<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://bulbapedia.bulbagarden.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Billybobfred</id>
	<title>Bulbapedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://bulbapedia.bulbagarden.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Billybobfred"/>
	<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/wiki/Special:Contributions/Billybobfred"/>
	<updated>2026-07-26T06:57:53Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_glitches_in_Generation_VIII&amp;diff=3260349</id>
		<title>List of glitches in Generation VIII</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_glitches_in_Generation_VIII&amp;diff=3260349"/>
		<updated>2020-10-16T23:59:39Z</updated>

		<summary type="html">&lt;p&gt;Billybobfred: this writeup could use a lot more detail&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GlitchResearch|Checking which glitches have been fixed in v1.1.0}}&lt;br /&gt;
This is a &#039;&#039;&#039;list of glitches&#039;&#039;&#039; that occur in the [[Generation VIII]] [[core series]] [[Pokémon games]].&lt;br /&gt;
&lt;br /&gt;
==Sword and Shield==&lt;br /&gt;
===Baton Pass Own Tempo glitch===&lt;br /&gt;
If a Pokémon with {{a|Own Tempo}} is confused due to obtaining it from {{m|Baton Pass}}, it will not be cured of confusion until after a Pokémon takes its turn (uses a move, switches out, etc.).&lt;br /&gt;
&lt;br /&gt;
This glitch was also present in the [[core series]] [[Generation]] {{gen|V}}, {{gen|VI}}, and {{gen|VII}} games.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|4t4goPeFJiQ|SnorlaxMonster|normal}}&lt;br /&gt;
&lt;br /&gt;
===Berry tree glitch===&lt;br /&gt;
This glitch involves shaking a Berry tree from behind. It ultimately allows for the player to walk through walls.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|NFmgCQepj9Q|BLAINES|berries}}&lt;br /&gt;
&lt;br /&gt;
===Dynamax glitches===&lt;br /&gt;
When a Pokémon is [[Dynamax]]ed, if the {{player}} looks at the party screen, the moves will be listed as if the Pokémon weren&#039;t Dynamaxed (Example: {{m|Rock Slide}}, {{m|Rock Blast}}, {{m|Sandstorm}}, {{m|Stone Edge}}). However, when checking the summary screen, the moves are displayed as [[Max Move]]s, in this case, {{m|Max Rockfall}} (three) and {{m|Max Guard}}.&lt;br /&gt;
&lt;br /&gt;
===Evolution cancelling glitch===&lt;br /&gt;
If the {{player}} cancels [[evolution]] of a Pokémon, the proper stamp will appear on the [[Y-Comm]] regardless.&lt;br /&gt;
&lt;br /&gt;
===Fairy Lock crash===&lt;br /&gt;
In Pokémon Sword and Shield v1.1, if a Pokémon uses {{m|Fairy Lock}} while animations are enabled, the game crashes. Due to no Pokémon that can learn the move being present in Pokémon Sword and Shield at the time of this glitch&#039;s existence, the only way for this to legitimately occur is when the move is called via {{m|Metronome}}.&lt;br /&gt;
&lt;br /&gt;
The crash does not occur if animations are disabled. This crash was not present in Pokémon Sword and Shield v1.0, and was fixed for v1.1.1.&lt;br /&gt;
&lt;br /&gt;
===Menu glitch===&lt;br /&gt;
A glitch which allows the player to move the cursor in a frame just before using an Experience Candy or starting an evolution. This applies the item/evolution sequence to the other Pokémon, and allows for major consequences such as evolving underleveled Pokémon (if the first Pokémon is of the same species), male {{p|Salandit}}, {{p|Combee}} (which become female {{p|Salazzle}}, {{p|Vespiquen}}), special event Pokémon that normally cannot evolve but can be forced to via level up and this glitch (involving event {{p|Meowth}}, {{p|Eevee}}) and Pokémon inside Eggs. If the species do not match, or evolution is impossible, the game may halt on an error message; closing the software.&lt;br /&gt;
&lt;br /&gt;
The glitch appears to have been patched in v1.2.1.&lt;br /&gt;
{{YouTubeEmbed|BGhfc3tFd0M|ChickasaurusGL|items}}&lt;br /&gt;
&lt;br /&gt;
===Move Relearner glitches===&lt;br /&gt;
These glitches occur when attempting to use a Move Relearner when there are at least 67 available moves (e.g. this can be done with a {{p|Mew}} which previously knew many Technical Records). It can cause the game to halt on an error message, closing the software. Other times, the player is able to see a glitched move (sometimes with a blank name, other times &amp;quot;———&amp;quot;). This glitch was found by SciresM.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|e6iig5Z9YqE|ChickasaurusGL|sword|shield}}&lt;br /&gt;
&lt;br /&gt;
===Sucker Punch/Quash glitch===&lt;br /&gt;
In a [[Double Battle]] where the player who didn&#039;t initiate the challenge is down to their final Pokémon, that Pokémon&#039;s {{m|Sucker Punch}} or {{m|Quash}} will fail when used against the opponent on their right. This applies regardless of what move the Pokémon selected for the turn.&lt;br /&gt;
With the release of the version 1.1 update to [[Sword and Shield]], this glitch was fixed and Sucker Punch and Quash can now correctly hit Pokémon in that position.&lt;br /&gt;
&lt;br /&gt;
===Symbiosis glitch===&lt;br /&gt;
If an [[item]] can be consumed during switch-in, {{a|Symbiosis}} will activate it twice and consume the item that it passes.&lt;br /&gt;
&lt;br /&gt;
===Rose Tower glitch===&lt;br /&gt;
This glitch occurs when the player flies to another location from the outside of Rose Tower before going inside the tower itself. The map shows the objective &amp;quot;Search for the bad League staff member hiding around Wyndon Monorail Terminal!&amp;quot; despite having already done so by this stage of the game. This area is no longer accessible and prevents the story from progressing as the player has no other means of going back to Rose Tower. This glitch was found by hikaribruh.&lt;br /&gt;
&lt;br /&gt;
===Ingredients seller glitch===&lt;br /&gt;
When the {{player}} cycles behind an ingredients seller he will turn around. He can then quickly go back round behind him and interact without him turning back again. When the player talks to him, his back will be turned to them. &lt;br /&gt;
{{YouTubeEmbed|04pqLjnhWZQ|Poke-MunkPresto}}&lt;br /&gt;
&lt;br /&gt;
===List item glitch===&lt;br /&gt;
[[File:Wild Area News item glitch.png|thumb|The glitch in effect (affects [[Nugget]]s here)]]&lt;br /&gt;
When the player finishes a [[Max Raid Battle]] induced by an event or [[Wild Area News]], some list items will be shown separately.&lt;br /&gt;
&lt;br /&gt;
===June-July 2020 Wild Area News event glitches===&lt;br /&gt;
When the June 30, 2020-July 31, 2020 [[Wild Area News]] event began, it contained an error in which a nonexistent item was part of the item drops awarded for completing a Max Raid Battle tied to the event. The game attempting to reward the player with the nonexistent item caused a glitch that crashed the game after viewing the item drop list. This glitch was quickly fixed in two stages, first removing the nonexistent item from the item pool and then replacing it with the intended item, the [[Armorite Ore]].&lt;br /&gt;
&lt;br /&gt;
While the nonexistent item glitch was being fixed, another glitch occurred which prevented any Max Raid Battles associated with the event from being initiated while the game was connected to the Internet. This glitch was removed at the same time as the corrections to the nonexistent item glitch.&lt;br /&gt;
&lt;br /&gt;
===Trade Completed notification glitch===&lt;br /&gt;
&lt;br /&gt;
After a surprise trade has been concluded, if the Y-Comm is opened fast enough and the player starts another Surprise trade, the trade completed notification will still show (although the next trade completion will make it stop).&lt;br /&gt;
&lt;br /&gt;
===Rotom Bike turning radius glitch===&lt;br /&gt;
When the player uses the [[Rotom Bike|Rotom Bike&#039;s]] turbo boost, its turning radius becomes larger. If the player speaks to an NPC or a [[Pokémon egg]] hatches during a turbo boost, the bike will continue to have a larger turning radius despite the boost stopping. The radius will reset if the player uses a second turbo boost.&lt;br /&gt;
&lt;br /&gt;
===Location glitch===&lt;br /&gt;
At certain precise locations, entering a battle causes the game to believe the player is in the wrong area when the battle ends. This can be exploited to catch weather-dependent Pokémon, or obtain Pokémon with an impossible encounter location such as the Meetup Spot. &amp;lt;ref&amp;gt;[https://docs.google.com/document/d/1ALMSCAPSbiG_DaJqLa2idkzBbA_leLy0rtANOqPornA Pokémon Sword/Shield Bingus Zone (Location Glitch)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ==Pokémon HOME== --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Glitches}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project GlitchDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches by game]]&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
&lt;br /&gt;
[[de:Bugs in der achten Generation]]&lt;br /&gt;
[[es:Lista de glitches de la octava generación]]&lt;br /&gt;
[[it:Elenco glitch in ottava generazione]]&lt;br /&gt;
[[zh:游戏漏洞（第八世代）]]&lt;/div&gt;</summary>
		<author><name>Billybobfred</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Weaponry_in_the_Pok%C3%A9mon_world&amp;diff=3116380</id>
		<title>Weaponry in the Pokémon world</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Weaponry_in_the_Pok%C3%A9mon_world&amp;diff=3116380"/>
		<updated>2020-02-15T21:48:50Z</updated>

		<summary type="html">&lt;p&gt;Billybobfred: /* Pokémon who use weapons */ considered adding zamazenta but are shields weapons? that&amp;#039;s like asking if a hotdog is a sandwich i guess&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gun.png|thumb|220px|[[Kaiser]] pointing a gun at Ash&#039;s face]]&lt;br /&gt;
{{incomplete|needs=Sections for weaponry in the games, manga, TCG, books, etc.}}&lt;br /&gt;
&lt;br /&gt;
== In the anime==&lt;br /&gt;
&#039;&#039;&#039;Weaponry&#039;&#039;&#039;, mainly {{wp|firearm}}s, have appeared in the {{pkmn|anime}} numerous times. While there is generally no concern with this as weapon use is rather mild, an extreme case [[EP035#Banning|caused one episode to be banned]]. Weapons in the anime were a common occurrence in the first half of the [[original series]], but when the Johto League story arc premiered, all kinds of real-life weapons were practically absent from the show, aside from weapons associated with [[Team Rocket&#039;s mechas]]. &lt;br /&gt;
&lt;br /&gt;
Weaponry continued appearing from the {{series|Advanced Generation}} onwards, though less often.&lt;br /&gt;
{{-}}&lt;br /&gt;
{| style=&amp;quot;background: #000000; margin-left: 10px; margin-bottom: 10px; {{roundy|10px}} border: 3px solid #81807A&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background: #FFFFFF; {{roundytl|5px}}&amp;quot;| Episode&lt;br /&gt;
! style=&amp;quot;background: #FFFFFF;&amp;quot;| Details&lt;br /&gt;
! style=&amp;quot;background: #FFFFFF; {{roundytr|5px}}&amp;quot;| Image&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| &#039;&#039;[[EP004|Challenge of the Samurai]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
The boy dressed as a {{wp|samurai}} pulls out a {{wp|katana}} (samurai sword) on several occasions during the episode, but never uses it. The sword is actually just a harmless plastic replica.&lt;br /&gt;
|[[File:EP004 Plastic Sword.png|150px]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|&#039;&#039;[[EP010|Bulbasaur and the Hidden Village]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Brock uses a {{wp|hunting knife}} to cut down a net trap that had caught Ash, Misty, and Pikachu.&lt;br /&gt;
|[[File:EP010 knife.png|150px]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|&#039;&#039;[[EP012|Here Comes the Squirtle Squad!]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Team Rocket use a {{wp|bazooka}}, albeit with {{wp|cherry blossom}} petals as ammunition, and an {{wp|MP5}} {{wp|submachine gun}} to carry out an armed robbery of the [[Poké Mart]] for bomb ingredients. Shortly thereafter, the store owners and customers mistake Ash for a member of Team Rocket trying to rob the store again and point a {{wp|handgun}} and several {{wp|MAS 36}} {{wp|rifle}}s at Ash&#039;s head. Later in the episode, Team Rocket use the bombs that they had previously stolen to try to destroy the [[Squirtle Squad]].&lt;br /&gt;
|[[File:EP012 bazooka.png|150px]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|&#039;&#039;[[EP013|Mystery at the Lighthouse]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Jessie and James try to ward off the {{p|Dragonite}} approaching [[Bill]]&#039;s lighthouse by using bazookas with live missiles.&lt;br /&gt;
|[[File:EP013 bazooka.png|150px]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|&#039;&#039;[[EP018|Beauty and the Beach]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Team Rocket try to destroy [[Porta Vista]] by firing a missile at the city.&lt;br /&gt;
|[[File:EP018 Heat Missile.png|150px]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|&#039;&#039;[[EP019|Tentacool &amp;amp; Tentacruel]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
[[Nastina]] and her army use {{wp|tank}}s, assault rifles, and {{wp|rocket launcher}}s to try to kill the {{p|Tentacool}}. She also fires several rounds from a tank, even once at Team Rocket. Team Rocket, Nastina, and her army also attempt to use {{wp|biological weapon}}s to destroy the {{p|Tentacool}}.&lt;br /&gt;
|[[File:Nastina and her machine guns.png|150px]] &lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|&#039;&#039;[[EP020|The Ghost of Maiden&#039;s Peak]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
During the flashback to the war [[Timeline of events in the anime#Pre-series|2,000 years prior]], armored soldiers are seen carrying spears.  Later, Jessie fires a bazooka at the [[Ghost of Maiden&#039;s Peak]] (a disguised Gastly) to no effect.&lt;br /&gt;
|[[File:EP020 Bazooka.png|150px]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|&#039;&#039;[[EP021|Bye Bye Butterfree]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
When Ash and his friends infiltrate Team Rocket&#039;s hideout where they have stashed all the stolen {{p|Butterfree}}, they attack Ash and Misty&#039;s Pokémon with sledgehammers and a clamp. [[Jessie]] even manages to hit [[Misty&#039;s Starmie]] with a sledgehammer.&lt;br /&gt;
|[[File:EP021 Clamp.png|150px]]&lt;br /&gt;
[[File:EP021 Sledgehammer.png|150px]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|&#039;&#039;[[EP024|Haunter vs. Kadabra]]&lt;br /&gt;
|&lt;br /&gt;
{{TP|Sabrina|Haunter}} pulls out a spherical bomb from its mouth, which explodes in its and [[Sabrina]]&#039;s faces.&lt;br /&gt;
|[[File:EP024 Bomb.png|150px]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|&#039;&#039;[[EP026|Pokémon Scent-sation!]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Team Rocket uses a small but powerful bomb that explodes and blows a hole through the roof of the Celadon City Gym, as well as setting the Gym on fire.&lt;br /&gt;
|[[File:EP026 Bomb.png|150px]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|&#039;&#039;[[EP031|Dig Those Diglett]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
The [[foreman]] uses a hammer to attack the Diglett, although the Diglett retreat into the ground before the hammer can hit them. This may be a reference to the game {{wp|Whac-A-Mole}}.&lt;br /&gt;
|[[File:EP031 Hammer.png|150px]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|&#039;&#039;[[EP032|The Ninja-Poké-Showdown]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
While wandering in the labyrinth of the [[Fuchsia Gym]], {{an|Aya}} uses {{wp|shuriken}} to pin Ash to a wooden trap door. Meowth also uses [[Koga]]&#039;s {{p|Voltorb}} as exploding bowling balls to attack Ash and {{ashfr}}.&lt;br /&gt;
|[[File:EP032 Stars.png|150px]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|&#039;&#039;[[EP033|The Flame Pokémon-athon!]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Right after the race begins, Team Rocket use a slingshot to hit a Trainer&#039;s Tauros in the face, causing it to run into a {{p|Nidorina}}, which takes them out of the race and into a fight.&lt;br /&gt;
|[[File:EP033 Slingshot.png|150px]] &lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|&#039;&#039;[[EP034|The Kangaskhan Kid]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
This violent episode had much weaponry use throughout. In the first few minutes of the show, Ash tries to capture what he thinks is a {{p|Chansey}} but it turns out to be Safari Ranger Jenny wearing a Chansey hat. She then aims an {{wp|M1 carbine}} at the group and orders Ash to drop the {{i|Poké Ball}}. James uses a tranquilizer gun to knock out the Kangaskhan. {{OBP|Tommy|EP034}} uses a {{wp|boomerang}} as a weapon, hitting Ash in the face with it. With it, he also knocks the fuel cap off of Team Rocket&#039;s mecha, leaking fuel everywhere; combined with Ash&#039;s {{AP|Charmander|Charizard}}&#039;s {{m|Flamethrower}} attack set the mecha ablaze. Then, [[Tommy&#039;s parents]] crash into the mecha with a helicopter to save Tommy, Ash, and his friends. Throughout the episode, hammers, logs, and fists are used to hit people.&lt;br /&gt;
|[[File:James tranquilizer gun.png|150px]]&lt;br /&gt;
[[File:Jenny rifle.png|150px]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[EP035]]&lt;br /&gt;
|&lt;br /&gt;
This episode was banned due to the {{safari|Kanto}} [[Kaiser|Warden]] pointing a {{wp|Colt Single Action Army}} {{wp|revolver}} at {{Ash}} and even firing at {{TRT}}. Team Rocket even held Kaiser hostage and pointed guns at him. Due to this, it left a major {{AP|plot hole|Tauros}} in the anime. Dubs were made, but never aired. Team Rocket also uses a bomb to hurt the Pokémon in the Dragon Valley in order to fish out a Dratini living there.&lt;br /&gt;
|[[File:Gun.png|150px]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[EP038]]&lt;br /&gt;
|&lt;br /&gt;
While Ash, Misty, Brock, Pikachu, and Team Rocket are inside the computer system, a virus clean-up software represented as a floating ambulance fires missiles at {{p|Porygon}} while the whole group is riding on it.&lt;br /&gt;
|[[File:EP038 Antivirus.png|150px]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|&#039;&#039;[[EP039|Pikachu&#039;s Goodbye]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
James fires a Bazooka Net to pin down Ash, Misty, and Brock.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|&#039;&#039;[[EP046|Attack of the Prehistoric Pokémon]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Team Rocket used a large amount of dynamite to blow up Grandpa Canyon.&lt;br /&gt;
|[[File:EP046 Dynamite.png|150px]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|&#039;&#039;[[EP052|Princess vs. Princess]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Before the final match of the Princess contest between {{an|Misty}} and [[Jessie]], [[James]] and {{MTR}} are dressed up in Mafia-style clothing and Meowth is holding a {{wp|Thompson submachine gun}}. Meowth then asks [[Jessie]] &amp;quot;You want us to take care of her?&amp;quot;&lt;br /&gt;
|[[File:EP052 Thompson.png|150px]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|&#039;&#039;[[EP053|The Purr-fect Hero]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
At the beginning of the episode, Ash and Brock tell Misty that Kids&#039; Day should be a boy&#039;s holiday only, because of the Princess festival that had recently occurred. The next scene shows Brock dressed up in samurai armor and holding a katana.&lt;br /&gt;
|[[File:Brocks katana.png|150px]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|&#039;&#039;[[EP054|The Case of the K-9 Caper!]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Early in the episode, Ash and {{ashfr}} come across a policeman acting as a burglar fleeing. Ash tries to order {{AP|Pikachu}} to stop him, but the policeman is holding an {{wp|M1911 pistol}}, which scares Pikachu. Also, Team Rocket use two gases as weapons to dull the Pokémon&#039;s sniffing ability and to cause the character&#039;s voices to become high-pitched. One substance may be Gloom pollen, as it is labeled with a Gloom, the same color as one, and accompanied by the same sound effect as Gloom&#039;s pollen. The latter is implied to be {{wp|helium}}.&lt;br /&gt;
|[[File:EP054 Pistol.png|150px]]&lt;br /&gt;
[[File:EP054 Biological Weapons.png|150px]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|&#039;&#039;[[EP055|Pokémon Paparazzi]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
At the start of the episode, Ash panics and tries to get everyone down to the ground when he sees a glint of light from Todd&#039;s camera, which he assumes to be the scope of a sniper rifle.&lt;br /&gt;
When {{TRT}} captures Pikachu, James throws two bombs at {{Todd}} and {{Ash}}. James&#039;s third bomb blows up in his face after he is distracted by {{Ash}}&#039;s photo.&lt;br /&gt;
|[[File:EP055 Bomb.png|150px]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|&#039;&#039;[[EP064|It&#039;s Mr. Mime Time]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Team Rocket use a tank with live rockets to viciously attack Ash, Misty, Brock, [[Stella]], and her Pokémon.&lt;br /&gt;
|[[File:Tank EP064.png|150px]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|&#039;&#039;[[EP068|Make Room for Gloom]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
When Ash, Pikachu, Misty, and Brock arrive at the Xanadu nursery, they start peeking through the glass dome that is the nursery. They then encounter a man named [[Potter]] who is holding something that they mistake as a {{wp|flamethrower}}. It is then revealed to be a garden spray.&lt;br /&gt;
|[[File:EP068 The Mistaken Flamethrower.png|150px]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|&#039;&#039;[[EP071|To Master The Onixpected!]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Team Rocket successfully fire two rounds of a rocket launcher at an {{TP|Bruno|Onix}}. It emerges unscathed and chases after them.&lt;br /&gt;
|[[File:EP071 Rocket Launcher.png|150px]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|&#039;&#039;[[EP081|Pallet Party Panic]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Team Rocket attacks Pallet Town by throwing bombs at the townspeople.&lt;br /&gt;
|[[File:EP081 Bombs.png|150px]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|&#039;&#039;[[EP083|Poké Ball Peril]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Several attempts were made to open the GS Ball. One of them involves the use of a Laser Gun.&lt;br /&gt;
|[[File:EP083-Laser.PNG|150px]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|&#039;&#039;[[EP089|Shell Shock!]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
James throws a bomb at Umberto and many people hit it away until Ash gets it. He then throws it away and it explodes.&lt;br /&gt;
|[[File:EP089 Bomb.png|150px]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|&#039;&#039;[[EP090|Stage Fight!]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Team Rocket fires two live {{p|Magikarp}} look-alike torpedoes at the Pokémon Showboat.&lt;br /&gt;
|[[File:EP090 Magikarp Torpedo.png|150px]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|&#039;&#039;[[EP104|Bound for Trouble]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Team Rocket fire a beam cannon at Ash, Misty, Tracey, and {{TP|Misty|Psyduck}}. &lt;br /&gt;
|[[File:EP104 Beam Cannon.png|150px]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|&#039;&#039;[[EP105|Charizard Chills]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Team Rocket use buzzsaws to attack Ash, Pikachu, and {{AP|Charizard}}.&lt;br /&gt;
|[[File:EP105 Buzzsaws.png|150px]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|&#039;&#039;[[EP113|Viva Las Lapras]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
The two antagonists in this episode, [[Captain Crook]] and [[Ghali]], fire cannons with live cannonballs at Ash, his {{AP|Pikachu}}, and {{AP|Lapras}}.&lt;br /&gt;
|[[File:EP113 Cannons.png|150px]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|&#039;&#039;[[EP128|The Whistle Stop]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
James fires a bazooka loaded with a net to pin down Ash, Brock, Misty, and [[Arielle]].&lt;br /&gt;
|[[File:EP128 Missiles.png|150px]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|&#039;&#039;[[EP195|The Poké Spokesman]]&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
Team Rocket uses a rocket launcher with live missiles to attack the criminals&#039; hideout in order to rescue [[Simon]]. This scene was removed for the dub.&lt;br /&gt;
|[[File:EP195 Deleted Scene.png|150px]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|&#039;&#039;[[EP202|The Big Balloon Blow-up]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
During the balloon race, Jessie and James use a rocket launcher to shoot down Ash and [[Skyler]]&#039;s balloons.&lt;br /&gt;
|[[File:EP202 Missiles.png|150px]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|&#039;&#039;[[AG006|A Poached Ego!]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
[[Rico]] uses an {{wp|FN P90}}.&lt;br /&gt;
|[[File:AG006 FN P90.png|150px]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|&#039;&#039;[[AG045|A Togepi Mirage!]]&lt;br /&gt;
|&lt;br /&gt;
The royal army of the [[Mirage Kingdom]] use spears as weapons.&lt;br /&gt;
|[[File:AG045 Spears.png|150px]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|&#039;&#039;[[AG089|Crazy as a Lunatone!]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
This is one of the few occurrences of live missiles appearing in this arc of the Pokémon anime. Minor villains use live missiles to destroy the meteor containing Lunatone.&lt;br /&gt;
|[[File:AG089 Missiles.png|150px]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|&#039;&#039;[[DP096|Losing Its Lustrous!]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Mars detonates explosive charges inside the ruins of Celestic Town, causing a diversionary panic and serious damage to an archaeological site and landmark of Sinnoh.&lt;br /&gt;
|[[File:DP096 Detonator.png|150px]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|&#039;&#039;[[DP111|Saving the World From Ruins!]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Mars threatens to destroy Iron Island with a remote-controlled demolition system, but when she triggers the explosives, the attempt is foiled by [[Riley]] and his {{p|Lucario}}.&lt;br /&gt;
|[[File:DP111 Explosives.png|150px]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|&#039;&#039;[[DP115|Stealing the Conversation!]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Team Rocket attack Ash and his friends with a bowling pin mecha that&#039;s armed with bowling pin missiles. Also, it is shown that this episode&#039;s Officer Jenny uses three bowling balls to incapacitate and arrest criminals despite its potential to cause serious blunt force trauma in real life at the high speeds with which she throws them.&lt;br /&gt;
|[[File:Bowling Pin Robot.png|150px]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|&#039;&#039;[[DP117|Noodles! Roamin&#039; Off!]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Meowth fires a bazooka to save Jessie and James from being blasted by a shiny Metagross&#039;s Hyper Beam.&lt;br /&gt;
|[[File:DP117 Rocket.png|150px]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|&#039;&#039;[[DP119|Trials and Adulations!]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Team Rocket try to attack Aggron and Mamoswine with a Golem mecha armed with rock-shaped missiles.&lt;br /&gt;
|[[File:Mecha AG154.png|150px]] &lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|&#039;&#039;[[DP129|Pillars of Friendship!]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Hunter J&#039;s airship attacks Regigigas, Regirock, Regice, and Registeel with Lasers.&lt;br /&gt;
|[[File:J ship laser.png|150px]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|&#039;&#039;[[DP130|Frozen on Their Tracks!]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Meowth fires a bazooka loaded with a capture bag at Pikachu&#039;s group.&lt;br /&gt;
|[[File:DP130 Bazooka.png|150px]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|&#039;&#039;[[DP136|Gateway to Ruin!]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Agent Looker fights off several Galactic Grunts armed with staffs.&lt;br /&gt;
|[[File:DP136 Bos.png|150px]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|&#039;&#039;[[DP143|An Egg Scramble!]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Meowth uses a bazooka with a retractable grappling hand to steal Dawn&#039;s Cyndaquil Egg.&lt;br /&gt;
|[[File:DP143 Bazooka.png|150px]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|&#039;&#039;[[DP153|The Treasure Is All Mine!]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
The treasure chest that contains a love letter from James&#039; childhood fired live missiles which caused damage to Growlie, and even had a laser gun that sent Team Rocket blasting off.&lt;br /&gt;
|[[File:DP153 Treasure Robot.png|150px]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|&#039;&#039;[[BW006|Dreams by the Yard Full!]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Team Rocket&#039;s scanning machine attacks Ash and his friends with blue particle blasts.&lt;br /&gt;
|[[File:Team Rocket Mecha BW006.png|150px]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|&#039;&#039;[[BW010|A Rival Battle for Club Champ!]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Team Rocket are found and entrapped by Officer Jenny and a sizable squad of Unova policemen armed with batons.&lt;br /&gt;
|[[File:BW010 Batons.png|150px]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|&#039;&#039;[[BW014|A Night in the Nacrene City Museum!]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Ash and his friends are attacked by a sword-wielding suit of medieval armor controlled by a Yamask.&lt;br /&gt;
|[[File:BW014 Knight.png|150px]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|&#039;&#039;[[BW034|Gotta Catch A Roggenrola!]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Team Rocket tests out the Roggenrola Cannon, an experimental energy weapon built by Dr. Zager that uses a hexagonal array of 19 Roggenrola which are energized and forced to use a combined and intensified {{m|Flash Cannon}}. When they try to use it directly on Ash and his friends, the 18 captive Roggenrola disable the weapon by taking control of their core energies and overloading its systems with a reverse-polarity charge.&lt;br /&gt;
|[[File:Team Rocket Mecha BW034.png|150px]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|&#039;&#039;[[BW045|Beheeyem, Duosion, and the Dream Thief!]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Officer Jenny uses a small breaching charge to destroy a glass balcony door.&lt;br /&gt;
|[[File:BW045 Breaching Charge.png|150px]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|&#039;&#039;[[BW120|Ash and N: A Clash of Ideals!]]&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| Looker uses a pipe while fighting against Team Plasma.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:BW121 Looker Pipe.png|150px]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|&#039;&#039;[[BW121|Team Plasma and the Awakening Ceremony!]]&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|&#039;&#039;[[BW136|A Pokémon of a Different Color!]]&#039;&#039;&lt;br /&gt;
| Under the command of Meowth, James holds and Jessie fires a bazooka loaded with a capture bag to catch a [[Shiny Pokémon|shiny]] {{p|Druddigon}}.&lt;br /&gt;
|[[File:BW136 Bazooka.png|150px]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|&#039;&#039;[[XY102|Meeting at Terminus Cave!]]&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|&#039;&#039;[[XYS05|The Legend of X, Y, and Z!]]&#039;&#039;&lt;br /&gt;
| [[Jan (XYS05)|Jan]] unsuccessfully tries to stop {{p|Yveltal}}&#039;s attack by firing arrows at it.&lt;br /&gt;
|[[File:Jan arrows.png|150px]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|&#039;&#039;[[XYS05|The Legend of X, Y, and Z!]]&#039;&#039;&lt;br /&gt;
| Many of [[Veofum]]&#039;s soldiers carry spears. Several of them used spears to subdue Jan who tried to stop them from burning down {{p|Xerneas}}.&lt;br /&gt;
|[[File:Jan spears.png|150px]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|&#039;&#039;[[PK01|Pikachu&#039;s Vacation]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{{MTR}} pulls out a bomb in attempt to stop all the noise that Pikachu and all the other Pokémon have been making trying to rescue Charizard.&lt;br /&gt;
|[[File:Meowth Bomb PK01.png|150px]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|&#039;&#039;[[M02|The Power of One]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Lawrence III&#039;s flying machine attacks Fire Island with a turret that can project ice energy blasts. Later, it is shown attacking Articuno with fire energy blasts.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|&#039;&#039;[[M08|Lucario and the Mystery of Mew]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
During the flashback to the war [[Timeline of events in the anime#Pre-series|2,000 years prior]], armored soldiers are seen carrying swords and shields.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|&#039;&#039;[[M12|Arceus and the Jewel of Life]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
The past soldiers of [[Michina]] are armed with {{wp|sasumata}} (Japanese {{wp|man catcher}}s).&lt;br /&gt;
| [[File:M12 Spears.png|150px]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|&#039;&#039;[[M16|Genesect and the Legend Awakened]]&#039;&#039;&lt;br /&gt;
| {{TRT}} use a bazooka in an attempt to capture the [[Genesect Army]], but are seen by the Red Genesect and drop it.&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; {{roundybl|5px}}|&#039;&#039;[[M17|Diancie and the Cocoon of Destruction]]&#039;&#039;&lt;br /&gt;
|[[Argus Steel|Argus]] and [[Millis Steel]] use missiles fired from their ship in an attempt to stop Yveltal, but fail.&lt;br /&gt;
| [[File:M17 missiles.png|150px]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|&#039;&#039;[[PG02|The Chase]]&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
The International Police carries out a raid on Viridian Gym with SWAT Officers equipped with riot gear (shields and batons).&lt;br /&gt;
| [[File:International_Police_PG.png|150px]]&lt;br /&gt;
| {{roundybr|5px}}|&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
== In the games ==&lt;br /&gt;
{| style=&amp;quot;background: #000000; margin-left: 10px; margin-bottom: 10px; {{roundy|10px}} border: 3px solid #81807A&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background: #FFFFFF; {{roundytl|5px}}&amp;quot;| Game&lt;br /&gt;
! style=&amp;quot;background: #FFFFFF;&amp;quot;| Details&lt;br /&gt;
! style=&amp;quot;background: #FFFFFF; {{roundytr|5px}}&amp;quot;| Image&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; {{roundybl|5px}}|{{5v2|Red|Blue|Yellow|FireRed|LeafGreen}}&lt;br /&gt;
|In [[Generation I]], numerous {{pkmn|Trainer}}s are armed with whips, including [[Ace Trainer (Trainer class)|Cooltrainers]], {{tc|Team Rocket Grunt}}s, {{tc|Rocker}}s, {{tc|Tamer}}s, and [[Gym Leader]] [[Sabrina]]. For the [[Generation III]] remakes, most lost these whips, but Tamers did retain them.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; {{roundybr|5px}}| [[File:Spr FRLG Tamer.png]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; {{roundybl|5px}}|[[Pokémon Gold and Silver Versions|Gold, Silver]], [[Pokémon Crystal Version|Crystal]],&amp;lt;br /&amp;gt;[[Pokémon Diamond and Pearl Versions|Diamond, Pearl]], [[Pokémon Platinum Version|Platinum]],&amp;lt;br /&amp;gt;[[Pokémon HeartGold and SoulSilver Versions|HeartGold, SoulSilver]], [[Pokémon Black and White Versions|Black, White]],&amp;lt;br /&amp;gt;[[Pokémon Black and White Versions 2|Black 2 and White 2]] Versions&lt;br /&gt;
|The {{tc|Policeman}} trainer class are armed with batons.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; {{roundybr|5px}}| [[File:Spr BW Policeman.png]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&lt;br /&gt;
| align=&amp;quot;center&amp;quot; {{roundybl|5px}}| {{3v2|Diamond|Pearl|Platinum}}&lt;br /&gt;
|[[Team Galactic]] uses the Galactic Bomb to dry up [[Lake Valor]] and destroy the northwest area, resulting in earthquakes felt across the [[Sinnoh]] region.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; {{roundybr|5px}}| [[File:Lake Valor Dry Pt.png|150px]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&lt;br /&gt;
| align=&amp;quot;center&amp;quot; {{roundybl|5px}}|{{pkmn|X and Y}}&lt;br /&gt;
|While there is no real world analogue for the [[ultimate weapon]], in terms of purpose and destructive capabilities it can be classified as a fictional {{wp|weapon of mass destruction}}.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; {{roundybr|5px}}| [[File:Photo Spot Geosenge Town Weapon.png|150px]]&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
=== In Pokémon designs ===&lt;br /&gt;
[[Pokémon (species)|Pokémon]] themselves are the primary reason weaponry is sparse in the Pokémon world:  [[Pokémon battle]]s are the main method of fighting, and thus Pokémon themselves can be considered the weapons.  In fact, [[Capsule Monsters|early design documents]] for the first Pokémon games mentions that they considered having trainers fight alongside their Pokémon, but this was removed because &amp;quot;If you can fight on your own, what’s the point of having Pokémon?&amp;quot; &amp;lt;ref&amp;gt;http://www.glitterberri.com/pokemon-red-blue/early-concept-art/4/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, many Pokémon use held tools, and a portion of these can be classified as weapons.  Others are modeled after real-world weaponry.&lt;br /&gt;
&lt;br /&gt;
=== Pokémon who use weapons ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #000000; margin-left: 10px; margin-bottom: 10px; {{roundy|10px}} border: 3px solid #81807A&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background: #FFFFFF; {{roundytl|5px}}&amp;quot;| Pokémon&lt;br /&gt;
! style=&amp;quot;background: #FFFFFF;&amp;quot;| Details&lt;br /&gt;
! style=&amp;quot;background: #FFFFFF; {{roundytr|5px}}&amp;quot;| Image&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; {{roundybl|5px}}|{{p|Farfetch&#039;d}}&lt;br /&gt;
|This Pokémon wields a {{wp|leek}} which its [[Pokédex]] entry states is used &amp;quot;like a {{wp|sword}}&amp;quot;. &lt;br /&gt;
| align=&amp;quot;center&amp;quot; {{roundybr|5px}}| [[File:083Farfetch&#039;d.png|150px]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; {{roundybl|5px}}|{{p|Cubone}} and {{p|Marowak}}&lt;br /&gt;
|These Pokémon wield [[wp:Club (weapon)|clubs]] made out of bones.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; {{roundybr|5px}}| [[File:104Cubone.png|75px]][[File:105Marowak.png|75px]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; {{roundybl|5px}}|{{p|Oshawott}}, {{p|Dewott}} and {{p|Samurott}}&lt;br /&gt;
|These Pokémon wield [[scalchop and seamitar|scalchops and seamitars]], specialized blade weapons made out of shells.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; {{roundybr|5px}}| [[File:501Oshawott.png|50px]][[File:502Dewott.png|50px]][[File:503Samurott.png|50px]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; {{roundybl|5px}}|{{p|Zacian}}&lt;br /&gt;
|In its Crowned Sword form, Zacian wields the [[Rusted Sword]].&lt;br /&gt;
| align=&amp;quot;center&amp;quot; {{roundybr|5px}}| [[File:888Zacian.png|150px]]&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&amp;lt;!--Timburr, Gurdurr and Conkeldurr should be added here--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pokémon who are based on weapons ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #000000; margin-left: 10px; margin-bottom: 10px; {{roundy|10px}} border: 3px solid #81807A&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background: #FFFFFF; {{roundytl|5px}}&amp;quot;| Pokémon&lt;br /&gt;
! style=&amp;quot;background: #FFFFFF;&amp;quot;| Details&lt;br /&gt;
! style=&amp;quot;background: #FFFFFF; {{roundytr|5px}}&amp;quot;| Image&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; {{roundybl|5px}}|{{p|Blastoise}}&lt;br /&gt;
|Blastoise&#039;s design contains aspects of a {{wp|tank}}, most significantly the cannons which emerge from [[wp:Gun turret|turrets]] on its shell.  These aspects become more defined when Blastoise [[Mega Evolution|Mega Evolves]].&lt;br /&gt;
| align=&amp;quot;center&amp;quot; {{roundybr|5px}}| [[File:009Blastoise.png|75px]][[File:009Blastoise-Mega.png|75px]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; {{roundybl|5px}}|{{p|Remoraid}} and {{p|Octillery}}&lt;br /&gt;
|Remoraid&#039;s design is based on a {{wp|revolver}}, while its evolution Octillery is based on a {{wp|cannon}}.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; {{roundybr|5px}}| [[File:223Remoraid.png|75px]][[File:224Octillery.png|75px]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; {{roundybl|5px}}|{{p|Axew}}, {{p|Fraxure}} and {{p|Haxorus}}&lt;br /&gt;
|These Pokémon have protruding fangs based on {{wp|axe}}s.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; {{roundybr|5px}}| [[File:612Haxorus.png|150px]]&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; {{roundybl|5px}}|{{p|Honedge}}, {{p|Doublade}} and {{p|Aegislash}}&lt;br /&gt;
|These Pokémon are {{wp|sword}}s which have been possessed by ghosts.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; {{roundybr|5px}}| [[File:681Aegislash.png|150px]]&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Magazines in the Pokémon world]]&lt;br /&gt;
* [[Movies in the Pokémon world]]&lt;br /&gt;
* [[Radio in the Pokémon world]]&lt;br /&gt;
* [[Transportation in the Pokémon world]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Project Anime notice}}&lt;br /&gt;
[[Category:Pokémon world]]&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
&lt;br /&gt;
[[it:Armi nel mondo dei Pokémon]]&lt;/div&gt;</summary>
		<author><name>Billybobfred</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Meowth_(Pok%C3%A9mon)&amp;diff=3093740</id>
		<title>Meowth (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Meowth_(Pok%C3%A9mon)&amp;diff=3093740"/>
		<updated>2020-01-11T18:02:59Z</updated>

		<summary type="html">&lt;p&gt;Billybobfred: /* Gigantamax Mewoth */ mewoth..........&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext/Head|type=Normal}}&lt;br /&gt;
{{PokémonPrevNext/GO|species=Meowth}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Normal|species=Meowth|prevnum=051|prev=Dugtrio|nextnum=053|next=Persian|round=none}}&lt;br /&gt;
{{PokémonPrevNext/Disambig|species=Meowth}}&lt;br /&gt;
|}&lt;br /&gt;
{{Pokémon Infobox&lt;br /&gt;
|name=Meowth&lt;br /&gt;
|jname=ニャース&lt;br /&gt;
|jtranslit=Nyāsu&lt;br /&gt;
|tmname=Nyarth&lt;br /&gt;
|forme=4&lt;br /&gt;
|form1=Meowth&lt;br /&gt;
|form3=Alolan Meowth&lt;br /&gt;
|image3=052Meowth-Alola.png&lt;br /&gt;
|form2=Galarian Meowth&lt;br /&gt;
|image2=052Meowth-Galar.png&lt;br /&gt;
|form4=Gigantamax Meowth&lt;br /&gt;
|image4=052Meowth-Gigantamax.png&lt;br /&gt;
|ndex=052&lt;br /&gt;
|oldjdex=136&lt;br /&gt;
|jdex=138&lt;br /&gt;
|adex=045&lt;br /&gt;
|fbrow=099&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|form3type1=Dark&lt;br /&gt;
|form2type1=Steel&lt;br /&gt;
|category={{tt|Scratch Cat|SCRATCHCAT before Generation III}}&lt;br /&gt;
|height-ftin=1&#039;04&amp;quot;&lt;br /&gt;
|height-m=0.4&lt;br /&gt;
|height-ftin3=1&#039;04&amp;quot;&lt;br /&gt;
|height-m3=0.4&lt;br /&gt;
|height-ftin2=1&#039;04&amp;quot;&lt;br /&gt;
|height-m2=0.4&lt;br /&gt;
|height-ftin4=108&#039;03&amp;quot;+&lt;br /&gt;
|height-m4=33.0+&lt;br /&gt;
|weight-lbs=9.3&lt;br /&gt;
|weight-kg=4.2&lt;br /&gt;
|weight-lbs3=9.3&lt;br /&gt;
|weight-kg3=4.2&lt;br /&gt;
|weight-lbs2=16.5&lt;br /&gt;
|weight-kg2=7.5&lt;br /&gt;
|weight-lbs4=???&lt;br /&gt;
|weight-kg4=???&lt;br /&gt;
|abilitylayout=2+2&lt;br /&gt;
|ability1=Pickup&lt;br /&gt;
|ability2=Technician&lt;br /&gt;
|ability2-1=Pickup&lt;br /&gt;
|ability2-2=Tough Claws&lt;br /&gt;
|abilityd=Unnerve&lt;br /&gt;
|abilitydcaption=Meowth and Galarian Meowth&amp;lt;br&amp;gt;&lt;br /&gt;
|abilityd2=Rattled&lt;br /&gt;
|abilityd2caption=Alolan Meowth&lt;br /&gt;
&amp;lt;!--|abilitylayout=3+3&lt;br /&gt;
|ability1=Pickup&lt;br /&gt;
|ability2=Technician&lt;br /&gt;
|ability2-1=Pickup&lt;br /&gt;
|ability2-2=Technician&lt;br /&gt;
|ability3-1=Pickup&lt;br /&gt;
|ability3-2=Tough Claws&lt;br /&gt;
|abilityd=Unnerve&lt;br /&gt;
|abilitydcaption=Meowth&lt;br /&gt;
|abilityd2=Rattled&lt;br /&gt;
|abilityd2caption=Alolan Meowth&lt;br /&gt;
|abilityd3=Unnerve&lt;br /&gt;
|abilityd3caption=Galarian Meowth--&amp;gt;&lt;br /&gt;
|egggroupn=1&lt;br /&gt;
|egggroup1=Field&lt;br /&gt;
|eggcycles=20&lt;br /&gt;
|evtotal=1&lt;br /&gt;
|evsp=1&lt;br /&gt;
|expyield=58&lt;br /&gt;
|oldexp=69&lt;br /&gt;
|lv100exp=1,000,000&lt;br /&gt;
|gendercode=127&lt;br /&gt;
|color=Yellow&lt;br /&gt;
|formcolors=yes&lt;br /&gt;
|catchrate=255&lt;br /&gt;
|body=08&lt;br /&gt;
|pokefordex=meowth&lt;br /&gt;
|generation=1&lt;br /&gt;
|friendship=70&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Meowth&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;ニャース &#039;&#039;&#039; &#039;&#039;Nyarth&#039;&#039;) is a {{type|Normal}} {{OBP|Pokémon|species}} introduced in [[Generation I]].&lt;br /&gt;
&lt;br /&gt;
It [[Evolution|evolve]]s into {{p|Persian}} starting at [[level]] 28. It also has a [[Gigantamax]] form.&lt;br /&gt;
&lt;br /&gt;
In [[Alola]], Meowth has a {{type|Dark}} [[regional form]]. It normally evolves into Alolan Persian when leveled up with high [[friendship]]. However, in [[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]], it instead evolves into Alolan Persian starting at [[level]] 28.&lt;br /&gt;
&lt;br /&gt;
In [[Galar]], Meowth has a {{type|Steel}} regional form. It evolves into {{p|Perrserker}} starting at level 28.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
[[File:Game Freak Meowth.jpg|thumb|left|250px|[[Game Freak]] artwork of Meowth]]&lt;br /&gt;
Meowth is a small, feline Pokémon with cream-colored fur that turns brown at the tips of its hind paws and tail. Its ovoid head features four prominent whiskers, wide eyes with slit pupils, two pointed teeth in the upper jaw, and a gold {{wp|Koban (coin)|koban}} coin embedded in its forehead. Its ears are black with brown interiors and are flanked with an additional pair of long whiskers. Meowth is a quadruped with the ability to walk on its hind legs; while the games always depict Meowth on two legs, the [[EP070|anime]] states that Meowth normally walks on all fours. It can freely manipulate its claws, retracting them when it wants to move silently. The tip of its tail curls tightly.&lt;br /&gt;
&lt;br /&gt;
Meowth is attracted to round and shiny objects and has the [[Signature move|unique ability]] to produce coins using {{m|Pay Day}}. Being nocturnal, it is known to wander about city streets at night and pick up anything that sparkles, including loose change. Upon finding a sparkling object, its eyes will glitter and the coin on its forehead will shine brightly. It shares this intrigue with {{p|Murkrow}}, with whom it often fights with for objects and prey. Meowth is a playful but fickle Pokémon with the capacity for human-like intelligence. At least {{MTR|one member}} of the species teaching itself how to speak. Meowth tends to live in {{DL|List of Pokémon by habitat|Urban Pokémon|urban areas}}.&lt;br /&gt;
&lt;br /&gt;
Meowth was introduced to [[Alola]] as a gift to royalty.&amp;lt;ref&amp;gt;[http://www.Pokémon-sunmoon.com/en-us/Pokémon/alolan-meowth/ Pokémon Sun and Moon site | Alolan Meowth]&amp;lt;/ref&amp;gt; The luxurious royal lifestyle soon led to Meowth diverging from its origins and becoming the selfish, prideful, and cunning Alolan Meowth. Alolan Meowth will turn hysterical if its coin or pride are besmirched. When the monarchy fell, the rare Alolan Meowth went feral and eventually grew as common in Alola as anywhere else. Alolan Meowth&#039;s fur is a light blue-gray color. Instead of brown markings, the tip of its tail, whiskers, digits, and the insides of its ears a whitish-gray. Alolan Meowth&#039;s whiskers have a slight curve compared to regular Meowth&#039;s straighter whiskers, and it has silvery eyes.&lt;br /&gt;
&lt;br /&gt;
Galarian Meowth has a shaggy, greyish-brown coat resembling a beard, as well as yellow eyes and a toothy grin. Its coin is now black and extremely hard, with the hardest coins being especially valued. Galarian Meowth&#039;s body has partially turned to iron as a result of many years of living with a race of savage seafarers. &lt;br /&gt;
&lt;br /&gt;
As Gigantamax Meowth, it has become larger and longer in size. The body extends from lower half to the shoulder, while the gold coin gains a symbol. Meowth&#039;s eyes change to a glowing gold color. The tail grows long as well, with the end of it tips extending. Three red clouds surround it below the shoulders. The giant coin emits a lot of Gigantamax power that surrounds the area with a golden gleam. Its desire for shiny objects increases to the point where it will cause damage to skyscraper windows and exterior walls for the sake of sharpening its claws.&amp;lt;ref&amp;gt;https://swordshield.pokemon.com/en-us/pokemon-galar-region/gigantamax-meowth/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gigantamax Meowth is the [[Signature move|only known Pokémon]] capable of using the exclusive [[G-Max Move]] {{m|G-Max Gold Rush}}.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Matori Meowth and Meowth.png|thumb|250px|left|Meowth and {{rf|Alolan}} Meowth in the {{pkmn|anime}}]]&lt;br /&gt;
===Major appearances===&lt;br /&gt;
===={{MTR|Team Rocket&#039;s Meowth}}====&lt;br /&gt;
Meowth is one of the two main Pokémon in the series (the other being {{AP|Pikachu}}). Meowth is a member of {{TRT}}, and he is unlike ordinary Meowth in that he can [[talking Pokémon|speak human language]]. His first appearance was in &#039;&#039;[[EP002|Pokémon Emergency!]]&#039;&#039;, which also marked the species&#039; debut.&lt;br /&gt;
&lt;br /&gt;
His background story, including another female Meowth named [[Meowzie]], was told in &#039;&#039;[[EP070|Go West Young Meowth]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====[[Meowzie]]====&lt;br /&gt;
Meowzie is the main reason behind {{MTR}}&#039;s ability to talk and walk on two legs. He fell in love with her when he was still a stray Pokémon on the streets of [[Hollywood]].&lt;br /&gt;
&lt;br /&gt;
====[[Tyson&#039;s Meowth]]====&lt;br /&gt;
Tyson&#039;s Meowth debuted in &#039;&#039;[[AG125|Like a Meowth to a Flame]]&#039;&#039; and made further appearances throughout the [[Ever Grande Conference]] arc. This Meowth was dressed up like {{wp|Puss in Boots (fairy tale)|Puss in Boots}}, giving it the nickname &amp;quot;Meowth in Boots&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====[[Matori&#039;s Meowth]]====&lt;br /&gt;
An {{rf|Alolan}} Meowth appeared in &#039;&#039;[[SM062|Acting True to Form!]]&#039;&#039;. After working with Team Rocket, it later arrived at the {{an|Team Rocket HQ}} after stealing the trio&#039;s money to buy an airline ticket to [[Kanto]]. At the Team Rocket HQ, it became an assistant to [[Matori]].&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
A Meowth appeared in &#039;&#039;[[EP053|The Purr-fect Hero]]&#039;&#039;, where it was revealed to have saved {{OBP|Timmy|EP053}} from a {{p|Beedrill}} in a flashback. For most of the episode, Timmy believed {{MTR}} was the same Meowth that had saved him. However, this was proven wrong when the real Meowth appeared to save Timmy again.&lt;br /&gt;
&lt;br /&gt;
A Meowth appeared in &#039;&#039;[[M01|Mewtwo Strikes Back]]&#039;&#039;, where it was cloned from Team Rocket&#039;s Meowth. It was the only cloned Pokémon who didn&#039;t join its brethren in battling their progenitors. Unlike Team Rocket&#039;s Meowth, this Meowth is incapable of speaking human language, as that trait was learned behavior. Meowth reappeared in &#039;&#039;[[Mewtwo Returns]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A gang of Meowth living on the streets of [[Hollywood]] appeared in &#039;&#039;[[EP070|Go West Young Meowth]]&#039;&#039;. Team Rocket&#039;s Meowth was revealed to be a former member, while his love interest [[Meowzie]] currently is one.&lt;br /&gt;
&lt;br /&gt;
Over 100 years ago, [[The Black Arachnid]] had a Meowth as seen in &#039;&#039;[[EP123|Spinarak Attack]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Multiple Alolan Meowth appeared inside [[Nanu]]&#039;s house in &#039;&#039;[[SM073|Why Not Give Me a Z-Ring Sometime?]]&#039;&#039;, where they robbed Team Rocket of their food. They appeared again in &#039;&#039;[[SM074|Tough Guy Trials!]]&#039;&#039;, where Nanu made Ash play with them while he went off somewhere else; and &#039;&#039;[[SM077|Guiding an Awakening!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Minor appearances===&lt;br /&gt;
{{Ash}} used a Meowth during the Pokémon League entrance exam in &#039;&#039;[[EP056|The Ultimate Test]]&#039;&#039;. The Meowth was defeated by the [[Pokémon League entrance exam instructor|instructor]]&#039;s {{p|Vaporeon}}.&lt;br /&gt;
&lt;br /&gt;
A Meowth appeared in &#039;&#039;[[AG086|Lights, Camerupt, Action!]]&#039;&#039; as an actor in one of [[Elijah]]&#039;s movies, where it was sized up to appear {{pkmn2|giant|larger}}.&lt;br /&gt;
&lt;br /&gt;
A Meowth appeared in &#039;&#039;[[M08|Lucario and the Mystery of Mew]]&#039;&#039; as one of {{OBP|Mew|M08}}&#039;s {{m|Transform|transformations}}.&lt;br /&gt;
&lt;br /&gt;
A giant Meowth appeared in &#039;&#039;[[BW127|The Island of Illusions!]]&#039;&#039; as one of {{p|Zoroark}}&#039;s {{a|illusion}}s.&lt;br /&gt;
&lt;br /&gt;
A [[Mirror World]] Meowth briefly appeared at the end of &#039;&#039;[[XY037|The Cave of Mirrors!]]&#039;&#039; as a member of [[Mirror Team Rocket]].&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Animedexheader|Hoenn}}&lt;br /&gt;
{{Animedexbody|AG109|Meowth|Ash&#039;s Pokédex|Meowth, the Scratch Cat Pokémon. Meowth loves to roam at night to gather coins and other objects that sparkle, but it spends most of the daylight hours sleeping.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|&#039;&#039;Advanced Generation&#039;&#039;|Hoenn}}&lt;br /&gt;
{{Animedexheader|Sinnoh}}&lt;br /&gt;
{{Animedexbody|DP002|Meowth|Dawn&#039;s Pokédex|Meowth, the Scratch Cat Pokémon. It sleeps a lot during the daytime and during the nighttime becomes active, moving around its territory.}}&lt;br /&gt;
{{Animedexbody|DP014|Meowth|Dawn&#039;s Pokédex|Meowth, the Scratch Cat Pokémon. When it sees round objects, it plays and loses track of time.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|&#039;&#039;Diamond &amp;amp; Pearl&#039;&#039;|Sinnoh}}&lt;br /&gt;
{{Animedexheader|Alola}}&lt;br /&gt;
{{Animedexbody|SM062|Meowth|Rotom Pokédex|Meowth, Alola Form. The Scratch Cat Pokémon. A {{t|Dark}} type. Meowth are not native to the Alola [[region]], but people brought them here. Eventually, their appearance changed to what we now see. They are prideful and cunning.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|&#039;&#039;Sun &amp;amp; Moon&#039;&#039;|Alola}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Sham Meowth Adventures.png|thumb|left|200px|Meowth in [[Pokémon Adventures]]]]&lt;br /&gt;
[[File:Meowth EToP.png|thumb|200px|Meowth in [[The Electric Tale of Pikachu]]]]&lt;br /&gt;
===In the Ash &amp;amp; Pikachu manga===&lt;br /&gt;
{{main|Meowth (Team Rocket)}}&lt;br /&gt;
Meowth appeared in [[Ash &amp;amp; Pikachu]].&lt;br /&gt;
&lt;br /&gt;
===In The Electric Tale of Pikachu manga===&lt;br /&gt;
{{main|Meowth (Team Rocket)}}&lt;br /&gt;
{{MTR}} appears in [[The Electric Tale of Pikachu]] along with his teammates [[Jessie]] and [[James]]. He first appears in &#039;&#039;[[ET07|Pikachu&#039;s Excellent Adventure]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[ET11|Days of Gloom and Glory]]&#039;&#039;, an unnamed Meowth based on [[Meowzie]] appears. Like the anime, Meowzie finds Meowth&#039;s ability to speak human language &amp;quot;creepy&amp;quot;. In the manga, however, she has at least one kitten, which she captures in a stolen Poké Ball in order to protect it from an impending flood.&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
[[File:Sun Cent.png|thumb|left|170px|Alolan Meowth in [[Pokémon Adventures]]]]&lt;br /&gt;
{{main|Cent}}&lt;br /&gt;
Meowth debuted in a cameo in &#039;&#039;[[PS002|Bulbasaur, Come Home!]]&#039;&#039; as one of the Pokémon that escaped from [[Professor Oak&#039;s Laboratory]].&lt;br /&gt;
&lt;br /&gt;
A Meowth appeared in a flashback in &#039;&#039;[[PS056|The Coming of Slowpoke (Eventually)]]&#039;&#039;, when the Pokémon Fan Club President explained the move {{m|Pay Day}}, the species&#039; [[signature move]].&lt;br /&gt;
&lt;br /&gt;
A Meowth appeared as one of [[Sham]]&#039;s Pokémon, which attacked {{adv|Green}} and {{adv|Silver}} while they were escaping from [[Masked Man]]&#039;s compound, as seen in a flashback from &#039;&#039;[[PS268|The Escape]]&#039;&#039;. Sham&#039;s Meowth later presumably evolved into one of her three Persian.&lt;br /&gt;
&lt;br /&gt;
A Meowth appeared in &#039;&#039;[[PS179|The Last Battle XIII]]&#039;&#039; as one of the Pokémon sent to participate in the fight in [[Ilex Forest]].&lt;br /&gt;
&lt;br /&gt;
Multiple Meowth were used by {{tc|Galactic Grunt|Team Galactic Grunt}}s in &#039;&#039;[[PS403|Cleaning Up Grimer]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PASM01|The Grand Entrance and Delivery Boy Sun]]&#039;&#039;, during a flashback, three {{rf|Alolan}} Meowth were shown under the care of {{adv|Sun}}&#039;s [[Sun&#039;s great-grandfather|great-grandfather]]. In the present day, Sun was shown with one of these Meowth, [[nickname]]d Cent, using him to defeat two {{tc|Team Skull Grunt}}s with Pay Day. A Meowth also appeared with a Persian in the book Sun had when he was younger.&lt;br /&gt;
&lt;br /&gt;
An Alolan Meowth appeared in &#039;&#039;[[PASM04|The Decision and the Tournament of Six]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:Masatoshi Meowth GDZ.png|thumb|200px|Meowth in [[Pokémon Gotta Catch &#039;Em All]]]]&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Gotta Catch &#039;Em All manga===&lt;br /&gt;
A Meowth appeared in a background collage in &#039;&#039;[[GDZ09|Catch the Poliwag!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{GDZ|Masatoshi}} has a Meowth, which debuted in [[GDZ18]]. It is talented at playing the {{wp|shamisen}}, a Japanese stringed instrument.&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon + Nobunaga&#039;s Ambition ~ Ranse&#039;s Color Picture Scroll ~ manga===&lt;br /&gt;
Multiple Meowth appeared in &#039;&#039;[[PNA1|The White Scroll: Oichi&#039;s Worries]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Pocket Monsters manga===&lt;br /&gt;
Multiple Meowth appeared in &#039;&#039;[[PM018|Which One is the Real Clefairy!?]]&#039;&#039;, under the ownership of {{tc|Team Rocket Grunt}}s.&lt;br /&gt;
&lt;br /&gt;
{{OBP|Green|Pocket Monsters}} owns a Meowth, which first appeared in &#039;&#039;[[PM019|The No. 1 Pokémon!!]]&#039;&#039;. It later [[Evolution|evolved]] into a Persian and [[Devolution|devolved]] back into Meowth.&lt;br /&gt;
&lt;br /&gt;
{{OBP|Red|Pocket Monsters}} borrowed a Meowth from [[Blaine]] in &#039;&#039;[[PM054|The Pokémon Banana League (Part 1)]]&#039;&#039;. It is unknown if Red kept it or returned it to him.&lt;br /&gt;
&lt;br /&gt;
{{OBP|Giovanni|Pocket Monsters}} owns a Meowth, which often assists [[Giovanni&#039;s Hitmonlee and Hitmonchan|his Hitmons]], as first seen in &#039;&#039;[[PM025|Bring Down the Strongest Pokémon!!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Meowth appeared in &#039;&#039;[[PM049|Fighting Over Otoshidama!!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Meowth appeared in &#039;&#039;[[PM051|Pikachu&#039;s Birthday Party]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Meowth appeared in [[PMDP60]].&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Meowth (TCG)}}&lt;br /&gt;
&lt;br /&gt;
==In the TFG==&lt;br /&gt;
One Meowth figure has been released.&lt;br /&gt;
&lt;br /&gt;
* {{TFG|Next Quest}}: {{TFG ID|Next Quest|Meowth|11}}&lt;br /&gt;
&lt;br /&gt;
==Other appearances==&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Snap]]===&lt;br /&gt;
Multiple Meowth can be found during the [[Pokémon Island Beach|Beach]] level. These Meowth are prone to accident and injury, as {{p|Pidgey}} is easily provoked to use {{m|Gust}} on them. Snap can also knock Meowth off a rock, making it fall to the ground.&lt;br /&gt;
&lt;br /&gt;
===[[Super Smash Bros.]]===&lt;br /&gt;
Meowth appears as a {{i|Poké Ball}} summon. It attacks opponents with {{m|Pay Day}}.&lt;br /&gt;
&lt;br /&gt;
===[[Super Smash Bros. Melee]]===&lt;br /&gt;
Meowth appears as a random trophy. Meowth&#039;s trophy in this game is based on the anime ending theme &#039;&#039;[[Meowth&#039;s Party]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:SSBB Meowth.png|200px|thumb|Meowth using Pay Day in Super Smash Bros. Brawl]]&lt;br /&gt;
====Trophy information====&lt;br /&gt;
&#039;&#039;&amp;quot;This... is Meowth&#039;s dream. Meowth strides all over the globe, scattering invitations to other Pokémon insisting they come to &amp;quot;Meowth&#039;s Party.&amp;quot; At this wonderful party, guests are packed in like sardines as Meowth climbs up the stage with its faithful guitar. It strikes a chord, pauses, and then rocks their world!&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Super Smash Bros. Brawl]]===&lt;br /&gt;
Meowth returns as a Poké Ball summon, attacking opponents with {{m|Pay Day}}. However, it instead faces one direction rather than attacking from all sides.&lt;br /&gt;
&lt;br /&gt;
====Trophy Information====&lt;br /&gt;
&#039;&#039;&amp;quot;A Scratch Cat Pokémon. It&#039;s one of the most famous Pokémon and very fond of things that glitter--the gold medallion on its head could be seen as an indicator of this infatuation. There are many Pokémon that resemble cats, but Meowth is the only one that can use Pay Day to receive coins at the end of battle. It evolves into Persian.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Super Smash Bros. for Nintendo 3DS/Wii U]]===&lt;br /&gt;
[[File:Meowth SSB4.png|thumb|240px|Meowth in Super Smash Bros. for 3DS]]&lt;br /&gt;
Meowth returns as a Poké Ball summon, with its abilities unchanged from &#039;&#039;Brawl&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Trophy information====&lt;br /&gt;
&#039;&#039;&#039;NA&#039;&#039;&#039;: &#039;&#039;&amp;quot;Meowth is a Normal-type, Scratch Cat Pokémon who absolutely loves anything shiny. It&#039;s a creature of the night, and it&#039;s not unusual to discover a Meowth and a Murkrow fighting over their finds. Meowth&#039;s attack Pay Day can deal a ton of damage if an opponent gets caught in it. How purrfect!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PAL&#039;&#039;&#039;: &#039;&#039;&amp;quot;Meowth, a Normal-type Pokémon, loves round, shiny things. It runs around at night, hunting for little treasures and trinkets, but often ends up getting into fights with Murkrow about who&#039;ll get to keep them. Watch out for Meowth&#039;s Pay Day attack. If it catches you from behind, it can be purralysingly pawerful!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Super Smash Bros. Ultimate]]===&lt;br /&gt;
Meowth returns as a Poké Ball summon, retaining the same behavior as before.&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===NPC appearances===&lt;br /&gt;
* {{g|Pinball}}: A Meowth appears in a bonus stage that is accessible from the Blue Table. The player must hit the Meowth and get it to drop gold coins which must be collected.&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
====Meowth====&lt;br /&gt;
{{Dex/Header|type=Normal}}&lt;br /&gt;
{{Dex/Gen/1|gen=I|reg1=Kanto|num1=052}}&lt;br /&gt;
{{Dex/Entry2|v=Red|v2=Blue|t2=FFF|entry=Adores circular objects. Wanders the streets on a nightly basis to look for dropped loose change.}}&lt;br /&gt;
{{Dex/Entry1|v=Yellow|entry=Appears to be more active at night. It loves round and shiny things. It can&#039;t stop from picking them up.}}&lt;br /&gt;
{{Dex/Entry1|v=Stadium|t=FFF|color=000|entry=Sleeps in the daytime. At night, its eyes glow as it happily collects coins, its favorite things.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/1|gen=II|reg1=Johto|num1=136}}&lt;br /&gt;
{{Dex/Entry1|v=Gold|entry=It is fascinated by round objects. It can&#039;t stop playing with them until it tires and falls asleep.}}&lt;br /&gt;
{{Dex/Entry1|v=Silver|entry=It loves anything that shines. It especially adores coins that it picks up and secretly hoards.}}&lt;br /&gt;
{{Dex/Entry1|v=Crystal|entry=It loves things that sparkle. When it sees a shiny object, the gold coin on its head shines too.}}&lt;br /&gt;
{{Dex/Entry1|v=Stadium 2|t=FFF|color=000|entry=It is fascinated with round objects. It can&#039;t stop playing with them until it tires and falls asleep.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/2|gen=III|reg1=Hoenn|reg2=Kanto|num2=052}}&lt;br /&gt;
{{Dex/Entry2|v=Ruby|v2=Sapphire|t=FFF|t2=FFF|entry=Meowth withdraws its sharp claws into its paws to slinkily sneak about without making any incriminating footsteps. For some reason, this Pokémon loves shiny coins that glitter with light.}}&lt;br /&gt;
{{Dex/Entry1|v=Emerald|t=FFF|entry=Meowth withdraw their sharp claws into their paws to silently sneak about. For some reason, this Pokémon loves shiny coins that glitter with light.}}&lt;br /&gt;
{{Dex/Entry1|v=FireRed|entry=All it does is sleep during the daytime. At night, it patrols its territory with its eyes aglow.}}&lt;br /&gt;
{{Dex/Entry1|v=LeafGreen|entry=Adores round objects. It wanders the streets on a nightly basis to look for dropped loose change.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/2|gen=IV|reg1=Sinnoh|reg2=Johto|num2=138}}&lt;br /&gt;
{{Dex/Entry3|v=Diamond|v2=Pearl|v3=Platinum|entry=It is nocturnal in nature. If it spots something shiny, its eyes glitter brightly.}}&lt;br /&gt;
{{Dex/Entry1|v=HeartGold|entry=It is fascinated by round objects. It can&#039;t stop playing with them until it tires and falls asleep.}}&lt;br /&gt;
{{Dex/Entry1|v=SoulSilver|entry=It loves anything that shines. It especially adores coins that it picks up and secretly hoards.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/1|gen=V|reg1=Unova}}&lt;br /&gt;
{{Dex/Entry2|v=Black|v2=White|t=FFF|entry=It is nocturnal in nature. If it spots something shiny, its eyes glitter brightly.}}&lt;br /&gt;
{{Dex/Entry2|v=Black 2|v2=White 2|t=FFF|entry=It is nocturnal in nature. If it spots something shiny, its eyes glitter brightly.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/2|gen=VI|reg1=Kalos|reg2=Hoenn}}&lt;br /&gt;
{{Dex/Entry1|v=X|t=FFF|entry=It is nocturnal in nature. If it spots something shiny, its eyes glitter brightly.}}&lt;br /&gt;
{{Dex/Entry1|v=Y|entry=Adores round objects. It wanders the streets on a nightly basis to look for dropped loose change.}}&lt;br /&gt;
{{Dex/Entry2|v=Omega Ruby|v2=Alpha Sapphire|t=FFF|t2=FFF|entry=Meowth withdraws its sharp claws into its paws to slinkily sneak about without making any incriminating footsteps. For some reason, this Pokémon loves shiny coins that glitter with light.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/3|gen=VII|reg1=Alola|num1=045|label1={{gameabbrev7|SM}}:|reg2=Alola|num2=052|label2={{gameabbrev7|USUM}}:|reg3=Kanto|num3=052}}&lt;br /&gt;
{{Dex/Entry1|v=Sun|entry=It lies around all day, becoming active near dusk. At night, it wanders the city in search of loose change.}}&lt;br /&gt;
{{Dex/Entry1|v=Moon|entry=It loves shiny things. It often fights with {{p|Murkrow}} over prey they&#039;re both trying to catch.}}&lt;br /&gt;
{{Dex/Entry1|v=Ultra Sun|entry=When visiting a junkyard, you may catch sight of it having an intense fight with Murkrow over shiny objects.}}&lt;br /&gt;
{{Dex/Entry1|v=Ultra Moon|entry=It loves coins, so if you give it one, you can make friends with Meowth easily. But it&#039;s fickle, so you can&#039;t count on that friendship lasting.}}&lt;br /&gt;
{{Dex/Entry2|v=Let&#039;s Go Pikachu|v2=Let&#039;s Go Eevee|entry=Appears to be more active at night. It loves round and shiny things. It can&#039;t stop itself from picking them up.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/1|gen=VIII|reg1=Galar|num1=182}}&lt;br /&gt;
{{Dex/Entry1|v=Sword|entry=It loves to collect shiny things. If it&#039;s in a good mood, it might even let its Trainer have a look at its hoard of treasures.}}&lt;br /&gt;
{{Dex/Entry1|v=Shield|entry=It washes its face regularly to keep the coin on its forehead spotless. It doesn&#039;t get along with Galarian Meowth.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Footer}}&lt;br /&gt;
&lt;br /&gt;
====Alolan Meowth====&lt;br /&gt;
{{Dex/Header|type=Dark}}&lt;br /&gt;
{{Dex/NA|gen=VII}}&lt;br /&gt;
{{Dex/Gen/3|gen=VII|reg1=Alola|num1=045|label1={{gameabbrev7|SM}}:|reg2=Alola|num2=052|label2={{gameabbrev7|USUM}}:|reg3=Kanto|num3=052}}&lt;br /&gt;
{{Dex/Entry1|v=Sun|entry=This Pokémon was not originally found in Alola. Human actions caused a surge in their numbers, and they went feral. They&#039;re prideful and crafty.}}&lt;br /&gt;
{{Dex/Entry1|v=Moon|entry=When its delicate pride is wounded, or when the gold coin on its forehead is dirtied, it flies into a hysterical rage.}}&lt;br /&gt;
{{Dex/Entry1|v=Ultra Sun|entry=It&#039;s impulsive, selfish, and fickle. It&#039;s very popular with some Trainers who like giving it the attention it needs.}}&lt;br /&gt;
{{Dex/Entry1|v=Ultra Moon|entry=A royal house that flourished in the distant past brought it here from another region. Meowth is both selfish and prideful.}}&lt;br /&gt;
{{Dex/Entry2|v=Let&#039;s Go Pikachu|v2=Let&#039;s Go Eevee|entry=Highly intelligent and prideful, it&#039;s famously difficult to handle–but that&#039;s also a reason for its popularity.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/1|gen=VIII|reg1=Galar|num1=182}}&lt;br /&gt;
{{Dex/Entry1|v=Sword|entry=It&#039;s accustomed to luxury because it used to live with Alolan royalty. As a result, it&#039;s very picky about food.}}&lt;br /&gt;
{{Dex/Entry1|v=Shield|entry=Deeply proud and keenly smart, this Pokémon moves with cunning during battle and relentlessly attacks enemies&#039; weak points.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Footer}}&lt;br /&gt;
&lt;br /&gt;
====Galarian Meowth====&lt;br /&gt;
{{Dex/Header|type=Steel}}&lt;br /&gt;
{{Dex/NA|gen=VIII}}&lt;br /&gt;
{{Dex/Gen/1|gen=VIII|reg1=Galar|num1=182}}&lt;br /&gt;
{{Dex/Entry1|v=Sword|entry=Living with a savage, seafaring people has toughened this Pokémon&#039;s body so much that parts of it have turned to iron.}}&lt;br /&gt;
{{Dex/Entry1|v=Shield|entry=These daring Pokémon have coins on their foreheads. Darker coins are harder, and harder coins garner more respect among Meowth.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Footer}}&lt;br /&gt;
&lt;br /&gt;
====Gigantamax Meowth====&lt;br /&gt;
{{Dex/Header|type=Normal}}&lt;br /&gt;
{{Dex/NA|gen=VIII}}&lt;br /&gt;
{{Dex/Gen/1|gen=VIII|reg1=Galar|num1=182}}&lt;br /&gt;
{{Dex/Entry1|v=Sword|entry=The pattern that has appeared on its giant coin is thought to be the key to unlocking the secrets of the Dynamax phenomenon.}}&lt;br /&gt;
{{Dex/Entry1|v=Shield|entry=Its body has grown incredibly long and the coin on its forehead has grown incredibly large—all thanks to Gigantamax power.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=Normal}}&lt;br /&gt;
{{Availability/Gen|gen=I}}&lt;br /&gt;
{{Availability/Entry1/None|1|v=Red}}&lt;br /&gt;
{{Availability/Entry1|v=Blue|t=FFF|1|area=[[Route]]s {{rtn|5|Kanto}}, {{rtn|6|Kanto}}, {{rtn|7|Kanto}}, and {{rtn|8|Kanto}}}}&lt;br /&gt;
{{Availability/Entry1|v=Blue|t=FFF|1|ex=(Japan)|link=Pokémon Blue Version (Japanese)|area=[[Route]]s {{rtn|5|Kanto}}, {{rtn|6|Kanto}}, {{rtn|7|Kanto}}, and {{rtn|8|Kanto}}}}&lt;br /&gt;
{{Availability/Entry1/None|v=Yellow|1}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=II}}&lt;br /&gt;
{{Availability/Entry1/None|1|v=Gold}}&lt;br /&gt;
{{Availability/Entry1|v=Silver|1|area=[[Route]]s {{rtn|5|Kanto}}, {{rtn|6|Kanto}}, {{rtn|7|Kanto}}, {{rtn|8|Kanto}}, {{rtn|38|Johto}}, and {{rtn|39|Johto}}}}&lt;br /&gt;
{{Availability/Entry1|v=Crystal|1|area=[[Route]]s {{rtn|5|Kanto}}, {{rtn|6|Kanto}}, {{rtn|7|Kanto}}, {{rtn|8|Kanto}}, {{rtn|11|Kanto}}, {{rtn|38|Johto}}, and {{rtn|39|Johto}}{{sup/t|N}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=III}}&lt;br /&gt;
{{Availability/Entry2/None|v=Ruby|v2=Sapphire|area=[[Trade]], {{pkmn2|Event}}}}&lt;br /&gt;
{{Availability/Entry1|v=Emerald|t=FFF|area=[[Trade]] {{p|Skitty}} at the {{gdis|Battle Frontier|III}}}}&lt;br /&gt;
{{Availability/Entry2|v=FireRed|v2=LeafGreen|area=[[Route]]s {{rtn|5|Kanto}}, {{rtn|6|Kanto}}, {{rtn|7|Kanto}}, and {{rtn|8|Kanto}}, [[Bond Bridge]], [[Canyon Entrance]], [[Cape Brink]], [[Five Isle Meadow]], [[Kindle Road]], [[Ruin Valley]], [[Sevault Canyon]], [[Treasure Beach]], [[Water Path]]}}&lt;br /&gt;
{{Availability/Entry1/None|v=Colosseum}}&lt;br /&gt;
{{Availability/Entry1|v=XD|t=FFF|link=Pokémon XD: Gale of Darkness|area=[[Phenac City]] {{color2|{{shadow color}}|Shadow Pokémon|(Shadow)}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=IV}}&lt;br /&gt;
{{Availability/Entry2|v=Diamond|v2=Pearl|area=[[Trophy Garden]]}}&lt;br /&gt;
{{Availability/Entry1|v=Platinum|area=[[Trophy Garden]]}}&lt;br /&gt;
{{Availability/Entry1/None|v=HeartGold}}&lt;br /&gt;
{{Availability/Entry1|v=SoulSilver|area=[[Route]]s {{rtn|5|Kanto}}, {{rtn|6|Kanto}}, {{rtn|7|Kanto}}, {{rtn|8|Kanto}}, {{rtn|38|Johto}}, and {{rtn|39|Johto}}}}&lt;br /&gt;
{{Availability/Entry1|v=Pal Park|color={{locationcolor/light|land}}|link=Pal Park|area={{DL|List of Pokémon by Pal Park location|Field}}}}&lt;br /&gt;
{{Availability/Entry1|v=Pokéwalker|color=FF3333|link=Pokéwalker|area={{pw|Sightseeing}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=V}}&lt;br /&gt;
{{Availability/Entry2/None|v=Black|v2=White|area=[[Trade]], {{pkmn2|Event}}}}&lt;br /&gt;
{{Availability/Entry2|v=Black 2|v2=White 2|t=FFF|area=[[Trade]] with [[Yancy]] in [[Nimbasa City]] (male player character only)}}&lt;br /&gt;
{{Availability/Entry1|v=Dream World|color={{dream color}}|area={{dwa|Spooky Manor}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry2/None|v=X|v2=Y}}&lt;br /&gt;
{{Availability/Entry2|v=Omega Ruby|v2=Alpha Sapphire|t=fff|t2=fff|area={{pkmn|breeding|Breed}} {{p|Persian}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VII}}&lt;br /&gt;
{{Availability/Entry2|v=Sun|v2=Moon|area={{rt|2|Alola}}, {{al|Trainers&#039; School}}, [[Hau&#039;oli City]], [[Malie Garden]]}}&lt;br /&gt;
{{Availability/Entry2|v=Ultra Sun|v2=Ultra Moon|area={{rt|2|Alola}}, {{al|Trainers&#039; School}}, [[Hau&#039;oli City]], [[Malie Garden]]}}&lt;br /&gt;
{{Availability/Entry1/None|2|v=Let&#039;s Go Pikachu}}&lt;br /&gt;
{{Availability/Entry1|2|v=Let&#039;s Go Eevee|area=[[Route]]s {{rtn|24|Kanto}} and {{rtn|25|Kanto}} &amp;lt;sup&amp;gt;&#039;&#039;&#039;Kanto Form&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;br/&amp;gt;[[In-game trade|Trade]] Meowth on [[Cinnabar Island]] &amp;lt;sup&amp;gt;&#039;&#039;&#039;Alolan Form&#039;&#039;&#039;&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VIII}}&lt;br /&gt;
{{Availability/Entry2|v=Sword|v2=Shield|area=[[In-game trade|Trade]] Galarian Meowth in [[Turffield]] &amp;lt;sup&amp;gt;&#039;&#039;&#039;Kanto Form&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[Pokémon HOME]] &amp;lt;sup&amp;gt;&#039;&#039;&#039;Alolan Form&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[Galar Route 4|Route 4]] &amp;lt;sup&amp;gt;&#039;&#039;&#039;Galarian Form&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[Dusty Bowl]], [[Giant&#039;s Seat]], [[Stony Wilderness]] ([[Max Raid Battle]]) &amp;lt;sup&amp;gt;&#039;&#039;&#039;Galarian Form&#039;&#039;&#039;&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
====[[Gigantamax]] Meowth====&lt;br /&gt;
{{Availability/Header|type=Normal}}&lt;br /&gt;
{{Availability/NA|gen=VIII}}&lt;br /&gt;
{{Availability/Gen|gen=VIII}}&lt;br /&gt;
{{Availability/Entry2|v=Sword|v2=Shield|area= {{pkmn2|Event}} only}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
{{Availability/Header|type=Normal}}&lt;br /&gt;
{{Availability/Gen|gen=I}}&lt;br /&gt;
{{Availability/Entry1|1|v=Snap|color={{electric color}}|area=[[Pokémon Island Beach|Beach]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=Pinball|color={{red color}}|area=[[Blue Field]]: [[Cerulean City]], [[Vermilion City|Vermilion City Streets]], [[Celadon City]], [[Saffron City]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=II}}&lt;br /&gt;
{{Availability/NA/Side|gen=II}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=III}}&lt;br /&gt;
{{Availability/Entry1|v=Channel|color={{water color}}|area=Upgrade binder}}&lt;br /&gt;
{{Availability/Entry1|v=Trozei!|color={{yellow color}}|area=[[Secret Storage 9]], [[Secret Storage 18]], Endless Level 22, [[Mr. Who&#039;s Den]]}}&lt;br /&gt;
{{Availability/Entry2|v=MD Red|v2=MD Blue|link=Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|area=[[Starter Pokémon]], [[Western Cave]] (B3F-B6F)}}&lt;br /&gt;
{{Availability/Entry1|v=Ranger|link=Pokémon Ranger (game)|area=[[Fall City]], [[Dusk Factory]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=IV}}&lt;br /&gt;
{{Availability/Entry2|v=MD Time|v2=MD Darkness|link=Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|area=[[Starter Pokémon]], [[Happy Outlook]] (B5F-B15F)}}&lt;br /&gt;
{{Availability/Entry1|v=MD Sky|link=Pokémon Mystery Dungeon: Explorers of Sky|area={{mdc|Partner Pokémon}}, [[Happy Outlook]] (B5F-B15F)}}&lt;br /&gt;
{{Availability/Entry1|v=Rumble|color={{fire color}}|area=[[Windy Prairie‎]] &amp;lt;small&amp;gt;(Normal Mode C &amp;amp; A)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Availability/Entry1|v=MD Light|link=Pokémon Mystery Dungeon (WiiWare)|color={{electric color}}|area=[[Starter Pokémon]]}}&lt;br /&gt;
{{Availability/Entry1|v=PokéPark Wii|color={{grass color}}|link=PokéPark Wii: Pikachu&#039;s Adventure|area=[[Cavern Zone]], [[Haunted Zone]], [[Meeting Place]]{{tt|*|cannot be befriended in the Meeting Place}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=V}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble Blast|color={{fire color}}|area=Meadow: [[Challenger&#039;s Ground]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=PokéPark 2|color={{grass color}}|link=PokéPark 2: Wonders Beyond|area=[[Cove Area]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=Conquest|color={{silver color}}|area=[[Aurora]], [[Terrera]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble U|color={{fire color}}|area=[[Frenzy Square#Guard the Fort!|Frenzy Square: Guard the Fort!]] &amp;lt;small&amp;gt;(Boss)&amp;lt;/small&amp;gt;, [[Locomotive Café#Dash Race!|Locomotive Café: Dash Race!]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry1|1|v=Battle Trozei|color={{defense color}}|area=[[Island of Haste#Stage 5|Island of Haste: Stage 5]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=Shuffle|color={{beauty color}}|area=[[Isla Asul|Isla Asul: Stage 37]]&amp;lt;br&amp;gt;[[Zaffiro Coast|Zaffiro Coast: Stage 633]]&amp;lt;br&amp;gt;Event: [[Special Stages#19th release|&#039;&#039;Pokémon Safari&#039;&#039;]] &amp;lt;small&amp;gt;(19th release; Alola Form)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble World|color={{fire color}}|area=[[White Ruins (Rumble World)#Everspring Valley|White Ruins: Everspring Valley]] &amp;lt;small&amp;gt;(All Areas)&amp;lt;/small&amp;gt;, [[Origin Hideaway#Old-Growth Woods|Origin Hideaway: Old-Growth Woods]] &amp;lt;small&amp;gt;(All Areas)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
&amp;lt;!--{{Availability/Entry1|1|v=Super MD|link=Pokémon Super Mystery Dungeon|color={{gold color}}|area=}}--&amp;gt;&lt;br /&gt;
{{Availability/Entry1|1|v=Picross|color={{skill color light}}|area={{DL|Pokémon Picross Stages|Area 08}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
====In events====&lt;br /&gt;
{{eventAvail/h|Language/Region|type=Normal}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|FRLG}}|Egg Pokémon Present Meowth|Japanese|Japan|5|March 21 to April 4, 2004|link=List of Japanese event Pokémon distributions in Generation III#Meowth}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|RSEFRLG}}|PokéPark Meowth|Japanese|Japan|5|March 18 to May 8, 2005|link=List of Japanese event Pokémon distributions in Generation III#PokéPark Meowth}}&lt;br /&gt;
{{eventAvail|{{gameabbrev3|RSEFRLG}}|Gather More Pokémon! Third Campaign Meowth|Japanese|Japan|10|January 14 to 29, 2006|link=List of Gather More Pokémon! Campaign event Pokémon#Meowth}}&lt;br /&gt;
{{eventAvail|{{gameabbrev4|DPPt}}|Yukina&#039;s Meowth|Japanese|Japan|21|December 9 to 22, 2008|link=Hayley&#039;s_trades#Yukina.27s_Meowth}}&lt;br /&gt;
{{eventAvail|{{gameabbrev4|DPPt}}|Pokémon Center Meowth|Japanese|Japan|10|March 20 to April 12, 2009|link=List of local Japanese event Pokémon distributions in Generation IV#Pokémon Center Meowth}}&lt;br /&gt;
{{eventAvail|{{gameabbrev5|B2W2}}|Team Rocket Meowth|Japanese|Japan&amp;lt;br&amp;gt;Wi-Fi|15|December 7, 2012 to January 10, 2013|link=List of Wi-Fi Japanese event Pokémon distributions in Generation V#Team Rocket Meowth}}&lt;br /&gt;
{{eventAvail|{{gameabbrev5|B2W2}}|Team Rocket Meowth|Korean|Wi-Fi|15|May 10 to June 9, 2013|link=List of Wi-Fi Korean event Pokémon distributions in Generation V#Team Rocket Meowth}}&lt;br /&gt;
{{eventAvail|{{gameabbrev5|BWB2W2}}|Team Rocket Meowth|Italian|Italy|15|July 13 to 14, 2013|link=List of local Italian event Pokémon distributions in Generation V#Team Rocket Meowth}}&lt;br /&gt;
{{eventAvail|{{gameabbrev6|XYORAS}}|Happy Meal Meowth|PAL region|Online|20|August 20, 2016 to February 28, 2017|link=List of PAL region serial code event Pokémon distributions in Generation VI#Happy Meal Meowth}}&lt;br /&gt;
{{eventAvail|{{gameabbrev8|SwSh}}|Gigantamax Meowth|All|Online|5|November 15, 2019 to January 15, 2020|link=List of Nintendo Switch Online event Pokémon distributions in Generation VIII#Gigantamax Meowth}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Held items===&lt;br /&gt;
====Meowth====&lt;br /&gt;
{{HeldItems|type=Normal&lt;br /&gt;
|rby1=Berry (item){{!}}Berry|rby1type=None|rby1rar=100|rby1image=no&lt;br /&gt;
|frlg1=Nugget|frlg1type=None|frlg1rar=5&lt;br /&gt;
|dppt1=Quick Claw|dppt1type=None|dppt1rar=5&lt;br /&gt;
|ss1=Quick Claw|ss1type=None|ss1rar=5&lt;br /&gt;
|swsh1=Quick Claw|swsh1type=None|swsh1rar=5&lt;br /&gt;
|ranch1=Pink Scarf|ranch1type=None|ranchlang=jap|ranch1rar=100&lt;br /&gt;
|event1=Glitter Mail|event1type=Mail|event1rar=100&lt;br /&gt;
|event2=Amulet Coin|event2type=None|event2rar=100&lt;br /&gt;
|event3=Smoke Ball|event3type=None|event3rar=100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Alolan Meowth====&lt;br /&gt;
{{HeldItems|type=Dark&lt;br /&gt;
|sm1=Quick Claw|sm1type=None|sm1rar=5&lt;br /&gt;
|swsh1=Focus Band|swsh1type=None|swsh1rar=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Base stats====&lt;br /&gt;
=====Meowth=====&lt;br /&gt;
{{Stats&lt;br /&gt;
|type=Normal&lt;br /&gt;
|HP=40&lt;br /&gt;
|Attack=45&lt;br /&gt;
|Defense=35&lt;br /&gt;
|SpAtk=40&lt;br /&gt;
|SpDef=40&lt;br /&gt;
|Special=40&lt;br /&gt;
|Speed=90&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====Alolan Meowth=====&lt;br /&gt;
{{Stats&lt;br /&gt;
|type=Dark&lt;br /&gt;
|HP=40&lt;br /&gt;
|Attack=35&lt;br /&gt;
|Defense=35&lt;br /&gt;
|SpAtk=50&lt;br /&gt;
|SpDef=40&lt;br /&gt;
|Speed=90&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====Galarian Meowth=====&lt;br /&gt;
{{Stats&lt;br /&gt;
|type=Steel&lt;br /&gt;
|HP=50&lt;br /&gt;
|Attack=65&lt;br /&gt;
|Defense=55&lt;br /&gt;
|SpAtk=40&lt;br /&gt;
|SpDef=40&lt;br /&gt;
|Speed=40&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Pokéathlon stats====&lt;br /&gt;
{{Pokéthlon&lt;br /&gt;
|type=Normal&lt;br /&gt;
|Speed=4&lt;br /&gt;
|SpeedMax=4&lt;br /&gt;
|Power=1&lt;br /&gt;
|PowerMax=2&lt;br /&gt;
|Technique=4&lt;br /&gt;
|TechniqueMax=4&lt;br /&gt;
|Stamina=1&lt;br /&gt;
|StaminaMax=1&lt;br /&gt;
|Jump=3&lt;br /&gt;
|JumpMax=4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
====Meowth====&lt;br /&gt;
{{TypeEffectiveness&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|Normal=100&lt;br /&gt;
|Fighting=200&lt;br /&gt;
|Flying=100&lt;br /&gt;
|Poison=100&lt;br /&gt;
|Ground=100&lt;br /&gt;
|Rock=100&lt;br /&gt;
|Bug=100&lt;br /&gt;
|Ghost=0&lt;br /&gt;
|Steel=100&lt;br /&gt;
|Fire=100&lt;br /&gt;
|Water=100&lt;br /&gt;
|Grass=100&lt;br /&gt;
|Electric=100&lt;br /&gt;
|Psychic=100&lt;br /&gt;
|Ice=100&lt;br /&gt;
|Dragon=100&lt;br /&gt;
|Dark=100&lt;br /&gt;
|Fairy=100&lt;br /&gt;
|notes=yes&lt;br /&gt;
|normal=yes&lt;br /&gt;
|newghost=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Alolan Meowth====&lt;br /&gt;
{{TypeEffectiveness&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|Normal=100&lt;br /&gt;
|Fighting=200&lt;br /&gt;
|Flying=100&lt;br /&gt;
|Poison=100&lt;br /&gt;
|Ground=100&lt;br /&gt;
|Rock=100&lt;br /&gt;
|Bug=200&lt;br /&gt;
|Ghost=50&lt;br /&gt;
|Steel=100&lt;br /&gt;
|Fire=100&lt;br /&gt;
|Water=100&lt;br /&gt;
|Grass=100&lt;br /&gt;
|Electric=100&lt;br /&gt;
|Psychic=0&lt;br /&gt;
|Ice=100&lt;br /&gt;
|Dragon=100&lt;br /&gt;
|Dark=50&lt;br /&gt;
|Fairy=200&lt;br /&gt;
|notes=yes&lt;br /&gt;
|dark=yes&lt;br /&gt;
|newpsychic=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Galarian Meowth====&lt;br /&gt;
{{TypeEffectiveness&lt;br /&gt;
|type1=Steel&lt;br /&gt;
|Normal=50&lt;br /&gt;
|Fighting=200&lt;br /&gt;
|Flying=50&lt;br /&gt;
|Poison=0&lt;br /&gt;
|Ground=200&lt;br /&gt;
|Rock=50&lt;br /&gt;
|Bug=50&lt;br /&gt;
|Ghost=100&lt;br /&gt;
|Steel=50&lt;br /&gt;
|Fire=200&lt;br /&gt;
|Water=100&lt;br /&gt;
|Grass=50&lt;br /&gt;
|Electric=100&lt;br /&gt;
|Psychic=50&lt;br /&gt;
|Ice=50&lt;br /&gt;
|Dragon=50&lt;br /&gt;
|Dark=100&lt;br /&gt;
|Fairy=50&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
=====Meowth=====&lt;br /&gt;
{{learnlist/levelh/8|Meowth|Normal|Normal|1}}&lt;br /&gt;
{{learnlist/level8|1|Fake Out|Normal|Physical|40|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|1|Growl|Normal|Status|—|100|40}}&lt;br /&gt;
{{learnlist/level8|4|Feint|Normal|Physical|30|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|8|Scratch|Normal|Physical|40|100|35||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|12|Pay Day|Normal|Physical|40|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|16|Bite|Dark|Physical|60|100|25}}&lt;br /&gt;
{{learnlist/level8|20|Taunt|Dark|Status|—|100|20}}&lt;br /&gt;
{{learnlist/level8|24|Assurance|Dark|Physical|60|100|10}}&lt;br /&gt;
{{learnlist/level8|29|Fury Swipes|Normal|Physical|18|80|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|32|Screech|Normal|Status|—|85|40}}&lt;br /&gt;
{{learnlist/level8|36|Slash|Normal|Physical|70|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|40|Nasty Plot|Dark|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level8|44|Play Rough|Fairy|Physical|90|90|10}}&lt;br /&gt;
{{learnlist/levelf/8|Meowth|Normal|Normal|1}}&lt;br /&gt;
&lt;br /&gt;
=====Alolan Meowth=====&lt;br /&gt;
{{learnlist/levelh/8|Meowth|Dark|Dark|7}}&lt;br /&gt;
{{learnlist/level8|1|Fake Out|Normal|Physical|40|100|10}}&lt;br /&gt;
{{learnlist/level8|1|Growl|Normal|Status|—|100|40}}&lt;br /&gt;
{{learnlist/level8|4|Feint|Normal|Physical|30|100|10}}&lt;br /&gt;
{{learnlist/level8|8|Scratch|Normal|Physical|40|100|35}}&lt;br /&gt;
{{learnlist/level8|12|Pay Day|Normal|Physical|40|100|20}}&lt;br /&gt;
{{learnlist/level8|16|Bite|Dark|Physical|60|100|25||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|20|Taunt|Dark|Status|—|100|20}}&lt;br /&gt;
{{learnlist/level8|24|Assurance|Dark|Physical|60|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|29|Fury Swipes|Normal|Physical|18|80|15}}&lt;br /&gt;
{{learnlist/level8|32|Screech|Normal|Status|—|85|40}}&lt;br /&gt;
{{learnlist/level8|36|Night Slash|Dark|Physical|70|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|40|Nasty Plot|Dark|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level8|44|Play Rough|Fairy|Physical|90|90|10}}&lt;br /&gt;
{{learnlist/levelf/8|Meowth|Dark|Dark|7}}&lt;br /&gt;
&lt;br /&gt;
=====Galarian Meowth=====&lt;br /&gt;
{{learnlist/levelh/8|Meowth|Steel|Steel|8}}&lt;br /&gt;
{{learnlist/level8|1|Fake Out|Normal|Physical|40|100|10}}&lt;br /&gt;
{{learnlist/level8|1|Growl|Normal|Status|—|100|40}}&lt;br /&gt;
{{learnlist/level8|4|Hone Claws|Dark|Status|—|—|15}}&lt;br /&gt;
{{learnlist/level8|8|Scratch|Normal|Physical|40|100|35}}&lt;br /&gt;
{{learnlist/level8|12|Pay Day|Normal|Physical|40|100|20}}&lt;br /&gt;
{{learnlist/level8|16|Metal Claw|Steel|Physical|50|95|35||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|20|Taunt|Dark|Status|—|100|20}}&lt;br /&gt;
{{learnlist/level8|24|Swagger|Normal|Status|—|85|15}}&lt;br /&gt;
{{learnlist/level8|29|Fury Swipes|Normal|Physical|18|80|15}}&lt;br /&gt;
{{learnlist/level8|32|Screech|Normal|Status|—|85|40}}&lt;br /&gt;
{{learnlist/level8|36|Slash|Normal|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/level8|40|Metal Sound|Steel|Status|—|85|40}}&lt;br /&gt;
{{learnlist/level8|44|Thrash|Normal|Physical|120|100|10}}&lt;br /&gt;
{{learnlist/levelf/8|Meowth|Steel|Steel|8}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[TR]]====&lt;br /&gt;
=====Meowth=====&lt;br /&gt;
{{learnlist/tmh/8|Meowth|Normal|Normal|1}}&lt;br /&gt;
{{learnlist/tm8|TM02|Pay Day|Normal|Physical|40|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm8|TM15|Dig|Ground|Physical|80|100|10}}&lt;br /&gt;
{{learnlist/tm8|TM16|Screech|Normal|Status|—|85|40}}&lt;br /&gt;
{{learnlist/tm8|TM21|Rest|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm8|TM23|Thief|Dark|Physical|60|100|25}}&lt;br /&gt;
{{learnlist/tm8|TM24|Snore|Normal|Special|50|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm8|TM25|Protect|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm8|TM27|Icy Wind|Ice|Special|55|95|15}}&lt;br /&gt;
{{learnlist/tm8|TM29|Charm|Fairy|Status|—|100|20}}&lt;br /&gt;
{{learnlist/tm8|TM31|Attract|Normal|Status|—|100|15}}&lt;br /&gt;
{{learnlist/tm8|TM33|Rain Dance|Water|Status|—|—|5}}&lt;br /&gt;
{{learnlist/tm8|TM34|Sunny Day|Fire|Status|—|—|5}}&lt;br /&gt;
{{learnlist/tm8|TM39|Facade|Normal|Physical|70|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm8|TM40|Swift|Normal|Special|60|—|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm8|TM56|U-turn|Bug|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/tm8|TM57|Payback|Dark|Physical|50|100|10}}&lt;br /&gt;
{{learnlist/tm8|TM58|Assurance|Dark|Physical|60|100|10}}&lt;br /&gt;
{{learnlist/tm8|TM65|Shadow Claw|Ghost|Physical|70|100|15}}&lt;br /&gt;
{{learnlist/tm8|TM76|Round|Normal|Special|60|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm8|TM79|Retaliate|Normal|Physical|70|100|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR01|Body Slam|Normal|Physical|85|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR08|Thunderbolt|Electric|Special|90|100|15}}&lt;br /&gt;
{{learnlist/tr|TR09|Thunder|Electric|Special|110|70|10}}&lt;br /&gt;
{{learnlist/tr|TR17|Amnesia|Psychic|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tr|TR20|Substitute|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tr|TR26|Endure|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tr|TR27|Sleep Talk|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tr|TR31|Iron Tail|Steel|Physical|100|75|15}}&lt;br /&gt;
{{learnlist/tr|TR33|Shadow Ball|Ghost|Special|80|100|15}}&lt;br /&gt;
{{learnlist/tr|TR35|Uproar|Normal|Special|90|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR37|Taunt|Dark|Status|—|100|20}}&lt;br /&gt;
{{learnlist/tr|TR42|Hyper Voice|Normal|Special|90|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR58|Dark Pulse|Dark|Special|80|100|15}}&lt;br /&gt;
{{learnlist/tr|TR59|Seed Bomb|Grass|Physical|80|100|15}}&lt;br /&gt;
{{learnlist/tr|TR68|Nasty Plot|Dark|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tr|TR73|Gunk Shot|Poison|Physical|120|80|5}}&lt;br /&gt;
{{learnlist/tr|TR81|Foul Play|Dark|Physical|95|100|15}}&lt;br /&gt;
{{learnlist/tr|TR85|Work Up|Normal|Status|—|—|30}}&lt;br /&gt;
{{learnlist/tr|TR90|Play Rough|Fairy|Physical|90|90|10}}&lt;br /&gt;
{{learnlist/tr|TR95|Throat Chop|Dark|Physical|80|100|15}}&lt;br /&gt;
{{learnlist/tmf/8|Meowth|Normal|Normal|1}}&lt;br /&gt;
&lt;br /&gt;
=====Alolan Meowth=====&lt;br /&gt;
{{learnlist/tmh/8|Meowth|Dark|Dark|7}}&lt;br /&gt;
{{learnlist/tm8|TM02|Pay Day|Normal|Physical|40|100|20}}&lt;br /&gt;
{{learnlist/tm8|TM15|Dig|Ground|Physical|80|100|10}}&lt;br /&gt;
{{learnlist/tm8|TM16|Screech|Normal|Status|—|85|40}}&lt;br /&gt;
{{learnlist/tm8|TM21|Rest|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm8|TM23|Thief|Dark|Physical|60|100|25||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm8|TM24|Snore|Normal|Special|50|100|15}}&lt;br /&gt;
{{learnlist/tm8|TM25|Protect|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm8|TM27|Icy Wind|Ice|Special|55|95|15}}&lt;br /&gt;
{{learnlist/tm8|TM29|Charm|Fairy|Status|—|100|20}}&lt;br /&gt;
{{learnlist/tm8|TM31|Attract|Normal|Status|—|100|15}}&lt;br /&gt;
{{learnlist/tm8|TM33|Rain Dance|Water|Status|—|—|5}}&lt;br /&gt;
{{learnlist/tm8|TM34|Sunny Day|Fire|Status|—|—|5}}&lt;br /&gt;
{{learnlist/tm8|TM39|Facade|Normal|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/tm8|TM40|Swift|Normal|Special|60|—|20}}&lt;br /&gt;
{{learnlist/tm8|TM56|U-turn|Bug|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/tm8|TM57|Payback|Dark|Physical|50|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm8|TM58|Assurance|Dark|Physical|60|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm8|TM65|Shadow Claw|Ghost|Physical|70|100|15}}&lt;br /&gt;
{{learnlist/tm8|TM76|Round|Normal|Special|60|100|15}}&lt;br /&gt;
{{learnlist/tm8|TM79|Retaliate|Normal|Physical|70|100|5}}&lt;br /&gt;
{{learnlist/tr|TR01|Body Slam|Normal|Physical|85|100|15}}&lt;br /&gt;
{{learnlist/tr|TR08|Thunderbolt|Electric|Special|90|100|15}}&lt;br /&gt;
{{learnlist/tr|TR09|Thunder|Electric|Special|110|70|10}}&lt;br /&gt;
{{learnlist/tr|TR17|Amnesia|Psychic|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tr|TR20|Substitute|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tr|TR26|Endure|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tr|TR27|Sleep Talk|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tr|TR31|Iron Tail|Steel|Physical|100|75|15}}&lt;br /&gt;
{{learnlist/tr|TR33|Shadow Ball|Ghost|Special|80|100|15}}&lt;br /&gt;
{{learnlist/tr|TR35|Uproar|Normal|Special|90|100|10}}&lt;br /&gt;
{{learnlist/tr|TR37|Taunt|Dark|Status|—|100|20}}&lt;br /&gt;
{{learnlist/tr|TR42|Hyper Voice|Normal|Special|90|100|10}}&lt;br /&gt;
{{learnlist/tr|TR58|Dark Pulse|Dark|Special|80|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR59|Seed Bomb|Grass|Physical|80|100|15}}&lt;br /&gt;
{{learnlist/tr|TR68|Nasty Plot|Dark|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tr|TR73|Gunk Shot|Poison|Physical|120|80|5}}&lt;br /&gt;
{{learnlist/tr|TR81|Foul Play|Dark|Physical|95|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR85|Work Up|Normal|Status|—|—|30}}&lt;br /&gt;
{{learnlist/tr|TR90|Play Rough|Fairy|Physical|90|90|10}}&lt;br /&gt;
{{learnlist/tr|TR95|Throat Chop|Dark|Physical|80|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tmf/8|Meowth|Dark|Dark|7}}&lt;br /&gt;
&lt;br /&gt;
=====Galarian Meowth=====&lt;br /&gt;
{{learnlist/tmh/8|Meowth|Steel|Steel|8}}&lt;br /&gt;
{{learnlist/tm8|TM02|Pay Day|Normal|Physical|40|100|20}}&lt;br /&gt;
{{learnlist/tm8|TM15|Dig|Ground|Physical|80|100|10}}&lt;br /&gt;
{{learnlist/tm8|TM16|Screech|Normal|Status|—|85|40}}&lt;br /&gt;
{{learnlist/tm8|TM21|Rest|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm8|TM23|Thief|Dark|Physical|60|100|25}}&lt;br /&gt;
{{learnlist/tm8|TM24|Snore|Normal|Special|50|100|15}}&lt;br /&gt;
{{learnlist/tm8|TM25|Protect|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm8|TM31|Attract|Normal|Status|—|100|15}}&lt;br /&gt;
{{learnlist/tm8|TM33|Rain Dance|Water|Status|—|—|5}}&lt;br /&gt;
{{learnlist/tm8|TM34|Sunny Day|Fire|Status|—|—|5}}&lt;br /&gt;
{{learnlist/tm8|TM39|Facade|Normal|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/tm8|TM56|U-turn|Bug|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/tm8|TM57|Payback|Dark|Physical|50|100|10}}&lt;br /&gt;
{{learnlist/tm8|TM58|Assurance|Dark|Physical|60|100|10}}&lt;br /&gt;
{{learnlist/tm8|TM65|Shadow Claw|Ghost|Physical|70|100|15}}&lt;br /&gt;
{{learnlist/tm8|TM76|Round|Normal|Special|60|100|15}}&lt;br /&gt;
{{learnlist/tm8|TM79|Retaliate|Normal|Physical|70|100|5}}&lt;br /&gt;
{{learnlist/tr|TR00|Swords Dance|Normal|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tr|TR01|Body Slam|Normal|Physical|85|100|15}}&lt;br /&gt;
{{learnlist/tr|TR08|Thunderbolt|Electric|Special|90|100|15}}&lt;br /&gt;
{{learnlist/tr|TR09|Thunder|Electric|Special|110|70|10}}&lt;br /&gt;
{{learnlist/tr|TR17|Amnesia|Psychic|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tr|TR20|Substitute|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tr|TR26|Endure|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tr|TR27|Sleep Talk|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tr|TR31|Iron Tail|Steel|Physical|100|75|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR32|Crunch|Dark|Physical|80|100|15}}&lt;br /&gt;
{{learnlist/tr|TR33|Shadow Ball|Ghost|Special|80|100|15}}&lt;br /&gt;
{{learnlist/tr|TR35|Uproar|Normal|Special|90|100|10}}&lt;br /&gt;
{{learnlist/tr|TR37|Taunt|Dark|Status|—|100|20}}&lt;br /&gt;
{{learnlist/tr|TR42|Hyper Voice|Normal|Special|90|100|10}}&lt;br /&gt;
{{learnlist/tr|TR46|Iron Defense|Steel|Status|—|—|15}}&lt;br /&gt;
{{learnlist/tr|TR52|Gyro Ball|Steel|Physical|—|100|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR58|Dark Pulse|Dark|Special|80|100|15}}&lt;br /&gt;
{{learnlist/tr|TR59|Seed Bomb|Grass|Physical|80|100|15}}&lt;br /&gt;
{{learnlist/tr|TR68|Nasty Plot|Dark|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tr|TR73|Gunk Shot|Poison|Physical|120|80|5}}&lt;br /&gt;
{{learnlist/tr|TR74|Iron Head|Steel|Physical|80|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR81|Foul Play|Dark|Physical|95|100|15}}&lt;br /&gt;
{{learnlist/tr|TR85|Work Up|Normal|Status|—|—|30}}&lt;br /&gt;
{{learnlist/tr|TR90|Play Rough|Fairy|Physical|90|90|10}}&lt;br /&gt;
{{learnlist/tr|TR95|Throat Chop|Dark|Physical|80|100|15}}&lt;br /&gt;
{{learnlist/tmf/8|Meowth|Steel|Steel|8}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
=====Meowth=====&lt;br /&gt;
{{learnlist/breedh/8|Meowth|Normal|Normal|2}}&lt;br /&gt;
{{learnlist/breed8||Spite|Ghost|Status|—|100|10}}&lt;br /&gt;
{{learnlist/breed8||Hypnosis|Psychic|Status|—|60|20}}&lt;br /&gt;
{{learnlist/breed8||Last Resort|Normal|Physical|140|100|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/breed8||Flail|Normal|Physical|—|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/breed8||Tail Whip|Normal|Status|—|100|30}}&lt;br /&gt;
{{learnlist/breed8||Covet|Normal|Physical|60|100|25||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/breedf/8|Meowth|Normal|Normal|2}}&lt;br /&gt;
&lt;br /&gt;
=====Alolan Meowth=====&lt;br /&gt;
{{learnlist/breedh/8|Meowth|Dark|Dark|7}}&lt;br /&gt;
{{learnlist/breed8||Spite|Ghost|Status|—|100|10}}&lt;br /&gt;
{{learnlist/breed8||Hypnosis|Psychic|Status|—|60|20}}&lt;br /&gt;
{{learnlist/breed8||Parting Shot|Dark|Status|—|100|20}}&lt;br /&gt;
{{learnlist/breed8||Flail|Normal|Physical|—|100|15}}&lt;br /&gt;
{{learnlist/breed8||Flatter|Dark|Status|—|100|15}}&lt;br /&gt;
{{learnlist/breed8||Covet|Normal|Physical|60|100|25}}&lt;br /&gt;
{{learnlist/breedf/8|Meowth|Dark|Dark|7}}&lt;br /&gt;
&lt;br /&gt;
=====Galarian Meowth=====&lt;br /&gt;
{{learnlist/breedh/8|Meowth|Steel|Steel|8}}&lt;br /&gt;
{{learnlist/breed8||Spite|Ghost|Status|—|100|10}}&lt;br /&gt;
{{learnlist/breed8||Double-Edge|Normal|Physical|120|100|15}}&lt;br /&gt;
{{learnlist/breed8||Curse|Ghost|Status|—|—|10}}&lt;br /&gt;
{{learnlist/breed8||Flail|Normal|Physical|—|100|15}}&lt;br /&gt;
{{learnlist/breed8||Night Slash|Dark|Physical|70|100|15}}&lt;br /&gt;
{{learnlist/breed8||Covet|Normal|Physical|60|100|25}}&lt;br /&gt;
{{learnlist/breedf/8|Meowth|Steel|Steel|8}}&lt;br /&gt;
&lt;br /&gt;
====By [[Move Tutor|tutoring]]====&lt;br /&gt;
=====Meowth=====&lt;br /&gt;
{{learnlist/tutorh/8|Meowth|Normal|Normal|8}}&lt;br /&gt;
{{learnlist/tutor8null}}&lt;br /&gt;
{{learnlist/tutorf/8|Meowth|Normal|Normal|8}}&lt;br /&gt;
&lt;br /&gt;
=====Alolan Meowth=====&lt;br /&gt;
{{learnlist/tutorh/8|Meowth|Dark|Dark|8}}&lt;br /&gt;
{{learnlist/tutor8null}}&lt;br /&gt;
{{learnlist/tutorf/8|Meowth|Dark|Dark|8}}&lt;br /&gt;
&lt;br /&gt;
=====Galarian Meowth=====&lt;br /&gt;
{{learnlist/tutorh/8|Meowth|Steel|Steel|8}}&lt;br /&gt;
{{learnlist/tutor8|Steel Beam|Steel|Special|140|95|5||&#039;&#039;&#039;|yes}}&lt;br /&gt;
{{learnlist/tutorf/8|Meowth|Steel|Steel|8}}&lt;br /&gt;
&lt;br /&gt;
===={{Trading Card Game}}-only moves====&lt;br /&gt;
=====Meowth=====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{tcg colorless color light}}; border:3px solid #{{tcg colorless color}}&amp;quot;&lt;br /&gt;
! Move&lt;br /&gt;
! Card&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{m|Beat Up}}&lt;br /&gt;
| [[Meowth M (Movie Random Pack 17)]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{m|Double Kick}}&lt;br /&gt;
| [[Meowth (Supreme Victors 114)]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
====Meowth====&lt;br /&gt;
{{Spindata/Head|type=Normal}}&lt;br /&gt;
{{Spindata/Pinball|col=3|type=Normal|ndex=052|acquisition=Catch}}&lt;br /&gt;
{{Spindata/Trozei|col=3|type=Normal|ndex=052|rarity=Common}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/MDRB|col=6|type=Normal|ndex=052&lt;br /&gt;
|body=1&lt;br /&gt;
|rate=12&lt;br /&gt;
|area=Energetic Forest&lt;br /&gt;
|P1=Round things... I adore them, meow!&lt;br /&gt;
|P2=My HP is half gone, meow!&lt;br /&gt;
|P3=No more, meowch... Going to fall over, meowch...&lt;br /&gt;
|PL=Leveled up! Happy, mrowl!&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/MDTDS|col=6|type=Normal|ndex=052&lt;br /&gt;
|body=1&lt;br /&gt;
|rate=8.2&lt;br /&gt;
|IQ=G&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Ranger|col=6|type=Normal&lt;br /&gt;
|group=Normal&lt;br /&gt;
|fieldpower=1&lt;br /&gt;
|field=Cut&lt;br /&gt;
|loop=5&lt;br /&gt;
|MinEXP=18&lt;br /&gt;
|MaxEXP=23&lt;br /&gt;
|num=099&lt;br /&gt;
|browser=Meowth can {{m|cut}} trees down with its claws. It cleverly walks on its hind legs.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Rumble|col=3|type=Normal&lt;br /&gt;
|att=1&lt;br /&gt;
|def=1&lt;br /&gt;
|speed=3&lt;br /&gt;
}}&lt;br /&gt;
{{Spindata/RumbleBlast|col=3|type=Normal&lt;br /&gt;
|att=1&lt;br /&gt;
|def=1&lt;br /&gt;
|speed=3&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/PokéPark|col=6|type=Normal|ndex=052&lt;br /&gt;
|Pad= Meowth is examining the PokéPark. He prefers the Attractions {{DL|Attractions|Bastiodon&#039;s Block Barrage}} and {{DL|Attractions|Tangrowth&#039;s Swing-Along}}.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/PokéPark2|col=6|type=Normal|ndex=052&lt;br /&gt;
|pad=He is shrewd, but surprisingly earnest. He collects Berries so the one he&#039;s thinking about will pay attention to him.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Conquest|col=6|type=Normal|ndex=052&lt;br /&gt;
|HP=1&lt;br /&gt;
|atk=1&lt;br /&gt;
|def=1&lt;br /&gt;
|spd=4&lt;br /&gt;
|range=3&lt;br /&gt;
|move=Fury Swipes&lt;br /&gt;
|ability1=Mountaineer&lt;br /&gt;
|ability2=Fortune&lt;br /&gt;
|ability3=Bonanza&lt;br /&gt;
|evo=Evolves into {{p|Persian}} when its Speed is 96 or higher&lt;br /&gt;
|link={{DL|List of Pokémon Conquest characters|Tsunehisa}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Battle Trozei|col=6|type=Normal|ndex=052&lt;br /&gt;
|power=1&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Shuffle|col=6|type=Normal|ndex=052|num=084&lt;br /&gt;
|min=40&lt;br /&gt;
|max=90&lt;br /&gt;
|raisemaxlevel=5&lt;br /&gt;
|skill=Mega Boost&lt;br /&gt;
|skilldesc=Fills the Mega Gauge of a Pokémon of the same type.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/GO|col=6|type=Normal|ndex=052&lt;br /&gt;
|hatch=N/A&lt;br /&gt;
|buddy=3&lt;br /&gt;
|candy=Meowth&lt;br /&gt;
|evocandy=50&lt;br /&gt;
|stamina=80&lt;br /&gt;
|attack=92&lt;br /&gt;
|defense=81&lt;br /&gt;
|fast={{m|Scratch}}, {{m|Bite}}&lt;br /&gt;
|special={{m|Night Slash}}, {{m|Dark Pulse}}, {{m|Body Slam}}{{tt|*|Prior to February 16, 2017}}, {{m|Foul Play}}{{tt|*|From February 16, 2017 onward}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Magikarp Jump|col=6|type=Normal|ranks=5&lt;br /&gt;
|item=Amulet Coin&lt;br /&gt;
|unlock=Beat the Great League&lt;br /&gt;
|skill=Grants Coins&lt;br /&gt;
|recoverytime=2 hours 30 minutes&lt;br /&gt;
|rank1desc=+0%&lt;br /&gt;
|rank2desc=+20%|rank2cost=1&lt;br /&gt;
|rank3desc=+40%|rank3cost=2&lt;br /&gt;
|rank4desc=+100%|rank4cost=5&lt;br /&gt;
|rank5desc=+200%|rank5cost=7&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Alolan Meowth====&lt;br /&gt;
{{Spindata/Head|type=Dark}}&lt;br /&gt;
{{Spindata/Shuffle|col=6|type=Dark|ndex=052A|num=084&lt;br /&gt;
|min=40&lt;br /&gt;
|max=105&lt;br /&gt;
|raisemaxlevel=10&lt;br /&gt;
|skill=Shot Out&lt;br /&gt;
|skilldesc=Erases two non-Support Pokémon and increases damage.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/GO|col=6|type=Dark|ndex=052A&lt;br /&gt;
|hatch=7 km&lt;br /&gt;
|buddy=3&lt;br /&gt;
|candy=Meowth&lt;br /&gt;
|evocandy=50&lt;br /&gt;
|stamina=80&lt;br /&gt;
|attack=99&lt;br /&gt;
|defense=81&lt;br /&gt;
|fast={{m|Scratch}}, {{m|Bite}}&lt;br /&gt;
|special={{m|Night Slash}}, {{m|Dark Pulse}}, {{m|Foul Play}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
====Meowth====&lt;br /&gt;
{{Evobox-2&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|pictype=art&lt;br /&gt;
|no1=052&lt;br /&gt;
|name1=Meowth&lt;br /&gt;
|type1-1=Normal&lt;br /&gt;
|evo1={{bag|Rare Candy}}&amp;lt;br&amp;gt;{{color2|000|Level|Level 28}}&lt;br /&gt;
|no2=053&lt;br /&gt;
|name2=Persian&lt;br /&gt;
|type1-2=Normal}}&lt;br /&gt;
&lt;br /&gt;
====Alolan Meowth====&lt;br /&gt;
{{Evobox/Meowth-Alola}}&lt;br /&gt;
&lt;br /&gt;
====Galarian Meowth====&lt;br /&gt;
{{Evobox-2&lt;br /&gt;
|type1=Steel&lt;br /&gt;
|pictype=sprite&lt;br /&gt;
|no1=052Meowth-Galar&lt;br /&gt;
|name1=Meowth&lt;br /&gt;
|type1-1=Steel&lt;br /&gt;
|evo1={{bag|Rare Candy}}&amp;lt;br&amp;gt;{{color2|000|Level|Level 28}}&lt;br /&gt;
|no2=863Perrserker&lt;br /&gt;
|name2=Perrserker&lt;br /&gt;
|type1-2=Steel}}&lt;br /&gt;
&lt;br /&gt;
===Forms===&lt;br /&gt;
====Gigantamax====&lt;br /&gt;
{{Evobox/Formes&lt;br /&gt;
|loc1=[[File:Dynamax icon.png|link=Gigantamax]]&amp;lt;br&amp;gt;{{color2|000|Gigantamax|Gigantamax Factor}}&lt;br /&gt;
|sprite1=052Meowth&lt;br /&gt;
|name1=Meowth&lt;br /&gt;
|type1-1=Normal&lt;br /&gt;
|forme1=Meowth&lt;br /&gt;
|loc2=Lasts for three turns&lt;br /&gt;
|sprite2=052Meowth-Gigantamax&lt;br /&gt;
|forme2=Gigantamax Meowth&lt;br /&gt;
|item1=Dynamax Band}}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Spritebox/Header|type=Normal}}&lt;br /&gt;
{{Spritebox/1|ndex=052}}&lt;br /&gt;
{{Spritebox/2|ndex=052}}&lt;br /&gt;
{{Spritebox/3|ndex=052}}&lt;br /&gt;
{{Spritebox/4|ndex=052}}&lt;br /&gt;
{{Spritebox/5|ndex=052}}&lt;br /&gt;
{{Spritebox/6|ndex=052}}&lt;br /&gt;
{{Spritebox/7/2Forms|ndex=052|form1=A}}&lt;br /&gt;
{{Spritebox/Footer|052|Meowth}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:Niue Dollar Pokemon.png|thumb|right|250px|$1 coins from {{wp|Niue}}]]&lt;br /&gt;
* {{wp|Niue}} released a one-dollar coin featuring Meowth as part of a commemorative promotion for the Pokémon franchise, with Meowth on one side and the nation&#039;s coat of arms on the other.&lt;br /&gt;
* In &#039;&#039;[[EP070|Go West, Young Meowth]]&#039;&#039;, it was stated that {{MTR}} of Team Rocket had to learn and practice standing on his hind legs like a human, implying that Meowth as a species are not naturally able to stand on their hind legs. However, almost all sprites in the {{pkmn|games}} and the [[Pokédex]] in the anime depict it standing on its hind legs, suggesting Meowth has the natural ability to walk on two legs. [[Tyson&#039;s Meowth]] is also able to walk on two legs, seemingly naturally.&lt;br /&gt;
* Meowth is the first Pokémon in the [[Pokémon anime]] to [[Talking Pokémon|talk]].&lt;br /&gt;
* Meowth&#039;s number in the [[National Pokédex]] and the [[List of Pokémon by Alola Pokédex number (Ultra Sun and Ultra Moon)|Alola Pokédex in Pokémon Ultra Sun and Ultra Moon]] are the same: 052.&lt;br /&gt;
* Alolan Meowth has the lowest base {{stat|Attack}} of all {{type|Dark}} Pokémon.&lt;br /&gt;
* Meowth is the only known Pokémon to have more than one regional form.&lt;br /&gt;
* Meowth may be considered a counterpart of {{p|Mankey}}. Both of them are {{cat|Generation I Pokémon}} who evolve into their evolved forms at or above level 28. Meowth is exclusive to {{game3|Red and Blue|Pokémon Blue|s}}, {{game3|Gold and Silver|Silver|s}}, and {{game3|HeartGold and SoulSilver|SoulSilver|s}}; while Mankey is exclusive to Red, Gold, and HeartGold. Also, in {{2v2|Black|White|2}}, [[Yancy]] will trade the {{player}} a Meowth if the player is male, and [[Curtis]] will trade Mankey if the player is female. Additionally, both seem to have a similar color scheme.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
{{Bulbanews|On the Origin of Species: Meowth}}&lt;br /&gt;
Meowth seems to be based upon the Japanese legend of the 招き猫 &#039;&#039;{{wp|Maneki-neko}}&#039;&#039;, also known as the lucky cat or beckoning cat. According to one legend, a cat raised its paw to welcome a lord and saved his life when a lightning bolt hit the spot where he had been standing. &#039;&#039;Maneki-neko&#039;&#039; are often used as charms in restaurants and shops to bring customers fortune and good luck. Statues of the cat are usually depicted holding a &#039;&#039;{{wp|Koban (coin)|koban}}&#039;&#039;, an ancient coin used in Japan, like the one on Meowth&#039;s head. Meowth&#039;s color and pattern suggest that it also draws inspiration from {{wp|Siamese cat}}s. Its Japanese species name also suggests it is based on a &#039;&#039;{{wp|Bakeneko}}&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Based on its appearance and [[Pokémon Sword and Shield|Sword]] [[Pokédex]] entry, Galarian Meowth may be based on {{wp|Norwegian Forest cat}}s, large fluffy cats with beard-like ruffs, with traits of the {{wp|Vikings}} that kept the breed&#039;s presumed ancestors on their ships.&lt;br /&gt;
&lt;br /&gt;
====Name origin====&lt;br /&gt;
Meowth may be a combination of &#039;&#039;meow&#039;&#039; (the sound a cat makes) and &#039;&#039;wealth&#039;&#039;, alluding to the Maneki-neko&#039;s capacity to bring good fortune. The &#039;&#039;-th&#039;&#039; may also be borrowed from Nyarth, as both &#039;&#039;meow&#039;&#039; and &#039;&#039;nyā&#039;&#039; are onomatopoeia of a cat&#039;s cry.&lt;br /&gt;
&lt;br /&gt;
Nyarth may be a combination of ニャー &#039;&#039;nyā&#039;&#039; (the sound a cat makes) and the switched sounds of シャム &#039;&#039;Shamu&#039;&#039; (Siam, former name of {{wp|Thailand}}), becoming ミャス &#039;&#039;Myasu&#039;&#039;. Siam relates to a cat breed, the {{wp|Siamese (cat)|Siamese}}, which in turn relates to Meowth&#039;s evolution, {{p|Persian}}, and the {{wp|Persian (cat)|Persian}} cat breed.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Other languages|type=Normal|type2=Normal&lt;br /&gt;
|ja=ニャース &#039;&#039;Nyarth&#039;&#039;|jameaning=From {{tt|ニャー &#039;&#039;nyā&#039;&#039;|meow}}&lt;br /&gt;
|fr=Miaouss|frmeaning=From &#039;&#039;{{tt|miaou|meow}}&#039;&#039;, with -ss for the evil sounding, and &#039;&#039;{{tt|ouste|shoo}}&#039;&#039;&lt;br /&gt;
|es=Meowth|esmeaning=Same as English name&lt;br /&gt;
|de=Mauzi|demeaning=From &#039;&#039;{{tt|mauzen|a description of the sound a cat makes}}&#039;&#039;&lt;br /&gt;
|it=Meowth|itmeaning=Same as English name&lt;br /&gt;
|ko=나옹 &#039;&#039;Naong&#039;&#039;|komeaning=Possibly a corruption of {{tt|야옹 &#039;&#039;yaong&#039;&#039;|meow}}&lt;br /&gt;
|zh_yue=喵喵怪 &#039;&#039;Mīumīugwaai&#039;&#039;|zh_yuemeaning=喵 &#039;&#039;mīu&#039;&#039; is the sound a cat makes. Literally &amp;quot;Meowing freak&amp;quot;&lt;br /&gt;
|zh_cmn=喵喵 &#039;&#039;Miāomiāo&#039;&#039;&amp;lt;br&amp;gt;{{tt|喵貓 / 喵猫 &#039;&#039;Miāomāo&#039;&#039;|Indigo League saga only}}|zh_cmnmeaning=喵 &#039;&#039;miāo&#039;&#039; is the sound a cat makes, pronounced like &amp;quot;meow&amp;quot;&amp;lt;br&amp;gt;From {{tt|喵 &#039;&#039;miāo&#039;&#039;|meow}} and {{tt|貓 &#039;&#039;māo&#039;&#039;|cat}}&lt;br /&gt;
|he=מיאו &#039;&#039;Miau&#039;&#039;|hemeaning=The sound a cat makes&lt;br /&gt;
|id=Nyasu|idmeaning=Same as Japanese name&lt;br /&gt;
|lt=Miau|ltmeaning=The sound a cat makes.&lt;br /&gt;
|pt_br=Miau |pt_brmeaning=The sound a cat makes.&lt;br /&gt;
|ru=Мяут &#039;&#039;Myaut&#039;&#039;|rumeaning=Transcription of English name&lt;br /&gt;
|hi= मीआउत &#039;&#039;Meowth&#039;&#039; |himeaning= Transcription of English name&lt;br /&gt;
|tr=Miyav|trmeaning=The sound a cat makes&lt;br /&gt;
|vi=Nyasu|vimeaning=Transcription of Japanese name&lt;br /&gt;
|pl=Miau|plmeaning=The sound a cat makes. This name is only pronunciation-wise (still written as &#039;&#039;Meowth&#039;&#039;), but the English spelling is notable from the first episodes of [[Diamond &amp;amp; Pearl series|&#039;&#039;Diamond &amp;amp; Pearl&#039;&#039;]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Meowth (Team Rocket)]]&lt;br /&gt;
* [[Cent]]&lt;br /&gt;
* [[Meowzie]]&lt;br /&gt;
* [[Tyson&#039;s Meowth]]&lt;br /&gt;
* [[Matori&#039;s Meowth]]&lt;br /&gt;
* [[Partner Pokémon (Mystery Dungeon)]]&lt;br /&gt;
* [[Regional form]]&lt;br /&gt;
* [[Gigantamax]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [[wp:Meowth|Article on Wikipedia]]&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Smash Bros.}}&lt;br /&gt;
{{PokémonPrevNext/Head|type=Normal}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Normal|species=Meowth|prevnum=051|prev=Dugtrio|nextnum=053|next=Persian|round=yes}}&lt;br /&gt;
|}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Shadow Pokémon in Pokémon XD]]&lt;br /&gt;
[[Category:Mystery Dungeon starters|052]]&lt;br /&gt;
[[Category:Pokémon that evolve by friendship]]&amp;lt;!--Alolan Meowth--&amp;gt;&lt;br /&gt;
[[Category:Blue-colored Pokémon]]&amp;lt;!--Alolan Meowth--&amp;gt;&lt;br /&gt;
[[Category:Brown-colored Pokémon]]&amp;lt;!--Galarian Meowth--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[de:Mauzi]]&lt;br /&gt;
[[es:Meowth]]&lt;br /&gt;
[[fr:Miaouss]]&lt;br /&gt;
[[it:Meowth]]&lt;br /&gt;
[[ja:ニャース]]&lt;br /&gt;
[[zh:喵喵]]&lt;/div&gt;</summary>
		<author><name>Billybobfred</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Dynamax&amp;diff=3084821</id>
		<title>Dynamax</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Dynamax&amp;diff=3084821"/>
		<updated>2019-12-30T01:54:53Z</updated>

		<summary type="html">&lt;p&gt;Billybobfred: /* Effects */ incinerate failed in a max raid; it might still work in pvp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SwSh Prerelease Dynamax Pikachu.png|thumb|A Dynamax {{p|Pikachu}}]]&lt;br /&gt;
&#039;&#039;&#039;Dynamax&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ダイマックス&#039;&#039;&#039; &#039;&#039;Daimax&#039;&#039;) is a temporary transformation affecting Pokémon that was introduced in [[Generation VIII]]. {{pkmn|Trainer}}s who obtain a [[Dynamax Band]] are able to Dynamax their Pokémon. According to [[Professor Magnolia]], the Pokémon distorts space to change its size while affecting the world around them.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Dynamax was created from {{p|Eternatus}} when its energy leaked out of it while it slumbered to recover from its wounds. This resulted in the creation of several places called Power Spots, where Trainers can trigger the Dynamax transformation, which the Gym Stadiums are built over. Parts of Eternatus&#039;s body, known as [[Wishing Star]]s, rained across [[Galar]], allowing whoever found them to Dynamax their Pokémon when at a Power Spot.&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
{{incomplete|section|Effects of item-affecting moves ({{m|Knock Off}}, {{m|Trick}})?&amp;lt;br&amp;gt;Effects on damage by Circle Throw and Dragon Tail?&amp;lt;br&amp;gt;{{m|Torment}}?&amp;lt;br&amp;gt;{{m|Copycat}} and {{m|Mimic}}?&amp;lt;br&amp;gt;See comment tags}}&lt;br /&gt;
Dynamaxing increases a Pokémon&#039;s size drastically, as well as changing the moves of the Pokémon and increasing their HP in battle, but can only be used once during a battle, and ends after three turns or if the user is switched out. In addition, it can only be performed in areas known to have power spots, such as [[Galar]]&#039;s [[Gym|Stadium]]s and {{gdis|Battle Tower|VIII}}. When Dynamaxed, all of the Pokémon&#039;s [[move]]s will turn into [[Max Move]]s that correspond to those moves&#039; [[type]]s and categories. Like with [[Mega Evolution]], Dynamax is activated at the start of the turn before all other moves are executed.&lt;br /&gt;
&lt;br /&gt;
Dynamaxing provides Pokémon with an increase to their HP (with the exception of {{p|Shedinja}}). The amount of HP gained depends on the Pokemon&#039;s Dynamax Level, which can be increased with [[Dynamax Candy]]. At Dynamax Level 0, a Pokémon will gain 50% more HP. For every Dynamax Level above that, the Pokemon will gain 5% more HP, up to a 100% increase at Dynamax Level 10. All other [[statistic|stats]], as well as its [[Ability]] and [[held item]], remain the same. The HP increase applies to both the current HP and maximum HP by the same factor. For instance, if a Pokémon at Dynamax Level 10 has 100/200 HP remaining, then upon Dynamaxing, the 100% HP increase will result in it having 200/400 HP. After its Dynamax expires, its maximum HP will revert back to normal, but it will still retain the HP it gained from Dynamax up to its standard maximum HP. All effects that is based on a percentage of the Dynamaxed Pokémon&#039;s maximum HP (e.g. {{m|Life Dew}}, {{m|Leech Seed}}, [[Poison (status condition)|poisoning]]) is calculated based on its non-Dynamax maximum HP. If {{m|Endeavor}} or {{m|Pain Split}} is used against a Dynamax Pokémon, the damage it receives would only be based on its non-Dynamax HP.&amp;lt;!-- The same Dynamax Pokémon described above will have its HP lowered to 101/200 hit with a 1-HP user&#039;s Endeavor.--&amp;gt; However, {{m|Brine}}&#039;s bonus damage is still calculated based on the Dynamax HP. &lt;br /&gt;
&lt;br /&gt;
In addition, certain Pokémon can undergo a special kind of Dynamax known as [[Gigantamax]]ing. Only specific individual members of a select group of species can Gigantamax. Unlike normal Dynamax Pokémon, Gigantamax Pokémon have a different appearance to their regular form in addition to being larger, and have an exclusive Max Move known as a [[G-Max Move]]. Other than having a G-Max Move, Gigantamax is functionally identical to a Dynamax.&lt;br /&gt;
&lt;br /&gt;
{{p|Zacian}}, {{p|Zamazenta}}, and {{p|Eternatus}} are unable to use Dynamax.&lt;br /&gt;
&lt;br /&gt;
Additionally, a Dynamax Pokémon is immune to:&lt;br /&gt;
* {{status|Flinch}}ing&lt;br /&gt;
* {{cat|Moves affected by weight}} (e.g. {{m|Low Kick}} and {{m|Heavy Slam}})&lt;br /&gt;
* Most moves that remove items (e.g. {{m|Pluck}}, {{m|Bug Bite}}, {{m|Incinerate}})&amp;lt;!--What about Thief, Covet, etc--&amp;gt;&lt;br /&gt;
** {{m|Trick}} still works&lt;br /&gt;
* [[One-hit knockout move]]s&lt;br /&gt;
* {{m|Destiny Bond}}&lt;br /&gt;
* Moves that replace the target&#039;s [[Ability]] with the user&#039;s (e.g. {{m|Skill Swap}} and {{m|Entrainment}})&lt;br /&gt;
** Other {{cat|Ability-changing moves}} still work (e.g. {{m|Gastro Acid}} and {{m|Worry Seed}})&lt;br /&gt;
* {{cat|Moves that switch the target out}} (e.g. {{m|Circle Throw}} and {{m|Whirlwind}}) &amp;lt;!--Do Circle Throw and Dragon Tail still do damage?--&amp;gt;&lt;br /&gt;
** But they can switch out through {{a|Emergency Exit}} or an [[Eject Button]]&lt;br /&gt;
** [[Red Card]] also fails against a Dynamax Pokémon, but is still consumed&lt;br /&gt;
* {{m|Disable}} and {{a|Cursed Body}}&lt;br /&gt;
** A Max Move can still be used if its base move was disabled prior to Dynamax&lt;br /&gt;
* {{m|Encore}}&amp;lt;!--Does Torment work?--&amp;gt;&lt;br /&gt;
* {{m|Instruct}}&lt;br /&gt;
&lt;br /&gt;
[[Choice Band]], [[Choice Scarf]], [[Choice Specs]], and {{a|Gorilla Tactics}} temporarily stop working (including the stat boosts) if the holder is Dynamaxed. However, [[Assault Vest]] still works accordingly and prevents the use of [[Max Guard]].&lt;br /&gt;
&lt;br /&gt;
If a Dynamax Pokémon is unable to use any moves (e.g. running out of [[Power Point|PP]]), it will use {{m|Struggle}}.&lt;br /&gt;
&lt;br /&gt;
If {{m|Transform}} or {{a|Imposter}} is used against a Dynamax Pokémon, only its base form and base moves will be copied, and the user must Dynamax separately. Additionally, the Gigantamax Factor cannot be copied this way; instead, the user will only achieve the standard Dynamax form. Lastly, if a Pokémon incapable of Dynamax (e.g. {{p|Zacian}}) is copied, then the user will not be able to Dynamax afterwards. &lt;br /&gt;
&lt;br /&gt;
Wild Pokémon in a [[Max Raid Battle]] start out as Dynamax Pokémon and do not return to their original state during the battle. However, the Trainers&#039; Pokémon do not start out as Dynamax Pokémon, and only one of the Trainers&#039; Pokémon can Dynamax during the battle, for three turns. The first Trainer with the chance to Dynamax is the host, with the the chance passing to the next player who joined until it returns to the first player.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Gigantamax Snorlax anime.png|thumb|250px|A Gigantamax Snorlax in the {{pkmn|anime}}]]&lt;br /&gt;
Dynamaxing was first featured in [[SS005]], where {{Ash}} and {{an|Go}} witnessed a {{p|Snorlax}} [[Gigantamax]]ing in the [[Wild Area]] and had to figure out a way to stop an incoming train from colliding with it.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{shield color}}|bordercolor={{shield color dark}}&lt;br /&gt;
|zh_yue=極巨化 &#039;&#039;Gihkgeuihfa&#039;&#039;&lt;br /&gt;
|zh_cmn=極巨化 / 极巨化 &#039;&#039;Jíjùhuà&#039;&#039;&lt;br /&gt;
|fr=Dynamax&lt;br /&gt;
|de=Dynamax&lt;br /&gt;
|it=Dynamax&lt;br /&gt;
|ko=다이맥스 &#039;&#039;Daimax&#039;&#039;&lt;br /&gt;
|ru=Динамакс &#039;&#039;Dinamaks&#039;&#039;&lt;br /&gt;
|es=Dinamax&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Gigantamax]]&lt;br /&gt;
* [[Mega Evolution]]&lt;br /&gt;
* [[Z-Move]]&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Pokémon transformation|shield}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Pokémon Sword and Shield]]&lt;br /&gt;
[[Category:Pokémon world]]&lt;br /&gt;
&lt;br /&gt;
[[de:Dynamax]]&lt;br /&gt;
[[es:Dinamax]]&lt;br /&gt;
[[fr:Dynamax]]&lt;br /&gt;
[[it:Dynamax]]&lt;br /&gt;
[[ja:ダイマックス]]&lt;br /&gt;
[[zh:极巨化]]&lt;/div&gt;</summary>
		<author><name>Billybobfred</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Storage_System&amp;diff=3080345</id>
		<title>Pokémon Storage System</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Storage_System&amp;diff=3080345"/>
		<updated>2019-12-21T19:24:26Z</updated>

