
[[pl:Promień Aurory]]&lt;br /&gt;
[[pt:Aurora Beam]]&lt;/div&gt;</summary>
		<author><name>Feng277394</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Ralts_(Pok%C3%A9mon)&amp;diff=981965</id>
		<title>Talk:Ralts (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Ralts_(Pok%C3%A9mon)&amp;diff=981965"/>
		<updated>2010-01-11T08:00:28Z</updated>

		<summary type="html">&lt;p&gt;Feng277394: /* Moves By Breeding */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Pictorial Reference for Ralts=&lt;br /&gt;
I think that the picture used for the anime section of Ralts&#039;s article should be one that shows off its eyes.  The scene of Meowth fantasizing about what a good gift Ralts would make for Giovanni in &amp;quot;Do I Hear a Ralts&amp;quot; would do nicely.&lt;br /&gt;
&lt;br /&gt;
== Wish? ==&lt;br /&gt;
&lt;br /&gt;
...I was looking at Veekun&#039;s entry for Ralts, and it said something about a Ralts knowing Wish, and the way of getting it was listed as &#039;Box&#039;. I know you can get a Gardevoir with Wish in GenIV (Via Move Tutor), but Pokémon Box is GenIII. o_O Does anyone know if it&#039;s possible to get a Ralts with Wish without Action Replay...? [[User:Tina|Tina]]&amp;lt;sup&amp;gt; [[Special:Contributions/Tina|δ]][[User talk:Tina|♫]]&amp;lt;/sup&amp;gt; 18:40, 22 December 2007 (UTC)&lt;br /&gt;
:Ralts isn&#039;t one of the four Pokémon listed as available through [[Pokémon Box Ruby &amp;amp; Sapphire]]... --[[User:Fabu-Vinny|FabuVinny]] &amp;lt;sup&amp;gt;[[User talk:Fabu-Vinny|T]]-[[Special:Contributions/Fabu-Vinny|C]]-[[User:Fabu-Vinny/Sandbox|S]]&amp;lt;/sup&amp;gt; 19:16, 22 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
=Ralts Eyes=&lt;br /&gt;
&lt;br /&gt;
Recently here in Mexico a sticker album was released which has an image of Ralts seen in an angle, so its eyes can be seen. The drawback is that the art of this album is in the stile of the anime. Shall I scan said image and post it in here? &lt;br /&gt;
&lt;br /&gt;
[[User:Commanderraf|Commanderraf]] 19:21, 28 January 2008 (UTC)&lt;br /&gt;
:Of course! --&#039;&#039;&#039;[[User:Theryguy512|&amp;lt;span style=&amp;quot;color:#FF7F00&amp;quot;&amp;gt;Theryguy&amp;lt;/span&amp;gt;]][[User talk:Theryguy512|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;]][[User:Theryguy512/Contribution Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;]][[User:Theryguy512/Similarities|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:36, 28 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Done! After some tweaking with the image I finally uploaded it. Also I got it in the page, but I don&#039;t know if the location where I inserted it in the article is the right one. If anyone thinks it should be placed anywhere else, please do it.&lt;br /&gt;
&lt;br /&gt;
[[User:Commanderraf|Commanderraf]] 00:01, 30 January 2008 (UTC)&lt;br /&gt;
:Since having it to the right created a huge, blank space, I moved it to the left. --&#039;&#039;&#039;[[User:Theryguy512|&amp;lt;span style=&amp;quot;color:#FF7F00&amp;quot;&amp;gt;Theryguy&amp;lt;/span&amp;gt;]][[User talk:Theryguy512|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;]][[User:Theryguy512/Contribution Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;]][[User:Theryguy512/Similarities|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:02, 30 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Whoa!!! That was an amazing -and quick- job! Thanks!!! [[User:Commanderraf|Commanderraf]] 00:13, 30 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Moves By Breeding ==&lt;br /&gt;
&lt;br /&gt;
I found out that Ralts can also learn Safeguard from Wobuffet --[[User:Feng277394|Feng277394]] January 10 6:12 (PT)&lt;br /&gt;
&lt;br /&gt;
:That is because Safeguard is a TM move. The &amp;quot;Moves by Breeding&amp;quot; section only lists egg moves, because any TM move that a baby Pokémon could learn via TM, can also be learned by breeding. --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 02:40, 11 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ohhhh okay thanks i get the concept of egg moves now --[[User:Feng277394]] January 11 12:01 (PT)&lt;/div&gt;</summary>
		<author><name>Feng277394</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Ralts_(Pok%C3%A9mon)&amp;diff=981689</id>
		<title>Talk:Ralts (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Ralts_(Pok%C3%A9mon)&amp;diff=981689"/>
		<updated>2010-01-11T02:14:01Z</updated>

		<summary type="html">&lt;p&gt;Feng277394: /* Moves By Breeding */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Pictorial Reference for Ralts=&lt;br /&gt;
I think that the picture used for the anime section of Ralts&#039;s article should be one that shows off its eyes.  The scene of Meowth fantasizing about what a good gift Ralts would make for Giovanni in &amp;quot;Do I Hear a Ralts&amp;quot; would do nicely.&lt;br /&gt;
&lt;br /&gt;
== Wish? ==&lt;br /&gt;
&lt;br /&gt;
...I was looking at Veekun&#039;s entry for Ralts, and it said something about a Ralts knowing Wish, and the way of getting it was listed as &#039;Box&#039;. I know you can get a Gardevoir with Wish in GenIV (Via Move Tutor), but Pokémon Box is GenIII. o_O Does anyone know if it&#039;s possible to get a Ralts with Wish without Action Replay...? [[User:Tina|Tina]]&amp;lt;sup&amp;gt; [[Special:Contributions/Tina|δ]][[User talk:Tina|♫]]&amp;lt;/sup&amp;gt; 18:40, 22 December 2007 (UTC)&lt;br /&gt;
:Ralts isn&#039;t one of the four Pokémon listed as available through [[Pokémon Box Ruby &amp;amp; Sapphire]]... --[[User:Fabu-Vinny|FabuVinny]] &amp;lt;sup&amp;gt;[[User talk:Fabu-Vinny|T]]-[[Special:Contributions/Fabu-Vinny|C]]-[[User:Fabu-Vinny/Sandbox|S]]&amp;lt;/sup&amp;gt; 19:16, 22 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
=Ralts Eyes=&lt;br /&gt;
&lt;br /&gt;
Recently here in Mexico a sticker album was released which has an image of Ralts seen in an angle, so its eyes can be seen. The drawback is that the art of this album is in the stile of the anime. Shall I scan said image and post it in here? &lt;br /&gt;
&lt;br /&gt;
[[User:Commanderraf|Commanderraf]] 19:21, 28 January 2008 (UTC)&lt;br /&gt;
:Of course! --&#039;&#039;&#039;[[User:Theryguy512|&amp;lt;span style=&amp;quot;color:#FF7F00&amp;quot;&amp;gt;Theryguy&amp;lt;/span&amp;gt;]][[User talk:Theryguy512|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;]][[User:Theryguy512/Contribution Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;]][[User:Theryguy512/Similarities|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:36, 28 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Done! After some tweaking with the image I finally uploaded it. Also I got it in the page, but I don&#039;t know if the location where I inserted it in the article is the right one. If anyone thinks it should be placed anywhere else, please do it.&lt;br /&gt;
&lt;br /&gt;
[[User:Commanderraf|Commanderraf]] 00:01, 30 January 2008 (UTC)&lt;br /&gt;
:Since having it to the right created a huge, blank space, I moved it to the left. --&#039;&#039;&#039;[[User:Theryguy512|&amp;lt;span style=&amp;quot;color:#FF7F00&amp;quot;&amp;gt;Theryguy&amp;lt;/span&amp;gt;]][[User talk:Theryguy512|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;]][[User:Theryguy512/Contribution Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;]][[User:Theryguy512/Similarities|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:02, 30 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Whoa!!! That was an amazing -and quick- job! Thanks!!! [[User:Commanderraf|Commanderraf]] 00:13, 30 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Moves By Breeding ==&lt;br /&gt;
&lt;br /&gt;
I found out that Ralts can also learn Safeguard from Wobuffet --[[User:Feng277394|Feng277394]] January 10 6:12 (PT)&lt;/div&gt;</summary>
		<author><name>Feng277394</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Ralts_(Pok%C3%A9mon)&amp;diff=981688</id>
		<title>Talk:Ralts (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Ralts_(Pok%C3%A9mon)&amp;diff=981688"/>
		<updated>2010-01-11T02:13:31Z</updated>

		<summary type="html">&lt;p&gt;Feng277394: /* Moves By Breeding */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Pictorial Reference for Ralts=&lt;br /&gt;
I think that the picture used for the anime section of Ralts&#039;s article should be one that shows off its eyes.  The scene of Meowth fantasizing about what a good gift Ralts would make for Giovanni in &amp;quot;Do I Hear a Ralts&amp;quot; would do nicely.&lt;br /&gt;
&lt;br /&gt;
== Wish? ==&lt;br /&gt;
&lt;br /&gt;
...I was looking at Veekun&#039;s entry for Ralts, and it said something about a Ralts knowing Wish, and the way of getting it was listed as &#039;Box&#039;. I know you can get a Gardevoir with Wish in GenIV (Via Move Tutor), but Pokémon Box is GenIII. o_O Does anyone know if it&#039;s possible to get a Ralts with Wish without Action Replay...? [[User:Tina|Tina]]&amp;lt;sup&amp;gt; [[Special:Contributions/Tina|δ]][[User talk:Tina|♫]]&amp;lt;/sup&amp;gt; 18:40, 22 December 2007 (UTC)&lt;br /&gt;
:Ralts isn&#039;t one of the four Pokémon listed as available through [[Pokémon Box Ruby &amp;amp; Sapphire]]... --[[User:Fabu-Vinny|FabuVinny]] &amp;lt;sup&amp;gt;[[User talk:Fabu-Vinny|T]]-[[Special:Contributions/Fabu-Vinny|C]]-[[User:Fabu-Vinny/Sandbox|S]]&amp;lt;/sup&amp;gt; 19:16, 22 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
=Ralts Eyes=&lt;br /&gt;
&lt;br /&gt;
Recently here in Mexico a sticker album was released which has an image of Ralts seen in an angle, so its eyes can be seen. The drawback is that the art of this album is in the stile of the anime. Shall I scan said image and post it in here? &lt;br /&gt;
&lt;br /&gt;
[[User:Commanderraf|Commanderraf]] 19:21, 28 January 2008 (UTC)&lt;br /&gt;
:Of course! --&#039;&#039;&#039;[[User:Theryguy512|&amp;lt;span style=&amp;quot;color:#FF7F00&amp;quot;&amp;gt;Theryguy&amp;lt;/span&amp;gt;]][[User talk:Theryguy512|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;]][[User:Theryguy512/Contribution Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;]][[User:Theryguy512/Similarities|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:36, 28 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Done! After some tweaking with the image I finally uploaded it. Also I got it in the page, but I don&#039;t know if the location where I inserted it in the article is the right one. If anyone thinks it should be placed anywhere else, please do it.&lt;br /&gt;
&lt;br /&gt;
[[User:Commanderraf|Commanderraf]] 00:01, 30 January 2008 (UTC)&lt;br /&gt;
:Since having it to the right created a huge, blank space, I moved it to the left. --&#039;&#039;&#039;[[User:Theryguy512|&amp;lt;span style=&amp;quot;color:#FF7F00&amp;quot;&amp;gt;Theryguy&amp;lt;/span&amp;gt;]][[User talk:Theryguy512|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;]][[User:Theryguy512/Contribution Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;]][[User:Theryguy512/Similarities|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:02, 30 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Whoa!!! That was an amazing -and quick- job! Thanks!!! [[User:Commanderraf|Commanderraf]] 00:13, 30 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Moves By Breeding ==&lt;br /&gt;
&lt;br /&gt;
I found out that Ralts can also learn Safeguard from Wobuffet --[[User:Feng277394|Feng277394]] 6:12 (PT)&lt;/div&gt;</summary>
		<author><name>Feng277394</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Ralts_(Pok%C3%A9mon)&amp;diff=981687</id>
		<title>Talk:Ralts (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Ralts_(Pok%C3%A9mon)&amp;diff=981687"/>
		<updated>2010-01-11T02:13:13Z</updated>

		<summary type="html">&lt;p&gt;Feng277394: /* Ralts Eyes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Pictorial Reference for Ralts=&lt;br /&gt;
I think that the picture used for the anime section of Ralts&#039;s article should be one that shows off its eyes.  The scene of Meowth fantasizing about what a good gift Ralts would make for Giovanni in &amp;quot;Do I Hear a Ralts&amp;quot; would do nicely.&lt;br /&gt;
&lt;br /&gt;
== Wish? ==&lt;br /&gt;
&lt;br /&gt;
...I was looking at Veekun&#039;s entry for Ralts, and it said something about a Ralts knowing Wish, and the way of getting it was listed as &#039;Box&#039;. I know you can get a Gardevoir with Wish in GenIV (Via Move Tutor), but Pokémon Box is GenIII. o_O Does anyone know if it&#039;s possible to get a Ralts with Wish without Action Replay...? [[User:Tina|Tina]]&amp;lt;sup&amp;gt; [[Special:Contributions/Tina|δ]][[User talk:Tina|♫]]&amp;lt;/sup&amp;gt; 18:40, 22 December 2007 (UTC)&lt;br /&gt;
:Ralts isn&#039;t one of the four Pokémon listed as available through [[Pokémon Box Ruby &amp;amp; Sapphire]]... --[[User:Fabu-Vinny|FabuVinny]] &amp;lt;sup&amp;gt;[[User talk:Fabu-Vinny|T]]-[[Special:Contributions/Fabu-Vinny|C]]-[[User:Fabu-Vinny/Sandbox|S]]&amp;lt;/sup&amp;gt; 19:16, 22 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
=Ralts Eyes=&lt;br /&gt;
&lt;br /&gt;
Recently here in Mexico a sticker album was released which has an image of Ralts seen in an angle, so its eyes can be seen. The drawback is that the art of this album is in the stile of the anime. Shall I scan said image and post it in here? &lt;br /&gt;
&lt;br /&gt;
[[User:Commanderraf|Commanderraf]] 19:21, 28 January 2008 (UTC)&lt;br /&gt;
:Of course! --&#039;&#039;&#039;[[User:Theryguy512|&amp;lt;span style=&amp;quot;color:#FF7F00&amp;quot;&amp;gt;Theryguy&amp;lt;/span&amp;gt;]][[User talk:Theryguy512|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;]][[User:Theryguy512/Contribution Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;]][[User:Theryguy512/Similarities|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:36, 28 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Done! After some tweaking with the image I finally uploaded it. Also I got it in the page, but I don&#039;t know if the location where I inserted it in the article is the right one. If anyone thinks it should be placed anywhere else, please do it.&lt;br /&gt;
&lt;br /&gt;
[[User:Commanderraf|Commanderraf]] 00:01, 30 January 2008 (UTC)&lt;br /&gt;
:Since having it to the right created a huge, blank space, I moved it to the left. --&#039;&#039;&#039;[[User:Theryguy512|&amp;lt;span style=&amp;quot;color:#FF7F00&amp;quot;&amp;gt;Theryguy&amp;lt;/span&amp;gt;]][[User talk:Theryguy512|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;]][[User:Theryguy512/Contribution Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;]][[User:Theryguy512/Similarities|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:02, 30 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Whoa!!! That was an amazing -and quick- job! Thanks!!! [[User:Commanderraf|Commanderraf]] 00:13, 30 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Moves By Breeding ==&lt;br /&gt;
&lt;br /&gt;
I found out that Ralts can also learn Safeguard from Wobuffet --[[User:Feng277394]] 6:12 (PT)&lt;/div&gt;</summary>
		<author><name>Feng277394</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Ralts_(Pok%C3%A9mon)&amp;diff=981686</id>
		<title>Talk:Ralts (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Ralts_(Pok%C3%A9mon)&amp;diff=981686"/>
		<updated>2010-01-11T02:12:48Z</updated>

		<summary type="html">&lt;p&gt;Feng277394: /* Moves By Breeding */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Pictorial Reference for Ralts=&lt;br /&gt;
