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		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Status_condition&amp;diff=1157721</id>
		<title>Status condition</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Status_condition&amp;diff=1157721"/>
		<updated>2010-08-18T16:46:46Z</updated>

		<summary type="html">&lt;p&gt;Augustjune380: /* Poison */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Status ailments&#039;&#039;&#039; affect a {{OBP|Pokémon|species}}&#039;s ability to battle. There are three kinds of status. The first are non-volatile, the second are volatile, and the third lasts while a Pokémon is in battle.&lt;br /&gt;
&lt;br /&gt;
==Non-volatile status==&lt;br /&gt;
Non-volatile status ailments are status ailments that will remain until a Pokémon is healed at a [[Pokémon Center]], a specific [[status ailment healing item|curative item]] is used, or, in case of Freeze and Sleep, after a certain amount of turns during the battle.  A Pokémon inflicted with a non-volatile status will still be affected after being pulled out of battle (unless they have the {{a|Natural Cure}} ability), and after a battle is over. It is only possible for a Pokémon to be afflicted by one of these at a time. In [[Generation III]] and beyond, certain [[Ability|abilities]] will cause or prevent them, as well as benefit from them.&lt;br /&gt;
&lt;br /&gt;
===Burn===&lt;br /&gt;
[[File:Ursaring Burn status.png|thumb|250px|[[Paul&#039;s Ursaring]] burned]]&lt;br /&gt;
The burn condition reduces a Pokémon&#039;s Attack power by half (except for Pokémon with the {{a|Guts}} ability, where this condition raises Attack by 50%). Additionally, at the end of a turn, the Pokémon loses 1/8 its maximum hit points (in [[Generation I]] or in the case of Pokémon with the ability {{a|Heatproof}}, the Pokémon loses 1/16 of its maximum hit points). {{type2|Fire}} Pokémon and Pokémon with the {{a|Water Veil}} ability cannot be burned. All [[List of moves that burn|moves which can cause burn]] are Fire-type except for {{m|Tri Attack}} ([[Generation II]] onwards) and {{m|Fling}} when the [[Flame Orb]] is held.&lt;br /&gt;
&lt;br /&gt;
===Freeze===&lt;br /&gt;
{{redirect|Freeze|the glitch|game freeze}}&lt;br /&gt;
[[Image:Frozen Pokémon.png|left|thumb|[[Ash&#039;s Pikachu|Pikachu]] is frozen|250px]]&lt;br /&gt;
The freeze condition causes a Pokémon to be unable to make a move. Damaging {{type2|Fire}} moves used on a frozen Pokémon will remove the freeze status.  As of [[Generation II]], freeze has a random, 10% chance to be cured on its own on the frozen Pokémon&#039;s turn. Consequently, the frozen Pokémon may thaw out on the turn of freezing; however, in [[Generation I]], a frozen Pokémon never thaws without external aid. Pokémon cannot be frozen in [[weather conditions#Intense sunlight|sunny weather]]; contrary to popular belief, sunny weather does not cause a quicker thawing.&lt;br /&gt;
&lt;br /&gt;
{{type2|Ice}} Pokémon cannot be frozen by Ice-type moves; however, they can be frozen by Tri Attack. A frozen Pokémon can still use the moves {{m|Flame Wheel}}, {{m|Sacred Fire}} and {{m|Flare Blitz}} while frozen; these moves will thaw the user, thaw the opponent if possible, and deal damage to the opponent. All [[List of moves that freeze|moves which cause freezing]] are Ice-type except Tri Attack (Generation II onwards) and Secret Power (when used in snow or ice; [[Generation IV]] only). It is also the only non-volatile status which has no move that causes it 100% of the time. The only move to provide more than a 10% chance of freezing is {{m|Secret Power}} when used on snow or ice, which provides a 30% chance.&lt;br /&gt;
&lt;br /&gt;
A frozen [[Sky Forme]] {{p|Shaymin}} will revert to its [[Land Forme]].&lt;br /&gt;
&lt;br /&gt;
===Paralysis===&lt;br /&gt;
A Pokémon inflicted with paralysis will be unable to attack (&amp;quot;fully paralyzed&amp;quot;) a quarter of the time. Additionally, its Speed is reduced to 25% of its previous value (except for Pokémon with the {{a|Quick Feet}} ability, where this condition raises the Speed by 50%). Many [[List of moves that paralyze|moves that cause paralysis]] are of the {{t|Electric}} type. {{t|Ground}} types can be paralyzed, however only if attacked by a non Electric-type move such as {{m|DragonBreath}} or {{m|Tri Attack}} (Generation II onwards), or if it uses an attack which makes contact on an opponent with the {{a|Static}} ability.&lt;br /&gt;
&lt;br /&gt;
===Poison===&lt;br /&gt;
[[Image:Poisoned Pokémon.png|right|{{TP|Ash|Gliscor}} is poisoned|thumb|250px]]&lt;br /&gt;
A poisoned Pokémon loses 1/8 of its maximum hit points every turn (in [[Generation I]], it loses 1/16). {{type2|Poison}} Pokémon cannot be poisoned. {{type2|Steel}} Pokémon cannot be poisoned in [[Generation III]] and beyond; in [[Generation II]], a {{type2|Steel}} type Pokémon can only be poisoned by the poisoning effect of the move {{m|Twineedle}}.&lt;br /&gt;
&lt;br /&gt;
A poisoned Pokémon also loses 1 hit point for every four steps taken while not in battle. In [[Generation IV]], a Pokémon whose HP is reduced to 1 via poison outside of battle will have the poison status removed. All [[List of moves that poison|moves that can poison]] are of the Poison-type except {{m|Twineedle}}, {{m|Secret Power}}, and {{m|Fling}} (which poisons only if {{DL|In-battle effect item|Poison Barb}} is held).&lt;br /&gt;
&lt;br /&gt;
===={{anchor|Badly poisoned|Bad poison}}====&lt;br /&gt;
The status ailment caused by {{m|Toxic}} and {{m|Poison Fang}}, as well as by {{m|Toxic Spikes}} after it is used twice, is the same as Poison except its damage begins at 1/16 and grows an additional 1/16 every turn, taking 2/16 max hit points the second turn, then 3/16 the third turn, and 4/16 the fourth, and so on. In [[Generation I]] and [[Generation II]], switching a Pokémon out of active battle would change the badly poisoned condition to normal poison. In [[Generation III]] and beyond, the &amp;quot;badly poisoned&amp;quot; effect will remain even after switching a Pokémon out of battle and back in, but the damage counter will be reset. After a battle is over, the &amp;quot;badly poisoned&amp;quot; status will become a normal poison.  All [[List of moves that poison|moves which can badly poison]] are of the Poison-type except {{m|Fling}} (which badly poisons only if {{DL|In-battle effect item|Toxic Orb}} is held).&lt;br /&gt;
&lt;br /&gt;
===Sleep===&lt;br /&gt;
[[Image:Sleeping Pokémon.png|left|{{TP|Ash|Heracross}} sleeping|thumb|250px]]&lt;br /&gt;
A Pokémon that is asleep is unable to use any moves (in a situation almost identical to the Freeze condition), except for two special moves which may be used while asleep ({{m|Snore}} and {{m|Sleep Talk}}). Sleep lasts for a randomly chosen duration of 1 to 5 turns (1 to 3 in Stadium). Sleep may be self-induced for 3 turns (inclusive of the initial turn) using the move {{m|Rest}}, which will remove any other non-volatile status ailment. A [[Level#Disobedience|disobedient]] Pokémon may nap during battle, inducing the Sleep status. There are currently no [[List of moves that cause sleep|moves that cause sleep]] and damage together, though {{m|Secret Power}} is capable of doing so if it is used in long grass. In Generation I, a Pokémon that wakes up is not able to attack that same turn, but since Generation II, it is able to attack as soon as the sleep wears off.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Volatile status==&lt;br /&gt;
A volatile status will wear off when a Pokémon is taken out of battle or a battle is over. Many of these will also wear off after a number of turns pass. All of these conditions may be passed to another Pokémon by using {{m|Baton Pass}} unless stated otherwise. Since they aren&#039;t shown in battle as a status aliment (having an icon) a Pokémon can be affected with multiple volatile ailments and a non-volatile aliment at the same time.&lt;br /&gt;
&lt;br /&gt;
===Confusion===&lt;br /&gt;
A Pokémon will hurt itself in its confusion 50% of the time. The damage is done as if the Pokémon attacked itself with a 40-power typeless physical attack.&lt;br /&gt;
&lt;br /&gt;
Confusion wears off after 1-4 attacking turns. This means that turns recharging, such as after using {{m|Hyper Beam}}, and turns unable to attack, such as from paralysis, will not lower the remaining number of turns of confusion. However, a sleeping Pokémon may hurt itself in confusion if using a move such as {{m|Snore}} or {{m|Sleep Talk}}.&lt;br /&gt;
&lt;br /&gt;
Multi-turn attacks such as {{m|Fly}} and {{m|Dive}} require that confusion be checked both turns, further reducing the chance of successful attack. Pokémon with the {{a|Own Tempo}} ability are immune to [[List of moves that confuse|moves that cause confusion]].&lt;br /&gt;
&lt;br /&gt;
Confusion is transferred by {{m|Baton Pass}}.&lt;br /&gt;
&lt;br /&gt;
A [[Ninja Boy]] on {{rt|211|Sinnoh}} erroneously states that confusion only wears off if the Pokémon is switched out.&lt;br /&gt;
&lt;br /&gt;
===Curse===&lt;br /&gt;
If a {{type2|Ghost}} Pokémon uses {{m|Curse}}, the Pokémon it is used on loses ¼ its maximum hit points every turn, and the user immediately loses half of their maximum hit points in exchange.  If any non-{{t|Ghost}} type Pokémon uses Curse, their {{stat|Attack}} and {{stat|Defense}} go up one stage, and their {{stat|Speed}} drops one stage.  If the victim of a Ghost-type Curse uses {{m|Baton Pass}}, the health-sapping effect is transferred to its replacement. If a Pokémon that has been afflicted by curse is switched out of battle, the effect is lifted. Also, in [[Generation II]], defeating the opponent will prevent the Pokémon it is used on taking damage from Curse on that turn.&lt;br /&gt;
&lt;br /&gt;
===Flinch===&lt;br /&gt;
The flinch status is a one-turn status that prevents a Pokémon from attacking. A Pokémon can only flinch if the opponent attacks first. Pokémon with the {{a|Inner Focus}} ability are also immune to this. Most [[List of moves that cause flinching|moves that cause flinching]] are [[physical move]]s.&lt;br /&gt;
&lt;br /&gt;
It is known as cringing in [[Pokémon Mystery Dungeon]].&lt;br /&gt;
&lt;br /&gt;
===Foresight/Odor Sleuth/Miracle Eye===&lt;br /&gt;
The opponent&#039;s evasion modification will not affect the accuracy of a Pokémon that uses {{m|Foresight}}, {{m|Odor Sleuth}}, or {{m|Miracle Eye}}. In addition, a {{t|Normal}}- or {{type2|Fighting}} move used by a Pokémon that has used Foresight or Odor Sleuth will affect {{type2|Ghost}} Pokémon, and {{type2|Psychic}} moves used by a Pokémon that has used Miracle Eye will affect {{type2|Dark}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|attraction|Infatuation}}===&lt;br /&gt;
A Pokémon that is infatuated with its foe cannot attack it 50% of the time. A Pokémon can only successfully use {{m|Attract}} on opponents of the opposite gender; or in the case of {{p|Mew}}, on another genderless Pokémon. Pokémon with the {{a|Oblivious}} ability are immune to infatuation. The infatuated status cannot be passed with Baton Pass. Infatuation will end as soon as the Pokémon that used it or the Pokémon that it is used on leaves the battle.&lt;br /&gt;
&lt;br /&gt;
===Leech Seed===&lt;br /&gt;
[[File:Turtwig Leech Seed effect.png|thumb|[[Ash&#039;s Torterra|Turtwig]] affected by Leech Seed]]&lt;br /&gt;
Each turn, a Pokémon hit by {{m|Leech Seed}} loses 1/8 (1/16 in [[Generation I]]) of its maximum hit points. The opponent is healed by the same amount. {{type2|Grass}} Pokémon are immune to {{m|Leech Seed}}. If a Pokémon affected by Leech Seed uses {{m|Baton Pass}}, Leech Seed is transferred to its replacement, even if it is a Grass-type. Even if the affected Pokémon switches again within the battle, if sent out again, the effects still remain (unless Baton Passed again). If the user of Leech Seed switches out, the health granted by the effect is applied to the new replacement. There is no requirement for the Pokémon to use the move again, or even to know it. If you switch out the Pokémon that Leech Seed is affecting, the effect will wear off and Leech Seed will not affect the replacement.&lt;br /&gt;
&lt;br /&gt;
===Mind Reader/Lock-On===&lt;br /&gt;
When a Pokémon uses {{m|Mind Reader}} or {{m|Lock-On}}, the next damage-dealing move will hit the opponent without fail, even if the opponent uses a move that offers a turn of invulnerability, such as {{m|Fly}}. This effect can be {{m|Baton Pass}}ed.&lt;br /&gt;
&lt;br /&gt;
===Nightmare===&lt;br /&gt;
{{m|Nightmare}} only affects a sleeping Pokémon. The sleeping Pokémon loses ¼ of its maximum hit points every turn. If the sleeping Pokémon awakens, then the nightmare will no longer be in effect. If Baton Pass switches out a Pokémon that is not asleep, then the nightmare will no longer be in effect.&lt;br /&gt;
&lt;br /&gt;
===Perish Song===&lt;br /&gt;
After three turns, all Pokémon who heard the {{m|Perish Song}} will faint, excluding Pokémon with the {{a|Soundproof}} ability. Any Pokémon who heard it can avoid the effect of fainting if it is switched out before the 3-turn count finishes. {{m|Baton Pass}} transfers the Perish Song countdown.&lt;br /&gt;
&lt;br /&gt;
===Taunt===&lt;br /&gt;
{{m|Taunt}} prevents the Pokémon from using any non-damaging moves. This effect will wear off after two to four turns, or if one switches out. Pokémon using {{m|Substitute}} can still be afflicted with this status ailment.&lt;br /&gt;
&lt;br /&gt;
===Torment===&lt;br /&gt;
{{m|Torment}} renders the Pokémon incapable of using the same move twice in a row. If the Pokémon is holding a [[Choice item]], it is forced to use {{m|Struggle}} every second turn.&lt;br /&gt;
&lt;br /&gt;
==Volatile battle status==&lt;br /&gt;
===Defense Curl===&lt;br /&gt;
Using {{m|Defense Curl}} causes the power of {{m|Rollout}} and {{m|Ice Ball}} to double for the Pokémon. This effect is not transferred by {{m|Baton Pass}}.&lt;br /&gt;
&lt;br /&gt;
===Focus Energy===&lt;br /&gt;
When a Pokémon uses {{m|Focus Energy}}, its [[critical hit]] rate increases.&lt;br /&gt;
&lt;br /&gt;
===Mean Look/Spider Web/Block===&lt;br /&gt;
[[File:Dusknoir Mean Look.png|thumb|250px|left|{{p|Dusknoir}} using Mean Look]]&lt;br /&gt;
A Pokémon trapped by {{m|Mean Look}}, {{m|Spider Web}}, or {{m|Block}} cannot switch until the Pokémon that used the move is defeated or switches. The trapped Pokémon can also escape if it is holding the {{DL|In-battle effect item|Shed Shell}}. If a trapped Pokémon uses Baton Pass, the Pokémon brought out will be trapped instead.&lt;br /&gt;
&lt;br /&gt;
===Minimize===&lt;br /&gt;
A Pokémon having used {{m|Minimize}} will take double damage if hit by the move {{m|Stomp}} (though this behavior is not present in [[Generation I]]).&lt;br /&gt;
&lt;br /&gt;
===Mist===&lt;br /&gt;
[[File:Piplup mist.png|thumb|Mist surrounds {{TP|Dawn|Piplup}}]]&lt;br /&gt;
{{m|Mist}} prevents a Pokémon&#039;s stats from being lowered by the opponent&#039;s attacks. The user may still lower its own stats with moves like {{m|Superpower}}. The move {{m|Defog}} cancels out Mist.&lt;br /&gt;
&lt;br /&gt;
===Substitute===&lt;br /&gt;
The Pokémon that uses {{m|Substitute}} loses ¼ of its total HP (rounded down) to make a Substitute which will absorb hits until it &amp;quot;breaks&amp;quot; (damage the Substitute has taken is greater than the HP used to make it). From [[Generation II]] onward, Substitutes block all status ailments and will immediately break if a one-hit knockout attack connects with them. In [[Generation I]], however, a substitute only blocks primary status ailments; attacks like {{m|Thunder Wave}} and {{m|Spore}} completely circumvent the Substitute. Substitutes can be transferred by {{m|Baton Pass}}.&lt;br /&gt;
&lt;br /&gt;
===Reflect and Light Screen===&lt;br /&gt;
{{m|Reflect}} and {{m|Light Screen}} last for five turns (eight with {{DL|In-battle effect item|Light Clay}}) and heighten the user&#039;s entire team&#039;s {{stat|Defense}} or {{stat|Special Defense}}, respectively. Either of them can be broken by {{m|Brick Break}} or {{m|Defog}}.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
&lt;br /&gt;
[[de:Statusveränderungen]]&lt;br /&gt;
[[fr:Statut]]&lt;br /&gt;
[[ja:状態異常]]&lt;br /&gt;
[[pt:Efeito de status]]&lt;/div&gt;</summary>
		<author><name>Augustjune380</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Status_condition&amp;diff=1157720</id>
		<title>Status condition</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Status_condition&amp;diff=1157720"/>
		<updated>2010-08-18T16:46:00Z</updated>

		<summary type="html">&lt;p&gt;Augustjune380: /* Poison */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Status ailments&#039;&#039;&#039; affect a {{OBP|Pokémon|species}}&#039;s ability to battle. There are three kinds of status. The first are non-volatile, the second are volatile, and the third lasts while a Pokémon is in battle.&lt;br /&gt;
&lt;br /&gt;
==Non-volatile status==&lt;br /&gt;
Non-volatile status ailments are status ailments that will remain until a Pokémon is healed at a [[Pokémon Center]], a specific [[status ailment healing item|curative item]] is used, or, in case of Freeze and Sleep, after a certain amount of turns during the battle.  A Pokémon inflicted with a non-volatile status will still be affected after being pulled out of battle (unless they have the {{a|Natural Cure}} ability), and after a battle is over. It is only possible for a Pokémon to be afflicted by one of these at a time. In [[Generation III]] and beyond, certain [[Ability|abilities]] will cause or prevent them, as well as benefit from them.&lt;br /&gt;
&lt;br /&gt;
===Burn===&lt;br /&gt;
[[File:Ursaring Burn status.png|thumb|250px|[[Paul&#039;s Ursaring]] burned]]&lt;br /&gt;
The burn condition reduces a Pokémon&#039;s Attack power by half (except for Pokémon with the {{a|Guts}} ability, where this condition raises Attack by 50%). Additionally, at the end of a turn, the Pokémon loses 1/8 its maximum hit points (in [[Generation I]] or in the case of Pokémon with the ability {{a|Heatproof}}, the Pokémon loses 1/16 of its maximum hit points). {{type2|Fire}} Pokémon and Pokémon with the {{a|Water Veil}} ability cannot be burned. All [[List of moves that burn|moves which can cause burn]] are Fire-type except for {{m|Tri Attack}} ([[Generation II]] onwards) and {{m|Fling}} when the [[Flame Orb]] is held.&lt;br /&gt;
&lt;br /&gt;
===Freeze===&lt;br /&gt;
{{redirect|Freeze|the glitch|game freeze}}&lt;br /&gt;
[[Image:Frozen Pokémon.png|left|thumb|[[Ash&#039;s Pikachu|Pikachu]] is frozen|250px]]&lt;br /&gt;
The freeze condition causes a Pokémon to be unable to make a move. Damaging {{type2|Fire}} moves used on a frozen Pokémon will remove the freeze status.  As of [[Generation II]], freeze has a random, 10% chance to be cured on its own on the frozen Pokémon&#039;s turn. Consequently, the frozen Pokémon may thaw out on the turn of freezing; however, in [[Generation I]], a frozen Pokémon never thaws without external aid. Pokémon cannot be frozen in [[weather conditions#Intense sunlight|sunny weather]]; contrary to popular belief, sunny weather does not cause a quicker thawing.&lt;br /&gt;
&lt;br /&gt;
{{type2|Ice}} Pokémon cannot be frozen by Ice-type moves; however, they can be frozen by Tri Attack. A frozen Pokémon can still use the moves {{m|Flame Wheel}}, {{m|Sacred Fire}} and {{m|Flare Blitz}} while frozen; these moves will thaw the user, thaw the opponent if possible, and deal damage to the opponent. All [[List of moves that freeze|moves which cause freezing]] are Ice-type except Tri Attack (Generation II onwards) and Secret Power (when used in snow or ice; [[Generation IV]] only). It is also the only non-volatile status which has no move that causes it 100% of the time. The only move to provide more than a 10% chance of freezing is {{m|Secret Power}} when used on snow or ice, which provides a 30% chance.&lt;br /&gt;
&lt;br /&gt;
A frozen [[Sky Forme]] {{p|Shaymin}} will revert to its [[Land Forme]].&lt;br /&gt;
&lt;br /&gt;
===Paralysis===&lt;br /&gt;
A Pokémon inflicted with paralysis will be unable to attack (&amp;quot;fully paralyzed&amp;quot;) a quarter of the time. Additionally, its Speed is reduced to 25% of its previous value (except for Pokémon with the {{a|Quick Feet}} ability, where this condition raises the Speed by 50%). Many [[List of moves that paralyze|moves that cause paralysis]] are of the {{t|Electric}} type. {{t|Ground}} types can be paralyzed, however only if attacked by a non Electric-type move such as {{m|DragonBreath}} or {{m|Tri Attack}} (Generation II onwards), or if it uses an attack which makes contact on an opponent with the {{a|Static}} ability.&lt;br /&gt;
&lt;br /&gt;
===Poison===&lt;br /&gt;
[[Image:Poisoned Pokémon.png|right|{{TP|Ash|Staraptor}} is poisoned|thumb|250px]]&lt;br /&gt;