		<summary type="html">&lt;p&gt;Billybobfred: /* Limitations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Pokémon Storage System&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケモンの{{tt|預かり|あずかり}}システム&#039;&#039;&#039; &#039;&#039;Pokémon Storage System&#039;&#039;) allows {{OBP|Pokémon|species}} to be stored and transmitted as computer data, and allows Trainers to keep more than the six Pokémon allowed in the [[party]]. The first such system was originally developed by [[Bill]]. In the [[core series]] games, most [[region]]s use nominally different versions of the Pokémon Storage System.&lt;br /&gt;
&lt;br /&gt;
The Pokémon Storage System is typically accessed through [[PC]]s, which are typically found in [[Pokémon Center]]s, {{pkmn|Day Care}}s and {{pkmn|Nursery|Nurseries}}, and [[Battle facility|battle facilities]].&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]], the Pokémon Storage System is known as the [[Pokémon Box]], which is accessed through the player&#039;s [[bag]] instead of PCs, allowing the player to switch their party Pokémon at any point in the game.&lt;br /&gt;
&lt;br /&gt;
==Versions==&lt;br /&gt;
[[File:Bill PC HGSS.png|thumb|right|220px|Bill&#039;s Pokémon Storage System in {{game|HeartGold and SoulSilver|s}}]]&lt;br /&gt;
Different Pokémon Storage Systems are used in different [[region]]s. The original Pokémon Storage System was developed by [[Bill]], and the systems used in other regions have all derived either directly or indirectly from Bill&#039;s system.&lt;br /&gt;
&lt;br /&gt;
There are six Pokémon Storage Systems used in the [[core series]] regions:&lt;br /&gt;
* [[Bill]]&#039;s Pokémon Storage System, used in [[Kanto]] and [[Johto]].&lt;br /&gt;
* [[Lanette]]&#039;s Pokémon Storage System, used in [[Hoenn]].&lt;br /&gt;
* [[Bebe]]&#039;s Pokémon Storage System, used in [[Sinnoh]].&lt;br /&gt;
* [[Amanita]]&#039;s Pokémon Storage System, used in [[Unova]].&lt;br /&gt;
* [[Cassius]]&#039;s Pokémon Storage System, used in [[Kalos]].&lt;br /&gt;
* In [[Alola]], the Pokémon Storage System is maintained by [[Molayne]].&lt;br /&gt;
In the [[PC]], these systems are usually referred to as &amp;quot;Someone&#039;s PC&amp;quot; initially, but when the player meets the person responsible for creating or maintaining the region&#039;s Pokémon Storage System, the entry will change from &amp;quot;Someone&amp;quot; to the person&#039;s name (e.g., &amp;quot;Bill&#039;s PC&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
There is arguably little to no canonical difference in the games between any of these systems, however. Those Pokémon Storage Systems that have appeared in multiple generations have not demonstrated a strict fidelity in any particular to their previous incarnations. Rather, Pokémon Storage System features tend to more closely follow the features of other contemporaneous games, regardless of the region or administrator. This is exemplified by Bill&#039;s PC and Lanette&#039;s PC, which have both seen major or moderate changes over their appearances in multiple generations.&lt;br /&gt;
&lt;br /&gt;
A few other games also present different versions of Pokémon Storage Systems:&lt;br /&gt;
* In [[Orre]], two different Pokémon Storage Systems are featured in the games {{g|Colosseum}} and {{g|XD: Gale of Darkness}}. No administrator is ever mentioned for these systems.&lt;br /&gt;
* [[Brigette]] manages the Pokémon Storage Systems in [[Pokémon Box Ruby &amp;amp; Sapphire]] and [[Pokémon Bank]].&lt;br /&gt;
&lt;br /&gt;
[[My Pokémon Ranch]] also offers an alternative to the digital Pokémon Storage System. In My Pokémon Ranch, Pokémon from {{game|Diamond and Pearl|s}} and Japanese versions of {{game|Platinum}} can be sent to stay on a farm owned by [[Hayley]].&lt;br /&gt;
&lt;br /&gt;
==Limitations==&lt;br /&gt;
Prior to [[Generation III]], the Pokémon Storage System had several limitations.&lt;br /&gt;
&lt;br /&gt;
One was the Box interface, which was a simple scrollable list of names in [[Generation I]], to which [[Generation II]] only added a picture of the currently selected Pokémon. In Generation III, however, the Box interface was upgraded to a full visual representation of the currently selected Box with each Pokémon therein represented by a miniature sprite.&lt;br /&gt;
&lt;br /&gt;
Another significant limitation was a requirement to [[save]] when changing from one Box to another or when organizing Boxes (in Generation II). In Generation III, the game no longer needs to be saved when changing Boxes, so that Boxes can be switched and organized freely.&lt;br /&gt;
&lt;br /&gt;
Another limitation in Generations I and II was the inability to catch [[wild Pokémon]] if both their party and the current Box are full. Until the player&#039;s current Box is a Box that is not full or the player&#039;s party is not full, the game prevents the player from even throwing a [[Poké Ball]]. From Generation III onward, if the current Box is full, when a new Pokémon is caught while the player&#039;s party is full, the game will simply send it to the next open Box.&lt;br /&gt;
&lt;br /&gt;
There was also a minor change between Generations I and II. In Generation I, a Pokémon that was sent to the Pokémon Storage System retains its current HP value. From Generation II onward, a Pokémon that is sent to the Pokémon Storage System has it current HP reset to its maximum HP and is cured of any [[status condition]]. This feature was removed in [[Generation VIII]], due to the addition of the ability to access the Pokémon Storage System at any time, but Pokémon in Boxes are now healed along with the party at a Pokémon Center.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
===Storage===&lt;br /&gt;
====Core series games====&lt;br /&gt;
{{spading|Full Boxes|comment=What happens if the player has full boxes before Solgaleo/Lunala in SM? What happens if the player evolves Nincada into Shedinja during the battle right before gift Latias/Latios in ORAS?}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; text-align: center; background: #ddf; border: 3px solid #ccf&amp;quot;&lt;br /&gt;
! Games !! Boxes !! Box capacity !! Total capacity&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[Generation I|Gen. I]] || 12&amp;lt;br&amp;gt;(8&amp;lt;sup&amp;gt; JP&amp;lt;/sup&amp;gt;) || 20&amp;lt;br&amp;gt;(30&amp;lt;sup&amp;gt; JP&amp;lt;/sup&amp;gt;) || 240&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[Generation II|Gen. II]] || 14&amp;lt;br&amp;gt;(9&amp;lt;sup&amp;gt; JP&amp;lt;/sup&amp;gt;) || 20&amp;lt;br&amp;gt;(30&amp;lt;sup&amp;gt; JP&amp;lt;/sup&amp;gt;) || 280&amp;lt;br&amp;gt;(270&amp;lt;sup&amp;gt; JP&amp;lt;/sup&amp;gt;)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[Generation III|Gen. III]] || 14 || 30 || 420&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[Generation IV|Gen. IV]] || 18 || 30 || 540&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[Generation V|Gen. V]] || 8/16/24 || 30 || 720&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[Generation VI|Gen. VI]] || 7/15/23/30/31 || 30 || 930&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{gameabbrev7|SM}}{{gameabbrev7|USUM}} || 8/16/24/32 || 30 || 960&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{gameabbrev7|PE}} || 1 || colspan=2 | 1,000&lt;br /&gt;
|}&lt;br /&gt;
In [[Generation I]] and {{gen|II}}, the player cannot throw Poké Balls if they have no space in their Pokémon Storage System for more Pokémon. Starting in [[Generation III]], the player can throw Poké Balls while their Pokémon Storage System is full, but any newly [[caught Pokémon|caught]] are automatically released.&lt;br /&gt;
&lt;br /&gt;
Starting in [[Generation V]], the number of Boxes in the Pokémon Storage System is initially limited, with only a few Boxes available. To unlock the next set of additional Boxes, each currently available Box must have at least one Pokémon in it. This makes [[save|saving]] the game quicker initially, as data belonging to locked boxes does not have to be touched. If the player is currently using the Storage System and has placed Pokémon in every Box to unlock more Boxes, the PC must be turned off and on again for the new Boxes to appear. These unlock requirements may be bypassed by using [[Pokémon Bank]].&lt;br /&gt;
&lt;br /&gt;
In Generation VI, a final Box is only unlocked after catching a certain [[Legendary Pokémon]].&lt;br /&gt;
* {{g|X and Y}}: after capturing {{p|Xerneas}} or {{p|Yveltal}}.&lt;br /&gt;
* {{g|Omega Ruby and Alpha Sapphire}}: after capturing {{p|Rayquaza}} during the finale of the [[Delta Episode]].&lt;br /&gt;
This requirement ensures that the player will be able to (and forced to) catch it, unlike in Generation V where the otherwise mandatory catching of {{p|Reshiram}}/{{p|Zekrom}} could be bypassed by completely filling the party and all 720 spaces in the Storage System beforehand. This unlock requirement cannot be bypassed with Pokémon Bank.&lt;br /&gt;
&lt;br /&gt;
In Omega Ruby and Alpha Sapphire, if the player&#039;s storage and party are both full before receiving {{p|Latios}}{{sup/6|OR}} or {{p|Latias}}{{sup/6|AS}} at [[Southern Island]] (either before traveling to [[Southern Island]] or before entering the inner grove), the player will be prevented from advancing until they make space.&lt;br /&gt;
&lt;br /&gt;
In Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!, the Pokémon Box is only one box that can hold up to 1,000 Pokémon and is similar to the interface in [[Pokémon GO]]. As such, it includes a variety of ways to sort or search the box.&lt;br /&gt;
&lt;br /&gt;
====Side series games====&lt;br /&gt;
{{Incomplete|section|needs=Storage in all three Stadium games}}&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; text-align: center; background: #ddf; border: 3px solid #ccf&amp;quot;&lt;br /&gt;
! Games !! Boxes !! Box capacity !! Total capacity&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{gameabbrevss|Colo}} || 3 || 30 || 90&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{gameabbrevss|XD}} || 8 || 30 || 240&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[Pokémon Box Ruby &amp;amp; Sapphire|Box RS]] || 25 || 60 || 1,500&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[Pokémon Bank]] || 100 || 30 || 3,000&lt;br /&gt;
|}&lt;br /&gt;
Though not strictly a Pokémon Storage System, [[My Pokémon Ranch]] is also able to store 1,000 Pokémon. If an update to the game (which was only released in Japan) is applied, it can store 1,500 Pokémon. Additionally, [[Pokémon Stadium 2]] can store up to 280 Pokémon (14 boxes of 20) on the game cartridge.&lt;br /&gt;
&lt;br /&gt;
===Printing===&lt;br /&gt;
{{main|Game Boy Printer#Pokémon Storage System|Game Boy Printer → Pokémon Storage System}}&lt;br /&gt;
In {{game|Yellow}} and the [[Generation II]] games, it was possible to print a Box&#039;s contents using the [[Game Boy Printer]]. In Pokémon Yellow, this is an option in the Pokémon Storage System&#039;s main menu. In Generation II, it is available in the Change Box mode. Game Boy Printer features are disabled in the [[Virtual Console]] release of Pokémon Yellow.&lt;br /&gt;
&lt;br /&gt;
===Naming Boxes===&lt;br /&gt;
The ability to customize Box names was introduced in Generation II.&lt;br /&gt;
&lt;br /&gt;
Starting in [[Generation V]], Box names are passed through a filter. This filter prohibits any [[List of censored words in Pokémon Black and White Versions|censored words]] from being used. In Pokémon Black and White, the filter also prohibits words that contain more than four numerical characters.&lt;br /&gt;
&lt;br /&gt;
===Organizing===&lt;br /&gt;
Generation II introduced the first Pokémon Storage System mode explicitly for organizing Pokémon in Boxes. It allows the player to pick up a Pokémon and move it anywhere in the same or a different Box. However, in Generation II it can only move Pokémon that are not holding [[Mail]], and every move requires the game to be saved. In Generation II, the &amp;quot;Move Pokémon&amp;quot; mode only allows a Pokémon to be inserted before or after others. In Generation III, it became possible to switch two Pokémon instead.&lt;br /&gt;
&lt;br /&gt;
{{game|FireRed and LeafGreen|s}} introduced a mode for explicitly manipulating the [[held item]]s of Pokémon in Boxes. This mode allows [[item]]s to be moved to or from the [[Bag]] or directly between two Pokémon. Starting in [[Generation IV]], an entry was added to the context menu in the Move Pokémon mode to allow the player to give a Pokémon an item from the Bag or to remove a Pokémon&#039;s item.&lt;br /&gt;
&lt;br /&gt;
In Generation VI, the &amp;quot;Move Pokémon&amp;quot; mode was changed to &amp;quot;Organize Boxes&amp;quot; and, in addition to being able to move Pokémon, it also became possible to switch entire Boxes with each other. This is possible by tapping the button in the lower-left corner of the Box interface in the Organize Boxes mode.&lt;br /&gt;
&lt;br /&gt;
In Generation VII, since PCs only feature the Pokémon Storage System and load it immediately, the organization modes are switched by pressing the X Button. The modes available are a Pokémon organization mode, an item organization mode, and a [[#Battle Box and Battle Teams|Battle Teams]] mode.&lt;br /&gt;
&lt;br /&gt;
In Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!, the [[Pokémon Box]] can be organized by invoking one of the several sorting features. The box can be sorted by order caught, Pokédex number, level (ascending or descending), CP (ascending or descending), favorites on top, or species name. A player can also search for specific Pokémon by name, [[type]]s, [[move]]s, [[TM]] compatibility, [[Nature]], [[gender]] or markings.&lt;br /&gt;
&lt;br /&gt;
===Wallpaper===&lt;br /&gt;
A wallpaper is a Box&#039;s background in the Pokémon Storage System introduced in [[Generation III]]. A Box&#039;s wallpaper can be changed, making it easier to distinguish between Boxes.&lt;br /&gt;
&lt;br /&gt;
Most games have two basic sets of basically similar wallpapers categorized as &amp;quot;Scenery&amp;quot; and &amp;quot;Etcetera&amp;quot; or &amp;quot;Misc&amp;quot;, with 12 and 4 wallpapers in each set respectively. Generation IV also introduced an extra set of 8 unique wallpapers that had to be unlocked.&lt;br /&gt;
&lt;br /&gt;
====[[Generation III]]====&lt;br /&gt;
====={{2v2|Ruby|Sapphire}}=====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{ruby color dark}}; border: 5px solid #{{ruby color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{sapphire color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; | {{color|{{sapphire color dark}}|Scenery 1}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/med|forest}}&amp;quot; | [[File:Box Forest FRLG.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/med|road}}&amp;quot; | [[File:Box City FRLG.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/med|sand}}&amp;quot; | [[File:Box Desert FRLG.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/med|land}}&amp;quot; | [[File:Box Savanna FRLG.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/light|forest}}; {{roundybottom|5px}}&amp;quot; | Forest&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/light|road}}; {{roundybottom|5px}}&amp;quot; | City&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/light|sand}}; {{roundybottom|5px}}&amp;quot; | Desert&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/light|land}}; {{roundybottom|5px}}&amp;quot; | Savanna&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{sapphire color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; | {{color|{{sapphire color dark}}|Scenery 2}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/med|mountain}}&amp;quot; | [[File:Box Crag FRLG.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/med|volcano}}&amp;quot; | [[File:Box Volcano FRLG.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/med|snow}}&amp;quot; | [[File:Box Snow FRLG.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/med|cave}}&amp;quot; | [[File:Box Cave FRLG.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/light|mountain}}; {{roundybottom|5px}}&amp;quot; | Crag&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/light|volcano}}; {{roundybottom|5px}}&amp;quot; | {{color|{{Locationcolor/text|volcano}}|Volcano}}&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/light|snow}}; {{roundybottom|5px}}&amp;quot; | Snow&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/light|cave}}; {{roundybottom|5px}}&amp;quot; | Cave&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{sapphire color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; | {{color|{{sapphire color dark}}|Scenery 3}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/med|ocean}}&amp;quot; | [[File:Box Beach FRLG.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/med|underwater}}&amp;quot; | [[File:Box Seafloor FRLG.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/med|lake}}&amp;quot; | [[File:Box River FRLG.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{flying color}}&amp;quot; | [[File:Box Sky FRLG.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/light|ocean}}; {{roundybottom|5px}}&amp;quot; | Beach&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/light|underwater}}; {{roundybottom|5px}}&amp;quot; | Seafloor&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/light|lake}}; {{roundybottom|5px}}&amp;quot; | River&lt;br /&gt;
| style=&amp;quot;background: #{{flying color light}}; {{roundybottom|5px}}&amp;quot; | Sky&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{sapphire color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; | {{color|{{sapphire color dark}}|Etcetera}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{heartgold color light}}&amp;quot; | [[File:Box Polka-Dot RS.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{heartgold color light}}&amp;quot; | [[File:Box PokéCenter RS.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{heartgold color}}&amp;quot; | [[File:Box Machine RS.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{white color}}&amp;quot; | [[File:Box Plain RS.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{Poké Balls color light}}; {{roundybottom|5px}}&amp;quot; | Polka-Dot&lt;br /&gt;
| style=&amp;quot;background: #{{power color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|000|Pokémon Center|PokéCenter}}&lt;br /&gt;
| style=&amp;quot;background: #{{heartgold color light}}; {{roundybottom|5px}}&amp;quot; | Machine&lt;br /&gt;
| style=&amp;quot;background: #{{white color light}}; {{roundybottom|5px}}&amp;quot; | Plain&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
====={{2v2|FireRed|LeafGreen}}=====&lt;br /&gt;
FireRed and LeafGreen have the same Scenery wallpapers as Ruby and Sapphire, but their Etcetera wallpapers differ.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{firered color dark}}; border: 5px solid #{{firered color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{leafgreen color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; | {{color|{{leafgreen color dark}}|Etcetera}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{key items color}}&amp;quot; | [[File:Box Stars FRLG.png]]&lt;br /&gt;
| style=&amp;quot;background: #B03010&amp;quot; | [[File:Box PokéCenter FRLG.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{steel color}}&amp;quot; | [[File:Box Tiles FRLG.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{Poké Balls color}}&amp;quot; | [[File:Box Simple FRLG.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{key items color light}}; {{roundybottom|5px}}&amp;quot; | Stars&lt;br /&gt;
| style=&amp;quot;background: #{{power color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|000|Pokémon Center|PokéCenter}}&lt;br /&gt;
| style=&amp;quot;background: #{{steel color light}}; {{roundybottom|5px}}&amp;quot; | Tiles&lt;br /&gt;
| style=&amp;quot;background: #{{Poké Balls color light}}; {{roundybottom|5px}}&amp;quot; | Simple&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
====={{v2|Emerald}}=====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{emerald color dark}}; border: 5px solid #{{emerald color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{emerald color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; | {{color|{{emerald color dark}}|Scenery 1}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/med|forest}}&amp;quot; | [[File:Box Forest E.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/med|road}}&amp;quot; | [[File:Box City E.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/med|sand}}&amp;quot; | [[File:Box Desert E.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/med|land}}&amp;quot; | [[File:Box Savanna E.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/light|forest}}; {{roundybottom|5px}}&amp;quot; | Forest&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/light|road}}; {{roundybottom|5px}}&amp;quot; | City&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/light|sand}}; {{roundybottom|5px}}&amp;quot; | Desert&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/light|land}}; {{roundybottom|5px}}&amp;quot; | Savanna&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{emerald color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; | {{color|{{emerald color dark}}|Scenery 2}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/med|mountain}}&amp;quot; | [[File:Box Crag E.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/med|volcano}}&amp;quot; | [[File:Box Volcano E.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/med|snow}}&amp;quot; | [[File:Box Snow E.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/med|cave}}&amp;quot; | [[File:Box Cave E.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/light|mountain}}; {{roundybottom|5px}}&amp;quot; | Crag&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/light|volcano}}; {{roundybottom|5px}}&amp;quot; | {{color|{{Locationcolor/text|volcano}}|Volcano}}&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/light|snow}}; {{roundybottom|5px}}&amp;quot; | Snow&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/light|cave}}; {{roundybottom|5px}}&amp;quot; | Cave&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{emerald color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; | {{color|{{emerald color dark}}|Scenery 3}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/med|ocean}}&amp;quot; | [[File:Box Beach E.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/med|underwater}}&amp;quot; | [[File:Box Seafloor E.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/med|lake}}&amp;quot; | [[File:Box River E.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{flying color}}&amp;quot; | [[File:Box Sky E.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/light|ocean}}; {{roundybottom|5px}}&amp;quot; | Beach&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/light|underwater}}; {{roundybottom|5px}}&amp;quot; | Seafloor&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/light|lake}}; {{roundybottom|5px}}&amp;quot; | River&lt;br /&gt;
| style=&amp;quot;background: #{{flying color light}}; {{roundybottom|5px}}&amp;quot; | Sky&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{emerald color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; | {{color|{{emerald color dark}}|Etcetera}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{water color}}&amp;quot; | [[File:Box Polka-Dot E.png]]&lt;br /&gt;
| style=&amp;quot;background: #B03010&amp;quot; | [[File:Box PokéCenter E.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{steel color}}&amp;quot; | [[File:Box Machine E.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{white color}}&amp;quot; | [[File:Box Simple E.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{water color light}}; {{roundybottom|5px}}&amp;quot; | Polka-Dot&lt;br /&gt;
| style=&amp;quot;background: #{{power color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|000|Pokémon Center|PokéCenter}}&lt;br /&gt;
| style=&amp;quot;background: #{{steel color light}}; {{roundybottom|5px}}&amp;quot; | Machine&lt;br /&gt;
| style=&amp;quot;background: #{{white color light}}; {{roundybottom|5px}}&amp;quot; | Simple&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
======Walda======&lt;br /&gt;
In {{game|Emerald}}, certain unique phrases will result in [[Walda]] in [[Rustboro City]] giving the player a special, customizable wallpaper design by cheering her up and making her laugh. These wallpapers can be generated online at various websites such as this generator at [http://www.filb.de/games/gba/emerald/word?lang=2 Filb.de]. The player can only have one customized wallpaper, which is categorized under &amp;quot;Friends&amp;quot;. The following are a few examples of the wallpapers that can be generated.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{emerald color dark}}; border: 5px solid #{{emerald color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{emerald color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; | {{color|{{emerald color dark}}|Friends}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #A87858&amp;quot; | [[File:Box Zigzagoon E.png]]&lt;br /&gt;
| style=&amp;quot;background: #3060C0&amp;quot; | [[File:Box Screen E.png]]&lt;br /&gt;
| style=&amp;quot;background: #338DA6&amp;quot; | [[File:Box Horizontal E.png]]&lt;br /&gt;
| style=&amp;quot;background: #000&amp;quot; | [[File:Box Diagonal E.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #E0D0A8; {{roundybottom|5px}}&amp;quot; | {{pcolor|Zigzagoon|000}}&lt;br /&gt;
| style=&amp;quot;background: #A8C8F0; {{roundybottom|5px}}&amp;quot; | Screen&lt;br /&gt;
| style=&amp;quot;background: #4FD9FF; {{roundybottom|5px}}&amp;quot; | Horizontal&lt;br /&gt;
| style=&amp;quot;background: #FFF; {{roundybottom|5px}}&amp;quot; | Diagonal&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #610000&amp;quot; | [[File:Box Blocks E.png]]&lt;br /&gt;
| style=&amp;quot;background: #e090a8&amp;quot; | [[File:Box Ribbon E.png]]&lt;br /&gt;
| style=&amp;quot;background: #EDE9EE&amp;quot; | [[File:Box Pokémon Center E.png]]&lt;br /&gt;
| style=&amp;quot;background: #ED6374&amp;quot; | [[File:Box Frame E.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #AE8976; {{roundybottom|5px}}&amp;quot; | Blocks&lt;br /&gt;
| style=&amp;quot;background: #EBB7C6; {{roundybottom|5px}}&amp;quot; | {{color2|000|Ribbon}}{{tt|*|The English version of this wallpaper lacks the large ribbon in the center}}&lt;br /&gt;
| style=&amp;quot;background: #ED6374; {{roundybottom|5px}}&amp;quot; | {{color2|000|Pokémon Center}}&lt;br /&gt;
| style=&amp;quot;background: #A00000; {{roundybottom|5px}}&amp;quot; | Frame&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #E0B192&amp;quot; | [[File:Box Symbol E.png]]&lt;br /&gt;
| style=&amp;quot;background: #584030&amp;quot; | [[File:Box Circles E.png]]&lt;br /&gt;
| style=&amp;quot;background: #58A8E0&amp;quot; | [[File:Box Azumarill E.png]]&lt;br /&gt;
| style=&amp;quot;background: #D07058&amp;quot; | [[File:Box Pikachu E.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #A66A42; {{roundybottom|5px}}&amp;quot; | Symbol&lt;br /&gt;
| style=&amp;quot;background: #E0D0A0; {{roundybottom|5px}}&amp;quot; | Circles&lt;br /&gt;
| style=&amp;quot;background: #F8F8F8; {{roundybottom|5px}}&amp;quot; | {{pcolor|Azumarill|000}}&lt;br /&gt;
| style=&amp;quot;background: #F85888; {{roundybottom|5px}}&amp;quot; | {{pcolor|Pikachu|000}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #5959C1&amp;quot; | [[File:Box Legendary E.png]]&lt;br /&gt;
| style=&amp;quot;background: #D86850&amp;quot; | [[File:Box Dusclops E.png]]&lt;br /&gt;
| style=&amp;quot;background: #C8C860&amp;quot; | [[File:Box Ludicolo E.png]]&lt;br /&gt;
| style=&amp;quot;background: #6878B0&amp;quot; | [[File:Box Whiscash E.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #C15959; {{roundybottom|5px}}&amp;quot; | Legendary&lt;br /&gt;
| style=&amp;quot;background: #C15959; {{roundybottom|5px}}&amp;quot; | {{pcolor|Dusclops|000}}&lt;br /&gt;
| style=&amp;quot;background: #80C860; {{roundybottom|5px}}&amp;quot; | {{pcolor|Ludicolo|000}}&lt;br /&gt;
| style=&amp;quot;background: #D8D058; {{roundybottom|5px}}&amp;quot; | {{pcolor|Whiscash|000}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
====={{pkmn|Colosseum}}=====&lt;br /&gt;
Each Box in Colosseum has a different wallpaper, but it is not possible to customize a Box&#039;s wallpaper.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{colosseum color dark}}; border: 5px solid #{{colosseum color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/med|forest}}; {{roundytl|5px}}&amp;quot; | [[File:Box 1 Colo.png|200px]]&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/med|ocean}}&amp;quot; | [[File:Box 2 Colo.png|200px]]&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/med|sand}}; {{roundytr|5px}}&amp;quot; | [[File:Box 3 Colo.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/light|forest}}; {{roundybottom|5px}}&amp;quot; | Box 1&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/light|ocean}}; {{roundybottom|5px}}&amp;quot; | Box 2&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/light|sand}}; {{roundybottom|5px}}&amp;quot; | Box 3&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
====={{XD}}=====&lt;br /&gt;
Each Box in XD has a different wallpaper, but it is not possible to customize a Box&#039;s wallpaper.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{XD color dark}}; border: 5px solid #{{XD color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/med|cave}}&amp;quot; | [[File:Box 1 XD.png|200px]]&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/med|ocean}}&amp;quot; | [[File:Box 2 XD.png|200px]]&lt;br /&gt;
| style=&amp;quot;background: #{{steel color}}&amp;quot; | [[File:Box 3 XD.png|200px]]&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/med|forest}}&amp;quot; | [[File:Box 4 XD.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/light|cave}}; {{roundybottom|5px}}&amp;quot; | Box 1&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/light|ocean}}; {{roundybottom|5px}}&amp;quot; | Box 2&lt;br /&gt;
| style=&amp;quot;background: #{{steel color light}}; {{roundybottom|5px}}&amp;quot; | Box 3&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/light|forest}}; {{roundybottom|5px}}&amp;quot; | Box 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/med|road}}&amp;quot; | [[File:Box 5 XD.png|200px]]&lt;br /&gt;
| style=&amp;quot;background: #{{rock color}}&amp;quot; | [[File:Box 6 XD.png|200px]]&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/med|underwater}}&amp;quot; | [[File:Box 7 XD.png|200px]]&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/med|volcano}}&amp;quot; | [[File:Box 8 XD.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/light|road}}; {{roundybottom|5px}}&amp;quot; | Box 5&lt;br /&gt;
| style=&amp;quot;background: #{{rock color light}}; {{roundybottom|5px}}&amp;quot; | Box 6&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/light|underwater}}; {{roundybottom|5px}}&amp;quot; | Box 7&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/light|volcano}}; {{roundybottom|5px}}&amp;quot; | Box 8&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
====[[Generation IV]]====&lt;br /&gt;
All Generation IV games have the same Scenery and Etcetera wallpapers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{sinnoh color dark}}; border: 5px solid #{{sinnoh color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{sinnoh color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; | {{color|{{sinnoh color dark}}|Scenery 1}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/med|forest}}&amp;quot; | [[File:Box Forest IV.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/med|road}}&amp;quot; | [[File:Box City IV.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/med|sand}}&amp;quot; | [[File:Box Desert IV.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/med|land}}&amp;quot; | [[File:Box Savanna IV.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/light|forest}}; {{roundybottom|5px}}&amp;quot; | Forest&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/light|road}}; {{roundybottom|5px}}&amp;quot; | City&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/light|sand}}; {{roundybottom|5px}}&amp;quot; | Desert&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/light|land}}; {{roundybottom|5px}}&amp;quot; | Savanna&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{sinnoh color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; | {{color|{{sinnoh color dark}}|Scenery 2}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/med|mountain}}&amp;quot; | [[File:Box Crag IV.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/med|volcano}}&amp;quot; | [[File:Box Volcano IV.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/med|snow}}&amp;quot; | [[File:Box Snow IV.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/med|cave}}&amp;quot; | [[File:Box Cave IV.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/light|mountain}}; {{roundybottom|5px}}&amp;quot; | Crag&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/light|volcano}}; {{roundybottom|5px}}&amp;quot; | {{color|{{Locationcolor/text|volcano}}|Volcano}}&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/light|snow}}; {{roundybottom|5px}}&amp;quot; | Snow&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/light|cave}}; {{roundybottom|5px}}&amp;quot; | Cave&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{sinnoh color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; | {{color|{{sinnoh color dark}}|Scenery 3}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/med|ocean}}&amp;quot; | [[File:Box Beach IV.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/med|underwater}}&amp;quot; | [[File:Box Seafloor IV.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/med|lake}}&amp;quot; | [[File:Box River IV.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{flying color}}&amp;quot; | [[File:Box Sky IV.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/light|ocean}}; {{roundybottom|5px}}&amp;quot; | Beach&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/light|underwater}}; {{roundybottom|5px}}&amp;quot; | Seafloor&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/light|lake}}; {{roundybottom|5px}}&amp;quot; | River&lt;br /&gt;
| style=&amp;quot;background: #{{flying color light}}; {{roundybottom|5px}}&amp;quot; | Sky&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{sinnoh color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; | {{color|{{sinnoh color dark}}|Etcetera}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{cute color}}&amp;quot; | [[File:Box Checks IV.png]]&lt;br /&gt;
| style=&amp;quot;background: #B03010&amp;quot; | [[File:Box PokéCenter IV.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{steel color}}&amp;quot; | [[File:Box Machine IV.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{Poké Balls color}}&amp;quot; | [[File:Box Simple IV.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{cute color light}}; {{roundybottom|5px}}&amp;quot; | Checks&lt;br /&gt;
| style=&amp;quot;background: #{{power color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|000|Pokémon Center|PokéCenter}}&lt;br /&gt;
| style=&amp;quot;background: #{{steel color light}}; {{roundybottom|5px}}&amp;quot; | Machine&lt;br /&gt;
| style=&amp;quot;background: #{{Poké Balls color light}}; {{roundybottom|5px}}&amp;quot; | Simple&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
====={{2v2|Diamond|Pearl}}=====&lt;br /&gt;
These wallpapers must be unlocked by telling a TV producer at [[Jubilife TV]] custom phrases using the [[easy chat system]]. The phrase for a given wallpaper depends on the player&#039;s game, [[Trainer ID]], and game language. [https://www.pokewiki.de/Spezial:Geheimcode-Generator?uselang=en Online generators] have been created to provide the required phrases for any game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{diamond color dark}}; border: 5px solid #{{diamond color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{pearl color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; | {{color|{{pearl color dark}}|Friends 1}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/med|space}}&amp;quot; | [[File:Box Space DP.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/med|land}}&amp;quot; | [[File:Box Backyard DP.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{green color dark}}&amp;quot; | [[File:Box Nostalgic DP.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{fire color}}&amp;quot; | [[File:Box Torchic DP.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/light|space}}; {{roundybottom|5px}}&amp;quot; | {{color|FFF|Space}}&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/light|land}}; {{roundybottom|5px}}&amp;quot; | Backyard&lt;br /&gt;
| style=&amp;quot;background: #{{green color light}}; {{roundybottom|5px}}&amp;quot; | Nostalgic&lt;br /&gt;
| style=&amp;quot;background: #{{fire color light}}; {{roundybottom|5px}}&amp;quot; | {{pcolor|Torchic|000}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{pearl color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; | {{color|{{pearl color dark}}|Friends 2}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{key items color}}&amp;quot; | [[File:Box Trio DP.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{electric color}}&amp;quot; | [[File:Box PikaPika DP.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{diamond color}}&amp;quot; | [[File:Box Legend DP.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{silver color}}&amp;quot; | [[File:Box Team Galactic DP.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{items color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|000|Starter Pokémon#Sinnoh|Trio}}&lt;br /&gt;
| style=&amp;quot;background: #{{electric color light}}; {{roundybottom|5px}}&amp;quot; | {{pcolor|Pikachu|000|Pika}}{{pcolor|Pichu|000|Pika}}&lt;br /&gt;
| style=&amp;quot;background: #{{pearl color}}; {{roundybottom|5px}}&amp;quot; | {{color2|000|Creation trio|Legend}}&lt;br /&gt;
| style=&amp;quot;background: #{{silver color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|000|Team Galactic}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
====={{v2|Platinum}}=====&lt;br /&gt;
These wallpapers must be unlocked by telling a TV producer at [[Jubilife TV]] custom phrases using the [[easy chat system]]. The phrase for a given wallpaper depends on the player&#039;s game, [[Trainer ID]], and game language. [https://www.pokewiki.de/Spezial:Geheimcode-Generator?uselang=en Online generators] have been created to provide the required phrases for any game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{platinum color dark}}; border: 5px solid #{{platinum color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{platinum color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; | {{color|{{platinum color dark}}|Friends 1}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/med|distortion}}&amp;quot; | [[File:Box Distortion Pt.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{contest color}}&amp;quot; | [[File:Box Contest Pt.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{red color dark}}&amp;quot; | [[File:Box Nostalgic Pt.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{poison color}}&amp;quot; | [[File:Box Croagunk Pt.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/light|distortion}}; {{roundybottom|5px}}&amp;quot; | {{color|{{#switch: distortion|marsh=573118|volcano=FFBC00|space|shadow=FFFFFF|distortion=E0FAFF|000000}}|Distortion}}&lt;br /&gt;
| style=&amp;quot;background: #{{contest color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|000|Pokémon Super Contest|Contest}}&lt;br /&gt;
| style=&amp;quot;background: #{{red color light}}; {{roundybottom|5px}}&amp;quot; | Nostalgic&lt;br /&gt;
| style=&amp;quot;background: #{{fighting color light}}; {{roundybottom|5px}}&amp;quot; | {{pcolor|Croagunk|000}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{platinum color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; | {{color|{{platinum color dark}}|Friends 2}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{berries color}}&amp;quot; | [[File:Box Trio Pt.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{electric color}}&amp;quot; | [[File:Box PikaPika Pt.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{platinum color}}&amp;quot; | [[File:Box Legend Pt.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{silver color}}&amp;quot; | [[File:Box Team Galactic Pt.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{berries color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|000|Starter Pokémon#Sinnoh|Trio}}&lt;br /&gt;
| style=&amp;quot;background: #{{electric color light}}; {{roundybottom|5px}}&amp;quot; | {{pcolor|Pikachu|000|Pika}}{{pcolor|Raichu|000|Pika}}&lt;br /&gt;
| style=&amp;quot;background: #{{platinum color light}}; {{roundybottom|5px}}&amp;quot; | {{pcolor|Giratina|000|Legend}}&lt;br /&gt;
| style=&amp;quot;background: #{{silver color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|000|Team Galactic}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
====={{2v2|HeartGold|SoulSilver}}=====&lt;br /&gt;
These wallpapers must be unlocked by telling [[Primo]] at the [[Violet City]] Pokémon Center custom phrases using the [[easy chat system]]. The phrase for a given wallpaper depends on the player&#039;s game, [[Trainer ID]], and game language. [https://www.pokewiki.de/Spezial:Geheimcode-Generator?uselang=en Online generators] have been created to provide the required phrases for any game.&lt;br /&gt;
&lt;br /&gt;
The wallpapers in HeartGold and SoulSilver are not categorized. High-resolution versions of these wallpapers were made available on the [http://www.pokemon.co.jp/otanosimi/hgss/aikotoba/ Pokémon Daisuki Club website].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{heartgold color}}; border: 5px solid #{{soulsilver color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{heartgold color}}; {{roundytop|5px}}&amp;quot; | [[File:Box Heart HGSS.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{soulsilver color}}; {{roundytop|5px}}&amp;quot; | [[File:Box Soul HGSS.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{power color}}; {{roundytop|5px}}&amp;quot; | [[File:Box Big Brother HGSS.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{thlon color}}; {{roundytop|5px}}&amp;quot; | [[File:Box Pokéathlon HGSS.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{heartgold color light}}; {{roundybottom|5px}}&amp;quot; | {{pcolor|Ho-Oh|000|Heart}}&lt;br /&gt;
| style=&amp;quot;background: #{{soulsilver color light}}; {{roundybottom|5px}}&amp;quot; | {{pcolor|Lugia|000|Soul}}&lt;br /&gt;
| style=&amp;quot;background: #{{power color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|000|Primo|Big Brother}}&lt;br /&gt;
| style=&amp;quot;background: #{{thlon color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|000|Pokéathlon}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{johto color}}; {{roundytop|5px}}&amp;quot; | [[File:Box Trio HGSS.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{electric color}}; {{roundytop|5px}}&amp;quot; | [[File:Box Spiky Pika HGSS.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{autumn color}}; {{roundytop|5px}}&amp;quot; | [[File:Box Kimono Girl HGSS.png]]&lt;br /&gt;
| style=&amp;quot;background: #666; {{roundytop|5px}}&amp;quot; | [[File:Box Revival HGSS.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{johto color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|000|Starter Pokémon#Johto|Trio}}&lt;br /&gt;
| style=&amp;quot;background: #{{electric color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|000|Spiky-eared Pichu|Spiky}} {{color2|000|Shiny Pokémon|Pika}}&lt;br /&gt;
| style=&amp;quot;background: #{{autumn color}}; {{roundybottom|5px}}&amp;quot; | {{color2|000|Kimono Girl}}&lt;br /&gt;
| style=&amp;quot;background: #CCC; {{roundybottom|5px}}&amp;quot; | {{color2|000|Team Rocket|Revival}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
====[[Generation V]]====&lt;br /&gt;
All Generation V games have the same Scenery and Misc wallpapers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{unova color dark}}; border: 5px solid #{{unova color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{unova color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; | {{color|{{unova color dark}}|Scenery 1}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/med|forest}}&amp;quot; | [[File:Box Forest V.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/med|road}}&amp;quot; | [[File:Box City V.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/med|sand}}&amp;quot; | [[File:Box Desert V.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/med|land}}&amp;quot; | [[File:Box Savanna V.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/light|forest}}; {{roundybottom|5px}}&amp;quot; | Forest&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/light|road}}; {{roundybottom|5px}}&amp;quot; | City&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/light|sand}}; {{roundybottom|5px}}&amp;quot; | Desert&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/light|land}}; {{roundybottom|5px}}&amp;quot; | Savanna&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{unova color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; | {{color|{{unova color dark}}|Scenery 2}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/med|mountain}}&amp;quot; | [[File:Box Crag V.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/med|volcano}}&amp;quot; | [[File:Box Volcano V.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/med|snow}}&amp;quot; | [[File:Box Snow V.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/med|cave}}&amp;quot; | [[File:Box Cave V.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/light|mountain}}; {{roundybottom|5px}}&amp;quot; | Crag&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/light|volcano}}; {{roundybottom|5px}}&amp;quot; | {{color|{{Locationcolor/text|volcano}}|Volcano}}&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/light|snow}}; {{roundybottom|5px}}&amp;quot; | Snow&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/light|cave}}; {{roundybottom|5px}}&amp;quot; | Cave&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{unova color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; | {{color|{{unova color dark}}|Scenery 3}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/med|ocean}}&amp;quot; | [[File:Box Beach V.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/med|underwater}}&amp;quot; | [[File:Box Seafloor V.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/med|lake}}&amp;quot; | [[File:Box River V.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{flying color}}&amp;quot; | [[File:Box Sky V.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/light|ocean}}; {{roundybottom|5px}}&amp;quot; | Beach&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/light|underwater}}; {{roundybottom|5px}}&amp;quot; | Seafloor&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/light|lake}}; {{roundybottom|5px}}&amp;quot; | River&lt;br /&gt;
| style=&amp;quot;background: #{{flying color light}}; {{roundybottom|5px}}&amp;quot; | Sky&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{unova color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; | {{color|{{unova color dark}}|Misc}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{red color}}&amp;quot; | [[File:Box Checks V.png]]&lt;br /&gt;
| style=&amp;quot;background: #B03010&amp;quot; | [[File:Box Poké Center V.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{steel color}}&amp;quot; | [[File:Box Machine V.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{white color}}&amp;quot; | [[File:Box Simple V.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{red color light}}; {{roundybottom|5px}}&amp;quot; | Checks&lt;br /&gt;
| style=&amp;quot;background: #{{power color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|000|Pokémon Center|Poké Center}}&lt;br /&gt;
| style=&amp;quot;background: #{{steel color light}}; {{roundybottom|5px}}&amp;quot; | Machine&lt;br /&gt;
| style=&amp;quot;background: #{{white color light}}; {{roundybottom|5px}}&amp;quot; | Simple&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
====={{2v2|Black|White}}=====&lt;br /&gt;
The Special 1 wallpapers are unlocked after the end credits roll. The Special 2 wallpapers are unlocked after entering the [[Hall of Fame]] for the first time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{black color dark}}; border: 5px solid #{{black color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{white color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; | Special 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{black color}}&amp;quot; | [[File:Box Reshiram BW.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{white color}}&amp;quot; | [[File:Box Zekrom BW.png]]&lt;br /&gt;
| style=&amp;quot;background: #000&amp;quot; | [[File:Box Monochrome BW.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{platinum color}}&amp;quot; | [[File:Box Team Plasma BW.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{black color light}}; {{roundybottom|5px}}&amp;quot; | {{pcolor|Reshiram|fff}}&lt;br /&gt;
| style=&amp;quot;background: #{{white color light}}; {{roundybottom|5px}}&amp;quot; | {{pcolor|Zekrom|000}}&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundybottom|5px}}&amp;quot; | Monochrome&lt;br /&gt;
| style=&amp;quot;background: #{{platinum color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|000|Team Plasma}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{white color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; | Special 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{dream color}}&amp;quot; | [[File:Box Munna BW.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{dark color}}&amp;quot; | [[File:Box Zoroark BW.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{unova color}}&amp;quot; | [[File:Box Subway BW.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{contest color}}&amp;quot; | [[File:Box Musical BW.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{dream color light}}; {{roundybottom|5px}}&amp;quot; | {{pcolor|Munna|000}}&lt;br /&gt;
| style=&amp;quot;background: #{{dark color light}}; {{roundybottom|5px}}&amp;quot; | {{pcolor|Zoroark|000}}&lt;br /&gt;
| style=&amp;quot;background: #{{unova color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|000|Battle Subway|Subway}}&lt;br /&gt;
| style=&amp;quot;background: #{{contest color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|000|Pokémon Musical|Musical}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
====={{2v2|Black|White|2}}=====&lt;br /&gt;
The Special 1 wallpapers are unlocked after entering the [[Hall of Fame]] for the first time. The Special 2 wallpapers are unlocked after capturing {{p|Zekrom}}{{sup/5|B2}}/{{p|Reshiram}}{{sup/5|W2}} and both new formes of {{p|Kyurem}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{black 2 color dark}}; border: 5px solid #{{black 2 color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{white 2 color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; | Special 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #000&amp;quot; | [[File:Box Monochrome B2W2.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{platinum color}}&amp;quot; | [[File:Box Team Plasma B2W2.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{gold color}}&amp;quot; | [[File:Box Movie B2W2.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{unova color}}&amp;quot; | [[File:Box PWT B2W2.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundybottom|5px}}&amp;quot; | Monochrome&lt;br /&gt;
| style=&amp;quot;background: #{{platinum color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|000|Team Plasma}}&lt;br /&gt;
| style=&amp;quot;background: #{{gold color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|000|Pokéstar Studios|Movie}}&lt;br /&gt;
| style=&amp;quot;background: #{{unova color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|000|Pokémon World Tournament|PWT}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{white 2 color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; | Special 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{black 2 color}}&amp;quot; | [[File:Box Black Kyurem B2W2.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{white 2 color}}&amp;quot; | [[File:Box White Kyurem B2W2.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{black color}}&amp;quot; | [[File:Box Reshiram B2W2.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{white color}}&amp;quot; | [[File:Box Zekrom B2W2.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{black 2 color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|fff|List of Pokémon with form differences#Kyurem|Black}} {{pcolor|Kyurem|fff}}&lt;br /&gt;
| style=&amp;quot;background: #{{white 2 color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|000|List of Pokémon with form differences#Kyurem|White}} {{pcolor|Kyurem|000}}&lt;br /&gt;
| style=&amp;quot;background: #{{black color light}}; {{roundybottom|5px}}&amp;quot; | {{pcolor|Reshiram|fff}}&lt;br /&gt;
| style=&amp;quot;background: #{{white color light}}; {{roundybottom|5px}}&amp;quot; | {{pcolor|Zekrom|000}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
====[[Generation VI]]====&lt;br /&gt;
All Generation VI games have the same Scenery and Misc wallpapers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{kalos color dark}}; border: 5px solid #{{kalos color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{kalos color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; | {{color|{{kalos color dark}}|Scenery 1}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/med|forest}}&amp;quot; | [[File:Box Forest VI.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/med|road}}&amp;quot; | [[File:Box City VI.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/med|sand}}&amp;quot; | [[File:Box Desert VI.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/med|land}}&amp;quot; | [[File:Box Savanna VI.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/light|forest}}; {{roundybottom|5px}}&amp;quot; | Forest&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/light|road}}; {{roundybottom|5px}}&amp;quot; | City&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/light|sand}}; {{roundybottom|5px}}&amp;quot; | Desert&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/light|land}}; {{roundybottom|5px}}&amp;quot; | Savanna&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{kalos color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; | {{color|{{kalos color dark}}|Scenery 2}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/med|mountain}}&amp;quot; | [[File:Box Crag VI.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/med|volcano}}&amp;quot; | [[File:Box Volcano VI.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/med|snow}}&amp;quot; | [[File:Box Snow VI.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/med|cave}}&amp;quot; | [[File:Box Cave VI.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/light|mountain}}; {{roundybottom|5px}}&amp;quot; | Crag&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/light|volcano}}; {{roundybottom|5px}}&amp;quot; | {{color|{{Locationcolor/text|volcano}}|Volcano}}&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/light|snow}}; {{roundybottom|5px}}&amp;quot; | Snow&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/light|cave}}; {{roundybottom|5px}}&amp;quot; | Cave&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{kalos color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; | {{color|{{kalos color dark}}|Scenery 3}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/med|ocean}}&amp;quot; | [[File:Box Beach VI.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/med|underwater}}&amp;quot; | [[File:Box Seafloor VI.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/med|lake}}&amp;quot; | [[File:Box River VI.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{flying color}}&amp;quot; | [[File:Box Sky VI.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/light|ocean}}; {{roundybottom|5px}}&amp;quot; | Beach&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/light|underwater}}; {{roundybottom|5px}}&amp;quot; | Seafloor&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/light|lake}}; {{roundybottom|5px}}&amp;quot; | River&lt;br /&gt;
| style=&amp;quot;background: #{{flying color light}}; {{roundybottom|5px}}&amp;quot; | Sky&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{kalos color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; | {{color|{{kalos color dark}}|Misc}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #B03010&amp;quot; | [[File:Box Poké Center VI.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{steel color}}&amp;quot; | [[File:Box Machine VI.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{summer color}}&amp;quot; | [[File:Box Checks VI.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{white color}}&amp;quot; | [[File:Box Simple VI.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{power color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|000|Pokémon Center|Poké Center}}&lt;br /&gt;
| style=&amp;quot;background: #{{steel color light}}; {{roundybottom|5px}}&amp;quot; | Machine&lt;br /&gt;
| style=&amp;quot;background: #{{summer color light}}; {{roundybottom|5px}}&amp;quot; | Checks&lt;br /&gt;
| style=&amp;quot;background: #{{white color light}}; {{roundybottom|5px}}&amp;quot; | Simple&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
====={{pkmn|X and Y}}=====&lt;br /&gt;
These wallpapers are unlocked after entering the [[Hall of Fame]] for the first time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{x color dark}}; border: 5px solid #{{x color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{kalos color}}; {{roundytop|5px}}&amp;quot; | [[File:Box Special 1 XY.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{x color}}; {{roundytop|5px}}&amp;quot; | [[File:Box Special 2 XY.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{y color}}; {{roundytop|5px}}&amp;quot; | [[File:Box Special 3 XY.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{grass color light}}; {{roundytop|5px}}&amp;quot; | [[File:Box Special 4 XY.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{kalos color light}}; {{roundybottom|5px}}&amp;quot; | Special 1&amp;lt;br/&amp;gt;(Kalos Starter Trio)&lt;br /&gt;
| style=&amp;quot;background: #{{x color light}}; {{roundybottom|5px}}&amp;quot; | Special 2&amp;lt;br/&amp;gt;({{color2|000|Xerneas (Pokémon)|Xerneas}})&lt;br /&gt;
| style=&amp;quot;background: #{{y color light}}; {{roundybottom|5px}}&amp;quot; | Special 3&amp;lt;br/&amp;gt;({{color2|000|Yveltal (Pokémon)|Yveltal}})&lt;br /&gt;
| style=&amp;quot;background: #{{psychic color light}}; {{roundybottom|5px}}&amp;quot; | Special 4&amp;lt;br/&amp;gt;({{color2|000|Mega Evolution}})&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{red color dark}}; {{roundytop|5px}}&amp;quot; | [[File:Box Special 5 XY.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{yellow color}}; {{roundytop|5px}}&amp;quot; | [[File:Box Special 6 XY.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{fairy color}}; {{roundytop|5px}}&amp;quot; | [[File:Box Special 7 XY.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{thlon color}}; {{roundytop|5px}}&amp;quot; | [[File:Box Special 8 XY.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{red color}}; {{roundybottom|5px}}&amp;quot; | Special 5&amp;lt;br/&amp;gt;({{color2|000|Team Flare}})&lt;br /&gt;
| style=&amp;quot;background: #{{yellow color light}}; {{roundybottom|5px}}&amp;quot; | Special 6&amp;lt;br/&amp;gt;({{color2|000|Player Search System|PSS}})&lt;br /&gt;
| style=&amp;quot;background: #{{fairy color light}}; {{roundybottom|5px}}&amp;quot; | Special 7&amp;lt;br/&amp;gt;({{color2|000|Pokémon-Amie}})&lt;br /&gt;
| style=&amp;quot;background: #{{thlon color light}}; {{roundybottom|5px}}&amp;quot; | Special 8&amp;lt;br/&amp;gt;({{color2|000|Super Training}})&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
====={{pkmn|Omega Ruby and Alpha Sapphire}}=====&lt;br /&gt;
These wallpapers are unlocked after completing the [[Delta Episode]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{Omega Ruby color dark}}; border: 5px solid #{{Omega Ruby color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{hoenn color}}; {{roundytop|5px}}&amp;quot; | [[File:Box Special 1 ORAS.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{Omega Ruby color}}; {{roundytop|5px}}&amp;quot; | [[File:Box Special 2 ORAS.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{Alpha Sapphire color}}; {{roundytop|5px}}&amp;quot; | [[File:Box Special 3 ORAS.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{emerald color}}; {{roundytop|5px}}&amp;quot; | [[File:Box Special 4 ORAS.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{hoenn color light}}; {{roundybottom|5px}}&amp;quot; | Special 1&amp;lt;br/&amp;gt;(Hoenn Starter Trio)&lt;br /&gt;
| style=&amp;quot;background: #{{Omega Ruby color light}}; {{roundybottom|5px}}&amp;quot; | Special 2&amp;lt;br/&amp;gt;({{color2|000|Primal Reversion|Primal}} {{color2|000|Groudon (Pokémon)|Groudon}})&lt;br /&gt;
| style=&amp;quot;background: #{{Alpha Sapphire color light}}; {{roundybottom|5px}}&amp;quot; | Special 3&amp;lt;br/&amp;gt;({{color2|000|Primal Reversion|Primal}} {{color2|000|Kyogre (Pokémon)|Kyogre}})&lt;br /&gt;
| style=&amp;quot;background: #{{emerald color light}}; {{roundybottom|5px}}&amp;quot; | Special 4&amp;lt;br/&amp;gt;({{color2|000|Mega Evolution|Mega}} {{color2|000|Rayquaza (Pokémon)|Rayquaza}})&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{ground color}}; {{roundytop|5px}}&amp;quot; | [[File:Box Special 5 ORAS.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{water color}}; {{roundytop|5px}}&amp;quot; | [[File:Box Special 6 ORAS.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{orange color}}; {{roundytop|5px}}&amp;quot; | [[File:Box Special 7 ORAS.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{contest color}}; {{roundytop|5px}}&amp;quot; | [[File:Box Special 8 ORAS.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{ruby color light}}; {{roundybottom|5px}}&amp;quot; | Special 5&amp;lt;br/&amp;gt;({{color2|000|Team Magma}})&lt;br /&gt;
| style=&amp;quot;background: #{{sapphire color light}}; {{roundybottom|5px}}&amp;quot; | Special 6&amp;lt;br/&amp;gt;({{color2|000|Team Aqua}})&lt;br /&gt;
| style=&amp;quot;background: #{{orange color light}}; {{roundybottom|5px}}&amp;quot; | Special 7&amp;lt;br/&amp;gt;({{color2|000|Secret Base|Super Secret Bases}})&lt;br /&gt;
| style=&amp;quot;background: #{{contest color light}}; {{roundybottom|5px}}&amp;quot; | Special 8&amp;lt;br/&amp;gt;({{color2|000|Pokémon Contest|Contest Spectacular}})&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
====[[Generation VII]]====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{alola color dark}}; border: 5px solid #{{alola color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{alola color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; | {{color|{{alola color dark}}|Scenery 1}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/med|forest}}&amp;quot; | [[File:Box Forest VII.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/med|road}}&amp;quot; | [[File:Box City VII.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/med|sand}}&amp;quot; | [[File:Box Desert VII.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/med|land}}&amp;quot; | [[File:Box Savanna VII.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/light|forest}}; {{roundybottom|5px}}&amp;quot; | Forest&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/light|road}}; {{roundybottom|5px}}&amp;quot; | City&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/light|sand}}; {{roundybottom|5px}}&amp;quot; | Desert&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/light|land}}; {{roundybottom|5px}}&amp;quot; | Savanna&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{alola color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; | {{color|{{alola color dark}}|Scenery 2}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/med|mountain}}&amp;quot; | [[File:Box Crag VII.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/med|volcano}}&amp;quot; | [[File:Box Volcano VII.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/med|snow}}&amp;quot; | [[File:Box Snow VII.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/med|cave}}&amp;quot; | [[File:Box Cave VII.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/light|mountain}}; {{roundybottom|5px}}&amp;quot; | Crag&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/light|volcano}}; {{roundybottom|5px}}&amp;quot; | {{color|{{Locationcolor/text|volcano}}|Volcano}}&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/light|snow}}; {{roundybottom|5px}}&amp;quot; | Snow&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/light|cave}}; {{roundybottom|5px}}&amp;quot; | Cave&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{alola color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; | {{color|{{alola color dark}}|Scenery 3}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/med|ocean}}&amp;quot; | [[File:Box Beach VII.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/med|underwater}}&amp;quot; | [[File:Box Seafloor VII.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/med|lake}}&amp;quot; | [[File:Box River VII.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{flying color}}&amp;quot; | [[File:Box Sky VII.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/light|ocean}}; {{roundybottom|5px}}&amp;quot; | Beach&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/light|underwater}}; {{roundybottom|5px}}&amp;quot; | Seafloor&lt;br /&gt;
| style=&amp;quot;background: #{{Locationcolor/light|lake}}; {{roundybottom|5px}}&amp;quot; | River&lt;br /&gt;
| style=&amp;quot;background: #{{flying color light}}; {{roundybottom|5px}}&amp;quot; | Sky&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{alola color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; | {{color|{{alola color dark}}|Misc.}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #B03010&amp;quot; | [[File:Box Pokémon Center VII.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{steel color}}&amp;quot; | [[File:Box Machine VII.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{summer color}}&amp;quot; | [[File:Box Checks VII.png]]&lt;br /&gt;
| style=&amp;quot;background: #{{white color}}&amp;quot; | [[File:Box Simple VII.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{power color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|000|Pokémon Center}}&lt;br /&gt;
| style=&amp;quot;background: #{{steel color light}}; {{roundybottom|5px}}&amp;quot; | Machine&lt;br /&gt;
| style=&amp;quot;background: #{{summer color light}}; {{roundybottom|5px}}&amp;quot; | Checks&lt;br /&gt;
| style=&amp;quot;background: #{{white color light}}; {{roundybottom|5px}}&amp;quot; | Simple&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
===Markings===&lt;br /&gt;
A marking tool was introduced in the [[Generation III]] games. Prior to {{game|Black and White|s|Pokémon Black 2 and White 2|2}}, markings could only be set within the Pokémon Storage System, but since then, it is also possible to do from the Pokémon&#039;s [[Menu#Pokémon|summary screen]] by simply tapping the icons on the touch screen.&lt;br /&gt;
&lt;br /&gt;
In Generation III, there were four markings: ●, ■, ▲, and ♥︎. In [[Generation IV]], two more markings were introduced and the existing ones were reordered, making the full list ●, ▲, ■, ♥︎, ★, and ♦︎. In [[Generation VII]], colors were added to these markings, with the option of making any marking either blue or pink (markings from [[Generation VI]] are turned into blue markings). Pokémon can be marked with any combination of markings. A Pokémon will keep its marking settings if traded to another Trainer.&lt;br /&gt;
&lt;br /&gt;
Markings have no explicit effect or purpose except what the player may invent for them. In many online communities, players conventionally use them to mark which of a Pokémon&#039;s {{IV}}s are the maximum of 31; typically, the markings represent a maximum IV in HP, Attack, Defense, Special Attack, Special Defense, and Speed, in that order.&lt;br /&gt;
&lt;br /&gt;
In Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!, the Pokémon Box includes a &amp;quot;make a favorite&amp;quot; mark [[File:Favorite icon PE.png|20px]] along with the other previously available markings, which acts similarly to marking favorites in [[Pokémon GO]]. The player can sort their box with favorites on top and will be given a warning if they are trying to transfer a designated favorite.&lt;br /&gt;
&lt;br /&gt;
===Selection modes===&lt;br /&gt;
Starting in Generation III, the games began introducing shortcuts to expedite tasks in the Pokémon Storage System. Generation V introduced the fullest expression of these selection modes, with three separate modes.&lt;br /&gt;
* &#039;&#039;&#039;Default&#039;&#039;&#039;: pops up a context menu when the Pokémon is selected.&lt;br /&gt;
* &#039;&#039;&#039;Relocate Mode&#039;&#039;&#039;: automatically picks up a Pokémon or item when it is selected, foregoing the context menu. More generally, it automatically enacts the first option from the context menu.&lt;br /&gt;
* &#039;&#039;&#039;Group Move Mode&#039;&#039;&#039;, or &#039;&#039;&#039;Tray&#039;&#039;&#039;: allows any rectangular group of Pokémon to be selected, picked up, and moved together.&lt;br /&gt;
** In this selection mode, it is not possible to set Pokémon down if any of the selected Pokémon are over another Pokémon. They must all be over unoccupied positions.&lt;br /&gt;
&lt;br /&gt;
In Generation III, {{game2|Diamond|Pearl|Platinum}}, and [[Pokémon Black and White Versions|Pokémon Black and White]], the selection mode can be toggled between default and the Relocate Mode by pressing an assigned button.&lt;br /&gt;
* [[Generation III]] core games: &amp;lt;sc&amp;gt;select&amp;lt;/sc&amp;gt; button&lt;br /&gt;
* {{g|Colosseum}} and {{XD}}: X or Y buttons&lt;br /&gt;
* {{3v2|Diamond|Pearl|Platinum}}: Y button&lt;br /&gt;
** In the Generation III games after {{2v2|Ruby|Sapphire}} and in {{3v2|Diamond|Pearl|Platinum}}, the Relocate Mode effectively combines the functionality of the Relocate and Group Move Modes. While in the Relocate Mode, holding the A button while pressing a directional button will allow the player to select a rectangular group of Pokémon just like a Group Move Mode.&lt;br /&gt;
* [[Pokémon Black and White Versions|Black and White]]: &amp;lt;sc&amp;gt;select&amp;lt;/sc&amp;gt; button&lt;br /&gt;
These games have no explicit Group Move Mode, and {{game|HeartGold and SoulSilver|s}} have no way of changing selection modes at all. These selection modes can be toggled within any Pokémon Storage System mode in Generations III and IV, but in Black and White, the withdraw and deposit modes can only use the default selection mode.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Black and White Versions 2|Pokémon Black 2 and White 2]] and later games, all three selection modes are possible, but the withdraw and deposit modes of the Pokémon Storage System can only use the default selection mode and the Move items mode cannot use the Group Move selection mode. The selection mode can be changed by tapping buttons above the Box&#039;s header on the touch screen or by pressing an assigned button.&lt;br /&gt;
* [[Pokémon Black and White Versions 2|Black 2 and White 2]]: &amp;lt;sc&amp;gt;select&amp;lt;/sc&amp;gt; button&lt;br /&gt;
* [[Generation VI]]+: &amp;lt;sc&amp;gt;select&amp;lt;/sc&amp;gt; or &amp;lt;sc&amp;gt;start&amp;lt;/sc&amp;gt; buttons&lt;br /&gt;
&lt;br /&gt;
===Compare===&lt;br /&gt;
The Compare mode is an exclusive Pokémon Storage System feature in {{game2|Diamond|Pearl|Platinum}}. This mode allows the player to compare the [[Nature]] and [[stats]], [[Contest condition]], or [[move]]s of two Pokémon in the Pokémon Storage System. Two buttons on the left and right of the bottom screen will lock in the corresponding Pokémon if tapped, so that the other Pokémon will change as the cursor moves.&lt;br /&gt;
&lt;br /&gt;
===Filters===&lt;br /&gt;
Generation IV introduced the first filter feature in {{game2|Diamond|Pearl|Platinum}}. On the bottom screen in the Pokémon Storage System in these games (in all modes except Compare) there are two buttons, the right of which opens an interface for filtering Pokémon with given markings or held items (holding an item or not). This highlights those Pokémon that meet the specified criteria in the system&#039;s Boxes.&lt;br /&gt;
&lt;br /&gt;
The feature next returned in [[Pokémon Black and White Versions 2|Pokémon Black 2 and White 2]] and would persist into subsequent games. In Black 2 and White 2, the filter is only available for the Move Pokémon and Battle Box modes, and in Generation VI, it is only available for the Organize Boxes mode. The filter&#039;s options include: Name (any species the player has seen), [[Nature]], [[Ability]], [[Gender]] (male, female, or unknown), [[Held item|Held Item]] (holding or not), and Mark; in Generation VI, there are also options for: [[Type]] 1, Type 2, [[Move]], and [[TM]]s &amp;amp; [[HM]]s (compatibility). Generation VII adds an option to filter by the Battle Team a Pokémon is on.&lt;br /&gt;
&lt;br /&gt;
{{anchor|Battle Box}}{{anchor|Battle Teams}}&lt;br /&gt;
===Battle Box and Battle Teams===&lt;br /&gt;
The Battle Box is a feature introduced in [[Generation V]]. It allows the player to store six Pokémon, which can be used instead of the current [[party]] in [[infrared]] link battles, the [[Battle Subway]], and Random Matchup in Generation V, and the [[Battle Maison]] and the {{DL|Player Search System|Battle Spot}} in Generation VI.&lt;br /&gt;
&lt;br /&gt;
Tournaments which utilized the &amp;quot;Battle Competition&amp;quot; feature required its use; therefore, all the [[Global Battle Union]] tournaments required it. Once the user of the Battle Box registered their Pokémon team for an official tournament that used the &amp;quot;Battle Competition&amp;quot; feature, the team was locked in the Battle Box and could not be modified (even the reordering of moves) or removed from the Box until the end of the competition.&lt;br /&gt;
&lt;br /&gt;
In Generation V, the Battle Box was a separate feature from the Storage Boxes and had to be selected from the menu of Amanita&#039;s PC. In Generation VI, the Battle Box became accessible from the Boxes directly, acting itself as the last Box in the line-up.&lt;br /&gt;
&lt;br /&gt;
Battle Teams are an update to the Battle Box feature that were introduced in Generation VII. The player can register Pokémon from the Storage System to one of six different Battle Teams, and the same Pokémon can be registered to multiple teams. However, any registered Pokémon moved to the player&#039;s party will be removed from all Battle Teams. Also, the game prevents them from being traded or sent to Isle Evelup or Isle Avue at Poké Pelago until the player manually unregisters them.&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===Pokémon GO===&lt;br /&gt;
{{main|Pokémon Box#Pokémon GO|Pokémon Box → Pokémon GO}}&lt;br /&gt;
[[File:GO Storage Upgrade.png|thumb|150px|The storage system in Pokémon GO]]&lt;br /&gt;
In {{g|GO}}, the player has a Pokémon Box that can initially hold 250 Pokémon, including up to 9 {{pkmn|Egg}}s. Pokémon Storage Upgrades can be purchased in the {{DL|Pokémon GO|Shop}} for {{PCoin}}200, which expand the capacity by 50 Pokémon. The maximum upgradeable capacity is 2,000 Pokémon.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
A system for transferring Pokémon electronically exists, and is utilized in all [[Pokémon Center]]s as well as the labs of all [[Pokémon Professor]]s. However, unlike in the games, Pokémon are not stored electronically, and in this continuity, the developer of the system was [[Dr. Akihabara]]. [[EP038|On one occasion]], [[Jessie]], [[James]], and {{MTR}} were able to invade this system in an attempt to steal Pokémon, but failed thanks to {{Ash}} and {{ashfr}}.&lt;br /&gt;
&lt;br /&gt;
It also seems that the [[Pokédex]] automatically connects to this system when a capture is made while there are six Pokémon in a user&#039;s [[party]], as seen with the capture of [[Ash&#039;s Krabby]] in &#039;&#039;[[EP013|Mystery at the Lighthouse]]&#039;&#039;. {{an|Brock}} also states that there is a button on the Pokédex that can transfer Pokémon between the Trainer and where their Pokémon are sent. However, the Pokémon Storage System in Unova seems to lack this feature: in &#039;&#039;[[BW018|Sewaddle and Burgh in Pinwheel Forest!]]&#039;&#039;, when Ash catches {{AP|Sewaddle}} as his seventh Pokémon, the Poké Ball shrinks and locks up instead of being teleported straight to the Pokémon Storage System.&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
The Pokémon Storage System has been seen several times over the course of [[Pokémon Adventures]]. Unlike the games, however, Trainers do not have a fixed limit to the number of Pokémon they can hold [[party|on hand]], and thus automatic teleportation of Poké Balls to the storage system does not seem to exist. Similar to the {{pkmn|games}}, Trainers can access the system through PCs to manage their Pokémon on hand. Pokémon in the System appear to be held by the regional Professor, similar to how {{an|Professor Oak}} holds onto {{cat|Ash&#039;s Pokémon}} in the {{pkmn|anime}}, but usually kept in their Poké Balls instead. Records for the Pokémon Storage System are managed by the respective regional developers.&lt;br /&gt;
&lt;br /&gt;
The Pokémon Storage System was first mentioned in &#039;&#039;[[PS009|...But Fearow Itself!]]&#039;&#039;, when {{adv|Red}} found himself bogged down by a large number of Poké Balls containing Pokémon he has caught. After he encountered {{adv|Bill}} at [[Sea Cottage]], Bill helped Red to manage his Pokémon storage, allowing him to change his lineup over the course of the {{chap|Red, Green &amp;amp; Blue}}. In &#039;&#039;[[PS028|Peace of Mime]]&#039;&#039;, Red discovered that his storage account has been broken into by [[Team Rocket]] so they could steal his {{p|Eevee}}, [[Vee]].&lt;br /&gt;
&lt;br /&gt;
In the {{chap|Yellow}}, {{adv|Green}} attempted to infiltrate Sea Cottage and look at Bill&#039;s storage system records as a part of her investigation on Red&#039;s disappearance. With Bill&#039;s help, she learned that Red had accessed the system after his disappearance, confirming that he was alive.&lt;br /&gt;
&lt;br /&gt;
The Pokémon Storage System&#039;s breakdown was a notable subplot during the {{chap|Gold, Silver &amp;amp; Crystal}}, first mentioned in &#039;&#039;[[PS099|Sunkern Treasure]]&#039;&#039;. As a result of the breakdown, no Pokémon could be transferred digitally, which posed a problem for {{adv|Crystal}}, as she had been tasked with catching Pokémon specimens all over the [[Johto]] [[region]] for {{adv|Professor Oak}}&#039;s research. In &#039;&#039;[[PS120|Surrounded by Staryu]]&#039;&#039;, Crystal was given a portable transfer system, presented in the form of a cable that connects her Pokédex to her [[Pokégear]]. This allowed her to transfer Pokémon she caught to the receiver at the end, although since the portable system was still a prototype, transfers could only be done one-way. The breakdown was eventually revealed to be the work of [[Neo Team Rocket]], who had stolen all the electrical power needed for the system to work, and was fixed by Bill in time to allow Trainers from all over the region to transfer their Pokémon and help in calming the rampaging {{adv|Tower duo|Lugia and Ho-Oh}} in [[Ilex Forest]].&lt;br /&gt;
&lt;br /&gt;
In the {{chap|Emerald}}, Crystal was seen managing the Pokémon Storage System from [[Professor Oak&#039;s Laboratory]] so she could send {{adv|Emerald}} the Pokémon he needed while challenging the {{gdis|Battle Frontier|III}}.&lt;br /&gt;
&lt;br /&gt;
{{adv|Platinum}} accessed the Pokémon Storage System in the {{chap|Platinum}} to retrieve her new Pokémon, tasking them with the investigation of [[Stark Mountain]] after the disappearance of [[Looker]] and [[Buck]]. Later in the chapter, [[Team Galactic]]&#039;s actions created technical interference that caused the Storage System link in between the [[Battle Zone]] and mainland [[Sinnoh]] to fail, preventing the transportation of Pokémon in between the two areas.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Pokémon Storage System&#039;&#039;&lt;br /&gt;
{{langtable|color=ddf|bordercolor=ccf&lt;br /&gt;
|zh_yue=寶可夢寄放系統 &#039;&#039;{{tt|Pokémon Geifóng Haihtúng|Pokémon Storage System}}&#039;&#039;&lt;br /&gt;
|zh_cmn=寶可夢寄放系統 / 宝可梦寄放系统 &#039;&#039;{{tt|Pokémon Jìfàng Xìtǒng|Pokémon Storage System}}&#039;&#039;&lt;br /&gt;
|da=Pokémon-opbevaringssystem&lt;br /&gt;
|fr=Système de Stockage Pokémon&lt;br /&gt;
|de=Pokémon-Lagerungssystem&lt;br /&gt;
|it=Sistema Memoria Pokémon&lt;br /&gt;
|ko=포켓몬 보관 시스템 &#039;&#039;Pokémon Bogwan System&#039;&#039;&lt;br /&gt;
|es=Sistema de Almacenamiento Pokémon&lt;br /&gt;
|sv=Pokémon-lagringssystem&lt;br /&gt;
|vi=Hệ thống truyền gửi Pokémon&lt;br /&gt;
|pt=Sistema de Armazenamento Pokémon{{tt|*|Platinum manual}}&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Box&#039;&#039;&lt;br /&gt;
{{langtable|color=ddf|bordercolor=ccf&lt;br /&gt;
|ja=ボックス &#039;&#039;Box&#039;&#039;&lt;br /&gt;
|zh_yue=盒子 &#039;&#039;{{tt|Hahpjí|Box}}&#039;&#039;&lt;br /&gt;
|zh_cmn=盒子 &#039;&#039;{{tt|Hézi|Box}}&#039;&#039;&lt;br /&gt;
|fr=Boîte&lt;br /&gt;
|de=Box&lt;br /&gt;
|it=Box&lt;br /&gt;
|ko=박스 &#039;&#039;Box&#039;&#039;&lt;br /&gt;
|pt_br=Caixa&lt;br /&gt;
|es=Caja&lt;br /&gt;
|pt_eu=Caixa{{tt|*|Platinum manual}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.filb.de/games/gba/emerald/word?lang=2 Emerald Wallpaper Generator at Filb.de]&lt;br /&gt;
* [http://www.filb.de/games/tools/aikotoba Diamond/Pearl/Platinum/HeartGold/SoulSilver Wallpaper Generator at Filb.de]&lt;br /&gt;
* [http://www.pokemonbank.com Pokémon Bank website]&lt;br /&gt;
&lt;br /&gt;
{{PCDevelopers}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon world]]&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon-Lagerungssystem]]&lt;br /&gt;
[[es:Sistema de almacenamiento de Pokémon]]&lt;br /&gt;
[[fr:Système de Stockage Pokémon]]&lt;br /&gt;
[[it:Sistema Memoria Pokémon]]&lt;br /&gt;
[[ja:ポケモン預かりシステム]]&lt;br /&gt;
[[zh:寶可夢寄放系統]]&lt;/div&gt;</summary>
		<author><name>Billybobfred</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Save&amp;diff=3078938</id>
		<title>Save</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Save&amp;diff=3078938"/>
		<updated>2019-12-19T19:08:28Z</updated>

		<summary type="html">&lt;p&gt;Billybobfred: /* Generation VIII */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|2=needs names for Quicksaving, Gen VII and VIII information}}&lt;br /&gt;
[[File:Save Eevee.png|thumb|250px|right|Saving in [[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Let&#039;s Go, Eevee!]]]]&lt;br /&gt;
A &#039;&#039;&#039;save file&#039;&#039;&#039; or &#039;&#039;&#039;save&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;レポート&#039;&#039;&#039; &#039;&#039;report&#039;&#039;) is an important feature in the [[Pokémon games]] which allows the player to resume their adventure from where they left off the last time the game was booted.&lt;br /&gt;
&lt;br /&gt;
In the [[core series]] games, players create or overwrite the save file by accessing the &#039;&#039;&#039;Save&#039;&#039;&#039; option in the [[menu]].&lt;br /&gt;
&lt;br /&gt;
==Pokémon Report==&lt;br /&gt;
In the Japanese [[core series]] games, saving from the [[menu]] is presented as writing down the player&#039;s recent actions in a [[Pokémon Report]] (Japanese: ポケモンレポート) (however, it is referred to as saving when saving due to changing [[Pokémon Storage System|Boxes]] in the Generation I and II games). As a result, the save function is represented by a book icon in the core series Pokémon games. In the video game {{ga|Pokémon Trading Card Game}} and [[Pokémon Card GB2: Here Comes Team GR!]], saving is presented as writing in the player&#039;s Diary, which is carried over to the localized version.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
The save file is stored in battery-powered {{wp|Static random-access memory|SRAM}} in [[Generation]]s {{gen|I}} and {{gen|II}}, and in {{wp|flash memory}} from [[Generation III]] onward. It is required when using certain in-game features (see [[:#List of activities|List of activities]] for more information).&lt;br /&gt;
&lt;br /&gt;
Prior to [[Generation VI]], a new game can be started even if there is already a save file stored on the game&#039;s cartridge. However, the new game cannot be saved without overwriting the existing file, which results in all prior progress to be lost. From [[Generation IV]] onwards, as a precaution against unwanted loss of data, any existing save file must be manually deleted by pressing the &#039;&#039;&#039;↑ + SELECT + B&#039;&#039;&#039; button combination on the title screen before a new game&#039;s save data can be written. The game will show a warning message notifying the player of this, and an error message will appear if the player attempts to save anyways. The combination was changed to &#039;&#039;&#039;↑ + X + B&#039;&#039;&#039; in [[Generation VI]], and the option to start a new game is not available starting in Generation VI when a save file is present.&lt;br /&gt;
&lt;br /&gt;
In the event that the saving process is interrupted, the save file risks corruption, effectively causing its data to be lost, thus forcing the player to start a new game. The game will notify the player of a corrupted save the next time they access the [[main menu]]. Starting in [[Generation III]], save file backups are stored, meaning that if the saving process is interrupted and the save file becomes corrupted, then the previous file will be loaded from the backup. Interrupting the saving process in the Generation I and II games may result in permanent loss or corruption of data.&lt;br /&gt;
&lt;br /&gt;
Save files of paired versions are compatible with either [[Core series|version]]. In Generations I and II, save files of English and European versions are also compatible with each other. Starting in Generation III, save files are compatible with all languages.&lt;br /&gt;
&lt;br /&gt;
==Process==&lt;br /&gt;
===In the core series games===&lt;br /&gt;
====Generation I====&lt;br /&gt;
The saving process in the [[Generation I]] games is performed in a single step.&lt;br /&gt;
&lt;br /&gt;
During the saving process, the message &amp;quot;&#039;&#039;Now saving...&#039;&#039;&amp;quot;{{sup/1|RB}} or &amp;quot;&#039;&#039;Saving...&#039;&#039;&amp;quot;{{sup/1|Y}} is shown. In the Japanese versions, the message of progress only appears in {{game|Yellow}}, and it reads ポケモンレポートに　かきこんでいます (translation: &#039;&#039;The Pokémon Report is being written...&#039;&#039;). In the Japanese {{game2|Red|Green|Blue}}, the process is instantaneous.&lt;br /&gt;
&lt;br /&gt;
If the player attempts to save after starting a new game with a save file already present, a prompt with the text &amp;quot;&#039;&#039;The older file will be erased to save. Okay?&#039;&#039;&amp;quot; (Japanese: まえに　かかれた　レポートが　きえて　しまいますが　うえから　かいても　いいですか？ &#039;&#039;The previous report will be erased. Is it OK to overwrite it?&#039;&#039;) will be displayed. Awkwardly, this message also appears in the Japanese Red and Green even if no save file is available.&lt;br /&gt;
&lt;br /&gt;
The sound effect played after saving is successful differs between Japanese versions of the [[Generation I]] games.&amp;lt;ref&amp;gt;[http://www.glitterberri.com/pokemon-red-blue/game-freak-staff-interview/staff-secrets/ GlitterBerri&#039;s Game Translations » Staff Secrets] (translated from the [http://www.nintendo.co.jp/nom/0007/gfreak/page06.html original] by TCRF admin GlitterBerri)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Save data is stored on a RAM chip powered by a battery when the game is turned off. If the battery runs dry, the save data is deleted constantly due to the RAM not being powered on.&lt;br /&gt;
&lt;br /&gt;
====Generation II====&lt;br /&gt;
In the [[Generation II]] games, the saving process is always executed in two steps, with the exception of the player&#039;s very first save.&lt;br /&gt;
&lt;br /&gt;
The first step is to confirm the save and the second step is to confirm the overwriting of the current save file, if one is already present. Additionally, during the process, the game warns the player to not turn off the power.&lt;br /&gt;
&lt;br /&gt;
Save data is stored on a RAM chip powered by a battery when the game is turned off. If the battery runs dry, the save data is deleted constantly due to the RAM not being powered on.&lt;br /&gt;
&lt;br /&gt;
====Generation III====&lt;br /&gt;
In the [[Generation III]] games, the saving process is similar to that of [[Generation II]] but attempts to better secure the process with the addition of backups, which are loaded if the primary save file becomes corrupted.&lt;br /&gt;
&lt;br /&gt;
Whenever backup memory is damaged or worn out, the game tries to correct the issue a few times by itself; if all attempts fail, it warns the player that it can still be played but that any progress will not be saved. The English versions mistakenly suggest that the internal battery may have run dry, but saved data does not actually rely on the battery at all.&lt;br /&gt;
&lt;br /&gt;
;Japanese Ruby/Sapphire text&lt;br /&gt;
&amp;lt;blockquote&amp;gt;{{j|「バックアップきのうの　こしょう　または　じゅみょうが　きました。セーブすることは　できませんが　このまま　ゲームを　あそぶことはできます」}}&amp;lt;br&amp;gt;(&#039;&#039;The backup function has failed or reached the end of its lifespan. Saving is not possible but the game can be played.&#039;&#039;)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;English Ruby/Sapphire text&lt;br /&gt;
&amp;lt;blockquote&amp;gt;The backup memory is damaged or the internal battery has run dry. The game can be played. However, progress cannot be saved.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the 1.0 release of the English versions of {{game|Ruby and Sapphire|s}}, the text box for the messages of the backup function is displayed incorrectly due to a bug that was partially fixed by release 1.1 and possibly full fix by release 1.2.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=K9NUMK6N4F0 Various revision differences (Pokémon Ruby and Sapphire v1.0, v1.1) by ChickasaurusGL]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
PKMN_RS-ENG_save-backup_text_bug_v1.0.png|English Ruby and Sapphire v1.0 text bug&lt;br /&gt;
PKMN_RS-ENG_save-backup_text_v1.1-1.2.png|English Ruby and Sapphire v1.1/1.2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Generation IV====&lt;br /&gt;
In the [[Generation IV]] games, the saving process is similar to that of [[Generation III]].&lt;br /&gt;
&lt;br /&gt;
In {{game2|Diamond|Pearl|Platinum}}, the usual &amp;quot;&#039;&#039;Saving...&#039;&#039;&amp;quot; message is replaced with &amp;quot;&#039;&#039;Saving a lot of data...&#039;&#039;&amp;quot; if the player has used the [[Pokémon Storage System]] at all during their session. This includes capturing a {{OBP|Pokémon|species}} and sending it automatically to a Box and using the Pokémon Storage System directly. It also occurs when saving and there is no save file already present. When this happens, the process will take significantly longer. In {{game|HeartGold and SoulSilver|s}}, the message only appears after a [[Global Trade System]] trade, if the player is saving with no save file already present, if the save file is corrupted and the player is saving with a backup save file, or major changes are made to the Pokémon Storage System.&lt;br /&gt;
&lt;br /&gt;
Starting in this [[generation]], the player is prevented from saving the game if there is already a save file present. If the player starts a new game in this scenario, they will be notified to delete the old save file first before a new game and while attempting to save one.&lt;br /&gt;
&lt;br /&gt;
In Pokémon HeartGold and SoulSilver, the [[Pokéwalker]] data associated to the game is also stored in the save file, therefore deleting the save file will also delete the Pokéwalker data.&lt;br /&gt;
&lt;br /&gt;
====Generation V====&lt;br /&gt;
In the [[Generation V]] games, the saving process is similar to that of [[Generation IV]], but with two differences. First, there is now only one step again, like in [[Generation I]]. Second, while saving, there is a progress bar at the bottom of the screen.&lt;br /&gt;
&lt;br /&gt;
The long saving periods of Generation IV have been rectified by giving the player only eight Boxes in the [[Pokémon Storage System]] until each one of the eight has at least one {{OBP|Pokémon|species}} in it, avoiding the need to encrypt empty Box data. If major changes are made to the Pokémon Storage System after all the Boxes are available, the &amp;quot;&#039;&#039;Saving a lot of data...&#039;&#039;&amp;quot; message appears, and saving will take longer than normal like in Generation IV when this message is shown.&lt;br /&gt;
&lt;br /&gt;
====Generation VI====&lt;br /&gt;
In the [[Generation VI]] games, the saving process is similar to that of [[Generation V]] but the progress bar is removed. Saving takes a significantly shorter amount of time (especially when saving via the save option) compared to earlier [[generation]]s. If the player is online and has Auto Sync enabled with a Pokémon Trainer Club account, saving will take significantly longer while the data syncs.&lt;br /&gt;
&lt;br /&gt;
The [[main menu]] no longer provides the player with the option of starting a new game when a save file is present. If the player wishes to start a new game, they must first delete their save file.&lt;br /&gt;
&lt;br /&gt;
In version 1.0 of {{g|X and Y}}, there is a [[Lumiose City save glitch|glitch]] in areas of [[Lumiose City]] that will cause the game to not respond to user input when the save is loaded. [[Nintendo]] acknowledged the existence of this [[glitch]] and subsequently released a patch to fix it.&lt;br /&gt;
&lt;br /&gt;
Battle Videos and the player&#039;s uncollected StreetPass tags are saved to the SD Card (separately from the save file of downloaded copies of the core series games), even when playing using a game card, and are not deleted when the save file is. This data is shared between X and Y and between Omega Ruby and Alpha Sapphire, but is separate for each pair of games.&lt;br /&gt;
&lt;br /&gt;
Unlike the three generations before, this generation of games appears to have no backup memory.&lt;br /&gt;
&lt;br /&gt;
====Generation VII====&lt;br /&gt;
In the [[Generation VII]] games, the saving process is similar to that of [[Generation VI]], though saving takes somewhat longer than in Generation VI. In {{g|Ultra Sun and Ultra Moon}}, the save option in the [[main menu]] is separated from the other options on the main menu and can be activated by pressing the Y button.&lt;br /&gt;
&lt;br /&gt;
====Generation VIII====&lt;br /&gt;
In the [[Generation VIII]] games, the saving process is similar to that of [[Generation VII]]. Due to save data in Nintendo Switch games being tied to user profiles, there is no longer a limit of one save game per cartridge, though each user profile is still limited to only one save game.&lt;br /&gt;
&lt;br /&gt;
===In spin-off games===&lt;br /&gt;
====In Pokémon Colosseum and Pokémon XD: Gale of Darkness====&lt;br /&gt;
[[Pokémon Colosseum]] requires the player to use the [[PC]] for saving, as opposed to the handheld [[core series]] games, which allow the player to save anywhere. The &amp;quot;save anywhere&amp;quot; feature was restored in [[Pokémon XD: Gale of Darkness]].&lt;br /&gt;
&lt;br /&gt;
====In the Pokémon Ranger series====&lt;br /&gt;
In {{ga|Pokémon Ranger}}, [[Pokémon Ranger: Shadows of Almia]], and [[Pokémon Ranger: Guardian Signs]], the save file may be written using terminals known as save machines. Save machines are typically located in [[Ranger Base]]s and [[Ranger Depot]]s, although there are many located in areas all over the [[Fiore]], [[Almia]] and [[Oblivia]] [[region]]s, both indoors and outdoors.&lt;br /&gt;
&lt;br /&gt;
When no save machine is available, players may use a &amp;quot;quick save&amp;quot; feature, which temporarily saves their progress if they are unable to reach a save machine. However, quick save data is deleted when loaded, whereas progress saved via save machines will be stored permanently.&lt;br /&gt;
&lt;br /&gt;
In many [[Ranger Net]] missions, attempts to using a save machine will yield the notice that it is out of service.&lt;br /&gt;
&lt;br /&gt;
====In the Pokémon Mystery Dungeon series====&lt;br /&gt;
In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]] and [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]] the {{player}} can only save in their bed, at [[Kangaskhan Rock]]s, and at the [[Treasure Town#Crossroads|well at the crossroads]]{{sup/md|S}}, and will be asked if they want to save each time they come back from an adventure after waking up. Starting in [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], the player can save anywhere outside a dungeon from the menu.&lt;br /&gt;
&lt;br /&gt;
It is not possible to save inside dungeons prior to [[Pokémon Super Mystery Dungeon]], but it is possible to quicksave. Doing so creates a temporary save file from the point that the game was quicksaved. Upon quicksaving, the player is immediately taken to the [[main menu]]. Resuming the adventure deletes the temporary save file. If the player created a quicksave in a dungeon, but restarted the game without creating another quicksave or saving the game normally, when reloading the save the player will be ejected from the dungeon as if they had given up on the adventure, but will lose all items in the [[Bag]] and all [[Poké]] that the player was holding on hand. In Pokémon Super Mystery Dungeon, the ability to quicksave is removed, but the [[Progress Device]] can be used to create a Progress Point which allows the player to save in a dungeon.&lt;br /&gt;
&lt;br /&gt;
====In Pokémon Conquest====&lt;br /&gt;
Saving the game in [[Pokémon Conquest]] can be done at any point in gameplay in which the player can open the menu. This allows the player to permanently save their game in the middle of battle, unlike most other games in the series.&lt;br /&gt;
&lt;br /&gt;
To delete the save file in Pokémon Conquest, the &#039;&#039;&#039;A&#039;&#039;&#039;, &#039;&#039;&#039;B&#039;&#039;&#039;, &#039;&#039;&#039;X&#039;&#039;&#039;, and &#039;&#039;&#039;Y&#039;&#039;&#039; buttons have to be pressed and held simultaneously on the company logo screen (before the title screen).&lt;br /&gt;
&lt;br /&gt;
====In the Pokémon Trading Card Game series====&lt;br /&gt;
In {{ga|Pokémon Trading Card Game}} and [[Pokémon Card GB2: Here Comes Team GR!]], the player saves using the &#039;&#039;&#039;Diary&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;にっき&#039;&#039;&#039; &#039;&#039;Diary&#039;&#039;) command from the menu. Saving takes a significantly short amount of time, compared to the [[core series]] games of the first few generations.&lt;br /&gt;
&lt;br /&gt;
When the player chooses &amp;quot;Diary&amp;quot;, both games ask for confirmation before saving:&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Would you like to keep a Diary?&amp;quot;&lt;br /&gt;
:&#039;&#039;&#039;Yes&#039;&#039;&#039;: &amp;quot;&amp;lt;Player name&amp;gt; wrote in the Diary.&amp;quot;&lt;br /&gt;
:&#039;&#039;&#039;No&#039;&#039;&#039;: &amp;quot;Nothing was recorded in the Diary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Both games automatically save the progress of the current card duel, without warning. If the player turns off either game during a duel, the player will be able to either resume the duel later or return from the last save point as usual. If the player chooses the latter, the duel progress data will be deleted.&lt;br /&gt;
&lt;br /&gt;
In both games, if the player wishes to start a new game but there is already a saved game, the player will be required to erase the old data before playing the new game.&lt;br /&gt;
&lt;br /&gt;
Player settings are automatically saved. (such as text speed, duel animation settings, and choice of language in European versions)&lt;br /&gt;
&lt;br /&gt;
====In the Pokémon Pinball series====&lt;br /&gt;
In [[Pokémon Pinball]] and [[Pokémon Pinball: Ruby &amp;amp; Sapphire]], the [[Pokédex]] information (captured and seen Pokémon), records and options are saved automatically. The player may stop playing at any point by creating a temporary save file, which is deleted when the player resumes playing or starts a new game.&lt;br /&gt;
&lt;br /&gt;
==List of activities==&lt;br /&gt;
This is a list of activities which require saving before they can be used in the [[core series]] games. Some of these may not require saving based on the [[options]] set by the player, like [[Player Search System]] {{pkmn|battle}}s. Activities that trigger saving automatically will not prompt the player to overwrite the old save file.&lt;br /&gt;
&lt;br /&gt;
===Generation I===&lt;br /&gt;
* Changing Boxes in the [[Pokémon Storage System]]&lt;br /&gt;
* Using the [[Pokémon Center#Generation I|Cable Club]]&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
* Changing Boxes and moving {{OBP|Pokémon|species}} between Boxes in the [[Pokémon Storage System]]&lt;br /&gt;
* Using the [[Pokémon Center#Generation II|Cable Club]], or [[PokéCom Club]] (Japanese {{game|Crystal}} only)&lt;br /&gt;
* Entering the [[Hall of Fame]] or defeating {{ga|Red}}&amp;amp;mdash;this is done automatically&lt;br /&gt;
* Participating in {{pkmn|battle}}s in the {{Gdis|Battle Tower|II}}{{sup/2|C}}&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
* Using the [[Pokémon Center#Generation III|Cable Club]] or [[Pokémon Center#Generation III|Wireless Club]]{{sup/3|FRLG}}{{sup/3|E}}&lt;br /&gt;
* [[Trade|Trading]] a {{OBP|Pokémon|species}}&amp;amp;mdash;this is done automatically&lt;br /&gt;
* Entering the [[Hall of Fame]]&amp;amp;mdash;this is done automatically&lt;br /&gt;
* Participating in {{pkmn|battle}}s in the {{Gdis|Battle Tower|III}}{{sup/3|RSE}} or another location in the {{Gdis|Battle Frontier|III}}{{sup/3|E}}&lt;br /&gt;
* Participating in {{pkmn|battle}}s on one of the [[Battle Tent]]s{{sup/3|E}}&lt;br /&gt;
* Participating in {{pkmn|battle}}s in [[Trainer Hill]] for the first time{{sup/3|E}}&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
* Using the [[Pokémon Center]]&#039;s Colosseum or [[Union Room]]&lt;br /&gt;
* [[Trade|Trading]] a {{OBP|Pokémon|species}}&amp;amp;mdash;this is done automatically&lt;br /&gt;
* Accessing [[Nintendo Wi-Fi Connection]]&lt;br /&gt;
* Using the [[Global Terminal]] or {{DL|Global Terminal|Global Trade Station}}{{sup/4|DP}}&lt;br /&gt;
* Entering the [[Hall of Fame]]&amp;amp;mdash;this is done automatically&lt;br /&gt;
* Using the [[Explorer Kit]]{{sup/4|DPPt}}&lt;br /&gt;
* Participating in {{pkmn|battle}}s in the {{Gdis|Battle Tower|IV}} or another location in the {{Gdis|Battle Frontier|IV}}{{sup/4|Pt}}{{sup/4|HGSS}}&lt;br /&gt;
* Participating in {{pkmn|battle}}s at the [[Trainer House]]{{sup/4|HGSS}}&lt;br /&gt;
* Defeating {{ga|Red}}{{sup/4|HGSS}}&amp;amp;mdash;this is done automatically&lt;br /&gt;
&lt;br /&gt;
===Generation V===&lt;br /&gt;
* Using the [[Pokémon Center]]&#039;s Colosseum or [[Union Room]]&lt;br /&gt;
* [[Trade|Trading]] a {{OBP|Pokémon|species}}&amp;amp;mdash;this is done automatically&lt;br /&gt;
* Accessing [[Nintendo Wi-Fi Connection]]&lt;br /&gt;
* Using the [[Global Terminal]]&lt;br /&gt;
* Using {{DL|C-Gear|Game Sync}}, [[infrared]] (optionally), or changing the Wi-Fi settings in the [[C-Gear]]&lt;br /&gt;
* Participating in {{pkmn|battle}}s in the [[Battle Subway]]&lt;br /&gt;
* Using [[Poké Transfer]]&lt;br /&gt;
* Entering the [[Hall of Fame]]&amp;amp;mdash;this is done automatically&lt;br /&gt;
* Releasing a movie in [[Pokéstar Studios]]{{sup/5|B2W2}}&lt;br /&gt;
&lt;br /&gt;
===Generation VI===&lt;br /&gt;
* [[Trade|Trading]] a {{OBP|Pokémon|species}}&amp;amp;mdash;this is done automatically&lt;br /&gt;
* Enabling Internet access&lt;br /&gt;
* Using the [[Global Trade System]]&lt;br /&gt;
* Using [[Wonder Trade]]&lt;br /&gt;
* Participating in {{pkmn|battle}}s and using &amp;quot;other communication features&amp;quot; of the [[Player Search System]]&amp;amp;mdash;the requirement to save is optional&lt;br /&gt;
* Participating in {{pkmn|battle}}s in the [[Battle Maison]]&lt;br /&gt;
* Entering the [[Hall of Fame]]&amp;amp;mdash;this is done automatically&lt;br /&gt;
&lt;br /&gt;
===Generation VII===&lt;br /&gt;
* [[Trade|Trading]] a {{OBP|Pokémon|species}}&amp;amp;mdash;this is done automatically&lt;br /&gt;
* Enabling Internet access&lt;br /&gt;
* Using the [[Global Trade System]]&lt;br /&gt;
* Using [[Wonder Trade]]&lt;br /&gt;
* Participating in {{pkmn|battle}}s in the [[Battle Tree]]&lt;br /&gt;
* Entering the [[Hall of Fame]]&amp;amp;mdash;this is done automatically&lt;br /&gt;
&lt;br /&gt;
==Corruption==&lt;br /&gt;
A save file can become corrupted due to various factors:&lt;br /&gt;
* interruption of the saving process by shutting down the system or removing the Game Card&lt;br /&gt;
* cheating&lt;br /&gt;
* abusing certain [[glitch]]es&lt;br /&gt;
&lt;br /&gt;
Physical damage to the game cartridge, such as from dropping it, may result in corruption of the save file in games of the first three [[generation]]s. Improperly set cartridges (and memory cards in the case of games for the [[Nintendo GameCube]]) may cause data to be read as corrupt. In such instances, turning the system off and reinserting the cartridge properly will cause the data to be read correctly.&lt;br /&gt;
&lt;br /&gt;
In the Generation I and II core series games, save data is stored on a RAM chip powered by a battery when the game is turned off. If the battery runs dry, the save data is lost due to the RAM not being powered on.&lt;br /&gt;
&lt;br /&gt;
==Cloning glitches==&lt;br /&gt;
{{main|Cloning glitches}}&lt;br /&gt;
In the [[Generation I]] and {{gen|II}} games as well as in {{game|Emerald}}, there are cloning [[glitch]]es which exploit the use of saving.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Incomplete|section|Missing images from games, mostly spin-off games}}&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Save Pokémon Blue.png|[[Generation I]]&lt;br /&gt;
Save Pokémon Crystal.png|[[Generation II]]&lt;br /&gt;
Save Pokémon Sapphire.png|{{2v2|Ruby|Sapphire}}&lt;br /&gt;
Save Pokémon LeafGreen.png|{{2v2|FireRed|LeafGreen}}&lt;br /&gt;
Save Pokémon Emerald.png|{{v2|Emerald}}&lt;br /&gt;
Save Pokémon Platinum.png|{{v2|Platinum}}&lt;br /&gt;
Save Pokémon HeartGold.png|{{v2|HeartGold}}&lt;br /&gt;
Save Pokémon Black.png|{{v2|Black}}&lt;br /&gt;
Save Pokémon Black 2.png|{{v2|Black 2}}&lt;br /&gt;
Save XY.png|{{pkmn|X and Y}}&lt;br /&gt;
Save SM.png|{{pkmn|Sun and Moon}}&lt;br /&gt;
Save USUM.png|{{pkmn|Ultra Sun and Ultra Moon}}&lt;br /&gt;
Save Eevee.png|[[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Let&#039;s Go, Eevee!]]&lt;br /&gt;
Save Pokémon Sword.png|{{pkmn|Sword and Shield}}&lt;br /&gt;
Save Trading Card Game.png|[[Pokémon Trading Card Game (game)|Pokémon Trading Card Game]]&lt;br /&gt;
Save Pinball.png|[[Pokémon Pinball]]&lt;br /&gt;
Save and Quit Puzzle Challenge.png|[[Pokémon Puzzle Challenge]]&lt;br /&gt;
Save Blue Rescue Team.png|[[Pokémon Mystery Dungeon: Blue Rescue Team]]&lt;br /&gt;
Save Explorers of Sky.png|[[Pokémon Mystery Dungeon: Explorers of Sky]]&lt;br /&gt;
Save Ranger.png|[[Pokémon Ranger]]&lt;br /&gt;
Save Conquest.png|[[Pokémon Conquest]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color=ddf|bordercolor=ccf&lt;br /&gt;
|zh_yue=記錄 &#039;&#039;{{tt|Geiluhk|Save}}&#039;&#039;&lt;br /&gt;
|zh_cmn=記錄 / 记录 &#039;&#039;{{tt|Jìlù|Save}}&#039;&#039;&lt;br /&gt;
|nl=Opslaan&lt;br /&gt;
|fr=Sauvegarder&lt;br /&gt;
|de=Speichern{{tt|*|Generation VI+}}&amp;lt;br&amp;gt;Sichern{{tt|*|Generation I-V}}&lt;br /&gt;
|it=Salva&lt;br /&gt;
|ko=리포트 &#039;&#039;Report&#039;&#039;&lt;br /&gt;
|pt=Guardar&lt;br /&gt;
|es=Guardar&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Menu}}&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[de:Speichern]]&lt;br /&gt;
[[fr:Sauvegarde]]&lt;br /&gt;
[[it:Salvataggio]]&lt;br /&gt;
[[ja:レポート]]&lt;br /&gt;
[[zh:记录]]&lt;/div&gt;</summary>
		<author><name>Billybobfred</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Dragon_Darts_(move)&amp;diff=3078907</id>
		<title>Dragon Darts (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Dragon_Darts_(move)&amp;diff=3078907"/>
		<updated>2019-12-19T18:30:32Z</updated>

		<summary type="html">&lt;p&gt;Billybobfred: /* Effect */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox&lt;br /&gt;
|n=751&lt;br /&gt;
|name=Dragon Darts&lt;br /&gt;
|jname=ドラゴンアロー&lt;br /&gt;
|jtrans=Dragon Arrow&lt;br /&gt;
|jtranslit=Doragon Arō&lt;br /&gt;
|gameimage=Dragon Darts VIII.png&lt;br /&gt;
|gameimagewidth=225&lt;br /&gt;
|type=Dragon&lt;br /&gt;
|damagecategory=Physical&lt;br /&gt;
|basepp=10&lt;br /&gt;
|maxpp=16&lt;br /&gt;
|power=50&lt;br /&gt;
|accuracy=100&lt;br /&gt;
|gen=VIII&lt;br /&gt;
|touches=no&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=yes&lt;br /&gt;
|kingsrock=yes&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dragon Darts&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ドラゴンアロー&#039;&#039;&#039; &#039;&#039;Dragon Arrow&#039;&#039;) is a damage-dealing {{type|Dragon}} [[move]] introduced in [[Generation VIII]]. It is the [[signature move]] of {{p|Dragapult}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Dragon Darts deals damage twice. In [[Double Battle]]s, Dragon Darts deals damage once to each opposing Pokémon, unless one of them would take no damage from Dragon Darts, in which case both attacks are directed at the other Pokémon.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Dragon}}&lt;br /&gt;
{{movedescentry|{{gameabbrev8|SwSh}}|The user attacks twice using Dreepy. If there are two targets, this move hits each target once.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Level|Dragon|8}}&lt;br /&gt;
{{Moveentry/1|887|Dragapult|type=Dragon|type2=Ghost|2|Amorphous|Dragon|1, {{tt|Evo.|Learned upon evolving}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Dragon|1}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{dragon color}}|bordercolor={{dragon color dark}}&lt;br /&gt;
|zh_yue=龍箭 &#039;&#039;{{tt|Lùhng Jin|Dragon Arrow}}&#039;&#039;&lt;br /&gt;
|zh_cmn=龍箭 / 龙箭 &#039;&#039;{{tt|Lóng Jiàn|Dragon Arrow}}&#039;&#039;&lt;br /&gt;
|fr=Draco-Flèches&lt;br /&gt;
|de=Drachenpfeile&lt;br /&gt;
|it=Dragofrecce&lt;br /&gt;
|ko=드래곤애로 &#039;&#039;{{tt|Deuraegon Aero|Dragon Arrow}}&#039;&#039;&lt;br /&gt;
|es=Dracoflechas&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves usable in Pokémon Sword and Shield]]&lt;br /&gt;
&lt;br /&gt;
[[de:Drachenpfeile]]&lt;br /&gt;
[[es:Dracoflechas]]&lt;br /&gt;
[[fr:Draco-Flèches]]&lt;br /&gt;
[[it:Dragofrecce]]&lt;br /&gt;
[[ja:ドラゴンアロー]]&lt;br /&gt;
[[zh:龙箭（招式）]]&lt;/div&gt;</summary>
		<author><name>Billybobfred</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Aura_Wheel_(move)&amp;diff=3078664</id>
		<title>Aura Wheel (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Aura_Wheel_(move)&amp;diff=3078664"/>
		<updated>2019-12-19T06:37:59Z</updated>

		<summary type="html">&lt;p&gt;Billybobfred: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox&lt;br /&gt;
|n=783&lt;br /&gt;
|name=Aura Wheel&lt;br /&gt;
|jname=オーラぐるま&lt;br /&gt;
|jtrans=Aura Wheel&lt;br /&gt;
|jtranslit=Ōra Guruma&lt;br /&gt;
|gameimage=SwSh Prerelease Aura Wheel.png&lt;br /&gt;
|gameimagewidth=225&lt;br /&gt;
|type=Electric&lt;br /&gt;
|damagecategory=Physical&lt;br /&gt;
|basepp=10&lt;br /&gt;
|maxpp=16&lt;br /&gt;
|power=110&lt;br /&gt;
|accuracy=100&lt;br /&gt;
|gen=VIII&lt;br /&gt;
|touches=no&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=yes&lt;br /&gt;
|kingsrock=yes&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aura Wheel&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;オーラぐるま&#039;&#039;&#039; &#039;&#039;Aura Wheel&#039;&#039;)  is a damage-dealing {{type|Electric}} [[move]] introduced in [[Generation VIII]]. It is the [[signature move]] of {{p|Morpeko}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Aura Wheel inflicts damage. Its type changes depending on Morpeko&#039;s current mode. It will also raise the user&#039;s speed in whichever form the user is in.&lt;br /&gt;
* {{type|Electric}} in Full Belly Mode.&lt;br /&gt;
* {{type|Dark}} in Hangry Mode.&lt;br /&gt;
&lt;br /&gt;
Aura Wheel fails if the user is not Morpeko (or a Pokémon that has transformed into Morpeko).&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Electric}}&lt;br /&gt;
{{movedescentry|{{gameabbrev8|SwSh}}|Morpeko attacks and raises its Speed with the energy stored in its cheeks. This move&#039;s type changes depending on the user&#039;s form.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===[[Generation VIII]]===&lt;br /&gt;
{{Movehead/Level|Electric|8}}&lt;br /&gt;
{{Moveentry/1|877|Morpeko|type=Electric|type2=Dark|2|Field|Fairy|55|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Electric|1}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{electric color}}|bordercolor={{electric color dark}}&lt;br /&gt;
|zh_yue=氣場輪 &#039;&#039;{{tt|Heichèuhng Lèuhn|Aura Wheel}}&#039;&#039;&lt;br /&gt;
|zh_cmn=氣場輪 / 气场轮 &#039;&#039;{{tt|Qìchǎng Lún|Aura Wheel}}&#039;&#039;&lt;br /&gt;
|fr=Roue Libre&lt;br /&gt;
|de=Aura-Rad&lt;br /&gt;
|it=Ruota d&#039;Aura&lt;br /&gt;
|ko=오라휠 &#039;&#039;{{tt|Ora Hwil|Aura Wheel}}&#039;&#039;&lt;br /&gt;
|ru=Колесо Ауры &#039;&#039;Koleso Aury&#039;&#039;&lt;br /&gt;
|es=Rueda Aural&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Signature moves]]&lt;br /&gt;
[[Category:Moves that change type]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Sword and Shield]]&lt;br /&gt;
&lt;br /&gt;
[[de:Aura-Rad]]&lt;br /&gt;
[[es:Rueda aural]]&lt;br /&gt;
[[fr:Roue Libre]]&lt;br /&gt;
[[it:Ruota d&#039;Aura]]&lt;br /&gt;
[[ja:オーラぐるま]]&lt;br /&gt;
[[zh:气场轮（招式）]]&lt;/div&gt;</summary>
		<author><name>Billybobfred</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Birthday&amp;diff=3075965</id>
		<title>Birthday</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Birthday&amp;diff=3075965"/>
		<updated>2019-12-14T21:09:29Z</updated>

		<summary type="html">&lt;p&gt;Billybobfred: /* Generation VIII */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;birthday&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|誕生日|たんじょうび}}&#039;&#039;&#039; &#039;&#039;birthday&#039;&#039;) of the {{player}} can be used to trigger certain in-game events. Birthdays are also prevalent in other Pokémon media and, like in the real world, are of great importance to people.&lt;br /&gt;
&lt;br /&gt;
==In the core series games==&lt;br /&gt;
[[File:Diamond Dust IV.png|right|thumb|200px|Diamond dust in [[Snowpoint City]]]]&lt;br /&gt;
Beginning with the original [[Nintendo DS]]&#039;s birthday function, all Pokémon games have, so far, had something inclusive for just this function, the most well known of which is the appearance of {{DL|Easter egg|diamond dust}}, wherein on [[Junichi Masuda]]&#039;s birthday (January 12), it will appear in [[Snowpoint City]].&lt;br /&gt;
&lt;br /&gt;
===In Generations I and III===&lt;br /&gt;
The [[Pokémon Mansion journals|journals]] found in the {{ka|Pokémon Mansion}} on [[Cinnabar Island]] reveal that {{p|Mewtwo}} was born on February 6.&lt;br /&gt;
&lt;br /&gt;
===In Generation IV===&lt;br /&gt;
The description of [[Gracidea]] states that it is sometimes given out in bouquets for birthdays.&lt;br /&gt;
&lt;br /&gt;
In {{3v2|Diamond|Pearl|Platinum}}:&lt;br /&gt;
* After defeating the [[Elite Four]], {{ga|Lucas}}/{{ga|Dawn}} in [[Sandgem Town]] will ask the player if it is their birthday.&lt;br /&gt;
* Diamond dust appears in [[Snowpoint City]] on January 12, [[Junichi Masuda]]&#039;s birthday.&lt;br /&gt;
&lt;br /&gt;
In [[My Pokémon Ranch]]:&lt;br /&gt;
* [[Hayley]]&#039;s birthday is November 18.&lt;br /&gt;
* In the Platinum update, a new toy was added for when it is the player&#039;s birthday, the Birthday Cake, when activated, confetti falls from the sky around it.&lt;br /&gt;
&lt;br /&gt;
===In Generation V===&lt;br /&gt;
In {{game|Black and White|s}} and {{2v2|Black|White|2}}:&lt;br /&gt;
* The owner of the [[Pokémon Musical]] Theater will give the player the [[Prop]] Toy Cake.&lt;br /&gt;
* The nurse in the [[Pokémon Center]] will ask the player if it is their birthday every time she is spoken to.&lt;br /&gt;
* The mist on {{rt|14|Unova}} and {{rt|15|Unova}} will clear.{{sup/5|BW}}&lt;br /&gt;
* In [[Icirrus City]], [[Icirrus City#Aha, Wye, and Ditoh&#039;s house|Aha, Wye, and Ditoh]] will give a special quiz.{{sup/5|B2W2}}&lt;br /&gt;
&lt;br /&gt;
On [[Pokémon Global Link]]:&lt;br /&gt;
* From December 1, 2010 onwards, Japanese players could obtain {{DL|List of Pokémon Global Link promotions/Pokémon|Togekiss}} on the day registered as their birthday on the [[Pokémon Daisuki Club]].&lt;br /&gt;
* From September 1, 2011 onwards, international players could obtain {{DL|List of Pokémon Global Link promotions/Pokémon|Togekiss}} on the day registered as their birthday on their [[Pokémon Trainer Club]] account.&lt;br /&gt;
&lt;br /&gt;
===In Generation VI===&lt;br /&gt;
In both {{g|X and Y}} and {{g|Omega Ruby and Alpha Sapphire}}:&lt;br /&gt;
*Upon entering a [[Pokémon Center]] for the first time on a birthday, the lights are dimmed, a party popper goes off and confetti falls from the ceiling.&lt;br /&gt;
*In all Pokémon Centers, a birthday cake will be shown on the screen above the counter and a special version of the Pokémon Center theme will play. Every time a player goes to heal Pokémon, the nurse again wishes the player a happy birthday and states that she hopes the player will continue visiting for many years to come.&lt;br /&gt;
*Other players will see a birthday cake marker beside the player&#039;s icon in the [[Player Search System|PSS]]. After tapping the player&#039;s icon, they may give birthday wishes by pressing a button on the touch screen that replaces the &amp;quot;Nice!&amp;quot; button. A [[List of Medals in Pokémon X and Y|Medal]] can be awarded for being wished a happy birthday on the PSS.&lt;br /&gt;
*Visitors to the player&#039;s [[Pokémon-Amie]] space will leave up to three Supreme Wish [[Poké Puff]]s.&lt;br /&gt;
&lt;br /&gt;
In {{g|X and Y}} only:&lt;br /&gt;
*{{DL|Easter egg|Diamond dust}} falls on the area near the entrance of [[Frost Cavern]].&lt;br /&gt;
&lt;br /&gt;
===In Generation VII===&lt;br /&gt;
* Upon entering a [[Pokémon Center]] for the first time on a birthday, the lights are dimmed, a party popper goes off and {{p|Pikachu}} and flower-shaped confetti falls from the ceiling.&lt;br /&gt;
* In all Pokémon Centers, a birthday cake will be shown on the screen above the counter and a special version of the Pokémon Center theme plays. Every time the player talks to the Pokémon Center nurse, she wishes the player a happy birthday.&lt;br /&gt;
* Diamond dust falls on the outside and summit of [[Mount Lanakila]].&lt;br /&gt;
&lt;br /&gt;
===In Generation VIII===&lt;br /&gt;
* After cooking [[curry]], the Trainer&#039;s portion will be served with a birthday candle in it.&lt;br /&gt;
&lt;br /&gt;
===Events===&lt;br /&gt;
{{incomplete|section}}&lt;br /&gt;
[[File:Birthday Ribbon.png|frame]]&lt;br /&gt;
In an event ongoing since [[Generation IV]], players who visit a {{OBP|Pokémon Center|store}} store in Japan with an eligible Pokémon game can download a gift Pokémon on or near their birthday. Since [[Generation V]], there is a special {{DL|List of Ribbons in the games|Birthday Ribbon}} which is exclusively for Pokémon received as birthday presents from Pokémon Center stores. In [[Generation VI]] and {{gen|VII}}, they all know the event-exclusive move {{m|Celebrate}}, which congratulates the player.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{bulba color}}; border:5px solid #{{bulba color light}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color}}&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Pokémon&lt;br /&gt;
! Start date&lt;br /&gt;
! End date&lt;br /&gt;
! Gen&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| data-sort-value=004 | {{MSP|004|Charmander}}&lt;br /&gt;
| {{DL|List of local Japanese event Pokémon distributions in Generation IV|2007 Birthday Charmander|Birthday Charmander}}&lt;br /&gt;
| data-sort-value=070720 | July 20, 2007&lt;br /&gt;
| data-sort-value=080719 | July 19, 2008&lt;br /&gt;
| data-sort-value=4 | {{gen|IV}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| data-sort-value=004 | {{MSP|004|Charmander}}&lt;br /&gt;
| {{DL|List of local Japanese event Pokémon distributions in Generation IV|2008 Birthday Charmander|Birthday Charmander}}&lt;br /&gt;
| data-sort-value=080720 | July 20, 2008&lt;br /&gt;
| data-sort-value=090719 | July 19, 2009&lt;br /&gt;
| data-sort-value=4 | {{gen|IV}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| data-sort-value=025 | {{MSP|025|Pikachu}}&lt;br /&gt;
| {{DL|List of local Japanese event Pokémon distributions in Generation IV|2008 Birthday Pikachu|Birthday Pikachu}}&lt;br /&gt;
| data-sort-value=081226 | December 26, 2008&lt;br /&gt;
| data-sort-value=091225 | December 25, 2009&lt;br /&gt;
| data-sort-value=4 | {{gen|IV}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| data-sort-value=004 | {{MSP|004|Charmander}}&lt;br /&gt;
| {{DL|List of local Japanese event Pokémon distributions in Generation IV|2009 Birthday Charmander|Birthday Charmander}}&lt;br /&gt;
| data-sort-value=090720 | July 20, 2009&lt;br /&gt;
| data-sort-value=100719 | July 19, 2010&lt;br /&gt;
| data-sort-value=4 | {{gen|IV}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| data-sort-value=390 | {{MSP|390|Chimchar}}&lt;br /&gt;
| {{DL|List of local Japanese event Pokémon distributions in Generation IV|2009 Birthday Chimchar|Birthday Chimchar}}&lt;br /&gt;
| data-sort-value=090912 | September 12, 2009&lt;br /&gt;
| data-sort-value=100911 | September 11, 2010&lt;br /&gt;
| data-sort-value=4 | {{gen|IV}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| data-sort-value=025 | {{MSP|025|Pikachu}}&lt;br /&gt;
| {{DL|List of local Japanese event Pokémon distributions in Generation IV|2009 Birthday Pikachu|Birthday Pikachu}}&lt;br /&gt;
| data-sort-value=091226 | December 26, 2009&lt;br /&gt;
| data-sort-value=101103 | November 3, 2010&lt;br /&gt;
| data-sort-value=4 | {{gen|IV}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| data-sort-value=004 | {{MSP|004|Charmander}}&lt;br /&gt;
| {{DL|List of local Japanese event Pokémon distributions in Generation IV|2010 Birthday Charmander|Birthday Charmander}}&lt;br /&gt;
| data-sort-value=100720 | July 20, 2010&lt;br /&gt;
| data-sort-value=101103 | November 3, 2010&lt;br /&gt;
| data-sort-value=4 | {{gen|IV}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| data-sort-value=390 | {{MSP|390|Chimchar}}&lt;br /&gt;
| {{DL|List of local Japanese event Pokémon distributions in Generation IV|2010 Birthday Chimchar|Birthday Chimchar}}&lt;br /&gt;
| data-sort-value=100912 | September 12, 2010&lt;br /&gt;
| data-sort-value=101103 | November 3, 2010&lt;br /&gt;
| data-sort-value=4 | {{gen|IV}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| data-sort-value=531 | {{MSP|531|Audino}}&lt;br /&gt;
| {{DL|List of local Japanese event Pokémon distributions in Generation V|2010 Birthday Audino|Birthday Audino}}&lt;br /&gt;
| data-sort-value=101104 | November 4, 2010&lt;br /&gt;
| data-sort-value=111103 | November 3, 2011&lt;br /&gt;
| data-sort-value=5 | {{gen|V}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| data-sort-value=468 | {{MSP|468|Togekiss}}&lt;br /&gt;
| {{DL|List of Pokémon Global Link promotions/Pokémon|Togekiss|Birthday Togekiss}}&lt;br /&gt;
| data-sort-value=101201 | December 1, 2010&lt;br /&gt;
| ???&lt;br /&gt;
| data-sort-value=5 | {{gen|V}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| data-sort-value=468 | {{MSP|468|Togekiss}}&lt;br /&gt;
| {{DL|List of Pokémon Global Link promotions/Pokémon|Togekiss|Birthday Togekiss}}&lt;br /&gt;
| data-sort-value=110825 | August 25, 2011&lt;br /&gt;
| data-sort-value=110930 | September 30, 2011&lt;br /&gt;
| data-sort-value=5 | {{gen|V}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| data-sort-value=468 | {{MSP|468|Togekiss}}&lt;br /&gt;
| {{DL|List of Pokémon Global Link promotions/Pokémon|Togekiss|Birthday Togekiss}}&lt;br /&gt;
| data-sort-value=110901 | September 1, 2011&lt;br /&gt;
| data-sort-value=120831 | August ??, 2012&lt;br /&gt;
| data-sort-value=5 | {{gen|V}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| data-sort-value=531 | {{MSP|531|Audino}}&lt;br /&gt;
| {{DL|List of local Japanese event Pokémon distributions in Generation V|2011 Birthday Audino|Birthday Audino}}&lt;br /&gt;
| data-sort-value=111104 | November 4, 2011{{tt|*|Pokémon Center Sapporo, Tokyo, Yokohama, Nagoya, Osaka, and Fukuoka}}&amp;lt;br&amp;gt;December 4, 2011{{tt|*|Pokémon Center Tohoku}}&lt;br /&gt;
| data-sort-value=121103 | November 3, 2012&lt;br /&gt;
| data-sort-value=5 | {{gen|V}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| data-sort-value=531 | {{MSP|531|Audino}}&lt;br /&gt;
| {{DL|List of local Japanese event Pokémon distributions in Generation V|2012 Birthday Audino|Birthday Audino}}&lt;br /&gt;
| data-sort-value=121104 | November 4, 2012&lt;br /&gt;
| data-sort-value=131011 | October 11, 2013&lt;br /&gt;
| data-sort-value=5 | {{gen|V}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| data-sort-value=025 | {{MSP|025|Pikachu}}&lt;br /&gt;
| {{DL|List of local event Pokémon distributions in Generation VI|Pikachu_3|Birthday Pikachu}}&lt;br /&gt;
| data-sort-value=131012 | October 12, 2013&lt;br /&gt;
| data-sort-value=140930 | December 31, 2016&lt;br /&gt;
| data-sort-value=6 | {{gen|VI}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| data-sort-value=133 | {{MSP|133|Eevee}}&lt;br /&gt;
| {{DL|List of local event Pokémon distributions in Generation VI|Eevee|Birthday Eevee}}&lt;br /&gt;
| data-sort-value=131012 | October 12, 2013&lt;br /&gt;
| data-sort-value=140930 | December 31, 2016&lt;br /&gt;
| data-sort-value=6 | {{gen|VI}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| data-sort-value=134 | {{MSP|134|Vaporeon}}&lt;br /&gt;
| {{DL|List of local event Pokémon distributions in Generation VI|Vaporeon|Birthday Vaporeon}}&lt;br /&gt;
| data-sort-value=131012 | October 12, 2013&lt;br /&gt;
| data-sort-value=140930 | December 31, 2016&lt;br /&gt;
| data-sort-value=6 | {{gen|VI}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| data-sort-value=135 | {{MSP|135|Jolteon}}&lt;br /&gt;
| {{DL|List of local event Pokémon distributions in Generation VI|Jolteon|Birthday Jolteon}}&lt;br /&gt;
| data-sort-value=131012 | October 12, 2013&lt;br /&gt;
| data-sort-value=140930 | December 31, 2016&lt;br /&gt;
| data-sort-value=6 | {{gen|VI}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| data-sort-value=136 | {{MSP|136|Flareon}}&lt;br /&gt;
| {{DL|List of local event Pokémon distributions in Generation VI|Flareon|Birthday Flareon}}&lt;br /&gt;
| data-sort-value=131012 | October 12, 2013&lt;br /&gt;
| data-sort-value=140930 | December 31, 2016&lt;br /&gt;
| data-sort-value=6 | {{gen|VI}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| data-sort-value=196 | {{MSP|196|Espeon}}&lt;br /&gt;
| {{DL|List of local event Pokémon distributions in Generation VI|Espeon|Birthday Espeon}}&lt;br /&gt;
| data-sort-value=131012 | October 12, 2013&lt;br /&gt;
| data-sort-value=140930 | December 31, 2016&lt;br /&gt;
| data-sort-value=6 | {{gen|VI}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| data-sort-value=197 | {{MSP|197|Umbreon}}&lt;br /&gt;
| {{DL|List of local event Pokémon distributions in Generation VI|Umbreon|Birthday Umbreon}}&lt;br /&gt;
| data-sort-value=131012 | October 12, 2013&lt;br /&gt;
| data-sort-value=140930 | December 31, 2016&lt;br /&gt;
| data-sort-value=6 | {{gen|VI}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| data-sort-value=470 | {{MSP|470|Leafeon}}&lt;br /&gt;
| {{DL|List of local event Pokémon distributions in Generation VI|Leafeon|Birthday Leafeon}}&lt;br /&gt;
| data-sort-value=131012 | October 12, 2013&lt;br /&gt;
| data-sort-value=140930 | December 31, 2016&lt;br /&gt;
| data-sort-value=6 | {{gen|VI}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| data-sort-value=471 | {{MSP|471|Glaceon}}&lt;br /&gt;
| {{DL|List of local event Pokémon distributions in Generation VI|Glaceon|Birthday Glaceon}}&lt;br /&gt;
| data-sort-value=131012 | October 12, 2013&lt;br /&gt;
| data-sort-value=140930 | December 31, 2016&lt;br /&gt;
| data-sort-value=6 | {{gen|VI}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| data-sort-value=700 | {{MSP|700|Sylveon}}&lt;br /&gt;
| {{DL|List of local event Pokémon distributions in Generation VI|Sylveon|Birthday Sylveon}}&lt;br /&gt;
| October 12, 2013&lt;br /&gt;
| December 31, 2016&lt;br /&gt;
| {{gen|VI}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| data-sort-value=025 | {{MSP|025|Pikachu}}&lt;br /&gt;
| {{DL|List of local event Pokémon distributions in Generation VII|Pikachu|Birthday Pikachu}}&lt;br /&gt;
| data-sort-value=161118 | November 18, 2016&lt;br /&gt;
| November 15, 2018&lt;br /&gt;
| data-sort-value=7 | {{gen|VII}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| data-sort-value=133 | {{MSP|133|Eevee}}&lt;br /&gt;
| {{DL|List of local event Pokémon distributions in Generation VII|Eevee|Birthday Eevee}}&lt;br /&gt;
| data-sort-value=161118 | November 18, 2016&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | November 15, 2018  &lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; data-sort-value=7 | {{gen|VII}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; data-sort-value=764 | {{MSP|764|Comfey}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{DL|List of local event Pokémon distributions in Generation VII|Comfey|Birthday Comfey}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; data-sort-value=161118 | November 18, 2016&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | November 15, 2018&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; data-sort-value=7 | {{gen|VII}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; data-sort-value=113 | {{MSP|113|Chansey}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{DL|List of local event Pokémon distributions in Generation VII|Pok.C3.A9mon_Center_Birthday_Chansey|Birthday Chansey}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; data-sort-value=161118 | November 16, 2018&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Ongoing&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; data-sort-value=7 | {{gen|VII}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In spin-off games==&lt;br /&gt;
===Pokémon Project Studio===&lt;br /&gt;
In the [[Pokémon Project Studio Red and Blue|Pokémon Project Studio]] computer design programs, there are various images and templates for birthday cards and invitations.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Ranger: Shadows of Almia===&lt;br /&gt;
In [[Pokémon Ranger: Shadows of Almia]]:&lt;br /&gt;
* It is revealed over the course of the game that on [[Blake Hall]]&#039;s sixteenth birthday he drove his father, [[Brighton Hall]], from Altru.&lt;br /&gt;
* The [[Go-Rock Quads]] rehearse on the grandstand at [[Altru Park]] for a performance to celebrate the opening of [[Altru Tower]] on Altru&#039;s Birthday.&lt;br /&gt;
* After the ending, {{ra|Melody}} asks the player to bring her musical Pokémon to help her perform a song to her brother {{ra|Isaac}} for his birthday.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Mystery Dungeon: Explorers of Sky===&lt;br /&gt;
In [[Pokémon Mystery Dungeon: Explorers of Sky]]:&lt;br /&gt;
* One of the personality questions that can be presented at the beginning of the game asks, &#039;&#039;The people at the next table are singing for someone&#039;s birthday. What do you do?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Young Brock Onix.png|220px|thumb|Brock receiving an Onix on his tenth birthday]]&lt;br /&gt;
On a youth&#039;s tenth birthday or at any point after, they can register for a [[Pokédex]] and pick up a [[starter Pokémon]] from the [[region]]al [[Pokémon Professor]] or the local [[Pokémon Center]] free of charge.&lt;br /&gt;
&lt;br /&gt;
In the dub, [[Jessie&#039;s Arbok]] was revealed to be a birthday gift in &#039;&#039;[[EP017|Island of the Giant Pokémon]]&#039;&#039;. In the Japanese version, it was a {{wp|chūgen}} gift.&lt;br /&gt;
&lt;br /&gt;
The Japanese ending theme for &#039;&#039;[[M01|Mewtwo Strikes Back]]&#039;&#039;, [[Together With the Wind]], makes a reference to birthday candles.&lt;br /&gt;
&lt;br /&gt;
{{an|Brock}} tells [[Max]] in &#039;&#039;[[AG034|Having a Wailord of a Time]]&#039;&#039; that he received his {{TP|Brock|Onix}} as a {{pkmn2|gift}} for his tenth birthday, from his father {{ka|Flint}}.&lt;br /&gt;
&lt;br /&gt;
In the dub of &#039;&#039;[[DP142|Where No Togepi Has Gone Before!]]&#039;&#039;, [[James]] reveals he received a rocket for his tenth birthday.&lt;br /&gt;
&lt;br /&gt;
During the [[boss fantasy]] in &#039;&#039;[[DP170|An Elite Coverup!]]&#039;&#039;, {{MTR}} says that they would steal {{p|Magby}} to light {{an|Giovanni|the boss}}&#039;s birthday candles, among other things.&lt;br /&gt;
&lt;br /&gt;
In the [[Pikachu short]] [[PK20]], {{p|Bellossom}}&#039;s birthday present is missing, and {{AP|Pikachu}} and {{TP|Dawn|Piplup}} help {{p|Smoochum}} and the [[Spiky-eared Pichu]] find it. They are racing against {{MTR}} and {{TP|Jessie|Wobbuffet}}, who try to find it first.&lt;br /&gt;
&lt;br /&gt;
{{OBP|Layla|M11}} mentions in &#039;&#039;[[M11|Giratina and the Sky Warrior]]&#039;&#039; that her great-grandmother recently celebrated her hundredth birthday.&lt;br /&gt;
&lt;br /&gt;
The plot of &#039;&#039;[[HS13|Celebi and Joy!!]]&#039;&#039; revolves around the birthday of both a [[Nurse Joy]] and the opening of a [[Pokémon Center]]. The plots for both &#039;&#039;[[EP219|Hi Ho Silver... Away!]]&#039;&#039; and &#039;&#039;[[AG138|Rough, Tough Jigglypuff]]&#039;&#039; also revolve around the birthday of one of the [[character of the day|characters of the day]].&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
In the [[Pokémon Adventures]] {{pkmn|manga}}, [[Norman]] moved his son {{adv|Ruby}} over to [[Hoenn]] on his birthday to allow him to take part in [[Pokémon Contest]]s. Along with this gift, Norman also presented him with a pair of [[Running Shoes]] and a [[Pokéblock Case]]. This is also the first day of Ruby and {{adv|Sapphire}}&#039;s [[Timeline of Ruby and Sapphire&#039;s 80-day challenge|80-day challenge]] which is to last through to Sapphire&#039;s birthday, both birthdays are celebrated in &#039;&#039;[[PS267|The Final Battle VIII]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Hugh]] gives a {{p|Purrloin}} to his sister for her birthday.&lt;br /&gt;
&lt;br /&gt;
The main characters all have their birthdays revealed throughout the series in their biographies.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{bulba color light}}; border:5px solid #{{bulba color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background:#FFF; border:1px solid #{{bulba color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! {{color|000|Character}}&lt;br /&gt;
! {{color|000|Birthday}}&lt;br /&gt;
|-&lt;br /&gt;
| {{adv|Red}}&lt;br /&gt;
| data-sort-value=0808 | August 8&lt;br /&gt;
|-&lt;br /&gt;
| {{adv|Blue}}&lt;br /&gt;
| data-sort-value=1122 | November 22&lt;br /&gt;
|-&lt;br /&gt;
| {{adv|Green}}&lt;br /&gt;
| data-sort-value=0601 | June 1&lt;br /&gt;
|-&lt;br /&gt;
| {{adv|Yellow}}&lt;br /&gt;
| data-sort-value=0303 | March 3&lt;br /&gt;
|-&lt;br /&gt;
| {{adv|Gold}}&lt;br /&gt;
| data-sort-value=0721 | July 21&lt;br /&gt;
|-&lt;br /&gt;
| {{adv|Silver}}&lt;br /&gt;
| data-sort-value=1224 | December 24&lt;br /&gt;
|-&lt;br /&gt;
| {{adv|Crystal}}&lt;br /&gt;
| data-sort-value=0430 | April 30&lt;br /&gt;
|-&lt;br /&gt;
| {{adv|Ruby}}&lt;br /&gt;
| data-sort-value=0702 | July 2&lt;br /&gt;
|-&lt;br /&gt;
| {{adv|Sapphire}}&lt;br /&gt;
| data-sort-value=0920 | September 20&lt;br /&gt;
|-&lt;br /&gt;
| {{adv|Emerald}}&lt;br /&gt;
| data-sort-value=0531 | May 31&lt;br /&gt;
|-&lt;br /&gt;
| {{adv|Diamond}}&lt;br /&gt;
| data-sort-value=0404 | April 4&lt;br /&gt;
|-&lt;br /&gt;
| {{adv|Pearl}}&lt;br /&gt;
| data-sort-value=0606 | June 6&lt;br /&gt;
|-&lt;br /&gt;
| {{adv|Platinum}}&lt;br /&gt;
| data-sort-value=1027 | October 27&lt;br /&gt;
|-&lt;br /&gt;
| {{adv|Black}}&lt;br /&gt;
| data-sort-value=1008 | October 8&lt;br /&gt;
|-&lt;br /&gt;
| {{adv|White}}&lt;br /&gt;
| data-sort-value=1005 | October 5&lt;br /&gt;
|-&lt;br /&gt;
| {{adv|Blake}}&lt;br /&gt;
| data-sort-value=0504 | May 4&lt;br /&gt;
|-&lt;br /&gt;
| {{adv|Whitley}}&lt;br /&gt;
| data-sort-value=0916 | September 16&lt;br /&gt;
|-&lt;br /&gt;
| {{adv|X}}&lt;br /&gt;
| data-sort-value=1106 | November 6&lt;br /&gt;
|-&lt;br /&gt;
| {{adv|Y}}&lt;br /&gt;
| data-sort-value=0202 | February 2&lt;br /&gt;
|-&lt;br /&gt;
| {{adv|Sun}}&lt;br /&gt;
| data-sort-value=0831 | August 31&lt;br /&gt;
|-&lt;br /&gt;
| {{adv|Moon}}&lt;br /&gt;
| data-sort-value=0101 | January 1&lt;br /&gt;
|-&lt;br /&gt;
| {{adv|Bill}}&lt;br /&gt;
| data-sort-value=1231 | December 31&lt;br /&gt;
|-&lt;br /&gt;
| {{adv|Giovanni}}&lt;br /&gt;
| data-sort-value=0801 | August 1&lt;br /&gt;
|-&lt;br /&gt;
| {{DL|Lorelei|In the Pokémon Adventures manga|Lorelei}}&lt;br /&gt;
| data-sort-value=0315 | March 15&lt;br /&gt;
|-&lt;br /&gt;
| {{DL|Celio|In the Pokémon Adventures manga|Celio}}&lt;br /&gt;
| data-sort-value=1112 | November 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Ultima]]&lt;br /&gt;
| data-sort-value=0202 | February 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In the Magical Pokémon Journey manga===&lt;br /&gt;
In &#039;&#039;[[PPP12|Even an Arbok Falls in Love!]]&#039;&#039;, {{MPJ|Arbok}} and his friends build a statue of {{MPJ|Wigglytuff}} and cover it in roses for her birthday. During the [[PPPB03|third bonus chapter]], just before [[Almond]]&#039;s birthday party, [[Hazel]] and Almond have a fight, and the Pokémon have to get them back together.&lt;br /&gt;
&lt;br /&gt;
The main characters birthdays are revealed throughout the series in their biographies.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{bulba color light}}; border:5px solid #{{bulba color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background:#FFF; border:1px solid #{{bulba color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! {{color|000|Character}}&lt;br /&gt;
! {{color|000|Birthday}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Hazel]]&lt;br /&gt;
| data-sort-value=0703 | July 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Almond]]&lt;br /&gt;
| data-sort-value=0901 | September 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Coconut]]&lt;br /&gt;
| data-sort-value=0807 | August 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Peanut]]&lt;br /&gt;
| data-sort-value=0214 | February 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Pistachio]]&lt;br /&gt;
| data-sort-value=0604 | June 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Kiaraway]]&lt;br /&gt;
| data-sort-value=1203 | December 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Plum]]&lt;br /&gt;
| data-sort-value=0314 | March 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Apricot]]&lt;br /&gt;
| data-sort-value=0412 | April 12&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In the How I Became a Pokémon Card manga===&lt;br /&gt;
In &#039;&#039;[[PW38|Akari and Pikachu&#039;s Birthday]]&#039;&#039;, [[Akari]] received a {{p|Pikachu}} for his birthday from his mother. Deciding it wasn&#039;t cool enough, he stormed out of his house and into a forest where he stumbled across a herd of {{p|Ariados}}. They were consequently defeated by Pikachu who had followed him inside. Impressed, Akari decided Pikachu was cool after all.&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Mystery Dungeon: Ginji&#039;s Rescue Team manga===&lt;br /&gt;
In [[GRT1|the first chapter]] [[Ginji]] is transported to the Pokémon world when he falls asleep while searching for his birthday presents.&lt;br /&gt;
&lt;br /&gt;
===In the W Mission Story: Pokémon Ranger - the Comic manga===&lt;br /&gt;
The main characters of this manga had their birthdays listed in their profile.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{bulba color light}}; border:5px solid #{{bulba color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background:#FFF; border:1px solid #{{bulba color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! {{color|000|Character}}&lt;br /&gt;
! {{color|000|Birthday}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Solana]]&lt;br /&gt;
| data-sort-value=0916 | September 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Lunick]]&lt;br /&gt;
| data-sort-value=0518 | May 18&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In the Darkrai Mission Story: Pokémon Ranger Vatonage - the Comic manga===&lt;br /&gt;
The main characters of this manga had their birthdays listed in their profile.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{bulba color light}}; border:5px solid #{{bulba color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background:#FFF; border:1px solid #{{bulba color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! {{color|000|Character}}&lt;br /&gt;
! {{color|000|Birthday}}&lt;br /&gt;
|-&lt;br /&gt;
| {{ra|Kate}}&lt;br /&gt;
| data-sort-value=0101 | January 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Kellyn]]&lt;br /&gt;
| data-sort-value=0511 | May 11&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
[[File:BlankPikachuWizardsPromo24.jpg|200px|thumb|right|The Wizards Promo version of _____&#039;s Pikachu]]&lt;br /&gt;
Three cards exist, two of them jumbo sized, called &#039;&#039;&#039;_____&#039;s Pikachu&#039;&#039;&#039;, first released in 1999 in Japan. The nature of their attacks are mostly related to birthdays, and they can deal more damage if it is the user&#039;s birthday. Due to this, they are commonly referred to as &amp;quot;Birthday Pikachu&amp;quot; cards. These cards are not [[Play! Pokémon|tournament legal]], likely due to the fact a player can claim any given day is their birthday.&lt;br /&gt;
&lt;br /&gt;
{{cardlist/header|Related cards|Lightning|char=yes}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Wizards Promo|_____&#039;s Pikachu|24}}|type=Lightning|enset=Wizards Black Star Promos|ennum=24|jpset=Unnumbered Promotional cards}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Pokémon Center|_____&#039;s Pikachu|promo}}|type=Lightning|jpset=Unnumbered Promotional cards}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|BW-P|_____&#039;s Pikachu|Promo}}|type=Lightning|jpset=Unnumbered Promotional cards}}&lt;br /&gt;
{{cardlist/footer|Lightning}}&lt;br /&gt;
&lt;br /&gt;
==In other media==&lt;br /&gt;
In the [[Pokémon Learning League]], one of the {{OBP|science|Learning League}} lessons deals with heredity, in the presentation, {{an|May}} and [[Max]] are heading home, where [[Norman]] is setting up a surprise birthday party for his wife [[Caroline]].&lt;br /&gt;
&lt;br /&gt;
The date of {{Ash}}&#039;s birth, according to [[Takeshi Shudo]]&#039;s anime novelizations, is 10 years, 10 months, and 10 days exactly prior to the day he began his Pokémon journey. Being that the same novelization declares that Pokémon Trainers obtain their first Pokémon in April of the year following their 10th birthday, and the anime itself began broadcast on the first of that month in 1997 in Japan, Ash&#039;s birthday, if April 1 was the first day of his journey, would be May 22.&lt;br /&gt;
&lt;br /&gt;
The [[Nintendo DS]] on the player&#039;s birthday will have a different start up chime, instead of a piano with an echo effect it is a glockenspiel with an echo effect.&lt;br /&gt;
&lt;br /&gt;
There is a book in the [[Pokémon Tales]] picture book series titled &#039;&#039;[[PB13|Diglett&#039;s Birthday Party]]&#039;&#039;. The story is about a Diglett and his family celebrating his birthday in their underground home.&lt;br /&gt;
&lt;br /&gt;
During the [[Pokémon Live!]] stage show, a large part of the plot revolves around {{Ash}} missing {{an|Misty}}&#039;s birthday.&lt;br /&gt;
&lt;br /&gt;
To celebrate the 10th anniversary of {{game|Red and Green|s}}, a musical CD was brought out named [[10th Anniversary Pokémon Happy Birthday Concert]].&lt;br /&gt;
&lt;br /&gt;
Bakery Crafts released a set of {{DL|Pokémon jewelry|Rings|birthday rings}} to be placed on the top of cakes as decorations, and given to guests to take home.&lt;br /&gt;
&lt;br /&gt;
The [[Pokémon Project Studio Red and Blue]] lets people create Pokémon themed mini-projects, such as calendars and cards, one of the templates for a project is called &#039;&#039;Birthday Kits&#039;&#039; and has templates for birthday invitations&amp;lt;!--not sure if there&#039;s more--&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color=ddf|bordercolor=ccf&lt;br /&gt;
|zh_yue=生日 &#039;&#039;{{tt|Sāangyaht|Birthday}}&#039;&#039;&lt;br /&gt;
|zh_cmn=生日 &#039;&#039;{{tt|Shēngrì|Birthday}}&#039;&#039;&lt;br /&gt;
|fr=Anniversaire&lt;br /&gt;
|de=Geburtstag&lt;br /&gt;
|it=Compleanno&lt;br /&gt;
|ko=생일 &#039;&#039;{{tt|Saeng-il|Birthday}}&#039;&#039;&lt;br /&gt;
|es=Cumpleaños&lt;br /&gt;
|vi=Ngày sinh&amp;lt;br&amp;gt;Sinh nhật&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[it:Compleanno]]&lt;br /&gt;
[[zh:生日]]&lt;/div&gt;</summary>
		<author><name>Billybobfred</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Birthday&amp;diff=3075964</id>
		<title>Birthday</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Birthday&amp;diff=3075964"/>
		<updated>2019-12-14T21:09:22Z</updated>

		<summary type="html">&lt;p&gt;Billybobfred: /* In the core series games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;birthday&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|誕生日|たんじょうび}}&#039;&#039;&#039; &#039;&#039;birthday&#039;&#039;) of the {{player}} can be used to trigger certain in-game events. Birthdays are also prevalent in other Pokémon media and, like in the real world, are of great importance to people.&lt;br /&gt;
&lt;br /&gt;
==In the core series games==&lt;br /&gt;
[[File:Diamond Dust IV.png|right|thumb|200px|Diamond dust in [[Snowpoint City]]]]&lt;br /&gt;
Beginning with the original [[Nintendo DS]]&#039;s birthday function, all Pokémon games have, so far, had something inclusive for just this function, the most well known of which is the appearance of {{DL|Easter egg|diamond dust}}, wherein on [[Junichi Masuda]]&#039;s birthday (January 12), it will appear in [[Snowpoint City]].&lt;br /&gt;
&lt;br /&gt;
===In Generations I and III===&lt;br /&gt;
The [[Pokémon Mansion journals|journals]] found in the {{ka|Pokémon Mansion}} on [[Cinnabar Island]] reveal that {{p|Mewtwo}} was born on February 6.&lt;br /&gt;
&lt;br /&gt;
===In Generation IV===&lt;br /&gt;
The description of [[Gracidea]] states that it is sometimes given out in bouquets for birthdays.&lt;br /&gt;
&lt;br /&gt;
In {{3v2|Diamond|Pearl|Platinum}}:&lt;br /&gt;
* After defeating the [[Elite Four]], {{ga|Lucas}}/{{ga|Dawn}} in [[Sandgem Town]] will ask the player if it is their birthday.&lt;br /&gt;
* Diamond dust appears in [[Snowpoint City]] on January 12, [[Junichi Masuda]]&#039;s birthday.&lt;br /&gt;
&lt;br /&gt;
In [[My Pokémon Ranch]]:&lt;br /&gt;
* [[Hayley]]&#039;s birthday is November 18.&lt;br /&gt;
* In the Platinum update, a new toy was added for when it is the player&#039;s birthday, the Birthday Cake, when activated, confetti falls from the sky around it.&lt;br /&gt;
&lt;br /&gt;
===In Generation V===&lt;br /&gt;
In {{game|Black and White|s}} and {{2v2|Black|White|2}}:&lt;br /&gt;
* The owner of the [[Pokémon Musical]] Theater will give the player the [[Prop]] Toy Cake.&lt;br /&gt;
* The nurse in the [[Pokémon Center]] will ask the player if it is their birthday every time she is spoken to.&lt;br /&gt;
* The mist on {{rt|14|Unova}} and {{rt|15|Unova}} will clear.{{sup/5|BW}}&lt;br /&gt;
* In [[Icirrus City]], [[Icirrus City#Aha, Wye, and Ditoh&#039;s house|Aha, Wye, and Ditoh]] will give a special quiz.{{sup/5|B2W2}}&lt;br /&gt;
&lt;br /&gt;
On [[Pokémon Global Link]]:&lt;br /&gt;
* From December 1, 2010 onwards, Japanese players could obtain {{DL|List of Pokémon Global Link promotions/Pokémon|Togekiss}} on the day registered as their birthday on the [[Pokémon Daisuki Club]].&lt;br /&gt;
* From September 1, 2011 onwards, international players could obtain {{DL|List of Pokémon Global Link promotions/Pokémon|Togekiss}} on the day registered as their birthday on their [[Pokémon Trainer Club]] account.&lt;br /&gt;
&lt;br /&gt;
===In Generation VI===&lt;br /&gt;
In both {{g|X and Y}} and {{g|Omega Ruby and Alpha Sapphire}}:&lt;br /&gt;
*Upon entering a [[Pokémon Center]] for the first time on a birthday, the lights are dimmed, a party popper goes off and confetti falls from the ceiling.&lt;br /&gt;
*In all Pokémon Centers, a birthday cake will be shown on the screen above the counter and a special version of the Pokémon Center theme will play. Every time a player goes to heal Pokémon, the nurse again wishes the player a happy birthday and states that she hopes the player will continue visiting for many years to come.&lt;br /&gt;
*Other players will see a birthday cake marker beside the player&#039;s icon in the [[Player Search System|PSS]]. After tapping the player&#039;s icon, they may give birthday wishes by pressing a button on the touch screen that replaces the &amp;quot;Nice!&amp;quot; button. A [[List of Medals in Pokémon X and Y|Medal]] can be awarded for being wished a happy birthday on the PSS.&lt;br /&gt;
*Visitors to the player&#039;s [[Pokémon-Amie]] space will leave up to three Supreme Wish [[Poké Puff]]s.&lt;br /&gt;
&lt;br /&gt;
In {{g|X and Y}} only:&lt;br /&gt;
*{{DL|Easter egg|Diamond dust}} falls on the area near the entrance of [[Frost Cavern]].&lt;br /&gt;
&lt;br /&gt;
===In Generation VII===&lt;br /&gt;
* Upon entering a [[Pokémon Center]] for the first time on a birthday, the lights are dimmed, a party popper goes off and {{p|Pikachu}} and flower-shaped confetti falls from the ceiling.&lt;br /&gt;
* In all Pokémon Centers, a birthday cake will be shown on the screen above the counter and a special version of the Pokémon Center theme plays. Every time the player talks to the Pokémon Center nurse, she wishes the player a happy birthday.&lt;br /&gt;
* Diamond dust falls on the outside and summit of [[Mount Lanakila]].&lt;br /&gt;
&lt;br /&gt;
===Generation VIII===&lt;br /&gt;
* After cooking [[curry]], the Trainer&#039;s portion will be served with a birthday candle in it.&lt;br /&gt;
&lt;br /&gt;
===Events===&lt;br /&gt;
{{incomplete|section}}&lt;br /&gt;
[[File:Birthday Ribbon.png|frame]]&lt;br /&gt;
In an event ongoing since [[Generation IV]], players who visit a {{OBP|Pokémon Center|store}} store in Japan with an eligible Pokémon game can download a gift Pokémon on or near their birthday. Since [[Generation V]], there is a special {{DL|List of Ribbons in the games|Birthday Ribbon}} which is exclusively for Pokémon received as birthday presents from Pokémon Center stores. In [[Generation VI]] and {{gen|VII}}, they all know the event-exclusive move {{m|Celebrate}}, which congratulates the player.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{bulba color}}; border:5px solid #{{bulba color light}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color}}&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Pokémon&lt;br /&gt;
! Start date&lt;br /&gt;
! End date&lt;br /&gt;
! Gen&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| data-sort-value=004 | {{MSP|004|Charmander}}&lt;br /&gt;
| {{DL|List of local Japanese event Pokémon distributions in Generation IV|2007 Birthday Charmander|Birthday Charmander}}&lt;br /&gt;
| data-sort-value=070720 | July 20, 2007&lt;br /&gt;
| data-sort-value=080719 | July 19, 2008&lt;br /&gt;
| data-sort-value=4 | {{gen|IV}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| data-sort-value=004 | {{MSP|004|Charmander}}&lt;br /&gt;
| {{DL|List of local Japanese event Pokémon distributions in Generation IV|2008 Birthday Charmander|Birthday Charmander}}&lt;br /&gt;
| data-sort-value=080720 | July 20, 2008&lt;br /&gt;
| data-sort-value=090719 | July 19, 2009&lt;br /&gt;
| data-sort-value=4 | {{gen|IV}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| data-sort-value=025 | {{MSP|025|Pikachu}}&lt;br /&gt;
| {{DL|List of local Japanese event Pokémon distributions in Generation IV|2008 Birthday Pikachu|Birthday Pikachu}}&lt;br /&gt;
| data-sort-value=081226 | December 26, 2008&lt;br /&gt;
| data-sort-value=091225 | December 25, 2009&lt;br /&gt;
| data-sort-value=4 | {{gen|IV}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| data-sort-value=004 | {{MSP|004|Charmander}}&lt;br /&gt;
| {{DL|List of local Japanese event Pokémon distributions in Generation IV|2009 Birthday Charmander|Birthday Charmander}}&lt;br /&gt;
| data-sort-value=090720 | July 20, 2009&lt;br /&gt;
| data-sort-value=100719 | July 19, 2010&lt;br /&gt;
| data-sort-value=4 | {{gen|IV}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| data-sort-value=390 | {{MSP|390|Chimchar}}&lt;br /&gt;
| {{DL|List of local Japanese event Pokémon distributions in Generation IV|2009 Birthday Chimchar|Birthday Chimchar}}&lt;br /&gt;
| data-sort-value=090912 | September 12, 2009&lt;br /&gt;
| data-sort-value=100911 | September 11, 2010&lt;br /&gt;
| data-sort-value=4 | {{gen|IV}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| data-sort-value=025 | {{MSP|025|Pikachu}}&lt;br /&gt;
| {{DL|List of local Japanese event Pokémon distributions in Generation IV|2009 Birthday Pikachu|Birthday Pikachu}}&lt;br /&gt;
| data-sort-value=091226 | December 26, 2009&lt;br /&gt;
| data-sort-value=101103 | November 3, 2010&lt;br /&gt;
| data-sort-value=4 | {{gen|IV}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| data-sort-value=004 | {{MSP|004|Charmander}}&lt;br /&gt;
| {{DL|List of local Japanese event Pokémon distributions in Generation IV|2010 Birthday Charmander|Birthday Charmander}}&lt;br /&gt;
| data-sort-value=100720 | July 20, 2010&lt;br /&gt;
| data-sort-value=101103 | November 3, 2010&lt;br /&gt;
| data-sort-value=4 | {{gen|IV}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| data-sort-value=390 | {{MSP|390|Chimchar}}&lt;br /&gt;
| {{DL|List of local Japanese event Pokémon distributions in Generation IV|2010 Birthday Chimchar|Birthday Chimchar}}&lt;br /&gt;
| data-sort-value=100912 | September 12, 2010&lt;br /&gt;
| data-sort-value=101103 | November 3, 2010&lt;br /&gt;
| data-sort-value=4 | {{gen|IV}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| data-sort-value=531 | {{MSP|531|Audino}}&lt;br /&gt;
| {{DL|List of local Japanese event Pokémon distributions in Generation V|2010 Birthday Audino|Birthday Audino}}&lt;br /&gt;
| data-sort-value=101104 | November 4, 2010&lt;br /&gt;
| data-sort-value=111103 | November 3, 2011&lt;br /&gt;
| data-sort-value=5 | {{gen|V}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| data-sort-value=468 | {{MSP|468|Togekiss}}&lt;br /&gt;
| {{DL|List of Pokémon Global Link promotions/Pokémon|Togekiss|Birthday Togekiss}}&lt;br /&gt;
| data-sort-value=101201 | December 1, 2010&lt;br /&gt;
| ???&lt;br /&gt;
| data-sort-value=5 | {{gen|V}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| data-sort-value=468 | {{MSP|468|Togekiss}}&lt;br /&gt;
| {{DL|List of Pokémon Global Link promotions/Pokémon|Togekiss|Birthday Togekiss}}&lt;br /&gt;
| data-sort-value=110825 | August 25, 2011&lt;br /&gt;
| data-sort-value=110930 | September 30, 2011&lt;br /&gt;
| data-sort-value=5 | {{gen|V}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| data-sort-value=468 | {{MSP|468|Togekiss}}&lt;br /&gt;
| {{DL|List of Pokémon Global Link promotions/Pokémon|Togekiss|Birthday Togekiss}}&lt;br /&gt;
| data-sort-value=110901 | September 1, 2011&lt;br /&gt;
| data-sort-value=120831 | August ??, 2012&lt;br /&gt;
| data-sort-value=5 | {{gen|V}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| data-sort-value=531 | {{MSP|531|Audino}}&lt;br /&gt;
| {{DL|List of local Japanese event Pokémon distributions in Generation V|2011 Birthday Audino|Birthday Audino}}&lt;br /&gt;
| data-sort-value=111104 | November 4, 2011{{tt|*|Pokémon Center Sapporo, Tokyo, Yokohama, Nagoya, Osaka, and Fukuoka}}&amp;lt;br&amp;gt;December 4, 2011{{tt|*|Pokémon Center Tohoku}}&lt;br /&gt;
| data-sort-value=121103 | November 3, 2012&lt;br /&gt;
| data-sort-value=5 | {{gen|V}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| data-sort-value=531 | {{MSP|531|Audino}}&lt;br /&gt;
| {{DL|List of local Japanese event Pokémon distributions in Generation V|2012 Birthday Audino|Birthday Audino}}&lt;br /&gt;
| data-sort-value=121104 | November 4, 2012&lt;br /&gt;
| data-sort-value=131011 | October 11, 2013&lt;br /&gt;
| data-sort-value=5 | {{gen|V}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| data-sort-value=025 | {{MSP|025|Pikachu}}&lt;br /&gt;
| {{DL|List of local event Pokémon distributions in Generation VI|Pikachu_3|Birthday Pikachu}}&lt;br /&gt;
| data-sort-value=131012 | October 12, 2013&lt;br /&gt;
| data-sort-value=140930 | December 31, 2016&lt;br /&gt;
| data-sort-value=6 | {{gen|VI}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| data-sort-value=133 | {{MSP|133|Eevee}}&lt;br /&gt;
| {{DL|List of local event Pokémon distributions in Generation VI|Eevee|Birthday Eevee}}&lt;br /&gt;
| data-sort-value=131012 | October 12, 2013&lt;br /&gt;
| data-sort-value=140930 | December 31, 2016&lt;br /&gt;
| data-sort-value=6 | {{gen|VI}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| data-sort-value=134 | {{MSP|134|Vaporeon}}&lt;br /&gt;
| {{DL|List of local event Pokémon distributions in Generation VI|Vaporeon|Birthday Vaporeon}}&lt;br /&gt;
| data-sort-value=131012 | October 12, 2013&lt;br /&gt;
| data-sort-value=140930 | December 31, 2016&lt;br /&gt;
| data-sort-value=6 | {{gen|VI}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| data-sort-value=135 | {{MSP|135|Jolteon}}&lt;br /&gt;
| {{DL|List of local event Pokémon distributions in Generation VI|Jolteon|Birthday Jolteon}}&lt;br /&gt;
| data-sort-value=131012 | October 12, 2013&lt;br /&gt;
| data-sort-value=140930 | December 31, 2016&lt;br /&gt;
| data-sort-value=6 | {{gen|VI}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| data-sort-value=136 | {{MSP|136|Flareon}}&lt;br /&gt;
| {{DL|List of local event Pokémon distributions in Generation VI|Flareon|Birthday Flareon}}&lt;br /&gt;
| data-sort-value=131012 | October 12, 2013&lt;br /&gt;
| data-sort-value=140930 | December 31, 2016&lt;br /&gt;
| data-sort-value=6 | {{gen|VI}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| data-sort-value=196 | {{MSP|196|Espeon}}&lt;br /&gt;
| {{DL|List of local event Pokémon distributions in Generation VI|Espeon|Birthday Espeon}}&lt;br /&gt;
| data-sort-value=131012 | October 12, 2013&lt;br /&gt;
| data-sort-value=140930 | December 31, 2016&lt;br /&gt;
| data-sort-value=6 | {{gen|VI}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| data-sort-value=197 | {{MSP|197|Umbreon}}&lt;br /&gt;
| {{DL|List of local event Pokémon distributions in Generation VI|Umbreon|Birthday Umbreon}}&lt;br /&gt;
| data-sort-value=131012 | October 12, 2013&lt;br /&gt;
| data-sort-value=140930 | December 31, 2016&lt;br /&gt;
| data-sort-value=6 | {{gen|VI}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| data-sort-value=470 | {{MSP|470|Leafeon}}&lt;br /&gt;
| {{DL|List of local event Pokémon distributions in Generation VI|Leafeon|Birthday Leafeon}}&lt;br /&gt;
| data-sort-value=131012 | October 12, 2013&lt;br /&gt;
| data-sort-value=140930 | December 31, 2016&lt;br /&gt;
| data-sort-value=6 | {{gen|VI}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| data-sort-value=471 | {{MSP|471|Glaceon}}&lt;br /&gt;
| {{DL|List of local event Pokémon distributions in Generation VI|Glaceon|Birthday Glaceon}}&lt;br /&gt;
| data-sort-value=131012 | October 12, 2013&lt;br /&gt;
| data-sort-value=140930 | December 31, 2016&lt;br /&gt;
| data-sort-value=6 | {{gen|VI}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| data-sort-value=700 | {{MSP|700|Sylveon}}&lt;br /&gt;
| {{DL|List of local event Pokémon distributions in Generation VI|Sylveon|Birthday Sylveon}}&lt;br /&gt;
| October 12, 2013&lt;br /&gt;
| December 31, 2016&lt;br /&gt;
| {{gen|VI}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| data-sort-value=025 | {{MSP|025|Pikachu}}&lt;br /&gt;
| {{DL|List of local event Pokémon distributions in Generation VII|Pikachu|Birthday Pikachu}}&lt;br /&gt;
| data-sort-value=161118 | November 18, 2016&lt;br /&gt;
| November 15, 2018&lt;br /&gt;
| data-sort-value=7 | {{gen|VII}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| data-sort-value=133 | {{MSP|133|Eevee}}&lt;br /&gt;
| {{DL|List of local event Pokémon distributions in Generation VII|Eevee|Birthday Eevee}}&lt;br /&gt;
| data-sort-value=161118 | November 18, 2016&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | November 15, 2018  &lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; data-sort-value=7 | {{gen|VII}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; data-sort-value=764 | {{MSP|764|Comfey}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{DL|List of local event Pokémon distributions in Generation VII|Comfey|Birthday Comfey}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; data-sort-value=161118 | November 18, 2016&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | November 15, 2018&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; data-sort-value=7 | {{gen|VII}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; data-sort-value=113 | {{MSP|113|Chansey}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{DL|List of local event Pokémon distributions in Generation VII|Pok.C3.A9mon_Center_Birthday_Chansey|Birthday Chansey}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; data-sort-value=161118 | November 16, 2018&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Ongoing&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; data-sort-value=7 | {{gen|VII}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In spin-off games==&lt;br /&gt;
===Pokémon Project Studio===&lt;br /&gt;
In the [[Pokémon Project Studio Red and Blue|Pokémon Project Studio]] computer design programs, there are various images and templates for birthday cards and invitations.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Ranger: Shadows of Almia===&lt;br /&gt;
In [[Pokémon Ranger: Shadows of Almia]]:&lt;br /&gt;
* It is revealed over the course of the game that on [[Blake Hall]]&#039;s sixteenth birthday he drove his father, [[Brighton Hall]], from Altru.&lt;br /&gt;
* The [[Go-Rock Quads]] rehearse on the grandstand at [[Altru Park]] for a performance to celebrate the opening of [[Altru Tower]] on Altru&#039;s Birthday.&lt;br /&gt;
* After the ending, {{ra|Melody}} asks the player to bring her musical Pokémon to help her perform a song to her brother {{ra|Isaac}} for his birthday.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Mystery Dungeon: Explorers of Sky===&lt;br /&gt;
In [[Pokémon Mystery Dungeon: Explorers of Sky]]:&lt;br /&gt;
* One of the personality questions that can be presented at the beginning of the game asks, &#039;&#039;The people at the next table are singing for someone&#039;s birthday. What do you do?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Young Brock Onix.png|220px|thumb|Brock receiving an Onix on his tenth birthday]]&lt;br /&gt;
On a youth&#039;s tenth birthday or at any point after, they can register for a [[Pokédex]] and pick up a [[starter Pokémon]] from the [[region]]al [[Pokémon Professor]] or the local [[Pokémon Center]] free of charge.&lt;br /&gt;
&lt;br /&gt;
In the dub, [[Jessie&#039;s Arbok]] was revealed to be a birthday gift in &#039;&#039;[[EP017|Island of the Giant Pokémon]]&#039;&#039;. In the Japanese version, it was a {{wp|chūgen}} gift.&lt;br /&gt;
&lt;br /&gt;
The Japanese ending theme for &#039;&#039;[[M01|Mewtwo Strikes Back]]&#039;&#039;, [[Together With the Wind]], makes a reference to birthday candles.&lt;br /&gt;
&lt;br /&gt;
{{an|Brock}} tells [[Max]] in &#039;&#039;[[AG034|Having a Wailord of a Time]]&#039;&#039; that he received his {{TP|Brock|Onix}} as a {{pkmn2|gift}} for his tenth birthday, from his father {{ka|Flint}}.&lt;br /&gt;
&lt;br /&gt;
In the dub of &#039;&#039;[[DP142|Where No Togepi Has Gone Before!]]&#039;&#039;, [[James]] reveals he received a rocket for his tenth birthday.&lt;br /&gt;
&lt;br /&gt;
During the [[boss fantasy]] in &#039;&#039;[[DP170|An Elite Coverup!]]&#039;&#039;, {{MTR}} says that they would steal {{p|Magby}} to light {{an|Giovanni|the boss}}&#039;s birthday candles, among other things.&lt;br /&gt;
&lt;br /&gt;
In the [[Pikachu short]] [[PK20]], {{p|Bellossom}}&#039;s birthday present is missing, and {{AP|Pikachu}} and {{TP|Dawn|Piplup}} help {{p|Smoochum}} and the [[Spiky-eared Pichu]] find it. They are racing against {{MTR}} and {{TP|Jessie|Wobbuffet}}, who try to find it first.&lt;br /&gt;
&lt;br /&gt;
{{OBP|Layla|M11}} mentions in &#039;&#039;[[M11|Giratina and the Sky Warrior]]&#039;&#039; that her great-grandmother recently celebrated her hundredth birthday.&lt;br /&gt;
&lt;br /&gt;
The plot of &#039;&#039;[[HS13|Celebi and Joy!!]]&#039;&#039; revolves around the birthday of both a [[Nurse Joy]] and the opening of a [[Pokémon Center]]. The plots for both &#039;&#039;[[EP219|Hi Ho Silver... Away!]]&#039;&#039; and &#039;&#039;[[AG138|Rough, Tough Jigglypuff]]&#039;&#039; also revolve around the birthday of one of the [[character of the day|characters of the day]].&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
In the [[Pokémon Adventures]] {{pkmn|manga}}, [[Norman]] moved his son {{adv|Ruby}} over to [[Hoenn]] on his birthday to allow him to take part in [[Pokémon Contest]]s. Along with this gift, Norman also presented him with a pair of [[Running Shoes]] and a [[Pokéblock Case]]. This is also the first day of Ruby and {{adv|Sapphire}}&#039;s [[Timeline of Ruby and Sapphire&#039;s 80-day challenge|80-day challenge]] which is to last through to Sapphire&#039;s birthday, both birthdays are celebrated in &#039;&#039;[[PS267|The Final Battle VIII]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Hugh]] gives a {{p|Purrloin}} to his sister for her birthday.&lt;br /&gt;
&lt;br /&gt;
The main characters all have their birthdays revealed throughout the series in their biographies.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{bulba color light}}; border:5px solid #{{bulba color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background:#FFF; border:1px solid #{{bulba color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! {{color|000|Character}}&lt;br /&gt;
! {{color|000|Birthday}}&lt;br /&gt;
|-&lt;br /&gt;
| {{adv|Red}}&lt;br /&gt;
| data-sort-value=0808 | August 8&lt;br /&gt;
|-&lt;br /&gt;
| {{adv|Blue}}&lt;br /&gt;
| data-sort-value=1122 | November 22&lt;br /&gt;
|-&lt;br /&gt;
| {{adv|Green}}&lt;br /&gt;
| data-sort-value=0601 | June 1&lt;br /&gt;
|-&lt;br /&gt;
| {{adv|Yellow}}&lt;br /&gt;
| data-sort-value=0303 | March 3&lt;br /&gt;
|-&lt;br /&gt;
| {{adv|Gold}}&lt;br /&gt;
| data-sort-value=0721 | July 21&lt;br /&gt;
|-&lt;br /&gt;
| {{adv|Silver}}&lt;br /&gt;
| data-sort-value=1224 | December 24&lt;br /&gt;
|-&lt;br /&gt;
| {{adv|Crystal}}&lt;br /&gt;
| data-sort-value=0430 | April 30&lt;br /&gt;
|-&lt;br /&gt;
| {{adv|Ruby}}&lt;br /&gt;
| data-sort-value=0702 | July 2&lt;br /&gt;
|-&lt;br /&gt;
| {{adv|Sapphire}}&lt;br /&gt;
| data-sort-value=0920 | September 20&lt;br /&gt;
|-&lt;br /&gt;
| {{adv|Emerald}}&lt;br /&gt;
| data-sort-value=0531 | May 31&lt;br /&gt;
|-&lt;br /&gt;
| {{adv|Diamond}}&lt;br /&gt;
| data-sort-value=0404 | April 4&lt;br /&gt;
|-&lt;br /&gt;
| {{adv|Pearl}}&lt;br /&gt;
| data-sort-value=0606 | June 6&lt;br /&gt;
|-&lt;br /&gt;
| {{adv|Platinum}}&lt;br /&gt;
| data-sort-value=1027 | October 27&lt;br /&gt;
|-&lt;br /&gt;
| {{adv|Black}}&lt;br /&gt;
| data-sort-value=1008 | October 8&lt;br /&gt;
|-&lt;br /&gt;
| {{adv|White}}&lt;br /&gt;
| data-sort-value=1005 | October 5&lt;br /&gt;
|-&lt;br /&gt;
| {{adv|Blake}}&lt;br /&gt;
| data-sort-value=0504 | May 4&lt;br /&gt;
|-&lt;br /&gt;
| {{adv|Whitley}}&lt;br /&gt;
| data-sort-value=0916 | September 16&lt;br /&gt;
|-&lt;br /&gt;
| {{adv|X}}&lt;br /&gt;
| data-sort-value=1106 | November 6&lt;br /&gt;
|-&lt;br /&gt;
| {{adv|Y}}&lt;br /&gt;
| data-sort-value=0202 | February 2&lt;br /&gt;
|-&lt;br /&gt;
| {{adv|Sun}}&lt;br /&gt;
| data-sort-value=0831 | August 31&lt;br /&gt;
|-&lt;br /&gt;
| {{adv|Moon}}&lt;br /&gt;
| data-sort-value=0101 | January 1&lt;br /&gt;
|-&lt;br /&gt;
| {{adv|Bill}}&lt;br /&gt;
| data-sort-value=1231 | December 31&lt;br /&gt;
|-&lt;br /&gt;
| {{adv|Giovanni}}&lt;br /&gt;
| data-sort-value=0801 | August 1&lt;br /&gt;
|-&lt;br /&gt;
| {{DL|Lorelei|In the Pokémon Adventures manga|Lorelei}}&lt;br /&gt;
| data-sort-value=0315 | March 15&lt;br /&gt;
|-&lt;br /&gt;
| {{DL|Celio|In the Pokémon Adventures manga|Celio}}&lt;br /&gt;
| data-sort-value=1112 | November 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Ultima]]&lt;br /&gt;
| data-sort-value=0202 | February 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In the Magical Pokémon Journey manga===&lt;br /&gt;
In &#039;&#039;[[PPP12|Even an Arbok Falls in Love!]]&#039;&#039;, {{MPJ|Arbok}} and his friends build a statue of {{MPJ|Wigglytuff}} and cover it in roses for her birthday. During the [[PPPB03|third bonus chapter]], just before [[Almond]]&#039;s birthday party, [[Hazel]] and Almond have a fight, and the Pokémon have to get them back together.&lt;br /&gt;
&lt;br /&gt;
The main characters birthdays are revealed throughout the series in their biographies.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{bulba color light}}; border:5px solid #{{bulba color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background:#FFF; border:1px solid #{{bulba color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! {{color|000|Character}}&lt;br /&gt;
! {{color|000|Birthday}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Hazel]]&lt;br /&gt;
| data-sort-value=0703 | July 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Almond]]&lt;br /&gt;
| data-sort-value=0901 | September 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Coconut]]&lt;br /&gt;
| data-sort-value=0807 | August 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Peanut]]&lt;br /&gt;
| data-sort-value=0214 | February 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Pistachio]]&lt;br /&gt;
| data-sort-value=0604 | June 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Kiaraway]]&lt;br /&gt;
| data-sort-value=1203 | December 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Plum]]&lt;br /&gt;
| data-sort-value=0314 | March 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Apricot]]&lt;br /&gt;
| data-sort-value=0412 | April 12&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In the How I Became a Pokémon Card manga===&lt;br /&gt;
In &#039;&#039;[[PW38|Akari and Pikachu&#039;s Birthday]]&#039;&#039;, [[Akari]] received a {{p|Pikachu}} for his birthday from his mother. Deciding it wasn&#039;t cool enough, he stormed out of his house and into a forest where he stumbled across a herd of {{p|Ariados}}. They were consequently defeated by Pikachu who had followed him inside. Impressed, Akari decided Pikachu was cool after all.&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Mystery Dungeon: Ginji&#039;s Rescue Team manga===&lt;br /&gt;
In [[GRT1|the first chapter]] [[Ginji]] is transported to the Pokémon world when he falls asleep while searching for his birthday presents.&lt;br /&gt;
&lt;br /&gt;
===In the W Mission Story: Pokémon Ranger - the Comic manga===&lt;br /&gt;
The main characters of this manga had their birthdays listed in their profile.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{bulba color light}}; border:5px solid #{{bulba color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background:#FFF; border:1px solid #{{bulba color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! {{color|000|Character}}&lt;br /&gt;
! {{color|000|Birthday}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Solana]]&lt;br /&gt;
| data-sort-value=0916 | September 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Lunick]]&lt;br /&gt;
| data-sort-value=0518 | May 18&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In the Darkrai Mission Story: Pokémon Ranger Vatonage - the Comic manga===&lt;br /&gt;
The main characters of this manga had their birthdays listed in their profile.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{bulba color light}}; border:5px solid #{{bulba color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background:#FFF; border:1px solid #{{bulba color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! {{color|000|Character}}&lt;br /&gt;
! {{color|000|Birthday}}&lt;br /&gt;
|-&lt;br /&gt;
| {{ra|Kate}}&lt;br /&gt;
| data-sort-value=0101 | January 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Kellyn]]&lt;br /&gt;
| data-sort-value=0511 | May 11&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
[[File:BlankPikachuWizardsPromo24.jpg|200px|thumb|right|The Wizards Promo version of _____&#039;s Pikachu]]&lt;br /&gt;
Three cards exist, two of them jumbo sized, called &#039;&#039;&#039;_____&#039;s Pikachu&#039;&#039;&#039;, first released in 1999 in Japan. The nature of their attacks are mostly related to birthdays, and they can deal more damage if it is the user&#039;s birthday. Due to this, they are commonly referred to as &amp;quot;Birthday Pikachu&amp;quot; cards. These cards are not [[Play! Pokémon|tournament legal]], likely due to the fact a player can claim any given day is their birthday.&lt;br /&gt;
&lt;br /&gt;
{{cardlist/header|Related cards|Lightning|char=yes}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Wizards Promo|_____&#039;s Pikachu|24}}|type=Lightning|enset=Wizards Black Star Promos|ennum=24|jpset=Unnumbered Promotional cards}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Pokémon Center|_____&#039;s Pikachu|promo}}|type=Lightning|jpset=Unnumbered Promotional cards}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|BW-P|_____&#039;s Pikachu|Promo}}|type=Lightning|jpset=Unnumbered Promotional cards}}&lt;br /&gt;
{{cardlist/footer|Lightning}}&lt;br /&gt;
&lt;br /&gt;
==In other media==&lt;br /&gt;
In the [[Pokémon Learning League]], one of the {{OBP|science|Learning League}} lessons deals with heredity, in the presentation, {{an|May}} and [[Max]] are heading home, where [[Norman]] is setting up a surprise birthday party for his wife [[Caroline]].&lt;br /&gt;
&lt;br /&gt;
The date of {{Ash}}&#039;s birth, according to [[Takeshi Shudo]]&#039;s anime novelizations, is 10 years, 10 months, and 10 days exactly prior to the day he began his Pokémon journey. Being that the same novelization declares that Pokémon Trainers obtain their first Pokémon in April of the year following their 10th birthday, and the anime itself began broadcast on the first of that month in 1997 in Japan, Ash&#039;s birthday, if April 1 was the first day of his journey, would be May 22.&lt;br /&gt;
&lt;br /&gt;
The [[Nintendo DS]] on the player&#039;s birthday will have a different start up chime, instead of a piano with an echo effect it is a glockenspiel with an echo effect.&lt;br /&gt;
&lt;br /&gt;
There is a book in the [[Pokémon Tales]] picture book series titled &#039;&#039;[[PB13|Diglett&#039;s Birthday Party]]&#039;&#039;. The story is about a Diglett and his family celebrating his birthday in their underground home.&lt;br /&gt;
&lt;br /&gt;
During the [[Pokémon Live!]] stage show, a large part of the plot revolves around {{Ash}} missing {{an|Misty}}&#039;s birthday.&lt;br /&gt;
&lt;br /&gt;
To celebrate the 10th anniversary of {{game|Red and Green|s}}, a musical CD was brought out named [[10th Anniversary Pokémon Happy Birthday Concert]].&lt;br /&gt;
&lt;br /&gt;
Bakery Crafts released a set of {{DL|Pokémon jewelry|Rings|birthday rings}} to be placed on the top of cakes as decorations, and given to guests to take home.&lt;br /&gt;
&lt;br /&gt;
The [[Pokémon Project Studio Red and Blue]] lets people create Pokémon themed mini-projects, such as calendars and cards, one of the templates for a project is called &#039;&#039;Birthday Kits&#039;&#039; and has templates for birthday invitations&amp;lt;!--not sure if there&#039;s more--&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color=ddf|bordercolor=ccf&lt;br /&gt;
|zh_yue=生日 &#039;&#039;{{tt|Sāangyaht|Birthday}}&#039;&#039;&lt;br /&gt;
|zh_cmn=生日 &#039;&#039;{{tt|Shēngrì|Birthday}}&#039;&#039;&lt;br /&gt;
|fr=Anniversaire&lt;br /&gt;
|de=Geburtstag&lt;br /&gt;
|it=Compleanno&lt;br /&gt;
|ko=생일 &#039;&#039;{{tt|Saeng-il|Birthday}}&#039;&#039;&lt;br /&gt;
|es=Cumpleaños&lt;br /&gt;
|vi=Ngày sinh&amp;lt;br&amp;gt;Sinh nhật&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[it:Compleanno]]&lt;br /&gt;
[[zh:生日]]&lt;/div&gt;</summary>
		<author><name>Billybobfred</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Max_Raid_Battle&amp;diff=3071521</id>
		<title>Max Raid Battle</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Max_Raid_Battle&amp;diff=3071521"/>
		<updated>2019-12-10T19:37:40Z</updated>

		<summary type="html">&lt;p&gt;Billybobfred: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sword Shield Max Raid Battle artwork.png|thumb|Artwork of a Max Raid Battle against a [[Pangoro]]]]&lt;br /&gt;
A &#039;&#039;&#039;Max Raid Battle&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;マックスレイドバトル&#039;&#039;&#039; &#039;&#039;Max Raid Battle&#039;&#039;) is a [[Pokémon battle]] in which four Trainers battle against a {{pkmn2|wild}} [[Dynamax]] Pokémon, which remains Dynamaxed for the whole battle.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
The player can start a Max Raid Battle by using a [[Pokémon Den]].&lt;br /&gt;
&lt;br /&gt;
When starting a Max Raid Battle, players can see a silhouette of the Dynamax Pokémon as well as its types and a star rating of its difficulty. The current [[weather]] is also displayed. The loss condition (such as &amp;quot;The battle ends when Pokémon faint four times or the battle lasts for 10 turns&amp;quot;) is displayed in the lower left corner. Additionally, the player can see the other three Trainers participating as well as the Pokémon they have selected to enter. Players have a time limit to select their Pokémon before the Max Raid Battle automatically starts with the Pokémon they have selected by default.&lt;br /&gt;
&lt;br /&gt;
===Connectivity===&lt;br /&gt;
Four Trainers are required to conduct a Max Raid Battle. These Trainers can be NPCs or other players. The player can connect with other players to challenge a Max Raid Battle by using the [[Y-Comm]] over the internet or local wireless.&lt;br /&gt;
&lt;br /&gt;
===Battle===&lt;br /&gt;
{{incomplete|needs=Modified damage formula (it seems moves can be reduced to 0 damage) and OHKO accuracy formula under effect of mysterious barrier}}&lt;br /&gt;
Each Trainer uses a single Pokémon (from their party or Box) against the Dynamax Pokémon. If a Trainer&#039;s Pokémon faints, they can cheer on the remaining Trainers as they attempt to complete the Max Raid Battle. If all four Trainer&#039;s Pokémon faint, or if the turn limit is reached, the challengers lose the Max Raid Battle. If the Dynamax Pokémon is defeated, the Max Raid Battle is a success and all four Trainers can attempt to [[Caught Pokémon|catch]] the Dynamax Pokémon.&lt;br /&gt;
&lt;br /&gt;
Only one Trainer can Dynamax their Pokémon during a Max Raid Battle; unlike the wild Dynamax Pokémon, this transformation only lasts for the normal three turns. Each turn, one Trainer receives Dynamax Energy; only that player can Dynamax that turn, and if they do not, this energy is passed to another player next turn.&lt;br /&gt;
&lt;br /&gt;
Depending on the star level, the Dynamax Pokémon may be able to use regular moves in addition to Max Moves. It can also attack multiple times per turn and cancel the effect of abilities and stat changes. &lt;br /&gt;
&lt;br /&gt;
When the Dynamax Pokémon&#039;s HP is low, it may create a barrier with a certain number of bars. While this barrier is active, damage-dealing moves used against the Dynamax Pokémon are severely weakened and are unable to apply secondary effects, and status moves used against the Dynamax Pokémon will fail. Damage-dealing moves will deplete one bar of the barrier&#039;s strength, except [[Max Move]]s and [[one-hit knockout move]]s which instead deplete two bars. When the barrier runs out of bars, the barrier is destroyed , the Dynamax Pokémon&#039;s stats drop (e.g. its {{stat|Defense}} and {{stat|Special Defense}} harshly fall), and it takes a portion of the damage it would have received while its barriers were active.&lt;br /&gt;
&lt;br /&gt;
===Capture===&lt;br /&gt;
Upon defeating the Dynamax Pokémon, each player has a chance to capture it. As a rule, the host&#039;s capture chance is higher than that of the guests. Should the capture fail, the Pokémon will disappear and cannot be caught until it is found and defeated in a different Max Raid Battle. Regardless of the attempt&#039;s success (or if the player declined to catch it), all players will be awarded XP Candies, TRs, and other items based on the Pokémon that was fought. &lt;br /&gt;
&lt;br /&gt;
A Pokémon caught this way may have its [[Hidden Ability]], be able to [[Gigantamax]] (if it is the appropriate species), or both. However, both of these conditions only occur occasionally, so the caught Pokémon may not have either or them.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{attack color}}|bordercolor={{attack color dark}}&lt;br /&gt;
|zh_yue=極巨團體戰 &#039;&#039;{{tt|Gihkgeuih Tyùhntái Jin|Max Group Battle}}&#039;&#039;&lt;br /&gt;
|zh_cmn=極巨團體戰 / 极巨团体战 &#039;&#039;{{tt|Jíjù Tuántǐ Zhàn|Max Group Battle}}&#039;&#039;&lt;br /&gt;
|fr=Raid Dynamax&lt;br /&gt;
|de=Dyna-Raid&lt;br /&gt;
|it=Raid Dynamax&lt;br /&gt;
|ko=맥스 레이드배틀 &#039;&#039;Max Raid Battle&#039;&#039;&lt;br /&gt;
|ru=Максирейд &#039;&#039;Maksireyd&#039;&#039;&lt;br /&gt;
|es=Incursión Dinamax&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Raid Battle]]&lt;br /&gt;
{{-}}&lt;br /&gt;
{{battle}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Battle variations]]&lt;br /&gt;
&lt;br /&gt;
[[de:Dyna-Raid]]&lt;br /&gt;
[[es:Incursión Dinamax]]&lt;br /&gt;
[[fr:Raid Dynamax]]&lt;br /&gt;
[[it:Raid Dynamax]]&lt;br /&gt;
[[ja:マックスレイドバトル]]&lt;br /&gt;
[[zh:極巨團體戰]]&lt;/div&gt;</summary>
		<author><name>Billybobfred</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Egg_Move&amp;diff=3071519</id>
		<title>Egg Move</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Egg_Move&amp;diff=3071519"/>
		<updated>2019-12-10T19:33:09Z</updated>

		<summary type="html">&lt;p&gt;Billybobfred: /* Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|section|needs=Sword and Shield Nursery mechanics}}&lt;br /&gt;
An &#039;&#039;&#039;Egg Move&#039;&#039;&#039;&amp;lt;ref&amp;gt;[http://www.pokemon.com/us/strategy/the-details-of-discovering-pokemon-eggs/ The Details of Discovering Pokémon Eggs | Pokemon.com]&amp;lt;/ref&amp;gt; (Japanese: &#039;&#039;&#039;タマゴわざ&#039;&#039;&#039; &#039;&#039;Egg Move&#039;&#039;) is a special [[move]] that a {{OBP|Pokémon|species}} is able to inherit through {{pkmn|breeding}} from only one parent. Egg Moves often (but not always) cannot be learned through other means.&lt;br /&gt;
&lt;br /&gt;
Egg Moves are one of several ways of inheriting moves from parents. Prior to Generation VI, a bred Pokémon will inherit any [[TM]]/[[HM]] moves which its father knows, if it is compatible with that TM/HM. In Pokémon Crystal, a bred Pokémon will inherit any compatible [[Move Tutor]] moves which its father knows. Additionally, if both parents know a move that the bred Pokémon can learn via level-up, it will inherit that move. From {{game|Emerald}} onward, a bred {{p|Pichu}} will know {{m|Volt Tackle}} if either of its parents are holding a [[Light Ball]]. However, inheriting moves in these ways is distinct from inheriting moves as Egg Moves.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
===Breeding===&lt;br /&gt;
If either parent (the male parent only prior to Generation VI) knows a move that is an Egg Move for the child&#039;s [[Pokémon (species)|species]], that child will be born knowing the move.&lt;br /&gt;
&lt;br /&gt;
For example, if a male {{p|Dragonite}} that knows {{m|Outrage}} is bred with a female {{p|Charizard}} that knows {{m|Flare Blitz}}, the resulting {{p|Charmander}} will know Outrage and Flare Blitz (or only Outrage, prior to Generation VI).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #A890F0; border: 5px solid #6D5E9C&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{flying color dark}}; {{roundytl|5px}};&amp;quot; | {{color|{{flying color light}}|Parents}}&lt;br /&gt;
! style=&amp;quot;background:#{{dragon color light}}&amp;quot; | [[File:149Dragonite.png|100px]]&amp;lt;br&amp;gt;{{pcolor|Dragonite|{{dragon color dark}}}} {{male}}&lt;br /&gt;
! style=&amp;quot;background:#{{fire color light}}; {{roundytr|5px}};&amp;quot; | [[File:006Charizard.png|100px]]&amp;lt;br&amp;gt;{{pcolor|Charizard|{{fire color dark}}}} {{female}}&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{flying color dark}}&amp;quot; rowspan=&amp;quot;4&amp;quot; | {{color2|{{flying color light}}|Move|Moves}}&lt;br /&gt;
| style=&amp;quot;background:#{{dragon color dark}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Outrage|{{dragon color light}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{fire color dark}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Flare Blitz|{{fire color light}}}}&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#{{electric color light}}&amp;quot; | {{mcolor|Thunder Wave|{{electric color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{ghost color light}}&amp;quot; | {{mcolor|Shadow Claw|{{ghost color dark}}}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#{{water color light}}&amp;quot; | {{mcolor|Surf|{{water color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{dragon color light}}&amp;quot; | {{mcolor|Dragon Claw|{{dragon color dark}}}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#{{ice color light}}&amp;quot; | {{mcolor|Ice Beam|{{ice color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{flying color light}}&amp;quot; | {{mcolor|Fly|{{flying color dark}}}}&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{flying color dark}}&amp;quot; | {{color|{{flying color light}}|Offspring}}&lt;br /&gt;
! style=&amp;quot;background:#{{fire color light}}&amp;quot; colspan=&amp;quot;2&amp;quot; | [[File:004Charmander.png|100px]]&amp;lt;br&amp;gt;{{pcolor|Charmander|{{fire color dark}}}}&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{flying color dark}}; {{roundybl|5px}};&amp;quot; rowspan=&amp;quot;4&amp;quot; | {{color2|{{flying color light}}|Move|Moves}}&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; colspan=&amp;quot;2&amp;quot; | {{mcolor|Scratch|{{normal color dark}}}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}};&amp;quot; colspan=&amp;quot;2&amp;quot; | {{mcolor|Growl|{{normal color dark}}}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#{{dragon color dark}}&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;{{mcolor|Outrage|{{dragon color light}}}}&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#{{fire color dark}}; {{roundybr|5px}};&amp;quot; colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;{{mcolor|Flare Blitz|{{fire color light}}}}&#039;&#039;&#039;{{tt2|*|Generation VI onward|{{fire color light}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Obtaining Pokémon with Egg Moves===&lt;br /&gt;
There are some situations where it is possible to encounter a Pokémon that knows an Egg Move in the wild.&lt;br /&gt;
&lt;br /&gt;
In {{game|Emerald}}, {{p|Seedot}} and {{p|Nuzleaf}} encountered through a [[mass outbreak]] will know {{m|Leech Seed}}, a move otherwise only available to them as an Egg Move.&lt;br /&gt;
&lt;br /&gt;
In {{g|Omega Ruby and Alpha Sapphire}}, it is possible to encounter {{DL|DexNav|Hidden Pokémon}} that already know a random Egg Move as their first move. A few special Hidden Pokémon even appear on {{rt|102|Hoenn}} in fixed areas, and these particular Pokémon always have a specific Egg Move as their first move.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Sun and Moon|Pokémon Sun, Moon]], [[Pokémon Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon]], Pokémon obtained via {{DL|QR Scanner|Island Scan}} will know a specific Egg Move (unless they have none).&lt;br /&gt;
&lt;br /&gt;
===Day Care transference===&lt;br /&gt;
{{incomplete|needs=Details}}&lt;br /&gt;
Starting in Generation VIII, by placing a Pokémon that knows an Egg Move in the [[Pokémon Day Care]] along with another Pokémon of the same species which has an empty move slot, the move can be transferred to the second Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Relearning Egg Moves===&lt;br /&gt;
{{incomplete|needs=Does this apply to daycare-transferred moves?}}&lt;br /&gt;
From [[Generation VI]] onward, any move that a Pokémon knew when it hatched can be taught to it again by the [[Move Reminder]] if it ever forgets it. Forgotten hatched moves will be listed at the top of the list of moves that can be relearned, above the Pokémon&#039;s forgotten level-up moves.&lt;br /&gt;
&lt;br /&gt;
==Limitations==&lt;br /&gt;
===Mutually-exclusive Egg Moves===&lt;br /&gt;
Prior to [[Generation VI]], Egg Moves can only be inherited from the father Pokémon during breeding, making certain combinations of moves impossible to possess. Starting in Generation VI, this is no longer an issue, due to both parents being able to pass down Egg Moves at the same time.&lt;br /&gt;
&lt;br /&gt;
For example, {{p|Tentacool}} can learn both {{m|Rapid Spin}} and {{m|Mirror Coat}} as Egg Moves, but no Pokémon in the {{egg|Water 3}} [[Egg Group]] can possess both moves at the same time in any game prior to Generation VI, so it is impossible for Tentacool to inherit both moves together. However, starting in Generation VI, both parents are able to pass down Egg Moves at the same time, making it possible for a Tentacool to inherit these moves if each of its parents knows one of the moves.&lt;br /&gt;
&lt;br /&gt;
====Incense breeding====&lt;br /&gt;
For families that have [[baby Pokémon]] which can only be produced when using [[Incense]], often the baby Pokémon and its evolved form have different Egg Moves. If each has an Egg Move that the other does not, and both moves are only available to that family as Egg Moves, the two moves become mutually exclusive.&lt;br /&gt;
&lt;br /&gt;
For example, starting in [[Generation VI]], {{p|Budew}} has {{m|Extrasensory}} as an Egg Move while {{p|Roselia}} has {{m|Bullet Seed}} as an Egg Move, but neither has the other move as their own Egg Move. Because in Generation VI the Roselia line only has access to both moves as Egg Moves, a Roselia cannot know both moves simultaneously.&lt;br /&gt;
&lt;br /&gt;
===Unobtainable Egg Moves===&lt;br /&gt;
Sometimes a move is programed as an Egg Move for a certain Pokémon, but there is no way of legitimately obtaining it. This happens when a Pokémon has an Egg Move that no Pokémon in their Egg Group can learn except as an Egg Move and there are no valid chain breeding pathways, or when the only Pokémon in their Egg Group that can learn the move cannot pass it to the Pokémon. This cannot occur for Pokémon in the {{egg3|Field}}, due to male {{p|Smeargle}} being able to pass down any Egg Move.&lt;br /&gt;
&lt;br /&gt;
The following is a full list of all unobtainable Egg Moves.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable sortable&amp;quot; style=&amp;quot;background:#{{normal color}}; border:3px solid #{{normal color light}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;white-space: nowrap&amp;quot;&lt;br /&gt;
! Games&lt;br /&gt;
! #&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! Egg Move&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Parent Egg Groups&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2.0&amp;quot; | {{Gameabbrev2|GS}}&lt;br /&gt;
| 001&lt;br /&gt;
| {{MSP|001|Bulbasaur}} || {{p|Bulbasaur}}&lt;br /&gt;
| {{m|Charm}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#{{Monster color}}&amp;quot; | {{color2|FFF|Monster (Egg Group)|Monster}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#{{Grass color}}&amp;quot; | {{color2|FFF|Grass (Egg Group)|Grass}}&lt;br /&gt;
| Regained as an Egg Move in [[Generation III]], when it can be inherited from {{p|Shroomish}} by chain breeding&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2.0&amp;quot; | {{Gameabbrev2|GS}}&lt;br /&gt;
| 043&lt;br /&gt;
| {{MSP|043|Oddish}} || {{p|Oddish}}&lt;br /&gt;
| {{m|Charm}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#{{Grass color}}&amp;quot; | {{color2|FFF|Grass (Egg Group)|Grass}}&lt;br /&gt;
| Regained as an Egg Move in [[Generation III]], when it can be inherited from {{p|Shroomish}} by chain breeding&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; data-sort-value=&amp;quot;2.0&amp;quot; | {{Gameabbrev2|GS}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 120&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | {{MSP|120|Staryu}} || rowspan=&amp;quot;3&amp;quot; | {{p|Staryu}}&lt;br /&gt;
| {{m|Aurora Beam}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#{{Water 3 color}}&amp;quot; | {{color2|FFF|Water 3 (Egg Group)|Water 3}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Staryu is {{Egg|Gender unknown|genderless}}, so can only breed with {{p|Ditto}} and thus cannot inherit any Egg Moves&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Barrier}}&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Supersonic}}&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2.0&amp;quot; | {{Gameabbrev2|GS}}&lt;br /&gt;
| 143&lt;br /&gt;
| {{MSP|143|Snorlax}} || {{p|Snorlax}}&lt;br /&gt;
| {{m|Charm}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#{{Monster color}}&amp;quot; | {{color2|FFF|Monster (Egg Group)|Monster}}&lt;br /&gt;
| Regained as an Egg Move in [[Generation III]], when it can be inherited from {{p|Bulbasaur}} by chain breeding&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2.0&amp;quot; | {{Gameabbrev2|GS}}&lt;br /&gt;
| 238&lt;br /&gt;
| {{MSP|238|Smoochum}} || {{p|Smoochum}}&lt;br /&gt;
| {{m|Lovely Kiss}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#{{Human-Like color}}&amp;quot; | {{color2|FFF|Human-Like (Egg Group)|Human-Like}}&lt;br /&gt;
| Its evolved form {{p|Jynx}} can learn the move, but cannot pass the move down due to being female-only&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;4.2&amp;quot; | {{Gameabbrev4|HGSS}}&lt;br /&gt;
| 299&lt;br /&gt;
| {{MSP|299|Nosepass}} || {{p|Nosepass}}&lt;br /&gt;
| {{m|Head Smash}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#{{Mineral color}}&amp;quot; | {{color2|FFF|Mineral (Egg Group)|Mineral}}&lt;br /&gt;
| From Generation VI onward, {{p|Aegislash}} could pass down Head Smash as an Egg Move to Pokémon in the Mineral Egg Group, but Nosepass no longer has it as an Egg Move&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;6.0&amp;quot; | {{Gameabbrev6|XY}}&lt;br /&gt;
| 236&lt;br /&gt;
| {{MSP|236|Tyrogue}} || {{p|Tyrogue}}&lt;br /&gt;
| {{m|Ally Switch}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#{{Human-Like color}}&amp;quot; | {{color2|FFF|Human-Like (Egg Group)|Human-Like}}&lt;br /&gt;
| Several Pokémon in the Human-Like Egg Group can learn Ally Switch, but because the Tyrogue evolutionary line is male-only, it cannot inherit the Egg Move from any of them&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;7.1&amp;quot; | {{Gameabbrev7|USUM}}&lt;br /&gt;
| 198&lt;br /&gt;
| {{MSP|198|Murkrow}} || {{p|Murkrow}}&lt;br /&gt;
| {{m|Punishment}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#{{Flying color}}&amp;quot; | {{color2|FFF|Flying (Egg Group)|Flying}}&lt;br /&gt;
| {{p|Vullaby}} and {{p|Mandibuzz}} can learn Punishment and are in the Flying Egg Group, but cannot pass the move down due to being female-only&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Advanced techniques==&lt;br /&gt;
===Chain breeding===&lt;br /&gt;
{{main|Chain breeding}}&lt;br /&gt;
In some cases, a Pokémon species has an Egg Move, but other Pokémon in its Egg Group can also only learn that move as an Egg Move. In such cases, the move must be bred through a series of intermediate Pokémon that are in multiple Egg Groups. This process is referred to by fans as chain breeding.&lt;br /&gt;
&lt;br /&gt;
For example, {{p|Spinda}} can learn {{m|Wish}} as an Egg Move and is in the {{egg|Field}} and {{egg3|Human-Like}}s, but the other Pokémon in those Egg Groups can only learn Wish as an Egg Move. To solve this, a Pokémon like {{p|Skitty}} could learn the move as an Egg Move from {{p|Togetic}}, then breed it onto a Spinda.&lt;br /&gt;
&lt;br /&gt;
===Smeargle===&lt;br /&gt;
Because {{p|Smeargle}} can learn almost any move by using {{m|Sketch}}, a male Smeargle can pass down any Egg Move to its offspring. This makes passing down Egg Moves to Pokémon in the {{egg3|Field}} (Smeargle&#039;s Egg Group) simpler.&lt;br /&gt;
&lt;br /&gt;
Some Egg Moves require a Smeargle to be initially passed down, due to no other male parents existing in that Egg Group. For example, in [[Generation VII]], {{p|Lillipup}} can learn {{m|Psychic Fangs}} as an Egg Move, but no Pokémon other than Smeargle in the {{egg3|Field}} can learn Psychic Fangs other than as an Egg Move, and no chain breeding pathway exists, so Smeargle is required to initially pass down Psychic Fangs to Lillipup.&lt;br /&gt;
&lt;br /&gt;
Since Smeargle can have any combination of possible Egg Moves to pass down to its offspring, there are no mutually-exclusive Egg Moves for any Pokémon in the Field Egg Group in any generation.&lt;br /&gt;
&lt;br /&gt;
===Previous generation Egg Moves===&lt;br /&gt;
Some Pokémon have Egg Moves that no other Pokémon in their [[Egg Group]] can learn in that generation, but that an appropriate parent Pokémon in an earlier generation was able to learn.&lt;br /&gt;
&lt;br /&gt;
For example, from [[Generation V]] onward {{p|Bagon}} can learn {{m|Defense Curl}} as an Egg Move, but no other families in the {{egg3|Dragon}} can learn Defense Curl in these generations. However, Defense Curl is a [[Move Tutor]] move in {{game|Emerald}} and a [[TM]] move in [[Generation II]], where it can be taught to some Pokémon in the Dragon Egg Group (Alternately, in {{g|Omega Ruby and Alpha Sapphire}}, Bagon encountered as {{DL|DexNav|Hidden Pokémon}} can know any Egg Move, including Defense Curl). One of these Pokémon is required to initially pass down Defense Curl to Bagon.&lt;br /&gt;
&lt;br /&gt;
===Event-exclusive Egg Moves===&lt;br /&gt;
Some Pokémon have Egg Moves that no Pokémon in their [[Egg Group]] can learn except as an Egg Move, but a Pokémon in their Egg Group that knows the move was once available .&lt;br /&gt;
&lt;br /&gt;
For example, from {{game|HeartGold and SoulSilver|s}} onward, {{p|Dratini}} can learn {{m|Extreme Speed}} as an Egg Move, but no Pokémon in the {{egg3|Dragon}} can learn Extreme Speed other than as an Egg Move. However, in {{game|Crystal}}, HeartGold and SoulSilver, a {{pkmn2|gift}} Dratini received in the [[Dragon&#039;s Den]] can know Extreme Speed; additionally, in Generation V and VI there have been event distributions of a {{p|Dragonite}} that knows Extreme Speed. One of these gift or event distribution Pokémon is required to initially pass down Extreme Speed to Dratini.&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===Pokémon Mystery Dungeon: Explorers of Time, Darkness and Sky===&lt;br /&gt;
In [[Pokémon Mystery Dungeon series|Pokémon Mystery Dungeon]]: [[Pokémon Mystery Dungeon: Explorers of Time and Darkness|Explorers of Time, Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], Pokémon hatched from {{pkmn|Egg}}s will know Egg Moves.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}&lt;br /&gt;
|zh_yue=蛋招式 &#039;&#039;{{tt|Daahn Jīusīk|Egg Move}}&#039;&#039;&lt;br /&gt;
|zh_cmn=蛋招式 &#039;&#039;{{tt|Dàn Zhāoshì|Egg Move}}&#039;&#039;&lt;br /&gt;
|fr=Capacité Œuf&lt;br /&gt;
|de=Ei-Attacken&lt;br /&gt;
|it=Mossa Uovo&lt;br /&gt;
|es=Movimiento de huevo&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Pokémon breeding]]&lt;br /&gt;
* [[Egg Group]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[de:Ei-Attacken]]&lt;br /&gt;
[[es:Movimiento de huevo]]&lt;br /&gt;
[[fr:Capacité Œuf]]&lt;br /&gt;
[[it:Mossa Uovo]]&lt;br /&gt;
[[ja:タマゴわざ]]&lt;br /&gt;
[[zh:蛋招式]]&lt;/div&gt;</summary>
		<author><name>Billybobfred</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=One-hit_knockout_move&amp;diff=3069431</id>
		<title>One-hit knockout move</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=One-hit_knockout_move&amp;diff=3069431"/>
		<updated>2019-12-08T20:05:56Z</updated>

