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	<updated>2026-07-24T03:36:12Z</updated>
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	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Ground_(type)&amp;diff=170008</id>
		<title>Ground (type)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Ground_(type)&amp;diff=170008"/>
		<updated>2007-08-24T16:33:40Z</updated>

		<summary type="html">&lt;p&gt;Blastcage: /* Characteristics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ElementalTypes}}&lt;br /&gt;
{{TypeNotice|Ground}}&lt;br /&gt;
So far, the only Ground trainers of note are [[Giovanni]] of [[Viridian City]] and [[Bertha]] of the [[Sinnoh]] [[Elite Four]].&lt;br /&gt;
&lt;br /&gt;
==Statistical averages==&lt;br /&gt;
&lt;br /&gt;
{{BaseStats|&lt;br /&gt;
HP=66 |&lt;br /&gt;
Attack=81 |&lt;br /&gt;
Defense=86 |&lt;br /&gt;
SpAtk=53 |&lt;br /&gt;
SpDef=58 |&lt;br /&gt;
Speed=54 }}&lt;br /&gt;
&lt;br /&gt;
==Battle properties==&lt;br /&gt;
Ground-type attacks:&lt;br /&gt;
*Are super-effective against: [[Fire (type)|Fire]], [[Electric (type)|Electric]], [[Poison (type)|Poison]], [[Rock (type)|Rock]], [[Steel (type)|Steel]]&lt;br /&gt;
*Are not very effective against: [[Grass (type)|Grass]], [[Bug (type)|Bug]]&lt;br /&gt;
*Have no effect against: [[Flying (type)|Flying]]&lt;br /&gt;
Ground-type Pokémon:&lt;br /&gt;
*Resist: [[Poison (type)|Poison]], [[Rock (type)|Rock]]&lt;br /&gt;
*Are weak to: [[Water (type)|Water]], [[Grass (type)|Grass]], [[Ice (type)|Ice]]&lt;br /&gt;
*Have immunity to: [[Electric (type)|Electric]]&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Defensively, the Ground type is mediocre. Water-type attacks and Pokémon are common, and the other two weaknesses don&#039;t help. The resistance to Rock and immunity to Electric are nice.&lt;br /&gt;
&lt;br /&gt;
Offensively, the Ground type is one of the best in the game. It scores super-effective hits against the common Electric, Fire, and Poison types as well as the Rock and Steel types which are normally very strong against physical attacks. It scores quadruple damage to the {{p|Aron}} family, which is resistant to most types. The two types resistant to Ground type attacks are rare, and the Flying type&#039;s immunity to Ground is one of the main reasons Flying type Pokémon are so useful.&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
&lt;br /&gt;
===Pure Ground-type Pokémon===&lt;br /&gt;
{| {{Bluetable|background: white; margin: auto;}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
|027&lt;br /&gt;
|[[Image:027MS.gif]]&lt;br /&gt;
|{{p|Sandshrew}}&lt;br /&gt;
|-&lt;br /&gt;
|028&lt;br /&gt;
|[[Image:028MS.gif]]&lt;br /&gt;
|{{p|Sandslash}}&lt;br /&gt;
|-&lt;br /&gt;
|050&lt;br /&gt;
|[[Image:050MS.gif]]&lt;br /&gt;
|{{p|Diglett}}&lt;br /&gt;
|-&lt;br /&gt;
|051&lt;br /&gt;
|[[Image:051MS.gif]]&lt;br /&gt;
|{{p|Dugtrio}}&lt;br /&gt;
|-&lt;br /&gt;
|104&lt;br /&gt;
|[[Image:104MS.gif]]&lt;br /&gt;
|{{p|Cubone}}&lt;br /&gt;
|-&lt;br /&gt;
|105&lt;br /&gt;
|[[Image:105MS.gif]]&lt;br /&gt;
|{{p|Marowak}}&lt;br /&gt;
|-&lt;br /&gt;
|231&lt;br /&gt;
|[[Image:231MS.gif]]&lt;br /&gt;
|{{p|Phanpy}}&lt;br /&gt;
|-&lt;br /&gt;
|232&lt;br /&gt;
|[[Image:232MS.gif]]&lt;br /&gt;
|{{p|Donphan}}&lt;br /&gt;
|-&lt;br /&gt;
|328&lt;br /&gt;
|[[Image:328MS.gif]]&lt;br /&gt;
|{{p|Trapinch}}&lt;br /&gt;
|-&lt;br /&gt;
|383&lt;br /&gt;
|[[Image:383MS.gif]]&lt;br /&gt;
|{{p|Groudon}}&lt;br /&gt;
|-&lt;br /&gt;
|449&lt;br /&gt;
|[[Image:449MS.png]]&lt;br /&gt;
|{{p|Hippopotas}}&lt;br /&gt;
|-&lt;br /&gt;
|450&lt;br /&gt;
|[[Image:450MS.png]]&lt;br /&gt;
|{{p|Hippowdon}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Half Ground-type Pokémon===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Primary Ground-type Pokémon&#039;&#039;&lt;br /&gt;
{| {{Bluetable|background: white; margin: auto;}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
! Type 1&lt;br /&gt;
! Type 2&lt;br /&gt;
|-&lt;br /&gt;
|111&lt;br /&gt;
|[[Image:111MS.gif]]&lt;br /&gt;
|{{p|Rhyhorn}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:GroundIC.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:RockIC.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|112&lt;br /&gt;
|[[Image:112MS.gif]]&lt;br /&gt;
|{{p|Rhydon}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:GroundIC.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:RockIC.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|207&lt;br /&gt;
|[[Image:207MS.gif]]&lt;br /&gt;
|{{p|Gligar}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:GroundIC.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:FlyingIC.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|329&lt;br /&gt;
|[[Image:329MS.gif]]&lt;br /&gt;
|{{p|Vibrava}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:GroundIC.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:DragonIC.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|330&lt;br /&gt;
|[[Image:330MS.gif]]&lt;br /&gt;
|{{p|Flygon}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:GroundIC.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:DragonIC.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|343&lt;br /&gt;
|[[Image:343MS.gif]]&lt;br /&gt;
|{{p|Baltoy}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:GroundIC.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:PsychicIC.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|344&lt;br /&gt;
|[[Image:344MS.gif]]&lt;br /&gt;
|{{p|Claydol}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:GroundIC.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:PsychicIC.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|464&lt;br /&gt;
|[[Image:464MS.png]]&lt;br /&gt;
|{{p|Rhyperior}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:GroundIC.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:RockIC.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|472&lt;br /&gt;
|[[Image:472MS.png]]&lt;br /&gt;
|{{p|Gliscor}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:GroundIC.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:FlyingIC.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Secondary Ground-type Pokémon&#039;&#039;&lt;br /&gt;
{| {{Bluetable|background: white; margin: auto;}}&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
! Type 1&lt;br /&gt;
! Type 2&lt;br /&gt;
|-&lt;br /&gt;
|031&lt;br /&gt;
|[[Image:031MS.gif]]&lt;br /&gt;
|{{p|Nidoqueen}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:PoisonIC.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:GroundIC.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|034&lt;br /&gt;
|[[Image:034MS.gif]]&lt;br /&gt;
|{{p|Nidoking}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:PoisonIC.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:GroundIC.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|074&lt;br /&gt;
|[[Image:074MS.gif]]&lt;br /&gt;
|{{p|Geodude}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:RockIC.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:GroundIC.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|075&lt;br /&gt;
|[[Image:075MS.gif]]&lt;br /&gt;
|{{p|Graveler}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:RockIC.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:GroundIC.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|076&lt;br /&gt;
|[[Image:076MS.gif]]&lt;br /&gt;
|{{p|Golem}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:RockIC.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:GroundIC.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|095&lt;br /&gt;
|[[Image:095MS.gif]]&lt;br /&gt;
|{{p|Onix}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:RockIC.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:GroundIC.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|194&lt;br /&gt;
|[[Image:194MS.gif]]&lt;br /&gt;
|{{p|Wooper}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:WaterIC.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:GroundIC.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|195&lt;br /&gt;
|[[Image:195MS.gif]]&lt;br /&gt;
|{{p|Quagsire}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:WaterIC.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:GroundIC.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|208&lt;br /&gt;
|[[Image:208MS.gif]]&lt;br /&gt;
|{{p|Steelix}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:SteelIC.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:GroundIC.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|220&lt;br /&gt;
|[[Image:220MS.gif]]&lt;br /&gt;
|{{p|Swinub}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:IceIC.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:GroundIC.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|221&lt;br /&gt;
|[[Image:221MS.gif]]&lt;br /&gt;
|{{p|Piloswine}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:IceIC.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:GroundIC.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|246&lt;br /&gt;
|[[Image:246MS.gif]]&lt;br /&gt;
|{{p|Larvitar}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:RockIC.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:GroundIC.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|247&lt;br /&gt;
|[[Image:247MS.gif]]&lt;br /&gt;
|{{p|Pupitar}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:RockIC.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:GroundIC.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|259&lt;br /&gt;
|[[Image:259MS.gif]]&lt;br /&gt;
|{{p|Marshtomp}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:WaterIC.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:GroundIC.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|260&lt;br /&gt;
|[[Image:260MS.gif]]&lt;br /&gt;
|{{p|Swampert}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:WaterIC.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:GroundIC.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|290&lt;br /&gt;
|[[Image:290MS.gif]]&lt;br /&gt;
|{{p|Nincada}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:BugIC.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:GroundIC.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|322&lt;br /&gt;
|[[Image:322MS.gif]]&lt;br /&gt;
|{{p|Numel}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:FireIC.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:GroundIC.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|323&lt;br /&gt;
|[[Image:323MS.gif]]&lt;br /&gt;
|{{p|Camerupt}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:FireIC.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:GroundIC.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|339&lt;br /&gt;
|[[Image:339MS.gif]]&lt;br /&gt;
|{{p|Barboach}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:WaterIC.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:GroundIC.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|340&lt;br /&gt;
|[[Image:340MS.gif]]&lt;br /&gt;
|{{p|Whiscash}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:WaterIC.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:GroundIC.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|389&lt;br /&gt;
|[[Image:389MS.gif]]&lt;br /&gt;
|{{p|Torterra}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:GrassIC.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:GroundIC.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|413&lt;br /&gt;
|[[Image:413MS.png]]&lt;br /&gt;