I think that the picture used for the anime section of Ralts&#039;s article should be one that shows off its eyes.  The scene of Meowth fantasizing about what a good gift Ralts would make for Giovanni in &amp;quot;Do I Hear a Ralts&amp;quot; would do nicely.&lt;br /&gt;
&lt;br /&gt;
== Wish? ==&lt;br /&gt;
&lt;br /&gt;
...I was looking at Veekun&#039;s entry for Ralts, and it said something about a Ralts knowing Wish, and the way of getting it was listed as &#039;Box&#039;. I know you can get a Gardevoir with Wish in GenIV (Via Move Tutor), but Pokémon Box is GenIII. o_O Does anyone know if it&#039;s possible to get a Ralts with Wish without Action Replay...? [[User:Tina|Tina]]&amp;lt;sup&amp;gt; [[Special:Contributions/Tina|δ]][[User talk:Tina|♫]]&amp;lt;/sup&amp;gt; 18:40, 22 December 2007 (UTC)&lt;br /&gt;
:Ralts isn&#039;t one of the four Pokémon listed as available through [[Pokémon Box Ruby &amp;amp; Sapphire]]... --[[User:Fabu-Vinny|FabuVinny]] &amp;lt;sup&amp;gt;[[User talk:Fabu-Vinny|T]]-[[Special:Contributions/Fabu-Vinny|C]]-[[User:Fabu-Vinny/Sandbox|S]]&amp;lt;/sup&amp;gt; 19:16, 22 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
=Ralts Eyes=&lt;br /&gt;
&lt;br /&gt;
Recently here in Mexico a sticker album was released which has an image of Ralts seen in an angle, so its eyes can be seen. The drawback is that the art of this album is in the stile of the anime. Shall I scan said image and post it in here? &lt;br /&gt;
&lt;br /&gt;
[[User:Commanderraf|Commanderraf]] 19:21, 28 January 2008 (UTC)&lt;br /&gt;
:Of course! --&#039;&#039;&#039;[[User:Theryguy512|&amp;lt;span style=&amp;quot;color:#FF7F00&amp;quot;&amp;gt;Theryguy&amp;lt;/span&amp;gt;]][[User talk:Theryguy512|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;]][[User:Theryguy512/Contribution Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;]][[User:Theryguy512/Similarities|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:36, 28 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Done! After some tweaking with the image I finally uploaded it. Also I got it in the page, but I don&#039;t know if the location where I inserted it in the article is the right one. If anyone thinks it should be placed anywhere else, please do it.&lt;br /&gt;
&lt;br /&gt;
[[User:Commanderraf|Commanderraf]] 00:01, 30 January 2008 (UTC)&lt;br /&gt;
:Since having it to the right created a huge, blank space, I moved it to the left. --&#039;&#039;&#039;[[User:Theryguy512|&amp;lt;span style=&amp;quot;color:#FF7F00&amp;quot;&amp;gt;Theryguy&amp;lt;/span&amp;gt;]][[User talk:Theryguy512|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;]][[User:Theryguy512/Contribution Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;]][[User:Theryguy512/Similarities|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:02, 30 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Whoa!!! That was an amazing -and quick- job! Thanks!!! [[User:Commanderraf|Commanderraf]] 00:13, 30 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Moves By Breeding ==&lt;br /&gt;
&lt;br /&gt;
I found out that Ralts can also learn Safeguard from Wobuffet --Feng277394 6:12 (PT)&lt;/div&gt;</summary>
		<author><name>Feng277394</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Ralts_(Pok%C3%A9mon)&amp;diff=981685</id>
		<title>Talk:Ralts (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Ralts_(Pok%C3%A9mon)&amp;diff=981685"/>
		<updated>2010-01-11T02:12:11Z</updated>

		<summary type="html">&lt;p&gt;Feng277394: /* Moves By Breeding */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Pictorial Reference for Ralts=&lt;br /&gt;
I think that the picture used for the anime section of Ralts&#039;s article should be one that shows off its eyes.  The scene of Meowth fantasizing about what a good gift Ralts would make for Giovanni in &amp;quot;Do I Hear a Ralts&amp;quot; would do nicely.&lt;br /&gt;
&lt;br /&gt;
== Wish? ==&lt;br /&gt;
&lt;br /&gt;
...I was looking at Veekun&#039;s entry for Ralts, and it said something about a Ralts knowing Wish, and the way of getting it was listed as &#039;Box&#039;. I know you can get a Gardevoir with Wish in GenIV (Via Move Tutor), but Pokémon Box is GenIII. o_O Does anyone know if it&#039;s possible to get a Ralts with Wish without Action Replay...? [[User:Tina|Tina]]&amp;lt;sup&amp;gt; [[Special:Contributions/Tina|δ]][[User talk:Tina|♫]]&amp;lt;/sup&amp;gt; 18:40, 22 December 2007 (UTC)&lt;br /&gt;
:Ralts isn&#039;t one of the four Pokémon listed as available through [[Pokémon Box Ruby &amp;amp; Sapphire]]... --[[User:Fabu-Vinny|FabuVinny]] &amp;lt;sup&amp;gt;[[User talk:Fabu-Vinny|T]]-[[Special:Contributions/Fabu-Vinny|C]]-[[User:Fabu-Vinny/Sandbox|S]]&amp;lt;/sup&amp;gt; 19:16, 22 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
=Ralts Eyes=&lt;br /&gt;
&lt;br /&gt;
Recently here in Mexico a sticker album was released which has an image of Ralts seen in an angle, so its eyes can be seen. The drawback is that the art of this album is in the stile of the anime. Shall I scan said image and post it in here? &lt;br /&gt;
&lt;br /&gt;
[[User:Commanderraf|Commanderraf]] 19:21, 28 January 2008 (UTC)&lt;br /&gt;
:Of course! --&#039;&#039;&#039;[[User:Theryguy512|&amp;lt;span style=&amp;quot;color:#FF7F00&amp;quot;&amp;gt;Theryguy&amp;lt;/span&amp;gt;]][[User talk:Theryguy512|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;]][[User:Theryguy512/Contribution Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;]][[User:Theryguy512/Similarities|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:36, 28 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Done! After some tweaking with the image I finally uploaded it. Also I got it in the page, but I don&#039;t know if the location where I inserted it in the article is the right one. If anyone thinks it should be placed anywhere else, please do it.&lt;br /&gt;
&lt;br /&gt;
[[User:Commanderraf|Commanderraf]] 00:01, 30 January 2008 (UTC)&lt;br /&gt;
:Since having it to the right created a huge, blank space, I moved it to the left. --&#039;&#039;&#039;[[User:Theryguy512|&amp;lt;span style=&amp;quot;color:#FF7F00&amp;quot;&amp;gt;Theryguy&amp;lt;/span&amp;gt;]][[User talk:Theryguy512|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;]][[User:Theryguy512/Contribution Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;]][[User:Theryguy512/Similarities|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:02, 30 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Whoa!!! That was an amazing -and quick- job! Thanks!!! [[User:Commanderraf|Commanderraf]] 00:13, 30 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Moves By Breeding ==&lt;br /&gt;
&lt;br /&gt;
I found out that Ralts can also learn Safeguard from Wobuffet&lt;/div&gt;</summary>
		<author><name>Feng277394</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Player_character&amp;diff=973716</id>
		<title>Player character</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Player_character&amp;diff=973716"/>
		<updated>2010-01-01T22:54:49Z</updated>

		<summary type="html">&lt;p&gt;Feng277394: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:RedStart.png|frame|{{ga|Red}}&#039;s [[Pokémon FireRed and LeafGreen Versions|Pokémon journey]] is about to begin....]]&lt;br /&gt;
A &#039;&#039;&#039;player character&#039;&#039;&#039; in the world of [[Pokémon]] is the protagonist of the {{pkmn|games}}, the avatar of the player. Player characters are usually remarkably silent, only able to answer yes and no to questions. This is so that the player can &amp;quot;fill in&amp;quot; what they imagine the character is thinking, feeling and acting, thus immersing the player within the world of the game. &lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
===Main series===&lt;br /&gt;
In the mainstream games, they are always [[Pokémon Trainer]]s.  At the conclusion of their journey, most will have conquered a [[Pokémon League]]&#039;s eight [[Gym Leader]]s and [[Elite Four]], and become the {{pkmn|Champion}}.&lt;br /&gt;
&lt;br /&gt;
Those who do the above will most often start their journey in their hometown by getting, or shortly before getting, a [[starter Pokémon]], a Pokémon that appears very early in their native [[region]]&#039;s [[Regional Pokédex|Pokédex]], and is of the {{t|Grass}}-, {{t|Fire}}-, or {{type2|Water}}. The region&#039;s native [[Pokémon professor]] will always give them this, as well as a Pokédex.&lt;br /&gt;
&lt;br /&gt;
In {{game|Crystal}}, and each game in the [[main series]] which followed it, players were also able to pick the [[gender]] of the lead, more often than not to match their own.&lt;br /&gt;
&lt;br /&gt;
Aside from the standard that many of the games&#039; player characters take in their journey, there are also several other ways in which other player characters complete their journey, such as [[Wes]] and [[Michael]] who must defeat [[Cipher]] and free all of their [[snagged Pokémon]] from their [[Shadow Pokémon|Shadow state]]. &lt;br /&gt;
&lt;br /&gt;
To date, only one player character has reappeared from an older generation. In [[Generation II]], when {{ga|Gold}} or {{ga|Kris}} travels to [[Mt. Silver]] and reaches the deepest point of the cave, {{ga|Red}} is found, utterly silent as he was under the player&#039;s control, to challenge to the second highest-[[level]]ed [[Pokémon battle]] that has appeared in the series (it eventually was surpassed by {{ga|Pearl}} in {{v2|Platinum}}). The [[Pokémon Red and Green Versions|original games]] from [[Generation I]] also got [[Pokémon FireRed and LeafGreen Versions|remakes]] in [[Generation III]], with Red as the male protagonist. Red also reappeared in {{game|HeartGold and SoulSilver|s}}, serving the same role as he did in Generation II, only this time, [[Red&#039;s Pikachu (game)|Red&#039;s Pikachu]] is now a whopping Lv.88, regaining his honor as the highest leveled opponent in the main series games.&lt;br /&gt;
&lt;br /&gt;
===Side series===&lt;br /&gt;
In the {{ga|Pokémon Ranger}} series, [[Solana]], [[Lunick]], [[Kellyn]], and {{ra|Kate}} are not Pokémon Trainers, but instead {{OBP|Pokémon Ranger|Ranger series}}s. They use the Pokémon they have captured with the [[Capture Styler]] to help them along the way. They also have [[partner Pokémon]] that follow them wherever they go. In Ranger, this partner Pokémon depended on who you chose. Solana exclusively gets {{p|Plusle}} while Lunick exclusively gets {{p|Minun}}. In Shadows, you can start off with one of three Pokémon but gain more as the game progresses.&lt;br /&gt;
&lt;br /&gt;
In the [[Pokémon Mystery Dungeon|Mystery Dungeon series]], players play as actual Pokémon for the first time. Unlike most other Pokémon games, the player actually talks, but is given pre-generated phrases to say to questions.&lt;br /&gt;
&lt;br /&gt;
In the Card GB series, [[Mark]] and [[Mint]] do not use actual Pokémon themselves, but cards instead.&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
In {{g|Snap}}, [[Todd Snap]] must strive for something different from Trainers. He must capture all the Pokémon on [[Pokémon Island]] — on film.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Trozei!]], the main protagonist is [[Lucy Fleetfoot]]. All the player has to do is tap the stage and Lucy accesses it. The player then plays the stage.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
===Main series===&lt;br /&gt;
&lt;br /&gt;
====Handheld====&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #88a; -moz-border-radius: 10px; border: 5px solid #88a&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#bebed1; -moz-border-radius-topleft: 5px;&amp;quot; | {{color2|000|Region}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#{{kanto color}}&amp;quot; | {{color2|{{kanto color dark}}|Kanto}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#{{johto color}}&amp;quot; | {{color2|{{johto color dark}}|Johto}}&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{hoenn color}}&amp;quot; | {{color2|{{hoenn color dark}}|Hoenn}}&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{sinnoh color}}; -moz-border-radius-topright: 5px;&amp;quot; | {{color2|{{sinnoh color dark}}|Sinnoh}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#bebed1&amp;quot; | {{color2|000|Pokémon game|Game}}&lt;br /&gt;
! style=&amp;quot;background:#{{red color}}&amp;quot; | {{color2|{{red color dark}}|Pokémon Red and Blue Versions|R}}&lt;br /&gt;
! style=&amp;quot;background:#{{green color}}&amp;quot; | {{color2|{{green color dark}}|Pokémon Red and Green Versions|G}}&lt;br /&gt;
! style=&amp;quot;background:#{{blue color}}&amp;quot; | {{color2|{{blue color dark}}|Pokémon Blue Version (Japanese)|B}}&lt;br /&gt;
! style=&amp;quot;background:#{{yellow color}}&amp;quot; | {{color2|{{yellow color dark}}|Pokémon Yellow Version|Y}}&lt;br /&gt;
! style=&amp;quot;background:#{{firered color}}&amp;quot; | {{color2|{{firered color dark}}|Pokémon FireRed and LeafGreen Versions|FR}}&lt;br /&gt;
! style=&amp;quot;background:#{{leafgreen color}}&amp;quot; | {{color2|{{leafgreen color dark}}|Pokémon FireRed and LeafGreen Versions|LG}}&lt;br /&gt;
! style=&amp;quot;background:#{{gold color}}&amp;quot; | {{color2|{{gold color dark}}|Pokémon Gold and Silver Versions|G}}&lt;br /&gt;
! style=&amp;quot;background:#{{silver color}}&amp;quot; | {{color2|{{silver color dark}}|Pokémon Gold and Silver Versions|S}}&lt;br /&gt;
! style=&amp;quot;background:#{{crystal color}}&amp;quot; | {{color2|{{crystal color dark}}|Pokémon Crystal Version|C}}&lt;br /&gt;
! style=&amp;quot;background:#{{heartgold color}}&amp;quot; | {{color2|{{heartgold color dark}}|Pokémon HeartGold and SoulSilver Versions|HG}}&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color}}&amp;quot; | {{color2|{{soulsilver color dark}}|Pokémon HeartGold and SoulSilver Versions|SS}}&lt;br /&gt;
! style=&amp;quot;background:#{{ruby color}}&amp;quot; | {{color2|{{ruby color dark}}|Pokémon Ruby and Sapphire Versions|R}}&lt;br /&gt;
! style=&amp;quot;background:#{{sapphire color light}}&amp;quot; | {{color2|{{sapphire color dark}}|Pokémon Ruby and Sapphire Versions|S}}&lt;br /&gt;
! style=&amp;quot;background:#{{emerald color}}&amp;quot; | {{color2|{{emerald color dark}}|Pokémon Emerald Version|E}}&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | {{color2|{{diamond color dark}}|Pokémon Diamond and Pearl Versions|D}}&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | {{color2|{{pearl color dark}}|Pokémon Diamond and Pearl Versions|P}}&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; | {{color2|{{platinum color dark}}|Pokémon Platinum Version|Pt}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#bebed1&amp;quot; | {{color|000|Male}}&lt;br /&gt;