		<summary type="html">&lt;p&gt;Billybobfred: /* In the core series */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;One-hit knockout moves&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|一撃必殺|いちげきひっさつ}}わざ&#039;&#039;&#039; &#039;&#039;one-hit knockout move&#039;&#039;), commonly abbreviated as &#039;&#039;&#039;one-hit KO moves&#039;&#039;&#039; or &#039;&#039;&#039;OHKO moves&#039;&#039;&#039;, are [[move]]s that cause the target to immediately faint, regardless of its current HP. To make up for this, they have particularly low [[accuracy]].&lt;br /&gt;
&lt;br /&gt;
==One-hit knockout move==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #ddf; border: 5px solid #aaf&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{ground color}}; {{roundytl|5px}}&amp;quot; | {{mcolor|Fissure|fff}}&lt;br /&gt;
! style=&amp;quot;background: #{{normal color}}; {{roundytr|5px}}&amp;quot; | {{mcolor|Guillotine|fff}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fissure VII.png|300px]]&lt;br /&gt;
| [[File:Guillotine VII.png|300px]]&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{normal color}}; {{roundytl|5px}}&amp;quot; | {{mcolor|Horn Drill|fff}}&lt;br /&gt;
! style=&amp;quot;background: #{{ice color}}; {{roundytr|5px}}&amp;quot; | {{mcolor|Sheer Cold|fff}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Horn Drill VII 2.png|300px]]&lt;br /&gt;
| [[File:Sheer Cold VII 2.png|300px]]&lt;br /&gt;
|- &lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the core series==&lt;br /&gt;
{{MoveResearch|1. Can Endure, Focus Band, and Affection allow a Pokémon to survive a one-hit knockout move (in each generation)? 2. Interaction with substitute 3. Does the accuracy formula change against the Dynamax barrier}}&lt;br /&gt;
One-hit KO moves deal [[damage]] so that the target faints. If the target faints, the game displays the message &amp;quot;It&#039;s a one-hit KO!&amp;quot; (or simply &amp;quot;One-hit KO!&amp;quot; in [[Generation I]]).&lt;br /&gt;
&lt;br /&gt;
In [[Generation]]s {{gen|I}} and {{gen|II}}, super effective one-hit knockout moves display the super effective message and play the appropriate sound effect. From Generation III onward, type-effectiveness messages no longer appear, but appropriate type-effectiveness sound effects still play. &lt;br /&gt;
&lt;br /&gt;
Pokémon with the Ability {{a|Sturdy}} are immune to one-hit KO moves. Pokémon with {{a|Wonder Guard}} are also immune, unless the one-hit KO move&#039;s type is super effective against that Pokémon. A [[Focus Sash]] or {{a|Disguise}} can allow a Pokémon to survive a one-hit KO move.&lt;br /&gt;
&lt;br /&gt;
All OHKO moves have a base {{PP}} of 5. If an OHKO move becomes a [[Z-Move]], it will have a power of 180.&lt;br /&gt;
&lt;br /&gt;
In [[Max Raid Battle]]s, one-hit KO moves can deplete two bars of strength from a mysterious barrier, but will otherwise always fail against [[Dynamax]] Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Accuracy mechanics===&lt;br /&gt;
====Generation I====&lt;br /&gt;
All OHKO moves have an [[accuracy]] of 30%, but they will automatically fail if the user&#039;s {{stat|Speed}} stat is lower than the target&#039;s. An [[X Accuracy]] will guarantee that all OHKO moves hit. The accuracy of OHKO moves in Generation I is affected by the standard {{stat|accuracy}} and {{stat|evasion}} stats.&lt;br /&gt;
&lt;br /&gt;
====Generation II====&lt;br /&gt;
OHKO moves automatically fail if the target has a higher [[level]] than the user. Their accuracy starts at 76/256 (approximately 30%) and increases by 2/256 (approximately 0.8%) for each level the user is above the target. This means that if the user&#039;s level is 90 levels greater than the target&#039;s, the move will have 100% accuracy. An X Accuracy will guarantee that all OHKO moves hit. The accuracy of OHKO moves in Generation II is affected by the standard accuracy and evasion stats.&amp;lt;ref&amp;gt;http://upcarchive.playker.info/0/upokecenter/dex/index.html%3Flang=en&amp;amp;move=32.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Generation III onward====&lt;br /&gt;
OHKO moves automatically fail if the target has a higher level than the user. Their accuracy starts at 30% and increases by 1% for each level the user is above the target. {{stat|Accuracy}} and {{stat|evasion}} stats no longer influence the move&#039;s accuracy, including modifiers from items such as [[Wide Lens]] or {{Abilities}} such as {{a|Compound Eyes}}. Effects that allow moves to always hit (such as {{a|No Guard}} or {{m|Lock-On}}) still work on OHKO moves.&lt;br /&gt;
&lt;br /&gt;
In [[Generation VII]], the accuracy of {{m|Sheer Cold}} starts at 20% instead if the user is not {{type|Ice}}. In addition, all OHKO moves now display their accuracy as 30% instead of —, although the calculation remains unchanged (except for Sheer Cold used by a non-Ice-type Pokémon).&lt;br /&gt;
&lt;br /&gt;
==In spin-off games==&lt;br /&gt;
===In the Pokémon Mystery Dungeon series===&lt;br /&gt;
In the [[Pokémon Mystery Dungeon series]] of games, OHKO moves can hit regardless of level, although they are very prone to missing as always. When one hits, the game states that the target fainted through &amp;quot;calamitous damage&amp;quot; (changed to the standard &amp;quot;It&#039;s a one-hit KO!&amp;quot; in {{FB|Pokémon Mystery Dungeon: |Gates to Infinity}}). However, they actually do 9999 damage, which can be seen when the attacks are reflected by {{DL|IQ|IQ skills}} such as Counter Hitter if the Pokémon is revived by a {{DL|Seed|Reviver Seed}}.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* {{p|Lapras}} can learn the most one-hit KO moves of any Pokémon (excluding Smeargle), being able to learn {{m|Sheer Cold}}, {{m|Fissure}}, and {{m|Horn Drill}}.&lt;br /&gt;
* Starting in Generation VII, all one-hit KO moves are normally ineffective against one type. {{m|Fissure}} cannot affect {{type|Flying}} Pokémon, {{m|Guillotine}} and {{m|Horn Drill}} cannot affect {{type|Ghost}} Pokémon, and (starting in [[Generation VII]]) {{m|Sheer Cold}} cannot affect {{type|Ice}} Pokémon.&lt;br /&gt;
** Immunity to Sheer Cold is the only one not based on a type immunity, and thus cannot be bypassed (e.g. with {{m|Gravity}}, {{m|Foresight}}, or a [[Ring Target]]). Sheer Cold is also the only one-hit KO move where this immunity did not exist until after its debut generation.&lt;br /&gt;
* Starting in Generation VII, Sheer Cold is the only one-hit KO move with different accuracy mechanics from other one-hit KO moves.&lt;br /&gt;
* Sheer Cold is the only one-hit knockout move to be introduced after [[Generation I]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves|*]]&lt;br /&gt;
[[Category:One-hit knockout moves|*]]&lt;br /&gt;
&lt;br /&gt;
[[de:K.O.-Attacken]]&lt;br /&gt;
[[es:Golpe fulminante]]&lt;br /&gt;
[[fr:OHKO]]&lt;br /&gt;
[[it:OHKO]]&lt;br /&gt;
[[ja:一撃必殺技]]&lt;br /&gt;
[[zh:一击必杀招式]]&lt;/div&gt;</summary>
		<author><name>Billybobfred</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Sheer_Cold_(move)&amp;diff=3069427</id>
		<title>Sheer Cold (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Sheer_Cold_(move)&amp;diff=3069427"/>
		<updated>2019-12-08T20:03:15Z</updated>

		<summary type="html">&lt;p&gt;Billybobfred: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox|&lt;br /&gt;
n=329 |&lt;br /&gt;
name=Sheer Cold |&lt;br /&gt;
jname=ぜったいれいど |&lt;br /&gt;
jtrans=Absolute Zero |&lt;br /&gt;
jtranslit=Zettai Reido |&lt;br /&gt;
gameimage=Sheer Cold VII.png|&lt;br /&gt;
gameimage2=Sheer Cold VII 2.png|&lt;br /&gt;
gameimagewidth=300px|&lt;br /&gt;
type=Ice |&lt;br /&gt;
damagecategory=Special |&lt;br /&gt;
basepp=5 |&lt;br /&gt;
maxpp=8 |&lt;br /&gt;
power=&amp;amp;mdash; |&lt;br /&gt;
accuracy=30|&lt;br /&gt;
bdesc=??? |&lt;br /&gt;
gen=III |&lt;br /&gt;
category=Beauty |&lt;br /&gt;
appeal=2 |&lt;br /&gt;
jam=1 |&lt;br /&gt;
cdesc=Badly startles all Pokémon that made good appeals |&lt;br /&gt;
appealsc=0 |&lt;br /&gt;
scdesc=Earn +15 if all the Pokémon choose the same Judge. |&lt;br /&gt;
category6=Beautiful|&lt;br /&gt;
appeal6=2|&lt;br /&gt;
jam6=1|&lt;br /&gt;
cdesc6=Badly startles all Pokémon that successfully showed their appeal.|&lt;br /&gt;
pokefordex=Sheer%20Cold |&lt;br /&gt;
touches=no |&lt;br /&gt;
protect=yes |&lt;br /&gt;
magiccoat=no |&lt;br /&gt;
snatch=no |&lt;br /&gt;
mirrormove=no |&lt;br /&gt;
kingsrock=no |&lt;br /&gt;
flag7=no |&lt;br /&gt;
flag8=no |&lt;br /&gt;
sound=no |&lt;br /&gt;
target=anyadjacent |&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&#039;&#039;&#039;Sheer Cold&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ぜったいれいど&#039;&#039;&#039; &#039;&#039;{{wp|absolute zero|Absolute Zero}}&#039;&#039;) is an {{type|Ice}} [[one-hit knockout move]] introduced in [[Generation III]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
&lt;br /&gt;
===Generations III to VI===&lt;br /&gt;
If Sheer Cold hits, it will inflict damage equal to the opponent&#039;s current {{stat|HP}}, therefore [[Fainting|knocking out]] the target. It will fail if the target&#039;s level is higher than the user&#039;s level. Despite having an accuracy of 30% listed, Sheer Cold&#039;s chance of hitting is independent of {{stat|accuracy}} and {{stat|evasion}} stats; instead, it depends on the level of the user and the level of the target and is worked out with the formula&lt;br /&gt;
 Accuracy = ((level of user - level of target) + 30)%.&lt;br /&gt;
&lt;br /&gt;
Sheer Cold can be used as part of a [[Contest combination|Pokémon Contest combination]], with the user gaining an extra two appeal points if either {{m|Hail}} or {{m|Mind Reader}} was used in the prior turn. It is also part of a Contest Spectacular combination and will give an extra three appeal points if any of the moves {{m|Lock-On}}, {{m|Mind Reader}} and {{m|Miracle Eye}} was used in the prior turn.&lt;br /&gt;
&lt;br /&gt;
===Generation VII===&lt;br /&gt;
{{type|Ice}} Pokémon are now immune to Sheer Cold. Additionally, the move&#039;s accuracy is lowered to 20% if the user is not an Ice-type Pokémon. The accuracy formula for non-Ice-types is shown below:&lt;br /&gt;
 Accuracy = ((level of user - level of target) + 20)%.&lt;br /&gt;
&lt;br /&gt;
===Generation VIII===&lt;br /&gt;
When used in a [[Max Raid Battle]] against a [[Dynamax]] Pokémon while it is under the effect of a mysterious barrier, Sheer Cold will deplete two bars of the barrier&#039;s strength. Otherwise, Sheer Cold will always fail against Dynamax Pokémon.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Ice}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|A chilling attack that causes fainting if it hits.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|The foe is attacked with ultimate cold that causes fainting if it hits.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The foe is attacked with a blast of absolute-zero cold. The foe instantly faints if it hits.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|BWB2W2}}|The target is attacked with a blast of absolute-zero cold. The target instantly faints if it hits. }}&lt;br /&gt;
{{movedescentry|{{gameabbrev6|XYORAS}}|The target is attacked with a blast of absolute-zero cold. The target faints instantly if this attack hits. }}&lt;br /&gt;
{{movedescentry|{{gameabbrev7|SMUSUM}}&amp;lt;br&amp;gt;{{gameabbrev8|SwSh}}|The target faints instantly. It&#039;s less likely to hit the target if it&#039;s used by Pokémon other than Ice types.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Level|Ice|3}}&lt;br /&gt;
{{Moveentry/5|037A|Vulpix|type=Ice|1|Field|Field|||||50|form=Alola Form}}&lt;br /&gt;
{{Moveentry/5|087|Dewgong|type=Water|type2=Ice|2|Water 1|Field|34|34|34|34|1, {{tt|Evo.|Learned upon evolving}}}}&lt;br /&gt;
{{Moveentry/5|131|Lapras|type=Water|type2=Ice|2|Monster|Water 1|55|55|55|50|50}}&lt;br /&gt;
{{Moveentry/5|144|Articuno|type=Ice|type2=Flying|1|Undiscovered|Undiscovered|85|78|78|1, 78|99}}&lt;br /&gt;
{{Moveentry/5|245|Suicune|type=Water|1|Undiscovered|Undiscovered|||||1}}&lt;br /&gt;
{{Moveentry/5|362|Glalie|type=Ice|2|Fairy|Mineral|61|59|59|1, 59{{sup/6|XY}}&amp;lt;br&amp;gt;1, 61{{sup/6|ORAS}}|1, 61}}&lt;br /&gt;
{{Moveentry/5|363|Spheal|type=Ice|type2=Water|2|Water 1|Field|49|49|49|49{{sup/6|XY}}&amp;lt;br&amp;gt;46{{sup/6|ORAS}}|46}}&lt;br /&gt;
{{Moveentry/5|364|Sealeo|type=Ice|type2=Water|2|Water 1|Field|55|55|55|55{{sup/6|XY}}&amp;lt;br&amp;gt;52{{sup/6|ORAS}}|52}}&lt;br /&gt;
{{Moveentry/5|365|Walrein|type=Ice|type2=Water|2|Water 1|Field|61|65|65|65{{sup/6|XY}}&amp;lt;br&amp;gt;60{{sup/6|ORAS}}|60}}&lt;br /&gt;
{{Moveentry/5|382|Kyogre|type=Water|1|Undiscovered|Undiscovered|60|60{{sup/4|DPPt}}&amp;lt;br&amp;gt;75{{sup/4|HGSS}}|75|75{{sup/6|XY}}&amp;lt;br&amp;gt;65{{sup/6|ORAS}}|65}}&lt;br /&gt;
{{Moveentry/5|459|Snover|type=Grass|type2=Ice|2|Monster|Grass||46|46|46|46}}&lt;br /&gt;
{{Moveentry/5|460|Abomasnow|type=Grass|type2=Ice|2|Monster|Grass||58|58|58|58}}&lt;br /&gt;
{{Moveentry/5|582|Vanillite|type=Ice|1|Mineral|Mineral|||53|53|53}}&lt;br /&gt;
{{Moveentry/5|583|Vanillish|type=Ice|1|Mineral|Mineral|||58|58|58}}&lt;br /&gt;
{{Moveentry/5|584|Vanilluxe|type=Ice|1|Mineral|Mineral|||67|1, 67|1, 67}}&lt;br /&gt;
{{Moveentry/5|613|Cubchoo|type=Ice|1|Field|Field|||57|57|57}}&lt;br /&gt;
{{Moveentry/5|614|Beartic|type=Ice|1|Field|Field|||66|1, 66|1, 66}}&lt;br /&gt;
{{Moveentry/5|615|Cryogonal|type=Ice|1|Mineral|Mineral|||61|1, 61|1, 57}}&lt;br /&gt;
{{Movefoot|Ice|5}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn2|event}}===&lt;br /&gt;
====[[Generation IV]]====&lt;br /&gt;
{{Movehead/Special|Ice}}&lt;br /&gt;
{{Moveentry/1|245|Suicune|type=Water|1|Undiscovered|Undiscovered|[[List of local Japanese event Pokémon distributions in Generation IV#Suicune|Shiny Crown Suicune]]&amp;lt;br&amp;gt;[[List of local Korean event Pokémon distributions in Generation IV#Crown City Suicune|Korean Crown Suicune]]&amp;lt;br&amp;gt;{{DL|List of local English event Pokémon distributions in Generation IV|GameStop Suicune}}&amp;lt;br&amp;gt;[[Winter 2011 Suicune]]}}&lt;br /&gt;
{{Movefoot|Ice|1}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
{{incomplete|2=Pokemon Rumble}}&lt;br /&gt;
===[[Pokémon Mystery Dungeon series]]===&lt;br /&gt;
Sheer Cold will cause a Pokémon to instantly faint through &amp;quot;calamitous damage&amp;quot; (changed to &amp;quot;It&#039;s a one-hit KO!&amp;quot; in Gates to Infinity), regardless of level, but is prone to missing.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|Ice}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RB}}|Defeats the target in one shot--if it hits.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|TDS}}|Defeats the target in one shot if it hits successfully.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|てきポケモンを いちげきで たおしてしまうが めいちゅうしにくい|Defeats the target in one shot if it hits successfully}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|GTI}}&amp;lt;br&amp;gt;{{gameabbrevmd|SMD}}|When the move hits, it knocks out an enemy in a single blow.{{tt|*|Move Summary}}&amp;lt;br&amp;gt;The enemy will faint instantly if this attack hits, but it&#039;s hard to land this move.{{tt|*|Move Description}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=ice|exp=yes|gen=The foe is attacked with a blast of absolute-zero cold. The foe instantly faints if it hits.|image1=Beartic Sheer Cold.png|image1p=Beartic|image2=Ferrara Vanillish Sheer Cold.png|image2p=Vanillish|image3=Solidad Lapras Sheer Cold.png|image3p=Lapras|image4=Morana Glalie Sheer Cold.png|image4p=Glalie}}&lt;br /&gt;
{{movep|type=ice|ms=131|pkmn=Lapras|method=Lapras&#039;s body glows light blue and releases a wave of light blue energy, freezing anything around it.}}&lt;br /&gt;
{{movemid|type=ice|user=Solidad|user1=Solidad&#039;s Lapras|startcode=AG180|startname=May, We Harley Drew&#039;d Ya!|notes=Debut}}&lt;br /&gt;
{{movep|type=ice|ms=460|pkmn=Abomasnow|method=Abomasnow raises both of its arms in the air and multiple ice pillars shoot out from around it in a circle. A line of ice pillars then jut out straight at the opponent and hit it, or its body becomes surrounded in a light blue aura. It then opens its mouth and the inside of it starts to glow light blue; firing a white- blue beam towards the opponent.}}&lt;br /&gt;
{{movemid|type=ice|user=Abomasnow (Pokémon)|user1=A wild Abomasnow|startcode=PK19|startname=Pikachu&#039;s Ice Adventure}}&lt;br /&gt;
{{movemid|type=ice|user=Morana|user1=Morana&#039;s Abomasnow|startcode=BW140|startname=Survival of the Striaton Gym!}}&lt;br /&gt;
{{movep|type=ice|ms=614|pkmn=Beartic|method=Beartic&#039;s body becomes outlined in light blue aura and it pulls its head back and opens its mouth. When it does, a spinning orb of bright blue energy forms in front of it. Beartic then fires a powerful light blue beam of energy with light blue snowflake-shaped sparkles from the orb at the opponent.}}&lt;br /&gt;
{{movemid|type=ice|user=Beartic (Pokémon)|user1=Two wild Beartic|startcode=BW046|startname=The Beartic Mountain Feud!}}&lt;br /&gt;
{{movep|type=ice|ms=583|pkmn=Vanillish|method=Vanillish&#039;s body becomes surrounded in a light blue aura. It then opens its mouth and the inside of it starts to glow light blue. A spinning wind then comes out of Vanillish&#039;s mouth and it fires a powerful light blue beam of energy surrounded in light blue sparkles and wind from its mouth at the opponent. As the light blue beam travels at the opponent, large icy pillars jut out of the ground around the beam. The beam then disappears and multiple ice pillars continue to jut out of the ground at the opponent.}}&lt;br /&gt;
{{movemid|type=ice|user=Dr. Ferrara|user1=Cryogonal Man&#039;s Vanillish|startcode=BW057|startname=The Mighty Accelguard to the Rescue!}}&lt;br /&gt;
{{movep|type=ice|ms=362|pkmn=Glalie|method=Glalie&#039;s body becomes surrounded by a blue aura and the inside of its mouth shines white. The ground around Glalie begins to freeze and any opponent standing in its wake are frozen and instantly knocked out.}}&lt;br /&gt;
{{movemid|type=ice|user=Morana|user1=Morana&#039;s Glalie|startcode=BW140|startname=Survival of the Striaton Gym!}}&lt;br /&gt;
{{movep|type=ice|ms=460M|pkmn=Abomasnow|method=Mega Abomasnow freezes everything around itself.}}&lt;br /&gt;
{{movemid|type=ice|user=Pokémon Trainer|user1=A Trainer&#039;s Abomasnow|startcode=XYS01|startname=Mega Evolution Special I}}&lt;br /&gt;
{{movep|type=ice|ms=382P|pkmn=Kyogre|method=A light blue field of energy forms around {{color2|{{ice color dark}}|Primal Reversion|Primal}} Kyogre. The energy field then grows in size, freezing everything it touches or Kyogre freezes whatever it touches.}}&lt;br /&gt;
{{movemid|type=ice|user=Recurring wild Pokémon in the anime#Kyogre (XY)|user1=Kyogre (anime)|startcode=XYS03|startname=Mega Evolution Special III}}&lt;br /&gt;
{{movep|type=ice|ms=382|pkmn=Kyogre|method=Kyogre freezes everything around itself.}}&lt;br /&gt;
{{movebtm|type=ice|user=Kyogre (Pokémon)|user1=A wild Kyogre|startcode=SM120|startname=The One That Didn&#039;t Get Away!}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{movemanga|type=ice|exp=yes|gen=The user fires a blast of extremely cold air at the opponent, resulting in an instant knockout.|image1=Archie Walrein Sheer Cold Adventures.png|image1p=Walrein|image2=Glalie Sheer Cold Adventures.png|image2p=Glalie}}&lt;br /&gt;
{{movep|type=ice|ms=365|pkmn=Walrein|method=Walrein opens its mouth and releases a cold and powerful wind from its mouth at the opponent.}}&lt;br /&gt;
{{movemid|type=ice|user=Archie|user1=Archie&#039;s Walrein|startcode=PS248|startname=The Beginning of the End with Kyogre &amp;amp; Groudon X|notes=Debut}}&lt;br /&gt;
{{movep|type=ice|ms=362|pkmn=Glalie|method=Glalie takes a deep breath, sucking in bright energy from all around. It then fires a powerful beam of energy from its mouth at the opponent. If the opponent gets hit by the attack, it is automatically knocked out. If the opponent is on a higher level than the user, the move will fail to work.}}&lt;br /&gt;
{{movebtmManga|type=ice|user=Glalie (Pokémon)|user1=The Battle Factory&#039;s Glalie|startcode=PS307|startname=Gotcha Where I Wantcha, Glalie}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Mystery Dungeon: Ginji&#039;s Rescue Team manga===&lt;br /&gt;
{{Movemanga|type=ice|exp=yes|gen=The user causes a pillar of ice to form in front of it.|image1=Articuno Sheer Cold GRT.png|image1p=Articuno}}&lt;br /&gt;
{{movep|type=ice|ms=144|pkmn=Articuno|method=Articuno flaps its wings and forms a pillar of ice in front of it.}}&lt;br /&gt;
{{movebtmManga|type=ice|user=Articuno (Pokémon)|user1=A wild Articuno|startcode=GRT4|startname=Battle in a Bitter Cold Land!!|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=Ice|&lt;br /&gt;
genIII=Sheer Cold III|&lt;br /&gt;
genIV=Sheer Cold IV|&lt;br /&gt;
genV=Sheer Cold V|&lt;br /&gt;
genVI=Sheer Cold|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Side series games===&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=Ice|&lt;br /&gt;
Colo=Sheer Cold Colo|&lt;br /&gt;
XD=Sheer Cold XD|&lt;br /&gt;
PBR=Sheer Cold PBR|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=Ice|&lt;br /&gt;
PMDRB=Sheer Cold PMD RB|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Sheer Cold is the only OHKO move introduced outside of [[Generation I]], and the only [[Special move|special]] OHKO move. Prior to Generation VII, it was the only OHKO move that no Pokémon had a type-based immunity to.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{ice color}}|bordercolor={{ice color light}}&lt;br /&gt;
|zh_yue=絕對零度 &#039;&#039;{{tt|Jyuhtdeui Lìhngdouh|Absolute Zero}}&#039;&#039;&lt;br /&gt;
|zh_cmn=絕對零度 / 绝对零度 &#039;&#039;{{tt|Juéduì Língdù|Absolute Zero}}&#039;&#039;&lt;br /&gt;
|nl=IJskoud&lt;br /&gt;
|fr=Glaciation&lt;br /&gt;
|de=Eiseskälte&lt;br /&gt;
|el=Δριμύ Ψύχος&lt;br /&gt;
|it=Purogelo&lt;br /&gt;
|ko=절대영도 &#039;&#039;Jeoldae Yeongdo&#039;&#039;&lt;br /&gt;
|pl=Polarny Chłód&lt;br /&gt;
|pt_br=Frio Absoluto&amp;lt;br&amp;gt;Frio Extremo (TCG)&lt;br /&gt;
|pt_eu=Frio Polar&lt;br /&gt;
|sr=Potpuno zamrzavanje&lt;br /&gt;
|es_la=Frío Extremo&lt;br /&gt;
|es_eu=Frío Polar&lt;br /&gt;
|vi=0 Độ Tuyệt Đối&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{OHKO|Ice}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:One-hit knockout moves]]&lt;br /&gt;
[[Category:Moves that can jam]]&lt;br /&gt;
&lt;br /&gt;
[[de:Eiseskälte]]&lt;br /&gt;
[[es:Frío polar]]&lt;br /&gt;
[[fr:Glaciation]]&lt;br /&gt;
[[it:Purogelo]]&lt;br /&gt;
[[ja:ぜったいれいど]]&lt;br /&gt;
[[zh:绝对零度（招式）]]&lt;/div&gt;</summary>
		<author><name>Billybobfred</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Horn_Drill_(move)&amp;diff=3069423</id>
		<title>Horn Drill (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Horn_Drill_(move)&amp;diff=3069423"/>
		<updated>2019-12-08T20:02:51Z</updated>

		<summary type="html">&lt;p&gt;Billybobfred: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox&lt;br /&gt;
|n=32&lt;br /&gt;
|name=Horn Drill&lt;br /&gt;
|jname=つのドリル&lt;br /&gt;
|jtranslit=Tsuno Doriru&lt;br /&gt;
|jtrans=Horn Drill&lt;br /&gt;
|gameimage=Horn Drill VII.png&lt;br /&gt;
|gameimage2=Horn Drill VII 2.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Normal&lt;br /&gt;
|damagecategory=Physical&lt;br /&gt;
|basepp=5&lt;br /&gt;
|maxpp=8&lt;br /&gt;
|power=—&lt;br /&gt;
|accuracy=30&lt;br /&gt;
|gen=I&lt;br /&gt;
|category=Cool&lt;br /&gt;
|appeal=2&lt;br /&gt;
|jam=1&lt;br /&gt;
|cdesc=Badly startles all Pokémon that made good appeals.&lt;br /&gt;
|appealsc=0&lt;br /&gt;
|scdesc=Earn +15 if all the Pokémon choose the same Judge.&lt;br /&gt;
|appeal6=2&lt;br /&gt;
|jam6=1&lt;br /&gt;
|cdesc6=Badly startles all Pokémon that successfully showed their appeal.&lt;br /&gt;
|touches=yes&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=no&lt;br /&gt;
|kingsrock=no&lt;br /&gt;
|sound=no&lt;br /&gt;
|tm1=yes&lt;br /&gt;
|tm#1=07&lt;br /&gt;
|na=no&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Horn Drill&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;つのドリル&#039;&#039;&#039; &#039;&#039;Horn Drill&#039;&#039;) is a {{type|Normal}} [[one-hit knockout move]] introduced in [[Generation I]]. It was [[TM07]] in Generation I.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generation I===&lt;br /&gt;
Horn Drill inflicts damage equal to the target&#039;s current {{stat|HP}}. Its [[accuracy]] is 30%. Horn Drill will break a {{m|substitute}} if it hits.&lt;br /&gt;
&lt;br /&gt;
Horn Drill will not affect a target whose current {{stat|Speed}} stat is greater than the user&#039;s current Speed stat.&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
The accuracy of Horn Drill now follows the formula below.&lt;br /&gt;
 Acc = ( ( user_level - target_level ) * 2/256 + 76/256 ) * 100%&lt;br /&gt;
This formula means that the accuracy starts at approximately 30% and grows by approximately 0.78% for every level higher than the target that the user is.&lt;br /&gt;
&lt;br /&gt;
Horn Drill&#039;s efficacy is no longer based on the target&#039;s Speed; instead, now it cannot affect a target that has a higher [[level]] than the user.&lt;br /&gt;
&lt;br /&gt;
In the Generation II core series games only, Horn Drill can be countered by {{m|Counter}} for maximum damage if it misses.&lt;br /&gt;
&lt;br /&gt;
===Generations III to VII===&lt;br /&gt;
Despite having an accuracy of 30% listed, Horn Drill&#039;s chance of hitting is independent of {{stat|accuracy}} and {{stat|evasion}} stats; instead, it depends on the level of the user and the level of the target and is worked out with the formula&lt;br /&gt;
 Acc = ( ( user_level - target_level ) + 30 ) * 100%&lt;br /&gt;
&lt;br /&gt;
Horn Drill can be used as part of a [[Contest combination|Pokémon Contest combination]], with the user gaining an extra two appeal points if the move {{m|Horn Attack}} was used in the prior turn. It is also part of a Contest Spectacular combination and will give an extra three appeal points if any of the moves {{m|Lock-On}}, {{m|Mind Reader}} and {{m|Miracle Eye}} was used in the prior turn.&lt;br /&gt;
&lt;br /&gt;
===Generation VIII===&lt;br /&gt;
When used in a [[Max Raid Battle]] against a [[Dynamax]] Pokémon while it is under the effect of a mysterious barrier, Horn Drill will deplete two bars of the barrier&#039;s strength. Otherwise, Horn Drill will always fail against Dynamax Pokémon.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Stad}}{{gameabbrevss|Stad2}}|A single-hit knockout attack. Learned only by &amp;lt;sc&amp;gt;Pokémon&amp;lt;/sc&amp;gt; with a horn or horns.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev2|GSC}}|A one-hit KO, drill attack.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|A one-hit KO attack that uses a horn like a drill.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|The horn is rotated like a drill to ram. The foe will faint if it hits.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|BWB2W2}}|The user stabs the target with a horn that rotates like a drill. If it hits, the target faints instantly.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUM}}&amp;lt;br&amp;gt;{{gameabbrev8|SwSh}}|The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Level|Normal|1}}&lt;br /&gt;
{{Moveentry/7|032|Nidoran♂|type=Poison|2|Monster|Field|36{{sup/1|RGB}}&amp;lt;br&amp;gt;38{{sup/1|Y}}|38|47|45|45|45|45{{sup/7|SMUSUM}}&amp;lt;br&amp;gt;27{{sup/7|PE}}}}&lt;br /&gt;
{{Moveentry/7|033|Nidorino|type=Poison|2|Monster|Field|41{{sup/1|RGB}}&amp;lt;br&amp;gt;46{{sup/1|Y}}|46|53|58|58|58|58{{sup/7|SMUSUM}}&amp;lt;br&amp;gt;47{{sup/7|PE}}}}&lt;br /&gt;
{{Moveentry/7|078|Rapidash|type=Fire|1|Field|Field|||||||1{{sup/7|PE}}}}&lt;br /&gt;
{{Moveentry/7|087|Dewgong|type=Water|type2=Ice|2|Water 1|Field|||||||1{{sup/7|PE}}}}&lt;br /&gt;
{{Moveentry/7|111|Rhyhorn|type=Ground|type2=Rock|2|Monster|Field|45|37|38|37|63|63{{sup/6|XY}}&amp;lt;br&amp;gt;53{{sup/6|ORAS}}|53{{sup/7|SMUSUM}}&amp;lt;br&amp;gt;55{{sup/7|PE}}}}&lt;br /&gt;
{{Moveentry/7|112|Rhydon|type=Ground|type2=Rock|2|Monster|Field|48|37|38|37|71|1, 71{{sup/6|XY}}&amp;lt;br&amp;gt;1, 62{{sup/6|ORAS}}|1, 62{{sup/7|SMUSUM}}&amp;lt;br&amp;gt;67{{sup/7|PE}}}}&lt;br /&gt;
{{Moveentry/7|118|Goldeen|type=Water|1|Water 2|Water 2|45|43|43|41|41|41{{sup/6|XY}}&amp;lt;br&amp;gt;37{{sup/6|ORAS}}|37{{sup/7|SMUSUM}}&amp;lt;br&amp;gt;34{{sup/7|PE}}}}&lt;br /&gt;
{{Moveentry/7|119|Seaking|type=Water|1|Water 2|Water 2|48|49|49|47|47|47{{sup/6|XY}}&amp;lt;br&amp;gt;40{{sup/6|ORAS}}|40{{sup/7|SMUSUM}}&amp;lt;br&amp;gt;39{{sup/7|PE}}}}&lt;br /&gt;
{{Moveentry/7|464|Rhyperior|type=Ground|type2=Rock|2|Monster|Field||||37|71|1, 71{{sup/6|XY}}&amp;lt;br&amp;gt;1, 62{{sup/6|ORAS}}|1, 62}}&lt;br /&gt;
{{Moveentry/7|530|Excadrill|type=Ground|type2=Steel|1|Field|Field|||||31|31|1, {{tt|Evo.|Learned upon evolving}}}}&lt;br /&gt;
{{Moveentry/7|696|Tyrunt|type=Rock|type2=Dragon|2|Monster|Dragon||||||49|49}}&lt;br /&gt;
{{Moveentry/7|697|Tyrantrum|type=Rock|type2=Dragon|2|Monster|Dragon||||||53|53}}&lt;br /&gt;
{{Movefoot|Normal|7}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Movehead/Breed|Normal|2}}&lt;br /&gt;
{{Moveentry/6|077|Ponyta|type=Fire|1|Field|Field|||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|086|Seel|type=Water|2|Water 1|Field||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|131|Lapras|type=Water|type2=Ice|2|Monster|Water 1||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Movefoot|Normal|6}}&lt;br /&gt;
&lt;br /&gt;
===By [[TM]]===&lt;br /&gt;
{{Movehead/TM|Normal|1|TM07|no|no|no|no|no|no}}&lt;br /&gt;
{{Moveentry/7|030|Nidorina|type=Poison|1|Undiscovered|Undiscovered|✔|||||}}&lt;br /&gt;
{{Moveentry/7|031|Nidoqueen|type=Poison|type2=Ground|1|Undiscovered|Undiscovered|✔|||||}}&lt;br /&gt;
{{Moveentry/7|032|Nidoran♂|type=Poison|2|Monster|Field|✔|||||}}&lt;br /&gt;
{{Moveentry/7|033|Nidorino|type=Poison|2|Monster|Field|✔|||||}}&lt;br /&gt;
{{Moveentry/7|034|Nidoking|type=Poison|type2=Ground|2|Monster|Field|✔|||||}}&lt;br /&gt;
{{Moveentry/7|077|Ponyta|type=Fire|1|Field|Field|✔|||||}}&lt;br /&gt;
{{Moveentry/7|078|Rapidash|type=Fire|1|Field|Field|✔|||||}}&lt;br /&gt;
{{Moveentry/7|086|Seel|type=Water|2|Water 1|Field|✔|||||}}&lt;br /&gt;
{{Moveentry/7|087|Dewgong|type=Water|type2=Ice|2|Water 1|Field|✔|||||}}&lt;br /&gt;
{{Moveentry/7|111|Rhyhorn|type=Ground|type2=Rock|2|Monster|Field|✔|||||}}&lt;br /&gt;
{{Moveentry/7|112|Rhydon|type=Ground|type2=Rock|2|Monster|Field|✔|||||}}&lt;br /&gt;
{{Moveentry/7|118|Goldeen|type=Water|1|Water 2|Water 2|✔|||||}}&lt;br /&gt;
{{Moveentry/7|119|Seaking|type=Water|1|Water 2|Water 2|✔|||||}}&lt;br /&gt;
{{Moveentry/7|128|Tauros|type=Normal|1|Field|Field|✔|||||}}&lt;br /&gt;
{{Moveentry/7|131|Lapras|type=Water|type2=Ice|2|Monster|Water 1|✔|||||}}&lt;br /&gt;
{{Moveentry/7|139|Omastar|type=Rock|type2=Water|2|Water 1|Water 3|✔|||||}}&lt;br /&gt;
{{Moveentry/7|148|Dragonair|type=Dragon|2|Water 1|Dragon|✔|||||}}&lt;br /&gt;
{{Moveentry/7|149|Dragonite|type=Dragon|type2=Flying|2|Water 1|Dragon|✔|||||}}&lt;br /&gt;
{{Moveentry/7|151|Mew|type=Psychic|1|Undiscovered|Undiscovered|✔|||||}}&lt;br /&gt;
{{Movefoot|Normal|7}}&lt;br /&gt;
&lt;br /&gt;
===Special move===&lt;br /&gt;
====[[Generation V]]====&lt;br /&gt;
{{Movehead/Special|Normal}}&lt;br /&gt;
{{Moveentry/1|131|Lapras|type=Water|type2=Ice|2|Monster|Water 1|{{pkmn|Dream World}} - {{dwa|Sparkling Sea}}}}&lt;br /&gt;
{{Movefoot|Normal|1}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn2|event}}===&lt;br /&gt;
====[[Generation II]]====&lt;br /&gt;
{{Movehead/Special|Normal}}&lt;br /&gt;
{{Moveentry/1|206|Dunsparce|type=Normal|1|Field|Field|[[List of Gotta Catch &#039;Em All event Pokémon#Horn Drill Dunsparce|New York City Pokémon Center]]}}&lt;br /&gt;
{{Movefoot|Normal|1}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===[[Pokémon Mystery Dungeon series]]===&lt;br /&gt;
Horn Drill will cause a Pokémon to instantly faint through &amp;quot;calamitous damage&amp;quot; (changed to &amp;quot;It&#039;s a one-hit KO!&amp;quot; in Gates to Infinity), regardless of level, but is prone to missing.&lt;br /&gt;
&lt;br /&gt;
==={{g|GO}}===&lt;br /&gt;
{{GoChargedAttack&lt;br /&gt;
|id=328&lt;br /&gt;
|move=Horn Drill&lt;br /&gt;
|image=no&lt;br /&gt;
|type=Normal&amp;lt;!--&lt;br /&gt;
|pow=&lt;br /&gt;
|energy=--&amp;gt;&lt;br /&gt;
|duration=1.9&lt;br /&gt;
|damage_window=0.5 - 1.5&amp;lt;!--&lt;br /&gt;
|pow_trainer=&lt;br /&gt;
|energy_trainer=--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|Normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RB}}|Defeats the target in one shot--if it hits. It has no effect on a Ghost-type foe.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|TDS}}|Defeats the target in one shot if it hits successfully. It has no effect on a a Ghost-type enemy.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|てきポケモンを いちげきで たおしてしまうが めいちゅうしにくい ゴーストタイプの ポケモンには こうかがない|Defeats the target in one shot if it hits successfully. It has no effect on a a Ghost-type enemy}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|GTI}}&amp;lt;br&amp;gt;{{gameabbrevmd|SMD}}|The enemy will faint if this attack hits, but it&#039;s hard to land this move. It has no effect on Ghost-type Pokémon.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
===In the main series===&lt;br /&gt;
{{moveanime|type=normal|exp=yes|gen=The foe is stabbed with a horn rotating like a drill.|image1=Juan Seaking Horn Drill.png|image1p=Seaking|image2=Forrest Rhyperior Horn Drill.png|image2p=Rhyperior|image3=Misty Goldeen Horn Drill.png|image3p=Goldeen|image4=Clay Excadrill Horn Drill.png|image4p=Excadrill}}&lt;br /&gt;
{{movep|type=normal|ms=112|pkmn=Rhydon|method=Rhydon&#039;s horn spins like a drill and it charges at the opponent. It then stabs the opponent with its horn.}}&lt;br /&gt;
{{movemid|type=normal|user=Blaine|user1=Blaine&#039;s Rhydon|startcode=EP058|startname=Riddle Me This|notes=Debut}}&lt;br /&gt;
{{movemid|type=normal|user=Rhydon (Pokémon)|user1=An archaeologist&#039;s Rhydon|startcode=EP089|startname=Shell Shock!}}&lt;br /&gt;
{{movemid|type=normal|user=Pietra|user1=Pietra&#039;s Rhydon|startcode=EP204|startname=Right On, Rhydon!}}&lt;br /&gt;
{{movemid|type=normal|user=Pokémon Coordinator|user1=A Coordinator&#039;s Rhydon|startcode=AG160|startname=Harley Rides Again}}&lt;br /&gt;
{{movemid|type=normal|user=Head engineer|user1=Head engineer&#039;s Rhydon|startcode=DP057|startname=Bibarel Gnaws Best!}}&lt;br /&gt;
{{movep|type=normal|ms=119|pkmn=Seaking|method=Seaking&#039;s horn begins to spin like a drill. Then, it rams its spinning horn into the opponent, sometimes repeatedly.}}&lt;br /&gt;
{{movemid|type=normal|user=Seaking (Pokémon)|user1=Cerulean Gym&#039;s Seaking|startcode=EP061|startname=The Misty Mermaid}}&lt;br /&gt;
{{movemid|type=normal|user=Juan|user1=Juan&#039;s Seaking|startcode=AG110|startname=The Great Eight Fate!|endcode=AG111|endname=Eight Ain&#039;t Enough!}}&lt;br /&gt;
{{movep|type=normal|ms=118|pkmn=Goldeen|method=Goldeen&#039;s horn spins like a drill and it hits the opponent with it.}}&lt;br /&gt;
{{movemid|type=normal|user=Misty&#039;s Goldeen|startcode=EP256|startname=Just Add Water}}&lt;br /&gt;
{{movep|type=normal|ms=464|pkmn=Rhyperior|method=Rhyperior&#039;s horn spins like a drill and it hits the opponent with it.}}&lt;br /&gt;
{{movemid|type=normal|user=Forrest|user1=Forrest&#039;s Rhyperior|startcode=DPS02|startname=DPS02}}&lt;br /&gt;
{{movemid|type=normal|user=Pokémon hunter (XY063)|user1=Pokémon hunter&#039;s Rhyperior|startcode=XY063|startname=A Fork in the Road! A Parting of the Ways!}}&lt;br /&gt;
{{movep|type=normal|ms=530|pkmn=Excadrill|method=The silver protrusion on the top of Excadrill&#039;s head glows silver and extends. It then begins to spin like a drill. Excadrill then stabs the opponent with it.}}&lt;br /&gt;
{{movebtm|type=normal|user=Clay&#039;s Excadrill|startcode=BW061|startname=Battling the King of the Mines!}}&lt;br /&gt;
&lt;br /&gt;
* In &#039;&#039;[[EP075|Round One - Begin!]]&#039;&#039;, a {{pkmn|Trainer}}&#039;s {{p|Seaking}} was mentioned to use Horn Drill, even though the move was actually {{m|Horn Attack}}.&lt;br /&gt;
&lt;br /&gt;
===In Pokémon Origins===&lt;br /&gt;
{{moveanime|type=normal|exp=yes|gen=The foe is stabbed with a horn rotating like a drill. A hit will always result a knockout.|image1=Giovanni Rhyhorn Horn Drill PO.png|image1p=Rhyhorn|image2=Giovanni Rhydon Horn Drill PO.png|image2p=Rhydon}}&lt;br /&gt;
{{movep|type=normal|ms=111|pkmn=Rhyhorn|method=Rhyhorn&#039;s body becomes surrounded by light blue, spiraling streaks of energy. It then charges at the opponent and stabs it with its horn. If hit, the target will faint instantly.}}&lt;br /&gt;
{{movemid|type=normal|user=Giovanni|user1=Giovanni&#039;s Rhyhorn|startcode=PO03|startname=File 3: Giovanni|notes=Debut}}&lt;br /&gt;
{{movep|type=normal|ms=112|pkmn=Rhydon|method=Rhydon&#039;s horn spins like a drill and its body becomes surrounded by light blue, spiraling streaks of energy. It then charges at the opponent and stabs it with its horn. If hit, the target will faint instantly.}}&lt;br /&gt;
{{movebtm|type=normal|user=Giovanni|user1=Giovanni&#039;s Rhydon|startcode=PO03|startname=File 3: Giovanni}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{Movemanga|type=normal|exp=yes|gen=The foe is stabbed with a horn rotating like a drill.|image1=Koga Rhydon Horn Drill Adventures.png|image1p=Koga&#039;s Rhydon|image2=Blue Rhydon Horn Drill.png|image2p=Blue&#039;s Rhydon}}&lt;br /&gt;
{{movep|type=normal|ms=112|pkmn=Rhydon|method=Rhydon&#039;s horn spins like a drill and it stabs the opponent with it.}}&lt;br /&gt;
{{movemid|type=normal|user=Koga|user1=Koga&#039;s Rhydon|startcode=PS007|startname=Raging Rhydon|notes=Debut}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Blue&#039;s Rhydon|startcode=PS162|startname=Heckled by Hitmontop}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Pocket Monsters manga===&lt;br /&gt;
{{Movemanga|type=normal|exp=yes|gen=The foe is stabbed with a horn spinning like a drill.|image1=Giovanni Rhydon Horn Drill PM.png|image1p=Rhydon}}&lt;br /&gt;
{{movep|type=normal|ms=112|pkmn=Rhydon|method=Rhydon&#039;s horn spins like a drill and it stabs the opponent with it.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Giovanni (Pocket Monsters)|user1=Giovanni&#039;s Rhydon|startcode=PM031|startname=Get the Last Badge!!|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=normal&lt;br /&gt;
|genI=Horn Drill I&lt;br /&gt;
|genII=Horn Drill II&lt;br /&gt;
|genIII=Horn Drill III&lt;br /&gt;
|genIV=Horn Drill IV&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|genV=Horn Drill V&lt;br /&gt;
|genVI=Horn Drill VI&lt;br /&gt;
}}&lt;br /&gt;
===Side series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|Stad=Horn Drill Stad&lt;br /&gt;
|Stad2=Horn Drill Stad2&lt;br /&gt;
|Colo=Horn Drill Colo&lt;br /&gt;
|XD=Horn Drill XD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|PBR=Horn Drill PBR&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|PMDRB=Horn Drill PMD RB&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Despite the implied need for a horn or horn-like apparatus to use this move, at least two Pokémon that don&#039;t have a horn but gain one upon evolution (Nidorina and Ponyta) can learn Horn Drill.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}&lt;br /&gt;
|zh_yue=角鑽 &#039;&#039;{{tt|Gokjyun|Horn Drill}}&#039;&#039;&lt;br /&gt;
|zh_cmn=角鑽 / 角钻 &#039;&#039;{{tt|Jiǎozuān|Horn Drill}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;獨角鑽 / 独角钻 &#039;&#039;{{tt|Dújiǎozuān|Horn Drill}}&#039;&#039; {{tt|*|Pre-Gen VII Media}}&lt;br /&gt;
|da=Hornboring&amp;lt;!--source: Danish version of The Official Pokémon Handbook--&amp;gt;&lt;br /&gt;
|nl=Hoornboor&lt;br /&gt;
|fi=Sarvipora&lt;br /&gt;
|fr=Empal&#039;Korne&lt;br /&gt;
|de=Hornbohrer&lt;br /&gt;
|el=Τρυπανοκέρατο &#039;&#039;Trupanokérato&#039;&#039;&lt;br /&gt;
|it=Perforcorno&lt;br /&gt;
|ko=뿔드릴 &#039;&#039;{{tt|Ppuldeuril|Horn drill}}&#039;&#039;&lt;br /&gt;
|no=Horndrill&lt;br /&gt;
|pl=Świdroróg{{tt|*|Diamond and Pearl series onwards, Diamond and Pearl (TCG)}}&amp;lt;br&amp;gt;Wirujący Róg{{tt|*|EP256}}&amp;lt;br&amp;gt;Udarowy Róg{{tt|*|EP204}}&amp;lt;br&amp;gt;Atak Rogiem{{tt|*|EP061}}&amp;lt;br&amp;gt;Straszliwy Róg{{tt|*|EP058}}&amp;lt;br&amp;gt;Wiertłoróg{{tt|*|Manga}}&lt;br /&gt;
|pt_br=Chifre Broca (anime, TCG, manga)&amp;lt;br&amp;gt;Perfurar com Chifre (The Official Pokémon Handbook)&amp;lt;br&amp;gt;Perfuração de Chifre (The Official Pokémon Handbook)&amp;lt;br&amp;gt;Broca de Chifre (The Official Pokémon Handbook)&lt;br /&gt;
|ro=Săpătura cu Cornul&lt;br /&gt;
|sr=Rog bušilica&lt;br /&gt;
|es_la=Perforador ([[EP058]]-[[EP061]])&amp;lt;br&amp;gt;Perforadora ([[EP256]])&amp;lt;br&amp;gt;Cuerno Barrera ([[AG110]])&amp;lt;br&amp;gt;Taladro de Cuerno ([[DP057]])&amp;lt;br&amp;gt;Excavación{{tt|*|Mistake with Drill Run}} ([[BW061]])&lt;br /&gt;
|es_eu=Perforador&lt;br /&gt;
|sv=Hornborr&lt;br /&gt;
|tr=Boynuz Matkabı&lt;br /&gt;
|vi=Mũi Khoan Sừng&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{OHKO|Normal}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Generation I TMs}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:One-hit knockout moves]]&lt;br /&gt;
[[Category:Moves that can jam]]&lt;br /&gt;
[[Category:Moves in Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]]&lt;br /&gt;
&lt;br /&gt;
[[de:Hornbohrer]]&lt;br /&gt;
[[es:Perforador]]&lt;br /&gt;
[[fr:Empal&#039;Korne]]&lt;br /&gt;
[[it:Perforcorno]]&lt;br /&gt;
[[ja:つのドリル]]&lt;br /&gt;
[[zh:角钻（招式）]]&lt;/div&gt;</summary>
		<author><name>Billybobfred</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Guillotine_(move)&amp;diff=3069422</id>
		<title>Guillotine (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Guillotine_(move)&amp;diff=3069422"/>
		<updated>2019-12-08T20:02:29Z</updated>

		<summary type="html">&lt;p&gt;Billybobfred: /* Effect */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox&lt;br /&gt;
|n=12&lt;br /&gt;
|name=Guillotine&lt;br /&gt;
|jname=ハサミギロチン&lt;br /&gt;
|jtranslit=Hasami Girochin&lt;br /&gt;
|jtrans=Pincer Guillotine&lt;br /&gt;
|gameimage=Guillotine PE.png&lt;br /&gt;
|gameimagewidth=300px&lt;br /&gt;
|type=Normal&lt;br /&gt;
|damagecategory=Physical&lt;br /&gt;
|basepp=5&lt;br /&gt;
|maxpp=8&lt;br /&gt;
|power=&amp;amp;mdash;&lt;br /&gt;
|accuracy=30&lt;br /&gt;
|gen=I&lt;br /&gt;
|category=Cool&lt;br /&gt;
|appeal=2&lt;br /&gt;
|jam=1&lt;br /&gt;
|cdesc=Badly startles all Pokémon that made good appeals.&lt;br /&gt;
|appealsc=0&lt;br /&gt;
|scdesc=Earn +15 if all the Pokémon choose the same Judge.&lt;br /&gt;
|appeal6=2&lt;br /&gt;
|jam6=1&lt;br /&gt;
|cdesc6=Badly startles all Pokémon that successfully showed their appeal.&lt;br /&gt;
|touches=yes&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=no&lt;br /&gt;
|kingsrock=no&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Guillotine&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ハサミギロチン&#039;&#039;&#039; &#039;&#039;Pincer Guillotine&#039;&#039;) is a {{type|Normal}} [[one-hit knockout move]] introduced in [[Generation I]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generation I===&lt;br /&gt;
Guillotine inflicts damage equal to the target&#039;s current {{stat|HP}}. Its [[accuracy]] is 30%. Guillotine will break a {{m|substitute}} if it hits.&lt;br /&gt;
&lt;br /&gt;
Guillotine will not affect a target whose current {{stat|Speed}} stat is greater than the user&#039;s current Speed stat.&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
The accuracy of Guillotine now follows the formula below.&lt;br /&gt;
 Acc = ( ( user_level - target_level ) * 2/256 + 76/256 ) * 100%&lt;br /&gt;
This formula means that the accuracy starts at approximately 30% and grows by approximately 0.78% for every level higher than the target that the user is.&lt;br /&gt;
&lt;br /&gt;
Guillotine&#039;s efficacy is no longer based on the target&#039;s Speed; instead, now it cannot affect a target that has a higher [[level]] than the user.&lt;br /&gt;
&lt;br /&gt;
===Generations III to VII===&lt;br /&gt;
Despite having an accuracy of 30% listed, Guillotine&#039;s chance of hitting is independent of {{stat|accuracy}} and {{stat|evasion}} stats; instead, it depends on the level of the user and the level of the target and is worked out with the formula&lt;br /&gt;
 Acc = ( ( user_level - target_level ) + 30 ) * 100%&lt;br /&gt;
&lt;br /&gt;
Guillotine can be used as part of a [[Contest combination|Pokémon Contest combination]], with the user gaining two extra appeal points if the move {{m|Vice Grip}} was used in the prior turn. It is also part of a Contest Spectacular combination and will give three extra appeal points if one of the moves {{m|Lock-On}}, {{m|Mind Reader}}, or {{m|Miracle Eye}} was used in the prior turn.&lt;br /&gt;
&lt;br /&gt;
===Generation VIII===&lt;br /&gt;
When used in a [[Max Raid Battle]] against a [[Dynamax]] Pokémon while it is under the effect of a mysterious barrier, Guillotine will deplete two bars of the barrier&#039;s strength. Otherwise, Guillotine will always fail against Dynamax Pokémon.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Stad}}{{gameabbrevss|Stad2}}|A single-hit knockout attack. Learned only by &amp;lt;sc&amp;gt;Pokémon&amp;lt;/sc&amp;gt; that have large pincers.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev2|GSC}}|A one-hit KO, pincer attack.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|A powerful pincer attack that may cause fainting.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|A vicious tearing attack with pincers. The foe will faint if it hits.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|A vicious, tearing attack with pincers. The foe will faint instantly if this attack hits.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|BWB2W2}}|A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUM}}&amp;lt;br&amp;gt;{{gameabbrev8|SwSh}}|A vicious, tearing attack with big pincers. The target faints instantly if this attack hits.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Level|Normal|1}}&lt;br /&gt;
{{Moveentry/7|098|Krabby|type=Water|1|Water 3|Water 3|25|27|34|31|31|31|31{{sup/7|SMUSUM}}&amp;lt;br&amp;gt;41{{sup/7|PE}}}}&lt;br /&gt;
{{Moveentry/7|099|Kingler|type=Water|1|Water 3|Water 3|25|27|38|37|37|37|37{{sup/7|SMUSUM}}&amp;lt;br&amp;gt;56{{sup/7|PE}}}}&lt;br /&gt;
{{Moveentry/7|127|Pinsir|type=Bug|1|Bug|Bug|30|31|37|47|47|47{{sup/6|XY}}&amp;lt;br&amp;gt;50{{sup/6|ORAS}}|50}}&lt;br /&gt;
{{Moveentry/7|207|Gligar|type=Ground|type2=Flying|1|Bug|Bug||52|52|45|49{{sup/5|BW}}&amp;lt;br&amp;gt;55{{sup/5|B2W2}}|55|55}}&lt;br /&gt;
{{Moveentry/7|341|Corphish|type=Water|2|Water 1|Water 3|||44{{sup/3|RSE}}&amp;lt;br&amp;gt;46{{sup/3|FRLG}}|53|53|53{{sup/6|XY}}&amp;lt;br&amp;gt;48{{sup/6|ORAS}}|48}}&lt;br /&gt;
{{Moveentry/7|342|Crawdaunt|type=Water|type2=Dark|2|Water 1|Water 3|||52{{sup/3|RSE}}&amp;lt;br&amp;gt;56{{sup/3|FRLG}}|65|65|1, 65{{sup/6|XY}}&amp;lt;br&amp;gt;54{{sup/6|ORAS}}|54}}&lt;br /&gt;
{{Moveentry/7|472|Gliscor|type=Ground|type2=Flying|1|Bug|Bug||||45|49{{sup/5|BW}}&amp;lt;br&amp;gt;55{{sup/5|B2W2}}|1, 55|1, 55}}&lt;br /&gt;
{{Moveentry/7|610|Axew|type=Dragon|2|Monster|Dragon|||||51|50|50}}&lt;br /&gt;
{{Moveentry/7|611|Fraxure|type=Dragon|2|Monster|Dragon|||||54|54|54}}&lt;br /&gt;
{{Moveentry/7|612|Haxorus|type=Dragon|2|Monster|Dragon|||||58|58|58}}&lt;br /&gt;
{{Moveentry/7|624|Pawniard|type=Dark|type2=Steel|1|Human-Like|Human-Like|||||62|62|62}}&lt;br /&gt;
{{Moveentry/7|625|Bisharp|type=Dark|type2=Steel|1|Human-Like|Human-Like|||||71|1, 71|1, 71}}&lt;br /&gt;
{{Moveentry/7|632|Durant|type=Bug|type2=Steel|1|Bug|Bug|||||61|1, 61|1, 51}}&lt;br /&gt;
{{Moveentry/7|738|Vikavolt|type=Bug|type2=Electric|1|Bug|Bug|||||||25}}&lt;br /&gt;
{{Moveentry/7|798|Kartana|type=Grass|type2=Steel|1|Undiscovered|Undiscovered|||||||73}}&lt;br /&gt;
{{Movefoot|Normal|7}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===[[Pokémon Mystery Dungeon series]]===&lt;br /&gt;
Guillotine will cause a Pokémon to instantly faint through &amp;quot;calamitous damage&amp;quot; (changed to &amp;quot;It&#039;s a one-hit KO!&amp;quot; in Gates to Infinity), regardless of level, but is prone to missing.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RB}}|Defeats the target in one shot--if it hits. It has no effect on a Ghost-type foe.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|TDS}}|Defeats the target in one shot if it hits successfully. It has no effect on a Ghost-type enemy.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|てきポケモンを いちげきで たおしてしまうが めいちゅうしにくい ゴーストタイプの ポケモンには こうかがない|Defeats the target in one shot if it hits successfully. It has no effect on a Ghost-type enemy}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|GTI}}&amp;lt;br&amp;gt;{{gameabbrevmd|SMD}}|The enemy will faint if this attack hits, but it&#039;s hard to land this move. It has no effect on Ghost-type Pokémon.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=normal|exp=yes|gen=A vicious, tearing attack with pincers that always makes the opponent faint.|image1=Paul Gliscor Guillotine.png|image1p=Gliscor|image2=Alain Bisharp Guillotine.png|image2p=Bisharp|image3=Morrison Gligar Guillotine.png|image3p=Gligar|image4=Durant Guillotine.png|image4p=Durant}}&lt;br /&gt;
{{movep|type=normal|ms=207|pkmn=Gligar|method=Gligar&#039;s claws glow white and it strikes the opponent with it, or Gligar grabs the opponent by the neck with a glowing white claw and slams it into the ground.}}&lt;br /&gt;
{{movemid|type=normal|user=Morrison|user1=Morrison&#039;s Gligar|startcode=AG127|startname=From Brags to Riches|notes=Debut}}&lt;br /&gt;
{{movep|type=normal|ms=127|pkmn=Pinsir|method=Pinsir&#039;s horns glow white and it grabs the opponent with them.}}&lt;br /&gt;
{{movemid|type=normal|user=Howie|user1=Howie&#039;s Pinsir|startcode=AG176|startname=The Ole&#039; Berate and Switch!}}&lt;br /&gt;
{{movemid|type=normal|user=Pokémon Coordinator|user1=A Coordinator&#039;s Pinsir|startcode=DP171|startname=Dawn of a Royal Day!}}&lt;br /&gt;
{{movep|type=normal|ms=472|pkmn=Gliscor|method=One or both of Gliscor&#039;s claws glows light blue or white and it grabs the opponent&#039;s neck, slamming it into the ground.}}&lt;br /&gt;
{{movemid|type=normal|user=Paul|user1=Paul&#039;s Gliscor|startcode=DP081|startname=Chim - Charred!}}&lt;br /&gt;
{{movemid|type=normal|user=Bertha|user1=Bertha&#039;s Gliscor|startcode=DP170|startname=An Elite Coverup!}}&lt;br /&gt;
{{movep|type=normal|ms=624|pkmn=Pawniard|method=Pawniard raises both of its claws into the air, then crosses them over its chest. Pawniard&#039;s claws then glow white for a moment, and when the glow fades, they turn light blue and extend greatly. Pawniard then jumps into the air and falls down at the opponent, landing on top of it with its claws first.}}&lt;br /&gt;
{{movemid|type=normal|user=Georgia|user1=Georgia&#039;s Pawniard|startcode=BW040|startname=Cilan Versus Trip, Ash Versus Georgia!}}&lt;br /&gt;
{{movep|type=normal|ms=625|pkmn=Bisharp|method=The blades on Bisharp&#039;s elbows glow and then turn light blue. Bisharp then slashes at the opponent with them.}}&lt;br /&gt;
{{movemid|type=normal|user=Georgia|user1=Georgia&#039;s Bisharp|startcode=BW072|startname=A Clubsplosion of Excitement!}}&lt;br /&gt;
{{movemid|type=normal|user=Alain|user1=Alain&#039;s Bisharp|startcode=XY130|startname=Finals Not for the Faint-Hearted!}}&lt;br /&gt;
{{movep|type=normal|ms=632|pkmn=Durant|method=Durant opens its mandibles wide as they glow light blue and grow in size. It then crunches the opponent with them.}}&lt;br /&gt;
{{movebtm|type=normal|user=Durant (Pokémon)|user1=A wild Durant|startcode=BW074|startname=Battling the Leaf Thieves!}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user closes its pincers or claws around the opponent.|image1=Misty Krabby Guillotine Adventures.png|image1p=Krabby|image2=Tierno Corphish Guillotine Adventures.png|image2p=Corphish|image3=Tierno Crawdaunt Guillotine Adventures.png|image3p=Crawdaunt}}&lt;br /&gt;
{{movep|type=normal|ms=098|pkmn=Krabby|method=Krabby closes its pincers around the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Misty|user1=Misty&#039;s Krabby|startcode=PS079|startname=Airing Out Aerodactyl|notes=Debut}}&lt;br /&gt;
{{movep|type=normal|ms=341|pkmn=Corphish|method=Corphish closes its pincers around the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Tierno (Adventures)|user1=Tierno&#039;s Corphish|startcode=PAXY25|startname=Flabébé Blooms}}&lt;br /&gt;
{{movep|type=normal|ms=342|pkmn=Crawdaunt|method=Crawdaunt closes its pincers around the opponent.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Tierno (Adventures)|user1=Tierno&#039;s Crawdaunt|startcode=PAXY38|startname=Xerneas Gives}}&lt;br /&gt;
&lt;br /&gt;
* In &#039;&#039;[[PS306|Pinsir Me, I Must Be Dreaming]]&#039;&#039;, a {{p|Pinsir}} that {{adv|Emerald}} was renting from the {{gdis|Battle Factory|III}} was revealed to know Guillotine by Emerald&#039;s [[Pokédex]].&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|genI=Guillotine I&lt;br /&gt;
|genII=Guillotine II&lt;br /&gt;
|genIII=Guillotine III&lt;br /&gt;
|genIV=Guillotine IV&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|genV=Guillotine V&lt;br /&gt;
|genVI=Guillotine VI&lt;br /&gt;
|genVII=Guillotine VII&lt;br /&gt;
}}&lt;br /&gt;
===Side series games===&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|Stad=Guillotine Stad&lt;br /&gt;
|Stad2=Guillotine Stad2&lt;br /&gt;
|Colo=Guillotine Colo&lt;br /&gt;
|XD=Guillotine XD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|PBR=Guillotine PBR&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|PMDRB=Guillotine PMD RB&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The {{p|Axew}} and {{p|Pawniard}} evolutionary lines, as well as {{p|Kartana}}, can learn this move despite all six lacking pincers (which are necessary for the move, as indicated by the move description and Japanese name). However, in the anime, Pawniard and {{p|Bisharp}} are seen using this move by slashing at the opponent with their blades.&lt;br /&gt;
* With the exception of {{p|Smeargle}}, no Pokémon that learns Guillotine can learn any of the other [[one-hit knockout move]]s.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}&lt;br /&gt;
|zh_yue=斷頭鉗 &#039;&#039;{{tt|Dyuhntàuh Kìhm|Guillotine Clamp}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;剪刀斷頭台 &#039;&#039;{{tt|Jíndōu Dyuntàuhtòih|Scissors Guillotine}}&#039;&#039; {{tt|*|Later anime}}&amp;lt;br&amp;gt;鋏子剪刀 &#039;&#039;{{tt|Gaapjí Jíndōu|Tonged Scissors}}&#039;&#039; {{tt|*|Early anime}}&lt;br /&gt;
|zh_cmn=斷頭鉗 / 断头钳 &#039;&#039;{{tt|Duàntóu Qián|Guillotine Clamp}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;剪刀斷頭臺 / 剪刀断头台 &#039;&#039;{{tt|Jiǎndāo Duàntóutái|Scissors Guillotine}}&#039;&#039; {{tt|*|Pre-Gen VII Media}}&lt;br /&gt;
|cs=Gilotina&lt;br /&gt;
|da=Guillotine&amp;lt;!--source: Danish version of The Official Pokémon Handbook--&amp;gt;&lt;br /&gt;
|nl=Guillotine&lt;br /&gt;
|fi=Giljotiini&lt;br /&gt;
|fr=Guillotine&lt;br /&gt;
|de=Guillotine&lt;br /&gt;
|el=Λαιμητόμος&lt;br /&gt;
|pt=Guilhotina&lt;br /&gt;
|id=Guillotine&lt;br /&gt;
|it=Ghigliottina&lt;br /&gt;
|pl=Gilotyna&lt;br /&gt;
|ko=가위자르기 &#039;&#039;{{tt|Gawijareugi|Cutting with a scissor}}&#039;&#039;&lt;br /&gt;
|sr=Giljotina&lt;br /&gt;
|es=Guillotina&lt;br /&gt;
|tr=Giyotin&lt;br /&gt;
|vi=Máy Cắt&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{OHKO|Normal}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:One-hit knockout moves]]&lt;br /&gt;
[[Category:Moves that can jam]]&lt;br /&gt;
[[Category:Moves in Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]]&lt;br /&gt;
&lt;br /&gt;
[[de:Guillotine]]&lt;br /&gt;
[[es:Guillotina]]&lt;br /&gt;
[[fr:Guillotine]]&lt;br /&gt;
[[it:Ghigliottina]]&lt;br /&gt;
[[ja:ハサミギロチン]]&lt;br /&gt;
[[zh:断头钳（招式）]]&lt;/div&gt;</summary>
		<author><name>Billybobfred</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Fissure_(move)&amp;diff=3069421</id>
		<title>Fissure (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Fissure_(move)&amp;diff=3069421"/>
		<updated>2019-12-08T20:02:09Z</updated>

		<summary type="html">&lt;p&gt;Billybobfred: /* Effect */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox&lt;br /&gt;
|n=90&lt;br /&gt;
|name=Fissure&lt;br /&gt;
|jname=じわれ&lt;br /&gt;
|jtranslit=Jiware&lt;br /&gt;
|jtrans=Fissure&lt;br /&gt;
|gameimage=Fissure VII.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Ground&lt;br /&gt;
|damagecategory=Physical&lt;br /&gt;
|basepp=5&lt;br /&gt;
|maxpp=8&lt;br /&gt;
|power=—&lt;br /&gt;
|accuracy=30&lt;br /&gt;
|gen=I&lt;br /&gt;
|category=Tough&lt;br /&gt;
|appeal=2&lt;br /&gt;
|jam=1&lt;br /&gt;
|cdesc=Badly startles all Pokémon that made good appeals.&lt;br /&gt;
|appealsc=0&lt;br /&gt;
|scdesc=Earn +15 if all the Pokémon choose the same Judge.&lt;br /&gt;
|category6=Tough&lt;br /&gt;
|appeal6=2&lt;br /&gt;
|jam6=1&lt;br /&gt;
|cdesc6=Badly startles all Pokémon that successfully showed their appeal.&lt;br /&gt;
|touches=no&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=no&lt;br /&gt;
|kingsrock=no&lt;br /&gt;
|sound=no&lt;br /&gt;
|tm1=yes&lt;br /&gt;
|tm#1=27&lt;br /&gt;
|na=no&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Fissure&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;じわれ&#039;&#039;&#039; &#039;&#039;Fissure&#039;&#039;) is a {{type|Ground}} [[one-hit knockout move]] introduced in [[Generation I]]. It was [[TM27]] in Generation I. In [[Generation II]], it was the [[signature move]] of {{p|Diglett}} and {{p|Dugtrio}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generation I===&lt;br /&gt;
Fissure inflicts damage equal to the target&#039;s current {{stat|HP}}. Its [[accuracy]] is 30%. Fissure will break a {{m|substitute}} if it hits.&lt;br /&gt;
&lt;br /&gt;
Fissure will not affect a target whose current {{stat|Speed}} stat is greater than the user&#039;s current Speed stat.&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
The accuracy of Fissure now follows the formula below.&lt;br /&gt;
 Acc = ( ( user_level - target_level ) * 2/256 + 76/256 ) * 100%&lt;br /&gt;
This formula means that the accuracy starts at approximately 30% and grows by approximately 0.78% for every level higher than the target that the user is.&lt;br /&gt;
&lt;br /&gt;
Fissure&#039;s efficacy is no longer based on the target&#039;s Speed; instead, now it cannot affect a target that has a higher [[level]] than the user.&lt;br /&gt;
&lt;br /&gt;
Fissure can also now affect Pokémon during the semi-invulnerable turn of {{m|Dig}}.&lt;br /&gt;
&lt;br /&gt;
In the Generation II core series games only, Fissure can be countered by {{m|Counter}} for maximum damage if it misses.&lt;br /&gt;
&lt;br /&gt;
===Generations III to VII===&lt;br /&gt;
Despite having an accuracy of 30% listed, Fissure&#039;s chance of hitting is independent of {{stat|accuracy}} and {{stat|evasion}} stats; instead, it depends on the level of the user and the level of the target and is worked out with the formula:&lt;br /&gt;
 Acc = ( ( user_level - target_level ) + 30 ) * 100%&lt;br /&gt;
&lt;br /&gt;
Fissure can be used as part of a [[Contest combination|Pokémon Contest combination]], with the user gaining extra two appeal points if the move {{m|Earthquake}} was used in the prior turn. It is also part of a Contest Spectacular combination and will give an extra three appeal points if any of the moves {{m|Lock-On}}, {{m|Mind Reader}} and {{m|Miracle Eye}} was used in the prior turn.&lt;br /&gt;
&lt;br /&gt;
===Generation VIII===&lt;br /&gt;
When used in a [[Max Raid Battle]] against a [[Dynamax]] Pokémon while it is under the effect of a mysterious barrier, Fissure will deplete two bars of the barrier&#039;s strength. Otherwise, Fissure will always fail against Dynamax Pokémon.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Ground}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Stad}}{{gameabbrevss|Stad2}}|Causes a single-hit knockout if it hits. Useless against &amp;lt;sc&amp;gt;Flying&amp;lt;/sc&amp;gt;-type Pokémon.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev2|GSC}}|A ground-type, one-hit KO attack.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}|A one-hit KO move that drops the foe in a fissure.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|The foe is dropped into a fissure. The foe faints if it hits.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|A one-hit KO that drops the target in a fissure.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|BWB2W2}}|The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUM}}&amp;lt;br&amp;gt;{{gameabbrev8|SwSh}}|The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Level|Ground|1}}&lt;br /&gt;
{{Moveentry/7|050|Diglett|type=Ground|1|Field|Field||49|49|40|45|45|43{{sup/7|SMUSUM}}&amp;lt;br&amp;gt;33{{sup/7|PE}}}}&lt;br /&gt;
{{Moveentry/7|050A|Diglett|type=Ground|type2=Steel|1|Field|Field|||||||43{{sup/7|SMUSUM}}&amp;lt;br&amp;gt;33{{sup/7|PE}}|form=Alola Form}}&lt;br /&gt;
{{Moveentry/7|051|Dugtrio|type=Ground|1|Field|Field||61|64|50|57|57|53{{sup/7|SMUSUM}}&amp;lt;br&amp;gt;45{{sup/7|PE}}}}&lt;br /&gt;
{{Moveentry/7|051A|Dugtrio|type=Ground|type2=Steel|1|Field|Field|||||||53{{sup/7|SMUSUM}}&amp;lt;br&amp;gt;45{{sup/7|PE}}|form=Alola Form}}&lt;br /&gt;
{{Moveentry/7|323|Camerupt|type=Fire|type2=Ground|1|Field|Field|||55|67|75{{sup/5|BW}}&amp;lt;br&amp;gt;59{{sup/5|B2W2}}|1, 59|1, 59}}&lt;br /&gt;
{{Moveentry/7|328|Trapinch|type=Ground|1|Bug|Bug||||89|89{{sup/5|BW}}&amp;lt;br&amp;gt;73{{sup/5|B2W2}}|1, 73{{sup/6|XY}}&amp;lt;br&amp;gt;47{{sup/6|ORAS}}|47}}&lt;br /&gt;
{{Moveentry/7|339|Barboach|type=Water|type2=Ground|1|Water 2|Water 2|||41|47|47|47{{sup/6|XY}}&amp;lt;br&amp;gt;44{{sup/6|ORAS}}|44}}&lt;br /&gt;
{{Moveentry/7|340|Whiscash|type=Water|type2=Ground|1|Water 2|Water 2|||56|57|57|57{{sup/6|XY}}&amp;lt;br&amp;gt;52{{sup/6|ORAS}}|52}}&lt;br /&gt;
{{Moveentry/7|383|Groudon|type=Ground|1|Undiscovered|Undiscovered|||60|60{{sup/4|DPPt}}&amp;lt;br&amp;gt;75{{sup/4|HGSS}}|75|75{{sup/6|XY}}&amp;lt;br&amp;gt;65{{sup/6|ORAS}}|65}}&lt;br /&gt;
{{Moveentry/7|413G|Wormadam|type=Bug|type2=Ground|1|Bug|Bug||||47|47|47|47|form=Sandy Cloak}}&lt;br /&gt;
{{Moveentry/7|449|Hippopotas|type=Ground|1|Field|Field||||50|50|50|50}}&lt;br /&gt;
{{Moveentry/7|450|Hippowdon|type=Ground|1|Field|Field||||60|60|60|60}}&lt;br /&gt;
{{Moveentry/7|529|Drilbur|type=Ground|1|Field|Field|||||47|47|47}}&lt;br /&gt;
{{Moveentry/7|530|Excadrill|type=Ground|type2=Steel|1|Field|Field|||||62|62|62}}&lt;br /&gt;
{{Moveentry/7|618|Stunfisk|type=Ground|type2=Electric|2|Water 1|Amorphous|||||61|1, 61|1, 61}}&lt;br /&gt;
{{Moveentry/7|645|Landorus|type=Ground|type2=Flying|1|Undiscovered|Undiscovered|||||67|1, 67|1, 61}}&lt;br /&gt;
{{Movefoot|Ground|7}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Movehead/Breed|Ground|2}}&lt;br /&gt;
{{Moveentry/6|131|Lapras|type=Water|type2=Ice|2|Monster|Water 1|||✔|✔|✔|✔|note=Chain breeding in Gen IV}}&lt;br /&gt;
{{Moveentry/6|143|Snorlax|type=Normal|1|Monster|Monster||✔|✔|✔|✔|✔|note=Breed from purified Snorlax in Gen III; chain breeding in Gen IV, V and VI}}&lt;br /&gt;
{{Moveentry/6|220|Swinub|type=Ice|type2=Ground|1|Field|Field|||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|231|Phanpy|type=Ground|1|Field|Field||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|320|Wailmer|type=Water|2|Field|Water 2||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|324|Torkoal|type=Fire|1|Field|Field|||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|363|Spheal|type=Ice|type2=Water|2|Water 1|Field||✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/6|410|Shieldon|type=Rock|type2=Steel|1|Monster|Monster|||✔|✔|✔|✔|note=Chain breeding}}&lt;br /&gt;
{{Moveentry/6|422|Shellos|type=Water|2|Water 1|Amorphous|||✔|✔|✔|✔|note=Chain breeding in Gen IV}}&lt;br /&gt;
{{Movefoot|Ground|6}}&lt;br /&gt;
&lt;br /&gt;
===By [[TM]]===&lt;br /&gt;
{{Movehead/TM|Ground|1|TM27|no|no|no|no|no|no}}&lt;br /&gt;
{{Moveentry/7|006|Charizard|type=Fire|type2=Flying|2|Monster|Dragon|✔||||}}&lt;br /&gt;
{{Moveentry/7|009|Blastoise|type=Water|2|Monster|Water 1|✔||||}}&lt;br /&gt;
{{Moveentry/7|023|Ekans|type=Poison|2|Field|Dragon|✔||||}}&lt;br /&gt;
{{Moveentry/7|024|Arbok|type=Poison|2|Field|Dragon|✔||||}}&lt;br /&gt;
{{Moveentry/7|027|Sandshrew|type=Ground|1|Field|Field|✔||||}}&lt;br /&gt;
{{Moveentry/7|028|Sandslash|type=Ground|1|Field|Field|✔||||}}&lt;br /&gt;
{{Moveentry/7|031|Nidoqueen|type=Poison|type2=Ground|1|Undiscovered|Undiscovered|✔||||}}&lt;br /&gt;
{{Moveentry/7|034|Nidoking|type=Poison|type2=Ground|2|Monster|Field|✔||||}}&lt;br /&gt;
{{Moveentry/7|050|Diglett|type=Ground|1|Field|Field|✔||||}}&lt;br /&gt;
{{Moveentry/7|051|Dugtrio|type=Ground|1|Field|Field|✔||||}}&lt;br /&gt;
{{Moveentry/7|061|Poliwhirl|type=Water|1|Water 1|Water 1|✔||||}}&lt;br /&gt;
{{Moveentry/7|062|Poliwrath|type=Water|type2=Fighting|1|Water 1|Water 1|✔||||}}&lt;br /&gt;
{{Moveentry/7|066|Machop|type=Fighting|1|Human-Like|Human-Like|✔||||}}&lt;br /&gt;
{{Moveentry/7|067|Machoke|type=Fighting|1|Human-Like|Human-Like|✔||||}}&lt;br /&gt;
{{Moveentry/7|068|Machamp|type=Fighting|1|Human-Like|Human-Like|✔||||}}&lt;br /&gt;
{{Moveentry/7|074|Geodude|type=Rock|type2=Ground|1|Mineral|Mineral|✔||||}}&lt;br /&gt;
{{Moveentry/7|075|Graveler|type=Rock|type2=Ground|1|Mineral|Mineral|✔||||}}&lt;br /&gt;
{{Moveentry/7|076|Golem|type=Rock|type2=Ground|1|Mineral|Mineral|✔||||}}&lt;br /&gt;
{{Moveentry/7|079|Slowpoke|type=Water|type2=Psychic|2|Monster|Water 1|✔||||}}&lt;br /&gt;
{{Moveentry/7|080|Slowbro|type=Water|type2=Psychic|2|Monster|Water 1|✔||||}}&lt;br /&gt;
{{Moveentry/7|095|Onix|type=Rock|type2=Ground|1|Mineral|Mineral|✔||||}}&lt;br /&gt;
{{Moveentry/7|104|Cubone|type=Ground|1|Monster|Monster|✔||||}}&lt;br /&gt;
{{Moveentry/7|105|Marowak|type=Ground|1|Monster|Monster|✔||||}}&lt;br /&gt;
{{Moveentry/7|108|Lickitung|type=Normal|1|Monster|Monster|✔||||}}&lt;br /&gt;
{{Moveentry/7|111|Rhyhorn|type=Ground|type2=Rock|2|Monster|Field|✔||||}}&lt;br /&gt;
{{Moveentry/7|112|Rhydon|type=Ground|type2=Rock|2|Monster|Field|✔||||}}&lt;br /&gt;
{{Moveentry/7|115|Kangaskhan|type=Normal|1|Monster|Monster|✔||||}}&lt;br /&gt;
{{Moveentry/7|128|Tauros|type=Normal|1|Field|Field|✔||||}}&lt;br /&gt;
{{Moveentry/7|143|Snorlax|type=Normal|1|Monster|Monster|✔||||}}&lt;br /&gt;
{{Moveentry/7|151|Mew|type=Psychic|1|Undiscovered|Undiscovered|✔||||}}&lt;br /&gt;
{{Movefoot|Ground|7}}&lt;br /&gt;
&lt;br /&gt;
===Special move===&lt;br /&gt;
====[[Generation III]]====&lt;br /&gt;
{{Movehead/Special|Ground}}&lt;br /&gt;
{{Moveentry/1|143|Snorlax|type=Normal|1|Monster|Monster|[[Purification|Purified]] [[Shadow Pokémon]]{{sup/ss|XD}}}}&lt;br /&gt;
{{Movefoot|Ground|1}}&lt;br /&gt;
&lt;br /&gt;
====[[Generation V]]====&lt;br /&gt;
{{Movehead/Special|Ground}}&lt;br /&gt;
{{Moveentry/1|324|Torkoal|type=Fire|1|Field|Field|{{pkmn|Dream World}} - {{dwa|Rugged Mountain}}}}&lt;br /&gt;
{{Moveentry/1|363|Spheal|type=Ice|type2=Water|2|Water 1|Field|{{pkmn|Dream World}} - {{dwa|Icy Cave}}}}&lt;br /&gt;
{{Moveentry/1|410|Shieldon|type=Rock|type2=Steel|1|Monster|Monster|{{pkmn|Dream World}} - {{dwa|Icy Cave}}}}&lt;br /&gt;
{{Movefoot|Ground|1}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===[[Pokémon Mystery Dungeon series]]===&lt;br /&gt;
Fissure will cause a Pokémon to instantly faint through &amp;quot;calamitous damage&amp;quot; (changed to &amp;quot;It&#039;s a one-hit KO!&amp;quot; in Gates to Infinity), regardless of level, but is prone to missing.&lt;br /&gt;
&lt;br /&gt;
==={{g|GO}}===&lt;br /&gt;
{{GoChargedAttack&lt;br /&gt;
|id=329&lt;br /&gt;
|move=Fissure&lt;br /&gt;
|image=no&lt;br /&gt;
|type=Ground&amp;lt;!--&lt;br /&gt;
|pow=&lt;br /&gt;
|energy=--&amp;gt;&lt;br /&gt;
|duration=2.8&lt;br /&gt;
|damage_window=1 - 2.3&amp;lt;!--&lt;br /&gt;
|pow_trainer=&lt;br /&gt;
|energy_trainer=--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|Ground}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RB}}|Defeats the target in one shot--if it hits. It has no effect on a flying foe.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|TDS}}|Defeats the target in one shot if it hits successfully. It has no effect on a flying enemy.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|てきポケモンを いちげきで たおしてしまうが めいちゅうしにくい とんでるポケモンには こうかがない|Defeats the target in one shot if it hits successfully. It has no effect on a flying enemy}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|GTI}}|The enemy will faint instantly if this attack hits, but it&#039;s hard to land this move. It has no effect on Flying-type Pokémon and Pokémon with the Levitate Ability.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|SMD}}|The enemy will faint instantly if this attack hits, but it&#039;s hard to land this move. It has no effect on Flying-type Pokémon or Pokémon with the Levitate Ability.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=ground|exp=yes|gen=The user opens up a fissure in the ground and drops the foe in.|image1=Ash Tauros Fissure preparation.png|image1p=Preparing to use Fissure|image2=Ash Tauros Fissure.png|image2p=Tauros|image3=AJ Sandshrew Fissure.png|image3p=Sandshrew|image4=Groudon Fissure.png|image4p=Groudon}}&lt;br /&gt;
{{movep|type=ground|ms=027|pkmn=Sandshrew|method=Sandshrew jumps into the air, then dives onto the ground, creating a fissure as it lands.}}&lt;br /&gt;
{{movemid|type=ground|user=A.J.|user1=A.J.&#039;s Sandshrew|startcode=EP008|startname=The Path to the Pokémon League|notes=Debut}}&lt;br /&gt;
{{movep|type=ground|ms=128|pkmn=Tauros|method=Tauros rattles the battlefield with his hooves, then uses one of his hooves to slice open the ground with a white energy beam.}}&lt;br /&gt;
{{movemid|type=ground|user=Ash&#039;s Tauros|startcode=EP111|startname=Hello, Pummelo!}}&lt;br /&gt;
{{movep|type=ground|ms=383|pkmn=Groudon|method=Groudon slams its arm into the ground and it sends a white energy beam from it at the opponent.}}&lt;br /&gt;
{{movebtm|type=ground|user=Recurring wild Pokémon in the anime#Groudon (AG)|user1=Groudon (anime)|startcode=AG098|startname=The Scuffle of Legends}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In The Electric Tale of Pikachu manga===&lt;br /&gt;
{{Movemanga|type=Ground|exp=yes|gen=The user opens a fissure in the ground and drops the foe in. The target instantly faints if it hits.|image1=Oak Sandshrew Fissure EToP.png|image1p=Sandshrew}}&lt;br /&gt;
{{movep|type=ground|ms=027|pkmn=Sandshrew|method=Sandshrew jumps into the air and faces its head down at the ground. It then waves its arm at the ground and an energy beam shoots down from the sky and hits the ground. When the beam of energy hits the ground, an orb of energy appears by the ground.}}&lt;br /&gt;
{{movebtmManga|type=ground|user=Professor Oak (anime)|user1=Professor Oak&#039;s Sandshrew|startcode=ET10|startname=Clefairy in Space|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{Movemanga|type=Ground|exp=yes|gen=The user opens a fissure in the ground and drops the foe in. The target instantly faints if it hits.|image1=Giovanni Rhydon Fissure Adventures.png|image1p=Rhydon}}&lt;br /&gt;
{{movep|type=ground|ms=112|pkmn=Rhydon|method=Rhydon cracks open a fissure in the ground, trapping the opponent inside of it.}}&lt;br /&gt;
{{movebtmManga|type=ground|user=Giovanni (Adventures)|user1=Giovanni&#039;s Rhydon|startcode=PS038|startname=Long Live the Nidoqueen!?|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Ground&lt;br /&gt;
|genI=Fissure I&lt;br /&gt;
|genII=Fissure II&lt;br /&gt;
|genIII=Fissure III&lt;br /&gt;
|genIV=Fissure DPPt&lt;br /&gt;
}}&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Ground&lt;br /&gt;
|HGSS=Fissure HGSS&lt;br /&gt;
|genV=Fissure V&lt;br /&gt;
|genVI=Fissure VI&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Side series games===&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Ground&lt;br /&gt;
|Stad=Fissure Stad&lt;br /&gt;
|Stad2=Fissure Stad2&lt;br /&gt;
|Colo=Fissure Colo&lt;br /&gt;
|XD=Fissure XD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Ground&lt;br /&gt;
|PBR=Fissure PBR&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Ground&lt;br /&gt;
|PMDRB=Fissure PMD RB&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Due to the {{wp|2004 Chūetsu earthquake}}, this move, alongside {{m|Earthquake}} and {{m|Magnitude}}, has not been seen in the anime since [[AG101 (unaired)]] (which has never aired anywhere in the world).&lt;br /&gt;
* After defeating [[Giovanni]] at the [[Viridian Gym]] in {{game2|Red|Blue|Yellow}}, he mentions that he made the [[TM27]] that teaches Fissure in [[Generation I]].&lt;br /&gt;
* In {{game|Yellow}}, a game highly based on the anime, there is a {{tc|Youngster}} on {{rt|9|Kanto}} with a {{p|Sandshrew}} that knows Fissure, much like [[A.J.]]&#039;s Sandshrew in the anime.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{ground color}}|bordercolor={{ground color dark}}&lt;br /&gt;
|zh_yue=地裂 &#039;&#039;{{tt|Deihliht|Fissure}}&#039;&#039;&lt;br /&gt;
|zh_cmn=地裂 &#039;&#039;{{tt|Dìliè|Fissure}}&#039;&#039;&lt;br /&gt;
|nl=Kloof&lt;br /&gt;
|fi=Lohkaisu&lt;br /&gt;
|fr=Abîme&lt;br /&gt;
|cs=Štěrbinový útok&amp;lt;br&amp;gt;Práskavý útok&lt;br /&gt;
|de=Geofissur&lt;br /&gt;
|el=Ρήγμα&lt;br /&gt;
|it=Abisso&lt;br /&gt;
|ko=땅가르기 &#039;&#039;{{tt|Ttanggareugi|Ground splitting}}&#039;&#039;&lt;br /&gt;
|pl=Rozpadlina&amp;lt;br&amp;gt;Atak Uderzeniem ([[EP112]])&amp;lt;br&amp;gt;Furia ([[EP111]])&amp;lt;br&amp;gt;Szczelinowe Uderzenie ([[EP008]])&lt;br /&gt;
|pt_br=Fissura (manga)&amp;lt;br&amp;gt;Ruptura (anime)&lt;br /&gt;
|pt_eu=Fissura&lt;br /&gt;
|sr=Procep&lt;br /&gt;
|es=Fisura&lt;br /&gt;
|sv=Klyvanfall&lt;br /&gt;
|vi=Nứt Đất&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{OHKO|Ground}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Generation I TMs}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves that can hit semi-invulnerable Pokémon]]&lt;br /&gt;
[[Category:One-hit knockout moves]]&lt;br /&gt;
[[Category:Moves that can jam]]&lt;br /&gt;
[[Category:Moves learned by purification]]&lt;br /&gt;
[[Category:Moves in Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]]&lt;br /&gt;
&lt;br /&gt;
[[de:Geofissur]]&lt;br /&gt;
[[es:Fisura]]&lt;br /&gt;
[[fr:Abîme]]&lt;br /&gt;
[[it:Abisso]]&lt;br /&gt;
[[ja:じわれ]]&lt;br /&gt;
[[zh:地裂（招式）]]&lt;/div&gt;</summary>
		<author><name>Billybobfred</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Max_Raid_Battle&amp;diff=3069420</id>
		<title>Max Raid Battle</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Max_Raid_Battle&amp;diff=3069420"/>
		<updated>2019-12-08T19:59:31Z</updated>

		<summary type="html">&lt;p&gt;Billybobfred: /* Battle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sword Shield Max Raid Battle artwork.png|thumb|Artwork of a Max Raid Battle against a [[Pangoro]]]]&lt;br /&gt;
A &#039;&#039;&#039;Max Raid Battle&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;マックスレイドバトル&#039;&#039;&#039; &#039;&#039;Max Raid Battle&#039;&#039;) is a [[Pokémon battle]] in which four Trainers battle against a {{pkmn2|wild}} [[Dynamax]] Pokémon, which remains Dynamaxed for the whole battle.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
The player can start a Max Raid Battle by using a [[Pokémon Den]].&lt;br /&gt;
&lt;br /&gt;
When starting a Max Raid Battle, players can see a silhouette of the Dynamax Pokémon as well as its types and a star rating of its difficulty. The current [[weather]] is also displayed. The loss condition (such as &amp;quot;The battle ends when Pokémon faint four times or the battle lasts for 10 turns&amp;quot;) is displayed in the lower left corner. Additionally, the player can see the other three Trainers participating as well as the Pokémon they have selected to enter. Players have a time limit to select their Pokémon before the Max Raid Battle automatically starts with the Pokémon they have selected by default.&lt;br /&gt;
&lt;br /&gt;
===Connectivity===&lt;br /&gt;
Four Trainers are required to conduct a Max Raid Battle. These Trainers can be NPCs or other players. The player can connect with other players to challenge a Max Raid Battle by using the [[Y-Comm]] over the internet or local wireless.&lt;br /&gt;
&lt;br /&gt;
===Battle===&lt;br /&gt;
{{incomplete|needs=Modified damage formula (it seems moves can be reduced to 0 damage) and OHKO accuracy formula under effect of mysterious barrier}}&lt;br /&gt;
Each Trainer uses a single Pokémon (from their party or Box) against the Dynamax Pokémon. If a Trainer&#039;s Pokémon faints, they can cheer on the remaining Trainers as they attempt to complete the Max Raid Battle. If all four Trainer&#039;s Pokémon faint, or if the turn limit is reached, the challengers lose the Max Raid Battle. If the Dynamax Pokémon is defeated, the Max Raid Battle is a success and all four Trainers can attempt to [[Caught Pokémon|catch]] the Dynamax Pokémon.&lt;br /&gt;
&lt;br /&gt;
Only one Trainer can Dynamax their Pokémon during a Max Raid Battle; unlike the wild Dynamax Pokémon, this transformation only lasts for the normal three turns. Each turn, one Trainer receives Dynamax Energy; only that player can Dynamax that turn, and if they do not, this energy is passed to another player next turn.&lt;br /&gt;
&lt;br /&gt;
Depending on the star level, the Dynamax Pokémon may be able to use regular moves in addition to Max Moves. It can also attack multiple times per turn and cancel the effect of abilities and stat changes. &lt;br /&gt;
&lt;br /&gt;
When the Dynamax Pokémon&#039;s HP is low, it may create a barrier with a certain number of bars. While this barrier is active, damage-dealing moves used against the Dynamax Pokémon are severely weakened, and status moves used against the Dynamax Pokémon will fail. Damage-dealing moves will deplete one bar of the barrier&#039;s strength, except [[Max Move]]s and [[one-hit knockout move]]s which instead deplete two bars. When the barrier runs out of bars, the barrier is destroyed , the Dynamax Pokémon&#039;s stats drop (e.g. its {{stat|Defense}} and {{stat|Special Defense}} harshly fall), and it takes a portion of the damage it would have received while its barriers were active.&lt;br /&gt;
&lt;br /&gt;
===Capture===&lt;br /&gt;
Upon defeating the Dynamax Pokémon, each player has a chance to capture it. As a rule, the host&#039;s capture chance is higher than that of the guests. Should the capture fail, the Pokémon will disappear and cannot be caught until it is found and defeated in a different Max Raid Battle. Regardless of the attempt&#039;s success (or if the player declined to catch it), all players will be awarded XP Candies, TRs, and other items based on the Pokémon that was fought. &lt;br /&gt;
&lt;br /&gt;
A Pokémon caught this way may have its [[Hidden Ability]], be able to [[Gigantamax]] (if it is the appropriate species), or both. However, both of these conditions only occur occasionally, so the caught Pokémon may not have either or them.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{attack color}}|bordercolor={{attack color dark}}&lt;br /&gt;
|zh_yue=極巨團體戰 &#039;&#039;{{tt|Gihkgeuih Tyùhntái Jin|Max Group Battle}}&#039;&#039;&lt;br /&gt;
|zh_cmn=極巨團體戰 / 极巨团体战 &#039;&#039;{{tt|Jíjù Tuántǐ Zhàn|Max Group Battle}}&#039;&#039;&lt;br /&gt;
|fr=Raid Dynamax&lt;br /&gt;
|de=Dyna-Raid&lt;br /&gt;
|it=Raid Dynamax&lt;br /&gt;
|ko=맥스 레이드배틀 &#039;&#039;Max Raid Battle&#039;&#039;&lt;br /&gt;
|ru=Максирейд &#039;&#039;Maksireyd&#039;&#039;&lt;br /&gt;
|es=Incursión Dinamax&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Raid Battle]]&lt;br /&gt;
{{-}}&lt;br /&gt;
{{battle}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Battle variations]]&lt;br /&gt;
&lt;br /&gt;
[[de:Dyna-Raid]]&lt;br /&gt;
[[es:Incursión Dinamax]]&lt;br /&gt;
[[fr:Raid Dynamax]]&lt;br /&gt;
[[it:Raid Dynamax]]&lt;br /&gt;
[[ja:マックスレイドバトル]]&lt;br /&gt;
[[zh:極巨團體戰]]&lt;/div&gt;</summary>
		<author><name>Billybobfred</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Curry&amp;diff=3067359</id>
		<title>Curry</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Curry&amp;diff=3067359"/>
		<updated>2019-12-07T04:58:37Z</updated>

		<summary type="html">&lt;p&gt;Billybobfred: /* Taste rating */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{samename|the real-life food product|Pokémon food products}}&lt;br /&gt;
[[File:Spicy Sausage Curry.png|thumb|250px|Spicy Sausage Curry in Pokémon Sword and Shield]]&lt;br /&gt;
&#039;&#039;&#039;Curry on rice&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;カレーライス&#039;&#039;&#039; &#039;&#039;curry rice&#039;&#039;), or simply &#039;&#039;&#039;curry&#039;&#039;&#039;, is a food item consisting of {{wp|curry}} and {{wp|rice}} popular in the [[Galar]] region. It has also appeared many times in other regions in the {{pkmn|anime}} and {{pkmn|manga}}.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
{{incomplete|section}}&lt;br /&gt;
[[File:SwSh Prerelease Curry Dex.png|thumb|250px|The Curry Dex]]&lt;br /&gt;
===Cooking===&lt;br /&gt;
In {{g|Sword and Shield}}, curries can be prepared in the player&#039;s [[Pokémon Camp]], which can be accessed from the [[menu]]. Curry can be cooked by up to four players in a mini-game, similarly to [[Pokéblock]]s and [[Poffin]]s in the [[Generation III]] and {{gen|IV}} games. As with the latter, cooking curry consists of three stages: &amp;quot;Fan the Flames!&amp;quot;, &amp;quot;Give It a Good Stirring!&amp;quot;, and &amp;quot;Put Your Heart into It!&amp;quot;, each of which has the player performing a different task.&lt;br /&gt;
&lt;br /&gt;
On the player&#039;s [[birthday]], a birthday candle will be placed in the player&#039;s portion of the curry.&lt;br /&gt;
&lt;br /&gt;
===Ingredients===&lt;br /&gt;
The [[flavor]] of a curry depends on the flavors of the {{Berries}} used to make it. Up to 10 Berries can be used in one curry.&lt;br /&gt;
&lt;br /&gt;
The player may also add a key ingredient. These are exclusively for curry and can be collected in the [[Wild Area]] and are stored in the {{cat|Ingredients Pocket}} of the [[Bag]].&lt;br /&gt;
&lt;br /&gt;
===Taste rating===&lt;br /&gt;
Depending on the curry&#039;s taste rating, the curry will restore a Pokémon&#039;s {{stat|HP}}, {{PP}}, or [[status condition]]s, give a Pokémon [[Experience|Experience Points]], and increase its [[friendship]] by different amounts.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;text-align:center; margin: auto; padding-bottom: 4px; background:#{{spicy color dark}}; border:3px solid #{{spicy color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{spicy color light}}; {{roundytl|5px}}&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background: #{{spicy color light}}&amp;quot; | Taste Rating&lt;br /&gt;
! style=&amp;quot;background: #{{spicy color light}}; {{roundytr|5px}}&amp;quot; | Effect&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| [[File:Curry Taste Rating Koffing Class.png|100px]]&lt;br /&gt;
| {{p|Koffing}} Class&lt;br /&gt;
| Restores HP a little bit. Grants a few Exp. Increases friendship.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| [[File:Curry Taste Rating Wobbuffet Class.png|100px]]&lt;br /&gt;
| {{p|Wobbuffet}} Class&lt;br /&gt;
| Recovers HP by half. Grants a few Exp. Increases friendship.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| [[File:Curry Taste Rating Milcery Class.png|100px]]&lt;br /&gt;
| {{p|Milcery}} Class&lt;br /&gt;
| Recovers HP fully and heals status conditions. Grants Exp. Increases friendship.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| [[File:Curry Taste Rating Copperajah Class.png|100px]]&lt;br /&gt;
| {{p|Copperajah}} Class&lt;br /&gt;
| Recovers HP and PP fully and heals status conditions. Grants a lot of Exp. Increases friendship.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| [[File:Curry Taste Rating Charizard Class.png|100px]]&lt;br /&gt;
| {{p|Charizard}} Class&lt;br /&gt;
| Recovers HP and PP fully and heals status conditions. Grants a lot of Exp. Greatly increases friendship.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Curry types===&lt;br /&gt;
There are 151 kinds of curries, which are cataloged in the &#039;&#039;&#039;Curry Dex&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;カレー{{tt|図鑑|ずかん}}&#039;&#039;&#039; &#039;&#039;illustrated curry encyclopedia&#039;&#039;). It records the player&#039;s best taste rating for a given kind of curry, the key ingredient, as well as the location, date, and Pokémon it was first cooked with. Depending on the Pokémon, the size of its portion will vary. The descriptions written in it are done by a character that, according to [[Shigeru Ohmori]], looks like [[Ken Sugimori]].&amp;lt;ref&amp;gt;https://youtu.be/8RjV_hWit-0?t=418&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;text-align:center; margin: auto; padding-bottom: 4px; background:#{{spicy color dark}}; border:3px solid #{{spicy color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{spicy color light}}; {{roundytl|5px}}&amp;quot; | No.&lt;br /&gt;
! style=&amp;quot;background: #{{spicy color light}}&amp;quot; | Kind&lt;br /&gt;
! style=&amp;quot;background: #{{spicy color light}}&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;background: #{{spicy color light}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background: #{{spicy color light}}&amp;quot; | Key Ingredient&lt;br /&gt;
! style=&amp;quot;background: #{{spicy color light}}; {{roundytr|5px}}&amp;quot; | Curry Description&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 001&lt;br /&gt;
| Curry&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Curry P.png|100x100px]]&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Curry S.png|100x100px]][[File:Curry M.png|100x100px]][[File:Curry L.png|100x100px]]&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | None&lt;br /&gt;
| The aroma of the Galar masala tickles the nose in this extremely simple, basic curry.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 002&lt;br /&gt;
| Spicy Curry&lt;br /&gt;
| The aroma of the Galar masala brings out the simple spiciness in this extremely basic curry.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 003&lt;br /&gt;
| Dry Curry&lt;br /&gt;
| The aroma of the Galar masala makes the strong dryness prominent in this basic curry that many can enjoy.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 004&lt;br /&gt;
| Sweet Curry&lt;br /&gt;
| The aroma of the Galar masala is accented by the strong sweetness. A curry that anyone can enjoy.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 005&lt;br /&gt;
| Bitter Curry&lt;br /&gt;
| The aroma of the Galar masala greatly brings out the bitterness in this extremely simple curry.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 006&lt;br /&gt;
| Sour Curry&lt;br /&gt;
| The aroma of the Galar masala mellows out the acidity in this truly simple curry.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 007&lt;br /&gt;
| Sausage Curry&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Sausage Curry P.png|100x100px]]&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Sausage Curry S.png|100x100px]][[File:Sausage Curry M.png|100x100px]][[File:Sausage Curry L.png|100x100px]]&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Curry Ingredient Sausages Sprite.png|100px]]&amp;lt;br&amp;gt;[[Sausages]]&lt;br /&gt;
| The taste of the boiled sausage really comes out in this curry thanks to the simple seasoning.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 008&lt;br /&gt;
| Spicy Sausage Curry&lt;br /&gt;
| The spicy seasoning of the curry roux really brings out the umami of the sausage.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 009&lt;br /&gt;
| Dry Sausage Curry&lt;br /&gt;
| The oil from the sausage softens the dry taste of the curry roux. It&#039;s quite easy for anyone to eat.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 010&lt;br /&gt;
| Sweet Sausage Curry&lt;br /&gt;
| The sausage&#039;s umami and the sweet curry roux come together in a perfect match in this refined dish.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 011&lt;br /&gt;
| Bitter Sausage Curry&lt;br /&gt;
| The texture of the sausage and the bitter curry roux make for a good match. This is a curry that adults often enjoy.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 012&lt;br /&gt;
| Sour Sausage Curry&lt;br /&gt;
| The striking acidic taste of the curry roux and the rich umami of the sausage really stimulate the appetite.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 013&lt;br /&gt;
| Juicy Curry&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Juicy Curry P.png|100x100px]]&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Juicy Curry S.png|100x100px]][[File:Juicy Curry M.png|100x100px]][[File:Juicy Curry L.png|100x100px]]&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Curry Ingredient Bob&#039;s Food Tin Sprite.png|100px]]&amp;lt;br&amp;gt;[[Bob&#039;s Food Tin]]&lt;br /&gt;
| The contents of Bob&#039;s tin bring with them an unexpected volume and richness that one can really enjoy in this curry.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 014&lt;br /&gt;
| Spicy Juicy Curry&lt;br /&gt;
| A meeting of the spicy seasoning and the effective punch of the tinned foods have united to create a miracle.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 015&lt;br /&gt;
| Dry Juicy Curry&lt;br /&gt;
| A happy harmony between the dry flavor and oil. Men and women of any age can enjoy the safe and stable flavor.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 016&lt;br /&gt;
| Sweet Juicy Curry&lt;br /&gt;
| It seems like a mismatch, but the combination is both rich and smooth, creating something beyond compare.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 017&lt;br /&gt;
| Bitter Juicy Curry&lt;br /&gt;
| Within the rich wave of oil, the bitter notes of the curry roux are faint, but they provide an undeniable presence.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 018&lt;br /&gt;
| Sour Juicy Curry&lt;br /&gt;
| The acidic taste suppresses the peculiar flavor of the ingredients, successfully only drawing out the umami.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 019&lt;br /&gt;
| Rich Curry&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Rich Curry P.png|100x100px]]&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Rich Curry S.png|100x100px]][[File:Rich Curry M.png|100x100px]][[File:Rich Curry L.png|100x100px]]&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Curry Ingredient Bach&#039;s Food Tin Sprite.png|100px]]&amp;lt;br&amp;gt;[[Bach&#039;s Food Tin]]&lt;br /&gt;
| A precious curry made using Bach&#039;s Food Tin, which are said to have never even left the top shelf.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 020&lt;br /&gt;
| Spicy Rich Curry&lt;br /&gt;
| The strong umami in the tinned foods and the spicy seasoning in the curry roux are spoken of as an incredible combination.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 021&lt;br /&gt;
| Dry Rich Curry&lt;br /&gt;
| The curry roux&#039;s refreshing dry flavor brings out the rich taste of the tinned foods all the more in this curry.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 022&lt;br /&gt;
| Sweet Rich Curry&lt;br /&gt;
| With strong sweetness and profound richness, this is a dish that anyone who considers themselves a curry connoisseur should eat.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 023&lt;br /&gt;
| Bitter Rich Curry&lt;br /&gt;
| The umami is so strong it practically numbs the tongue. The bitter flavoring strongly brings out the taste of the ingredients.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 024&lt;br /&gt;
| Sour Rich Curry&lt;br /&gt;
| The acidic seasoning of the curry roux coats the tinned foods to create something you could eat again and again, and yet never tire of.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 025&lt;br /&gt;
| Bean Medley Curry&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Bean Medley Curry P.png|100x100px]]&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Bean Medley Curry S.png|100x100px]][[File:Bean Medley Curry M.png|100x100px]][[File:Bean Medley Curry L.png|100x100px]]&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Curry Ingredient Tin of Beans Sprite.png|100px]]&amp;lt;br&amp;gt;[[Tin of Beans]]&lt;br /&gt;
| The by-the-book curry roux and the properly boiled beans together create a rather simple taste.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 026&lt;br /&gt;
| Spicy Bean Medley Curry&lt;br /&gt;
| The curry roux&#039;s strongly spicy taste and the natural sweetness of the beans create an enjoyable contrast.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 027&lt;br /&gt;
| Dry Bean Medley Curry&lt;br /&gt;
| A dry tasting curry roux and the light umami of the beans form a simple taste, but it&#039;s one you won&#039;t get tired of eating.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 028&lt;br /&gt;
| Sweet Bean Medley Curry&lt;br /&gt;
| This curry has a sweet flavor, but this sweetness is mellowed by the simple taste of the added beans to create a flavor with some depth.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 029&lt;br /&gt;
| Bitter Bean Medley Curry&lt;br /&gt;
| The bitterness of the curry roux neutralizes the taste of the beans. Even those who hate beans can enjoy this dish.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 030&lt;br /&gt;
| Sour Bean Medley Curry&lt;br /&gt;
| The pleasant texture of the beans and the acidic curry roux play off each other in delightful harmony.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 031&lt;br /&gt;
| Toast Curry&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Toast Curry P.png|100x100px]]&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Toast Curry S.png|100x100px]][[File:Toast Curry M.png|100x100px]][[File:Toast Curry L.png|100x100px]]&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Curry Ingredient Bread Sprite.png|100px]]&amp;lt;br&amp;gt;[[Bread]]&lt;br /&gt;
| Even if you don&#039;t like the idea of eating two kinds of carbs, they&#039;re quite filling. It&#039;s an extremely amateurish meal.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 032&lt;br /&gt;
| Spicy Toast Curry&lt;br /&gt;
| Surprisingly, the haphazard placement of the toast and the spicy curry roux make for a dish with a crunch that just won&#039;t quit.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 033&lt;br /&gt;
| Dry Toast Curry&lt;br /&gt;
| Tear up the toast first, then mix it in with the curry roux to make the bitter flavor more mild and easier to eat.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 034&lt;br /&gt;
| Sweet Toast Curry&lt;br /&gt;
| Put the sweet curry roux on the savory toast like jam, then enjoy a taste that&#039;s curiously delicious.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 035&lt;br /&gt;
| Bitter Toast Curry&lt;br /&gt;
| A dish where the flavor of the well-browned and roasted toast makes for a mysterious match with the bitter curry roux.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 036&lt;br /&gt;
| Sour Toast Curry&lt;br /&gt;
| The fluffy texture of the toast paired with the acidic seasoning of the curry roux gives it a certain profoundness.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 037&lt;br /&gt;
| Pasta Curry&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Pasta Curry P.png|100x100px]]&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Pasta Curry S.png|100x100px]][[File:Pasta Curry M.png|100x100px]][[File:Pasta Curry L.png|100x100px]]&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Curry Ingredient Pasta Sprite.png|100px]]&amp;lt;br&amp;gt;[[Pasta]]&lt;br /&gt;
| A dish where one can enjoy curry with rice and curry with pasta all at the same time. Best to eat it when you&#039;re feeling really hungry.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 038&lt;br /&gt;
| Spicy Pasta Curry&lt;br /&gt;
| It&#039;s recommended that you mix up the dish before eating it to get the most out of the spicy flavor.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 039&lt;br /&gt;
| Dry Pasta Curry&lt;br /&gt;
| Even a dry taste matches well with the pasta. Enjoy both carbs—the rice and the pasta.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 040&lt;br /&gt;
| Sweet Pasta Curry&lt;br /&gt;
| It has a great taste despite how it looks. The even, sweet curry goes well with both the rice and the pasta.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 041&lt;br /&gt;
| Bitter Pasta Curry&lt;br /&gt;
| The spices, with their strong bitter notes, are rich enough that you really want the pasta as well to help balance them out.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 042&lt;br /&gt;
| Sour Pasta Curry&lt;br /&gt;
| Recommended for when you really want to eat some pasta, too. The strong, acidic curry roux keeps you eating to the last bite.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 043&lt;br /&gt;
| Mushroom Medley Curry&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Mushroom Medley Curry P.png|100x100px]]&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Mushroom Medley Curry S.png|100x100px]][[File:Mushroom Medley Curry M.png|100x100px]][[File:Mushroom Medley Curry L.png|100x100px]]&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Curry Ingredient Mixed Mushrooms Sprite.png|100px]]&amp;lt;br&amp;gt;[[Mixed Mushrooms]]&lt;br /&gt;
| The umami of the various mushrooms seeps into the sauce, creating a dish that&#039;s a step above most others.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 044&lt;br /&gt;
| Spicy Mushroom Medley Curry&lt;br /&gt;
| The trick to bringing out the umami of the mushrooms is to make the spicy curry roux as striking as you can.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 045&lt;br /&gt;
| Dry Mushroom Medley Curry&lt;br /&gt;
| The combined flavors of the various mushrooms helps to make the dry flavor of the curry roux more mild.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 046&lt;br /&gt;
| Sweet Mushroom Medley Curry&lt;br /&gt;
| The crisp mushrooms, clad in sweet curry roux, make for a pleasant texture.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 047&lt;br /&gt;
| Bitter Mushroom Medley Curry&lt;br /&gt;
| The inclusion of the mushrooms makes the bitter taste of this one-of-a-kind curry into an even- stronger sensation.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 048&lt;br /&gt;
| Sour Mushroom Medley Curry&lt;br /&gt;
| The rich mushrooms and acidic flavor of the curry roux are a complex sensation, but create an umami aftertaste that leaves you wanting more.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 049&lt;br /&gt;
| Smoked-Tail Curry&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Smoked-Tail Curry P.png|100x100px]]&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Smoked-Tail Curry S.png|100x100px]][[File:Smoked-Tail Curry M.png|100x100px]][[File:Smoked-Tail Curry L.png|100x100px]]&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Curry Ingredient Smoke-Poke Tail Sprite.png|100px]]&amp;lt;br&amp;gt;[[Smoke-Poke Tail]]&lt;br /&gt;
| A classic dish for any cook. The tail&#039;s umami puts the curry roux in a rank above.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 050&lt;br /&gt;
| Spicy Smoked-Tail Curry&lt;br /&gt;
| The sharp bite of the spicy curry roux helps with the overpowering heaviness of the tail, making it easier to eat.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 051&lt;br /&gt;
| Dry Smoked-Tail Curry&lt;br /&gt;
| A happy union between the juicy tail and the dry curry roux. It&#039;s a first-rate dish.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 052&lt;br /&gt;
| Sweet Smoked-Tail Curry&lt;br /&gt;
| The prominent sweet seasoning matches well with the fragrance of the tail. The aroma is a dish all on its own.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 053&lt;br /&gt;
| Bitter Smoked-Tail Curry&lt;br /&gt;
| The fat dripping from the tail makes the bitter curry roux milder. It&#039;s a dish with a profound taste.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 054&lt;br /&gt;
| Sour Smoked-Tail Curry&lt;br /&gt;
| The acidity of the curry roux helps to balance the tail&#039;s unique flavor. Truly a dish that&#039;s quite easy to enjoy.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 055&lt;br /&gt;
| Leek Curry&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Leek Curry P.png|100x100px]]&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Leek Curry S.png|100x100px]][[File:Leek Curry M.png|100x100px]][[File:Leek Curry L.png|100x100px]]&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Curry Ingredient Large Leek Sprite.png|100px]]&amp;lt;br&amp;gt;[[Large Leek]]&lt;br /&gt;
| Its charm is in its overwhelming volume. The basic seasoning does little to dull the flavor of the leek.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 056&lt;br /&gt;
| Spicy Leek Curry&lt;br /&gt;
| The fruit-like sweetness of the savory grilled leek creates an exquisite balance with the spicy curry roux.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 057&lt;br /&gt;
| Dry Leek Curry&lt;br /&gt;
| The juices of the leek have permeated the curry roux, lending its dry flavor even greater depths.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 058&lt;br /&gt;
| Sweet Leek Curry&lt;br /&gt;
| The leek is the main feature of this curry. The sweetness of the curry roux does little more than bring out the umami of the leek.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 059&lt;br /&gt;
| Bitter Leek Curry&lt;br /&gt;
| The fresh sweetness of the leek makes the curry roux&#039;s bitter flavor all the more vivid.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 060&lt;br /&gt;
| Sour Leek Curry&lt;br /&gt;
| The striking sweetness of the leek amid the strongly acidic bite of the sauce makes this a truly invigorating dish.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 061&lt;br /&gt;
| Apple Curry&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Apple Curry P.png|100x100px]]&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Apple Curry S.png|100x100px]][[File:Apple Curry M.png|100x100px]][[File:Apple Curry L.png|100x100px]]&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Curry Ingredient Fancy Apple Sprite.png|100px]]&amp;lt;br&amp;gt;[[Fancy Apple]]&lt;br /&gt;
| A class of curry that is most assuredly sweet. It&#039;s not for everyone, but it&#039;s quite addictive for those who like it.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 062&lt;br /&gt;
| Spicy Apple Curry&lt;br /&gt;
| The sweet apple and the spicy seasoning of the curry roux create an unexpectedly enjoyable harmony in this dish.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 063&lt;br /&gt;
| Dry Apple Curry&lt;br /&gt;
| The sweet and sour taste of the apple take the edge off the dry curry roux to make this a dish that&#039;s extraordinarily easy for anyone to eat.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 064&lt;br /&gt;
| Sweet Apple Curry&lt;br /&gt;
| The meeting of sweet curry roux and sweet apple. The sweetness strikes the tongue and heart so profoundly, it leaves you feeling almost numb.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 065&lt;br /&gt;
| Bitter Apple Curry&lt;br /&gt;
| From within the bitter seasoning, a faint reverberating sweetness that seeped from the apple remains.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 066&lt;br /&gt;
| Sour Apple Curry&lt;br /&gt;
| The sourness of the apple accentuates the acidic bite of the curry roux to create a bracing flavor.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 067&lt;br /&gt;
| Bone Curry&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Bone Curry P.png|100x100px]]&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Bone Curry S.png|100x100px]][[File:Bone Curry M.png|100x100px]][[File:Bone Curry L.png|100x100px]]&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Curry Ingredient Brittle Bones Sprite.png|100px]]&amp;lt;br&amp;gt;[[Brittle Bones]]&lt;br /&gt;
| The flavors imparted by simmering the bone add depth to the curry roux, yet the flavor remains clean and delicious.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 068&lt;br /&gt;
| Spicy Bone Curry&lt;br /&gt;
| The flavors imparted by simmering the bone really play up the spicy seasoning that&#039;s been added to the sauce.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 069&lt;br /&gt;
| Dry Bone Curry&lt;br /&gt;
| The umami and richness from the bone mix into the dry curry roux to form a highly elegant flavor.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 070&lt;br /&gt;
| Sweet Bone Curry&lt;br /&gt;
| The rich flavor extracted from the bone isn&#039;t outshone by the sweet curry roux . The aftertaste is exquisite!&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 071&lt;br /&gt;
| Bitter Bone Curry&lt;br /&gt;
| The flavor is so savory and rich, it even obscures the bitter notes in the curry roux. This is the power of using such a top-shelf bone as an ingredient.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 072&lt;br /&gt;
| Sour Bone Curry&lt;br /&gt;
| The rich and savory flavor extracted from the bone and the acidic tang flavoring the sauce make this a dish with a pleasing aftertaste.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 073&lt;br /&gt;
| Plenty-of-Potato Curry&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Plenty-of-Potato Curry P.png|100x100px]]&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Plenty-of-Potato Curry S.png|100x100px]][[File:Plenty-of-Potato Curry M.png|100x100px]][[File:Plenty-of-Potato Curry L.png|100x100px]]&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Curry Ingredient Pack of Potatoes Sprite.png|100px]]&amp;lt;br&amp;gt;[[Pack of Potatoes]]&lt;br /&gt;
| This basic and delicious curry is filled with pieces of soft and flaky potato.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 074&lt;br /&gt;
| Spicy Plenty-of-Potato Curry&lt;br /&gt;
| A dish where you can really enjoy the potatoes. You&#039;ll never tire of the spiciness, and those who like potatoes won&#039;t be able to stop their spoons.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 075&lt;br /&gt;
| Dry Plenty-of-Potato Curry&lt;br /&gt;
| Bite into these potatoes, thickly coated in the dry curry roux. There you&#039;ll find a deliciousness that needs no words.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 076&lt;br /&gt;
| Sweet Plenty-of-Potato Curry&lt;br /&gt;
| The simple tastiness of the potatoes brings out the sweet seasoning of the curry roux in this wonderful dish.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 077&lt;br /&gt;
| Bitter Plenty-of-Potato Curry&lt;br /&gt;
| The bitter seasoning of the curry roux and the simple sweetness of potatoes—truly a superior combination.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 078&lt;br /&gt;
| Sour Plenty-of-Potato Curry&lt;br /&gt;
| The potatoes are purposely left unseasoned. Enjoy mixing them in with the acidic seasoning of the curry roux.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 079&lt;br /&gt;
| Herb Medley Curry&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Herb Medley Curry P.png|100x100px]]&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Herb Medley Curry S.png|100x100px]][[File:Herb Medley Curry M.png|100x100px]][[File:Herb Medley Curry L.png|100x100px]]&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Curry Ingredient Pungent Root Sprite.png|100px]]&amp;lt;br&amp;gt;[[Pungent Root]]&lt;br /&gt;
| The spice of the root provides this simple curry roux with a delightful accent—and can clear out your sinuses!&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 080&lt;br /&gt;
| Spicy Herb Medley Curry&lt;br /&gt;
| The refreshing spice of the root, the deep spicy heat of the curry roux—this is a must try for those that love spicy food.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 081&lt;br /&gt;
| Dry Herb Medley Curry&lt;br /&gt;
| The flavor of the root makes the somewhat heavy dryness of the curry roux more invigorating. Truly an easy dish for many to enjoy.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 082&lt;br /&gt;
| Sweet Herb Medley Curry&lt;br /&gt;
| The refreshing spiciness and aroma of the root is made all the more enjoyable by the sweet seasoning.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 083&lt;br /&gt;
| Bitter Herb Medley Curry&lt;br /&gt;
| The striking aroma of the root makes for a good pair with the bitter curry roux. A taste that&#039;s somewhat more for adults.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 084&lt;br /&gt;
| Sour Herb Medley Curry&lt;br /&gt;
| The peculiar aroma of the curry is irresistible when paired with the sour curry roux. A curry for those who call themselves curry aficionados.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 085&lt;br /&gt;
| Salad Curry&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Salad Curry P.png|100x100px]]&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Salad Curry S.png|100x100px]][[File:Salad Curry M.png|100x100px]][[File:Salad Curry L.png|100x100px]]&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Curry Ingredient Salad Mix Sprite.png|100px]]&amp;lt;br&amp;gt;[[Salad Mix]]&lt;br /&gt;
| The many vegetables give the curry roux a mellow sweetness. This is a very healthy dish.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 086&lt;br /&gt;
| Spicy Salad Curry&lt;br /&gt;
| Adding the spicy flavor has drawn out the umami in the vegetables, bringing about a profound taste.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 087&lt;br /&gt;
| Dry Salad Curry&lt;br /&gt;
| The sweetness and richness of the vegetables softens the dry taste of the curry roux, making this dish actually quite easy for many to eat.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 088&lt;br /&gt;
| Sweet Salad Curry&lt;br /&gt;
| The essence of the vegetables has dissolved into the sweet seasoning of the curry roux, giving it a profound umami.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 089&lt;br /&gt;
| Bitter Salad Curry&lt;br /&gt;
| The distinct, bitter seasonings are accented well by the sweet flavor of the vegetables.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 090&lt;br /&gt;
| Sour Salad Curry&lt;br /&gt;
| The strong acidic taste of the curry roux and the sweet taste of the vegetables make for a harmonious balance in this dish.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 091&lt;br /&gt;
| Fried-Food Curry&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Fried-Food Curry P.png|100x100px]]&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Fried-Food Curry S.png|100x100px]][[File:Fried-Food Curry M.png|100x100px]][[File:Fried-Food Curry L.png|100x100px]]&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Curry Ingredient Fried Food Sprite.png|100px]]&amp;lt;br&amp;gt;[[Fried Food]]&lt;br /&gt;
| The hearty fried foods and the spicy curry roux make for a good match, though it weighs a bit heavily on the stomach.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 092&lt;br /&gt;
| Spicy Fried-Food Curry&lt;br /&gt;
| The fried foods are covered in a thick crust and soaked in oil. It&#039;s enough to overpower even the spicy seasoning.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 093&lt;br /&gt;
| Dry Fried-Food Curry&lt;br /&gt;
| The fried foods are cloaked in a thick layer of oil. Even the dry seasoning has been dulled.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 094&lt;br /&gt;
| Sweet Fried-Food Curry&lt;br /&gt;
| The combination of the oily fried food with a sweet curry roux is... Well, let&#039;s just say it&#039;s an acquired taste.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 095&lt;br /&gt;
| Bitter Fried-Food Curry&lt;br /&gt;
| There&#039;s so much oil from the fried foods that it erases the bitter taste of the curry roux. A dish with a lot of calories.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 096&lt;br /&gt;
| Sour Fried-Food Curry&lt;br /&gt;
| The distinct acidity of the seasonings help mitigate the oiliness of the fried foods, allowing you to finish this dish without getting tired of it.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 097&lt;br /&gt;
| Boiled-Egg Curry&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Boiled-Egg Curry P.png|100x100px]]&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Boiled-Egg Curry S.png|100x100px]][[File:Boiled-Egg Curry M.png|100x100px]][[File:Boiled-Egg Curry L.png|100x100px]]&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Curry Ingredient Boiled Egg Sprite.png|100px]]&amp;lt;br&amp;gt;[[Boiled Egg]]&lt;br /&gt;
| In a word, superb. The spicy curry roux brings out the tastiness of the egg.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 098&lt;br /&gt;
| Spicy Boiled-Egg Curry&lt;br /&gt;
| The spicy taste of the curry roux helps to bring out the abundant umami in the egg. One of the ultimate curries.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 099&lt;br /&gt;
| Dry Boiled-Egg Curry&lt;br /&gt;
| The dry seasoning brings out the sweetness of the egg. It&#039;s hard to go wrong with this dish.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 100&lt;br /&gt;
| Sweet Boiled-Egg Curry&lt;br /&gt;
| The sweet taste of the curry roux truly pairs with the richness of the egg. A dish with the power to move one&#039;s emotions.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 101&lt;br /&gt;
| Bitter Boiled-Egg Curry&lt;br /&gt;
| A popular dish among gourmands. Breaking the egg and eating it with the curry roux changes the bitter taste to a more rich one.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 102&lt;br /&gt;
| Sour Boiled-Egg Curry&lt;br /&gt;
| The distinct acidic seasoning pairs quite well with the egg whites. So delicious it&#039;ll practically make you howl.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 103&lt;br /&gt;
| Tropical Curry&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Tropical Curry P.png|100x100px]]&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Tropical Curry S.png|100x100px]][[File:Tropical Curry M.png|100x100px]][[File:Tropical Curry L.png|100x100px]]&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Curry Ingredient Fruit Bunch Sprite.png|100px]]&amp;lt;br&amp;gt;[[Fruit Bunch]]&lt;br /&gt;
| With one bite of the fruits and one sip of the spicy curry roux, you&#039;ll swear you felt the breeze of a southern tropical island.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 104&lt;br /&gt;
| Spicy Tropical Curry&lt;br /&gt;
| The fruits are sweet and juicy. They give the spicy curry roux a pleasant accent.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 105&lt;br /&gt;
| Dry Tropical Curry&lt;br /&gt;
| The distinct dry seasoning draws out the unique sweetness of the fruits all the more in this curry.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 106&lt;br /&gt;
| Sweet Tropical Curry&lt;br /&gt;
| The sweetness of the fruits seeps completely into the curry roux, making it exceedingly sweet.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 107&lt;br /&gt;
| Bitter Tropical Curry&lt;br /&gt;
| The vivid sweetness of the fruits and the curry roux&#039;s bitter taste make an unexpectedly good match.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 108&lt;br /&gt;
| Sour Tropical Curry&lt;br /&gt;
| The peculiar sweetness of the fruits and the strong, acidic seasoning make this a unique curry, one you&#039;ll make a habit of eating.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 109&lt;br /&gt;
| Cheese-Covered Curry&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Cheese-Covered Curry P.png|100x100px]]&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Cheese-Covered Curry S.png|100x100px]][[File:Cheese-Covered Curry M.png|100x100px]][[File:Cheese-Covered Curry L.png|100x100px]]&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Curry Ingredient Moomoo Cheese Sprite.png|100px]]&amp;lt;br&amp;gt;[[Moomoo Cheese]]&lt;br /&gt;
| The melted cheese gives the curry a strong richness. This is a curry that&#039;s popular with women.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 110&lt;br /&gt;
| Spicy Cheese-Covered Curry&lt;br /&gt;
| The richness and sweetness of the cheese make the spicy flavor more mild. This is a curry with a good taste.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 111&lt;br /&gt;
| Dry Cheese-Covered Curry&lt;br /&gt;
| Freely cover this dish in cheese. The more there is, the more it brings out the delicious, dry seasoning.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 112&lt;br /&gt;
| Sweet Cheese-Covered Curry&lt;br /&gt;
| The richness of the cheese strongly brings out the sweet taste of the curry roux. This is a curry that&#039;s perfect for anyone with a sweet tooth.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 113&lt;br /&gt;
| Bitter Cheese-Covered Curry&lt;br /&gt;
| The trick to preparing this dish is to not hold back when adding the cheese. It changes the curry roux&#039;s bitter taste to something more profound.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 114&lt;br /&gt;
| Sour Cheese-Covered Curry&lt;br /&gt;
| The acidity of the curry roux and the cheese&#039;s sweetness create a distinct taste that&#039;s hard to stop eating once you&#039;ve started.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 115&lt;br /&gt;
| Seasoned Curry&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Seasoned Curry P.png|100x100px]]&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Seasoned Curry S.png|100x100px]][[File:Seasoned Curry M.png|100x100px]][[File:Seasoned Curry L.png|100x100px]]&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Curry Ingredient Spice Mix Sprite.png|100px]]&amp;lt;br&amp;gt;[[Spice Mix]]&lt;br /&gt;
| A strongly seasoned, stimulating, spiced dish. Truly a curry for the curry lover.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 116&lt;br /&gt;
| Spicy Seasoned Curry&lt;br /&gt;
| Over fifty different kinds of spices create a very complex flavor. The spicy heat is quite good.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 117&lt;br /&gt;
| Dry Seasoned Curry&lt;br /&gt;
| Thanks to the potent dry seasoning, the richness and aroma of the spices is quite prominent in this curry.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 118&lt;br /&gt;
| Sweet Seasoned Curry&lt;br /&gt;
| Though this curry has a kick to it, it&#039;s still easy to eat. The peculiar flavor of the spices is mitigated by the sweet curry roux.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 119&lt;br /&gt;
| Bitter Seasoned Curry&lt;br /&gt;
| The profound bitterness together with the kick of the spices creates an engrossing flavor.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 120&lt;br /&gt;
| Sour Seasoned Curry&lt;br /&gt;
| The savory aroma of the spices creates a splendid harmony with the distinctly sour-tasting curry roux.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 121&lt;br /&gt;
| Whipped-Cream Curry&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Whipped-Cream Curry P.png|100x100px]]&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Whipped-Cream Curry S.png|100x100px]][[File:Whipped-Cream Curry M.png|100x100px]][[File:Whipped-Cream Curry L.png|100x100px]]&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Curry Ingredient Fresh Cream Sprite.png|100px]]&amp;lt;br&amp;gt;[[Fresh Cream]]&lt;br /&gt;
| Thanks to the cream, this is a curry with quite a mild taste. A dish that even young kids will easily enjoy.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 122&lt;br /&gt;
| Spicy Whipped-Cream Curry&lt;br /&gt;
| A strange accent is created from the pairing of the abundantly sweet cream and the spicy seasoning.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 123&lt;br /&gt;
| Dry Whipped-Cream Curry&lt;br /&gt;
| The cream&#039;s richness gives the dry seasoned curry roux a nuanced umami.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 124&lt;br /&gt;
| Sweet Whipped-Cream Curry&lt;br /&gt;
| The addition of the cream has made the sweet curry roux even sweeter. It&#039;s practically a dessert now.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 125&lt;br /&gt;
| Bitter Whipped-Cream Curry&lt;br /&gt;
| Mixing in the cream has made the bitter curry roux more mild. An unexpectedly tasty dish.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 126&lt;br /&gt;
| Sour Whipped-Cream Curry&lt;br /&gt;
| The acidic flavor is masked in the tasty sweetness of the cream. This curry has a great balance.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 127&lt;br /&gt;
| Decorative Curry&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Decorative Curry P.png|100x100px]]&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Decorative Curry S.png|100x100px]][[File:Decorative Curry M.png|100x100px]][[File:Decorative Curry L.png|100x100px]]&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Curry Ingredient Packaged Curry Sprite.png|100px]]&amp;lt;br&amp;gt;[[Packaged Curry]]&lt;br /&gt;
| An improper curry that casts aside taste in favor of looking cute. It&#039;s ideal for taking pictures to share.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 128&lt;br /&gt;
| Spicy Decorative Curry&lt;br /&gt;
| Despite it&#039;s cute look, the curry roux is overly spicy. This dish&#039;s appearance and taste are at complete odds.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 129&lt;br /&gt;
| Dry Decorative Curry&lt;br /&gt;
| The intense dry taste isn&#039;t too pleasing, but the cute decorations are truly captivating. This is a curry for a truly niche audience.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 130&lt;br /&gt;
| Sweet Decorative Curry&lt;br /&gt;
| The curry&#039;s cute appearance and the rich, sweet flavor of the curry roux make this dish very popular with young children.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 131&lt;br /&gt;
| Bitter Decorative Curry&lt;br /&gt;
| You wouldn&#039;t suspect it from how it looks, but this dish is bitter enough to make water taste sweet by comparison.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 132&lt;br /&gt;
| Sour Decorative Curry&lt;br /&gt;
| In contrast to how it looks, it&#039;s got a strange, sour taste. It fills you with a mysterious feeling when you eat it.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 133&lt;br /&gt;
| Coconut Curry&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Coconut Curry P.png|100x100px]]&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Coconut Curry S.png|100x100px]][[File:Coconut Curry M.png|100x100px]][[File:Coconut Curry L.png|100x100px]]&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Curry Ingredient Coconut Milk Sprite.png|100px]]&amp;lt;br&amp;gt;[[Coconut Milk]]&lt;br /&gt;
| The milk&#039;s sweetness and richness raise this curry to a stage above most others.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 134&lt;br /&gt;
| Spicy Coconut Curry&lt;br /&gt;
| The spicy curry roux and the sweet milk are a perfect match. An unbelievably superb dish.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 135&lt;br /&gt;
| Dry Coconut Curry&lt;br /&gt;
| The fine sweetness of the milk paired with the dry taste of the curry roux changed to create a magnificent umami.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 136&lt;br /&gt;
| Sweet Coconut Curry&lt;br /&gt;
| It&#039;s certainly a sweet curry. However, the sweetness comes from the milk, so you can eat this curry without it being sickening.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 137&lt;br /&gt;
| Bitter Coconut Curry&lt;br /&gt;
| The sweetness and richness of the milk makes the bitter curry roux taste great. The very definition of a witty taste.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 138&lt;br /&gt;
| Sour Coconut Curry&lt;br /&gt;
| A dish quite popular among young folks. The acidic seasoned curry roux pairs excellently with the sweetness of the milk.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 139&lt;br /&gt;
| Instant-Noodle Curry&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Instant-Noodle Curry P.png|100x100px]]&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Instant-Noodle Curry S.png|100x100px]][[File:Instant-Noodle Curry M.png|100x100px]][[File:Instant-Noodle Curry L.png|100x100px]]&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Curry Ingredient Instant Noodles Sprite.png|100px]]&amp;lt;br&amp;gt;[[Instant Noodles]]&lt;br /&gt;
| When the instant noodles and the curry were combined, they became exactly what you&#039;d expect—junk food.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 140&lt;br /&gt;
| Spicy Instant-Noodle Curry&lt;br /&gt;
| A taste preferred by young people. The spicy curry roux and the instant noodles create an unexpectedly good match.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 141&lt;br /&gt;
| Dry Instant-Noodle Curry&lt;br /&gt;
| When the dry tasting curry roux and the instant noodles intermix, they evolve to create a deliciousness that&#039;s a rank above.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 142&lt;br /&gt;
| Sweet Instant-Noodle Curry&lt;br /&gt;
| The artificial flavor of the instant noodles actually makes for a pretty good pair with the sweet tasting curry roux.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 143&lt;br /&gt;
| Bitter Instant-Noodle Curry&lt;br /&gt;
| The strong, bitter seasoning helps to transform the taste of the instant noodles into something more genuine.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 144&lt;br /&gt;
| Sour Instant-Noodle Curry&lt;br /&gt;
| The powerful acidic taste of the curry roux makes up for the lackluster instant noodles, making this dish pretty tasty.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 145&lt;br /&gt;
| Burger-Steak Curry&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Burger-Steak Curry P.png|100x100px]]&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Burger-Steak Curry S.png|100x100px]][[File:Burger-Steak Curry M.png|100x100px]][[File:Burger-Steak Curry L.png|100x100px]]&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[File:Curry Ingredient Precooked Burger Sprite.png|100px]]&amp;lt;br&amp;gt;[[Precooked Burger]]&lt;br /&gt;
| Breaking up the burger into the curry, mixing it, and eating it that way creates a supereffective taste.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 146&lt;br /&gt;
| Spicy Burger-Steak Curry&lt;br /&gt;
| The spicy curry roux and the juicy burger form a combination that&#039;ll keep your spoon moving.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 147&lt;br /&gt;
| Dry Burger-Steak Curry&lt;br /&gt;
| Though the burger has a lot of oil, the curry roux&#039;s dry flavor keeps the dish light and easy for anyone to eat.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 148&lt;br /&gt;
| Sweet Burger-Steak Curry&lt;br /&gt;
| A dish with an acquired taste. The sweet curry roux and burger make for a very strong character.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 149&lt;br /&gt;
| Bitter Burger-Steak Curry&lt;br /&gt;
| The burger&#039;s oil and the bitter seasoning make a great pair. It&#039;s hard to go wrong with this dish.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 150&lt;br /&gt;
| Sour Burger-Steak Curry&lt;br /&gt;
| The acidic curry roux has a kick to it that really brings out the umami of the burger, making a delicious meal.&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| 151&lt;br /&gt;
| Gigantamax Curry&lt;br /&gt;
| [[File:Gigantamax Curry P.png|100x100px]]&lt;br /&gt;
| [[File:Gigantamax Curry.png|100x100px]]&lt;br /&gt;
| [[File:Curry Ingredient Gigantamix Sprite.png|100px]]&amp;lt;br&amp;gt;[[Gigantamix]]&lt;br /&gt;
| This curry lives up to its Gigantamax name with its overflowing umami taste.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Mallow curry SM029.png|thumb|250px|A plate of curry in the {{pkmn|anime}}]]&lt;br /&gt;
Curry is mentioned in the original Japanese versions of the episodes &#039;&#039;[[EP029|The Punchy Pokémon]]&#039;&#039;, &#039;&#039;[[EP031|Dig Those Diglett!]]&#039;&#039;, &#039;&#039;[[EP036|The Bridge Bike Gang]]&#039;&#039;, &#039;&#039;[[EP042|Showdown at Dark City]]&#039;&#039;, &#039;&#039;[[EP044|The Problem with Paras]]&#039;&#039;, &#039;&#039;[[EP069|Lights, Camera, Quack-tion]]&#039;&#039;, and &#039;&#039;[[AG170|Second Time&#039;s the Charm!]]&#039;&#039; as well as the song [[Polka O Dolka]]; as with [[rice ball]]s, these references were removed in the [[dub]].&lt;br /&gt;
&lt;br /&gt;
Prior to the {{series|Sun &amp;amp; Moon}}, curry is mentioned only sparingly in the dub: [[Jessie]] mentions cajun curry powder in the dub of &#039;&#039;[[EP119|A Sappy Ending]]&#039;&#039;, {{an|Misty}} puts curry into her Mystery Stew in both versions of &#039;&#039;[[EP193|Sick Daze]]&#039;&#039;, and [[James]] mentions curry in both versions of &#039;&#039;[[DP088|Camping It Up!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM029|Lulled to La-La Land!]]&#039;&#039;, {{an|Mallow}} prepares curry for {{Ash}} and {{ashcl}} when they go camping. In &#039;&#039;[[SM035|Currying Favor and Flavor!]]&#039;&#039;, the group prepares Akala Curry as part of the [[Island challenge|trial]] in [[Lush Jungle]]. Ash is also seen eating curry at the end of &#039;&#039;[[SM048|Night of a Thousand Poses!]]&#039;&#039;.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Magical Pokémon Journey manga===&lt;br /&gt;
Curry appears while camping in &#039;&#039;[[PPP61|Let&#039;s Cook Curry!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===In the Phantom Thief Pokémon 7 manga===&lt;br /&gt;
[[Mako]] orders a large number of curry rolls from the bakery [[Sun Sun]].&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Pocket Monsters manga===&lt;br /&gt;
A curry cooking competition between {{OBP|Red|Pocket Monsters}} and  {{OBP|Green|Pocket Monsters}} occurs in &#039;&#039;[[PM027|Curry Showdown! Which is the Most Delicious?]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===In the Pocket Monsters BW manga===&lt;br /&gt;
{{OBP|Red|Pocket Monsters}} participates in another curry competition in [[PMBW25]].&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
{{wp|Japanese curry|Curry rice}} is a popular dish in Japan, and is often prepared and consumed on {{wp|camping}} trips.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{spicy color}}|bordercolor={{spicy color dark}}&lt;br /&gt;
|zh_yue=咖哩飯 &#039;&#039;{{tt|Galēi Faahn|Curry Rice}}&#039;&#039;&lt;br /&gt;
|zh_cmn=咖哩飯 &#039;&#039;{{tt|Kālǐ Fàn|Curry Rice}}&#039;&#039; {{tt|*|Traditional}}&amp;lt;br&amp;gt;咖喱饭 &#039;&#039;{{tt|Gālí Fàn|Curry Rice}}&#039;&#039; {{tt|*|Simplified}}&lt;br /&gt;
|nl=Curry met rijst&lt;br /&gt;
|fr=Curry&lt;br /&gt;
|de=Curry mit reis&lt;br /&gt;
|it=Riso al curry&lt;br /&gt;
|ko=카레라이스 &#039;&#039;Curry Rice&#039;&#039;&lt;br /&gt;
|pt_eu=Curry com arroz&lt;br /&gt;
|ru=Карри с рисом &#039;&#039;Karri s risom&#039;&#039;&lt;br /&gt;
|es=Curri&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Curry Dex&#039;&#039;&lt;br /&gt;
{{Langtable|color={{spicy color}}|bordercolor={{spicy color dark}}&lt;br /&gt;
|zh_yue=咖哩圖鑑 &#039;&#039;{{tt|Galēi Tòuhgaam|Curry Dex}}&#039;&#039;&lt;br /&gt;
|zh_cmn=咖哩圖鑑 &#039;&#039;{{tt|Kālǐ Tújiàn|Curry Dex}}&#039;&#039; {{tt|*|Traditional}}&amp;lt;br&amp;gt;咖喱图鉴 &#039;&#039;{{tt|Gālí Tújiàn|Curry Dex}}&#039;&#039; {{tt|*|Simplified}}&lt;br /&gt;
|fr=Currydex&lt;br /&gt;
|de=Currydex&lt;br /&gt;
|it=Currydex&lt;br /&gt;
|ko=카레도감 &#039;&#039;Curry Dogam&#039;&#039;&lt;br /&gt;
|ru=Карридекс &#039;&#039;Karrideks&#039;&#039;&lt;br /&gt;
|es=CurriDex&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project ItemDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon world]]&lt;br /&gt;
[[Category:Food]]&lt;br /&gt;
&lt;br /&gt;
[[de:PokéCamping#Curry]]&lt;br /&gt;
[[es:Curri]]&lt;br /&gt;
[[fr:Curry]]&lt;br /&gt;
[[it:Riso al curry]]&lt;br /&gt;
[[ja:カレーライス]]&lt;br /&gt;
[[zh:咖哩飯]]&lt;/div&gt;</summary>
		<author><name>Billybobfred</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_Pok%C3%A9mon_with_form_differences&amp;diff=3067332</id>
		<title>List of Pokémon with form differences</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_Pok%C3%A9mon_with_form_differences&amp;diff=3067332"/>
		<updated>2019-12-07T04:23:47Z</updated>

