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		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Join_Avenue&amp;diff=1870312</id>
		<title>Talk:Join Avenue</title>
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		<updated>2013-03-25T19:08:20Z</updated>

		<summary type="html">&lt;p&gt;Erasmus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Images - Join Avenue ==&lt;br /&gt;
&lt;br /&gt;
I have here the English translations of the Join Avenue images from the English Version. I&#039;m sorry for the visual aides because I don&#039;t know how to put them here but I put up links. Source: Pokemon.com/BlackWhite2 -[[User:PKMNFan21597|PKMNFan21597]] ([[User talk:PKMNFan21597|talk]]) 08:09, 12 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
[http://www.pokemonblackwhite.com/pokemon-black-and-white-2/assets/en-us/gameplay/V3_EN_P08_04.jpg Join Avenue Img1]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.pokemonblackwhite.com/pokemon-black-and-white-2/assets/en-us/gameplay/V3_EN_P08_02.jpg Join Avenue - Male Trainer Img1]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.pokemonblackwhite.com/pokemon-black-and-white-2/assets/en-us/gameplay/V3_EN_P08_03.jpg Join Avenue - Male Trainer Img2]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.pokemonblackwhite.com/pokemon-black-and-white-2/assets/en-us/gameplay/V3_EN_P08_07.jpg Join Avenue - Male Trainer Img3]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.pokemonblackwhite.com/pokemon-black-and-white-2/assets/en-us/gameplay/v3_EN_P08_01.jpg Join Avenue - Male Trainer Img4]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.pokemonblackwhite.com/pokemon-black-and-white-2/assets/en-us/gameplay/V3_P09_02.jpg Join Avenue - Male Trainer Img5]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.pokemonblackwhite.com/pokemon-black-and-white-2/assets/en-us/story/v1_07_06.jpg Join Avenue - Female Trainer]&lt;br /&gt;
&lt;br /&gt;
== NPC specifics? ==&lt;br /&gt;
&lt;br /&gt;
A few things I&#039;ve noticed/wondered about them. Can anyone answer/verify?&lt;br /&gt;
*They seem to go through the avenue once per day, but seem to disappear for a while (probably 24 hours, at least) if you change the clock on the DS. Sort of like [[C-Gear#Game_Sync|Game Sync]].&lt;br /&gt;
*Shops seem to re-stock when they&#039;re upgraded.&lt;br /&gt;
*Is there a pattern to what type of NPCs you&#039;ll get visiting (trainer class sprites, shops they&#039;ll open, shops they&#039;ll enjoy, etc.), as in hard-coded NPCs or settings from the other person&#039;s save file? Or just random?&lt;br /&gt;
*Also, the pages for very rare berries ([[Salac Berry|Salac]], [[Apicot Berry|Apicot]], some of those) you can buy them on Join Avenue. Is that when you get to the Flower Market to a really high level?&lt;br /&gt;
[[User:Dimenticare|Dimenticare]] ([[User talk:Dimenticare|talk]]) 16:17, 4 November 2012 (UTC)&lt;br /&gt;
:From what I&#039;ve seen so far:&lt;br /&gt;
:*3 NPC visiters per day.&lt;br /&gt;
:*Shops restock every time the days restarts (doesn&#039;t have to be 24 hours), although I haven&#039;t bothered checking if they restock after upgrading. I normally talk to the visiting NPCs first thing when I get there so they don&#039;t walk out the door.&lt;br /&gt;
:*The visiting NPCs are randomly chosen, and there are at least 2 names per trainer class sprite. Everything about them changes every day, such as Invite, Recommend, and if you get a rare customer who visits multiple shops out of excitement. They can visit anywhere from one extra shop (&amp;quot;This isn&#039;t what I had in mind...&amp;quot;, so they don&#039;t continue) to every shop that has been set up so far, with the gained Popularity points increasing each shop visited.&lt;br /&gt;
:*I assume that you will eventually be able to buy nearly any berry at the Flower Market, since that appears the only way to get berries from somewhere other than the Rangers that hand out status berries. So far I&#039;m only level 3 and I don&#039;t know how high you have to get the level.&lt;br /&gt;
:&#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 17:04, 4 November 2012 (UTC)&lt;br /&gt;
:::About the NPC&#039;s: when you start the Avenue there are 3 per day, but as the shop increases in level, more NPC&#039;s will come per day (at this moment, my Avenue is at level 7 or so and 6 NPC&#039;s visit the Avenue per day). &amp;lt;span style=&amp;quot;font-family:Arial Black&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:Red&amp;quot;&amp;gt;☼ Blazing&amp;lt;/span&amp;gt;[[User talk:Blazingfist|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Fist ☼&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 17:08, 4 November 2012 (UTC)&lt;br /&gt;
::::That&#039;s interesting... I&#039;m level 5 and I still have only 3. There are a lot of random people standing inside that ask questions, but I&#039;ve only had 3 that actually visit shops. I do have an extra from &amp;quot;meeting&amp;quot; another person, but I don&#039;t consider them an NPC. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 17:18, 4 November 2012 (UTC)&lt;br /&gt;
:::::With NPC&#039;s I really mean the people who you can invite and redirect to a shop. Maybe it has something to do with the levels of your shops too. When your shops reaches level 4, it&#039;ll change in appearance. If I remember correctly, after I upgraded one  of my shops to level 4 (while already having almost every other shop at level 4), the number of NPC&#039;s increased from 5 to 6. Don&#039;t know if it really has something to do with that though. &amp;lt;span style=&amp;quot;font-family:Arial Black&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:Red&amp;quot;&amp;gt;☼ Blazing&amp;lt;/span&amp;gt;[[User talk:Blazingfist|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Fist ☼&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 18:30, 4 November 2012 (UTC)&lt;br /&gt;
::::::What about the communications stuff? Is there 1 visitor per Dream Pal/Pal Pad entry/GTS acquaintance? [[User:Dimenticare|Dimenticare]] ([[User talk:Dimenticare|talk]]) 20:06, 4 November 2012 (UTC)&lt;br /&gt;
:::::::The shop upgrades are probably why. Most of mine are either 2 or 3. As for the &amp;quot;player&amp;quot; visitors, I&#039;m pretty sure it&#039;s 1 per meeting. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 22:02, 4 November 2012 (UTC)&lt;br /&gt;
:Yes, they do restock when upgrading. -[[User:IVsaur|&amp;lt;span style=&amp;quot;color:light brown&amp;quot;&amp;gt;EVs&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;And&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;IVsaurs&amp;lt;/span&amp;gt;]] &amp;lt;sup&amp;gt;&#039;&#039;([[User talk:IVsaur|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/sup&amp;gt; 18:20, 25 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dojo ==&lt;br /&gt;
&lt;br /&gt;
In the Dojo, you can give Pokémon level ups or stat boosts. Do I assume the stat boosts are [[Effort Values]], since you can&#039;t give them to party members past certian points, like Vitamins? [[User:Dimenticare|Dimenticare]] ([[User talk:Dimenticare|talk]]) 20:50, 4 November 2012 (UTC)&lt;br /&gt;
:Yes, they are EVs, as are the boosts from the Café. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 22:04, 4 November 2012 (UTC)&lt;br /&gt;
::Do they raise EVs by as much as vitamins (10 EVs, but unable to go past 100)? Also, how about the &amp;quot;Power Lunch&amp;quot; at the Deli? It claims to raise a &amp;quot;base&amp;quot; stat &amp;quot;a lot&amp;quot; when a pokemon eats it, but by how much is &amp;quot;a lot&amp;quot;? I am assuming this is also referring to EVs. [[User:Tk3141|Tk3141]] ([[User talk:Tk3141|talk]]) 00:39, 5 November 2012 (UTC)&lt;br /&gt;
:::There are different deli meals and whatnot; I&#039;m pretty sure the more intense-sounding meals give you more EVs than others. Serebii says some give you insane amounts like 20 or 48 [http://www.serebii.net/black2white2/joinavenue.shtml]. Sure seems like they&#039;re trying to make it easier to train in these more recent Pokemon games. [[User:Dimenticare|Dimenticare]] ([[User talk:Dimenticare|talk]]) 10:15, 5 November 2012 (UTC)&lt;br /&gt;
::::Each listing has a level associated with it (12, 24, 48, etc.). This is the # of EVs given by that training. I don&#039;t think the café&#039;s lunches are listed by level, but they use the same wording (a lot, a little, etc.) as the Dojo, and can probably be cross-referenced. --[[User:Icbat|Icbat]] ([[User talk:Icbat|talk]]) 16:17, 8 November 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Nursery ==&lt;br /&gt;
&lt;br /&gt;
Is it even confirmed that Nurseries can be formed? I have not encountered anyone who wants to set one up, and we don&#039;t have whatever is said to indicate that they want to set one up. As my Avenue stands right now, I have a spot dedicated to the eventual formation of a Nursery (where a raffle shop currently stands). Is it a guide, Serebii, or a game dump which informed us of Nurseries? [[User:TruePikachu|--TruePikachu]] ([[User talk:TruePikachu|talk]]) 23:23, 4 November 2012 (UTC)&lt;br /&gt;
:What level is your avenue? According to Serebii, you can open up a Nursery when your avenue is level 15. Serebii is not an official source but is mostly right on such matters. I can&#039;t confirm it myself yet, my avenue is level 10. &amp;lt;span style=&amp;quot;font-family:Arial Black&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:Red&amp;quot;&amp;gt;☼ Blazing&amp;lt;/span&amp;gt;[[User talk:Blazingfist|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Fist ☼&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 23:32, 4 November 2012 (UTC)&lt;br /&gt;
::Ah, let me check &amp;lt;commands Driftblim to use Fly&amp;gt; 9. That explains it, assuming Serebii is correct. At some point, the numbers should be on the page, but I don&#039;t know everything that has to be done to migrate from Serebii. [[User:TruePikachu|--TruePikachu]] ([[User talk:TruePikachu|talk]]) 03:53, 5 November 2012 (UTC)&lt;br /&gt;
:::Please read the top banner. &amp;quot;&#039;&#039;&#039;Use reliable sources and do not steal from other websites.&#039;&#039;&#039;&amp;quot; He doesn&#039;t like it when we take his stuff (even though [[User:Serebii|he]] is a user here) so you&#039;re going to have to come up with your own research and proof. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 03:58, 5 November 2012 (UTC)&lt;br /&gt;
::::Nope it shouldn&#039;t be taken from Serebii indeed. Someone has to find out for themselves (as for me, it probably will take some time until I&#039;ve reached level 15) &amp;lt;span style=&amp;quot;font-family:Arial Black&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:Red&amp;quot;&amp;gt;☼ Blazing&amp;lt;/span&amp;gt;[[User talk:Blazingfist|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Fist ☼&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 09:28, 5 November 2012 (UTC)&lt;br /&gt;
:::::The requisites are that you reach level 15 and that you have defeated the champion. [[User:Bluesun|Bluesun]] ([[User talk:Bluesun|talk]]) 20:23, 6 November 2012 (UTC)&lt;br /&gt;
::::::Yes, I can now confirm that this is correct. [[User:TruePikachu|--TruePikachu]] ([[User talk:TruePikachu|talk]]) 23:56, 19 November 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Time changing/DS swapping effect ==&lt;br /&gt;
&lt;br /&gt;
I feel this is something for the article, though I&#039;m not sure of the best way to add it to the page. When you change the DS clock, or use a different DS, Join Avenue &#039;locks down&#039; for something like 2-3 days, where all of the services are sold out. Presumably to prevent cheating by resetting the clock to the next day. Since Daylight Savings Time just changed in the US, this affected me and took some googling to find that it was expected. --[[User:Icbat|Icbat]] ([[User talk:Icbat|talk]]) 16:20, 8 November 2012 (UTC)&lt;br /&gt;
:Good, I&#039;m not going crazy. This happened to me, too. I can see why they&#039;d do it, though: if you can talk to people and buy stuff at stores and change the DS clock just a few times a day, think of how many EVs, levels, Apicot Berries, Heart Scales and all the other things you&#039;d be able to get in a few short hours. People would hang out there instead of training. [[User:Dimenticare|Dimenticare]] ([[User talk:Dimenticare|talk]]) 19:27, 8 November 2012 (UTC)&lt;br /&gt;
::I can say that it is NOT &#039;2-3 days&#039; - just recently, we had Daylight Savings change over, and I would say that it is 1-2 days. Specifically, (I don&#039;t have confirmation), it is likely that services will be availible again the midnight after 24 hours have passed since changing the clock - if you change the clock to 6AM Monday, this would mean Wednesday will have services. Someone who doesn&#039;t mind messing their clock up should confirm this. [[User:TruePikachu|--TruePikachu]] ([[User talk:TruePikachu|talk]]) 23:55, 19 November 2012 (UTC)&lt;br /&gt;
:::I will check this out, and get back to you when I have found the answer. --[[User:IVsaur|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;EVs&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;And&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;IVsaurs&amp;lt;/span&amp;gt;]] &amp;lt;sup&amp;gt;&#039;&#039;([[User talk:IVsaur|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/sup&amp;gt; 19:11, 23 January 2013 (UTC)&lt;br /&gt;
:::So far they have not opened back up, i will try again at around 19:11 (UTC).  --[[User:IVsaur|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;EVs&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;And&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;IVsaurs&amp;lt;/span&amp;gt;]] &amp;lt;sup&amp;gt;&#039;&#039;([[User talk:IVsaur|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/sup&amp;gt; 18:38, 24 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I checked at 22:03, 24 January (UTC) it had not restocked, however at 00:05 January 25 it restocked as usual.&lt;br /&gt;