|{{p|Wormadam}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:BugIC.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:GroundIC.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|423&lt;br /&gt;
|[[Image:423MS.png]]&lt;br /&gt;
|{{p|Gastrodon}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:WaterIC.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:GroundIC.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|443&lt;br /&gt;
|[[Image:443MS.png]]&lt;br /&gt;
|{{p|Gible}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:DragonIC.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:GroundIC.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|444&lt;br /&gt;
|[[Image:444MS.png]]&lt;br /&gt;
|{{p|Gabite}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:DragonIC.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:GroundIC.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|445&lt;br /&gt;
|[[Image:445MS.png]]&lt;br /&gt;
|{{p|Garchomp}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:DragonIC.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:GroundIC.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|473&lt;br /&gt;
|[[Image:473MS.png]]&lt;br /&gt;
|{{p|Mamoswine}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:IceIC.gif]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Image:GroundIC.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
&lt;br /&gt;
===Damage-dealing moves===&lt;br /&gt;
&lt;br /&gt;
*{{m|Bone Club}}&lt;br /&gt;
*{{m|Bone Rush}}&lt;br /&gt;
*{{m|Bonemerang}}&lt;br /&gt;
*{{m|Dig}}&lt;br /&gt;
*{{m|Earth Power}}&lt;br /&gt;
*{{m|Earthquake}}&lt;br /&gt;
*{{m|Fissure}}&lt;br /&gt;
*{{m|Magnitude}}&lt;br /&gt;
*{{m|Mud Bomb}}&lt;br /&gt;
*{{m|Mud Shot}}&lt;br /&gt;
*{{m|Mud-Slap}}&lt;br /&gt;
*{{m|Sand Tomb}}&lt;br /&gt;
&lt;br /&gt;
===Non-damaging moves===&lt;br /&gt;
&lt;br /&gt;
*{{m|Mud Sport}}&lt;br /&gt;
*{{m|Sand-Attack}}&lt;br /&gt;
*{{m|Spikes}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
&lt;br /&gt;
* Japanese: &#039;&#039;&#039;じめん&#039;&#039;&#039; &#039;&#039;jimen&#039;&#039;&lt;br /&gt;
* French: &#039;&#039;&#039;sol&#039;&#039;&#039;&lt;br /&gt;
* German: &#039;&#039;&#039;Boden&#039;&#039;&#039;&lt;br /&gt;
* Italian: &#039;&#039;&#039;terra&#039;&#039;&#039;&lt;br /&gt;
* Spanish: &#039;&#039;&#039;tierra&#039;&#039;&#039;&lt;br /&gt;
* Dutch: &#039;&#039;&#039;grond&#039;&#039;&#039;&lt;br /&gt;
* Portuguese: &#039;&#039;&#039;terra&#039;&#039;&#039;&lt;br /&gt;
* Hebrew: &#039;&#039;&#039;אדמה&#039;&#039;&#039; &#039;&#039;adamah&#039;&#039;&lt;br /&gt;
* Swedish: &#039;&#039;&#039;jord&#039;&#039;&#039;&lt;br /&gt;
* Danish: &#039;&#039;&#039;jord&#039;&#039;&#039;&lt;br /&gt;
* Finnish: &#039;&#039;&#039;maa&#039;&#039;&#039;&lt;br /&gt;
* Polish: &#039;&#039;&#039;ziemny&#039;&#039;&#039;&lt;br /&gt;
* Hungarian: &#039;&#039;&#039;föld&#039;&#039;&#039;&lt;br /&gt;
* Catalan: &#039;&#039;&#039;terra&#039;&#039;&#039;&lt;br /&gt;
* Arabic: &#039;&#039;&#039;أرضي&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[de:Boden (Typ)]]&lt;br /&gt;
[[ja:じめん]]&lt;/div&gt;</summary>
		<author><name>Blastcage</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Underground/Featured_article_candidate&amp;diff=152019</id>
		<title>Talk:Underground/Featured article candidate</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Underground/Featured_article_candidate&amp;diff=152019"/>
		<updated>2007-07-20T22:02:39Z</updated>

		<summary type="html">&lt;p&gt;Blastcage: /* Support (3) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Support (4)===&lt;br /&gt;
* One of the longer articles with unique content (the item chart - which could be improved if replaced with one that had images of the actual items). - [[User:Zhen Lin|振霖]]&amp;lt;sub&amp;gt;[[User talk:Zhen Lin|T]]&amp;lt;/sub&amp;gt; 15:06, 30 June 2007 (UTC)&lt;br /&gt;
* I agree. Kinda amazing that not even six months ago the main picture went down further than the text. --&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 17:19, 30 June 2007 (UTC)&lt;br /&gt;
* It was a difficult article to expand, but it was definitely worth it.  --[[User:Pie|Pie]] &amp;lt;sup&amp;gt;~[[User talk:Pie|♪]][[Special:Contributions/Pie|♫]]&amp;lt;/sup&amp;gt; 07:25, 4 July 2007 (UTC)&lt;br /&gt;
* The page seems to be very well constructed, I agree. [[User:Deadlymethane|Deadlymethane]] 17:02, 7 July 2007 (UTC)&lt;br /&gt;
* Well written, useful, and comprehensive. [[User:Blastcage|Blastcage]] 22:02, 20 July 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Oppose===&lt;br /&gt;
&lt;br /&gt;
===Other comments===&lt;/div&gt;</summary>
		<author><name>Blastcage</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Bulbapedia_talk:Privacy_policy/Archive_1&amp;diff=147476</id>
		<title>Bulbapedia talk:Privacy policy/Archive 1</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Bulbapedia_talk:Privacy_policy/Archive_1&amp;diff=147476"/>
		<updated>2007-07-09T19:46:47Z</updated>

		<summary type="html">&lt;p&gt;Blastcage: /* Support */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Keeping Bulbagarden online costs a significant amount, and it is only by [[Bulbapedia:Benefactors|generous]] [[Bulbapedia:Site support|donations]] that we are able to foot the bill. We hope to decrease our reliance on charity by publishing advertisements on Bulbapedia, which is the single largest site on the server in traffic terms. Specifically, we are proposing the publication of [[wp:Google|Google]] [[wp:AdSense|AdSense]] advertisements in the site-wide notice area.&lt;br /&gt;
&lt;br /&gt;
We have refrained from doing so in the past because people are not drawn to Bulbapedia for its community, as is the case with the [[Bulbagarden forums]], but for its content. Bulbapedia is a [[wp:Web 2.0|Web 2.0]] site, therefore its content is created by its users - and to that degree it is also owned by its users, as opposed to other reference sites like Veekun or Smogon, where content is created by the staff. To monetise the content of user-created content can be considered unethical - as one cynic put it, &amp;quot;Web 2.0: you make all the content, we make all the money.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Therefore, we have decided to consult you, the creators of the content, on this matter. Naturally, votes will be weighted to reflect the number of edits the voter has made. Please cast your vote by adding your signature (&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;) to the end of the signature lists below. All registered users may vote &#039;&#039;&#039;once&#039;&#039;&#039; to:&lt;br /&gt;
* Support the publication of Google AdSense advertisements on Bulbapedia&lt;br /&gt;
* Reject the publication of Google AdSense advertisements on Bulbapedia&lt;br /&gt;
* Abstain&lt;br /&gt;
&lt;br /&gt;
Users may change their vote at any time until this poll is closed.&lt;br /&gt;
&lt;br /&gt;
=Weightings=&lt;br /&gt;
# [[User:BulbaBot|BulbaBot]]: 12&lt;br /&gt;
# [[User:Pie|Pie]]: 9&lt;br /&gt;
# [[User:TTEchidna|TTEchidna]]: 7 &#039;&#039;&#039;(support)&#039;&#039;&#039;&lt;br /&gt;
# [[User:Fabu-Vinny|Fabu-Vinny]]: 5&lt;br /&gt;
# [[User:Zhen Lin|Zhen Lin]]: 5&lt;br /&gt;
# [[User:PAK Man|PAK Man]]: 4 &#039;&#039;&#039;(support)&#039;&#039;&#039;&lt;br /&gt;
# [[User:Zeta|Zeta]]: 4&lt;br /&gt;
# [[User:Taylor|Taylor]]: 3&lt;br /&gt;
# [[User:Pokencyclopedia|Pokencyclopedia]]: 3&lt;br /&gt;
# [[User:Zurqoxn|Zurqoxn]]: 3&lt;br /&gt;
# [[User:Woopert|Woopert]]: 3&lt;br /&gt;
# [[User:Argy|Argy]]: 2&lt;br /&gt;
# [[User:Meowth346|Meowth346]]: 2&lt;br /&gt;
# [[User:User142|User142]]: 2&lt;br /&gt;
# [[User:ElectAbuzzzz|ElectAbuzzzz]]: 1&lt;br /&gt;
# [[User:Jshadias|Jshadias]]: 1&lt;br /&gt;
# [[User:Urutapu|Urutapu]]: 1&lt;br /&gt;
# [[User:Siegfried|Siegfried]]: 1 &#039;&#039;&#039;(support)&#039;&#039;&#039;&lt;br /&gt;
# [[User:Ketsuban|Ketsuban]]: 1&lt;br /&gt;
# [[User:Evkl|Evkl]]: 1&lt;br /&gt;
&lt;br /&gt;
The total weight of all other votes will be 30, provided at least 30 users not in the above list cast their votes; otherwise the votes will have weight 1.&lt;br /&gt;
&lt;br /&gt;
=Support=&lt;br /&gt;
* [[User:Nyoo|nYoo]] 16:49, 9 July 2007 (UTC)&lt;br /&gt;
* [[User:Siegfried|Siegfried]] 17:11, 9 July 2007 (UTC)&lt;br /&gt;
* [[User:PAK Man|PAK Man]] &amp;lt;sup&amp;gt;[[User talk:PAK Man|Talk]]&amp;lt;/sup&amp;gt; 17:16, 9 July 2007 (UTC)&lt;br /&gt;
* &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 17:33, 9 July 2007 (UTC)&lt;br /&gt;
* Crystallucario 12:49, 9-7-07&lt;br /&gt;
* [[User:Sketchies|Sketchies]] 19:16, 9 July 2007 (UTC)&lt;br /&gt;
* [[User:Blastcage|Blastcage]] 19:46, 9 July 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
=Reject=&lt;br /&gt;
*[[User:Maxim|Maxim]] 18:12, 9 July 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
=Abstain=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Bulbapedia|{{PAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Blastcage</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Spurt!&amp;diff=146009</id>
		<title>Spurt!</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Spurt!&amp;diff=146009"/>
		<updated>2007-07-05T09:54:11Z</updated>

		<summary type="html">&lt;p&gt;Blastcage: spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Song|&lt;br /&gt;
type=AG OP 5 |&lt;br /&gt;
titletype=ja |&lt;br /&gt;
title=スパート！ |&lt;br /&gt;
title2=Supāto! |&lt;br /&gt;
title3=Spurt! |&lt;br /&gt;
screen=yes|&lt;br /&gt;
screenshot=Spurt!.jpg|&lt;br /&gt;
artist=ja |&lt;br /&gt;
artistname=[[Rica Matsumoto|松本梨香]] |&lt;br /&gt;
artistname2=Rica Matsumoto |&lt;br /&gt;
lyricist=ja |&lt;br /&gt;
lyricistname=戸田昭吾 |&lt;br /&gt;
lyricistname2=Akihito Toda |&lt;br /&gt;
composer=ja |&lt;br /&gt;
composername=[[Hirokazu Tanaka|たなか　ひろかず]] |&lt;br /&gt;
composername2=Hirokazu Tanaka |&lt;br /&gt;
arranger=ja |&lt;br /&gt;
arrangername=[[Hirokazu Tanaka|たなか　ひろかず]] |&lt;br /&gt;
arrangername2=Hirokazu Tanaka |&lt;br /&gt;
choreographer=none |&lt;br /&gt;
choreographername= |&lt;br /&gt;
choreographername2= |&lt;br /&gt;
album=ja-album |&lt;br /&gt;
albumtitle=スパート！／私、負けない！～ハルカのテーマ～ |&lt;br /&gt;
albumtitle2=Spurt!/I Won&#039;t Lose! ~Haruka&#039;s Theme~ |&lt;br /&gt;
catalognumber= ZMCP-2852 |&lt;br /&gt;
recordcompany=Pikachu Records |&lt;br /&gt;
footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;スパート！&#039;&#039;&#039; (English: &#039;&#039;&#039;&#039;&#039;Spurt!&#039;&#039;&#039;&#039;&#039;) was the fifth and final opening theme song for the Japanese [[Advanced Generation]] [[Pokémon anime]] series.  It debuted in [[AG166]], replacing &#039;&#039;[[Battle Frontier (song)|Battle Frontier]]&#039;&#039;. It is somewhat famous for sparking large amounts of fan speculation, as it shows several of Ash&#039;s old Pokémon.&lt;br /&gt;
&lt;br /&gt;
It was also used as the [[Pokémon Sunday]] ending from PS074 onwards.&lt;br /&gt;
&lt;br /&gt;
=Opening animation=&lt;br /&gt;
==Synopsis==&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
===Human===&lt;br /&gt;
* [[Ash Ketchum]]&lt;br /&gt;
* [[Misty]] (on a card)&lt;br /&gt;
* [[May (anime)|May]]&lt;br /&gt;
* [[Brock]]&lt;br /&gt;
* [[Tracey Sketchit]] (on a card)&lt;br /&gt;
* [[Max]]&lt;br /&gt;
* [[Jessie]]&lt;br /&gt;
* [[James]]&lt;br /&gt;
* [[Drew]]&lt;br /&gt;
* [[Harley]]&lt;br /&gt;
* [[Scott]] (on a card)&lt;br /&gt;
* [[Professor Oak]] (on a card)&lt;br /&gt;
* [[Delia Ketchum]] (on a card)&lt;br /&gt;
* [[Factory Head Noland|Noland]]&lt;br /&gt;
* [[Arena Tycoon Greta|Greta]]&lt;br /&gt;