		<summary type="html">&lt;p&gt;Billybobfred: /* Pokémon with multiple forms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cherrim Sunshine Form anime.png|thumb|{{p|Cherrim}} changing between forms in the {{pkmn|anime}}]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: right; float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
Some Pokémon have official major [[Variant Pokémon|variations]] between individuals, known as &#039;&#039;&#039;forms&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;すがた&#039;&#039;&#039; &#039;&#039;form&#039;&#039;). These variations all have differing sprites in the games and are recognized by the &amp;quot;forms&amp;quot; section of the [[Pokédex]].&lt;br /&gt;
&lt;br /&gt;
Starting in {{game|HeartGold and SoulSilver|s}}, every official different form has a name given by the [[Pokédex]], but {{p|Arceus}}, {{p|Genesect}}, and {{p|Furfrou}}&#039;s alternate forms were not registered in the Pokédex prior to [[Pokémon Omega Ruby and Alpha Sapphire]]. From Generation II to IV, whichever sprite is seen first will be the one displayed in the Pokédex by default; e.g., if West Sea {{p|Shellos}} was encountered first its sprite will appear in the Pokédex by default, whereas if East Sea Shellos was encountered first its sprite will. In {{game|Black and White|s}}, the sprite displayed in the Pokédex can be changed after interacting with [[Cedric Juniper]] in [[Mistralton City]], even to a {{Shiny}} sprite, if it has been encountered. This option is automatically applied in {{game|Black 2 and White 2|s}}. In Generation VI onwards, the sprite can be changed as long as the player has owned the Pokémon.&lt;br /&gt;
&lt;br /&gt;
At times, these differences are purely cosmetic and have no bearing on the difference in the Pokémon&#039;s stats from another; however, several Pokémon differ in stats (other than HP), [[type]], and [[Ability]] depending on their form. Among these are several {{pkmn2|Legendary}} and [[Mythical Pokémon]], whose unique forms can be changed between at will and are usually spelled as &#039;&#039;&#039;Formes&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;フォルム&#039;&#039;&#039; &#039;&#039;Forme&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
Some Pokémon with form differences can change between their forms (e.g. Castform), while others are fixed and can not be changed (e.g. Unown).&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Sun and Moon]], [[regional form]] Pokémon were introduced. These Pokémon have adapted specifically for the environment of that region and have different appearances, types and abilities to Pokémon of the same species found elsewhere. The ones found in [[Alola]] are known as Alolan Forms while the ones found in [[Galar]] are known as Galarian Forms.&lt;br /&gt;
&lt;br /&gt;
==Pokémon with multiple forms==&lt;br /&gt;
===Pikachu===&lt;br /&gt;
====Cosplay Pikachu====&lt;br /&gt;
{{main|Cosplay Pikachu}}&lt;br /&gt;
Cosplay {{p|Pikachu}} is a unique female Pikachu who has a black heart-shaped mark near the end of its tail. This unique Pikachu is able to be dressed up into different costumes corresponding to each of the five [[Contest condition|conditions]] ({{OBP|Cool|condition|Coolness}}, {{OBP|Beautiful|condition|Beauty}}, {{OBP|Cute|condition|Cuteness}}, {{OBP|Clever|condition|Cleverness}}, and {{OBP|Tough|condition|Toughness}}) and learn an exclusive [[move]] associated with that condition. Cosplay Pikachu can switch costumes anytime at any [[Contest Hall]]. It will lose the move it had with the last costume (if it still knows it), and gain the move from the new costume. If Cosplay Pikachu removes its costume while the only move it knows is the move tied to its costume, it learns {{m|Thunder Shock}}.&lt;br /&gt;
&lt;br /&gt;
Unlike other Pikachu, it cannot [[Evolution|evolve]] or [[Pokémon breeding|breed]]. Additionally, Cosplay Pikachu cannot be deposited into [[Pokémon Bank]]; instead, it can only be traded between copies of [[Pokémon Omega Ruby and Alpha Sapphire]]. Cosplay Pikachu is not present in any other games and does not register as a separate form in the Pokémon Bank Pokédex despite it registering separately in the Pokédex of Pokémon Omega Ruby and Alpha Sapphire.&lt;br /&gt;
&lt;br /&gt;
In {{g|Omega Ruby and Alpha Sapphire}} (the only games it appears in), after the player takes part in their first {{pkmn|Contest|Pokémon Contest Spectacular}}, a {{tc|Pokémon Breeder}} will give the player Cosplay Pikachu.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#FFF&amp;quot; width=&amp;quot;250px&amp;quot;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;12.5%&amp;quot; style=&amp;quot;background:#{{yellow color light}}&amp;quot; | Pikachu&amp;lt;br&amp;gt;[[File:025Pikachu.png|100px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Electric}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;12.5%&amp;quot; style=&amp;quot;background:#{{contest color light}}&amp;quot; | Cosplay Pikachu&amp;lt;br&amp;gt;[[File:Spr 6o 025 C.png|100px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Electric}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;12.5%&amp;quot; style=&amp;quot;background:#{{cool color light}}&amp;quot; | Pikachu Rock Star&amp;lt;br&amp;gt;[[File:025Pikachu-Rock Star.png|100px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Electric}}&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;{{color2|000|Meteor Mash (move)|Meteor Mash}}&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;12.5%&amp;quot; style=&amp;quot;background:#{{beauty color light}}&amp;quot; | Pikachu Belle&amp;lt;br&amp;gt;[[File:025Pikachu-Belle.png|100px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Electric}}&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;{{color2|000|Icicle Crash (move)|Icicle Crash}}&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;12.5%&amp;quot; style=&amp;quot;background:#{{cute color light}}&amp;quot; | Pikachu Pop Star&amp;lt;br&amp;gt;[[File:025Pikachu-Pop Star.png|100px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Electric}}&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;{{color2|000|Draining Kiss (move)|Draining Kiss}}&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;12.5%&amp;quot; style=&amp;quot;background:#{{smart color light}}&amp;quot; | Pikachu, Ph. D&amp;lt;br&amp;gt;[[File:025Pikachu-PhD.png|100px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Electric}}&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;{{color2|000|Electric Terrain (move)|Electric Terrain}}&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;12.5%&amp;quot; style=&amp;quot;background:#{{tough color light}}&amp;quot; | Pikachu Libre&amp;lt;br&amp;gt;[[File:025Pikachu-Libre.png|100px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Electric}}&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;{{color2|000|Flying Press (move)|Flying Press}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pikachu in a cap====&lt;br /&gt;
{{main|Ash&#039;s Pikachu#Pikachu in a cap|Ash&#039;s Pikachu → Pikachu in a cap}}&lt;br /&gt;
These cap-wearing Pikachu are {{pkmn2|event}}-exclusive Pokémon that debuted in [[Pokémon Sun and Moon]], and are being distributed in celebration of the [[Pokémon anime]]&#039;s [[M20|20th movie]], and by extension, the anime&#039;s 20th anniversary. Like [[Ash&#039;s Pikachu]], these Pikachu are always [[gender|male]] and cannot [[evolution|evolve]] or {{pkmn|breeding|breed}}. They also have access to the exclusive [[Z-Crystal]], [[Pikashunium Z]], and its [[Z-Move]], {{m|10,000,000 Volt Thunderbolt}}.&lt;br /&gt;
&lt;br /&gt;
Six variants exist in Sun and Moon, one for each of [[Ash&#039;s hat]]s between the anime&#039;s [[original series]] and its {{series|Sun &amp;amp; Moon}}. A seventh variant debuts in [[Pokémon Ultra Sun and Ultra Moon]], wearing the Partner Cap, Ash&#039;s hat from the [[M20|20th movie]].&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#FFF&amp;quot; width=&amp;quot;250px&amp;quot;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;12.5%&amp;quot; style=&amp;quot;background:#{{yellow color light}}&amp;quot; | Pikachu&amp;lt;br&amp;gt;[[File:025Pikachu.png|100px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Electric}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;12.5%&amp;quot; style=&amp;quot;background:#{{Colorschemedark|Kanto}}&amp;quot; | {{color2|000|Original series|Original Cap}}&amp;lt;br&amp;gt;Pikachu&amp;lt;br&amp;gt;[[File:025Pikachu-Original.png|100px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Electric}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;12.5%&amp;quot; style=&amp;quot;background:#{{Colorschemedark|Hoenn}}&amp;quot; | {{color2|000|Advanced Generation series|Hoenn Cap}}&amp;lt;br&amp;gt;Pikachu&amp;lt;br&amp;gt;[[File:025Pikachu-Hoenn.png|100px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Electric}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;12.5%&amp;quot; style=&amp;quot;background:#{{Colorschemedark|Sinnoh}}&amp;quot; | {{color2|000|Diamond &amp;amp; Pearl series|Sinnoh Cap}}&amp;lt;br&amp;gt;Pikachu&amp;lt;br&amp;gt;[[File:025Pikachu-Sinnoh.png|100px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Electric}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;12.5%&amp;quot; style=&amp;quot;background:#{{Colorschemedark|Unova}}; color:#fff&amp;quot; | {{color2|fff|Best Wishes series|Unova Cap}}&amp;lt;br&amp;gt;Pikachu&amp;lt;br&amp;gt;[[File:025Pikachu-Unova.png|100px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Electric}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;12.5%&amp;quot; style=&amp;quot;background:#{{Colorschemedark|Kalos}}; color:#fff&amp;quot; | {{color2|fff|XY series|Kalos Cap}}&amp;lt;br&amp;gt;Pikachu&amp;lt;br&amp;gt;[[File:025Pikachu-Kalos.png|100px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Electric}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;12.5%&amp;quot; style=&amp;quot;background:#{{Colorschemedark|Alola}}&amp;quot; | {{color2|000|Sun &amp;amp; Moon series|Alola Cap}}&amp;lt;br&amp;gt;Pikachu&amp;lt;br&amp;gt;[[File:025Pikachu-Alola.png|100px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Electric}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;12.5%&amp;quot; style=&amp;quot;background:#{{Colorschemelight|Alola}}&amp;quot; | {{color2|000|M20|Partner Cap}}&amp;lt;br&amp;gt;Pikachu&amp;lt;br&amp;gt;[[File:025Pikachu-Partner.png|100px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Electric}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pichu===&lt;br /&gt;
{{main|Spiky-eared Pichu}}&lt;br /&gt;
Spiky-eared {{p|Pichu}} is a unique female Pichu who has a tuft of hair on the end of its left ear. Spiky-eared Pichu&#039;s [[Pokéathlon]] [[performance]] stats are different than a normal Pichu&#039;s. She cannot [[Evolution|evolve]] or be [[trade]]d, and she cannot be [[Poké Transfer|transferred]] to the [[Generation V]] games.&lt;br /&gt;
&lt;br /&gt;
In {{game|HeartGold and SoulSilver|s}} (the only games it appears in), if the player takes a {{DL|List of Nintendo event Pokémon with in-game effects|Pikachu-colored Pichu}} to the [[Ilex Forest]], Spiky-eared Pichu will join the player.&lt;br /&gt;
&lt;br /&gt;
The Form also appears in Super Smash Brothers Ultimate as an alternate costume for Pichu, marking its first appearance since HeartGold or SoulSilver&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{electric color light}}&amp;quot; width=&amp;quot;225px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Pichu&amp;lt;br&amp;gt;[[File:172Pichu Dream.png|110px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Electric}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| Spiky-eared&amp;lt;br&amp;gt;[[File:Spiky-eared Pichu DP 1.png|96px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Electric}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Unown===&lt;br /&gt;
{{incomplete|section|needs=How does the &amp;quot;independent value&amp;quot; after Generation 3 work?}}&lt;br /&gt;
{{p|Unown}} has many forms, each corresponding to a typographical character. It was the first Pokémon to have multiple forms in the games. From its debut in [[Generation II]], there are 26 forms of Unown, each corresponding to each of the 26 letters of the {{wp|Latin alphabet}}. Starting in the [[Generation III]] games, Unown has two additional forms, corresponding to the {{wp|question mark}} and {{wp|exclamation mark}}. These forms are not interchangeable.&lt;br /&gt;
&lt;br /&gt;
In {{game2|Gold|Silver|Crystal}}, there is a special [[Unown Mode]], an upgrade to the Pokédex that was developed by the researchers at the [[Ruins of Alph]] to record the different forms of Unown, which is available after the player has caught several Unown. In {{game|HeartGold and SoulSilver|s}}, there is the [[Unown Report]], which is obtainable after the player completes the first tile puzzle in the [[Ruins of Alph]].&lt;br /&gt;
&lt;br /&gt;
In the Generation II games, Unown&#039;s form is determined by its {{IV}}s, which results in some strange phenomena; for example, in Generation II, only Unown I and V can be {{Shiny}} due to Shininess also being determined by IVs in these games. In the [[Generation III]] games, Unown&#039;s form is determined by its [[personality value]]. From the Generation IV games onward, an independent value determines the Pokémon form.&lt;br /&gt;
&lt;br /&gt;
Though the form has no bearing on [[base stats]], punctuation Unown have different [[performance]] stats to alphabetical Unown.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{psychic color light}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| A&amp;lt;br&amp;gt;[[File:201Unown A Dream.png|96x96px]]&lt;br /&gt;
| B&amp;lt;br&amp;gt;[[File:201Unown B Dream.png|96x96px]]&lt;br /&gt;
| C&amp;lt;br&amp;gt;[[File:201Unown C Dream.png|96x96px]]&lt;br /&gt;
| D&amp;lt;br&amp;gt;[[File:201Unown D Dream.png|96x96px]]&lt;br /&gt;
| E&amp;lt;br&amp;gt;[[File:201Unown E Dream.png|96x96px]]&lt;br /&gt;
| F&amp;lt;br&amp;gt;[[File:201Unown F Dream.png|96x96px]]&lt;br /&gt;
| G&amp;lt;br&amp;gt;[[File:201Unown G Dream.png|96x96px]]&lt;br /&gt;
|-&lt;br /&gt;
| H&amp;lt;br&amp;gt;[[File:201Unown H Dream.png|96x96px]]&lt;br /&gt;
| I&amp;lt;br&amp;gt;[[File:201Unown I Dream.png|96x96px]]&lt;br /&gt;
| J&amp;lt;br&amp;gt;[[File:201Unown J Dream.png|96x96px]]&lt;br /&gt;
| K&amp;lt;br&amp;gt;[[File:201Unown K Dream.png|96x96px]]&lt;br /&gt;
| L&amp;lt;br&amp;gt;[[File:201Unown L Dream.png|96x96px]]&lt;br /&gt;
| M&amp;lt;br&amp;gt;[[File:201Unown M Dream.png|96x96px]]&lt;br /&gt;
| N&amp;lt;br&amp;gt;[[File:201Unown N Dream.png|96x96px]]&lt;br /&gt;
|-&lt;br /&gt;
| O&amp;lt;br&amp;gt;[[File:201Unown O Dream.png|96x96px]]&lt;br /&gt;
| P&amp;lt;br&amp;gt;[[File:201Unown P Dream.png|96x96px]]&lt;br /&gt;
| Q&amp;lt;br&amp;gt;[[File:201Unown Q Dream.png|96x96px]]&lt;br /&gt;
| R&amp;lt;br&amp;gt;[[File:201Unown R Dream.png|96x96px]]&lt;br /&gt;
| S&amp;lt;br&amp;gt;[[File:201Unown S Dream.png|96x96px]]&lt;br /&gt;
| T&amp;lt;br&amp;gt;[[File:201Unown T Dream.png|96x96px]]&lt;br /&gt;
| U&amp;lt;br&amp;gt;[[File:201Unown U Dream.png|96x96px]]&lt;br /&gt;
|-&lt;br /&gt;
| V&amp;lt;br&amp;gt;[[File:201Unown V Dream.png|96x96px]]&lt;br /&gt;
| W&amp;lt;br&amp;gt;[[File:201Unown W Dream.png|96x96px]]&lt;br /&gt;
| X&amp;lt;br&amp;gt;[[File:201Unown X Dream.png|96x96px]]&lt;br /&gt;
| Y&amp;lt;br&amp;gt;[[File:201Unown Y Dream.png|96x96px]]&lt;br /&gt;
| Z&amp;lt;br&amp;gt;[[File:201Unown Z Dream.png|96x96px]]&lt;br /&gt;
| !&amp;lt;br&amp;gt;[[File:201Unown Exclamation Dream.png|96x96px]]&lt;br /&gt;
| ?&amp;lt;br&amp;gt;[[File:201Unown Question Dream.png|96x96px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Castform===&lt;br /&gt;
{{p|Castform}} has four different forms, which its [[Ability]] {{a|Forecast}} causes it to change between in different types of [[weather]]. It is the first Pokémon to have interchangeable forms in battle in the games.&lt;br /&gt;
&lt;br /&gt;
Normally, Castform is {{type|Normal}} and has a plain appearance with a gray body. It takes on this form in clear weather, in any weather without a specific form, and if the weather has its effects negated by {{a|Cloud Nine}} or {{a|Air Lock}}.&lt;br /&gt;
&lt;br /&gt;
In [[harsh sunlight]], Forecast changes Castform to its Sunny Form, which is {{type|Fire}} and resembles the sun. In [[rain]], Forecast changes Castform to its Rainy Form, which is {{type|Water}} and resembles a raindrop. In {{weather|hail}}, Forecast changes Castform to its Snowy Form, which is {{type|Ice}} and resembles a snowy cloud. Castform reverts to its normal form when [[Recall|withdrawn]] from battle.&lt;br /&gt;
&lt;br /&gt;
In Generation III and IV, if Castform&#039;s Ability {{a|Forecast}} is suppressed or replaced, Castform will remain in its current form (regardless of the weather). In Generation V onward, if Castform&#039;s Ability {{a|Forecast}} is suppressed or replaced, Castform will revert to its normal form (regardless of the weather).&lt;br /&gt;
&lt;br /&gt;
Castform&#039;s [[stats]] do not change between any of these forms.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#FFF&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background:#{{normal color light}}&amp;quot; | Normal&amp;lt;br&amp;gt;[[File:351Castform.png|96px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background:#{{fire color light}}&amp;quot; | Sunny Form&amp;lt;br&amp;gt;[[File:351Castform-Sunny.png|96px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Fire}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background:#{{water color light}}&amp;quot; | Rainy Form&amp;lt;br&amp;gt;[[File:351Castform-Rainy.png|96px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Water}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background:#{{ice color light}}&amp;quot; | Snowy Form&amp;lt;br&amp;gt;[[File:351Castform-Snowy.png|96px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Ice}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Deoxys===&lt;br /&gt;
{{p|Deoxys}} has four different forms which it can switch between. It was the first Pokémon whose [[base stats]] and [[move]] compatibility differed depending on its form.&lt;br /&gt;
&lt;br /&gt;
In the [[Generation III]] games, Deoxys&#039;s forms are game-specific, such that it will always be in one particular form while in the player&#039;s possession (although it will be in Normal Forme in the wild).&lt;br /&gt;
*In {{game|Ruby and Sapphire|s}} and {{g|Colosseum}} and {{XD}}, it will be in Normal Forme.&lt;br /&gt;
*In {{game3|FireRed and LeafGreen|Pokémon FireRed|s}}, it will be in Attack Forme.&lt;br /&gt;
*In {{game3|FireRed and LeafGreen|Pokémon LeafGreen|s}}, it will be in Defense Forme.&lt;br /&gt;
*In {{game|Emerald}}, it will be in Speed Forme.&lt;br /&gt;
&lt;br /&gt;
From Generation IV onward, the player can switch between its forms using meteorites found in the game.&lt;br /&gt;
*In {{game2|Diamond|Pearl|Platinum}}, using meteorites outside in [[Veilstone City]].&lt;br /&gt;
*In {{game|HeartGold and SoulSilver|s}}, using meteorites outside on {{rt|3|Kanto}}.&lt;br /&gt;
*In {{4v|Black|White|2}}, using meteorites in the {{DL|Nacrene City|Nacrene Museum}} in [[Nacrene City]].&lt;br /&gt;
*In {{g|X and Y}}, using meteorites in the {{DL|Ambrette Town|Fossil Lab}} in [[Ambrette Town]].&lt;br /&gt;
*In {{g|Omega Ruby and Alpha Sapphire}}, using the meteorite in [[Professor Cozmo]]&#039;s house in [[Fallarbor Town]].&lt;br /&gt;
* In {{g|Sun and Moon}} and {{g|Ultra Sun and Ultra Moon}}, using the meteorite next to [[Sophocles]] in the [[Hokulani Observatory]] on [[Mount Hokulani]].&lt;br /&gt;
&lt;br /&gt;
Deoxys&#039;s Normal Forme is the default form it takes, as well as the form it appears in in {{game|Ruby and Sapphire|s}}. In this form, its stats are more balanced, though it is notably far more offensive than it is defensive.&lt;br /&gt;
&lt;br /&gt;
Deoxys&#039;s Attack Forme has higher {{stat|Attack}} and {{stat|Special Attack}} than its other forms (being the non-Mega Evolved Pokémon with the highest Attack and Special Attack) and learns more offensive moves. Its {{stat|Defense}} and {{stat|Special Defense}} are abysmal, much lower than its Normal Form. Its {{stat|Speed}} remains the same as its Normal Forme.&lt;br /&gt;
&lt;br /&gt;
Deoxys&#039;s Defense Forme has much higher {{stat|Defense}} and {{stat|Special Defense}} than its other forms and learns more defensive moves. Its {{stat|Attack}} and {{stat|Special Attack}} are much lower than its Normal Forme, and its {{stat|Speed}} is also significantly lower than its Normal Forme.&lt;br /&gt;
&lt;br /&gt;
Deoxys&#039;s Speed Forme has much higher {{stat|Speed}} than its other forms (being the Pokémon with the highest Speed) and learns many increased [[priority]] moves.&lt;br /&gt;
&lt;br /&gt;
Deoxys has the same {{stat|HP}} stat in all of its forms.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{Compare|name=Deoxys|forme=Normal Forme|type=Psychic|ndex=386|ab=Pressure|how={{color2|000|Pokémon Ruby and Sapphire Versions|Ruby and Sapphire}}|HP=50|Attack=150|Defense=50|SpAtk=150|SpDef=50|Speed=150}}&lt;br /&gt;
|&lt;br /&gt;
{{Compare|name=Deoxys|forme=Attack Forme|type=Psychic|image=386Deoxys-Attack|ab=Pressure|how={{color2|000|Pokémon FireRed and LeafGreen Versions|FireRed}}|HP=50|Attack=180|Defense=20|SpAtk=180|SpDef=20|Speed=150}}&lt;br /&gt;
|&lt;br /&gt;
{{Compare|name=Deoxys|forme=Defense Forme|type=Psychic|image=386Deoxys-Defense|ab=Pressure|how={{color2|000|Pokémon FireRed and LeafGreen Versions|LeafGreen}}|HP=50|Attack=70|Defense=160|SpAtk=70|SpDef=160|Speed=90}}&lt;br /&gt;
|&lt;br /&gt;
{{Compare|name=Deoxys|forme=Speed Forme|type=Psychic|image=386Deoxys-Speed|ab=Pressure|how={{color2|000|Pokémon Emerald Version|Emerald}}|HP=50|Attack=95|Defense=90|SpAtk=95|SpDef=90|Speed=180}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{psychic color}}; border:5px solid #{{psychic color light}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{psychic color dark}}; {{roundytl|5px}}&amp;quot; | {{color2|{{psychic color light}}|Level|Lv.}}&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color light}}&amp;quot; | [[File:386Deoxys.png|96px]]&amp;lt;br&amp;gt;{{color|{{psychic color dark}}|Normal Forme}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Psychic}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color light}}&amp;quot; | [[File:386Deoxys-Attack.png|96px]]&amp;lt;br&amp;gt;{{color|{{psychic color dark}}|Attack Forme}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Psychic}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color light}}&amp;quot; | [[File:386Deoxys-Defense.png|96px]]&amp;lt;br&amp;gt;{{color|{{psychic color dark}}|Defense Forme}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Psychic}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color light}}; {{roundytr|5px}}&amp;quot; | [[File:386Deoxys-Speed.png|96px]]&amp;lt;br&amp;gt;{{color|{{psychic color dark}}|Speed Forme}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Psychic}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:right; background:#{{psychic color dark}}&amp;quot; | {{color|{{psychic color light}}|1}}&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#{{normal color light}}&amp;quot; | &#039;&#039;{{mcolor|Leer|{{normal color dark}}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#{{normal color light}}&amp;quot; | {{mcolor|Wrap|{{normal color dark}}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{psychic color dark}}&amp;quot; | {{color|{{psychic color light}}|7}}&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#{{ghost color light}}&amp;quot; | {{mcolor|Night Shade|{{ghost color dark}}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{psychic color dark}}&amp;quot; | {{color|{{psychic color light}}|13}}&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{psychic color light}}&amp;quot; | &#039;&#039;{{mcolor|Teleport|{{psychic color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; | &#039;&#039;{{mcolor|Double Team|{{normal color dark}}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{psychic color dark}}&amp;quot; | {{color|{{psychic color light}}|19}}&lt;br /&gt;
| style=&amp;quot;background:#{{dark color light}}&amp;quot; | {{mcolor|Knock Off|{{dark color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{dark color light}}&amp;quot; | &#039;&#039;{{mcolor|Taunt|{{dark color dark}}}}&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{dark color light}}&amp;quot; | {{mcolor|Knock Off|{{dark color dark}}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{psychic color dark}}&amp;quot; | {{color|{{psychic color light}}|25}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{dark color light}}&amp;quot; | {{mcolor|Pursuit|{{dark color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{ground color light}}&amp;quot; | &#039;&#039;{{mcolor|Spikes|{{ground color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{dark color light}}&amp;quot; | {{mcolor|Pursuit|{{dark color dark}}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{psychic color dark}}&amp;quot; | {{color|{{psychic color light}}|31}}&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#{{psychic color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Psychic|{{psychic color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{psychic color dark}}&amp;quot; | {{color|{{psychic color light}}|37}}&lt;br /&gt;
| style=&amp;quot;background:#{{dark color light}}&amp;quot; | &#039;&#039;{{mcolor|Snatch|{{dark color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{fighting color light}}&amp;quot; | {{mcolor|Superpower|{{dark color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{dark color light}}&amp;quot; | &#039;&#039;{{mcolor|Snatch|{{dark color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; | {{mcolor|Swift|{{normal color dark}}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{psychic color dark}}&amp;quot; | {{color|{{psychic color light}}|43}}&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#{{psychic color light}}&amp;quot; | &#039;&#039;{{mcolor|Psycho Shift|{{psychic color dark}}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{psychic color dark}}&amp;quot; | {{color|{{psychic color light}}|49}}&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#{{psychic color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Zen Headbutt|{{psychic color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:right; background:#{{psychic color dark}}&amp;quot; | {{color|{{psychic color light}}|55}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{psychic color light}}&amp;quot; | &#039;&#039;{{mcolor|Cosmic Power|{{psychic color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{steel color light}}&amp;quot; | &#039;&#039;{{mcolor|Iron Defense|{{steel color dark}}}}&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{psychic color light}}&amp;quot; | &#039;&#039;{{mcolor|Agility|{{psychic color dark}}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color light}}&amp;quot; | &#039;&#039;{{mcolor|Amnesia|{{psychic color dark}}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{psychic color dark}}&amp;quot; | {{color|{{psychic color light}}|61}}&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; | &#039;&#039;{{mcolor|Recover|{{normal color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{electric color light}}&amp;quot; | {{mcolor|Zap Cannon|{{electric color dark}}}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{normal color light}}&amp;quot; | &#039;&#039;{{mcolor|Recover|{{normal color dark}}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{psychic color dark}}&amp;quot; | {{color|{{psychic color light}}|67}}&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#{{psychic color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Psycho Boost|{{psychic color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:right; background:#{{psychic color dark}}&amp;quot; | {{color|{{psychic color light}}|73}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{normal color light}}&amp;quot; | {{mcolor|Hyper Beam|{{normal color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{fighting color light}}&amp;quot; | {{mcolor|Counter|{{fighting color dark}}}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{normal color light}}&amp;quot; | {{mcolor|Extreme Speed|{{normal color dark}}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color light}}&amp;quot; | {{mcolor|Mirror Coat|{{psychic color dark}}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#{{psychic color dark}}; color: #{{psychic color light}}; {{roundybottom|5px}}&amp;quot;| &amp;lt;small&amp;gt;Moves in &#039;&#039;&#039;bold&#039;&#039;&#039; are {{color2|{{psychic color light}}|Same-type attack bonus|STAB}}. Moves in &#039;&#039;italics&#039;&#039; do no damage.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
===Burmy and Wormadam{{anchor|Burmy}}{{anchor|Wormadam}}===&lt;br /&gt;
Both {{p|Burmy}} and its female evolution, {{p|Wormadam}}, have three separate forms. Burmy can change form freely, changing its cloak depending on the environment in which it last participated in a battle (so [[Exp. Share]] alone will not change its form). Wormadam cannot change form; when a Burmy evolves into Wormadam, it retains its cloak.&lt;br /&gt;
&lt;br /&gt;
Apart from {{pkmn|breeding}} and [[evolution]], Burmy&#039;s cloak is purely cosmetic; conversely, different cloaks of Wormadam have different [[type]]s, stats, and learnsets. Bred Burmy will have the same cloak as the mother, will be in the same cloak as a Burmy or Wormadam bred with Ditto, or will be in Plant Cloak if bred from a {{p|Mothim}} and a {{p|Ditto}}.&lt;br /&gt;
&lt;br /&gt;
If a Burmy last battled in a grassy area or water, it changes into its Plant Cloak. If female, Plant Cloak Burmy will evolve into Plant Cloak Wormadam, which is a {{2t|Bug|Grass}} Pokémon. This cloak is composed of leaves and twigs.&lt;br /&gt;
&lt;br /&gt;
If a Burmy last battled in a sandy or rocky area, it changes into its Sandy Cloak. If female, Sandy Cloak Burmy will evolve into Sandy Cloak Wormadam, which is a {{2t|Bug|Ground}} Pokémon. This cloak is composed of sand and rocks.&lt;br /&gt;
&lt;br /&gt;
If a Burmy last battled in a building or urban area, it changes into its Trash Cloak. If female, Trash Cloak Burmy will evolve into Trash Cloak Wormadam, which is a {{2t|Bug|Steel}} Pokémon. This cloak is composed of pink {{wp|building insulation|insulation}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#FFF&amp;quot; width=&amp;quot;375px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background:#{{grass color light}}&amp;quot; | Plant Cloak&amp;lt;br&amp;gt;[[File:412Burmy-Plant.png|96px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Bug}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background:#{{ground color light}}&amp;quot; | Sandy Cloak&amp;lt;br&amp;gt;[[File:412Burmy-Sandy.png|96px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Bug}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background:#{{steel color light}}&amp;quot; | Trash Cloak&amp;lt;br&amp;gt;[[File:412Burmy-Trash.png|96px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Bug}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{Compare|name=Wormadam|forme=Plant Cloak|type=Bug|type2=Grass|image=413Wormadam-Plant|ab=Anticipation|abd=Overcoat|how={{color2|000|Evolution|Evolve}} after battle&amp;lt;br&amp;gt;on grassy terrain|HP=60|Attack=59|Defense=85|SpAtk=79|SpDef=105|Speed=36}}&lt;br /&gt;
|&lt;br /&gt;
{{Compare|name=Wormadam|forme=Sandy Cloak|type=Bug|type2=Ground|image=413Wormadam-Sandy|ab=Anticipation|abd=Overcoat|how={{color2|000|Evolution|Evolve}} after battle&amp;lt;br&amp;gt;on rocky terrain|HP=60|Attack=79|Defense=105|SpAtk=59|SpDef=85|Speed=36}}&lt;br /&gt;
|&lt;br /&gt;
{{Compare|name=Wormadam|forme=Trash Cloak|type=Bug|type2=Steel|image=413Wormadam-Trash|ab=Anticipation|abd=Overcoat|how={{color2|000|Evolution|Evolve}} after battle&amp;lt;br&amp;gt;inside a building|HP=60|Attack=69|Defense=95|SpAtk=69|SpDef=95|Speed=36}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{bug color}}; border:5px solid #{{bug color light}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bug color dark}}; {{roundytl|5px}}&amp;quot; | {{color2|{{bug color light}}|Level|Lv.}}&lt;br /&gt;
| style=&amp;quot;background:#{{grass color light}}&amp;quot; | [[File:413Wormadam-Plant.png|96px]]&amp;lt;br&amp;gt;{{color|{{grass color dark}}|Plant Cloak}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Bug}}{{typecolor|Grass}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{ground color light}}&amp;quot; | [[File:413Wormadam-Sandy.png|96px]]&amp;lt;br&amp;gt;{{color|{{ground color dark}}|Sandy Cloak}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Bug}}{{typecolor|Ground}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{steel color light}}; {{roundytr|5px}}&amp;quot; | [[File:413Wormadam-Trash.png|96px]]&amp;lt;br&amp;gt;{{color|{{steel color dark}}|Trash Cloak}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Bug}}{{typecolor|Steel}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{bug color dark}}&amp;quot; | {{color|{{bug color light}}|1}}&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{bug color light}}&amp;quot; | &#039;&#039;{{mcolor|Quiver Dance|{{bug color dark}}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{bug color dark}}&amp;quot; | {{color|{{bug color light}}|1}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{steel color light}}&amp;quot; | {{mcolor|Metal Burst|{{steel color dark}}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{bug color dark}}&amp;quot; | {{color|{{bug color light}}|1}}&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{dark color light}}&amp;quot; | {{mcolor|Sucker Punch|{{dark color dark}}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{bug color dark}}&amp;quot; | {{color|{{bug color light}}|1}}&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{normal color light}}&amp;quot; | {{mcolor|Tackle|{{normal color dark}}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{bug color dark}}&amp;quot; | {{color|{{bug color light}}|1}}&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{normal color light}}&amp;quot; | &#039;&#039;{{mcolor|Protect|{{normal color dark}}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{bug color dark}}&amp;quot; | {{color|{{bug color light}}|1}}&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{bug color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Bug Bite|{{bug color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{bug color dark}}&amp;quot; | {{color|{{bug color light}}|{{tt|Evo.|Learned upon evolving}}}}&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{bug color light}}&amp;quot; | &#039;&#039;{{mcolor|Quiver Dance|{{bug color dark}}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{bug color dark}}&amp;quot; | {{color|{{bug color light}}|10}}&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{normal color light}}&amp;quot; | &#039;&#039;{{mcolor|Protect|{{normal color dark}}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{bug color dark}}&amp;quot; | {{color|{{bug color light}}|15}}&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{bug color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Bug Bite|{{bug color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{bug color dark}}&amp;quot; | {{color|{{bug color light}}|20}}&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{normal color light}}&amp;quot; | {{mcolor|Hidden Power|{{normal color dark}}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{bug color dark}}&amp;quot; | {{color|{{bug color light}}|23}}&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{psychic color light}}&amp;quot; | {{mcolor|Confusion|{{psychic color dark}}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{bug color dark}}&amp;quot; | {{color|{{bug color light}}|26}}&lt;br /&gt;
| style=&amp;quot;background:#{{grass color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Razor Leaf|{{grass color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{rock color light}}&amp;quot; | {{mcolor|Rock Blast|{{rock color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{steel color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Mirror Shot|{{steel color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{bug color dark}}&amp;quot; | {{color|{{bug color light}}|29}}&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; | &#039;&#039;{{mcolor|Growth|{{normal color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; | &#039;&#039;{{mcolor|Harden|{{normal color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{steel color light}}&amp;quot; | &#039;&#039;{{mcolor|Metal Sound|{{steel color dark}}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{bug color dark}}&amp;quot; | {{color|{{bug color light}}|32}}&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{psychic color light}}&amp;quot; | {{mcolor|Psybeam|{{psychic color dark}}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{bug color dark}}&amp;quot; | {{color|{{bug color light}}|35}}&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{normal color light}}&amp;quot; | &#039;&#039;{{mcolor|Captivate|{{normal color dark}}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{bug color dark}}&amp;quot; | {{color|{{bug color light}}|38}}&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{normal color light}}&amp;quot; | {{mcolor|Flail|{{normal color dark}}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{bug color dark}}&amp;quot; | {{color|{{bug color light}}|41}}&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{normal color light}}&amp;quot; | &#039;&#039;{{mcolor|Attract|{{normal color dark}}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{bug color dark}}&amp;quot; | {{color|{{bug color light}}|44}}&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{psychic color light}}&amp;quot; | {{mcolor|Psychic|{{psychic color dark}}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{bug color dark}}&amp;quot; | {{color|{{bug color light}}|47}}&lt;br /&gt;
| style=&amp;quot;background:#{{grass color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Leaf Storm|{{grass color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{ground color light}}&amp;quot; | {{mcolor|Fissure|{{ground color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{steel color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Iron Head|{{steel color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{bug color dark}}&amp;quot; | {{color|{{bug color light}}|50}}&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{bug color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Bug Buzz|{{bug color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#{{bug color dark}}; color: #{{bug color light}}; {{roundybottom|5px}}&amp;quot;| &amp;lt;small&amp;gt;Moves in &#039;&#039;&#039;bold&#039;&#039;&#039; are {{color2|{{bug color light}}|Same-type attack bonus|STAB}}. Moves in &#039;&#039;italics&#039;&#039; do no damage.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
===Cherrim===&lt;br /&gt;
{{p|Cherrim}} changes form depending on the [[weather]]. During [[harsh sunlight]], it changes into Sunshine Form; otherwise, it is in its Overcast Form. Due to its Ability {{a|Flower Gift}}, its {{stat|Attack}} and {{stat|Special Defense}} will also increase in its Sunshine Form.&lt;br /&gt;
&lt;br /&gt;
In Generation IV, Cherrim changes form independently of its Ability. Starting in Generation V, it is Cherrim&#039;s Ability that changes its form.&lt;br /&gt;
&lt;br /&gt;
In Japanese, the names of Cherrim&#039;s forms use 「フォルム」 &#039;&#039;form&#039;&#039;, the term otherwise only used in the names of forms localized as Forme in English.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#FFF&amp;quot; width=&amp;quot;225px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background:#{{grass color light}}&amp;quot; | Overcast Form&amp;lt;br&amp;gt;[[File:421Cherrim-Overcast.png|96px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Grass}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background:#{{fire color light}}&amp;quot; | Sunshine Form&amp;lt;br&amp;gt;[[File:421Cherrim-Sunny.png|96px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Grass}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shellos and Gastrodon{{anchor|Shellos}}{{anchor|Gastrodon}}===&lt;br /&gt;
{{p|Shellos}} and {{p|Gastrodon}} differ in appearance depending on where they were caught. This is purely a cosmetic difference, and these Pokémon cannot change between forms.&lt;br /&gt;
&lt;br /&gt;
In [[Sinnoh]], West Sea Shellos and Gastrodon are encountered west of [[Mt. Coronet]], and are pink in color; East Sea Shellos and Gastrodon are encountered east of Mt. Coronet, and are blue in color. There is also a slight difference in bodily appearance depending on the form.&lt;br /&gt;
&lt;br /&gt;
In other regions, only one form appears in the wild per game. In [[Generation VI]] [[Hoenn]], Shellos appears as a {{DL|DexNav|hidden Pokémon}}, with West Sea appearing in Omega Ruby and East Sea appearing in Alpha Sapphire. Gastrodon only appears in its West Sea form in [[Kalos]]&#039;s [[Friend Safari]]. In [[Alola]] and [[Galar]], only East Sea Shellos and Gastrodon appear in the wild.&lt;br /&gt;
&lt;br /&gt;
[[Pokémon breeding|Bred]] Shellos are the same form as their mother, or the same form as the Shellos or Gastrodon parent if bred with {{p|Ditto}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#FFF&amp;quot; width=&amp;quot;225px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background:#{{psychic color light}}&amp;quot; | West Sea&amp;lt;br&amp;gt;[[File:422Shellos-West.png|96px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Water}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;[[File:423Gastrodon-West.png|96px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Water}}{{typecolor|Ground}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background:#{{water color light}}&amp;quot; | East Sea&amp;lt;br&amp;gt;[[File:422Shellos-East.png|96px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Water}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;[[File:423Gastrodon-East.png|96px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Water}}{{typecolor|Ground}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rotom===&lt;br /&gt;
{{redirect|Heat|the Badge given by [[Flannery]]|Badge#Heat Badge|Badge → Heat Badge}}&lt;br /&gt;
[[File:Rotom parts.png|thumb|Rotom and the appliances]]&lt;br /&gt;
{{p|Rotom}} has five alternate forms it can change between, in addition to its normal form. To take on these alternate forms, Rotom possesses a different {{wp|household appliance}}, and each has its own special [[move]]. These alternate forms were introduced in {{game|Platinum}}.&lt;br /&gt;
&lt;br /&gt;
*When Rotom has not possessed an appliance it is {{2t|Electric|Ghost}}&lt;br /&gt;
*Heat Rotom, which has possessed a {{wp|microwave oven}}, knows {{m|Overheat}} and is {{2t|Electric|Fire}}&lt;br /&gt;
*Wash Rotom, which has possessed a {{wp|washing machine}}, knows {{m|Hydro Pump}} and is {{2t|Electric|Water}}&lt;br /&gt;
*Frost Rotom, which has possessed a {{wp|refrigerator}}, knows {{m|Blizzard}} and is {{2t|Electric|Ice}}&lt;br /&gt;
*Fan Rotom, which has possessed an {{wp|mechanical fan|electric fan}}, knows {{m|Air Slash}} and is {{2t|Electric|Flying}}&lt;br /&gt;
*Mow Rotom, which has possessed a {{wp|lawn mower|lawnmower}}, knows {{m|Leaf Storm}} and is {{2t|Electric|Grass}}&lt;br /&gt;
&lt;br /&gt;
In [[Generation IV]], all forms of Rotom are {{2t|Electric|Ghost}}-type; from Generation V onward, the appliance forms replace the Ghost type with the type of their associated move. All appliance forms have the same base stats, with a higher total than that of Rotom&#039;s regular form; the only base stat of normal Rotom that is higher than its appliance forms is its Speed.&lt;br /&gt;
&lt;br /&gt;
*In Pokémon Platinum, the appliances are located in [[Rotom&#039;s Room]] in the [[Team Galactic Eterna Building]], which can only be accessed by using the {{si|Secret Key}}.&lt;br /&gt;
*In {{game|HeartGold and SoulSilver|s}}, the appliances are located in [[Rotom&#039;s Room]] in [[Silph Co.]], which can be accessed when entering the broken elevator with Rotom as the [[walking Pokémon]].&lt;br /&gt;
*In {{4v|Black|White|2}}, the appliances are located in boxes in the basement of [[Shopping Mall Nine]].&lt;br /&gt;
*In {{g|X and Y}}, the appliances are located in boxes on the second floor of the Sycamore Pokémon Lab in [[Lumiose City]].&lt;br /&gt;
*In {{g|Omega Ruby and Alpha Sapphire}}, the appliances are located in boxes in [[Professor Birch]]&#039;s lab in [[Littleroot Town]].&lt;br /&gt;
*In {{g|Sun and Moon}} and {{g|Ultra Sun and Ultra Moon}}, the appliances are located in boxes in [[Professor Kukui]]&#039;s lab in [[Alola Route 1|Hau&#039;oli Outskirts]].&lt;br /&gt;
*In {{g|Sword and Shield}}, the [[Rotom Catalog]], found in [[Wyndon]], was introduced, which allows the player to change Rotom&#039;s form at will whereever they are.&lt;br /&gt;
Using these locations, Rotom can also return the appliance to change back to normal form.&lt;br /&gt;
&lt;br /&gt;
Upon changing from an appliance form, it will forget the special move associated with that appliance form. Upon changing into an appliance form, it will learn the special move associated with the form. When changing form, if Rotom knows four moves but not the special move of its previous form, the player will be prompted to replace a move with the new exclusive move (Rotom cannot change to an appliance form unless it does). If Rotom&#039;s only known move is its special move and it changes to its normal form, then the Rotom will learn {{m|Thunder Shock}}. In [[Generation IV]] and {{gen|V}}, if Rotom forgets the move that is tied to its appliance form, it changes back into its normal form; in Generation VI, Rotom can remain in an appliance form even if it forgets the associated special move.&lt;br /&gt;
&lt;br /&gt;
{{pkmn|Egg|Hatched}} Rotom are always in normal form.&lt;br /&gt;
&lt;br /&gt;
In [[Generation IV]], Rotom changes back to its normal form when taken into the [[Union Room]] or [[Wi-Fi Club]], or when deposited in the {{pkmn|Day Care}}.&lt;br /&gt;
&lt;br /&gt;
Rotom&#039;s appliance forms first appeared as silhouettes in August 2008, shortly before the Japanese release of {{game|Platinum}}, with a statement that indicated that these Pokémon would be in the game. Days before the game&#039;s release, it was revealed that these Pokémon were the alternate forms of Rotom. These new forms made their debut in Pokémon Platinum, and have been included in every [[core series]] game since.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{Compare|name=Rotom|forme=Rotom|type=Electric|type2=Ghost|ndex=479|ab=Levitate|HP=50|Attack=50|Defense=77|SpAtk=95|SpDef=77|Speed=91}}&lt;br /&gt;
|&lt;br /&gt;
{{Compare|name=Rotom|forme=Heat Rotom|type=Electric|type2=Fire|image=479Rotom-Heat|ab=Levitate|HP=50|Attack=65|Defense=107|SpAtk=105|SpDef=107|Speed=86}}&lt;br /&gt;
|&lt;br /&gt;
{{Compare|name=Rotom|forme=Wash Rotom|type=Electric|type2=Water|image=479Rotom-Wash|ab=Levitate|HP=50|Attack=65|Defense=107|SpAtk=105|SpDef=107|Speed=86}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{Compare|name=Rotom|forme=Frost Rotom|type=Electric|type2=Ice|image=479Rotom-Frost|ab=Levitate|HP=50|Attack=65|Defense=107|SpAtk=105|SpDef=107|Speed=86}}&lt;br /&gt;
|&lt;br /&gt;
{{Compare|name=Rotom|forme=Fan Rotom|type=Electric|type2=Flying|image=479Rotom-Fan|ab=Levitate|HP=50|Attack=65|Defense=107|SpAtk=105|SpDef=107|Speed=86}}&lt;br /&gt;
|&lt;br /&gt;
{{Compare|name=Rotom|forme=Mow Rotom|type=Electric|type2=Grass|image=479Rotom-Mow|ab=Levitate|HP=50|Attack=65|Defense=107|SpAtk=105|SpDef=107|Speed=86}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Giratina===&lt;br /&gt;
{{p|Giratina}} has two forms it can change between. The Origin Forme was introduced in {{game|Platinum}}.&lt;br /&gt;
&lt;br /&gt;
In the [[Pokémon world]], it is normally in its Altered Forme, which is a winged hexapod; in the [[Distortion World]] or while holding a [[Griseous Orb]], it is in its Origin Forme, which is serpentine with six appendages.&lt;br /&gt;
&lt;br /&gt;
The two forms have different stats and Abilities; the Origin Forme is more offense-oriented, while the Altered Forme is more defense-oriented.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{Compare|name=Giratina|forme=Altered Forme|type=Ghost|type2=Dragon|image=487Giratina-Altered|ab=Pressure|abd=Telepathy|how={{color2|000|Pokémon world}}&amp;lt;br&amp;gt;no {{color2|000|Griseous Orb}}|HP=150|Attack=100|Defense=120|SpAtk=100|SpDef=120|Speed=90}}&lt;br /&gt;
|&lt;br /&gt;
{{Compare|name=Giratina|forme=Origin Forme|type=Ghost|type2=Dragon|image=487Giratina-Origin|ab=Levitate|how={{color2|000|Distortion World}} or&amp;lt;br&amp;gt;{{color2|000|Pokémon world}}&amp;lt;br&amp;gt;with {{color2|000|Griseous Orb}}|HP=150|Attack=120|Defense=100|SpAtk=120|SpDef=100|Speed=90}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shaymin===&lt;br /&gt;
{{p|Shaymin}} has two forms it can change between. The Sky Forme was introduced in {{game|Platinum}}.&lt;br /&gt;
&lt;br /&gt;
Normally, Shaymin is in its Land Forme, which is {{type|Grass}} and resembles a hedgehog. When exposed to a [[Gracidea]], Shaymin transforms into its Sky Forme, which is {{2t|Grass|Flying}}-type and white in color.&lt;br /&gt;
&lt;br /&gt;
Sky Forme Shaymin will change back into its Land Forme at night or if it is {{status|frozen}} (and cannot change into Sky Forme while either is the case); Shaymin also changes back to Land Forme when deposited in the [[PC]] (prior to Generation VII), when withdrawn from the PC (Generation VII), when deposited in [[Pokémon Bank]], or when deposited in the [[Pokémon Day Care]]/[[Pokémon Nursery]].&lt;br /&gt;
&lt;br /&gt;
The two forms have different stats, {{Abilities}}, [[type]]s, learnsets, and [[cry|cries]].&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{Compare|name=Shaymin|forme=Land Forme|type=Grass|image=492Shaymin-Land|ab=Natural Cure|how={{color2|000|Time|Nighttime}} or {{color2|000|Freeze (status ailment)|frozen}}|HP=100|Attack=100|Defense=100|SpAtk=100|SpDef=100|Speed=100}}&lt;br /&gt;
|&lt;br /&gt;
{{Compare|name=Shaymin|forme=Sky Forme|type=Grass|type2=Flying|image=492Shaymin-Sky|ab=Serene Grace|how={{color2|000|Gracidea}}|HP=100|Attack=103|Defense=75|SpAtk=120|SpDef=75|Speed=127}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{grass color}}; border:5px solid #{{grass color light}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{grass color dark}}; {{roundytl|5px}}&amp;quot; | {{color2|{{grass color light}}|Level|Lv.}}&lt;br /&gt;
| style=&amp;quot;background:#{{grass color light}}&amp;quot; | [[File:492Shaymin-Land.png|96px]]&amp;lt;br&amp;gt;{{color|{{grass color dark}}|Land Forme}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Grass}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{flying color light}}; {{roundytr|5px}}&amp;quot; | [[File:492Shaymin-Sky.png|96px]]&amp;lt;br&amp;gt;{{color|{{flying color dark}}|Sky Forme}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Grass}}{{typecolor|Flying}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{grass color dark}}&amp;quot; | {{color|{{grass color light}}|1}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{normal color light}}&amp;quot; | &#039;&#039;{{mcolor|Growth|{{normal color dark}}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{grass color dark}}&amp;quot; | {{color|{{grass color light}}|10}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{grass color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Magical Leaf|{{grass color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{grass color dark}}&amp;quot; | {{color|{{grass color light}}|19}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{grass color light}}&amp;quot; | &#039;&#039;{{mcolor|Leech Seed|{{grass color dark}}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{grass color dark}}&amp;quot; | {{color|{{grass color light}}|28}}&lt;br /&gt;
| style=&amp;quot;background:#{{grass color light}}&amp;quot; | &#039;&#039;{{mcolor|Synthesis|{{grass color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; | {{mcolor|Quick Attack|{{normal color dark}}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{grass color dark}}&amp;quot; | {{color|{{grass color light}}|37}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{normal color light}}&amp;quot; | &#039;&#039;{{mcolor|Sweet Scent|{{normal color dark}}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{grass color dark}}&amp;quot; | {{color|{{grass color light}}|46}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{normal color light}}&amp;quot; | {{mcolor|Natural Gift|{{normal color dark}}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{grass color dark}}&amp;quot; | {{color|{{grass color light}}|55}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{grass color light}}&amp;quot; | &#039;&#039;{{mcolor|Worry Seed|{{grass color dark}}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{grass color dark}}&amp;quot; | {{color|{{grass color light}}|64}}&lt;br /&gt;
| style=&amp;quot;background:#{{grass color light}}&amp;quot; | &#039;&#039;{{mcolor|Aromatherapy|{{grass color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{flying color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Air Slash|{{flying color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{grass color dark}}&amp;quot; | {{color|{{grass color light}}|73}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{grass color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Energy Ball|{{grass color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{grass color dark}}&amp;quot; | {{color|{{grass color light}}|82}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{fairy color light}}&amp;quot; | &#039;&#039;{{mcolor|Sweet Kiss|{{fairy color dark}}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{grass color dark}}&amp;quot; | {{color|{{grass color light}}|91}}&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color light}}&amp;quot; | &#039;&#039;{{mcolor|Healing Wish|{{psychic color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{grass color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Leaf Storm|{{grass color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{grass color dark}}&amp;quot; | {{color|{{grass color light}}|100}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{grass color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Seed Flare|{{grass color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{grass color dark}}; color: #{{grass color light}}; {{roundybottom|5px}}&amp;quot;| &amp;lt;small&amp;gt;Moves in &#039;&#039;&#039;bold&#039;&#039;&#039; are {{color2|{{grass color light}}|Same-type attack bonus|STAB}}. Moves in &#039;&#039;italics&#039;&#039; do no damage.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
===Arceus===&lt;br /&gt;
{{p|Arceus}} has eighteen different type form variations, which correspond to the eighteen different [[type]]s.&lt;br /&gt;
&lt;br /&gt;
Arceus&#039;s type depends on its held [[Plate]] or type-specific [[Z-Crystal]], becoming the same type as the type that Plate enhances or the Z-Crystal corresponds to, remaining {{type|Normal}} when not holding a Plate or Z-Crystal.&lt;br /&gt;
&lt;br /&gt;
While its base stats remain constant despite its changing type, its [[Pokéathlon]] performance differs. Additionally, it can learn {{m|Draco Meteor}} only while holding the [[Draco Plate]].&lt;br /&gt;
&lt;br /&gt;
In the [[Generation IV]] games, there is unused data and a sprite programmed for a {{type|???}} {{p|Arceus}}, but it cannot be obtained in the games as there is no ???-type Plate. This data no longer exists in [[Generation V]] due to the removal of the ??? type.&lt;br /&gt;
&lt;br /&gt;
Prior to [[Pokémon Omega Ruby and Alpha Sapphire]], Arceus&#039;s alternate forms are not registered in the [[Pokédex]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#FFF&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{normal color light}}&amp;quot; | {{typecolor|Normal}}&amp;lt;br&amp;gt;[[File:493Arceus Dream.png|96px]]&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{fire color light}}&amp;quot; | {{typecolor|Fire}}&amp;lt;br&amp;gt;[[File:493Arceus Fire Dream.png|96px]]&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{water color light}}&amp;quot; | {{typecolor|Water}}&amp;lt;br&amp;gt;[[File:493Arceus Water Dream.png|96px]]&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{electric color light}}&amp;quot; | {{typecolor|Electric}}&amp;lt;br&amp;gt;[[File:493Arceus Electric Dream.png|96px]]&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{grass color light}}&amp;quot; | {{typecolor|Grass}}&amp;lt;br&amp;gt;[[File:493Arceus Grass Dream.png|96px]]&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{ice color light}}&amp;quot; | {{typecolor|Ice}}&amp;lt;br&amp;gt;[[File:493Arceus Ice Dream.png|96px]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{fighting color light}}&amp;quot; | {{typecolor|Fighting}}&amp;lt;br&amp;gt;[[File:493Arceus Fighting Dream.png|96px]]&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{poison color light}}&amp;quot; | {{typecolor|Poison}}&amp;lt;br&amp;gt;[[File:493Arceus Poison Dream.png|96px]]&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{ground color light}}&amp;quot; | {{typecolor|Ground}}&amp;lt;br&amp;gt;[[File:493Arceus Ground Dream.png|96px]]&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{flying color light}}&amp;quot; | {{typecolor|Flying}}&amp;lt;br&amp;gt;[[File:493Arceus Flying Dream.png|96px]]&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{psychic color light}}&amp;quot; | {{typecolor|Psychic}}&amp;lt;br&amp;gt;[[File:493Arceus Psychic Dream.png|96px]]&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{bug color light}}&amp;quot; | {{typecolor|Bug}}&amp;lt;br&amp;gt;[[File:493Arceus Bug Dream.png|96px]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{rock color light}}&amp;quot; | {{typecolor|Rock}}&amp;lt;br&amp;gt;[[File:493Arceus Rock Dream.png|96px]]&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{ghost color light}}&amp;quot; | {{typecolor|Ghost}}&amp;lt;br&amp;gt;[[File:493Arceus Ghost Dream.png|96px]]&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color light}}&amp;quot; | {{typecolor|Dragon}}&amp;lt;br&amp;gt;[[File:493Arceus Dragon Dream.png|96px]]&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dark color light}}&amp;quot; | {{typecolor|Dark}}&amp;lt;br&amp;gt;[[File:493Arceus Dark Dream.png|96px]]&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{steel color light}}&amp;quot; | {{typecolor|Steel}}&amp;lt;br&amp;gt;[[File:493Arceus Steel Dream.png|96px]]&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{fairy color light}}&amp;quot; | {{typecolor|Fairy}}&amp;lt;br&amp;gt;[[File:493Arceus Fairy Dream.png|96px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Basculin===&lt;br /&gt;
{{p|Basculin}} has two different forms, the Red-Striped Form and the Blue-Striped Form. The Red-Striped Form has a red stripe with wide eyes and spiky fins; the Blue-Striped Form has a blue stripe with squinted eyes and smooth fins. These forms are non-interchangeable.&lt;br /&gt;
&lt;br /&gt;
*In {{game|Black and White|s|Pokémon Black}} and {{game|Black and White|s 2|Black 2}}, red-striped Basculin can be encountered normally, while blue-striped Basculin can only be encountered by {{m|surf}}ing on or [[fishing]] in [[Phenomenon|rippling water]].&lt;br /&gt;
*In {{game|Black and White|s|Pokémon White}} and {{game|Black and White|s 2|White 2}}, blue-striped Basculin can be encountered normally, while red-striped Basculin can only be encountered by surfing on or fishing in rippling water.&lt;br /&gt;
*In {{pkmn|X and Y|Pokémon X}}, blue-striped Basculin can only be encountered using a [[Good Rod]] while red-striped Basculin can only be encountered using a [[Super Rod]]. This order is reversed in {{pkmn|X and Y|Pokémon Y}}, with red-striped Basculin requiring a Good Rod and blue-striped Basculin requiring a Super Rod. {{rt|21|Kalos}} is the exception, where only red-striped Basculin can be caught with either rod.&lt;br /&gt;
*In {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}, red-striped Basculin can be found by fishing while blue-striped Basculin must be traded for. This is reversed in {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Moon}}, with only blue-striped Basculin being found naturally.&lt;br /&gt;
&lt;br /&gt;
[[Pokémon breeding|Bred]] Basculin are the same form as their mother, or the same form as the Basculin parent if bred with {{p|Ditto}}.&lt;br /&gt;
&lt;br /&gt;
Wild red-striped Basculin have a 5% chance of holding a [[Deep Sea Tooth]] while wild blue-striped Basculin have a 5% chance of holding a [[Deep Sea Scale]].&lt;br /&gt;
&lt;br /&gt;
In Pokémon Black and White, blue-striped Basculin have the same two standard possible Abilities as red-striped Basculin—{{a|Reckless}} and {{a|Adaptability}} (and are listed as such in [[Pokédex 3D]]); however, the blue-striped Basculin that can be obtained via in-game trade in Pokémon White has the Ability {{a|Rock Head}}. In Pokémon Black 2 and White 2, wild blue-striped Basculin&#039;s two standard possible Abilities are {{a|Rock Head}} and {{a|Adaptability}}, while red-striped Basculin&#039;s stay the same (and are listed as such in [[Pokédex 3D Pro]]); however, blue-striped Basculin [[Pokémon breeding|bred]] in Pokémon Black 2 and White 2 have Reckless and Adaptability as their two standard Abilities. When a blue-striped Basculin with Reckless is transferred from [[Generation V]] to [[Generation VI]], its Ability is changed to Rock Head.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{Compare|name=Basculin|forme=Red-Striped Form|type=Water|image=550Basculin-Red|ab=Reckless|ab2=Adaptability|abd=Mold Breaker|HP=70|Attack=92|Defense=65|SpAtk=80|SpDef=55|Speed=98}}&lt;br /&gt;
|&lt;br /&gt;
{{Compare|name=Basculin|forme=Blue-Striped Form|type=Water|image=550Basculin-Blue|ab=Rock Head|ab2=Adaptability|abd=Mold Breaker&amp;lt;!--|abo=Reckless--&amp;gt;|HP=70|Attack=92|Defense=65|SpAtk=80|SpDef=55|Speed=98}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Darmanitan===&lt;br /&gt;
If {{p|Darmanitan}} has {{a|Zen Mode}} as its Ability, it changes from Standard Mode into Zen Mode when its HP drops to below half in battle. It can only remain in Zen Mode in battle.&lt;br /&gt;
&lt;br /&gt;
Standard Mode Darmanitan is {{type|Fire}} and red in color. Zen Mode Darmanitan is {{2t|Fire|Psychic}}-type and blue in color. Galarian Darmanitan is {{type|Ice}} and white in color with blue accents, while Galarian Zen Mode Darmanitan is {{2t|Ice|Fire}}-type and white in color with red accents.&lt;br /&gt;
&lt;br /&gt;
The original two forms have different stats, such that Zen Mode Darmanitan swaps the Attack and Special Attack of Standard Mode, and has higher defenses but lower Speed. On the other hand, Galarian Darmatian, in its Zen Mode, focuses on rushing the opposition with increased Attack and Speed.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|{{Compare|name=Darmanitan|forme=Standard Mode|size=x96|type=Fire|image=555Darmanitan|ab=Zen Mode|HP=105|Attack=140|Defense=55|SpAtk=30|SpDef=55|Speed=95}}&lt;br /&gt;
|{{Compare|name=Darmanitan|forme=Zen Mode|size=96|type=Fire|type2=Psychic|image=555Darmanitan-Zen|ab=Zen Mode|HP=105|Attack=30|Defense=105|SpAtk=140|SpDef=105|Speed=55}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|{{Compare|name=Darmanitan|forme=Galarian Standard Mode|size=x96|type=Ice|image=555Darmanitan-Galar|ab=Zen Mode|HP=105|Attack=140|Defense=55|SpAtk=30|SpDef=55|Speed=95}}&lt;br /&gt;
|{{Compare|name=Darmanitan|forme=Galarian Zen Mode|size=96|type=Ice|type2=Fire|image=555Darmanitan-Galar-Zen|ab=Zen Mode|HP=105|Attack=160|Defense=55|SpAtk=30|SpDef=55|Speed=135}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Deerling and Sawsbuck{{anchor|Deerling}}{{anchor|Sawsbuck}}===&lt;br /&gt;
{{p|Deerling}} and {{p|Sawsbuck}} have four different interchangeable forms, each corresponding to a [[seasons|season]]. These forms are purely cosmetic.&lt;br /&gt;
&lt;br /&gt;
In the [[Generation V]] games, Deerling and Sawsbuck will only change their form to match the current season if they are in the player&#039;s [[party]] when: the player steps outside from a [[cave]] or building such that the season changes, the player receives an {{pkmn|Egg}} from the [[Pokémon Day Care|Day-Care]] Man, or a saved game is loaded. All wild, [[Pokémon breeding|bred]], or NPC Trainer-owned Deerling and Sawsbuck will match the current season, with the exception of Trainers in the [[Battle Subway]] and the [[Pokémon World Tournament]] where these Pokémon are always in Spring Form.&lt;br /&gt;
&lt;br /&gt;
In [[Generation VI]], all wild and NPC Trainer-owned Deerling and Sawsbuck appear in Spring Form. Because seasons have been abandoned as a mechanic, Deerling and Sawsbuck do not change appearance, and their Summer, Autumn, and Winter forms must be [[Poké Transporter|transferred]] from a [[Generation V]] game. Bred Deerling are the same form as their mother, or the same form as the Deerling or Sawsbuck parent if bred with {{p|Ditto}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#FFF&amp;quot; width=&amp;quot;225px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background:#{{spring color}}&amp;quot; | Spring Form&amp;lt;br&amp;gt;[[File:585Deerling-Spring.png|96px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}{{typecolor|Grass}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;[[File:586Sawsbuck-Spring.png|96px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}{{typecolor|Grass}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background:#{{summer color}}&amp;quot; | Summer Form&amp;lt;br&amp;gt;[[File:585Deerling-Summer.png|96px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}{{typecolor|Grass}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;[[File:586Sawsbuck-Summer.png|96px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}{{typecolor|Grass}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background:#{{autumn color}}&amp;quot; | Autumn Form&amp;lt;br&amp;gt;[[File:585Deerling-Autumn.png|96px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}{{typecolor|Grass}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;[[File:586Sawsbuck-Autumn.png|96px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}{{typecolor|Grass}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background:#{{winter color}}&amp;quot; | Winter Form&amp;lt;br&amp;gt;[[File:585Deerling-Winter.png|96px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}{{typecolor|Grass}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;[[File:586Sawsbuck-Winter.png|96px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}{{typecolor|Grass}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Forces of Nature{{anchor|Tornadus}}{{anchor|Thundurus}}{{anchor|Landorus}}===&lt;br /&gt;
The [[Forces of Nature]]—{{p|Tornadus}}, {{p|Thundurus}}, and {{p|Landorus}}—have two interchangeable forms each.&lt;br /&gt;
&lt;br /&gt;
Normally, they are in their Incarnate Forme. When exposed to a [[Reveal Glass]], they change into their Therian Forme. Their Therian Formes were introduced in [[Pokémon Black and White Versions 2|Pokémon Black 2 and White 2]].&lt;br /&gt;
&lt;br /&gt;
The two forms have different stats, {{Abilities}}, and [[cry|cries]]. Even if they have their Hidden Ability, in Therian Forme each Pokémon only has one possible Ability.&lt;br /&gt;
&lt;br /&gt;
In the [[Generation V]] games, they cannot be traded while in their Therian Forme.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{Compare|name=Tornadus|forme=Incarnate Forme|type=Flying|ndex=641|ab=Prankster|abd=Defiant|HP=79|Attack=115|Defense=70|SpAtk=125|SpDef=80|Speed=111}}&lt;br /&gt;
|&lt;br /&gt;
{{Compare|name=Thundurus|forme=Incarnate Forme|type=Electric|type2=Flying|ndex=642|ab=Prankster|abd=Defiant|HP=79|Attack=115|Defense=70|SpAtk=125|SpDef=80|Speed=111}}&lt;br /&gt;
|&lt;br /&gt;
{{Compare|name=Landorus|forme=Incarnate Forme|type=Ground|type2=Flying|ndex=645|ab=Sand Force|abd=Sheer Force|HP=89|Attack=125|Defense=90|SpAtk=115|SpDef=80|Speed=101}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{Compare|name=Tornadus|forme=Therian Forme|type=Flying|image=641Tornadus-Therian|ab=Regenerator|HP=79|Attack=100|Defense=80|SpAtk=110|SpDef=90|Speed=121}}&lt;br /&gt;
|&lt;br /&gt;
{{Compare|name=Thundurus|forme=Therian Forme|type=Electric|type2=Flying|image=642Thundurus-Therian|ab=Volt Absorb|HP=79|Attack=105|Defense=70|SpAtk=145|SpDef=80|Speed=101}}&lt;br /&gt;
|&lt;br /&gt;
{{Compare|name=Landorus|forme=Therian Forme|type=Ground|type2=Flying|image=645Landorus-Therian|ab=Intimidate|HP=89|Attack=145|Defense=90|SpAtk=105|SpDef=80|Speed=91}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kyurem===&lt;br /&gt;
{{p|Kyurem}}, in addition to its normal form, has two other forms: White Kyurem and Black Kyurem. They are the [[game mascot]]s of [[Pokémon Black and White Versions 2|Pokémon Black 2 and White 2]], which they were introduced in.&lt;br /&gt;
&lt;br /&gt;
In the games, Kyurem changes its form through the use of the [[DNA Splicers]], which fuses it with {{p|Reshiram}} or {{p|Zekrom}}. The combination retains Kyurem&#039;s Poké Ball and [[held item]]. This fusion is reversible, with Reshiram or Zekrom remaining unaltered from before being fused, including whatever item it may have been holding. The DNA Splicers can only fuse one Kyurem at a time. White Kyurem and Black Kyurem cannot be deposited into [[Pokémon Bank]], nor can they be [[trade]]d.&lt;br /&gt;
&lt;br /&gt;
White Kyurem has the Ability {{a|Turboblaze}}, learns the moves {{m|Fusion Flare}} and {{m|Ice Burn}}, and its cry is a combination of normal Kyurem and Reshiram&#039;s cries.&lt;br /&gt;
&lt;br /&gt;
Black Kyurem has the Ability {{a|Teravolt}}, learns the moves {{m|Fusion Bolt}} and {{m|Freeze Shock}}, and its cry is a combination of normal Kyurem and Zekrom&#039;s cries.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{Compare|name=Kyurem|type=Dragon|type2=Ice|ndex=646|ab=Pressure|HP=125|Attack=130|Defense=90|SpAtk=130|SpDef=90|Speed=95}}&lt;br /&gt;
|&lt;br /&gt;
{{Compare|name=Kyurem|forme=White Kyurem|type=Dragon|type2=Ice|image=646Kyurem-White|ab=Turboblaze|HP=125|Attack=120|Defense=90|SpAtk=170|SpDef=100|Speed=95}}&lt;br /&gt;
|&lt;br /&gt;
{{Compare|name=Kyurem|forme=Black Kyurem|type=Dragon|type2=Ice|image=646Kyurem-Black|ab=Teravolt|HP=125|Attack=170|Defense=100|SpAtk=120|SpDef=90|Speed=95}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{dragon color}}; border:5px solid #{{dragon color light}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{dragon color dark}}; {{roundytl|5px}}&amp;quot; | {{color2|{{dragon color light}}|Level|Lv.}}&lt;br /&gt;
| style=&amp;quot;background:#{{ice color light}}&amp;quot; | [[File:646Kyurem.png|96px]]&amp;lt;br&amp;gt;{{pcolor|Kyurem|{{ice color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Dragon}}{{typecolor|Ice}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{ice color light}}&amp;quot; | [[File:646Kyurem-White.png|96px]]&amp;lt;br&amp;gt;{{pcolor|Kyurem|{{ice color dark}}|White Kyurem}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Dragon}}{{typecolor|Ice}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{ice color light}}; {{roundytr|5px}}&amp;quot; | [[File:646Kyurem-Black.png|96px]]&amp;lt;br&amp;gt;{{pcolor|Kyurem|{{ice color dark}}|Black Kyurem}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Dragon}}{{typecolor|Ice}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:right; background:#{{dragon color dark}}&amp;quot; | {{color|{{dragon color light}}|1}}&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{ice color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Icy Wind|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{dragon color light}}&amp;quot; | {{mcolor|Dragon Rage|{{dragon color dark}}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{dragon color dark}}&amp;quot; | {{color|{{dragon color light}}|8}}&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{psychic color light}}&amp;quot; | &#039;&#039;{{mcolor|Imprison|{{psychic color dark}}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{dragon color dark}}&amp;quot; | {{color|{{dragon color light}}|15}}&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{rock color light}}&amp;quot; | {{mcolor|Ancient Power|{{rock color dark}}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{dragon color dark}}&amp;quot; | {{color|{{dragon color light}}|22}}&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{ice color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Ice Beam|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{dragon color dark}}&amp;quot; | {{color|{{dragon color light}}|29}}&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{dragon color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Dragon Breath|{{dragon color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{dragon color dark}}&amp;quot; | {{color|{{dragon color light}}|36}}&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{normal color light}}&amp;quot; | {{mcolor|Slash|{{normal color dark}}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{dragon color dark}}&amp;quot; | {{color|{{dragon color light}}|43}}&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; | &#039;&#039;{{mcolor|Scary Face|{{normal color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{fire color light}}&amp;quot; | {{mcolor|Fusion Flare|{{fire color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{electric color light}}&amp;quot; | {{mcolor|Fusion Bolt|{{electric color dark}}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{dragon color dark}}&amp;quot; | {{color|{{dragon color light}}|50}}&lt;br /&gt;
| style=&amp;quot;background:#{{ice color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Glaciate|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{ice color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Ice Burn|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{ice color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Freeze Shock|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{dragon color dark}}&amp;quot; | {{color|{{dragon color light}}|57}}&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{dragon color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Dragon Pulse|{{dragon color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{dragon color dark}}&amp;quot; | {{color|{{dragon color light}}|64}}&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{psychic color light}}&amp;quot; | &#039;&#039;{{mcolor|Imprison|{{psychic color dark}}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{dragon color dark}}&amp;quot; | {{color|{{dragon color light}}|71}}&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{normal color light}}&amp;quot; | {{mcolor|Endeavor|{{normal color dark}}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{dragon color dark}}&amp;quot; | {{color|{{dragon color light}}|78}}&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{ice color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Blizzard|{{ice color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{dragon color dark}}&amp;quot; | {{color|{{dragon color light}}|85}}&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{dragon color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Outrage|{{dragon color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{dragon color dark}}&amp;quot; | {{color|{{dragon color light}}|92}}&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{normal color light}}&amp;quot; | {{mcolor|Hyper Voice|{{normal color dark}}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#{{dragon color dark}}; color: #{{dragon color light}}; {{roundybottom|5px}}&amp;quot;| &amp;lt;small&amp;gt;Moves in &#039;&#039;&#039;bold&#039;&#039;&#039; are {{color2|{{dragon color light}}|Same-type attack bonus|STAB}}. Moves in &#039;&#039;italics&#039;&#039; do no damage.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
===Keldeo===&lt;br /&gt;
{{p|Keldeo}} has two interchangeable forms: Ordinary Form and Resolute Form. These forms are mostly cosmetic. The Resolute Form was introduced in [[Pokémon Black and White Versions 2|Pokémon Black 2 and White 2]].&lt;br /&gt;
&lt;br /&gt;
If Keldeo is taught {{m|Secret Sword}} from Pokémon Black 2 and White 2 onward, it will change into Resolute Form. If it forgets Secret Sword, it returns to Ordinary Form. Keldeo taught Secret Sword in {{game|Black and White|s}} remain in Ordinary Form in other games.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#FFF&amp;quot; width=&amp;quot;225px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background:#{{water color light}}&amp;quot; | Ordinary Form&amp;lt;br&amp;gt;[[File:647Keldeo.png|96px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Water}}{{typecolor|Fighting}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background:#{{fighting color light}}&amp;quot; | Resolute Form&amp;lt;br&amp;gt;[[File:647Keldeo-Resolute.png|96px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Water}}{{typecolor|Fighting}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Meloetta===&lt;br /&gt;
{{p|Meloetta}} has two interchangeable forms: Aria Forme and Pirouette Forme. Aria Forme is {{2t|Normal|Psychic}}. Pirouette Forme is {{2t|Normal|Fighting}}.&lt;br /&gt;
&lt;br /&gt;
Normally, it is in Aria Forme, which is the only form it can take outside of battle. If Meloetta uses the move {{m|Relic Song}} in battle, it changes between the two forms. It reverts to Aria Forme if withdrawn.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{Compare|name=Meloetta|forme=Aria Forme|type=Normal|type2=Psychic|ndex=648|ab=Serene Grace|how=Use {{mcolor|Relic Song|000}}|HP=100|Attack=77|Defense=77|SpAtk=128|SpDef=128|Speed=90}}&lt;br /&gt;
|&lt;br /&gt;
{{Compare|name=Meloetta|forme=Pirouette Forme|type=Normal|type2=Fighting|image=648Meloetta-Pirouette|ab=Serene Grace|how=Use {{mcolor|Relic Song|000}}|HP=100|Attack=128|Defense=90|SpAtk=77|SpDef=77|Speed=128}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Genesect===&lt;br /&gt;
In the games, {{p|Genesect}} changes forms when a [[Drive]] is attached to its back. These forms have no direct effect, although they do change the type of Genesect&#039;s [[signature move]] {{m|Techno Blast}}.&lt;br /&gt;
&lt;br /&gt;
*If no Drive is held, Techno Blast will be {{type|Normal}} and Genesect will appear to have a dark yellow Drive.&lt;br /&gt;
*If a [[Shock Drive]] is held, Techno Blast will be {{type|Electric}} and Genesect will appear to have a light yellow Drive.&lt;br /&gt;
*If a [[Burn Drive]] is held, Techno Blast will be {{type|Fire}} and Genesect will appear to have a red Drive.&lt;br /&gt;
*If a [[Chill Drive]] is held, Techno Blast will be {{type|Ice}} and Genesect will appear to have an ice blue Drive.&lt;br /&gt;
*If a [[Douse Drive]] is held, Techno Blast will be {{type|Water}} and Genesect will appear to have a blue Drive.&lt;br /&gt;
&lt;br /&gt;
Prior to [[Pokémon Omega Ruby and Alpha Sapphire]], Genesect&#039;s alternate appearances are not registered in the [[Pokédex]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#FFF; margin:auto&amp;quot; width=&amp;quot;225px&amp;quot;&lt;br /&gt;
|- style=&amp;quot;margin:auto; text-align:center&amp;quot;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background:#C6C6A7&amp;quot; | Normal Genesect&amp;lt;br&amp;gt;[[File:649Genesect Dream.png|100px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Bug}}{{typecolor|Steel}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background:#FAE078&amp;quot; | Shock Drive Genesect&amp;lt;br&amp;gt;[[File:649Genesect S Dream.png|100px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Bug}}{{typecolor|Steel}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background:#F5AC78&amp;quot; | Burn Drive Genesect&amp;lt;br&amp;gt;[[File:649Genesect B Dream.png|100px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Bug}}{{typecolor|Steel}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background:#BCE6E6&amp;quot; | Chill Drive Genesect&amp;lt;br&amp;gt;[[File:649Genesect C Dream.png|120px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Bug}}{{typecolor|Steel}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background:#9DB7F5&amp;quot; | Douse Drive Genesect&amp;lt;br&amp;gt;[[File:649Genesect D Dream.png|120px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Bug}}{{typecolor|Steel}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Greninja===&lt;br /&gt;
{{Redirect|Ash-Greninja|the Greninja that belonged to [[Ash Ketchum]]|Ash&#039;s Greninja}}&lt;br /&gt;
In the [[S19|&#039;&#039;XY&amp;amp;Z&#039;&#039; arc]] of the {{pkmn|anime}}&#039;s {{series|XY}}, [[Ash&#039;s Greninja]] gained the ability to transform into a stronger form known as &amp;quot;Ash-Greninja&amp;quot; through an occurrence known as the [[Bond Phenomenon]]. In the games, a {{p|Greninja}} with the Ability {{a|Battle Bond}} will transform into Ash-Greninja after it causes an opponent to [[fainting|faint]]. In this form, the move {{m|Water Shuriken}} will become more powerful and always hit 3 times. Greninja will stay in this form until the end of battle or it faints. A {{p|Greninja}} with Battle Bond can be transferred to [[Pokémon Sun and Moon]] from the [[Pokémon Sun and Pokémon Moon Special Demo Version|Special Demo Version]].&lt;br /&gt;
&lt;br /&gt;
Internally, normal Greninja with Battle Bond are considered a separate form than that of Greninja with {{a|Torrent}} or {{a|Protean}}. These Greninja are always [[gender|male]] and cannot {{pkmn|breeding|breed}}.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{Compare|name=Greninja|type=Water|type2=Dark|ndex=658|ab=Battle Bond|HP=72|Attack=95|Defense=67|SpAtk=103|SpDef=71|Speed=122}}&lt;br /&gt;
|&lt;br /&gt;
{{Compare|name=Greninja|forme=Ash-Greninja|type=Water|type2=Dark|image=658Greninja-Ash|ab=Battle Bond|HP=72|Attack=145|Defense=67|SpAtk=153|SpDef=71|Speed=132}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Vivillon===&lt;br /&gt;
{{p|Vivillon}} has 18 different distinct patterns depending on the set geographic location of the [[Nintendo 3DS]] system on which the {{p|Scatterbug}} was generated (for {{pkmn|Egg}}s, this means the game in which the Egg was created). This form cannot be changed. The pattern of Vivillon encountered within a game is set when the save file is created.&lt;br /&gt;
&lt;br /&gt;
Bred {{p|Scatterbug}} will evolve into {{p|Vivillon}} with the same pattern as that of the breeding player&#039;s game, regardless of its parents.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#FFF&amp;quot; width=&amp;quot;225px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background:#{{Orange color light}}&amp;quot; | Archipelago&amp;lt;br&amp;gt;[[File:666Vivillon-Archipelago.png|100px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Bug}}{{typecolor|Flying}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background:#{{yellow color light}}&amp;quot; | Continental&amp;lt;br&amp;gt;[[File:666Vivillon-Continental.png|100px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Bug}}{{typecolor|Flying}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background:#{{poison color light}}&amp;quot; | Elegant&amp;lt;br&amp;gt;[[File:666Vivillon-Elegant.png|100px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Bug}}{{typecolor|Flying}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background:#{{grass color light}}&amp;quot; | Garden&amp;lt;br&amp;gt;[[File:666Vivillon-Garden.png|100px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Bug}}{{typecolor|Flying}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background:#{{ground color light}}&amp;quot; | High Plains&amp;lt;br&amp;gt;[[File:666Vivillon-High Plains.png|100px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Bug}}{{typecolor|Flying}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background:#{{white color light}}&amp;quot; | Icy Snow&amp;lt;br&amp;gt;[[File:666Vivillon-Icy Snow.png|100px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Bug}}{{typecolor|Flying}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background:#{{bug color light}}&amp;quot; | Jungle&amp;lt;br&amp;gt;[[File:666Vivillon-Jungle.png|100px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Bug}}{{typecolor|Flying}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background:#{{water color light}}&amp;quot; | Marine&amp;lt;br&amp;gt;[[File:666Vivillon-Marine.png|100px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Bug}}{{typecolor|Flying}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background:#{{psychic color light}}&amp;quot; | Meadow&amp;lt;br&amp;gt;[[File:666Vivillon-Meadow.png|100px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Bug}}{{typecolor|Flying}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background:#{{red color light}}&amp;quot; | Modern&amp;lt;br&amp;gt;[[File:666Vivillon-Modern.png|100px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Bug}}{{typecolor|Flying}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background:#{{steel color light}}&amp;quot; | Monsoon&amp;lt;br&amp;gt;[[File:666Vivillon-Monsoon.png|100px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Bug}}{{typecolor|Flying}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background:#{{steel color }}&amp;quot; | Ocean&amp;lt;br&amp;gt;[[File:666Vivillon-Ocean.png|100px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Bug}}{{typecolor|Flying}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background:#{{dragon color light}}&amp;quot; | Polar&amp;lt;br&amp;gt;[[File:666Vivillon-Polar.png|100px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Bug}}{{typecolor|Flying}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background:#{{rock color}}&amp;quot; | River&amp;lt;br&amp;gt;[[File:666Vivillon-River.png|100px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Bug}}{{typecolor|Flying}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background:#{{ground color}}&amp;quot; | Sandstorm&amp;lt;br&amp;gt;[[File:666Vivillon-Sandstorm.png|100px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Bug}}{{typecolor|Flying}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background:#{{flying color light}}&amp;quot; | Savanna&amp;lt;br&amp;gt;[[File:666Vivillon-Savanna.png|100px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Bug}}{{typecolor|Flying}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background:#{{electric color light}}&amp;quot; | Sun&amp;lt;br&amp;gt;[[File:666Vivillon-Sun.png|100px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Bug}}{{typecolor|Flying}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background:#{{ice color}}&amp;quot; | Tundra&amp;lt;br&amp;gt;[[File:666Vivillon-Tundra.png|100px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Bug}}{{typecolor|Flying}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
[[File:Vivillon locations 1.png|thumb|Vivillon locations]]&lt;br /&gt;
[[File:Vivillon locations 2.png|thumb|Vivillon locations]]&lt;br /&gt;
Note that Vivillon&#039;s pattern depends on the set geographic location of the [[Nintendo 3DS]] system when the save file was created. Locations within a country can have a different form than merely selecting a country without setting a specific location.&lt;br /&gt;
&lt;br /&gt;
*Archipelago Pattern Vivillon can be found in Puerto Rico, Anguilla, the Dominican Republic, and the Yucatán region of Mexico.&lt;br /&gt;
*Continental Pattern Vivillon can be found in Denmark, Germany, and South Korea.&lt;br /&gt;
*Elegant Pattern Vivillon is found in most areas of Japan.&lt;br /&gt;
*Garden Pattern Vivillon can be found in the United Kingdom, Ireland, and New Zealand.&lt;br /&gt;
*High Plains Pattern Vivillon is found in the Western United States, although some players in Colorado report finding the Continental Pattern instead. The High Plains Pattern also appears in the British Columbia province of Canada.&lt;br /&gt;
*Icy Snow Pattern Vivillon has been reported in far northern regions of Norway and Russia, as well as Canada&#039;s Northwest and Yukon Territories.&lt;br /&gt;
*Jungle Pattern Vivillon has been reported in Malaysia, Colombia, and Singapore.&lt;br /&gt;
*Marine Pattern Vivillon has been reported in large areas of Spain, Portugal, and Italy.&lt;br /&gt;
*Meadow Pattern Vivillon is known to be found in large sections of France and in Catalonia (Spain).&lt;br /&gt;
*Modern Pattern Vivillon has been found in central and southeastern United States.&lt;br /&gt;
*Monsoon Pattern Vivillon is known to come from India, Hong Kong, Okinawa, and Taiwan.&lt;br /&gt;
*Ocean Pattern Vivillon comes from Hawaii and Réunion.&lt;br /&gt;
*Polar Pattern Vivillon is known to come from Alaska, the northeastern United States, and large sections of Canada. Swedish players report finding Polar Pattern Vivillon as well.&lt;br /&gt;
*River Pattern Vivillon has been found in most regions of Australia, the Canary Islands (Spain) and several African countries.&lt;br /&gt;
*Sandstorm Pattern Vivillon is found throughout the Middle East.&lt;br /&gt;
*Savanna Pattern Vivillon is known to come from Brazil, Paraguay and Bolivia.&lt;br /&gt;
*Sun Pattern Vivillon has been reported throughout Latin America and the Northern Territory of Australia.&lt;br /&gt;
*Tundra Pattern Vivillon has been found in Hokkaido, Norway, and Iceland.&lt;br /&gt;
&lt;br /&gt;
There are also two {{pkmn2|event}}-exclusive patterns, the Poké Ball Pattern and the Fancy Pattern. The Poké Ball Pattern resembles a standard {{i|Poké Ball}}, and was first [[List of local event Pokémon distributions in Generation VI#Paris Poké Ball Pattern Vivillon|distributed]] in Paris, France to promote the temporary {{OBP|Pokémon Center|store}} store. The Fancy Pattern was [[GTS Fancy Pattern Vivillon|distributed]] via the [[Nintendo Network]] from July 8 to 31, 2014 to celebrate the GTS&#039;s 100 millionth Pokémon trade.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#FFF&amp;quot; width=&amp;quot;200px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{Poké Balls color}}&amp;quot; | Poké Ball&amp;lt;br&amp;gt;[[File:666Vivillon-Poké Ball.png|100px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Bug}}{{typecolor|Flying}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{bulba color}}&amp;quot; | Fancy&amp;lt;br&amp;gt;[[File:666Vivillon-Fancy.png|100px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Bug}}{{typecolor|Flying}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Flabébé, Floette, and Florges{{anchor|Flabébé}}{{anchor|Floette}}{{anchor|Florges}}===&lt;br /&gt;
{{p|Flabébé}}, {{p|Floette}}, and {{p|Florges}} can hold five different-colored flowers: red, yellow, orange, blue, and white. The flower color is maintained through [[evolution]] and cannot be changed.&lt;br /&gt;
&lt;br /&gt;
In {{g|X and Y}}, Flabébé appear in the wild in {{DL|Tall grass|flowers}}, with the colors of Flabébé&#039;s flower available depending on the flower patch (although each flower patch has multiple Flabébé flower colors). In {{g|Ultra Sun and Ultra Moon}}, wild Flabébé appear in Alola&#039;s three meadows, with the color of wild Flabébé&#039;s flowers depending on the meadow&#039;s flowers&#039; color (Yellow Flower in [[Melemele Meadow]], Red Flower in [[Ula&#039;ula Meadow]], Blue Flower in [[Poni Meadow]]); Orange and White Flower Flabébé exclusively appear as allies called in an [[SOS Battle]], and can be called by any Flabébé regardless of location.&lt;br /&gt;
&lt;br /&gt;
[[Pokémon breeding|Bred]] Flabébé have the same color flower as their mother, or the same form as the Flabébé, Floette, and Florges parent if bred with {{p|Ditto}}.&lt;br /&gt;
&lt;br /&gt;
In [[Generation VI]], since only Blue Flower, Red Flower, and Yellow Flower Floette can appear in the [[Friend Safari]], only these forms of Flabébé, Floette, and Florges can have their {{DL|Ability|Hidden Ability}} {{a|Symbiosis}}. In [[Generation VII]], all forms of the Flabébé evolutionary line can have their Hidden Ability.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#FFF&amp;quot; width=&amp;quot;225px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background:#{{red color light}}&amp;quot; | Red Flower&amp;lt;br&amp;gt;[[File:669Flabébé Red Flower Dream.png|100px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Fairy}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;[[File:670Floette Red Flower Dream.png|100px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Fairy}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;[[File:671Florges Red Flower Dream.png|100px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Fairy}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background:#{{yellow color light}}&amp;quot; | Yellow Flower&amp;lt;br&amp;gt;[[File:669Flabébé Yellow Flower Dream.png|100px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Fairy}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;[[File:670Floette Yellow Flower Dream.png|100px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Fairy}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;[[File:671Florges Yellow Flower Dream.png|100px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Fairy}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background:#{{orange color light}}&amp;quot; | Orange Flower&amp;lt;br&amp;gt;[[File:669Flabébé Orange Flower Dream.png|100px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Fairy}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;[[File:670Floette Orange Flower Dream.png|100px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Fairy}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;[[File:671Florges Orange Flower Dream.png|100px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Fairy}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background:#{{blue color light}}&amp;quot; | Blue Flower&amp;lt;br&amp;gt;[[File:669Flabébé Blue Flower Dream.png|100px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Fairy}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;[[File:670Floette Blue Flower Dream.png|100px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Fairy}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;[[File:671Florges Blue Flower Dream.png|100px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Fairy}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background:#{{white color light}}&amp;quot; | White Flower&amp;lt;br&amp;gt;[[File:669Flabébé White Flower Dream.png|100px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Fairy}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;[[File:670Floette White Flower Dream.png|100px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Fairy}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;[[File:671Florges White Flower Dream.png|100px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Fairy}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
[[File:AZ&#039;s Floette.png|thumb|200px|AZ&#039;s unique Floette]]&lt;br /&gt;
In the storyline of {{g|X and Y}}, there is also a unique Floette who [[AZ]] befriended 3,000 years ago. The flower it wields has a different design than normal, resembling the structure of the ancient [[ultimate weapon]] constructed by AZ; the flower also has a blue, red, and white color instead of green, yellow, and white, reflecting the colors of the {{wp|Flag of France|French tricolor}}. The [[Generation VI]] and {{gen|VII}} games include unused data for a trainable unique Floette. Unlike the other forms, it can learn the move {{m|Light of Ruin}}, and is the [[Signature move|only Pokémon able to do so]].&lt;br /&gt;
{{endspoilers}}&lt;br /&gt;
{{right clear}}&lt;br /&gt;
&lt;br /&gt;
===Furfrou===&lt;br /&gt;
{{p|Furfrou}} can be groomed into one of ten different trims. These trims only last for five days after being groomed. Furfrou will also lose its trim when it is deposited in the [[PC]] (Generation VI), withdrawn from the PC (Generation VII), deposited in [[Pokémon Bank]], or deposited in the [[Pokémon Day Care]]/[[Pokémon Nursery]].&lt;br /&gt;
&lt;br /&gt;
The location at which Furfrou can be groomed differs between games.&lt;br /&gt;
*In {{g|X and Y}}, Furfrou can be groomed at {{DL|Lumiose City|Friseur Furfrou}} in [[Lumiose City]] for {{PDollar}}500. The player gains access to more trims as they become more [[Lumiose City#Style|stylish]].&lt;br /&gt;
*In {{g|Omega Ruby and Alpha Sapphire}}, Furfrou can be groomed at the [[Pokémon Fan Club]] in [[Slateport City]] for {{PDollar}}500.&lt;br /&gt;
*In {{g|Sun and Moon}} and {{g|Ultra Sun and Ultra Moon}}, for {{PDollar}}500 Furfrou can be groomed by a {{tc|Punk Girl}} at [[Malie City]]&#039;s salon or a {{tc|Beauty}} at [[Hau&#039;oli City]]&#039;s salon{{sup/7|USUM}}.&lt;br /&gt;
&lt;br /&gt;
In {{g|X and Y}} only, Furfrou&#039;s trims are not registered in the [[Pokédex]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#FFF&amp;quot; width=&amp;quot;225px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background:#{{white color light}}&amp;quot; | Natural Form&amp;lt;br&amp;gt;[[File:676Furfrou Dream.png|100px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background:#{{psychic color light}}&amp;quot; | Heart Trim&amp;lt;br&amp;gt;[[File:676Furfrou Heart Dream.png|100px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background:#{{water color light}}&amp;quot; | Star Trim&amp;lt;br&amp;gt;[[File:676Furfrou Star Dream.png|100px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background:#{{gold color light}}&amp;quot; | Diamond Trim&amp;lt;br&amp;gt;[[File:676Furfrou Diamond Dream.png|100px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background:#{{morning color light}}&amp;quot; | Debutante Trim&amp;lt;br&amp;gt;[[File:676Furfrou Debutante Dream.png|100px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background:#{{hall color light}}&amp;quot; | Matron Trim&amp;lt;br&amp;gt;[[File:676Furfrou Matron Dream.png|100px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background:#{{bulba color light}}&amp;quot; | Dandy Trim&amp;lt;br&amp;gt;[[File:676Furfrou Dandy Dream.png|100px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background:#{{day color light}}&amp;quot; | La Reine Trim&amp;lt;br&amp;gt;[[File:676Furfrou La Reine Dream.png|100px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background:#{{fire color light}}&amp;quot; | Kabuki Trim&amp;lt;br&amp;gt;[[File:676Furfrou Kabuki Dream.png|100px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background:#{{blue color light}}&amp;quot; | Pharaoh Trim&amp;lt;br&amp;gt;[[File:676Furfrou Pharaoh Dream.png|100px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Aegislash===&lt;br /&gt;
{{p|Aegislash}}, due to its Ability {{a|Stance Change}}, can change forms in battle depending on the move it uses. Initially in Shield Forme, using a damaging move will change it to Blade Forme, while using {{m|King&#039;s Shield}} will change it back into Shield Forme. Outside of battle it is always in Shield Forme.&lt;br /&gt;
&lt;br /&gt;
Shield Forme Aegislash has high {{stat|Defense}} and {{stat|Special Defense}}, while Blade Forme Aegislash has high {{stat|Attack}} and {{stat|Special Attack}}.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{Compare|name=Aegislash|forme=Shield Forme|type=Steel|type2=Ghost|image=681Aegislash-Shield|how=Default&amp;lt;br&amp;gt;Use {{mcolor|King&#039;s Shield|000}}|ab=Stance Change|HP=60|Attack=50|Defense={{tt|140|150 prior to Generation VIII}}|SpAtk=50|SpDef={{tt|140|150 prior to Generation VIII}}|Speed=60}}&lt;br /&gt;
|&lt;br /&gt;
{{Compare|name=Aegislash|forme=Blade Forme|type=Steel|type2=Ghost|image=681Aegislash-Blade|ab=Stance Change|how=Use a damaging {{color2|000|move}}|HP=60|Attack={{tt|140|150 prior to Generation VIII}}|Defense=50|SpAtk={{tt|140|150 prior to Generation VIII}}|SpDef=50|Speed=60}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pumpkaboo and Gourgeist{{anchor|Pumpkaboo}}{{anchor|Gourgeist}}===&lt;br /&gt;
{{p|Pumpkaboo}} and {{p|Gourgeist}} can be of Small, Average, Large and Super Size. Larger sizes of Pumpkaboo are rarer to encounter in the wild.&lt;br /&gt;
&lt;br /&gt;
Different sizes have different base stats. For Pumpkaboo, with each increase in size, its base HP stat increases by 5 points while its base Speed stat decreases by 5 points. For Gourgeist, with each increase in size, its base HP stat increases by 10 points and its base Attack stat increases by 5 points while its base Speed stat decreases by 15 points. Consequently, the base stat total of a Pumpkaboo or Gourgeist does not vary with size.&lt;br /&gt;
&lt;br /&gt;
[[Pokémon breeding|Bred]] Pumpkaboo are the same size as their mother, or the same form as the Pumpkaboo or Gourgeist parent if bred with {{p|Ditto}}.&lt;br /&gt;
&lt;br /&gt;
Wild Super Size Pumpkaboo will always hold a {{DL|Type-enhancing held item|Miracle Seed}}, whereas other sizes will never hold an item in the wild. Super Size variants have different, lower pitched cries than the other forms.&lt;br /&gt;
&lt;br /&gt;
Only Average Size and Super Size Pumpkaboo and Gourgeist can have their Hidden Ability {{a|Insomnia}}. Average Size can be obtained with its Hidden Ability from the [[Friend Safari]]; Super Size could be obtained with its Hidden Ability from {{pkmn2|event}}s.&lt;br /&gt;
&lt;br /&gt;
The different sizes of Pumpkaboo and Gourgeist do not use different menu sprites.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{compare|name=Pumpkaboo|forme=Small Size|type=Ghost|type2=Grass|image=710Pumpkaboo|size=40|ab=Pickup|ab2=Frisk|abd=Insomnia|HP=44|Attack=66|Defense=70|SpAtk=44|SpDef=55|Speed=56}}&lt;br /&gt;
|&lt;br /&gt;
{{compare|name=Pumpkaboo|forme=Average Size|type=Ghost|type2=Grass|image=710Pumpkaboo|size=65|ab=Pickup|ab2=Frisk|abd=Insomnia|HP=49|Attack=66|Defense=70|SpAtk=44|SpDef=55|Speed=51}}&lt;br /&gt;
|&lt;br /&gt;
{{compare|name=Pumpkaboo|forme=Large Size|type=Ghost|type2=Grass|image=710Pumpkaboo|size=80|ab=Pickup|ab2=Frisk|abd=Insomnia|HP=54|Attack=66|Defense=70|SpAtk=44|SpDef=55|Speed=46}}&lt;br /&gt;
|&lt;br /&gt;
{{compare|name=Pumpkaboo|forme=Super Size|type=Ghost|type2=Grass|image=710Pumpkaboo|ab=Pickup|ab2=Frisk|abd=Insomnia|HP=59|Attack=66|Defense=70|SpAtk=44|SpDef=55|Speed=41}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{Compare|name=Gourgeist|forme=Small Size|type=Ghost|type2=Grass|image=711Gourgeist|size=40|ab=Pickup|ab2=Frisk|abd=Insomnia|HP=55|Attack=85|Defense=122|SpAtk=58|SpDef=75|Speed=99}}&lt;br /&gt;
|&lt;br /&gt;
{{Compare|name=Gourgeist|forme=Average Size|type=Ghost|type2=Grass|image=711Gourgeist|size=65|ab=Pickup|ab2=Frisk|abd=Insomnia|HP=65|Attack=90|Defense=122|SpAtk=58|SpDef=75|Speed=84}}&lt;br /&gt;
|&lt;br /&gt;
{{Compare|name=Gourgeist|forme=Large Size|type=Ghost|type2=Grass|image=711Gourgeist|size=80|ab=Pickup|ab2=Frisk|abd=Insomnia|HP=75|Attack=95|Defense=122|SpAtk=58|SpDef=75|Speed=69}}&lt;br /&gt;
|&lt;br /&gt;
{{Compare|name=Gourgeist|forme=Super Size|type=Ghost|type2=Grass|image=711Gourgeist|ab=Pickup|ab2=Frisk|abd=Insomnia|HP=85|Attack=100|Defense=122|SpAtk=58|SpDef=75|Speed=54}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Xerneas===&lt;br /&gt;
{{p|Xerneas}} has two forms: Neutral Mode and Active Mode. There is no gameplay difference between them; Xerneas appears in Active Mode in battle&amp;lt;!-- and [[Pokémon Contest|Pokémon Contest Spectacular]]s--&amp;gt;, and appears in Neutral Mode in situations outside of battle, such as cutscenes, the Pokédex, the [[Party|Pokémon]] screen, and [[Pokémon-Amie]]. According to the Pokédex, Xerneas shares everlasting life while it is in Active Mode.&lt;br /&gt;
&lt;br /&gt;
Xerneas&#039;s horns and some highlights in its fur are light blue in Neutral Mode and light gold in Active Mode. In Active Mode, the protrusions on its horns as well as its back spots light up in several colors.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#FFF&amp;quot; width=&amp;quot;225px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background:#{{fairy color light}}&amp;quot; | Neutral Mode&amp;lt;br&amp;gt;[[File:Spr 7s 716N.png]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Fairy}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background:#{{fairy color light}}&amp;quot; | Active Mode&amp;lt;br&amp;gt;[[File:Spr 7s 716.png]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Fairy}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Zygarde===&lt;br /&gt;
{{p|Zygarde}} has three different Formes, as well as two distinct constituent parts. The 50% Forme debuted in [[Pokémon X and Y]]. The other two Formes and both constituent parts debuted in the {{pkmn|anime}} during the &#039;&#039;{{DL|List of XY series episodes|XY&amp;amp;Z}}&#039;&#039; arc of the {{series|XY}}, and made their [[core series]] debut in [[Pokémon Sun and Moon]].&lt;br /&gt;
&lt;br /&gt;
A Zygarde Cell is a single cell of Zygarde. They can be found scattered throughout the region. They do not have thoughts or will, and can communicate with Zygarde Cores via telepathy. They are incapable of performing [[move]]s.&lt;br /&gt;
&lt;br /&gt;
A Zygarde Core is a &amp;quot;brain&amp;quot; of Zygarde. They can communicate with Zygarde Cells and other Cores via telepathy. They take action when the region&#039;s ecosystem is threatened.&lt;br /&gt;
&lt;br /&gt;
Zygarde 10% Forme is a Zygarde with 10% of its cells. It has razor-sharp teeth, and can reach speeds up to 60&amp;amp;nbsp;mph (100&amp;amp;nbsp;km/h). It can change into Complete Forme with its Ability {{a|Power Construct}}.&lt;br /&gt;
&lt;br /&gt;
Zygarde 50% Forme is a Zygarde with 50% of its cells. It watches over and maintains the local ecosystem. It can change into Complete Forme with its Ability {{a|Power Construct}}.&lt;br /&gt;
&lt;br /&gt;
In battle, a Zygarde with the {{a|Power Construct}} Ability will change into Complete Forme when its HP falls below half in a battle.&lt;br /&gt;
&lt;br /&gt;
Zygarde Complete Forme is a Zygarde with 100% of its cells. Zygarde only takes on this form when the ecosystem is under threat and it believes Zygarde 50% Forme is unable to deal with it. Its power is said to exceed that of {{p|Xerneas}} and {{p|Yveltal}}.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Sun and Moon|Pokémon Sun, Moon]], [[Pokémon Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon]], the Aether Base on {{rt|16|Alola}} on [[Ula&#039;ula Island]] contains a Reassembly Unit, which can be used to create Zygarde 10% Forme and Zygarde 50% Forme from Zygarde Cells and Cores in the player&#039;s [[Zygarde Cube]], or disassemble Zygarde with Aura Break back into Cells and Cores (Zygarde with Power Construct cannot be separated).&lt;br /&gt;
&lt;br /&gt;
The player can create any number of Zygarde using the Reassembly Unit as long they have enough Cores and Cells. A Zygarde 10% Forme with Aura Break can be assembled with 10 Cells and Cores, a Zygarde 50% Forme with Aura Break can be assembled with 50 Cells and Cores, and a Zygarde 50% Forme with Power Construct can be assembled with 100 Cells and Cores. The Zygarde Cube can be used to change a Zygarde with Power Construct between 10% Forme and 50% Forme; Zygarde with Aura Break cannot change forms.&lt;br /&gt;
&lt;br /&gt;
While only 100 Cells and Cores are normally available in one save file, the player can obtain more by separating Zygarde with Aura Break from other games. A Zygarde separated into Cells will be lost forever.&lt;br /&gt;
&lt;br /&gt;
In Pokémon Sun and Moon, the player can collect Zygarde Cells and Cores in the overworld throughout the Alola region after obtaining the [[Zygarde Cube]]. There are a total of 5 Cores and 95 Cells throughout the region.&lt;br /&gt;
&lt;br /&gt;
In Pokémon Ultra Sun and Ultra Moon, the player can catch a wild Zygarde 50% Forme in [[Resolution Cave]] on [[Poni Island]]; after the player catches this Zygarde, [[Dexio]] will battle the player on {{rt|16|Alola}}, and upon being defeated he will give the player the Zygarde Cube (containing 40 Zygarde Cells) and Zygarde 10% Forme.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#FFF&amp;quot;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background:#{{dragon color light}}&amp;quot; | Zygarde Cell&amp;lt;br&amp;gt;[[File:718Zygarde-Cell.png|100px]]&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background:#{{dragon color light}}&amp;quot; | Zygarde Core&amp;lt;br&amp;gt;[[File:718Zygarde-Core.png|100px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{Compare|name=Zygarde|forme=10% Forme|type=Dragon|type2=Ground|image=718Zygarde-10Percent|ab=Aura Break|ab2=Power Construct|HP=54|Attack=100|Defense=71|SpAtk=61|SpDef=85|Speed=115}}&lt;br /&gt;
|&lt;br /&gt;
{{Compare|name=Zygarde|forme=50% Forme|type=Dragon|type2=Ground|ndex=718|ab=Aura Break|ab2=Power Construct|HP=108|Attack=100|Defense=121|SpAtk=81|SpDef=95|Speed=95}}&lt;br /&gt;
|&lt;br /&gt;
{{Compare|name=Zygarde|forme=Complete Forme|type=Dragon|type2=Ground|image=718Zygarde-Complete|ab=Power Construct|HP=216|Attack=100|Defense=121|SpAtk=91|SpDef=95|Speed=85}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hoopa===&lt;br /&gt;
{{p|Hoopa}} has two Formes it can change between, using the [[Prison Bottle]] to temporarily change to its more powerful Forme.&lt;br /&gt;
&lt;br /&gt;
Normally, Hoopa Confined is the Forme taken by Hoopa, which is {{2t|Psychic|Ghost}}. When exposed to a [[Prison Bottle]], Hoopa transforms into Hoopa Unbound, which is {{2t|Psychic|Dark}}. Hoopa Unbound was introduced in {{g|Omega Ruby and Alpha Sapphire}}.&lt;br /&gt;
&lt;br /&gt;
Hoopa Unbound will change back into Hoopa Confined after three days have passed since using the Prison Bottle; Hoopa also changes back to Hoopa Confined when deposited in the [[PC]] (prior to Generation VII), when withdrawn from the PC (Generation VII), or when deposited in the [[Pokémon Day Care]]/[[Pokémon Nursery]].&lt;br /&gt;
&lt;br /&gt;
The two forms have different stats, [[type]]s, learnsets, and [[cry|cries]]. Unlike other Pokémon with form differences, Hoopa has more than one [[Pokémon category|category]].&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{Compare|name=Hoopa|forme=Hoopa Confined|type=Psychic|type2=Ghost|image=720Hoopa|ab=Magician|how=Wait three days, or deposit in PC|HP=80|Attack=110|Defense=60|SpAtk=150|SpDef=130|Speed=70}}&lt;br /&gt;
|&lt;br /&gt;
{{Compare|name=Hoopa|forme=Hoopa Unbound|type=Psychic|type2=Dark|image=720Hoopa-Unbound|ab=Magician|how={{color2|000|Prison Bottle}}|HP=80|Attack=160|Defense=60|SpAtk=170|SpDef=130|Speed=80}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{psychic color}}; border:5px solid #{{psychic color light}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{psychic color dark}}; {{roundytl|5px}}&amp;quot; | {{color2|{{psychic color light}}|Level|Lv.}}&lt;br /&gt;
| style=&amp;quot;background:#{{ghost color light}}&amp;quot; | [[File:720Hoopa.png|96px]]&amp;lt;br&amp;gt;{{color|{{ghost color dark}}|Hoopa Confined}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Psychic}}{{typecolor|Ghost}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{dark color light}}; {{roundytr|5px}}&amp;quot; | [[File:720Hoopa-Unbound.png|96px]]&amp;lt;br&amp;gt;{{color|{{dark color dark}}|Hoopa Unbound}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Psychic}}{{typecolor|Dark}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:right; background:#{{psychic color dark}}&amp;quot; | {{color|{{psychic color light}}|1}}&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Hyperspace Hole|{{psychic color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{dark color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Hyperspace Fury|{{dark color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{psychic color light}}&amp;quot; | &#039;&#039;{{mcolor|Trick|{{psychic color dark}}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{ghost color light}}&amp;quot; | &#039;&#039;{{mcolor|Destiny Bond|{{ghost color dark}}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{psychic color light}}&amp;quot; | &#039;&#039;{{mcolor|Ally Switch|{{psychic color dark}}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{psychic color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Confusion|{{psychic color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{psychic color dark}}&amp;quot; | {{color|{{psychic color light}}|6}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{ghost color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Astonish|{{ghost color dark}}}}&#039;&#039;&#039;{{tt|*|STAB only for Hoopa Confined}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{psychic color dark}}&amp;quot; | {{color|{{psychic color light}}|10}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{psychic color light}}&amp;quot; | &#039;&#039;{{mcolor|Magic Coat|{{psychic color dark}}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{psychic color dark}}&amp;quot; | {{color|{{psychic color light}}|15}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{psychic color light}}&amp;quot; | &#039;&#039;{{mcolor|Light Screen|{{psychic color dark}}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{psychic color dark}}&amp;quot; | {{color|{{psychic color light}}|19}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{psychic color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Psybeam|{{psychic color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{psychic color dark}}&amp;quot; | {{color|{{psychic color light}}|25}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{psychic color light}}&amp;quot; | &#039;&#039;{{mcolor|Skill Swap|{{psychic color dark}}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:right; background:#{{psychic color dark}}&amp;quot; | {{color|{{psychic color light}}|29}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{psychic color light}}&amp;quot; | &#039;&#039;{{mcolor|Power Split|{{psychic color dark}}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{psychic color light}}&amp;quot; | &#039;&#039;{{mcolor|Guard Split|{{psychic color dark}}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{psychic color dark}}&amp;quot; | {{color|{{psychic color light}}|35}}&lt;br /&gt;
| style=&amp;quot;background:#{{ghost color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Phantom Force|{{ghost color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{psychic color dark}}&amp;quot; | {{color|{{psychic color light}}|46}}&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Zen Headbutt|{{psychic color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{dark color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Knock Off|{{dark color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:right; background:#{{psychic color dark}}&amp;quot; | {{color|{{psychic color light}}|50}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{psychic color light}}&amp;quot; | &#039;&#039;{{mcolor|Wonder Room|{{psychic color dark}}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{psychic color light}}&amp;quot; | &#039;&#039;{{mcolor|Trick Room|{{psychic color dark}}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{psychic color dark}}&amp;quot; | {{color|{{psychic color light}}|55}}&lt;br /&gt;
| style=&amp;quot;background:#{{ghost color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Shadow Ball|{{ghost color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{dark color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Dark Pulse|{{dark color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{psychic color dark}}&amp;quot; | {{color|{{psychic color light}}|68}}&lt;br /&gt;
| style=&amp;quot;background:#{{dark color light}}&amp;quot; | &#039;&#039;{{mcolor|Nasty Plot|{{dark color dark}}}}&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{psychic color dark}}&amp;quot; | {{color|{{psychic color light}}|75}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{psychic color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Psychic|{{psychic color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{psychic color dark}}&amp;quot; | {{color|{{psychic color light}}|85}}&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Hyperspace Hole|{{psychic color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{dark color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Hyperspace Fury|{{dark color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{psychic color dark}}; color: #{{psychic color light}}; {{roundybottom|5px}}&amp;quot;| &amp;lt;small&amp;gt;Moves in &#039;&#039;&#039;bold&#039;&#039;&#039; are {{color2|{{psychic color light}}|Same-type attack bonus|STAB}}. Moves in &#039;&#039;italics&#039;&#039; do no damage.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
===Oricorio===&lt;br /&gt;
{{p|Oricorio}} has four distinct styles. Depending on which island the player is on, the form that is encountered will be different. Baile Style is only found on [[Ula&#039;ula Island]], Pom-Pom Style on [[Melemele Island]], Pa&#039;u Style on [[Akala Island]], and Sensu Style on [[Poni Island]]. Oricorio can manually change forms by sipping the [[nectar]] of certain flowers. Each of Oricorio&#039;s four styles has a different primary [[type]]; Oricorio&#039;s [[signature move]] {{m|Revelation Dance}} changes type to match the user&#039;s primary type. The forms also have different [[cry|cries]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#FFF&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background:#{{fire color light}}&amp;quot; | Baile Style&amp;lt;br&amp;gt;[[File:741Oricorio-Baile.png|96px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Fire}}{{typecolor|Flying}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background:#{{electric color light}}&amp;quot; | Pom-Pom Style&amp;lt;br&amp;gt;[[File:741Oricorio-Pom-Pom.png|96px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Electric}}{{typecolor|Flying}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background:#{{psychic color light}}&amp;quot; | Pa&#039;u Style&amp;lt;br&amp;gt;[[File:741Oricorio-Pa&#039;u.png|96px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Psychic}}{{typecolor|Flying}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background:#{{ghost color light}}&amp;quot; | Sensu Style&amp;lt;br&amp;gt;[[File:741Oricorio-Sensu.png|96px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Ghost}}{{typecolor|Flying}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lycanroc{{anchor|Rockruff}}===&lt;br /&gt;
{{p|Lycanroc}} has three forms: Midday Form, Midnight Form, and Dusk Form. In {{pkmn|Sun and Moon|Pokémon Sun}} and {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}, {{p|Rockruff}} will only evolve into Midday Form Lycanroc, while in {{pkmn|Sun and Moon|Pokémon Moon}} and {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Moon}}, Rockruff will only evolve into Midnight Form Lycanroc. Both Midday Form and Midnight Form can be caught in the wild in both Pokémon Sun and Pokémon Moon.&lt;br /&gt;
&lt;br /&gt;
Dusk Form debuted in [[Pokémon Ultra Sun and Ultra Moon]]; only special {{pkmn2|event}}-exclusive Rockruff with the Ability {{a|Own Tempo}} can evolve into Dusk Form Lycanroc. Own Tempo Rockruff and Dusk Form Lycanroc can breed to produce more Own Tempo Rockruff.&lt;br /&gt;
&lt;br /&gt;
Lycanroc&#039;s Forms have different stats, {{Abilities}}, learnsets, and [[cry|cries]].&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{Compare|name=Lycanroc|forme=Midday Form|type=Rock|ndex=745|ab=Keen Eye|ab2=Sand Rush|abd=Steadfast|how={{color2|000|Evolution|Evolve}} (during the day starting {{color2|000|Level}} 25){{sup/7|SUS}}|HP=75|Attack=115|Defense=65|SpAtk=55|SpDef=65|Speed=112}}&lt;br /&gt;
|&lt;br /&gt;
{{Compare|name=Lycanroc|forme=Midnight Form|type=Rock|image=745Lycanroc-Midnight|ab=Keen Eye|ab2=Vital Spirit|abd=No Guard|how={{color2|000|Evolution|Evolve}} (at night starting {{color2|000|Level}} 25){{sup/7|MUM}}|HP=85|Attack=115|Defense=75|SpAtk=55|SpDef=75|Speed=82}}&lt;br /&gt;
|&lt;br /&gt;
{{Compare|name=Lycanroc|forme=Dusk Form|type=Rock|image=745Lycanroc-Dusk|ab=Tough Claws|how=Evolve from {{acolor|Own Tempo|000}} {{pcolor|Rockruff|000}}&amp;lt;br&amp;gt;(between 5:00 and 5:59 PM&amp;lt;br&amp;gt;starting at {{color2|000|Level}} 25){{sup/7|USUM}}|HP=75|Attack=117|Defense=65|SpAtk=55|SpDef=65|Speed=110}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{rock color}}; border:5px solid #{{rock color light}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{rock color dark}}; {{roundytl|5px}}&amp;quot; | {{color2|{{rock color light}}|Level|Lv.}}&lt;br /&gt;
| style=&amp;quot;background:#{{rock color light}}&amp;quot; | [[File:745Lycanroc.png|96px]]&amp;lt;br&amp;gt;{{color|{{rock color dark}}|Midday Form}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Rock}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{rock color light}}&amp;quot; | [[File:745Lycanroc-Midnight.png|96px]]&amp;lt;br&amp;gt;{{color|{{rock color dark}}|Midnight Form}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Rock}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{rock color light}}; {{roundytr|5px}}&amp;quot; | [[File:745Lycanroc-Dusk.png|96px]]&amp;lt;br&amp;gt;{{color|{{rock color dark}}|Dusk Form}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Rock}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{rock color dark}}&amp;quot; | {{color|{{rock color light}}|{{tt|Evo.|Learned upon evolving}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{rock color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Accelerock|{{rock color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{fighting color light}}&amp;quot; | {{mcolor|Counter|{{fighting color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; | {{mcolor|Thrash|{{normal color dark}}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{rock color dark}}&amp;quot; | {{color|{{rock color light}}|1}}&lt;br /&gt;
| style=&amp;quot;background:#{{rock color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Accelerock|{{rock color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{fighting color light}}&amp;quot; | {{mcolor|Counter|{{fighting color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; | {{mcolor|Thrash|{{normal color dark}}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{rock color dark}}&amp;quot; | {{color|{{rock color light}}|1}}&lt;br /&gt;
| style=&amp;quot;background:#{{fighting color light}}&amp;quot; | &#039;&#039;{{mcolor|Quick Guard|{{fighting color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{fighting color light}}&amp;quot; | {{mcolor|Reversal|{{fighting color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{fighting color light}}&amp;quot; | {{mcolor|Counter|{{fighting color dark}}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{rock color dark}}&amp;quot; | {{color|{{rock color light}}|1}}&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; | {{mcolor|Quick Attack|{{normal color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{dark color light}}&amp;quot; | &#039;&#039;{{mcolor|Taunt|{{dark color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{rock color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Accelerock|{{rock color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{rock color dark}}&amp;quot; | {{color|{{rock color light}}|1}}&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{normal color light}}&amp;quot; | {{mcolor|Tackle|{{normal color dark}}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{rock color dark}}&amp;quot; | {{color|{{rock color light}}|1}}&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{normal color light}}&amp;quot; | &#039;&#039;{{mcolor|Leer|{{normal color dark}}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{rock color dark}}&amp;quot; | {{color|{{rock color light}}|1}}&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{ground color light}}&amp;quot; | &#039;&#039;{{mcolor|Sand Attack|{{ground color dark}}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{rock color dark}}&amp;quot; | {{color|{{rock color light}}|1}}&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{dark color light}}&amp;quot; | {{mcolor|Bite|{{dark color dark}}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{rock color dark}}&amp;quot; | {{color|{{rock color light}}|4}}&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{ground color light}}&amp;quot; | &#039;&#039;{{mcolor|Sand Attack|{{ground color dark}}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{rock color dark}}&amp;quot; | {{color|{{rock color light}}|7}}&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{dark color light}}&amp;quot; | {{mcolor|Bite|{{dark color dark}}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{rock color dark}}&amp;quot; | {{color|{{rock color light}}|12}}&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{normal color light}}&amp;quot; | &#039;&#039;{{mcolor|Howl|{{normal color dark}}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{rock color dark}}&amp;quot; | {{color|{{rock color light}}|15}}&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{rock color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Rock Throw|{{rock color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{rock color dark}}&amp;quot; | {{color|{{rock color light}}|18}}&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{normal color light}}&amp;quot; | &#039;&#039;{{mcolor|Odor Sleuth|{{normal color dark}}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{rock color dark}}&amp;quot; | {{color|{{rock color light}}|23}}&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{rock color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Rock Tomb|{{rock color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{rock color dark}}&amp;quot; | {{color|{{rock color light}}|26}}&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{normal color light}}&amp;quot; | &#039;&#039;{{mcolor|Roar|{{normal color dark}}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{rock color dark}}&amp;quot; | {{color|{{rock color light}}|26}}&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{rock color light}}&amp;quot; | &#039;&#039;{{mcolor|Stealth Rock|{{rock color dark}}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{rock color dark}}&amp;quot; | {{color|{{rock color light}}|34}}&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{rock color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Rock Slide|{{rock color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{rock color dark}}&amp;quot; | {{color|{{rock color light}}|37}}&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{normal color light}}&amp;quot; | &#039;&#039;{{mcolor|Scary Face|{{normal color dark}}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{rock color dark}}&amp;quot; | {{color|{{rock color light}}|40}}&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{dark color light}}&amp;quot; | {{mcolor|Crunch|{{dark color dark}}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{rock color dark}}&amp;quot; | {{color|{{rock color light}}|45}}&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{normal color light}}&amp;quot; | {{mcolor|Rock Climb|{{normal color dark}}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{rock color dark}}&amp;quot; | {{color|{{rock color light}}|48}}&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{rock color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Stone Edge|{{rock color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#{{rock color dark}}; color: #{{rock color light}}; {{roundybottom|5px}}&amp;quot;| &amp;lt;small&amp;gt;Moves in &#039;&#039;&#039;bold&#039;&#039;&#039; are {{color2|{{rock color light}}|Same-type attack bonus|STAB}}. Moves in &#039;&#039;italics&#039;&#039; do no damage.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
===Wishiwashi===&lt;br /&gt;
{{p|Wishiwashi}} can change forms using its {{a|Schooling}} Ability if it is at least level 20. It will change from Solo Form to School Form at the start of a battle or at the end of a turn if its {{stat|HP}} is above 25% of its maximum HP. In School Form, Wishiwashi&#039;s appearance changes from a small fish into a larger fish consisting of multiple smaller fish. It will change back to Solo Form if its HP is below 25% of its maximum HP at the end of a turn.&lt;br /&gt;
&lt;br /&gt;
The two forms have different stats and [[cry|cries]].&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{Compare|name=Wishiwashi|forme=Solo Form|type=Water|image=746Wishiwashi-Solo|ab=Schooling|HP=45|Attack=20|Defense=20|SpAtk=25|SpDef=25|Speed=40}}&lt;br /&gt;
|&lt;br /&gt;
{{Compare|name=Wishiwashi|forme=School Form|type=Water|image=746Wishiwashi-School|ab=Schooling|HP=45|Attack=140|Defense=130|SpAtk=140|SpDef=135|Speed=30}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Silvally===&lt;br /&gt;
{{p|Silvally}} has eighteen different forms, which correspond to the eighteen [[type]]s. Similarly to {{p|Arceus}}&#039;s [[Plate]]s, Silvally&#039;s type and appearance will change depending on its held [[memory]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#FFF&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{normal color light}}&amp;quot; | {{typecolor|Normal}}&amp;lt;br&amp;gt;[[File:773Silvally Normal Dream.png|96px]]&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{fighting color light}}&amp;quot; | {{typecolor|Fighting}}&amp;lt;br&amp;gt;[[File:773Silvally Fighting Dream.png|96px]]&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{flying color light}}&amp;quot; | {{typecolor|Flying}}&amp;lt;br&amp;gt;[[File:773Silvally Flying Dream.png|96px]]&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{poison color light}}&amp;quot; | {{typecolor|Poison}}&amp;lt;br&amp;gt;[[File:773Silvally Poison Dream.png|96px]]&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{ground color light}}&amp;quot; | {{typecolor|Ground}}&amp;lt;br&amp;gt;[[File:773Silvally Ground Dream.png|96px]]&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{rock color light}}&amp;quot; | {{typecolor|Rock}}&amp;lt;br&amp;gt;[[File:773Silvally Rock Dream.png|96px]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{bug color light}}&amp;quot; | {{typecolor|Bug}}&amp;lt;br&amp;gt;[[File:773Silvally Bug Dream.png|96px]]&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{ghost color light}}&amp;quot; | {{typecolor|Ghost}}&amp;lt;br&amp;gt;[[File:773Silvally Ghost Dream.png|96px]]&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{steel color light}}&amp;quot; | {{typecolor|Steel}}&amp;lt;br&amp;gt;[[File:773Silvally Steel Dream.png|96px]]&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{fire color light}}&amp;quot; | {{typecolor|Fire}}&amp;lt;br&amp;gt;[[File:773Silvally Fire Dream.png|96px]]&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{water color light}}&amp;quot; | {{typecolor|Water}}&amp;lt;br&amp;gt;[[File:773Silvally Water Dream.png|96px]]&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{grass color light}}&amp;quot; | {{typecolor|Grass}}&amp;lt;br&amp;gt;[[File:773Silvally Grass Dream.png|96px]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{electric color light}}&amp;quot; | {{typecolor|Electric}}&amp;lt;br&amp;gt;[[File:773Silvally Electric Dream.png|96px]]&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{psychic color light}}&amp;quot; | {{typecolor|Psychic}}&amp;lt;br&amp;gt;[[File:773Silvally Psychic Dream.png|96px]]&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{ice color light}}&amp;quot; | {{typecolor|Ice}}&amp;lt;br&amp;gt;[[File:773Silvally Ice Dream.png|96px]]&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dragon color light}}&amp;quot; | {{typecolor|Dragon}}&amp;lt;br&amp;gt;[[File:773Silvally Dragon Dream.png|96px]]&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{dark color light}}&amp;quot; | {{typecolor|Dark}}&amp;lt;br&amp;gt;[[File:773Silvally Dark Dream.png|96px]]&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{fairy color light}}&amp;quot; | {{typecolor|Fairy}}&amp;lt;br&amp;gt;[[File:773Silvally Fairy Dream.png|96px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Minior===&lt;br /&gt;
{{p|Minior}} has two forms that it changes between with its Ability, {{a|Shields Down}}. It will change from Core Form to Meteor Form at the start of a battle or at the end of a turn if its {{stat|HP}} is above 50% of its maximum HP. If its HP falls below 50% of its maximum HP, its shell breaks and it changes back to Core Form at the end of that turn. Outside of battle, Minior is always in Core Form. However, wild Minior are always encountered in Meteor Form.&lt;br /&gt;
&lt;br /&gt;
Meteor Form and Core Form have different stats. Due to its Ability Shields Down, Meteor Form Minior cannot be afflicted by [[status condition]]s.&lt;br /&gt;
&lt;br /&gt;
A Minior&#039;s Core Form can be one of seven different colors. Bred Minior will always have the same Core color as their parent.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{Compare|name=Minior|forme=Meteor Form|type=Rock|type2=Flying|ndex=774|ab=Shields Down|HP=60|Attack=60|Defense=100|SpAtk=60|SpDef=100|Speed=60}}&lt;br /&gt;
|&lt;br /&gt;
{{Compare|name=Minior|forme=Core|type=Rock|type2=Flying|image=774Minior-Core|ab=Shields Down|HP=60|Attack=100|Defense=60|SpAtk=100|SpDef=60|Speed=120}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#FFF&amp;quot; width=&amp;quot;225px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background:#{{red color light}}&amp;quot; | Red Core&amp;lt;br&amp;gt;[[File:774Minior Red Dream.png|100px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Rock}}{{typecolor|Flying}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background:#{{orange color light}}&amp;quot; | Orange Core&amp;lt;br&amp;gt;[[File:774Minior Orange Dream.png|100px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Rock}}{{typecolor|Flying}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background:#{{yellow color light}}&amp;quot; | Yellow Core&amp;lt;br&amp;gt;[[File:774Minior Yellow Dream.png|100px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Rock}}{{typecolor|Flying}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background:#{{grass color light}}&amp;quot; | Green Core&amp;lt;br&amp;gt;[[File:774Minior Green Dream.png|100px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Rock}}{{typecolor|Flying}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background:#{{water color light}}&amp;quot; | Blue Core&amp;lt;br&amp;gt;[[File:774Minior Blue Dream.png|100px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Rock}}{{typecolor|Flying}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background:#{{blue color light}}&amp;quot; | Indigo Core&amp;lt;br&amp;gt;[[File:774Minior Indigo Dream.png|100px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Rock}}{{typecolor|Flying}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background:#{{dragon color light}}&amp;quot; | Violet Core&amp;lt;br&amp;gt;[[File:774Minior Violet Dream.png|100px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Rock}}{{typecolor|Flying}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mimikyu===&lt;br /&gt;
{{p|Mimikyu}} has two forms called Disguised Form and Busted Form. When a Mimikyu in Disguised Form that has the {{a|Disguise}} Ability is hit by a damaging attack, it does not take damage and instead transforms into Busted Form. In Busted Form, its disguise slumps to the side and it can be damaged by normal means. Mimikyu will stay in Busted Form until either it faints or the battle ends.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#FFF&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background:#{{ghost color light}}&amp;quot; | Disguised Form&amp;lt;br&amp;gt;[[File:778Mimikyu Dream.png|100px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Ghost}}{{typecolor|Fairy}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{ghost color light}}&amp;quot; | Busted Form&amp;lt;br&amp;gt;[[File:778Mimikyu Busted Dream.png|100px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Ghost}}{{typecolor|Fairy}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Necrozma===&lt;br /&gt;
{{p|Necrozma}} has three additional forms; Dusk Mane Necrozma, Dawn Wings Necrozma, and Ultra Necrozma. All three forms were introduced in [[Pokémon Ultra Sun and Ultra Moon]].&lt;br /&gt;
&lt;br /&gt;
Dusk Mane Necrozma is the form it attains from absorbing Solgaleo. The player can induce this fusion with the [[N-Solarizer]]. After fusing, Necrozma will attempt to learn {{m|Sunsteel Strike}}, and can use Solgaleo&#039;s exclusive Z-Move, {{m|Searing Sunraze Smash}}. Its cry is a combination of normal Necrozma and Solgaleo&#039;s cries.&lt;br /&gt;
&lt;br /&gt;
Dawn Wings Necrozma is the form it attains from absorbing Lunala. The player can induce this fusion with the [[N-Lunarizer]]. After fusing, Necrozma will attempt to learn {{m|Moongeist Beam}}, and can use Lunala&#039;s exclusive Z-Move, {{m|Menacing Moonraze Maelstrom}}. Its cry is a combination of normal Necrozma and Lunala&#039;s cries.&lt;br /&gt;
&lt;br /&gt;
Ultra Necrozma is a third form Necrozma can only enter in {{pkmn|battle}} as one of the previous two forms. While holding its exclusive [[Z-Crystal]], [[Ultranecrozium Z]], the player can use the [[Ultra Burst]] command from the move menu to transform into Ultra Necrozma. Once transformed, Ultra Necrozma can also use Ultranecrozium Z and {{m|Photon Geyser}} to use its exclusive Z-Move, {{m|Light That Burns the Sky}}.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{Compare|name=Necrozma|type=Psychic|ndex=800|ab=Prism Armor|HP=97|Attack=107|Defense=101|SpAtk=127|SpDef=89|Speed=79}}&lt;br /&gt;
|&lt;br /&gt;
{{Compare|name=Necrozma|forme=Dusk Mane Necrozma|how={{color2|000|N-Solarizer}} and {{pcolor|Solgaleo|000}}|type=Psychic|type2=Steel|image=800Necrozma-Dusk Mane|ab=Prism Armor|HP=97|Attack=157|Defense=127|SpAtk=113|SpDef=109|Speed=77}}&lt;br /&gt;
|&lt;br /&gt;
{{Compare|name=Necrozma|forme=Dawn Wings Necrozma|how={{color2|000|N-Lunarizer}} and {{pcolor|Lunala|000}}|type=Psychic|type2=Ghost|image=800Necrozma-Dawn Wings|ab=Prism Armor|HP=97|Attack=113|Defense=109|SpAtk=157|SpDef=127|Speed=77}}&lt;br /&gt;
|&lt;br /&gt;
{{Compare|name=Necrozma|forme=Ultra Necrozma|how={{color2|000|Ultranecrozium Z}}|type=Psychic|type2=Dragon|image=800Necrozma-Ultra|ab=Neuroforce|HP=97|Attack=167|Defense=97|SpAtk=167|SpDef=97|Speed=129}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Magearna===&lt;br /&gt;
{{p|Magearna}} has an alternate form called Original Color Magearna. The only difference between Magearna&#039;s forms is aesthetic: the Original Color form is red and gold. The Original Color form cannot be legitimately obtained, and has only appeared in an official capacity in the {{pkmn|anime}} {{pkmn|movie}}, &#039;&#039;[[M19|Volcanion and the Mechanical Marvel]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#FFF&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background:#{{silver color light}}&amp;quot; | Magearna&amp;lt;br&amp;gt;[[File:Magearna M19.png|200px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Steel}}{{typecolor|Fairy}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{gold color light}}&amp;quot; | Original Color Magearna&amp;lt;br&amp;gt;[[File:Original Color Magearna M19.png|200px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Steel}}{{typecolor|Fairy}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cramorant===&lt;br /&gt;
{{p|Cramorant}} has three base forms, all activated by its [[Ability]], {{a|Gulp Missile}}. When Cramorant activates Gulp Missile with over 50% {{stat|HP}}, it will change into Gulping Form, where it tries to swallow an {{p|Arrokuda}}. If an opponent hits Gulping Form Cramorant with an attack, it will spit out the Arrokuda, damaging the opponent and lowering their {{stat|Defense}}. If Cramorant&#039;s HP is under 50%, it will change into Gorging Form, where it attempts to swallow a {{p|Pikachu}} instead. If an opponent hits Gorging Form Cramorant, the counterattack will damage and {{status|Paralyze}} them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#FFF&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;30%&amp;quot; style=&amp;quot;background:#{{flying color light}}&amp;quot; | Cramorant&amp;lt;br&amp;gt;[[File:845MS.png]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Flying}}{{typecolor|Water}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;30%&amp;quot; style=&amp;quot;background:#{{water color light}}&amp;quot; | Gulping Form&amp;lt;br&amp;gt;[[File:845GuMS.png]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Flying}}{{typecolor|Water}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;30%&amp;quot; style=&amp;quot;background:#{{electric color light}}&amp;quot; | Gorging Form&amp;lt;br&amp;gt;[[File:845GoMS.png]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Flying}}{{typecolor|Water}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sinistea and Polteageist===&lt;br /&gt;
{{p|Sinistea}} and {{p|Polteageist}} have two forms, Phony Form and Antique Form&amp;lt;ref name=&amp;quot;guide&amp;quot;&amp;gt;[[Pokémon Sword &amp;amp; Pokémon Shield: The Official Galar Region Strategy Guide]]&amp;lt;/ref&amp;gt;. They are almost, but not quite, identical -- Phony Form Sinistea require a common {{i|Cracked Pot}} to evolve into Polteageist, while Antique Form requires a rare {{i|Chipped Pot}}, and the Antique Form of both species has a mark of authenticity hidden on its base. They also have distinct Pokédex entries. However, their stats, abilities, and moves are all identical.&lt;br /&gt;
&lt;br /&gt;
===Toxtricity===&lt;br /&gt;
{{p|Toxtricity}} has two forms, Amped Form and Low Key Form, that vary based on its [[nature]]. Both forms of Toxtricity have the same stats, but learn slightly different moves, and have a different pool of [[Ability|Abilities]]. Both have access to the same [[Gigantamax]] form, but that form has yet to be released.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{Compare|name=Toxtricity|forme=Amped Form|how={{color2|000|Nature}} is Hardy, Brave, Adamant, Naughty,&amp;lt;br&amp;gt;Docile, Impish, Lax, Hasty, Jolly,&amp;lt;br&amp;gt;Naive, Rash, Sassy, or Quirky|image=849MS|type=Electric|type2=Poison|ndex=800|ab=Punk Rock|ab2=Plus|abd=Technician|HP=75|Attack=98|Defense=70|SpAtk=114|SpDef=70|Speed=75}}&lt;br /&gt;
|&lt;br /&gt;
{{Compare|name=Toxtricity|forme=Low Key Form|how={{color2|000|Nature}} is Lonely, Bold, Relaxed, Timid,&amp;lt;br&amp;gt;Serious, Modest, Mild, Quiet,&amp;lt;br&amp;gt;Bashful, Calm, Gentle, or Careful|type=Electric|type2=Poison|image=849LMS|ab=Punk Rock|ab2=Minus|abd=Technician|HP=75|Attack=98|Defense=70|SpAtk=114|SpDef=70|Speed=75}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Alcremie===&lt;br /&gt;
{{p|Alcremie}} has nine named base variants, based on how long, what direction, and what time the player spins and poses when evolving its base form, {{p|Milcery}}. These nine forms have seven further variants, based on the sweet Milcery is holding at the time, which affects Alcremie&#039;s decoration and eye color. These sweets include [[Strawberry Sweet]], [[Berry Sweet]], [[Love Sweet]], [[Star Sweet]], [[Clover Sweet]], [[Flower Sweet]], and [[Ribbon Sweet]]. This gives Alcremie a total of 63 different forms. While {{shiny}} {{p|Alcremie}} all share the same base color, they can be decorated with sweets like normal.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#FFF&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;11%&amp;quot; style=&amp;quot;background:#{{white 2 color light}}&amp;quot; | Vanilla Cream&amp;lt;br&amp;gt;[[File:869MS.png]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Fairy}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;11%&amp;quot; style=&amp;quot;background:#{{ruby color light}}&amp;quot; | Ruby Cream&amp;lt;br&amp;gt;[[File:869RuCMS.png]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Fairy}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;11%&amp;quot; style=&amp;quot;background:#{{Jump color light}}&amp;quot; | Matcha Cream&amp;lt;br&amp;gt;[[File:869MaCMS.png]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Fairy}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;11%&amp;quot; style=&amp;quot;background:#{{Skill color light}}&amp;quot; | Mint Cream&amp;lt;br&amp;gt;[[File:869MiCMS.png]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Fairy}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;11%&amp;quot; style=&amp;quot;background:#{{Stamina color light}}&amp;quot; | Lemon Cream&amp;lt;br&amp;gt;[[File:869LeCMS.png]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Fairy}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;11%&amp;quot; style=&amp;quot;background:#{{white color light}}&amp;quot; | Salted Cream&amp;lt;br&amp;gt;[[File:869SaCMS.png]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Fairy}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;11%&amp;quot; style=&amp;quot;background:#{{red color light}}&amp;quot; | Ruby Swirl&amp;lt;br&amp;gt;[[File:869RuSMS.png]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Fairy}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;11%&amp;quot; style=&amp;quot;background:#{{bronze color light}}&amp;quot; | Caramel Swirl&amp;lt;br&amp;gt;[[File:869CaSMS.png]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Fairy}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;11%&amp;quot; style=&amp;quot;background:#{{yellow color light}}&amp;quot; | Rainbow Swirl&amp;lt;br&amp;gt;[[File:869RaSMS.png]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Fairy}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Eiscue===&lt;br /&gt;
{{p|Eiscue}} has two forms that it changes between with its Ability, {{a|Ice Face}}. When hit by a [[physical move]], Eiscue changes from Ice Face form to Noice Face form, decreasing its {{stat|Defense}} and {{stat|Special Defense}} and increasing its {{stat|Speed}}. Eiscue can restore its face if it is {{weather|hail}}ing.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{Compare|name=Eiscue|forme=Ice Face|type=Ice|ndex=875|image=875MS|ab=Ice Face|how=Default form&amp;lt;br&amp;gt;Restored in {{color2|000|Hail (weather condition)|Hail}}|HP=75|Attack=80|Defense=110|SpAtk=65|SpDef=90|Speed=50}}&lt;br /&gt;
|&lt;br /&gt;
{{Compare|name=Eiscue|forme=Noice Faice|type=Ice|image=875NMS|ab=Ice Face|how=Hit by a&amp;lt;br&amp;gt;{{color2|000|physical move}}|HP=75|Attack=80|Defense=70|SpAtk=65|SpDef=50|Speed=130}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Morpeko===&lt;br /&gt;
{{p|Morpeko}} has two modes due to its  {{a|Hunger Switch}} Ability: Full Belly Mode and Hangry Mode. When in Full Belly Mode, its signature move, {{m|Aura Wheel}}, becomes Electric type; when in Hangry Mode, it is Dark. It will switch between modes every turn.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#FFF&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background:#{{electric color light}}&amp;quot; | Full Belly Mode&amp;lt;br&amp;gt;[[File:Morpeko-Full.png|96px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Electric}}{{typecolor|Dark}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background:#{{dark color light}}&amp;quot; | Hangry Mode&amp;lt;br&amp;gt;[[File:Morpeko-Hangry.png|96px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Electric}}{{typecolor|Dark}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Zacian and Zamazenta{{anchor|Zacian}}{{anchor|Zamazenta}}===&lt;br /&gt;
The [[Legendary Pokémon]] {{p|Zacian}} and {{p|Zamazenta}} have two forms each that change their appearance, stats, and types. Their default forms are both called Hero of Many Battles, while in {{pkmn|battle}}, Zacian becomes Crowned Sword Zacian if holding its [[Rusted Sword]], while Zamazenta becomes Crowned Shield Zamazenta if holding its signature [[Rusted Shield]]. Similar to {{p|Xerneas}}, Zacian and Zamazenta will appear in their Hero of Many Battles form outside of battle even if they are holding their signature items, such as when the player is {{pkmn|Camp}}ing.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{Compare|name=Zacian|forme=Hero of&amp;lt;br&amp;gt;Many Battles|type=Fairy|ndex=888|image=888Zacian-Hero|ab=Intrepid Sword|how=Default form|HP=92|Attack=130|Defense=115|SpAtk=80|SpDef=115|Speed=138}}&lt;br /&gt;
|&lt;br /&gt;
{{Compare|name=Zacian|forme=Crowned Sword|type=Fairy|type2=Steel|ndex=888|ab=Intrepid Sword|how=In {{color2|000|Pokémon battle|battle}} if {{color2|000|held item|holding}}&amp;lt;br&amp;gt;the {{color2|000|Rusted Sword}}|HP=92|Attack=170|Defense=115|SpAtk=80|SpDef=115|Speed=148}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{Compare|name=Zamazenta|forme=Hero of&amp;lt;br&amp;gt;Many Battles|type=Fighting|ndex=889|image=889Zamazenta-Hero|ab=Dauntless Shield|how=Default form|HP=92|Attack=130|Defense=115|SpAtk=80|SpDef=115|Speed=138}}&lt;br /&gt;
|&lt;br /&gt;
{{Compare|name=Zamazenta|forme=Crowned Shield|type=Fighting|type2=Steel|ndex=889|ab=Dauntless Shield|how=In {{color2|000|Pokémon battle|battle}} if {{color2|000|held item|holding}}&amp;lt;br&amp;gt;the {{color2|000|Rusted Shield}}|HP=92|Attack=130|Defense=145|SpAtk=80|SpDef=145|Speed=128}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Eternatus===&lt;br /&gt;
During the climax of {{g|Sword and Shield}}, the player confronts a powered-up version of {{p|Eternatus}} known as Eternamax Eternatus, which is fought in a semi-scripted [[Max Raid Battle]] and uses [[Max Move]]s like a [[Dynamax]]ed Pokémon. This form has the highest base stats of any form of Pokémon to date, and is currently unobtainable by the player.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{Compare|name=Eternatus|type=Poison|type2=Dragon|ndex=890|image=890MS|ab=Pressure|how=Default form|HP=140|Attack=85|Defense=95|SpAtk=145|SpDef=95|Speed=130}}&lt;br /&gt;
|&lt;br /&gt;
{{Compare|name=Eternatus|forme=Eternamax|image=890EMS|type=Poison|type2=Dragon|ab=Pressure|how=Unobtainable|HP=255|Attack=115|Defense=250|SpAtk=125|SpDef=250|Speed=130}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Form-like transformations==&lt;br /&gt;
Some Pokémon have transformations that may resemble forms and have official names, but they do not register as discrete forms in the Pokédex.&lt;br /&gt;
&lt;br /&gt;
===Reshiram, Zekrom, and Kyurem===&lt;br /&gt;
{{p|Reshiram}}, {{p|Zekrom}}, [[#Kyurem|White Kyurem, and Black Kyurem]] enter Overdrive mode when their emotions surge, lighting parts of their bodies in flames or electricity in the process. Reshiram and Zekrom enter Overdrive mode when using their [[signature move]]s ({{m|Fusion Flare}} and {{m|Blue Flare}} for Reshiram, {{m|Fusion Bolt}} and {{m|Bolt Strike}} for Zekrom) and are usually not in Overdrive mode otherwise. Black and White Kyurem, however, are always in Overdrive mode in battle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#FFF&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background:#{{dragon color light}}&amp;quot; | Reshiram&amp;lt;br&amp;gt;[[File:643Reshiram.png|100px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Dragon}}{{typecolor|Fire}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background:#{{dragon color light}}&amp;quot; | Zekrom&amp;lt;br&amp;gt;[[File:644Zekrom.png|100px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Dragon}}{{typecolor|Electric}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background:#{{dragon color light}}&amp;quot; | White Kyurem&amp;lt;br&amp;gt;[[File:646Kyurem-White.png|100px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Dragon}}{{typecolor|Ice}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background:#{{dragon color light}}&amp;quot; | Black Kyurem&amp;lt;br&amp;gt;[[File:646Kyurem-Black.png|100px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Dragon}}{{typecolor|Ice}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#FFF&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background:#{{dragon color light}}&amp;quot; | In Overdrive&amp;lt;br&amp;gt;[[File:643Reshiram-Activated.png|100px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Dragon}}{{typecolor|Fire}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background:#{{dragon color light}}&amp;quot; | In Overdrive&amp;lt;br&amp;gt;[[File:644Zekrom-Activated.png|100px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Dragon}}{{typecolor|Electric}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background:#{{dragon color light}}&amp;quot; | In Overdrive&amp;lt;br&amp;gt;[[File:646Kyurem-White2.png|100px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Dragon}}{{typecolor|Ice}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background:#{{dragon color light}}&amp;quot; | In Overdrive&amp;lt;br&amp;gt;[[File:646Kyurem-Black2.png|100px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Dragon}}{{typecolor|Ice}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Solgaleo and Lunala===&lt;br /&gt;
{{p|Solgaleo}} and {{p|Lunala}} enter special phases when using their powers, shining brighter than normal. Solgaleo&#039;s phase is called the Radiant Sun phase, while Lunala&#039;s is the Full Moon phase. They both enter this phase while in [[Ultra Space]] (although not while in battle) or when using their signature moves. For Solgaleo, these moves are {{m|Sunsteel Strike}} and {{m|Searing Sunraze Smash}}; for Lunala, these are {{m|Moongeist Beam}} and {{m|Menacing Moonraze Maelstrom}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#FFF&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background:#{{psychic color light}}&amp;quot; | Solgaleo&amp;lt;br&amp;gt;[[File:Solgaleo.png|100px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Psychic}}{{typecolor|Steel}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{psychic color light}}&amp;quot; | Radiant Sun phase&amp;lt;br&amp;gt;[[File:Solgaleo-RadiantSunPhase.png|100px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Psychic}}{{typecolor|Steel}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#FFF&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background:#{{psychic color light}}&amp;quot; | Lunala&amp;lt;br&amp;gt;[[File:Lunala.png|100px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Psychic}}{{typecolor|Ghost}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{psychic color light}}&amp;quot; | Full Moon phase&amp;lt;br&amp;gt;[[File:Lunala-FullMoonPhase.png|100px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Psychic}}{{typecolor|Ghost}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Marshadow===&lt;br /&gt;
When {{p|Marshadow}} attacks or becomes worked up, the flames on its body flare green. This transformation is called Zenith Marshadow.&amp;lt;ref&amp;gt;[https://www.pokemoncenter.com/marshadow-pok%C3%A9mon-pins-%282-pack%29-710-03023 Marshadow Pokémon Pins (2-Pack) | Pokemon Center]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#FFF&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background:#{{fighting color light}}&amp;quot; | Gloomdweller Marshadow&amp;lt;br&amp;gt;[[File:802Marshadow.png|100px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Fighting}}{{typecolor|Ghost}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| class=&amp;quot;roundy&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background:#{{fighting color light}}&amp;quot; | Zenith Marshadow&amp;lt;br&amp;gt;[[File:802Marshadow-Alt.png|100px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Fighting}}{{typecolor|Ghost}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===Pokémon Shuffle===&lt;br /&gt;
{{main|List of Pokémon by Pokémon Shuffle list number}}&lt;br /&gt;
In [[Pokémon Shuffle]], Pokémon with different forms have different [[Skill]]s and can have different Attack Powers and max levels.&lt;br /&gt;
&lt;br /&gt;
Most Pokémon with forms in the core series games also have those forms in Pokémon Shuffle. Many Pokémon have a &amp;quot;Winking&amp;quot; form, notably including most of the [[starter Pokémon]]. There are also a few Pokémon with a &amp;quot;Spooky&amp;quot; or &amp;quot;Holiday&amp;quot; form. Pikachu has a large variety of forms, mostly unique to Pokémon Shuffle.&lt;br /&gt;
&lt;br /&gt;
===Pokémon GO===&lt;br /&gt;
{{split|{{redlink|Form differences in Pokémon GO}}}}&lt;br /&gt;
All forms in {{g|GO}} are determined at the time of capture and cannot be changed. Although every species has one [[Pokédex]] entry each, a Pokémon is considered different from any of its alternate forms; this means that even if a player has one form of the Pokémon species registered in the Pokédex, an alternate form will still appear as a silhouette in the Nearby screen, and receiving one in a [[trade]] will be considered a Special Trade. &lt;br /&gt;
&lt;br /&gt;
====Event Pokémon====&lt;br /&gt;
&#039;&#039;&#039;Event Pokémon&#039;&#039;&#039;, originally known as &#039;&#039;&#039;Costume Pokémon&#039;&#039;&#039;, are special forms that have appeared during various events for a limited time. These forms feature an otherwise-normal Pokémon with an event-relevant costume. Some Event Pokémon can potentially be {{pkmn2|Shiny}} as well or know event-exclusive [[move]]s. Event forms can evolve and retain the costume after doing so. Event forms do not appear in the [[Pokédex]] of Pokémon GO, but are still treated differently in terms of Pokédex registration. Since event Pokémon are unique to Pokémon GO, they cannot be transferred to [[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]]. &lt;br /&gt;
&lt;br /&gt;
====={{p|Squirtle}}=====&lt;br /&gt;
Squirtle wearing sunglasses was made available during the Squirtle [[Community Day]] as a reward for completing event-exclusive [[Field Research]] tasks.&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{water color}}; {{roundy|10px}}; border: 2px solid #{{water color light}}&amp;quot; cellpadding=2px&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{water color light}}; {{roundytl|5px}}&amp;quot; | Form&lt;br /&gt;
! style=&amp;quot;background: #{{water color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| [[File:GO007S.png|100px]][[File:GO008S.png|100px]][[File:GO009S.png|110px]]&amp;lt;br&amp;gt;[[Squirtle Squad]] sunglasses&lt;br /&gt;
| style=&amp;quot;text-align:left|&lt;br /&gt;
* Squirtle [[Community Day]]: July 8, 2018 — [[Field Research]]&lt;br /&gt;
** Shiny possible&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====={{p|Pikachu}}=====&lt;br /&gt;
For certain global events, Pikachu wearing corresponding costumes became available in the wild at increased spawn rates, and {{p|Pichu}} wearing the same costumes could be hatched from {{pkmn|Egg}}s received during the same period.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{electric color}}; {{roundy|10px}}; border: 2px solid #{{electric color light}}&amp;quot; cellpadding=2px&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{electric color light}}; {{roundytl|5px}}&amp;quot; | Form&lt;br /&gt;
! style=&amp;quot;background: #{{electric color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| [[File:GO172F.png|100px]][[File:GO025F.png|100px]][[File:GO026F.png|100px]]&amp;lt;br&amp;gt;Festive hat&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| &lt;br /&gt;
* Holiday: December 12, 2016 - January 3, 2017&lt;br /&gt;
* Holiday: December 21, 2017 - January 4, 2018&lt;br /&gt;
** Knows {{m|Present}}&lt;br /&gt;
* Holiday: December 18, 2018 - January 2, 2019&lt;br /&gt;
** Shiny possible&lt;br /&gt;
* Pokémon GO Fest 2019 - Yokohama: August 6, 2019&lt;br /&gt;
** Shiny possible&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| [[File:GO172P.png|100px]][[File:GO025P.png|100px]][[File:GO026P.png|100px]]&amp;lt;br&amp;gt;Party hat&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
* Pokémon Day: February 26 - March 6, 2017&lt;br /&gt;
* Pokémon Day: February 26 - February 28, 2018&lt;br /&gt;
** Knows {{m|Present}}; Shiny possible&lt;br /&gt;
* Pokémon GO Fest 2019 - Yokohama: August 7, 2019&lt;br /&gt;
** Shiny possible&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| [[File:GO172O.png|100px]][[File:GO025O.png|100px]][[File:GO026O.png|100px]]&amp;lt;br&amp;gt;Ash hat&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
* 1st Anniversary: July 6 - July 27, 2017&lt;br /&gt;
* April Fool&#039;s Day: April 1 - 2, 2019 — 5 per day via GO Snapshot&lt;br /&gt;
** Shiny possible&lt;br /&gt;
* Pokémon GO Fest 2019 - Yokohama: August 8, 2019&lt;br /&gt;
** Shiny possible&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| [[File:GO172H.png|100px]][[File:GO025H.png|100px]][[File:GO026H.png|100px]]&amp;lt;br&amp;gt;Witch hat&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
* Halloween: October 20 - November 2, 2017&lt;br /&gt;
* Halloween: October 23 - November 1, 2018&lt;br /&gt;
** Shiny possible&lt;br /&gt;
* Pokémon GO Fest 2019 - Yokohama: August 9, 2019&lt;br /&gt;
** Shiny possible&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| [[File:GO172S.png|100px]][[File:GO025S.png|100px]][[File:GO026S.png|100px]]&amp;lt;br&amp;gt;Summer-style&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
* 2nd Anniversary: July 5 - July 31, 2018&lt;br /&gt;
* Pokémon GO Fest 2019 - Yokohama: August 10, 2019&lt;br /&gt;
** Shiny possible&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| [[File:GO025C.png|110px]][[File:GO026C.png|100px]]&amp;lt;br&amp;gt;H.F. Custom Cap&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
* October 6 - 7, 2018&lt;br /&gt;
** Shiny possible&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| [[File:GO025G.png|100px]][[File:GO026G.png|100px]]&amp;lt;br&amp;gt;Flower crown&lt;br /&gt;
|  style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
* Pokémon Day: February 26 - 28, 2019&lt;br /&gt;
** Shiny possible&lt;br /&gt;
* Pokémon GO Fest 2019 - Yokohama: August 11, 2019&lt;br /&gt;
** Shiny possible&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| [[File:GO172W.png|100px]][[File:GO025W.png|100px]][[File:GO026W.png|100px]]&amp;lt;br&amp;gt;Winter hat&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
* Unreleased&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | [[File:GO025D.png|100px]][[File:GO026D.png|100px]]&amp;lt;br&amp;gt;Detective Pikachu&lt;br /&gt;
| style=&amp;quot;text-align:left; {{roundybr|5px}}&amp;quot;|&lt;br /&gt;
* Detective Pikachu: May 7 - 17, 2019 — 1 per day via GO Snapshot&lt;br /&gt;
** Male only; Shiny not possible{{tt|*|In a possible oversight, Pikachu generated before the end of the event via GO Snapshot had a chance of being Shiny if encountered after the event ended.&lt;br /&gt;
}}&lt;br /&gt;
* Pokémon GO Fest 2019 - Yokohama: August 12, 2019&lt;br /&gt;
** Male only&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====={{p|Eevee}}=====&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{normal color}}; {{roundy|10px}}; border: 2px solid #{{normal color light}}&amp;quot; cellpadding=2px&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{normal color light}}; {{roundytl|5px}}&amp;quot; | Form&lt;br /&gt;
! style=&amp;quot;background: #{{normal color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | [[File:GO133G.png|100px]][[File:GO134G.png|100px]][[File:GO135G.png|100px]][[File:GO136G.png|100px]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:GO196G.png|100px]][[File:GO197G.png|100px]][[File:GO470G.png|100px]][[File:GO471G.png|100px]]&amp;lt;br&amp;gt;&lt;br /&gt;
Flower crown&lt;br /&gt;
| style=&amp;quot;text-align:left; {{roundybr|5px}}&amp;quot;|&lt;br /&gt;
* Pokémon Day: February 26 - 28, 2019&lt;br /&gt;
** Shiny possible&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Alternate forms===&lt;br /&gt;
====={{p|Unown}}=====&lt;br /&gt;
{{incomplete|section}}&lt;br /&gt;
Certain forms of {{p|Unown}} have been made available in increased spawns during certain local events. The forms available typically correspond to the characters of a word related to the event.&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{psychic color}}; {{roundy|10px}}; border: 2px solid #{{psychic color light}}&amp;quot; cellpadding=2px&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{psychic color light}}; {{roundytl|5px}}&amp;quot; | Forms&lt;br /&gt;
! style=&amp;quot;background: #{{psychic color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| [[File:GO201.png|100px]][[File:GO201C.png|100px]][[File:GO201G.png|100px]][[File:GO201H.png|100px]][[File:GO201I.png|100px]][[File:GO201O.png|100px]]&amp;lt;br&amp;gt;CHICAGO&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
* Pokémon GO Fest: July 22, 2017&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| [[File:GO201.png|100px]][[File:GO201H.png|100px]][[File:GO201K.png|100px]][[File:GO201M.png|100px]][[File:GO201O.png|100px]][[File:GO201Y.png|100px]]&amp;lt;br&amp;gt;YOKOHAMA&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
* Pokémon GO Park: August 9 - 15, 2017&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| [[File:GO201D.png|100px]][[File:GO201L.png|100px]][[File:GO201O.png|100px]][[File:GO201R.png|100px]][[File:GO201S.png|100px]][[File:GO201W.png|100px]]&amp;lt;br&amp;gt;WORLDS&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
* Pokémon World Championships: August 18 - 20, 2017&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| [[File:GO201.png|100px]][[File:GO201F.png|100px]][[File:GO201R.png|100px]][[File:GO201I.png|100px]][[File:GO201S.png|100px]]&amp;lt;br&amp;gt;SAFARI&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
* Pokémon GO Safari Zone in Europe: September 16 - October 14, 2017&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| [[File:GO201C.png|100px]][[File:GO201H.png|100px]][[File:GO201I.png|100px]][[File:GO201T.png|100px]][[File:GO201W.png|100px]]&amp;lt;br&amp;gt;TWITCH&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
* TwitchCon: October 20 - 22, 2017&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| [[File:GO201E.png|100px]][[File:GO201L.png|100px]][[File:GO201O.png|100px]][[File:GO201S.png|100px]][[File:GO201U.png|100px]]&amp;lt;br&amp;gt;SEOUL&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
* Pokémon GO Week in Korea: November 10 - 12, 2017&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| [[File:GO201.png|100px]][[File:GO201F.png|100px]][[File:GO201R.png|100px]][[File:GO201I.png|100px]][[File:GO201S.png|100px]]&amp;lt;br&amp;gt;SAFARI&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
* Pokémon GO Safari in Tottori: November 24 - 26, 2017&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| [[File:GO201R.png|100px]][[File:GO201T.png|100px]][[File:GO201X.png|100px]]&amp;lt;br&amp;gt;RTX&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
* RTX Convention, Sydney: February 3, 2018&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| [[File:GO201.png|100px]][[File:GO201C.png|100px]][[File:GO201H.png|100px]][[File:GO201I.png|100px]][[File:GO201Y.png|100px]]&amp;lt;br&amp;gt;CHIAYI&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
* Pokémon GO Safari in Chiayi: November 24 - 26, 2017&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| [[File:GO201S.png|100px]][[File:GO201W.png|100px]][[File:GO201X.png|100px]]&amp;lt;br&amp;gt;SXSW&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
* SXSW, Austin: November 24 - 26, 2017&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| [[File:GO201C.png|100px]][[File:GO201D.png|100px]][[File:GO201G.png|100px]]&amp;lt;br&amp;gt;GDC&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
* Game Developer Conference, San Francisco: March 21 - April 1, 2018&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| [[File:GO201.png|100px]][[File:GO201D.png|100px]][[File:GO201E.png|100px]][[File:GO201G.png|100px]]&amp;lt;br&amp;gt;[[File:GO201M.png|100px]][[File:GO201N.png|100px]][[File:GO201O.png|100px]][[File:GO201R.png|100px]]&amp;lt;br&amp;gt;ARMAGEDDON&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
* Armageddon Expo, Wellington: March 30 - April 1, 2018&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| [[File:GO201C.png|100px]][[File:GO201I.png|100px]][[File:GO201M.png|100px]][[File:GO201N.png|100px]][[File:GO201O.png|100px]]&amp;lt;br&amp;gt;COMIC CON&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
* Comic Con, Utrecht: March 31 - April 2, 2018&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| [[File:GO201.png|100px]][[File:GO201P.png|100px]][[File:GO201X.png|100px]]&amp;lt;br&amp;gt;PAX&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
* PAX East, Boston: April 6 - 8, 2018&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====={{p|Spinda}}=====&lt;br /&gt;
{{p|Spinda}} has twenty pre-determined patterns (forms) in Pokémon GO&#039;s Pokédex (nine of which have been released) and can only be caught as a reward for completing specific [[Field Research]]. Only one pattern is available worldwide at any time and the pattern rotates periodically. Pattern 9 specifically was made available exclusively for the 2019 Valentine&#039;s Day Event. Since July 2019, Spinda has a possibility of being {{pkmn2|Shiny}}, with the Shiny forms&#039; spot patterns being slightly different from their normal counterparts.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{normal color}}; {{roundy|10px}}; border: 2px solid #{{normal color light}}&amp;quot; cellpadding=2px&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{normal color light}}; {{roundytl|5px}}&amp;quot; | Form&lt;br /&gt;
! style=&amp;quot;background: #{{normal color light}}; {{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| [[File:GO327.png|100px]][[File:GO327 s.png|100px]]&amp;lt;br&amp;gt;Pattern 1&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
* October 2018 — &#039;&#039;Make 2 Nice Curveball Throws&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| [[File:GO327B.png|100px]][[File:GO327B s.png|100px]]&amp;lt;br&amp;gt;Pattern 2&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
* March - April 2019 — &#039;&#039;Make 5 Great Curveball Throws in a row&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| [[File:GO327C.png|100px]][[File:GO327C s.png|100px]]&amp;lt;br&amp;gt;Pattern 3&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
* September 2018 — &#039;&#039;Make a Great Curveball Throw&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| [[File:GO327D.png|100px]][[File:GO327D s.png|100px]]&amp;lt;br&amp;gt;Pattern 4&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
* May - June 2019 — &#039;&#039;Make 5 Great Curveball Throws in a row&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| [[File:GO327E.png|100px]][[File:GO327E s.png|100px]]&amp;lt;br&amp;gt;Pattern 5&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
* January - February 2019 — &#039;&#039;Make 5 Great Curveball Throws in a row&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| [[File:GO327F.png|100px]][[File:GO327F s.png|100px]]&amp;lt;br&amp;gt;Pattern 6&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
* December 2018 — &#039;&#039;Make a Great Curveball Throw&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| [[File:GO327G.png|100px]][[File:GO327G s.png|100px]]&amp;lt;br&amp;gt;Pattern 7&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
* November 2018 — &#039;&#039;Make 3 Nice Curveball Throws&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| [[File:GO327H.png|100px]][[File:GO327H s.png|100px]]&amp;lt;br&amp;gt;Pattern 8&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
* August 2018 — &#039;&#039;Make 3 Curveball Throws in a row&#039;&#039;&lt;br /&gt;
* July 2019 — &#039;&#039;Make 5 Curveball Throws in a row&#039;&#039;&lt;br /&gt;
** Shiny possible&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | [[File:GO327I.png|100px]][[File:GO327I s.png|100px]]&amp;lt;br&amp;gt;Pattern 9&lt;br /&gt;
| style=&amp;quot;text-align:left; {{roundybr|5px}}&amp;quot;|&lt;br /&gt;
* Valentine&#039;s Day: February 13 - 21, 2019 — &#039;&#039;Make 5 Great Curveball Throws in a row&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Castform====&lt;br /&gt;
While the current weather affects which form of Castform may spawn, unlike in other games they are locked to that form once caught. Additionally, even a change in weather will not affect previously-spawned Castform.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{normal color}}; {{roundy|10px}}; border: 2px solid #{{normal color light}}&amp;quot; cellpadding=2px&lt;br /&gt;
|- style=&amp;quot;background: #{{normal color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | Form&lt;br /&gt;
! Type&lt;br /&gt;
! Fast Attacks&lt;br /&gt;
! Charged Attacks&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; | Weather&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| [[File:GO351.png|100px]]&amp;lt;br&amp;gt;Normal&lt;br /&gt;
| [[Image:GO Normal.png|32px|link=Normal (type)]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
* {{m|Tackle}}&lt;br /&gt;
* {{m|Hex}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
* {{m|Hurricane}}&lt;br /&gt;
* {{m|Energy Ball}}&lt;br /&gt;
* {{m|Weather Ball}} (Normal)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
* Partly cloudy&lt;br /&gt;
* Cloudy&lt;br /&gt;
* Windy&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| [[File:GO351S.png|100px]]&amp;lt;br&amp;gt;Sunny Form&lt;br /&gt;
| [[Image:GO Fire.png|32px|link=Fire (type)]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
* {{m|Ember}}&lt;br /&gt;
* {{m|Tackle}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
* {{m|Fire Blast}}&lt;br /&gt;
* {{m|Solar Beam}}&lt;br /&gt;
* {{m|Weather Ball}} (Fire)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
* Sunny/Clear&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| [[File:GO351R.png|100px]]&amp;lt;br&amp;gt;Rainy Form&lt;br /&gt;
| [[Image:GO Water.png|32px|link=Water (type)]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
* {{m|Water Gun}}&lt;br /&gt;
* {{m|Tackle}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
* {{m|Hydro Pump}}&lt;br /&gt;
* {{m|Thunder}}&lt;br /&gt;
* {{m|Weather Ball}} (Water)&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
* Rainy&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | [[File:GO351H.png|100px]]&amp;lt;br&amp;gt;Snowy Form&lt;br /&gt;
| [[Image:GO Ice.png|32px|link=Ice (type)]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
* {{m|Powder Snow}}&lt;br /&gt;
* {{m|Tackle}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
* {{m|Blizzard}}&lt;br /&gt;
* {{m|Ice Beam}}&lt;br /&gt;
* {{m|Weather Ball}} (Ice)&lt;br /&gt;
| style=&amp;quot;text-align:left; {{roundybr|5px}}&amp;quot;|&lt;br /&gt;
* Snow&lt;br /&gt;
* Fog&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===={{p|Deoxys}}====&lt;br /&gt;
Deoxys is exclusively available in [[Raid Battle|EX Raids]] since October 2018, and its forms rotate every several months.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{psychic color}}; {{roundy|10px}}; border: 2px solid #{{psychic color light}}&amp;quot; cellpadding=2px&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color light}}&amp;quot;&lt;br /&gt;
! rowspan=2 style=&amp;quot;{{roundytl|5px}}&amp;quot; | Form&lt;br /&gt;
! colspan=3 | Stats&lt;br /&gt;
! colspan=2 | Moves&lt;br /&gt;
! rowspan=2 style=&amp;quot;{{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{hp color light}}&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background: #{{attack color light}}&amp;quot; | Atk&lt;br /&gt;
! style=&amp;quot;background: #{{defense color light}}&amp;quot; | Def&lt;br /&gt;
! Fast Attacks&lt;br /&gt;
! Charged Attacks&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| [[File:GO386.png|100px]]&amp;lt;br&amp;gt;Normal Forme&lt;br /&gt;
| 137|| 345 || 115&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
* {{m|Zen Headbutt}}&lt;br /&gt;
* {{m|Charge Beam}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
* {{m|Psycho Boost}}&lt;br /&gt;
* {{m|Zap Cannon}}&lt;br /&gt;
* {{m|Hyper Beam}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
* October 1 - December 28, 2018&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| [[File:GO386A.png|100px]]&amp;lt;br&amp;gt;Attack Forme&lt;br /&gt;
| 137|| 414|| 46&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
* {{m|Zen Headbutt}}&lt;br /&gt;
* {{m|Charge Beam}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
* {{m|Psycho Boost}}&lt;br /&gt;
* {{m|Zap Cannon}}&lt;br /&gt;
* {{m|Dark Pulse}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
* December 28, 2018 - March 25, 2019&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| [[File:GO386D.png|100px]]&amp;lt;br&amp;gt;Defense Forme&lt;br /&gt;
| 137|| 144|| 330&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
* {{m|Zen Headbutt}}&lt;br /&gt;
* {{m|Counter}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
* {{m|Psycho Boost}}&lt;br /&gt;
* {{m|Thunderbolt}}&lt;br /&gt;
* {{m|Rock Slide}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
* March 25 - Jun 24, 2019&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | [[File:GO386S.png|100px]]&amp;lt;br&amp;gt;Speed Forme&lt;br /&gt;
| 137 || 230 || 218&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
* {{m|Zen Headbutt}}&lt;br /&gt;
* {{m|Charge Beam}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
* {{m|Psycho Boost}}&lt;br /&gt;
* {{m|Thunderbolt}}&lt;br /&gt;
* {{m|Swift}}&lt;br /&gt;
| style=&amp;quot;text-align:left; {{roundybr|5px}}&amp;quot;|&lt;br /&gt;
* Since July 1, 2019&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===={{p|Giratina}}====&lt;br /&gt;
Giratina was exclusively available in level 5 [[Raid Battle]]s. Its forms were available at different times. &lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{ghost color}}; {{roundy|10px}}; border: 2px solid #{{ghost color light}}&amp;quot; cellpadding=2px&lt;br /&gt;
|- style=&amp;quot;background: #{{dragon color light}}&amp;quot;&lt;br /&gt;
! rowspan=2 style=&amp;quot;{{roundytl|5px}}&amp;quot; | Form&lt;br /&gt;
! colspan=3 | Stats&lt;br /&gt;
! colspan=2 | Moves&lt;br /&gt;
! rowspan=2 style=&amp;quot;{{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background: #{{dragon color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{hp color light}}&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background: #{{attack color light}}&amp;quot; | Atk&lt;br /&gt;
! style=&amp;quot;background: #{{defense color light}}&amp;quot; | Def&lt;br /&gt;
! Fast Attacks&lt;br /&gt;
! Charged Attacks&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| [[File:GO487.png|100px]]&amp;lt;br&amp;gt;Altered Forme&lt;br /&gt;
| 284|| 187|| 225&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
* {{m|Dragon Breath}}&lt;br /&gt;
* {{m|Shadow Claw}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
* {{m|Dragon Claw}}&lt;br /&gt;
* {{m|Ancient Power}}&lt;br /&gt;
* {{m|Shadow Sneak}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
* October 23 - November 20, 2018&lt;br /&gt;
* March 28 - April 2, 2019&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | [[File:GO487O.png|100px]]&amp;lt;br&amp;gt;Origin Forme&lt;br /&gt;
| 284|| 225 || 187&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
* {{m|Dragon Tail}}&lt;br /&gt;
* {{m|Shadow Claw}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
* {{m|Dragon Pulse}}&lt;br /&gt;
* {{m|Ominous Wind}}&lt;br /&gt;
* {{m|Shadow Ball}}&lt;br /&gt;
| style=&amp;quot;text-align:left; {{roundybr|5px}}&amp;quot;|&lt;br /&gt;
* April 2 - April 29, 2019&lt;br /&gt;
|}&lt;br /&gt;
====Form-like transformations====&lt;br /&gt;
The following Pokémon have differences that may resemble forms and have official names, but they neither register as discrete forms in the Pokédex nor are they counted by the game as Event Pokémon.&lt;br /&gt;
&lt;br /&gt;
===={{p|Mewtwo}}====&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{psychic color}}; {{roundy|10px}}; border: 2px solid #{{psychic color light}}&amp;quot; cellpadding=2px&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color light}}&amp;quot;&lt;br /&gt;
! rowspan=2 style=&amp;quot;{{roundytl|5px}}&amp;quot; | Form&lt;br /&gt;
! colspan=3 | Stats&lt;br /&gt;
! colspan=2 | Moves&lt;br /&gt;
! rowspan=2 style=&amp;quot;{{roundytr|5px}}&amp;quot; | Availability&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{hp color light}}&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background: #{{attack color light}}&amp;quot; | Atk&lt;br /&gt;
! style=&amp;quot;background: #{{defense color light}}&amp;quot; | Def&lt;br /&gt;
! Fast Attacks&lt;br /&gt;
! Charged Attacks&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| [[File:GO150.png|100px]]&lt;br /&gt;
| 214|| 300|| 182&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
* {{m|Psycho Cut}}&lt;br /&gt;
* {{m|Confusion}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
* {{m|Psychic}}&lt;br /&gt;
* {{m|Focus Blast}}&lt;br /&gt;
* {{m|Flamethrower}}&lt;br /&gt;
* {{m|Ice Beam}}&lt;br /&gt;
* {{m|Thunderbolt}}&lt;br /&gt;
* &#039;&#039;{{m|Shadow Ball}} (Legacy)&#039;&#039;&lt;br /&gt;
* &#039;&#039;{{m|Hyper Beam}} (Legacy)&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
* Aug 14, 2017 - Sep 20, 2018 (EX Raids)&lt;br /&gt;
* Sep 20 - Oct 23, 2018&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | [[File:GO150A.png|100px]]&amp;lt;br&amp;gt;Armored Mewtwo&lt;br /&gt;
| 214 || 182 || 278&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
* {{m|Confusion}}&lt;br /&gt;
* {{m|Iron Tail}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
* {{m|Rock Slide}}&lt;br /&gt;
* {{m|Dynamic Punch}}&lt;br /&gt;
* {{m|Earthquake}}&lt;br /&gt;
* {{m|Future Sight}}&lt;br /&gt;
| style=&amp;quot;text-align:left; {{roundybr|5px}}&amp;quot;|&lt;br /&gt;
* Jul 10 - Jul 31, 2019&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* As of [[Generation VII]], several Pokémon with form differences remain unavailable. These are:&lt;br /&gt;
** ???-type {{p|Arceus}}, which only existed in the code for the [[Generation IV]] games and is otherwise unavailable without hacking.&lt;br /&gt;
** Eternal Flower {{p|Floette}}, which only exists in the code for all Generation VI and Generation VII games.&lt;br /&gt;
** Original Color {{p|Magearna}}, which is currently only found in the code for the Generation VII games.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Form&#039;&#039;&lt;br /&gt;
{{langtable|color={{Pokémon color light}}|bordercolor={{Pokémon color}}&lt;br /&gt;
|ja=すがた &#039;&#039;Form&#039;&#039;&lt;br /&gt;
|zh_yue=樣子 &#039;&#039;{{tt|Yeuhngjí|Form}}&#039;&#039;&lt;br /&gt;
|zh_cmn=樣子 / 样子 &#039;&#039;{{tt|Yàngzi|Form}}&#039;&#039;&lt;br /&gt;
|fr=Forme&lt;br /&gt;
|de=Form&lt;br /&gt;
|id=Bentuk&lt;br /&gt;
|it=Forma&lt;br /&gt;
|ko=모습 &#039;&#039;{{tt|Moseup|Form}}&#039;&#039;&lt;br /&gt;
|ms=Bentuk&lt;br /&gt;
|pl=Forma&lt;br /&gt;
|es=Forma&lt;br /&gt;
|th=ร่าง &#039;&#039;Rang&#039;&#039;&lt;br /&gt;
|vi=Dạng&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Forme&#039;&#039;&lt;br /&gt;
{{langtable|color={{Pokémon color light}}|bordercolor={{Pokémon color}}&lt;br /&gt;
|ja=フォルム &#039;&#039;Forme&#039;&#039;&lt;br /&gt;
|zh_yue=形態 &#039;&#039;{{tt|Yìhngtaai|Form}}&#039;&#039;&lt;br /&gt;
|zh_cmn=形態 / 形态 &#039;&#039;{{tt|Xíngtài|Form}}&#039;&#039;&lt;br /&gt;
|fr=Forme&lt;br /&gt;
|de=Form&lt;br /&gt;
|id=Bentuk&lt;br /&gt;
|it=Forma&lt;br /&gt;
|ko=폼 &#039;&#039;Form&#039;&#039;&lt;br /&gt;
|ms=Bentuk&lt;br /&gt;
|pl=Forma&lt;br /&gt;
|es=Forma&lt;br /&gt;
|th=ฟอร์ม &#039;&#039;Form&#039;&#039;&lt;br /&gt;
|vi=Hình dáng&amp;lt;br&amp;gt;Hình thái&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{|width=100%|&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; width=50% |&lt;br /&gt;
* [[Variant Pokémon]]&lt;br /&gt;
* [[List of Pokémon with gender differences]]&lt;br /&gt;
* [[Mega Evolution]]&lt;br /&gt;
* [[Primal Reversion]]&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; width=50% |&lt;br /&gt;
* [[Bond Phenomenon]]&lt;br /&gt;
* [[Regional form]]&lt;br /&gt;
* [[Ultra Burst]]&lt;br /&gt;
* {{ga|Partner Pokémon}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Pokelist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Pokémon world]]&lt;br /&gt;
[[Category:Pokémon with different forms|*]]&lt;br /&gt;
[[Category:Variant Pokémon]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon mit verschiedenen Formen]]&lt;br /&gt;
[[es:Lista de Pokémon con diferentes formas]]&lt;br /&gt;
[[fr:Forme]]&lt;br /&gt;
[[it:Differenze di forma]]&lt;br /&gt;
[[ja:フォルム]]&lt;br /&gt;
[[zh:形态变化]]&lt;/div&gt;</summary>
		<author><name>Billybobfred</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Max_Raid_Battle&amp;diff=3067321</id>
		<title>Max Raid Battle</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Max_Raid_Battle&amp;diff=3067321"/>
		<updated>2019-12-07T04:08:00Z</updated>

		<summary type="html">&lt;p&gt;Billybobfred: /* Battle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sword Shield Max Raid Battle artwork.png|thumb|Artwork of a Max Raid Battle against a [[Pangoro]]]]&lt;br /&gt;
A &#039;&#039;&#039;Max Raid Battle&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;マックスレイドバトル&#039;&#039;&#039; &#039;&#039;Max Raid Battle&#039;&#039;) is a [[Pokémon battle]] in which four Trainers battle against a {{pkmn2|wild}} [[Dynamax]] Pokémon, which remains Dynamaxed for the whole battle.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
The player can start a Max Raid Battle by using a [[Pokémon Den]].&lt;br /&gt;
&lt;br /&gt;
When starting a Max Raid Battle, players can see a silhouette of the Dynamax Pokémon as well as its types and a star rating of its difficulty. The current [[weather]] is also displayed. The loss condition (such as &amp;quot;The battle ends when Pokémon faint four times or the battle lasts for 10 turns&amp;quot;) is displayed in the lower left corner. Additionally, the player can see the other three Trainers participating as well as the Pokémon they have selected to enter. Players have a time limit to select their Pokémon before the Max Raid Battle automatically starts with the Pokémon they have selected by default.&lt;br /&gt;
&lt;br /&gt;
===Connectivity===&lt;br /&gt;
Four Trainers are required to conduct a Max Raid Battle. These Trainers can be NPCs or other players. The player can connect with other players to challenge a Max Raid Battle by using the [[Y-Comm]] over the internet or local wireless.&lt;br /&gt;
&lt;br /&gt;
===Battle===&lt;br /&gt;
Each Trainer uses a single Pokémon (from their party or Box) against the Dynamax Pokémon. If a Trainer&#039;s Pokémon faints, they can cheer on the remaining Trainers as they attempt to complete the Max Raid Battle. If all four Trainer&#039;s Pokémon faint, or if the turn limit is reached, the challengers lose the Max Raid Battle. If the Dynamax Pokémon is defeated, the Max Raid Battle is a success and all four Trainers can attempt to [[Caught Pokémon|catch]] the Dynamax Pokémon.&lt;br /&gt;
&lt;br /&gt;
Only one Trainer can Dynamax their Pokémon during a Max Raid Battle; unlike the wild Dynamax Pokémon, this transformation only lasts for the normal three turns. Each turn, one Trainer receives Dynamax Energy; only that player can Dynamax that turn, and if they do not, this energy is passed to another player next turn.&lt;br /&gt;
&lt;br /&gt;
When the Dynamax Pokémon&#039;s HP is low, it may create a barrier with a certain number of bars. While this barrier is active, it takes no damage from moves that aren&#039;t super-effective; instead, damaging moves deplete a single bar regardless of the amount of damage they would have dealt, except [[Max Move]]s which instead deplete two bars. Super-effective moves deal reduced damage to the Dynamax Pokémon&#039;s HP in addition to depleting the barrier&#039;s strength. When the barrier runs out of bars, the barrier is destroyed and the Dynamax Pokémon&#039;s stats drop (e.g. its {{stat|Defense}} and {{stat|Special Defense}} harshly fall).&lt;br /&gt;
&lt;br /&gt;
===Capture===&lt;br /&gt;
Upon defeating the Dynamax Pokémon, each player has a chance to capture it.&lt;br /&gt;
&lt;br /&gt;
A Pokémon caught this way may have its [[Hidden Ability]], be able to [[Gigantamax]] (if it is the appropriate species), or both. However, both of these conditions only occur occasionally, so the caught Pokémon may not have either or them.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{attack color}}|bordercolor={{attack color dark}}&lt;br /&gt;
|zh_yue=極巨團體戰 &#039;&#039;{{tt|Gihkgeuih Tyùhntái Jin|Max Group Battle}}&#039;&#039;&lt;br /&gt;
|zh_cmn=極巨團體戰 / 极巨团体战 &#039;&#039;{{tt|Jíjù Tuántǐ Zhàn|Max Group Battle}}&#039;&#039;&lt;br /&gt;
|fr=Raid Dynamax&lt;br /&gt;
|de=Dyna-Raid&lt;br /&gt;
|it=Raid Dynamax&lt;br /&gt;
|ko=맥스 레이드배틀 &#039;&#039;Max Raid Battle&#039;&#039;&lt;br /&gt;
|ru=Максирейд &#039;&#039;Maksireyd&#039;&#039;&lt;br /&gt;
|es=Incursión Dinamax&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Raid Battle]]&lt;br /&gt;
{{-}}&lt;br /&gt;
{{battle}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Battle variations]]&lt;br /&gt;
&lt;br /&gt;
[[de:Dyna-Raid]]&lt;br /&gt;
[[es:Incursión Dinamax]]&lt;br /&gt;
[[fr:Raid Dynamax]]&lt;br /&gt;
[[it:Raid Dynamax]]&lt;br /&gt;
[[ja:マックスレイドバトル]]&lt;br /&gt;
[[zh:極巨團體戰]]&lt;/div&gt;</summary>
		<author><name>Billybobfred</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=No_Retreat_(move)&amp;diff=3066982</id>
		<title>No Retreat (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=No_Retreat_(move)&amp;diff=3066982"/>
		<updated>2019-12-06T22:50:03Z</updated>

		<summary type="html">&lt;p&gt;Billybobfred: /* Effect */ I remember what words mean, I promise&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox&lt;br /&gt;
|n=748&lt;br /&gt;
|name=No Retreat&lt;br /&gt;
|jname=はいすいのじん&lt;br /&gt;
|jtrans=Last Stand&lt;br /&gt;
|jtranslit=Haisui no Jin&lt;br /&gt;
|gameimage=No Retreat VIII.png&lt;br /&gt;
|gameimagewidth=225&lt;br /&gt;
|type=Fighting&lt;br /&gt;
|damagecategory=Status&lt;br /&gt;
|basepp=5&lt;br /&gt;
|maxpp=8&lt;br /&gt;
|power=—&lt;br /&gt;
|accuracy=—&lt;br /&gt;
|gen=VIII&lt;br /&gt;
|touches=no&lt;br /&gt;
|protect=no&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=yes&lt;br /&gt;
|mirrormove=no&lt;br /&gt;
|kingsrock=no&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=self&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No Retreat&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;はいすいのじん&#039;&#039;&#039; &#039;&#039;Last Stand&#039;&#039;) is a non-damaging {{type|Fighting}} [[move]] introduced in [[Generation VIII]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
No Retreat raises the user&#039;s {{stat|Attack}}, {{stat|Defense}}, {{stat|Special Attack}}, {{stat|Special Defense}}, and {{stat|Speed}} by one stage each. It also prevents the user from [[switching out]] or [[escape|fleeing]]. No Retreat fails if the user is already trapped.&amp;lt;!--SwSh displays &amp;quot;Can&#039;t Escape&amp;quot;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Fighting}}&lt;br /&gt;
{{movedescentry|{{gameabbrev8|SwSh}}|This move raises all the user&#039;s stats but prevents the user from switching out or fleeing.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{fighting color}}|bordercolor={{fighting color dark}}&lt;br /&gt;
|zh_yue=背水一戰 &#039;&#039;{{tt|Buiséuiyātjin|Last Stand}}&#039;&#039;&lt;br /&gt;
|zh_cmn=背水一戰 / 背水一战 &#039;&#039;{{tt|Bèishuǐyīzhàn|Last Stand}}&#039;&#039;&lt;br /&gt;
|fr=Ultime Bastion&lt;br /&gt;
|de=Finalformation&lt;br /&gt;
|it=Spalle al Muro&lt;br /&gt;
|ko=배수의진&lt;br /&gt;
|es=Bastión Final&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Trapping moves]]&lt;br /&gt;
[[Category:Moves that can raise the user&#039;s Attack]]&lt;br /&gt;
[[Category:Moves that can raise the user&#039;s Defense]]&lt;br /&gt;
[[Category:Moves that can raise the user&#039;s Special Attack]]&lt;br /&gt;
[[Category:Moves that can raise the user&#039;s Special Defense]]&lt;br /&gt;
[[Category:Moves that can raise the user&#039;s Speed]]&lt;br /&gt;
&lt;br /&gt;
[[de:Finalformation]]&lt;br /&gt;
[[es:Bastión final]]&lt;br /&gt;
[[fr:Ultime Bastion]]&lt;br /&gt;
[[it:Spalle al Muro]]&lt;br /&gt;
[[ja:はいすいのじん]]&lt;br /&gt;
[[zh:背水一战（招式）]]&lt;/div&gt;</summary>
		<author><name>Billybobfred</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=No_Retreat_(move)&amp;diff=3066978</id>
		<title>No Retreat (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=No_Retreat_(move)&amp;diff=3066978"/>
		<updated>2019-12-06T22:49:11Z</updated>

		<summary type="html">&lt;p&gt;Billybobfred: /* Effect */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox&lt;br /&gt;
|n=748&lt;br /&gt;
|name=No Retreat&lt;br /&gt;
|jname=はいすいのじん&lt;br /&gt;
|jtrans=Last Stand&lt;br /&gt;
|jtranslit=Haisui no Jin&lt;br /&gt;
|gameimage=No Retreat VIII.png&lt;br /&gt;
|gameimagewidth=225&lt;br /&gt;
|type=Fighting&lt;br /&gt;
|damagecategory=Status&lt;br /&gt;
|basepp=5&lt;br /&gt;
|maxpp=8&lt;br /&gt;
|power=—&lt;br /&gt;
|accuracy=—&lt;br /&gt;
|gen=VIII&lt;br /&gt;
|touches=no&lt;br /&gt;
|protect=no&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=yes&lt;br /&gt;
|mirrormove=no&lt;br /&gt;
|kingsrock=no&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=self&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No Retreat&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;はいすいのじん&#039;&#039;&#039; &#039;&#039;Last Stand&#039;&#039;) is a non-damaging {{type|Fighting}} [[move]] introduced in [[Generation VIII]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
No Retreat raises the user&#039;s {{stat|Attack}}, {{stat|Defense}}, {{stat|Special Attack}}, {{stat|Special Defense}}, and {{stat|Speed}} by one stage each. It also prevents the user from [[switching out]] or [[escape|fleeing]]. No Escape fails if the user is already trapped.&amp;lt;!--SwSh displays &amp;quot;Can&#039;t Escape&amp;quot;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Fighting}}&lt;br /&gt;
{{movedescentry|{{gameabbrev8|SwSh}}|This move raises all the user&#039;s stats but prevents the user from switching out or fleeing.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{fighting color}}|bordercolor={{fighting color dark}}&lt;br /&gt;
|zh_yue=背水一戰 &#039;&#039;{{tt|Buiséuiyātjin|Last Stand}}&#039;&#039;&lt;br /&gt;
|zh_cmn=背水一戰 / 背水一战 &#039;&#039;{{tt|Bèishuǐyīzhàn|Last Stand}}&#039;&#039;&lt;br /&gt;
|fr=Ultime Bastion&lt;br /&gt;
|de=Finalformation&lt;br /&gt;
|it=Spalle al Muro&lt;br /&gt;
|ko=배수의진&lt;br /&gt;
|es=Bastión Final&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Trapping moves]]&lt;br /&gt;
[[Category:Moves that can raise the user&#039;s Attack]]&lt;br /&gt;
[[Category:Moves that can raise the user&#039;s Defense]]&lt;br /&gt;
[[Category:Moves that can raise the user&#039;s Special Attack]]&lt;br /&gt;
[[Category:Moves that can raise the user&#039;s Special Defense]]&lt;br /&gt;
[[Category:Moves that can raise the user&#039;s Speed]]&lt;br /&gt;
&lt;br /&gt;
[[de:Finalformation]]&lt;br /&gt;
[[es:Bastión final]]&lt;br /&gt;
[[fr:Ultime Bastion]]&lt;br /&gt;
[[it:Spalle al Muro]]&lt;br /&gt;
[[ja:はいすいのじん]]&lt;br /&gt;
[[zh:背水一战（招式）]]&lt;/div&gt;</summary>
		<author><name>Billybobfred</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Game_freeze&amp;diff=2986125</id>
		<title>Game freeze</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Game_freeze&amp;diff=2986125"/>
		<updated>2019-06-16T13:39:03Z</updated>

		<summary type="html">&lt;p&gt;Billybobfred: /* In Generation VI */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{redirect|Freezing|the status condition|Freeze (status condition)}}&lt;br /&gt;
[[File:Redcrash.png|thumb|right|A [[Generation I]] game freezing]]&lt;br /&gt;
A &#039;&#039;&#039;game freeze&#039;&#039;&#039; occurs when the data completely stops flowing to the system, thus causing the game to lock up. During a game freeze, the player cannot move, speak to other characters, select an object, or use any buttons. The only way to escape a game freeze is to simply turn the power off and restart the game from the player&#039;s last [[Save|save file]].&lt;br /&gt;
&lt;br /&gt;
==Causes==&lt;br /&gt;
Game freezes can occur due to invalid or unrelated information being input into the game, such as when walking out of the boundaries of an area. They also occur when performing [[glitch]]es such as the [[Mew glitch]] incorrectly. Older cartridges and systems are also more prone to freezing than newer ones. The most common cause of a game freeze is the game being given too many tasks at once. For instance, there is a higher probability of the game freezing when the player tries [[tweaking]]. Incorrect [[cheating|cheat codes]] used on cheating devices such as [[Action Replay]] or [[GameShark]] can result in game freezes. On rare occasions, incorrect cheats may possibly render the save file unplayable and permanently damaged.&lt;br /&gt;
&lt;br /&gt;
The game may also freeze if it is dropped, hit by any major force, has a dirty game cartridge/card, has been physically removed from the slot, or even if it is played on a faulty system (such as a Game Boy Color with low battery level). Game freezes are not limited to handheld systems, and it is possible for some home consoles to freeze up during gameplay. Leaving out of bounds by using the walk through walls glitch/cheat also freezes the game. A Game Boy Advance Pokémon game may freeze if the GBA itself is shocked by static electricity.&lt;br /&gt;
&lt;br /&gt;
Game freezes are often accompanied by an odd buzzing sound; however, sometimes the normal music for wherever the player was before the game froze can be heard. Frequently, a loop or constant replay of whatever sound was being played prior to the freeze will be played. Sometimes, a freeze will play no sound, even if there was a sound being played before the freeze. In very rare cases, the music (and not the remaining sounds) can be the only thing to freeze, leaving the game still playable. Sometimes game freezes are accompanied by garbled sprites, various vertical lines and other scrambled graphics pixels and/or tiles.&lt;br /&gt;
&lt;br /&gt;
The game [[List of glitches in Generation III#Thunder glitch|may occasionally]] freeze while playing some copies of {{2v2|Ruby|Sapphire}} when a player&#039;s Pokémon uses {{m|Thunderbolt}} or {{m|Thunder}}, or when fleeing from a [[wild Pokémon]]; however, cases of the glitch actually occurring are exceedingly rare. The problems caused by the glitch occurring can be rectified by turning off the [[battle effects]]. The moves only cause a temporary repeat of the sound, and it will go away if the Pokémon taking the damage is defeated.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Softlocking&amp;quot;==&lt;br /&gt;
{{Incomplete|section|newly created section, needs more examples and sources}}&lt;br /&gt;
Certain [[glitch]]es do not cause the game to outright crash, but rather make it so that no buttons have any effect despite the game continuing to function in other ways. Examples of this include the music still being played, sprites still being animated, and NPCs continuing to move. All inputs fail to work and the player must reset the game.&lt;br /&gt;
&lt;br /&gt;
===In Generation I===&lt;br /&gt;
* In Generation I, a [[level]] 1 Pokémon or a level 171 using {{m|Psywave}} will cause the game to softlock. The level 1 soft lock occurs as the game attempts to generate a random number between 0 and 1.5 × the user&#039;s level (rounded down). No such number exists (floor 1×1.5 is still 1), preventing the game from continuing. Similarly, 1.5 × 171 = 256 (0x0100), but because the game only retains the least significant byte, it treats the product as 0.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=VyIFL_-l2o4 Level 1 and level 171 Psywave infinite loop video by Crystal_.]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Glitch experience groups with an equation that involves a division by 0 can cause a soft lock for a glitch Pokémon that uses it&amp;lt;ref&amp;gt;[http://forums.glitchcity.info/index.php/topic,6588.msg196448/topicseen.html#msg196448 Glitch City Laboratories post by Torchickens regarding glitch Pokémon experience groups.]&amp;lt;/ref&amp;gt; after:&lt;br /&gt;
** Capturing it.&lt;br /&gt;
** Leveling it up.&lt;br /&gt;
** Viewing the first page of its summary if it is not level 100.&lt;br /&gt;
** Withdrawing it from a box.&lt;br /&gt;
** Winning a battle with it gaining experience.&lt;br /&gt;
** Talking to the [[Pokémon Day Care]] man after the Pokémon was stored there.&lt;br /&gt;
* Using the [[Mew glitch]] incorrectly (Not making the second [[Pokémon Trainer|trainer]] move)&lt;br /&gt;
* Another division by 0 glitch is caused while battling another Pokémon. If the attacker&#039;s Attack or Special stat is higher than 255 and the defender&#039;s Defense or Special stat, respectively, is lower than 4, or if the defender&#039;s current Defense or Special stat is 512 or 513 and the defender has used Reflect or Light Screen&amp;lt;!--then...?--&amp;gt;. Also if its current Defense or Special stat is 514 or higher when {{m|Reflect}} or {{m|Light Screen}}, respectively, is up, it will be treated as if it was much lower due to a roll-over glitch.&lt;br /&gt;
* The Pokémon Yellow glitch Pokémon [[4(h4?]] (hex:ED) uses the glitch hex:FF experience group with a division of 0 in its current experience equation so it is affected by the glitch.&amp;lt;ref&amp;gt;[http://forums.glitchcity.info/index.php/topic,6588.msg196436.html#msg196436 Glitch City Laboratories forums, post by TheZZAZZGlitch.]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=f9kfmaX5KA8 4(h4? causing the lock-up.]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The [[Pewter Gym skip glitch]] allows the player to bypass the person blocking the path out of Pewter City prior to defeating Brock and then talk to him from the right side, an action the developers did not anticipate. As the path the person walks is dependent on the side the player talks to him from, the game attempts to look up a path based on the player&#039;s coordinates. Specifically, the game looks in the memory and tries find the coordinates (y=16, x=36 or hex:10 24) at an address ending in 2, 6, A or E. It then executes a path based on a two byte pointer following the coordinates, but the game may seemingly never find the coordinates at an applicable address and soft lock.&lt;br /&gt;
* The glitch Pokémon {{OBP|9|glitch Pokémon}} will softlock while being sent out by the player.&lt;br /&gt;
&lt;br /&gt;
===In Generation IV===&lt;br /&gt;
* Performing the [[tweaking]] glitch can sometimes trigger a softlock or a game freeze.&lt;br /&gt;
* When accessing the [[Void]] through either tweaking or the [[Surf glitch]], if executed improperly it is possible to become trapped and unable to escape.&lt;br /&gt;
** This also occurs when reloading the map over areas with water if the player hasn&#039;t obtained Surf and/or Fly.&lt;br /&gt;
&lt;br /&gt;
===In Generation VI===&lt;br /&gt;
{{main|Lumiose City save glitch}}&lt;br /&gt;
* When saving in the North and South Boulevards of [[Lumiose City]], the game may become unresponsive when it is reloaded. Some textures will not load properly and it is impossible to move or use the {{wp|touchscreen}} even though the background music still plays normally. This is fixed in version 1.1.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Bar freeze&amp;quot;==&lt;br /&gt;
This is caused when a &amp;quot;rst 38&amp;quot; instruction is run in [[Generation I]]. Most of the RAM is corrupted during this freeze with all accessible memory bytes being replaced with a &amp;quot;00 39&amp;quot; pattern. This includes SRAM which can damage the save data if SRAM was enabled. If the game was in SRAM bank 0 the Hall of Fame data will be corrupted, replacing the Pokémon in the Hall of Fame with level 57 [[Glitch Pokémon]]. If the game was in SRAM bank 1 the Continue option will disappear from the main menu without a &amp;quot;The save data was destroyed!&amp;quot; message showing up. If the game was in SRAM bank 2 or 3 Pokémon in boxes 1-6 or 7-12 respectively in the [[Pokémon Storage System]], excluding Pokémon in the currently selected box, will be deleted.&lt;br /&gt;
&lt;br /&gt;
In [[Generation II]], a similar freeze is caused when a &amp;quot;rst 38&amp;quot; instruction is run. Bars will appear for a split second and then disappear. Like in Generation I most of the RAM is corrupted during this freeze, including SRAM, but SRAM is not damaged in [[Pokémon Crystal Version]]. If the game was in SRAM bank 1 the game will show &amp;quot;The save file is corrupted&amp;quot; error message when attempting to continue. If the game was in SRAM bank 2 or 3 boxes 1-7 or 8-14 respectively of the [[Pokémon Storage System]] will be corrupted and the only Pokémon in each of these boxes will be a level 57 [[Primeape]] Glitch Pokémon.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{Glitches}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Glitchdex notice|no}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitch effects]]&lt;br /&gt;
&lt;br /&gt;
[[it:Blocco del gioco]]&lt;br /&gt;
[[ja:フリーズ]]&lt;/div&gt;</summary>
		<author><name>Billybobfred</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Frustration_(move)&amp;diff=2986117</id>
		<title>Frustration (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Frustration_(move)&amp;diff=2986117"/>
		<updated>2019-06-16T13:07:47Z</updated>