:::Conclusion: it takes 24 hours to reset the game clock, but the shops are all sold out until 12:05 AM the next day. However they will still restock at ranking up, at least after the original 24 hour period is up. -[[User:IVsaur|&amp;lt;span style=&amp;quot;color:light brown&amp;quot;&amp;gt;EVs&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;And&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;IVsaurs&amp;lt;/span&amp;gt;]] &amp;lt;sup&amp;gt;&#039;&#039;([[User talk:IVsaur|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/sup&amp;gt; 18:29, 25 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== In-game NPCs and stores ==&lt;br /&gt;
&lt;br /&gt;
Are we positive that the NPCs have universal default dreams or are they randomly generated-and/or-distributed? The article mentions Anneli and Jenna wanting to open the same shops in the author&#039;s game, but would those same NPCs want to open up Dojos in my game, for example? And if their dreams are preprogrammed, would they open up the Dojo with the same services they did in the author&#039;s game or is that randomized? Because if it&#039;s entirely hardcoded, listing the NPCs who correlate to which shop and which services would be a good idea, but if we aren&#039;t sure, the lines about Anneli+Jenna and Jaylen+Jess need to be reworded to sound more theoretical and not definitive. [[User:ArcToraphim|Luna Tiger]] * the [[User talk:ArcToraphim|Arc]] [[Special:Contributions/ArcToraphim|Toraph]] 14:23, 12 November 2012 (UTC)&lt;br /&gt;
:Most of the information in the games, regarding NPCs, is NOT randomly generated. While I have not looked at dumps of the information yet, there are certainly people who have. However, you might be on to something with Join Avenue - a quick look at Serebii reveals that they lack a section about NPCs on the Avenue. I personally have also wondered this, if the NPCs are databased or procedurally generated. I&#039;ll reword it for now, but eventually we will need to either have a table of NPCs or a piece of trivia that states that the NPCs are procedurally generated. FWIW, I _can_ start databasing the NPCs I find, but I won&#039;t unless it is needed. [[User:TruePikachu|--TruePikachu]] ([[User talk:TruePikachu|talk]]) 01:50, 13 November 2012 (UTC)&lt;br /&gt;
::[http://www.serebii.net/black2white2/joinavenuefans.shtml Actually...] &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 02:15, 13 November 2012 (UTC)&lt;br /&gt;
:::Yeah, that is actually why I just came here to this talk page again. We can&#039;t directly copy from Serebii; I don&#039;t know, but I think it is OK to paraphrase it all _after_ we have confirmation that the information is correct - I&#039;d say confirming 95%, but others might say 85%. I am not an authority on this. [[User:TruePikachu|--TruePikachu]] ([[User talk:TruePikachu|talk]]) 23:51, 19 November 2012 (UTC)&lt;br /&gt;
::::I can&#039;t vouch for specific variants of shops(a,b,c,d), as I only just recently started collecting data on join avenue, but thus far all of the NPCs have wanted to open shops in line with the chart in this article. So I&#039;m +1 to confirm each character at least wants to open a shop of the listed type. [[User:Tarilaan|Tarilaan]] ([[User talk:Tarilaan|talk]]) 07:01, 31 December 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== On the item pages ==&lt;br /&gt;
&lt;br /&gt;
Should the Avenue be mentioned on the item pages? --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 02:07, 13 November 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Excited customers ==&lt;br /&gt;
&lt;br /&gt;
Has anybody had more than two customers visit multiple shops in one day? So far I&#039;ve only seen two, but I&#039;m not sure if it can be three, four, or if there&#039;s even a limit. For all I know every customer could go to every shop, but that&#039;d be a super lucky streak to get. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 05:46, 19 November 2012 (UTC)&lt;br /&gt;
:Super lucky I am. I had some ridiculously excited customer who went to all my shops a few days ago. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 05:53, 19 November 2012 (UTC)&lt;br /&gt;
::I mean, I know they can do that, haha. But I got two of those customers in one day. I was trying to find out if anybody has had more than two customers do that in one day. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 05:57, 19 November 2012 (UTC)&lt;br /&gt;
:::That? My avenue&#039;s rank is still some one-digit number, so can&#039;t help you there. Sorry for the misunderstanding. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 06:00, 19 November 2012 (UTC)&lt;br /&gt;
::::No worries. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 06:03, 19 November 2012 (UTC)&lt;br /&gt;
:::::Just yesterday, I had one customer visit 6 shops, and a couple visit two shops. Rank 15. [[User:TruePikachu|--TruePikachu]] ([[User talk:TruePikachu|talk]]) 23:48, 19 November 2012 (UTC)&lt;br /&gt;
*I&#039;ve had at least three in one day do it, but they only visited two or three stores each. Unfortunately, I have no idea what level my Avenue was at the time, but it was likely pretty high since it was 27 or 28 before I got around to beating the Elite Four. (That was four days ago. A little while ago I hit level 30. That gives you some idea of how quickly I advance JA levels.) --[[User:Kitsunegami|Kitsunegami]] ([[User talk:Kitsunegami|talk]]) 07:41, 16 January 2013 (UTC)&lt;br /&gt;
:It definitely seems that store owners can recommend shops to fans, and sometimes the fans will go there, sometimes they&#039;ll say &amp;quot;Next time.&amp;quot; One odd instance I saw is that a fan went to a shop recommended by another store owner, and then left the shop saying it &amp;quot;wasn&#039;t what they had in mind.&amp;quot; I had figured that could only happen if &#039;&#039;&#039;you&#039;&#039;&#039; point someone towards the wrong shop. [[User:Schiffy|Schiffy]] ([[User talk:Schiffy|talk]]) 13:19, 11 March 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Profit ==&lt;br /&gt;
&lt;br /&gt;
Should it be noted that you can make money off of Join Avenue? Even with consolation prize of hard stones in the antique shop could net some serious cash. And buying the mulch could make you quite a bit of money. And there other examples. Is that notable or not? --[[User:Dman dustin|Dman dustin]] ([[User talk:Dman dustin|talk]]) 08:46, 22 November 2012 (UTC)&lt;br /&gt;
:Generally, from what I have seen, game strategy usually isn&#039;t mentioned, but I&#039;m not staff or anything.[[User:Micamike45|Micamike45]] ([[User talk:Micamike45|talk]]) 23:06, 25 November 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Join Avenue Promotions ==&lt;br /&gt;
&lt;br /&gt;
I noticed there is no mention of Join Avenue promotions, not even on the other major Pokemon info sites. All 8 of my Avenue&#039;s shops reached Rank 10, which triggered a 7-day long &amp;quot;promotion&amp;quot;. Here are some pictures to show this:&lt;br /&gt;
&lt;br /&gt;
[http://i.imgur.com/uKPbP.jpg Shopkeeper talking about promotion.]&lt;br /&gt;
&lt;br /&gt;
[http://i.imgur.com/DqqMZ.jpg Picture says 6 days, but it was initially at 7.]&lt;br /&gt;
&lt;br /&gt;
[http://i.imgur.com/vfQle.jpg All shop items and services are heavily discounted. These are prices at my mart at Avenue Rank 36 with Promotion discount.]&lt;br /&gt;
&lt;br /&gt;
[http://i.imgur.com/Jsov7.jpg Raffle Shop gives you an extra item draw during promotion.]&lt;br /&gt;
&lt;br /&gt;
[[User:Mrbubble|Mrbubble]] ([[User talk:Mrbubble|talk]]) 11:56, 22 November 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
Did you write down what the promotions were?&amp;lt;br&amp;gt;&lt;br /&gt;
If so, I think that this is notable enough for the article. -[[User:IVsaur|&amp;lt;span style=&amp;quot;color:light brown&amp;quot;&amp;gt;EVs&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;And&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;IVsaurs&amp;lt;/span&amp;gt;]] &amp;lt;sup&amp;gt;&#039;&#039;([[User talk:IVsaur|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/sup&amp;gt; 20:02, 24 January 2013 (UTC)&lt;br /&gt;
:We do mention some details on the special promotion.  See [[Join_Avenue#Shop_rank|here]] for the details that are present.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 05:32, 25 January 2013 (UTC)&lt;br /&gt;
== In-game item descriptions ==&lt;br /&gt;
&lt;br /&gt;
Should they be included here? For example, next to Super Bog Box from the Antique Shop, it would say &amp;quot;A container with something inside. It&#039;s very heavy. Get it appraised to find out what&#039;s inside.&amp;quot; --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 05:59, 16 December 2012 (UTC)&lt;br /&gt;
:It doesn&#039;t seem to be a problem to do.  Granted, there might be little benefit for most items and services.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 05:32, 25 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dojo and Cafe spading ==&lt;br /&gt;
&lt;br /&gt;
These are some of the stats I have for my Dojo and Cafe, since they seem to have relatively little information in them. Sorry for my lack of wiki formatting knowledge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dojo Rank 7:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Training Lv. 2 - +2 Levels&lt;br /&gt;
&lt;br /&gt;
Training Lv. 1 - +1 Level&lt;br /&gt;
&lt;br /&gt;
Defense Lv. 32 - +32 Def EV&lt;br /&gt;
&lt;br /&gt;
Sp. Atk Lv. 24 - +24 SpA EV&lt;br /&gt;
&lt;br /&gt;
Sp. Def Lv. 24 - +24 SpD EV&lt;br /&gt;
&lt;br /&gt;
Speed Lv. 16 - +16 Spe EV&lt;br /&gt;
&lt;br /&gt;
HP Lv. 16 - +16 HP EV&lt;br /&gt;
&lt;br /&gt;
Attack Lv. 8 - +8 Atk EV&lt;br /&gt;
&lt;br /&gt;
Defense Lv. 8 - +8 Def EV&lt;br /&gt;
&lt;br /&gt;
Sp. Atk Lv. 4 - +4 SpA EV&lt;br /&gt;
&lt;br /&gt;
Sp. Def Lv. 4 - +4 SpD EV&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cafe Rank 10:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wonder Dinner - +8 Lvl&lt;br /&gt;
&lt;br /&gt;
Wonder Dessert - +3 Lvl&lt;br /&gt;
&lt;br /&gt;
Secret Dish A - +48 HP EV&lt;br /&gt;
&lt;br /&gt;
Secret Dish B - +48 Atk EV&lt;br /&gt;
&lt;br /&gt;
Secret Dish C - +48 Def EV&lt;br /&gt;
&lt;br /&gt;
Power Lunch A - +20 HP EV&lt;br /&gt;
&lt;br /&gt;
Power Lunch B - +20 Atk EV&lt;br /&gt;
&lt;br /&gt;
Power Lunch C - +20 Def EV&lt;br /&gt;
&lt;br /&gt;
Power Lunch D - +20 SpA EV&lt;br /&gt;
&lt;br /&gt;
Power Lunch E - +20 SpD EV&lt;br /&gt;
&lt;br /&gt;
Power Lunch F - +20 Spe EV&lt;br /&gt;
&lt;br /&gt;
Friendly Combo - +? Happiness&lt;br /&gt;
&lt;br /&gt;
Loyalty Meal - +1 Lvl&lt;br /&gt;
&lt;br /&gt;
Wonder Brunch - +1 Lvl&lt;br /&gt;
&lt;br /&gt;
Friendly Drink - +Happiness&lt;br /&gt;
&lt;br /&gt;
Friendly Lunch - +? Happiness&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Digitrev|Digitrev]] ([[User talk:Digitrev|talk]]) 22:32, 19 December 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
Judging by the prices, I think the Secret Dishes (priced between the Training L32 and L64 in the dojos, and the prices of equivalent services are usually consistent between the different shops) give you 48 EVs in whatever stat instead of 32. Also, this is an example of my Dojo Rank 10.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Training L4, 3, 2 and 1&lt;br /&gt;
| +4/3/2/1 levels.&lt;br /&gt;
|-&lt;br /&gt;
|DF, SpA L64&lt;br /&gt;
| +64 DF/SpA EVs.&lt;br /&gt;
|-&lt;br /&gt;
|SpD, SpE L32&lt;br /&gt;
| +32 SpD/SpE EVs.&lt;br /&gt;
|-&lt;br /&gt;
|HP, DF L24&lt;br /&gt;
| +24 HP/DF EVs.&lt;br /&gt;
|-&lt;br /&gt;
|DF, SpA L16&lt;br /&gt;
| +16 DF/SpA.&lt;br /&gt;
|-&lt;br /&gt;
|SpD, SpE L8&lt;br /&gt;
| +8 SpD, SpE EVs.&lt;br /&gt;
|-&lt;br /&gt;
|HP, SK L4&lt;br /&gt;
| +4 HP, AK EVs.&lt;br /&gt;
|}&lt;br /&gt;
Also, there is [[Bulbapedia:Wikicode#Tables|this page]] for table code.&lt;br /&gt;
[[User:Dimenticare|Dimenticare]] ([[User talk:Dimenticare|talk]]) 00:57, 20 December 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Condition For Extra Market Items ==&lt;br /&gt;
My game has already beaten the elite 4, and the join avenue market did not have the bonus items such as revives, hyper potions, and max repels. I just hit avenue rank 15 today and these items were added, so that&#039;s clearly a trigger for them. however, the hall of fame requirement already listed on this page is something i can&#039;t confirm as also being required, so someone who has an avenue of at least rank 15 and hasn&#039;t beaten the hall of fame, please check to see if the aforementioned items are available to confirm whether or not the hall of fame is a requirement. [[User:Tarilaan|Tarilaan]] ([[User talk:Tarilaan|talk]]) 06:35, 31 December 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Expandable? ==&lt;br /&gt;
&lt;br /&gt;
Can the vistors table and/or the recommending visitors table be made expandable? --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 13:21, 15 January 2013 (UTC)&lt;br /&gt;
:Of course. &amp;lt;sup&amp;gt;[[Typhlosion (Pokémon)|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;[[User:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;Jo the Marten&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[Flygon (Pokémon)|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; [[User_Talk:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;ಠ_ಠ&amp;lt;/span&amp;gt;]][[Cilan (anime)|&amp;lt;span style=&amp;quot;color:#90C870;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]] 13:36, 15 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Youngster Janus ==&lt;br /&gt;
&lt;br /&gt;
It says in the article that the shop that Younster Janus opens &amp;quot;Varies with ID&amp;quot;  how does this work? &amp;lt;br&amp;gt;&lt;br /&gt;
I know that in my {{tt|game|Pokémon White 2}} he opened a dojo, and my {{tt|Trainer ID|Public}} is 25160. Does anyone know? -[[User:IVsaur|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;EVs&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;And&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;IVsaurs&amp;lt;/span&amp;gt;]] &amp;lt;sup&amp;gt;&#039;&#039;([[User talk:IVsaur|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/sup&amp;gt; 19:46, 24 January 2013 (UTC)&lt;br /&gt;