* [[Dome Ace Tucker|Tucker]]&lt;br /&gt;
* [[Palace Maven Spenser|Spenser]]&lt;br /&gt;
* [[Pike Queen Lucy|Lucy]]&lt;br /&gt;
* [[Salon Maiden Anabel|Anabel]]&lt;br /&gt;
* [[Pyramid King Brandon|Brandon]] (silhouette)&lt;br /&gt;
* [[Solana]] (AG172 - AG191)&lt;br /&gt;
* [[Jack Walker]] (AG172 - AG191)&lt;br /&gt;
&lt;br /&gt;
===Pokémon===&lt;br /&gt;
* {{p|Pikachu}} ([[Ash&#039;s Pikachu|Ash&#039;s]])&lt;br /&gt;
* {{p|Meowth}} ([[Meowth (Team Rocket)|Team Rocket]])&lt;br /&gt;
* {{p|Wobbuffet}} ([[Jessie&#039;s Wobbuffet|Jessie&#039;s]])&lt;br /&gt;
* {{p|Mime Jr.}} ([[James&#039;s Mime Jr.|James&#039;s]])&lt;br /&gt;
* {{p|Butterfree}} ([[Ash&#039;s Butterfree|Ash&#039;s]])&lt;br /&gt;
* {{p|Pidgeot}} ([[Ash&#039;s Pidgeot|Ash&#039;s]])&lt;br /&gt;
* {{p|Bulbasaur}} ([[Ash&#039;s Bulbasaur|Ash&#039;s]])&lt;br /&gt;
* {{p|Charizard}} ([[Ash&#039;s Charizard|Ash&#039;s]])&lt;br /&gt;
* {{p|Squirtle}} ([[Ash&#039;s Squirtle|Ash&#039;s]])&lt;br /&gt;
* {{p|Kingler}} ([[Ash&#039;s Kingler|Ash&#039;s]])&lt;br /&gt;
* {{p|Primeape}} ([[Ash&#039;s Primeape|Ash&#039;s]])&lt;br /&gt;
* {{p|Muk}} ([[Ash&#039;s Muk|Ash&#039;s]])&lt;br /&gt;
* {{p|Tauros}} ([[Ash&#039;s Tauros|Ash&#039;s]])&lt;br /&gt;
* {{p|Lapras}} ([[Ash&#039;s Lapras|Ash&#039;s]])&lt;br /&gt;
* {{p|Snorlax}} ([[Ash&#039;s Snorlax|Ash&#039;s]])&lt;br /&gt;
* {{p|Heracross}} ([[Ash&#039;s Heracross|Ash&#039;s]])&lt;br /&gt;
* {{p|Bayleef}} ([[Ash&#039;s Bayleef|Ash&#039;s]])&lt;br /&gt;
* {{p|Cyndaquil}} ([[Ash&#039;s Cyndaquil|Ash&#039;s]])&lt;br /&gt;
* {{p|Totodile}} ([[Ash&#039;s Totodile|Ash&#039;s]])&lt;br /&gt;
* {{p|Noctowl}} ([[Ash&#039;s Noctowl|Ash&#039;s]])&lt;br /&gt;
* {{p|Swellow}} ([[Ash&#039;s Swellow|Ash&#039;s]])&lt;br /&gt;
* {{p|Sceptile}} ([[Ash&#039;s Sceptile|Ash&#039;s]])&lt;br /&gt;
* {{p|Corphish}} ([[Ash&#039;s Corphish|Ash&#039;s]])&lt;br /&gt;
* {{p|Torkoal}} ([[Ash&#039;s Torkoal|Ash&#039;s]])&lt;br /&gt;
* {{p|Glalie}} ([[Ash&#039;s Glalie|Ash&#039;s]])&lt;br /&gt;
* {{p|Donphan}} ([[Ash&#039;s Donphan|Ash&#039;s]])&lt;br /&gt;
* {{p|Combusken}} ([[May&#039;s Blaziken|May&#039;s]])&lt;br /&gt;
* {{p|Beautifly}} ([[May&#039;s Beautifly|May&#039;s]])&lt;br /&gt;
* {{p|Skitty}} ([[May&#039;s Skitty|May&#039;s]])&lt;br /&gt;
* {{p|Bulbasaur}} ([[May&#039;s Bulbasaur|May&#039;s]])&lt;br /&gt;
* {{p|Munchlax}} ([[May&#039;s Munchlax|May&#039;s]])&lt;br /&gt;
* {{p|Squirtle}} ([[May&#039;s Squirtle|May&#039;s]])&lt;br /&gt;
* {{p|Eevee}} ([[May&#039;s Eevee|May&#039;s]]&lt;br /&gt;
* {{p|Butterfree}} ([[Pink Butterfree|Ash&#039;s Butterfree&#039;s mate]])&lt;br /&gt;
* {{p|Larvitar}} ([[Ash&#039;s Larvitar|Ash&#039;s]])&lt;br /&gt;
* {{p|Tyranitar}} (Larvitar&#039;s mother)&lt;br /&gt;
* {{p|Arcanine}}&lt;br /&gt;
* {{p|Gyarados}}&lt;br /&gt;
* {{p|Aerodactyl}}&lt;br /&gt;
* {{p|Skarmory}}&lt;br /&gt;
* {{p|Aipom}} ([[Ash&#039;s Aipom|Ash&#039;s]])&lt;br /&gt;
&lt;br /&gt;
=Lyrics=&lt;br /&gt;
{| {{graytable|background: white; width: 100%}}&lt;br /&gt;
|- style=&amp;quot;background: #d2d2d2;&amp;quot;&lt;br /&gt;
! Japanese&lt;br /&gt;
! Romaji&lt;br /&gt;
! English&lt;br /&gt;
|- &lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; | &amp;lt;ab&amp;gt;&lt;br /&gt;
思い出　今はしまっておこう&lt;br /&gt;
あの場所めざし　スパートかけようぜ！&lt;br /&gt;
&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-style: italic;&amp;quot; | &amp;lt;ab&amp;gt;&lt;br /&gt;
omoide ima-wa shimatte okō&lt;br /&gt;
ano basho mezashi supāto kakeyō ze!&lt;br /&gt;
&amp;lt;/ab&amp;gt;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&lt;br /&gt;
Let&#039;s put away memories for now,&lt;br /&gt;
Aim for that place, let&#039;s go at full speed!&lt;br /&gt;
&amp;lt;/ab&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; | &amp;lt;ab&amp;gt;&lt;br /&gt;
ノドがかわく　ハラがへる&lt;br /&gt;
なのに　チカラがわいてくる&lt;br /&gt;
キズがうずく　アセがとぶ&lt;br /&gt;
だけど　はっきり見えてくる&lt;br /&gt;
&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-style: italic;&amp;quot; | &amp;lt;ab&amp;gt;&lt;br /&gt;
nodo-ga kawaku hara-ga heru&lt;br /&gt;
na-no-ni chikara-ga waite kuru&lt;br /&gt;
kizu-ga uzuku ase-ga tobu&lt;br /&gt;
da kedo hakkiri miete kuru&lt;br /&gt;
&amp;lt;/ab&amp;gt;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&lt;br /&gt;
I thirst, I hunger,&lt;br /&gt;
Yet my strength is growing.&lt;br /&gt;
My wounds hurt, my sweat flies,&lt;br /&gt;
But it&#039;s coming clear.&lt;br /&gt;
&amp;lt;/ab&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; | &amp;lt;ab&amp;gt;&lt;br /&gt;
世界の広さって&lt;br /&gt;
ほら　思う以上に　とんでもない&lt;br /&gt;
笑っちゃうほど　むしゃぶるい&lt;br /&gt;
&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-style: italic;&amp;quot; | &amp;lt;ab&amp;gt;&lt;br /&gt;
sekai-no hirosa tte&lt;br /&gt;
hora omou ijō-ni tonde-mo nai&lt;br /&gt;
waratchau hodo mushaburui&lt;br /&gt;
&amp;lt;/ab&amp;gt;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&lt;br /&gt;
The breadth of the world,&lt;br /&gt;
Look! It&#039;s far greater than I thought;&lt;br /&gt;
I&#039;m so excited I&#039;m laughing&lt;br /&gt;
&amp;lt;/ab&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; | &amp;lt;ab&amp;gt;&lt;br /&gt;
何万マイル　夢を追いかけ&lt;br /&gt;
まだ　まだ　まだ　まだ&lt;br /&gt;
ポテンシャル！&lt;br /&gt;
&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-style: italic;&amp;quot; | &amp;lt;ab&amp;gt;&lt;br /&gt;
nanman mairu yume-o oikake&lt;br /&gt;
mada mada mada mada&lt;br /&gt;
potensharu!&lt;br /&gt;
&amp;lt;/ab&amp;gt;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&lt;br /&gt;
Pursuing my dreams for tens of thousands of miles,&lt;br /&gt;
I still have&lt;br /&gt;
Lots and lots of potential!&lt;br /&gt;
&amp;lt;/ab&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; | &amp;lt;ab&amp;gt;&lt;br /&gt;
くつひも　ギュッと結びなおそう&lt;br /&gt;
未来のオレとの　やくそく果たそう！&lt;br /&gt;
&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-style: italic;&amp;quot; | &amp;lt;ab&amp;gt;&lt;br /&gt;
kutsuhi-mo gyutto musubinaosō&lt;br /&gt;
mirai-no ore-to-no yakusoku hatasō!&lt;br /&gt;
&amp;lt;/ab&amp;gt;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&lt;br /&gt;
I&#039;ll retie my shoelaces tighter,&lt;br /&gt;
I&#039;ll fulfil my promise with the future me!&lt;br /&gt;
&amp;lt;/ab&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; | &amp;lt;ab&amp;gt;&lt;br /&gt;
ぶつかりあっても　わかりあえるぜ&lt;br /&gt;
本気も本気　いっしょに走ろう！&lt;br /&gt;
&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-style: italic;&amp;quot; | &amp;lt;ab&amp;gt;&lt;br /&gt;
butsukariatte-mo wakariaeru ze&lt;br /&gt;
honki-mo honki issho-ni hashirō!&lt;br /&gt;
&amp;lt;/ab&amp;gt;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&lt;br /&gt;
Even if we collide, we can still understand each other!&lt;br /&gt;
Seriously, I mean it; let&#039;s run together!&lt;br /&gt;
&amp;lt;/ab&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; | &amp;lt;ab&amp;gt;&lt;br /&gt;
いくぜ！ We&#039;ll be There!&lt;br /&gt;
&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-style: italic;&amp;quot; | &amp;lt;ab&amp;gt;&lt;br /&gt;
iku ze! We&#039;ll be there!&lt;br /&gt;
&amp;lt;/ab&amp;gt;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&lt;br /&gt;
Go! We&#039;ll be there!&lt;br /&gt;
&amp;lt;/ab&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* [[Ash&#039;s Donphan]] does not fly with the other Pokémon after the title was shown.&lt;br /&gt;
* [[Ash&#039;s Butterfree]] has the yellow scarf that [[Brock]] gave it.&lt;br /&gt;
* [[Ash&#039;s Haunter]] does not make an appearance.&lt;br /&gt;
* [[Ash&#039;s Primeape]], like [[Ash&#039;s Charizard]] and [[Ash&#039;s Squirtle]], does not appear in the section showcasing released Pokémon.&lt;br /&gt;
* [[Ash&#039;s Lapras]] was not included in the opening two scenes with the rest of Ash&#039;s Pokémon.&lt;br /&gt;
* The full length of Spurt is 2:58.&lt;br /&gt;
* The {{p|Butterfree}} next to Ash&#039;s one was [[Pink Butterfree|pink]], which is not the usual [[alternate coloration|alternate coloration]].&lt;br /&gt;
&lt;br /&gt;
=Pokémon Sunday ending theme=&lt;br /&gt;
==Synopsis==&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
===Human===&lt;br /&gt;
&lt;br /&gt;
===Pokémon===&lt;br /&gt;
&lt;br /&gt;
=Variants=&lt;br /&gt;
# [[AG166]] - [[AG169]]: The original animation.&lt;br /&gt;
# [[AG170]]: Animation updated to include [[Anabel]].&lt;br /&gt;
# [[AG171]] - [[AG172]]: [[Solana]] and [[Jack Walker]] replace the final scene at the Battle Pyramid.&lt;br /&gt;
# [[AG173]] - [[AG177]]: Director 須藤典彦 &#039;&#039;Norihiko Sudō&#039;&#039; is added.&lt;br /&gt;
# [[AG178]] - [[AG180]]: Animation is updated to include [[Brandon]].&lt;br /&gt;
# [[AG181]] - [[AG191]]: Planner 深沢幹彦 &#039;&#039;Mikihiko Fukazawa&#039;&#039; is removed.&lt;br /&gt;
&lt;br /&gt;
{| {{bluetable2}} style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-size: smaller;&amp;quot;&lt;br /&gt;
! AG&lt;br /&gt;
! ≤ 169 || 170&lt;br /&gt;
! 171 || 172 || 173 || 174 || 175 || 176 || 177 || 178 || 179 || 180&lt;br /&gt;
! 181 || 182 || 183 || 184 || 185 || 186 || 187 || 188 || 189 || 190&lt;br /&gt;
! 191&lt;br /&gt;
|-&lt;br /&gt;
! Variant&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | 4&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 5&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;small&amp;gt;Sound effect at the very beginning&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; class=&amp;quot;bg3&amp;quot; | ✓&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;bg3&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| class=&amp;quot;bg3&amp;quot; | ✓&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; class=&amp;quot;bg3&amp;quot; | ✓&lt;br /&gt;
| &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;bg3&amp;quot; | ✓&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;small&amp;gt;Sound effect after the AG logo&amp;lt;/small&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| colspan=&amp;quot;21&amp;quot; class=&amp;quot;bg3&amp;quot; | ✓&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Spurt.jpg|thumb|left|Variant 1: [[AG166]] - [[AG169]]]]&lt;br /&gt;
[[Image:Spurt! - Brains Lineup 6.jpg|thumb|left|Variant 2: [[AG170]]]]&lt;br /&gt;
[[Image:Spurtv2.jpg|thumb|left|Variants 3 - 4: [[AG171]] - [[AG177]]]]&lt;br /&gt;
[[Image:Spurt6.jpg|thumb|left|Variant 5: [[AG178]]]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Japanese opening themes]]&lt;br /&gt;
[[de:Spurt! / Watashi, Makenai! ~Haruka no Thema~ / Big Nyarth Day (CD)]]&lt;/div&gt;</summary>
		<author><name>Blastcage</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Move_variations&amp;diff=144521</id>
		<title>Move variations</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Move_variations&amp;diff=144521"/>
		<updated>2007-06-30T11:27:44Z</updated>

		<summary type="html">&lt;p&gt;Blastcage: /* Variations of Flamethrower */  Ice beam is 10pp, surf is 15&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Move variations&#039;&#039;&#039; are moves that are identical to each other in terms of damage, PP, and accuracy, but have different [[Elemental types]].  Below are the various move archetypes and the moves that fall into their categories.  &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Move archetypes&amp;quot; are listed by base damage.  Within each archetype table, moves are listed by generation first, to show the original basis of the move, and then listed alphabetically.&lt;br /&gt;
&lt;br /&gt;