A poisoned Pokémon loses 1/8 of its maximum hit points every turn (in [[Generation I]], it loses 1/16). {{type2|Poison}} Pokémon cannot be poisoned. {{type2|Steel}} Pokémon cannot be poisoned in [[Generation III]] and beyond; in [[Generation II]], a {{type2|Steel}} type Pokémon can only be poisoned by the poisoning effect of the move {{m|Twineedle}}.&lt;br /&gt;
&lt;br /&gt;
A poisoned Pokémon also loses 1 hit point for every four steps taken while not in battle. In [[Generation IV]], a Pokémon whose HP is reduced to 1 via poison outside of battle will have the poison status removed. All [[List of moves that poison|moves that can poison]] are of the Poison-type except {{m|Twineedle}}, {{m|Secret Power}}, and {{m|Fling}} (which poisons only if {{DL|In-battle effect item|Poison Barb}} is held).&lt;br /&gt;
&lt;br /&gt;
===={{anchor|Badly poisoned|Bad poison}}====&lt;br /&gt;
The status ailment caused by {{m|Toxic}} and {{m|Poison Fang}}, as well as by {{m|Toxic Spikes}} after it is used twice, is the same as Poison except its damage begins at 1/16 and grows an additional 1/16 every turn, taking 2/16 max hit points the second turn, then 3/16 the third turn, and 4/16 the fourth, and so on. In [[Generation I]] and [[Generation II]], switching a Pokémon out of active battle would change the badly poisoned condition to normal poison. In [[Generation III]] and beyond, the &amp;quot;badly poisoned&amp;quot; effect will remain even after switching a Pokémon out of battle and back in, but the damage counter will be reset. After a battle is over, the &amp;quot;badly poisoned&amp;quot; status will become a normal poison.  All [[List of moves that poison|moves which can badly poison]] are of the Poison-type except {{m|Fling}} (which badly poisons only if {{DL|In-battle effect item|Toxic Orb}} is held).&lt;br /&gt;
&lt;br /&gt;
===Sleep===&lt;br /&gt;
[[Image:Sleeping Pokémon.png|left|{{TP|Ash|Heracross}} sleeping|thumb|250px]]&lt;br /&gt;
A Pokémon that is asleep is unable to use any moves (in a situation almost identical to the Freeze condition), except for two special moves which may be used while asleep ({{m|Snore}} and {{m|Sleep Talk}}). Sleep lasts for a randomly chosen duration of 1 to 5 turns (1 to 3 in Stadium). Sleep may be self-induced for 3 turns (inclusive of the initial turn) using the move {{m|Rest}}, which will remove any other non-volatile status ailment. A [[Level#Disobedience|disobedient]] Pokémon may nap during battle, inducing the Sleep status. There are currently no [[List of moves that cause sleep|moves that cause sleep]] and damage together, though {{m|Secret Power}} is capable of doing so if it is used in long grass. In Generation I, a Pokémon that wakes up is not able to attack that same turn, but since Generation II, it is able to attack as soon as the sleep wears off.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Volatile status==&lt;br /&gt;
A volatile status will wear off when a Pokémon is taken out of battle or a battle is over. Many of these will also wear off after a number of turns pass. All of these conditions may be passed to another Pokémon by using {{m|Baton Pass}} unless stated otherwise. Since they aren&#039;t shown in battle as a status aliment (having an icon) a Pokémon can be affected with multiple volatile ailments and a non-volatile aliment at the same time.&lt;br /&gt;
&lt;br /&gt;
===Confusion===&lt;br /&gt;
A Pokémon will hurt itself in its confusion 50% of the time. The damage is done as if the Pokémon attacked itself with a 40-power typeless physical attack.&lt;br /&gt;
&lt;br /&gt;
Confusion wears off after 1-4 attacking turns. This means that turns recharging, such as after using {{m|Hyper Beam}}, and turns unable to attack, such as from paralysis, will not lower the remaining number of turns of confusion. However, a sleeping Pokémon may hurt itself in confusion if using a move such as {{m|Snore}} or {{m|Sleep Talk}}.&lt;br /&gt;
&lt;br /&gt;
Multi-turn attacks such as {{m|Fly}} and {{m|Dive}} require that confusion be checked both turns, further reducing the chance of successful attack. Pokémon with the {{a|Own Tempo}} ability are immune to [[List of moves that confuse|moves that cause confusion]].&lt;br /&gt;
&lt;br /&gt;
Confusion is transferred by {{m|Baton Pass}}.&lt;br /&gt;
&lt;br /&gt;
A [[Ninja Boy]] on {{rt|211|Sinnoh}} erroneously states that confusion only wears off if the Pokémon is switched out.&lt;br /&gt;
&lt;br /&gt;
===Curse===&lt;br /&gt;
If a {{type2|Ghost}} Pokémon uses {{m|Curse}}, the Pokémon it is used on loses ¼ its maximum hit points every turn, and the user immediately loses half of their maximum hit points in exchange.  If any non-{{t|Ghost}} type Pokémon uses Curse, their {{stat|Attack}} and {{stat|Defense}} go up one stage, and their {{stat|Speed}} drops one stage.  If the victim of a Ghost-type Curse uses {{m|Baton Pass}}, the health-sapping effect is transferred to its replacement. If a Pokémon that has been afflicted by curse is switched out of battle, the effect is lifted. Also, in [[Generation II]], defeating the opponent will prevent the Pokémon it is used on taking damage from Curse on that turn.&lt;br /&gt;
&lt;br /&gt;
===Flinch===&lt;br /&gt;
The flinch status is a one-turn status that prevents a Pokémon from attacking. A Pokémon can only flinch if the opponent attacks first. Pokémon with the {{a|Inner Focus}} ability are also immune to this. Most [[List of moves that cause flinching|moves that cause flinching]] are [[physical move]]s.&lt;br /&gt;
&lt;br /&gt;
It is known as cringing in [[Pokémon Mystery Dungeon]].&lt;br /&gt;
&lt;br /&gt;
===Foresight/Odor Sleuth/Miracle Eye===&lt;br /&gt;
The opponent&#039;s evasion modification will not affect the accuracy of a Pokémon that uses {{m|Foresight}}, {{m|Odor Sleuth}}, or {{m|Miracle Eye}}. In addition, a {{t|Normal}}- or {{type2|Fighting}} move used by a Pokémon that has used Foresight or Odor Sleuth will affect {{type2|Ghost}} Pokémon, and {{type2|Psychic}} moves used by a Pokémon that has used Miracle Eye will affect {{type2|Dark}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|attraction|Infatuation}}===&lt;br /&gt;
A Pokémon that is infatuated with its foe cannot attack it 50% of the time. A Pokémon can only successfully use {{m|Attract}} on opponents of the opposite gender; or in the case of {{p|Mew}}, on another genderless Pokémon. Pokémon with the {{a|Oblivious}} ability are immune to infatuation. The infatuated status cannot be passed with Baton Pass. Infatuation will end as soon as the Pokémon that used it or the Pokémon that it is used on leaves the battle.&lt;br /&gt;
&lt;br /&gt;
===Leech Seed===&lt;br /&gt;
[[File:Turtwig Leech Seed effect.png|thumb|[[Ash&#039;s Torterra|Turtwig]] affected by Leech Seed]]&lt;br /&gt;
Each turn, a Pokémon hit by {{m|Leech Seed}} loses 1/8 (1/16 in [[Generation I]]) of its maximum hit points. The opponent is healed by the same amount. {{type2|Grass}} Pokémon are immune to {{m|Leech Seed}}. If a Pokémon affected by Leech Seed uses {{m|Baton Pass}}, Leech Seed is transferred to its replacement, even if it is a Grass-type. Even if the affected Pokémon switches again within the battle, if sent out again, the effects still remain (unless Baton Passed again). If the user of Leech Seed switches out, the health granted by the effect is applied to the new replacement. There is no requirement for the Pokémon to use the move again, or even to know it. If you switch out the Pokémon that Leech Seed is affecting, the effect will wear off and Leech Seed will not affect the replacement.&lt;br /&gt;
&lt;br /&gt;
===Mind Reader/Lock-On===&lt;br /&gt;
When a Pokémon uses {{m|Mind Reader}} or {{m|Lock-On}}, the next damage-dealing move will hit the opponent without fail, even if the opponent uses a move that offers a turn of invulnerability, such as {{m|Fly}}. This effect can be {{m|Baton Pass}}ed.&lt;br /&gt;
&lt;br /&gt;
===Nightmare===&lt;br /&gt;
{{m|Nightmare}} only affects a sleeping Pokémon. The sleeping Pokémon loses ¼ of its maximum hit points every turn. If the sleeping Pokémon awakens, then the nightmare will no longer be in effect. If Baton Pass switches out a Pokémon that is not asleep, then the nightmare will no longer be in effect.&lt;br /&gt;
&lt;br /&gt;
===Perish Song===&lt;br /&gt;
After three turns, all Pokémon who heard the {{m|Perish Song}} will faint, excluding Pokémon with the {{a|Soundproof}} ability. Any Pokémon who heard it can avoid the effect of fainting if it is switched out before the 3-turn count finishes. {{m|Baton Pass}} transfers the Perish Song countdown.&lt;br /&gt;
&lt;br /&gt;
===Taunt===&lt;br /&gt;
{{m|Taunt}} prevents the Pokémon from using any non-damaging moves. This effect will wear off after two to four turns, or if one switches out. Pokémon using {{m|Substitute}} can still be afflicted with this status ailment.&lt;br /&gt;
&lt;br /&gt;
===Torment===&lt;br /&gt;
{{m|Torment}} renders the Pokémon incapable of using the same move twice in a row. If the Pokémon is holding a [[Choice item]], it is forced to use {{m|Struggle}} every second turn.&lt;br /&gt;
&lt;br /&gt;
==Volatile battle status==&lt;br /&gt;
===Defense Curl===&lt;br /&gt;
Using {{m|Defense Curl}} causes the power of {{m|Rollout}} and {{m|Ice Ball}} to double for the Pokémon. This effect is not transferred by {{m|Baton Pass}}.&lt;br /&gt;
&lt;br /&gt;
===Focus Energy===&lt;br /&gt;
When a Pokémon uses {{m|Focus Energy}}, its [[critical hit]] rate increases.&lt;br /&gt;
&lt;br /&gt;
===Mean Look/Spider Web/Block===&lt;br /&gt;
[[File:Dusknoir Mean Look.png|thumb|250px|left|{{p|Dusknoir}} using Mean Look]]&lt;br /&gt;
A Pokémon trapped by {{m|Mean Look}}, {{m|Spider Web}}, or {{m|Block}} cannot switch until the Pokémon that used the move is defeated or switches. The trapped Pokémon can also escape if it is holding the {{DL|In-battle effect item|Shed Shell}}. If a trapped Pokémon uses Baton Pass, the Pokémon brought out will be trapped instead.&lt;br /&gt;
&lt;br /&gt;
===Minimize===&lt;br /&gt;
A Pokémon having used {{m|Minimize}} will take double damage if hit by the move {{m|Stomp}} (though this behavior is not present in [[Generation I]]).&lt;br /&gt;
&lt;br /&gt;
===Mist===&lt;br /&gt;
[[File:Piplup mist.png|thumb|Mist surrounds {{TP|Dawn|Piplup}}]]&lt;br /&gt;
{{m|Mist}} prevents a Pokémon&#039;s stats from being lowered by the opponent&#039;s attacks. The user may still lower its own stats with moves like {{m|Superpower}}. The move {{m|Defog}} cancels out Mist.&lt;br /&gt;
&lt;br /&gt;
===Substitute===&lt;br /&gt;
The Pokémon that uses {{m|Substitute}} loses ¼ of its total HP (rounded down) to make a Substitute which will absorb hits until it &amp;quot;breaks&amp;quot; (damage the Substitute has taken is greater than the HP used to make it). From [[Generation II]] onward, Substitutes block all status ailments and will immediately break if a one-hit knockout attack connects with them. In [[Generation I]], however, a substitute only blocks primary status ailments; attacks like {{m|Thunder Wave}} and {{m|Spore}} completely circumvent the Substitute. Substitutes can be transferred by {{m|Baton Pass}}.&lt;br /&gt;
&lt;br /&gt;
===Reflect and Light Screen===&lt;br /&gt;
{{m|Reflect}} and {{m|Light Screen}} last for five turns (eight with {{DL|In-battle effect item|Light Clay}}) and heighten the user&#039;s entire team&#039;s {{stat|Defense}} or {{stat|Special Defense}}, respectively. Either of them can be broken by {{m|Brick Break}} or {{m|Defog}}.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
&lt;br /&gt;
[[de:Statusveränderungen]]&lt;br /&gt;
[[fr:Statut]]&lt;br /&gt;
[[ja:状態異常]]&lt;br /&gt;
[[pt:Efeito de status]]&lt;/div&gt;</summary>
		<author><name>Augustjune380</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Status_condition&amp;diff=1157719</id>
		<title>Status condition</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Status_condition&amp;diff=1157719"/>
		<updated>2010-08-18T16:44:27Z</updated>

		<summary type="html">&lt;p&gt;Augustjune380: /* Leech Seed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Status ailments&#039;&#039;&#039; affect a {{OBP|Pokémon|species}}&#039;s ability to battle. There are three kinds of status. The first are non-volatile, the second are volatile, and the third lasts while a Pokémon is in battle.&lt;br /&gt;
&lt;br /&gt;
==Non-volatile status==&lt;br /&gt;
Non-volatile status ailments are status ailments that will remain until a Pokémon is healed at a [[Pokémon Center]], a specific [[status ailment healing item|curative item]] is used, or, in case of Freeze and Sleep, after a certain amount of turns during the battle.  A Pokémon inflicted with a non-volatile status will still be affected after being pulled out of battle (unless they have the {{a|Natural Cure}} ability), and after a battle is over. It is only possible for a Pokémon to be afflicted by one of these at a time. In [[Generation III]] and beyond, certain [[Ability|abilities]] will cause or prevent them, as well as benefit from them.&lt;br /&gt;
&lt;br /&gt;
===Burn===&lt;br /&gt;
[[File:Ursaring Burn status.png|thumb|250px|[[Paul&#039;s Ursaring]] burned]]&lt;br /&gt;
The burn condition reduces a Pokémon&#039;s Attack power by half (except for Pokémon with the {{a|Guts}} ability, where this condition raises Attack by 50%). Additionally, at the end of a turn, the Pokémon loses 1/8 its maximum hit points (in [[Generation I]] or in the case of Pokémon with the ability {{a|Heatproof}}, the Pokémon loses 1/16 of its maximum hit points). {{type2|Fire}} Pokémon and Pokémon with the {{a|Water Veil}} ability cannot be burned. All [[List of moves that burn|moves which can cause burn]] are Fire-type except for {{m|Tri Attack}} ([[Generation II]] onwards) and {{m|Fling}} when the [[Flame Orb]] is held.&lt;br /&gt;
&lt;br /&gt;
===Freeze===&lt;br /&gt;
{{redirect|Freeze|the glitch|game freeze}}&lt;br /&gt;
[[Image:Frozen Pokémon.png|left|thumb|[[Ash&#039;s Pikachu|Pikachu]] is frozen|250px]]&lt;br /&gt;
The freeze condition causes a Pokémon to be unable to make a move. Damaging {{type2|Fire}} moves used on a frozen Pokémon will remove the freeze status.  As of [[Generation II]], freeze has a random, 10% chance to be cured on its own on the frozen Pokémon&#039;s turn. Consequently, the frozen Pokémon may thaw out on the turn of freezing; however, in [[Generation I]], a frozen Pokémon never thaws without external aid. Pokémon cannot be frozen in [[weather conditions#Intense sunlight|sunny weather]]; contrary to popular belief, sunny weather does not cause a quicker thawing.&lt;br /&gt;
&lt;br /&gt;
{{type2|Ice}} Pokémon cannot be frozen by Ice-type moves; however, they can be frozen by Tri Attack. A frozen Pokémon can still use the moves {{m|Flame Wheel}}, {{m|Sacred Fire}} and {{m|Flare Blitz}} while frozen; these moves will thaw the user, thaw the opponent if possible, and deal damage to the opponent. All [[List of moves that freeze|moves which cause freezing]] are Ice-type except Tri Attack (Generation II onwards) and Secret Power (when used in snow or ice; [[Generation IV]] only). It is also the only non-volatile status which has no move that causes it 100% of the time. The only move to provide more than a 10% chance of freezing is {{m|Secret Power}} when used on snow or ice, which provides a 30% chance.&lt;br /&gt;
&lt;br /&gt;
A frozen [[Sky Forme]] {{p|Shaymin}} will revert to its [[Land Forme]].&lt;br /&gt;
&lt;br /&gt;
===Paralysis===&lt;br /&gt;
A Pokémon inflicted with paralysis will be unable to attack (&amp;quot;fully paralyzed&amp;quot;) a quarter of the time. Additionally, its Speed is reduced to 25% of its previous value (except for Pokémon with the {{a|Quick Feet}} ability, where this condition raises the Speed by 50%). Many [[List of moves that paralyze|moves that cause paralysis]] are of the {{t|Electric}} type. {{t|Ground}} types can be paralyzed, however only if attacked by a non Electric-type move such as {{m|DragonBreath}} or {{m|Tri Attack}} (Generation II onwards), or if it uses an attack which makes contact on an opponent with the {{a|Static}} ability.&lt;br /&gt;
&lt;br /&gt;
===Poison===&lt;br /&gt;
[[Image:Poisoned Pokémon.png|right|{{TP|Ash|Gliscor}} is poisoned|thumb|250px]]&lt;br /&gt;
A poisoned Pokémon loses 1/8 of its maximum hit points every turn (in [[Generation I]], it loses 1/16). {{type2|Poison}} Pokémon cannot be poisoned. {{type2|Steel}} Pokémon cannot be poisoned in [[Generation III]] and beyond; in [[Generation II]], a {{type2|Steel}} type Pokémon can only be poisoned by the poisoning effect of the move {{m|Twineedle}}.&lt;br /&gt;
&lt;br /&gt;
A poisoned Pokémon also loses 1 hit point for every four steps taken while not in battle. In [[Generation IV]], a Pokémon whose HP is reduced to 1 via poison outside of battle will have the poison status removed. All [[List of moves that poison|moves that can poison]] are of the Poison-type except {{m|Twineedle}}, {{m|Secret Power}}, and {{m|Fling}} (which poisons only if {{DL|In-battle effect item|Poison Barb}} is held).&lt;br /&gt;
&lt;br /&gt;
===={{anchor|Badly poisoned|Bad poison}}====&lt;br /&gt;
The status ailment caused by {{m|Toxic}} and {{m|Poison Fang}}, as well as by {{m|Toxic Spikes}} after it is used twice, is the same as Poison except its damage begins at 1/16 and grows an additional 1/16 every turn, taking 2/16 max hit points the second turn, then 3/16 the third turn, and 4/16 the fourth, and so on. In [[Generation I]] and [[Generation II]], switching a Pokémon out of active battle would change the badly poisoned condition to normal poison. In [[Generation III]] and beyond, the &amp;quot;badly poisoned&amp;quot; effect will remain even after switching a Pokémon out of battle and back in, but the damage counter will be reset. After a battle is over, the &amp;quot;badly poisoned&amp;quot; status will become a normal poison.  All [[List of moves that poison|moves which can badly poison]] are of the Poison-type except {{m|Fling}} (which badly poisons only if {{DL|In-battle effect item|Toxic Orb}} is held).&lt;br /&gt;
&lt;br /&gt;
===Sleep===&lt;br /&gt;
[[Image:Sleeping Pokémon.png|left|{{TP|Ash|Heracross}} sleeping|thumb|250px]]&lt;br /&gt;
A Pokémon that is asleep is unable to use any moves (in a situation almost identical to the Freeze condition), except for two special moves which may be used while asleep ({{m|Snore}} and {{m|Sleep Talk}}). Sleep lasts for a randomly chosen duration of 1 to 5 turns (1 to 3 in Stadium). Sleep may be self-induced for 3 turns (inclusive of the initial turn) using the move {{m|Rest}}, which will remove any other non-volatile status ailment. A [[Level#Disobedience|disobedient]] Pokémon may nap during battle, inducing the Sleep status. There are currently no [[List of moves that cause sleep|moves that cause sleep]] and damage together, though {{m|Secret Power}} is capable of doing so if it is used in long grass. In Generation I, a Pokémon that wakes up is not able to attack that same turn, but since Generation II, it is able to attack as soon as the sleep wears off.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Volatile status==&lt;br /&gt;
A volatile status will wear off when a Pokémon is taken out of battle or a battle is over. Many of these will also wear off after a number of turns pass. All of these conditions may be passed to another Pokémon by using {{m|Baton Pass}} unless stated otherwise. Since they aren&#039;t shown in battle as a status aliment (having an icon) a Pokémon can be affected with multiple volatile ailments and a non-volatile aliment at the same time.&lt;br /&gt;
&lt;br /&gt;
===Confusion===&lt;br /&gt;
A Pokémon will hurt itself in its confusion 50% of the time. The damage is done as if the Pokémon attacked itself with a 40-power typeless physical attack.&lt;br /&gt;
&lt;br /&gt;
Confusion wears off after 1-4 attacking turns. This means that turns recharging, such as after using {{m|Hyper Beam}}, and turns unable to attack, such as from paralysis, will not lower the remaining number of turns of confusion. However, a sleeping Pokémon may hurt itself in confusion if using a move such as {{m|Snore}} or {{m|Sleep Talk}}.&lt;br /&gt;
&lt;br /&gt;
Multi-turn attacks such as {{m|Fly}} and {{m|Dive}} require that confusion be checked both turns, further reducing the chance of successful attack. Pokémon with the {{a|Own Tempo}} ability are immune to [[List of moves that confuse|moves that cause confusion]].&lt;br /&gt;
&lt;br /&gt;
Confusion is transferred by {{m|Baton Pass}}.&lt;br /&gt;
&lt;br /&gt;
A [[Ninja Boy]] on {{rt|211|Sinnoh}} erroneously states that confusion only wears off if the Pokémon is switched out.&lt;br /&gt;
&lt;br /&gt;
===Curse===&lt;br /&gt;