:I would assume that they might take the ID and divide it by 8 to determine what Janus does or something similar.  Granted, without digging through the code, I am unsure if an answer could easily be found.  {{tt|--|42056 on Black 2 gave Janus a Raffle Shop}}[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 05:32, 25 January 2013 (UTC)&lt;br /&gt;
Possibly the remainder of Trainer ID divided by 7:&lt;br /&gt;
*0=Raffle&lt;br /&gt;
*1=Beauty Salon&lt;br /&gt;
*2=Dojo&lt;br /&gt;
*3=Market&lt;br /&gt;
*4=Flower Shop&lt;br /&gt;
*5=Antique Shop&lt;br /&gt;
*6=Café&lt;br /&gt;
That holds true for us at least. -[[User:IVsaur|&amp;lt;span style=&amp;quot;color:lightbrown&amp;quot;&amp;gt;EVs&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;And&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;IVsaurs&amp;lt;/span&amp;gt;]] &amp;lt;sup&amp;gt;&#039;&#039;([[User talk:IVsaur|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/sup&amp;gt; 03:02, 1 February 2013 (UTC)&lt;br /&gt;
::I tested the formula mentioned in the previous post, and it seems to work for me, too. He opened a café in my game, and my Trainer ID is 55866. When performing the calculation, the remainder was 6, the remainder that was predicted for Janus to open a café. [[User:Berrenta|Berrenta]] ([[User talk:Berrenta|talk]]) 15:20, 1 February 2013 (UTC)&lt;br /&gt;
:::I support the research you&#039;re doing, here my results of my two Pokémon Black 2 (original and ROM): Trainer ID with remainder 5 he opened an atique shop; and with remainder 3 he opened a marktet. I hope I helped.--[[User:Igor Castro Chucre|Igor ]] ([[User talk:Igor Castro Chucre|talk]]) 15:24, 1 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I think that this is enough supportive evidence to put it on the page as long as we find someone with a trainer ID that has a remainder of 1 or 4 to make sure that they correspond correctly. -[[User:IVsaur|&amp;lt;span style=&amp;quot;color:lightbrown&amp;quot;&amp;gt;EVs&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;And&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;IVsaurs&amp;lt;/span&amp;gt;]] &amp;lt;sup&amp;gt;&#039;&#039;([[User talk:IVsaur|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/sup&amp;gt; 16:15, 1 February 2013 (UTC)&lt;br /&gt;
:::I have gone ahead added it to the article, hopefully 1, and 4 are correct. -[[User:IVsaur|&amp;lt;span style=&amp;quot;color:lightbrown&amp;quot;&amp;gt;EVs&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;And&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;IVsaurs&amp;lt;/span&amp;gt;]] &amp;lt;sup&amp;gt;&#039;&#039;([[User talk:IVsaur|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/sup&amp;gt; 02:02, 4 February 2013 (UTC)&lt;br /&gt;
::::It works for number 1. My trainer ID, 49036, when divided by 7, equals 1, and Janus became a Barber. --[[User:PlatinaKoki|PlatinaKoki]] ([[User talk:PlatinaKoki|talk]]) 18:33, 10 February 2013 (UTC)&lt;br /&gt;
:::Well, it looks like research is done! The formula is Trainer ID Modulo 7! -[[User:IVsaur|&amp;lt;span style=&amp;quot;color:lightbrown&amp;quot;&amp;gt;EVs&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;And&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;IVsaurs&amp;lt;/span&amp;gt;]] &amp;lt;sup&amp;gt;&#039;&#039;([[User talk:IVsaur|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/sup&amp;gt; 02:00, 11 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== This phrase ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;(Various phrases requesting a specific record, feeling, habit, or trait)&amp;quot; and the table says it varies from request to request. Well, I&#039;ve answered this one about 6-7 times and counting (About who had the most Link trades, Medals, visitors and etc.), all of them led to a same person from my avenue and every time the award is always 200 points, with real characters asking them. So I should put another person in my Avenue with different records to see if the points awarded change, or can I assume alreday that the phrase mentioned above always deals 200 points per visitor that aren&#039;t NPCs? Well, that&#039;s my case...--[[User:Igor Castro Chucre|Igor ]] ([[User talk:Igor Castro Chucre|talk]]) 16:36, 31 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Nursery Effectiveness ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know what each of the purchasable options at a nursery do, in terms of how many steps they reduce the egg hatching time by? I only just opened one up, able I was able to hatch a brand new Eevee egg with the three Warm Lv. 1&#039;s available, but that&#039;s all I know. [[User:Schiffy|Schiffy]] ([[User talk:Schiffy|talk]]) 20:13, 23 February 2013 (UTC)&lt;br /&gt;
:I don&#039;t have any solid data on this, but the effectiveness of a given level of warming appears to be somewhat random.  In my case, what happened once was that I hatched a newer Eevee egg using fewer levels of warming than an older Eevee egg (the older egg should have hatched first). Or at least, that&#039;s what I remember having happened (it was a while ago). :P --[[User:Ragamander|Ragamander]] ([[User talk:Ragamander|talk]]) 07:59, 16 March 2013 (UTC)&lt;br /&gt;
::To me, it being random doesn&#039;t make any sense, or there would be no need for levels. I can gather it would be tough to determine seeing as two identical eggs could have a different number of total cycles needed to hatch them, but I&#039;m sure someone out there has broken into the game code to see what each one does exactly. [[User:Schiffy|Schiffy]] ([[User talk:Schiffy|talk]]) 14:47, 16 March 2013 (UTC)&lt;br /&gt;
:Based on the extremely limited testing I&#039;ve done so far, it looks like some very bizarre system was set up. It does appear random, to some extent. I saved in front of the nursery and then just tried several combinations out over and over again, restarting every time. It would seem that what happens is, when the &amp;quot;service&amp;quot; is generated for the day, it is randomly assigned some value of &amp;quot;egg hatching effectiveness,&amp;quot; which is then kept until the next shop service regeneration. The same &amp;quot;Warm Lv3&amp;quot; got the same response of &amp;quot;doesn&#039;t seem close to hatching&amp;quot; while another consistently brought the same egg to &amp;quot;close to hatching.&amp;quot; I&#039;m guessing that having a higher level will make it MORE LIKELY to generate a good result, but it&#039;s not assured. Basically, one day my Lv3&#039;s were sucky enough to need three to hatch the egg, while my Lv2&#039;s got it done in two services. Two of the Lv3&#039;s just left it at &amp;quot;doesn&#039;t seem close&amp;quot; while there third hatched it, but when switching it up and doing that third Lv3 first, it brought it all the way to &amp;quot;close to,&amp;quot; thus meaning saving it until the end was a waste. Lv5 has so far pretty much always got it to hatch, but I seem to remember a Lv4 leaving it at &amp;quot;close to.&amp;quot; I would say that, essentially, the services are generated with a set number of steps they will remove, with more of a chance of it being higher, or maybe just in some sort of higher range of values, the higher their level is.&lt;br /&gt;
:Basically, save and test out which services bring the egg closer to hatching so you can get those first. I probably won&#039;t be able to add more as I&#039;m not a coding person, but this is what happened when I did some simple save scumming. [[User:Erasmus|Erasmus]] ([[User talk:Erasmus|talk]]) 19:08, 25 March 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>Erasmus</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Prop&amp;diff=1844384</id>
		<title>Prop</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Prop&amp;diff=1844384"/>
		<updated>2013-02-08T21:01:09Z</updated>

		<summary type="html">&lt;p&gt;Erasmus: The Crown and Winner&amp;#039;s Belt, at least in BW, are obtained after 5 and 10 wins respectively, not 3 and 8. If it&amp;#039;s different in B2W2, I am unaware.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{search|the decorations that can be placed on Pokémon|the opponents that are battled in Pokéstar Studios|Pokéstar Studios opponents}}&lt;br /&gt;
&#039;&#039;&#039;Props&#039;&#039;&#039; are a type of item introduced in [[Generation V]] which are used in the [[Pokémon Musical]]. They are stored in the {{DL|List of key items in Generation V|Prop Case}}. They are the equivalent of [[Accessory|Accessories]], but are limited in placement. The highest number of Props that can be worn is eight. Depending on the type of Pokémon participating, it may not reach this maximum, since not all Pokémon have hands, or accessible waists or necks, etc.&lt;br /&gt;
&lt;br /&gt;
At the beginning of the Musical, the Pokémon are dressed up. If the chosen Props&#039; traits fits the song, more points are awarded. What is held is vital for the Musical, as these Props can be waved around for appeal; however, each Prop may only be waved around once.&lt;br /&gt;
&lt;br /&gt;
In Black and White, obtaining all 100 Props is a requirement for gaining a [[Trainer star]]. In Black 2 and White 2 collecting all the Props is necessary for the Trendsetter [[Medal]].&lt;br /&gt;
&lt;br /&gt;
[[Memory Link]] allows the player of Black 2 or White 2 to receive all the Props gained by the player of Black or White. This can only be done once and only if the Prop Case hasn&#039;t previously been received.&lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
After a performance has ended, the player may talk to the audience members gathered outside the reception area to receive Props. The better the performance, the more people will be waiting in the lobby. Depending on the crowd&#039;s reception of the Pokémon&#039;s performance, they may give the player more Props for future use. Some Props are given out only by certain Musical categories.&lt;br /&gt;
&lt;br /&gt;
Some Props cannot be obtained by performing in the Musical alone and are gifted through conditions. &lt;br /&gt;
*&#039;&#039;&#039;Crown&#039;&#039;&#039;: from the theater owner after winning 5 (doesn&#039;t have to be in a row) Musicals.&lt;br /&gt;
*&#039;&#039;&#039;Winner&#039;s Belt&#039;&#039;&#039;: from the theater owner after winning 10 (doesn&#039;t have to be in a row) Musicals.&lt;br /&gt;
*&#039;&#039;&#039;Tiara&#039;&#039;&#039;: from the theater owner, after participating in a Musical with a friend.&lt;br /&gt;
*&#039;&#039;&#039;Toy Cake&#039;&#039;&#039;: from the theater owner, on the player&#039;s [[birthday]].&lt;br /&gt;
*&#039;&#039;&#039;Electric Guitar&#039;&#039;&#039;: from {{tc|Musician}} Preston on {{rt|5|unova}}, after defeating him.&lt;br /&gt;
*&#039;&#039;&#039;Scarlet Hat&#039;&#039;&#039;, &#039;&#039;&#039;Big Bag&#039;&#039;&#039;, &#039;&#039;&#039;Fluffy Beard&#039;&#039;&#039;, &#039;&#039;&#039;Gift Box&#039;&#039;&#039;: from an elderly gentleman (a Musical fanatic) inside a house in western [[Opelucid City]] (only one chosen daily)&lt;br /&gt;
&lt;br /&gt;
==List of Props==&lt;br /&gt;
{| style=&amp;quot;margin:auto; width:auto; text-align:center; background: #{{contest color dark}}; border: 3px solid #{{contest color}}&amp;quot; class=&amp;quot;roundy sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{contest color light}}&amp;quot; class=&amp;quot;roundytl unsortable&amp;quot; | {{color|{{contest color dark}}|Image}}&lt;br /&gt;
! style=&amp;quot;background:#{{contest color light}}&amp;quot; | {{color|{{contest color dark}}|Prop}}&lt;br /&gt;
! style=&amp;quot;background:#{{contest color light}}&amp;quot; | {{color|{{contest color dark}}|Category}}&lt;br /&gt;
! style=&amp;quot;background:#{{contest color light}}&amp;quot; | {{color|{{contest color dark}}|Standard}}&lt;br /&gt;
! style=&amp;quot;background:#{{contest color light}}&amp;quot; class=&amp;quot;roundytr&amp;quot; | {{color|{{contest color dark}}|Nonstandard}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Pink Barrette Sprite.png]]&lt;br /&gt;
|Pink Barrette&lt;br /&gt;
|Cute&lt;br /&gt;
|Ear &lt;br /&gt;
|Body &lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Blue Barrette Sprite.png]]&lt;br /&gt;
|Blue Barrette&lt;br /&gt;
|Cute&lt;br /&gt;
|Ear &lt;br /&gt;
|Body &lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Red Barrette Sprite.png]]&lt;br /&gt;
|Red Barrette&lt;br /&gt;
|Cute&lt;br /&gt;
|Ear &lt;br /&gt;
|Body &lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Blue Flower Sprite.png]]&lt;br /&gt;
|Blue Flower&lt;br /&gt;
|Cute&lt;br /&gt;
|Ear &lt;br /&gt;
|Body &lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Crimson Scarf Sprite.png]]&lt;br /&gt;
|Crimson Scarf&lt;br /&gt;
|Cute&lt;br /&gt;
|Body &lt;br /&gt;
|Waist&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Red Flower Sprite.png]]&lt;br /&gt;
|Red Flower&lt;br /&gt;
|Cute&lt;br /&gt;
|Ear &lt;br /&gt;
|Body &lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Big Barrette Sprite.png]]&lt;br /&gt;
|Big Barrette&lt;br /&gt;
|Cute&lt;br /&gt;
|Ear &lt;br /&gt;
|Head&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Headband Sprite.png]]&lt;br /&gt;
|Headband&lt;br /&gt;
|Cute&lt;br /&gt;
|Head&lt;br /&gt;
| --&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Square Glasses Sprite.png]]&lt;br /&gt;
|Square Glasses&lt;br /&gt;
|Elegant&lt;br /&gt;
|Face &lt;br /&gt;
|Head&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Striped Barrette Sprite.png]]&lt;br /&gt;
|Striped Barrette&lt;br /&gt;
|Cute&lt;br /&gt;
|Ear &lt;br /&gt;
|Body &lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Small Barrette Sprite.png]]&lt;br /&gt;
|Small Barrette&lt;br /&gt;
|Cute&lt;br /&gt;
|Ear &lt;br /&gt;
|Body &lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Decorative Ribbon Sprite.png]]&lt;br /&gt;
|Decorative Ribbon&lt;br /&gt;
|Cute&lt;br /&gt;
|Head&lt;br /&gt;
| --&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Purse Sprite.png]]&lt;br /&gt;
|Purse&lt;br /&gt;
|Cute&lt;br /&gt;
|Arm&lt;br /&gt;
| --&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Necklace Sprite.png]]&lt;br /&gt;