=Variations of Bullet Seed=&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 30 PP, 10 Power, 100% Accuracy, multiple hits&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Bullet Seed}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Icicle Spear}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Variations of Barrage=&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, 15 Power, 85% Accuracy, multiple hits&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Barrage}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|DoubleSlap}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Fury Attack}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Arm Thrust}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Variations of Fire Spin=&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, 15 Power, 70% Accuracy, traps&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Fire Spin}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Whirlpool}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Special&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Sand Tomb}}&lt;br /&gt;
| {{t|Ground}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Variations of Bone Rush=&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, 25 Power, 80% Accuracy, multiple hits&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Bone Rush}}&lt;br /&gt;
| {{t|Ground}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Rock Blast}}&lt;br /&gt;
| {{t|Rock}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Variations of Rollout=&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, 30 Power, 90% Accuracy, damage doubles each turn it hits&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Rollout}}&lt;br /&gt;
| {{t|Rock}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ice Ball}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Special[[Generation III|*]]/Physical[[Generation IV|*]]&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Variations of Pound=&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 35 PP, 40 Power, 100% Accuracy&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Pound}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Scratch}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Variations of Quick Attack=&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 30 PP, 40 Power, 100% Accuracy, attacks first&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Quick Attack}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Mach Punch}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Aqua Jet}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Bullet Punch}}&lt;br /&gt;
| {{t|Steel}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ice Shard}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Shadow Sneak}}&lt;br /&gt;
| {{t|Ghost}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Vacuum Wave}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Variations of Ember=&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 25 PP, 40 Power, 100% Accuracy, may cause non-volatile  status on target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ember}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Powder Snow}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Special&lt;br /&gt;
| II&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Variations of Razor Leaf=&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 25 PP, 55 Power, 95% Accuracy, high critical-hit ratio&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Razor Leaf}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Special[[Generation I-III|*]]/Physical[[Generation IV|*]]&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Air Cutter}}&lt;br /&gt;
| {{t|Flying}}&lt;br /&gt;
| Physical[[Generation III|*]]/Special[[Generation IV|*]]&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Variations of Swift=&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, 60 Power, always hits&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Swift}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical[[Generation I-III|*]]/Special[[Generation IV|*]] &lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Faint Attack}}&lt;br /&gt;
| {{t|Dark}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Aerial Ace}}&lt;br /&gt;
| {{t|Flying}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Magical Leaf}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Shadow Punch}}&lt;br /&gt;
| {{t|Ghost}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Shock Wave}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Magnet Bomb}}&lt;br /&gt;
| {{t|Steel}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Variations of SmellingSalt=&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, 60 Power, 100% Accuracy, double damage on target with non-volatile status, cures non-volatile status on target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|SmellingSalt}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Wake-Up Slap}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Variations of AncientPower=&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 60 Power, 100% Accuracy, may raise all of user&#039;s stats&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|AncientPower}}&lt;br /&gt;
| {{t|Rock}}&lt;br /&gt;
| Special&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Silver Wind}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ominous Wind}}&lt;br /&gt;
| {{t|Ghost}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Elemental fangs=&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 65 Power, 95% Accuracy, may cause non-volatile status or make the target flinch&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Fire Fang}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ice Fang}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Thunder Fang}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Variations of Night Slash=&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 70 Power, 100% Accuracy, high critical-hit ratio&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Night Slash}}&lt;br /&gt;
| {{t|Dark}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Shadow Claw}}&lt;br /&gt;
| {{t|Ghost}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Variations of Mist Ball=&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 70 Power, 100% Accuracy, lowers target&#039;s stats&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Mist Ball}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Luster Purge}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Elemental punches=&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 75 Power, 100% Accuracy, Special Effect&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Fire Punch}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special[[Generation I-III|*]]/Physical[[Generation IV|*]] &lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ice Punch}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Special[[Generation I-III|*]]/Physical[[Generation IV|*]] &lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|ThunderPunch}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| Special[[Generation I-III|*]]/Physical[[Generation IV|*]] &lt;br /&gt;
| I&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Variations of Hyper Fang=&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 80 Power, 90% Accuracy, may make the target flinch&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Hyper Fang}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical &lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Zen Headbutt}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Variations of Waterfall=&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 80 Power, 100% Accuracy, may make the target flinch&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Waterfall}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Special[[Generation I-III|*]]/Physical[[Generation IV|*]] &lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Dark Pulse}}&lt;br /&gt;
| {{t|Dark}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Iron Head}}&lt;br /&gt;
| {{t|Steel}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Variations of Shadow Ball=&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 80 Power, 100% Accuracy, may lower opponent&#039;s Special Defense&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Shadow Ball}}&lt;br /&gt;
| {{t|Ghost}}&lt;br /&gt;
| Physical[[Generation II-III|*]]/Special[[Generation IV|*]] &lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Energy Ball}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Variations of Discharge=&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 80 Power, 100% Accuracy, hits everyone else, may cause non-volatile status on target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Discharge}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Lava Plume}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Variations of Dig=&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, 80 Power, 100% Accuracy, two-turn move&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Dig}}&lt;br /&gt;
| {{t|Ground}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Dive}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Special[[Generation III|*]]/Physical[[Generation IV|*]]&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Variations of Petal Dance=&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, 90 Power, 100% Accuracy, lasts 2-3 turns, user becomes confused&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Petal Dance}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Thrash}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Variations of Psychic=&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, 90 Power, 100% Accuracy, may lower opponent&#039;s Special Defense&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Psychic}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Bug Buzz}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Earth Power}}&lt;br /&gt;
| {{t|Ground}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Variations of Flamethrower=&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 95 Power, 100% Accuracy, may cause non-volatile status on target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Flamethrower}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Surf}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Thunderbolt}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Variations of Aeroblast=&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 100 Power, 95% Accuracy, high critical-hit ratio&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Aeroblast}}&lt;br /&gt;
| {{t|Flying}}&lt;br /&gt;
| Physical[[Generation II-III|*]]/Special[[Generation IV|*]] &lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Spacial Rend}}&lt;br /&gt;
| {{t|Dragon}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Variations of Blizzard=&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 120 Power, 70% Accuracy, Special Effect&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Blizzard}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Focus Blast}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Gunk Shot}}&lt;br /&gt;
| {{t|Poison}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Variations of Double-Edge=&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 120 Power, 100% Accuracy, recoil damage&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Double-Edge}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Volt Tackle}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Brave Bird}}&lt;br /&gt;