! style=&amp;quot;background:#bebed1&amp;quot; | {{color|000|Name}}&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#fff&amp;quot; | {{color2|000|Red (game)|Red}} &lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#fff&amp;quot; | {{color2|000|Gold (game)|Gold}} &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#fff&amp;quot; | {{color2|000|Brendan (game)|Brendan}} &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#fff&amp;quot; | {{color2|000|Lucas (game)|Lucas}} &lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#bebed1&amp;quot; | {{color|000|Front}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;3&amp;quot; | [[Image:Red main sprite.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Y Red.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [[Image:FRLG Red.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [[Image:GS Gold.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:C Gold.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [[Image:HGSS Hibiki.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [[Image:RS Brendan.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:E Brendan.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [[Image:DP Lucas.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Pt Lucas.png]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#bebed1&amp;quot; | {{color|000|Back}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;3&amp;quot; | [[Image:Redback.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Y_Red_Back.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [[Image:FRLG_Red_Back.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;3&amp;quot; | [[Image:GS_Gold_Back.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [[Image:HGSS_Gold_Back.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [[Image:RS_Brendan_Back.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:E_Brendan_Back.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [[Image:DP_Lucas_Back.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Pt_Lucas_Back.png]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#bebed1; -moz-border-radius-bottomleft: 5px;&amp;quot; | {{color|000|Female}}&lt;br /&gt;
! style=&amp;quot;background:#bebed1&amp;quot; | {{color|000|Name}}&lt;br /&gt;
| valign=&amp;quot;center&amp;quot; rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#fff&amp;quot; | {{color|000|No female player character}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#fff&amp;quot; | {{color2|000|Leaf (game)|Leaf}} &lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#fff&amp;quot; | {{color|000|No female player character}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{color2|000|Kris (game)|Kris}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;  style=&amp;quot;background:#fff&amp;quot; | {{color2|000|Kotone (game)|Kotone}}&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#fff&amp;quot; | {{color2|000|May (game)|May}} &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#fff&amp;quot; | {{color2|000|Dawn (game)|Dawn}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#bebed1&amp;quot; | {{color|000|Front}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [[Image:FRLG Leaf.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:C Kris.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#fff&amp;quot; | [[Image:KotoneHGSS.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [[Image:RS May.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:E May.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [[Image:DP Dawn.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Pt Dawn.png]]&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#bebed1&amp;quot; | {{color|000|Back}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#fff&amp;quot; | [[Image:FRLG_Leaf_Back.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#fff&amp;quot; | [[Image:C_Kris_Back.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#fff&amp;quot; | [[Image:HGSS Kotone Back.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#fff&amp;quot; colspan=&amp;quot;2&amp;quot; | [[Image:RS_May_Back.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#fff&amp;quot; | [[Image:E_May_Back.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#fff&amp;quot; colspan=&amp;quot;2&amp;quot; | [[Image:DP_Dawn_Back.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#fff; -moz-border-radius-bottomright: 5px&amp;quot; | [[Image:Pt_Dawn_Back.png]]&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Console====&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #88a; -moz-border-radius: 10px; border: 5px solid #88a&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#bebed1; -moz-border-radius-topleft: 5px;&amp;quot; | {{color2|000|Region}}&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#bebed1; -moz-border-radius-topright: 5px;&amp;quot; | {{color2|000|Orre}}&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#bebed1&amp;quot; | {{color2|000|Pokémon game|Game}}&lt;br /&gt;
! style=&amp;quot;background:#{{colo color}}&amp;quot; | {{color2|{{colo color dark}}|Pokémon Colosseum|Colo}}&lt;br /&gt;
! style=&amp;quot;background:#{{xd color}}&amp;quot; | {{color2|{{xd color dark}}|Pokémon XD: Gale of Darkness|XD}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#bebed1&amp;quot; | {{color|000|Name}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{color2|000|Wes}} &lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{color2|000|Michael}} &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#bebed1; -moz-border-radius-bottomleft: 5px;&amp;quot; | {{color|000|Artwork}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[File:Colosseum Wes 3D.png|140px]]&lt;br /&gt;
| style=&amp;quot;background:#fff; -moz-border-radius-bottomright: 5px&amp;quot; |[[File:Michael.jpg|140px]]&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Side series===&lt;br /&gt;
====Card GB series====&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #88a; -moz-border-radius: 10px; border: 5px solid #88a&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#bebed1; -moz-border-radius-topleft: 5px;&amp;quot; | {{color2|000|Pokémon game|Game}}&lt;br /&gt;
! style=&amp;quot;background:#bebed1&amp;quot; | {{color2|000|Pokémon Trading Card Game (game)|TCG}}&lt;br /&gt;
! style=&amp;quot;background:#bebed1; -moz-border-radius-topright: 5px;&amp;quot; | {{color2|000|Pokémon Card GB2: Here Comes Team GR!|TCG 2}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#bebed1&amp;quot; | {{color|000|Name}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{color2|000|Mark}} &lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{color2|000|Mint}} &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#bebed1; -moz-border-radius-bottomleft: 5px;&amp;quot; | {{color|000|Artwork}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[File:Mark.png|140px]]&lt;br /&gt;
| style=&amp;quot;background:#fff; -moz-border-radius-bottomright: 5px&amp;quot; |[[File:Mint.png|140px]]&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Ranger series====&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #88a; -moz-border-radius: 10px; border: 5px solid #88a&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#bebed1; -moz-border-radius-topleft: 5px;&amp;quot; | {{color2|000|Region}}&lt;br /&gt;
! style=&amp;quot;background:#bebed1&amp;quot; | {{color2|000|Fiore}}&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#bebed1; -moz-border-radius-topright: 5px;&amp;quot; | {{color2|000|Almia}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#bebed1&amp;quot; | {{color2|000|Pokémon game|Game}}&lt;br /&gt;
! style=&amp;quot;background:#e04b0c&amp;quot; | {{color2|ffc2a2|Pokémon Ranger (game)|Ranger}}&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#0c1e44&amp;quot; | {{color2|7090e3|Pokémon Ranger: Shadows of Almia|Shadows of Almia}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#bebed1&amp;quot; | {{color|000|Male}}&lt;br /&gt;
! style=&amp;quot;background:#bebed1&amp;quot; | {{color|000|Name}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{color2|000|Lunick}} &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#fff&amp;quot; | {{color2|000|Kellyn}} &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#bebed1&amp;quot; | {{color|000|Front}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[File:Ra Lunick f.png]]&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[File:Soa Kellyn st f.png]]&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[File:Soa Kellyn ra f.png]]&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[File:Soa Kellyn top f.png]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#bebed1&amp;quot; | {{color|000|Back}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[File:Ra Lunick b.png]]&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[File:Soa Kellyn st b.png]]&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[File:Soa Kellyn ra b.png]]&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[File:Soa Kellyn top b.png]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#bebed1; -moz-border-radius-bottomleft: 5px;&amp;quot; | {{color|000|Female}}&lt;br /&gt;
! style=&amp;quot;background:#bebed1&amp;quot; | {{color|000|Name}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{color2|000|Solana}} &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#fff&amp;quot; | {{color2|000|Kate (Ranger)|Kate}} &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#bebed1&amp;quot; | {{color|000|Front}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[File:Ra Solana f.png]]&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[File:Soa Kate st f.png]]&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[File:Soa Kate ra f.png]]&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[File:Soa Kate top f.png]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#bebed1&amp;quot; | {{color|000|Back}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[File:Ra Solana b.png]]&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[File:Soa Kate st b.png]]&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[File:Soa Kate ra b.png]]&lt;br /&gt;
| style=&amp;quot;background:#fff; -moz-border-radius-bottomright: 5px;&amp;quot; | [[File:Soa Kate top b.png]]&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Mystery Dungeon series====&lt;br /&gt;
:&#039;&#039;See: [[Starter Pokémon#Pokémon World|Starter Pokémon]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #88a; -moz-border-radius: 10px; border: 5px solid #88a&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#bebed1; -moz-border-radius-topleft: 5px;&amp;quot; | {{color2|000|Pokémon game|Game}}&lt;br /&gt;
! style=&amp;quot;background:#bebed1&amp;quot; | {{color2|000|Pokémon Snap|Snap}}&lt;br /&gt;
! style=&amp;quot;background:#bebed1; -moz-border-radius-topright: 5px;&amp;quot; | {{color2|000|Pokémon Trozei!|Trozei}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#bebed1&amp;quot; | {{color|000|Name}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{color2|000|Todd Snap|Todd}} &lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{color2|000|Lucy Fleetfoot|Lucy}} &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#bebed1; -moz-border-radius-bottomleft: 5px;&amp;quot; | {{color|000|Image}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[File:ToddinSnap.jpg|140px]]&lt;br /&gt;
| style=&amp;quot;background:#fff; -moz-border-radius-bottomright: 5px&amp;quot; |[[File:LucyFleetfoot.gif|140px]]&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
In the {{pkmn|anime}}, five of the player characters have been given major roles, three of them in the main anime series. {{Ash}} and [[Ritchie]] represent {{ga|Red}} (their manga co-part), being based on him in appearance as well as basic history. At the beginning of {{series2|Advanced Generation}}, {{an|May}} was introduced in order to better represent [[Generation III]] to viewers, as both [[Misty]] and [[Brock]] are characters native to [[Generation I]]. Likewise, at the beginning of the {{series|Diamond &amp;amp; Pearl}}, {{an|Dawn}} joined Ash.&lt;br /&gt;
&lt;br /&gt;
{{jo|Jimmy}} and {{jo|Marina}} appeared in &#039;&#039;[[The Legend of Thunder!]]&#039;&#039; special, taking a similar role to Ash and his companions, fighting [[Team Rocket]] members to protect [[legendary Pokémon]]. While the protagonists of [[Generation II]] were not represented in Ash&#039;s party, these two filled the roles as the anime counterparts to {{ga|Gold}} and {{ga|Kris}}.&lt;br /&gt;
&lt;br /&gt;
{{an|Kotone}} appears in [[DP143]], and joins the group for a brief time.&lt;br /&gt;
&lt;br /&gt;
So far, {{ga|Brendan}} has only made a few select cameo appearances at the begin of some of the [[Pokémon movie|movies]], while {{ga|Lucas}} made a cameo at the beginning of &#039;&#039;[[Giratina and the Sky Warrior]]&#039;&#039; battling {{ga|Brendan}}.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Despite the fact [[Generation I]] had no female playable character, there have been more female protagonists than male, with four boys and five girls throughout the main series.&lt;br /&gt;
* None of the male player characters from the [[main series]] (or their counterparts) have encountered {{Ash}}. {{jo|Jimmy}} was the only one besides Ash to have more than merely a cameo. Counting all Pokémon games, the only male player characters to have encountered Ash are [[Kellyn]] of {{g|Ranger: Shadows of Almia}} and [[Todd Snap|Todd]] of {{g|Snap}}.&lt;br /&gt;
* {{ga|Leaf}} is the only player character from the handheld games so far not to appear in the anime either through a cameo or a counterpart.&lt;br /&gt;
* [[Kellyn]], {{OBP|Kate|Ranger}}, and [[Todd Snap|Todd]] are the only player characters who do not wear any sort of headgear.&lt;br /&gt;
* {{ga|Red}}&#039;s dialog during his appearance as an NPC in [[Generation II]] and [[Generation IV]] references the Pokémon games&#039; player characters&#039; status as silent protagonists. His dialog with the player character(s) of those games consists only of ellipses and an exclamation point when he is defeated.&lt;br /&gt;
* All player characters of the same gender have had the same list of default names since Generation III, with the exception of game-specific names such as Landon and Sean (for {{ga|Brendan}}) or Terra and Marina (for {{ga|May}}). The game-specific names have always been related to the title of the game, with the exception of those of the Hoenn characters&#039; names, which are related to the powers of {{p|Groudon}} and {{p|Kyogre}}.&lt;br /&gt;
&lt;br /&gt;
{{Player characters}}&lt;br /&gt;
[[Category:Game characters]]&lt;br /&gt;
[[Category:Playable characters|*]]&lt;br /&gt;
&lt;br /&gt;
[[de:Protagonist]]&lt;br /&gt;
[[fr:Dresseur de Pokémon]]&lt;br /&gt;
[[ja:主人公]]&lt;/div&gt;</summary>
		<author><name>Feng277394</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Player_character&amp;diff=973715</id>
		<title>Player character</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Player_character&amp;diff=973715"/>
		<updated>2010-01-01T22:54:25Z</updated>

		<summary type="html">&lt;p&gt;Feng277394: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:RedStart.png|frame|{{ga|Red}}&#039;s [[Pokémon FireRed and LeafGreen Versions|Pokémon journey]] is about to begin....]]&lt;br /&gt;
A &#039;&#039;&#039;player character&#039;&#039;&#039; in the world of [[Pokémon]] is the protagonist of the {{pkmn|games}}, the avatar of the player. Player characters are usually remarkably silent, only able to answer yes and no to questions. This is so that the player can &amp;quot;fill in&amp;quot; what they imagine the character is thinking, feeling and acting, thus immersing the player within the world of the game. &lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
===Main series===&lt;br /&gt;
In the mainstream games, they are always [[Pokémon Trainer]]s.  At the conclusion of their journey, most will have conquered a [[Pokémon League]]&#039;s eight [[Gym Leader]]s and [[Elite Four]], and become the {{pkmn|Champion}}.&lt;br /&gt;
&lt;br /&gt;
Those who do the above will most often start their journey in their hometown by getting, or shortly before getting, a [[starter Pokémon]], a Pokémon that appears very early in their native [[region]]&#039;s [[Regional Pokédex|Pokédex]], and is of the {{t|Grass}}-, {{t|Fire}}-, or {{type2|Water}}. The region&#039;s native [[Pokémon professor]] will always give them this, as well as a Pokédex.&lt;br /&gt;
&lt;br /&gt;
In {{game|Crystal}}, and each game in the [[main series]] which followed it, players were also able to pick the [[gender]] of the lead, more often than not to match their own.&lt;br /&gt;