|Necklace&lt;br /&gt;
|Elegant&lt;br /&gt;
|Body&lt;br /&gt;
| --&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Gorgeous Flower Sprite.png]]&lt;br /&gt;
|Gorgeous Flower&lt;br /&gt;
|Elegant&lt;br /&gt;
|Ear &lt;br /&gt;
|Body &lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Round Button Sprite.png]]&lt;br /&gt;
|Round Button&lt;br /&gt;
|Cute&lt;br /&gt;
|Waist &lt;br /&gt;
|Body&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Green Barrette Sprite.png]]&lt;br /&gt;
|Green Barrette&lt;br /&gt;
|Quirky&lt;br /&gt;
|Ear &lt;br /&gt;
|Head&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Straw Hat Sprite.png]]&lt;br /&gt;
|Straw Hat&lt;br /&gt;
|Quirky&lt;br /&gt;
|Head&lt;br /&gt;
| --&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Snow Crystal Sprite.png]]&lt;br /&gt;
|Snow Crystal&lt;br /&gt;
|Elegant&lt;br /&gt;
|Ear &lt;br /&gt;
|Body &lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Lonely Flower Sprite.png]]&lt;br /&gt;
|Lonely Flower&lt;br /&gt;
|Elegant&lt;br /&gt;
|Arm &lt;br /&gt;
|Head&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Paintbrush Sprite.png]]&lt;br /&gt;
|Paintbrush&lt;br /&gt;
|Quirky&lt;br /&gt;
|Arm&lt;br /&gt;
| --&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Beret Sprite.png]]&lt;br /&gt;
|Beret&lt;br /&gt;
|Quirky&lt;br /&gt;
|Head&lt;br /&gt;
| --&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Whisk Sprite.png]]&lt;br /&gt;
|Whisk&lt;br /&gt;
|Quirky&lt;br /&gt;
|Arm&lt;br /&gt;
| --&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Ladle Sprite.png]]&lt;br /&gt;
|Ladle&lt;br /&gt;
|Cool&lt;br /&gt;
|Arm&lt;br /&gt;
| --&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Toy Cake Sprite.png]]&lt;br /&gt;
|Toy Cake&lt;br /&gt;
|Quirky&lt;br /&gt;
|Arm &lt;br /&gt;
|Head&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Chefs Hat Sprite.png]]&lt;br /&gt;
|Chef&#039;s Hat&lt;br /&gt;
|Cool&lt;br /&gt;
|Head&lt;br /&gt;
| --&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Frying Pan Sprite.png]]&lt;br /&gt;
|Frying Pan&lt;br /&gt;
|Quirky&lt;br /&gt;
|Arm&lt;br /&gt;
| --&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Bib Sprite.png]]&lt;br /&gt;
|Bib&lt;br /&gt;
|Quirky&lt;br /&gt;
|Body &lt;br /&gt;
|Waist&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Red Parasol Sprite.png]]&lt;br /&gt;
|Red Parasol&lt;br /&gt;
|Cute&lt;br /&gt;
|Arm&lt;br /&gt;
| --&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Germ Mask Sprite.png]]&lt;br /&gt;
|Germ Mask&lt;br /&gt;
|Quirky&lt;br /&gt;
|Face&lt;br /&gt;
| --&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Mallet Sprite.png]]&lt;br /&gt;
|Mallet&lt;br /&gt;
|Quirky&lt;br /&gt;
|Arm&lt;br /&gt;
| --&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Colorful Parasol Sprite.png]]&lt;br /&gt;
|Colorful Parasol&lt;br /&gt;
|Cute&lt;br /&gt;
|Arm&lt;br /&gt;
| --&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Wrench Sprite.png]]&lt;br /&gt;
|Wrench&lt;br /&gt;
|Quirky&lt;br /&gt;
|Arm&lt;br /&gt;
| --&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Lantern Sprite.png]]&lt;br /&gt;
|Lantern&lt;br /&gt;
|Cool&lt;br /&gt;
|Arm&lt;br /&gt;
| --&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Windup Key Sprite.png]]&lt;br /&gt;
|Windup Key&lt;br /&gt;
|Quirky&lt;br /&gt;
|Head&lt;br /&gt;
| --&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Helmet Sprite.png]]&lt;br /&gt;
|Helmet&lt;br /&gt;
|Quirky&lt;br /&gt;
|Head&lt;br /&gt;
| --&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Frilly Apron Sprite.png]]&lt;br /&gt;
|Frilly Apron&lt;br /&gt;
|Elegant&lt;br /&gt;
|Waist &lt;br /&gt;
|Body&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Dressy Tie Sprite.png]]&lt;br /&gt;
|Dressy Tie&lt;br /&gt;
|Elegant&lt;br /&gt;
|Body &lt;br /&gt;
|Ear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Lace Cap Sprite.png]]&lt;br /&gt;
|Lace Cap&lt;br /&gt;
|Elegant&lt;br /&gt;
|Head&lt;br /&gt;
| --&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Scarlet Cape Sprite.png]]&lt;br /&gt;
|Scarlet Cape&lt;br /&gt;
|Cool&lt;br /&gt;
|Body&lt;br /&gt;
| --&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Toy Cutlass Sprite.png]]&lt;br /&gt;
|Toy Cutlass&lt;br /&gt;
|Cool&lt;br /&gt;
|Arm&lt;br /&gt;
| --&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Toy Sword Sprite.png]]&lt;br /&gt;
|Toy Sword&lt;br /&gt;
|Cool&lt;br /&gt;
|Arm&lt;br /&gt;
| --&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Pirate Hat Sprite.png]]&lt;br /&gt;
|Pirate Hat&lt;br /&gt;
|Cool&lt;br /&gt;
|Head&lt;br /&gt;
| --&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Cowboy Hat Sprite.png]]&lt;br /&gt;
|Cowboy Hat&lt;br /&gt;
|Cool&lt;br /&gt;
|Head &lt;br /&gt;
|Arm&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Rigid Shield Sprite.png]]&lt;br /&gt;
|Rigid Shield&lt;br /&gt;
|Cool&lt;br /&gt;
|Arm &lt;br /&gt;
|Body&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Black Wings Sprite.png]]&lt;br /&gt;
|Black Wings&lt;br /&gt;
|Cool&lt;br /&gt;
|Body &lt;br /&gt;
|Head&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Witchy Hat Sprite.png]]&lt;br /&gt;
|Witchy Hat&lt;br /&gt;
|Quirky&lt;br /&gt;
|Head&lt;br /&gt;
| --&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop White Wings Sprite.png]]&lt;br /&gt;
|White Wings&lt;br /&gt;
|Cute&lt;br /&gt;
|Body &lt;br /&gt;
|Head&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Umber Belt Sprite.png]]&lt;br /&gt;
|Umber Belt&lt;br /&gt;
|Cool&lt;br /&gt;
|Waist&lt;br /&gt;
| --&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Horned Helm Sprite.png]]&lt;br /&gt;
|Horned Helm&lt;br /&gt;
|Cool&lt;br /&gt;
|Head&lt;br /&gt;
| --&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Trident Sprite.png]]&lt;br /&gt;
|Trident&lt;br /&gt;
|Cool&lt;br /&gt;
|Arm&lt;br /&gt;
| --&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Magic Wand Sprite.png]]&lt;br /&gt;
|Magic Wand&lt;br /&gt;
|Quirky&lt;br /&gt;
|Arm&lt;br /&gt;
| --&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Red Nose Sprite.png]]&lt;br /&gt;
|Red Nose&lt;br /&gt;
|Quirky&lt;br /&gt;
|Face&lt;br /&gt;
| --&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Jesters Cap Sprite.png]]&lt;br /&gt;
|Jester&#039;s Cap&lt;br /&gt;
|Quirky&lt;br /&gt;
|Head&lt;br /&gt;
| --&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Googly Specs Sprite.png]]&lt;br /&gt;
|Googly Specs&lt;br /&gt;
|Quirky&lt;br /&gt;
|Face &lt;br /&gt;
|Head&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Crown Sprite.png]]&lt;br /&gt;
|Crown&lt;br /&gt;
|Elegant&lt;br /&gt;
|Head&lt;br /&gt;
| --&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Black Tie Sprite.png]]&lt;br /&gt;
|Black Tie&lt;br /&gt;
|Elegant&lt;br /&gt;
|Body&lt;br /&gt;
| --&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Black Cape Sprite.png]]&lt;br /&gt;
|Black Cape&lt;br /&gt;
|Elegant&lt;br /&gt;
|Body&lt;br /&gt;
| --&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Gorgeous Specs Sprite.png]]&lt;br /&gt;
|Gorgeous Specs&lt;br /&gt;
|Elegant&lt;br /&gt;
|Face &lt;br /&gt;
|Head&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Top Hat Sprite.png]]&lt;br /&gt;
|Top Hat&lt;br /&gt;
|Elegant&lt;br /&gt;
|Head &lt;br /&gt;
|Arm&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop White Domino Mask Sprite.png]]&lt;br /&gt;
|White Domino Mask&lt;br /&gt;
|Cool&lt;br /&gt;
|Face&lt;br /&gt;
| --&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop White Cape Sprite.png]]&lt;br /&gt;
|White Cape&lt;br /&gt;
|Elegant&lt;br /&gt;
|Body&lt;br /&gt;
| --&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Gentlemans Hat Sprite.png]]&lt;br /&gt;
|Gentleman&#039;s Hat&lt;br /&gt;
|Elegant&lt;br /&gt;
|Head &lt;br /&gt;
|Arm&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Cane Sprite.png]]&lt;br /&gt;
|Cane&lt;br /&gt;
|Elegant&lt;br /&gt;
|Arm&lt;br /&gt;
| --&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Accessory Striped Tie Sprite.png]]&lt;br /&gt;
|Striped Tie&lt;br /&gt;
|Elegant&lt;br /&gt;
|Body&lt;br /&gt;
| --&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Pocket Watch Sprite.png]]&lt;br /&gt;
|Pocket Watch&lt;br /&gt;
|Elegant&lt;br /&gt;
|Arm &lt;br /&gt;
|Body&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Bowtie Sprite.png]]&lt;br /&gt;
|Bow Tie&lt;br /&gt;
|Elegant&lt;br /&gt;
|Body &lt;br /&gt;
|Ear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Tiara Sprite.png]]&lt;br /&gt;
|Tiara&lt;br /&gt;
|Elegant&lt;br /&gt;
|Head&lt;br /&gt;
| --&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Rose Sprite.png]]&lt;br /&gt;
|Rose&lt;br /&gt;
|Elegant&lt;br /&gt;
|Arm &lt;br /&gt;
|Head&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Monocle Sprite.png]]&lt;br /&gt;
|Monocle&lt;br /&gt;
|Elegant&lt;br /&gt;
|Face&lt;br /&gt;
| --&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Tie Sprite.png]]&lt;br /&gt;
|Tie&lt;br /&gt;
|Elegant&lt;br /&gt;
|Body&lt;br /&gt;
| --&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Wig Sprite.png]]&lt;br /&gt;
|Wig&lt;br /&gt;
|Cool&lt;br /&gt;
|Head&lt;br /&gt;
| --&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Standing Mike Sprite.png]]&lt;br /&gt;
|Standing Mike&lt;br /&gt;
|Cool&lt;br /&gt;
|Arm&lt;br /&gt;
| --&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Tambourine Sprite.png]]&lt;br /&gt;
|Tambourine&lt;br /&gt;
|Cute&lt;br /&gt;
|Arm&lt;br /&gt;
| --&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Fedora Sprite.png]]&lt;br /&gt;
|Fedora&lt;br /&gt;
|Cute&lt;br /&gt;
|Head&lt;br /&gt;
| --&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Microphone Sprite.png]]&lt;br /&gt;
|Microphone&lt;br /&gt;
|Cool&lt;br /&gt;
|Arm&lt;br /&gt;
| --&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Maraca Sprite.png]]&lt;br /&gt;
|Maraca&lt;br /&gt;
|Quirky&lt;br /&gt;
|Arm&lt;br /&gt;
| --&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Trumpet Sprite.png]]&lt;br /&gt;
|Trumpet&lt;br /&gt;
|Elegant&lt;br /&gt;
|Arm&lt;br /&gt;
| --&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Laurel Wreath Sprite.png]]&lt;br /&gt;
|Laurel Wreath&lt;br /&gt;
|Elegant&lt;br /&gt;
|Head&lt;br /&gt;
| --&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop White Pompom Sprite.png]]&lt;br /&gt;
|White Pompom&lt;br /&gt;
|Cute&lt;br /&gt;
|Arm &lt;br /&gt;
|Body&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Pennant Sprite.png]]&lt;br /&gt;
|Pennant&lt;br /&gt;
|Quirky&lt;br /&gt;
|Arm &lt;br /&gt;
|Head&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Football Sprite.png]]&lt;br /&gt;
|Football&lt;br /&gt;
|Cool&lt;br /&gt;
|Arm &lt;br /&gt;
|Head&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Winners Belt Sprite.png]]&lt;br /&gt;
|Winner&#039;s Belt&lt;br /&gt;
|Cool&lt;br /&gt;
|Waist&lt;br /&gt;
| --&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Racket Sprite.png]]&lt;br /&gt;
|Racket&lt;br /&gt;
|Cool&lt;br /&gt;
|Arm&lt;br /&gt;
| --&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Electric Guitar Sprite.png]]&lt;br /&gt;
|Electric Guitar&lt;br /&gt;
|Cool&lt;br /&gt;
|Arm&lt;br /&gt;
| --&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Toy Fishing Rod Sprite.png]]&lt;br /&gt;
|Toy Fishing Rod&lt;br /&gt;
|Cool&lt;br /&gt;
|Arm&lt;br /&gt;
| --&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Smiley-Face Mask Sprite.png]]&lt;br /&gt;
|Smiley-Face Mask&lt;br /&gt;
|Quirky&lt;br /&gt;
|Face &lt;br /&gt;
|Arm&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Fake Belly Button Sprite.png]]&lt;br /&gt;
|Fake Bellybutton&lt;br /&gt;
|Quirky&lt;br /&gt;
|Waist&lt;br /&gt;
| --&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Professor Hat Sprite.png]]&lt;br /&gt;
|Professor Hat&lt;br /&gt;
|Quirky&lt;br /&gt;
|Head&lt;br /&gt;
| --&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Hula Skirt Sprite.png]]&lt;br /&gt;
|Hula Skirt&lt;br /&gt;
|Quirky&lt;br /&gt;
|Waist &lt;br /&gt;
|Body&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Thick Book Sprite.png]]&lt;br /&gt;
|Thick Book&lt;br /&gt;
|Quirky&lt;br /&gt;
|Arm&lt;br /&gt;
| --&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Bouquet Sprite.png]]&lt;br /&gt;
|Bouquet&lt;br /&gt;
|Elegant&lt;br /&gt;
|Arm&lt;br /&gt;
| --&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Fake Bone Sprite.png]]&lt;br /&gt;
|Fake Bone&lt;br /&gt;
|Quirky&lt;br /&gt;
|Arm&lt;br /&gt;
| --&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Round Mushroom Sprite.png]]&lt;br /&gt;
|Round Mushroom&lt;br /&gt;
|Quirky&lt;br /&gt;
|Arm &lt;br /&gt;
|Head&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Shuriken Sprite.png]]&lt;br /&gt;
|Shuriken&lt;br /&gt;
|Quirky&lt;br /&gt;
|Arm &lt;br /&gt;
|Ear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Scarlet Hat Sprite.png]]&lt;br /&gt;
|Scarlet Hat&lt;br /&gt;
|Quirky&lt;br /&gt;
|Head&lt;br /&gt;
| --&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Big Bag Sprite.png]]&lt;br /&gt;
|Big Bag&lt;br /&gt;
|Quirky&lt;br /&gt;
|Arm&lt;br /&gt;
| --&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Candy Sprite.png]]&lt;br /&gt;
|Candy&lt;br /&gt;
|Cute&lt;br /&gt;
|Arm &lt;br /&gt;
|Ear&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Fluffy Beard Sprite.png]]&lt;br /&gt;
|Fluffy Beard&lt;br /&gt;
|Elegant&lt;br /&gt;
|Face&lt;br /&gt;
| --&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Prop Gift Box Sprite.png]]&lt;br /&gt;
|Gift Box&lt;br /&gt;
|Cute&lt;br /&gt;
|Arm &lt;br /&gt;
|Head&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Items}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project ItemDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon Musiktheater/Accessoires]]&lt;br /&gt;
[[fr:Liste des parures]]&lt;/div&gt;</summary>
		<author><name>Erasmus</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Floaroma_Town&amp;diff=1841857</id>
		<title>Floaroma Town</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Floaroma_Town&amp;diff=1841857"/>
		<updated>2013-02-04T17:54:29Z</updated>

		<summary type="html">&lt;p&gt;Erasmus: /* Items */  Just made the location of TM88 Pluck a little more exact.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{bad image|infobox|Needs Platinum map}}&lt;br /&gt;