		<summary type="html">&lt;p&gt;Billybobfred: oops, copy/paste error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox&lt;br /&gt;
|n=218&lt;br /&gt;
|name=Frustration&lt;br /&gt;
|jname=やつあたり&lt;br /&gt;
|jtrans=Angry Outburst&lt;br /&gt;
|jtranslit=Yatsuatari&lt;br /&gt;
|gameimage=Frustration VII.png&lt;br /&gt;
|gameimage2=Frustration VII 2.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Normal&lt;br /&gt;
|damagecategory=Physical&lt;br /&gt;
|basepp=20&lt;br /&gt;
|maxpp=32&lt;br /&gt;
|power=Varies&lt;br /&gt;
|accuracy=100&lt;br /&gt;
|gen=II&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
|category=Cute&lt;br /&gt;
|appeal=1&lt;br /&gt;
|jam=0&lt;br /&gt;
|cdesc=An appeal that excites the audience in any contest.&lt;br /&gt;
|appealsc=2&lt;br /&gt;
|scdesc=Earn +2 if the Pokémon performs last in the turn.&lt;br /&gt;
|appeal6=2&lt;br /&gt;
|jam6=3&lt;br /&gt;
|cdesc6=Startles the last Pokémon to act before the user.&lt;br /&gt;
|touches=yes&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=yes&lt;br /&gt;
|kingsrock=yes&lt;br /&gt;
|sound=no&lt;br /&gt;
|tm2=yes&lt;br /&gt;
|tm#2=21&lt;br /&gt;
|tm3=yes&lt;br /&gt;
|tm#3=21&lt;br /&gt;
|tm4=yes&lt;br /&gt;
|tm#4=21&lt;br /&gt;
|tm5=yes&lt;br /&gt;
|tm#5=21&lt;br /&gt;
|tm6=yes&lt;br /&gt;
|tm#6=21&lt;br /&gt;
|tm7=yes&lt;br /&gt;
|tm#7=21&lt;br /&gt;
|na=no&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Frustration&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;やつあたり&#039;&#039;&#039; &#039;&#039;Angry Outburst&#039;&#039;) is a damage-dealing {{type|Normal}} [[move]] introduced in [[Generation II]]. It has been [[TM21]] since Generation II.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Frustration inflicts damage and has no secondary effect. The base power of Frustration is dependent on the user&#039;s [[friendship]]. The lower the user&#039;s friendship is, the greater the base power of Frustration. The base power can be calculated using the following formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Power = (255 - Friendship) / 2.5&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The power of Frustration varies between 1 (at the maximum friendship value of 255) and 102 (at the minimum friendship value of 0). The base power of Frustration is set to 1 if the formula outputs 0. If the user&#039;s friendship is 128 or more, {{m|Return}} is stronger than Frustration.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Stad2}}|A &amp;lt;sc&amp;gt;Normal&amp;lt;/sc&amp;gt;-type attack. The more the user dislikes its trainer, the more powerful the move.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev2|GSC}}|An attack based on lack of loyalty.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}|An attack that is stronger if the &amp;lt;sc&amp;gt;Trainer&amp;lt;/sc&amp;gt; is disliked.{{tt|*|Move}}&amp;lt;br&amp;gt;The less the user likes you, the more powerful this move.{{tt|*|TM}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|This attack move grows more powerful the less the user likes its &amp;lt;sc&amp;gt;Trainer&amp;lt;/sc&amp;gt;.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|An attack that is stronger if the &amp;lt;sc&amp;gt;Trainer&amp;lt;/sc&amp;gt; is disliked.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}&amp;lt;br&amp;gt;{{gameabbrev5|BWB2W2}}&amp;lt;br&amp;gt;{{gameabbrev6|XYORAS}}|A full-power attack that grows more powerful the less the user likes its Trainer.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev7|SMUSUM}}|This full-power attack grows more powerful the less the user likes its Trainer.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Level|Normal|2}}&lt;br /&gt;
{{Moveentry/6|427|Buneary|type=Normal|2|Field|Human-Like|||13|13|13|1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Normal|6}}&lt;br /&gt;
&lt;br /&gt;
===By [[TM]]===&lt;br /&gt;
{{Movehead/TM|Normal|2|no|TM21|TM21|TM21|TM21|TM21|TM21}}&lt;br /&gt;
{{Moveentry/AllTM|Frustration|6|except={{pcolor|Unown}},&amp;lt;br&amp;gt;{{pcolor|Wobbuffet}}, {{pcolor|Wynaut}}, {{pcolor|Kricketot}}, {{pcolor|Burmy}}, {{pcolor|Tynamo}}, {{pcolor|Spewpa}}, and {{pcolor|Pyukumuku}}}}&lt;br /&gt;
{{Movefoot|Normal|6}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===[[Pokémon Mystery Dungeon series]]===&lt;br /&gt;
====&#039;&#039;Rescue Team&#039;&#039; and &#039;&#039;Explorers&#039;&#039;====&lt;br /&gt;
Frustration does damage depending on the Pokémon&#039;s IQ. At no IQ, it does 45 damage. The damage is lowered by 5 after reaching 50 and 100 IQ, and every 100 IQ after that, until it deals 5 damage. Although not possible under normal gameplay, IQ of 1000 or higher makes attack deal 1 damage, while negative IQ makes the attack instantly KO.&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Gates to Infinity&#039;&#039; and &#039;&#039;Super Mystery Dungeon&#039;&#039;====&lt;br /&gt;
{{incomplete|needs=Explanation of &amp;quot;opened up to your team&amp;quot;}}&lt;br /&gt;
With the removal of the IQ system, damage now decreases with how much you&#039;ve opened up to your team.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|Normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RB}}&amp;lt;br&amp;gt;{{gameabbrevmd|TDS}}|Inflicts damage on the target. It inflicts greater damage if the user&#039;s IQ is low.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|てきポケモンに ダメージをあたえる じぶんの かしこさが ひくいほど ダメージが おおきくなる|Inflicts damage on the target. It inflicts greater damage if the user&#039;s IQ is low}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|GTI}}&amp;lt;br&amp;gt;{{gameabbrevmd|SMD}}|The less you have opened up to your team, the more powerful this move gets.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=normal|exp=yes|gen=A full-power attack that grows more powerful the less the user likes its Trainer.|image1=Harley Banette Frustration.png|image1p=Banette|image2=Jessie Pumpkaboo Frustration.png|image2p=Pumpkaboo|image3=Totem Gumshoos Frustration.png|image3p=Gumshoos}}&lt;br /&gt;
{{movep|type=normal|ms=354|pkmn=Banette|method=Banette has a temper tantrum, hitting the opponent with its arms, smacking it with its head, and stomping or kicking it with its legs.}}&lt;br /&gt;
{{movemid|type=normal|user=Harley|user1=Harley&#039;s Banette|startcode=AG175|startname=Going for Choke!|notes=Debut}}&lt;br /&gt;
{{movep|type=normal|ms=710|pkmn=Pumpkaboo|method=Pumpkaboo&#039;s body and eyes glow bright red and puffs out white smoke. It then charges at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Jessie&#039;s Pumpkaboo|startcode=XY021|startname=A PokéVision of Things to Come!}}&lt;br /&gt;
{{movep|type=normal|ms=735|pkmn=Gumshoos|method=Gumshoos&#039;s body glows red and puffs out white smoke. It then charges and punches the opponent with its fist.}}&lt;br /&gt;
{{movebtm|type=normal|user=Totem Pokémon#Totem Gumshoos|user1=Totem Gumshoos|startcode=SM009|startname=To Top a Totem!}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
{{incomplete|section|appearance with Torchic using it in Pokémon Chamo-Chamo ☆ Pretty ♪}}&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{Movemanga|type=normal|exp=yes|gen=The user hits the opponent repeatedly with its hands.|image1=Silver Totodile Frustration.png|image1p=Totodile|image2=Emerald Linoone Frustration Adventures.png|image2p=Linoone}}&lt;br /&gt;
{{movep|type=normal|ms=158|pkmn=Totodile|method=Totodile repeatedly hits the opponent with its claws.}}&lt;br /&gt;
{{Movemid|type=normal|user=Silver&#039;s Totodile|startcode=PS094|startname=Elekid Incorporated|notes=Debut}}&lt;br /&gt;
{{movep|type=normal|ms=264|pkmn=Linoone|method=Linoone repeatedly smacks the opponent with its claws.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Linoone (Pokémon)|user1=The Battle Factory&#039;s Linoone|startcode=PS306|startname=Pinsir Me, I Must Be Dreaming}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Battle Stories manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user hits the opponent repeatedly with its hands.|image1=Wakaba Pansage Frustration.png|image1p=Pansage}}&lt;br /&gt;
{{movep|type=normal|ms=511|pkmn=Pansage|method=Pansage flails its hands, hitting the opponent repeatedly with them.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Wakaba|user1=Wakaba&#039;s Pansage|startcode=Pokémon Battle Stories}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|genII=Frustration II&lt;br /&gt;
|genIII=Frustration III 0-30&lt;br /&gt;
|genIV=Frustration IV&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|genV=Frustration V&lt;br /&gt;
|genVI=Frustration VI&lt;br /&gt;
|genVI2=Frustration VI 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{normal color light}}; {{roundy|10px}}; border: 2px solid #{{normal color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FFF; {{roundytl|10px}}&amp;quot; | [[File:Frustration III 31-100.png]]&lt;br /&gt;
| style=&amp;quot;background: #FFF&amp;quot; | [[File:Frustration III 101-200.png]]&lt;br /&gt;
| style=&amp;quot;background: #FFF; {{roundytr|10px}}&amp;quot; | [[File:Frustration III 201+.png]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{normal color}}; color: #FFF; {{roundybl|10px}}&amp;quot; | 31-100 Friendship&lt;br /&gt;
! style=&amp;quot;background: #{{normal color}}; color: #FFF&amp;quot; | 101-200 Friendship&lt;br /&gt;
! style=&amp;quot;background: #{{normal color}}; color: #FFF; {{roundybr|10px}}&amp;quot; | 201+ Friendship&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Side series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|Stad2=Frustration Stad2&lt;br /&gt;
|Colo=Frustration Colo 0-30&lt;br /&gt;
|XD=Frustration XD 0-30&lt;br /&gt;
|PBR=Frustration PBR 0-30&lt;br /&gt;
}}&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{normal color light}}; {{roundy|10px}}; border: 2px solid #{{normal color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FFF; {{roundytl|10px}}&amp;quot; | [[File:Frustration Colo 31-100.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF&amp;quot; | [[File:Frustration Colo 101-200.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF; {{roundytr|10px}}&amp;quot; | [[File:Frustration Colo 201+.png|256px]]&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| [[File:Frustration XD 31-100.png|256px]]&lt;br /&gt;
| [[File:Frustration XD 101-200.png|256px]]&lt;br /&gt;
| [[File:Frustration XD 201+.png|256px]]&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| [[File:Frustration PBR 31-100.png|256px]]&lt;br /&gt;
| [[File:Frustration PBR 101-200.png|256px]]&lt;br /&gt;
| [[File:Frustration PBR 201+.png|256px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{normal color}}; color: #FFF; {{roundybl|10px}}&amp;quot; | 31-100 Friendship&lt;br /&gt;
! style=&amp;quot;background: #{{normal color}}; color: #FFF&amp;quot; | 101-200 Friendship&lt;br /&gt;
! style=&amp;quot;background: #{{normal color}}; color: #FFF; {{roundybr|10px}}&amp;quot; | 201+ Friendship&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|PMDRB=Frustration PMD RB&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}&lt;br /&gt;
|zh_yue=遷怒 &#039;&#039;{{tt|Chīnnouh|Vent Anger}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;牽連 &#039;&#039;{{tt|Hīnlìhn|Implicate}}&#039;&#039; {{tt|*|Pre-Gen VII Media}}&lt;br /&gt;
|zh_cmn=遷怒 / 迁怒 &#039;&#039;{{tt|Qiānnù|Vent Anger}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;牽連 &#039;&#039;{{tt|Qiānlián|Implicate}}&#039;&#039; {{tt|*|Pre-Gen VII Media (Taiwan)}}&amp;lt;br&amp;gt;乱发脾气 &#039;&#039;{{tt|Luànfā Píqì|Temper Tantrum}}&#039;&#039; {{tt|*|PS094 (Mainland China)}}&lt;br /&gt;
|da=Frustration&lt;br /&gt;
|nl=Frustratie&lt;br /&gt;
|fr=Frustration&lt;br /&gt;
|de=Frustration&lt;br /&gt;
|el=Απογοήτευση &#039;&#039;Apogoetéuse&#039;&#039;&lt;br /&gt;
|it=Frustrazione&lt;br /&gt;
|ko=화풀이 &#039;&#039;Hwapul&#039;i&#039;&#039;&lt;br /&gt;
|pl=Frustracja&lt;br /&gt;
|pt=Frustração&lt;br /&gt;
|sr=Frustracija&lt;br /&gt;
|es=Frustración&lt;br /&gt;
|vi=Làm Mình Làm Mẩy&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{Frustration}}&lt;br /&gt;
{{Generation II TMs}}&lt;br /&gt;
{{Generation III TMs}}&lt;br /&gt;
{{Generation IV TMs}}&lt;br /&gt;
{{Generation V TMs}}&lt;br /&gt;
{{Generation VI TMs}}&lt;br /&gt;
{{Generation VII TMs}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves that can jam]]&lt;br /&gt;
[[Category:Moves that have variable power]]&lt;br /&gt;
&lt;br /&gt;
[[de:Frustration]]&lt;br /&gt;
[[es:Frustración]]&lt;br /&gt;
[[fr:Frustration]]&lt;br /&gt;
[[it:Frustrazione]]&lt;br /&gt;
[[ja:やつあたり]]&lt;br /&gt;
[[zh:迁怒（招式）]]&lt;/div&gt;</summary>
		<author><name>Billybobfred</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Frustration_(move)&amp;diff=2977263</id>
		<title>Frustration (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Frustration_(move)&amp;diff=2977263"/>
		<updated>2019-06-04T20:28:54Z</updated>

		<summary type="html">&lt;p&gt;Billybobfred: /* In other games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox&lt;br /&gt;
|n=218&lt;br /&gt;
|name=Frustration&lt;br /&gt;
|jname=やつあたり&lt;br /&gt;
|jtrans=Angry Outburst&lt;br /&gt;
|jtranslit=Yatsuatari&lt;br /&gt;
|gameimage=Frustration VII.png&lt;br /&gt;
|gameimage2=Frustration VII 2.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Normal&lt;br /&gt;
|damagecategory=Physical&lt;br /&gt;
|basepp=20&lt;br /&gt;
|maxpp=32&lt;br /&gt;
|power=Varies&lt;br /&gt;
|accuracy=100&lt;br /&gt;
|gen=II&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
|category=Cute&lt;br /&gt;
|appeal=1&lt;br /&gt;
|jam=0&lt;br /&gt;
|cdesc=An appeal that excites the audience in any contest.&lt;br /&gt;
|appealsc=2&lt;br /&gt;
|scdesc=Earn +2 if the Pokémon performs last in the turn.&lt;br /&gt;
|appeal6=2&lt;br /&gt;
|jam6=3&lt;br /&gt;
|cdesc6=Startles the last Pokémon to act before the user.&lt;br /&gt;
|touches=yes&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=yes&lt;br /&gt;
|kingsrock=yes&lt;br /&gt;
|sound=no&lt;br /&gt;
|tm2=yes&lt;br /&gt;
|tm#2=21&lt;br /&gt;
|tm3=yes&lt;br /&gt;
|tm#3=21&lt;br /&gt;
|tm4=yes&lt;br /&gt;
|tm#4=21&lt;br /&gt;
|tm5=yes&lt;br /&gt;
|tm#5=21&lt;br /&gt;
|tm6=yes&lt;br /&gt;
|tm#6=21&lt;br /&gt;
|tm7=yes&lt;br /&gt;
|tm#7=21&lt;br /&gt;
|na=no&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Frustration&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;やつあたり&#039;&#039;&#039; &#039;&#039;Angry Outburst&#039;&#039;) is a damage-dealing {{type|Normal}} [[move]] introduced in [[Generation II]]. It has been [[TM21]] since Generation II.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Frustration inflicts damage and has no secondary effect. The base power of Frustration is dependent on the user&#039;s [[friendship]]. The lower the user&#039;s friendship is, the greater the base power of Frustration. The base power can be calculated using the following formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Power = (255 - Friendship) / 2.5&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The power of Frustration varies between 1 (at the maximum friendship value of 255) and 102 (at the minimum friendship value of 0). The base power of Frustration is set to 1 if the formula outputs 0. If the user&#039;s friendship is 128 or more, {{m|Return}} is stronger than Frustration.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Stad2}}|A &amp;lt;sc&amp;gt;Normal&amp;lt;/sc&amp;gt;-type attack. The more the user dislikes its trainer, the more powerful the move.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev2|GSC}}|An attack based on lack of loyalty.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}|An attack that is stronger if the &amp;lt;sc&amp;gt;Trainer&amp;lt;/sc&amp;gt; is disliked.{{tt|*|Move}}&amp;lt;br&amp;gt;The less the user likes you, the more powerful this move.{{tt|*|TM}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|This attack move grows more powerful the less the user likes its &amp;lt;sc&amp;gt;Trainer&amp;lt;/sc&amp;gt;.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|An attack that is stronger if the &amp;lt;sc&amp;gt;Trainer&amp;lt;/sc&amp;gt; is disliked.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}&amp;lt;br&amp;gt;{{gameabbrev5|BWB2W2}}&amp;lt;br&amp;gt;{{gameabbrev6|XYORAS}}|A full-power attack that grows more powerful the less the user likes its Trainer.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev7|SMUSUM}}|This full-power attack grows more powerful the less the user likes its Trainer.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Level|Normal|2}}&lt;br /&gt;
{{Moveentry/6|427|Buneary|type=Normal|2|Field|Human-Like|||13|13|13|1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Normal|6}}&lt;br /&gt;
&lt;br /&gt;
===By [[TM]]===&lt;br /&gt;
{{Movehead/TM|Normal|2|no|TM21|TM21|TM21|TM21|TM21|TM21}}&lt;br /&gt;
{{Moveentry/AllTM|Frustration|6|except={{pcolor|Unown}},&amp;lt;br&amp;gt;{{pcolor|Wobbuffet}}, {{pcolor|Wynaut}}, {{pcolor|Kricketot}}, {{pcolor|Burmy}}, {{pcolor|Tynamo}}, {{pcolor|Spewpa}}, and {{pcolor|Pyukumuku}}}}&lt;br /&gt;
{{Movefoot|Normal|6}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===[[Pokémon Mystery Dungeon series]]===&lt;br /&gt;
====&#039;&#039;Rescue Team&#039;&#039; and &#039;&#039;Explorers&#039;&#039;====&lt;br /&gt;
Frustration does damage depending on the Pokémon&#039;s IQ. At no IQ, it does 45 damage. The damage is lowered by 5 after reaching 50 and 100 IQ, and every 100 IQ after that, until it deals 5 damage. Although not possible under normal gameplay, IQ of 1000 or higher makes attack deal 1 damage, while negative IQ makes the attack instantly KO.&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Gates to Infinity&#039;&#039; and &#039;&#039;Super Mystery Dungeon&#039;&#039;====&lt;br /&gt;
{{incomplete|needs=Explanation of &amp;quot;opened up to your team&amp;quot;}}&lt;br /&gt;
With the removal of the IQ system, damage now increases with how much you&#039;ve opened up to your team.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|Normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RB}}&amp;lt;br&amp;gt;{{gameabbrevmd|TDS}}|Inflicts damage on the target. It inflicts greater damage if the user&#039;s IQ is low.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|てきポケモンに ダメージをあたえる じぶんの かしこさが ひくいほど ダメージが おおきくなる|Inflicts damage on the target. It inflicts greater damage if the user&#039;s IQ is low}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|GTI}}&amp;lt;br&amp;gt;{{gameabbrevmd|SMD}}|The less you have opened up to your team, the more powerful this move gets.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=normal|exp=yes|gen=A full-power attack that grows more powerful the less the user likes its Trainer.|image1=Harley Banette Frustration.png|image1p=Banette|image2=Jessie Pumpkaboo Frustration.png|image2p=Pumpkaboo|image3=Totem Gumshoos Frustration.png|image3p=Gumshoos}}&lt;br /&gt;
{{movep|type=normal|ms=354|pkmn=Banette|method=Banette has a temper tantrum, hitting the opponent with its arms, smacking it with its head, and stomping or kicking it with its legs.}}&lt;br /&gt;
{{movemid|type=normal|user=Harley|user1=Harley&#039;s Banette|startcode=AG175|startname=Going for Choke!|notes=Debut}}&lt;br /&gt;
{{movep|type=normal|ms=710|pkmn=Pumpkaboo|method=Pumpkaboo&#039;s body and eyes glow bright red and puffs out white smoke. It then charges at the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Jessie&#039;s Pumpkaboo|startcode=XY021|startname=A PokéVision of Things to Come!}}&lt;br /&gt;
{{movep|type=normal|ms=735|pkmn=Gumshoos|method=Gumshoos&#039;s body glows red and puffs out white smoke. It then charges and punches the opponent with its fist.}}&lt;br /&gt;
{{movebtm|type=normal|user=Totem Pokémon#Totem Gumshoos|user1=Totem Gumshoos|startcode=SM009|startname=To Top a Totem!}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
{{incomplete|section|appearance with Torchic using it in Pokémon Chamo-Chamo ☆ Pretty ♪}}&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{Movemanga|type=normal|exp=yes|gen=The user hits the opponent repeatedly with its hands.|image1=Silver Totodile Frustration.png|image1p=Totodile|image2=Emerald Linoone Frustration Adventures.png|image2p=Linoone}}&lt;br /&gt;
{{movep|type=normal|ms=158|pkmn=Totodile|method=Totodile repeatedly hits the opponent with its claws.}}&lt;br /&gt;
{{Movemid|type=normal|user=Silver&#039;s Totodile|startcode=PS094|startname=Elekid Incorporated|notes=Debut}}&lt;br /&gt;
{{movep|type=normal|ms=264|pkmn=Linoone|method=Linoone repeatedly smacks the opponent with its claws.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Linoone (Pokémon)|user1=The Battle Factory&#039;s Linoone|startcode=PS306|startname=Pinsir Me, I Must Be Dreaming}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Battle Stories manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user hits the opponent repeatedly with its hands.|image1=Wakaba Pansage Frustration.png|image1p=Pansage}}&lt;br /&gt;
{{movep|type=normal|ms=511|pkmn=Pansage|method=Pansage flails its hands, hitting the opponent repeatedly with them.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Wakaba|user1=Wakaba&#039;s Pansage|startcode=Pokémon Battle Stories}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|genII=Frustration II&lt;br /&gt;
|genIII=Frustration III 0-30&lt;br /&gt;
|genIV=Frustration IV&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|genV=Frustration V&lt;br /&gt;
|genVI=Frustration VI&lt;br /&gt;
|genVI2=Frustration VI 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{normal color light}}; {{roundy|10px}}; border: 2px solid #{{normal color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FFF; {{roundytl|10px}}&amp;quot; | [[File:Frustration III 31-100.png]]&lt;br /&gt;
| style=&amp;quot;background: #FFF&amp;quot; | [[File:Frustration III 101-200.png]]&lt;br /&gt;
| style=&amp;quot;background: #FFF; {{roundytr|10px}}&amp;quot; | [[File:Frustration III 201+.png]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{normal color}}; color: #FFF; {{roundybl|10px}}&amp;quot; | 31-100 Friendship&lt;br /&gt;
! style=&amp;quot;background: #{{normal color}}; color: #FFF&amp;quot; | 101-200 Friendship&lt;br /&gt;
! style=&amp;quot;background: #{{normal color}}; color: #FFF; {{roundybr|10px}}&amp;quot; | 201+ Friendship&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Side series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|Stad2=Frustration Stad2&lt;br /&gt;
|Colo=Frustration Colo 0-30&lt;br /&gt;
|XD=Frustration XD 0-30&lt;br /&gt;
|PBR=Frustration PBR 0-30&lt;br /&gt;
}}&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{normal color light}}; {{roundy|10px}}; border: 2px solid #{{normal color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FFF; {{roundytl|10px}}&amp;quot; | [[File:Frustration Colo 31-100.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF&amp;quot; | [[File:Frustration Colo 101-200.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF; {{roundytr|10px}}&amp;quot; | [[File:Frustration Colo 201+.png|256px]]&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| [[File:Frustration XD 31-100.png|256px]]&lt;br /&gt;
| [[File:Frustration XD 101-200.png|256px]]&lt;br /&gt;
| [[File:Frustration XD 201+.png|256px]]&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| [[File:Frustration PBR 31-100.png|256px]]&lt;br /&gt;
| [[File:Frustration PBR 101-200.png|256px]]&lt;br /&gt;
| [[File:Frustration PBR 201+.png|256px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{normal color}}; color: #FFF; {{roundybl|10px}}&amp;quot; | 31-100 Friendship&lt;br /&gt;
! style=&amp;quot;background: #{{normal color}}; color: #FFF&amp;quot; | 101-200 Friendship&lt;br /&gt;
! style=&amp;quot;background: #{{normal color}}; color: #FFF; {{roundybr|10px}}&amp;quot; | 201+ Friendship&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|PMDRB=Frustration PMD RB&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}&lt;br /&gt;
|zh_yue=遷怒 &#039;&#039;{{tt|Chīnnouh|Vent Anger}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;牽連 &#039;&#039;{{tt|Hīnlìhn|Implicate}}&#039;&#039; {{tt|*|Pre-Gen VII Media}}&lt;br /&gt;
|zh_cmn=遷怒 / 迁怒 &#039;&#039;{{tt|Qiānnù|Vent Anger}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;牽連 &#039;&#039;{{tt|Qiānlián|Implicate}}&#039;&#039; {{tt|*|Pre-Gen VII Media (Taiwan)}}&amp;lt;br&amp;gt;乱发脾气 &#039;&#039;{{tt|Luànfā Píqì|Temper Tantrum}}&#039;&#039; {{tt|*|PS094 (Mainland China)}}&lt;br /&gt;
|da=Frustration&lt;br /&gt;
|nl=Frustratie&lt;br /&gt;
|fr=Frustration&lt;br /&gt;
|de=Frustration&lt;br /&gt;
|el=Απογοήτευση &#039;&#039;Apogoetéuse&#039;&#039;&lt;br /&gt;
|it=Frustrazione&lt;br /&gt;
|ko=화풀이 &#039;&#039;Hwapul&#039;i&#039;&#039;&lt;br /&gt;
|pl=Frustracja&lt;br /&gt;
|pt=Frustração&lt;br /&gt;
|sr=Frustracija&lt;br /&gt;
|es=Frustración&lt;br /&gt;
|vi=Làm Mình Làm Mẩy&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{Frustration}}&lt;br /&gt;
{{Generation II TMs}}&lt;br /&gt;
{{Generation III TMs}}&lt;br /&gt;
{{Generation IV TMs}}&lt;br /&gt;
{{Generation V TMs}}&lt;br /&gt;
{{Generation VI TMs}}&lt;br /&gt;
{{Generation VII TMs}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves that can jam]]&lt;br /&gt;
[[Category:Moves that have variable power]]&lt;br /&gt;
&lt;br /&gt;
[[de:Frustration]]&lt;br /&gt;
[[es:Frustración]]&lt;br /&gt;
[[fr:Frustration]]&lt;br /&gt;
[[it:Frustrazione]]&lt;br /&gt;
[[ja:やつあたり]]&lt;br /&gt;
[[zh:迁怒（招式）]]&lt;/div&gt;</summary>
		<author><name>Billybobfred</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Return_(move)&amp;diff=2977262</id>
		<title>Return (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Return_(move)&amp;diff=2977262"/>
		<updated>2019-06-04T20:28:02Z</updated>

		<summary type="html">&lt;p&gt;Billybobfred: /* In other games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;&amp;quot;Return&amp;quot; may also refer to an exclamation often used in the anime when [[recall]]ing a Pokémon.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
{{MoveInfobox&lt;br /&gt;
|n=216&lt;br /&gt;
|name=Return&lt;br /&gt;
|jname=おんがえし&lt;br /&gt;
|jtrans=Return Favor&lt;br /&gt;
|jtranslit=Ongaeshi&lt;br /&gt;
|gameimage=Return VII.png&lt;br /&gt;
|gameimage2=Return VII 2.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Normal&lt;br /&gt;
|damagecategory=Physical&lt;br /&gt;
|basepp=20&lt;br /&gt;
|maxpp=32&lt;br /&gt;
|power=Varies&lt;br /&gt;
|accuracy=100&lt;br /&gt;
|gen=II&lt;br /&gt;
|category=Cute&lt;br /&gt;
|appeal=1&lt;br /&gt;
|jam=0&lt;br /&gt;
|cdesc=Excites the audience in any contest.&lt;br /&gt;
|appealsc=2&lt;br /&gt;
|scdesc=Earn +2 if the Pokémon performs first in the turn.&lt;br /&gt;
|appeal6=4&lt;br /&gt;
|jam6=0&lt;br /&gt;
|cdesc6=Quite an appealing move.&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
|touches=yes&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=yes&lt;br /&gt;
|kingsrock=yes&lt;br /&gt;
|sound=no&lt;br /&gt;
|tm2=yes&lt;br /&gt;
|tm#2=27&lt;br /&gt;
|tm3=yes&lt;br /&gt;
|tm#3=27&lt;br /&gt;
|tm4=yes&lt;br /&gt;
|tm#4=27&lt;br /&gt;
|tm5=yes&lt;br /&gt;
|tm#5=27&lt;br /&gt;
|tm6=yes&lt;br /&gt;
|tm#6=27&lt;br /&gt;
|tm7=yes&lt;br /&gt;
|tm#7=27&lt;br /&gt;
|na=no&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Return&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;おんがえし&#039;&#039;&#039; &#039;&#039;Return Favor&#039;&#039;) is a damage-dealing {{type|Normal}} [[move]] introduced in [[Generation II]]. It has been [[TM27]] since Generation II.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Return inflicts damage and has no secondary effect. The base power of Return is dependent on the [[friendship]] of the user. The greater the user&#039;s friendship, the greater the base power. The base power can be calculated using the following formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Base Power = Friendship / 2.5&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The base power of Return varies between 1 (at the minimum friendship value of 0) and 102 (at the maximum friendship value of 255). The base power of Return is set to 1 if the formula outputs 0. If the user&#039;s friendship is 127 or less, {{m|Frustration}} is stronger than Return.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Stad2}}|A &amp;lt;sc&amp;gt;Normal&amp;lt;/sc&amp;gt;-type attack. The tamer the user, the more powerful the move.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev2|GSC}}|An attack that is based on loyalty.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|An attack that increases in power with friendship.{{tt|*|Move}}&amp;lt;br&amp;gt;The more the user likes you, the more powerful this move.{{tt|*|TM}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|This attack move grows more powerful the more the user likes its &amp;lt;sc&amp;gt;Trainer&amp;lt;/sc&amp;gt;.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}&amp;lt;br&amp;gt;{{gameabbrev5|BWB2W2}}&amp;lt;br&amp;gt;{{gameabbrev6|XYORAS}}|A full-power attack that grows more powerful the more the user likes its Trainer.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev7|SMUSUM}}|This full-power attack grows more powerful the more the user likes its Trainer.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Level|Normal|2}}&lt;br /&gt;
{{Moveentry/6|428|Lopunny|type=Normal|2|Field|Human-Like|||13|13|13|1, {{tt|Evo.|Learned upon evolving}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Normal|6}}&lt;br /&gt;
&lt;br /&gt;
===By [[TM]]===&lt;br /&gt;
{{Movehead/TM|Normal|2||TM27|TM27|TM27|TM27|TM27|TM27}}&lt;br /&gt;
{{Moveentry/AllTM|Return|6|except={{pcolor|Unown}},&amp;lt;br&amp;gt;{{pcolor|Wobbuffet}}, {{pcolor|Wynaut}}, {{pcolor|Kricketot}}, {{pcolor|Burmy}}, {{pcolor|Tynamo}}, {{pcolor|Spewpa}}, and {{pcolor|Pyukumuku}}}}&lt;br /&gt;
{{Movefoot|Normal|6}}&lt;br /&gt;
&lt;br /&gt;
===Special move===&lt;br /&gt;
====[[Generation III]]====&lt;br /&gt;
{{Movehead/Special|Normal}}&lt;br /&gt;
{{Moveentry/1|196|Espeon|type=Psychic|1|Field|Field|[[Starter Pokémon]]{{sup/ss|Colo}}}}&lt;br /&gt;
{{Movefoot|Normal|1}}&lt;br /&gt;
&lt;br /&gt;
====[[Generation IV]]====&lt;br /&gt;
{{Movehead/Special|Normal}}&lt;br /&gt;
{{Moveentry/1|151|Mew|type=Psychic|1|Undiscovered|Undiscovered|[[Hayley&#039;s trades#Mew|My Pokémon Ranch]]}}&lt;br /&gt;
{{Movefoot|Normal|1}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===[[Pokémon Mystery Dungeon series]]===&lt;br /&gt;
====&#039;&#039;Rescue Team&#039;&#039; and &#039;&#039;Explorers&#039;&#039;====&lt;br /&gt;
Return does damage depending on the Pokémon&#039;s IQ. At no IQ, it does 5 damage. The damage is increased by 5 after reaching 50 and 100 IQ, and every 100 IQ after that, until it deals 45 damage. Although not possible under normal gameplay, IQ of 1000 or higher makes the attack instantly KO.&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Gates to Infinity&#039;&#039; and &#039;&#039;Super Mystery Dungeon&#039;&#039;====&lt;br /&gt;
{{incomplete|needs=Explanation of &amp;quot;opened up to your team&amp;quot;}}&lt;br /&gt;
With the removal of the IQ system, damage now increases with how much you&#039;ve opened up to your team.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RB}}&amp;lt;br&amp;gt;{{gameabbrevmd|TDS}}|Inflicts damage on the target. Its power rises with the user&#039;s [[IQ]].}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|てきポケモンに ダメージをあたえる じぶんの かしこさがたかいほど ダメージが おおきくなる|Inflicts damage on the target. Its power rises with the user&#039;s IQ}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|GTI}}&amp;lt;br&amp;gt;{{gameabbrevmd|SMD}}|It damages an enemy. The more you&#039;ve opened up to your team, the more powerful this move will be.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user tosses the opponent with great force, depending on how much the user likes its Trainer.|image1=Silver Feraligatr Return.png|image1p=Feraligatr}}&lt;br /&gt;
{{movep|type=normal|ms=160|pkmn=Feraligatr|method=Feraligatr grabs the opponent with one of its hands. It then flexes, and tosses it against another object.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Silver&#039;s Feraligatr|startcode=PS177|startname=The Last Battle XI|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Battle Frontier manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user tackles the foe with great force. It becomes more powerful the more the user likes its Trainer.|image1=Enta Ninetales Return CBF.png|image1p=Ninetales}}&lt;br /&gt;
{{movep|type=normal|ms=038|pkmn=Ninetales|method=Ninetales tackles the foe with great force.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Enta&#039;s Ninetales|startcode=CBF6|startname=Final Battle: Versus The Salon Maiden|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|genII=Return II&lt;br /&gt;
|genIII=Return III 201+&lt;br /&gt;
|genIV=Return IV&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|genV=Return V&lt;br /&gt;
|genVI=Return&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{normal color light}}; {{roundy|10px}}; border: 2px solid #{{normal color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FFF; {{roundytl|10px}}&amp;quot; | [[File:Return III 0-60.png]]&lt;br /&gt;
| style=&amp;quot;background: #FFF&amp;quot; | [[File:Return III 61-91.png]]&lt;br /&gt;
| style=&amp;quot;background: #FFF; {{roundytr|10px}}&amp;quot; | [[File:Return III 92-200.png]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{normal color}}; color: #FFF; {{roundybl|10px}}&amp;quot; | 0-60 Friendship&lt;br /&gt;
! style=&amp;quot;background: #{{normal color}}; color: #FFF&amp;quot; | 61-91 Friendship&lt;br /&gt;
! style=&amp;quot;background: #{{normal color}}; color: #FFF; {{roundybr|10px}}&amp;quot; | 92-200 Friendship&lt;br /&gt;
|}&lt;br /&gt;
===Side series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=normal&lt;br /&gt;
|Stad2=Return Stad2&lt;br /&gt;
|Colo=Return Colo 201+&lt;br /&gt;
|XD=Return XD 201+&lt;br /&gt;
|PBR=Return PBR 201+&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{normal color light}}; {{roundy|10px}}; border: 2px solid #{{normal color dark}}&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FFF; {{roundytl|10px}}&amp;quot; | [[File:Return Colo 0-60.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF&amp;quot; | [[File:Return Colo 61-91.png|256px]]&lt;br /&gt;
| style=&amp;quot;background: #FFF; {{roundytr|10px}}&amp;quot; | [[File:Return Colo 92-200.png|256px]]&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| [[File:Return XD 0-60.png|256px]]&lt;br /&gt;
| [[File:Return XD 61-91.png|256px]]&lt;br /&gt;
| [[File:Return XD 92-200.png|256px]]&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
| [[File:Return PBR 0-60.png|256px]]&lt;br /&gt;
| [[File:Return PBR 61-91.png|256px]]&lt;br /&gt;
| [[File:Return PBR 92-200.png|256px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{normal color}}; color: #FFF; {{roundybl|10px}}&amp;quot; | 0-60 Friendship&lt;br /&gt;
! style=&amp;quot;background: #{{normal color}}; color: #FFF&amp;quot; | 61-91 Friendship&lt;br /&gt;
! style=&amp;quot;background: #{{normal color}}; color: #FFF; {{roundybr|10px}}&amp;quot; | 92-200 Friendship&lt;br /&gt;
|}&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=normal&lt;br /&gt;
|PMDRB=Return PMD RB&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In the Spanish version of the games prior to [[Generation VI]], Return is called &#039;&#039;{{tt|Retroceso|Flinching}}&#039;&#039;, which is likely due to a direct translation of the word &#039;&#039;return&#039;&#039;. An accurate translation was given in {{g|X and Y}}, where the move was renamed &#039;&#039;{{tt|Retribución|lit. Retribution}}&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}&lt;br /&gt;
|zh_yue=報恩 &#039;&#039;{{tt|Bou&#039;yān|Return Favor}}&#039;&#039;&lt;br /&gt;
|zh_cmn=報恩 / 报恩 &#039;&#039;{{tt|Bào&#039;ēn|Return Favor}}&#039;&#039;&lt;br /&gt;
|da=Gengæld&lt;br /&gt;
|nl=Terugkeer&lt;br /&gt;
|fr=Retour&lt;br /&gt;
|de=Rückkehr&lt;br /&gt;
|el=Αφοσίωση &#039;&#039;Afosiose&#039;&#039;&lt;br /&gt;
|it=Ritorno&lt;br /&gt;
|ko=은혜갚기 &#039;&#039;Eunhye Gapgi&#039;&#039;&lt;br /&gt;
|pt_br=Retorno&lt;br /&gt;
|sr=Povratak&lt;br /&gt;
|es_eu=Retribución{{tt|*|Generation VI onwards}}&amp;lt;br&amp;gt;Retroceso{{tt|*|Generations II-V}}&lt;br /&gt;
|vi=Trả Ơn&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{Frustration}}&lt;br /&gt;
{{Generation II TMs}}&lt;br /&gt;
{{Generation III TMs}}&lt;br /&gt;
{{Generation IV TMs}}&lt;br /&gt;
{{Generation V TMs}}&lt;br /&gt;
{{Generation VI TMs}}&lt;br /&gt;
{{Generation VII TMs}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves that have variable power]]&lt;br /&gt;
&lt;br /&gt;
[[de:Rückkehr]]&lt;br /&gt;
[[es:Retribución]]&lt;br /&gt;
[[fr:Retour]]&lt;br /&gt;
[[it:Ritorno]]&lt;br /&gt;
[[ja:おんがえし]]&lt;br /&gt;
[[zh:报恩（招式）]]&lt;/div&gt;</summary>
		<author><name>Billybobfred</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Shock&amp;diff=2972859</id>
		<title>Pokémon Shock</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Shock&amp;diff=2972859"/>
		<updated>2019-05-26T22:56:26Z</updated>

		<summary type="html">&lt;p&gt;Billybobfred: Redirected page to Pokémon controversy#Flashing lights&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Pokémon controversy#Flashing lights]]&lt;/div&gt;</summary>
		<author><name>Billybobfred</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Aura&amp;diff=2908734</id>
		<title>Aura</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Aura&amp;diff=2908734"/>
		<updated>2019-01-05T16:47:57Z</updated>

		<summary type="html">&lt;p&gt;Billybobfred: /* In the Super Smash Bros. series */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{move|Aura (wave)}}&lt;br /&gt;
{{cleanup}}&lt;br /&gt;
[[File:Ash Aura.png|thumb|right|250px|{{Ash}} using Aura]]&lt;br /&gt;
&#039;&#039;&#039;Aura&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|波導|はどう}}&#039;&#039;&#039; &#039;&#039;wave-guiding&#039;&#039;) is a form of spiritual energy introduced in &#039;&#039;[[M08|Lucario and the Mystery of Mew]]&#039;&#039;. It is described as the essence of every living creature.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Lucario movie aura.png|thumb|left|250px|{{OBP|Lucario|M08}} using Aura]]&lt;br /&gt;
In the [[Pokémon world]]&#039;s past, there were once humans that could sense Aura and control its power. These humans, known as Aura Guardians, traveled around doing good deeds and passing on their skills to those who also possessed this innate ability. One famous Aura Guardian was [[Sir Aaron]], who took a {{OBP|Lucario|M08}} as his apprentice and became a hero when he sacrificed himself to stop a war from destroying the area around the [[Tree of Beginning]]. In &#039;&#039;[[DP056|The Keystone Pops!]]&#039;&#039;, the group heard the story of how a {{p|Spiritomb}} was sealed away by an Aura Guardian who traveled with a {{p|Pikachu}}. In &#039;&#039;[[DP071|Pokémon Ranger and the Kidnapped Riolu! (Part 1)]]&#039;&#039;, {{Ash}} and {{ashfr}} meet an unnaturally strong {{p|Riolu}} [[Aura Sphere Riolu|capable of using]] the move {{m|Aura Sphere}}. Ash demonstrates the ability to sense Riolu&#039;s Aura several times over the remainder of the episode and [[DP072|the next]]. Later, in &#039;&#039;[[DP127|Sliding Into Seventh]]&#039;&#039;, the [[Pokédex]] entry of {{p|Medicham}} reveals it has the capability to read Aura.&lt;br /&gt;
&lt;br /&gt;
The Aura Guardians disappeared from history, for some undisclosed reason, a long time before the present era. The only humans in the present time known to have the ability to control Aura are [[Riley]] and Ash, though Ash has chosen to continue his journey as a [[Pokémon Trainer]] rather than follow up on the revelation. However, he did follow in the footsteps of both known Aura Guardians by helping Lucario to save the Tree of Beginning and resealing Spiritomb.&lt;br /&gt;
&lt;br /&gt;
===Capabilities of Aura===&lt;br /&gt;
[[File:Riley aura.png|Riley using Aura to contain an explosion|thumb|right|210px]]&lt;br /&gt;
* Ability to read minds and actions of another being&lt;br /&gt;
* Ability to &amp;quot;sense&amp;quot; other Auras and view surroundings even with a blindfold, also allows users to view through some objects&lt;br /&gt;
* Projection of one&#039;s Aura; such as to create barriers or {{m|Aura Sphere|attacks}}. It can also be used to transfer Aura to others, a method that can be fatal to the user.&lt;br /&gt;
* Activation of [[time flower]]s&lt;br /&gt;
&lt;br /&gt;
===Aura Guardians===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Sir Aaron art.png|[[Sir Aaron]] was a fully realized Aura Guardian.&lt;br /&gt;
File:Lucario M08.png|[[Lucario (M08)]] training to become an Aura Guardian&lt;br /&gt;
File:Aura Guardian Pikachu.png|&#039;&#039;[[DP056|The Keystone Pops!]]&#039;&#039; briefly features a fully realized Aura Guardian.&lt;br /&gt;
File:Riley anime.png|[[Riley]] training to become an Aura Guardian&lt;br /&gt;
File:Riley Lucario.png|[[Riley&#039;s Lucario]] training to become an Aura Guardian&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
[[File:Aura Adventures.png|thumb|200px|Riley and his Lucario using Aura]]&lt;br /&gt;
Aura in the Pokémon Adventures manga is explained as a wave that can be picked up by people just like sound. Certain Pokémon and humans can pick up this sound, allowing them to see and sense the Auras of others. However, due to the fact that Aura is the same as sound, it can be interrupted by anything that cuts the airspace.&lt;br /&gt;
&lt;br /&gt;
Known users of Aura include Riley and his Pokémon, {{TP|Riley|Lucario}} and {{p|Riolu}}. Riley and {{p|Lucario}} had their Aura abilities blocked by two {{tc|Roughneck}}s that were attacking [[Iron Island]] when they used their {{p|Mothim}} to use {{m|Air Slash}}, cutting up the airspace around it. This prevented Riley and his Pokémon from tracking their Aura, along with blinding their eyes with {{p|Vespiquen}} honey. Once {{adv|Diamond}} defeated the Mothim, thus causing the Aura to be visible again, Riley and Lucario unleashed their wrath upon them.&lt;br /&gt;
&lt;br /&gt;
[[Korrina]]&#039;s {{TP|Korrina|Lucario}} is also able to use Aura, using it to prevent [[Celosia]]&#039;s {{p|Aegislash}} from mind controlling itself and those around it.&lt;br /&gt;
&lt;br /&gt;
====Capabilities of Aura====&lt;br /&gt;
* Ability to read minds and actions of another being&lt;br /&gt;
* Ability to &amp;quot;sense&amp;quot; other Auras even while blinded&lt;br /&gt;
* Ability to track an Aura belonging to a specific person as long as they have a piece of the Aura to track&lt;br /&gt;
* Ability to prevent mind control of itself and those around it&lt;br /&gt;
&lt;br /&gt;
===In the Phantom Thief Pokémon 7 manga===&lt;br /&gt;
[[File:Aura P7.png|thumb|200px|Lily using Aura]]&lt;br /&gt;
Aura is first revealed in &#039;&#039;[[P7-05|Escape From Team Galactic]]&#039;&#039; as a form of energy that all humans and Pokémon emit. While Pokémon like [[Hiori&#039;s Lucario]] can naturally sense Aura, there are certain cases when a human can sense it. One known human who can sense Aura is Hiori&#039;s sister, {{OBP|Lily|Pokémon 7}}, and it was this ability that [[Team Galactic]] kidnapped her at a young age for their own selfish, evil goals.&lt;br /&gt;
&lt;br /&gt;
A special cloak made by Team Galactic was shown to be able to hide the Aura of the user, preventing them from being tracked. &lt;br /&gt;
&lt;br /&gt;
====Capabilities of Aura====&lt;br /&gt;
* Ability to sense other Auras&lt;br /&gt;
* Ability to see the Auras of others&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Try Adventure manga===&lt;br /&gt;
{{incomplete|section}}&lt;br /&gt;
[[File:Aura TA.png|thumb|200px|Riolu using Aura]]&lt;br /&gt;
[[Manami]]&#039;s {{p|Riolu}} used Aura in [[TA34]].&lt;br /&gt;
{{sectionstub}}&lt;br /&gt;
{{right clear}}&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
[[File:Aura Sphere VI.png|thumb|250px|{{p|Togekiss}} using Aura Sphere]]&lt;br /&gt;
===In core series games===&lt;br /&gt;
[[File:Spr Pt Riley.png|left|frame|Riley&#039;s sprite in Platinum]]&lt;br /&gt;
The [[move]] {{m|Aura Sphere}} explicitly uses &amp;quot;aura power&amp;quot; (Japanese: &#039;&#039;&#039;{{tt|波導|はどう}}の　{{tt|力|ちから}}&#039;&#039;&#039; &#039;&#039;wave-guiding power&#039;&#039;) and is in a group of {{cat|aura and pulse moves}} that can be boosted by the [[Ability]] {{a|Mega Launcher}}.&lt;br /&gt;
&lt;br /&gt;
[[Riley]]&#039;s animation in {{v2|Platinum}} seems to suggest he can use Aura as well, as his hand lights with a blue glow. The {{p|Riolu}} Egg he gives the player is the only available Riolu in the game, and Riley also trains a Lucario.&lt;br /&gt;
&lt;br /&gt;
In {{g|X and Y}}, [[Korrina]] claims that something in {{player}}&#039;s aura (Japanese: &#039;&#039;&#039;{{tt|波動|はどう}}&#039;&#039;&#039; &#039;&#039;wave&#039;&#039;) is the reason one of her Lucario feels a bond with them.&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Mystery Dungeon series===&lt;br /&gt;
The personality quiz at the beginning of [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Pokémon Mystery Dungeon: Explorers of Time, Darkness]], and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]] mentions Aura. After answering the quiz, the player&#039;s Aura is read, and described as being a particular color, which is determined by the [[Nintendo DS]]&#039;s UI color or MAC address.&lt;br /&gt;
&lt;br /&gt;
===In the Super Smash Bros. series===&lt;br /&gt;
In the Super Smash Bros. series, almost all of {{SSB|Lucario}}&#039;s moves use Aura. In these games, thanks to Aura, the more damage Lucario has, the more powerful its attacks are. In Brawl, when Lucario gets a Smash Ball, it can execute its [[Final Smash]], {{DL|Final Smash|Aura Storm}}. During the attack, Lucario focuses its Aura into a powerful beam that the player controls. During the Subspace Emissary, Lucario used its Aura to see Snake hiding in his box.&lt;br /&gt;
&lt;br /&gt;
In Super Smash Bros. for Nintendo 3DS/Wii U, [[Mega Evolution]], Lucario&#039;s new Final Smash, maximizes the Aura, which normally requires it to take at least 190% damage.&lt;br /&gt;
&lt;br /&gt;
In Super Smash Bros. Ultimate, Lucario combines its previous Final Smashes into one by Mega Evolving into Mega Lucario before using Aura Storm.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
This listing is of cards mentioning or featuring Aura or its Pokémon in the {{g|Trading Card Game}}.&lt;br /&gt;
&lt;br /&gt;
{{cardlist/header|Aura&#039;s Pokémon|Metal|char=yes}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|PCG-P Promo|Aura&#039;s Lucario|75}}|type=Metal|jpset=PCG-P Promotional cards|jpnum=075/PCG-P}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|PCG-P Promo|Aura&#039;s Lucario|79}}|type=Metal|jpset=PCG-P Promotional cards|jpnum=079/PCG-P}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|PCG-P Promo|Aura&#039;s Lucario|90}}|type=Metal|jpset=PCG-P Promotional cards|jpnum=090/PCG-P}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|PCG-P Promo|Aura&#039;s Lucario|92}}|type=Metal|jpset=PCG-P Promotional cards|jpnum=092/PCG-P}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Movie VS Pack|Aura&#039;s Lucario|12}}|type=Metal|jpset=Movie Commemoration VS Pack: Aura&#039;s Lucario|jpnum=012/020|jpset2=PCG-P Promotional cards|jpnum2=093/PCG-P}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Master Kit Side Deck|Aura&#039;s Lucario ex|6}}|type=Metal|jpsetlink=Master Kit|jpset=Side Deck|jpnum=006/012}}&lt;br /&gt;
{{cardlist/div|Other related cards|Metal}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Movie VS Pack|Aaron&#039;s Aura|19}}|type=Trainer|type2=Supporter|jpset=Movie Commemoration VS Pack: Aura&#039;s Lucario|jpnum=019/020}}&lt;br /&gt;
{{cardlist/footer|Metal}}&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
In paranormal theory, an {{wp|Aura (paranormal)|aura}} is a field of light said to surround living beings, the color of which is determined by the particular person&#039;s disposition. It is often used in artwork to cause objects or people of high importance to stand out. Aura could also be based on the Chinese concept of &#039;&#039;{{wp|qi}}&#039;&#039;, which often refers to the life-force existing in all living things.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{fighting color}}|bordercolor={{fighting color light}}&lt;br /&gt;
|zh_cmn=波導 &#039;&#039;{{tt|Bōdǎo|Wave-guiding}}&#039;&#039;&amp;lt;br&amp;gt;波動 &#039;&#039;{{tt|Bōdòng|Wave}}&#039;&#039;&lt;br /&gt;
|nl=Aura&lt;br /&gt;
|fr=Aura&lt;br /&gt;
|de=Aura&lt;br /&gt;
|it=Aura&lt;br /&gt;
|ko=파동 &#039;&#039;Padong&#039;&#039;&lt;br /&gt;
|pt_br=Aura&lt;br /&gt;
|ru=Аура &#039;&#039;Aura&#039;&#039;&lt;br /&gt;
|es=Aura&lt;br /&gt;
|vi=Linh khí&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon world]]&lt;br /&gt;
&lt;br /&gt;
[[de:Aura]]&lt;br /&gt;
[[it:Aura]]&lt;br /&gt;
[[ja:波導]]&lt;br /&gt;
[[zh:波導]]&lt;/div&gt;</summary>
		<author><name>Billybobfred</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Rockruff_(Pok%C3%A9mon)&amp;diff=2763630</id>
		<title>Rockruff (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Rockruff_(Pok%C3%A9mon)&amp;diff=2763630"/>
		<updated>2018-04-09T13:09:58Z</updated>

		<summary type="html">&lt;p&gt;Billybobfred: /* Name origin */ well it&amp;#039;s probably both since, y&amp;#039;know, puns&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext/Head|type=Rock}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Rock|prevnum=743|prev=Ribombee|nextnum=745|next=Lycanroc|roundleft=tl|roundright=tr}}&lt;br /&gt;
{{PokémonPrevNext/Disambig|species=Rockruff}}&lt;br /&gt;
|}&lt;br /&gt;
{{Pokémon Infobox&lt;br /&gt;
|name=Rockruff&lt;br /&gt;
|jname=イワンコ&lt;br /&gt;
|tmname=Iwanko&lt;br /&gt;
|form2=Event&lt;br /&gt;
|ndex=744&lt;br /&gt;
|type1=Rock&lt;br /&gt;
|category=Puppy&lt;br /&gt;
|height-ftin=1&#039;08&amp;quot;&lt;br /&gt;
|height-m=0.5&lt;br /&gt;
|weight-lbs=20.3&lt;br /&gt;
|weight-kg=9.2&lt;br /&gt;
|adex=103&lt;br /&gt;
|abilitylayout=2+1&lt;br /&gt;
|abilitycold=2&lt;br /&gt;
|ability1=Keen Eye&lt;br /&gt;
|ability2=Vital Spirit&lt;br /&gt;
|abilityd=Steadfast&lt;br /&gt;
|ability2-1=Own Tempo&lt;br /&gt;
|egggroupn=1&lt;br /&gt;
|egggroup1=Field&lt;br /&gt;
|eggcycles=15&lt;br /&gt;
|evtotal=1&lt;br /&gt;
|evat=1&lt;br /&gt;
|expyield=56&lt;br /&gt;
|lv100exp=1,000,000&lt;br /&gt;
|gendercode=127&lt;br /&gt;
|color=Brown&lt;br /&gt;
|catchrate=190&lt;br /&gt;
|body=08&lt;br /&gt;
|pokefordex=rockruff&lt;br /&gt;
|generation=7&lt;br /&gt;
|friendship=70&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Rockruff&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;イワンコ&#039;&#039;&#039; &#039;&#039;Iwanko&#039;&#039;) is a {{type|Rock}} {{OBP|Pokémon|species}} introduced in [[Generation VII]].&lt;br /&gt;
&lt;br /&gt;
It [[Evolution|evolve]]s into {{p|Lycanroc}} starting at level 25. The {{DL|List of Pokémon with form differences|Lycanroc|form}} it evolves into depends on the game it evolves in.&lt;br /&gt;
* In {{pkmn|Sun and Moon|Pokémon Sun}} and {{pkmn|Ultra Sun and Ultra Moon|Ultra Sun}}, Rockruff evolves into Midday Form Lycanroc when [[level]]ed up in the [[Time|day]].&lt;br /&gt;
* In {{pkmn|Sun and Moon|Pokémon Moon}} and {{pkmn|Ultra Sun and Ultra Moon|Ultra Moon}}, Rockruff evolves into Midnight Form Lycanroc when [[level]]ed up at [[Time|night]].&lt;br /&gt;
* In {{g|Ultra Sun and Ultra Moon}}, special Rockruff with {{a|Own Tempo}} evolves into Dusk Form Lycanroc between 5:00 PM and 5:59 PM in-game time.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
Rockruff is a quadruped, canine Pokémon. It is primarily light brown with a darker brown muzzle, paws, and ear tips. It has large blue eyes, button ears, a short muzzle with a triangular pink nose, and a short tuft of fur on each cheek. Around its neck is a ruff of grayish-white fur stubbed with dark brown pebbles. The dark brown markings on its paws extend to a thin point on each wrist and ankle. It has a grayish-white tail that curls tightly over its back and is covered in fluffy fur.&lt;br /&gt;
&lt;br /&gt;
Rockruff has an excellent sense of smell. It will never forget an odor after smelling it once. There are tales of it reuniting with its Trainer after becoming lost by following the faintest traces of scent. This Pokémon is very sociable and will greet others by rubbing them with the rocks around its neck. As it ages, Rockruff becomes wilder. Once it is close to evolving, it will begin to howl when the sun goes down. It has been said to leave its Trainer&#039;s side and return once it has evolved. A persistent Pokémon, it will keep going until it outlasts foes that are even more powerful.&amp;lt;ref&amp;gt;http://www.pokemon-sunmoon.com/en-us/pokemon/rockruff/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Ash Rockruff.png|thumb|250px|left|Rockruff in the {{pkmn|anime}}]]&lt;br /&gt;
===Major appearances===&lt;br /&gt;
====[[Ash&#039;s Rockruff]]====&lt;br /&gt;
This {{pkmn2|wild}} Rockruff debuted in &#039;&#039;[[SM002|The Guardian&#039;s Challenge!]]&#039;&#039;, under the care of [[Professor Kukui]]. In &#039;&#039;[[SM015|Rocking Clawmark Hill!]]&#039;&#039;, Ash officially caught Rockruff. It evolved into a {{DL|List of Pokémon with form differences|Lycanroc|Dusk Form}} {{p|Lycanroc}} in &#039;&#039;[[SM037|Rising from the Ruins!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Minor appearances===&lt;br /&gt;
A Trainer&#039;s Rockruff appeared in &#039;&#039;[[SM017|Crystal-Clear Sleuthing!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Animedexheader|Alola}}&lt;br /&gt;
{{Animedexbody|SM015|None|po={{p|Rockruff}} and {{p|Lycanroc}}|Rotom Pokédex|Rockruff, the Puppy Pokémon. A {{t|Rock}} type. Rockruff have lived with humans since ancient times. They train themselves by running around. Rockruff evolves into {{p|Lycanroc}}, which has two different forms based on when it evolves. It evolves into Midday Form Lycanroc during the day and Midnight Form Lycanroc during the night. Furthermore, when it gets close to evolving, Rockruff&#039;s temperament becomes more aggressive, and it tends to act more independent. It&#039;s common for it to disappear and then return after it has evolved.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|&#039;&#039;Sun &amp;amp; Moon&#039;&#039;|Alola}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Kukui Rockruff Adventures.png|thumb|150px|right|Rockruff in [[Pokémon Adventures]]]]&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{main|Professor Kukui&#039;s Rockruff}}&lt;br /&gt;
Rockruff debuted in the {{chap|Sun &amp;amp; Moon}}. One first appeared in [[PASM04]] with its Trainer in [[Iki Town]].&lt;br /&gt;
&lt;br /&gt;
A Rockruff under the ownership of [[Professor Kukui]] first appeared in [[PASM04]]. It was used to battle {{adv|Sun}} at an Iki Town festival tournament.&lt;br /&gt;
&lt;br /&gt;
In [[PASM13]], a Rockruff was seen in a commercial for the [[Aether Foundation]].&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Horizon manga===&lt;br /&gt;
The manga [[Pokémon Horizon]] follows the adventures of a Pokémon Trainer, {{OBP|Akira|Horizon}}, and his Rockruff.&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Rockruff (TCG)}}&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex/Header|type=Rock}}&lt;br /&gt;
{{Dex/NA|gen=VII}}&lt;br /&gt;
{{Dex/Gen|gen=VII}}&lt;br /&gt;
{{Dex/Entry1|v=Sun|entry=It&#039;s considered to be a good Pokémon for beginners because of its friendliness, but its disposition grows rougher as it grows up.}}&lt;br /&gt;
{{Dex/Entry1|v=Moon|entry=This Pokémon has lived with people since times long ago. It can sense when its Trainer is in the dumps and will stick close by its Trainer&#039;s side.}}&lt;br /&gt;
{{Dex/Entry1|v=Ultra Sun|entry=As they develop, their disposition grows more violent and aggressive. Many Trainers find them too much to handle and abandon them.}}&lt;br /&gt;
{{Dex/Entry1|v=Ultra Moon|entry=When it rubs the rocks on its neck against you, that&#039;s proof of its love for you. However, the rocks are sharp, so the gesture is quite painful!}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=Rock}}&lt;br /&gt;
{{Availability/NA|gen=VII}}&lt;br /&gt;
{{Availability/Gen|gen=VII}}&lt;br /&gt;
{{Availability/Entry2|v=Sun|v2=Moon|area=[[Ten Carat Hill]]}}&lt;br /&gt;
{{Availability/Entry2|v=Ultra Sun|v2=Ultra Moon|area={{rt|1|Alola}}, [[Ten Carat Hill]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
{{Availability/Header|type=Rock}}&lt;br /&gt;
{{Availability/Cross}}&lt;br /&gt;
{{Availability/Entry1|1|v=Shuffle|color={{beauty color}}|area=Event: [[Special Stages#17th release|&#039;&#039;Pokémon Safari&#039;&#039;]] &amp;lt;small&amp;gt;(17th release)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Held items===&lt;br /&gt;
{{HeldItems|type=Rock&lt;br /&gt;
|event1=Focus Band|event1type=None|event1rar=100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Base stats====&lt;br /&gt;
{{Stats&lt;br /&gt;
|type=Rock&lt;br /&gt;
|HP=45&lt;br /&gt;
|Attack=65&lt;br /&gt;
|Defense=40&lt;br /&gt;
|SpAtk=30&lt;br /&gt;
|SpDef=40&lt;br /&gt;
|Speed=60}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{TypeEffectiveness&lt;br /&gt;
|type1=Rock&lt;br /&gt;
|Normal=50&lt;br /&gt;
|Fighting=200&lt;br /&gt;
|Flying=50&lt;br /&gt;
|Poison=50&lt;br /&gt;
|Ground=200&lt;br /&gt;
|Rock=100&lt;br /&gt;
|Bug=100&lt;br /&gt;
|Ghost=100&lt;br /&gt;
|Steel=200&lt;br /&gt;
|Fire=50&lt;br /&gt;
|Water=200&lt;br /&gt;
|Grass=200&lt;br /&gt;
|Electric=100&lt;br /&gt;
|Psychic=100&lt;br /&gt;
|Ice=100&lt;br /&gt;
|Dragon=100&lt;br /&gt;
|Dark=100&lt;br /&gt;
|Fairy=100}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh/7|Rockruff|Rock|Rock|7}}&lt;br /&gt;
{{learnlist/level7|1|Tackle|Normal|Physical|40|100|35}}&lt;br /&gt;
{{learnlist/level7|1|Leer|Normal|Status|—|100|30}}&lt;br /&gt;
{{learnlist/level7|4|Sand Attack|Ground|Status|—|100|15}}&lt;br /&gt;
{{learnlist/level7|7|Bite|Dark|Physical|60|100|25}}&lt;br /&gt;
{{learnlist/level7|12|Howl|Normal|Status|—|—|40}}&lt;br /&gt;
{{learnlist/level7|15|Rock Throw|Rock|Physical|50|90|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level7|18|Odor Sleuth|Normal|Status|—|—|40}}&lt;br /&gt;
{{learnlist/level7|23|Rock Tomb|Rock|Physical|60|95|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level7|26|Roar|Normal|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level7|29|Stealth Rock|Rock|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level7|34|Rock Slide|Rock|Physical|75|90|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level7|37|Scary Face|Normal|Status|—|100|10}}&lt;br /&gt;
{{learnlist/level7|40|Crunch|Dark|Physical|80|100|15}}&lt;br /&gt;
{{learnlist/level7|45|Rock Climb|Normal|Physical|90|85|20}}&lt;br /&gt;
{{learnlist/level7|48|Stone Edge|Rock|Physical|100|80|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelf/7|Rockruff|Rock|Rock|7}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{learnlist/tmh/7|Rockruff|Rock|Rock|7}}&lt;br /&gt;
{{learnlist/tm7|TM05|Roar|Normal|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tm7|TM06|Toxic|Poison|Status|—|90|10}}&lt;br /&gt;
{{learnlist/tm7|TM10|Hidden Power|Normal|Special|60|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM12|Taunt|Dark|Status|—|100|20}}&lt;br /&gt;
{{learnlist/tm7|TM17|Protect|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm7|TM21|Frustration|Normal|Physical|—|100|20}}&lt;br /&gt;
{{learnlist/tm7|TM27|Return|Normal|Physical|—|100|20}}&lt;br /&gt;
{{learnlist/tm7|TM32|Double Team|Normal|Status|—|—|15}}&lt;br /&gt;
{{learnlist/tm7|TM39|Rock Tomb|Rock|Physical|60|95|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm7|TM42|Facade|Normal|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/tm7|TM44|Rest|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm7|TM45|Attract|Normal|Status|—|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM48|Round|Normal|Special|60|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM49|Echoed Voice|Normal|Special|40|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM69|Rock Polish|Rock|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tm7|TM71|Stone Edge|Rock|Physical|100|80|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm7|TM80|Rock Slide|Rock|Physical|75|90|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm7|TM87|Swagger|Normal|Status|—|85|15}}&lt;br /&gt;
{{learnlist/tm7|TM88|Sleep Talk|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm7|TM90|Substitute|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm7|TM95|Snarl|Dark|Special|55|95|15}}&lt;br /&gt;
{{learnlist/tm7|TM100|Confide|Normal|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tmf/7|Rockruff|Rock|Rock|7}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{learnlist/breedh/7|Rockruff|Rock|Rock|7}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|028|Sandslash}}{{MSP|335|Zangoose}}|Crush Claw|Normal|Physical|75|95|10}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|024|Arbok}}{{MSP|058|Growlithe}}{{MSP|059|Arcanine}}{{MSP|136|Flareon}}{{MSP|209|Snubbull}}{{MSP|210|Granbull}}&amp;lt;br&amp;gt;{{MSP|228|Houndour}}{{MSP|229|Houndoom}}{{MSP|232|Donphan}}{{MSP|262|Mightyena}}{{MSP|295|Exploud}}{{MSP|310|Manectric}}&amp;lt;br&amp;gt;{{MSP|450|Hippowdon}}{{MSP|508|Stoutland}}{{MSP|554|Darumaka}}{{MSP|555|Darmanitan}}{{MSP|667|Litleo}}{{MSP|668|Pyroar}}&amp;lt;br&amp;gt;{{MSP|725|Litten}}{{MSP|726|Torracat}}{{MSP|727|Incineroar}}|Fire Fang|Fire|Physical|65|95|15}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|019|Rattata}}{{MSP|019A|Rattata}}{{MSP|020|Raticate}}{{MSP|020A|Raticate}}{{MSP|050|Diglett}}{{MSP|050A|Diglett}}&amp;lt;br&amp;gt;{{MSP|051|Dugtrio}}{{MSP|051A|Dugtrio}}{{MSP|161|Sentret}}{{MSP|162|Furret}}{{MSP|261|Poochyena}}{{MSP|262|Mightyena}}&amp;lt;br&amp;gt;{{MSP|303|Mawile}}{{MSP|327|Spinda}}{{MSP|352|Kecleon}}{{MSP|359|Absol}}{{MSP|431|Glameow}}{{MSP|434|Stunky}}&amp;lt;br&amp;gt;{{MSP|435|Skuntank}}{{MSP|509|Purrloin}}{{MSP|510|Liepard}}{{MSP|676|Furfrou}}{{MSP|678|Meowstic}}{{MSP|775|Komala}}&amp;lt;br&amp;gt;|Sucker Punch|Dark|Physical|70|100|5}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|034|Nidoking}}{{MSP|056|Mankey}}{{MSP|057|Primeape}}{{MSP|128|Tauros}}{{MSP|216|Teddiursa}}{{MSP|217|Ursaring}}&amp;lt;br&amp;gt;{{MSP|221|Piloswine}}{{MSP|473|Mamoswine}}{{MSP|327|Spinda}}{{MSP|522|Blitzle}}{{MSP|523|Zebstrika}}{{MSP|551|Sandile}}&amp;lt;br&amp;gt;{{MSP|552|Krokorok}}{{MSP|554|Darumaka}}{{MSP|555|Darmanitan}}{{MSP|613|Cubchoo}}{{MSP|614|Beartic}}{{MSP|626|Bouffalant}}&amp;lt;br&amp;gt;{{MSP|725|Litten}}{{MSP|726|Torracat}}{{MSP|727|Incineroar}}{{MSP|734|Yungoos}}{{MSP|735|Gumshoos}}{{MSP|759|Stufful}}&amp;lt;br&amp;gt;{{MSP|760|Bewear}}{{MSP|766|Passimian}}{{MSP|775|Komala}}|Thrash|Normal|Physical|120|100|10}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|024|Arbok}}{{MSP|059|Arcanine}}{{MSP|135|Jolteon}}{{MSP|209|Snubbull}}{{MSP|210|Granbull}}{{MSP|229|Houndoom}}&amp;lt;br&amp;gt;{{MSP|232|Donphan}}{{MSP|262|Mightyena}}{{MSP|295|Exploud}}{{MSP|309|Electrike}}{{MSP|310|Manectric}}{{MSP|403|Shinx}}&amp;lt;br&amp;gt;{{MSP|404|Luxio}}{{MSP|405|Luxray}}{{MSP|450|Hippowdon}}{{MSP|508|Stoutland}}|Thunder Fang|Electric|Physical|65|95|15}}&lt;br /&gt;
{{learnlist/breedf/7|Rockruff|Rock|Rock|7}}&lt;br /&gt;
&lt;br /&gt;
====By [[Move Tutor|tutoring]]====&lt;br /&gt;
{{learnlist/tutorh/7|Rockruff|Rock|Rock|7}}&lt;br /&gt;
{{learnlist/tutor7|Covet|Normal|Physical|60|100|25|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Earth Power|Ground|Special|90|100|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Endeavor|Normal|Physical|—|100|5|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Hyper Voice|Normal|Special|90|100|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Iron Defense|Steel|Status|—|—|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Iron Head|Steel|Physical|80|100|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Iron Tail|Steel|Physical|100|75|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Last Resort|Normal|Physical|140|100|5|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Snore|Normal|Special|50|100|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Stealth Rock|Rock|Status|—|—|20|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Stomping Tantrum|Ground|Physical|75|100|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Zen Headbutt|Psychic|Physical|80|90|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutorf/7|Rockruff|Rock|Rock|7}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn2|event}}s====&lt;br /&gt;
{{learnlist/eventh/7|Rockruff|Rock|Rock|7}}&lt;br /&gt;
{{learnlist/event7|{{DL|List of American region Nintendo Network event Pokémon distributions in Generation VII|Dusk Rockruff}}|Happy Hour|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|30}}&lt;br /&gt;
{{learnlist/event7|{{DL|List of American region Nintendo Network event Pokémon distributions in Generation VII|Dusk Rockruff}}{{sup/7|US}}|Fire Fang|Fire|Physical|65|95|15}}&lt;br /&gt;
{{learnlist/event7|{{DL|List of American region Nintendo Network event Pokémon distributions in Generation VII|Dusk Rockruff}}{{sup/7|UM}}|Thunder Fang|Electric|Physical|65|95|15}}&lt;br /&gt;
{{learnlist/eventf/7|Rockruff|Rock|Rock|7}}&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
{{Spindata/Head|type=Rock}}&lt;br /&gt;
{{Spindata/Shuffle|col=6|type=Rock|ndex=744|num=729&lt;br /&gt;
|min=40&lt;br /&gt;
|max=115&lt;br /&gt;
|raisemaxlevel=15&lt;br /&gt;
|skill=Rockify&lt;br /&gt;
|skilldesc=Sometimes turns two non-Support Pokémon into rocks.&lt;br /&gt;
|swapper=Unity Power&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
{{Evobox&lt;br /&gt;
|family=Normal&lt;br /&gt;
|sprite1=744Rockruff&lt;br /&gt;
|name1=Rockruff&lt;br /&gt;
|type1-1=Rock&lt;br /&gt;
|evotype1=Version&lt;br /&gt;
|evover1=Sun&lt;br /&gt;
|time1=in the {{color2|000|Time|day}}&amp;lt;br&amp;gt;starting at {{color2|000|Level|Level 25}}&lt;br /&gt;
|sprite2=745Lycanroc&lt;br /&gt;
|name2=Lycanroc&lt;br /&gt;
|form2=Midday Form&lt;br /&gt;
|type1-2=Rock&lt;br /&gt;
|evotype1a=Version&lt;br /&gt;
|evover1a=Moon&lt;br /&gt;
|time1a=at {{color2|000|Time|night}} starting at&amp;lt;br&amp;gt;{{color2|000|Level|Level 25}}&lt;br /&gt;
|sprite2a=745Lycanroc-Midnight&lt;br /&gt;
|name2a=Lycanroc&lt;br /&gt;
|form2a=Midnight Form&lt;br /&gt;
|type1-2a=Rock}}&lt;br /&gt;
&lt;br /&gt;
====Own Tempo Rockruff====&lt;br /&gt;
{{evobox&lt;br /&gt;
|family=Normal&lt;br /&gt;
|sprite1=744Rockruff&lt;br /&gt;
|name1=Rockruff&lt;br /&gt;
|form1={{acolor|Own Tempo|000}} Rockruff&lt;br /&gt;
|type1-1=Rock&lt;br /&gt;
|evotype1=Level&lt;br /&gt;
|level1=25&lt;br /&gt;
|time1=from 5:00 PM to 5:59 PM{{sup/7|USUM}}&lt;br /&gt;
|sprite2=745Lycanroc-Dusk&lt;br /&gt;
|name2=Lycanroc&lt;br /&gt;
|form2=Dusk Form&lt;br /&gt;
|type1-2=Rock}}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Spritebox/Header|type=Rock}}&lt;br /&gt;
{{Spritebox/NA|gen=VII}}&lt;br /&gt;
{{Spritebox/7|ndex=744}}&lt;br /&gt;
{{Spritebox/Footer|744|Rockruff}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Rockruff shares its {{pkmn|category}} with {{p|Growlithe}} and {{p|Lillipup}}. They are all known as the Puppy Pokémon.&lt;br /&gt;
* Rockruff is tied with {{p|Roggenrola}} for the lowest base stat total of all {{type|Rock}} Pokémon.&lt;br /&gt;
* Rockruff is tied with {{p|Cranidos}} for the lowest base {{stat|Defense}} stat of all Rock-type Pokémon.&lt;br /&gt;
* Rockruff and all three forms of {{p|Lycanroc}} are the only {{type|Rock}} Pokémon that cannot learn {{m|Sandstorm}}.&lt;br /&gt;
* Rockruff with the {{a|Own Tempo}} ability cannot be traded on [[Wonder Trade]].&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Rockruff appears to be based on the {{wp|spitz}} breed of dogs. It may also be based on the {{wp|Japanese wolf}}, often associated with rocks and mountains.&lt;br /&gt;
&lt;br /&gt;
====Name origin====&lt;br /&gt;
Rockruff may be a combination of &#039;&#039;rock&#039;&#039;, &#039;&#039;ruff&#039;&#039; (onomatopoetic word for barking, or the fur around its neck), and &#039;&#039;rough&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Iwanko may be a combination of 岩 &#039;&#039;iwa&#039;&#039; (rock), ワン &#039;&#039;wan&#039;&#039; (onomatopoetic word for barking), わんこ &#039;&#039;wanko&#039;&#039; (doggy), and 子 &#039;&#039;ko&#039;&#039; (young animal).&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Other languages|type=Rock|type2=Rock&lt;br /&gt;
|ja=イワンコ &#039;&#039;Iwanko&#039;&#039;|jameaning=From {{tt|岩 &#039;&#039;iwa&#039;&#039;|rock}}, {{tt|ワン &#039;&#039;wan&#039;&#039;|woof}}, {{tt|わんこ &#039;&#039;wanko&#039;&#039;|doggy}}, and {{tt|子 &#039;&#039;ko&#039;&#039;|young animal}}&lt;br /&gt;
|fr=Rocabot|frmeaning=From {{tt|&#039;&#039;roc&#039;&#039;|rock}} and {{tt|&#039;&#039;cabot&#039;&#039;|pooch}}&lt;br /&gt;
|es=Rockruff|esmeaning=Same as English name&lt;br /&gt;
|de=Wuffels|demeaning=From {{tt|&#039;&#039;wuff&#039;&#039;|woof}} and {{tt|&#039;&#039;Fels&#039;&#039;|rock}}&lt;br /&gt;
|it=Rockruff|itmeaning=Same as English name&lt;br /&gt;
|ko=암멍이 &#039;&#039;Ammeong-i&#039;&#039;|komeaning=From {{tt|암 (岩) &#039;&#039;am&#039;&#039;|rock}}, {{tt|멍멍 &#039;&#039;meong-meong&#039;&#039;|onomatopoeia for the sound of a dog barking}}, and {{tt|이 &#039;&#039;i&#039;&#039;|diminutive marker}}&lt;br /&gt;
|zh_cmn=岩狗狗 &#039;&#039;Yángǒugǒu&#039;&#039;|zh_cmnmeaning=From {{tt|岩 &#039;&#039;yán&#039;&#039;|rock}} and {{tt|狗狗 &#039;&#039;gǒugǒu&#039;&#039;|doggy}}&lt;br /&gt;
|zh_yue=岩狗狗 &#039;&#039;Ngàahmgáugáu&#039;&#039;|zh_yuemeaning=From {{tt|岩 &#039;&#039;ngàahm&#039;&#039;|rock}} and {{tt|狗狗 &#039;&#039;gáugáu&#039;&#039;|doggy}}&lt;br /&gt;
|ru=Рокрафф &#039;&#039;Rokraff&#039;&#039;|rumeaning=Transcription of English name}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
*[[Ash&#039;s Rockruff]]&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==External links==&lt;br /&gt;
{{PokémonPrevNext/Head|type=Rock}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Rock|prevnum=743|prev=Ribombee|nextnum=745|next=Lycanroc}}&lt;br /&gt;
|}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon that evolve based on game]]&lt;br /&gt;
[[Category:Pokémon that evolve based on time]]&lt;br /&gt;
[[Category:Pokémon that evolve only at night]]&lt;br /&gt;
[[Category:Pokémon that evolve only during the day]]&lt;br /&gt;
&lt;br /&gt;
[[de:Wuffels]]&lt;br /&gt;
[[fr:Rocabot]]&lt;br /&gt;
[[it:Rockruff]]&lt;br /&gt;
[[ja:イワンコ]]&lt;br /&gt;
[[pl:Rockruff]]&lt;br /&gt;
[[zh:岩狗狗]]&lt;/div&gt;</summary>
		<author><name>Billybobfred</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Sheer_Cold_(move)&amp;diff=2762668</id>
		<title>Sheer Cold (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Sheer_Cold_(move)&amp;diff=2762668"/>
		<updated>2018-04-07T15:10:06Z</updated>

		<summary type="html">&lt;p&gt;Billybobfred: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox|&lt;br /&gt;
n=329 |&lt;br /&gt;
name=Sheer Cold |&lt;br /&gt;
jname=ぜったいれいど |&lt;br /&gt;
jtrans=Absolute Zero |&lt;br /&gt;
jtranslit=Zettai Reido |&lt;br /&gt;
gameimage=Sheer Cold VII.png|&lt;br /&gt;
gameimage2=Sheer Cold VII 2.png|&lt;br /&gt;
gameimagewidth=300px|&lt;br /&gt;
type=Ice |&lt;br /&gt;
damagecategory=Special |&lt;br /&gt;
basepp=5 |&lt;br /&gt;
maxpp=8 |&lt;br /&gt;
power=&amp;amp;mdash; |&lt;br /&gt;
accuracy={{tt|30|— prior to Generation VII}}|&lt;br /&gt;
bdesc=??? |&lt;br /&gt;
gen=III |&lt;br /&gt;
category=Beauty |&lt;br /&gt;
appeal=2 |&lt;br /&gt;
jam=1 |&lt;br /&gt;
cdesc=Badly startles all Pokémon that made good appeals |&lt;br /&gt;
appealsc=0 |&lt;br /&gt;
scdesc=Earn +15 if all the Pokémon choose the same Judge. |&lt;br /&gt;
category6=Beautiful|&lt;br /&gt;
appeal6=2|&lt;br /&gt;
jam6=1|&lt;br /&gt;
cdesc6=Badly startles all Pokémon that successfully showed their appeal.|&lt;br /&gt;
pokefordex=Sheer%20Cold |&lt;br /&gt;
touches=no |&lt;br /&gt;
protect=yes |&lt;br /&gt;
magiccoat=no |&lt;br /&gt;
snatch=no |&lt;br /&gt;
mirrormove=no |&lt;br /&gt;
kingsrock=no |&lt;br /&gt;
flag7=no |&lt;br /&gt;
flag8=no |&lt;br /&gt;
sound=no |&lt;br /&gt;
target=anyadjacent |&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&#039;&#039;&#039;Sheer Cold&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ぜったいれいど&#039;&#039;&#039; &#039;&#039;{{wp|absolute zero|Absolute Zero}}&#039;&#039;) is an {{type|Ice}} [[one-hit knockout move]] introduced in [[Generation III]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
{{MoveResearch|What is the accuracy of Sheer Cold if it is used by an Ice-type; by a non-Ice-type? (Is it the same?)}}&lt;br /&gt;
===Generations III to VI===&lt;br /&gt;
If Sheer Cold hits, it will inflict damage equal to the opponent&#039;s current {{stat|HP}}, therefore [[Fainting|knocking out]] the target. It will fail if the target&#039;s level is higher than the user&#039;s level. Sheer Cold&#039;s chance of hitting is independent of {{stat|accuracy}} and {{stat|evasion}} stats; instead, it depends on the level of the user and the level of the target and is worked out with the formula&lt;br /&gt;
 Accuracy = ((level of user - level of target) + 30)%.&lt;br /&gt;
&lt;br /&gt;
Sheer Cold can be used as part of a [[Contest combination|Pokémon Contest combination]], with the user gaining an extra two appeal points if either {{m|Hail}} or {{m|Mind Reader}} was used in the prior turn. It is also part of a Contest Spectacular combination and will give an extra three appeal points if any of the moves {{m|Lock-On}}, {{m|Mind Reader}} and {{m|Miracle Eye}} was used in the prior turn.&lt;br /&gt;
&lt;br /&gt;
===Generation VII===&lt;br /&gt;
{{type|Ice}} Pokémon are now immune to Sheer Cold. Additionally, the move&#039;s accuracy is lowered if the user is not an Ice-type Pokémon.&lt;br /&gt;
&lt;br /&gt;
Sheer Cold&#039;s accuracy is now displayed as 30%.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Ice}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}|A chilling attack that causes fainting if it hits.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|The foe is attacked with ultimate cold that causes fainting if it hits.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|A chilling attack that causes fainting if it hits.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The foe is attacked with a blast of absolute-zero cold. The foe instantly faints if it hits.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|BWB2W2}}|The target is attacked with a blast of absolute-zero cold. The target instantly faints if it hits. }}&lt;br /&gt;
{{movedescentry|{{gameabbrev6|XYORAS}}|The target is attacked with a blast of absolute-zero cold. The target faints instantly if this attack hits. }}&lt;br /&gt;
{{movedescentry|{{gameabbrev7|SMUSUM}}|The target faints instantly. It&#039;s less likely to hit the target if it&#039;s used by Pokémon other than Ice types.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Level|Ice|3}}&lt;br /&gt;
{{Moveentry/5|037A|Vulpix|type=Ice|1|Field|Field|||||50|form=Alola Form}}&lt;br /&gt;
{{Moveentry/5|087|Dewgong|type=Water|type2=Ice|2|Water 1|Field|34|34|34|34|1, {{tt|Evo.|Learned upon evolving}}}}&lt;br /&gt;
{{Moveentry/5|131|Lapras|type=Water|type2=Ice|2|Monster|Water 1|55|55|55|50|50}}&lt;br /&gt;
{{Moveentry/5|144|Articuno|type=Ice|type2=Flying|1|Undiscovered|Undiscovered|85|78|78|1, 78|99}}&lt;br /&gt;
{{Moveentry/5|245|Suicune|type=Water|1|Undiscovered|Undiscovered|||||1}}&lt;br /&gt;
{{Moveentry/5|362|Glalie|type=Ice|2|Fairy|Mineral|61|59|59|1, 59{{sup/6|XY}}&amp;lt;br&amp;gt;1, 61{{sup/6|ORAS}}|1, 61}}&lt;br /&gt;
{{Moveentry/5|363|Spheal|type=Ice|type2=Water|2|Water 1|Field|49|49|49|49{{sup/6|XY}}&amp;lt;br&amp;gt;46{{sup/6|ORAS}}|46}}&lt;br /&gt;
{{Moveentry/5|364|Sealeo|type=Ice|type2=Water|2|Water 1|Field|55|55|55|55{{sup/6|XY}}&amp;lt;br&amp;gt;52{{sup/6|ORAS}}|52}}&lt;br /&gt;
{{Moveentry/5|365|Walrein|type=Ice|type2=Water|2|Water 1|Field|61|65|65|65{{sup/6|XY}}&amp;lt;br&amp;gt;60{{sup/6|ORAS}}|60}}&lt;br /&gt;
{{Moveentry/5|382|Kyogre|type=Water|1|Undiscovered|Undiscovered|60|60{{sup/4|DPPt}}&amp;lt;br&amp;gt;75{{sup/4|HGSS}}|75|75{{sup/6|XY}}&amp;lt;br&amp;gt;65{{sup/6|ORAS}}|65}}&lt;br /&gt;
{{Moveentry/5|459|Snover|type=Grass|type2=Ice|2|Monster|Grass||46|46|46|46}}&lt;br /&gt;
{{Moveentry/5|460|Abomasnow|type=Grass|type2=Ice|2|Monster|Grass||58|58|58|58}}&lt;br /&gt;
{{Moveentry/5|582|Vanillite|type=Ice|1|Mineral|Mineral|||53|53|53}}&lt;br /&gt;
{{Moveentry/5|583|Vanillish|type=Ice|1|Mineral|Mineral|||58|58|58}}&lt;br /&gt;
{{Moveentry/5|584|Vanilluxe|type=Ice|1|Mineral|Mineral|||67|1, 67|1, 67}}&lt;br /&gt;
{{Moveentry/5|613|Cubchoo|type=Ice|1|Field|Field|||57|57|57}}&lt;br /&gt;
{{Moveentry/5|614|Beartic|type=Ice|1|Field|Field|||66|1, 66|1, 66}}&lt;br /&gt;
{{Moveentry/5|615|Cryogonal|type=Ice|1|Mineral|Mineral|||61|1, 61|1, 57}}&lt;br /&gt;
{{Movefoot|Ice|5}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn2|event}}===&lt;br /&gt;
====[[Generation IV]]====&lt;br /&gt;
{{Movehead/Special|Ice}}&lt;br /&gt;
{{Moveentry/1|245|Suicune|type=Water|1|Undiscovered|Undiscovered|[[List of local Japanese event Pokémon distributions in Generation IV#Suicune|Shiny Crown Suicune]]&amp;lt;br&amp;gt;[[List of local Korean event Pokémon distributions in Generation IV#Crown City Suicune|Korean Crown Suicune]]&amp;lt;br&amp;gt;{{DL|List of local English event Pokémon distributions in Generation IV|GameStop Suicune}}&amp;lt;br&amp;gt;[[Winter 2011 Suicune]]}}&lt;br /&gt;
{{Movefoot|Ice|1}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
{{incomplete|2=Pokemon Rumble}}&lt;br /&gt;
===[[Pokémon Mystery Dungeon series]]===&lt;br /&gt;
Sheer Cold will cause a Pokémon to instantly faint through &amp;quot;calamitous damage&amp;quot; (changed to &amp;quot;It&#039;s a one-hit KO!&amp;quot; in Gates to Infinity), regardless of level, but is prone to missing.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|Ice}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RB}}|Defeats the target in one shot--if it hits.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|SMD}}|When the move hits, it knocks out an enemy in a single blow.{{tt|*|Move Summary}}&amp;lt;br&amp;gt;The enemy will faint instantly if this attack hits, but it&#039;s hard to land this move.{{tt|*|Move Description}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=ice|exp=yes|gen=The foe is attacked with a blast of absolute-zero cold. The foe instantly faints if it hits.|image1=Beartic Sheer Cold.png|image1p=Beartic|image2=Ferrara Vanillish Sheer Cold.png|image2p=Vanillish|image3=Solidad Lapras Sheer Cold.png|image3p=Lapras|image4=Morana Glalie Sheer Cold.png|image4p=Glalie}}&lt;br /&gt;
{{movep|type=ice|ms=131|pkmn=Lapras|method=Lapras&#039;s body glows light blue and releases a wave of light blue energy, freezing anything around it.}}&lt;br /&gt;
{{movemid|type=ice|user=Solidad|user1=Solidad&#039;s Lapras|startcode=AG180|startname=May, We Harley Drew&#039;d Ya!|notes=Debut}}&lt;br /&gt;
{{movep|type=ice|ms=460|pkmn=Abomasnow|method=Abomasnow raises both of its arms in the air and multiple ice pillars shoot out from around it in a circle. A line of ice pillars then jut out straight at the opponent and hit it, or its body becomes surrounded in a light blue aura. It then opens its mouth and the inside of it starts to glow light blue; firing a white- blue beam towards the opponent.}}&lt;br /&gt;
{{movemid|type=ice|user=Abomasnow (Pokémon)|user1=A wild Abomasnow|startcode=PK19|startname=Pikachu&#039;s Ice Adventure}}&lt;br /&gt;
{{movemid|type=ice|user=Morana|user1=Morana&#039;s Abomasnow|startcode=BW140|startname=Survival of the Striaton Gym!}}&lt;br /&gt;
{{movep|type=ice|ms=614|pkmn=Beartic|method=Beartic&#039;s body becomes outlined in light blue aura and it pulls its head back and opens its mouth. When it does, a spinning orb of bright blue energy forms in front of it. Beartic then fires a powerful light blue beam of energy with light blue snowflake-shaped sparkles from the orb at the opponent.}}&lt;br /&gt;
{{movemid|type=ice|user=Beartic (Pokémon)|user1=Two wild Beartic|startcode=BW046|startname=The Beartic Mountain Feud!}}&lt;br /&gt;
{{movep|type=ice|ms=583|pkmn=Vanillish|method=Vanillish&#039;s body becomes surrounded in a light blue aura. It then opens its mouth and the inside of it starts to glow light blue. A spinning wind then comes out of Vanillish&#039;s mouth and it fires a powerful light blue beam of energy surrounded in light blue sparkles and wind from its mouth at the opponent. As the light blue beam travels at the opponent, large icy pillars jut out of the ground around the beam. The beam then disappears and multiple ice pillars continue to jut out of the ground at the opponent.}}&lt;br /&gt;
{{movemid|type=ice|user=Dr. Ferrara|user1=Cryogonal Man&#039;s Vanillish|startcode=BW057|startname=The Mighty Accelguard to the Rescue!}}&lt;br /&gt;
{{movep|type=ice|ms=362|pkmn=Glalie|method=Glalie&#039;s body becomes surrounded by a blue aura and the inside of its mouth shines white. The ground around Glalie begins to freeze and any opponent standing in its wake are frozen and instantly knocked out.}}&lt;br /&gt;
{{movemid|type=ice|user=Morana|user1=Morana&#039;s Glalie|startcode=BW140|startname=Survival of the Striaton Gym!}}&lt;br /&gt;
{{movep|type=ice|ms=460M|pkmn=Abomasnow|method=Abomasnow freezes everything around itself.}}&lt;br /&gt;
{{movemid|type=ice|user=Pokémon Trainer|user1=A Trainer&#039;s Abomasnow|startcode=SS029|startname=Mega Evolution Special I}}&lt;br /&gt;
{{movep|type=ice|ms=382P|pkmn=Kyogre|method=A light blue field of energy forms around {{color2|{{ice color dark}}|Primal Reversion|Primal}} Kyogre. The energy field then grows in size, freezing everything it touches.}}&lt;br /&gt;
{{movebtm|type=ice|user=Kyogre (Pokémon)|user1=A wild Kyogre|startcode=SS032|startname=Mega Evolution Special III}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{movemanga|type=ice|exp=yes|gen=The user fires a blast of extremely cold air at the opponent, resulting in an instant knockout.|image1=Archie Walrein Sheer Cold Adventures.png|image1p=Walrein|image2=Glalie Sheer Cold Adventures.png|image2p=Glalie}}&lt;br /&gt;
{{movep|type=ice|ms=365|pkmn=Walrein|method=Walrein opens its mouth and releases a cold and powerful wind from its mouth at the opponent.}}&lt;br /&gt;
{{movemid|type=ice|user=Archie|user1=Archie&#039;s Walrein|startcode=PS248|startname=The Beginning of the End with Kyogre &amp;amp; Groudon X|notes=Debut}}&lt;br /&gt;
{{movep|type=ice|ms=362|pkmn=Glalie|method=Glalie takes a deep breath, sucking in bright energy from all around. It then fires a powerful beam of energy from its mouth at the opponent. If the opponent gets hit by the attack, it is automatically knocked out. If the opponent is on a higher level than the user, the move will fail to work.}}&lt;br /&gt;
{{movebtmManga|type=ice|user=Glalie (Pokémon)|user1=The Battle Factory&#039;s Glalie|startcode=PS307|startname=Gotcha Where I Wantcha, Glalie}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Mystery Dungeon: Ginji&#039;s Rescue Team manga===&lt;br /&gt;
{{Movemanga|type=ice|exp=yes|gen=The user causes a pillar of ice to form in front of it.|image1=Articuno Sheer Cold GRT.png|image1p=Articuno}}&lt;br /&gt;
{{movep|type=ice|ms=144|pkmn=Articuno|method=Articuno flaps its wings and forms a pillar of ice in front of it.}}&lt;br /&gt;
{{movebtmManga|type=ice|user=Articuno (Pokémon)|user1=A wild Articuno|startcode=GRT4|startname=Battle in a Bitter Cold Land!!|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=Ice|&lt;br /&gt;
genIII=Sheer Cold III|&lt;br /&gt;
genIV=Sheer Cold IV|&lt;br /&gt;
genV=Sheer Cold V|&lt;br /&gt;
genVI=Sheer Cold|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Side series games===&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=Ice|&lt;br /&gt;
Colo=Sheer Cold Colo|&lt;br /&gt;
XD=Sheer Cold XD|&lt;br /&gt;
PBR=Sheer Cold PBR|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=Ice|&lt;br /&gt;
PMDRB=Sheer Cold PMD RB|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Sheer Cold is the only OHKO move introduced outside of [[Generation I]], and the only [[Special move|special]] OHKO move. Prior to Generation VII, it was the only OHKO move that no Pokémon had a type-based immunity to.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{ice color}}|bordercolor={{ice color light}}&lt;br /&gt;
|zh_yue=絕對零度 &#039;&#039;{{tt|Jyuhtdeui Lìhngdouh|Absolute Zero}}&#039;&#039;&lt;br /&gt;
|zh_cmn=絕對零度 / 绝对零度 &#039;&#039;{{tt|Juéduì Língdù|Absolute Zero}}&#039;&#039;&lt;br /&gt;
|nl=IJskoud&lt;br /&gt;
|fr=Glaciation&lt;br /&gt;
|de=Eiseskälte&lt;br /&gt;
|el=Δριμύ Ψύχος&lt;br /&gt;
|it=Purogelo&lt;br /&gt;
|ko=절대영도 &#039;&#039;Jeoldae Yeongdo&#039;&#039;&lt;br /&gt;
|pl=Polarny Chłód&lt;br /&gt;
|pt_br=Frio Absoluto&amp;lt;br&amp;gt;Frio Extremo (TCG)&lt;br /&gt;
|pt_eu=Frio Polar&lt;br /&gt;
|sr=Potpuno zamrzavanje&lt;br /&gt;
|es_la=Frío Extremo&lt;br /&gt;
|es_eu=Frío Polar&lt;br /&gt;
|vi=0 Độ Tuyệt Đối&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{OHKO|Ice}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:One-hit knockout moves]]&lt;br /&gt;
[[Category:Moves that can jam]]&lt;br /&gt;
&lt;br /&gt;
[[de:Eiseskälte]]&lt;br /&gt;
[[fr:Glaciation]]&lt;br /&gt;
[[it:Purogelo (mossa)]]&lt;br /&gt;
[[ja:ぜったいれいど]]&lt;br /&gt;
[[pl:Sheer Cold]]&lt;br /&gt;
[[zh:绝对零度（招式）]]&lt;/div&gt;</summary>
		<author><name>Billybobfred</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_glitches_in_Generation_VII&amp;diff=2757274</id>
		<title>List of glitches in Generation VII</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_glitches_in_Generation_VII&amp;diff=2757274"/>
		<updated>2018-03-25T15:14:39Z</updated>

		<summary type="html">&lt;p&gt;Billybobfred: /* Protean Curse glitch */ vidme is gone&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Outdated|needs=USUM details; every non-Poké Transporter related glitch to be checked to see if it still occurs in v1.1 and v1.2}}&lt;br /&gt;
This is a &#039;&#039;&#039;list of glitches&#039;&#039;&#039; that occur in the [[Generation VII]] [[core series]] [[Pokémon games]].&lt;br /&gt;
&lt;br /&gt;
==Sun and Moon==&lt;br /&gt;
===All versions===&lt;br /&gt;
====Aether Paradise crate outline error====&lt;br /&gt;
[[File:Pokémon SM outline error.png|thumb|right|450px|Comparison image (existing outlines and removed outlines)]]&lt;br /&gt;
On [[Aether Paradise]]&#039;s B1F, there are two groups of eight crates, to the left and the right of the elevator in the center. If the player stands so that part of their body is visible between the two columns of crates, the player&#039;s outline will not be drawn on the part of their body that would be blocked from view &amp;quot;behind&amp;quot; the crates if the columns did not have the gap between them. There is also a discolored line across the player&#039;s body on a line that stretches directly across the gap between the tops of the two crates.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|MgbaENPBCKk|ChickasaurusGL|Sun|Moon}}&lt;br /&gt;
&lt;br /&gt;
====Baton Pass Own Tempo glitch====&lt;br /&gt;
If a Pokémon with {{a|Own Tempo}} is confused due to obtaining it from {{m|Baton Pass}}, it will not be cured of confusion until after a Pokémon takes its turn (uses a move, switches out, etc.).&lt;br /&gt;
&lt;br /&gt;
This glitch is present in the [[core series]] [[Generation]] {{gen|V}}, {{gen|VI}}, and {{gen|VII}} games.&lt;br /&gt;
&lt;br /&gt;
====Choice item lock glitch====&lt;br /&gt;
{{main|Choice item lock glitch}}&lt;br /&gt;
If a Pokémon is already locked into a move due to a Choice item (the [[Choice Band]], [[Choice Specs]], or [[Choice Scarf]]), if the held Choice item is removed while the effect of the Pokémon&#039;s held item is negated (by {{a|Klutz}}, {{m|Embargo}}, or {{m|Magic Room}}), the Pokémon will remain locked into the move.&lt;br /&gt;
&lt;br /&gt;
When the Pokémon&#039;s held item regains its effect (e.g. Magic Room wears off), as long as the Pokémon has a held item—regardless of what the held item is—the Pokémon cannot select moves other than the one it is locked into; if it attempts to select another move, the message &amp;quot;The &amp;lt;HELD ITEM&amp;gt; only allows the use of &amp;lt;MOVE&amp;gt;!&amp;quot; will be displayed.&lt;br /&gt;
&lt;br /&gt;
Additionally, as long as it is locked into a move by a Choice item, even if it has no held item or its item&#039;s effect is negated, if it would use a move other than the move it is locked into, that move fails.&lt;br /&gt;
&lt;br /&gt;
====Confusion item activation glitch====&lt;br /&gt;
If a Pokémon hurts itself in {{status|confusion}}, items that activate when its {{stat|HP}} drops below a specific threshold will not activate. These items instead activate after the next time it loses HP (other than by hurting itself in confusion). Affected items include the [[Sitrus Berry]], [[Figy Berry]], [[Liechi Berry]], and [[Berry Juice]].&lt;br /&gt;
&lt;br /&gt;
For example, if a Pokémon holding a [[Berry Juice]] hurts itself in confusion so that its HP drops below 50% of its maximum HP, its held Berry Juice will not be activated. &lt;br /&gt;
&lt;br /&gt;
This glitch is present in the [[core series]] [[Generation]] {{gen|V}}, {{gen|VI}}, and {{gen|VII}} games.&lt;br /&gt;
&lt;br /&gt;
====Graphical glitches====&lt;br /&gt;
{{GlitchResearch|What is the cause and trigger?}}&lt;br /&gt;
Some copies of Sun and Moon have been afflicted by 3D graphical glitches in which players get stuck in the default 3D Modeling &amp;quot;T-Pose&amp;quot;, graphical elements stretching and shrinking and other graphical oddities.&amp;lt;ref&amp;gt;[http://kotaku.com/people-are-finding-pokemon-sun-and-moon-glitches-it-se-1789253789 People Are Finding Pokémon Sun And Moon Glitches, It Seems]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|meha2ZMi_ng|Safyire|Sun|Moon}}&lt;br /&gt;
&lt;br /&gt;
====GTS morphing glitch====&lt;br /&gt;
The player must first deposit a Pokémon onto the GTS that will not be traded during the period of the glitch. Next, the player will need to use the Seek Pokémon option and look up any Pokémon. Once done, the player will need to select a Pokémon that has already been traded for. Afterwards, the player should view the summary of the deposited Pokémon. This will lead to a visual glitch where the model of the deposited Pokémon is replaced with the model of the Pokémon that was viewed last.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|GbaiQ1kAz-M|shallowkittyartist|Sun|Moon}}&lt;br /&gt;
&lt;br /&gt;
====Legality checking false positives====&lt;br /&gt;
Several features in Pokémon Sun and Moon, such as online trading and [[Battle Spot]], check that a Pokémon is legal before allowing it to be traded or used. However, these checks are imperfect, and often believe legitimate Pokémon to be modified.&lt;br /&gt;
*For a brief period of time after the [[Pokémon Bank]] update, every Pokémon that can be caught via {{DL|QR Scanner|Island Scan}} could not be used in [[Battle Spot]] or traded on [[GTS]] or via [[Wonder Trade]] if it had its [[Hidden Ability]], due to the game believing the Pokémon to be illegal.&lt;br /&gt;
*For a brief period of time after the [[Pokémon Bank]] update, Pokémon caught in a [[Safari Ball]] or [[Dream Ball]] could not be used on Battle Spot.&lt;br /&gt;
*For a brief period of time after the [[Pokémon Bank]] update, if a Pokémon whose game of origin is a [[Generation I]] [[Virtual Console]] game but has been evolved into [[List of Pokémon with cross-generational evolutions|cross-generational evolution]], the Pokémon is thought to be illegal and thus cannot be used on Battle Spot or traded.&lt;br /&gt;
&lt;br /&gt;
====Momentary evolution sprite glitch====&lt;br /&gt;
{{Bad picture|section|Image of screen}}&lt;br /&gt;
[[File:Momentary evolution sprite glitch.png|thumb|The evolved form&#039;s model appearing briefly before evolution]]&lt;br /&gt;
During an evolution, before the &amp;quot;What? (POKéMON) is evolving!&amp;quot; text appears, the model of the evolved Pokémon may appear for a split second at the top-left corner of the screen. For Pokémon with tall models, it is also possible for the model to appear off the screen.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|s5DeQM08BIo|ChickasaurusGL|Sun|Moon}}&lt;br /&gt;
&lt;br /&gt;
====Pokémon Refresh form cry glitch====&lt;br /&gt;
{{GlitchResearch|Checking other Pokémon whose alternate forms have different cries: Giratina, Shaymin, Hoopa}}&lt;br /&gt;
If a [[Generation VII]] Pokémon with an [[List of Pokémon with form differences|alternate form]] is chosen to play with in [[Pokémon Refresh]], its first [[cry]] will be that of its species&#039; default form, regardless of its own form. However, the rest of the time it will use the correct cry. This is only relevant for Pokémon species which have forms that exist outside of battle that have different cries to their default form.&lt;br /&gt;
&lt;br /&gt;
{{p|Oricorio}} Pom-Pom Style, Pa&#039;u Style, and Sensu Style will all use the cry of Baile Style in this instance. Midnight Form Lycanroc uses the cry of Midday Form in this instance.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|0TdhnNEdXD4|ChickasaurusGL|Sun|Moon}}&lt;br /&gt;
&lt;br /&gt;
====Protean Curse glitch====&lt;br /&gt;
If the user is not already {{type|Ghost}} and becomes Ghost-type due to {{a|Protean}} upon executing {{m|Curse}}, the user will use the Ghost-type Curse on itself (regardless of {{m|Follow Me}} or {{m|Rage Powder}}); this cannot be blocked by {{m|Crafty Shield}}.&lt;br /&gt;
&lt;br /&gt;
The same glitch [[List of glitches in Generation VI#Type-changing Curse glitch|exists in Generation VI]].&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|B8tI72fHBYU|TheSleepyJirachi|Sun|Moon}}&lt;br /&gt;
&lt;br /&gt;
====Sparkling Aria Multi Battle AI glitch====&lt;br /&gt;
{{GlitchResearch|Does this glitch affect other Trainers and moves such as those in the Battle Tree?}}&lt;br /&gt;
In a [[Multi Battle]] with [[Hau]] as an ally at [[Aether Paradise]], the AI may use {{m|Hydro Vortex}} targeting the player&#039;s Pokémon.&amp;lt;ref&amp;gt;[https://www.reddit.com/5e8sva/ A Brief Rant About Hau (Not What You Think) : Pokémon]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Sky Drop invisible Pokémon glitch====&lt;br /&gt;
{{GlitchResearch|Can this be caused by the user&#039;s Wimp Out/Emergency Exit?}}&lt;br /&gt;
If Battle Effects are turned off, if a Pokémon using {{m|Sky Drop}} faints or is switched out upon inflicting damage, the target of Sky Drop will become invisible. This can be caused by the user&#039;s held [[Life Orb]], the target&#039;s held [[Rocky Helmet]] or [[Red Card]], or the target&#039;s {{a|Rough Skin}} or {{a|Iron Barbs}} Ability.&lt;br /&gt;
&lt;br /&gt;
This effect lasts until the Pokémon which is affected faints or is switched out. Even if a Pokémon changes [[List of Pokémon with form differences|form]], it remains invisible. This glitch cannot occur during link battles, which automatically enable the Battle Effects.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|c0tkl4_Oq2s|ChickasaurusGL|Sun|Moon}}&lt;br /&gt;
&lt;br /&gt;
====Terrain and weather graphical glitch====&lt;br /&gt;
If a [[weather]] effect that alters the background in outdoor battles (such as rain) is in effect at the same time as a [[terrain]] and the terrain ends before the weather does, the sky in the background will be clear instead of cloudy even though the weather is still in effect.&lt;br /&gt;
&lt;br /&gt;
====TM Text Glitch====&lt;br /&gt;
If a Pokémon learns a TM, its bag text will be dark black, as if it never learned the TM, instead of gray, as if it learned the TM.&lt;br /&gt;
&lt;br /&gt;
====Totem Alolan Raticate cry oversight====&lt;br /&gt;
In Pokémon Moon, when the [[Totem Pokémon|Totem]] [[regional variant|Alolan]] {{p|Raticate}} appears, {{p|Gumshoos}}&#039;s [[cry]] is played instead of Alolan Raticate&#039;s. This is likely because this Totem Pokémon is a Gumshoos in Pokémon Sun.&lt;br /&gt;
&lt;br /&gt;
====Totem Kommo-o outline oversight====&lt;br /&gt;
When the [[Totem Pokémon|Totem]] {{p|Kommo-o}} appears before the player, the black outline around Kommo-o disappears when the camera views it from its left side, right when the Totem Pokémon&#039;s theme plays. The outline reappears when Kommo-o is seen roaring from the front.&lt;br /&gt;
&lt;br /&gt;
==== Transformed Ash-Greninja Water Shuriken glitch ====&lt;br /&gt;
If a Pokémon {{m|transform}}ed into [[Ash-Greninja]] uses {{m|Water Shuriken}} while [[battle effects]] are on, if the move hits more than three times (which is possible because {{a|Battle Bond}} only affects Water Shuriken used by Greninja), the fourth (and fifth, if the move hits five times) hit does not display properly, and all other Pokémon on the field become invisible until they are displayed again due to a move animation.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|O6BgeiYqFYQ|foofootoo|water}}&lt;br /&gt;
&lt;br /&gt;
====Vast Poni Canyon trial site muting glitch====&lt;br /&gt;
If, at the trial site of [[Vast Poni Canyon]], the player opens a tab on the [[menu]], the background music will be muted for as long as that tab is still open.&lt;br /&gt;
&lt;br /&gt;
===Version 1.0 to 1.1 only===&lt;br /&gt;
====Poké Pelago end of month bug====&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
When the date changes to a new month, all activities in [[Poké Pelago]] will immediately complete.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|NYA4dPt8KPQ|geohexamon}}&lt;br /&gt;
&lt;br /&gt;
====Scatterbug Egg Moves glitch====&lt;br /&gt;
{{GlitchResearch|Which Vivillon Patterns correspond the Scatterbug being unable to learn Egg Moves}}&lt;br /&gt;
Prior to version 1.2, depending on the pattern of {{p|Vivillon}} they correspond to, {{p|Scatterbug}} are unable to learn [[Egg Move]]s.&amp;lt;ref&amp;gt;[https://www.reddit.com/r/Vivillon/comments/5qn0xc/egg_moves_glitching Egg Moves Glitching? : Pokémon]&amp;lt;/ref&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Affected patterns include River Pattern.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Spiky Shield Sky Drop glitch====&lt;br /&gt;
If a {{m|Sky Drop}} user targets a Pokémon using {{m|Spiky Shield}}, and their HP reduces to 0 due to Spiky Shield&#039;s effect, the user will not faint. Their model still remains in the next turn, while their status disappears.&lt;br /&gt;
&lt;br /&gt;
The effects of the glitch is similar to the {{DL|List of glitches in Generation V|Fainted Pokémon glitch}} from Generation V.&lt;br /&gt;
&lt;br /&gt;
[https://twitter.com/TheSaxlad/status/835873024574427136 Video]&lt;br /&gt;
&lt;br /&gt;
===Version 1.0 only===&lt;br /&gt;
====Evolution move learning glitch====&lt;br /&gt;
{{GlitchResearch|Is it only for Pokémon who learn evolution moves, or for all?}}&lt;br /&gt;
Immediately after [[evolution]], some Pokémon will not attempt to learn moves they would otherwise learn at that level. This glitch only affects moves that the Pokémon also learn at level 1, but not those always learned upon evolution. For example, {{p|Kadabra}} will not attempt to learn {{m|Confusion}} after evolving at level 16 (but will attempt to learn {{m|Kinesis}}), and {{p|Butterfree}} will not attempt to learn Confusion if evolved at level 11 (but will attempt to learn it after having evolved at level 10).&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|Z7vMIxgVsQY|ChickasaurusGL|Sun|Moon}}&lt;br /&gt;
&lt;br /&gt;
====Memento and Parting Shot Z-Move glitch====&lt;br /&gt;
The moves {{m|Memento}} and {{m|Parting Shot}} have been noted to force a disconnect if turned into a [[Z-Move]] on [[Battle Spot]]. As a result, both been temporarily banned from use within Battle Spot.&amp;lt;ref&amp;gt;[https://mynintendonews.com/2016/11/29/update-attempts-to-fix-glitch-in-pokemon-sun-and-moons-online-battles/ Update Attempts To Fix Glitch In Pokémon Sun and Moons Online Battles | My Nintendo News]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|pgtT2NdDhpA|SnorlaxMonster|Sun|Moon}}&lt;br /&gt;
&lt;br /&gt;
====Memento Z-Move misinformation glitch====&lt;br /&gt;
When the Z-Move of {{m|Memento}} is used the game will state that it will restore the HP of the replacement Pokémon. In actuality it seems Z-Memento will only faint the user and harshly lower the opponent&#039;s Attack and Special Attack (the same effect as a regular Memento). The Z-Move for Parting Shot also states that it will restore the HP of the replacement Pokémon and unlike Z-Memento it actually does so.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|99gbKAE1yBc|ChickasaurusGL|Sun|Moon}}&lt;br /&gt;
&lt;br /&gt;
====Rocky Helmet glitch====&lt;br /&gt;
{{GlitchResearch|What happens in link battles between v1.0 and v1.1?}}&lt;br /&gt;
When a Pokémon equipped with [[Rocky Helmet]] is attacked by an opponent&#039;s Pokémon, in which both are the last Pokémon of each trainer and both faint, the Pokémon equipped with Rocky Helmet is declared the winner instead of the attacker. While this is how the Rocky Helmet worked in previous games, it is at odds with official tournament documents, and according to the [[Pokémon Global Link]] it was not intended to work this way. This glitch was fixed in version 1.1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Pokémon Global Link]] officially acknowledged the glitch before releasing a patch to fix it.&amp;lt;ref&amp;gt;[https://3ds.pokemon-gl.com/information/7ebb394e-2b6e-4f3b-95e7-09dfb9888727 Known Issues with Pokémon Items and Moves | Pokémon Global Link]{{dead link}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Version 1.2 only===&lt;br /&gt;
====NPC Egg reset glitch====&lt;br /&gt;
Sometimes after an Egg hatches, NPCs will stop moving and assume their default position. The glitch ends when the player moves.&lt;br /&gt;
&lt;br /&gt;
==Poké Transporter==&lt;br /&gt;
===Poké Transporter name encoding glitch===&lt;br /&gt;
If a Pokémon&#039;s in-game species name was changed between [[Generation I]] and [[Generation VII]], [[Poké Transporter]] will mistakenly assume that these Pokémon are nicknamed upon being transported.&lt;br /&gt;
&lt;br /&gt;
====Mr. Mime====&lt;br /&gt;
{{GlitchResearch|Confirm the same effects apply to unnicknamed Mr. Mime in Italian and Spanish}}&lt;br /&gt;
In Generation I, in English, Italian, and Spanish, {{p|Mr. Mime}} does not have a space in its name. Additionally, the point in Mr. Mime&#039;s name in these games is the decimal point ([[Character encoding in Generation I|codepoint]] &amp;lt;code&amp;gt;0xF2&amp;lt;/code&amp;gt;) rather than the period (codepoint &amp;lt;code&amp;gt;0xE8&amp;lt;/code&amp;gt;) which can be entered in nicknames; Poké Transporter interprets the decimal point as a hyphen, but correctly interprets the period. As a result, Poké Transporter assigns the nickname MR-MIME to unnicknamed Mr. Mime transported from these languages.&lt;br /&gt;
&lt;br /&gt;
Unnicknamed Mr. Mime are not possible to obtain in the Generation I [[Virtual Console]] games without exploiting glitches.&lt;br /&gt;
&lt;br /&gt;
====French====&lt;br /&gt;
{{GlitchResearch|Confirm every Pokémon this occurs for ([http://pastebin.com/fZX8q3gu full potential list for French])}}&lt;br /&gt;
Some Generation I Pokémon include {{wp|diacritic}}s (such as &amp;quot;é&amp;quot;) or the {{wp|Typographic ligature|ligature}} œ in their French names, but the Generation I games do not use these special characters in Pokémon&#039;s names. If sent through [[Poké Transporter]], the name of the Pokémon will be considered a nickname; it will not adjust to using lower case letters and will not change upon evolution.&lt;br /&gt;
&lt;br /&gt;
;Pokémon affected&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
!rowspan=2|Pokémon&lt;br /&gt;
!colspan=2|French name&lt;br /&gt;
|-&lt;br /&gt;
!Gen I&lt;br /&gt;
!Gen VII&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Charmander}}&lt;br /&gt;
|SALAMECHE&lt;br /&gt;
|Salamèche&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Clefable}}&lt;br /&gt;
|MELODELFE&lt;br /&gt;
|Mélodelfe&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Exeggcute}}&lt;br /&gt;
|NOEUNOEUF&lt;br /&gt;
|Nœunœuf&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Ditto}}&lt;br /&gt;
|METAMORPH&lt;br /&gt;
|Métamorph&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Eevee}}&lt;br /&gt;
|EVOLI&lt;br /&gt;
|Évoli&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Poké Transporter name shift glitch===&lt;br /&gt;
If a player attempts to transfer [[MissingNo.]], [[&#039;M (00)]] or another [[glitch Pokémon]] to [[Pokémon Bank]] from the 3DS Virtual Console versions of Red, Blue and Yellow, the software will not transfer it, but each Pokémon after it will have its [[nickname]], [[original Trainer]], and [[Trainer ID number]] changed to the nickname, original Trainer, and Trainer ID number of the Pokémon before it.&lt;br /&gt;
&lt;br /&gt;
While Poké Transporter normally changes fully capitalized species names to regular capitalization (e.g. ALAKAZAM to Alakazam), because the shifted names are treated as nicknames, if the name is not the Pokémon&#039;s species name the name&#039;s capitalization will not be changed. Because glitch Pokémon often have characters in their names that cannot be entered when entering a nickname, such characters will be replaced by a space.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|GLHE2DZ5wCk|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Sun|Moon}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Glitches}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project GlitchDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches by game]]&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
&lt;br /&gt;
[[de:Bugs in der siebten Generation]]&lt;br /&gt;
[[zh:游戏漏洞（第七世代）]]&lt;/div&gt;</summary>
		<author><name>Billybobfred</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_glitches_in_Generation_I&amp;diff=2752405</id>
		<title>List of glitches in Generation I</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_glitches_in_Generation_I&amp;diff=2752405"/>
		<updated>2018-03-14T04:33:11Z</updated>

		<summary type="html">&lt;p&gt;Billybobfred: probably this could have a better name ALSO do we need to change all the template:youtubevid to template:youtubeembed? the template discussion pages seem to imply yes but uh&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete|article|Loads of missing newly discovered glitches; could also use some better organization; probably should make a section for &amp;quot;all handheld games&amp;quot; vs &amp;quot;all games&amp;quot; seeing how there&#039;s lots of in-battle glitches that were alternately fixed or still occur in Stadium}}&lt;br /&gt;
&lt;br /&gt;
This is a &#039;&#039;&#039;list of glitches&#039;&#039;&#039; that occur in the [[Generation I]] [[core series]] [[Pokémon games]]. It applies to both the original [[Game Boy]] and the [[Nintendo 3DS|3DS]] [[Virtual Console]] releases unless otherwise noted.&lt;br /&gt;
&lt;br /&gt;
==Red and Blue==&lt;br /&gt;
===All releases===&lt;br /&gt;
====Evolutionary stone bypassing====&lt;br /&gt;
{{GlitchResearch|Glitch Pokémon which evolve by items}}&lt;br /&gt;
{{cat|Pokémon that evolve by evolutionary stone}} can be evolved without the use of an [[evolutionary stone]] after a [[Pokémon battle|battle]]. If the Pokémon has [[level]]ed up during the battle, and the battle has been finished with another [[Pokémon (species)|Pokémon species]] whose [[List of Pokémon by index number (Generation I)|index number]] corresponds to the [[List of items by index number (Generation I)|index number]] of the evolutionary stone that causes the [[Evolution]], the game will erroneously begin the Evolution as if the Pokémon evolved after leveling up.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background: #fff; border: 5px solid #339&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #339; color:white; {{roundytl|5px}}&amp;quot; | {{color2|FFF|Evolutionary stone|Stone}}&lt;br /&gt;
! style=&amp;quot;background: #339; color:white; {{roundytr|5px}}&amp;quot; | Pokémon&lt;br /&gt;
|- style=&amp;quot;background: #D8D8F2&amp;quot;&lt;br /&gt;
| [[Moon Stone]]&lt;br /&gt;
| {{p|Exeggutor}}&lt;br /&gt;
|- style=&amp;quot;background: #E5F2D8&amp;quot;&lt;br /&gt;
| [[Fire Stone]]&lt;br /&gt;
| [[MissingNo.]]{{tt|*|decimal index number 32}}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8F2&amp;quot;&lt;br /&gt;
| [[Thunder Stone|Thunderstone]]&lt;br /&gt;
| {{p|Growlithe}}&lt;br /&gt;
|- style=&amp;quot;background: #E5F2D8&amp;quot;&lt;br /&gt;
| [[Water Stone]]&lt;br /&gt;
| {{p|Onix}}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8F2&amp;quot;&lt;br /&gt;
| [[Leaf Stone]]&lt;br /&gt;
| {{p|Psyduck}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Some [[glitch Pokémon]]&amp;lt;!--which ones?--&amp;gt; with unusual evolutionary flags may evolve this way according to the game &#039;after exposure to an item&#039;, which is not necessarily an evolutionary stone.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Youtubevid|C3H-zaU6GPs|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle|Fire}}&lt;br /&gt;
&lt;br /&gt;
====Indoors fishing oversight====&lt;br /&gt;
In [[Cerulean Gym]], the [[water tile]]s have [[wild Pokémon]] data programmed in, which allows players to [[Fishing|fish]] {{OBP|Pokémon|species}}. In {{game|Yellow}}, the {{Key|I|Old Rod}} and {{Key|I|Good Rod}} work, but the {{Key|I|Super Rod}} doesn&#039;t. The bug then returned in {{game|Gold and Silver|s}} but it was fixed once more in {{game|Crystal}}.&lt;br /&gt;
&lt;br /&gt;
[[Lorelei]]&#039;s room in [[Indigo Plateau]] also has this issue, which was fixed in Yellow as well.&lt;br /&gt;
&lt;br /&gt;
====Invisible PC access====&lt;br /&gt;
[[Celadon Hotel]] is based on the layout design of a [[Pokémon Center]]. In this map, if the player stands in front of where the PC would be in a Pokémon Center, the player can access an invisible PC.&lt;br /&gt;
&lt;br /&gt;
There are also invisible PCs in the same position (accessible by facing up with the coordinates x=13, y=4 xblock=1, yblock=0) in [[Kanto Safari Zone|Safari Zone]] rest houses 2, 3 and 4 ([[List of locations by index number (Generation I)|maps 223-225]]), but these positions are not normally accessible, so memory hacking must be done or [[Arbitrary code execution]] [http://glitchcity.info/w/index.php?title=Invisible_PCs&amp;amp;stable=0#8F_method written using the 8F item] can allow these extra PCs to be accessible without cheating.&lt;br /&gt;
&lt;br /&gt;
All known invisible PCs do not exist in {{game|Yellow}}.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|odGZR7nKjnA|channel/UCzozMcF1kcR9dzsdEkRHdaw|name=Gligar13Vids|Red|Blue}}&lt;br /&gt;
&lt;br /&gt;
Extra invisible PCs:&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|bGN01mU5as0|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Red|Blue}}&lt;br /&gt;
&lt;br /&gt;
====Lift Key overworld misplacement====&lt;br /&gt;
[[File:RB Lift Key Glitch.png|thumb|right|256px|The Lift Key glitch]]&lt;br /&gt;
In the [[Rocket Hideout]], if the player is standing to the left of the {{tc|Team Rocket Grunt}} who has the {{key|I|Lift Key}} and talks to him, the Lift Key will appear underneath the player when he drops it. The player can still move around and collect it if he moves downward.&lt;br /&gt;
&lt;br /&gt;
This glitch was fixed in {{game|Yellow}} due to the Grunt automatically dropping the Lift Key as soon as he is defeated.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|ykjE6rKWSug|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle|Red|Blue}}&lt;br /&gt;
&lt;br /&gt;
====New-game Nidorino cry oversight====&lt;br /&gt;
During the new game tutorial, the game shows {{p|Nidorino}}&#039;s sprite but plays {{p|Nidorina}}&#039;s [[cry]].&lt;br /&gt;
&lt;br /&gt;
====Oak Poké Ball delivery text overlapping====&lt;br /&gt;
If the player has no new {{OBP|Pokémon|species}} registered as caught in the [[Pokédex]] (by only having the [[starter Pokémon]]) and/or no [[Poké Ball]]s in his [[Bag]] (this includes buying/finding/obtaining any and then selling/tossing/[[PC|depositing]] them) after defeating the {{ga|Blue|rival}} on {{rt|22|Kanto}}, {{prof|Oak}} will give five Poké Balls to the player after being talked to. During this event in the English versions, one of the lines of his dialogue appears over the previous line, instead of on a new one.&lt;br /&gt;
&lt;br /&gt;
This [[glitch]] occurs in all localizations of {{game|Red and Blue|s}} and in the European localizations of {{game|Yellow}}. In the Italian Pokémon Red and Blue, there&#039;s also a word in this dialogue that overlaps the right border of the text box. In English Pokémon Yellow, it was fixed but the dialogue contains a typo instead.&lt;br /&gt;
&lt;br /&gt;
====Overworld sprite misplacement====&lt;br /&gt;
If the player does not have the {{key|I|Secret Key}} to the [[Cinnabar Gym]], and {{m|surf}}s on the east coast and returns to land directly in front of the Gym, a man will appear on the roof of the Gym.&lt;br /&gt;
&lt;br /&gt;
A similar effect happens if the player walks into the [[Vermilion Gym]], walks directly left and then up so that they are facing the bottom-left trash can and press A to inspect it, or if the player is in the gate to {{rt|17|Kanto|Cycling Road}}. One of the Trainers in the Gym will be misplaced and return to his usual spot once the text box disappears, and when in the gate there may be a man standing on an object somewhere behind the guard.&lt;br /&gt;
&lt;br /&gt;
Both of these variations of this glitch were fixed in some European releases of {{game|Red and Blue|s}}, such as the Spanish version, and in all releases of {{game|Yellow}}.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|FYMjkCueKlo|channel/UCpF5oGpU91S5gHbT8lppXGw|name=Blaziken257|Red|Blue}}&lt;br /&gt;
&lt;br /&gt;
====Pewter Gym skipping====&lt;br /&gt;
{{main|Pewter Gym skip glitch}}&lt;br /&gt;
&lt;br /&gt;
====Walking with only fainted Pokémon====&lt;br /&gt;
If the player has some [[Fainting|fainted]] Pokémon and some that can fight, they can deposit all but the fainted Pokémon. After three steps, the player will black out. However, if two steps are taken, then the game is saved and reset, it resets the step count. If the player enters a battle with no Pokémon, the battle will start normally, but instead of sending out any Pokémon, the player immediately gets the black-out message. In {{game|Yellow}}, only one step is needed for the game to black out so this glitch does not work.&lt;br /&gt;
&lt;br /&gt;
===English versions only===&lt;br /&gt;
====Fight Safari Zone Pokémon trick====&lt;br /&gt;
{{main|Fight Safari Zone Pokémon trick}}&lt;br /&gt;
&lt;br /&gt;
====Old man glitch====&lt;br /&gt;
{{main|Old man glitch}}&lt;br /&gt;
&lt;br /&gt;
===Japanese Red and Green===&lt;br /&gt;
====Binding move wrong side fainting glitch====&lt;br /&gt;
This glitch was introduced in the later revision (v1.1) of Red and Green and seemingly does not occur in the v1.0 release. It was fixed in the English Red and Blue.&lt;br /&gt;
&lt;br /&gt;
When the player&#039;s Pokémon is immobile due to being trapped by the opponent&#039;s {{cat|Binding moves|binding move}}, but the opponent faints due to {{status|burn}} or {{status|poison}}, then the player&#039;s Pokémon will faint in addition to the opponent&#039;s Pokémon. This does not occur if the player&#039;s Pokémon is the one using the binding move. Despite the player&#039;s Pokémon fainting, it will still have full health on the Pokémon menu.&lt;br /&gt;
&lt;br /&gt;
In a link battle, because the Pokémon is only considered to faint on its Trainer&#039;s side of the link and not its opponent&#039;s side, it can cause a communication error.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|mJUOy-c4cCQ|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Red|Green}}&lt;br /&gt;
&lt;br /&gt;
====Broken hidden items====&lt;br /&gt;
{{main|Broken hidden items}}&lt;br /&gt;
In {{game|Red and Green|s}}, there are six hidden items that do not function correctly. These hidden items are believed to have been fixed in [[Pokémon Blue Version (Japanese)|Japanese Pokémon Blue]] and later versions (including the localized versions of the [[Generation I]] games).&lt;br /&gt;
&lt;br /&gt;
Picking up one of these six specific hidden items causes the other five hidden items to disappear. If the player hands over a [[Fossil]] to the scientist in [[Cinnabar Island]]&#039;s [[Pokémon Lab]] (even if they choose not the revive it), all six hidden items reappear.&lt;br /&gt;
&lt;br /&gt;
The broken hidden items cannot be detected by the [[Itemfinder]]. Instead, five of these six items have another set of coordinates that the Itemfinder believes them to be located at instead, although there is no item hidden at that position. &lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|THTEoXhPFRk|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Red|Green}}&lt;br /&gt;
&lt;br /&gt;
===Japanese Red, Green, and Blue===&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; The following [[glitch]]es affect all [[Game Boy]] versions of {{game|Red and Green|s}} (1.0 and 1.1) unless noted otherwise.&lt;br /&gt;
&lt;br /&gt;
====Empty Pokémon List====&lt;br /&gt;
If the player withdraws the {{DL|Potion|Potion}} from the PC at the very start of their adventure (meaning before they receive their [[starter Pokémon]]) and then attempts using it, an empty [[Party|Pokémon List]] will appear and the Potion can be used, albeit to no effect. This was fixed for international releases and Pokémon Yellow, which will state &amp;quot;&#039;&#039;You don&#039;t have any&#039;&#039;{{sup/1|RB}}/&#039;&#039;a&#039;&#039;{{sup/1|Y}} &#039;&#039;POKéMON!&#039;&#039;&amp;quot; (Japanese: &#039;&#039;&#039;ポケモンが　1ぴきも　いない！&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|rbJCEt6HKhM|channel/UCJ8cXwiP6PH57Ya1i4WKIlg|name=LunarRay|Red|Green}}&lt;br /&gt;
&lt;br /&gt;
====Full Box glitch====&lt;br /&gt;
If the player has six Pokémon in their party and all full [[Pokémon Storage System]] Boxes before watching the {{ka|old man}}&#039;s catching demonstration, the game will state that the box is full when the old man tries to capture the {{p|Weedle}}. The game will try to use the Poké Ball again infinitely afterwards, and every attempt results in this message causing an infinite loop. This forces the player to either reset the game or turn the power off. This is because the game thinks that the player is catching a Pokémon, even though it&#039;s actually the [[old man]], the game produces a &amp;quot;temporary&amp;quot; Pokémon to hold, and if the catching demonstration ends, that caught Pokémon is deleted.&lt;br /&gt;
&lt;br /&gt;
This glitch was fixed in the Japanese version of {{game|Yellow}} and in the localizations.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|FnCTzpgozTU|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Red|Green}}&lt;br /&gt;
&lt;br /&gt;
====Pokédex glitch====&lt;br /&gt;
In all Japanese Generation I games, if the player evolves their starter Pokémon before bringing Oak his parcel, Oak will assume the player already has the Pokédex and will offer to rate it instead of accepting the parcel. This prevents progression in the game, since the {{ka|old man}} will not move until the player delivers Oak&#039;s parcel.&lt;br /&gt;
&lt;br /&gt;
====Select glitches====&lt;br /&gt;
{{main|Select glitches}}&lt;br /&gt;
&lt;br /&gt;
=====Dokokashira door glitch=====&lt;br /&gt;
{{main|Dokokashira door glitch}}&lt;br /&gt;
&lt;br /&gt;
=====Second type glitch=====&lt;br /&gt;
{{main|Second type glitch}}&lt;br /&gt;
&lt;br /&gt;
====Silph Co. elevator entry swapping====&lt;br /&gt;
It is possible to swap the positions of the elevator destinations in [[Silph Co.]] with the &#039;&#039;&#039;SELECT&#039;&#039;&#039; button as if they were [[item]]s. Doing this in certain ways can change the list type in at least one way (i.e. to a list of &#039;boxed Pokémon&#039;) and corrupt data.&lt;br /&gt;
&lt;br /&gt;
This glitch works in the Japanese {{game|Blue| (Japanese)}} but the effects differ from {{game|Red and Green|s}}.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|fMf7_85ifc8|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Red|Green}}&lt;br /&gt;
&lt;br /&gt;
====Swift effect glitch====&lt;br /&gt;
Swift was designed to never miss, but due to a programming error in Pokémon Red, Green and Blue (as well as all known revisions of Japanese Yellow), the move is capable of missing (i.e. if the foe has raised evasion, or is under the invulnerable stage of {{m|Fly}} or {{m|Dig}} or possibly from 1/256 miss chance that affects other 100% accuracy moves) unless the foe has put up a {{m|Substitute}}.&lt;br /&gt;
&lt;br /&gt;
This was amended in the English versions, which have Swift never miss (including when a Pokémon is under the invulnerable stage of Fly or Dig) regardless of whether the foe has set up a Substitute or not.&lt;br /&gt;
{{Youtubevid|C6Hkos4vdsU|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Red|Green}}&lt;br /&gt;
&lt;br /&gt;
====Whirlwind text box overflow====&lt;br /&gt;
In these games, if a Pokémon uses {{m|Whirlwind}} on a Pokémon with 5 characters in its name, the exclamation mark character overlaps with the border of the text box. This was corrected in the Japanese version of {{game|Yellow}} with the addition of a line break.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|o-VeLoDMn9I|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Normal}}&lt;br /&gt;
&lt;br /&gt;
==Yellow==&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; The following [[glitch]]es affect all [[Game Boy]] versions of Japanese {{game|Yellow}} (1.0 to 1.3) unless noted otherwise.&lt;br /&gt;
===Delayed Pikachu follow===&lt;br /&gt;
{{glitchResearch}}&lt;br /&gt;
In [[Pokémon Tower]], if the player steps on the purified zone with a fainted Pikachu, and quickly pushes (B) and takes two steps, Pikachu will not match the player&#039;s first step until the player takes their second step and will continue to follow at a delay. As a result, Pikachu may end up a space distant from the player or overlapped with them. Walking back onto the purified zone while overlapped will return Pikachu&#039;s position to normal, regardless of speed.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|sComMo9LaLo|channel/UCTFUiwvd-CKV0GLkf_E21Lw|name=Unowninator|Electric}}&lt;br /&gt;
&lt;br /&gt;
===Friendship item effect===&lt;br /&gt;
This causes a no-effect [[item]] to still increase {{ga|Red&#039;s Pikachu|Pikachu}}&#039;s friendship value, such as using a {{DL|Potion||healing item}} at full {{stat|HP}}.&lt;br /&gt;
&lt;br /&gt;
This glitch was fixed in [[Generation II]].&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|UCKFCI9m4PE|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Electric}}&lt;br /&gt;
&lt;br /&gt;
===Pikachu off-screen glitches===&lt;br /&gt;
With the use of in-game event that causes a walking Pikachu to stay (Pikachu being put to sleep by {{p|Jigglypuff}} in [[Pewter City]]&#039;s Pokémon Center, Pikachu meeting [[Bill]] at {{rt|25|Kanto|Cerulean Cape}}, Pikachu falling in love with {{p|Clefairy}} at the [[Pokémon Fan Club]]) one can bring the walking Pikachu off the screen and cause memory corruption glitches such as a forced [[Glitch City]] and causing NPCs to turn when they shouldn&#039;t. &lt;br /&gt;
&lt;br /&gt;
For each step Pikachu is off the screen, a memory address is corrupted from D437 and onward, and the values depend on where the player steps, with south being 01, north being 02, west being 03 and east being 04. Through this, the player can make Pikachu&#039;s happiness one of these low values, cause a Glitch City and through specific movement, set the play time to 255:59.&lt;br /&gt;
&lt;br /&gt;
In addition to use an in-game event that causes Pikachu to stay, Pikachu can also be forced off the screen with a certain [[Glitch City]] such as {{rt|20|Kanto|Sea Route 20}}&#039;s Safari Zone exit Glitch City, or specific glitch items, including the {{DL|Glitch|glitch item}} &amp;quot;Lg-&amp;quot; (hex:6E) and &amp;quot;Rival&#039;s&amp;quot; effect/&amp;quot;Jack&amp;quot; effect glitch items such as &amp;quot;E tE&amp;quot; (in Red/Blue) or &amp;quot;o&amp;quot; (in Yellow); hex:94.&lt;br /&gt;
&lt;br /&gt;
With more advanced applications of the glitch, it is possible to max out Pikachu&#039;s happiness or cause it to do one of four special actions (winking, the fishing action, the confused action or the &#039;disapproval&#039; action) when the player character talks to it. [[Arbitrary code execution]] is also possible by creating a specific glitch sign in the Pokémon Fan Club. &lt;br /&gt;
&lt;br /&gt;
All glitch items are available with the [[item underflow]] glitch. Lg- is also available through [[pPkMnp&#039; &#039;]] (Ditto glitch Special 194) converting a Super Rod when it is the fifth item.&lt;br /&gt;
&lt;br /&gt;
Through an in-game event that causes a walking Pikachu to stay:&lt;br /&gt;
{{Youtubevid|vcfjsHsbAkE|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Electric}}&lt;br /&gt;
&lt;br /&gt;
Through a Glitch City and glitch item:&lt;br /&gt;
{{Youtubevid|l7FBp1BOEM0|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Electric}}&lt;br /&gt;
&lt;br /&gt;
Pikachu off-screen text box arbitrary code execution:&lt;br /&gt;
{{Youtubevid|evdxp0UgunQ|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Electric}}&lt;br /&gt;
&lt;br /&gt;
==In all games==&lt;br /&gt;
{{incomplete|section|cf. English and other localizations with the original Japanese releases}}&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; The following [[glitch]]es affect all [[Game Boy]] versions of {{game|Red and Green|s}} (1.0 and 1.1) and of Japanese {{game|Yellow}} (1.0 to 1.3) unless noted otherwise.&lt;br /&gt;
&lt;br /&gt;
===--===&lt;br /&gt;
{{main|-- (move)}}&lt;br /&gt;
If a {{p|Ditto}} transforms into another Pokémon and then switches around the copied moves with the &#039;&#039;&#039;SELECT&#039;&#039;&#039; button, after the battle the Ditto will not have {{m|Transform}} and will instead have {{m|--}}.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|hzY0nFn_8SE|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle|Normal}}&lt;br /&gt;
&lt;br /&gt;
===0 ERROR glitch===&lt;br /&gt;
{{main|0 ERROR}}&lt;br /&gt;
A glitch similar to the [[Mew glitch]] that causes {{rt|6|Kanto}} to become glitched.&lt;br /&gt;
&lt;br /&gt;
===Battle draw theme oversight===&lt;br /&gt;
Prior to [[Generation II]], having the player character draw in a [[Pokémon battle]] causes the victory theme to play even though the player has lost.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|HDWoG2BCGbU|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Kanto}}&lt;br /&gt;
&lt;br /&gt;
===Bide errors===&lt;br /&gt;
The stored damage from {{m|Bide}} can hit (but not always) a Pokémon under the invulnerable stage of {{m|Fly}} or {{m|Dig}}. If Bide deals damage to a Pokémon under Fly or Dig, the game will reveal its sprite early. This also causes a small animation glitch with Dig where it appears that the enemy Pokémon rises from the ground off the top of the screen instead of the enemy rising up from &#039;underground&#039;. There is no animation glitch with {{m|Fly}} because the game has no animation on the opponent&#039;s side of Fly returning from the top of the screen to the ground—the game only reveals the sprite.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|mpHw7CPQdQY|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Flying|Ground}}&lt;br /&gt;
&lt;br /&gt;
===Cable Club escape===&lt;br /&gt;
{{main|Cable Club escape glitch}}&lt;br /&gt;
&lt;br /&gt;
===Catch rate errors===&lt;br /&gt;
{{main|Catch rate}}&lt;br /&gt;
There are two minor bugs in the [[catch rate]] formula, both due to programming oversights.&lt;br /&gt;
&lt;br /&gt;
The [[Great Ball]] is given an independent value of 8, compared to the values of the other [[Poké Ball]]s being 12 when calculating Steps 5-7.&lt;br /&gt;
&lt;br /&gt;
Due to an issue with Step 6, a Pokémon with 1 HP left has the same chance of being caught as the same Pokémon with ⅓ of its total HP remaining.  If a Great Ball is used, then it has the same chance at any point with ½ of its remain HP or less, due to the oversight above.&lt;br /&gt;
&lt;br /&gt;
===Changing NPC sprites===&lt;br /&gt;
When the walking through walls glitch is used and the player flies to [[Lavender Town]], they can activate this glitch. They must walk down to {{rt|12|Kanto}} and walk through the side of the gate rather than actually going into the gate. Once this has been done, every [[Non-player character|NPC]] will have the same sprite as the player. Encountering a [[wild Pokémon]] fixes the sprites. This is due to the fact that the game haven&#039;t loaded the sprite graphic correctly.&lt;br /&gt;
&lt;br /&gt;
===Counter glitches===&lt;br /&gt;
{{m|Counter}} may strike back damage from an attack that isn&#039;t Normal- or Fighting-type. For this to happen, the Counter target must have not selected any move the turn Counter was used (for example, due to being frozen, asleep, or switching out), and must have moved first and used a Normal- or Fighting-type damaging move the previous turn. In addition, Counter may also strike back damage from one&#039;s own attack. This occurs if the Counter target previously used a Normal- or Fighting-type damaging move before the Counter user successfully used any damaging move during the same turn. If, in the next turn when Counter is used, the Counter target doesn&#039;t select a move, the Counter user&#039;s own damage will be dealt.&lt;br /&gt;
&lt;br /&gt;
In Link Battles, Counter may also trigger desynchronization errors. This occurs due to the last move pointed by the cursor in the move selection menu being treated by the last move actually used if the Pokémon switches out. This oversight can also be exploited outside of link battles to make the opponent&#039;s Counter hit or miss at will under specific circumstances.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|ftTalHMjPRY|channel/UCQcizw_rc-q55lmwU3w6-wA|name=Crystal_|Normal|Fighting}}&lt;br /&gt;
&lt;br /&gt;
===Critical hit ratio error===&lt;br /&gt;
{{m|Focus Energy}} and [[Dire Hit]]s are intended to quadruple the [[critical hit]] rate, but due to a glitch, they will quarter the chance of scoring a critical hit. This was fixed in {{g|Stadium}}.&lt;br /&gt;
&lt;br /&gt;
===Cut glitch===&lt;br /&gt;
The &#039;&#039;&#039;Cut glitch&#039;&#039;&#039; can refer to two different glitches in [[Generation I]] involving the move {{m|Cut}}.&lt;br /&gt;
&lt;br /&gt;
====Invisible tree====&lt;br /&gt;
There is a tree near the bottom of {{rt|14|Kanto}}. If this particular tree is cut down and then the player walks five steps west from where the tree was (so that the spot where the tree used to be is at the edge of the screen) and then walks back their path will be blocked as if a tree was still there. Even though the tree is not visible, it can still be cut down normally using the move {{m|Cut}}.&lt;br /&gt;
&lt;br /&gt;
====Standing on a tree====&lt;br /&gt;
[[File:Cut glitch.png|thumb|right|{{ga|Red}} standing on top of the tree outside [[Vermilion Gym]]]]&lt;br /&gt;
If the player {{m|cut}}s down a tree, stands on the spot where the object was, [[save]]s, turns the game off, then loads it, the player will be standing on the tree. The same can happen with [[Red&#039;s Pikachu (game)|Pikachu]] in {{game|Yellow}}.&lt;br /&gt;
&lt;br /&gt;
In [[Celadon Gym]] in Pokémon Yellow, Pikachu can also end up standing on a tree after certain battles.&lt;br /&gt;
&lt;br /&gt;
This glitch occurs because the [[Generation I]] engine would not store the data needed to remember that the tree had been cleared.&lt;br /&gt;
&lt;br /&gt;
===Cycling Road access requirement bypassing===&lt;br /&gt;
If the player does not have a [[Bicycle]] (or it has been deposited in the PC), it is still possible to reach {{rt|17|Kanto|Cycling Road}} by holding down the left button while the guard attempts to prevent the player from entering the Cycling Road. Upon entering Cycling Road, the player will be automatically riding a bike, despite not having one.&lt;br /&gt;
&lt;br /&gt;
This is because pressing left on the d-pad actually overrides the &amp;quot;walk back to the right&amp;quot; movement, thus ignoring the return movement.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|OCyYJHf-apw|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle|Kanto}}&lt;br /&gt;
&lt;br /&gt;
===Defrost move forcing===&lt;br /&gt;
If a {{status|frozen}} Pokémon is defrosted before it would have moved that turn, it uses a move that turn, even though it couldn&#039;t select a move that turn due to being frozen. However, this move can differ between the games in a link battle, causing desynchronization. Additionally, this can also allow a Pokémon to use a move with no {{PP}} remaining, causing an underflow.&lt;br /&gt;
&lt;br /&gt;
If a Pokémon is defrosted, in the game of the owner of the defrosted Pokémon, the move used will be the last move the player had the cursor over. Since the player does not get to select a move while frozen, this can be a move of another Pokémon in the party. The value that manages this is set to 0 at the start of a link battle, so if the player has never moved the cursor over a move during that battle, the used move will be the glitch move {{m|--}}.&lt;br /&gt;
&lt;br /&gt;
In the game of the other player, the move used will be the last move used by the defrosted Pokémon (reset upon switching), or the first listed move if it has not used a move since switching.&lt;br /&gt;
&lt;br /&gt;
PP is deducted from the move the Pokémon uses in other player&#039;s game (even in its owner&#039;s game), regardless of its current PP. If the move had 0 PP, it underflows to 63 PP and removes the effect of one [[PP Up]].&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|iSSf4XaqGAU|channel/UCQcizw_rc-q55lmwU3w6-wA|name=Crystal_|Ice}}&lt;br /&gt;
&lt;br /&gt;
===Ditto assumption===&lt;br /&gt;
In Generation {{gen|I}} and {{gen|II}}, any Pokémon that uses {{m|Transform}} is regarded as a {{p|Ditto}} in its new form; this means that if the player catches a {{p|Mew}} or a [[glitch Pokémon]] which has used the move Transform, or a Pokémon which has used Transform via {{m|Mirror Move}}, instead they will obtain a Ditto. Mew turning into Ditto was not an issue, because wild Mew could not have been legitimately encountered. This system was later changed in Generation III, where wild Mew could be encountered.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|zHHz-wQ1qFk|channel/UCygzs1A-1EFESFgk0Rqph5w|name=pokemontutorialTV|Normal}}&lt;br /&gt;
&lt;br /&gt;
===Ditto DV manipulation===&lt;br /&gt;
If a [[wild Pokémon]] {{m|transform}}s again while it is already transformed, when it is caught it will have the [[Individual values|DVs]] of the first Pokémon it transformed into. The caught Pokémon will always be {{p|Ditto}} due to the Ditto assumption glitch.&lt;br /&gt;
&lt;br /&gt;
This can be abused to cause the Pokémon to have DVs that correspond to those of a Shiny Pokémon in [[Generation II]] or when converted by [[Poké Transporter]]. If a Shiny Pokémon from Generation II is taught {{m|Mimic}}, it can copy Transform with Mimic from a wild Ditto (before Ditto transforms) to facilitate this.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|8Lb5pq0y6h8|channel/UCM-mVhpa-qe_QJXSDiCWGFw|name=v0id19|Normal}}&lt;br /&gt;
&lt;br /&gt;
===Division by 0===&lt;br /&gt;
During damage calculation, the game will eventually attempt to divide by 0 in the following two cases. In both cases, this causes the game to [[Game freeze#&amp;quot;Softlocking&amp;quot;|freeze]] indefinitely (due to the algorithm looping infinitely).&lt;br /&gt;
&lt;br /&gt;
The attacker&#039;s current Attack/Special stat is higher than 255 and the defender&#039;s current Defense/Special stat is lower than 4.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|V6iUlyS8GMU|channel/UCQcizw_rc-q55lmwU3w6-wA|name=Crystal_|HP}}&lt;br /&gt;
&lt;br /&gt;
The defender&#039;s current Defense/Special stat is 512 or 513 and the defender has used {{m|Reflect}}/{{m|Light Screen}}. In addition, if its current Defense/Special stat is 514 or higher when {{m|Reflect}}/{{m|Light Screen}} is up, it will be treated as if it was much lower due to a roll-over glitch.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|fVtO_DKxIsI|channel/UCQcizw_rc-q55lmwU3w6-wA|name=Crystal_|Psychic}}&lt;br /&gt;
&lt;br /&gt;
===Dual-type damage misinformation===&lt;br /&gt;
In [[Generation I]], Pokémon with two types that have a weakness and resistance to the same type receive neutral damage from that type, but the incorrect message is displayed.&lt;br /&gt;
&lt;br /&gt;
For example, {{type|Grass}} moves do neutral damage to {{p|Gyarados}}, but if Gyarados is hit by a Grass-type move, the game erroneously states that the attack is &amp;quot;not very effective...&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The game prioritizes on which message to display for each &#039;special&#039; scenario (where normal damage is not dealt) based on each scenario&#039;s internal ordering. The higher the ordering determines what message the game will display. Grass against Water as 200% damage for instance is the 4th entry, whilst Grass against Flying as 50% damage is the 27th. Consequently, in this example, the game chooses the message for scenario #27, returning the wrong message &amp;quot;It&#039;s not very effective...&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
This glitch does not occur in {{eng|Pokémon Stadium}}.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|yP6EhW2r57A|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle|???}}&lt;br /&gt;
&lt;br /&gt;
If an attack is super effective or not very effective against one type and does no damage against another type (for example, {{m|Dig}} against {{p|Charizard}}), the game will erroneously state that the attack missed.&lt;br /&gt;
&lt;br /&gt;
====Order of priority of messages====&lt;br /&gt;
This list is presented in the reverse order to which they are stored in the game data. Messages higher on the list take priority over those lower on the list.&lt;br /&gt;
{| style=&amp;quot;margin:auto; background: #{{unknown color light}}; {{roundy|1em}} border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attacking type&lt;br /&gt;
! Effectiveness&lt;br /&gt;
! Defending type&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
| 0×&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
| 0×&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| 0×&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
| 0×&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| 0×&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
| 0×&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Exp. All oversight===&lt;br /&gt;
{{main|Experience#Apparent Exp. All programming error in Generation I}}&lt;br /&gt;
If the player has an [[Exp. Share|Exp. All]] in their bag and uses two or more Pokémon from their party in battle, then the total amount of experience gained overall will be decreased depending on the number of Pokémon used.&lt;br /&gt;
&lt;br /&gt;
===Experience PC withdrawing glitch===&lt;br /&gt;
In Generation I, attempting to withdraw a level 1 Pokémon using the &amp;quot;[[Experience#Medium Slow|Medium Slow]]&amp;quot; growth algorithm will [[Game freeze#&amp;quot;Softlocking&amp;quot;|softlock]] the game.  This also applies to Pokémon using the &amp;quot;[[Experience#Medium Fast|Medium Fast]]&amp;quot; growth algorithm for Level 255, &amp;quot;[[Experience#Fast|Fast]]&amp;quot; for Level 255, and &amp;quot;[[Experience#Slow|Slow]]&amp;quot; for Level 237.&lt;br /&gt;
&lt;br /&gt;
Certain glitch Pokémon use [http://forums.glitchcity.info/index.php?topic=6588.0 invalid growth algorithms] and have the game freeze when they are withdrawn at specific levels as well. For example, in {{game|Red and Blue|s}}, [[&#039;M (00)]] uses an invalid experience curve 26 and the game will freeze if the player attempts to withdraw a level 0 &#039;M (00). Level 0 &#039;M can be found with the [[old man glitch]] if the player does not pick a preset name.&lt;br /&gt;
&lt;br /&gt;
Additionally, if a Pokémon in the &amp;quot;Medium-Slow&amp;quot; growth algorithm is withdrawn between Levels 245 to 255, it will become a Pokémon with a level between 59 and 125, depending on the exact Level of the Pokémon deposited.  A Pokémon in the &amp;quot;Medium-Slow&amp;quot; growth algorithm that is withdrawn between 238 and 255 will become a Pokémon with a level between 39 and 146.  A Pokémon withdrawn in this manner will have its stats recalculated, which may lead to it having more HP than its maximum HP.&amp;lt;ref&amp;gt;[https://docs.google.com/spreadsheets/d/1NFojS1JlAGvfBlqfLJyGwUO3iZCG5UQvItr7xrHup8U/edit?pli=1&amp;amp;pageId=109668335590823221919#gid=1302000118 Full Exp Data by Dabomstew - Google Sheets]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=3TDXWL093AI&amp;amp;lc=z12zhldxszrqstl0b23hixpjll33sfpyl04 TPM mart buffer overflow glitch - &amp;quot;Catch &#039;em all&amp;quot; glitch (Generation I) by ChickasaurusGL on Youtube]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Experience underflow===&lt;br /&gt;
{{main|Experience#Experience underflow glitch}}&lt;br /&gt;
In Generations I and II, level 1 Pokémon using the &amp;quot;Medium Slow&amp;quot; growth algorithm will jump from level 1 to level 100 after gaining a {{tt|low amount|less than 54 if total experience is 0}} of experience points.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|EtkRiiwD0jc|channel/UCJ8cXwiP6PH57Ya1i4WKIlg|name=LunarRay|Glitch}}&lt;br /&gt;
&lt;br /&gt;
===Gate access restriction===&lt;br /&gt;
Certain [[gate]]s&amp;lt;!--which ones?--&amp;gt; which can be accessed after the player passes [[Cycling Road]] will have guards that restrict the player from passing if the [[Bicycle]] is deposited in the PC, even though the player does not require a Bicycle.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|BA_bo-c0wuA|channel/UCFLZ64rmEU9PgQBxyh8VctQ|name=iamchazzi|Kanto}}&lt;br /&gt;
&lt;br /&gt;
===Ghost identity unveiling===&lt;br /&gt;
When encountering a {{OBP|Ghost|literal|ghost}} in [[Pokémon Tower]] without having a [[Silph Scope]], it is possible to see its true identity by viewing the stats of any Pokémon in the player&#039;s party. However, this glitch is only graphical, and it is still impossible to [[Pokémon battle|fight]] or catch it.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|UMIowBT4Fck|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle|Ghost}}&lt;br /&gt;
&lt;br /&gt;
===Ghost Marowak bypassing===&lt;br /&gt;
Using a [[Poké Doll]] on the {{OBP|Marowak|ghost|ghost Marowak}} in [[Pokémon Tower]] with or without the [[Silph Scope]] will cause it to permanently disappear.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|p_muMF45X-4|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle|Ghost}}&lt;br /&gt;
&lt;br /&gt;
===Glitch City===&lt;br /&gt;
{{main|Glitch City}}&lt;br /&gt;
&lt;br /&gt;
===Hall of Fame corruption===&lt;br /&gt;
[[File:Halloffameglitches.png|thumb|right|160px|Some corrupted Hall of Fame entries]]&lt;br /&gt;
{{main|MissingNo.#Glitches caused}}&lt;br /&gt;
When [[glitch Pokémon]] have been seen on the save file, the player&#039;s [[Hall of Fame]] is badly corrupted with entirely different Pokémon, even glitch Pokémon, and very glitched characters, names and levels. This does not affect the Pokémon themselves, rather the data seen in the Hall of Fame, and is caused by the sprite decompression buffer overflowing into SRAM when a glitch Pokémon&#039;s sprite is decompressed.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Haze opponent crippling===&lt;br /&gt;
If {{m|Haze}} is used to thaw a frozen Pokémon when it still needs to recharge from {{m|Hyper Beam}}, the Pokémon will thaw out but it will be unable to make a move until it faints even if a {{t|Fire}} type move is used later. This glitch was fixed in [[Pokémon Stadium]].&lt;br /&gt;
&lt;br /&gt;
It is similar to the [[Sky Drop glitch]] in [[Generation V]], because both glitches permanently make the opponent unable to move until fainting or switching (although switching out the Pokémon is normally not possible).&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|FjZreYA2m_w|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Normal}}&lt;br /&gt;
&lt;br /&gt;
===HP recovery move failure===&lt;br /&gt;
If a Pokémon uses a recovery move ({{m|Softboiled}}, {{m|Rest}} or {{m|Recover}}) and the difference between its current HP and maximum HP is 255 or 511 (or any number that leaves a remainder of 255 when divided by 256), the move will fail the same way it would when the difference is 0. This glitch does not occur in Pokémon Stadium.&lt;br /&gt;
&lt;br /&gt;
This is caused by the comparison that checks whether the current HP matches the maximum HP erroneously not correctly incorporating the upper byte of the HP values.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|sqkBby1HlmY|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|HP}}&lt;br /&gt;
&lt;br /&gt;
===Hyper Beam + Sleep move glitch===&lt;br /&gt;
If a Pokémon that has just used {{m|Hyper Beam}} and has yet to recharge is targeted with a sleep inducing move, any other status it may already have ({{status|paralysis}}, {{status|burn}}, {{status|poison}}, or {{status|freeze}}) will be ignored and sleep will be induced regardless. In addition, the sleep inducing move will never miss, as it will skip any accuracy checks in a similar way to {{m|Swift}}.&lt;br /&gt;
&lt;br /&gt;
Furthermore, if the Pokémon was badly poisoned (by {{m|Toxic}}), [[#Toxic counter glitches|the Toxic counter will not be reset]].&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|x2AgAdQwyGI|channel/UCQcizw_rc-q55lmwU3w6-wA|name=Crystal_|Poison}}&lt;br /&gt;
&lt;br /&gt;
===Index #000 post-capture===&lt;br /&gt;
In [[Generation I]], if the player manages to capture an [[&#039;M (00)]] or [[3TrainerPoké $]] an invisible wild {{p|Ditto}} will still be in battle with the player where &#039;M (00) was before, and the battle will not end. This Ditto can then be caught.&lt;br /&gt;
&lt;br /&gt;
===Invisible Prof. Oak===&lt;br /&gt;
If the player attempts to leave too many times when choosing their first Pokémon then the player, Prof. Oak and the middle Poké Ball&#039;s sprites will vanish. Pressing start will pull up some glitched text on the screen, but exiting the start menu will fix everything.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|v643yIvK6pM|channel/UCEMkwecMv0-PvQFMB1swUAA|name=BungiePhantom|Glitch}}&lt;br /&gt;
&lt;br /&gt;
===Invulnerability glitch===&lt;br /&gt;
In [[Generation I]], if a Pokémon is fully {{status|Paralysis|paralysed}} or hurts itself in {{status|confusion}} while in the semi-invulnerable stage of {{m|Fly}} or {{m|Dig}}, all moves (with the exception of {{m|Swift}}, {{m|Transform}} and possibly the unleashed damage from {{m|Bide}}) from the opponent will miss or fail until the user switches Pokémon, finishes the battle or successfully performs a {{cat|Moves with a charging turn|charging move}} (specifically, Fly, Dig, {{m|Razor Wind}}, {{m|Skull Bash}}, and {{m|Solar Beam}}). The user&#039;s Pokémon can attack normally during this glitch.&lt;br /&gt;
&lt;br /&gt;
This glitch was fixed in {{g|Stadium}}.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|bNzDmXbZ7kY|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Ground}}&lt;br /&gt;
&lt;br /&gt;
===Item duplication glitch===&lt;br /&gt;
{{main|Item duplication glitch}}&amp;lt;!-- Not R/B exclusive; happens in Yellow too if a stable MissingNo. is encountered via Ditto glitch --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Item underflow glitch===&lt;br /&gt;
{{main|Item underflow}}&lt;br /&gt;
&lt;br /&gt;
===Landing on an NPC===&lt;br /&gt;
If the player lures (by blocking their movement in certain directions) an NPC below a ledge that can be jumped over, it is possible to land on top of the NPC.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|ztlm3AuPBBI|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Kanto}}&lt;br /&gt;
&lt;br /&gt;
===Level-up learnset skipping===&lt;br /&gt;
Pokémon cannot learn moves they should learn at a level if they earn enough experience at once to skip that level.&lt;br /&gt;
&lt;br /&gt;
For example, if a level 4 {{p|Pidgey}} earned enough experience points for defeating a single Pokémon to reach level 6, it will not learn {{m|Sand-Attack}}, a move it would normally learn at level 5.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|Fvn7xHxb6BU|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle|Glitch}}&lt;br /&gt;
&lt;br /&gt;
===Leveling past 100===&lt;br /&gt;
In Generation I and II, if a Pokémon is obtained at a level above 100, it can be leveled up with [[Rare Candy|Rare Candies]] up to level 255. If a Rare Candy is fed to a level 255 Pokémon, its level will be reset to 0 due to an overflow in a single byte. If a Pokémon above level 100 levels up due to [[experience]], its level will be reset to 100.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|Gws8iOPuj-k|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle|Glitch}}&lt;br /&gt;
&lt;br /&gt;
===Menu glitch===&lt;br /&gt;
If the player holds A when the game is saving, the menu won&#039;t disappear until player stops holding A.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|iF1ik0TDCeI|channel/UCJ8cXwiP6PH57Ya1i4WKIlg|name=LunarRay|Glitch}}&lt;br /&gt;
&lt;br /&gt;
===Mew glitch===&lt;br /&gt;
{{main|Mew glitch}}&lt;br /&gt;
&lt;br /&gt;
===Mirror Move glitch===&lt;br /&gt;
During a Link Battle, if {{m|Mirror Move}} and a {{cat|Binding moves|binding move}} (such as {{m|Wrap}} or {{m|Fire Spin}}) are used together, the two player&#039;s games may become desynchronized due to one game interpreting that the attack used was Mirror Move (and failing) and the other game interpreting that the binding move was used instead.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|O8GMyy7x3WE&amp;amp;NR|channel/UCqnd5LOJjH5SURgI2RuYFBg|name=SloshedMail|Normal}}&lt;br /&gt;
&lt;br /&gt;
===Pallet Town NPC misplacement===&lt;br /&gt;
If the player stands outside of Professor Oak&#039;s Lab in Pallet Town, the person outside it will eventually stand on the Lab&#039;s door. This is because the door tile was programmed as a non-solid tile.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|EuD_Q8MhhxE|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle|Glitch}}&lt;br /&gt;
&lt;br /&gt;
===Perpetual spinning animation===&lt;br /&gt;
If the player saves the game having just entered the Safari Zone and leaves, the game assumes that the player is just entering the Safari Zone entrance, as it does not save that the player is currently in a paid Safari Zone session. Thus, upon passing by the desk, the player is prompted to pay for another Safari Zone session, although they are now traveling out towards the town below. Because the player is supposedly in a Safari Zone session, the game counts down steps passively. Upon exiting towards the bottom into Fuchsia City, the player must Fly to Viridian City and enter Giovanni&#039;s Gym. Inside, the player must walk along the spinners, proceeding to be spun around. After taking enough steps to deplete the (invisible) counter, the player freezes, the PA &amp;quot;ding-dong&amp;quot; noise will sound, and a message will pop up saying that the player&#039;s Safari Zone session is now over. If the player is in the middle of a spin while this happens, the player will be transported to the Safari Zone entrance as if they had just left the Safari Zone, and upon moving will perform the spin animation, and move slower. The player has full control over the movement of the character; the only difference is that instead of the walking animation, the spinning animation is played.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|UhTQfoug8GU|channel/UCEMkwecMv0-PvQFMB1swUAA|name=BungiePhantom|Glitch}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon merging===&lt;br /&gt;
{{main|Pokémon merge glitch}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Storage System cloning===&lt;br /&gt;
{{main|Cloning glitches#Storage system method}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Storage System healthy party deposit===&lt;br /&gt;
It is possible for the player to deposit all Pokémon except [[Fainting|fainted]] ones and a [[black out]] will occur but only after four steps in the same session. In {{2v2|Red|Blue}} it is possible to progress further by saving the game before traveling four steps to reset the &#039;remaining step count&#039; to 4 when the game is reset, though this is no longer the case in {{game|Yellow}} because the remaining step count was changed to default to 1 step. The player immediately has a black out if entering a battle with just fainted Pokémon.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|b4syMSxrkbI|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle|HP}}&lt;br /&gt;
&lt;br /&gt;
===Prevented progress===&lt;br /&gt;
If the player has at least two {{OBP|Pokémon|species}} registered as caught in the [[Pokédex]] before obtaining it from {{prof|Oak}} (either multiple non-related species or an evolved form of the [[starter Pokémon]]), the game will assume that they already have the Pokédex, and will not allow them to proceed.&lt;br /&gt;
&lt;br /&gt;
This [[glitch]] affects all versions of the Japanese {{game|Red and Green|s|Red, Green}} (1.0 and 1.1), {{game|Blue| (Japanese)|Blue}}, and {{v2|Yellow}} (1.0 to 1.3). The glitch is fixed in the international releases of {{game|Red and Blue|s}}, but remained in the international releases of {{game|Yellow}}.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|OS-v0tGk90g|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Red|Green}}&lt;br /&gt;
&lt;br /&gt;
In the Japanese Pokémon Yellow, it is also possible to perform this glitch by exploiting the [[:#Save corruption|save corruption]] glitch.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|U05icPzktes|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Yellow}}&lt;br /&gt;
&lt;br /&gt;
===Psywave desynchronization===&lt;br /&gt;
If a Pokémon uses {{m|Psywave}} in a link battle, there is a small chance the games will generate a different number of pseudo-random numbers, causing desynchronization.&lt;br /&gt;
&lt;br /&gt;
When a Pokémon uses Psywave, a random number is generated between 0 and 255. If the player uses Psywave, if the generated number is greater than or equal to 1.5× the Pokémon&#039;s level (rounded down) or it is 0, the number is discarded and a new number generated; if the opponent uses Psywave, if the generated number is greater than or equal to the Pokémon&#039;s level, the number is discarded and a new number generated. As such, if the generated number is 0, the Psywave user&#039;s game will generate a new number, whereas the non-Psywave user&#039;s game will not. This causes all subsequent pseudo-random numbers to be desynchronized.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|5KmTCdnWzVI|channel/UCQcizw_rc-q55lmwU3w6-wA|name=Crystal_|Psychic}}&lt;br /&gt;
&lt;br /&gt;
===Psywave infinite loop===&lt;br /&gt;
If a level 0, 1 or 171 Pokémon uses {{m|Psywave}}, the game will continuously generate pseudo-random numbers, [[softlock|hanging indefinitely]]. However, this is not an issue in normal gameplay, as Pokémon can only be obtained at these levels via glitches.&lt;br /&gt;
&lt;br /&gt;
When a Pokémon uses Psywave, a random number is generated between 0 and 255. If the generated number is greater than or equal to 1.5× the Pokémon&#039;s level (rounded down) or it is 0, the number is discarded and a new number generated. As such, there is no number that can be generated for a level 0 or level 1 Pokémon that will not result in the result being discarded and a new number being generated.&lt;br /&gt;
&lt;br /&gt;
If a level 171 Pokémon uses Psywave, the upper bound would be 256; however, since this value is stored in a single byte, it overflows to 0, causing the same issue as a level 0 Pokémon.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|VyIFL_-l2o4|channel/UCQcizw_rc-q55lmwU3w6-wA|name=Crystal_|Psychic}}&lt;br /&gt;
&lt;br /&gt;
===Rematching Trainers===&lt;br /&gt;
To perform this glitch, the player must have some Pokémon which can lose a battle easily, so they may wish to have one Pokémon, a {{status|poison}}ed Pokémon or both. They must be inside a [[cave]], e.g. [[Mt. Moon]] or {{ka|Victory Road}}. They must, finally, have access to an unbattled Trainer who is in a [[cave]]. They must encounter a wild Pokémon while in a Trainer&#039;s eyeline. This wild Pokémon must proceed to defeat the player, sending them to a [[Pokémon Center]]. They then must re-enter the cave the Trainer is in. The Start menu will pop up. Upon closing it, the Trainer they escaped from will fight the player. However, if the player defeats them, this is not interpreted as beating the Trainer, and the player can challenge them again.&lt;br /&gt;
&lt;br /&gt;
===Rhydon glitch===&lt;br /&gt;
{{main|Rhydon glitch}}&lt;br /&gt;
&lt;br /&gt;
===Save corruption===&lt;br /&gt;
In {{3v2|Red|Blue|Yellow}}, with no save file, when the player saves the game and turns off the power a little time after the Yes/No box disappears the player will have 255 Pokémon in the party the next time the file is loaded.&lt;br /&gt;
&lt;br /&gt;
If the player turns the power off at the wrong time, the save file will either be corrupted or will appear normal. The right time to pull off the glitch is about twenty frames after the A button is pressed, but in Yellow it is about ten frames later.&lt;br /&gt;
&lt;br /&gt;
The first few Pokémon are level 255 [[&#039;M (FF)]] (Red/Blue) or [[Q_◣]] (Yellow), with all of their stats as &amp;quot;F35&amp;quot; (65535), four TM55 as their moves with 63/0 [[Power Points|PP]] and with a nickname and OT of many repeating &amp;quot;9&amp;quot;s. Pokémon past number six do not have all of these properties.&lt;br /&gt;
&lt;br /&gt;
The data regarding Pokémon past the sixth position use other parts of the game&#039;s memory misinterpreted as Pokémon data, therefore swapping these Pokémon around or healing them can affect the game. If the player switches the first Pokémon with the tenth Pokémon, they will have 255 items. Switching the items past slot 20 will allow for more precise memory editing because there are only two pairs of memory addresses manipulated; displayed as an item and item quantity, while a &amp;quot;post-six&amp;quot; Pokémon uses many more bytes.&lt;br /&gt;
&lt;br /&gt;
After performing the glitch, the poison effect will occur as the player walks around. In English versions, swapping the first-ninth Pokémon with the tenth will cause to player to have seen and owned 152 Pokémon in the Pokédex.&lt;br /&gt;
&lt;br /&gt;
Using the following equation, it is possible to calculate what memory address any item, including invalid items is using, provided that the memory address is odd.&lt;br /&gt;
&lt;br /&gt;
Memory address = [First item position address -1] + [Cursor position] + ([Cursor position -1])&amp;lt;ref&amp;gt;[http://forums.glitchcity.info/index.php/topic,6472.msg187703.html#msg187703 Glitch City Laboratories - Pokémon Yellow &amp;quot;Save Abuse&amp;quot; Glitch thread - post by Torchickens].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The item address that follows an item is displayed as a quantity.&lt;br /&gt;
&lt;br /&gt;
====Beating the game quickly====&lt;br /&gt;
As there are no memory protection measures in place in the [[Generation I]] and [[Generation II]] games, it is possible to use this glitch to do a number of things, such as beating the game in under five minutes. Below is one method of doing this that requires no luck manipulation:&lt;br /&gt;
&lt;br /&gt;
In Pokémon Yellow, the memory address &amp;lt;tt&amp;gt;D364&amp;lt;/tt&amp;gt; is used for the last map location for walking through certain exits, including the exit for [[Red (game)|Red]]&#039;s house and the first item position address is &amp;lt;tt&amp;gt;D31D&amp;lt;/tt&amp;gt;. This means that the correct cursor position can be expressed as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;D364&amp;lt;/tt&amp;gt; = D31C + [cursor position] + [cursor position -1]&lt;br /&gt;
&lt;br /&gt;
This has no actual answer because D364 (54116) is even, so the address must be a quantity, but if &amp;lt;tt&amp;gt;D363&amp;lt;/tt&amp;gt; is used, the answer comes to hex: &amp;lt;tt&amp;gt;24&amp;lt;/tt&amp;gt; (dec: 36). Therefore, the memory address &amp;lt;tt&amp;gt;D363&amp;lt;/tt&amp;gt; (current block of the player&#039;s X-position) corresponds to item position 36 (hex: &amp;lt;tt&amp;gt;24&amp;lt;/tt&amp;gt;) and the quantity of item 36 is the aforementioned warp location address. The cursor position in hexadecimal can be checked by highlighting an item in game and checking the memory address &amp;lt;tt&amp;gt;CC35&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
As the [[List of locations by index number (Generation I)|index number of Pallet Town]] is 0, the player can access 255 locations by tossing the 36th item (as tossing one ×0 item causes an underflow to 255). The index number of the [[Hall of Fame]] room is 118, so the player must toss exactly 138 of item 36 to change the warp destination to the Hall of Fame. If the player stands on the right side of the exit mat item 36 should be a [[Master Ball]], while if the player stands on the left side of the exit mat, it should be the hex:00 glitch item which would appear as some glitchy blocks with a multiplication sign in it.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|OyhEKG_g53o|channel/UClgilE1XxsorM1iX9YtS4FA|name=Scykoh|Glitch}}&lt;br /&gt;
&lt;br /&gt;
====In Japanese versions====&lt;br /&gt;
The glitch works in Japanese Blue but the game has to be reset some time after the &amp;quot;!&amp;quot; mark appears in &amp;quot;(PLAYERNAME)はレポートに しっかり かきのこした!&amp;quot;. In Japanese Yellow it is possible with the same procedure as English Red/Blue and Yellow, but in order to corrupt the number of items the player has to replace the ninth Pokémon instead of the tenth to avoid a freeze after closing the items pack.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|U05icPzktes|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Glitch}}&lt;br /&gt;
&lt;br /&gt;
===Save reset oversight===&lt;br /&gt;
This is a glitch that causes the player to always receive the &amp;quot;&#039;&#039;You can&#039;t get off here.&#039;&#039;&amp;quot; message when trying to use the [[Bicycle]] even when they are not on the Bicycle. It also causes the &amp;quot;&#039;&#039;Cycling is fun! Forget &amp;lt;sc&amp;gt;Surf&amp;lt;/sc&amp;gt;ing!&#039;&#039;&amp;quot; message to appear when trying to use {{m|Surf}} (using the {{DL|List of unobtainable items|?????}} &amp;quot;Surfboard&amp;quot; item doesn&#039;t cause this message to appear).&lt;br /&gt;
&lt;br /&gt;
If the player&#039;s current save is on {{rt|16|Kanto}}, {{rt|17|Kanto}} or {{rt|18|Kanto}} (Cycling Road), the WRAM address D732 (D731 in {{game|Yellow}}) is normally set to 21h (5th bit is on).&lt;br /&gt;
&lt;br /&gt;
Normally when the player brings up the Continue/New Game/Option menu many of the variables from the current save are loaded so that the game works properly when the player selects the &amp;quot;Continue&amp;quot; option. Most of these variables are reset back to their default value if a new game is loaded but not the WRAM address D732 (possibly due to an oversight by the game developers).&lt;br /&gt;
&lt;br /&gt;
This means starting a New Game with the current save on Cycling Road will cause the &amp;quot;&#039;&#039;You can&#039;t get off here.&#039;&#039;&amp;quot; message to appear when trying to use the Bicycle from any location. The effects of this glitch are only visible once the player obtains the Bicycle or the Soul Badge and a Pokémon with {{m|Surf}}.&lt;br /&gt;
&lt;br /&gt;
The glitch can be fixed by performing any one of these actions:&lt;br /&gt;
&lt;br /&gt;
* Using {{m|Dig}}, {{m|Teleport}}, {{m|Fly}}, or an [[Escape Rope]]&lt;br /&gt;
* Entering and leaving Cycling Road&lt;br /&gt;
* Blacking out (both in battle and in the overworld)&lt;br /&gt;
&lt;br /&gt;
It has been reported that this glitch may occur without starting a new save file when the current save is on Cycling Road, but the cause is unknown. &amp;lt;ref&amp;gt;[http://forums.glitchcity.info/index.php/topic,6706.msg190402.html#msg190402 Glitch City Laboratories forums - &amp;quot;Pokemon Red/Blue Bicycle Glitch, newly discovered?&amp;quot; thread, post by VAAMusicalMike]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another version of this glitch can (but not always) appear when performing the Fossil conversion glitch in the Japanese {{3v2|Red|Green|Blue}}. &amp;lt;ref&amp;gt;[http://forums.glitchcity.info/index.php/topic,6621.msg190080.html Glitch City Laboratories forums - &amp;quot;An addendum to the Fossil conversion glitch&amp;quot; thread, post by Torchickens]&amp;lt;/ref&amp;gt; Unlike the &amp;quot;New Game&amp;quot; version, entering and leaving Cycling Road doesn&#039;t fix the glitch.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|YXa96wnSIOQ|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Glitch}}&lt;br /&gt;
&lt;br /&gt;
===Save Surf exploit===&lt;br /&gt;
The glitch is performed by standing next to a [[water tile]] that is facing up, left, or right, walk in that direction and pressing start without letting go of the D-Pad. The game then needs to be [[save]]d and reset. When loading the saved data, the player will be facing in the direction that was being held down when the start button was pressed. Using {{m|Surf}} will cause the player to surf on the tile immediately south, even if it is not a water tile.&lt;br /&gt;
&lt;br /&gt;
When loading a save file, the player usually starts facing south. This is because of the limited data in the game. This glitch causes the player to face in a different direction, which confuses the game.&lt;br /&gt;
&lt;br /&gt;
Since statues are [[#Statue water tile oversight|treated as water tiles]], this glitch can be performed by using a statue as the water tile. Most notably, this glitch can be used to bypass the sailor in order to re-board the [[S.S. Anne]] after it has set sail.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|W_aI_AVwJMQ|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle|Water}}&lt;br /&gt;
&lt;br /&gt;
===Silent Indigo Plateau===&lt;br /&gt;
In the battle against {{ga|Blue}} at [[Indigo Plateau]], if the player [[Evolution|evolves]] a Pokémon in battle and defeats Blue, the music will be muted until [[Professor Oak]] comes to congratulate the player.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|KxMstD8iWNM|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Kanto}}&lt;br /&gt;
&lt;br /&gt;
===Sprite corruption===&lt;br /&gt;
[[File:Sprite glitch.png|thumb|right|The sprite corruption as seen in [[Generation I]] games]]&lt;br /&gt;
The &#039;&#039;&#039;sprite corruption glitch&#039;&#039;&#039; is a [[glitch]] that alters the appearance of the {{wp|Sprite (computer graphics)|sprites}} in [[Generation I]], making the sprites appear to be cut into pieces or even unrecognizable in some instances.&lt;br /&gt;
&lt;br /&gt;
In [[Generation I]], many [[glitch Pokémon]] will distort battle sprites upon their encounter; however, this can be fixed by viewing the stats of a non-glitched Pokémon in the overworld. There are other methods to the glitch, some of which involve using a [[Pokémon Center]] to heal the player&#039;s Pokémon when in a glitched area, visiting [[Glitch City]], or catching certain glitch Pokémon.&lt;br /&gt;
&lt;br /&gt;
In other generations, it may occur when a [[Cheating|cheating device]] is used.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Stat modification errors===&lt;br /&gt;
Every time a Pokémon successfully uses a move that affects a stat stage (either raising for example with {{m|Double Team}}, or lowering it for example with {{m|Screech}}) of any of the two Pokémon in battle, the following happens:&lt;br /&gt;
* The stat in question is recalculated from its out-of-battle stat and stat stage.&lt;br /&gt;
* If the target was the player&#039;s Pokémon, [[badge]] boosts are applied to all of its stats (if the player has the corresponding badge), boosting them by 1/8.&lt;br /&gt;
* If the Pokémon whose turn it is not is paralyzed, its current Speed stat gets quartered.&lt;br /&gt;
* If the Pokémon whose turn it is not is burned, its current Attack stat gets halved.&lt;br /&gt;
&lt;br /&gt;
This leads to three notable unintended stat-related effects:&lt;br /&gt;
* Whenever one of the player&#039;s Pokémon&#039;s stat stages is modified, all of its other badge-boosted stats are multiplied by 1.125 again, even though they were already boosted. (The affected stat is recalculated correctly.) This effect can stack until a stat reaches the maximum of 999.&lt;br /&gt;
* When a Pokémon is burned or paralyzed, the Attack/Speed drop from the status will be applied again whenever its opponent uses a move that modifies stat stages (either raising its own or lowering the enemy&#039;s). This will similarly stack until the stat in question has dropped to the minimum of 1.&lt;br /&gt;
* When a burned or paralyzed Pokémon raises its Attack or Speed stat respectively with moves such as Swords Dance or Agility, the stat is recalculated in accordance with the boosted stat stage, but the status drop is not applied to it afterwards (since it&#039;s erroneously applied to the wrong Pokémon), effectively nullifying its effects.&lt;br /&gt;
&lt;br /&gt;
All of these issues were fixed in the [[Pokémon Stadium series]].&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|GlhsYKeUt-w|channel/UCQcizw_rc-q55lmwU3w6-wA|name=Crystal_|Fire|Electric}}&lt;br /&gt;
&lt;br /&gt;
===Statue water tile oversight===&lt;br /&gt;
The player can use {{m|Surf}} or a [[Fishing|Fishing rod]] when facing the right or left of a [[Gym]] statue. The [[Old Rod]] continues to pull up {{p|Magikarp}}, as it ignores location, but the [[Super Rod]] (and the [[Good Rod]] in Yellow) will display the message &amp;quot;Looks like there&#039;s nothing in here...&amp;quot; everywhere other than the [[Cerulean Gym]], which has wild Pokémon normally.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|BgcDXeDaw0M|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle|Water}}&lt;br /&gt;
&lt;br /&gt;
===Struggle bypassing===&lt;br /&gt;
In Generation I, a Pokémon can avoid using {{m|Struggle}} by allowing the game to self-select a move to be used, which can happen to any move used immediately after a Pokémon is thawed out after being {{status|Freeze|frozen}}, or due to the effects of one of several moves ({{m|Bind}}, {{m|Clamp}}, {{m|Fire Spin}}, {{m|Hyper Beam}}, {{m|Metronome}}, {{m|Mimic}}, and {{m|Wrap}}) because of the auto-selection involved with {{cat|binding moves}}. A move used with 0 {{PP}} in this way {{wp|Arithmetic underflow|underflows}} to the maximum possible value, 63 PP; due to the way the data is structured, if this occurs, a move on which 0 [[PP Up]]s had been used will gain full PP Up status, while a move on which PP Ups had been used loses one PP Up boost.&lt;br /&gt;
&lt;br /&gt;
From Generation II onward, this bug is addressed by preventing a move from being executed if it has 0 PP.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|I8AzgGoJbTs|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Normal}}&lt;br /&gt;
&lt;br /&gt;
===Substitute HP drain bug===&lt;br /&gt;
In Western {{3v2|Red|Blue|Yellow}}, {{stat|HP}}-draining [[move]]s are supposed to miss against a {{m|substitute}} like in the Japanese versions, {{pkmn|Stadium}}, {{3v2|Gold|Silver|Crystal}} but instead hit the substitute due to a programming oversight.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|Rrn4rtQXYQ0|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Normal}}&lt;br /&gt;
&lt;br /&gt;
===Substitute sprite vanishing===&lt;br /&gt;
Using a sacrificial move like Explosion on a substitute and having the damage break the substitute prevents the user from fainting. The sprite of the user vanishes regardless.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|lr05doU5oAQ|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Normal}}&lt;br /&gt;
&lt;br /&gt;
===Substitute + Confusion glitch===&lt;br /&gt;
If a Pokémon with a Substitute up hurts itself due to confusion, or due to {{m|Jump Kick}}&#039;s or {{m|Hi Jump Kick}}&#039;s side effect, damage will be dealt to the opponent&#039;s Substitute instead. If the opponent doesn&#039;t have a Substitute up no damage will be dealt to any Pokémon.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|jw24URgBi5o|channel/UCQcizw_rc-q55lmwU3w6-wA|name=Crystal_|Psychic}}&lt;br /&gt;
&lt;br /&gt;
===Super Glitch===&lt;br /&gt;
{{main|Super Glitch}}&lt;br /&gt;
&lt;br /&gt;
===S.S. Anne reboarding===&lt;br /&gt;
[[File:Pokemon Red Reboard SS Anne.png|thumb|right|The player surfing on top of the sailor]]&lt;br /&gt;
After the [[S.S. Anne]] leaves the dock for the first time, it&#039;s possible to make it reappear later. To perform this glitch, the player must stand one tile above and to the left of the sailor guarding the harbor, take a step right and hit the Start button at the same time, save and reboot. After verifying that the player is facing right and without moving, a Pokémon must be selected to {{m|Surf}}, thus making the player surf on top of the sailor. Then, after walking down to the harbor, the boat can be entered.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|W_aI_AVwJMQ|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle|Water}}&lt;br /&gt;
&lt;br /&gt;
===Toxic counter glitches===&lt;br /&gt;
====With Leech Seed====&lt;br /&gt;
If the target of Leech Seed is also under the effect of {{m|Toxic}} (or was under that effect and healed itself with {{m|Rest}}), because Leech Seed and Toxic both use the same damage algorithm, Leech Seed damage will be affected by Toxic&#039;s &#039;&#039;&#039;N&#039;&#039;&#039; parameter, and will increase each turn. This does not occur in [[Generation II]] onward.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|bNjEFgsIIIY|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Poison|Grass}}&lt;br /&gt;
&lt;br /&gt;
====With Rest====&lt;br /&gt;
If a Pokémon {{status|bad poison|badly poisoned}} by {{m|Toxic}} uses {{m|Rest}}, the Toxic counter will remain, with the &#039;&#039;&#039;N&#039;&#039;&#039; value not being reset. If a Pokémon is then poisoned, {{status|burn}}ed, or affected by Leech Seed, the damage will draw upon (and increment) the &#039;&#039;&#039;N&#039;&#039;&#039; value, and will increase each turn. This does not occur in {{eng|Pokémon Stadium}} or [[Generation II]] onward.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|4LpWNnfk6tA|channel/UCQcizw_rc-q55lmwU3w6-wA|name=Crystal_|Poison|Psychic}}&lt;br /&gt;
&lt;br /&gt;
===Trade cloning===&lt;br /&gt;
{{main|Cloning glitches#Trading method}}&lt;br /&gt;
&lt;br /&gt;
===Transform + Mirror Move/Metronome PP error===&lt;br /&gt;
If {{m|Mirror Move}} or {{m|Metronome}} is used by a {{m|Transform}}ed Pokémon, the move of the same slot in that Pokémon&#039;s actual moveset will have its PP increased by 1. This occurs even if there is no move in that slot, which can prevent the use of {{m|Struggle}} or cause a softlock when targeted by {{m|Disable}}. PP of slots without moves will not be reset to 0 when healing at a [[Pokémon Center]]; the glitch can only be repaired by repeating it 256 times, at which point the PP count will overflow to 0.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|_c7tQkSyz7E|channel/UCQcizw_rc-q55lmwU3w6-wA|name=Crystal_}}&lt;br /&gt;
&lt;br /&gt;
===Trapping sleep glitch===&lt;br /&gt;
To perform this glitch, player&#039;s Pokémon has to be {{cat|Binding moves|bound}} by another Pokémon. Because it is bound, the player should use healing items until the binding ends. If the opposing Pokémon then puts player&#039;s Pokémon to sleep on the turn the binding ends, the player&#039;s Pokémon will never move. To fix the glitch, the player has to cure the sleep status.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|fQF5Z5znLnc|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Glitch}}&lt;br /&gt;
&lt;br /&gt;
===Vending machine glitch===&lt;br /&gt;
If the player has enough money to buy a [[Fresh Water]] (at least {{pdollar}}200) but not enough to afford a [[Soda Pop]] or [[Lemonade]], the [[vending machine]]s atop [[Celadon Department Store]] still allow these more expensive drinks to be purchased. The player&#039;s money will be reduced to {{pdollar}}0 rather than becoming a negative number.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|kfwBgX1tVWQ|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Glitch}}&lt;br /&gt;
&lt;br /&gt;
===Victory Road Bicycle music quirk===&lt;br /&gt;
If, while riding the [[Bicycle]] in [[Victory Road (Kanto)|Victory Road]], the player falls through a hole, they will, on landing, no longer be riding the Bicycle; nonetheless, the Bicycle theme music will continue to play until the player enters a battle, leaves the dungeon, changes floors, or resets the game.&lt;br /&gt;
&lt;br /&gt;
This glitch occurs neither in the Japanese nor the international versions of Pokémon Yellow; instead, the Bicycle music does not play at all in Victory Road.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|N87X9DE5-zk|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Kanto}}&lt;br /&gt;
&lt;br /&gt;
===Walking through an NPC===&lt;br /&gt;
If the player lures an NPC onto the path that Professor Oak takes to bring the player to the laboratory, Professor Oak and the player will walk right over and through her.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|vfK_v_qu380|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle|Glitch}}&lt;br /&gt;
&lt;br /&gt;
===Walking through walls===&lt;br /&gt;
To walk through walls, the player must trick the game into letting them exit the Safari Zone while it still thinks the Safari Game is running, then jump off a ledge exactly when the game thinks the Safari Game should end. When the player jumps off a ledge, they temporarily lose collision interactions with solid objects until they land on the lower ground, so if the game transitions to another map before the player can land, the collision interactions are never restored. To make extended use of this glitch, the player must also black out while inside the Safari Zone&#039;s entrance building after being warped back when the Safari Game ended.&lt;br /&gt;
&lt;br /&gt;
To start this process, the player must first get a {{status|poison}}ed Pokémon and deposit all of their other Pokémon in the PC. Either the poisoned Pokémon must have high HP (over 124) or the player must have enough [[Potion]]s to keep it from fainting too early.&lt;br /&gt;
&lt;br /&gt;
The player must enter the {{safari|Kanto}} with the poisoned Pokémon, paying {{Pokedollar}}500 to play. Next the player must try to exit the Safari Zone, but when asked if they want to leave early, they must select no. Now, the player must save the game and restart. When the game loads, the player must again exit the Safari Zone, but this time, the attendant will treat the player as if they entered from [[Fuchsia City]], and when the attendant asks if the player wants to play the Safari Game, the player must select no.&lt;br /&gt;
&lt;br /&gt;
From there, the player must walk 499 steps, ending at a position in the city where they can jump off a ledge with one more step. (The poisoned Pokémon loses HP every four steps and causes the screen to flash, so it is possible to count 124 flashes and take 3 further steps. By the same token, it is also possible to calculate a loss of 124 HP for the poisoned Pokémon and track its HP.) If the poisoned Pokémon has less than 124 HP, a Potion must be used on it to prevent it from fainting.&lt;br /&gt;
&lt;br /&gt;
After the player has walked 499 steps and is in an appropriate position, they must jump off the ledge so that they are in midair when they run out of steps for the Safari Game (with the glitched drop shadow sprite underneath the player). They will be warped back to the Safari Zone entrance building and the background music will stop. The player is now able to walk through walls, but attempting to leave the building without the doors at this point would cause the game to crash. Talking to the man will only cause him to say &amp;quot;Welcome to the Safari Zone&amp;quot; without actually asking if the player wants to enter. If the player enters the Safari Zone, they will have over 100 Safari Balls and possibly infinite steps, but the player can&#039;t walk through walls anymore. If the player walks around in the building until the poisoned Pokémon faints, they will black out and be warped to the last [[Pokémon Center]] they healed at, and from there they will be able to walk through walls anywhere outdoors. The glitch wears off when entering a door (the normal entrance square to the bridge to the S.S. Anne where the NPC normally stops you counts as a door).&lt;br /&gt;
&lt;br /&gt;
While in this state, the player can still talk to NPCs and interact with them as normal. Trainer battles will still trigger (however, upon completion of the battle, normal collision effects will be restored) and normal chat dialogue will remain. The player can interact with the &amp;quot;on display&amp;quot; Pokémon in Fuschia City where their only dialogue is &amp;quot;!&amp;quot;. If the player heads to Cycling Road and finishes a trainer battle, they can walk around without a bike. If the player battles a trainer while standing on water, they will be unable to move in any direction without the use of Surf after the battle.&lt;br /&gt;
&lt;br /&gt;
The player is also able to fly and retain the ability to walk through walls. Under certain scenarios, this glitch may trigger the Glitch City glitch.&lt;br /&gt;
&lt;br /&gt;
Saving the game and reloading it restores normal collision effects. If the player stands on Cycling Road and saves and loads the game, they can walk around on Cycling Road without a bicycle. Saving and loading the game while on a water tile causes the player to be unable to move without the use of Surf. Saving and loading the game while standing on top of the guard to the S.S. Anne allows the player to enter the bridge and then the ship. If an NPC forces  the player to move, the glitch is cancelled. &lt;br /&gt;
&lt;br /&gt;
This glitch may also replace the sprites of some Trainers.&lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|Nfumn28lC0M|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle|Glitch}}&lt;br /&gt;
&lt;br /&gt;
===ZZAZZ===&lt;br /&gt;
{{main|ZZAZZ glitch}}&lt;br /&gt;
&lt;br /&gt;
==Glitches involving communication with the Generation II games==&lt;br /&gt;
===Time Capsule exploit===&lt;br /&gt;
{{main|Time Capsule exploit}}&lt;br /&gt;
&lt;br /&gt;
===Trade evolution learnset oversight===&lt;br /&gt;
[[Generation I]] Pokémon that can evolve by trading can be taught glitch moves through this glitch. This can be achieved by trading a trade evolution Pokémon from a Generation I game to a Generation II, at a level where its evolved form will learn a move not in Generation I. Trading the Pokémon back to the Generation I game will cause that move to become a glitch move.&lt;br /&gt;
&lt;br /&gt;
For example, trading a level 34 {{p|Graveler}} from {{game3|Red and Blue|Pokémon Red|s}} to {{game3|Gold and Silver|Pokémon Gold|s}} will make the Graveler evolve into {{p|Golem}}. Since it is level 34, it will learn {{m|Rollout}}. If it is then traded back to Pokémon Red, it will still have the move, but the game won&#039;t recognize it properly since it is a Generation II move, so will become {{m|TM05}}.&lt;br /&gt;
&lt;br /&gt;
==Glitches involving communication with Poké Transporter and Pokémon Bank==&lt;br /&gt;
===Pokémon Bank hex:FF glitch Pokémon glitch===&lt;br /&gt;
{{GlitchResearch|Test other glitch Pokémon. Check if there are other ways to prepare the box.}}&lt;br /&gt;
If a player attempts to transfer a Box 1 that has one Pokémon, an [[&#039;M (00)]] or [[3TrainerPoké $]] and eighteen Pokémon (in that order) through Poké Transporter and a 3DS Virtual Console versions of Red, Blue and Yellow, the Generation I game will be left with one [[&#039;M (FF)]] or [[Q ◣]] which is an [[unstable hybrid Pokémon]] of &#039;M (00) or 3TrainerPoké $ with a blank OT, ID of 00000 and no moves.&lt;br /&gt;
&lt;br /&gt;
This Pokémon can be used for the [[Pokémon merge glitch]] unless stabilized through Day Care back into &#039;M (00) or 3TrainerPoké $.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Glitches}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project GlitchDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches by game]]&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
&lt;br /&gt;
[[de:Bugs in der ersten Generation]]&lt;br /&gt;
[[it:Elenco glitch nella prima generazione]]&lt;br /&gt;
[[ja:裏技一覧 (第一世代)]]&lt;br /&gt;
[[zh:游戏漏洞（第一世代）]]&lt;/div&gt;</summary>
		<author><name>Billybobfred</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Catch_rate&amp;diff=2595580</id>
		<title>Catch rate</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Catch_rate&amp;diff=2595580"/>
		<updated>2017-02-06T00:55:53Z</updated>