If a {{type2|Ghost}} Pokémon uses {{m|Curse}}, the Pokémon it is used on loses ¼ its maximum hit points every turn, and the user immediately loses half of their maximum hit points in exchange.  If any non-{{t|Ghost}} type Pokémon uses Curse, their {{stat|Attack}} and {{stat|Defense}} go up one stage, and their {{stat|Speed}} drops one stage.  If the victim of a Ghost-type Curse uses {{m|Baton Pass}}, the health-sapping effect is transferred to its replacement. If a Pokémon that has been afflicted by curse is switched out of battle, the effect is lifted. Also, in [[Generation II]], defeating the opponent will prevent the Pokémon it is used on taking damage from Curse on that turn.&lt;br /&gt;
&lt;br /&gt;
===Flinch===&lt;br /&gt;
The flinch status is a one-turn status that prevents a Pokémon from attacking. A Pokémon can only flinch if the opponent attacks first. Pokémon with the {{a|Inner Focus}} ability are also immune to this. Most [[List of moves that cause flinching|moves that cause flinching]] are [[physical move]]s.&lt;br /&gt;
&lt;br /&gt;
It is known as cringing in [[Pokémon Mystery Dungeon]].&lt;br /&gt;
&lt;br /&gt;
===Foresight/Odor Sleuth/Miracle Eye===&lt;br /&gt;
The opponent&#039;s evasion modification will not affect the accuracy of a Pokémon that uses {{m|Foresight}}, {{m|Odor Sleuth}}, or {{m|Miracle Eye}}. In addition, a {{t|Normal}}- or {{type2|Fighting}} move used by a Pokémon that has used Foresight or Odor Sleuth will affect {{type2|Ghost}} Pokémon, and {{type2|Psychic}} moves used by a Pokémon that has used Miracle Eye will affect {{type2|Dark}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|attraction|Infatuation}}===&lt;br /&gt;
A Pokémon that is infatuated with its foe cannot attack it 50% of the time. A Pokémon can only successfully use {{m|Attract}} on opponents of the opposite gender; or in the case of {{p|Mew}}, on another genderless Pokémon. Pokémon with the {{a|Oblivious}} ability are immune to infatuation. The infatuated status cannot be passed with Baton Pass. Infatuation will end as soon as the Pokémon that used it or the Pokémon that it is used on leaves the battle.&lt;br /&gt;
&lt;br /&gt;
===Leech Seed===&lt;br /&gt;
[[File:Turtwig Leech Seed effect.png|thumb|[[Ash&#039;s Torterra|Turtwig]] affected by Leech Seed]]&lt;br /&gt;
Each turn, a Pokémon hit by {{m|Leech Seed}} loses 1/8 (1/16 in [[Generation I]]) of its maximum hit points. The opponent is healed by the same amount. {{type2|Grass}} Pokémon are immune to {{m|Leech Seed}}. If a Pokémon affected by Leech Seed uses {{m|Baton Pass}}, Leech Seed is transferred to its replacement, even if it is a Grass-type. Even if the affected Pokémon switches again within the battle, if sent out again, the effects still remain (unless Baton Passed again). If the user of Leech Seed switches out, the health granted by the effect is applied to the new replacement. There is no requirement for the Pokémon to use the move again, or even to know it. If you switch out the Pokémon that Leech Seed is affecting, the effect will wear off and Leech Seed will not affect the replacement.&lt;br /&gt;
&lt;br /&gt;
===Mind Reader/Lock-On===&lt;br /&gt;
When a Pokémon uses {{m|Mind Reader}} or {{m|Lock-On}}, the next damage-dealing move will hit the opponent without fail, even if the opponent uses a move that offers a turn of invulnerability, such as {{m|Fly}}. This effect can be {{m|Baton Pass}}ed.&lt;br /&gt;
&lt;br /&gt;
===Nightmare===&lt;br /&gt;
{{m|Nightmare}} only affects a sleeping Pokémon. The sleeping Pokémon loses ¼ of its maximum hit points every turn. If the sleeping Pokémon awakens, then the nightmare will no longer be in effect. If Baton Pass switches out a Pokémon that is not asleep, then the nightmare will no longer be in effect.&lt;br /&gt;
&lt;br /&gt;
===Perish Song===&lt;br /&gt;
After three turns, all Pokémon who heard the {{m|Perish Song}} will faint, excluding Pokémon with the {{a|Soundproof}} ability. Any Pokémon who heard it can avoid the effect of fainting if it is switched out before the 3-turn count finishes. {{m|Baton Pass}} transfers the Perish Song countdown.&lt;br /&gt;
&lt;br /&gt;
===Taunt===&lt;br /&gt;
{{m|Taunt}} prevents the Pokémon from using any non-damaging moves. This effect will wear off after two to four turns, or if one switches out. Pokémon using {{m|Substitute}} can still be afflicted with this status ailment.&lt;br /&gt;
&lt;br /&gt;
===Torment===&lt;br /&gt;
{{m|Torment}} renders the Pokémon incapable of using the same move twice in a row. If the Pokémon is holding a [[Choice item]], it is forced to use {{m|Struggle}} every second turn.&lt;br /&gt;
&lt;br /&gt;
==Volatile battle status==&lt;br /&gt;
===Defense Curl===&lt;br /&gt;
Using {{m|Defense Curl}} causes the power of {{m|Rollout}} and {{m|Ice Ball}} to double for the Pokémon. This effect is not transferred by {{m|Baton Pass}}.&lt;br /&gt;
&lt;br /&gt;
===Focus Energy===&lt;br /&gt;
When a Pokémon uses {{m|Focus Energy}}, its [[critical hit]] rate increases.&lt;br /&gt;
&lt;br /&gt;
===Mean Look/Spider Web/Block===&lt;br /&gt;
[[File:Dusknoir Mean Look.png|thumb|250px|left|{{p|Dusknoir}} using Mean Look]]&lt;br /&gt;
A Pokémon trapped by {{m|Mean Look}}, {{m|Spider Web}}, or {{m|Block}} cannot switch until the Pokémon that used the move is defeated or switches. The trapped Pokémon can also escape if it is holding the {{DL|In-battle effect item|Shed Shell}}. If a trapped Pokémon uses Baton Pass, the Pokémon brought out will be trapped instead.&lt;br /&gt;
&lt;br /&gt;
===Minimize===&lt;br /&gt;
A Pokémon having used {{m|Minimize}} will take double damage if hit by the move {{m|Stomp}} (though this behavior is not present in [[Generation I]]).&lt;br /&gt;
&lt;br /&gt;
===Mist===&lt;br /&gt;
[[File:Piplup mist.png|thumb|Mist surrounds {{TP|Dawn|Piplup}}]]&lt;br /&gt;
{{m|Mist}} prevents a Pokémon&#039;s stats from being lowered by the opponent&#039;s attacks. The user may still lower its own stats with moves like {{m|Superpower}}. The move {{m|Defog}} cancels out Mist.&lt;br /&gt;
&lt;br /&gt;
===Substitute===&lt;br /&gt;
The Pokémon that uses {{m|Substitute}} loses ¼ of its total HP (rounded down) to make a Substitute which will absorb hits until it &amp;quot;breaks&amp;quot; (damage the Substitute has taken is greater than the HP used to make it). From [[Generation II]] onward, Substitutes block all status ailments and will immediately break if a one-hit knockout attack connects with them. In [[Generation I]], however, a substitute only blocks primary status ailments; attacks like {{m|Thunder Wave}} and {{m|Spore}} completely circumvent the Substitute. Substitutes can be transferred by {{m|Baton Pass}}.&lt;br /&gt;
&lt;br /&gt;
===Reflect and Light Screen===&lt;br /&gt;
{{m|Reflect}} and {{m|Light Screen}} last for five turns (eight with {{DL|In-battle effect item|Light Clay}}) and heighten the user&#039;s entire team&#039;s {{stat|Defense}} or {{stat|Special Defense}}, respectively. Either of them can be broken by {{m|Brick Break}} or {{m|Defog}}.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
&lt;br /&gt;
[[de:Statusveränderungen]]&lt;br /&gt;
[[fr:Statut]]&lt;br /&gt;
[[ja:状態異常]]&lt;br /&gt;
[[pt:Efeito de status]]&lt;/div&gt;</summary>
		<author><name>Augustjune380</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Status_condition&amp;diff=1154533</id>
		<title>Status condition</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Status_condition&amp;diff=1154533"/>
		<updated>2010-08-15T00:31:02Z</updated>

		<summary type="html">&lt;p&gt;Augustjune380: /* Leech Seed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{redirect|Freeze|the glitch|game freeze}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status ailments&#039;&#039;&#039; affect a {{OBP|Pokémon|species}}&#039;s ability to battle. There are three kinds of status. The first are non-volatile, the second are volatile, and the third lasts while a Pokémon is in battle.&lt;br /&gt;
&lt;br /&gt;
==Non-volatile status==&lt;br /&gt;
Non-volatile status ailments are status ailments that will remain until a Pokémon is healed at a [[Pokémon Center]], a specific [[status ailment healing item|curative item]] is used, or, in case of Freeze and Sleep, after a certain amount of turns during the battle.  A Pokémon inflicted with a non-volatile status will still be affected after being pulled out of battle (unless they have the {{a|Natural Cure}} ability), and after a battle is over. It is only possible for a Pokémon to be afflicted by one of these at a time. In [[Generation III]] and beyond, certain [[Ability|abilities]] will cause or prevent them, as well as benefit from them.&lt;br /&gt;
&lt;br /&gt;
===Burn===&lt;br /&gt;
[[File:Ursaring Burn status.png|thumb|250px|[[Paul&#039;s Ursaring]] burned]]&lt;br /&gt;
The burn condition reduces a Pokémon&#039;s Attack power by half (except for Pokémon with the {{a|Guts}} ability, where this condition raises Attack by 50%). Additionally, at the end of a turn, the Pokémon loses 1/8 its maximum hit points (in [[Generation I]] or in the case of Pokémon with the ability {{a|Heatproof}}, the Pokémon loses 1/16 of its maximum hit points). {{type2|Fire}} Pokémon and Pokémon with the {{a|Water Veil}} ability cannot be burned. All [[List of moves that burn|moves which can cause burn]] are Fire-type except for {{m|Tri Attack}} ([[Generation II]] onwards) and {{m|Fling}} when the [[Flame Orb]] is held.&lt;br /&gt;
&lt;br /&gt;
===Freeze===&lt;br /&gt;
[[Image:Frozen Pokémon.png|left|thumb|[[Ash&#039;s Pikachu|Pikachu]] is frozen|250px]]&lt;br /&gt;
The freeze condition causes a Pokémon to be unable to make a move. Damaging {{type2|Fire}} moves used on a frozen Pokémon will remove the freeze status.  As of [[Generation II]], freeze has a random, ~10% chance to be cured on its own on the frozen Pokémon&#039;s turn. Consequently, the frozen Pokémon may thaw out on the turn of freezing; however, in [[Generation I]], a frozen Pokémon never thaws without external aid. Pokémon cannot be frozen in [[weather conditions#Intense sunlight|sunny weather]]; contrary to popular belief, sunny weather does not cause a quicker thawing.&lt;br /&gt;
&lt;br /&gt;
{{type2|Ice}} Pokémon cannot be frozen by Ice-type moves; however, they can be frozen by Tri Attack. A frozen Pokémon can still use the moves {{m|Flame Wheel}}, {{m|Sacred Fire}} and {{m|Flare Blitz}} while frozen; these moves will thaw the user, thaw the opponent if possible, and deal damage to the opponent. All [[List of moves that freeze|moves which cause freezing]] are Ice-type except Tri Attack (Generation II onwards) and Secret Power (when used in snow or ice; [[Generation IV]] only). It is also the only non-volatile status which has no move that causes it 100% of the time. The only move to provide more than a 10% chance of freezing is {{m|Secret Power}} when used on snow or ice, which provides a 30% chance.&lt;br /&gt;
&lt;br /&gt;
A frozen [[Sky Forme]] {{p|Shaymin}} will revert to its [[Land Forme]].&lt;br /&gt;
&lt;br /&gt;
===Paralysis===&lt;br /&gt;
A Pokémon inflicted with paralysis will be unable to attack (&amp;quot;fully paralyzed&amp;quot;) a quarter of the time. Additionally, its Speed is reduced to 25% of its previous value (except for Pokémon with the {{a|Quick Feet}} ability, where this condition raises the Speed by 50%). Many [[List of moves that paralyze|moves that cause paralysis]] are of the {{t|Electric}} type. {{t|Ground}} types can be paralyzed, however only if attacked by a non Electric-type move such as {{m|DragonBreath}} or {{m|Tri Attack}} (Generation II onwards), or if it uses an attack which makes contact on an opponent with the {{a|Static}} ability.&lt;br /&gt;
&lt;br /&gt;
===Poison===&lt;br /&gt;
[[Image:Poisoned Pokémon.png|right|{{TP|Ash|Staraptor}} is poisoned|thumb|250px]]&lt;br /&gt;
A poisoned Pokémon loses 1/8 of its maximum hit points every turn (in [[Generation I]], it loses 1/16). {{type2|Poison}} Pokémon cannot be poisoned. {{type2|Steel}} Pokémon cannot be poisoned in [[Generation III]] and beyond; in [[Generation II]], a {{type2|Steel}} type Pokémon can only be poisoned by the poisoning effect of the move {{m|Twineedle}}.&lt;br /&gt;
&lt;br /&gt;
A poisoned Pokémon also loses 1 hit point for every four steps taken while not in battle. In [[Generation IV]], a Pokémon whose HP is reduced to 1 via poison outside of battle will have the poison status removed. All [[List of moves that poison|moves that can poison]] are of the Poison-type except {{m|Twineedle}}, {{m|Secret Power}}, and {{m|Fling}} (which poisons only if {{DL|In-battle effect item|Poison Barb}} is held).&lt;br /&gt;
&lt;br /&gt;
===={{anchor|Badly poisoned|Bad poison}}====&lt;br /&gt;
The status ailment caused by {{m|Toxic}} and {{m|Poison Fang}}, as well as by {{m|Toxic Spikes}} after it is used twice, is the same as Poison except its damage begins at 1/16 and grows an additional 1/16 every turn, taking 2/16 max hit points the second turn, then 3/16 the third turn, and 4/16 the fourth, and so on. In [[Generation I]] and [[Generation II]], switching a Pokémon out of active battle would change the badly poisoned condition to normal poison. In [[Generation III]] and beyond, the &amp;quot;badly poisoned&amp;quot; effect will remain even after switching a Pokémon out of battle and back in, but the damage counter will be reset. After a battle is over, the &amp;quot;badly poisoned&amp;quot; status will become a normal poison.  All [[List of moves that poison|moves which can badly poison]] are of the Poison-type except {{m|Fling}} (which badly poisons only if {{DL|In-battle effect item|Toxic Orb}} is held).&lt;br /&gt;
&lt;br /&gt;
[[Image:Sleeping Pokémon.png|left|{{TP|Ash|Heracross}} sleeping|thumb|250px]]&lt;br /&gt;
===Sleep===&lt;br /&gt;
A Pokémon that is asleep is unable to use any moves (in a situation almost identical to the Freeze condition), except for two special moves which may be used while asleep ({{m|Snore}} and {{m|Sleep Talk}}). Sleep lasts for a randomly chosen duration of 1 to 5 turns (1 to 3 in Stadium). Sleep may be self-induced for 3 turns (inclusive of the initial turn) using the move {{m|Rest}}, which will remove any other non-volatile status ailment. A [[Level#Disobedience|disobedient]] Pokémon may nap during battle, inducing the Sleep status. There are currently no [[List of moves that cause sleep|moves that cause sleep]] and damage together, though {{m|Secret Power}} is capable of doing so if it is used in long grass. In Generation I, a Pokémon that wakes up is not able to attack that same turn, but since Generation II, it is able to attack as soon as the sleep wears off.&lt;br /&gt;
&lt;br /&gt;
==Volatile status==&lt;br /&gt;
A volatile status will wear off when a Pokémon is taken out of battle or a battle is over. Many of these will also wear off after a number of turns pass. All of these conditions may be passed to another Pokémon by using {{m|Baton Pass}} unless stated otherwise. Since they aren&#039;t shown in battle as a status aliment (having an icon) a Pokémon can be affected with multiple volatile ailments and a non-volatile aliment at the same time.&lt;br /&gt;
&lt;br /&gt;
===Confusion===&lt;br /&gt;
A Pokémon will hurt itself in its confusion 50% of the time. The damage is done as if the Pokémon attacked itself with a 40-power typeless physical attack.&lt;br /&gt;
&lt;br /&gt;
Confusion wears off after 1-4 attacking turns. This means that turns recharging, such as after using {{m|Hyper Beam}}, and turns unable to attack, such as from paralysis, will not lower the remaining number of turns of confusion. However, a sleeping Pokémon may hurt itself in confusion if using a move such as {{m|Snore}} or {{m|Sleep Talk}}.&lt;br /&gt;
&lt;br /&gt;
Multi-turn attacks such as {{m|Fly}} and {{m|Dive}} require that confusion be checked both turns, further reducing the chance of successful attack. Pokémon with the {{a|Own Tempo}} ability are immune to [[List of moves that confuse|moves that cause confusion]].&lt;br /&gt;
&lt;br /&gt;
Confusion is transferred by {{m|Baton Pass}}.&lt;br /&gt;
&lt;br /&gt;
A [[Ninja Boy]] on {{rt|211|Sinnoh}} erroneously states that confusion only wears off if the Pokémon is switched out.&lt;br /&gt;
&lt;br /&gt;
===Curse===&lt;br /&gt;
If a {{type2|Ghost}} Pokémon uses {{m|Curse}}, the Pokémon it is used on loses ¼ its maximum hit points every turn, and the user immediately loses half of their maximum hit points in exchange.  If any non-{{t|Ghost}} type Pokémon uses Curse, their {{stat|Attack}} and {{stat|Defense}} go up one stage, and their {{stat|Speed}} drops one stage.  If the victim of a Ghost-type Curse uses {{m|Baton Pass}}, the health-sapping effect is transferred to its replacement. If a Pokémon that has been afflicted by curse is switched out of battle, the effect is lifted. Also, in [[Generation II]], defeating the opponent will prevent the Pokémon it is used on taking damage from Curse on that turn.&lt;br /&gt;
&lt;br /&gt;
===Flinch===&lt;br /&gt;
The flinch status is a one-turn status that prevents a Pokémon from attacking. A Pokémon can only flinch if the opponent attacks first. Pokémon with the {{a|Inner Focus}} ability are also immune to this. Most [[List of moves that cause flinching|moves that cause flinching]] are [[physical move]]s.&lt;br /&gt;
&lt;br /&gt;
It is known as cringing in [[Pokémon Mystery Dungeon]].&lt;br /&gt;
&lt;br /&gt;
===Foresight/Odor Sleuth/Miracle Eye===&lt;br /&gt;
The opponent&#039;s evasion modification will not affect the accuracy of a Pokémon that uses {{m|Foresight}}, {{m|Odor Sleuth}}, or {{m|Miracle Eye}}. In addition, a {{t|Normal}}- or {{type2|Fighting}} move used by a Pokémon that has used Foresight or Odor Sleuth will affect {{type2|Ghost}} Pokémon, and {{type2|Psychic}} moves used by a Pokémon that has used Miracle Eye will affect {{type2|Dark}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|attraction|Infatuation}}===&lt;br /&gt;
A Pokémon that is infatuated with its foe cannot attack it 50% of the time. A Pokémon can only successfully use {{m|Attract}} on opponents of the opposite gender; or in the case of {{p|Mew}}, on another genderless Pokémon. Pokémon with the {{a|Oblivious}} ability are immune to infatuation. The infatuated status cannot be passed with Baton Pass. Infatuation will end as soon as the Pokémon that used it or the Pokémon that it is used on leaves the battle.&lt;br /&gt;
&lt;br /&gt;
===Leech Seed===&lt;br /&gt;
Each turn, a Pokémon hit by {{m|Leech Seed}} loses 1/8 (1/16 in [[Generation I]]) of its maximum hit points. The opponent is healed by the same amount. {{type2|Grass}} Pokémon are immune to {{m|Leech Seed}}. If a Pokémon affected by Leech Seed uses {{m|Baton Pass}}, Leech Seed is transferred to its replacement, even if it is a Grass-type. Even if the affected Pokémon switches again within the battle, if sent out again, the effects still remain (unless Baton Passed again). If the user of Leech Seed switches out, the health granted by the effect is applied to the new replacement. There is no requirement for the Pokémon to use the move again, or even to know it. If the pokemon affected by Leech Seed is knocked out, then Leech Seed&#039;s effect goes away and will not damage the pokemon you send out.&lt;br /&gt;
&lt;br /&gt;
===Mind Reader/Lock-On===&lt;br /&gt;
When a Pokémon uses {{m|Mind Reader}} or {{m|Lock-On}}, the next damage-dealing move will hit the opponent without fail, even if the opponent uses a move that offers a turn of invulnerability, such as {{m|Fly}}. This effect can be {{m|Baton Pass}}ed.&lt;br /&gt;
&lt;br /&gt;
===Nightmare===&lt;br /&gt;
{{m|Nightmare}} only affects a sleeping Pokémon. The sleeping Pokémon loses ¼ of its maximum hit points every turn. If the sleeping Pokémon awakens, then the nightmare will no longer be in effect. If Baton Pass switches out a Pokémon that is not asleep, then the nightmare will no longer be in effect.&lt;br /&gt;
&lt;br /&gt;
===Perish Song===&lt;br /&gt;
After three turns, all Pokémon who heard the {{m|Perish Song}} will faint, excluding Pokémon with the {{a|Soundproof}} ability. Any Pokémon who heard it can avoid the effect of fainting if it is switched out before the 3-turn count finishes. {{m|Baton Pass}} transfers the Perish Song countdown.&lt;br /&gt;
&lt;br /&gt;
===Taunt===&lt;br /&gt;
{{m|Taunt}} prevents the Pokémon from using any non-damaging moves. This effect will wear off after two to four turns, or if one switches out. Pokémon using {{m|Substitute}} can still be afflicted with this status ailment.&lt;br /&gt;
&lt;br /&gt;
===Torment===&lt;br /&gt;
{{m|Torment}} renders the Pokémon incapable of using the same move twice in a row. If the Pokémon is holding a [[Choice item]], it is forced to use {{m|Struggle}} every second turn.&lt;br /&gt;
&lt;br /&gt;
==Volatile battle status==&lt;br /&gt;
===Defense Curl===&lt;br /&gt;
Using {{m|Defense Curl}} causes the power of {{m|Rollout}} and {{m|Ice Ball}} to double for the Pokémon. This effect is not transferred by {{m|Baton Pass}}.&lt;br /&gt;