| {{t|Flying}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Flare Blitz}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Wood Hammer}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Variations of Megahorn=&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, 120 Power, 85% Accuracy&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Megahorn}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Power Whip}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Variations of Superpower=&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 120 Power, 100% Accuracy, lowers user&#039;s stats&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Superpower}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Close Combat}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Variations of Overheat=&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 140 Power, 90% Accuracy, lowers user&#039;s Sp. Attack&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Overheat}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Psycho Boost}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Draco Meteor}}&lt;br /&gt;
| {{t|Dragon}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Leaf Storm}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Variations of Hyper Beam=&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 150 Power, 90% Accuracy, user must rest turn after use&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Hyper Beam}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical[[Generation I-III|*]]/Special[[Generation IV|*]] &lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Blast Burn}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Frenzy Plant}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Hydro Cannon}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Giga Impact}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Roar of Time}}&lt;br /&gt;
| {{t|Dragon}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Rock Wrecker}}&lt;br /&gt;
| {{t|Rock}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Variations of Eruption=&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 150 Power, 100% Accuracy, lesser damage from less healthy user&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Eruption}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Water Spout}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Variations of Low Kick=&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, varying Power, 100% Accuracy, greater damage on heavier target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Low Kick}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III (I with set damage)&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Grass Knot}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Variations of Flail=&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, varying Power, 100% Accuracy, greater damage from less healthy user&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Flail}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Reversal}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Moves]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Blastcage</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:Blastcage&amp;diff=141786</id>
		<title>User:Blastcage</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:Blastcage&amp;diff=141786"/>
		<updated>2007-06-18T11:58:34Z</updated>

		<summary type="html">&lt;p&gt;Blastcage: New page: &amp;#039;&amp;#039;&amp;#039;6022&amp;#039;&amp;#039;&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;6022&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Blastcage</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Raichu_(Pok%C3%A9mon)&amp;diff=141785</id>
		<title>Raichu (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Raichu_(Pok%C3%A9mon)&amp;diff=141785"/>
		<updated>2007-06-18T11:43:37Z</updated>

		<summary type="html">&lt;p&gt;Blastcage: /* Game locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext | prev=Pikachu | next=Sandshrew }}&lt;br /&gt;
{{PokémonInfobox|&lt;br /&gt;
name=Raichu |&lt;br /&gt;
jname=ライチュウ |&lt;br /&gt;
tmname=Raichu |&lt;br /&gt;
image=026Raichu.png |&lt;br /&gt;
caption=Artwork from FR/LG |&lt;br /&gt;
ndex=026 |&lt;br /&gt;
jdex=023 |&lt;br /&gt;
hdex=157 |&lt;br /&gt;
fdex=024 |&lt;br /&gt;
sdex=105 |&lt;br /&gt;
typen=1 |&lt;br /&gt;
type1=Electric |&lt;br /&gt;
type2= |&lt;br /&gt;
species=Mouse |&lt;br /&gt;
height-ftin=2&#039;7&amp;quot; |&lt;br /&gt;
height-m=0.8 |&lt;br /&gt;
weight-lbs=66.1 |&lt;br /&gt;
weight-kg=30 |&lt;br /&gt;
abilityn=1 |&lt;br /&gt;
ability1=Static |&lt;br /&gt;
ability2= |&lt;br /&gt;
egggroupn=2 |&lt;br /&gt;
egggroup1=Ground |&lt;br /&gt;
egggroup2=Fairy |&lt;br /&gt;
effortyield=3 Spd |&lt;br /&gt;
expyield=122 |&lt;br /&gt;
lv100exp=1,000,000 |&lt;br /&gt;
gender=both |&lt;br /&gt;
female=50 |&lt;br /&gt;
male=50 |&lt;br /&gt;
color=Yellow |&lt;br /&gt;
catchrate=75 |&lt;br /&gt;
pokefordex=raichu |&lt;br /&gt;
generation=1 |&lt;br /&gt;
footnotes=}}&lt;br /&gt;
&#039;&#039;&#039;Raichu&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: ライチュウ) is an {{t|Electric}}-type Pokémon. It evolves from {{P|Pikachu}}.&lt;br /&gt;
&lt;br /&gt;
=Biology=&lt;br /&gt;
==Physiology==&lt;br /&gt;
Raichu is a rather small bipedal rodent. It&#039;s able to run faster on all fours. Like Pikachu, from which it evolves, Raichu has long ears and feet, and stubby arms. Also like Pikachu, Raichu has two horizontal brown stripes on its back.  Its long, thin tail has a broad, lightning bolt-shaped end.&lt;br /&gt;
&lt;br /&gt;
Raichu is yellow-brownish in colour, with a white belly. Its arms are halfway brown, as well as its feet. The soles of its feet are tan coloured. Its bifurcated ears are brown on the outsides and yellow on the insides, and end in a distinctive curl at their bottom-most point. Its cheek sacs are yellow.&lt;br /&gt;
&lt;br /&gt;
===Gender differences===&lt;br /&gt;
A female Raichu has a smaller, blunted lightning bolt at the end of its tail.&lt;br /&gt;
&lt;br /&gt;
===Special abilities===&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
==Habitat==&lt;br /&gt;
Raichu are found in forests and vibrant woodlands.&lt;br /&gt;
&lt;br /&gt;
==Diet==&lt;br /&gt;
&#039;&#039;Main article: [[Pokémon food]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=In the anime=&lt;br /&gt;
[[Lt. Surge]], the [[Gym Leader]] of [[Vermilion City]], has a Raichu that was defeated when it could not keep up with the speed of [[Ash&#039;s Pikachu]] in &#039;&#039;[[EP014|Electric Shock Showdown]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Raichu was one of the four Pokémon causing trouble for Pikachu and co. in &#039;&#039;[[Pikachu&#039;s Vacation]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[EP069|Lights, Camera, Quacktion!]]&#039;&#039;, a girl named [[Katrina (Kanto)|Katrina]] decided to use her Raichu in the film &amp;quot;Pokémon in Love.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[EP090|Stage Fight]]&#039;&#039; was about a stage show that featured &amp;quot;talking&amp;quot; Pokémon.  A Raichu was supposed be a part of these shows, but it had stage fright.&lt;br /&gt;
&lt;br /&gt;
A Raichu was seen herding {{P|Mareep}} in &#039;&#039;[[EP139|Mild&#039;n Wooley]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Raichu also made a cameo in &#039;&#039;[[The Legend of Thunder!]]&#039;&#039;.  It was one of the {{t|Electric}} Pokémon that were lured by the &amp;quot;Miracle Crystal&amp;quot; that [[Attila]] and [[Hun]] were using.  Raichu tried to be the hero by zapping the crystal, but the attack bounced back to itself.&lt;br /&gt;
&lt;br /&gt;
=In the manga=&lt;br /&gt;
[[Lt. Surge]] has a Raichu in [[Pokémon Special]].&lt;br /&gt;
&lt;br /&gt;
[[Satoshi (Zensho)|Satoshi]] had a {{p|Pikachu}} that chose to evolve into a Raichu to help him defeat the [[Elite Four]] in [[Pokémon Zensho]].&lt;br /&gt;
&lt;br /&gt;
A Raichu is a character in [[Pokémon PiPiPi Adventure]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=In the TFG=&lt;br /&gt;
One Raichu figure has been released.&lt;br /&gt;
&lt;br /&gt;
* {{TFG|Next Quest}}: {{TFG ID|Next Quest|Raichu|19}}&lt;br /&gt;
&lt;br /&gt;
=Game data=&lt;br /&gt;
&lt;br /&gt;
==Pokédex entries==&lt;br /&gt;
{{Dex&lt;br /&gt;
|gen=1&lt;br /&gt;
|type=electric&lt;br /&gt;
|redbluedex=Its long tail serves as a ground to protect itself from its own high voltage power.&lt;br /&gt;
|yellowdex=When electricity builds up inside its body, it becomes feisty. It also glows in the dark.&lt;br /&gt;
|stadiumdex=Its electrical attacks may reach 10,000 volts. It discharges electricity from its tail, so it is not harmed by its own power.&lt;br /&gt;
|golddex=When its electricity builds, its muscles are stimulated, and it becomes more aggressive than usual.&lt;br /&gt;
|silverdex=If the electric pouches in its cheeks become fully charged, both ears will stand straight up.&lt;br /&gt;
|crystaldex=If its electric pouches run empty, it raises its tail to gather electricity from the atmosphere.&lt;br /&gt;
|rubydex=If the electrical sacks become excessively charged, Raichu plants its tail in the ground and discharges. Scorched patches of ground will be found near this Pokémon&#039;s nest.&lt;br /&gt;
|sapphiredex=This Pokémon exudes a weak electrical charge from all over its body that makes it take on a slight glow in darkness. Raichu searches for electricity by planting its tail in the ground.&lt;br /&gt;
|emeralddex=If it stores too much electricity, its behavior turns aggressive. To avoid this, it occasionally discharges excess energy and calms itself down.&lt;br /&gt;
|firereddex=Its electric charges can reach even 100,000 volts. Careless contact can cause even an [[wp:Indian Elephant|Indian elephant]] to faint.&lt;br /&gt;
|leafgreendex=Its long tail serves as ground to protect itself from its own high-voltage power.&lt;br /&gt;
|diamonddex=It turns agressive if it has too much electricity in its body. It discharges power through its tail.&lt;br /&gt;
|pearldex=It can loose 100,000-volt bursts of electricity, instantly downing foes several times its size.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Game locations==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color}};&amp;quot; &lt;br /&gt;
! Game&lt;br /&gt;
! [[Rarity]]&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon Red and Blue]]&lt;br /&gt;
| Few&lt;br /&gt;
| [[Power Plant]] and [[Unknown Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon Yellow]]&lt;br /&gt;
| None&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon Gold and Silver]]&lt;br /&gt;
| None&lt;br /&gt;
| [[Evolution|Evolve]] from {{p|Pikachu}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon Crystal]]&lt;br /&gt;
| None&lt;br /&gt;
| [[Evolution|Evolve]] from {{p|Pikachu}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon Ruby and Sapphire]]&lt;br /&gt;
| None&lt;br /&gt;
| [[Evolution|Evolve]] from {{p|Pikachu}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon Emerald]]&lt;br /&gt;
| None&lt;br /&gt;
| [[Evolution|Evolve]] from {{p|Pikachu}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon FireRed and LeafGreen]]&lt;br /&gt;
| None&lt;br /&gt;
| [[Evolution|Evolve]] from {{p|Pikachu}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon Colosseum]]&lt;br /&gt;