		<summary type="html">&lt;p&gt;Billybobfred: /* Poké Ball effectiveness rates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|needs=Capture method and modifiers for Generation VII}}&lt;br /&gt;
&lt;br /&gt;
Each {{OBP|Pokémon|species|species of Pokémon}} has a &#039;&#039;&#039;catch rate&#039;&#039;&#039; that applies to all its members. Higher catch rates mean that the Pokémon is easier to catch, up to a maximum of 255. When a [[Poké Ball]] is thrown at a wild Pokémon, the game uses that Pokémon&#039;s catch rate in a formula to determine the chances of catching that Pokémon. The formula also takes into account the following factors:&lt;br /&gt;
&lt;br /&gt;
* The health of the Pokémon (relative to its full health)&lt;br /&gt;
* The type of [[Poké Ball]]&lt;br /&gt;
* Any [[status condition]] of the wild Pokémon&lt;br /&gt;
* Any active {{DL|Entralink|Pass Powers}} (in Generation V) or [[O-Power]] (in Generation VI)&lt;br /&gt;
&lt;br /&gt;
The rarity of the Pokémon (i.e. how often it appears in the wild) is independent of its catch rate after it is encountered. Even rare Pokémon may have high catch rates, making them relatively easy to catch in battle, such as {{p|Nosepass}}, who has a catch rate of 255.&lt;br /&gt;
&lt;br /&gt;
Poké Balls that guarantee capture (the [[Master Ball]] and {{ball|Park}}, and any Poké Ball used on [[Kalos Route 2]]{{sup/6|XY}}, {{rt|101|Hoenn}}{{sup/6|ORAS}}, or in the [[Entralink|Entree Forest]]) bypass the catching formula entirely.&lt;br /&gt;
&lt;br /&gt;
==Capture method (Generation I)==&lt;br /&gt;
The capture method in [[Generation I]] differs significantly from those of later generations. To determine whether a Pokémon is caught or not, the steps below are performed. If, at any point, the Pokémon is caught or breaks free, the steps following that point are not performed.&lt;br /&gt;
# If a [[Master Ball]] is used, the Pokémon is &#039;&#039;&#039;caught&#039;&#039;&#039;.&lt;br /&gt;
# Generate a random number, &#039;&#039;N&#039;&#039;, depending on the type of ball used.&lt;br /&gt;
#* For a {{ball|Poké}}: 0 to 255.&lt;br /&gt;
#* For a {{ball|Great}}: 0 to 200.&lt;br /&gt;
#* Otherwise ({{ball|Ultra}} or {{ball|Safari}}): 0 to 150.&lt;br /&gt;
# The Pokémon is &#039;&#039;&#039;caught&#039;&#039;&#039; if...&lt;br /&gt;
#* It is asleep or frozen and &#039;&#039;N&#039;&#039; is less than 25.&lt;br /&gt;
#* It is paralyzed, burned, or poisoned and &#039;&#039;N&#039;&#039; is less than 12.&lt;br /&gt;
# Otherwise, if &#039;&#039;N&#039;&#039; minus the status threshold (above) is greater than the Pokémon&#039;s catch rate, the Pokémon &#039;&#039;&#039;breaks free&#039;&#039;&#039;.&lt;br /&gt;
# If not, generate a random value, &#039;&#039;M&#039;&#039;, between 0 and 255.&lt;br /&gt;
# Calculate &#039;&#039;f&#039;&#039;:&lt;br /&gt;
#* &#039;&#039;f&#039;&#039; = (HP&amp;lt;sub&amp;gt;max&amp;lt;/sub&amp;gt; * 255 * 4) / (HP&amp;lt;sub&amp;gt;current&amp;lt;/sub&amp;gt; * Ball), where all divisions are rounded down to the nearest integer. The minimum value of &#039;&#039;f&#039;&#039; is 1 and its maximum value is 255. The value of Ball is 8 if a Great Ball is used or 12 otherwise.&lt;br /&gt;
# If &#039;&#039;f&#039;&#039; is greater than or equal to &#039;&#039;M&#039;&#039;, the Pokémon is &#039;&#039;&#039;caught&#039;&#039;&#039;. Otherwise, the Pokémon &#039;&#039;&#039;breaks free&#039;&#039;&#039;. In practical terms, lowering the target&#039;s HP to 1/3 of its maximum will guarantee capture with a Poké Ball, while lowering it to 1/2 will guarantee capture with a Great Ball.&lt;br /&gt;
&lt;br /&gt;
If the Pokémon broke free, the steps below are performed to determine how many times the ball will shake.&lt;br /&gt;
# Calculate &#039;&#039;d&#039;&#039;:&lt;br /&gt;
#* &#039;&#039;d&#039;&#039; = Catch rate × 100 / Ball, where the value of Ball is 255 for the Poké Ball, 200 for the Great Ball, or 150 for other balls.&lt;br /&gt;
# If &#039;&#039;d&#039;&#039; is greater than or equal to 256, the ball shakes three times before the Pokémon breaks free.&lt;br /&gt;
# If not, calculate &#039;&#039;x&#039;&#039; = &#039;&#039;d&#039;&#039; × &#039;&#039;f&#039;&#039; / 255 + &#039;&#039;s&#039;&#039;, where &#039;&#039;s&#039;&#039; is 10 if the Pokémon is asleep or frozen or 5 if it is paralyzed, poisoned, or burned.&lt;br /&gt;
# If...&lt;br /&gt;
#* &#039;&#039;x&#039;&#039; &amp;lt; 10: the Ball misses the Pokémon completely.&lt;br /&gt;
#* &#039;&#039;x&#039;&#039; &amp;lt; 30: the Ball shakes once before the Pokémon breaks free.&lt;br /&gt;
#* &#039;&#039;x&#039;&#039; &amp;lt; 70: the Ball shakes twice before the Pokémon breaks free.&lt;br /&gt;
#* Otherwise, the Ball shakes three times before the Pokémon breaks free.&lt;br /&gt;
&lt;br /&gt;
This algorithm thus has several curious properties that do not apply in later generations:&lt;br /&gt;
* The amount of times a Poké Ball shakes before it breaks free (or not at all if it misses the Pokémon) is a rough approximation of the Pokémon&#039;s catch odds.&lt;br /&gt;
* If a Pokémon will break free, a given combination of ball plus status condition plus HP will always result in the same number of shakes. This means that, if a given number of shakes is observed before the Pokémon breaks free for a given combination of these values, if the ball is ever observed to shake more times with the same combination of values, the Pokémon will be caught.&lt;br /&gt;
* Under certain situations, a Great Ball is more effective than an Ultra Ball. In particular, Pokémon with high catch rates, no status, and above ½ HP may guarantee capture with a Great Ball but fail to do so with an Ultra Ball.&lt;br /&gt;
* The effect of reducing HP diminishes with lower catch rates, and the effect of inflicting status diminishes with higher catch rates. Regardless of catch rate, reducing the HP does not increase chances of capture at less than ½ HP with Great Balls, and ⅓ HP with other balls.&lt;br /&gt;
* Inflicting a status ailment gives the player a flat additional chance (from 4.6% to 16.6%) to catch the Pokémon regardless of all other factors, making certain Pokémon easier to catch in Generation I than they are in later generations: A sleeping {{p|Mewtwo}} with full HP may, on average, be caught in about six Ultra Balls in Generation I, but from Generation II onwards exactly the same circumstances would require an average of about 64 Ultra Balls— over ten times as many.&lt;br /&gt;
* Due to the nature of the algorithm, Ultra Balls will only perform better than Great Balls on Pokémon whose capture rates are above 55 and below 200 in Generation I. Ultra Balls increase the overall chance of capture by as much as 20% in comparison to Great Balls for Pokémon near the center of that range.&lt;br /&gt;
* Assuming the current HP of target Pokémon is less than or equal to ½ HP for Great Balls and ⅓ HP for Ultra Balls, Ultra Balls increase the overall chance to capture by 10% or more in comparison to Great Balls for the following Pokémon:&lt;br /&gt;
:- &#039;&#039;Metapod, Kakuna, Pidgeotto, Raticate, Fearow, Arbok, Sandslash, Nidorina, Nidorino, Clefairy, Jigglypuff, Golbat, Gloom, Persian, Poliwhirl, Kadabra, Machoke, Weepinbell, Graveler, Haunter, Exeggcute, and Rhyhorn.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Approximated probability===&lt;br /&gt;
Using a simulation of the capture algorithm, a general formula for the probability of catching a Pokémon was found.&lt;br /&gt;
 Probability of Capture = p&amp;lt;sub&amp;gt;0&amp;lt;/sub&amp;gt; + p&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;&lt;br /&gt;
where&lt;br /&gt;
 p&amp;lt;sub&amp;gt;0&amp;lt;/sub&amp;gt; = statusAilment / (ballMod+1)&lt;br /&gt;
* &#039;&#039;statusAilment&#039;&#039; = 12 if poisoned, burned, or paralyzed, 25 if frozen or asleep, 0 otherwise.&lt;br /&gt;
* &#039;&#039;ballMod&#039;&#039; = 255 if using a Poké Ball, 200 if using a Great Ball, and 150 otherwise.&lt;br /&gt;
and&lt;br /&gt;
 p&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt; = ( (catchRate+1)/(ballMod+1) ) * ( (f+1)/256 )&lt;br /&gt;
* &#039;&#039;f&#039;&#039; is defined in the above section for the capture method.&lt;br /&gt;
* &#039;&#039;catchRate&#039;&#039; (given as an integer value) is stated on each individual Pokémon&#039;s article.&lt;br /&gt;
&lt;br /&gt;
==General capture method (Generation II onwards)==&lt;br /&gt;
The capture algorithms in [[Generation II]] and onwards have three essential components: the modified catch rate, the &amp;quot;shake probability&amp;quot;, and the &amp;quot;shake checks&amp;quot;. Generation II handles shake checks slightly differently than the later generations.&lt;br /&gt;
&lt;br /&gt;
===Modified catch rate===&lt;br /&gt;
The modified catch rate, &#039;&#039;a&#039;&#039;, is the catch rate after various factors such as weakening the Pokémon and using stronger Poké Balls are taken into consideration. A modified catch rate may never fall to 0 (that is, render a Pokémon impossible to capture), but it may cause the modified rate to fall below its original unmodified catch rate (such as from high health, Heavy Balls, Baiting in the [[Safari Zone]], or the dark grass penalty in [[Generation V]]). In [[Generation III]] and [[Generation IV]], the modified catch rate may never fall below 1.&lt;br /&gt;
&lt;br /&gt;
===Shake probability===&lt;br /&gt;
The shake probability, &#039;&#039;b&#039;&#039;, is a value that determines the probability that a single shake check passes.&lt;br /&gt;
&lt;br /&gt;
===Shake checks===&lt;br /&gt;
Shake checks are performed to determine whether the Pokémon will be caught or, if the Pokémon breaks free, the number of shakes that will occur before it does so.&lt;br /&gt;
&lt;br /&gt;
In Generation II, whether a Pokémon will be caught is determined before any shake checks are performed, and shake checks are only performed if the Pokémon is not caught.&lt;br /&gt;
&lt;br /&gt;
==Capture method (Generation II)==&lt;br /&gt;
===Modified catch rate===&lt;br /&gt;
The modified catch rate &#039;&#039;a&#039;&#039; is calculated in [[Generation II]] as follows:&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;a&#039;&#039; = max((3 × HP&amp;lt;sub&amp;gt;max&amp;lt;/sub&amp;gt; - 2 × HP&amp;lt;sub&amp;gt;current&amp;lt;/sub&amp;gt;) × rate&amp;lt;sub&amp;gt;modified&amp;lt;/sub&amp;gt; / (3 × HP&amp;lt;sub&amp;gt;max&amp;lt;/sub&amp;gt;), 1) + bonus&amp;lt;sub&amp;gt;status&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
with the final value rounded down to the nearest integer, where&lt;br /&gt;
* HP&amp;lt;sub&amp;gt;max&amp;lt;/sub&amp;gt; is the number of hit points the Pokémon has at full health,&lt;br /&gt;
* HP&amp;lt;sub&amp;gt;current&amp;lt;/sub&amp;gt; is the number of hit points the Pokémon has at the moment,&lt;br /&gt;
* rate&amp;lt;sub&amp;gt;modified&amp;lt;/sub&amp;gt; is the catch rate of the Pokémon modified by the ball used, but no less than 1 and no more than 255,&lt;br /&gt;
* bonus&amp;lt;sub&amp;gt;status&amp;lt;/sub&amp;gt; is the modifier for any [[status condition]] the Pokémon has (10 for sleep or freeze, 0 otherwise).&lt;br /&gt;
** bonus&amp;lt;sub&amp;gt;status&amp;lt;/sub&amp;gt; was intended to equal 5 for paralyze, poison, or burn, but due to a glitch, the game skips this check.&lt;br /&gt;
&lt;br /&gt;
If 3 × HP&amp;lt;sub&amp;gt;max&amp;lt;/sub&amp;gt; &amp;gt; 255, then both 3 × HP&amp;lt;sub&amp;gt;max&amp;lt;/sub&amp;gt; and 2 × HP&amp;lt;sub&amp;gt;current&amp;lt;/sub&amp;gt; are halved twice (and rounded down after each division) for use in the formula, as the values used are unsigned 8-bit integers. If the latter product is 0, it is set to 1 instead.&lt;br /&gt;
&lt;br /&gt;
If the Pokémon&#039;s HP is 342 or greater, the 3 × HP&amp;lt;sub&amp;gt;max&amp;lt;/sub&amp;gt; value will be truncated and the subtraction may underflow, giving bizarre results and even making it possible for the game to freeze; however, no such Pokémon can be legitimately encountered in-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;a&#039;&#039; is capped at 255.&lt;br /&gt;
&lt;br /&gt;
===Shake probability===&lt;br /&gt;
The shake probability &#039;&#039;b&#039;&#039; is determined from the table below, depending on the value of &#039;&#039;a&#039;&#039;.&lt;br /&gt;
{| border=1 style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &#039;&#039;a&#039;&#039;&lt;br /&gt;
| 0-1 || 2 || 3 || 4 || 5 || 6-7 || 8-10 || 11-15 || 16-20 || 21-30 || 31-40 || 41-50 || 51-60 || 61-80 || 81-100 || 101-120 || 121-140 || 141-160 || 161-180 || 181-200 || 201-220 || 221-240 || 241-254 || 255&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;b&#039;&#039;&lt;br /&gt;
| 63 || 75 || 84 || 90 || 95 || 103 || 113 || 126 || 134 || 149 || 160 || 169 || 177 || 191 || 201 || 211 || 220 || 227 || 234 || 240 || 246 || 251 || 253 || 255&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shake checks===&lt;br /&gt;
First, a check is performed to determine whether the Pokémon is caught at all. A random number between 0 and 255 is generated, and if this number is less than or equal to &#039;&#039;a&#039;&#039;, the Pokémon is caught.&lt;br /&gt;
&lt;br /&gt;
Shake checks are only performed if the Pokémon is not caught. A single shake check consists of generating a random number between 0 and 255 and comparing it to &#039;&#039;b&#039;&#039;. This is done at most three times, but if the number generated in a given shake check is greater than or equal to &#039;&#039;b&#039;&#039;, no further shake checks will be performed. The number of times the ball shakes is the same as the number of shake checks that were performed.&lt;br /&gt;
&lt;br /&gt;
==Capture method (Generation III-IV)==&lt;br /&gt;
===Modified catch rate===&lt;br /&gt;
The modified catch rate, &#039;&#039;a&#039;&#039;, is calculated in [[Generation III]] and [[Generation IV]] as follows:&lt;br /&gt;
&lt;br /&gt;
:[[File:Catch formula 1.png]]&lt;br /&gt;
Where&lt;br /&gt;
* HP&amp;lt;sub&amp;gt;max&amp;lt;/sub&amp;gt; is the number of hit points the Pokémon has at full health,&lt;br /&gt;
* HP&amp;lt;sub&amp;gt;current&amp;lt;/sub&amp;gt; is the number of hit points the Pokémon has at the moment,&lt;br /&gt;
* rate is the [[List of Pokémon by catch rate|catch rate of the Pokémon]] (which may be modified due to use of [[apricorn]] balls or actions in the [[Safari Zone]]),&lt;br /&gt;
* bonus&amp;lt;sub&amp;gt;ball&amp;lt;/sub&amp;gt; is the multiplier for the Poké Ball used, and&lt;br /&gt;
* bonus&amp;lt;sub&amp;gt;status&amp;lt;/sub&amp;gt; is the multiplier for any [[status condition]] the Pokémon has (2 for sleep and freeze, 1.5 for paralyze, poison, or burn, and 1 otherwise).&lt;br /&gt;
&lt;br /&gt;
If a Pokémon could have 0 HP, the maximum value for &#039;&#039;a&#039;&#039; would be rate × bonus&amp;lt;sub&amp;gt;ball&amp;lt;/sub&amp;gt; × bonus&amp;lt;sub&amp;gt;status&amp;lt;/sub&amp;gt;. For a Pokémon with full health and no status condition, and with a neutral ball used, the minimum value for &#039;&#039;a&#039;&#039; would be rate / 3.&lt;br /&gt;
&lt;br /&gt;
The formula is slightly different when applied to the [[Apricorn]] balls in {{2v2|HeartGold|SoulSilver}}. The modifiers for these balls are applied directly to the Pokémon&#039;s catch rate, rather than in the formula. In this case, bonus&amp;lt;sub&amp;gt;ball&amp;lt;/sub&amp;gt; is always 1, and the catch rate cannot go higher than 255. This means that for Pokémon whose catch rate is already 255, such as {{p|Rattata}}, the Apricorn balls do not make the capture any more likely than a regular Poké Ball.&lt;br /&gt;
&lt;br /&gt;
===Shake probability===&lt;br /&gt;
The shake probability is calculated as follows:&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;b&#039;&#039; = 1048560 / sqrt(sqrt(16711680/&#039;&#039;a&#039;&#039;))&lt;br /&gt;
&lt;br /&gt;
The divisions and square roots all round down to the nearest integer.&lt;br /&gt;
&lt;br /&gt;
===Shake checks===&lt;br /&gt;
To perform a shake check, a random number between 0 and 65535 (inclusive) is generated and compared to &#039;&#039;b&#039;&#039;. If the number is greater than or equal to &#039;&#039;b&#039;&#039;, the check &amp;quot;fails&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Four shake checks are performed. The Pokémon is caught if all four shake checks succeed. Otherwise, the Poké Ball will shake as many times as there were successful shake checks before the Pokémon breaks free.&lt;br /&gt;
&lt;br /&gt;
If &#039;&#039;a&#039;&#039; is 255 or greater, the capture will always succeed and no shake checks will be performed.&lt;br /&gt;
&lt;br /&gt;
===Probability of capture===&lt;br /&gt;
The probability &#039;&#039;p&#039;&#039; of catching a Pokémon, given the values &#039;&#039;a&#039;&#039; and &#039;&#039;b&#039;&#039; calculated above, approximates &#039;&#039;a&#039;&#039;/255. However, due to rounding errors produced when calculating &#039;&#039;b&#039;&#039;, this approximation can be significantly inaccurate: all &#039;&#039;a&#039;&#039; values greater than 200, for instance, yield the same &#039;&#039;b&#039;&#039; value, 65535 (which results in a 99.994% chance of a successful capture).&lt;br /&gt;
&lt;br /&gt;
For a constant probability &#039;&#039;p&#039;&#039;, the probability &#039;&#039;P&#039;&#039; that a player can capture the Pokémon with no more than &#039;&#039;r&#039;&#039; tries is:&lt;br /&gt;
: [[File:Catch formula 4.png]]&lt;br /&gt;
Note that this is the cumulative probability function for a {{wp|geometric distribution}}. The {{wp|expected value}} of &#039;&#039;r&#039;&#039; is 1/&#039;&#039;p&#039;&#039;, that is to say, on average, a Pokémon that can be caught with probability &#039;&#039;p&#039;&#039; will be caught with 1/&#039;&#039;p&#039;&#039; tries.&lt;br /&gt;
&lt;br /&gt;
The inverse problem, the number of tries, &#039;&#039;r&#039;&#039;, needed to have a probability &#039;&#039;P&#039;&#039; of capturing a Pokémon is:&lt;br /&gt;
:[[File:Catch formula 5.png]]&lt;br /&gt;
&lt;br /&gt;
==Capture method (Generation V)==&lt;br /&gt;
===Modified catch rate===&lt;br /&gt;
[[Generation V]] follows the formula in Generation III-IV, with all divisions above rounded down to the nearest multiple of 1/4096. However, there are three alterations:&lt;br /&gt;
* bonus&amp;lt;sub&amp;gt;status&amp;lt;/sub&amp;gt; is now 2.5 for sleep and freeze (instead of 2).&lt;br /&gt;
* &#039;&#039;&#039;{{DL|Entralink|Pass Powers|Capture Power}} factor&#039;&#039;&#039;: if a Capture Power is active, the catch rate is multiplied by a factor and rounded down to the nearest multiple of 1/4096.&lt;br /&gt;
** Capture Power ↑: ×1.1&lt;br /&gt;
** Capture Power ↑↑: ×1.2&lt;br /&gt;
** Capture Power ↑↑↑, S, or MAX: ×1.3&lt;br /&gt;
* &#039;&#039;&#039;{{DL|Tall grass|Dark grass}} factor&#039;&#039;&#039;: This factor is multiplied into the HP factor (3 × HP&amp;lt;sub&amp;gt;max&amp;lt;/sub&amp;gt; - 2 × HP&amp;lt;sub&amp;gt;current&amp;lt;/sub&amp;gt; above) and then rounded to the nearest multiple of 1/4096. This factor is applied if the battle occurs in dark grass, and depends on the number of Pokémon that have been caught in the [[Pokédex]], as shown in the table below, usually making it harder to catch a Pokémon.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin-left: 40px; margin-bottom: 10px; text-align:center; background: #{{Poké Balls color}}; border: 3px solid #{{Poké Balls color dark}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Number Caught!! Multiplier&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;gt; 600 || 1 &lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 451-600 || 3686/4096 (90%)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 301-450 || 3277/4096 (80%)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 151-300 || 2867/4096 (70%)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 30-150 || 2048/4096 (50%)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt; 30 || 1229/4096 (30%)&lt;br /&gt;
|}&lt;br /&gt;
If the modified catch rate is greater than 255, the Pokémon is guaranteed to be caught (but a critical capture check will be performed anyway).&lt;br /&gt;
&lt;br /&gt;
===Shake probability===&lt;br /&gt;
The formula for &#039;&#039;b&#039;&#039; is&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;b&#039;&#039; = 65536 / sqrt(sqrt(255/&#039;&#039;a&#039;&#039;))&lt;br /&gt;
&lt;br /&gt;
where the divisions and square roots are rounded to the nearest 1/4096, and the final value is rounded down to the nearest whole number.&lt;br /&gt;
&lt;br /&gt;
===Shake checks===&lt;br /&gt;
Generation V&#039;s shake checks work essentially the same as those of Generations III and IV.&lt;br /&gt;
&lt;br /&gt;
Before any shake checks are performed, the game checks to see if a critical capture may happen. If not, three shake checks will be performed, otherwise, only one shake check will be performed.&lt;br /&gt;
&lt;br /&gt;
In a normal capture, the Pokémon breaks free without shaking if the first check fails or after one shake if the second check fails. If the third check fails, the Pokémon breaks free after &#039;&#039;&#039;three&#039;&#039;&#039; shakes (not two).&lt;br /&gt;
&lt;br /&gt;
In a critical capture, the ball will always shake once, and the Pokémon will break free or be caught depending on the result of the shake check.&lt;br /&gt;
&lt;br /&gt;
==Capture method (Generation VI)==&lt;br /&gt;
In [[Generation VI]] games, on the first [[route]] where a player can catch [[wild Pokémon]] ([[Kalos Route 2]] in {{g|X and Y}} or [[Hoenn Route 101]] in {{g|Omega Ruby and Alpha Sapphire}}), wild Pokémon will never break out of a Poké Ball thrown at them.&lt;br /&gt;
&lt;br /&gt;
===Modified catch rate===&lt;br /&gt;
The modified catch rate is essentially identical in all respects to [[Generation V]], except that Capture O-Powers give a 1.5×, 2× or 2.5× boost rather than 1.1×, 1.2× and 1.3×.&lt;br /&gt;
&lt;br /&gt;
===Shake probability===&lt;br /&gt;
Unlike Generation V, the shake probability in Generation VI is calculated as follows:&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;b&#039;&#039; = 65536 / (255/&#039;&#039;a&#039;&#039;)^0.1875&lt;br /&gt;
&lt;br /&gt;
===Shake checks===&lt;br /&gt;
The Generation VI games perform four shake checks again, like Generations III-IV. Critical captures function like in Generation V, with only one shake check being performed for a critical capture.&lt;br /&gt;
&lt;br /&gt;
The change to the formula for the shake probability is designed to counteract the change in the number of shake checks: the odds of success for a normal capture are the same in Generation VI as in Generation V, barring small rounding errors. Since each shake check is more likely to succeed, however, critical captures are more effective than before.&lt;br /&gt;
&lt;br /&gt;
==Critical capture==&lt;br /&gt;
Since [[Generation V]], when a Poké Ball is thrown, a special type of capture that is much more likely to catch a Pokémon, called a &#039;&#039;&#039;critical capture&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;捕獲クリティカル&#039;&#039;&#039; &#039;&#039;critical capture&#039;&#039;), may occur. When a critical capture occurs, the Poké Ball will make a high-pitched whistling sound as it is thrown, then pause in mid-air, and shudder before it drops down to the ground, shaking only once on the ground before the Pokémon escapes or is caught.&lt;br /&gt;
&lt;br /&gt;
The probability of a critical capture occurring depends of the number of Pokémon that have been caught in the Pokédex. First, compute the value of &#039;&#039;a&#039;&#039; (the modified catch rate) as shown in the appropriate section above. Then, multiply &#039;&#039;a&#039;&#039; by the appropriate multiplier from the table below.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;text-align:center; background: #{{Poké Balls color}}; border: 3px solid #{{Poké Balls color dark}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Species Caught !! Multiplier&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;gt;600 || 2.5 &lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 451-600 || 2 &lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 301-450 || 1.5 &lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 151-300 || 1 &lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 31-150 || 0.5 &lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;=30 || 0 &lt;br /&gt;
|}&lt;br /&gt;
Finally, divide the result by 6 and round down to the nearest integer. Call this final result &#039;&#039;c&#039;&#039;. A random number between 0 and 255 is generated; if it is less than &#039;&#039;c&#039;&#039;, a critical capture will occur. Overall, this means the critical capture chance ranges from 0 (if 30 or fewer species have been caught) to about 41.67% of the modified capture rate &#039;&#039;a&#039;&#039; (if over 600 species have been caught).&lt;br /&gt;
&lt;br /&gt;
Critical captures only make one shake check instead of three or four, which means they are considerably more likely to successfully capture the Pokémon. In Generation V, the success chance for a critical capture is the cube root of the success chance for a regular capture; thus, for example, if the regular success chance is 5%, the chance of success with a critical capture will be about 37%, while if the regular success chance is 50%, the chance of success with a critical capture will be just over 79%. In Generation VI, meanwhile, the success chance for a critical capture is instead the fourth root of the success chance for a regular capture: if the regular success chance is 5%, the critical success chance will be around 47%, while if the regular success chance is 50%, the critical success chance will be around 84%. Given the rarity of critical captures, however, the Pokémon is always more likely overall to be caught with a regular capture than a critical one.&lt;br /&gt;
&lt;br /&gt;
==Poké Ball effectiveness rates==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{Poké Balls color}}; border: 3px solid #{{Poké Balls color dark}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ball&lt;br /&gt;
! Rate&lt;br /&gt;
! Notes&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag2|Poké Ball}}&lt;br /&gt;
| 1×&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag2|Great Ball}}&lt;br /&gt;
| 1.5×&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag2|Ultra Ball}}&lt;br /&gt;
| 2×&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag2|Master Ball}}&lt;br /&gt;
| N/A&lt;br /&gt;
| Never fails, except against {{OBP|Ghost|literal|unidentified ghosts}}, [[Marowak (ghost)|the ghost Marowak]], {{p|Kyurem}} when under [[Ghetsis]]&#039;s control, and {{p|Nihilego}} in [[Aether Paradise]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag2|Safari Ball}}&lt;br /&gt;
| 1.5×&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag2|Level Ball}}&lt;br /&gt;
| 1×, 2×, 4× or 8×&lt;br /&gt;
| 1× if the player&#039;s Pokémon is the same level as or a lower level than the wild Pokémon&amp;lt;br&amp;gt;&lt;br /&gt;
2× if the player&#039;s Pokémon is at a higher level than the wild Pokémon but less than double it&amp;lt;br&amp;gt;&lt;br /&gt;
4× if the player&#039;s Pokémon is more than double but less than four times the level of the wild Pokémon&amp;lt;br&amp;gt;&lt;br /&gt;
8× if the player&#039;s Pokémon is of a level four times or more than that of the wild Pokémon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag2|Lure Ball}}&lt;br /&gt;
| 1× or 3×&lt;br /&gt;
| 3× only if fishing&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag2|Moon Ball}}&lt;br /&gt;
| 1× or 4×&lt;br /&gt;
| 1× only (intended to be 4× only if used on a Pokémon that evolves with [[Moon Stone]], but [[List of glitches in Generation II#Catch rate|erroneously checks]] whether the Pokémon evolves with [[Burn Heal]] instead){{sup/2|GSC}}&amp;lt;br&amp;gt;4× only if used on a Pokémon in the {{p|Nidoran♂}}, {{p|Nidoran♀}}, {{p|Clefairy}}, {{p|Jigglypuff}}, {{p|Skitty}}{{sup/4|HGSS}}{{sup/7|SM}} or {{p|Munna}}{{sup/7|SM}} families&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag2|Friend Ball}}&lt;br /&gt;
| 1×&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag2|Love Ball}}&lt;br /&gt;
| 1× or 8×&lt;br /&gt;
| 8× only if used on a Pokémon of the same species and [[gender]] as the player&#039;s Pokémon{{sup/2|GSC}}&amp;lt;br&amp;gt;&lt;br /&gt;
8× only if used on a Pokémon of the same species as, but opposite [[gender]] of, the player&#039;s Pokémon{{sup/4|HGSS}}{{sup/7|SM}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag2|Heavy Ball}}&lt;br /&gt;
| -20, 0, +20, +30 or +40&lt;br /&gt;
| -20 if used on Pokémon weighing less than {{tt|225.8lbs|102.4kg}}{{sup/2|GSC}}/{{tt|451.5 lbs|204.8 kg}}{{sup/4|HGSS}}{{sup/7|SM}}&amp;lt;br&amp;gt;&lt;br /&gt;
No modifier if used on Pokémon weighing between {{tt|225.8lbs|102.4kg}} and {{tt|451.5 lbs|204.8 kg}}{{sup/2|GSC}}&amp;lt;br&amp;gt;&lt;br /&gt;
+20 if used on Pokémon weighing between {{tt|451.5 lbs|204.8 kg}} and {{tt|677.3 lbs|307.2 kg}}&amp;lt;br&amp;gt;&lt;br /&gt;
+30 if used on Pokémon weighing more than {{tt|677.3 lbs|307.2 kg}}{{sup/2|GSC}}&amp;lt;br&amp;gt;&lt;br /&gt;
+30 if used on Pokémon weighing between {{tt|677.3 lbs|307.2 kg}} and {{tt|903.0 lbs|409.6 kg}}{{sup/4|HGSS}}{{sup/7|SM}}&amp;lt;br&amp;gt;&lt;br /&gt;
+40 if used on Pokémon weighing more than {{tt|903.0 lbs|409.6 kg}}{{sup/4|HGSS}}{{sup/7|SM}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag2|Fast Ball}}&lt;br /&gt;
| 1× or 4×&lt;br /&gt;
| 4× only if used on {{p|Magnemite}}, {{p|Grimer}}, or {{p|Tangela}}{{sup/2|GSC}}&amp;lt;br&amp;gt;&lt;br /&gt;
4× only if used on a Pokémon with a base {{stat|Speed}} of at least 100{{sup/4|HGSS}}{{sup/7|SM}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag2|Sport Ball}}&lt;br /&gt;
| 1.5×&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag2|Net Ball}}&lt;br /&gt;
| 1× or 3×&lt;br /&gt;
| 3× only if the target is a {{t|Bug}}- or {{type|Water}} Pokémon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag2|Nest Ball}}&lt;br /&gt;
| 1× to 4×&lt;br /&gt;
| ((40 - Pokémon&#039;s level) / 10)×, minimum 1× (reached at level 30){{sup/3|RSEFRLG}}{{sup/4|DPPtHGSS}}&amp;lt;br&amp;gt;((41 - Pokémon&#039;s level) / 10)×, minimum 1× (reached at level 31){{sup/5|BWB2W2}}{{sup/6|XYORAS}}{{sup/7|SM}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag2|Repeat Ball}}&lt;br /&gt;
| 1× or 3×&lt;br /&gt;
| 3× only if target has been caught previously&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag2|Timer Ball}}&lt;br /&gt;
| 1× to 4×&lt;br /&gt;
| ((number of turns passed in battle + 10) / 10)×, maximum {{tt|4×|at 30 turns}}{{sup/3|RSEFRLG}}{{sup/4|DPPtHGSS}}&amp;lt;br&amp;gt;(1 + number of turns passed in battle * {{tt|1229/4096|approx. 0.3}})×, maximum {{tt|4×|at 10 turns}}{{sup/5|BWB2W2}}{{sup/6|XYORAS}}&amp;lt;br&amp;gt;(1 + 0.3 * number of turns passed in battle)×, maximum {{tt|4×|at 10 turns}}{{sup/7|SM}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;white-space:nowrap; padding-right:10px&amp;quot; | {{bag2|Premier Ball}}&lt;br /&gt;
| 1×&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag2|Luxury Ball}}&lt;br /&gt;
| 1×&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag2|Dive Ball}}&lt;br /&gt;
| 1× or 3.5×&lt;br /&gt;
| 3.5× only if diving{{sup/3|RSE}}{{sup/6|ORAS}} or surfing/fishing{{sup/3|FRLG}}{{sup/4|DPPtHGSS}}{{sup/5|BWB2W2}}{{sup/6|XY}}{{sup/7|SM}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag2|Dusk Ball}}&lt;br /&gt;
| 1× or 3.5×&lt;br /&gt;
| 3.5× only if inside a cave or night&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag2|Quick Ball}}&lt;br /&gt;
| 1×, 4×, or 5×&lt;br /&gt;
| 4× only on the first turn of the battle{{sup/4|DPPtHGSS}}&amp;lt;br&amp;gt;5× only on the first turn of the battle{{sup/5|BWB2W2}}{{sup/6|XYORAS}}{{sup/7|SM}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag2|Heal Ball}}&lt;br /&gt;
| 1×&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag2|Cherish Ball}}&lt;br /&gt;
| 1×&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag2|Park Ball}}&lt;br /&gt;
| N/A&lt;br /&gt;
| Never fails&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag2|Dream Ball}}&lt;br /&gt;
| N/A (when used in [[Entralink|Entree Forest]])&lt;br /&gt;
| Never fails&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{bag2|Beast Ball}}&lt;br /&gt;
| 5× or 0.1x&lt;br /&gt;
| 5× only if used on an [[Ultra Beast]]&amp;lt;br&amp;gt;&lt;br /&gt;
0.1× on everything else&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;roundybottom&amp;quot; colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
Most legendary Pokémon have a catch rate of 3. Assuming its HP is almost depleted and it is paralyzed, and Dusk Ball is used at night or in a cave, then the chance of catching the Pokémon with each Ball in [[Generation IV]] is approximated by 3 * 3.5 * 1.5 / 255 = 15.75/255 ~ 6.2%, resulting in about 16 Dusk Balls required to catch the Pokémon on average.&lt;br /&gt;
&lt;br /&gt;
If an Ultra Ball were used instead, then the chance drops to 3 * 2 * 1.5 / 255 = 9/255 ~ 3.5%, which amounts to about 28 Ultra Balls on average.&lt;br /&gt;
&lt;br /&gt;
Alternatively, if a Timer Ball were used after the tenth turn in Generation V or after the thirtieth turn prior to Generation V, the chance of capture is 3 * 4 * 1.5 / 255 = 18/255 ~ 7.1%, or about 14 or 15 Timer Balls required on average.&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; cellpadding=3 style=&amp;quot;margin:auto; width:50%; border: 3px solid #{{Poké Balls color dark}}; background: #{{Poké Balls color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}} background: #{{Poké Balls color light}}&amp;quot; | Shakes&lt;br /&gt;
! style=&amp;quot;background: #{{Poké Balls color light}}&amp;quot; | Generation I&lt;br /&gt;
! style=&amp;quot;background: #{{Poké Balls color light}}&amp;quot; | Generation II&lt;br /&gt;
! style=&amp;quot;background: #{{Poké Balls color light}}&amp;quot; | Generation III&lt;br /&gt;
! style=&amp;quot;background: #{{Poké Balls color light}}&amp;quot; | Generation IV&lt;br /&gt;
! style=&amp;quot;background: #{{Poké Balls color light}}&amp;quot; | Generation V&lt;br /&gt;
! style=&amp;quot;background: #{{Poké Balls color light}}&amp;quot; | Generation VI&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}} background: #{{Poké Balls color light}}&amp;quot; | Generation VII&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{Poké Balls color light}}&amp;quot; | {{tt|0|In Generation I, the Poké Ball misses Pokémon instead}}&lt;br /&gt;
| You missed the &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt;!&lt;br /&gt;
| Oh no! The &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt; broke free!&lt;br /&gt;
| Oh, no! The &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt; broke free!&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Oh, no! The Pokémon broke free!&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Oh no! The Pokémon broke free!&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{Poké Balls color light}}&amp;quot; | 1&lt;br /&gt;
| Darn! The &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt; broke free!&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | Aww! It appeared to be caught!&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{Poké Balls color light}}&amp;quot; | 2&lt;br /&gt;
| Aww! It appeared to be caught!&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Aargh! Almost had it!&lt;br /&gt;
| style=&amp;quot;background: #{{Poké Balls color}}; text-align:center;&amp;quot; | {{tt|*|In Generation V, a Pokémon never breaks free after two shakes}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Aargh! Almost had it!&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{Poké Balls color light}}&amp;quot; | 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Shoot! It was so close too!&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Shoot! It was so close, too!&lt;br /&gt;
| Aargh! Almost had it!&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Gah! It was so close, too!&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{Poké Balls color light}}&amp;quot; | Caught&lt;br /&gt;
| All right! &amp;lt;Pokémon&amp;gt; was caught!&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | Gotcha! &amp;lt;Pokémon&amp;gt; was caught!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Some people claim to have discovered button combinations that increase a Pokémon&#039;s catch rate. Aside from manipulation of the game&#039;s pseudorandom number generator (which, in Generation I, could have been done this way to some minor extent), none of these are true; the game&#039;s calculated probability for catching a Pokémon depends only on the above factors and nothing else.&lt;br /&gt;
* If used outside of the Entree Forest (which is not possible in regular gameplay), the {{ball|Dream}} has a catch rate of 1×.&lt;br /&gt;
* The line if a Pokémon escapes at three shakes in [[Generation III]] and {{gen|IV}}, &amp;quot;Shoot! It was so close, too!&amp;quot;, remains in the internal data of the [[Generation V]] games despite not being used.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[List of Pokémon by catch rate]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://no2.pic.bz/document/ball.html ポケットモンスター情報センター　2号館] (Japanese)&lt;br /&gt;
* [http://www.dragonflycave.com/rbycapture.aspx Generation I Capture Mechanics]&lt;br /&gt;
* [http://www.dragonflycave.com/gen2capture.aspx Generation II Capture Mechanics]&lt;br /&gt;
* [http://www.dragonflycave.com/capture.aspx Generation III/IV Capture Mechanics]&lt;br /&gt;
* [http://www.dragonflycave.com/gen5capture.aspx Generation V Capture Mechanics]&lt;br /&gt;
* [http://www.dragonflycave.com/gen6capture.aspx Generation VI Capture Mechanics]&lt;br /&gt;
* [https://github.com/kanzure/pokecrystal/blob/master/items/item_effects.asm Item effects source code from the Pokémon Crystal disassembly project]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.mediafire.com/?jv8lou7rsd9twvu Windows application to calculate catch rate as of Generation IV (includes source code)]&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[it:Tasso di cattura]]&lt;br /&gt;
&lt;br /&gt;
[[de:Fangchance]]&lt;br /&gt;
[[fr:Capture des Pokémon]]&lt;br /&gt;
[[ja:捕獲処理]]&lt;br /&gt;
[[zh:捕获率]]&lt;/div&gt;</summary>
		<author><name>Billybobfred</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_glitches_in_Generation_III&amp;diff=2450723</id>
		<title>List of glitches in Generation III</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_glitches_in_Generation_III&amp;diff=2450723"/>
		<updated>2016-05-28T23:32:13Z</updated>

		<summary type="html">&lt;p&gt;Billybobfred: /* Snag recall bug */ grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete|article|How do battle-specific bugs work in Link Battles considering different language versions where the bugs are fixed? What about different games altogether (e.g.: RS-exclusive glitch in a Link Battle with FRLG)?}}&lt;br /&gt;
This is a &#039;&#039;&#039;list of glitches&#039;&#039;&#039; that occur in the [[Generation III]] [[core series]] and [[Spin-off Pokémon games|spin-off]] [[Pokémon games]].&lt;br /&gt;
&lt;br /&gt;
==Ruby and Sapphire==&lt;br /&gt;
===256× item selling price bug===&lt;br /&gt;
When selling at least 256 of an [[item]], even though the [[Poké Mart]] states the correct price, for every 256 the total price is actually counted as {{PDollar}}0 and the player loses {{PDollar}}2560 for every multiple of 256. For example, selling 999 Berries gives {{PDollar}}2310 (0 for 768, +2310 for 231). This is normally only possible with [[Berry|Berries]] because they are the only items that the player can hold more than 99 of, although through cheating the bug can be performed with other items as well.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeVid|IqU30uovmkg|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Berries}}&lt;br /&gt;
&lt;br /&gt;
===Acro Bike instability===&lt;br /&gt;
In the Japanese versions of {{game|Ruby and Sapphire|s}}, if the player continuously performs bunny hops by holding the &#039;&#039;&#039;B&#039;&#039;&#039; button on [[tall grass]] for a long yet undetermined period of time, the [[Game freeze|game may freeze]] after a {{pkmn2|wild}} {{pkmn|battle}}. If the freeze occurs in [[Mt. Pyre]]&#039;s summit, the clouds that are part of the map&#039;s [[weather]] remain animated.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeVid|QVM12bkRXdE|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Ruby|Sapphire}}&lt;br /&gt;
&lt;br /&gt;
Other than freezes, the game may experience tile or graphics corruption as well as other random behavior.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|gsRM3kp8DSs|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Ruby|Sapphire}}&lt;br /&gt;
&lt;br /&gt;
===Berry glitch===&lt;br /&gt;
{{main|Berry glitch}}&lt;br /&gt;
&lt;br /&gt;
This bug is exclusive to the earlier copies of the games as it was fixed in Japanese and European versions 1.1 and in English versions 1.2.&lt;br /&gt;
&lt;br /&gt;
===Dewford Gym statue error===&lt;br /&gt;
The wall behind the statue to the right at the entrance of [[Dewford Gym]] behaves like a statue when approached and the &#039;&#039;&#039;A&#039;&#039;&#039; button is pressed (&amp;quot;DEWFORD POKéMON GYM, BRAWLY&#039;S CERTIFIED TRAINERS:&amp;quot;). After [[Brawly]] is defeated, it will list the player as a certified {{pkmn|Trainer}}.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeVid|UkJ6kukiTWE|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle Smith|Fighting}}&lt;br /&gt;
&lt;br /&gt;
===HP bar oversight===&lt;br /&gt;
During a {{pkmn|battle}}, if the player&#039;s {{OBP|Pokémon|species}} deals over 33 037 [[damage]], the opposing Pokémon will [[Fainting|faint]] without its {{stat|HP}} bar being drained. If the damage dealt is exactly 33 037, the HP bar falls to 0 instantly without any delay.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeVid|c7CmRMN-OjA|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|HP}}&lt;br /&gt;
&lt;br /&gt;
===Landsurfing bug===&lt;br /&gt;
In the Japanese versions of {{game|Ruby and Sapphire|s}}, by using the [[Acro Bike]] to side-hop north or south onto a tile adjacent to a [[water tile]] and then pressing A at the exact right frame, the player can bring up the {{m|Surf}} dialogue box while facing a regular tile on land. Answering yes will cause the player to Surf onto that tile. The player can then Surf around on land. The game will still behave as if the player is walking normally otherwise.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|LMk0Z8i0JY0|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Water}}&lt;br /&gt;
&lt;br /&gt;
This bug can also be used to enter the [[Fortree Gym]] without the {{key|III|Devon Scope}} (the [[Gym]] is normally blocked off from the north by an invisible {{p|Kecleon}}), if it is performed on {{rt|119|Hoenn}} and the player surfs north to [[Fortree City]]. While surfing in Fortree City, the player can jump off their {{OBP|Pokémon|species}} from the bridge south of Fortree Gym and access the Gym from there. In order to escape, a Pokémon with {{m|Teleport}} or {{m|Fly}} may be brought, however, the player must beat the Gym in order to use Fly. Presumably, the player can [[black out]] to escape from the Gym or the area surrounding it as well.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeVid|IadUK-a-5nE|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Water}}&lt;br /&gt;
&lt;br /&gt;
===Nightmare damage bug===&lt;br /&gt;
If {{m|Nightmare}} is used on a {{status|sleep}}ing {{OBP|Pokémon|species}} which is then awakened by {{a|Shed Skin}}, then the opposing Pokémon will still be harmed by Nightmare even though it is not asleep.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeVid|yGusp-7hBa0|channel/UCmxPcJjW-ChC_fASAJ1Agsg|name=Nai|Ghost}}&lt;br /&gt;
&lt;br /&gt;
===Pay Day money error===&lt;br /&gt;
The wrong amount of [[Pokémon Dollar]]s received from {{m|Pay Day}} will be displayed if the [[Amulet Coin]] is held by a {{OBP|Pokémon|species}}, leaving the impression that it does not affect Pay Day. Yet, upon checking the {{ga|Trainer Card}}, the player will discover that the amount was doubled accordingly.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeVid|CxieyRroBQE|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Normal}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Roaming Pokémon encounter bug===&lt;br /&gt;
Encountering and defeating {{p|Latios}} or {{p|Latias}} after losing a Trainer battle (without any other wild encounters in between) will cause the game to keep the data of the opponent&#039;s [[Party|Pokémon List]] slots 2-6.&amp;lt;ref name=&amp;quot;GCLF&amp;quot;&amp;gt;[http://forums.glitchcity.info/index.php/topic,7016.msg199101.html#msg199101 Battle Tower Lati@s glitch]&amp;lt;/ref&amp;gt; If these slots contain data that does not match a [[Bad Egg]] or a [[Fainting|fainted]] {{OBP|Pokémon|species}}, it will be sent out after defeating Lati@s, as if it were a Trainer battle. The Trainer&#039;s name is shown as &amp;quot;[[Pokémon Trainer|{{PK}}{{MN}} TRAINER]]&amp;quot; (ポケモントレーナー) and their Pokémon can be caught and [[nickname]]d.&lt;br /&gt;
&lt;br /&gt;
The game considers this as a {{pkmn2|wild}} battle in [[roaming Pokémon]] mode.&amp;lt;ref name=&amp;quot;GCLF&amp;quot;/&amp;gt; As such, the Pokémon is able to flee if it&#039;s not trapped by {{m|Mean Look}} or {{m|Spider Web}}. The roaming Pokémon is considered defeated or {{pkmn2|caught}} after catching the Trainer&#039;s Pokémon or defeating them in battle. If the Pokémon flees or the player loses/decides to run away, the roaming Pokémon will not be recognized as defeated or caught and will keep roaming [[Hoenn]] even if it only has 0 {{stat|HP}} left; under such circumstances, the bug will automatically load the Trainer&#039;s Pokémon and skip the roaming Pokémon.&amp;lt;ref name=&amp;quot;GCLF&amp;quot;/&amp;gt; Since the game behaves as if it were a [[wild Pokémon]] battle, it will not present the Trainer&#039;s sprite and/or their &amp;quot;victory&amp;quot; speech. [[Pokédex]] entry data is also added if the Pokémon is caught.&amp;lt;ref name=&amp;quot;GCLF&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Experience]] is gained from defeating the Trainer&#039;s Pokémon. If experience gains occur after defeating Lati@s, the game will keep playing [[Pokémon Ruby &amp;amp; Pokémon Sapphire: Super Music Collection|&#039;&#039;Victory! (Wild Pokémon)&#039;&#039;]] while the Trainer sends out their Pokémon. The original {{IV}}s of the Trainer&#039;s Pokémon are retained so the [[:#Roaming Pokémon IV bug|Roaming Pokémon IV bug]] does not apply.&amp;lt;ref name=&amp;quot;GCLF&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Trainer&#039;s Pokémon caught by the player may also become [[Bad Egg]]s, unless the Pokémon was obtained from a Trainer found in the {{Gdis|Battle Tower|III}}. This is because the Pokémon of other Trainers do not have a [[Trainer ID number]] and {{DL|Trainer ID number|Secret ID}} that match those of the player.&amp;lt;ref name=&amp;quot;GCLF&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|FjqMC_p024A|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Psychic}}&lt;br /&gt;
&lt;br /&gt;
===Sand Ornament collapse bug===&lt;br /&gt;
In the Japanese versions of {{game|Ruby and Sapphire|s}}, if the player places a {{DL|Ornament|Breakable ornaments|Sand Ornament}} against the wall in a {{DL|Secret Base|Generation III|Secret Base}} and collapses it (with the &#039;&#039;&#039;A&#039;&#039;&#039; button), adds a one-tile or three-tile poster behind the ornament, then exits and returns to the Secret Base, the ornament will not appear to have crumbled and it will still have the poster behind it. Collapsing the Sand Ornament again will trigger a hole on its top area.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|FZ5M3za8eRU|channel/UC4y-4WvWxx2AowgudsYAlZQ|name=G&amp;amp;ndash; Mizuka|Ground}}&lt;br /&gt;
&lt;br /&gt;
===Sootopolis rock wall oversight===&lt;br /&gt;
In [[Sootopolis City]], to the left of the staircase leading to the house of the old lady who talks about [[Mt. Pyre]] is a rock wall that the player can walk in. The player can only go one step in, however.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeVid|8s9qoVKNjEw|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle Smith|Rock}}&lt;br /&gt;
&lt;br /&gt;
===Stuck audio freeze===&lt;br /&gt;
In some copies of {{game|Ruby and Sapphire|s}}, using {{m|Thunder}} or {{m|Thunderbolt}} may cause the [[Game freeze|game to freeze]] during the animation sequences of the [[move]]s. This can be remedied by turning off the [[battle effects]] in the [[options]].&lt;br /&gt;
&lt;br /&gt;
===Trainer approach oversights===&lt;br /&gt;
{{GlitchResearch|Check all languages.}}&lt;br /&gt;
There are three [[Non-player character|NPCs]] who may move on top of an obstacle. This does not occur in the Spanish versions as none of these {{pkmn|Trainer}}s move.&lt;br /&gt;
&lt;br /&gt;
If the player stands in {{rt|118|Hoenn}}&#039;s {{tc|Aroma Lady}} Rose, {{rt|121|Hoenn}}&#039;s {{tc|Gentleman}} Walter, or [[Abandoned Ship]]&#039;s {{tc|Tuber}} Charlie&#039;s line of sight while directly behind the [[ledge]], fence, or wall, the Trainer will notice the player and walk over these obstacles and {{pkmn|battle}}.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeVid|awUZNb1rrJo|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle Smith|Hoenn}}&lt;br /&gt;
&lt;br /&gt;
===Trick Mail bug===&lt;br /&gt;
In the Japanese versions of {{game|Ruby and Sapphire|s}}, the [[move]] {{m|Trick}} can be used to switch {{DL|Mail|Generation III|Mail}} with the [[held item]] of the opposing {{OBP|Pokémon|species}}. This results in an [[item]] that has the Mail icon but acts like the item retrieved by Trick. If this bug is repeated six times, Mail can be given to the Pokémon without having to attach a message, and the player can just indefinitely withdraw the item from the Pokemon by giving it Mail then withdrawing it again. This can also corrupt tiles and their collision parameters based on the phrase of the buggy Mail when given to another Pokémon in the [[Party|Pokémon List]].&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|_JCUkA0UWJg|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Psychic}}&lt;br /&gt;
&lt;br /&gt;
==Emerald==&lt;br /&gt;
===Battle Tower cloning glitch===&lt;br /&gt;
{{main|Cloning glitches#Generation III}}&lt;br /&gt;
&lt;br /&gt;
===Mirage Tower collision error===&lt;br /&gt;
In [[Mirage Tower]], there is no rock on the second floor near the stairs but the player cannot walk there.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeVid|KRAzeJman2g|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle Smith|Ground}}&lt;br /&gt;
&lt;br /&gt;
===Mover Vigoroth cry oversight===&lt;br /&gt;
In the Japanese version of {{game|Emerald}}, although the mover {{OBP|Pokémon|species}} at the player&#039;s house in [[Littleroot Town]] during their early {{pkmn|journey}} were changed from {{p|Machoke}} to {{p|Vigoroth}} by altering the sprites and text, the [[cry]] of Machoke was kept.&lt;br /&gt;
&lt;br /&gt;
===Pomeg glitch===&lt;br /&gt;
{{main|Pomeg glitch}}&lt;br /&gt;
&lt;br /&gt;
===Sootopolis Gym wall oversight===&lt;br /&gt;
In [[Sootopolis Gym]], the player can walk one step into the wall to the right-down of the stairs, causing them to stop working until he/she steps back onto the floor.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeVid|jtVnvwFGGWA|channel/UCG11xx7bQcbXB4ThsgsYs7w|name=Erika Yukimenoko|Ice}}&lt;br /&gt;
&lt;br /&gt;
===Trainer&#039;s School window tile quirks===&lt;br /&gt;
[[File:Pokémon Emerald black curtains.png|thumb|Black curtains in the Pokémon Trainer&#039;s School]]&lt;br /&gt;
When a {{OBP|Pokémon|species}} is present in slots 4-6 of Box 8 (or Box 7&#039;s slots 26-28 in Japanese Emerald) of the [[Pokémon Storage System]], black pixels with a certain form are written on the sides of the windows of [[Rustboro City]]&#039;s [[Pokémon Trainers&#039; School|Pokémon Trainer&#039;s School]], based on the particular Pokémon.&lt;br /&gt;
&lt;br /&gt;
Slot 4 controls a small portion of tiles near the top of the window, while slot 5 controls a large portion of tiles around the middle, with slot 6 controlling a small portion of tiles near the bottom.&lt;br /&gt;
&lt;br /&gt;
When Pokémon fill all the affected the slots, curtain-like graphics typically appear, but one can manipulate this bug (i.e. by having slot 4 and slot 6 occupied but not slot 5) to make the pixels not resemble curtains as much.&lt;br /&gt;
&lt;br /&gt;
Specifically, with memory-address location randomization disabled, the tiles depend on the data from addresses $0202DAE4-$0202DB43. Each byte can control 1-2 pairs of pixels for the left and east-most sides.&lt;br /&gt;
&lt;br /&gt;
The bug occurs because data for tiles with IDs greater than 790 is overwritten with Pokémon data and the pixels on the window depend on the data of tiles 791-793.&amp;lt;ref&amp;gt;[http://forums.glitchcity.info/index.php/topic,6428.msg198621.html#msg198621 Black Curtains of Rustboro (Emerald)].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Pokémon Emerald trainer school window tiles.png|thumb|(Unused) corrupted tiles that control the pixels overlaid on the window]]&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|tqdssikLGBk|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Rock}}&lt;br /&gt;
&lt;br /&gt;
==Ruby, Sapphire, and Emerald==&lt;br /&gt;
===Dive glitch===&lt;br /&gt;
{{main|Dive glitch}}&lt;br /&gt;
&lt;br /&gt;
===Poké Mart clerk oversight===&lt;br /&gt;
The [[Poké Mart]] clerk at [[Oldale Town]] normally gives the player a [[Potion]] but if the player has a full [[Bag]] when this happens, the Potion won&#039;t be handed out. If the player enters {{rt|103|Hoenn}} and then immediately returns to Oldale Town, the worker will be near the Poké Mart but will behave as if he was at original position. Talking to the worker again will lead the player into a tree; however, the player can get out, because they are only one tile into the trees.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeVid|SntUFyb_3eM|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle Smith|Medicine}}&lt;br /&gt;
&lt;br /&gt;
===Route 134 current interruption error===&lt;br /&gt;
On {{rt|134|Hoenn}}, if the player surfs on the {{DL|Water tile|Currents|current}} near {{tc|Swimmer}} Laurel or Swimmer Jack and is spotted by them, when the battle is over, the player will remain stationary, despite being in the middle of the current.&lt;br /&gt;
&lt;br /&gt;
===Route 134 current tile error===&lt;br /&gt;
In the bottom-right corner of the island to the southeast of {{rt|134|Hoenn}}, there is a {{DL|Water tile|Currents|current}} that does not behave as a [[water tile]]. The player cannot {{m|Surf}} on it but can walk on it. Walking on it will simply push the player back onto the island to the left.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeVid|OyVh7WNd2iE|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle Smith|Water}}&lt;br /&gt;
&lt;br /&gt;
===Wally defeating Ralts oversight===&lt;br /&gt;
In Pokémon Ruby, Sapphire and Emerald, it is possible for the capture tutorial where Wally catches a {{p|Ralts}} to end with Ralts [[fainting]]. This can only happen if {{p|Zigzagoon}} is generated with 11 Attack, and the wild Ralts has a [[Nature]] that lowers Defense, an [[Individual values|IV]] of 3 or less in HP, and 5 or less in Defense. With all this, Zigzagoon can do a maximum of 10 damage with its first {{m|Tackle}}, and after {{m|Growl}} is used on it, 7 with its second. This makes for a total of 17 damage, just enough to knock out Ralts. However, the game continues on as if it had been caught. The probability of this occurring is (182/800)*(4/25)*(4/32)*(6/32)*(5/16)*(7/16), or about 1 in 8574.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeVid|xERTYBk3Txk|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Emerald}}&lt;br /&gt;
&lt;br /&gt;
==FireRed and LeafGreen==&lt;br /&gt;
===Nugget Bridge script oversight===&lt;br /&gt;
If the player loses to the {{tc|Team Rocket Grunt}} at the end of {{rt|24|Kanto|Nugget Bridge}}, the player has a chance to battle him again, unlike in the [[Generation I]] games. Each time he is rebattled, he will give the player a {{DL|Valuable item|Nugget}}, so one can purposely lose to obtain Nuggets repeatedly. This is caused by an unset flag before the battle begins, making the script endlessly repeat itself.&lt;br /&gt;
&lt;br /&gt;
This bug only works in the Japanese and English versions as it was fixed in the European localizations.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeVid|nPMvNJWmeGA|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle Smith|Gold}}&lt;br /&gt;
&lt;br /&gt;
===Opening sequence oversight===&lt;br /&gt;
In English versions 1.0, the word &amp;quot;PRESENTS&amp;quot; is not shown in the [[Game Freak]] logo part of the opening sequence despite the graphics data being present in the ROM. This was fixed in English versions 1.1.&lt;br /&gt;
&lt;br /&gt;
===Pokédex category oversight===&lt;br /&gt;
In the English version 1.0 release, if a [[Pokémon category]] has two words, the [[Pokédex]] will mistakenly only display the first word. For example, while {{p|Beedrill}}&#039;s category is &amp;quot;Poison Bee Pokémon&amp;quot;, it is listed in-game as &amp;quot;Poison Pokémon&amp;quot;. Internal data lists categories as in {{game|Ruby and Sapphire|s}}, so the game likely reads the space in the category name as a terminator. This was corrected in version 1.1 of the English versions, which is the one distributed in the {{wp|Nintendo Selects|Player&#039;s Choice}} release.&lt;br /&gt;
&lt;br /&gt;
===Poké Flute music oversight===&lt;br /&gt;
While the [[Poké Flute]] melody is playing, if the [[Help System]] screen is opened and closed, the music will be muted until the {{OBP|Pokémon|species}} wakes up.&lt;br /&gt;
&lt;br /&gt;
===Roaming Roar bug===&lt;br /&gt;
If a [[roaming Pokémon]] uses {{m|Roar}} to flee from {{pkmn|battle}}, it will permanently disappear for the current [[Save|save file]], unless the player does not save the game after this occurs.&lt;br /&gt;
&lt;br /&gt;
==Ruby, Sapphire, FireRed, and LeafGreen==&lt;br /&gt;
===Roaming Pokémon IV bug===&lt;br /&gt;
In the [[Generation III]] games, the data for a {{OBP|Pokémon|species}}&#039;s {{IV}}s are stored in a {{DL|Individual values|Generation III|32-bit integer}}. However, when a [[roaming Pokémon]] is {{pkmn2|caught}}, only the last 8 bits are transferred. While the {{stat|HP}} IV is unaffected, the Pokémon can only have a maximum {{stat|Attack}} IV of 7. The other IVs will always be 0.&lt;br /&gt;
&lt;br /&gt;
Due to this, their {{m|Hidden Power}} type will always be Fighting with a power of 30 or 31.&lt;br /&gt;
&lt;br /&gt;
==In all core series games==&lt;br /&gt;
===Evolution move-learning script bug===&lt;br /&gt;
If the player presses both &#039;&#039;&#039;A&#039;&#039;&#039; and &#039;&#039;&#039;B&#039;&#039;&#039; buttons during the same frame on the &amp;quot;Delete a move to make room for {move}?&amp;quot; message screen after their {{OBP|Pokémon|species}} [[Evolution|evolves]], the &amp;quot;Stop learning {move}?&amp;quot; message screen is loaded as a full black screen, making it invisible. The game behaves normally otherwise but the graphics are only properly reloaded after the player presses the &#039;&#039;&#039;A&#039;&#039;&#039; button.&lt;br /&gt;
&lt;br /&gt;
In the Western localizations of {{game|Ruby and Sapphire|s}}, the red focus rectangle can be seen on the black screen. This does not occur in the Japanese versions or in any release of {{game2|FireRed|LeafGreen|Emerald}} since a black focus arrow is used instead.&lt;br /&gt;
&lt;br /&gt;
This behavior is not seen in non-evolution scenarios because the games use other procedures for the move-learning sequence.&amp;lt;ref&amp;gt;[http://forums.glitchcity.info/index.php/topic,7335.msg198896.html#msg198896 Emerald Teach move Glitch]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{YouTubeVid|jIooN4DX3TU|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Hoenn}}&lt;br /&gt;
&lt;br /&gt;
===Focus Punch recall bug===&lt;br /&gt;
By selecting {{m|Focus Punch}} in a [[Double Battle]] on the first {{OBP|Pokémon|species}}, pressing the &#039;&#039;&#039;B&#039;&#039;&#039; button, then [[recall]]ing the first Pokémon, the first Pokémon will tighten its focus in preparation for Focus Punch, then be recalled. This is due to the charging turn having a [[priority]] of +8, and therefore being executed before the recall.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeVid|SepV3AIF4VQ|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle Smith|Fighting}}&lt;br /&gt;
&lt;br /&gt;
===Sticky Hold graphics bug===&lt;br /&gt;
When {{m|Thief}} or {{m|Covet}} are used to knock out a {{OBP|Pokémon|species}} holding an [[item]] that also has the {{a|Sticky Hold}} Ability, the sprite of the defeated Pokémon becomes stuck and gets translucent until another screen is loaded. Switching to the [[Bag]] screen or the [[Party|Pokémon List]] will cause it to disappear.&lt;br /&gt;
&lt;br /&gt;
On a {{pkmn|battle}} against a full [[party]], defeating the next Pokémon will cause that Pokémon&#039;s sprite to vanish normally, but the stuck sprite will remain. If the second Pokémon is defeated without leaving the battle screen, a third Pokémon will come out, but the second Pokémon&#039;s sprite will be flushed out normally. The stuck sprite of the first Pokémon will remain and get recolored to match. This is because the game stores color palettes separately to the sprites themselves.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeVid|CR-MZ8QOBps|channel/UCmxPcJjW-ChC_fASAJ1Agsg|name=Nai|Dark}}&lt;br /&gt;
&lt;br /&gt;
===Stuck audio bug===&lt;br /&gt;
If {{m|Thunder}} or {{m|Thunderbolt}} are used during {{pkmn|battle}} with the [[Battle effects|effects]] enabled, the sound of the [[move]]s may get stuck until the game is rebooted.&lt;br /&gt;
&lt;br /&gt;
===Vital Throw details error===&lt;br /&gt;
[[File:Vital Throw wrong display.png|thumb|The error in the accuracy parameter]]&lt;br /&gt;
The details on the description for the [[move]] {{m|Vital Throw}} show it as having 100% {{stat|accuracy}}, despite the move hitting the opposing {{OBP|Pokémon|species}} regardless of accuracy and {{stat|evasion}}.&lt;br /&gt;
{{-}}&lt;br /&gt;
=={{pkmn|Colosseum}}==&lt;br /&gt;
===Perish Song experience bug===&lt;br /&gt;
{{GlitchResearch|Do volatile status ailments like confusion, Leech Seed, and Curse cause this too?}}&lt;br /&gt;
When the last opposing {{OBP|Pokémon|species}} is defeated by a {{status|burn}} or {{status|poison}} while the player&#039;s Pokémon are under the effect of {{m|Perish Song}}, the player&#039;s Pokémon will gain [[experience]] immediately after the Pokémon [[Fainting|faints]], then once again each time one of the player&#039;s Pokémon&#039;s perish count drops. This allows Pokémon to gain the experience for defeating the Pokémon up to three times.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeVid|41_bnx_Zs_Q|channel/UCggEnHVdFtDCboTsgese_NQ|name=Luigi Haunter|Colosseum}}&lt;br /&gt;
&lt;br /&gt;
===Poké Ball amount bug===&lt;br /&gt;
By selecting a [[Poké Ball]] during the turn of the player&#039;s first {{OBP|Pokémon|species}}, changing the location of the selected Poké Ball with another Poké Ball type in the Bag with the &#039;&#039;&#039;Y&#039;&#039;&#039; button on the second Pokémon&#039;s turn, then throwing the Poké Ball, the Poké Ball pocket will still display the same amount of Poké Balls, as if the Poké Ball just thrown had not been used.&lt;br /&gt;
&lt;br /&gt;
Sometimes, using a [[Master Ball]] will [[Game freeze|freeze the game]] and bring the &amp;quot;An error occurred&amp;quot; message the [[Nintendo GameCube]] gives when it fails to properly read a game.&lt;br /&gt;
&lt;br /&gt;
Additionally, if the second Pokémon is using a multiple-turn [[move]] that was selected on a previous turn, the attack prevents the bug from working, which causes the thrown [[Snag Ball]] to be used.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeVid|PK4lMxx6YAc|channel/UCzozMcF1kcR9dzsdEkRHdaw|name=Jake Auralight °w° (Gligar13Vids)|Colosseum}}&lt;br /&gt;
&lt;br /&gt;
===Shiny Shadow Pokémon bug===&lt;br /&gt;
Like in the [[core series]] games, in {{g|Colosseum}} there is a 1/8192 chance of a [[Shadow Pokémon]] being {{Shiny}}, but it will most likely lose its Shiny status when captured by the player; conversely, there is a 1/8192 chance that a Shadow Pokémon may spontaneously become Shiny when captured by the player.&lt;br /&gt;
&lt;br /&gt;
This bug occurs because when the player captures a Shadow Pokémon, their [[Trainer ID number]] overwrites the [[original Trainer]]&#039;s ID number, unlike with [[trade]]d Pokémon; because the Trainer ID number is a factor in Shiny calculation, this may cause the Pokémon to acquire (or lose) their Shiny status. This is similar to the oddity of a hatched {{pkmn|Egg}} changing from normal to Shiny (or vice-versa) if it was traded to another player before hatching.&lt;br /&gt;
&lt;br /&gt;
In {{g|XD: Gale of Darkness}}, the game calculates a [[personality value]] for a Shadow Pokémon, checks it against the player&#039;s and opponent&#039;s ID numbers, and if either one would result in a Shiny Pokémon, it generates a new personality value for that Pokémon (repeating if necessary). As a direct result, Shadow Pokémon in {{XD}} can never be Shiny (though other Pokémon, such as those appearing in [[Poké Spot]]s or [[Battle CD]]s, can be).&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|zqUo_u-MhwA|channel/UCrWfNs3bu-p_n4FqLPM7WSw|name=SargeantMario101|XD}}&lt;br /&gt;
&lt;br /&gt;
===Snag recall bug===&lt;br /&gt;
{{GlitchResearch|Is it fixed in XD?}}&lt;br /&gt;
[[File:Snagging glitch.png|thumb|The bug in effect]]&lt;br /&gt;
If the player snags a [[Shadow Pokémon]] on the same turn that the {{wp|Artificial intelligence (video games)|AI}} opponent [[recall]]s its other Pokémon (e.g.: to avoid {{m|Yawn}}&#039;s effect), and the opponent only has two non-Shadow Pokemon left, they will not properly send out a Pokémon in the place of the snagged one.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=={{pkmn|Colosseum}} and {{XD}}==&lt;br /&gt;
===Agate Village cliff bug===&lt;br /&gt;
{{GlitchResearch|XD variant details}}&lt;br /&gt;
In {{g|Colosseum}}, the cliffs in [[Agate Village]] directly to the left and right of the hill at the entrance are buggy. While walking downwards on these small cliffs, there are two specific points where the player will hit the edge, continue to walk, and cause the screen to start to shake. This can be used to automatically purify all [[Shadow Pokémon]] in the player&#039;s [[party]] or the {{pkmn|Day Care}} while the {{wp|GameCube controller}}&#039;s Control Stick is held in the same direction.&lt;br /&gt;
&lt;br /&gt;
This bug can also be done in {{g|XD: Gale of Darkness}} under different conditions.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Glitches}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project GlitchDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches by game]]&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
&lt;br /&gt;
[[de:Bugs in der dritten Generation]]&lt;br /&gt;
[[zh:遊戲漏洞（第三世代）]]&lt;/div&gt;</summary>
		<author><name>Billybobfred</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Appendix:Metagame_terminology&amp;diff=2432820</id>
		<title>Appendix:Metagame terminology</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Appendix:Metagame_terminology&amp;diff=2432820"/>
		<updated>2016-04-23T19:47:28Z</updated>

		<summary type="html">&lt;p&gt;Billybobfred: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Pokémon metagame&#039;&#039;&#039; has a wide range of &#039;&#039;&#039;fanmade terminology&#039;&#039;&#039; for various aspects of the games. These are colloquial terms originating from unofficial sources, and are not found within the games themselves. &lt;br /&gt;
&lt;br /&gt;
==General terms==&lt;br /&gt;
===Baton Pass chain===&lt;br /&gt;
Refers to continuous use of the move {{m|Baton Pass}} and the accumulated [[Stats#Stat modifiers|stat changes]].&lt;br /&gt;
&lt;br /&gt;
===Choice lock===&lt;br /&gt;
Refers to how the [[held item]]s {{DL|In-battle effect item|Choice Band}}, {{DL|In-battle effect item|Choice Scarf}}, and {{DL|In-battle effect item|Choice Specs}} limit a Pokémon to use only one of its moves. A Pokémon is said to be &amp;quot;Choice locked&amp;quot; into a specific move if forced to use it by a Choice item.&lt;br /&gt;
&lt;br /&gt;
===Clause===&lt;br /&gt;
[[Rule variants#Rules|Clauses]] refer to the various rules that are applied to battles, such as restrictions on which [[tier|Pokémon]], moves, and items may be used. Many of these rules are found in the games, applied in settings such as battle facilities and multiplayer features.&lt;br /&gt;
&lt;br /&gt;
====Endless battle clause====&lt;br /&gt;
Refers to a ban on sets such as [[#Funbro|Funbro]] that have the capability of causing a battle with no possible ending. Found in some unofficial formats such as [[Smogon]] and {{OBP|Pokémon Online|battle simulator}}.&lt;br /&gt;
&lt;br /&gt;
====Evasion clause====&lt;br /&gt;
Refers to a ban on moves that raise {{DL|Stats|evasion}} (such as {{m|Double Team}}). Does not necessarily put a ban on moves that reduce {{DL|Stats|accuracy}} (such as {{m|Sand-Attack}}) or moves/Abilities that merely have a possibility of raising evasion (such as {{m|Acupressure}}/{{a|Moody}}).&lt;br /&gt;
&lt;br /&gt;
====Flinch clause====&lt;br /&gt;
Refers to technical measures to prevent a Pokémon from flinching twice in a row. Found in [[Pokémon Conquest]] and some battle simulators.&lt;br /&gt;
&lt;br /&gt;
====Freeze clause====&lt;br /&gt;
Refers to technical measures taken in order to prevent multiple Pokémon on the same team from being {{status|Freeze|frozen}} at the same time. Found in games like {{eng|Pokémon Stadium}} and battle simulators like {{OBP|Pokémon Online|battle simulator}}.&lt;br /&gt;
&lt;br /&gt;
====Item clause====&lt;br /&gt;
Refers to a ban on multiple Pokémon of the same team [[held item|holding]] the same item. Found in battle facilities and officially organized tournaments, but widely ignored in many large communities.&lt;br /&gt;
&lt;br /&gt;
====Sleep clause====&lt;br /&gt;
Refers to a ban on the usage of sleep-inducing moves when one of the opponent&#039;s Pokémon has already been put to {{status|sleep}} by one of the user&#039;s Pokémon. As such, the move {{m|Rest}} and the Ability {{a|Effect Spore}} do not violate this ban. Found in [[Pokémon Battle Revolution]] and battle simulators like [[Pokémon Showdown]] and {{OBP|Pokémon Online|battle simulator}}.&lt;br /&gt;
&lt;br /&gt;
===Dry pass===&lt;br /&gt;
Using the move {{m|Baton Pass}} despite not having any stat boosts. Used to scout out the opponent&#039;s switches.&lt;br /&gt;
&lt;br /&gt;
===Hax===&lt;br /&gt;
Refers to outcomes that are perceived as unlikely to the point of being unfair. Common targets are {{DL|Damage modification|critical hits}}, moves missing, being frozen, the success of secondary effects, and full {{status|paralysis}}. Can also refer to reliance on uncertain outcomes, such as the use of [[one-hit knockout move]]s or [[held item]]s like {{DL|In-battle effect item|Quick Claw}}, {{DL|In-battle effect item|Focus Band}}, or {{DL|In-battle effect item|BrightPowder}}. Hax is, somewhat paradoxically, often associated with the Ability {{a|Serene Grace}}.&lt;br /&gt;
&lt;br /&gt;
===HO===&lt;br /&gt;
Refers to hyper offense, or heavy offense, which is a team-building and battling strategy intended to overwhelm the opponent with offensive pressure.&lt;br /&gt;
&lt;br /&gt;
===HP &amp;lt;type&amp;gt;===&lt;br /&gt;
Refers to the move {{m|Hidden Power}} and its [[type]] (e.g. HP Ice, HP Fire).&lt;br /&gt;
&lt;br /&gt;
===IV battle===&lt;br /&gt;
Refers to a battle held solely for the purpose of observing the [[stats]] of one or more Pokémon as they appear when set to a higher level for the duration of the battle, thus making it easier to estimate the Pokémon&#039;s [[individual values]].&lt;br /&gt;
&lt;br /&gt;
===Mono team===&lt;br /&gt;
Refers to a team with homogeneity in a certain area such as [[type]], [[List of Pokémon by color|color]], or [[generation]].&lt;br /&gt;
&lt;br /&gt;
===Nerf===&lt;br /&gt;
When properties of a Pokémon or move are changed between games to become weaker. For instance, {{m|Thunderbolt}}, {{m|Flamethrower}}, {{m|Surf}}, and {{m|Ice Beam}} were all nerfed from 95 to 90 Base Power in the transition from Gen V to Gen VI.&lt;br /&gt;
&lt;br /&gt;
===Pinch Berry===&lt;br /&gt;
Refers to the {{b|Liechi}}, {{b|Ganlon}}, {{b|Salac}}, {{b|Petaya}}, {{b|Apicot}}, {{b|Lansat}}, and {{b|Starf}} Berries, which all raise a [[stat]] when the holding Pokémon&#039;s HP drops below ¼ (referred to as being in a pinch in the games). The {{b|Micle}} and {{b|Custap}} Berries may also be considered Pinch Berries.&lt;br /&gt;
&lt;br /&gt;
===Pseudo-legendary Pokémon===&lt;br /&gt;
{{main|Pseudo-legendary Pokémon}}&lt;br /&gt;
Refers to the Pokémon {{p|Dragonite}}, {{p|Tyranitar}}, {{p|Salamence}}, {{p|Metagross}}, {{p|Garchomp}}, {{p|Hydreigon}}, and {{p|Goodra}}.&lt;br /&gt;
&lt;br /&gt;
===Spam===&lt;br /&gt;
Refers to repeated use of the same move or Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Spread===&lt;br /&gt;
Refers to how a Pokémon&#039;s [[EV]]s are spread across its stats.&lt;br /&gt;
&lt;br /&gt;
===Standard rules===&lt;br /&gt;
Refer to a set of widely employed rules for unofficial multiplayer battles. A Single Battle, with the species, sleep, and evasion clauses, as well as bans on [[cheating|hacks]], [[one-hit knockout move]]s, and Pokémon in the (abided) Uber [[tier]].&lt;br /&gt;
&lt;br /&gt;
===Tier===&lt;br /&gt;
{{main|Tier}}&lt;br /&gt;
&lt;br /&gt;
===Theorymon===&lt;br /&gt;
Discussing the metagame hypothetically. Includes discussions such as Pokémon having access to certain moves or Abilities they do not officially have.&lt;br /&gt;
&lt;br /&gt;
===Type coverage===&lt;br /&gt;
Refers to how the [[type]]s of damage-dealing moves known by a Pokémon match up against all 18 types and their many combinations in terms of effectiveness.&lt;br /&gt;
&lt;br /&gt;
==Pokémon sets==&lt;br /&gt;
Refer to Pokémon not only by species, but also by their [[stats]], [[move]]s, [[Ability]], and [[held item]].&lt;br /&gt;
&lt;br /&gt;
===Common roles===&lt;br /&gt;
Within competitive battling, there are a number of categories that are used to describe the intended role of a Pokémon set.&lt;br /&gt;
&lt;br /&gt;
====Annoyer====&lt;br /&gt;
Refers to a Pokémon set that is intended to prevent the opponent from progressing with their strategy, commonly through the use of [[status move]]s and [[status condition]]s.&lt;br /&gt;
&lt;br /&gt;
====Anti-lead====&lt;br /&gt;
Refers to a Pokémon set that is sent out first, intended to foil the Pokémon sets that are commonly sent out first.&lt;br /&gt;
&lt;br /&gt;
====Attack lead====&lt;br /&gt;
Refers to a Pokémon set that is sent out first, intended to foil the Pokémon sets that are commonly sent out first through the use of damage-dealing [[move]]s supported by a high {{DL|Stats|Attack}} or {{DL|Stats|Special Attack}} stat.&lt;br /&gt;
&lt;br /&gt;
====Baton Passer====&lt;br /&gt;
Refers to a Pokémon set that is intended to use the move {{m|Baton Pass}} in order to pass on positive [[stat]] changes and/or {{DL|Status condition|volatile battle status}}es, which it may or may not have contributed to itself.&lt;br /&gt;
&lt;br /&gt;
====Bolt Beam====&lt;br /&gt;
Refers to the [[move]]s {{m|Thunderbolt}} and {{m|Ice Beam}} being present in a Pokémon set, and the resulting offensive [[type]] synergy. &amp;quot;Pseudo Bolt Beam&amp;quot; refers to a damage-dealing {{type|Electric}} move and a damage-dealing {{type|Ice}} move being present in a Pokémon set, when these aren&#039;t the exact combination of Thunderbolt and Ice Beam. Bolt Beam is amply featured in the games.&lt;br /&gt;
&lt;br /&gt;
====Bulky====&lt;br /&gt;
Refers to a Pokémon set that, due to its combination of {{stat|HP}} and {{stat|Defense}} and/or {{stat|Special Defense}}, takes a comparatively low percentage of damage from [[physical move]]s, [[special move]]s or both.&lt;br /&gt;
&lt;br /&gt;
====Check====&lt;br /&gt;
Refers to a Pokémon set that has an advantage over another Pokémon set such that it can easily defeat that other Pokémon or force it to switch out. A check differs from a [[#Counter|counter]] in that a check cannot switch in then threaten the Pokémon.&lt;br /&gt;
&lt;br /&gt;
====ChestoResto====&lt;br /&gt;
Also referred to as RestoChesto. Refers to the move {{m|Rest}} and the [[held item]] [[Chesto Berry]] being present in a Pokémon set. In the games, many NPCs employ this tactic.&lt;br /&gt;
&lt;br /&gt;
====Choice user====&lt;br /&gt;
Refers to a Pokémon set [[held item|holding]] the item {{DL|In-battle effect item|Choice Band}}, {{DL|In-battle effect item|Choice Scarf}}, or {{DL|In-battle effect item|Choice Specs}}. Branched into numerous terms such as &amp;quot;Choiced&amp;quot;, &amp;quot;Banded&amp;quot; &amp;quot;Scarfed&amp;quot;, &amp;quot;Specced&amp;quot;, &amp;quot;Choice&amp;quot;, &amp;quot;Band&amp;quot;, &amp;quot;Scarf&amp;quot;, &amp;quot;Specs&amp;quot;, &amp;quot;CB&amp;quot; &amp;lt;Pokémon&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
====Cleric====&lt;br /&gt;
Refers to a Pokémon set that is intended to restore the {{stat|HP}} and/or cure the [[status condition]]s of its allies, through the use of [[status move]]s like {{m|Wish}} and {{m|Aromatherapy}}.&lt;br /&gt;
&lt;br /&gt;
====Counter====&lt;br /&gt;
Refers to a Pokémon set that has an advantage over another Pokémon set such that it can switch into an attack from that other Pokémon and easily defeat it or force it to switch out. A counter differs from a [[#Check|check]] in that a counter can switch into an attack and still threaten the Pokémon.&lt;br /&gt;
&lt;br /&gt;
====DDer====&lt;br /&gt;
Refers to a Pokémon set that includes the move {{m|Dragon Dance}}.&lt;br /&gt;
&lt;br /&gt;
====Decoy====&lt;br /&gt;
Refers to a Pokémon that is knocked out as part of the course of action chosen by its Trainer in the given battle situation. Also referred to as &amp;quot;Death Fodder&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Disquake====&lt;br /&gt;
Refers to the [[Double Battle]] combination of one or more ({{t|Flying}}/{{a|Levitate|Levitating}} {{type|Electric}}) Pokémon sets that include {{m|Discharge}} with one or more ({{type|Ground}}) Pokémon sets that include {{m|Earthquake}}, and the resulting defensive and offensive [[type]] synergy.&lt;br /&gt;
&lt;br /&gt;
====Dual screens====&lt;br /&gt;
Refers to a Pokémon set that includes the moves {{m|Light Screen}} and {{m|Reflect}}.&lt;br /&gt;
&lt;br /&gt;
====Edgequake====&lt;br /&gt;
Refers to the [[move]]s {{m|Stone Edge}} and {{m|Earthquake}} being present in a Pokémon set, and the resulting offensive [[type]] synergy. &amp;quot;Pseudo Edgequake&amp;quot; refers to a damage-dealing {{type|Rock}} move and a damage-dealing {{type|Ground}} move being present in a Pokémon set, when these aren&#039;t the exact combination of Stone Edge and Earthquake (such as {{m|Earth Power}} and {{m|Rock Slide}}). Edgequake is amply featured in the games.&lt;br /&gt;
&lt;br /&gt;
====Endureversal====&lt;br /&gt;
Refers to a Pokémon set that includes the moves {{m|Endure}} and {{m|Reversal}} or {{m|Flail}}. May be assisted through the use of a {{DL|In-battle effect item|Focus Sash}}, [[Salac Berry]], or [[Liechi Berry]]. It is amply featured in the games. There are many similar strategies, including [[Appendix:F.E.A.R.|F.E.A.R.]]&lt;br /&gt;
&lt;br /&gt;
====F.E.A.R.====&lt;br /&gt;
{{main|Appendix:F.E.A.R.}}&lt;br /&gt;
Refers to a Pokémon set with a comparatively low {{stat|HP}} stat, holding a {{DL|In-battle effect item|Focus Sash}}, with the move {{m|Endeavor}} and a damage-dealing move with increased [[priority]]. Some variations use the [[Ability]] {{a|Sturdy}} instead of Focus Sash.&lt;br /&gt;
&lt;br /&gt;
=====F.E.A.R. counter=====&lt;br /&gt;
A Pokémon meant to prevent F.E.A.R. from working properly. Common F.E.A.R. counters are {{t|Ghost}}-type Pokémon and Pokémon with {{a|Sand Stream}} or {{a|Snow Warning}}.&lt;br /&gt;
&lt;br /&gt;
====Glass cannon====&lt;br /&gt;
Refers to a Pokémon set with comparatively high {{stat|Attack}} and/or {{stat|Special Attack}} that, due to its combination of {{stat|HP}} and {{stat|Defense}}/{{stat|Special Defense}}, takes a comparatively high percentage of damage from damage-dealing moves. &lt;br /&gt;
&lt;br /&gt;
====Hazer====&lt;br /&gt;
Refers to a Pokémon set that includes the move {{m|Haze}}.&lt;br /&gt;
&lt;br /&gt;
=====Phazer=====&lt;br /&gt;
Refers to a Pokémon set that is intended to eliminate an opponent&#039;s Pokémon&#039;s positive [[stat]] changes and/or other beneficial effects without using {{m|Haze}}. One approach is to force the opponent&#039;s Pokémon to be sent back, by using {{m|Roar}}, {{m|Whirlwind}}, {{m|Circle Throw}}, or {{m|Dragon Tail}}. Another approach is to pressure the opponent to call back their Pokémon, by using [[status move]]s with disadvantageous effects that can be removed through switching (such as {{m|Leech Seed}}, {{m|Perish Song}}, or {{m|Yawn}}).&lt;br /&gt;
&lt;br /&gt;
Originally referred to as a pseudo-[[#Hazer|hazer]], it has since been shortened to PHazer, and now commonly formatted simply phazer.&lt;br /&gt;
&lt;br /&gt;
====Lead====&lt;br /&gt;
Refers to a Pokémon set that is sent out first, or one of the Pokémon sets that is commonly sent out first.&lt;br /&gt;
&lt;br /&gt;
====Suicide lead====&lt;br /&gt;
Refers to a Pokémon set that is sent out first, including a comparatively high {{stat|Speed}} stat, one or more [[List of moves that cause entry hazards|moves that cause entry hazards]], and the [[held item]] {{DL|In-battle effect item|Focus Sash}} or the [[Ability]] {{a|Sturdy}}.&lt;br /&gt;
&lt;br /&gt;
====Mighty glacier====&lt;br /&gt;
Refers to a Pokémon with comparatively high stats in everything except Speed.&lt;br /&gt;
&lt;br /&gt;
====Paraflincher====&lt;br /&gt;
Refers to a Pokémon set that is capable of inducing {{status|paralysis}} and causing {{DL|status condition|flinch|flinching}}. Often combined with Serene Grace to increase the likelihood of flinching.&lt;br /&gt;
&lt;br /&gt;
====PerishTrapper====&lt;br /&gt;
Refers to a Pokémon set that includes the moves {{m|Perish Song}} and a trapping move or Ability. This is intended to trap the opponent and use Perish Song, keeping them trapped until they faint from Perish Song.&lt;br /&gt;
&lt;br /&gt;
====Powerhouse====&lt;br /&gt;
Refers to a Pokémon species that due to its [[stats]], [[type]](s), [[Ability]], and [[move]]pool, merits usage without much regard to the team it is put on, being capable of doing good on most teams as a stand-alone Pokémon.&lt;br /&gt;
&lt;br /&gt;
====Pseudo-passer====&lt;br /&gt;
Refers to a Pokémon set that is intended to aid its allies directly through the use of [[status move]]s with beneficial effects (such as {{m|Wish}} or {{m|Reflect}}), but without using {{m|Baton Pass}}.&lt;br /&gt;
&lt;br /&gt;
====Rest Talker====&lt;br /&gt;
Refers to a Pokémon set that includes the moves {{m|Rest}} and {{m|Sleep Talk}}. It is amply featured in the games. Also referred to as a &amp;quot;Sleep Talker&amp;quot; or a &amp;quot;STalker&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Revenge killer====&lt;br /&gt;
Refers to a Pokémon set that is intended to knock out opposing Pokémon without preparation by timing the free switch-in that is granted when an ally is knocked out. Is typically tailored torwards getting to move first, by including one or more damage-dealing moves with increased [[priority]] and/or a comparatively high {{stat|Speed}} stat (achieved with or without the [[held item]] {{DL|In-battle effect item|Choice Scarf}}). This aspect of Pokémon battling is highlighted in the games in the form of the move {{m|Retaliate}}.&lt;br /&gt;
&lt;br /&gt;
====Scout lead====&lt;br /&gt;
A lead that uses U-Turn or Volt Switch to send in a Pokemon without missing a chance to inflict damage. Scout leads often work well with Choice items.&lt;br /&gt;
&lt;br /&gt;
====Sashed====&lt;br /&gt;
Refers to the [[held item]] [[Focus Sash]] being present in a Pokémon set.&lt;br /&gt;
&lt;br /&gt;
====Shuffler====&lt;br /&gt;
Refers to a Pokémon set that is intended to force the opponent&#039;s Pokémon to be sent back, by using {{m|Roar}}, {{m|Whirlwind}}, {{m|Circle Throw}}, or {{m|Dragon Tail}}.&lt;br /&gt;
&lt;br /&gt;
=====Status shuffler=====&lt;br /&gt;
Refers to a Pokémon set that is intended to inflict [[status condition]]s on multiple opposing Pokémon, and cause multiple switches from the opponent in order to achieve this end.&lt;br /&gt;
&lt;br /&gt;
====Spinner====&lt;br /&gt;
Refers to a Pokémon set that includes the move {{m|Rapid Spin}}.&lt;br /&gt;
&lt;br /&gt;
====Spiker====&lt;br /&gt;
Refers to a Pokémon set that includes the move {{m|Spikes}}.&lt;br /&gt;
&lt;br /&gt;
====Staller====&lt;br /&gt;
Refers to a Pokémon set that is intended to force a standstill in order to enjoy its advantages, which may include recurring effect damage to opposing Pokémon (such as from certain [[status condition]]s or types of [[weather]]). This may be achieved through the use of [[move]]s/[[held item]]s/[[Ability|Abilities]] that restore {{stat|HP}} and/or moves like {{m|Protect}}, usually combined with stats and [[type]](s) that minimize the percentage of damage taken from damage-dealing moves. It is amply featured in the games.&lt;br /&gt;
&lt;br /&gt;
====Suicide Spiker/Rocker====&lt;br /&gt;
Refers to a Pokémon set that includes one or more [[List of moves that cause entry hazards|moves that cause entry hazards]] and the move {{m|Explosion}}.&lt;br /&gt;
&lt;br /&gt;
====Seeder====&lt;br /&gt;
Refers to a Pokémon set that includes the move {{m|Leech Seed}}. A &amp;quot;Subseeder&amp;quot; refers to a Pokémon set that includes the moves {{m|Substitute}} and Leech Seed.&lt;br /&gt;
&lt;br /&gt;
====Smash Pass====&lt;br /&gt;
Refers to the stat changes caused by {{m|Shell Smash}} being passed on to an ally via {{m|Baton Pass}}.&lt;br /&gt;
&lt;br /&gt;
====Spinblocker====&lt;br /&gt;
Refers to a {{type|Ghost}} Pokémon that is intended to prevent opposing Pokémon from successfully using {{m|Rapid Spin}}.&lt;br /&gt;
&lt;br /&gt;
====Sub CM====&lt;br /&gt;
Refers to the [[move]]s {{m|Substitute}} and {{m|Calm Mind}} being present in a Pokémon set.&lt;br /&gt;
&lt;br /&gt;
====Subpasser====&lt;br /&gt;
Refers to a Pokémon set that is intended to create a substitute by using {{m|Substitute}} and pass it on to an ally by using {{m|Baton Pass}}.&lt;br /&gt;
&lt;br /&gt;
====Subpuncher====&lt;br /&gt;
Refers to a Pokémon set that includes the moves {{m|Substitute}} and {{m|Focus Punch}}. It is amply featured in the games.&lt;br /&gt;
&lt;br /&gt;
====Subseeder====&lt;br /&gt;
Refers to a [[#Seeder|seeder]] Pokémon set that includes the move {{m|Substitute}}.&lt;br /&gt;
&lt;br /&gt;
====Subsplit====&lt;br /&gt;
Refers to a Pokémon, typically with a low HP stat, whose set that includes the moves {{m|Substitute}} and {{m|Pain Split}}. After creating a substitute, the Pokémon regains their HP by using Pain Split on the opponent.&lt;br /&gt;
&lt;br /&gt;
====Subsweeper====&lt;br /&gt;
Refers to a Pokémon set that typically includes the move {{m|Substitute}} and three attacking moves.&lt;br /&gt;
&lt;br /&gt;
====Sunnybeamer====&lt;br /&gt;
Refers to a Pokémon set that is intended to use {{m|Solar Beam}} under [[harsh sunlight]].&lt;br /&gt;
&lt;br /&gt;
====Swagplay====&lt;br /&gt;
Refers to a Pokémon set that includes the moves {{m|Swagger}} and {{m|Foul Play}}.&lt;br /&gt;
&lt;br /&gt;
====Sweeper====&lt;br /&gt;
Refers to a Pokémon set that is intended to knock out opposing Pokémon in succession, usually through the assistance of positive [[stat]] changes. Commonly branched into the categories physical sweeper, special sweeper, and mixed sweeper, depending on its stats and damage-dealing moves.&lt;br /&gt;
&lt;br /&gt;
====Tank====&lt;br /&gt;
Refers to a Pokémon set that, due to its combination of {{stat|HP}} and {{stat|Defense}} and/or {{stat|Special Defense}}, takes a comparatively low percentage of damage from [[physical move]]s or [[special move]]s or both, while at the same time posing a threat in the form of damage-dealing moves backed by a comparatively high {{stat|Attack}} or {{stat|Special Attack}} stat. Is similar to a [[#Wall|wall]].&lt;br /&gt;
&lt;br /&gt;
====Thunderdancer====&lt;br /&gt;
Refers to a Pokémon set that includes the moves {{m|Thunder}} and {{m|Rain Dance}}.&lt;br /&gt;
&lt;br /&gt;
====Trapper====&lt;br /&gt;
Refers to a Pokémon set that is intended to prevent opposing Pokémon from switching out, through the effects of various [[status move]]s, damage-dealing moves, or [[Ability|Abilities]], and take advantage of the situation.&lt;br /&gt;
&lt;br /&gt;
====Volt turn====&lt;br /&gt;
Refers to the combination of one or more Pokémon sets that include {{m|Volt Switch}} with one or more Pokémon sets that include {{m|U-turn}}.&lt;br /&gt;
&lt;br /&gt;
====Wall====&lt;br /&gt;
Also known as a sponge, this term refers to a Pokémon set that, due to its combination of {{stat|HP}} and {{stat|Defense}} and/or {{stat|Special Defense}}, takes a comparatively low percentage of damage from [[physical move]]s or [[special move]]s or both. Commonly branched into the categories physical wall, special wall, and mixed wall, depending on its stats. Is similar to a [[#Tank|tank]].&lt;br /&gt;
&lt;br /&gt;
====Wonderbuster====&lt;br /&gt;
Prior to Generation VI, refers to a Pokémon that can counter Wondereye and Wondertomb. Usually includes a type-changing move and a move that is super effective against it (e.g. a {{p|Lanturn}} with {{m|Soak}} and {{m|Thunderbolt}}).&lt;br /&gt;
&lt;br /&gt;
===Species-specific sets===&lt;br /&gt;
====Bellyzard====&lt;br /&gt;
Refers to a {{p|Charizard}} set that includes the move {{m|Belly Drum}}, the [[Ability]] {{a|Blaze}}, and an {{stat|HP}} stat that is divisible by 4. It is commonly assisted by a [[Salac Berry]] and/or the move {{m|Substitute}}. It has fallen out of favor since [[Generation IV]] due to {{m|Stealth Rock}}.&lt;br /&gt;
&lt;br /&gt;
====Calmcune====&lt;br /&gt;
Refers to a {{p|Suicune}} set that includes the move {{m|Calm Mind}}, commonly assisted by {{m|Rest}}.&lt;br /&gt;
&lt;br /&gt;
====Celetran====&lt;br /&gt;
Refers to a {{p|Celebi}} set and a {{p|Heatran}} set being present in a team, and the resulting defensive synergy.&lt;br /&gt;
&lt;br /&gt;
====Chainchomp====&lt;br /&gt;
Refers to a {{p|Garchomp}} set that includes [[special move]]s backed by high {{stat|Special Attack}} and {{stat|Speed}} stats.&lt;br /&gt;
&lt;br /&gt;
====Crocune====&lt;br /&gt;
Refers to a {{p|Suicune}} set that includes the moves {{m|Calm Mind}}, {{m|Rest}}, {{m|Sleep Talk}}, and a [[special move]], crediting a perceived inventor by Internet handle.&lt;br /&gt;
&lt;br /&gt;
====Curselax====&lt;br /&gt;
Refers to a {{p|Snorlax}} set that includes the moves {{m|Curse}} and {{m|Rest}}.&lt;br /&gt;
&lt;br /&gt;
====Divecats====&lt;br /&gt;
A team in [[Generation V]] which features {{a|Prankster}} {{p|Liepard}} and/or {{p|Purrloin}} that know {{m|Assist}} and are holding a [[Lagging Tail]] or [[Full Incense]], with the only moves known by other Pokémon being {{cat|moves with a semi-invulnerable turn}} or moves that cannot be called by Assist. (If both Liepard and Purrloin are being used, they also cannot know any moves other than moves with a semi-invulnerable turn or moves that cannot be called by Assist.) Typically, {{m|Dive}} and {{m|Shadow Force}} are used (Shadow Force for being unable to be hit by any move, Dive to hit Normal types).&lt;br /&gt;
&lt;br /&gt;
This setup means that Purrloin/Liepard will use the move Assist with +1 [[priority]], which calls a move with a semi-invulnerable turn. The next turn, they move at 0 priority (since they are now using a physical move, so Prankster doesn&#039;t apply), and move last due to the held Lagging Tail/Full Incense. Repeating this process, they wear down the opposing team and are very difficult to hit.&lt;br /&gt;
&lt;br /&gt;
Starting in [[Generation VI]], Assist can no longer call moves with a semi-invulnerable turn. Players speculate that this was changed to specifically prevent Divecats.&lt;br /&gt;
&lt;br /&gt;
====Drizzletoed====&lt;br /&gt;
Refers to a {{p|Politoed}} set that includes the [[Ability]] {{a|Drizzle}}.&lt;br /&gt;
&lt;br /&gt;
====Droughttales====&lt;br /&gt;
Refers to a {{p|Ninetales}} set that includes the [[Ability]] {{a|Drought}}.&lt;br /&gt;
&lt;br /&gt;
====Funbro====&lt;br /&gt;
Refers to a {{p|Slowbro}} with the moves {{m|Block}}, {{m|Heal Pulse}}, {{m|Recycle}}, and {{m|Slack Off}}, holding a [[Leppa Berry]]. This combination allows it to extend a non-timed battle indefinitely, leaving the opponent no recourse except to disconnect. Since all link battles are timed in Generation VI, this is only relevant in simulator battles and Generation V.&lt;br /&gt;
&lt;br /&gt;
====Khan Artist====&lt;br /&gt;
Refers to {{me|Kangaskhan}} and {{p|Smeargle}} as the leads in a [[Double Battle]]. Typically, Smeargle knows {{m|Dark Void}} and Kangaskhan knows {{m|Fake Out}}, allowing significant first-turn disruption. Common in Generation VI VGC (2014 and 2015).&lt;br /&gt;
&lt;br /&gt;
====Leadape====&lt;br /&gt;
Refers to an {{p|Infernape}} set that is sent out first, commonly including both [[physical move|physical]] and [[special move]]s, {{m|Fake Out}}, {{m|Stealth Rock}}, and the [[held item]] {{DL|In-battle effect item|Focus Sash}}.&lt;br /&gt;
&lt;br /&gt;
====McIcegar====&lt;br /&gt;
Refers to a {{p|Gengar}} set that includes the moves {{m|Ice Punch}}, {{m|Focus Punch}}, and {{m|Substitute}}, intended for use in [[Generation III]].&lt;br /&gt;
&lt;br /&gt;
====Mixape====&lt;br /&gt;
Refers to an {{p|Infernape}} set that includes both [[physical move|physical]] and [[special move]]s, backed by comparatively high {{stat|Attack}}, {{stat|Special Attack}}, and {{stat|Speed}} stats.&lt;br /&gt;
&lt;br /&gt;
====Mixmence====&lt;br /&gt;
Refers to a {{p|Salamence}} set that includes both [[physical move|physical]] and [[special move]]s, backed by comparatively high {{stat|Attack}}, {{stat|Special Attack}}, and {{stat|Speed}} stats.&lt;br /&gt;
&lt;br /&gt;
====Scarfchomp====&lt;br /&gt;
Refers to a {{p|Garchomp}} set that includes the [[held item]] {{DL|In-battle effect item|Choice Scarf}}. It is featured in several battle facilities found in the games.&lt;br /&gt;
&lt;br /&gt;
====SkarmBliss====&lt;br /&gt;
Refers to a {{p|Skarmory}} set and a {{p|Blissey}} set being present in a team in a Single Battle, and the resulting defensive synergy by switching to the appropriate Pokémon to take physical or special hits, respectively. Common in [[Generation IV]].&lt;br /&gt;
&lt;br /&gt;
====Smogon-====&lt;br /&gt;
A prefix used to refer to extremely common Pokémon in the metagame, usually OU, that are considered to be broken or requiring little skill, and are apparently copied and pasted from [[Smogon]] pages. Examples include Smogonbird, referring to a {{p|Talonflame}} with {{a|Gale Wings}}; Smogonfrog, which refers to a {{p|Greninja}} with {{a|Protean}} (although it is currently banned from Smogon&#039;s OU tier); and Smogon Wash, referring to Wash {{p|Rotom}} (commonly called Rotom Wash in competitive circles).&lt;br /&gt;
&lt;br /&gt;
====Specsmence====&lt;br /&gt;
Refers to a {{p|Salamence}} set that includes the [[held item]] {{DL|In-battle effect item|Choice Specs}}.&lt;br /&gt;
&lt;br /&gt;
====Stallrein====&lt;br /&gt;
Refers to a {{p|Walrein}} set that includes {{m|Protect}}, {{m|Substitute}}, {{DL|In-battle effect item|Leftovers}}, and {{a|Ice Body}}, intended for [[#Staller|stalling]] during a {{Weather|hail}}storm.&lt;br /&gt;
&lt;br /&gt;
====Sturdinja====&lt;br /&gt;
Refers to a {{p|Shedinja}} with the Ability {{a|Sturdy}}. Usually set up in [[Double Battle|Double]] or [[Triple Battle]]s by using Ability switching moves.&lt;br /&gt;
&lt;br /&gt;
====Techniloom====&lt;br /&gt;
Refers to a {{p|Breloom}} set that includes the [[Ability]] {{a|Technician}} and one or more [[move]]s with base powers of 60 or less.&lt;br /&gt;
&lt;br /&gt;
====Terracott====&lt;br /&gt;
Refers to {{p|Terrakion}} (with the Ability {{a|Justified}}) and {{p|Whimsicott}} (with the move {{m|Beat Up}}) as the leads in a [[Double Battle]]. Typically, Whimsicott uses Beat Up on Terrakion, activating Terrakion&#039;s Justified Ability six times and raising its {{stat|Attack}} stages. Common in [[Generation V]] and {{g|Omega Ruby and Alpha Sapphire}} VGC (2011-2013, 2015).&lt;br /&gt;
&lt;br /&gt;
====TyraniBoah====&lt;br /&gt;
Refers to a {{p|Tyranitar}} set that includes both [[physical move|physical]] and [[special move]]s, including the moves {{m|Substitute}} and {{m|Focus Punch}}.&lt;br /&gt;
&lt;br /&gt;
====Wondertomb/Wondereye====&lt;br /&gt;
Refers to a {{p|Spiritomb}} or {{p|Sableye}} that has been [[cheating|hacked]] to have the [[Ability]] {{a|Wonder Guard}}, making it immune to essentially all direct damage. This term is essentially obsolete as of Generation VI as the Dark/Ghost type combination no longer has zero weaknesses with the introduction of the Fairy type.&lt;br /&gt;
&lt;br /&gt;
{{Project Fandom notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[Category:Fanon terminology]]&lt;br /&gt;
[[Category:Competitive battling]]&lt;br /&gt;
&lt;br /&gt;
[[de:Strategie-Glossar]]&lt;br /&gt;
[[es:Terminología Metagame]]&lt;/div&gt;</summary>
		<author><name>Billybobfred</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Looplet&amp;diff=2423564</id>
		<title>Looplet</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Looplet&amp;diff=2423564"/>
		<updated>2016-04-03T16:18:21Z</updated>

		<summary type="html">&lt;p&gt;Billybobfred: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cleanup}}&lt;br /&gt;
A &#039;&#039;&#039;looplet&#039;&#039;&#039; (Japanese:&#039;&#039;&#039;リングル&#039;&#039;&#039;) is an item found in [[Pokémon Super Mystery Dungeon]]. Worn by the player and partners, they serve a major role in the game.&lt;br /&gt;
&lt;br /&gt;
When wandering a dungeon, if the player finds an [[emera]] on the floor, he or she can pick it up and embed it in the looplet. If the partner picks one up, they will simply put it in the bag. All emeras that are inserted into the device will disappear when the player leaves a dungeon (as will any in the bag).&lt;br /&gt;
&lt;br /&gt;
While the default looplet has only three slots and no special perks, it is possible to find ones with more slots or ones with special perks. It is possible to increase the number of slots in a looplet with an [[Wonder Orb#Emera-Up Orb|Emera-Up Orb]]. However, the effect only lasts until the end of the dungeon, after which the looplet will return to its default number of slots. Each looplet also has a variant with two extra slots, indicated with a red outline in the [[Treasure Bag]]. The maximum number of slots on a looplet at any time is 8.&lt;br /&gt;
&lt;br /&gt;
==Looplet perks==&lt;br /&gt;
{{incomplete|section}}&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{ruby color}}; border:3px solid #{{alpha sapphire color}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{ruby color light}}; {{roundytl|5px}}&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#{{ruby color light}}; {{roundytr|5px}}&amp;quot; | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| Gold Looplet&lt;br /&gt;
| Holding it has no extra effect. Sells for a high price.&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| Attack Looplet&lt;br /&gt;
| Increases the Attack of the holder.&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| Defense Looplet&lt;br /&gt;
| Increases the Defense of the holder.&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| Special Attack Looplet&lt;br /&gt;
| Increases the Special Attack of the holder.&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| Special Defense Looplet&lt;br /&gt;
| Increases the Special Defense of the holder.&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| Speed Looplet&lt;br /&gt;
| Increases the Speed of the holder.&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| Joy Looplet&lt;br /&gt;
| Increases the holder&#039;s experience as turns go by.&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| Healing Looplet&lt;br /&gt;
| Increases the amount of passive HP regenerated for the holder while walking.&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| Focus Looplet&lt;br /&gt;
| Boosts the holder&#039;s critical-hit rate.&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| Resilient Looplet&lt;br /&gt;
| Prevents any lowering of the holder&#039;s stats.&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| Wakeful Looplet&lt;br /&gt;
| Prevents the holder from going to sleep.&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| Persim Looplet&lt;br /&gt;
| Prevents the holder from getting confused.&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| Pecha Looplet&lt;br /&gt;
| Prevents the holder from getting poisoned or badly poisoned.&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| Weather Looplet&lt;br /&gt;
| Protects the holder from the effects of weather.&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| Detect Looplet&lt;br /&gt;
| Makes it easier for the holder to dodge attacks.&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| Deflect Looplet&lt;br /&gt;
| The holder passes off attacks to a nearby Pokémon. Holder&#039;s Belly gets emptier every time it happens.&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| Cover Looplet&lt;br /&gt;
| The holder takes an attack for an ally in a pinch.&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| Warp Looplet&lt;br /&gt;
| Sometimes warps the holder to another place.&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| Unity Looplet&lt;br /&gt;
| It warps the holder near it&#039;s teammates, if held by an enemy, they will warp near the player.&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| Nullify Looplet&lt;br /&gt;
| It prevents the holder&#039;s [[Ability]] from working.&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| Excavation Looplet&lt;br /&gt;
| The holder can see the light of buried items in the ground.&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| Water Looplet&lt;br /&gt;
| It makes items thrown by the holder fly endlessly! It is given by {{p|Cobalion}} at [[Pledge Hill]] in [[Water Continent]]&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| Grass Looplet&lt;br /&gt;
| It makes the location of traps on the entire floor visible for the holder when it is the leader. It is given by {{p|Giratina}} at [[Zero Isle]] in [[Grass Continent]]&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| Wildfire Looplet&lt;br /&gt;
| Sharply increases the Attack of the holder. It is given by {{p|Entei}} at [[Fire Island Volcano]] in the [[Sea of Wonders]].&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| Radiance Looplet&lt;br /&gt;
| Sharply increases the Defense of the holder. It is given by {{p|Raikou}} at the [[Isle of Light]] in [[Sand Continent]].&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| Tempest Looplet&lt;br /&gt;
| Sharply increases the Special Attack of the holder. It is given by {{p|Suicune}} at [[Clear Lake]] in [[Mist Continent]].&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| Time Looplet&lt;br /&gt;
| Sharply increases the Special Defense of the holder. It is given by {{p|Zygarde}} at [[Apex Mountain]] in [[Sand Continent]].&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| Darkness Looplet&lt;br /&gt;
| Sharply increases both the Attack and the Special Attack of the holder. It is given by {{p|Yveltal}} at the [[Buried Ruins]] in [[Mist Continent]].&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| Sky Looplet&lt;br /&gt;
| Sharply increases the Speed of the holder. It is given by {{p|Xerneas}} at the [[Tree of Life]] in the [[Sea of Wonders]].&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| Red Looplet&lt;br /&gt;
| Sharply increases both the Defense and the Special Defense of the holder. It is given by {{p|Latias}} and {{p|Latios}} at the [[Friendly Meadow]] in [[Grass Continent]].&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| Blue Looplet&lt;br /&gt;
| Sharply increases the HP of the holder. It is given by {{p|Manaphy}} and {{p|Phione}} in the [[Seafloor Ruins]] in the [[Sea of Wonders]].&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon Mystery Dungeon]]&lt;br /&gt;
&lt;br /&gt;
[[ja:リングル]]&lt;/div&gt;</summary>
		<author><name>Billybobfred</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Shadow_Rush_(move)&amp;diff=2423557</id>
		<title>Shadow Rush (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Shadow_Rush_(move)&amp;diff=2423557"/>
		<updated>2016-04-03T16:04:26Z</updated>

		<summary type="html">&lt;p&gt;Billybobfred: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox|&lt;br /&gt;
n=1000&amp;lt;!--Remove Super Contest section--&amp;gt; |&lt;br /&gt;
name=Shadow Rush |&lt;br /&gt;
jname=ダークラッシュ |&lt;br /&gt;
jtranslit=Dāku Rasshu |&lt;br /&gt;
jtrans=Dark Rush |&lt;br /&gt;
gameimage=Shadow Rush.png |&lt;br /&gt;
type=Shadow |&lt;br /&gt;
damagecategory=Physical |&lt;br /&gt;
basepp=N/A |&lt;br /&gt;
maxpp=N/A |&lt;br /&gt;
power={{tt|55|90 in Colosseum}} |&lt;br /&gt;
accuracy=100 |&lt;br /&gt;
bdesc=??? |&lt;br /&gt;
gen=III |&lt;br /&gt;
pokefordex=Shadow%20Rush |&lt;br /&gt;
touches=yes |&lt;br /&gt;
protect=yes |&lt;br /&gt;
magiccoat=no |&lt;br /&gt;
snatch=no |&lt;br /&gt;
brightpowder=yes |&lt;br /&gt;
kingsrock=yes |&lt;br /&gt;
sound=no |&lt;br /&gt;
target=any |&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&#039;&#039;&#039;Shadow Rush&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ダークラッシュ&#039;&#039;&#039; &#039;&#039;Dark Rush&#039;&#039;) is a move usable only in [[Pokémon Colosseum]] and [[Pokémon XD: Gale of Darkness]]. In Pokémon Colosseum, all [[Shadow Pokémon]] know only Shadow Rush when captured, while in Pokémon XD, it is one of several [[Shadow move]]s. Like other Shadow moves, it is forgotten and replaced with another move once the Pokémon is [[Purification|purified]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
==={{g|Colosseum}}===&lt;br /&gt;
Shadow Rush does damage, with a power of 90, and the Pokémon takes [[recoil]] damage equal to 25% of the damage done. The recoil damage from this move is not prevented by {{a|Rock Head}}. This move becomes more likely to get a [[critical hit]] if the Shadow Pokémon using it is in [[Hyper Mode]].&lt;br /&gt;
&lt;br /&gt;
As Shadow Pokémon cannot be traded, and since [[Pokémon Contest]]s do not exist in Colosseum or XD, Shadow Rush cannot be used in Contests.&lt;br /&gt;
&lt;br /&gt;
==={{g|XD: Gale of Darkness}}===&lt;br /&gt;
Shadow Rush&#039;s base power drops to 55, but it no longer has recoil damage. Hyper Mode no longer exists, and its counterpart, [[Reverse Mode]], does not increase the critical hit ratio.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|shadow}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Colo}}|An attack that is so harsh, it also hurts the attacker.{{tt|*|Battle description}}&amp;lt;br&amp;gt;A move only for battles. It is no good for &amp;lt;sc&amp;gt;Contests&amp;lt;/sc&amp;gt;.{{tt|*|Contest description}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|XD}}|A Pokémon executes a tackle while exuding a shadowy aura.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
{{Moveheader/Shadow|colo}}&lt;br /&gt;
{{Moveentry/LevelC|012|Butterfree|2|Bug|Flying|no|✓}}&lt;br /&gt;
{{Moveentry/LevelC|020|Raticate|1|Normal|Normal|no|✓}}&lt;br /&gt;
{{Moveentry/LevelC|024|Arbok|1|Poison|Poison|no|✓}}&lt;br /&gt;
{{Moveentry/LevelC|049|Venomoth|2|Bug|Poison|no|✓}}&lt;br /&gt;
{{Moveentry/LevelC|052|Meowth|1|Normal|Normal|no|✓}}&lt;br /&gt;
{{Moveentry/LevelC|057|Primeape|1|Fighting|Fighting|no|✓}}&lt;br /&gt;
{{Moveentry/LevelC|062|Poliwrath|2|Water|Fighting|no|✓}}&lt;br /&gt;
{{Moveentry/LevelC|100|Voltorb|1|Electric|Electric|no|✓}}&lt;br /&gt;
{{Moveentry/LevelC|106|Hitmonlee|1|Fighting|Fighting|no|✓}}&lt;br /&gt;
{{Moveentry/LevelC|107|Hitmonchan|1|Fighting|Fighting|no|✓}}&lt;br /&gt;
{{Moveentry/LevelC|108|Lickitung|1|Normal|Normal|no|✓}}&lt;br /&gt;
{{Moveentry/LevelC|115|Kangaskhan|1|Normal|Normal|no|✓}}&lt;br /&gt;
{{Moveentry/LevelC|123|Scyther|2|Bug|Flying|no|✓}}&lt;br /&gt;
{{Moveentry/LevelC|126|Magmar|1|Fire|Fire|no|✓}}&lt;br /&gt;
{{Moveentry/LevelC|128|Tauros|1|Normal|Normal|no|✓}}&lt;br /&gt;
{{Moveentry/LevelC|144|Articuno|2|Ice|Flying|no|✓}}&lt;br /&gt;
{{Moveentry/LevelC|145|Zapdos|2|Electric|Flying|no|✓}}&lt;br /&gt;
{{Moveentry/LevelC|149|Dragonite|2|Dragon|Flying|no|✓}}&lt;br /&gt;
{{Moveentry/LevelC|153|Bayleef|1|Grass|Grass|✓|no}}&lt;br /&gt;
{{Moveentry/LevelC|156|Quilava|1|Fire|Fire|✓|no}}&lt;br /&gt;
{{Moveentry/LevelC|159|Croconaw|1|Water|Water|✓|no}}&lt;br /&gt;
{{Moveentry/LevelC|162|Furret|1|Normal|Normal|✓|no}}&lt;br /&gt;
{{Moveentry/LevelC|164|Noctowl|2|Normal|Flying|✓|no}}&lt;br /&gt;
{{Moveentry/LevelC|166|Ledian|2|Bug|Flying|✓|no}}&lt;br /&gt;
{{Moveentry/LevelC|168|Ariados|2|Bug|Poison|✓|no}}&lt;br /&gt;
{{Moveentry/LevelC|176|Togetic|2|Normal|Flying|✓|no}}&lt;br /&gt;
{{Moveentry/LevelC|180|Flaaffy|1|Electric|Electric|✓|no}}&lt;br /&gt;
{{Moveentry/LevelC|185|Sudowoodo|1|Rock|Rock|✓|no}}&lt;br /&gt;
{{Moveentry/LevelC|188|Skiploom|2|Grass|Flying|✓|no}}&lt;br /&gt;
{{Moveentry/LevelC|190|Aipom|1|Normal|Normal|✓|no}}&lt;br /&gt;
{{Moveentry/LevelC|192|Sunflora|1|Grass|grass|✓|no}}&lt;br /&gt;
{{Moveentry/LevelC|193|Yanma|2|Bug|Flying|✓|no}}&lt;br /&gt;
{{Moveentry/LevelC|195|Quagsire|2|Water|Ground|✓|no}}&lt;br /&gt;
{{Moveentry/LevelC|198|Murkrow|2|Dark|Flying|✓|no}}&lt;br /&gt;
{{Moveentry/LevelC|200|Misdreavus|1|Ghost|Ghost|✓|no}}&lt;br /&gt;
{{Moveentry/LevelC|205|Forretress|2|Bug|Steel|✓|no}}&lt;br /&gt;
{{Moveentry/LevelC|206|Dunsparce|1|Normal|Normal|✓|no}}&lt;br /&gt;
{{Moveentry/LevelC|207|Gligar|2|Ground|Flying|✓|no}}&lt;br /&gt;
{{Moveentry/LevelC|210|Granbull|1|Normal|Normal|✓|no}}&lt;br /&gt;
{{Moveentry/LevelC|211|Qwilfish|2|Water|Poison|✓|no}}&lt;br /&gt;
{{Moveentry/LevelC|213|Shuckle|2|Bug|Rock|✓|no}}&lt;br /&gt;
{{Moveentry/LevelC|214|Heracross|2|Bug|Fighting|✓|no}}&lt;br /&gt;
{{Moveentry/LevelC|215|Sneasel|2|Dark|Ice|✓|no}}&lt;br /&gt;
{{Moveentry/LevelC|217|Ursaring|1|Normal|Normal|✓|no}}&lt;br /&gt;
{{Moveentry/LevelC|218|Slugma|1|Fire|Fire|✓|no}}&lt;br /&gt;
{{Moveentry/LevelC|221|Piloswine|2|Ice|Ground|✓|no}}&lt;br /&gt;
{{Moveentry/LevelC|223|Remoraid|1|Water|Water|✓|no}}&lt;br /&gt;
{{Moveentry/LevelC|225|Delibird|2|Ice|Flying|✓|no}}&lt;br /&gt;
{{Moveentry/LevelC|226|Mantine|2|Water|Flying|✓|no}}&lt;br /&gt;
{{Moveentry/LevelC|227|Skarmory|2|Steel|Flying|✓|no}}&lt;br /&gt;
{{Moveentry/LevelC|229|Houndoom|2|Dark|Fire|✓|no}}&lt;br /&gt;
{{Moveentry/LevelC|234|Stantler|1|Normal|Normal|✓|no}}&lt;br /&gt;
{{Moveentry/LevelC|235|Smeargle|1|Normal|Normal|✓|no}}&lt;br /&gt;
{{Moveentry/LevelC|237|Hitmontop|1|Fighting|Fighting|✓|no}}&lt;br /&gt;
{{Moveentry/LevelC|241|Miltank|1|Normal|Normal|✓|no}}&lt;br /&gt;
{{Moveentry/LevelC|243|Raikou|1|Electric|Electric|✓|no}}&lt;br /&gt;
{{Moveentry/LevelC|244|Entei|1|Fire|Fire|✓|no}}&lt;br /&gt;
{{Moveentry/LevelC|245|Suicune|1|Water|Water|✓|no}}&lt;br /&gt;
{{Moveentry/LevelC|248|Tyranitar|2|Rock|Dark|✓|no}}&lt;br /&gt;
{{Moveentry/LevelC|296|Makuhita|1|Fighting|Fighting|✓|no}}&lt;br /&gt;
{{Moveentry/LevelC|301|Delcatty|1|Normal|Normal|no|✓}}&lt;br /&gt;
{{Moveentry/LevelC|303|Mawile|1|Steel|Steel|no|✓}}&lt;br /&gt;
{{Moveentry/LevelC|307|Meditite|2|Fighting|Psychic|✓|no}}&lt;br /&gt;
{{Moveentry/LevelC|329|Vibrava|2|Ground|Dragon|✓|no}}&lt;br /&gt;
{{Moveentry/LevelC|333|Swablu|2|Normal|Flying|✓|no}}&lt;br /&gt;
{{Moveentry/LevelC|354|Banette|1|Ghost|Ghost|no|✓}}&lt;br /&gt;
{{Moveentry/LevelC|357|Tropius|2|Grass|Flying|✓|no}}&lt;br /&gt;
{{Moveentry/LevelC|359|Absol|1|Dark|Dark|✓|no}}&lt;br /&gt;
{{Moveentry/LevelC|373|Salamence|2|Dragon|Flying|no|✓}}&lt;br /&gt;
{{Moveentry/LevelC|376|Metagross|2|Steel|Psychic|✓|no}}&lt;br /&gt;
{{Movefooter|XD|5}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
{{movegen|&lt;br /&gt;
type=Shadow|&lt;br /&gt;
Colo=Shadow Rush Colo|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Although not normally possible, a [[glitch]] allows Shadow Rush to hit the opponent when in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable stage}} of {{m|Fly}}, {{m|Bounce}}, {{m|Dig}}, and {{m|Dive}}. However, the [[Shadow Pokémon]] must be in [[Hyper Mode]], and must first attempt to use {{m|Thunder}}, {{m|Surf}}, {{m|Earthquake}}, or {{m|Magnitude}} accordingly.&lt;br /&gt;
* Shadow Rush is the only [[Shadow move]] introduced in [[Pokémon Colosseum]].&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{shadow color light}}|bordercolor={{shadow color}}&lt;br /&gt;
|fr=Charge Noir&lt;br /&gt;
|de=Cryptoschlag&lt;br /&gt;
|it=Ombroraffica&lt;br /&gt;
|es=Carga Oscuro}}&lt;br /&gt;
&lt;br /&gt;
{{Shadow nav}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves that have recoil]]&lt;br /&gt;
&lt;br /&gt;
[[de:Cryptoschlag]]&lt;br /&gt;
[[fr:Charge Noire]]&lt;br /&gt;
[[it:Ombroraffica (mossa)]]&lt;br /&gt;
[[ja:ダークラッシュ]]&lt;/div&gt;</summary>
		<author><name>Billybobfred</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Signature_move&amp;diff=2423554</id>
		<title>Signature move</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Signature_move&amp;diff=2423554"/>
		<updated>2016-04-03T15:52:54Z</updated>