&lt;br /&gt;
===Focus Energy===&lt;br /&gt;
When a Pokémon uses {{m|Focus Energy}}, its [[critical hit]] rate increases.&lt;br /&gt;
&lt;br /&gt;
===Mean Look/Spider Web/Block===&lt;br /&gt;
A Pokémon trapped by {{m|Mean Look}}, {{m|Spider Web}}, or {{m|Block}} cannot switch until the Pokémon that used the move is defeated or switches. The trapped Pokémon can also escape if it is holding the {{DL|In-battle effect item|Shed Shell}}. If a trapped Pokémon uses Baton Pass, the Pokémon brought out will be trapped instead.&lt;br /&gt;
&lt;br /&gt;
===Minimize===&lt;br /&gt;
A Pokémon having used {{m|Minimize}} will take double damage if hit by the move {{m|Stomp}} (though this behavior is not present in [[Generation I]]).&lt;br /&gt;
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===Mist===&lt;br /&gt;
{{m|Mist}} prevents a Pokémon&#039;s stats from being lowered by the opponent&#039;s attacks. The user may still lower its own stats with moves like {{m|Superpower}}. The move {{m|Defog}} cancels out Mist.&lt;br /&gt;
&lt;br /&gt;
===Substitute===&lt;br /&gt;
The Pokémon that uses {{m|Substitute}} loses ¼ of its total HP (rounded down) to make a Substitute which will absorb hits until it &amp;quot;breaks&amp;quot; (damage the Substitute has taken is greater than the HP used to make it). From [[Generation II]] onward, Substitutes block all status ailments and will immediately break if a one-hit knockout attack connects with them. In [[Generation I]], however, a substitute only blocks primary status ailments; attacks like {{m|Thunder Wave}} and {{m|Spore}} completely circumvent the Substitute. Substitutes can be transferred by {{m|Baton Pass}}.&lt;br /&gt;
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===Reflect and Light Screen===&lt;br /&gt;
{{m|Reflect}} and {{m|Light Screen}} last for five turns (eight with {{DL|In-battle effect item|Light Clay}}) and heighten the user&#039;s entire team&#039;s {{stat|Defense}} or {{stat|Special Defense}}, respectively. Either of them can be broken by {{m|Brick Break}} or {{m|Defog}}.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
&lt;br /&gt;
[[de:Statusveränderungen]]&lt;br /&gt;
[[fr:Statut]]&lt;br /&gt;
[[ja:状態異常]]&lt;br /&gt;
[[pt:Efeito de status]]&lt;/div&gt;</summary>
		<author><name>Augustjune380</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Bad_Egg&amp;diff=1154525</id>
		<title>Bad Egg</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Bad_Egg&amp;diff=1154525"/>
		<updated>2010-08-15T00:21:14Z</updated>

		<summary type="html">&lt;p&gt;Augustjune380: /* Generation III */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{move|Bad Egg}}&lt;br /&gt;
[[Image:Bad_egg.png|150px|right|thumb|A Bad Egg in the [[party]]. Note how it is capitalized as &amp;quot;Bad EGG.&amp;quot;]]&lt;br /&gt;
A &#039;&#039;&#039;Bad Egg&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ダメタマゴ&#039;&#039;&#039; &#039;&#039;bad egg&#039;&#039;) is a phenomenon present in the [[Generation III]] and [[Generation IV]] Pokémon games that results from a corruption of Pokémon data so that the {{wp|checksum}} does not match up with the data&#039;s calculations. Sometimes, Bad Eggs can transform into [[Invisible shiny Bulbasaur]].&lt;br /&gt;
&lt;br /&gt;
Bad Eggs are not really [[Pokémon Egg]]s, and may possibly never have been, but instead the default message returned by the game if the checksum is off (which happens only if data is altered badly). Bad Eggs rarely hatch and cannot be released, merely taking up space, though there are methods of removing them.&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
[[Image:Badegg_img.gif‎|right|thumb|250px|The bad egg&#039;s Pokémon info screen in {{game|Ruby and Sapphire|s}}.]]&lt;br /&gt;
Like a normal egg, bad eggs appear with a type of {{t|???}}, as well as have the same Pokémon status screen as an egg would. Despite this, the similarities end there, as bad eggs can be [[held items|holding items]] (which cannot be taken) and be placed within types of [[Poké Ball]] aside from the standard kind. Some may be reported to have [[Pokérus]] or be cured of it, and may be [[fainting|fainted]].&lt;br /&gt;
[[File:900MS.png|left]]&lt;br /&gt;
A bad egg placed in the first slot of the [[party]] will, rather than having a normal egg menu sprite, have a differently colored version of the menu sprite of the Pokémon following it, such as a golden {{p|Bulbasaur}}, a blue {{p|Marowak}}, or a brown {{p|Ho-Oh}}. It is unknown why this happens, as even {{shiny}} Pokémon have a normal-colored menu sprite, however it may have to do with the game using an egg sprite&#039;s palette for the first sprite information it encounters (as the bad egg&#039;s is blank).&lt;br /&gt;
&lt;br /&gt;
If it is forced to hatch through use of a cheat code, a {{gp|?}} will come out and the game will immediately freeze.&lt;br /&gt;
&lt;br /&gt;
==Appearances of bad eggs==&lt;br /&gt;
===Generation III===&lt;br /&gt;
When using the [[GameShark]] code for quick {{pkmn|Daycare}} level-up, an invisible bad egg will appear in the party, which can be switched around using the PC and used in battle. Sometimes, the bad egg will take form of the silhouette of a pokemon in the PC box. But whenever you select &amp;quot;Summary&amp;quot; on the pokemon, the game will freeze.&lt;br /&gt;
&lt;br /&gt;
Alternatively, by using codes to capture wild Pokémon instantly, reducing their HP to 0 yet keeping the battle going, it will be sent to the PC instead as a bad egg. This bad egg can be removed from the game by picking up another Pokémon while it is held, then setting it back down. This bad egg appears differently; instead of an egg in its status box, it is the &amp;quot;unseen Pokémon&amp;quot; image used in the Pokédex and by [[ten question marks|??????????]]. Like ??????????, using it in battle will cause an instant white out (if used without any other Pokémon in the party).&lt;br /&gt;
&lt;br /&gt;
Bad eggs can also occur if the player attempts to hack a Pokémon which has an illegal moveset, as the checksums will not add up correctly (as the checksum would use the Pokémon&#039;s normal moveset at that level as a check).&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
&lt;br /&gt;
====Index number 495====&lt;br /&gt;
&lt;br /&gt;
In addition to forcing an ordinary Pokémon to have an invalid checksum. It is possible to encounter a Bad Egg in the wild by using an [[Action Replay]] on {{game2|Diamond|Pearl|Platinum}} and setting the wild Pokémon modifier code to 495 (an identifier of Manaphy Egg, although a Manaphy Egg is rendered as a Bad Egg in battle). The game will freeze instantly on capture when the game attempts to show the Pokédex entry. A normal egg captured this way (using an identifier of 494) will hatch into a random Pokémon, including Pokémon that do not normally hatch from eggs like [[legendary Pokémon]] and evolved Pokémon, or may hatch into [[-----]] or, like its [[Glitch egg|Generation II counterpart]], another egg (which will then go on to hatch into a ----- itself). Due to being incorrectly generated, whatever is hatched may eventually turn into a Bad Egg itself, and then subsequently hatch yet again. The use of an Action Replay with a &amp;quot;1 hit kill&amp;quot; cheat in double battles will often result in a Bad Egg appearing. If the player sees a Bad Egg, the game will occasionally freeze. If {{m|Transform}} is used against a Bad Egg, its backsprite will be exactly the same as its front sprite.  Also, if {{m|Transform}} is used, the only move it knows is {{m|Splash}}.&lt;br /&gt;
&lt;br /&gt;
===Hacked data in Pokémon Battle Revolution===&lt;br /&gt;
In [[Pokémon Battle Revolution]], some Pokémon that are hacked may become bad eggs when they are copied from {{game2|Diamond|Pearl|Platinum}}. A common example of a bad egg replacing a Pokémon is when that Pokémon has more than 510 [[effort values]]. Bad eggs are unable to battle in Pokémon Battle Revolution.&lt;br /&gt;
&lt;br /&gt;
If the player has a hacked Pokémon, although it won&#039;t appear to be a bad egg on their DS game, it will show up as a bad egg on Pokémon Battle Revolution if used in a DS battle.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Bad eggs in Generation IV that result from cheating while online often are holding [[Cherish Ball]]s, which of course the player cannot take from them.&lt;br /&gt;
*In addition, Generation IV bad eggs usually have [[seals]] attached, which prevents them from being deposited in the PC. It is thus possible for all party slots to be taken up by bad eggs. If this occurs, battles cannot be fought at all.&lt;br /&gt;
&lt;br /&gt;
{{GlitchPkmn}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Glitchdex notice}}&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
[[Category:Glitch Pokémon]]&lt;br /&gt;
&lt;br /&gt;
[[de:Schlechtes Ei]]&lt;br /&gt;
[[fr:Mauvais œuf]]&lt;br /&gt;
[[ja:ダメタマゴ]]&lt;/div&gt;</summary>
		<author><name>Augustjune380</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Game_freeze&amp;diff=1154321</id>
		<title>Talk:Game freeze</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Game_freeze&amp;diff=1154321"/>
		<updated>2010-08-14T21:00:31Z</updated>

		<summary type="html">&lt;p&gt;Augustjune380: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The article says that if the game is dropped, it&#039;ll freeze. But I dropped my DS countless times, and sometimes it doesn&#039;t freeze. Is there a certain elevation that makes it freeze when dropped from. It&#039;s for sure to be under 10 feet. [[User:Turtwig A|Turt]][[wig]] [[Turtwig (Pokémon)|A]] ([[User talk:Turtwig A|talk]] | [[Special:Contributions/Turtwig A|contribs]]) 00:56, 7 March 2010 (UTC)&lt;br /&gt;
:If anything I think it&#039;s talking about Gameboy games because they stick out now since people use the GBA or DS for games...DS games are kinda stuck inside the DS and aren&#039;t really capable of coming out unless you press them...--[[User:PsychicRider|&amp;lt;span style=&amp;quot;color:#7394D5;&amp;quot;&amp;gt;&#039;&#039;&#039;Psy&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:PsychicRider|&amp;lt;sub style=&amp;quot;color:#C0C0C0;&amp;quot;&amp;gt;&#039;&#039;&#039;ライダー&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039;[[Special:Contributions/PsychicRider|&amp;lt;span style=&amp;quot;color:#705848;&amp;quot;&amp;gt;&#039;&#039;&#039;☮&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&#039;&#039; 00:58, 7 March 2010 (UTC)&lt;br /&gt;
::The same thing happened when I had a Gameboy. No matter what case, it won&#039;t freeze when dropped from an inch. The article also says that it happens no matter what Generation game it is. [[User:Turtwig A|Turt]][[wig]] [[Turtwig (Pokémon)|A]] ([[User talk:Turtwig A|talk]] | [[Special:Contributions/Turtwig A|contribs]]) 01:01, 7 March 2010 (UTC)&lt;br /&gt;
:::Then change it, because it&#039;s not true for me either. [[User:CuboneKing|&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;Cu&amp;lt;/font&amp;gt;]][[User talk:CuboneKing|&amp;lt;font color=&amp;quot;Tan&amp;quot;&amp;gt;bo&amp;lt;/font&amp;gt;]][[Special:Contributions/CuboneKing|&amp;lt;font color=&amp;quot;Green color light&amp;quot;&amp;gt;ne&amp;lt;/font&amp;gt;]][[Cubone (Pokémon)|&amp;lt;font color=&amp;quot;Black&amp;quot;&amp;gt;King&amp;lt;/font&amp;gt;]] 01:08, 7 March 2010 (UTC)&lt;br /&gt;
::::Well it says &amp;quot;may also cause the game to freeze&amp;quot;, so that means that it&#039;s only a possibility of freezing. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family: Verdana;&amp;quot;&amp;gt;~ [[User:Sol|&amp;lt;span style=&amp;quot;color:#0080ff;&amp;quot;&amp;gt;sol&amp;lt;/span&amp;gt;]][[User talk:Sol|&amp;lt;span style=&amp;quot;color:#4090ff;&amp;quot;&amp;gt;ar&amp;lt;/span&amp;gt;]][[Special:Contributions/Sol|&amp;lt;span style=&amp;quot;color:#a8d3ff;&amp;quot;&amp;gt;is&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 01:08, 7 March 2010 (UTC)&lt;br /&gt;
:::::My dad &#039;&#039;threw&#039;&#039; my game boy colour once years ago and it didn&#039;t freeze. (If that helps) [[User:OwnageMuch|OwnageMuch]] 02:03, 7 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::It probably all depends on if the cartridge comes loose at some point.  It&#039;s probably not even the throwing moton that causes the freeze, it&#039;s probably a cartridge coming loose from its slot.  Note that only cartridges tend to have this tendency; if you were to open the Gamecube cover or eject a disc from the Wii while the system was on, you&#039;ll be able to resume your game with no ill effects if you follow the onscreen instructions, provided you didn&#039;t do this while saving your game (and even then the ill effect would be savefile corruption, not a frozen game).  --[[User:Shiningpikablu252|Shiningpikablu252]] 03:15, 7 March 2010 (UTC)&lt;br /&gt;
:::::::Actually, it recently happened to me. My DSi fell off the couch and my HeartGold froze. The game wasn&#039;t at all loose from the slot. Should I add it back on? [[User:CuboneKing|&amp;lt;font color=&amp;quot;Gold&amp;quot;&amp;gt;Cu&amp;lt;/font&amp;gt;]][[User talk:CuboneKing|&amp;lt;font color=&amp;quot;Yellow&amp;quot;&amp;gt;bo&amp;lt;/font&amp;gt;]][[Special:Contributions/CuboneKing|&amp;lt;font color=&amp;quot;Silver&amp;quot;&amp;gt;ne&amp;lt;/font&amp;gt;]][[Cubone (Pokémon)|&amp;lt;font color=&amp;quot;Gray&amp;quot;&amp;gt;King&amp;lt;/font&amp;gt;]] 03:35, 8 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::::Probably not.  Isolated incidents aren&#039;t too particularly notable.  --[[User:Shiningpikablu252|Shiningpikablu252]] 03:51, 8 April 2010 (UTC)&lt;br /&gt;
(resetting indent)It&#039;s already there anyway, but there are plenty of times where any console is dropped the game freezes. It&#039;s probably some kind of self-protection method, like a {{wp|BSoD}}. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:01, 8 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Whenever there&#039;s a dirty cartridge, it just stays white in my Generation III games, and it stays on the DS or DSi Menu saying &amp;quot;There is no cartridge in the game slot&amp;quot;. It never freezes. I played a game and dropped it, the cartridge flew out! Also, dropping my DS on concrete made the green light disabled.&lt;br /&gt;
[[User:Augustjune380|Augustjune380]] 21:00, 14 August 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Augustjune380</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Mystery_Zone&amp;diff=1154319</id>
		<title>Talk:Mystery Zone</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Mystery_Zone&amp;diff=1154319"/>
		<updated>2010-08-14T20:54:37Z</updated>

		<summary type="html">&lt;p&gt;Augustjune380: /* Eterna Gym */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I added a) &#039;Mystery Zone&#039; is the real title of the area; that&#039;s never stated...b) messing with loading of snowstorms and such... [[User:LordArceus|LordArceus]] 02:50, 22 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==White/Black areas==&lt;br /&gt;
&lt;br /&gt;
Okay, so last night (at the time of writing) I was messing around with the &#039;Walk Through Walls&#039; cheat that is included in Codejunkies&#039; cheat list for Diamond and Pearl. I set out over the Mystery Zone from Sandgem Town, aiming for Jubilife. All goes well, until I try and walk up to the GTS area - I can&#039;t get past the line where the Type guy stands. So I kinda shrug, press R again and get past him. As I don&#039;t have any badges the GTS man trys to stop me as I walk past him, I move on and....&lt;br /&gt;
&lt;br /&gt;
Jubilife got eaten. There&#039;s huge walls of black, like I&#039;ve been tweaking. Later, I tried to get to Florama using the Walk through walls and when I get there, wherever there&#039;s meant to be a flower, it&#039;s a strange creamy white colour. Perhaps the Walk Through Walls/Walk Anywhere cheat needs its own page?&lt;br /&gt;
&lt;br /&gt;
(Oh, and I couldn&#039;t think of anywhere else to put this.) -[[Image:Ani466MS.gif]] [[User:Archaeic|Archaeic]] [[Image:Ani466MS.gif]] 20:20, 9 January 2008 (UTC)&lt;br /&gt;
:Eh, cheats are kinda frowned upon here, because one of the reasons your game is messing up is because you used a cheating device, but eh. ;&amp;gt;_&amp;gt; [[User:Tina|Tina]]&amp;lt;sup&amp;gt; [[Special:Contributions/Tina|δ]][[User talk:Tina|♫]]&amp;lt;/sup&amp;gt; 20:25, 9 January 2008 (UTC)&lt;br /&gt;
::Same thing happens if you walk through walls in other games. It&#039;s because it doesn&#039;t load the palettes correctly. &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 20:31, 9 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== I wonder... ==&lt;br /&gt;
&lt;br /&gt;
Think anyone could map where exactly the indoors/Mystery Zone areas are in relation to each other and the rest of Sinnoh? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 21:21, 26 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Only by [ILEGALLY OH NO] cracking open the game card&#039;s code and emulating a map of it. I *can* do that, but just with games encoded on CDs. Apolgies...that would be interesting, though. [[User:LordArceus|LordArceus]] 02:49, 22 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== I also have another request... ==&lt;br /&gt;
&lt;br /&gt;
Once when I tweaked to ensure the veracity of the one &amp;quot;get to Newmoon Island via tweaking&amp;quot; video, I went through an area that had the Underground&#039;s music. I didn&#039;t stop, but if I did and opened the menu... would it have shown the Underground menu or just not open as in the rest of the Mystery Zone?&lt;br /&gt;
&lt;br /&gt;
And what happens when you hatch an egg in that place...? I know there&#039;s a &amp;quot;Mystery Zone&amp;quot; location... &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 03:18, 4 October 2008 (UTC)&lt;br /&gt;
No clue on the first. The location hatched will be Mystery Zone for the second. [[User: Tc26|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000ff;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;&#039;&#039;&#039;]][[User talk: Tc26|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#2929fb;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&#039;&#039;&#039;]][[Special: Contributions/Tc26|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4b4bf8;&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] 03:36, 4 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I&#039;ve never encountered any Mystery Zones with music other than the muted Route 206/etc. music, byut I doubt the menu would appear if you tried to open it in one. [[User:LordArceus|LordArceus]] 23:56, 22 October 2008 (UTC)&lt;br /&gt;
::Well, it wasn&#039;t the Mystery Zone. It was some other area, between two parts of Turnback Cave. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 07:11, 18 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Under&amp;quot; Lake Verity? ==&lt;br /&gt;
&lt;br /&gt;
Is it the Mystery Zone &#039;&#039;south&#039;&#039; of Lake Verity? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 07:12, 18 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, as I guy that uses the walk anywhere cheat, I know that you walk(or surf) on the water of Lake Verity to the west and south till you&#039;ll find some grass. Just go south of the grass and voila, that&#039;s where the pic was taken.--[[User:Dragonbeastx|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;DRAGON&amp;lt;/font&amp;gt;]][[User talk:Dragonbeastx|&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;BEAST&amp;lt;/font&amp;gt;]][[User:Dragonbeastx/The Aura Spot|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;X&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;]] 21:32, 4 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== What I Put ==&lt;br /&gt;
&lt;br /&gt;
I put &amp;quot;Also, if one would enter the Mystery Zone and refresh by having the town map selected through registration, when the player would go back to the original area, the area will look completely shifted in the coding.&amp;quot; Yeah, it happened to me, I went to lake verity, I registered the town map, I got in the mystery zone, like in the picture, I pressed Y and I went back north to the lake. When I was back, and the lake looked brown and I could only see the lines that would differentiate tiles from one another... I pressed Y again and it came back to normal.  There, I explained it. Though, I can&#039;t prove it...--[[User:Dragonbeastx|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;DRAGON&amp;lt;/font&amp;gt;]][[User talk:Dragonbeastx|&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;BEAST&amp;lt;/font&amp;gt;]][[User:Dragonbeastx/The Aura Spot|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;X&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;]] 07:25, 23 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also put an invisible notice near my added stuff...--[[User:Dragonbeastx|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;DRAGON&amp;lt;/font&amp;gt;]][[User talk:Dragonbeastx|&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;BEAST&amp;lt;/font&amp;gt;]][[User:Dragonbeastx/The Aura Spot|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;X&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;]] 07:34, 23 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Why is this in the glitches template? ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s not exactly a glitch, so.... why is it there? It was clearly called Mystery Zone by Nintendo too.... [[User:OwnageMuch|OwnageMuch]] 04:20, 14 February 2010 (UTC)&lt;br /&gt;