{{Town infobox&lt;br /&gt;
|name=Floaroma Town&lt;br /&gt;
|jpname=ソノオタウン&lt;br /&gt;
|jptrans=Sonoo Town&lt;br /&gt;
|image=Floaroma Town DP.png&lt;br /&gt;
|slogan=Vivid &amp;amp; Scented&lt;br /&gt;
|region=Sinnoh&lt;br /&gt;
|north=Floaroma Meadow&lt;br /&gt;
|south=Route 204&lt;br /&gt;
|regionsouth=Sinnoh&lt;br /&gt;
|east=Route 205&lt;br /&gt;
|regioneast=Sinnoh&lt;br /&gt;
|mapdesc=A town of flower lovers, Floaroma Town is always perfumed with the sweet scent of flowers.&amp;lt;br&amp;gt;A short, floral pathway opens up to a sprawling sea of flowers in bloom.&amp;lt;br&amp;gt;In the center of town is the flower shop called Pick a Peck of Colors.&lt;br /&gt;
|colordark=FFCCCC&lt;br /&gt;
|colormed=ffdcdc&lt;br /&gt;
|colorlight=FFEEEE&lt;br /&gt;
|generation=4&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Floaroma Town&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ソノオタウン&#039;&#039;&#039; &#039;&#039;Sonoo Town&#039;&#039;) is a town in the [[region]] of [[Sinnoh]], known for its honey and vividly scented flowers that grow everywhere. It is the first area where [[Berry|Berries]] from non-player characters are available in [[Generation IV]]. Notable landmarks include the Pick a Peck of Colors Flower Shop in the middle of town, the Floaroma Meadow found to the north, and an {{pkmn|anime}}-exclusive [[Contest Hall]]. A girl with a {{p|Clefairy}} hands out {{TM|88|Pluck}} here.&lt;br /&gt;
&lt;br /&gt;
In {{game|Platinum}}, Floaroma Town has wooden arches at its entrances, among other things.&lt;br /&gt;
[[File:Floaroma gate.png|200px|thumb|In Pokémon Platinum, a wooden gate can be seen.]]&lt;br /&gt;
&lt;br /&gt;
==History and tradition==&lt;br /&gt;
According to the townspeople, Floaroma Town was once a barren and desolate hill. People started planting flowers around it to cheer up the place, but nothing would grow. Then, someone expressed thanks for a blessing of nature, and the whole hill burst into bloom. It is theorized that {{p|Shaymin}} was the cause of the sudden burst of flowers, given it being the Gratitude Pokémon, and its ability to &amp;quot;instantly transform ruined land into a lush field of flowers,&amp;quot; according to its [[Pokédex]] entry.&lt;br /&gt;
&lt;br /&gt;
==Places of interest==&lt;br /&gt;
===Pick a Peck of Colors Flower Shop===&lt;br /&gt;
{{main|Pick a Peck of Colors Flower Shop}}&lt;br /&gt;
The Pick a Peck of Colors Flower Shop offers players the game&#039;s first [[Berry|Berries]], [[Sprayduck|equipment]] needed for raising Berries, and a number of [[Accessory|Accessories]] in exchange for Berries.&lt;br /&gt;
&lt;br /&gt;
===Floaroma Meadow===&lt;br /&gt;
{{main|Floaroma Meadow}}&lt;br /&gt;
&lt;br /&gt;
The Floaroma Meadow is an area accessed through the flowers in the northeast section of Floaroma Town proper, but still part of the town according to the [[Town Map]]. The first time the player visits Floaroma Town, the entrance to the meadow is blocked by two [[Team Galactic]] grunts. The {{player}} must defeat them to gain access to a [[honey]] tree, a man who sells honey, and the key to [[Valley Windworks]].&lt;br /&gt;
&lt;br /&gt;
A path in Floaroma Town leading to the meadow begins with a sign which reads:&lt;br /&gt;
{{sign|DPcity|header}}&lt;br /&gt;
{{sign|DPcity|title|Floaroma Meadow Ahead}}&lt;br /&gt;
{{sign|DPcity|Honey Available}}&lt;br /&gt;
{{sign|DPcity|footer}}&lt;br /&gt;
&lt;br /&gt;
===Contest Hall===&lt;br /&gt;
Found only in the {{pkmn|anime}}, the Floaroma Contest Hall was featured in &#039;&#039;[[DP026|Getting the Pre-Contest Titters!]]&#039;&#039; and &#039;&#039;[[DP027|Settling a Not-So-Old Score!]]&#039;&#039;. In it, {{an|Dawn}} participated in a Contest with her {{TP|Dawn|Piplup}}. [[Jessie]] participated in the Contest but was defeated in the first battle round by Dawn. {{si|Kenny}}, a childhood friend and rival of Dawn, also debuted and participated in the Contest with his {{TP|Kenny|Prinplup}}. Dawn finally won her first [[Ribbon]] in this Contest, by narrowly defeating Kenny in the final battle round.&lt;br /&gt;
&lt;br /&gt;
==Demographics==&lt;br /&gt;
===Pokémon Diamond and Pearl===&lt;br /&gt;
In {{game|Diamond and Pearl|s}}, the population of Floaroma Town is 29, a rather high number for such a small town. Apparently this is caused by the alluring aroma of the typical flowers and honey of the town. The majority of the townspeople are female.&lt;br /&gt;
===Pokémon Platinum===&lt;br /&gt;
In {{game|Platinum}}, the population of Floaroma Town is now 30.&lt;br /&gt;
&lt;br /&gt;
==Poké Mart==&lt;br /&gt;
{{shop|Lower cashier}}&lt;br /&gt;
{{shoprow|{{shopitem|Poké Ball|200|PD|}}|{{shopitem|Great Ball|600|PD|After earning 3 Badges}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Ultra Ball|1200|PD|After earning 5 Badges}}|{{shopitem|Potion|300}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Super Potion|700|PD}}|{{shopitem|Hyper Potion|1200|PD|After earning 5 Badges}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Max Potion|2500|PD|After earning 7 Badges}}|{{shopitem|Full Restore|3000|PD|After earning 8 Badges}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Revive|1500|PD|After earning 3 Badges}}|{{shopitem|Antidote|100}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Parlyz Heal|200}}|{{shopitem|Awakening|250|PD}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Burn Heal|250|PD}}|{{shopitem|Ice Heal|250|PD}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Full Heal|600|PD|After earning 5 Badges}}|{{shopitem|Escape Rope|550|PD}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Repel|350|PD}}|{{shopitem|Super Repel|500|PD|After earning 3 Badges}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Max Repel|700|PD|After earning 7 Badges}}}}&lt;br /&gt;
{{shopfooter}}&lt;br /&gt;
&lt;br /&gt;
{{shop|Upper cashier}}&lt;br /&gt;
{{shoprow|{{shopitem|Bloom Mail|50|PD|}}|{{shopitem|Heal Ball|300|PD|}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Net Ball|1000|PD|}}}}&lt;br /&gt;
{{shopfooter}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Floaroma Town anime.png|220px|thumb|Floaroma Town in the anime]]&lt;br /&gt;
Ash and {{ashfr}} first arrive in Floaroma Town in &#039;&#039;[[DP025|Oh Do You Know the Poffin Plan!]]&#039;&#039;. They then visited the town again in &#039;&#039;[[DP150|Unlocking the Red Chain of Events!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{adv|Diamond}}, {{adv|Pearl}} and {{adv|Platinum}} all go to Floaroma Town in &#039;&#039;[[PS343|Honey For Combee]]&#039;&#039;. When Diamond accidentally knocks down a girl&#039;s tree, a swarm of {{p|Combee}} attack the trio.&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Diamond and Pearl Adventure! manga===&lt;br /&gt;
[[Hareta]] and [[Mitsumi]] arrive in Floaroma Town in &#039;&#039;[[DPA03|The Mystery Boy, Jun!!]]&#039;&#039;. Hareta meets his rival and friend, {{OBP|Jun|DPA}}, there. This is where Hareta catches {{p|Shinx}} after Jun tells him that he needs more Pokémon.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{itlisth|town}}&lt;br /&gt;
{{Itemlist|TM Flying|From a girl in the house to the left of the flower shop|D=yes|P=yes|Pt=yes|display={{TM|88|Pluck}}}}&lt;br /&gt;
{{Itemlist|none|From a woman inside the flower shop (Gives a random [[Berry]] daily)|D=yes|P=yes|Pt=yes|display=[[Berry]]}}&lt;br /&gt;
{{Itemlist|Sprayduck|From a woman inside the flower shop|D=yes|P=yes|Pt=yes}}&lt;br /&gt;
{{Itemlist|Gracidea|From a woman on the vertical dirt path, requires [[fateful encounter]] Shaymin in the party|Pt=yes|display={{OBP|Gracidea|flower}}}}&lt;br /&gt;
{{itlistfoot|town}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Floaroma&#039;s Japanese town motto is {{tt|あざやかに はなかおる まち|Town that smells vividly of flowers}}.&lt;br /&gt;
* In the 2009 Pokémon annual, Floaroma Town is incorrectly spelled as &#039;&#039;&#039;&amp;quot;Floarama&amp;quot;&#039;&#039;&#039;.&lt;br /&gt;
* In &#039;&#039;[[DP025|Oh, Do You Know The Poffin Plan?]]&#039;&#039;, a story was told about a woman who made all of the flowers, probably because they would otherwise need to show {{p|Shaymin}}, which was not revealed at that time. The NPCs in-game simply say it was a Pokémon.&lt;br /&gt;
* There is a tiny section of Floaroma Town that sits between the northern entrance to the Floaroma Meadow and the river by Fuego Ironworks. There is no grass or items to be found though.&lt;br /&gt;
&lt;br /&gt;
==Name origin==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;float:left; background: #FFDCDC; border: 3px solid #FFCCCC&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | Language&lt;br /&gt;
! Name&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; | Origin&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| Japanese&lt;br /&gt;
| ソノオタウン &#039;&#039;Sonoo Town&#039;&#039;&lt;br /&gt;
| 園生 (&#039;&#039;sonou&#039;&#039;) means garden.&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| English&lt;br /&gt;
| Floaroma Town&lt;br /&gt;
| From &#039;&#039;flora&#039;&#039; and &#039;&#039;aroma&#039;&#039;.&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| French&lt;br /&gt;
| Floraville&lt;br /&gt;
| From Latin &#039;&#039;flora&#039;&#039;, and &#039;&#039;ville&#039;&#039;, village.&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| German&lt;br /&gt;
| Flori&lt;br /&gt;
| From &#039;&#039;Flora&#039;&#039;.&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| Italian&lt;br /&gt;
| Giardinfiorito&lt;br /&gt;
| From &#039;&#039;giardino&#039;&#039;, garden, and &#039;&#039;fiorito&#039;&#039;, flowering.&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| Spanish&lt;br /&gt;
| Pueblo Aromaflor&lt;br /&gt;
| From &#039;&#039;aroma&#039;&#039;, fragrance, and &#039;&#039;flor&#039;&#039;, flower.&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| Korean&lt;br /&gt;
| 꽃향기마을 &#039;&#039;Ggothyanggi Maeul&#039;&#039;&lt;br /&gt;
| 꽃향기 (&#039;&#039;ggothyanggi&#039;&#039;) means &amp;quot;flower fragrance&amp;quot;.&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| Chinese ({{tt|Mandarin|Taiwan}})&lt;br /&gt;
| 苑之鎮 &#039;&#039;Yuànzhī Zhèn&#039;&#039;&lt;br /&gt;
| From 苑 &#039;&#039;sono&#039;&#039;. 苑 (&#039;&#039;yuàn&#039;&#039;) refers to an enclosed ground for growing trees and keeping animals.&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| Chinese ({{tt|Cantonese|Hong Kong}})&lt;br /&gt;
| 苑之鎮 &#039;&#039;Yunji Jan&#039;&#039;&lt;br /&gt;
| Same as Mandarin name.&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Sinnoh}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Cities and Towns notice}}&lt;br /&gt;
[[Category:Sinnoh locations]]&lt;br /&gt;
[[Category:Diamond and Pearl locations]]&lt;br /&gt;
[[Category:Towns]]&lt;br /&gt;
[[Category:Platinum locations]]&lt;br /&gt;
&lt;br /&gt;
[[de:Flori]]&lt;br /&gt;
[[es:Pueblo Aromaflor]]&lt;br /&gt;
[[fr:Floraville]]&lt;br /&gt;
[[it:Giardinfiorito]]&lt;br /&gt;
[[ja:ソノオタウン]]&lt;br /&gt;
[[pl:Floaroma Town]]&lt;br /&gt;
[[pt:Floaroma Town]]&lt;/div&gt;</summary>
		<author><name>Erasmus</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Abyssal_Ruins&amp;diff=1705266</id>
		<title>Abyssal Ruins</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Abyssal_Ruins&amp;diff=1705266"/>
		<updated>2012-06-16T23:17:06Z</updated>

		<summary type="html">&lt;p&gt;Erasmus: Fixed improper format for the file link (underscores remained and file type missing)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location&lt;br /&gt;
|location_name=Abyssal Ruins&lt;br /&gt;
|japanese_name={{tt|かいてい いせき|Kaitei Iseki}}&lt;br /&gt;
|translated_name=Undersea Ruins&lt;br /&gt;
|location=East of [[Undella Town]]&lt;br /&gt;
|region=Unova&lt;br /&gt;
|image=Abyssal Ruins.png&lt;br /&gt;
|image_size=256&lt;br /&gt;
|generation={{Gen|V}}&lt;br /&gt;
|type=underwater&lt;br /&gt;
|map=Unova Undella Bay map.png}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abyssal Ruins&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|海底遺跡|かいてい いせき}} &#039;&#039;&#039; &#039;&#039;Undersea Ruins&#039;&#039;) are sunken temple ruins in eastern Unova, accessed through the use of {{m|Dive}} outside of battle. It is east of [[Undella Town]] in [[Undella Bay]]. Most [[Plate]]s are located here. There are four floors and no wild Pokémon or Trainers.&lt;br /&gt;
&lt;br /&gt;
Each time the player enters the ruins, he or she is only allowed to take about 500 steps until a torrent of water sends the player back to the water&#039;s surface. The ruins are divided into four floors, each smaller than the other. Due to the step limit, it is impossible to get all items of the Ruins in one trip; rather, to reach the second floor, the player must reach the pillar in the middle of the ruins in fewer than 190 steps (thus ignoring all items). The Ruins are filled with 32 [[Valuable item#Undella Town|Relic items]] which, have a total value of {{PDollar}}1,706,000 when sold to the [[item maniac]] in [[Undella Town]]. To reach the third floor, the player must use {{m|Flash}}. To reach the fourth floor, the player must use {{m|Strength}}.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
===1F===&lt;br /&gt;
{{Itlisth|underwater}}&lt;br /&gt;
{{Itlistbod|Dread Plate|Inside|BW|display={{DL|Plate|Dread Plate}}}}&lt;br /&gt;
{{Itlistbod|Earth Plate|Inside|BW|display={{DL|Plate|Earth Plate}}}}&lt;br /&gt;
{{Itlistbod|Fist Plate|Inside|BW|display={{DL|Plate|Fist Plate}}}}&lt;br /&gt;
{{Itlistbod|Flame Plate|Inside|BW|display={{DL|Plate|Flame Plate}}}}&lt;br /&gt;
{{Itlistbod|Icicle Plate|Inside|BW|display={{DL|Plate|Icicle Plate}}}}&lt;br /&gt;
{{Itlistbod|Insect Plate|Inside|BW|display={{DL|Plate|Insect Plate}}}}&lt;br /&gt;
{{Itlistbod|Iron Plate|Inside|BW|display={{DL|Plate|Iron Plate}}}}&lt;br /&gt;
{{Itlistbod|Meadow Plate|Inside|BW|display={{DL|Plate|Meadow Plate}}}}&lt;br /&gt;
{{Itlistbod|Mind Plate|Inside|BW|display={{DL|Plate|Mind Plate}}}}&lt;br /&gt;
{{Itlistbod|Sky Plate|Inside|BW|display={{DL|Plate|Sky Plate}}}}&lt;br /&gt;
{{Itlistbod|Spooky Plate|Inside|BW|display={{DL|Plate|Spooky Plate}}}}&lt;br /&gt;
{{Itlistbod|Stone Plate|Inside|BW|display={{DL|Plate|Stone Plate}}}}&lt;br /&gt;