		<summary type="html">&lt;p&gt;Billybobfred: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unknown name}}&lt;br /&gt;
[[File:Reshiram Zekrom Blue Flare Bolt Strike artwork.png|thumb|250px|Zekrom and Reshiram using Bolt Strike and Blue Flare, their signature moves]]&lt;br /&gt;
A &#039;&#039;&#039;signature move&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|専用技|せんようわざ}}&#039;&#039;&#039; &#039;&#039;exclusive move&#039;&#039;) is a [[move]] that can only be learned by a single {{OBP|Pokémon|species}} or its [[evolution]]ary relatives usually in the same evolutionary line. Most are learned by leveling up but some can be learned through other means when no Pokémon can learn the move by leveling up.&lt;br /&gt;
&lt;br /&gt;
Note that any of the moves included in this classification (except for {{m|Chatter}}) can be learned by {{p|Smeargle}} using {{m|Sketch}}, making Sketch and Chatter the only moves that are truly exclusive to one Pokémon legitimately. {{m|Hyperspace Fury}} could also be considered truly exclusive, as only {{p|Hoopa}} [[List of Pokémon with form differences#Hoopa|Unbound]] can execute it successfully. Also, some of these moves can be passed down via {{pkmn|breeding}} to other Pokémon or are known by certain [[event Pokémon]].&lt;br /&gt;
&lt;br /&gt;
==List of Pokémon and their signature moves==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background: #{{TMs and HMs color dark}}; {{roundy|10px}}; border: 5px solid #{{TMs and HMs color}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{TMs and HMs color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | #&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; colspan=&amp;quot;6&amp;quot; | Generation&lt;br /&gt;
|- style=&amp;quot;color: #FFF; line-height: 1em&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{kanto color}}&amp;quot; width=&amp;quot;100px&amp;quot; | {{color2|fff|Generation I|I}}&lt;br /&gt;
! style=&amp;quot;background:#{{johto color}}&amp;quot; width=&amp;quot;100px&amp;quot; | {{color2|fff|Generation II|II}}&lt;br /&gt;
! style=&amp;quot;background:#{{hoenn color}}&amp;quot; width=&amp;quot;100px&amp;quot; | {{color2|fff|Generation III|III}}&lt;br /&gt;
! style=&amp;quot;background:#{{sinnoh color}}&amp;quot; width=&amp;quot;100px&amp;quot; | {{color2|fff|Generation IV|IV}}&lt;br /&gt;
! style=&amp;quot;background:#{{unova color}}&amp;quot; width=&amp;quot;100px&amp;quot; | {{color2|fff|Generation V|V}}&lt;br /&gt;
! style=&amp;quot;background:#{{kalos color}}&amp;quot; width=&amp;quot;100px&amp;quot; | {{color2|fff|Generation VI|VI}}&lt;br /&gt;
{{SignatureMove|003|Venusaur|||Frenzy Plant||}}&lt;br /&gt;
{{SignatureMove|006|Charizard|||Blast Burn||}}&lt;br /&gt;
{{SignatureMove|007|Squirtle||Skull Bash}}&lt;br /&gt;
{{SignatureMove|008|Wartortle||Skull Bash}}&lt;br /&gt;
{{SignatureMove|009|Blastoise||Skull Bash|Hydro Cannon||}}&lt;br /&gt;
{{SignatureMove|015|Beedrill|Twineedle|Twineedle|Twineedle|Twineedle}}&lt;br /&gt;
{{SignatureMove|016|Pidgey|Gust||FeatherDance|until1=Pokémon Yellow}}&lt;br /&gt;
{{SignatureMove|017|Pidgeotto|Gust||FeatherDance|until1=Pokémon Yellow}}&lt;br /&gt;
{{SignatureMove|018|Pidgeot|Gust||FeatherDance|until1=Pokémon Yellow}}&lt;br /&gt;
{{SignatureMove|019|Rattata|Hyper Fang|Hyper Fang|Hyper Fang|GenImv2=Super Fang|GenIImv2=Super Fang|GenIIImv2=Super Fang}}&lt;br /&gt;
{{SignatureMove|020|Raticate|Hyper Fang|Hyper Fang|Hyper Fang|GenImv2=Super Fang|GenIImv2=Super Fang|GenIIImv2=Super Fang}}&lt;br /&gt;
{{SignatureMove|023|Ekans|Glare}}&lt;br /&gt;
{{SignatureMove|024|Arbok|Glare}}&lt;br /&gt;
{{SignatureMove|025|Pikachu|||Volt Tackle|Volt Tackle|Volt Tackle|Volt Tackle}}&lt;br /&gt;
{{SignatureMove|026|Raichu|||Volt Tackle|Volt Tackle|Volt Tackle|Volt Tackle}}&lt;br /&gt;
{{SignatureMove|043|Oddish|Petal Dance}}&lt;br /&gt;
{{SignatureMove|044|Gloom|Petal Dance}}&lt;br /&gt;
{{SignatureMove|045|Vileplume|Petal Dance}}&lt;br /&gt;
{{SignatureMove|046|Paras|Spore|Spore}}&lt;br /&gt;
{{SignatureMove|047|Parasect|Spore|Spore}}&lt;br /&gt;
{{SignatureMove|050|Diglett||Fissure}}&lt;br /&gt;
{{SignatureMove|051|Dugtrio||Fissure}}&lt;br /&gt;
{{SignatureMove|052|Meowth||Pay Day|Pay Day|Pay Day|Pay Day|Pay Day}}&lt;br /&gt;
{{SignatureMove|053|Persian||Pay Day|Pay Day}}&lt;br /&gt;
{{SignatureMove|059|Arcanine||ExtremeSpeed}}&lt;br /&gt;
{{SignatureMove|064|Kadabra|Kinesis|Kinesis|Kinesis|Kinesis|Kinesis|Kinesis|only1=Pokémon Yellow}}&lt;br /&gt;
{{SignatureMove|065|Alakazam|Kinesis|Kinesis|Kinesis|Kinesis|Kinesis|Kinesis|only1=Pokémon Yellow}}&lt;br /&gt;
{{SignatureMove|066|Machop|Low Kick|until1=Pokémon Yellow|Vital Throw}}&lt;br /&gt;
{{SignatureMove|067|Machoke|Low Kick|until1=Pokémon Yellow|Vital Throw}}&lt;br /&gt;
{{SignatureMove|068|Machamp|Low Kick|until1=Pokémon Yellow|Vital Throw}}&lt;br /&gt;
{{SignatureMove|090|Shellder|Clamp|Clamp|Icicle Spear|Icicle Spear|only3=Pokémon FireRed and LeafGreen}}&lt;br /&gt;
{{SignatureMove|091|Cloyster|Clamp}}&lt;br /&gt;
{{SignatureMove|092|Gastly|Night Shade}}&lt;br /&gt;
{{SignatureMove|093|Haunter|Night Shade}}&lt;br /&gt;
{{SignatureMove|094|Gengar|Night Shade}}&lt;br /&gt;
{{SignatureMove|098|Krabby|Crabhammer|Crabhammer}}&lt;br /&gt;
{{SignatureMove|099|Kingler|Crabhammer|Crabhammer}}&lt;br /&gt;
{{SignatureMove|102|Exeggcute|Barrage|Barrage|Barrage|Barrage|Barrage|Barrage}}&lt;br /&gt;
{{SignatureMove|103|Exeggutor|Barrage|Barrage|Barrage|Barrage|Barrage|Barrage}}&lt;br /&gt;
{{SignatureMove|104|Cubone|Bone Club|Bone Club|Bone Club|Bone Club|Bone Club|Bone Club|GenImv2=Bonemerang|GenIImv2=Bonemerang|GenIIImv2=Bonemerang|GenIVmv2=Bonemerang|GenVmv2=Bonemerang|GenVImv2=Bonemerang|GenIImv3=Bone Rush|GenIIImv3=Bone Rush}}&lt;br /&gt;
{{SignatureMove|105|Marowak|Bone Club|Bone Club|Bone Club|Bone Club|Bone Club|Bone Club|GenImv2=Bonemerang|GenIImv2=Bonemerang|GenIIImv2=Bonemerang|GenIVmv2=Bonemerang|GenVmv2=Bonemerang|GenVImv2=Bonemerang|GenIImv3=Bone Rush|GenIIImv3=Bone Rush}}&lt;br /&gt;
{{SignatureMove|106|Hitmonlee|Jump Kick|Mega Kick|Mega Kick|Mega Kick|Mega Kick|Mega Kick|GenImv2=Hi Jump Kick|GenIImv2=Jump Kick|GenIIImv2=Jump Kick|GenIVmv2=Rolling Kick|GenVmv2=Rolling Kick|GenVImv2=Rolling Kick|GenIImv3=Hi Jump Kick|GenImv3=Rolling Kick|GenIIImv3=Rolling Kick|GenIImv4=Rolling Kick|only3=Pokémon Ruby and Sapphire}}&lt;br /&gt;
{{SignatureMove|107|Hitmonchan||Mach Punch||Vacuum Wave|until4=Pokémon Platinum}}&lt;br /&gt;
{{SignatureMove|113|Chansey||Softboiled|Softboiled|Softboiled|Softboiled|Soft-Boiled|only3=Pokémon Ruby and Sapphire}}&lt;br /&gt;
{{SignatureMove|115|Kangaskhan|Dizzy Punch|Dizzy Punch}}&lt;br /&gt;
{{SignatureMove|118|Goldeen|Waterfall}}&lt;br /&gt;
{{SignatureMove|119|Seaking|Waterfall}}&lt;br /&gt;
{{SignatureMove|120|Staryu|||Camouflage}}&lt;br /&gt;
{{SignatureMove|122|Mr. Mime||Substitute}}&lt;br /&gt;
{{SignatureMove|124|Jynx|Lovely Kiss|Lovely Kiss|Lovely Kiss|Lovely Kiss|Lovely Kiss|Lovely Kiss}}&lt;br /&gt;
{{SignatureMove|129|Magikarp|Splash}}&lt;br /&gt;
{{SignatureMove|137|Porygon|Conversion|Conversion|Conversion|Conversion|Conversion|Conversion|GenIImv2=Conversion2|GenIIImv2=Conversion 2|GenIVmv2=Conversion 2|GenVmv2=Conversion 2|GenVImv2=Conversion 2|GenImv2=Sharpen|GenIImv3=Sharpen|GenIIImv3=Sharpen|GenIVmv3=Sharpen}}&lt;br /&gt;
{{SignatureMove|146|Moltres||Sky Attack}}&lt;br /&gt;
{{SignatureMove|147|Dratini||Outrage}}&lt;br /&gt;
{{SignatureMove|148|Dragonair||Outrage}}&lt;br /&gt;
{{SignatureMove|149|Dragonite||Outrage}}&lt;br /&gt;
{{SignatureMove|150|Mewtwo|||||Psystrike|Psystrike}}&lt;br /&gt;
{{SignatureMove|167|Spinarak||Spider Web|Spider Web|Spider Web}}&lt;br /&gt;
{{SignatureMove|168|Ariados||Spider Web|Spider Web|Spider Web}}&lt;br /&gt;
{{SignatureMove|172|Pichu|||Volt Tackle|Volt Tackle|Volt Tackle|Volt Tackle}}&lt;br /&gt;
{{SignatureMove|196|Espeon||Morning Sun}}&lt;br /&gt;
{{SignatureMove|200|Misdreavus||Pain Split|Pain Split|Pain Split|until4=Pokémon HeartGold and SoulSilver|GenIImv2=Psywave}}&lt;br /&gt;
{{SignatureMove|204|Pineco||Spikes||||until2=Pokémon Crystal}}&lt;br /&gt;
{{SignatureMove|205|Forretress||Spikes||||until2=Pokémon Crystal}}&lt;br /&gt;
{{SignatureMove|212|Scizor||Metal Claw||||until2=Pokémon Crystal|}}&lt;br /&gt;
{{SignatureMove|214|Heracross||Megahorn}}&lt;br /&gt;
{{SignatureMove|215|Sneasel||Beat Up|Beat Up}}&lt;br /&gt;
{{SignatureMove|224|Octillery||Octazooka|Octazooka|Octazooka|Octazooka|Octazooka}}&lt;br /&gt;
{{SignatureMove|225|Delibird||Present|Present|Present|Present|Present}}&lt;br /&gt;
{{SignatureMove|227|Skarmory|||||Steel Wing}}&lt;br /&gt;
{{SignatureMove|233|Porygon2||Conversion|Conversion|Conversion|Conversion|Conversion|GenIImv2=Conversion2|GenIIImv2=Conversion 2|GenIVmv2=Conversion 2|GenVmv2=Conversion 2|GenVImv2=Conversion 2}}&lt;br /&gt;
{{SignatureMove|235|Smeargle||Sketch|Sketch|Sketch|Sketch|Sketch}}&lt;br /&gt;
{{SignatureMove|237|Hitmontop||Triple Kick|Triple Kick|Triple Kick|Triple Kick|Triple Kick|GenIImv2=Rolling Kick|GenIIImv2=Rolling Kick|GenIVmv2=Rolling Kick|GenVmv2=Rolling Kick|GenVImv2=Rolling Kick}}&lt;br /&gt;
{{SignatureMove|241|Miltank||Milk Drink|Milk Drink|Milk Drink|Milk Drink}}&lt;br /&gt;
{{SignatureMove|242|Blissey||Softboiled|Softboiled|Softboiled|Softboiled|Soft-Boiled|only3=Pokémon Ruby and Sapphire}}&lt;br /&gt;
{{SignatureMove|249|Lugia||Aeroblast|Aeroblast|Aeroblast|Aeroblast|Aeroblast}}&lt;br /&gt;
{{SignatureMove|250|Ho-Oh||Sacred Fire|Sacred Fire|Sacred Fire|Sacred Fire}}&lt;br /&gt;
{{SignatureMove|253|Grovyle|||Leaf Blade}}&lt;br /&gt;
{{SignatureMove|254|Sceptile|||Leaf Blade}}&lt;br /&gt;
{{SignatureMove|257|Blaziken|||Blaze Kick}}&lt;br /&gt;
{{SignatureMove|259|Marshtomp|||Muddy Water}}&lt;br /&gt;
{{SignatureMove|260|Swampert|||Muddy Water}}&lt;br /&gt;
{{SignatureMove|274|Nuzleaf|||Extrasensory}}&lt;br /&gt;
{{SignatureMove|287|Slakoth|||Slack Off}}&lt;br /&gt;
{{SignatureMove|289|Slaking|||Slack Off}}&lt;br /&gt;
{{SignatureMove|293|Whismur|||Sleep Talk|until3=Pokémon FireRed and LeafGreen}}&lt;br /&gt;
{{SignatureMove|294|Loudred|||Sleep Talk|until3=Pokémon FireRed and LeafGreen}}&lt;br /&gt;
{{SignatureMove|295|Exploud|||Sleep Talk|until3=Pokémon FireRed and LeafGreen}}&lt;br /&gt;
{{SignatureMove|296|Makuhita|||SmellingSalt|SmellingSalt|SmellingSalt|Smelling Salts|GenIIImv2=Arm Thrust|GenIVmv2=Arm Thrust}}&lt;br /&gt;
{{SignatureMove|297|Hariyama|||SmellingSalt|SmellingSalt|SmellingSalt|Smelling Salts|GenIIImv2=Arm Thrust|GenIVmv2=Arm Thrust}}&lt;br /&gt;
{{SignatureMove|300|Skitty|||Assist}}&lt;br /&gt;
{{SignatureMove|313|Volbeat|||Signal Beam|GenIIImv2=Tail Glow|until3=Pokémon FireRed and LeafGreen}}&lt;br /&gt;
{{SignatureMove|315|Roselia|||GrassWhistle}}&lt;br /&gt;
{{SignatureMove|325|Spoink|||Magic Coat}}&lt;br /&gt;
{{SignatureMove|326|Grumpig|||Magic Coat}}&lt;br /&gt;
{{SignatureMove|327|Spinda|||Teeter Dance|Teeter Dance}}&lt;br /&gt;
{{SignatureMove|331|Cacnea|||Needle Arm|Needle Arm}}&lt;br /&gt;
{{SignatureMove|332|Cacturne|||Needle Arm|Needle Arm}}&lt;br /&gt;
{{SignatureMove|335|Zangoose|||Crush Claw}}&lt;br /&gt;
{{SignatureMove|336|Seviper|||Poison Tail|Poison Tail}}&lt;br /&gt;
{{SignatureMove|351|Castform|||Weather Ball}}&lt;br /&gt;
{{SignatureMove|363|Spheal|||Ice Ball|Ice Ball|Ice Ball}}&lt;br /&gt;
{{SignatureMove|364|Sealeo|||Ice Ball|Ice Ball|Ice Ball}}&lt;br /&gt;
{{SignatureMove|365|Walrein|||Ice Ball|Ice Ball|Ice Ball}}&lt;br /&gt;
{{SignatureMove|380|Latias|||Mist Ball|Mist Ball|Mist Ball|Mist Ball}}&lt;br /&gt;
{{SignatureMove|381|Latios|||Luster Purge|Luster Purge|Luster Purge|Luster Purge}}&lt;br /&gt;
{{SignatureMove|382|Kyogre||||||Origin Pulse}}&lt;br /&gt;
{{SignatureMove|383|Groudon||||||Precipice Blades}}&lt;br /&gt;
{{SignatureMove|384|Rayquaza||||||Dragon Ascent}}&lt;br /&gt;
{{SignatureMove|385|Jirachi|||Doom Desire|Doom Desire|Doom Desire|Doom Desire}}&lt;br /&gt;
{{SignatureMove|386|Deoxys|||Psycho Boost|Psycho Boost|Psycho Boost|Psycho Boost|forms=4|form2=Attack Forme|form3=Defense Forme|form4=Speed Forme}}&lt;br /&gt;
{{SignatureMove|416|Vespiquen||||Defend Order|Defend Order|Defend Order|GenIVmv2=Heal Order|GenVmv2=Heal Order|GenVImv2=Heal Order|GenIVmv3=Attack Order|GenVmv3=Attack Order|GenVImv3=Attack Order}}&lt;br /&gt;
{{SignatureMove|441|Chatot||||Chatter|Chatter|Chatter}}&lt;br /&gt;
{{SignatureMove|464|Rhyperior||||Rock Wrecker}}&lt;br /&gt;
{{SignatureMove|474|Porygon-Z||||Conversion|Conversion|Conversion|GenIVmv2=Conversion 2|GenVmv2=Conversion 2|GenVImv2=Conversion 2}}&lt;br /&gt;
{{SignatureMove|483|Dialga||||Roar of Time|Roar of Time|Roar of Time}}&lt;br /&gt;
{{SignatureMove|484|Palkia||||Spacial Rend|Spacial Rend|Spacial Rend}}&lt;br /&gt;
{{SignatureMove|485|Heatran||||Magma Storm|Magma Storm|Magma Storm}}&lt;br /&gt;
{{SignatureMove|486|Regigigas||||Crush Grip|Crush Grip|Crush Grip}}&lt;br /&gt;
{{SignatureMove|487|Giratina||||Shadow Force|Shadow Force|Shadow Force|forms=2|form2=Origin Forme}}&lt;br /&gt;
{{SignatureMove|488|Cresselia||||Lunar Dance|Lunar Dance|Lunar Dance}}&lt;br /&gt;
{{SignatureMove|490|Manaphy||||Heart Swap|Heart Swap|Heart Swap}}&lt;br /&gt;
{{SignatureMove|491|Darkrai||||Dark Void|Dark Void|Dark Void}}&lt;br /&gt;
{{SignatureMove|492|Shaymin||||Seed Flare|Seed Flare|Seed Flare|forms=2|form2=Sky Forme}}&lt;br /&gt;
{{SignatureMove|493|Arceus||||Judgment|Judgment|Judgment}}&lt;br /&gt;
{{SignatureMove|494|Victini|||||Searing Shot|Searing Shot}}&lt;br /&gt;
{{SignatureMove|498|Tepig|||||Heat Crash|Heat Crash}}&lt;br /&gt;
{{SignatureMove|499|Pignite|||||Heat Crash|Heat Crash}}&lt;br /&gt;
{{SignatureMove|500|Emboar|||||Heat Crash|Heat Crash}}&lt;br /&gt;
{{SignatureMove|531|Audino|||||Secret Power|Secret Power|until6=Omega Ruby and Alpha Sapphire}}}}&lt;br /&gt;
{{SignatureMove|538|Throh|||||Storm Throw|until5=Pokémon Black 2 and White 2}}&lt;br /&gt;
{{SignatureMove|570|Zorua|||||Night Daze|Night Daze}}&lt;br /&gt;
{{SignatureMove|571|Zoroark|||||Night Daze|Night Daze}}&lt;br /&gt;
{{SignatureMove|572|Minccino|||||Tail Slap|Tail Slap}}&lt;br /&gt;
{{SignatureMove|573|Cinccino|||||Tail Slap|Tail Slap}}&lt;br /&gt;
{{SignatureMove|577|Solosis|||||Skill Swap|until5=Pokémon Black 2 and White 2}}&lt;br /&gt;
{{SignatureMove|578|Duosion|||||Skill Swap|until5=Pokémon Black 2 and White 2}}&lt;br /&gt;
{{SignatureMove|579|Reuniclus|||||Skill Swap|until5=Pokémon Black 2 and White 2}}&lt;br /&gt;
{{SignatureMove|586|Sawsbuck|||||Horn Leech|forms=4|form2=Summer|form3=Autumn|form4=Winter}}&lt;br /&gt;
{{SignatureMove|595|Joltik|||||Electroweb|Electroweb|only5=Pokémon Black and White|until6=Omega Ruby and Alpha Sapphire}}}}&lt;br /&gt;
{{SignatureMove|596|Galvantula|||||Electroweb|Electroweb|only5=Pokémon Black and White|until6=Omega Ruby and Alpha Sapphire}}}}&lt;br /&gt;
{{SignatureMove|599|Klink|||||Gear Grind|Gear Grind|GenVmv2=Shift Gear|GenVImv2=Shift Gear}}&lt;br /&gt;
{{SignatureMove|600|Klang|||||Gear Grind|Gear Grind|GenVmv2=Shift Gear|GenVImv2=Shift Gear}}&lt;br /&gt;
{{SignatureMove|601|Klinklang|||||Gear Grind|Gear Grind|GenVmv2=Shift Gear|GenVImv2=Shift Gear}}&lt;br /&gt;
{{SignatureMove|626|Bouffalant|||||Head Charge|Head Charge}}&lt;br /&gt;
{{SignatureMove|637|Volcarona|||||Fiery Dance|Fiery Dance}}&lt;br /&gt;
{{SignatureMove|638|Cobalion|||||Sacred Sword}}&lt;br /&gt;
{{SignatureMove|639|Terrakion|||||Sacred Sword}}&lt;br /&gt;
{{SignatureMove|640|Virizion|||||Sacred Sword}}&lt;br /&gt;
{{SignatureMove|643|Reshiram|||||Fusion Flare|Fusion Flare|GenVmv2=Blue Flare|GenVImv2=Blue Flare}}&lt;br /&gt;
{{SignatureMove|644|Zekrom|||||Fusion Bolt|Fusion Bolt|GenVmv2=Bolt Strike|GenVImv2=Bolt Strike}}&lt;br /&gt;
{{SignatureMove|646|Kyurem|||||Glaciate|Glaciate|form=Normal Kyurem}}&lt;br /&gt;
{{SignatureMove|646|Kyurem|||||Fusion Flare|Fusion Flare|GenVmv2=Ice Burn|GenVImv2=Ice Burn|form=White Kyurem}}&lt;br /&gt;
{{SignatureMove|646|Kyurem|||||Fusion Bolt|Fusion Bolt|GenVmv2=Freeze Shock|GenVImv2=Freeze Shock|form=Black Kyurem}}&lt;br /&gt;
{{SignatureMove|647|Keldeo|||||Secret Sword|Secret Sword|GenVmv2=Sacred Sword|forms=2|form2=Resolute Form}}&lt;br /&gt;
{{SignatureMove|648|Meloetta|||||Relic Song|Relic Song|forms=2|form2=Pirouette Forme}}&lt;br /&gt;
{{SignatureMove|649|Genesect|||||Techno Blast|Techno Blast}}&lt;br /&gt;
{{SignatureMove|652|Chesnaught||||||Spiky Shield|until6=Omega Ruby and Alpha Sapphire}}}}&lt;br /&gt;
{{SignatureMove|655|Delphox||||||Mystical Fire|until6=Omega Ruby and Alpha Sapphire}}}}&lt;br /&gt;
{{SignatureMove|658|Greninja||||||Water Shuriken|GenVImv2=Mat Block|until6=Omega Ruby and Alpha Sapphire}}}}&lt;br /&gt;
{{SignatureMove|666|Vivillon||||||Powder}}&lt;br /&gt;
{{SignatureMove|667|Litleo||||||Noble Roar}}&lt;br /&gt;
{{SignatureMove|668|Pyroar||||||Noble Roar}}&lt;br /&gt;
{{SignatureMove|670|Floette||||||Light of Ruin|form=Eternal Flower}}&lt;br /&gt;
{{SignatureMove|674|Pancham||||||Parting Shot}}&lt;br /&gt;
{{SignatureMove|675|Pangoro||||||Parting Shot}}&lt;br /&gt;
{{SignatureMove|681|Aegislash||||||King&#039;s Shield}}&lt;br /&gt;
{{SignatureMove|683|Aromatisse||||||Aromatic Mist}}&lt;br /&gt;
{{SignatureMove|686|Inkay||||||Topsy-Turvy}}&lt;br /&gt;
{{SignatureMove|687|Malamar||||||Topsy-Turvy}}&lt;br /&gt;
{{SignatureMove|694|Helioptile||||||Electrify}}&lt;br /&gt;
{{SignatureMove|695|Heliolisk||||||Electrify}}&lt;br /&gt;
{{SignatureMove|701|Hawlucha||||||Flying Press|until6=Omega Ruby and Alpha Sapphire}}&lt;br /&gt;
{{SignatureMove|707|Klefki||||||Fairy Lock|GenVImv2=Crafty Shield}}&lt;br /&gt;
{{SignatureMove|708|Phantump||||||Forest&#039;s Curse}}&lt;br /&gt;
{{SignatureMove|709|Trevenant||||||Forest&#039;s Curse}}&lt;br /&gt;
{{SignatureMove|710|Pumpkaboo||||||Trick-or-Treat}}&lt;br /&gt;
{{SignatureMove|711|Gourgeist||||||Trick-or-Treat}}&lt;br /&gt;
{{SignatureMove|716|Xerneas||||||Geomancy}}&lt;br /&gt;
{{SignatureMove|717|Yveltal||||||Oblivion Wing}} &lt;br /&gt;
{{SignatureMove|718|Zygarde||||||Land&#039;s Wrath}}&lt;br /&gt;
{{SignatureMove|719|Diancie||||||Diamond Storm}}&lt;br /&gt;
{{SignatureMove|720|Hoopa||||||Hyperspace Hole|form=Hoopa Confined}}&lt;br /&gt;
{{SignatureMove|720|Hoopa||||||Hyperspace Fury|form=Hoopa Unbound}}&lt;br /&gt;
{{SignatureMove|721|Volcanion||||||Steam Eruption}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shadow moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background: #{{XD color dark}}; {{roundy|10px}}; border: 5px solid #{{XD color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{XD color}}; {{roundytl|5px}}&amp;quot; | #&lt;br /&gt;
! style=&amp;quot;background:#{{XD color}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{XD color}}; {{roundytr|5px}}&amp;quot; | Move&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| width=&amp;quot;26px&amp;quot; | 144&lt;br /&gt;
| width=&amp;quot;32px&amp;quot; | [[File:Menu XD 144.png|link=Articuno (Pokémon)]]&lt;br /&gt;
| {{p|Articuno}}&lt;br /&gt;
! style=&amp;quot;background:#{{XD color light}}&amp;quot; | {{mcolor|Shadow Chill|FFF}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 145&lt;br /&gt;
| [[File:Menu XD 145.png|link=Zapdos (Pokémon)]]&lt;br /&gt;
| {{p|Zapdos}}&lt;br /&gt;
! style=&amp;quot;background:#{{XD color light}}&amp;quot; | {{mcolor|Shadow Bolt|FFF}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 146&lt;br /&gt;
| [[File:Menu XD 146.png|link=Moltres (Pokémon)]]&lt;br /&gt;
| {{p|Moltres}}&lt;br /&gt;
! style=&amp;quot;background:#{{XD color light}}&amp;quot; | {{mcolor|Shadow Fire|FFF}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 249&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[File:Menu XD 249S.png|link=Shadow Lugia]]&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[Shadow Lugia]]&lt;br /&gt;
! style=&amp;quot;background:#{{XD color light}}; {{roundybr|5px}}&amp;quot; | {{mcolor|Shadow Blast|FFF}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==One-off signature moves==&lt;br /&gt;
[[File:Victini event moves.png|thumb|Victini using Fusion Flare, Fusion Bolt, and V-create]]&lt;br /&gt;
This is a list of signature moves that at only one point, another Pokémon had the ability to acquire:&lt;br /&gt;
&lt;br /&gt;
* A {{p|Dratini}} that knows &#039;&#039;&#039;{{m|Extreme Speed|ExtremeSpeed}}&#039;&#039;&#039; is obtainable in {{game|Crystal}}, {{game|HeartGold and SoulSilver|s|HeartGold, and SoulSilver}} after answering a quiz in the [[Dragon&#039;s Den]].&lt;br /&gt;
* An Egg will be given by the Day-Care Man in {{game|Crystal}} that hatches into a random baby Pokémon that knows &#039;&#039;&#039;{{m|Dizzy Punch}}&#039;&#039;&#039;. &lt;br /&gt;
* A {{p|Skitty}} with &#039;&#039;&#039;{{m|Pay Day}}&#039;&#039;&#039; can be obtained from a special {{pkmn|Egg}} after depositing 500 Pokémon in [[Pokémon Box Ruby &amp;amp; Sapphire]] from a Game Boy Advance game pak.&lt;br /&gt;
* After [[Shadow Lugia|Lugia]] from [[Pokémon XD: Gale of Darkness]] has been purified, it learns &#039;&#039;&#039;{{m|Psycho Boost}}&#039;&#039;&#039; and &#039;&#039;&#039;{{m|Feather Dance|FeatherDance}}&#039;&#039;&#039;.&lt;br /&gt;
* After {{p|Articuno}}, {{p|Zapdos}}, and {{p|Moltres}} from Pokémon XD have been purified, they all learn &#039;&#039;&#039;{{m|Extrasensory}}&#039;&#039;&#039;.&lt;br /&gt;
* A {{p|Darkrai}} with &#039;&#039;&#039;{{m|Roar of Time}}&#039;&#039;&#039; and &#039;&#039;&#039;{{m|Spacial Rend}}&#039;&#039;&#039; was available as a special giveaway to commemorate the [[M10|10th movie]].&lt;br /&gt;
* An {{p|Arceus}} with &#039;&#039;&#039;{{m|Roar of Time}}&#039;&#039;&#039;, &#039;&#039;&#039;{{m|Spacial Rend}}&#039;&#039;&#039;, and &#039;&#039;&#039;{{m|Shadow Force}}&#039;&#039;&#039; was available as a special giveaway to commemorate the [[M12|12th movie]].&lt;br /&gt;
* A {{p|Victini}} with &#039;&#039;&#039;{{m|Fusion Flare}}&#039;&#039;&#039; and &#039;&#039;&#039;{{m|Fusion Bolt}}&#039;&#039;&#039; was available as a special giveaway to commemorate the [[M14|14th movie]].&lt;br /&gt;
* A Victini with &#039;&#039;&#039;{{m|Glaciate}}&#039;&#039;&#039;, &#039;&#039;&#039;{{m|Bolt Strike}}&#039;&#039;&#039;, and &#039;&#039;&#039;{{m|Blue Flare}}&#039;&#039;&#039; was available as a special giveaway to celebrate Christmas 2012.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Other signature move examples==&lt;br /&gt;
[[File:Dialga Roar of Time.png|thumb|right|200px|{{p|Dialga}} using its signature move, {{m|Roar of Time}}, in &#039;&#039;[[M10|The Rise of Darkrai]]&#039;&#039;]]&lt;br /&gt;
===TM/HM or Move Tutor that are exclusive by level-up===&lt;br /&gt;
* {{p|Squirtle}} and its evolutionary relatives are the only Pokémon to learn &#039;&#039;&#039;{{m|Skull Bash}}&#039;&#039;&#039; by leveling up in [[Generation I]], but other Pokémon could learn it through [[TM40]].&lt;br /&gt;
* {{p|Abra}} and its evolutionary relatives are the only Pokémon to learn &#039;&#039;&#039;{{m|Teleport}}&#039;&#039;&#039; by leveling up in [[Generation I]], but other Pokémon could learn it through [[TM30]].&lt;br /&gt;
* {{p|Sudowoodo}} is the only Pokémon to learn &#039;&#039;&#039;{{m|Mimic}}&#039;&#039;&#039; by leveling up in [[Generation II]], but other Pokémon could learn it through [[TM31]] in Generation I and [[Move Tutor]] in [[Generation III]].&lt;br /&gt;
* In [[Generation]]s {{gen|II}}, {{gen|IV}}, {{gen|V}} and {{gen|VI}} and {{game|Ruby and Sapphire|s}}, {{p|Hitmonlee}} is the only Pokémon who can learn &#039;&#039;&#039;{{m|Mega Kick}}&#039;&#039;&#039;. However, in Generation I and {{game|FireRed and LeafGreen|s}}, others could learn it through [[TM]] and Move Tutor respectively.&lt;br /&gt;
* &#039;&#039;&#039;{{m|Waterfall}}&#039;&#039;&#039; was the signature move of {{p|Goldeen}} and {{p|Seaking}} in Generation I, before it became an [[HM]]. They are still the only ones to learn it by level up.&lt;br /&gt;
* {{p|Unown}} can learn only &#039;&#039;&#039;{{m|Hidden Power}}&#039;&#039;&#039;, and is the only Pokémon to learn it in Generation II; however, almost every other Pokémon can learn it via [[TM10]] in Generation II and beyond.&lt;br /&gt;
* Although several Pokémon can learn it by TM, until Generation III only {{p|Diglett}} and {{p|Dugtrio}} could learn &#039;&#039;&#039;{{m|Dig}}&#039;&#039;&#039; by level up.&lt;br /&gt;
* {{p|Sunflora}} is the only Pokémon to learn &#039;&#039;&#039;{{m|Bullet Seed}}&#039;&#039;&#039; by level up in Generation III, though other Pokémon could learn it through [[TM09]].&lt;br /&gt;
* Prior to [[Generation V]], {{p|Vigoroth}} is the only Pokémon to learn &#039;&#039;&#039;{{m|Focus Punch}}&#039;&#039;&#039; by leveling up, although many other Pokémon can learn it via [[TM01]].&lt;br /&gt;
* {{p|Porygon-Z}} is the only Pokémon to learn &#039;&#039;&#039;{{m|Trick Room}}&#039;&#039;&#039; by leveling up prior to [[Generation VI]], although that move could also be learned via [[TM92]].&lt;br /&gt;
* Almost every Pokémon is able to learn &#039;&#039;&#039;{{m|Facade}}&#039;&#039;&#039; via [[TM42]]. However, {{p|Chimchar}} is the only one to learn it by leveling up prior to Generation V.&lt;br /&gt;
* Although only {{p|Panpour}} and {{p|Simipour|its evolution}} are the only Pokémon to learn &#039;&#039;&#039;{{m|Scald}}&#039;&#039;&#039; by leveling up in Generation V, other Pokémon can learn it via [[TM55]].&lt;br /&gt;
** Also in Generation V only, {{p|Pansage}} is the only Pokémon to learn &#039;&#039;&#039;{{m|Grass Knot}}&#039;&#039;&#039; by leveling up, yet other Pokémon can learn it via [[TM86]].&lt;br /&gt;
* {{p|Kadabra}} and {{p|Alakazam}} are the only Pokémon to learn &#039;&#039;&#039;{{m|Ally Switch}}&#039;&#039;&#039; by leveling up, but other Pokémon can learn it through [[TM51]] in Generation V.&lt;br /&gt;
* {{p|Volbeat}} is the only Pokémon to learn &#039;&#039;&#039;{{m|Flash}}&#039;&#039;&#039; by leveling up, but other Pokémon can learn it through [[HM05]]/[[TM70]].&lt;br /&gt;
* {{p|Sawk}} is the only Pokémon to learn &#039;&#039;&#039;{{m|Rock Smash}}&#039;&#039;&#039; by leveling up, but other Pokémon can learn it through [[TM94]]/[[HM06]] in Generation V and VI.&lt;br /&gt;
* {{p|Emolga}} is the only Pokémon to learn &#039;&#039;&#039;{{m|Volt Switch}}&#039;&#039;&#039; by leveling up in Generation V, but other Pokémon can learn it through [[TM72]].&lt;br /&gt;
* {{p|Yveltal}} is the only Pokémon to learn &#039;&#039;&#039;{{m|Snarl}}&#039;&#039;&#039; (before {{pkmn|Omega Ruby and Alpha Sapphire}}) or &#039;&#039;&#039;{{m|Focus Blast}}&#039;&#039;&#039;  by leveling up, but other Pokémon can learn them via [[TM95]] and [[TM52]], respectively.&lt;br /&gt;
* {{p|Snorunt}} and {{p|Glalie}} are the only Pokémon to learn &#039;&#039;&#039;{{m|Frost Breath}}&#039;&#039;&#039; by leveling up (starting in Omega Ruby and Alpha Sapphire), but other Pokémon can learn it via [[TM79]].&lt;br /&gt;
* {{p|Lucario}} is the only Pokémon to learn &#039;&#039;&#039;{{m|Power-Up Punch}}&#039;&#039;&#039; by leveling up, but other Pokémon can learn it via [[TM98]] in Generation VI.&lt;br /&gt;
&lt;br /&gt;
===Moves commonly associated with certain Pokémon===&lt;br /&gt;
* &#039;&#039;&#039;{{m|Thunderbolt}}&#039;&#039;&#039; has been commonly associated with the {{p|Pikachu}} line in the {{pkmn|anime}}, even though nearly any Electric-type Pokémon can learn it.&lt;br /&gt;
* Although &#039;&#039;&#039;{{m|Megahorn}}&#039;&#039;&#039; was no longer {{p|Heracross}}&#039;s signature move starting in [[Generation III]], it was still the only {{type|Bug}} Pokémon that could learn the move prior to [[Generation V]], where Megahorn is now learnable by {{p|Scolipede}}, {{p|Karrablast}} and {{p|Escavalier}}.&lt;br /&gt;
* {{p|Lucario}} is usually associated with &#039;&#039;&#039;{{m|Aura Sphere}}&#039;&#039;&#039; and &#039;&#039;&#039;{{m|Force Palm}}&#039;&#039;&#039;, but ten Pokémon (including Lucario) can learn Aura Sphere in total plus two with {{p|Riolu}} from Almia and {{p|Raikou}} from an event, in addition to the {{p|Squirtle}} family through breeding. 10 Pokémon (including Lucario) can learn Force Palm. In Generation V and VI, Lucario and the Mienshao family are the only Fighting-type Pokémon to learn Aura Sphere by leveling up.&lt;br /&gt;
** Lucario no longer learns Force Palm in Generation VI (although {{p|Riolu}} can still learn it).&lt;br /&gt;
* {{p|Venusaur}}, {{p|Charizard}}, and {{p|Blastoise}} are often associated with &#039;&#039;&#039;{{m|Solar Beam}}&#039;&#039;&#039;, &#039;&#039;&#039;{{m|Flamethrower}}&#039;&#039;&#039;, and &#039;&#039;&#039;{{m|Hydro Pump}}&#039;&#039;&#039;, respectively, due to them frequently being depicted using those moves in various Pokémon media (such as the anime).&lt;br /&gt;
** In [[Super Smash Bros. Brawl]], {{p|Charizard}}&#039;s trophy states that &#039;&#039;&#039;{{m|Flamethrower}}&#039;&#039;&#039; is its signature move.&lt;br /&gt;
* Electrode are most commonly seen using {{m|Explosion}}, with it being shown to use it most in the {{pkmn|anime}}.&lt;br /&gt;
* Although several Pokémon have been able to learn {{m|Sing}} since its introduction, the move is heavily associated with {{p|Jigglypuff}} due to the {{an|Jigglypuff}} in the anime.&lt;br /&gt;
* {{p|Jolteon}} and {{p|Vaporeon}}&#039;s signature moves are said to be &#039;&#039;&#039;{{m|Pin Missile}}&#039;&#039;&#039; and &#039;&#039;&#039;{{m|Acid Armor}}&#039;&#039;&#039;, respectively. Both abilities are alluded to in both Pokémon&#039;s various Pokédex entries. However, many Pokémon learn both moves by leveling up, and some through {{pkmn|breeding}}. Likewise, {{p|Umbreon}}&#039;s &#039;&#039;&#039;{{m|Moonlight}}&#039;&#039;&#039; matches {{p|Espeon}}&#039;s &#039;&#039;&#039;{{m|Morning Sun}}&#039;&#039;&#039;, though others can learn it even in its introductory generation.&lt;br /&gt;
* {{p|Suicune}}, being known as the Aurora Pokémon, is associated with the move &#039;&#039;&#039;{{m|Aurora Beam}}&#039;&#039;&#039;.&lt;br /&gt;
* Although {{p|Clefairy}} can learn &#039;&#039;&#039;{{m|Meteor Mash}}&#039;&#039;&#039; by leveling up in any Generation III game, the only Pokémon that could have it legitimately before release of {{2v2|FireRed|LeafGreen}} were {{p|Metang}} and its evolved form, {{p|Metagross}}.&lt;br /&gt;
* {{p|Ditto}} has &#039;&#039;&#039;{{m|Transform}}&#039;&#039;&#039; as its only move and is most associated with it; however, {{p|Mew}} is also able to learn it.&lt;br /&gt;
* Until Generation III, {{p|Koffing}} and {{p|Weezing}} were the only Poison-type Pokémon capable of learning &#039;&#039;&#039;{{m|Smog}}&#039;&#039;&#039;, and are still the only Poison-type Pokémon to learn the move by level-up.&lt;br /&gt;
* The move &#039;&#039;&#039;{{m|Razor Shell}}&#039;&#039;&#039; is tied to {{p|Oshawott}}&#039;s evolutionary line, although it can also be learned by {{p|Shellder}}.&lt;br /&gt;
* Although &#039;&#039;&#039;{{m|Blaze Kick}}&#039;&#039;&#039; was no longer {{p|Blaziken}}&#039;s signature move from Generation III, it remains the only Fire-type Pokémon to learn it by level up.&lt;br /&gt;
* The {{p|Venipede}} family are the only Pokémon besides {{p|Golem}} which can learn &#039;&#039;&#039;{{m|Steamroller}}&#039;&#039;&#039;. They are also the only Bug-type Pokémon to learn it.&lt;br /&gt;
* {{p|Castform}} was the only Pokémon capable of learning &#039;&#039;&#039;{{m|Weather Ball}}&#039;&#039;&#039; prior to [[Generation IV]]. However, due to [[Shadow move]]s only being present in [[Generation III]], it remains the only Pokémon capable of taking advantage of Weather Ball&#039;s &#039;&#039;&#039;{{type|???}}&#039;&#039;&#039; effect during {{m|Shadow Sky}}.&lt;br /&gt;
* Each of {{p|Rotom}}&#039;s forms has its own signature move that cannot be carried over to any of its other forms. However, none of these five moves are exclusive to it.&lt;br /&gt;
* In Generation V, &#039;&#039;&#039;{{m|Sacred Sword}}&#039;&#039;&#039; was exclusively learned by the [[Swords of Justice]], being a signature move of a Legendary group rather than an evolutionary family.&lt;br /&gt;
** Similarly, &#039;&#039;&#039;{{m|Fusion Flare}}&#039;&#039;&#039; and &#039;&#039;&#039;{{m|Fusion Bolt}}&#039;&#039;&#039; are exclusively learned by {{p|Reshiram}} and [[List of Pokémon with form differences#Kyurem|White]] {{p|Kyurem}}, and {{p|Zekrom}} and [[List of Pokémon with form differences#Kyurem|Black]] {{p|Kyurem}}, respectively. Kyurem&#039;s forms are the result of absorbing Reshiram or Zekrom, and thus gain some of their traits and powers.&lt;br /&gt;
* No Pokémon can learn &#039;&#039;&#039;{{m|V-create}}&#039;&#039;&#039; outside of event distributions. {{p|Victini}} was the first to gain access to it and is often associated with the move. However, later, a {{p|Rayquaza}} with V-create was available as the winner of a [[List of local Japanese event Pokémon distributions in Generation V#15th Anniversary Rayquaza|popularity poll held in Japan in 2011]], making it no longer Victini&#039;s signature move.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
In the {{pkmn|anime}}, it is uncommon for specific moves to be explicitly stated to be exclusive to a certain Pokémon species. The concept was mentioned during a quiz challenge in &#039;&#039;[[DP126|Classroom Training!]]&#039;&#039;, where [[Candice]] stated that {{m|Pay Day}} could only be learned by {{p|Meowth}}.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* {{p|Hitmonlee}} has had the most signature moves, with four in Generation II; however, only two of them are still Hitmonlee&#039;s signature moves. The other was also previously available to other Pokémon through [[TM]]s and [[Move Tutor]]s.&lt;br /&gt;
** The Pokémon with the most signature moves in Generation VI is {{p|Vespiquen}}, with three—{{m|Attack Order}}, {{m|Defend Order}}, and {{m|Heal Order}}—all of which are {{type|Bug}}.&lt;br /&gt;
* All [[Hoenn]] [[starter Pokémon]] could learn a signature move after evolution, although these moves can (from [[Generation IV]] onwards) be learned by other evolutionary families as well.&lt;br /&gt;
**All [[Kalos]] [[starter Pokémon]] can similarly learn signature moves after evolution, with {{p|Greninja}} even getting two.&lt;br /&gt;
* Due to {{p|Smeargle}}&#039;s {{m|Sketch}} being able to copy signature moves, from Generation II onward the only moves that only one Pokémon can learn are Sketch itself, {{m|Shadow Chill}}, {{m|Shadow Bolt}}, {{m|Shadow Fire}}, {{m|Shadow Blast}}, and {{m|Chatter}}. This is because [[Shadow move]]s and Chatter cannot be Sketched.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Game-exclusive moves]]&lt;br /&gt;
* [[Signature Ability]]&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Fanon terminology]]&lt;br /&gt;
[[Category:Moves|*6]]&lt;br /&gt;
[[Category:Signature moves|*]]&lt;br /&gt;
&lt;br /&gt;
[[de:Spezialattacke]]&lt;br /&gt;
[[fr:Capacité signature]]&lt;br /&gt;
[[it:Mossa peculiare]]&lt;br /&gt;
[[ja:専用技]]&lt;br /&gt;
[[pl:Atak-sygnatura]]&lt;br /&gt;
[[zh:专属技能]]&lt;/div&gt;</summary>
		<author><name>Billybobfred</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Mossdeep_Space_Center&amp;diff=2342646</id>
		<title>Mossdeep Space Center</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Mossdeep_Space_Center&amp;diff=2342646"/>
		<updated>2015-10-10T20:31:18Z</updated>

		<summary type="html">&lt;p&gt;Billybobfred: /* Rumors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{bad picture|2=Should be replaced with ORAS image.}}&lt;br /&gt;
{{Infobox location&lt;br /&gt;
|image=Mossdeep City Space Center E.png&lt;br /&gt;
|image_size=171&lt;br /&gt;
|type=building&lt;br /&gt;
|location_name=Mossdeep Space Center&lt;br /&gt;
|japanese_name=トクサネ{{tt|宇宙|うちゅう}}センター&lt;br /&gt;
|translated_name=Tokusane Space Center&lt;br /&gt;
|location=[[Mossdeep City]]&lt;br /&gt;
|region=Hoenn&lt;br /&gt;
|generation={{Gen|III}}, {{Gen|VI}}&lt;br /&gt;
|map=Hoenn Mossdeep City Map.png&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Mossdeep Space Center&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;トクサネ{{tt|宇宙|うちゅう}}センター&#039;&#039;&#039; &#039;&#039;{{tt|Tokusane|Mossdeep}} Space Center&#039;&#039;) is located in [[Mossdeep City]]. This destination was chosen because of Mossdeep&#039;s ideal weather, clear and sunny with stable winds. The Space Center successfully sends rockets into space, though specifics of the space missions are unknown. There is a white rock outside which holds a special meaning to the people at the space center; it is a symbol of their wish for their rockets to fly safely. It is analogous to the {{wp|Tanegashima Space Center}}.&lt;br /&gt;
&lt;br /&gt;
{{sign|E|header}}&lt;br /&gt;
{{sign|E|title|MOSSDEEP SPACE CENTER}}&lt;br /&gt;
{{sign|E|&amp;quot;The closest place to space.&amp;quot;}}&lt;br /&gt;
{{sign|E|footer}}&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
[[File:Mossdeep City Space Center RS.png|thumb|200px|The Mossdeep Space Center as depicted in {{2v2|Ruby|Sapphire}}]]&lt;br /&gt;
Many scientists work here and are dedicated to the rocket launches&#039; success. The Space Center contains many blueprints of rockets, machines and computers, and has two accessible floors.&lt;br /&gt;
&lt;br /&gt;
In the game, a man by the window will reveal the number of successful launches there have been. Another person in the Space Center will give the player a {{evostone|Sun Stone}}.&lt;br /&gt;
&lt;br /&gt;
===In Pokémon Emerald===&lt;br /&gt;
In {{game|Emerald}}, after failing to take control of {{p|Groudon}}, [[Team Magma]] tries to obtain the rocket fuel there to use to make [[Mt. Chimney]] erupt. They send a letter to the Space Center, informing them that they will take the rocket fuel, causing a panic. After the player obtains the {{badge|Mind}}, Team Magma attacks the center, and the player must enter the Space Center and defeat all of the {{tc|Team Magma Grunt}}s on the first floor in order to go to the second floor. On the second floor, the {{player}} meets up with [[Steven Stone]] and pairs up with him to [[Double Battle]] against [[Maxie]] and [[Tabitha]].&lt;br /&gt;
&lt;br /&gt;
===In Pokémon Omega Ruby and Alpha Sapphire===&lt;br /&gt;
====Delta Episode====&lt;br /&gt;
At the start of the [[Delta Episode]], Scientists at the Space Center notice that an asteroid has changed its trajectory and is now on a collision course with the planet. In order to stop it, the Scientists lead by [[Professor Cozmo]] intend to use a rocket full of [[Infinity Energy]] as well as the energy of human (which is found in [[Key Stone]]s) to create a warp hole (using the same technology as [[warp tile]]s) to take the asteroid off collision course with the planet. Using the [[Link Cable]], they can control where the asteroid will land, but this requires a large amount of energy from [[Meteorite Shard]]s.&lt;br /&gt;
&lt;br /&gt;
During the Delta Episode, before the player obtains the Meteorite Shard, the player is denied access to the second floor due to the scientists focusing on the incoming asteroid.&lt;br /&gt;
&lt;br /&gt;
After the player obtains a Meteorite Shard from [[Zinnia]] in [[Granite Cave]], the player receives an Entry Call on their [[PokéNav Plus]] from Steven, who requests that the player meet him at the Mossdeep Space Center. On the second floor, Professor Cozmo and Steven await the player. When the player arrives there, Professor Cozmo explains the current plan to warp to asteroid, but is interrupted by Zinnia, who warns them that they are making a mistake greater than that of [[AZ]] when he used the [[ultimate weapon]] 3,000 years ago. Despite her warnings, Steven and Cozmo are unfazed, and request that the player retrieve another Meteorite Shard to continue the plan, but this time require one from [[Meteor Falls]].&lt;br /&gt;
&lt;br /&gt;
After the player confronts [[Team Magma]]{{sup/6|OR}}/[[Team Aqua]]{{sup/6|AS}} outside the [[Devon Corporation]] building in [[Rustboro City]], {{FB|Magma Admin|Courtney}}{{sup/6|OR}}/{{FB|Aqua Admin|Matt}}{{sup/6|AS}} leads the quintuplets and another grunt in a raid on the Space Center. The villainous team admin intends to blow up the rocket, which contains more [[Infinity Energy]] than the [[ultimate weapon]], with the aid of a Key Stone found at the [[Meteor Falls]] to complete [[Project AZOTH]], saying that blowing up the rocket would be analogous to it [[Mega Evolution|Mega Evolving]]. Once they are stopped, [[Zinnia]] appears and takes the dimensional shifter controller and crushes it in her hand, rendering the plan to stop the meteoroid useless. She warns that using the dimensional shifter would have sent the asteroid into [[Pokémon Ruby and Sapphire Versions|another world]], in which the [[ultimate weapon]] was never built, so lacked the technology to avert the asteroid. She then takes Courtney{{sup/6|OR}}/Matt{{sup/6|AS}}&#039;s Key Stone and announces her plan to steal [[Maxie]]{{sup/6|OR}}/[[Archie]]{{sup/6|AS}}&#039;s.&lt;br /&gt;
&lt;br /&gt;
After receiving the {{DL|Mega Stone|Camperuptite}}{{sup/6|OR}}/{{DL|Mega Stone|Sharpedoite}}{{sup/6|AS}} from [[Tabitha]]{{sup/6|OR}}/[[Shelly]]{{sup/6|AS}} in the [[Team Magma Hideout]]{{sup/6|OR}}/[[Team Aqua Hideout]]{{sup/6|AS}}, the player receives an Entry Call on their PokéNav Plus from Steven, who requests that the player meet him at the Mossdeep Space Center. On the second floor, Professor Cozmo and Steven await the player. When the player arrives there, Steven explains that very few people can enter [[Sky Pillar]], such as [[Lorekeeper]]s. He then suggests that the player ask [[Wallace]] for help, who has inherited the ancient lore to be able to break the seal preventing access to the Sky Pillar, who can be found outside the [[Cave of Origin]].&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{itlisth|building}}&lt;br /&gt;
{{Itemlist|Sun Stone|Obtained from a {{tc|Sailor}} on the first floor|Ru=yes|Sa=yes|E=yes|OR=yes|AS=yes|display={{evostone|Sun Stone}}}}&lt;br /&gt;
{{itlistfoot|building}}&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
===Generation VI===&lt;br /&gt;
{{Catch/header|building|no}}&lt;br /&gt;
{{Catch/div|building|Special}}&lt;br /&gt;
{{Catch/entryoras|352|Kecleon|yes|yes|Special|45|{{tt|One|Requires Devon Scope}}|type1=Normal}}&lt;br /&gt;
{{Catch/footer|building}}&lt;br /&gt;
&lt;br /&gt;
==Trainers==&lt;br /&gt;
===Pokémon Emerald===&lt;br /&gt;
{{trainerheader|building}}&lt;br /&gt;
{{trainerdiv|building|1F}}&lt;br /&gt;
{{trainerentry|Spr RS Team Magma Grunt F.png|Team Magma Grunt||620|2|041|Zubat|♀|31||261|Poochyena|♀|31}}&lt;br /&gt;
{{trainerdiv|building}}&lt;br /&gt;
{{trainerentry|Spr RS Team Magma Grunt M.png|Team Magma Grunt||640|1|322|Numel|♂|32}}&lt;br /&gt;
{{trainerdiv|building}}&lt;br /&gt;
{{trainerentry|Spr RS Team Magma Grunt M.png|Team Magma Grunt||640|1|343|Baltoy||32}}&lt;br /&gt;
{{trainerdiv|building}}&lt;br /&gt;
{{trainerentry|Spr RS Team Magma Grunt M.png|Team Magma Grunt||600|3|262|Mightyena|♂|26||262|Mightyena|♂|28||322|Numel|♂|30}}&lt;br /&gt;
{{trainerdiv|building|2F}}&lt;br /&gt;
{{trainerentry|Spr RS Team Magma Grunt M.png|Team Magma Grunt||640|1|041|Zubat|♂|32}}&lt;br /&gt;
{{trainerdiv|building}}&lt;br /&gt;
{{trainerentry|Spr RS Team Magma Grunt M.png|Team Magma Grunt||640|1|262|Mightyena|♂|32}}&lt;br /&gt;
{{trainerdiv|building}}&lt;br /&gt;
{{trainerentry|Spr RS Team Magma Grunt M.png|Team Magma Grunt||640|1|343|Baltoy||32}}&lt;br /&gt;
{{trainerfooter|building|3}}&lt;br /&gt;
&lt;br /&gt;
{{Steven}} will work as the player&#039;s partner during the [[Multi Battle]] against Maxie and Tabitha.&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{steel color}}&lt;br /&gt;
|headcolor={{steel color light}}&lt;br /&gt;
|bordercolor={{steel color dark}}&lt;br /&gt;
|sprite=E Steven Back.png&lt;br /&gt;
|prize=N/A&lt;br /&gt;
|class={{PK}}{{MN}} Trainer&lt;br /&gt;
|classlink=Pokémon Trainer&lt;br /&gt;
|name={{color2|000|Steven Stone|Steven}}&lt;br /&gt;
|game=E&lt;br /&gt;
|location=Mossdeep Space Center&lt;br /&gt;
|pokemon=3}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|game=Emerald&lt;br /&gt;
|back=yes&lt;br /&gt;
|ndex=375&lt;br /&gt;
|pokemon=Metang&lt;br /&gt;
|level=42&lt;br /&gt;
|type1=Steel|type2=Psychic&lt;br /&gt;
|ability=Clear Body&lt;br /&gt;
|move1=Light Screen|move1type=Psychic&lt;br /&gt;
|move2=Psychic|move2type=Psychic&lt;br /&gt;
|move3=Reflect|move3type=Psychic&lt;br /&gt;
|move4=Metal Claw|move4type=Steel}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|game=Emerald&lt;br /&gt;
|back=yes&lt;br /&gt;
|ndex=227&lt;br /&gt;
|pokemon=Skarmory&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=43&lt;br /&gt;
|type1=Steel|type2=Flying&lt;br /&gt;
|ability=Sturdy&lt;br /&gt;
|move1=Toxic|move1type=Poison&lt;br /&gt;
|move2=Aerial Ace|move2type=Flying&lt;br /&gt;
|move3=Protect|move3type=Normal&lt;br /&gt;
|move4=Steel Wing|move4type=Steel}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|game=Emerald&lt;br /&gt;
|back=yes&lt;br /&gt;
|ndex=306&lt;br /&gt;
|pokemon=Aggron&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=44&lt;br /&gt;
|type1=Steel|type2=Rock&lt;br /&gt;
|ability=Sturdy&lt;br /&gt;
|move1=Thunder|move1type=Electric&lt;br /&gt;
|move2=Protect|move2type=Normal&lt;br /&gt;
|move3=SolarBeam|move3type=Grass&lt;br /&gt;
|move4=Dragon Claw|move4type=Dragon}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
{{Party/Tag&lt;br /&gt;
|color={{ruby color light}}&lt;br /&gt;
|bordercolor={{ruby color}}&lt;br /&gt;
|headcolor={{ground color}}&lt;br /&gt;
|color1={{ruby color light}}&lt;br /&gt;
|bordercolor1={{ruby color}}&lt;br /&gt;
|headcolor1={{ground color}}&lt;br /&gt;
|color2={{ruby color light}}&lt;br /&gt;
|bordercolor2={{ruby color}}&lt;br /&gt;
|headcolor2={{ground color}}&lt;br /&gt;
|class=Magma Leader&lt;br /&gt;
|classlink=Maxie&lt;br /&gt;
|name={{color2|000000|Maxie}}&lt;br /&gt;
|sprite=Spr RS Maxie.png&lt;br /&gt;
|class2=Magma Admin&lt;br /&gt;
|name2={{color2|000000|Tabitha}}&lt;br /&gt;
|sprite2=Spr RS Tabitha.png&lt;br /&gt;
|game=E&lt;br /&gt;
|location=Mossdeep Space Center&lt;br /&gt;
|prize={{pdollar}}5120&lt;br /&gt;
|pokemon1=3&lt;br /&gt;
|pokemon2=3}}&lt;br /&gt;
|{{Pokémon/3|game=Emerald|ndex=262|pokemon=Mightyena&lt;br /&gt;
|gender=male|level=42|type1=Dark|ability=Intimidate&lt;br /&gt;
|move1=Swagger|move1type=Normal&lt;br /&gt;
|move2=Scary Face|move2type=Normal&lt;br /&gt;
|move3=Take Down|move3type=Normal&lt;br /&gt;
|move4=Taunt|move4type=Dark}}&lt;br /&gt;
|{{Pokémon/3|game=Emerald|ndex=169|pokemon=Crobat&lt;br /&gt;
|gender=male|level=43|type1=Poison|type2=Flying|ability=Inner Focus&lt;br /&gt;
|move1=Wing Attack|move1type=Flying&lt;br /&gt;
|move2=Confuse Ray|move2type=Ghost&lt;br /&gt;
|move3=Air Cutter|move3type=Flying&lt;br /&gt;
|move4=Mean Look|move4type=Normal}}&lt;br /&gt;
|{{Pokémon/3|game=Emerald|ndex=323|pokemon=Camerupt&lt;br /&gt;
|gender=male|level=44|type1=Fire|type2=Ground|ability=Magma Armor&lt;br /&gt;
|move1=Take Down|move1type=Normal&lt;br /&gt;
|move2=Amnesia|move2type=Psychic&lt;br /&gt;
|move3=Rock Slide|move3type=Rock&lt;br /&gt;
|move4=Earthquake|move4type=Ground}}&lt;br /&gt;
{{Party/Div|color={{ruby color light}}}}&lt;br /&gt;
|{{Pokémon/3|game=Emerald|ndex=323|pokemon=Camerupt &lt;br /&gt;
|gender=male|level=36|types2|type1=Fire|type2=Ground|ability=Oblivious&lt;br /&gt;
|move1=Focus Energy|move1type=Normal&lt;br /&gt;
|move2=Take Down|move2type=Normal&lt;br /&gt;
|move3=Amnesia|move3type=Psychic&lt;br /&gt;
|move4=Rock Slide|move4type=Rock}}&lt;br /&gt;
|{{Pokémon/3|game=Emerald|ndex=262|pokemon=Mightyena&lt;br /&gt;
|gender=male|level=38|type1=Dark|ability=Intimidate&lt;br /&gt;
|move1=Roar|move1type=Normal&lt;br /&gt;
|move2=Swagger|move2type=Normal&lt;br /&gt;
|move3=Scary Face|move3type=Normal&lt;br /&gt;
|move4=Take Down|move4type=Normal}}&lt;br /&gt;
|{{Pokémon/3|game=Emerald|ndex=042|pokemon=Golbat&lt;br /&gt;
|gender=male|level=40|type1=Poison|type2=Flying|ability=Inner Focus&lt;br /&gt;
|move1=Bite|move1type=Dark&lt;br /&gt;
|move2=Wing Attack|move2type=Flying&lt;br /&gt;
|move3=Confuse Ray|move3type=Ghost&lt;br /&gt;
|move4=Air Cutter|move4type=Flying}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Omega Ruby and Alpha Sapphire===&lt;br /&gt;
====1F====&lt;br /&gt;
{{trainerheader|building}}&lt;br /&gt;
{{trainerentry|VSTeam Magma Grunt M.png{{!}}150px|Team Magma Grunt|×5{{sup/6|OR}}|1,000&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Horde Encounter|Horde Trainer Battle]]&amp;lt;/small&amp;gt;|5|262|Mightyena|♂|25||262|Mightyena|♂|25||262|Mightyena|♂|25||262|Mightyena|♂|25||262|Mightyena|♂|25}}&lt;br /&gt;
{{trainerdiv|building}}&lt;br /&gt;
{{trainerentry|VSTeam Aqua Grunt F.png{{!}}150px|Team Aqua Grunt|×5{{sup/6|AS}}|1,000&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Horde Encounter|Horde Trainer Battle]]&amp;lt;/small&amp;gt;|5|262|Mightyena|♀|25||262|Mightyena|♀|25||262|Mightyena|♀|25||262|Mightyena|♀|25||262|Mightyena|♀|25}}&lt;br /&gt;
{{trainerfooter|building|3}}&lt;br /&gt;
&lt;br /&gt;
====2F====&lt;br /&gt;
{{Steven}} will work as the player&#039;s partner during the [[Multi Battle]] against Courtney and a Team Magma Grunt{{sup/6|OR}}/Matt and a Team Aqua Grunt{{sup/6|AS}}.&lt;br /&gt;
&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{steel color}}&lt;br /&gt;
|headcolor={{steel color light}}&lt;br /&gt;
|bordercolor={{steel color dark}}&lt;br /&gt;
|sprite=VSSteven.png&lt;br /&gt;
|size=150px&lt;br /&gt;
|prize=N/A&lt;br /&gt;
|name={{color2|000|Steven Stone|Steven}}&lt;br /&gt;
|game=ORAS&lt;br /&gt;
|location=Mossdeep Space Center&lt;br /&gt;
|pokemon=3}}&lt;br /&gt;
| style=&amp;quot;margin:auto&amp;quot; | {{Pokémon/6&lt;br /&gt;
|ndex=227&lt;br /&gt;
|pokemon=Skarmory&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=57&lt;br /&gt;
|type1=Steel|type2=Flying&lt;br /&gt;
|ability=Sturdy&lt;br /&gt;
|move1=Toxic|move1type=Poison|move1cat=Status&lt;br /&gt;
|move2=Aerial Ace|move2type=Flying|move2cat=Physical&lt;br /&gt;
|move3=Spikes|move3type=Ground|move3cat=Status&lt;br /&gt;
|move4=Steel Wing|move4type=Steel|move4cat=Physical}}&lt;br /&gt;
| style=&amp;quot;margin:auto&amp;quot; | {{Pokémon/6&lt;br /&gt;
|ndex=306&lt;br /&gt;
|pokemon=Aggron&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=57&lt;br /&gt;
|type1=Steel|type2=Rock&lt;br /&gt;
|ability=Sturdy&lt;br /&gt;
|move1=Stone Edge|move1type=Rock|move1cat=Physical&lt;br /&gt;
|move2=Earthquake|move2type=Ground|move2cat=Physical&lt;br /&gt;
|move3=Iron Tail|move3type=Steel|move3cat=Physical&lt;br /&gt;
|move4=Dragon Claw|move4type=Dragon|move4cat=Physical}}&lt;br /&gt;
| style=&amp;quot;margin:auto&amp;quot; | {{Pokémon/6&lt;br /&gt;
|ndex=344&lt;br /&gt;
|pokemon=Claydol&lt;br /&gt;
|level=57&lt;br /&gt;
|type1=Ground|type2=Psychic&lt;br /&gt;
|ability=Levitate &lt;br /&gt;
|move1=Reflect|move1type=Psychic|move1cat=Status &lt;br /&gt;
|move2=Light Screen|move2type=Psychic|move2cat=Status &lt;br /&gt;
|move3=Extrasensory|move3type=Psychic|move3cat=Special &lt;br /&gt;
|move4=Earth Power|move4type=Ground|move4cat=Special}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
=====Pokémon Omega Ruby=====&lt;br /&gt;
{{Party/Tag&lt;br /&gt;
|color={{ruby color light}}|bordercolor={{ruby color}}|headcolor={{ground color}}&lt;br /&gt;
|color1={{ruby color light}}|bordercolor1={{ruby color}}|headcolor1={{ground color}}&lt;br /&gt;
|color2={{ruby color light}}|bordercolor2={{ruby color}}|headcolor2={{ground color}}&lt;br /&gt;
|class=Magma Admin&lt;br /&gt;
|name={{color2|000|Magma Admin Courtney|Courtney}}&lt;br /&gt;
|sprite=VSCourtney.png&lt;br /&gt;
|size=150px&lt;br /&gt;
|class2=Team Magma&lt;br /&gt;
|classlink2=Team Magma Grunt (Trainer class)&lt;br /&gt;
|name2={{color2|000|Team Magma Grunt (Trainer class)|Grunt}}&lt;br /&gt;
|sprite2=VSTeam Magma Grunt M.png&lt;br /&gt;
|size2=150px&lt;br /&gt;
|game={{color2|000|Pokémon Omega Ruby and Alpha Sapphire|Omega Ruby}}&lt;br /&gt;
|location=Mossdeep Space Center&lt;br /&gt;
|prize={{pdollar}}7,540&lt;br /&gt;
|pokemon1=1&lt;br /&gt;
|pokemon2=2}}&lt;br /&gt;
| style=&amp;quot;margin:auto&amp;quot; | {{Pokémon/6&lt;br /&gt;
|ndex=323&lt;br /&gt;
|pokemon=Camerupt&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=55&lt;br /&gt;
|type1=Fire|type2=Ground&lt;br /&gt;
|ability=Solid Rock&lt;br /&gt;
|held=Cameruptite&lt;br /&gt;
|move1=Rock Slide|move1type=Rock|move1cat=Physical&lt;br /&gt;
|move2=Yawn|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Earthquake|move3type=Ground|move3cat=Physical&lt;br /&gt;
|move4=Eruption|move4type=Fire|move4cat=Special}}&lt;br /&gt;
{{Party/Div|color={{ruby color light}}}}&lt;br /&gt;
| style=&amp;quot;margin:auto&amp;quot; | {{Pokémon/6&lt;br /&gt;
|ndex=262&lt;br /&gt;
|pokemon=Mightyena&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=51&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|ability=Intimidate&lt;br /&gt;
|move1=Taunt|move1type=Dark|move1cat=Status&lt;br /&gt;
|move2=Take Down|move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3=Crunch|move3type=Dark|move3cat=Physical&lt;br /&gt;
|move4=Sucker Punch|move4type=Dark|move4cat=Physical}}&lt;br /&gt;
| style=&amp;quot;margin:auto&amp;quot; | {{Pokémon/6&lt;br /&gt;
|ndex=110&lt;br /&gt;
|pokemon=Weezing&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=51&lt;br /&gt;
|type1=Poison&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|move1=Sludge Bomb|move1type=Poison|move1cat=Special&lt;br /&gt;
|move2=Explosion|move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3=Destiny Bond|move3type=Ghost|move3cat=Status&lt;br /&gt;
|move4=Belch|move4type=Poison|move4cat=Special}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
=====Pokémon Alpha Sapphire=====&lt;br /&gt;
{{Party/Tag&lt;br /&gt;
|color={{sapphire color light}}|bordercolor={{sapphire color}}|headcolor={{water color}}&lt;br /&gt;
|color1={{sapphire color light}}|bordercolor1={{sapphire color}}|headcolor1={{water color}}&lt;br /&gt;
|color2={{sapphire color light}}|bordercolor2={{sapphire color}}|headcolor2={{water color}}&lt;br /&gt;
|class=Aqua Admin&lt;br /&gt;
|name={{color2|000|Aqua Admin Matt|Matt}}&lt;br /&gt;
|sprite=VSMatt.png&lt;br /&gt;
|size=150px&lt;br /&gt;
|class2=Team Aqua&lt;br /&gt;
|classlink2=Team Aqua Grunt (Trainer class)&lt;br /&gt;
|name2={{color2|000|Team Aqua Grunt (Trainer class)|Grunt}}&lt;br /&gt;
|sprite2=VSTeam Aqua Grunt F.png&lt;br /&gt;
|size2=150px&lt;br /&gt;
|game={{color2|000|Pokémon Omega Ruby and Alpha Sapphire|Alpha Sapphire}}&lt;br /&gt;
|location=Mossdeep Space Center&lt;br /&gt;
|prize={{pdollar}}7,540&lt;br /&gt;
|pokemon1=1&lt;br /&gt;
|pokemon2=2}}&lt;br /&gt;
| style=&amp;quot;margin:auto&amp;quot; | {{Pokémon/6&lt;br /&gt;
|ndex=319&lt;br /&gt;
|pokemon=Sharpedo&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=55&lt;br /&gt;
|type1=Water|type2=Dark&lt;br /&gt;
|ability=Rough Skin&lt;br /&gt;
|held=Sharpedonite&lt;br /&gt;
|move1=Poison Fang|move1type=Poison|move1cat=Physical&lt;br /&gt;
|move2=Crunch|move2type=Dark|move2cat=Physical&lt;br /&gt;
|move3=Agility|move3type=Psychic|move3cat=Status&lt;br /&gt;
|move4=Skull Bash|move4type=Normal|move4cat=Physical}}&lt;br /&gt;
{{Party/Div|color={{sapphire color light}}}}&lt;br /&gt;
| style=&amp;quot;margin:auto&amp;quot; | {{Pokémon/6&lt;br /&gt;
|ndex=262&lt;br /&gt;
|pokemon=Mightyena&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=51&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|ability=Quick Feet&lt;br /&gt;
|move1=Taunt|move1type=Dark|move1cat=Status&lt;br /&gt;
|move2=Take Down|move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3=Crunch|move3type=Dark|move3cat=Physical&lt;br /&gt;
|move4=Sucker Punch|move4type=Dark|move4cat=Physical}}&lt;br /&gt;
| style=&amp;quot;margin:auto&amp;quot; | {{Pokémon/6&lt;br /&gt;
|ndex=089&lt;br /&gt;
|pokemon=Muk&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=51&lt;br /&gt;
|type1=Poison&lt;br /&gt;
|ability=Stench&lt;br /&gt;
|move1=Screech|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Venom Drench|move2type=Poison|move2cat=Status&lt;br /&gt;
|move3=Gunk Shot|move3type=Poison|move3cat=Physical&lt;br /&gt;
|move4=Acid Armor|move4type=Poison|move4cat=Status}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background: #000; border: 3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytl|5px}}&amp;quot; | Version &lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | 1F&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytr|5px}}&amp;quot; | 2F&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{ruby color}}&amp;quot; | {{color2|fff|Pokémon Ruby and Sapphire Versions|Ruby}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[File:Mossdeep City Space Center 1F RSE.png|200px]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[File:Mossdeep City Space Center 2F RSE.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{sapphire color}}&amp;quot; | {{color2|fff|Pokémon Ruby and Sapphire Versions|Sapphire}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{emerald color}}&amp;quot; | {{color2|fff|Pokémon Emerald Version|Emerald}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundybottom|5px}}&amp;quot; | &amp;amp;nbsp; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
In the games, a man by the window will reveal the number of successful launches there have been; the number is an indicator to the number of weeks since the saved game was begun. Because this is a time-based event, the Space Center will cease to launch Rockets when the battery for the internal clock runs dry, and it can be affected by the [[berry glitch]].&lt;br /&gt;
&lt;br /&gt;
Many rumors have been spread about this number and its relation to {{p|Jirachi}} and {{p|Deoxys}}. Many believe that if the man reaches a certain number, the player will be able to ride a rocket into space and battle Jirachi or Deoxys. Like the {{DL|S.S. Anne|Rumors|truck rumors}} of Generation I, this rumor is false. In [[Pokémon Omega Ruby and Alpha Sapphire|the remakes]], however, it is in fact [[Delta Episode|possible]] to go to space and battle Deoxys, perhaps in reference to these rumors.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Mossdeep Space Center anime.png|thumb|175px|The Space Center in anime]]&lt;br /&gt;
In &#039;&#039;[[AG099|It&#039;s Still Rocket Roll to Me!]]&#039;&#039;, Ash and {{ashfr}} visit the Space Center in search of the Mossdeep Gym Leaders [[Tate and Liza]], but they find that a rocket is about to launch. Meanwhile, {{TRT}} tries to steal a rocket from the Space Center, but their plan is stopped with Tate and Liza&#039;s help.&lt;br /&gt;
&lt;br /&gt;
In the anime, the Space Center contains many training machines for astronauts, such as a moon walker to simulate walking on the moon in low gravity and the MAT (multi-axis Trainer) that spins people around.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{FB|Magma Admin|Courtney}} of Team Magma raided the Mossdeep Space Center in {{PAV|20}} of the Pokémon Adventures manga. In there, she collected information that would be passed on to {{adv|Ruby}} two volumes later.&lt;br /&gt;
&lt;br /&gt;
In {{PAV|25}}, [[Sird]] of Team Rocket revealed that cylinders containing two life forms (both of which grew into {{p|Deoxys}} later on), were guarded in the Mossdeep Space Center. After Courtney had raided the building, Sird managed to smuggle the cylinders away, and left it to the [[Team Rocket Elite Trio|Elite Trio]] of Team Rocket to transport them back to their base in [[Kanto]].&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
This listing is of cards mentioning and/or featuring the Space Center in the [[Pokémon Trading Card Game]].&lt;br /&gt;
&lt;br /&gt;
{{cardlist/header|Related cards|Trainer|char=yes}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|EX Deoxys|Space Center|91}}|type=Trainer|type2=Stadium|enset=EX Deoxys|enrarity=Uncommon|ennum=91/107|jpsetlink=EX Deoxys|jpset=Clash of the Blue Sky|jprarity=Uncommon|jpnum=078/082}}&lt;br /&gt;
{{cardlist/footer|Trainer}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{locationcolor/light|building}}|bordercolor={{locationcolor/dark|building}}&lt;br /&gt;
|zh_cmn=綠嶺宇宙中心 &#039;&#039;{{tt|Lǜlǐng Yǔzhòu Zhōngxīn|Mossdeep Space Center}}&#039;&#039;&lt;br /&gt;
|fi=Mossdeepin avaruuskeskus&lt;br /&gt;
|fr=Centre Spatial d’Algatia&lt;br /&gt;
|de=Raumfahrtzentrum von Moosbach&lt;br /&gt;
|it=Centro Spaziale di Verdeazzupoli&lt;br /&gt;
|ko=이끼 우주센터 &#039;&#039;{{tt|Ikki Ujusenteo|Mossdeep Space Center}}&#039;&#039;&lt;br /&gt;
|es=Centro Espacial de Algaria&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Hoenn}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project Locations notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Hoenn locations]]&lt;br /&gt;
[[Category:Ruby and Sapphire locations]]&lt;br /&gt;
[[Category:Emerald locations]]&lt;br /&gt;
[[Category:Omega Ruby and Alpha Sapphire locations]]&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
&lt;br /&gt;
[[de:Raumfahrtzentrum]]&lt;br /&gt;
[[fr:Centre Spatial]]&lt;br /&gt;
[[it:Centro Spaziale di Verdeazzupoli]]&lt;br /&gt;
[[ja:トクサネうちゅうセンター]]&lt;br /&gt;
[[zh:绿岭宇宙中心]]&lt;/div&gt;</summary>
		<author><name>Billybobfred</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_glitches_in_Generation_I&amp;diff=2321907</id>
		<title>List of glitches in Generation I</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_glitches_in_Generation_I&amp;diff=2321907"/>
		<updated>2015-08-16T22:36:02Z</updated>

		<summary type="html">&lt;p&gt;Billybobfred: /* Mirror Move glitch */ ... not quite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete|article|Loads of missing newly discovered glitches; could also use some better organization; probably should make a section for &amp;quot;all handheld games&amp;quot; vs &amp;quot;all games&amp;quot; seeing how there&#039;s lots of in-battle glitches that were alternately fixed or still occur in Stadium}}&lt;br /&gt;
&lt;br /&gt;
This is a &#039;&#039;&#039;list of glitches&#039;&#039;&#039; that occur in the [[Generation I]] [[core series]] [[Pokémon games]].&lt;br /&gt;
&lt;br /&gt;
==Japanese Red, Green, and Blue==&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; The following [[glitch]]es affect all versions of {{game|Red and Green|s}} (1.0 and 1.1) unless noted otherwise.&lt;br /&gt;
&lt;br /&gt;
===Dokokashira door glitch===&lt;br /&gt;
{{main|Dokokashira door glitch}}&lt;br /&gt;
&lt;br /&gt;
===Empty party menu===&lt;br /&gt;
If the {{player}} withdraws the {{DL|Potion|Potion}} from the PC at the very start of their adventure (meaning before they receive their [[starter Pokémon]]) and then attempts using it, an empty party screen will appear and the Potion can be used, albeit to no effect. This was fixed for international releases and Pokémon Yellow, which will state &amp;quot;&#039;&#039;You don&#039;t have any&#039;&#039;{{sup/1|RB}}/&#039;&#039;a&#039;&#039;{{sup/1|Y}} &#039;&#039;POKéMON!&#039;&#039;&amp;quot; (Japanese: &#039;&#039;&#039;ポケモンが　1ぴきも　いない！&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|rbJCEt6HKhM|LunarRay|glitch}}&lt;br /&gt;
&lt;br /&gt;
===Full box glitch===&lt;br /&gt;
If the player has six Pokémon in their party and all full [[Pokémon Storage System|boxes]] before watching the [[old man]]&#039;s catching demonstration, the game will state that the box is full when the old man tries to capture the {{p|Weedle}}. The game will try to use the Poké Ball again infinitely afterwards, and every attempt results in this message causing an infinite loop. This forces the player to either reset the game or turn the power off. This is because the game thinks that the player is catching a Pokemon, even though it&#039;s actually the [[old man]], the game produces a &amp;quot;temporary&amp;quot; Pokemon to hold, and if the catching demonstration ends, that caught Pokemon is deleted.&lt;br /&gt;
&lt;br /&gt;
This glitch was fixed in the Japanese version of {{game|Yellow}} and in the localizations.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|FnCTzpgozTU|ChickasaurusGL|glitch}}&lt;br /&gt;
&lt;br /&gt;
===Overworld sprite misplacement===&lt;br /&gt;
If the player does not have the {{key|I|Secret Key}} to the [[Cinnabar Gym]], and {{m|surf}}s on the east coast and returns to land directly in front of the Gym, a man will appear on the roof of the Gym.&lt;br /&gt;
&lt;br /&gt;
A similar effect happens if the player walks into the [[Vermilion Gym]], walks directly left and then up so that they are facing the bottom-left trash can and press A to inspect it, or if the player is in the gate to {{rt|17|Kanto|Cycling Road}}. One of the Trainers in the Gym will be misplaced and return to his usual spot once the text box disappears, and when in the gate there may be a man standing on an object somewhere behind the guard.&lt;br /&gt;
&lt;br /&gt;
Both of these variations of this glitch were fixed in some European releases of {{game|Red and Blue|s}}, such as the Spanish version, and in all releases of {{game|Yellow}}.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|FYMjkCueKlo|Blaziken257|glitch}}&lt;br /&gt;
&lt;br /&gt;
===Second type glitch===&lt;br /&gt;
{{main|Second type glitch}}&lt;br /&gt;
&lt;br /&gt;
===Silph Co. elevator entry swapping===&lt;br /&gt;
It is possible to swap the positions of the elevator destinations in [[Silph Co.]] with the &#039;&#039;&#039;SELECT&#039;&#039;&#039; button as if they were [[item]]s. Doing this in certain ways can change the list type in at least one way (i.e. to a list of &#039;boxed Pokémon&#039;) and corrupt data.&lt;br /&gt;
&lt;br /&gt;
This glitch works in the Japanese {{game|Blue| (Japanese)}} but the effects differ from {{game|Red and Green|s}}.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|fMf7_85ifc8|ChickasaurusGL|glitch}}&lt;br /&gt;
&lt;br /&gt;
==In all Japanese games==&lt;br /&gt;
===Prevented progress===&lt;br /&gt;
If the player has at least two {{OBP|Pokémon|species}} registered as caught in the [[Pokédex]] before obtaining it from {{prof|Oak}} (either multiple non-related species or an evolved form of the [[starter Pokémon]]), the game will assume that they already have the Pokédex, and will not allow them to proceed.&lt;br /&gt;
&lt;br /&gt;
This [[glitch]] affects all versions of the Japanese {{game|Red and Green|s|Red, Green}} (1.0 and 1.1), {{game|Blue| (Japanese)|Blue}}, and {{v2|Yellow}} (1.0 to 1.3). The glitch is fixed in the international releases of {{game|Red and Blue|s}}, but remained in the international releases of {{game|Yellow}}.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|OS-v0tGk90g|ChickasaurusGL|glitch}}&lt;br /&gt;
&lt;br /&gt;
In the Japanese Pokémon Yellow, it is also possible to perform this glitch by exploiting the [[:#Save corruption|save corruption]] glitch.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|U05icPzktes|ChickasaurusGL|glitch}}&lt;br /&gt;
&lt;br /&gt;
==International Red and Blue==&lt;br /&gt;
===Evolutionary stone bypassing===&lt;br /&gt;
{{GlitchResearch|Glitch Pokémon which evolve by items}}&lt;br /&gt;
Pokémon can be evolved without the use of an [[evolutionary stone]], provided that the player has sent out a Pokémon with the equivalent identifier of the relevant evolutionary stone item and finishes the battle with that Pokémon in the same battle that a Pokémon that evolves using an evolutionary stone levels up. &lt;br /&gt;
&lt;br /&gt;
Some [[glitch Pokémon]]&amp;lt;!--which ones?--&amp;gt; with unusual evolutionary flags may evolve this way according to the game &#039;after exposure to an item&#039;, which is not necessarily an evolutionary stone.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; background: #fff; {{roundy}} border: 5px solid #333399&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #333399; color:white; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background: #333399; color:white; {{roundytr|5px}}&amp;quot; | {{color2|FFF|Evolutionary stone|Stone}}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8F2;&amp;quot;&lt;br /&gt;
| {{p|Exeggutor}}&lt;br /&gt;
| {{evostone|Moon Stone}}&lt;br /&gt;
|- style=&amp;quot;background: #E5F2D8;&amp;quot;&lt;br /&gt;
| [[Missingno.]]{{tt|*|decimal index number 32}}&lt;br /&gt;
| {{evostone|Fire Stone}}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8F2;&amp;quot;&lt;br /&gt;
| {{p|Psyduck}}&lt;br /&gt;
| {{evostone|Leaf Stone}}&lt;br /&gt;
|- style=&amp;quot;background: #E5F2D8;&amp;quot;&lt;br /&gt;
| {{p|Growlithe}}&lt;br /&gt;
| {{evostone|Thunderstone}}&lt;br /&gt;
|- style=&amp;quot;background: #D8D8F2;&amp;quot;&lt;br /&gt;
| {{p|Onix}}&lt;br /&gt;
| {{evostone|Water Stone}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{youtubevid|C3H-zaU6GPs|Wooggle|glitch}}&lt;br /&gt;
&lt;br /&gt;
===Invisible PC access===&lt;br /&gt;
Celadon Hotel is based off a design of a [[Pokémon Center]]. In this map, if the player stands in front of where the PC would be in a Pokémon Center, the player can access an invisible PC.&lt;br /&gt;
&lt;br /&gt;
There are also invisible PCs in the same position (accessible by facing up with the coordinates x=13, y=4 xblock=1, yblock=0) at [[Kanto Safari Zone|Safari Zone]] rest houses 2, 3 and 4 ([[List of locations by index number (Generation I)|maps 223-225]]), but these positions are not normally accessible, so memory hacking must be done. The extra PCs are accessible without cheating though, as [http://glitchcity.info/wiki/index.php/Invisible_PCs an 8F code] has been written.&lt;br /&gt;
&lt;br /&gt;
All known invisible PCs do not exist in {{game|Yellow}}.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|odGZR7nKjnA|Gligar13Vids|glitch}}&lt;br /&gt;
&lt;br /&gt;
Extra invisible PCs:&lt;br /&gt;
{{youtubevid|bGN01mU5as0|ChickasaurusGL|glitch}}&lt;br /&gt;
&lt;br /&gt;
===Item duplication===&lt;br /&gt;
{{main|Item duplication glitch}}&lt;br /&gt;
&lt;br /&gt;
===Lift Key overworld misplacement===&lt;br /&gt;
[[File:RB Lift Key Glitch.png|thumb|right|256px|The Lift Key glitch]]&lt;br /&gt;
In the [[Rocket Hideout]], if the player is standing to the left of the {{tc|Team Rocket Grunt}} who has the {{key|III|Lift Key}} and talks to him, the Lift Key will appear underneath the player when he drops it. The player can still move around and collect it if he moves downward.&lt;br /&gt;
&lt;br /&gt;
This glitch was fixed in {{game|Yellow}} due to the Grunt automatically dropping the Lift Key as soon as he is defeated.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|ykjE6rKWSug|Wooggle|glitch}}&lt;br /&gt;
&lt;br /&gt;
===Oak Poké Ball delivery text overlapping===&lt;br /&gt;
If the {{player}} has no new {{OBP|Pokémon|species}} registered as caught in the [[Pokédex]] (by only having the [[starter Pokémon]]) and/or no [[Poké Ball]]s in his [[Bag]] (this includes buying/finding/obtaining any and then selling/tossing/[[PC|depositing]] them) after defeating the {{ga|Blue|rival}} on {{rt|22|Kanto}}, {{prof|Oak}} will give five Poké Balls to the player after being talked to. During this event in the English versions, one of the lines of his dialogue appears over the previous line, instead of on a new one.&lt;br /&gt;
&lt;br /&gt;
This [[glitch]] occurs in all localizations of {{game|Red and Blue|s}} and in the European localizations of {{game|Yellow}}. In the Italian Pokémon Red and Blue, there&#039;s also a word in this dialogue that overlaps the right border of the text box. In English Pokémon Yellow, it was fixed but the dialogue contains a typo instead.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|vQWNsHGAmy8|SatoMew|glitch}}&lt;br /&gt;
&lt;br /&gt;
===Old man glitch===&lt;br /&gt;
{{main|Old man glitch}}&lt;br /&gt;
&lt;br /&gt;
===Overworld sprite misplacement===&lt;br /&gt;
See [[:#Overworld sprite misplacement|above]].&lt;br /&gt;
&lt;br /&gt;
===Pewter Gym skipping===&lt;br /&gt;
{{main|Pewter Gym skip glitch}}&lt;br /&gt;
&lt;br /&gt;
===Walking with only fainted Pokémon===&lt;br /&gt;
If the player has some [[Fainting|fainted]] Pokémon and some that can fight, they can deposit all but the fainted Pokémon. After three steps the player will black out. However, if two steps are taken, then the game is saved and reset, it resets the step count. This means the player can enter a battle with no Pokémon. In {{game|Yellow}} only one step is needed for the game to black out so this glitch does not work.&lt;br /&gt;
&lt;br /&gt;
==Yellow==&lt;br /&gt;
===Friendship item effect===&lt;br /&gt;
This causes a no-effect [[item]] to still increase {{ga|Red&#039;s Pikachu|Pikachu}}&#039;s friendship value, such as using a {{DL|Potion||healing item}} at full {{stat|HP}}.&lt;br /&gt;
&lt;br /&gt;
This glitch was fixed in [[Generation II]].&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|UCKFCI9m4PE|ChickasaurusGL|glitch}}&lt;br /&gt;
&lt;br /&gt;
===Pikachu off-screen glitches===&lt;br /&gt;
With a certain [[Glitch City]] such as {{rt|20|Kanto|Sea Route 20}}&#039;s Safari Zone exit Glitch City, or the {{DL|Glitch|glitch items}} &amp;quot;Lg-&amp;quot; (hex:6E) or a &amp;quot;Rival&#039;s effect&amp;quot; item such as hex:94, it is possible to put the walking Pikachu off the screen.&lt;br /&gt;
&lt;br /&gt;
All glitch items are available with the [http://www.youtube.com/watch?v=w4Yr2Nz4rFU number of items underflow glitch]. Lg- is also available through [[pPkMnp&#039; &#039;]] (Ditto glitch Special 194) converting a Super Rod when it is the fifth item.&lt;br /&gt;
&lt;br /&gt;
While Pikachu is off-screen, each step corrupts memory addresses D437 and onward, and the values depend on where the player steps, with south being 01, north being 02, west being 03 and east being 04. Through this, the player can make Pikachu&#039;s happiness one of these low values, cause a Glitch City and through specific movement, set the play time to 255:59.&lt;br /&gt;
&lt;br /&gt;
With more advanced applications of the glitch, it is possible to max out Pikachu&#039;s happiness or cause it to do one of four special actions (winking, the fishing action, the confused action or the &#039;disapproval&#039; action) when the player character talks to it.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|l7FBp1BOEM0|ChickasaurusGL|Electric}}&lt;br /&gt;
&lt;br /&gt;
===Prevented progress===&lt;br /&gt;
See [[:#Prevented progress|above]].&lt;br /&gt;
&lt;br /&gt;
==In all games==&lt;br /&gt;
{{incomplete|section|cf. English and other localizations with the original Japanese releases}}&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; The following [[glitch]]es affect all versions of {{game|Red and Green|s}} (1.0 and 1.1) and of Japanese {{game|Yellow}} (1.0 to 1.3) unless noted otherwise.&lt;br /&gt;
&lt;br /&gt;
===--===&lt;br /&gt;
{{main|-- (move)}}&lt;br /&gt;
If a {{p|Ditto}} transforms into another Pokémon and then switches around the copied moves with the &#039;&#039;&#039;SELECT&#039;&#039;&#039; button, after the battle the Ditto will not have {{m|Transform}} and will instead have {{m|--}}.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|hzY0nFn_8SE|Wooggle|glitch}}&lt;br /&gt;
&lt;br /&gt;
===0 ERROR glitch===&lt;br /&gt;
{{main|0 ERROR}}&lt;br /&gt;
A glitch similar to the [[Mew glitch]] that causes {{rt|6|Kanto}} to become glitched.&lt;br /&gt;
&lt;br /&gt;
===Battle draw theme oversight===&lt;br /&gt;
Prior to [[Generation II]], having the player character draw in a [[Pokémon battle]] causes the victory theme to play even though the player has lost.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|HDWoG2BCGbU|ChickasaurusGL|glitch}}&lt;br /&gt;
&lt;br /&gt;
===Bide errors===&lt;br /&gt;
The stored damage from {{m|Bide}} can hit (but not always) a Pokémon under the invulnerable stage of {{m|Fly}} or {{m|Dig}}. If Bide deals damage to a Pokémon under Fly or Dig, the game will reveal its sprite early. This also causes a small animation glitch with Dig where it appears that the enemy Pokémon rises from the ground off the top of the screen instead of the enemy rising up from &#039;underground&#039;. There is no animation glitch with {{m|Fly}} because the game has no animation on the opponent&#039;s side of Fly returning from the top of the screen to the ground—the game only reveals the sprite.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|mpHw7CPQdQY|ChickasaurusGL|Flying|Ground}}&lt;br /&gt;
&lt;br /&gt;
===Burn and paralysis stat penalties stacking===&lt;br /&gt;
Every time a Pokemon successfully uses a move that affects a stat (either raising for example with {{m|Double Team}}, or lowering it for example with {{m|Screech}}) of any of the two Pokemon in battle, the following happens: &lt;br /&gt;
* [[Badge]] boosts are applied to the Pokemon whose turn it is not.&lt;br /&gt;
* If the Pokemon whose turn it is not is paralyzed, its current Speed stat gets quartered.&lt;br /&gt;
* If the Pokemon whose turn it is not right now is burned, its current Attack stat gets halved.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|GlhsYKeUt-w|Crystal_|Fire|Electric}}&lt;br /&gt;
&lt;br /&gt;
===Cable Club escape===&lt;br /&gt;
{{main|Cable Club escape glitch}}&lt;br /&gt;
&lt;br /&gt;
===Changing NPC sprites===&lt;br /&gt;
When the walk through walls glitch is used and the player flies to [[Lavender Town]], they can activate this glitch. They must walk down to {{rt|12|Kanto}} and walk through the side of the gate rather than actually going into the gate. Once this has been done, every [[Non-player character|NPC]] will have the same sprite as the player. Encountering a [[wild Pokémon]] fixes the sprites. This is due to the fact that the game haven&#039;t loaded the sprite graphic correctly.&lt;br /&gt;
&lt;br /&gt;
===Counter glitches===&lt;br /&gt;
{{m|Counter}} may strike back damage from an attack that isn&#039;t Normal- or Fighting-type. For this to happen, the Counter target must have not selected any move the turn Counter was used (for example, due to being frozen, asleep, or switching out), and must have moved first and used a Normal- or Fighting-type damaging move the previous turn. In addition, Counter may also strike back damage from one&#039;s own attack. This occurs if the Counter target previously used a Normal- or Fighting-type damaging move before the Counter user succesfully used any damaging move during the same turn. If, in the next turn when Counter is used, the Counter target doesn&#039;t select a move, the Counter user&#039;s own damage will be dealt.&lt;br /&gt;
&lt;br /&gt;
In Link Battles, Counter may also trigger desynchronization errors. This occurs due to the last move pointed by the cursor in the move selection menu being treated by the last move actually used if the Pokemon switches out. This oversight can also be exploited outside of link battles to make the opponent&#039;s Counter hit or miss at will under specific circumstances.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|ftTalHMjPRY|Crystal_|Normal|Fighting}}&lt;br /&gt;
&lt;br /&gt;
===Critical hit ratio error===&lt;br /&gt;
{{m|Focus Energy}} and [[Dire Hit]]s are intended to quadruple the {{DL|Damage modification|critical hit}} rate, but due to a glitch, they will quarter the chance of scoring a critical hit. This was fixed in {{g|Stadium}}.&lt;br /&gt;
&lt;br /&gt;
===Cut glitch===&lt;br /&gt;
The &#039;&#039;&#039;Cut glitch&#039;&#039;&#039; can refer to two different glitches in [[Generation I]] involving the move {{m|Cut}}.&lt;br /&gt;
&lt;br /&gt;
====Invisible tree====&lt;br /&gt;
There is a tree near the bottom of {{rt|14|Kanto}}. If this particular tree is cut down and then the player walks five steps west from where the tree was (so that the spot where the tree used to be is at the edge of the screen) and then walks back their path will be blocked as if a tree was still there. Even though the tree is not visible, it can still be cut down normally using the move {{m|Cut}}.&lt;br /&gt;
&lt;br /&gt;
====Standing on a tree====&lt;br /&gt;
[[File:Cut glitch.png|thumb|right|{{ga|Red}} standing on top of the tree outside [[Vermilion Gym]]]]&lt;br /&gt;
In [[Generation I]], if the player {{m|cut}}s down a tree, stands on the spot where the object was, [[Saving|saves]], turns the game off, then loads it, the player will be standing on the tree. It is no longer possible to stand on a tree in later generations, nor is it possible to stand on a boulder.&lt;br /&gt;
&lt;br /&gt;
This glitch occurs because the [[Generation I]] engine would not store the data needed to remember that the tree had been cleared. [[Generation II]] does not remember this data either, but is not susceptible to the glitch.&lt;br /&gt;
&lt;br /&gt;
===Cycling Road access requirement bypassing===&lt;br /&gt;
If the player does not have a [[Bicycle]] (or it has been deposited in the PC), it is still possible to reach {{rt|17|Kanto|Cycling Road}} by holding down the left button while the guard attempts to prevent the player from entering the Cycling Road. Upon entering Cycling Road, the player will be automatically riding a bike, despite not having one.&lt;br /&gt;
&lt;br /&gt;
This is because pressing the down on the d-pad actually overrides the &amp;quot;walk back to the right&amp;quot; movement, thus ignoring the return movement.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|OCyYJHf-apw|Wooggle|glitch}}&lt;br /&gt;
&lt;br /&gt;
===Defrost move forcing===&lt;br /&gt;
If a {{status|frozen}} Pokémon is defrosted before it would have moved that turn, it uses a move that turn, even though it couldn&#039;t select a move that turn due to being frozen. However, this move can differ between the games in a link battle, causing desynchronization. Additionally, this can also allow a Pokémon to use a move with no {{PP}} remaining, causing an underflow.&lt;br /&gt;
&lt;br /&gt;
If a Pokémon is defrosted, in the game of the owner of the defrosted Pokémon, the move used will be the last move the player had the cursor over. Since the player does not get to select a move while frozen, this can be a move of another Pokémon in the party. The value that manages this is set to 0 at the start of a link battle, so if the player has never moved the cursor over a move during that battle, the used move will be the glitch move {{m|--}}.&lt;br /&gt;
&lt;br /&gt;
In the game of the other player, the move used will be the last move used by the defrosted Pokémon (reset upon switching), or the first listed move if it has not used a move since switching.&lt;br /&gt;
&lt;br /&gt;
PP is deducted from the move the Pokémon uses in other player&#039;s game (even in its owner&#039;s game), regardless of its current PP. If the move had 0 PP, it underflows to 63 PP and removes the effect of one [[PP Up]].&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|iSSf4XaqGAU|Crystal_|ice}}&lt;br /&gt;
&lt;br /&gt;
===Ditto assumption===&lt;br /&gt;
In Generation {{gen|I}} and {{gen|II}}, any Pokémon that uses {{m|Transform}} is regarded as a {{p|Ditto}} in its new form; this means that if the player catches a {{p|Mew}} or a [[glitch Pokémon]] which has used the move Transform, or a Pokémon which has used Transform via {{m|Mirror Move}}, instead they will obtain a Ditto. Mew turning into Ditto was not an issue, because wild Mew could not have been legitimately encountered. This system was later changed in Generation III, where wild Mew could be encountered.&lt;br /&gt;
{{youtubevid|zHHz-wQ1qFk|pokemontutorialTV|Rock}}&lt;br /&gt;
&lt;br /&gt;
===Division by 0===&lt;br /&gt;
During damage calculation, the game will eventually attempt to divide by 0 in the following two cases. In both cases, this causes the game to [[Game freeze | hang]] indefinitely (due to the algorithm looping infinitely).&lt;br /&gt;
&lt;br /&gt;
The attacker&#039;s current Attack/Special stat is higher than 255 and the defender&#039;s current Defense/Special stat is lower than 4. &lt;br /&gt;
&lt;br /&gt;
{{youtubevid|V6iUlyS8GMU|Crystal_|glitch}}&lt;br /&gt;
&lt;br /&gt;
The defender&#039;s current Defense/Special stat is 512 or 513 and the defender has used {{m|Reflect}}/{{m|Light Screen}}. In addition, if its current Defense/Special stat is 514 or higher when {{m|Reflect}}/{{m|Light Screen}} is up, it will be treated as if it was much lower due to a roll-over glitch.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|fVtO_DKxIsI|Crystal_|glitch}}&lt;br /&gt;
&lt;br /&gt;
===Dual-type damage misinformation===&lt;br /&gt;
In [[Generation I]], Pokémon with two types that have a weakness and resistance to the same type receive neutral damage from that type, but the incorrect message is displayed. &lt;br /&gt;
&lt;br /&gt;
For example, {{type|Grass}} moves do neutral damage to {{p|Gyarados}}, but if Gyarados is hit by a Grass-type move, the game erroneously states that the attack is &amp;quot;not very effective...&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The game prioritizes on which message to display for each &#039;special&#039; scenario (where normal damage is not dealt) based on each scenario&#039;s internal ordering. The higher the ordering determines what message the game will display. Grass against Water as 200% damage for instance is the 4th entry, whilst Grass against Flying as 50% damage is the 27th. Consequently in this example the game chooses the message for scenario #27, returning the wrong message &amp;quot;It&#039;s not very effective...&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
This glitch does not occur in {{eng|Pokémon Stadium}}.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|yP6EhW2r57A|Wooggle|???}}&lt;br /&gt;
&lt;br /&gt;
If an attack is super effective or not very effective against one type and does no damage against another type (for example, {{m|Dig}} against {{p|Charizard}}), the game will erroneously state that the attack missed.&lt;br /&gt;
&lt;br /&gt;
====Order of priority of messages====&lt;br /&gt;
Messages higher on the list take priority to those lower on the list. This list is the reverse order to which they are stored in the game data, which is likely the order they were added to the game.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; background: #{{unknown color light}}; {{roundy|1em}}; border: 5px solid #{{unknown color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #FFFFFF; border:1px solid #{{unknown color light}}; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attacking type&lt;br /&gt;
! Effectiveness&lt;br /&gt;
! Defending type&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
| 0×&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
| 0×&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| 0×&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
| 0×&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| 0×&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
| ½×&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
| 0×&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
| 2×&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Experience underflow===&lt;br /&gt;
{{main|Experience#Experience underflow glitch}}&lt;br /&gt;
In Generations I and II, level 1 Pokémon using the &amp;quot;medium-slow&amp;quot; growth algorithm will jump from level 1 to level 100 after gaining a {{tt|low amount|less than 54 if total experience is 0}} of experience points.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|EtkRiiwD0jc|LunarRay|glitch}}&lt;br /&gt;
&lt;br /&gt;
===Gate access restriction===&lt;br /&gt;
Certain [[gate]]s&amp;lt;!--which ones?--&amp;gt; which can be accessed after the player passes [[Cycling Road]] will have guards that restrict the player from passing if the [[Bicycle]] is deposited in the PC, even though the player does not require a Bicycle.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|BA_bo-c0wuA|iamchazzi|glitch}}&lt;br /&gt;
&lt;br /&gt;
===Ghost identity unveiling===&lt;br /&gt;
When encountering a {{OBP|Ghost|literal|ghost}} in [[Pokémon Tower]] without having a [[Silph Scope]], it is possible to see its true identity by viewing the stats of any Pokémon in the player&#039;s party. However, this glitch is only graphical, and it is still impossible to [[Pokémon battle|fight]] or catch it.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|UMIowBT4Fck|Wooggle|Ghost}}&lt;br /&gt;
&lt;br /&gt;
===Ghost Marowak bypassing===&lt;br /&gt;
Using a [[Poké Doll]] on the {{OBP|Marowak|ghost|ghost Marowak}} in [[Pokémon Tower]] with or without the [[Silph Scope]] will cause it to permanently disappear.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|p_muMF45X-4|Wooggle|Ghost}}&lt;br /&gt;
&lt;br /&gt;
===Glitch City===&lt;br /&gt;
{{main|Glitch City}}&lt;br /&gt;
&lt;br /&gt;
===Hall of Fame corruption===&lt;br /&gt;
[[File:Halloffameglitches.png|thumb|right|160px|Some corrupted Hall of Fame entries]]&lt;br /&gt;
{{main|Missingno.#Glitches caused}}&lt;br /&gt;
When [[glitch Pokémon]] have been seen on the save file, the player&#039;s [[Hall of Fame]] is badly corrupted with entirely different Pokémon, even glitch Pokémon, and very glitched characters, names and levels. This does not affect the Pokémon themselves, rather the data seen in the Hall of Fame.&lt;br /&gt;
{{-}}&lt;br /&gt;
===Haze opponent crippling===&lt;br /&gt;
If {{m|Haze}} is used to thaw a frozen Pokémon when it still needs to recharge from {{m|Hyper Beam}}, the Pokémon will thaw out but it will be unable to make a move until it faints even if a {{t|Fire}} type move is used later. This glitch was fixed in [[Pokémon Stadium]].&lt;br /&gt;
&lt;br /&gt;
It is similar to the [[Sky Drop glitch]] in [[Generation V]], because both glitches permanently make the opponent unable to move until fainting or switching (although switching out the Pokémon is normally not possible).&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|FjZreYA2m_w|ChickasaurusGL|glitch}}&lt;br /&gt;
&lt;br /&gt;
===HP recovery move failure===&lt;br /&gt;
If a Pokémon uses a recovery move ({{m|Softboiled}}, {{m|Rest}} or {{m|Recover}}) and the difference between its current HP and maximum HP is 255 or 511 (or any number that leaves a remainder of 255 when divided by 256), the move will fail the same way it would when the difference is 0. This glitch does not occur in Pokémon Stadium.&lt;br /&gt;
&lt;br /&gt;
This is because of an oversight that the game only checks the value as 1 byte (8-bits) of the value rather than 2 bytes of the whole value .&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|sqkBby1HlmY|ChickasaurusGL|HP}}&lt;br /&gt;
&lt;br /&gt;
===Hyper Beam + Sleep move glitch===&lt;br /&gt;
If a Pokemon that has just used {{m|Hyper Beam}} and has yet to recharge is targeted with a sleep inducing move, any other status it may already have ({{status|paralysis}}, {{status|burn}}, {{status|poison}}, or {{status|freeze}}) will be ignored and sleep will be induced regardless. In addition, the sleep inducing move will never miss, as it will skip any accuracy checks in a similar way to {{m|Swift}}.&lt;br /&gt;
&lt;br /&gt;
Furthermore, if the Pokémon was badly poisoned (by {{m|Toxic}}), [[#Toxic counter glitches|the Toxic counter will not be reset]].&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|x2AgAdQwyGI|Crystal_|glitch}}&lt;br /&gt;
&lt;br /&gt;
===Index #000 post-capture===&lt;br /&gt;
In [[Generation I]], if the player manages to capture an [[&#039;M (00)]], an invisible wild {{p|Ditto}} will still be in battle with the player where &#039;M (00) was before, and the battle will not end. This Ditto can then be caught.&lt;br /&gt;
&lt;br /&gt;
===Invisible Prof. Oak===&lt;br /&gt;
If the player attempts to leave too many times when choosing their first Pokemon then the player, Prof. Oak and the middle Poké Ball&#039;s sprites will vanish. Pressing start will pull up some glitched text on the screen, but exiting the start menu will fix everything.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|v643yIvK6pM|BungiePhantom|glitch}}&lt;br /&gt;
&lt;br /&gt;
===Invulnerability glitch===&lt;br /&gt;
In [[Generation I]], if a Pokémon is fully {{status|Paralysis|paralysed}} or hurts itself in {{status|confusion}} while in the semi-invulnerable stage of {{m|Fly}} or {{m|Dig}}, all moves (with the exception of {{m|Swift}}, {{m|Transform}} and possibly the unleashed damage from {{m|Bide}}) from the opponent will miss or fail until the user switches Pokémon, finishes the battle or successfully performs a {{cat|Moves with a charging turn|charging move}} (specifically, Fly, Dig, {{m|Razor Wind}}, {{m|Skull Bash}}, and {{m|Solar Beam}}). The user&#039;s Pokémon can attack normally during this glitch.&lt;br /&gt;
&lt;br /&gt;
This glitch was fixed in {{g|Stadium}}.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|bNzDmXbZ7kY|ChickasaurusGL|glitch}}&lt;br /&gt;
&lt;br /&gt;
===Landing on a NPC===&lt;br /&gt;
If the player lures (by blocking their movement in certain directions) an NPC below a ledge that can be jumped over, it is possible to land on top of the NPC.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|ztlm3AuPBBI|ChickasaurusGL|glitch}}&lt;br /&gt;
&lt;br /&gt;
===Level-up learnset skipping===&lt;br /&gt;
Pokémon cannot learn moves they should learn at a level if they earn enough experience at once to skip that level.&lt;br /&gt;
&lt;br /&gt;
For example, if a level 4 {{p|Pidgey}} earned enough experience points for defeating a single Pokémon to reach level 6, it will not learn {{m|Sand-Attack}}, a move it would normally learn at level 5.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|Fvn7xHxb6BU|Wooggle|glitch}}&lt;br /&gt;
&lt;br /&gt;
===Leveling past 100===&lt;br /&gt;
In Generation I and II, if a Pokémon is obtained at a level above 100, it can be leveled up with [[Rare Candies]] up to level 255. If a Rare Candy is fed to a level 255 Pokémon, its level will be reset to 0 due to an overflow in a single byte. If a Pokémon above level 100 levels up due to [[experience]], its level will be reset to 100.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|Gws8iOPuj-k|Wooggle|glitch}}&lt;br /&gt;
&lt;br /&gt;
===Menu glitch===&lt;br /&gt;
If the player holds A when the game is saving, the menu won&#039;t disappear until player stops holding A.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|iF1ik0TDCeI|LunarRay|glitch}}&lt;br /&gt;
&lt;br /&gt;
===Mew glitch===&lt;br /&gt;
{{main|Mew glitch}}&lt;br /&gt;
&lt;br /&gt;
===Mirror Move glitch===&lt;br /&gt;
During a Link Battle, if {{m|Mirror Move}} and a {{cat|Moves that partially trap|partial-trapping moves}} such as {{m|Wrap}} or {{m|Fire Spin}} are used together, a desync may be triggered due to one game interpreting that the attack used was Mirror Move (and failing) and the other game interpreting that the partial-trapping move was used instead.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|O8GMyy7x3WE&amp;amp;NR|SloshedMail|glitch}}&lt;br /&gt;
&lt;br /&gt;
===Pallet Town NPC misplacement===&lt;br /&gt;
If the player stands outside of Professor Oak&#039;s Lab in Pallet Town, the person outside it will eventually stand on the Lab&#039;s door. This is because the door tile was programmed as a non-solid tile.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|EuD_Q8MhhxE|Wooggle|glitch}}&lt;br /&gt;
&lt;br /&gt;
===Perpetual spinning animation===&lt;br /&gt;
If the player saves the game having just entered the Safari Zone and leaves, the game assumes that the player is just entering the Safari Zone entrance, as it does not save that the player is currently in a paid Safari Zone session. Thus, upon passing by the desk, the player is prompted to pay for another Safari Zone session, although they are now traveling out towards the town below. Because the player is supposedly in a Safari Zone session, the game counts down steps passively. Upon exiting towards the bottom into Fuschia City, the player must Fly to Viridian City and enter Giovanni&#039;s Gym. Inside, the player must walk along the spinners, proceeding to be spun around. After taking enough steps to deplete the (invisible) counter, the player freezes, the PA &amp;quot;ding-dong&amp;quot; noise will sound, and a message will pop up saying that the player&#039;s Safari Zone session is now over. If the player is in the middle of a spin while this happens, the player will be transported to the Safari Zone entrance as if they had just left the Safari Zone, and upon moving will perform the spin animation, and move slower. The player has full control over the movement of the character, the only difference is that instead of the walking animation, the spinning animation is played.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|UhTQfoug8GU|BungiePhantom|glitch}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon merging===&lt;br /&gt;
{{main|Pokémon merge glitch}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Storage System cloning===&lt;br /&gt;
{{main|Cloning glitches#Storage system method}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Storage System healthy party deposit===&lt;br /&gt;
It is possible for the player to deposit all Pokémon except [[fainting|fainted]] ones and a [[black out]] will occur but only after four steps in the same session. In {{2v2|Red|Blue}} it is possible to progress further by saving the game before traveling four steps to reset the &#039;remaining step count&#039; to 4 when the game is reset, though this is no longer the case in {{game|Yellow}} because the remaining step count was changed to default to 1 step. The player immediately has a black out if entering a battle with just fainted Pokémon.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|b4syMSxrkbI|Wooggle|glitch}}&lt;br /&gt;
&lt;br /&gt;
===Psywave desynchronization===&lt;br /&gt;
If a Pokémon uses {{m|Psywave}} in a link battle, there is a small chance the games will generate a different number of pseudo-random numbers, causing desynchronization.&lt;br /&gt;
&lt;br /&gt;
When a Pokémon uses Psywave, a random number is generated between 0 and 255. If the player uses Psywave, if the generated number is greater than or equal to 1.5× the Pokémon&#039;s level (rounded down) or it is 0, the number is discarded and a new number generated; if the opponent uses Psywave, if the generated number is greater than or equal to the Pokémon&#039;s level, the number is discarded and a new number generated. As such, if the generated number is 0, the Psywave user&#039;s game will generate a new number, whereas the non-Psywave user&#039;s game will not. This causes all subsequent pseudo-random numbers to be desynchronized.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|5KmTCdnWzVI|Crystal_|psychic}}&lt;br /&gt;
&lt;br /&gt;
===Psywave infinite loop===&lt;br /&gt;
If a level 0, 1 or 171 Pokémon uses {{m|Psywave}}, the game will continuously generate pseudo-random numbers, hanging indefinitely. However, this is not an issue in normal gameplay, as Pokémon can only be obtained at these levels via glitches.&lt;br /&gt;
&lt;br /&gt;
When a Pokémon uses Psywave, a random number is generated between 0 and 255. If the generated number is greater than or equal to 1.5× the Pokémon&#039;s level (rounded down) or it is 0, the number is discarded and a new number generated. As such, there is no number that can be generated for a level 0 or level 1 Pokémon that will not result in the result being discarded and a new number being generated.&lt;br /&gt;
&lt;br /&gt;
If a level 171 Pokémon uses Psywave, the upper bound would be 256; however, since this value is stored in a single byte, it overflows to 0, causing the same issue as a level 0 Pokémon.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|VyIFL_-l2o4|Crystal_|psychic}}&lt;br /&gt;
&lt;br /&gt;
===Rematching Trainers===&lt;br /&gt;
To perform this glitch, the player must have some Pokémon which can lose a battle easily, so they may wish to have one Pokémon, a {{status|poison}}ed Pokémon or both. They must be inside a [[cave]], e.g. [[Mt. Moon]] or {{ka|Victory Road}}. They must, finally, have access to an unbattled Trainer who is in a [[cave]]. They must encounter a wild Pokémon while in a Trainer&#039;s eyeline. This wild Pokémon must proceed to defeat the player, sending them to a [[Pokémon Center]]. They then must re-enter the cave the Trainer is in. The Start menu will pop up. Upon closing it, the Trainer they escaped from will fight the player. However, if the player defeats them, this is not interpreted as beating the Trainer, and the player can challenge them again.&lt;br /&gt;
&lt;br /&gt;
===Rhydon glitch===&lt;br /&gt;
{{main|Rhydon glitch}}&lt;br /&gt;
&lt;br /&gt;
===Save corruption===&lt;br /&gt;
In {{3v2|Red|Blue|Yellow}}, with no save file, when the player saves the game and turns off the power a little time after the Yes/No box disappears the player will have 255 Pokémon in the party the next time the file is loaded.&lt;br /&gt;
&lt;br /&gt;
If the player turns the power off at the wrong time, the save file will either be corrupted or will appear normal. The right time to pull off the glitch is about twenty frames after the A button is pressed, but in Yellow it is about ten frames later.&lt;br /&gt;
&lt;br /&gt;
The first few Pokémon are level 255 [[&#039;M (FF)]] (Red/Blue) or [[Q_◣]] (Yellow), with all of their stats as &amp;quot;F35&amp;quot; (65535), four TM55 as their moves with 63/0 [[Power Points|PP]] and with a nickname and OT of many repeating &amp;quot;9&amp;quot;s. Pokémon past number six do not have all of these properties.&lt;br /&gt;
&lt;br /&gt;
The data regarding Pokémon past the sixth position use other parts of the game&#039;s memory misinterpreted as Pokémon data, therefore swapping these Pokémon around or healing them can affect the game. If the player switches the second Pokémon with the tenth Pokémon, they will have 255 items. Switching the items past slot 20 will allow for more precise memory editing because there are only two pairs of memory addresses manipulated; displayed as an item and item quantity, while a &amp;quot;post-six&amp;quot; Pokémon uses many more bytes.&lt;br /&gt;
&lt;br /&gt;
After performing the glitch, the poison effect will occur as the player walks around. In English versions, swapping the first-ninth Pokémon with the tenth will cause to player to have seen and owned 152 Pokémon in the Pokédex.&lt;br /&gt;
&lt;br /&gt;
Using the following equation, it is possible to calculate what memory address any item, including invalid items is using, provided that the memory address is odd.&lt;br /&gt;
&lt;br /&gt;
Memory address = [First item position address -1] + [Cursor positon] + ([Cursor position -1])&amp;lt;ref&amp;gt;[http://forums.glitchcity.info/index.php/topic,6472.msg187703.html#msg187703 Glitch City Laboratories - Pokémon Yellow &amp;quot;Save Abuse&amp;quot; Glitch thread - post by Torchickens].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The item address that follows an item is displayed as a quantity. &lt;br /&gt;
&lt;br /&gt;
====Beating the game quickly====&lt;br /&gt;
As there are no memory protection measures in place in the [[Generation I]] and [[Generation II]] games, it is possible to use this glitch to do a number of things, such as beating the game in under five minutes. Below is one method of doing this that requires no luck manipulation:&lt;br /&gt;
&lt;br /&gt;
In Pokémon Yellow, the memory address &amp;lt;tt&amp;gt;D364&amp;lt;/tt&amp;gt; is used for the last map location for walking through certain exits, including the exit for [[Red (game)|Red]]&#039;s house and the first item position address is &amp;lt;tt&amp;gt;D31D&amp;lt;/tt&amp;gt;. This means that the correct cursor position can be expressed as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;D364&amp;lt;/tt&amp;gt; = D31C + [cursor position] + [cursor position -1]&lt;br /&gt;
&lt;br /&gt;
This has no actual answer because D364 (54116) is even, so the address must be a quantity, but if &amp;lt;tt&amp;gt;D363&amp;lt;/tt&amp;gt; is used, the answer comes to hex: &amp;lt;tt&amp;gt;24&amp;lt;/tt&amp;gt; (dec: 36). Therefore, the memory address &amp;lt;tt&amp;gt;D363&amp;lt;/tt&amp;gt; (current block of the player&#039;s X-position) corresponds to item position 36 (hex: &amp;lt;tt&amp;gt;24&amp;lt;/tt&amp;gt;) and the quantity of item 36 is the aforementioned warp location address. The cursor position in hexadecimal can be checked by highlighting an item in game and checking the memory address &amp;lt;tt&amp;gt;CC35&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
As the [[List of locations by index number (Generation I)|index number of Pallet Town]] is 0, the player can access 255 locations by tossing the 36th item (as tossing one ×0 item causes an underflow to 255). The index number of the [[Hall of Fame]] room is 118, so the player must toss exactly 138 of item 36 to change the warp destination to the Hall of Fame. If the player stands on the right side of the exit mat item 36 should be a [[Master Ball]], while if the player stands on the left side of the exit mat, it should be the hex:00 glitch item which would appear as some glitchy blocks with a multiplication sign in it.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|OyhEKG_g53o|Scykoh|glitch}}&lt;br /&gt;
&lt;br /&gt;
====In Japanese versions====&lt;br /&gt;
The glitch works in Japanese Blue but the game has to be reset some time after the &amp;quot;!&amp;quot; mark appears in &amp;quot;(PLAYERNAME)はレポートに しっかり かきのこした!&amp;quot;. In Japanese Yellow it is possible with the same procedure as English Red/Blue and Yellow, but in order to corrupt the number of items the player has to replace the ninth Pokémon instead of the tenth to avoid a freeze after closing the items pack.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|U05icPzktes|ChickasaurusGL|glitch}}&lt;br /&gt;
&lt;br /&gt;
===Save reset oversight===&lt;br /&gt;
This is a glitch that causes the player to always receive the &amp;quot;&#039;&#039;You can&#039;t get off here.&#039;&#039;&amp;quot; message when trying to use the [[Bicycle]] even when they are not on the Bicycle. It also causes the &amp;quot;&#039;&#039;Cycling is fun! Forget &amp;lt;sc&amp;gt;Surf&amp;lt;/sc&amp;gt;ing!&#039;&#039;&amp;quot; message to appear when trying to use {{m|Surf}} (using the {{DL|List of unobtainable items|?????}} &amp;quot;Surfboard&amp;quot; item doesn&#039;t cause this message to appear).&lt;br /&gt;
&lt;br /&gt;
If the player&#039;s current save is on {{rt|16|Kanto}}, {{rt|17|Kanto}} or {{rt|18|Kanto}} (Cycling Road), the WRAM address D732 (D731 in {{game|Yellow}}) is normally set to 21h (5th bit is on).&lt;br /&gt;
&lt;br /&gt;
Normally when the player brings up the Continue/New Game/Option menu many of the variables from the current save are loaded so that the game works properly when the player selects the &amp;quot;Continue&amp;quot; option. Most of these variables are reset back to their default value if a new game is loaded but not the WRAM address D732 (possibly due to an oversight by the game developers).&lt;br /&gt;
&lt;br /&gt;
This means starting a New Game with the current save on Cycling Road will cause the &amp;quot;&#039;&#039;You can&#039;t get off here.&#039;&#039;&amp;quot; message to appear when trying to use the Bicycle from any location. The effects of this glitch are only visible once the player obtains the Bicycle or the Soul Badge and a Pokémon with {{m|Surf}}.&lt;br /&gt;
&lt;br /&gt;
The glitch can be fixed by performing any one of these actions:&lt;br /&gt;
&lt;br /&gt;
* Using {{m|Dig}}, {{m|Teleport}}, {{m|Fly}}, or an [[Escape Rope]]&lt;br /&gt;
* Entering and leaving Cycling Road&lt;br /&gt;
* Blacking out (both in battle and in the overworld)&lt;br /&gt;
&lt;br /&gt;
It has been reported that this glitch may occur without starting a new save file when the current save is on Cycling Road, but the cause is unknown. &amp;lt;ref&amp;gt;[http://forums.glitchcity.info/index.php/topic,6706.msg190402.html#msg190402 Glitch City Laboratories forums - &amp;quot;Pokemon Red/Blue Bicycle Glitch, newly discovered?&amp;quot; thread, post by VAAMusicalMike]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another version of this glitch can (but not always) appear when performing the Fossil conversion glitch in the Japanese {{3v2|Red|Green|Blue}}. &amp;lt;ref&amp;gt;[http://forums.glitchcity.info/index.php/topic,6621.msg190080.html Glitch City Laboratories forums - &amp;quot;An addendum to the Fossil conversion glitch&amp;quot; thread, post by Torchickens]&amp;lt;/ref&amp;gt; Unlike the &amp;quot;New Game&amp;quot; version, entering and leaving Cycling Road doesn&#039;t fix the glitch.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|YXa96wnSIOQ|ChickasaurusGL|glitch}}&lt;br /&gt;
&lt;br /&gt;
===Silent Indigo Plateau===&lt;br /&gt;
In the battle against {{ga|Blue}} at [[Indigo Plateau]], if the player [[Evolution|evolves]] a Pokémon in battle and defeats Blue, the music will be muted until [[Professor Oak]] comes to congratulate the player.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|KxMstD8iWNM|ChickasaurusGL|glitch}}&lt;br /&gt;
&lt;br /&gt;
===Sprite corruption===&lt;br /&gt;
[[File:Sprite glitch.png|thumb|right|The sprite corruption as seen in [[Generation I]] games]]&lt;br /&gt;
The &#039;&#039;&#039;sprite corruption glitch&#039;&#039;&#039; is a [[glitch]] that alters the appearance of the {{wp|Sprite (computer graphics)|sprites}} in [[Generation I]], making the sprites appear to be cut into pieces or even unrecognizable in some instances.&lt;br /&gt;
&lt;br /&gt;
In [[Generation I]], many [[glitch Pokémon]] will distort battle sprites upon their encounter; however, this can be fixed by viewing the stats of a non-glitched Pokémon in the overworld. There are other methods to the glitch, some of which involve using a [[Pokémon Center]] to heal the player&#039;s Pokémon when in a glitched area, visiting [[Glitch City]], or catching certain glitch Pokémon.&lt;br /&gt;
&lt;br /&gt;
In other generations, it may occur when a [[Cheating|cheating device]] is used.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Statue collision oversight===&lt;br /&gt;
The glitch is performed by standing next to a [[water tile]] that is facing up, left, or right, walk in that direction and pressing start without letting go of the D-Pad. The game then needs to be [[Saving|save]]d and reset. When loading the saved data, the player will be facing in the direction that was being held down when the start button was pressed. Using {{m|Surf}} will cause the player to surf on the tile immediately south, even if it is not a water tile.&lt;br /&gt;
&lt;br /&gt;
When loading a save file, the player usually starts facing south. This is because of the limited data in the game. This glitch causes the player to face in a different direction, which confuses the game.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|W_aI_AVwJMQ|Wooggle|Water}}&lt;br /&gt;
&lt;br /&gt;
===Statue fishing oversight===&lt;br /&gt;
The player can use [[Surf]] or a [[Fishing|Fishing rod]] when facing the right or left of a gym statue. The [[Old Rod]] continues to pull up [[Magikarp]], as it ignores location, but the [[Super Rod]] (and the [[Good Rod]] in Yellow) will bring up &amp;quot;Looks like there&#039;s nothing in here...&amp;quot; everywhere other than the [[Cerulean Gym]], which has wild [[Pokémon]] normally. This is probably because the developers didn&#039;t check on the statue&#039;s tile behavior on its interaction.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|BgcDXeDaw0M|Wooggle|Water}}&lt;br /&gt;
&lt;br /&gt;
===Struggle bypassing===&lt;br /&gt;
In Generation I, {{m|Struggle|struggling}} can be avoided by allowing the game to self-select a move to be used, which can happen to any move used immediately after a Pokémon is {{status|Freeze|defrosted}}, or due to a handful of moves&#039; effects ({{m|Bind}}, {{m|Clamp}}, {{m|Fire Spin}}, {{m|Hyper Beam}}, {{m|Metronome}}, {{m|Mimic}}, and {{m|Wrap}}) because of the auto-selection involved with {{cat|moves that partially trap|partial-trapping moves}}. A move used with 0 {{PP}} in this way would {{wp|arithmetic underflow|underflow}} to the maximum possible value, 63 PP, and, due to the way the data is structured, a move that 0 [[PP Up]]s had been used on would gain full PP Up status, while those on which PP Ups had been used would lose one PP Up boost. This glitch was addressed in Generation II games and later, which prevent a move from being executed if it has 0 PP.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|I8AzgGoJbTs|ChickasaurusGL|glitch}}&lt;br /&gt;
&lt;br /&gt;
===Substitute sprite vanishing===&lt;br /&gt;
Using a sacrificial move like Explosion on a substitute and having the damage break the substitute prevents the user from fainting. The sprite of the user vanishes regardless.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|lr05doU5oAQ|ChickasaurusGL|glitch}}&lt;br /&gt;
&lt;br /&gt;
===Substitute + Confusion glitch===&lt;br /&gt;
If a Pokemon with a Substitute up hurts itself due to confusion, or due to {{m|Jump Kick}}&#039;s or {{m|High Jump Kick}}&#039;s side effect, damage will be dealt to the opponent&#039;s Substitute instead. If the opponent doesn&#039;t have a Substitute up no damage will be dealt to any Pokemon.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|jw24URgBi5o|Crystal_|glitch}}&lt;br /&gt;
&lt;br /&gt;
===Surfing Pikachu vanishing===&lt;br /&gt;
If the player uses Pikachu to surf (this was intended to be possible), when the player gets back on land Pikachu will disappear.&lt;br /&gt;
&lt;br /&gt;
===S.S. Anne reboarding===&lt;br /&gt;
[[File:Pokemon Red Reboard SS Anne.png|thumb|right|The player surfing on top of the sailor]]&lt;br /&gt;
After the [[S.S. Anne]] leaves the dock for the first time, it&#039;s possible to make it reappear later. To perform this glitch, the player must stand one tile above and to the left of the sailor guarding the harbor, take a step right and hit the Start button at the same time, save and reboot. After verifying that the player is facing right and without moving, a Pokémon must be selected to {{m|Surf}}, thus making the player surf on top of the sailor. Then, after walking down to the harbor, the boat can be entered.&lt;br /&gt;
{{-}}&lt;br /&gt;
{{youtubevid|W_aI_AVwJMQ|Wooggle|Water}}&lt;br /&gt;
&lt;br /&gt;
===Toxic counter glitches===&lt;br /&gt;
====With Leech Seed====&lt;br /&gt;
If the target of {{m|Leech Seed}} is also under the effect of {{m|Toxic}}, Leech Seed damage will increase every turn as the N value of Toxic increases because Leech Seed and Toxic both use the same damage algorithm (N * max(1, int(0.0625*MaxHP). This was fixed as of [[Generation II]]. If the current {{stat|HP}} of the recipient of Leech Seed&#039;s HP-restoring effect is greater than its maximum HP, its current HP will be set equal to its maximum HP. &lt;br /&gt;
&lt;br /&gt;
{{youtubevid|bNjEFgsIIIY|ChickasaurusGL|Poison|Grass}}&lt;br /&gt;
&lt;br /&gt;
====With Rest====&lt;br /&gt;
If a Pokémon badly {{status|poison}}ed by {{m|Toxic}} uses {{m|Rest}}, the Toxic counter will remain, with the N value not being reset. If a Pokémon is then poisoned, {{status|burn}}ed, or affected by Leech Seed, the damage will increase each turn as with bad poison.&lt;br /&gt;
{{youtubevid|4LpWNnfk6tA|Crystal_|Poison|Psychic}}&lt;br /&gt;
&lt;br /&gt;
===Trade cloning===&lt;br /&gt;
{{main|Cloning glitches#Trading method}}&lt;br /&gt;
===Trapping sleep glitch===&lt;br /&gt;
To perform this glitch, player&#039;s Pokémon has to be partially trapped by another Pokémon. As it&#039;s trapped, the player should use healing items until the trapping ends. If the opposing Pokémon then puts player&#039;s Pokémon to sleep on the turn trapping ends, player&#039;s Pokémon will never move. To fix the glitch, player has to cure the sleep status.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|fQF5Z5znLnc|ChickasaurusGL|glitch}}&lt;br /&gt;
&lt;br /&gt;
===Victory Road Bicycle music quirk===&lt;br /&gt;
If, while riding the [[Bicycle]] in [[Victory Road (Kanto)|Victory Road]], the player falls through a hole, they will, on landing, no longer be riding the Bicycle; nonetheless, the Bicycle theme music will continue to play until the player enters a battle, leaves the dungeon, changes floors, or resets the game.&lt;br /&gt;
 &lt;br /&gt;
This glitch occurs neither in the Japanese nor the international versions of Pokémon Yellow; instead, the Bicycle music does not play at all in Victory Road.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|N87X9DE5-zk|ChickasaurusGL|glitch}}&lt;br /&gt;
&lt;br /&gt;
===Walking through an NPC===&lt;br /&gt;
If the player lures an NPC onto the path that Professor Oak takes to bring the player to the laboratory, Professor Oak and the player will walk right over and through her.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|vfK_v_qu380|Wooggle|glitch}}&lt;br /&gt;
&lt;br /&gt;
===Walking through walls===&lt;br /&gt;
To walk through walls, the player must first get a {{status|poison}}ed Pokémon and deposit all other Pokémon in the PC. Then, they need to go to the {{safari|Kanto}} and pay {{Pokedollar}}500 to play. They must try to leave the Safari Zone, but when asked if they want to leave early, select no. Next, they must save the game and restart. After that, they have to walk back into the Safari Zone building and walk southward. When asked if they want to play, they should select no and leave the building. Next, they should walk around and make sure they are on top of a ledge when they have walked 499 steps. Every time the screen flashes black, that is 4 steps, so they should count 124 screen flashes and 3 steps. After that, they must jump off the ledge so that the player is in midair when they run out of steps (with the glitched drop shadow sprite underneath the player). Run around making sure to not go off screen until the only Pokémon in their party faints. They will be teleported to the last [[Pokémon Center]] they have visited and can now walk through walls.&lt;br /&gt;
&lt;br /&gt;
This is because when jumping off the ledge, the player will temporarily lose interaction collision with solid objects until they land on a lower ground. However, if the game transitions to another map during the &amp;quot;jump down&amp;quot; movement, it interrupts the &amp;quot;regain solid interaction&amp;quot; and keeps thinking that the player is still jumping off.&lt;br /&gt;
{{youtubevid|Nfumn28lC0M|Wooggle|glitch}}&lt;br /&gt;
&lt;br /&gt;
===ZZAZZ===&lt;br /&gt;
{{main|ZZAZZ glitch}}&lt;br /&gt;
&lt;br /&gt;
==Glitches involving communication with the Generation II games==&lt;br /&gt;
===Johto guard bypassing===&lt;br /&gt;
{{main|Johto guard glitch}}&lt;br /&gt;
&lt;br /&gt;
===Shiny Ditto DV manipulation===&lt;br /&gt;
The Shiny Ditto glitch requires a game from [[Generation I]] and [[Generation II]], but only has an effect on a Generation II game. By trading any [[Shiny Pokémon]] to a Generation I game, having a wild {{p|Ditto}} transform into that Pokémon, then catching and trading the Ditto into a Generation II game, the Ditto will be Shiny.&lt;br /&gt;
{{youtubevid|8Lb5pq0y6h8|v0id19|glitch}}&lt;br /&gt;
&lt;br /&gt;
===Trade evolution learnset oversight===&lt;br /&gt;
[[Generation I]] Pokémon that can evolve by trading can be taught glitch moves through this glitch. This can be achieved by trading a trade evolution Pokémon from a Generation I game to a Generation II, at a level where its evolved form will learn a move not in Generation I. Trading the Pokémon back to the Generation I game will cause that move to become a glitch move.&lt;br /&gt;
&lt;br /&gt;
For example, trading a level 34 {{p|Graveler}} from {{game3|Red and Blue|Pokémon Red|s}} to {{game3|Gold and Silver|Pokémon Gold|s}} will make the Graveler evolve into {{p|Golem}}. Since it is level 34, it will learn {{m|Rollout}}. If it is then traded back to Pokémon Red, it will still have the move, but the game won&#039;t recognize it properly since it is a Generation II move, so will become {{m|TM05}}.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Glitches}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project GlitchDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches by game]]&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
&lt;br /&gt;
[[de:Bugs in der ersten Generation]]&lt;br /&gt;
[[zh:游戏漏洞（第一世代）]]&lt;/div&gt;</summary>
		<author><name>Billybobfred</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Forecast_(Ability)&amp;diff=2244871</id>
		<title>Forecast (Ability)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Forecast_(Ability)&amp;diff=2244871"/>
		<updated>2015-02-02T05:48:38Z</updated>

		<summary type="html">&lt;p&gt;Billybobfred: /* Effect */ i did not actually test primordial rain but it would be weird if it didnt work the same way as desolate sun (which i did test) so,&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AbilityInfobox&lt;br /&gt;
|name=Forecast&lt;br /&gt;
|jpname=てんきや&lt;br /&gt;
|jptrans=Temperamental&lt;br /&gt;
|jptranslit=Tenkiya&lt;br /&gt;
|colorscheme=Normal&lt;br /&gt;
|gen=3&lt;br /&gt;
|text3=Changes with the weather.&lt;br /&gt;
|text4=&amp;lt;sc&amp;gt;Castform&amp;lt;/sc&amp;gt; transforms with the weather.&lt;br /&gt;
|text5=Castform transforms with the weather.&lt;br /&gt;
|text6=Castform transforms with the weather.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Forecast&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;てんきや&#039;&#039;&#039; &#039;&#039;Temperamental&#039;&#039;) is an [[Ability]] introduced in [[Generation III]]. It is the [[Signature Ability|signature Ability]] of {{p|Castform}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===In battle===&lt;br /&gt;
During [[weather conditions]], Forecast will change {{p|Castform}}&#039;s form, which changes its [[type]]. Castform changes as follows:&lt;br /&gt;
* During [[intense sunlight]] it will become Sunny Form, which is {{type|Fire}}.&lt;br /&gt;
* During {{weather|hail}}, it will become Snowy Form, which is {{type|Ice}}.&lt;br /&gt;
* During [[rain]], it will become Rainy Form, which is {{type|Water}}.&lt;br /&gt;
* During a {{weather|sandstorm}}, {{weather|fog}}, a [[shadowy aura]], or clear weather it will revert to its normal form, which is {{type|Normal}}.&lt;br /&gt;
** It will also revert to its normal form if a Pokémon on the field has {{a|Cloud Nine}} or {{a|Air Lock}}.&lt;br /&gt;
&lt;br /&gt;
This Ability has no effect on Pokémon other than Castform.&lt;br /&gt;
&lt;br /&gt;
Forecast does not change Castform&#039;s form until after {{m|Stealth Rock}} deals damage.&lt;br /&gt;
&lt;br /&gt;
====Generation III and IV====&lt;br /&gt;
If Castform loses Forecast or Forecast is suppressed with {{m|Gastro Acid}}, it will be stuck in its current form. When it regains Forecast, it will change to the form matching the current weather, even if it is already in the correct form (which resets its type if it had changed due to an effect like {{a|Color Change}}).&lt;br /&gt;
&lt;br /&gt;
====Generation V onward====&lt;br /&gt;
If Castform loses Forecast or Forecast is suppressed with {{m|Gastro Acid}}, it will revert to its normal form and not be able to change form. If Castform regains Forecast, it will change form to match the current weather, unless it would be in its normal form in the current weather.&lt;br /&gt;
&lt;br /&gt;
====Generation VI onward====&lt;br /&gt;
In {{a|Desolate Land|extremely harsh sunlight}}, Castform takes its Sunny form. In {{a|Primordial Sea|heavy rain}}, Castform takes its Rainy form. In {{a|Delta Stream|strong winds}}, Castform takes its normal form.&lt;br /&gt;
&lt;br /&gt;
===Outside of battle===&lt;br /&gt;
Forecast has no effect outside of battle.&lt;br /&gt;
&lt;br /&gt;
==Pokémon with Forecast==&lt;br /&gt;
{{Ability/head|Normal}}&lt;br /&gt;
{{Ability/entry|351|Castform|Normal|Normal|Forecast|None|None}}&lt;br /&gt;
{{Ability/entry|351S|Castform|Fire|Fire|Forecast|None|None|Sunny Form}}&lt;br /&gt;
{{Ability/entry|351R|Castform|Water|Water|Forecast|None|None|Rainy Form}}&lt;br /&gt;
{{Ability/entry|351H|Castform|Ice|Ice|Forecast|None|None|Snowy Form}}&lt;br /&gt;
{{Ability/foot|Normal}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=Normal|exp=yes|gen=The user&#039;s body glows and changes to an alternate form depending on the weather.|image3=Bart Castform Forecast.png|image3p=Castform in clear weather|image1=Bart Castform Forecast Rain Dance.png|image1p=Castform while raining|image2=Bart Castform Forecast Sunny Day.png|image2p=Castform in intense sunlight}}&lt;br /&gt;
{{movep|type=Normal|ms=351|pkmn=Castform|method=Castform&#039;s body glows white when the weather is calm and it transforms into its Normal form.}}&lt;br /&gt;
{{movemid|type=Normal|user=Bart|user1=Bart&#039;s Castform|startcode=AG083|startname=Unfair-Weather Friends|notes=Debut}}&lt;br /&gt;
{{movep|type=Water|ms=351R|pkmn=Castform|method=Castform&#039;s body glows blue when it starts to rain and it transforms into its Rainy form.}}&lt;br /&gt;
{{movemid|type=Water|user=Bart|user1=Bart&#039;s Castform|startcode=AG083|startname=Unfair-Weather Friends}}&lt;br /&gt;
{{movep|type=Fire|ms=351S|pkmn=Castform|method=Castform&#039;s body glows red when there isn&#039;t a cloud in the sky and it transforms into its Sunny form.}}&lt;br /&gt;
{{movebtm|type=Fire|user=Bart|user1=Bart&#039;s Castform|startcode=AG083|startname=Unfair-Weather Friends}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{movemanga|type=Normal|exp=yes|gen=The user&#039;s head becomes surrounded by a transparent shape depending on the form it will take. It then transforms its body into an alternate form depending on the weather.|image1=Popo Forecast Sunny.png|image1p=Sunny form|image2=Popo Forecast Snowy.png|image2p=Snowy form|image3=Popo Forecast Rainy.png|image3p=Rainy form|image4=Popo.png|image4p=Castform}}&lt;br /&gt;
{{movep|type=Normal|ms=351|pkmn=Castform|method=Castform&#039;s head becomes surrounded in a transparent shape depending on the form that it will take and it transforms its body depending on the weather.}}&lt;br /&gt;
{{movebtmManga|type=Normal|user=Ruby (Adventures)|user1=Ruby&#039;s Fofo|startcode=PS189|startname=Mowing Down Ludicolo|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In [[Pokémon XD: Gale of Darkness]], while Castform transforms, a Trainer will play the animation used if one of their Pokémon faints.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{Normal color}}|bordercolor={{Normal color dark}}&lt;br /&gt;
|zh_cmn=天氣預報 &#039;&#039;Tiānqì Yùbào&#039;&#039;&lt;br /&gt;
|fr=Météo&lt;br /&gt;
|de=Prognose&lt;br /&gt;
|it=Previsioni&lt;br /&gt;
|es=Predicción&lt;br /&gt;
|pt=Previsão do Tempo&lt;br /&gt;
|ko=기분파 &#039;&#039;Gibunpa&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{&lt;br /&gt;
AbilityVariations&lt;br /&gt;
|title={{cat|Abilities affected by weather conditions}}&lt;br /&gt;
|Color=normal&lt;br /&gt;
|1=Sand Veil|2=Swift Swim|3=Chlorophyll|4=Forecast|5=Dry Skin|6=Rain Dish|7=Snow Cloak|8=Hydration|9=Solar Power|10=Leaf Guard|11=Ice Body|12=Flower Gift|13=Sand Force|14=Sand Rush&lt;br /&gt;
|1color=542b77|2color={{Speed color dark}}|3color={{Speed color dark}}|4color={{Normal color dark}}|5color={{HP color dark}}|6color={{Water color dark}}|7color=542b77|8color={{Water color dark}}|9color={{Special Attack color dark}}|10color={{Grass color dark}}|11color={{Ice color dark}}|12color={{Grass color dark}}|13color={{Rock color dark}}|14color={{Speed color dark}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Abilities affected by weather conditions]]&lt;br /&gt;
&lt;br /&gt;
[[de:Prognose]]&lt;br /&gt;
[[fr:Météo]]&lt;br /&gt;
[[it:Previsioni (abilità)]]&lt;br /&gt;
[[ja:てんきや]]&lt;br /&gt;
[[pl:Forecast (zdolność)]]&lt;br /&gt;
[[zh:天气预报（特性）]]&lt;/div&gt;</summary>
		<author><name>Billybobfred</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Air_Lock_(Ability)&amp;diff=2244870</id>
		<title>Air Lock (Ability)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Air_Lock_(Ability)&amp;diff=2244870"/>
		<updated>2015-02-02T05:40:16Z</updated>

		<summary type="html">&lt;p&gt;Billybobfred: /* Effect */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AbilityInfobox&lt;br /&gt;
|name=Air Lock&lt;br /&gt;
|jpname=エアロック&lt;br /&gt;
|jptrans=Air Lock&lt;br /&gt;
|jptranslit=Ea Rokku&lt;br /&gt;
|colorscheme=flying&lt;br /&gt;
|gen=3&lt;br /&gt;
|text3=Negates weather effects.&lt;br /&gt;
|text4=Eliminates the effects of weather.&lt;br /&gt;
|text5=Eliminates the effects of weather.&lt;br /&gt;
|text6=Eliminates the effects of weather.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Air Lock&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;エアロック&#039;&#039;&#039; &#039;&#039;Air Lock&#039;&#039;) is an [[Ability]] introduced in [[Generation III]]. It is the [[signature Ability]] of {{p|Rayquaza}}. Possessing this Ability ties Rayquaza to its mythology of stopping the battle between {{p|Kyogre}} and {{p|Groudon}} by stopping their influence on the weather.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===In battle===&lt;br /&gt;
When a Pokémon with Air Lock is in battle, all effects of [[Weather conditions|weather]] are negated (the weather does not disappear).&lt;br /&gt;
&lt;br /&gt;
====Generation V====&lt;br /&gt;
When a Pokémon with Air Lock is brought out, the message &amp;quot;The effects of weather disappeared.&amp;quot; will be displayed after the Ability is announced.&lt;br /&gt;
&lt;br /&gt;
====Generation VI====&lt;br /&gt;
During [[heavy rain]], [[extremely harsh sunlight]] and [[strong winds]], even if a Pokémon is negating the effects of weather with Air Lock, the moves {{m|Rain Dance}}, {{m|Sunny Day}}, {{m|Sandstorm}}, and {{m|Hail}} will fail if used; and the Abilities {{a|Drizzle}}, {{a|Drought}}, {{a|Sand Stream}}, and {{a|Snow Warning}} will fail. However, all other effects of these weather conditions are negated by Air Lock.&lt;br /&gt;
&lt;br /&gt;
===Outside of battle===&lt;br /&gt;
Air Lock has no effect outside of battle. &lt;br /&gt;
&lt;br /&gt;
===Pokémon Mystery Dungeon===&lt;br /&gt;
In {{g|Mystery Dungeon}}, the current weather will be changed to Clear every 36 turns. Air Lock will take precedence over {{a|Drizzle}}, {{a|Drought}}, {{a|Sand Stream}}, and {{a|Snow Warning}}. Additionally, this Ability prevents the use of the [[move]]s {{m|Sunny Day}}, {{m|Rain Dance}}, {{m|Hail}}, and {{m|Sandstorm}}.&lt;br /&gt;
&lt;br /&gt;
==Pokémon with Air Lock==&lt;br /&gt;
{{Ability/head|Dragon}}&lt;br /&gt;
{{Ability/entry|384|Rayquaza|Dragon|Flying|Air Lock|None|None}}&lt;br /&gt;
{{Ability/foot|Flying}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Air Lock is the last [[Generation III]] Ability in [[Ability#List of Abilities|index number]] order.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{flying color}}|bordercolor={{flying color dark}}&lt;br /&gt;
|zh_cmn=氣閘 &#039;&#039;Qìzhá&#039;&#039;&lt;br /&gt;
|du=Lucht slot&lt;br /&gt;
|fr=Air Lock&lt;br /&gt;
|de=Klimaschutz&lt;br /&gt;
|it=Riparo&lt;br /&gt;
|es=Bucle Aire&lt;br /&gt;
|pt=Bloqueio Aéreo&lt;br /&gt;
|ko=에어록 &#039;&#039;Air-Lock&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{AbilityVariations|Air Lock|Cloud Nine|color=Flying|1color={{flying color dark}}|2color={{normal color dark}}}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Abilities with effects on weather conditions]]&lt;br /&gt;
[[Category:Abilities with negative effects]]&lt;br /&gt;
&lt;br /&gt;
[[de:Klimaschutz]]&lt;br /&gt;
[[fr:Air Lock]]&lt;br /&gt;
[[it:Riparo (abilità)]]&lt;br /&gt;
[[ja:エアロック]]&lt;br /&gt;
[[pl:Blokada Pogody (zdolność)]]&lt;br /&gt;
[[pt:Air Lock]]&lt;br /&gt;
[[zh:气闸（特性）]]&lt;/div&gt;</summary>
		<author><name>Billybobfred</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_glitches_in_Generation_III&amp;diff=2223747</id>
		<title>List of glitches in Generation III</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_glitches_in_Generation_III&amp;diff=2223747"/>
		<updated>2014-12-27T06:29:26Z</updated>

		<summary type="html">&lt;p&gt;Billybobfred: /* In Pokémon Ruby and Sapphire */ http://yakkun.com/rs/urawaza.htm there are more details here i THINK? but i cannot read japanese so i don&amp;#039;t actually know D: (chickasaurusgl cites that page, is what i know)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a &#039;&#039;&#039;list of glitches&#039;&#039;&#039; that occur in the [[Generation III]] [[core series]] [[Pokémon games]].&lt;br /&gt;
&lt;br /&gt;
==In Pokémon Ruby and Sapphire==&lt;br /&gt;
===256× item selling glitch===&lt;br /&gt;
When selling 256 or more of an item, even though the [[Poké Mart]] states the correct price, for every 256 the total price is actually counted as {{PDollar}}0 and the player loses {{PDollar}}2560 for every multiple of 256. For example, selling 999 Berries gives {{PDollar}}2310 (0 for 768, +2310 for 231). This is normally only possible with [[Berry|Berries]] because they are the only items that the player can hold more than 99 of, although through cheating the glitch can be performed with other items as well. This bug was fixed in {{game|Emerald}} and is impossible in {{game|FireRed and LeafGreen|s}} where player is allowed only to sell up to 99 of an item.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|IqU30uovmkg|ChickasaurusGL|Berries}}&lt;br /&gt;
&lt;br /&gt;
===Berry glitch===&lt;br /&gt;
{{main|Berry glitch}}&lt;br /&gt;
&lt;br /&gt;
===Dewford Gym glitch===&lt;br /&gt;
The wall behind the right-hand statue in [[Dewford Gym]] behaves like a statue: when approached, and the A-button is pressed, it says: &amp;quot;&#039;&#039;&#039;DEWFORD POKéMON GYM, BRAWLY&#039;S CERTIFIED TRAINERS:&#039;&#039;&#039;&amp;quot;. After Brawly is defeated, it will list the {{player}} as a certified Trainer. This was removed in {{game|Emerald}}.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|UkJ6kukiTWE|Wooggle|Fighting}}&lt;br /&gt;
&lt;br /&gt;
===HP drain glitch===&lt;br /&gt;
If in battle, the user&#039;s Pokémon deals over 33,037 damage, the opponent&#039;s Pokémon will faint without its HP bar being drained. If the user&#039;s Pokémon deals exactly 33,037 damage, the HP bar falls to 0 instantly without any delay.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|c7CmRMN-OjA|ChickasaurusGL|HP}}&lt;br /&gt;
&lt;br /&gt;
===Nightmare glitch===&lt;br /&gt;
If {{m|Nightmare}} is used on a {{status|sleep}}ing Pokémon yet the sleeping Pokémon wakes up due to {{a|Shed Skin}}, the enemy Pokémon is still harmed by Nightmare even though it is not asleep.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|yGusp-7hBa0|NaiJPC|Ghost}}&lt;br /&gt;
&lt;br /&gt;
==={{m|Pay Day}} glitch===&lt;br /&gt;
The wrong amount of money received from Pay Day will be displayed if the [[Amulet Coin]] is held by a Pokémon, leaving the impression that it does not affect Pay Day. Yet, upon checking the {{ga|Trainer Card}}, the player will discover that the money earned from Pay Day has been doubled and added to their total savings. This error was fixed in {{game|FireRed and LeafGreen|s}} and all subsequent games.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|CxieyRroBQE|ChickasaurusGL|Normal}}&lt;br /&gt;
&lt;br /&gt;
===Sootopolis rock wall glitch===&lt;br /&gt;
In [[Sootopolis City]], to the left of the staircase leading to the house of the old lady who talks about [[Mt. Pyre]] is a rock wall that the player can walk in. The player can only go one step in, however.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|8s9qoVKNjEw|Wooggle|rock}}&lt;br /&gt;
&lt;br /&gt;
==={{m|Surf}}ing on land (JP only)===&lt;br /&gt;
Using the [[Acro Bike]] to side-hop north or south onto a tile adjacent to Surfable water, then pressing A at the exact right frame, the player can bring up the Surf dialogue box while facing a land tile. Choosing &#039;yes&#039; will cause the player to Surf onto that land tile. The player can then Surf around on land. This was fixed in the localizations.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|LMk0Z8i0JY0|ChickasaurusGL|water}}&lt;br /&gt;
&lt;br /&gt;
===Thunder glitch===&lt;br /&gt;
In some copies of {{game|Ruby and Sapphire|s}}, using {{m|Thunder}} or {{m|Thunderbolt}} may cause the [[game freeze|game to freeze]] during the moves&#039; animation sequences. This can be remedied by turning off the [[Options#Battle Effects|battle effect]]s in the options menu. Also, in all Generation III games, the sound of Thunder or Thunderbolt may get stuck until the game resets.&lt;br /&gt;
&lt;br /&gt;
===Trainer approach glitch===&lt;br /&gt;
There are three NPCs who may move on top of an obstacle. This does not occur in Emerald, as none of these Trainers move. This does not occur in Spanish versions of Ruby and Sapphire, either.&lt;br /&gt;
&lt;br /&gt;
If the player stands in {{rt|118|Hoenn}}&#039;s {{tc|Aroma Lady}} Rose, {{rt|121|Hoenn}}&#039;s {{tc|Gentleman}} Walter, or [[Abandoned Ship]]&#039;s {{tc|Tuber}} Charlie&#039;s line of sight while directly behind the [[ledge]], gate, or wall, the Trainer will see the player and walk onto the ledge, gate, or wall to battle.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|awUZNb1rrJo|Wooggle|grass|water}}&lt;br /&gt;
&lt;br /&gt;
===Truck glitch===&lt;br /&gt;
At the start of the game, if the player saves inside the truck and reboots, upon exiting the truck the game tries to show &amp;quot;[[Littleroot Town]]&amp;quot; as if a new area had been entered, while it normally would not have been.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|h2XCR0s6mfQ|Wooggle|Apricorn}}&lt;br /&gt;
&lt;br /&gt;
==In Pokémon FireRed and LeafGreen==&lt;br /&gt;
===Infinite [[Nugget]] glitch===&lt;br /&gt;
{{GlitchResearch|Check the Japanese version.}}&lt;br /&gt;
If the player loses to the Rocket Grunt at the end of [[Nugget Bridge]], the player has a chance to fight him again. Each time he is re-fought, he will give the player a Nugget, so one can purposely lose to obtain Nuggets repeatedly. &lt;br /&gt;
&lt;br /&gt;
More due to lazy scripting than actually being a glitch, this is caused by an unset flag before the battle begins, making the script endlessly repeat itself.&lt;br /&gt;
&lt;br /&gt;
Contrary to popular belief, this glitch does not work in [[Generation I]], because the player has only one chance to fight the Grunt, which is due to the flag that was set before the battle is initiated. Similarly, this glitch was also fixed in the European versions of FireRed and LeafGreen, where the Grunt can likewise only be fought once.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|nPMvNJWmeGA|Wooggle|gold}}&lt;br /&gt;
&lt;br /&gt;
===Pokédex species glitch===&lt;br /&gt;
The Pokédex only displays the first word of two-word [[species]] names. Internal game data lists species names the same as in Pokémon Ruby, Sapphire, Emerald, and other games. For example, while {{p|Beedrill}}&#039;s species is the &amp;quot;Poison Bee Pokémon&amp;quot;, it is listed as the Poison Pokémon.&lt;br /&gt;
&lt;br /&gt;
This is likely due to the game reading the space as a terminator. This was corrected in the {{wp|Player&#039;s Choice}} releases of the games.&lt;br /&gt;
&lt;br /&gt;
===Poké Flute glitch===&lt;br /&gt;
When the player plays the [[Poké Flute]] and while the melody is playing, if the Help Menu is activated and deactivated, the music will be muted until the Pokémon wakes up.&lt;br /&gt;
&lt;br /&gt;
===Roaming Roar glitch===&lt;br /&gt;
If a [[roaming Pokémon]] uses {{m|Roar}} to flee from battle, it will permanently disappear from the game. Most notably, this means that if the {{p|Raikou}} or {{p|Entei}} player encounters during the post-game uses Roar before it is caught, it cannot be encountered again, unless the game is reset to the state which it was in before the encounter.&lt;br /&gt;
&lt;br /&gt;
==In Pokémon Ruby, Sapphire, FireRed, and LeafGreen==&lt;br /&gt;
===Roaming IV glitch===&lt;br /&gt;
The roaming IV glitch is a glitch in [[Pokémon Ruby and Sapphire Versions|Pokémon Ruby, Sapphire]], {{2v2|FireRed|LeafGreen}} that causes [[roaming Pokémon]] to have extremely low {{IV}}s. The glitch is not present in {{game|Emerald}}.&lt;br /&gt;
&lt;br /&gt;
In [[Generation III]], the data for a Pokémon&#039;s IVs are stored in a [[Individual values#Generation III|32-bit integer]]. However, when a roaming Pokémon is captured, only the last eight bits are transferred. While the {{stat|HP}} IV is unaffected, the Pokémon can only have a maximum {{stat|Attack}} IV of 7. The other IVs will always be 0.&lt;br /&gt;
&lt;br /&gt;
==In Pokémon Emerald==&lt;br /&gt;
===Battle Tower cloning glitch===&lt;br /&gt;
{{main|Cloning glitches#Generation III}}&lt;br /&gt;
&lt;br /&gt;
===Mirage Tower glitch===&lt;br /&gt;
In [[Mirage Tower]], there is no rock on the second floor near the stairs, but the player cannot walk there.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|KRAzeJman2g|Wooggle|ground}}&lt;br /&gt;
&lt;br /&gt;
===Pomeg glitch===&lt;br /&gt;
&amp;lt;!--the glitch itself is still really Emerald, even if you can trade to gain effects in other games--&amp;gt;&lt;br /&gt;
{{main|Pomeg glitch}}&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|nOEwPnv2TFM|Werster|cool}}&lt;br /&gt;
&lt;br /&gt;
===Sootopolis gym wall glitch===&lt;br /&gt;
In the [[Sootopolis Gym]], right down the stairs the player can walk one step into the wall. If the player walks into the wall, the stairs will stop working until he/she steps back onto the floor.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|jtVnvwFGGWA|MikaruMenoko|Ice}}&lt;br /&gt;
&lt;br /&gt;
==In Pokémon Ruby, Sapphire, and Emerald==&lt;br /&gt;
===Dive glitch===&lt;br /&gt;
{{main|Dive glitch}}&lt;br /&gt;
===Poké Mart worker glitch===&lt;br /&gt;
The [[Poké Mart]] worker at [[Oldale Town]] normally gives the player a [[Potion]]. However, if the player has a full Bag when this happens, the Potion won&#039;t be handed out. If the player enters {{rt|103|Hoenn}} and then immediately returns to Oldale Town, the worker will be near the Poké Mart, but will behave as if he was at original position. Talking to the worker again will lead the player into a tree; however, the player can get out, because they are only one tile into the trees.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|SntUFyb_3eM|Wooggle|medicine}}&lt;br /&gt;
&lt;br /&gt;
===Route 134 current glitch===&lt;br /&gt;
In the south-east corner of the island in the south-east corner of {{rt|134|Hoenn}}, there is a {{DL|Water tile|currents|current tile}} that does not behave as a [[water tile]]. The player cannot {{m|Surf}} on it, but can walk on it. Walking on it will simply push the player back onto the island to the left.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|OyVh7WNd2iE|Wooggle|water}}&lt;br /&gt;
&lt;br /&gt;
==In all Generation III games==&lt;br /&gt;
===Focus Punch glitch===&lt;br /&gt;
This glitch is triggered by selecting {{m|Focus Punch}} in a [[Double Battle]] on the first Pokémon, pressing the &amp;quot;B&amp;quot; button, then switching out the first Pokémon. When the battle is conducted, the first Pokémon will tighten its focus in preparation for Focus Punch, then switch out. This is due to charging turn having a [[priority]] of +8, and therefore being executed before switch out.&lt;br /&gt;
&lt;br /&gt;
This does not occur in [[Pokémon Colosseum]] or {{XD}}, nor in later generations.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|SepV3AIF4VQ|Wooggle|fighting}}&lt;br /&gt;
&lt;br /&gt;
===Sticky hold glitch===&lt;br /&gt;
This glitch occurs when {{m|Thief}} or {{m|Covet}} is used to knock out a Pokémon holding an [[item]] that has the {{a|Sticky Hold}} Ability. It causes the sprite of the defeated Pokémon to stay in a ghost-like form. This lasts until the screen is changed. Switching to the item list or Pokémon list will cause it to disappear.&lt;br /&gt;
&lt;br /&gt;
If it is a battle against a team of six Pokémon, defeating the next Pokémon will cause that Pokémon&#039;s sprite to vanish normally, but the ghost-like sprite will remain. If the second Pokémon is defeated without leaving the battle screen, a third Pokémon will come out, but the second Pokémon&#039;s sprite will not remain. The original ghost-like sprite will remain and get recolored to match. This is because the game stores color palettes separately to the pictures themselves.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|CR-MZ8QOBps|NaiJPC|Dark}}&lt;br /&gt;
&lt;br /&gt;
===Vital Throw accuracy display glitch===&lt;br /&gt;
[[File:Vital Throw wrong display.png|thumb|right|Status showing 100% accuracy]]&lt;br /&gt;
On the status screen of Pokémon, the move {{m|Vital Throw}} is shown to have 100% accuracy. However, in the actual game, it hits regardless of accuracy and evasion.&lt;br /&gt;
&lt;br /&gt;
==In the side games==&lt;br /&gt;
===In [[Pokémon Colosseum]]===&lt;br /&gt;
====Experience glitch====&lt;br /&gt;
{{GlitchResearch|Do volatile status ailments like confusion, Leech Seed, and Curse cause this too?}}&lt;br /&gt;
This glitch occurs when an opponent&#039;s last Pokémon is defeated by a {{status|burn}} or {{status|poison}} while the player&#039;s Pokémon are under the effect of {{m|Perish Song}}. When this occurs, the player&#039;s Pokémon will gain experience immediately after the Pokémon faints, then once again each time one of the player&#039;s Pokémon&#039;s perish count drops. This allows Pokémon to gain the experience for defeating the Pokémon up to three times.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|41_bnx_Zs_Q|Andrew42143|XD}}&lt;br /&gt;
&lt;br /&gt;
====Infinite ball glitch====&lt;br /&gt;
The infinite ball glitch is a [[glitch]] in [[Pokémon Colosseum]] that enables the player to reuse any type of [[Poké Ball]]. It does not work in {{Pokémon XD}}.&lt;br /&gt;
&lt;br /&gt;
The glitch is performed by selecting a [[Poké Ball]] with the player&#039;s first Pokémon&#039;s turn. Then, on the second Pokémon&#039;s turn, switching the location of the Poké Ball in the Bag chosen with another Poké Ball in the Bag (using the &amp;quot;Y&amp;quot; button). After the Ball is thrown, the Poké Ball pocket will still have the same amount of Poké Balls, as if the Ball just thrown had not been used.&lt;br /&gt;
&lt;br /&gt;
Sometimes, if using a [[Master Ball]], the [[game freeze|game will freeze]] and bring the &amp;quot;An error occurred&amp;quot; message the [[Nintendo GameCube]] gives when it fails to properly read a game.&lt;br /&gt;
&lt;br /&gt;
Also, if the second Pokémon is using a multiple-turn move that has been selected on a previous turn, the attack prevents the glitch from working, which causes the thrown [[Snag Ball]] to be used.&lt;br /&gt;
&lt;br /&gt;
{{youtubevid|PK4lMxx6YAc|Gligar13Vids|Colo}}&lt;br /&gt;
&lt;br /&gt;
====Purification glitch====&lt;br /&gt;
In [[Agate Village]], the cliffs directly to the left and right of the hill at the entrance are glitched. If the player walks downward while on these small cliffs, there are two specific points where the player will hit the edge and continue to walk, and the screen will start to shake. This will cause all [[Shadow Pokémon]] in the player&#039;s party to be purified at the same rate as if the player is walking around. This glitch can also be done in [[Pokémon XD: Gale of Darkness]] under different conditions.&lt;br /&gt;
&lt;br /&gt;
====Shiny Shadow Pokémon glitch====&lt;br /&gt;
Like in the core series games, in [[Pokémon Colosseum]] there is a 1/8192 chance of a [[Shadow Pokémon]] being {{Shiny}}, but it will most likely lose its Shiny status when captured by the player; conversely, there is a 1/8192 chance that a Shadow Pokémon may spontaneously become Shiny when captured by the player.&lt;br /&gt;
&lt;br /&gt;
This glitch occurs because when the player captures a Shadow Pokemon, their [[Trainer ID number]] overwrites the [[original Trainer]]&#039;s ID number (unlike with traded Pokémon); because the Trainer ID number is a factor in Shiny calculation, this may cause the Pokemon to acquire (or lose) Shiny status. This is similar to the oddity of a hatched [[Pokémon Egg]] changing from normal to Shiny (or vice versa) if it was traded to another player before hatching.&lt;br /&gt;
&lt;br /&gt;
This glitch was corrected in {{Pokémon XD}}: when Pokemon XD calculates a [[personality value]] for a Shadow Pokémon, it checks it against the player&#039;s and opponent&#039;s ID numbers and if either one would result in a Shiny Pokémon, it generates a new personality value for that Pokémon (repeating if necessary). As a direct result, in Pokémon XD Shadow Pokémon can never be Shiny (though other Pokemon, such as those appearing in [[Poké Spot]]s, can be). &lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Glitches}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project GlitchDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches by game]]&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
&lt;br /&gt;
[[de:Bugs in der dritten Generation]]&lt;br /&gt;
[[zh:遊戲漏洞（第三世代）]]&lt;/div&gt;</summary>
		<author><name>Billybobfred</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Appendix:Metagame_terminology&amp;diff=2212000</id>
		<title>Appendix:Metagame terminology</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Appendix:Metagame_terminology&amp;diff=2212000"/>
		<updated>2014-12-08T05:16:16Z</updated>

		<summary type="html">&lt;p&gt;Billybobfred: oh yeah templates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Pokémon metagame&#039;&#039;&#039; has a wide range of &#039;&#039;&#039;fanmade terminology&#039;&#039;&#039; for various aspects of the games. These are colloquial terms originating from unofficial sources, and are not found within the games themselves. &lt;br /&gt;
&lt;br /&gt;
==General terms==&lt;br /&gt;
===Baton Pass chain===&lt;br /&gt;
Refers to continuous use of the move {{m|Baton Pass}} and the accumulated [[Stats#Stat modifiers|stat changes]].&lt;br /&gt;
&lt;br /&gt;
===Choice lock===&lt;br /&gt;
Refers to how the [[held item]]s {{DL|In-battle effect item|Choice Band}}, {{DL|In-battle effect item|Choice Scarf}}, and {{DL|In-battle effect item|Choice Specs}} limit a Pokémon to use only one of its moves. A Pokémon is said to be &amp;quot;Choice locked&amp;quot; into a specific move if forced to use it by a Choice item.&lt;br /&gt;
&lt;br /&gt;
===Clause===&lt;br /&gt;
[[Rule variants#Rules|Clauses]] refer to the various rules that are applied to battles, such as restrictions on which [[tier|Pokémon]], moves, and items may be used. Many of these rules are found in the games, applied in settings such as battle facilities and multiplayer features.&lt;br /&gt;
&lt;br /&gt;
====Endless battle clause====&lt;br /&gt;
Refers to a ban on sets that have the capability of causing a battle with no possible ending. Found in some unofficial formats such as [[Smogon]] and {{OBP|Pokémon Online|battle simulator}}.&lt;br /&gt;
&lt;br /&gt;
====Evasion clause====&lt;br /&gt;
Refers to a ban on moves that raise {{DL|Stats|evasion}} (such as {{m|Double Team}}). Does not necessarily put a ban on moves that reduce {{DL|Stats|accuracy}} (such as {{m|Sand-Attack}}) or moves/Abilities that merely have a possibility of raising evasion (such as {{m|Acupressure}}/{{a|Moody}}).&lt;br /&gt;
&lt;br /&gt;
====Flinch clause====&lt;br /&gt;
Refers to technical measures to prevent a Pokémon from flinching twice in a row. Found in [[Pokémon Conquest]] and some unofficial fan tournaments.&lt;br /&gt;
&lt;br /&gt;
====Freeze clause====&lt;br /&gt;
Refers to technical measures taken in order to prevent multiple Pokémon on the same team from being {{status|Freeze|frozen solid}} at the same time. Found in games like {{eng|Pokémon Stadium}} and battle simulators like {{OBP|Pokémon Online|battle simulator}}.&lt;br /&gt;
&lt;br /&gt;
====Item clause====&lt;br /&gt;
Refers to a ban on multiple Pokémon of the same team [[held item|holding]] the same item. Found in battle facilities and officially organized tournaments, but widely ignored in many large communities.&lt;br /&gt;
&lt;br /&gt;
====Sleep clause====&lt;br /&gt;
Refers to a ban on the usage of sleep-inducing moves when one of the opponent&#039;s Pokémon has already been put to {{status|sleep}} by one of the user&#039;s Pokémon. As such, the move {{m|Rest}} and the Ability {{a|Effect Spore}} do not violate this ban. Found in [[Pokémon Battle Revolution]] and battle simulators like [[Pokémon Showdown]] and {{OBP|Pokémon Online|battle simulator}}.&lt;br /&gt;
&lt;br /&gt;
===Hax===&lt;br /&gt;
Refers to outcomes that are perceived as unlikely to the point of being unfair. Common targets are {{DL|Damage modification|critical hits}}, moves missing, being frozen, the success of secondary effects, and full {{status|paralysis}}. Can also refer to reliance on uncertain outcomes, such as the use of [[one-hit knockout move]]s or [[held item]]s like {{DL|In-battle effect item|Quick Claw}}, {{DL|In-battle effect item|Focus Band}}, or {{DL|In-battle effect item|BrightPowder}}. Hax is, somewhat paradoxically, often associated with the Ability {{a|Serene Grace}}.&lt;br /&gt;
&lt;br /&gt;
===HO===&lt;br /&gt;
Refers to hyper offense, or heavy offense, which is a team-building and battling strategy intended to overwhelm the opponent with offensive pressure.&lt;br /&gt;
&lt;br /&gt;
===HP &amp;lt;type&amp;gt;===&lt;br /&gt;
Refers to the move {{m|Hidden Power}} and its [[type]] (e.g. HP Ice, HP Fire).&lt;br /&gt;
&lt;br /&gt;
===IV battle===&lt;br /&gt;
Refers to a battle held solely for the purpose of observing the [[stats]] of one or more Pokémon as they appear when set to a higher level for the duration of the battle, thus making it easier to estimate the Pokémon&#039;s [[individual values]].&lt;br /&gt;
&lt;br /&gt;
===Mono team===&lt;br /&gt;
Refers to a team with homogeneity in a certain area such as [[type]], [[List of Pokémon by color|color]], or [[generation]].&lt;br /&gt;
&lt;br /&gt;
===Pinch Berry===&lt;br /&gt;
Refers to the {{b|Liechi}}, {{b|Ganlon}}, {{b|Salac}}, {{b|Petaya}}, {{b|Apicot}}, {{b|Lansat}}, and {{b|Starf}} Berries, which all raise a [[stat]] when the holding Pokémon&#039;s HP drops below ¼ (referred to as being in a pinch in the games). The {{b|Micle}} and {{b|Custap}} Berries may also be considered Pinch Berries.&lt;br /&gt;
&lt;br /&gt;
===Pseudo-legendary Pokémon===&lt;br /&gt;
{{main|Pseudo-legendary Pokémon}}&lt;br /&gt;
Refers to the Pokémon {{p|Dragonite}}, {{p|Tyranitar}}, {{p|Salamence}}, {{p|Metagross}}, {{p|Garchomp}}, {{p|Hydreigon}}, and {{p|Goodra}}.&lt;br /&gt;
&lt;br /&gt;
===Spam===&lt;br /&gt;
Refers to repeated use of the same move or Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Standard rules===&lt;br /&gt;
Refer to a set of widely employed rules for multiplayer battles. A Single Battle, with the species, sleep, and evasion clauses, as well as bans on [[cheating|hacks]], [[one-hit knockout move]]s, and Pokémon in the (abided) Uber [[tier]].&lt;br /&gt;
&lt;br /&gt;
===Tier===&lt;br /&gt;
{{main|Tier}}&lt;br /&gt;
&lt;br /&gt;
===Theorymon===&lt;br /&gt;
Discussing the metagame hypothetically. Includes discussions such as Pokémon having access to certain moves or abilities they do not officially have.&lt;br /&gt;
&lt;br /&gt;
===Type coverage===&lt;br /&gt;
Refers to how the [[type]]s of damage-dealing moves known by a Pokémon match up against all 18 types and their many combinations in terms of effectiveness.&lt;br /&gt;
&lt;br /&gt;
==Pokémon sets==&lt;br /&gt;
Refer to Pokémon not only by species, but also by their [[stats]], [[move]]s, [[Ability]] and [[held item]].&lt;br /&gt;
===Common roles===&lt;br /&gt;
Within competitive battling there are a number of categories that are used to describe the intended role of a Pokémon set.&lt;br /&gt;
&lt;br /&gt;
====Annoyer====&lt;br /&gt;
Refers to a Pokémon set that is intended to prevent the opponent from progressing with their strategy, commonly through the use of [[status move]]s and [[status condition]]s.&lt;br /&gt;
&lt;br /&gt;
====Anti-lead====&lt;br /&gt;
Refers to a Pokémon set that is sent out first, intended to foil the Pokémon sets that are commonly sent out first.&lt;br /&gt;
&lt;br /&gt;
====Attack lead====&lt;br /&gt;
Refers to a Pokémon set that is sent out first, intended to foil the Pokémon sets that are commonly sent out first, through the use of damage-dealing [[move]]s supported by a high {{DL|Stats|Attack}} or {{DL|Stats|Special Attack}} stat.&lt;br /&gt;
&lt;br /&gt;
====Baton Passer====&lt;br /&gt;
Refers to a Pokémon set that is intended to use the move {{m|Baton Pass}} in order to pass on positive [[stat]] changes and/or {{DL|Status condition|volatile battle status}}es, which it may or may not have contributed to itself.&lt;br /&gt;
&lt;br /&gt;
====Bolt Beam====&lt;br /&gt;
Refers to the [[move]]s {{m|Thunderbolt}} and {{m|Ice Beam}} being present in a Pokémon set, and the resulting offensive [[type]] synergy. &amp;quot;Pseudo Bolt Beam&amp;quot; refers to a damage-dealing {{type|Electric}} move and a damage-dealing {{type|Ice}} move being present in a Pokémon set, when these aren&#039;t the exact combination of Thunderbolt and Ice Beam. Bolt Beam is amply featured in the games.&lt;br /&gt;
&lt;br /&gt;
====Bulky====&lt;br /&gt;
Refers to a Pokémon set that, due to its combination of {{stat|HP}} and {{stat|Defense}} and/or {{stat|Special Defense}}, takes a comparatively low percentage of damage from [[physical move]]s or [[special move]]s or both.&lt;br /&gt;
&lt;br /&gt;
====Check====&lt;br /&gt;
Refers to a Pokémon set that has an advantage over another Pokémon set such that it can easily defeat that other Pokémon or force it to switch out. A check differs from a [[#Counter|counter]] in that a check cannot switch in then threaten the Pokémon.&lt;br /&gt;
&lt;br /&gt;
====ChestoResto====&lt;br /&gt;
Refers to the move {{m|Rest}} and the [[held item]] [[Chesto Berry]] being present in a Pokémon set. It is amply featured in the games.&lt;br /&gt;
&lt;br /&gt;
====Choice user====&lt;br /&gt;
Refers to a Pokémon set [[held item|holding]] the item {{DL|In-battle effect item|Choice Band}}, {{DL|In-battle effect item|Choice Scarf}}, or {{DL|In-battle effect item|Choice Specs}}. Branched into numerous terms such as &amp;quot;Choiced&amp;quot;, &amp;quot;Banded&amp;quot; &amp;quot;Scarfed&amp;quot;, &amp;quot;Specced&amp;quot;, &amp;quot;Choice&amp;quot;, &amp;quot;Band&amp;quot;, &amp;quot;Scarf&amp;quot;, &amp;quot;Specs&amp;quot;, &amp;quot;CB&amp;quot; &amp;lt;Pokémon&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
====Cleric====&lt;br /&gt;
Refers to a Pokémon set that is intended to restore the {{stat|HP}} and/or cure the [[status condition]]s of its allies, through the use of [[status move]]s like {{m|Wish}} and {{m|Aromatherapy}}.&lt;br /&gt;
&lt;br /&gt;
====Counter====&lt;br /&gt;
Refers to a Pokémon set that has an advantage over another Pokémon set such that it can switch into an attack from that other Pokémon and easily defeat it or force it to switch out. A counter differs from a [[#Check|check]] in that a counter can switch into an attack and still threaten the Pokémon.&lt;br /&gt;
&lt;br /&gt;
====DDer====&lt;br /&gt;
Refers to a Pokémon set that includes the move {{m|Dragon Dance}}.&lt;br /&gt;
&lt;br /&gt;
====Decoy====&lt;br /&gt;
Refers to a Pokémon that is knocked out as part of the course of action chosen by its Trainer in the given battle situation. Also referred to as &amp;quot;Death Fodder&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Disquake====&lt;br /&gt;
Refers to the [[Double Battle]] combination of one or more ({{t|Flying}}/{{a|Levitate|Levitating}} {{type|Electric}}) Pokémon sets that include {{m|Discharge}} with one or more ({{type|Ground}}) Pokémon sets that include {{m|Earthquake}}, and the resulting defensive and offensive [[type]] synergy.&lt;br /&gt;
&lt;br /&gt;
====Dual screens====&lt;br /&gt;
Refers to a Pokémon set that includes the moves {{m|Light Screen}} and {{m|Reflect}}.&lt;br /&gt;
&lt;br /&gt;
====Edgequake====&lt;br /&gt;
Refers to the [[move]]s {{m|Stone Edge}} and {{m|Earthquake}} being present in a Pokémon set, and the resulting offensive [[type]] synergy. &amp;quot;Pseudo Edgequake&amp;quot; refers to a damage-dealing {{type|Rock}} move and a damage-dealing {{type|Ground}} move being present in a Pokémon set, when these aren&#039;t the exact combination of Stone Edge and Earthquake (such as {{m|Earth Power}} and {{m|Rock Slide}}). Edgequake is amply featured in the games.&lt;br /&gt;
&lt;br /&gt;
====Endureversal====&lt;br /&gt;
Refers to a Pokémon set that includes the moves {{m|Endure}} and {{m|Reversal}} or {{m|Flail}}. May be assisted through the use of a {{DL|In-battle effect item|Focus Sash}}, [[Salac Berry]], or [[Liechi Berry]]. It is amply featured in the games. There are many similar strategies, including [[Appendix:F.E.A.R.|F.E.A.R.]]&lt;br /&gt;
&lt;br /&gt;
====F.E.A.R.====&lt;br /&gt;
{{main|Appendix:F.E.A.R.}}&lt;br /&gt;
Refers to a Pokémon set with a comparatively low {{stat|HP}} stat, holding a {{DL|In-battle effect item|Focus Sash}}, with the move {{m|Endeavor}} and a damage-dealing move with increased [[priority]]. Some variations use the [[Ability]] {{a|Sturdy}} instead of Focus Sash.&lt;br /&gt;
&lt;br /&gt;
=====F.E.A.R. counter=====&lt;br /&gt;
&lt;br /&gt;
A Pokémon meant to prevent F.E.A.R. from working properly. Common F.E.A.R. counters are {{t|Ghost}}-type Pokémon and Pokémon with {{a|Sand Stream}} or {{a|Snow Warning}}.&lt;br /&gt;
&lt;br /&gt;
====Glass cannon====&lt;br /&gt;
Refers to a Pokémon set with comparatively high {{stat|Attack}} and/or {{stat|Special Attack}} that, due to its combination of {{stat|HP}} and {{stat|Defense}}/{{stat|Special Defense}}, takes a comparatively high percentage of damage from damage-dealing moves. &lt;br /&gt;
&lt;br /&gt;
====Hazer====&lt;br /&gt;
Refers to a Pokémon set that includes the move {{m|Haze}}.&lt;br /&gt;
&lt;br /&gt;
=====Phazer=====&lt;br /&gt;
Refers to a Pokémon set that is intended to eliminate an opponent&#039;s Pokémon&#039;s positive [[stat]] changes and/or other beneficial effects without using {{m|Haze}}. One approach is to force the opponent&#039;s Pokémon to be sent back, by using {{m|Roar}}, {{m|Whirlwind}}, {{m|Circle Throw}}, or {{m|Dragon Tail}}. Another approach is to pressure the opponent to call back their Pokémon, by using [[status move]]s with disadvantageous effects that can be removed through switching (such as {{m|Leech Seed}}, {{m|Perish Song}}, or {{m|Yawn}}).&lt;br /&gt;
&lt;br /&gt;
Originally referred to as a pseudo-[[#Hazer|hazer]], it has since been shorted to PHazer, and now commonly formatted simply phazer.&lt;br /&gt;
&lt;br /&gt;
====Lead====&lt;br /&gt;
Refers to a Pokémon set that is sent out first, or one of the Pokémon sets that is commonly sent out first.&lt;br /&gt;
&lt;br /&gt;
=====Suicide lead=====&lt;br /&gt;
Refers to a Pokémon set that is sent out first, including a comparatively high {{stat|Speed}} stat, one or more [[List of moves that cause entry hazards|moves that cause entry hazards]] and the [[held item]] {{DL|In-battle effect item|Focus Sash}} or the [[Ability]] {{a|Sturdy}}.&lt;br /&gt;
&lt;br /&gt;
====Mighty Glacier====&lt;br /&gt;
Refers to a Pokémon with comparatively  high stats in everything except Speed.&lt;br /&gt;
&lt;br /&gt;
====Paraflincher====&lt;br /&gt;
Refers to a Pokémon set that is capable of inducing {{status|paralysis}} and causing {{DL|status condition|flinch|flinching}}. Often combined with Serene Grace to increase the likelihood of flinching.&lt;br /&gt;
&lt;br /&gt;
====PerishTrapper====&lt;br /&gt;
Refers to a Pokémon set that includes the moves {{m|Perish Song}} and a trapping move or Ability. This is intended to trap the opponent and use Perish Song, keeping them trapped until they faint from Perish Song.&lt;br /&gt;
&lt;br /&gt;
====Powerhouse====&lt;br /&gt;
Refers to a Pokémon species that due to its [[stats]], [[type]](s), [[Ability]], and [[move]]pool, merits usage without much regard to the team it is put on, being capable of doing good on most teams as a stand-alone Pokémon.&lt;br /&gt;
&lt;br /&gt;
====Pseudo-passer====&lt;br /&gt;
Refers to a Pokémon set that is intended to aid its allies directly through the use of [[status move]]s with beneficial effects (such as {{m|Wish}} or {{m|Reflect}}), but without using {{m|Baton Pass}}.&lt;br /&gt;
&lt;br /&gt;
====Rest Talker====&lt;br /&gt;
Refers to a Pokémon set that includes the moves {{m|Rest}} and {{m|Sleep Talk}}. It is amply featured in the games. Also referred to as a &amp;quot;Sleep Talker&amp;quot; or a &amp;quot;STalker&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Revenge killer====&lt;br /&gt;
Refers to a Pokémon set that is intended to knock out opposing Pokémon without preparation by timing the free switch-in that is granted when an ally is knocked out. Is typically tailored torwards getting to move first, by including one or more damage-dealing moves with increased [[priority]] and/or a comparatively high {{stat|Speed}} stat (achieved with or without the [[held item]] {{DL|In-battle effect item|Choice Scarf}}). This aspect of Pokémon battling is highlighted in the games in the form of the move {{m|Retaliate}}.&lt;br /&gt;
&lt;br /&gt;
====Sashed====&lt;br /&gt;
Refers to the [[held item]] [[Focus Sash]] being present in a Pokémon set.&lt;br /&gt;
&lt;br /&gt;
====Shuffler====&lt;br /&gt;
Refers to a Pokémon set that is intended to force the opponent&#039;s Pokémon to be sent back, by using {{m|Roar}}, {{m|Whirlwind}}, {{m|Circle Throw}}, or {{m|Dragon Tail}}.&lt;br /&gt;
&lt;br /&gt;
=====Status shuffler=====&lt;br /&gt;
Refers to a Pokémon set that is intended to inflict [[status condition]]s on multiple opposing Pokémon, and cause multiple switches from the opponent in order to achieve this end.&lt;br /&gt;
&lt;br /&gt;
====Spinner====&lt;br /&gt;
Refers to a Pokémon set that includes the move {{m|Rapid Spin}}.&lt;br /&gt;
&lt;br /&gt;
====Spiker====&lt;br /&gt;
Refers to a Pokémon set that includes the move {{m|Spikes}}.&lt;br /&gt;
&lt;br /&gt;
====Staller====&lt;br /&gt;
Refers to a Pokémon set that is intended to force a standstill in order to enjoy its advantages, which may include recurring effect damage to opposing Pokémon (such as from certain [[status condition]]s or [[weather conditions]]). This may be achieved through the use of [[move]]s/[[held item]]s/[[Ability|Abilities]] that restore {{stat|HP}} and/or moves like {{m|Protect}}, usually combined with stats and [[type]](s) that minimize the percentage of damage taken from damage-dealing moves. It is amply featured in the games.&lt;br /&gt;
&lt;br /&gt;
====Suicide Spiker/Rocker====&lt;br /&gt;
Refers to a Pokémon set that includes one or more [[List of moves that cause entry hazards|moves that cause entry hazards]] and the move {{m|Explosion}}.&lt;br /&gt;
&lt;br /&gt;
====Seeder====&lt;br /&gt;
Refers to a Pokémon set that includes the move {{m|Leech Seed}}. A &amp;quot;Subseeder&amp;quot; refers to a Pokémon set that includes the moves {{m|Substitute}} and Leech Seed.&lt;br /&gt;
&lt;br /&gt;
====Smash Pass====&lt;br /&gt;
Refers to the stat changes caused by {{m|Shell Smash}} being passed on to an ally via {{m|Baton Pass}}.&lt;br /&gt;
&lt;br /&gt;
====Spinblocker====&lt;br /&gt;
Refers to a {{type|Ghost}} Pokémon that is intended to prevent opposing Pokémon from successfully using {{m|Rapid Spin}}.&lt;br /&gt;
&lt;br /&gt;
====Sub CM====&lt;br /&gt;
Refers to the [[move]]s {{m|Substitute}} and {{m|Calm Mind}} being present in a Pokémon set.&lt;br /&gt;
&lt;br /&gt;
====Subpasser====&lt;br /&gt;
Refers to a Pokémon set that is intended to create a substitute by using {{m|Substitute}} and pass it on to an ally by using {{m|Baton Pass}}.&lt;br /&gt;
&lt;br /&gt;
====Subpuncher====&lt;br /&gt;
Refers to a Pokémon set that includes the moves {{m|Substitute}} and {{m|Focus Punch}}. It is amply featured in the games.&lt;br /&gt;
&lt;br /&gt;
====Subseeder====&lt;br /&gt;
Refers to a [[#Seeder|seeder]] Pokémon set that includes the move {{m|Substitute}}.&lt;br /&gt;
&lt;br /&gt;
====Subsplit====&lt;br /&gt;
Refers to a Pokémon, typically with a low HP stat, whose set that includes the moves {{m|Substitute}} and {{m|Pain Split}}. After creating a substitute, the Pokémon regains their HP by using Pain Split on the opponent.&lt;br /&gt;
&lt;br /&gt;
====Subsweeper====&lt;br /&gt;
Refers to a Pokémon set that typically includes the move {{m|Substitute}} and three attacking moves.&lt;br /&gt;
&lt;br /&gt;
====Sunnybeamer====&lt;br /&gt;
Refers to a Pokémon set that is intended to use {{m|Solar Beam}} under [[intense sunlight]].&lt;br /&gt;
&lt;br /&gt;
====Swagplay====&lt;br /&gt;
Refers to a Pokémon set that combines {{m|Swagger}} and {{m|Foul Play}}.&lt;br /&gt;
&lt;br /&gt;
====Sweeper====&lt;br /&gt;
Refers to a Pokémon set that is intended to knock out opposing Pokémon in succession, usually through the assistance of positive [[stat]] changes. Commonly branched into the categories physical sweeper, special sweeper, and mixed sweeper, depending on its stats and damage-dealing moves.&lt;br /&gt;
&lt;br /&gt;
====Tank====&lt;br /&gt;
Refers to a Pokémon set that, due to its combination of {{stat|HP}} and {{stat|Defense}} and/or {{stat|Special Defense}}, takes a comparatively low percentage of damage from [[physical move]]s or [[special move]]s or both, while at the same time posing a threat in the form of damage-dealing moves backed by a comparatively high {{stat|Attack}} or {{stat|Special Attack}} stat. Is similar to a [[#Wall|wall]].&lt;br /&gt;
&lt;br /&gt;
====Thunderdancer====&lt;br /&gt;
Refers to a Pokémon set that includes the moves {{m|Thunder}} and {{m|Rain Dance}}.&lt;br /&gt;
&lt;br /&gt;
====Trapper====&lt;br /&gt;
Refers to a Pokémon set that is intended to prevent opposing Pokémon from switching out, through the effects of various [[status move]]s, damage-dealing moves, or [[Ability|Abilities]], and take advantage of the situation.&lt;br /&gt;
&lt;br /&gt;
====Volt Turn====&lt;br /&gt;
Refers to the combination of one or more Pokémon sets that include {{m|Volt Switch}} with one or more Pokémon sets that include {{m|U-turn}}.&lt;br /&gt;
&lt;br /&gt;
====Wall====&lt;br /&gt;
Also known as a sponge, this term refers to a Pokémon set that, due to its combination of {{stat|HP}} and {{stat|Defense}} and/or {{stat|Special Defense}}, takes a comparatively low percentage of damage from [[physical move]]s or [[special move]]s or both. Commonly branched into the categories physical wall, special wall, and mixed wall, depending on its stats. Is similar to a [[#Tank|tank]].&lt;br /&gt;
&lt;br /&gt;
====Wonderbuster====&lt;br /&gt;
Prior to Generation VI, refers to a Pokémon that can counter Wondereye and Wondertomb. Usually includes a type-changing move and a move that is super effective against it (e.g. a {{p|Lanturn}} with {{m|Soak}} and {{m|Thunderbolt}}).&lt;br /&gt;
&lt;br /&gt;
===Species-specific sets===&lt;br /&gt;
====Bellyzard====&lt;br /&gt;
Refers to a {{p|Charizard}} set that includes the move {{m|Belly Drum}}, the [[Ability]] {{a|Blaze}}, and an {{stat|HP}} stat that is divisible by 4. It is commonly assisted by a [[Salac Berry]] and/or the move {{m|Substitute}}. It has fallen out of favor since [[Generation IV]] due to {{m|Stealth Rock}}.&lt;br /&gt;
&lt;br /&gt;
====Calmcune====&lt;br /&gt;
Refers to a {{p|Suicune}} set that includes the move {{m|Calm Mind}}, commonly assisted by {{m|Rest}}.&lt;br /&gt;
&lt;br /&gt;
====Celetran====&lt;br /&gt;
Refers to a {{p|Celebi}} set and a {{p|Heatran}} set being present in a team, and the resulting defensive synergy.&lt;br /&gt;
&lt;br /&gt;
====Chainchomp====&lt;br /&gt;
Refers to a {{p|Garchomp}} set that includes [[special move]]s backed by high {{stat|Special Attack}} and {{stat|Speed}} stats.&lt;br /&gt;
&lt;br /&gt;
====Crocune====&lt;br /&gt;
Refers to a {{p|Suicune}} set that includes the moves {{m|Calm Mind}}, {{m|Rest}}, {{m|Sleep Talk}}, and a [[special move]], crediting a perceived inventor by Internet handle.&lt;br /&gt;
&lt;br /&gt;
====Curselax====&lt;br /&gt;
Refers to a {{p|Snorlax}} set that includes the moves {{m|Curse}} and {{m|Rest}}.&lt;br /&gt;
&lt;br /&gt;
====Drizzletoed====&lt;br /&gt;
Refers to a {{p|Politoed}} set that includes the [[Ability]] {{a|Drizzle}}.&lt;br /&gt;
&lt;br /&gt;
====Droughttales====&lt;br /&gt;
Refers to a {{p|Ninetales}} set that includes the [[Ability]] {{a|Drought}}.&lt;br /&gt;
&lt;br /&gt;
====Funbro====&lt;br /&gt;
Refers to a {{p|Slowbro}} with the moves {{m|Block}}, {{m|Heal Pulse}}, {{m|Recycle}}, and {{m|Slack Off}}, holding a [[Leppa Berry]]. This combination allows it to extend battle indefinitely, leaving the opponent no recourse except to disconnect.&lt;br /&gt;
&lt;br /&gt;
====Leadape====&lt;br /&gt;
Refers to an {{p|Infernape}} set that is sent out first, commonly including both [[physical move|physical]] and [[special move]]s, {{m|Fake Out}}, {{m|Stealth Rock}}, and the [[held item]] {{DL|In-battle effect item|Focus Sash}}.&lt;br /&gt;
&lt;br /&gt;
====McIcegar====&lt;br /&gt;
Refers to a {{p|Gengar}} set that includes the moves {{m|Ice Punch}}, {{m|Focus Punch}}, and {{m|Substitute}}, intended for use in [[Generation III]].&lt;br /&gt;
&lt;br /&gt;
====Mixape====&lt;br /&gt;
Refers to an {{p|Infernape}} set that includes both [[physical move|physical]] and [[special move]]s, backed by comparatively high {{stat|Attack}}, {{stat|Special Attack}}, and {{stat|Speed}} stats.&lt;br /&gt;
&lt;br /&gt;
====Mixmence====&lt;br /&gt;
Refers to a {{p|Salamence}} set that includes both [[physical move|physical]] and [[special move]]s, backed by comparatively high {{stat|Attack}}, {{stat|Special Attack}}, and {{stat|Speed}} stats.&lt;br /&gt;
&lt;br /&gt;
====Scarfchomp====&lt;br /&gt;
Refers to a {{p|Garchomp}} set that includes the [[held item]] {{DL|In-battle effect item|Choice Scarf}}. It is featured in several battle facilities found in the games.&lt;br /&gt;
&lt;br /&gt;
====SkarmBliss====&lt;br /&gt;
Refers to a {{p|Skarmory}} set and a {{p|Blissey}} set being present in a team, and the resulting defensive synergy.&lt;br /&gt;
&lt;br /&gt;
====Specsmence====&lt;br /&gt;
Refers to a {{p|Salamence}} set that includes the [[held item]] {{DL|In-battle effect item|Choice Specs}}.&lt;br /&gt;
&lt;br /&gt;
====Stallrein====&lt;br /&gt;
Refers to a {{p|Walrein}} set that includes {{m|Protect}}, {{m|Substitute}}, {{DL|In-battle effect item|Leftovers}}, and {{a|Ice Body}}, intended for [[#Staller|stalling]] during a {{Weather|hail}}storm.&lt;br /&gt;
&lt;br /&gt;
====Sturdinja====&lt;br /&gt;
Refers to a {{p|Shedinja}} with the Ability {{a|Sturdy}}. Usually set up in [[Double Battle|Double]] or [[Triple Battle]]s by using Ability switching moves.&lt;br /&gt;
&lt;br /&gt;
====Techniloom====&lt;br /&gt;
Refers to a {{p|Breloom}} set that includes the [[Ability]] {{a|Technician}} and one or more [[move]]s with base powers of 60 or less.&lt;br /&gt;
&lt;br /&gt;
====TyraniBoah====&lt;br /&gt;
Refers to a {{p|Tyranitar}} set that includes both [[physical move|physical]] and [[special move]]s, including the moves {{m|Substitute}} and {{m|Focus Punch}}.&lt;br /&gt;
&lt;br /&gt;
====Wondertomb/Wondereye====&lt;br /&gt;
Refers to a {{p|Spiritomb}} or {{p|Sableye}} that has been [[cheating|hacked]] to have the [[Ability]] {{a|Wonder Guard}}, making it immune to essentially all direct damage. This term is essentially obsolete as of Generation VI as the Dark/Ghost type combination no longer has zero weaknesses with the introduction of the Fairy type.&lt;br /&gt;
&lt;br /&gt;
{{Project Fandom notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[Category:Fanon terminology]]&lt;br /&gt;
[[Category:Competitive battling]]&lt;br /&gt;
&lt;br /&gt;
[[de:Strategie-Glossar]]&lt;br /&gt;
[[es:Terminología Metagame]]&lt;/div&gt;</summary>
		<author><name>Billybobfred</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Appendix:Metagame_terminology&amp;diff=2211997</id>
		<title>Appendix:Metagame terminology</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Appendix:Metagame_terminology&amp;diff=2211997"/>
		<updated>2014-12-08T05:07:38Z</updated>