:Probably because there is no Beta template. Making one isn&#039;t a bad idea. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:03, 14 February 2010 (UTC)&lt;br /&gt;
::How is it even beta? It was intended to be like that.... [[User:OwnageMuch|OwnageMuch]] 07:57, 14 February 2010 (UTC)&lt;br /&gt;
:::Well, I don&#039;t know what to call it. If you have a name, make a template. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 08:09, 14 February 2010 (UTC)&lt;br /&gt;
Sinnoh locations template (if there is one)? I don&#039;t know much about the site itself I just contribute to the glitch articles. I guess it is strange enough to stay in glitches and it contains its own glitches too.... [[User:OwnageMuch|OwnageMuch]] 03:09, 15 February 2010 (UTC)&lt;br /&gt;
:Well, it belongs there, but it is also on the Project GlitchDex icon (not saying it was a good choice). A Beta template might be useful though, or a Game data template. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:18, 15 February 2010 (UTC)&lt;br /&gt;
::It is only in the name, Nintendo never expected people to actually visit these areas (without any speculation anyway) but only the term &amp;quot;Mystery Zone&amp;quot; itself is Beta (i.e. as a placeholder or error handler for areas which do not exist in between routes in the new map engine). You could even argue that the names of &#039;??????????&#039; and &#039;MISSINGNO.&#039; are error handlers but not the actual Pokémon themselves. Perhaps we could have an Alpha elements section (for e.g. screenshots for sprites which do not exist within the coding of the final game) and Beta elements section (for elements which still exist in the final game, but cannot be accessed through normal gameplay). To be critical I don&#039;t like the current Template:Beta, it focuses too much on &#039;Beta Pokémon games&#039; not certain pointers which still correspond to non-existant data within the final game such as the G/S/C Safari Zone. --[[User:Chickasaurus|Chickasaurus]] 18:41, 12 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Egg ==&lt;br /&gt;
&lt;br /&gt;
What if an egg hatches in the mz? [[User:Meesa yoda|Meesa yoda]] 01:42, 12 March 2010 (UTC)&lt;br /&gt;
*Nothing crazy :) it will just say that it was hatched there. --[[User:Chickasaurus|Chickasaurus]] 18:43, 12 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==----==&lt;br /&gt;
Apparently this is not its name in english HGSS, so then where id it come from? Is it named this in the Japanese version? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:11, 5 May 2010 (UTC)&lt;br /&gt;
:Placeholder maps are definitely called &amp;quot;----&amp;quot; in the Japanese HG/SS. In US/PAL versions IIRC they are named a real phrase e.g. in the English version they are called Mystery Zone, etc. --[[User:Chickasaurus|Chickasaurus]] 11:45, 5 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Eterna Gym ==&lt;br /&gt;
&lt;br /&gt;
I used to use an AR, and I used a Walk-through-Walls code in Diamond. I was in Eterna Gym at the time, and I walked out to the left. It then displayed a location, I don&#039;t know if it was Route 221 or Eterna Forest, and I decided to go back, and I couldn&#039;t see the Gym, although I could see the shadows at the bottom of the trainers feet, but no trainers. [[User:Pawsrent|Pawsrent]] 16:13, 22 July 2010 (UTC)&lt;br /&gt;
:Cheating-related information is not notable, such as what you have provided above. The only exception is on glitch pages only accessible via cheating, and on the article about [[cheating]]. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:13, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
This happened to me, too. It was somewhere, but I can&#039;t remember, in Diamond. I went WAAAY out in the black, and it eventually started playing different music. When I went back, there were just shadows from the trainers, but no trainers. When I access Pokemon or Bag on the X menu, everything was restored.&lt;br /&gt;
[[User:Augustjune380|Augustjune380]] 20:54, 14 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Amity Square ==&lt;br /&gt;
&lt;br /&gt;
I used to use an AR like above, and I used the Walk-Through-Walls cheat several times. Though I used other ones, and my game went sort of wacko. I one time went to Amity Square, and it was all normal, but when I took one step into Amity Square, the music kept playing and the screen quickly faded into black. I could do nothing, just a black screen. The only thing I could do was turn it off and go back to the last time I saved. Could anyone explain this?&lt;br /&gt;
[[User:Augustjune380|Augustjune380]] 20:51, 14 August 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Augustjune380</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Mystery_Zone&amp;diff=1154313</id>
		<title>Talk:Mystery Zone</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Mystery_Zone&amp;diff=1154313"/>
		<updated>2010-08-14T20:51:43Z</updated>

		<summary type="html">&lt;p&gt;Augustjune380: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I added a) &#039;Mystery Zone&#039; is the real title of the area; that&#039;s never stated...b) messing with loading of snowstorms and such... [[User:LordArceus|LordArceus]] 02:50, 22 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==White/Black areas==&lt;br /&gt;
&lt;br /&gt;
Okay, so last night (at the time of writing) I was messing around with the &#039;Walk Through Walls&#039; cheat that is included in Codejunkies&#039; cheat list for Diamond and Pearl. I set out over the Mystery Zone from Sandgem Town, aiming for Jubilife. All goes well, until I try and walk up to the GTS area - I can&#039;t get past the line where the Type guy stands. So I kinda shrug, press R again and get past him. As I don&#039;t have any badges the GTS man trys to stop me as I walk past him, I move on and....&lt;br /&gt;
&lt;br /&gt;
Jubilife got eaten. There&#039;s huge walls of black, like I&#039;ve been tweaking. Later, I tried to get to Florama using the Walk through walls and when I get there, wherever there&#039;s meant to be a flower, it&#039;s a strange creamy white colour. Perhaps the Walk Through Walls/Walk Anywhere cheat needs its own page?&lt;br /&gt;
&lt;br /&gt;
(Oh, and I couldn&#039;t think of anywhere else to put this.) -[[Image:Ani466MS.gif]] [[User:Archaeic|Archaeic]] [[Image:Ani466MS.gif]] 20:20, 9 January 2008 (UTC)&lt;br /&gt;
:Eh, cheats are kinda frowned upon here, because one of the reasons your game is messing up is because you used a cheating device, but eh. ;&amp;gt;_&amp;gt; [[User:Tina|Tina]]&amp;lt;sup&amp;gt; [[Special:Contributions/Tina|δ]][[User talk:Tina|♫]]&amp;lt;/sup&amp;gt; 20:25, 9 January 2008 (UTC)&lt;br /&gt;
::Same thing happens if you walk through walls in other games. It&#039;s because it doesn&#039;t load the palettes correctly. &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;{{ani|155|Fire echy}}&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 20:31, 9 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== I wonder... ==&lt;br /&gt;
&lt;br /&gt;
Think anyone could map where exactly the indoors/Mystery Zone areas are in relation to each other and the rest of Sinnoh? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 21:21, 26 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Only by [ILEGALLY OH NO] cracking open the game card&#039;s code and emulating a map of it. I *can* do that, but just with games encoded on CDs. Apolgies...that would be interesting, though. [[User:LordArceus|LordArceus]] 02:49, 22 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== I also have another request... ==&lt;br /&gt;
&lt;br /&gt;
Once when I tweaked to ensure the veracity of the one &amp;quot;get to Newmoon Island via tweaking&amp;quot; video, I went through an area that had the Underground&#039;s music. I didn&#039;t stop, but if I did and opened the menu... would it have shown the Underground menu or just not open as in the rest of the Mystery Zone?&lt;br /&gt;
&lt;br /&gt;
And what happens when you hatch an egg in that place...? I know there&#039;s a &amp;quot;Mystery Zone&amp;quot; location... &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 03:18, 4 October 2008 (UTC)&lt;br /&gt;
No clue on the first. The location hatched will be Mystery Zone for the second. [[User: Tc26|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#0000ff;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;&#039;&#039;&#039;]][[User talk: Tc26|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#2929fb;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&#039;&#039;&#039;]][[Special: Contributions/Tc26|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4b4bf8;&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] 03:36, 4 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I&#039;ve never encountered any Mystery Zones with music other than the muted Route 206/etc. music, byut I doubt the menu would appear if you tried to open it in one. [[User:LordArceus|LordArceus]] 23:56, 22 October 2008 (UTC)&lt;br /&gt;
::Well, it wasn&#039;t the Mystery Zone. It was some other area, between two parts of Turnback Cave. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 07:11, 18 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Under&amp;quot; Lake Verity? ==&lt;br /&gt;
&lt;br /&gt;
Is it the Mystery Zone &#039;&#039;south&#039;&#039; of Lake Verity? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 07:12, 18 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, as I guy that uses the walk anywhere cheat, I know that you walk(or surf) on the water of Lake Verity to the west and south till you&#039;ll find some grass. Just go south of the grass and voila, that&#039;s where the pic was taken.--[[User:Dragonbeastx|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;DRAGON&amp;lt;/font&amp;gt;]][[User talk:Dragonbeastx|&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;BEAST&amp;lt;/font&amp;gt;]][[User:Dragonbeastx/The Aura Spot|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;X&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;]] 21:32, 4 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== What I Put ==&lt;br /&gt;
&lt;br /&gt;
I put &amp;quot;Also, if one would enter the Mystery Zone and refresh by having the town map selected through registration, when the player would go back to the original area, the area will look completely shifted in the coding.&amp;quot; Yeah, it happened to me, I went to lake verity, I registered the town map, I got in the mystery zone, like in the picture, I pressed Y and I went back north to the lake. When I was back, and the lake looked brown and I could only see the lines that would differentiate tiles from one another... I pressed Y again and it came back to normal.  There, I explained it. Though, I can&#039;t prove it...--[[User:Dragonbeastx|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;DRAGON&amp;lt;/font&amp;gt;]][[User talk:Dragonbeastx|&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;BEAST&amp;lt;/font&amp;gt;]][[User:Dragonbeastx/The Aura Spot|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;X&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;]] 07:25, 23 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also put an invisible notice near my added stuff...--[[User:Dragonbeastx|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;DRAGON&amp;lt;/font&amp;gt;]][[User talk:Dragonbeastx|&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;BEAST&amp;lt;/font&amp;gt;]][[User:Dragonbeastx/The Aura Spot|&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;X&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;]] 07:34, 23 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Why is this in the glitches template? ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s not exactly a glitch, so.... why is it there? It was clearly called Mystery Zone by Nintendo too.... [[User:OwnageMuch|OwnageMuch]] 04:20, 14 February 2010 (UTC)&lt;br /&gt;
:Probably because there is no Beta template. Making one isn&#039;t a bad idea. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:03, 14 February 2010 (UTC)&lt;br /&gt;
::How is it even beta? It was intended to be like that.... [[User:OwnageMuch|OwnageMuch]] 07:57, 14 February 2010 (UTC)&lt;br /&gt;
:::Well, I don&#039;t know what to call it. If you have a name, make a template. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 08:09, 14 February 2010 (UTC)&lt;br /&gt;
Sinnoh locations template (if there is one)? I don&#039;t know much about the site itself I just contribute to the glitch articles. I guess it is strange enough to stay in glitches and it contains its own glitches too.... [[User:OwnageMuch|OwnageMuch]] 03:09, 15 February 2010 (UTC)&lt;br /&gt;
:Well, it belongs there, but it is also on the Project GlitchDex icon (not saying it was a good choice). A Beta template might be useful though, or a Game data template. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:18, 15 February 2010 (UTC)&lt;br /&gt;
::It is only in the name, Nintendo never expected people to actually visit these areas (without any speculation anyway) but only the term &amp;quot;Mystery Zone&amp;quot; itself is Beta (i.e. as a placeholder or error handler for areas which do not exist in between routes in the new map engine). You could even argue that the names of &#039;??????????&#039; and &#039;MISSINGNO.&#039; are error handlers but not the actual Pokémon themselves. Perhaps we could have an Alpha elements section (for e.g. screenshots for sprites which do not exist within the coding of the final game) and Beta elements section (for elements which still exist in the final game, but cannot be accessed through normal gameplay). To be critical I don&#039;t like the current Template:Beta, it focuses too much on &#039;Beta Pokémon games&#039; not certain pointers which still correspond to non-existant data within the final game such as the G/S/C Safari Zone. --[[User:Chickasaurus|Chickasaurus]] 18:41, 12 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Egg ==&lt;br /&gt;
&lt;br /&gt;
What if an egg hatches in the mz? [[User:Meesa yoda|Meesa yoda]] 01:42, 12 March 2010 (UTC)&lt;br /&gt;
*Nothing crazy :) it will just say that it was hatched there. --[[User:Chickasaurus|Chickasaurus]] 18:43, 12 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==----==&lt;br /&gt;
Apparently this is not its name in english HGSS, so then where id it come from? Is it named this in the Japanese version? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:11, 5 May 2010 (UTC)&lt;br /&gt;
:Placeholder maps are definitely called &amp;quot;----&amp;quot; in the Japanese HG/SS. In US/PAL versions IIRC they are named a real phrase e.g. in the English version they are called Mystery Zone, etc. --[[User:Chickasaurus|Chickasaurus]] 11:45, 5 May 2010 (UTC)&lt;br /&gt;
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== Eterna Gym ==&lt;br /&gt;
&lt;br /&gt;
I used to use an AR, and I used a Walk-through-Walls code in Diamond. I was in Eterna Gym at the time, and I walked out to the left. It then displayed a location, I don&#039;t know if it was Route 221 or Eterna Forest, and I decided to go back, and I couldn&#039;t see the Gym, although I could see the shadows at the bottom of the trainers feet, but no trainers. [[User:Pawsrent|Pawsrent]] 16:13, 22 July 2010 (UTC)&lt;br /&gt;
:Cheating-related information is not notable, such as what you have provided above. The only exception is on glitch pages only accessible via cheating, and on the article about [[cheating]]. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:13, 24 July 2010 (UTC)&lt;br /&gt;
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== Amity Square ==&lt;br /&gt;
&lt;br /&gt;
I used to use an AR like above, and I used the Walk-Through-Walls cheat several times. Though I used other ones, and my game went sort of wacko. I one time went to Amity Square, and it was all normal, but when I took one step into Amity Square, the music kept playing and the screen quickly faded into black. I could do nothing, just a black screen. The only thing I could do was turn it off and go back to the last time I saved. Could anyone explain this?&lt;br /&gt;
[[User:Augustjune380|Augustjune380]] 20:51, 14 August 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Augustjune380</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Berry_glitch&amp;diff=1154306</id>
		<title>Talk:Berry glitch</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Berry_glitch&amp;diff=1154306"/>
		<updated>2010-08-14T20:42:45Z</updated>

		<summary type="html">&lt;p&gt;Augustjune380: /* Emerald */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Whiat&#039;s the &#039;Celebi Glitch?&#039;--[http://www.pokemonelite2000.com/sprites/dpmfsb/dpmfsb025.png]][[User:No.1fan|&amp;lt;span style=&amp;quot;color red&amp;quot;&amp;gt;Sonic Pikachu&amp;lt;/span&amp;gt;]][[User talk:No.1fan|&amp;lt;span style=&amp;quot;color #30D5C8&amp;quot;&amp;gt;(No.1fan)&amp;lt;/span&amp;gt;]][[http://www.pokemonelite2000.com/sprites/dpmfsb/dpmfsb025.png]] 16:18, 22 September 2007 (UTC)&lt;br /&gt;
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: It&#039;s a &amp;quot;glitch&amp;quot; that allows you to see Celebi in the wild in early English R/S carts, but they&#039;re so called &amp;quot;rarer than shinies&amp;quot;. Pfff.. v__v; [[User:TinaTheKirlia|TinaTheKirlia]] 16:21, 22 September 2007 (UTC)&lt;br /&gt;
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Please help! I get an error saying &amp;quot;Unable to update berry program&amp;quot; ~GT4GTR&lt;br /&gt;
&lt;br /&gt;
:And what&#039;s with the Pfff?  The Celebi glitch is all too real, yet you seem to be insinuating the opposite.  I&#039;m [[User:Missingno. Master|Missingno. Master]], and I approve this [[User Talk:Missingno. Master|message.]] 13:42, 18 May 2008 (UTC)&lt;br /&gt;
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== Technical Information? ==&lt;br /&gt;
&lt;br /&gt;
{{TalkText&lt;br /&gt;
|image=RSE_Birdkeeper.png&lt;br /&gt;
|name=PuppyBoy&lt;br /&gt;
|time=11:01, 9 October 2008 (UTC)&lt;br /&gt;
|text=Does anyone have any technical information on this such as why it actually occurs and what the patch does?  &lt;br /&gt;
}}&lt;br /&gt;
:It freezes time, &amp;lt;s&amp;gt;liekly&amp;lt;/s&amp;gt; likely due to the internal battery running dry (This happened to me plenty of times).&#039;&#039;&#039;[[User:Optimatum|&amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;Optimus35&amp;quot;&amp;gt;&amp;lt;sc&amp;gt;Θρtιmαtum♏&amp;lt;/sc&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:Optimatum|Talk]]|[[User:Optimatum/sig/Pikachu|Links]]&amp;lt;/sub&amp;gt; 11:10, 9 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{TalkText&lt;br /&gt;
|image=RSE_Birdkeeper.png&lt;br /&gt;
|name=PuppyBoy&lt;br /&gt;
|time=13:23, 9 October 2008 (UTC)&lt;br /&gt;
|text=No, I mean on an actual technical level - Does the clock have a limit to how high it can count?  Does the patch reset the clock if it gets too high?  How does the patch work exactly?  Is it saved in the actual save file and will it carry over if the player&#039;s file is corrupt or they restart?  Would it just be a few lines of ASM?&lt;br /&gt;
&lt;br /&gt;
It wouldn&#039;t be due to the battery running dry as this would undoubtedly prevent the clock from ever running again until the battery was replaced.  They can&#039;t be recharged.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
I believe it has something to do with reprogramming the ROM to use the time a different way, i could be wrong though... ([[User:GT4GTR|GT4GTR]] 08:19, 22 December 2008 (UTC))&lt;br /&gt;
&lt;br /&gt;
I&#039;m also very interested in how this patch works. They can&#039;t &amp;quot;reprogram the ROM&amp;quot;, it&#039;s Read-Only Memory. They have to be doing something in the save file. My theories are they suspected this would happen and added a flag in the save file to use alternate code, or they implemented some sort of patching system allowing them to insert code into the save file. I would guess they simply reset the day counter, but then wouldn&#039;t it happen again? [[User:HyperHacker|HyperHacker]] 05:10, 11 April 2009 (UTC)&lt;br /&gt;