{{Itlistbod|Toxic Plate|Inside|BW|display={{DL|Plate|Toxic Plate}}}}&lt;br /&gt;
{{Itlistbod|Zap Plate|Inside|BW|display={{DL|Plate|Zap Plate}}}}&lt;br /&gt;
{{Itlistbod|Relic Gold|Inside|BW|display={{DL|Valuable item|Relic Gold}} ×3}}&lt;br /&gt;
{{Itlistbod|Relic Silver|Inside|BW|display={{DL|Valuable item|Relic Silver}} ×3}}&lt;br /&gt;
{{Itlistbod|Relic Copper|Inside|BW|display={{DL|Valuable item|Relic Copper}} ×4}}&lt;br /&gt;
{{Itlistbod|Relic Statue|Inside|BW|display={{DL|Valuable item|Relic Statue}}}}&lt;br /&gt;
{{Itlistbod|Relic Vase|Inside|BW|display={{DL|Valuable item|Relic Vase}}}}&lt;br /&gt;
{{Itlistfoot|underwater}}&lt;br /&gt;
&lt;br /&gt;
===2F===&lt;br /&gt;
{{Itlisth|underwater}}&lt;br /&gt;
{{Itlistbod|Relic Gold|Inside|BW|display={{DL|Valuable item|Relic Gold}} ×3}}&lt;br /&gt;
{{Itlistbod|Relic Silver|Inside|BW|display={{DL|Valuable item|Relic Silver}} ×2}}&lt;br /&gt;
{{Itlistbod|Relic Copper|Inside|BW|display={{DL|Valuable item|Relic Copper}} ×2}}&lt;br /&gt;
{{Itlistbod|Relic Statue|Inside|BW|display={{DL|Valuable item|Relic Statue}}}}&lt;br /&gt;
{{Itlistbod|Relic Vase|Inside|BW|display={{DL|Valuable item|Relic Vase}}}}&lt;br /&gt;
{{Itlistbod|Relic Band|Inside|BW|display={{DL|Valuable item|Relic Band}} ×2}}&lt;br /&gt;
{{Itlistfoot|underwater}}&lt;br /&gt;
&lt;br /&gt;
===3F===&lt;br /&gt;
{{Itlisth|underwater}}&lt;br /&gt;
{{Itlistbod|Relic Gold|Inside|BW|display={{DL|Valuable item|Relic Gold}}}}&lt;br /&gt;
{{Itlistbod|Relic Silver|Inside|BW|display={{DL|Valuable item|Relic Silver}}}}&lt;br /&gt;
{{Itlistbod|Relic Statue|Inside|BW|display={{DL|Valuable item|Relic Statue}}}}&lt;br /&gt;
{{Itlistbod|Relic Vase|Inside|BW|display={{DL|Valuable item|Relic Vase}} ×2}}&lt;br /&gt;
{{Itlistbod|Relic Band|Inside|BW|display={{DL|Valuable item|Relic Band}} ×3}}&lt;br /&gt;
{{Itlistfoot|underwater}}&lt;br /&gt;
&lt;br /&gt;
===4F===&lt;br /&gt;
{{Itlisth|underwater}}&lt;br /&gt;
{{Itlistbod|Relic Crown|Inside|BW|display={{DL|Valuable item|Relic Crown}}}}&lt;br /&gt;
{{Itlistfoot|underwater}}&lt;br /&gt;
&lt;br /&gt;
==Mysterious letters==&lt;br /&gt;
{{Fan speculation|section}}&lt;br /&gt;
Some of the pillars that comprise the corridors of the four floors of the abyssal ruins are colored purple and marked with mysterious letters. These letters can be transliterated into letters of the roman alphabet using the correct {{wp|cipher}}. When read the correct way (right to left, bottom to top) the sentences from each pillar can be gathered into a coherent message. The cipher changes slightly between floors: when one moves up a floor the symbols move &amp;quot;down&amp;quot; one in the roman alphabet; for example, if two separate symbols corresponded to the letters G and H on one floor, on the floor above they would correspond to F and G, and on the floor above that they would correspond to E and F, respectively. A small percentage of the symbols used do not appear to have a corresponding letter and are denoted by numerical placeholders in the translated message below, though it is possible that they are {{wp|logogram}}s or numbers. The positions of two of the unknown symbols—denoted by placeholders ③ and ④ below—swap positions between Pokémon Black and White.&lt;br /&gt;
&lt;br /&gt;
===The message===&lt;br /&gt;
Arranged below are the transliterated sentences found on the purple pillars in the abyssal ruins, collected into paragraphs and divided by the floor they were found on (1F, 2F, 3F, etc.): &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1F&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Listen to King&#039;s words.&lt;br /&gt;
:Primes lead to truth.&lt;br /&gt;
:King is brave.&lt;br /&gt;
:King never loses hope.&lt;br /&gt;
:King is kind.&lt;br /&gt;
:King has a dream.&lt;br /&gt;
:King is adventurous.&lt;br /&gt;
:King accepts all.&lt;br /&gt;
:King turns 2nd corner.&lt;br /&gt;
:King turns 3rd corner.&lt;br /&gt;
:King turns 5th corner.&lt;br /&gt;
:King turns 7th corner.&lt;br /&gt;
:Have the heart of King.&lt;br /&gt;
:Here we praise King.&lt;br /&gt;
:King&#039;s light shines.&lt;br /&gt;
:King moves his people.&lt;br /&gt;
:King acts with love.&lt;br /&gt;
:King fought hatred.&lt;br /&gt;
:No king gets lost.{{tt|*|appears on the middle pillar if the player takes more than 190 steps to reach it}}&lt;br /&gt;
:Go on, brave king.{{tt|*|appears on the middle pillar if the player takes less than 190 steps to reach it}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2F&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Life is gratitude.&lt;br /&gt;
:Eating is receiving life.&lt;br /&gt;
:Good or evil isn&#039;t all.&lt;br /&gt;
:Do not be barbaric.&lt;br /&gt;
:One must not waste.&lt;br /&gt;
:All is precious.&lt;br /&gt;
:Wars create tears.&lt;br /&gt;
:Shine if agreed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3F&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:King talks to all beings.&lt;br /&gt;
:Saved all from waves.&lt;br /&gt;
:King is hope for all.&lt;br /&gt;
:Think act with love.&lt;br /&gt;
:Act strong if agreed.&lt;br /&gt;
&#039;&#039;&#039;4F&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:King defeated ③ alone.&lt;br /&gt;
:④ joined King in a day.&lt;br /&gt;
:King called ⑤ beings.&lt;br /&gt;
:King is hope and future.&lt;br /&gt;
:The great King ⑥.&lt;br /&gt;
&lt;br /&gt;
===Interpretation===&lt;br /&gt;
On 1F, the inscriptions talk about a brave king who fought hatred and pursued peace. In the middle of the lines, it states about the King turning on corners. These corners correspond with the intersections while entering the ruins. Every time the player comes to a choice in the path, either going straight or turning, can be considered a corner. Following this pattern, turning on the 2nd, 3rd, 5th and 7th intersects, and continuing straight on the others, will lead the player very close to the center of 1F, regardless of what entrance is taken.&lt;br /&gt;
&lt;br /&gt;
This key of 2nd, 3rd, 5th and 7th corners works on all floors, (except obviously on the last floor) and will lead the player to the [[Relic Crown]].&lt;br /&gt;
&lt;br /&gt;
The inscriptions on the 2nd and 3rd floors tell the player to &amp;quot;shine light&amp;quot; and &amp;quot;act strong&amp;quot; if agreed, respectively. Both at the end of these floors, the player must use {{m|Flash}} and {{m|Strength}}, respectively.&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Block color !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| Green || Entrances&lt;br /&gt;
|-&lt;br /&gt;
| Red || Exit(s) to next level&lt;br /&gt;
|-&lt;br /&gt;
| Purple || Text pillars&lt;br /&gt;
|-&lt;br /&gt;
| Red w/ text || Indicated item&lt;br /&gt;
|-&lt;br /&gt;
| Red cross || Unidentified item (on 1F only)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery perrow=4&amp;gt;&lt;br /&gt;
File:Unova Abyssal Ruins 1F BW Items.png|1F&lt;br /&gt;
File:Unova Abyssal Ruins 2F BW.png|2F&lt;br /&gt;
File:Unova Abyssal Ruins 3F BW.png|3F&lt;br /&gt;
File:Unova Abyssal Ruins 4F BW.png|4F&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The {{DL|Plate|Splash Plate}} and {{DL|Plate|Draco Plate}} are the only Plates that are not found here, located instead on {{rt|13|Unova}}. However, the man who gives these two plates to the player states that he found them in the Abyssal Ruins himself, meaning that all the plates originate from the Abyssal Ruins.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{locationcolor/light|underwater}}|bordercolor={{locationcolor/dark|underwater}}&lt;br /&gt;
|zh_cmn=&lt;br /&gt;
|fr_eu=Ruines des Abysses&lt;br /&gt;
|de=Unterwasserruine&lt;br /&gt;
|it=Rovine degli Abissi&lt;br /&gt;
|ko=&lt;br /&gt;
|es_eu=Ruinas Submarinas}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{Unova}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Locations notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Black and White locations|Underwater Ruins]]&lt;br /&gt;
[[Category:Ruins]]&lt;br /&gt;
&lt;br /&gt;
[[de:Unterwasserruine]]&lt;br /&gt;
[[es:Ruinas Submarinas]]&lt;br /&gt;
[[fr:Ruines des Abysses]]&lt;br /&gt;
[[it:Rovine degli Abissi]]&lt;br /&gt;
[[ja:かいていいせき]]&lt;br /&gt;
[[pl:Abyssal Ruins]]&lt;/div&gt;</summary>
		<author><name>Erasmus</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Abyssal_Ruins&amp;diff=1705257</id>
		<title>Abyssal Ruins</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Abyssal_Ruins&amp;diff=1705257"/>
		<updated>2012-06-16T23:14:40Z</updated>

		<summary type="html">&lt;p&gt;Erasmus: Added updated map of first floor with labeled item locations and additional pillars.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location&lt;br /&gt;
|location_name=Abyssal Ruins&lt;br /&gt;
|japanese_name={{tt|かいてい いせき|Kaitei Iseki}}&lt;br /&gt;
|translated_name=Undersea Ruins&lt;br /&gt;
|location=East of [[Undella Town]]&lt;br /&gt;
|region=Unova&lt;br /&gt;
|image=Abyssal Ruins.png&lt;br /&gt;
|image_size=256&lt;br /&gt;
|generation={{Gen|V}}&lt;br /&gt;
|type=underwater&lt;br /&gt;
|map=Unova Undella Bay map.png}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abyssal Ruins&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|海底遺跡|かいてい いせき}} &#039;&#039;&#039; &#039;&#039;Undersea Ruins&#039;&#039;) are sunken temple ruins in eastern Unova, accessed through the use of {{m|Dive}} outside of battle. It is east of [[Undella Town]] in [[Undella Bay]]. Most [[Plate]]s are located here. There are four floors and no wild Pokémon or Trainers.&lt;br /&gt;
&lt;br /&gt;
Each time the player enters the ruins, he or she is only allowed to take about 500 steps until a torrent of water sends the player back to the water&#039;s surface. The ruins are divided into four floors, each smaller than the other. Due to the step limit, it is impossible to get all items of the Ruins in one trip; rather, to reach the second floor, the player must reach the pillar in the middle of the ruins in fewer than 190 steps (thus ignoring all items). The Ruins are filled with 32 [[Valuable item#Undella Town|Relic items]] which, have a total value of {{PDollar}}1,706,000 when sold to the [[item maniac]] in [[Undella Town]]. To reach the third floor, the player must use {{m|Flash}}. To reach the fourth floor, the player must use {{m|Strength}}.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
===1F===&lt;br /&gt;
{{Itlisth|underwater}}&lt;br /&gt;
{{Itlistbod|Dread Plate|Inside|BW|display={{DL|Plate|Dread Plate}}}}&lt;br /&gt;
{{Itlistbod|Earth Plate|Inside|BW|display={{DL|Plate|Earth Plate}}}}&lt;br /&gt;
{{Itlistbod|Fist Plate|Inside|BW|display={{DL|Plate|Fist Plate}}}}&lt;br /&gt;
{{Itlistbod|Flame Plate|Inside|BW|display={{DL|Plate|Flame Plate}}}}&lt;br /&gt;
{{Itlistbod|Icicle Plate|Inside|BW|display={{DL|Plate|Icicle Plate}}}}&lt;br /&gt;
{{Itlistbod|Insect Plate|Inside|BW|display={{DL|Plate|Insect Plate}}}}&lt;br /&gt;
{{Itlistbod|Iron Plate|Inside|BW|display={{DL|Plate|Iron Plate}}}}&lt;br /&gt;
{{Itlistbod|Meadow Plate|Inside|BW|display={{DL|Plate|Meadow Plate}}}}&lt;br /&gt;
{{Itlistbod|Mind Plate|Inside|BW|display={{DL|Plate|Mind Plate}}}}&lt;br /&gt;
{{Itlistbod|Sky Plate|Inside|BW|display={{DL|Plate|Sky Plate}}}}&lt;br /&gt;
{{Itlistbod|Spooky Plate|Inside|BW|display={{DL|Plate|Spooky Plate}}}}&lt;br /&gt;
{{Itlistbod|Stone Plate|Inside|BW|display={{DL|Plate|Stone Plate}}}}&lt;br /&gt;
{{Itlistbod|Toxic Plate|Inside|BW|display={{DL|Plate|Toxic Plate}}}}&lt;br /&gt;
{{Itlistbod|Zap Plate|Inside|BW|display={{DL|Plate|Zap Plate}}}}&lt;br /&gt;
{{Itlistbod|Relic Gold|Inside|BW|display={{DL|Valuable item|Relic Gold}} ×3}}&lt;br /&gt;
{{Itlistbod|Relic Silver|Inside|BW|display={{DL|Valuable item|Relic Silver}} ×3}}&lt;br /&gt;
{{Itlistbod|Relic Copper|Inside|BW|display={{DL|Valuable item|Relic Copper}} ×4}}&lt;br /&gt;
{{Itlistbod|Relic Statue|Inside|BW|display={{DL|Valuable item|Relic Statue}}}}&lt;br /&gt;
{{Itlistbod|Relic Vase|Inside|BW|display={{DL|Valuable item|Relic Vase}}}}&lt;br /&gt;
{{Itlistfoot|underwater}}&lt;br /&gt;
&lt;br /&gt;
===2F===&lt;br /&gt;
{{Itlisth|underwater}}&lt;br /&gt;
{{Itlistbod|Relic Gold|Inside|BW|display={{DL|Valuable item|Relic Gold}} ×3}}&lt;br /&gt;
{{Itlistbod|Relic Silver|Inside|BW|display={{DL|Valuable item|Relic Silver}} ×2}}&lt;br /&gt;
{{Itlistbod|Relic Copper|Inside|BW|display={{DL|Valuable item|Relic Copper}} ×2}}&lt;br /&gt;
{{Itlistbod|Relic Statue|Inside|BW|display={{DL|Valuable item|Relic Statue}}}}&lt;br /&gt;
{{Itlistbod|Relic Vase|Inside|BW|display={{DL|Valuable item|Relic Vase}}}}&lt;br /&gt;
{{Itlistbod|Relic Band|Inside|BW|display={{DL|Valuable item|Relic Band}} ×2}}&lt;br /&gt;
{{Itlistfoot|underwater}}&lt;br /&gt;
&lt;br /&gt;
===3F===&lt;br /&gt;
{{Itlisth|underwater}}&lt;br /&gt;
{{Itlistbod|Relic Gold|Inside|BW|display={{DL|Valuable item|Relic Gold}}}}&lt;br /&gt;
{{Itlistbod|Relic Silver|Inside|BW|display={{DL|Valuable item|Relic Silver}}}}&lt;br /&gt;
{{Itlistbod|Relic Statue|Inside|BW|display={{DL|Valuable item|Relic Statue}}}}&lt;br /&gt;
{{Itlistbod|Relic Vase|Inside|BW|display={{DL|Valuable item|Relic Vase}} ×2}}&lt;br /&gt;
{{Itlistbod|Relic Band|Inside|BW|display={{DL|Valuable item|Relic Band}} ×3}}&lt;br /&gt;
{{Itlistfoot|underwater}}&lt;br /&gt;
&lt;br /&gt;
===4F===&lt;br /&gt;
{{Itlisth|underwater}}&lt;br /&gt;
{{Itlistbod|Relic Crown|Inside|BW|display={{DL|Valuable item|Relic Crown}}}}&lt;br /&gt;
{{Itlistfoot|underwater}}&lt;br /&gt;
&lt;br /&gt;
==Mysterious letters==&lt;br /&gt;
{{Fan speculation|section}}&lt;br /&gt;
Some of the pillars that comprise the corridors of the four floors of the abyssal ruins are colored purple and marked with mysterious letters. These letters can be transliterated into letters of the roman alphabet using the correct {{wp|cipher}}. When read the correct way (right to left, bottom to top) the sentences from each pillar can be gathered into a coherent message. The cipher changes slightly between floors: when one moves up a floor the symbols move &amp;quot;down&amp;quot; one in the roman alphabet; for example, if two separate symbols corresponded to the letters G and H on one floor, on the floor above they would correspond to F and G, and on the floor above that they would correspond to E and F, respectively. A small percentage of the symbols used do not appear to have a corresponding letter and are denoted by numerical placeholders in the translated message below, though it is possible that they are {{wp|logogram}}s or numbers. The positions of two of the unknown symbols—denoted by placeholders ③ and ④ below—swap positions between Pokémon Black and White.&lt;br /&gt;
