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	<id>https://bulbapedia.bulbagarden.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Democalypse</id>
	<title>Bulbapedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://bulbapedia.bulbagarden.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Democalypse"/>
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	<updated>2026-07-18T15:47:04Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:Democalypse&amp;diff=618807</id>
		<title>User:Democalypse</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:Democalypse&amp;diff=618807"/>
		<updated>2009-01-04T20:52:29Z</updated>

		<summary type="html">&lt;p&gt;Democalypse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Natively Dutch, raised bilingual (Dutch/English)&lt;br /&gt;
Educated in French and German in Highschool, but always neglected to pay attention in class and therefore incapable of producing more than basic sentences. ~__~&lt;/div&gt;</summary>
		<author><name>Democalypse</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:Soulweaver/Archive_I&amp;diff=618755</id>
		<title>User talk:Soulweaver/Archive I</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:Soulweaver/Archive_I&amp;diff=618755"/>
		<updated>2009-01-04T20:24:28Z</updated>

		<summary type="html">&lt;p&gt;Democalypse: /* Dutch Translations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;width: 20%; border: 1px solid black; padding: 0px; margin: 0px; background-color: #ff1f1f; -moz-border-radius: 16px; float: right; font-family: Segoe UI, Tahoma, MS Sans Serif, DejaVu Sans, sans-serif;&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width: 100%; background-color: transparent; margin: 0px; padding: 0px; border-spacing: 0px; text-align: left;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 14pt; text-align: center;&amp;quot; | Navigation&lt;br /&gt;
{{User:UltimateSephiroth/Nav}}&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Welcome==&lt;br /&gt;
Welcome to [[Bulbapedia]], UltimateSephiroth!&lt;br /&gt;
&lt;br /&gt;
As a new user, you may wish to learn a few things that will be useful in your editing:&lt;br /&gt;
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*For a future capture, release, trade, or evolution of a Pokémon belonging to a main character of the {{pkmn|anime}}, please do not create or move the page to reflect your suspicions, even if they are shared by many others. Policy here is to wait until the episode in which the event happens takes place is aired, unless there is substantial evidence for the suspicion (such as [[Brock&#039;s Happiny]] being held in his arms).&lt;br /&gt;
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&lt;br /&gt;
Thank you, and have a good time editing here! ----[[Blastoise (Pokémon)|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;K&amp;lt;/font&amp;gt;]][[Gary&#039;s Blastoise|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;kl&amp;lt;/font&amp;gt;]][[Blastoise (TCG)|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;l&amp;lt;/font&amp;gt;]][[User:Kkllnn|&amp;lt;font color=&amp;quot;pink&amp;quot;&amp;gt;nn&amp;lt;/font&amp;gt;]] &amp;lt;small&amp;gt;[[User Talk:Kkllnn| blastoise]]&amp;lt;/small&amp;gt; 19:56, 15 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Contest Tag ==&lt;br /&gt;
&lt;br /&gt;
A usertag you have been using, &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{User Five Masters Ribbons}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, has been moved to a new location due to a split in the usertag between the Contests of Generation III and Super Contests of Generation IV.  Your tag has been switched to that template&#039;s new location, &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{User Contest Master}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.  If you have only mastered the Super Contests, please change the tag to &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{User Super Contest Master}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. If you hav emastered both, go ahead and add both. --[[User: Tc26|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000ff;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;&#039;&#039;&#039;]][[User talk: Tc26|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#2929fb;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&#039;&#039;&#039;]][[Special: Contributions/Tc26|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4b4bf8;&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] 14:52, 24 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Club Member Prefix ==&lt;br /&gt;
&lt;br /&gt;
Nice idea with the moving.  It helps when we get COTDs with those names--[[User:Kuki|&amp;lt;span style=&amp;quot;color:#b00000;&amp;quot;&amp;gt;Kuki&amp;lt;/span&amp;gt;]][[User talk:Kuki|&amp;lt;span style=&amp;quot;color:#2c40a4;&amp;quot;&amp;gt;Ta&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#049440;&amp;quot;&amp;gt;lk&amp;lt;/span&amp;gt;]] 19:23, 25 October 2008 (UTC)&lt;br /&gt;
:Bad idea moving. Those are the only peopl present in canon and the names should not have been changed, If you would have looked at the history, you would have known that. I&#039;m tired of people moving those pages when they are already at the needed names. &#039;&#039;[[User:Maverick Nate|&amp;lt;sup style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;Maverick&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:Maverick Nate|&amp;lt;sub style=&amp;quot;color:#6890F0;&amp;quot;&amp;gt;&#039;&#039;&#039;Nate&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039; 19:29, 25 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Link Templates ==&lt;br /&gt;
Please use link templates when linking to stuff such as Pokémon names, attacks, and the like.  For example, &amp;lt;nowiki&amp;gt;{{p|Rhydon}}&amp;lt;/nowiki&amp;gt; instead of just &amp;lt;nowiki&amp;gt;[[Rhydon]]&amp;lt;/nowiki&amp;gt;.  This is so you don&#039;t unintentionally link to a disambiguation page.&lt;br /&gt;
&lt;br /&gt;
For a full crash course on link templates, look at the {{bp|list of link templates}}.  --[[User:Martonimos|((&amp;lt;font color=&amp;quot;#008000&amp;quot;&amp;gt;Marton&amp;lt;/font&amp;gt;]] [[User talk:Martonimos|&amp;lt;font color=&amp;quot;#50C878&amp;quot;&amp;gt;imos&amp;lt;/font&amp;gt;))]] 19:37, 5 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== {{p|Starly}} ==&lt;br /&gt;
&lt;br /&gt;
The reason for the thing about the header is because at the {{bp|Project Pokédex}}, we have decided to seperate origin from trivia. Me and {{u|tc26}} are already working on it.&lt;br /&gt;
&lt;br /&gt;
P.S. I meant to say this in my edit summary, but I accidentally clicked &amp;quot;save&amp;quot;. &amp;lt;sup&amp;gt;[[user:chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;Cho&amp;lt;/span&amp;gt;]][[user talk:chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;col&amp;lt;/span&amp;gt;]][[special:contributions/chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;ate&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 21:22, 8 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Okay, I thought that the separation was just at the idea level, based on the discussion at the project page. I&#039;m now confused, though: this {{u|Tesh}} assumes that the origin should be under Trivia, though you guys at {{bp|Project Pokédex}} are making it its own section. Guess I&#039;ll keep avoiding touching them because now I have no idea how it should be in order to please most of the people. &amp;lt;span style=&amp;quot;color: #3FFF00; font-weight: bold&amp;quot;&amp;gt;UltimateSephiroth&amp;lt;/span&amp;gt; &amp;lt;sup&amp;gt;(&amp;lt;span style=&amp;quot;color: #003FFF&amp;quot;&amp;gt;[[User:UltimateSephiroth|user]] · [[User talk:UltimateSephiroth|talk]] · [[Special:Contributions/UltimateSephiroth|contrib]]&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt; 21:29, 8 November 2008 (UTC)&lt;br /&gt;
::I&#039;ve always seen it under the trivia header. Maybe I&#039;m getting old lol. Though, origin is trivial information to me. [[User:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;TESH&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User_talk:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;IGIGAS&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 21:32, 8 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Userspace abuse warnings ==&lt;br /&gt;
&lt;br /&gt;
Normal users can give out the first three warnings by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{subst:Userspace warning}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; for the first, &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{subst:Userspace warning|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; for the second, and &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{subst:Userspace warning|2}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; for the third. The fourth warning level can only be given out by Sysops or higher. ^_^ - [[User:Kogoro|&amp;lt;span style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sc&amp;gt;Kogoro&amp;lt;/sc&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] &#039;&#039;&#039;|&#039;&#039;&#039; [[User talk:Kogoro|&amp;lt;span style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sc&amp;gt;Talk to me&amp;lt;/sc&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] - 17:33, 14 November 2008 (UTC)&lt;br /&gt;
:Okay, I almost thought that there was a template for that too :P Good to know that normal users can actually give warnings too. Thanks for the tip! &amp;lt;span style=&amp;quot;color: #3FFF00; font-weight: bold&amp;quot;&amp;gt;UltimateSephiroth&amp;lt;/span&amp;gt; &amp;lt;sup&amp;gt;(&amp;lt;span style=&amp;quot;color: #003FFF&amp;quot;&amp;gt;[[User:UltimateSephiroth|user]] · [[User talk:UltimateSephiroth|talk]] · [[Special:Contributions/UltimateSephiroth|contrib]]&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt; 17:35, 14 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [[Ash&#039;s Bulbasaur]] ==&lt;br /&gt;
&lt;br /&gt;
Why exactly should we link to redirects? &amp;lt;sup&amp;gt;[[user:chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;Cho&amp;lt;/span&amp;gt;]][[user talk:chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;col&amp;lt;/span&amp;gt;]][[special:contributions/chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;ate&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 16:02, 22 November 2008 (UTC)&lt;br /&gt;
:I wouldn&#039;t do it either, but the {{bp|Manual of Style}} says so, and I think it makes the rules. &amp;lt;span style=&amp;quot;color: #3FFF00; font-weight: bold&amp;quot;&amp;gt;UltimateSephiroth&amp;lt;/span&amp;gt; &amp;lt;sup&amp;gt;(&amp;lt;span style=&amp;quot;color: #003FFF&amp;quot;&amp;gt;[[User:UltimateSephiroth|user]] · [[User talk:UltimateSephiroth|talk]] · [[Special:Contributions/UltimateSephiroth|contrib]]&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt; 16:04, 22 November 2008 (UTC)&lt;br /&gt;
::Then I&#039;m definitely starting a discussion on the Manual of Style talk page about changing that. &amp;lt;sup&amp;gt;[[user:chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;Cho&amp;lt;/span&amp;gt;]][[user talk:chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;col&amp;lt;/span&amp;gt;]][[special:contributions/chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;ate&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 16:04, 22 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Number disambigs ==&lt;br /&gt;
&lt;br /&gt;
As you&#039;re adding the prev/next templates, can you add a value for the link target (&amp;lt;code&amp;gt;episodelist&amp;lt;/code&amp;gt; parameter) like I did in [[001]]?  I don&#039;t think it makes sense for that link to point to nowhere/the [[Main page]].&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 22:33, 24 November 2008 (UTC)&lt;br /&gt;
:Oh, I didn&#039;t notice that :D I must&#039;ve copied the template from another number disambig since it is not there. But, I&#039;ll fix that thing too. Thanks for noticing! &amp;lt;span style=&amp;quot;color: #3FFF00; font-weight: bold&amp;quot;&amp;gt;UltimateSephiroth&amp;lt;/span&amp;gt; &amp;lt;sup&amp;gt;(&amp;lt;span style=&amp;quot;color: #003FFF&amp;quot;&amp;gt;[[User:UltimateSephiroth|user]] · [[User talk:UltimateSephiroth|talk]] · [[Special:Contributions/UltimateSephiroth|contrib]]&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt; 22:35, 24 November 2008 (UTC)&lt;br /&gt;
::By the way, did you get permission? I know Ht 14 was going to get some, but I dunno what happened after that. [[User:Tesh|&amp;lt;span style=&amp;quot;color:#6A7B8B; font-family: Georgia;&amp;quot;&amp;gt;TESH&amp;lt;/span&amp;gt;]][[User_talk:Tesh|&amp;lt;span style=&amp;quot;color:#394A5A; font-family: Georgia;&amp;quot;&amp;gt;IGIGAS&amp;lt;/span&amp;gt;]] 22:36, 24 November 2008 (UTC)&lt;br /&gt;
:::I didn&#039;t ask anybody, I just thought that I may do it since it was only partially done... If I stole somebody&#039;s work, I can stop adding those things too. &amp;lt;span style=&amp;quot;color: #3FFF00; font-weight: bold&amp;quot;&amp;gt;UltimateSephiroth&amp;lt;/span&amp;gt; &amp;lt;sup&amp;gt;(&amp;lt;span style=&amp;quot;color: #003FFF&amp;quot;&amp;gt;[[User:UltimateSephiroth|user]] · [[User talk:UltimateSephiroth|talk]] · [[Special:Contributions/UltimateSephiroth|contrib]]&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt; 22:37, 24 November 2008 (UTC)&lt;br /&gt;
:::Well I didn&#039;t add the thing to 001 until after you started working, UltimateSephiroth.  And what do you mean by permission, Tesh?  Permission to edit these?&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 22:38, 24 November 2008 (UTC)&lt;br /&gt;
::::Permission to add the template to the disambig pages. Making an edit like that needs to be approved by an admin first. We don&#039;t want another incident like what happened with Chocolate.  [[User:Tesh|&amp;lt;span style=&amp;quot;color:#6A7B8B; font-family: Georgia;&amp;quot;&amp;gt;TESH&amp;lt;/span&amp;gt;]][[User_talk:Tesh|&amp;lt;span style=&amp;quot;color:#394A5A; font-family: Georgia;&amp;quot;&amp;gt;IGIGAS&amp;lt;/span&amp;gt;]] 22:42, 24 November 2008 (UTC)&lt;br /&gt;
:::::TTE himself added the template to the first 4 last night.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 22:43, 24 November 2008 (UTC)&lt;br /&gt;
::::::Oh, he did? Ok. I&#039;m living in the past... XD. *Goes to read the Bulba news...* [[User:Tesh|&amp;lt;span style=&amp;quot;color:#6A7B8B; font-family: Georgia;&amp;quot;&amp;gt;TESH&amp;lt;/span&amp;gt;]][[User_talk:Tesh|&amp;lt;span style=&amp;quot;color:#394A5A; font-family: Georgia;&amp;quot;&amp;gt;IGIGAS&amp;lt;/span&amp;gt;]] 22:45, 24 November 2008 (UTC)&lt;br /&gt;
:::::::Yeah. He did the first few and I just copied the template and began to add it forward. So am I allowed to put them or not? :D I&#039;m a little confused. &amp;lt;span style=&amp;quot;color: #3FFF00; font-weight: bold&amp;quot;&amp;gt;UltimateSephiroth&amp;lt;/span&amp;gt; &amp;lt;sup&amp;gt;(&amp;lt;span style=&amp;quot;color: #003FFF&amp;quot;&amp;gt;[[User:UltimateSephiroth|user]] · [[User talk:UltimateSephiroth|talk]] · [[Special:Contributions/UltimateSephiroth|contrib]]&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt; 22:47, 24 November 2008 (UTC)&lt;br /&gt;
:Go for it. [[User:Tesh|&amp;lt;span style=&amp;quot;color:#6A7B8B; font-family: Georgia;&amp;quot;&amp;gt;TESH&amp;lt;/span&amp;gt;]][[User_talk:Tesh|&amp;lt;span style=&amp;quot;color:#394A5A; font-family: Georgia;&amp;quot;&amp;gt;IGIGAS&amp;lt;/span&amp;gt;]] 22:47, 24 November 2008 (UTC)&lt;br /&gt;
::Thank you :) &amp;lt;span style=&amp;quot;color: #3FFF00; font-weight: bold&amp;quot;&amp;gt;UltimateSephiroth&amp;lt;/span&amp;gt; &amp;lt;sup&amp;gt;(&amp;lt;span style=&amp;quot;color: #003FFF&amp;quot;&amp;gt;[[User:UltimateSephiroth|user]] · [[User talk:UltimateSephiroth|talk]] · [[Special:Contributions/UltimateSephiroth|contrib]]&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt; 22:49, 24 November 2008 (UTC)&lt;br /&gt;
:I don&#039;t see why not.  Course, I made the number disambigs past 15 to begin with because I figured since we already had some, we&#039;d want more, and Maverick Nate got mad at me.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 22:50, 24 November 2008 (UTC)&lt;br /&gt;
::Wait! The prev/next template needs to go &#039;&#039;below&#039;&#039; the disambig notice. [[User:Tesh|&amp;lt;span style=&amp;quot;color:#6A7B8B; font-family: Georgia;&amp;quot;&amp;gt;TESH&amp;lt;/span&amp;gt;]][[User_talk:Tesh|&amp;lt;span style=&amp;quot;color:#394A5A; font-family: Georgia;&amp;quot;&amp;gt;IGIGAS&amp;lt;/span&amp;gt;]] 22:58, 24 November 2008 (UTC)&lt;br /&gt;
::: O.O Now that&#039;s bizarre, all the first pages had it vice versa, and I followed that style... &amp;gt;.&amp;gt; What a mess, I guess I have to start moving them around :P &amp;lt;span style=&amp;quot;color: #3FFF00; font-weight: bold&amp;quot;&amp;gt;UltimateSephiroth&amp;lt;/span&amp;gt; &amp;lt;sup&amp;gt;(&amp;lt;span style=&amp;quot;color: #003FFF&amp;quot;&amp;gt;[[User:UltimateSephiroth|user]] · [[User talk:UltimateSephiroth|talk]] · [[Special:Contributions/UltimateSephiroth|contrib]]&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt; 23:00, 24 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hello ==&lt;br /&gt;
&lt;br /&gt;
While it is my secondary email address, you will soon be getting an email from &amp;lt;!--FutureCaster@msn.com--&amp;gt;.  I hope we can chat sometime--[[User:Kuki|&amp;lt;span style=&amp;quot;color:#b00000;&amp;quot;&amp;gt;Kuki&amp;lt;/span&amp;gt;]][[User talk:Kuki|&amp;lt;span style=&amp;quot;color:#2c40a4;&amp;quot;&amp;gt;Ta&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#049440;&amp;quot;&amp;gt;lk&amp;lt;/span&amp;gt;]] 23:39, 24 November 2008 (UTC)&lt;br /&gt;
:That&#039;s very nice! I&#039;m sure we can have a chat sometime (even though I believe you live in America :P (time differences; it&#039;s 01:46 AM here now and I should wake up at 05:50 AM :D)). &amp;lt;span style=&amp;quot;color: #3FFF00; font-weight: bold&amp;quot;&amp;gt;UltimateSephiroth&amp;lt;/span&amp;gt; &amp;lt;sup&amp;gt;(&amp;lt;span style=&amp;quot;color: #003FFF&amp;quot;&amp;gt;[[User:UltimateSephiroth|user]] · [[User talk:UltimateSephiroth|talk]] · [[Special:Contributions/UltimateSephiroth|contrib]]&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt; 23:47, 24 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
That&#039;s right, and now I am in shock.  A 7 hour time difference!  C&#039;MON!!--[[User:Kuki|&amp;lt;span style=&amp;quot;color:#b00000;&amp;quot;&amp;gt;Kuki&amp;lt;/span&amp;gt;]][[User talk:Kuki|&amp;lt;span style=&amp;quot;color:#2c40a4;&amp;quot;&amp;gt;Ta&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#049440;&amp;quot;&amp;gt;lk&amp;lt;/span&amp;gt;]] 23:49, 24 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Number previous next... ==&lt;br /&gt;
&lt;br /&gt;
Should have gone on the top of the page. &#039;&#039;[[User:Maverick Nate|&amp;lt;sup style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;Maverick&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:Maverick Nate|&amp;lt;sub style=&amp;quot;color:#6890F0;&amp;quot;&amp;gt;&#039;&#039;&#039;Nate&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039; 23:50, 24 November 2008 (UTC)&lt;br /&gt;
:I&#039;ll fix it.--[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[Quilava (Pokémon)|&amp;lt;font color=&amp;quot;#42528C&amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] [[User talk:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#FF5A00&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;-talk&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 23:52, 24 November 2008 (UTC)&lt;br /&gt;
::No, wait. It&#039;s meant to be like that. TTE put the first few up himself. Plus I asked him anyway. [[User:Tesh|&amp;lt;span style=&amp;quot;color:#6A7B8B; font-family: Georgia;&amp;quot;&amp;gt;TESH&amp;lt;/span&amp;gt;]][[User_talk:Tesh|&amp;lt;span style=&amp;quot;color:#394A5A; font-family: Georgia;&amp;quot;&amp;gt;IGIGAS&amp;lt;/span&amp;gt;]] 23:53, 24 November 2008 (UTC)&lt;br /&gt;
:::Yeah, I just previewed it, and it looks terrible on top--[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[Quilava (Pokémon)|&amp;lt;font color=&amp;quot;#42528C&amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] [[User talk:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#FF5A00&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;-talk&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 23:53, 24 November 2008 (UTC)&lt;br /&gt;
::::That&#039;s funny. I just asked him, and &#039;&#039;&#039;&#039;&#039;every&#039;&#039;&#039;&#039;&#039; single other prev/next like that is at the top. &#039;&#039;[[User:Maverick Nate|&amp;lt;sup style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;Maverick&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:Maverick Nate|&amp;lt;sub style=&amp;quot;color:#6890F0;&amp;quot;&amp;gt;&#039;&#039;&#039;Nate&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039; 23:54, 24 November 2008 (UTC)&lt;br /&gt;
:::::It&#039;s at the bottom on the TM pages. [[User:Tesh|&amp;lt;span style=&amp;quot;color:#6A7B8B; font-family: Georgia;&amp;quot;&amp;gt;TESH&amp;lt;/span&amp;gt;]][[User_talk:Tesh|&amp;lt;span style=&amp;quot;color:#394A5A; font-family: Georgia;&amp;quot;&amp;gt;IGIGAS&amp;lt;/span&amp;gt;]] 23:55, 24 November 2008 (UTC)&lt;br /&gt;
::::::To me they look better at the bottom, and besides, the few ones already inserted were at the bottom. &amp;lt;span style=&amp;quot;color: #3FFF00; font-weight: bold&amp;quot;&amp;gt;UltimateSephiroth&amp;lt;/span&amp;gt; &amp;lt;sup&amp;gt;(&amp;lt;span style=&amp;quot;color: #003FFF&amp;quot;&amp;gt;[[User:UltimateSephiroth|user]] · [[User talk:UltimateSephiroth|talk]] · [[Special:Contributions/UltimateSephiroth|contrib]]&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt; 23:57, 24 November 2008 (UTC)&lt;br /&gt;
:::::::Okay, nevermind; just ignore me about this. &#039;&#039;[[User:Maverick Nate|&amp;lt;sup style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;Maverick&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:Maverick Nate|&amp;lt;sub style=&amp;quot;color:#6890F0;&amp;quot;&amp;gt;&#039;&#039;&#039;Nate&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039; 23:58, 24 November 2008 (UTC)&lt;br /&gt;
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== [[Bulbapedia:Project SpriteDex|Project SpriteDex]] ==&lt;br /&gt;
&lt;br /&gt;
Judging by the edit you reverted, I&#039;m fairly sure you understood the point of the project. It aims to provide Bulbapedia with every single Pokémon sprite and to fix the nontransparent images. A &amp;quot;good&amp;quot; (horrifying, really) example is the sprite table here: {{p|Jigglypuff|}} [[User:LordArceus|LordArceus]] 17:54, 26 November 2008 (UTC)&lt;br /&gt;
:Yeah. I somehow got right after adding my name on the list the idea that it said something about &amp;quot;sprite articles&amp;quot;. That made me revert my name away, but as my first thought was correct, I added my name back. &amp;lt;span style=&amp;quot;color: #3FFF00; font-weight: bold&amp;quot;&amp;gt;UltimateSephiroth&amp;lt;/span&amp;gt; &amp;lt;sup&amp;gt;(&amp;lt;span style=&amp;quot;color: #003FFF&amp;quot;&amp;gt;[[User:UltimateSephiroth|user]] · [[User talk:UltimateSephiroth|talk]] · [[Special:Contributions/UltimateSephiroth|contrib]]&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt; 17:59, 26 November 2008 (UTC)&lt;br /&gt;
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== Um, yeah, doi ==&lt;br /&gt;
&lt;br /&gt;
Dude, it isn&#039;t in the userspace, since I had used the User:ShinjiLover/(name) like it said to, thank you very much. &amp;lt;br&amp;gt;&lt;br /&gt;
Don&#039;t be a jerk, read the rules. &amp;lt;br&amp;gt;&lt;br /&gt;
[[User:ShinjiLover|ShinjiLover]] 06:11, 30 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Every page whose name starts with &amp;quot;User:&amp;quot; is in the userspace. And I&#039;m sorry for my mistake, I was sure that I had read before that all kinds of fandom is disallowed. I have read the rules before and after {{u|Maverick Nate}}&#039;s deletion tag removal I checked again what they said about Fakémon, and didn&#039;t find anything prohibiting them, so I saw I was wrong. &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 09:31, 30 November 2008 (UTC)&lt;br /&gt;
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::Eh, don&#039;t even worry about it anymore, dude. I just had way too many of my articles taken down and I did NOT want another one down, too. &amp;lt;br&amp;gt; [[User:ShinjiLover|ShinjiLover]] 21:56, 30 November 2008 (UTC)&lt;br /&gt;
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== No :l ==&lt;br /&gt;
&lt;br /&gt;
You didn&#039;t read the second part of my edit summary...I never said that bit was sepculation. The fact that Dialga, Palkia, and Giratina are featured is clearly stated in the paragraph below (as you said); it&#039;s completely redundant to say &amp;quot;It has been confirmed that Dialga/Palkia/Giratina are in the movie. (line spacing) A trailer has shown Dialga/Palkia/Giratina over a ruin that appears to be Spear Pillar.&amp;quot; Don&#039;t you think? [[User:LordArceus|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Lord&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:LordArceus|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Arc&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/LordArceus|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;eus&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 20:51, 3 December 2008 (UTC)&lt;br /&gt;
:I edited it a bit. I think it still could be mentioned there, see the newest revision and tell if that&#039;s better. &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 20:57, 3 December 2008 (UTC)&lt;br /&gt;
::It is, thanks! It&#039;s still redundant, but my main issue was having that line of text floating there by itself. Your way removes that but remains complete. [[User:LordArceus|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Lord&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:LordArceus|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Arc&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/LordArceus|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;eus&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 20:58, 3 December 2008 (UTC)&lt;br /&gt;
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== insults ==&lt;br /&gt;
&lt;br /&gt;
arent allowed.&lt;br /&gt;
&lt;br /&gt;
If he thinks its not an insult he can go to an admin and ask them to evaluate it. The wiki rules state vandalism can be removed by any user, and insults are a type of vandalism --[[User:Guardian|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;Guardian&amp;lt;/font&amp;gt;]][[Special:Contributions/Guardian|&amp;lt;font color=&amp;quot;#FFFF00&amp;quot;&amp;gt; of&amp;lt;/font&amp;gt;]][[User talk:Guardian|&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt; Earth&amp;lt;/font&amp;gt;]] |[[GSDS|&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;SGMS 2010&amp;lt;/font&amp;gt;]]&lt;br /&gt;
:You just have no sense of humour. You have to learn to laugh to yourself too or you&#039;ll have a hard way ahead in your life. What he wrote there is no vandalism or insulting, it&#039;s humour, and you should learn to recognize it. &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 18:29, 4 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Its subjective, you and others may be able to brush insults off and not care about them, but i find it hard to have him poking fun at me all the time, he really makes my time here hell. He&#039;s been banned before for bullying me and saying horrible stuff, if he wants it put back, he can go to  an admin and they can evaluate whether or not its ok, may i suggest you and i leave it now, as I dont want us to get off on the wrong foot. You could be a really great friend, I dont wanna ruin that chance over a war about an insult. --[[User:Guardian|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;Guardian&amp;lt;/font&amp;gt;]][[Special:Contributions/Guardian|&amp;lt;font color=&amp;quot;#FFFF00&amp;quot;&amp;gt; of&amp;lt;/font&amp;gt;]][[User talk:Guardian|&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt; Earth&amp;lt;/font&amp;gt;]] |[[GSDS|&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;SGMS 2010&amp;lt;/font&amp;gt;]]&lt;br /&gt;
::How are insults the same as [[wp:vandalism|vandalism]]?  Vandalism denotes the destruction or defacing of something.  The poster didn&#039;t change something to turn it into an insult, so you can&#039;t remove it on the grounds that it is vandalism, whether or not it is an insult, and whether or not it is appropriate here if it is an insult.  You really should get an administrator&#039;s approval before removing it.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 18:35, 4 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::It can be argued either way, dont you think posting nasty comments is vandalism? Maybe on the streets of wherever its not, but most people would consider putting up insults on a wiki vandalism.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Any user has the right to remove insults and/or vandalism. I have excercised that right here to today, now as the offender, he may make an appeal to an admin to have it reinstated in which case, the admin will evaluate it, and decide whether it should be put back up or not. If the admin says no, theres nothing {{tt|he|Optimatum}} can do about it, if the admin says yes, theres nothing i can do about it. --[[User:Guardian|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;Guardian&amp;lt;/font&amp;gt;]][[Special:Contributions/Guardian|&amp;lt;font color=&amp;quot;#FFFF00&amp;quot;&amp;gt; of&amp;lt;/font&amp;gt;]][[User talk:Guardian|&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt; Earth&amp;lt;/font&amp;gt;]] |[[GSDS|&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;SGMS 2010&amp;lt;/font&amp;gt;]] &lt;br /&gt;
&lt;br /&gt;
::Oh, I see. I don&#039;t know much about the relationships between BP users yet since I&#039;m relatively new here (when it comes to &#039;&#039;active&#039;&#039; contributing). If this has happened before then I guess it is wrong. It may be best that I leave that conversation then alone as it doesn&#039;t really concern me. &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 18:40, 4 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Its ok, everyone makes mistakes, ive been here since June and I still make tons of mistakes. --[[User:Guardian|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;Guardian&amp;lt;/font&amp;gt;]][[Special:Contributions/Guardian|&amp;lt;font color=&amp;quot;#FFFF00&amp;quot;&amp;gt; of&amp;lt;/font&amp;gt;]][[User talk:Guardian|&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt; Earth&amp;lt;/font&amp;gt;]] |[[GSDS|&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;SGMS 2010&amp;lt;/font&amp;gt;]]&lt;br /&gt;
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== Account created automatically ==&lt;br /&gt;
&lt;br /&gt;
I originally signed up on the archives--[[User:Gyarachu|Gyarachu]] 20:25, 5 December 2008 (UTC)&lt;br /&gt;
:Okay, that explains it. :) &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 20:27, 5 December 2008 (UTC)&lt;br /&gt;
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== Please ==&lt;br /&gt;
&lt;br /&gt;
Wait off on GB 2 Decks, please. &#039;&#039;[[User:Maverick Nate|&amp;lt;sup style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;Maverick&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:Maverick Nate|&amp;lt;sub style=&amp;quot;color:#6890F0;&amp;quot;&amp;gt;&#039;&#039;&#039;Nate&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039; 16:08, 7 December 2008 (UTC)&lt;br /&gt;
:Oh... I thought I could make some of them, but if not yet, that&#039;s OK then. Is there any other way I could help with (I really can&#039;t read or write Japanese, but I think automatic translators translate nouns properly enough) with GB2? &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 16:10, 7 December 2008 (UTC)&lt;br /&gt;
::Yeah, there is. Take a look at [[Template:Great Rocket]] and all the pages on it. None of those character pages are past one sentence. It would be helpful if you could expand those a bit. &#039;&#039;[[User:Maverick Nate|&amp;lt;sup style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;Maverick&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:Maverick Nate|&amp;lt;sub style=&amp;quot;color:#6890F0;&amp;quot;&amp;gt;&#039;&#039;&#039;Nate&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039; 16:12, 7 December 2008 (UTC)&lt;br /&gt;
:::Well, just because I&#039;m interested, why were you looking for the amount edits I had? &#039;&#039;[[User:Maverick Nate|&amp;lt;sup style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;Maverick&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:Maverick Nate|&amp;lt;sub style=&amp;quot;color:#6890F0;&amp;quot;&amp;gt;&#039;&#039;&#039;Nate&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039; 23:38, 7 December 2008 (UTC)&lt;br /&gt;
::::I already knew that you had a lot of edits regarding the TCG cards, but I didn&#039;t know to what degree. Nothing more special than that. :P &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 06:15, 8 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Answer to your question==&lt;br /&gt;
&lt;br /&gt;
I know that, I make tiny mistakes OR find something out using it, PLEASE could could you forget the rules for one minute and be a knight in shining armour?&lt;br /&gt;
&lt;br /&gt;
([[User:ALJ123456|&amp;lt;span style=&amp;quot;font-family:Rockwell;font-size:18px;color:darkgreen&amp;quot;&amp;gt;ALJ&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-family:Rockwell;font-size:18px;color:blue&amp;quot;&amp;gt;123456&amp;lt;/span&amp;gt;]] 22:00, 7 December 2008 (UTC))&lt;br /&gt;
&lt;br /&gt;
==Brad15==&lt;br /&gt;
No, I&#039;ve never heard of him. {{unsigned|Brad19319}}&lt;br /&gt;
:If you say so... I still don&#039;t feel quite confident with that, but whatever. And&amp;amp;nbsp;remember to sign your comments on talk pages with four tildes (&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;), this was already mentioned in your welcome message (I hope you already read it through). &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 00:29, 13 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
OK. Thanks for the tip. [[User:Brad19319|Brad19319]] 00:31, 13 December 2008 (UTC)Brad19319&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&amp;quot; Rumors and such &amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The releseas dates are NOT rumors they are real release dates.&lt;br /&gt;
&lt;br /&gt;
Giratina and The Sky Warrior:&lt;br /&gt;
February 27, 2009&lt;br /&gt;
&lt;br /&gt;
To the Conquering of Space-Time:&lt;br /&gt;
2010&lt;br /&gt;
&lt;br /&gt;
[[User:AlienX2008|AlienX2008]] 14:46, 15 December 2008&lt;br /&gt;
:Some official sources, please? &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 21:07, 15 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Re:Empty lines ==&lt;br /&gt;
&lt;br /&gt;
Not only am I doing that, but also I want to put spaces between trivia bullets; odds and ends like that. The reasoning is only to match headings as they would be when people leave new messages. There are spaces between the equals signs and one line between the heading and the message. [[User:Bulbapedian|Bulbapedian]] - [[User talk:Bulbapedian|Talk]] 22:03, 15 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== GSDS ==&lt;br /&gt;
&lt;br /&gt;
Yep, you knew this was coming:P Why should the &#039;&#039;alternate color&#039;&#039; or &#039;&#039;one Pokémon&#039;&#039; be included? It is the color of a Pokémon! They {{tt|have|most likely}} to keep that color forever, and they are just using it for a hint at a remake? Ridiculous. Completely and utterly ridiculous. Do you know how many Pokémon have colors of gold and silver?--[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[Quilava (Pokémon)|&amp;lt;font color=&amp;quot;#42528C&amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] [[User talk:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#FF5A00&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;-talk&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 00:06, 16 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Thanks ==&lt;br /&gt;
Thanks for the welcome, man.  =)  [[User:BluePikachu|BluePikachu]] 02:12, 19 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== I see you ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m made of [[Steel (type)|metal]], my circuits gleam; I am perpetual, I keep the RC clean. -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:20, 20 December 2008 (UTC)&lt;br /&gt;
:Yeah, thanks for noticing the new comment, some talks I&#039;ve started earlier haven&#039;t been seen by anyone via RC, but this time you were active :) &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 23:22, 20 December 2008 (UTC)&lt;br /&gt;
::seriously though, good job on that. ive been meaning to tackle the lack of good sprites for awhile, but, ive been busy. -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:27, 20 December 2008 (UTC)&lt;br /&gt;
:::Glad you like them :) Yeah, there are still certain sprite groups needing attention... namely Crystal sprites plus we need someone to get animated DPPt ones. But I think we&#039;ll get them fixed some day :P &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 23:33, 20 December 2008 (UTC)&lt;br /&gt;
::::I happen to have a Crystal ROM. If someone tells me how, I could probably rip them. [[User:The Dark Fiddler|The Dark Fiddler]] - [[User talk:The Dark Fiddler|Nos hablamos?]] 23:35, 20 December 2008 (UTC)&lt;br /&gt;
:::::I have too, but I don&#039;t know any easy way to do that. One way is to pause the game in VBA, then repeatedly take Tools -&amp;gt; Next frame, and copy the sprite into a gif saving capable application on each frame until the animation has ended. That will take a hell lot of time. &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 23:37, 20 December 2008 (UTC)&lt;br /&gt;
:Well then... do we need Red sprites or Emerald sprites? [[User:The Dark Fiddler|The Dark Fiddler]] - [[User talk:The Dark Fiddler|Nos hablamos?]] 23:38, 20 December 2008 (UTC)&lt;br /&gt;
::Well, some of the Red/Blue (and also JP Red/Green) sprites are flipped. You can see the current status of non-shiny front sprites [[User:UltimateSephiroth/Sprites|here]] (caution: contains A LOT of images, therefore is very resource-intensive). &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 23:42, 20 December 2008 (UTC)&lt;br /&gt;
:::Ok then, as is, I can get the flipped U.S. Red/Blue sprites. But, how do I go about that... and how do I make suer it is transparent? [[User:The Dark Fiddler|The Dark Fiddler]] - [[User talk:The Dark Fiddler|Nos hablamos?]] 23:44, 20 December 2008 (UTC)&lt;br /&gt;
::::No automatic way to make them transparent, as R/B use the same color for transparent and white. I have all the R/B sprites—as bitmaps (&amp;gt;_&amp;lt;). [[User:IIMarckus|IIMarckus]] 23:47, 20 December 2008 (UTC)&lt;br /&gt;
:::::I have made a cool and really fast Photoshop action (stupid word btw, I&#039;d name it a script or a macro) which cuts the image from a VBA screenshot to a new file, also trying to make it transparent as well as it can, but I dunno if I can send it to the web. I&#039;ll check that thing out tomorrow, since it&#039;s pretty late here (01:51 AM) and I&#039;m still very busy with changing the .gifs to .pngs in the bazillion pages they&#039;re used on. &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 23:51, 20 December 2008 (UTC)&lt;br /&gt;
:&amp;gt;.&amp;gt; I might not have Photoshop... Does that mean I would have to edit them out manually? [[User:The Dark Fiddler|The Dark Fiddler]] - [[User talk:The Dark Fiddler|Nos hablamos?]] 23:54, 20 December 2008 (UTC)&lt;br /&gt;
::Unfortunately, yes. And just to make it sure to everybody, MS Paint cannot handle transparency (or animated gifs (or layers (or anything else very useful))), so it&#039;s outta question. &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 23:57, 20 December 2008 (UTC)&lt;br /&gt;
::: &amp;lt;.&amp;lt; *Goes to download Irfanview editing software* [[User:The Dark Fiddler|The Dark Fiddler]] - [[User talk:The Dark Fiddler|Nos hablamos?]] 00:00, 21 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Image formats ==&lt;br /&gt;
&lt;br /&gt;
Where did you hear that you&#039;re supposed to use .png as opposed to .jpg for anime screenshots?  --[[User:Politoed666|&amp;lt;span style=&amp;quot;color:#30D5C8&amp;quot;&amp;gt;ニョロトノ&amp;lt;/span&amp;gt;]][[User talk:Politoed666|&amp;lt;span style=&amp;quot;color:#FF69B4&amp;quot;&amp;gt;&#039;&#039;666&#039;&#039;&amp;lt;/span&amp;gt;]] 20:23, 22 December 2008 (UTC)&lt;br /&gt;
:I don&#039;t remember (it was a lot time ago), but I&#039;ve seen it&#039;s quite a common understanding here and I&#039;m pretty sure it&#039;s a common guideline also. &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 20:29, 22 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I&#039;ll ask TTE.  --[[User:Politoed666|&amp;lt;span style=&amp;quot;color:#30D5C8&amp;quot;&amp;gt;ニョロトノ&amp;lt;/span&amp;gt;]][[User talk:Politoed666|&amp;lt;span style=&amp;quot;color:#FF69B4&amp;quot;&amp;gt;&#039;&#039;666&#039;&#039;&amp;lt;/span&amp;gt;]] 20:32, 22 December 2008 (UTC)&lt;br /&gt;
:::Are you sure that it was JPG and not GIF? [[User:IIMarckus|IIMarckus]] 20:33, 22 December 2008 (UTC)&lt;br /&gt;
::::Yeah, I&#039;m fairly sure it was about jpgs. Gifs should of course be replaced too. &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 20:37, 22 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Your random move thing ==&lt;br /&gt;
&lt;br /&gt;
Works. Obviously enough. It&#039;s cool, but may I ask what you&#039;re using it for? --[[User:Martonimos|Marton]]&amp;lt;sub&amp;gt;([[wp:Chanukah|I&#039;m Jewish]])&amp;lt;/sub&amp;gt;[[User talk:Martonimos|imos]] 06:07, 25 December 2008 (UTC)&lt;br /&gt;
:Actually, I was at some point going to have a fun random Pokémon with random moves on my user page, but as of today I haven&#039;t finished the [[User:UltimateSephiroth/No2PKMN|number to Pokémon conversion template]] (which would be an important element) so I haven&#039;t had the chance to implement it yet. :P &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 11:38, 25 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Happy Holidays! ==&lt;br /&gt;
&lt;br /&gt;
Read the title. Yay! [[User:Ht14|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#00CC00&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 13:12, 25 December 2008 (UTC)&lt;br /&gt;
:Thanks and happy holidays to you too! &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 13:17, 25 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Thanks! ==&lt;br /&gt;
&lt;br /&gt;
Good call, thanks so much for the pointer. Happy holidays! [[User:Evkl|evkl]] 17:44, 25 December 2008 (UTC)&lt;br /&gt;
:You&#039;re welcome, and happy holidays to you too! :) &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 17:46, 25 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Lucario ==&lt;br /&gt;
&lt;br /&gt;
Gah...it&#039;s not from Platinum...I just made it.  But okay, I&#039;ll add you to the list!  Happy Holidays!--[[Bulbapedia:Project Custom Sprite|&amp;lt;font color=&amp;quot;brown&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;☆&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;]][[User:Tavisource|&amp;lt;font color=&amp;quot;teal&amp;quot;&amp;gt;Tavis&amp;lt;/font&amp;gt;]][[User talk:Tavisource|&amp;lt;font color=&amp;quot;gray&amp;quot;&amp;gt;&amp;lt;small&amp;gt;ource&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;]] 21:34, 25 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Facebook ==&lt;br /&gt;
&lt;br /&gt;
Sorry, but I had to deny your friend request to me on Facebook. You&#039;re only supposed to add people on Facebook who you know in real life. [[Santa Claus|&amp;lt;span style=&amp;quot;color:#DC143C;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]][[User:Chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;Chocolate&amp;lt;/span&amp;gt;]] ([[wp:Christmas|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;Merry Christmas!&amp;lt;/span&amp;gt;]]) 23:25 12/26/2008&lt;br /&gt;
:I understand, and that wasn&#039;t so important after all. &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 23:27, 26 December 2008 (UTC)&lt;br /&gt;
:...that&#039;s not an &amp;quot;official rule&amp;quot;. You can add whoever the hell you want. .-. It&#039;s up to you if you want to add them or not. -[[User:Sketch|Sketch]] 23:49, 26 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I once got warned by Facebook for adding people who I didn&#039;t know in real life. [[Santa Claus|&amp;lt;span style=&amp;quot;color:#DC143C;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]][[User:Chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;Chocolate&amp;lt;/span&amp;gt;]] ([[wp:Christmas|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;Merry Christmas!&amp;lt;/span&amp;gt;]]) 01:00 12/27/2008&lt;br /&gt;
&lt;br /&gt;
:::That was probably a fake warning. How does facebook know who you know in real life? It is just a precautionary practice, follow it or don&#039;t follow it... it is &amp;lt;big&amp;gt;your&amp;lt;/big&amp;gt; choice. &#039;&#039;[[User:Maverick Nate|&amp;lt;sup style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;Maverick&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:Maverick Nate|&amp;lt;sub style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;Nate&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039; 01:30, 27 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::They knew because my friends on there were all from completely different locations. [[Santa Claus|&amp;lt;span style=&amp;quot;color:#DC143C;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]][[User:Chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;Chocolate&amp;lt;/span&amp;gt;]] ([[wp:Christmas|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;Merry Christmas!&amp;lt;/span&amp;gt;]]) 01:31 12/27/2008&lt;br /&gt;
&lt;br /&gt;
:::::Why should they care? It&#039;s your facebook and your friends. &#039;&#039;[[User:Maverick Nate|&amp;lt;sup style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;Maverick&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:Maverick Nate|&amp;lt;sub style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;Nate&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039; 01:40, 27 December 2008 (UTC)&lt;br /&gt;
:::::Facebook has no warning system like that. Any &amp;quot;warning&amp;quot; you got was complete bullshit.  -[[User:Sketch|Sketch]] 01:42, 27 December 2008 (UTC)&lt;br /&gt;
:::::And probably from your parents.[[User:DCM|&amp;lt;font color=&amp;quot;#FF1111&amp;quot;&amp;gt;DCM&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:DCM|((&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;曲奇饼妖怪&amp;lt;/font&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;sub&amp;gt;[[Special:Contributions/DCM|&amp;lt;font color=&amp;quot;#C0C0C0&amp;quot;&amp;gt;Spy on My Edits&amp;lt;/font&amp;gt;))]]&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::::::No, I got an e-mail in my Facebook account from the Facebook administraitors. [[User:Chocolate|&amp;lt;font color=&amp;quot;6D351A&amp;quot;&amp;gt;Chocolate&amp;lt;/font&amp;gt;]] &amp;lt;small&amp;gt;([[User talk:Chocolate|&amp;lt;font color=&amp;quot;6D351A&amp;quot;&amp;gt;Chat with Me&amp;lt;/font&amp;gt;]])&amp;lt;/small&amp;gt; 02:32, 27 December 2008 (UTC)&lt;br /&gt;
:::::::Then theres a parental control setting[[User:DCM|&amp;lt;font color=&amp;quot;#FF1111&amp;quot;&amp;gt;DCM&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:DCM|((&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;曲奇饼妖怪&amp;lt;/font&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;sub&amp;gt;[[Special:Contributions/DCM|&amp;lt;font color=&amp;quot;#C0C0C0&amp;quot;&amp;gt;Spy on My Edits&amp;lt;/font&amp;gt;))]]&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Indent}} Where? [[User:Chocolate|&amp;lt;font color=&amp;quot;6D351A&amp;quot;&amp;gt;Chocolate&amp;lt;/font&amp;gt;]] &amp;lt;small&amp;gt;([[User talk:Chocolate|&amp;lt;font color=&amp;quot;6D351A&amp;quot;&amp;gt;Chat with Me&amp;lt;/font&amp;gt;]])&amp;lt;/small&amp;gt; 02:34, 27 December 2008 (UTC)&lt;br /&gt;
:I dont know, ill check out my facebook, but i have friends in Russia, and yet no warning[[User:DCM|&amp;lt;font color=&amp;quot;#FF1111&amp;quot;&amp;gt;DCM&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:DCM|((&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;曲奇饼妖怪&amp;lt;/font&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;sub&amp;gt;[[Special:Contributions/DCM|&amp;lt;font color=&amp;quot;#C0C0C0&amp;quot;&amp;gt;Spy on My Edits&amp;lt;/font&amp;gt;))]]&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Help ==&lt;br /&gt;
&lt;br /&gt;
Can you please fix [[Practice Deck (TCG)|this page]]?? It is really empty and I am hoping that you could please unstub it, because you are very fantastic at these articles. &#039;&#039;[[User:Maverick Nate|&amp;lt;sup style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;Maverick&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:Maverick Nate|&amp;lt;sub style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;Nate&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039; 13:50, 27 December 2008 (UTC)&lt;br /&gt;
:I don&#039;t know, I can try to check it, but as it cannot be built in the Auto Deck Machine, but is rather only used &amp;lt;s&amp;gt;by a NPC&amp;lt;/s&amp;gt; by the player in a guided duel (IIRC), it may prove hard to get the full card list. If one could read the card IDs from VBA&#039;s memory and convert them to real cards, it&#039;d be easier, but at least for now I don&#039;t know how to do that. &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 11:41, 28 December 2008 (UTC)&lt;br /&gt;
::I happened to find a handy guide that lists the card in-game IDs, so I managed to get the deck data of both {{TCG|Practice Deck}} (which I assumed to mean the deck the player uses in the practice duel) and {{TCG|Sam&#039;s Practice Deck}} by roaming around the VBA&#039;s memory dump. Those decks are now dealt with :) &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 16:18, 28 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
&lt;br /&gt;
Hi! Actually, I&#039;m erasing Hebrew translations because games were never translated into it. I put Japanese on top of the list for a sort of privilege, being the original languages of the franchise. Do you think I&#039;m doing something wrong?--[[User:Siegfried|Siegfried]] 16:39, 28 December 2008 (UTC)&lt;br /&gt;
:You could&#039;ve said that in the edit summary, I didn&#039;t see you saying that anywhere, and as for the language order, I think they should be alphabetically. Actually, I&#039;m not sure if Japanese should even be listed there since it&#039;s already stated on the top of the page. &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 16:41, 28 December 2008 (UTC)&lt;br /&gt;
::Sorry. This happens every now an then, expecially in moves pages. --[[User:Siegfried|Siegfried]] 16:46, 28 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Re: Talk page comments ==&lt;br /&gt;
&lt;br /&gt;
Seriously, though, i had no idea what that person was saying. --Kingbowser99&lt;br /&gt;
:Doesn&#039;t matter, you can&#039;t erase it. And please sign with four tildes (~) [[User:The Dark Fiddler|The Dark Fiddler]] - [[User talk:The Dark Fiddler|Nos hablamos?]] 17:30, 28 December 2008 (UTC)&lt;br /&gt;
::I think it meant that you have tried to end your talk page comment with a signature contained in a template, like this:&lt;br /&gt;
:::Blah blah blah, this is text, I&#039;ll end my comment here. &amp;lt;nowiki&amp;gt;{{User:Kingbowser99/Signature}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
::While it may not have been totally similar to that, I think you get the point: only sign comments with four tildes with no templates. And as for the comment, even if you don&#039;t understand it, it makes no excuse to the rule unless it is spam or harassing, and in this case it truly wasn&#039;t. &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 17:32, 28 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Oh, ok.&lt;br /&gt;
&lt;br /&gt;
[[User:Kingbowser99|Kingbowser99]] 17:53, 28 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Re: Eevee evolutions ==&lt;br /&gt;
&lt;br /&gt;
Uhh... yah sorry about that. [[User:Buneawy|Buneawy]] 18:03, 28 December 2008 (UTC) Buneawy&lt;br /&gt;
:That&#039;s OK, just be sure to check the edit summary in the future if your edit gets reverted. &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 18:06, 28 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Congratulations! ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 1px solid #6D351A; background-color:#6D351A;&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 0.5em;&amp;quot; | [[Image:Chocolate Bulbasaur.png]]&lt;br /&gt;
| &#039;&#039;&#039;The Chocolate Bulbasaur award&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Congratulations!&#039;&#039;&#039; Becuase you were so nice to {{U|Chocolate|{{Color|000|Chocolate}}}} for the month of December 2008, he has awarded you the {{U|Chocolate/Chocolate Bulbasaur award|{{Color|000|Chocolate Bulbasaur award}}}} for that month!&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;Please place &amp;lt;nowiki&amp;gt;{{User received Chocolate Bulbasaur|{{{1}}}}}}&amp;lt;/nowiki&amp;gt; among your userboxes to show that you&#039;ve earned this award.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
:Wow! I&#039;m totally surprised, I didn&#039;t expect this at all! Thank you a lot! &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 20:23, 30 December 2008 (UTC)&lt;br /&gt;
::Let me be the first (Other than the person awarding the award) to congratulate you for winning! [[User:The Dark Fiddler|The Dark Fiddler]] - [[User talk:The Dark Fiddler|Nos hablamos?]] 20:36, 30 December 2008 (UTC)&lt;br /&gt;
:::X.X Who made this? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 17:47, 3 January 2009 (UTC)&lt;br /&gt;
::::{{u|Chocolate}}. &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 17:50, 3 January 2009 (UTC)&lt;br /&gt;
:::::Is that even allowed though? I couldn&#039;t find it anywhere... [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 17:58, 3 January 2009 (UTC)&lt;br /&gt;
::::::I don&#039;t see why it would be allowed, since it doesn&#039;t try to pretend to be any of the [[Bulbapedia:Golden Bulbasaur Award|official]] awards. You can ask an admin if you want to be sure, but I&#039;d say it&#039;s totally OK. &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 18:02, 3 January 2009 (UTC)&lt;br /&gt;
:::::::Well...ok then...but I still can&#039;t find the user template... [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 18:04, 3 January 2009 (UTC)&lt;br /&gt;
::::::::Which one? [[User:Chocolate/User received Chocolate Bulbasaur]], [[User:Chocolate/Chocolate Bulbasaur award]] and [[User:Chocolate/Chocolate Bulbasaur award notification]] are the three related pages. &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 18:13, 3 January 2009 (UTC)&lt;br /&gt;
:::::::::Oh...they&#039;re under his username. That makes a lot more sense now. {{Unsigned|ht14}}&lt;br /&gt;
&lt;br /&gt;
== Thanks ==&lt;br /&gt;
&lt;br /&gt;
Thanks for fixing those mistakes. [[User:Chocolate|&amp;lt;font color=&amp;quot;6D351A&amp;quot;&amp;gt;Chocolate&amp;lt;/font&amp;gt;]] &amp;lt;small&amp;gt;([[User talk:Chocolate|&amp;lt;font color=&amp;quot;6D351A&amp;quot;&amp;gt;Chat with Me&amp;lt;/font&amp;gt;]])&amp;lt;/small&amp;gt; 16:39, 31 December 2008 (UTC)&lt;br /&gt;
:Oh, that was nothing. You&#039;re welcome :) &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 16:40, 31 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== KMEW ==&lt;br /&gt;
&lt;br /&gt;
Is it OK if I mention your comment on KMEW? I&#039;m recording today.--&#039;&#039;&#039;[[User:Prmatt11|&amp;lt;span style=&amp;quot;color:#FE2E9A&amp;quot;&amp;gt;&#039;&#039;Mew&#039;&#039;&amp;lt;/span&amp;gt;]] [[User talk:Prmatt11|a.k.a.]] [[Special:Contributions/Prmatt11|Prmatt11]]&#039;&#039;&#039; 14:31, 3 January 2009 (UTC)&lt;br /&gt;
:It&#039;s OK (if you haven&#039;t recorded it yet); I hadn&#039;t enough time to be online earlier on today. If you&#039;re already recorded it, no can do :P &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 17:46, 3 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Batteries==&lt;br /&gt;
&lt;br /&gt;
You threw out Japanese Crystal?! Oh noo! :) Anyway, changing the batteries is the easiest thing EVER if you have a few bucks and a Radio Shack (or other electronics store). With needle-nose pliers, unscrew the back, slide it off and voilá! The battery. Any store clerk can get you another, and then just tape it in. Works like a charm! There are some great pages on the internet with picture and detailed instructions, too. If your Gold does die, and you need a little walkthrough, just let me know. [[User:Jazzmoth|Jazzmoth]] 19:58, 3 January 2009 (UTC)&lt;br /&gt;
:Yeah (though it was Silver :P) But that was like four or five years ago (back then I barely had Internet access), so I didn&#039;t know about its battery dying, and I already had Gold. I don&#039;t really know if was just randomly glitching or if its battery is really dying, because when I checked the Pokémon I had there, it asked the time, but on every subsequent boot it remembered it again. Anyways, I&#039;ll ask you for a walkthrough if it starts to behave oddly again :P &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 20:07, 3 January 2009 (UTC)&lt;br /&gt;
::Ahh, yes. No internet makes things much more difficult. As for glitching, who knows - my Mystery Dungeon Red lost all saved data for about two days, and I got so upset that I didn&#039;t save any new data, then on the third day it all came back. It was the strangest thing. Anyway, good luck with your Gold! [[User:Jazzmoth|Jazzmoth]] 21:35, 3 January 2009 (UTC)&lt;br /&gt;
:::Yes. My Ruby Version. My {{tt|&amp;quot;friend&amp;quot;|well he still is...somewhat}} hacked my game. Sometimes the memory gets lost. Sometimes it comes back. My final memory of it before I &amp;quot;lost&amp;quot; it was that my {{p|Tropius}} leveled up to 47, and learned {{m|Synthesis}}. It was at a Secret Base. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 21:38, 3 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dutch Translations ==&lt;br /&gt;
&lt;br /&gt;
I believe the main games (i.e. Red/Yellow/Gold/Crystal/Ruby etc.) haven&#039;t been translated to Dutch (games rarely are here), or are extremely rare. I do seem to recall one or two spin-offs translated, though, and if anything: the anime has been dubbed and there&#039;s a Dutch version of the TGC. I didn&#039;t know there was a rule against stating certain translations. I personally feel they have a rightful place on the page, but don&#039;t doubt this topic has already been discussed in length. If you feel they should be deleted, be my guest and do so; in that case, my apologies for posting redundant info. If there are parts of bulbapedia that DO require translation to Dutch, kindly let me know.  ~Democalypse&lt;/div&gt;</summary>
		<author><name>Democalypse</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:Soulweaver/Archive_I&amp;diff=618753</id>
		<title>User talk:Soulweaver/Archive I</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:Soulweaver/Archive_I&amp;diff=618753"/>
		<updated>2009-01-04T20:24:09Z</updated>