| None&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon XD: Gale of Darkness]]&lt;br /&gt;
| None&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon Diamond and Pearl]]&lt;br /&gt;
| None&lt;br /&gt;
| [[Evolution|Evolve]] from {{p|Pikachu}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===In side games===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color}};&amp;quot; &lt;br /&gt;
! Game&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon Channel]]&lt;br /&gt;
| [[Viridian Forest (Channel)|Viridian Forest]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon Pinball: Ruby &amp;amp; Sapphire]]&lt;br /&gt;
| Evolve from {{p|Pikachu}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon Trozei]]&lt;br /&gt;
| Secret Storage 8&amp;lt;br&amp;gt;Mr. Who&#039;s Den&lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon Mystery Dungeon]]&lt;br /&gt;
| Evolve from {{p|Pikachu}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon Ranger]]&lt;br /&gt;
| [[Sekra Mountain Range]]&amp;lt;br&amp;gt;[[Fiore Temple]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Base stats==&lt;br /&gt;
{{BaseStats with RBY|&lt;br /&gt;
HP=60 |&lt;br /&gt;
Attack=90 |&lt;br /&gt;
Defense=55 |&lt;br /&gt;
SpAtk=90 |&lt;br /&gt;
SpDef=80 |&lt;br /&gt;
Special=90 |&lt;br /&gt;
Speed=100 }}&lt;br /&gt;
&lt;br /&gt;
==Type effectiveness==&lt;br /&gt;
&lt;br /&gt;
{{DP type effectiveness|&lt;br /&gt;
Normal=  100 |&lt;br /&gt;
Fighting=100 |&lt;br /&gt;
Flying=  50 |&lt;br /&gt;
Poison=  100 |&lt;br /&gt;
Ground=  200 |&lt;br /&gt;
Rock=    100 |&lt;br /&gt;
Bug=     100 |&lt;br /&gt;
Ghost=   100 |&lt;br /&gt;
Steel=   50 |&lt;br /&gt;
&lt;br /&gt;
Fire=    100 |&lt;br /&gt;
Water=   100 |&lt;br /&gt;
Grass=   100 |&lt;br /&gt;
Electric=50 |&lt;br /&gt;
Psychic= 100 |&lt;br /&gt;
Ice=     100 |&lt;br /&gt;
Dragon=  100 |&lt;br /&gt;
Dark=    100 }}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
{{Learnset intro|Raichu}}&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color}};&amp;quot;&lt;br /&gt;
! ROWSPAN=2 | Game |&lt;br /&gt;
! COLSPAN=2 | [[Generation I]]&lt;br /&gt;
! ROWSPAN=2 | [[Generation II]]&lt;br /&gt;
! ROWSPAN=2 | [[Generation III]]&lt;br /&gt;
! ROWSPAN=2 | [[Generation IV]]&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color}};&amp;quot;&lt;br /&gt;
| RB || Yellow&lt;br /&gt;
|-&lt;br /&gt;
| Previous || &#039;&#039;&#039;{{M|Thundershock}}&#039;&#039;&#039;&amp;lt;BR&amp;gt;{{M|Growl}}&amp;lt;br&amp;gt;{{M|Thunder Wave}}&amp;lt;br&amp;gt;{{M|Quick Attack}}&amp;lt;br&amp;gt;{{M|Swift}}&amp;lt;br&amp;gt;{{M|Agility}}&amp;lt;br&amp;gt;&#039;&#039;&#039;{{M|Thunder}}&#039;&#039;&#039; || &#039;&#039;&#039;{{M|Thundershock}}&#039;&#039;&#039;&amp;lt;BR&amp;gt;{{M|Growl}}&amp;lt;br&amp;gt;{{M|Tail Whip}}&amp;lt;br&amp;gt;{{M|Thunder Wave}}&amp;lt;br&amp;gt;{{M|Quick Attack}}&amp;lt;br&amp;gt;{{M|Double Team}}&amp;lt;br&amp;gt;{{M|Slam}}&amp;lt;br&amp;gt;&#039;&#039;&#039;{{M|Thunderbolt}}&#039;&#039;&#039;&amp;lt;br&amp;gt;{{M|Agility}}&amp;lt;br&amp;gt;&#039;&#039;&#039;{{M|Thunder}}&#039;&#039;&#039;&amp;lt;br&amp;gt;{{M|Light Screen}} || &#039;&#039;&#039;{{M|Thundershock}}&#039;&#039;&#039;&amp;lt;BR&amp;gt;{{M|Growl}}&amp;lt;br&amp;gt;{{M|Tail Whip}}&amp;lt;br&amp;gt;{{M|Thunder Wave}}&amp;lt;br&amp;gt;{{M|Quick Attack}}&amp;lt;br&amp;gt;{{M|Double Team}}&amp;lt;br&amp;gt;{{M|Slam}}&amp;lt;br&amp;gt;&#039;&#039;&#039;{{M|Thunderbolt}}&#039;&#039;&#039;&amp;lt;br&amp;gt;{{M|Agility}}&amp;lt;br&amp;gt;&#039;&#039;&#039;{{M|Thunder}}&#039;&#039;&#039;&amp;lt;br&amp;gt;{{M|Light Screen}} || &#039;&#039;&#039;{{M|Thundershock}}&#039;&#039;&#039;&amp;lt;BR&amp;gt;{{M|Growl}}&amp;lt;br&amp;gt;{{M|Tail Whip}}&amp;lt;br&amp;gt;{{M|Thunder Wave}}&amp;lt;br&amp;gt;{{M|Quick Attack}}&amp;lt;br&amp;gt;{{M|Double Team}}&amp;lt;br&amp;gt;{{M|Headbutt}}&amp;lt;br&amp;gt;&#039;&#039;&#039;{{M|Thunderbolt}}&#039;&#039;&#039;&amp;lt;br&amp;gt;{{M|Agility}}&amp;lt;br&amp;gt;&#039;&#039;&#039;{{M|Thunder}}&#039;&#039;&#039;&amp;lt;br&amp;gt;{{M|Light Screen}} || &#039;&#039;&#039;{{M|Thundershock}}&#039;&#039;&#039;&amp;lt;BR&amp;gt;{{M|Growl}}&amp;lt;br&amp;gt;{{M|Tail Whip}}&amp;lt;br&amp;gt;{{M|Thunder Wave}}&amp;lt;br&amp;gt;{{M|Quick Attack}}&amp;lt;br&amp;gt;{{M|Double Team}}&amp;lt;br&amp;gt;{{M|Slam}}&amp;lt;br&amp;gt;&#039;&#039;&#039;{{M|Thunderbolt}}&#039;&#039;&#039;&amp;lt;br&amp;gt;{{M|Me First}}&amp;lt;br&amp;gt;{{M|Agility}}&amp;lt;br&amp;gt;&#039;&#039;&#039;{{M|Discharge}}&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;{{M|Thunder}}&#039;&#039;&#039;&amp;lt;br&amp;gt;{{M|Light Screen}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===By [[TM]]/[[HM]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color}};&amp;quot;&lt;br /&gt;
! Number&lt;br /&gt;
! [[Generation I]]&lt;br /&gt;
! [[Generation II]]&lt;br /&gt;
! [[Generation III]]&lt;br /&gt;
! [[Generation IV]]&lt;br /&gt;
|-&lt;br /&gt;
| TM01 || {{M|Mega Punch}} || {{M|Dynamicpunch}} || {{M|Focus Punch}} || {{M|Focus Punch}}&lt;br /&gt;
|-&lt;br /&gt;
| TM02 || &amp;amp;nbsp; || {{M|Headbutt}} || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| TM03 || &amp;amp;nbsp; || {{m|Curse}} || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| TM04 || &amp;amp;nbsp; || {{M|Rollout}} || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| TM05 || {{M|Mega Kick}} || &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| TM06 || {{m|Toxic}} || {{m|Toxic}} || {{m|Toxic}} || {{m|Toxic}}&lt;br /&gt;
|-&lt;br /&gt;
| TM07 || &amp;amp;nbsp; || &#039;&#039;&#039;{{M|Zap Cannon}}&#039;&#039;&#039; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| TM08 || {{M|Body Slam}} || &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| TM09 || {{m|Take Down}} || &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| TM10 || {{m|Double-Edge}} || {{m|Hidden Power}} || {{m|Hidden Power}} || {{m|Hidden Power}}&lt;br /&gt;
|-&lt;br /&gt;
| TM13 || &amp;amp;nbsp; || {{M|Snore}} || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| TM15 || {{M|Hyper Beam}} || {{M|Hyper Beam}} || {{M|Hyper Beam}} || {{M|Hyper Beam}}&lt;br /&gt;
|-&lt;br /&gt;
| TM16 || {{M|Pay Day}} || &amp;amp;nbsp; || {{M|Light Screen}} || {{M|Light Screen}}&lt;br /&gt;
|-&lt;br /&gt;
| TM17 || {{M|Submission}} || {{m|Protect}} || {{m|Protect}} || {{m|Protect}}&lt;br /&gt;
|-&lt;br /&gt;
| TM18 || &amp;amp;nbsp; || {{M|Rain Dance}} || {{M|Rain Dance}} || {{M|Rain Dance}}&lt;br /&gt;
|-&lt;br /&gt;
| TM19 || {{M|Seismic Toss}} || &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| TM20 || {{m|Rage}} || {{m|Endure}} || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| TM21 || &amp;amp;nbsp; || {{m|Frustration}} || {{m|Frustration}} || {{m|Frustration}}&lt;br /&gt;
|-&lt;br /&gt;
| TM23 || &amp;amp;nbsp; || {{M|Iron Tail}} || {{M|Iron Tail}} || {{M|Iron Tail}}&lt;br /&gt;
|-&lt;br /&gt;
| TM24 || &#039;&#039;&#039;{{M|Thunderbolt}}&#039;&#039;&#039; || &amp;amp;nbsp; || &#039;&#039;&#039;{{M|Thunderbolt}}&#039;&#039;&#039; || &#039;&#039;&#039;{{m|Thunderbolt}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM25 || &#039;&#039;&#039;{{M|Thunder}}&#039;&#039;&#039; || &#039;&#039;&#039;{{M|Thunder}}&#039;&#039;&#039; || &#039;&#039;&#039;{{M|Thunder}}&#039;&#039;&#039; || &#039;&#039;&#039;{{M|Thunder}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM27 || &amp;amp;nbsp; || {{m|Return}} || {{m|Return}} || {{m|Return}}&lt;br /&gt;
|-&lt;br /&gt;
| TM28 || &amp;amp;nbsp; || &amp;amp;nbsp; || {{M|Dig}} || {{M|Dig}}&lt;br /&gt;
|-&lt;br /&gt;
| TM31 || {{m|Mimic}} || {{M|Mud Slap}} || {{M|Brick Break}} || {{M|Brick Break}}&lt;br /&gt;
|-&lt;br /&gt;
| TM32 || {{m|Double Team}} || {{m|Double Team}} || {{M|Double Team}} || {{M|Double Team}}&lt;br /&gt;
|-&lt;br /&gt;
| TM33 || {{M|Reflect}} || &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| TM34 || {{m|Bide}} || {{M|Swagger}} || &#039;&#039;&#039;{{M|Shock Wave}}&#039;&#039;&#039; || &#039;&#039;&#039;{{M|Shock Wave}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM35 || &amp;amp;nbsp; || {{M|Sleep Talk}} || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| TM39 || {{M|Swift}} || {{M|Swift}} || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| TM40 || {{M|Skull Bash}} || {{M|Defense Curl}} || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| TM41 || &amp;amp;nbsp; || &#039;&#039;&#039;{{M|Thunderpunch}}&#039;&#039;&#039; || {{M|Torment}} || {{M|Torment}}&lt;br /&gt;
|-&lt;br /&gt;
| TM42 || &amp;amp;nbsp; || &amp;amp;nbsp; || {{m|Facade}} || {{m|Facade}}&lt;br /&gt;
|-&lt;br /&gt;
| TM43 || &amp;amp;nbsp; || {{M|Detect}} || {{M|Secret Power}} || {{M|Secret Power}}&lt;br /&gt;
|-&lt;br /&gt;
| TM44 || {{M|Rest}} || {{M|Rest}} || {{M|Rest}} || {{M|Rest}}&lt;br /&gt;
|-&lt;br /&gt;
| TM45 || {{M|Thunder Wave}} || {{M|Attract}} || {{M|Attract}} || {{M|Attract}}&lt;br /&gt;
|-&lt;br /&gt;
| TM46 || &amp;amp;nbsp; || {{M|Thief}} || {{M|Thief}} || {{M|Thief}}&lt;br /&gt;
|-&lt;br /&gt;
| TM50 || {{M|Substitute}} || &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| TM52 || &amp;amp;nbsp;|| &amp;amp;nbsp; || &amp;amp;nbsp; || {{M|Focus Blast}}&lt;br /&gt;
|-&lt;br /&gt;
| TM56 || &amp;amp;nbsp;|| &amp;amp;nbsp; || &amp;amp;nbsp; || {{M|Fling}}&lt;br /&gt;
|-&lt;br /&gt;
| TM57 || &amp;amp;nbsp;|| &amp;amp;nbsp; || &amp;amp;nbsp; || &#039;&#039;&#039;{{M|Charge Beam}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM58 || &amp;amp;nbsp;|| &amp;amp;nbsp; || &amp;amp;nbsp; || {{M|Endure}}&lt;br /&gt;
|-&lt;br /&gt;
| TM68 || &amp;amp;nbsp;|| &amp;amp;nbsp; || &amp;amp;nbsp; || {{M|Giga Impact}}&lt;br /&gt;
|-&lt;br /&gt;
| TM70 || &amp;amp;nbsp;|| &amp;amp;nbsp; || &amp;amp;nbsp; || {{M|Flash}}&lt;br /&gt;
|-&lt;br /&gt;
| TM73 || &amp;amp;nbsp;|| &amp;amp;nbsp; || &amp;amp;nbsp; || {{M|Thunder Wave}}&lt;br /&gt;
|-&lt;br /&gt;
| TM78 || &amp;amp;nbsp;|| &amp;amp;nbsp; || &amp;amp;nbsp; || {{M|Captivate}}&lt;br /&gt;
|-&lt;br /&gt;
| TM82 || &amp;amp;nbsp;|| &amp;amp;nbsp; || &amp;amp;nbsp; || {{M|Sleep Talk}}&lt;br /&gt;
|-&lt;br /&gt;
| TM83 || &amp;amp;nbsp;|| &amp;amp;nbsp; || &amp;amp;nbsp; || {{M|Natural Gift}}&lt;br /&gt;
|-&lt;br /&gt;
| TM86 || &amp;amp;nbsp;|| &amp;amp;nbsp; || &amp;amp;nbsp; || {{M|Grass Knot}}&lt;br /&gt;
|-&lt;br /&gt;
| TM87 || &amp;amp;nbsp;|| &amp;amp;nbsp; || &amp;amp;nbsp; || {{M|Swagger}}&lt;br /&gt;
|-&lt;br /&gt;
| TM90 || &amp;amp;nbsp;|| &amp;amp;nbsp; || &amp;amp;nbsp; || {{M|Substitute}}&lt;br /&gt;
|-&lt;br /&gt;
| HM04 || &amp;amp;nbsp; || {{M|Strength}} || {{M|Strength}} || {{M|Strength}}&lt;br /&gt;
|-&lt;br /&gt;
| HM05 || {{M|Flash}} || {{M|Flash}} || {{M|Flash}} || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| HM06 || &amp;amp;nbsp; || &amp;amp;nbsp; || {{M|Rock Smash}} || {{M|Rock Smash}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Side game data==&lt;br /&gt;
&lt;br /&gt;
{{Side game|&lt;br /&gt;
type=electric |&lt;br /&gt;
Trozei=yes |&lt;br /&gt;
rarity=Rare |&lt;br /&gt;
Dungeon=yes |&lt;br /&gt;
body=1 |&lt;br /&gt;
rate=Evolve |&lt;br /&gt;
area=Energetic Forest |&lt;br /&gt;
P1= I&#039;ll send foes flying with my {{m|Thunderbolt}}!|&lt;br /&gt;
P2= Urf... My health is down to half. |&lt;br /&gt;
P3= I&#039;m staggering... If I don&#039;t recharge somewhere, I&#039;ll drop... |&lt;br /&gt;
PL= Leveled up! Electric power is overflowing! |&lt;br /&gt;
Partner=no |&lt;br /&gt;
Ranger=yes |&lt;br /&gt;
typeG= Electric |&lt;br /&gt;
typeA= Electric |&lt;br /&gt;
field= Recharge x3 |&lt;br /&gt;