&lt;br /&gt;
Aside from the standard that many of the games&#039; player characters take in their journey, there are also several other ways in which other player characters complete their journey, such as [[Wes]] and [[Michael]] who must defeat [[Cipher]] and free all of their [[snagged Pokémon]] from their [[Shadow Pokémon|Shadow state]]. &lt;br /&gt;
&lt;br /&gt;
To date, only one player character has reappeared from an older generation. In [[Generation II]], when {{ga|Gold}} or {{ga|Kris}} travels to [[Mt. Silver]] and reaches the deepest point of the cave, {{ga|Red}} is found, utterly silent as he was under the player&#039;s control, to challenge to the second highest-[[level]]ed [[Pokémon battle]] that has appeared in the series (it eventually was surpassed by {{ga|Pearl}} in {{v2|Platinum}}). The [[Pokémon Red and Green Versions|original games]] from [[Generation I]] also got [[Pokémon FireRed and LeafGreen Versions|remakes]] in [[Generation III]], with Red as the male protagonist. Red also reappeared in {{game|HeartGold and SoulSilver|s}}, serving the same role as he did in Generation II, only this time, [[Red&#039;s Pikachu (game)|Red&#039;s Pikachu]] is now a whopping Lv.88, regaining his honor as the highest leveled opponent in the main series games.&lt;br /&gt;
&lt;br /&gt;
===Side series===&lt;br /&gt;
In the {{ga|Pokémon Ranger}} series, [[Solana]], [[Lunick]], [[Kellyn]], and {{ra|Kate}} are not Pokémon Trainers, but instead {{OBP|Pokémon Ranger|Ranger series}}s. They use the Pokémon they have captured with the [[Capture Styler]] to help them along the way. They also have [[partner Pokémon]] that follow them wherever they go. In Ranger, this partner Pokémon depended on who you chose. Solana exclusively gets {{p|Plusle}} while Lunick exclusively gets {{p|Minun}}. In Shadows, you can start off with one of three Pokémon but gain more as the game progresses.&lt;br /&gt;
&lt;br /&gt;
In the [[Pokémon Mystery Dungeon|Mystery Dungeon series]], players play as actual Pokémon for the first time. Unlike most other Pokémon games, the player actually talks, but is given pre-generated phrases to say to questions.&lt;br /&gt;
&lt;br /&gt;
In the Card GB series, [[Mark]] and [[Mint]] do not use actual Pokémon themselves, but cards instead.&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
In {{g|Snap}}, [[Todd Snap]] must strive for something different from Trainers. He must capture all the Pokémon on [[Pokémon Island]] — on film.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Trozei!]], the main protagonist is [[Lucy Fleetfoot]]. All the player has to do is tap the stage and Lucy accesses it. The player then plays the stage.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
===Main series===&lt;br /&gt;
&lt;br /&gt;
====Handheld====&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #88a; -moz-border-radius: 10px; border: 5px solid #88a&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#bebed1; -moz-border-radius-topleft: 5px;&amp;quot; | {{color2|000|Region}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#{{kanto color}}&amp;quot; | {{color2|{{kanto color dark}}|Kanto}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#{{johto color}}&amp;quot; | {{color2|{{johto color dark}}|Johto}}&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{hoenn color}}&amp;quot; | {{color2|{{hoenn color dark}}|Hoenn}}&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{sinnoh color}}; -moz-border-radius-topright: 5px;&amp;quot; | {{color2|{{sinnoh color dark}}|Sinnoh}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#bebed1&amp;quot; | {{color2|000|Pokémon game|Game}}&lt;br /&gt;
! style=&amp;quot;background:#{{red color}}&amp;quot; | {{color2|{{red color dark}}|Pokémon Red and Blue Versions|R}}&lt;br /&gt;
! style=&amp;quot;background:#{{green color}}&amp;quot; | {{color2|{{green color dark}}|Pokémon Red and Green Versions|G}}&lt;br /&gt;
! style=&amp;quot;background:#{{blue color}}&amp;quot; | {{color2|{{blue color dark}}|Pokémon Blue Version (Japanese)|B}}&lt;br /&gt;
! style=&amp;quot;background:#{{yellow color}}&amp;quot; | {{color2|{{yellow color dark}}|Pokémon Yellow Version|Y}}&lt;br /&gt;
! style=&amp;quot;background:#{{firered color}}&amp;quot; | {{color2|{{firered color dark}}|Pokémon FireRed and LeafGreen Versions|FR}}&lt;br /&gt;
! style=&amp;quot;background:#{{leafgreen color}}&amp;quot; | {{color2|{{leafgreen color dark}}|Pokémon FireRed and LeafGreen Versions|LG}}&lt;br /&gt;
! style=&amp;quot;background:#{{gold color}}&amp;quot; | {{color2|{{gold color dark}}|Pokémon Gold and Silver Versions|G}}&lt;br /&gt;
! style=&amp;quot;background:#{{silver color}}&amp;quot; | {{color2|{{silver color dark}}|Pokémon Gold and Silver Versions|S}}&lt;br /&gt;
! style=&amp;quot;background:#{{crystal color}}&amp;quot; | {{color2|{{crystal color dark}}|Pokémon Crystal Version|C}}&lt;br /&gt;
! style=&amp;quot;background:#{{heartgold color}}&amp;quot; | {{color2|{{heartgold color dark}}|Pokémon HeartGold and SoulSilver Versions|HG}}&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color}}&amp;quot; | {{color2|{{soulsilver color dark}}|Pokémon HeartGold and SoulSilver Versions|SS}}&lt;br /&gt;
! style=&amp;quot;background:#{{ruby color}}&amp;quot; | {{color2|{{ruby color dark}}|Pokémon Ruby and Sapphire Versions|R}}&lt;br /&gt;
! style=&amp;quot;background:#{{sapphire color light}}&amp;quot; | {{color2|{{sapphire color dark}}|Pokémon Ruby and Sapphire Versions|S}}&lt;br /&gt;
! style=&amp;quot;background:#{{emerald color}}&amp;quot; | {{color2|{{emerald color dark}}|Pokémon Emerald Version|E}}&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | {{color2|{{diamond color dark}}|Pokémon Diamond and Pearl Versions|D}}&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | {{color2|{{pearl color dark}}|Pokémon Diamond and Pearl Versions|P}}&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; | {{color2|{{platinum color dark}}|Pokémon Platinum Version|Pt}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#bebed1&amp;quot; | {{color|000|Male}}&lt;br /&gt;
! style=&amp;quot;background:#bebed1&amp;quot; | {{color|000|Name}}&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#fff&amp;quot; | {{color2|000|Red (game)|Red}} &lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#fff&amp;quot; | {{color2|000|Gold (game)|Gold}} &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#fff&amp;quot; | {{color2|000|Brendan (game)|Brendan}} &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#fff&amp;quot; | {{color2|000|Lucas (game)|Lucas}} &lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#bebed1&amp;quot; | {{color|000|Front}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;3&amp;quot; | [[Image:Red main sprite.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Y Red.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [[Image:FRLG Red.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [[Image:GS Gold.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:C Gold.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [[Image:HGSS Hibiki.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [[Image:RS Brendan.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:E Brendan.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [[Image:DP Lucas.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Pt Lucas.png]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#bebed1&amp;quot; | {{color|000|Back}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;3&amp;quot; | [[Image:Redback.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Y_Red_Back.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [[Image:FRLG_Red_Back.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;3&amp;quot; | [[Image:GS_Gold_Back.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [[Image:HGSS_Gold_Back.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [[Image:RS_Brendan_Back.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:E_Brendan_Back.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [[Image:DP_Lucas_Back.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Pt_Lucas_Back.png]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#bebed1; -moz-border-radius-bottomleft: 5px;&amp;quot; | {{color|000|Female}}&lt;br /&gt;
! style=&amp;quot;background:#bebed1&amp;quot; | {{color|000|Name}}&lt;br /&gt;
| valign=&amp;quot;center&amp;quot; rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#fff&amp;quot; | {{color|000|No female player character}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#fff&amp;quot; | {{color2|000|Leaf (game)|Leaf}} &lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#fff&amp;quot; | {{color|000|No female player character}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{color2|000|Kris (game)|Kris}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;  style=&amp;quot;background:#fff&amp;quot; | {{color2|000|Kotone (game)|Kotone}}&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#fff&amp;quot; | {{color2|000|May (game)|May}} &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#fff&amp;quot; | {{color2|000|Dawn (game)|Dawn}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#bebed1&amp;quot; | {{color|000|Front}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [[Image:FRLG Leaf.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:C Kris.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#fff&amp;quot; | [[Image:KotoneHGSS.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [[Image:RS May.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:E May.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [[Image:DP Dawn.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Pt Dawn.png]]&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#bebed1&amp;quot; | {{color|000|Back}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#fff&amp;quot; | [[Image:FRLG_Leaf_Back.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#fff&amp;quot; | [[Image:C_Kris_Back.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#fff&amp;quot; | [[Image:HGSS Kotone Back.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#fff&amp;quot; colspan=&amp;quot;2&amp;quot; | [[Image:RS_May_Back.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#fff&amp;quot; | [[Image:E_May_Back.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#fff&amp;quot; colspan=&amp;quot;2&amp;quot; | [[Image:DP_Dawn_Back.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#fff; -moz-border-radius-bottomright: 5px&amp;quot; | [[Image:Pt_Dawn_Back.png]]&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Console====&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #88a; -moz-border-radius: 10px; border: 5px solid #88a&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#bebed1; -moz-border-radius-topleft: 5px;&amp;quot; | {{color2|000|Region}}&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#bebed1; -moz-border-radius-topright: 5px;&amp;quot; | {{color2|000|Orre}}&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#bebed1&amp;quot; | {{color2|000|Pokémon game|Game}}&lt;br /&gt;
! style=&amp;quot;background:#{{colo color}}&amp;quot; | {{color2|{{colo color dark}}|Pokémon Colosseum|Colo}}&lt;br /&gt;
! style=&amp;quot;background:#{{xd color}}&amp;quot; | {{color2|{{xd color dark}}|Pokémon XD: Gale of Darkness|XD}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#bebed1&amp;quot; | {{color|000|Name}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{color2|000|Wes}} &lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{color2|000|Michael}} &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#bebed1; -moz-border-radius-bottomleft: 5px;&amp;quot; | {{color|000|Artwork}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[File:Colosseum Wes 3D.png|140px]]&lt;br /&gt;
| style=&amp;quot;background:#fff; -moz-border-radius-bottomright: 5px&amp;quot; |[[File:Michael.jpg|140px]]&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Side series===&lt;br /&gt;
====Card GB series====&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #88a; -moz-border-radius: 10px; border: 5px solid #88a&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#bebed1; -moz-border-radius-topleft: 5px;&amp;quot; | {{color2|000|Pokémon game|Game}}&lt;br /&gt;
! style=&amp;quot;background:#bebed1&amp;quot; | {{color2|000|Pokémon Trading Card Game (game)|TCG}}&lt;br /&gt;
! style=&amp;quot;background:#bebed1; -moz-border-radius-topright: 5px;&amp;quot; | {{color2|000|Pokémon Card GB2: Here Comes Team GR!|TCG 2}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#bebed1&amp;quot; | {{color|000|Name}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{color2|000|Mark}} &lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{color2|000|Mint}} &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#bebed1; -moz-border-radius-bottomleft: 5px;&amp;quot; | {{color|000|Artwork}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[File:Mark.png|140px]]&lt;br /&gt;
| style=&amp;quot;background:#fff; -moz-border-radius-bottomright: 5px&amp;quot; |[[File:Mint.png|140px]]&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Ranger series====&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #88a; -moz-border-radius: 10px; border: 5px solid #88a&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#bebed1; -moz-border-radius-topleft: 5px;&amp;quot; | {{color2|000|Region}}&lt;br /&gt;
! style=&amp;quot;background:#bebed1&amp;quot; | {{color2|000|Fiore}}&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#bebed1; -moz-border-radius-topright: 5px;&amp;quot; | {{color2|000|Almia}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#bebed1&amp;quot; | {{color2|000|Pokémon game|Game}}&lt;br /&gt;
! style=&amp;quot;background:#e04b0c&amp;quot; | {{color2|ffc2a2|Pokémon Ranger (game)|Ranger}}&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#0c1e44&amp;quot; | {{color2|7090e3|Pokémon Ranger: Shadows of Almia|Shadows of Almia}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#bebed1&amp;quot; | {{color|000|Male}}&lt;br /&gt;
! style=&amp;quot;background:#bebed1&amp;quot; | {{color|000|Name}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{color2|000|Lunick}} &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#fff&amp;quot; | {{color2|000|Kellyn}} &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#bebed1&amp;quot; | {{color|000|Front}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[File:Ra Lunick f.png]]&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[File:Soa Kellyn st f.png]]&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[File:Soa Kellyn ra f.png]]&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[File:Soa Kellyn top f.png]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#bebed1&amp;quot; | {{color|000|Back}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[File:Ra Lunick b.png]]&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[File:Soa Kellyn st b.png]]&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[File:Soa Kellyn ra b.png]]&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[File:Soa Kellyn top b.png]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#bebed1; -moz-border-radius-bottomleft: 5px;&amp;quot; | {{color|000|Female}}&lt;br /&gt;