		<summary type="html">&lt;p&gt;Democalypse: /* Dutch Translations */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;width: 20%; border: 1px solid black; padding: 0px; margin: 0px; background-color: #ff1f1f; -moz-border-radius: 16px; float: right; font-family: Segoe UI, Tahoma, MS Sans Serif, DejaVu Sans, sans-serif;&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width: 100%; background-color: transparent; margin: 0px; padding: 0px; border-spacing: 0px; text-align: left;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 14pt; text-align: center;&amp;quot; | Navigation&lt;br /&gt;
{{User:UltimateSephiroth/Nav}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Welcome==&lt;br /&gt;
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&lt;br /&gt;
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*The word [[Poké Ball]] is spelled as two words. The &amp;quot;Poké&amp;quot; part is identical to the four beginning letters in &amp;quot;Pokémon&amp;quot;; &amp;quot;Ball&amp;quot; is spelled with a capital &#039;&#039;&#039;B&#039;&#039;&#039;. The spelling &amp;quot;Pokéball&amp;quot; arises frequently, but is incorrect.&lt;br /&gt;
*The word &amp;quot;you&amp;quot; and all forms of it should not be used on encyclopedic pages unless it is a quote from Pokémon or other media. Bulbapedia is an encyclopedia, not a walkthrough.&lt;br /&gt;
*On {{bp|talk page}}s, please {{bp|Signature policy|sign your comments}} with four tildes (&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;).&lt;br /&gt;
*The use of {{bp|link templates}} is official policy.&lt;br /&gt;
*If you happen to spot a vandal in the [[Special:Recentchanges|recent changes]] that has not been dealt with, please see {{bp|dealing with vandalism|this page}} for how to deal with it.&lt;br /&gt;
*A list of pages that are linked to, but have not been created, can be found at [[Special:Wantedpages|this page]]. A list of short articles that may require more information can be found {{cat|stubs|here}}, while a list of articles that need improvement can be found {{cat|articles needing improvement|here}}.&lt;br /&gt;
*For a future capture, release, trade, or evolution of a Pokémon belonging to a main character of the {{pkmn|anime}}, please do not create or move the page to reflect your suspicions, even if they are shared by many others. Policy here is to wait until the episode in which the event happens takes place is aired, unless there is substantial evidence for the suspicion (such as [[Brock&#039;s Happiny]] being held in his arms).&lt;br /&gt;
*Image uploading is done on [[Bulbagarden Archives]], a separate wiki accessible through the toolbox in the sidebar. This is done so that both Bulbapedia and [[Bulbanews]] have access to the images uploaded. To activate your account at the Archives and Bulbanews, please login there using the same username and password you use here on Bulbapedia.&lt;br /&gt;
*If you want to make a page about a character you made up, please create it at User:UltimateSephiroth/(name), not merely (name). Bulbapedia&#039;s main namespace is reserved for &#039;&#039;actual, official Pokémon, items, characters, and locations&#039;&#039;. Also, please try to make sure that subpages are not categorized by templates used within.&lt;br /&gt;
*Having said this, please make sure that you do contribute adequately to the main namespace. Bulbapedia is not MySpace or Facebook.&lt;br /&gt;
*All users are allowed to edit the userspace 3 times a day. If you edit more than 3 times, you may be subjected to a warning. If you ignore the warning, you will be given three chances to comply. If you do not comply, your ability to modify the userspace will be revoked for a period of time.&lt;br /&gt;
*Unless prior permission is given, no user is permitted to edit another user&#039;s page. Furthermore, edits to other users&#039; pages are permitted only if there are problems that spread to other parts of Bulbapedia, such as broken links that appear on the wanted pages, switching out duplicate images that appear on the Archives, etc.&lt;br /&gt;
*Fan fictions, missions, riddles, games, and anything else deemed not suitable for the wiki will not be allowed. If you would like to add something, but do not know if it is acceptable, ask an administrator.&lt;br /&gt;
*A list of administrators that you can contact in case of a problem can be found [[Special:Listusers/sysop|here]].&lt;br /&gt;
&lt;br /&gt;
Thank you, and have a good time editing here! ----[[Blastoise (Pokémon)|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;K&amp;lt;/font&amp;gt;]][[Gary&#039;s Blastoise|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;kl&amp;lt;/font&amp;gt;]][[Blastoise (TCG)|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;l&amp;lt;/font&amp;gt;]][[User:Kkllnn|&amp;lt;font color=&amp;quot;pink&amp;quot;&amp;gt;nn&amp;lt;/font&amp;gt;]] &amp;lt;small&amp;gt;[[User Talk:Kkllnn| blastoise]]&amp;lt;/small&amp;gt; 19:56, 15 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Contest Tag ==&lt;br /&gt;
&lt;br /&gt;
A usertag you have been using, &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{User Five Masters Ribbons}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, has been moved to a new location due to a split in the usertag between the Contests of Generation III and Super Contests of Generation IV.  Your tag has been switched to that template&#039;s new location, &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{User Contest Master}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.  If you have only mastered the Super Contests, please change the tag to &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{User Super Contest Master}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. If you hav emastered both, go ahead and add both. --[[User: Tc26|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000ff;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;&#039;&#039;&#039;]][[User talk: Tc26|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#2929fb;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&#039;&#039;&#039;]][[Special: Contributions/Tc26|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4b4bf8;&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] 14:52, 24 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Club Member Prefix ==&lt;br /&gt;
&lt;br /&gt;
Nice idea with the moving.  It helps when we get COTDs with those names--[[User:Kuki|&amp;lt;span style=&amp;quot;color:#b00000;&amp;quot;&amp;gt;Kuki&amp;lt;/span&amp;gt;]][[User talk:Kuki|&amp;lt;span style=&amp;quot;color:#2c40a4;&amp;quot;&amp;gt;Ta&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#049440;&amp;quot;&amp;gt;lk&amp;lt;/span&amp;gt;]] 19:23, 25 October 2008 (UTC)&lt;br /&gt;
:Bad idea moving. Those are the only peopl present in canon and the names should not have been changed, If you would have looked at the history, you would have known that. I&#039;m tired of people moving those pages when they are already at the needed names. &#039;&#039;[[User:Maverick Nate|&amp;lt;sup style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;Maverick&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:Maverick Nate|&amp;lt;sub style=&amp;quot;color:#6890F0;&amp;quot;&amp;gt;&#039;&#039;&#039;Nate&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039; 19:29, 25 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Link Templates ==&lt;br /&gt;
Please use link templates when linking to stuff such as Pokémon names, attacks, and the like.  For example, &amp;lt;nowiki&amp;gt;{{p|Rhydon}}&amp;lt;/nowiki&amp;gt; instead of just &amp;lt;nowiki&amp;gt;[[Rhydon]]&amp;lt;/nowiki&amp;gt;.  This is so you don&#039;t unintentionally link to a disambiguation page.&lt;br /&gt;
&lt;br /&gt;
For a full crash course on link templates, look at the {{bp|list of link templates}}.  --[[User:Martonimos|((&amp;lt;font color=&amp;quot;#008000&amp;quot;&amp;gt;Marton&amp;lt;/font&amp;gt;]] [[User talk:Martonimos|&amp;lt;font color=&amp;quot;#50C878&amp;quot;&amp;gt;imos&amp;lt;/font&amp;gt;))]] 19:37, 5 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== {{p|Starly}} ==&lt;br /&gt;
&lt;br /&gt;
The reason for the thing about the header is because at the {{bp|Project Pokédex}}, we have decided to seperate origin from trivia. Me and {{u|tc26}} are already working on it.&lt;br /&gt;
&lt;br /&gt;
P.S. I meant to say this in my edit summary, but I accidentally clicked &amp;quot;save&amp;quot;. &amp;lt;sup&amp;gt;[[user:chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;Cho&amp;lt;/span&amp;gt;]][[user talk:chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;col&amp;lt;/span&amp;gt;]][[special:contributions/chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;ate&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 21:22, 8 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Okay, I thought that the separation was just at the idea level, based on the discussion at the project page. I&#039;m now confused, though: this {{u|Tesh}} assumes that the origin should be under Trivia, though you guys at {{bp|Project Pokédex}} are making it its own section. Guess I&#039;ll keep avoiding touching them because now I have no idea how it should be in order to please most of the people. &amp;lt;span style=&amp;quot;color: #3FFF00; font-weight: bold&amp;quot;&amp;gt;UltimateSephiroth&amp;lt;/span&amp;gt; &amp;lt;sup&amp;gt;(&amp;lt;span style=&amp;quot;color: #003FFF&amp;quot;&amp;gt;[[User:UltimateSephiroth|user]] · [[User talk:UltimateSephiroth|talk]] · [[Special:Contributions/UltimateSephiroth|contrib]]&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt; 21:29, 8 November 2008 (UTC)&lt;br /&gt;
::I&#039;ve always seen it under the trivia header. Maybe I&#039;m getting old lol. Though, origin is trivial information to me. [[User:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;TESH&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User_talk:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;IGIGAS&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 21:32, 8 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Userspace abuse warnings ==&lt;br /&gt;
&lt;br /&gt;
Normal users can give out the first three warnings by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{subst:Userspace warning}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; for the first, &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{subst:Userspace warning|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; for the second, and &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{subst:Userspace warning|2}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; for the third. The fourth warning level can only be given out by Sysops or higher. ^_^ - [[User:Kogoro|&amp;lt;span style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sc&amp;gt;Kogoro&amp;lt;/sc&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] &#039;&#039;&#039;|&#039;&#039;&#039; [[User talk:Kogoro|&amp;lt;span style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sc&amp;gt;Talk to me&amp;lt;/sc&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] - 17:33, 14 November 2008 (UTC)&lt;br /&gt;
:Okay, I almost thought that there was a template for that too :P Good to know that normal users can actually give warnings too. Thanks for the tip! &amp;lt;span style=&amp;quot;color: #3FFF00; font-weight: bold&amp;quot;&amp;gt;UltimateSephiroth&amp;lt;/span&amp;gt; &amp;lt;sup&amp;gt;(&amp;lt;span style=&amp;quot;color: #003FFF&amp;quot;&amp;gt;[[User:UltimateSephiroth|user]] · [[User talk:UltimateSephiroth|talk]] · [[Special:Contributions/UltimateSephiroth|contrib]]&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt; 17:35, 14 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [[Ash&#039;s Bulbasaur]] ==&lt;br /&gt;
&lt;br /&gt;
Why exactly should we link to redirects? &amp;lt;sup&amp;gt;[[user:chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;Cho&amp;lt;/span&amp;gt;]][[user talk:chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;col&amp;lt;/span&amp;gt;]][[special:contributions/chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;ate&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 16:02, 22 November 2008 (UTC)&lt;br /&gt;
:I wouldn&#039;t do it either, but the {{bp|Manual of Style}} says so, and I think it makes the rules. &amp;lt;span style=&amp;quot;color: #3FFF00; font-weight: bold&amp;quot;&amp;gt;UltimateSephiroth&amp;lt;/span&amp;gt; &amp;lt;sup&amp;gt;(&amp;lt;span style=&amp;quot;color: #003FFF&amp;quot;&amp;gt;[[User:UltimateSephiroth|user]] · [[User talk:UltimateSephiroth|talk]] · [[Special:Contributions/UltimateSephiroth|contrib]]&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt; 16:04, 22 November 2008 (UTC)&lt;br /&gt;
::Then I&#039;m definitely starting a discussion on the Manual of Style talk page about changing that. &amp;lt;sup&amp;gt;[[user:chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;Cho&amp;lt;/span&amp;gt;]][[user talk:chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;col&amp;lt;/span&amp;gt;]][[special:contributions/chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;ate&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 16:04, 22 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Number disambigs ==&lt;br /&gt;
&lt;br /&gt;
As you&#039;re adding the prev/next templates, can you add a value for the link target (&amp;lt;code&amp;gt;episodelist&amp;lt;/code&amp;gt; parameter) like I did in [[001]]?  I don&#039;t think it makes sense for that link to point to nowhere/the [[Main page]].&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 22:33, 24 November 2008 (UTC)&lt;br /&gt;
:Oh, I didn&#039;t notice that :D I must&#039;ve copied the template from another number disambig since it is not there. But, I&#039;ll fix that thing too. Thanks for noticing! &amp;lt;span style=&amp;quot;color: #3FFF00; font-weight: bold&amp;quot;&amp;gt;UltimateSephiroth&amp;lt;/span&amp;gt; &amp;lt;sup&amp;gt;(&amp;lt;span style=&amp;quot;color: #003FFF&amp;quot;&amp;gt;[[User:UltimateSephiroth|user]] · [[User talk:UltimateSephiroth|talk]] · [[Special:Contributions/UltimateSephiroth|contrib]]&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt; 22:35, 24 November 2008 (UTC)&lt;br /&gt;
::By the way, did you get permission? I know Ht 14 was going to get some, but I dunno what happened after that. [[User:Tesh|&amp;lt;span style=&amp;quot;color:#6A7B8B; font-family: Georgia;&amp;quot;&amp;gt;TESH&amp;lt;/span&amp;gt;]][[User_talk:Tesh|&amp;lt;span style=&amp;quot;color:#394A5A; font-family: Georgia;&amp;quot;&amp;gt;IGIGAS&amp;lt;/span&amp;gt;]] 22:36, 24 November 2008 (UTC)&lt;br /&gt;
:::I didn&#039;t ask anybody, I just thought that I may do it since it was only partially done... If I stole somebody&#039;s work, I can stop adding those things too. &amp;lt;span style=&amp;quot;color: #3FFF00; font-weight: bold&amp;quot;&amp;gt;UltimateSephiroth&amp;lt;/span&amp;gt; &amp;lt;sup&amp;gt;(&amp;lt;span style=&amp;quot;color: #003FFF&amp;quot;&amp;gt;[[User:UltimateSephiroth|user]] · [[User talk:UltimateSephiroth|talk]] · [[Special:Contributions/UltimateSephiroth|contrib]]&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt; 22:37, 24 November 2008 (UTC)&lt;br /&gt;
:::Well I didn&#039;t add the thing to 001 until after you started working, UltimateSephiroth.  And what do you mean by permission, Tesh?  Permission to edit these?&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 22:38, 24 November 2008 (UTC)&lt;br /&gt;
::::Permission to add the template to the disambig pages. Making an edit like that needs to be approved by an admin first. We don&#039;t want another incident like what happened with Chocolate.  [[User:Tesh|&amp;lt;span style=&amp;quot;color:#6A7B8B; font-family: Georgia;&amp;quot;&amp;gt;TESH&amp;lt;/span&amp;gt;]][[User_talk:Tesh|&amp;lt;span style=&amp;quot;color:#394A5A; font-family: Georgia;&amp;quot;&amp;gt;IGIGAS&amp;lt;/span&amp;gt;]] 22:42, 24 November 2008 (UTC)&lt;br /&gt;
:::::TTE himself added the template to the first 4 last night.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 22:43, 24 November 2008 (UTC)&lt;br /&gt;
::::::Oh, he did? Ok. I&#039;m living in the past... XD. *Goes to read the Bulba news...* [[User:Tesh|&amp;lt;span style=&amp;quot;color:#6A7B8B; font-family: Georgia;&amp;quot;&amp;gt;TESH&amp;lt;/span&amp;gt;]][[User_talk:Tesh|&amp;lt;span style=&amp;quot;color:#394A5A; font-family: Georgia;&amp;quot;&amp;gt;IGIGAS&amp;lt;/span&amp;gt;]] 22:45, 24 November 2008 (UTC)&lt;br /&gt;
:::::::Yeah. He did the first few and I just copied the template and began to add it forward. So am I allowed to put them or not? :D I&#039;m a little confused. &amp;lt;span style=&amp;quot;color: #3FFF00; font-weight: bold&amp;quot;&amp;gt;UltimateSephiroth&amp;lt;/span&amp;gt; &amp;lt;sup&amp;gt;(&amp;lt;span style=&amp;quot;color: #003FFF&amp;quot;&amp;gt;[[User:UltimateSephiroth|user]] · [[User talk:UltimateSephiroth|talk]] · [[Special:Contributions/UltimateSephiroth|contrib]]&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt; 22:47, 24 November 2008 (UTC)&lt;br /&gt;
:Go for it. [[User:Tesh|&amp;lt;span style=&amp;quot;color:#6A7B8B; font-family: Georgia;&amp;quot;&amp;gt;TESH&amp;lt;/span&amp;gt;]][[User_talk:Tesh|&amp;lt;span style=&amp;quot;color:#394A5A; font-family: Georgia;&amp;quot;&amp;gt;IGIGAS&amp;lt;/span&amp;gt;]] 22:47, 24 November 2008 (UTC)&lt;br /&gt;
::Thank you :) &amp;lt;span style=&amp;quot;color: #3FFF00; font-weight: bold&amp;quot;&amp;gt;UltimateSephiroth&amp;lt;/span&amp;gt; &amp;lt;sup&amp;gt;(&amp;lt;span style=&amp;quot;color: #003FFF&amp;quot;&amp;gt;[[User:UltimateSephiroth|user]] · [[User talk:UltimateSephiroth|talk]] · [[Special:Contributions/UltimateSephiroth|contrib]]&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt; 22:49, 24 November 2008 (UTC)&lt;br /&gt;
:I don&#039;t see why not.  Course, I made the number disambigs past 15 to begin with because I figured since we already had some, we&#039;d want more, and Maverick Nate got mad at me.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 22:50, 24 November 2008 (UTC)&lt;br /&gt;
::Wait! The prev/next template needs to go &#039;&#039;below&#039;&#039; the disambig notice. [[User:Tesh|&amp;lt;span style=&amp;quot;color:#6A7B8B; font-family: Georgia;&amp;quot;&amp;gt;TESH&amp;lt;/span&amp;gt;]][[User_talk:Tesh|&amp;lt;span style=&amp;quot;color:#394A5A; font-family: Georgia;&amp;quot;&amp;gt;IGIGAS&amp;lt;/span&amp;gt;]] 22:58, 24 November 2008 (UTC)&lt;br /&gt;
::: O.O Now that&#039;s bizarre, all the first pages had it vice versa, and I followed that style... &amp;gt;.&amp;gt; What a mess, I guess I have to start moving them around :P &amp;lt;span style=&amp;quot;color: #3FFF00; font-weight: bold&amp;quot;&amp;gt;UltimateSephiroth&amp;lt;/span&amp;gt; &amp;lt;sup&amp;gt;(&amp;lt;span style=&amp;quot;color: #003FFF&amp;quot;&amp;gt;[[User:UltimateSephiroth|user]] · [[User talk:UltimateSephiroth|talk]] · [[Special:Contributions/UltimateSephiroth|contrib]]&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt; 23:00, 24 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hello ==&lt;br /&gt;
&lt;br /&gt;
While it is my secondary email address, you will soon be getting an email from &amp;lt;!--FutureCaster@msn.com--&amp;gt;.  I hope we can chat sometime--[[User:Kuki|&amp;lt;span style=&amp;quot;color:#b00000;&amp;quot;&amp;gt;Kuki&amp;lt;/span&amp;gt;]][[User talk:Kuki|&amp;lt;span style=&amp;quot;color:#2c40a4;&amp;quot;&amp;gt;Ta&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#049440;&amp;quot;&amp;gt;lk&amp;lt;/span&amp;gt;]] 23:39, 24 November 2008 (UTC)&lt;br /&gt;
:That&#039;s very nice! I&#039;m sure we can have a chat sometime (even though I believe you live in America :P (time differences; it&#039;s 01:46 AM here now and I should wake up at 05:50 AM :D)). &amp;lt;span style=&amp;quot;color: #3FFF00; font-weight: bold&amp;quot;&amp;gt;UltimateSephiroth&amp;lt;/span&amp;gt; &amp;lt;sup&amp;gt;(&amp;lt;span style=&amp;quot;color: #003FFF&amp;quot;&amp;gt;[[User:UltimateSephiroth|user]] · [[User talk:UltimateSephiroth|talk]] · [[Special:Contributions/UltimateSephiroth|contrib]]&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt; 23:47, 24 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
That&#039;s right, and now I am in shock.  A 7 hour time difference!  C&#039;MON!!--[[User:Kuki|&amp;lt;span style=&amp;quot;color:#b00000;&amp;quot;&amp;gt;Kuki&amp;lt;/span&amp;gt;]][[User talk:Kuki|&amp;lt;span style=&amp;quot;color:#2c40a4;&amp;quot;&amp;gt;Ta&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#049440;&amp;quot;&amp;gt;lk&amp;lt;/span&amp;gt;]] 23:49, 24 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Number previous next... ==&lt;br /&gt;
&lt;br /&gt;
Should have gone on the top of the page. &#039;&#039;[[User:Maverick Nate|&amp;lt;sup style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;Maverick&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:Maverick Nate|&amp;lt;sub style=&amp;quot;color:#6890F0;&amp;quot;&amp;gt;&#039;&#039;&#039;Nate&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039; 23:50, 24 November 2008 (UTC)&lt;br /&gt;
:I&#039;ll fix it.--[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[Quilava (Pokémon)|&amp;lt;font color=&amp;quot;#42528C&amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] [[User talk:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#FF5A00&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;-talk&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 23:52, 24 November 2008 (UTC)&lt;br /&gt;
::No, wait. It&#039;s meant to be like that. TTE put the first few up himself. Plus I asked him anyway. [[User:Tesh|&amp;lt;span style=&amp;quot;color:#6A7B8B; font-family: Georgia;&amp;quot;&amp;gt;TESH&amp;lt;/span&amp;gt;]][[User_talk:Tesh|&amp;lt;span style=&amp;quot;color:#394A5A; font-family: Georgia;&amp;quot;&amp;gt;IGIGAS&amp;lt;/span&amp;gt;]] 23:53, 24 November 2008 (UTC)&lt;br /&gt;
:::Yeah, I just previewed it, and it looks terrible on top--[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[Quilava (Pokémon)|&amp;lt;font color=&amp;quot;#42528C&amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] [[User talk:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#FF5A00&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;-talk&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 23:53, 24 November 2008 (UTC)&lt;br /&gt;
::::That&#039;s funny. I just asked him, and &#039;&#039;&#039;&#039;&#039;every&#039;&#039;&#039;&#039;&#039; single other prev/next like that is at the top. &#039;&#039;[[User:Maverick Nate|&amp;lt;sup style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;Maverick&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:Maverick Nate|&amp;lt;sub style=&amp;quot;color:#6890F0;&amp;quot;&amp;gt;&#039;&#039;&#039;Nate&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039; 23:54, 24 November 2008 (UTC)&lt;br /&gt;
:::::It&#039;s at the bottom on the TM pages. [[User:Tesh|&amp;lt;span style=&amp;quot;color:#6A7B8B; font-family: Georgia;&amp;quot;&amp;gt;TESH&amp;lt;/span&amp;gt;]][[User_talk:Tesh|&amp;lt;span style=&amp;quot;color:#394A5A; font-family: Georgia;&amp;quot;&amp;gt;IGIGAS&amp;lt;/span&amp;gt;]] 23:55, 24 November 2008 (UTC)&lt;br /&gt;
::::::To me they look better at the bottom, and besides, the few ones already inserted were at the bottom. &amp;lt;span style=&amp;quot;color: #3FFF00; font-weight: bold&amp;quot;&amp;gt;UltimateSephiroth&amp;lt;/span&amp;gt; &amp;lt;sup&amp;gt;(&amp;lt;span style=&amp;quot;color: #003FFF&amp;quot;&amp;gt;[[User:UltimateSephiroth|user]] · [[User talk:UltimateSephiroth|talk]] · [[Special:Contributions/UltimateSephiroth|contrib]]&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt; 23:57, 24 November 2008 (UTC)&lt;br /&gt;
:::::::Okay, nevermind; just ignore me about this. &#039;&#039;[[User:Maverick Nate|&amp;lt;sup style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;Maverick&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:Maverick Nate|&amp;lt;sub style=&amp;quot;color:#6890F0;&amp;quot;&amp;gt;&#039;&#039;&#039;Nate&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039; 23:58, 24 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [[Bulbapedia:Project SpriteDex|Project SpriteDex]] ==&lt;br /&gt;
&lt;br /&gt;
Judging by the edit you reverted, I&#039;m fairly sure you understood the point of the project. It aims to provide Bulbapedia with every single Pokémon sprite and to fix the nontransparent images. A &amp;quot;good&amp;quot; (horrifying, really) example is the sprite table here: {{p|Jigglypuff|}} [[User:LordArceus|LordArceus]] 17:54, 26 November 2008 (UTC)&lt;br /&gt;
:Yeah. I somehow got right after adding my name on the list the idea that it said something about &amp;quot;sprite articles&amp;quot;. That made me revert my name away, but as my first thought was correct, I added my name back. &amp;lt;span style=&amp;quot;color: #3FFF00; font-weight: bold&amp;quot;&amp;gt;UltimateSephiroth&amp;lt;/span&amp;gt; &amp;lt;sup&amp;gt;(&amp;lt;span style=&amp;quot;color: #003FFF&amp;quot;&amp;gt;[[User:UltimateSephiroth|user]] · [[User talk:UltimateSephiroth|talk]] · [[Special:Contributions/UltimateSephiroth|contrib]]&amp;lt;/span&amp;gt;)&amp;lt;/sup&amp;gt; 17:59, 26 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Um, yeah, doi ==&lt;br /&gt;
&lt;br /&gt;
Dude, it isn&#039;t in the userspace, since I had used the User:ShinjiLover/(name) like it said to, thank you very much. &amp;lt;br&amp;gt;&lt;br /&gt;
Don&#039;t be a jerk, read the rules. &amp;lt;br&amp;gt;&lt;br /&gt;
[[User:ShinjiLover|ShinjiLover]] 06:11, 30 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Every page whose name starts with &amp;quot;User:&amp;quot; is in the userspace. And I&#039;m sorry for my mistake, I was sure that I had read before that all kinds of fandom is disallowed. I have read the rules before and after {{u|Maverick Nate}}&#039;s deletion tag removal I checked again what they said about Fakémon, and didn&#039;t find anything prohibiting them, so I saw I was wrong. &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 09:31, 30 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Eh, don&#039;t even worry about it anymore, dude. I just had way too many of my articles taken down and I did NOT want another one down, too. &amp;lt;br&amp;gt; [[User:ShinjiLover|ShinjiLover]] 21:56, 30 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== No :l ==&lt;br /&gt;
&lt;br /&gt;
You didn&#039;t read the second part of my edit summary...I never said that bit was sepculation. The fact that Dialga, Palkia, and Giratina are featured is clearly stated in the paragraph below (as you said); it&#039;s completely redundant to say &amp;quot;It has been confirmed that Dialga/Palkia/Giratina are in the movie. (line spacing) A trailer has shown Dialga/Palkia/Giratina over a ruin that appears to be Spear Pillar.&amp;quot; Don&#039;t you think? [[User:LordArceus|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Lord&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:LordArceus|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Arc&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/LordArceus|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;eus&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 20:51, 3 December 2008 (UTC)&lt;br /&gt;
:I edited it a bit. I think it still could be mentioned there, see the newest revision and tell if that&#039;s better. &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 20:57, 3 December 2008 (UTC)&lt;br /&gt;
::It is, thanks! It&#039;s still redundant, but my main issue was having that line of text floating there by itself. Your way removes that but remains complete. [[User:LordArceus|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Lord&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:LordArceus|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Arc&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/LordArceus|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;eus&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 20:58, 3 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== insults ==&lt;br /&gt;
&lt;br /&gt;
arent allowed.&lt;br /&gt;
&lt;br /&gt;
If he thinks its not an insult he can go to an admin and ask them to evaluate it. The wiki rules state vandalism can be removed by any user, and insults are a type of vandalism --[[User:Guardian|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;Guardian&amp;lt;/font&amp;gt;]][[Special:Contributions/Guardian|&amp;lt;font color=&amp;quot;#FFFF00&amp;quot;&amp;gt; of&amp;lt;/font&amp;gt;]][[User talk:Guardian|&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt; Earth&amp;lt;/font&amp;gt;]] |[[GSDS|&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;SGMS 2010&amp;lt;/font&amp;gt;]]&lt;br /&gt;
:You just have no sense of humour. You have to learn to laugh to yourself too or you&#039;ll have a hard way ahead in your life. What he wrote there is no vandalism or insulting, it&#039;s humour, and you should learn to recognize it. &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 18:29, 4 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Its subjective, you and others may be able to brush insults off and not care about them, but i find it hard to have him poking fun at me all the time, he really makes my time here hell. He&#039;s been banned before for bullying me and saying horrible stuff, if he wants it put back, he can go to  an admin and they can evaluate whether or not its ok, may i suggest you and i leave it now, as I dont want us to get off on the wrong foot. You could be a really great friend, I dont wanna ruin that chance over a war about an insult. --[[User:Guardian|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;Guardian&amp;lt;/font&amp;gt;]][[Special:Contributions/Guardian|&amp;lt;font color=&amp;quot;#FFFF00&amp;quot;&amp;gt; of&amp;lt;/font&amp;gt;]][[User talk:Guardian|&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt; Earth&amp;lt;/font&amp;gt;]] |[[GSDS|&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;SGMS 2010&amp;lt;/font&amp;gt;]]&lt;br /&gt;
::How are insults the same as [[wp:vandalism|vandalism]]?  Vandalism denotes the destruction or defacing of something.  The poster didn&#039;t change something to turn it into an insult, so you can&#039;t remove it on the grounds that it is vandalism, whether or not it is an insult, and whether or not it is appropriate here if it is an insult.  You really should get an administrator&#039;s approval before removing it.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 18:35, 4 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::It can be argued either way, dont you think posting nasty comments is vandalism? Maybe on the streets of wherever its not, but most people would consider putting up insults on a wiki vandalism.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Any user has the right to remove insults and/or vandalism. I have excercised that right here to today, now as the offender, he may make an appeal to an admin to have it reinstated in which case, the admin will evaluate it, and decide whether it should be put back up or not. If the admin says no, theres nothing {{tt|he|Optimatum}} can do about it, if the admin says yes, theres nothing i can do about it. --[[User:Guardian|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;Guardian&amp;lt;/font&amp;gt;]][[Special:Contributions/Guardian|&amp;lt;font color=&amp;quot;#FFFF00&amp;quot;&amp;gt; of&amp;lt;/font&amp;gt;]][[User talk:Guardian|&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt; Earth&amp;lt;/font&amp;gt;]] |[[GSDS|&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;SGMS 2010&amp;lt;/font&amp;gt;]] &lt;br /&gt;
&lt;br /&gt;
::Oh, I see. I don&#039;t know much about the relationships between BP users yet since I&#039;m relatively new here (when it comes to &#039;&#039;active&#039;&#039; contributing). If this has happened before then I guess it is wrong. It may be best that I leave that conversation then alone as it doesn&#039;t really concern me. &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 18:40, 4 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Its ok, everyone makes mistakes, ive been here since June and I still make tons of mistakes. --[[User:Guardian|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;Guardian&amp;lt;/font&amp;gt;]][[Special:Contributions/Guardian|&amp;lt;font color=&amp;quot;#FFFF00&amp;quot;&amp;gt; of&amp;lt;/font&amp;gt;]][[User talk:Guardian|&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt; Earth&amp;lt;/font&amp;gt;]] |[[GSDS|&amp;lt;font color=&amp;quot;#00FF00&amp;quot;&amp;gt;SGMS 2010&amp;lt;/font&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
== Account created automatically ==&lt;br /&gt;
&lt;br /&gt;
I originally signed up on the archives--[[User:Gyarachu|Gyarachu]] 20:25, 5 December 2008 (UTC)&lt;br /&gt;
:Okay, that explains it. :) &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 20:27, 5 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Please ==&lt;br /&gt;
&lt;br /&gt;
Wait off on GB 2 Decks, please. &#039;&#039;[[User:Maverick Nate|&amp;lt;sup style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;Maverick&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:Maverick Nate|&amp;lt;sub style=&amp;quot;color:#6890F0;&amp;quot;&amp;gt;&#039;&#039;&#039;Nate&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039; 16:08, 7 December 2008 (UTC)&lt;br /&gt;
:Oh... I thought I could make some of them, but if not yet, that&#039;s OK then. Is there any other way I could help with (I really can&#039;t read or write Japanese, but I think automatic translators translate nouns properly enough) with GB2? &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 16:10, 7 December 2008 (UTC)&lt;br /&gt;
::Yeah, there is. Take a look at [[Template:Great Rocket]] and all the pages on it. None of those character pages are past one sentence. It would be helpful if you could expand those a bit. &#039;&#039;[[User:Maverick Nate|&amp;lt;sup style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;Maverick&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:Maverick Nate|&amp;lt;sub style=&amp;quot;color:#6890F0;&amp;quot;&amp;gt;&#039;&#039;&#039;Nate&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039; 16:12, 7 December 2008 (UTC)&lt;br /&gt;
:::Well, just because I&#039;m interested, why were you looking for the amount edits I had? &#039;&#039;[[User:Maverick Nate|&amp;lt;sup style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;Maverick&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:Maverick Nate|&amp;lt;sub style=&amp;quot;color:#6890F0;&amp;quot;&amp;gt;&#039;&#039;&#039;Nate&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039; 23:38, 7 December 2008 (UTC)&lt;br /&gt;
::::I already knew that you had a lot of edits regarding the TCG cards, but I didn&#039;t know to what degree. Nothing more special than that. :P &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 06:15, 8 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Answer to your question==&lt;br /&gt;
&lt;br /&gt;
I know that, I make tiny mistakes OR find something out using it, PLEASE could could you forget the rules for one minute and be a knight in shining armour?&lt;br /&gt;
&lt;br /&gt;
([[User:ALJ123456|&amp;lt;span style=&amp;quot;font-family:Rockwell;font-size:18px;color:darkgreen&amp;quot;&amp;gt;ALJ&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-family:Rockwell;font-size:18px;color:blue&amp;quot;&amp;gt;123456&amp;lt;/span&amp;gt;]] 22:00, 7 December 2008 (UTC))&lt;br /&gt;
&lt;br /&gt;
==Brad15==&lt;br /&gt;
No, I&#039;ve never heard of him. {{unsigned|Brad19319}}&lt;br /&gt;
:If you say so... I still don&#039;t feel quite confident with that, but whatever. And&amp;amp;nbsp;remember to sign your comments on talk pages with four tildes (&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;), this was already mentioned in your welcome message (I hope you already read it through). &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 00:29, 13 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
OK. Thanks for the tip. [[User:Brad19319|Brad19319]] 00:31, 13 December 2008 (UTC)Brad19319&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&amp;quot; Rumors and such &amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The releseas dates are NOT rumors they are real release dates.&lt;br /&gt;
&lt;br /&gt;
Giratina and The Sky Warrior:&lt;br /&gt;
February 27, 2009&lt;br /&gt;
&lt;br /&gt;
To the Conquering of Space-Time:&lt;br /&gt;
2010&lt;br /&gt;
&lt;br /&gt;
[[User:AlienX2008|AlienX2008]] 14:46, 15 December 2008&lt;br /&gt;
:Some official sources, please? &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 21:07, 15 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Re:Empty lines ==&lt;br /&gt;
&lt;br /&gt;
Not only am I doing that, but also I want to put spaces between trivia bullets; odds and ends like that. The reasoning is only to match headings as they would be when people leave new messages. There are spaces between the equals signs and one line between the heading and the message. [[User:Bulbapedian|Bulbapedian]] - [[User talk:Bulbapedian|Talk]] 22:03, 15 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== GSDS ==&lt;br /&gt;
&lt;br /&gt;
Yep, you knew this was coming:P Why should the &#039;&#039;alternate color&#039;&#039; or &#039;&#039;one Pokémon&#039;&#039; be included? It is the color of a Pokémon! They {{tt|have|most likely}} to keep that color forever, and they are just using it for a hint at a remake? Ridiculous. Completely and utterly ridiculous. Do you know how many Pokémon have colors of gold and silver?--[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[Quilava (Pokémon)|&amp;lt;font color=&amp;quot;#42528C&amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] [[User talk:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#FF5A00&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;-talk&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 00:06, 16 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Thanks ==&lt;br /&gt;
Thanks for the welcome, man.  =)  [[User:BluePikachu|BluePikachu]] 02:12, 19 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== I see you ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m made of [[Steel (type)|metal]], my circuits gleam; I am perpetual, I keep the RC clean. -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:20, 20 December 2008 (UTC)&lt;br /&gt;
:Yeah, thanks for noticing the new comment, some talks I&#039;ve started earlier haven&#039;t been seen by anyone via RC, but this time you were active :) &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 23:22, 20 December 2008 (UTC)&lt;br /&gt;
::seriously though, good job on that. ive been meaning to tackle the lack of good sprites for awhile, but, ive been busy. -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:27, 20 December 2008 (UTC)&lt;br /&gt;
:::Glad you like them :) Yeah, there are still certain sprite groups needing attention... namely Crystal sprites plus we need someone to get animated DPPt ones. But I think we&#039;ll get them fixed some day :P &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 23:33, 20 December 2008 (UTC)&lt;br /&gt;
::::I happen to have a Crystal ROM. If someone tells me how, I could probably rip them. [[User:The Dark Fiddler|The Dark Fiddler]] - [[User talk:The Dark Fiddler|Nos hablamos?]] 23:35, 20 December 2008 (UTC)&lt;br /&gt;
:::::I have too, but I don&#039;t know any easy way to do that. One way is to pause the game in VBA, then repeatedly take Tools -&amp;gt; Next frame, and copy the sprite into a gif saving capable application on each frame until the animation has ended. That will take a hell lot of time. &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 23:37, 20 December 2008 (UTC)&lt;br /&gt;
:Well then... do we need Red sprites or Emerald sprites? [[User:The Dark Fiddler|The Dark Fiddler]] - [[User talk:The Dark Fiddler|Nos hablamos?]] 23:38, 20 December 2008 (UTC)&lt;br /&gt;
::Well, some of the Red/Blue (and also JP Red/Green) sprites are flipped. You can see the current status of non-shiny front sprites [[User:UltimateSephiroth/Sprites|here]] (caution: contains A LOT of images, therefore is very resource-intensive). &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 23:42, 20 December 2008 (UTC)&lt;br /&gt;
:::Ok then, as is, I can get the flipped U.S. Red/Blue sprites. But, how do I go about that... and how do I make suer it is transparent? [[User:The Dark Fiddler|The Dark Fiddler]] - [[User talk:The Dark Fiddler|Nos hablamos?]] 23:44, 20 December 2008 (UTC)&lt;br /&gt;
::::No automatic way to make them transparent, as R/B use the same color for transparent and white. I have all the R/B sprites—as bitmaps (&amp;gt;_&amp;lt;). [[User:IIMarckus|IIMarckus]] 23:47, 20 December 2008 (UTC)&lt;br /&gt;
:::::I have made a cool and really fast Photoshop action (stupid word btw, I&#039;d name it a script or a macro) which cuts the image from a VBA screenshot to a new file, also trying to make it transparent as well as it can, but I dunno if I can send it to the web. I&#039;ll check that thing out tomorrow, since it&#039;s pretty late here (01:51 AM) and I&#039;m still very busy with changing the .gifs to .pngs in the bazillion pages they&#039;re used on. &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 23:51, 20 December 2008 (UTC)&lt;br /&gt;
:&amp;gt;.&amp;gt; I might not have Photoshop... Does that mean I would have to edit them out manually? [[User:The Dark Fiddler|The Dark Fiddler]] - [[User talk:The Dark Fiddler|Nos hablamos?]] 23:54, 20 December 2008 (UTC)&lt;br /&gt;
::Unfortunately, yes. And just to make it sure to everybody, MS Paint cannot handle transparency (or animated gifs (or layers (or anything else very useful))), so it&#039;s outta question. &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 23:57, 20 December 2008 (UTC)&lt;br /&gt;
::: &amp;lt;.&amp;lt; *Goes to download Irfanview editing software* [[User:The Dark Fiddler|The Dark Fiddler]] - [[User talk:The Dark Fiddler|Nos hablamos?]] 00:00, 21 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Image formats ==&lt;br /&gt;
&lt;br /&gt;
Where did you hear that you&#039;re supposed to use .png as opposed to .jpg for anime screenshots?  --[[User:Politoed666|&amp;lt;span style=&amp;quot;color:#30D5C8&amp;quot;&amp;gt;ニョロトノ&amp;lt;/span&amp;gt;]][[User talk:Politoed666|&amp;lt;span style=&amp;quot;color:#FF69B4&amp;quot;&amp;gt;&#039;&#039;666&#039;&#039;&amp;lt;/span&amp;gt;]] 20:23, 22 December 2008 (UTC)&lt;br /&gt;
:I don&#039;t remember (it was a lot time ago), but I&#039;ve seen it&#039;s quite a common understanding here and I&#039;m pretty sure it&#039;s a common guideline also. &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 20:29, 22 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I&#039;ll ask TTE.  --[[User:Politoed666|&amp;lt;span style=&amp;quot;color:#30D5C8&amp;quot;&amp;gt;ニョロトノ&amp;lt;/span&amp;gt;]][[User talk:Politoed666|&amp;lt;span style=&amp;quot;color:#FF69B4&amp;quot;&amp;gt;&#039;&#039;666&#039;&#039;&amp;lt;/span&amp;gt;]] 20:32, 22 December 2008 (UTC)&lt;br /&gt;
:::Are you sure that it was JPG and not GIF? [[User:IIMarckus|IIMarckus]] 20:33, 22 December 2008 (UTC)&lt;br /&gt;
::::Yeah, I&#039;m fairly sure it was about jpgs. Gifs should of course be replaced too. &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 20:37, 22 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Your random move thing ==&lt;br /&gt;
&lt;br /&gt;
Works. Obviously enough. It&#039;s cool, but may I ask what you&#039;re using it for? --[[User:Martonimos|Marton]]&amp;lt;sub&amp;gt;([[wp:Chanukah|I&#039;m Jewish]])&amp;lt;/sub&amp;gt;[[User talk:Martonimos|imos]] 06:07, 25 December 2008 (UTC)&lt;br /&gt;
:Actually, I was at some point going to have a fun random Pokémon with random moves on my user page, but as of today I haven&#039;t finished the [[User:UltimateSephiroth/No2PKMN|number to Pokémon conversion template]] (which would be an important element) so I haven&#039;t had the chance to implement it yet. :P &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 11:38, 25 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Happy Holidays! ==&lt;br /&gt;
&lt;br /&gt;
Read the title. Yay! [[User:Ht14|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#00CC00&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 13:12, 25 December 2008 (UTC)&lt;br /&gt;
:Thanks and happy holidays to you too! &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 13:17, 25 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Thanks! ==&lt;br /&gt;
&lt;br /&gt;
Good call, thanks so much for the pointer. Happy holidays! [[User:Evkl|evkl]] 17:44, 25 December 2008 (UTC)&lt;br /&gt;
:You&#039;re welcome, and happy holidays to you too! :) &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 17:46, 25 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Lucario ==&lt;br /&gt;
&lt;br /&gt;
Gah...it&#039;s not from Platinum...I just made it.  But okay, I&#039;ll add you to the list!  Happy Holidays!--[[Bulbapedia:Project Custom Sprite|&amp;lt;font color=&amp;quot;brown&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;☆&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;]][[User:Tavisource|&amp;lt;font color=&amp;quot;teal&amp;quot;&amp;gt;Tavis&amp;lt;/font&amp;gt;]][[User talk:Tavisource|&amp;lt;font color=&amp;quot;gray&amp;quot;&amp;gt;&amp;lt;small&amp;gt;ource&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;]] 21:34, 25 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Facebook ==&lt;br /&gt;
&lt;br /&gt;
Sorry, but I had to deny your friend request to me on Facebook. You&#039;re only supposed to add people on Facebook who you know in real life. [[Santa Claus|&amp;lt;span style=&amp;quot;color:#DC143C;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]][[User:Chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;Chocolate&amp;lt;/span&amp;gt;]] ([[wp:Christmas|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;Merry Christmas!&amp;lt;/span&amp;gt;]]) 23:25 12/26/2008&lt;br /&gt;
:I understand, and that wasn&#039;t so important after all. &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 23:27, 26 December 2008 (UTC)&lt;br /&gt;
:...that&#039;s not an &amp;quot;official rule&amp;quot;. You can add whoever the hell you want. .-. It&#039;s up to you if you want to add them or not. -[[User:Sketch|Sketch]] 23:49, 26 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I once got warned by Facebook for adding people who I didn&#039;t know in real life. [[Santa Claus|&amp;lt;span style=&amp;quot;color:#DC143C;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]][[User:Chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;Chocolate&amp;lt;/span&amp;gt;]] ([[wp:Christmas|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;Merry Christmas!&amp;lt;/span&amp;gt;]]) 01:00 12/27/2008&lt;br /&gt;
&lt;br /&gt;
:::That was probably a fake warning. How does facebook know who you know in real life? It is just a precautionary practice, follow it or don&#039;t follow it... it is &amp;lt;big&amp;gt;your&amp;lt;/big&amp;gt; choice. &#039;&#039;[[User:Maverick Nate|&amp;lt;sup style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;Maverick&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:Maverick Nate|&amp;lt;sub style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;Nate&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039; 01:30, 27 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::They knew because my friends on there were all from completely different locations. [[Santa Claus|&amp;lt;span style=&amp;quot;color:#DC143C;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]][[User:Chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;Chocolate&amp;lt;/span&amp;gt;]] ([[wp:Christmas|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;Merry Christmas!&amp;lt;/span&amp;gt;]]) 01:31 12/27/2008&lt;br /&gt;
&lt;br /&gt;
:::::Why should they care? It&#039;s your facebook and your friends. &#039;&#039;[[User:Maverick Nate|&amp;lt;sup style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;Maverick&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:Maverick Nate|&amp;lt;sub style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;Nate&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039; 01:40, 27 December 2008 (UTC)&lt;br /&gt;
:::::Facebook has no warning system like that. Any &amp;quot;warning&amp;quot; you got was complete bullshit.  -[[User:Sketch|Sketch]] 01:42, 27 December 2008 (UTC)&lt;br /&gt;
:::::And probably from your parents.[[User:DCM|&amp;lt;font color=&amp;quot;#FF1111&amp;quot;&amp;gt;DCM&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:DCM|((&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;曲奇饼妖怪&amp;lt;/font&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;sub&amp;gt;[[Special:Contributions/DCM|&amp;lt;font color=&amp;quot;#C0C0C0&amp;quot;&amp;gt;Spy on My Edits&amp;lt;/font&amp;gt;))]]&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::::::No, I got an e-mail in my Facebook account from the Facebook administraitors. [[User:Chocolate|&amp;lt;font color=&amp;quot;6D351A&amp;quot;&amp;gt;Chocolate&amp;lt;/font&amp;gt;]] &amp;lt;small&amp;gt;([[User talk:Chocolate|&amp;lt;font color=&amp;quot;6D351A&amp;quot;&amp;gt;Chat with Me&amp;lt;/font&amp;gt;]])&amp;lt;/small&amp;gt; 02:32, 27 December 2008 (UTC)&lt;br /&gt;
:::::::Then theres a parental control setting[[User:DCM|&amp;lt;font color=&amp;quot;#FF1111&amp;quot;&amp;gt;DCM&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:DCM|((&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;曲奇饼妖怪&amp;lt;/font&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;sub&amp;gt;[[Special:Contributions/DCM|&amp;lt;font color=&amp;quot;#C0C0C0&amp;quot;&amp;gt;Spy on My Edits&amp;lt;/font&amp;gt;))]]&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Indent}} Where? [[User:Chocolate|&amp;lt;font color=&amp;quot;6D351A&amp;quot;&amp;gt;Chocolate&amp;lt;/font&amp;gt;]] &amp;lt;small&amp;gt;([[User talk:Chocolate|&amp;lt;font color=&amp;quot;6D351A&amp;quot;&amp;gt;Chat with Me&amp;lt;/font&amp;gt;]])&amp;lt;/small&amp;gt; 02:34, 27 December 2008 (UTC)&lt;br /&gt;
:I dont know, ill check out my facebook, but i have friends in Russia, and yet no warning[[User:DCM|&amp;lt;font color=&amp;quot;#FF1111&amp;quot;&amp;gt;DCM&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:DCM|((&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;曲奇饼妖怪&amp;lt;/font&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;sub&amp;gt;[[Special:Contributions/DCM|&amp;lt;font color=&amp;quot;#C0C0C0&amp;quot;&amp;gt;Spy on My Edits&amp;lt;/font&amp;gt;))]]&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Help ==&lt;br /&gt;
&lt;br /&gt;
Can you please fix [[Practice Deck (TCG)|this page]]?? It is really empty and I am hoping that you could please unstub it, because you are very fantastic at these articles. &#039;&#039;[[User:Maverick Nate|&amp;lt;sup style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;Maverick&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:Maverick Nate|&amp;lt;sub style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;Nate&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039; 13:50, 27 December 2008 (UTC)&lt;br /&gt;
:I don&#039;t know, I can try to check it, but as it cannot be built in the Auto Deck Machine, but is rather only used &amp;lt;s&amp;gt;by a NPC&amp;lt;/s&amp;gt; by the player in a guided duel (IIRC), it may prove hard to get the full card list. If one could read the card IDs from VBA&#039;s memory and convert them to real cards, it&#039;d be easier, but at least for now I don&#039;t know how to do that. &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 11:41, 28 December 2008 (UTC)&lt;br /&gt;
::I happened to find a handy guide that lists the card in-game IDs, so I managed to get the deck data of both {{TCG|Practice Deck}} (which I assumed to mean the deck the player uses in the practice duel) and {{TCG|Sam&#039;s Practice Deck}} by roaming around the VBA&#039;s memory dump. Those decks are now dealt with :) &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 16:18, 28 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
&lt;br /&gt;
Hi! Actually, I&#039;m erasing Hebrew translations because games were never translated into it. I put Japanese on top of the list for a sort of privilege, being the original languages of the franchise. Do you think I&#039;m doing something wrong?--[[User:Siegfried|Siegfried]] 16:39, 28 December 2008 (UTC)&lt;br /&gt;
:You could&#039;ve said that in the edit summary, I didn&#039;t see you saying that anywhere, and as for the language order, I think they should be alphabetically. Actually, I&#039;m not sure if Japanese should even be listed there since it&#039;s already stated on the top of the page. &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 16:41, 28 December 2008 (UTC)&lt;br /&gt;
::Sorry. This happens every now an then, expecially in moves pages. --[[User:Siegfried|Siegfried]] 16:46, 28 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Re: Talk page comments ==&lt;br /&gt;
&lt;br /&gt;
Seriously, though, i had no idea what that person was saying. --Kingbowser99&lt;br /&gt;
:Doesn&#039;t matter, you can&#039;t erase it. And please sign with four tildes (~) [[User:The Dark Fiddler|The Dark Fiddler]] - [[User talk:The Dark Fiddler|Nos hablamos?]] 17:30, 28 December 2008 (UTC)&lt;br /&gt;
::I think it meant that you have tried to end your talk page comment with a signature contained in a template, like this:&lt;br /&gt;
:::Blah blah blah, this is text, I&#039;ll end my comment here. &amp;lt;nowiki&amp;gt;{{User:Kingbowser99/Signature}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
::While it may not have been totally similar to that, I think you get the point: only sign comments with four tildes with no templates. And as for the comment, even if you don&#039;t understand it, it makes no excuse to the rule unless it is spam or harassing, and in this case it truly wasn&#039;t. &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 17:32, 28 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Oh, ok.&lt;br /&gt;
&lt;br /&gt;
[[User:Kingbowser99|Kingbowser99]] 17:53, 28 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Re: Eevee evolutions ==&lt;br /&gt;
&lt;br /&gt;
Uhh... yah sorry about that. [[User:Buneawy|Buneawy]] 18:03, 28 December 2008 (UTC) Buneawy&lt;br /&gt;
:That&#039;s OK, just be sure to check the edit summary in the future if your edit gets reverted. &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 18:06, 28 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Congratulations! ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 1px solid #6D351A; background-color:#6D351A;&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 0.5em;&amp;quot; | [[Image:Chocolate Bulbasaur.png]]&lt;br /&gt;
| &#039;&#039;&#039;The Chocolate Bulbasaur award&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Congratulations!&#039;&#039;&#039; Becuase you were so nice to {{U|Chocolate|{{Color|000|Chocolate}}}} for the month of December 2008, he has awarded you the {{U|Chocolate/Chocolate Bulbasaur award|{{Color|000|Chocolate Bulbasaur award}}}} for that month!&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;Please place &amp;lt;nowiki&amp;gt;{{User received Chocolate Bulbasaur|{{{1}}}}}}&amp;lt;/nowiki&amp;gt; among your userboxes to show that you&#039;ve earned this award.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
:Wow! I&#039;m totally surprised, I didn&#039;t expect this at all! Thank you a lot! &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 20:23, 30 December 2008 (UTC)&lt;br /&gt;
::Let me be the first (Other than the person awarding the award) to congratulate you for winning! [[User:The Dark Fiddler|The Dark Fiddler]] - [[User talk:The Dark Fiddler|Nos hablamos?]] 20:36, 30 December 2008 (UTC)&lt;br /&gt;
:::X.X Who made this? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 17:47, 3 January 2009 (UTC)&lt;br /&gt;
::::{{u|Chocolate}}. &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 17:50, 3 January 2009 (UTC)&lt;br /&gt;
:::::Is that even allowed though? I couldn&#039;t find it anywhere... [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 17:58, 3 January 2009 (UTC)&lt;br /&gt;
::::::I don&#039;t see why it would be allowed, since it doesn&#039;t try to pretend to be any of the [[Bulbapedia:Golden Bulbasaur Award|official]] awards. You can ask an admin if you want to be sure, but I&#039;d say it&#039;s totally OK. &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 18:02, 3 January 2009 (UTC)&lt;br /&gt;
:::::::Well...ok then...but I still can&#039;t find the user template... [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 18:04, 3 January 2009 (UTC)&lt;br /&gt;
::::::::Which one? [[User:Chocolate/User received Chocolate Bulbasaur]], [[User:Chocolate/Chocolate Bulbasaur award]] and [[User:Chocolate/Chocolate Bulbasaur award notification]] are the three related pages. &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 18:13, 3 January 2009 (UTC)&lt;br /&gt;
:::::::::Oh...they&#039;re under his username. That makes a lot more sense now. {{Unsigned|ht14}}&lt;br /&gt;
&lt;br /&gt;
== Thanks ==&lt;br /&gt;
&lt;br /&gt;
Thanks for fixing those mistakes. [[User:Chocolate|&amp;lt;font color=&amp;quot;6D351A&amp;quot;&amp;gt;Chocolate&amp;lt;/font&amp;gt;]] &amp;lt;small&amp;gt;([[User talk:Chocolate|&amp;lt;font color=&amp;quot;6D351A&amp;quot;&amp;gt;Chat with Me&amp;lt;/font&amp;gt;]])&amp;lt;/small&amp;gt; 16:39, 31 December 2008 (UTC)&lt;br /&gt;
:Oh, that was nothing. You&#039;re welcome :) &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 16:40, 31 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== KMEW ==&lt;br /&gt;
&lt;br /&gt;
Is it OK if I mention your comment on KMEW? I&#039;m recording today.--&#039;&#039;&#039;[[User:Prmatt11|&amp;lt;span style=&amp;quot;color:#FE2E9A&amp;quot;&amp;gt;&#039;&#039;Mew&#039;&#039;&amp;lt;/span&amp;gt;]] [[User talk:Prmatt11|a.k.a.]] [[Special:Contributions/Prmatt11|Prmatt11]]&#039;&#039;&#039; 14:31, 3 January 2009 (UTC)&lt;br /&gt;
:It&#039;s OK (if you haven&#039;t recorded it yet); I hadn&#039;t enough time to be online earlier on today. If you&#039;re already recorded it, no can do :P &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 17:46, 3 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Batteries==&lt;br /&gt;
&lt;br /&gt;
You threw out Japanese Crystal?! Oh noo! :) Anyway, changing the batteries is the easiest thing EVER if you have a few bucks and a Radio Shack (or other electronics store). With needle-nose pliers, unscrew the back, slide it off and voilá! The battery. Any store clerk can get you another, and then just tape it in. Works like a charm! There are some great pages on the internet with picture and detailed instructions, too. If your Gold does die, and you need a little walkthrough, just let me know. [[User:Jazzmoth|Jazzmoth]] 19:58, 3 January 2009 (UTC)&lt;br /&gt;
:Yeah (though it was Silver :P) But that was like four or five years ago (back then I barely had Internet access), so I didn&#039;t know about its battery dying, and I already had Gold. I don&#039;t really know if was just randomly glitching or if its battery is really dying, because when I checked the Pokémon I had there, it asked the time, but on every subsequent boot it remembered it again. Anyways, I&#039;ll ask you for a walkthrough if it starts to behave oddly again :P &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 20:07, 3 January 2009 (UTC)&lt;br /&gt;
::Ahh, yes. No internet makes things much more difficult. As for glitching, who knows - my Mystery Dungeon Red lost all saved data for about two days, and I got so upset that I didn&#039;t save any new data, then on the third day it all came back. It was the strangest thing. Anyway, good luck with your Gold! [[User:Jazzmoth|Jazzmoth]] 21:35, 3 January 2009 (UTC)&lt;br /&gt;
:::Yes. My Ruby Version. My {{tt|&amp;quot;friend&amp;quot;|well he still is...somewhat}} hacked my game. Sometimes the memory gets lost. Sometimes it comes back. My final memory of it before I &amp;quot;lost&amp;quot; it was that my {{p|Tropius}} leveled up to 47, and learned {{m|Synthesis}}. It was at a Secret Base. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 21:38, 3 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dutch Translations ==&lt;br /&gt;
&lt;br /&gt;
I believe the main games (i.e. Red/Yellow/Gold/Crystal/Ruby etc.) haven&#039;t been translated to Dutch (games rarely are here), or are extremely rare. I do seem to recall one or two spin-offs translated, though, and if anything: the anime has been dubbed and there&#039;s a Dutch version of the TGC. I didn&#039;t know there was a rule against stating certain translations. I personally feel they have a rightful place on the page, but don&#039;t doubt this topic has already been discussed in length. If you feel they should be deleted, be my guest and do so; in that case, my apologies for posting redundant info. If there are parts of bulbapedia that DO require translation to Dutch, kindly let me know.&lt;/div&gt;</summary>
		<author><name>Democalypse</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Fighting_(type)&amp;diff=618449</id>
		<title>Fighting (type)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Fighting_(type)&amp;diff=618449"/>
		<updated>2009-01-04T16:37:35Z</updated>

		<summary type="html">&lt;p&gt;Democalypse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ElementalTypes}}&lt;br /&gt;
{{TypeNotice|Fighting|かくとう|Kakutō}}&lt;br /&gt;
Notable trainers that specialize in the Fighting-type include [[Bruno]] of the [[Indigo Plateau]] [[Elite Four]], [[Chuck]] of [[Cianwood City]], [[Brawly]] of [[Dewford Town]], and [[Maylene]] of [[Veilstone City]]. The [[Fighting Dojo]] of [[Saffron City]] is also home to several trainers of Fighting-type Pokémon, although it is not an official gym.&lt;br /&gt;
&lt;br /&gt;
==Statistical averages==&lt;br /&gt;
===Overall===&lt;br /&gt;
{{BaseStatNoCat|&lt;br /&gt;
type=fighting |&lt;br /&gt;
HP=67 |&lt;br /&gt;
Attack=93 |&lt;br /&gt;
Defense=64 |&lt;br /&gt;
SpAtk=51 |&lt;br /&gt;
SpDef=70 |&lt;br /&gt;
Speed=64 }}&lt;br /&gt;
&lt;br /&gt;
===Fully evolved===&lt;br /&gt;
{{BaseStatNoCat|&lt;br /&gt;
type=fighting|&lt;br /&gt;
HP=74.40 |&lt;br /&gt;
Attack=109.33 |&lt;br /&gt;
Defense=72.53 |&lt;br /&gt;
SpAtk=65.33 |&lt;br /&gt;
SpDef=83.73 |&lt;br /&gt;
Speed=78.73 }}&lt;br /&gt;
&amp;lt;!--out of 15--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Battle properties==&lt;br /&gt;
Fighting-type moves:&lt;br /&gt;
* Are super effective against: {{t|Dark}}, {{t|Ice}}, {{t|Normal}}, {{t|Rock}}, {{t|Steel}}&lt;br /&gt;
* Are not very effective against: {{t|Bug}}, {{t|Flying}}, {{t|Poison}}, {{t|Psychic}}&lt;br /&gt;
* Have no effect against: {{t|Ghost}}&lt;br /&gt;
&lt;br /&gt;
Fighting-type Pokémon:&lt;br /&gt;
* Resist: {{t|Bug}}, {{t|Dark}}, {{t|Rock}}&lt;br /&gt;
* Are weak to: {{t|Flying}}, {{t|Psychic}}&lt;br /&gt;
* Have immunity to: None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note:&#039;&#039; Although Fighting-type attacks normally have no effect on Ghost-type Pokémon, the moves {{m|Foresight}} and {{m|Odor Sleuth}}, as well as the ability {{a|Scrappy}}, allow both Normal-type and Fighting-type moves to affect Ghost-type Pokémon.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
As of [[Generation IV]], the Fighting-type, along with {{t|Ice}} and {{t|Ground}}, is often considered a key type in the game. In the past, the type was not as effective thanks to the power of the {{type2|Psychic}}s, but now their useful resistances and vast type coverage allow many Fighting-types to sweep freely.&lt;br /&gt;
&lt;br /&gt;
Defensively, the Fighting-type is rather strong. While many Fighting-types have below-average defenses, resistances to Dark and Rock are key.&lt;br /&gt;
&lt;br /&gt;
Offensively, the Fighting-type is very powerful. It hits five different types with super-effective damage, more than any other type and tied with the Ground-type. It deals super-effective damage to Rock and Steel, types which generally have high Defense, and is the only type super-effective against Normal. It is also one of the two types super-effective against Dark. This is slightly balanced out by the fact that Ghosts are immune to Fighting attacks without the aide of {{m|Foresight}}/{{m|Odor Sleuth}} or the {{a|Scrappy}} ability. In the first three generations, there were very few powerful Fighting-type moves, but this has changed with the introduction of {{m|Close Combat}} and increased availability of moves such as {{m|Superpower}}.&lt;br /&gt;
&lt;br /&gt;
In total, there are 25 Pokémon with the Fighting-type.&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
&lt;br /&gt;
===Pure Fighting-type Pokémon===&lt;br /&gt;
{| {{Bluetable|background: white; margin: auto;}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
|056&lt;br /&gt;
|{{MS|056}}&lt;br /&gt;
|{{p|Mankey}}&lt;br /&gt;
|-&lt;br /&gt;
|057&lt;br /&gt;
|{{MS|057}}&lt;br /&gt;
|{{p|Primeape}}&lt;br /&gt;
|-&lt;br /&gt;
|066&lt;br /&gt;
|{{MS|066}}&lt;br /&gt;
|{{p|Machop}}&lt;br /&gt;
|-&lt;br /&gt;
|067&lt;br /&gt;
|{{MS|067}}&lt;br /&gt;
|{{p|Machoke}}&lt;br /&gt;
|-&lt;br /&gt;
|068&lt;br /&gt;
|{{MS|068}}&lt;br /&gt;
|{{p|Machamp}}&lt;br /&gt;
|-&lt;br /&gt;
|106&lt;br /&gt;
|{{MS|106}}&lt;br /&gt;
|{{p|Hitmonlee}}&lt;br /&gt;
|-&lt;br /&gt;
|107&lt;br /&gt;
|{{MS|107}}&lt;br /&gt;
|{{p|Hitmonchan}}&lt;br /&gt;
|-&lt;br /&gt;
|236&lt;br /&gt;
|{{MS|236}}&lt;br /&gt;
|{{p|Tyrogue}}&lt;br /&gt;
|- &lt;br /&gt;
|237&lt;br /&gt;
|{{MS|237}}&lt;br /&gt;
|{{p|Hitmontop}}&lt;br /&gt;
|-&lt;br /&gt;
|296&lt;br /&gt;
|{{MS|296}}&lt;br /&gt;
|{{p|Makuhita}}&lt;br /&gt;
|-&lt;br /&gt;
|297&lt;br /&gt;
|{{MS|297}}&lt;br /&gt;
|{{p|Hariyama}}&lt;br /&gt;
|-&lt;br /&gt;
|447&lt;br /&gt;
|{{MS|447}}&lt;br /&gt;
|{{p|Riolu}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Half Fighting-type Pokémon===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Primary Fighting-type Pokémon&#039;&#039;&lt;br /&gt;
{| {{Bluetable|background: white; margin: auto;}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
! Type 1&lt;br /&gt;
! Type 2&lt;br /&gt;
|-&lt;br /&gt;
|307&lt;br /&gt;
|{{MS|307}}&lt;br /&gt;
|{{p|Meditite}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
|308&lt;br /&gt;
|{{MS|308}}&lt;br /&gt;
|{{p|Medicham}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
|448&lt;br /&gt;
|{{MS|448}}&lt;br /&gt;
|{{p|Lucario}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Secondary Fighting-type Pokémon&#039;&#039;&lt;br /&gt;
{| {{Bluetable|background: white; margin: auto;}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
! Type 1&lt;br /&gt;
! Type 2&lt;br /&gt;
|-&lt;br /&gt;
|062&lt;br /&gt;
|{{MS|062}}&lt;br /&gt;
|{{p|Poliwrath}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
|214&lt;br /&gt;
|{{MS|214}}&lt;br /&gt;
|{{p|Heracross}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
|256&lt;br /&gt;
|{{MS|256}}&lt;br /&gt;
|{{p|Combusken}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
|257&lt;br /&gt;
|{{MS|257}}&lt;br /&gt;
|{{p|Blaziken}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
|286&lt;br /&gt;
|{{MS|286}}&lt;br /&gt;
|{{p|Breloom}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
|391&lt;br /&gt;
|{{MS|391}}&lt;br /&gt;
|{{p|Monferno}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
|392&lt;br /&gt;
|{{MS|392}}&lt;br /&gt;
|{{p|Infernape}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
|453&lt;br /&gt;
|{{MS|453}}&lt;br /&gt;
|{{p|Croagunk}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
|454&lt;br /&gt;
|{{MS|454}}&lt;br /&gt;
|{{p|Toxicroak}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
|475&lt;br /&gt;
|{{MS|475}}&lt;br /&gt;
|{{p|Gallade}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
&lt;br /&gt;
===Damage-dealing moves===&lt;br /&gt;
&lt;br /&gt;
{| {{bluetable2|r sortable}} width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- class=&amp;quot;c&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Category&lt;br /&gt;
! Contest&lt;br /&gt;
! Power&lt;br /&gt;
! Accuracy&lt;br /&gt;
! PP&lt;br /&gt;
! width=&amp;quot;70px&amp;quot; | Target&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Arm Thrust}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Hits two to five times in a row.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Aura Sphere}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 90&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Never misses.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Brick Break}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 75&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Breaks any barrier such as {{m|Light Screen}} and {{m|Reflect}}.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Close Combat}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 120&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Lowers the user&#039;s the {{stat|Defense}} and {{stat|Special Defense}}.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Counter}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | Varies&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Returns Physical attack damage for double.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Cross Chop}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 80%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a high critical hit ratio.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Double Kick}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 30&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 30&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Hits twice.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Drain Punch}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 60&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The user&#039;s HP is restored by half the damage taken by the target.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|DynamicPunch}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 50%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Confuses the target.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Focus Blast}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 120&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 70%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 10% chance to lower target&#039;s {{stat|Special Defense}}.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Focus Punch}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 150&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | It will fail if the user is hit before it is used.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Force Palm}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 60&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 30% chance of {{status|Paralysis|paralyzing}} the opponent.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Hammer Arm}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 90%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Lowers the user&#039;s {{stat|Speed}}.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Hi Jump Kick}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 90%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | If it misses, the user is hurt instead.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Jump Kick}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 85&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 95%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 25&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | If it misses, the user is hurt instead.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Karate Chop}}{{tt|*|Normal-type move in Generation I}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 50&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 25&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a high critical hit ratio.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Low Kick}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | Varies{{tt|*|50 in Generations I and II}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Inflicts greater damage on heavier foes.{{tt|*|Does damage and may cause flinching in Generations I and II}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Mach Punch}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 40&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 30&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Always attacks first.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Revenge}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 60&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Inflicts double the damage if the user has been hurt by the foe in the same turn.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Reversal}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | Varies&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | More powerful the less HP the user has.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Rock Smash}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 40 {{tt|*|20 in Generations II and III}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | In battle: Has a 50% chance to lower the target&#039;s {{stat|Defense}}.&amp;lt;br&amp;gt;Outside of battle: Can smash cracked boulders.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Rolling Kick}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 60&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 85%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 30% chance of causing the opponent to {{status|Flinch|flinch}}.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Seismic Toss}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Inflicts damage equal to the user&#039;s level.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Sky Uppercut}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 85&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 90%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Capable of hitting opponents while they are using {{m|Fly}}.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Submission}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 80&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 80%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 25&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | User receives 25% recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Superpower}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 120&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Lowers the user&#039;s the {{stat|Attack}} and {{stat|Defense}}.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Triple Kick}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 90%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Hits three times. Gains power with each hit.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Vacuum Wave}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 40&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 30&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Always attacks first.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Vital Throw}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 70&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The user attacks last. In return, this move is guaranteed not to miss.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Wake-Up Slap}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 60&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Doubles in power when the target is {{status|Sleep|asleep}}, but then awakens that target.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Non-damaging moves===&lt;br /&gt;
&lt;br /&gt;
{| {{bluetable2|r sortable}} width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- class=&amp;quot;c&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Category&lt;br /&gt;
! Contest&lt;br /&gt;
! Power&lt;br /&gt;
! Accuracy&lt;br /&gt;
! PP&lt;br /&gt;
! Target&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Bulk Up}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Raises user&#039;s {{stat|Attack}} and {{stat|Defense}}.  &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Detect}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | User evades all attacks. Chance of failing rises if it is used in succession.   &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* If it weren&#039;t for the addition of Aura Sphere, Focus Blast and Vacuum Wave in Generation IV, Fighting-type moves would be all Physical.&lt;br /&gt;
* With the exception of {{p|Arceus}} holding a [[Fist Plate]], there has yet to be a Fighting-type [[legendary Pokémon]]. {{p|Lucario}} was once classed as legendary before its true, non-legendary status was confirmed, however.&lt;br /&gt;
* Before the introduction of {{p|Lucario}} in [[Generation IV]], there weren&#039;t many Fighting-type [[Pokémon]] that could have a high Special Attack [[stat]].&lt;br /&gt;
* The Fighting-type is as of [[Generation IV]] the only type that has not been paired with the {{type2|Flying}}.&lt;br /&gt;
* All of the [[legendary golems]], including {{p|Regigigas}}, are weak to Fighting moves.&lt;br /&gt;
* In Generation I only, {{m|Karate Chop}} was a Normal-type move.&lt;br /&gt;
* No Fighting-type attacks can hit both foes in a double battle.&lt;br /&gt;
* Along with the {{type2|Ground}}, Fighting-type moves are super effective against the most Pokémon types, with five.&lt;br /&gt;
* Fighting is the only type to have two variations of {{m|Quick Attack}} (those two being {{m|Mach Punch}} and {{m|Vacuum Wave}}).&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
* Chinese: &#039;&#039;&#039;格闘&#039;&#039;&#039; &#039;&#039;gé dòu&#039;&#039;&lt;br /&gt;
* Czech: &#039;&#039;&#039;Bojový&#039;&#039;&#039;&lt;br /&gt;
* Dutch: &#039;&#039;&#039;Gevecht&#039;&#039;&#039;&lt;br /&gt;
* French: &#039;&#039;&#039;Combat&#039;&#039;&#039;&lt;br /&gt;
* German: &#039;&#039;&#039;Kampf&#039;&#039;&#039;&lt;br /&gt;
* Hebrew: &#039;&#039;&#039;לוחם&#039;&#039;&#039; &#039;&#039;lochem&#039;&#039;&lt;br /&gt;
* Italian: &#039;&#039;&#039;Lotta&#039;&#039;&#039;&lt;br /&gt;
* Spanish: &#039;&#039;&#039;Lucha&#039;&#039;&#039;&lt;br /&gt;
* Korean: &#039;&#039;&#039;격투&#039;&#039;&#039; &#039;&#039;gyeoktu&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[de:Kampf (Typ)]]&lt;br /&gt;
[[fr:Combat]]&lt;br /&gt;
[[ja:かくとう]]&lt;br /&gt;
[[pt:Tipo Fighting]]&lt;/div&gt;</summary>
		<author><name>Democalypse</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Water_(type)&amp;diff=618446</id>
		<title>Water (type)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Water_(type)&amp;diff=618446"/>
		<updated>2009-01-04T16:33:56Z</updated>

		<summary type="html">&lt;p&gt;Democalypse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ElementalTypes}}&lt;br /&gt;
{{TypeNotice|Water|みず|Mizu}}&lt;br /&gt;
Some notable [[Pokémon trainer]]s that specialize in the Water-type include [[Misty]] of [[Cerulean City]], [[Wallace]] and [[Juan]] of [[Sootopolis City]] and [[Crasher Wake]] of [[Pastoria City]].&lt;br /&gt;
&lt;br /&gt;
==Statistical averages==&lt;br /&gt;
===Overall===&lt;br /&gt;
{{BaseStatNoCat|&lt;br /&gt;
type=water|&lt;br /&gt;
HP=69 |&lt;br /&gt;
Attack=70 |&lt;br /&gt;
Defense=73 |&lt;br /&gt;
SpAtk=69 |&lt;br /&gt;
SpDef=67 |&lt;br /&gt;
Speed=62 }}&lt;br /&gt;
&lt;br /&gt;
===Fully evolved===&lt;br /&gt;
{{BaseStatNoCat|&lt;br /&gt;
type=water|&lt;br /&gt;
HP=85.27 |&lt;br /&gt;
Attack=84.43 |&lt;br /&gt;
Defense=85.69 |&lt;br /&gt;
SpAtk=85.22 |&lt;br /&gt;
SpDef=84.29 |&lt;br /&gt;
Speed=70.41 }}&lt;br /&gt;
&amp;lt;!--out of 49?!?!--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Battle properties==&lt;br /&gt;
Water-type moves:&lt;br /&gt;
* Are super effective against: {{t|Fire}}, {{t|Ground}}, {{t|Rock}}&lt;br /&gt;
* Are not very effective against: {{t|Dragon}}, {{t|Grass}}, &#039;&#039;&#039;Water&#039;&#039;&#039;&lt;br /&gt;
* Have no effect against: None&lt;br /&gt;
&lt;br /&gt;
Water-type Pokémon:&lt;br /&gt;
* Resist: {{t|Fire}}, {{t|Ice}}, {{t|Steel}}, &#039;&#039;&#039;Water&#039;&#039;&#039;&lt;br /&gt;
* Are weak to: {{t|Electric}}, {{t|Grass}}&lt;br /&gt;
* Have immunity to: None&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Defensively, the Water-type is very strong when combined with high defensive stats. Every Water-type, with the exception of Magikarp, can use Ice-type moves to counter Grass-types, (although Magikarp can learn one [[Flying]]-type move, [[Bounce]], which can also counter Grass-types) so Electric is the only true threat to Water-types. That is not the case if the Pokémon in question are part Ground like  {{p|Quagsire}}, {{p|Swampert}}, {{p|Whiscash}}, and {{p|Gastrodon}}.&lt;br /&gt;
&lt;br /&gt;
The Water-type is also useful offensively. Water-type Pokémon can learn {{m|Ice Beam}} to deal with Dragon and Grass-types, which would make their resistance to Water-type attacks irrelevant. It can be extremely useful to be super-effective against Ground- and {{type2|Rock}}s when traveling through caves, etc. As a result of these advantages, as well as having to get through water routes using {{m|Surf}}, most trainers usually have at least one Water-type in their [[party]].&lt;br /&gt;
&lt;br /&gt;
In total, there are 92 Pokémon with the Water-type.&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
&lt;br /&gt;
===Pure Water-type Pokémon===&lt;br /&gt;
{| {{Bluetable|background: white; margin: auto;}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
|007&lt;br /&gt;
|{{MS|007}}&lt;br /&gt;
|{{p|Squirtle}}&lt;br /&gt;
|-&lt;br /&gt;
|008&lt;br /&gt;
|{{MS|008}}&lt;br /&gt;
|{{p|Wartortle}}&lt;br /&gt;
|-&lt;br /&gt;
|009&lt;br /&gt;
|{{MS|009}}&lt;br /&gt;
|{{p|Blastoise}}&lt;br /&gt;
|-&lt;br /&gt;
|054&lt;br /&gt;
|{{MS|054}}&lt;br /&gt;
|{{p|Psyduck}}&lt;br /&gt;
|-&lt;br /&gt;
|055&lt;br /&gt;
|{{MS|055}}&lt;br /&gt;
|{{p|Golduck}}&lt;br /&gt;
|-&lt;br /&gt;
|060&lt;br /&gt;
|{{MS|060}}&lt;br /&gt;
|{{p|Poliwag}}&lt;br /&gt;
|-&lt;br /&gt;
|061&lt;br /&gt;
|{{MS|061}}&lt;br /&gt;
|{{p|Poliwhirl}}&lt;br /&gt;
|-&lt;br /&gt;
|086&lt;br /&gt;
|{{MS|086}}&lt;br /&gt;
|{{p|Seel}}&lt;br /&gt;
|-&lt;br /&gt;
|090&lt;br /&gt;
|{{MS|090}}&lt;br /&gt;
|{{p|Shellder}}&lt;br /&gt;
|-&lt;br /&gt;
|098&lt;br /&gt;
|{{MS|098}}&lt;br /&gt;
|{{p|Krabby}}&lt;br /&gt;
|-&lt;br /&gt;
|099&lt;br /&gt;
|{{MS|099}}&lt;br /&gt;
|{{p|Kingler}}&lt;br /&gt;
|-&lt;br /&gt;
|116&lt;br /&gt;
|{{MS|116}}&lt;br /&gt;
|{{p|Horsea}}&lt;br /&gt;
|-&lt;br /&gt;
|117&lt;br /&gt;
|{{MS|117}}&lt;br /&gt;
|{{p|Seadra}}&lt;br /&gt;
|-&lt;br /&gt;
|118&lt;br /&gt;
|{{MS|118}}&lt;br /&gt;
|{{p|Goldeen}}&lt;br /&gt;
|-&lt;br /&gt;
|119&lt;br /&gt;
|{{MS|119}}&lt;br /&gt;
|{{p|Seaking}}&lt;br /&gt;
|-&lt;br /&gt;
|120&lt;br /&gt;
|{{MS|120}}&lt;br /&gt;
|{{p|Staryu}}&lt;br /&gt;
|-&lt;br /&gt;
|129&lt;br /&gt;
|{{MS|129}}&lt;br /&gt;
|{{p|Magikarp}}&lt;br /&gt;
|-&lt;br /&gt;
|134&lt;br /&gt;
|{{MS|134}}&lt;br /&gt;
|{{p|Vaporeon}}&lt;br /&gt;
|-&lt;br /&gt;
|158&lt;br /&gt;
|{{MS|158}}&lt;br /&gt;
|{{p|Totodile}}&lt;br /&gt;
|-&lt;br /&gt;
|159&lt;br /&gt;
|{{MS|159}}&lt;br /&gt;
|{{p|Croconaw}}&lt;br /&gt;
|-&lt;br /&gt;
|160&lt;br /&gt;
|{{MS|160}}&lt;br /&gt;
|{{p|Feraligatr}}&lt;br /&gt;
|-&lt;br /&gt;
|183&lt;br /&gt;
|{{MS|183}}&lt;br /&gt;
|{{p|Marill}}&lt;br /&gt;
|-&lt;br /&gt;
|184&lt;br /&gt;
|{{MS|184}}&lt;br /&gt;
|{{p|Azumarill}}&lt;br /&gt;
|-&lt;br /&gt;
|186&lt;br /&gt;
|{{MS|186}}&lt;br /&gt;
|{{p|Politoed}}&lt;br /&gt;
|-&lt;br /&gt;
|223&lt;br /&gt;
|{{MS|223}}&lt;br /&gt;
|{{p|Remoraid}}&lt;br /&gt;
|-&lt;br /&gt;
|224&lt;br /&gt;
|{{MS|224}}&lt;br /&gt;
|{{p|Octillery}}&lt;br /&gt;
|-&lt;br /&gt;
|245&lt;br /&gt;
|{{MS|245}}&lt;br /&gt;
|{{p|Suicune}}&lt;br /&gt;
|-&lt;br /&gt;
|258&lt;br /&gt;
|{{MS|258}}&lt;br /&gt;
|{{p|Mudkip}}&lt;br /&gt;
|-&lt;br /&gt;
|320&lt;br /&gt;
|{{MS|320}}&lt;br /&gt;
|{{p|Wailmer}}&lt;br /&gt;
|-&lt;br /&gt;
|321&lt;br /&gt;
|{{MS|321}}&lt;br /&gt;
|{{p|Wailord}}&lt;br /&gt;
|-&lt;br /&gt;
|341&lt;br /&gt;
|{{MS|341}}&lt;br /&gt;
|{{p|Corphish}}&lt;br /&gt;
|-&lt;br /&gt;
|349&lt;br /&gt;
|{{MS|349}}&lt;br /&gt;
|{{p|Feebas}}&lt;br /&gt;
|-&lt;br /&gt;
|350&lt;br /&gt;
|{{MS|350}}&lt;br /&gt;
|{{p|Milotic}}&lt;br /&gt;
|-&lt;br /&gt;
|366&lt;br /&gt;
|{{MS|366}}&lt;br /&gt;
|{{p|Clamperl}}&lt;br /&gt;
|-&lt;br /&gt;
|367&lt;br /&gt;
|{{MS|367}}&lt;br /&gt;
|{{p|Huntail}}&lt;br /&gt;
|-&lt;br /&gt;
|368&lt;br /&gt;
|{{MS|368}}&lt;br /&gt;
|{{p|Gorebyss}}&lt;br /&gt;
|-&lt;br /&gt;
|370&lt;br /&gt;
|{{MS|370}}&lt;br /&gt;
|{{p|Luvdisc}}&lt;br /&gt;
|-&lt;br /&gt;
|382&lt;br /&gt;
|{{MS|382}}&lt;br /&gt;
|{{p|Kyogre}}&lt;br /&gt;
|-&lt;br /&gt;
|393&lt;br /&gt;
|{{MS|393}}&lt;br /&gt;
|{{p|Piplup}}&lt;br /&gt;
|-&lt;br /&gt;
|394&lt;br /&gt;
|{{MS|394}}&lt;br /&gt;
|{{p|Prinplup}}&lt;br /&gt;
|-&lt;br /&gt;
|418&lt;br /&gt;
|{{MS|418}}&lt;br /&gt;
|{{p|Buizel}}&lt;br /&gt;
|-&lt;br /&gt;
|419&lt;br /&gt;
|{{MS|419}}&lt;br /&gt;
|{{p|Floatzel}}&lt;br /&gt;
|-&lt;br /&gt;
|422&lt;br /&gt;
|{{MS|422}}&lt;br /&gt;
|{{p|Shellos}}&lt;br /&gt;
|-&lt;br /&gt;
|456&lt;br /&gt;
|{{MS|456}}&lt;br /&gt;
|{{p|Finneon}}&lt;br /&gt;
|-&lt;br /&gt;
|457&lt;br /&gt;
|{{MS|457}}&lt;br /&gt;
|{{p|Lumineon}}&lt;br /&gt;
|-&lt;br /&gt;
|489&lt;br /&gt;
|{{MS|489}}&lt;br /&gt;
|{{p|Phione}}&lt;br /&gt;
|-&lt;br /&gt;
|490&lt;br /&gt;
|{{MS|490}}&lt;br /&gt;
|{{p|Manaphy}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Half Water-type Pokémon===&lt;br /&gt;
&#039;&#039;Primary Water-type Pokémon&#039;&#039;&lt;br /&gt;
{| {{Bluetable|background: white; margin: auto;}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
! Type 1&lt;br /&gt;
! Type 2&lt;br /&gt;
|-&lt;br /&gt;
|062&lt;br /&gt;
|{{MS|062}}&lt;br /&gt;
|{{p|Poliwrath}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
|072&lt;br /&gt;
|{{MS|072}}&lt;br /&gt;
|{{p|Tentacool}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|073&lt;br /&gt;
|{{MS|073}}&lt;br /&gt;
|{{p|Tentacruel}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|079&lt;br /&gt;
|{{MS|079}}&lt;br /&gt;
|{{p|Slowpoke}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
|080&lt;br /&gt;
|{{MS|080}}&lt;br /&gt;
|{{p|Slowbro}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
|087&lt;br /&gt;
|{{MS|087}}&lt;br /&gt;
|{{p|Dewgong}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
|091&lt;br /&gt;
|{{MS|091}}&lt;br /&gt;
|{{p|Cloyster}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
|121&lt;br /&gt;
|{{MS|121}}&lt;br /&gt;
|{{p|Starmie}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
|130&lt;br /&gt;
|{{MS|130}}&lt;br /&gt;
|{{p|Gyarados}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|131&lt;br /&gt;
|{{MS|131}}&lt;br /&gt;
|{{p|Lapras}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
|170&lt;br /&gt;
|{{MS|170}}&lt;br /&gt;
|{{p|Chinchou}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|-&lt;br /&gt;
|171&lt;br /&gt;
|{{MS|171}}&lt;br /&gt;
|{{p|Lanturn}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|-&lt;br /&gt;
|194&lt;br /&gt;
|{{MS|194}}&lt;br /&gt;
|{{p|Wooper}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|195&lt;br /&gt;
|{{MS|195}}&lt;br /&gt;
|{{p|Quagsire}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|199&lt;br /&gt;
|{{MS|199}}&lt;br /&gt;
|{{p|Slowking}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
|211&lt;br /&gt;
|{{MS|211}}&lt;br /&gt;
|{{p|Qwilfish}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|222&lt;br /&gt;
|{{MS|222}}&lt;br /&gt;
|{{p|Corsola}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
|226&lt;br /&gt;
|{{MS|226}}&lt;br /&gt;
|{{p|Mantine}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|230&lt;br /&gt;
|{{MS|230}}&lt;br /&gt;
|{{p|Kingdra}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
|259&lt;br /&gt;
|{{MS|259}}&lt;br /&gt;
|{{p|Marshtomp}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|260&lt;br /&gt;
|{{MS|260}}&lt;br /&gt;
|{{p|Swampert}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|270&lt;br /&gt;
|{{MS|270}}&lt;br /&gt;
|{{p|Lotad}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
|271&lt;br /&gt;
|{{MS|271}}&lt;br /&gt;
|{{p|Lombre}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
|272&lt;br /&gt;
|{{MS|272}}&lt;br /&gt;
|{{p|Ludicolo}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
|278&lt;br /&gt;
|{{MS|278}}&lt;br /&gt;
|{{p|Wingull}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|279&lt;br /&gt;
|{{MS|279}}&lt;br /&gt;
|{{p|Pelipper}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|318&lt;br /&gt;
|{{MS|318}}&lt;br /&gt;
|{{p|Carvanha}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
|319&lt;br /&gt;
|{{MS|319}}&lt;br /&gt;
|{{p|Sharpedo}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
|339&lt;br /&gt;
|{{MS|339}}&lt;br /&gt;
|{{p|Barboach}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|340&lt;br /&gt;
|{{MS|340}}&lt;br /&gt;
|{{p|Whiscash}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|342&lt;br /&gt;
|{{MS|342}}&lt;br /&gt;
|{{p|Crawdaunt}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
|369&lt;br /&gt;
|{{MS|369}}&lt;br /&gt;
|{{p|Relicanth}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
|395&lt;br /&gt;
|{{MS|395}}&lt;br /&gt;
|{{p|Empoleon}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|-&lt;br /&gt;
|423&lt;br /&gt;
|{{MS|423}}&lt;br /&gt;
|{{p|Gastrodon}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|458&lt;br /&gt;
|{{MS|458}}&lt;br /&gt;
|{{p|Mantyke}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|484&lt;br /&gt;
|{{MS|484}}&lt;br /&gt;
|{{p|Palkia}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Secondary Water-type Pokémon&#039;&#039;&lt;br /&gt;
{| {{Bluetable|background: white; margin: auto;}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
! Type 1&lt;br /&gt;
! Type 2&lt;br /&gt;
|-&lt;br /&gt;
|138&lt;br /&gt;
|{{MS|138}}&lt;br /&gt;
|{{p|Omanyte}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|-&lt;br /&gt;
|139&lt;br /&gt;
|{{MS|139}}&lt;br /&gt;
|{{p|Omastar}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|-&lt;br /&gt;
|140&lt;br /&gt;
|{{MS|140}}&lt;br /&gt;
|{{p|Kabuto}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|-&lt;br /&gt;
|141&lt;br /&gt;
|{{MS|141}}&lt;br /&gt;
|{{p|Kabutops}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|-&lt;br /&gt;
|283&lt;br /&gt;
|{{MS|283}}&lt;br /&gt;
|{{p|Surskit}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|-&lt;br /&gt;
|363&lt;br /&gt;
|{{MS|363}}&lt;br /&gt;
|{{p|Spheal}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|-&lt;br /&gt;
|364&lt;br /&gt;
|{{MS|364}}&lt;br /&gt;
|{{p|Sealeo}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|-&lt;br /&gt;
|365&lt;br /&gt;
|{{MS|365}}&lt;br /&gt;
|{{p|Walrein}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|-&lt;br /&gt;
|400&lt;br /&gt;
|{{MS|400}}&lt;br /&gt;
|{{p|Bibarel}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
&lt;br /&gt;
===Damage-dealing moves===&lt;br /&gt;
{| {{bluetable2|r sortable}} width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- class=&amp;quot;c&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Category&lt;br /&gt;
! Contest&lt;br /&gt;
! Power&lt;br /&gt;
! Accuracy&lt;br /&gt;
! PP&lt;br /&gt;
! Target&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Aqua Jet}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 40&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Always attacks first.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Aqua Tail}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cute}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 90&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 90%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Brine}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 65&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Does double damage when the target&#039;s HP is 50% or less.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Bubble}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cute}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 30&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | Both foes&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 10% chance of lowering the target&#039;s {{stat|Speed}}.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|BubbleBeam}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 65&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 10% chance of lowering the target&#039;s {{stat|Speed}}.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Clamp}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 35&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 75%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Attacks for two to five turns.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Crabhammer}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 90&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 85%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a high critical hit ratio.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Dive}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 80&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | User dives underwater on the first turn, then attacks in the second turn.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Hydro Cannon}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 150&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 90%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Attacks on the first turn but must rest on the second turn.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Hydro Pump}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 120&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 80%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Muddy Water}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 95&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 85%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | Both foes&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | May lower target&#039;s {{stat|accuracy}} by one stage.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Octazooka}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 65&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 85%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | May lower target&#039;s {{stat|accuracy}} by one stage.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Surf}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 95&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | Everyone else&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | In battle: Does double damage when target is using {{m|Dive}}.&amp;lt;br&amp;gt; Out of battle: Allows the user to travel on water.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Water Gun}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cute}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 40&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 25&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Water Pulse}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 60&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | May {{status|Confusion|confuse}} target.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Water Spout}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 150&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | Both foes&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The lower the user&#039;s HP, the lower the power of the move.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Waterfall}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 80&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | In battle: Has 10% chance of making the target {{status|Flinch|flinch}}.&amp;lt;br&amp;gt; Out of battle: Allows the user to climb waterfalls.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Whirlpool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic| Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 70%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | In battle: Attacks for two to five turns.&amp;lt;br&amp;gt; Out of battle: Clears whirlpools.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Non-damaging moves===&lt;br /&gt;
{| {{bluetable2|r sortable}} width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- class=&amp;quot;c&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Category&lt;br /&gt;
! Contest&lt;br /&gt;
! Power&lt;br /&gt;
! Accuracy&lt;br /&gt;
! PP&lt;br /&gt;
! Target&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Aqua Ring}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The user envelops itself in a veil made of water. It regains some HP on every turn.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Rain Dance}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | All&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The user summons a [[Weather conditions#Heavy rain|heavy rain]] that falls for five turns, powering up Water-type moves.  &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Water Sport}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cute}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | All&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Weakens {{type2|Fire}} moves while the user is in the battle.  &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Withdraw}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cute}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 40&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Increases the user&#039;s {{stat|Defense}} by 1 level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Of all seventeen types, the Water-type is the most abundant, with 92 Pokémon species, nearly 19% of the entire known Pokédex, being of the Water-type. This probably reflects the abundance of different species of lifeforms that inhabit the real world&#039;s oceans, lakes and rivers.&lt;br /&gt;
* All [[Generation I]] Water-type Pokémon are weak to {{t|Electric}} moves because there were no dual {{t|Dragon}}-, {{t|Electric}}-, or {{type2|Grass}}s to neutralize the weakness and dual Water/{{type2|Ground}} Pokémon were not introduced until [[Generation II]].&lt;br /&gt;
* Each Generation has at least one Water type Pokémon that start with the letters L, M, P, &amp;amp; S.&lt;br /&gt;
* Every main protagonist in the anime (with the obvious exception of [[Max]]) has had at least one Water-type Pokémon. {{Ash}} has {{AP|Squirtle}}, {{AP|Kingler}}, {{AP|Totodile}}, {{AP|Corphish}} and {{AP|Buizel}} and had {{AP|Lapras}}, all of [[Misty]]&#039;s Pokémon except {{TP|Misty|Togetic}} and {{TP|Misty|Azurill}} are Water-types, [[Brock]] has {{TP|Brock|Ludicolo}} and {{TP|Brock|Marshtomp}}, {{Tracey}} has {{TP|Tracey|Marill}}, {{an|May}} has {{TP|May|Wartortle}}, {{an|Dawn}} has {{TP|Dawn|Piplup}} and used to have {{TP|Dawn|Buizel}}, [[Jessie]] had {{TP|Jessie|Shellder}} and {{TP|Jessie|Magikarp}}, and James had {{TP|James|Gyarados}}.&lt;br /&gt;
* It is currently the only Pokémon type so far to have been focused on a Pokémon movie (said movie being [[Pokémon Ranger and the Temple of the Sea]]).&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
* Dutch: &#039;&#039;&#039;Water&#039;&#039;&#039;&lt;br /&gt;
* French: &#039;&#039;&#039;Eau&#039;&#039;&#039;&lt;br /&gt;
* German: &#039;&#039;&#039;Wasser&#039;&#039;&#039;&lt;br /&gt;
* Italian: &#039;&#039;&#039;Acqua&#039;&#039;&#039;&lt;br /&gt;
* Japanese: &#039;&#039;&#039;みず&#039;&#039;&#039; (水) &#039;&#039;mizu&#039;&#039;&lt;br /&gt;
* Korean: &#039;&#039;&#039;물&#039;&#039;&#039; &#039;&#039;mul&#039;&#039;&lt;br /&gt;
* Spanish: &#039;&#039;&#039;Agua&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[de:Wasser (Typ)]]&lt;br /&gt;
[[fr:Eau]]&lt;br /&gt;
[[ja:みず]]&lt;br /&gt;
[[pt:Tipo Water]]&lt;/div&gt;</summary>
		<author><name>Democalypse</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Grass_(type)&amp;diff=618444</id>
		<title>Grass (type)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Grass_(type)&amp;diff=618444"/>
		<updated>2009-01-04T16:31:56Z</updated>

		<summary type="html">&lt;p&gt;Democalypse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ElementalTypes}}&lt;br /&gt;
{{TypeNotice|Grass|くさ|Kusa}}&lt;br /&gt;
So far, there are only two notable Grass-type specialists: [[Erika]] of [[Celadon City]] and [[Gardenia]] of [[Eterna City]].&lt;br /&gt;
&lt;br /&gt;
==Statistical averages==&lt;br /&gt;
===Overall===&lt;br /&gt;
{{BaseStatNoCat|&lt;br /&gt;
type=grass|&lt;br /&gt;
HP=57 |&lt;br /&gt;
Attack=61 |&lt;br /&gt;
Defense=63 |&lt;br /&gt;
SpAtk=72 |&lt;br /&gt;
SpDef=64 |&lt;br /&gt;
Speed=57 }}&lt;br /&gt;
&lt;br /&gt;
===Fully evolved{{tt|*|Considering Shaymin forms as different Pokémon}}===&lt;br /&gt;
{{BaseStatNoCat|&lt;br /&gt;
type=grass|&lt;br /&gt;
HP=80.15 |&lt;br /&gt;
Attack=88.93 |&lt;br /&gt;
Defense=82.04 |&lt;br /&gt;
SpAtk=91.44 |&lt;br /&gt;
SpDef=83.11 |&lt;br /&gt;
Speed=79.96 }}&lt;br /&gt;
&amp;lt;!--out of 27--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Battle properties==&lt;br /&gt;
Grass-type moves:&lt;br /&gt;
* Are super effective against: {{t|Ground}}, {{t|Rock}}, {{t|Water}}&lt;br /&gt;
* Are not very effective against: {{t|Bug}}, {{t|Dragon}}, {{t|Fire}}, {{t|Flying}}, &#039;&#039;&#039;Grass&#039;&#039;&#039;, {{t|Poison}}, {{t|Steel}}&lt;br /&gt;
* Have no effect against: None&lt;br /&gt;
&lt;br /&gt;
Grass-type Pokémon:&lt;br /&gt;
* Resist: {{t|Electric}}, &#039;&#039;&#039;Grass&#039;&#039;&#039;, {{t|Ground}}, {{t|Water}}&lt;br /&gt;
* Are weak to: {{t|Bug}}, {{t|Fire}}, {{t|Flying}}, {{t|Ice}}, {{t|Poison}}&lt;br /&gt;
* Have immunity to: None&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Defensively speaking, against most types, the Grass-type performs middlingly; Ice-type moves (and to a lesser extent {{type2|Fire}} moves) are commonly carried by special attackers. An exception to this is certain {{type2|Electric}} Pokémon, many of which carry {{m|Hidden Power}}s of various types (in response to the {{type2|Ground}} Pokémon they cannot normally damage). (If the Hidden Power of said Pokémon is not of the {{type2|Ice}}, it will be forced to rely on other moves likely lacking [[same-type attack bonus]] or support its team via disabling moves, etc.) It also resists Ground-type moves, but is weak to {{type2|Flying}} and {{type2|Bug}} moves. Given all of this, along with their exposure to a majority of the types, Grass-types are difficult to switch into play. &lt;br /&gt;
&lt;br /&gt;
In spite of that, it is typical for Grass-types to learn {{m|Leech Seed}} (among other disabling moves). This enables these Pokémon to provide support to the rest of a team, and can make them difficult to faint. In addition, a particular asset of this type is being the only one immune to Leech Seed. However, it can be affected by Leech Seed if the previous Pokémon was seeded and has [[Baton Pass|Baton Passed]] into a grass-type Pokémon. &lt;br /&gt;
&lt;br /&gt;
Offensively, the main problem Grass-type moves face is that nearly all of the few Pokémon they are advantageous against are also weak to moves of other types, hence making them seem dwarfed by the other moves. Other problems are that too many Pokémon resist these moves to rely on them as a main form of dealing damage, and most of them aren&#039;t very powerful. What the Grass-type is best at is taking down Water/Ground Pokémon (like {{p|Swampert}}), on which they deal four times normal damage; additions seen such as {{m|Grass Knot}} in later generations have also made the type more attractive in this regard.&lt;br /&gt;
&lt;br /&gt;
In total, there are 55 Pokémon with the Grass-type.&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
&lt;br /&gt;
===Pure Grass-type Pokémon===&lt;br /&gt;
{| {{Bluetable|background: white; margin: auto;}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
|114&lt;br /&gt;
|{{MS|114}}&lt;br /&gt;
|{{p|Tangela}}&lt;br /&gt;
|-&lt;br /&gt;
|152&lt;br /&gt;
|{{MS|152}}&lt;br /&gt;
|{{p|Chikorita}}&lt;br /&gt;
|-&lt;br /&gt;
|153&lt;br /&gt;
|{{MS|153}}&lt;br /&gt;
|{{p|Bayleef}}&lt;br /&gt;
|-&lt;br /&gt;
|154&lt;br /&gt;
|{{MS|154}}&lt;br /&gt;
|{{p|Meganium}}&lt;br /&gt;
|-&lt;br /&gt;
|182&lt;br /&gt;
|{{MS|182}}&lt;br /&gt;
|{{p|Bellossom}}&lt;br /&gt;
|-&lt;br /&gt;
|191&lt;br /&gt;
|{{MS|191}}&lt;br /&gt;
|{{p|Sunkern}}&lt;br /&gt;
|-&lt;br /&gt;
|192&lt;br /&gt;
|{{MS|192}}&lt;br /&gt;
|{{p|Sunflora}}&lt;br /&gt;
|-&lt;br /&gt;
|252&lt;br /&gt;
|{{MS|252}}&lt;br /&gt;
|{{p|Treecko}}&lt;br /&gt;
|-&lt;br /&gt;
|253&lt;br /&gt;
|{{MS|253}}&lt;br /&gt;
|{{p|Grovyle}}&lt;br /&gt;
|-&lt;br /&gt;
|254&lt;br /&gt;
|{{MS|254}}&lt;br /&gt;
|{{p|Sceptile}}&lt;br /&gt;
|-&lt;br /&gt;
|273&lt;br /&gt;
|{{MS|273}}&lt;br /&gt;
|{{p|Seedot}}&lt;br /&gt;
|-&lt;br /&gt;
|285&lt;br /&gt;
|{{MS|285}}&lt;br /&gt;
|{{p|Shroomish}}&lt;br /&gt;
|-&lt;br /&gt;
|331&lt;br /&gt;
|{{MS|331}}&lt;br /&gt;
|{{p|Cacnea}}&lt;br /&gt;
|-&lt;br /&gt;
|387&lt;br /&gt;
|{{MS|387}}&lt;br /&gt;
|{{p|Turtwig}}&lt;br /&gt;
|-&lt;br /&gt;
|388&lt;br /&gt;
|{{MS|388}}&lt;br /&gt;
|{{p|Grotle}}&lt;br /&gt;
|-&lt;br /&gt;
|420&lt;br /&gt;
|{{MS|420}}&lt;br /&gt;
|{{p|Cherubi}}&lt;br /&gt;
|-&lt;br /&gt;
|421&lt;br /&gt;
|{{MS|421}}&lt;br /&gt;
|{{p|Cherrim}}&lt;br /&gt;
|-&lt;br /&gt;
|455&lt;br /&gt;
|{{MS|455}}&lt;br /&gt;
|{{p|Carnivine}}&lt;br /&gt;
|-&lt;br /&gt;
|465&lt;br /&gt;
|{{MS|465}}&lt;br /&gt;
|{{p|Tangrowth}}&lt;br /&gt;
|-&lt;br /&gt;
|470&lt;br /&gt;
|{{MS|470}}&lt;br /&gt;
|{{p|Leafeon}}&lt;br /&gt;
|-&lt;br /&gt;
|492&lt;br /&gt;
|{{MS|492}}&lt;br /&gt;
|{{p|Shaymin}}{{tt|*|Land form}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Half Grass-type Pokémon===&lt;br /&gt;
&#039;&#039;Primary Grass-type Pokémon&#039;&#039;&lt;br /&gt;
{| {{Bluetable|background: white; margin: auto;}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
! Type 1&lt;br /&gt;
! Type 2&lt;br /&gt;
|-&lt;br /&gt;
|001&lt;br /&gt;
|{{MS|001}}&lt;br /&gt;
|{{p|Bulbasaur}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|002&lt;br /&gt;
|{{MS|002}}&lt;br /&gt;
|{{p|Ivysaur}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|003&lt;br /&gt;
|{{MS|003}}&lt;br /&gt;
|{{p|Venusaur}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|043&lt;br /&gt;
|{{MS|043}}&lt;br /&gt;
|{{p|Oddish}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|044&lt;br /&gt;
|{{MS|044}}&lt;br /&gt;
|{{p|Gloom}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|045&lt;br /&gt;
|{{MS|045}}&lt;br /&gt;
|{{p|Vileplume}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|069&lt;br /&gt;
|{{MS|069}}&lt;br /&gt;
|{{p|Bellsprout}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|070&lt;br /&gt;
|{{MS|070}}&lt;br /&gt;
|{{p|Weepinbell}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|071&lt;br /&gt;
|{{MS|071}}&lt;br /&gt;
|{{p|Victreebel}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|102&lt;br /&gt;
|{{MS|102}}&lt;br /&gt;
|{{p|Exeggcute}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
|103&lt;br /&gt;
|{{MS|103}}&lt;br /&gt;
|{{p|Exeggutor}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
|187&lt;br /&gt;
|{{MS|187}}&lt;br /&gt;
|{{p|Hoppip}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|188&lt;br /&gt;
|{{MS|188}}&lt;br /&gt;
|{{p|Skiploom}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|189&lt;br /&gt;
|{{MS|189}}&lt;br /&gt;
|{{p|Jumpluff}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|274&lt;br /&gt;
|{{MS|274}}&lt;br /&gt;
|{{p|Nuzleaf}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
|275&lt;br /&gt;
|{{MS|275}}&lt;br /&gt;
|{{p|Shiftry}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
|286&lt;br /&gt;
|{{MS|286}}&lt;br /&gt;
|{{p|Breloom}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
|315&lt;br /&gt;
|{{MS|315}}&lt;br /&gt;
|{{p|Roselia}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|332&lt;br /&gt;
|{{MS|332}}&lt;br /&gt;
|{{p|Cacturne}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
|357&lt;br /&gt;
|{{MS|357}}&lt;br /&gt;
|{{p|Tropius}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|389&lt;br /&gt;
|{{MS|389}}&lt;br /&gt;
|{{p|Torterra}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|406&lt;br /&gt;
|{{MS|406}}&lt;br /&gt;
|{{p|Budew}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|407&lt;br /&gt;
|{{MS|407}}&lt;br /&gt;
|{{p|Roserade}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|459&lt;br /&gt;
|{{MS|459}}&lt;br /&gt;
|{{p|Snover}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
|460&lt;br /&gt;
|{{MS|460}}&lt;br /&gt;
|{{p|Abomasnow}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
|492&lt;br /&gt;
|{{MS|492S}}&lt;br /&gt;
|{{p|Shaymin}}{{tt|*|Sky form}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Secondary Grass-type Pokémon&#039;&#039;&lt;br /&gt;
{| {{Bluetable|background: white; margin: auto;}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
! Type 1&lt;br /&gt;
! Type 2&lt;br /&gt;
|-&lt;br /&gt;
|046&lt;br /&gt;
|{{MS|046}}&lt;br /&gt;
|{{p|Paras}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
|047&lt;br /&gt;
|{{MS|047}}&lt;br /&gt;
|{{p|Parasect}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
|251&lt;br /&gt;
|{{MS|251}}&lt;br /&gt;
|{{p|Celebi}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
|270&lt;br /&gt;
|{{MS|270}}&lt;br /&gt;
|{{p|Lotad}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
|271&lt;br /&gt;
|{{MS|271}}&lt;br /&gt;
|{{p|Lombre}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
|272&lt;br /&gt;
|{{MS|272}}&lt;br /&gt;
|{{p|Ludicolo}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
|345&lt;br /&gt;
|{{MS|345}}&lt;br /&gt;
|{{p|Lileep}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
|346&lt;br /&gt;
|{{MS|346}}&lt;br /&gt;
|{{p|Cradily}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
|413&lt;br /&gt;
|{{MS|413}}&lt;br /&gt;
|{{p|Wormadam}}{{tt|*|Plant Cloak}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
&lt;br /&gt;
===Damage-dealing moves===&lt;br /&gt;
&lt;br /&gt;
{| {{bluetable2|r sortable}} width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- class=&amp;quot;c&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Category&lt;br /&gt;
! Contest&lt;br /&gt;
! Power&lt;br /&gt;
! Accuracy&lt;br /&gt;
! PP&lt;br /&gt;
! Target&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Absorb}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 25&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Restores the user&#039;s HP by half the damage dealt.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Bullet Seed}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 30&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Attacks two to five times in a row. &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Energy Ball}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 80&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 10% chance of lowering the target&#039;s {{stat|Special Defense}}.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Frenzy Plant}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 150&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 90%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The user must rest on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Giga Drain}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 60&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Restores the user&#039;s HP by half the damage dealt.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Grass Knot}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | Varies&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The heavier the foe, the greater the damage.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Leaf Blade}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 90&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | It has a high critical hit ratio.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Leaf Storm}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cute}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 140&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 90%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Sharply reduces the user&#039;s {{stat|Special Attack}} stat.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Magical Leaf}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 60&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Never Misses.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Mega Drain}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 40&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Restores the user&#039;s HP by half the damage dealt.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Needle Arm}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 60&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | It may also make the foe {{status|flinch}}.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Petal Dance}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 90&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | User attacks for two to three turns. Afterwards, the user becomes {{status|Confusion|confused}}.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Power Whip}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 120&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 85%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Razor Leaf}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 55&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 95%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 25&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | Both foes&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | It has a high critical hit ratio.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Seed Bomb}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 80&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Seed Flare}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 120&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 85%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 40% chance of lowering the target&#039;s {{stat|Special Defense}}.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|SolarBeam}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 120&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The first turn, the user takes in sunlight, the second turn does damage.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Vine Whip}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 35&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Wood Hammer}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 120&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | User takes 1/3 recoil damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Non-damaging moves===&lt;br /&gt;
&lt;br /&gt;
{| {{bluetable2|r sortable}} width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- class=&amp;quot;c&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Category&lt;br /&gt;
! Contest&lt;br /&gt;
! Power&lt;br /&gt;
! Accuracy&lt;br /&gt;
! PP&lt;br /&gt;
! Target&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Aromatherapy}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Heals all [[status]] problems affecting the user&#039;s party.  &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Cotton Spore}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 85%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 40&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One Foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Lowers the target&#039;s {{stat|Speed}} by 2 levels.   &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|GrassWhistle}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 55%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One Foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Puts the opponent to {{status|sleep}}.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Ingrain}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The user restores HP every turn, but it can&#039;t switch out.     &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Leech Seed}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 90%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One Foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Steals some HP from the foe to heal the user on every turn.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Sleep Powder}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 75%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One Foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Puts the opponent to {{status|sleep}}.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Spore}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One Foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Puts the opponent to {{status|sleep}}.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Stun Spore}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 75%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 30&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One Foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{status|Paralyze}}s the opponent.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Synthesis}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The user restores its own HP. The amount of HP regained varies with the weather.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Worry Seed}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One Foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Prevents the target from {{status|sleep}}ing by changing its ability to {{a|Insomnia}}.   &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The Grass-type is tied with the {{type2|Rock}} for the largest number of weaknesses when unpaired, with five: {{t|Bug}}, {{t|Flying}}, {{t|Ice}}, {{t|Fire}} and {{t|Poison}}.&lt;br /&gt;
* In Generation I, the only pure Grass-type Pokémon was {{p|Tangela}}, while most of the others were part {{t|Poison}}.&lt;br /&gt;
* Each Generation has at least one Grass type Pokémon starting with the letter B.&lt;br /&gt;
* Due to being the type of the first [[starter Pokémon]] in all generations, the Grass-type is the first type in all [[regional Pokédex]]es. It shares this spot in the National Dex with {{t|Poison}}, as {{p|Bulbasaur}} is a dual-type Pokémon. It is also the first type in all Pokédex-like listings except for [[List of Pokémon by Almia Browser number|Almia&#039;s Browser]].&lt;br /&gt;
* The Grass-type is highly effective against the three [[type]]s that the Fire is weak against: {{t|Rock}}, {{t|Ground}}, and {{t|Water}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
* Dutch: &#039;&#039;&#039;Gras&#039;&#039;&#039;&lt;br /&gt;
* French: &#039;&#039;&#039;Plante&#039;&#039;&#039;&lt;br /&gt;
* German: &#039;&#039;&#039;Pflanze&#039;&#039;&#039;&lt;br /&gt;
* Italian: &#039;&#039;&#039;Erba&#039;&#039;&#039;&lt;br /&gt;
* Japanese: &#039;&#039;&#039;くさ&#039;&#039;&#039; (草) &#039;&#039;kusa&#039;&#039;&lt;br /&gt;
* Korean: &#039;&#039;&#039;풀&#039;&#039;&#039; &#039;&#039;pul&#039;&#039;&lt;br /&gt;
* Spanish: &#039;&#039;&#039;Planta&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[de:Pflanze (Typ)]]&lt;br /&gt;
[[fr:Plante]]&lt;br /&gt;
[[ja:くさ]]&lt;br /&gt;
[[pl:Pokémony trawiaste]]&lt;br /&gt;
[[pt:Tipo Grass]]&lt;/div&gt;</summary>
		<author><name>Democalypse</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Electric_(type)&amp;diff=618442</id>
		<title>Electric (type)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Electric_(type)&amp;diff=618442"/>
		<updated>2009-01-04T16:29:59Z</updated>