		<summary type="html">&lt;p&gt;Billybobfred: /* Funbro */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Pokémon metagame&#039;&#039;&#039; has a wide range of &#039;&#039;&#039;fanmade terminology&#039;&#039;&#039; for various aspects of the games. These are colloquial terms originating from unofficial sources, and are not found within the games themselves. &lt;br /&gt;
&lt;br /&gt;
==General terms==&lt;br /&gt;
===Baton Pass chain===&lt;br /&gt;
Refers to continuous use of the move {{m|Baton Pass}} and the accumulated [[Stats#Stat modifiers|stat changes]].&lt;br /&gt;
&lt;br /&gt;
===Choice lock===&lt;br /&gt;
Refers to how the [[held item]]s {{DL|In-battle effect item|Choice Band}}, {{DL|In-battle effect item|Choice Scarf}}, and {{DL|In-battle effect item|Choice Specs}} limit a Pokémon to use only one of its moves. A Pokémon is said to be &amp;quot;Choice locked&amp;quot; into a specific move if forced to use it by a Choice item.&lt;br /&gt;
&lt;br /&gt;
===Clause===&lt;br /&gt;
[[Rule variants#Rules|Clauses]] refer to the various rules that are applied to battles, such as restrictions on which [[tier|Pokémon]], moves, and items may be used. Many of these rules are found in the games, applied in settings such as battle facilities and multiplayer features.&lt;br /&gt;
&lt;br /&gt;
====Endless battle clause====&lt;br /&gt;
Refers to a ban on sets that have the capability of causing a battle with no possible ending. Found in some unofficial formats such as [[Smogon]] and {{OBP|Pokémon Online|battle simulator}}.&lt;br /&gt;
&lt;br /&gt;
====Evasion clause====&lt;br /&gt;
Refers to a ban on moves that raise {{DL|Stats|evasion}} (such as {{m|Double Team}}). Does not necessarily put a ban on moves that reduce {{DL|Stats|accuracy}} (such as {{m|Sand-Attack}}) or moves/Abilities that merely have a possibility of raising evasion (such as {{m|Acupressure}}/{{a|Moody}}).&lt;br /&gt;
&lt;br /&gt;
====Flinch clause====&lt;br /&gt;
Refers to technical measures to prevent a Pokémon from flinching twice in a row. Found in [[Pokémon Conquest]] and some unofficial fan tournaments.&lt;br /&gt;
&lt;br /&gt;
====Freeze clause====&lt;br /&gt;
Refers to technical measures taken in order to prevent multiple Pokémon on the same team from being {{status|Freeze|frozen solid}} at the same time. Found in games like {{eng|Pokémon Stadium}} and battle simulators like {{OBP|Pokémon Online|battle simulator}}.&lt;br /&gt;
&lt;br /&gt;
====Item clause====&lt;br /&gt;
Refers to a ban on multiple Pokémon of the same team [[held item|holding]] the same item. Found in battle facilities and officially organized tournaments, but widely ignored in many large communities.&lt;br /&gt;
&lt;br /&gt;
====Sleep clause====&lt;br /&gt;
Refers to a ban on the usage of sleep-inducing moves when one of the opponent&#039;s Pokémon has already been put to {{status|sleep}} by one of the user&#039;s Pokémon. As such, the move {{m|Rest}} and the Ability {{a|Effect Spore}} do not violate this ban. Found in [[Pokémon Battle Revolution]] and battle simulators like [[Pokémon Showdown]] and {{OBP|Pokémon Online|battle simulator}}.&lt;br /&gt;
&lt;br /&gt;
===Hax===&lt;br /&gt;
Refers to outcomes that are perceived as unlikely to the point of being unfair. Common targets are {{DL|Damage modification|critical hits}}, moves missing, being frozen, the success of secondary effects, and full {{status|paralysis}}. Can also refer to reliance on uncertain outcomes, such as the use of [[one-hit knockout move]]s or [[held item]]s like {{DL|In-battle effect item|Quick Claw}}, {{DL|In-battle effect item|Focus Band}}, or {{DL|In-battle effect item|BrightPowder}}. Hax is, somewhat paradoxically, often associated with the Ability {{a|Serene Grace}}.&lt;br /&gt;
&lt;br /&gt;
===HO===&lt;br /&gt;
Refers to hyper offense, or heavy offense, which is a team-building and battling strategy intended to overwhelm the opponent with offensive pressure.&lt;br /&gt;
&lt;br /&gt;
===HP &amp;lt;type&amp;gt;===&lt;br /&gt;
Refers to the move {{m|Hidden Power}} and its [[type]] (e.g. HP Ice, HP Fire).&lt;br /&gt;
&lt;br /&gt;
===IV battle===&lt;br /&gt;
Refers to a battle held solely for the purpose of observing the [[stats]] of one or more Pokémon as they appear when set to a higher level for the duration of the battle, thus making it easier to estimate the Pokémon&#039;s [[individual values]].&lt;br /&gt;
&lt;br /&gt;
===Mono team===&lt;br /&gt;
Refers to a team with homogeneity in a certain area such as [[type]], [[List of Pokémon by color|color]], or [[generation]].&lt;br /&gt;
&lt;br /&gt;
===Pinch Berry===&lt;br /&gt;
Refers to the {{b|Liechi}}, {{b|Ganlon}}, {{b|Salac}}, {{b|Petaya}}, {{b|Apicot}}, {{b|Lansat}}, and {{b|Starf}} Berries, which all raise a [[stat]] when the holding Pokémon&#039;s HP drops below ¼ (referred to as being in a pinch in the games). The {{b|Micle}} and {{b|Custap}} Berries may also be considered Pinch Berries.&lt;br /&gt;
&lt;br /&gt;
===Pseudo-legendary Pokémon===&lt;br /&gt;
{{main|Pseudo-legendary Pokémon}}&lt;br /&gt;
Refers to the Pokémon {{p|Dragonite}}, {{p|Tyranitar}}, {{p|Salamence}}, {{p|Metagross}}, {{p|Garchomp}}, {{p|Hydreigon}}, and {{p|Goodra}}.&lt;br /&gt;
&lt;br /&gt;
===Spam===&lt;br /&gt;
Refers to repeated use of the same move or Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Standard rules===&lt;br /&gt;
Refer to a set of widely employed rules for multiplayer battles. A Single Battle, with the species, sleep, and evasion clauses, as well as bans on [[cheating|hacks]], [[one-hit knockout move]]s, and Pokémon in the (abided) Uber [[tier]].&lt;br /&gt;
&lt;br /&gt;
===Tier===&lt;br /&gt;
{{main|Tier}}&lt;br /&gt;
&lt;br /&gt;
===Theorymon===&lt;br /&gt;
Discussing the metagame hypothetically. Includes discussions such as Pokémon having access to certain moves or abilities they do not officially have.&lt;br /&gt;
&lt;br /&gt;
===Type coverage===&lt;br /&gt;
Refers to how the [[type]]s of damage-dealing moves known by a Pokémon match up against all 18 types and their many combinations in terms of effectiveness.&lt;br /&gt;
&lt;br /&gt;
==Pokémon sets==&lt;br /&gt;
Refer to Pokémon not only by species, but also by their [[stats]], [[move]]s, [[Ability]] and [[held item]].&lt;br /&gt;
===Common roles===&lt;br /&gt;
Within competitive battling there are a number of categories that are used to describe the intended role of a Pokémon set.&lt;br /&gt;
&lt;br /&gt;
====Annoyer====&lt;br /&gt;
Refers to a Pokémon set that is intended to prevent the opponent from progressing with their strategy, commonly through the use of [[status move]]s and [[status condition]]s.&lt;br /&gt;
&lt;br /&gt;
====Anti-lead====&lt;br /&gt;
Refers to a Pokémon set that is sent out first, intended to foil the Pokémon sets that are commonly sent out first.&lt;br /&gt;
&lt;br /&gt;
====Attack lead====&lt;br /&gt;
Refers to a Pokémon set that is sent out first, intended to foil the Pokémon sets that are commonly sent out first, through the use of damage-dealing [[move]]s supported by a high {{DL|Stats|Attack}} or {{DL|Stats|Special Attack}} stat.&lt;br /&gt;
&lt;br /&gt;
====Baton Passer====&lt;br /&gt;
Refers to a Pokémon set that is intended to use the move {{m|Baton Pass}} in order to pass on positive [[stat]] changes and/or {{DL|Status condition|volatile battle status}}es, which it may or may not have contributed to itself.&lt;br /&gt;
&lt;br /&gt;
====Bolt Beam====&lt;br /&gt;
Refers to the [[move]]s {{m|Thunderbolt}} and {{m|Ice Beam}} being present in a Pokémon set, and the resulting offensive [[type]] synergy. &amp;quot;Pseudo Bolt Beam&amp;quot; refers to a damage-dealing {{type|Electric}} move and a damage-dealing {{type|Ice}} move being present in a Pokémon set, when these aren&#039;t the exact combination of Thunderbolt and Ice Beam. Bolt Beam is amply featured in the games.&lt;br /&gt;
&lt;br /&gt;
====Bulky====&lt;br /&gt;
Refers to a Pokémon set that, due to its combination of {{stat|HP}} and {{stat|Defense}} and/or {{stat|Special Defense}}, takes a comparatively low percentage of damage from [[physical move]]s or [[special move]]s or both.&lt;br /&gt;
&lt;br /&gt;
====Check====&lt;br /&gt;
Refers to a Pokémon set that has an advantage over another Pokémon set such that it can easily defeat that other Pokémon or force it to switch out. A check differs from a [[#Counter|counter]] in that a check cannot switch in then threaten the Pokémon.&lt;br /&gt;
&lt;br /&gt;
====ChestoResto====&lt;br /&gt;
Refers to the move {{m|Rest}} and the [[held item]] [[Chesto Berry]] being present in a Pokémon set. It is amply featured in the games.&lt;br /&gt;
&lt;br /&gt;
====Choice user====&lt;br /&gt;
Refers to a Pokémon set [[held item|holding]] the item {{DL|In-battle effect item|Choice Band}}, {{DL|In-battle effect item|Choice Scarf}}, or {{DL|In-battle effect item|Choice Specs}}. Branched into numerous terms such as &amp;quot;Choiced&amp;quot;, &amp;quot;Banded&amp;quot; &amp;quot;Scarfed&amp;quot;, &amp;quot;Specced&amp;quot;, &amp;quot;Choice&amp;quot;, &amp;quot;Band&amp;quot;, &amp;quot;Scarf&amp;quot;, &amp;quot;Specs&amp;quot;, &amp;quot;CB&amp;quot; &amp;lt;Pokémon&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
====Cleric====&lt;br /&gt;
Refers to a Pokémon set that is intended to restore the {{stat|HP}} and/or cure the [[status condition]]s of its allies, through the use of [[status move]]s like {{m|Wish}} and {{m|Aromatherapy}}.&lt;br /&gt;
&lt;br /&gt;
====Counter====&lt;br /&gt;
Refers to a Pokémon set that has an advantage over another Pokémon set such that it can switch into an attack from that other Pokémon and easily defeat it or force it to switch out. A counter differs from a [[#Check|check]] in that a counter can switch into an attack and still threaten the Pokémon.&lt;br /&gt;
&lt;br /&gt;
====DDer====&lt;br /&gt;
Refers to a Pokémon set that includes the move {{m|Dragon Dance}}.&lt;br /&gt;
&lt;br /&gt;
====Decoy====&lt;br /&gt;
Refers to a Pokémon that is knocked out as part of the course of action chosen by its Trainer in the given battle situation. Also referred to as &amp;quot;Death Fodder&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Disquake====&lt;br /&gt;
Refers to the [[Double Battle]] combination of one or more ({{t|Flying}}/{{a|Levitate|Levitating}} {{type|Electric}}) Pokémon sets that include {{m|Discharge}} with one or more ({{type|Ground}}) Pokémon sets that include {{m|Earthquake}}, and the resulting defensive and offensive [[type]] synergy.&lt;br /&gt;
&lt;br /&gt;
====Dual screens====&lt;br /&gt;
Refers to a Pokémon set that includes the moves {{m|Light Screen}} and {{m|Reflect}}.&lt;br /&gt;
&lt;br /&gt;
====Edgequake====&lt;br /&gt;
Refers to the [[move]]s {{m|Stone Edge}} and {{m|Earthquake}} being present in a Pokémon set, and the resulting offensive [[type]] synergy. &amp;quot;Pseudo Edgequake&amp;quot; refers to a damage-dealing {{type|Rock}} move and a damage-dealing {{type|Ground}} move being present in a Pokémon set, when these aren&#039;t the exact combination of Stone Edge and Earthquake (such as {{m|Earth Power}} and {{m|Rock Slide}}). Edgequake is amply featured in the games.&lt;br /&gt;
&lt;br /&gt;
====Endureversal====&lt;br /&gt;
Refers to a Pokémon set that includes the moves {{m|Endure}} and {{m|Reversal}} or {{m|Flail}}. May be assisted through the use of a {{DL|In-battle effect item|Focus Sash}}, [[Salac Berry]], or [[Liechi Berry]]. It is amply featured in the games. There are many similar strategies, including [[Appendix:F.E.A.R.|F.E.A.R.]]&lt;br /&gt;
&lt;br /&gt;
====F.E.A.R.====&lt;br /&gt;
{{main|Appendix:F.E.A.R.}}&lt;br /&gt;
Refers to a Pokémon set with a comparatively low {{stat|HP}} stat, holding a {{DL|In-battle effect item|Focus Sash}}, with the move {{m|Endeavor}} and a damage-dealing move with increased [[priority]]. Some variations use the [[Ability]] {{a|Sturdy}} instead of Focus Sash.&lt;br /&gt;
&lt;br /&gt;
=====F.E.A.R. counter=====&lt;br /&gt;
&lt;br /&gt;
A Pokémon meant to prevent F.E.A.R. from working properly. Common F.E.A.R. counters are {{t|Ghost}}-type Pokémon and Pokémon with {{a|Sand Stream}} or {{a|Snow Warning}}.&lt;br /&gt;
&lt;br /&gt;
====Glass cannon====&lt;br /&gt;
Refers to a Pokémon set with comparatively high {{stat|Attack}} and/or {{stat|Special Attack}} that, due to its combination of {{stat|HP}} and {{stat|Defense}}/{{stat|Special Defense}}, takes a comparatively high percentage of damage from damage-dealing moves. &lt;br /&gt;
&lt;br /&gt;
====Hazer====&lt;br /&gt;
Refers to a Pokémon set that includes the move {{m|Haze}}.&lt;br /&gt;
&lt;br /&gt;
=====Phazer=====&lt;br /&gt;
Refers to a Pokémon set that is intended to eliminate an opponent&#039;s Pokémon&#039;s positive [[stat]] changes and/or other beneficial effects without using {{m|Haze}}. One approach is to force the opponent&#039;s Pokémon to be sent back, by using {{m|Roar}}, {{m|Whirlwind}}, {{m|Circle Throw}}, or {{m|Dragon Tail}}. Another approach is to pressure the opponent to call back their Pokémon, by using [[status move]]s with disadvantageous effects that can be removed through switching (such as {{m|Leech Seed}}, {{m|Perish Song}}, or {{m|Yawn}}).&lt;br /&gt;
&lt;br /&gt;
Originally referred to as a pseudo-[[#Hazer|hazer]], it has since been shorted to PHazer, and now commonly formatted simply phazer.&lt;br /&gt;
&lt;br /&gt;
====Lead====&lt;br /&gt;
Refers to a Pokémon set that is sent out first, or one of the Pokémon sets that is commonly sent out first.&lt;br /&gt;
&lt;br /&gt;
=====Suicide lead=====&lt;br /&gt;
Refers to a Pokémon set that is sent out first, including a comparatively high {{stat|Speed}} stat, one or more [[List of moves that cause entry hazards|moves that cause entry hazards]] and the [[held item]] {{DL|In-battle effect item|Focus Sash}} or the [[Ability]] {{a|Sturdy}}.&lt;br /&gt;
&lt;br /&gt;
====Mighty Glacier====&lt;br /&gt;
&lt;br /&gt;
Refers to a Pokémon with comparatively  high stats in everything except Speed.&lt;br /&gt;
&lt;br /&gt;
====Paraflincher====&lt;br /&gt;
Refers to a Pokémon set that is capable of inducing {{status|paralysis}} and causing {{DL|status condition|flinch|flinching}}. Often combined with Serene Grace to increase the likelihood of flinching.&lt;br /&gt;
&lt;br /&gt;
====PerishTrapper====&lt;br /&gt;
Refers to a Pokémon set that includes the moves {{m|Perish Song}} and a trapping move or Ability. This is intended to trap the opponent and use Perish Song, keeping them trapped until they faint from Perish Song.&lt;br /&gt;
&lt;br /&gt;
====Powerhouse====&lt;br /&gt;
Refers to a Pokémon species that due to its [[stats]], [[type]](s), [[Ability]], and [[move]]pool, merits usage without much regard to the team it is put on, being capable of doing good on most teams as a stand-alone Pokémon.&lt;br /&gt;
&lt;br /&gt;
====Pseudo-passer====&lt;br /&gt;
Refers to a Pokémon set that is intended to aid its allies directly through the use of [[status move]]s with beneficial effects (such as {{m|Wish}} or {{m|Reflect}}), but without using {{m|Baton Pass}}.&lt;br /&gt;
&lt;br /&gt;
====Rest Talker====&lt;br /&gt;
Refers to a Pokémon set that includes the moves {{m|Rest}} and {{m|Sleep Talk}}. It is amply featured in the games. Also referred to as a &amp;quot;Sleep Talker&amp;quot; or a &amp;quot;STalker&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Revenge killer====&lt;br /&gt;
Refers to a Pokémon set that is intended to knock out opposing Pokémon without preparation by timing the free switch-in that is granted when an ally is knocked out. Is typically tailored torwards getting to move first, by including one or more damage-dealing moves with increased [[priority]] and/or a comparatively high {{stat|Speed}} stat (achieved with or without the [[held item]] {{DL|In-battle effect item|Choice Scarf}}). This aspect of Pokémon battling is highlighted in the games in the form of the move {{m|Retaliate}}.&lt;br /&gt;
&lt;br /&gt;
====Sashed====&lt;br /&gt;
Refers to the [[held item]] [[Focus Sash]] being present in a Pokémon set.&lt;br /&gt;
&lt;br /&gt;
====Shuffler====&lt;br /&gt;
Refers to a Pokémon set that is intended to force the opponent&#039;s Pokémon to be sent back, by using {{m|Roar}}, {{m|Whirlwind}}, {{m|Circle Throw}}, or {{m|Dragon Tail}}.&lt;br /&gt;
&lt;br /&gt;
=====Status shuffler=====&lt;br /&gt;
Refers to a Pokémon set that is intended to inflict [[status condition]]s on multiple opposing Pokémon, and cause multiple switches from the opponent in order to achieve this end.&lt;br /&gt;
&lt;br /&gt;
====Spinner====&lt;br /&gt;
Refers to a Pokémon set that includes the move {{m|Rapid Spin}}.&lt;br /&gt;
&lt;br /&gt;
====Spiker====&lt;br /&gt;
Refers to a Pokémon set that includes the move {{m|Spikes}}.&lt;br /&gt;
&lt;br /&gt;
====Staller====&lt;br /&gt;
Refers to a Pokémon set that is intended to force a standstill in order to enjoy its advantages, which may include recurring effect damage to opposing Pokémon (such as from certain [[status condition]]s or [[weather conditions]]). This may be achieved through the use of [[move]]s/[[held item]]s/[[Ability|Abilities]] that restore {{stat|HP}} and/or moves like {{m|Protect}}, usually combined with stats and [[type]](s) that minimize the percentage of damage taken from damage-dealing moves. It is amply featured in the games.&lt;br /&gt;
&lt;br /&gt;
====Suicide Spiker/Rocker====&lt;br /&gt;
Refers to a Pokémon set that includes one or more [[List of moves that cause entry hazards|moves that cause entry hazards]] and the move {{m|Explosion}}.&lt;br /&gt;
&lt;br /&gt;
====Seeder====&lt;br /&gt;
Refers to a Pokémon set that includes the move {{m|Leech Seed}}. A &amp;quot;Subseeder&amp;quot; refers to a Pokémon set that includes the moves {{m|Substitute}} and Leech Seed.&lt;br /&gt;
&lt;br /&gt;
====Smash Pass====&lt;br /&gt;
Refers to the stat changes caused by {{m|Shell Smash}} being passed on to an ally via {{m|Baton Pass}}.&lt;br /&gt;
&lt;br /&gt;
====Spinblocker====&lt;br /&gt;
Refers to a {{type|Ghost}} Pokémon that is intended to prevent opposing Pokémon from successfully using {{m|Rapid Spin}}.&lt;br /&gt;
&lt;br /&gt;
====Sub CM====&lt;br /&gt;
Refers to the [[move]]s {{m|Substitute}} and {{m|Calm Mind}} being present in a Pokémon set.&lt;br /&gt;
&lt;br /&gt;
====Subpasser====&lt;br /&gt;
Refers to a Pokémon set that is intended to create a substitute by using {{m|Substitute}} and pass it on to an ally by using {{m|Baton Pass}}.&lt;br /&gt;
&lt;br /&gt;
====Subpuncher====&lt;br /&gt;
Refers to a Pokémon set that includes the moves {{m|Substitute}} and {{m|Focus Punch}}. It is amply featured in the games.&lt;br /&gt;
&lt;br /&gt;
====Subseeder====&lt;br /&gt;
Refers to a [[#Seeder|seeder]] Pokémon set that includes the move {{m|Substitute}}.&lt;br /&gt;
&lt;br /&gt;
====Subsplit====&lt;br /&gt;
Refers to a Pokémon, typically with a low HP stat, whose set that includes the moves {{m|Substitute}} and {{m|Pain Split}}. After creating a substitute, the Pokémon regains their HP by using Pain Split on the opponent.&lt;br /&gt;
&lt;br /&gt;
====Subsweeper====&lt;br /&gt;
Refers to a Pokémon set that typically includes the move {{m|Substitute}} and three attacking moves.&lt;br /&gt;
&lt;br /&gt;
====Sunnybeamer====&lt;br /&gt;
Refers to a Pokémon set that is intended to use {{m|Solar Beam}} under [[intense sunlight]].&lt;br /&gt;
&lt;br /&gt;
====Sweeper====&lt;br /&gt;
Refers to a Pokémon set that is intended to knock out opposing Pokémon in succession, usually through the assistance of positive [[stat]] changes. Commonly branched into the categories physical sweeper, special sweeper, and mixed sweeper, depending on its stats and damage-dealing moves.&lt;br /&gt;
&lt;br /&gt;
====Tank====&lt;br /&gt;
Refers to a Pokémon set that, due to its combination of {{stat|HP}} and {{stat|Defense}} and/or {{stat|Special Defense}}, takes a comparatively low percentage of damage from [[physical move]]s or [[special move]]s or both, while at the same time posing a threat in the form of damage-dealing moves backed by a comparatively high {{stat|Attack}} or {{stat|Special Attack}} stat. Is similar to a [[#Wall|wall]].&lt;br /&gt;
&lt;br /&gt;
====Thunderdancer====&lt;br /&gt;
Refers to a Pokémon set that includes the moves {{m|Thunder}} and {{m|Rain Dance}}.&lt;br /&gt;
&lt;br /&gt;
====Trapper====&lt;br /&gt;
Refers to a Pokémon set that is intended to prevent opposing Pokémon from switching out, through the effects of various [[status move]]s, damage-dealing moves, or [[Ability|Abilities]], and take advantage of the situation.&lt;br /&gt;
&lt;br /&gt;
====Volt Turn====&lt;br /&gt;
Refers to the combination of one or more Pokémon sets that include {{m|Volt Switch}} with one or more Pokémon sets that include {{m|U-turn}}.&lt;br /&gt;
&lt;br /&gt;
====Wall====&lt;br /&gt;
Also known as a sponge, this term refers to a Pokémon set that, due to its combination of {{stat|HP}} and {{stat|Defense}} and/or {{stat|Special Defense}}, takes a comparatively low percentage of damage from [[physical move]]s or [[special move]]s or both. Commonly branched into the categories physical wall, special wall, and mixed wall, depending on its stats. Is similar to a [[#Tank|tank]].&lt;br /&gt;
&lt;br /&gt;
====Wonderbuster====&lt;br /&gt;
Prior to Generation VI, refers to a Pokémon that can counter Wondereye and Wondertomb. Usually includes a type-changing move and a move that is super effective against it (e.g. a {{p|Lanturn}} with {{m|Soak}} and {{m|Thunderbolt}}).&lt;br /&gt;
&lt;br /&gt;
===Species-specific sets===&lt;br /&gt;
====Bellyzard====&lt;br /&gt;
Refers to a {{p|Charizard}} set that includes the move {{m|Belly Drum}}, the [[Ability]] {{a|Blaze}}, and an {{stat|HP}} stat that is divisible by 4. It is commonly assisted by a [[Salac Berry]] and/or the move {{m|Substitute}}. It has fallen out of favor since [[Generation IV]] due to {{m|Stealth Rock}}.&lt;br /&gt;
&lt;br /&gt;
====Calmcune====&lt;br /&gt;
Refers to a {{p|Suicune}} set that includes the move {{m|Calm Mind}}, commonly assisted by {{m|Rest}}.&lt;br /&gt;
&lt;br /&gt;
====Celetran====&lt;br /&gt;
Refers to a {{p|Celebi}} set and a {{p|Heatran}} set being present in a team, and the resulting defensive synergy.&lt;br /&gt;
&lt;br /&gt;
====Chainchomp====&lt;br /&gt;
Refers to a {{p|Garchomp}} set that includes [[special move]]s backed by high {{stat|Special Attack}} and {{stat|Speed}} stats.&lt;br /&gt;
&lt;br /&gt;
====Crocune====&lt;br /&gt;
Refers to a {{p|Suicune}} set that includes the moves {{m|Calm Mind}}, {{m|Rest}}, {{m|Sleep Talk}}, and a [[special move]], crediting a perceived inventor by Internet handle.&lt;br /&gt;
&lt;br /&gt;
====Curselax====&lt;br /&gt;
Refers to a {{p|Snorlax}} set that includes the moves {{m|Curse}} and {{m|Rest}}.&lt;br /&gt;
&lt;br /&gt;
====Drizzletoed====&lt;br /&gt;
Refers to a {{p|Politoed}} set that includes the [[Ability]] {{a|Drizzle}}.&lt;br /&gt;
&lt;br /&gt;
====Droughttales====&lt;br /&gt;
Refers to a {{p|Ninetales}} set that includes the [[Ability]] {{a|Drought}}.&lt;br /&gt;
&lt;br /&gt;
====Funbro====&lt;br /&gt;
Refers to a {{p|Slowbro}} with the moves [[Block]], [[Heal Pulse]], [[Recycle]], and [[Slack Off]], holding a [[Leppa Berry]]. This combination allows it to extend battle indefinitely, leaving the opponent no recourse except to disconnect.&lt;br /&gt;
&lt;br /&gt;
====Leadape====&lt;br /&gt;
Refers to an {{p|Infernape}} set that is sent out first, commonly including both [[physical move|physical]] and [[special move]]s, {{m|Fake Out}}, {{m|Stealth Rock}}, and the [[held item]] {{DL|In-battle effect item|Focus Sash}}.&lt;br /&gt;
&lt;br /&gt;
====McIcegar====&lt;br /&gt;
Refers to a {{p|Gengar}} set that includes the moves {{m|Ice Punch}}, {{m|Focus Punch}}, and {{m|Substitute}}, intended for use in [[Generation III]].&lt;br /&gt;
&lt;br /&gt;
====Mixape====&lt;br /&gt;
Refers to an {{p|Infernape}} set that includes both [[physical move|physical]] and [[special move]]s, backed by comparatively high {{stat|Attack}}, {{stat|Special Attack}}, and {{stat|Speed}} stats.&lt;br /&gt;
&lt;br /&gt;
====Mixmence====&lt;br /&gt;
Refers to a {{p|Salamence}} set that includes both [[physical move|physical]] and [[special move]]s, backed by comparatively high {{stat|Attack}}, {{stat|Special Attack}}, and {{stat|Speed}} stats.&lt;br /&gt;
&lt;br /&gt;
====Scarfchomp====&lt;br /&gt;
Refers to a {{p|Garchomp}} set that includes the [[held item]] {{DL|In-battle effect item|Choice Scarf}}. It is featured in several battle facilities found in the games.&lt;br /&gt;
&lt;br /&gt;
====SkarmBliss====&lt;br /&gt;
Refers to a {{p|Skarmory}} set and a {{p|Blissey}} set being present in a team, and the resulting defensive synergy.&lt;br /&gt;
&lt;br /&gt;
====Specsmence====&lt;br /&gt;
Refers to a {{p|Salamence}} set that includes the [[held item]] {{DL|In-battle effect item|Choice Specs}}.&lt;br /&gt;
&lt;br /&gt;
====Stallrein====&lt;br /&gt;
Refers to a {{p|Walrein}} set that includes {{m|Protect}}, {{m|Substitute}}, {{DL|In-battle effect item|Leftovers}}, and {{a|Ice Body}}, intended for [[#Staller|stalling]] during a {{Weather|hail}}storm.&lt;br /&gt;
&lt;br /&gt;
====Sturdinja====&lt;br /&gt;
Refers to a {{p|Shedinja}} with the Ability {{a|Sturdy}}. Usually set up in [[Double Battle|Double]] or [[Triple Battle]]s by using Ability switching moves.&lt;br /&gt;
&lt;br /&gt;
====Techniloom====&lt;br /&gt;
Refers to a {{p|Breloom}} set that includes the [[Ability]] {{a|Technician}} and one or more [[move]]s with base powers of 60 or less.&lt;br /&gt;
&lt;br /&gt;
====TyraniBoah====&lt;br /&gt;
Refers to a {{p|Tyranitar}} set that includes both [[physical move|physical]] and [[special move]]s, including the moves {{m|Substitute}} and {{m|Focus Punch}}.&lt;br /&gt;
&lt;br /&gt;
====Wondertomb/Wondereye====&lt;br /&gt;
Refers to a {{p|Spiritomb}} or {{p|Sableye}} that has been [[cheating|hacked]] to have the [[Ability]] {{a|Wonder Guard}}, making it immune to essentially all direct damage. This term is essentially obsolete as of Generation VI as the Dark/Ghost type combination no longer has zero weaknesses with the introduction of the Fairy type.&lt;br /&gt;
&lt;br /&gt;
{{Project Fandom notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[Category:Fanon terminology]]&lt;br /&gt;
[[Category:Competitive battling]]&lt;br /&gt;
&lt;br /&gt;
[[de:Strategie-Glossar]]&lt;br /&gt;
[[es:Terminología Metagame]]&lt;/div&gt;</summary>
		<author><name>Billybobfred</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Ever_Grande_City&amp;diff=2209453</id>
		<title>Ever Grande City</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Ever_Grande_City&amp;diff=2209453"/>
		<updated>2014-12-06T04:58:48Z</updated>

		<summary type="html">&lt;p&gt;Billybobfred: /* Trivia */ i don&amp;#039;t know whether this is true in oras but probably not. (and technically you can&amp;#039;t reach ever grande without the knuckle badge since you need it to fight norman, but the programmers must have forgotten that at the time)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Town infobox&lt;br /&gt;
|name=Ever Grande City&lt;br /&gt;
|jpname=サイユウシティ&lt;br /&gt;
|jptrans=Saiyū City&lt;br /&gt;
|image=Ever Grande City E.png&lt;br /&gt;
|slogan=The paradise of flowers, the sea, and Pokémon.&lt;br /&gt;
|mapdesc={{tt|This city is blanketed in a profusion of colorful blooms. It plays host to the grand Pokémon League.|Ever Grande City}}&amp;lt;br/&amp;gt;{{tt|A revered site that can only be visited by those Trainers who have dominated every last Pokémon Gym.|Pokémon League}}&lt;br /&gt;
|region=Hoenn&lt;br /&gt;
|north=Victory Road (Hoenn)&lt;br /&gt;
|northalt=Victory Road&lt;br /&gt;
|west=Route 128&lt;br /&gt;
|regionwest=Hoenn&lt;br /&gt;
|league=Hoenn&lt;br /&gt;
|leaguetitle=[[Pokémon Ruby and Sapphire Versions|{{color|000|RS}}]]/[[Pokémon Omega Ruby and Alpha Sapphire|{{color|000|ORAS}}]]&lt;br /&gt;
|elite1=Sidney&lt;br /&gt;
|elite1type=Dark&lt;br /&gt;
|elite1sprite=VSSidney.png&lt;br /&gt;
|elite2=Phoebe&lt;br /&gt;
|elite2type=Ghost&lt;br /&gt;
|elite2sprite=VSPhoebe.png&lt;br /&gt;
|elite3=Glacia&lt;br /&gt;
|elite3type=Ice&lt;br /&gt;
|elite3sprite=VSGlacia.png&lt;br /&gt;
|elite4=Drake&lt;br /&gt;
|elite4type=Dragon&lt;br /&gt;
|elite4sprite=VSDrake.png&lt;br /&gt;
|champion=Steven&lt;br /&gt;
|championlink=Steven Stone&lt;br /&gt;
|championtype=Steel&lt;br /&gt;
|championsprite=VSSteven.png{{!}}100px&lt;br /&gt;
|leaguetitle2=[[Pokémon Emerald Version|{{color|000|E}}]]&lt;br /&gt;
|elite12=Sidney&lt;br /&gt;
|elite1type2=Dark&lt;br /&gt;
|elite1sprite2=Spr RS Sidney.png&lt;br /&gt;
|elite22=Phoebe&lt;br /&gt;
|elite2type2=Ghost&lt;br /&gt;
|elite2sprite2=Spr RS Phoebe.png&lt;br /&gt;
|elite32=Glacia&lt;br /&gt;
|elite3type2=Ice&lt;br /&gt;
|elite3sprite2=Spr RS Glacia.png&lt;br /&gt;
|elite42=Drake&lt;br /&gt;
|elite4type2=Dragon&lt;br /&gt;
|elite4sprite2=Spr RS Drake.png&lt;br /&gt;
|champion2=Wallace&lt;br /&gt;
|championtype2=Water&lt;br /&gt;
|championsprite2=Spr E Wallace.png&lt;br /&gt;
|colordark=FF7500&lt;br /&gt;
|colormed=ff8c00&lt;br /&gt;
|colorlight=FFA500&lt;br /&gt;
|generation=3&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Ever Grande City&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;サイユウシティ&#039;&#039;&#039; &#039;&#039;Saiyū City&#039;&#039;) is located on an island in eastern [[Hoenn]]. The island is blanketed in flowers.&lt;br /&gt;
&lt;br /&gt;
[[Pokémon Trainer]]s come here to battle the [[Elite Four]] of Hoenn after earning eight [[Gym]] [[Badge]]s. There are two [[Pokémon Center]]s on the island, in the south and in the north. Either can be reached by using {{m|Fly}}. &lt;br /&gt;
&lt;br /&gt;
With its steep cliffs, it is impossible to reach the city itself without possessing a Pokémon able to scale the high {{m|waterfall}} on the southern end of the city. High above the ocean, its slopes are lush with grass and flowers. The island is bisected by Hoenn&#039;s {{ho|Victory Road}}, which runs through a large mountain at the center of the island.&lt;br /&gt;
&lt;br /&gt;
==Places of interest==&lt;br /&gt;
[[File:Ever Grande City RS.png|thumb|200px|left|Ever Grande City in Ruby and Sapphire|100px]]&lt;br /&gt;
===Victory Road===&lt;br /&gt;
{{main|Victory Road (Hoenn)}}&lt;br /&gt;
{{ho|Victory Road}} is a dark, complex cave that passes through the middle of Ever Grande City, separating it into two sections. Due to the difficulty of traversing Victory Road, only the toughest Trainers will reach the northern end of the tunnel, and thus the [[Pokémon League]] and Elite Four. The player must utilize many [[HM]] moves to pass though {{ho|Victory Road}} and near the exit{{sup/3|RS}}{{sup/6|ORAS}}/entrance{{sup/3|E}} the player must battle {{ga|Wally}}.&lt;br /&gt;
{{left clear}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon League===&lt;br /&gt;
====Pokémon League lobby====&lt;br /&gt;
{| class=roundy style=&amp;quot;margin:right; background: #000; border: 3px solid #FF7500&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Ruby color}}; {{roundytl|5px}}&amp;quot; | {{color2|fff|Pokémon Ruby and Sapphire Versions|Ruby}}&lt;br /&gt;
! style=&amp;quot;background:#{{Sapphire color}}&amp;quot; | {{color2|fff|Pokémon Ruby and Sapphire Versions|Sapphire}}&lt;br /&gt;
! style=&amp;quot;background:#{{Emerald color}}; {{roundytr|5px}}&amp;quot; | {{color2|fff|Pokémon Emerald Version|Emerald}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:Ever Grande City League Lobby RS.png|200px]]&lt;br /&gt;
| [[File:Ever Grande City League Lobby E.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#FFA500; {{roundybottom|5px}}&amp;quot; | &amp;amp;nbsp; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The [[Pokémon League]] building is the last resting spot before the player challenges the [[Elite Four]]. It is a large Pokémon Center and [[Poké Mart]] combined with a gateway to the [[Elite Four]] which can only entered if the player has all eight [[Gym]] [[Badge]]s. The nurse at the left counter will heal the player&#039;s Pokémon and the player may purchase items at the right counter.&lt;br /&gt;
&lt;br /&gt;
Before each of the Elite Four member&#039;s rooms is a short pathway. This pathway consists of a metal bridge over a black pit. The pathway between Drake&#039;s room and the Champion&#039;s room is longer than the others, and contains flashing lights in the dark pit and on the far wall.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=====Poké Mart=====&lt;br /&gt;
{{shop|Generation III}}&lt;br /&gt;
{{shoprow|{{shopitem|Ultra Ball|1200}}|{{shopitem|Hyper Potion|1200}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Max Potion|2500}}|{{shopitem|Full Heal|600}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Full Restore|3000}}|{{shopitem|Revive|1500}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Max Repel|700}}}}&lt;br /&gt;
{{shopfooter|multiple=yes}}&lt;br /&gt;
{{shop|Generation VI}}&lt;br /&gt;
{{shoprow|{{shopitem|Poké Ball|200}}|{{shopitem|Great Ball|600}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Ultra Ball|1,200}}|{{shopitem|Potion|300}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Super Potion|700}}|{{shopitem|Hyper Potion|1,200}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Max Potion|2,500}}|{{shopitem|Full Restore|3,000}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Revive|1,500}}|{{shopitem|Antidote|100}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Paralyze Heal|200}}|{{shopitem|Awakening|250}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Burn Heal|250}}|{{shopitem|Ice Heal|250}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Full Heal|600}}|{{shopitem|Escape Rope|550}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Repel|350}}|{{shopitem|Super Repel|500}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Max Repel|700}}}}&lt;br /&gt;
{{shopfooter}}&lt;br /&gt;
&lt;br /&gt;
====Sidney&#039;s room====&lt;br /&gt;
{| class=roundy style=&amp;quot;margin:right; background: #000; border: 3px solid #{{dark color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Ruby color}}; {{roundytl|5px}}&amp;quot; | {{color2|fff|Pokémon Ruby and Sapphire Versions|Ruby}}&lt;br /&gt;
! style=&amp;quot;background:#{{Sapphire color}}&amp;quot; | {{color2|fff|Pokémon Ruby and Sapphire Versions|Sapphire}}&lt;br /&gt;
! style=&amp;quot;background:#{{Emerald color}}&amp;quot; | {{color2|fff|Pokémon Emerald Version|Emerald}}&lt;br /&gt;
! style=&amp;quot;background:#{{Omega Ruby color}}&amp;quot; | {{color2|fff|Pokémon Omega Ruby and Alpha Sapphire|Omega Ruby}}&lt;br /&gt;
! style=&amp;quot;background:#{{Alpha Sapphire color}}; {{roundytr|5px}}&amp;quot; | {{color2|fff|Pokémon Omega Ruby and Alpha Sapphire|Alpha Sapphire}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[File:Sidney room RSE.png|200px]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:Sidney room ORAS.png|250px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#{{dark color light}}; {{roundybottom|5px}}&amp;quot; | &amp;amp;nbsp; &lt;br /&gt;
|}&lt;br /&gt;
[[Sidney]]&#039;s room is brown and contains two pits on either side.&lt;br /&gt;
&lt;br /&gt;
=====Pokémon Ruby and Sapphire=====&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{dark color}}&lt;br /&gt;
|headcolor={{dark color light}}&lt;br /&gt;
|bordercolor={{dark color dark}}&lt;br /&gt;
|sprite=Spr RS Sidney.png&lt;br /&gt;
|prize={{PDollar}}4900&lt;br /&gt;
|class=Elite Four&lt;br /&gt;
|classlink=Elite Four&lt;br /&gt;
|name=Sidney&lt;br /&gt;
|game=RS&lt;br /&gt;
|location=Ever Grande City&lt;br /&gt;
|pokemon=5}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|game=Ruby&lt;br /&gt;
|ndex=262&lt;br /&gt;
|pokemon=Mightyena&lt;br /&gt;
|ability=Intimidate&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=46&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|move1=Crunch|move1type=Dark&lt;br /&gt;
|move2=Take Down|move2type=Normal&lt;br /&gt;
|move3=Sand-Attack|move3type=Ground&lt;br /&gt;
|move4=Roar|move4type=Normal}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|game=Ruby&lt;br /&gt;
|ndex=332&lt;br /&gt;
|pokemon=Cacturne&lt;br /&gt;
|ability=Sand Veil&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=46&lt;br /&gt;
|type1=Grass|type2=Dark&lt;br /&gt;
|move1=Faint Attack|move1type=Dark&lt;br /&gt;
|move2=Needle Arm|move2type=Grass&lt;br /&gt;
|move3=Cotton Spore|move3type=Grass&lt;br /&gt;
|move4=Leech Seed|move4type=Grass}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|game=Ruby&lt;br /&gt;
|ndex=275&lt;br /&gt;
|pokemon=Shiftry&lt;br /&gt;
|ability=Chlorophyll&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=48&lt;br /&gt;
|type1=Grass|type2=Dark&lt;br /&gt;
|move1=Fake Out|move1type=Normal&lt;br /&gt;
|move2=Extrasensory|move2type=Psychic&lt;br /&gt;
|move3=Double Team|move3type=Normal&lt;br /&gt;
|move4=Swagger|move4type=Normal}}&lt;br /&gt;
{{Party/Div|color={{dark color}}}}&lt;br /&gt;
| style=&amp;quot;margin:auto&amp;quot; |{{Pokémon/3&lt;br /&gt;
|game=Ruby&lt;br /&gt;
|ndex=319&lt;br /&gt;
|pokemon=Sharpedo&lt;br /&gt;
|ability=Rough Skin&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=48&lt;br /&gt;
|type1=Water|type2=Dark&lt;br /&gt;
|move1=Surf|move1type=Water&lt;br /&gt;
|move2=Crunch|move2type=Dark&lt;br /&gt;
|move3=Slash|move3type=Normal&lt;br /&gt;
|move4=Swagger|move4type=Normal}}&lt;br /&gt;
| style=&amp;quot;margin:auto&amp;quot; |{{Pokémon/3&lt;br /&gt;
|game=Ruby&lt;br /&gt;
|ndex=359&lt;br /&gt;
|pokemon=Absol&lt;br /&gt;
|ability=Pressure&lt;br /&gt;
|held=Sitrus Berry&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=49&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|move1=Swords Dance|move1type=Normal&lt;br /&gt;
|move2=Slash|move2type=Normal&lt;br /&gt;
|move3=Aerial Ace|move3type=Flying&lt;br /&gt;
|move4=Snatch|move4type=Dark}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
=====Pokémon Emerald=====&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{dark color}}&lt;br /&gt;
|headcolor={{dark color light}}&lt;br /&gt;
|bordercolor={{dark color dark}}&lt;br /&gt;
|sprite=Spr RS Sidney.png&lt;br /&gt;
|prize={{PDollar}}4900&lt;br /&gt;
|class=Elite Four&lt;br /&gt;
|classlink=Elite Four&lt;br /&gt;
|name=Sidney&lt;br /&gt;
|game=E&lt;br /&gt;
|location=Ever Grande City&lt;br /&gt;
|pokemon=5}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|game=Emerald&lt;br /&gt;
|ndex=262&lt;br /&gt;
|pokemon=Mightyena&lt;br /&gt;
|ability=Intimidate&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=46&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|move1=Crunch|move1type=Dark&lt;br /&gt;
|move2=Double-Edge|move2type=Normal&lt;br /&gt;
|move3=Sand-Attack|move3type=Ground&lt;br /&gt;
|move4=Roar|move4type=Normal}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|game=Emerald&lt;br /&gt;
|ndex=275&lt;br /&gt;
|pokemon=Shiftry&lt;br /&gt;
|ability=Chlorophyll&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=48&lt;br /&gt;
|type1=Grass|type2=Dark&lt;br /&gt;
|move1=Extrasensory|move1type=Psychic&lt;br /&gt;
|move2=Double Team|move2type=Normal&lt;br /&gt;
|move3=Swagger|move3type=Normal&lt;br /&gt;
|move4=Torment|move4type=Dark}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|game=Emerald&lt;br /&gt;
|ndex=332&lt;br /&gt;
|pokemon=Cacturne&lt;br /&gt;
|ability=Sand Veil&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=46&lt;br /&gt;
|type1=Grass|type2=Dark&lt;br /&gt;
|move1=Faint Attack|move1type=Dark&lt;br /&gt;
|move2=Needle Arm|move2type=Grass&lt;br /&gt;
|move3=Leech Seed|move3type=Grass&lt;br /&gt;
|move4=Cotton Spore|move4type=Grass}}&lt;br /&gt;
{{Party/Div|color={{dark color}}}}&lt;br /&gt;
| style=&amp;quot;margin:auto&amp;quot; |{{Pokémon/3&lt;br /&gt;
|game=Emerald&lt;br /&gt;
|ndex=342&lt;br /&gt;
|pokemon=Crawdaunt&lt;br /&gt;
|ability=Hyper Cutter&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=48&lt;br /&gt;
|type1=Water|type2=Dark&lt;br /&gt;
|move1=Swords Dance|move1type=Normal&lt;br /&gt;
|move2=Strength|move2type=Normal&lt;br /&gt;
|move3=Facade|move3type=Normal&lt;br /&gt;
|move4=Surf|move4type=Water}}&lt;br /&gt;
| style=&amp;quot;margin:auto&amp;quot; |{{Pokémon/3&lt;br /&gt;
|game=Emerald&lt;br /&gt;
|ndex=359&lt;br /&gt;
|pokemon=Absol&lt;br /&gt;
|ability=Pressure&lt;br /&gt;
|held=Sitrus Berry&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=49&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|move1=Swords Dance|move1type=Normal&lt;br /&gt;
|move2=Rock Slide|move2type=Rock&lt;br /&gt;
|move3=Aerial Ace|move3type=Flying&lt;br /&gt;
|move4=Slash|move4type=Normal}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
=====Pokémon Omega Ruby and Alpha Sapphire=====&lt;br /&gt;
======Initial battle======&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{dark color}}&lt;br /&gt;
|headcolor={{dark color light}}&lt;br /&gt;
|bordercolor={{dark color dark}}&lt;br /&gt;
|sprite=VSSidney.png&lt;br /&gt;
|size=150px&lt;br /&gt;
|prize={{PDollar}}8,320&lt;br /&gt;
|class=Elite Four&lt;br /&gt;
|classlink=Elite Four&lt;br /&gt;
|name=Sidney&lt;br /&gt;
|game=ORAS&lt;br /&gt;
|location=Ever Grande City&lt;br /&gt;
|pokemon=5}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=262&lt;br /&gt;
|pokemon=Mightyena&lt;br /&gt;
|ability=Intimidate&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=50&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|move1=Swagger|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Take Down|move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3=Sucker Punch|move3type=Dark|move3cat=Physical&lt;br /&gt;
|move4=Crunch|move4type=Dark|move4cat=Physical}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=275&lt;br /&gt;
|pokemon=Shiftry&lt;br /&gt;
|ability=Chlorophyll&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=50&lt;br /&gt;
|type1=Grass|type2=Dark&lt;br /&gt;
|move1=Fake Out|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Feint Attack|move2type=Dark|move2cat=Physical&lt;br /&gt;
|move3=Extrasensory|move3type=Psychic|move3cat=Special&lt;br /&gt;
|move4=Leaf Blade|move4type=Grass|move4cat=Physical}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=332&lt;br /&gt;
|pokemon=Cacturne&lt;br /&gt;
|ability=Sand Veil&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=50&lt;br /&gt;
|type1=Grass|type2=Dark&lt;br /&gt;
|move1=Leech Seed|move1type=Grass|move1cat=Status&lt;br /&gt;
|move2=Payback|move2type=Dark|move2cat=Physical&lt;br /&gt;
|move3=Needle Arm|move3type=Grass|move3cat=Physical&lt;br /&gt;
|move4=Spiky Shield|move4type=Grass|move4cat=Status}}&lt;br /&gt;
{{Party/Div|color={{dark color}}}}&lt;br /&gt;
| style=&amp;quot;margin:auto&amp;quot; |{{Pokémon/6&lt;br /&gt;
|ndex=319&lt;br /&gt;
|pokemon=Sharpedo&lt;br /&gt;
|ability=Rough Skin&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=50&lt;br /&gt;
|type1=Water|type2=Dark&lt;br /&gt;
|move1=Crunch|move1type=Dark|move1cat=Physical&lt;br /&gt;
|move2=Poison Fang|move2type=Poison|move2cat=Physical&lt;br /&gt;
|move3=Aqua Jet|move3type=Water|move3cat=Physical&lt;br /&gt;
|move4=Slash|move4type=Normal|move4cat=Physical}}&lt;br /&gt;
| style=&amp;quot;margin:auto&amp;quot; |{{Pokémon/6&lt;br /&gt;
|ndex=359&lt;br /&gt;
|pokemon=Absol&lt;br /&gt;
|ability=Super Luck&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=52&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|move1=Aerial Ace|move1type=Flying|move1cat=Physical&lt;br /&gt;
|move2=Night Slash|move2type=Dark|move2cat=Physical&lt;br /&gt;
|move3=Psycho Cut|move3type=Psychic|move3cat=Physical&lt;br /&gt;
|move4=Slash|move4type=Normal|move4cat=Physical}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
======[[Rematch]]======&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{dark color}}&lt;br /&gt;
|headcolor={{dark color light}}&lt;br /&gt;
|bordercolor={{dark color dark}}&lt;br /&gt;
|sprite=VSSidney.png&lt;br /&gt;
|size=150px&lt;br /&gt;
|prize={{PDollar}}11,520&lt;br /&gt;
|class=Elite Four&lt;br /&gt;
|classlink=Elite Four&lt;br /&gt;
|name=Sidney&lt;br /&gt;
|game=ORAS&lt;br /&gt;
|location=Ever Grande City&lt;br /&gt;
|pokemon=6}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=560&lt;br /&gt;
|pokemon=Scrafty&lt;br /&gt;
|ability=Intimidate&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=70&lt;br /&gt;
|type1=Dark|type2=Fighting&lt;br /&gt;
|move1=Crunch|move1type=Dark|move1cat=Physical&lt;br /&gt;
|move2=Brick Break|move2type=Fighting|move2cat=Physical&lt;br /&gt;
|move3=Poison Jab|move3type=Poison|move3cat=Physical&lt;br /&gt;
|move4=Dragon Claw|move4type=Dragon|move4cat=Physical}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=275&lt;br /&gt;
|pokemon=Shiftry&lt;br /&gt;
|ability=Chlorophyll&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=70&lt;br /&gt;
|type1=Grass|type2=Dark&lt;br /&gt;
|move1=Fake Out|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Feint Attack|move2type=Dark|move2cat=Physical&lt;br /&gt;
|move3=Extrasensory|move3type=Psychic|move3cat=Special&lt;br /&gt;
|move4=Leaf Blade|move4type=Grass|move4cat=Physical}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=571&lt;br /&gt;
|pokemon=Zoroark&lt;br /&gt;
|ability=Illusion&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=70&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|move1=Night Slash|move1type=Dark|move1cat=Physical&lt;br /&gt;
|move2=Shadow Claw|move2type=Ghost|move2cat=Physical&lt;br /&gt;
|move3=Dark Pulse|move3type=Dark|move3cat=Special&lt;br /&gt;
|move4=Flamethrower|move4type=Fire|move4cat=Special}}&lt;br /&gt;
{{Party/Div|color={{dark color}}}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=319&lt;br /&gt;
|pokemon=Sharpedo&lt;br /&gt;
|ability=Rough Skin&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=70&lt;br /&gt;
|type1=Water|type2=Dark&lt;br /&gt;
|move1=Crunch|move1type=Dark|move1cat=Physical&lt;br /&gt;
|move2=Poison Fang|move2type=Poison|move2cat=Physical&lt;br /&gt;
|move3=Aqua Jet|move3type=Water|move3cat=Physical&lt;br /&gt;
|move4=Slash|move4type=Normal|move4cat=Physical}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=630&lt;br /&gt;
|pokemon=Mandibuzz&lt;br /&gt;
|ability=Overcoat&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=70&lt;br /&gt;
|type1=Dark|type2=Flying&lt;br /&gt;
|move1=Brave Bird|move1type=Flying|move1cat=Physical&lt;br /&gt;
|move2=Bone Rush|move2type=Ground|move2cat=Physical&lt;br /&gt;
|move3=Feint Attack|move3type=Dark|move3cat=Physical&lt;br /&gt;
|move4=Tailwind|move4type=Flying|move4cat=Status}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=359&lt;br /&gt;
|pokemon=Absol&lt;br /&gt;
|ability=Super Luck&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=72&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|held=Absolite&lt;br /&gt;
|move1=Aerial Ace|move1type=Flying|move1cat=Physical&lt;br /&gt;
|move2=Night Slash|move2type=Dark|move2cat=Physical&lt;br /&gt;
|move3=Psycho Cut|move3type=Psychic|move3cat=Physical&lt;br /&gt;
|move4=Slash|move4type=Normal|move4cat=Physical}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
====Phoebe&#039;s room====&lt;br /&gt;
{| class=roundy style=&amp;quot;margin:right; background: #000; border: 3px solid #{{ghost color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Ruby color}}; {{roundytl|5px}}&amp;quot; | {{color2|fff|Pokémon Ruby and Sapphire Versions|Ruby}}&lt;br /&gt;
! style=&amp;quot;background:#{{Sapphire color}}&amp;quot; | {{color2|fff|Pokémon Ruby and Sapphire Versions|Sapphire}}&lt;br /&gt;
! style=&amp;quot;background:#{{Emerald color}}&amp;quot; | {{color2|fff|Pokémon Emerald Version|Emerald}}&lt;br /&gt;
! style=&amp;quot;background:#{{Omega Ruby color}}&amp;quot; | {{color2|fff|Pokémon Omega Ruby and Alpha Sapphire|Omega Ruby}}&lt;br /&gt;
! style=&amp;quot;background:#{{Alpha Sapphire color}}; {{roundytr|5px}}&amp;quot; | {{color2|fff|Pokémon Omega Ruby and Alpha Sapphire|Alpha Sapphire}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[File:Phoebe room RSE.png|200px]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:Phoebe room ORAS.png|250px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#{{ghost color light}}; {{roundybottom|5px}}&amp;quot; | &amp;amp;nbsp; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Phoebe]]&#039;s room is purple and contains two pits on either side with broken bricks, resembling the kind found in a stereotypical haunted house.&lt;br /&gt;
&lt;br /&gt;
=====Pokémon Ruby and Sapphire=====&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{ghost color}}&lt;br /&gt;
|bordercolor={{ghost color dark}}&lt;br /&gt;
|headcolor={{ghost color light}}&lt;br /&gt;
|sprite=Spr RS Phoebe.png&lt;br /&gt;
|prize={{PDollar}}5100&lt;br /&gt;
|class=Elite Four&lt;br /&gt;
|classlink=Elite Four&lt;br /&gt;
|name=Phoebe&lt;br /&gt;
|game=RS&lt;br /&gt;
|location=Ever Grande City&lt;br /&gt;
|pokemon=5}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|game=Ruby&lt;br /&gt;
|ndex=356&lt;br /&gt;
|pokemon=Dusclops&lt;br /&gt;
|ability=Pressure&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=48&lt;br /&gt;
|type1=Ghost&lt;br /&gt;
|move1=Curse|move1type=???&lt;br /&gt;
|move2=Confuse Ray|move2type=Ghost&lt;br /&gt;
|move3=Future Sight|move3type=Psychic&lt;br /&gt;
|move4=Shadow Punch|move4type=Ghost}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|game=Ruby&lt;br /&gt;
|ndex=354&lt;br /&gt;
|pokemon=Banette&lt;br /&gt;
|ability=Insomnia&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=49&lt;br /&gt;
|type1=Ghost&lt;br /&gt;
|move1=Spite|move1type=Ghost&lt;br /&gt;
|move2=Will-O-Wisp|move2type=Fire&lt;br /&gt;
|move3=Shadow Ball|move3type=Ghost&lt;br /&gt;
|move4=Faint Attack|move4type=Dark}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|game=Ruby&lt;br /&gt;
|ndex=354&lt;br /&gt;
|pokemon=Banette&lt;br /&gt;
|ability=Insomnia&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=49&lt;br /&gt;
|type1=Ghost&lt;br /&gt;
|move1=Toxic|move1type=Poison&lt;br /&gt;
|move2=Skill Swap|move2type=Psychic&lt;br /&gt;
|move3=Shadow Ball|move3type=Ghost&lt;br /&gt;
|move4=Psychic|move4type=Psychic}}&lt;br /&gt;
{{Party/Div|color={{ghost color}}}}&lt;br /&gt;
| style=&amp;quot;margin:auto&amp;quot; |{{Pokémon/3&lt;br /&gt;
|game=Ruby&lt;br /&gt;
|ndex=302&lt;br /&gt;
|pokemon=Sableye&lt;br /&gt;
|ability=Keen Eye&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=50&lt;br /&gt;
|type1=Dark|type2=Ghost&lt;br /&gt;
|move1=Faint Attack|move1type=Dark&lt;br /&gt;
|move2=Shadow Ball|move2type=Ghost&lt;br /&gt;
|move3=Psychic|move3type=Psychic&lt;br /&gt;
|move4=Attract|move4type=Normal}}&lt;br /&gt;
| style=&amp;quot;margin:auto&amp;quot; |{{Pokémon/3&lt;br /&gt;
|game=Ruby&lt;br /&gt;
|ndex=356&lt;br /&gt;
|pokemon=Dusclops&lt;br /&gt;
|ability=Pressure&lt;br /&gt;
|held=Sitrus Berry&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=51&lt;br /&gt;
|type1=Ghost&lt;br /&gt;
|move1=Confuse Ray|move1type=Ghost&lt;br /&gt;
|move2=Shadow Ball|move2type=Ghost&lt;br /&gt;
|move3=Ice Beam|move3type=Ice&lt;br /&gt;
|move4=Earthquake|move4type=Ground}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
=====Pokémon Emerald=====&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{ghost color}}&lt;br /&gt;
|bordercolor={{ghost color dark}}&lt;br /&gt;
|headcolor={{ghost color light}}&lt;br /&gt;
|sprite=Spr RS Phoebe.png&lt;br /&gt;
|prize={{PDollar}}5100&lt;br /&gt;
|class=Elite Four&lt;br /&gt;
|classlink=Elite Four&lt;br /&gt;
|name=Phoebe&lt;br /&gt;
|game=E&lt;br /&gt;
|location=Ever Grande City&lt;br /&gt;
|pokemon=5}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|game=Emerald&lt;br /&gt;
|ndex=356&lt;br /&gt;
|pokemon=Dusclops&lt;br /&gt;
|ability=Pressure&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=48&lt;br /&gt;
|type1=Ghost&lt;br /&gt;
|move1=Protect|move1type=Normal&lt;br /&gt;
|move2=Curse|move2type=???&lt;br /&gt;
|move3=Confuse Ray|move3type=Ghost&lt;br /&gt;
|move4=Shadow Punch|move4type=Ghost}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|game=Emerald&lt;br /&gt;
|ndex=354&lt;br /&gt;
|pokemon=Banette&lt;br /&gt;
|ability=Insomnia&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=49&lt;br /&gt;
|type1=Ghost&lt;br /&gt;
|move1=Grudge|move1type=Ghost&lt;br /&gt;
|move2=Will-O-Wisp|move2type=Fire&lt;br /&gt;
|move3=Faint Attack|move3type=Dark&lt;br /&gt;
|move4=Shadow Ball|move4type=Ghost}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|game=Emerald&lt;br /&gt;
|ndex=302&lt;br /&gt;
|pokemon=Sableye&lt;br /&gt;
|ability=Keen Eye&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=50&lt;br /&gt;
|type1=Dark|type2=Ghost&lt;br /&gt;
|move1=Double Team|move1type=Normal&lt;br /&gt;
|move2=Night Shade|move2type=Ghost&lt;br /&gt;
|move3=Faint Attack|move3type=Dark&lt;br /&gt;
|move4=Shadow Ball|move4type=Ghost}}&lt;br /&gt;
{{Party/Div|color={{ghost color}}}}&lt;br /&gt;
| style=&amp;quot;margin:auto&amp;quot; |{{Pokémon/3&lt;br /&gt;
|game=Emerald&lt;br /&gt;
|ndex=354&lt;br /&gt;
|pokemon=Banette&lt;br /&gt;
|ability=Insomnia&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=49&lt;br /&gt;
|type1=Ghost&lt;br /&gt;
|move1=Shadow Ball|move1type=Ghost&lt;br /&gt;
|move2=Thunderbolt|move2type=Electric&lt;br /&gt;
|move3=Psychic|move3type=Psychic&lt;br /&gt;
|move4=Facade|move4type=Normal}}&lt;br /&gt;
| style=&amp;quot;margin:auto&amp;quot; |{{Pokémon/3&lt;br /&gt;
|game=Emerald&lt;br /&gt;
|ndex=356&lt;br /&gt;
|pokemon=Dusclops&lt;br /&gt;
|ability=Pressure&lt;br /&gt;
|held=Sitrus Berry&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=51&lt;br /&gt;
|type1=Ghost&lt;br /&gt;
|move1=Ice Beam|move1type=Ice&lt;br /&gt;
|move2=Shadow Ball|move2type=Ghost&lt;br /&gt;
|move3=Rock Slide|move3type=Rock&lt;br /&gt;
|move4=Earthquake|move4type=Ground}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
=====Pokémon Omega Ruby and Alpha Sapphire=====&lt;br /&gt;
======Initial battle======&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{ghost color}}&lt;br /&gt;
|bordercolor={{ghost color dark}}&lt;br /&gt;
|headcolor={{ghost color light}}&lt;br /&gt;
|sprite=VSPhoebe.png&lt;br /&gt;
|size=150px&lt;br /&gt;
|prize={{PDollar}}8,480&lt;br /&gt;
|class=Elite Four&lt;br /&gt;
|classlink=Elite Four&lt;br /&gt;
|name=Phoebe&lt;br /&gt;
|game=ORAS&lt;br /&gt;
|location=Ever Grande City&lt;br /&gt;
|pokemon=5}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=356&lt;br /&gt;
|pokemon=Dusclops&lt;br /&gt;
|ability=Pressure&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=51&lt;br /&gt;
|type1=Ghost&lt;br /&gt;
|move1=Shadow Punch|move1type=Ghost|move1cat=Physical&lt;br /&gt;
|move2=Confuse Ray|move2type=Ghost|move2cat=Status&lt;br /&gt;
|move3=Curse|move3type=Ghost|move3cat=Status&lt;br /&gt;
|move4=Future Sight|move4type=Psychic|move4cat=Special}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=354&lt;br /&gt;
|pokemon=Banette&lt;br /&gt;
|ability=Insomnia&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=51&lt;br /&gt;
|type1=Ghost&lt;br /&gt;
|move1=Shadow Ball|move1type=Ghost|move1cat=Special&lt;br /&gt;
|move2=Spite|move2type=Ghost|move2cat=Status&lt;br /&gt;
|move3=Will-O-Wisp|move3type=Fire|move3cat=Status&lt;br /&gt;
|move4=Feint Attack|move4type=Dark|move4cat=Physical}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=302&lt;br /&gt;
|pokemon=Sableye&lt;br /&gt;
|ability=Prankster&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=51&lt;br /&gt;
|type1=Dark|type2=Ghost&lt;br /&gt;
|move1=Shadow Claw|move1type=Ghost|move1cat=Physical&lt;br /&gt;
|move2=Foul Play|move2type=Dark|move2cat=Physical&lt;br /&gt;
|move3=Power Gem|move3type=Rock|move3cat=Special&lt;br /&gt;
|move4=Fake Out|move4type=Normal|move4cat=Physical}}&lt;br /&gt;
{{Party/Div|color={{ghost color}}}}&lt;br /&gt;
| style=&amp;quot;margin:auto&amp;quot; |{{Pokémon/6&lt;br /&gt;
|ndex=354&lt;br /&gt;
|pokemon=Banette&lt;br /&gt;
|ability=Insomnia&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=51&lt;br /&gt;
|type1=Ghost&lt;br /&gt;
|move1=Shadow Ball|move1type=Ghost|move1cat=Special&lt;br /&gt;
|move2=Grudge|move2type=Ghost|move2cat=Status&lt;br /&gt;
|move3=Toxic|move3type=Poison|move3cat=Status&lt;br /&gt;
|move4=Psychic|move4type=Psychic|move4cat=Special}}&lt;br /&gt;
| style=&amp;quot;margin:auto&amp;quot; |{{Pokémon/6&lt;br /&gt;
|ndex=477&lt;br /&gt;
|pokemon=Dusknoir&lt;br /&gt;
|ability=Pressure&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=53&lt;br /&gt;
|type1=Ghost&lt;br /&gt;
|move1=Hex|move1type=Ghost|move1cat=Special&lt;br /&gt;
|move2=Fire Punch|move2type=Fire|move2cat=Physical&lt;br /&gt;
|move3=Ice Punch|move3type=Ice|move3cat=Physical&lt;br /&gt;
|move4=Thunder Punch|move4type=Electric|move4cat=Physical}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
======[[Rematch]]======&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{ghost color}}&lt;br /&gt;
|bordercolor={{ghost color dark}}&lt;br /&gt;
|headcolor={{ghost color light}}&lt;br /&gt;
|sprite=VSPhoebe.png&lt;br /&gt;
|size=150px&lt;br /&gt;
|prize={{PDollar}}11,680&lt;br /&gt;
|class=Elite Four&lt;br /&gt;
|classlink=Elite Four&lt;br /&gt;
|name=Phoebe&lt;br /&gt;
|game=ORAS&lt;br /&gt;
|location=Ever Grande City&lt;br /&gt;
|pokemon=6}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=354&lt;br /&gt;
|pokemon=Banette&lt;br /&gt;
|ability=Insomnia&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=71&lt;br /&gt;
|type1=Ghost&lt;br /&gt;
|move1=Shadow Ball|move1type=Ghost|move1cat=Special&lt;br /&gt;
|move2=Grudge|move2type=Ghost|move2cat=Status&lt;br /&gt;
|move3=Toxic|move3type=Poison|move3cat=Status&lt;br /&gt;
|move4=Psychic|move4type=Psychic|move4cat=Special}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=429&lt;br /&gt;
|pokemon=Mismagius&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=71&lt;br /&gt;
|type1=Ghost&lt;br /&gt;
|move1=Shadow Ball|move1type=Ghost|move1cat=Special&lt;br /&gt;
|move2=Power Gem|move2type=Rock|move2cat=Special&lt;br /&gt;
|move3=Thunderbolt|move3type=Electric|move3cat=Special&lt;br /&gt;
|move4=Pain Split|move4type=Normal|move4cat=Status}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=426&lt;br /&gt;
|pokemon=Drifblim&lt;br /&gt;
|ability=Aftermath&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=71&lt;br /&gt;
|type1=Ghost|type2=Flying&lt;br /&gt;
|move1=Phantom Force|move1type=Ghost|move1cat=Physical&lt;br /&gt;
|move2=Psychic|move2type=Psychic|move2cat=Special&lt;br /&gt;
|move3=Icy Wind|move3type=Ice|move3cat=Special&lt;br /&gt;
|move4=Acrobatics|move4type=Flying|move4cat=Physical}}&lt;br /&gt;
{{Party/Div|color={{ghost color}}}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=609&lt;br /&gt;
|pokemon=Chandelure&lt;br /&gt;
|ability=Flame Body&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=71&lt;br /&gt;
|type1=Ghost|type2=Fire&lt;br /&gt;
|move1=Hex|move1type=Ghost|move1cat=Special&lt;br /&gt;
|move2=Flamethrower|move2type=Fire|move2cat=Special&lt;br /&gt;
|move3=Energy Ball|move3type=Grass|move3cat=Special&lt;br /&gt;
|move4=Dark Pulse|move4type=Dark|move4cat=Special}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=477&lt;br /&gt;
|pokemon=Dusknoir&lt;br /&gt;
|ability=Pressure&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=71&lt;br /&gt;
|type1=Ghost&lt;br /&gt;
|move1=Hex|move1type=Ghost|move1cat=Special&lt;br /&gt;
|move2=Fire Punch|move2type=Fire|move2cat=Physical&lt;br /&gt;
|move3=Ice Punch|move3type=Ice|move3cat=Physical&lt;br /&gt;
|move4=Thunder Punch|move4type=Electric|move4cat=Physical}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=302&lt;br /&gt;
|pokemon=Sableye&lt;br /&gt;
|ability=Prankster&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=73&lt;br /&gt;
|type1=Dark|type2=Ghost&lt;br /&gt;
|held=Sablenite&lt;br /&gt;
|move1=Shadow Claw|move1type=Ghost|move1cat=Physical&lt;br /&gt;
|move2=Foul Play|move2type=Dark|move2cat=Physical&lt;br /&gt;
|move3=Power Gem|move3type=Rock|move3cat=Special&lt;br /&gt;
|move4=Fake Out|move4type=Normal|move4cat=Physical}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
====Glacia&#039;s room====&lt;br /&gt;
{| class=roundy style=&amp;quot;margin:right; background: #000; border: 3px solid #{{ice color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Ruby color}}; {{roundytl|5px}}&amp;quot; | {{color2|fff|Pokémon Ruby and Sapphire Versions|Ruby}}&lt;br /&gt;
! style=&amp;quot;background:#{{Sapphire color}}&amp;quot; | {{color2|fff|Pokémon Ruby and Sapphire Versions|Sapphire}}&lt;br /&gt;
! style=&amp;quot;background:#{{Emerald color}}; {{roundytr|5px}}&amp;quot; | {{color2|fff|Pokémon Emerald Version|Emerald}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[File:Glacia room RSE.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{ice color light}}; {{roundybottom|5px}}&amp;quot; | &amp;amp;nbsp; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Glacia]]&#039;s room is ice blue and contains two pits on either side with ice bricks underneath.&lt;br /&gt;
&lt;br /&gt;
=====Pokémon Ruby and Sapphire=====&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{ice color}}&lt;br /&gt;
|bordercolor={{ice color dark}}&lt;br /&gt;
|headcolor={{ice color light}}&lt;br /&gt;
|sprite=Spr RS Glacia.png&lt;br /&gt;
|prize={{PDollar}}5300&lt;br /&gt;
|class=Elite Four&lt;br /&gt;
|classlink=Elite Four&lt;br /&gt;
|name=Glacia&lt;br /&gt;
|game=RS&lt;br /&gt;
|location=Ever Grande City&lt;br /&gt;
|pokemon=5}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|game=Ruby&lt;br /&gt;
|ndex=362&lt;br /&gt;
|pokemon=Glalie&lt;br /&gt;
|ability=Inner Focus&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=female&lt;br /&gt;
|type1=Ice&lt;br /&gt;
|move1=Hail|move1type=Ice&lt;br /&gt;
|move2=Light Screen|move2type=Psychic&lt;br /&gt;
|move3=Ice Beam|move3type=Ice&lt;br /&gt;
|move4=Crunch|move4type=Dark}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|game=Ruby&lt;br /&gt;
|ndex=364&lt;br /&gt;
|pokemon=Sealeo&lt;br /&gt;
|ability=Thick Fat&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=female&lt;br /&gt;
|type1=Ice|type2=Water&lt;br /&gt;
|move1=Surf|move1type=Water&lt;br /&gt;
|move2=Ice Ball|move2type=Ice&lt;br /&gt;
|move3=Hail|move3type=Ice&lt;br /&gt;
|move4=Body Slam|move4type=Normal}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|game=Ruby&lt;br /&gt;
|ndex=364&lt;br /&gt;
|pokemon=Sealeo&lt;br /&gt;
|ability=Thick Fat&lt;br /&gt;
|level=52&lt;br /&gt;
|gender=female&lt;br /&gt;
|type1=Ice|type2=Water&lt;br /&gt;
|move1=Hail|move1type=Ice&lt;br /&gt;
|move2=Blizzard|move2type=Ice&lt;br /&gt;
|move3=Dive|move3type=Water&lt;br /&gt;
|move4=Attract|move4type=Normal}}&lt;br /&gt;
{{Party/Div|color={{ice color}}}}&lt;br /&gt;
| style=&amp;quot;margin:auto&amp;quot; |{{Pokémon/3&lt;br /&gt;
|game=Ruby&lt;br /&gt;
|ndex=362&lt;br /&gt;
|pokemon=Glalie&lt;br /&gt;
|ability=Inner Focus&lt;br /&gt;
|level=52&lt;br /&gt;
|gender=female&lt;br /&gt;
|type1=Ice&lt;br /&gt;
|move1=Hail|move1type=Ice&lt;br /&gt;
|move2=Ice Beam|move2type=Ice&lt;br /&gt;
|move3=Shadow Ball|move3type=Ghost&lt;br /&gt;
|move4=Crunch|move4type=Dark}}&lt;br /&gt;
| style=&amp;quot;margin:auto&amp;quot; |{{Pokémon/3&lt;br /&gt;
|game=Ruby&lt;br /&gt;
|ndex=365&lt;br /&gt;
|pokemon=Walrein&lt;br /&gt;
|ability=Thick Fat&lt;br /&gt;
|level=53&lt;br /&gt;
|gender=female&lt;br /&gt;
|type1=Ice|type2=Water&lt;br /&gt;
|held=Sitrus Berry&lt;br /&gt;
|move1=Blizzard|move1type=Ice&lt;br /&gt;
|move2=Surf|move2type=Water&lt;br /&gt;
|move3=Body Slam|move3type=Normal&lt;br /&gt;
|move4=Sheer Cold|move4type=Ice}}&lt;br /&gt;
{{Party/Footer}} &lt;br /&gt;
&lt;br /&gt;
=====Pokémon Emerald=====&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{ice color}}&lt;br /&gt;
|bordercolor={{ice color dark}}&lt;br /&gt;
|headcolor={{ice color light}}&lt;br /&gt;
|sprite=Spr RS Glacia.png&lt;br /&gt;
|prize={{PDollar}}5300&lt;br /&gt;
|class=Elite Four&lt;br /&gt;
|classlink=Elite Four&lt;br /&gt;
|name=Glacia&lt;br /&gt;
|game=E&lt;br /&gt;
|location=Ever Grande City&lt;br /&gt;
|pokemon=5}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|game=Emerald&lt;br /&gt;
|ndex=364&lt;br /&gt;
|pokemon=Sealeo&lt;br /&gt;
|ability=Thick Fat&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=female&lt;br /&gt;
|type1=Ice|type2=Water&lt;br /&gt;
|move1=Hail|move1type=Ice&lt;br /&gt;
|move2=Body Slam|move2type=Normal&lt;br /&gt;
|move3=Encore|move3type=Normal&lt;br /&gt;
|move4=Ice Ball|move4type=Ice}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|game=Emerald&lt;br /&gt;
|ndex=362&lt;br /&gt;
|pokemon=Glalie&lt;br /&gt;
|ability=Inner Focus&lt;br /&gt;
|level=50&lt;br /&gt;
|gender=female&lt;br /&gt;
|type1=Ice&lt;br /&gt;
|move1=Icy Wind|move1type=Ice&lt;br /&gt;
|move2=Ice Beam|move2type=Ice&lt;br /&gt;
|move3=Crunch|move3type=Dark&lt;br /&gt;
|move4=Light Screen|move4type=Psychic}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|game=Emerald&lt;br /&gt;
|ndex=364&lt;br /&gt;
|pokemon=Sealeo&lt;br /&gt;
|ability=Thick Fat&lt;br /&gt;
|level=52&lt;br /&gt;
|gender=female&lt;br /&gt;
|type1=Ice|type2=Water&lt;br /&gt;
|move1=Hail|move1type=Ice&lt;br /&gt;
|move2=Blizzard|move2type=Ice&lt;br /&gt;
|move3=Double-Edge|move3type=Normal&lt;br /&gt;
|move4=Attract|move4type=Normal}}&lt;br /&gt;
{{Party/Div|color={{ice color}}}}&lt;br /&gt;
| style=&amp;quot;margin:auto&amp;quot; |{{Pokémon/3&lt;br /&gt;
|game=Emerald&lt;br /&gt;
|ndex=362&lt;br /&gt;
|pokemon=Glalie&lt;br /&gt;
|ability=Inner Focus&lt;br /&gt;
|level=52&lt;br /&gt;
|gender=female&lt;br /&gt;
|type1=Ice&lt;br /&gt;
|move1=Hail|move1type=Ice&lt;br /&gt;
|move2=Ice Beam|move2type=Ice&lt;br /&gt;
|move3=Shadow Ball|move3type=Ghost&lt;br /&gt;
|move4=Explosion|move4type=Normal}}&lt;br /&gt;
| style=&amp;quot;margin:auto&amp;quot; |{{Pokémon/3&lt;br /&gt;
|game=Emerald&lt;br /&gt;
|ndex=365&lt;br /&gt;
|pokemon=Walrein&lt;br /&gt;
|ability=Thick Fat&lt;br /&gt;
|level=53&lt;br /&gt;
|gender=female&lt;br /&gt;
|type1=Ice|type2=Water&lt;br /&gt;
|held=Sitrus Berry&lt;br /&gt;
|move1=Ice Beam|move1type=Ice&lt;br /&gt;
|move2=Surf|move2type=Water&lt;br /&gt;
|move3=Body Slam|move3type=Normal&lt;br /&gt;
|move4=Sheer Cold|move4type=Ice}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
=====Pokémon Omega Ruby and Alpha Sapphire=====&lt;br /&gt;
======Initial battle======&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{ice color}}&lt;br /&gt;
|bordercolor={{ice color dark}}&lt;br /&gt;
|headcolor={{ice color light}}&lt;br /&gt;
|sprite=VSGlacia.png&lt;br /&gt;
|size=150px&lt;br /&gt;
|prize={{PDollar}}8,640&lt;br /&gt;
|class=Elite Four&lt;br /&gt;
|classlink=Elite Four&lt;br /&gt;
|name=Glacia&lt;br /&gt;
|game=ORAS&lt;br /&gt;
|location=Ever Grande City&lt;br /&gt;
|pokemon=5}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=362&lt;br /&gt;
|pokemon=Glalie&lt;br /&gt;
|ability=Inner Focus&lt;br /&gt;
|level=52&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Ice&lt;br /&gt;
|move1=Light Screen|move1type=Psychic|move1cat=Status&lt;br /&gt;
|move2=Ice Shard|move2type=Ice|move2cat=Physical&lt;br /&gt;
|move3=Hail|move3type=Ice|move3cat=Status&lt;br /&gt;
|move4=Crunch|move4type=Dark|move4cat=Physical}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=478&lt;br /&gt;
|pokemon=Froslass&lt;br /&gt;
|ability=Snow Cloak&lt;br /&gt;
|level=52&lt;br /&gt;
|gender=female&lt;br /&gt;
|type1=Ice|type2=Ghost&lt;br /&gt;
|move1=Confuse Ray|move1type=Ghost|move1cat=Status&lt;br /&gt;
|move2=Blizzard|move2type=Ice|move2cat=Special&lt;br /&gt;
|move3=Hail|move3type=Ice|move3cat=Status&lt;br /&gt;
|move4=Ominous Wind|move4type=Ghost|move4cat=Special}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=362&lt;br /&gt;
|pokemon=Glalie&lt;br /&gt;
|ability=Inner Focus&lt;br /&gt;
|level=52&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Ice&lt;br /&gt;
|move1=Protect|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Ice Shard|move2type=Ice|move2cat=Physical&lt;br /&gt;
|move3=Hail|move3type=Ice|move3cat=Status&lt;br /&gt;
|move4=Freeze-Dry|move4type=Ice|move4cat=Special}}&lt;br /&gt;
{{Party/Div|color={{ice color}}}}&lt;br /&gt;
| style=&amp;quot;margin:auto&amp;quot; |{{Pokémon/6&lt;br /&gt;
|ndex=478&lt;br /&gt;
|pokemon=Froslass&lt;br /&gt;
|ability=Snow Cloak&lt;br /&gt;
|level=52&lt;br /&gt;
|gender=female&lt;br /&gt;
|type1=Ice|type2=Ghost&lt;br /&gt;
|move1=Draining Kiss|move1type=Fairy|move1cat=Special&lt;br /&gt;
|move2=Blizzard|move2type=Ice|move2cat=Special&lt;br /&gt;
|move3=Hail|move3type=Ice|move3cat=Status&lt;br /&gt;
|move4=Shadow Ball|move4type=Ghost|move4cat=Special}}&lt;br /&gt;
| style=&amp;quot;margin:auto&amp;quot; |{{Pokémon/6&lt;br /&gt;
|ndex=365&lt;br /&gt;
|pokemon=Walrein&lt;br /&gt;
|ability=Thick Fat&lt;br /&gt;
|level=54&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Ice|type2=Water&lt;br /&gt;
|move1=Surf|move1type=Water|move1cat=Special&lt;br /&gt;
|move2=Body Slam|move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3=Blizzard|move3type=Ice|move3cat=Special&lt;br /&gt;
|move4=Sheer Cold|move4type=Ice|move4cat=Special}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
======[[Rematch]]======&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{ice color}}&lt;br /&gt;
|bordercolor={{ice color dark}}&lt;br /&gt;
|headcolor={{ice color light}}&lt;br /&gt;
|sprite=VSGlacia.png&lt;br /&gt;
|size=150px&lt;br /&gt;
|prize={{PDollar}}11,840&lt;br /&gt;
|class=Elite Four&lt;br /&gt;
|classlink=Elite Four&lt;br /&gt;
|name=Glacia&lt;br /&gt;
|game=ORAS&lt;br /&gt;
|location=Ever Grande City&lt;br /&gt;
|pokemon=6}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=460&lt;br /&gt;
|pokemon=Abomasnow&lt;br /&gt;
|ability=Snow Warning&lt;br /&gt;
|level=72&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Grass|type2=Ice&lt;br /&gt;
|move1=Blizzard|move1type=Ice|move1cat=Special&lt;br /&gt;
|move2=Wood Hammer|move2type=Grass|move2cat=Physical&lt;br /&gt;
|move3=Ice Shard|move3type=Ice|move3cat=Physical&lt;br /&gt;
|move4=Earthquake|move4type=Ground|move4cat=Physical}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=614&lt;br /&gt;
|pokemon=Beartic&lt;br /&gt;
|ability=Snow Cloak&lt;br /&gt;
|level=72&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Ice&lt;br /&gt;
|move1=Icicle Crash|move1type=Ice|move1cat=Physical&lt;br /&gt;
|move2=Slash|move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3=Shadow Claw|move3type=Ghost|move3cat=Physical&lt;br /&gt;
|move4=Brick Break|move4type=Fighting|move4cat=Physical}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=478&lt;br /&gt;
|pokemon=Froslass&lt;br /&gt;
|ability=Snow Cloak&lt;br /&gt;
|level=72&lt;br /&gt;
|gender=female&lt;br /&gt;
|type1=Ice|type2=Ghost&lt;br /&gt;
|move1=Draining Kiss|move1type=Fairy|move1cat=Special&lt;br /&gt;
|move2=Blizzard|move2type=Ice|move2cat=Special&lt;br /&gt;
|move3=Hail|move3type=Ice|move3cat=Status&lt;br /&gt;
|move4=Shadow Ball|move4type=Ghost|move4cat=Special}}&lt;br /&gt;
{{Party/Div|color={{ice color}}}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=584&lt;br /&gt;
|pokemon=Vanilluxe&lt;br /&gt;
|ability=Ice Body&lt;br /&gt;
|level=72&lt;br /&gt;
|gender=female&lt;br /&gt;
|type1=Ice&lt;br /&gt;
|move1=Ice Beam|move1type=Ice|move1cat=Special&lt;br /&gt;
|move2=Mirror Coat|move2type=Psychic|move2cat=Special&lt;br /&gt;
|move3=Freeze-Dry|move3type=Ice|move3cat=Special&lt;br /&gt;
|move4=Signal Beam|move4type=Bug|move4cat=Special}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=365&lt;br /&gt;
|pokemon=Walrein&lt;br /&gt;
|ability=Thick Fat&lt;br /&gt;
|level=72&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Ice|type2=Water&lt;br /&gt;
|move1=Surf|move1type=Water|move1cat=Special&lt;br /&gt;
|move2=Body Slam|move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3=Blizzard|move3type=Ice|move3cat=Special&lt;br /&gt;
|move4=Sheer Cold|move4type=Ice|move4cat=Special}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=362&lt;br /&gt;
|pokemon=Glalie&lt;br /&gt;
|ability=Inner Focus&lt;br /&gt;
|level=74&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Ice&lt;br /&gt;
|held=Glalitite&lt;br /&gt;
|move1=Protect|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Ice Shard|move2type=Ice|move2cat=Physical&lt;br /&gt;
|move3=Hail|move3type=Ice|move3cat=Status&lt;br /&gt;
|move4=Freeze-Dry|move4type=Ice|move4cat=Special}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
====Drake&#039;s room====&lt;br /&gt;
{| class=roundy style=&amp;quot;margin:right; background: #000; border: 3px solid #{{dragon color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Ruby color}}; {{roundytl|5px}}&amp;quot; | {{color2|fff|Pokémon Ruby and Sapphire Versions|Ruby}}&lt;br /&gt;
! style=&amp;quot;background:#{{Sapphire color}}&amp;quot; | {{color2|fff|Pokémon Ruby and Sapphire Versions|Sapphire}}&lt;br /&gt;
! style=&amp;quot;background:#{{Emerald color}}; {{roundytr|5px}}&amp;quot; | {{color2|fff|Pokémon Emerald Version|Emerald}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[File:Drake room RSE.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{dragon color light}}; {{roundybottom|5px}}&amp;quot; | &amp;amp;nbsp; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Drake]]&#039;s room is red and contains two pits on either side with spikes underneath.&lt;br /&gt;
&lt;br /&gt;
=====Pokémon Ruby and Sapphire=====&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{dragon color}}&lt;br /&gt;
|headcolor={{dragon color light}}&lt;br /&gt;
|bordercolor={{dragon color dark}}&lt;br /&gt;
|sprite=Spr RS Drake.png&lt;br /&gt;
|prize={{PDollar}}5500&lt;br /&gt;
|class=Elite Four&lt;br /&gt;
|classlink=Elite Four&lt;br /&gt;
|name=Drake&lt;br /&gt;
|game=RS&lt;br /&gt;
|location=Ever Grande City&lt;br /&gt;
|pokemon=5}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|game=Ruby&lt;br /&gt;
|ndex=372&lt;br /&gt;
|pokemon=Shelgon&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=52&lt;br /&gt;
|ability=Rock Head&lt;br /&gt;
|type1=Dragon&lt;br /&gt;
|move1=Dragon Claw|move1type=Dragon&lt;br /&gt;
|move2=Rock Tomb|move2type=Rock&lt;br /&gt;
|move3=Protect|move3type=Normal&lt;br /&gt;
|move4=Crunch|move4type=Dark}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|game=Ruby&lt;br /&gt;
|ndex=334&lt;br /&gt;
|pokemon=Altaria&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=54&lt;br /&gt;
|ability=Natural Cure&lt;br /&gt;
|type1=Dragon|type2=Flying&lt;br /&gt;
|move1=Take Down|move1type=Normal&lt;br /&gt;
|move2=DragonBreath|move2type=Dragon&lt;br /&gt;
|move3=Dragon Dance|move3type=Dragon&lt;br /&gt;
|move4=Refresh|move4type=Normal}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|game=Ruby&lt;br /&gt;
|ndex=330&lt;br /&gt;
|pokemon=Flygon&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=53&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|type1=Ground|type2=Dragon&lt;br /&gt;
|move1=Fly|move1type=Flying&lt;br /&gt;
|move2=Dig|move2type=Ground&lt;br /&gt;
|move3=DragonBreath|move3type=Dragon&lt;br /&gt;
|move4=Sandstorm|move4type=Rock}}&lt;br /&gt;
{{Party/Div|color={{dragon color}}}}&lt;br /&gt;
| style=&amp;quot;margin:auto&amp;quot; |{{Pokémon/3&lt;br /&gt;
|game=Ruby&lt;br /&gt;
|ndex=330&lt;br /&gt;
|pokemon=Flygon&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=53&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|type1=Ground|type2=Dragon&lt;br /&gt;
|move1=Flamethrower|move1type=Fire&lt;br /&gt;
|move2=Crunch|move2type=Dark&lt;br /&gt;
|move3=DragonBreath|move3type=Dragon&lt;br /&gt;
|move4=Sand-Attack|move4type=Ground}}&lt;br /&gt;
| style=&amp;quot;margin:auto&amp;quot; |{{Pokémon/3&lt;br /&gt;
|game=Ruby&lt;br /&gt;
|ndex=373&lt;br /&gt;
|pokemon=Salamence&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=55&lt;br /&gt;
|ability=Intimidate&lt;br /&gt;
|type1=Dragon|type2=Flying&lt;br /&gt;
|held=Sitrus Berry&lt;br /&gt;
|move1=Flamethrower|move1type=Fire&lt;br /&gt;
|move2=Dragon Claw|move2type=Dragon&lt;br /&gt;
|move3=Crunch|move3type=Dark&lt;br /&gt;
|move4=Fly|move4type=Flying}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
=====Pokémon Emerald=====&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{dragon color}}&lt;br /&gt;
|headcolor={{dragon color light}}&lt;br /&gt;
|bordercolor={{dragon color dark}}&lt;br /&gt;
|sprite=Spr RS Drake.png&lt;br /&gt;
|prize={{PDollar}}5500&lt;br /&gt;
|class=Elite Four&lt;br /&gt;
|classlink=Elite Four&lt;br /&gt;
|name=Drake&lt;br /&gt;
|game=E&lt;br /&gt;
|location=Ever Grande City&lt;br /&gt;
|pokemon=5}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|game=Emerald&lt;br /&gt;
|ndex=372&lt;br /&gt;
|pokemon=Shelgon&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=52&lt;br /&gt;
|ability=Rock Head&lt;br /&gt;
|type1=Dragon&lt;br /&gt;
|move1=Dragon Claw|move1type=Dragon&lt;br /&gt;
|move2=Rock Tomb|move2type=Rock&lt;br /&gt;
|move3=Protect|move3type=Normal&lt;br /&gt;
|move4=Double-Edge|move4type=Normal}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|game=Emerald&lt;br /&gt;
|ndex=334&lt;br /&gt;
|pokemon=Altaria&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=54&lt;br /&gt;
|ability=Natural Cure&lt;br /&gt;
|type1=Dragon|type2=Flying&lt;br /&gt;
|move1=Double-Edge|move1type=Normal&lt;br /&gt;
|move2=DragonBreath|move2type=Dragon&lt;br /&gt;
|move3=Dragon Dance|move3type=Dragon&lt;br /&gt;
|move4=Aerial Ace|move4type=Flying}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|game=Emerald&lt;br /&gt;
|ndex=230&lt;br /&gt;
|pokemon=Kingdra&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=53&lt;br /&gt;
|ability=Swift Swim&lt;br /&gt;
|type1=Water|type2=Dragon&lt;br /&gt;
|move1=Surf|move1type=Water&lt;br /&gt;
|move2=Body Slam|move2type=Normal&lt;br /&gt;
|move3=Dragon Dance|move3type=Dragon&lt;br /&gt;
|move4=SmokeScreen|move4type=Normal}}&lt;br /&gt;
{{Party/Div|color={{dragon color}}}}&lt;br /&gt;
| style=&amp;quot;margin:auto&amp;quot; |{{Pokémon/3&lt;br /&gt;
|game=Emerald&lt;br /&gt;
|ndex=330&lt;br /&gt;
|pokemon=Flygon&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=53&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|type1=Ground|type2=Dragon&lt;br /&gt;
|move1=Flamethrower|move1type=Fire&lt;br /&gt;
|move2=Earthquake|move2type=Ground&lt;br /&gt;
|move3=DragonBreath|move3type=Dragon&lt;br /&gt;
|move4=Crunch|move4type=Dark}}&lt;br /&gt;
| style=&amp;quot;margin:auto&amp;quot; |{{Pokémon/3&lt;br /&gt;
|game=Emerald&lt;br /&gt;
|ndex=373&lt;br /&gt;
|pokemon=Salamence&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=55&lt;br /&gt;
|ability=Intimidate&lt;br /&gt;
|type1=Dragon|type2=Flying&lt;br /&gt;
|held=Sitrus Berry&lt;br /&gt;
|move1=Flamethrower|move1type=Fire&lt;br /&gt;
|move2=Dragon Claw|move2type=Dragon&lt;br /&gt;
|move3=Crunch|move3type=Dark&lt;br /&gt;
|move4=Rock Slide|move4type=Rock}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
=====Pokémon Omega Ruby and Alpha Sapphire=====&lt;br /&gt;
======Initial battle======&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{dragon color}}&lt;br /&gt;
|headcolor={{dragon color light}}&lt;br /&gt;
|bordercolor={{dragon color dark}}&lt;br /&gt;
|sprite=VSDrake.png&lt;br /&gt;
|size=150px&lt;br /&gt;
|prize={{PDollar}}8,800&lt;br /&gt;
|class=Elite Four&lt;br /&gt;
|classlink=Elite Four&lt;br /&gt;
|name=Drake&lt;br /&gt;
|game=ORAS&lt;br /&gt;
|location=Ever Grande City&lt;br /&gt;
|pokemon=5}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=334&lt;br /&gt;
|pokemon=Altaria&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=53&lt;br /&gt;
|ability=Natural Cure&lt;br /&gt;
|type1=Dragon|type2=Flying&lt;br /&gt;
|move1=Aerial Ace|move1type=Flying|move1cat=Physical&lt;br /&gt;
|move2=Cotton Guard|move2type=Grass|move2cat=Status&lt;br /&gt;
|move3=Dragon Pulse|move3type=Dragon|move3cat=Special&lt;br /&gt;
|move4=Moonblast|move4type=Fairy|move4cat=Special}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=330&lt;br /&gt;
|pokemon=Flygon&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=53&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|type1=Ground|type2=Dragon&lt;br /&gt;
|move1=Earthquake|move1type=Ground|move1cat=Physical&lt;br /&gt;
|move2=Dragon Claw|move2type=Dragon|move2cat=Physical&lt;br /&gt;
|move3=Rock Slide|move3type=Rock|move3cat=Physical&lt;br /&gt;
|move4=Supersonic|move4type=Normal|move4cat=Status}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=230&lt;br /&gt;
|pokemon=Kingdra&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=53&lt;br /&gt;
|ability=Sniper&lt;br /&gt;
|type1=Water|type2=Dragon&lt;br /&gt;
|move1=Dragon Pulse|move1type=Dragon|move1cat=Special&lt;br /&gt;
|move2=Surf|move2type=Water|move2cat=Special&lt;br /&gt;
|move3=Yawn|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Ice Beam|move4type=Ice|move4cat=Special}}&lt;br /&gt;
{{Party/Div|color={{dragon color}}}}&lt;br /&gt;
| style=&amp;quot;margin:auto&amp;quot; |{{Pokémon/6&lt;br /&gt;
|ndex=330&lt;br /&gt;
|pokemon=Flygon&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=53&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|type1=Ground|type2=Dragon&lt;br /&gt;
|move1=Flamethrower|move1type=Fire|move1cat=Special&lt;br /&gt;
|move2=Boomburst|move2type=Normal|move2cat=Special&lt;br /&gt;
|move3=Dragon Pulse|move3type=Dragon|move3cat=Special&lt;br /&gt;
|move4=Screech|move4type=Normal|move4cat=Status}}&lt;br /&gt;
| style=&amp;quot;margin:auto&amp;quot; |{{Pokémon/6&lt;br /&gt;
|ndex=373&lt;br /&gt;
|pokemon=Salamence&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=55&lt;br /&gt;
|ability=Intimidate&lt;br /&gt;
|type1=Dragon|type2=Flying&lt;br /&gt;
|move1=Dragon Rush|move1type=Dragon|move1cat=Physical&lt;br /&gt;
|move2=Zen Headbutt|move2type=Psychic|move2cat=Physical&lt;br /&gt;
|move3=Crunch|move3type=Dark|move3cat=Physical&lt;br /&gt;
|move4=Thunder Fang|move4type=Electric|move4cat=Physical}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
======[[Rematch]]======&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{dragon color}}&lt;br /&gt;
|headcolor={{dragon color light}}&lt;br /&gt;
|bordercolor={{dragon color dark}}&lt;br /&gt;
|sprite=VSDrake.png&lt;br /&gt;
|size=150px&lt;br /&gt;
|prize={{PDollar}}12,000&lt;br /&gt;
|class=Elite Four&lt;br /&gt;
|classlink=Elite Four&lt;br /&gt;
|name=Drake&lt;br /&gt;
|game=ORAS&lt;br /&gt;
|location=Ever Grande City&lt;br /&gt;
|pokemon=6}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=334&lt;br /&gt;
|pokemon=Altaria&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=73&lt;br /&gt;
|ability=Natural Cure&lt;br /&gt;
|type1=Dragon|type2=Flying&lt;br /&gt;
|move1=Aerial Ace|move1type=Flying|move1cat=Physical&lt;br /&gt;
|move2=Cotton Guard|move2type=Grass|move2cat=Status&lt;br /&gt;
|move3=Dragon Pulse|move3type=Dragon|move3cat=Special&lt;br /&gt;
|move4=Moonblast|move4type=Fairy|move4cat=Special}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=691&lt;br /&gt;
|pokemon=Dragalge&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=73&lt;br /&gt;
|ability=Poison Point&lt;br /&gt;
|type1=Poison|type2=Dragon&lt;br /&gt;
|move1=Dragon Pulse|move1type=Dragon|move1cat=Special&lt;br /&gt;
|move2=Hydro Pump|move2type=Water|move2cat=Special&lt;br /&gt;
|move3=Sludge Wave|move3type=Poison|move3cat=Special&lt;br /&gt;
|move4=Thunderbolt|move4type=Electric|move4cat=Special}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=230&lt;br /&gt;
|pokemon=Kingdra&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=73&lt;br /&gt;
|ability=Sniper&lt;br /&gt;
|type1=Water|type2=Dragon&lt;br /&gt;
|move1=Dragon Pulse|move1type=Dragon|move1cat=Special&lt;br /&gt;
|move2=Surf|move2type=Water|move2cat=Special&lt;br /&gt;
|move3=Yawn|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Ice Beam|move4type=Ice|move4cat=Special}}&lt;br /&gt;
{{Party/Div|color={{dragon color}}}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=330&lt;br /&gt;
|pokemon=Flygon&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=73&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|type1=Ground|type2=Dragon&lt;br /&gt;
|move1=Flamethrower|move1type=Fire|move1cat=Special&lt;br /&gt;
|move2=Boomburst|move2type=Normal|move2cat=Special&lt;br /&gt;
|move3=Dragon Pulse|move3type=Dragon|move3cat=Special&lt;br /&gt;
|move4=Screech|move4type=Normal|move4cat=Status}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=612&lt;br /&gt;
|pokemon=Haxorus&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=73&lt;br /&gt;
|ability=Mold Breaker&lt;br /&gt;
|type1=Dragon&lt;br /&gt;
|move1=Dragon Claw|move1type=Dragon|move1cat=Physical&lt;br /&gt;
|move2=Earthquake|move2type=Ground|move2cat=Physical&lt;br /&gt;
|move3=X-Scissor|move3type=Bug|move3cat=Physical&lt;br /&gt;
|move4=Shadow Claw|move4type=Ghost|move4cat=Physical}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=373&lt;br /&gt;
|pokemon=Salamence&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=75&lt;br /&gt;
|ability=Intimidate&lt;br /&gt;
|held=Salamencite&lt;br /&gt;
|type1=Dragon|type2=Flying&lt;br /&gt;
|move1=Dragon Rush|move1type=Dragon|move1cat=Physical&lt;br /&gt;
|move2=Zen Headbutt|move2type=Psychic|move2cat=Physical&lt;br /&gt;
|move3=Crunch|move3type=Dark|move3cat=Physical&lt;br /&gt;
|move4=Thunder Fang|move4type=Electric|move4cat=Physical}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
====Champion&#039;s room====&lt;br /&gt;
{| class=roundy style=&amp;quot;margin:right; background: #000; border: 3px solid #{{dragon color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Ruby color}}; {{roundytl|5px}}&amp;quot; | {{color2|fff|Pokémon Ruby and Sapphire Versions|Ruby}}&lt;br /&gt;
! style=&amp;quot;background:#{{Sapphire color}}&amp;quot; | {{color2|fff|Pokémon Ruby and Sapphire Versions|Sapphire}}&lt;br /&gt;
! style=&amp;quot;background:#{{Emerald color}}; {{roundytr|5px}}&amp;quot; | {{color2|fff|Pokémon Emerald Version|Emerald}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:Champion Steven room RS.png|200px]]&lt;br /&gt;
| [[File:Champion Wallace room E.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{water color light}}; {{roundybottom|5px}}&amp;quot; | &amp;amp;nbsp; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Champion&#039;s room, containing {{Steven}}{{sup/3|RS}}{{sup/6|ORAS}}/[[Wallace]]{{sup/3|E}}, is octagonal and its walls have a silver and purple{{sup/3|RS}}/silver and blue{{sup/3|E}}/dark brown{{sup/6|ORAS}} grid-like pattern. In the center of the room is a purple{{sup/3|RS}}/blue{{sup/3|E}}/brown{{sup/6|ORAS}} octagonal stage. At the back of the room is a small silver staircase to the [[Hall of Fame]].&lt;br /&gt;
{{left clear}}&lt;br /&gt;
&lt;br /&gt;
=====Pokémon Ruby and Sapphire=====&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{steel color}}&lt;br /&gt;
|headcolor={{steel color light}}&lt;br /&gt;
|bordercolor={{steel color dark}}&lt;br /&gt;
|sprite=Spr RS Steven.png&lt;br /&gt;
|prize={{PDollar}}11600&lt;br /&gt;
|class=Champion&lt;br /&gt;
|classlink=Pokémon Champion&lt;br /&gt;
|name=Steven&lt;br /&gt;
|game=RS&lt;br /&gt;
|location=Ever Grande City&lt;br /&gt;
|pokemon=6}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|game=Ruby&lt;br /&gt;
|ndex=227&lt;br /&gt;
|pokemon=Skarmory&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=57&lt;br /&gt;
|type1=Steel|type2=Flying&lt;br /&gt;
|ability=Keen Eye&lt;br /&gt;
|move1=Toxic|move1type=Poison&lt;br /&gt;
|move2=Steel Wing|move2type=Steel&lt;br /&gt;
|move3=Aerial Ace|move3type=Flying&lt;br /&gt;
|move4=Spikes|move4type=Ground}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|game=Ruby&lt;br /&gt;
|ndex=346&lt;br /&gt;
|pokemon=Cradily&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=56&lt;br /&gt;
|type1=Rock|type2=Grass&lt;br /&gt;
|ability=Suction Cups&lt;br /&gt;
|move1=Confuse Ray|move1type=Ghost&lt;br /&gt;
|move2=Sludge Bomb|move2type=Poison&lt;br /&gt;
|move3=AncientPower|move3type=Rock&lt;br /&gt;
|move4=Giga Drain|move4type=Grass}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|game=Ruby&lt;br /&gt;
|ndex=344&lt;br /&gt;
|pokemon=Claydol&lt;br /&gt;
|level=55&lt;br /&gt;
|type1=Ground|type2=Psychic&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|move1=Earthquake|move1type=Ground&lt;br /&gt;
|move2=AncientPower|move2type=Rock&lt;br /&gt;
|move3=Light Screen|move3type=Psychic&lt;br /&gt;
|move4=Reflect|move4type=Psychic}}&lt;br /&gt;
{{Party/Div|color={{steel color}}}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|game=Ruby&lt;br /&gt;
|ndex=348&lt;br /&gt;
|pokemon=Armaldo&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=56&lt;br /&gt;
|type1=Rock|type2=Bug&lt;br /&gt;
|ability=Battle Armor&lt;br /&gt;
|move1=Slash|move1type=Normal&lt;br /&gt;
|move2=AncientPower|move2type=Rock&lt;br /&gt;
|move3=Aerial Ace|move3type=Flying&lt;br /&gt;
|move4=Water Pulse|move4type=Water}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|game=Ruby&lt;br /&gt;
|ndex=306&lt;br /&gt;
|pokemon=Aggron&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=56&lt;br /&gt;
|type1=Steel|type2=Rock&lt;br /&gt;
|ability=Sturdy&lt;br /&gt;
|move1=Earthquake|move1type=Ground&lt;br /&gt;
|move2=Dragon Claw|move2type=Dragon&lt;br /&gt;
|move3=Thunder|move3type=Electric&lt;br /&gt;
|move4=SolarBeam|move4type=Grass}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|game=Ruby&lt;br /&gt;
|ndex=376&lt;br /&gt;
|pokemon=Metagross&lt;br /&gt;
|level=58&lt;br /&gt;
|type1=Steel|type2=Psychic&lt;br /&gt;
|ability=Clear Body&lt;br /&gt;
|held=Sitrus Berry&lt;br /&gt;
|move1=Meteor Mash|move1type=Steel&lt;br /&gt;
|move2=Psychic|move2type=Psychic&lt;br /&gt;
|move3=Hyper Beam|move3type=Normal&lt;br /&gt;
|move4=Earthquake|move4type=Ground}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
=====Pokémon Emerald=====&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{water color}}&lt;br /&gt;
|headcolor={{water color light}}&lt;br /&gt;
|bordercolor={{water color dark}}&lt;br /&gt;
|sprite=Spr E Wallace.png‎&lt;br /&gt;
|prize={{PDollar}}11600&lt;br /&gt;
|class=Champion&lt;br /&gt;
|classlink=Pokémon Champion&lt;br /&gt;
|name=Wallace&lt;br /&gt;
|game=E&lt;br /&gt;
|location=Ever Grande City&lt;br /&gt;
|pokemon=6}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|game=Emerald&lt;br /&gt;
|ndex=321&lt;br /&gt;
|pokemon=Wailord&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=57&lt;br /&gt;
|type1=Water&lt;br /&gt;
|ability=Water Veil&lt;br /&gt;
|move1=Rain Dance|move1type=Water&lt;br /&gt;
|move2=Water Spout|move2type=Water&lt;br /&gt;
|move3=Double-Edge|move3type=Normal&lt;br /&gt;
|move4=Blizzard|move4type=Ice}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|game=Emerald&lt;br /&gt;
|ndex=073&lt;br /&gt;
|pokemon=Tentacruel&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=55&lt;br /&gt;
|type1=Water|type2=Poison&lt;br /&gt;
|ability=Clear Body&lt;br /&gt;
|move1=Hydro Pump|move1type=Water&lt;br /&gt;
|move2=Sludge Bomb|move2type=Poison&lt;br /&gt;
|move3=Ice Beam|move3type=Ice&lt;br /&gt;
|move4=Toxic|move4type=Poison}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|game=Emerald&lt;br /&gt;
|ndex=272&lt;br /&gt;
|pokemon=Ludicolo&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=56&lt;br /&gt;
|type1=Water|type2=Grass&lt;br /&gt;
|ability=Swift Swim&lt;br /&gt;
|move1=Double Team|move1type=Normal&lt;br /&gt;
|move2=Leech Seed|move2type=Grass&lt;br /&gt;
|move3=Giga Drain|move3type=Grass&lt;br /&gt;
|move4=Surf|move4type=Water}}&lt;br /&gt;
{{Party/Div|color={{water color}}}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|game=Emerald&lt;br /&gt;
|ndex=340&lt;br /&gt;
|pokemon=Whiscash&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=56&lt;br /&gt;
|type1=Water|type2=Ground&lt;br /&gt;
|ability=Oblivious&lt;br /&gt;
|move1=Amnesia|move1type=Psychic&lt;br /&gt;
|move2=Hyper Beam|move2type=Normal&lt;br /&gt;
|move3=Earthquake|move3type=Ground&lt;br /&gt;
|move4=Surf|move4type=Water}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|game=Emerald&lt;br /&gt;
|ndex=130&lt;br /&gt;
|pokemon=Gyarados&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=56&lt;br /&gt;
|type1=Water|type2=Flying&lt;br /&gt;
|ability=Intimidate&lt;br /&gt;
|move1=Dragon Dance|move1type=Dragon&lt;br /&gt;
|move2=Hyper Beam|move2type=Normal&lt;br /&gt;
|move3=Earthquake|move3type=Ground&lt;br /&gt;
|move4=Surf|move4type=Water}}&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|game=Emerald&lt;br /&gt;
|ndex=350&lt;br /&gt;
|pokemon=Milotic&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=58&lt;br /&gt;
|type1=Water&lt;br /&gt;
|ability=Marvel Scale&lt;br /&gt;
|held=Sitrus Berry&lt;br /&gt;
|move1=Toxic|move1type=Poison&lt;br /&gt;
|move2=Recover|move2type=Normal&lt;br /&gt;
|move3=Ice Beam|move3type=Ice&lt;br /&gt;
|move4=Surf|move4type=Water}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
=====Pokémon Omega Ruby and Alpha Sapphire=====&lt;br /&gt;
======Initial battle======&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{steel color}}&lt;br /&gt;
|headcolor={{steel color light}}&lt;br /&gt;
|bordercolor={{steel color dark}}&lt;br /&gt;
|sprite=VSSteven.png&lt;br /&gt;
|size=150px&lt;br /&gt;
|prize={{PDollar}}11,800&lt;br /&gt;
|class=Champion&lt;br /&gt;
|classlink=Pokémon Champion&lt;br /&gt;
|name=Steven&lt;br /&gt;
|game=ORAS&lt;br /&gt;
|location=Ever Grande City&lt;br /&gt;
|pokemon=6}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=227&lt;br /&gt;
|pokemon=Skarmory&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=57&lt;br /&gt;
|type1=Steel|type2=Flying&lt;br /&gt;
|ability=Sturdy&lt;br /&gt;
|move1=Toxic|move1type=Poison|move1cat=Status&lt;br /&gt;
|move2=Aerial Ace|move2type=Flying|move2cat=Physical&lt;br /&gt;
|move3=Spikes|move3type=Ground|move3cat=Status&lt;br /&gt;
|move4=Steel Wing|move4type=Steel|move4cat=Physical}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=344&lt;br /&gt;
|pokemon=Claydol&lt;br /&gt;
|level=57&lt;br /&gt;
|type1=Ground|type2=Psychic&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|move1=Reflect|move1type=Psychic|move1cat=Status&lt;br /&gt;
|move2=Light Screen|move2type=Psychic|move2cat=Status&lt;br /&gt;
|move3=Extrasensory|move3type=Psychic|move3cat=Special&lt;br /&gt;
|move4=Earth Power|move4type=Ground|move4cat=Special}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=306&lt;br /&gt;
|pokemon=Aggron&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=57&lt;br /&gt;
|type1=Steel|type2=Rock&lt;br /&gt;
|ability=Sturdy&lt;br /&gt;
|move1=Stone Edge|move1type=Rock|move1cat=Physical&lt;br /&gt;
|move2=Earthquake|move2type=Ground|move2cat=Physical&lt;br /&gt;
|move3=Iron Tail|move3type=Steel|move3cat=Physical&lt;br /&gt;
|move4=Dragon Claw|move4type=Dragon|move4cat=Physical}}&lt;br /&gt;
{{Party/Div|color={{steel color}}}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=346&lt;br /&gt;
|pokemon=Cradily&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=57&lt;br /&gt;
|type1=Rock|type2=Grass&lt;br /&gt;
|ability=Suction Cups&lt;br /&gt;
|move1=Giga Drain|move1type=Grass|move1cat=Special&lt;br /&gt;
|move2=Ancient Power|move2type=Rock|move2cat=Special&lt;br /&gt;
|move3=Sludge Bomb|move3type=Poison|move3cat=Special&lt;br /&gt;
|move4=Confuse Ray|move4type=Ghost|move4cat=Status}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=348&lt;br /&gt;
|pokemon=Armaldo&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=57&lt;br /&gt;
|type1=Rock|type2=Bug&lt;br /&gt;
|ability=Battle Armor&lt;br /&gt;
|move1=X-Scissor|move1type=Bug|move1cat=Physical&lt;br /&gt;
|move2=Rock Blast|move2type=Rock|move2cat=Physical&lt;br /&gt;
|move3=Metal Claw|move3type=Steel|move3cat=Physical&lt;br /&gt;
|move4=Crush Claw|move4type=Normal|move4cat=Physical}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=376&lt;br /&gt;
|pokemon=Metagross&lt;br /&gt;
|level=59&lt;br /&gt;
|type1=Steel|type2=Psychic&lt;br /&gt;
|ability=Clear Body&lt;br /&gt;
|held=Metagrossite&lt;br /&gt;
|move1=Bullet Punch|move1type=Steel|move1cat=Physical&lt;br /&gt;
|move2=Zen Headbutt|move2type=Psychic|move2cat=Physical&lt;br /&gt;
|move3=Meteor Mash|move3type=Steel|move3cat=Physical&lt;br /&gt;
|move4=Giga Impact|move4type=Normal|move4cat=Physical}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
======[[Rematch]]======&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{steel color}}&lt;br /&gt;
|headcolor={{steel color light}}&lt;br /&gt;
|bordercolor={{steel color dark}}&lt;br /&gt;
|sprite=VSSteven.png&lt;br /&gt;
|size=150px&lt;br /&gt;
|prize={{PDollar}}15,800&lt;br /&gt;
|class=Champion&lt;br /&gt;
|classlink=Pokémon Champion&lt;br /&gt;
|name=Steven&lt;br /&gt;
|game=ORAS&lt;br /&gt;
|location=Ever Grande City&lt;br /&gt;
|pokemon=6}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=227&lt;br /&gt;
|pokemon=Skarmory&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=77&lt;br /&gt;
|type1=Steel|type2=Flying&lt;br /&gt;
|ability=Sturdy&lt;br /&gt;
|move1=Toxic|move1type=Poison|move1cat=Status&lt;br /&gt;
|move2=Aerial Ace|move2type=Flying|move2cat=Physical&lt;br /&gt;
|move3=Spikes|move3type=Ground|move3cat=Status&lt;br /&gt;
|move4=Steel Wing|move4type=Steel|move4cat=Physical}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=344&lt;br /&gt;
|pokemon=Claydol&lt;br /&gt;
|level=77&lt;br /&gt;
|type1=Ground|type2=Psychic&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|move1=Reflect|move1type=Psychic|move1cat=Status&lt;br /&gt;
|move2=Light Screen|move2type=Psychic|move2cat=Status&lt;br /&gt;
|move3=Extrasensory|move3type=Psychic|move3cat=Special&lt;br /&gt;
|move4=Earth Power|move4type=Ground|move4cat=Special}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=306&lt;br /&gt;
|pokemon=Aggron&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=77&lt;br /&gt;
|type1=Steel|type2=Rock&lt;br /&gt;
|ability=Sturdy&lt;br /&gt;
|move1=Stone Edge|move1type=Rock|move1cat=Physical&lt;br /&gt;
|move2=Earthquake|move2type=Ground|move2cat=Physical&lt;br /&gt;
|move3=Iron Tail|move3type=Steel|move3cat=Physical&lt;br /&gt;
|move4=Dragon Claw|move4type=Dragon|move4cat=Physical}}&lt;br /&gt;
{{Party/Div|color={{steel color}}}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=703&lt;br /&gt;
|pokemon=Carbink&lt;br /&gt;
|level=77&lt;br /&gt;
|type1=Rock|type2=Fairy&lt;br /&gt;
|ability=Clear Body&lt;br /&gt;
|move1=Moonblast|move1type=Fairy|move1cat=Special&lt;br /&gt;
|move2=Power Gem|move2type=Rock|move2cat=Special&lt;br /&gt;
|move3=Psychic|move3type=Psychic|move3cat=Special&lt;br /&gt;
|move4=Earth Power|move4type=Ground|move4cat=Special}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=142&lt;br /&gt;
|pokemon=Aerodactyl&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=77&lt;br /&gt;
|type1=Rock|type2=Flying&lt;br /&gt;
|ability=Pressure&lt;br /&gt;
|move1=Rock Slide|move1type=Rock|move1cat=Physical&lt;br /&gt;
|move2=Ice Fang|move2type=Ice|move2cat=Physical&lt;br /&gt;
|move3=Thunder Fang|move3type=Electric|move3cat=Physical&lt;br /&gt;
|move4=Fire Fang|move4type=Fire|move4cat=Physical}}&lt;br /&gt;
|{{Pokémon/6&lt;br /&gt;
|ndex=376&lt;br /&gt;
|pokemon=Metagross&lt;br /&gt;
|level=79&lt;br /&gt;
|type1=Steel|type2=Psychic&lt;br /&gt;
|ability=Clear Body&lt;br /&gt;
|held=Metagrossite&lt;br /&gt;
|move1=Bullet Punch|move1type=Steel|move1cat=Physical&lt;br /&gt;
|move2=Zen Headbutt|move2type=Psychic|move2cat=Physical&lt;br /&gt;
|move3=Meteor Mash|move3type=Steel|move3cat=Physical&lt;br /&gt;
|move4=Giga Impact|move4type=Normal|move4cat=Physical}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
====Hall of Fame====&lt;br /&gt;
{{main|Hall of Fame}}&lt;br /&gt;
After defeating the {{pkmn|Champion}}, the player will be led to the Hall of Fame. It is a large room with a blue reflective floor. At the back of the room is a machine for recording a Trainer&#039;s victory at the Pokémon League and several screens used in the recording process.&lt;br /&gt;
&lt;br /&gt;
==Demographics==&lt;br /&gt;
In the games, its population is uncertain; it is difficult to differentiate between the Trainers passing through the city to challenge the Elite Four and normal residents. The only buildings that appear are the League itself and the [[Pokémon Center]]s; there are no houses.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{Itlisth|road}}&lt;br /&gt;
{{Itemlist|TM Psychic VI|On an area accessible by {{m|Surf}}ing from B1F of Victory Road|OR=yes|AS=yes|display={{TM|29|Psychic}}}}&lt;br /&gt;
{{Itemlist|Mewtwonite Y|West of the entrance to the Pokémon League|OR=yes|AS=yes|display={{DL|Mega Stone|Mewtwonite Y}}}}&lt;br /&gt;
{{Itemlist|Metagrossite|Obtained from Steven after defeating him in a rematch|OR=yes|AS=yes|display={{DL|Mega Stone|Metagrossite}}}}&lt;br /&gt;
{{Itlistfoot|road}}&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
===Generation III===&lt;br /&gt;
{{Catch/header|water|no}}&lt;br /&gt;
{{Catch/div|water|Surfing}}&lt;br /&gt;
{{Catch/entry3|072|Tentacool|yes|yes|yes|Surf|5-35|60%|type1=Water||type2=Poison}}&lt;br /&gt;
{{Catch/entry3|278|Wingull|yes|yes|yes|Surf|10-30|35%|type1=Water|type2=Flying}}&lt;br /&gt;
{{Catch/entry3|279|Pelipper|yes|yes|yes|Surf|25-30|5%|type1=Water||type2=Flying}}&lt;br /&gt;
{{Catch/div|water|Fishing}}&lt;br /&gt;
{{Catch/entry3|072|Tentacool|yes|yes|yes|Fish Old|5-10|30%|type1=Water|type2=Poison}}&lt;br /&gt;
{{Catch/entry3|129|Magikarp|yes|yes|yes|Fish Old|5-10|70%|type1=Water}}&lt;br /&gt;
{{catch/entry3|129|Magikarp|yes|yes|yes|Fish Good|10-30|60%|type1=Water}}&lt;br /&gt;
{{Catch/entry3|320|Wailmer|yes|yes|yes|Fish Good|10-30|20%|type1=Water}}&lt;br /&gt;
{{Catch/entry3|370|Luvdisc|yes|yes|yes|Fish Good|10-30|20%|type1=Water}}&lt;br /&gt;
{{Catch/entry3|222|Corsola|yes|yes|yes|Fish Super|30-35|15%|type1=Water|type2=Rock}}&lt;br /&gt;
{{Catch/entry3|320|Wailmer|yes|yes|yes|Fish Super|30-45|45%|type1=Water}}&lt;br /&gt;
{{Catch/entry3|370|Luvdisc|yes|yes|yes|Fish Super|30-35|40%|type1=Water}}&lt;br /&gt;
{{Catch/footer|water}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Ever Grande Conference.png|thumb|200px|right|The site for the Ever Grande Conference]]&lt;br /&gt;
[[File:Ever Grande City anime.png|thumb|200px|left|Ever Grande City]]&lt;br /&gt;
{{Ash}} and {{ashfr}} were in Ever Grande City from &#039;&#039;[[AG125|Like a Meowth to a Flame]]&#039;&#039; to &#039;&#039;[[AG132|The Scheme Team]]&#039;&#039;. While there, Ash competed in the [[Ever Grande Conference]] and met up with two new rivals, [[Morrison]] and {{ho|Tyson}}. The site where the Ever Grande Conference takes place is located a short distance from the actual city, where the shops, houses and harbors are located.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
The following is a list of cards related to the &#039;&#039;&#039;Hoenn Pokémon League&#039;&#039;&#039;.&lt;br /&gt;
{{cardlist/header|Hoenn Pokémon League|Stadium|char=yes}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|EX Power Keepers|Drake&#039;s Stadium|72}}|type=Trainer|type2=Stadium|enset=EX Power Keepers|enrarity=Uncommon|ennum=72/108|jpset=World Champions Pack|jprarity=Uncommon|jpnum=095/108}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|EX Power Keepers|Glacia&#039;s Stadium|76}}|type=Trainer|type2=Stadium|enset=EX Power Keepers|enrarity=Uncommon|ennum=76/108|jpset=World Champions Pack|jprarity=Uncommon|jpnum=097/108}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|EX Power Keepers|Phoebe&#039;s Stadium|79}}|type=Trainer|type2=Stadium|enset=EX Power Keepers|enrarity=Uncommon|ennum=79/108|jpset=World Champions Pack|jprarity=Uncommon|jpnum=096/108}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|EX Power Keepers|Sidney&#039;s Stadium|82}}|type=Trainer|type2=Stadium|enset=EX Power Keepers|enrarity=Uncommon|ennum=82/108|jpset=World Champions Pack|jprarity=Uncommon|jpnum=094/108}}&lt;br /&gt;
{{cardlist/footer|Stadium}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Ever Grande&#039;s Japanese motto is {{tt|はなと うみと ポケモンの らくえん|Hana to umi to Pokémon no rakuen}} &#039;&#039;&amp;quot;The paradise of flowers, the sea, and Pokémon&amp;quot;&#039;&#039;.&lt;br /&gt;
* This is the only city to host a Pokémon League in the games. However, besides the league itself and a Pokémon Center, there are no other buildings in Ever Grande City, residential or otherwise.&lt;br /&gt;
* The league [[Pokémon Center]] does not have a second floor in {{2v2|Ruby|Sapphire}}. This isn&#039;t the case in {{v2|Emerald}}, however.&lt;br /&gt;
* Ever Grande City, along with [[New Bark Town]] and the [[Safari Zone Gate]] in [[Johto]], are the only towns or cities in Pokémon games to have three separate words in their name.&lt;br /&gt;
* In {{game|Ruby and Sapphire|s}}, {{Steven}}&#039;s {{p|Skarmory}} is the only one of the Elite Four&#039;s Pokémon not introduced in Generation III.&lt;br /&gt;
* The programming of the Pokémon League gatekeepers only actually checks for the [[Knuckle Badge]] and the [[Feather Badge]]. The player is assumed to have the other six badges, as Ever Grande City itself can only be reached by using the HM moves they enable. This can be exploited in glitched runs such as [http://tasvideos.org/2705M.html this TAS].&lt;br /&gt;
&lt;br /&gt;
==Name origin==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #FFA500; border: 3px solid #FF7500&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Language&lt;br /&gt;
! Name&lt;br /&gt;
! Origin&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Japanese&lt;br /&gt;
| サイユウシティ &#039;&#039;Saiyū City&#039;&#039;&lt;br /&gt;
|Possibly from 最優 &#039;&#039;saiyū&#039;&#039; (best/excellent). Contains 彩 &#039;&#039;sai&#039;&#039; (color).&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| English&lt;br /&gt;
| Ever Grande City&lt;br /&gt;
| From &#039;&#039;ever&#039;&#039; and &#039;&#039;grand&#039;&#039;.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| French&lt;br /&gt;
| Eternara&lt;br /&gt;
| From &#039;&#039;éternel&#039;&#039;, eternal.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| German&lt;br /&gt;
| Prachtopolis City&lt;br /&gt;
| From &#039;&#039;Pracht&#039;&#039;, splendor, and &#039;&#039;polis&#039;&#039;, Greek for city.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Italian&lt;br /&gt;
| Iridopoli&lt;br /&gt;
| From &#039;&#039;iride&#039;&#039;, rainbow.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Spanish&lt;br /&gt;
| Ciudad Colosalia &amp;lt;br/&amp;gt;Ciudad Siempre Grande{{tt|*|Latin American dub. Once referred to as &amp;quot;Evergrande&amp;quot;.}}&lt;br /&gt;
| From &#039;&#039;colosal&#039;&#039;, colossal.&amp;lt;br/&amp;gt;Literally &amp;quot;Always Big City&amp;quot;.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Korean&lt;br /&gt;
| 그랜드도시 &#039;&#039;Grand City&#039;&#039;&lt;br /&gt;
| Transliteration of grand.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Chinese ({{tt|Mandarin|Taiwan and mainland China}})&lt;br /&gt;
| 彩幽市 &#039;&#039;Cǎiyōu Shì&#039;&#039;&lt;br /&gt;
| Means &amp;quot;Colorful secluded city&amp;quot; or &amp;quot;Colorful serene city&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{League}}&lt;br /&gt;
{{Hoenn|FF7500}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project Cities and Towns notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Hoenn locations]]&lt;br /&gt;
[[Category:Ruby and Sapphire locations]]&lt;br /&gt;
[[Category:Emerald locations]]&lt;br /&gt;
[[Category:Omega Ruby and Alpha Sapphire locations]]&lt;br /&gt;
[[Category:Cities]]&lt;br /&gt;
[[Category:Battle areas]]&lt;br /&gt;
[[Category:Elite Four locations]]&lt;br /&gt;
&lt;br /&gt;
[[de:Prachtpolis City]]&lt;br /&gt;
[[fr:Éternara]]&lt;br /&gt;
[[it:Iridopoli]]&lt;br /&gt;
[[ja:サイユウシティ]]&lt;br /&gt;
[[pt:Ever Grande City]]&lt;br /&gt;
[[zh:彩幽市]]&lt;/div&gt;</summary>
		<author><name>Billybobfred</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Judgment_(move)&amp;diff=2023486</id>
		<title>Judgment (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Judgment_(move)&amp;diff=2023486"/>
		<updated>2013-11-23T21:55:22Z</updated>

		<summary type="html">&lt;p&gt;Billybobfred: /* Trivia */ i&amp;#039;m smart at naming video game items&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox |&lt;br /&gt;
n=449 |&lt;br /&gt;
name=Judgment |&lt;br /&gt;
jname=さばきのつぶて |&lt;br /&gt;
jtrans=Judgment Strike |&lt;br /&gt;
jtranslit=Sabaki no Tsubute |&lt;br /&gt;
gameimage=Judgment V.png |&lt;br /&gt;
type=Normal |&lt;br /&gt;
damagecategory=Special |&lt;br /&gt;
basepp=10 |&lt;br /&gt;
maxpp=16 |&lt;br /&gt;
power=100 |&lt;br /&gt;
accuracy=100 |&lt;br /&gt;
gen=IV |&lt;br /&gt;
bdesc= |&lt;br /&gt;
target=anyadjacent |&lt;br /&gt;
category=Smart |&lt;br /&gt;
appeal=2 |&lt;br /&gt;
jam=0 |&lt;br /&gt;
cdesc=Order of appealing is random in the next turn |&lt;br /&gt;
appealsc=2 |&lt;br /&gt;
scdesc=Makes the order of contestants random in the next turn. |&lt;br /&gt;
pokefordex=Judgment |&lt;br /&gt;
touches=no |&lt;br /&gt;
protect=yes |&lt;br /&gt;
magiccoat=no |&lt;br /&gt;
snatch=no |&lt;br /&gt;
brightpowder=yes |&lt;br /&gt;
kingsrock=yes |&lt;br /&gt;
flag7=no |&lt;br /&gt;
flag8=no |&lt;br /&gt;
sound=no |&lt;br /&gt;
footnotes= |&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Judgment&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;さばきのつぶて&#039;&#039;&#039; &#039;&#039;Judgment Strike&#039;&#039;) is a damage-dealing {{type|Normal}} [[move]] introduced in [[Generation IV]]. It is the [[signature move]] of {{p|Arceus}} and, like Arceus, varies in type depending on the [[Plate]] held by the user.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Judgment inflicts damage and has no secondary effect. The [[type]] of Judgment depends on the type of [[Plate]] held by the user, being Normal-type if there is no held Plate.&lt;br /&gt;
&lt;br /&gt;
===Mystery Dungeon===&lt;br /&gt;
While neither Arceus nor Judgment are legitimately obtainable prior to WiiWare games, the move Judgment still exists in Explorers of Sky &amp;lt;!--- what about Time/Darkness!---&amp;gt; data—it has no description and its name is $$$, however. It hits all enemies in room and since Plates don&#039;t exist, it instead uses the user&#039;s primary type. Oddly enough, the animation plays on the user of Judgment.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|The user releases countless shots of light. Its type varies with the kind of Plate the user is holding.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|BWB2W2}}|The user releases countless shots of light at the target. Its type varies with the kind of Plate the user is holding.}}&lt;br /&gt;
{{movedescentry|[[Pokémon Conquest|&amp;lt;span style=&amp;quot;color#000;&amp;quot;&amp;gt;Conq&amp;lt;/span&amp;gt;]]|The user releases countless shots of light.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Moveheader/Level|Normal|4}}&lt;br /&gt;
{{Moveentry/Level4|493|Arceus|1|Normal|Normal|100|100|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefooter|Normal|4}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===[[Pokémon Conquest]]===&lt;br /&gt;
Judgment is the only move of {{p|Arceus}}. Because there are no [[plate]]s in this game, Judgment always deals {{type|Normal}} damage, ignoring immunities and resistances because of Arceus&#039;s Ability.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=normal|exp=yes|gen=The user shoots a shower of glowing beams.|image1=Arceus Judgment.png|image1p=Arceus}}&lt;br /&gt;
{{movep|type=normal|ms=493|pkmn=Arceus|method=The wheel on Arceus&#039;s body glows brightly, and an orange orb appears on top of Arceus&#039;s forehead. It then launches the orb into the sky, which leaves behind orange streaks as it fires. The orb then explodes in the air, releasing multiple pink meteors to come crashing down on the opponent.}}&lt;br /&gt;
{{movebtm|type=normal|user=Arceus (M12)|startcode=M12|startname=Arceus and the Jewel of Life|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user strikes the opponent with beams of light sent from above.|image1=Arceus Judgment Adventures 1.png|image1p=Arceus|image2=Arceus Judgment Adventures 2.png|image2p=Being attacked}}&lt;br /&gt;
{{movep|type=normal|ms=493|pkmn=Arceus|method=Arceus&#039;s body glows brightly, and it releases multiple orbs of energy from it into the air. The orbs then shoot down and crash into the opponent.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Arceus (Pokémon)|user1=A wild Arceus|startcode=PS453|startname=VS Arceus II|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
{{movegen|&lt;br /&gt;
type=Normal|&lt;br /&gt;
genIV=Judgment IV|&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=normal|&lt;br /&gt;
PMD=Judgment PMD|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Due to the types of both {{p|Arceus}} and Judgment being determined by the Plate held, Judgment always receives [[Same-type attack bonus|STAB]] when used by Arceus.&lt;br /&gt;
** Furthermore, Judgment&#039;s power is always boosted by the Plate (except for Normal-type Judgment).&lt;br /&gt;
* In the English debut of the movie &#039;&#039;[[M12|Arceus and the Jewel of Life]]&#039;&#039;, Arceus consistently said the word &amp;quot;Justice&amp;quot; whenever using this move.&lt;br /&gt;
* When used by a Pokémon holding a Pixie Plate, Judgment is the most powerful Fairy-type move.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{normal color}}|bordercolor={{normal color light}}&lt;br /&gt;
|zh_cmn=制裁石礫 &#039;&#039;{{tt|Zhìcái Shílì|Sanction Gravel}}&#039;&#039;&lt;br /&gt;
|nl=Vonnis&lt;br /&gt;
|fr=Jugement&lt;br /&gt;
|de=Urteilskraft&lt;br /&gt;
|el=Εκδίκαση&lt;br /&gt;
|he=פסק-דין&lt;br /&gt;
|it=Giudizio&lt;br /&gt;
|ko=심판의뭉치 &#039;&#039;Simpan-yi Mungchi&#039;&#039;&lt;br /&gt;
|pt_br=Julgamento&lt;br /&gt;
|es=Sentencia}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Signature moves]]&lt;br /&gt;
&lt;br /&gt;
[[de:Urteilskraft]]&lt;br /&gt;
[[es:Sentencia]]&lt;br /&gt;
[[fr:Jugement]]&lt;br /&gt;
[[it:Giudizio (mossa)]]&lt;br /&gt;
[[ja:さばきのつぶて]]&lt;br /&gt;
[[pl:Judgment]]&lt;br /&gt;
[[pt:Julgamento]]&lt;br /&gt;
[[zh:制裁石砾（技能）]]&lt;/div&gt;</summary>
		<author><name>Billybobfred</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Rest_(move)&amp;diff=2023459</id>
		<title>Rest (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Rest_(move)&amp;diff=2023459"/>
		<updated>2013-11-23T20:50:38Z</updated>

		<summary type="html">&lt;p&gt;Billybobfred: /* Effect */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox|&lt;br /&gt;
n=156 |&lt;br /&gt;
name=Rest |&lt;br /&gt;
jname=ねむる |&lt;br /&gt;
jtrans=Sleep |&lt;br /&gt;
jtranslit=Nemuru |&lt;br /&gt;
gameimage=Rest V.png |&lt;br /&gt;
type=Psychic |&lt;br /&gt;
damagecategory=Status |&lt;br /&gt;
basepp=10 |&lt;br /&gt;
maxpp=16 |&lt;br /&gt;
power=— |&lt;br /&gt;
accuracy=— |&lt;br /&gt;
gen=I |&lt;br /&gt;
category=Cute |&lt;br /&gt;
appeal=2 |&lt;br /&gt;
jam=0 |&lt;br /&gt;
cdesc=Can avoid being startled by others once. |&lt;br /&gt;
appealsc=0 |&lt;br /&gt;
scdesc=Increased Voltage is added to the performance score. |&lt;br /&gt;
pokefordex=rest |&lt;br /&gt;
touches=no |&lt;br /&gt;
protect=no |&lt;br /&gt;
magiccoat=no |&lt;br /&gt;
snatch=yes |&lt;br /&gt;
brightpowder=no |&lt;br /&gt;
kingsrock=no |&lt;br /&gt;
flag7=yes |&lt;br /&gt;
flag8=no |&lt;br /&gt;
sound=no |&lt;br /&gt;
target=self|&lt;br /&gt;
tm1=yes|&lt;br /&gt;
tm#1=44|&lt;br /&gt;
tm2=yes|&lt;br /&gt;
tm#2=44|&lt;br /&gt;
tm3=yes|&lt;br /&gt;
tm#3=44|&lt;br /&gt;
tm4=yes|&lt;br /&gt;
tm#4=44|&lt;br /&gt;
tm5=yes|&lt;br /&gt;
tm#5=44|&lt;br /&gt;
tm6=yes|&lt;br /&gt;
tm#6=44|&lt;br /&gt;
na=no|&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&#039;&#039;&#039;Rest&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ねむる&#039;&#039;&#039; &#039;&#039;Sleep&#039;&#039;) is a non-damaging {{type|Psychic}} [[move]] introduced in [[Generation I]]. It has been [[TM44]] in all generations so far.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Rest causes the user to fall {{status|Sleep|asleep}}, restoring its HP to its maximum amount. The user will then be asleep for three turns, and wake up on the third turn (second turn in Generation I). The sleep countdown of Rest is not reset by switching.&lt;br /&gt;
&lt;br /&gt;
Any major status ailments the user is affected by will be cured in all aspects, though a glitch in [[Generation I]] games causes the stat reductions associated with {{status|paralysis}} and {{status|burn}} to remain despite the fact that the Pokémon no longer has that status. The damage done by {{m|Toxic}} is also not reset in Generation I, and will continue from where it left off in amount if it is used again. {{m|Safeguard}} will not prevent usage of Rest, and the user of Safeguard will still sleep the full three turns. If a Pokémon with the {{a|Early Bird}} Ability uses Rest, its Ability still applies and the Pokémon&#039;s turns asleep will be rounded down from three to one. Rest will automatically fail if used by a Pokémon with {{a|Insomnia}} or {{a|Vital Spirit}}, as these [[Ability|Abilities]] prevent them from falling asleep.&lt;br /&gt;
&lt;br /&gt;
Rest will fail if the user has full HP, but will also fail in Generation I if the user&#039;s maximum HP is 256 or 511, and their HP is one less than that amount.&amp;lt;!--someone prove this?--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Generation I===&lt;br /&gt;
The user will awaken from Rest two turns after it is used.&lt;br /&gt;
&lt;br /&gt;
===Generation II and on===&lt;br /&gt;
The user will awaken from Rest three turns after it is used.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Mystery Dungeon===&lt;br /&gt;
When used, the user regains all HP and becomes [[Status_ailments_in_Mystery_Dungeon#Sleep-related_conditions|napping]]. When it wakes up, all other status ailments are also cured.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Psychic}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|Stad}}{{gameabbrev3|Stad2}}|The user takes a nap to fully restore its HP and recover from any status abnormalities.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|GSC}}|Sleep for 2 turns to fully recover.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|The user sleeps for 2 turns, restoring HP and status.{{tt|*|Move}}&amp;lt;br/&amp;gt;The user sleeps for 2 turns to restore health and status.{{tt|*|TM}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|The user sleeps for two turns to fully restore HP and heal any status problem.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}&amp;lt;br&amp;gt;{{gameabbrev3|BW}}{{gameabbrev3|B2W2}}|The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|XY}}|The user goes to sleep for two turns. This fully restores the user&#039;s HP and heals any status conditions.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Moveheader/Level|Psychic|1}}&lt;br /&gt;
{{Moveentry/Level1|039|Jigglypuff|2|Normal|Fairy|29|29|29|25|29}}&lt;br /&gt;
{{Moveentry/Level1|086|Seel|1|Water|Water|40|21|29|21|21}}&lt;br /&gt;
{{Moveentry/Level1|087|Dewgong|2|Water|Ice|44|21|29|21|21}}&lt;br /&gt;
{{Moveentry/Level1|143|Snorlax|1|Normal|Normal|--|36|28|FRLG=25|25|28|28}}&lt;br /&gt;
{{Moveentry/Level1|128|Tauros|1|Normal|Normal|no|34|34|19|19}}&lt;br /&gt;
{{Moveentry/Level1|161|Sentret|1|Normal|Normal|no|33|40|28|28}}&lt;br /&gt;
{{Moveentry/Level1|162|Furret|1|Normal|Normal|no|38|48|32|32}}&lt;br /&gt;
{{Moveentry/Level1|213|Shuckle|2|Bug|Rock|no|37|37|27|PtHGSS=35|25|B2W2=20}}&lt;br /&gt;
{{Moveentry/Level1|216|Teddiursa|1|Normal|Normal|no|29|31|43|43}}&lt;br /&gt;
{{Moveentry/Level1|217|Ursaring|1|Normal|Normal|no|29|31|47|47}}&lt;br /&gt;
{{Moveentry/Level1|263|Zigzagoon|1|Normal|Normal|no|no|37|37|41}}&lt;br /&gt;
{{Moveentry/Level1|264|Linoone|1|Normal|Normal|no|no|47|47|53}}&lt;br /&gt;
{{Moveentry/Level1|293|Whismur|1|Normal|Normal|no|no|41|41|45}}&lt;br /&gt;
{{Moveentry/Level1|294|Loudred|1|Normal|Normal|no|no|51|51|57}}&lt;br /&gt;
{{Moveentry/Level1|295|Exploud|1|Normal|Normal|no|no|55|55|55}}&lt;br /&gt;
{{Moveentry/Level1|299|Nosepass|1|Rock|Rock|no|no|37|43|43|B2W2=22}}&lt;br /&gt;
{{Moveentry/Level1|320|Wailmer|1|Water|Water|no|no|37|27|27}}&lt;br /&gt;
{{Moveentry/Level1|321|Wailord|1|Water|Water|no|no|37|27|27}}&lt;br /&gt;
{{Moveentry/Level1|325|Spoink|1|Psychic|Psychic|no|no|37|29|29}}&lt;br /&gt;
{{Moveentry/Level1|326|Grumpig|1|Psychic|Psychic|no|no|43|29|29}}&lt;br /&gt;
{{Moveentry/Level1|339|Barboach|2|Water|Ground|no|no|26|31|31}}&lt;br /&gt;
{{Moveentry/Level1|340|Whiscash|2|Water|Ground|no|no|26|33|33}}&lt;br /&gt;
{{Moveentry/Level1|363|Spheal|2|Ice|Water|no|no|37|37|37}}&lt;br /&gt;
{{Moveentry/Level1|364|Sealeo|2|Ice|Water|no|no|39|39|39|39}}&lt;br /&gt;
{{Moveentry/Level1|365|Walrein|2|Ice|Water|no|no|39|39|39}}&lt;br /&gt;
{{Moveentry/Level1|369|Relicanth|2|Water|Rock|no|no|50|64|64}}&lt;br /&gt;
{{Moveentry/Level1|382|Kyogre|1|Water|Water|no|no|50|50|HGSS=no|no}}&lt;br /&gt;
{{Moveentry/Level1|383|Groudon|1|Ground|Ground|no|no|50|50|HGSS=30|30}}&lt;br /&gt;
{{Moveentry/Level1|384|Rayquaza|2|Dragon|Flying|no|no|50|50|HGSS=30|30}}&lt;br /&gt;
{{Moveentry/Level1|385|Jirachi|2|Steel|Psychic|no|no|5, 30|5, 30|5, 30}}&lt;br /&gt;
{{Moveentry/Level1|476|Probopass|2|Rock|Steel|no|no|no|43|43|B2W2=22}}&lt;br /&gt;
{{Moveentry/Level1|480|Uxie|1|Psychic|Psychic|no|no|no|--|--}}&lt;br /&gt;
{{Moveentry/Level1|481|Mesprit|1|Psychic|Psychic|no|no|no|--|--}}&lt;br /&gt;
{{Moveentry/Level1|482|Azelf|1|Psychic|Psychic|no|no|no|--|--}}&lt;br /&gt;
{{Moveentry/Level1|613|Cubchoo|1|Ice|Ice|no|no|no|no|41}}&lt;br /&gt;
{{Moveentry/Level1|614|Beartic|1|Ice|Ice|no|no|no|no|41}}&lt;br /&gt;
{{Moveentry/Level1|702|Dedenne|2|Electric|Fairy|no|no|no|no|no|30}}&lt;br /&gt;
{{Movefooter|Psychic|1}}&lt;br /&gt;
&lt;br /&gt;
===By [[TM]]===&lt;br /&gt;
{{Moveheader/TM|Psychic|1|TM44|TM44|TM44|TM44|TM44|TM44}}&lt;br /&gt;
{{Moveentry/AllTM|Rest|1|except={{pcolor|Regigigas|000000}}}}&lt;br /&gt;
{{Movefooter|Psychic|1}}&lt;br /&gt;
&lt;br /&gt;
==Other appearances==&lt;br /&gt;
* Jigglypuff uses Rest as its down B attack in the [[Super Smash Bros.]] series. Its effect is vastly different than its Pokémon game counterpart, as rather than healing the player, it launches the opponent into the air and plants a damage-inflicting flower on their head (in Brawl) or sets them on fire (in Melee and the original SSB). This is a close range attack, using it even right next to the target will fail. Jigglypuff must be extremely close to the opponent for the attack to work; otherwise it will fall asleep doing no damage and leaving itself open to attacks.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=psychic|exp=yes|gen=The user falls asleep, healing all injuries and status problems.|image1=Harley Octillery Rest.png|image1p=Octillery|image2=Brandon Regice Rest.png|image2p=Regice|image3=Ash Snorlax Rest.png|image3p=Snorlax|image4=Aya Venonat Rest.png|image4p=Venonat}}&lt;br /&gt;
{{movep|type=psychic|ms=048|pkmn=Venonat|method=Venonat falls asleep and lays down its antennas. As it sleeps it recovers all its energy.}}&lt;br /&gt;
{{movemid|type=psychic|user=Aya (anime)|user1=Aya&#039;s Venonat|startcode=EP176|startname=Ariados, Amigos|notes=Debut}}&lt;br /&gt;
{{movep|type=psychic|ms=221|pkmn=Piloswine|method=Piloswine glows blue and falls asleep. As it sleeps it recovers all its energy.}}&lt;br /&gt;
{{movemid|type=psychic|user=Pryce&#039;s Piloswine|startcode=EP237|startname=As Cold As Pryce}}&lt;br /&gt;
{{movep|type=psychic|ms=143|pkmn=Snorlax|method=Snorlax falls asleep. As it sleeps it recovers all of its energy.}}&lt;br /&gt;
{{movemid|type=psychic|user=Marcel|user1=Marcel&#039;s Snorlax|startcode=AG088|startname=The Garden of Eatin&#039;}}&lt;br /&gt;
{{movemid|type=psychic|user=Ash&#039;s Snorlax|startcode=AG149|startname=Wheel of Frontier}}&lt;br /&gt;
{{movep|type=psychic|ms=224|pkmn=Octillery|method=Octillery falls asleep and a bright green aura surrounds its body. As it sleeps, it recovers energy and nullifies any damage taken while sleeping.}}&lt;br /&gt;
{{movemid|type=psychic|user=Harley|user1=Harley&#039;s Octillery|startcode=AG160|startname=Harley Rides Again}}&lt;br /&gt;
{{movep|type=psychic|ms=446|pkmn=Munchlax|method=Munchlax falls asleep. As it sleeps, it recovers all of its energy.}}&lt;br /&gt;
{{movemid|type=psychic|user=May&#039;s Munchlax|startcode=AG162|startname=Spontaneous Combusken!|notes=Used via {{color2|{{psychic color dark}}|Metronome (move)|Metronome}}}}&lt;br /&gt;
{{movep|type=psychic|ms=378|pkmn=Regice|method=Regice falls asleep and its body glows bright blue. As it sleeps it recovers all of its energy.}}&lt;br /&gt;
{{movebtm|type=psychic|user=Brandon&#039;s Regis#Regice|user1=Brandon&#039;s Regice|startcode=AG190|startname=Pace - The Final Frontier!}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{movemanga|type=psychic|exp=yes|gen=The user sleeps to restore lost energy.|image1=Snor Rest.png|image1p=Snorlax|image2=Platinum Rapidash Rest.png|image2p=Rapidash|image3=Sird Banette Snatch.png|image3p=Gyarados}}&lt;br /&gt;
{{movep|type=psychic|ms=143|pkmn=Snorlax|method=Snorlax goes to sleep, restoring lost energy and HP.}}&lt;br /&gt;
{{movemid|type=psychic|user=Red (Adventures)|user1=Red&#039;s Snor|startcode=PS115|startname=Forretress of Solitude|notes=Debut}}&lt;br /&gt;
{{movep|type=psychic|ms=130|pkmn=Gyarados|method=Gyarados goes to sleep, restoring all of its lost energy and healing all of its wounds. While sleeping, it becomes covered in a glowing aura.}}&lt;br /&gt;
{{movemid|type=psychic|user=Red Gyarados|user1=Silver&#039;s Gyarados|startcode=PS289|startname=Viridian in the Heart}}&lt;br /&gt;
{{movep|type=psychic|ms=078|pkmn=Rapidash|method=Rapidash falls to the ground and goes to sleep, restoring any lost HP and regaining all of its energy.}}&lt;br /&gt;
{{movebtmManga|type=psychic|user=Platinum&#039;s Rapidash|startcode=PS388|startname=To and Fro with Froslass}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
{{movegen|&lt;br /&gt;
type=Psychic|&lt;br /&gt;
genI=Rest I|&lt;br /&gt;
genII=Rest II|&lt;br /&gt;
genIII=Rest III|&lt;br /&gt;
genIV=Rest IV|&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=psychic|&lt;br /&gt;
Stad=Rest Stadium|&lt;br /&gt;
Stad2=Rest Stad2|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Although Rest does not deal any damage in the normal games, in the [[Super Smash Bros.]] series, {{p|Jigglypuff}}&#039;s Rest attack unleashes an internal explosion that sends any opponent it touches flying, almost always ending in a KO.&lt;br /&gt;
* It is possible to teach Rest to Pokémon with the Abilities {{a|Insomnia}} and {{a|Vital Spirit}}, even though they are immune to the {{status|sleep}} condition. In these cases Rest will fail, provided their Ability has not been {{m|Skill Swap}}ped away or neutralized.&lt;br /&gt;
* According to [[Webster (Johto)|Webster]]&#039;s friend in Johto, &#039;&#039;Rest&#039;&#039; is a contraction of &#039;&#039;Recover fast&#039;&#039;.&lt;br /&gt;
* This move is often combined with a [[Chesto Berry]] or a [[Lum Berry]] so that it acts like a {{DL|Potion|Full Restore}}. The combination is widely featured in the games.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{psychic color}}|bordercolor={{psychic color dark}}&lt;br /&gt;
|zh_cmn=睡覺 &#039;&#039;{{tt|Shuìjiào|Sleep}}&#039;&#039;&lt;br /&gt;
|da=Hvile&amp;lt;!--source: Danish version of The Official Pokémon Handbook--&amp;gt;&lt;br /&gt;
|fi=Lepo&lt;br /&gt;
|nl=Rust&lt;br /&gt;
|fr=Repos&lt;br /&gt;
|de=Erholung&lt;br /&gt;
|el=Ανάπαυση&lt;br /&gt;
|id=Tidur&lt;br /&gt;
|it=Riposo&lt;br /&gt;
|ko=잠자기 &#039;&#039;Jamjagi&#039;&#039;&lt;br /&gt;
|pl=Odpoczynek&lt;br /&gt;
|pt_br=Descansar&lt;br /&gt;
|sr=Odmor&lt;br /&gt;
|es=Descanso}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{Generation I TMs}}&lt;br /&gt;
{{Generation II TMs}}&lt;br /&gt;
{{Generation III TMs}}&lt;br /&gt;
{{Generation IV TMs}}&lt;br /&gt;
{{Generation V TMs}}&lt;br /&gt;
{{Generation VI TMs}}&lt;br /&gt;
&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves that can inflict sleep]]&lt;br /&gt;
&lt;br /&gt;
[[it:Riposo (mossa)]]&lt;br /&gt;
[[pt:Rest]]&lt;br /&gt;
&lt;br /&gt;
[[de:Erholung]]&lt;br /&gt;
[[es:Descanso]]&lt;br /&gt;
[[fr:Repos]]&lt;br /&gt;
[[ja:ねむる]]&lt;br /&gt;
[[pl:Rest]]&lt;br /&gt;
[[zh:睡觉（技能）]]&lt;/div&gt;</summary>
		<author><name>Billybobfred</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Roar_of_Time_(move)&amp;diff=2023455</id>
		<title>Roar of Time (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Roar_of_Time_(move)&amp;diff=2023455"/>
		<updated>2013-11-23T20:47:40Z</updated>

		<summary type="html">&lt;p&gt;Billybobfred: /* Pokémon Mystery Dungeon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox|&lt;br /&gt;
n=459 |&lt;br /&gt;
name=Roar of Time |&lt;br /&gt;
jname=ときのほうこう |&lt;br /&gt;
jtrans=Roar of Time |&lt;br /&gt;
jtranslit=Toki no Hōkō |&lt;br /&gt;
gameimage=Roar of Time V.png |&lt;br /&gt;
gameimagewidth=256px |&lt;br /&gt;
type=Dragon |&lt;br /&gt;
damagecategory=Special |&lt;br /&gt;
basepp=5 |&lt;br /&gt;
maxpp=8 |&lt;br /&gt;
power=150 |&lt;br /&gt;
accuracy=90 |&lt;br /&gt;
bdesc=User cannot attack next turn. |&lt;br /&gt;
category=Cool |&lt;br /&gt;
appeal=2 |&lt;br /&gt;
jam=0 |&lt;br /&gt;
gen=IV|&lt;br /&gt;
cdesc=??? |&lt;br /&gt;
appealsc=2 |&lt;br /&gt;
scdesc=Earn +3 if the Pokémon that just went hit max Voltage. |&lt;br /&gt;
pokefordex=Roar%20of%20Time |&lt;br /&gt;
touches=no |&lt;br /&gt;
protect=yes |&lt;br /&gt;
magiccoat=no |&lt;br /&gt;
snatch=no |&lt;br /&gt;
brightpowder=yes |&lt;br /&gt;
kingsrock=yes |&lt;br /&gt;
flag7=no |&lt;br /&gt;
flag8=no |&lt;br /&gt;
target=anyadjacent |&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&#039;&#039;&#039;Roar of Time&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ときのほうこう&#039;&#039;&#039; &#039;&#039;Roar of Time&#039;&#039;) is a damage-dealing {{type|Dragon}} [[move]] introduced in [[Generation IV]]. It is the [[signature move]] of {{p|Dialga}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Roar of Time inflicts damage and then forces the user to recharge during the next turn. Unless this attack misses, the user will always have to recharge the next turn.&lt;br /&gt;
===Pokémon Mystery Dungeon===&lt;br /&gt;
The user will inflict heavy damage on all opposing Pokémon in the room. If it hits successfully, the user becomes [[Status_ailments_in_Mystery_Dungeon#Volatile_status_conditions|paused]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|dragon}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|The user blasts the foe with power that distorts even time. The user must rest on the next turn.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|BWB2W2}}|The user blasts the target with power that distorts even time. The user must rest on the next turn.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Moveheader/Level|Dragon|4}}&lt;br /&gt;
{{Moveentry/Level4|483|Dialga|2|Steel|Dragon|40|HGSS=46|46|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefooter|Dragon|4}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn2|event}}===&lt;br /&gt;
====[[Generation IV]]====&lt;br /&gt;
{{Learnlistspecial|Dragon}}&lt;br /&gt;
{{Moveentry|491|Darkrai|1|Dark|Dark|[[M10|10th Movie]] [[List of local Japanese event Pokémon distributions in Generation IV#Movie Darkrai|Darkrai]]&amp;lt;br&amp;gt;[[List of local English event Pokémon distributions in Generation IV#Toys &amp;quot;R&amp;quot; Us Darkrai|Toys &amp;quot;R&amp;quot; Us]] and {{DL|List of local English event Pokémon distributions in Generation IV|Nintendo World Store Darkrai}}&amp;lt;br&amp;gt;{{DL|List of local English event Pokémon distributions in Generation IV|European Alamos Darkrai}}&amp;lt;br&amp;gt;{{DL|List of local English event Pokémon distributions in Generation IV|Australian Alamos Darkrai}}}}&lt;br /&gt;
{{Moveentry|493|Arceus|1|Normal|Normal|[[M12|12th Movie]] [[List of local Japanese event Pokémon distributions in Generation IV#Movie Arceus|Arceus]]&amp;lt;br&amp;gt;{{DL|List of local English event Pokémon distributions in Generation IV|Australian Michina Arceus}}&amp;lt;br&amp;gt;[[List of local English event Pokémon distributions in Generation IV#Toys &amp;quot;R&amp;quot; Us Arceus|Toys &amp;quot;R&amp;quot; Us Arceus]]&amp;lt;br&amp;gt;{{DL|List of local English event Pokémon distributions in Generation IV|European Michina Arceus}}|&#039;&#039;}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===Pokémon Ranger: Shadows of Almia===&lt;br /&gt;
In [[Pokémon Ranger: Shadows of Almia]], Dialga is available in a Special Mission. At the beginning of the mission, it uses Roar of Time to send the player and {{ra|Wendy}} back in time to before the player moved to [[Chicole Village]]. If the player fails to capture Dialga within a hidden time limit, Dialga will send them back to the beginning of the mission.&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Conquest]]===&lt;br /&gt;
Roar of Time is the only move of {{p|Dialga}}.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=dragon|exp=yes|gen=The user shoots a beam of energy from its mouth capable of distorting time.|image1=Dialga Roar of Time fin expand.png|image1p=Fins on backside extend|image2=Dialga Roar of Time gem glow.png|image2p=Diamond glows|image3=Dialga Roar of Time.png|image3p=Shoots off the indigo beam}}&lt;br /&gt;
{{movep|type=dragon|ms=483|pkmn=Dialga|method=Dialga&#039;s eyes glow orange and the diamond on its chest glows blue. The fins behind it grow larger and Dialga opens its mouth, an indigo ball forming in front of it. It then fires an indigo beam from the ball at the opponent. After the attack has been fired, the fins on its back shrink back to normal size.}}&lt;br /&gt;
{{movemid|type=dragon|user=Dialga (movie)|startcode=M10|startname=The Rise of Darkrai|notes=Debut}}&lt;br /&gt;
{{movebtm|type=dragon|user=Cyrus|user1=A wild Dialga controlled by Cyrus|startcode=DP152|startname=The Battle Finale of Legend! }}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{movemanga|type=dragon|exp=yes|gen=The user distorts time with a powerful roar.|image1=Dialga Roar of Time Adventures 1.png|image1p=Dialga|image2=Dialga Roar of Time Adventures 2.png|image2p=Being affected}}&lt;br /&gt;
{{movep|type=dragon|ms=483|pkmn=Dialga|method=Dialga lifts it head into the air and roars loudly. Dialga then warps and distorts time around the opponent, turning back time in the area.}}&lt;br /&gt;
{{movebtmManga|type=dragon|user=Dialga (Pokémon)|user1=A wild Dialga|startcode=PS413|startname=Double Trouble with Dialga and Palkia III|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Diamond and Pearl Adventure! manga===&lt;br /&gt;
{{movemanga|type=dragon|exp=yes|gen=The user distorts time with a powerful roar.|image1=Dialga Roar of Time DPA.png|image1p=Dialga}}&lt;br /&gt;
{{movep|type=dragon|ms=483|pkmn=Dialga|method=Dialga raises its head into the air and lets out a powerful roar, changing time at its will.}}&lt;br /&gt;
{{movebtmManga|type=dragon|user=Dialga (Pokémon)|user1=A wild Dialga|startcode=DPA20|startname=The Advent of Legendary Pokémon!!|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===In the Pocket Monsters Platinum: Aim to Be Battle King!! manga===&lt;br /&gt;
{{movemanga|type=dragon|exp=yes|gen=The user fires a ball at the foe which manipulates time.|image1=Dialga Roar of Time PBK.png|image1p=Dialga}}&lt;br /&gt;
{{movep|type=dragon|ms=483|pkmn=Dialga|method=Dialga fires a ball at the foe.}}&lt;br /&gt;
{{movebtmManga|type=dragon|user=Dialga (Pokémon)|user1=Unknown Trainer&#039;s Dialga|startcode=PBK5|startname=Defeat the Legends!!|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
{{movegen|&lt;br /&gt;
type=Dragon|&lt;br /&gt;
genIV=Roar of Time IV|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Roar of Time has the highest base [[power]] of any Dragon-type move.&lt;br /&gt;
* This is the only signature move that is a variation of Hyper Beam.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{dragon color}}|bordercolor={{dragon color light}}&lt;br /&gt;
|zh_cmn=時間咆哮 &#039;&#039;{{tt|Shí​jiān​ Páo​xiào|Roar of Time}}&#039;&#039;&lt;br /&gt;
|nl=Tijd Brul&lt;br /&gt;
|fr=Hurle-Temps&lt;br /&gt;
|de=Zeitenlärm&lt;br /&gt;
|el=Χρονοβρυχηθμός&lt;br /&gt;
|id=Jeritan Waktu&lt;br /&gt;
|it=Fragortempo&lt;br /&gt;
|ko=시간의포효 &#039;&#039;Sigan-yi Pohyo&#039;&#039;&lt;br /&gt;
|no=Tidsbrøl&lt;br /&gt;
|pt_br=Rugido do Tempo&lt;br /&gt;
|es_la= Rugido Temporal&lt;br /&gt;
|es_eu=Distorsión&lt;br /&gt;
|ro=Răcnetul Timpului}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Hyper Beam|Dragon}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Signature moves]]&lt;br /&gt;
[[it:Fragortempo (mossa)]]&lt;br /&gt;
[[pt:Roar of Time]]&lt;br /&gt;
&lt;br /&gt;
[[de:Zeitenlärm]]&lt;br /&gt;
[[es:Distorsión]]&lt;br /&gt;
[[fr:Hurle-Temps]]&lt;br /&gt;
[[ja:ときのほうこう]]&lt;br /&gt;
[[pl:Roar of Time]]&lt;br /&gt;
[[zh:时间咆哮（技能）]]&lt;/div&gt;</summary>
		<author><name>Billybobfred</name></author>
	</entry>
</feed>