! style=&amp;quot;background:#bebed1&amp;quot; | {{color|000|Name}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{color2|000|Solana}} &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#fff&amp;quot; | {{color2|000|Kate (Ranger)|Kate}} &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#bebed1&amp;quot; | {{color|000|Front}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[File:Ra Solana f.png]]&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[File:Soa Kate st f.png]]&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[File:Soa Kate ra f.png]]&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[File:Soa Kate top f.png]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#bebed1&amp;quot; | {{color|000|Back}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[File:Ra Solana b.png]]&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[File:Soa Kate st b.png]]&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[File:Soa Kate ra b.png]]&lt;br /&gt;
| style=&amp;quot;background:#fff; -moz-border-radius-bottomright: 5px;&amp;quot; | [[File:Soa Kate top b.png]]&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Mystery Dungeon series====&lt;br /&gt;
:&#039;&#039;See: [[Starter Pokémon#Pokémon World|Starter Pokémon]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #88a; -moz-border-radius: 10px; border: 5px solid #88a&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#bebed1; -moz-border-radius-topleft: 5px;&amp;quot; | {{color2|000|Pokémon game|Game}}&lt;br /&gt;
! style=&amp;quot;background:#bebed1&amp;quot; | {{color2|000|Pokémon Snap|Snap}}&lt;br /&gt;
! style=&amp;quot;background:#bebed1; -moz-border-radius-topright: 5px;&amp;quot; | {{color2|000|Pokémon Trozei!|Trozei}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#bebed1&amp;quot; | {{color|000|Name}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{color2|000|Todd Snap|Todd}} &lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{color2|000|Lucy Fleetfoot|Lucy}} &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#bebed1; -moz-border-radius-bottomleft: 5px;&amp;quot; | {{color|000|Image}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[File:ToddinSnap.jpg|140px]]&lt;br /&gt;
| style=&amp;quot;background:#fff; -moz-border-radius-bottomright: 5px&amp;quot; |[[File:LucyFleetfoot.gif|140px]]&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
In the {{pkmn|anime}}, five of the player characters have been given major roles, three of them in the main anime series. {{Ash}} and [[Ritchie]] represent {{ga|Red}} (their manga co-part), being based on him in appearance as well as basic history. At the beginning of {{series2|Advanced Generation}}, {{an|May}} was introduced in order to better represent [[Generation III]] to viewers, as both [[Misty]] and [[Brock]] are characters native to [[Generation I]]. Likewise, at the beginning of the {{series|Diamond &amp;amp; Pearl}}, {{an|Dawn}} joined Ash.&lt;br /&gt;
&lt;br /&gt;
{{jo|Jimmy}} and {{jo|Marina}} appeared in &#039;&#039;[[The Legend of Thunder!]]&#039;&#039; special, taking a similar role to Ash and his companions, fighting [[Team Rocket]] members to protect [[legendary Pokémon]]. While the protagonists of [[Generation II]] were not represented in Ash&#039;s party, these two filled the roles as the anime counterparts to {{ga|Gold}} and {{ga|Kris}}.&lt;br /&gt;
&lt;br /&gt;
{{an|Kotone}} appears in [[DP143]], and joins the group for a brief time.&lt;br /&gt;
&lt;br /&gt;
So far, {{ga|Brendan}} has only made a few select cameo appearances at the begin of some of the [[Pokémon movie|movies]], while {{ga|Lucas}} made a cameo at the beginning of &#039;&#039;[[Giratina and the Sky Warrior]]&#039;&#039; battling {{ga|Brendan}}.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Despite the fact [[Generation I]] had no female playable character, there have been more female protagonists than male, with four boys and five girls throughout the main series.&lt;br /&gt;
* None of the male player characters from the [[main series]] (or their counterparts) have encountered {{Ash}}. {{jo|Jimmy}} was the only one besides Ash to have more than merely a cameo. Counting all Pokémon games, the only male player characters to have encountered Ash are [[Kellyn]] of {{g|Ranger: Shadows of Almia}} and [[Todd Snap|Todd]] of {{g|Snap}}.&lt;br /&gt;
* {{ga|Leaf}} is the only player character from the handheld games so far not to appear in the anime either through a cameo or a counterpart.&lt;br /&gt;
* [[Kellyn]], {{OBP|Kate|Ranger}}, and [[Todd Snap|Todd]]are the only player characters who do not wear any sort of headgear.&lt;br /&gt;
* {{ga|Red}}&#039;s dialog during his appearance as an NPC in [[Generation II]] and [[Generation IV]] references the Pokémon games&#039; player characters&#039; status as silent protagonists. His dialog with the player character(s) of those games consists only of ellipses and an exclamation point when he is defeated.&lt;br /&gt;
* All player characters of the same gender have had the same list of default names since Generation III, with the exception of game-specific names such as Landon and Sean (for {{ga|Brendan}}) or Terra and Marina (for {{ga|May}}). The game-specific names have always been related to the title of the game, with the exception of those of the Hoenn characters&#039; names, which are related to the powers of {{p|Groudon}} and {{p|Kyogre}}.&lt;br /&gt;
&lt;br /&gt;
{{Player characters}}&lt;br /&gt;
[[Category:Game characters]]&lt;br /&gt;
[[Category:Playable characters|*]]&lt;br /&gt;
&lt;br /&gt;
[[de:Protagonist]]&lt;br /&gt;
[[fr:Dresseur de Pokémon]]&lt;br /&gt;
[[ja:主人公]]&lt;/div&gt;</summary>
		<author><name>Feng277394</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Player_character&amp;diff=973712</id>
		<title>Talk:Player character</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Player_character&amp;diff=973712"/>
		<updated>2010-01-01T22:53:43Z</updated>

		<summary type="html">&lt;p&gt;Feng277394: /* Wes is one of the few that &amp;quot;doesnt wear head gear&amp;quot; trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I suggest merge of [[Player character]] and [[Rival]], as well as categorisation according to the game instead of the Region. Also, I believe Pokemon Ranger characters should be added as main characters, considering that Pokemon Ranger is actually a main Pokemon Game.&lt;br /&gt;
&lt;br /&gt;
Anyone have the Emerald sprite of May? &amp;lt;span style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:Ani373MS.gif|{{{2|373}}}]][[Image:Ani094MS.gif|{{{2|094}}}]][[Image:Ani474MS.gif|{{{2|474}}}]][[User:Porygon-Z|&amp;lt;span style=&amp;quot;color:#4682B4&amp;quot;&amp;gt;&#039;&#039;&#039;Porygon-Z&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani025MS.gif|{{{2|025}}}]][[Image:Ani441MS.gif|{{{2|441}}}]][[Image:Ani130MS.gif|{{{2|130}}}]]&amp;lt;/span&amp;gt; 14:12, 23 January 2008 (UTC)&lt;br /&gt;
:And again that request is made. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 03:59, 15 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Re-write? ==&lt;br /&gt;
&lt;br /&gt;
Does anyone else think this article needs a re-write? [[User:PDL|PDL]] 03:14, 23 October 2008 (UTC)&lt;br /&gt;
:Do you have a reason? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 02:03, 30 October 2008 (UTC)&lt;br /&gt;
:It seems kinda... messy. It&#039;s not that hard really explain how a player character works in a video game. [[User:PDL|PDL]] 02:50, 1 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Backsprites ==&lt;br /&gt;
&lt;br /&gt;
I was thinking that we could take a page from the Pokémon pages and find the backsprites of the player characters as well as the partner characters (like Steven and Buck).--[[User:MisterE13|MisterE13]] 03:05, 15 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mentioning of Player in Mystery Dungeon? ==&lt;br /&gt;
&lt;br /&gt;
There&#039;s not really much more to say... [[User:The Dark Fiddler|The Dark Fiddler]] - [[User talk:The Dark Fiddler|Nos hablamos?]] 01:36, 24 December 2008 (UTC)&lt;br /&gt;
:Or the player in Trozei (being the user him/herself). Or in any of the other games, for that matter. What about Snap? I feel like this should be a stub. [[User:Jazzmoth|Jazzmoth]] 05:16, 26 December 2008 (UTC)&lt;br /&gt;
::Actually, the player in Trozei (or Link, as we call it over here) is [[Lucy Fleetfoot]]. [[User:Flicky|Fli]][[User talk:Flicky|cky]][[User:Flicky/Latin|1991]] 17:59, 26 December 2008 (UTC)&lt;br /&gt;
:::And that&#039;s a stub, if I&#039;ve ever seen one. [[User:Jazzmoth|Jazzmoth]] 02:07, 29 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== *COUGH* ==&lt;br /&gt;
&lt;br /&gt;
Why do we need backsprites?--[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[Quilava (Pokémon)|&amp;lt;font color=&amp;quot;#42528C&amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] [[User talk:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#FF5A00&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;-talk&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 02:34, 12 January 2009 (UTC)&lt;br /&gt;
:We have them for Pokémon.  So why not characters.--[[User:MisterE13|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;Mister&amp;lt;/span&amp;gt;]][[User talk:MisterE13|&amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;E&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/MisterE13|&amp;lt;span style=&amp;quot;color:##800080&amp;quot;&amp;gt;13&amp;lt;/span&amp;gt;]] 02:54, 12 January 2009 (UTC)&lt;br /&gt;
::Because it made the page wayyy to big. Maybe if we didn&#039;t just have one, but all of those broken links look just awful.--[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[Quilava (Pokémon)|&amp;lt;font color=&amp;quot;#42528C&amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] [[User talk:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#FF5A00&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;-talk&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 02:58, 12 January 2009 (UTC)&lt;br /&gt;
:::We could resize them.  We also have broken links on the Pokémon pages IMHO, it just lets someone know that the images should be created.--[[User:MisterE13|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;Mister&amp;lt;/span&amp;gt;]][[User talk:MisterE13|&amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;E&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/MisterE13|&amp;lt;span style=&amp;quot;color:##800080&amp;quot;&amp;gt;13&amp;lt;/span&amp;gt;]] 03:01, 12 January 2009 (UTC)&lt;br /&gt;
::::Resize? Eww. Only one Pokémon even does that, and it&#039;s Deoxys. Perhaps I&#039;ll do a hack of the sprite template that&#039;ll allow for it. Or you can. I dunno. Yeah. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 09:07, 12 January 2009 (UTC)&lt;br /&gt;
:::::I might be able to.  what exactly do you mean?--[[User:MisterE13|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;Mister&amp;lt;/span&amp;gt;]][[User talk:MisterE13|&amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;E&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/MisterE13|&amp;lt;span style=&amp;quot;color:##800080&amp;quot;&amp;gt;13&amp;lt;/span&amp;gt;]] 21:38, 12 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Michael and What&#039;s his name... ==&lt;br /&gt;
&lt;br /&gt;
What about side game characters? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 03:52, 12 January 2009 (UTC)&lt;br /&gt;
:Lunick, Solana, the players in PMD, yeah they should go here. And if they do, the part about being remarkably silent doesn&#039;t apply to PMD.[[User:Kiryu|Kiryu]] 05:55, 25 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dawn and Luca&#039;s Platinum sprites ==&lt;br /&gt;
&lt;br /&gt;
They&#039;re not uploaded yet,right? Can someone upload them? [[User:Lovely Rose|Lovely Rose]] 21:45, 18 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Two little things ==&lt;br /&gt;
&lt;br /&gt;
Couldn&#039;t the table also hold the overworld sprite for each character? I don&#039;t think they appear anywhere else. Also, HgSs will require another column for Gold and Kris, should I change it? [[User:Mr. Charlie|Mr. ]][[User talk:Mr. Charlie|Charlie]] 03:04, 11 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gamecube game characters? ==&lt;br /&gt;
&lt;br /&gt;
What about Wes and Michael? I see no reason for them to be excluded. Sure, we wouldn&#039;t have as many pictures since they appear in 3D games, but I really can&#039;t consider those games to be side-games. They&#039;re full-fledged Pokemon RPGs, just like the handhelds. [[User:Cheesedude|Cheesedude]] 02:07, 13 May 2009 (UTC)&lt;br /&gt;
:Umm...already stated... [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 02:08, 13 May 2009 (UTC)&lt;br /&gt;
::Missed it due to the lack of pictures. Nevermind. Sorry. [[User:Cheesedude|Cheesedude]] 02:09, 13 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ranger ==&lt;br /&gt;
&lt;br /&gt;
Shouldn&#039;t we list the player characters in Ranger? --[[Tracey Sketchit|&amp;lt;span style=&amp;quot;color:#33CC66;&amp;quot;&amp;gt;&#039;&#039;&#039;ケンジ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Kenji-girl|&amp;lt;span style=&amp;quot;color:#6600CC;&amp;quot;&amp;gt;&#039;&#039;&#039;の&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kenji-girl|&amp;lt;span style=&amp;quot;color:#FF00CC;&amp;quot;&amp;gt;&#039;&#039;&#039;ガール&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:35, 13 May 2009 (UTC)&lt;br /&gt;
:I will. &amp;lt;span style=&amp;quot;font-family:Cracked; font-size:125%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[[User:Tc26/Anime Predictions|&amp;lt;span style=&amp;quot;color:#525252;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;[[User:Tc26|&amp;lt;span style=&amp;quot;color:#DAA520;&amp;quot;&amp;gt;²₆&amp;lt;/span&amp;gt;]][[User talk:Tc26|&amp;lt;span style=&amp;quot;color:#DAA520;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]]&amp;lt;sub&amp;gt;[[User:Tc26/Sandbox|&amp;lt;span style=&amp;quot;color:#525252;&amp;quot;&amp;gt;26&amp;lt;/span&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt; 03:36, 13 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The new girl ==&lt;br /&gt;
&lt;br /&gt;
Since we&#039;re not getting Kris back, as she&#039;s more a Crystal character than a GS (and by extension, HGSS) character, what should we name the new girl since we don&#039;t know her name and likely won&#039;t be getting it?&lt;br /&gt;
&lt;br /&gt;
I say Soul, since, like Leaf, she&#039;ll likely be named for the prefix of the secondary remake game, while her male counterpart is the primary original game (Gold, like Red) and her rival is the secondary original game (Silver, like Blue/Green).&lt;br /&gt;
&lt;br /&gt;
Should we make an article yet, though? I&#039;ve protected both Heart and {{ga|Soul}} until the tenth anniversary of GS, so... no need to worry there. Plus, we can move it when and if we get her real name either via hacking the games to pieces or because they actually &#039;&#039;&#039;give her one outright&#039;&#039;&#039;. But it never happened to Leaf, so... we&#039;ll just wait to see, eh?&lt;br /&gt;
&lt;br /&gt;
So, below, vote: make it, don&#039;t make it, and under what name? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 04:52, 13 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:There are still some arguments that she is Kris but with a major redesign. Kinda like Red in FRLG. But I don&#039;t know. I say Soul because of the reason you stated (even though I like Heart better). Make it under {{ga|Soul}}. --[[Tracey Sketchit|&amp;lt;span style=&amp;quot;color:#33CC66;&amp;quot;&amp;gt;&#039;&#039;&#039;ケンジ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Kenji-girl|&amp;lt;span style=&amp;quot;color:#6600CC;&amp;quot;&amp;gt;&#039;&#039;&#039;の&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kenji-girl|&amp;lt;span style=&amp;quot;color:#FF00CC;&amp;quot;&amp;gt;&#039;&#039;&#039;ガール&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:59, 13 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Let&#039;s wait till the game is released. An opposite-gender player will have a supporting role, which means there&#039;ll be a fixed name for her. --[[User:Maxim|Maxim]] 05:15, 13 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Well, we shouldn&#039;t wait six months to make an article about a character from the Pokémon games. I like Soul, but make sure that it is noted that until confirmation it is a fan name. When CoroCoro comes out I&#039;ll have at it and see if it is noted anywhere amidst the crazyness.--[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[User talk:RexRacer|&amp;lt;font color=&amp;quot;#42528C &amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 05:24, 13 May 2009 (UTC)&lt;br /&gt;