		<summary type="html">&lt;p&gt;Democalypse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ElementalTypes}}&lt;br /&gt;
{{TypeNotice|Electric|でんき|Denki}}&lt;br /&gt;
Some notable trainers that specialize in the Electric-type include [[Lt. Surge]] of [[Vermilion City]], [[Wattson]] of [[Mauville City]] and [[Volkner]] of [[Sunyshore City]].&lt;br /&gt;
&lt;br /&gt;
==Statistical averages==&lt;br /&gt;
===Overall===&lt;br /&gt;
{{BaseStatNoCat|&lt;br /&gt;
type=electric|&lt;br /&gt;
HP=61 |&lt;br /&gt;
Attack=58 |&lt;br /&gt;
Defense=55 |&lt;br /&gt;
SpAtk=84 |&lt;br /&gt;
SpDef=68 |&lt;br /&gt;
Speed=85 }}&lt;br /&gt;
&lt;br /&gt;
===Fully evolved===&lt;br /&gt;
{{BaseStatNoCat|&lt;br /&gt;
type=electric|&lt;br /&gt;
HP=67.75 |&lt;br /&gt;
Attack=70.55 |&lt;br /&gt;
Defense=78.55 |&lt;br /&gt;
SpAtk=87.80 |&lt;br /&gt;
SpDef=89.35 |&lt;br /&gt;
Speed=92.15 }}&lt;br /&gt;
&amp;lt;!--out of 20 - Original Rotom, and ALL 5 forms--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Battle properties==&lt;br /&gt;
Electric-type moves:&lt;br /&gt;
* Are super effective against: {{t|Flying}}, {{t|Water}}&lt;br /&gt;
* Are not very effective against: {{t|Dragon}}, &#039;&#039;&#039;Electric&#039;&#039;&#039;, {{t|Grass}}&lt;br /&gt;
* Have no effect against: {{t|Ground}}&lt;br /&gt;
&lt;br /&gt;
Electric-type Pokémon:&lt;br /&gt;
* Resist: &#039;&#039;&#039;Electric&#039;&#039;&#039;, {{t|Flying}}, {{t|Steel}}&lt;br /&gt;
* Are weak to: {{t|Ground}}&lt;br /&gt;
* Have immunity to: None&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Defensively, the Electric-type is fairly well off. Its resistances aren&#039;t especially notable aside from Flying, but it has only one weakness, to Ground. Having only one weakness means Electric-type Pokémon can take a few hits while dishing out heavy damage or using stat-boosting moves. However, {{m|Earthquake}} is a very popular and powerful Ground move for Pokémon that focus on physical moves. Many Electric types can use {{m|Magnet Rise}}, thus giving them temporary immunity to {{type2|ground}} moves.&lt;br /&gt;
&lt;br /&gt;
Offensively, the Electric-type is also pretty well off. Flying and Water are fairly common types, while all its resistances are rare. Ground-type Pokémon can be covered by a {{m|Hidden Power}} of the right type.&lt;br /&gt;
 &lt;br /&gt;
Also, Pokémon like {{p|Pikachu}} can learn the move {{m|Grass Knot}} which applies more damage to heavier foes and, as Ground-types are typically heavy, this should be extremely effective.&lt;br /&gt;
&lt;br /&gt;
In total, there are 29 Pokémon with the Electric-type.&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
&lt;br /&gt;
===Pure Electric-type Pokémon===&lt;br /&gt;
{| {{Bluetable|background: white; margin: auto;}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
|025&lt;br /&gt;
|{{MS|025}}&lt;br /&gt;
|{{p|Pikachu}}&lt;br /&gt;
|-&lt;br /&gt;
|026&lt;br /&gt;
|{{MS|026}}&lt;br /&gt;
|{{p|Raichu}}&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|{{MS|100}}&lt;br /&gt;
|{{p|Voltorb}}&lt;br /&gt;
|-&lt;br /&gt;
|101&lt;br /&gt;
|{{MS|101}}&lt;br /&gt;
|{{p|Electrode}}&lt;br /&gt;
|-&lt;br /&gt;
|125&lt;br /&gt;
|{{MS|125}}&lt;br /&gt;
|{{p|Electabuzz}}&lt;br /&gt;
|-&lt;br /&gt;
|135&lt;br /&gt;
|{{MS|135}}&lt;br /&gt;
|{{p|Jolteon}}&lt;br /&gt;
|-&lt;br /&gt;
|172&lt;br /&gt;
|{{MS|172}}&lt;br /&gt;
|{{p|Pichu}}&lt;br /&gt;
|-&lt;br /&gt;
|179&lt;br /&gt;
|{{MS|179}}&lt;br /&gt;
|{{p|Mareep}}&lt;br /&gt;
|-&lt;br /&gt;
|180&lt;br /&gt;
|{{MS|180}}&lt;br /&gt;
|{{p|Flaaffy}}&lt;br /&gt;
|-&lt;br /&gt;
|181&lt;br /&gt;
|{{MS|181}}&lt;br /&gt;
|{{p|Ampharos}}&lt;br /&gt;
|-&lt;br /&gt;
|239&lt;br /&gt;
|{{MS|239}}&lt;br /&gt;
|{{p|Elekid}}&lt;br /&gt;
|-&lt;br /&gt;
|243&lt;br /&gt;
|{{MS|243}}&lt;br /&gt;
|{{p|Raikou}}&lt;br /&gt;
|-&lt;br /&gt;
|309&lt;br /&gt;
|{{MS|309}}&lt;br /&gt;
|{{p|Electrike}}&lt;br /&gt;
|-&lt;br /&gt;
|310&lt;br /&gt;
|{{MS|310}}&lt;br /&gt;
|{{p|Manectric}}&lt;br /&gt;
|-&lt;br /&gt;
|311&lt;br /&gt;
|{{MS|311}}&lt;br /&gt;
|{{p|Plusle}}&lt;br /&gt;
|-&lt;br /&gt;
|312&lt;br /&gt;
|{{MS|312}}&lt;br /&gt;
|{{p|Minun}}&lt;br /&gt;
|-&lt;br /&gt;
|403&lt;br /&gt;
|{{MS|403}}&lt;br /&gt;
|{{p|Shinx}}&lt;br /&gt;
|-&lt;br /&gt;
|404&lt;br /&gt;
|{{MS|404}}&lt;br /&gt;
|{{p|Luxio}}&lt;br /&gt;
|-&lt;br /&gt;
|405&lt;br /&gt;
|{{MS|405}}&lt;br /&gt;
|{{p|Luxray}}&lt;br /&gt;
|-&lt;br /&gt;
|417&lt;br /&gt;
|{{MS|417}}&lt;br /&gt;
|{{p|Pachirisu}}&lt;br /&gt;
|-&lt;br /&gt;
|466&lt;br /&gt;
|{{MS|466}}&lt;br /&gt;
|{{p|Electivire}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Half Electric-type Pokémon===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Primary Electric-type Pokémon&#039;&#039;&lt;br /&gt;
{| {{Bluetable|background: white; margin: auto;}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
! Type 1&lt;br /&gt;
! Type 2&lt;br /&gt;
|-&lt;br /&gt;
|081&lt;br /&gt;
|{{MS|081}}&lt;br /&gt;
|{{p|Magnemite}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|-&lt;br /&gt;
|082&lt;br /&gt;
|{{MS|082}}&lt;br /&gt;
|{{p|Magneton}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|-&lt;br /&gt;
|145&lt;br /&gt;
|{{MS|145}}&lt;br /&gt;
|{{p|Zapdos}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|462&lt;br /&gt;
|{{MS|462}}&lt;br /&gt;
|{{p|Magnezone}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|-&lt;br /&gt;
|479&lt;br /&gt;
|{{MS|479}}&lt;br /&gt;
|{{p|Rotom}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Secondary Electric-type Pokémon&#039;&#039;&lt;br /&gt;
{| {{Bluetable|background: white; margin: auto;}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
! Type 1&lt;br /&gt;
! Type 2&lt;br /&gt;
|-&lt;br /&gt;
|170&lt;br /&gt;
|{{MS|170}}&lt;br /&gt;
|{{p|Chinchou}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|-&lt;br /&gt;
|171&lt;br /&gt;
|{{MS|171}}&lt;br /&gt;
|{{p|Lanturn}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
&lt;br /&gt;
===Damage-dealing moves===&lt;br /&gt;
&lt;br /&gt;
{| {{bluetable2|r sortable}} width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- class=&amp;quot;c&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Category&lt;br /&gt;
! Contest&lt;br /&gt;
! Power&lt;br /&gt;
! Accuracy&lt;br /&gt;
! PP&lt;br /&gt;
! Target&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Charge Beam}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 50&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 90%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One Foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 70% chance of raising the user&#039;s {{stat|Special Attack}} one stage.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Discharge}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 80&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | Everyone Else&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 30% chance of causing {{status|Paralysis|paralysis}}.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Shock Wave}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 60&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One Foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Never Misses.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Spark}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 65&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One Foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 30% chance of causing {{status|Paralysis|paralysis}}.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Thunder}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 120&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 70%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One Foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 10% chance of {{status|Paralysis|paralyzing}} the opponent.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Thunder Fang}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 65&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 95%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One Foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 10% chance of {{status|Paralysis|paralyzing}} the opponent and cause {{status|Flinch|flinching}}.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Thunderbolt}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 95&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One Foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 10% chance of {{status|Paralysis|paralyzing}} the opponent.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|ThunderPunch}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 75&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One Foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 10% chance of {{status|Paralysis|paralyzing}} the opponent.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|ThunderShock}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 40&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 30&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One Foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 10% chance of {{status|Paralysis|paralyzing}} the opponent.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Volt Tackle}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 120&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One Foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | User takes 33% recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Zap Cannon}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 120&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 50%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One Foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{status|Paralysis|Paralyzes}} the opponent.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Non-damaging moves===&lt;br /&gt;
{| {{bluetable2|r sortable}} width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- class=&amp;quot;c&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Category&lt;br /&gt;
! Contest&lt;br /&gt;
! Power&lt;br /&gt;
! Accuracy&lt;br /&gt;
! PP&lt;br /&gt;
! Target&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Charge}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Boosts the power of the Electric move it uses next. It also raises the user&#039;s {{stat|Special Defense}} stat.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Magnet Rise}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cute}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The user becomes immune to {{type2|Ground}} attacks for five turns.  &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Thunder Wave}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One Foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{status|Paralysis|Paralyzes}} the opponent.   &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The three Electric-type gym leaders all have light colored hair. Lt. Surge and Volkner both have blond hair, and Wattson has white hair.&lt;br /&gt;
* In the anime, the Electric-type has had some degree of exclusivity with Ash, as his {{AP|Pikachu}} was the only Electric-type Pokémon owned by a main character up until {{an|Dawn}} captured {{TP|Dawn|Pachirisu}} in &#039;&#039;[[DP019|Twice Smitten, Once Shy]]&#039;&#039;.&lt;br /&gt;
* Each Electric-type gym leader is seen wearing a military-style outfit; Lt. Surge wears a uniform reminiscent of that of Vietnam soldiers, Wattson wears what appears to be an aviator&#039;s jacket, and Volkner wears what appears to be a military uniform similar to that of the dress uniform of Turkish troops.&lt;br /&gt;
* Each Generation has at least one Electric type Pokémon starting with the letters E, M, &amp;amp; P. In fact, the ones starting with E all start with the three letters &#039;&#039;ele&#039;&#039;.&lt;br /&gt;
** Ironically, the letters EMP together can stand for {{wp|electromagnetic pulse}}s, which short circuit, or even destroy, electronic items.&lt;br /&gt;
* In [[Generation III]], all damaging Electric moves were of the [[Cool]] contest type. The only non Cool move was {{m|Charge}}.&lt;br /&gt;
* There is yet to be a Pokémon with double resistance to the Electric-type, though there are multiple types which do resist it.&lt;br /&gt;
* Because Electric&#039;s only weakness is to {{t|Ground}}, a pure Electric-type Pokémon with {{a|Levitate}} would have no weaknesses unless {{m|Gravity}} is used, the Pokémon is holding an Iron Ball or the foe has {{a|Mold Breaker}}.&lt;br /&gt;
* {{p|Magnemite}} and {{p|Magneton}} were originally exclusively Electric-type in [[Generation I]] until [[Generation II]] and on, when it became an Electric-type and {{type2|Steel}}. Obviously, {{p|Magnezone}} has always been an Electric/Steel type.&lt;br /&gt;
* The sprites of most Electric-type Pokémon flash yellow when they are brought into battle in {{game|Emerald}}, {{3v2|Diamond|Pearl|Platinum}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
* Dutch: &#039;&#039;&#039;Elektrisch&#039;&#039;&#039;&lt;br /&gt;
* French: &#039;&#039;&#039;Electrik&#039;&#039;&#039;&lt;br /&gt;
* German: &#039;&#039;&#039;Elektro&#039;&#039;&#039;&lt;br /&gt;
* Italian: &#039;&#039;&#039;Elettro&#039;&#039;&#039;&lt;br /&gt;
* Japanese: &#039;&#039;&#039;でんき&#039;&#039;&#039; (電気) &#039;&#039;denki&#039;&#039;&lt;br /&gt;
* Korean: &#039;&#039;&#039;전기&#039;&#039;&#039; &#039;&#039;jeon&#039;gi&#039;&#039;&lt;br /&gt;
* Spanish: &#039;&#039;&#039;Eléctrico&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[de:Elektro (Typ)]]&lt;br /&gt;
[[fr:Électrique]]&lt;br /&gt;
[[ja:でんき]]&lt;br /&gt;
[[pl:Pokémony elektryczne]]&lt;br /&gt;
[[pt:Tipo Electric]]&lt;/div&gt;</summary>
		<author><name>Democalypse</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Psychic_(type)&amp;diff=618441</id>
		<title>Psychic (type)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Psychic_(type)&amp;diff=618441"/>
		<updated>2009-01-04T16:29:25Z</updated>

		<summary type="html">&lt;p&gt;Democalypse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ElementalTypes}}&lt;br /&gt;
{{TypeNotice|Psychic|エスパー|Esper}}&lt;br /&gt;
Some notable Trainers of the Psychic-type include [[Sabrina]] of [[Saffron City]], [[Will]] of the [[Indigo Plateau]] [[Elite Four]], [[Tate and Liza]] of [[Mossdeep City]], and [[Lucian]] of the [[Sinnoh]] Elite Four. &lt;br /&gt;
&lt;br /&gt;
==Statistical averages==&lt;br /&gt;
===Overall===&lt;br /&gt;
{{BaseStatNoCat|&lt;br /&gt;
type=psychic|&lt;br /&gt;
HP=69 |&lt;br /&gt;
Attack=65 |&lt;br /&gt;
Defense=68 |&lt;br /&gt;
SpAtk=86 |&lt;br /&gt;
SpDef=81 |&lt;br /&gt;
Speed=74 }}&lt;br /&gt;
&lt;br /&gt;
===Fully evolved===&lt;br /&gt;
{{BaseStatNoCat|&lt;br /&gt;
type=psychic|&lt;br /&gt;
HP=74.68 |&lt;br /&gt;
Attack=84.00 |&lt;br /&gt;
Defense=82.95 |&lt;br /&gt;
SpAtk=98.84 |&lt;br /&gt;
SpDef=94.76 |&lt;br /&gt;
Speed=88.89 }}&lt;br /&gt;
&amp;lt;!--out of 38!! Includes all 4 Formes of Deoxys--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Battle properties==&lt;br /&gt;
===Generation I===&lt;br /&gt;
Psychic-type moves:&lt;br /&gt;
*Are super effective against: {{t|Fighting}}, {{t|Poison}}&lt;br /&gt;
*Are not very effective against: &#039;&#039;&#039;Psychic&#039;&#039;&#039;&lt;br /&gt;
*Have no effect against: None ({{t|Dark}} wasn&#039;t introduced until Generation II)&lt;br /&gt;
Psychic-type Pokémon:&lt;br /&gt;
*Resist: {{t|Fighting}}, &#039;&#039;&#039;Psychic&#039;&#039;&#039;&lt;br /&gt;
*Are weak to: {{t|Bug}}&lt;br /&gt;
*Have immunity to: {{t|Ghost}}&lt;br /&gt;
&lt;br /&gt;
===Generation II-onward===&lt;br /&gt;
Psychic-type moves:&lt;br /&gt;
*Are super effective against: {{t|Fighting}}, {{t|Poison}}&lt;br /&gt;
*Are not very effective against: &#039;&#039;&#039;Psychic&#039;&#039;&#039;, {{t|Steel}}&lt;br /&gt;
*Have no effect against: {{t|Dark}}&lt;br /&gt;
Psychic-type Pokémon:&lt;br /&gt;
*Resist: {{t|Fighting}}, &#039;&#039;&#039;Psychic&#039;&#039;&#039;&lt;br /&gt;
*Are weak to: {{t|Bug}}, {{t|Dark}}, {{t|Ghost}}&lt;br /&gt;
*Have immunity to: None&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Psychic-types remain a fairly popular type today. Offensively speaking, they often have great Special Attack meaning they can deal damage quickly using STAB moves. Furthermore, Psychic-type Pokémon can often learn moves of other elemental types, to deal with a multitude of types, most especially their weaknesses of Dark, Ghost, and Bug. As a special sweeper, they are one of the best types in the game as a Psychic Pokémon&#039;s speed is also typically quite high.&lt;br /&gt;
&lt;br /&gt;
Their defensive capabilities are often weak, however, in spite of some Psychic-types featuring moves such as {{m|Recover}} (Alakazam, Mewtwo, Deoxys, Latios, Latias, Starmie, Celebi, Chimecho, Medicham, Lugia). Psychic-types often have excellent Special Defense, but very low Defense and HP. Because of this, they can often only survive Special-based hits, and can easily be defeated by one or two high-powered moves from a Pokémon with an average or above-average Attack stat. Psychic Pokémon also often fall to a single {{m|Crunch}}. There are exceptions to this, such as {{p|Bronzong}} or {{p|Metagross}}, who have high defense due to their second type, {{t|Steel}}, and their lack of weakness to Dark-type moves.&lt;br /&gt;
&lt;br /&gt;
In total, there are 53 Pokémon with the Psychic-type.&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
&lt;br /&gt;
===Pure Psychic-type Pokémon===&lt;br /&gt;
{| {{Bluetable|background: white; margin: auto;}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
|063&lt;br /&gt;
|{{MS|063}}&lt;br /&gt;
|{{p|Abra}}&lt;br /&gt;
|-&lt;br /&gt;
|064&lt;br /&gt;
|{{MS|064}}&lt;br /&gt;
|{{p|Kadabra}}&lt;br /&gt;
|-&lt;br /&gt;
|065&lt;br /&gt;
|{{MS|065}}&lt;br /&gt;
|{{p|Alakazam}}&lt;br /&gt;
|-&lt;br /&gt;
|096&lt;br /&gt;
|{{MS|096}}&lt;br /&gt;
|{{p|Drowzee}}&lt;br /&gt;
|-&lt;br /&gt;
|097&lt;br /&gt;
|{{MS|097}}&lt;br /&gt;
|{{p|Hypno}}&lt;br /&gt;
|-&lt;br /&gt;
|122&lt;br /&gt;
|{{MS|122}}&lt;br /&gt;
|{{p|Mr. Mime}}&lt;br /&gt;
|-&lt;br /&gt;
|150&lt;br /&gt;
|{{MS|150}}&lt;br /&gt;
|{{p|Mewtwo}}&lt;br /&gt;
|-&lt;br /&gt;
|151&lt;br /&gt;
|{{MS|151}}&lt;br /&gt;
|{{p|Mew}}&lt;br /&gt;
|-&lt;br /&gt;
|196&lt;br /&gt;
|{{MS|196}}&lt;br /&gt;
|{{p|Espeon}}&lt;br /&gt;
|-&lt;br /&gt;
|201&lt;br /&gt;
|{{MS|201}}&lt;br /&gt;
|{{p|Unown}}&lt;br /&gt;
|-&lt;br /&gt;
|202&lt;br /&gt;
|{{MS|202}}&lt;br /&gt;
|{{p|Wobbuffet}}&lt;br /&gt;
|-&lt;br /&gt;
|280&lt;br /&gt;
|{{MS|280}}&lt;br /&gt;
|{{p|Ralts}}&lt;br /&gt;
|-&lt;br /&gt;
|281&lt;br /&gt;
|{{MS|281}}&lt;br /&gt;
|{{p|Kirlia}}&lt;br /&gt;
|-&lt;br /&gt;
|282&lt;br /&gt;
|{{MS|282}}&lt;br /&gt;
|{{p|Gardevoir}}&lt;br /&gt;
|-&lt;br /&gt;
|325&lt;br /&gt;
|{{MS|325}}&lt;br /&gt;
|{{p|Spoink}}&lt;br /&gt;
|-&lt;br /&gt;
|326&lt;br /&gt;
|{{MS|326}}&lt;br /&gt;
|{{p|Grumpig}}&lt;br /&gt;
|-&lt;br /&gt;
|358&lt;br /&gt;
|{{MS|358}}&lt;br /&gt;
|{{p|Chimecho}}&lt;br /&gt;
|-&lt;br /&gt;
|360&lt;br /&gt;
|{{MS|360}}&lt;br /&gt;
|{{p|Wynaut}}&lt;br /&gt;
|-&lt;br /&gt;
|386&lt;br /&gt;
|{{MS|386}}&lt;br /&gt;
|{{p|Deoxys}}&lt;br /&gt;
|-&lt;br /&gt;
|433&lt;br /&gt;
|{{MS|433}}&lt;br /&gt;
|{{p|Chingling}}&lt;br /&gt;
|-&lt;br /&gt;
|439&lt;br /&gt;
|{{MS|439}}&lt;br /&gt;
|{{p|Mime Jr.}}&lt;br /&gt;
|-&lt;br /&gt;
|480&lt;br /&gt;
|{{MS|480}}&lt;br /&gt;
|{{p|Uxie}}&lt;br /&gt;
|-&lt;br /&gt;
|481&lt;br /&gt;
|{{MS|481}}&lt;br /&gt;
|{{p|Mesprit}}&lt;br /&gt;
|-&lt;br /&gt;
|482&lt;br /&gt;
|{{MS|482}}&lt;br /&gt;
|{{p|Azelf}}&lt;br /&gt;
|-&lt;br /&gt;
|488&lt;br /&gt;
|{{MS|488}}&lt;br /&gt;
|{{p|Cresselia}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Half Psychic-type Pokémon===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Primary Psychic-type Pokémon&#039;&#039;&lt;br /&gt;
{| {{Bluetable|background: white; margin: auto;}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
! Type 1&lt;br /&gt;
! Type 2&lt;br /&gt;
|-&lt;br /&gt;
|177&lt;br /&gt;
|{{MS|177}}&lt;br /&gt;
|{{p|Natu}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|178&lt;br /&gt;
|{{MS|178}}&lt;br /&gt;
|{{p|Xatu}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|249&lt;br /&gt;
|{{MS|249}}&lt;br /&gt;
|{{p|Lugia}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|251&lt;br /&gt;
|{{MS|251}}&lt;br /&gt;
|{{p|Celebi}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
|475&lt;br /&gt;
|{{MS|475}}&lt;br /&gt;
|{{p|Gallade}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Secondary Psychic-type Pokémon&#039;&#039;&lt;br /&gt;
{| {{Bluetable|background: white; margin: auto;}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
! Type 1&lt;br /&gt;
! Type 2&lt;br /&gt;
|-&lt;br /&gt;
|079&lt;br /&gt;
|{{MS|079}}&lt;br /&gt;
|{{p|Slowpoke}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
|080&lt;br /&gt;
|{{MS|080}}&lt;br /&gt;
|{{p|Slowbro}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
|102&lt;br /&gt;
|{{MS|102}}&lt;br /&gt;
|{{p|Exeggcute}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
|103&lt;br /&gt;
|{{MS|103}}&lt;br /&gt;
|{{p|Exeggutor}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
|121&lt;br /&gt;
|{{MS|121}}&lt;br /&gt;
|{{p|Starmie}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
|124&lt;br /&gt;
|{{MS|124}}&lt;br /&gt;
|{{p|Jynx}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
|199&lt;br /&gt;
|{{MS|199}}&lt;br /&gt;
|{{p|Slowking}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
|203&lt;br /&gt;
|{{MS|203}}&lt;br /&gt;
|{{p|Girafarig}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
|238&lt;br /&gt;
|{{MS|238}}&lt;br /&gt;
|{{p|Smoochum}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
|307&lt;br /&gt;
|{{MS|307}}&lt;br /&gt;
|{{p|Meditite}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
|308&lt;br /&gt;
|{{MS|308}}&lt;br /&gt;
|{{p|Medicham}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
|337&lt;br /&gt;
|{{MS|337}}&lt;br /&gt;
|{{p|Lunatone}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
|338&lt;br /&gt;
|{{MS|338}}&lt;br /&gt;
|{{p|Solrock}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
|343&lt;br /&gt;
|{{MS|343}}&lt;br /&gt;
|{{p|Baltoy}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
|344&lt;br /&gt;
|{{MS|344}}&lt;br /&gt;
|{{p|Claydol}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
|374&lt;br /&gt;
|{{MS|374}}&lt;br /&gt;
|{{p|Beldum}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
|375&lt;br /&gt;
|{{MS|375}}&lt;br /&gt;
|{{p|Metang}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
|376&lt;br /&gt;
|{{MS|376}}&lt;br /&gt;
|{{p|Metagross}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
|380&lt;br /&gt;
|{{MS|380}}&lt;br /&gt;
|{{p|Latias}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
|381&lt;br /&gt;
|{{MS|381}}&lt;br /&gt;
|{{p|Latios}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
|385&lt;br /&gt;
|{{MS|385}}&lt;br /&gt;
|{{p|Jirachi}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
|436&lt;br /&gt;
|{{MS|436}}&lt;br /&gt;
|{{p|Bronzor}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
|437&lt;br /&gt;
|{{MS|437}}&lt;br /&gt;
|{{p|Bronzong}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
&lt;br /&gt;
===Damage-dealing moves===&lt;br /&gt;
{| {{bluetable2|r sortable}} width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- class=&amp;quot;c&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Category&lt;br /&gt;
! Contest&lt;br /&gt;
! Power&lt;br /&gt;
! Accuracy&lt;br /&gt;
! PP&lt;br /&gt;
! Target&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Confusion}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 50&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 25&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 10% chance of {{status|Confusion|confusing}} the opponent. &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Dream Eater}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Only does damage to sleeping foes. 50% of the damage done to the opponent is restored to the user. &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Extrasensory}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 80&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 30&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 10% chance of making the opponent {{status|Flinch|flinch}}. &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Future Sight}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 80&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 90%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Does damage 2 turns later.    &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Luster Purge}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 70&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 50% chance of reducing the target&#039;s {{stat|Special Defense}} stat.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Mirror Coat}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | Varies&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | Reaction&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Counters any {{stat|Special Attack}}, inflicting double the damage.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Mist Ball}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 70&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 50% chance of reducing the target&#039;s {{stat|Special Attack}} stat.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Psybeam}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 65&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 10% chance of {{status|Confusion|confusing}} the opponent.      &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Psychic}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 90&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe &lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 10% chance of lowering the opponent&#039;s {{stat|Special Defense}}.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Psycho Boost}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 140&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 90%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe &lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Sharply reduces the user&#039;s {{stat|Special Attack}} stat.      &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Psycho Cut}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 70&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe &lt;br /&gt;
| class=&amp;quot;l&amp;quot; | It has a high critical hit ratio.       &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Psywave}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | Varies&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 80%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe &lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Causes damage equal to or greater than the user&#039;s level.       &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Zen Headbutt}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 80&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 90%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe &lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 10% chance of making the opponent {{status|Flinch|flinch}}. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Non-damaging moves===&lt;br /&gt;
{| {{bluetable2|r sortable}} width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- class=&amp;quot;c&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Category&lt;br /&gt;
! Contest&lt;br /&gt;
! Power&lt;br /&gt;
! Accuracy&lt;br /&gt;
! PP&lt;br /&gt;
! Target&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Agility}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 30&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Increases the user&#039;s Speed by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Amnesia}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cute}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Increases the user&#039;s Special Defense by 2 levels.  &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Barrier}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 30&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Increases the user&#039;s Defense by 2 levels.  &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Calm Mind}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Increases the user&#039;s Special Attack and Special Defense.    &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Cosmic Power}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Increases the user&#039;s Defense and Special Defense.     &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Gravity}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | All&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Negates moves that levitate and fly for 5 turns.     &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Guard Swap}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cute}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User/One Foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Switch changes to its Defense and Special Defense with the foe.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Heal Block}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cute}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | All&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Prevents the opponent from restoring HP for five turns.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Healing Wish}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cute}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The user faints. In return, the Pokémon taking its place will have its HP restored and its status cured.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Heart Swap}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User/One Foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Switch stat changes with the foe.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Hypnosis}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 70%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One Foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Puts the opponent to sleep. &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Imprison}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One Foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Prevents foe from using any move that is also known by the user.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Kinesis}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 80%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One Foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Lowers the target&#039;s accuracy.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Light Screen}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 30&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Halves damage taken from Special Attacks for 5 turns.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Lunar Dance}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The user faints. In return, the Pokémon taking its place will have its HP restored and its status cured.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Magic Coat}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Reflects moves that inflict a [[Status ailment]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Meditate}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 40&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Increases the user&#039;s attack by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Miracle Eye}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cute}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 40&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One Foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Removes Dark-type&#039;s immunity to Psychic attacks and restores the evasiveness of the foe to normal.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Power Swap}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User/One Foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Switch changes to its Attack and Special Attack with the foe.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Psycho Shift}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 90%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User/One Foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | User transfers its status problems to the target.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Reflect}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Halves damage taken from Physical Attacks for 5 turns.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Rest}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cute}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The user goes to sleep for two turns. It fully restores the user&#039;s HP and heals any status problem.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Role Play}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cute}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Copies the foe&#039;s ability.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Skill Swap}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User/One Foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Exchanges abilities with the foe.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Teleport}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Run away from wild Pokémon battles.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Trick}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User/One Foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Swaps items with the foe.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Trick Room}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | All&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Slower Pokémon move first for five turns.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Balance Issues==&lt;br /&gt;
Psychic-type Pokémon are at the center of a balance issue in the [[Generation I]] games. The issue arose from the lack of an effective countermeasure against Psychic-types caused by the absence of any powerful {{type2|Bug}} moves (at the time the only elemental weaknesses of Psychic-types). Additionally, Psychic-types were not affected by {{type2|Ghost}} moves in Generation I, causing further imbalance, although there were no powerful damaging moves that were of the Ghost-type anyway, except for {{m|Night Shade}}, which does fixed damage. Additionally, the only Ghost-type Pokémon (the {{p|Gastly}} evolution line) were all part {{t|Poison}}, which is weak to Psychic moves. &lt;br /&gt;
&lt;br /&gt;
The issue was rectified in later generations with the addition of more powerful Ghost and Bug-type moves, pure Ghost-type Pokémon, {{type2|Steel}} Pokémon (which are resistant to Psychic moves) and the addition of an all new type, the {{type2|Dark}} (which are both immune to Psychic moves and powerful against Psychic Pokémon).&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* If it weren&#039;t for the addition of {{m|Psycho Cut}} and {{m|Zen Headbutt}} in [[Generation IV]], Psychic-type moves would be all Special.&lt;br /&gt;
* Psychic is the most common type for [[legendary Pokémon]].&lt;br /&gt;
** As of Generation IV, all but three legendary Pokémon learn at least one Psychic move while leveling up; they are {{p|Regirock}}, {{p|Heatran}}, and {{p|Phione}}.&lt;br /&gt;
* Psychic is the only type that shares its name with {{m|Psychic|a move}}.&lt;br /&gt;
* Despite being often known as the most powerful type, due to the balance issue during [[Generation I]], it was not until Generation IV that {{p2|Croagunk|a Pokémon}} {{p2|Toxicroak|and its evolution}} that have a double weakness to Psychic moves were introduced.&lt;br /&gt;
* All Psychic-type Pokémon from Generations I and II are weak to Dark-type moves, as there were no dual type Psychic-Fighting or Psychic-Steel to counter the weakness.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
* Dutch: &#039;&#039;&#039;Psychisch&#039;&#039;&#039;&lt;br /&gt;
* French: &#039;&#039;&#039;Psy&#039;&#039;&#039;&lt;br /&gt;
* German: &#039;&#039;&#039;Psycho&#039;&#039;&#039;&lt;br /&gt;
* Italian: &#039;&#039;&#039;Psico&#039;&#039;&#039;&lt;br /&gt;
* Japanese: &#039;&#039;&#039;エスパー&#039;&#039;&#039; &#039;&#039;esper&#039;&#039;&lt;br /&gt;
* Korean: &#039;&#039;&#039;에스퍼&#039;&#039;&#039; &#039;&#039;esper&#039;&#039;&lt;br /&gt;
* Spanish: &#039;&#039;&#039;Psíquico&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[de:Psycho (Typ)]]&lt;br /&gt;
[[fr:Psy]]&lt;br /&gt;
[[ja:エスパー]]&lt;br /&gt;
[[pt:Tipo Psychic]]&lt;/div&gt;</summary>
		<author><name>Democalypse</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Ice_(type)&amp;diff=618439</id>
		<title>Ice (type)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Ice_(type)&amp;diff=618439"/>
		<updated>2009-01-04T16:27:55Z</updated>

		<summary type="html">&lt;p&gt;Democalypse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ElementalTypes}}&lt;br /&gt;
{{TypeNotice|Ice|こおり|Kōri}}&lt;br /&gt;
Trainers of note that specialize in the Ice-type include [[Lorelei]] of the [[Kanto]] [[Elite Four]], [[Pryce]] of [[Mahogany Town]], [[Glacia]] of the [[Hoenn]] Elite Four, and [[Candice]] of [[Snowpoint City]].&lt;br /&gt;
&lt;br /&gt;
==Statistical averages==&lt;br /&gt;
===Overall===&lt;br /&gt;
{{BaseStatNoCat|&lt;br /&gt;
type=ice |&lt;br /&gt;
HP=75 |&lt;br /&gt;
Attack=67 |&lt;br /&gt;
Defense=72 |&lt;br /&gt;
SpAtk=74 |&lt;br /&gt;
SpDef=79 |&lt;br /&gt;
Speed=66 }}&lt;br /&gt;
&lt;br /&gt;
===Fully evolved===&lt;br /&gt;
{{BaseStatNoCat|&lt;br /&gt;
type=ice|&lt;br /&gt;
HP=81.79 |&lt;br /&gt;
Attack=80.86 |&lt;br /&gt;
Defense=85.00 |&lt;br /&gt;
SpAtk=86.21 |&lt;br /&gt;
SpDef=90.36 |&lt;br /&gt;
Speed=77.86 }}&lt;br /&gt;
&amp;lt;!--out of 14--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Battle properties==&lt;br /&gt;
===Generation I===&lt;br /&gt;
Ice-type moves:&lt;br /&gt;
* Are super effective against: {{t|Dragon}}, {{t|Flying}}, {{t|Grass}}, {{t|Ground}}&lt;br /&gt;
* Are not very effective against: &#039;&#039;&#039;Ice&#039;&#039;&#039;, {{t|Water}}&lt;br /&gt;
* Have no effect against: None&lt;br /&gt;
Ice-type Pokémon:&lt;br /&gt;
* Resist: &#039;&#039;&#039;Ice&#039;&#039;&#039;&lt;br /&gt;
* Are weak to: {{t|Fighting}}, {{t|Fire}}, {{t|Rock}}&lt;br /&gt;
* Have immunity to: None&lt;br /&gt;
&lt;br /&gt;
===Generation II-onwards===&lt;br /&gt;
Ice-type moves:&lt;br /&gt;
* Are super effective against: {{t|Dragon}}, {{t|Flying}}, {{t|Grass}}, {{t|Ground}}&lt;br /&gt;
* Are not very effective against: {{t|Fire}}, &#039;&#039;&#039;Ice&#039;&#039;&#039;, {{t|Steel}}, {{t|Water}}&lt;br /&gt;
* Have no effect against: None&lt;br /&gt;
Ice-type Pokémon:&lt;br /&gt;
* Resist: &#039;&#039;&#039;Ice&#039;&#039;&#039;&lt;br /&gt;
* Are weak to: {{t|Fighting}}, {{t|Fire}}, {{t|Rock}}, {{t|Steel}}&lt;br /&gt;
* Have immunity to: None&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Defensively, the Ice-type is considered a very poor type. It is resistant only to itself, and is weak to four types. It makes up for this disadvantage mostly due to the fact that most Ice-types are dual-types. While the type is lacking in resistances, it is considered one of the best attacking types. It is particularly strong against {{type2|Dragon}}s, many of which are dual-types that sport a double weakness to Ice. They can also deal super-effective damage against the common {{type2|Grass}} and {{type2|Ground}}, along with the fairly common {{type2|Flying}} for good measure.&lt;br /&gt;
&lt;br /&gt;
In total, there are 22 Pokémon with the Ice-type.&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
===Pure Ice-type Pokémon===&lt;br /&gt;
{| {{Bluetable|background: white; margin: auto;}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
|361&lt;br /&gt;
|{{MS|361}}&lt;br /&gt;
|{{p|Snorunt}}&lt;br /&gt;
|-&lt;br /&gt;
|362&lt;br /&gt;
|{{MS|362}}&lt;br /&gt;
|{{p|Glalie}}&lt;br /&gt;
|-&lt;br /&gt;
|378&lt;br /&gt;
|{{MS|378}}&lt;br /&gt;
|{{p|Regice}}&lt;br /&gt;
|-&lt;br /&gt;
|471&lt;br /&gt;
|{{MS|471}}&lt;br /&gt;
|{{p|Glaceon}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Half Ice-type Pokémon===&lt;br /&gt;
&#039;&#039;Primary Ice-type Pokémon&#039;&#039;&lt;br /&gt;
{| {{Bluetable|background: white; margin: auto;}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
! Type 1&lt;br /&gt;
! Type 2&lt;br /&gt;
|-&lt;br /&gt;
|124&lt;br /&gt;
|{{MS|124}}&lt;br /&gt;
|{{p|Jynx}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
|144&lt;br /&gt;
|{{MS|144}}&lt;br /&gt;
|{{p|Articuno}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|220&lt;br /&gt;
|{{MS|220}}&lt;br /&gt;
|{{p|Swinub}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|221&lt;br /&gt;
|{{MS|221}}&lt;br /&gt;
|{{p|Piloswine}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|225&lt;br /&gt;
|{{MS|225}}&lt;br /&gt;
|{{p|Delibird}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|238&lt;br /&gt;
|{{MS|238}}&lt;br /&gt;
|{{p|Smoochum}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
|363&lt;br /&gt;
|{{MS|363}}&lt;br /&gt;
|{{p|Spheal}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|-&lt;br /&gt;
|364&lt;br /&gt;
|{{MS|364}}&lt;br /&gt;
|{{p|Sealeo}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|-&lt;br /&gt;
|365&lt;br /&gt;
|{{MS|365}}&lt;br /&gt;
|{{p|Walrein}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|-&lt;br /&gt;
|473&lt;br /&gt;
|{{MS|473}}&lt;br /&gt;
|{{p|Mamoswine}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|478&lt;br /&gt;
|{{MS|478}}&lt;br /&gt;
|{{p|Froslass}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Secondary Ice-type Pokémon&#039;&#039;&lt;br /&gt;
{| {{Bluetable|background: white; margin: auto;}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
! Type 1&lt;br /&gt;
! Type 2&lt;br /&gt;
|-&lt;br /&gt;
|087&lt;br /&gt;
|{{MS|087}}&lt;br /&gt;
|{{p|Dewgong}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
|091&lt;br /&gt;
|{{MS|091}}&lt;br /&gt;
|{{p|Cloyster}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
|131&lt;br /&gt;
|{{MS|131}}&lt;br /&gt;
|{{p|Lapras}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
|215&lt;br /&gt;
|{{MS|215}}&lt;br /&gt;
|{{p|Sneasel}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
|459&lt;br /&gt;
|{{MS|459}}&lt;br /&gt;
|{{p|Snover}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
|460&lt;br /&gt;
|{{MS|460}}&lt;br /&gt;
|{{p|Abomasnow}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
|461&lt;br /&gt;
|{{MS|461}}&lt;br /&gt;
|{{p|Weavile}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
===Damage-dealing moves===&lt;br /&gt;
{| {{bluetable2|r sortable}} width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- class=&amp;quot;c&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Category&lt;br /&gt;
! Contest&lt;br /&gt;
! Power&lt;br /&gt;
! Accuracy&lt;br /&gt;
! PP&lt;br /&gt;
! Target&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Aurora Beam}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 65&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 10% chance of lowering the opponent&#039;s {{stat|Attack}}.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Avalanche}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 60&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Deals double damage if user was hurt this turn.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Blizzard}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 120&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 70%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | Both foes&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 10% chance of {{status|Freeze|freezing}} the opponent.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Ice Ball}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 30&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 90%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Attacks up to 5 turns in a row; power doubles with each successive hit.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Ice Beam}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 95&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 10% chance of {{status|Freeze|freezing}} the opponent.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Ice Fang}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 65&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 95%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 10% chance of {{status|Freeze|freezing}} the opponent and cause {{status|Flinch|flinching}}.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Ice Punch}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 75&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 10% chance of {{status|Freeze|freezing}} the opponent.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Ice Shard}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 40&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 30&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Always attacks first.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Icicle Spear}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 30&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Attacks two to five times in a row.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Icy Wind}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 55&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 95%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | Both foes&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Lowers the target&#039;s {{stat|Speed}}.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Powder Snow}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 40&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 25&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | Both foes&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 10% chance of {{status|Freeze|freezing}} the opponent.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Sheer Cold}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 30%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Target faints.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Non-damaging moves===&lt;br /&gt;
{| {{bluetable2|r sortable}} width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- class=&amp;quot;c&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Category&lt;br /&gt;
! Contest&lt;br /&gt;
! Power&lt;br /&gt;
! Accuracy&lt;br /&gt;
! PP&lt;br /&gt;
! Target&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Hail}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | All&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Causes [[Weather conditions#Hailstorm|Hail]] to fall for 5 turns&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Haze}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 30&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | All&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Resets stat changes in all Pokémon&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Mist}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 30&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One Foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Nullifies opponent&#039;s stat-changing moves for 5 turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Pure Ice-type species were not introduced until [[Generation III]].&lt;br /&gt;
* Thirteen of the fifteen Ice-type moves are Beauty moves in Contests. The only two that aren&#039;t are new in [[Generation IV]], meaning that in Hoenn Contests, &#039;&#039;all&#039;&#039; Ice-type moves were Beauty moves.&lt;br /&gt;
* As Ice is a strong offensive type and a poor defensive type, defensive Ice-types (Regice, Articuno and to an extent Cloyster, Dewgong and Lapras) are somewhat of an oxymoron. This is especially true of the sole-typed Regice.&lt;br /&gt;
* Ice has the lowest number of resistances (counting immunities), being resistant to only itself.&lt;br /&gt;
* Each type that is weak to Ice up to now has been found combined with Ice except for Dragon.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
* Dutch: &#039;&#039;&#039;IJs&#039;&#039;&#039;&lt;br /&gt;
* French: &#039;&#039;&#039;Glace&#039;&#039;&#039;&lt;br /&gt;
* German: &#039;&#039;&#039;Eis&#039;&#039;&#039;&lt;br /&gt;
* Italian: &#039;&#039;&#039;Ghiaccio&#039;&#039;&#039;&lt;br /&gt;
* Japanese: &#039;&#039;&#039;こおり&#039;&#039;&#039; (氷) &#039;&#039;kōri&#039;&#039;&lt;br /&gt;
* Korean: &#039;&#039;&#039;얼음&#039;&#039;&#039; &#039;&#039;eol&#039;eum&#039;&#039;&lt;br /&gt;
* Spanish: &#039;&#039;&#039;Hielo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[de:Eis (Typ)]]&lt;br /&gt;
[[fr:Glace]]&lt;br /&gt;
[[ja:こおり]]&lt;br /&gt;
[[pt:Tipo Ice]]&lt;/div&gt;</summary>
		<author><name>Democalypse</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Dragon_(type)&amp;diff=618436</id>
		<title>Dragon (type)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Dragon_(type)&amp;diff=618436"/>
		<updated>2009-01-04T16:26:27Z</updated>

		<summary type="html">&lt;p&gt;Democalypse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ElementalTypes}}&lt;br /&gt;
{{TypeNotice|Dragon|ドラゴン|Dragon}}&lt;br /&gt;
Notable trainers of the Dragon-type include [[Lance]] and {{EF|Drake}} of the [[Elite Four]] and [[Clair]], the [[Gym Leader]] of [[Blackthorn City]].&lt;br /&gt;
&lt;br /&gt;
==Statistical averages==&lt;br /&gt;
===Overall===&lt;br /&gt;
{{BaseStatNoCat|&lt;br /&gt;
type=dragon|&lt;br /&gt;
HP=73 |&lt;br /&gt;
Attack=96 |&lt;br /&gt;
Defense=78 |&lt;br /&gt;
SpAtk=86 |&lt;br /&gt;
SpDef=80 |&lt;br /&gt;
Speed=81 }}&lt;br /&gt;
&lt;br /&gt;
===Fully evolved{{tt|*|Considering Giratina&#039;s formes as different Pokémon}}===&lt;br /&gt;
{{BaseStatNoCat|&lt;br /&gt;
type=dragon|&lt;br /&gt;
HP=98.38 |&lt;br /&gt;
Attack=111.08 |&lt;br /&gt;
Defense=95.00 |&lt;br /&gt;
SpAtk=111.15 |&lt;br /&gt;
SpDef=101.15 |&lt;br /&gt;
Speed=95.77 }}&lt;br /&gt;
&amp;lt;!--out of 13, includes Giratina&#039;s 2 Formes as separate Pokémon.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Battle properties==&lt;br /&gt;
Dragon-type moves:&lt;br /&gt;
*Are super effective against: &#039;&#039;&#039;Dragon&#039;&#039;&#039;&lt;br /&gt;
*Are not very effective against: {{t|Steel}}&lt;br /&gt;
*Have no effect against: None&lt;br /&gt;
&lt;br /&gt;
Dragon-type Pokémon:&lt;br /&gt;
*Resist: {{t|Electric}}, {{t|Fire}}, {{t|Grass}}, {{t|Water}}&lt;br /&gt;
*Are weak to: &#039;&#039;&#039;Dragon&#039;&#039;&#039;, {{t|Ice}}&lt;br /&gt;
*Have immunity to: None&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
The Dragon-type is considered by many to be the best of all types overall. Because of the minimal amount of weaknesses that they have, they often find a way onto trainers&#039; [[party|teams]]. The downside to the supposed power that they have is that they are slightly harder to raise, with many of them not evolving from their first stage to their second until a [[level]] at which many Pokémon are near their final evolutions, and their final evolution near level 50. Most Dragon-type Pokémon have high Attack and Special Attack, and paired with their incredibly diverse movepools, they are one of the best in the games.&lt;br /&gt;
&lt;br /&gt;
The Dragon-type is good offensively. Even though only Dragons themselves are Dragon-weak, the only type that resists Dragon is Steel, giving them good use of their STAB. Dragon/Fire, a common attacking combination among Dragons, is resisted together only by {{p|Heatran}}. {{m|Dragon Dance}} is also a very common move for physical sweepers.&lt;br /&gt;
&lt;br /&gt;
Defensively, they have key resistances to Electric, Grass, Water and Fire, enabling them to block certain Pokémon. However, every fully-[[Evolution|evolved]], non-[[Legendary Pokémon|legendary]] Dragon-type except {{p|Kingdra}} has a double weakness to {{type2|Ice}} moves, due to their secondary [[types]].&lt;br /&gt;
&lt;br /&gt;
As of [[Generation IV]], all fully-evolved Dragon-types also have a secondary type.&lt;br /&gt;
&lt;br /&gt;
In total, there are 19 Pokémon with the Dragon-type.&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
&lt;br /&gt;
===Pure Dragon-type Pokémon===&lt;br /&gt;
{| {{Bluetable|background: white; margin: auto;}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
|147&lt;br /&gt;
|{{MS|147}}&lt;br /&gt;
|{{p|Dratini}}&lt;br /&gt;
|-&lt;br /&gt;
|148&lt;br /&gt;
|{{MS|148}}&lt;br /&gt;
|{{p|Dragonair}}&lt;br /&gt;
|-&lt;br /&gt;
|371&lt;br /&gt;
|{{MS|371}}&lt;br /&gt;
|{{p|Bagon}}&lt;br /&gt;
|-&lt;br /&gt;
|372&lt;br /&gt;
|{{MS|372}}&lt;br /&gt;
|{{p|Shelgon}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Half Dragon-type Pokémon===&lt;br /&gt;
&#039;&#039;Primary Dragon-type Pokémon&#039;&#039;&lt;br /&gt;
{| {{Bluetable|background: white; margin: auto;}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
! Type 1&lt;br /&gt;
! Type 2&lt;br /&gt;
|-&lt;br /&gt;
|149&lt;br /&gt;
|{{MS|149}}&lt;br /&gt;
|{{p|Dragonite}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|334&lt;br /&gt;
|{{MS|334}}&lt;br /&gt;
|{{p|Altaria}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|373&lt;br /&gt;
|{{MS|373}}&lt;br /&gt;
|{{p|Salamence}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|380&lt;br /&gt;
|{{MS|380}}&lt;br /&gt;
|{{p|Latias}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
|381&lt;br /&gt;
|{{MS|381}}&lt;br /&gt;
|{{p|Latios}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
|384&lt;br /&gt;
|{{MS|384}}&lt;br /&gt;
|{{p|Rayquaza}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|443&lt;br /&gt;
|{{MS|443}}&lt;br /&gt;
|{{p|Gible}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|444&lt;br /&gt;
|{{MS|444}}&lt;br /&gt;
|{{p|Gabite}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|445&lt;br /&gt;
|{{MS|445}}&lt;br /&gt;
|{{p|Garchomp}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Secondary Dragon-type Pokémon&#039;&#039;&lt;br /&gt;
{| {{Bluetable|background: white; margin: auto;}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
! Type 1&lt;br /&gt;
! Type 2&lt;br /&gt;
|-&lt;br /&gt;
|230&lt;br /&gt;
|{{MS|230}}&lt;br /&gt;
|{{p|Kingdra}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
|329&lt;br /&gt;
|{{MS|329}}&lt;br /&gt;
|{{p|Vibrava}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
|330&lt;br /&gt;
|{{MS|330}}&lt;br /&gt;
|{{p|Flygon}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
|483&lt;br /&gt;
|{{MS|483}}&lt;br /&gt;
|{{p|Dialga}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
|484&lt;br /&gt;
|{{MS|484}}&lt;br /&gt;
|{{p|Palkia}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
|487&lt;br /&gt;
|{{MS|487}}&lt;br /&gt;
|{{p|Giratina}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
&lt;br /&gt;
===Damage-dealing moves===&lt;br /&gt;
{| {{bluetable2|r sortable}} width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- class=&amp;quot;c&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Category&lt;br /&gt;
! Contest&lt;br /&gt;
! Power&lt;br /&gt;
! Accuracy&lt;br /&gt;
! PP&lt;br /&gt;
! Target&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Draco Meteor}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 140&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 90%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Sharply reduces the user&#039;s {{stat|Special Attack}} stat. &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|DragonBreath}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 60&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 30% chance of {{status|Paralysis|paralyzing}} the target. &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Dragon Claw}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 80&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; |  &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Dragon Pulse}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 90&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; |   &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Dragon Rage}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Always inflicts 40 HP damage. &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Dragon Rush}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 75%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 20% chance of making the target {{status|Flinch|flinch}}.  &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Outrage}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 120&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | Random target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | User attacks for two to three turns. Afterwards, the user becomes {{status|Confusion|confused}}.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Roar of Time}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 150&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 90%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The user must rest on the next turn. &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Spacial Rend}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 95%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a high critical hit ratio. &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Twister}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 40&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | Both foes&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 20% chance of making opponents {{status|Flinch|flinch}}.  Capable of hitting opponents while they are using {{m|Fly}}. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Non-damaging moves===&lt;br /&gt;
{| {{bluetable2|r sortable}} width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- class=&amp;quot;c&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Category&lt;br /&gt;
! Contest&lt;br /&gt;
! Power&lt;br /&gt;
! Accuracy&lt;br /&gt;
! PP&lt;br /&gt;
! Target&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Dragon Dance}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Raises {{stat|Attack}} and {{stat|Speed}} by one stage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In [[Generation I]], there was only one Dragon-type attack, {{m|Dragon Rage}}; but because it always deals 40 HP of damage, there was no way to do variable Dragon-type damage. There is speculation that this is the reason that {{p|Gyarados}} is not part Dragon-type.&lt;br /&gt;
* It has been speculated that if {{p|Eevee}} receives another evolution in a future game, it would be Dragon, being the only formerly all-special type left that Eevee has yet to evolve into.&lt;br /&gt;
* There are only 11 Dragon-type moves, the fewest of any type.&lt;br /&gt;
** Eight of those 11 moves are Cool moves in Contests. The only three that aren&#039;t are new in [[Generation IV]], meaning that in Hoenn Contests, &#039;&#039;all&#039;&#039; Dragon-type moves were Cool moves.&lt;br /&gt;
** The Dragon-type also has the fewest number of non-damaging moves out of all of the types, with only one, {{m|Dragon Dance}}.&lt;br /&gt;
* None of the main characters of the {{pkmn|anime}} &amp;lt;!-- Meaning Ash, Misty, Brock, Tracey, May, Dawn, Jessie, and James --&amp;gt; own a Dragon-type Pokémon. However, [[Misty]] currently owns a Pokémon that can evolve into a Dragon-type: {{TP|Misty|Horsea}} (despite the fact that Horsea was obtained prior to the introduction of Kingdra).&lt;br /&gt;
* Even though the Dragon-type has always been considered nearly legendary, no actual Dragon-type legendaries were introduced until [[Generation III]].&lt;br /&gt;
* There is no fully-evolved Dragon-type that does not have a secondary type.&lt;br /&gt;
* The Dragon-type resists moves of the primary types of all [[main series]] [[starter Pokémon]] available for {{player}}s, including {{p|Pikachu}}.&lt;br /&gt;
* The Dragon-type is one of the two types that are weak to their own moves, together with the Ghost-type.&lt;br /&gt;
* Even though dragons are known in real-life legends as fire-breathers, there is yet to be a dual-type {{t|Fire}}/Dragon or Dragon/Fire Pokémon, though most Dragon-types can use Fire-type moves.&lt;br /&gt;
* The Dragon-type has the dubious honor of being one of three types that isn&#039;t doubly [[super effective]] against any Pokémon because it is only super effective against one type, itself. It shares this trait with the {{type2|Poison}} which is only super effective against {{type2|Grass}}s, and the {{type2|Normal}}, which isn&#039;t super effective against anything.&lt;br /&gt;
** By the same manner, the Dragon-type is also the only type that isn&#039;t doubly resisted by anything, as only {{t|Steel}} resists it.&lt;br /&gt;
*{{p|Charizard}}, {{p|Gyarados}}, {{p|Aerodactyl}} and {{p|Sceptile}} are often considered to be Dragon-types due to their appearance, egg group, movepool and use by in game trainers as dragons. However, they are not Dragon-types. This may be due to the lack of the {{a|Levitate}} ability in early generations. It may also be to maintain the Fire-Water-Grass super effective triangle amongst starters (though {{p|Empoleon}} takes normal damage from {{type2|Grass}} moves and Torterra&#039;s STAB {{type2|Ground}} moves are super effective against {{type2|Fire}}, putting this rule into question).&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
* Dutch: &#039;&#039;&#039;Draak&#039;&#039;&#039;&lt;br /&gt;
* French: &#039;&#039;&#039;Dragon&#039;&#039;&#039;&lt;br /&gt;
* German: &#039;&#039;&#039;Drache&#039;&#039;&#039;&lt;br /&gt;
* Italian: &#039;&#039;&#039;Drago&#039;&#039;&#039;&lt;br /&gt;
* Japanese: &#039;&#039;&#039;ドラゴン&#039;&#039;&#039; &#039;&#039;dragon&#039;&#039;&lt;br /&gt;
* Korean: &#039;&#039;&#039;드래곤&#039;&#039;&#039; &#039;&#039;dragon&#039;&#039;&lt;br /&gt;
* Spanish: &#039;&#039;&#039;Dragón&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[de:Drache (Typ)]]&lt;br /&gt;
[[fr:Dragon]]&lt;br /&gt;
[[ja:ドラゴン]]&lt;br /&gt;
[[pt:Tipo Dragon]]&lt;/div&gt;</summary>
		<author><name>Democalypse</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Dark_(type)&amp;diff=618435</id>
		<title>Dark (type)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Dark_(type)&amp;diff=618435"/>
		<updated>2009-01-04T16:25:46Z</updated>

		<summary type="html">&lt;p&gt;Democalypse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ElementalTypes}}&lt;br /&gt;
{{TypeNotice|Dark|あく|Evil}}&lt;br /&gt;
Some notable trainers of Dark-types include [[Karen]] of the [[Indigo Plateau]] [[Elite Four]] and [[Sidney]] of the [[Hoenn]] Elite Four. Notably, the Dark-type is the only type that has not had at least one [[Pokémon Gym]] dedicated to it.&lt;br /&gt;
&lt;br /&gt;
==Statistical averages==&lt;br /&gt;
===Overall===&lt;br /&gt;
{{BaseStatNoCat|&lt;br /&gt;
type=dark|&lt;br /&gt;
HP=66 |&lt;br /&gt;
Attack=93 |&lt;br /&gt;
Defense=59 |&lt;br /&gt;
SpAtk=76 |&lt;br /&gt;
SpDef=60 |&lt;br /&gt;
Speed=71 }}&lt;br /&gt;
&lt;br /&gt;
===Fully evolved===&lt;br /&gt;
{{BaseStatNoCat|&lt;br /&gt;
type=dark|&lt;br /&gt;
HP=75.69 |&lt;br /&gt;
Attack=103.06 |&lt;br /&gt;
Defense=75.75 |&lt;br /&gt;
SpAtk=85.19 |&lt;br /&gt;
SpDef=73.81 |&lt;br /&gt;
Speed=77.25 }}&lt;br /&gt;
&amp;lt;!--out of 16--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Battle properties==&lt;br /&gt;
Dark-type moves: &lt;br /&gt;
&lt;br /&gt;
* Are super-effective against: {{t|Ghost}}, {{t|Psychic}}&lt;br /&gt;
* Are not very effective against: &#039;&#039;&#039;Dark&#039;&#039;&#039;, {{t|Fighting}}, {{T|Steel}}&lt;br /&gt;
* Have no effect against: None&lt;br /&gt;
&lt;br /&gt;
Dark-type Pokémon: &lt;br /&gt;
&lt;br /&gt;
* Resist: &#039;&#039;&#039;Dark&#039;&#039;&#039;, {{t|Ghost}} &lt;br /&gt;
* Are weak to: {{t|Bug}}, {{t|Fighting}}&lt;br /&gt;
* Have immunity to: {{t|Psychic}}&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Dark-type Pokémon were added in [[Generation II]].&lt;br /&gt;
&lt;br /&gt;
Dark-type Pokémon are notable for the fact that they don&#039;t have any strong stat trends other than Attack (which is in and of itself modified by a few powerful outliers and slightly ironic as Dark was a special type, not a physical type.), but usually have relatively poor defenses, with the exception of {{p|Umbreon}} and {{p|Tyranitar}} (the second is probably due to {{t2|Rock|its other type}}). Just the same, Pokémon that are both Dark-type and {{type2|Ghost}} have no true weaknesses, as the resistances of the Dark-type cover the weaknesses of Ghost, and vice-versa. One of the greatest advantages of the Dark-type is that they are immune to {{type2|Psychic}}s.&lt;br /&gt;
&lt;br /&gt;
Dark-type moves, when combating Psychic-types, are especially useful due to their secondary effects; {{m|Crunch}} lowers Defense (an already low stat among Psychic-types), {{m|Bite}} causes [[Status_ailments#flinch|Flinching]], {{m|Faint Attack}} never misses, while {{m|Pursuit}} hits Pokémon as they switch for double damage. Many Dark-type moves also involve stealing or deception, such as moves like {{m|Thief}}, which steals an opponent&#039;s held item, and {{m|Snatch}}, which steals the beneficial effects of an opponent&#039;s moves.&lt;br /&gt;
&lt;br /&gt;
Interestingly, despite the fact that in generations prior to [[Generation IV]], all Dark-type moves were [[special move]]s, there is only &#039;&#039;one&#039;&#039; special Dark-type move in Generation IV (Dark Pulse), which itself was actually introduced in that generation, meaning all Dark-type moves from before are actually considered [[physical move]]s.&lt;br /&gt;
&lt;br /&gt;
In total, there are 23 Pokémon with the Dark-type.&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
&lt;br /&gt;
===Pure Dark-type Pokémon===&lt;br /&gt;
{| {{Bluetable|background: white; margin: auto;}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
|197&lt;br /&gt;
|{{MS|197}}&lt;br /&gt;
|{{p|Umbreon}}&lt;br /&gt;
|-&lt;br /&gt;
|261&lt;br /&gt;
|{{MS|261}}&lt;br /&gt;
|{{p|Poochyena}}&lt;br /&gt;
|-&lt;br /&gt;
|262&lt;br /&gt;
|{{MS|262}}&lt;br /&gt;
|{{p|Mightyena}}&lt;br /&gt;
|-&lt;br /&gt;
|359&lt;br /&gt;
|{{MS|359}}&lt;br /&gt;
|{{p|Absol}}&lt;br /&gt;
|-&lt;br /&gt;
|491&lt;br /&gt;
|{{MS|491}}&lt;br /&gt;
|{{p|Darkrai}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Half Dark-type Pokémon===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Primary Dark-type Pokémon&#039;&#039;&lt;br /&gt;
{| {{Bluetable|background: white; margin: auto;}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
! Type 1&lt;br /&gt;
! Type 2&lt;br /&gt;
|-&lt;br /&gt;
|198&lt;br /&gt;
|{{MS|198}}&lt;br /&gt;
|{{p|Murkrow}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|215&lt;br /&gt;
|{{MS|215}}&lt;br /&gt;
|{{p|Sneasel}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
|228&lt;br /&gt;
|{{MS|228}}&lt;br /&gt;
|{{p|Houndour}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
|229&lt;br /&gt;
|{{MS|229}}&lt;br /&gt;
|{{p|Houndoom}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
|302&lt;br /&gt;
|{{MS|302}}&lt;br /&gt;
|{{p|Sableye}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
|430&lt;br /&gt;
|{{MS|430}}&lt;br /&gt;
|{{p|Honchkrow}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|461&lt;br /&gt;
|{{MS|461}}&lt;br /&gt;
|{{p|Weavile}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Secondary Dark-type Pokémon&#039;&#039;&lt;br /&gt;
{| {{Bluetable|background: white; margin: auto;}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
! Type 1&lt;br /&gt;
! Type 2&lt;br /&gt;
|-&lt;br /&gt;
|248&lt;br /&gt;
|{{MS|248}}&lt;br /&gt;
|{{p|Tyranitar}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
|274&lt;br /&gt;
|{{MS|274}}&lt;br /&gt;
|{{p|Nuzleaf}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
|275&lt;br /&gt;
|{{MS|275}}&lt;br /&gt;
|{{p|Shiftry}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
|318&lt;br /&gt;
|{{MS|318}}&lt;br /&gt;
|{{p|Carvanha}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
|319&lt;br /&gt;
|{{MS|319}}&lt;br /&gt;
|{{p|Sharpedo}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
|332&lt;br /&gt;
|{{MS|332}}&lt;br /&gt;
|{{p|Cacturne}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
|342&lt;br /&gt;
|{{MS|342}}&lt;br /&gt;
|{{p|Crawdaunt}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
|434&lt;br /&gt;
|{{MS|434}}&lt;br /&gt;
|{{p|Stunky}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
|435&lt;br /&gt;
|{{MS|435}}&lt;br /&gt;
|{{p|Skuntank}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
|442&lt;br /&gt;
|{{MS|442}}&lt;br /&gt;
|{{p|Spiritomb}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
|452&lt;br /&gt;
|{{MS|452}}&lt;br /&gt;
|{{p|Drapion}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
&lt;br /&gt;
===Damage-dealing moves===&lt;br /&gt;
&lt;br /&gt;
{| {{bluetable2|r sortable}} width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- class=&amp;quot;c&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Category&lt;br /&gt;
! Contest&lt;br /&gt;
! Power&lt;br /&gt;
! Accuracy&lt;br /&gt;
! PP&lt;br /&gt;
! Target&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Assurance}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 50&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | If the target has already taken some damage in the same turn, this attack&#039;s power is doubled. &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Beat Up}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Does more damage the more Pokémon are in the user&#039;s party. &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Bite}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 60&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 25&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 10% chance of causing the opponent to {{status|Flinch|flinch}}.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Crunch}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 80&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 20% chance of lowering target&#039;s {{stat|Defense}}.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Dark Pulse}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 80&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 20% chance of making the target {{status|Flinch|flinch}}.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Faint Attack}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 60&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Never misses.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Fling}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | Varies&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Throws held item, power and effects depend on held item.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Knock Off}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Prevents the target from using its held item.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Night Slash}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 70&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a high critical hit ratio.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Payback}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 50&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Power doubles if used after opponent attacks.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Punishment}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | Varies&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Power increases the more the target has powered up with stat changes.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Pursuit}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 40&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Deals double damage if target is switching out of battle.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Sucker Punch}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 80&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Attacks first. Fails if target is not preparing an attack.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Thief}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 40&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Steals target&#039;s held item if user has no held item.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Non-damaging moves===&lt;br /&gt;
{| {{bluetable2|r sortable}} width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- class=&amp;quot;c&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Category&lt;br /&gt;
! Contest&lt;br /&gt;
! Power&lt;br /&gt;
! Accuracy&lt;br /&gt;
! PP&lt;br /&gt;
! Target&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Dark Void}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 80%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | Both foes&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Puts the target to {{status|Sleep|sleep}}. &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Embargo}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cute}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Prevents the target from using its held item. Also prevents Trainers from using items on it. &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Fake Tears}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Sharply lowers the target&#039;s {{stat|Special Defense}}.  &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Flatter}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Confuses the target. However, it also raises the target&#039;s {{stat|Special Attack}}.   &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Memento}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The user faints. In return, it sharply lowers the target&#039;s {{stat|Attack}} and {{stat|Special Attack}}.    &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Nasty Plot}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cute}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Sharply raises the user&#039;s {{stat|Special Attack}}. &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Snatch}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | Reaction&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Steals the effects of any healing or status-changing move the target attempts to use.     &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Switcheroo}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The user trades held items with the target. &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Taunt}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The target can only use attack moves for two to four turns.      &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Torment}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The target can&#039;t use the same move twice in a row.       &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* {{m|Dark Void}} is the only Dark-type move that does not have 100% accuracy.&lt;br /&gt;
* There are no Dark-type moves with a base power more than 80, and is the only elemental type without a single move with a base power of 100 or more.&lt;br /&gt;
* None of the main characters of the {{pkmn|anime}} &amp;lt;!-- Meaning Ash, Misty, Brock, Tracey, May, Dawn, Jessie, and James --&amp;gt; own a Dark-type Pokémon. However, {{Ash}}, [[James]] and {{an|May}} own or have owned Pokémon that can evolve into a Dark-type; {{TP|Ash|Larvitar}}, {{TP|Ash|Corphish}}, {{TP|James|Cacnea}} and {{TP|May|Eevee}} respectively. &lt;br /&gt;
* Before [[Pokémon Diamond and Pearl Versions|Diamond and Pearl]], damaging Dark-type moves were all considered [[Special move| Special]], but all damaging Dark-type moves that existed back then became [[Physical move|Physical]] in Generation IV. There is currently only one Special Dark-type move, and it was created in Generation IV: {{m|Dark Pulse}}. (barring {{m|Hidden Power}})&lt;br /&gt;
* The Dark-type is the last of the 17 types to appear in [[National Pokédex]] order, at number 197. This is due to the fact that this type was introduced in [[Generation II]], and the other new type introduced in that generation, {{t|Steel}}, was added as a secondary typing to {{p|Magnemite}} and {{p|Magneton}}. If Magnemite and Magneton were &#039;&#039;not&#039;&#039; counted, Steel would be last as {{p|Umbreon}}, the first Dark-type, comes before {{p|Forretress}}, the first Steel-type.&lt;br /&gt;
* Dark-type is the only type not to have a [[Gym]] that specializes in it. It does however, have [[Elite Four]] members that specialize in it.&lt;br /&gt;
* While holding the {{DL|Plate|Dread Plate}}, {{p|Arceus}}&#039;s {{m|Judgement}} becomes the strongest Dark-type move.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
* Dutch: &#039;&#039;&#039;Duister&#039;&#039;&#039;&lt;br /&gt;
* French: &#039;&#039;&#039;Ténèbres&#039;&#039;&#039;&lt;br /&gt;
* German: &#039;&#039;&#039;Unlicht&#039;&#039;&#039;&lt;br /&gt;
* Hebrew: &#039;&#039;&#039;אפל&#039;&#039;&#039; &#039;&#039;affel&#039;&#039;&lt;br /&gt;
* Italian: &#039;&#039;&#039;Buio&#039;&#039;&#039;&lt;br /&gt;
* Japanese: &#039;&#039;&#039;あく&#039;&#039;&#039; (悪) &#039;&#039;aku&#039;&#039;&lt;br /&gt;
* Korean: &#039;&#039;&#039;악&#039;&#039;&#039; &#039;&#039;ak&#039;&#039;&lt;br /&gt;
* Spanish: &#039;&#039;&#039;Siniestro&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[de:Unlicht (Typ)]]&lt;br /&gt;
[[fr:Ténèbres]]&lt;br /&gt;
[[ja:あく]]&lt;br /&gt;
[[pt:Tipo Dark]]&lt;/div&gt;</summary>
		<author><name>Democalypse</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Fire_(type)&amp;diff=618428</id>
		<title>Fire (type)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Fire_(type)&amp;diff=618428"/>
		<updated>2009-01-04T16:14:04Z</updated>