:Still curious about this, also, saving code would be a bad idea, what with the hackers and space constraints. [[User:SavageWolf|SavageWolf]] 20:11, 11 October 2009 (UTC)&lt;br /&gt;
::I had a thought about the cause; it&#039;s said to happen after &amp;quot;about 100 hours&amp;quot; of play time? Perhaps 128? If the game were to mistakenly treat this as a signed number, up to 127 would work fine, but 128 would roll over to -128. That could cause some crazy calculation errors. [[User:HyperHacker|HyperHacker]] 04:08, 16 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Some Questions ==&lt;br /&gt;
&lt;br /&gt;
{{TalkText&lt;br /&gt;
|image=RSE_Birdkeeper.png&lt;br /&gt;
|name=PuppyBoy&lt;br /&gt;
|time=10:27, 5 November 2008 (UTC)&lt;br /&gt;
|text= I have a few quick questions: &lt;br /&gt;
&lt;br /&gt;
===In-Game Clock===&lt;br /&gt;
Does the berry glitch cause the clocks in yours and your rival&#039;s bedrooms to stop?&lt;br /&gt;
&lt;br /&gt;
===Espeon/Umbreon===&lt;br /&gt;
Would a game effected only produce one or the other regardless of AM/PM?  I suppose this would be answered by the first question...&lt;br /&gt;
&lt;br /&gt;
===Patch from DP?===&lt;br /&gt;
Does DP patch RS when migrating pokémon?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In game clock - Yes, it does stop&lt;br /&gt;
&lt;br /&gt;
Espeon/Umbreon - Yes, i believe only one can evolve depending on where the time stopped...&lt;br /&gt;
&lt;br /&gt;
Patch from DP - No.&lt;br /&gt;
&lt;br /&gt;
([[User:GT4GTR|GT4GTR]] 08:21, 22 December 2008 (UTC))&lt;br /&gt;
&lt;br /&gt;
== Some more questions ==&lt;br /&gt;
This showed up on my saphire game, about4 years ago...i havent really played it anymore since then, but i still wanna find out what has happened, so ive got some questions:&lt;br /&gt;
&lt;br /&gt;
1. How do i find out if my game is berry-glitch&#039;d or if the internal battery has actually run dry?&lt;br /&gt;
&lt;br /&gt;
2. Do all of the listed effect happen? IIRC, i got the message, but still was able to plant and harvest berries...i havent tested all of the other effects, but i think i havent had any sale days on the roof of the supermarket (forgive my lack of proper names, havent played this in an eternity)&lt;br /&gt;
&lt;br /&gt;
thanks in advance,&lt;br /&gt;
[[User:Frznbxy|Frznbxy]] 16:31, 24 July 2010 (UTC)&lt;br /&gt;
:hello? anyone? D: [[User:Frznbxy|Frznbxy]] 19:19, 27 July 2010 (UTC)&lt;br /&gt;
::To check if its a berry glitch or you internal battery has actuallly run dry, try patching it. There&#039;s no harm in doing so if its fine. Anyway, It&#039;s highly unlikely your internal battery would have actually run dry in such a short space of time. Number 2, it  should stop berries from growing, planting and harvesting should be unaffected. Sale days aren&#039;t overly likely, so you are probably just unlucky. There will be an ad on the in-game TV a few days in advance of the sale too. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 08:23, 28 July 2010 (UTC)&lt;br /&gt;
:::okay, thank you. i dont have access to a patch this easily, but ill stay tuned on it. and a stupid question: i know berries still grow...even if the glitch occured, do berries still grow WHILE im playing the game? that could explain it...does the patch keep ALL berries from growing, or only while i am not playing the game? technically, the game gets powered by my gba anyways while i play it...am i missing something? thanks again [[User:Frznbxy|Frznbxy]] 17:14, 29 July 2010 (UTC)&lt;br /&gt;
::::All you need is a [[Generation III]] Pokémon game (if its a handheld game, you&#039;ll need 2 GBAs, if its a console game, you&#039;ll need a GameCube), and a means of communication (link cable, wireless adapter, etc.). The only Generation III Pokémon game you won&#039;t be able to do it with is a non-{{wp|PAL}} version of [[Pokémon Channel]]. It shouldn&#039;t hard at all to get the patch.&lt;br /&gt;
::::Also, time is recorded by an internal battery inside the game cartridge (like what the message says has run dry). This battery ensures that time always flows, even when no power is connected to the cartridge. While playing the game, it is possible that berries will still grow, I don&#039;t know enough about how it works to know this for certain. However, I would think that it relies solely on the internal battery to keep time, due to the error message saying that time-based events will not occur.&lt;br /&gt;
::::Also, the patch does not stop any berries from growing, it allows them to grow. This sort of question is better to ask on the forums, as it does not help the article. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:10, 31 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Happens after a year??? ==&lt;br /&gt;
&lt;br /&gt;
This is inaccurate and misleading, it happened to my pokemon ruby after about 3 years and Sapphire&#039;s still working today after about 6 years and 300 hours... i think that should bhe changed... ([[User:GT4GTR|GT4GTR]] 08:18, 22 December 2008 (UTC))&lt;br /&gt;
&lt;br /&gt;
Anyone??? I&#039;d change it but i don&#039;t know what to. ([[User:GT4GTR|GT4GTR]] 12:13, 9 August 2009 (UTC))&lt;br /&gt;
:It says typically. That doesn&#039;t mean that the glitch always shows up after a year. Maybe you got lucky. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 23:32, 9 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Fair enough. My sister&#039;s uby happened after about 4 or 5 years i think. ([[User:GT4GTR|GT4GTR]] 12:14, 10 August 2009 (UTC))&lt;br /&gt;
&lt;br /&gt;
== Patching ==&lt;br /&gt;
&lt;br /&gt;
When can you use the patch? Any time, or only if the glitch has happened? [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 04:39, 5 March 2009 (UTC)&lt;br /&gt;
:The glitch has to occur...otherwise it doesn&#039;t work... [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 04:39, 5 March 2009 (UTC)&lt;br /&gt;
::Just making sure my game isn&#039;t already patched, as it didn&#039;t work. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 04:45, 5 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Feebas ==&lt;br /&gt;
&lt;br /&gt;
Someone removed the Feebas tidbit. Does it still change everyday? If so, how? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 02:07, 7 March 2009 (UTC)&lt;br /&gt;
:Feebas changes every day in DP, not RS. In RS it changes with the [[trendy phrase]] in Dewford. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 03:39, 7 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Emerald==&lt;br /&gt;
This glitch seems to have happened in my pokemon emerald game?  Is that possible? or is it something else that may be fixed? -- [[User:D558|D558]] 08:41, 8 August 2009 (UTC)&lt;br /&gt;
:Helloooo? anyone? --[[User:D558|D558]] 18:26, 13 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure. When did you get it? &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from {{u|Owlwinds}} ([[User talk:Owlwinds|talk]] • [[Special:Contributions/Owlwinds|contribs]]) &#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
:I don&#039;t think it&#039;s possible. It&#039;s Emerald itself that can fix this issue. Are you SURE it&#039;s the glitch? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#B69E00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#E1E1E1&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 21:45, 4 October 2009 (UTC)&lt;br /&gt;
::You may not have the berry glitch, it&#039;s possible that your internal clock battery has just run dry. [[User:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;&#039;&#039;&#039;Zesty&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#3CB371&amp;quot;&amp;gt;&#039;&#039;&#039;Cactus&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 20:13, 11 October 2009 (UTC)&lt;br /&gt;
:::It must be the battery or it&#039;s a small possibility that my game is some sort of great fake redesigned from a Ruby/Sapphire engine or something.  I did get the game off eBay.  I have linked it with my legit FireRed and LeafGreen, they have done nothing to fix this.  Thanks for the responses. -- [[User:D558|D558]] 09:49, 17 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I have had this same glitch in Pokemon Sapphire. I don&#039;t understand the things that don&#039;t happen, but I get the error message: The internal battery has run dry. The game can be played. However, clock based events will not occur. I do not know how long it&#039;s been owned, because my uncle got it from his friend, but my brother restarted the game immediately. I haven&#039;t played for 100 hours. I played more than 100 hours of Emerald, and nothing happened. August {{unsigned|Augustjune380}}&lt;br /&gt;
:Please sign your posts with four tildes, like this: &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;. It&#039;s not a matter of how many hours &#039;&#039;you&#039;&#039; have played the game, but how many hours the game has been played overall--as in how long it&#039;s been since the game was first taken out of the box and played. If you have access to a copy of Pokémon Emerald, you can try to do the Berry Glitch fix that is included on that. If that doesn&#039;t help, then the battery really has run dry, and you&#039;ll likely have to get a new copy. --[[User:Phantomjunkie|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Phantom&amp;lt;/span&amp;gt;]]♫[[User talk:Phantomjunkie|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Junkie&amp;lt;/span&amp;gt;]] 20:32, 14 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thanks, Phantomjunkie. I&#039;ve been remembering to do that. And I have no idea how many hours it was before, and my file saved over the previous one was something like 72 hours.&lt;br /&gt;
[[User:Augustjune380|Augustjune380]] 20:42, 14 August 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Augustjune380</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Mew_glitch&amp;diff=1154301</id>
		<title>Talk:Mew glitch</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Mew_glitch&amp;diff=1154301"/>
		<updated>2010-08-14T20:39:38Z</updated>

		<summary type="html">&lt;p&gt;Augustjune380: /* &amp;quot;I saw your feat from the grass!&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On the subject of the lavender comment:&lt;br /&gt;
&lt;br /&gt;
The original use of this glitch involved Lavender Town, but the version useable at the earliest point in-game is Cerulean. Wherever the first trainer you &amp;quot;evaded&amp;quot; is is where you should go to trigger your fight.&lt;br /&gt;
&lt;br /&gt;
-coppro&lt;br /&gt;
&lt;br /&gt;
== Green  ==&lt;br /&gt;
&lt;br /&gt;
Does this glich work in the Japanese Green verison?&lt;br /&gt;
&lt;br /&gt;
Yes, I just tested it mysself. This glitch does work with Japanese Red and Green. I haven&#039;t tested Japanese Blue, but I assume it works as well since it is so similar to the English Red and Blue.--[[User:Rby4ever|Rby4ever]] 08:26, 17 September 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Fire Red ==&lt;br /&gt;
&lt;br /&gt;
Does this glitch work in Fire Red Version for GBA?&lt;br /&gt;
:Probably not. - [[User:Zhen Lin|振霖]]&amp;lt;sub&amp;gt;[[User talk:Zhen Lin|T]]&amp;lt;/sub&amp;gt; 05:22, 13 November 2005 (CST)&lt;br /&gt;
:Nope. - [[User:MrWho|MrWho]] 22:46, 14 August 2007 (UTC)&lt;br /&gt;
==Cubone==&lt;br /&gt;
&lt;br /&gt;
I caught a Cubone using Method 1#, do exactly the same only instead of the youngster the Hiker![[image:ani025MS.gif]][[User:No.1fan|&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;Sonic&amp;lt;/span&amp;gt;]] [[User talk:No.1fan|&amp;lt;span style=&amp;quot;color:#B0E0E6;&amp;quot;&amp;gt;Pikachu&amp;lt;/span&amp;gt;]] &amp;lt;sup&amp;gt;[[user:no.1fan/mission|RTP]]|[[user:no.1fan/reasons|1#fan]]&amp;lt;/sup&amp;gt; [[image:ani155MS.gif ]][[image:ani001MS.gif]] 08:12, 11 February 2008 (UTC)&lt;br /&gt;
And a Lapras![[image:ani025MS.gif]][[User:No.1fan|&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;Sonic&amp;lt;/span&amp;gt;]] [[User talk:No.1fan|&amp;lt;span style=&amp;quot;color:#B0E0E6;&amp;quot;&amp;gt;Pikachu&amp;lt;/span&amp;gt;]] &amp;lt;sup&amp;gt;[[user:no.1fan/mission|RTP]]|[[user:no.1fan/reasons|1#fan]]&amp;lt;/sup&amp;gt; [[image:ani155MS.gif ]][[image:ani001MS.gif]] 08:17, 11 February 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New Mew ==&lt;br /&gt;
&lt;br /&gt;
I found another trainer that bears Mew. The Swimmer♂ in Misty&#039;s Gym makes the glitch possible too.[[image:ani025MS.gif]][[User:No.1fan|&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;Sonic&amp;lt;/span&amp;gt;]] [[User talk:No.1fan|&amp;lt;span style=&amp;quot;color:#B0E0E6;&amp;quot;&amp;gt;Pikachu&amp;lt;/span&amp;gt;]] &amp;lt;sup&amp;gt;[[user:no.1fan/mission|RTP]]|[[user:no.1fan/reasons|1#fan]]&amp;lt;/sup&amp;gt; [[image:ani155MS.gif ]][[image:ani001MS.gif]] 16:27, 11 February 2008 (UTC)&lt;br /&gt;
:Any proof??? --&#039;&#039;&#039;[[User:Theryguy512|&amp;lt;span style=&amp;quot;color:#FF7F00&amp;quot;&amp;gt;Theryguy&amp;lt;/span&amp;gt;]][[User talk:Theryguy512|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;]][[User:Theryguy512/Contribution Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;]][[User:Theryguy512/Similarities|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 22:29, 11 February 2008 (UTC)&lt;br /&gt;
::Um... No, but it does work. Really![[image:ani025MS.gif]][[User:No.1fan|&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;Sonic&amp;lt;/span&amp;gt;]] [[User talk:No.1fan|&amp;lt;span style=&amp;quot;color:#B0E0E6;&amp;quot;&amp;gt;Pikachu&amp;lt;/span&amp;gt;]] &amp;lt;sup&amp;gt;[[user:no.1fan/mission|RTP]]|[[user:no.1fan/reasons|1#fan]]&amp;lt;/sup&amp;gt; [[image:ani155MS.gif ]][[image:ani001MS.gif]] 18:48, 13 February 2008 (UTC)&lt;br /&gt;
:::Hmm........--&#039;&#039;&#039;[[User:Theryguy512|&amp;lt;span style=&amp;quot;color:#FF7F00&amp;quot;&amp;gt;Theryguy&amp;lt;/span&amp;gt;]][[User talk:Theryguy512|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;]][[User:Theryguy512/Contribution Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;]][[User:Theryguy512/Similarities|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 22:49, 13 February 2008 (UTC)&lt;br /&gt;
::::I don&#039;t think it should make much of a difference if it&#039;s added or not. But if it works then put it in. Just check a couple of times that it works. [[User:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;TESHIGIGAS&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 22:50, 13 February 2008 (UTC)&lt;br /&gt;
:::::Agreed. --&#039;&#039;&#039;[[User:Theryguy512|&amp;lt;span style=&amp;quot;color:#FF7F00&amp;quot;&amp;gt;Theryguy&amp;lt;/span&amp;gt;]][[User talk:Theryguy512|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;]][[User:Theryguy512/Contribution Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;]][[User:Theryguy512/Similarities|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:08, 14 February 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Another way to get Mew. ==&lt;br /&gt;
&lt;br /&gt;
Instead of going to Lavender Town afterwards you can also go down to Saffron City and before you enter the gate to go toward Lavender Town you encounter him.--[[User:Pmddbzaotil|Pmddbzaotil]] 21:29, 5 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== L. 1-7 Mew ==&lt;br /&gt;
I heard once that lowering the Ditto or Trainer Pokémon&#039;s Attack modifier lowers the resulting wild Pokémon&#039;s level. Like if you use Growl six times on the Youngster&#039;s Slowpoke before beating it, the Mew will be L. 1. Since you can&#039;t increase its Attack, it can&#039;t get any higher than L. 7. If anyone would care to verify, that would be great. --[[User:Fsilone|隼也]] 18:01, 24 August 2008 (UTC)&lt;br /&gt;
:Yes, that&#039;s true. That was first discovered at a speedrunning forum. [[User:IIMarckus|IIMarckus]] 18:51, 24 August 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 3rd Person ==&lt;br /&gt;
&lt;br /&gt;
Should this be from a third person? [[User:Ht14|ht14]] 02:12, 18 September 2008 (UTC)&lt;br /&gt;
:Yeah. I was thinking that we should clean this page up so it doesn&#039;t look like a walkthrough. I mean, of course, it pretty much is... but yes. Remove the yous. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 02:15, 18 September 2008 (UTC)&lt;br /&gt;
::It&#039;s pretty hard though, that&#039;s all. [[User:Ht14|ht14]] 02:16, 18 September 2008 (UTC)&lt;br /&gt;
:::We shouldn&#039;t be using the command form either.  That means, no &amp;quot;Go to&amp;quot; or &amp;quot;Do this&amp;quot;.  That&#039;s the second person just as much as &amp;quot;then you do this&amp;quot;; command form implies second person.  So just removing the &amp;quot;yous&amp;quot; doesn&#039;t work either.  So this needs to be cleaned up even more so that just removing the &amp;quot;yous&amp;quot;.[[User:Kumori Satosuke|Satosuke]] 16:13, 19 October 2008 (UTC)&lt;br /&gt;
::::I changed it all to &amp;quot;the player&amp;quot;, so i think it&#039;s fine now [[User:Leaf Storm|Leaf Storm]] 18:58, 15 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Two Mew Available and the Swimmer at the Gym ==&lt;br /&gt;
&lt;br /&gt;
Gym trainers are unchallengeable after their Leader has been defeated.  Thus, while you can avoid that swimmer and he has the correct stats on his Pokémon, he can&#039;t be challenged for the sake of the Mew Trick.  Someone didn&#039;t do their research. [[User:Kumori Satosuke|Satosuke]] 12:51, 19 October 2008 (UTC)&lt;br /&gt;
:And that someone was me.  The swimmer is involved in the first method, which doesn&#039;t need cut, so can be done before Misty.  Sorry for the commotion. [[User:Kumori Satosuke|Satosuke]] 12:58, 19 October 2008 (UTC)&lt;br /&gt;
::Did you test it? Or am I still the only one to have done it?&#039;&#039;[[User:no.1fan|&amp;lt;sub style=&amp;quot;color:#4B537;&amp;quot;&amp;gt;&#039;&#039;&#039;Sonic&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]][[User talk:no.1fan|&amp;lt;sup style=&amp;quot;color:#ED9731;&amp;quot;&amp;gt;&#039;&#039;&#039;Pikachu&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]]&#039;&#039;[[User:no.1fan/reasons|&amp;lt;span style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;&#039;&#039;&#039;The No.1fan&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 18:18, 2 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Yellow ==&lt;br /&gt;
&lt;br /&gt;
How about the English Yellow Version?  Has anybody tested that? Yeah, it does, I&#039;ve just done it.  I&#039;ll work this into the main article.--[[User:Ggled|Ggled]] 11:09, 16 February 2009 (UTC)&lt;br /&gt;
:Please add new comments to the bottom of the page and with the (+) button at the top of the page, thank you. And sign your comments with four tildes (~). Thank you again. [[User:The Dark Fiddler|The Dark Fiddler]] - [[User talk:The Dark Fiddler|10% Satisfaction Guaranteed!]] 15:16, 15 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hello ==&lt;br /&gt;
&lt;br /&gt;
Hello. I have the strategy guide for Yellow version, which I can use to transfer images from the book into this site, if it helps.--[[User:Tmwps|Tmwps]] 08:20, 17 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Glitch not working right! ==&lt;br /&gt;
&lt;br /&gt;
The glitch isn&#039;t working right for me. Here&#039;s what I did:&lt;br /&gt;
1. Caught an Abra.&lt;br /&gt;
2. Saved.&lt;br /&gt;
&#039;&#039;This part is what I&#039;m supposed to do. I just explained it badly.&lt;br /&gt;
3. walked to the Junior Trainer next to the bridge&lt;br /&gt;
4. Opened the menu.&lt;br /&gt;
5. Teleported.&lt;br /&gt;
6. He saw me, but I ended up in Cerulean City.&lt;br /&gt;
OK, I&#039;m done with the bad explaining.&#039;&#039;&lt;br /&gt;
7. Fought the Youngster with the Slowpoke.&lt;br /&gt;
8. Won.&lt;br /&gt;
9. Saved.&lt;br /&gt;
What I did first:&lt;br /&gt;
10. Teleported to Cerulean City.&lt;br /&gt;
11. Went to the Nugget Bridge.&lt;br /&gt;
12. The menu opened itself!&lt;br /&gt;
13. I closed it.&lt;br /&gt;
14. Mew didn&#039;t appear! I read the article, so I soft resetted.&lt;br /&gt;
After that, I tried this:&lt;br /&gt;
10. Walked to Cerulean City.&lt;br /&gt;
11. When I left the Route, the menu appeared!&lt;br /&gt;
12. I closed it.&lt;br /&gt;
13. Mew didn&#039;t appear!&lt;br /&gt;
&lt;br /&gt;
I think the problem was #9, but I&#039;m not sure. [[User:Alakazam 2|Alakazam 2]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;I saw your feat from the grass!&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Feat.jpg|thumb|right|Visual proof that &amp;quot;feat&amp;quot; is indeed the word.  This is true not only in [[Generation I]], but its [[Generation III]] remakes as well.]]&lt;br /&gt;