::::Maxim... that&#039;s for Gen III and IV games. HGSS is a Gen II game (technically). Where was Leaf&#039;s supporting role? Did I somehow &#039;&#039;miss her&#039;&#039; in FireRed, despite completing the game 100%? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 06:25, 13 May 2009 (UTC)&lt;br /&gt;
::::: My vote goes for making an article, or at least starting one that we can move to the proper place when the name is revealed. [[User:Trainer-c|Trainer-c]] 06:33, 13 May 2009 (UTC)&lt;br /&gt;
::::::I vote for making the article. Call it Soul or whatever you want, see if I care. I&#039;m too upset with the decision of erasing Kris from the Pokémon World to even bother. Kris is the best thing that ever happened to the Pokémon franchise. [[User:Mr. Charlie|Mr. ]][[User talk:Mr. Charlie|Charlie]] 06:43, 13 May 2009 (UTC)&lt;br /&gt;
:::::::Your right Mr. Charlie, if it wasn&#039;t for Kris there wouldn&#039;t be girl characters. Then they go and replace her with a girl with Mario&#039;s overolls and a &#039;&#039;&#039;HUGE&#039;&#039;&#039; hat. I felt like crying :(  &lt;br /&gt;
See my page, the part with my pokemon trainers. I&#039;m not going to touch it untill some more info on this &amp;quot;Soul&amp;quot;.[[User:Glitchym1|Glitchym1]] 21:55, 17 May 2009 (UTC)&lt;br /&gt;
Scratch that last thing I said, I&#039;ll call her Soul Kamon.[[User:Glitchym1|Glitchym1]] 22:10, 17 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Titles... ==&lt;br /&gt;
&lt;br /&gt;
Color clashing... [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 01:17, 14 May 2009 (UTC)&lt;br /&gt;
:Should be better now. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 01:48, 14 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Overhead sprites ==&lt;br /&gt;
&lt;br /&gt;
Think we should add those too? --[[Tracey Sketchit|&amp;lt;span style=&amp;quot;color:#33CC66;&amp;quot;&amp;gt;&#039;&#039;&#039;ケンジ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Kenji-girl|&amp;lt;span style=&amp;quot;color:#6600CC;&amp;quot;&amp;gt;&#039;&#039;&#039;の&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kenji-girl|&amp;lt;span style=&amp;quot;color:#FF00CC;&amp;quot;&amp;gt;&#039;&#039;&#039;ガール&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:43, 16 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gold&#039;s backsprite ==&lt;br /&gt;
&lt;br /&gt;
Why do we even have it there? Anyway,they changed his backsprite,but the article still shows the original one. Is the screenshot to small? [[User:Lovely Rose|Lovely Rose]] 01:22, 1 July 2009 (UTC)&lt;br /&gt;
:There are two there already... &amp;lt;span style=&amp;quot;font-family:Cracked; font-size:125%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[[User:Tc26/Anime Predictions|&amp;lt;span style=&amp;quot;color:#303030;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;[[User:Tc26|&amp;lt;span style=&amp;quot;color:#e03828;&amp;quot;&amp;gt;²₆&amp;lt;/span&amp;gt;]][[User talk:Tc26|&amp;lt;span style=&amp;quot;color:#303030;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]]&amp;lt;sub&amp;gt;[[User:Tc26/Sandbox|&amp;lt;span style=&amp;quot;color:#e03828;&amp;quot;&amp;gt;26&amp;lt;/span&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt; 02:39, 1 July 2009 (UTC)&lt;br /&gt;
::I meant his Heartgold and Soulsilver backsprite,they changed [http://i535.photobucket.com/albums/ee357/Pichu_Chu/con01_img04.jpg it],it&#039;s slightly different. For example,his hair isn&#039;t parted. [[User:Lovely Rose|Lovely Rose]] 22:46, 1 July 2009 (UTC)&lt;br /&gt;
I guess it could be one of the first beta things for HGSS, but its still to early to tell, they could change it again--[[User:Pokéboy93|Pokéboy93]] 04:55, 4 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
i think we should wait because the back sprite is changing in recent pictures he does not have the symbol on the back of his hat.--[[User:Pokéboy93|Pokéboy93]] 17:10, 15 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Counterparts for missing ==&lt;br /&gt;
&lt;br /&gt;
May and Dawn needs on their respective webs a section of counterparts like Red, Gold, Kris and Kotone, please sombebody cna do it? --Ash 20:50, 4 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wes is one of the few that &amp;quot;doesnt wear head gear&amp;quot; trivia ==&lt;br /&gt;
&lt;br /&gt;
Ummm... I own Colosseum and it shows him wearing silver visors in his hair, and also if you go to his page you can see he&#039;s wearing them as headgear in the photo. But, every time I try to remove Wes from that part of the trivia, someone puts him back in...&lt;/div&gt;</summary>
		<author><name>Feng277394</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Player_character&amp;diff=973711</id>
		<title>Talk:Player character</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Player_character&amp;diff=973711"/>
		<updated>2010-01-01T22:53:20Z</updated>

		<summary type="html">&lt;p&gt;Feng277394: /* Wes is one of the few that &amp;quot;doesnt wear head gear&amp;quot; trivia */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I suggest merge of [[Player character]] and [[Rival]], as well as categorisation according to the game instead of the Region. Also, I believe Pokemon Ranger characters should be added as main characters, considering that Pokemon Ranger is actually a main Pokemon Game.&lt;br /&gt;
&lt;br /&gt;
Anyone have the Emerald sprite of May? &amp;lt;span style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:Ani373MS.gif|{{{2|373}}}]][[Image:Ani094MS.gif|{{{2|094}}}]][[Image:Ani474MS.gif|{{{2|474}}}]][[User:Porygon-Z|&amp;lt;span style=&amp;quot;color:#4682B4&amp;quot;&amp;gt;&#039;&#039;&#039;Porygon-Z&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Image:Ani025MS.gif|{{{2|025}}}]][[Image:Ani441MS.gif|{{{2|441}}}]][[Image:Ani130MS.gif|{{{2|130}}}]]&amp;lt;/span&amp;gt; 14:12, 23 January 2008 (UTC)&lt;br /&gt;
:And again that request is made. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 03:59, 15 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Re-write? ==&lt;br /&gt;
&lt;br /&gt;
Does anyone else think this article needs a re-write? [[User:PDL|PDL]] 03:14, 23 October 2008 (UTC)&lt;br /&gt;
:Do you have a reason? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 02:03, 30 October 2008 (UTC)&lt;br /&gt;
:It seems kinda... messy. It&#039;s not that hard really explain how a player character works in a video game. [[User:PDL|PDL]] 02:50, 1 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Backsprites ==&lt;br /&gt;
&lt;br /&gt;
I was thinking that we could take a page from the Pokémon pages and find the backsprites of the player characters as well as the partner characters (like Steven and Buck).--[[User:MisterE13|MisterE13]] 03:05, 15 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mentioning of Player in Mystery Dungeon? ==&lt;br /&gt;
&lt;br /&gt;
There&#039;s not really much more to say... [[User:The Dark Fiddler|The Dark Fiddler]] - [[User talk:The Dark Fiddler|Nos hablamos?]] 01:36, 24 December 2008 (UTC)&lt;br /&gt;
:Or the player in Trozei (being the user him/herself). Or in any of the other games, for that matter. What about Snap? I feel like this should be a stub. [[User:Jazzmoth|Jazzmoth]] 05:16, 26 December 2008 (UTC)&lt;br /&gt;
::Actually, the player in Trozei (or Link, as we call it over here) is [[Lucy Fleetfoot]]. [[User:Flicky|Fli]][[User talk:Flicky|cky]][[User:Flicky/Latin|1991]] 17:59, 26 December 2008 (UTC)&lt;br /&gt;
:::And that&#039;s a stub, if I&#039;ve ever seen one. [[User:Jazzmoth|Jazzmoth]] 02:07, 29 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== *COUGH* ==&lt;br /&gt;
&lt;br /&gt;
Why do we need backsprites?--[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[Quilava (Pokémon)|&amp;lt;font color=&amp;quot;#42528C&amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] [[User talk:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#FF5A00&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;-talk&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 02:34, 12 January 2009 (UTC)&lt;br /&gt;
:We have them for Pokémon.  So why not characters.--[[User:MisterE13|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;Mister&amp;lt;/span&amp;gt;]][[User talk:MisterE13|&amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;E&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/MisterE13|&amp;lt;span style=&amp;quot;color:##800080&amp;quot;&amp;gt;13&amp;lt;/span&amp;gt;]] 02:54, 12 January 2009 (UTC)&lt;br /&gt;
::Because it made the page wayyy to big. Maybe if we didn&#039;t just have one, but all of those broken links look just awful.--[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[Quilava (Pokémon)|&amp;lt;font color=&amp;quot;#42528C&amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] [[User talk:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#FF5A00&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;-talk&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 02:58, 12 January 2009 (UTC)&lt;br /&gt;
:::We could resize them.  We also have broken links on the Pokémon pages IMHO, it just lets someone know that the images should be created.--[[User:MisterE13|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;Mister&amp;lt;/span&amp;gt;]][[User talk:MisterE13|&amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;E&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/MisterE13|&amp;lt;span style=&amp;quot;color:##800080&amp;quot;&amp;gt;13&amp;lt;/span&amp;gt;]] 03:01, 12 January 2009 (UTC)&lt;br /&gt;
::::Resize? Eww. Only one Pokémon even does that, and it&#039;s Deoxys. Perhaps I&#039;ll do a hack of the sprite template that&#039;ll allow for it. Or you can. I dunno. Yeah. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 09:07, 12 January 2009 (UTC)&lt;br /&gt;
:::::I might be able to.  what exactly do you mean?--[[User:MisterE13|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;Mister&amp;lt;/span&amp;gt;]][[User talk:MisterE13|&amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;&#039;&#039;&#039;E&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/MisterE13|&amp;lt;span style=&amp;quot;color:##800080&amp;quot;&amp;gt;13&amp;lt;/span&amp;gt;]] 21:38, 12 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Michael and What&#039;s his name... ==&lt;br /&gt;
&lt;br /&gt;
What about side game characters? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 03:52, 12 January 2009 (UTC)&lt;br /&gt;
:Lunick, Solana, the players in PMD, yeah they should go here. And if they do, the part about being remarkably silent doesn&#039;t apply to PMD.[[User:Kiryu|Kiryu]] 05:55, 25 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dawn and Luca&#039;s Platinum sprites ==&lt;br /&gt;
&lt;br /&gt;
They&#039;re not uploaded yet,right? Can someone upload them? [[User:Lovely Rose|Lovely Rose]] 21:45, 18 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Two little things ==&lt;br /&gt;
&lt;br /&gt;
Couldn&#039;t the table also hold the overworld sprite for each character? I don&#039;t think they appear anywhere else. Also, HgSs will require another column for Gold and Kris, should I change it? [[User:Mr. Charlie|Mr. ]][[User talk:Mr. Charlie|Charlie]] 03:04, 11 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gamecube game characters? ==&lt;br /&gt;
&lt;br /&gt;
What about Wes and Michael? I see no reason for them to be excluded. Sure, we wouldn&#039;t have as many pictures since they appear in 3D games, but I really can&#039;t consider those games to be side-games. They&#039;re full-fledged Pokemon RPGs, just like the handhelds. [[User:Cheesedude|Cheesedude]] 02:07, 13 May 2009 (UTC)&lt;br /&gt;
:Umm...already stated... [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 02:08, 13 May 2009 (UTC)&lt;br /&gt;
::Missed it due to the lack of pictures. Nevermind. Sorry. [[User:Cheesedude|Cheesedude]] 02:09, 13 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ranger ==&lt;br /&gt;
&lt;br /&gt;
Shouldn&#039;t we list the player characters in Ranger? --[[Tracey Sketchit|&amp;lt;span style=&amp;quot;color:#33CC66;&amp;quot;&amp;gt;&#039;&#039;&#039;ケンジ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Kenji-girl|&amp;lt;span style=&amp;quot;color:#6600CC;&amp;quot;&amp;gt;&#039;&#039;&#039;の&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kenji-girl|&amp;lt;span style=&amp;quot;color:#FF00CC;&amp;quot;&amp;gt;&#039;&#039;&#039;ガール&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:35, 13 May 2009 (UTC)&lt;br /&gt;
:I will. &amp;lt;span style=&amp;quot;font-family:Cracked; font-size:125%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[[User:Tc26/Anime Predictions|&amp;lt;span style=&amp;quot;color:#525252;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;[[User:Tc26|&amp;lt;span style=&amp;quot;color:#DAA520;&amp;quot;&amp;gt;²₆&amp;lt;/span&amp;gt;]][[User talk:Tc26|&amp;lt;span style=&amp;quot;color:#DAA520;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]]&amp;lt;sub&amp;gt;[[User:Tc26/Sandbox|&amp;lt;span style=&amp;quot;color:#525252;&amp;quot;&amp;gt;26&amp;lt;/span&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt; 03:36, 13 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The new girl ==&lt;br /&gt;
&lt;br /&gt;
Since we&#039;re not getting Kris back, as she&#039;s more a Crystal character than a GS (and by extension, HGSS) character, what should we name the new girl since we don&#039;t know her name and likely won&#039;t be getting it?&lt;br /&gt;
&lt;br /&gt;
I say Soul, since, like Leaf, she&#039;ll likely be named for the prefix of the secondary remake game, while her male counterpart is the primary original game (Gold, like Red) and her rival is the secondary original game (Silver, like Blue/Green).&lt;br /&gt;
&lt;br /&gt;
Should we make an article yet, though? I&#039;ve protected both Heart and {{ga|Soul}} until the tenth anniversary of GS, so... no need to worry there. Plus, we can move it when and if we get her real name either via hacking the games to pieces or because they actually &#039;&#039;&#039;give her one outright&#039;&#039;&#039;. But it never happened to Leaf, so... we&#039;ll just wait to see, eh?&lt;br /&gt;
&lt;br /&gt;