		<summary type="html">&lt;p&gt;Democalypse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ElementalTypes}}&lt;br /&gt;
{{TypeNotice|Fire|ほのお|Honō}}&lt;br /&gt;
Notable trainers that specialize in Fire-type Pokémon include [[Blaine]] of [[Cinnabar Island]], [[Flannery]] of [[Lavaridge Town]], and {{EF|Flint}} of the [[Sinnoh]] [[Elite Four]]. &lt;br /&gt;
&lt;br /&gt;
==Statistical averages==&lt;br /&gt;
===Overall===&lt;br /&gt;
{{BaseStatNoCat|&lt;br /&gt;
type=fire|&lt;br /&gt;
HP=64 |&lt;br /&gt;
Attack=81 |&lt;br /&gt;
Defense=64 |&lt;br /&gt;
SpAtk=86 |&lt;br /&gt;
SpDef=72 |&lt;br /&gt;
Speed=72 }}&lt;br /&gt;
&lt;br /&gt;
===Fully evolved===&lt;br /&gt;
{{BaseStatNoCat|&lt;br /&gt;
type=fire|&lt;br /&gt;
HP=79.24 |&lt;br /&gt;
Attack=97.82 |&lt;br /&gt;
Defense=82.00 |&lt;br /&gt;
SpAtk=102.82 |&lt;br /&gt;
SpDef=88.29 |&lt;br /&gt;
Speed=79.29 }}&lt;br /&gt;
&amp;lt;!--out of 17--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Battle properties==&lt;br /&gt;
===Generation I===&lt;br /&gt;
Fire-type moves:&lt;br /&gt;
* Are super effective against: {{t|Bug}}, {{t|Grass}}, {{t|Ice}}&lt;br /&gt;
* Are not very effective against: {{t|Dragon}}, &#039;&#039;&#039;Fire&#039;&#039;&#039;, {{t|Rock}}, {{t|Water}}&lt;br /&gt;
* Have no effect against: None&lt;br /&gt;
&lt;br /&gt;
Fire-type Pokémon:&lt;br /&gt;
* Resist: {{t|Bug}}, &#039;&#039;&#039;Fire&#039;&#039;&#039;, {{t|Grass}}&lt;br /&gt;
* Are weak to: {{t|Ground}}, {{t|Rock}}, {{t|Water}}&lt;br /&gt;
* Have immunity to: None&lt;br /&gt;
&lt;br /&gt;
===Generation II-onwards===&lt;br /&gt;
Fire-type moves:&lt;br /&gt;
* Are super effective against: {{t|Bug}}, {{t|Grass}}, {{t|Ice}}, {{t|Steel}}&lt;br /&gt;
* Are not very effective against: {{t|Dragon}}, &#039;&#039;&#039;Fire&#039;&#039;&#039;, {{t|Rock}}, {{t|Water}}&lt;br /&gt;
* Have no effect against: None&lt;br /&gt;
&lt;br /&gt;
Fire-type Pokémon:&lt;br /&gt;
* Resist: {{t|Bug}}, &#039;&#039;&#039;Fire&#039;&#039;&#039;, {{t|Grass}}, {{t|Ice}}, {{t|Steel}}&lt;br /&gt;
* Are weak to: {{t|Ground}}, {{t|Rock}}, {{t|Water}}&lt;br /&gt;
* Have immunity to: None&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Fire isn&#039;t the best type defensively. Ground, Rock, and Water moves are all very common, while most of the Fire-type&#039;s resistances are of little use. Fire-type Pokémon will not survive too long in battle; they must deal damage quickly in order to earn their slot on a team. This reflects the nature of fire being a very destructive force yet at the same time being very fragile.&lt;br /&gt;
&lt;br /&gt;
Offensively, Fire is much more useful. The ability to deal [[super effective]] damage to Steel-type Pokémon is very useful for Pokémon that specialize in [[physical moves]], as many Steel-type Pokémon typically have high {{stat|Defense}} but a low {{stat|Special Defense}} and would have little trouble with any physical moves thrown at them. Also Fire moves are generally powerful, with half of its damaging moves having 100 or more for power and 11 out of 16 having 80 or more.&lt;br /&gt;
&lt;br /&gt;
Quantity-wise Fire-types are rare, with only 17 fully evolved Pokémon among them, of which there are four [[legendary|legendaries]] and four [[starter Pokémon]]. So technically, only 9 Fire-type Pokémon are easily available. This makes sense as most forms of fire are extremely rare in nature. Fire-types are much rarer in colder regions than in warmer ones, as proven with [[Hoenn]] and [[Sinnoh]]&#039;s Pokédex listings, which have the most and the least Fire-types, respectively, if not counting the Johto dex (which counted all ten Fire-type evolution families that were known at the time).&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
===Pure Fire-type Pokémon===&lt;br /&gt;
{| {{Bluetable|background: white; margin: auto;}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
|004&lt;br /&gt;
|{{MS|004}}&lt;br /&gt;
|{{p|Charmander}}&lt;br /&gt;
|-&lt;br /&gt;
|005&lt;br /&gt;
|{{MS|005}}&lt;br /&gt;
|{{p|Charmeleon}}&lt;br /&gt;
|-&lt;br /&gt;
|037&lt;br /&gt;
|{{MS|037}}&lt;br /&gt;
|{{p|Vulpix}}&lt;br /&gt;
|-&lt;br /&gt;
|038&lt;br /&gt;
|{{MS|038}}&lt;br /&gt;
|{{p|Ninetales}}&lt;br /&gt;
|-&lt;br /&gt;
|058&lt;br /&gt;
|{{MS|058}}&lt;br /&gt;
|{{p|Growlithe}}&lt;br /&gt;
|-&lt;br /&gt;
|059&lt;br /&gt;
|{{MS|059}}&lt;br /&gt;
|{{p|Arcanine}}&lt;br /&gt;
|-&lt;br /&gt;
|077&lt;br /&gt;
|{{MS|077}}&lt;br /&gt;
|{{p|Ponyta}}&lt;br /&gt;
|-&lt;br /&gt;
|078&lt;br /&gt;
|{{MS|078}}&lt;br /&gt;
|{{p|Rapidash}}&lt;br /&gt;
|-&lt;br /&gt;
|126&lt;br /&gt;
|{{MS|126}}&lt;br /&gt;
|{{p|Magmar}}&lt;br /&gt;
|-&lt;br /&gt;
|136&lt;br /&gt;
|{{MS|136}}&lt;br /&gt;
|{{p|Flareon}}&lt;br /&gt;
|-&lt;br /&gt;
|155&lt;br /&gt;
|{{MS|155}}&lt;br /&gt;
|{{p|Cyndaquil}}&lt;br /&gt;
|-&lt;br /&gt;
|156&lt;br /&gt;
|{{MS|156}}&lt;br /&gt;
|{{p|Quilava}}&lt;br /&gt;
|-&lt;br /&gt;
|157&lt;br /&gt;
|{{MS|157}}&lt;br /&gt;
|{{p|Typhlosion}}&lt;br /&gt;
|-&lt;br /&gt;
|218&lt;br /&gt;
|{{MS|218}}&lt;br /&gt;
|{{p|Slugma}}&lt;br /&gt;
|-&lt;br /&gt;
|240&lt;br /&gt;
|{{MS|240}}&lt;br /&gt;
|{{p|Magby}}&lt;br /&gt;
|-&lt;br /&gt;
|244&lt;br /&gt;
|{{MS|244}}&lt;br /&gt;
|{{p|Entei}}&lt;br /&gt;
|-&lt;br /&gt;
|255&lt;br /&gt;
|{{MS|255}}&lt;br /&gt;
|{{p|Torchic}}&lt;br /&gt;
|-&lt;br /&gt;
|324&lt;br /&gt;
|{{MS|324}}&lt;br /&gt;
|{{p|Torkoal}}&lt;br /&gt;
|-&lt;br /&gt;
|390&lt;br /&gt;
|{{MS|390}}&lt;br /&gt;
|{{p|Chimchar}}&lt;br /&gt;
|-&lt;br /&gt;
|467&lt;br /&gt;
|{{MS|467}}&lt;br /&gt;
|{{p|Magmortar}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Half Fire-type Pokémon===&lt;br /&gt;
&#039;&#039;Primary Fire-type Pokémon&#039;&#039;&lt;br /&gt;
{| {{Bluetable|background: white; margin: auto;}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
! Type 1&lt;br /&gt;
! Type 2&lt;br /&gt;
|-&lt;br /&gt;
|006&lt;br /&gt;
|{{MS|006}}&lt;br /&gt;
|{{p|Charizard}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|146&lt;br /&gt;
|{{MS|146}}&lt;br /&gt;
|{{p|Moltres}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|219&lt;br /&gt;
|{{MS|219}}&lt;br /&gt;
|{{p|Magcargo}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
|250&lt;br /&gt;
|{{MS|250}}&lt;br /&gt;
|{{p|Ho-Oh}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|256&lt;br /&gt;
|{{MS|256}}&lt;br /&gt;
|{{p|Combusken}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
|257&lt;br /&gt;
|{{MS|257}}&lt;br /&gt;
|{{p|Blaziken}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
|322&lt;br /&gt;
|{{MS|322}}&lt;br /&gt;
|{{p|Numel}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|323&lt;br /&gt;
|{{MS|323}}&lt;br /&gt;
|{{p|Camerupt}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|391&lt;br /&gt;
|{{MS|391}}&lt;br /&gt;
|{{p|Monferno}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
|392&lt;br /&gt;
|{{MS|392}}&lt;br /&gt;
|{{p|Infernape}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
|485&lt;br /&gt;
|{{MS|485}}&lt;br /&gt;
|{{p|Heatran}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Secondary Fire-type Pokémon&#039;&#039;&lt;br /&gt;
{| {{Bluetable|background: white; margin: auto;}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
! Type 1&lt;br /&gt;
! Type 2&lt;br /&gt;
|-&lt;br /&gt;
|228&lt;br /&gt;
|{{MS|228}}&lt;br /&gt;
|{{p|Houndour}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
|229&lt;br /&gt;
|{{MS|229}}&lt;br /&gt;
|{{p|Houndoom}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
===Damage-dealing moves===&lt;br /&gt;
{| {{bluetable2|r sortable}} width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- class=&amp;quot;c&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Category&lt;br /&gt;
! Contest&lt;br /&gt;
! Power&lt;br /&gt;
! Accuracy&lt;br /&gt;
! PP&lt;br /&gt;
! Target&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Blast Burn}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 150&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 90%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The user must rest on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Blaze Kick}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 85&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 90%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a high critical hit ratio. Has a 10% chance of {{status|Burn|burning}} the opponent.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Ember}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 40&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 25&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 10% chance of {{status|Burn|burning}} the opponent.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Eruption}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 150&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | Both foes&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The less HP the user has, the weaker this move&#039;s power.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Fire Blast}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 120&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 85%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 10% chance of {{status|Burn|burning}} the opponent.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Fire Fang}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 65&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 95%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 10% chance of {{status|Burn|burning}} the opponent and cause {{status|Flinch|flinching}}.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Fire Punch}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 75&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 10% chance of {{status|Burn|burning}} the opponent.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Fire Spin}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 70%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Attacks for two to five turns.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Flame Wheel}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 60&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 25&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 10% chance of {{status|Burn|burning}} the opponent.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Flamethrower}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 95&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 10% chance of {{status|Burn|burning}} the opponent.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Flare Blitz}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 120&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | User takes 1/3 recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Heat Wave}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 90%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | Both foes&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 10% chance of {{status|Burn|burning}} the opponent.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Lava Plume}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 80&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | Everyone else&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 30% chance of {{status|Burn|burning}} the opponent.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Magma Storm}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 120&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 70%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Attacks for two to five turns.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Overheat}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 140&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 90%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Lowers user&#039;s {{stat|Special Attack}} by two stages.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Sacred Fire}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 95%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 50% chance of {{status|Burn|burning}} the opponent.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Non-damaging moves===&lt;br /&gt;
{| {{bluetable2|r sortable}} width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- class=&amp;quot;c&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Category&lt;br /&gt;
! Contest&lt;br /&gt;
! Power&lt;br /&gt;
! Accuracy&lt;br /&gt;
! PP&lt;br /&gt;
! Target&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Sunny Day}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | All&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Causes [[Weather conditions#Intense sunlight|sunlight]] to intensify for five turns.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Will-O-Wisp}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 75%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Inflicts a {{status|Burn|burn}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Fifteen of the eighteen Fire-type moves are Beauty moves in Contests. The only three that aren&#039;t Beauty moves were newly introduced in [[Generation IV]], meaning that in [[Generation III]], all Fire-type moves were Beauty moves.&lt;br /&gt;
* There has yet to be a Fire-type with a secondary type that nullifies its Water weakness, while many other types have had secondaries that nullify their primary and most well-known weaknesses. Fire&#039;s other two weaknesses, {{t|Rock}} and {{t|Ground}}, have been nullified by a several Pokémon&#039;s secondary types&amp;amp;mdash; by the starter Pokémon {{p|Charizard}}, {{p|Blaziken}}, and {{p|Infernape}} nonetheless.&lt;br /&gt;
* It is interesting to note that in the Hoenn region games, Fire-type moves could be used [[underwater]], as well as Fire types like {{p|Charmander}} being able to battle underwater, even though its Pokédex entries point out that it will die if its flame goes out.&lt;br /&gt;
* The three types that Fire is weak to (Ground, Rock, and Water) all share a weakness to {{type2|Grass}} attacks.&lt;br /&gt;
* Although the Fire-type is weak to {{type2|Ground}} moves, most Fire-type Pokémon belong in the {{egg|Ground}} egg group.&lt;br /&gt;
* {{p|Torkoal}} is the only non-Legendary Fire-type not to be related by evolution to another Pokémon.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
* Dutch: &#039;&#039;&#039;Vuur&#039;&#039;&#039;&lt;br /&gt;
* French: &#039;&#039;&#039;Feu&#039;&#039;&#039;&lt;br /&gt;
* German: &#039;&#039;&#039;Feuer&#039;&#039;&#039;&lt;br /&gt;
* Italian: &#039;&#039;&#039;Fuoco&#039;&#039;&#039;&lt;br /&gt;
* Japanese: &#039;&#039;&#039;ほのお&#039;&#039;&#039; (炎) &#039;&#039;honō&#039;&#039;&lt;br /&gt;
* Korean: &#039;&#039;&#039;불꽃&#039;&#039;&#039; &#039;&#039;bulkkot&#039;&#039;&lt;br /&gt;
* Spanish: &#039;&#039;&#039;Fuego&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[de:Feuer (Typ)]]&lt;br /&gt;
[[fr:Feu]]&lt;br /&gt;
[[ja:ほのお]]&lt;br /&gt;
[[pt:Tipo Fire]]&lt;/div&gt;</summary>
		<author><name>Democalypse</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Steel_(type)&amp;diff=618427</id>
		<title>Steel (type)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Steel_(type)&amp;diff=618427"/>
		<updated>2009-01-04T16:12:59Z</updated>

		<summary type="html">&lt;p&gt;Democalypse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ElementalTypes}}&lt;br /&gt;
{{TypeNotice|Steel|はがね|Hagane}}&lt;br /&gt;
Some notable trainers that specialize in the Steel-type include [[Jasmine]] of [[Olivine City]], [[Steven Stone]], previously champion of the [[Elite Four]] of [[Hoenn]], and [[Byron]], [[Gym Leader]] of [[Canalave City]].&lt;br /&gt;
&lt;br /&gt;
==Statistical averages==&lt;br /&gt;
===Overall===&lt;br /&gt;
{{BaseStatNoCat|&lt;br /&gt;
type=steel|&lt;br /&gt;
HP=63 |&lt;br /&gt;
Attack=85 |&lt;br /&gt;
Defense=121 |&lt;br /&gt;
SpAtk=66 |&lt;br /&gt;
SpDef=72 |&lt;br /&gt;
Speed=53 }}&lt;br /&gt;
&lt;br /&gt;
===Fully evolved===&lt;br /&gt;
{{BaseStatNoCat|&lt;br /&gt;
type=steel|&lt;br /&gt;
HP=73.72 |&lt;br /&gt;
Attack=90.61 |&lt;br /&gt;
Defense=124.89 |&lt;br /&gt;
SpAtk=83.39 |&lt;br /&gt;
SpDef=94.22 |&lt;br /&gt;
Speed=57.83 }}&lt;br /&gt;
&amp;lt;!--out of 18--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Battle properties==&lt;br /&gt;
Steel-type moves: &lt;br /&gt;
* Are super-effective against: {{t|Ice}}, {{t|Rock}}&lt;br /&gt;
* Are not very effective against: {{t|Electric}}, {{t|Fire}}, {{t|Steel}}, {{t|Water}}&lt;br /&gt;
* Have no effect against: None&lt;br /&gt;
&lt;br /&gt;
Steel-type Pokémon: &lt;br /&gt;
* Resist: {{t|Normal}}, {{t|Bug}}, {{t|Dark}}, {{t|Dragon}}, {{t|Flying}}, {{t|Ghost}}, {{t|Grass}}, {{t|Ice}}, {{t|Psychic}}, {{t|Rock}}, {{t|Steel}}&lt;br /&gt;
* Are weak to: {{t|Fighting}}, {{t|Fire}}, {{t|Ground}}&lt;br /&gt;
* Have immunity to: {{t|Poison}}&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Defensively, Steel-types are very good. They have resistances to 11 of the 17 types, which can make for a good physical and special tank in battle.  They are immune to {{type2|Poison}} attacks, meaning they are not affected by {{m|Toxic}}.  They can hold up to many attacks, because of their high Defense.  Their Special Defense is lower than their physical, but is still reasonably high.&lt;br /&gt;
&lt;br /&gt;
Offensively, it is not recommended to use Steel-type moves, because there are only two types weak to Steel: {{t|Ice}} and {{t|Rock}}. Steel-types have average Attack and Special Attack, though there are some high-powered outliers in the Special field, such as {{p|Lucario}} and {{p|Magnezone}}.&lt;br /&gt;
&lt;br /&gt;
In total, there are 26 Pokémon with the Steel-type.&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
===Pure Steel-type Pokémon===&lt;br /&gt;
{| {{Bluetable|background: white; margin: auto;}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
|303&lt;br /&gt;
|{{MS|303}}&lt;br /&gt;
|{{p|Mawile}}&lt;br /&gt;
|-&lt;br /&gt;
|379&lt;br /&gt;
|{{MS|379}}&lt;br /&gt;
|{{p|Registeel}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Half Steel-type Pokémon===&lt;br /&gt;
&#039;&#039;Primary Steel-type Pokémon&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: white; margin: auto;}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
! Type 1&lt;br /&gt;
! Type 2&lt;br /&gt;
|-&lt;br /&gt;
|208&lt;br /&gt;
|{{MS|208}}&lt;br /&gt;
|{{p|Steelix}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|227&lt;br /&gt;
|{{MS|227}}&lt;br /&gt;
|{{p|Skarmory}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|304&lt;br /&gt;
|{{MS|304}}&lt;br /&gt;
|{{p|Aron}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
|305&lt;br /&gt;
|{{MS|305}}&lt;br /&gt;
|{{p|Lairon}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
|306&lt;br /&gt;
|{{MS|306}}&lt;br /&gt;
|{{p|Aggron}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
|374&lt;br /&gt;
|{{MS|374}}&lt;br /&gt;
|{{p|Beldum}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
|375&lt;br /&gt;
|{{MS|375}}&lt;br /&gt;
|{{p|Metang}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
|376&lt;br /&gt;
|{{MS|376}}&lt;br /&gt;
|{{p|Metagross}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
|385&lt;br /&gt;
|{{MS|385}}&lt;br /&gt;
|{{p|Jirachi}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
|436&lt;br /&gt;
|{{MS|436}}&lt;br /&gt;
|{{p|Bronzor}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
|437&lt;br /&gt;
|{{MS|437}}&lt;br /&gt;
|{{p|Bronzong}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
|483&lt;br /&gt;
|{{MS|483}}&lt;br /&gt;
|{{p|Dialga}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Secondary Steel-type Pokémon&#039;&#039;&lt;br /&gt;
{| {{Bluetable|background: white; margin: auto;}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
! Type 1&lt;br /&gt;
! Type 2&lt;br /&gt;
|-&lt;br /&gt;
|081&lt;br /&gt;
|{{MS|081}}&lt;br /&gt;
|{{p|Magnemite}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|-&lt;br /&gt;
|082&lt;br /&gt;
|{{MS|082}}&lt;br /&gt;
|{{p|Magneton}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|-&lt;br /&gt;
|205&lt;br /&gt;
|{{MS|205}}&lt;br /&gt;
|{{p|Forretress}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|-&lt;br /&gt;
|212&lt;br /&gt;
|{{MS|212}}&lt;br /&gt;
|{{p|Scizor}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|-&lt;br /&gt;
|395&lt;br /&gt;
|{{MS|395}}&lt;br /&gt;
|{{p|Empoleon}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|-&lt;br /&gt;
|410&lt;br /&gt;
|{{MS|410}}&lt;br /&gt;
|{{p|Shieldon}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|-&lt;br /&gt;
|411&lt;br /&gt;
|{{MS|411}}&lt;br /&gt;
|{{p|Bastiodon}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|-&lt;br /&gt;
|413&lt;br /&gt;
|{{MS|413S}}&lt;br /&gt;
|{{p|Wormadam}}{{tt|*|Trash Cloak}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|-&lt;br /&gt;
|448&lt;br /&gt;
|{{MS|448}}&lt;br /&gt;
|{{p|Lucario}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|-&lt;br /&gt;
|462&lt;br /&gt;
|{{MS|462}}&lt;br /&gt;
|{{p|Magnezone}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|-&lt;br /&gt;
|476&lt;br /&gt;
|{{MS|476}}&lt;br /&gt;
|{{p|Probopass}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|-&lt;br /&gt;
|485&lt;br /&gt;
|{{MS|485}}&lt;br /&gt;
|{{p|Heatran}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
===Damage-dealing moves===&lt;br /&gt;
{| {{bluetable2|r sortable}} width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- class=&amp;quot;c&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Category&lt;br /&gt;
! Contest&lt;br /&gt;
! Power&lt;br /&gt;
! Accuracy&lt;br /&gt;
! PP&lt;br /&gt;
! Target&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Bullet Punch}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 40&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 30&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Always attacks first.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Doom Desire}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 120&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 85%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Hits two turns after this move is used.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Flash Cannon}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 80&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 10% chance of lowering the target&#039;s {{stat|Special Defense}}.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Gyro Ball}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | Varies&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Deals more damage the slower the user is compared to the target.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Iron Head}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 80&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 30% chance of making target {{status|Flinch|flinch}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Iron Tail}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 75%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 30% chance of lowering target&#039;s {{stat|Defense}}.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Magnet Bomb}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 60&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Never misses.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Metal Burst}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Returns 150% the damage dealt by the foe&#039;s last attack.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Metal Claw}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 50&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 95%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 35&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 10% chance of raising user&#039;s {{stat|Attack}}.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Meteor Mash}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 85%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 10% chance of raising user&#039;s {{stat|Attack}}.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Mirror Shot}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cute}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 65&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 85%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 30% chance of lowering target&#039;s {{stat|accuracy}}.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Steel Wing}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 70&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 90%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 25&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 10% chance of raising user&#039;s {{stat|Defense}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Non-damaging moves===&lt;br /&gt;
{| {{bluetable2|r sortable}} width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- class=&amp;quot;c&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Category&lt;br /&gt;
! Contest&lt;br /&gt;
! Accuracy&lt;br /&gt;
! PP&lt;br /&gt;
! Target&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Iron Defense}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | —&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | —&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Raises user&#039;s {{stat|Defense}} 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Metal Sound}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 85%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 40&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Lower&#039;s target&#039;s {{stat|Special Defense}} 2 levels.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Although the Steel-type was introduced in [[Generation II]], no pure Steel-type Pokémon were introduced until [[Generation III]]. In fact, no pure Steel-type Pokémon has been introduced since then.&lt;br /&gt;
* Out of all the types, Steel has the most resistances and the highest average Defense.&lt;br /&gt;
* There were no 100% accurate Steel-type attacks until [[Generation IV]].&lt;br /&gt;
* There are only two pure Steel-type Pokémon, the least of any type, unless you count the {{type2|Flying}}, which has no Pokémon purely of that type.&lt;br /&gt;
* Up until {{game|Platinum}}, {{p|Weedle}} was completely unable to damage Steel-type Pokémon because the only damaging move it could learn was {{m|Poison Sting}}, and Steel-types are immune to {{type2|Poison}} moves. In Platinum, Weedle is able to learn {{m|Bug Bite}} via level-up, allowing it to do damage. &lt;br /&gt;
** Although Bug Bite allows Weedle to damage Steel-type Pokémon, it isn&#039;t very effective against them. &lt;br /&gt;
* {{p|Magnemite}} and {{p|Magneton}} are Generation I Pokémon that became a Steel-type Pokémon in Generation II.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
* Dutch: &#039;&#039;&#039;Staal&#039;&#039;&#039;&lt;br /&gt;
* French: &#039;&#039;&#039;Acier&#039;&#039;&#039;&lt;br /&gt;
* German: &#039;&#039;&#039;Stahl&#039;&#039;&#039;&lt;br /&gt;
* Italian: &#039;&#039;&#039;Acciaio&#039;&#039;&#039;&lt;br /&gt;
* Japanese: &#039;&#039;&#039;はがね&#039;&#039;&#039; (鋼) &#039;&#039;hagane&#039;&#039;&lt;br /&gt;
* Korean: &#039;&#039;&#039;강철&#039;&#039;&#039; &#039;&#039;gangcheol&#039;&#039;&lt;br /&gt;
* Spanish: &#039;&#039;&#039;Acero&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[de:Stahl (Typ)]]&lt;br /&gt;
[[fr:Acier]]&lt;br /&gt;
[[ja:はがね]]&lt;br /&gt;
[[pt:Tipo Steel]]&lt;/div&gt;</summary>
		<author><name>Democalypse</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Ghost_(type)&amp;diff=618426</id>
		<title>Ghost (type)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Ghost_(type)&amp;diff=618426"/>
		<updated>2009-01-04T16:11:30Z</updated>

		<summary type="html">&lt;p&gt;Democalypse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ElementalTypes}}&lt;br /&gt;
{{TypeNotice|Ghost|ゴースト|Ghost}}&lt;br /&gt;
Notable specialists in the Ghost-type include [[Agatha]] of the [[Kanto]] [[Elite Four]], [[Morty]] of [[Ecruteak City]],  [[Phoebe]] of the [[Hoenn]] Elite Four, and [[Fantina]] of [[Hearthome City]].&lt;br /&gt;
&lt;br /&gt;
==Statistical averages==&lt;br /&gt;
===Overall===&lt;br /&gt;
{{BaseStatNoCat|&lt;br /&gt;
type=ghost|&lt;br /&gt;
HP=41 |&lt;br /&gt;
Attack=68 |&lt;br /&gt;
Defense=64 |&lt;br /&gt;
SpAtk=76 |&lt;br /&gt;
SpDef=66 |&lt;br /&gt;
Speed=62 }}&lt;br /&gt;
&lt;br /&gt;
===Fully evolved===&lt;br /&gt;
{{BaseStatNoCat|&lt;br /&gt;
type=ghost|&lt;br /&gt;
HP=67.65 |&lt;br /&gt;
Attack=79.53 |&lt;br /&gt;
Defense=87.88 |&lt;br /&gt;
SpAtk=92.94 |&lt;br /&gt;
SpDef=90.41 |&lt;br /&gt;
Speed=78.88 }}&lt;br /&gt;
&amp;lt;!--out of 17 - Both of Giratina&#039;s forms and all 6 Rotom forms--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Ghost.png|right|thumb|The [[literal ghost]] seen in Pokémon Tower]]&lt;br /&gt;
&lt;br /&gt;
==Battle properties==&lt;br /&gt;
===Generation I===&lt;br /&gt;
Ghost-type moves:&lt;br /&gt;
*Are super effective against: &#039;&#039;&#039;Ghost&#039;&#039;&#039; &lt;br /&gt;
*Are not very effective against: None ({{t|Dark}} and {{t|Steel}} weren&#039;t introduced until Generation II)&lt;br /&gt;
*Have no effect against: {{t|Normal}}, {{t|Psychic}}&lt;br /&gt;
&lt;br /&gt;
Ghost-type Pokémon:&lt;br /&gt;
*Resist: {{t|Bug}}, {{t|Poison}}&lt;br /&gt;
*Are weak to: &#039;&#039;&#039;Ghost&#039;&#039;&#039;&lt;br /&gt;
*Have immunity to: {{t|Fighting}}, {{t|Normal}}&lt;br /&gt;
&lt;br /&gt;
===Generation II-onward===&lt;br /&gt;
Ghost-type moves:&lt;br /&gt;
*Are super effective against: &#039;&#039;&#039;Ghost&#039;&#039;&#039;, {{t|Psychic}}&lt;br /&gt;
*Are not very effective against: {{t|Dark}}, {{t|Steel}}&lt;br /&gt;
*Have no effect against: {{t|Normal}}&lt;br /&gt;
&lt;br /&gt;
Ghost-type Pokémon:&lt;br /&gt;
*Resist: {{t|Bug}}, {{t|Poison}}&lt;br /&gt;
*Are weak to: {{t|Dark}}, &#039;&#039;&#039;Ghost&#039;&#039;&#039;&lt;br /&gt;
*Have immunity to: {{t|Fighting}}, {{t|Normal}}&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
The Ghost-type is one of the smallest [[elemental types]] in the game, with few additions in each new Pokémon game. They are also unique in the fact that they have a type-specific attack called Curse, which, other than being the only {{type2|???}} move, works differently for Ghost-types than it does for other Pokémon.&lt;br /&gt;
&lt;br /&gt;
Ghost Pokémon are used mainly to inflict status effects, like confusion or paralysis. Most Ghost-type moves cause some sort of effect or a [[status ailment]]. They are a good type to use in Pokémon battling, because of their possession of all-around good attacks, such as {{m|Hypnosis}} and {{m|Shadow Ball}}.&lt;br /&gt;
&lt;br /&gt;
It is interesting to note that the weaknesses of the Ghost-type are covered by the resistances of the {{type2|Dark}}, and vice-versa, so their combination, seen in the Pokémon {{p|Sableye}} and {{p|Spiritomb}}, has no weaknesses at all. What is to be remembered is that this does not make for a perfect Pokémon. There is also always the possibility for the immunities of the Ghost- and Dark-types to be removed via certain moves, such as {{m|Odor Sleuth}}, as well, making for a weakness.&lt;br /&gt;
&lt;br /&gt;
In total, there are 18 Pokémon with the Ghost-type.&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
&lt;br /&gt;
===Pure Ghost-type Pokémon===&lt;br /&gt;
{| {{Bluetable|background: white; margin: auto;}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
|200&lt;br /&gt;
|{{MS|200}}&lt;br /&gt;
|{{p|Misdreavus}}&lt;br /&gt;
|-&lt;br /&gt;
|353&lt;br /&gt;
|{{MS|353}}&lt;br /&gt;
|{{p|Shuppet}}&lt;br /&gt;
|-&lt;br /&gt;
|354&lt;br /&gt;
|{{MS|354}}&lt;br /&gt;
|{{p|Banette}}&lt;br /&gt;
|-&lt;br /&gt;
|355&lt;br /&gt;
|{{MS|355}}&lt;br /&gt;
|{{p|Duskull}}&lt;br /&gt;
|-&lt;br /&gt;
|356&lt;br /&gt;
|{{MS|356}}&lt;br /&gt;
|{{p|Dusclops}}&lt;br /&gt;
|-&lt;br /&gt;
|429&lt;br /&gt;
|{{MS|429}}&lt;br /&gt;
|{{p|Mismagius}}&lt;br /&gt;
|-&lt;br /&gt;
|477&lt;br /&gt;
|{{MS|477}}&lt;br /&gt;
|{{p|Dusknoir}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Half Ghost-type Pokémon===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Primary Ghost-type Pokémon&#039;&#039;&lt;br /&gt;
{| {{Bluetable|background: white; margin: auto;}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
! Type 1&lt;br /&gt;
! Type 2&lt;br /&gt;
|-&lt;br /&gt;
|092&lt;br /&gt;
|{{MS|092}}&lt;br /&gt;
|{{p|Gastly}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|093&lt;br /&gt;
|{{MS|093}}&lt;br /&gt;
|{{p|Haunter}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|094&lt;br /&gt;
|{{MS|094}}&lt;br /&gt;
|{{p|Gengar}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|425&lt;br /&gt;
|{{MS|425}}&lt;br /&gt;
|{{p|Drifloon}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|426&lt;br /&gt;
|{{MS|426}}&lt;br /&gt;
|{{p|Drifblim}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|442&lt;br /&gt;
|{{MS|442}}&lt;br /&gt;
|{{p|Spiritomb}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |487&lt;br /&gt;
|{{MS|487}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{p|Giratina}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MS|487O}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Secondary Ghost-type Pokémon&#039;&#039;&lt;br /&gt;
{| {{Bluetable|background: white; margin: auto;}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
! Type 1&lt;br /&gt;
! Type 2&lt;br /&gt;
|-&lt;br /&gt;
|292&lt;br /&gt;
|{{MS|292}}&lt;br /&gt;
|{{p|Shedinja}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
|302&lt;br /&gt;
|{{MS|302}}&lt;br /&gt;
|{{p|Sableye}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
|478&lt;br /&gt;
|{{MS|478}}&lt;br /&gt;
|{{p|Froslass}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
|479&lt;br /&gt;
|{{MS|479}}&lt;br /&gt;
|{{p|Rotom}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
&lt;br /&gt;
===Damage-dealing moves===&lt;br /&gt;
&lt;br /&gt;
{| {{bluetable2|r sortable}} width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- class=&amp;quot;c&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Category&lt;br /&gt;
! Contest&lt;br /&gt;
! Power&lt;br /&gt;
! Accuracy&lt;br /&gt;
! PP&lt;br /&gt;
! Target&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Astonish}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 30&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 30% chance of making the target {{status|Flinch|flinch}}.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Lick}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 30&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 30% chance of {{status|Paralysis|paralyzing}} the opponent.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Night Shade}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | Varies&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Inflicts damage matching the user&#039;s level.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Ominous Wind}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 60&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 10% chance of raising all the user&#039;s [[stats]] by one level.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Shadow Ball}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 80&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 10% chance of lowering the target&#039;s {{stat|Special Defense}}.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Shadow Claw}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cute}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 70&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a high critical hit ratio.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Shadow Force}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 120&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The user disappears on the first turn, strikes on the second turn. Hits through {{m|Protect}}.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Shadow Punch}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 60&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Never Misses.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Shadow Sneak}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 40&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 30&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Always attacks first.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Non-damaging moves===&lt;br /&gt;
&lt;br /&gt;
{| {{bluetable2|r sortable}} width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- class=&amp;quot;c&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Category&lt;br /&gt;
! Contest&lt;br /&gt;
! Power&lt;br /&gt;
! Accuracy&lt;br /&gt;
! PP&lt;br /&gt;
! Target&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Confuse Ray}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{status|Confusion|Confuses}} the foe.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Destiny Bond}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | If the user faints, the foe that landed the knockout hit also faints.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Grudge}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Fully depletes the PP of the foe&#039;s move that knocked the user out.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Nightmare}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Reduces {{status|Sleep|sleeping}} foe&#039;s health by 1/4 every turn until it awakens.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Spite}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Reduces up to 4PP the move last used by the foe.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Pure Ghost-type species were not introduced until [[Generation II]].&lt;br /&gt;
* In Generation I, Ghost-type moves didn&#039;t have any effect on Psychic-type Pokémon. This contradicts both official type charts published by Nintendo for their Red/Blue/Yellow strategy guides as well as the {{pkmn|anime}} where it was said that Ghost-types are the best type to fight Psychic-type Pokémon. It is the only elemental type to go from 0× effectiveness to 2× effectiveness on another type between generations.&lt;br /&gt;
* There are no Ghost-type moves that have an accuracy lower than 100, as all of them have a 100% accuracy or are status moves.&lt;br /&gt;
* Ghost-type Pokémon are the only {{cat|single-type Pokémon}} that can have more than one immunity.&lt;br /&gt;
* The Ghost-type is one of the two types that are weak to their own moves, together with the Dragon-type. Coincidentally, {{p|Giratina}} is a combination of both types.&lt;br /&gt;
* All Ghost-type Pokémon which have a second type that is weak to Ground-type attacks have the {{a|Levitate}} ability, so there is no Ghost-type Pokémon that is weak to Ground-type attacks.&lt;br /&gt;
* Ghost and Dark are the only two types that are super-effective against the same types: Psychic and Ghost.&lt;br /&gt;
* Ghost is the least abundant type among Pokémon, with only 18 Pokémon of this type among the 493 total.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
* Dutch: &#039;&#039;&#039;Spook&#039;&#039;&#039;&lt;br /&gt;
* French: &#039;&#039;&#039;Spectre&#039;&#039;&#039;&lt;br /&gt;
* German: &#039;&#039;&#039;Geist&#039;&#039;&#039;&lt;br /&gt;
* Italian: &#039;&#039;&#039;Spettro&#039;&#039;&#039;&lt;br /&gt;
* Spanish: &#039;&#039;&#039;Fantasma&#039;&#039;&#039;&lt;br /&gt;
* Korean: &#039;&#039;&#039;고스트&#039;&#039;&#039; &#039;&#039;ghost&#039;&#039;&lt;br /&gt;
* Hebrew: &#039;&#039;&#039;רוח&#039;&#039;&#039; &#039;&#039;ru&#039;ah&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[de:Geist (Typ)]]&lt;br /&gt;
[[fr:Spectre]]&lt;br /&gt;
[[ja:ゴースト (タイプ)]]&lt;br /&gt;
[[pt:Tipo Ghost]]&lt;/div&gt;</summary>
		<author><name>Democalypse</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Bug_(type)&amp;diff=618424</id>
		<title>Bug (type)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Bug_(type)&amp;diff=618424"/>
		<updated>2009-01-04T16:10:16Z</updated>

		<summary type="html">&lt;p&gt;Democalypse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ElementalTypes}}&lt;br /&gt;
{{TypeNotice|Bug|むし|Mushi}}&lt;br /&gt;
Notable trainers that specialize in Bug-type Pokémon are [[Bugsy]] of [[Azalea Town]] and [[Aaron (Elite Four)|Aaron]] of the [[Sinnoh]] [[Elite Four]].&lt;br /&gt;
&lt;br /&gt;
==Statistical averages==&lt;br /&gt;
===Overall===&lt;br /&gt;
{{BaseStatNoCat|&lt;br /&gt;
type=bug|&lt;br /&gt;
HP=54 |&lt;br /&gt;
Attack=65 |&lt;br /&gt;
Defense=65 |&lt;br /&gt;
SpAtk=48 |&lt;br /&gt;
SpDef=62 |&lt;br /&gt;
Speed=57 }}&lt;br /&gt;
&lt;br /&gt;
===Fully evolved===&lt;br /&gt;
{{BaseStatNoCat|&lt;br /&gt;
type=bug|&lt;br /&gt;
HP=62.69 |&lt;br /&gt;
Attack=78.35 |&lt;br /&gt;
Defense=78.88 |&lt;br /&gt;
SpAtk=63.35 |&lt;br /&gt;
SpDef=80.62 |&lt;br /&gt;
Speed=63.42 }}&lt;br /&gt;
&amp;lt;!--out of 26 - ALL THREE of Wormadam--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Battle properties==&lt;br /&gt;
===Generation I===&lt;br /&gt;
Bug-type moves:&lt;br /&gt;
*Are super effective against: {{t|Grass}}, {{t|Poison}}, {{t|Psychic}}&lt;br /&gt;
*Are not very effective against: {{t|Fighting}}, {{t|Fire}}, {{t|Flying}}, {{t|Ghost}}&lt;br /&gt;
*Have no effect against: None&lt;br /&gt;
&lt;br /&gt;
Bug-type Pokémon:&lt;br /&gt;
*Resist: {{t|Fighting}}, {{t|Grass}}, {{t|Ground}}&lt;br /&gt;
*Are weak to: {{t|Fire}}, {{t|Flying}}, {{t|Poison}}, {{t|Rock}}&lt;br /&gt;
*Have immunity to: None&lt;br /&gt;
&lt;br /&gt;
===Generation II-onward===&lt;br /&gt;
Bug-type moves:&lt;br /&gt;
*Are super effective against: {{t|Dark}}, {{t|Grass}}, {{t|Psychic}}&lt;br /&gt;
*Are not very effective against: {{t|Fighting}}, {{t|Fire}}, {{t|Flying}}, {{t|Ghost}}, {{t|Poison}}, {{t|Steel}}&lt;br /&gt;
*Have no effect against: None&lt;br /&gt;
&lt;br /&gt;
Bug-type Pokémon:&lt;br /&gt;
*Resist: {{t|Fighting}}, {{t|Grass}}, {{t|Ground}}&lt;br /&gt;
*Are weak to: {{t|Fire}}, {{t|Flying}}, {{t|Rock}}&lt;br /&gt;
*Have immunity to: None&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
Bug [[Pokémon]] are amongst the first Pokémon types a Trainer can find in the wild. They generally [[evolve]] at very early levels compared to most other Pokémon. The type varies from strong to weak. Depending how said Pokémon is raised, they can provide annoyance with stat altering moves or hit hard with attacks such as {{m|Megahorn}}, {{m|X-Scissor}}, {{m|Signal Beam}} and {{m|Bug Buzz}}. &lt;br /&gt;
&lt;br /&gt;
They are super effective against {{t|Psychic}}- and {{type2|Dark}}s, which are two types common in most teams, and also the very common {{type2|Grass}}, even though many Grass-types are also Poison-typed, making them neutral to Bug-type moves. The [[Generation I]] games weren&#039;t very kind to this type, having only three very weak damage-dealing moves, but many Pokémon of this type have improved over time.&lt;br /&gt;
&lt;br /&gt;
Defensively, however, Bug-types are still kind of weak, because of their low {{stat|Defense}} and the fact that there are many that are part {{t|Flying}}, magnifying their weakness to {{T|Rock}}. However, they resist {{t|Ground}} and even {{t|Fighting}}, two extremely powerful types. Dual-type Bug/Flying and Bug/{{t|Poison}} Pokémon have an outstanding 4x resistance to {{t|Fighting}}, which can make up for their slightly low {{stat|Defense}}. They also have a 4x resistance to common {{t|Grass}} moves, meaning they would take very little damage from such notorious moves as {{m|Giga Drain}}, {{m|Power Whip}} or {{m|Petal Dance}}.&lt;br /&gt;
&lt;br /&gt;
Notably, many Bug-type families evolve dependent on unique methods, such as an {{p2|Nincada|extra slot in the party}}, its {{p2|Yanma|current moveset}}, {{p2|Burmy|gender}}, or {{p2|Wurmple|personality values}}.&lt;br /&gt;
&lt;br /&gt;
In total, there are 47 Pokémon with the Bug-type.&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
&lt;br /&gt;
===Pure Bug-type Pokémon===&lt;br /&gt;
{| {{Bluetable|background: white; margin: auto;}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
|010&lt;br /&gt;
|{{MS|010}}&lt;br /&gt;
|{{p|Caterpie}}&lt;br /&gt;
|-&lt;br /&gt;
|011&lt;br /&gt;
|{{MS|011}}&lt;br /&gt;
|{{p|Metapod}}&lt;br /&gt;
|-&lt;br /&gt;
|127&lt;br /&gt;
|{{MS|127}}&lt;br /&gt;
|{{p|Pinsir}}&lt;br /&gt;
|-&lt;br /&gt;
|204&lt;br /&gt;
|{{MS|204}}&lt;br /&gt;
|{{p|Pineco}}&lt;br /&gt;
|-&lt;br /&gt;
|265&lt;br /&gt;
|{{MS|265}}&lt;br /&gt;
|{{p|Wurmple}}&lt;br /&gt;
|-&lt;br /&gt;
|266&lt;br /&gt;
|{{MS|266}}&lt;br /&gt;
|{{p|Silcoon}}&lt;br /&gt;
|-&lt;br /&gt;
|268&lt;br /&gt;
|{{MS|268}}&lt;br /&gt;
|{{p|Cascoon}}&lt;br /&gt;
|-&lt;br /&gt;
|313&lt;br /&gt;
|{{MS|313}}&lt;br /&gt;
|{{p|Volbeat}}&lt;br /&gt;
|-&lt;br /&gt;
|314&lt;br /&gt;
|{{MS|314}}&lt;br /&gt;
|{{p|Illumise}}&lt;br /&gt;
|-&lt;br /&gt;
|401&lt;br /&gt;
|{{MS|401}}&lt;br /&gt;
|{{p|Kricketot}}&lt;br /&gt;
|-&lt;br /&gt;
|402&lt;br /&gt;
|{{MS|402}}&lt;br /&gt;
|{{p|Kricketune}}&lt;br /&gt;
|-&lt;br /&gt;
|412&lt;br /&gt;
|{{MS|412}}&lt;br /&gt;
|{{p|Burmy}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Half Bug-type Pokémon===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Primary Bug-type Pokémon&#039;&#039;&lt;br /&gt;
{| {{Bluetable|background: white; margin: auto;}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
! Type 1&lt;br /&gt;
! Type 2&lt;br /&gt;
|-&lt;br /&gt;
|012&lt;br /&gt;
|{{MS|012}}&lt;br /&gt;
|{{p|Butterfree}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|013&lt;br /&gt;
|{{MS|013}}&lt;br /&gt;
|{{p|Weedle}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|014&lt;br /&gt;
|{{MS|014}}&lt;br /&gt;
|{{p|Kakuna}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|015&lt;br /&gt;
|{{MS|015}}&lt;br /&gt;
|{{p|Beedrill}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|046&lt;br /&gt;
|{{MS|046}}&lt;br /&gt;
|{{p|Paras}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
|047&lt;br /&gt;
|{{MS|047}}&lt;br /&gt;
|{{p|Parasect}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
|048&lt;br /&gt;
|{{MS|048}}&lt;br /&gt;
|{{p|Venonat}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|049&lt;br /&gt;
|{{MS|049}}&lt;br /&gt;
|{{p|Venomoth}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|123&lt;br /&gt;
|{{MS|123}}&lt;br /&gt;
|{{p|Scyther}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|165&lt;br /&gt;
|{{MS|165}}&lt;br /&gt;
|{{p|Ledyba}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|166&lt;br /&gt;
|{{MS|166}}&lt;br /&gt;
|{{p|Ledian}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|167&lt;br /&gt;
|{{MS|167}}&lt;br /&gt;
|{{p|Spinarak}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|168&lt;br /&gt;
|{{MS|168}}&lt;br /&gt;
|{{p|Ariados}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|193&lt;br /&gt;
|{{MS|193}}&lt;br /&gt;
|{{p|Yanma}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|205&lt;br /&gt;
|{{MS|205}}&lt;br /&gt;
|{{p|Forretress}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|-&lt;br /&gt;
|212&lt;br /&gt;
|{{MS|212}}&lt;br /&gt;
|{{p|Scizor}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|-&lt;br /&gt;
|213&lt;br /&gt;
|{{MS|213}}&lt;br /&gt;
|{{p|Shuckle}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
|214&lt;br /&gt;
|{{MS|214}}&lt;br /&gt;
|{{p|Heracross}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
|267&lt;br /&gt;
|{{MS|267}}&lt;br /&gt;
|{{p|Beautifly}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|269&lt;br /&gt;
|{{MS|269}}&lt;br /&gt;
|{{p|Dustox}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|283&lt;br /&gt;
|{{MS|283}}&lt;br /&gt;
|{{p|Surskit}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|-&lt;br /&gt;
|284&lt;br /&gt;
|{{MS|284}}&lt;br /&gt;
|{{p|Masquerain}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|290&lt;br /&gt;
|{{MS|290}}&lt;br /&gt;
|{{p|Nincada}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|291&lt;br /&gt;
|{{MS|291}}&lt;br /&gt;
|{{p|Ninjask}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|292&lt;br /&gt;
|{{MS|292}}&lt;br /&gt;
|{{p|Shedinja}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | 413&lt;br /&gt;
|{{MS|413}}&lt;br /&gt;
|{{p|Wormadam}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MS|413G}}&lt;br /&gt;
|{{p|Wormadam}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MS|413S}}&lt;br /&gt;
|{{p|Wormadam}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|-&lt;br /&gt;
|414&lt;br /&gt;
|{{MS|414}}&lt;br /&gt;
|{{p|Mothim}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|415&lt;br /&gt;
|{{MS|415}}&lt;br /&gt;
|{{p|Combee}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|416&lt;br /&gt;
|{{MS|416}}&lt;br /&gt;
|{{p|Vespiquen}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|469&lt;br /&gt;
|{{MS|469}}&lt;br /&gt;
|{{p|Yanmega}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Secondary Bug-type Pokémon&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{Bluetable|background: white; margin: auto;}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
! Type 1&lt;br /&gt;
! Type 2&lt;br /&gt;
|-&lt;br /&gt;
|347&lt;br /&gt;
|{{MS|347}}&lt;br /&gt;
|{{p|Anorith}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|-&lt;br /&gt;
|348&lt;br /&gt;
|{{MS|348}}&lt;br /&gt;
|{{p|Armaldo}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|-&lt;br /&gt;
|451&lt;br /&gt;
|{{MS|451}}&lt;br /&gt;
|{{p|Skorupi}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
&lt;br /&gt;
===Damage-dealing moves===&lt;br /&gt;
&lt;br /&gt;
{| {{bluetable2|r sortable}} width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- class=&amp;quot;c&amp;quot;&lt;br /&gt;
! width=&amp;quot;75pt&amp;quot; | Name&lt;br /&gt;
! Category&lt;br /&gt;
! Contest&lt;br /&gt;
! Power&lt;br /&gt;
! Accuracy&lt;br /&gt;
! PP&lt;br /&gt;
! Target&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Attack Order}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 90&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | It has a high critical-hit ratio.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Bug Bite}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 60&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | If the target has a [[berry]], the user takes it and uses it.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Bug Buzz}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cute}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 90&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 10% chance of lowering the target&#039;s {{stat|Special Defense}}.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Fury Cutter}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 95%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Each consecutive round it hits, the damage is doubled.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Leech Life}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Restores the user&#039;s HP by half the damage dealt.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Megahorn}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 120&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 85%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Pin Missile}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 14&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 85%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Attacks two to five times in a row.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Signal Beam}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 75&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 10% chance of {{status|Confusion|confusing}} the target.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Silver Wind}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 60&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 10% chance of raising all of the user&#039;s [[stats]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Twineedle}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 25&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Hits twice. Has a 20% chance of {{status|Poison|poisoning}} the target.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|U-turn}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cute}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 70&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | User switches out after dealing damage.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|X-Scissor}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 80&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Non-damaging moves===&lt;br /&gt;
{| {{bluetable2|r sortable}} width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- class=&amp;quot;c&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Category&lt;br /&gt;
! Contest&lt;br /&gt;
! Power&lt;br /&gt;
! Accuracy&lt;br /&gt;
! PP&lt;br /&gt;
! Target&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Defend Order}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Raises the user&#039;s {{stat|Defense}} and {{stat|Special Defense}}.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Heal Order}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Restores user&#039;s HP by half of its maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Spider Web}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Target cannot flee or be switched out.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|String Shot}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 95%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 40&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | Both foes&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Lowers target&#039;s {{stat|Speed}}.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Tail Glow}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Raises user&#039;s {{stat|Special Attack}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Even though {{t|Flying}} is a common secondary type among Bug-types, not a single Bug-type can learn the move {{m|Fly}}. This is probably due to the fragile or small nature of Bug-types, who would be unable to carry a human.&lt;br /&gt;
* The Bug-type is the only type in which all members are capable of [[breeding]]. In all other types, there is at least one Pokémon that [[Baby Pokémon|cannot]] breed or [[Legendary Pokémon|refuses to]] breed.&lt;br /&gt;
* Using the move {{m|Twineedle}} is the only way to poison a {{type2|Steel}}, as they are immune to {{type2|Poison}} moves, which all other poison-inducing moves are. However, this only works in [[Generation II]].&lt;br /&gt;
* All Bug-types besides {{p|Shedinja}}, {{p|Anorith}}, and {{p|Armaldo}} are in the {{egg3|Bug}}.&lt;br /&gt;
* With the exception of {{p|Arceus}} holding an [[Insect Plate]], there has yet to be a Bug-type [[legendary Pokémon]].&lt;br /&gt;
* Each Generation has at least one Bug Type Pokémon starting with the letter S.&lt;br /&gt;
*{{p|Shuckle}}, {{p|Burmy}}, {{p|Combee}}, {{p|Kricketot}}, and {{p|Wormadam}} (all three forms) are the only Bug-types that cannot learn any Bug-type moves.&lt;br /&gt;
**With the [[Pokémon Platinum Version|Platinum]] learnset update, all Bug-type Pokémon can learn at least one Bug-type move, {{m|Bug Bite}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
* Dutch: &#039;&#039;&#039;Insect&#039;&#039;&#039;&lt;br /&gt;
* French: &#039;&#039;&#039;Insecte&#039;&#039;&#039;&lt;br /&gt;
* German: &#039;&#039;&#039;Käfer&#039;&#039;&#039;&lt;br /&gt;
* Italian: &#039;&#039;&#039;Coleottero&#039;&#039;&#039;&lt;br /&gt;
* Spanish: &#039;&#039;&#039;Bicho&#039;&#039;&#039;&lt;br /&gt;
* Korean: &#039;&#039;&#039;벌레&#039;&#039;&#039; &#039;&#039;beolle&#039;&#039;&lt;br /&gt;
* Hebrew: &#039;&#039;&#039;חרק&#039;&#039;&#039; &#039;&#039;harak&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[de:Käfer (Typ)]]&lt;br /&gt;
[[fr:Insecte]]&lt;br /&gt;
[[ja:むし]]&lt;br /&gt;
[[pl:Typ robaczy]]&lt;br /&gt;
[[pt:Tipo Bug]]&lt;/div&gt;</summary>
		<author><name>Democalypse</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Rock_(type)&amp;diff=618422</id>
		<title>Rock (type)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Rock_(type)&amp;diff=618422"/>
		<updated>2009-01-04T16:09:29Z</updated>

		<summary type="html">&lt;p&gt;Democalypse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ElementalTypes}}&lt;br /&gt;
{{TypeNotice|Rock|いわ|Iwa}}&lt;br /&gt;
Notable trainers that specialize in the Rock-type include [[Brock]] of [[Pewter City]], [[Roxanne]] of [[Rustboro City]] and [[Roark]] of [[Oreburgh City]]. They are, notably, all the first [[Gym Leader]] encountered in their respective regions.&lt;br /&gt;
&lt;br /&gt;
==Statistical averages==&lt;br /&gt;
===Overall===&lt;br /&gt;
{{BaseStatNoCat|&lt;br /&gt;
type=rock|&lt;br /&gt;
HP=63 |&lt;br /&gt;
Attack=81 |&lt;br /&gt;
Defense=112 |&lt;br /&gt;
SpAtk=57 |&lt;br /&gt;
SpDef=71 |&lt;br /&gt;
Speed=48 }}&lt;br /&gt;
&lt;br /&gt;
===Fully evolved===&lt;br /&gt;
{{BaseStatNoCat|&lt;br /&gt;
type=rock|&lt;br /&gt;
HP=73.40 |&lt;br /&gt;
Attack=90.35 |&lt;br /&gt;
Defense=121.75 |&lt;br /&gt;
SpAtk=63.65 |&lt;br /&gt;
SpDef=89.75 |&lt;br /&gt;
Speed=51.85 }}&lt;br /&gt;
&amp;lt;!--out of 20--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Battle properties==&lt;br /&gt;
Rock-type moves:&lt;br /&gt;
* Are super-effective against: {{t|Bug}}, {{t|Fire}}, {{t|Flying}}, {{t|Ice}}&lt;br /&gt;
* Are not very effective against: {{t|Fighting}}, {{t|Ground}}, {{t|Steel}}&lt;br /&gt;
* Have no effect against: None&lt;br /&gt;
Rock-type Pokémon:&lt;br /&gt;
* Resist: {{t|Normal}}, {{t|Fire}}, {{t|Flying}}, {{t|Poison}}&lt;br /&gt;
* Are weak to: {{t|Fighting}}, {{t|Grass}}, {{t|Ground}}, {{t|Steel}}, {{t|Water}}&lt;br /&gt;
* Have immunity to: None&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
The Rock-type is a mediocre type defensively. Despite having an overall high {{stat|Defense}} on average, its weaknesses to {{t|Ground}}- and {{type2|Fighting}} moves, commonly [[physical moves|physical]] in nature, take it down a notch. The fact that, at best, its {{stat|Special Defense}} is mediocre, combined with its weakness to {{t|Grass}}- and {{type2|Water}} moves, greatly decrease its ability to defend. Despite this, resistances to {{t|Normal}} and {{t|Fire}} prove that defensively it can stand.&lt;br /&gt;
&lt;br /&gt;
Rock is one of the best types offensively. Being resisted by only three of the seventeen types, two of which are hindered by their own bad defenses ({{t|Fighting}}) and relative scarcity ({{t|Steel}}) helps it a lot, and the fact that only two Pokémon out of nearly 500 ({{p|Lucario}} and {{p|Steelix}}) have a double resistance to Rock keeps its moves relatively effective. Double weaknesses to Rock are relatively common, with many {{type2|Bug}}s having one due to their secondary {{type2|Flying}}, while the typically high-powered {{t|Ice}}- and {{type2|Fire}}s also do not fare well. As Pokémon of the three types that resist Rock typically can master Rock-type moves, this proves a quite versatile combination.&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
In total, there are 37 Pokémon of the Rock-type; 20 are fully evolved.&lt;br /&gt;
&lt;br /&gt;
===Pure Rock-type Pokémon===&lt;br /&gt;
{| {{Bluetable|background: white; margin: auto;}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|185&lt;br /&gt;
|{{MS|185}}&lt;br /&gt;
|{{p|Sudowoodo}}&lt;br /&gt;
|-&lt;br /&gt;
|299&lt;br /&gt;
|{{MS|299}}&lt;br /&gt;
|{{p|Nosepass}}&lt;br /&gt;
|-&lt;br /&gt;
|377&lt;br /&gt;
|{{MS|377}}&lt;br /&gt;
|{{p|Regirock}}&lt;br /&gt;
|-&lt;br /&gt;
|408&lt;br /&gt;
|{{MS|408}}&lt;br /&gt;
|{{p|Cranidos}}&lt;br /&gt;
|-&lt;br /&gt;
|409&lt;br /&gt;
|{{MS|409}}&lt;br /&gt;
|{{p|Rampardos}}&lt;br /&gt;
|-&lt;br /&gt;
|438&lt;br /&gt;
|{{MS|438}}&lt;br /&gt;
|{{p|Bonsly}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Half Rock-type Pokémon===&lt;br /&gt;
&#039;&#039;Primary Rock-type Pokémon&#039;&#039;&lt;br /&gt;
{| {{Bluetable|background: white; margin: auto;}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
! Type 1&lt;br /&gt;
! Type 2&lt;br /&gt;
|-&lt;br /&gt;
|074&lt;br /&gt;
|{{MS|074}}&lt;br /&gt;
|{{p|Geodude}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|075&lt;br /&gt;
|{{MS|075}}&lt;br /&gt;
|{{p|Graveler}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|076&lt;br /&gt;
|{{MS|076}}&lt;br /&gt;
|{{p|Golem}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|095&lt;br /&gt;
|{{MS|095}}&lt;br /&gt;
|{{p|Onix}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|138&lt;br /&gt;
|{{MS|138}}&lt;br /&gt;
|{{p|Omanyte}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|-&lt;br /&gt;
|139&lt;br /&gt;
|{{MS|139}}&lt;br /&gt;
|{{p|Omastar}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|-&lt;br /&gt;
|140&lt;br /&gt;
|{{MS|140}}&lt;br /&gt;
|{{p|Kabuto}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|-&lt;br /&gt;
|141&lt;br /&gt;
|{{MS|141}}&lt;br /&gt;
|{{p|Kabutops}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|-&lt;br /&gt;
|142&lt;br /&gt;
|{{MS|142}}&lt;br /&gt;
|{{p|Aerodactyl}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|246&lt;br /&gt;
|{{MS|246}}&lt;br /&gt;
|{{p|Larvitar}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|247&lt;br /&gt;
|{{MS|247}}&lt;br /&gt;
|{{p|Pupitar}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|248&lt;br /&gt;
|{{MS|248}}&lt;br /&gt;
|{{p|Tyranitar}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
|337&lt;br /&gt;
|{{MS|337}}&lt;br /&gt;
|{{p|Lunatone}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
|338&lt;br /&gt;
|{{MS|338}}&lt;br /&gt;
|{{p|Solrock}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
|345&lt;br /&gt;
|{{MS|345}}&lt;br /&gt;
|{{p|Lileep}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
|346&lt;br /&gt;
|{{MS|346}}&lt;br /&gt;
|{{p|Cradily}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
|347&lt;br /&gt;
|{{MS|347}}&lt;br /&gt;
|{{p|Anorith}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|-&lt;br /&gt;
|348&lt;br /&gt;
|{{MS|348}}&lt;br /&gt;
|{{p|Armaldo}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|-&lt;br /&gt;
|410&lt;br /&gt;
|{{MS|410}}&lt;br /&gt;
|{{p|Shieldon}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|-&lt;br /&gt;
|411&lt;br /&gt;
|{{MS|411}}&lt;br /&gt;
|{{p|Bastiodon}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|-&lt;br /&gt;
|476&lt;br /&gt;
|{{MS|476}}&lt;br /&gt;
|{{p|Probopass}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Secondary Rock-type Pokémon&#039;&#039;&lt;br /&gt;
{| {{Bluetable|background: white; margin: auto;}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
! Type 1&lt;br /&gt;
! Type 2&lt;br /&gt;
|-&lt;br /&gt;
|111&lt;br /&gt;
|{{MS|111}}&lt;br /&gt;
|{{p|Rhyhorn}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
|112&lt;br /&gt;
|{{MS|112}}&lt;br /&gt;
|{{p|Rhydon}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
|213&lt;br /&gt;
|{{MS|213}}&lt;br /&gt;
|{{p|Shuckle}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
|219&lt;br /&gt;
|{{MS|219}}&lt;br /&gt;
|{{p|Magcargo}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
|222&lt;br /&gt;
|{{MS|222}}&lt;br /&gt;
|{{p|Corsola}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
|304&lt;br /&gt;
|{{MS|304}}&lt;br /&gt;
|{{p|Aron}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
|305&lt;br /&gt;
|{{MS|305}}&lt;br /&gt;
|{{p|Lairon}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
|306&lt;br /&gt;
|{{MS|306}}&lt;br /&gt;
|{{p|Aggron}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
|369&lt;br /&gt;
|{{MS|369}}&lt;br /&gt;
|{{p|Relicanth}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
|464&lt;br /&gt;
|{{MS|464}}&lt;br /&gt;
|{{p|Rhyperior}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
===Damage-dealing moves===&lt;br /&gt;
{| {{bluetable2|r sortable}} width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- class=&amp;quot;c&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Category&lt;br /&gt;
! Contest&lt;br /&gt;
! Power&lt;br /&gt;
! Accuracy&lt;br /&gt;
! PP&lt;br /&gt;
! Target&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|AncientPower}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 60&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 10% chance of raising all the user&#039;s [[stats]] at once.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Head Smash}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 150&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 80%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | User takes 50% recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Power Gem}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 70&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Rock Blast}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 25&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 80%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Attacks two to five times in a row.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Rock Slide}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 75&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 90%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | Both foes&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 30% chance of making the target {{status|Flinch|flinch}}.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Rock Throw}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 50&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 90%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Rock Tomb}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 50&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 80%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Lowers opponent&#039;s {{stat|Speed}}.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Rock Wrecker}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 150&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 90%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Attack on first turn, then must rest next turn.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Rollout}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 30&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 90%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Attacks up to 5 turns in a row; power doubles with each successive hit.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Stone Edge}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 80%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a high critical hit ratio.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Non-damaging moves===&lt;br /&gt;
{| {{bluetable2|r sortable}} width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- class=&amp;quot;c&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Category&lt;br /&gt;
! Contest&lt;br /&gt;
! Power&lt;br /&gt;
! Accuracy&lt;br /&gt;
! PP&lt;br /&gt;
! Target&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Rock Polish}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Raises user&#039;s {{stat|Speed}} 2 levels&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Sandstorm}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 40&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One Foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | A five-turn sandstorm is summoned to hurt all combatant types except Rock, {{t|Ground}}, and {{t|Steel}}. As of [[Generation IV]] it also boosts the {{stat|Special Defense}} of all Rock-type Pokémon 50% on the battlefield&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Stealth Rock}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One Foe&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* If there were a hypothetical Pokémon of all 17 types, it would only be weak to Rock-type moves. However it&#039;s possible to create more weaknesses by using moves such as {{m|Foresight}} to remove immunities.&lt;br /&gt;
* There were no pure Rock-type Pokémon until [[Generation II]].&lt;br /&gt;
* No {{Fi|Physical|move}} Rock-type move is 100% accurate. In contast, all {{Fi|Special|move}} Rock-type moves are 100% accurate.&lt;br /&gt;
* In the first season of the [[Pokémon anime]] and during much of [[Generation I]], the Rock-type was often wrongly assumed to be unaffected by {{type2|Electric}} attacks. This was likely due to the fact that at the time, the only Rock-types that were not part Ground were the {{cat|Fossil Pokémon}}.&lt;br /&gt;
* The Rock-type is tied with the {{type2|Grass}} for the largest number of weaknesses when unpaired, with five: {{t|Grass}}, {{t|Water}}, {{t|Ground}}, {{t|Fighting}}, and {{t|Steel}}.&lt;br /&gt;
* Every known [[Fossil]] Pokémon so far is Rock-type.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
* Dutch: &#039;&#039;&#039;Steen&#039;&#039;&#039;&lt;br /&gt;
* French: &#039;&#039;&#039;Roche&#039;&#039;&#039;&lt;br /&gt;
* German: &#039;&#039;&#039;Gestein&#039;&#039;&#039;&lt;br /&gt;
* Italian: &#039;&#039;&#039;Roccia&#039;&#039;&#039;&lt;br /&gt;
* Spanish: &#039;&#039;&#039;Roca&#039;&#039;&#039;&lt;br /&gt;
* Korean: &#039;&#039;&#039;바위&#039;&#039;&#039; &#039;&#039;bawi&#039;&#039;&lt;br /&gt;
* Hebrew:  &#039;&#039;&#039;סלע&#039;&#039;&#039; &#039;&#039;sela&#039;&#039; or &#039;&#039;&#039;אבן&#039;&#039;&#039; &#039;&#039;ehven&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[de:Gestein (Typ)]]&lt;br /&gt;
[[fr:Roche]]&lt;br /&gt;
[[ja:いわ]]&lt;br /&gt;
[[pt:Tipo Rock]]&lt;/div&gt;</summary>
		<author><name>Democalypse</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Ground_(type)&amp;diff=618419</id>
		<title>Ground (type)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Ground_(type)&amp;diff=618419"/>
		<updated>2009-01-04T16:08:36Z</updated>

		<summary type="html">&lt;p&gt;Democalypse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ElementalTypes}}&lt;br /&gt;
{{TypeNotice|Ground|じめん|Jimen}}&lt;br /&gt;
So far, there are only two notable Ground-type specialist trainers: [[Giovanni]] of [[Viridian City]] and [[Bertha]] of the [[Sinnoh]] [[Elite Four]].&lt;br /&gt;
&lt;br /&gt;
==Statistical averages==&lt;br /&gt;
===Overall===&lt;br /&gt;
{{BaseStatNoCat|&lt;br /&gt;
type=ground|&lt;br /&gt;
HP=66 |&lt;br /&gt;
Attack=81 |&lt;br /&gt;
Defense=86 |&lt;br /&gt;
SpAtk=53 |&lt;br /&gt;
SpDef=58 |&lt;br /&gt;
Speed=54 }}&lt;br /&gt;
&lt;br /&gt;
===Fully evolved===&lt;br /&gt;
{{BaseStatNoCat|&lt;br /&gt;
type=ground|&lt;br /&gt;
HP=86.22 |&lt;br /&gt;
Attack=100.87 |&lt;br /&gt;
Defense=102.30 |&lt;br /&gt;
SpAtk=69.57 |&lt;br /&gt;
SpDef=75.87 |&lt;br /&gt;
Speed=63.96 }}&lt;br /&gt;
&amp;lt;!--out of 23--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Battle properties==&lt;br /&gt;
Ground-type moves:&lt;br /&gt;
* Are super effective against: {{t|Electric}}, {{t|Fire}}, {{t|Poison}}, {{t|Rock}}, {{t|Steel}}&lt;br /&gt;
* Are not very effective against: {{t|Bug}}, {{t|Grass}}&lt;br /&gt;
* Have no effect against: {{t|Flying}}&lt;br /&gt;
Ground-type Pokémon:&lt;br /&gt;
* Resist: {{t|Poison}}, {{t|Rock}}&lt;br /&gt;
* Are weak to: {{t|Ice}}, {{t|Grass}}, {{t|Water}}&lt;br /&gt;
* Have immunity to: {{t|Electric}}&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Defensively, the Ground-type is mediocre. It is weak to Water, Grass and Ice, which are key attacking types. It resists Poison, a rare offensive type, and Rock. It is, however, immune to the Electric-type, posing a great advantage due to the minority of Pokémon resisting Electric-type moves that are not Electric-types themselves, and the lack of a 1/4 resistance to Electric even by [[Generation IV]].&lt;br /&gt;
&lt;br /&gt;
Offensively, the Ground-type is one of the three most important attacking types, together with Ice and Fighting. It is the only type super-effective against Electric, and is super-effective against five types; only the Fighting-type is as powerful as this. It is also super-effective against the best defensive type, Steel. Grass and Bug-type do resist Ground, but many of them lose their Ground resistance due to being part Poison. The greatest disadvantage of the Ground-type is that it does not affect the very common Flying-type at all, nor Pokémon with [[Levitate]].&lt;br /&gt;
&lt;br /&gt;
The Ground-type combines very well with the Ice-type, as Ice covers Grass and Flying, while Ground covers Rock, Steel and Fire. Ground and Rock also work very well together; Rock covers Ice and Flying while Ground covers Steel; as of Generation IV, only {{p|Claydol}}, {{p|Flygon}}, {{p|Breloom}}, {{p|Torterra}}, and {{p|Bronzong}} with Levitate resist both Rock and Ground. Most Ground-type Pokémon are able to learn Rock-type moves, possibly for that very purpose.&lt;br /&gt;
&lt;br /&gt;
In total, there are 48 Pokémon with the Ground-type.&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
===Pure Ground-type Pokémon===&lt;br /&gt;
{| {{Bluetable|background: white; margin: auto;}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
|027&lt;br /&gt;
|{{MS|027}}&lt;br /&gt;
|{{p|Sandshrew}}&lt;br /&gt;
|-&lt;br /&gt;
|028&lt;br /&gt;
|{{MS|028}}&lt;br /&gt;
|{{p|Sandslash}}&lt;br /&gt;
|-&lt;br /&gt;
|050&lt;br /&gt;
|{{MS|050}}&lt;br /&gt;
|{{p|Diglett}}&lt;br /&gt;
|-&lt;br /&gt;
|051&lt;br /&gt;
|{{MS|051}}&lt;br /&gt;
|{{p|Dugtrio}}&lt;br /&gt;
|-&lt;br /&gt;
|104&lt;br /&gt;
|{{MS|104}}&lt;br /&gt;
|{{p|Cubone}}&lt;br /&gt;
|-&lt;br /&gt;
|105&lt;br /&gt;
|{{MS|105}}&lt;br /&gt;
|{{p|Marowak}}&lt;br /&gt;
|-&lt;br /&gt;
|231&lt;br /&gt;
|{{MS|231}}&lt;br /&gt;
|{{p|Phanpy}}&lt;br /&gt;
|-&lt;br /&gt;
|232&lt;br /&gt;
|{{MS|232}}&lt;br /&gt;
|{{p|Donphan}}&lt;br /&gt;
|-&lt;br /&gt;
|328&lt;br /&gt;
|{{MS|328}}&lt;br /&gt;
|{{p|Trapinch}}&lt;br /&gt;
|-&lt;br /&gt;
|383&lt;br /&gt;
|{{MS|383}}&lt;br /&gt;
|{{p|Groudon}}&lt;br /&gt;
|-&lt;br /&gt;
|449&lt;br /&gt;
|{{MS|449}}&lt;br /&gt;
|{{p|Hippopotas}}&lt;br /&gt;
|-&lt;br /&gt;
|450&lt;br /&gt;
|{{MS|450}}&lt;br /&gt;
|{{p|Hippowdon}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Half Ground-type Pokémon===&lt;br /&gt;
&#039;&#039;Primary Ground-type Pokémon&#039;&#039;&lt;br /&gt;
{| {{Bluetable|background: white; margin: auto;}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
! Type 1&lt;br /&gt;
! Type 2&lt;br /&gt;
|-&lt;br /&gt;
|111&lt;br /&gt;
|{{MS|111}}&lt;br /&gt;
|{{p|Rhyhorn}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
|112&lt;br /&gt;
|{{MS|112}}&lt;br /&gt;
|{{p|Rhydon}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
|207&lt;br /&gt;
|{{MS|207}}&lt;br /&gt;
|{{p|Gligar}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|329&lt;br /&gt;
|{{MS|329}}&lt;br /&gt;
|{{p|Vibrava}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
|330&lt;br /&gt;
|{{MS|330}}&lt;br /&gt;
|{{p|Flygon}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
|343&lt;br /&gt;
|{{MS|343}}&lt;br /&gt;
|{{p|Baltoy}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
|344&lt;br /&gt;
|{{MS|344}}&lt;br /&gt;
|{{p|Claydol}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
|464&lt;br /&gt;
|{{MS|464}}&lt;br /&gt;
|{{p|Rhyperior}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
|472&lt;br /&gt;
|{{MS|472}}&lt;br /&gt;
|{{p|Gliscor}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Secondary Ground-type Pokémon&#039;&#039;&lt;br /&gt;
{| {{Bluetable|background: white; margin: auto;}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
! Type 1&lt;br /&gt;
! Type 2&lt;br /&gt;
|-&lt;br /&gt;
|031&lt;br /&gt;
|{{MS|031}}&lt;br /&gt;
|{{p|Nidoqueen}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|034&lt;br /&gt;
|{{MS|034}}&lt;br /&gt;
|{{p|Nidoking}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|074&lt;br /&gt;
|{{MS|074}}&lt;br /&gt;
|{{p|Geodude}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|075&lt;br /&gt;
|{{MS|075}}&lt;br /&gt;
|{{p|Graveler}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|076&lt;br /&gt;
|{{MS|076}}&lt;br /&gt;
|{{p|Golem}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|095&lt;br /&gt;
|{{MS|095}}&lt;br /&gt;
|{{p|Onix}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|194&lt;br /&gt;
|{{MS|194}}&lt;br /&gt;
|{{p|Wooper}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|195&lt;br /&gt;
|{{MS|195}}&lt;br /&gt;
|{{p|Quagsire}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|208&lt;br /&gt;
|{{MS|208}}&lt;br /&gt;
|{{p|Steelix}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|220&lt;br /&gt;
|{{MS|220}}&lt;br /&gt;
|{{p|Swinub}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|221&lt;br /&gt;
|{{MS|221}}&lt;br /&gt;
|{{p|Piloswine}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|246&lt;br /&gt;
|{{MS|246}}&lt;br /&gt;
|{{p|Larvitar}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|247&lt;br /&gt;
|{{MS|247}}&lt;br /&gt;
|{{p|Pupitar}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|259&lt;br /&gt;
|{{MS|259}}&lt;br /&gt;
|{{p|Marshtomp}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|260&lt;br /&gt;
|{{MS|260}}&lt;br /&gt;
|{{p|Swampert}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|290&lt;br /&gt;
|{{MS|290}}&lt;br /&gt;
|{{p|Nincada}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|322&lt;br /&gt;
|{{MS|322}}&lt;br /&gt;
|{{p|Numel}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|323&lt;br /&gt;
|{{MS|323}}&lt;br /&gt;
|{{p|Camerupt}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|339&lt;br /&gt;
|{{MS|339}}&lt;br /&gt;
|{{p|Barboach}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|340&lt;br /&gt;
|{{MS|340}}&lt;br /&gt;
|{{p|Whiscash}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|389&lt;br /&gt;
|{{MS|389}}&lt;br /&gt;
|{{p|Torterra}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|413&lt;br /&gt;
|{{MS|413G}}&lt;br /&gt;
|{{p|Wormadam}}{{tt|*|Sandy Cloak}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|423&lt;br /&gt;
|{{MS|423}}&lt;br /&gt;
|{{p|Gastrodon}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|443&lt;br /&gt;
|{{MS|443}}&lt;br /&gt;
|{{p|Gible}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|444&lt;br /&gt;
|{{MS|444}}&lt;br /&gt;
|{{p|Gabite}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|445&lt;br /&gt;
|{{MS|445}}&lt;br /&gt;
|{{p|Garchomp}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|473&lt;br /&gt;
|{{MS|473}}&lt;br /&gt;
|{{p|Mamoswine}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
===Damage-dealing moves===&lt;br /&gt;
{| {{bluetable2|r sortable}} width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- class=&amp;quot;c&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Category&lt;br /&gt;
! Contest&lt;br /&gt;
! Power&lt;br /&gt;
! Accuracy&lt;br /&gt;
! PP&lt;br /&gt;
! width=&amp;quot;70pt&amp;quot; | Target&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Bone Club}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 65&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 85%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 10% chance of causing the target to {{status|Flinch|flinch}}.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Bone Rush}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 25&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 80%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Attacks two to five times in a row.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Bonemerang}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 50&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 90%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Hits twice.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Dig}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 80&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | In battle: User digs the first turn, then strikes the next turn.&amp;lt;br&amp;gt;Out of battle: Used to escape tunnels.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Earth Power}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 90&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has 10% chance to lower the target&#039;s {{stat|Special Defense}}.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Earthquake}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | All others&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Fissure}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 30%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Target faints.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Magnitude}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | Varies&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 30&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | All others&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Damage chosen randomly.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Mud Bomb}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 65&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 85%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has 30% chance to lower the target&#039;s {{stat|accuracy}}.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Mud Shot}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 55&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 95%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Lowers the target&#039;s {{stat|Speed}}.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Mud-Slap}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cute}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Lowers the target&#039;s {{stat|accuracy}}.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Sand Tomb}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 70%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Attacks for two to five turns.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Non-damaging moves===&lt;br /&gt;
{| {{bluetable2|r sortable}} width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- class=&amp;quot;c&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Category&lt;br /&gt;
! Contest&lt;br /&gt;
! Power&lt;br /&gt;
! Accuracy&lt;br /&gt;
! PP&lt;br /&gt;
! width=&amp;quot;70pt&amp;quot; | Target&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Mud Sport}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cute}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | All&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Weakens {{type2|Electric}} moves.  &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Sand-Attack}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cute}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Lowers opponent&#039;s {{stat|accuracy}} by 1 level.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Spikes}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | Both foes&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Lays spikes that damage opponents who switch into battle.  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The {{type2|Electric}} is the only type not neutral to Ground that has not been combined with the Ground-type yet.&lt;br /&gt;
* Along with the {{type2|Fighting}}, Ground-type moves are super-effective against the most types, with five.&lt;br /&gt;
* Each Generation has at least one Ground type Pokémon that starts with the letter G.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
* Dutch: &#039;&#039;&#039;Grond&#039;&#039;&#039;.&lt;br /&gt;
* French: &#039;&#039;&#039;Sol&#039;&#039;&#039;.&lt;br /&gt;
* German: &#039;&#039;&#039;Boden&#039;&#039;&#039;.&lt;br /&gt;
* Italian: &#039;&#039;&#039;Terra&#039;&#039;&#039;.&lt;br /&gt;
* Spanish: &#039;&#039;&#039;Tierra&#039;&#039;&#039;.&lt;br /&gt;
* Korean: &#039;&#039;&#039;땅&#039;&#039;&#039; &#039;&#039;ttang&#039;&#039;.&lt;br /&gt;
* Hebrew: &#039;&#039;&#039;אדמה&#039;&#039;&#039; &#039;&#039;adamah&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[de:Boden (Typ)]]&lt;br /&gt;
[[fr:Sol]]&lt;br /&gt;
[[ja:じめん]]&lt;br /&gt;
[[pt:Tipo Ground]]&lt;/div&gt;</summary>
		<author><name>Democalypse</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Poison_(type)&amp;diff=618417</id>
		<title>Poison (type)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Poison_(type)&amp;diff=618417"/>
		<updated>2009-01-04T16:07:56Z</updated>