I can&#039;t believe people are still insisting that &amp;quot;[[Wiktionary:Feat|feat]]&amp;quot; is a misspelling of &amp;quot;[[Wiktionary:Feet|feet]]&amp;quot;.  If anyone even bothered to read a dictionary definition, one can tell that feat is most definitely a word, and as such, can deduce that the Jr. Trainer ([[Camper]] in {{2v2|FireRed|LeafGreen}}) was referring to the act of the [[player character]] clearing the [[Nugget Bridge]] challenge.  In fact, given the barriers across the water, it would make absolutely no sense for the Jr. Trainer to claim he saw the player&#039;s feet.  In conclusion, the line as given in the game is correct as it is, and any attempt to change the correct &amp;quot;feat&amp;quot; to the incorrect &amp;quot;feet&amp;quot;, especially if citing a &amp;quot;spelling error&amp;quot;, will result in a warning, and potentially a block if things go too far.  --[[User:Shiningpikablu252|Shiningpikablu252]] 05:40, 9 November 2009 (UTC)&lt;br /&gt;
:Lol, funny thing is, I understood when I first played Blue. I was 6. &amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[User:Porygon-Z|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&#039;&#039;&#039;Porygon-&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User_talk:Porygon-Z|&amp;lt;span style=&amp;quot;color:#99FF00&amp;quot;&amp;gt;&#039;&#039;&#039;Z&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; 05:45, 9 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I concur. I thought they misspelled it for a minute, too, until I found that it was by the Nugget Bridge. The picture gives all the proof there.&lt;br /&gt;
[[User:Augustjune380|Augustjune380]] 20:39, 14 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Move==&lt;br /&gt;
&amp;quot;Mew glitch&amp;quot; is a bad name, as it infers that the glitch is centered on Mew, when in fact Mew is simply what many people use this glitch to catch. Rather, I suggest a name like {{red link|Trainer flee glitch}}. --[[User:SnorlaxMonster|Snorlax]][[User talk:SnorlaxMonster|Monster]]. Help [[User:SnorlaxMonster/GlitchEvobox|here]] 03:08, 12 December 2009 (UTC)&lt;br /&gt;
:I&#039;m not sure... I think the Trainer flee glitch as you call it isn&#039;t considered canon like Mew glitch... as in known throughout the world... [[User:Ht14|&amp;lt;span style=&amp;quot;color:#B69E00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#E1E1E1&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 03:32, 12 December 2009 (UTC)&lt;br /&gt;
::Well, Mew glitch would stay redirect, but I do see the problem with it being commonly known as the Mew glitch. --[[User:SnorlaxMonster|Snorlax]][[User talk:SnorlaxMonster|Monster]]. Help [[User:SnorlaxMonster/GlitchEvobox|here]] 04:42, 12 December 2009 (UTC)&lt;br /&gt;
:::I think I know. The third method AKA Ditto Trick could become its own article as it involves Ditto, while the other 2 are specifically for catching Mew, and can be left as Mew Glitch. --[[User:SnorlaxMonster|Snorlax]][[User talk:SnorlaxMonster|Monster]]. Help [[User:SnorlaxMonster/GlitchEvobox|here]] 10:43, 12 December 2009 (UTC)&lt;br /&gt;
::::Any thoughts? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:39, 28 February 2010 (UTC)&lt;br /&gt;
:::::I agree, I never liked the term &amp;quot;Mew Glitch&amp;quot; either. It has absolutely nothing to do with Mew, but can be used to obtain any Pokemon. Likewise, the &amp;quot;methods&amp;quot; in the article should go as well, they&#039;re just the same ones copy-pasted all over the net by people who have no idea how the glitch actually work. A proper description of the glitch, how to use it, and what you can do with it is what an article should be about, not the same stupid &amp;quot;follow these steps to catch Mew!!!&amp;quot; crap you see everywhere. Ditto doesn&#039;t really have anything to do with the glitch either, he&#039;s just a handy way of getting the Pokemon you want out of it, so a proper name should be &amp;quot;Wild Pokemon Manipulation Glitch&amp;quot; or something. [[User:Adamant|Adamant]] 22:10, 10 March 2010 (UTC)&lt;br /&gt;
Make the article on Wild Pokémon manipulation glitch and make the mew glitch one explain just the mew method maybe? Although, this article does actually explain about gettting mew. [[User:OwnageMuch|OwnageMuch]] 02:59, 11 March 2010 (UTC)&lt;br /&gt;
:It may not be the &#039;proper&#039; term for it, but everything I have seen refers to it as the Mew glitch.. even when it&#039;s used for getting glitch Pokémon. When it comes to unofficial terms, best go with something that most if not all fans use. ▫▪&#039;&#039;[[User:Tina|&amp;lt;span style=&amp;quot;color:#d93f91;&amp;quot;&amp;gt;Ťïňắ&amp;lt;/span&amp;gt;]]&#039;&#039; &amp;lt;sup&amp;gt;[[User talk:Tina|&amp;lt;span style=&amp;quot;color:#ae41d9;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]][[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#d941cf;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 03:03, 11 March 2010 (UTC)&lt;br /&gt;
::Ignore what I said before, this is right^ [[User:OwnageMuch|OwnageMuch]] 05:22, 11 March 2010 (UTC)&lt;br /&gt;
:::Yes, but Ditto glitch is another common term (this article even uses it). I suggest a split so that the Ditto glitch is Method 3 and Mew glitch methods 1 and 2. I have the same problem with the [[Celebi egg glitch]], which really only describes how to get Celebi, making a note that it can be used in other situations. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:25, 11 March 2010 (UTC)&lt;br /&gt;
::::That actually sounds like it&#039;d be a good idea- put Method 3 on its own page titled Ditto glitch (or even just an entire article with Ditto-related glitches, such a glitchy &#039;mon).. and keep Methods 1 and 2 on this page. Celebi egg trick also really needs a re-write so it&#039;s more neutral instead of being like HEERS HOW 2 GET CEREBI!!!... ▫▪&#039;&#039;[[User:Tina|&amp;lt;span style=&amp;quot;color:#d93f91;&amp;quot;&amp;gt;Ťïňắ&amp;lt;/span&amp;gt;]]&#039;&#039; &amp;lt;sup&amp;gt;[[User talk:Tina|&amp;lt;span style=&amp;quot;color:#ae41d9;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]][[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#d941cf;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 21:33, 11 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Level 1 Pokémon==&lt;br /&gt;
[[User:OwnageMuch|A user]] decided that this section be removed as it works everywhere. Can someone reword the section (not delete) so that it describes how to do it anywhere. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:39, 28 February 2010 (UTC)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:[[User:OwnageMuch|A user]] was not lying. He did not put it on the talk page as Bulbapedia kept crashing. All it needs to say is &amp;quot;the opponents attack stage from the battle before being higher or lower causes the Pokémon found&#039;s level to be changes, which the article previously said, then just say a level 1 Pokémon (which can be caught with this glitch) with whatever algorithm will level to 100. I&#039;m pretty sure it already says it in the article anyway. [[User:OwnageMuch|OwnageMuch]] 04:09, 1 March 2010 (UTC)&lt;br /&gt;
::Alright, [[User:SnorlaxMonster|another user]] will put a section on [[List of minor glitches]] about the glitch that occurs with level 1 Pokémon which causes them to level up to 100. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:46, 1 March 2010 (UTC)&lt;br /&gt;
:::And [[User:OwnageMuch|a &amp;lt;strike&amp;gt;lazy&amp;lt;/strike&amp;gt; user]] will thank [[User:SnorlaxMonster|another user]] very much. [[User:OwnageMuch|OwnageMuch]] 02:54, 2 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Special Stats==&lt;br /&gt;
I know which special stat number corresponds to which Pokemon. Should I make a section for that in the article?{{unsigned|Raikami}}&lt;br /&gt;
:Yes, make a chart for it in the space I left. It&#039;s just the Hex addresses in decimal though, so it&#039;s not too hard to get. [[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:52, 30 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Okay, I tried making a graph... It wouldn&#039;t save it or something. I copied and pasted the graph stuff and saved it to my computer, but...&lt;br /&gt;
::First problem was that it was inside an unclosed comment tag, which was hiding it and breaking the page. The second problem was that a table needs a &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;|-&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; to signal the start of each row. I&#039;ve fixed both problems. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 21:46, 30 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Global Terminal Connections==&lt;br /&gt;
I go to the global terminal sometimes and look up Mew on it. All the Mew I see on the page are level 7. I wonder if the people putting up the Mew are getting them from Blue, Red or Yellow somehow (but I don&#039;t see how it&#039;s possible.), or that there could be a possible Mew Glitch in Generation IV?&lt;br /&gt;
[[User:Augustjune380|Augustjune380]] 20:37, 14 August 2010 (UTC)August&lt;/div&gt;</summary>
		<author><name>Augustjune380</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Mew_glitch&amp;diff=1154299</id>
		<title>Talk:Mew glitch</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Mew_glitch&amp;diff=1154299"/>
		<updated>2010-08-14T20:37:03Z</updated>

		<summary type="html">&lt;p&gt;Augustjune380: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On the subject of the lavender comment:&lt;br /&gt;
&lt;br /&gt;
The original use of this glitch involved Lavender Town, but the version useable at the earliest point in-game is Cerulean. Wherever the first trainer you &amp;quot;evaded&amp;quot; is is where you should go to trigger your fight.&lt;br /&gt;
&lt;br /&gt;
-coppro&lt;br /&gt;
&lt;br /&gt;
== Green  ==&lt;br /&gt;
&lt;br /&gt;
Does this glich work in the Japanese Green verison?&lt;br /&gt;
&lt;br /&gt;
Yes, I just tested it mysself. This glitch does work with Japanese Red and Green. I haven&#039;t tested Japanese Blue, but I assume it works as well since it is so similar to the English Red and Blue.--[[User:Rby4ever|Rby4ever]] 08:26, 17 September 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Fire Red ==&lt;br /&gt;
&lt;br /&gt;
Does this glitch work in Fire Red Version for GBA?&lt;br /&gt;
:Probably not. - [[User:Zhen Lin|振霖]]&amp;lt;sub&amp;gt;[[User talk:Zhen Lin|T]]&amp;lt;/sub&amp;gt; 05:22, 13 November 2005 (CST)&lt;br /&gt;
:Nope. - [[User:MrWho|MrWho]] 22:46, 14 August 2007 (UTC)&lt;br /&gt;
==Cubone==&lt;br /&gt;
&lt;br /&gt;
I caught a Cubone using Method 1#, do exactly the same only instead of the youngster the Hiker![[image:ani025MS.gif]][[User:No.1fan|&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;Sonic&amp;lt;/span&amp;gt;]] [[User talk:No.1fan|&amp;lt;span style=&amp;quot;color:#B0E0E6;&amp;quot;&amp;gt;Pikachu&amp;lt;/span&amp;gt;]] &amp;lt;sup&amp;gt;[[user:no.1fan/mission|RTP]]|[[user:no.1fan/reasons|1#fan]]&amp;lt;/sup&amp;gt; [[image:ani155MS.gif ]][[image:ani001MS.gif]] 08:12, 11 February 2008 (UTC)&lt;br /&gt;
And a Lapras![[image:ani025MS.gif]][[User:No.1fan|&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;Sonic&amp;lt;/span&amp;gt;]] [[User talk:No.1fan|&amp;lt;span style=&amp;quot;color:#B0E0E6;&amp;quot;&amp;gt;Pikachu&amp;lt;/span&amp;gt;]] &amp;lt;sup&amp;gt;[[user:no.1fan/mission|RTP]]|[[user:no.1fan/reasons|1#fan]]&amp;lt;/sup&amp;gt; [[image:ani155MS.gif ]][[image:ani001MS.gif]] 08:17, 11 February 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New Mew ==&lt;br /&gt;
&lt;br /&gt;
I found another trainer that bears Mew. The Swimmer♂ in Misty&#039;s Gym makes the glitch possible too.[[image:ani025MS.gif]][[User:No.1fan|&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;Sonic&amp;lt;/span&amp;gt;]] [[User talk:No.1fan|&amp;lt;span style=&amp;quot;color:#B0E0E6;&amp;quot;&amp;gt;Pikachu&amp;lt;/span&amp;gt;]] &amp;lt;sup&amp;gt;[[user:no.1fan/mission|RTP]]|[[user:no.1fan/reasons|1#fan]]&amp;lt;/sup&amp;gt; [[image:ani155MS.gif ]][[image:ani001MS.gif]] 16:27, 11 February 2008 (UTC)&lt;br /&gt;
:Any proof??? --&#039;&#039;&#039;[[User:Theryguy512|&amp;lt;span style=&amp;quot;color:#FF7F00&amp;quot;&amp;gt;Theryguy&amp;lt;/span&amp;gt;]][[User talk:Theryguy512|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;]][[User:Theryguy512/Contribution Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;]][[User:Theryguy512/Similarities|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 22:29, 11 February 2008 (UTC)&lt;br /&gt;
::Um... No, but it does work. Really![[image:ani025MS.gif]][[User:No.1fan|&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;Sonic&amp;lt;/span&amp;gt;]] [[User talk:No.1fan|&amp;lt;span style=&amp;quot;color:#B0E0E6;&amp;quot;&amp;gt;Pikachu&amp;lt;/span&amp;gt;]] &amp;lt;sup&amp;gt;[[user:no.1fan/mission|RTP]]|[[user:no.1fan/reasons|1#fan]]&amp;lt;/sup&amp;gt; [[image:ani155MS.gif ]][[image:ani001MS.gif]] 18:48, 13 February 2008 (UTC)&lt;br /&gt;
:::Hmm........--&#039;&#039;&#039;[[User:Theryguy512|&amp;lt;span style=&amp;quot;color:#FF7F00&amp;quot;&amp;gt;Theryguy&amp;lt;/span&amp;gt;]][[User talk:Theryguy512|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;]][[User:Theryguy512/Contribution Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;]][[User:Theryguy512/Similarities|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 22:49, 13 February 2008 (UTC)&lt;br /&gt;
::::I don&#039;t think it should make much of a difference if it&#039;s added or not. But if it works then put it in. Just check a couple of times that it works. [[User:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;TESHIGIGAS&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 22:50, 13 February 2008 (UTC)&lt;br /&gt;
:::::Agreed. --&#039;&#039;&#039;[[User:Theryguy512|&amp;lt;span style=&amp;quot;color:#FF7F00&amp;quot;&amp;gt;Theryguy&amp;lt;/span&amp;gt;]][[User talk:Theryguy512|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;]][[User:Theryguy512/Contribution Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;]][[User:Theryguy512/Similarities|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:08, 14 February 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Another way to get Mew. ==&lt;br /&gt;
&lt;br /&gt;
Instead of going to Lavender Town afterwards you can also go down to Saffron City and before you enter the gate to go toward Lavender Town you encounter him.--[[User:Pmddbzaotil|Pmddbzaotil]] 21:29, 5 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== L. 1-7 Mew ==&lt;br /&gt;
I heard once that lowering the Ditto or Trainer Pokémon&#039;s Attack modifier lowers the resulting wild Pokémon&#039;s level. Like if you use Growl six times on the Youngster&#039;s Slowpoke before beating it, the Mew will be L. 1. Since you can&#039;t increase its Attack, it can&#039;t get any higher than L. 7. If anyone would care to verify, that would be great. --[[User:Fsilone|隼也]] 18:01, 24 August 2008 (UTC)&lt;br /&gt;
:Yes, that&#039;s true. That was first discovered at a speedrunning forum. [[User:IIMarckus|IIMarckus]] 18:51, 24 August 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 3rd Person ==&lt;br /&gt;
&lt;br /&gt;
Should this be from a third person? [[User:Ht14|ht14]] 02:12, 18 September 2008 (UTC)&lt;br /&gt;
:Yeah. I was thinking that we should clean this page up so it doesn&#039;t look like a walkthrough. I mean, of course, it pretty much is... but yes. Remove the yous. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 02:15, 18 September 2008 (UTC)&lt;br /&gt;
::It&#039;s pretty hard though, that&#039;s all. [[User:Ht14|ht14]] 02:16, 18 September 2008 (UTC)&lt;br /&gt;
:::We shouldn&#039;t be using the command form either.  That means, no &amp;quot;Go to&amp;quot; or &amp;quot;Do this&amp;quot;.  That&#039;s the second person just as much as &amp;quot;then you do this&amp;quot;; command form implies second person.  So just removing the &amp;quot;yous&amp;quot; doesn&#039;t work either.  So this needs to be cleaned up even more so that just removing the &amp;quot;yous&amp;quot;.[[User:Kumori Satosuke|Satosuke]] 16:13, 19 October 2008 (UTC)&lt;br /&gt;
::::I changed it all to &amp;quot;the player&amp;quot;, so i think it&#039;s fine now [[User:Leaf Storm|Leaf Storm]] 18:58, 15 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Two Mew Available and the Swimmer at the Gym ==&lt;br /&gt;
&lt;br /&gt;
Gym trainers are unchallengeable after their Leader has been defeated.  Thus, while you can avoid that swimmer and he has the correct stats on his Pokémon, he can&#039;t be challenged for the sake of the Mew Trick.  Someone didn&#039;t do their research. [[User:Kumori Satosuke|Satosuke]] 12:51, 19 October 2008 (UTC)&lt;br /&gt;
:And that someone was me.  The swimmer is involved in the first method, which doesn&#039;t need cut, so can be done before Misty.  Sorry for the commotion. [[User:Kumori Satosuke|Satosuke]] 12:58, 19 October 2008 (UTC)&lt;br /&gt;
::Did you test it? Or am I still the only one to have done it?&#039;&#039;[[User:no.1fan|&amp;lt;sub style=&amp;quot;color:#4B537;&amp;quot;&amp;gt;&#039;&#039;&#039;Sonic&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]][[User talk:no.1fan|&amp;lt;sup style=&amp;quot;color:#ED9731;&amp;quot;&amp;gt;&#039;&#039;&#039;Pikachu&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]]&#039;&#039;[[User:no.1fan/reasons|&amp;lt;span style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;&#039;&#039;&#039;The No.1fan&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 18:18, 2 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Yellow ==&lt;br /&gt;
&lt;br /&gt;
How about the English Yellow Version?  Has anybody tested that? Yeah, it does, I&#039;ve just done it.  I&#039;ll work this into the main article.--[[User:Ggled|Ggled]] 11:09, 16 February 2009 (UTC)&lt;br /&gt;
:Please add new comments to the bottom of the page and with the (+) button at the top of the page, thank you. And sign your comments with four tildes (~). Thank you again. [[User:The Dark Fiddler|The Dark Fiddler]] - [[User talk:The Dark Fiddler|10% Satisfaction Guaranteed!]] 15:16, 15 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hello ==&lt;br /&gt;
&lt;br /&gt;
Hello. I have the strategy guide for Yellow version, which I can use to transfer images from the book into this site, if it helps.--[[User:Tmwps|Tmwps]] 08:20, 17 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Glitch not working right! ==&lt;br /&gt;
&lt;br /&gt;
The glitch isn&#039;t working right for me. Here&#039;s what I did:&lt;br /&gt;
1. Caught an Abra.&lt;br /&gt;
2. Saved.&lt;br /&gt;
&#039;&#039;This part is what I&#039;m supposed to do. I just explained it badly.&lt;br /&gt;
3. walked to the Junior Trainer next to the bridge&lt;br /&gt;
4. Opened the menu.&lt;br /&gt;
5. Teleported.&lt;br /&gt;
6. He saw me, but I ended up in Cerulean City.&lt;br /&gt;
OK, I&#039;m done with the bad explaining.&#039;&#039;&lt;br /&gt;
7. Fought the Youngster with the Slowpoke.&lt;br /&gt;
8. Won.&lt;br /&gt;
9. Saved.&lt;br /&gt;
What I did first:&lt;br /&gt;
10. Teleported to Cerulean City.&lt;br /&gt;
11. Went to the Nugget Bridge.&lt;br /&gt;
12. The menu opened itself!&lt;br /&gt;
13. I closed it.&lt;br /&gt;
14. Mew didn&#039;t appear! I read the article, so I soft resetted.&lt;br /&gt;
After that, I tried this:&lt;br /&gt;
10. Walked to Cerulean City.&lt;br /&gt;
11. When I left the Route, the menu appeared!&lt;br /&gt;
12. I closed it.&lt;br /&gt;
13. Mew didn&#039;t appear!&lt;br /&gt;
&lt;br /&gt;
I think the problem was #9, but I&#039;m not sure. [[User:Alakazam 2|Alakazam 2]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;I saw your feat from the grass!&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Feat.jpg|thumb|right|Visual proof that &amp;quot;feat&amp;quot; is indeed the word.  This is true not only in [[Generation I]], but its [[Generation III]] remakes as well.]]&lt;br /&gt;
I can&#039;t believe people are still insisting that &amp;quot;[[Wiktionary:Feat|feat]]&amp;quot; is a misspelling of &amp;quot;[[Wiktionary:Feet|feet]]&amp;quot;.  If anyone even bothered to read a dictionary definition, one can tell that feat is most definitely a word, and as such, can deduce that the Jr. Trainer ([[Camper]] in {{2v2|FireRed|LeafGreen}}) was referring to the act of the [[player character]] clearing the [[Nugget Bridge]] challenge.  In fact, given the barriers across the water, it would make absolutely no sense for the Jr. Trainer to claim he saw the player&#039;s feet.  In conclusion, the line as given in the game is correct as it is, and any attempt to change the correct &amp;quot;feat&amp;quot; to the incorrect &amp;quot;feet&amp;quot;, especially if citing a &amp;quot;spelling error&amp;quot;, will result in a warning, and potentially a block if things go too far.  --[[User:Shiningpikablu252|Shiningpikablu252]] 05:40, 9 November 2009 (UTC)&lt;br /&gt;