&lt;br /&gt;
===The message===&lt;br /&gt;
Arranged below are the transliterated sentences found on the purple pillars in the abyssal ruins, collected into paragraphs and divided by the floor they were found on (1F, 2F, 3F, etc.): &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1F&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Listen to King&#039;s words.&lt;br /&gt;
:Primes lead to truth.&lt;br /&gt;
:King is brave.&lt;br /&gt;
:King never loses hope.&lt;br /&gt;
:King is kind.&lt;br /&gt;
:King has a dream.&lt;br /&gt;
:King is adventurous.&lt;br /&gt;
:King accepts all.&lt;br /&gt;
:King turns 2nd corner.&lt;br /&gt;
:King turns 3rd corner.&lt;br /&gt;
:King turns 5th corner.&lt;br /&gt;
:King turns 7th corner.&lt;br /&gt;
:Have the heart of King.&lt;br /&gt;
:Here we praise King.&lt;br /&gt;
:King&#039;s light shines.&lt;br /&gt;
:King moves his people.&lt;br /&gt;
:King acts with love.&lt;br /&gt;
:King fought hatred.&lt;br /&gt;
:No king gets lost.{{tt|*|appears on the middle pillar if the player takes more than 190 steps to reach it}}&lt;br /&gt;
:Go on, brave king.{{tt|*|appears on the middle pillar if the player takes less than 190 steps to reach it}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2F&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Life is gratitude.&lt;br /&gt;
:Eating is receiving life.&lt;br /&gt;
:Good or evil isn&#039;t all.&lt;br /&gt;
:Do not be barbaric.&lt;br /&gt;
:One must not waste.&lt;br /&gt;
:All is precious.&lt;br /&gt;
:Wars create tears.&lt;br /&gt;
:Shine if agreed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3F&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:King talks to all beings.&lt;br /&gt;
:Saved all from waves.&lt;br /&gt;
:King is hope for all.&lt;br /&gt;
:Think act with love.&lt;br /&gt;
:Act strong if agreed.&lt;br /&gt;
&#039;&#039;&#039;4F&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:King defeated ③ alone.&lt;br /&gt;
:④ joined King in a day.&lt;br /&gt;
:King called ⑤ beings.&lt;br /&gt;
:King is hope and future.&lt;br /&gt;
:The great King ⑥.&lt;br /&gt;
&lt;br /&gt;
===Interpretation===&lt;br /&gt;
On 1F, the inscriptions talk about a brave king who fought hatred and pursued peace. In the middle of the lines, it states about the King turning on corners. These corners correspond with the intersections while entering the ruins. Every time the player comes to a choice in the path, either going straight or turning, can be considered a corner. Following this pattern, turning on the 2nd, 3rd, 5th and 7th intersects, and continuing straight on the others, will lead the player very close to the center of 1F, regardless of what entrance is taken.&lt;br /&gt;
&lt;br /&gt;
This key of 2nd, 3rd, 5th and 7th corners works on all floors, (except obviously on the last floor) and will lead the player to the [[Relic Crown]].&lt;br /&gt;
&lt;br /&gt;
The inscriptions on the 2nd and 3rd floors tell the player to &amp;quot;shine light&amp;quot; and &amp;quot;act strong&amp;quot; if agreed, respectively. Both at the end of these floors, the player must use {{m|Flash}} and {{m|Strength}}, respectively.&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Block color !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| Green || Entrances&lt;br /&gt;
|-&lt;br /&gt;
| Red || Exit(s) to next level&lt;br /&gt;
|-&lt;br /&gt;
| Purple || Text pillars&lt;br /&gt;
|-&lt;br /&gt;
| Red w/ text || Indicated item&lt;br /&gt;
|-&lt;br /&gt;
| Red cross || Unidentified item (on 1F only)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery perrow=4&amp;gt;&lt;br /&gt;
File:Unova_Abyssal_Ruins_1F_BW_Items|1F&lt;br /&gt;
File:Unova Abyssal Ruins 2F BW.png|2F&lt;br /&gt;
File:Unova Abyssal Ruins 3F BW.png|3F&lt;br /&gt;
File:Unova Abyssal Ruins 4F BW.png|4F&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The {{DL|Plate|Splash Plate}} and {{DL|Plate|Draco Plate}} are the only Plates that are not found here, located instead on {{rt|13|Unova}}. However, the man who gives these two plates to the player states that he found them in the Abyssal Ruins himself, meaning that all the plates originate from the Abyssal Ruins.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{locationcolor/light|underwater}}|bordercolor={{locationcolor/dark|underwater}}&lt;br /&gt;
|zh_cmn=&lt;br /&gt;
|fr_eu=Ruines des Abysses&lt;br /&gt;
|de=Unterwasserruine&lt;br /&gt;
|it=Rovine degli Abissi&lt;br /&gt;
|ko=&lt;br /&gt;
|es_eu=Ruinas Submarinas}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{Unova}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Locations notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Black and White locations|Underwater Ruins]]&lt;br /&gt;
[[Category:Ruins]]&lt;br /&gt;
&lt;br /&gt;
[[de:Unterwasserruine]]&lt;br /&gt;
[[es:Ruinas Submarinas]]&lt;br /&gt;
[[fr:Ruines des Abysses]]&lt;br /&gt;
[[it:Rovine degli Abissi]]&lt;br /&gt;
[[ja:かいていいせき]]&lt;br /&gt;
[[pl:Abyssal Ruins]]&lt;/div&gt;</summary>
		<author><name>Erasmus</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Incense&amp;diff=1395271</id>
		<title>Incense</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Incense&amp;diff=1395271"/>
		<updated>2011-03-13T04:06:10Z</updated>

		<summary type="html">&lt;p&gt;Erasmus: Derp. Misspelling...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Incenses&#039;&#039;&#039; are a special class of [[held item]]s that help Pokémon to [[Pokémon breeding|breed]] differently. This allows Pokémon to produce {{pkmn|egg}}s containing [[baby Pokémon]] that were introduced beyond [[Generation II]].&lt;br /&gt;
&lt;br /&gt;
Notably, most baby Pokémon which result from Incense breeding have different [[egg move]] lists than their evolved forms. For example, {{p|Azurill}} can learn {{m|Fake Tears}} through breeding while {{p|Marill}} cannot, and Marill can learn {{m|Aqua Jet}} through breeding while Azurill cannot.&lt;br /&gt;
&lt;br /&gt;
==List of incenses==&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name=Full Incense&lt;br /&gt;
|jp=まんぷくおこう&lt;br /&gt;
|jpt=Full Incense&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|effect=Forces holder to make moves last.&lt;br /&gt;
|effect2= Causes {{p|Snorlax}} to produce a {{p|Munchlax}} {{pkmn|egg}} while at the [[Pokémon Daycare]].&lt;br /&gt;
|locdppt=[[Veilstone City]]&lt;br /&gt;
|lochgss=[[Mt. Mortar]]&lt;br /&gt;
|locbw={{city|Driftveil}} Market &#039;&#039;(Post National Dex)&#039;&#039;&lt;br /&gt;
|buyable=yes&lt;br /&gt;
|sell=4800&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. It is an exotic-smelling incense that makes the holder bloated and slow moving.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name=Lax Incense&lt;br /&gt;
|jp=のんきのおこう&lt;br /&gt;
|jpt=Carefree Incense&lt;br /&gt;
|gen=III&lt;br /&gt;
|bag=Items&lt;br /&gt;
|effect=Increases holder&#039;s {{Stat|Evasion}} in battle by 5%.&lt;br /&gt;
|effect2= Causes {{p|Wobbuffet}} to produce a {{p|Wynaut}} {{pkmn|egg}} while at the [[Pokémon Daycare]].&lt;br /&gt;
|locrse=[[Mt. Pyre]]&lt;br /&gt;
|locfrlg=[[Lost Cave]]&lt;br /&gt;
|locdppt={{rt|225|Sinnoh}}&lt;br /&gt;
|lochgss={{rt|38|Johto}}&lt;br /&gt;
|locbw={{city|Driftveil}} Market &#039;&#039;(Post National Dex)&#039;&#039;&lt;br /&gt;
|buyable=yes&lt;br /&gt;
|sell=4800&lt;br /&gt;
|descrse=A hold item that slightly lowers the foe&#039;s accuracy.&lt;br /&gt;
|descfrlg=An item to be held by a Pokémon. Its tricky aroma slightly reduces the foe&#039;s accuracy.  &lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. The tricky aroma of this incense lowers the foe&#039;s accuracy.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name=Luck Incense&lt;br /&gt;
|jp=こううんのおこう&lt;br /&gt;
|jpt=Lucky Incense&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|effect=Doubles money received from battles.  Does not stack with the {{DL|In-battle effect item|Amulet Coin}}.&lt;br /&gt;
|effect2= Causes {{p|Chansey}} and {{p|Blissey}} to produce a {{p|Happiny}} {{pkmn|egg}} while at the [[Pokémon Daycare]].&lt;br /&gt;
|locdppt=[[Ravaged Path]]&lt;br /&gt;
|lochgss=[[Vermilion City]]&lt;br /&gt;
|locbw={{city|Driftveil}} Market &#039;&#039;(Post National Dex)&#039;&#039;&lt;br /&gt;
|buyable=yes&lt;br /&gt;
|sell=4800&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. It doubles a battle&#039;s prize money if the holding Pokémon joins in.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name=Odd Incense&lt;br /&gt;
|jp=あやしいおこう&lt;br /&gt;
|jpt=Suspicious Incense&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|effect=Raises the power of {{type2|Psychic}} moves.&lt;br /&gt;
|effect2= Causes {{p|Mr. Mime}} to produce a {{p|Mime Jr.}} {{pkmn|egg}} while at the [[Pokémon Daycare]].&lt;br /&gt;
|locdppt=[[Solaceon Ruins]]&lt;br /&gt;
|lochgss=[[Cerulean Cave]]&lt;br /&gt;
|locbw={{city|Driftveil}} Market &#039;&#039;(Post National Dex)&#039;&#039;&lt;br /&gt;
|buyable=yes&lt;br /&gt;
|sell=4800&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. It is an exotic-smelling incense that boosts the power of Psychic-type moves.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name=Pure Incense&lt;br /&gt;
|jp=きよめのおこう&lt;br /&gt;
|jpt=Purification Incense&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|effect=Lowers [[wild Pokémon]] encounter rate.&lt;br /&gt;
|effect2= Causes {{p|Chimecho}} to produce a {{p|Chingling}} {{pkmn|egg}} while at the [[Pokémon Daycare]].&lt;br /&gt;
|locdppt={{rt|221|Sinnoh}}&lt;br /&gt;
|lochgss=[[Mt. Silver]]&lt;br /&gt;
|locbw={{city|Driftveil}} Market &#039;&#039;(Post National Dex)&#039;&#039;&lt;br /&gt;
|buyable=yes&lt;br /&gt;
|sell=4800&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. It helps keep wild Pokémon away if the holder is the first one in the party.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name=Rock Incense&lt;br /&gt;
|jp=がんせきおこう&lt;br /&gt;
|jpt=Rock Incense&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|effect=Raises the power of {{type2|Rock}} moves.&lt;br /&gt;
|effect2= Causes {{p|Sudowoodo}} to produce a {{p|Bonsly}} {{pkmn|egg}} while at the [[Pokémon Daycare]].&lt;br /&gt;
|locdppt=[[Fuego Ironworks]]&lt;br /&gt;
|lochgss=[[Diglett&#039;s Cave]]&lt;br /&gt;
|locbw={{city|Driftveil}} Market &#039;&#039;(Post National Dex)&#039;&#039;&lt;br /&gt;
|buyable=yes&lt;br /&gt;
|sell=4800&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. It is an exotic-smelling incense that boosts the power of Rock-type moves.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name=Rose Incense&lt;br /&gt;
|jp=おはなのおこう&lt;br /&gt;
|jpt=Flower Incense&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|effect=Raises the power of {{type2|Grass}} moves.&lt;br /&gt;
|effect2= Causes {{p|Roselia}} and {{p|Roserade}} to produce a {{p|Budew}} {{pkmn|egg}} while at the [[Pokémon Daycare]].&lt;br /&gt;
|locdppt={{rt|212|Sinnoh}}&lt;br /&gt;
|lochgss={{rt|15|Kanto}}&lt;br /&gt;
|locbw={{city|Driftveil}} Market &#039;&#039;(Post National Dex)&#039;&#039;&lt;br /&gt;
|buyable=yes&lt;br /&gt;
|sell=4800&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. It is an exotic-smelling incense that boosts the power of Grass-type moves.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name=Sea Incense&lt;br /&gt;
|jp=うしおのおこう&lt;br /&gt;
|jpt=Tide Incense&lt;br /&gt;
|gen=III&lt;br /&gt;
|bag=Items&lt;br /&gt;
|effect=Enhances {{type2|Water}} moves by 20%.&lt;br /&gt;
|effect2= Causes {{p|Marill}} and {{p|Azumarill}} to produce an {{p|Azurill}} {{pkmn|egg}} while at the [[Pokémon Daycare]].&lt;br /&gt;
|locrse=[[Mt. Pyre]]&lt;br /&gt;
|locfrlg=[[Lost Cave]]&lt;br /&gt;
|locdppt={{rt|204|Sinnoh}}&lt;br /&gt;
|lochgss=[[Cerulean Cave]]&lt;br /&gt;
|locbw={{city|Driftveil}} Market &#039;&#039;(Post National Dex)&#039;&#039;&lt;br /&gt;
|buyable=yes&lt;br /&gt;
|sell=4800&lt;br /&gt;
|descrse=A hold item that slightly boosts Water-type moves.&lt;br /&gt;
|descfrlg=An item to be held by a Pokémon. It slightly boosts the power of Water-type moves.   &lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. It is an incense with a curious aroma that boosts the power of Water-type moves.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name=Wave Incense&lt;br /&gt;
|jp= さざなみのおこう&lt;br /&gt;
|jpt=Ripple Incense&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|effect=Raises the power of {{type2|Water}} moves.&lt;br /&gt;
|effect2= Causes {{p|Mantine}} to produce a {{p|Mantyke}} {{pkmn|egg}} while at the [[Pokémon Daycare]].&lt;br /&gt;
|locdppt={{rt|210|Sinnoh}}&lt;br /&gt;
|lochgss={{rt|47|Johto}}&lt;br /&gt;
|locbw={{city|Driftveil}} Market &#039;&#039;(Post National Dex)&#039;&#039;&lt;br /&gt;
|buyable=yes&lt;br /&gt;
|sell=4800&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. It is an exotic-smelling incense that boosts the power of Water-type moves.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Artwork==&lt;br /&gt;
These are artwork of the items as seen in the [[Pokémon Dream World]]&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{black color dark}}; border: 5px solid #{{black color}}&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|  width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{normal color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Full Incense Sprite.png]]&lt;br /&gt;
|  width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{psychic color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Lax Incense Sprite.png]]&lt;br /&gt;
|  width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{normal color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Luck Incense Sprite.png]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|  style=&amp;quot;background: #{{psychic color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{psychic color dark}}|Full Incense}}&lt;br /&gt;