		<summary type="html">&lt;p&gt;Democalypse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ElementalTypes}}&lt;br /&gt;
{{TypeNotice|Poison|どく|Doku}}&lt;br /&gt;
Notable trainers that specialize in Poison-type Pokémon include [[Koga]], [[Aya]] and [[Janine]] of [[Fuchsia City]]. Some villainous teams, such as [[Team Rocket]], also frequently use Poison-type Pokémon.&lt;br /&gt;
&lt;br /&gt;
==Statistical averages==&lt;br /&gt;
===Overall===&lt;br /&gt;
{{BaseStatNoCat|&lt;br /&gt;
type=poison|&lt;br /&gt;
HP=62 |&lt;br /&gt;
Attack=68 |&lt;br /&gt;
Defense=60 |&lt;br /&gt;
SpAtk=68 |&lt;br /&gt;
SpDef=65 |&lt;br /&gt;
Speed=62 }}&lt;br /&gt;
&lt;br /&gt;
===Fully evolved===&lt;br /&gt;
{{BaseStatNoCat|&lt;br /&gt;
type=poison|&lt;br /&gt;
HP=76 |&lt;br /&gt;
Attack=84 |&lt;br /&gt;
Defense=74 |&lt;br /&gt;
SpAtk=80 |&lt;br /&gt;
SpDef=79 |&lt;br /&gt;
Speed=78 }}&lt;br /&gt;
&amp;lt;!--out of 22--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Battle properties==&lt;br /&gt;
===Generation I===&lt;br /&gt;
Poison-type moves:&lt;br /&gt;
*Are super-effective against: {{t|Bug}}, {{t|Grass}}&lt;br /&gt;
*Are not very effective against: {{t|Ghost}}, {{t|Ground}}, &#039;&#039;&#039;Poison&#039;&#039;&#039;, {{t|Rock}}&lt;br /&gt;
*Have no effect against: None ({{t|Steel}} wasn&#039;t introduced until Generation II)&lt;br /&gt;
&lt;br /&gt;
Poison-type Pokémon:&lt;br /&gt;
*Resist: {{t|Fighting}}, {{t|Grass}}, &#039;&#039;&#039;Poison&#039;&#039;&#039;&lt;br /&gt;
*Are weak to: {{t|Bug}}, {{t|Ground}}, {{t|Psychic}}&lt;br /&gt;
*Have immunity to: None&lt;br /&gt;
&lt;br /&gt;
===Generation II-onward===&lt;br /&gt;
Poison-type moves:&lt;br /&gt;
*Are super-effective against: {{t|Grass}}&lt;br /&gt;
*Are not very effective against:  {{t|Ghost}}, {{t|Ground}}, &#039;&#039;&#039;Poison&#039;&#039;&#039;, {{t|Rock}}&lt;br /&gt;
*Have no effect against: {{t|Steel}}&lt;br /&gt;
&lt;br /&gt;
Poison-type Pokémon:&lt;br /&gt;
*Resist: {{t|Bug}}, {{t|Fighting}}, {{t|Grass}}, &#039;&#039;&#039;Poison&#039;&#039;&#039;&lt;br /&gt;
*Are weak to: {{t|Ground}}, {{t|Psychic}}&lt;br /&gt;
*Have immunity to: None&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Defensively, Poison is one of the better types to use. Its only common weakness is {{m|Earthquake}}, as the usage of Psychic-type moves dwindled greatly in [[Generation IV]], and even that weakness is easily mitigated by the many {{t|Bug}}/Poison and {{t|Grass}}/Poison type-combinations in the game, as well as the part-{{t|Flying}} Crobat and {{a|Levitate|levitating}} {{p|Weezing}} and {{p|Gengar}}, who are all immune to {{t|Ground}} moves.  On the other hand, the Poison-type resists itself, Bug, Fighting, and Grass, giving it many common resistances, such as {{m|Aura Sphere}}, {{m|Megahorn}}, and {{M|Close Combat}}. Moreover, Poison-types tend to hold great status and support moves, such as {{m|Haze}}, {{m|Toxic Spikes}}, and most of all, {{m|Toxic}}. They are also immune to Poison and Toxic Spikes themselves, giving them an opportunity to absorb status effects as well. Therefore, [[Koga]]&#039;s words of &amp;quot;confusion, sleep, poison&amp;quot; describe the Poison-type very well.&lt;br /&gt;
&lt;br /&gt;
Offensively, Poison isn&#039;t a good type.  It is only super-effective against the {{type2|Grass}}, of which many are also Poison-type, making them neutral to Poison attacks. {{t|Ice}} and {{t|Fire}} are much more useful in countering the Grass-type. Also, all Pokémon weak to Poison by now are also weak to {{t|Flying}}. On the other hand, Poison moves are not very effective to Poison, {{t|Rock}}, {{t|Ghost}}, Ground, and {{t|Steel}}, which is impervious to it and also immune to being {{status|Poison|poisoned}}, making resistances to Poison far more common than weaknesses to it. Poison moves are considered best to use when finishing off opponents rather than attempting to knock them out in one hit.&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
In total, there are 50 Pokémon within the Poison-type; 22 are fully evolved.&lt;br /&gt;
&lt;br /&gt;
===Pure Poison-type Pokémon===&lt;br /&gt;
{| {{Bluetable|background: white; margin: auto;}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
|023&lt;br /&gt;
|{{MS|023}}&lt;br /&gt;
|{{p|Ekans}}&lt;br /&gt;
|-&lt;br /&gt;
|024&lt;br /&gt;
|{{MS|024}}&lt;br /&gt;
|{{p|Arbok}}&lt;br /&gt;
|-&lt;br /&gt;
|029&lt;br /&gt;
|{{MS|029}}&lt;br /&gt;
|{{p|Nidoran♀}}&lt;br /&gt;
|-&lt;br /&gt;
|030&lt;br /&gt;
|{{MS|030}}&lt;br /&gt;
|{{p|Nidorina}}&lt;br /&gt;
|-&lt;br /&gt;
|032&lt;br /&gt;
|{{MS|032}}&lt;br /&gt;
|{{p|Nidoran♂}}&lt;br /&gt;
|-&lt;br /&gt;
|033&lt;br /&gt;
|{{MS|033}}&lt;br /&gt;
|{{p|Nidorino}}&lt;br /&gt;
|-&lt;br /&gt;
|088&lt;br /&gt;
|{{MS|088}}&lt;br /&gt;
|{{p|Grimer}}&lt;br /&gt;
|-&lt;br /&gt;
|089&lt;br /&gt;
|{{MS|089}}&lt;br /&gt;
|{{p|Muk}}&lt;br /&gt;
|-&lt;br /&gt;
|109&lt;br /&gt;
|{{MS|109}}&lt;br /&gt;
|{{p|Koffing}}&lt;br /&gt;
|-&lt;br /&gt;
|110&lt;br /&gt;
|{{MS|110}}&lt;br /&gt;
|{{p|Weezing}}&lt;br /&gt;
|-&lt;br /&gt;
|316&lt;br /&gt;
|{{MS|316}}&lt;br /&gt;
|{{p|Gulpin}}&lt;br /&gt;
|-&lt;br /&gt;
|317&lt;br /&gt;
|{{MS|317}}&lt;br /&gt;
|{{p|Swalot}}&lt;br /&gt;
|-&lt;br /&gt;
|336&lt;br /&gt;
|{{MS|336}}&lt;br /&gt;
|{{p|Seviper}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Half Poison-type Pokémon===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Primary Poison-type Pokémon&#039;&#039;&lt;br /&gt;
{| {{Bluetable|background: white; margin: auto;}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
! Type 1&lt;br /&gt;
! Type 2&lt;br /&gt;
|-&lt;br /&gt;
|031&lt;br /&gt;
|{{MS|031}}&lt;br /&gt;
|{{p|Nidoqueen}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|034&lt;br /&gt;
|{{MS|034}}&lt;br /&gt;
|{{p|Nidoking}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|041&lt;br /&gt;
|{{MS|041}}&lt;br /&gt;
|{{p|Zubat}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|042&lt;br /&gt;
|{{MS|042}}&lt;br /&gt;
|{{p|Golbat}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|169&lt;br /&gt;
|{{MS|169}}&lt;br /&gt;
|{{p|Crobat}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|434&lt;br /&gt;
|{{MS|434}}&lt;br /&gt;
|{{p|Stunky}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
|435&lt;br /&gt;
|{{MS|435}}&lt;br /&gt;
|{{p|Skuntank}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
|451&lt;br /&gt;
|{{MS|451}}&lt;br /&gt;
|{{p|Skorupi}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|-&lt;br /&gt;
|452&lt;br /&gt;
|{{MS|452}}&lt;br /&gt;
|{{p|Drapion}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
|453&lt;br /&gt;
|{{MS|453}}&lt;br /&gt;
|{{p|Croagunk}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
|454&lt;br /&gt;
|{{MS|454}}&lt;br /&gt;
|{{p|Toxicroak}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Secondary Poison-type Pokémon&#039;&#039;&lt;br /&gt;
{| {{Bluetable|background: white; margin: auto;}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
! Type 1&lt;br /&gt;
! Type 2&lt;br /&gt;
|-&lt;br /&gt;
|001&lt;br /&gt;
|{{MS|001}}&lt;br /&gt;
|{{p|Bulbasaur}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|002&lt;br /&gt;
|{{MS|002}}&lt;br /&gt;
|{{p|Ivysaur}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|003&lt;br /&gt;
|{{MS|003}}&lt;br /&gt;
|{{p|Venusaur}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|013&lt;br /&gt;
|{{MS|013}}&lt;br /&gt;
|{{p|Weedle}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|014&lt;br /&gt;
|{{MS|014}}&lt;br /&gt;
|{{p|Kakuna}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|015&lt;br /&gt;
|{{MS|015}}&lt;br /&gt;
|{{p|Beedrill}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|043&lt;br /&gt;
|{{MS|043}}&lt;br /&gt;
|{{p|Oddish}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|044&lt;br /&gt;
|{{MS|044}}&lt;br /&gt;
|{{p|Gloom}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|045&lt;br /&gt;
|{{MS|045}}&lt;br /&gt;
|{{p|Vileplume}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|048&lt;br /&gt;
|{{MS|048}}&lt;br /&gt;
|{{p|Venonat}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|049&lt;br /&gt;
|{{MS|049}}&lt;br /&gt;
|{{p|Venomoth}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|069&lt;br /&gt;
|{{MS|069}}&lt;br /&gt;
|{{p|Bellsprout}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|070&lt;br /&gt;
|{{MS|070}}&lt;br /&gt;
|{{p|Weepinbell}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|071&lt;br /&gt;
|{{MS|071}}&lt;br /&gt;
|{{p|Victreebel}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|072&lt;br /&gt;
|{{MS|072}}&lt;br /&gt;
|{{p|Tentacool}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|073&lt;br /&gt;
|{{MS|073}}&lt;br /&gt;
|{{p|Tentacruel}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|092&lt;br /&gt;
|{{MS|092}}&lt;br /&gt;
|{{p|Gastly}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|093&lt;br /&gt;
|{{MS|093}}&lt;br /&gt;
|{{p|Haunter}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|094&lt;br /&gt;
|{{MS|094}}&lt;br /&gt;
|{{p|Gengar}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|167&lt;br /&gt;
|{{MS|167}}&lt;br /&gt;
|{{p|Spinarak}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|168&lt;br /&gt;
|{{MS|168}}&lt;br /&gt;
|{{p|Ariados}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|211&lt;br /&gt;
|{{MS|211}}&lt;br /&gt;
|{{p|Qwilfish}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|269&lt;br /&gt;
|{{MS|269}}&lt;br /&gt;
|{{p|Dustox}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|315&lt;br /&gt;
|{{MS|315}}&lt;br /&gt;
|{{p|Roselia}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|406&lt;br /&gt;
|{{MS|406}}&lt;br /&gt;
|{{p|Budew}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
|407&lt;br /&gt;
|{{MS|407}}&lt;br /&gt;
|{{p|Roserade}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
&lt;br /&gt;
===Damage-dealing moves===&lt;br /&gt;
&lt;br /&gt;
{| {{bluetable2|r sortable}} width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- class=&amp;quot;c&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Category&lt;br /&gt;
! Contest&lt;br /&gt;
! Power&lt;br /&gt;
! Accuracy&lt;br /&gt;
! PP&lt;br /&gt;
! width=&amp;quot;70pt&amp;quot; | Target&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Acid}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 40&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 30&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | Both foes&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 10% chance of lowering opponents&#039; {{stat|Special Defense}}.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Cross Poison}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 70&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a high critical hit ratio and a 10% chance of {{status|Poison|poisoning}} the target.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Gunk Shot}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 120&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 70%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 30% chance of {{status|Poison|poisoning}} the target.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Poison Fang}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 50&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 30% chance of badly {{status|Poison|poisoning}} the target.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Poison Jab}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 80&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 30% chance of {{status|Poison|poisoning}} the target.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Poison Sting}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 35&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 20% chance of {{status|Poison|poisoning}} the target.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Poison Tail}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 50&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 25&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a high critical hit ratio and a 10% chance of {{status|Poison|poisoning}} the target.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Sludge}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 65&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 30% chance of {{status|Poison|poisoning}} the target.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Sludge Bomb}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 90&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 30% chance of {{status|Poison|poisoning}} the target.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Smog}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 70%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 40% chance of {{status|Poison|poisoning}} the target.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Non-damaging moves===&lt;br /&gt;
{| {{bluetable2|r sortable}} width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- class=&amp;quot;c&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Category&lt;br /&gt;
! Contest&lt;br /&gt;
! Power&lt;br /&gt;
! Accuracy&lt;br /&gt;
! PP&lt;br /&gt;
! width=&amp;quot;70pt&amp;quot; | Target&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Acid Armor}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 40&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Increases the user&#039;s {{stat|Defense}} by 2 stages.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Gastro Acid}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Cancels the foe&#039;s [[ability]].  &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Poison Gas}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 55%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 40&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{status|Poison|Poisons}} the target.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|PoisonPowder}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 75%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 35&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{status|Poison|Poisons}} the target.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Toxic}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 85%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Badly {{status|Poison|poisons}} the target. Its poison damage worsens every turn.     &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Toxic Spikes}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | Both foes&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Lays poisonous spikes that {{status|Poison|poison}} opponents who switch into battle. Will badly poison a foe when switched in if used twice.     &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*{{m|Acid}} is the only damage dealing Poison-type attack that does not have a chance to poison the opponent.&lt;br /&gt;
**Additionally, the three Poison-type moves that cannot poison all have Acid in their names ({{m|Acid}}, {{m|Acid Armor}}, and {{m|Gastro Acid}}).&lt;br /&gt;
* With the exception of {{p|Arceus}} holding a [[Toxic Plate]], there has yet to be a Poison-type [[legendary Pokémon]].&lt;br /&gt;
* Poison is the first type encountered in [[National Pokédex]] order, an honor it shares with the {{type2|Grass}}.&lt;br /&gt;
* Posion has the dubious honor of being one of three types that isn&#039;t doubly [[Damage modification#Super effective|super effective]] against any Pokémon because it is only super effective against one type, the {{type2|Grass}}. It shares this trait with the {{type2|Dragon}} which is only effective against itself, and the {{type2|Normal}}, which isn&#039;t super effective against anything. It should also be noted that in [[Generation I]], Poison was super effective against {{type2|Bug}}s, making {{p|Paras}}, and {{p|Parasect}} doubly weak to Poison.&lt;br /&gt;
* Poison was the most common type in [[Generation I]]. &lt;br /&gt;
** Almost two thirds of the Poison-type Pokémon are from Generation I.&lt;br /&gt;
* As of yet, no pure Poison-type Pokémon have been introduced in an even-numbered generation&amp;lt;!--And we gotta wait until Gen VI to verify it)--&amp;gt;.&lt;br /&gt;
* {{p|Gulpin}} is the only pure Poison-type Pokémon that is not colored blue or purple.&lt;br /&gt;
* In [[Generation I]] Poison was [[Damage modification#Super effective|super effective]] against the {{type2|Bug}}, while the Bug-type was super effective against Poison. This trait has never been shared with any other type match-up.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
* Dutch: &#039;&#039;&#039;Gif&#039;&#039;&#039;&lt;br /&gt;
* French: &#039;&#039;&#039;Poison&#039;&#039;&#039;&lt;br /&gt;
* German: &#039;&#039;&#039;Gift&#039;&#039;&#039;&lt;br /&gt;
* Italian: &#039;&#039;&#039;Veleno&#039;&#039;&#039;&lt;br /&gt;
* Spanish: &#039;&#039;&#039;Veneno&#039;&#039;&#039;&lt;br /&gt;
* Korean: &#039;&#039;&#039;독&#039;&#039;&#039; &#039;&#039;dok&#039;&#039;&lt;br /&gt;
* Hebrew: &#039;&#039;&#039;רעל&#039;&#039;&#039; &#039;&#039;ra&#039;al&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[de:Gift (Typ)]]&lt;br /&gt;
[[fr:Poison]]&lt;br /&gt;
[[ja:どく]]&lt;br /&gt;
[[pl:Pokémony Trujące]]&lt;br /&gt;
[[pt:Tipo Poison]]&lt;/div&gt;</summary>
		<author><name>Democalypse</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Flying_(type)&amp;diff=618414</id>
		<title>Flying (type)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Flying_(type)&amp;diff=618414"/>
		<updated>2009-01-04T16:07:15Z</updated>

		<summary type="html">&lt;p&gt;Democalypse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ElementalTypes}}&lt;br /&gt;
{{TypeNotice|Flying|ひこう|Hikou}}&lt;br /&gt;
Notable trainers that specialize in the Flying-type include [[Falkner]] of [[Violet City]] and [[Winona]] of [[Fortree City]], both of which are [[Gym Leader]]s. &lt;br /&gt;
&lt;br /&gt;
This type is the only one of the seventeen that is never seen unpaired, with the exception of the use of {{m|Conversion}}-like [[move]]s and [[abilities]] such as {{a|Multitype}} and {{a|Color Change}}. Each other type, besides the {{type2|Fighting}}, has also been paired with the Flying-type on at least one Pokémon.&lt;br /&gt;
&lt;br /&gt;
==Statistical averages==&lt;br /&gt;
===Overall===&lt;br /&gt;
{{BaseStatNoCat|&lt;br /&gt;
type=flying|&lt;br /&gt;
HP=67 |&lt;br /&gt;
Attack=73 |&lt;br /&gt;
Defense=66 |&lt;br /&gt;
SpAtk=69 |&lt;br /&gt;
SpDef=74 |&lt;br /&gt;
Speed=83 }}&lt;br /&gt;
&lt;br /&gt;
===Fully evolved===&lt;br /&gt;
{{BaseStatNoCat|&lt;br /&gt;
type=flying|&lt;br /&gt;
HP=80.07 |&lt;br /&gt;
Attack=84.61 |&lt;br /&gt;
Defense=75.76 |&lt;br /&gt;
SpAtk=83.12 |&lt;br /&gt;
SpDef=81.27 |&lt;br /&gt;
Speed=88.71 }}&lt;br /&gt;
&amp;lt;!--out of 41!!!--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Battle properties==&lt;br /&gt;
Flying-type moves:&lt;br /&gt;
* Are super-effective against: {{t|Bug}}, {{t|Fighting}}, {{t|Grass}}&lt;br /&gt;
* Are not very effective against: {{t|Electric}}, {{t|Rock}}, {{t|Steel}}&lt;br /&gt;
* Have no effect against: None&lt;br /&gt;
&lt;br /&gt;
Flying-type Pokémon:&lt;br /&gt;
* Resist: {{t|Bug}}, {{t|Fighting}}, {{t|Grass}}&lt;br /&gt;
* Are weak to: {{t|Electric}}, {{t|Ice}}, {{t|Rock}}&lt;br /&gt;
* Have immunity to: {{t|Ground}}&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Defensively, the Flying type is useful for its immunity to the common {{type2|Ground}} move {{m|Earthquake}} and its resistance to {{t|Fighting}}. However, the Flying-type&#039;s weaknesses aren&#039;t uncommon and can often offset the benefits of immunity to Ground, especially due to many combination {{t|Rock}}/{{t|Ground}} Pokémon. However, most Flying-types have access to {{m|Roost}}, allowing them to restore their health.&lt;br /&gt;
&lt;br /&gt;
Offensively, Flying-type moves are usually only useful when benefited by [[same-type attack bonus]]. The types Flying is [[super effective]] against aren&#039;t common, and being not very effective against {{t|Steel}} is never good. In their favor though, most fully evolved Flying-types have above-average {{Stat|Attack}} and {{Stat|Speed}} [[stats]].&lt;br /&gt;
&lt;br /&gt;
In total, there are 65 Pokémon with the Flying-type.&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
===Half Flying-type Pokémon===&lt;br /&gt;
&#039;&#039;Secondary Flying-type Pokémon&#039;&#039;&lt;br /&gt;
{| {{Bluetable|background: white; margin: auto;}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
! Type 1&lt;br /&gt;
! Type 2&lt;br /&gt;
|-&lt;br /&gt;
|006&lt;br /&gt;
|{{MS|006}}&lt;br /&gt;
|{{p|Charizard}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|012&lt;br /&gt;
|{{MS|012}}&lt;br /&gt;
|{{p|Butterfree}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|016&lt;br /&gt;
|{{MS|016}}&lt;br /&gt;
|{{p|Pidgey}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|017&lt;br /&gt;
|{{MS|017}}&lt;br /&gt;
|{{p|Pidgeotto}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|018&lt;br /&gt;
|{{MS|018}}&lt;br /&gt;
|{{p|Pidgeot}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|021&lt;br /&gt;
|{{MS|021}}&lt;br /&gt;
|{{p|Spearow}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|022&lt;br /&gt;
|{{MS|022}}&lt;br /&gt;
|{{p|Fearow}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|041&lt;br /&gt;
|{{MS|041}}&lt;br /&gt;
|{{p|Zubat}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|042&lt;br /&gt;
|{{MS|042}}&lt;br /&gt;
|{{p|Golbat}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|083&lt;br /&gt;
|{{MS|083}}&lt;br /&gt;
|{{p|Farfetch&#039;d}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|084&lt;br /&gt;
|{{MS|084}}&lt;br /&gt;
|{{p|Doduo}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|085&lt;br /&gt;
|{{MS|085}}&lt;br /&gt;
|{{p|Dodrio}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|123&lt;br /&gt;
|{{MS|123}}&lt;br /&gt;
|{{p|Scyther}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|130&lt;br /&gt;
|{{MS|130}}&lt;br /&gt;
|{{p|Gyarados}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|142&lt;br /&gt;
|{{MS|142}}&lt;br /&gt;
|{{p|Aerodactyl}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|144&lt;br /&gt;
|{{MS|144}}&lt;br /&gt;
|{{p|Articuno}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|145&lt;br /&gt;
|{{MS|145}}&lt;br /&gt;
|{{p|Zapdos}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|146&lt;br /&gt;
|{{MS|146}}&lt;br /&gt;
|{{p|Moltres}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|149&lt;br /&gt;
|{{MS|149}}&lt;br /&gt;
|{{p|Dragonite}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|163&lt;br /&gt;
|{{MS|163}}&lt;br /&gt;
|{{p|Hoothoot}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|164&lt;br /&gt;
|{{MS|164}}&lt;br /&gt;
|{{p|Noctowl}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|165&lt;br /&gt;
|{{MS|165}}&lt;br /&gt;
|{{p|Ledyba}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|166&lt;br /&gt;
|{{MS|166}}&lt;br /&gt;
|{{p|Ledian}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|169&lt;br /&gt;
|{{MS|169}}&lt;br /&gt;
|{{p|Crobat}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|176&lt;br /&gt;
|{{MS|176}}&lt;br /&gt;
|{{p|Togetic}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|177&lt;br /&gt;
|{{MS|177}}&lt;br /&gt;
|{{p|Natu}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|178&lt;br /&gt;
|{{MS|178}}&lt;br /&gt;
|{{p|Xatu}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|187&lt;br /&gt;
|{{MS|187}}&lt;br /&gt;
|{{p|Hoppip}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|188&lt;br /&gt;
|{{MS|188}}&lt;br /&gt;
|{{p|Skiploom}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|189&lt;br /&gt;
|{{MS|189}}&lt;br /&gt;
|{{p|Jumpluff}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|193&lt;br /&gt;
|{{MS|193}}&lt;br /&gt;
|{{p|Yanma}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|198&lt;br /&gt;
|{{MS|198}}&lt;br /&gt;
|{{p|Murkrow}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|207&lt;br /&gt;
|{{MS|207}}&lt;br /&gt;
|{{p|Gligar}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|225&lt;br /&gt;
|{{MS|225}}&lt;br /&gt;
|{{p|Delibird}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|226&lt;br /&gt;
|{{MS|226}}&lt;br /&gt;
|{{p|Mantine}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|227&lt;br /&gt;
|{{MS|227}}&lt;br /&gt;
|{{p|Skarmory}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|249&lt;br /&gt;
|{{MS|249}}&lt;br /&gt;
|{{p|Lugia}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|250&lt;br /&gt;
|{{MS|250}}&lt;br /&gt;
|{{p|Ho-Oh}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|267&lt;br /&gt;
|{{MS|267}}&lt;br /&gt;
|{{p|Beautifly}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|276&lt;br /&gt;
|{{MS|276}}&lt;br /&gt;
|{{p|Taillow}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|277&lt;br /&gt;
|{{MS|277}}&lt;br /&gt;
|{{p|Swellow}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|278&lt;br /&gt;
|{{MS|278}}&lt;br /&gt;
|{{p|Wingull}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|279&lt;br /&gt;
|{{MS|279}}&lt;br /&gt;
|{{p|Pelipper}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|284&lt;br /&gt;
|{{MS|284}}&lt;br /&gt;
|{{p|Masquerain}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|291&lt;br /&gt;
|{{MS|291}}&lt;br /&gt;
|{{p|Ninjask}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|333&lt;br /&gt;
|{{MS|333}}&lt;br /&gt;
|{{p|Swablu}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|334&lt;br /&gt;
|{{MS|334}}&lt;br /&gt;
|{{p|Altaria}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|357&lt;br /&gt;
|{{MS|357}}&lt;br /&gt;
|{{p|Tropius}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|373&lt;br /&gt;
|{{MS|373}}&lt;br /&gt;
|{{p|Salamence}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|384&lt;br /&gt;
|{{MS|384}}&lt;br /&gt;
|{{p|Rayquaza}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|396&lt;br /&gt;
|{{MS|396}}&lt;br /&gt;
|{{p|Starly}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|397&lt;br /&gt;
|{{MS|397}}&lt;br /&gt;
|{{p|Staravia}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|398&lt;br /&gt;
|{{MS|398}}&lt;br /&gt;
|{{p|Staraptor}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|414&lt;br /&gt;
|{{MS|414}}&lt;br /&gt;
|{{p|Mothim}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|415&lt;br /&gt;
|{{MS|415}}&lt;br /&gt;
|{{p|Combee}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|416&lt;br /&gt;
|{{MS|416}}&lt;br /&gt;
|{{p|Vespiquen}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|425&lt;br /&gt;
|{{MS|425}}&lt;br /&gt;
|{{p|Drifloon}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|426&lt;br /&gt;
|{{MS|426}}&lt;br /&gt;
|{{p|Drifblim}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|430&lt;br /&gt;
|{{MS|430}}&lt;br /&gt;
|{{p|Honchkrow}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|441&lt;br /&gt;
|{{MS|441}}&lt;br /&gt;
|{{p|Chatot}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|458&lt;br /&gt;
|{{MS|458}}&lt;br /&gt;
|{{p|Mantyke}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|468&lt;br /&gt;
|{{MS|468}}&lt;br /&gt;
|{{p|Togekiss}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|469&lt;br /&gt;
|{{MS|469}}&lt;br /&gt;
|{{p|Yanmega}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|472&lt;br /&gt;
|{{MS|472}}&lt;br /&gt;
|{{p|Gliscor}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|492&lt;br /&gt;
| align=center | {{MS|492S}}&lt;br /&gt;
|{{p|Shaymin}}{{tt|*|Sky form only}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
===Damage-dealing moves===&lt;br /&gt;
{| {{bluetable2|r sortable}} width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- class=&amp;quot;c&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Category&lt;br /&gt;
! Contest&lt;br /&gt;
! Power&lt;br /&gt;
! Accuracy&lt;br /&gt;
! PP&lt;br /&gt;
! width=&amp;quot;70pt&amp;quot; | Target&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Aerial Ace}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;lt;span class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;color:white&amp;quot;&amp;gt;0[{{SERVER}}{{localurl:Physical_move}} http://archives.bulbagarden.net/w/upload/e/e4/PhysicalIC.gif]0&amp;lt;/span&amp;gt;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;lt;span class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;color:white&amp;quot;&amp;gt;0[{{SERVER}}{{localurl:Cool}} http://archives.bulbagarden.net/w/upload/0/09/CoolIC.gif]0&amp;lt;/span&amp;gt;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 60&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Never misses.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Aeroblast}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;lt;span class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;color:white&amp;quot;&amp;gt;1[{{SERVER}}{{localurl:Special_move}} http://archives.bulbagarden.net/w/upload/8/86/SpecialIC.gif]1&amp;lt;/span&amp;gt;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;lt;span class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;color:white&amp;quot;&amp;gt;0[{{SERVER}}{{localurl:Cool}} http://archives.bulbagarden.net/w/upload/0/09/CoolIC.gif]0&amp;lt;/span&amp;gt;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 95%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a high critical hit ratio.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Air Cutter}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;lt;span class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;color:white&amp;quot;&amp;gt;1[{{SERVER}}{{localurl:Special_move}} http://archives.bulbagarden.net/w/upload/8/86/SpecialIC.gif]1&amp;lt;/span&amp;gt;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;lt;span class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;color:white&amp;quot;&amp;gt;0[{{SERVER}}{{localurl:Cool}} http://archives.bulbagarden.net/w/upload/0/09/CoolIC.gif]0&amp;lt;/span&amp;gt;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 55&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 95%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 25&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | Both foes&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a high critical hit ratio.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Air Slash}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;lt;span class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;color:white&amp;quot;&amp;gt;1[{{SERVER}}{{localurl:Special_move}} http://archives.bulbagarden.net/w/upload/8/86/SpecialIC.gif]1&amp;lt;/span&amp;gt;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;lt;span class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;color:white&amp;quot;&amp;gt;0[{{SERVER}}{{localurl:Cool}} http://archives.bulbagarden.net/w/upload/0/09/CoolIC.gif]0&amp;lt;/span&amp;gt;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 75&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 95%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 30% chance of causing the opponent to {{status|flinch}}.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Bounce}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;lt;span class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;color:white&amp;quot;&amp;gt;0[{{SERVER}}{{localurl:Physical_move}} http://archives.bulbagarden.net/w/upload/e/e4/PhysicalIC.gif]0&amp;lt;/span&amp;gt;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;lt;span class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;color:white&amp;quot;&amp;gt;1[{{SERVER}}{{localurl:Cute}} http://archives.bulbagarden.net/w/upload/8/88/CuteIC.gif]1&amp;lt;/span&amp;gt;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 85&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 85%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | User jumps the first turn, then strikes the next turn.  Has a 30% chance of {{status|paralyzing}} its opponent.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Brave Bird}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;lt;span class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;color:white&amp;quot;&amp;gt;0[{{SERVER}}{{localurl:Physical_move}} http://archives.bulbagarden.net/w/upload/e/e4/PhysicalIC.gif]0&amp;lt;/span&amp;gt;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;lt;span class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;color:white&amp;quot;&amp;gt;1[{{SERVER}}{{localurl:Cute}} http://archives.bulbagarden.net/w/upload/8/88/CuteIC.gif]1&amp;lt;/span&amp;gt;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 120&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | User takes 1/3 recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Chatter}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;lt;span class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;color:white&amp;quot;&amp;gt;1[{{SERVER}}{{localurl:Special_move}} http://archives.bulbagarden.net/w/upload/8/86/SpecialIC.gif]1&amp;lt;/span&amp;gt;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;lt;span class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;color:white&amp;quot;&amp;gt;2[{{SERVER}}{{localurl:Smart}} http://archives.bulbagarden.net/w/upload/0/0e/SmartIC.gif]2&amp;lt;/span&amp;gt;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 60&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | May confuse foe.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Drill Peck}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;lt;span class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;color:white&amp;quot;&amp;gt;0[{{SERVER}}{{localurl:Physical_move}} http://archives.bulbagarden.net/w/upload/e/e4/PhysicalIC.gif]0&amp;lt;/span&amp;gt;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;lt;span class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;color:white&amp;quot;&amp;gt;0[{{SERVER}}{{localurl:Cool}} http://archives.bulbagarden.net/w/upload/0/09/CoolIC.gif]0&amp;lt;/span&amp;gt;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 80&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | No added effect.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Fly}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;lt;span class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;color:white&amp;quot;&amp;gt;0[{{SERVER}}{{localurl:Physical_move}} http://archives.bulbagarden.net/w/upload/e/e4/PhysicalIC.gif]0&amp;lt;/span&amp;gt;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;lt;span class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;color:white&amp;quot;&amp;gt;2[{{SERVER}}{{localurl:Smart}} http://archives.bulbagarden.net/w/upload/0/0e/SmartIC.gif]2&amp;lt;/span&amp;gt;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 90&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 95%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | In battle: User flies up the first turn, then strikes the next turn.&amp;lt;br&amp;gt; Out of battle: Can be used to fly to visited cities.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Gust}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;lt;span class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;color:white&amp;quot;&amp;gt;1[{{SERVER}}{{localurl:Special_move}} http://archives.bulbagarden.net/w/upload/8/86/SpecialIC.gif]1&amp;lt;/span&amp;gt;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;lt;span class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;color:white&amp;quot;&amp;gt;2[{{SERVER}}{{localurl:Smart}} http://archives.bulbagarden.net/w/upload/0/0e/SmartIC.gif]2&amp;lt;/span&amp;gt;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 40&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 35&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Deals double damage to a target using Fly or Bounce.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Peck}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;lt;span class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;color:white&amp;quot;&amp;gt;0[{{SERVER}}{{localurl:Physical_move}} http://archives.bulbagarden.net/w/upload/e/e4/PhysicalIC.gif]0&amp;lt;/span&amp;gt;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;lt;span class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;color:white&amp;quot;&amp;gt;0[{{SERVER}}{{localurl:Cool}} http://archives.bulbagarden.net/w/upload/0/09/CoolIC.gif]0&amp;lt;/span&amp;gt;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 35&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 35&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | No added effect.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Pluck}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;lt;span class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;color:white&amp;quot;&amp;gt;0[{{SERVER}}{{localurl:Physical_move}} http://archives.bulbagarden.net/w/upload/e/e4/PhysicalIC.gif]0&amp;lt;/span&amp;gt;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;lt;span class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;color:white&amp;quot;&amp;gt;1[{{SERVER}}{{localurl:Cute}} http://archives.bulbagarden.net/w/upload/8/88/CuteIC.gif]1&amp;lt;/span&amp;gt;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 60&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | If the target has a [[Berry]], the move deals double damage and the user uses the Berry. &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Sky Attack}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;lt;span class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;color:white&amp;quot;&amp;gt;0[{{SERVER}}{{localurl:Physical_move}} http://archives.bulbagarden.net/w/upload/e/e4/PhysicalIC.gif]0&amp;lt;/span&amp;gt;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;lt;span class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;color:white&amp;quot;&amp;gt;0[{{SERVER}}{{localurl:Cool}} http://archives.bulbagarden.net/w/upload/0/09/CoolIC.gif]0&amp;lt;/span&amp;gt;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 140&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 90%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | User charges first turn, then strikes second turn. Has a 30% chance of making the target {{status|flinch}}. Has a high critical hit ratio.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Wing Attack}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;lt;span class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;color:white&amp;quot;&amp;gt;0[{{SERVER}}{{localurl:Physical_move}} http://archives.bulbagarden.net/w/upload/e/e4/PhysicalIC.gif]0&amp;lt;/span&amp;gt;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;lt;span class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;color:white&amp;quot;&amp;gt;0[{{SERVER}}{{localurl:Cool}} http://archives.bulbagarden.net/w/upload/0/09/CoolIC.gif]0&amp;lt;/span&amp;gt;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 60&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 35&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | No added effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Non-damaging moves===&lt;br /&gt;
{| {{bluetable2|r sortable}} width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- class=&amp;quot;c&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Category&lt;br /&gt;
! Contest&lt;br /&gt;
! Power&lt;br /&gt;
! Accuracy&lt;br /&gt;
! PP&lt;br /&gt;
! width=&amp;quot;70pt&amp;quot; | Target&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Defog}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;lt;span class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;color:white&amp;quot;&amp;gt;0[{{SERVER}}{{localurl:Status_move}} http://archives.bulbagarden.net/w/upload/d/d3/StatusIC.gif]0&amp;lt;/span&amp;gt;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;lt;span class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;color:white&amp;quot;&amp;gt;0[{{SERVER}}{{localurl:Beauty}} http://archives.bulbagarden.net/w/upload/f/f6/BeautyIC.gif]0&amp;lt;/span&amp;gt;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | In battle: Lowers target&#039;s evasion 1 level.&amp;lt;br&amp;gt; Out of battle: Clears thick [[Weather conditions#Fog|fog]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|FeatherDance}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;lt;span class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;color:white&amp;quot;&amp;gt;0[{{SERVER}}{{localurl:Status_move}} http://archives.bulbagarden.net/w/upload/d/d3/StatusIC.gif]0&amp;lt;/span&amp;gt;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;lt;span class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;color:white&amp;quot;&amp;gt;0[{{SERVER}}{{localurl:Beauty}} http://archives.bulbagarden.net/w/upload/f/f6/BeautyIC.gif]0&amp;lt;/span&amp;gt;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Lowers target&#039;s {{Stat|Attack}} 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Mirror Move}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;lt;span class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;color:white&amp;quot;&amp;gt;0[{{SERVER}}{{localurl:Status_move}} http://archives.bulbagarden.net/w/upload/d/d3/StatusIC.gif]0&amp;lt;/span&amp;gt;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; |  &amp;lt;span class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;color:white&amp;quot;&amp;gt;2[{{SERVER}}{{localurl:Smart}} http://archives.bulbagarden.net/w/upload/0/0e/SmartIC.gif]2&amp;lt;/span&amp;gt;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | User copies the last move that targeted this Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Roost}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;lt;span class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;color:white&amp;quot;&amp;gt;0[{{SERVER}}{{localurl:Status_move}} http://archives.bulbagarden.net/w/upload/d/d3/StatusIC.gif]0&amp;lt;/span&amp;gt;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;lt;span class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;color:white&amp;quot;&amp;gt;1[{{SERVER}}{{localurl:Cool}} http://archives.bulbagarden.net/w/upload/0/09/CoolIC.gif]1&amp;lt;/span&amp;gt;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | User regains half of its max HP, then loses the Flying-type until its next turn.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Tailwind}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;lt;span class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;color:white&amp;quot;&amp;gt;0[{{SERVER}}{{localurl:Status_move}} http://archives.bulbagarden.net/w/upload/d/d3/StatusIC.gif]0&amp;lt;/span&amp;gt;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;lt;span class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;color:white&amp;quot;&amp;gt;2[{{SERVER}}{{localurl:Smart}} http://archives.bulbagarden.net/w/upload/0/0e/SmartIC.gif]2&amp;lt;/span&amp;gt;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 30&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User and Ally&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Doubles {{stat|Speed}} of the user&#039;s side for 5 turns.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* There are no pure Flying-type Pokémon. No Pokémon has Flying as its primary type, either.&lt;br /&gt;
** Before {{game|Diamond and Pearl|s}} were released, {{p|Chatot}} was rumored to be a pure Flying-type, although that was eventually proven false.&lt;br /&gt;
** With the [[Plates|Sky Plate]] held, the legendary Pokémon {{p|Arceus}} is the only Pokémon capable of becoming a pure Flying-type outside of battle.&lt;br /&gt;
* Flying is the only type whose immunity can be cancelled by an item, the [[Iron Ball]], instead of only via a move.&lt;br /&gt;
* Both Flying types that start with the letter B are based off of the butterfly.&lt;br /&gt;
* Each Generation has at least one Flying type Pokémon that start with the letters M &amp;amp; S.&lt;br /&gt;
* Flying is the only type with an immunity that is dual-typed with every other type with an immunity; {{Type2|Ground}} (e.g. {{p|Gligar}}), {{Type2|Dark}} (e.g. {{p|Murkrow}}), {{Type2|Normal}} (e.g. {{p|Pidgey}}), {{Type2|Steel}} (e.g. {{p|Skarmory}}), and {{Type2|Ghost}} (e.g. {{p|Drifloon}}).&lt;br /&gt;
* Currently, all Pokémon with a 4× weakness to {{type2|Rock}} moves are Flying-type.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
* Dutch: &#039;&#039;&#039;Vliegend&#039;&#039;&#039;&lt;br /&gt;
* French: &#039;&#039;&#039;Vol&#039;&#039;&#039;&lt;br /&gt;
* German: &#039;&#039;&#039;Flug&#039;&#039;&#039;&lt;br /&gt;
* Italian: &#039;&#039;&#039;Volante&#039;&#039;&#039;&lt;br /&gt;
* Spanish: &#039;&#039;&#039;Volador&#039;&#039;&#039;&lt;br /&gt;
* Korean: &#039;&#039;&#039;비행&#039;&#039;&#039; &#039;&#039;bihaeng&#039;&#039;&lt;br /&gt;
* Portuguese: &#039;&#039;&#039;Voador&#039;&#039;&#039;&lt;br /&gt;
* Hebrew: &#039;&#039;&#039;מעופף &#039;&#039;&#039; &#039;&#039;meofef&#039;&#039;&lt;br /&gt;
* Chinese: &#039;&#039;&#039;飛行&#039;&#039;&#039; &#039;&#039;&#039;fēi xíng&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[de:Flug (Typ)]]&lt;br /&gt;
[[fr:Vol (type)]]&lt;br /&gt;
[[ja:ひこう]]&lt;br /&gt;
[[pt:Tipo Flying]]&lt;/div&gt;</summary>
		<author><name>Democalypse</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Normal_(type)&amp;diff=618412</id>
		<title>Normal (type)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Normal_(type)&amp;diff=618412"/>
		<updated>2009-01-04T16:06:07Z</updated>

		<summary type="html">&lt;p&gt;Democalypse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ElementalTypes}}&lt;br /&gt;
{{TypeNotice|Normal|ノーマル|Normal}}&lt;br /&gt;
Notable trainers that specialize in the Normal-type include [[Whitney]] of [[Goldenrod City]] and [[Norman]] of [[Petalburg City]], both of which are [[Gym Leaders]].&lt;br /&gt;
&lt;br /&gt;
==Statistical averages==&lt;br /&gt;
===Overall===&lt;br /&gt;
{{BaseStatNoCat|&lt;br /&gt;
type=normal|&lt;br /&gt;
HP=76 |&lt;br /&gt;
Attack=66 |&lt;br /&gt;
Defense=56 |&lt;br /&gt;
SpAtk=54 |&lt;br /&gt;
SpDef=61 |&lt;br /&gt;
Speed=63 }}&lt;br /&gt;
&lt;br /&gt;
===Fully evolved===&lt;br /&gt;
{{BaseStatNoCat|&lt;br /&gt;
type=normal|&lt;br /&gt;
HP=88.14 |&lt;br /&gt;
Attack=84.50 |&lt;br /&gt;
Defense=68.81 |&lt;br /&gt;
SpAtk=67.83 |&lt;br /&gt;
SpDef=72.60 |&lt;br /&gt;
Speed=81.50 }}&lt;br /&gt;
&amp;lt;!--out of 42...--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Battle properties==&lt;br /&gt;
Normal-type moves:&lt;br /&gt;
* Are super effective against: None&lt;br /&gt;
* Are not very effective against: {{t|Rock}}, {{t|Steel}}&lt;br /&gt;
* Have no effect against: {{t|Ghost}}&lt;br /&gt;
&lt;br /&gt;
Normal-type Pokémon:&lt;br /&gt;
* Resist: None&lt;br /&gt;
* Are weak to: {{t|Fighting}}&lt;br /&gt;
* Have immunity to: {{t|Ghost}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note:&#039;&#039; Although Normal-type attacks normally have no effect on Ghost-type Pokémon, the moves {{m|Foresight}} and {{m|Odor Sleuth}}, as well as the ability {{a|Scrappy}}, allow both Normal-type and Fighting-type moves to affect Ghost-type Pokémon. Additionally, the move {{m|Struggle}} can hit Ghost-types.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
The Normal-type is considered to be one of the best types defensively, as it has only a single weakness, and one immunity. Having only one weakness makes up for not having any resistances, as it causes only the [[stats]] of the Pokémon to be involved in determining damage, and many Normal-type Pokémon have high stats defensively. Offensively, the type performs similarly. There are only two types that resist Normal-type moves, and one type which is immune. When facing Pokémon with no resistance to their moves, Normal-type Pokémon can often deal high amounts of damage with a combination of high stats and [[same-type attack bonus]].&lt;br /&gt;
&lt;br /&gt;
The majority of Normal-type Pokémon do not have a second type. All Normal-type Pokémon with two types are Normal/{{t|Flying}}, with the notable exceptions of {{p|Girafarig}}, which is Normal/{{t|Psychic}}, and {{p|Bibarel}} which is Normal/{{t|Water}}.&lt;br /&gt;
&lt;br /&gt;
Single-type Normal Pokémon generally have a colorful movepool. Most can learn at least one {{t|Fire}}, {{t|Ice}} and {{t|Electric}} move, as an example.&lt;br /&gt;
&lt;br /&gt;
There are also many Normal-types that rely on an unusual &amp;quot;gimmick&amp;quot; strategy, these include {{p|Ditto}}, the {{p|Porygon}} family, {{p|Smeargle}}, {{p|Spinda}}, {{p|Castform}}, {{p|Kecleon}}, and {{p|Arceus}}. Thus, the Normal-type could be thought of as the unspecialized &amp;quot;default&amp;quot; type.&lt;br /&gt;
&lt;br /&gt;
In total, there are 80 Pokémon with the Normal-type.&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
===Pure Normal-type Pokémon===&lt;br /&gt;
{| {{Bluetable|background: white; margin: auto;}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
|019&lt;br /&gt;
|{{MS|019}}&lt;br /&gt;
|{{p|Rattata}}&lt;br /&gt;
|-&lt;br /&gt;
|020&lt;br /&gt;
|{{MS|020}}&lt;br /&gt;
|{{p|Raticate}}&lt;br /&gt;
|-&lt;br /&gt;
|035&lt;br /&gt;
|{{MS|035}}&lt;br /&gt;
|{{p|Clefairy}}&lt;br /&gt;
|-&lt;br /&gt;
|036&lt;br /&gt;
|{{MS|036}}&lt;br /&gt;
|{{p|Clefable}}&lt;br /&gt;
|-&lt;br /&gt;
|039&lt;br /&gt;
|{{MS|039}}&lt;br /&gt;
|{{p|Jigglypuff}}&lt;br /&gt;
|-&lt;br /&gt;
|040&lt;br /&gt;
|{{MS|040}}&lt;br /&gt;
|{{p|Wigglytuff}}&lt;br /&gt;
|-&lt;br /&gt;
|052&lt;br /&gt;
|{{MS|052}}&lt;br /&gt;
|{{p|Meowth}}&lt;br /&gt;
|-&lt;br /&gt;
|053&lt;br /&gt;
|{{MS|053}}&lt;br /&gt;
|{{p|Persian}}&lt;br /&gt;
|-&lt;br /&gt;
|108&lt;br /&gt;
|{{MS|108}}&lt;br /&gt;
|{{p|Lickitung}}&lt;br /&gt;
|-&lt;br /&gt;
|113&lt;br /&gt;
|{{MS|113}}&lt;br /&gt;
|{{p|Chansey}}&lt;br /&gt;
|-&lt;br /&gt;
|115&lt;br /&gt;
|{{MS|115}}&lt;br /&gt;
|{{p|Kangaskhan}}&lt;br /&gt;
|-&lt;br /&gt;
|128&lt;br /&gt;
|{{MS|128}}&lt;br /&gt;
|{{p|Tauros}}&lt;br /&gt;
|-&lt;br /&gt;
|132&lt;br /&gt;
|{{MS|132}}&lt;br /&gt;
|{{p|Ditto}}&lt;br /&gt;
|-&lt;br /&gt;
|133&lt;br /&gt;
|{{MS|133}}&lt;br /&gt;
|{{p|Eevee}}&lt;br /&gt;
|-&lt;br /&gt;
|137&lt;br /&gt;
|{{MS|137}}&lt;br /&gt;
|{{p|Porygon}}&lt;br /&gt;
|-&lt;br /&gt;
|143&lt;br /&gt;
|{{MS|143}}&lt;br /&gt;
|{{p|Snorlax}}&lt;br /&gt;
|-&lt;br /&gt;
|161&lt;br /&gt;
|{{MS|161}}&lt;br /&gt;
|{{p|Sentret}}&lt;br /&gt;
|-&lt;br /&gt;
|162&lt;br /&gt;
|{{MS|162}}&lt;br /&gt;
|{{p|Furret}}&lt;br /&gt;
|-&lt;br /&gt;
|173&lt;br /&gt;
|{{MS|173}}&lt;br /&gt;
|{{p|Cleffa}}&lt;br /&gt;
|-&lt;br /&gt;
|174&lt;br /&gt;
|{{MS|174}}&lt;br /&gt;
|{{p|Igglybuff}}&lt;br /&gt;
|-&lt;br /&gt;
|175&lt;br /&gt;
|{{MS|175}}&lt;br /&gt;
|{{p|Togepi}}&lt;br /&gt;
|-&lt;br /&gt;
|190&lt;br /&gt;
|{{MS|190}}&lt;br /&gt;
|{{p|Aipom}}&lt;br /&gt;
|-&lt;br /&gt;
|206&lt;br /&gt;
|{{MS|206}}&lt;br /&gt;
|{{p|Dunsparce}}&lt;br /&gt;
|-&lt;br /&gt;
|209&lt;br /&gt;
|{{MS|209}}&lt;br /&gt;
|{{p|Snubbull}}&lt;br /&gt;
|-&lt;br /&gt;
|210&lt;br /&gt;
|{{MS|210}}&lt;br /&gt;
|{{p|Granbull}}&lt;br /&gt;
|-&lt;br /&gt;
|216&lt;br /&gt;
|{{MS|216}}&lt;br /&gt;
|{{p|Teddiursa}}&lt;br /&gt;
|-&lt;br /&gt;
|217&lt;br /&gt;
|{{MS|217}}&lt;br /&gt;
|{{p|Ursaring}}&lt;br /&gt;
|-&lt;br /&gt;
|233&lt;br /&gt;
|{{MS|233}}&lt;br /&gt;
|{{p|Porygon2}}&lt;br /&gt;
|-&lt;br /&gt;
|234&lt;br /&gt;
|{{MS|234}}&lt;br /&gt;
|{{p|Stantler}}&lt;br /&gt;
|-&lt;br /&gt;
|235&lt;br /&gt;
|{{MS|235}}&lt;br /&gt;
|{{p|Smeargle}}&lt;br /&gt;
|-&lt;br /&gt;
|241&lt;br /&gt;
|{{MS|241}}&lt;br /&gt;
|{{p|Miltank}}&lt;br /&gt;
|-&lt;br /&gt;
|242&lt;br /&gt;
|{{MS|242}}&lt;br /&gt;
|{{p|Blissey}}&lt;br /&gt;
|-&lt;br /&gt;
|263&lt;br /&gt;
|{{MS|263}}&lt;br /&gt;
|{{p|Zigzagoon}}&lt;br /&gt;
|-&lt;br /&gt;
|264&lt;br /&gt;
|{{MS|264}}&lt;br /&gt;
|{{p|Linoone}}&lt;br /&gt;
|-&lt;br /&gt;
|287&lt;br /&gt;
|{{MS|287}}&lt;br /&gt;
|{{p|Slakoth}}&lt;br /&gt;
|-&lt;br /&gt;
|288&lt;br /&gt;
|{{MS|288}}&lt;br /&gt;
|{{p|Vigoroth}}&lt;br /&gt;
|-&lt;br /&gt;
|289&lt;br /&gt;
|{{MS|289}}&lt;br /&gt;
|{{p|Slaking}}&lt;br /&gt;
|-&lt;br /&gt;
|293&lt;br /&gt;
|{{MS|293}}&lt;br /&gt;
|{{p|Whismur}}&lt;br /&gt;
|-&lt;br /&gt;
|294&lt;br /&gt;
|{{MS|294}}&lt;br /&gt;
|{{p|Loudred}}&lt;br /&gt;
|-&lt;br /&gt;
|295&lt;br /&gt;
|{{MS|295}}&lt;br /&gt;
|{{p|Exploud}}&lt;br /&gt;
|-&lt;br /&gt;
|298&lt;br /&gt;
|{{MS|298}}&lt;br /&gt;
|{{p|Azurill}}&lt;br /&gt;
|-&lt;br /&gt;
|300&lt;br /&gt;
|{{MS|300}}&lt;br /&gt;
|{{p|Skitty}}&lt;br /&gt;
|-&lt;br /&gt;
|301&lt;br /&gt;
|{{MS|301}}&lt;br /&gt;
|{{p|Delcatty}}&lt;br /&gt;
|-&lt;br /&gt;
|327&lt;br /&gt;
|{{MS|327}}&lt;br /&gt;
|{{p|Spinda}}&lt;br /&gt;
|-&lt;br /&gt;
|335&lt;br /&gt;
|{{MS|335}}&lt;br /&gt;
|{{p|Zangoose}}&lt;br /&gt;
|-&lt;br /&gt;
|351&lt;br /&gt;
|{{MS|351}}&lt;br /&gt;
|{{p|Castform}}&lt;br /&gt;
|-&lt;br /&gt;
|352&lt;br /&gt;
|{{MS|352}}&lt;br /&gt;
|{{p|Kecleon}}&lt;br /&gt;
|-&lt;br /&gt;
|399&lt;br /&gt;
|{{MS|399}}&lt;br /&gt;
|{{p|Bidoof}}&lt;br /&gt;
|-&lt;br /&gt;
|424&lt;br /&gt;
|{{MS|424}}&lt;br /&gt;
|{{p|Ambipom}}&lt;br /&gt;
|-&lt;br /&gt;
|427&lt;br /&gt;
|{{MS|427}}&lt;br /&gt;
|{{p|Buneary}}&lt;br /&gt;
|-&lt;br /&gt;
|428&lt;br /&gt;
|{{MS|428}}&lt;br /&gt;
|{{p|Lopunny}}&lt;br /&gt;
|-&lt;br /&gt;
|431&lt;br /&gt;
|{{MS|431}}&lt;br /&gt;
|{{p|Glameow}}&lt;br /&gt;
|-&lt;br /&gt;
|432&lt;br /&gt;
|{{MS|432}}&lt;br /&gt;
|{{p|Purugly}}&lt;br /&gt;
|-&lt;br /&gt;
|440&lt;br /&gt;
|{{MS|440}}&lt;br /&gt;
|{{p|Happiny}}&lt;br /&gt;
|-&lt;br /&gt;
|446&lt;br /&gt;
|{{MS|446}}&lt;br /&gt;
|{{p|Munchlax}}&lt;br /&gt;
|-&lt;br /&gt;
|463&lt;br /&gt;
|{{MS|463}}&lt;br /&gt;
|{{p|Lickilicky}}&lt;br /&gt;
|-&lt;br /&gt;
|474&lt;br /&gt;
|{{MS|474}}&lt;br /&gt;
|{{p|Porygon-Z}}&lt;br /&gt;
|-&lt;br /&gt;
|486&lt;br /&gt;
|{{MS|486}}&lt;br /&gt;
|{{p|Regigigas}}&lt;br /&gt;
|-&lt;br /&gt;
|493&lt;br /&gt;
|{{MS|493}}&lt;br /&gt;
|{{p|Arceus}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Half Normal-type Pokémon===&lt;br /&gt;
&#039;&#039;Primary Normal-type Pokémon&#039;&#039;&lt;br /&gt;
{| {{Bluetable|background: white; margin: auto;}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
! Type 1&lt;br /&gt;
! Type 2&lt;br /&gt;
|-&lt;br /&gt;
|016&lt;br /&gt;
|{{MS|016}}&lt;br /&gt;
|{{p|Pidgey}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|017&lt;br /&gt;
|{{MS|017}}&lt;br /&gt;
|{{p|Pidgeotto}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|018&lt;br /&gt;
|{{MS|018}}&lt;br /&gt;
|{{p|Pidgeot}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|021&lt;br /&gt;
|{{MS|021}}&lt;br /&gt;
|{{p|Spearow}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|022&lt;br /&gt;
|{{MS|022}}&lt;br /&gt;
|{{p|Fearow}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|083&lt;br /&gt;
|{{MS|083}}&lt;br /&gt;
|{{p|Farfetch&#039;d}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|084&lt;br /&gt;
|{{MS|084}}&lt;br /&gt;
|{{p|Doduo}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|085&lt;br /&gt;
|{{MS|085}}&lt;br /&gt;
|{{p|Dodrio}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|163&lt;br /&gt;
|{{MS|163}}&lt;br /&gt;
|{{p|Hoothoot}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|164&lt;br /&gt;
|{{MS|164}}&lt;br /&gt;
|{{p|Noctowl}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|176&lt;br /&gt;
|{{MS|176}}&lt;br /&gt;
|{{p|Togetic}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|203&lt;br /&gt;
|{{MS|203}}&lt;br /&gt;
|{{p|Girafarig}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
|276&lt;br /&gt;
|{{MS|276}}&lt;br /&gt;
|{{p|Taillow}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|277&lt;br /&gt;
|{{MS|277}}&lt;br /&gt;
|{{p|Swellow}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|333&lt;br /&gt;
|{{MS|333}}&lt;br /&gt;
|{{p|Swablu}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|396&lt;br /&gt;
|{{MS|396}}&lt;br /&gt;
|{{p|Starly}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|397&lt;br /&gt;
|{{MS|397}}&lt;br /&gt;
|{{p|Staravia}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|398&lt;br /&gt;
|{{MS|398}}&lt;br /&gt;
|{{p|Staraptor}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|400&lt;br /&gt;
|{{MS|400}}&lt;br /&gt;
|{{p|Bibarel}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|-&lt;br /&gt;
|441&lt;br /&gt;
|{{MS|441}}&lt;br /&gt;
|{{p|Chatot}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
|468&lt;br /&gt;
|{{MS|468}}&lt;br /&gt;
|{{p|Togekiss}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Secondary Normal-type Pokémon&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
&lt;br /&gt;
===Damage-dealing moves===&lt;br /&gt;
{| {{bluetable2|r sortable}} width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- class=&amp;quot;c&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Category&lt;br /&gt;
! Contest&lt;br /&gt;
! Power&lt;br /&gt;
! Accuracy&lt;br /&gt;
! PP&lt;br /&gt;
! Target&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Barrage}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 85%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Attacks two to five times in a row. &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Bide}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | Varies&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The user endures attacks for two turns, then does double the damage taken. &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Bind}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 75%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Attacks for two to five turns.  &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Body Slam}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 85&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 30% chance of {{status|Paralysis|paralyzing}} the target.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Comet Punch}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 18&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 85%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Attacks two to five times in a row.    &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Constrict}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 35&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 10% chance of lowering the target&#039;s {{stat|Speed}}.    &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Covet}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cute}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 40&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 40&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Steals the item the foe is holding.     &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Crush Claw}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 75&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 95%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 50% chance of lowering the target&#039;s {{stat|Defense}}.      &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Crush Grip}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | Varies&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The more HP the foe has, the greater this move&#039;s power.       &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Cut}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 50&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 95%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 30&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | In battle: Does damage.&amp;lt;br&amp;gt; Out of battle: Used to cut down small trees.       &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Dizzy Punch}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 70&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 20% chance of {{status|Confusion|confusing}} the target.        &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Double-Edge}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 120&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | User takes 1/3 recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Double Hit}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 35&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 90%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Attacks twice.  &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|DoubleSlap}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 85%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Attacks two to five times in a row.  &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Egg Bomb}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 75%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; |    &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Endeavor}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | Varies&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Cuts the target&#039;s HP to equal the user&#039;s HP.  &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Explosion}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 250&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | All others&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | User faints.   &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|ExtremeSpeed}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 80&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Always attacks first.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Facade}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cute}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 70&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Base power is doubled if the user has a [[status ailment]].   &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Fake Out}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cute}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 40&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Always attacks first and makes the target {{status|Flinch|flinch}}. This move only works on the first turn.  &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|False Swipe}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 40&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 40&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Leaves the target with at least 1 HP.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Feint}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 50&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Only works when the foe uses {{m|Protect}} or {{m|Detect}}.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Flail}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cute}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | Varies&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Becomes more powerful the less HP the user has.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Frustration}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cute}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | Varies&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Does more damage based on how much the user dislikes its Trainer.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Fury Attack}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 85%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Attacks two to five times in a row.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Fury Swipes}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 18&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 80%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Attacks two to five times in a row.  &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Giga Impact}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 150&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 90%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The user must rest on the next turn.   &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Guillotine}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 30%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Target faints.    &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Headbutt}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 70&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 30% chance of causing the opponent to {{status|Flinch|flinch}}.    &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Hidden Power}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | Varies&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Varies in type and power depending on the Pokémon using it.     &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Horn Attack}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 65&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 25&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Horn Drill}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 30%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Target faints. &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Hyper Beam}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 150&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 90%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The user must rest on the next turn.       &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Hyper Fang}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 80&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 90%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 10% chance of causing the target to {{status|Flinch|flinch}}.        &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Hyper Voice}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 90&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Judgment}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Its type varies with the kind of [[Plate]] the user is holding.  &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Last Resort}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cute}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 130&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | This move can be used only after the user has used all the other moves it knows in the battle.  &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Mega Kick}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 120&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 75%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; |    &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Mega Punch}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 80&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 85%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 25&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; |   &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Natural Gift}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | Varies&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Depending on the user&#039;s held [[Berry]], the type and base power of the attack will vary.   &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Pay Day}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 40&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | If the battle is won, the user&#039;s Trainer gains money.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Pound}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 40&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 35&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Present}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cute}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | Varies&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 90%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Deals a varying amount of damage or restores the target&#039;s HP.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Quick Attack}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 40&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 30&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Always attacks first.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Rage}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | It gains attack power each time the user is hit in battle.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Rapid Spin}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 40&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Frees user from moves like {{m|Bind}}, {{m|Wrap}}, and {{m|Leech Seed}}. &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Razor Wind}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 80&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | After one turn the user attacks, has a high chance of a critical hit.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Return}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cute}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | Varies&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Does more damage based on how much the user likes its Trainer.  &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Rock Climb}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 90&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 85%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | In battle: Has a 20% chance of {{status|Confusion|confusing}} the target.&amp;lt;br&amp;gt; Out of battle: Used to climb walls. &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Scratch}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 40&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 35&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; |     &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Secret Power}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 70&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Its type and added effect varies depending on the user&#039;s environment. Has 30% chance for an added effect.   &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Selfdestruct}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cute}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 200&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | All others&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | User faints.     &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Skull Bash}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The first turn, the user raises its {{stat|Defense}}, the second turn does damage.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Slam}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 80&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 75%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; |  &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Slash}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 70&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a high critical hit ratio.       &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|SmellingSalt}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 60&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Does twice the damage on a {{status|Paralysis|paralyzed}} foe, but cures the paralysis.        &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Snore}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cute}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 40&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Can only be used when the user is asleep. Has a 30% chance of making the foe {{status|Flinch|flinch}}.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|SonicBoom}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | Varies&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 90%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Always inflicts 20 HP damage.  &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Spike Cannon}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Attacks two to five times in a row.  &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Spit Up}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | Varies&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Releases the power of {{m|Stockpile}}.   &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Stomp}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 65&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 30% chance of causing the target to {{status|Flinch|flinch}}.  &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Strength}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 80&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | In battle: Does damage.&amp;lt;br&amp;gt; Outside of battle: Used to move boulders.   &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Struggle}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 50&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Every Pokémon uses this when there is no PP left, cannot miss, user takes 50% recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Super Fang}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | Varies&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 90%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Cuts the target&#039;s HP by half.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Swift}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 60&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | Both foes&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Never misses.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Tackle}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 35&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 95%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 35&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Take Down}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 90&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 85%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | User takes 25% recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Thrash}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 90&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | User attacks for two to three turns. Afterwards, the user becomes {{status|Confusion|confused}}.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Tri Attack}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 80&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Has a 20% chance of either {{status|Paralysis|paralyzing}}, {{status|Freeze|freezing}} or {{status|Burn|burning}} the target.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Trump Card}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | Varies&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The less PP, the more base power.  &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Uproar}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cute}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 50&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | Random target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | User attacks for two to five turns, no Pokémon may {{status|Sleep|sleep}} during this period.   &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|ViceGrip}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 55&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 30&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; |     &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Weather Ball}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 50&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Its [[type]] depends on the current [[weather condition]].   &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Wrap}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Physical}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 85%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Attacks for two to five turns.     &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Wring Out}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Special}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | Varies&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The more HP the foe has, the greater this move&#039;s power.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: {{m|Karate Chop}}, {{m|Gust}} and {{m|Bite}} were Normal-type moves in [[Generation I]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Non-damaging moves===&lt;br /&gt;
{| {{bluetable2|r sortable}} width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- class=&amp;quot;c&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Category&lt;br /&gt;
! Contest&lt;br /&gt;
! Accuracy&lt;br /&gt;
! PP&lt;br /&gt;
! width=&amp;quot;70pt&amp;quot; | Target&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Acupressure}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 30&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Raises one [[stat]] randomly by 2 stages.  &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Assist}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cute}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | Random&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Randomly uses a move among those known by other Pokémon in the party.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Attract}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cute}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The target becomes {{status|Attract|infatuated}} if it is the opposite gender of the user. &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Baton Pass}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cute}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 40&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Switches places with a party Pokémon in waiting, passing along any [[stat]] changes.  &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Belly Drum}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cute}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Maximizes {{stat|Attack}} in exchange for HP equal to half its max HP.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Block}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cute}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Prevent the opponent from escaping.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Camouflage}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | User&#039;s [[type]] is changed depending on its environment.  &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Captivate}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Harshly lowers the {{stat|Special Attack}} of an opposite gendered target.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Charm}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cute}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Sharply lowers the target&#039;s {{stat|Attack}}.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Conversion}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 30&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Changes the user&#039;s [[type]] to match the type of one of the user&#039;s moves.  &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Conversion 2}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 30&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The user changes its [[type]] to make itself resistant to the type of the attack it last took.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Copycat}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | Random&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Mimics the move used immediately before it. &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Defense Curl}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cute}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 40&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Increases the user&#039;s {{stat|defense}} by 1 stage.  &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Disable}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 80%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Prevents the target from using the move it last used.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Double Team}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Increases the user&#039;s evasion by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Encore}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cute}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Forces the target to keep using only the move it last used for two to six turns.  &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Endure}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The user endures any attack, leaving 1 HP.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Flash}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | Both foes&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Decreases the target&#039;s {{stat|accuracy}} by 1 stage.  &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Focus Energy}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 30&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Raises the user&#039;s critical hit ratio.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Follow Me}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cute}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Makes all opponents take aim only at the user.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Foresight}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 40&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Allows Normal and {{type2|Fighting}} moves to hit {{type2|Ghost}} Pokémon and any foes who have used evasion or {{stat|accuracy}} modifiers.  &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Glare}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 75%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 30&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{status|Paralysis|Paralyzes}} the target.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Growl}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cute}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 40&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Decreases the target&#039;s {{stat|Attack}} by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Growth}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 40&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Increases the user&#039;s {{stat|Special Attack}} by 1 stage.  &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Harden}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 30&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Increases the user&#039;s {{stat|Defense}} by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Heal Bell}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Heals the status problems of all the party Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Helping Hand}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | Ally&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Boosts the power of the ally&#039;s {{stat|Attack}} in a Double Battle.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Howl}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 40&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Increases the user&#039;s {{stat|Attack}} by 1 stage.  &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Leer}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 30&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Decreases the target&#039;s {{stat|Defense}} by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Lock-On}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Ensures the next attack will not miss.  &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Lovely Kiss}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 75%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Puts the target to {{status|Asleep|sleep}}.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Lucky Chant}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cute}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 30&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | Both foes&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Prevents the opponent from scoring critical hits for 5 turns.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Me First}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cute}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Copies the target&#039;s offensive move and uses it with 1.5 times the power before the target gets to attack.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Mean Look}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Prevents the target from fleeing.  &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Metronome}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cute}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | Random&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Randomly selects almost any attack.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Milk Drink}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cute}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User or Ally&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Restores HP by up to half of its maximum HP.  &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Mimic}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cute}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Copies the move last used by the foe.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Mind Reader}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Ensures the next attack will not miss.  &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Minimize}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cute}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Increases the user&#039;s evasion by 1 stage. &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Moonlight}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Restores HP by up to half of its maximum HP. Restores more HP during the night.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Morning Sun}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Restores HP by up to half of its maximum HP. Restores more HP during the Morning.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Nature Power}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | Random&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Chooses an attack depending on the user&#039;s environment.  &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Odor Sleuth}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 40&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Allows Normal and {{type2|Fighting}} moves to hit {{type2|Ghost}} Pokémon and any foes who have used evasion or accuracy modifiers.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Pain Split}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Equally shares the combined HP with the target.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Perish Song}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | All&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Causes all Pokémon in battle to {{status|Fainted|faint}} in 3 turns.  &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Protect}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cute}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Enables the user to evade all attacks.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Psych Up}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Copies any stat change made by the foe.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Recover}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Restores HP by up to half of its maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Recycle}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Recycles a single-use item that has been used in battle so it can be used again.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Refresh}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cute}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User or Ally&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Cures a [[status ailment]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Roar}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cool}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | In wild battle: Scares away Pokémon.&amp;lt;br&amp;gt;In trainer battle: Forces the opponent to swich Pokémon.  &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Safeguard}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 25&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Prevents [[status ailment|status problems]] for five turns.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Scary Face}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 90%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Decreases the target&#039;s {{stat|Speed}} by 2 stages.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Screech}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 85%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 40&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Decreases the target&#039;s {{stat|Defense}} by 2 stages.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Sharpen}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cute}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 30&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Increases the user&#039;s {{stat|Attack}} by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Sing}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cute}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 55%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | Both foes&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Puts the opponent to {{status|Sleep|sleep}}.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Sketch}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 1&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Allows the user to copy the target&#039;s last move permanently. &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Slack Off}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cute}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Restores HP by up to half of its maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Sleep Talk}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Randomly chooses one of the user&#039;s moves during {{status|Sleep|sleep}}.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|SmokeScreen}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Decreases the target&#039;s {{stat|accuracy}} by 1 stage.  &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Softboiled}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Restores the user&#039;s {{stat|HP}} by up to half of its maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Splash}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 40&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Nothing happens.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Stockpile}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Stores power for {{m|Spit Up}} and {{m|Swallow}}. Raises {{stat|Defense}} and {{stat|Special Defense}}.  &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Substitute}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Makes a copy of the user using 1/4 of the user&#039;s maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Supersonic}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 55%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{status|Confusion|Confuses}} the target.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Swagger}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cute}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 90%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Confuses the target and raises its {{stat|Attack}} by 2 stages.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Swallow}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Tough}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Heals HP according to the number of times {{m|Stockpile}} was used.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Sweet Kiss}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cute}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 75%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Confuses the target.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Sweet Scent}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cute}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | Both foes&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Decreases the target&#039;s evasiveness by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Swords Dance}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Beauty}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 30&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Increases the user&#039;s {{stat|Attack}} by 2 stages.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Tail Whip}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cute}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 30&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | Both foes&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Decreases the target&#039;s {{stat|Defense}} by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Teeter Dance}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cute}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | All others&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{status|Confusion|Confuses}} everyone.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Tickle}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cute}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Decreases the target&#039;s {{stat|Attack}} and {{stat|Defense}} by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Transform}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Copies the image, type[s], and moves of the target.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Whirlwind}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Smart}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 100%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 20&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | In wild battle: Scares away Pokémon.&amp;lt;br&amp;gt;In trainer battle: Forces the opponent to swich Pokémon.  &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Wish}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cute}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | User&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Restores HP by up to half of its maximum HP after one turn.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Yawn}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Status}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | {{ic|Cute}}&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | &amp;amp;mdash;%&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;c&amp;quot; | One target&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Puts the target to {{status|Sleep|sleep}} after one turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: {{m|Sand-Attack}} was a Normal-type move in [[Generation I]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* With 152 moves, the Normal-type, by a vast margin, has the most moves. The type with the second most moves is the {{type2|Psychic}} which has 40 moves.&lt;br /&gt;
** 19 Normal-type [[status move]]s begin with the letter &amp;quot;S&amp;quot;, more than any other type has total moves (except Psychic).&lt;br /&gt;
* There are 10 Normal-type moves with a power of 100 or more, more than any other elemental type.&lt;br /&gt;
* Each generation has at least one Normal-type Pokémon whose name starts with the letters C, T, or S.&lt;br /&gt;
* No type is weak to Normal-type moves, making the Normal-type the only type that is not [[Damage modification#Super effective|super effective]] against anything. However, because most Pokémon start with one or more Normal-type attacks, such as {{m|Tackle}} or {{m|Scratch}}, the Normal-type can be seen as a default, or neutral type, so, it is likely that this is entirely intended.&lt;br /&gt;
* Normal-type Pokémon are most often found at the start of the game. {{p|Rattata}}, {{p|Sentret}}, {{p|Zigzagoon}} and {{p|Bidoof}} are examples of this.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
* Chinese: &#039;&#039;&#039;普通&#039;&#039;&#039; &#039;&#039;pǔ tōng&#039;&#039;&lt;br /&gt;
* Czech: &#039;&#039;&#039;Bezbarvý&#039;&#039;&#039;&lt;br /&gt;
* Dutch: &#039;&#039;&#039;Normaal&#039;&#039;&#039;&lt;br /&gt;
* French: &#039;&#039;&#039;Normal&#039;&#039;&#039;&lt;br /&gt;
* German: &#039;&#039;&#039;Normal&#039;&#039;&#039;&lt;br /&gt;
* Italian: &#039;&#039;&#039;Normale&#039;&#039;&#039;&lt;br /&gt;
* Korean: &#039;&#039;&#039;노말&#039;&#039;&#039; &#039;&#039;nomal&#039;&#039;&lt;br /&gt;
* Português (Brazil): &#039;&#039;&#039;Normal&#039;&#039;&#039;&lt;br /&gt;
* Russian: &#039;&#039;&#039;Обычный&#039;&#039;&#039;&lt;br /&gt;
* Spanish: &#039;&#039;&#039;Normal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[de:Normal (Typ)]]&lt;br /&gt;
[[fr:Normal]]&lt;br /&gt;
[[ja:ノーマル]]&lt;br /&gt;
[[pt:Tipo Normal]]&lt;/div&gt;</summary>
		<author><name>Democalypse</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:Democalypse&amp;diff=618410</id>
		<title>User:Democalypse</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:Democalypse&amp;diff=618410"/>
		<updated>2009-01-04T16:03:15Z</updated>

		<summary type="html">&lt;p&gt;Democalypse: Replacing page with &amp;#039;Woof woof. :3&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Woof woof. :3&lt;/div&gt;</summary>
		<author><name>Democalypse</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Magma_Storm_(move)&amp;diff=320903</id>
		<title>Magma Storm (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Magma_Storm_(move)&amp;diff=320903"/>
		<updated>2008-03-15T15:53:49Z</updated>

		<summary type="html">&lt;p&gt;Democalypse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox|&lt;br /&gt;
n=463 |&lt;br /&gt;
name=Magma Storm |&lt;br /&gt;
jname=マグマストーム |&lt;br /&gt;
jtrans=Magma Storm |&lt;br /&gt;
desc=The foe becomes trapped within a maelstrom of fire that rages for two to five turns. |&lt;br /&gt;
type=Fire |&lt;br /&gt;
damagecategory=Special |&lt;br /&gt;
basepp=5 |&lt;br /&gt;
maxpp=8 | &lt;br /&gt;
power=120 |&lt;br /&gt;
accuracy=70 |&lt;br /&gt;
bdesc= |&lt;br /&gt;
category=Tough |&lt;br /&gt;
appealsc=2 |&lt;br /&gt;
scdesc=Allows performance of the same move twice in a row. |&lt;br /&gt;
pokefordex=magma+storm |&lt;br /&gt;
touches=no |&lt;br /&gt;
protect=yes |&lt;br /&gt;
magiccoat=no |&lt;br /&gt;
snatch=no |&lt;br /&gt;
brightpowder=yes |&lt;br /&gt;
kingsrock=yes |&lt;br /&gt;
flag7=no |&lt;br /&gt;
flag8=yes |&lt;br /&gt;
sound=no |&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&#039;&#039;&#039;Magma Storm&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;マグマストーム&#039;&#039;&#039;) is a mostly accurate, extremely damaging {{t|Fire}}-type move introduced in [[Generation IV]].&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===[[Generation IV]]===&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{Learnset section box style}}&amp;quot;&amp;gt;&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{Learnset list style|items=1}}&amp;quot;&amp;gt;&lt;br /&gt;
* {{p|Heatran}} at Lv.96&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Blizzard}}&lt;br /&gt;
{{Project MoveDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Lavasturm]]&lt;br /&gt;
[[ja:マグマストーム]]&lt;/div&gt;</summary>
		<author><name>Democalypse</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Drifblim_(Pok%C3%A9mon)&amp;diff=304508</id>
		<title>Drifblim (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Drifblim_(Pok%C3%A9mon)&amp;diff=304508"/>
		<updated>2008-02-19T22:17:33Z</updated>