browser= Raichu discharges energy to greatly recharge the [[Capture Styler|Styler]]&#039;s energy. |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Evolution==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{{EvoChart Box|&lt;br /&gt;
text=Baby |&lt;br /&gt;
image=172.png |&lt;br /&gt;
name=Pichu }}&lt;br /&gt;
|&lt;br /&gt;
{{EvoChart Box|&lt;br /&gt;
text=Happiness |&lt;br /&gt;
image=025.png |&lt;br /&gt;
name=Pikachu }}&lt;br /&gt;
|&lt;br /&gt;
{{EvoChart Box|&lt;br /&gt;
text=With Thunder Stone |&lt;br /&gt;
image=026.png |&lt;br /&gt;
name=Raichu }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
==Origin==&lt;br /&gt;
Raichu&#039;s legs and long tail are not unlike those of a [[wp:kangaroo rat|kangaroo rat]].&lt;br /&gt;
===Name origin===&lt;br /&gt;
Raichu comes from the combination of 雷 &#039;&#039;rai&#039;&#039;, thunder, and ちゅうちゅう &#039;&#039;chūchū&#039;&#039;, which is Japanese onomatopoeia for squeaking.&lt;br /&gt;
==In other languages==&lt;br /&gt;
*[[List of German Pokémon names|German]]: Raichu&lt;br /&gt;
*[[List of French Pokémon names|French]]: Raichu&lt;br /&gt;
*[[List of Korean Pokémon names|Korean]]: 라이츄 &#039;&#039;Raichyu&#039;&#039;&lt;br /&gt;
* Chinese (Taiwan): 雷丘 &#039;&#039;Léi Qiu&#039;&#039;&lt;br /&gt;
* Chinese (Hong Kong): 雷超 &#039;&#039;Léi Chao&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=External links=&lt;br /&gt;
*[[wp:Raichu|Article on Wikipedia]]&lt;br /&gt;
*[http://xemnas.net/raichuu/ Thunder Mouse], the fanlisting for Raichu at [[wp:The Anime Fanlistings Network|The Anime Fanlistings Network]]&lt;br /&gt;
&lt;br /&gt;
{{PokémonPrevNext | prev=Pikachu | next=Sandshrew }}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
[[de:Raichu]]&lt;br /&gt;
[[ja:ライチュウ]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon that are part of a three-stage evolutionary line]]&lt;/div&gt;</summary>
		<author><name>Blastcage</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Raichu_(Pok%C3%A9mon)&amp;diff=141784</id>
		<title>Raichu (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Raichu_(Pok%C3%A9mon)&amp;diff=141784"/>
		<updated>2007-06-18T11:41:57Z</updated>

		<summary type="html">&lt;p&gt;Blastcage: /* Pokédex entries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext | prev=Pikachu | next=Sandshrew }}&lt;br /&gt;
{{PokémonInfobox|&lt;br /&gt;
name=Raichu |&lt;br /&gt;
jname=ライチュウ |&lt;br /&gt;
tmname=Raichu |&lt;br /&gt;
image=026Raichu.png |&lt;br /&gt;
caption=Artwork from FR/LG |&lt;br /&gt;
ndex=026 |&lt;br /&gt;
jdex=023 |&lt;br /&gt;
hdex=157 |&lt;br /&gt;
fdex=024 |&lt;br /&gt;
sdex=105 |&lt;br /&gt;
typen=1 |&lt;br /&gt;
type1=Electric |&lt;br /&gt;
type2= |&lt;br /&gt;
species=Mouse |&lt;br /&gt;
height-ftin=2&#039;7&amp;quot; |&lt;br /&gt;
height-m=0.8 |&lt;br /&gt;
weight-lbs=66.1 |&lt;br /&gt;
weight-kg=30 |&lt;br /&gt;
abilityn=1 |&lt;br /&gt;
ability1=Static |&lt;br /&gt;
ability2= |&lt;br /&gt;
egggroupn=2 |&lt;br /&gt;
egggroup1=Ground |&lt;br /&gt;
egggroup2=Fairy |&lt;br /&gt;
effortyield=3 Spd |&lt;br /&gt;
expyield=122 |&lt;br /&gt;
lv100exp=1,000,000 |&lt;br /&gt;
gender=both |&lt;br /&gt;
female=50 |&lt;br /&gt;
male=50 |&lt;br /&gt;
color=Yellow |&lt;br /&gt;
catchrate=75 |&lt;br /&gt;
pokefordex=raichu |&lt;br /&gt;
generation=1 |&lt;br /&gt;
footnotes=}}&lt;br /&gt;
&#039;&#039;&#039;Raichu&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: ライチュウ) is an {{t|Electric}}-type Pokémon. It evolves from {{P|Pikachu}}.&lt;br /&gt;
&lt;br /&gt;
=Biology=&lt;br /&gt;
==Physiology==&lt;br /&gt;
Raichu is a rather small bipedal rodent. It&#039;s able to run faster on all fours. Like Pikachu, from which it evolves, Raichu has long ears and feet, and stubby arms. Also like Pikachu, Raichu has two horizontal brown stripes on its back.  Its long, thin tail has a broad, lightning bolt-shaped end.&lt;br /&gt;
&lt;br /&gt;
Raichu is yellow-brownish in colour, with a white belly. Its arms are halfway brown, as well as its feet. The soles of its feet are tan coloured. Its bifurcated ears are brown on the outsides and yellow on the insides, and end in a distinctive curl at their bottom-most point. Its cheek sacs are yellow.&lt;br /&gt;
&lt;br /&gt;
===Gender differences===&lt;br /&gt;
A female Raichu has a smaller, blunted lightning bolt at the end of its tail.&lt;br /&gt;
&lt;br /&gt;
===Special abilities===&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
==Habitat==&lt;br /&gt;
Raichu are found in forests and vibrant woodlands.&lt;br /&gt;
&lt;br /&gt;
==Diet==&lt;br /&gt;
&#039;&#039;Main article: [[Pokémon food]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=In the anime=&lt;br /&gt;
[[Lt. Surge]], the [[Gym Leader]] of [[Vermilion City]], has a Raichu that was defeated when it could not keep up with the speed of [[Ash&#039;s Pikachu]] in &#039;&#039;[[EP014|Electric Shock Showdown]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Raichu was one of the four Pokémon causing trouble for Pikachu and co. in &#039;&#039;[[Pikachu&#039;s Vacation]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[EP069|Lights, Camera, Quacktion!]]&#039;&#039;, a girl named [[Katrina (Kanto)|Katrina]] decided to use her Raichu in the film &amp;quot;Pokémon in Love.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[EP090|Stage Fight]]&#039;&#039; was about a stage show that featured &amp;quot;talking&amp;quot; Pokémon.  A Raichu was supposed be a part of these shows, but it had stage fright.&lt;br /&gt;
&lt;br /&gt;
A Raichu was seen herding {{P|Mareep}} in &#039;&#039;[[EP139|Mild&#039;n Wooley]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Raichu also made a cameo in &#039;&#039;[[The Legend of Thunder!]]&#039;&#039;.  It was one of the {{t|Electric}} Pokémon that were lured by the &amp;quot;Miracle Crystal&amp;quot; that [[Attila]] and [[Hun]] were using.  Raichu tried to be the hero by zapping the crystal, but the attack bounced back to itself.&lt;br /&gt;
&lt;br /&gt;
=In the manga=&lt;br /&gt;
[[Lt. Surge]] has a Raichu in [[Pokémon Special]].&lt;br /&gt;
&lt;br /&gt;
[[Satoshi (Zensho)|Satoshi]] had a {{p|Pikachu}} that chose to evolve into a Raichu to help him defeat the [[Elite Four]] in [[Pokémon Zensho]].&lt;br /&gt;
&lt;br /&gt;
A Raichu is a character in [[Pokémon PiPiPi Adventure]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=In the TFG=&lt;br /&gt;
One Raichu figure has been released.&lt;br /&gt;
&lt;br /&gt;
* {{TFG|Next Quest}}: {{TFG ID|Next Quest|Raichu|19}}&lt;br /&gt;
&lt;br /&gt;
=Game data=&lt;br /&gt;
&lt;br /&gt;
==Pokédex entries==&lt;br /&gt;
{{Dex&lt;br /&gt;
|gen=1&lt;br /&gt;
|type=electric&lt;br /&gt;
|redbluedex=Its long tail serves as a ground to protect itself from its own high voltage power.&lt;br /&gt;
|yellowdex=When electricity builds up inside its body, it becomes feisty. It also glows in the dark.&lt;br /&gt;
|stadiumdex=Its electrical attacks may reach 10,000 volts. It discharges electricity from its tail, so it is not harmed by its own power.&lt;br /&gt;
|golddex=When its electricity builds, its muscles are stimulated, and it becomes more aggressive than usual.&lt;br /&gt;
|silverdex=If the electric pouches in its cheeks become fully charged, both ears will stand straight up.&lt;br /&gt;
|crystaldex=If its electric pouches run empty, it raises its tail to gather electricity from the atmosphere.&lt;br /&gt;
|rubydex=If the electrical sacks become excessively charged, Raichu plants its tail in the ground and discharges. Scorched patches of ground will be found near this Pokémon&#039;s nest.&lt;br /&gt;
|sapphiredex=This Pokémon exudes a weak electrical charge from all over its body that makes it take on a slight glow in darkness. Raichu searches for electricity by planting its tail in the ground.&lt;br /&gt;
|emeralddex=If it stores too much electricity, its behavior turns aggressive. To avoid this, it occasionally discharges excess energy and calms itself down.&lt;br /&gt;
|firereddex=Its electric charges can reach even 100,000 volts. Careless contact can cause even an [[wp:Indian Elephant|Indian elephant]] to faint.&lt;br /&gt;
|leafgreendex=Its long tail serves as ground to protect itself from its own high-voltage power.&lt;br /&gt;
|diamonddex=It turns agressive if it has too much electricity in its body. It discharges power through its tail.&lt;br /&gt;
|pearldex=It can loose 100,000-volt bursts of electricity, instantly downing foes several times its size.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Game locations==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color}};&amp;quot; &lt;br /&gt;
! Game&lt;br /&gt;
! [[Rarity]]&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon Red and Blue]]&lt;br /&gt;
| Few&lt;br /&gt;
| [[Power Plant]] and [[Unknown Dungeon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon Yellow]]&lt;br /&gt;
| None&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon Gold and Silver]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon Crystal]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon Ruby and Sapphire]]&lt;br /&gt;
| None&lt;br /&gt;
| [[Evolution|Evolve]] from {{p|Pikachu}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon Emerald]]&lt;br /&gt;
| None&lt;br /&gt;
| [[Evolution|Evolve]] from {{p|Pikachu}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon FireRed and LeafGreen]]&lt;br /&gt;
| None&lt;br /&gt;
| [[Evolution|Evolve]] from {{p|Pikachu}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon Colosseum]]&lt;br /&gt;
| None&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon XD: Gale of Darkness]]&lt;br /&gt;
| None&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon Diamond and Pearl]]&lt;br /&gt;
| None&lt;br /&gt;
| [[Evolution|Evolve]] from {{p|Pikachu}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===In side games===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color}};&amp;quot; &lt;br /&gt;
! Game&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon Channel]]&lt;br /&gt;
| [[Viridian Forest (Channel)|Viridian Forest]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon Pinball: Ruby &amp;amp; Sapphire]]&lt;br /&gt;
| Evolve from {{p|Pikachu}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon Trozei]]&lt;br /&gt;
| Secret Storage 8&amp;lt;br&amp;gt;Mr. Who&#039;s Den&lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon Mystery Dungeon]]&lt;br /&gt;
| Evolve from {{p|Pikachu}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon Ranger]]&lt;br /&gt;
| [[Sekra Mountain Range]]&amp;lt;br&amp;gt;[[Fiore Temple]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Base stats==&lt;br /&gt;
{{BaseStats with RBY|&lt;br /&gt;
HP=60 |&lt;br /&gt;
Attack=90 |&lt;br /&gt;
Defense=55 |&lt;br /&gt;
SpAtk=90 |&lt;br /&gt;
SpDef=80 |&lt;br /&gt;
Special=90 |&lt;br /&gt;
Speed=100 }}&lt;br /&gt;
&lt;br /&gt;
==Type effectiveness==&lt;br /&gt;
&lt;br /&gt;
{{DP type effectiveness|&lt;br /&gt;
Normal=  100 |&lt;br /&gt;
Fighting=100 |&lt;br /&gt;
Flying=  50 |&lt;br /&gt;
Poison=  100 |&lt;br /&gt;
Ground=  200 |&lt;br /&gt;
Rock=    100 |&lt;br /&gt;
Bug=     100 |&lt;br /&gt;
Ghost=   100 |&lt;br /&gt;
Steel=   50 |&lt;br /&gt;
&lt;br /&gt;
Fire=    100 |&lt;br /&gt;
Water=   100 |&lt;br /&gt;
Grass=   100 |&lt;br /&gt;
Electric=50 |&lt;br /&gt;
Psychic= 100 |&lt;br /&gt;
Ice=     100 |&lt;br /&gt;
Dragon=  100 |&lt;br /&gt;
Dark=    100 }}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
{{Learnset intro|Raichu}}&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color}};&amp;quot;&lt;br /&gt;