So, below, vote: make it, don&#039;t make it, and under what name? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 04:52, 13 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:There are still some arguments that she is Kris but with a major redesign. Kinda like Red in FRLG. But I don&#039;t know. I say Soul because of the reason you stated (even though I like Heart better). Make it under {{ga|Soul}}. --[[Tracey Sketchit|&amp;lt;span style=&amp;quot;color:#33CC66;&amp;quot;&amp;gt;&#039;&#039;&#039;ケンジ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Kenji-girl|&amp;lt;span style=&amp;quot;color:#6600CC;&amp;quot;&amp;gt;&#039;&#039;&#039;の&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kenji-girl|&amp;lt;span style=&amp;quot;color:#FF00CC;&amp;quot;&amp;gt;&#039;&#039;&#039;ガール&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:59, 13 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Let&#039;s wait till the game is released. An opposite-gender player will have a supporting role, which means there&#039;ll be a fixed name for her. --[[User:Maxim|Maxim]] 05:15, 13 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Well, we shouldn&#039;t wait six months to make an article about a character from the Pokémon games. I like Soul, but make sure that it is noted that until confirmation it is a fan name. When CoroCoro comes out I&#039;ll have at it and see if it is noted anywhere amidst the crazyness.--[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[User talk:RexRacer|&amp;lt;font color=&amp;quot;#42528C &amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 05:24, 13 May 2009 (UTC)&lt;br /&gt;
::::Maxim... that&#039;s for Gen III and IV games. HGSS is a Gen II game (technically). Where was Leaf&#039;s supporting role? Did I somehow &#039;&#039;miss her&#039;&#039; in FireRed, despite completing the game 100%? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 06:25, 13 May 2009 (UTC)&lt;br /&gt;
::::: My vote goes for making an article, or at least starting one that we can move to the proper place when the name is revealed. [[User:Trainer-c|Trainer-c]] 06:33, 13 May 2009 (UTC)&lt;br /&gt;
::::::I vote for making the article. Call it Soul or whatever you want, see if I care. I&#039;m too upset with the decision of erasing Kris from the Pokémon World to even bother. Kris is the best thing that ever happened to the Pokémon franchise. [[User:Mr. Charlie|Mr. ]][[User talk:Mr. Charlie|Charlie]] 06:43, 13 May 2009 (UTC)&lt;br /&gt;
:::::::Your right Mr. Charlie, if it wasn&#039;t for Kris there wouldn&#039;t be girl characters. Then they go and replace her with a girl with Mario&#039;s overolls and a &#039;&#039;&#039;HUGE&#039;&#039;&#039; hat. I felt like crying :(  &lt;br /&gt;
See my page, the part with my pokemon trainers. I&#039;m not going to touch it untill some more info on this &amp;quot;Soul&amp;quot;.[[User:Glitchym1|Glitchym1]] 21:55, 17 May 2009 (UTC)&lt;br /&gt;
Scratch that last thing I said, I&#039;ll call her Soul Kamon.[[User:Glitchym1|Glitchym1]] 22:10, 17 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Titles... ==&lt;br /&gt;
&lt;br /&gt;
Color clashing... [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 01:17, 14 May 2009 (UTC)&lt;br /&gt;
:Should be better now. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 01:48, 14 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Overhead sprites ==&lt;br /&gt;
&lt;br /&gt;
Think we should add those too? --[[Tracey Sketchit|&amp;lt;span style=&amp;quot;color:#33CC66;&amp;quot;&amp;gt;&#039;&#039;&#039;ケンジ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Kenji-girl|&amp;lt;span style=&amp;quot;color:#6600CC;&amp;quot;&amp;gt;&#039;&#039;&#039;の&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kenji-girl|&amp;lt;span style=&amp;quot;color:#FF00CC;&amp;quot;&amp;gt;&#039;&#039;&#039;ガール&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:43, 16 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gold&#039;s backsprite ==&lt;br /&gt;
&lt;br /&gt;
Why do we even have it there? Anyway,they changed his backsprite,but the article still shows the original one. Is the screenshot to small? [[User:Lovely Rose|Lovely Rose]] 01:22, 1 July 2009 (UTC)&lt;br /&gt;
:There are two there already... &amp;lt;span style=&amp;quot;font-family:Cracked; font-size:125%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[[User:Tc26/Anime Predictions|&amp;lt;span style=&amp;quot;color:#303030;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;[[User:Tc26|&amp;lt;span style=&amp;quot;color:#e03828;&amp;quot;&amp;gt;²₆&amp;lt;/span&amp;gt;]][[User talk:Tc26|&amp;lt;span style=&amp;quot;color:#303030;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]]&amp;lt;sub&amp;gt;[[User:Tc26/Sandbox|&amp;lt;span style=&amp;quot;color:#e03828;&amp;quot;&amp;gt;26&amp;lt;/span&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt; 02:39, 1 July 2009 (UTC)&lt;br /&gt;
::I meant his Heartgold and Soulsilver backsprite,they changed [http://i535.photobucket.com/albums/ee357/Pichu_Chu/con01_img04.jpg it],it&#039;s slightly different. For example,his hair isn&#039;t parted. [[User:Lovely Rose|Lovely Rose]] 22:46, 1 July 2009 (UTC)&lt;br /&gt;
I guess it could be one of the first beta things for HGSS, but its still to early to tell, they could change it again--[[User:Pokéboy93|Pokéboy93]] 04:55, 4 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
i think we should wait because the back sprite is changing in recent pictures he does not have the symbol on the back of his hat.--[[User:Pokéboy93|Pokéboy93]] 17:10, 15 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Counterparts for missing ==&lt;br /&gt;
&lt;br /&gt;
May and Dawn needs on their respective webs a section of counterparts like Red, Gold, Kris and Kotone, please sombebody cna do it? --Ash 20:50, 4 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wes is one of the few that &amp;quot;doesnt wear head gear&amp;quot; trivia ==&lt;br /&gt;
&lt;br /&gt;
Ummm... I own Colosseum and it shows him wearing silver visors, and also if you go to his page you can see he&#039;s wearing them as headgear in the photo. But, every time I try to remove Wes from that part of the trivia, someone puts him back in...&lt;/div&gt;</summary>
		<author><name>Feng277394</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Player_character&amp;diff=973172</id>
		<title>Player character</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Player_character&amp;diff=973172"/>
		<updated>2010-01-01T02:10:34Z</updated>

		<summary type="html">&lt;p&gt;Feng277394: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:RedStart.png|frame|{{ga|Red}}&#039;s [[Pokémon FireRed and LeafGreen Versions|Pokémon journey]] is about to begin....]]&lt;br /&gt;
A &#039;&#039;&#039;player character&#039;&#039;&#039; in the world of [[Pokémon]] is the protagonist of the {{pkmn|games}}, the avatar of the player. Player characters are usually remarkably silent, only able to answer yes and no to questions. This is so that the player can &amp;quot;fill in&amp;quot; what they imagine the character is thinking, feeling and acting, thus immersing the player within the world of the game. &lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
===Main series===&lt;br /&gt;
In the mainstream games, they are always [[Pokémon Trainer]]s.  At the conclusion of their journey, most will have conquered a [[Pokémon League]]&#039;s eight [[Gym Leader]]s and [[Elite Four]], and become the {{pkmn|Champion}}.&lt;br /&gt;
&lt;br /&gt;
Those who do the above will most often start their journey in their hometown by getting, or shortly before getting, a [[starter Pokémon]], a Pokémon that appears very early in their native [[region]]&#039;s [[Regional Pokédex|Pokédex]], and is of the {{t|Grass}}-, {{t|Fire}}-, or {{type2|Water}}. The region&#039;s native [[Pokémon professor]] will always give them this, as well as a Pokédex.&lt;br /&gt;
&lt;br /&gt;
In {{game|Crystal}}, and each game in the [[main series]] which followed it, players were also able to pick the [[gender]] of the lead, more often than not to match their own.&lt;br /&gt;
&lt;br /&gt;
Aside from the standard that many of the games&#039; player characters take in their journey, there are also several other ways in which other player characters complete their journey, such as [[Wes]] and [[Michael]] who must defeat [[Cipher]] and free all of their [[snagged Pokémon]] from their [[Shadow Pokémon|Shadow state]]. &lt;br /&gt;
&lt;br /&gt;
To date, only one player character has reappeared from an older generation. In [[Generation II]], when {{ga|Gold}} or {{ga|Kris}} travels to [[Mt. Silver]] and reaches the deepest point of the cave, {{ga|Red}} is found, utterly silent as he was under the player&#039;s control, to challenge to the second highest-[[level]]ed [[Pokémon battle]] that has appeared in the series (it eventually was surpassed by {{ga|Pearl}} in {{v2|Platinum}}). The [[Pokémon Red and Green Versions|original games]] from [[Generation I]] also got [[Pokémon FireRed and LeafGreen Versions|remakes]] in [[Generation III]], with Red as the male protagonist. Red also reappeared in {{game|HeartGold and SoulSilver|s}}, serving the same role as he did in Generation II, only this time, [[Red&#039;s Pikachu (game)|Red&#039;s Pikachu]] is now a whopping Lv.88, regaining his honor as the highest leveled opponent in the main series games.&lt;br /&gt;
&lt;br /&gt;
===Side series===&lt;br /&gt;
In the {{ga|Pokémon Ranger}} series, [[Solana]], [[Lunick]], [[Kellyn]], and {{ra|Kate}} are not Pokémon Trainers, but instead {{OBP|Pokémon Ranger|Ranger series}}s. They use the Pokémon they have captured with the [[Capture Styler]] to help them along the way. They also have [[partner Pokémon]] that follow them wherever they go. In Ranger, this partner Pokémon depended on who you chose. Solana exclusively gets {{p|Plusle}} while Lunick exclusively gets {{p|Minun}}. In Shadows, you can start off with one of three Pokémon but gain more as the game progresses.&lt;br /&gt;
&lt;br /&gt;
In the [[Pokémon Mystery Dungeon|Mystery Dungeon series]], players play as actual Pokémon for the first time. Unlike most other Pokémon games, the player actually talks, but is given pre-generated phrases to say to questions.&lt;br /&gt;
&lt;br /&gt;
In the Card GB series, [[Mark]] and [[Mint]] do not use actual Pokémon themselves, but cards instead.&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
In {{g|Snap}}, [[Todd Snap]] must strive for something different from Trainers. He must capture all the Pokémon on [[Pokémon Island]] — on film.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Trozei!]], the main protagonist is [[Lucy Fleetfoot]]. All the player has to do is tap the stage and Lucy accesses it. The player then plays the stage.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
===Main series===&lt;br /&gt;
&lt;br /&gt;
====Handheld====&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #88a; -moz-border-radius: 10px; border: 5px solid #88a&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#bebed1; -moz-border-radius-topleft: 5px;&amp;quot; | {{color2|000|Region}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#{{kanto color}}&amp;quot; | {{color2|{{kanto color dark}}|Kanto}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#{{johto color}}&amp;quot; | {{color2|{{johto color dark}}|Johto}}&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{hoenn color}}&amp;quot; | {{color2|{{hoenn color dark}}|Hoenn}}&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{sinnoh color}}; -moz-border-radius-topright: 5px;&amp;quot; | {{color2|{{sinnoh color dark}}|Sinnoh}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#bebed1&amp;quot; | {{color2|000|Pokémon game|Game}}&lt;br /&gt;
! style=&amp;quot;background:#{{red color}}&amp;quot; | {{color2|{{red color dark}}|Pokémon Red and Blue Versions|R}}&lt;br /&gt;
! style=&amp;quot;background:#{{green color}}&amp;quot; | {{color2|{{green color dark}}|Pokémon Red and Green Versions|G}}&lt;br /&gt;
! style=&amp;quot;background:#{{blue color}}&amp;quot; | {{color2|{{blue color dark}}|Pokémon Blue Version (Japanese)|B}}&lt;br /&gt;
! style=&amp;quot;background:#{{yellow color}}&amp;quot; | {{color2|{{yellow color dark}}|Pokémon Yellow Version|Y}}&lt;br /&gt;
! style=&amp;quot;background:#{{firered color}}&amp;quot; | {{color2|{{firered color dark}}|Pokémon FireRed and LeafGreen Versions|FR}}&lt;br /&gt;
! style=&amp;quot;background:#{{leafgreen color}}&amp;quot; | {{color2|{{leafgreen color dark}}|Pokémon FireRed and LeafGreen Versions|LG}}&lt;br /&gt;
! style=&amp;quot;background:#{{gold color}}&amp;quot; | {{color2|{{gold color dark}}|Pokémon Gold and Silver Versions|G}}&lt;br /&gt;
! style=&amp;quot;background:#{{silver color}}&amp;quot; | {{color2|{{silver color dark}}|Pokémon Gold and Silver Versions|S}}&lt;br /&gt;
! style=&amp;quot;background:#{{crystal color}}&amp;quot; | {{color2|{{crystal color dark}}|Pokémon Crystal Version|C}}&lt;br /&gt;
! style=&amp;quot;background:#{{heartgold color}}&amp;quot; | {{color2|{{heartgold color dark}}|Pokémon HeartGold and SoulSilver Versions|HG}}&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color}}&amp;quot; | {{color2|{{soulsilver color dark}}|Pokémon HeartGold and SoulSilver Versions|SS}}&lt;br /&gt;
! style=&amp;quot;background:#{{ruby color}}&amp;quot; | {{color2|{{ruby color dark}}|Pokémon Ruby and Sapphire Versions|R}}&lt;br /&gt;
! style=&amp;quot;background:#{{sapphire color light}}&amp;quot; | {{color2|{{sapphire color dark}}|Pokémon Ruby and Sapphire Versions|S}}&lt;br /&gt;
! style=&amp;quot;background:#{{emerald color}}&amp;quot; | {{color2|{{emerald color dark}}|Pokémon Emerald Version|E}}&lt;br /&gt;
! style=&amp;quot;background:#{{diamond color}}&amp;quot; | {{color2|{{diamond color dark}}|Pokémon Diamond and Pearl Versions|D}}&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color}}&amp;quot; | {{color2|{{pearl color dark}}|Pokémon Diamond and Pearl Versions|P}}&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color}}&amp;quot; | {{color2|{{platinum color dark}}|Pokémon Platinum Version|Pt}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#bebed1&amp;quot; | {{color|000|Male}}&lt;br /&gt;
! style=&amp;quot;background:#bebed1&amp;quot; | {{color|000|Name}}&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#fff&amp;quot; | {{color2|000|Red (game)|Red}} &lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#fff&amp;quot; | {{color2|000|Gold (game)|Gold}} &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#fff&amp;quot; | {{color2|000|Brendan (game)|Brendan}} &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#fff&amp;quot; | {{color2|000|Lucas (game)|Lucas}} &lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#bebed1&amp;quot; | {{color|000|Front}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;3&amp;quot; | [[Image:Red main sprite.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Y Red.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [[Image:FRLG Red.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [[Image:GS Gold.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:C Gold.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [[Image:HGSS Hibiki.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [[Image:RS Brendan.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:E Brendan.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [[Image:DP Lucas.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Pt Lucas.png]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#bebed1&amp;quot; | {{color|000|Back}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;3&amp;quot; | [[Image:Redback.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Y_Red_Back.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [[Image:FRLG_Red_Back.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;3&amp;quot; | [[Image:GS_Gold_Back.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [[Image:HGSS_Gold_Back.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [[Image:RS_Brendan_Back.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:E_Brendan_Back.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [[Image:DP_Lucas_Back.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Pt_Lucas_Back.png]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#bebed1; -moz-border-radius-bottomleft: 5px;&amp;quot; | {{color|000|Female}}&lt;br /&gt;