		<summary type="html">&lt;p&gt;Democalypse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext | prev=Drifloon | next=Buneary  }}&lt;br /&gt;
{{PokémonInfobox|&lt;br /&gt;
name=Drifblim |&lt;br /&gt;
jname=フワライド |&lt;br /&gt;
tmname=Fuwaride |&lt;br /&gt;
image=ArtFuwaride.png |&lt;br /&gt;
caption=Artwork from Diamond/Pearl |&lt;br /&gt;
ndex=426 |&lt;br /&gt;
sdex=066 |&lt;br /&gt;
typen=2 |&lt;br /&gt;
type1=Ghost |&lt;br /&gt;
type2=Flying |&lt;br /&gt;
species=Blimp |&lt;br /&gt;
height-ftin=3′11″ |&lt;br /&gt;
height-m=1.2 |&lt;br /&gt;
weight-lbs=33.1 |&lt;br /&gt;
weight-kg=15.0 |&lt;br /&gt;
abilityn=2 |&lt;br /&gt;
ability1=Aftermath |&lt;br /&gt;
ability2=Unburden |&lt;br /&gt;
egggroupn=1 |&lt;br /&gt;
egggroup1=Indeterminate |&lt;br /&gt;
egggroup2= |&lt;br /&gt;
hatchsteps=7,680 |&lt;br /&gt;
effortyield=2 HP |&lt;br /&gt;
expyield=204 |&lt;br /&gt;
lv100exp=1,640,000 |&lt;br /&gt;
gender=both |&lt;br /&gt;
female=50 |&lt;br /&gt;
male=50 |&lt;br /&gt;
color=Purple |&lt;br /&gt;
catchrate=60 |&lt;br /&gt;
pokefordex= |&lt;br /&gt;
generation=4 |&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&#039;&#039;&#039;Drifblim&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;フワライド&#039;&#039;&#039; &#039;&#039;Fuwaride&#039;&#039;) is a {{2t|Ghost|Flying}}-type Pokémon.&lt;br /&gt;
&lt;br /&gt;
=Biology=&lt;br /&gt;
==Physiology==&lt;br /&gt;
Drifblim seems to be a living hot air balloon. Its once black eyes are now red and set far apart. It has four limbs which may be twitched to act as rudders, while its bottom is red and looks torn. It has grooves running down the body. The puff on the top of its head seems small compared to its whole body. Like Drifloon, it has a yellow &amp;quot;X&amp;quot; on its face.&lt;br /&gt;
===Gender differences===&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
===Special abilities===&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
==Habitat==&lt;br /&gt;
==Diet==&lt;br /&gt;
&#039;&#039;Main article: [[Pokémon food]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=In the anime=&lt;br /&gt;
[[Image:Drifblim balloon.JPG|right|thumb|A Hot Air Balloon in [[The Rise of Darkrai]] that looks like a Drifblim.]]&lt;br /&gt;
It first appeared in a cameo in the movie [[The Rise of Darkrai]]. The closed Hearthome Gym in [[DP049]] was designed after a Drifblim A Hot Air Balloon in [[The Rise of Darkrai]] was also designed after a Drifblim.&lt;br /&gt;
&lt;br /&gt;
=In the manga=&lt;br /&gt;
When {{Special|Diamond}}, {{Special|Pearl}} and [[Berlitz]] were in [[Hearthome City]], [[Fantina]] used her Drifblim to throw off some women who were teasing the trio about being rookies in contests.&lt;br /&gt;
&lt;br /&gt;
=In the TCG=&lt;br /&gt;
{{main|Drifblim (TCG)}}&lt;br /&gt;
&lt;br /&gt;
=Game data=&lt;br /&gt;
Drifblim has one of the worst [[Defense]] and [[Special Defense]] in [[Generation IV]] but in also has an acceptable Special Attack score and the highest HP in the Sinnoh region.  &lt;br /&gt;
==Pokédex entries==&lt;br /&gt;
{{Dex&lt;br /&gt;
|type=ghost&lt;br /&gt;
|gen=4&lt;br /&gt;
|diamonddex=It&#039;s drowsy in daytime, but flies off in the evening in big groups. No one knows where they go.&lt;br /&gt;
|pearldex=It carries people and Pokémon when it flies. But since it only drifts, it can end up anywhere.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==Game locations==&lt;br /&gt;
{{Availability|&lt;br /&gt;
type=ghost |&lt;br /&gt;
gen=4 |&lt;br /&gt;
dprarity=None |&lt;br /&gt;
dparea=[[Evolve]] {{p|Drifloon}} |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Base stats==&lt;br /&gt;
{{BaseStats|&lt;br /&gt;
HP=150 |&lt;br /&gt;
Attack=80 |&lt;br /&gt;
Defense=44 |&lt;br /&gt;
SpAtk=90 |&lt;br /&gt;
SpDef=54 |&lt;br /&gt;
Speed=80 }}&lt;br /&gt;
&lt;br /&gt;
==Type effectiveness==&lt;br /&gt;
{{DP type effectiveness|&lt;br /&gt;
Normal=  0 |&lt;br /&gt;
Fighting=0 |&lt;br /&gt;
Flying=  100 |&lt;br /&gt;
Poison=  50 |&lt;br /&gt;
Ground=  0 |&lt;br /&gt;
Rock=    200 |&lt;br /&gt;
Bug=     25 |&lt;br /&gt;
Ghost=   200 |&lt;br /&gt;
Steel=   100 |&lt;br /&gt;
&lt;br /&gt;
Fire=    100 |&lt;br /&gt;
Water=   100 |&lt;br /&gt;
Grass=   50 |&lt;br /&gt;
Electric=200 |&lt;br /&gt;
Psychic= 100 |&lt;br /&gt;
Ice=     200 |&lt;br /&gt;
Dragon=  100 |&lt;br /&gt;
Dark=    200 }}&lt;br /&gt;
&lt;br /&gt;
Note: If {{m|Foresight}} is used on Drifblim, the effectiveness of Normal and Fighting attacks will be 1× and ½× respectively.&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
{{learnset intro|Drifblim}}&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{| border=1 align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{ghost color}}; border: 1px solid #999; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Generation IV]]&lt;br /&gt;
|- style=&amp;quot;background: #{{flying color}};&amp;quot;&lt;br /&gt;
! [[Level|Lv.]]&lt;br /&gt;
! [[Move]]&lt;br /&gt;
! [[Type]]&lt;br /&gt;
! [[Damage category|Cat.]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Start || {{M|Constrict}} || {{ic|Normal}} || {{ic|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{M|Minimize}} || {{ic|Normal}} || {{ic|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{M|Astonish}}&#039;&#039;&#039; || {{ic|Ghost}} || {{ic|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{M|Gust}}&#039;&#039;&#039; || {{ic|Flying}} || {{ic|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &#039;&#039;&#039;{{M|Astonish}}&#039;&#039;&#039; || {{ic|Ghost}} || {{ic|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| 11 || &#039;&#039;&#039;{{M|Gust}}&#039;&#039;&#039; || {{ic|Flying}} || {{ic|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| 14 || {{M|Focus Energy}} || {{ic|Normal}} || {{ic|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| 17 || {{M|Payback}} || {{ic|Dark}} || {{ic|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| 22 || {{M|Stockpile}} || {{ic|Normal}} || {{ic|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 27 || {{M|Spit Up}} || {{ic|Normal}} || {{ic|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{M|Swallow}} || {{ic|Normal}} || {{ic|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| 32 || &#039;&#039;&#039;{{M|Ominous Wind}}&#039;&#039;&#039; || {{ic|Ghost}} || {{ic|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| 37 || {{M|Baton Pass}} || {{ic|Normal}} || {{ic|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| 44 || &#039;&#039;&#039;{{M|Shadow Ball}}&#039;&#039;&#039; || {{ic|Ghost}} || {{ic|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| 51 || {{M|Explosion}} || {{ic|Normal}} || {{ic|Physical}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===By [[TM]]/[[HM]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color}};&amp;quot;&lt;br /&gt;
! # || [[Generation IV]]&lt;br /&gt;
|-&lt;br /&gt;
| TM04 || {{M|Calm Mind}}&lt;br /&gt;
|-&lt;br /&gt;
| TM06 || {{M|Toxic}}&lt;br /&gt;
|-&lt;br /&gt;
| TM10 || {{M|Hidden Power}}&lt;br /&gt;
|-&lt;br /&gt;
| TM11 || {{M|Sunny Day}}&lt;br /&gt;
|-&lt;br /&gt;
| TM15 || {{M|Hyper Beam}}&lt;br /&gt;
|-&lt;br /&gt;
| TM17 || {{M|Protect}}&lt;br /&gt;
|-&lt;br /&gt;
| TM18 || {{M|Rain Dance}}&lt;br /&gt;
|-&lt;br /&gt;
| TM21 || {{M|Frustration}}&lt;br /&gt;
|-&lt;br /&gt;
| TM24 || {{M|Thunderbolt}}&lt;br /&gt;
|-&lt;br /&gt;
| TM25 || {{M|Thunder}}&lt;br /&gt;
|-&lt;br /&gt;
| TM27 || {{M|Return}}&lt;br /&gt;
|-&lt;br /&gt;
| TM29 || {{M|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
| TM30 || &#039;&#039;&#039;{{M|Shadow Ball}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM32 || {{M|Double Team}}&lt;br /&gt;
|-&lt;br /&gt;
| TM34 || {{M|Shock Wave}}&lt;br /&gt;
|-&lt;br /&gt;
| TM42 || {{M|Facade}}&lt;br /&gt;
|-&lt;br /&gt;
| TM43 || {{M|Secret Power}}&lt;br /&gt;
|-&lt;br /&gt;
| TM44 || {{M|Rest}}&lt;br /&gt;
|-&lt;br /&gt;
| TM45 || {{M|Attract}}&lt;br /&gt;
|-&lt;br /&gt;
| TM46 || {{M|Thief}}&lt;br /&gt;
|-&lt;br /&gt;
| TM48 || {{M|Skill Swap}}&lt;br /&gt;
|-&lt;br /&gt;
| TM57 || {{M|Charge Beam}}&lt;br /&gt;
|-&lt;br /&gt;
| TM58 || {{M|Endure}}&lt;br /&gt;
|-&lt;br /&gt;
| TM61 || {{M|Will-O-Wisp}}&lt;br /&gt;
|-&lt;br /&gt;
| TM62 || {{M|Silver Wind}}&lt;br /&gt;
|-&lt;br /&gt;
| TM63 || {{M|Embargo}}&lt;br /&gt;
|-&lt;br /&gt;
| TM64 || {{M|Explosion}}&lt;br /&gt;
|-&lt;br /&gt;
| TM66 || {{M|Payback}}&lt;br /&gt;
|-&lt;br /&gt;
| TM67 || {{M|Recycle}}&lt;br /&gt;
|-&lt;br /&gt;
| TM68 || {{M|Giga Impact}}&lt;br /&gt;
|-&lt;br /&gt;
| TM70 || {{M|Flash}}&lt;br /&gt;
|-&lt;br /&gt;
| TM73 || {{M|Thunder Wave}}&lt;br /&gt;
|-&lt;br /&gt;
| TM74 || {{M|Gyro Ball}}&lt;br /&gt;
|-&lt;br /&gt;
| TM77 || {{M|Psych Up}}&lt;br /&gt;
|-&lt;br /&gt;
| TM78 || {{M|Captivate}}&lt;br /&gt;
|-&lt;br /&gt;
| TM82 || {{M|Sleep Talk}}&lt;br /&gt;
|-&lt;br /&gt;
| TM83 || {{M|Natural Gift}}&lt;br /&gt;
|-&lt;br /&gt;
| TM85 || {{M|Dream Eater}}&lt;br /&gt;
|-&lt;br /&gt;
| TM87 || {{M|Swagger}}&lt;br /&gt;
|-&lt;br /&gt;
| TM90 || {{M|Substitute}}&lt;br /&gt;
|-&lt;br /&gt;
| HM01 || {{M|Cut}}&lt;br /&gt;
|-&lt;br /&gt;
| HM02 || &#039;&#039;&#039;{{M|Fly}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| HM05 || {{M|Defog}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===By [[breeding]]===&lt;br /&gt;
*{{m|Body Slam}}&lt;br /&gt;
*{{m|Destiny Bond}}&lt;br /&gt;
*{{m|Disable}}&lt;br /&gt;
*{{m|Haze}}&lt;br /&gt;
*{{m|Hypnosis}}&lt;br /&gt;
*{{m|Memento}}&lt;br /&gt;
&lt;br /&gt;
==Evolution==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{{EvoChart Box|&lt;br /&gt;
text=Basic |&lt;br /&gt;
image=425.png |&lt;br /&gt;
name=Drifloon }}&lt;br /&gt;
|{{EvoChart Box|&lt;br /&gt;
text=Level 28  |&lt;br /&gt;
image=426.png |&lt;br /&gt;
name=Drifblim }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sprite==&lt;br /&gt;
{{Sprite|&lt;br /&gt;
type=ghost|&lt;br /&gt;
gen=4|&lt;br /&gt;
gender=none|&lt;br /&gt;
ndex=426|&lt;br /&gt;
name=Drifblim|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
It&#039;s name was originally thought to be &#039;&#039;Driftblim&#039;&#039;, but was later confirmed to be &#039;&#039;Drifblim&#039;&#039;, without the &#039;&#039;&#039;t&#039;&#039;&#039;.&lt;br /&gt;
==Origin==&lt;br /&gt;
Drifblim is based on a [[wp:hot air balloon|hot air balloon]]. &lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
Its name is derived from drift and blimp. Drifblim&#039;s Japanese name may be derived from 付和雷同 &#039;&#039;fuwaraidō&#039;&#039;, the Japanese word meaning to follow others blindly. It could also be a combination of &#039;&#039;fuga&#039;&#039; (Latin for flight) and ride.  It also may be derived from &#039;&#039;fuwa fuwa&#039;&#039;, meaning soft, fluffy, and light and ride.&lt;br /&gt;
Its German name, Drifzepeli, comes from &#039;&#039;Drift&#039;&#039; and &#039;&#039;Zeppelin&#039;&#039;. Its French name, Grodrive, comes from {{tt|gros|big}} and {{tt|dérive|drift}}.&lt;br /&gt;
The Korean name is a combination of &#039;fluffy&#039; (둥실, &#039;&#039;doongsil&#039;&#039;) and the word &#039;ride&#039; in English.&lt;br /&gt;
&lt;br /&gt;
===In other languages===&lt;br /&gt;
*[[List of German Pokémon names|German]]: Drifzepeli&lt;br /&gt;
*[[List of French Pokémon names|French]]: Grodrive&lt;br /&gt;
*[[List of Korean Pokémon names|Korean]]: 둥실라이드 &#039;&#039;Doong-sil-ride&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=External links=&lt;br /&gt;
*[[wp:Drifblim|Article on Wikipedia]]&lt;br /&gt;
&lt;br /&gt;
{{PokémonPrevNext | prev=Drifloon | next=Buneary}}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
[[Category:Pokémon that are part of a two-stage evolutionary line]]&lt;br /&gt;
&lt;br /&gt;
[[ja:フワライド]]&lt;br /&gt;
[[de:Drifzepeli]]&lt;br /&gt;
[[pt:Drifblim (pokémon)]]&lt;/div&gt;</summary>
		<author><name>Democalypse</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Drifblim_(Pok%C3%A9mon)&amp;diff=304505</id>
		<title>Talk:Drifblim (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Drifblim_(Pok%C3%A9mon)&amp;diff=304505"/>
		<updated>2008-02-19T22:17:11Z</updated>

		<summary type="html">&lt;p&gt;Democalypse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It says that Brifblim is able to carry people. But, its to small to. Right? ~Gardevoir&lt;br /&gt;
:It may be only a bit bigger than a person&#039;s head, but hey, the anime had one Drifloon carrying Ash. --&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 03:17, 27 May 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
It does? Well, I guess I will wait. Drifblim I guess I could belive. But Drifloon? Thats hard to belive carrying anything smaller than a Kirlia.~Gardevoir&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I noticed a mistake in the transliteration of Drifblim&#039;s Japanese name. The katakana spell out &amp;quot;Fu-wa-ra-i-do&amp;quot;, not &amp;quot;Fuwaride&amp;quot;. I edited it, feel free to debate/undo my edit if you for some reason disagree with this new transscription.&lt;br /&gt;
&lt;br /&gt;
Edit: Nevermind, I realised &#039;raido&#039; would be the Japanese form of the English word &#039;ride&#039;. I&#039;ll change it back.  ~Democalypse @ 23:13 EST, tue 19-feb-2008&lt;/div&gt;</summary>
		<author><name>Democalypse</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Drifblim_(Pok%C3%A9mon)&amp;diff=304502</id>
		<title>Talk:Drifblim (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Drifblim_(Pok%C3%A9mon)&amp;diff=304502"/>
		<updated>2008-02-19T22:14:41Z</updated>

		<summary type="html">&lt;p&gt;Democalypse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It says that Brifblim is able to carry people. But, its to small to. Right? ~Gardevoir&lt;br /&gt;
:It may be only a bit bigger than a person&#039;s head, but hey, the anime had one Drifloon carrying Ash. --&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 03:17, 27 May 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
It does? Well, I guess I will wait. Drifblim I guess I could belive. But Drifloon? Thats hard to belive carrying anything smaller than a Kirlia.~Gardevoir&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I noticed a mistake in the transliteration of Drifblim&#039;s Japanese name. The katakana spell out &amp;quot;Fu-wa-ra-i-do&amp;quot;, not &amp;quot;Fuwaride&amp;quot;. I edited it, feel free to debate/undo my edit if you for some reason disagree with this new transscription.  ~Democalypse @ 23:13 EST, tue 19-feb-2008&lt;/div&gt;</summary>
		<author><name>Democalypse</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Drifblim_(Pok%C3%A9mon)&amp;diff=304498</id>
		<title>Drifblim (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Drifblim_(Pok%C3%A9mon)&amp;diff=304498"/>
		<updated>2008-02-19T22:11:47Z</updated>

		<summary type="html">&lt;p&gt;Democalypse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext | prev=Drifloon | next=Buneary  }}&lt;br /&gt;
{{PokémonInfobox|&lt;br /&gt;
name=Drifblim |&lt;br /&gt;
jname=フワライド |&lt;br /&gt;
tmname=Fuwaraido |&lt;br /&gt;
image=ArtFuwaride.png |&lt;br /&gt;
caption=Artwork from Diamond/Pearl |&lt;br /&gt;
ndex=426 |&lt;br /&gt;
sdex=066 |&lt;br /&gt;
typen=2 |&lt;br /&gt;
type1=Ghost |&lt;br /&gt;
type2=Flying |&lt;br /&gt;
species=Blimp |&lt;br /&gt;
height-ftin=3′11″ |&lt;br /&gt;
height-m=1.2 |&lt;br /&gt;
weight-lbs=33.1 |&lt;br /&gt;
weight-kg=15.0 |&lt;br /&gt;
abilityn=2 |&lt;br /&gt;
ability1=Aftermath |&lt;br /&gt;
ability2=Unburden |&lt;br /&gt;
egggroupn=1 |&lt;br /&gt;
egggroup1=Indeterminate |&lt;br /&gt;
egggroup2= |&lt;br /&gt;
hatchsteps=7,680 |&lt;br /&gt;
effortyield=2 HP |&lt;br /&gt;
expyield=204 |&lt;br /&gt;
lv100exp=1,640,000 |&lt;br /&gt;
gender=both |&lt;br /&gt;
female=50 |&lt;br /&gt;
male=50 |&lt;br /&gt;
color=Purple |&lt;br /&gt;
catchrate=60 |&lt;br /&gt;
pokefordex= |&lt;br /&gt;
generation=4 |&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&#039;&#039;&#039;Drifblim&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;フワライド&#039;&#039;&#039; &#039;&#039;Fuwaraido&#039;&#039;) is a {{2t|Ghost|Flying}}-type Pokémon.&lt;br /&gt;
&lt;br /&gt;
=Biology=&lt;br /&gt;
==Physiology==&lt;br /&gt;
Drifblim seems to be a living hot air balloon. Its once black eyes are now red and set far apart. It has four limbs which may be twitched to act as rudders, while its bottom is red and looks torn. It has grooves running down the body. The puff on the top of its head seems small compared to its whole body. Like Drifloon, it has a yellow &amp;quot;X&amp;quot; on its face.&lt;br /&gt;
===Gender differences===&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
===Special abilities===&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
==Habitat==&lt;br /&gt;
==Diet==&lt;br /&gt;
&#039;&#039;Main article: [[Pokémon food]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=In the anime=&lt;br /&gt;
[[Image:Drifblim balloon.JPG|right|thumb|A Hot Air Balloon in [[The Rise of Darkrai]] that looks like a Drifblim.]]&lt;br /&gt;
It first appeared in a cameo in the movie [[The Rise of Darkrai]]. The closed Hearthome Gym in [[DP049]] was designed after a Drifblim A Hot Air Balloon in [[The Rise of Darkrai]] was also designed after a Drifblim.&lt;br /&gt;
&lt;br /&gt;
=In the manga=&lt;br /&gt;
When {{Special|Diamond}}, {{Special|Pearl}} and [[Berlitz]] were in [[Hearthome City]], [[Fantina]] used her Drifblim to throw off some women who were teasing the trio about being rookies in contests.&lt;br /&gt;
&lt;br /&gt;
=In the TCG=&lt;br /&gt;
{{main|Drifblim (TCG)}}&lt;br /&gt;
&lt;br /&gt;
=Game data=&lt;br /&gt;
Drifblim has one of the worst [[Defense]] and [[Special Defense]] in [[Generation IV]] but in also has an acceptable Special Attack score and the highest HP in the Sinnoh region.  &lt;br /&gt;
==Pokédex entries==&lt;br /&gt;
{{Dex&lt;br /&gt;
|type=ghost&lt;br /&gt;
|gen=4&lt;br /&gt;
|diamonddex=It&#039;s drowsy in daytime, but flies off in the evening in big groups. No one knows where they go.&lt;br /&gt;
|pearldex=It carries people and Pokémon when it flies. But since it only drifts, it can end up anywhere.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==Game locations==&lt;br /&gt;
{{Availability|&lt;br /&gt;
type=ghost |&lt;br /&gt;
gen=4 |&lt;br /&gt;
dprarity=None |&lt;br /&gt;
dparea=[[Evolve]] {{p|Drifloon}} |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Base stats==&lt;br /&gt;
{{BaseStats|&lt;br /&gt;
HP=150 |&lt;br /&gt;
Attack=80 |&lt;br /&gt;
Defense=44 |&lt;br /&gt;
SpAtk=90 |&lt;br /&gt;
SpDef=54 |&lt;br /&gt;
Speed=80 }}&lt;br /&gt;
&lt;br /&gt;
==Type effectiveness==&lt;br /&gt;
{{DP type effectiveness|&lt;br /&gt;
Normal=  0 |&lt;br /&gt;
Fighting=0 |&lt;br /&gt;
Flying=  100 |&lt;br /&gt;
Poison=  50 |&lt;br /&gt;
Ground=  0 |&lt;br /&gt;
Rock=    200 |&lt;br /&gt;
Bug=     25 |&lt;br /&gt;
Ghost=   200 |&lt;br /&gt;
Steel=   100 |&lt;br /&gt;
&lt;br /&gt;
Fire=    100 |&lt;br /&gt;
Water=   100 |&lt;br /&gt;
Grass=   50 |&lt;br /&gt;
Electric=200 |&lt;br /&gt;
Psychic= 100 |&lt;br /&gt;
Ice=     200 |&lt;br /&gt;
Dragon=  100 |&lt;br /&gt;
Dark=    200 }}&lt;br /&gt;
&lt;br /&gt;
Note: If {{m|Foresight}} is used on Drifblim, the effectiveness of Normal and Fighting attacks will be 1× and ½× respectively.&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
{{learnset intro|Drifblim}}&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{| border=1 align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{ghost color}}; border: 1px solid #999; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Generation IV]]&lt;br /&gt;
|- style=&amp;quot;background: #{{flying color}};&amp;quot;&lt;br /&gt;
! [[Level|Lv.]]&lt;br /&gt;
! [[Move]]&lt;br /&gt;
! [[Type]]&lt;br /&gt;
! [[Damage category|Cat.]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Start || {{M|Constrict}} || {{ic|Normal}} || {{ic|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{M|Minimize}} || {{ic|Normal}} || {{ic|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{M|Astonish}}&#039;&#039;&#039; || {{ic|Ghost}} || {{ic|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{M|Gust}}&#039;&#039;&#039; || {{ic|Flying}} || {{ic|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &#039;&#039;&#039;{{M|Astonish}}&#039;&#039;&#039; || {{ic|Ghost}} || {{ic|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| 11 || &#039;&#039;&#039;{{M|Gust}}&#039;&#039;&#039; || {{ic|Flying}} || {{ic|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| 14 || {{M|Focus Energy}} || {{ic|Normal}} || {{ic|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| 17 || {{M|Payback}} || {{ic|Dark}} || {{ic|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| 22 || {{M|Stockpile}} || {{ic|Normal}} || {{ic|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 27 || {{M|Spit Up}} || {{ic|Normal}} || {{ic|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{M|Swallow}} || {{ic|Normal}} || {{ic|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| 32 || &#039;&#039;&#039;{{M|Ominous Wind}}&#039;&#039;&#039; || {{ic|Ghost}} || {{ic|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| 37 || {{M|Baton Pass}} || {{ic|Normal}} || {{ic|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| 44 || &#039;&#039;&#039;{{M|Shadow Ball}}&#039;&#039;&#039; || {{ic|Ghost}} || {{ic|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| 51 || {{M|Explosion}} || {{ic|Normal}} || {{ic|Physical}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===By [[TM]]/[[HM]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color}};&amp;quot;&lt;br /&gt;
! # || [[Generation IV]]&lt;br /&gt;
|-&lt;br /&gt;
| TM04 || {{M|Calm Mind}}&lt;br /&gt;
|-&lt;br /&gt;
| TM06 || {{M|Toxic}}&lt;br /&gt;
|-&lt;br /&gt;
| TM10 || {{M|Hidden Power}}&lt;br /&gt;
|-&lt;br /&gt;
| TM11 || {{M|Sunny Day}}&lt;br /&gt;
|-&lt;br /&gt;
| TM15 || {{M|Hyper Beam}}&lt;br /&gt;
|-&lt;br /&gt;
| TM17 || {{M|Protect}}&lt;br /&gt;
|-&lt;br /&gt;
| TM18 || {{M|Rain Dance}}&lt;br /&gt;
|-&lt;br /&gt;
| TM21 || {{M|Frustration}}&lt;br /&gt;
|-&lt;br /&gt;
| TM24 || {{M|Thunderbolt}}&lt;br /&gt;
|-&lt;br /&gt;
| TM25 || {{M|Thunder}}&lt;br /&gt;
|-&lt;br /&gt;
| TM27 || {{M|Return}}&lt;br /&gt;
|-&lt;br /&gt;
| TM29 || {{M|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
| TM30 || &#039;&#039;&#039;{{M|Shadow Ball}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM32 || {{M|Double Team}}&lt;br /&gt;
|-&lt;br /&gt;
| TM34 || {{M|Shock Wave}}&lt;br /&gt;
|-&lt;br /&gt;
| TM42 || {{M|Facade}}&lt;br /&gt;
|-&lt;br /&gt;
| TM43 || {{M|Secret Power}}&lt;br /&gt;
|-&lt;br /&gt;
| TM44 || {{M|Rest}}&lt;br /&gt;
|-&lt;br /&gt;
| TM45 || {{M|Attract}}&lt;br /&gt;
|-&lt;br /&gt;
| TM46 || {{M|Thief}}&lt;br /&gt;
|-&lt;br /&gt;
| TM48 || {{M|Skill Swap}}&lt;br /&gt;
|-&lt;br /&gt;
| TM57 || {{M|Charge Beam}}&lt;br /&gt;
|-&lt;br /&gt;
| TM58 || {{M|Endure}}&lt;br /&gt;
|-&lt;br /&gt;
| TM61 || {{M|Will-O-Wisp}}&lt;br /&gt;
|-&lt;br /&gt;
| TM62 || {{M|Silver Wind}}&lt;br /&gt;
|-&lt;br /&gt;
| TM63 || {{M|Embargo}}&lt;br /&gt;
|-&lt;br /&gt;
| TM64 || {{M|Explosion}}&lt;br /&gt;
|-&lt;br /&gt;
| TM66 || {{M|Payback}}&lt;br /&gt;
|-&lt;br /&gt;
| TM67 || {{M|Recycle}}&lt;br /&gt;
|-&lt;br /&gt;
| TM68 || {{M|Giga Impact}}&lt;br /&gt;
|-&lt;br /&gt;
| TM70 || {{M|Flash}}&lt;br /&gt;
|-&lt;br /&gt;
| TM73 || {{M|Thunder Wave}}&lt;br /&gt;
|-&lt;br /&gt;
| TM74 || {{M|Gyro Ball}}&lt;br /&gt;
|-&lt;br /&gt;
| TM77 || {{M|Psych Up}}&lt;br /&gt;
|-&lt;br /&gt;
| TM78 || {{M|Captivate}}&lt;br /&gt;
|-&lt;br /&gt;
| TM82 || {{M|Sleep Talk}}&lt;br /&gt;
|-&lt;br /&gt;
| TM83 || {{M|Natural Gift}}&lt;br /&gt;
|-&lt;br /&gt;
| TM85 || {{M|Dream Eater}}&lt;br /&gt;
|-&lt;br /&gt;
| TM87 || {{M|Swagger}}&lt;br /&gt;
|-&lt;br /&gt;
| TM90 || {{M|Substitute}}&lt;br /&gt;
|-&lt;br /&gt;
| HM01 || {{M|Cut}}&lt;br /&gt;
|-&lt;br /&gt;
| HM02 || &#039;&#039;&#039;{{M|Fly}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| HM05 || {{M|Defog}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===By [[breeding]]===&lt;br /&gt;
*{{m|Body Slam}}&lt;br /&gt;
*{{m|Destiny Bond}}&lt;br /&gt;
*{{m|Disable}}&lt;br /&gt;
*{{m|Haze}}&lt;br /&gt;
*{{m|Hypnosis}}&lt;br /&gt;
*{{m|Memento}}&lt;br /&gt;
&lt;br /&gt;
==Evolution==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{{EvoChart Box|&lt;br /&gt;
text=Basic |&lt;br /&gt;
image=425.png |&lt;br /&gt;
name=Drifloon }}&lt;br /&gt;
|{{EvoChart Box|&lt;br /&gt;
text=Level 28  |&lt;br /&gt;
image=426.png |&lt;br /&gt;
name=Drifblim }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sprite==&lt;br /&gt;
{{Sprite|&lt;br /&gt;
type=ghost|&lt;br /&gt;
gen=4|&lt;br /&gt;
gender=none|&lt;br /&gt;
ndex=426|&lt;br /&gt;
name=Drifblim|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
It&#039;s name was originally thought to be &#039;&#039;Driftblim&#039;&#039;, but was later confirmed to be &#039;&#039;Drifblim&#039;&#039;, without the &#039;&#039;&#039;t&#039;&#039;&#039;.&lt;br /&gt;
==Origin==&lt;br /&gt;
Drifblim is based on a [[wp:hot air balloon|hot air balloon]]. &lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
Its name is derived from drift and blimp. Drifblim&#039;s Japanese name may be derived from 付和雷同 &#039;&#039;fuwaraidō&#039;&#039;, the Japanese word meaning to follow others blindly. It could also be a combination of &#039;&#039;fuga&#039;&#039; (Latin for flight) and ride.  It also may be derived from &#039;&#039;fuwa fuwa&#039;&#039;, meaning soft, fluffy, and light and ride.&lt;br /&gt;
Its German name, Drifzepeli, comes from &#039;&#039;Drift&#039;&#039; and &#039;&#039;Zeppelin&#039;&#039;. Its French name, Grodrive, comes from {{tt|gros|big}} and {{tt|dérive|drift}}.&lt;br /&gt;
The Korean name is a combination of &#039;fluffy&#039; (둥실, &#039;&#039;doongsil&#039;&#039;) and the word &#039;ride&#039; in English.&lt;br /&gt;
&lt;br /&gt;
===In other languages===&lt;br /&gt;
*[[List of German Pokémon names|German]]: Drifzepeli&lt;br /&gt;
*[[List of French Pokémon names|French]]: Grodrive&lt;br /&gt;
*[[List of Korean Pokémon names|Korean]]: 둥실라이드 &#039;&#039;Doong-sil-ride&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=External links=&lt;br /&gt;
*[[wp:Drifblim|Article on Wikipedia]]&lt;br /&gt;
&lt;br /&gt;
{{PokémonPrevNext | prev=Drifloon | next=Buneary}}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
[[Category:Pokémon that are part of a two-stage evolutionary line]]&lt;br /&gt;
&lt;br /&gt;
[[ja:フワライド]]&lt;br /&gt;
[[de:Drifzepeli]]&lt;br /&gt;
[[pt:Drifblim (pokémon)]]&lt;/div&gt;</summary>
		<author><name>Democalypse</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Spider_Web_(move)&amp;diff=141492</id>
		<title>Spider Web (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Spider_Web_(move)&amp;diff=141492"/>
		<updated>2007-06-17T00:37:37Z</updated>

		<summary type="html">&lt;p&gt;Democalypse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox|&lt;br /&gt;
n=169 |&lt;br /&gt;
name=Spider Web |&lt;br /&gt;
jname=クモのす |&lt;br /&gt;
jtrans=Spider Web |&lt;br /&gt;
desc=The user ensnares the foe with a thin, gooey silk so it can&#039;t flee from battle. |&lt;br /&gt;
type=Bug |&lt;br /&gt;
damagecategory=Status |&lt;br /&gt;
basepp=10 |&lt;br /&gt;
maxpp=16 |&lt;br /&gt;
power=— |&lt;br /&gt;
accuracy=— |&lt;br /&gt;
bdesc=??? |&lt;br /&gt;
category=Smart |&lt;br /&gt;
appeal=2 |&lt;br /&gt;
jam=0 |&lt;br /&gt;
cdesc=??? |&lt;br /&gt;
appealsc=2 |&lt;br /&gt;
scdesc=Prevents the Voltage from going up in the same turn. |&lt;br /&gt;
pokefordex=spider+web |&lt;br /&gt;
touches=no |&lt;br /&gt;
protect=yes |&lt;br /&gt;
magiccoat=yes |&lt;br /&gt;
snatch=no |&lt;br /&gt;
brightpowder=yes |&lt;br /&gt;
kingsrock=no |&lt;br /&gt;
flag7=no |&lt;br /&gt;
flag8=no |&lt;br /&gt;
sound=no |&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&#039;&#039;&#039;Spider Web&#039;&#039;&#039; is a non-damaging {{t|Bug}}-type move introduced in [[Generation II]].&lt;br /&gt;
&lt;br /&gt;
=Learnset=&lt;br /&gt;
==[[Generation II]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{Learnset section box style}}&amp;quot;&amp;gt;&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{Learnset list style|items=2}}&amp;quot;&amp;gt;&lt;br /&gt;
* {{p|Spinarak}} at Lv.37&lt;br /&gt;
* {{p|Ariados}} at Lv.43&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Generation III]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{Learnset section box style}}&amp;quot;&amp;gt;&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{Learnset list style|items=2}}&amp;quot;&amp;gt;&lt;br /&gt;
* {{p|Spinarak}} at Lv.37&lt;br /&gt;
* {{p|Ariados}} at Lv.43&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Generation IV]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{Learnset section box style}}&amp;quot;&amp;gt;&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{Learnset list style|items=2}}&amp;quot;&amp;gt;&lt;br /&gt;
* {{p|Spinarak}} at Lv.29&lt;br /&gt;
* {{p|Ariados}} at Lv.32&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In other languages=&lt;br /&gt;
*Polish: &#039;&#039;&#039;Pajęczyna&#039;&#039;&#039;&lt;br /&gt;
*Dutch: &#039;&#039;&#039;Spinnenweb&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Project MoveDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Spinnennetz]]&lt;br /&gt;
[[ja:クモのす]]&lt;/div&gt;</summary>
		<author><name>Democalypse</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Spider_Web_(move)&amp;diff=141491</id>
		<title>Spider Web (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Spider_Web_(move)&amp;diff=141491"/>
		<updated>2007-06-17T00:36:49Z</updated>

		<summary type="html">&lt;p&gt;Democalypse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox|&lt;br /&gt;
n=169 |&lt;br /&gt;
name=Spider Web |&lt;br /&gt;
jname=クモのす |&lt;br /&gt;
jtrans=Spider Web |&lt;br /&gt;
desc=The user ensnares the foe with a thin, gooey silk so it can&#039;t flee from battle. |&lt;br /&gt;
type=Bug |&lt;br /&gt;
damagecategory=Status |&lt;br /&gt;
basepp=10 |&lt;br /&gt;
maxpp=16 |&lt;br /&gt;
power=— |&lt;br /&gt;
accuracy=— |&lt;br /&gt;
bdesc=??? |&lt;br /&gt;
category=Smart |&lt;br /&gt;
appeal=2 |&lt;br /&gt;
jam=0 |&lt;br /&gt;
cdesc=??? |&lt;br /&gt;
appealsc=2 |&lt;br /&gt;
scdesc=Prevents the Voltage from going up in the same turn. |&lt;br /&gt;
pokefordex=spider+web |&lt;br /&gt;
touches=no |&lt;br /&gt;
protect=yes |&lt;br /&gt;
magiccoat=yes |&lt;br /&gt;
snatch=no |&lt;br /&gt;
brightpowder=yes |&lt;br /&gt;
kingsrock=no |&lt;br /&gt;
flag7=no |&lt;br /&gt;
flag8=no |&lt;br /&gt;
sound=no |&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&#039;&#039;&#039;Spider Web&#039;&#039;&#039; is a non-damaging {{t|Bug}}-type move introduced in [[Generation II]].&lt;br /&gt;
&lt;br /&gt;
=Learnset=&lt;br /&gt;
==[[Generation II]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{Learnset section box style}}&amp;quot;&amp;gt;&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{Learnset list style|items=2}}&amp;quot;&amp;gt;&lt;br /&gt;
* {{p|Spinarak}} at Lv.37&lt;br /&gt;
* {{p|Ariados}} at Lv.43&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Generation III]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{Learnset section box style}}&amp;quot;&amp;gt;&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{Learnset list style|items=2}}&amp;quot;&amp;gt;&lt;br /&gt;
* {{p|Spinarak}} at Lv.37&lt;br /&gt;
* {{p|Ariados}} at Lv.43&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Generation IV]]==&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{Learnset section box style}}&amp;quot;&amp;gt;&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{Learnset list style|items=2}}&amp;quot;&amp;gt;&lt;br /&gt;
* {{p|Spinarak}} at Lv.29&lt;br /&gt;
* {{p|Ariados}} at Lv.32&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In other languages=&lt;br /&gt;
Polish: &#039;&#039;&#039;Pajęczyna&#039;&#039;&#039;&lt;br /&gt;
Dutch: &#039;&#039;&#039;Spinnenweb&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Project MoveDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Spinnennetz]]&lt;br /&gt;
[[ja:クモのす]]&lt;/div&gt;</summary>
		<author><name>Democalypse</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Whiscash_(Pok%C3%A9mon)&amp;diff=130297</id>
		<title>Whiscash (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Whiscash_(Pok%C3%A9mon)&amp;diff=130297"/>
		<updated>2007-05-04T12:12:36Z</updated>

		<summary type="html">&lt;p&gt;Democalypse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext | prev=Barboach | next=Corphish }}&lt;br /&gt;
{{PokémonInfobox|&lt;br /&gt;
name=Whiscash |&lt;br /&gt;
jname=ナマズン |&lt;br /&gt;
tmname=Namazun |&lt;br /&gt;
image=340Whiscash.png |&lt;br /&gt;
caption=Artwork from R/S/E |&lt;br /&gt;
ndex=340 |&lt;br /&gt;
jdex=- |&lt;br /&gt;
hdex=128 |&lt;br /&gt;
sdex=081 |&lt;br /&gt;
typen=2 |&lt;br /&gt;
type1=Water |&lt;br /&gt;
type2=Ground |&lt;br /&gt;
species=Whiskers |&lt;br /&gt;
height-ftin=2&#039;11&amp;quot; |&lt;br /&gt;
weight-lbs=52.0 |&lt;br /&gt;
abilityn=1 |&lt;br /&gt;
ability1=Oblivious |&lt;br /&gt;
ability2= |&lt;br /&gt;
egggroupn=1 |&lt;br /&gt;
egggroup1=Water 2 |&lt;br /&gt;
egggroup2= |&lt;br /&gt;
effortyield=2 HP |&lt;br /&gt;
expyield=158 |&lt;br /&gt;
lv100exp=1,000,000 |&lt;br /&gt;
gender=both |&lt;br /&gt;
female=50 |&lt;br /&gt;
male=50 |&lt;br /&gt;
color=Blue |&lt;br /&gt;
catchrate=75 |&lt;br /&gt;
pokefordex=whiscash |&lt;br /&gt;
generation=3 |&lt;br /&gt;
footnotes=}}&lt;br /&gt;
&#039;&#039;&#039;Whiscash&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: ナマズン &#039;&#039;Namazun&#039;&#039;) is a {{t|Water}}/{{t|Ground}}-type Pokémon.&lt;br /&gt;
&lt;br /&gt;
=Biology=&lt;br /&gt;
==Physiology== &lt;br /&gt;
===Gender differences===&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
===Special abilities=== &lt;br /&gt;
==Behavior== &lt;br /&gt;
==Habitat== &lt;br /&gt;
==Diet==&lt;br /&gt;
&#039;&#039;Main article: [[Pokémon food]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=In the games=&lt;br /&gt;
* [[Pokémon Pinball: Ruby &amp;amp; Sapphire]]: After hitting the button changing the Pokémon bumpers on the [[Ruby Field]] a set number of times, Whiscash will appear in the pool.  Hitting the ball into Whiscash&#039;s mouth will transport the player to the {{p|Sealeo}} Bonus Field.  In the unlikely event that the ball hits Whiscash from behind, it will get angry and start an {{m|earthquake}}.&lt;br /&gt;
* [[Pokémon Mystery Dungeon]]: Whiscash is a wise Pokémon that lives in the Whiscash Pond in [[Pokémon Square]].  Whiscash is the one who first tells everyone about the [[Curse of Ninetales|Ninetails legend]].&lt;br /&gt;
&lt;br /&gt;
=In the anime=&lt;br /&gt;
&lt;br /&gt;
Whiscash first appeared in [[AG075]].&lt;br /&gt;
&lt;br /&gt;
Whiscash was the third Pokémon that [[Juan]] used for the second half of the Gym Battle in [[AG111]].  The Whiskers Pokémon was defeated by [[Ash&#039;s Swellow]].&lt;br /&gt;
&lt;br /&gt;
It was to also appear in another episode called &#039;&#039;[[AG101 (unaired)|Shaking Island Battle!! {{tt|Dojoach|Barboach}} VS {{tt|Namazun|Whiscash}}!!]]&#039;&#039;.  However this episode was never aired due to the fact that it involved earthquakes which Japan had recently suffered.&lt;br /&gt;
&lt;br /&gt;
=Pokédex entries=&lt;br /&gt;
; [[Pokémon Ruby]]&lt;br /&gt;
: Whiscash is extremely territorial. Just one of these Pokémon will claim a large pond as its exclusive territory. If a foe approaches it, it thrashes about and triggers a massive {{m|earthquake}}.&lt;br /&gt;
; [[Pokémon Sapphire]]&lt;br /&gt;
: If Whiscash goes on a wild rampage, it sets off a quake-like tremor with a radius of over three miles. This Pokémon has the ability to predict real earthquakes.&lt;br /&gt;
; [[Pokémon Emerald]]&lt;br /&gt;
: Mysteriously, it can foretell earthquakes. In the daytime, it sleeps in mud at the bottom of a pond. When it awakens, it continually feeds throughout the night.&lt;br /&gt;
; [[Pokémon FireRed and LeafGreen]]&lt;br /&gt;
: It makes its nest at the bottom of swamps. It will eat anything - if it is alive, Whiscash will eat it.&lt;br /&gt;
&lt;br /&gt;
=Game locations=&lt;br /&gt;
==In side games==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{water color}};&amp;quot; &lt;br /&gt;
! Game&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon Pinball: Ruby &amp;amp; Sapphire]]&lt;br /&gt;
| Evolve from {{p|Barboach}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon Trozei!]]&lt;br /&gt;
| Secret Storage 12&amp;lt;br&amp;gt;Mr. Who&#039;s Den&lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon Mystery Dungeon]]&lt;br /&gt;
| Evolve from {{p|Barboach}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Base stats=&lt;br /&gt;
{{BaseStats|&lt;br /&gt;
HP=110 |&lt;br /&gt;
Attack=78 |&lt;br /&gt;
Defense=73 |&lt;br /&gt;
SpAtk=76 |&lt;br /&gt;
SpDef=71 |&lt;br /&gt;
Speed=60 }}&lt;br /&gt;
&lt;br /&gt;
=Type effectiveness=&lt;br /&gt;
{{Type effectiveness|&lt;br /&gt;
Normal=100 |&lt;br /&gt;
Flying=100 |&lt;br /&gt;
Fighting=100 |&lt;br /&gt;
Ground=100 |&lt;br /&gt;
Rock=50 |&lt;br /&gt;
Bug=100 |&lt;br /&gt;
Poison=50 |&lt;br /&gt;
Ghost=100 |&lt;br /&gt;
Steel=50 |&lt;br /&gt;
&lt;br /&gt;
Fire=50 |&lt;br /&gt;
Grass=400 |&lt;br /&gt;
Electric=0 |&lt;br /&gt;
Psychic=100 |&lt;br /&gt;
Water=100 |&lt;br /&gt;
Ice=100 |&lt;br /&gt;
Dragon=100 |&lt;br /&gt;
Dark=100 }}&lt;br /&gt;
&lt;br /&gt;
=Learnset=&lt;br /&gt;
&lt;br /&gt;
=Evolution=&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
{{EvoChart Box|&lt;br /&gt;
text=Basic |&lt;br /&gt;
image=339.png |&lt;br /&gt;
name=Barboach }}&lt;br /&gt;
|&lt;br /&gt;
{{EvoChart Box|&lt;br /&gt;
text=At Lv.30 |&lt;br /&gt;
image=340.png |&lt;br /&gt;
name=Whiscash }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
==Origin==&lt;br /&gt;
Whiscash may be based upon a catfish.&lt;br /&gt;
===Name origin===&lt;br /&gt;
Whiscash&#039;s name is based on &#039;&#039;whisker&#039;&#039;, referring to the long whiskers it has; the &#039;&#039;-cash&#039;&#039; part of its name is presumably an abbreviation of the word &#039;&#039;&#039;ca&#039;&#039;&#039;tfi&#039;&#039;&#039;sh&#039;&#039;&#039;. Its Japanese name is based on 鯰 &#039;&#039;[[wp:Namazu|Namazu]]&#039;&#039;, a [[wp:catfish|catfish]] in Japanese mythology which caused earthquakes.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
*[[List of German Pokémon names|German]]: Welsar&lt;br /&gt;
*[[List of French Pokémon names|French]]: Barbicha&lt;br /&gt;
*[[List of Korean Pokémon names|Korean]]: ???&amp;lt;!-- &#039;&#039;&#039;&#039;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=External links=&lt;br /&gt;
*[[wp:Whiscash|Article on Wikipedia]]&lt;br /&gt;
&lt;br /&gt;
{{PokémonPrevNext | prev=Barboach | next=Corphish }}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
[[de:Welsar]]&lt;br /&gt;
[[ja:ナマズン]]&lt;br /&gt;
[[Category:Pokémon that are part of a two-stage evolutionary line]]&lt;/div&gt;</summary>
		<author><name>Democalypse</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Whiscash_(Pok%C3%A9mon)&amp;diff=130296</id>
		<title>Whiscash (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Whiscash_(Pok%C3%A9mon)&amp;diff=130296"/>
		<updated>2007-05-04T12:09:17Z</updated>

		<summary type="html">&lt;p&gt;Democalypse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext | prev=Barboach | next=Corphish }}&lt;br /&gt;
{{PokémonInfobox|&lt;br /&gt;
name=Whiscash |&lt;br /&gt;
jname=ナマズン |&lt;br /&gt;
tmname=Namazun |&lt;br /&gt;
image=340Whiscash.png |&lt;br /&gt;
caption=Artwork from R/S/E |&lt;br /&gt;
ndex=340 |&lt;br /&gt;
jdex=- |&lt;br /&gt;
hdex=128 |&lt;br /&gt;
sdex=081 |&lt;br /&gt;
typen=2 |&lt;br /&gt;
type1=Water |&lt;br /&gt;
type2=Ground |&lt;br /&gt;
species=Whiskers |&lt;br /&gt;
height-ftin=2&#039;11&amp;quot; |&lt;br /&gt;
weight-lbs=52.0 |&lt;br /&gt;
abilityn=1 |&lt;br /&gt;
ability1=Oblivious |&lt;br /&gt;
ability2= |&lt;br /&gt;
egggroupn=1 |&lt;br /&gt;
egggroup1=Water 2 |&lt;br /&gt;
egggroup2= |&lt;br /&gt;
effortyield=2 HP |&lt;br /&gt;
expyield=158 |&lt;br /&gt;
lv100exp=1,000,000 |&lt;br /&gt;
gender=both |&lt;br /&gt;
female=50 |&lt;br /&gt;
male=50 |&lt;br /&gt;
color=Blue |&lt;br /&gt;
catchrate=75 |&lt;br /&gt;
pokefordex=whiscash |&lt;br /&gt;
generation=3 |&lt;br /&gt;
footnotes=}}&lt;br /&gt;
&#039;&#039;&#039;Whiscash&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: ナマズン &#039;&#039;Namazun&#039;&#039;) is a {{t|Water}}/{{t|Ground}}-type Pokémon.&lt;br /&gt;
&lt;br /&gt;
=Biology=&lt;br /&gt;
==Physiology== &lt;br /&gt;
===Gender differences===&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
===Special abilities=== &lt;br /&gt;
==Behavior== &lt;br /&gt;
==Habitat== &lt;br /&gt;
==Diet==&lt;br /&gt;
&#039;&#039;Main article: [[Pokémon food]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=In the games=&lt;br /&gt;
* [[Pokémon Pinball: Ruby &amp;amp; Sapphire]]: After hitting the button changing the Pokémon bumpers on the [[Ruby Field]] a set number of times, Whiscash will appear in the pool.  Hitting the ball into Whiscash&#039;s mouth will transport the player to the {{p|Sealeo}} Bonus Field.  In the unlikely event that the ball hits Whiscash from behind, it will get angry and start an {{m|earthquake}}.&lt;br /&gt;
* [[Pokémon Mystery Dungeon]]: Whiscash is a wise Pokémon that lives in the Whiscash Pond in [[Pokémon Square]].  Whiscash is the one who first tells everyone about the [[Curse of Ninetales|Ninetails legend]].&lt;br /&gt;
&lt;br /&gt;
=In the anime=&lt;br /&gt;
&lt;br /&gt;
Whiscash first appeared in [[AG075]].&lt;br /&gt;
&lt;br /&gt;
Whiscash was the third Pokémon that [[Juan]] used for the second half of the Gym Battle in [[AG111]].  The Whiskers Pokémon was defeated by [[Ash&#039;s Swellow]].&lt;br /&gt;
&lt;br /&gt;
It was to also appear in another episode called &#039;&#039;[[AG101 (unaired)|Shaking Island Battle!! {{tt|Dojoach|Barboach}} VS {{tt|Namazun|Whiscash}}!!]]&#039;&#039;.  However this episode was never aired due to the fact that it involved earthquakes which Japan had recently suffered.&lt;br /&gt;
&lt;br /&gt;
=Pokédex entries=&lt;br /&gt;
; [[Pokémon Ruby]]&lt;br /&gt;
: Whiscash is extremely territorial. Just one of these Pokémon will claim a large pond as its exclusive territory. If a foe approaches it, it thrashes about and triggers a massive {{m|earthquake}}.&lt;br /&gt;
; [[Pokémon Sapphire]]&lt;br /&gt;
: If Whiscash goes on a wild rampage, it sets off a quake-like tremor with a radius of over three miles. This Pokémon has the ability to predict real earthquakes.&lt;br /&gt;
; [[Pokémon Emerald]]&lt;br /&gt;
: Mysteriously, it can foretell earthquakes. In the daytime, it sleeps in mud at the bottom of a pond. When it awakens, it continually feeds throughout the night.&lt;br /&gt;
; [[Pokémon FireRed and LeafGreen]]&lt;br /&gt;
: It makes its nest at the bottom of swamps. It will eat anything - if it is alive, Whiscash will eat it.&lt;br /&gt;
&lt;br /&gt;
=Game locations=&lt;br /&gt;
==In side games==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{water color}};&amp;quot; &lt;br /&gt;
! Game&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon Pinball: Ruby &amp;amp; Sapphire]]&lt;br /&gt;
| Evolve from {{p|Barboach}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon Trozei!]]&lt;br /&gt;
| Secret Storage 12&amp;lt;br&amp;gt;Mr. Who&#039;s Den&lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon Mystery Dungeon]]&lt;br /&gt;
| Evolve from {{p|Barboach}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Base stats=&lt;br /&gt;
{{BaseStats|&lt;br /&gt;
HP=110 |&lt;br /&gt;
Attack=78 |&lt;br /&gt;
Defense=73 |&lt;br /&gt;
SpAtk=76 |&lt;br /&gt;
SpDef=71 |&lt;br /&gt;
Speed=60 }}&lt;br /&gt;
&lt;br /&gt;
=Type effectiveness=&lt;br /&gt;
{{Type effectiveness|&lt;br /&gt;
Normal=100 |&lt;br /&gt;
Flying=100 |&lt;br /&gt;
Fighting=100 |&lt;br /&gt;
Ground=100 |&lt;br /&gt;
Rock=50 |&lt;br /&gt;
Bug=100 |&lt;br /&gt;
Poison=50 |&lt;br /&gt;
Ghost=100 |&lt;br /&gt;
Steel=50 |&lt;br /&gt;
&lt;br /&gt;
Fire=50 |&lt;br /&gt;
Grass=400 |&lt;br /&gt;
Electric=0 |&lt;br /&gt;
Psychic=100 |&lt;br /&gt;
Water=100 |&lt;br /&gt;
Ice=100 |&lt;br /&gt;
Dragon=100 |&lt;br /&gt;
Dark=100 }}&lt;br /&gt;
&lt;br /&gt;
=Learnset=&lt;br /&gt;
&lt;br /&gt;
=Evolution=&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
{{EvoChart Box|&lt;br /&gt;
text=Basic |&lt;br /&gt;
image=339.png |&lt;br /&gt;
name=Barboach }}&lt;br /&gt;
|&lt;br /&gt;
{{EvoChart Box|&lt;br /&gt;
text=At Lv.30 |&lt;br /&gt;
image=340.png |&lt;br /&gt;
name=Whiscash }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
==Origin==&lt;br /&gt;
Whiscash may be based upon a catfish.&lt;br /&gt;
===Name origin===&lt;br /&gt;
Whiscash&#039;s name is based on &#039;&#039;whisker&#039;&#039;, referring to the long whiskers it has; the &#039;&#039;-cash&#039;&#039; part of its name is presumably an abbreviation of the word&#039;&#039;&#039;ca&#039;&#039;&#039;tfi&#039;&#039;&#039;sh&#039;&#039;&#039;. Its Japanese name is based on 鯰 &#039;&#039;[[wp:Namazu|Namazu]]&#039;&#039;, a [[wp:catfish|catfish]] in Japanese mythology which caused earthquakes.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
*[[List of German Pokémon names|German]]: Welsar&lt;br /&gt;
*[[List of French Pokémon names|French]]: Barbicha&lt;br /&gt;
*[[List of Korean Pokémon names|Korean]]: ???&amp;lt;!-- &#039;&#039;&#039;&#039;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=External links=&lt;br /&gt;
*[[wp:Whiscash|Article on Wikipedia]]&lt;br /&gt;
&lt;br /&gt;
{{PokémonPrevNext | prev=Barboach | next=Corphish }}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
[[de:Welsar]]&lt;br /&gt;
[[ja:ナマズン]]&lt;br /&gt;
[[Category:Pokémon that are part of a two-stage evolutionary line]]&lt;/div&gt;</summary>
		<author><name>Democalypse</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Bulbapedia_talk:Project_Pok%C3%A9dex/Archive_3&amp;diff=120222</id>
		<title>Bulbapedia talk:Project Pokédex/Archive 3</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Bulbapedia_talk:Project_Pok%C3%A9dex/Archive_3&amp;diff=120222"/>
		<updated>2007-04-11T22:56:39Z</updated>

		<summary type="html">&lt;p&gt;Democalypse: /* Basic Stats Radar Graph */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Movesets==&lt;br /&gt;
Just a thought, should we add movesets to each Pokémon page? Maybe it could be a subproject. Also, should would add the Serebii.net Pokédex to the infobox? Should Move Tutor moves be on each Pokémon? -coppro&lt;br /&gt;
&lt;br /&gt;
To Move List, we&#039;re getting there.  But that&#039;s not a critical project yet, we have bigger things to do.&lt;br /&gt;
&lt;br /&gt;
To Serebii dex, no, we only link to our affiliates.  Serebii is not one of them, nor is his Dex all that accurate from personal experience.&lt;br /&gt;
&lt;br /&gt;
To Move Tutor, yep.  It counts as a learnable move. [[User:Evkl|Evkl]] 00:37, 15 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Why don&#039;t we have Serebii as an affiliate? They&#039;ve greatly improved their Dex recently, too. - hey-nahny-nahny-and-a-hey-ha-ha&lt;br /&gt;
&lt;br /&gt;
If you knew about all the bad blood between myself (and by association, this site) and Joe (and by association, his site, Serebii.net), you wouldn&#039;t be asking that question. ^^; --[[User:Archaic|Archaic]] 07:18, 4 October 2005 (CDT)&lt;br /&gt;
&lt;br /&gt;
I&#039;m new to bulbapedia, very interested in helping out, and have a ton of time to kill coming up soon. I was thinking of starting to mass update Pokemon Movelists. I&#039;m planning on effectively copying over the moveset list of Bulbasaur and correcting the fields. &lt;br /&gt;
&lt;br /&gt;
I&#039;d also like to add a section of &amp;quot;ways to acquire move&amp;quot; for moves other than leveling up such as breeding or TM/Tutor only. Is there a sample pokemon I can show my potential designs for this on?  --- [[User:Bouldersnap|Bouldersnap]] 04:44, 12 December 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
:We&#039;d be glad to have your help.  Generally, we like to avoid having people experiment on main articles; it would be for the best if you could demonstrate your idea here, or in the [[Bulbapedia:Sandbox]].  --[[User:Pie|Pie]] &amp;lt;sup&amp;gt;~[[User talk:Pie|♪]][[Special:Contributions/Pie|♫]]&amp;lt;/sup&amp;gt; 22:02, 12 December 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
I want to become a participant also [[User:Ivysaur|Ivysaur]] 18:07, 15 Januari 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
== My mistake ==&lt;br /&gt;
&lt;br /&gt;
Thanks for that!&lt;br /&gt;
About the move tutor, I didn&#039;t see it on the bulba page the first time, but I see it now. My mistake! [[User:Coppro|Coppro]] 00:42, 15 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
I can help with card text, if anyone needs. Mostly the older sets.--BJ&lt;br /&gt;
&lt;br /&gt;
==Pokémon Information==&lt;br /&gt;
&lt;br /&gt;
The Pokémon pages would benefit from information as a species. I am unsure how would be best to go about this. It&#039;s no secret that the best place to get information on a Pokémon from would be the game Pokédexes, now we could do a few things:&lt;br /&gt;
&lt;br /&gt;
*Have subheadings for each Pokédex entry from games.&lt;br /&gt;
*Have a single long paragraph with the text from all the Pokédexes mushed together.&lt;br /&gt;
*Have a single long paragraph, totally re-written but taking bits of information from Pokédex entries.&lt;br /&gt;
&lt;br /&gt;
I personally would go for the last one. What do you lot think? - [[User:Ferret|Ferret]] 03:56, 3 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Why is no one replying to this to give their opinion? I believe individual species background is a very important part of Pokémon and what makes it special from other creature-training games. I did not want to go ahead and add things when it&#039;s not what is wanted or required. - [[User:Ferret|Ferret]] 03:20, 21 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Having no clue what you mean by it, I suggest you make a sample set of edits and see how people respond to it. - [[User:Zhen Lin|振霖]]&amp;lt;sub&amp;gt;[[User talk:Zhen Lin|T]]&amp;lt;/sub&amp;gt; 04:09, 21 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
First one should be included anyways, maybe third as well. Definitely not the second. - [[User:Jshadias|Jshadias]] 04:18, 21 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Zhen Lin: It should be obvious really, the Pokémon pages do not cover information about species themseleves yet, only statistical stuff and name origins, the first goal for the Pokédex Project is &amp;quot;&#039;&#039;&#039;Expand Pokémon pages to have at least a paragraph of information about a Pokémon, preferably background information on that Pokémon.&#039;&#039;&#039;&amp;quot; I&#039;m trying to bring up some ideas to help achieve this goal. - [[User:Ferret|Ferret]] 04:41, 21 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Movelists ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Add all Generation III movelists to both /GenIII pages and the main page of a Pokémon.&#039;&#039;&lt;br /&gt;
:Why put the same information in two places, especially when it is just going to be moved when Generation IV is released? - [[User:Jshadias|Jshadias]] 04:04, 8 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ease of deletion--you don&#039;t need to move everything over with the advent of GenIV.  [[User:Evkl|evkl]] 10:34, 21 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The Infobox ==&lt;br /&gt;
&lt;br /&gt;
Shouldn&#039;t Pokémon heights and weights from the game Pokédex be added to the InfoBox - [[User:MTC|MTC]]&lt;br /&gt;
:I think you&#039;re right... hoo, boy, it&#039;s going to be &#039;&#039;fun&#039;&#039; adding all those heights and weights, though.  Especially since there&#039;s the English feet-inches-pounds versus (what I believe is originally used) the good ol&#039; metric system.  --[[User:Pie|Pie]] 23:26, 9 August 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
Would you like me to add game locations to each Pokémon&#039;s page?  Please tell me what you think of the table on the [[Pikachu (Pokémon)|Pikachu]] page. [[User:Fabu-Vinny|Fabu-Vinny]] 12:51, 22 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Anime information and Manga information ==&lt;br /&gt;
&lt;br /&gt;
These headings should be something like &amp;quot;In the anime&amp;quot; and &amp;quot;In manga&amp;quot;, similar to the current &amp;quot;In the TCG&amp;quot; header. - [[User:Jshadias|Jshadias]] 07:34, 10 Jun 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
While on the topic of Anime Information, I&#039;d like to see someone else besides me adding Anime Information more often.  Please?--[[User:Pokencyclopedia|Pokencyclopedia]] 00:30, 9 July 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Pokédex Data and TCG Pages==&lt;br /&gt;
&lt;br /&gt;
Already on it. Go check out my [[User:Doug_teh_H-Nut|user page]] and see what all I&#039;ve added in. I&#039;d appreciate it if someone could put in the data that I haven&#039;t.&lt;br /&gt;
&lt;br /&gt;
I think that each card should have its own page. I just want to know, how should we go about it? What should we name the pages, say something like [[Beedrill #17 (TCG)]] for the Base One Beedrill? --[[User:Doug_teh_H-Nut|Doug teh H-Nut]]&lt;br /&gt;
&lt;br /&gt;
I see that the Pokedex Data from Stadium 2 needs to be added, but I believe it&#039;s the same data as in Gold. Anyone with the game with them wanna check? --[[User:PikamasterADV|PikamasterADV]] 22:22, 9 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
== As a Species? ==&lt;br /&gt;
&lt;br /&gt;
What gives? If this project is meant to classify Pokemon as a species, then why doesn&#039;t it? There are stats, yes, but the Wikipedia page on Pikas doesn&#039;t list those facts, does it? Listen, I worked hard on a Pikachu entry for Wikipedia, as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
==Biology== A Pikachu (plural also Pikachu) is a ground-dwelling mammal belonging to a subspecies of [[rodent]]s including itself, it&#039;s evolutions, [[Plusle]], [[Minun]], and possibly undiscovered others, although pikachu are by far the most well known. Pikachu have short, yellow fur with brown stripes on its back, black-tipped ears, along with an unusually shaped tail, resembling a lightning bolt. They are often found in forests, plains, and occasionally near electrical sources, on most continents throughout the world. It is also a popular pet, and relatively easy to maintain, with little exercise necessary for it&#039;s well being, although periodic electric discharge is extremely important. Pikachu are known to have acute senses of hearing, thanks to its large ears. Most domestic pikachu are very intelligent, understanding and interpreting human [[speech]] at levels far surpassing those of any pet [[dog]]. Pikachu can be harmful [[pests]], eating and sometimes destroying telephone poles, wires, and other electronic equipment. In communities found near wooded areas, it is not uncommon for a pikachu to sometimes show up under or near houses, presumably attracted by the electrical output generated by the dwellers&#039; appliances. &lt;br /&gt;
&lt;br /&gt;
===Diet=== Living in wooded areas, pikachu often are found foraging for berries. Instead of climbing trees, they use small electrical shocks to release the berries from the tree, roasting them at the same time. As pets, they can be fed a variety of processed food, available at many pet stores. Alternatively, pikachu are tolerant to most &amp;quot;human&amp;quot; food, and sometimes enjoy it more then the more nutritional food designed for their biology. &lt;br /&gt;
&lt;br /&gt;
===Electrical Abilities=== Exclusive to the Pikachu&#039;s subspecies is the obvious ability to release electric discharges of varying intensity, at will, through glandular pouches residing in its cheeks. These glands allow it to store and release a unique form of chemical energy, which can be released in bolts of lightning or [[ball lightning]] to defend itself from attackers, to cook food, to be used in battle, at the command from it&#039;s trainer, or in self-defense in the wild. Pikachu are rarely known to purposefully attack others besides the aforementioned, but particularly aggressive pikachu have been recorded. Pikachu often travel in packs, and are rarely territorial. However, when threatened, a group can generate an intense electrical offensive, and the electro-magnetic forces exerted by the resulting field can even produce a short lived, localized thunderstorm. As pikachu build up energy in their electricity glands, it is often needed to discharge, as to not result in a short, or worse, which can lead to physical [[Paralysis ]], or in severe cases, death. Pikachu release the built-up energy through their tail, which acts as a grounding rod, to safely remove unneeded energy. A sure sign to tell if a location is inhabited by pikachu (or a member of its subspecies) is to look for patches of burnt grass, which is the result of the discharge. Through an inability to release a buildup of electricity, a pikachu may develop a rare condition, very similar to the human [[flu]]. This illness is most often caused by strong nearby electro-magnetic forces, which severely impact the electric glands. If a pikachu is introduced to a magnet, it will be attracted towards its cheeks, and display other common attributes of [[magnetism]].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Good, no? I&#039;d be willing to write comprehensive facts on &#039;&#039;every&#039;&#039; pokemon, but first, I must ask, is this acceptable, or are you fine with figures and charts? A disgrace, I say! Pokemon as a species means treating them as real, living creatures!&lt;br /&gt;
&lt;br /&gt;
Again, I would be fine with writing articles like this on &#039;&#039;all&#039;&#039; pokemon, even if I was the &#039;&#039;only&#039;&#039; one writing them. Hell, I think I&#039;d prefer it that way. So, would everyone be fine with that? I&#039;m gonna go ahead and add this to Pikachu&#039;s Page, ok?&lt;br /&gt;
&lt;br /&gt;
             [[User:Supermariorobot|Supermariorobot]] 04:15, 5 July 2006 (UTC)&lt;br /&gt;
:I&#039;m fine with it, and think it&#039;s great. The more the better, not everything has to be hard mechanical game information. It&#039;s the fluff that makes the Pokemon universe go &#039;round anyway. [[User:Surgo|Surgo]] 04:20, 5 July 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Nice. So, I guess I&#039;m in charge of this? Or would I need to ralk to an Admin? [[User:Supermariorobot|Supermariorobot]] 04:21, 5 July 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Like it&#039;s said on Wikipedia: be bold. [[User:Surgo|Surgo]] 04:27, 5 July 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::LET ALL KNOW THIS!!!! I, Supermariorobot, am in charge of writing Biological discription of Pokemon as a species! w007! [[User:Supermariorobot|Supermariorobot]] 04:32, 5 July 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Is there somewhere I should put this on the site, besides here? [[User:Supermariorobot|Supermariorobot]] 04:38, 5 July 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Not the worst idea we&#039;ve ever had, but take note of some of the edits I&#039;ve made on the Pikachu article itself. --[[User:Pie|Pie]] 05:42, 5 July 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Type effectiveness ==&lt;br /&gt;
&lt;br /&gt;
All Pokémon pages have a section called, &amp;quot;Type effectiveness&amp;quot;. Currently the [[Template:Type effectiveness|Template]] used for &amp;quot;Later versions&amp;quot; reflects &amp;quot;the average physical/special ratio&amp;quot;. For [[Pokémon Diamond and Pearl|Diamond and Pearl]] it has already been revealed that whether an attack is physical or special will be determined individually for each attack instead of based on what attack type it is. This means that the physical/special ratio no longer applies to type effectiveness. There needs to be another section that does not reflect the physical/special ratio. I would like to know how we should go about doing this. [[User:Drapion|Drapion]] 00:33, 7 August 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I was working on this but got confused. Can someone explain this? At first I thought that the bar meant how well an attack from other PKMN with that type would do, but it turns out that it&#039;s a measure of STAB as if this PKMN were using an attack of that type or what? [[User:Gambler|Gambler]] 06:30, 29 November 2006 (UTC)&lt;br /&gt;
::The type effectiveness is how effective a type of that element would be against the Pokémon.  For example, against Onix, Water is x4 (400 on the graph), Ground is x2 (200 on the graph), Psychic is x1 (100 on the graph), Flying is x0.5 (50 on the graph), Poison is x0.25 (25 on the graph).  But the system we have was designed for when the Defense and Special Defense also came into play for this.  Even before the DP changes, the section was badly explained and the visuals were unuseful and caused page stretching problems (though this problem has been reduced in the new system, it still exists for screens with low resolutions).  I think a better system needs to be designed and implemented.  --[[User:Pie|Pie]] 06:44, 29 November 2006 (UTC)&lt;br /&gt;
:::Oh, I see. Let me give it a thing over the night and I&#039;ll try something in the Sanbox tomorrow. Thanks Pie! [[User:Gambler|Gambler]] 06:50, 29 November 2006 (UTC)&lt;br /&gt;
::::Idea! Now that was quick! How about replaceing it for a &amp;quot;Damage Ratio&amp;quot; table? it should have a column for every type and 2 rows, one for Physical and other for Special. Inside each cell goes the effect of that type of attack with that kind of interaction. Onix Ex.&lt;br /&gt;
&lt;br /&gt;
{| border=1&lt;br /&gt;
| ||PKMN Def || Normal || Grass || Rock ||&lt;br /&gt;
|-&lt;br /&gt;
|Physical || 160 || &lt;br /&gt;
|-&lt;br /&gt;
|Special || 45 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Style issues ==&lt;br /&gt;
Or Bulbapedia feng shui.  Believe it or not, Bulbapedia was discussed in the #bulbagarden chat.  Wow.  Anyway, besides a general consensus that more useful information should be added than the Name origin information and the articles really need fleshing out in a lot of ways, some thoughts about the style of the Pokémon species articles came up, and since I have a backbone, I&#039;m the one who&#039;s sharing what those thoughts were.&lt;br /&gt;
* Apparently, the Type effectiveness is not being well received.  Others have told me it&#039;s ugly and not particularly informative.  Why was it added?  Does it need to be kept, or could it be removed, or replaced with a more stylish alternative?&lt;br /&gt;
* The Name origins are not being considered particularly factual, interesting, useful information either.  These may be better moved down to the Other information section, perhaps even as two subsections under Trivia (since, despite the fact that it&#039;s unrelated to the name, speculation on design inspirations are usually included under Name origin).&lt;br /&gt;
* Appearances may fit better before the Game information, rather than after.  In general, it will help the flow of articles if sections with tables are moved below sections with text.&lt;br /&gt;
The majority of these are not my own suggestions, though I understand the thought process behind each point and think that this major reorganizing is worth consideration, particularly since I&#039;ve just started working to organize the articles anyway.  --[[User:Pie|Pie]] 08:57, 11 August 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Here&#039;s what I think should be done: The RBY Type Effectiveness section should be removed, because the information is only useful to a small number of people. If that&#039;s too extreme for some people, then a small section detailing the differences in RBY should be added as part of the current Type Effectiveness section. Secondly, the Type Effectiveness sections should not take into account the physical/special ratio because it won&#039;t apply in Diamond/Pearl, and because Pokémon with lower special defense have bars that extend far beyond the edge of the page. [[User:Drapion|Drapion]] 15:03, 12 August 2006 (UTC)&lt;br /&gt;
::That&#039;s certainly true.  I mean, one only has to take a look at {{p|Rhyhorn}}&#039;s type effectiveness section to see the problem with the current style.  Perhaps we should only indicate x1/4, x1/2, x2, and x4 type effectivenesses, and then how more or less effective a physical attack is compared to a special attack - if anyone still can&#039;t figure out which attacks would be best for them to use, then clearly they need to start using a calculator more frequently.  (Which, conveniently enough, will be part of the Pokétchi or whatever it&#039;s called.)  --[[User:Pie|Pie]] 19:52, 12 August 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Style issues take 2===&lt;br /&gt;
All right, the revised layout has been up on the project page for a while.  Now, &#039;&#039;&#039;does anyone have any questions, comments, or concerns regarding this layout?&#039;&#039;&#039;  If no one has any changes they&#039;d like to see to this layout, I think it&#039;s about time we set to work organizing all the articles and adding in the appropriate sections.  --[[User:Pie|Pie]] 23:52, 24 August 2006 (UTC)&lt;br /&gt;
:Last call for comments.  Otherwise, reorganization will begin. --[[User:Pie|Pie]] 23:26, 26 August 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Evo boxes ==&lt;br /&gt;
&lt;br /&gt;
I think we should standardize the sprites that we put there, perhaps changing all of them to ###.png, since we know the National Dex numbers to them all now. Then, it&#039;d be easier to do, or even to use the images on userpages for the teams, like I do. Plus, I&#039;ve noticed we need to get images for all 493 of them now. I&#039;ve set up a template, [[Template:sp]], which sets a sprite at (whatever is linked after the vertical pipe).png. For example, you could do &amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;sp|001&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;, and you&#039;d come up with the sprite for Bulbasaur, {{sp|001}}.&lt;br /&gt;
&lt;br /&gt;
It&#039;d work well, too, for Pokémon we haven&#039;t got numbers for yet, when Generation V comes around... All you&#039;d need to do is input the name instead, then change the sprite to a number-based one when the National numbers were revealed.&lt;br /&gt;
&lt;br /&gt;
Also, are we going to change all of the sprites that we have for RSE to DP ones now for all of the oldies as well as having DP sprites for the new guys? [[User:TTEchidna|Tom Temprotran]] 08:49, 7 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
Personally, I don&#039;t think there&#039;s that much of a graphical difference between the GBA and DS sprites, but if anyone wants to take the time doing it - feel free.  A lot of Pokemon are actually missing evo boxes and sprites, actually. That and level-up moves seem to be the things missing from the most pages. --[[User:Zeta|Zeta]] 08:52, 7 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
I personally would like that entire archive revamped. Every single DS Pokemon sprite, both genders (where applicable, if not, then all the females mostly), all in PNG format. Right now, it&#039;s incomplete... I&#039;d be glad to help if we undertake such a little image project. [[User:DanPMK|MK]] 10:34, 7 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think we should go for the DS sprites.  There is a difference, and you can see it when you compare the sprites of the larger ones - the GBA sprites are 64x64, while the DS sprites are 80x80.  The larger sprites means an improved quality.  (Changing the evo-chart boxes might be a good idea, though, since they&#039;re constructed with the smaller 64x64 sprites in mind.)&lt;br /&gt;
:Also, standardization and templates are good.  The less sloppy Bulbapedia is, the better. --[[User:Pie|Pie]] 18:09, 7 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
I put up the Houndour and Houndoom sprites from pearl/ diamond if you want to see how it looks in the boxes. --[[User:Link3710|Link3710]] October 8 0:50&lt;br /&gt;
&lt;br /&gt;
Now, the real issue: do we take the animated versions? Do we do the second or first frame? I noticed that for most of the sprites we take the second frame of the Emerald ones.&lt;br /&gt;
&lt;br /&gt;
Also, we&#039;ll need to take a roll call of those still in need of the evoboxes, then those still in need of sprites, and some of the Shin&#039;ō natives still don&#039;t have their National number, or Shin&#039;ō number (if it&#039;s applicable) in their box.&lt;br /&gt;
&lt;br /&gt;
...I also have to wonder, is it possible to introduce past sprites to the articles? Like, for Charizard&#039;s article, having all of the sprites so far, including animated ones for Crystal, Emerald, and D/P? That way, when a new version comes out, we can just move the previous sprites to that old sprite section. [[User:TTEchidna|Tom Temprotran]] 02:00, 8 October 2006 (UTC)&lt;br /&gt;
:We&#039;ve considered having sprite sections before, I think, but never decided on the best way to do it.  As for finding out who needs what, there&#039;s only one easy way to do it - go through each article one by one... --[[User:Pie|Pie]] 02:14, 8 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
For the record, I fully support having a &amp;quot;Sprites and Other Artwork&amp;quot; section on every Pokemon&#039;s page near the bottom featuring a collection of Sugimori artwork from every gen they&#039;ve been in, all the sprites, and line-art or screen-caps from the anime where applicable. --[[User:Zeta|Zeta]] 05:52, 8 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Sprite suggestion===&lt;br /&gt;
I don&#039;t know WHY we used the second frame/Emerald&#039;s, as some of them look pretty bad intermediate sprites. What we should do is make a sprite archive, separate them into 4 subpages by Generation, and get every single sprite, the GBC versions for the old ones, and name them as follows:&lt;br /&gt;
*The first 2 letters could be the generation and version, the next 3 the number, then a &#039;b&#039; if a back sprite, if we have those, and an &#039;s&#039; at the end if shiny Example:&lt;br /&gt;
**Japanese Red/Green would be &#039;1g&#039;&lt;br /&gt;
**Japanese Blue/English Red/Blue would be &#039;1b&#039;&lt;br /&gt;
**Yellow version&#039;s sprites would be &#039;1y&#039;&lt;br /&gt;
**Gold would be &#039;2g&#039;, Silver &#039;2s&#039;, Crystal&#039;s animations &#039;2c&#039;&lt;br /&gt;
***A Charmander from Japanese Red would be &#039;1g004&#039;&lt;br /&gt;
***A Bulbaaur from Gold would be &#039;2g001&#039;&lt;br /&gt;
***A Shiny Squirtle from Silver would be &#039;2s007s&#039;&lt;br /&gt;
***An Unown from Crystal in the form of B would be &#039;2c201-B&#039;&lt;br /&gt;
*For Gen III:&lt;br /&gt;
**Ruby and Sapphire&#039;s &#039;rs&#039;&lt;br /&gt;
**FireRed and LeafGreen&#039;s &#039;fl&#039;&lt;br /&gt;
**Emerald&#039;s animations: &#039;em&#039;&lt;br /&gt;
***A Shiny Unown from Emerald in the from of a &#039;?&#039; (_ for the ?) would be &#039;em201-_s&#039;&lt;br /&gt;
***An Attack Deoxys from FireRed would be &#039;fl386-A&#039;&lt;br /&gt;
*And for Diamond and Pearl:&lt;br /&gt;
**First 2 letters would be &#039;dp&#039;, then the next 3 the number &#039;###&#039;, then an &#039;m&#039;, &#039;f&#039;, or &#039;g&#039; for the gender, a &#039;b&#039; if a back, and an &#039;s&#039; if it&#039;s shiny.&lt;br /&gt;
***Male Venusaur: &#039;dp003m&#039;&lt;br /&gt;
***Female Shiny Mr. Mime: &#039;dp122fs&#039;&lt;br /&gt;
&lt;br /&gt;
If this sounds too complicated, or just stupid, please comment XP. Note that I will help this project if it&#039;s decided we do it, I&#039;m good at wiki-formatting, and can really help with the sprites. Oh, and by the way, the animated sprites are going to be ripped soon. Cheers. [[User:DanPMK|MK]] 07:51, 8 October 2006 (UTC)&lt;br /&gt;
:It is a complex code, but a comprehendable one, assuming we type up a guide for it and add it to some sub-page of the Project Pokédex page - even I had a bit of trouble following it as a list.  ^^o  Also, I think perhaps &amp;quot;sprite&amp;quot; or even just &amp;quot;spr&amp;quot; should be added to the front of the names, just in case someone looking over the filenames such as in the Recent Changes doesn&#039;t look over the list and just think &amp;quot;Bzuh?&amp;quot;  Descriptive filenames are usually good.  --[[User:Pie|Pie]] 18:57, 8 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
What about all the pokemon that don&#039;t get new sprites in Fire Red/Leaf Green? Also Gold and Silver backs are the same so you only need to have one. --[[User:Link3710|Link3710]] 22:53, 8 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I agree with &#039;spr&#039;, Pie. Link3710: The Gold and Silver sprites were indeed different, and we wouldn&#039;t add duplicates for the sprites that are the same in FireRed/LeafGreen. Only the first 151 and Teddiursa (for some reason) were changed from R/S/E. [[User:DanPMK|MK]] 23:59, 8 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The fronts were different for Gold and silver sprites but not the backs just check it out if you have both. So is the code going to be sprgg###esb-x where g=game #=national dex number e=gender s=shiny b=back and x=anything else?&lt;br /&gt;
&lt;br /&gt;
::Yes, and I believe Crystal used the same back sprites as well.&lt;br /&gt;
::*spr(gg)(###)[e][-x][b][s].png&lt;br /&gt;
::[[User:DanPMK|MK]] 16:19, 9 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::so for gsc back sprites should we use gsc instead of 2g 2s and 2c? Anyhow if noone disagrees with this I already have bulbasaur through blastoise ready and named according to this.--[[User:Link3710|Link3710]] 16:46, 9 October 2006 (UTC)&lt;br /&gt;
::I realized all generations have the same back sprites so we might as well just use the generation number for back sprites. Anyhow if anyone has any suggestions please make them now.--[[User:Link3710|Link]] 20:16, 12 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::We need underscores, as I just renamed the bulk of my sprites to this formula and they look better. How&#039;s this?&lt;br /&gt;
:::{| border=1&lt;br /&gt;
! Game/Gen &lt;br /&gt;
! Sprite&lt;br /&gt;
! Status&lt;br /&gt;
|- &lt;br /&gt;
|Red/Green (J)&lt;br /&gt;
|&#039;&#039;&#039;spr_1g_###&#039;&#039;&#039;&lt;br /&gt;
|[http://archives.bulbagarden.net/wiki/Category:Pok%C3%A9mon_Red_and_Green_sprites Complete] &lt;br /&gt;
|-&lt;br /&gt;
|Blue (J) &amp;amp; Red/Blue (E)&lt;br /&gt;
|&#039;&#039;&#039;spr_1b_###&#039;&#039;&#039; &lt;br /&gt;
|[http://archives.bulbagarden.net/wiki/Category:Pok%C3%A9mon_Red_and_Blue_sprites Complete]&lt;br /&gt;
|-&lt;br /&gt;
|Yellow&lt;br /&gt;
|&#039;&#039;&#039;spr_1y_###&#039;&#039;&#039;&lt;br /&gt;
|[http://archives.bulbagarden.net/wiki/Category:Pok%C3%A9mon_Yellow_sprites Complete]&lt;br /&gt;
|-&lt;br /&gt;
|Gen I back&lt;br /&gt;
|&#039;&#039;&#039;spr_b_g1_###&#039;&#039;&#039; &lt;br /&gt;
|[http://archives.bulbagarden.net/wiki/Category:Generation_I_back_sprites Complete]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | &amp;lt;hr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Gold&lt;br /&gt;
|&#039;&#039;&#039;spr_2g_###[_s]&#039;&#039;&#039; &lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Silver&lt;br /&gt;
|&#039;&#039;&#039;spr_2s_###[_s]&#039;&#039;&#039;&lt;br /&gt;
|? &lt;br /&gt;
|-&lt;br /&gt;
|Crystal (anim)&lt;br /&gt;
|&#039;&#039;&#039;spr_2c_###[_s]&#039;&#039;&#039; &lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Gen II back&lt;br /&gt;
|&#039;&#039;&#039;spr_b_g2_###[_s]&#039;&#039;&#039; &lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | &amp;lt;hr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;s&amp;gt;Ruby/Sapphire&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;&#039;&#039;&#039;spr_3r_###[_s]&#039;&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;?&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Fire/Red (1-151 + 216)&lt;br /&gt;
|&#039;&#039;&#039;spr_3f_###[_s]&#039;&#039;&#039;&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Emerald (anim)&lt;br /&gt;
|&#039;&#039;&#039;spr_3e_###[_s]&#039;&#039;&#039;&lt;br /&gt;
|[http://archives.bulbagarden.net/wiki/Category:Pokémon_Emerald_sprites Missing 28]&lt;br /&gt;
|-&lt;br /&gt;
|Gen III back&lt;br /&gt;
|&#039;&#039;&#039;spr_b_g3_###[_s]&#039;&#039;&#039;&lt;br /&gt;
|[http://archives.bulbagarden.net/wiki/Category:Generation_3_back_sprites Missing 3]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | &amp;lt;hr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Diamond/Pearl&lt;br /&gt;
|&#039;&#039;&#039;spr_4d_###[_g][_s]&#039;&#039;&#039;&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Gen IV back&lt;br /&gt;
|&#039;&#039;&#039;spr_b_g4_###[_g][_s]&#039;&#039;&#039; &lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | &amp;lt;hr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | [_g] is gender for 4th gen sprites&amp;lt;br&amp;gt; [_s] is shiny for 2nd+ gen sprites&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | &amp;lt;hr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | -a at the end (but before _s) for Unown&#039;s letter&amp;lt;br&amp;gt;&amp;lt;s&amp;gt;-# at the end (but before _s) for Spinda&#039;s variant&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;&amp;lt;sub&amp;gt;Scrath that, too many variants&amp;lt;/sub&amp;gt;&amp;lt;br&amp;gt;-[weather] (sun/rain/hail) at the end (but before _s) for Castform&#039;s forms&amp;lt;BR&amp;gt; -[form] at the end (but before _s) for Deoxys&#039;s form&amp;lt;br&amp;gt;-[type] at the end (but before _s) for Minomutchi/madam&#039;s 2nd type&amp;lt;br&amp;gt;-[region] at the end (but before _s) for Karanakushi/Toritodon&#039;s region&amp;lt;br&amp;gt;-[type] at the end (but before _s) for Arseus&#039;s type&lt;br /&gt;
|} [[User:DanPMK|MK]] 07:49, 13 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
Now here&#039;s the thing: do we animate the sprites as they are in the game, or do we just use the second frame? It&#039;d be weird just to have them flash between the two frames, since most of them do something else as well... Should we just use the second frame?&lt;br /&gt;
&lt;br /&gt;
I do like the system for naming the images, though. And they are all going to be .png, right? Except for the animated ones, if we do that. Would we have to make a .swf if we were to animate the Emerald ones? COULD we imbed a .swf into the page? I know the Crystal ones don&#039;t do much besides frame changes, but Emerald ones rotate, bounce... all sorts of things.&lt;br /&gt;
&lt;br /&gt;
Also, for Unown&#039;s letter, for ? and !, can we use those in the filename? Maybe for ? it could be qm and ! it can be em, so it doesn&#039;t interfere with the letters. Then if there&#039;s any more in future generations, they can be at things like pe for a period, co for a comma... and so on.&lt;br /&gt;
&lt;br /&gt;
Of course, to make things easier for the sprite boxes, should we keep them as ###.png, for the latest-generation sprites, and have those as well be at the other thing for when they&#039;re replaced with whatever comes next? I think it&#039;d make things a lot easier, and we&#039;d not have to change the evo boxes every generation. Because, really, when Gen V comes along, we&#039;ll have 493 to change, and then at least 100 more to add. [[User:TTEchidna|Tom Temprotran]] 19:03, 13 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
I THINK we could do the animations as gif, and that could work. Also the full Crystal sprites have more than two frames, Venasaur has 27 frames if captured fully. About the evo boxes they take about two seconds if all we have to change is the number so we don&#039;t neccessarily need double images. --[[User:Link3710|Link]] 19:39, 13 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Still images would be PNG, animated images would be GIF. For Unown&#039;s ! form, &#039;!&#039; can be used in a file name, but ? cannot, so &#039;em&#039; is fine. For Gen V, they might end up using the same sprites. If so, we&#039;ll just add the new ones. As for Emerald&#039;s animations, they have been ripped in .gif format perfectly. Example: [[Image:Spr_3e_001.gif]] [[User:DanPMK|MK]] 21:07, 13 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
::For backs do we even need the _b since the generation part is different.--[[User:Link3710|Link]] 19:20, 14 October 2006 (UTC)&lt;br /&gt;
:::You&#039;re right, we should use a different thing for backs, like &#039;&#039;&#039;spr_b_g#_###[_s]&#039;&#039;&#039;. That way, all the backs are near eachother on the list. Oh, and with the emerald animations, the Ruby/Sapphire sprites are unecessary. [[User:DanPMK|MK]] 10:26, 15 October 2006 (UTC)&lt;br /&gt;
::Even if its just &#039;&#039;&#039;spr_g#_###[_s]&#039;&#039;&#039; they&#039;ll be together because the others will be #g instead of g#. Where should we put the sprite section under evolution?--[[User:Link3710|Link]] 21:17, 15 October 2006 (UTC)&lt;br /&gt;
:::Just wanna make sure you can tell it&#039;s a back sprite from it&#039;s name. I started the Emerald ones, got many up so far [http://archives.bulbagarden.net/wiki/Category:Pok%C3%A9mon_Emerald_sprites here]. [[User:DanPMK|MK]] 02:47, 16 October 2006 (UTC)&lt;br /&gt;
::Less confusing the better though. I&#039;ll do green sprites. --[[User:Link3710|Link]] 19:50, 16 October 2006 (UTC)&lt;br /&gt;
:::Emerald sprites done. Gonna work on the FireRed/LeafGreen ones soon. I&#039;ll volunteer for all the Gen III and Gen IV animated ones as well. [[User:DanPMK|MK]] 10:16, 17 October 2006 (UTC)&lt;br /&gt;
::::Please do NOT put the animated Emerald sprites in the evolution boxes.  The animation in that part looks tacky, and the DP sprites are preferred anyway. --[[User:Pie|Pie]] 13:26, 17 October 2006 (UTC)&lt;br /&gt;
:::::I only put them there temporarily waiting for the D/P sprites to be uploaded (since we obviously don&#039;t don&#039;t have Emerald sprites for the D/P&#039;s) Also finished the Gen 3 back sprites. [[User:DanPMK|MK]] 15:17, 17 October 2006 (UTC)&lt;br /&gt;
::::::Ah, okay.  I&#039;d avoid doing things like that in the future, however - animated sprites have their uses, but they&#039;re not particularly good placeholders. --[[User:Pie|Pie]] 16:51, 17 October 2006 (UTC)&lt;br /&gt;
:::::::Yup, I wasn&#039;t sure if they were going to upload the D/P sprites anyway...the ones now don&#039;t follow the pattern above, but we can simply use ###.png for the static images of the most recent generation. Also: Does anyone have the animated Emerald sprites for Unown and Castform&#039;s alts? As well as the back sprites for Deoxys in Emerald, FireRed, and LeafGreen? Those are the only ones missing for the 3rd gen so far... [[User:DanPMK|MK]] 19:48, 17 October 2006 (UTC)&lt;br /&gt;
:::::::Update: Yellow sprites done. Check the chart above for updates. [[User:DanPMK|MK]] 15:37, 19 October 2006 (UTC) &lt;br /&gt;
:::::::Red/Green done [[User:DanPMK|MK]] 19:36, 23 October 2006 (UTC)&lt;br /&gt;
:::::::All generation I sprites done (Blue and back since last time). I think by now I know all the first 151 numbers and positions by heart. My fingers hurt. [[User:DanPMK|MK]] 23:08, 26 October 2006 (UTC)&lt;br /&gt;
::::::::As I&#039;ve seen them needed, I&#039;ve put the D/P sprites at ###.png, for easier access in Pokédex pages and such. Any luck finding the alternate versions of the Unowns? And how about the mini, Party-screen sprites of them all? Should they be here, too? They don&#039;t seem to have ANY difference between gen III and IV, so we have that going for us if we do them, at least... [[User:TTEchidna|Tom Temprotran]] 12:38, 6 November 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
&lt;br /&gt;
Recently, I&#039;ve been categorizing some Pokémon&#039;s pages like nuts, organizing them by how they evolve, and stuff like that. What does everytone think of it? I know it&#039;s kinda overloaded on Eevee&#039;s and some others&#039; pages, like Poliwhirl, but can&#039;t we remedy that somehow?&lt;br /&gt;
&lt;br /&gt;
Also, should we categorize Pokémon that don&#039;t evolve at all, legendaries, and Pokémon that evolve only by level? Or just leave off the level-evolvers, since that&#039;s pretty much everyone? Also, should the Pokémon be categorized under Pokémon that don&#039;t evolve, and bring all of the final forms in, or under Pokémon that are not part of an evolution chain, to prevent that? [[User:TTEchidna|Tom Temprotran]] 02:15, 26 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wobbuffet and Wynaut: Other appearances ==&lt;br /&gt;
&lt;br /&gt;
[http://youtube.com/watch?v=iizKu2J1G7w See here] for Mystery Dungeon appearance. It should be noted when you watch this that Wobbuffet&#039;s Japanese name means something like &amp;quot;That&#039;s the way it is&amp;quot; in Japanese, and the joke was lost in translation, but Wynaut is so cute! --[[User:Raijinili|Raijinili]] 16:19, 22 January 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Joining?==&lt;br /&gt;
How do I join this project? I would like to. [[User:Carnivine|Carnivine]]&lt;br /&gt;
&lt;br /&gt;
==Screenshots from the anime==&lt;br /&gt;
I&#039;ve noticed in a few articles, there are pictures of the Pokémon under the &#039;&#039;&#039;In the anime&#039;&#039;&#039; heading. Should there be screenshots of all Pokémon in the anime? I&#039;d be more than happy to help with that if it&#039;s needed. --[[User:PAK Man|PAK Man]] 16:00, 30 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Basic Stats Radar Graph ==&lt;br /&gt;
&lt;br /&gt;
Yeah, I&#039;m kinda posting this topic to vent some of my ideas on how to display information. In this one I&#039;ll focus on displaying the basic stats. The current system is the values, along with the horizontal bars. I personally thought of replacing it with a slightly more graphic way of displaying it: namely using radar-graphs. I&#039;ve prepared some samples: [http://img.photobucket.com/albums/v254/Democalyps/Misc/Bulbasaur.png Bulbasaur], [http://img.photobucket.com/albums/v254/Democalyps/Misc/Ivysaur.png Ivysaur],  [http://img.photobucket.com/albums/v254/Democalyps/Misc/Venusaur.png Venusaur], [http://img.photobucket.com/albums/v254/Democalyps/Misc/Charizard.png Charizard] and [http://img.photobucket.com/albums/v254/Democalyps/Misc/Weedle.png Weedle]&lt;br /&gt;
&lt;br /&gt;
I personally am willing to create all the needed graphs, it&#039;s quite a quick process so I can get them all done on reasonably short term. Next to these would be a small table stating the exact values. The shapes of these, along with the size give a more visual indication of what kind of pokemon it is, status-wise. I&#039;ve sorted them so, that the top half is defence/health, the bottom is speed and offensive power, left is special and the right is physical. Along with these graphs I suggest adding a bar, similar to those currently displayed on the pages, displaying the total of basic stats (i.e. all values added up); again along with the numeric value. The latter gives a good indication of the overall strength of that specific pokemon. I&#039;m still working on how to properly format that one though; the maximum total can run up to 720 (Arceus); a width or height of 720px is a bit too much. ^^;&lt;br /&gt;
&lt;br /&gt;
As for the base-stats of the Red, Blue and Yellow games (where Sp.Atk and Sp. Def haven&#039;t been seperated yet); since it&#039;s only 151 extra graphs, I wouldn&#039;t mind creating and adding a secondary graph for those pokemon.&lt;br /&gt;
&lt;br /&gt;
As for the format of the images; The ones I made are just proto-types, but I reckoned this size and colour would make a nice, neat and neutral-looking graph. This is, however, open to discussion. =3&lt;br /&gt;
&lt;br /&gt;
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On a final, slightly unrelated note, I personally feel the type advantage thing could just as well be taken away. Since the special/physical deviations of the types have been taken out, the current information is pretty much stating the obvious. A quick glance at a type-chart can give you the exact same information. Clearing them out will remove the in my humble opinion rather annoying page-stretching.&lt;br /&gt;
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So... Yeah ^^ I&#039;d like to become a part of this Pokedex project and would like to hear how you all feel about this and whether or not you want me to start implementing the graphs.&lt;br /&gt;
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--[[User:Democalypse|Democalypse]] 23:11, 10 April 2007 (UTC)&lt;br /&gt;
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...I dunno, we already have them in bar form... And just looking at the type chart might cause someone to miss a double weakness or a double resistance, or a neutralization effect. --&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:09, 11 April 2007 (UTC)&lt;br /&gt;
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Yeah, but the bars don&#039;t really show how the values relate to eachother on the whole. Plus, the bars tend to take up a lot of space and stretch the page (which really damages the neatness of the page as a whole). The solution to the latter you addressed is simple: creating a third type chart along with the two we already have, in which we&#039;ll also include all presently existing dual-types. Basically what we have now is just stating the obvious, taking up space and stretching the page. X__x --[[User:Democalypse|Democalypse]] 22:56, 11 April 2007 (UTC)&lt;/div&gt;</summary>
		<author><name>Democalypse</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Bulbapedia_talk:Project_Pok%C3%A9dex/Archive_3&amp;diff=119420</id>
		<title>Bulbapedia talk:Project Pokédex/Archive 3</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Bulbapedia_talk:Project_Pok%C3%A9dex/Archive_3&amp;diff=119420"/>
		<updated>2007-04-10T23:11:08Z</updated>