! ROWSPAN=2 | Game |&lt;br /&gt;
! COLSPAN=2 | [[Generation I]]&lt;br /&gt;
! ROWSPAN=2 | [[Generation II]]&lt;br /&gt;
! ROWSPAN=2 | [[Generation III]]&lt;br /&gt;
! ROWSPAN=2 | [[Generation IV]]&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color}};&amp;quot;&lt;br /&gt;
| RB || Yellow&lt;br /&gt;
|-&lt;br /&gt;
| Previous || &#039;&#039;&#039;{{M|Thundershock}}&#039;&#039;&#039;&amp;lt;BR&amp;gt;{{M|Growl}}&amp;lt;br&amp;gt;{{M|Thunder Wave}}&amp;lt;br&amp;gt;{{M|Quick Attack}}&amp;lt;br&amp;gt;{{M|Swift}}&amp;lt;br&amp;gt;{{M|Agility}}&amp;lt;br&amp;gt;&#039;&#039;&#039;{{M|Thunder}}&#039;&#039;&#039; || &#039;&#039;&#039;{{M|Thundershock}}&#039;&#039;&#039;&amp;lt;BR&amp;gt;{{M|Growl}}&amp;lt;br&amp;gt;{{M|Tail Whip}}&amp;lt;br&amp;gt;{{M|Thunder Wave}}&amp;lt;br&amp;gt;{{M|Quick Attack}}&amp;lt;br&amp;gt;{{M|Double Team}}&amp;lt;br&amp;gt;{{M|Slam}}&amp;lt;br&amp;gt;&#039;&#039;&#039;{{M|Thunderbolt}}&#039;&#039;&#039;&amp;lt;br&amp;gt;{{M|Agility}}&amp;lt;br&amp;gt;&#039;&#039;&#039;{{M|Thunder}}&#039;&#039;&#039;&amp;lt;br&amp;gt;{{M|Light Screen}} || &#039;&#039;&#039;{{M|Thundershock}}&#039;&#039;&#039;&amp;lt;BR&amp;gt;{{M|Growl}}&amp;lt;br&amp;gt;{{M|Tail Whip}}&amp;lt;br&amp;gt;{{M|Thunder Wave}}&amp;lt;br&amp;gt;{{M|Quick Attack}}&amp;lt;br&amp;gt;{{M|Double Team}}&amp;lt;br&amp;gt;{{M|Slam}}&amp;lt;br&amp;gt;&#039;&#039;&#039;{{M|Thunderbolt}}&#039;&#039;&#039;&amp;lt;br&amp;gt;{{M|Agility}}&amp;lt;br&amp;gt;&#039;&#039;&#039;{{M|Thunder}}&#039;&#039;&#039;&amp;lt;br&amp;gt;{{M|Light Screen}} || &#039;&#039;&#039;{{M|Thundershock}}&#039;&#039;&#039;&amp;lt;BR&amp;gt;{{M|Growl}}&amp;lt;br&amp;gt;{{M|Tail Whip}}&amp;lt;br&amp;gt;{{M|Thunder Wave}}&amp;lt;br&amp;gt;{{M|Quick Attack}}&amp;lt;br&amp;gt;{{M|Double Team}}&amp;lt;br&amp;gt;{{M|Headbutt}}&amp;lt;br&amp;gt;&#039;&#039;&#039;{{M|Thunderbolt}}&#039;&#039;&#039;&amp;lt;br&amp;gt;{{M|Agility}}&amp;lt;br&amp;gt;&#039;&#039;&#039;{{M|Thunder}}&#039;&#039;&#039;&amp;lt;br&amp;gt;{{M|Light Screen}} || &#039;&#039;&#039;{{M|Thundershock}}&#039;&#039;&#039;&amp;lt;BR&amp;gt;{{M|Growl}}&amp;lt;br&amp;gt;{{M|Tail Whip}}&amp;lt;br&amp;gt;{{M|Thunder Wave}}&amp;lt;br&amp;gt;{{M|Quick Attack}}&amp;lt;br&amp;gt;{{M|Double Team}}&amp;lt;br&amp;gt;{{M|Slam}}&amp;lt;br&amp;gt;&#039;&#039;&#039;{{M|Thunderbolt}}&#039;&#039;&#039;&amp;lt;br&amp;gt;{{M|Me First}}&amp;lt;br&amp;gt;{{M|Agility}}&amp;lt;br&amp;gt;&#039;&#039;&#039;{{M|Discharge}}&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;{{M|Thunder}}&#039;&#039;&#039;&amp;lt;br&amp;gt;{{M|Light Screen}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===By [[TM]]/[[HM]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color}};&amp;quot;&lt;br /&gt;
! Number&lt;br /&gt;
! [[Generation I]]&lt;br /&gt;
! [[Generation II]]&lt;br /&gt;
! [[Generation III]]&lt;br /&gt;
! [[Generation IV]]&lt;br /&gt;
|-&lt;br /&gt;
| TM01 || {{M|Mega Punch}} || {{M|Dynamicpunch}} || {{M|Focus Punch}} || {{M|Focus Punch}}&lt;br /&gt;
|-&lt;br /&gt;
| TM02 || &amp;amp;nbsp; || {{M|Headbutt}} || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| TM03 || &amp;amp;nbsp; || {{m|Curse}} || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| TM04 || &amp;amp;nbsp; || {{M|Rollout}} || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| TM05 || {{M|Mega Kick}} || &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| TM06 || {{m|Toxic}} || {{m|Toxic}} || {{m|Toxic}} || {{m|Toxic}}&lt;br /&gt;
|-&lt;br /&gt;
| TM07 || &amp;amp;nbsp; || &#039;&#039;&#039;{{M|Zap Cannon}}&#039;&#039;&#039; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| TM08 || {{M|Body Slam}} || &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| TM09 || {{m|Take Down}} || &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| TM10 || {{m|Double-Edge}} || {{m|Hidden Power}} || {{m|Hidden Power}} || {{m|Hidden Power}}&lt;br /&gt;
|-&lt;br /&gt;
| TM13 || &amp;amp;nbsp; || {{M|Snore}} || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| TM15 || {{M|Hyper Beam}} || {{M|Hyper Beam}} || {{M|Hyper Beam}} || {{M|Hyper Beam}}&lt;br /&gt;
|-&lt;br /&gt;
| TM16 || {{M|Pay Day}} || &amp;amp;nbsp; || {{M|Light Screen}} || {{M|Light Screen}}&lt;br /&gt;
|-&lt;br /&gt;
| TM17 || {{M|Submission}} || {{m|Protect}} || {{m|Protect}} || {{m|Protect}}&lt;br /&gt;
|-&lt;br /&gt;
| TM18 || &amp;amp;nbsp; || {{M|Rain Dance}} || {{M|Rain Dance}} || {{M|Rain Dance}}&lt;br /&gt;
|-&lt;br /&gt;
| TM19 || {{M|Seismic Toss}} || &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| TM20 || {{m|Rage}} || {{m|Endure}} || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| TM21 || &amp;amp;nbsp; || {{m|Frustration}} || {{m|Frustration}} || {{m|Frustration}}&lt;br /&gt;
|-&lt;br /&gt;
| TM23 || &amp;amp;nbsp; || {{M|Iron Tail}} || {{M|Iron Tail}} || {{M|Iron Tail}}&lt;br /&gt;
|-&lt;br /&gt;
| TM24 || &#039;&#039;&#039;{{M|Thunderbolt}}&#039;&#039;&#039; || &amp;amp;nbsp; || &#039;&#039;&#039;{{M|Thunderbolt}}&#039;&#039;&#039; || &#039;&#039;&#039;{{m|Thunderbolt}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM25 || &#039;&#039;&#039;{{M|Thunder}}&#039;&#039;&#039; || &#039;&#039;&#039;{{M|Thunder}}&#039;&#039;&#039; || &#039;&#039;&#039;{{M|Thunder}}&#039;&#039;&#039; || &#039;&#039;&#039;{{M|Thunder}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM27 || &amp;amp;nbsp; || {{m|Return}} || {{m|Return}} || {{m|Return}}&lt;br /&gt;
|-&lt;br /&gt;
| TM28 || &amp;amp;nbsp; || &amp;amp;nbsp; || {{M|Dig}} || {{M|Dig}}&lt;br /&gt;
|-&lt;br /&gt;
| TM31 || {{m|Mimic}} || {{M|Mud Slap}} || {{M|Brick Break}} || {{M|Brick Break}}&lt;br /&gt;
|-&lt;br /&gt;
| TM32 || {{m|Double Team}} || {{m|Double Team}} || {{M|Double Team}} || {{M|Double Team}}&lt;br /&gt;
|-&lt;br /&gt;
| TM33 || {{M|Reflect}} || &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| TM34 || {{m|Bide}} || {{M|Swagger}} || &#039;&#039;&#039;{{M|Shock Wave}}&#039;&#039;&#039; || &#039;&#039;&#039;{{M|Shock Wave}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM35 || &amp;amp;nbsp; || {{M|Sleep Talk}} || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| TM39 || {{M|Swift}} || {{M|Swift}} || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| TM40 || {{M|Skull Bash}} || {{M|Defense Curl}} || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| TM41 || &amp;amp;nbsp; || &#039;&#039;&#039;{{M|Thunderpunch}}&#039;&#039;&#039; || {{M|Torment}} || {{M|Torment}}&lt;br /&gt;
|-&lt;br /&gt;
| TM42 || &amp;amp;nbsp; || &amp;amp;nbsp; || {{m|Facade}} || {{m|Facade}}&lt;br /&gt;
|-&lt;br /&gt;
| TM43 || &amp;amp;nbsp; || {{M|Detect}} || {{M|Secret Power}} || {{M|Secret Power}}&lt;br /&gt;
|-&lt;br /&gt;
| TM44 || {{M|Rest}} || {{M|Rest}} || {{M|Rest}} || {{M|Rest}}&lt;br /&gt;
|-&lt;br /&gt;
| TM45 || {{M|Thunder Wave}} || {{M|Attract}} || {{M|Attract}} || {{M|Attract}}&lt;br /&gt;
|-&lt;br /&gt;
| TM46 || &amp;amp;nbsp; || {{M|Thief}} || {{M|Thief}} || {{M|Thief}}&lt;br /&gt;
|-&lt;br /&gt;
| TM50 || {{M|Substitute}} || &amp;amp;nbsp; || &amp;amp;nbsp; || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| TM52 || &amp;amp;nbsp;|| &amp;amp;nbsp; || &amp;amp;nbsp; || {{M|Focus Blast}}&lt;br /&gt;
|-&lt;br /&gt;
| TM56 || &amp;amp;nbsp;|| &amp;amp;nbsp; || &amp;amp;nbsp; || {{M|Fling}}&lt;br /&gt;
|-&lt;br /&gt;
| TM57 || &amp;amp;nbsp;|| &amp;amp;nbsp; || &amp;amp;nbsp; || &#039;&#039;&#039;{{M|Charge Beam}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM58 || &amp;amp;nbsp;|| &amp;amp;nbsp; || &amp;amp;nbsp; || {{M|Endure}}&lt;br /&gt;
|-&lt;br /&gt;
| TM68 || &amp;amp;nbsp;|| &amp;amp;nbsp; || &amp;amp;nbsp; || {{M|Giga Impact}}&lt;br /&gt;
|-&lt;br /&gt;
| TM70 || &amp;amp;nbsp;|| &amp;amp;nbsp; || &amp;amp;nbsp; || {{M|Flash}}&lt;br /&gt;
|-&lt;br /&gt;
| TM73 || &amp;amp;nbsp;|| &amp;amp;nbsp; || &amp;amp;nbsp; || {{M|Thunder Wave}}&lt;br /&gt;
|-&lt;br /&gt;
| TM78 || &amp;amp;nbsp;|| &amp;amp;nbsp; || &amp;amp;nbsp; || {{M|Captivate}}&lt;br /&gt;
|-&lt;br /&gt;
| TM82 || &amp;amp;nbsp;|| &amp;amp;nbsp; || &amp;amp;nbsp; || {{M|Sleep Talk}}&lt;br /&gt;
|-&lt;br /&gt;
| TM83 || &amp;amp;nbsp;|| &amp;amp;nbsp; || &amp;amp;nbsp; || {{M|Natural Gift}}&lt;br /&gt;
|-&lt;br /&gt;
| TM86 || &amp;amp;nbsp;|| &amp;amp;nbsp; || &amp;amp;nbsp; || {{M|Grass Knot}}&lt;br /&gt;
|-&lt;br /&gt;
| TM87 || &amp;amp;nbsp;|| &amp;amp;nbsp; || &amp;amp;nbsp; || {{M|Swagger}}&lt;br /&gt;
|-&lt;br /&gt;
| TM90 || &amp;amp;nbsp;|| &amp;amp;nbsp; || &amp;amp;nbsp; || {{M|Substitute}}&lt;br /&gt;
|-&lt;br /&gt;
| HM04 || &amp;amp;nbsp; || {{M|Strength}} || {{M|Strength}} || {{M|Strength}}&lt;br /&gt;
|-&lt;br /&gt;
| HM05 || {{M|Flash}} || {{M|Flash}} || {{M|Flash}} || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| HM06 || &amp;amp;nbsp; || &amp;amp;nbsp; || {{M|Rock Smash}} || {{M|Rock Smash}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Side game data==&lt;br /&gt;
&lt;br /&gt;
{{Side game|&lt;br /&gt;
type=electric |&lt;br /&gt;
Trozei=yes |&lt;br /&gt;
rarity=Rare |&lt;br /&gt;
Dungeon=yes |&lt;br /&gt;
body=1 |&lt;br /&gt;
rate=Evolve |&lt;br /&gt;
area=Energetic Forest |&lt;br /&gt;
P1= I&#039;ll send foes flying with my {{m|Thunderbolt}}!|&lt;br /&gt;
P2= Urf... My health is down to half. |&lt;br /&gt;
P3= I&#039;m staggering... If I don&#039;t recharge somewhere, I&#039;ll drop... |&lt;br /&gt;
PL= Leveled up! Electric power is overflowing! |&lt;br /&gt;
Partner=no |&lt;br /&gt;
Ranger=yes |&lt;br /&gt;
typeG= Electric |&lt;br /&gt;
typeA= Electric |&lt;br /&gt;
field= Recharge x3 |&lt;br /&gt;
browser= Raichu discharges energy to greatly recharge the [[Capture Styler|Styler]]&#039;s energy. |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Evolution==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{{EvoChart Box|&lt;br /&gt;
text=Baby |&lt;br /&gt;
image=172.png |&lt;br /&gt;
name=Pichu }}&lt;br /&gt;
|&lt;br /&gt;
{{EvoChart Box|&lt;br /&gt;
text=Happiness |&lt;br /&gt;
image=025.png |&lt;br /&gt;
name=Pikachu }}&lt;br /&gt;
|&lt;br /&gt;
{{EvoChart Box|&lt;br /&gt;
text=With Thunder Stone |&lt;br /&gt;
image=026.png |&lt;br /&gt;
name=Raichu }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
==Origin==&lt;br /&gt;
Raichu&#039;s legs and long tail are not unlike those of a [[wp:kangaroo rat|kangaroo rat]].&lt;br /&gt;
===Name origin===&lt;br /&gt;
Raichu comes from the combination of 雷 &#039;&#039;rai&#039;&#039;, thunder, and ちゅうちゅう &#039;&#039;chūchū&#039;&#039;, which is Japanese onomatopoeia for squeaking.&lt;br /&gt;
==In other languages==&lt;br /&gt;
*[[List of German Pokémon names|German]]: Raichu&lt;br /&gt;
*[[List of French Pokémon names|French]]: Raichu&lt;br /&gt;
*[[List of Korean Pokémon names|Korean]]: 라이츄 &#039;&#039;Raichyu&#039;&#039;&lt;br /&gt;
* Chinese (Taiwan): 雷丘 &#039;&#039;Léi Qiu&#039;&#039;&lt;br /&gt;
* Chinese (Hong Kong): 雷超 &#039;&#039;Léi Chao&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=External links=&lt;br /&gt;
*[[wp:Raichu|Article on Wikipedia]]&lt;br /&gt;
*[http://xemnas.net/raichuu/ Thunder Mouse], the fanlisting for Raichu at [[wp:The Anime Fanlistings Network|The Anime Fanlistings Network]]&lt;br /&gt;
&lt;br /&gt;
{{PokémonPrevNext | prev=Pikachu | next=Sandshrew }}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
[[de:Raichu]]&lt;br /&gt;
[[ja:ライチュウ]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon that are part of a three-stage evolutionary line]]&lt;/div&gt;</summary>
		<author><name>Blastcage</name></author>
	</entry>
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