:Lol, funny thing is, I understood when I first played Blue. I was 6. &amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[User:Porygon-Z|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&#039;&#039;&#039;Porygon-&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User_talk:Porygon-Z|&amp;lt;span style=&amp;quot;color:#99FF00&amp;quot;&amp;gt;&#039;&#039;&#039;Z&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; 05:45, 9 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Move==&lt;br /&gt;
&amp;quot;Mew glitch&amp;quot; is a bad name, as it infers that the glitch is centered on Mew, when in fact Mew is simply what many people use this glitch to catch. Rather, I suggest a name like {{red link|Trainer flee glitch}}. --[[User:SnorlaxMonster|Snorlax]][[User talk:SnorlaxMonster|Monster]]. Help [[User:SnorlaxMonster/GlitchEvobox|here]] 03:08, 12 December 2009 (UTC)&lt;br /&gt;
:I&#039;m not sure... I think the Trainer flee glitch as you call it isn&#039;t considered canon like Mew glitch... as in known throughout the world... [[User:Ht14|&amp;lt;span style=&amp;quot;color:#B69E00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#E1E1E1&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 03:32, 12 December 2009 (UTC)&lt;br /&gt;
::Well, Mew glitch would stay redirect, but I do see the problem with it being commonly known as the Mew glitch. --[[User:SnorlaxMonster|Snorlax]][[User talk:SnorlaxMonster|Monster]]. Help [[User:SnorlaxMonster/GlitchEvobox|here]] 04:42, 12 December 2009 (UTC)&lt;br /&gt;
:::I think I know. The third method AKA Ditto Trick could become its own article as it involves Ditto, while the other 2 are specifically for catching Mew, and can be left as Mew Glitch. --[[User:SnorlaxMonster|Snorlax]][[User talk:SnorlaxMonster|Monster]]. Help [[User:SnorlaxMonster/GlitchEvobox|here]] 10:43, 12 December 2009 (UTC)&lt;br /&gt;
::::Any thoughts? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:39, 28 February 2010 (UTC)&lt;br /&gt;
:::::I agree, I never liked the term &amp;quot;Mew Glitch&amp;quot; either. It has absolutely nothing to do with Mew, but can be used to obtain any Pokemon. Likewise, the &amp;quot;methods&amp;quot; in the article should go as well, they&#039;re just the same ones copy-pasted all over the net by people who have no idea how the glitch actually work. A proper description of the glitch, how to use it, and what you can do with it is what an article should be about, not the same stupid &amp;quot;follow these steps to catch Mew!!!&amp;quot; crap you see everywhere. Ditto doesn&#039;t really have anything to do with the glitch either, he&#039;s just a handy way of getting the Pokemon you want out of it, so a proper name should be &amp;quot;Wild Pokemon Manipulation Glitch&amp;quot; or something. [[User:Adamant|Adamant]] 22:10, 10 March 2010 (UTC)&lt;br /&gt;
Make the article on Wild Pokémon manipulation glitch and make the mew glitch one explain just the mew method maybe? Although, this article does actually explain about gettting mew. [[User:OwnageMuch|OwnageMuch]] 02:59, 11 March 2010 (UTC)&lt;br /&gt;
:It may not be the &#039;proper&#039; term for it, but everything I have seen refers to it as the Mew glitch.. even when it&#039;s used for getting glitch Pokémon. When it comes to unofficial terms, best go with something that most if not all fans use. ▫▪&#039;&#039;[[User:Tina|&amp;lt;span style=&amp;quot;color:#d93f91;&amp;quot;&amp;gt;Ťïňắ&amp;lt;/span&amp;gt;]]&#039;&#039; &amp;lt;sup&amp;gt;[[User talk:Tina|&amp;lt;span style=&amp;quot;color:#ae41d9;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]][[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#d941cf;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 03:03, 11 March 2010 (UTC)&lt;br /&gt;
::Ignore what I said before, this is right^ [[User:OwnageMuch|OwnageMuch]] 05:22, 11 March 2010 (UTC)&lt;br /&gt;
:::Yes, but Ditto glitch is another common term (this article even uses it). I suggest a split so that the Ditto glitch is Method 3 and Mew glitch methods 1 and 2. I have the same problem with the [[Celebi egg glitch]], which really only describes how to get Celebi, making a note that it can be used in other situations. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:25, 11 March 2010 (UTC)&lt;br /&gt;
::::That actually sounds like it&#039;d be a good idea- put Method 3 on its own page titled Ditto glitch (or even just an entire article with Ditto-related glitches, such a glitchy &#039;mon).. and keep Methods 1 and 2 on this page. Celebi egg trick also really needs a re-write so it&#039;s more neutral instead of being like HEERS HOW 2 GET CEREBI!!!... ▫▪&#039;&#039;[[User:Tina|&amp;lt;span style=&amp;quot;color:#d93f91;&amp;quot;&amp;gt;Ťïňắ&amp;lt;/span&amp;gt;]]&#039;&#039; &amp;lt;sup&amp;gt;[[User talk:Tina|&amp;lt;span style=&amp;quot;color:#ae41d9;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]][[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#d941cf;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 21:33, 11 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Level 1 Pokémon==&lt;br /&gt;
[[User:OwnageMuch|A user]] decided that this section be removed as it works everywhere. Can someone reword the section (not delete) so that it describes how to do it anywhere. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:39, 28 February 2010 (UTC)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:[[User:OwnageMuch|A user]] was not lying. He did not put it on the talk page as Bulbapedia kept crashing. All it needs to say is &amp;quot;the opponents attack stage from the battle before being higher or lower causes the Pokémon found&#039;s level to be changes, which the article previously said, then just say a level 1 Pokémon (which can be caught with this glitch) with whatever algorithm will level to 100. I&#039;m pretty sure it already says it in the article anyway. [[User:OwnageMuch|OwnageMuch]] 04:09, 1 March 2010 (UTC)&lt;br /&gt;
::Alright, [[User:SnorlaxMonster|another user]] will put a section on [[List of minor glitches]] about the glitch that occurs with level 1 Pokémon which causes them to level up to 100. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:46, 1 March 2010 (UTC)&lt;br /&gt;
:::And [[User:OwnageMuch|a &amp;lt;strike&amp;gt;lazy&amp;lt;/strike&amp;gt; user]] will thank [[User:SnorlaxMonster|another user]] very much. [[User:OwnageMuch|OwnageMuch]] 02:54, 2 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Special Stats==&lt;br /&gt;
I know which special stat number corresponds to which Pokemon. Should I make a section for that in the article?{{unsigned|Raikami}}&lt;br /&gt;
:Yes, make a chart for it in the space I left. It&#039;s just the Hex addresses in decimal though, so it&#039;s not too hard to get. [[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:52, 30 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Okay, I tried making a graph... It wouldn&#039;t save it or something. I copied and pasted the graph stuff and saved it to my computer, but...&lt;br /&gt;
::First problem was that it was inside an unclosed comment tag, which was hiding it and breaking the page. The second problem was that a table needs a &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;|-&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; to signal the start of each row. I&#039;ve fixed both problems. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 21:46, 30 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Global Terminal Connections==&lt;br /&gt;
I go to the global terminal sometimes and look up Mew on it. All the Mew I see on the page are level 7. I wonder if the people putting up the Mew are getting them from Blue, Red or Yellow somehow (but I don&#039;t see how it&#039;s possible.), or that there could be a possible Mew Glitch in Generation IV?&lt;br /&gt;
[[User:Augustjune380|Augustjune380]] 20:37, 14 August 2010 (UTC)August&lt;/div&gt;</summary>
		<author><name>Augustjune380</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Berry_glitch&amp;diff=1154291</id>
		<title>Talk:Berry glitch</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Berry_glitch&amp;diff=1154291"/>
		<updated>2010-08-14T20:26:59Z</updated>

		<summary type="html">&lt;p&gt;Augustjune380: /* Emerald */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Whiat&#039;s the &#039;Celebi Glitch?&#039;--[http://www.pokemonelite2000.com/sprites/dpmfsb/dpmfsb025.png]][[User:No.1fan|&amp;lt;span style=&amp;quot;color red&amp;quot;&amp;gt;Sonic Pikachu&amp;lt;/span&amp;gt;]][[User talk:No.1fan|&amp;lt;span style=&amp;quot;color #30D5C8&amp;quot;&amp;gt;(No.1fan)&amp;lt;/span&amp;gt;]][[http://www.pokemonelite2000.com/sprites/dpmfsb/dpmfsb025.png]] 16:18, 22 September 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
: It&#039;s a &amp;quot;glitch&amp;quot; that allows you to see Celebi in the wild in early English R/S carts, but they&#039;re so called &amp;quot;rarer than shinies&amp;quot;. Pfff.. v__v; [[User:TinaTheKirlia|TinaTheKirlia]] 16:21, 22 September 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Please help! I get an error saying &amp;quot;Unable to update berry program&amp;quot; ~GT4GTR&lt;br /&gt;
&lt;br /&gt;
:And what&#039;s with the Pfff?  The Celebi glitch is all too real, yet you seem to be insinuating the opposite.  I&#039;m [[User:Missingno. Master|Missingno. Master]], and I approve this [[User Talk:Missingno. Master|message.]] 13:42, 18 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Technical Information? ==&lt;br /&gt;
&lt;br /&gt;
{{TalkText&lt;br /&gt;
|image=RSE_Birdkeeper.png&lt;br /&gt;
|name=PuppyBoy&lt;br /&gt;
|time=11:01, 9 October 2008 (UTC)&lt;br /&gt;
|text=Does anyone have any technical information on this such as why it actually occurs and what the patch does?  &lt;br /&gt;
}}&lt;br /&gt;
:It freezes time, &amp;lt;s&amp;gt;liekly&amp;lt;/s&amp;gt; likely due to the internal battery running dry (This happened to me plenty of times).&#039;&#039;&#039;[[User:Optimatum|&amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;Optimus35&amp;quot;&amp;gt;&amp;lt;sc&amp;gt;Θρtιmαtum♏&amp;lt;/sc&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:Optimatum|Talk]]|[[User:Optimatum/sig/Pikachu|Links]]&amp;lt;/sub&amp;gt; 11:10, 9 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{TalkText&lt;br /&gt;
|image=RSE_Birdkeeper.png&lt;br /&gt;
|name=PuppyBoy&lt;br /&gt;
|time=13:23, 9 October 2008 (UTC)&lt;br /&gt;
|text=No, I mean on an actual technical level - Does the clock have a limit to how high it can count?  Does the patch reset the clock if it gets too high?  How does the patch work exactly?  Is it saved in the actual save file and will it carry over if the player&#039;s file is corrupt or they restart?  Would it just be a few lines of ASM?&lt;br /&gt;
&lt;br /&gt;
It wouldn&#039;t be due to the battery running dry as this would undoubtedly prevent the clock from ever running again until the battery was replaced.  They can&#039;t be recharged.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
I believe it has something to do with reprogramming the ROM to use the time a different way, i could be wrong though... ([[User:GT4GTR|GT4GTR]] 08:19, 22 December 2008 (UTC))&lt;br /&gt;
&lt;br /&gt;
I&#039;m also very interested in how this patch works. They can&#039;t &amp;quot;reprogram the ROM&amp;quot;, it&#039;s Read-Only Memory. They have to be doing something in the save file. My theories are they suspected this would happen and added a flag in the save file to use alternate code, or they implemented some sort of patching system allowing them to insert code into the save file. I would guess they simply reset the day counter, but then wouldn&#039;t it happen again? [[User:HyperHacker|HyperHacker]] 05:10, 11 April 2009 (UTC)&lt;br /&gt;
:Still curious about this, also, saving code would be a bad idea, what with the hackers and space constraints. [[User:SavageWolf|SavageWolf]] 20:11, 11 October 2009 (UTC)&lt;br /&gt;
::I had a thought about the cause; it&#039;s said to happen after &amp;quot;about 100 hours&amp;quot; of play time? Perhaps 128? If the game were to mistakenly treat this as a signed number, up to 127 would work fine, but 128 would roll over to -128. That could cause some crazy calculation errors. [[User:HyperHacker|HyperHacker]] 04:08, 16 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Some Questions ==&lt;br /&gt;
&lt;br /&gt;
{{TalkText&lt;br /&gt;
|image=RSE_Birdkeeper.png&lt;br /&gt;
|name=PuppyBoy&lt;br /&gt;
|time=10:27, 5 November 2008 (UTC)&lt;br /&gt;
|text= I have a few quick questions: &lt;br /&gt;
&lt;br /&gt;
===In-Game Clock===&lt;br /&gt;
Does the berry glitch cause the clocks in yours and your rival&#039;s bedrooms to stop?&lt;br /&gt;
&lt;br /&gt;
===Espeon/Umbreon===&lt;br /&gt;
Would a game effected only produce one or the other regardless of AM/PM?  I suppose this would be answered by the first question...&lt;br /&gt;
&lt;br /&gt;
===Patch from DP?===&lt;br /&gt;
Does DP patch RS when migrating pokémon?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In game clock - Yes, it does stop&lt;br /&gt;
&lt;br /&gt;
Espeon/Umbreon - Yes, i believe only one can evolve depending on where the time stopped...&lt;br /&gt;
&lt;br /&gt;
Patch from DP - No.&lt;br /&gt;
&lt;br /&gt;
([[User:GT4GTR|GT4GTR]] 08:21, 22 December 2008 (UTC))&lt;br /&gt;
&lt;br /&gt;
== Some more questions ==&lt;br /&gt;
This showed up on my saphire game, about4 years ago...i havent really played it anymore since then, but i still wanna find out what has happened, so ive got some questions:&lt;br /&gt;
&lt;br /&gt;
1. How do i find out if my game is berry-glitch&#039;d or if the internal battery has actually run dry?&lt;br /&gt;
&lt;br /&gt;
2. Do all of the listed effect happen? IIRC, i got the message, but still was able to plant and harvest berries...i havent tested all of the other effects, but i think i havent had any sale days on the roof of the supermarket (forgive my lack of proper names, havent played this in an eternity)&lt;br /&gt;
&lt;br /&gt;
thanks in advance,&lt;br /&gt;
[[User:Frznbxy|Frznbxy]] 16:31, 24 July 2010 (UTC)&lt;br /&gt;
:hello? anyone? D: [[User:Frznbxy|Frznbxy]] 19:19, 27 July 2010 (UTC)&lt;br /&gt;
::To check if its a berry glitch or you internal battery has actuallly run dry, try patching it. There&#039;s no harm in doing so if its fine. Anyway, It&#039;s highly unlikely your internal battery would have actually run dry in such a short space of time. Number 2, it  should stop berries from growing, planting and harvesting should be unaffected. Sale days aren&#039;t overly likely, so you are probably just unlucky. There will be an ad on the in-game TV a few days in advance of the sale too. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 08:23, 28 July 2010 (UTC)&lt;br /&gt;
:::okay, thank you. i dont have access to a patch this easily, but ill stay tuned on it. and a stupid question: i know berries still grow...even if the glitch occured, do berries still grow WHILE im playing the game? that could explain it...does the patch keep ALL berries from growing, or only while i am not playing the game? technically, the game gets powered by my gba anyways while i play it...am i missing something? thanks again [[User:Frznbxy|Frznbxy]] 17:14, 29 July 2010 (UTC)&lt;br /&gt;
::::All you need is a [[Generation III]] Pokémon game (if its a handheld game, you&#039;ll need 2 GBAs, if its a console game, you&#039;ll need a GameCube), and a means of communication (link cable, wireless adapter, etc.). The only Generation III Pokémon game you won&#039;t be able to do it with is a non-{{wp|PAL}} version of [[Pokémon Channel]]. It shouldn&#039;t hard at all to get the patch.&lt;br /&gt;
::::Also, time is recorded by an internal battery inside the game cartridge (like what the message says has run dry). This battery ensures that time always flows, even when no power is connected to the cartridge. While playing the game, it is possible that berries will still grow, I don&#039;t know enough about how it works to know this for certain. However, I would think that it relies solely on the internal battery to keep time, due to the error message saying that time-based events will not occur.&lt;br /&gt;
::::Also, the patch does not stop any berries from growing, it allows them to grow. This sort of question is better to ask on the forums, as it does not help the article. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:10, 31 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Happens after a year??? ==&lt;br /&gt;
&lt;br /&gt;
This is inaccurate and misleading, it happened to my pokemon ruby after about 3 years and Sapphire&#039;s still working today after about 6 years and 300 hours... i think that should bhe changed... ([[User:GT4GTR|GT4GTR]] 08:18, 22 December 2008 (UTC))&lt;br /&gt;
&lt;br /&gt;
Anyone??? I&#039;d change it but i don&#039;t know what to. ([[User:GT4GTR|GT4GTR]] 12:13, 9 August 2009 (UTC))&lt;br /&gt;
:It says typically. That doesn&#039;t mean that the glitch always shows up after a year. Maybe you got lucky. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 23:32, 9 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Fair enough. My sister&#039;s uby happened after about 4 or 5 years i think. ([[User:GT4GTR|GT4GTR]] 12:14, 10 August 2009 (UTC))&lt;br /&gt;
&lt;br /&gt;
== Patching ==&lt;br /&gt;
&lt;br /&gt;
When can you use the patch? Any time, or only if the glitch has happened? [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 04:39, 5 March 2009 (UTC)&lt;br /&gt;
:The glitch has to occur...otherwise it doesn&#039;t work... [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 04:39, 5 March 2009 (UTC)&lt;br /&gt;
::Just making sure my game isn&#039;t already patched, as it didn&#039;t work. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 04:45, 5 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Feebas ==&lt;br /&gt;
&lt;br /&gt;
Someone removed the Feebas tidbit. Does it still change everyday? If so, how? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 02:07, 7 March 2009 (UTC)&lt;br /&gt;
:Feebas changes every day in DP, not RS. In RS it changes with the [[trendy phrase]] in Dewford. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 03:39, 7 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Emerald==&lt;br /&gt;
This glitch seems to have happened in my pokemon emerald game?  Is that possible? or is it something else that may be fixed? -- [[User:D558|D558]] 08:41, 8 August 2009 (UTC)&lt;br /&gt;
:Helloooo? anyone? --[[User:D558|D558]] 18:26, 13 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure. When did you get it? &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from {{u|Owlwinds}} ([[User talk:Owlwinds|talk]] • [[Special:Contributions/Owlwinds|contribs]]) &#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
:I don&#039;t think it&#039;s possible. It&#039;s Emerald itself that can fix this issue. Are you SURE it&#039;s the glitch? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#B69E00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#E1E1E1&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 21:45, 4 October 2009 (UTC)&lt;br /&gt;
::You may not have the berry glitch, it&#039;s possible that your internal clock battery has just run dry. [[User:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;&#039;&#039;&#039;Zesty&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#3CB371&amp;quot;&amp;gt;&#039;&#039;&#039;Cactus&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 20:13, 11 October 2009 (UTC)&lt;br /&gt;
:::It must be the battery or it&#039;s a small possibility that my game is some sort of great fake redesigned from a Ruby/Sapphire engine or something.  I did get the game off eBay.  I have linked it with my legit FireRed and LeafGreen, they have done nothing to fix this.  Thanks for the responses. -- [[User:D558|D558]] 09:49, 17 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I have had this same glitch in Pokemon Sapphire. I don&#039;t understand the things that don&#039;t happen, but I get the error message: The internal battery has run dry. The game can be played. However, clock based events will not occur. I do not know how long it&#039;s been owned, because my uncle got it from his friend, but my brother restarted the game immediately. I haven&#039;t played for 100 hours. I played more than 100 hours of Emerald, and nothing happened.&lt;br /&gt;
     August&lt;/div&gt;</summary>
		<author><name>Augustjune380</name></author>
	</entry>
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