		<summary type="html">&lt;p&gt;Democalypse: /* Basic Stats Radar Graph */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Movesets==&lt;br /&gt;
Just a thought, should we add movesets to each Pokémon page? Maybe it could be a subproject. Also, should would add the Serebii.net Pokédex to the infobox? Should Move Tutor moves be on each Pokémon? -coppro&lt;br /&gt;
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To Move List, we&#039;re getting there.  But that&#039;s not a critical project yet, we have bigger things to do.&lt;br /&gt;
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To Serebii dex, no, we only link to our affiliates.  Serebii is not one of them, nor is his Dex all that accurate from personal experience.&lt;br /&gt;
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To Move Tutor, yep.  It counts as a learnable move. [[User:Evkl|Evkl]] 00:37, 15 Mar 2005 (UTC)&lt;br /&gt;
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Why don&#039;t we have Serebii as an affiliate? They&#039;ve greatly improved their Dex recently, too. - hey-nahny-nahny-and-a-hey-ha-ha&lt;br /&gt;
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If you knew about all the bad blood between myself (and by association, this site) and Joe (and by association, his site, Serebii.net), you wouldn&#039;t be asking that question. ^^; --[[User:Archaic|Archaic]] 07:18, 4 October 2005 (CDT)&lt;br /&gt;
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I&#039;m new to bulbapedia, very interested in helping out, and have a ton of time to kill coming up soon. I was thinking of starting to mass update Pokemon Movelists. I&#039;m planning on effectively copying over the moveset list of Bulbasaur and correcting the fields. &lt;br /&gt;
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I&#039;d also like to add a section of &amp;quot;ways to acquire move&amp;quot; for moves other than leveling up such as breeding or TM/Tutor only. Is there a sample pokemon I can show my potential designs for this on?  --- [[User:Bouldersnap|Bouldersnap]] 04:44, 12 December 2006 (EST)&lt;br /&gt;
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:We&#039;d be glad to have your help.  Generally, we like to avoid having people experiment on main articles; it would be for the best if you could demonstrate your idea here, or in the [[Bulbapedia:Sandbox]].  --[[User:Pie|Pie]] &amp;lt;sup&amp;gt;~[[User talk:Pie|♪]][[Special:Contributions/Pie|♫]]&amp;lt;/sup&amp;gt; 22:02, 12 December 2006 (UTC)&lt;br /&gt;
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I want to become a participant also [[User:Ivysaur|Ivysaur]] 18:07, 15 Januari 2007 (GMT)&lt;br /&gt;
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== My mistake ==&lt;br /&gt;
&lt;br /&gt;
Thanks for that!&lt;br /&gt;
About the move tutor, I didn&#039;t see it on the bulba page the first time, but I see it now. My mistake! [[User:Coppro|Coppro]] 00:42, 15 Mar 2005 (UTC)&lt;br /&gt;
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I can help with card text, if anyone needs. Mostly the older sets.--BJ&lt;br /&gt;
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==Pokémon Information==&lt;br /&gt;
&lt;br /&gt;
The Pokémon pages would benefit from information as a species. I am unsure how would be best to go about this. It&#039;s no secret that the best place to get information on a Pokémon from would be the game Pokédexes, now we could do a few things:&lt;br /&gt;
&lt;br /&gt;
*Have subheadings for each Pokédex entry from games.&lt;br /&gt;
*Have a single long paragraph with the text from all the Pokédexes mushed together.&lt;br /&gt;
*Have a single long paragraph, totally re-written but taking bits of information from Pokédex entries.&lt;br /&gt;
&lt;br /&gt;
I personally would go for the last one. What do you lot think? - [[User:Ferret|Ferret]] 03:56, 3 Apr 2005 (UTC)&lt;br /&gt;
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Why is no one replying to this to give their opinion? I believe individual species background is a very important part of Pokémon and what makes it special from other creature-training games. I did not want to go ahead and add things when it&#039;s not what is wanted or required. - [[User:Ferret|Ferret]] 03:20, 21 Apr 2005 (UTC)&lt;br /&gt;
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Having no clue what you mean by it, I suggest you make a sample set of edits and see how people respond to it. - [[User:Zhen Lin|振霖]]&amp;lt;sub&amp;gt;[[User talk:Zhen Lin|T]]&amp;lt;/sub&amp;gt; 04:09, 21 Apr 2005 (UTC)&lt;br /&gt;
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First one should be included anyways, maybe third as well. Definitely not the second. - [[User:Jshadias|Jshadias]] 04:18, 21 Apr 2005 (UTC)&lt;br /&gt;
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Zhen Lin: It should be obvious really, the Pokémon pages do not cover information about species themseleves yet, only statistical stuff and name origins, the first goal for the Pokédex Project is &amp;quot;&#039;&#039;&#039;Expand Pokémon pages to have at least a paragraph of information about a Pokémon, preferably background information on that Pokémon.&#039;&#039;&#039;&amp;quot; I&#039;m trying to bring up some ideas to help achieve this goal. - [[User:Ferret|Ferret]] 04:41, 21 Apr 2005 (UTC)&lt;br /&gt;
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== Movelists ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Add all Generation III movelists to both /GenIII pages and the main page of a Pokémon.&#039;&#039;&lt;br /&gt;
:Why put the same information in two places, especially when it is just going to be moved when Generation IV is released? - [[User:Jshadias|Jshadias]] 04:04, 8 Apr 2005 (UTC)&lt;br /&gt;
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Ease of deletion--you don&#039;t need to move everything over with the advent of GenIV.  [[User:Evkl|evkl]] 10:34, 21 Apr 2005 (UTC)&lt;br /&gt;
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== The Infobox ==&lt;br /&gt;
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Shouldn&#039;t Pokémon heights and weights from the game Pokédex be added to the InfoBox - [[User:MTC|MTC]]&lt;br /&gt;
:I think you&#039;re right... hoo, boy, it&#039;s going to be &#039;&#039;fun&#039;&#039; adding all those heights and weights, though.  Especially since there&#039;s the English feet-inches-pounds versus (what I believe is originally used) the good ol&#039; metric system.  --[[User:Pie|Pie]] 23:26, 9 August 2006 (UTC)&lt;br /&gt;
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==Locations==&lt;br /&gt;
&lt;br /&gt;
Would you like me to add game locations to each Pokémon&#039;s page?  Please tell me what you think of the table on the [[Pikachu (Pokémon)|Pikachu]] page. [[User:Fabu-Vinny|Fabu-Vinny]] 12:51, 22 May 2005 (UTC)&lt;br /&gt;
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== Anime information and Manga information ==&lt;br /&gt;
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These headings should be something like &amp;quot;In the anime&amp;quot; and &amp;quot;In manga&amp;quot;, similar to the current &amp;quot;In the TCG&amp;quot; header. - [[User:Jshadias|Jshadias]] 07:34, 10 Jun 2005 (UTC)&lt;br /&gt;
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While on the topic of Anime Information, I&#039;d like to see someone else besides me adding Anime Information more often.  Please?--[[User:Pokencyclopedia|Pokencyclopedia]] 00:30, 9 July 2006 (UTC)&lt;br /&gt;
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==Pokédex Data and TCG Pages==&lt;br /&gt;
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Already on it. Go check out my [[User:Doug_teh_H-Nut|user page]] and see what all I&#039;ve added in. I&#039;d appreciate it if someone could put in the data that I haven&#039;t.&lt;br /&gt;
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I think that each card should have its own page. I just want to know, how should we go about it? What should we name the pages, say something like [[Beedrill #17 (TCG)]] for the Base One Beedrill? --[[User:Doug_teh_H-Nut|Doug teh H-Nut]]&lt;br /&gt;
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I see that the Pokedex Data from Stadium 2 needs to be added, but I believe it&#039;s the same data as in Gold. Anyone with the game with them wanna check? --[[User:PikamasterADV|PikamasterADV]] 22:22, 9 October 2006 (UTC)&lt;br /&gt;
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== As a Species? ==&lt;br /&gt;
&lt;br /&gt;
What gives? If this project is meant to classify Pokemon as a species, then why doesn&#039;t it? There are stats, yes, but the Wikipedia page on Pikas doesn&#039;t list those facts, does it? Listen, I worked hard on a Pikachu entry for Wikipedia, as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
==Biology== A Pikachu (plural also Pikachu) is a ground-dwelling mammal belonging to a subspecies of [[rodent]]s including itself, it&#039;s evolutions, [[Plusle]], [[Minun]], and possibly undiscovered others, although pikachu are by far the most well known. Pikachu have short, yellow fur with brown stripes on its back, black-tipped ears, along with an unusually shaped tail, resembling a lightning bolt. They are often found in forests, plains, and occasionally near electrical sources, on most continents throughout the world. It is also a popular pet, and relatively easy to maintain, with little exercise necessary for it&#039;s well being, although periodic electric discharge is extremely important. Pikachu are known to have acute senses of hearing, thanks to its large ears. Most domestic pikachu are very intelligent, understanding and interpreting human [[speech]] at levels far surpassing those of any pet [[dog]]. Pikachu can be harmful [[pests]], eating and sometimes destroying telephone poles, wires, and other electronic equipment. In communities found near wooded areas, it is not uncommon for a pikachu to sometimes show up under or near houses, presumably attracted by the electrical output generated by the dwellers&#039; appliances. &lt;br /&gt;
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===Diet=== Living in wooded areas, pikachu often are found foraging for berries. Instead of climbing trees, they use small electrical shocks to release the berries from the tree, roasting them at the same time. As pets, they can be fed a variety of processed food, available at many pet stores. Alternatively, pikachu are tolerant to most &amp;quot;human&amp;quot; food, and sometimes enjoy it more then the more nutritional food designed for their biology. &lt;br /&gt;
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===Electrical Abilities=== Exclusive to the Pikachu&#039;s subspecies is the obvious ability to release electric discharges of varying intensity, at will, through glandular pouches residing in its cheeks. These glands allow it to store and release a unique form of chemical energy, which can be released in bolts of lightning or [[ball lightning]] to defend itself from attackers, to cook food, to be used in battle, at the command from it&#039;s trainer, or in self-defense in the wild. Pikachu are rarely known to purposefully attack others besides the aforementioned, but particularly aggressive pikachu have been recorded. Pikachu often travel in packs, and are rarely territorial. However, when threatened, a group can generate an intense electrical offensive, and the electro-magnetic forces exerted by the resulting field can even produce a short lived, localized thunderstorm. As pikachu build up energy in their electricity glands, it is often needed to discharge, as to not result in a short, or worse, which can lead to physical [[Paralysis ]], or in severe cases, death. Pikachu release the built-up energy through their tail, which acts as a grounding rod, to safely remove unneeded energy. A sure sign to tell if a location is inhabited by pikachu (or a member of its subspecies) is to look for patches of burnt grass, which is the result of the discharge. Through an inability to release a buildup of electricity, a pikachu may develop a rare condition, very similar to the human [[flu]]. This illness is most often caused by strong nearby electro-magnetic forces, which severely impact the electric glands. If a pikachu is introduced to a magnet, it will be attracted towards its cheeks, and display other common attributes of [[magnetism]].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Good, no? I&#039;d be willing to write comprehensive facts on &#039;&#039;every&#039;&#039; pokemon, but first, I must ask, is this acceptable, or are you fine with figures and charts? A disgrace, I say! Pokemon as a species means treating them as real, living creatures!&lt;br /&gt;
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Again, I would be fine with writing articles like this on &#039;&#039;all&#039;&#039; pokemon, even if I was the &#039;&#039;only&#039;&#039; one writing them. Hell, I think I&#039;d prefer it that way. So, would everyone be fine with that? I&#039;m gonna go ahead and add this to Pikachu&#039;s Page, ok?&lt;br /&gt;
&lt;br /&gt;
             [[User:Supermariorobot|Supermariorobot]] 04:15, 5 July 2006 (UTC)&lt;br /&gt;
:I&#039;m fine with it, and think it&#039;s great. The more the better, not everything has to be hard mechanical game information. It&#039;s the fluff that makes the Pokemon universe go &#039;round anyway. [[User:Surgo|Surgo]] 04:20, 5 July 2006 (UTC)&lt;br /&gt;
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::Nice. So, I guess I&#039;m in charge of this? Or would I need to ralk to an Admin? [[User:Supermariorobot|Supermariorobot]] 04:21, 5 July 2006 (UTC)&lt;br /&gt;
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:::Like it&#039;s said on Wikipedia: be bold. [[User:Surgo|Surgo]] 04:27, 5 July 2006 (UTC)&lt;br /&gt;
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::::LET ALL KNOW THIS!!!! I, Supermariorobot, am in charge of writing Biological discription of Pokemon as a species! w007! [[User:Supermariorobot|Supermariorobot]] 04:32, 5 July 2006 (UTC)&lt;br /&gt;
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::::Is there somewhere I should put this on the site, besides here? [[User:Supermariorobot|Supermariorobot]] 04:38, 5 July 2006 (UTC)&lt;br /&gt;
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:Not the worst idea we&#039;ve ever had, but take note of some of the edits I&#039;ve made on the Pikachu article itself. --[[User:Pie|Pie]] 05:42, 5 July 2006 (UTC)&lt;br /&gt;
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== Type effectiveness ==&lt;br /&gt;
&lt;br /&gt;
All Pokémon pages have a section called, &amp;quot;Type effectiveness&amp;quot;. Currently the [[Template:Type effectiveness|Template]] used for &amp;quot;Later versions&amp;quot; reflects &amp;quot;the average physical/special ratio&amp;quot;. For [[Pokémon Diamond and Pearl|Diamond and Pearl]] it has already been revealed that whether an attack is physical or special will be determined individually for each attack instead of based on what attack type it is. This means that the physical/special ratio no longer applies to type effectiveness. There needs to be another section that does not reflect the physical/special ratio. I would like to know how we should go about doing this. [[User:Drapion|Drapion]] 00:33, 7 August 2006 (UTC)&lt;br /&gt;
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:I was working on this but got confused. Can someone explain this? At first I thought that the bar meant how well an attack from other PKMN with that type would do, but it turns out that it&#039;s a measure of STAB as if this PKMN were using an attack of that type or what? [[User:Gambler|Gambler]] 06:30, 29 November 2006 (UTC)&lt;br /&gt;
::The type effectiveness is how effective a type of that element would be against the Pokémon.  For example, against Onix, Water is x4 (400 on the graph), Ground is x2 (200 on the graph), Psychic is x1 (100 on the graph), Flying is x0.5 (50 on the graph), Poison is x0.25 (25 on the graph).  But the system we have was designed for when the Defense and Special Defense also came into play for this.  Even before the DP changes, the section was badly explained and the visuals were unuseful and caused page stretching problems (though this problem has been reduced in the new system, it still exists for screens with low resolutions).  I think a better system needs to be designed and implemented.  --[[User:Pie|Pie]] 06:44, 29 November 2006 (UTC)&lt;br /&gt;
:::Oh, I see. Let me give it a thing over the night and I&#039;ll try something in the Sanbox tomorrow. Thanks Pie! [[User:Gambler|Gambler]] 06:50, 29 November 2006 (UTC)&lt;br /&gt;
::::Idea! Now that was quick! How about replaceing it for a &amp;quot;Damage Ratio&amp;quot; table? it should have a column for every type and 2 rows, one for Physical and other for Special. Inside each cell goes the effect of that type of attack with that kind of interaction. Onix Ex.&lt;br /&gt;
&lt;br /&gt;
{| border=1&lt;br /&gt;
| ||PKMN Def || Normal || Grass || Rock ||&lt;br /&gt;
|-&lt;br /&gt;
|Physical || 160 || &lt;br /&gt;
|-&lt;br /&gt;
|Special || 45 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Style issues ==&lt;br /&gt;
Or Bulbapedia feng shui.  Believe it or not, Bulbapedia was discussed in the #bulbagarden chat.  Wow.  Anyway, besides a general consensus that more useful information should be added than the Name origin information and the articles really need fleshing out in a lot of ways, some thoughts about the style of the Pokémon species articles came up, and since I have a backbone, I&#039;m the one who&#039;s sharing what those thoughts were.&lt;br /&gt;
* Apparently, the Type effectiveness is not being well received.  Others have told me it&#039;s ugly and not particularly informative.  Why was it added?  Does it need to be kept, or could it be removed, or replaced with a more stylish alternative?&lt;br /&gt;
* The Name origins are not being considered particularly factual, interesting, useful information either.  These may be better moved down to the Other information section, perhaps even as two subsections under Trivia (since, despite the fact that it&#039;s unrelated to the name, speculation on design inspirations are usually included under Name origin).&lt;br /&gt;
* Appearances may fit better before the Game information, rather than after.  In general, it will help the flow of articles if sections with tables are moved below sections with text.&lt;br /&gt;
The majority of these are not my own suggestions, though I understand the thought process behind each point and think that this major reorganizing is worth consideration, particularly since I&#039;ve just started working to organize the articles anyway.  --[[User:Pie|Pie]] 08:57, 11 August 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Here&#039;s what I think should be done: The RBY Type Effectiveness section should be removed, because the information is only useful to a small number of people. If that&#039;s too extreme for some people, then a small section detailing the differences in RBY should be added as part of the current Type Effectiveness section. Secondly, the Type Effectiveness sections should not take into account the physical/special ratio because it won&#039;t apply in Diamond/Pearl, and because Pokémon with lower special defense have bars that extend far beyond the edge of the page. [[User:Drapion|Drapion]] 15:03, 12 August 2006 (UTC)&lt;br /&gt;
::That&#039;s certainly true.  I mean, one only has to take a look at {{p|Rhyhorn}}&#039;s type effectiveness section to see the problem with the current style.  Perhaps we should only indicate x1/4, x1/2, x2, and x4 type effectivenesses, and then how more or less effective a physical attack is compared to a special attack - if anyone still can&#039;t figure out which attacks would be best for them to use, then clearly they need to start using a calculator more frequently.  (Which, conveniently enough, will be part of the Pokétchi or whatever it&#039;s called.)  --[[User:Pie|Pie]] 19:52, 12 August 2006 (UTC)&lt;br /&gt;
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===Style issues take 2===&lt;br /&gt;
All right, the revised layout has been up on the project page for a while.  Now, &#039;&#039;&#039;does anyone have any questions, comments, or concerns regarding this layout?&#039;&#039;&#039;  If no one has any changes they&#039;d like to see to this layout, I think it&#039;s about time we set to work organizing all the articles and adding in the appropriate sections.  --[[User:Pie|Pie]] 23:52, 24 August 2006 (UTC)&lt;br /&gt;
:Last call for comments.  Otherwise, reorganization will begin. --[[User:Pie|Pie]] 23:26, 26 August 2006 (UTC)&lt;br /&gt;
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== Evo boxes ==&lt;br /&gt;
&lt;br /&gt;
I think we should standardize the sprites that we put there, perhaps changing all of them to ###.png, since we know the National Dex numbers to them all now. Then, it&#039;d be easier to do, or even to use the images on userpages for the teams, like I do. Plus, I&#039;ve noticed we need to get images for all 493 of them now. I&#039;ve set up a template, [[Template:sp]], which sets a sprite at (whatever is linked after the vertical pipe).png. For example, you could do &amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;sp|001&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;, and you&#039;d come up with the sprite for Bulbasaur, {{sp|001}}.&lt;br /&gt;
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It&#039;d work well, too, for Pokémon we haven&#039;t got numbers for yet, when Generation V comes around... All you&#039;d need to do is input the name instead, then change the sprite to a number-based one when the National numbers were revealed.&lt;br /&gt;
&lt;br /&gt;
Also, are we going to change all of the sprites that we have for RSE to DP ones now for all of the oldies as well as having DP sprites for the new guys? [[User:TTEchidna|Tom Temprotran]] 08:49, 7 October 2006 (UTC)&lt;br /&gt;
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Personally, I don&#039;t think there&#039;s that much of a graphical difference between the GBA and DS sprites, but if anyone wants to take the time doing it - feel free.  A lot of Pokemon are actually missing evo boxes and sprites, actually. That and level-up moves seem to be the things missing from the most pages. --[[User:Zeta|Zeta]] 08:52, 7 October 2006 (UTC)&lt;br /&gt;
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I personally would like that entire archive revamped. Every single DS Pokemon sprite, both genders (where applicable, if not, then all the females mostly), all in PNG format. Right now, it&#039;s incomplete... I&#039;d be glad to help if we undertake such a little image project. [[User:DanPMK|MK]] 10:34, 7 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think we should go for the DS sprites.  There is a difference, and you can see it when you compare the sprites of the larger ones - the GBA sprites are 64x64, while the DS sprites are 80x80.  The larger sprites means an improved quality.  (Changing the evo-chart boxes might be a good idea, though, since they&#039;re constructed with the smaller 64x64 sprites in mind.)&lt;br /&gt;
:Also, standardization and templates are good.  The less sloppy Bulbapedia is, the better. --[[User:Pie|Pie]] 18:09, 7 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
I put up the Houndour and Houndoom sprites from pearl/ diamond if you want to see how it looks in the boxes. --[[User:Link3710|Link3710]] October 8 0:50&lt;br /&gt;
&lt;br /&gt;
Now, the real issue: do we take the animated versions? Do we do the second or first frame? I noticed that for most of the sprites we take the second frame of the Emerald ones.&lt;br /&gt;
&lt;br /&gt;
Also, we&#039;ll need to take a roll call of those still in need of the evoboxes, then those still in need of sprites, and some of the Shin&#039;ō natives still don&#039;t have their National number, or Shin&#039;ō number (if it&#039;s applicable) in their box.&lt;br /&gt;
&lt;br /&gt;
...I also have to wonder, is it possible to introduce past sprites to the articles? Like, for Charizard&#039;s article, having all of the sprites so far, including animated ones for Crystal, Emerald, and D/P? That way, when a new version comes out, we can just move the previous sprites to that old sprite section. [[User:TTEchidna|Tom Temprotran]] 02:00, 8 October 2006 (UTC)&lt;br /&gt;
:We&#039;ve considered having sprite sections before, I think, but never decided on the best way to do it.  As for finding out who needs what, there&#039;s only one easy way to do it - go through each article one by one... --[[User:Pie|Pie]] 02:14, 8 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
For the record, I fully support having a &amp;quot;Sprites and Other Artwork&amp;quot; section on every Pokemon&#039;s page near the bottom featuring a collection of Sugimori artwork from every gen they&#039;ve been in, all the sprites, and line-art or screen-caps from the anime where applicable. --[[User:Zeta|Zeta]] 05:52, 8 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Sprite suggestion===&lt;br /&gt;
I don&#039;t know WHY we used the second frame/Emerald&#039;s, as some of them look pretty bad intermediate sprites. What we should do is make a sprite archive, separate them into 4 subpages by Generation, and get every single sprite, the GBC versions for the old ones, and name them as follows:&lt;br /&gt;
*The first 2 letters could be the generation and version, the next 3 the number, then a &#039;b&#039; if a back sprite, if we have those, and an &#039;s&#039; at the end if shiny Example:&lt;br /&gt;
**Japanese Red/Green would be &#039;1g&#039;&lt;br /&gt;
**Japanese Blue/English Red/Blue would be &#039;1b&#039;&lt;br /&gt;
**Yellow version&#039;s sprites would be &#039;1y&#039;&lt;br /&gt;
**Gold would be &#039;2g&#039;, Silver &#039;2s&#039;, Crystal&#039;s animations &#039;2c&#039;&lt;br /&gt;
***A Charmander from Japanese Red would be &#039;1g004&#039;&lt;br /&gt;
***A Bulbaaur from Gold would be &#039;2g001&#039;&lt;br /&gt;
***A Shiny Squirtle from Silver would be &#039;2s007s&#039;&lt;br /&gt;
***An Unown from Crystal in the form of B would be &#039;2c201-B&#039;&lt;br /&gt;
*For Gen III:&lt;br /&gt;
**Ruby and Sapphire&#039;s &#039;rs&#039;&lt;br /&gt;
**FireRed and LeafGreen&#039;s &#039;fl&#039;&lt;br /&gt;
**Emerald&#039;s animations: &#039;em&#039;&lt;br /&gt;
***A Shiny Unown from Emerald in the from of a &#039;?&#039; (_ for the ?) would be &#039;em201-_s&#039;&lt;br /&gt;
***An Attack Deoxys from FireRed would be &#039;fl386-A&#039;&lt;br /&gt;
*And for Diamond and Pearl:&lt;br /&gt;
**First 2 letters would be &#039;dp&#039;, then the next 3 the number &#039;###&#039;, then an &#039;m&#039;, &#039;f&#039;, or &#039;g&#039; for the gender, a &#039;b&#039; if a back, and an &#039;s&#039; if it&#039;s shiny.&lt;br /&gt;
***Male Venusaur: &#039;dp003m&#039;&lt;br /&gt;
***Female Shiny Mr. Mime: &#039;dp122fs&#039;&lt;br /&gt;
&lt;br /&gt;
If this sounds too complicated, or just stupid, please comment XP. Note that I will help this project if it&#039;s decided we do it, I&#039;m good at wiki-formatting, and can really help with the sprites. Oh, and by the way, the animated sprites are going to be ripped soon. Cheers. [[User:DanPMK|MK]] 07:51, 8 October 2006 (UTC)&lt;br /&gt;
:It is a complex code, but a comprehendable one, assuming we type up a guide for it and add it to some sub-page of the Project Pokédex page - even I had a bit of trouble following it as a list.  ^^o  Also, I think perhaps &amp;quot;sprite&amp;quot; or even just &amp;quot;spr&amp;quot; should be added to the front of the names, just in case someone looking over the filenames such as in the Recent Changes doesn&#039;t look over the list and just think &amp;quot;Bzuh?&amp;quot;  Descriptive filenames are usually good.  --[[User:Pie|Pie]] 18:57, 8 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
What about all the pokemon that don&#039;t get new sprites in Fire Red/Leaf Green? Also Gold and Silver backs are the same so you only need to have one. --[[User:Link3710|Link3710]] 22:53, 8 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I agree with &#039;spr&#039;, Pie. Link3710: The Gold and Silver sprites were indeed different, and we wouldn&#039;t add duplicates for the sprites that are the same in FireRed/LeafGreen. Only the first 151 and Teddiursa (for some reason) were changed from R/S/E. [[User:DanPMK|MK]] 23:59, 8 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The fronts were different for Gold and silver sprites but not the backs just check it out if you have both. So is the code going to be sprgg###esb-x where g=game #=national dex number e=gender s=shiny b=back and x=anything else?&lt;br /&gt;
&lt;br /&gt;
::Yes, and I believe Crystal used the same back sprites as well.&lt;br /&gt;
::*spr(gg)(###)[e][-x][b][s].png&lt;br /&gt;
::[[User:DanPMK|MK]] 16:19, 9 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::so for gsc back sprites should we use gsc instead of 2g 2s and 2c? Anyhow if noone disagrees with this I already have bulbasaur through blastoise ready and named according to this.--[[User:Link3710|Link3710]] 16:46, 9 October 2006 (UTC)&lt;br /&gt;
::I realized all generations have the same back sprites so we might as well just use the generation number for back sprites. Anyhow if anyone has any suggestions please make them now.--[[User:Link3710|Link]] 20:16, 12 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::We need underscores, as I just renamed the bulk of my sprites to this formula and they look better. How&#039;s this?&lt;br /&gt;
:::{| border=1&lt;br /&gt;
! Game/Gen &lt;br /&gt;
! Sprite&lt;br /&gt;
! Status&lt;br /&gt;
|- &lt;br /&gt;
|Red/Green (J)&lt;br /&gt;
|&#039;&#039;&#039;spr_1g_###&#039;&#039;&#039;&lt;br /&gt;
|[http://archives.bulbagarden.net/wiki/Category:Pok%C3%A9mon_Red_and_Green_sprites Complete] &lt;br /&gt;
|-&lt;br /&gt;
|Blue (J) &amp;amp; Red/Blue (E)&lt;br /&gt;
|&#039;&#039;&#039;spr_1b_###&#039;&#039;&#039; &lt;br /&gt;
|[http://archives.bulbagarden.net/wiki/Category:Pok%C3%A9mon_Red_and_Blue_sprites Complete]&lt;br /&gt;
|-&lt;br /&gt;
|Yellow&lt;br /&gt;
|&#039;&#039;&#039;spr_1y_###&#039;&#039;&#039;&lt;br /&gt;
|[http://archives.bulbagarden.net/wiki/Category:Pok%C3%A9mon_Yellow_sprites Complete]&lt;br /&gt;
|-&lt;br /&gt;
|Gen I back&lt;br /&gt;
|&#039;&#039;&#039;spr_b_g1_###&#039;&#039;&#039; &lt;br /&gt;
|[http://archives.bulbagarden.net/wiki/Category:Generation_I_back_sprites Complete]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | &amp;lt;hr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Gold&lt;br /&gt;
|&#039;&#039;&#039;spr_2g_###[_s]&#039;&#039;&#039; &lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Silver&lt;br /&gt;
|&#039;&#039;&#039;spr_2s_###[_s]&#039;&#039;&#039;&lt;br /&gt;
|? &lt;br /&gt;
|-&lt;br /&gt;
|Crystal (anim)&lt;br /&gt;
|&#039;&#039;&#039;spr_2c_###[_s]&#039;&#039;&#039; &lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Gen II back&lt;br /&gt;
|&#039;&#039;&#039;spr_b_g2_###[_s]&#039;&#039;&#039; &lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | &amp;lt;hr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;s&amp;gt;Ruby/Sapphire&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;&#039;&#039;&#039;spr_3r_###[_s]&#039;&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;?&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Fire/Red (1-151 + 216)&lt;br /&gt;
|&#039;&#039;&#039;spr_3f_###[_s]&#039;&#039;&#039;&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Emerald (anim)&lt;br /&gt;
|&#039;&#039;&#039;spr_3e_###[_s]&#039;&#039;&#039;&lt;br /&gt;
|[http://archives.bulbagarden.net/wiki/Category:Pokémon_Emerald_sprites Missing 28]&lt;br /&gt;
|-&lt;br /&gt;
|Gen III back&lt;br /&gt;
|&#039;&#039;&#039;spr_b_g3_###[_s]&#039;&#039;&#039;&lt;br /&gt;
|[http://archives.bulbagarden.net/wiki/Category:Generation_3_back_sprites Missing 3]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | &amp;lt;hr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Diamond/Pearl&lt;br /&gt;
|&#039;&#039;&#039;spr_4d_###[_g][_s]&#039;&#039;&#039;&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Gen IV back&lt;br /&gt;
|&#039;&#039;&#039;spr_b_g4_###[_g][_s]&#039;&#039;&#039; &lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | &amp;lt;hr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | [_g] is gender for 4th gen sprites&amp;lt;br&amp;gt; [_s] is shiny for 2nd+ gen sprites&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | &amp;lt;hr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | -a at the end (but before _s) for Unown&#039;s letter&amp;lt;br&amp;gt;&amp;lt;s&amp;gt;-# at the end (but before _s) for Spinda&#039;s variant&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;&amp;lt;sub&amp;gt;Scrath that, too many variants&amp;lt;/sub&amp;gt;&amp;lt;br&amp;gt;-[weather] (sun/rain/hail) at the end (but before _s) for Castform&#039;s forms&amp;lt;BR&amp;gt; -[form] at the end (but before _s) for Deoxys&#039;s form&amp;lt;br&amp;gt;-[type] at the end (but before _s) for Minomutchi/madam&#039;s 2nd type&amp;lt;br&amp;gt;-[region] at the end (but before _s) for Karanakushi/Toritodon&#039;s region&amp;lt;br&amp;gt;-[type] at the end (but before _s) for Arseus&#039;s type&lt;br /&gt;
|} [[User:DanPMK|MK]] 07:49, 13 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
Now here&#039;s the thing: do we animate the sprites as they are in the game, or do we just use the second frame? It&#039;d be weird just to have them flash between the two frames, since most of them do something else as well... Should we just use the second frame?&lt;br /&gt;
&lt;br /&gt;
I do like the system for naming the images, though. And they are all going to be .png, right? Except for the animated ones, if we do that. Would we have to make a .swf if we were to animate the Emerald ones? COULD we imbed a .swf into the page? I know the Crystal ones don&#039;t do much besides frame changes, but Emerald ones rotate, bounce... all sorts of things.&lt;br /&gt;
&lt;br /&gt;
Also, for Unown&#039;s letter, for ? and !, can we use those in the filename? Maybe for ? it could be qm and ! it can be em, so it doesn&#039;t interfere with the letters. Then if there&#039;s any more in future generations, they can be at things like pe for a period, co for a comma... and so on.&lt;br /&gt;
&lt;br /&gt;
Of course, to make things easier for the sprite boxes, should we keep them as ###.png, for the latest-generation sprites, and have those as well be at the other thing for when they&#039;re replaced with whatever comes next? I think it&#039;d make things a lot easier, and we&#039;d not have to change the evo boxes every generation. Because, really, when Gen V comes along, we&#039;ll have 493 to change, and then at least 100 more to add. [[User:TTEchidna|Tom Temprotran]] 19:03, 13 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
I THINK we could do the animations as gif, and that could work. Also the full Crystal sprites have more than two frames, Venasaur has 27 frames if captured fully. About the evo boxes they take about two seconds if all we have to change is the number so we don&#039;t neccessarily need double images. --[[User:Link3710|Link]] 19:39, 13 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Still images would be PNG, animated images would be GIF. For Unown&#039;s ! form, &#039;!&#039; can be used in a file name, but ? cannot, so &#039;em&#039; is fine. For Gen V, they might end up using the same sprites. If so, we&#039;ll just add the new ones. As for Emerald&#039;s animations, they have been ripped in .gif format perfectly. Example: [[Image:Spr_3e_001.gif]] [[User:DanPMK|MK]] 21:07, 13 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
::For backs do we even need the _b since the generation part is different.--[[User:Link3710|Link]] 19:20, 14 October 2006 (UTC)&lt;br /&gt;
:::You&#039;re right, we should use a different thing for backs, like &#039;&#039;&#039;spr_b_g#_###[_s]&#039;&#039;&#039;. That way, all the backs are near eachother on the list. Oh, and with the emerald animations, the Ruby/Sapphire sprites are unecessary. [[User:DanPMK|MK]] 10:26, 15 October 2006 (UTC)&lt;br /&gt;
::Even if its just &#039;&#039;&#039;spr_g#_###[_s]&#039;&#039;&#039; they&#039;ll be together because the others will be #g instead of g#. Where should we put the sprite section under evolution?--[[User:Link3710|Link]] 21:17, 15 October 2006 (UTC)&lt;br /&gt;
:::Just wanna make sure you can tell it&#039;s a back sprite from it&#039;s name. I started the Emerald ones, got many up so far [http://archives.bulbagarden.net/wiki/Category:Pok%C3%A9mon_Emerald_sprites here]. [[User:DanPMK|MK]] 02:47, 16 October 2006 (UTC)&lt;br /&gt;
::Less confusing the better though. I&#039;ll do green sprites. --[[User:Link3710|Link]] 19:50, 16 October 2006 (UTC)&lt;br /&gt;
:::Emerald sprites done. Gonna work on the FireRed/LeafGreen ones soon. I&#039;ll volunteer for all the Gen III and Gen IV animated ones as well. [[User:DanPMK|MK]] 10:16, 17 October 2006 (UTC)&lt;br /&gt;
::::Please do NOT put the animated Emerald sprites in the evolution boxes.  The animation in that part looks tacky, and the DP sprites are preferred anyway. --[[User:Pie|Pie]] 13:26, 17 October 2006 (UTC)&lt;br /&gt;
:::::I only put them there temporarily waiting for the D/P sprites to be uploaded (since we obviously don&#039;t don&#039;t have Emerald sprites for the D/P&#039;s) Also finished the Gen 3 back sprites. [[User:DanPMK|MK]] 15:17, 17 October 2006 (UTC)&lt;br /&gt;
::::::Ah, okay.  I&#039;d avoid doing things like that in the future, however - animated sprites have their uses, but they&#039;re not particularly good placeholders. --[[User:Pie|Pie]] 16:51, 17 October 2006 (UTC)&lt;br /&gt;
:::::::Yup, I wasn&#039;t sure if they were going to upload the D/P sprites anyway...the ones now don&#039;t follow the pattern above, but we can simply use ###.png for the static images of the most recent generation. Also: Does anyone have the animated Emerald sprites for Unown and Castform&#039;s alts? As well as the back sprites for Deoxys in Emerald, FireRed, and LeafGreen? Those are the only ones missing for the 3rd gen so far... [[User:DanPMK|MK]] 19:48, 17 October 2006 (UTC)&lt;br /&gt;
:::::::Update: Yellow sprites done. Check the chart above for updates. [[User:DanPMK|MK]] 15:37, 19 October 2006 (UTC) &lt;br /&gt;
:::::::Red/Green done [[User:DanPMK|MK]] 19:36, 23 October 2006 (UTC)&lt;br /&gt;
:::::::All generation I sprites done (Blue and back since last time). I think by now I know all the first 151 numbers and positions by heart. My fingers hurt. [[User:DanPMK|MK]] 23:08, 26 October 2006 (UTC)&lt;br /&gt;
::::::::As I&#039;ve seen them needed, I&#039;ve put the D/P sprites at ###.png, for easier access in Pokédex pages and such. Any luck finding the alternate versions of the Unowns? And how about the mini, Party-screen sprites of them all? Should they be here, too? They don&#039;t seem to have ANY difference between gen III and IV, so we have that going for us if we do them, at least... [[User:TTEchidna|Tom Temprotran]] 12:38, 6 November 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
&lt;br /&gt;
Recently, I&#039;ve been categorizing some Pokémon&#039;s pages like nuts, organizing them by how they evolve, and stuff like that. What does everytone think of it? I know it&#039;s kinda overloaded on Eevee&#039;s and some others&#039; pages, like Poliwhirl, but can&#039;t we remedy that somehow?&lt;br /&gt;
&lt;br /&gt;
Also, should we categorize Pokémon that don&#039;t evolve at all, legendaries, and Pokémon that evolve only by level? Or just leave off the level-evolvers, since that&#039;s pretty much everyone? Also, should the Pokémon be categorized under Pokémon that don&#039;t evolve, and bring all of the final forms in, or under Pokémon that are not part of an evolution chain, to prevent that? [[User:TTEchidna|Tom Temprotran]] 02:15, 26 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wobbuffet and Wynaut: Other appearances ==&lt;br /&gt;
&lt;br /&gt;
[http://youtube.com/watch?v=iizKu2J1G7w See here] for Mystery Dungeon appearance. It should be noted when you watch this that Wobbuffet&#039;s Japanese name means something like &amp;quot;That&#039;s the way it is&amp;quot; in Japanese, and the joke was lost in translation, but Wynaut is so cute! --[[User:Raijinili|Raijinili]] 16:19, 22 January 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Joining?==&lt;br /&gt;
How do I join this project? I would like to. [[User:Carnivine|Carnivine]]&lt;br /&gt;
&lt;br /&gt;
==Screenshots from the anime==&lt;br /&gt;
I&#039;ve noticed in a few articles, there are pictures of the Pokémon under the &#039;&#039;&#039;In the anime&#039;&#039;&#039; heading. Should there be screenshots of all Pokémon in the anime? I&#039;d be more than happy to help with that if it&#039;s needed. --[[User:PAK Man|PAK Man]] 16:00, 30 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Basic Stats Radar Graph ==&lt;br /&gt;
&lt;br /&gt;
Yeah, I&#039;m kinda posting this topic to vent some of my ideas on how to display information. In this one I&#039;ll focus on displaying the basic stats. The current system is the values, along with the horizontal bars. I personally thought of replacing it with a slightly more graphic way of displaying it: namely using radar-graphs. I&#039;ve prepared some samples: [http://img.photobucket.com/albums/v254/Democalyps/Misc/Bulbasaur.png Bulbasaur], [http://img.photobucket.com/albums/v254/Democalyps/Misc/Ivysaur.png Ivysaur],  [http://img.photobucket.com/albums/v254/Democalyps/Misc/Venusaur.png Venusaur], [http://img.photobucket.com/albums/v254/Democalyps/Misc/Charizard.png Charizard] and [http://img.photobucket.com/albums/v254/Democalyps/Misc/Weedle.png Weedle]&lt;br /&gt;
&lt;br /&gt;
I personally am willing to create all the needed graphs, it&#039;s quite a quick process so I can get them all done on reasonably short term. Next to these would be a small table stating the exact values. The shapes of these, along with the size give a more visual indication of what kind of pokemon it is, status-wise. I&#039;ve sorted them so, that the top half is defence/health, the bottom is speed and offensive power, left is special and the right is physical. Along with these graphs I suggest adding a bar, similar to those currently displayed on the pages, displaying the total of basic stats (i.e. all values added up); again along with the numeric value. The latter gives a good indication of the overall strength of that specific pokemon. I&#039;m still working on how to properly format that one though; the maximum total can run up to 720 (Arceus); a width or height of 720px is a bit too much. ^^;&lt;br /&gt;
&lt;br /&gt;
As for the base-stats of the Red, Blue and Yellow games (where Sp.Atk and Sp. Def haven&#039;t been seperated yet); since it&#039;s only 151 extra graphs, I wouldn&#039;t mind creating and adding a secondary graph for those pokemon.&lt;br /&gt;
&lt;br /&gt;
As for the format of the images; The ones I made are just proto-types, but I reckoned this size and colour would make a nice, neat and neutral-looking graph. This is, however, open to discussion. =3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On a final, slightly unrelated note, I personally feel the type advantage thing could just as well be taken away. Since the special/physical deviations of the types have been taken out, the current information is pretty much stating the obvious. A quick glance at a type-chart can give you the exact same information. Clearing them out will remove the in my humble opinion rather annoying page-stretching.&lt;br /&gt;
&lt;br /&gt;
So... Yeah ^^ I&#039;d like to become a part of this Pokedex project and would like to hear how you all feel about this and whether or not you want me to start implementing the graphs.&lt;br /&gt;
&lt;br /&gt;
--[[User:Democalypse|Democalypse]] 23:11, 10 April 2007 (UTC)&lt;/div&gt;</summary>
		<author><name>Democalypse</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:Democalypse&amp;diff=119418</id>
		<title>User:Democalypse</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:Democalypse&amp;diff=119418"/>
		<updated>2007-04-10T23:09:31Z</updated>

		<summary type="html">&lt;p&gt;Democalypse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ya... I should do something witty with this page sometime. I will. Promise. As soon as I figure out how to format stuff and implement templates. Basic things &#039;bout me:&lt;br /&gt;
&lt;br /&gt;
Babel:&lt;br /&gt;
*nl-N  (I should create that category I guess. I&#039;m natively Dutch)&lt;br /&gt;
*en-4&lt;br /&gt;
*de-1&lt;br /&gt;
*fr-1&lt;br /&gt;
Oh yeah, and I can read Ancient Latin on quite a high level. Yay me. X__x&lt;br /&gt;
&lt;br /&gt;
I&#039;m quite handy with graphics generally. I&#039;m also a total image-whore, meaning: I generally prefer the use of images over walls of text. In addition to that, I&#039;m not a bad artist. I&#039;m not fantastic either, but I can generally do a nice job on illustrations. I&#039;m thinking of starting my own pokémon-related infowebsite, but for now I&#039;ll try out editing bulbapedia for a while to see whether it&#039;s really as fun as it seems. ^__^  ((Also thinking of starting up a Dutch version of these Poképedia&#039;s.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I&#039;d like to become a part of the following projects:&lt;br /&gt;
*Pokedex&lt;br /&gt;
*Movedex&lt;br /&gt;
*Itemdex&lt;/div&gt;</summary>
		<author><name>Democalypse</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:Democalypse&amp;diff=119408</id>
		<title>User:Democalypse</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:Democalypse&amp;diff=119408"/>
		<updated>2007-04-10T23:00:31Z</updated>

		<summary type="html">&lt;p&gt;Democalypse: New page: Ya... I should do something witty with this page sometime. I will. Promise. As soon as I figure out how to format stuff and implement templates. Basic stuff:  Babel: nl-N  (I should create...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ya... I should do something witty with this page sometime. I will. Promise. As soon as I figure out how to format stuff and implement templates. Basic stuff:&lt;br /&gt;
&lt;br /&gt;
Babel:&lt;br /&gt;
nl-N  (I should create that category I guess. I&#039;m natively Dutch)&lt;br /&gt;
en-4&lt;br /&gt;
de-1&lt;br /&gt;
fr-1&lt;br /&gt;
Oh yeah, and I can read Ancient Latin. Yay me.&lt;br /&gt;
&lt;br /&gt;
I&#039;m quite handy with graphics generally. I&#039;m also a total image-whore, meaning: I generally prefer the use of images over walls of text. In addition to that, I&#039;m not a bad artist. I&#039;m not fantastic either, but I can generally do a nice job on illustrations. I&#039;m thinking of starting my own pokémon-related infowebsite, but for now I&#039;ll try out editing bulbapedia for a while to see whether it&#039;s really as fun as it seems. ^__^&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I&#039;d like to become a part of the following projects:&lt;br /&gt;
-Pokedex&lt;br /&gt;
-Movedex&lt;br /&gt;
-Itemdex&lt;/div&gt;</summary>
		<author><name>Democalypse</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Bulbapedia_talk:Project_Pok%C3%A9dex/Archive_3&amp;diff=119403</id>
		<title>Bulbapedia talk:Project Pokédex/Archive 3</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Bulbapedia_talk:Project_Pok%C3%A9dex/Archive_3&amp;diff=119403"/>
		<updated>2007-04-10T22:51:46Z</updated>

		<summary type="html">&lt;p&gt;Democalypse: /* Basic Stats Radar Graph */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Movesets==&lt;br /&gt;
Just a thought, should we add movesets to each Pokémon page? Maybe it could be a subproject. Also, should would add the Serebii.net Pokédex to the infobox? Should Move Tutor moves be on each Pokémon? -coppro&lt;br /&gt;
&lt;br /&gt;
To Move List, we&#039;re getting there.  But that&#039;s not a critical project yet, we have bigger things to do.&lt;br /&gt;
&lt;br /&gt;
To Serebii dex, no, we only link to our affiliates.  Serebii is not one of them, nor is his Dex all that accurate from personal experience.&lt;br /&gt;
&lt;br /&gt;
To Move Tutor, yep.  It counts as a learnable move. [[User:Evkl|Evkl]] 00:37, 15 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Why don&#039;t we have Serebii as an affiliate? They&#039;ve greatly improved their Dex recently, too. - hey-nahny-nahny-and-a-hey-ha-ha&lt;br /&gt;
&lt;br /&gt;
If you knew about all the bad blood between myself (and by association, this site) and Joe (and by association, his site, Serebii.net), you wouldn&#039;t be asking that question. ^^; --[[User:Archaic|Archaic]] 07:18, 4 October 2005 (CDT)&lt;br /&gt;
&lt;br /&gt;
I&#039;m new to bulbapedia, very interested in helping out, and have a ton of time to kill coming up soon. I was thinking of starting to mass update Pokemon Movelists. I&#039;m planning on effectively copying over the moveset list of Bulbasaur and correcting the fields. &lt;br /&gt;
&lt;br /&gt;
I&#039;d also like to add a section of &amp;quot;ways to acquire move&amp;quot; for moves other than leveling up such as breeding or TM/Tutor only. Is there a sample pokemon I can show my potential designs for this on?  --- [[User:Bouldersnap|Bouldersnap]] 04:44, 12 December 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
:We&#039;d be glad to have your help.  Generally, we like to avoid having people experiment on main articles; it would be for the best if you could demonstrate your idea here, or in the [[Bulbapedia:Sandbox]].  --[[User:Pie|Pie]] &amp;lt;sup&amp;gt;~[[User talk:Pie|♪]][[Special:Contributions/Pie|♫]]&amp;lt;/sup&amp;gt; 22:02, 12 December 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
I want to become a participant also [[User:Ivysaur|Ivysaur]] 18:07, 15 Januari 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
== My mistake ==&lt;br /&gt;
&lt;br /&gt;
Thanks for that!&lt;br /&gt;
About the move tutor, I didn&#039;t see it on the bulba page the first time, but I see it now. My mistake! [[User:Coppro|Coppro]] 00:42, 15 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
I can help with card text, if anyone needs. Mostly the older sets.--BJ&lt;br /&gt;
&lt;br /&gt;
==Pokémon Information==&lt;br /&gt;
&lt;br /&gt;
The Pokémon pages would benefit from information as a species. I am unsure how would be best to go about this. It&#039;s no secret that the best place to get information on a Pokémon from would be the game Pokédexes, now we could do a few things:&lt;br /&gt;
&lt;br /&gt;
*Have subheadings for each Pokédex entry from games.&lt;br /&gt;
*Have a single long paragraph with the text from all the Pokédexes mushed together.&lt;br /&gt;
*Have a single long paragraph, totally re-written but taking bits of information from Pokédex entries.&lt;br /&gt;
&lt;br /&gt;
I personally would go for the last one. What do you lot think? - [[User:Ferret|Ferret]] 03:56, 3 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Why is no one replying to this to give their opinion? I believe individual species background is a very important part of Pokémon and what makes it special from other creature-training games. I did not want to go ahead and add things when it&#039;s not what is wanted or required. - [[User:Ferret|Ferret]] 03:20, 21 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Having no clue what you mean by it, I suggest you make a sample set of edits and see how people respond to it. - [[User:Zhen Lin|振霖]]&amp;lt;sub&amp;gt;[[User talk:Zhen Lin|T]]&amp;lt;/sub&amp;gt; 04:09, 21 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
First one should be included anyways, maybe third as well. Definitely not the second. - [[User:Jshadias|Jshadias]] 04:18, 21 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Zhen Lin: It should be obvious really, the Pokémon pages do not cover information about species themseleves yet, only statistical stuff and name origins, the first goal for the Pokédex Project is &amp;quot;&#039;&#039;&#039;Expand Pokémon pages to have at least a paragraph of information about a Pokémon, preferably background information on that Pokémon.&#039;&#039;&#039;&amp;quot; I&#039;m trying to bring up some ideas to help achieve this goal. - [[User:Ferret|Ferret]] 04:41, 21 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Movelists ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Add all Generation III movelists to both /GenIII pages and the main page of a Pokémon.&#039;&#039;&lt;br /&gt;
:Why put the same information in two places, especially when it is just going to be moved when Generation IV is released? - [[User:Jshadias|Jshadias]] 04:04, 8 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ease of deletion--you don&#039;t need to move everything over with the advent of GenIV.  [[User:Evkl|evkl]] 10:34, 21 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The Infobox ==&lt;br /&gt;
&lt;br /&gt;
Shouldn&#039;t Pokémon heights and weights from the game Pokédex be added to the InfoBox - [[User:MTC|MTC]]&lt;br /&gt;
:I think you&#039;re right... hoo, boy, it&#039;s going to be &#039;&#039;fun&#039;&#039; adding all those heights and weights, though.  Especially since there&#039;s the English feet-inches-pounds versus (what I believe is originally used) the good ol&#039; metric system.  --[[User:Pie|Pie]] 23:26, 9 August 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
Would you like me to add game locations to each Pokémon&#039;s page?  Please tell me what you think of the table on the [[Pikachu (Pokémon)|Pikachu]] page. [[User:Fabu-Vinny|Fabu-Vinny]] 12:51, 22 May 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Anime information and Manga information ==&lt;br /&gt;
&lt;br /&gt;
These headings should be something like &amp;quot;In the anime&amp;quot; and &amp;quot;In manga&amp;quot;, similar to the current &amp;quot;In the TCG&amp;quot; header. - [[User:Jshadias|Jshadias]] 07:34, 10 Jun 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
While on the topic of Anime Information, I&#039;d like to see someone else besides me adding Anime Information more often.  Please?--[[User:Pokencyclopedia|Pokencyclopedia]] 00:30, 9 July 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Pokédex Data and TCG Pages==&lt;br /&gt;
&lt;br /&gt;
Already on it. Go check out my [[User:Doug_teh_H-Nut|user page]] and see what all I&#039;ve added in. I&#039;d appreciate it if someone could put in the data that I haven&#039;t.&lt;br /&gt;
&lt;br /&gt;
I think that each card should have its own page. I just want to know, how should we go about it? What should we name the pages, say something like [[Beedrill #17 (TCG)]] for the Base One Beedrill? --[[User:Doug_teh_H-Nut|Doug teh H-Nut]]&lt;br /&gt;
&lt;br /&gt;
I see that the Pokedex Data from Stadium 2 needs to be added, but I believe it&#039;s the same data as in Gold. Anyone with the game with them wanna check? --[[User:PikamasterADV|PikamasterADV]] 22:22, 9 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
== As a Species? ==&lt;br /&gt;
&lt;br /&gt;
What gives? If this project is meant to classify Pokemon as a species, then why doesn&#039;t it? There are stats, yes, but the Wikipedia page on Pikas doesn&#039;t list those facts, does it? Listen, I worked hard on a Pikachu entry for Wikipedia, as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
==Biology== A Pikachu (plural also Pikachu) is a ground-dwelling mammal belonging to a subspecies of [[rodent]]s including itself, it&#039;s evolutions, [[Plusle]], [[Minun]], and possibly undiscovered others, although pikachu are by far the most well known. Pikachu have short, yellow fur with brown stripes on its back, black-tipped ears, along with an unusually shaped tail, resembling a lightning bolt. They are often found in forests, plains, and occasionally near electrical sources, on most continents throughout the world. It is also a popular pet, and relatively easy to maintain, with little exercise necessary for it&#039;s well being, although periodic electric discharge is extremely important. Pikachu are known to have acute senses of hearing, thanks to its large ears. Most domestic pikachu are very intelligent, understanding and interpreting human [[speech]] at levels far surpassing those of any pet [[dog]]. Pikachu can be harmful [[pests]], eating and sometimes destroying telephone poles, wires, and other electronic equipment. In communities found near wooded areas, it is not uncommon for a pikachu to sometimes show up under or near houses, presumably attracted by the electrical output generated by the dwellers&#039; appliances. &lt;br /&gt;
&lt;br /&gt;
===Diet=== Living in wooded areas, pikachu often are found foraging for berries. Instead of climbing trees, they use small electrical shocks to release the berries from the tree, roasting them at the same time. As pets, they can be fed a variety of processed food, available at many pet stores. Alternatively, pikachu are tolerant to most &amp;quot;human&amp;quot; food, and sometimes enjoy it more then the more nutritional food designed for their biology. &lt;br /&gt;
&lt;br /&gt;
===Electrical Abilities=== Exclusive to the Pikachu&#039;s subspecies is the obvious ability to release electric discharges of varying intensity, at will, through glandular pouches residing in its cheeks. These glands allow it to store and release a unique form of chemical energy, which can be released in bolts of lightning or [[ball lightning]] to defend itself from attackers, to cook food, to be used in battle, at the command from it&#039;s trainer, or in self-defense in the wild. Pikachu are rarely known to purposefully attack others besides the aforementioned, but particularly aggressive pikachu have been recorded. Pikachu often travel in packs, and are rarely territorial. However, when threatened, a group can generate an intense electrical offensive, and the electro-magnetic forces exerted by the resulting field can even produce a short lived, localized thunderstorm. As pikachu build up energy in their electricity glands, it is often needed to discharge, as to not result in a short, or worse, which can lead to physical [[Paralysis ]], or in severe cases, death. Pikachu release the built-up energy through their tail, which acts as a grounding rod, to safely remove unneeded energy. A sure sign to tell if a location is inhabited by pikachu (or a member of its subspecies) is to look for patches of burnt grass, which is the result of the discharge. Through an inability to release a buildup of electricity, a pikachu may develop a rare condition, very similar to the human [[flu]]. This illness is most often caused by strong nearby electro-magnetic forces, which severely impact the electric glands. If a pikachu is introduced to a magnet, it will be attracted towards its cheeks, and display other common attributes of [[magnetism]].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Good, no? I&#039;d be willing to write comprehensive facts on &#039;&#039;every&#039;&#039; pokemon, but first, I must ask, is this acceptable, or are you fine with figures and charts? A disgrace, I say! Pokemon as a species means treating them as real, living creatures!&lt;br /&gt;
&lt;br /&gt;
Again, I would be fine with writing articles like this on &#039;&#039;all&#039;&#039; pokemon, even if I was the &#039;&#039;only&#039;&#039; one writing them. Hell, I think I&#039;d prefer it that way. So, would everyone be fine with that? I&#039;m gonna go ahead and add this to Pikachu&#039;s Page, ok?&lt;br /&gt;
&lt;br /&gt;
             [[User:Supermariorobot|Supermariorobot]] 04:15, 5 July 2006 (UTC)&lt;br /&gt;
:I&#039;m fine with it, and think it&#039;s great. The more the better, not everything has to be hard mechanical game information. It&#039;s the fluff that makes the Pokemon universe go &#039;round anyway. [[User:Surgo|Surgo]] 04:20, 5 July 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Nice. So, I guess I&#039;m in charge of this? Or would I need to ralk to an Admin? [[User:Supermariorobot|Supermariorobot]] 04:21, 5 July 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Like it&#039;s said on Wikipedia: be bold. [[User:Surgo|Surgo]] 04:27, 5 July 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::LET ALL KNOW THIS!!!! I, Supermariorobot, am in charge of writing Biological discription of Pokemon as a species! w007! [[User:Supermariorobot|Supermariorobot]] 04:32, 5 July 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Is there somewhere I should put this on the site, besides here? [[User:Supermariorobot|Supermariorobot]] 04:38, 5 July 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Not the worst idea we&#039;ve ever had, but take note of some of the edits I&#039;ve made on the Pikachu article itself. --[[User:Pie|Pie]] 05:42, 5 July 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Type effectiveness ==&lt;br /&gt;
&lt;br /&gt;
All Pokémon pages have a section called, &amp;quot;Type effectiveness&amp;quot;. Currently the [[Template:Type effectiveness|Template]] used for &amp;quot;Later versions&amp;quot; reflects &amp;quot;the average physical/special ratio&amp;quot;. For [[Pokémon Diamond and Pearl|Diamond and Pearl]] it has already been revealed that whether an attack is physical or special will be determined individually for each attack instead of based on what attack type it is. This means that the physical/special ratio no longer applies to type effectiveness. There needs to be another section that does not reflect the physical/special ratio. I would like to know how we should go about doing this. [[User:Drapion|Drapion]] 00:33, 7 August 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I was working on this but got confused. Can someone explain this? At first I thought that the bar meant how well an attack from other PKMN with that type would do, but it turns out that it&#039;s a measure of STAB as if this PKMN were using an attack of that type or what? [[User:Gambler|Gambler]] 06:30, 29 November 2006 (UTC)&lt;br /&gt;
::The type effectiveness is how effective a type of that element would be against the Pokémon.  For example, against Onix, Water is x4 (400 on the graph), Ground is x2 (200 on the graph), Psychic is x1 (100 on the graph), Flying is x0.5 (50 on the graph), Poison is x0.25 (25 on the graph).  But the system we have was designed for when the Defense and Special Defense also came into play for this.  Even before the DP changes, the section was badly explained and the visuals were unuseful and caused page stretching problems (though this problem has been reduced in the new system, it still exists for screens with low resolutions).  I think a better system needs to be designed and implemented.  --[[User:Pie|Pie]] 06:44, 29 November 2006 (UTC)&lt;br /&gt;
:::Oh, I see. Let me give it a thing over the night and I&#039;ll try something in the Sanbox tomorrow. Thanks Pie! [[User:Gambler|Gambler]] 06:50, 29 November 2006 (UTC)&lt;br /&gt;
::::Idea! Now that was quick! How about replaceing it for a &amp;quot;Damage Ratio&amp;quot; table? it should have a column for every type and 2 rows, one for Physical and other for Special. Inside each cell goes the effect of that type of attack with that kind of interaction. Onix Ex.&lt;br /&gt;
&lt;br /&gt;
{| border=1&lt;br /&gt;
| ||PKMN Def || Normal || Grass || Rock ||&lt;br /&gt;
|-&lt;br /&gt;
|Physical || 160 || &lt;br /&gt;
|-&lt;br /&gt;
|Special || 45 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Style issues ==&lt;br /&gt;
Or Bulbapedia feng shui.  Believe it or not, Bulbapedia was discussed in the #bulbagarden chat.  Wow.  Anyway, besides a general consensus that more useful information should be added than the Name origin information and the articles really need fleshing out in a lot of ways, some thoughts about the style of the Pokémon species articles came up, and since I have a backbone, I&#039;m the one who&#039;s sharing what those thoughts were.&lt;br /&gt;
* Apparently, the Type effectiveness is not being well received.  Others have told me it&#039;s ugly and not particularly informative.  Why was it added?  Does it need to be kept, or could it be removed, or replaced with a more stylish alternative?&lt;br /&gt;
* The Name origins are not being considered particularly factual, interesting, useful information either.  These may be better moved down to the Other information section, perhaps even as two subsections under Trivia (since, despite the fact that it&#039;s unrelated to the name, speculation on design inspirations are usually included under Name origin).&lt;br /&gt;
* Appearances may fit better before the Game information, rather than after.  In general, it will help the flow of articles if sections with tables are moved below sections with text.&lt;br /&gt;
The majority of these are not my own suggestions, though I understand the thought process behind each point and think that this major reorganizing is worth consideration, particularly since I&#039;ve just started working to organize the articles anyway.  --[[User:Pie|Pie]] 08:57, 11 August 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Here&#039;s what I think should be done: The RBY Type Effectiveness section should be removed, because the information is only useful to a small number of people. If that&#039;s too extreme for some people, then a small section detailing the differences in RBY should be added as part of the current Type Effectiveness section. Secondly, the Type Effectiveness sections should not take into account the physical/special ratio because it won&#039;t apply in Diamond/Pearl, and because Pokémon with lower special defense have bars that extend far beyond the edge of the page. [[User:Drapion|Drapion]] 15:03, 12 August 2006 (UTC)&lt;br /&gt;
::That&#039;s certainly true.  I mean, one only has to take a look at {{p|Rhyhorn}}&#039;s type effectiveness section to see the problem with the current style.  Perhaps we should only indicate x1/4, x1/2, x2, and x4 type effectivenesses, and then how more or less effective a physical attack is compared to a special attack - if anyone still can&#039;t figure out which attacks would be best for them to use, then clearly they need to start using a calculator more frequently.  (Which, conveniently enough, will be part of the Pokétchi or whatever it&#039;s called.)  --[[User:Pie|Pie]] 19:52, 12 August 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Style issues take 2===&lt;br /&gt;
All right, the revised layout has been up on the project page for a while.  Now, &#039;&#039;&#039;does anyone have any questions, comments, or concerns regarding this layout?&#039;&#039;&#039;  If no one has any changes they&#039;d like to see to this layout, I think it&#039;s about time we set to work organizing all the articles and adding in the appropriate sections.  --[[User:Pie|Pie]] 23:52, 24 August 2006 (UTC)&lt;br /&gt;
:Last call for comments.  Otherwise, reorganization will begin. --[[User:Pie|Pie]] 23:26, 26 August 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Evo boxes ==&lt;br /&gt;
&lt;br /&gt;
I think we should standardize the sprites that we put there, perhaps changing all of them to ###.png, since we know the National Dex numbers to them all now. Then, it&#039;d be easier to do, or even to use the images on userpages for the teams, like I do. Plus, I&#039;ve noticed we need to get images for all 493 of them now. I&#039;ve set up a template, [[Template:sp]], which sets a sprite at (whatever is linked after the vertical pipe).png. For example, you could do &amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;sp|001&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;, and you&#039;d come up with the sprite for Bulbasaur, {{sp|001}}.&lt;br /&gt;
&lt;br /&gt;
It&#039;d work well, too, for Pokémon we haven&#039;t got numbers for yet, when Generation V comes around... All you&#039;d need to do is input the name instead, then change the sprite to a number-based one when the National numbers were revealed.&lt;br /&gt;
&lt;br /&gt;
Also, are we going to change all of the sprites that we have for RSE to DP ones now for all of the oldies as well as having DP sprites for the new guys? [[User:TTEchidna|Tom Temprotran]] 08:49, 7 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
Personally, I don&#039;t think there&#039;s that much of a graphical difference between the GBA and DS sprites, but if anyone wants to take the time doing it - feel free.  A lot of Pokemon are actually missing evo boxes and sprites, actually. That and level-up moves seem to be the things missing from the most pages. --[[User:Zeta|Zeta]] 08:52, 7 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
I personally would like that entire archive revamped. Every single DS Pokemon sprite, both genders (where applicable, if not, then all the females mostly), all in PNG format. Right now, it&#039;s incomplete... I&#039;d be glad to help if we undertake such a little image project. [[User:DanPMK|MK]] 10:34, 7 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think we should go for the DS sprites.  There is a difference, and you can see it when you compare the sprites of the larger ones - the GBA sprites are 64x64, while the DS sprites are 80x80.  The larger sprites means an improved quality.  (Changing the evo-chart boxes might be a good idea, though, since they&#039;re constructed with the smaller 64x64 sprites in mind.)&lt;br /&gt;
:Also, standardization and templates are good.  The less sloppy Bulbapedia is, the better. --[[User:Pie|Pie]] 18:09, 7 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
I put up the Houndour and Houndoom sprites from pearl/ diamond if you want to see how it looks in the boxes. --[[User:Link3710|Link3710]] October 8 0:50&lt;br /&gt;
&lt;br /&gt;
Now, the real issue: do we take the animated versions? Do we do the second or first frame? I noticed that for most of the sprites we take the second frame of the Emerald ones.&lt;br /&gt;
&lt;br /&gt;
Also, we&#039;ll need to take a roll call of those still in need of the evoboxes, then those still in need of sprites, and some of the Shin&#039;ō natives still don&#039;t have their National number, or Shin&#039;ō number (if it&#039;s applicable) in their box.&lt;br /&gt;
&lt;br /&gt;
...I also have to wonder, is it possible to introduce past sprites to the articles? Like, for Charizard&#039;s article, having all of the sprites so far, including animated ones for Crystal, Emerald, and D/P? That way, when a new version comes out, we can just move the previous sprites to that old sprite section. [[User:TTEchidna|Tom Temprotran]] 02:00, 8 October 2006 (UTC)&lt;br /&gt;
:We&#039;ve considered having sprite sections before, I think, but never decided on the best way to do it.  As for finding out who needs what, there&#039;s only one easy way to do it - go through each article one by one... --[[User:Pie|Pie]] 02:14, 8 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
For the record, I fully support having a &amp;quot;Sprites and Other Artwork&amp;quot; section on every Pokemon&#039;s page near the bottom featuring a collection of Sugimori artwork from every gen they&#039;ve been in, all the sprites, and line-art or screen-caps from the anime where applicable. --[[User:Zeta|Zeta]] 05:52, 8 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Sprite suggestion===&lt;br /&gt;
I don&#039;t know WHY we used the second frame/Emerald&#039;s, as some of them look pretty bad intermediate sprites. What we should do is make a sprite archive, separate them into 4 subpages by Generation, and get every single sprite, the GBC versions for the old ones, and name them as follows:&lt;br /&gt;
*The first 2 letters could be the generation and version, the next 3 the number, then a &#039;b&#039; if a back sprite, if we have those, and an &#039;s&#039; at the end if shiny Example:&lt;br /&gt;
**Japanese Red/Green would be &#039;1g&#039;&lt;br /&gt;
**Japanese Blue/English Red/Blue would be &#039;1b&#039;&lt;br /&gt;
**Yellow version&#039;s sprites would be &#039;1y&#039;&lt;br /&gt;
**Gold would be &#039;2g&#039;, Silver &#039;2s&#039;, Crystal&#039;s animations &#039;2c&#039;&lt;br /&gt;
***A Charmander from Japanese Red would be &#039;1g004&#039;&lt;br /&gt;
***A Bulbaaur from Gold would be &#039;2g001&#039;&lt;br /&gt;
***A Shiny Squirtle from Silver would be &#039;2s007s&#039;&lt;br /&gt;
***An Unown from Crystal in the form of B would be &#039;2c201-B&#039;&lt;br /&gt;
*For Gen III:&lt;br /&gt;
**Ruby and Sapphire&#039;s &#039;rs&#039;&lt;br /&gt;
**FireRed and LeafGreen&#039;s &#039;fl&#039;&lt;br /&gt;
**Emerald&#039;s animations: &#039;em&#039;&lt;br /&gt;
***A Shiny Unown from Emerald in the from of a &#039;?&#039; (_ for the ?) would be &#039;em201-_s&#039;&lt;br /&gt;
***An Attack Deoxys from FireRed would be &#039;fl386-A&#039;&lt;br /&gt;
*And for Diamond and Pearl:&lt;br /&gt;
**First 2 letters would be &#039;dp&#039;, then the next 3 the number &#039;###&#039;, then an &#039;m&#039;, &#039;f&#039;, or &#039;g&#039; for the gender, a &#039;b&#039; if a back, and an &#039;s&#039; if it&#039;s shiny.&lt;br /&gt;
***Male Venusaur: &#039;dp003m&#039;&lt;br /&gt;
***Female Shiny Mr. Mime: &#039;dp122fs&#039;&lt;br /&gt;
&lt;br /&gt;
If this sounds too complicated, or just stupid, please comment XP. Note that I will help this project if it&#039;s decided we do it, I&#039;m good at wiki-formatting, and can really help with the sprites. Oh, and by the way, the animated sprites are going to be ripped soon. Cheers. [[User:DanPMK|MK]] 07:51, 8 October 2006 (UTC)&lt;br /&gt;
:It is a complex code, but a comprehendable one, assuming we type up a guide for it and add it to some sub-page of the Project Pokédex page - even I had a bit of trouble following it as a list.  ^^o  Also, I think perhaps &amp;quot;sprite&amp;quot; or even just &amp;quot;spr&amp;quot; should be added to the front of the names, just in case someone looking over the filenames such as in the Recent Changes doesn&#039;t look over the list and just think &amp;quot;Bzuh?&amp;quot;  Descriptive filenames are usually good.  --[[User:Pie|Pie]] 18:57, 8 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
What about all the pokemon that don&#039;t get new sprites in Fire Red/Leaf Green? Also Gold and Silver backs are the same so you only need to have one. --[[User:Link3710|Link3710]] 22:53, 8 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I agree with &#039;spr&#039;, Pie. Link3710: The Gold and Silver sprites were indeed different, and we wouldn&#039;t add duplicates for the sprites that are the same in FireRed/LeafGreen. Only the first 151 and Teddiursa (for some reason) were changed from R/S/E. [[User:DanPMK|MK]] 23:59, 8 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The fronts were different for Gold and silver sprites but not the backs just check it out if you have both. So is the code going to be sprgg###esb-x where g=game #=national dex number e=gender s=shiny b=back and x=anything else?&lt;br /&gt;
&lt;br /&gt;
::Yes, and I believe Crystal used the same back sprites as well.&lt;br /&gt;
::*spr(gg)(###)[e][-x][b][s].png&lt;br /&gt;
::[[User:DanPMK|MK]] 16:19, 9 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::so for gsc back sprites should we use gsc instead of 2g 2s and 2c? Anyhow if noone disagrees with this I already have bulbasaur through blastoise ready and named according to this.--[[User:Link3710|Link3710]] 16:46, 9 October 2006 (UTC)&lt;br /&gt;
::I realized all generations have the same back sprites so we might as well just use the generation number for back sprites. Anyhow if anyone has any suggestions please make them now.--[[User:Link3710|Link]] 20:16, 12 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::We need underscores, as I just renamed the bulk of my sprites to this formula and they look better. How&#039;s this?&lt;br /&gt;
:::{| border=1&lt;br /&gt;
! Game/Gen &lt;br /&gt;
! Sprite&lt;br /&gt;
! Status&lt;br /&gt;
|- &lt;br /&gt;
|Red/Green (J)&lt;br /&gt;
|&#039;&#039;&#039;spr_1g_###&#039;&#039;&#039;&lt;br /&gt;
|[http://archives.bulbagarden.net/wiki/Category:Pok%C3%A9mon_Red_and_Green_sprites Complete] &lt;br /&gt;
|-&lt;br /&gt;
|Blue (J) &amp;amp; Red/Blue (E)&lt;br /&gt;
|&#039;&#039;&#039;spr_1b_###&#039;&#039;&#039; &lt;br /&gt;
|[http://archives.bulbagarden.net/wiki/Category:Pok%C3%A9mon_Red_and_Blue_sprites Complete]&lt;br /&gt;
|-&lt;br /&gt;
|Yellow&lt;br /&gt;
|&#039;&#039;&#039;spr_1y_###&#039;&#039;&#039;&lt;br /&gt;
|[http://archives.bulbagarden.net/wiki/Category:Pok%C3%A9mon_Yellow_sprites Complete]&lt;br /&gt;
|-&lt;br /&gt;
|Gen I back&lt;br /&gt;
|&#039;&#039;&#039;spr_b_g1_###&#039;&#039;&#039; &lt;br /&gt;
|[http://archives.bulbagarden.net/wiki/Category:Generation_I_back_sprites Complete]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | &amp;lt;hr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Gold&lt;br /&gt;
|&#039;&#039;&#039;spr_2g_###[_s]&#039;&#039;&#039; &lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Silver&lt;br /&gt;
|&#039;&#039;&#039;spr_2s_###[_s]&#039;&#039;&#039;&lt;br /&gt;
|? &lt;br /&gt;
|-&lt;br /&gt;
|Crystal (anim)&lt;br /&gt;
|&#039;&#039;&#039;spr_2c_###[_s]&#039;&#039;&#039; &lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Gen II back&lt;br /&gt;
|&#039;&#039;&#039;spr_b_g2_###[_s]&#039;&#039;&#039; &lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | &amp;lt;hr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;s&amp;gt;Ruby/Sapphire&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;&#039;&#039;&#039;spr_3r_###[_s]&#039;&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;?&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Fire/Red (1-151 + 216)&lt;br /&gt;
|&#039;&#039;&#039;spr_3f_###[_s]&#039;&#039;&#039;&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Emerald (anim)&lt;br /&gt;
|&#039;&#039;&#039;spr_3e_###[_s]&#039;&#039;&#039;&lt;br /&gt;
|[http://archives.bulbagarden.net/wiki/Category:Pokémon_Emerald_sprites Missing 28]&lt;br /&gt;
|-&lt;br /&gt;
|Gen III back&lt;br /&gt;
|&#039;&#039;&#039;spr_b_g3_###[_s]&#039;&#039;&#039;&lt;br /&gt;
|[http://archives.bulbagarden.net/wiki/Category:Generation_3_back_sprites Missing 3]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | &amp;lt;hr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Diamond/Pearl&lt;br /&gt;
|&#039;&#039;&#039;spr_4d_###[_g][_s]&#039;&#039;&#039;&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Gen IV back&lt;br /&gt;
|&#039;&#039;&#039;spr_b_g4_###[_g][_s]&#039;&#039;&#039; &lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | &amp;lt;hr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | [_g] is gender for 4th gen sprites&amp;lt;br&amp;gt; [_s] is shiny for 2nd+ gen sprites&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | &amp;lt;hr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | -a at the end (but before _s) for Unown&#039;s letter&amp;lt;br&amp;gt;&amp;lt;s&amp;gt;-# at the end (but before _s) for Spinda&#039;s variant&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;&amp;lt;sub&amp;gt;Scrath that, too many variants&amp;lt;/sub&amp;gt;&amp;lt;br&amp;gt;-[weather] (sun/rain/hail) at the end (but before _s) for Castform&#039;s forms&amp;lt;BR&amp;gt; -[form] at the end (but before _s) for Deoxys&#039;s form&amp;lt;br&amp;gt;-[type] at the end (but before _s) for Minomutchi/madam&#039;s 2nd type&amp;lt;br&amp;gt;-[region] at the end (but before _s) for Karanakushi/Toritodon&#039;s region&amp;lt;br&amp;gt;-[type] at the end (but before _s) for Arseus&#039;s type&lt;br /&gt;
|} [[User:DanPMK|MK]] 07:49, 13 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
Now here&#039;s the thing: do we animate the sprites as they are in the game, or do we just use the second frame? It&#039;d be weird just to have them flash between the two frames, since most of them do something else as well... Should we just use the second frame?&lt;br /&gt;
&lt;br /&gt;
I do like the system for naming the images, though. And they are all going to be .png, right? Except for the animated ones, if we do that. Would we have to make a .swf if we were to animate the Emerald ones? COULD we imbed a .swf into the page? I know the Crystal ones don&#039;t do much besides frame changes, but Emerald ones rotate, bounce... all sorts of things.&lt;br /&gt;
&lt;br /&gt;
Also, for Unown&#039;s letter, for ? and !, can we use those in the filename? Maybe for ? it could be qm and ! it can be em, so it doesn&#039;t interfere with the letters. Then if there&#039;s any more in future generations, they can be at things like pe for a period, co for a comma... and so on.&lt;br /&gt;
&lt;br /&gt;
Of course, to make things easier for the sprite boxes, should we keep them as ###.png, for the latest-generation sprites, and have those as well be at the other thing for when they&#039;re replaced with whatever comes next? I think it&#039;d make things a lot easier, and we&#039;d not have to change the evo boxes every generation. Because, really, when Gen V comes along, we&#039;ll have 493 to change, and then at least 100 more to add. [[User:TTEchidna|Tom Temprotran]] 19:03, 13 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
I THINK we could do the animations as gif, and that could work. Also the full Crystal sprites have more than two frames, Venasaur has 27 frames if captured fully. About the evo boxes they take about two seconds if all we have to change is the number so we don&#039;t neccessarily need double images. --[[User:Link3710|Link]] 19:39, 13 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Still images would be PNG, animated images would be GIF. For Unown&#039;s ! form, &#039;!&#039; can be used in a file name, but ? cannot, so &#039;em&#039; is fine. For Gen V, they might end up using the same sprites. If so, we&#039;ll just add the new ones. As for Emerald&#039;s animations, they have been ripped in .gif format perfectly. Example: [[Image:Spr_3e_001.gif]] [[User:DanPMK|MK]] 21:07, 13 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
::For backs do we even need the _b since the generation part is different.--[[User:Link3710|Link]] 19:20, 14 October 2006 (UTC)&lt;br /&gt;
:::You&#039;re right, we should use a different thing for backs, like &#039;&#039;&#039;spr_b_g#_###[_s]&#039;&#039;&#039;. That way, all the backs are near eachother on the list. Oh, and with the emerald animations, the Ruby/Sapphire sprites are unecessary. [[User:DanPMK|MK]] 10:26, 15 October 2006 (UTC)&lt;br /&gt;
::Even if its just &#039;&#039;&#039;spr_g#_###[_s]&#039;&#039;&#039; they&#039;ll be together because the others will be #g instead of g#. Where should we put the sprite section under evolution?--[[User:Link3710|Link]] 21:17, 15 October 2006 (UTC)&lt;br /&gt;
:::Just wanna make sure you can tell it&#039;s a back sprite from it&#039;s name. I started the Emerald ones, got many up so far [http://archives.bulbagarden.net/wiki/Category:Pok%C3%A9mon_Emerald_sprites here]. [[User:DanPMK|MK]] 02:47, 16 October 2006 (UTC)&lt;br /&gt;
::Less confusing the better though. I&#039;ll do green sprites. --[[User:Link3710|Link]] 19:50, 16 October 2006 (UTC)&lt;br /&gt;
:::Emerald sprites done. Gonna work on the FireRed/LeafGreen ones soon. I&#039;ll volunteer for all the Gen III and Gen IV animated ones as well. [[User:DanPMK|MK]] 10:16, 17 October 2006 (UTC)&lt;br /&gt;
::::Please do NOT put the animated Emerald sprites in the evolution boxes.  The animation in that part looks tacky, and the DP sprites are preferred anyway. --[[User:Pie|Pie]] 13:26, 17 October 2006 (UTC)&lt;br /&gt;
:::::I only put them there temporarily waiting for the D/P sprites to be uploaded (since we obviously don&#039;t don&#039;t have Emerald sprites for the D/P&#039;s) Also finished the Gen 3 back sprites. [[User:DanPMK|MK]] 15:17, 17 October 2006 (UTC)&lt;br /&gt;
::::::Ah, okay.  I&#039;d avoid doing things like that in the future, however - animated sprites have their uses, but they&#039;re not particularly good placeholders. --[[User:Pie|Pie]] 16:51, 17 October 2006 (UTC)&lt;br /&gt;
:::::::Yup, I wasn&#039;t sure if they were going to upload the D/P sprites anyway...the ones now don&#039;t follow the pattern above, but we can simply use ###.png for the static images of the most recent generation. Also: Does anyone have the animated Emerald sprites for Unown and Castform&#039;s alts? As well as the back sprites for Deoxys in Emerald, FireRed, and LeafGreen? Those are the only ones missing for the 3rd gen so far... [[User:DanPMK|MK]] 19:48, 17 October 2006 (UTC)&lt;br /&gt;
:::::::Update: Yellow sprites done. Check the chart above for updates. [[User:DanPMK|MK]] 15:37, 19 October 2006 (UTC) &lt;br /&gt;
:::::::Red/Green done [[User:DanPMK|MK]] 19:36, 23 October 2006 (UTC)&lt;br /&gt;
:::::::All generation I sprites done (Blue and back since last time). I think by now I know all the first 151 numbers and positions by heart. My fingers hurt. [[User:DanPMK|MK]] 23:08, 26 October 2006 (UTC)&lt;br /&gt;
::::::::As I&#039;ve seen them needed, I&#039;ve put the D/P sprites at ###.png, for easier access in Pokédex pages and such. Any luck finding the alternate versions of the Unowns? And how about the mini, Party-screen sprites of them all? Should they be here, too? They don&#039;t seem to have ANY difference between gen III and IV, so we have that going for us if we do them, at least... [[User:TTEchidna|Tom Temprotran]] 12:38, 6 November 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
&lt;br /&gt;
Recently, I&#039;ve been categorizing some Pokémon&#039;s pages like nuts, organizing them by how they evolve, and stuff like that. What does everytone think of it? I know it&#039;s kinda overloaded on Eevee&#039;s and some others&#039; pages, like Poliwhirl, but can&#039;t we remedy that somehow?&lt;br /&gt;
&lt;br /&gt;
Also, should we categorize Pokémon that don&#039;t evolve at all, legendaries, and Pokémon that evolve only by level? Or just leave off the level-evolvers, since that&#039;s pretty much everyone? Also, should the Pokémon be categorized under Pokémon that don&#039;t evolve, and bring all of the final forms in, or under Pokémon that are not part of an evolution chain, to prevent that? [[User:TTEchidna|Tom Temprotran]] 02:15, 26 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wobbuffet and Wynaut: Other appearances ==&lt;br /&gt;
&lt;br /&gt;
[http://youtube.com/watch?v=iizKu2J1G7w See here] for Mystery Dungeon appearance. It should be noted when you watch this that Wobbuffet&#039;s Japanese name means something like &amp;quot;That&#039;s the way it is&amp;quot; in Japanese, and the joke was lost in translation, but Wynaut is so cute! --[[User:Raijinili|Raijinili]] 16:19, 22 January 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Joining?==&lt;br /&gt;
How do I join this project? I would like to. [[User:Carnivine|Carnivine]]&lt;br /&gt;
&lt;br /&gt;
==Screenshots from the anime==&lt;br /&gt;
I&#039;ve noticed in a few articles, there are pictures of the Pokémon under the &#039;&#039;&#039;In the anime&#039;&#039;&#039; heading. Should there be screenshots of all Pokémon in the anime? I&#039;d be more than happy to help with that if it&#039;s needed. --[[User:PAK Man|PAK Man]] 16:00, 30 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Basic Stats Radar Graph ==&lt;br /&gt;
&lt;br /&gt;
Yeah, I&#039;m kinda posting this topic to vent some of my ideas on how to display information. In this one I&#039;ll focus on displaying the basic stats. The current system is the values, along with the horizontal bars. I personally thought of replacing it with a slightly more graphic way of displaying it: namely using radar-graphs. I&#039;ve prepared some samples: [http://img.photobucket.com/albums/v254/Democalyps/Misc/Bulbasaur.png Bulbasaur], [http://img.photobucket.com/albums/v254/Democalyps/Misc/Ivysaur.png Ivysaur],  [http://img.photobucket.com/albums/v254/Democalyps/Misc/Venusaur.png Venusaur], [http://img.photobucket.com/albums/v254/Democalyps/Misc/Charizard.png Charizard] and [http://img.photobucket.com/albums/v254/Democalyps/Misc/Weedle.png Weedle]&lt;br /&gt;
&lt;br /&gt;
I personally am willing to create all the needed graphs, it&#039;s quite a quick process so I can get them all done on reasonably short term. Next to these would be a small table stating the exact values. The shapes of these, along with the size give a more visual indication of what kind of pokemon it is, status-wise. I&#039;ve sorted them so, that the top half is defence/health, the bottom is speed and offensive power, left is special and the right is physical. Along with these graphs I suggest adding a bar, similar to those currently displayed on the pages, displaying the total of basic stats (i.e. all values added up); again along with the numeric value. The latter gives a good indication of the overall strength of that specific pokemon. I&#039;m still working on how to properly format that one though; the maximum total can run up to 720 (Arceus); a width or height of 720px is a bit too much. ^^;&lt;br /&gt;
&lt;br /&gt;
As for the base-stats of the Red, Blue and Yellow games (where Sp.Atk and Sp. Def haven&#039;t been seperated yet); since it&#039;s only 151 extra graphs, I wouldn&#039;t mind creating and adding a secondary graph for those pokemon.&lt;br /&gt;
&lt;br /&gt;
As for the format of the images; The ones I made are just proto-types, but I reckoned this size and colour would make a nice, neat and neutral-looking graph. This is, however, open to discussion. =3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On a final, slightly unrelated note, I personally feel the type advantage thing could just as well be taken away. Since the special/physical deviations of the types have been taken out, the current information is pretty much stating the obvious. A quick glance at a type-chart can give you the exact same information. Clearing them out will remove the in my humble opinion rather annoying page-stretching.&lt;br /&gt;
&lt;br /&gt;
So... Yeah ^^ I&#039;d like to become a part of this Pokedex project and would like to hear how you all feel about this and whether or not you want me to start implementing the graphs.&lt;br /&gt;
&lt;br /&gt;
~[[User:Democalypse|Democalypse]]&lt;/div&gt;</summary>
		<author><name>Democalypse</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Bulbapedia_talk:Project_Pok%C3%A9dex/Archive_3&amp;diff=119394</id>
		<title>Bulbapedia talk:Project Pokédex/Archive 3</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Bulbapedia_talk:Project_Pok%C3%A9dex/Archive_3&amp;diff=119394"/>
		<updated>2007-04-10T22:32:20Z</updated>