! style=&amp;quot;background:#bebed1&amp;quot; | {{color|000|Name}}&lt;br /&gt;
| valign=&amp;quot;center&amp;quot; rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#fff&amp;quot; | {{color|000|No female player character}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#fff&amp;quot; | {{color2|000|Leaf (game)|Leaf}} &lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#fff&amp;quot; | {{color|000|No female player character}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{color2|000|Kris (game)|Kris}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;  style=&amp;quot;background:#fff&amp;quot; | {{color2|000|Kotone (game)|Kotone}}&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#fff&amp;quot; | {{color2|000|May (game)|May}} &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#fff&amp;quot; | {{color2|000|Dawn (game)|Dawn}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#bebed1&amp;quot; | {{color|000|Front}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [[Image:FRLG Leaf.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:C Kris.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#fff&amp;quot; | [[Image:KotoneHGSS.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [[Image:RS May.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:E May.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | [[Image:DP Dawn.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Pt Dawn.png]]&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#bebed1&amp;quot; | {{color|000|Back}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#fff&amp;quot; | [[Image:FRLG_Leaf_Back.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#fff&amp;quot; | [[Image:C_Kris_Back.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#fff&amp;quot; | [[Image:HGSS Kotone Back.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#fff&amp;quot; colspan=&amp;quot;2&amp;quot; | [[Image:RS_May_Back.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#fff&amp;quot; | [[Image:E_May_Back.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#fff&amp;quot; colspan=&amp;quot;2&amp;quot; | [[Image:DP_Dawn_Back.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#fff; -moz-border-radius-bottomright: 5px&amp;quot; | [[Image:Pt_Dawn_Back.png]]&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Console====&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #88a; -moz-border-radius: 10px; border: 5px solid #88a&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#bebed1; -moz-border-radius-topleft: 5px;&amp;quot; | {{color2|000|Region}}&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#bebed1; -moz-border-radius-topright: 5px;&amp;quot; | {{color2|000|Orre}}&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#bebed1&amp;quot; | {{color2|000|Pokémon game|Game}}&lt;br /&gt;
! style=&amp;quot;background:#{{colo color}}&amp;quot; | {{color2|{{colo color dark}}|Pokémon Colosseum|Colo}}&lt;br /&gt;
! style=&amp;quot;background:#{{xd color}}&amp;quot; | {{color2|{{xd color dark}}|Pokémon XD: Gale of Darkness|XD}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#bebed1&amp;quot; | {{color|000|Name}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{color2|000|Wes}} &lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{color2|000|Michael}} &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#bebed1; -moz-border-radius-bottomleft: 5px;&amp;quot; | {{color|000|Artwork}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[File:Colosseum Wes 3D.png|140px]]&lt;br /&gt;
| style=&amp;quot;background:#fff; -moz-border-radius-bottomright: 5px&amp;quot; |[[File:Michael.jpg|140px]]&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Side series===&lt;br /&gt;
====Card GB series====&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #88a; -moz-border-radius: 10px; border: 5px solid #88a&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#bebed1; -moz-border-radius-topleft: 5px;&amp;quot; | {{color2|000|Pokémon game|Game}}&lt;br /&gt;
! style=&amp;quot;background:#bebed1&amp;quot; | {{color2|000|Pokémon Trading Card Game (game)|TCG}}&lt;br /&gt;
! style=&amp;quot;background:#bebed1; -moz-border-radius-topright: 5px;&amp;quot; | {{color2|000|Pokémon Card GB2: Here Comes Team GR!|TCG 2}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#bebed1&amp;quot; | {{color|000|Name}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{color2|000|Mark}} &lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{color2|000|Mint}} &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#bebed1; -moz-border-radius-bottomleft: 5px;&amp;quot; | {{color|000|Artwork}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[File:Mark.png|140px]]&lt;br /&gt;
| style=&amp;quot;background:#fff; -moz-border-radius-bottomright: 5px&amp;quot; |[[File:Mint.png|140px]]&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Ranger series====&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #88a; -moz-border-radius: 10px; border: 5px solid #88a&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#bebed1; -moz-border-radius-topleft: 5px;&amp;quot; | {{color2|000|Region}}&lt;br /&gt;
! style=&amp;quot;background:#bebed1&amp;quot; | {{color2|000|Fiore}}&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#bebed1; -moz-border-radius-topright: 5px;&amp;quot; | {{color2|000|Almia}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#bebed1&amp;quot; | {{color2|000|Pokémon game|Game}}&lt;br /&gt;
! style=&amp;quot;background:#e04b0c&amp;quot; | {{color2|ffc2a2|Pokémon Ranger (game)|Ranger}}&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#0c1e44&amp;quot; | {{color2|7090e3|Pokémon Ranger: Shadows of Almia|Shadows of Almia}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#bebed1&amp;quot; | {{color|000|Male}}&lt;br /&gt;
! style=&amp;quot;background:#bebed1&amp;quot; | {{color|000|Name}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{color2|000|Lunick}} &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#fff&amp;quot; | {{color2|000|Kellyn}} &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#bebed1&amp;quot; | {{color|000|Front}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[File:Ra Lunick f.png]]&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[File:Soa Kellyn st f.png]]&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[File:Soa Kellyn ra f.png]]&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[File:Soa Kellyn top f.png]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#bebed1&amp;quot; | {{color|000|Back}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[File:Ra Lunick b.png]]&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[File:Soa Kellyn st b.png]]&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[File:Soa Kellyn ra b.png]]&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[File:Soa Kellyn top b.png]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#bebed1; -moz-border-radius-bottomleft: 5px;&amp;quot; | {{color|000|Female}}&lt;br /&gt;
! style=&amp;quot;background:#bebed1&amp;quot; | {{color|000|Name}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{color2|000|Solana}} &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#fff&amp;quot; | {{color2|000|Kate (Ranger)|Kate}} &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#bebed1&amp;quot; | {{color|000|Front}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[File:Ra Solana f.png]]&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[File:Soa Kate st f.png]]&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[File:Soa Kate ra f.png]]&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[File:Soa Kate top f.png]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#bebed1&amp;quot; | {{color|000|Back}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[File:Ra Solana b.png]]&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[File:Soa Kate st b.png]]&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[File:Soa Kate ra b.png]]&lt;br /&gt;
| style=&amp;quot;background:#fff; -moz-border-radius-bottomright: 5px;&amp;quot; | [[File:Soa Kate top b.png]]&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Mystery Dungeon series====&lt;br /&gt;
:&#039;&#039;See: [[Starter Pokémon#Pokémon World|Starter Pokémon]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #88a; -moz-border-radius: 10px; border: 5px solid #88a&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#bebed1; -moz-border-radius-topleft: 5px;&amp;quot; | {{color2|000|Pokémon game|Game}}&lt;br /&gt;
! style=&amp;quot;background:#bebed1&amp;quot; | {{color2|000|Pokémon Snap|Snap}}&lt;br /&gt;
! style=&amp;quot;background:#bebed1; -moz-border-radius-topright: 5px;&amp;quot; | {{color2|000|Pokémon Trozei!|Trozei}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#bebed1&amp;quot; | {{color|000|Name}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{color2|000|Todd Snap|Todd}} &lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{color2|000|Lucy Fleetfoot|Lucy}} &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#bebed1; -moz-border-radius-bottomleft: 5px;&amp;quot; | {{color|000|Image}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[File:ToddinSnap.jpg|140px]]&lt;br /&gt;
| style=&amp;quot;background:#fff; -moz-border-radius-bottomright: 5px&amp;quot; |[[File:LucyFleetfoot.gif|140px]]&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
In the {{pkmn|anime}}, five of the player characters have been given major roles, three of them in the main anime series. {{Ash}} and [[Ritchie]] represent {{ga|Red}} (their manga co-part), being based on him in appearance as well as basic history. At the beginning of {{series2|Advanced Generation}}, {{an|May}} was introduced in order to better represent [[Generation III]] to viewers, as both [[Misty]] and [[Brock]] are characters native to [[Generation I]]. Likewise, at the beginning of the {{series|Diamond &amp;amp; Pearl}}, {{an|Dawn}} joined Ash.&lt;br /&gt;
&lt;br /&gt;
{{jo|Jimmy}} and {{jo|Marina}} appeared in &#039;&#039;[[The Legend of Thunder!]]&#039;&#039; special, taking a similar role to Ash and his companions, fighting [[Team Rocket]] members to protect [[legendary Pokémon]]. While the protagonists of [[Generation II]] were not represented in Ash&#039;s party, these two filled the roles as the anime counterparts to {{ga|Gold}} and {{ga|Kris}}.&lt;br /&gt;
&lt;br /&gt;
{{an|Kotone}} appears in [[DP143]], and joins the group for a brief time.&lt;br /&gt;
&lt;br /&gt;
So far, {{ga|Brendan}} has only made a few select cameo appearances at the begin of some of the [[Pokémon movie|movies]], while {{ga|Lucas}} made a cameo at the beginning of &#039;&#039;[[Giratina and the Sky Warrior]]&#039;&#039; battling {{ga|Brendan}}.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Despite the fact [[Generation I]] had no female playable character, there have been more female protagonists than male, with four boys and five girls throughout the main series.&lt;br /&gt;
* None of the male player characters from the [[main series]] (or their counterparts) have encountered {{Ash}}. {{jo|Jimmy}} was the only one besides Ash to have more than merely a cameo. Counting all Pokémon games, the only male player characters to have encountered Ash are [[Kellyn]] of {{g|Ranger: Shadows of Almia}} and [[Todd Snap|Todd]] of {{g|Snap}}.&lt;br /&gt;
* {{ga|Leaf}} is the only player character from the handheld games so far not to appear in the anime either through a cameo or a counterpart.&lt;br /&gt;
* [[Kellyn]], {{OBP|Kate|Ranger}}, [[Todd Snap|Todd]],&amp;lt;Wes from Pokemon Colosseum wears silver visors on his head which are sometimes hard to see&amp;gt; are the only player characters who do not wear any sort of headgear.&lt;br /&gt;
* {{ga|Red}}&#039;s dialog during his appearance as an NPC in [[Generation II]] and [[Generation IV]] references the Pokémon games&#039; player characters&#039; status as silent protagonists. His dialog with the player character(s) of those games consists only of ellipses and an exclamation point when he is defeated.&lt;br /&gt;
* All player characters of the same gender have had the same list of default names since Generation III, with the exception of game-specific names such as Landon and Sean (for {{ga|Brendan}}) or Terra and Marina (for {{ga|May}}). The game-specific names have always been related to the title of the game, with the exception of those of the Hoenn characters&#039; names, which are related to the powers of {{p|Groudon}} and {{p|Kyogre}}.&lt;br /&gt;
&lt;br /&gt;
{{Player characters}}&lt;br /&gt;
[[Category:Game characters]]&lt;br /&gt;
[[Category:Playable characters|*]]&lt;br /&gt;
&lt;br /&gt;
[[de:Protagonist]]&lt;br /&gt;
[[fr:Dresseur de Pokémon]]&lt;br /&gt;
[[ja:主人公]]&lt;/div&gt;</summary>
		<author><name>Feng277394</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Dunsparce_(Pok%C3%A9mon)&amp;diff=973164</id>
		<title>Talk:Dunsparce (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Dunsparce_(Pok%C3%A9mon)&amp;diff=973164"/>
		<updated>2010-01-01T02:06:25Z</updated>

		<summary type="html">&lt;p&gt;Feng277394: /* &amp;lt;3 */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Edit request ==&lt;br /&gt;
&lt;br /&gt;
Because I&#039;m so picky about direct linking...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;hgssarea=[[Rock Smash]] boulders |&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Should be&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;hgssarea={{m|Rock Smash}} boulders |&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
--&#039;&#039;&#039;[[Water (type)|&amp;lt;font color=&amp;quot;#6890F0&amp;quot;&amp;gt;Liquid&amp;lt;/font&amp;gt;]]&#039;&#039;&#039; [[Mask of Ice|&amp;lt;font color=&amp;quot;#6890F0&amp;quot;&amp;gt;&#039;&#039;&#039;ICE&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] &amp;lt;small&amp;gt;(User:Cold)&amp;lt;sup&amp;gt;([[user:Cold|page]], [[User talk:Cold|talk]])&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; 21:30, 18 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;3 ==&lt;br /&gt;
&lt;br /&gt;
Some idiots think dunsparce is underused :( but i think it ROCKS&lt;/div&gt;</summary>
		<author><name>Feng277394</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Dunsparce_(Pok%C3%A9mon)&amp;diff=973163</id>
		<title>Talk:Dunsparce (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Dunsparce_(Pok%C3%A9mon)&amp;diff=973163"/>
		<updated>2010-01-01T02:05:44Z</updated>

		<summary type="html">&lt;p&gt;Feng277394: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Edit request ==&lt;br /&gt;
&lt;br /&gt;
Because I&#039;m so picky about direct linking...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;hgssarea=[[Rock Smash]] boulders |&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Should be&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;hgssarea={{m|Rock Smash}} boulders |&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
--&#039;&#039;&#039;[[Water (type)|&amp;lt;font color=&amp;quot;#6890F0&amp;quot;&amp;gt;Liquid&amp;lt;/font&amp;gt;]]&#039;&#039;&#039; [[Mask of Ice|&amp;lt;font color=&amp;quot;#6890F0&amp;quot;&amp;gt;&#039;&#039;&#039;ICE&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] &amp;lt;small&amp;gt;(User:Cold)&amp;lt;sup&amp;gt;([[user:Cold|page]], [[User talk:Cold|talk]])&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; 21:30, 18 October 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Feng277394</name></author>
	</entry>
</feed>