|  style=&amp;quot;background: #{{psychic color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{psychic color dark}}|Lax Incense}}&lt;br /&gt;
|  style=&amp;quot;background: #{{normal color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{normal color dark}}|Luck Incense}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|  width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{psychic color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Odd Incense Sprite.png]]&lt;br /&gt;
|  width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{psychic color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Pure Incense Sprite.png]]&lt;br /&gt;
|  width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{rock color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Rock Incense Sprite.png]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|  style=&amp;quot;background: #{{psychic color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{psychic color dark}}|Odd Incense}}&lt;br /&gt;
|  style=&amp;quot;background: #{{psychic color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{psychic color dark}}|Pure Incense}}&lt;br /&gt;
|  style=&amp;quot;background: #{{rock color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{rock color dark}}|Rock Incense}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|  width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{grass color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Rose Incense Sprite.png]]&lt;br /&gt;
|  width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{water color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Sea Incense Sprite.png]]&lt;br /&gt;
|  width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{water color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Wave Incense Sprite.png]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|  style=&amp;quot;background: #{{grass color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{grass color dark}}|Rose Incense}}&lt;br /&gt;
|  style=&amp;quot;background: #{{water color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{water color dark}}|Sea Incense}}&lt;br /&gt;
|  style=&amp;quot;background: #{{water color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{water color dark}}|Wave Incense}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
{{Type-enhancing item nav}}&lt;br /&gt;
&lt;br /&gt;
{{Held}}&lt;br /&gt;
[[Category:Held items]]&lt;br /&gt;
&lt;br /&gt;
[[de:Zuchtitems]]&lt;br /&gt;
[[es:Incienso]]&lt;br /&gt;
[[fr:Encens]]&lt;/div&gt;</summary>
		<author><name>Erasmus</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Incense&amp;diff=1395267</id>
		<title>Incense</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Incense&amp;diff=1395267"/>
		<updated>2011-03-13T04:04:04Z</updated>

		<summary type="html">&lt;p&gt;Erasmus: Clarified when you can buy the incense in BW&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Incenses&#039;&#039;&#039; are a special class of [[held item]]s that help Pokémon to [[Pokémon breeding|breed]] differently. This allows Pokémon to produce {{pkmn|egg}}s containing [[baby Pokémon]] that were introduced beyond [[Generation II]].&lt;br /&gt;
&lt;br /&gt;
Notably, most baby Pokémon which result from Incense breeding have different [[egg move]] lists than their evolved forms. For example, {{p|Azurill}} can learn {{m|Fake Tears}} through breeding while {{p|Marill}} cannot, and Marill can learn {{m|Aqua Jet}} through breeding while Azurill cannot.&lt;br /&gt;
&lt;br /&gt;
==List of incenses==&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name=Full Incense&lt;br /&gt;
|jp=まんぷくおこう&lt;br /&gt;
|jpt=Full Incense&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|effect=Forces holder to make moves last.&lt;br /&gt;
|effect2= Causes {{p|Snorlax}} to produce a {{p|Munchlax}} {{pkmn|egg}} while at the [[Pokémon Daycare]].&lt;br /&gt;
|locdppt=[[Veilstone City]]&lt;br /&gt;
|lochgss=[[Mt. Mortar]]&lt;br /&gt;
|locbw={{city|Driftveil}} Market &#039;&#039;(Post Nation Dex)&#039;&#039;&lt;br /&gt;
|buyable=yes&lt;br /&gt;
|sell=4800&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. It is an exotic-smelling incense that makes the holder bloated and slow moving.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name=Lax Incense&lt;br /&gt;
|jp=のんきのおこう&lt;br /&gt;
|jpt=Carefree Incense&lt;br /&gt;
|gen=III&lt;br /&gt;
|bag=Items&lt;br /&gt;
|effect=Increases holder&#039;s {{Stat|Evasion}} in battle by 5%.&lt;br /&gt;
|effect2= Causes {{p|Wobbuffet}} to produce a {{p|Wynaut}} {{pkmn|egg}} while at the [[Pokémon Daycare]].&lt;br /&gt;
|locrse=[[Mt. Pyre]]&lt;br /&gt;
|locfrlg=[[Lost Cave]]&lt;br /&gt;
|locdppt={{rt|225|Sinnoh}}&lt;br /&gt;
|lochgss={{rt|38|Johto}}&lt;br /&gt;
|locbw={{city|Driftveil}} Market &#039;&#039;(Post Nation Dex)&#039;&#039;&lt;br /&gt;
|buyable=yes&lt;br /&gt;
|sell=4800&lt;br /&gt;
|descrse=A hold item that slightly lowers the foe&#039;s accuracy.&lt;br /&gt;
|descfrlg=An item to be held by a Pokémon. Its tricky aroma slightly reduces the foe&#039;s accuracy.  &lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. The tricky aroma of this incense lowers the foe&#039;s accuracy.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name=Luck Incense&lt;br /&gt;
|jp=こううんのおこう&lt;br /&gt;
|jpt=Lucky Incense&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|effect=Doubles money received from battles.  Does not stack with the {{DL|In-battle effect item|Amulet Coin}}.&lt;br /&gt;
|effect2= Causes {{p|Chansey}} and {{p|Blissey}} to produce a {{p|Happiny}} {{pkmn|egg}} while at the [[Pokémon Daycare]].&lt;br /&gt;
|locdppt=[[Ravaged Path]]&lt;br /&gt;
|lochgss=[[Vermilion City]]&lt;br /&gt;
|locbw={{city|Driftveil}} Market &#039;&#039;(Post Nation Dex)&#039;&#039;&lt;br /&gt;
|buyable=yes&lt;br /&gt;
|sell=4800&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. It doubles a battle&#039;s prize money if the holding Pokémon joins in.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name=Odd Incense&lt;br /&gt;
|jp=あやしいおこう&lt;br /&gt;
|jpt=Suspicious Incense&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|effect=Raises the power of {{type2|Psychic}} moves.&lt;br /&gt;
|effect2= Causes {{p|Mr. Mime}} to produce a {{p|Mime Jr.}} {{pkmn|egg}} while at the [[Pokémon Daycare]].&lt;br /&gt;
|locdppt=[[Solaceon Ruins]]&lt;br /&gt;
|lochgss=[[Cerulean Cave]]&lt;br /&gt;
|locbw={{city|Driftveil}} Market &#039;&#039;(Post Nation Dex)&#039;&#039;&lt;br /&gt;
|buyable=yes&lt;br /&gt;
|sell=4800&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. It is an exotic-smelling incense that boosts the power of Psychic-type moves.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name=Pure Incense&lt;br /&gt;
|jp=きよめのおこう&lt;br /&gt;
|jpt=Purification Incense&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|effect=Lowers [[wild Pokémon]] encounter rate.&lt;br /&gt;
|effect2= Causes {{p|Chimecho}} to produce a {{p|Chingling}} {{pkmn|egg}} while at the [[Pokémon Daycare]].&lt;br /&gt;
|locdppt={{rt|221|Sinnoh}}&lt;br /&gt;
|lochgss=[[Mt. Silver]]&lt;br /&gt;
|locbw={{city|Driftveil}} Market &#039;&#039;(Post Nation Dex)&#039;&#039;&lt;br /&gt;
|buyable=yes&lt;br /&gt;
|sell=4800&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. It helps keep wild Pokémon away if the holder is the first one in the party.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name=Rock Incense&lt;br /&gt;
|jp=がんせきおこう&lt;br /&gt;
|jpt=Rock Incense&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|effect=Raises the power of {{type2|Rock}} moves.&lt;br /&gt;
|effect2= Causes {{p|Sudowoodo}} to produce a {{p|Bonsly}} {{pkmn|egg}} while at the [[Pokémon Daycare]].&lt;br /&gt;
|locdppt=[[Fuego Ironworks]]&lt;br /&gt;
|lochgss=[[Diglett&#039;s Cave]]&lt;br /&gt;
|locbw={{city|Driftveil}} Market &#039;&#039;(Post Nation Dex)&#039;&#039;&lt;br /&gt;
|buyable=yes&lt;br /&gt;
|sell=4800&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. It is an exotic-smelling incense that boosts the power of Rock-type moves.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name=Rose Incense&lt;br /&gt;
|jp=おはなのおこう&lt;br /&gt;
|jpt=Flower Incense&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|effect=Raises the power of {{type2|Grass}} moves.&lt;br /&gt;
|effect2= Causes {{p|Roselia}} and {{p|Roserade}} to produce a {{p|Budew}} {{pkmn|egg}} while at the [[Pokémon Daycare]].&lt;br /&gt;
|locdppt={{rt|212|Sinnoh}}&lt;br /&gt;
|lochgss={{rt|15|Kanto}}&lt;br /&gt;
|locbw={{city|Driftveil}} Market &#039;&#039;(Post Nation Dex)&#039;&#039;&lt;br /&gt;
|buyable=yes&lt;br /&gt;
|sell=4800&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. It is an exotic-smelling incense that boosts the power of Grass-type moves.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name=Sea Incense&lt;br /&gt;
|jp=うしおのおこう&lt;br /&gt;
|jpt=Tide Incense&lt;br /&gt;
|gen=III&lt;br /&gt;
|bag=Items&lt;br /&gt;
|effect=Enhances {{type2|Water}} moves by 20%.&lt;br /&gt;
|effect2= Causes {{p|Marill}} and {{p|Azumarill}} to produce an {{p|Azurill}} {{pkmn|egg}} while at the [[Pokémon Daycare]].&lt;br /&gt;
|locrse=[[Mt. Pyre]]&lt;br /&gt;
|locfrlg=[[Lost Cave]]&lt;br /&gt;
|locdppt={{rt|204|Sinnoh}}&lt;br /&gt;
|lochgss=[[Cerulean Cave]]&lt;br /&gt;
|locbw={{city|Driftveil}} Market &#039;&#039;(Post Nation Dex)&#039;&#039;&lt;br /&gt;
|buyable=yes&lt;br /&gt;
|sell=4800&lt;br /&gt;
|descrse=A hold item that slightly boosts Water-type moves.&lt;br /&gt;
|descfrlg=An item to be held by a Pokémon. It slightly boosts the power of Water-type moves.   &lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. It is an incense with a curious aroma that boosts the power of Water-type moves.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name=Wave Incense&lt;br /&gt;
|jp= さざなみのおこう&lt;br /&gt;
|jpt=Ripple Incense&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Items&lt;br /&gt;
|effect=Raises the power of {{type2|Water}} moves.&lt;br /&gt;
|effect2= Causes {{p|Mantine}} to produce a {{p|Mantyke}} {{pkmn|egg}} while at the [[Pokémon Daycare]].&lt;br /&gt;
|locdppt={{rt|210|Sinnoh}}&lt;br /&gt;
|lochgss={{rt|47|Johto}}&lt;br /&gt;
|locbw={{city|Driftveil}} Market &#039;&#039;(Post Nation Dex)&#039;&#039;&lt;br /&gt;
|buyable=yes&lt;br /&gt;
|sell=4800&lt;br /&gt;
|descdppthgss=An item to be held by a Pokémon. It is an exotic-smelling incense that boosts the power of Water-type moves.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Artwork==&lt;br /&gt;
These are artwork of the items as seen in the [[Pokémon Dream World]]&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{black color dark}}; border: 5px solid #{{black color}}&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|  width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{normal color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Full Incense Sprite.png]]&lt;br /&gt;
|  width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{psychic color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Lax Incense Sprite.png]]&lt;br /&gt;
|  width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{normal color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Luck Incense Sprite.png]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|  style=&amp;quot;background: #{{psychic color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{psychic color dark}}|Full Incense}}&lt;br /&gt;
|  style=&amp;quot;background: #{{psychic color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{psychic color dark}}|Lax Incense}}&lt;br /&gt;
|  style=&amp;quot;background: #{{normal color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{normal color dark}}|Luck Incense}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|  width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{psychic color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Odd Incense Sprite.png]]&lt;br /&gt;
|  width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{psychic color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Pure Incense Sprite.png]]&lt;br /&gt;
|  width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{rock color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Rock Incense Sprite.png]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|  style=&amp;quot;background: #{{psychic color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{psychic color dark}}|Odd Incense}}&lt;br /&gt;
|  style=&amp;quot;background: #{{psychic color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{psychic color dark}}|Pure Incense}}&lt;br /&gt;
|  style=&amp;quot;background: #{{rock color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{rock color dark}}|Rock Incense}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|  width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{grass color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Rose Incense Sprite.png]]&lt;br /&gt;
|  width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{water color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Sea Incense Sprite.png]]&lt;br /&gt;
|  width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{water color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Wave Incense Sprite.png]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|  style=&amp;quot;background: #{{grass color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{grass color dark}}|Rose Incense}}&lt;br /&gt;
|  style=&amp;quot;background: #{{water color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{water color dark}}|Sea Incense}}&lt;br /&gt;
|  style=&amp;quot;background: #{{water color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{water color dark}}|Wave Incense}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
{{Type-enhancing item nav}}&lt;br /&gt;
&lt;br /&gt;
{{Held}}&lt;br /&gt;
[[Category:Held items]]&lt;br /&gt;
&lt;br /&gt;
[[de:Zuchtitems]]&lt;br /&gt;
[[es:Incienso]]&lt;br /&gt;
[[fr:Encens]]&lt;/div&gt;</summary>
		<author><name>Erasmus</name></author>
	</entry>
</feed>