		<summary type="html">&lt;p&gt;Democalypse: Basic Stats Radar Graph&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Movesets==&lt;br /&gt;
Just a thought, should we add movesets to each Pokémon page? Maybe it could be a subproject. Also, should would add the Serebii.net Pokédex to the infobox? Should Move Tutor moves be on each Pokémon? -coppro&lt;br /&gt;
&lt;br /&gt;
To Move List, we&#039;re getting there.  But that&#039;s not a critical project yet, we have bigger things to do.&lt;br /&gt;
&lt;br /&gt;
To Serebii dex, no, we only link to our affiliates.  Serebii is not one of them, nor is his Dex all that accurate from personal experience.&lt;br /&gt;
&lt;br /&gt;
To Move Tutor, yep.  It counts as a learnable move. [[User:Evkl|Evkl]] 00:37, 15 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Why don&#039;t we have Serebii as an affiliate? They&#039;ve greatly improved their Dex recently, too. - hey-nahny-nahny-and-a-hey-ha-ha&lt;br /&gt;
&lt;br /&gt;
If you knew about all the bad blood between myself (and by association, this site) and Joe (and by association, his site, Serebii.net), you wouldn&#039;t be asking that question. ^^; --[[User:Archaic|Archaic]] 07:18, 4 October 2005 (CDT)&lt;br /&gt;
&lt;br /&gt;
I&#039;m new to bulbapedia, very interested in helping out, and have a ton of time to kill coming up soon. I was thinking of starting to mass update Pokemon Movelists. I&#039;m planning on effectively copying over the moveset list of Bulbasaur and correcting the fields. &lt;br /&gt;
&lt;br /&gt;
I&#039;d also like to add a section of &amp;quot;ways to acquire move&amp;quot; for moves other than leveling up such as breeding or TM/Tutor only. Is there a sample pokemon I can show my potential designs for this on?  --- [[User:Bouldersnap|Bouldersnap]] 04:44, 12 December 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
:We&#039;d be glad to have your help.  Generally, we like to avoid having people experiment on main articles; it would be for the best if you could demonstrate your idea here, or in the [[Bulbapedia:Sandbox]].  --[[User:Pie|Pie]] &amp;lt;sup&amp;gt;~[[User talk:Pie|♪]][[Special:Contributions/Pie|♫]]&amp;lt;/sup&amp;gt; 22:02, 12 December 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
I want to become a participant also [[User:Ivysaur|Ivysaur]] 18:07, 15 Januari 2007 (GMT)&lt;br /&gt;
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== My mistake ==&lt;br /&gt;
&lt;br /&gt;
Thanks for that!&lt;br /&gt;
About the move tutor, I didn&#039;t see it on the bulba page the first time, but I see it now. My mistake! [[User:Coppro|Coppro]] 00:42, 15 Mar 2005 (UTC)&lt;br /&gt;
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I can help with card text, if anyone needs. Mostly the older sets.--BJ&lt;br /&gt;
&lt;br /&gt;
==Pokémon Information==&lt;br /&gt;
&lt;br /&gt;
The Pokémon pages would benefit from information as a species. I am unsure how would be best to go about this. It&#039;s no secret that the best place to get information on a Pokémon from would be the game Pokédexes, now we could do a few things:&lt;br /&gt;
&lt;br /&gt;
*Have subheadings for each Pokédex entry from games.&lt;br /&gt;
*Have a single long paragraph with the text from all the Pokédexes mushed together.&lt;br /&gt;
*Have a single long paragraph, totally re-written but taking bits of information from Pokédex entries.&lt;br /&gt;
&lt;br /&gt;
I personally would go for the last one. What do you lot think? - [[User:Ferret|Ferret]] 03:56, 3 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Why is no one replying to this to give their opinion? I believe individual species background is a very important part of Pokémon and what makes it special from other creature-training games. I did not want to go ahead and add things when it&#039;s not what is wanted or required. - [[User:Ferret|Ferret]] 03:20, 21 Apr 2005 (UTC)&lt;br /&gt;
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Having no clue what you mean by it, I suggest you make a sample set of edits and see how people respond to it. - [[User:Zhen Lin|振霖]]&amp;lt;sub&amp;gt;[[User talk:Zhen Lin|T]]&amp;lt;/sub&amp;gt; 04:09, 21 Apr 2005 (UTC)&lt;br /&gt;
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First one should be included anyways, maybe third as well. Definitely not the second. - [[User:Jshadias|Jshadias]] 04:18, 21 Apr 2005 (UTC)&lt;br /&gt;
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Zhen Lin: It should be obvious really, the Pokémon pages do not cover information about species themseleves yet, only statistical stuff and name origins, the first goal for the Pokédex Project is &amp;quot;&#039;&#039;&#039;Expand Pokémon pages to have at least a paragraph of information about a Pokémon, preferably background information on that Pokémon.&#039;&#039;&#039;&amp;quot; I&#039;m trying to bring up some ideas to help achieve this goal. - [[User:Ferret|Ferret]] 04:41, 21 Apr 2005 (UTC)&lt;br /&gt;
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== Movelists ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Add all Generation III movelists to both /GenIII pages and the main page of a Pokémon.&#039;&#039;&lt;br /&gt;
:Why put the same information in two places, especially when it is just going to be moved when Generation IV is released? - [[User:Jshadias|Jshadias]] 04:04, 8 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ease of deletion--you don&#039;t need to move everything over with the advent of GenIV.  [[User:Evkl|evkl]] 10:34, 21 Apr 2005 (UTC)&lt;br /&gt;
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== The Infobox ==&lt;br /&gt;
&lt;br /&gt;
Shouldn&#039;t Pokémon heights and weights from the game Pokédex be added to the InfoBox - [[User:MTC|MTC]]&lt;br /&gt;
:I think you&#039;re right... hoo, boy, it&#039;s going to be &#039;&#039;fun&#039;&#039; adding all those heights and weights, though.  Especially since there&#039;s the English feet-inches-pounds versus (what I believe is originally used) the good ol&#039; metric system.  --[[User:Pie|Pie]] 23:26, 9 August 2006 (UTC)&lt;br /&gt;
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==Locations==&lt;br /&gt;
&lt;br /&gt;
Would you like me to add game locations to each Pokémon&#039;s page?  Please tell me what you think of the table on the [[Pikachu (Pokémon)|Pikachu]] page. [[User:Fabu-Vinny|Fabu-Vinny]] 12:51, 22 May 2005 (UTC)&lt;br /&gt;
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== Anime information and Manga information ==&lt;br /&gt;
&lt;br /&gt;
These headings should be something like &amp;quot;In the anime&amp;quot; and &amp;quot;In manga&amp;quot;, similar to the current &amp;quot;In the TCG&amp;quot; header. - [[User:Jshadias|Jshadias]] 07:34, 10 Jun 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
While on the topic of Anime Information, I&#039;d like to see someone else besides me adding Anime Information more often.  Please?--[[User:Pokencyclopedia|Pokencyclopedia]] 00:30, 9 July 2006 (UTC)&lt;br /&gt;
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==Pokédex Data and TCG Pages==&lt;br /&gt;
&lt;br /&gt;
Already on it. Go check out my [[User:Doug_teh_H-Nut|user page]] and see what all I&#039;ve added in. I&#039;d appreciate it if someone could put in the data that I haven&#039;t.&lt;br /&gt;
&lt;br /&gt;
I think that each card should have its own page. I just want to know, how should we go about it? What should we name the pages, say something like [[Beedrill #17 (TCG)]] for the Base One Beedrill? --[[User:Doug_teh_H-Nut|Doug teh H-Nut]]&lt;br /&gt;
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I see that the Pokedex Data from Stadium 2 needs to be added, but I believe it&#039;s the same data as in Gold. Anyone with the game with them wanna check? --[[User:PikamasterADV|PikamasterADV]] 22:22, 9 October 2006 (UTC)&lt;br /&gt;
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== As a Species? ==&lt;br /&gt;
&lt;br /&gt;
What gives? If this project is meant to classify Pokemon as a species, then why doesn&#039;t it? There are stats, yes, but the Wikipedia page on Pikas doesn&#039;t list those facts, does it? Listen, I worked hard on a Pikachu entry for Wikipedia, as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
==Biology== A Pikachu (plural also Pikachu) is a ground-dwelling mammal belonging to a subspecies of [[rodent]]s including itself, it&#039;s evolutions, [[Plusle]], [[Minun]], and possibly undiscovered others, although pikachu are by far the most well known. Pikachu have short, yellow fur with brown stripes on its back, black-tipped ears, along with an unusually shaped tail, resembling a lightning bolt. They are often found in forests, plains, and occasionally near electrical sources, on most continents throughout the world. It is also a popular pet, and relatively easy to maintain, with little exercise necessary for it&#039;s well being, although periodic electric discharge is extremely important. Pikachu are known to have acute senses of hearing, thanks to its large ears. Most domestic pikachu are very intelligent, understanding and interpreting human [[speech]] at levels far surpassing those of any pet [[dog]]. Pikachu can be harmful [[pests]], eating and sometimes destroying telephone poles, wires, and other electronic equipment. In communities found near wooded areas, it is not uncommon for a pikachu to sometimes show up under or near houses, presumably attracted by the electrical output generated by the dwellers&#039; appliances. &lt;br /&gt;
&lt;br /&gt;
===Diet=== Living in wooded areas, pikachu often are found foraging for berries. Instead of climbing trees, they use small electrical shocks to release the berries from the tree, roasting them at the same time. As pets, they can be fed a variety of processed food, available at many pet stores. Alternatively, pikachu are tolerant to most &amp;quot;human&amp;quot; food, and sometimes enjoy it more then the more nutritional food designed for their biology. &lt;br /&gt;
&lt;br /&gt;
===Electrical Abilities=== Exclusive to the Pikachu&#039;s subspecies is the obvious ability to release electric discharges of varying intensity, at will, through glandular pouches residing in its cheeks. These glands allow it to store and release a unique form of chemical energy, which can be released in bolts of lightning or [[ball lightning]] to defend itself from attackers, to cook food, to be used in battle, at the command from it&#039;s trainer, or in self-defense in the wild. Pikachu are rarely known to purposefully attack others besides the aforementioned, but particularly aggressive pikachu have been recorded. Pikachu often travel in packs, and are rarely territorial. However, when threatened, a group can generate an intense electrical offensive, and the electro-magnetic forces exerted by the resulting field can even produce a short lived, localized thunderstorm. As pikachu build up energy in their electricity glands, it is often needed to discharge, as to not result in a short, or worse, which can lead to physical [[Paralysis ]], or in severe cases, death. Pikachu release the built-up energy through their tail, which acts as a grounding rod, to safely remove unneeded energy. A sure sign to tell if a location is inhabited by pikachu (or a member of its subspecies) is to look for patches of burnt grass, which is the result of the discharge. Through an inability to release a buildup of electricity, a pikachu may develop a rare condition, very similar to the human [[flu]]. This illness is most often caused by strong nearby electro-magnetic forces, which severely impact the electric glands. If a pikachu is introduced to a magnet, it will be attracted towards its cheeks, and display other common attributes of [[magnetism]].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Good, no? I&#039;d be willing to write comprehensive facts on &#039;&#039;every&#039;&#039; pokemon, but first, I must ask, is this acceptable, or are you fine with figures and charts? A disgrace, I say! Pokemon as a species means treating them as real, living creatures!&lt;br /&gt;
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Again, I would be fine with writing articles like this on &#039;&#039;all&#039;&#039; pokemon, even if I was the &#039;&#039;only&#039;&#039; one writing them. Hell, I think I&#039;d prefer it that way. So, would everyone be fine with that? I&#039;m gonna go ahead and add this to Pikachu&#039;s Page, ok?&lt;br /&gt;
&lt;br /&gt;
             [[User:Supermariorobot|Supermariorobot]] 04:15, 5 July 2006 (UTC)&lt;br /&gt;
:I&#039;m fine with it, and think it&#039;s great. The more the better, not everything has to be hard mechanical game information. It&#039;s the fluff that makes the Pokemon universe go &#039;round anyway. [[User:Surgo|Surgo]] 04:20, 5 July 2006 (UTC)&lt;br /&gt;
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::Nice. So, I guess I&#039;m in charge of this? Or would I need to ralk to an Admin? [[User:Supermariorobot|Supermariorobot]] 04:21, 5 July 2006 (UTC)&lt;br /&gt;
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:::Like it&#039;s said on Wikipedia: be bold. [[User:Surgo|Surgo]] 04:27, 5 July 2006 (UTC)&lt;br /&gt;
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::::LET ALL KNOW THIS!!!! I, Supermariorobot, am in charge of writing Biological discription of Pokemon as a species! w007! [[User:Supermariorobot|Supermariorobot]] 04:32, 5 July 2006 (UTC)&lt;br /&gt;
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::::Is there somewhere I should put this on the site, besides here? [[User:Supermariorobot|Supermariorobot]] 04:38, 5 July 2006 (UTC)&lt;br /&gt;
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:Not the worst idea we&#039;ve ever had, but take note of some of the edits I&#039;ve made on the Pikachu article itself. --[[User:Pie|Pie]] 05:42, 5 July 2006 (UTC)&lt;br /&gt;
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== Type effectiveness ==&lt;br /&gt;
&lt;br /&gt;
All Pokémon pages have a section called, &amp;quot;Type effectiveness&amp;quot;. Currently the [[Template:Type effectiveness|Template]] used for &amp;quot;Later versions&amp;quot; reflects &amp;quot;the average physical/special ratio&amp;quot;. For [[Pokémon Diamond and Pearl|Diamond and Pearl]] it has already been revealed that whether an attack is physical or special will be determined individually for each attack instead of based on what attack type it is. This means that the physical/special ratio no longer applies to type effectiveness. There needs to be another section that does not reflect the physical/special ratio. I would like to know how we should go about doing this. [[User:Drapion|Drapion]] 00:33, 7 August 2006 (UTC)&lt;br /&gt;
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:I was working on this but got confused. Can someone explain this? At first I thought that the bar meant how well an attack from other PKMN with that type would do, but it turns out that it&#039;s a measure of STAB as if this PKMN were using an attack of that type or what? [[User:Gambler|Gambler]] 06:30, 29 November 2006 (UTC)&lt;br /&gt;
::The type effectiveness is how effective a type of that element would be against the Pokémon.  For example, against Onix, Water is x4 (400 on the graph), Ground is x2 (200 on the graph), Psychic is x1 (100 on the graph), Flying is x0.5 (50 on the graph), Poison is x0.25 (25 on the graph).  But the system we have was designed for when the Defense and Special Defense also came into play for this.  Even before the DP changes, the section was badly explained and the visuals were unuseful and caused page stretching problems (though this problem has been reduced in the new system, it still exists for screens with low resolutions).  I think a better system needs to be designed and implemented.  --[[User:Pie|Pie]] 06:44, 29 November 2006 (UTC)&lt;br /&gt;
:::Oh, I see. Let me give it a thing over the night and I&#039;ll try something in the Sanbox tomorrow. Thanks Pie! [[User:Gambler|Gambler]] 06:50, 29 November 2006 (UTC)&lt;br /&gt;
::::Idea! Now that was quick! How about replaceing it for a &amp;quot;Damage Ratio&amp;quot; table? it should have a column for every type and 2 rows, one for Physical and other for Special. Inside each cell goes the effect of that type of attack with that kind of interaction. Onix Ex.&lt;br /&gt;
&lt;br /&gt;
{| border=1&lt;br /&gt;
| ||PKMN Def || Normal || Grass || Rock ||&lt;br /&gt;
|-&lt;br /&gt;
|Physical || 160 || &lt;br /&gt;
|-&lt;br /&gt;
|Special || 45 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Style issues ==&lt;br /&gt;
Or Bulbapedia feng shui.  Believe it or not, Bulbapedia was discussed in the #bulbagarden chat.  Wow.  Anyway, besides a general consensus that more useful information should be added than the Name origin information and the articles really need fleshing out in a lot of ways, some thoughts about the style of the Pokémon species articles came up, and since I have a backbone, I&#039;m the one who&#039;s sharing what those thoughts were.&lt;br /&gt;
* Apparently, the Type effectiveness is not being well received.  Others have told me it&#039;s ugly and not particularly informative.  Why was it added?  Does it need to be kept, or could it be removed, or replaced with a more stylish alternative?&lt;br /&gt;
* The Name origins are not being considered particularly factual, interesting, useful information either.  These may be better moved down to the Other information section, perhaps even as two subsections under Trivia (since, despite the fact that it&#039;s unrelated to the name, speculation on design inspirations are usually included under Name origin).&lt;br /&gt;
* Appearances may fit better before the Game information, rather than after.  In general, it will help the flow of articles if sections with tables are moved below sections with text.&lt;br /&gt;
The majority of these are not my own suggestions, though I understand the thought process behind each point and think that this major reorganizing is worth consideration, particularly since I&#039;ve just started working to organize the articles anyway.  --[[User:Pie|Pie]] 08:57, 11 August 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Here&#039;s what I think should be done: The RBY Type Effectiveness section should be removed, because the information is only useful to a small number of people. If that&#039;s too extreme for some people, then a small section detailing the differences in RBY should be added as part of the current Type Effectiveness section. Secondly, the Type Effectiveness sections should not take into account the physical/special ratio because it won&#039;t apply in Diamond/Pearl, and because Pokémon with lower special defense have bars that extend far beyond the edge of the page. [[User:Drapion|Drapion]] 15:03, 12 August 2006 (UTC)&lt;br /&gt;
::That&#039;s certainly true.  I mean, one only has to take a look at {{p|Rhyhorn}}&#039;s type effectiveness section to see the problem with the current style.  Perhaps we should only indicate x1/4, x1/2, x2, and x4 type effectivenesses, and then how more or less effective a physical attack is compared to a special attack - if anyone still can&#039;t figure out which attacks would be best for them to use, then clearly they need to start using a calculator more frequently.  (Which, conveniently enough, will be part of the Pokétchi or whatever it&#039;s called.)  --[[User:Pie|Pie]] 19:52, 12 August 2006 (UTC)&lt;br /&gt;
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===Style issues take 2===&lt;br /&gt;
All right, the revised layout has been up on the project page for a while.  Now, &#039;&#039;&#039;does anyone have any questions, comments, or concerns regarding this layout?&#039;&#039;&#039;  If no one has any changes they&#039;d like to see to this layout, I think it&#039;s about time we set to work organizing all the articles and adding in the appropriate sections.  --[[User:Pie|Pie]] 23:52, 24 August 2006 (UTC)&lt;br /&gt;
:Last call for comments.  Otherwise, reorganization will begin. --[[User:Pie|Pie]] 23:26, 26 August 2006 (UTC)&lt;br /&gt;
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== Evo boxes ==&lt;br /&gt;
&lt;br /&gt;
I think we should standardize the sprites that we put there, perhaps changing all of them to ###.png, since we know the National Dex numbers to them all now. Then, it&#039;d be easier to do, or even to use the images on userpages for the teams, like I do. Plus, I&#039;ve noticed we need to get images for all 493 of them now. I&#039;ve set up a template, [[Template:sp]], which sets a sprite at (whatever is linked after the vertical pipe).png. For example, you could do &amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;sp|001&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;, and you&#039;d come up with the sprite for Bulbasaur, {{sp|001}}.&lt;br /&gt;
&lt;br /&gt;
It&#039;d work well, too, for Pokémon we haven&#039;t got numbers for yet, when Generation V comes around... All you&#039;d need to do is input the name instead, then change the sprite to a number-based one when the National numbers were revealed.&lt;br /&gt;
&lt;br /&gt;
Also, are we going to change all of the sprites that we have for RSE to DP ones now for all of the oldies as well as having DP sprites for the new guys? [[User:TTEchidna|Tom Temprotran]] 08:49, 7 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
Personally, I don&#039;t think there&#039;s that much of a graphical difference between the GBA and DS sprites, but if anyone wants to take the time doing it - feel free.  A lot of Pokemon are actually missing evo boxes and sprites, actually. That and level-up moves seem to be the things missing from the most pages. --[[User:Zeta|Zeta]] 08:52, 7 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
I personally would like that entire archive revamped. Every single DS Pokemon sprite, both genders (where applicable, if not, then all the females mostly), all in PNG format. Right now, it&#039;s incomplete... I&#039;d be glad to help if we undertake such a little image project. [[User:DanPMK|MK]] 10:34, 7 October 2006 (UTC)&lt;br /&gt;
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:I think we should go for the DS sprites.  There is a difference, and you can see it when you compare the sprites of the larger ones - the GBA sprites are 64x64, while the DS sprites are 80x80.  The larger sprites means an improved quality.  (Changing the evo-chart boxes might be a good idea, though, since they&#039;re constructed with the smaller 64x64 sprites in mind.)&lt;br /&gt;
:Also, standardization and templates are good.  The less sloppy Bulbapedia is, the better. --[[User:Pie|Pie]] 18:09, 7 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
I put up the Houndour and Houndoom sprites from pearl/ diamond if you want to see how it looks in the boxes. --[[User:Link3710|Link3710]] October 8 0:50&lt;br /&gt;
&lt;br /&gt;
Now, the real issue: do we take the animated versions? Do we do the second or first frame? I noticed that for most of the sprites we take the second frame of the Emerald ones.&lt;br /&gt;
&lt;br /&gt;
Also, we&#039;ll need to take a roll call of those still in need of the evoboxes, then those still in need of sprites, and some of the Shin&#039;ō natives still don&#039;t have their National number, or Shin&#039;ō number (if it&#039;s applicable) in their box.&lt;br /&gt;
&lt;br /&gt;
...I also have to wonder, is it possible to introduce past sprites to the articles? Like, for Charizard&#039;s article, having all of the sprites so far, including animated ones for Crystal, Emerald, and D/P? That way, when a new version comes out, we can just move the previous sprites to that old sprite section. [[User:TTEchidna|Tom Temprotran]] 02:00, 8 October 2006 (UTC)&lt;br /&gt;
:We&#039;ve considered having sprite sections before, I think, but never decided on the best way to do it.  As for finding out who needs what, there&#039;s only one easy way to do it - go through each article one by one... --[[User:Pie|Pie]] 02:14, 8 October 2006 (UTC)&lt;br /&gt;
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For the record, I fully support having a &amp;quot;Sprites and Other Artwork&amp;quot; section on every Pokemon&#039;s page near the bottom featuring a collection of Sugimori artwork from every gen they&#039;ve been in, all the sprites, and line-art or screen-caps from the anime where applicable. --[[User:Zeta|Zeta]] 05:52, 8 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Sprite suggestion===&lt;br /&gt;
I don&#039;t know WHY we used the second frame/Emerald&#039;s, as some of them look pretty bad intermediate sprites. What we should do is make a sprite archive, separate them into 4 subpages by Generation, and get every single sprite, the GBC versions for the old ones, and name them as follows:&lt;br /&gt;
*The first 2 letters could be the generation and version, the next 3 the number, then a &#039;b&#039; if a back sprite, if we have those, and an &#039;s&#039; at the end if shiny Example:&lt;br /&gt;
**Japanese Red/Green would be &#039;1g&#039;&lt;br /&gt;
**Japanese Blue/English Red/Blue would be &#039;1b&#039;&lt;br /&gt;
**Yellow version&#039;s sprites would be &#039;1y&#039;&lt;br /&gt;
**Gold would be &#039;2g&#039;, Silver &#039;2s&#039;, Crystal&#039;s animations &#039;2c&#039;&lt;br /&gt;
***A Charmander from Japanese Red would be &#039;1g004&#039;&lt;br /&gt;
***A Bulbaaur from Gold would be &#039;2g001&#039;&lt;br /&gt;
***A Shiny Squirtle from Silver would be &#039;2s007s&#039;&lt;br /&gt;
***An Unown from Crystal in the form of B would be &#039;2c201-B&#039;&lt;br /&gt;
*For Gen III:&lt;br /&gt;
**Ruby and Sapphire&#039;s &#039;rs&#039;&lt;br /&gt;
**FireRed and LeafGreen&#039;s &#039;fl&#039;&lt;br /&gt;
**Emerald&#039;s animations: &#039;em&#039;&lt;br /&gt;
***A Shiny Unown from Emerald in the from of a &#039;?&#039; (_ for the ?) would be &#039;em201-_s&#039;&lt;br /&gt;
***An Attack Deoxys from FireRed would be &#039;fl386-A&#039;&lt;br /&gt;
*And for Diamond and Pearl:&lt;br /&gt;
**First 2 letters would be &#039;dp&#039;, then the next 3 the number &#039;###&#039;, then an &#039;m&#039;, &#039;f&#039;, or &#039;g&#039; for the gender, a &#039;b&#039; if a back, and an &#039;s&#039; if it&#039;s shiny.&lt;br /&gt;
***Male Venusaur: &#039;dp003m&#039;&lt;br /&gt;
***Female Shiny Mr. Mime: &#039;dp122fs&#039;&lt;br /&gt;
&lt;br /&gt;
If this sounds too complicated, or just stupid, please comment XP. Note that I will help this project if it&#039;s decided we do it, I&#039;m good at wiki-formatting, and can really help with the sprites. Oh, and by the way, the animated sprites are going to be ripped soon. Cheers. [[User:DanPMK|MK]] 07:51, 8 October 2006 (UTC)&lt;br /&gt;
:It is a complex code, but a comprehendable one, assuming we type up a guide for it and add it to some sub-page of the Project Pokédex page - even I had a bit of trouble following it as a list.  ^^o  Also, I think perhaps &amp;quot;sprite&amp;quot; or even just &amp;quot;spr&amp;quot; should be added to the front of the names, just in case someone looking over the filenames such as in the Recent Changes doesn&#039;t look over the list and just think &amp;quot;Bzuh?&amp;quot;  Descriptive filenames are usually good.  --[[User:Pie|Pie]] 18:57, 8 October 2006 (UTC)&lt;br /&gt;
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What about all the pokemon that don&#039;t get new sprites in Fire Red/Leaf Green? Also Gold and Silver backs are the same so you only need to have one. --[[User:Link3710|Link3710]] 22:53, 8 October 2006 (UTC)&lt;br /&gt;
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:I agree with &#039;spr&#039;, Pie. Link3710: The Gold and Silver sprites were indeed different, and we wouldn&#039;t add duplicates for the sprites that are the same in FireRed/LeafGreen. Only the first 151 and Teddiursa (for some reason) were changed from R/S/E. [[User:DanPMK|MK]] 23:59, 8 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The fronts were different for Gold and silver sprites but not the backs just check it out if you have both. So is the code going to be sprgg###esb-x where g=game #=national dex number e=gender s=shiny b=back and x=anything else?&lt;br /&gt;
&lt;br /&gt;
::Yes, and I believe Crystal used the same back sprites as well.&lt;br /&gt;
::*spr(gg)(###)[e][-x][b][s].png&lt;br /&gt;
::[[User:DanPMK|MK]] 16:19, 9 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::so for gsc back sprites should we use gsc instead of 2g 2s and 2c? Anyhow if noone disagrees with this I already have bulbasaur through blastoise ready and named according to this.--[[User:Link3710|Link3710]] 16:46, 9 October 2006 (UTC)&lt;br /&gt;
::I realized all generations have the same back sprites so we might as well just use the generation number for back sprites. Anyhow if anyone has any suggestions please make them now.--[[User:Link3710|Link]] 20:16, 12 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::We need underscores, as I just renamed the bulk of my sprites to this formula and they look better. How&#039;s this?&lt;br /&gt;
:::{| border=1&lt;br /&gt;
! Game/Gen &lt;br /&gt;
! Sprite&lt;br /&gt;
! Status&lt;br /&gt;
|- &lt;br /&gt;
|Red/Green (J)&lt;br /&gt;
|&#039;&#039;&#039;spr_1g_###&#039;&#039;&#039;&lt;br /&gt;
|[http://archives.bulbagarden.net/wiki/Category:Pok%C3%A9mon_Red_and_Green_sprites Complete] &lt;br /&gt;
|-&lt;br /&gt;
|Blue (J) &amp;amp; Red/Blue (E)&lt;br /&gt;
|&#039;&#039;&#039;spr_1b_###&#039;&#039;&#039; &lt;br /&gt;
|[http://archives.bulbagarden.net/wiki/Category:Pok%C3%A9mon_Red_and_Blue_sprites Complete]&lt;br /&gt;
|-&lt;br /&gt;
|Yellow&lt;br /&gt;
|&#039;&#039;&#039;spr_1y_###&#039;&#039;&#039;&lt;br /&gt;
|[http://archives.bulbagarden.net/wiki/Category:Pok%C3%A9mon_Yellow_sprites Complete]&lt;br /&gt;
|-&lt;br /&gt;
|Gen I back&lt;br /&gt;
|&#039;&#039;&#039;spr_b_g1_###&#039;&#039;&#039; &lt;br /&gt;
|[http://archives.bulbagarden.net/wiki/Category:Generation_I_back_sprites Complete]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | &amp;lt;hr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Gold&lt;br /&gt;
|&#039;&#039;&#039;spr_2g_###[_s]&#039;&#039;&#039; &lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Silver&lt;br /&gt;
|&#039;&#039;&#039;spr_2s_###[_s]&#039;&#039;&#039;&lt;br /&gt;
|? &lt;br /&gt;
|-&lt;br /&gt;
|Crystal (anim)&lt;br /&gt;
|&#039;&#039;&#039;spr_2c_###[_s]&#039;&#039;&#039; &lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Gen II back&lt;br /&gt;
|&#039;&#039;&#039;spr_b_g2_###[_s]&#039;&#039;&#039; &lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | &amp;lt;hr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;s&amp;gt;Ruby/Sapphire&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;&#039;&#039;&#039;spr_3r_###[_s]&#039;&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;?&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Fire/Red (1-151 + 216)&lt;br /&gt;
|&#039;&#039;&#039;spr_3f_###[_s]&#039;&#039;&#039;&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Emerald (anim)&lt;br /&gt;
|&#039;&#039;&#039;spr_3e_###[_s]&#039;&#039;&#039;&lt;br /&gt;
|[http://archives.bulbagarden.net/wiki/Category:Pokémon_Emerald_sprites Missing 28]&lt;br /&gt;
|-&lt;br /&gt;
|Gen III back&lt;br /&gt;
|&#039;&#039;&#039;spr_b_g3_###[_s]&#039;&#039;&#039;&lt;br /&gt;
|[http://archives.bulbagarden.net/wiki/Category:Generation_3_back_sprites Missing 3]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | &amp;lt;hr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Diamond/Pearl&lt;br /&gt;
|&#039;&#039;&#039;spr_4d_###[_g][_s]&#039;&#039;&#039;&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Gen IV back&lt;br /&gt;
|&#039;&#039;&#039;spr_b_g4_###[_g][_s]&#039;&#039;&#039; &lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | &amp;lt;hr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | [_g] is gender for 4th gen sprites&amp;lt;br&amp;gt; [_s] is shiny for 2nd+ gen sprites&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | &amp;lt;hr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | -a at the end (but before _s) for Unown&#039;s letter&amp;lt;br&amp;gt;&amp;lt;s&amp;gt;-# at the end (but before _s) for Spinda&#039;s variant&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;&amp;lt;sub&amp;gt;Scrath that, too many variants&amp;lt;/sub&amp;gt;&amp;lt;br&amp;gt;-[weather] (sun/rain/hail) at the end (but before _s) for Castform&#039;s forms&amp;lt;BR&amp;gt; -[form] at the end (but before _s) for Deoxys&#039;s form&amp;lt;br&amp;gt;-[type] at the end (but before _s) for Minomutchi/madam&#039;s 2nd type&amp;lt;br&amp;gt;-[region] at the end (but before _s) for Karanakushi/Toritodon&#039;s region&amp;lt;br&amp;gt;-[type] at the end (but before _s) for Arseus&#039;s type&lt;br /&gt;
|} [[User:DanPMK|MK]] 07:49, 13 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
Now here&#039;s the thing: do we animate the sprites as they are in the game, or do we just use the second frame? It&#039;d be weird just to have them flash between the two frames, since most of them do something else as well... Should we just use the second frame?&lt;br /&gt;
&lt;br /&gt;
I do like the system for naming the images, though. And they are all going to be .png, right? Except for the animated ones, if we do that. Would we have to make a .swf if we were to animate the Emerald ones? COULD we imbed a .swf into the page? I know the Crystal ones don&#039;t do much besides frame changes, but Emerald ones rotate, bounce... all sorts of things.&lt;br /&gt;
&lt;br /&gt;
Also, for Unown&#039;s letter, for ? and !, can we use those in the filename? Maybe for ? it could be qm and ! it can be em, so it doesn&#039;t interfere with the letters. Then if there&#039;s any more in future generations, they can be at things like pe for a period, co for a comma... and so on.&lt;br /&gt;
&lt;br /&gt;
Of course, to make things easier for the sprite boxes, should we keep them as ###.png, for the latest-generation sprites, and have those as well be at the other thing for when they&#039;re replaced with whatever comes next? I think it&#039;d make things a lot easier, and we&#039;d not have to change the evo boxes every generation. Because, really, when Gen V comes along, we&#039;ll have 493 to change, and then at least 100 more to add. [[User:TTEchidna|Tom Temprotran]] 19:03, 13 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
I THINK we could do the animations as gif, and that could work. Also the full Crystal sprites have more than two frames, Venasaur has 27 frames if captured fully. About the evo boxes they take about two seconds if all we have to change is the number so we don&#039;t neccessarily need double images. --[[User:Link3710|Link]] 19:39, 13 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Still images would be PNG, animated images would be GIF. For Unown&#039;s ! form, &#039;!&#039; can be used in a file name, but ? cannot, so &#039;em&#039; is fine. For Gen V, they might end up using the same sprites. If so, we&#039;ll just add the new ones. As for Emerald&#039;s animations, they have been ripped in .gif format perfectly. Example: [[Image:Spr_3e_001.gif]] [[User:DanPMK|MK]] 21:07, 13 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
::For backs do we even need the _b since the generation part is different.--[[User:Link3710|Link]] 19:20, 14 October 2006 (UTC)&lt;br /&gt;
:::You&#039;re right, we should use a different thing for backs, like &#039;&#039;&#039;spr_b_g#_###[_s]&#039;&#039;&#039;. That way, all the backs are near eachother on the list. Oh, and with the emerald animations, the Ruby/Sapphire sprites are unecessary. [[User:DanPMK|MK]] 10:26, 15 October 2006 (UTC)&lt;br /&gt;
::Even if its just &#039;&#039;&#039;spr_g#_###[_s]&#039;&#039;&#039; they&#039;ll be together because the others will be #g instead of g#. Where should we put the sprite section under evolution?--[[User:Link3710|Link]] 21:17, 15 October 2006 (UTC)&lt;br /&gt;
:::Just wanna make sure you can tell it&#039;s a back sprite from it&#039;s name. I started the Emerald ones, got many up so far [http://archives.bulbagarden.net/wiki/Category:Pok%C3%A9mon_Emerald_sprites here]. [[User:DanPMK|MK]] 02:47, 16 October 2006 (UTC)&lt;br /&gt;
::Less confusing the better though. I&#039;ll do green sprites. --[[User:Link3710|Link]] 19:50, 16 October 2006 (UTC)&lt;br /&gt;
:::Emerald sprites done. Gonna work on the FireRed/LeafGreen ones soon. I&#039;ll volunteer for all the Gen III and Gen IV animated ones as well. [[User:DanPMK|MK]] 10:16, 17 October 2006 (UTC)&lt;br /&gt;
::::Please do NOT put the animated Emerald sprites in the evolution boxes.  The animation in that part looks tacky, and the DP sprites are preferred anyway. --[[User:Pie|Pie]] 13:26, 17 October 2006 (UTC)&lt;br /&gt;
:::::I only put them there temporarily waiting for the D/P sprites to be uploaded (since we obviously don&#039;t don&#039;t have Emerald sprites for the D/P&#039;s) Also finished the Gen 3 back sprites. [[User:DanPMK|MK]] 15:17, 17 October 2006 (UTC)&lt;br /&gt;
::::::Ah, okay.  I&#039;d avoid doing things like that in the future, however - animated sprites have their uses, but they&#039;re not particularly good placeholders. --[[User:Pie|Pie]] 16:51, 17 October 2006 (UTC)&lt;br /&gt;
:::::::Yup, I wasn&#039;t sure if they were going to upload the D/P sprites anyway...the ones now don&#039;t follow the pattern above, but we can simply use ###.png for the static images of the most recent generation. Also: Does anyone have the animated Emerald sprites for Unown and Castform&#039;s alts? As well as the back sprites for Deoxys in Emerald, FireRed, and LeafGreen? Those are the only ones missing for the 3rd gen so far... [[User:DanPMK|MK]] 19:48, 17 October 2006 (UTC)&lt;br /&gt;
:::::::Update: Yellow sprites done. Check the chart above for updates. [[User:DanPMK|MK]] 15:37, 19 October 2006 (UTC) &lt;br /&gt;
:::::::Red/Green done [[User:DanPMK|MK]] 19:36, 23 October 2006 (UTC)&lt;br /&gt;
:::::::All generation I sprites done (Blue and back since last time). I think by now I know all the first 151 numbers and positions by heart. My fingers hurt. [[User:DanPMK|MK]] 23:08, 26 October 2006 (UTC)&lt;br /&gt;
::::::::As I&#039;ve seen them needed, I&#039;ve put the D/P sprites at ###.png, for easier access in Pokédex pages and such. Any luck finding the alternate versions of the Unowns? And how about the mini, Party-screen sprites of them all? Should they be here, too? They don&#039;t seem to have ANY difference between gen III and IV, so we have that going for us if we do them, at least... [[User:TTEchidna|Tom Temprotran]] 12:38, 6 November 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
&lt;br /&gt;
Recently, I&#039;ve been categorizing some Pokémon&#039;s pages like nuts, organizing them by how they evolve, and stuff like that. What does everytone think of it? I know it&#039;s kinda overloaded on Eevee&#039;s and some others&#039; pages, like Poliwhirl, but can&#039;t we remedy that somehow?&lt;br /&gt;
&lt;br /&gt;
Also, should we categorize Pokémon that don&#039;t evolve at all, legendaries, and Pokémon that evolve only by level? Or just leave off the level-evolvers, since that&#039;s pretty much everyone? Also, should the Pokémon be categorized under Pokémon that don&#039;t evolve, and bring all of the final forms in, or under Pokémon that are not part of an evolution chain, to prevent that? [[User:TTEchidna|Tom Temprotran]] 02:15, 26 October 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wobbuffet and Wynaut: Other appearances ==&lt;br /&gt;
&lt;br /&gt;
[http://youtube.com/watch?v=iizKu2J1G7w See here] for Mystery Dungeon appearance. It should be noted when you watch this that Wobbuffet&#039;s Japanese name means something like &amp;quot;That&#039;s the way it is&amp;quot; in Japanese, and the joke was lost in translation, but Wynaut is so cute! --[[User:Raijinili|Raijinili]] 16:19, 22 January 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Joining?==&lt;br /&gt;
How do I join this project? I would like to. [[User:Carnivine|Carnivine]]&lt;br /&gt;
&lt;br /&gt;
==Screenshots from the anime==&lt;br /&gt;
I&#039;ve noticed in a few articles, there are pictures of the Pokémon under the &#039;&#039;&#039;In the anime&#039;&#039;&#039; heading. Should there be screenshots of all Pokémon in the anime? I&#039;d be more than happy to help with that if it&#039;s needed. --[[User:PAK Man|PAK Man]] 16:00, 30 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Basic Stats Radar Graph ==&lt;br /&gt;
&lt;br /&gt;
Yeah, I&#039;m kinda posting this topic to vent some of my ideas on how to display information. In this one I&#039;ll focus on displaying the basic stats. The current system is the values, along with the horizontal bars. I personally thought of replacing it with a slightly more graphic way of displaying it: namely using radar-graphs. I&#039;ve prepared some samples: [http://img.photobucket.com/albums/v254/Democalyps/Misc/Bulbasaur.png Bulbasaur], [http://img.photobucket.com/albums/v254/Democalyps/Misc/Ivysaur.png Ivysaur],  [http://img.photobucket.com/albums/v254/Democalyps/Misc/Venusaur.png Venusaur], [http://img.photobucket.com/albums/v254/Democalyps/Misc/Charizard.png Charizard] and [http://img.photobucket.com/albums/v254/Democalyps/Misc/Weedle.png Weedle]&lt;br /&gt;
&lt;br /&gt;
I personally am willing to create all the needed graphs, it&#039;s quite a quick process so I can get them all done on reasonably short term. Next to these would be a small table stating the exact values. The shapes of these, along with the size give a more visual indication of what kind of pokemon it is, status-wise. I&#039;ve sorted them so, that the top half is defence/health, the bottom is speed and offensive power, left is special and the right is physical. Along with these graphs I suggest adding a bar, similar to those currently displayed on the pages, displaying the total of basic stats (i.e. all values added up); again along with the numeric value. The latter gives a good indication of the overall strength of that specific pokemon. I&#039;m still working on how to properly format that one though; the maximum total can run up to 720 (Arceus); a width or height of 720px is a bit too much. ^^;&lt;br /&gt;
&lt;br /&gt;
As for the base-stats of the Red, Blue and Yellow games (where Sp.Atk and Sp. Def haven&#039;t been seperated yet); since it&#039;s only 151 extra graphs, I wouldn&#039;t mind creating and adding a secondary graph for those pokemon.&lt;br /&gt;
&lt;br /&gt;
As for the format of the images; The ones I made are just proto-types, but I reckoned this size and colour would make a nice, neat and neutral-looking graph. This is, however, open to discussion. =3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On a final, slightly unrelated note, I personally feel the type advantage thing could just as well be taken away. Since the special/physical deviations of the types have been taken out, the current information is pretty much stating the obvious. A quick glance at a type-chart can give you the exact same information. Clearing them out will remove the in my humble opinion rather annoying page-stretching.&lt;br /&gt;
&lt;br /&gt;
So... Yeah ^^ I&#039;d like to become a part of this Pokedex project and would like to hear how you all feel about this and whether or not you want me to start implementing the graphs.&lt;/div&gt;</summary>
		<author><name>Democalypse</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Type/Archive_1&amp;diff=111404</id>
		<title>Talk:Type/Archive 1</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Type/Archive_1&amp;diff=111404"/>
		<updated>2007-03-27T22:55:20Z</updated>

		<summary type="html">&lt;p&gt;Democalypse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I added Bird and ??? type to the template. Although they are not really conventional types. I do think they should be included, maybe you should seperate them a little? I really can&#039;t get my head round metawiki&#039;s silly table formatting code. - [[User:Ferret|Ferret]] 21:26, 27 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Disagree with including Bird, but the ??? I can concur with. [[User:Evkl|Evkl]] 21:28, 27 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Bird should probably be linked to in the [[Glitch]] article then. Can you take it out of the template? I&#039;ld only screw it up. o_o - [[User:Ferret|Ferret]] 21:31, 27 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;m trying, and...well, screwing it up. XD&lt;br /&gt;
&lt;br /&gt;
I think that the Bird type needs to come out of the table and for the ??? to go under the other special types so that the table is symmetrical. It&#039;s not really neccessary to make explicit reference to the Bird type in the table if its a type that isn&#039;t meant to appear in normal gameplay. Also, the ??? page doesn&#039;t exist and should it include the Missingno.s in RSE where they are repesented by the ? enclosed by a circle?&lt;br /&gt;
&lt;br /&gt;
That&#039;s weird I had made the ??? page, look in my contributions. Looks like metaiwki doesn&#039;t like the question marks... - [[User:Ferret|Ferret]] 08:40, 28 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
k then what does &amp;quot;The &#039;&#039;&#039;(type) type&#039;&#039;&#039; is one of the seventeen [[elemental types]].&amp;quot; need to be changed to? Nineteen, eighteen, or leave it? --[[User:Jshadias|Jshadias]] 10:11, 28 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Methinks they need to be separated from the main 17 and listed separately... -- [[User:Zhen Lin|刘 (劉) 振霖]] 10:33, 28 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well, the BIRD type has been removed - it only needs to be mentioned in maybe one of the game mechanics pages or in a missingno. article. &lt;br /&gt;
&lt;br /&gt;
I think that the ??? isn&#039;t a type to itself - its more a lack of a type. So really ??? shouldn&#039;t be classed as a type because it has no defining features like pokemon to represent it, no type weaknesses and resistances and the Curse changes effect with types and does no damage at all.&lt;br /&gt;
&lt;br /&gt;
Curse does indirect damage when used by Ghost-types. [[User:Evkl|Evkl]] 01:46, 1 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Exactly, &#039;&#039;&#039;indirect&#039;&#039;&#039; damage. ??? has no effect other than display. Curse could be grass type and still do the exact same thing.&lt;br /&gt;
--[[User:Jshadias|Jshadias]] 01:14, 2 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
This is minor, but shouldn&#039;t the &amp;quot;normal&amp;quot; elements be listed as &amp;quot;physical&amp;quot; elements? Is not that the generally accepted term for the opposite of the special elements?--[[User:ANinyMouse|ANinyMouse]] 06:09, 22 Jun 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Disambig? ==&lt;br /&gt;
&lt;br /&gt;
Should this be moved to [[Elemental types (game)]], so that the main page can be converted into a disambig for the TCG one? --&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 21:26, 23 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Even if you do that, it&#039;d still be confusing because they&#039;re both games, persey . . . aren&#039;t types more often refered to as &amp;quot;Energy Types&amp;quot; in the TCG anyways? --[[User:Zeta|Zeta]] 21:30, 23 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, they are. --Paperfairy  [http://bulbapedia.bulbagarden.net/wiki/User_talk:Paperfairy ☆] [http://bulbapedia.bulbagarden.net/wiki/Special:Contributions/Paperfairy ・] 23:00, 23 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Then should [[Elemental types (TCG)]] move to [[Energy types (TCG)]]? --&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:17, 24 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;d say... just &amp;quot;Type (TCG)&amp;quot; seems good enough. That&#039;s all it&#039;s actually called, anyway. Well, that and &amp;quot;Color.&amp;quot; I&#039;d just go with &amp;quot;Type (TCG).&amp;quot; -[[User:Happy Mask Man|Happy Mask Man]] 01:18, 24 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well, most just call the GB types types... --&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:51, 24 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Added a little known fact ==&lt;br /&gt;
&lt;br /&gt;
Ah yes, it appears this fact I added is not very widely known, so I figured I&#039;d post a little comment to let everyone know I&#039;m not making this up. ^__^&lt;br /&gt;
&lt;br /&gt;
I was randomly paging through my Pokemon Gold/Silver Player&#039;s Guide: the official one released by Nintendo, it has this really cool drawing of Lugia and Ho-oh on the cover and- I digress. Anyway, on the last page it features the type chart, with next to it some explanation about attack damage multipliers. Among the obvious ones about effectiveness of the types, it also mentioned &amp;quot;Damage x 1.5 when the attack type is the same type as the Pokemon that&#039;s using it&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Since this is the official guide, I do assume this is indeed a confirmed fact for the Gold and Silver series; it&#039;ll likely also work in Crystal. I proceeded to test said finding in Ruby and Fire Red and found that it applied there too. For reference, in Ruby I used the example stated in the paragraph I added with the Aron. In Fire Red I used an Ekans with the Poison Sting and Wrap attacks.&lt;br /&gt;
&lt;br /&gt;
Still requiring confirmation:&lt;br /&gt;
Japanese versions of the games&lt;br /&gt;
Original Red/Blue series&lt;br /&gt;
New Diamond and Pearl editions&lt;br /&gt;
Spinoffs such as Mystery Dungeon&lt;br /&gt;
&lt;br /&gt;
I&#039;ll leave that spot of research to the real Pokémaniacs. (read: I&#039;ll leave checking this to the ones who DO own and/or can afford said games. ^__^;; )&lt;br /&gt;
&lt;br /&gt;
--[[User:Democalypse|Democalypse]] 18:37, 27 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Items such as Metal Coat and Charcoal now boost moves of their designated type by 20%, an increase from the previous 10%. --[[User:ANinyMouse|ANinyMouse]] 13:51, 27 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
That Damage x 1.5 thing is known among the fandom as [[STAB]], Same-Type Attack Bonus. If it wasn&#039;t in there already... I dunno why not.&lt;br /&gt;
&lt;br /&gt;
And the Hold Item boost thing&#039;s now 20%? Is that as of DP? --&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 17:13, 27 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah I remembered that term for it just now, thanks for editing it into the text. ^__^ Haven&#039;t come across it a lot though; because of that I was mistaken into thinking it was a less known feature. =S My apologies for the sillyness. ^^;&lt;br /&gt;
&lt;br /&gt;
--[[User:Democalypse|Democalypse]] 23:55, 27 March 2007 (UTC)&lt;/div&gt;</summary>
		<author><name>Democalypse</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Type&amp;diff=111035</id>
		<title>Type</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Type&amp;diff=111035"/>
		<updated>2007-03-27T14:51:58Z</updated>

		<summary type="html">&lt;p&gt;Democalypse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ElementalTypes|*}}&lt;br /&gt;
An &#039;&#039;&#039;elemental type&#039;&#039;&#039; is a property for [[Pokémon]] and their [[moves]]. Each elemental type has three properties: which types of Pokémon it is effective against, which types of Pokémon it is less effective against, and which types of Pokémon it is completely ineffective against. All games before the [[Generation IV|Fourth Generation]] also made a distinction between physical and special attacks based on their type. There are 17 types, each which is listed to the right.&lt;br /&gt;
&lt;br /&gt;
A Pokémon may have either one or two types. For instance, {{p|Charmander}} is a {{type2|Fire}}, while {{p|Bulbasaur}} is both a {{type2|Grass}} and a {{type2|Poison}}. A move may have only one type, for instance {{m|Iron Tail}} is a {{t|Steel}}-type move, and {{m|Earthquake}} is a {{t|Ground}}-type move. &lt;br /&gt;
&lt;br /&gt;
If the type of a move used by a Pokémon is strong against the opponent&#039;s type, then the damage done is twice the norm; if a move&#039;s type is weak against a specific type, then the damage done is half the normal damage done. Note that this effect is multiplied, e.g if a move&#039;s type is strong against both of the opponent&#039;s types (such as {{m|Dig}}, a {{type2|Ground}} move on an {{P|Aggron}}, a {{t|Steel}}/{{t|Rock}} Pokémon), then the move does 4 times the damage.&lt;br /&gt;
&lt;br /&gt;
If a move&#039;s type is completely ineffective due to the opposing Pokémon&#039;s type, then the damage done by the move is zero. Otherwise, the damage will be at the very least 1HP.&lt;br /&gt;
&lt;br /&gt;
Some [[weather conditions]], [[abilities]], and [[held item]]s affect moves of a certain type. {{m|Sunny Day}}, for example, causes {{type2|Fire}} moves to increase in power slightly, while {{a|Levitate}} causes {{type2|Ground}} moves to not work on the Pokémon with this ability. Likewise, each type has a specific item that can be given to a Pokémon to hold that will power up one of the specific types, such as the [[Metal Coat]], which powers up {{type2|Steel}} moves by 10%.&lt;br /&gt;
&lt;br /&gt;
A less known fact is that when the type of an attack corresponds with one of the types of the pokémon using it, the attack power will be increased by 50%. A good example is an [[Aron|Aron]] that knows [[Metal Claw]] and [[Cut]]. Both attacks are physical attacks and both have a base power of 50. However because Aron is of the [[Rock (type)|Rock]]/[[Steel (type)|Steel]] type, the power of his Metal Claw move will be multiplied by 1.5.&lt;br /&gt;
&lt;br /&gt;
Within the [[Pokémon anime|anime]] and the games, [[Gym Leader]]s and members of the [[Elite Four|Elite Four]] are designed to have a type-specific theme.&lt;br /&gt;
&lt;br /&gt;
There are several glitch types, such as {{t|Bird}}, {{t|Pokémaniac}}, and {{t|999}} which are the types exclusively of [[Glitch|glitched Pokémon]] and only appear in [[Generation I]].&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
[http://dex.pokemonpalace.net/index.php?action=typelist PPN DEX Type List]&lt;br /&gt;
&lt;br /&gt;
[http://serebii.net/games/type.shtml An in-depth type-matchup chart]&lt;br /&gt;
&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[de:Typen]]&lt;br /&gt;
[[ja:タイプ]]&lt;/div&gt;</summary>
		<author><name>Democalypse</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Type/Archive_1&amp;diff=111181</id>
		<title>Talk:Type/Archive 1</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Type/Archive_1&amp;diff=111181"/>
		<updated>2007-03-27T13:50:58Z</updated>

		<summary type="html">&lt;p&gt;Democalypse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I added Bird and ??? type to the template. Although they are not really conventional types. I do think they should be included, maybe you should seperate them a little? I really can&#039;t get my head round metawiki&#039;s silly table formatting code. - [[User:Ferret|Ferret]] 21:26, 27 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Disagree with including Bird, but the ??? I can concur with. [[User:Evkl|Evkl]] 21:28, 27 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Bird should probably be linked to in the [[Glitch]] article then. Can you take it out of the template? I&#039;ld only screw it up. o_o - [[User:Ferret|Ferret]] 21:31, 27 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;m trying, and...well, screwing it up. XD&lt;br /&gt;
&lt;br /&gt;
I think that the Bird type needs to come out of the table and for the ??? to go under the other special types so that the table is symmetrical. It&#039;s not really neccessary to make explicit reference to the Bird type in the table if its a type that isn&#039;t meant to appear in normal gameplay. Also, the ??? page doesn&#039;t exist and should it include the Missingno.s in RSE where they are repesented by the ? enclosed by a circle?&lt;br /&gt;
&lt;br /&gt;
That&#039;s weird I had made the ??? page, look in my contributions. Looks like metaiwki doesn&#039;t like the question marks... - [[User:Ferret|Ferret]] 08:40, 28 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
k then what does &amp;quot;The &#039;&#039;&#039;(type) type&#039;&#039;&#039; is one of the seventeen [[elemental types]].&amp;quot; need to be changed to? Nineteen, eighteen, or leave it? --[[User:Jshadias|Jshadias]] 10:11, 28 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Methinks they need to be separated from the main 17 and listed separately... -- [[User:Zhen Lin|刘 (劉) 振霖]] 10:33, 28 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well, the BIRD type has been removed - it only needs to be mentioned in maybe one of the game mechanics pages or in a missingno. article. &lt;br /&gt;
&lt;br /&gt;
I think that the ??? isn&#039;t a type to itself - its more a lack of a type. So really ??? shouldn&#039;t be classed as a type because it has no defining features like pokemon to represent it, no type weaknesses and resistances and the Curse changes effect with types and does no damage at all.&lt;br /&gt;
&lt;br /&gt;
Curse does indirect damage when used by Ghost-types. [[User:Evkl|Evkl]] 01:46, 1 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Exactly, &#039;&#039;&#039;indirect&#039;&#039;&#039; damage. ??? has no effect other than display. Curse could be grass type and still do the exact same thing.&lt;br /&gt;
--[[User:Jshadias|Jshadias]] 01:14, 2 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
This is minor, but shouldn&#039;t the &amp;quot;normal&amp;quot; elements be listed as &amp;quot;physical&amp;quot; elements? Is not that the generally accepted term for the opposite of the special elements?--[[User:ANinyMouse|ANinyMouse]] 06:09, 22 Jun 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Disambig? ==&lt;br /&gt;
&lt;br /&gt;
Should this be moved to [[Elemental types (game)]], so that the main page can be converted into a disambig for the TCG one? --&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 21:26, 23 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Even if you do that, it&#039;d still be confusing because they&#039;re both games, persey . . . aren&#039;t types more often refered to as &amp;quot;Energy Types&amp;quot; in the TCG anyways? --[[User:Zeta|Zeta]] 21:30, 23 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, they are. --Paperfairy  [http://bulbapedia.bulbagarden.net/wiki/User_talk:Paperfairy ☆] [http://bulbapedia.bulbagarden.net/wiki/Special:Contributions/Paperfairy ・] 23:00, 23 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Then should [[Elemental types (TCG)]] move to [[Energy types (TCG)]]? --&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:17, 24 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;d say... just &amp;quot;Type (TCG)&amp;quot; seems good enough. That&#039;s all it&#039;s actually called, anyway. Well, that and &amp;quot;Color.&amp;quot; I&#039;d just go with &amp;quot;Type (TCG).&amp;quot; -[[User:Happy Mask Man|Happy Mask Man]] 01:18, 24 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well, most just call the GB types types... --&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:51, 24 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Added a little known fact ==&lt;br /&gt;
&lt;br /&gt;
Ah yes, it appears this fact I added is not very widely known, so I figured I&#039;d post a little comment to let everyone know I&#039;m not making this up. ^__^&lt;br /&gt;
&lt;br /&gt;
I was randomly paging through my Pokemon Gold/Silver Player&#039;s Guide: the official one released by Nintendo, it has this really cool drawing of Lugia and Ho-oh on the cover and- I digress. Anyway, on the last page it features the type chart, with next to it some explanation about attack damage multipliers. Among the obvious ones about effectiveness of the types, it also mentioned &amp;quot;Damage x 1.5 when the attack type is the same type as the Pokemon that&#039;s using it&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Since this is the official guide, I do assume this is indeed a confirmed fact for the Gold and Silver series; it&#039;ll likely also work in Crystal. I proceeded to test said finding in Ruby and Fire Red and found that it applied there too. For reference, in Ruby I used the example stated in the paragraph I added with the Aron. In Fire Red I used an Ekans with the Poison Sting and Wrap attacks.&lt;br /&gt;
&lt;br /&gt;
Still requiring confirmation:&lt;br /&gt;
Japanese versions of the games&lt;br /&gt;
Original Red/Blue series&lt;br /&gt;
New Diamond and Pearl editions&lt;br /&gt;
Spinoffs such as Mystery Dungeon&lt;br /&gt;
&lt;br /&gt;
I&#039;ll leave that spot of research to the real Pokémaniacs. (read: I&#039;ll leave checking this to the ones who DO own and/or can afford said games. ^__^;; )&lt;br /&gt;
&lt;br /&gt;
--[[User:Democalypse|Democalypse]] 18:37, 27 March 2007 (UTC)&lt;/div&gt;</summary>
		<author><name>Democalypse</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Type/Archive_1&amp;diff=111173</id>
		<title>Talk:Type/Archive 1</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Type/Archive_1&amp;diff=111173"/>
		<updated>2007-03-27T13:41:51Z</updated>

		<summary type="html">&lt;p&gt;Democalypse: Added a little known fact&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I added Bird and ??? type to the template. Although they are not really conventional types. I do think they should be included, maybe you should seperate them a little? I really can&#039;t get my head round metawiki&#039;s silly table formatting code. - [[User:Ferret|Ferret]] 21:26, 27 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Disagree with including Bird, but the ??? I can concur with. [[User:Evkl|Evkl]] 21:28, 27 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Bird should probably be linked to in the [[Glitch]] article then. Can you take it out of the template? I&#039;ld only screw it up. o_o - [[User:Ferret|Ferret]] 21:31, 27 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;m trying, and...well, screwing it up. XD&lt;br /&gt;
&lt;br /&gt;
I think that the Bird type needs to come out of the table and for the ??? to go under the other special types so that the table is symmetrical. It&#039;s not really neccessary to make explicit reference to the Bird type in the table if its a type that isn&#039;t meant to appear in normal gameplay. Also, the ??? page doesn&#039;t exist and should it include the Missingno.s in RSE where they are repesented by the ? enclosed by a circle?&lt;br /&gt;
&lt;br /&gt;
That&#039;s weird I had made the ??? page, look in my contributions. Looks like metaiwki doesn&#039;t like the question marks... - [[User:Ferret|Ferret]] 08:40, 28 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
k then what does &amp;quot;The &#039;&#039;&#039;(type) type&#039;&#039;&#039; is one of the seventeen [[elemental types]].&amp;quot; need to be changed to? Nineteen, eighteen, or leave it? --[[User:Jshadias|Jshadias]] 10:11, 28 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Methinks they need to be separated from the main 17 and listed separately... -- [[User:Zhen Lin|刘 (劉) 振霖]] 10:33, 28 Feb 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well, the BIRD type has been removed - it only needs to be mentioned in maybe one of the game mechanics pages or in a missingno. article. &lt;br /&gt;
&lt;br /&gt;
I think that the ??? isn&#039;t a type to itself - its more a lack of a type. So really ??? shouldn&#039;t be classed as a type because it has no defining features like pokemon to represent it, no type weaknesses and resistances and the Curse changes effect with types and does no damage at all.&lt;br /&gt;
&lt;br /&gt;
Curse does indirect damage when used by Ghost-types. [[User:Evkl|Evkl]] 01:46, 1 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
Exactly, &#039;&#039;&#039;indirect&#039;&#039;&#039; damage. ??? has no effect other than display. Curse could be grass type and still do the exact same thing.&lt;br /&gt;
--[[User:Jshadias|Jshadias]] 01:14, 2 Mar 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
This is minor, but shouldn&#039;t the &amp;quot;normal&amp;quot; elements be listed as &amp;quot;physical&amp;quot; elements? Is not that the generally accepted term for the opposite of the special elements?--[[User:ANinyMouse|ANinyMouse]] 06:09, 22 Jun 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Disambig? ==&lt;br /&gt;
&lt;br /&gt;
Should this be moved to [[Elemental types (game)]], so that the main page can be converted into a disambig for the TCG one? --&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 21:26, 23 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Even if you do that, it&#039;d still be confusing because they&#039;re both games, persey . . . aren&#039;t types more often refered to as &amp;quot;Energy Types&amp;quot; in the TCG anyways? --[[User:Zeta|Zeta]] 21:30, 23 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, they are. --Paperfairy  [http://bulbapedia.bulbagarden.net/wiki/User_talk:Paperfairy ☆] [http://bulbapedia.bulbagarden.net/wiki/Special:Contributions/Paperfairy ・] 23:00, 23 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Then should [[Elemental types (TCG)]] move to [[Energy types (TCG)]]? --&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:17, 24 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;d say... just &amp;quot;Type (TCG)&amp;quot; seems good enough. That&#039;s all it&#039;s actually called, anyway. Well, that and &amp;quot;Color.&amp;quot; I&#039;d just go with &amp;quot;Type (TCG).&amp;quot; -[[User:Happy Mask Man|Happy Mask Man]] 01:18, 24 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well, most just call the GB types types... --&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:51, 24 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Added a little known fact ==&lt;br /&gt;
&lt;br /&gt;
Ah yes, it appears this fact I added is not very widely known, so I figured I&#039;d post a little comment to let everyone know I&#039;m not making this up. ^__^&lt;br /&gt;
&lt;br /&gt;
I was randomly paging through my Pokemon Gold/Silver Player&#039;s Guide: the official one released by Nintendo, it has this really cool drawing of Lugia and Ho-oh on the cover and- I digress. Anyway, on the last page it features the type chart, with next to it some explanation about attack damage multipliers. Among the obvious ones about effectiveness of the types, it also mentioned &amp;quot;Damage x 1.5 when the attack type is the same type as the Pokemon that&#039;s using it&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Since this is the official guide, I do assume this is indeed a confirmed fact for the Gold and Silver series; it&#039;ll likely also work in Crystal. I proceeded to test said finding in Ruby and Fire Red and found that it applied there too. For reference, in Ruby I used the example stated in the paragraph I added with the Aron. In Fire Red I used an Ekans with the Poison Sting and Wrap attacks.&lt;br /&gt;
&lt;br /&gt;
Still requiring confirmation:&lt;br /&gt;
Japanese versions of the games&lt;br /&gt;
Original Red/Blue series&lt;br /&gt;
New Diamond and Pearl editions&lt;br /&gt;
Spinoffs such as Mystery Dungeon&lt;br /&gt;
&lt;br /&gt;
I&#039;ll leave that spot of research to the real Pokémaniacs. (read: I&#039;ll leave checking this to the ones who DO own and/or can afford said games. ^__^;; )&lt;br /&gt;
&lt;br /&gt;
--[[User:Democalypse|Democalypse]] 18:36, 27 March 2007&lt;/div&gt;</summary>
		<author><name>Democalypse</name></author>
	</entry>
</feed>